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-rw-r--r--editor/SCsub4
-rw-r--r--editor/action_map_editor.cpp51
-rw-r--r--editor/action_map_editor.h5
-rw-r--r--editor/animation_bezier_editor.cpp50
-rw-r--r--editor/animation_bezier_editor.h23
-rw-r--r--editor/animation_track_editor.cpp304
-rw-r--r--editor/animation_track_editor.h47
-rw-r--r--editor/animation_track_editor_plugins.cpp1
-rw-r--r--editor/animation_track_editor_plugins.h8
-rw-r--r--editor/audio_stream_preview.cpp2
-rw-r--r--editor/audio_stream_preview.h2
-rw-r--r--editor/code_editor.cpp98
-rw-r--r--editor/code_editor.h12
-rw-r--r--editor/connections_dialog.cpp132
-rw-r--r--editor/connections_dialog.h6
-rw-r--r--editor/create_dialog.cpp6
-rw-r--r--editor/create_dialog.h2
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_parser.cpp14
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_protocol.cpp40
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_protocol.h10
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_types.h7
-rw-r--r--editor/debugger/editor_debugger_inspector.cpp16
-rw-r--r--editor/debugger/editor_debugger_inspector.h6
-rw-r--r--editor/debugger/editor_debugger_node.cpp76
-rw-r--r--editor/debugger/editor_debugger_node.h15
-rw-r--r--editor/debugger/editor_debugger_server.cpp2
-rw-r--r--editor/debugger/editor_debugger_server.h2
-rw-r--r--editor/debugger/editor_debugger_tree.cpp8
-rw-r--r--editor/debugger/editor_debugger_tree.h4
-rw-r--r--editor/debugger/editor_network_profiler.h2
-rw-r--r--editor/debugger/editor_performance_profiler.cpp86
-rw-r--r--editor/debugger/editor_performance_profiler.h10
-rw-r--r--editor/debugger/editor_profiler.cpp56
-rw-r--r--editor/debugger/editor_profiler.h22
-rw-r--r--editor/debugger/editor_visual_profiler.cpp18
-rw-r--r--editor/debugger/editor_visual_profiler.h17
-rw-r--r--editor/debugger/script_editor_debugger.cpp44
-rw-r--r--editor/debugger/script_editor_debugger.h12
-rw-r--r--editor/dependency_editor.cpp38
-rw-r--r--editor/dependency_editor.h10
-rw-r--r--editor/doc_tools.cpp4
-rw-r--r--editor/doc_tools.h4
-rw-r--r--editor/editor_about.cpp10
-rw-r--r--editor/editor_asset_installer.cpp18
-rw-r--r--editor/editor_asset_installer.h2
-rw-r--r--editor/editor_audio_buses.cpp17
-rw-r--r--editor/editor_audio_buses.h10
-rw-r--r--editor/editor_autoload_settings.cpp11
-rw-r--r--editor/editor_autoload_settings.h2
-rw-r--r--editor/editor_command_palette.cpp40
-rw-r--r--editor/editor_data.cpp29
-rw-r--r--editor/editor_data.h14
-rw-r--r--editor/editor_dir_dialog.h2
-rw-r--r--editor/editor_export.cpp248
-rw-r--r--editor/editor_export.h90
-rw-r--r--editor/editor_feature_profile.cpp20
-rw-r--r--editor/editor_feature_profile.h8
-rw-r--r--editor/editor_file_dialog.cpp45
-rw-r--r--editor/editor_file_dialog.h24
-rw-r--r--editor/editor_file_system.cpp37
-rw-r--r--editor/editor_file_system.h20
-rw-r--r--editor/editor_folding.cpp32
-rw-r--r--editor/editor_folding.h10
-rw-r--r--editor/editor_fonts.cpp80
-rw-r--r--editor/editor_help.cpp194
-rw-r--r--editor/editor_help.h21
-rw-r--r--editor/editor_help_search.cpp45
-rw-r--r--editor/editor_help_search.h12
-rw-r--r--editor/editor_inspector.cpp285
-rw-r--r--editor/editor_inspector.h23
-rw-r--r--editor/editor_log.cpp2
-rw-r--r--editor/editor_log.h2
-rw-r--r--editor/editor_node.cpp385
-rw-r--r--editor/editor_node.h63
-rw-r--r--editor/editor_path.cpp2
-rw-r--r--editor/editor_plugin.cpp5
-rw-r--r--editor/editor_plugin.h2
-rw-r--r--editor/editor_plugin_settings.cpp12
-rw-r--r--editor/editor_plugin_settings.h4
-rw-r--r--editor/editor_properties.cpp403
-rw-r--r--editor/editor_properties.h48
-rw-r--r--editor/editor_properties_array_dict.cpp155
-rw-r--r--editor/editor_properties_array_dict.h8
-rw-r--r--editor/editor_property_name_processor.cpp29
-rw-r--r--editor/editor_property_name_processor.h4
-rw-r--r--editor/editor_resource_picker.cpp64
-rw-r--r--editor/editor_resource_picker.h10
-rw-r--r--editor/editor_resource_preview.cpp27
-rw-r--r--editor/editor_resource_preview.h14
-rw-r--r--editor/editor_run.cpp134
-rw-r--r--editor/editor_run.h2
-rw-r--r--editor/editor_run_native.cpp17
-rw-r--r--editor/editor_run_native.h7
-rw-r--r--editor/editor_sectioned_inspector.h2
-rw-r--r--editor/editor_settings.cpp74
-rw-r--r--editor/editor_settings.h7
-rw-r--r--editor/editor_settings_dialog.cpp35
-rw-r--r--editor/editor_settings_dialog.h4
-rw-r--r--editor/editor_spin_slider.cpp15
-rw-r--r--editor/editor_spin_slider.h17
-rw-r--r--editor/editor_themes.cpp305
-rw-r--r--editor/editor_toaster.cpp14
-rw-r--r--editor/editor_toaster.h2
-rw-r--r--editor/editor_translation_parser.cpp8
-rw-r--r--editor/editor_zoom_widget.cpp2
-rw-r--r--editor/export_template_manager.cpp30
-rw-r--r--editor/export_template_manager.h2
-rw-r--r--editor/fileserver/editor_file_server.cpp7
-rw-r--r--editor/fileserver/editor_file_server.h12
-rw-r--r--editor/filesystem_dock.cpp84
-rw-r--r--editor/filesystem_dock.h25
-rw-r--r--editor/find_in_files.cpp32
-rw-r--r--editor/find_in_files.h10
-rw-r--r--editor/groups_editor.cpp22
-rw-r--r--editor/groups_editor.h4
-rw-r--r--editor/icons/ExternalLink.svg1
-rw-r--r--editor/icons/Label3D.svg1
-rw-r--r--editor/icons/MainMovieWrite.svg1
-rw-r--r--editor/icons/MainMovieWriteEnabled.svg1
-rw-r--r--editor/icons/MissingNode.svg1
-rw-r--r--editor/icons/MissingResource.svg1
-rw-r--r--editor/icons/NavigationAgent2D.svg2
-rw-r--r--editor/icons/NavigationAgent3D.svg2
-rw-r--r--editor/icons/NavigationObstacle2D.svg2
-rw-r--r--editor/icons/NavigationObstacle3D.svg2
-rw-r--r--editor/icons/RandomNumberGenerator.svg1
-rw-r--r--editor/icons/SceneUniqueName.svg1
-rw-r--r--editor/icons/SkeletonIK3D.svg2
-rw-r--r--editor/icons/StyleBoxGridInvisible.svg1
-rw-r--r--editor/icons/StyleBoxGridVisible.svg1
-rw-r--r--editor/icons/TerrainConnect.svg1
-rw-r--r--editor/icons/TerrainPath.svg1
-rw-r--r--editor/icons/TextMesh.svg1
-rw-r--r--editor/icons/Unlinked.svg1
-rw-r--r--editor/icons/Vector4.svg1
-rw-r--r--editor/icons/VideoStreamPlayer.svg (renamed from editor/icons/VideoPlayer.svg)0
-rw-r--r--editor/import/collada.cpp66
-rw-r--r--editor/import/collada.h76
-rw-r--r--editor/import/dynamic_font_import_settings.cpp94
-rw-r--r--editor/import/dynamic_font_import_settings.h13
-rw-r--r--editor/import/editor_import_collada.cpp52
-rw-r--r--editor/import/editor_import_collada.h2
-rw-r--r--editor/import/editor_import_plugin.cpp16
-rw-r--r--editor/import/editor_import_plugin.h4
-rw-r--r--editor/import/resource_importer_bitmask.cpp4
-rw-r--r--editor/import/resource_importer_bitmask.h4
-rw-r--r--editor/import/resource_importer_bmfont.cpp4
-rw-r--r--editor/import/resource_importer_bmfont.h4
-rw-r--r--editor/import/resource_importer_csv_translation.cpp4
-rw-r--r--editor/import/resource_importer_csv_translation.h4
-rw-r--r--editor/import/resource_importer_dynamic_font.cpp14
-rw-r--r--editor/import/resource_importer_dynamic_font.h4
-rw-r--r--editor/import/resource_importer_image.cpp4
-rw-r--r--editor/import/resource_importer_image.h4
-rw-r--r--editor/import/resource_importer_imagefont.cpp7
-rw-r--r--editor/import/resource_importer_imagefont.h4
-rw-r--r--editor/import/resource_importer_layered_texture.cpp4
-rw-r--r--editor/import/resource_importer_layered_texture.h6
-rw-r--r--editor/import/resource_importer_obj.cpp12
-rw-r--r--editor/import/resource_importer_obj.h6
-rw-r--r--editor/import/resource_importer_scene.cpp117
-rw-r--r--editor/import/resource_importer_scene.h34
-rw-r--r--editor/import/resource_importer_shader_file.cpp4
-rw-r--r--editor/import/resource_importer_shader_file.h4
-rw-r--r--editor/import/resource_importer_texture.cpp50
-rw-r--r--editor/import/resource_importer_texture.h6
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp18
-rw-r--r--editor/import/resource_importer_texture_atlas.h6
-rw-r--r--editor/import/resource_importer_wav.cpp4
-rw-r--r--editor/import/resource_importer_wav.h4
-rw-r--r--editor/import/scene_import_settings.cpp25
-rw-r--r--editor/import/scene_import_settings.h40
-rw-r--r--editor/import_defaults_editor.cpp9
-rw-r--r--editor/import_dock.cpp10
-rw-r--r--editor/import_dock.h2
-rw-r--r--editor/inspector_dock.cpp30
-rw-r--r--editor/inspector_dock.h2
-rw-r--r--editor/localization_editor.cpp32
-rw-r--r--editor/localization_editor.h8
-rw-r--r--editor/multi_node_edit.cpp2
-rw-r--r--editor/node_dock.cpp2
-rw-r--r--editor/plugin_config_dialog.cpp56
-rw-r--r--editor/plugin_config_dialog.h3
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp4
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h8
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp7
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h10
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp2
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp47
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h4
-rw-r--r--editor/plugins/animation_library_editor.cpp30
-rw-r--r--editor/plugins/animation_library_editor.h2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp177
-rw-r--r--editor/plugins/animation_player_editor_plugin.h1
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp1202
-rw-r--r--editor/plugins/animation_state_machine_editor.h104
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp77
-rw-r--r--editor/plugins/asset_library_editor_plugin.h20
-rw-r--r--editor/plugins/bit_map_editor_plugin.cpp86
-rw-r--r--editor/plugins/bit_map_editor_plugin.h64
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp172
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h24
-rw-r--r--editor/plugins/control_editor_plugin.cpp12
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp2
-rw-r--r--editor/plugins/editor_preview_plugins.cpp55
-rw-r--r--editor/plugins/editor_preview_plugins.h31
-rw-r--r--editor/plugins/gdextension_export_plugin.h26
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp12
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.h2
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp2
-rw-r--r--editor/plugins/input_event_editor_plugin.cpp5
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp84
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_library_editor_plugin.h6
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp12
-rw-r--r--editor/plugins/multimesh_editor_plugin.h2
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp182
-rw-r--r--editor/plugins/node_3d_editor_gizmos.h25
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp225
-rw-r--r--editor/plugins/node_3d_editor_plugin.h13
-rw-r--r--editor/plugins/occluder_instance_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/ot_features_plugin.cpp28
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.cpp2
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.h4
-rw-r--r--editor/plugins/path_2d_editor_plugin.h6
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp67
-rw-r--r--editor/plugins/path_3d_editor_plugin.h2
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h4
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.h4
-rw-r--r--editor/plugins/ray_cast_2d_editor_plugin.cpp151
-rw-r--r--editor/plugins/ray_cast_2d_editor_plugin.h79
-rw-r--r--editor/plugins/replication_editor_plugin.cpp263
-rw-r--r--editor/plugins/replication_editor_plugin.h34
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp29
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.h2
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp8
-rw-r--r--editor/plugins/script_editor_plugin.cpp140
-rw-r--r--editor/plugins/script_editor_plugin.h35
-rw-r--r--editor/plugins/script_text_editor.cpp150
-rw-r--r--editor/plugins/script_text_editor.h8
-rw-r--r--editor/plugins/shader_editor_plugin.cpp214
-rw-r--r--editor/plugins/shader_editor_plugin.h44
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp98
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h4
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp6
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp17
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h9
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp62
-rw-r--r--editor/plugins/style_box_editor_plugin.h5
-rw-r--r--editor/plugins/text_control_editor_plugin.cpp8
-rw-r--r--editor/plugins/text_control_editor_plugin.h2
-rw-r--r--editor/plugins/text_editor.cpp16
-rw-r--r--editor/plugins/text_editor.h6
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp134
-rw-r--r--editor/plugins/texture_region_editor_plugin.h54
-rw-r--r--editor/plugins/theme_editor_plugin.cpp179
-rw-r--r--editor/plugins/theme_editor_plugin.h10
-rw-r--r--editor/plugins/theme_editor_preview.cpp12
-rw-r--r--editor/plugins/theme_editor_preview.h7
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp2
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.h2
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp6
-rw-r--r--editor/plugins/tiles/tile_atlas_view.h2
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp231
-rw-r--r--editor/plugins/tiles/tile_data_editors.h26
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp673
-rw-r--r--editor/plugins/tiles/tile_map_editor.h50
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.cpp12
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.h2
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp170
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.h14
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp7
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp3
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp519
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h37
-rw-r--r--editor/pot_generator.cpp18
-rw-r--r--editor/pot_generator.h8
-rw-r--r--editor/progress_dialog.h8
-rw-r--r--editor/project_converter_3_to_4.cpp3813
-rw-r--r--editor/project_converter_3_to_4.h83
-rw-r--r--editor/project_export.cpp60
-rw-r--r--editor/project_export.h3
-rw-r--r--editor/project_manager.cpp201
-rw-r--r--editor/project_manager.h8
-rw-r--r--editor/project_settings_editor.cpp31
-rw-r--r--editor/property_editor.cpp83
-rw-r--r--editor/property_editor.h8
-rw-r--r--editor/property_selector.cpp16
-rw-r--r--editor/property_selector.h2
-rw-r--r--editor/rename_dialog.cpp4
-rw-r--r--editor/rename_dialog.h6
-rw-r--r--editor/reparent_dialog.cpp2
-rw-r--r--editor/reparent_dialog.h2
-rw-r--r--editor/scene_tree_dock.cpp184
-rw-r--r--editor/scene_tree_dock.h32
-rw-r--r--editor/scene_tree_editor.cpp167
-rw-r--r--editor/scene_tree_editor.h13
-rw-r--r--editor/script_create_dialog.cpp10
-rw-r--r--editor/shader_create_dialog.cpp11
-rw-r--r--editor/shader_globals_editor.cpp6
-rw-r--r--editor/translations/Makefile2
-rw-r--r--editor/translations/af.po3475
-rw-r--r--editor/translations/ar.po4122
-rw-r--r--editor/translations/az.po3329
-rw-r--r--editor/translations/bg.po3746
-rw-r--r--editor/translations/bn.po3678
-rw-r--r--editor/translations/br.po3272
-rw-r--r--editor/translations/ca.po3904
-rw-r--r--editor/translations/cs.po3615
-rw-r--r--editor/translations/da.po3592
-rw-r--r--editor/translations/de.po8050
-rw-r--r--editor/translations/editor.pot3094
-rw-r--r--editor/translations/el.po4168
-rw-r--r--editor/translations/en_Shaw.po3231
-rw-r--r--editor/translations/eo.po3597
-rw-r--r--editor/translations/es.po4836
-rw-r--r--editor/translations/es_AR.po4095
-rw-r--r--editor/translations/et.po3485
-rw-r--r--editor/translations/eu.po3562
-rwxr-xr-xeditor/translations/extract.py40
-rw-r--r--editor/translations/fa.po3535
-rw-r--r--editor/translations/fi.po3632
-rw-r--r--editor/translations/fil.po3788
-rw-r--r--editor/translations/fr.po4446
-rw-r--r--editor/translations/ga.po3270
-rw-r--r--editor/translations/gl.po3572
-rw-r--r--editor/translations/he.po3730
-rw-r--r--editor/translations/hi.po3629
-rw-r--r--editor/translations/hr.po3435
-rw-r--r--editor/translations/hu.po3613
-rw-r--r--editor/translations/id.po5437
-rw-r--r--editor/translations/is.po3363
-rw-r--r--editor/translations/it.po4919
-rw-r--r--editor/translations/ja.po3772
-rw-r--r--editor/translations/ka.po3436
-rw-r--r--editor/translations/km.po3157
-rw-r--r--editor/translations/ko.po4591
-rw-r--r--editor/translations/lt.po3499
-rw-r--r--editor/translations/lv.po3559
-rw-r--r--editor/translations/mi.po24604
-rw-r--r--editor/translations/mk.po3179
-rw-r--r--editor/translations/ml.po3236
-rw-r--r--editor/translations/mr.po3235
-rw-r--r--editor/translations/ms.po3994
-rw-r--r--editor/translations/nb.po3569
-rw-r--r--editor/translations/nl.po3603
-rw-r--r--editor/translations/or.po24610
-rw-r--r--editor/translations/pl.po3766
-rw-r--r--editor/translations/pr.po3445
-rw-r--r--editor/translations/pt.po4090
-rw-r--r--editor/translations/pt_BR.po4338
-rw-r--r--editor/translations/ro.po3763
-rw-r--r--editor/translations/ru.po4396
-rw-r--r--editor/translations/si.po3337
-rw-r--r--editor/translations/sk.po3575
-rw-r--r--editor/translations/sl.po3696
-rw-r--r--editor/translations/sq.po3498
-rw-r--r--editor/translations/sr_Cyrl.po3607
-rw-r--r--editor/translations/sr_Latn.po3386
-rw-r--r--editor/translations/sv.po3546
-rw-r--r--editor/translations/ta.po25090
-rw-r--r--editor/translations/te.po3164
-rw-r--r--editor/translations/th.po3615
-rw-r--r--editor/translations/tl.po3558
-rw-r--r--editor/translations/tr.po4085
-rw-r--r--editor/translations/tt.po24622
-rw-r--r--editor/translations/tzm.po24629
-rw-r--r--editor/translations/uk.po4562
-rw-r--r--editor/translations/ur_PK.po3405
-rw-r--r--editor/translations/vi.po4513
-rw-r--r--editor/translations/zh_CN.po4425
-rw-r--r--editor/translations/zh_HK.po3516
-rw-r--r--editor/translations/zh_TW.po4205
379 files changed, 188707 insertions, 203268 deletions
diff --git a/editor/SCsub b/editor/SCsub
index 5dcc253e8b..a596c7d364 100644
--- a/editor/SCsub
+++ b/editor/SCsub
@@ -71,12 +71,12 @@ if env["tools"]:
# Editor interface and class reference translations incur a significant size
# cost for the editor binary (see godot-proposals#3421).
# To limit it, we only include translations with a high enough completion
- # ratio (30% for the editor UI, 10% for the class reference).
+ # ratio (20% for the editor UI, 10% for the class reference).
# Generated with `make include-list` for each resource.
# Editor translations
to_include = (
- "ar,bg,bn,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,he,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,sv,th,tl,tr,uk,vi,zh_CN,zh_TW"
+ "ar,bg,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,he,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,th,tr,uk,vi,zh_CN,zh_TW"
).split(",")
tlist = [env.Dir("#editor/translations").abspath + "/" + f + ".po" for f in to_include]
env.Depends("#editor/editor_translations.gen.h", tlist)
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index 49c79d709b..698390a61e 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -136,10 +136,9 @@ void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event, b
TreeItem *input_item = category->get_first_child();
if (input_item != nullptr) {
- // has_type this should be always true, unless the tree structure has been misconfigured.
- bool has_type = input_item->get_parent()->has_meta("__type");
- int input_type = input_item->get_parent()->get_meta("__type");
- if (!has_type) {
+ // input_type should always be > 0, unless the tree structure has been misconfigured.
+ int input_type = input_item->get_parent()->get_meta("__type", 0);
+ if (input_type == 0) {
return;
}
@@ -645,6 +644,7 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
tab_container = memnew(TabContainer);
tab_container->set_use_hidden_tabs_for_min_size(true);
tab_container->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ tab_container->set_theme_type_variation("TabContainerOdd");
tab_container->connect("tab_selected", callable_mp(this, &InputEventConfigurationDialog::_tab_selected));
main_vbox->add_child(tab_container);
@@ -791,6 +791,24 @@ void ActionMapEditor::_add_action_pressed() {
_add_action(add_edit->get_text());
}
+String ActionMapEditor::_check_new_action_name(const String &p_name) {
+ if (p_name.is_empty() || !_is_action_name_valid(p_name)) {
+ return TTR("Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or '\"'");
+ }
+
+ if (_has_action(p_name)) {
+ return vformat(TTR("An action with the name '%s' already exists."), p_name);
+ }
+
+ return "";
+}
+
+void ActionMapEditor::_add_edit_text_changed(const String &p_name) {
+ String error = _check_new_action_name(p_name);
+ add_button->set_tooltip(error);
+ add_button->set_disabled(!error.is_empty());
+}
+
bool ActionMapEditor::_has_action(const String &p_name) const {
for (const ActionInfo &action_info : actions_cache) {
if (p_name == action_info.name) {
@@ -801,13 +819,9 @@ bool ActionMapEditor::_has_action(const String &p_name) const {
}
void ActionMapEditor::_add_action(const String &p_name) {
- if (p_name.is_empty() || !_is_action_name_valid(p_name)) {
- show_message(TTR("Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or '\"'"));
- return;
- }
-
- if (_has_action(p_name)) {
- show_message(vformat(TTR("An action with the name '%s' already exists."), p_name));
+ String error = _check_new_action_name(p_name);
+ if (!error.is_empty()) {
+ show_message(error);
return;
}
@@ -855,7 +869,11 @@ void ActionMapEditor::_action_edited() {
}
}
-void ActionMapEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id) {
+void ActionMapEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
ItemButton option = (ItemButton)p_id;
TreeItem *item = Object::cast_to<TreeItem>(p_item);
@@ -913,7 +931,7 @@ void ActionMapEditor::_tree_item_activated() {
return;
}
- _tree_button_pressed(item, 2, BUTTON_EDIT_EVENT);
+ _tree_button_pressed(item, 2, BUTTON_EDIT_EVENT, MouseButton::LEFT);
}
void ActionMapEditor::set_show_builtin_actions(bool p_show) {
@@ -1208,13 +1226,16 @@ ActionMapEditor::ActionMapEditor() {
add_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_edit->set_placeholder(TTR("Add New Action"));
add_edit->set_clear_button_enabled(true);
+ add_edit->connect("text_changed", callable_mp(this, &ActionMapEditor::_add_edit_text_changed));
add_edit->connect("text_submitted", callable_mp(this, &ActionMapEditor::_add_action));
add_hbox->add_child(add_edit);
- Button *add_button = memnew(Button);
+ add_button = memnew(Button);
add_button->set_text(TTR("Add"));
add_button->connect("pressed", callable_mp(this, &ActionMapEditor::_add_action_pressed));
add_hbox->add_child(add_button);
+ // Disable the button and set its tooltip.
+ _add_edit_text_changed(add_edit->get_text());
main_vbox->add_child(add_hbox);
@@ -1233,7 +1254,7 @@ ActionMapEditor::ActionMapEditor() {
action_tree->set_column_custom_minimum_width(2, 50 * EDSCALE);
action_tree->connect("item_edited", callable_mp(this, &ActionMapEditor::_action_edited));
action_tree->connect("item_activated", callable_mp(this, &ActionMapEditor::_tree_item_activated));
- action_tree->connect("button_pressed", callable_mp(this, &ActionMapEditor::_tree_button_pressed));
+ action_tree->connect("button_clicked", callable_mp(this, &ActionMapEditor::_tree_button_pressed));
main_vbox->add_child(action_tree);
action_tree->set_drag_forwarding(this);
diff --git a/editor/action_map_editor.h b/editor/action_map_editor.h
index b676c55403..d8c40a97a7 100644
--- a/editor/action_map_editor.h
+++ b/editor/action_map_editor.h
@@ -171,15 +171,18 @@ private:
HBoxContainer *add_hbox = nullptr;
LineEdit *add_edit = nullptr;
+ Button *add_button = nullptr;
void _event_config_confirmed();
void _add_action_pressed();
+ void _add_edit_text_changed(const String &p_name);
+ String _check_new_action_name(const String &p_name);
bool _has_action(const String &p_name) const;
void _add_action(const String &p_name);
void _action_edited();
- void _tree_button_pressed(Object *p_item, int p_column, int p_id);
+ void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _tree_item_activated();
void _search_term_updated(const String &p_search_term);
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 8239745a3e..f0650ee446 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -62,7 +62,7 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
int right_limit = get_size().width;
//selection may have altered the order of keys
- Map<float, int> key_order;
+ RBMap<float, int> key_order;
for (int i = 0; i < animation->track_get_key_count(p_track); i++) {
float ofs = animation->track_get_key_time(p_track, i);
@@ -73,7 +73,7 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
key_order[ofs] = i;
}
- for (Map<float, int>::Element *E = key_order.front(); E; E = E->next()) {
+ for (RBMap<float, int>::Element *E = key_order.front(); E; E = E->next()) {
int i = E->get();
if (!E->next()) {
@@ -250,8 +250,8 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
- int hsep = get_theme_constant(SNAME("hseparation"), SNAME("ItemList"));
- int vsep = get_theme_constant(SNAME("vseparation"), SNAME("ItemList"));
+ int hsep = get_theme_constant(SNAME("h_separation"), SNAME("ItemList"));
+ int vsep = get_theme_constant(SNAME("v_separation"), SNAME("ItemList"));
Color linecolor = color;
linecolor.a = 0.2;
@@ -262,12 +262,12 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
int vofs = vsep;
int margin = 0;
- Map<int, Color> subtrack_colors;
+ RBMap<int, Color> subtrack_colors;
Color selected_track_color;
subtracks.clear();
subtrack_icons.clear();
- Map<String, Vector<int>> track_indices;
+ RBMap<String, Vector<int>> track_indices;
int track_count = animation->get_track_count();
for (int i = 0; i < track_count; ++i) {
if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER) {
@@ -432,7 +432,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
Rect2 solo_rect = Rect2(solo_hpos, icon_start_height - solo->get_height() / 2, solo->get_width(), solo->get_height());
draw_texture(solo, solo_rect.position);
- Map<int, Rect2> track_icons;
+ RBMap<int, Rect2> track_icons;
track_icons[REMOVE_ICON] = remove_rect;
track_icons[LOCK_ICON] = lock_rect;
track_icons[VISIBILITY_ICON] = visible_rect;
@@ -747,8 +747,8 @@ void AnimationBezierTrackEdit::_update_locked_tracks_after(int p_track) {
}
Vector<int> updated_locked_tracks;
- for (Set<int>::Element *E = locked_tracks.front(); E; E = E->next()) {
- updated_locked_tracks.push_back(E->get());
+ for (const int &E : locked_tracks) {
+ updated_locked_tracks.push_back(E);
}
locked_tracks.clear();
for (int i = 0; i < updated_locked_tracks.size(); ++i) {
@@ -766,8 +766,8 @@ void AnimationBezierTrackEdit::_update_hidden_tracks_after(int p_track) {
}
Vector<int> updated_hidden_tracks;
- for (Set<int>::Element *E = hidden_tracks.front(); E; E = E->next()) {
- updated_hidden_tracks.push_back(E->get());
+ for (const int &E : hidden_tracks) {
+ updated_hidden_tracks.push_back(E);
}
hidden_tracks.clear();
for (int i = 0; i < updated_hidden_tracks.size(); ++i) {
@@ -792,8 +792,8 @@ void AnimationBezierTrackEdit::_clear_selection() {
void AnimationBezierTrackEdit::_change_selected_keys_handle_mode(Animation::HandleMode p_mode) {
undo_redo->create_action(TTR("Update Selected Key Handles"));
double ratio = timeline->get_zoom_scale() * v_zoom;
- for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- const IntPair track_key_pair = E->get();
+ for (const IntPair &E : selection) {
+ const IntPair track_key_pair = E;
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_handle_mode", track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_handle_mode(track_key_pair.first, track_key_pair.second), ratio);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_handle_mode", track_key_pair.first, track_key_pair.second, p_mode, ratio);
}
@@ -851,14 +851,14 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
focused_keys.insert(key_pair);
}
} else {
- for (SelectionSet::Element *E = selection.front(); E; E = E->next()) {
- focused_keys.insert(E->get());
- if (E->get().second > 0) {
- IntPair previous_key = IntPair(E->get().first, E->get().second - 1);
+ for (const IntPair &E : selection) {
+ focused_keys.insert(E);
+ if (E.second > 0) {
+ IntPair previous_key = IntPair(E.first, E.second - 1);
focused_keys.insert(previous_key);
}
- if (E->get().second < animation->track_get_key_count(E->get().first) - 1) {
- IntPair next_key = IntPair(E->get().first, E->get().second + 1);
+ if (E.second < animation->track_get_key_count(E.first) - 1) {
+ IntPair next_key = IntPair(E.first, E.second + 1);
focused_keys.insert(next_key);
}
}
@@ -873,8 +873,8 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
float minimum_value = INFINITY;
float maximum_value = -INFINITY;
- for (SelectionSet::Element *E = focused_keys.front(); E; E = E->next()) {
- IntPair key_pair = E->get();
+ for (const IntPair &E : selection) {
+ IntPair key_pair = E;
float time = animation->track_get_key_time(key_pair.first, key_pair.second);
float value = animation->bezier_track_get_key_value(key_pair.first, key_pair.second);
@@ -963,9 +963,9 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- for (const KeyValue<int, Map<int, Rect2>> &E : subtrack_icons) {
+ for (const KeyValue<int, RBMap<int, Rect2>> &E : subtrack_icons) {
int track = E.key;
- Map<int, Rect2> track_icons = E.value;
+ RBMap<int, Rect2> track_icons = E.value;
for (const KeyValue<int, Rect2> &I : track_icons) {
if (I.value.has_point(mb->get_position())) {
if (I.key == REMOVE_ICON) {
@@ -1585,14 +1585,14 @@ void AnimationBezierTrackEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag")));
ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track")));
- ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "ofs")));
+ ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "offset")));
ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "track"), PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single")));
ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "track"), PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("clear_selection"));
ADD_SIGNAL(MethodInfo("close_request"));
ADD_SIGNAL(MethodInfo("move_selection_begin"));
- ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::FLOAT, "ofs")));
+ ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::FLOAT, "offset")));
ADD_SIGNAL(MethodInfo("move_selection_commit"));
ADD_SIGNAL(MethodInfo("move_selection_cancel"));
}
diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h
index dcb6502440..22b58a6703 100644
--- a/editor/animation_bezier_editor.h
+++ b/editor/animation_bezier_editor.h
@@ -32,6 +32,7 @@
#define ANIMATION_BEZIER_EDITOR_H
#include "animation_track_editor.h"
+#include "core/templates/rb_set.h"
class ViewPanner;
@@ -53,7 +54,7 @@ class AnimationBezierTrackEdit : public Control {
float play_position_pos = 0;
Ref<Animation> animation;
- int selected_track;
+ int selected_track = 0;
Vector<Rect2> view_rects;
@@ -61,7 +62,7 @@ class AnimationBezierTrackEdit : public Control {
Ref<Texture2D> bezier_handle_icon;
Ref<Texture2D> selected_icon;
- Map<int, Rect2> subtracks;
+ RBMap<int, Rect2> subtracks;
enum {
REMOVE_ICON,
@@ -70,9 +71,9 @@ class AnimationBezierTrackEdit : public Control {
VISIBILITY_ICON
};
- Map<int, Map<int, Rect2>> subtrack_icons;
- Set<int> locked_tracks;
- Set<int> hidden_tracks;
+ RBMap<int, RBMap<int, Rect2>> subtrack_icons;
+ HashSet<int> locked_tracks;
+ HashSet<int> hidden_tracks;
int solo_track = -1;
bool is_filtered = false;
@@ -98,8 +99,8 @@ class AnimationBezierTrackEdit : public Control {
bool moving_selection_attempt = false;
IntPair select_single_attempt;
bool moving_selection = false;
- int moving_selection_from_key;
- int moving_selection_from_track;
+ int moving_selection_from_key = 0;
+ int moving_selection_from_track = 0;
Vector2 moving_selection_offset;
@@ -114,7 +115,7 @@ class AnimationBezierTrackEdit : public Control {
int moving_handle_track = 0;
Vector2 moving_handle_left;
Vector2 moving_handle_right;
- int moving_handle_mode; // value from Animation::HandleMode
+ int moving_handle_mode = 0; // value from Animation::HandleMode
void _clear_selection();
void _clear_selection_for_anim(const Ref<Animation> &p_anim);
@@ -136,8 +137,8 @@ class AnimationBezierTrackEdit : public Control {
Rect2 point_rect;
Rect2 in_rect;
Rect2 out_rect;
- int track;
- int key;
+ int track = 0;
+ int key = 0;
};
Vector<EditPoint> edit_points;
@@ -152,7 +153,7 @@ class AnimationBezierTrackEdit : public Control {
}
};
- typedef Set<IntPair, SelectionCompare> SelectionSet;
+ typedef RBSet<IntPair, SelectionCompare> SelectionSet;
SelectionSet selection;
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 685dde4d98..e612130041 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -358,7 +358,7 @@ public:
setting = true;
undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- RES prev = animation->audio_track_get_key_stream(track, key);
+ Ref<Resource> prev = animation->audio_track_get_key_stream(track, key);
undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_stream", track, key, stream);
undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_stream", track, key, prev);
undo_redo->add_do_method(this, "_update_obj", animation);
@@ -560,53 +560,53 @@ public:
if (use_fps && animation->get_step() > 0) {
float max_frame = animation->get_length() / animation->get_step();
- p_list->push_back(PropertyInfo(Variant::FLOAT, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",1"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("frame"), PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",1"));
} else {
- p_list->push_back(PropertyInfo(Variant::FLOAT, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("time"), PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01"));
}
switch (animation->track_get_type(track)) {
case Animation::TYPE_POSITION_3D: {
- p_list->push_back(PropertyInfo(Variant::VECTOR3, "position"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, PNAME("position")));
} break;
case Animation::TYPE_ROTATION_3D: {
- p_list->push_back(PropertyInfo(Variant::QUATERNION, "rotation"));
+ p_list->push_back(PropertyInfo(Variant::QUATERNION, PNAME("rotation")));
} break;
case Animation::TYPE_SCALE_3D: {
- p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, PNAME("scale")));
} break;
case Animation::TYPE_BLEND_SHAPE: {
- p_list->push_back(PropertyInfo(Variant::FLOAT, "value"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("value")));
} break;
case Animation::TYPE_VALUE: {
Variant v = animation->track_get_key_value(track, key);
if (hint.type != Variant::NIL) {
PropertyInfo pi = hint;
- pi.name = "value";
+ pi.name = PNAME("value");
p_list->push_back(pi);
} else {
- PropertyHint hint = PROPERTY_HINT_NONE;
- String hint_string;
+ PropertyHint val_hint = PROPERTY_HINT_NONE;
+ String val_hint_string;
if (v.get_type() == Variant::OBJECT) {
// Could actually check the object property if exists..? Yes I will!
Ref<Resource> res = v;
if (res.is_valid()) {
- hint = PROPERTY_HINT_RESOURCE_TYPE;
- hint_string = res->get_class();
+ val_hint = PROPERTY_HINT_RESOURCE_TYPE;
+ val_hint_string = res->get_class();
}
}
if (v.get_type() != Variant::NIL) {
- p_list->push_back(PropertyInfo(v.get_type(), "value", hint, hint_string));
+ p_list->push_back(PropertyInfo(v.get_type(), PNAME("value"), val_hint, val_hint_string));
}
}
} break;
case Animation::TYPE_METHOD: {
- p_list->push_back(PropertyInfo(Variant::STRING_NAME, "name"));
- p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,32,1,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, PNAME("name")));
+ p_list->push_back(PropertyInfo(Variant::INT, PNAME("arg_count"), PROPERTY_HINT_RANGE, "0,32,1,or_greater"));
Dictionary d = animation->track_get_key_value(track, key);
ERR_FAIL_COND(!d.has("args"));
@@ -620,24 +620,24 @@ public:
}
for (int i = 0; i < args.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::INT, "args/" + itos(i) + "/type", PROPERTY_HINT_ENUM, vtypes));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("%s/%d/%s", PNAME("args"), i, PNAME("type")), PROPERTY_HINT_ENUM, vtypes));
if (args[i].get_type() != Variant::NIL) {
- p_list->push_back(PropertyInfo(args[i].get_type(), "args/" + itos(i) + "/value"));
+ p_list->push_back(PropertyInfo(args[i].get_type(), vformat("%s/%d/%s", PNAME("args"), i, PNAME("value"))));
}
}
} break;
case Animation::TYPE_BEZIER: {
- p_list->push_back(PropertyInfo(Variant::FLOAT, "value"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "in_handle"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "out_handle"));
- p_list->push_back(PropertyInfo(Variant::INT, "handle_mode", PROPERTY_HINT_ENUM, "Free,Balanced"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("value")));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("in_handle")));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("out_handle")));
+ p_list->push_back(PropertyInfo(Variant::INT, PNAME("handle_mode"), PROPERTY_HINT_ENUM, "Free,Balanced"));
} break;
case Animation::TYPE_AUDIO: {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "start_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "end_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("stream"), PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("start_offset"), PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("end_offset"), PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
} break;
case Animation::TYPE_ANIMATION: {
@@ -663,13 +663,13 @@ public:
}
animations += "[stop]";
- p_list->push_back(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, animations));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, PNAME("animation"), PROPERTY_HINT_ENUM, animations));
} break;
}
if (animation->track_get_type(track) == Animation::TYPE_VALUE) {
- p_list->push_back(PropertyInfo(Variant::FLOAT, "easing", PROPERTY_HINT_EXP_EASING));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("easing"), PROPERTY_HINT_EXP_EASING));
}
}
@@ -992,7 +992,7 @@ public:
setting = true;
undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
- RES prev = animation->audio_track_get_key_stream(track, key);
+ Ref<Resource> prev = animation->audio_track_get_key_stream(track, key);
undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_stream", track, key, stream);
undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_stream", track, key, prev);
update_obj = true;
@@ -1264,20 +1264,20 @@ public:
pi.name = "value";
p_list->push_back(pi);
} else {
- PropertyHint hint = PROPERTY_HINT_NONE;
- String hint_string;
+ PropertyHint val_hint = PROPERTY_HINT_NONE;
+ String val_hint_string;
if (v.get_type() == Variant::OBJECT) {
// Could actually check the object property if exists..? Yes I will!
Ref<Resource> res = v;
if (res.is_valid()) {
- hint = PROPERTY_HINT_RESOURCE_TYPE;
- hint_string = res->get_class();
+ val_hint = PROPERTY_HINT_RESOURCE_TYPE;
+ val_hint_string = res->get_class();
}
}
if (v.get_type() != Variant::NIL) {
- p_list->push_back(PropertyInfo(v.get_type(), "value", hint, hint_string));
+ p_list->push_back(PropertyInfo(v.get_type(), "value", val_hint, val_hint_string));
}
}
}
@@ -1353,8 +1353,8 @@ public:
Ref<Animation> animation;
- Map<int, List<float>> key_ofs_map;
- Map<int, NodePath> base_map;
+ RBMap<int, List<float>> key_ofs_map;
+ RBMap<int, NodePath> base_map;
PropertyInfo hint;
Node *root_path = nullptr;
@@ -1417,14 +1417,14 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) {
void AnimationTimelineEdit::_anim_loop_pressed() {
undo_redo->create_action(TTR("Change Animation Loop"));
switch (animation->get_loop_mode()) {
- case Animation::LoopMode::LOOP_NONE: {
- undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LoopMode::LOOP_LINEAR);
+ case Animation::LOOP_NONE: {
+ undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LOOP_LINEAR);
} break;
- case Animation::LoopMode::LOOP_LINEAR: {
- undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LoopMode::LOOP_PINGPONG);
+ case Animation::LOOP_LINEAR: {
+ undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LOOP_PINGPONG);
} break;
- case Animation::LoopMode::LOOP_PINGPONG: {
- undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LoopMode::LOOP_NONE);
+ case Animation::LOOP_PINGPONG: {
+ undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LOOP_NONE);
} break;
default:
break;
@@ -1572,7 +1572,6 @@ void AnimationTimelineEdit::_notification(int p_what) {
Color color_time_dec = color;
color_time_dec.a *= 0.5;
#define SC_ADJ 100
- int min = 30;
int dec = 1;
int step = 1;
int decimals = 2;
@@ -1588,7 +1587,7 @@ void AnimationTimelineEdit::_notification(int p_what) {
const int max_sc_width = String::num(max_sc).length() * max_digit_width;
while (!step_found) {
- min = max_sc_width;
+ int min = max_sc_width;
if (decimals > 0) {
min += period_width + max_digit_width * decimals;
}
@@ -1725,15 +1724,15 @@ void AnimationTimelineEdit::update_values() {
}
switch (animation->get_loop_mode()) {
- case Animation::LoopMode::LOOP_NONE: {
+ case Animation::LOOP_NONE: {
loop->set_icon(get_theme_icon(SNAME("Loop"), SNAME("EditorIcons")));
loop->set_pressed(false);
} break;
- case Animation::LoopMode::LOOP_LINEAR: {
+ case Animation::LOOP_LINEAR: {
loop->set_icon(get_theme_icon(SNAME("Loop"), SNAME("EditorIcons")));
loop->set_pressed(true);
} break;
- case Animation::LoopMode::LOOP_PINGPONG: {
+ case Animation::LOOP_PINGPONG: {
loop->set_icon(get_theme_icon(SNAME("PingPongLoop"), SNAME("EditorIcons")));
loop->set_pressed(true);
} break;
@@ -1887,10 +1886,7 @@ void AnimationTimelineEdit::_bind_methods() {
AnimationTimelineEdit::AnimationTimelineEdit() {
name_limit = 150 * EDSCALE;
- zoom = nullptr;
- track_edit = nullptr;
- play_position_pos = 0;
play_position = memnew(Control);
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
@@ -1981,7 +1977,7 @@ void AnimationTrackEdit::_notification(int p_what) {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
- int hsep = get_theme_constant(SNAME("hseparation"), SNAME("ItemList"));
+ int hsep = get_theme_constant(SNAME("h_separation"), SNAME("ItemList"));
Color linecolor = color;
linecolor.a = 0.2;
@@ -2462,7 +2458,7 @@ Size2 AnimationTrackEdit::get_minimum_size() const {
Ref<Texture2D> texture = get_theme_icon(SNAME("Object"), SNAME("EditorIcons"));
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- int separation = get_theme_constant(SNAME("vseparation"), SNAME("ItemList"));
+ int separation = get_theme_constant(SNAME("v_separation"), SNAME("ItemList"));
int max_h = MAX(texture->get_height(), font->get_height(font_size));
max_h = MAX(max_h, get_key_height());
@@ -2532,7 +2528,7 @@ bool AnimationTrackEdit::_is_value_key_valid(const Variant &p_key_value, Variant
return false;
}
- RES res;
+ Ref<Resource> res;
Vector<StringName> leftover_path;
Node *node = root->get_node_and_resource(animation->track_get_path(track), res, leftover_path);
@@ -2552,7 +2548,7 @@ bool AnimationTrackEdit::_is_value_key_valid(const Variant &p_key_value, Variant
}
Ref<Texture2D> AnimationTrackEdit::_get_key_type_icon() const {
- Ref<Texture2D> type_icons[9] = {
+ const Ref<Texture2D> type_icons[9] = {
get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")),
get_theme_icon(SNAME("KeyTrackPosition"), SNAME("EditorIcons")),
get_theme_icon(SNAME("KeyTrackRotation"), SNAME("EditorIcons")),
@@ -2623,34 +2619,33 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
}
if (key_idx != -1) {
- String text = TTR("Time (s): ") + rtos(animation->track_get_key_time(track, key_idx)) + "\n";
+ String text = TTR("Time (s):") + " " + rtos(animation->track_get_key_time(track, key_idx)) + "\n";
switch (animation->track_get_type(track)) {
case Animation::TYPE_POSITION_3D: {
Vector3 t = animation->track_get_key_value(track, key_idx);
- text += "Position: " + String(t) + "\n";
+ text += TTR("Position:") + " " + String(t) + "\n";
} break;
case Animation::TYPE_ROTATION_3D: {
Quaternion t = animation->track_get_key_value(track, key_idx);
- text += "Rotation: " + String(t) + "\n";
+ text += TTR("Rotation:") + " " + String(t) + "\n";
} break;
case Animation::TYPE_SCALE_3D: {
Vector3 t = animation->track_get_key_value(track, key_idx);
- text += "Scale: " + String(t) + "\n";
+ text += TTR("Scale:") + " " + String(t) + "\n";
} break;
case Animation::TYPE_BLEND_SHAPE: {
float t = animation->track_get_key_value(track, key_idx);
- text += "Blend Shape: " + itos(t) + "\n";
+ text += TTR("Blend Shape:") + " " + itos(t) + "\n";
} break;
case Animation::TYPE_VALUE: {
const Variant &v = animation->track_get_key_value(track, key_idx);
- text += "Type: " + Variant::get_type_name(v.get_type()) + "\n";
+ text += TTR("Type:") + " " + Variant::get_type_name(v.get_type()) + "\n";
Variant::Type valid_type = Variant::NIL;
+ text += TTR("Value:") + " " + String(v);
if (!_is_value_key_valid(v, valid_type)) {
- text += "Value: " + String(v) + " (Invalid, expected type: " + Variant::get_type_name(valid_type) + ")\n";
- } else {
- text += "Value: " + String(v) + "\n";
+ text += " " + vformat(TTR("(Invalid, expected type: %s)"), Variant::get_type_name(valid_type));
}
- text += "Easing: " + rtos(animation->track_get_key_transition(track, key_idx));
+ text += "\n" + TTR("Easing:") + " " + rtos(animation->track_get_key_transition(track, key_idx));
} break;
case Animation::TYPE_METHOD: {
@@ -2674,26 +2669,24 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
} break;
case Animation::TYPE_BEZIER: {
float h = animation->bezier_track_get_key_value(track, key_idx);
- text += "Value: " + rtos(h) + "\n";
+ text += TTR("Value:") + " " + rtos(h) + "\n";
Vector2 ih = animation->bezier_track_get_key_in_handle(track, key_idx);
- text += "In-Handle: " + ih + "\n";
+ text += TTR("In-Handle:") + " " + ih + "\n";
Vector2 oh = animation->bezier_track_get_key_out_handle(track, key_idx);
- text += "Out-Handle: " + oh + "\n";
+ text += TTR("Out-Handle:") + " " + oh + "\n";
int hm = animation->bezier_track_get_key_handle_mode(track, key_idx);
- text += "Handle mode: ";
switch (hm) {
case Animation::HANDLE_MODE_FREE: {
- text += "Free";
+ text += TTR("Handle mode: Free\n");
} break;
case Animation::HANDLE_MODE_BALANCED: {
- text += "Balanced";
+ text += TTR("Handle mode: Balanced\n");
} break;
}
- text += "\n";
} break;
case Animation::TYPE_AUDIO: {
String stream_name = "null";
- RES stream = animation->audio_track_get_key_stream(track, key_idx);
+ Ref<Resource> stream = animation->audio_track_get_key_stream(track, key_idx);
if (stream.is_valid()) {
if (stream->get_path().is_resource_file()) {
stream_name = stream->get_path().get_file();
@@ -2704,15 +2697,15 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
}
}
- text += "Stream: " + stream_name + "\n";
+ text += TTR("Stream:") + " " + stream_name + "\n";
float so = animation->audio_track_get_key_start_offset(track, key_idx);
- text += "Start (s): " + rtos(so) + "\n";
+ text += TTR("Start (s):") + " " + rtos(so) + "\n";
float eo = animation->audio_track_get_key_end_offset(track, key_idx);
- text += "End (s): " + rtos(eo) + "\n";
+ text += TTR("End (s):") + " " + rtos(eo) + "\n";
} break;
case Animation::TYPE_ANIMATION: {
String name = animation->animation_track_get_key_animation(track, key_idx);
- text += "Animation Clip: " + name + "\n";
+ text += TTR("Animation Clip:") + " " + name + "\n";
} break;
}
return text;
@@ -3003,8 +2996,6 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- print_line(hovering_key_idx);
-
if (hovering_key_idx != previous_hovering_key_idx) {
// Required to draw keyframe hover feedback on the correct keyframe.
update();
@@ -3201,13 +3192,13 @@ void AnimationTrackEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag"), PropertyInfo(Variant::BOOL, "timeline_only")));
ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track")));
ADD_SIGNAL(MethodInfo("dropped", PropertyInfo(Variant::INT, "from_track"), PropertyInfo(Variant::INT, "to_track")));
- ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "ofs")));
+ ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "offset")));
ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single")));
ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("bezier_edit"));
ADD_SIGNAL(MethodInfo("move_selection_begin"));
- ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::FLOAT, "ofs")));
+ ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::FLOAT, "offset")));
ADD_SIGNAL(MethodInfo("move_selection_commit"));
ADD_SIGNAL(MethodInfo("move_selection_cancel"));
@@ -3218,17 +3209,6 @@ void AnimationTrackEdit::_bind_methods() {
}
AnimationTrackEdit::AnimationTrackEdit() {
- undo_redo = nullptr;
- timeline = nullptr;
- root = nullptr;
- path = nullptr;
- path_popup = nullptr;
- menu = nullptr;
- dropping_at = 0;
-
- select_single_attempt = -1;
-
- play_position_pos = 0;
play_position = memnew(Control);
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
@@ -3287,7 +3267,7 @@ void AnimationTrackEditGroup::_notification(int p_what) {
case NOTIFICATION_DRAW: {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- int separation = get_theme_constant(SNAME("hseparation"), SNAME("ItemList"));
+ int separation = get_theme_constant(SNAME("h_separation"), SNAME("ItemList"));
Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
if (root && root->has_node(node)) {
@@ -3333,7 +3313,7 @@ void AnimationTrackEditGroup::set_type_and_name(const Ref<Texture2D> &p_type, co
Size2 AnimationTrackEditGroup::get_minimum_size() const {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- int separation = get_theme_constant(SNAME("vseparation"), SNAME("ItemList"));
+ int separation = get_theme_constant(SNAME("v_separation"), SNAME("ItemList"));
return Vector2(0, MAX(font->get_height(font_size), icon->get_height()) + separation);
}
@@ -3436,7 +3416,7 @@ Ref<Animation> AnimationTrackEditor::get_current_animation() const {
return animation;
}
-void AnimationTrackEditor::_root_removed(Node *p_root) {
+void AnimationTrackEditor::_root_removed() {
root = nullptr;
}
@@ -3534,31 +3514,75 @@ void AnimationTrackEditor::_timeline_changed(float p_new_pos, bool p_drag, bool
}
void AnimationTrackEditor::_track_remove_request(int p_track) {
- if (animation->track_is_compressed(p_track)) {
+ _animation_track_remove_request(p_track, animation);
+}
+
+void AnimationTrackEditor::_animation_track_remove_request(int p_track, Ref<Animation> p_from_animation) {
+ if (p_from_animation->track_is_compressed(p_track)) {
EditorNode::get_singleton()->show_warning(TTR("Compressed tracks can't be edited or removed. Re-import the animation with compression disabled in order to edit."));
return;
}
int idx = p_track;
- if (idx >= 0 && idx < animation->get_track_count()) {
+ if (idx >= 0 && idx < p_from_animation->get_track_count()) {
undo_redo->create_action(TTR("Remove Anim Track"));
+
+ // Remove corresponding reset tracks if they are no longer needed.
+ AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player();
+ if (player->has_animation(SceneStringNames::get_singleton()->RESET)) {
+ Ref<Animation> reset = player->get_animation(SceneStringNames::get_singleton()->RESET);
+ if (reset != p_from_animation) {
+ for (int i = 0; i < reset->get_track_count(); i++) {
+ if (reset->track_get_path(i) == p_from_animation->track_get_path(p_track)) {
+ // Check if the reset track isn't used by other animations.
+ bool used = false;
+ List<StringName> animation_list;
+ player->get_animation_list(&animation_list);
+
+ for (const StringName &anim_name : animation_list) {
+ Ref<Animation> anim = player->get_animation(anim_name);
+ if (anim == p_from_animation || anim == reset) {
+ continue;
+ }
+
+ for (int j = 0; j < anim->get_track_count(); j++) {
+ if (anim->track_get_path(j) == reset->track_get_path(i)) {
+ used = true;
+ break;
+ }
+ }
+
+ if (used) {
+ break;
+ }
+ }
+
+ if (!used) {
+ _animation_track_remove_request(i, reset);
+ }
+ break;
+ }
+ }
+ }
+ }
+
undo_redo->add_do_method(this, "_clear_selection", false);
- undo_redo->add_do_method(animation.ptr(), "remove_track", idx);
- undo_redo->add_undo_method(animation.ptr(), "add_track", animation->track_get_type(idx), idx);
- undo_redo->add_undo_method(animation.ptr(), "track_set_path", idx, animation->track_get_path(idx));
+ undo_redo->add_do_method(p_from_animation.ptr(), "remove_track", idx);
+ undo_redo->add_undo_method(p_from_animation.ptr(), "add_track", p_from_animation->track_get_type(idx), idx);
+ undo_redo->add_undo_method(p_from_animation.ptr(), "track_set_path", idx, p_from_animation->track_get_path(idx));
// TODO interpolation.
- for (int i = 0; i < animation->track_get_key_count(idx); i++) {
- Variant v = animation->track_get_key_value(idx, i);
- float time = animation->track_get_key_time(idx, i);
- float trans = animation->track_get_key_transition(idx, i);
+ for (int i = 0; i < p_from_animation->track_get_key_count(idx); i++) {
+ Variant v = p_from_animation->track_get_key_value(idx, i);
+ float time = p_from_animation->track_get_key_time(idx, i);
+ float trans = p_from_animation->track_get_key_transition(idx, i);
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", idx, time, v);
- undo_redo->add_undo_method(animation.ptr(), "track_set_key_transition", idx, i, trans);
+ undo_redo->add_undo_method(p_from_animation.ptr(), "track_insert_key", idx, time, v);
+ undo_redo->add_undo_method(p_from_animation.ptr(), "track_set_key_transition", idx, i, trans);
}
- undo_redo->add_undo_method(animation.ptr(), "track_set_interpolation_type", idx, animation->track_get_interpolation_type(idx));
- if (animation->track_get_type(idx) == Animation::TYPE_VALUE) {
- undo_redo->add_undo_method(animation.ptr(), "value_track_set_update_mode", idx, animation->value_track_get_update_mode(idx));
+ undo_redo->add_undo_method(p_from_animation.ptr(), "track_set_interpolation_type", idx, p_from_animation->track_get_interpolation_type(idx));
+ if (p_from_animation->track_get_type(idx) == Animation::TYPE_VALUE) {
+ undo_redo->add_undo_method(p_from_animation.ptr(), "value_track_set_update_mode", idx, p_from_animation->value_track_get_update_mode(idx));
}
undo_redo->commit_action();
@@ -4033,12 +4057,20 @@ Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() {
if (player->has_animation(SceneStringNames::get_singleton()->RESET)) {
return player->get_animation(SceneStringNames::get_singleton()->RESET);
} else {
+ Ref<AnimationLibrary> al;
+ if (!player->has_animation_library("")) {
+ al.instantiate();
+ player->add_animation_library("", al);
+ } else {
+ al = player->get_animation_library("");
+ }
+
Ref<Animation> reset_anim;
reset_anim.instantiate();
reset_anim->set_length(ANIM_MIN_LENGTH);
- undo_redo->add_do_method(player, "add_animation", SceneStringNames::get_singleton()->RESET, reset_anim);
+ undo_redo->add_do_method(al.ptr(), "add_animation", SceneStringNames::get_singleton()->RESET, reset_anim);
undo_redo->add_do_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player);
- undo_redo->add_undo_method(player, "remove_animation", SceneStringNames::get_singleton()->RESET);
+ undo_redo->add_undo_method(al.ptr(), "remove_animation", SceneStringNames::get_singleton()->RESET);
undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player);
return reset_anim;
}
@@ -4077,7 +4109,7 @@ PropertyInfo AnimationTrackEditor::_find_hint_for_track(int p_idx, NodePath &r_b
return PropertyInfo();
}
- RES res;
+ Ref<Resource> res;
Vector<StringName> leftover_path;
Node *node = root->get_node_and_resource(path, res, leftover_path, true);
@@ -4345,7 +4377,7 @@ void AnimationTrackEditor::_update_tracks() {
return;
}
- Map<String, VBoxContainer *> group_sort;
+ RBMap<String, VBoxContainer *> group_sort;
bool use_grouping = !view_group->is_pressed();
bool use_filter = selected_filter->is_pressed();
@@ -4373,7 +4405,7 @@ void AnimationTrackEditor::_update_tracks() {
NodePath path = animation->track_get_path(i);
if (root && root->has_node_and_resource(path)) {
- RES res;
+ Ref<Resource> res;
NodePath base_path;
Vector<StringName> leftover_path;
Node *node = root->get_node_and_resource(path, res, leftover_path, true);
@@ -4979,7 +5011,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
} break;
case Animation::TYPE_AUDIO: {
Dictionary ak;
- ak["stream"] = RES();
+ ak["stream"] = Ref<Resource>();
ak["start_offset"] = 0;
ak["end_offset"] = 0;
@@ -5038,7 +5070,7 @@ void AnimationTrackEditor::_add_method_key(const String &p_method) {
}
}
- EditorNode::get_singleton()->show_warning(TTR("Method not found in object: ") + p_method);
+ EditorNode::get_singleton()->show_warning(TTR("Method not found in object:") + " " + p_method);
}
void AnimationTrackEditor::_key_selected(int p_key, bool p_single, int p_track) {
@@ -5162,8 +5194,8 @@ void AnimationTrackEditor::_update_key_edit() {
multi_key_edit = memnew(AnimationMultiTrackKeyEdit);
multi_key_edit->animation = animation;
- Map<int, List<float>> key_ofs_map;
- Map<int, NodePath> base_map;
+ RBMap<int, List<float>> key_ofs_map;
+ RBMap<int, NodePath> base_map;
int first_track = -1;
for (const KeyValue<SelectedKey, KeyInfo> &E : selection) {
int track = E.key.track;
@@ -5224,11 +5256,11 @@ void AnimationTrackEditor::_move_selection_commit() {
float motion = moving_selection_offset;
// 1 - remove the keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->key().track, E->key().key);
}
// 2 - Remove overlapped keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newtime = snap_time(E->get().pos + motion);
int idx = animation->track_find_key(E->key().track, newtime, true);
if (idx == -1) {
@@ -5253,19 +5285,19 @@ void AnimationTrackEditor::_move_selection_commit() {
}
// 3 - Move the keys (Reinsert them).
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newpos = snap_time(E->get().pos + motion);
undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->key().track, newpos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
}
// 4 - (Undo) Remove inserted keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newpos = snap_time(E->get().pos + motion);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->key().track, newpos);
}
// 5 - (Undo) Reinsert keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->key().track, E->get().pos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
}
@@ -5278,7 +5310,7 @@ void AnimationTrackEditor::_move_selection_commit() {
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
// 7 - Reselect.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float oldpos = E->get().pos;
float newpos = snap_time(oldpos + motion);
@@ -5451,7 +5483,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
if (selection.size() && animation.is_valid() && (!transpose || (_get_track_selected() >= 0 && _get_track_selected() < animation->get_track_count()))) {
int top_track = 0x7FFFFFFF;
float top_time = 1e10;
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
const SelectedKey &sk = E->key();
float t = animation->track_get_key_time(sk.track, sk.key);
@@ -5472,7 +5504,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
List<Pair<int, float>> new_selection_values;
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
const SelectedKey &sk = E->key();
float t = animation->track_get_key_time(sk.track, sk.key);
@@ -5507,7 +5539,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
// Reselect duplicated.
- Map<SelectedKey, KeyInfo> new_selection;
+ RBMap<SelectedKey, KeyInfo> new_selection;
for (const Pair<int, float> &E : new_selection_values) {
int track = E.first;
float time = E.second;
@@ -5785,11 +5817,11 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
List<_AnimMoveRestore> to_restore;
// 1 - Remove the keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->key().track, E->key().key);
}
// 2 - Remove overlapped keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newtime = (E->get().pos - from_t) * s + from_t;
int idx = animation->track_find_key(E->key().track, newtime, true);
if (idx == -1) {
@@ -5815,19 +5847,19 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
#define NEW_POS(m_ofs) (((s > 0) ? m_ofs : from_t + (len - (m_ofs - from_t))) - pivot) * ABS(s) + from_t
// 3 - Move the keys (re insert them).
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newpos = NEW_POS(E->get().pos);
undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->key().track, newpos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
}
// 4 - (Undo) Remove inserted keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newpos = NEW_POS(E->get().pos);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->key().track, newpos);
}
// 5 - (Undo) Reinsert keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->key().track, E->get().pos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
}
@@ -5840,7 +5872,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
// 7-reselect.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float oldpos = E->get().pos;
float newpos = NEW_POS(oldpos);
if (newpos >= 0) {
@@ -5869,7 +5901,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
undo_redo->create_action(TTR("Anim Add RESET Keys"));
Ref<Animation> reset = _create_and_get_reset_animation();
int reset_tracks = reset->get_track_count();
- Set<int> tracks_added;
+ HashSet<int> tracks_added;
for (const KeyValue<SelectedKey, KeyInfo> &E : selection) {
const SelectedKey &sk = E.key;
@@ -5923,7 +5955,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
if (selection.size()) {
undo_redo->create_action(TTR("Anim Delete Keys"));
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->key().track, E->key().key);
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->key().track, E->get().pos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
}
@@ -5978,7 +6010,7 @@ void AnimationTrackEditor::_cleanup_animation(Ref<Animation> p_animation) {
Variant::Type valid_type = Variant::NIL;
Object *obj = nullptr;
- RES res;
+ Ref<Resource> res;
Vector<StringName> leftover_path;
Node *node = root->get_node_and_resource(p_animation->track_get_path(i), res, leftover_path);
@@ -6187,8 +6219,6 @@ void AnimationTrackEditor::_pick_track_filter_input(const Ref<InputEvent> &p_ie)
}
AnimationTrackEditor::AnimationTrackEditor() {
- root = nullptr;
-
undo_redo = EditorNode::get_singleton()->get_undo_redo();
main_panel = memnew(PanelContainer);
@@ -6209,7 +6239,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
info_message->set_text(TTR("Select an AnimationPlayer node to create and edit animations."));
info_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
info_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- info_message->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ info_message->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
main_panel->add_child(info_message);
@@ -6401,8 +6431,6 @@ AnimationTrackEditor::AnimationTrackEditor() {
insert_confirm_reset->set_text(TTR("Create RESET Track(s)", ""));
insert_confirm_reset->set_pressed(EDITOR_GET("editors/animation/default_create_reset_tracks"));
ichb->add_child(insert_confirm_reset);
- key_edit = nullptr;
- multi_key_edit = nullptr;
box_selection = memnew(Control);
add_child(box_selection);
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 0f6d12b4d4..55c3bd922a 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -46,7 +46,6 @@
#include "scene/resources/animation.h"
#include "scene_tree_editor.h"
-class AnimationPlayer;
class AnimationTrackEdit;
class ViewPanner;
@@ -55,10 +54,10 @@ class AnimationTimelineEdit : public Range {
Ref<Animation> animation;
AnimationTrackEdit *track_edit = nullptr;
- int name_limit;
+ int name_limit = 0;
Range *zoom = nullptr;
Range *h_scroll = nullptr;
- float play_position_pos;
+ float play_position_pos = 0.0f;
HBoxContainer *len_hb = nullptr;
EditorSpinSlider *length = nullptr;
@@ -87,8 +86,8 @@ class AnimationTimelineEdit : public Range {
bool dragging_timeline = false;
bool dragging_hsize = false;
- float dragging_hsize_from;
- float dragging_hsize_at;
+ float dragging_hsize_from = 0.0f;
+ float dragging_hsize_at = 0.0f;
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _track_added(int p_track);
@@ -146,17 +145,18 @@ class AnimationTrackEdit : public Control {
MENU_KEY_ADD_RESET,
MENU_KEY_DELETE
};
+
AnimationTimelineEdit *timeline = nullptr;
UndoRedo *undo_redo = nullptr;
Popup *path_popup = nullptr;
LineEdit *path = nullptr;
Node *root = nullptr;
Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster
- float play_position_pos;
+ float play_position_pos = 0.0f;
NodePath node_path;
Ref<Animation> animation;
- int track;
+ int track = 0;
Rect2 check_rect;
Rect2 path_rect;
@@ -188,12 +188,12 @@ class AnimationTrackEdit : public Control {
Ref<Texture2D> _get_key_type_icon() const;
- mutable int dropping_at;
- float insert_at_pos;
+ mutable int dropping_at = 0;
+ float insert_at_pos = 0.0f;
bool moving_selection_attempt = false;
- int select_single_attempt;
+ int select_single_attempt = -1;
bool moving_selection = false;
- float moving_selection_from_ofs;
+ float moving_selection_from_ofs = 0.0f;
bool in_group = false;
AnimationTrackEditor *editor = nullptr;
@@ -323,6 +323,7 @@ class AnimationTrackEditor : public VBoxContainer {
void _name_limit_changed();
void _timeline_changed(float p_new_pos, bool p_drag, bool p_timeline_only);
void _track_remove_request(int p_track);
+ void _animation_track_remove_request(int p_track, Ref<Animation> p_from_animation);
void _track_grab_focus(int p_track);
UndoRedo *undo_redo = nullptr;
@@ -341,7 +342,7 @@ class AnimationTrackEditor : public VBoxContainer {
PropertySelector *prop_selector = nullptr;
PropertySelector *method_selector = nullptr;
SceneTreeDialog *pick_track = nullptr;
- int adding_track_type;
+ int adding_track_type = 0;
NodePath adding_track_path;
bool keying = false;
@@ -353,7 +354,7 @@ class AnimationTrackEditor : public VBoxContainer {
Variant value;
String query;
bool advance = false;
- }; /* insert_data;*/
+ };
Label *insert_confirm_text = nullptr;
CheckBox *insert_confirm_bezier = nullptr;
@@ -377,7 +378,7 @@ class AnimationTrackEditor : public VBoxContainer {
TrackIndices _confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, Ref<Animation> p_reset_anim, bool p_create_beziers);
void _insert_track(bool p_create_reset, bool p_create_beziers);
- void _root_removed(Node *p_root);
+ void _root_removed();
PropertyInfo _find_hint_for_track(int p_idx, NodePath &r_base_path, Variant *r_current_val = nullptr);
@@ -388,8 +389,8 @@ class AnimationTrackEditor : public VBoxContainer {
void _timeline_value_changed(double);
- float insert_key_from_track_call_ofs;
- int insert_key_from_track_call_track;
+ float insert_key_from_track_call_ofs = 0.0f;
+ int insert_key_from_track_call_track = 0;
void _insert_key_from_track(float p_ofs, int p_track);
void _add_method_key(const String &p_method);
@@ -409,13 +410,13 @@ class AnimationTrackEditor : public VBoxContainer {
float pos = 0;
};
- Map<SelectedKey, KeyInfo> selection;
+ RBMap<SelectedKey, KeyInfo> selection;
void _key_selected(int p_key, bool p_single, int p_track);
void _key_deselected(int p_key, int p_track);
bool moving_selection = false;
- float moving_selection_offset;
+ float moving_selection_offset = 0.0f;
void _move_selection_begin();
void _move_selection(float p_offset);
void _move_selection_commit();
@@ -459,7 +460,7 @@ class AnimationTrackEditor : public VBoxContainer {
void _edit_menu_about_to_popup();
void _edit_menu_pressed(int p_option);
- int last_menu_track_opt;
+ int last_menu_track_opt = 0;
void _cleanup_animation(Ref<Animation> p_animation);
@@ -477,10 +478,10 @@ class AnimationTrackEditor : public VBoxContainer {
struct TrackClipboard {
NodePath full_path;
NodePath base_path;
- Animation::TrackType track_type = Animation::TrackType::TYPE_ANIMATION;
- Animation::InterpolationType interp_type = Animation::InterpolationType::INTERPOLATION_CUBIC;
- Animation::UpdateMode update_mode = Animation::UpdateMode::UPDATE_CAPTURE;
- Animation::LoopMode loop_mode = Animation::LoopMode::LOOP_LINEAR;
+ Animation::TrackType track_type = Animation::TYPE_ANIMATION;
+ Animation::InterpolationType interp_type = Animation::INTERPOLATION_CUBIC;
+ Animation::UpdateMode update_mode = Animation::UPDATE_CAPTURE;
+ Animation::LoopMode loop_mode = Animation::LOOP_LINEAR;
bool loop_wrap = false;
bool enabled = false;
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index d07881e28e..cd40b53919 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -966,7 +966,6 @@ void AnimationTrackEditTypeAudio::_bind_methods() {
AnimationTrackEditTypeAudio::AnimationTrackEditTypeAudio() {
AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", callable_mp(this, &AnimationTrackEditTypeAudio::_preview_changed));
- len_resizing = false;
}
bool AnimationTrackEditTypeAudio::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
diff --git a/editor/animation_track_editor_plugins.h b/editor/animation_track_editor_plugins.h
index adfe517356..e3cafaa97d 100644
--- a/editor/animation_track_editor_plugins.h
+++ b/editor/animation_track_editor_plugins.h
@@ -115,10 +115,10 @@ class AnimationTrackEditTypeAudio : public AnimationTrackEdit {
void _preview_changed(ObjectID p_which);
bool len_resizing = false;
- bool len_resizing_start;
- int len_resizing_index;
- float len_resizing_from_px;
- float len_resizing_rel;
+ bool len_resizing_start = false;
+ int len_resizing_index = 0;
+ float len_resizing_from_px = 0.0f;
+ float len_resizing_rel = 0.0f;
bool over_drag_position = false;
protected:
diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp
index f8bf12227a..bea95d873e 100644
--- a/editor/audio_stream_preview.cpp
+++ b/editor/audio_stream_preview.cpp
@@ -101,7 +101,7 @@ void AudioStreamPreviewGenerator::_update_emit(ObjectID p_id) {
}
void AudioStreamPreviewGenerator::_preview_thread(void *p_preview) {
- Preview *preview = (Preview *)p_preview;
+ Preview *preview = static_cast<Preview *>(p_preview);
float muxbuff_chunk_s = 0.25;
diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h
index bcd80a7c03..307dd93b34 100644
--- a/editor/audio_stream_preview.h
+++ b/editor/audio_stream_preview.h
@@ -85,7 +85,7 @@ class AudioStreamPreviewGenerator : public Node {
Preview() {}
};
- Map<ObjectID, Preview> previews;
+ HashMap<ObjectID, Preview> previews;
static void _preview_thread(void *p_preview);
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index b6da21bc79..7c00cf351c 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -151,6 +151,8 @@ bool FindReplaceBar::_search(uint32_t p_flags, int p_from_line, int p_from_col)
text_editor->set_caret_column(pos.x + text.length(), false);
text_editor->center_viewport_to_caret();
text_editor->select(pos.y, pos.x, pos.y, pos.x + text.length());
+
+ line_col_changed_for_result = true;
}
text_editor->set_search_text(text);
@@ -209,6 +211,8 @@ void FindReplaceBar::_replace() {
}
text_editor->end_complex_operation();
results_count = -1;
+ results_count_to_current = -1;
+ needs_to_count_results = true;
if (selection_enabled && is_selection_only()) {
// Reselect in order to keep 'Replace' restricted to selection
@@ -305,6 +309,8 @@ void FindReplaceBar::_replace_all() {
text_editor->call_deferred(SNAME("connect"), "text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed));
results_count = -1;
+ results_count_to_current = -1;
+ needs_to_count_results = true;
}
void FindReplaceBar::_get_search_from(int &r_line, int &r_col) {
@@ -321,40 +327,57 @@ void FindReplaceBar::_get_search_from(int &r_line, int &r_col) {
}
void FindReplaceBar::_update_results_count() {
- if (results_count != -1) {
+ if (!needs_to_count_results && (result_line != -1)) {
+ results_count_to_current += (flags & TextEdit::SEARCH_BACKWARDS) ? -1 : 1;
+
+ if (results_count_to_current > results_count) {
+ results_count_to_current = results_count_to_current - results_count;
+ } else if (results_count_to_current == 0) {
+ results_count_to_current = results_count;
+ }
+
return;
}
results_count = 0;
+ results_count_to_current = 0;
String searched = get_search_text();
if (searched.is_empty()) {
return;
}
- String full_text = text_editor->get_text();
+ needs_to_count_results = false;
- int from_pos = 0;
+ for (int i = 0; i < text_editor->get_line_count(); i++) {
+ String line_text = text_editor->get_line(i);
- while (true) {
- int pos = is_case_sensitive() ? full_text.find(searched, from_pos) : full_text.findn(searched, from_pos);
- if (pos == -1) {
- break;
- }
+ int col_pos = 0;
+
+ while (true) {
+ col_pos = is_case_sensitive() ? line_text.find(searched, col_pos) : line_text.findn(searched, col_pos);
- int pos_subsequent = pos + searched.length();
- if (is_whole_words()) {
- from_pos = pos + 1; // Making sure we won't hit the same match next time, if we get out via a continue.
- if (pos > 0 && !(is_symbol(full_text[pos - 1]) || full_text[pos - 1] == '\n')) {
- continue;
+ if (col_pos == -1) {
+ break;
}
- if (pos_subsequent < full_text.length() && !(is_symbol(full_text[pos_subsequent]) || full_text[pos_subsequent] == '\n')) {
- continue;
+
+ if (is_whole_words()) {
+ if (col_pos > 0 && !is_symbol(line_text[col_pos - 1])) {
+ break;
+ }
+ if (col_pos + line_text.length() < line_text.length() && !is_symbol(line_text[col_pos + searched.length()])) {
+ break;
+ }
}
- }
- results_count++;
- from_pos = pos_subsequent;
+ results_count++;
+
+ if (i == result_line && col_pos == result_col) {
+ results_count_to_current = results_count;
+ }
+
+ col_pos += searched.length();
+ }
}
}
@@ -365,12 +388,19 @@ void FindReplaceBar::_update_matches_label() {
matches_label->show();
matches_label->add_theme_color_override("font_color", results_count > 0 ? get_theme_color(SNAME("font_color"), SNAME("Label")) : get_theme_color(SNAME("error_color"), SNAME("Editor")));
- matches_label->set_text(vformat(results_count == 1 ? TTR("%d match.") : TTR("%d matches."), results_count));
+
+ if (results_count == 0) {
+ matches_label->set_text("No match");
+ } else if (results_count == 1) {
+ matches_label->set_text(vformat(TTR("%d match"), results_count));
+ } else {
+ matches_label->set_text(vformat(TTR("%d of %d matches"), results_count_to_current, results_count));
+ }
}
}
bool FindReplaceBar::search_current() {
- uint32_t flags = 0;
+ flags = 0;
if (is_whole_words()) {
flags |= TextEdit::SEARCH_WHOLE_WORDS;
@@ -390,7 +420,7 @@ bool FindReplaceBar::search_prev() {
popup_search(true);
}
- uint32_t flags = 0;
+ flags = 0;
String text = get_search_text();
if (is_whole_words()) {
@@ -425,7 +455,7 @@ bool FindReplaceBar::search_next() {
popup_search(true);
}
- uint32_t flags = 0;
+ flags = 0;
String text;
if (replace_all_mode) {
text = get_replace_text();
@@ -496,6 +526,8 @@ void FindReplaceBar::_show_search(bool p_focus_replace, bool p_show_only) {
}
results_count = -1;
+ results_count_to_current = -1;
+ needs_to_count_results = true;
_update_results_count();
_update_matches_label();
}
@@ -523,11 +555,15 @@ void FindReplaceBar::popup_replace() {
void FindReplaceBar::_search_options_changed(bool p_pressed) {
results_count = -1;
+ results_count_to_current = -1;
+ needs_to_count_results = true;
search_current();
}
void FindReplaceBar::_editor_text_changed() {
results_count = -1;
+ results_count_to_current = -1;
+ needs_to_count_results = true;
if (is_visible_in_tree()) {
preserve_cursor = true;
search_current();
@@ -537,6 +573,8 @@ void FindReplaceBar::_editor_text_changed() {
void FindReplaceBar::_search_text_changed(const String &p_text) {
results_count = -1;
+ results_count_to_current = -1;
+ needs_to_count_results = true;
search_current();
}
@@ -601,6 +639,8 @@ void FindReplaceBar::set_text_edit(CodeTextEditor *p_text_editor) {
}
results_count = -1;
+ results_count_to_current = -1;
+ needs_to_count_results = true;
base_text_editor = p_text_editor;
text_editor = base_text_editor->get_text_editor();
text_editor->connect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed));
@@ -617,8 +657,6 @@ void FindReplaceBar::_bind_methods() {
}
FindReplaceBar::FindReplaceBar() {
- results_count = -1;
-
vbc_lineedit = memnew(VBoxContainer);
add_child(vbc_lineedit);
vbc_lineedit->set_alignment(BoxContainer::ALIGNMENT_CENTER);
@@ -836,6 +874,14 @@ void CodeTextEditor::_line_col_changed() {
sb.append(itos(positional_column + 1).lpad(3));
line_and_col_txt->set_text(sb.as_string());
+
+ if (find_replace_bar) {
+ if (!find_replace_bar->line_col_changed_for_result) {
+ find_replace_bar->needs_to_count_results = true;
+ }
+
+ find_replace_bar->line_col_changed_for_result = false;
+ }
}
void CodeTextEditor::_text_changed() {
@@ -844,6 +890,10 @@ void CodeTextEditor::_text_changed() {
}
idle->start();
+
+ if (find_replace_bar) {
+ find_replace_bar->needs_to_count_results = true;
+ }
}
void CodeTextEditor::_code_complete_timer_timeout() {
diff --git a/editor/code_editor.h b/editor/code_editor.h
index d52f57860c..e2441cec2b 100644
--- a/editor/code_editor.h
+++ b/editor/code_editor.h
@@ -82,9 +82,12 @@ class FindReplaceBar : public HBoxContainer {
CodeTextEditor *base_text_editor = nullptr;
CodeEdit *text_editor = nullptr;
- int result_line;
- int result_col;
- int results_count;
+ uint32_t flags = 0;
+
+ int result_line = 0;
+ int result_col = 0;
+ int results_count = -1;
+ int results_count_to_current = -1;
bool replace_all_mode = false;
bool preserve_cursor = false;
@@ -131,6 +134,9 @@ public:
bool search_prev();
bool search_next();
+ bool needs_to_count_results = true;
+ bool line_col_changed_for_result = false;
+
FindReplaceBar();
};
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 0f8667f81a..74fea03fee 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -180,59 +180,11 @@ void ConnectDialog::_unbind_count_changed(double p_count) {
* Adds a new parameter bind to connection.
*/
void ConnectDialog::_add_bind() {
- Variant::Type vt = (Variant::Type)type_list->get_item_id(type_list->get_selected());
+ Variant::Type type = (Variant::Type)type_list->get_item_id(type_list->get_selected());
Variant value;
-
- switch (vt) {
- case Variant::BOOL:
- value = false;
- break;
- case Variant::INT:
- value = 0;
- break;
- case Variant::FLOAT:
- value = 0.0;
- break;
- case Variant::STRING:
- value = "";
- break;
- case Variant::STRING_NAME:
- value = "";
- break;
- case Variant::VECTOR2:
- value = Vector2();
- break;
- case Variant::RECT2:
- value = Rect2();
- break;
- case Variant::VECTOR3:
- value = Vector3();
- break;
- case Variant::PLANE:
- value = Plane();
- break;
- case Variant::QUATERNION:
- value = Quaternion();
- break;
- case Variant::AABB:
- value = AABB();
- break;
- case Variant::BASIS:
- value = Basis();
- break;
- case Variant::TRANSFORM3D:
- value = Transform3D();
- break;
- case Variant::COLOR:
- value = Color();
- break;
- default: {
- ERR_FAIL();
- } break;
- }
-
- ERR_FAIL_COND(value.get_type() == Variant::NIL);
+ Callable::CallError error;
+ Variant::construct(type, value, nullptr, 0, error);
cdbinds->params.push_back(value);
cdbinds->notify_changed();
@@ -277,6 +229,14 @@ void ConnectDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
bind_editor->edit(cdbinds);
+
+ [[fallthrough]];
+ }
+ case NOTIFICATION_THEME_CHANGED: {
+ for (int i = 0; i < type_list->get_item_count(); i++) {
+ String type_name = Variant::get_type_name((Variant::Type)type_list->get_item_id(i));
+ type_list->set_item_icon(i, get_theme_icon(type_name, SNAME("EditorIcons")));
+ }
} break;
}
}
@@ -365,6 +325,24 @@ void ConnectDialog::init(ConnectionData p_cd, bool p_edit) {
deferred->set_pressed(b_deferred);
oneshot->set_pressed(b_oneshot);
+
+ MethodInfo r_signal;
+ Ref<Script> source_script = source->get_script();
+ if (source_script.is_valid() && source_script->has_script_signal(signal)) {
+ List<MethodInfo> signals;
+ source_script->get_script_signal_list(&signals);
+ for (MethodInfo &mi : signals) {
+ if (mi.name == signal) {
+ r_signal = mi;
+ break;
+ }
+ }
+ } else {
+ ClassDB::get_signal(source->get_class(), signal, &r_signal);
+ }
+
+ unbind_count->set_max(r_signal.arguments.size());
+
unbind_count->set_value(p_cd.unbinds);
_unbind_count_changed(p_cd.unbinds);
@@ -451,21 +429,14 @@ ConnectDialog::ConnectDialog() {
type_list = memnew(OptionButton);
type_list->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_bind_hb->add_child(type_list);
- type_list->add_item("bool", Variant::BOOL);
- type_list->add_item("int", Variant::INT);
- type_list->add_item("real", Variant::FLOAT);
- type_list->add_item("String", Variant::STRING);
- type_list->add_item("StringName", Variant::STRING_NAME);
- type_list->add_item("Vector2", Variant::VECTOR2);
- type_list->add_item("Rect2", Variant::RECT2);
- type_list->add_item("Vector3", Variant::VECTOR3);
- type_list->add_item("Plane", Variant::PLANE);
- type_list->add_item("Quaternion", Variant::QUATERNION);
- type_list->add_item("AABB", Variant::AABB);
- type_list->add_item("Basis", Variant::BASIS);
- type_list->add_item("Transform3D", Variant::TRANSFORM3D);
- type_list->add_item("Color", Variant::COLOR);
- type_list->select(0);
+ for (int i = 0; i < Variant::VARIANT_MAX; i++) {
+ if (i == Variant::NIL || i == Variant::OBJECT || i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) {
+ // These types can't be constructed or serialized properly, so skip them.
+ continue;
+ }
+
+ type_list->add_item(Variant::get_type_name(Variant::Type(i)), i);
+ }
bind_controls.push_back(type_list);
Button *add_bind = memnew(Button);
@@ -619,6 +590,7 @@ void ConnectionsDock::_make_or_edit_connection() {
if (add_script_function) {
// Pick up args here before "it" is deleted by update_tree.
script_function_args = it->get_metadata(0).operator Dictionary()["args"];
+ script_function_args.resize(script_function_args.size() - cd.unbinds);
for (int i = 0; i < cd.binds.size(); i++) {
script_function_args.push_back("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cd.binds[i].get_type()));
}
@@ -892,7 +864,11 @@ void ConnectionsDock::_handle_slot_menu_option(int p_option) {
}
}
-void ConnectionsDock::_rmb_pressed(Vector2 p_position) {
+void ConnectionsDock::_rmb_pressed(Vector2 p_position, MouseButton p_button) {
+ if (p_button != MouseButton::RIGHT) {
+ return;
+ }
+
TreeItem *item = tree->get_selected();
if (!item) {
@@ -1057,27 +1033,27 @@ void ConnectionsDock::update_tree() {
String descr;
bool found = false;
- Map<StringName, Map<StringName, String>>::Element *G = descr_cache.find(base);
+ HashMap<StringName, HashMap<StringName, String>>::Iterator G = descr_cache.find(base);
if (G) {
- Map<StringName, String>::Element *F = G->get().find(signal_name);
+ HashMap<StringName, String>::Iterator F = G->value.find(signal_name);
if (F) {
found = true;
- descr = F->get();
+ descr = F->value;
}
}
if (!found) {
DocTools *dd = EditorHelp::get_doc_data();
- Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(base);
+ HashMap<String, DocData::ClassDoc>::Iterator F = dd->class_list.find(base);
while (F && descr.is_empty()) {
- for (int i = 0; i < F->get().signals.size(); i++) {
- if (F->get().signals[i].name == signal_name.operator String()) {
- descr = DTR(F->get().signals[i].description);
+ for (int i = 0; i < F->value.signals.size(); i++) {
+ if (F->value.signals[i].name == signal_name.operator String()) {
+ descr = DTR(F->value.signals[i].description);
break;
}
}
- if (!F->get().inherits.is_empty()) {
- F = dd->class_list.find(F->get().inherits);
+ if (!F->value.inherits.is_empty()) {
+ F = dd->class_list.find(F->value.inherits);
} else {
break;
}
@@ -1150,7 +1126,7 @@ ConnectionsDock::ConnectionsDock() {
search_box = memnew(LineEdit);
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- search_box->set_placeholder(TTR("Filter signals"));
+ search_box->set_placeholder(TTR("Filter Signals"));
search_box->set_clear_button_enabled(true);
search_box->connect("text_changed", callable_mp(this, &ConnectionsDock::_filter_changed));
vbc->add_child(search_box);
@@ -1194,7 +1170,7 @@ ConnectionsDock::ConnectionsDock() {
connect_dialog->connect("connected", callable_mp(this, &ConnectionsDock::_make_or_edit_connection));
tree->connect("item_selected", callable_mp(this, &ConnectionsDock::_tree_item_selected));
tree->connect("item_activated", callable_mp(this, &ConnectionsDock::_tree_item_activated));
- tree->connect("item_rmb_selected", callable_mp(this, &ConnectionsDock::_rmb_pressed));
+ tree->connect("item_mouse_selected", callable_mp(this, &ConnectionsDock::_rmb_pressed));
add_theme_constant_override("separation", 3 * EDSCALE);
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index 4b1b8363dd..dcfde8800a 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -111,7 +111,7 @@ private:
StringName signal;
LineEdit *dst_method = nullptr;
ConnectDialogBinds *cdbinds = nullptr;
- bool edit_mode;
+ bool edit_mode = false;
NodePath dst_path;
VBoxContainer *vbc_right = nullptr;
@@ -197,7 +197,7 @@ class ConnectionsDock : public VBoxContainer {
UndoRedo *undo_redo = nullptr;
LineEdit *search_box = nullptr;
- Map<StringName, Map<StringName, String>> descr_cache;
+ HashMap<StringName, HashMap<StringName, String>> descr_cache;
void _filter_changed(const String &p_text);
@@ -216,7 +216,7 @@ class ConnectionsDock : public VBoxContainer {
void _handle_signal_menu_option(int p_option);
void _handle_slot_menu_option(int p_option);
- void _rmb_pressed(Vector2 p_position);
+ void _rmb_pressed(Vector2 p_position, MouseButton p_button);
void _close();
protected:
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index fbb61a1614..3469e96a0a 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -125,7 +125,7 @@ bool CreateDialog::_should_hide_type(const String &p_type) const {
return true; // Do not show editor nodes.
}
- if (p_type == base_type) {
+ if (p_type == base_type && !EditorNode::get_editor_data().get_custom_types().has(p_type)) {
return true; // Root is already added.
}
@@ -138,8 +138,8 @@ bool CreateDialog::_should_hide_type(const String &p_type) const {
return true; // Wrong inheritance.
}
- for (Set<StringName>::Element *E = type_blacklist.front(); E; E = E->next()) {
- if (ClassDB::is_parent_class(p_type, E->get())) {
+ for (const StringName &E : type_blacklist) {
+ if (ClassDB::is_parent_class(p_type, E)) {
return true; // Parent type is blacklisted.
}
}
diff --git a/editor/create_dialog.h b/editor/create_dialog.h
index 31761be6fe..3ab27ea58c 100644
--- a/editor/create_dialog.h
+++ b/editor/create_dialog.h
@@ -64,7 +64,7 @@ class CreateDialog : public ConfirmationDialog {
HashMap<String, String> custom_type_parents;
HashMap<String, int> custom_type_indices;
List<StringName> type_list;
- Set<StringName> type_blacklist;
+ HashSet<StringName> type_blacklist;
void _update_search();
bool _should_hide_type(const String &p_type) const;
diff --git a/editor/debugger/debug_adapter/debug_adapter_parser.cpp b/editor/debugger/debug_adapter/debug_adapter_parser.cpp
index e7baeeeded..0caeb90108 100644
--- a/editor/debugger/debug_adapter/debug_adapter_parser.cpp
+++ b/editor/debugger/debug_adapter/debug_adapter_parser.cpp
@@ -381,12 +381,12 @@ Dictionary DebugAdapterParser::req_scopes(const Dictionary &p_params) const {
DAP::StackFrame frame;
frame.id = frame_id;
- Map<DAP::StackFrame, List<int>>::Element *E = DebugAdapterProtocol::get_singleton()->stackframe_list.find(frame);
+ HashMap<DAP::StackFrame, List<int>, DAP::StackFrame>::Iterator E = DebugAdapterProtocol::get_singleton()->stackframe_list.find(frame);
if (E) {
- ERR_FAIL_COND_V(E->value().size() != 3, prepare_error_response(p_params, DAP::ErrorType::UNKNOWN));
+ ERR_FAIL_COND_V(E->value.size() != 3, prepare_error_response(p_params, DAP::ErrorType::UNKNOWN));
for (int i = 0; i < 3; i++) {
DAP::Scope scope;
- scope.variablesReference = E->value()[i];
+ scope.variablesReference = E->value[i];
switch (i) {
case 0:
scope.name = "Locals";
@@ -424,16 +424,16 @@ Dictionary DebugAdapterParser::req_variables(const Dictionary &p_params) const {
Dictionary args = p_params["arguments"];
int variable_id = args["variablesReference"];
- Map<int, Array>::Element *E = DebugAdapterProtocol::get_singleton()->variable_list.find(variable_id);
+ HashMap<int, Array>::Iterator E = DebugAdapterProtocol::get_singleton()->variable_list.find(variable_id);
if (E) {
if (!DebugAdapterProtocol::get_singleton()->get_current_peer()->supportsVariableType) {
- for (int i = 0; i < E->value().size(); i++) {
- Dictionary variable = E->value()[i];
+ for (int i = 0; i < E->value.size(); i++) {
+ Dictionary variable = E->value[i];
variable.erase("type");
}
}
- body["variables"] = E ? E->value() : Array();
+ body["variables"] = E ? E->value : Array();
return response;
} else {
return Dictionary();
diff --git a/editor/debugger/debug_adapter/debug_adapter_protocol.cpp b/editor/debugger/debug_adapter/debug_adapter_protocol.cpp
index babe8af8bc..92ea0f15e9 100644
--- a/editor/debugger/debug_adapter/debug_adapter_protocol.cpp
+++ b/editor/debugger/debug_adapter/debug_adapter_protocol.cpp
@@ -268,12 +268,12 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
x.type = type_vec2;
y.type = type_vec2;
origin.type = type_vec2;
- x.value = transform.elements[0];
- y.value = transform.elements[1];
- origin.value = transform.elements[2];
- x.variablesReference = parse_variant(transform.elements[0]);
- y.variablesReference = parse_variant(transform.elements[1]);
- origin.variablesReference = parse_variant(transform.elements[2]);
+ x.value = transform.columns[0];
+ y.value = transform.columns[1];
+ origin.value = transform.columns[2];
+ x.variablesReference = parse_variant(transform.columns[0]);
+ y.variablesReference = parse_variant(transform.columns[1]);
+ origin.variablesReference = parse_variant(transform.columns[2]);
Array arr;
arr.push_back(x.to_json());
@@ -349,20 +349,20 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
case Variant::BASIS: {
int id = variable_id++;
Basis basis = p_var;
- const String type_vec2 = Variant::get_type_name(Variant::VECTOR2);
+ const String type_vec3 = Variant::get_type_name(Variant::VECTOR3);
DAP::Variable x, y, z;
x.name = "x";
y.name = "y";
z.name = "z";
- x.type = type_vec2;
- y.type = type_vec2;
- z.type = type_vec2;
- x.value = basis.elements[0];
- y.value = basis.elements[1];
- z.value = basis.elements[2];
- x.variablesReference = parse_variant(basis.elements[0]);
- y.variablesReference = parse_variant(basis.elements[1]);
- z.variablesReference = parse_variant(basis.elements[2]);
+ x.type = type_vec3;
+ y.type = type_vec3;
+ z.type = type_vec3;
+ x.value = basis.rows[0];
+ y.value = basis.rows[1];
+ z.value = basis.rows[2];
+ x.variablesReference = parse_variant(basis.rows[0]);
+ y.variablesReference = parse_variant(basis.rows[1]);
+ z.variablesReference = parse_variant(basis.rows[2]);
Array arr;
arr.push_back(x.to_json());
@@ -918,11 +918,11 @@ void DebugAdapterProtocol::on_debug_stack_frame_vars(const int &p_size) {
DAP::StackFrame frame;
frame.id = _current_frame;
ERR_FAIL_COND(!stackframe_list.has(frame));
- List<int> scope_ids = stackframe_list.find(frame)->value();
+ List<int> scope_ids = stackframe_list.find(frame)->value;
for (List<int>::Element *E = scope_ids.front(); E; E = E->next()) {
int variable_id = E->get();
if (variable_list.has(variable_id)) {
- variable_list.find(variable_id)->value().clear();
+ variable_list.find(variable_id)->value.clear();
} else {
variable_list.insert(variable_id, Array());
}
@@ -937,7 +937,7 @@ void DebugAdapterProtocol::on_debug_stack_frame_var(const Array &p_data) {
DAP::StackFrame frame;
frame.id = _current_frame;
- List<int> scope_ids = stackframe_list.find(frame)->value();
+ List<int> scope_ids = stackframe_list.find(frame)->value;
ERR_FAIL_COND(scope_ids.size() != 3);
ERR_FAIL_INDEX(stack_var.type, 3);
int variable_id = scope_ids[stack_var.type];
@@ -949,7 +949,7 @@ void DebugAdapterProtocol::on_debug_stack_frame_var(const Array &p_data) {
variable.type = Variant::get_type_name(stack_var.value.get_type());
variable.variablesReference = parse_variant(stack_var.value);
- variable_list.find(variable_id)->value().push_back(variable.to_json());
+ variable_list.find(variable_id)->value.push_back(variable.to_json());
_remaining_vars--;
}
diff --git a/editor/debugger/debug_adapter/debug_adapter_protocol.h b/editor/debugger/debug_adapter/debug_adapter_protocol.h
index e4760bea54..a17e550dfc 100644
--- a/editor/debugger/debug_adapter/debug_adapter_protocol.h
+++ b/editor/debugger/debug_adapter/debug_adapter_protocol.h
@@ -111,12 +111,12 @@ private:
String _current_request;
Ref<DAPeer> _current_peer;
- int breakpoint_id;
- int stackframe_id;
- int variable_id;
+ int breakpoint_id = 0;
+ int stackframe_id = 0;
+ int variable_id = 0;
List<DAP::Breakpoint> breakpoint_list;
- Map<DAP::StackFrame, List<int>> stackframe_list;
- Map<int, Array> variable_list;
+ HashMap<DAP::StackFrame, List<int>, DAP::StackFrame> stackframe_list;
+ HashMap<int, Array> variable_list;
public:
friend class DebugAdapterServer;
diff --git a/editor/debugger/debug_adapter/debug_adapter_types.h b/editor/debugger/debug_adapter/debug_adapter_types.h
index 77b70909b3..fd66905f9b 100644
--- a/editor/debugger/debug_adapter/debug_adapter_types.h
+++ b/editor/debugger/debug_adapter/debug_adapter_types.h
@@ -219,8 +219,11 @@ struct StackFrame {
int line;
int column;
- bool operator<(const StackFrame &p_other) const {
- return id < p_other.id;
+ static uint32_t hash(const StackFrame &p_frame) {
+ return hash_murmur3_one_32(p_frame.id);
+ }
+ bool operator==(const StackFrame &p_other) const {
+ return id == p_other.id;
}
_FORCE_INLINE_ void from_json(const Dictionary &p_params) {
diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp
index 936b8ca626..0e3d424a4b 100644
--- a/editor/debugger/editor_debugger_inspector.cpp
+++ b/editor/debugger/editor_debugger_inspector.cpp
@@ -68,7 +68,7 @@ void EditorDebuggerRemoteObject::_get_property_list(List<PropertyInfo> *p_list)
String EditorDebuggerRemoteObject::get_title() {
if (remote_object_id.is_valid()) {
- return TTR("Remote ") + String(type_name) + ": " + itos(remote_object_id);
+ return vformat(TTR("Remote %s:"), String(type_name)) + " " + itos(remote_object_id);
} else {
return "<null>";
}
@@ -146,7 +146,7 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
debugObj->prop_list.clear();
int new_props_added = 0;
- Set<String> changed;
+ HashSet<String> changed;
for (int i = 0; i < obj.properties.size(); i++) {
PropertyInfo &pinfo = obj.properties[i].first;
Variant &var = obj.properties[i].second;
@@ -157,7 +157,7 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
if (path.contains("::")) {
// built-in resource
String base_path = path.get_slice("::", 0);
- RES dependency = ResourceLoader::load(base_path);
+ Ref<Resource> dependency = ResourceLoader::load(base_path);
if (dependency.is_valid()) {
remote_dependencies.insert(dependency);
}
@@ -166,7 +166,7 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
if (pinfo.hint_string == "Script") {
if (debugObj->get_script() != var) {
- debugObj->set_script(REF());
+ debugObj->set_script(Ref<RefCounted>());
Ref<Script> script(var);
if (!script.is_null()) {
ScriptInstance *script_instance = script->placeholder_instance_create(debugObj);
@@ -193,8 +193,8 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
if (old_prop_size == debugObj->prop_list.size() && new_props_added == 0) {
//only some may have changed, if so, then update those, if exist
- for (Set<String>::Element *E = changed.front(); E; E = E->next()) {
- emit_signal(SNAME("object_property_updated"), debugObj->remote_object_id, E->get());
+ for (const String &E : changed) {
+ emit_signal(SNAME("object_property_updated"), debugObj->remote_object_id, E);
}
} else {
//full update, because props were added or removed
@@ -276,8 +276,8 @@ void EditorDebuggerInspector::clear_stack_variables() {
}
String EditorDebuggerInspector::get_stack_variable(const String &p_var) {
- for (Map<StringName, Variant>::Element *E = variables->prop_values.front(); E; E = E->next()) {
- String v = E->key().operator String();
+ for (KeyValue<StringName, Variant> &E : variables->prop_values) {
+ String v = E.key.operator String();
if (v.get_slice("/", 1) == p_var) {
return variables->get_variant(v);
}
diff --git a/editor/debugger/editor_debugger_inspector.h b/editor/debugger/editor_debugger_inspector.h
index 8f523bfbdc..0e73928558 100644
--- a/editor/debugger/editor_debugger_inspector.h
+++ b/editor/debugger/editor_debugger_inspector.h
@@ -46,7 +46,7 @@ public:
ObjectID remote_object_id;
String type_name;
List<PropertyInfo> prop_list;
- Map<StringName, Variant> prop_values;
+ HashMap<StringName, Variant> prop_values;
ObjectID get_remote_object_id() { return remote_object_id; };
String get_title();
@@ -68,8 +68,8 @@ class EditorDebuggerInspector : public EditorInspector {
private:
ObjectID inspected_object_id;
- Map<ObjectID, EditorDebuggerRemoteObject *> remote_objects;
- Set<RES> remote_dependencies;
+ HashMap<ObjectID, EditorDebuggerRemoteObject *> remote_objects;
+ HashSet<Ref<Resource>> remote_dependencies;
EditorDebuggerRemoteObject *variables = nullptr;
void _object_selected(ObjectID p_object);
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index c0685af572..e13af59d69 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -103,6 +103,7 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated), varray(id));
node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated), varray(id));
node->connect("remote_object_requested", callable_mp(this, &EditorDebuggerNode::_remote_object_requested), varray(id));
+ node->connect("errors_cleared", callable_mp(this, &EditorDebuggerNode::_update_errors));
if (tabs->get_tab_count() > 0) {
get_debugger(0)->clear_style();
@@ -118,8 +119,8 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
}
if (!debugger_plugins.is_empty()) {
- for (Set<Ref<Script>>::Element *i = debugger_plugins.front(); i; i = i->next()) {
- node->add_debugger_plugin(i->get());
+ for (const Ref<Script> &i : debugger_plugins) {
+ node->add_debugger_plugin(i);
}
}
@@ -267,40 +268,7 @@ void EditorDebuggerNode::_notification(int p_what) {
}
server->poll();
- // Errors and warnings
- int error_count = 0;
- int warning_count = 0;
- _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
- error_count += dbg->get_error_count();
- warning_count += dbg->get_warning_count();
- });
-
- if (error_count != last_error_count || warning_count != last_warning_count) {
- _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
- dbg->update_tabs();
- });
-
- if (error_count == 0 && warning_count == 0) {
- debugger_button->set_text(TTR("Debugger"));
- debugger_button->remove_theme_color_override("font_color");
- debugger_button->set_icon(Ref<Texture2D>());
- } else {
- debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
- if (error_count >= 1 && warning_count >= 1) {
- debugger_button->set_icon(get_theme_icon(SNAME("ErrorWarning"), SNAME("EditorIcons")));
- // Use error color to represent the highest level of severity reported.
- debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
- } else if (error_count >= 1) {
- debugger_button->set_icon(get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
- debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
- } else {
- debugger_button->set_icon(get_theme_icon(SNAME("Warning"), SNAME("EditorIcons")));
- debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
- }
- }
- last_error_count = error_count;
- last_warning_count = warning_count;
- }
+ _update_errors();
// Remote scene tree update
remote_scene_tree_timeout -= get_process_delta_time();
@@ -361,6 +329,42 @@ void EditorDebuggerNode::_notification(int p_what) {
}
}
+void EditorDebuggerNode::_update_errors() {
+ int error_count = 0;
+ int warning_count = 0;
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ error_count += dbg->get_error_count();
+ warning_count += dbg->get_warning_count();
+ });
+
+ if (error_count != last_error_count || warning_count != last_warning_count) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->update_tabs();
+ });
+
+ if (error_count == 0 && warning_count == 0) {
+ debugger_button->set_text(TTR("Debugger"));
+ debugger_button->remove_theme_color_override("font_color");
+ debugger_button->set_icon(Ref<Texture2D>());
+ } else {
+ debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
+ if (error_count >= 1 && warning_count >= 1) {
+ debugger_button->set_icon(get_theme_icon(SNAME("ErrorWarning"), SNAME("EditorIcons")));
+ // Use error color to represent the highest level of severity reported.
+ debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ } else if (error_count >= 1) {
+ debugger_button->set_icon(get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
+ debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ } else {
+ debugger_button->set_icon(get_theme_icon(SNAME("Warning"), SNAME("EditorIcons")));
+ debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+ }
+ }
+ last_error_count = error_count;
+ last_warning_count = warning_count;
+ }
+}
+
void EditorDebuggerNode::_debugger_stopped(int p_id) {
ScriptEditorDebugger *dbg = get_debugger(p_id);
ERR_FAIL_COND(!dbg);
diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h
index 36f99113ad..d50cbec291 100644
--- a/editor/debugger/editor_debugger_node.h
+++ b/editor/debugger/editor_debugger_node.h
@@ -70,6 +70,14 @@ private:
String source;
int line = 0;
+ static uint32_t hash(const Breakpoint &p_val) {
+ uint32_t h = HashMapHasherDefault::hash(p_val.source);
+ return hash_murmur3_one_32(p_val.line, h);
+ }
+ bool operator==(const Breakpoint &p_b) const {
+ return (line == p_b.line && source == p_b.source);
+ }
+
bool operator<(const Breakpoint &p_b) const {
if (line == p_b.line) {
return source < p_b.source;
@@ -102,12 +110,13 @@ private:
bool debug_with_external_editor = false;
bool hide_on_stop = true;
CameraOverride camera_override = OVERRIDE_NONE;
- Map<Breakpoint, bool> breakpoints;
+ HashMap<Breakpoint, bool, Breakpoint> breakpoints;
- Set<Ref<Script>> debugger_plugins;
+ HashSet<Ref<Script>> debugger_plugins;
ScriptEditorDebugger *_add_debugger();
EditorDebuggerRemoteObject *get_inspected_remote_object();
+ void _update_errors();
friend class DebuggerEditorPlugin;
friend class DebugAdapterParser;
@@ -124,7 +133,7 @@ protected:
void _remote_object_requested(ObjectID p_id, int p_debugger);
void _save_node_requested(ObjectID p_id, const String &p_file, int p_debugger);
- void _clear_execution(REF p_script) {
+ void _clear_execution(Ref<RefCounted> p_script) {
emit_signal(SNAME("clear_execution"), p_script);
}
diff --git a/editor/debugger/editor_debugger_server.cpp b/editor/debugger/editor_debugger_server.cpp
index bce131a5fe..63390825c6 100644
--- a/editor/debugger/editor_debugger_server.cpp
+++ b/editor/debugger/editor_debugger_server.cpp
@@ -122,7 +122,7 @@ Ref<RemoteDebuggerPeer> EditorDebuggerServerTCP::take_connection() {
}
/// EditorDebuggerServer
-Map<StringName, EditorDebuggerServer::CreateServerFunc> EditorDebuggerServer::protocols;
+HashMap<StringName, EditorDebuggerServer::CreateServerFunc> EditorDebuggerServer::protocols;
EditorDebuggerServer *EditorDebuggerServer::create(const String &p_protocol) {
ERR_FAIL_COND_V(!protocols.has(p_protocol), nullptr);
diff --git a/editor/debugger/editor_debugger_server.h b/editor/debugger/editor_debugger_server.h
index bda4a1ce7d..adf9a27c71 100644
--- a/editor/debugger/editor_debugger_server.h
+++ b/editor/debugger/editor_debugger_server.h
@@ -39,7 +39,7 @@ public:
typedef EditorDebuggerServer *(*CreateServerFunc)(const String &p_uri);
private:
- static Map<StringName, CreateServerFunc> protocols;
+ static HashMap<StringName, CreateServerFunc> protocols;
public:
static void initialize();
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp
index 3a65d015d5..023204b74a 100644
--- a/editor/debugger/editor_debugger_tree.cpp
+++ b/editor/debugger/editor_debugger_tree.cpp
@@ -57,7 +57,7 @@ void EditorDebuggerTree::_notification(int p_what) {
case NOTIFICATION_POSTINITIALIZE: {
connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected));
connect("item_collapsed", callable_mp(this, &EditorDebuggerTree::_scene_tree_folded));
- connect("item_rmb_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected));
+ connect("item_mouse_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected));
} break;
}
}
@@ -100,7 +100,11 @@ void EditorDebuggerTree::_scene_tree_folded(Object *p_obj) {
}
}
-void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position) {
+void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position, MouseButton p_button) {
+ if (p_button != MouseButton::RIGHT) {
+ return;
+ }
+
TreeItem *item = get_item_at_position(p_position);
if (!item) {
return;
diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h
index 58af52b01f..bba524039e 100644
--- a/editor/debugger/editor_debugger_tree.h
+++ b/editor/debugger/editor_debugger_tree.h
@@ -48,7 +48,7 @@ private:
ObjectID inspected_object_id;
int debugger_id = 0;
bool updating_scene_tree = false;
- Set<ObjectID> unfold_cache;
+ HashSet<ObjectID> unfold_cache;
PopupMenu *item_menu = nullptr;
EditorFileDialog *file_dialog = nullptr;
String last_filter;
@@ -56,7 +56,7 @@ private:
String _get_path(TreeItem *p_item);
void _scene_tree_folded(Object *p_obj);
void _scene_tree_selected();
- void _scene_tree_rmb_selected(const Vector2 &p_position);
+ void _scene_tree_rmb_selected(const Vector2 &p_position, MouseButton p_button);
void _item_menu_id_pressed(int p_option);
void _file_selected(const String &p_file);
diff --git a/editor/debugger/editor_network_profiler.h b/editor/debugger/editor_network_profiler.h
index 3a604f5564..d2e70a083d 100644
--- a/editor/debugger/editor_network_profiler.h
+++ b/editor/debugger/editor_network_profiler.h
@@ -50,7 +50,7 @@ private:
Timer *frame_delay = nullptr;
- Map<ObjectID, SceneDebugger::RPCNodeInfo> nodes_data;
+ HashMap<ObjectID, SceneDebugger::RPCNodeInfo> nodes_data;
void _update_frame();
diff --git a/editor/debugger/editor_performance_profiler.cpp b/editor/debugger/editor_performance_profiler.cpp
index c821561ca6..764e842539 100644
--- a/editor/debugger/editor_performance_profiler.cpp
+++ b/editor/debugger/editor_performance_profiler.cpp
@@ -97,9 +97,9 @@ void EditorPerformanceProfiler::_monitor_select() {
void EditorPerformanceProfiler::_monitor_draw() {
Vector<StringName> active;
- for (OrderedHashMap<StringName, Monitor>::Element i = monitors.front(); i; i = i.next()) {
- if (i.value().item->is_checked(0)) {
- active.push_back(i.key());
+ for (const KeyValue<StringName, Monitor> &E : monitors) {
+ if (E.value.item->is_checked(0)) {
+ active.push_back(E.key);
}
}
@@ -203,23 +203,23 @@ void EditorPerformanceProfiler::_monitor_draw() {
}
void EditorPerformanceProfiler::_build_monitor_tree() {
- Set<StringName> monitor_checked;
- for (OrderedHashMap<StringName, Monitor>::Element i = monitors.front(); i; i = i.next()) {
- if (i.value().item && i.value().item->is_checked(0)) {
- monitor_checked.insert(i.key());
+ HashSet<StringName> monitor_checked;
+ for (KeyValue<StringName, Monitor> &E : monitors) {
+ if (E.value.item && E.value.item->is_checked(0)) {
+ monitor_checked.insert(E.key);
}
}
base_map.clear();
monitor_tree->get_root()->clear_children();
- for (OrderedHashMap<StringName, Monitor>::Element i = monitors.front(); i; i = i.next()) {
- TreeItem *base = _get_monitor_base(i.value().base);
- TreeItem *item = _create_monitor_item(i.value().name, base);
- item->set_checked(0, monitor_checked.has(i.key()));
- i.value().item = item;
- if (!i.value().history.is_empty()) {
- i.value().update_value(i.value().history.front()->get());
+ for (KeyValue<StringName, Monitor> &E : monitors) {
+ TreeItem *base = _get_monitor_base(E.value.base);
+ TreeItem *item = _create_monitor_item(E.value.name, base);
+ item->set_checked(0, monitor_checked.has(E.key));
+ E.value.item = item;
+ if (!E.value.history.is_empty()) {
+ E.value.update_value(E.value.history.front()->get());
}
}
}
@@ -252,9 +252,9 @@ void EditorPerformanceProfiler::_marker_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Vector<StringName> active;
- for (OrderedHashMap<StringName, Monitor>::Element i = monitors.front(); i; i = i.next()) {
- if (i.value().item->is_checked(0)) {
- active.push_back(i.key());
+ for (KeyValue<StringName, Monitor> &E : monitors) {
+ if (E.value.item->is_checked(0)) {
+ active.push_back(E.key);
}
}
if (active.size() > 0) {
@@ -293,12 +293,16 @@ void EditorPerformanceProfiler::_marker_input(const Ref<InputEvent> &p_event) {
}
void EditorPerformanceProfiler::reset() {
- for (OrderedHashMap<StringName, Monitor>::Element i = monitors.front(); i; i = i.next()) {
- if (String(i.key()).begins_with("custom:")) {
- monitors.erase(i);
+ HashMap<StringName, Monitor>::Iterator E = monitors.begin();
+ while (E != monitors.end()) {
+ HashMap<StringName, Monitor>::Iterator N = E;
+ ++N;
+ if (String(E->key).begins_with("custom:")) {
+ monitors.remove(E);
} else {
- i.value().reset();
+ E->value.reset();
}
+ E = N;
}
_build_monitor_tree();
@@ -308,43 +312,49 @@ void EditorPerformanceProfiler::reset() {
}
void EditorPerformanceProfiler::update_monitors(const Vector<StringName> &p_names) {
- OrderedHashMap<StringName, int> names;
+ HashMap<StringName, int> names;
for (int i = 0; i < p_names.size(); i++) {
names.insert("custom:" + p_names[i], Performance::MONITOR_MAX + i);
}
- for (OrderedHashMap<StringName, Monitor>::Element i = monitors.front(); i; i = i.next()) {
- if (String(i.key()).begins_with("custom:")) {
- if (!names.has(i.key())) {
- monitors.erase(i);
- } else {
- i.value().frame_index = names[i.key()];
- names.erase(i.key());
+ {
+ HashMap<StringName, Monitor>::Iterator E = monitors.begin();
+ while (E != monitors.end()) {
+ HashMap<StringName, Monitor>::Iterator N = E;
+ ++N;
+ if (String(E->key).begins_with("custom:")) {
+ if (!names.has(E->key)) {
+ monitors.remove(E);
+ } else {
+ E->value.frame_index = names[E->key];
+ names.erase(E->key);
+ }
}
+ E = N;
}
}
- for (OrderedHashMap<StringName, int>::Element i = names.front(); i; i = i.next()) {
- String name = String(i.key()).replace_first("custom:", "");
+ for (const KeyValue<StringName, int> &E : names) {
+ String name = String(E.key).replace_first("custom:", "");
String base = "Custom";
if (name.get_slice_count("/") == 2) {
base = name.get_slicec('/', 0);
name = name.get_slicec('/', 1);
}
- monitors.insert(i.key(), Monitor(name, base, i.value(), Performance::MONITOR_TYPE_QUANTITY, nullptr));
+ monitors.insert(E.key, Monitor(name, base, E.value, Performance::MONITOR_TYPE_QUANTITY, nullptr));
}
_build_monitor_tree();
}
void EditorPerformanceProfiler::add_profile_frame(const Vector<float> &p_values) {
- for (OrderedHashMap<StringName, Monitor>::Element i = monitors.front(); i; i = i.next()) {
+ for (KeyValue<StringName, Monitor> &E : monitors) {
float data = 0.0f;
- if (i.value().frame_index >= 0 && i.value().frame_index < p_values.size()) {
- data = p_values[i.value().frame_index];
+ if (E.value.frame_index >= 0 && E.value.frame_index < p_values.size()) {
+ data = p_values[E.value.frame_index];
}
- i.value().history.push_front(data);
- i.value().update_value(data);
+ E.value.history.push_front(data);
+ E.value.update_value(data);
}
marker_frame++;
monitor_draw->update();
@@ -381,7 +391,7 @@ EditorPerformanceProfiler::EditorPerformanceProfiler() {
info_message->set_text(TTR("Pick one or more items from the list to display the graph."));
info_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
info_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- info_message->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ info_message->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
monitor_draw->add_child(info_message);
diff --git a/editor/debugger/editor_performance_profiler.h b/editor/debugger/editor_performance_profiler.h
index a917ddbe28..607de5a134 100644
--- a/editor/debugger/editor_performance_profiler.h
+++ b/editor/debugger/editor_performance_profiler.h
@@ -31,8 +31,8 @@
#ifndef EDITOR_PERFORMANCE_PROFILER_H
#define EDITOR_PERFORMANCE_PROFILER_H
-#include "core/templates/map.h"
-#include "core/templates/ordered_hash_map.h"
+#include "core/templates/hash_map.h"
+#include "core/templates/rb_map.h"
#include "main/performance.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
@@ -59,14 +59,14 @@ private:
void reset();
};
- OrderedHashMap<StringName, Monitor> monitors;
+ HashMap<StringName, Monitor> monitors;
- Map<StringName, TreeItem *> base_map;
+ HashMap<StringName, TreeItem *> base_map;
Tree *monitor_tree = nullptr;
Control *monitor_draw = nullptr;
Label *info_message = nullptr;
StringName marker_key;
- int marker_frame;
+ int marker_frame = 0;
const int MARGIN = 4;
const int POINT_SEPARATION = 5;
const int MARKER_MARGIN = 2;
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 4e2e8634e5..1b1cdbd9ef 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -86,7 +86,7 @@ void EditorProfiler::add_frame_metric(const Metric &p_metric, bool p_final) {
void EditorProfiler::clear() {
int metric_size = EditorSettings::get_singleton()->get("debugger/profiler_frame_history_size");
- metric_size = CLAMP(metric_size, 60, 1024);
+ metric_size = CLAMP(metric_size, 60, 10000);
frame_metrics.clear();
frame_metrics.resize(metric_size);
total_metrics = 0;
@@ -198,18 +198,18 @@ void EditorProfiler::_update_plot() {
for (int i = 0; i < total_metrics; i++) {
const Metric &m = _get_frame_metric(i);
- for (Set<StringName>::Element *E = plot_sigs.front(); E; E = E->next()) {
- const Map<StringName, Metric::Category *>::Element *F = m.category_ptrs.find(E->get());
+ for (const StringName &E : plot_sigs) {
+ HashMap<StringName, Metric::Category *>::ConstIterator F = m.category_ptrs.find(E);
if (F) {
- highest = MAX(F->get()->total_time, highest);
+ highest = MAX(F->value->total_time, highest);
}
- const Map<StringName, Metric::Category::Item *>::Element *G = m.item_ptrs.find(E->get());
+ HashMap<StringName, Metric::Category::Item *>::ConstIterator G = m.item_ptrs.find(E);
if (G) {
if (use_self) {
- highest = MAX(G->get()->self, highest);
+ highest = MAX(G->value->self, highest);
} else {
- highest = MAX(G->get()->total, highest);
+ highest = MAX(G->value->total, highest);
}
}
}
@@ -225,7 +225,7 @@ void EditorProfiler::_update_plot() {
int *column = columnv.ptrw();
- Map<StringName, int> prev_plots;
+ HashMap<StringName, int> prev_plots;
for (int i = 0; i < total_metrics * w / frame_metrics.size() - 1; i++) {
for (int j = 0; j < h * 4; j++) {
@@ -234,34 +234,34 @@ void EditorProfiler::_update_plot() {
int current = i * frame_metrics.size() / w;
- for (Set<StringName>::Element *E = plot_sigs.front(); E; E = E->next()) {
+ for (const StringName &E : plot_sigs) {
const Metric &m = _get_frame_metric(current);
float value = 0;
- const Map<StringName, Metric::Category *>::Element *F = m.category_ptrs.find(E->get());
+ HashMap<StringName, Metric::Category *>::ConstIterator F = m.category_ptrs.find(E);
if (F) {
- value = F->get()->total_time;
+ value = F->value->total_time;
}
- const Map<StringName, Metric::Category::Item *>::Element *G = m.item_ptrs.find(E->get());
+ HashMap<StringName, Metric::Category::Item *>::ConstIterator G = m.item_ptrs.find(E);
if (G) {
if (use_self) {
- value = G->get()->self;
+ value = G->value->self;
} else {
- value = G->get()->total;
+ value = G->value->total;
}
}
int plot_pos = CLAMP(int(value * h / highest), 0, h - 1);
int prev_plot = plot_pos;
- Map<StringName, int>::Element *H = prev_plots.find(E->get());
+ HashMap<StringName, int>::Iterator H = prev_plots.find(E);
if (H) {
- prev_plot = H->get();
- H->get() = plot_pos;
+ prev_plot = H->value;
+ H->value = plot_pos;
} else {
- prev_plots[E->get()] = plot_pos;
+ prev_plots[E] = plot_pos;
}
plot_pos = h - plot_pos - 1;
@@ -271,7 +271,7 @@ void EditorProfiler::_update_plot() {
SWAP(prev_plot, plot_pos);
}
- Color col = _get_color_from_signature(E->get());
+ Color col = _get_color_from_signature(E);
for (int j = prev_plot; j <= plot_pos; j++) {
column[j * 4 + 0] += Math::fast_ftoi(CLAMP(col.r * 255, 0, 255));
@@ -515,7 +515,7 @@ Vector<Vector<String>> EditorProfiler::get_data_as_csv() const {
}
// Different metrics may contain different number of categories.
- Set<StringName> possible_signatures;
+ HashSet<StringName> possible_signatures;
for (int i = 0; i < frame_metrics.size(); i++) {
const Metric &m = frame_metrics[i];
if (!m.valid) {
@@ -530,13 +530,13 @@ Vector<Vector<String>> EditorProfiler::get_data_as_csv() const {
}
// Generate CSV header and cache indices.
- Map<StringName, int> sig_map;
+ HashMap<StringName, int> sig_map;
Vector<String> signatures;
signatures.resize(possible_signatures.size());
int sig_index = 0;
- for (const Set<StringName>::Element *E = possible_signatures.front(); E; E = E->next()) {
- signatures.write[sig_index] = E->get();
- sig_map[E->get()] = sig_index;
+ for (const StringName &E : possible_signatures) {
+ signatures.write[sig_index] = E;
+ sig_map[E] = sig_index;
sig_index++;
}
res.push_back(signatures);
@@ -660,11 +660,8 @@ EditorProfiler::EditorProfiler() {
h_split->add_child(graph);
graph->set_h_size_flags(SIZE_EXPAND_FILL);
- int metric_size = CLAMP(int(EDITOR_GET("debugger/profiler_frame_history_size")), 60, 1024);
+ int metric_size = CLAMP(int(EDITOR_GET("debugger/profiler_frame_history_size")), 60, 10000);
frame_metrics.resize(metric_size);
- total_metrics = 0;
- last_metric = -1;
- hover_metric = -1;
EDITOR_DEF("debugger/profiler_frame_max_functions", 64);
@@ -682,7 +679,4 @@ EditorProfiler::EditorProfiler() {
plot_sigs.insert("physics_frame_time");
plot_sigs.insert("category_frame_time");
-
- seeking = false;
- graph_height = 1;
}
diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h
index 34f34be7c3..cb01a1819f 100644
--- a/editor/debugger/editor_profiler.h
+++ b/editor/debugger/editor_profiler.h
@@ -49,7 +49,7 @@ public:
int frame_number = 0;
float frame_time = 0;
- float idle_time = 0;
+ float process_time = 0;
float physics_time = 0;
float physics_frame_time = 0;
@@ -73,8 +73,8 @@ public:
Vector<Category> categories;
- Map<StringName, Category *> category_ptrs;
- Map<StringName, Category::Item *> item_ptrs;
+ HashMap<StringName, Category *> category_ptrs;
+ HashMap<StringName, Category::Item *> item_ptrs;
};
enum DisplayMode {
@@ -98,7 +98,7 @@ private:
Tree *variables = nullptr;
HSplitContainer *h_split = nullptr;
- Set<StringName> plot_sigs;
+ HashSet<StringName> plot_sigs;
OptionButton *display_mode = nullptr;
OptionButton *display_time = nullptr;
@@ -106,18 +106,18 @@ private:
SpinBox *cursor_metric_edit = nullptr;
Vector<Metric> frame_metrics;
- int total_metrics;
- int last_metric;
+ int total_metrics = 0;
+ int last_metric = -1;
- int max_functions;
+ int max_functions = 0;
- bool updating_frame;
+ bool updating_frame = false;
- int hover_metric;
+ int hover_metric = -1;
- float graph_height;
+ float graph_height = 1.0f;
- bool seeking;
+ bool seeking = false;
Timer *frame_delay = nullptr;
Timer *plot_delay = nullptr;
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index 2f33a0bc31..9def646f3f 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -93,7 +93,7 @@ void EditorVisualProfiler::add_frame_metric(const Metric &p_metric) {
void EditorVisualProfiler::clear() {
int metric_size = EditorSettings::get_singleton()->get("debugger/profiler_frame_history_size");
- metric_size = CLAMP(metric_size, 60, 1024);
+ metric_size = CLAMP(metric_size, 60, 10000);
frame_metrics.clear();
frame_metrics.resize(metric_size);
last_metric = -1;
@@ -782,7 +782,6 @@ EditorVisualProfiler::EditorVisualProfiler() {
graph = memnew(TextureRect);
graph->set_ignore_texture_size(true);
graph->set_mouse_filter(MOUSE_FILTER_STOP);
- //graph->set_ignore_mouse(false);
graph->connect("draw", callable_mp(this, &EditorVisualProfiler::_graph_tex_draw));
graph->connect("gui_input", callable_mp(this, &EditorVisualProfiler::_graph_tex_input));
graph->connect("mouse_exited", callable_mp(this, &EditorVisualProfiler::_graph_tex_mouse_exit));
@@ -790,13 +789,8 @@ EditorVisualProfiler::EditorVisualProfiler() {
h_split->add_child(graph);
graph->set_h_size_flags(SIZE_EXPAND_FILL);
- int metric_size = CLAMP(int(EDITOR_GET("debugger/profiler_frame_history_size")), 60, 1024);
+ int metric_size = CLAMP(int(EDITOR_GET("debugger/profiler_frame_history_size")), 60, 10000);
frame_metrics.resize(metric_size);
- last_metric = -1;
- //cursor_metric=-1;
- hover_metric = -1;
-
- //display_mode=DISPLAY_FRAME_TIME;
frame_delay = memnew(Timer);
frame_delay->set_wait_time(0.1);
@@ -809,12 +803,4 @@ EditorVisualProfiler::EditorVisualProfiler() {
plot_delay->set_one_shot(true);
add_child(plot_delay);
plot_delay->connect("timeout", callable_mp(this, &EditorVisualProfiler::_update_plot));
-
- seeking = false;
- graph_height_cpu = 1;
- graph_height_gpu = 1;
-
- graph_limit = 1000 / 60.0;
-
- //activate->set_disabled(true);
}
diff --git a/editor/debugger/editor_visual_profiler.h b/editor/debugger/editor_visual_profiler.h
index 14eacca02d..4e5169da9e 100644
--- a/editor/debugger/editor_visual_profiler.h
+++ b/editor/debugger/editor_visual_profiler.h
@@ -83,21 +83,20 @@ private:
SpinBox *cursor_metric_edit = nullptr;
Vector<Metric> frame_metrics;
- int last_metric;
+ int last_metric = -1;
- StringName selected_area;
+ int hover_metric = -1;
- bool updating_frame;
+ StringName selected_area;
- //int cursor_metric;
- int hover_metric;
+ bool updating_frame = false;
- float graph_height_cpu;
- float graph_height_gpu;
+ float graph_height_cpu = 1.0f;
+ float graph_height_gpu = 1.0f;
- float graph_limit;
+ float graph_limit = 1000.0f / 60;
- bool seeking;
+ bool seeking = false;
Timer *frame_delay = nullptr;
Timer *plot_delay = nullptr;
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 3a3b35f8a5..c209c67dcb 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -606,7 +606,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
metric.valid = true;
metric.frame_number = frame.frame_number;
metric.frame_time = frame.frame_time;
- metric.idle_time = frame.idle_time;
+ metric.process_time = frame.process_time;
metric.physics_time = frame.physics_time;
metric.physics_frame_time = frame.physics_frame_time;
@@ -627,10 +627,10 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
frame_time.items.push_back(item);
- item.name = "Idle Time";
- item.total = metric.idle_time;
+ item.name = "Process Time";
+ item.total = metric.process_time;
item.self = item.total;
- item.signature = "idle_time";
+ item.signature = "process_time";
frame_time.items.push_back(item);
@@ -742,9 +742,9 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
bool parsed = false;
const String cap = p_msg.substr(0, colon_index);
- Map<StringName, Callable>::Element *element = captures.find(cap);
+ HashMap<StringName, Callable>::Iterator element = captures.find(cap);
if (element) {
- Callable &c = element->value();
+ Callable &c = element->value;
ERR_FAIL_COND_MSG(c.is_null(), "Invalid callable registered: " + cap);
Variant cmd = p_msg.substr(colon_index + 1), data = p_data;
const Variant *args[2] = { &cmd, &data };
@@ -812,7 +812,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
Transform2D transform;
transform.scale_basis(Size2(zoom, zoom));
- transform.elements[2] = -offset * zoom;
+ transform.columns[2] = -offset * zoom;
Array msg;
msg.push_back(transform);
@@ -1050,10 +1050,10 @@ int ScriptEditorDebugger::_get_node_path_cache(const NodePath &p_path) {
}
int ScriptEditorDebugger::_get_res_path_cache(const String &p_path) {
- Map<String, int>::Element *E = res_path_cache.find(p_path);
+ HashMap<String, int>::Iterator E = res_path_cache.find(p_path);
if (E) {
- return E->get();
+ return E->value;
}
last_path_id++;
@@ -1465,6 +1465,7 @@ void ScriptEditorDebugger::_clear_errors_list() {
error_tree->clear();
error_count = 0;
warning_count = 0;
+ emit_signal(SNAME("errors_cleared"));
update_tabs();
expand_all_button->set_disabled(true);
@@ -1472,7 +1473,11 @@ void ScriptEditorDebugger::_clear_errors_list() {
clear_button->set_disabled(true);
}
-void ScriptEditorDebugger::_breakpoints_item_rmb_selected(const Vector2 &p_pos) {
+void ScriptEditorDebugger::_breakpoints_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button) {
+ if (p_button != MouseButton::RIGHT) {
+ return;
+ }
+
breakpoints_menu->clear();
breakpoints_menu->set_size(Size2(1, 1));
@@ -1482,7 +1487,7 @@ void ScriptEditorDebugger::_breakpoints_item_rmb_selected(const Vector2 &p_pos)
breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete Breakpoint"), ACTION_DELETE_BREAKPOINT);
file = selected->get_parent()->get_text(0);
}
- breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints in: ") + file, ACTION_DELETE_BREAKPOINTS_IN_FILE);
+ breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints in:") + " " + file, ACTION_DELETE_BREAKPOINTS_IN_FILE);
breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints"), ACTION_DELETE_ALL_BREAKPOINTS);
breakpoints_menu->set_position(breakpoints_tree->get_global_position() + p_pos);
@@ -1490,13 +1495,17 @@ void ScriptEditorDebugger::_breakpoints_item_rmb_selected(const Vector2 &p_pos)
}
// Right click on specific file(s) or folder(s).
-void ScriptEditorDebugger::_error_tree_item_rmb_selected(const Vector2 &p_pos) {
+void ScriptEditorDebugger::_error_tree_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button) {
+ if (p_button != MouseButton::RIGHT) {
+ return;
+ }
+
item_menu->clear();
item_menu->reset_size();
if (error_tree->is_anything_selected()) {
item_menu->add_icon_item(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), TTR("Copy Error"), ACTION_COPY_ERROR);
- item_menu->add_icon_item(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Open C++ Source on GitHub"), ACTION_OPEN_SOURCE);
+ item_menu->add_icon_item(get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), TTR("Open C++ Source on GitHub"), ACTION_OPEN_SOURCE);
}
if (item_menu->get_item_count() > 0) {
@@ -1618,6 +1627,7 @@ void ScriptEditorDebugger::_bind_methods() {
ADD_SIGNAL(MethodInfo("debug_data", PropertyInfo(Variant::STRING, "msg"), PropertyInfo(Variant::ARRAY, "data")));
ADD_SIGNAL(MethodInfo("set_breakpoint", PropertyInfo("script"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::BOOL, "enabled")));
ADD_SIGNAL(MethodInfo("clear_breakpoints"));
+ ADD_SIGNAL(MethodInfo("errors_cleared"));
}
void ScriptEditorDebugger::add_debugger_plugin(const Ref<Script> &p_script) {
@@ -1676,7 +1686,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
reason->set_text("");
hbc->add_child(reason);
reason->set_h_size_flags(SIZE_EXPAND_FILL);
- reason->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ reason->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
reason->set_max_lines_visible(3);
reason->set_mouse_filter(Control::MOUSE_FILTER_PASS);
@@ -1757,7 +1767,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
search = memnew(LineEdit);
search->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- search->set_placeholder(TTR("Filter stack variables"));
+ search->set_placeholder(TTR("Filter Stack Variables"));
search->set_clear_button_enabled(true);
tools_hb->add_child(search);
@@ -1780,7 +1790,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
breakpoints_tree->set_allow_reselect(true);
breakpoints_tree->set_allow_rmb_select(true);
breakpoints_tree->set_hide_root(true);
- breakpoints_tree->connect("item_rmb_selected", callable_mp(this, &ScriptEditorDebugger::_breakpoints_item_rmb_selected));
+ breakpoints_tree->connect("item_mouse_selected", callable_mp(this, &ScriptEditorDebugger::_breakpoints_item_rmb_selected));
breakpoints_tree->create_item();
parent_sc->add_child(breakpoints_tree);
@@ -1835,7 +1845,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
error_tree->set_hide_root(true);
error_tree->set_v_size_flags(SIZE_EXPAND_FILL);
error_tree->set_allow_rmb_select(true);
- error_tree->connect("item_rmb_selected", callable_mp(this, &ScriptEditorDebugger::_error_tree_item_rmb_selected));
+ error_tree->connect("item_mouse_selected", callable_mp(this, &ScriptEditorDebugger::_error_tree_item_rmb_selected));
errors_tab->add_child(error_tree);
item_menu = memnew(PopupMenu);
diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h
index ad90e63c16..aa0a50ff03 100644
--- a/editor/debugger/script_editor_debugger.h
+++ b/editor/debugger/script_editor_debugger.h
@@ -131,7 +131,7 @@ private:
// Each debugger should have it's tree in the future I guess.
const Tree *editor_remote_tree = nullptr;
- Map<int, String> profiler_signature;
+ HashMap<int, String> profiler_signature;
Tree *vmem_tree = nullptr;
Button *vmem_refresh = nullptr;
@@ -147,7 +147,7 @@ private:
HashMap<NodePath, int> node_path_cache;
int last_path_id;
- Map<String, int> res_path_cache;
+ HashMap<String, int> res_path_cache;
EditorProfiler *profiler = nullptr;
EditorVisualProfiler *visual_profiler = nullptr;
@@ -163,9 +163,9 @@ private:
EditorDebuggerNode::CameraOverride camera_override;
- Map<Ref<Script>, EditorDebuggerPlugin *> debugger_plugins;
+ HashMap<Ref<Script>, EditorDebuggerPlugin *> debugger_plugins;
- Map<StringName, Callable> captures;
+ HashMap<StringName, Callable> captures;
void _stack_dump_frame_selected();
@@ -201,8 +201,8 @@ private:
void _clear_errors_list();
- void _breakpoints_item_rmb_selected(const Vector2 &p_pos);
- void _error_tree_item_rmb_selected(const Vector2 &p_pos);
+ void _breakpoints_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button);
+ void _error_tree_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button);
void _item_menu_id_pressed(int p_option);
void _tab_changed(int p_tab);
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 35f40a159a..97699d0349 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -40,7 +40,7 @@
#include "scene/gui/margin_container.h"
void DependencyEditor::_searched(const String &p_path) {
- Map<String, String> dep_rename;
+ HashMap<String, String> dep_rename;
dep_rename[replacing] = p_path;
ResourceLoader::rename_dependencies(editing, dep_rename);
@@ -49,7 +49,10 @@ void DependencyEditor::_searched(const String &p_path) {
_update_file();
}
-void DependencyEditor::_load_pressed(Object *p_item, int p_cell, int p_button) {
+void DependencyEditor::_load_pressed(Object *p_item, int p_cell, int p_button, MouseButton p_mouse_button) {
+ if (p_mouse_button != MouseButton::LEFT) {
+ return;
+ }
TreeItem *ti = Object::cast_to<TreeItem>(p_item);
replacing = ti->get_text(1);
@@ -64,7 +67,7 @@ void DependencyEditor::_load_pressed(Object *p_item, int p_cell, int p_button) {
search->popup_file_dialog();
}
-void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, Map<String, Map<String, String>> &candidates) {
+void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, HashMap<String, HashMap<String, String>> &candidates) {
for (int i = 0; i < efsd->get_subdir_count(); i++) {
_fix_and_find(efsd->get_subdir(i), candidates);
}
@@ -121,12 +124,12 @@ void DependencyEditor::_fix_all() {
return;
}
- Map<String, Map<String, String>> candidates;
+ HashMap<String, HashMap<String, String>> candidates;
for (const String &E : missing) {
String base = E.get_file();
if (!candidates.has(base)) {
- candidates[base] = Map<String, String>();
+ candidates[base] = HashMap<String, String>();
}
candidates[base][E] = "";
@@ -134,9 +137,9 @@ void DependencyEditor::_fix_all() {
_fix_and_find(EditorFileSystem::get_singleton()->get_filesystem(), candidates);
- Map<String, String> remaps;
+ HashMap<String, String> remaps;
- for (KeyValue<String, Map<String, String>> &E : candidates) {
+ for (KeyValue<String, HashMap<String, String>> &E : candidates) {
for (const KeyValue<String, String> &F : E.value) {
if (!F.value.is_empty()) {
remaps[F.key] = F.value;
@@ -242,7 +245,7 @@ DependencyEditor::DependencyEditor() {
tree->set_column_clip_content(1, true);
tree->set_column_expand_ratio(1, 1);
tree->set_hide_root(true);
- tree->connect("button_pressed", callable_mp(this, &DependencyEditor::_load_pressed));
+ tree->connect("button_clicked", callable_mp(this, &DependencyEditor::_load_pressed));
HBoxContainer *hbc = memnew(HBoxContainer);
Label *label = memnew(Label(TTR("Dependencies:")));
@@ -271,7 +274,11 @@ DependencyEditor::DependencyEditor() {
}
/////////////////////////////////////
-void DependencyEditorOwners::_list_rmb_select(int p_item, const Vector2 &p_pos) {
+void DependencyEditorOwners::_list_rmb_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index) {
+ if (p_mouse_button_index != MouseButton::RIGHT) {
+ return;
+ }
+
file_options->clear();
file_options->reset_size();
if (p_item >= 0) {
@@ -342,7 +349,7 @@ void DependencyEditorOwners::show(const String &p_path) {
_fill_owners(EditorFileSystem::get_singleton()->get_filesystem());
popup_centered_ratio(0.3);
- set_title(TTR("Owners Of:") + " " + p_path.get_file());
+ set_title(vformat(TTR("Owners of: %s (Total: %d)"), p_path.get_file(), owners->get_item_count()));
}
DependencyEditorOwners::DependencyEditorOwners() {
@@ -352,7 +359,7 @@ DependencyEditorOwners::DependencyEditorOwners() {
owners = memnew(ItemList);
owners->set_select_mode(ItemList::SELECT_SINGLE);
- owners->connect("item_rmb_selected", callable_mp(this, &DependencyEditorOwners::_list_rmb_select));
+ owners->connect("item_clicked", callable_mp(this, &DependencyEditorOwners::_list_rmb_clicked));
owners->connect("item_activated", callable_mp(this, &DependencyEditorOwners::_select_file));
owners->set_allow_rmb_select(true);
add_child(owners);
@@ -410,7 +417,7 @@ void DependencyRemoveDialog::_build_removed_dependency_tree(const Vector<Removed
owners->clear();
owners->create_item(); // root
- Map<String, TreeItem *> tree_items;
+ HashMap<String, TreeItem *> tree_items;
for (int i = 0; i < p_removed.size(); i++) {
RemovedDependency rd = p_removed[i];
@@ -757,7 +764,10 @@ void OrphanResourcesDialog::_delete_confirm() {
refresh();
}
-void OrphanResourcesDialog::_button_pressed(Object *p_item, int p_column, int p_id) {
+void OrphanResourcesDialog::_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
TreeItem *ti = Object::cast_to<TreeItem>(p_item);
String path = ti->get_metadata(0);
@@ -792,5 +802,5 @@ OrphanResourcesDialog::OrphanResourcesDialog() {
files->set_column_title(1, TTR("Owns"));
files->set_hide_root(true);
vbc->add_margin_child(TTR("Resources Without Explicit Ownership:"), files, true);
- files->connect("button_pressed", callable_mp(this, &OrphanResourcesDialog::_button_pressed));
+ files->connect("button_clicked", callable_mp(this, &OrphanResourcesDialog::_button_pressed));
}
diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h
index d1dc470c79..96d82d58eb 100644
--- a/editor/dependency_editor.h
+++ b/editor/dependency_editor.h
@@ -51,10 +51,10 @@ class DependencyEditor : public AcceptDialog {
String editing;
List<String> missing;
- void _fix_and_find(EditorFileSystemDirectory *efsd, Map<String, Map<String, String>> &candidates);
+ void _fix_and_find(EditorFileSystemDirectory *efsd, HashMap<String, HashMap<String, String>> &candidates);
void _searched(const String &p_path);
- void _load_pressed(Object *p_item, int p_cell, int p_button);
+ void _load_pressed(Object *p_item, int p_cell, int p_button, MouseButton p_mouse_button);
void _fix_all();
void _update_list();
@@ -78,7 +78,7 @@ class DependencyEditorOwners : public AcceptDialog {
void _fill_owners(EditorFileSystemDirectory *efsd);
static void _bind_methods();
- void _list_rmb_select(int p_item, const Vector2 &p_pos);
+ void _list_rmb_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index);
void _select_file(int p_idx);
void _file_option(int p_option);
@@ -98,7 +98,7 @@ class DependencyRemoveDialog : public ConfirmationDialog {
Label *text = nullptr;
Tree *owners = nullptr;
- Map<String, String> all_remove_files;
+ HashMap<String, String> all_remove_files;
Vector<String> dirs_to_delete;
Vector<String> files_to_delete;
@@ -166,7 +166,7 @@ class OrphanResourcesDialog : public ConfirmationDialog {
List<String> paths;
void _find_to_delete(TreeItem *p_item, List<String> &paths);
void _delete_confirm();
- void _button_pressed(Object *p_item, int p_column, int p_id);
+ void _button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void refresh();
static void _bind_methods();
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index 16cbc0f34d..e6cd1e0b48 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -331,7 +331,7 @@ void DocTools::generate(bool p_basic_types) {
bool skip_setter_getter_methods = true;
while (classes.size()) {
- Set<StringName> setters_getters;
+ HashSet<StringName> setters_getters;
String name = classes.front()->get();
if (!ClassDB::is_class_exposed(name)) {
@@ -1337,7 +1337,7 @@ static void _write_method_doc(Ref<FileAccess> f, const String &p_name, Vector<Do
}
}
-Error DocTools::save_classes(const String &p_default_path, const Map<String, String> &p_class_path) {
+Error DocTools::save_classes(const String &p_default_path, const HashMap<String, String> &p_class_path) {
for (KeyValue<String, DocData::ClassDoc> &E : class_list) {
DocData::ClassDoc &c = E.value;
diff --git a/editor/doc_tools.h b/editor/doc_tools.h
index 6c3a93de59..843cdf87a6 100644
--- a/editor/doc_tools.h
+++ b/editor/doc_tools.h
@@ -36,7 +36,7 @@
class DocTools {
public:
String version;
- Map<String, DocData::ClassDoc> class_list;
+ HashMap<String, DocData::ClassDoc> class_list;
static Error erase_classes(const String &p_dir);
@@ -47,7 +47,7 @@ public:
bool has_doc(const String &p_class_name);
void generate(bool p_basic_types = false);
Error load_classes(const String &p_dir);
- Error save_classes(const String &p_default_path, const Map<String, String> &p_class_path);
+ Error save_classes(const String &p_default_path, const HashMap<String, String> &p_class_path);
Error _load(Ref<XMLParser> parser);
Error load_compressed(const uint8_t *p_data, int p_compressed_size, int p_uncompressed_size);
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index 5beda7d907..17aa67cd45 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -99,7 +99,7 @@ ScrollContainer *EditorAbout::_populate_list(const String &p_name, const List<St
il->set_same_column_width(true);
il->set_auto_height(true);
il->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
- il->add_theme_constant_override("hseparation", 16 * EDSCALE);
+ il->add_theme_constant_override("h_separation", 16 * EDSCALE);
while (*names_ptr) {
il->add_item(String::utf8(*names_ptr++), nullptr, false);
}
@@ -129,6 +129,7 @@ EditorAbout::EditorAbout() {
vbc->add_child(hbc);
_logo = memnew(TextureRect);
+ _logo->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
hbc->add_child(_logo);
VBoxContainer *version_info_vbc = memnew(VBoxContainer);
@@ -160,8 +161,9 @@ EditorAbout::EditorAbout() {
TabContainer *tc = memnew(TabContainer);
tc->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
- tc->set_custom_minimum_size(Size2(950, 400) * EDSCALE);
+ tc->set_custom_minimum_size(Size2(400, 200) * EDSCALE);
tc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ tc->set_theme_type_variation("TabContainerOdd");
vbc->add_child(tc);
// Authors
@@ -195,6 +197,7 @@ EditorAbout::EditorAbout() {
// License
_license_text = memnew(RichTextLabel);
+ _license_text->set_threaded(true);
_license_text->set_name(TTR("License"));
_license_text->set_h_size_flags(Control::SIZE_EXPAND_FILL);
_license_text->set_v_size_flags(Control::SIZE_EXPAND_FILL);
@@ -210,7 +213,7 @@ EditorAbout::EditorAbout() {
Label *tpl_label = memnew(Label);
tpl_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- tpl_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ tpl_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
tpl_label->set_text(TTR("Godot Engine relies on a number of third-party free and open source libraries, all compatible with the terms of its MIT license. The following is an exhaustive list of all such third-party components with their respective copyright statements and license terms."));
tpl_label->set_size(Size2(630, 1) * EDSCALE);
license_thirdparty->add_child(tpl_label);
@@ -271,6 +274,7 @@ EditorAbout::EditorAbout() {
tpl_hbc->add_child(_tpl_tree);
_tpl_text = memnew(RichTextLabel);
+ _tpl_text->set_threaded(true);
_tpl_text->set_h_size_flags(Control::SIZE_EXPAND_FILL);
_tpl_text->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tpl_hbc->add_child(_tpl_text);
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index 7dcb9a4088..ef29448854 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -62,9 +62,10 @@ void EditorAssetInstaller::_check_propagated_to_item(Object *p_obj, int column)
void EditorAssetInstaller::open(const String &p_path, int p_depth) {
package_path = p_path;
- Set<String> files_sorted;
+ HashSet<String> files_sorted;
- zlib_filefunc_def io = zipio_create_io();
+ Ref<FileAccess> io_fa;
+ zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(p_path.utf8().get_data(), &io);
if (!pkg) {
@@ -86,7 +87,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
ret = unzGoToNextFile(pkg);
}
- Map<String, Ref<Texture2D>> extension_guess;
+ HashMap<String, Ref<Texture2D>> extension_guess;
{
extension_guess["bmp"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
extension_guess["dds"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
@@ -149,12 +150,12 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
root->set_icon(0, tree->get_theme_icon(SNAME("folder"), SNAME("FileDialog")));
root->set_text(0, "res://");
root->set_editable(0, true);
- Map<String, TreeItem *> dir_map;
+ HashMap<String, TreeItem *> dir_map;
int num_file_conflicts = 0;
- for (Set<String>::Element *E = files_sorted.front(); E; E = E->next()) {
- String path = E->get();
+ for (const String &E : files_sorted) {
+ String path = E;
int depth = p_depth;
bool skip = false;
while (depth > 0) {
@@ -223,7 +224,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
ti->set_metadata(0, res_path);
}
- status_map[E->get()] = ti;
+ status_map[E] = ti;
}
if (num_file_conflicts >= 1) {
@@ -237,7 +238,8 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
}
void EditorAssetInstaller::ok_pressed() {
- zlib_filefunc_def io = zipio_create_io();
+ Ref<FileAccess> io_fa;
+ zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(package_path.utf8().get_data(), &io);
if (!pkg) {
diff --git a/editor/editor_asset_installer.h b/editor/editor_asset_installer.h
index deb320e7fa..c44f4c5d22 100644
--- a/editor/editor_asset_installer.h
+++ b/editor/editor_asset_installer.h
@@ -41,7 +41,7 @@ class EditorAssetInstaller : public ConfirmationDialog {
String package_path;
String asset_name;
AcceptDialog *error = nullptr;
- Map<String, TreeItem *> status_map;
+ HashMap<String, TreeItem *> status_map;
bool updating = false;
void _item_edited();
void _check_propagated_to_item(Object *p_obj, int column);
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 4474d6893a..89dc106717 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -739,7 +739,11 @@ void EditorAudioBus::_delete_effect_pressed(int p_option) {
ur->commit_action();
}
-void EditorAudioBus::_effect_rmb(const Vector2 &p_pos) {
+void EditorAudioBus::_effect_rmb(const Vector2 &p_pos, MouseButton p_button) {
+ if (p_button != MouseButton::RIGHT) {
+ return;
+ }
+
TreeItem *item = effects->get_selected();
if (!item) {
return;
@@ -897,7 +901,7 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
effects->connect("cell_selected", callable_mp(this, &EditorAudioBus::_effect_selected));
effects->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
effects->set_drag_forwarding(this);
- effects->connect("item_rmb_selected", callable_mp(this, &EditorAudioBus::_effect_rmb));
+ effects->connect("item_mouse_selected", callable_mp(this, &EditorAudioBus::_effect_rmb));
effects->set_allow_rmb_select(true);
effects->set_focus_mode(FOCUS_CLICK);
effects->set_allow_reselect(true);
@@ -1211,7 +1215,7 @@ void EditorAudioBuses::_load_default_layout() {
}
edited_path = layout_path;
- file->set_text(String(TTR("Layout")) + ": " + layout_path.get_file());
+ file->set_text(String(TTR("Layout:")) + " " + layout_path.get_file());
AudioServer::get_singleton()->set_bus_layout(state);
_update_buses();
EditorNode::get_singleton()->get_undo_redo()->clear_history();
@@ -1227,7 +1231,7 @@ void EditorAudioBuses::_file_dialog_callback(const String &p_string) {
}
edited_path = p_string;
- file->set_text(String(TTR("Layout")) + ": " + p_string.get_file());
+ file->set_text(String(TTR("Layout:")) + " " + p_string.get_file());
AudioServer::get_singleton()->set_bus_layout(state);
_update_buses();
EditorNode::get_singleton()->get_undo_redo()->clear_history();
@@ -1248,7 +1252,7 @@ void EditorAudioBuses::_file_dialog_callback(const String &p_string) {
}
edited_path = p_string;
- file->set_text(String(TTR("Layout")) + ": " + p_string.get_file());
+ file->set_text(String(TTR("Layout:")) + " " + p_string.get_file());
_update_buses();
EditorNode::get_singleton()->get_undo_redo()->clear_history();
call_deferred(SNAME("_select_layout"));
@@ -1263,13 +1267,12 @@ void EditorAudioBuses::_bind_methods() {
}
EditorAudioBuses::EditorAudioBuses() {
- drop_end = nullptr;
top_hb = memnew(HBoxContainer);
add_child(top_hb);
file = memnew(Label);
String layout_path = ProjectSettings::get_singleton()->get("audio/buses/default_bus_layout");
- file->set_text(String(TTR("Layout")) + ": " + layout_path.get_file());
+ file->set_text(String(TTR("Layout:")) + " " + layout_path.get_file());
file->set_clip_text(true);
file->set_h_size_flags(SIZE_EXPAND_FILL);
top_hb->add_child(file);
diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h
index 81a6e5b86d..436b391ccd 100644
--- a/editor/editor_audio_buses.h
+++ b/editor/editor_audio_buses.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EDITORAUDIOBUSES_H
-#define EDITORAUDIOBUSES_H
+#ifndef EDITOR_AUDIO_BUSES_H
+#define EDITOR_AUDIO_BUSES_H
#include "editor/editor_plugin.h"
#include "scene/gui/box_container.h"
@@ -108,7 +108,7 @@ class EditorAudioBus : public PanelContainer {
void _effect_add(int p_which);
void _effect_selected();
void _delete_effect_pressed(int p_option);
- void _effect_rmb(const Vector2 &p_pos);
+ void _effect_rmb(const Vector2 &p_pos, MouseButton p_button);
void _update_visible_channels();
virtual Variant get_drag_data(const Point2 &p_point) override;
@@ -192,7 +192,7 @@ class EditorAudioBuses : public VBoxContainer {
void _new_layout();
EditorFileDialog *file_dialog = nullptr;
- bool new_layout;
+ bool new_layout = false;
void _file_dialog_callback(const String &p_string);
@@ -275,4 +275,4 @@ public:
~AudioBusesEditorPlugin();
};
-#endif // EDITORAUDIOBUSES_H
+#endif // EDITOR_AUDIO_BUSES_H
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index 49bf24f864..ee4955d0a0 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -280,7 +280,10 @@ void EditorAutoloadSettings::_autoload_edited() {
updating_autoload = false;
}
-void EditorAutoloadSettings::_autoload_button_pressed(Object *p_item, int p_column, int p_button) {
+void EditorAutoloadSettings::_autoload_button_pressed(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button) {
+ if (p_mouse_button != MouseButton::LEFT) {
+ return;
+ }
TreeItem *ti = Object::cast_to<TreeItem>(p_item);
String name = "autoload/" + ti->get_text(0);
@@ -396,7 +399,7 @@ void EditorAutoloadSettings::_autoload_text_changed(const String p_name) {
}
Node *EditorAutoloadSettings::_create_autoload(const String &p_path) {
- RES res = ResourceLoader::load(p_path);
+ Ref<Resource> res = ResourceLoader::load(p_path);
ERR_FAIL_COND_V_MSG(res.is_null(), nullptr, "Can't autoload: " + p_path + ".");
Node *n = nullptr;
Ref<PackedScene> scn = res;
@@ -428,7 +431,7 @@ void EditorAutoloadSettings::update_autoload() {
updating_autoload = true;
- Map<String, AutoloadInfo> to_remove;
+ HashMap<String, AutoloadInfo> to_remove;
List<AutoloadInfo *> to_add;
for (const AutoloadInfo &info : autoload_cache) {
@@ -950,7 +953,7 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
tree->connect("cell_selected", callable_mp(this, &EditorAutoloadSettings::_autoload_selected));
tree->connect("item_edited", callable_mp(this, &EditorAutoloadSettings::_autoload_edited));
- tree->connect("button_pressed", callable_mp(this, &EditorAutoloadSettings::_autoload_button_pressed));
+ tree->connect("button_clicked", callable_mp(this, &EditorAutoloadSettings::_autoload_button_pressed));
tree->connect("item_activated", callable_mp(this, &EditorAutoloadSettings::_autoload_activated));
tree->set_v_size_flags(SIZE_EXPAND_FILL);
diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h
index 380cadbebb..e1e0bb0a64 100644
--- a/editor/editor_autoload_settings.h
+++ b/editor/editor_autoload_settings.h
@@ -81,7 +81,7 @@ class EditorAutoloadSettings : public VBoxContainer {
void _autoload_add();
void _autoload_selected();
void _autoload_edited();
- void _autoload_button_pressed(Object *p_item, int p_column, int p_button);
+ void _autoload_button_pressed(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
void _autoload_activated();
void _autoload_path_text_changed(const String p_path);
void _autoload_text_submitted(const String p_name);
diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp
index d13d1a6c68..c1cd7f9c7b 100644
--- a/editor/editor_command_palette.cpp
+++ b/editor/editor_command_palette.cpp
@@ -57,20 +57,19 @@ float EditorCommandPalette::_score_path(const String &p_search, const String &p_
}
void EditorCommandPalette::_update_command_search(const String &search_text) {
- commands.get_key_list(&command_keys);
- ERR_FAIL_COND(command_keys.is_empty());
+ ERR_FAIL_COND(commands.size() == 0);
- Map<String, TreeItem *> sections;
+ HashMap<String, TreeItem *> sections;
TreeItem *first_section = nullptr;
// Filter possible candidates.
Vector<CommandEntry> entries;
- for (int i = 0; i < command_keys.size(); i++) {
+ for (const KeyValue<String, Command> &E : commands) {
CommandEntry r;
- r.key_name = command_keys[i];
- r.display_name = commands[r.key_name].name;
- r.shortcut_text = commands[r.key_name].shortcut;
- r.last_used = commands[r.key_name].last_used;
+ r.key_name = E.key;
+ r.display_name = E.value.name;
+ r.shortcut_text = E.value.shortcut;
+ r.last_used = E.value.last_used;
if (search_text.is_subsequence_ofn(r.display_name)) {
if (!search_text.is_empty()) {
@@ -180,7 +179,9 @@ void EditorCommandPalette::open_popup() {
}
void EditorCommandPalette::get_actions_list(List<String> *p_list) const {
- commands.get_key_list(p_list);
+ for (const KeyValue<String, Command> &E : commands) {
+ p_list->push_back(E.key);
+ }
}
void EditorCommandPalette::remove_command(String p_key_name) {
@@ -229,17 +230,14 @@ void EditorCommandPalette::execute_command(String &p_command_key) {
}
void EditorCommandPalette::register_shortcuts_as_command() {
- const String *key = nullptr;
- key = unregistered_shortcuts.next(key);
- while (key != nullptr) {
- String command_name = unregistered_shortcuts[*key].first;
- Ref<Shortcut> shortcut = unregistered_shortcuts[*key].second;
+ for (const KeyValue<String, Pair<String, Ref<Shortcut>>> &E : unregistered_shortcuts) {
+ String command_name = E.value.first;
+ Ref<Shortcut> shortcut = E.value.second;
Ref<InputEventShortcut> ev;
ev.instantiate();
ev->set_shortcut(shortcut);
String shortcut_text = String(shortcut->get_as_text());
- add_command(command_name, *key, callable_mp(EditorNode::get_singleton()->get_viewport(), &Viewport::push_unhandled_input), varray(ev, false), shortcut_text);
- key = unregistered_shortcuts.next(key);
+ add_command(command_name, E.key, callable_mp(EditorNode::get_singleton()->get_viewport(), &Viewport::push_unhandled_input), varray(ev, false), shortcut_text);
}
unregistered_shortcuts.clear();
@@ -276,12 +274,10 @@ void EditorCommandPalette::_theme_changed() {
void EditorCommandPalette::_save_history() const {
Dictionary command_history;
- List<String> command_keys;
- commands.get_key_list(&command_keys);
- for (const String &key : command_keys) {
- if (commands[key].last_used > 0) {
- command_history[key] = commands[key].last_used;
+ for (const KeyValue<String, Command> &E : commands) {
+ if (E.value.last_used > 0) {
+ command_history[E.key] = E.value.last_used;
}
}
EditorSettings::get_singleton()->set_project_metadata("command_palette", "command_history", command_history);
@@ -303,7 +299,7 @@ EditorCommandPalette::EditorCommandPalette() {
add_child(vbc);
command_search_box = memnew(LineEdit);
- command_search_box->set_placeholder(TTR("Filter commands"));
+ command_search_box->set_placeholder(TTR("Filter Commands"));
command_search_box->connect("gui_input", callable_mp(this, &EditorCommandPalette::_sbox_input));
command_search_box->connect("text_changed", callable_mp(this, &EditorCommandPalette::_update_command_search));
command_search_box->set_v_size_flags(Control::SIZE_EXPAND_FILL);
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index a58a279faa..64c234a07c 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -82,7 +82,7 @@ void EditorSelectionHistory::add_object(ObjectID p_object, const String &p_prope
RefCounted *r = Object::cast_to<RefCounted>(obj);
_Object o;
if (r) {
- o.ref = REF(r);
+ o.ref = Ref<RefCounted>(r);
}
o.object = p_object;
o.property = p_property;
@@ -468,12 +468,12 @@ Variant EditorData::instance_custom_type(const String &p_type, const String &p_i
}
void EditorData::remove_custom_type(const String &p_type) {
- for (Map<String, Vector<CustomType>>::Element *E = custom_types.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().size(); i++) {
- if (E->get()[i].name == p_type) {
- E->get().remove_at(i);
- if (E->get().is_empty()) {
- custom_types.erase(E->key());
+ for (KeyValue<String, Vector<CustomType>> &E : custom_types) {
+ for (int i = 0; i < E.value.size(); i++) {
+ if (E.value[i].name == p_type) {
+ E.value.remove_at(i);
+ if (E.value.is_empty()) {
+ custom_types.erase(E.key);
}
return;
}
@@ -549,7 +549,7 @@ void EditorData::remove_scene(int p_idx) {
edited_scene.remove_at(p_idx);
}
-bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, Set<String> &checked_paths) {
+bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, HashSet<String> &checked_paths) {
Ref<SceneState> ss;
if (p_node == p_root) {
@@ -587,7 +587,7 @@ bool EditorData::check_and_update_scene(int p_idx) {
return false;
}
- Set<String> checked_scenes;
+ HashSet<String> checked_scenes;
bool must_reload = _find_updated_instances(edited_scene[p_idx].root, edited_scene[p_idx].root, checked_scenes);
@@ -945,13 +945,10 @@ void EditorData::script_class_set_name(const String &p_path, const StringName &p
}
void EditorData::script_class_save_icon_paths() {
- List<StringName> keys;
- _script_class_icon_paths.get_key_list(&keys);
-
Dictionary d;
- for (const StringName &E : keys) {
- if (ScriptServer::is_global_class(E)) {
- d[E] = _script_class_icon_paths[E];
+ for (const KeyValue<StringName, String> &E : _script_class_icon_paths) {
+ if (ScriptServer::is_global_class(E.key)) {
+ d[E.key] = E.value;
}
}
@@ -1157,7 +1154,7 @@ List<Node *> EditorSelection::get_full_selected_node_list() {
void EditorSelection::clear() {
while (!selection.is_empty()) {
- remove_node(selection.front()->key());
+ remove_node(selection.begin()->key);
}
changed = true;
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 0a9f40b714..351c63f4b9 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -46,7 +46,7 @@ class EditorPlugin;
class EditorSelectionHistory {
// Stores the object & property (if relevant).
struct _Object {
- REF ref;
+ Ref<RefCounted> ref;
ObjectID object;
String property;
bool inspector_only = false;
@@ -129,17 +129,17 @@ private:
String name;
Variant value;
};
- Map<String, Vector<CustomType>> custom_types;
+ HashMap<String, Vector<CustomType>> custom_types;
List<PropertyData> clipboard;
UndoRedo undo_redo;
Vector<Callable> undo_redo_callbacks;
- Map<StringName, Callable> move_element_functions;
+ HashMap<StringName, Callable> move_element_functions;
Vector<EditedScene> edited_scene;
int current_edited_scene;
- bool _find_updated_instances(Node *p_root, Node *p_node, Set<String> &checked_paths);
+ bool _find_updated_instances(Node *p_root, Node *p_node, HashSet<String> &checked_paths);
HashMap<StringName, String> _script_class_icon_paths;
HashMap<String, StringName> _script_class_file_to_path;
@@ -181,7 +181,7 @@ public:
void add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon);
Variant instance_custom_type(const String &p_type, const String &p_inherits);
void remove_custom_type(const String &p_type);
- const Map<String, Vector<CustomType>> &get_custom_types() const { return custom_types; }
+ const HashMap<String, Vector<CustomType>> &get_custom_types() const { return custom_types; }
void instantiate_object_properties(Object *p_object);
@@ -247,7 +247,7 @@ class EditorSelection : public Object {
// Contains the selected nodes and corresponding metadata.
// Metadata objects come from calling _get_editor_data on the editor_plugins, passing the selected node.
- Map<Node *, Object *> selection;
+ HashMap<Node *, Object *> selection;
// Tracks whether the selection change signal has been emitted.
// Prevents multiple signals being called in one frame.
@@ -296,7 +296,7 @@ public:
// Returns all the selected nodes (list version of "get_selected_nodes").
List<Node *> get_full_selected_node_list();
// Returns the map of selected objects and their metadata.
- Map<Node *, Object *> &get_selection() { return selection; }
+ HashMap<Node *, Object *> &get_selection() { return selection; }
EditorSelection();
~EditorSelection();
diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h
index 9baa37793b..95ca0d32b9 100644
--- a/editor/editor_dir_dialog.h
+++ b/editor/editor_dir_dialog.h
@@ -44,7 +44,7 @@ class EditorDirDialog : public ConfirmationDialog {
AcceptDialog *mkdirerr = nullptr;
Button *makedir = nullptr;
- Set<String> opened_paths;
+ HashSet<String> opened_paths;
Tree *tree = nullptr;
bool updating = false;
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 58a9175df1..bb9d930cf5 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -46,6 +46,7 @@
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/script_editor_plugin.h"
#include "scene/resources/resource_format_text.h"
@@ -95,9 +96,9 @@ Ref<EditorExportPlatform> EditorExportPreset::get_platform() const {
void EditorExportPreset::update_files_to_export() {
Vector<String> to_remove;
- for (Set<String>::Element *E = selected_files.front(); E; E = E->next()) {
- if (!FileAccess::exists(E->get())) {
- to_remove.push_back(E->get());
+ for (const String &E : selected_files) {
+ if (!FileAccess::exists(E)) {
+ to_remove.push_back(E);
}
}
for (int i = 0; i < to_remove.size(); ++i) {
@@ -107,8 +108,8 @@ void EditorExportPreset::update_files_to_export() {
Vector<String> EditorExportPreset::get_files_to_export() const {
Vector<String> files;
- for (Set<String>::Element *E = selected_files.front(); E; E = E->next()) {
- files.push_back(E->get());
+ for (const String &E : selected_files) {
+ files.push_back(E);
}
return files;
}
@@ -252,6 +253,83 @@ String EditorExportPreset::get_script_encryption_key() const {
///////////////////////////////////
+bool EditorExportPlatform::fill_log_messages(RichTextLabel *p_log, Error p_err) {
+ bool has_messages = false;
+
+ int msg_count = get_message_count();
+
+ p_log->add_text(TTR("Project export for platform:") + " ");
+ p_log->add_image(get_logo(), 16 * EDSCALE, 16 * EDSCALE, Color(1.0, 1.0, 1.0), INLINE_ALIGNMENT_CENTER);
+ p_log->add_text(" ");
+ p_log->add_text(get_name());
+ p_log->add_text(" - ");
+ if (p_err == OK) {
+ if (get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) {
+ p_log->add_image(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")), 16 * EDSCALE, 16 * EDSCALE, Color(1.0, 1.0, 1.0), INLINE_ALIGNMENT_CENTER);
+ p_log->add_text(" ");
+ p_log->add_text(TTR("Completed with errors."));
+ has_messages = true;
+ } else {
+ p_log->add_image(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")), 16 * EDSCALE, 16 * EDSCALE, Color(1.0, 1.0, 1.0), INLINE_ALIGNMENT_CENTER);
+ p_log->add_text(" ");
+ p_log->add_text(TTR("Completed sucessfully."));
+ if (msg_count > 0) {
+ has_messages = true;
+ }
+ }
+ } else {
+ p_log->add_image(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")), 16 * EDSCALE, 16 * EDSCALE, Color(1.0, 1.0, 1.0), INLINE_ALIGNMENT_CENTER);
+ p_log->add_text(" ");
+ p_log->add_text(TTR("Failed."));
+ has_messages = true;
+ }
+ p_log->add_newline();
+
+ if (msg_count) {
+ p_log->push_table(2);
+ p_log->set_table_column_expand(0, false);
+ p_log->set_table_column_expand(1, true);
+ for (int m = 0; m < msg_count; m++) {
+ EditorExportPlatform::ExportMessage msg = get_message(m);
+ Color color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("font_color"), SNAME("Label"));
+ Ref<Texture> icon;
+
+ switch (msg.msg_type) {
+ case EditorExportPlatform::EXPORT_MESSAGE_INFO: {
+ color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("font_color"), SNAME("Editor")) * Color(1, 1, 1, 0.6);
+ } break;
+ case EditorExportPlatform::EXPORT_MESSAGE_WARNING: {
+ icon = EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Warning"), SNAME("EditorIcons"));
+ color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("warning_color"), SNAME("Editor"));
+ } break;
+ case EditorExportPlatform::EXPORT_MESSAGE_ERROR: {
+ icon = EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Error"), SNAME("EditorIcons"));
+ color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("error_color"), SNAME("Editor"));
+ } break;
+ default:
+ break;
+ }
+
+ p_log->push_cell();
+ p_log->add_text("\t");
+ if (icon.is_valid()) {
+ p_log->add_image(icon);
+ }
+ p_log->pop();
+
+ p_log->push_cell();
+ p_log->push_color(color);
+ p_log->add_text(vformat("[%s]: %s", msg.category, msg.text));
+ p_log->pop();
+ p_log->pop();
+ }
+ p_log->pop();
+ p_log->add_newline();
+ }
+ p_log->add_newline();
+ return has_messages;
+}
+
void EditorExportPlatform::gen_debug_flags(Vector<String> &r_flags, int p_flags) {
String host = EditorSettings::get_singleton()->get("network/debug/remote_host");
int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
@@ -446,7 +524,7 @@ Ref<EditorExportPreset> EditorExportPlatform::create_preset() {
return preset;
}
-void EditorExportPlatform::_export_find_resources(EditorFileSystemDirectory *p_dir, Set<String> &p_paths) {
+void EditorExportPlatform::_export_find_resources(EditorFileSystemDirectory *p_dir, HashSet<String> &p_paths) {
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
_export_find_resources(p_dir->get_subdir(i), p_paths);
}
@@ -459,7 +537,7 @@ void EditorExportPlatform::_export_find_resources(EditorFileSystemDirectory *p_d
}
}
-void EditorExportPlatform::_export_find_dependencies(const String &p_path, Set<String> &p_paths) {
+void EditorExportPlatform::_export_find_dependencies(const String &p_path, HashSet<String> &p_paths) {
if (p_paths.has(p_path)) {
return;
}
@@ -480,7 +558,7 @@ void EditorExportPlatform::_export_find_dependencies(const String &p_path, Set<S
}
}
-void EditorExportPlatform::_edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, Set<String> &r_list, bool exclude) {
+void EditorExportPlatform::_edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, HashSet<String> &r_list, bool exclude) {
da->list_dir_begin();
String cur_dir = da->get_current_dir().replace("\\", "/");
if (!cur_dir.ends_with("/")) {
@@ -528,7 +606,7 @@ void EditorExportPlatform::_edit_files_with_filter(Ref<DirAccess> &da, const Vec
}
}
-void EditorExportPlatform::_edit_filter_list(Set<String> &r_list, const String &p_filter, bool exclude) {
+void EditorExportPlatform::_edit_filter_list(HashSet<String> &r_list, const String &p_filter, bool exclude) {
if (p_filter.is_empty()) {
return;
}
@@ -648,10 +726,10 @@ void EditorExportPlugin::_export_end_script() {
GDVIRTUAL_CALL(_export_end);
}
-void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
+void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
}
-void EditorExportPlugin::_export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
+void EditorExportPlugin::_export_begin(const HashSet<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
}
void EditorExportPlugin::skip() {
@@ -739,7 +817,7 @@ EditorExportPlatform::ExportNotifier::~ExportNotifier() {
Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &p_preset, bool p_debug, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func) {
//figure out paths of files that will be exported
- Set<String> paths;
+ HashSet<String> paths;
Vector<String> path_remaps;
if (p_preset->get_export_filter() == EditorExportPreset::EXPORT_ALL_RESOURCES) {
@@ -872,15 +950,15 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
}
FeatureContainers feature_containers = get_feature_containers(p_preset, p_debug);
- Set<String> &features = feature_containers.features;
+ HashSet<String> &features = feature_containers.features;
Vector<String> &features_pv = feature_containers.features_pv;
//store everything in the export medium
int idx = 0;
int total = paths.size();
- for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
- String path = E->get();
+ for (const String &E : paths) {
+ String path = E;
String type = ResourceLoader::get_resource_type(path);
if (FileAccess::exists(path + ".import")) {
@@ -910,7 +988,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
List<String> remaps;
config->get_section_keys("remap", &remaps);
- Set<String> remap_features;
+ HashSet<String> remap_features;
for (const String &F : remaps) {
String remap = F;
@@ -1134,7 +1212,10 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, b
String tmppath = EditorPaths::get_singleton()->get_cache_dir().plus_file("packtmp");
Ref<FileAccess> ftmp = FileAccess::open(tmppath, FileAccess::WRITE);
- ERR_FAIL_COND_V_MSG(ftmp.is_null(), ERR_CANT_CREATE, "Cannot create file '" + tmppath + "'.");
+ if (ftmp.is_null()) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), vformat(TTR("Cannot create file \"%s\"."), tmppath));
+ return ERR_CANT_CREATE;
+ }
PackData pd;
pd.ep = &ep;
@@ -1149,7 +1230,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, b
if (err != OK) {
DirAccess::remove_file_or_error(tmppath);
- ERR_PRINT("Failed to export project files");
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), TTR("Failed to export project files."));
return err;
}
@@ -1162,14 +1243,16 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, b
f = FileAccess::open(p_path, FileAccess::WRITE);
if (f.is_null()) {
DirAccess::remove_file_or_error(tmppath);
- ERR_FAIL_V(ERR_CANT_CREATE);
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), vformat(TTR("Can't open file to read from path \"%s\"."), tmppath));
+ return ERR_CANT_CREATE;
}
} else {
// Append to executable
f = FileAccess::open(p_path, FileAccess::READ_WRITE);
if (f.is_null()) {
DirAccess::remove_file_or_error(tmppath);
- ERR_FAIL_V(ERR_FILE_CANT_OPEN);
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), vformat(TTR("Can't open executable file from path \"%s\"."), tmppath));
+ return ERR_FILE_CANT_OPEN;
}
f->seek_end();
@@ -1245,10 +1328,16 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, b
}
}
fae.instantiate();
- ERR_FAIL_COND_V(fae.is_null(), ERR_SKIP);
+ if (fae.is_null()) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), TTR("Can't create encrypted file."));
+ return ERR_CANT_CREATE;
+ }
err = fae->open_and_parse(f, key, FileAccessEncrypted::MODE_WRITE_AES256, false);
- ERR_FAIL_COND_V(err != OK, ERR_SKIP);
+ if (err != OK) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), TTR("Can't open encrypted file to write."));
+ return ERR_CANT_CREATE;
+ }
fhead = fae;
}
@@ -1293,7 +1382,8 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, b
ftmp = FileAccess::open(tmppath, FileAccess::READ);
if (ftmp.is_null()) {
DirAccess::remove_file_or_error(tmppath);
- ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Can't open file to read from path '" + String(tmppath) + "'.");
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), vformat(TTR("Can't open file to read from path \"%s\"."), tmppath));
+ return ERR_CANT_CREATE;
}
const int bufsize = 16384;
@@ -1334,7 +1424,8 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, b
Error EditorExportPlatform::save_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) {
EditorProgress ep("savezip", TTR("Packing"), 102, true);
- zlib_filefunc_def io = zipio_create_io();
+ Ref<FileAccess> io_fa;
+ zlib_filefunc_def io = zipio_create_io(&io_fa);
zipFile zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io);
ZipData zd;
@@ -1343,7 +1434,7 @@ Error EditorExportPlatform::save_zip(const Ref<EditorExportPreset> &p_preset, bo
Error err = export_project_files(p_preset, p_debug, _save_zip_file, &zd);
if (err != OK && err != ERR_SKIP) {
- ERR_PRINT("Failed to export project files");
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Save ZIP"), TTR("Failed to export project files."));
}
zipClose(zip, nullptr);
@@ -1668,7 +1759,7 @@ void EditorExport::load_config() {
}
void EditorExport::update_export_presets() {
- Map<StringName, List<EditorExportPlatform::ExportOption>> platform_options;
+ HashMap<StringName, List<EditorExportPlatform::ExportOption>> platform_options;
for (int i = 0; i < export_platforms.size(); i++) {
Ref<EditorExportPlatform> platform = export_platforms[i];
@@ -1690,7 +1781,7 @@ void EditorExport::update_export_presets() {
List<EditorExportPlatform::ExportOption> options = platform_options[preset->get_platform()->get_name()];
// Copy the previous preset values
- Map<StringName, Variant> previous_values = preset->values;
+ HashMap<StringName, Variant> previous_values = preset->values;
// Clear the preset properties and values prior to reloading
preset->properties.clear();
@@ -1821,6 +1912,23 @@ bool EditorExportPlatformPC::can_export(const Ref<EditorExportPreset> &p_preset,
Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
+ Error err = prepare_template(p_preset, p_debug, p_path, p_flags);
+ if (err == OK) {
+ err = modify_template(p_preset, p_debug, p_path, p_flags);
+ }
+ if (err == OK) {
+ err = export_project_data(p_preset, p_debug, p_path, p_flags);
+ }
+
+ return err;
+}
+
+Error EditorExportPlatformPC::prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
+ if (!DirAccess::exists(p_path.get_base_dir())) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), TTR("The given export path doesn't exist."));
+ return ERR_FILE_BAD_PATH;
+ }
+
String custom_debug = p_preset->get("custom_template/debug");
String custom_release = p_preset->get("custom_template/release");
@@ -1833,57 +1941,63 @@ Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_pr
}
if (!template_path.is_empty() && !FileAccess::exists(template_path)) {
- EditorNode::get_singleton()->show_warning(TTR("Template file not found:") + "\n" + template_path);
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), vformat(TTR("Template file not found: \"%s\"."), template_path));
return ERR_FILE_NOT_FOUND;
}
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->make_dir_recursive(p_path.get_base_dir());
Error err = da->copy(template_path, p_path, get_chmod_flags());
+ if (err != OK) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), TTR("Failed to copy export template."));
+ }
- if (err == OK) {
- String pck_path;
- if (p_preset->get("binary_format/embed_pck")) {
- pck_path = p_path;
- } else {
- pck_path = p_path.get_basename() + ".pck";
- }
+ return err;
+}
- Vector<SharedObject> so_files;
+Error EditorExportPlatformPC::export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
+ String pck_path;
+ if (p_preset->get("binary_format/embed_pck")) {
+ pck_path = p_path;
+ } else {
+ pck_path = p_path.get_basename() + ".pck";
+ }
- int64_t embedded_pos;
- int64_t embedded_size;
- err = save_pack(p_preset, p_debug, pck_path, &so_files, p_preset->get("binary_format/embed_pck"), &embedded_pos, &embedded_size);
- if (err == OK && p_preset->get("binary_format/embed_pck")) {
- if (embedded_size >= 0x100000000 && !p_preset->get("binary_format/64_bits")) {
- EditorNode::get_singleton()->show_warning(TTR("On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."));
- return ERR_INVALID_PARAMETER;
- }
+ Vector<SharedObject> so_files;
- err = fixup_embedded_pck(p_path, embedded_pos, embedded_size);
+ int64_t embedded_pos;
+ int64_t embedded_size;
+ Error err = save_pack(p_preset, p_debug, pck_path, &so_files, p_preset->get("binary_format/embed_pck"), &embedded_pos, &embedded_size);
+ if (err == OK && p_preset->get("binary_format/embed_pck")) {
+ if (embedded_size >= 0x100000000 && !p_preset->get("binary_format/64_bits")) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("PCK Embedding"), TTR("On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."));
+ return ERR_INVALID_PARAMETER;
}
- if (err == OK && !so_files.is_empty()) {
- // If shared object files, copy them.
- for (int i = 0; i < so_files.size() && err == OK; i++) {
- String src_path = ProjectSettings::get_singleton()->globalize_path(so_files[i].path);
- String target_path;
- if (so_files[i].target.is_empty()) {
- target_path = p_path.get_base_dir().plus_file(src_path.get_file());
- } else {
- target_path = p_path.get_base_dir().plus_file(so_files[i].target).plus_file(src_path.get_file());
- }
+ err = fixup_embedded_pck(p_path, embedded_pos, embedded_size);
+ }
- if (da->dir_exists(src_path)) {
- err = da->make_dir_recursive(target_path);
- if (err == OK) {
- err = da->copy_dir(src_path, target_path, -1, true);
- }
- } else {
- err = da->copy(src_path, target_path);
- if (err == OK) {
- err = sign_shared_object(p_preset, p_debug, target_path);
- }
+ if (err == OK && !so_files.is_empty()) {
+ // If shared object files, copy them.
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ for (int i = 0; i < so_files.size() && err == OK; i++) {
+ String src_path = ProjectSettings::get_singleton()->globalize_path(so_files[i].path);
+ String target_path;
+ if (so_files[i].target.is_empty()) {
+ target_path = p_path.get_base_dir().plus_file(src_path.get_file());
+ } else {
+ target_path = p_path.get_base_dir().plus_file(so_files[i].target).plus_file(src_path.get_file());
+ }
+
+ if (da->dir_exists(src_path)) {
+ err = da->make_dir_recursive(target_path);
+ if (err == OK) {
+ err = da->copy_dir(src_path, target_path, -1, true);
+ }
+ } else {
+ err = da->copy(src_path, target_path);
+ if (err == OK) {
+ err = sign_shared_object(p_preset, p_debug, target_path);
}
}
}
@@ -1914,7 +2028,7 @@ void EditorExportPlatformPC::get_platform_features(List<String> *r_features) {
r_features->push_back(get_os_name().to_lower()); //OS name is a feature
}
-void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
+void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) {
if (p_features.has("bptc")) {
if (p_preset->has("texture_format/no_bptc_fallbacks")) {
p_features.erase("s3tc");
@@ -1932,7 +2046,7 @@ void EditorExportPlatformPC::set_chmod_flags(int p_flags) {
///////////////////////
-void EditorExportTextSceneToBinaryPlugin::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
+void EditorExportTextSceneToBinaryPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
String extension = p_path.get_extension().to_lower();
if (extension != "tres" && extension != "tscn") {
return;
diff --git a/editor/editor_export.h b/editor/editor_export.h
index 236f4d129c..6f41736d2d 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -33,6 +33,7 @@
#include "core/io/dir_access.h"
#include "core/io/resource.h"
+#include "scene/gui/rich_text_label.h"
#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/texture.h"
@@ -66,14 +67,14 @@ private:
String export_path;
String exporter;
- Set<String> selected_files;
+ HashSet<String> selected_files;
bool runnable = false;
friend class EditorExport;
friend class EditorExportPlatform;
List<PropertyInfo> properties;
- Map<StringName, Variant> values;
+ HashMap<StringName, Variant> values;
String name;
@@ -170,6 +171,19 @@ public:
typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
typedef Error (*EditorExportSaveSharedObject)(void *p_userdata, const SharedObject &p_so);
+ enum ExportMessageType {
+ EXPORT_MESSAGE_NONE,
+ EXPORT_MESSAGE_INFO,
+ EXPORT_MESSAGE_WARNING,
+ EXPORT_MESSAGE_ERROR,
+ };
+
+ struct ExportMessage {
+ ExportMessageType msg_type;
+ String category;
+ String text;
+ };
+
private:
struct SavedData {
uint64_t ofs = 0;
@@ -196,19 +210,21 @@ private:
};
struct FeatureContainers {
- Set<String> features;
+ HashSet<String> features;
Vector<String> features_pv;
};
- void _export_find_resources(EditorFileSystemDirectory *p_dir, Set<String> &p_paths);
- void _export_find_dependencies(const String &p_path, Set<String> &p_paths);
+ Vector<ExportMessage> messages;
+
+ void _export_find_resources(EditorFileSystemDirectory *p_dir, HashSet<String> &p_paths);
+ void _export_find_dependencies(const String &p_path, HashSet<String> &p_paths);
void gen_debug_flags(Vector<String> &r_flags, int p_flags);
static Error _save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
static Error _save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
- void _edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, Set<String> &r_list, bool exclude);
- void _edit_filter_list(Set<String> &r_list, const String &p_filter, bool exclude);
+ void _edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, HashSet<String> &r_list, bool exclude);
+ void _edit_filter_list(HashSet<String> &r_list, const String &p_filter, bool exclude);
static Error _add_shared_object(void *p_userdata, const SharedObject &p_so);
@@ -240,9 +256,50 @@ public:
virtual Ref<EditorExportPreset> create_preset();
+ virtual void clear_messages() { messages.clear(); }
+ virtual void add_message(ExportMessageType p_type, const String &p_category, const String &p_message) {
+ ExportMessage msg;
+ msg.category = p_category;
+ msg.text = p_message;
+ msg.msg_type = p_type;
+ messages.push_back(msg);
+ switch (p_type) {
+ case EXPORT_MESSAGE_INFO: {
+ print_line(vformat("%s: %s\n", msg.category, msg.text));
+ } break;
+ case EXPORT_MESSAGE_WARNING: {
+ WARN_PRINT(vformat("%s: %s\n", msg.category, msg.text));
+ } break;
+ case EXPORT_MESSAGE_ERROR: {
+ ERR_PRINT(vformat("%s: %s\n", msg.category, msg.text));
+ } break;
+ default:
+ break;
+ }
+ }
+
+ virtual int get_message_count() const {
+ return messages.size();
+ }
+
+ virtual ExportMessage get_message(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, messages.size(), ExportMessage());
+ return messages[p_index];
+ }
+
+ virtual ExportMessageType get_worst_message_type() const {
+ ExportMessageType worst_type = EXPORT_MESSAGE_NONE;
+ for (int i = 0; i < messages.size(); i++) {
+ worst_type = MAX(worst_type, messages[i].msg_type);
+ }
+ return worst_type;
+ }
+
+ virtual bool fill_log_messages(RichTextLabel *p_log, Error p_err);
+
virtual void get_export_options(List<ExportOption> *r_options) = 0;
virtual bool should_update_export_options() { return false; }
- virtual bool get_export_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { return true; }
+ virtual bool get_export_option_visibility(const String &p_option, const HashMap<StringName, Variant> &p_options) const { return true; }
virtual String get_os_name() const = 0;
virtual String get_name() const = 0;
@@ -279,7 +336,7 @@ public:
virtual Error export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual Error export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual void get_platform_features(List<String> *r_features) = 0;
- virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) = 0;
+ virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) = 0;
virtual String get_debug_protocol() const { return "tcp://"; }
EditorExportPlatform();
@@ -349,8 +406,8 @@ protected:
void skip();
- virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
- virtual void _export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags);
+ virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features);
+ virtual void _export_begin(const HashSet<String> &p_features, bool p_debug, const String &p_path, int p_flags);
static void _bind_methods();
@@ -442,6 +499,11 @@ public:
virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path);
virtual String get_template_file_name(const String &p_target, const String &p_arch) const = 0;
+ virtual Error prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
+ virtual Error modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { return OK; };
+ virtual Error export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
+
+ void set_extension(const String &p_extension, const String &p_feature_key = "default");
void set_name(const String &p_name);
void set_os_name(const String &p_name);
@@ -449,12 +511,12 @@ public:
void add_platform_feature(const String &p_feature);
virtual void get_platform_features(List<String> *r_features) override;
- virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override;
+ virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override;
int get_chmod_flags() const;
void set_chmod_flags(int p_flags);
- virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) const {
+ virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) {
return Error::OK;
}
};
@@ -463,7 +525,7 @@ class EditorExportTextSceneToBinaryPlugin : public EditorExportPlugin {
GDCLASS(EditorExportTextSceneToBinaryPlugin, EditorExportPlugin);
public:
- virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) override;
+ virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) override;
EditorExportTextSceneToBinaryPlugin();
};
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index a20f112b2a..f8fc28c31c 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -101,7 +101,7 @@ bool EditorFeatureProfile::is_class_editor_disabled(const StringName &p_class) c
void EditorFeatureProfile::set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled) {
if (p_disabled) {
if (!disabled_properties.has(p_class)) {
- disabled_properties[p_class] = Set<StringName>();
+ disabled_properties[p_class] = HashSet<StringName>();
}
disabled_properties[p_class].insert(p_property);
@@ -166,24 +166,24 @@ Error EditorFeatureProfile::save_to_file(const String &p_path) {
Dictionary data;
data["type"] = "feature_profile";
Array dis_classes;
- for (Set<StringName>::Element *E = disabled_classes.front(); E; E = E->next()) {
- dis_classes.push_back(String(E->get()));
+ for (const StringName &E : disabled_classes) {
+ dis_classes.push_back(String(E));
}
dis_classes.sort();
data["disabled_classes"] = dis_classes;
Array dis_editors;
- for (Set<StringName>::Element *E = disabled_editors.front(); E; E = E->next()) {
- dis_editors.push_back(String(E->get()));
+ for (const StringName &E : disabled_editors) {
+ dis_editors.push_back(String(E));
}
dis_editors.sort();
data["disabled_editors"] = dis_editors;
Array dis_props;
- for (KeyValue<StringName, Set<StringName>> &E : disabled_properties) {
- for (Set<StringName>::Element *F = E.value.front(); F; F = F->next()) {
- dis_props.push_back(String(E.key) + ":" + String(F->get()));
+ for (KeyValue<StringName, HashSet<StringName>> &E : disabled_properties) {
+ for (const StringName &F : E.value) {
+ dis_props.push_back(String(E.key) + ":" + String(F));
}
}
@@ -556,9 +556,9 @@ void EditorFeatureProfileManager::_class_list_item_selected() {
String class_description;
DocTools *dd = EditorHelp::get_doc_data();
- Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(class_name);
+ HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(class_name);
if (E) {
- class_description = DTR(E->get().brief_description);
+ class_description = DTR(E->value.brief_description);
}
description_bit->set_text(class_description);
diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h
index 19df8a9686..dab6c951e4 100644
--- a/editor/editor_feature_profile.h
+++ b/editor/editor_feature_profile.h
@@ -56,11 +56,11 @@ public:
};
private:
- Set<StringName> disabled_classes;
- Set<StringName> disabled_editors;
- Map<StringName, Set<StringName>> disabled_properties;
+ HashSet<StringName> disabled_classes;
+ HashSet<StringName> disabled_editors;
+ HashMap<StringName, HashSet<StringName>> disabled_properties;
- Set<StringName> collapsed_classes;
+ HashSet<StringName> collapsed_classes;
bool features_disabled[FEATURE_MAX];
static const char *feature_names[FEATURE_MAX];
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index dca69ffd5f..95f72476aa 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -529,7 +529,11 @@ void EditorFileDialog::_multi_selected(int p_item, bool p_selected) {
get_ok_button()->set_disabled(_is_open_should_be_disabled());
}
-void EditorFileDialog::_items_clear_selection() {
+void EditorFileDialog::_items_clear_selection(const Vector2 &p_pos, MouseButton p_mouse_button_index) {
+ if (p_mouse_button_index != MouseButton::LEFT) {
+ return;
+ }
+
item_list->deselect_all();
// If nothing is selected, then block Open button.
@@ -583,7 +587,11 @@ void EditorFileDialog::_item_dc_selected(int p_item) {
}
}
-void EditorFileDialog::_item_list_item_rmb_selected(int p_item, const Vector2 &p_pos) {
+void EditorFileDialog::_item_list_item_rmb_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index) {
+ if (p_mouse_button_index != MouseButton::RIGHT) {
+ return;
+ }
+
// Right click on specific file(s) or folder(s).
item_menu->clear();
item_menu->reset_size();
@@ -624,12 +632,20 @@ void EditorFileDialog::_item_list_item_rmb_selected(int p_item, const Vector2 &p
}
}
-void EditorFileDialog::_item_list_rmb_clicked(const Vector2 &p_pos) {
- // Right click on folder background. Deselect all files so that actions are applied on the current folder.
+void EditorFileDialog::_item_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index) {
+ if (p_mouse_button_index != MouseButton::RIGHT && p_mouse_button_index != MouseButton::LEFT) {
+ return;
+ }
+
+ // Left or right click on folder background. Deselect all files so that actions are applied on the current folder.
for (int i = 0; i < item_list->get_item_count(); i++) {
item_list->deselect(i);
}
+ if (p_mouse_button_index != MouseButton::RIGHT) {
+ return;
+ }
+
item_menu->clear();
item_menu->reset_size();
@@ -740,7 +756,7 @@ void EditorFileDialog::update_file_list() {
item_list->set_icon_mode(ItemList::ICON_MODE_TOP);
item_list->set_fixed_column_width(thumbnail_size * 3 / 2);
item_list->set_max_text_lines(2);
- item_list->set_text_overrun_behavior(TextParagraph::OVERRUN_TRIM_ELLIPSIS);
+ item_list->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS);
item_list->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
if (thumbnail_size < 64) {
@@ -1583,11 +1599,9 @@ bool EditorFileDialog::are_previews_enabled() {
EditorFileDialog::EditorFileDialog() {
show_hidden_files = default_show_hidden_files;
display_mode = default_display_mode;
- local_history_pos = 0;
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
- mode = FILE_MODE_SAVE_FILE;
set_title(TTR("Save a File"));
ED_SHORTCUT("file_dialog/go_back", TTR("Go Back"), KeyModifierMask::ALT | Key::LEFT);
@@ -1631,7 +1645,7 @@ EditorFileDialog::EditorFileDialog() {
pathhb->add_child(drives_container);
dir = memnew(LineEdit);
- dir->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
+ dir->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
pathhb->add_child(dir);
dir->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1755,8 +1769,8 @@ EditorFileDialog::EditorFileDialog() {
item_list = memnew(ItemList);
item_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- item_list->connect("item_rmb_selected", callable_mp(this, &EditorFileDialog::_item_list_item_rmb_selected));
- item_list->connect("rmb_clicked", callable_mp(this, &EditorFileDialog::_item_list_rmb_clicked));
+ item_list->connect("item_clicked", callable_mp(this, &EditorFileDialog::_item_list_item_rmb_clicked));
+ item_list->connect("empty_clicked", callable_mp(this, &EditorFileDialog::_item_list_empty_clicked));
item_list->set_allow_rmb_select(true);
list_vb->add_child(item_list);
@@ -1782,7 +1796,7 @@ EditorFileDialog::EditorFileDialog() {
file_box->add_child(l);
file = memnew(LineEdit);
- file->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
+ file->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
file->set_stretch_ratio(4);
file->set_h_size_flags(Control::SIZE_EXPAND_FILL);
file_box->add_child(file);
@@ -1795,20 +1809,18 @@ EditorFileDialog::EditorFileDialog() {
item_vb->add_child(file_box);
dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- access = ACCESS_RESOURCES;
_update_drives();
connect("confirmed", callable_mp(this, &EditorFileDialog::_action_pressed));
item_list->connect("item_selected", callable_mp(this, &EditorFileDialog::_item_selected), varray(), CONNECT_DEFERRED);
item_list->connect("multi_selected", callable_mp(this, &EditorFileDialog::_multi_selected), varray(), CONNECT_DEFERRED);
item_list->connect("item_activated", callable_mp(this, &EditorFileDialog::_item_dc_selected), varray());
- item_list->connect("nothing_selected", callable_mp(this, &EditorFileDialog::_items_clear_selection));
+ item_list->connect("empty_clicked", callable_mp(this, &EditorFileDialog::_items_clear_selection));
dir->connect("text_submitted", callable_mp(this, &EditorFileDialog::_dir_submitted));
file->connect("text_submitted", callable_mp(this, &EditorFileDialog::_file_submitted));
filter->connect("item_selected", callable_mp(this, &EditorFileDialog::_filter_selected));
confirm_save = memnew(ConfirmationDialog);
- //confirm_save->set_as_top_level(true);
add_child(confirm_save);
confirm_save->connect("confirmed", callable_mp(this, &EditorFileDialog::_save_confirm_pressed));
@@ -1826,7 +1838,7 @@ EditorFileDialog::EditorFileDialog() {
makedialog->add_child(makevb);
makedirname = memnew(LineEdit);
- makedirname->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
+ makedirname->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
makevb->add_margin_child(TTR("Name:"), makedirname);
add_child(makedialog);
makedialog->register_text_enter(makedirname);
@@ -1843,9 +1855,6 @@ EditorFileDialog::EditorFileDialog() {
if (register_func) {
register_func(this);
}
-
- preview_wheel_timeout = 0;
- preview_wheel_index = 0;
}
EditorFileDialog::~EditorFileDialog() {
diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h
index db2a2ab09f..5f2e29b690 100644
--- a/editor/editor_file_dialog.h
+++ b/editor/editor_file_dialog.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EDITORFILEDIALOG_H
-#define EDITORFILEDIALOG_H
+#ifndef EDITOR_FILE_DIALOG_H
+#define EDITOR_FILE_DIALOG_H
#include "core/io/dir_access.h"
#include "editor/plugins/editor_preview_plugins.h"
@@ -88,11 +88,11 @@ private:
LineEdit *makedirname = nullptr;
Button *makedir = nullptr;
- Access access;
+ Access access = ACCESS_RESOURCES;
VBoxContainer *vbox = nullptr;
- FileMode mode;
- bool can_create_dir;
+ FileMode mode = FILE_MODE_SAVE_FILE;
+ bool can_create_dir = false;
LineEdit *dir = nullptr;
Button *dir_prev = nullptr;
@@ -130,15 +130,15 @@ private:
ItemList *recent = nullptr;
Vector<String> local_history;
- int local_history_pos;
+ int local_history_pos = 0;
void _push_history();
Vector<String> filters;
bool previews_enabled = true;
bool preview_waiting = false;
- int preview_wheel_index;
- float preview_wheel_timeout;
+ int preview_wheel_index = 0;
+ float preview_wheel_timeout = 0.0f;
static bool default_show_hidden_files;
static DisplayMode default_display_mode;
@@ -165,11 +165,11 @@ private:
void _item_selected(int p_item);
void _multi_selected(int p_item, bool p_selected);
- void _items_clear_selection();
+ void _items_clear_selection(const Vector2 &p_pos, MouseButton p_mouse_button_index);
void _item_dc_selected(int p_item);
- void _item_list_item_rmb_selected(int p_item, const Vector2 &p_pos);
- void _item_list_rmb_clicked(const Vector2 &p_pos);
+ void _item_list_item_rmb_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index);
+ void _item_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
void _item_menu_id_pressed(int p_option);
void _select_drive(int p_idx);
@@ -257,4 +257,4 @@ VARIANT_ENUM_CAST(EditorFileDialog::FileMode);
VARIANT_ENUM_CAST(EditorFileDialog::Access);
VARIANT_ENUM_CAST(EditorFileDialog::DisplayMode);
-#endif // EDITORFILEDIALOG_H
+#endif // EDITOR_FILE_DIALOG_H
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 099dfe69d5..f9a4c14c48 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -514,7 +514,7 @@ bool EditorFileSystem::_scan_import_support(Vector<String> reimports) {
if (import_support_queries.size() == 0) {
return false;
}
- Map<String, int> import_support_test;
+ HashMap<String, int> import_support_test;
Vector<bool> import_support_tested;
import_support_tested.resize(import_support_queries.size());
for (int i = 0; i < import_support_queries.size(); i++) {
@@ -532,9 +532,9 @@ bool EditorFileSystem::_scan_import_support(Vector<String> reimports) {
}
for (int i = 0; i < reimports.size(); i++) {
- Map<String, int>::Element *E = import_support_test.find(reimports[i].get_extension());
+ HashMap<String, int>::Iterator E = import_support_test.find(reimports[i].get_extension());
if (E) {
- import_support_tested.write[E->get()] = true;
+ import_support_tested.write[E->value] = true;
}
}
@@ -1458,8 +1458,8 @@ void EditorFileSystem::_save_late_updated_files() {
String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file("filesystem_update4");
Ref<FileAccess> f = FileAccess::open(fscache, FileAccess::WRITE);
ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + fscache + "'. Check user write permissions.");
- for (Set<String>::Element *E = late_update_files.front(); E; E = E->next()) {
- f->store_line(E->get());
+ for (const String &E : late_update_files) {
+ f->store_line(E);
}
}
@@ -1636,15 +1636,15 @@ void EditorFileSystem::update_file(const String &p_file) {
_queue_update_script_classes();
}
-Set<String> EditorFileSystem::get_valid_extensions() const {
+HashSet<String> EditorFileSystem::get_valid_extensions() const {
return valid_extensions;
}
Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector<String> &p_files) {
String importer_name;
- Map<String, Map<StringName, Variant>> source_file_options;
- Map<String, String> base_paths;
+ HashMap<String, HashMap<StringName, Variant>> source_file_options;
+ HashMap<String, String> base_paths;
for (int i = 0; i < p_files.size(); i++) {
Ref<ConfigFile> config;
config.instantiate();
@@ -1659,7 +1659,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
- source_file_options[p_files[i]] = Map<StringName, Variant>();
+ source_file_options[p_files[i]] = HashMap<StringName, Variant>();
importer_name = file_importer_name;
if (importer_name == "keep") {
@@ -1699,7 +1699,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
Error err = importer->import_group_file(p_group_file, source_file_options, base_paths);
//all went well, overwrite config files with proper remaps and md5s
- for (const KeyValue<String, Map<StringName, Variant>> &E : source_file_options) {
+ for (const KeyValue<String, HashMap<StringName, Variant>> &E : source_file_options) {
const String &file = E.key;
String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(file);
Vector<String> dest_paths;
@@ -1808,7 +1808,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
return err;
}
-void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName, Variant> *p_custom_options, const String &p_custom_importer) {
+void EditorFileSystem::_reimport_file(const String &p_file, const HashMap<StringName, Variant> *p_custom_options, const String &p_custom_importer) {
EditorFileSystemDirectory *fs = nullptr;
int cpos = -1;
bool found = _find_file(p_file, &fs, cpos);
@@ -1816,7 +1816,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName
//try to obtain existing params
- Map<StringName, Variant> params;
+ HashMap<StringName, Variant> params;
String importer_name; //empty by default though
if (!p_custom_importer.is_empty()) {
@@ -2047,7 +2047,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName
EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
}
-void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, Map<String, Vector<String>> &group_files, Set<String> &groups_to_reimport) {
+void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, HashMap<String, Vector<String>> &group_files, HashSet<String> &groups_to_reimport) {
int fc = efd->files.size();
const EditorFileSystemDirectory::FileInfo *const *files = efd->files.ptr();
for (int i = 0; i < fc; i++) {
@@ -2064,7 +2064,7 @@ void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, Map<Str
}
}
-void EditorFileSystem::reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const Map<StringName, Variant> &p_custom_params) {
+void EditorFileSystem::reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const HashMap<StringName, Variant> &p_custom_params) {
_reimport_file(p_file, &p_custom_params, p_importer);
}
@@ -2079,7 +2079,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
Vector<ImportFile> reimport_files;
- Set<String> groups_to_reimport;
+ HashSet<String> groups_to_reimport;
for (int i = 0; i < p_files.size(); i++) {
String file = p_files[i];
@@ -2165,7 +2165,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
//reimport groups
if (groups_to_reimport.size()) {
- Map<String, Vector<String>> group_files;
+ HashMap<String, Vector<String>> group_files;
_find_group_files(filesystem, group_files, groups_to_reimport);
for (const KeyValue<String, Vector<String>> &E : group_files) {
Error err = _reimport_group(E.key, E.value);
@@ -2290,7 +2290,7 @@ ResourceUID::ID EditorFileSystem::_resource_saver_get_resource_id_for_path(const
}
}
-static void _scan_extensions_dir(EditorFileSystemDirectory *d, Set<String> &extensions) {
+static void _scan_extensions_dir(EditorFileSystemDirectory *d, HashSet<String> &extensions) {
int fc = d->get_file_count();
for (int i = 0; i < fc; i++) {
if (d->get_file_type(i) == SNAME("NativeExtension")) {
@@ -2304,7 +2304,7 @@ static void _scan_extensions_dir(EditorFileSystemDirectory *d, Set<String> &exte
}
bool EditorFileSystem::_scan_extensions() {
EditorFileSystemDirectory *d = get_filesystem();
- Set<String> extensions;
+ HashSet<String> extensions;
_scan_extensions_dir(d, extensions);
@@ -2372,6 +2372,7 @@ void EditorFileSystem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_filesystem_path", "path"), &EditorFileSystem::get_filesystem_path);
ClassDB::bind_method(D_METHOD("get_file_type", "path"), &EditorFileSystem::get_file_type);
ClassDB::bind_method(D_METHOD("update_script_classes"), &EditorFileSystem::update_script_classes);
+ ClassDB::bind_method(D_METHOD("reimport_files", "files"), &EditorFileSystem::reimport_files);
ADD_SIGNAL(MethodInfo("filesystem_changed"));
ADD_SIGNAL(MethodInfo("sources_changed", PropertyInfo(Variant::BOOL, "exist")));
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index 81811d2eb0..07b1132046 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -34,8 +34,8 @@
#include "core/io/dir_access.h"
#include "core/os/thread.h"
#include "core/os/thread_safe.h"
+#include "core/templates/hash_set.h"
#include "core/templates/safe_refcount.h"
-#include "core/templates/set.h"
#include "core/templates/thread_work_pool.h"
#include "scene/main/node.h"
@@ -180,7 +180,7 @@ class EditorFileSystem : public Node {
void _scan_filesystem();
- Set<String> late_update_files;
+ HashSet<String> late_update_files;
void _save_late_updated_files();
@@ -221,9 +221,9 @@ class EditorFileSystem : public Node {
void _delete_internal_files(String p_file);
- Set<String> textfile_extensions;
- Set<String> valid_extensions;
- Set<String> import_extensions;
+ HashSet<String> textfile_extensions;
+ HashSet<String> valid_extensions;
+ HashSet<String> import_extensions;
void _scan_new_dir(EditorFileSystemDirectory *p_dir, Ref<DirAccess> &da, const ScanProgress &p_progress);
@@ -240,7 +240,7 @@ class EditorFileSystem : public Node {
void _update_extensions();
- void _reimport_file(const String &p_file, const Map<StringName, Variant> *p_custom_options = nullptr, const String &p_custom_importer = String());
+ void _reimport_file(const String &p_file, const HashMap<StringName, Variant> *p_custom_options = nullptr, const String &p_custom_importer = String());
Error _reimport_group(const String &p_group_file, const Vector<String> &p_files);
bool _test_for_reimport(const String &p_path, bool p_only_imported_files);
@@ -269,11 +269,11 @@ class EditorFileSystem : public Node {
bool using_fat32_or_exfat; // Workaround for projects in FAT32 or exFAT filesystem (pendrives, most of the time)
- void _find_group_files(EditorFileSystemDirectory *efd, Map<String, Vector<String>> &group_files, Set<String> &groups_to_reimport);
+ void _find_group_files(EditorFileSystemDirectory *efd, HashMap<String, Vector<String>> &group_files, HashSet<String> &groups_to_reimport);
void _move_group_files(EditorFileSystemDirectory *efd, const String &p_group_file, const String &p_new_location);
- Set<String> group_file_cache;
+ HashSet<String> group_file_cache;
ThreadWorkPool import_threads;
@@ -306,7 +306,7 @@ public:
void scan();
void scan_changes();
void update_file(const String &p_file);
- Set<String> get_valid_extensions() const;
+ HashSet<String> get_valid_extensions() const;
EditorFileSystemDirectory *get_filesystem_path(const String &p_path);
String get_file_type(const String &p_file) const;
@@ -314,7 +314,7 @@ public:
void reimport_files(const Vector<String> &p_files);
- void reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const Map<StringName, Variant> &p_custom_params);
+ void reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const HashMap<StringName, Variant> &p_custom_params);
void update_script_classes();
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
index 548f05217e..9e1b361f64 100644
--- a/editor/editor_folding.cpp
+++ b/editor/editor_folding.cpp
@@ -40,15 +40,15 @@ Vector<String> EditorFolding::_get_unfolds(const Object *p_object) {
if (sections.size()) {
String *w = sections.ptrw();
int idx = 0;
- for (const Set<String>::Element *E = p_object->editor_get_section_folding().front(); E; E = E->next()) {
- w[idx++] = E->get();
+ for (const String &E : p_object->editor_get_section_folding()) {
+ w[idx++] = E;
}
}
return sections;
}
-void EditorFolding::save_resource_folding(const RES &p_resource, const String &p_path) {
+void EditorFolding::save_resource_folding(const Ref<Resource> &p_resource, const String &p_path) {
Ref<ConfigFile> config;
config.instantiate();
Vector<String> unfolds = _get_unfolds(p_resource.ptr());
@@ -68,7 +68,7 @@ void EditorFolding::_set_unfolds(Object *p_object, const Vector<String> &p_unfol
}
}
-void EditorFolding::load_resource_folding(RES p_resource, const String &p_path) {
+void EditorFolding::load_resource_folding(Ref<Resource> p_resource, const String &p_path) {
Ref<ConfigFile> config;
config.instantiate();
@@ -87,7 +87,7 @@ void EditorFolding::load_resource_folding(RES p_resource, const String &p_path)
_set_unfolds(p_resource.ptr(), unfolds);
}
-void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources) {
+void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, HashSet<Ref<Resource>> &resources) {
if (p_root != p_node) {
if (!p_node->get_owner()) {
return; //not owned, bye
@@ -112,7 +112,7 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
for (const PropertyInfo &E : plist) {
if (E.usage & PROPERTY_USAGE_EDITOR) {
if (E.type == Variant::OBJECT) {
- RES res = p_node->get(E.name);
+ Ref<Resource> res = p_node->get(E.name);
if (res.is_valid() && !resources.has(res) && !res->get_path().is_empty() && !res->get_path().is_resource_file()) {
Vector<String> res_unfolds = _get_unfolds(res.ptr());
resource_folds.push_back(res->get_path());
@@ -140,7 +140,7 @@ void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path
config.instantiate();
Array unfolds, res_unfolds;
- Set<RES> resources;
+ HashSet<Ref<Resource>> resources;
Array nodes_folded;
_fill_folds(p_scene, p_scene, unfolds, res_unfolds, nodes_folded, resources);
@@ -193,9 +193,9 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
for (int i = 0; i < res_unfolds.size(); i += 2) {
String path2 = res_unfolds[i];
- RES res;
+ Ref<Resource> res;
if (ResourceCache::has(path2)) {
- res = RES(ResourceCache::get(path2));
+ res = Ref<Resource>(ResourceCache::get(path2));
}
if (res.is_null()) {
continue;
@@ -220,13 +220,13 @@ bool EditorFolding::has_folding_data(const String &p_path) {
return FileAccess::exists(file);
}
-void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
+void EditorFolding::_do_object_unfolds(Object *p_object, HashSet<Ref<Resource>> &resources) {
List<PropertyInfo> plist;
p_object->get_property_list(&plist);
String group_base;
String group;
- Set<String> unfold_group;
+ HashSet<String> unfold_group;
for (const PropertyInfo &E : plist) {
if (E.usage & PROPERTY_USAGE_CATEGORY) {
@@ -261,7 +261,7 @@ void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
}
if (E.type == Variant::OBJECT) {
- RES res = p_object->get(E.name);
+ Ref<Resource> res = p_object->get(E.name);
if (res.is_valid() && !resources.has(res) && !res->get_path().is_empty() && !res->get_path().is_resource_file()) {
resources.insert(res);
_do_object_unfolds(res.ptr(), resources);
@@ -270,12 +270,12 @@ void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
}
}
- for (Set<String>::Element *E = unfold_group.front(); E; E = E->next()) {
- p_object->editor_set_section_unfold(E->get(), true);
+ for (const String &E : unfold_group) {
+ p_object->editor_set_section_unfold(E, true);
}
}
-void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources) {
+void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, HashSet<Ref<Resource>> &resources) {
if (p_root != p_node) {
if (!p_node->get_owner()) {
return; //not owned, bye
@@ -293,7 +293,7 @@ void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resou
}
void EditorFolding::unfold_scene(Node *p_scene) {
- Set<RES> resources;
+ HashSet<Ref<Resource>> resources;
_do_node_unfolds(p_scene, p_scene, resources);
}
diff --git a/editor/editor_folding.h b/editor/editor_folding.h
index 442d710d71..9a2aa37b80 100644
--- a/editor/editor_folding.h
+++ b/editor/editor_folding.h
@@ -37,14 +37,14 @@ class EditorFolding {
Vector<String> _get_unfolds(const Object *p_object);
void _set_unfolds(Object *p_object, const Vector<String> &p_unfolds);
- void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources);
+ void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, HashSet<Ref<Resource>> &resources);
- void _do_object_unfolds(Object *p_object, Set<RES> &resources);
- void _do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources);
+ void _do_object_unfolds(Object *p_object, HashSet<Ref<Resource>> &resources);
+ void _do_node_unfolds(Node *p_root, Node *p_node, HashSet<Ref<Resource>> &resources);
public:
- void save_resource_folding(const RES &p_resource, const String &p_path);
- void load_resource_folding(RES p_resource, const String &p_path);
+ void save_resource_folding(const Ref<Resource> &p_resource, const String &p_path);
+ void load_resource_folding(Ref<Resource> p_resource, const String &p_path);
void save_scene_folding(const Node *p_scene, const String &p_path);
void load_scene_folding(Node *p_scene, const String &p_path);
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index 3e18499b97..51d4d474c5 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -110,6 +110,32 @@
m_name->set_spacing(TextServer::SPACING_BOTTOM, -EDSCALE); \
MAKE_FALLBACKS(m_name);
+#define MAKE_DEFAULT_FONT_MSDF(m_name, m_variations) \
+ Ref<Font> m_name; \
+ m_name.instantiate(); \
+ if (CustomFont.is_valid()) { \
+ m_name->add_data(CustomFontMSDF); \
+ m_name->add_data(DefaultFontMSDF); \
+ } else { \
+ m_name->add_data(DefaultFontMSDF); \
+ } \
+ { \
+ Dictionary variations; \
+ if (!m_variations.is_empty()) { \
+ Vector<String> variation_tags = m_variations.split(","); \
+ for (int i = 0; i < variation_tags.size(); i++) { \
+ Vector<String> tokens = variation_tags[i].split("="); \
+ if (tokens.size() == 2) { \
+ variations[tokens[0]] = tokens[1].to_float(); \
+ } \
+ } \
+ } \
+ m_name->set_variation_coordinates(variations); \
+ } \
+ m_name->set_spacing(TextServer::SPACING_TOP, -EDSCALE); \
+ m_name->set_spacing(TextServer::SPACING_BOTTOM, -EDSCALE); \
+ MAKE_FALLBACKS(m_name);
+
#define MAKE_SLANTED_FONT(m_name, m_variations) \
Ref<Font> m_name; \
m_name.instantiate(); \
@@ -163,6 +189,32 @@
m_name->set_spacing(TextServer::SPACING_BOTTOM, -EDSCALE); \
MAKE_FALLBACKS_BOLD(m_name);
+#define MAKE_BOLD_FONT_MSDF(m_name, m_variations) \
+ Ref<Font> m_name; \
+ m_name.instantiate(); \
+ if (CustomFontBold.is_valid()) { \
+ m_name->add_data(CustomFontBoldMSDF); \
+ m_name->add_data(DefaultFontBoldMSDF); \
+ } else { \
+ m_name->add_data(DefaultFontBoldMSDF); \
+ } \
+ { \
+ Dictionary variations; \
+ if (!m_variations.is_empty()) { \
+ Vector<String> variation_tags = m_variations.split(","); \
+ for (int i = 0; i < variation_tags.size(); i++) { \
+ Vector<String> tokens = variation_tags[i].split("="); \
+ if (tokens.size() == 2) { \
+ variations[tokens[0]] = tokens[1].to_float(); \
+ } \
+ } \
+ } \
+ m_name->set_variation_coordinates(variations); \
+ } \
+ m_name->set_spacing(TextServer::SPACING_TOP, -EDSCALE); \
+ m_name->set_spacing(TextServer::SPACING_BOTTOM, -EDSCALE); \
+ MAKE_FALLBACKS_BOLD(m_name);
+
#define MAKE_SOURCE_FONT(m_name, m_variations) \
Ref<Font> m_name; \
m_name.instantiate(); \
@@ -189,13 +241,14 @@
m_name->set_spacing(TextServer::SPACING_BOTTOM, -EDSCALE); \
MAKE_FALLBACKS(m_name);
-Ref<FontData> load_cached_external_font(const String &p_path, TextServer::Hinting p_hinting, bool p_aa, bool p_autohint, TextServer::SubpixelPositioning p_font_subpixel_positioning) {
+Ref<FontData> load_cached_external_font(const String &p_path, TextServer::Hinting p_hinting, bool p_aa, bool p_autohint, TextServer::SubpixelPositioning p_font_subpixel_positioning, bool p_msdf = false) {
Ref<FontData> font;
font.instantiate();
Vector<uint8_t> data = FileAccess::get_file_as_array(p_path);
font->set_data(data);
+ font->set_multichannel_signed_distance_field(p_msdf);
font->set_antialiased(p_aa);
font->set_hinting(p_hinting);
font->set_force_autohinter(p_autohint);
@@ -204,11 +257,12 @@ Ref<FontData> load_cached_external_font(const String &p_path, TextServer::Hintin
return font;
}
-Ref<FontData> load_cached_internal_font(const uint8_t *p_data, size_t p_size, TextServer::Hinting p_hinting, bool p_aa, bool p_autohint, TextServer::SubpixelPositioning p_font_subpixel_positioning) {
+Ref<FontData> load_cached_internal_font(const uint8_t *p_data, size_t p_size, TextServer::Hinting p_hinting, bool p_aa, bool p_autohint, TextServer::SubpixelPositioning p_font_subpixel_positioning, bool p_msdf = false) {
Ref<FontData> font;
font.instantiate();
font->set_data_ptr(p_data, p_size);
+ font->set_multichannel_signed_distance_field(p_msdf);
font->set_antialiased(p_aa);
font->set_hinting(p_hinting);
font->set_force_autohinter(p_autohint);
@@ -261,6 +315,13 @@ void editor_register_fonts(Ref<Theme> p_theme) {
EditorSettings::get_singleton()->set_manually("interface/editor/main_font", "");
}
+ Ref<FontData> CustomFontMSDF;
+ if (custom_font_path.length() > 0 && dir->file_exists(custom_font_path)) {
+ CustomFontMSDF = load_cached_external_font(custom_font_path, font_hinting, font_antialiased, true, font_subpixel_positioning, true);
+ } else {
+ EditorSettings::get_singleton()->set_manually("interface/editor/main_font", "");
+ }
+
Ref<FontData> CustomFontSlanted;
if (CustomFont.is_valid()) {
CustomFontSlanted = CustomFont->duplicate();
@@ -282,6 +343,13 @@ void editor_register_fonts(Ref<Theme> p_theme) {
CustomFontBold->set_embolden(embolden_strength);
}
+ Ref<FontData> CustomFontBoldMSDF;
+ if (custom_font_path.length() > 0 && dir->file_exists(custom_font_path)) {
+ CustomFontBoldMSDF = load_cached_external_font(custom_font_path, font_hinting, font_antialiased, true, font_subpixel_positioning, true);
+ } else {
+ EditorSettings::get_singleton()->set_manually("interface/editor/main_font_bold", "");
+ }
+
/* Custom source code font */
String custom_font_path_source = EditorSettings::get_singleton()->get("interface/editor/code_font");
@@ -295,7 +363,9 @@ void editor_register_fonts(Ref<Theme> p_theme) {
/* Noto Sans */
Ref<FontData> DefaultFont = load_cached_internal_font(_font_NotoSans_Regular, _font_NotoSans_Regular_size, font_hinting, font_antialiased, true, font_subpixel_positioning);
+ Ref<FontData> DefaultFontMSDF = load_cached_internal_font(_font_NotoSans_Regular, _font_NotoSans_Regular_size, font_hinting, font_antialiased, true, font_subpixel_positioning, true);
Ref<FontData> DefaultFontBold = load_cached_internal_font(_font_NotoSans_Bold, _font_NotoSans_Bold_size, font_hinting, font_antialiased, true, font_subpixel_positioning);
+ Ref<FontData> DefaultFontBoldMSDF = load_cached_internal_font(_font_NotoSans_Bold, _font_NotoSans_Bold_size, font_hinting, font_antialiased, true, font_subpixel_positioning, true);
Ref<FontData> FontArabic = load_cached_internal_font(_font_NotoNaskhArabicUI_Regular, _font_NotoNaskhArabicUI_Regular_size, font_hinting, font_antialiased, true, font_subpixel_positioning);
Ref<FontData> FontArabicBold = load_cached_internal_font(_font_NotoNaskhArabicUI_Bold, _font_NotoNaskhArabicUI_Bold_size, font_hinting, font_antialiased, true, font_subpixel_positioning);
Ref<FontData> FontBengali = load_cached_internal_font(_font_NotoSansBengaliUI_Regular, _font_NotoSansBengaliUI_Regular_size, font_hinting, font_antialiased, true, font_subpixel_positioning);
@@ -347,12 +417,18 @@ void editor_register_fonts(Ref<Theme> p_theme) {
p_theme->set_font_size("main_size", "EditorFonts", default_font_size);
p_theme->set_font("main", "EditorFonts", df);
+ MAKE_DEFAULT_FONT_MSDF(df_msdf, String());
+ p_theme->set_font("main_msdf", "EditorFonts", df_msdf);
+
// Bold font
MAKE_BOLD_FONT(df_bold, String());
MAKE_SLANTED_FONT(df_italic, String());
p_theme->set_font_size("bold_size", "EditorFonts", default_font_size);
p_theme->set_font("bold", "EditorFonts", df_bold);
+ MAKE_BOLD_FONT_MSDF(df_bold_msdf, String());
+ p_theme->set_font("main_bold_msdf", "EditorFonts", df_bold_msdf);
+
// Title font
p_theme->set_font_size("title_size", "EditorFonts", default_font_size + 1 * EDSCALE);
p_theme->set_font("title", "EditorFonts", df_bold);
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 75dbe74e01..b4325f09c5 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -56,8 +56,8 @@ void EditorHelp::_update_theme() {
class_desc->add_theme_color_override("selection_color", get_theme_color(SNAME("selection_color"), SNAME("EditorHelp")));
class_desc->add_theme_constant_override("line_separation", get_theme_constant(SNAME("line_separation"), SNAME("EditorHelp")));
- class_desc->add_theme_constant_override("table_hseparation", get_theme_constant(SNAME("table_hseparation"), SNAME("EditorHelp")));
- class_desc->add_theme_constant_override("table_vseparation", get_theme_constant(SNAME("table_vseparation"), SNAME("EditorHelp")));
+ class_desc->add_theme_constant_override("table_h_separation", get_theme_constant(SNAME("table_h_separation"), SNAME("EditorHelp")));
+ class_desc->add_theme_constant_override("table_v_separation", get_theme_constant(SNAME("table_v_separation"), SNAME("EditorHelp")));
doc_font = get_theme_font(SNAME("doc"), SNAME("EditorFonts"));
doc_bold_font = get_theme_font(SNAME("doc_bold"), SNAME("EditorFonts"));
@@ -73,6 +73,13 @@ void EditorHelp::_search(bool p_search_previous) {
}
}
+void EditorHelp::_class_desc_finished() {
+ if (scroll_to >= 0) {
+ class_desc->scroll_to_paragraph(scroll_to);
+ }
+ scroll_to = -1;
+}
+
void EditorHelp::_class_list_select(const String &p_select) {
_goto_desc(p_select);
}
@@ -99,7 +106,7 @@ void EditorHelp::_class_desc_select(const String &p_select) {
String link = p_select.substr(tag_end + 1, p_select.length()).lstrip(" ");
String topic;
- Map<String, int> *table = nullptr;
+ HashMap<String, int> *table = nullptr;
if (tag == "method") {
topic = "class_method";
@@ -123,37 +130,43 @@ void EditorHelp::_class_desc_select(const String &p_select) {
return;
}
- if (link.contains(".")) {
- emit_signal(SNAME("go_to_help"), topic + ":" + link.get_slice(".", 0) + ":" + link.get_slice(".", 1));
- } else {
- if (table->has(link)) {
- // Found in the current page
+ // Case order is important here to correctly handle edge cases like Variant.Type in @GlobalScope.
+ if (table->has(link)) {
+ // Found in the current page.
+ if (class_desc->is_ready()) {
class_desc->scroll_to_paragraph((*table)[link]);
} else {
- if (topic == "class_enum") {
- // Try to find the enum in @GlobalScope
- const DocData::ClassDoc &cd = doc->class_list["@GlobalScope"];
-
- for (int i = 0; i < cd.constants.size(); i++) {
- if (cd.constants[i].enumeration == link) {
- // Found in @GlobalScope
- emit_signal(SNAME("go_to_help"), topic + ":@GlobalScope:" + link);
- break;
- }
+ scroll_to = (*table)[link];
+ }
+ } else {
+ // Look for link in @GlobalScope.
+ // Note that a link like @GlobalScope.enum_name will not be found in this section, only enum_name will be.
+ if (topic == "class_enum") {
+ const DocData::ClassDoc &cd = doc->class_list["@GlobalScope"];
+
+ for (int i = 0; i < cd.constants.size(); i++) {
+ if (cd.constants[i].enumeration == link) {
+ // Found in @GlobalScope.
+ emit_signal(SNAME("go_to_help"), topic + ":@GlobalScope:" + link);
+ return;
}
- } else if (topic == "class_constant") {
- // Try to find the constant in @GlobalScope
- const DocData::ClassDoc &cd = doc->class_list["@GlobalScope"];
-
- for (int i = 0; i < cd.constants.size(); i++) {
- if (cd.constants[i].name == link) {
- // Found in @GlobalScope
- emit_signal(SNAME("go_to_help"), topic + ":@GlobalScope:" + link);
- break;
- }
+ }
+ } else if (topic == "class_constant") {
+ const DocData::ClassDoc &cd = doc->class_list["@GlobalScope"];
+
+ for (int i = 0; i < cd.constants.size(); i++) {
+ if (cd.constants[i].name == link) {
+ // Found in @GlobalScope.
+ emit_signal(SNAME("go_to_help"), topic + ":@GlobalScope:" + link);
+ return;
}
}
}
+
+ if (link.contains(".")) {
+ int class_end = link.find(".");
+ emit_signal(SNAME("go_to_help"), topic + ":" + link.substr(0, class_end) + ":" + link.substr(class_end + 1, link.length()));
+ }
}
} else if (p_select.begins_with("http")) {
OS::get_singleton()->shell_open(p_select);
@@ -238,7 +251,7 @@ String EditorHelp::_fix_constant(const String &p_constant) const {
}
void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview) {
- method_line[p_method.name] = class_desc->get_line_count() - 2; //gets overridden if description
+ method_line[p_method.name] = class_desc->get_paragraph_count() - 2; //gets overridden if description
const bool is_vararg = p_method.qualifiers.contains("vararg");
@@ -339,7 +352,7 @@ Error EditorHelp::_goto_desc(const String &p_class, int p_vscr) {
description_line = 0;
if (p_class == edited_class) {
- return OK; //already there
+ return OK; // Already there.
}
edited_class = p_class;
@@ -510,11 +523,22 @@ void EditorHelp::_update_doc() {
DocData::ClassDoc cd = doc->class_list[edited_class]; // Make a copy, so we can sort without worrying.
+ Ref<Texture2D> icon;
+ if (has_theme_icon(edited_class, SNAME("EditorIcons"))) {
+ icon = get_theme_icon(edited_class, SNAME("EditorIcons"));
+ } else if (ClassDB::class_exists(edited_class) && ClassDB::is_parent_class(edited_class, "Object")) {
+ icon = get_theme_icon(SNAME("Object"), SNAME("EditorIcons"));
+ } else {
+ icon = get_theme_icon(SNAME("ArrowRight"), SNAME("EditorIcons"));
+ }
+
// Class name
section_line.push_back(Pair<String, int>(TTR("Top"), 0));
class_desc->push_font(doc_title_font);
class_desc->push_color(title_color);
class_desc->add_text(TTR("Class:") + " ");
+ class_desc->add_image(icon, icon->get_width(), icon->get_height());
+ class_desc->add_text(" ");
class_desc->push_color(headline_color);
_add_text(edited_class);
class_desc->pop();
@@ -596,8 +620,8 @@ void EditorHelp::_update_doc() {
// Class description
if (!cd.description.is_empty()) {
- section_line.push_back(Pair<String, int>(TTR("Description"), class_desc->get_line_count() - 2));
- description_line = class_desc->get_line_count() - 2;
+ section_line.push_back(Pair<String, int>(TTR("Description"), class_desc->get_paragraph_count() - 2));
+ description_line = class_desc->get_paragraph_count() - 2;
class_desc->push_color(title_color);
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Description"));
@@ -651,7 +675,7 @@ void EditorHelp::_update_doc() {
}
// Properties overview
- Set<String> skip_methods;
+ HashSet<String> skip_methods;
bool property_descr = false;
bool has_properties = cd.properties.size() != 0;
@@ -667,7 +691,7 @@ void EditorHelp::_update_doc() {
}
if (has_properties) {
- section_line.push_back(Pair<String, int>(TTR("Properties"), class_desc->get_line_count() - 2));
+ section_line.push_back(Pair<String, int>(TTR("Properties"), class_desc->get_paragraph_count() - 2));
class_desc->push_color(title_color);
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Properties"));
@@ -685,7 +709,7 @@ void EditorHelp::_update_doc() {
if (cd.properties[i].name.begins_with("_") && cd.properties[i].description.is_empty()) {
continue;
}
- property_line[cd.properties[i].name] = class_desc->get_line_count() - 2; //gets overridden if description
+ property_line[cd.properties[i].name] = class_desc->get_paragraph_count() - 2; //gets overridden if description
// Property type.
class_desc->push_cell();
@@ -831,7 +855,7 @@ void EditorHelp::_update_doc() {
cd.constructors.sort();
}
- section_line.push_back(Pair<String, int>(TTR("Constructors"), class_desc->get_line_count() - 2));
+ section_line.push_back(Pair<String, int>(TTR("Constructors"), class_desc->get_paragraph_count() - 2));
class_desc->push_color(title_color);
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Constructors"));
@@ -842,7 +866,7 @@ void EditorHelp::_update_doc() {
if (sort_methods) {
methods.sort();
}
- section_line.push_back(Pair<String, int>(TTR("Methods"), class_desc->get_line_count() - 2));
+ section_line.push_back(Pair<String, int>(TTR("Methods"), class_desc->get_paragraph_count() - 2));
class_desc->push_color(title_color);
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Methods"));
@@ -854,7 +878,7 @@ void EditorHelp::_update_doc() {
cd.operators.sort();
}
- section_line.push_back(Pair<String, int>(TTR("Operators"), class_desc->get_line_count() - 2));
+ section_line.push_back(Pair<String, int>(TTR("Operators"), class_desc->get_paragraph_count() - 2));
class_desc->push_color(title_color);
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Operators"));
@@ -863,7 +887,7 @@ void EditorHelp::_update_doc() {
// Theme properties
if (!cd.theme_properties.is_empty()) {
- section_line.push_back(Pair<String, int>(TTR("Theme Properties"), class_desc->get_line_count() - 2));
+ section_line.push_back(Pair<String, int>(TTR("Theme Properties"), class_desc->get_paragraph_count() - 2));
class_desc->push_color(title_color);
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Theme Properties"));
@@ -876,7 +900,7 @@ void EditorHelp::_update_doc() {
class_desc->push_indent(1);
String theme_data_type;
- Map<String, String> data_type_names;
+ HashMap<String, String> data_type_names;
data_type_names["color"] = TTR("Colors");
data_type_names["constant"] = TTR("Constants");
data_type_names["font"] = TTR("Fonts");
@@ -885,7 +909,7 @@ void EditorHelp::_update_doc() {
data_type_names["style"] = TTR("Styles");
for (int i = 0; i < cd.theme_properties.size(); i++) {
- theme_property_line[cd.theme_properties[i].name] = class_desc->get_line_count() - 2; //gets overridden if description
+ theme_property_line[cd.theme_properties[i].name] = class_desc->get_paragraph_count() - 2; // Gets overridden if description.
if (theme_data_type != cd.theme_properties[i].data_type) {
theme_data_type = cd.theme_properties[i].data_type;
@@ -957,7 +981,7 @@ void EditorHelp::_update_doc() {
cd.signals.sort();
}
- section_line.push_back(Pair<String, int>(TTR("Signals"), class_desc->get_line_count() - 2));
+ section_line.push_back(Pair<String, int>(TTR("Signals"), class_desc->get_paragraph_count() - 2));
class_desc->push_color(title_color);
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Signals"));
@@ -970,7 +994,7 @@ void EditorHelp::_update_doc() {
class_desc->push_indent(1);
for (int i = 0; i < cd.signals.size(); i++) {
- signal_line[cd.signals[i].name] = class_desc->get_line_count() - 2; //gets overridden if description
+ signal_line[cd.signals[i].name] = class_desc->get_paragraph_count() - 2; // Gets overridden if description.
class_desc->push_font(doc_code_font); // monofont
class_desc->push_color(headline_color);
@@ -1022,7 +1046,7 @@ void EditorHelp::_update_doc() {
// Constants and enums
if (!cd.constants.is_empty()) {
- Map<String, Vector<DocData::ConstantDoc>> enums;
+ HashMap<String, Vector<DocData::ConstantDoc>> enums;
Vector<DocData::ConstantDoc> constants;
for (int i = 0; i < cd.constants.size(); i++) {
@@ -1043,7 +1067,7 @@ void EditorHelp::_update_doc() {
// Enums
if (enums.size()) {
- section_line.push_back(Pair<String, int>(TTR("Enumerations"), class_desc->get_line_count() - 2));
+ section_line.push_back(Pair<String, int>(TTR("Enumerations"), class_desc->get_paragraph_count() - 2));
class_desc->push_color(title_color);
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Enumerations"));
@@ -1054,7 +1078,7 @@ void EditorHelp::_update_doc() {
class_desc->add_newline();
for (KeyValue<String, Vector<DocData::ConstantDoc>> &E : enums) {
- enum_line[E.key] = class_desc->get_line_count() - 2;
+ enum_line[E.key] = class_desc->get_paragraph_count() - 2;
class_desc->push_font(doc_code_font);
class_desc->push_color(title_color);
@@ -1092,7 +1116,7 @@ void EditorHelp::_update_doc() {
class_desc->push_indent(1);
Vector<DocData::ConstantDoc> enum_list = E.value;
- Map<String, int> enumValuesContainer;
+ HashMap<String, int> enumValuesContainer;
int enumStartingLine = enum_line[E.key];
for (int i = 0; i < enum_list.size(); i++) {
@@ -1100,8 +1124,8 @@ void EditorHelp::_update_doc() {
enumValuesContainer[enum_list[i].name] = enumStartingLine;
}
- // Add the enum constant line to the constant_line map so we can locate it as a constant
- constant_line[enum_list[i].name] = class_desc->get_line_count() - 2;
+ // Add the enum constant line to the constant_line map so we can locate it as a constant.
+ constant_line[enum_list[i].name] = class_desc->get_paragraph_count() - 2;
class_desc->push_font(doc_code_font);
class_desc->push_color(headline_color);
@@ -1147,7 +1171,7 @@ void EditorHelp::_update_doc() {
// Constants
if (constants.size()) {
- section_line.push_back(Pair<String, int>(TTR("Constants"), class_desc->get_line_count() - 2));
+ section_line.push_back(Pair<String, int>(TTR("Constants"), class_desc->get_paragraph_count() - 2));
class_desc->push_color(title_color);
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Constants"));
@@ -1158,7 +1182,7 @@ void EditorHelp::_update_doc() {
class_desc->add_newline();
for (int i = 0; i < constants.size(); i++) {
- constant_line[constants[i].name] = class_desc->get_line_count() - 2;
+ constant_line[constants[i].name] = class_desc->get_paragraph_count() - 2;
class_desc->push_font(doc_code_font);
if (constants[i].value.begins_with("Color(") && constants[i].value.ends_with(")")) {
@@ -1208,7 +1232,7 @@ void EditorHelp::_update_doc() {
// Property descriptions
if (property_descr) {
- section_line.push_back(Pair<String, int>(TTR("Property Descriptions"), class_desc->get_line_count() - 2));
+ section_line.push_back(Pair<String, int>(TTR("Property Descriptions"), class_desc->get_paragraph_count() - 2));
class_desc->push_color(title_color);
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Property Descriptions"));
@@ -1223,7 +1247,7 @@ void EditorHelp::_update_doc() {
continue;
}
- property_line[cd.properties[i].name] = class_desc->get_line_count() - 2;
+ property_line[cd.properties[i].name] = class_desc->get_paragraph_count() - 2;
class_desc->push_table(2);
class_desc->set_table_column_expand(1, true);
@@ -1288,7 +1312,7 @@ void EditorHelp::_update_doc() {
// Script doc doesn't have setter, getter.
if (!cd.is_script_doc) {
- Map<String, DocData::MethodDoc> method_map;
+ HashMap<String, DocData::MethodDoc> method_map;
for (int j = 0; j < methods.size(); j++) {
method_map[methods[j].name] = methods[j];
}
@@ -1374,7 +1398,7 @@ void EditorHelp::_update_doc() {
// Constructor descriptions
if (constructor_descriptions) {
- section_line.push_back(Pair<String, int>(TTR("Constructor Descriptions"), class_desc->get_line_count() - 2));
+ section_line.push_back(Pair<String, int>(TTR("Constructor Descriptions"), class_desc->get_paragraph_count() - 2));
class_desc->push_color(title_color);
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Constructor Descriptions"));
@@ -1383,7 +1407,7 @@ void EditorHelp::_update_doc() {
// Method descriptions
if (method_descriptions) {
- section_line.push_back(Pair<String, int>(TTR("Method Descriptions"), class_desc->get_line_count() - 2));
+ section_line.push_back(Pair<String, int>(TTR("Method Descriptions"), class_desc->get_paragraph_count() - 2));
class_desc->push_color(title_color);
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Method Descriptions"));
@@ -1392,7 +1416,7 @@ void EditorHelp::_update_doc() {
// Operator descriptions
if (operator_descriptions) {
- section_line.push_back(Pair<String, int>(TTR("Operator Descriptions"), class_desc->get_line_count() - 2));
+ section_line.push_back(Pair<String, int>(TTR("Operator Descriptions"), class_desc->get_paragraph_count() - 2));
class_desc->push_color(title_color);
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Operator Descriptions"));
@@ -1417,7 +1441,7 @@ void EditorHelp::_help_callback(const String &p_topic) {
name = p_topic.get_slice(":", 2);
}
- _request_help(clss); //first go to class
+ _request_help(clss); // First go to class.
int line = 0;
@@ -1453,21 +1477,25 @@ void EditorHelp::_help_callback(const String &p_topic) {
} else if (method_line.has(name)) {
line = method_line[name];
} else {
- Map<String, Map<String, int>>::Element *iter = enum_values_line.front();
+ HashMap<String, HashMap<String, int>>::Iterator iter = enum_values_line.begin();
while (true) {
- if (iter->value().has(name)) {
- line = iter->value()[name];
+ if (iter->value.has(name)) {
+ line = iter->value[name];
break;
- } else if (iter == enum_values_line.back()) {
+ } else if (iter == enum_values_line.last()) {
break;
} else {
- iter = iter->next();
+ ++iter;
}
}
}
}
- class_desc->call_deferred(SNAME("scroll_to_paragraph"), line);
+ if (class_desc->is_ready()) {
+ class_desc->call_deferred(SNAME("scroll_to_paragraph"), line);
+ } else {
+ scroll_to = line;
+ }
}
static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
@@ -1486,7 +1514,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
String bbcode = p_bbcode.dedent().replace("\t", "").replace("\r", "").strip_edges();
- // Select the correct code examples
+ // Select the correct code examples.
switch ((int)EDITOR_GET("text_editor/help/class_reference_examples")) {
case 0: // GDScript
bbcode = bbcode.replace("[gdscript]", "[codeblock]");
@@ -1531,13 +1559,13 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
break;
}
- // Remove codeblocks (they would be printed otherwise)
+ // Remove codeblocks (they would be printed otherwise).
bbcode = bbcode.replace("[codeblocks]\n", "");
bbcode = bbcode.replace("\n[/codeblocks]", "");
bbcode = bbcode.replace("[codeblocks]", "");
bbcode = bbcode.replace("[/codeblocks]", "");
- // remove extra new lines around code blocks
+ // Remove extra new lines around code blocks.
bbcode = bbcode.replace("[codeblock]\n", "[codeblock]");
bbcode = bbcode.replace("\n[/codeblock]", "[/codeblock]");
@@ -1561,7 +1589,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
}
if (brk_pos == bbcode.length()) {
- break; //nothing else to add
+ break; // Nothing else to add.
}
int brk_end = bbcode.find("]", brk_pos + 1);
@@ -1627,45 +1655,45 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
pos = brk_end + 1;
} else if (tag == "b") {
- //use bold font
+ // Use bold font.
p_rt->push_font(doc_bold_font);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "i") {
- //use italics font
+ // Use italics font.
p_rt->push_font(doc_italic_font);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "code" || tag == "codeblock") {
- //use monospace font
+ // Use monospace font.
p_rt->push_font(doc_code_font);
p_rt->push_color(code_color);
code_tag = true;
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "kbd") {
- //use keyboard font with custom color
+ // Use keyboard font with custom color.
p_rt->push_font(doc_kbd_font);
p_rt->push_color(kbd_color);
- code_tag = true; // though not strictly a code tag, logic is similar
+ code_tag = true; // Though not strictly a code tag, logic is similar.
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "center") {
- //align to center
+ // Align to center.
p_rt->push_paragraph(HORIZONTAL_ALIGNMENT_CENTER, Control::TEXT_DIRECTION_AUTO, "");
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "br") {
- //force a line break
+ // Force a line break.
p_rt->add_newline();
pos = brk_end + 1;
} else if (tag == "u") {
- //use underline
+ // Use underline.
p_rt->push_underline();
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "s") {
- //use strikethrough
+ // Use strikethrough.
p_rt->push_strikethrough();
pos = brk_end + 1;
tag_stack.push_front(tag);
@@ -1741,7 +1769,7 @@ void EditorHelp::_wait_for_thread() {
void EditorHelp::_gen_doc_thread(void *p_udata) {
DocTools compdoc;
compdoc.load_compressed(_doc_data_compressed, _doc_data_compressed_size, _doc_data_uncompressed_size);
- doc->merge_from(compdoc); //ensure all is up to date
+ doc->merge_from(compdoc); // Ensure all is up to date.
}
static bool doc_gen_use_threads = true;
@@ -1822,7 +1850,11 @@ Vector<Pair<String, int>> EditorHelp::get_sections() {
void EditorHelp::scroll_to_section(int p_section_index) {
_wait_for_thread();
int line = section_line[p_section_index].second;
- class_desc->scroll_to_paragraph(line);
+ if (class_desc->is_ready()) {
+ class_desc->scroll_to_paragraph(line);
+ } else {
+ scroll_to = line;
+ }
}
void EditorHelp::popup_search() {
@@ -1871,9 +1903,11 @@ EditorHelp::EditorHelp() {
class_desc = memnew(RichTextLabel);
add_child(class_desc);
+ class_desc->set_threaded(true);
class_desc->set_v_size_flags(SIZE_EXPAND_FILL);
class_desc->add_theme_color_override("selection_color", get_theme_color(SNAME("accent_color"), SNAME("Editor")) * Color(1, 1, 1, 0.4));
+ class_desc->connect("finished", callable_mp(this, &EditorHelp::_class_desc_finished));
class_desc->connect("meta_clicked", callable_mp(this, &EditorHelp::_class_desc_select));
class_desc->connect("gui_input", callable_mp(this, &EditorHelp::_class_desc_input));
class_desc->connect("resized", callable_mp(this, &EditorHelp::_class_desc_resized), varray(false));
@@ -1935,7 +1969,7 @@ void EditorHelpBit::_meta_clicked(String p_select) {
String m = p_select.substr(1, p_select.length());
if (m.contains(".")) {
- _go_to_help("class_method:" + m.get_slice(".", 0) + ":" + m.get_slice(".", 0)); //must go somewhere else
+ _go_to_help("class_method:" + m.get_slice(".", 0) + ":" + m.get_slice(".", 0)); // Must go somewhere else.
}
}
}
diff --git a/editor/editor_help.h b/editor/editor_help.h
index 054fd84af6..766a09f485 100644
--- a/editor/editor_help.h
+++ b/editor/editor_help.h
@@ -56,7 +56,7 @@ class FindBar : public HBoxContainer {
RichTextLabel *rich_text_label = nullptr;
- int results_count;
+ int results_count = 0;
void _hide_bar();
@@ -105,14 +105,14 @@ class EditorHelp : public VBoxContainer {
String edited_class;
Vector<Pair<String, int>> section_line;
- Map<String, int> method_line;
- Map<String, int> signal_line;
- Map<String, int> property_line;
- Map<String, int> theme_property_line;
- Map<String, int> constant_line;
- Map<String, int> enum_line;
- Map<String, Map<String, int>> enum_values_line;
- int description_line;
+ HashMap<String, int> method_line;
+ HashMap<String, int> signal_line;
+ HashMap<String, int> property_line;
+ HashMap<String, int> theme_property_line;
+ HashMap<String, int> constant_line;
+ HashMap<String, int> enum_line;
+ HashMap<String, HashMap<String, int>> enum_values_line;
+ int description_line = 0;
RichTextLabel *class_desc = nullptr;
HSplitContainer *h_split = nullptr;
@@ -140,6 +140,8 @@ class EditorHelp : public VBoxContainer {
Ref<Font> doc_title_font;
Ref<Font> doc_code_font;
+ int scroll_to = -1;
+
void _update_theme();
void _help_callback(const String &p_topic);
@@ -152,6 +154,7 @@ class EditorHelp : public VBoxContainer {
void _add_bulletpoint();
+ void _class_desc_finished();
void _class_list_select(const String &p_select);
void _class_desc_select(const String &p_select);
void _class_desc_input(const Ref<InputEvent> &p_input);
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index c747ae326f..f454ba2c41 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -313,7 +313,7 @@ bool EditorHelpSearch::Runner::_slice() {
}
bool EditorHelpSearch::Runner::_phase_match_classes_init() {
- iterator_doc = EditorHelp::get_doc_data()->class_list.front();
+ iterator_doc = EditorHelp::get_doc_data()->class_list.begin();
matches.clear();
matched_item = nullptr;
match_highest_score = 0;
@@ -322,17 +322,18 @@ bool EditorHelpSearch::Runner::_phase_match_classes_init() {
}
bool EditorHelpSearch::Runner::_phase_match_classes() {
- DocData::ClassDoc &class_doc = iterator_doc->value();
+ DocData::ClassDoc &class_doc = iterator_doc->value;
+ if (class_doc.name.is_empty()) {
+ return false;
+ }
if (!_is_class_disabled_by_feature_profile(class_doc.name)) {
- matches[class_doc.name] = ClassMatch();
- ClassMatch &match = matches[class_doc.name];
-
+ ClassMatch match;
match.doc = &class_doc;
// Match class name.
if (search_flags & SEARCH_CLASSES) {
// If the search term is empty, add any classes which are not script docs or which don't start with
- // a double-quotation. This will ensure that only C++ classes and explictly named classes will
+ // a double-quotation. This will ensure that only C++ classes and explicitly named classes will
// be added.
match.name = (term.is_empty() && (!class_doc.is_script_doc || class_doc.name[0] != '\"')) || _match_string(term, class_doc.name);
}
@@ -400,16 +401,17 @@ bool EditorHelpSearch::Runner::_phase_match_classes() {
}
}
}
+ matches[class_doc.name] = match;
}
matches[class_doc.name] = match;
}
- iterator_doc = iterator_doc->next();
+ ++iterator_doc;
return !iterator_doc;
}
bool EditorHelpSearch::Runner::_phase_class_items_init() {
- iterator_match = matches.front();
+ iterator_match = matches.begin();
results_tree->clear();
root_item = results_tree->create_item();
@@ -419,7 +421,10 @@ bool EditorHelpSearch::Runner::_phase_class_items_init() {
}
bool EditorHelpSearch::Runner::_phase_class_items() {
- ClassMatch &match = iterator_match->value();
+ if (!iterator_match) {
+ return false;
+ }
+ ClassMatch &match = iterator_match->value;
if (search_flags & SEARCH_SHOW_HIERARCHY) {
if (match.required()) {
@@ -431,18 +436,25 @@ bool EditorHelpSearch::Runner::_phase_class_items() {
}
}
- iterator_match = iterator_match->next();
+ ++iterator_match;
return !iterator_match;
}
bool EditorHelpSearch::Runner::_phase_member_items_init() {
- iterator_match = matches.front();
+ iterator_match = matches.begin();
return true;
}
bool EditorHelpSearch::Runner::_phase_member_items() {
- ClassMatch &match = iterator_match->value();
+ ClassMatch &match = iterator_match->value;
+
+ if (!match.doc) {
+ return false;
+ }
+ if (match.doc->name.is_empty()) {
+ return false;
+ }
TreeItem *parent = (search_flags & SEARCH_SHOW_HIERARCHY) ? class_items[match.doc->name] : root_item;
bool constructor_created = false;
@@ -473,7 +485,7 @@ bool EditorHelpSearch::Runner::_phase_member_items() {
_create_theme_property_item(parent, match.doc, match.theme_properties[i]);
}
- iterator_match = iterator_match->next();
+ ++iterator_match;
return !iterator_match;
}
@@ -511,6 +523,9 @@ void EditorHelpSearch::Runner::_match_item(TreeItem *p_item, const String &p_tex
}
TreeItem *EditorHelpSearch::Runner::_create_class_hierarchy(const ClassMatch &p_match) {
+ if (p_match.doc->name.is_empty()) {
+ return nullptr;
+ }
if (class_items.has(p_match.doc->name)) {
return class_items[p_match.doc->name];
}
@@ -522,7 +537,9 @@ TreeItem *EditorHelpSearch::Runner::_create_class_hierarchy(const ClassMatch &p_
parent = class_items[p_match.doc->inherits];
} else {
ClassMatch &base_match = matches[p_match.doc->inherits];
- parent = _create_class_hierarchy(base_match);
+ if (base_match.doc) {
+ parent = _create_class_hierarchy(base_match);
+ }
}
}
diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h
index d89bb0959c..3f17c992ac 100644
--- a/editor/editor_help_search.h
+++ b/editor/editor_help_search.h
@@ -31,7 +31,7 @@
#ifndef EDITOR_HELP_SEARCH_H
#define EDITOR_HELP_SEARCH_H
-#include "core/templates/ordered_hash_map.h"
+#include "core/templates/rb_map.h"
#include "editor/code_editor.h"
#include "editor/editor_help.h"
#include "editor/editor_plugin.h"
@@ -99,7 +99,7 @@ class EditorHelpSearch::Runner : public RefCounted {
int phase = 0;
struct ClassMatch {
- DocData::ClassDoc *doc;
+ DocData::ClassDoc *doc = nullptr;
bool name = false;
Vector<DocData::MethodDoc *> constructors;
Vector<DocData::MethodDoc *> methods;
@@ -122,11 +122,11 @@ class EditorHelpSearch::Runner : public RefCounted {
Ref<Texture2D> empty_icon;
Color disabled_color;
- Map<String, DocData::ClassDoc>::Element *iterator_doc = nullptr;
- Map<String, ClassMatch> matches;
- Map<String, ClassMatch>::Element *iterator_match = nullptr;
+ HashMap<String, DocData::ClassDoc>::Iterator iterator_doc;
+ HashMap<String, ClassMatch> matches;
+ HashMap<String, ClassMatch>::Iterator iterator_match;
TreeItem *root_item = nullptr;
- Map<String, TreeItem *> class_items;
+ HashMap<String, TreeItem *> class_items;
TreeItem *matched_item = nullptr;
float match_highest_score = 0;
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index d5085942c3..0f31e3e7bb 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -62,7 +62,7 @@ Size2 EditorProperty::get_minimum_size() const {
Size2 ms;
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
- ms.height = font->get_height(font_size);
+ ms.height = font->get_height(font_size) + 4 * EDSCALE;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
@@ -96,11 +96,11 @@ Size2 EditorProperty::get_minimum_size() const {
if (checkable) {
Ref<Texture2D> check = get_theme_icon(SNAME("checked"), SNAME("CheckBox"));
- ms.width += check->get_width() + get_theme_constant(SNAME("hseparation"), SNAME("CheckBox")) + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
+ ms.width += check->get_width() + get_theme_constant(SNAME("h_separation"), SNAME("CheckBox")) + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
}
if (bottom_editor != nullptr && bottom_editor->is_visible()) {
- ms.height += get_theme_constant(SNAME("vseparation"));
+ ms.height += get_theme_constant(SNAME("v_separation"));
Size2 bems = bottom_editor->get_combined_minimum_size();
//bems.width += get_constant("item_margin", "Tree");
ms.height += bems.height;
@@ -132,7 +132,7 @@ void EditorProperty::_notification(int p_what) {
int child_room = size.width * (1.0 - split_ratio);
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
- int height = font->get_height(font_size);
+ int height = font->get_height(font_size) + 4 * EDSCALE;
bool no_children = true;
//compute room needed
@@ -169,7 +169,7 @@ void EditorProperty::_notification(int p_what) {
if (bottom_editor) {
int m = 0; //get_constant("item_margin", "Tree");
- bottom_rect = Rect2(m, rect.size.height + get_theme_constant(SNAME("vseparation")), size.width - m, bottom_editor->get_combined_minimum_size().height);
+ bottom_rect = Rect2(m, rect.size.height + get_theme_constant(SNAME("v_separation")), size.width - m, bottom_editor->get_combined_minimum_size().height);
}
if (keying) {
@@ -236,30 +236,24 @@ void EditorProperty::_notification(int p_what) {
case NOTIFICATION_DRAW: {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
- Color dark_color = get_theme_color(SNAME("dark_color_2"), SNAME("Editor"));
bool rtl = is_layout_rtl();
Size2 size = get_size();
if (bottom_editor) {
- size.height = bottom_editor->get_offset(SIDE_TOP);
+ size.height = bottom_editor->get_offset(SIDE_TOP) - get_theme_constant(SNAME("v_separation"));
} else if (label_reference) {
size.height = label_reference->get_size().height;
}
- Ref<StyleBox> sb;
- if (selected) {
- sb = get_theme_stylebox(SNAME("bg_selected"));
- } else {
- sb = get_theme_stylebox(SNAME("bg"));
- }
-
+ Ref<StyleBox> sb = get_theme_stylebox(selected ? SNAME("bg_selected") : SNAME("bg"));
draw_style_box(sb, Rect2(Vector2(), size));
+ Ref<StyleBox> bg_stylebox = get_theme_stylebox(SNAME("child_bg"));
if (draw_top_bg && right_child_rect != Rect2()) {
- draw_rect(right_child_rect, dark_color);
+ draw_style_box(bg_stylebox, right_child_rect);
}
if (bottom_child_rect != Rect2()) {
- draw_rect(bottom_child_rect, dark_color);
+ draw_style_box(bg_stylebox, bottom_child_rect);
}
Color color;
@@ -297,7 +291,7 @@ void EditorProperty::_notification(int p_what) {
} else {
draw_texture(checkbox, check_rect.position, color2);
}
- int check_ofs = get_theme_constant(SNAME("hseparator"), SNAME("Tree")) + checkbox->get_width() + get_theme_constant(SNAME("hseparation"), SNAME("CheckBox"));
+ int check_ofs = get_theme_constant(SNAME("hseparator"), SNAME("Tree")) + checkbox->get_width() + get_theme_constant(SNAME("h_separation"), SNAME("CheckBox"));
ofs += check_ofs;
text_limit -= check_ofs;
} else {
@@ -839,7 +833,7 @@ void EditorProperty::_update_pin_flags() {
}
pin_hidden = false;
{
- Set<StringName> storable_properties;
+ HashSet<StringName> storable_properties;
node->get_storable_properties(storable_properties);
if (storable_properties.has(node->get_property_store_alias(property))) {
can_pin = true;
@@ -1008,12 +1002,11 @@ void EditorInspectorPlugin::add_custom_control(Control *control) {
added_editors.push_back(ae);
}
-void EditorInspectorPlugin::add_property_editor(const String &p_for_property, Control *p_prop) {
- ERR_FAIL_COND(Object::cast_to<EditorProperty>(p_prop) == nullptr);
-
+void EditorInspectorPlugin::add_property_editor(const String &p_for_property, Control *p_prop, bool p_add_to_end) {
AddedEditor ae;
ae.properties.push_back(p_for_property);
ae.property_editor = p_prop;
+ ae.add_to_end = p_add_to_end;
added_editors.push_back(ae);
}
@@ -1059,7 +1052,7 @@ void EditorInspectorPlugin::parse_end(Object *p_object) {
void EditorInspectorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_custom_control", "control"), &EditorInspectorPlugin::add_custom_control);
- ClassDB::bind_method(D_METHOD("add_property_editor", "property", "editor"), &EditorInspectorPlugin::add_property_editor);
+ ClassDB::bind_method(D_METHOD("add_property_editor", "property", "editor", "add_to_end"), &EditorInspectorPlugin::add_property_editor, DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_property_editor_for_multiple_properties", "label", "properties", "editor"), &EditorInspectorPlugin::add_property_editor_for_multiple_properties);
GDVIRTUAL_BIND(_can_handle, "object")
@@ -1076,14 +1069,14 @@ void EditorInspectorPlugin::_bind_methods() {
void EditorInspectorCategory::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("prop_category_style"), SNAME("Editor"));
+ Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
draw_style_box(sb, Rect2(Vector2(), get_size()));
Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
- int hs = get_theme_constant(SNAME("hseparation"), SNAME("Tree"));
+ int hs = get_theme_constant(SNAME("h_separation"), SNAME("Tree"));
int w = font->get_string_size(label, font_size).width;
if (icon.is_valid()) {
@@ -1118,7 +1111,7 @@ Size2 EditorInspectorCategory::get_minimum_size() const {
if (icon.is_valid()) {
ms.height = MAX(icon->get_height(), ms.height);
}
- ms.height += get_theme_constant(SNAME("vseparation"), SNAME("Tree"));
+ ms.height += get_theme_constant(SNAME("v_separation"), SNAME("Tree"));
return ms;
}
@@ -1178,7 +1171,7 @@ void EditorInspectorSection::_notification(int p_what) {
if (arrow.is_valid()) {
header_height = MAX(header_height, arrow->get_height());
}
- header_height += get_theme_constant(SNAME("vseparation"), SNAME("Tree"));
+ header_height += get_theme_constant(SNAME("v_separation"), SNAME("Tree"));
int inspector_margin = get_theme_constant(SNAME("inspector_margin"), SNAME("Editor"));
int section_indent_size = get_theme_constant(SNAME("indent_size"), SNAME("EditorInspectorSection"));
@@ -1231,7 +1224,7 @@ void EditorInspectorSection::_notification(int p_what) {
if (arrow.is_valid()) {
header_height = MAX(header_height, arrow->get_height());
}
- header_height += get_theme_constant(SNAME("vseparation"), SNAME("Tree"));
+ header_height += get_theme_constant(SNAME("v_separation"), SNAME("Tree"));
int section_indent = 0;
int section_indent_size = get_theme_constant(SNAME("indent_size"), SNAME("EditorInspectorSection"));
@@ -1360,7 +1353,7 @@ Size2 EditorInspectorSection::get_minimum_size() const {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
- ms.height += font->get_height(font_size) + get_theme_constant(SNAME("vseparation"), SNAME("Tree"));
+ ms.height += font->get_height(font_size) + get_theme_constant(SNAME("v_separation"), SNAME("Tree"));
ms.width += get_theme_constant(SNAME("inspector_margin"), SNAME("Editor"));
int section_indent_size = get_theme_constant(SNAME("indent_size"), SNAME("EditorInspectorSection"));
@@ -1939,6 +1932,7 @@ void EditorInspectorArray::_setup() {
// Move button.
ae.move_texture_rect = memnew(TextureRect);
ae.move_texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ ae.move_texture_rect->set_default_cursor_shape(Control::CURSOR_MOVE);
if (is_inside_tree()) {
ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
}
@@ -2112,9 +2106,7 @@ EditorInspectorArray::EditorInspectorArray() {
elements_vbox->add_theme_constant_override("separation", 0);
vbox->add_child(elements_vbox);
- add_button = memnew(Button);
- add_button->set_text(TTR("Add Element"));
- add_button->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ add_button = EditorInspector::create_inspector_action_button(TTR("Add Element"));
add_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_add_button_pressed));
vbox->add_child(add_button);
@@ -2299,6 +2291,14 @@ void EditorInspector::cleanup_plugins() {
inspector_plugin_count = 0;
}
+Button *EditorInspector::create_inspector_action_button(const String &p_text) {
+ Button *button = memnew(Button);
+ button->set_text(p_text);
+ button->set_theme_type_variation(SNAME("InspectorActionButton"));
+ button->set_h_size_flags(SIZE_SHRINK_CENTER);
+ return button;
+}
+
void EditorInspector::set_undo_redo(UndoRedo *p_undo_redo) {
undo_redo = p_undo_redo;
}
@@ -2445,8 +2445,8 @@ void EditorInspector::update_tree() {
object->get_property_list(&plist, true);
_update_script_class_properties(*object, plist);
- Map<VBoxContainer *, HashMap<String, VBoxContainer *>> vbox_per_path;
- Map<String, EditorInspectorArray *> editor_inspector_array_per_prefix;
+ HashMap<VBoxContainer *, HashMap<String, VBoxContainer *>> vbox_per_path;
+ HashMap<String, EditorInspectorArray *> editor_inspector_array_per_prefix;
Color sscolor = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
@@ -2456,8 +2456,6 @@ void EditorInspector::update_tree() {
_parse_added_editors(main_vbox, ped);
}
- bool in_script_variables = false;
-
// Get the lists of editors for properties.
for (List<PropertyInfo>::Element *E_property = plist.front(); E_property; E_property = E_property->next()) {
PropertyInfo &p = E_property->get();
@@ -2549,9 +2547,6 @@ void EditorInspector::update_tree() {
if (category->icon.is_null() && has_theme_icon(base_type, SNAME("EditorIcons"))) {
category->icon = get_theme_icon(base_type, SNAME("EditorIcons"));
}
- in_script_variables = true;
- } else {
- in_script_variables = false;
}
if (category->icon.is_null()) {
if (!type.is_empty()) { // Can happen for built-in scripts.
@@ -2568,9 +2563,9 @@ void EditorInspector::update_tree() {
if (!class_descr_cache.has(type2)) {
String descr;
DocTools *dd = EditorHelp::get_doc_data();
- Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(type2);
+ HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(type2);
if (E) {
- descr = DTR(E->get().brief_description);
+ descr = DTR(E->value.brief_description);
}
class_descr_cache[type2] = descr;
}
@@ -2612,9 +2607,9 @@ void EditorInspector::update_tree() {
// First check if we have an array that fits the prefix.
String array_prefix = "";
int array_index = -1;
- for (Map<String, EditorInspectorArray *>::Element *E = editor_inspector_array_per_prefix.front(); E; E = E->next()) {
- if (p.name.begins_with(E->key()) && E->key().length() > array_prefix.length()) {
- array_prefix = E->key();
+ for (KeyValue<String, EditorInspectorArray *> &E : editor_inspector_array_per_prefix) {
+ if (p.name.begins_with(E.key) && E.key.length() > array_prefix.length()) {
+ array_prefix = E.key;
}
}
@@ -2682,14 +2677,14 @@ void EditorInspector::update_tree() {
{
const int dot = name_override.find(".");
if (dot != -1) {
- feature_tag = name_override.right(dot);
+ feature_tag = name_override.substr(dot);
name_override = name_override.substr(0, dot);
}
}
- // Don't localize properties in Script Variables category.
+ // Don't localize script variables.
EditorPropertyNameProcessor::Style name_style = property_name_style;
- if (in_script_variables && name_style == EditorPropertyNameProcessor::STYLE_LOCALIZED) {
+ if ((p.usage & PROPERTY_USAGE_SCRIPT_VARIABLE) && name_style == EditorPropertyNameProcessor::STYLE_LOCALIZED) {
name_style = EditorPropertyNameProcessor::STYLE_CAPITALIZED;
}
const String property_label_string = EditorPropertyNameProcessor::get_singleton()->process_name(name_override, name_style) + feature_tag;
@@ -2745,9 +2740,15 @@ void EditorInspector::update_tree() {
String label;
String tooltip;
+ // Don't localize groups for script variables.
+ EditorPropertyNameProcessor::Style section_name_style = property_name_style;
+ if ((p.usage & PROPERTY_USAGE_SCRIPT_VARIABLE) && section_name_style == EditorPropertyNameProcessor::STYLE_LOCALIZED) {
+ section_name_style = EditorPropertyNameProcessor::STYLE_CAPITALIZED;
+ }
+
// Only process group label if this is not the group or subgroup.
if ((i == 0 && component == group) || (i == 1 && component == subgroup)) {
- if (property_name_style == EditorPropertyNameProcessor::STYLE_LOCALIZED) {
+ if (section_name_style == EditorPropertyNameProcessor::STYLE_LOCALIZED) {
label = TTRGET(component);
tooltip = component;
} else {
@@ -2755,8 +2756,8 @@ void EditorInspector::update_tree() {
tooltip = TTRGET(component);
}
} else {
- label = EditorPropertyNameProcessor::get_singleton()->process_name(component, property_name_style);
- tooltip = EditorPropertyNameProcessor::get_singleton()->process_name(component, EditorPropertyNameProcessor::get_tooltip_style(property_name_style));
+ label = EditorPropertyNameProcessor::get_singleton()->process_name(component, section_name_style);
+ tooltip = EditorPropertyNameProcessor::get_singleton()->process_name(component, EditorPropertyNameProcessor::get_tooltip_style(section_name_style));
}
Color c = sscolor;
@@ -2850,39 +2851,39 @@ void EditorInspector::update_tree() {
bool found = false;
// Search for the property description in the cache.
- Map<StringName, Map<StringName, String>>::Element *E = descr_cache.find(classname);
+ HashMap<StringName, HashMap<StringName, String>>::Iterator E = descr_cache.find(classname);
if (E) {
- Map<StringName, String>::Element *F = E->get().find(propname);
+ HashMap<StringName, String>::Iterator F = E->value.find(propname);
if (F) {
found = true;
- descr = F->get();
+ descr = F->value;
}
}
if (!found) {
// Build the property description String and add it to the cache.
DocTools *dd = EditorHelp::get_doc_data();
- Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(classname);
+ HashMap<String, DocData::ClassDoc>::Iterator F = dd->class_list.find(classname);
while (F && descr.is_empty()) {
- for (int i = 0; i < F->get().properties.size(); i++) {
- if (F->get().properties[i].name == propname.operator String()) {
- descr = DTR(F->get().properties[i].description);
+ for (int i = 0; i < F->value.properties.size(); i++) {
+ if (F->value.properties[i].name == propname.operator String()) {
+ descr = DTR(F->value.properties[i].description);
break;
}
}
Vector<String> slices = propname.operator String().split("/");
if (slices.size() == 2 && slices[0].begins_with("theme_override_")) {
- for (int i = 0; i < F->get().theme_properties.size(); i++) {
- if (F->get().theme_properties[i].name == slices[1]) {
- descr = DTR(F->get().theme_properties[i].description);
+ for (int i = 0; i < F->value.theme_properties.size(); i++) {
+ if (F->value.theme_properties[i].name == slices[1]) {
+ descr = DTR(F->value.theme_properties[i].description);
break;
}
}
}
- if (!F->get().inherits.is_empty()) {
- F = dd->class_list.find(F->get().inherits);
+ if (!F->value.inherits.is_empty()) {
+ F = dd->class_list.find(F->value.inherits);
} else {
break;
}
@@ -2893,97 +2894,107 @@ void EditorInspector::update_tree() {
doc_hint = descr;
}
+ Vector<EditorInspectorPlugin::AddedEditor> editors;
+ Vector<EditorInspectorPlugin::AddedEditor> late_editors;
+
// Search for the inspector plugin that will handle the properties. Then add the correct property editor to it.
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage, wide_editors);
- List<EditorInspectorPlugin::AddedEditor> editors = ped->added_editors; // Make a copy, since plugins may be used again in a sub-inspector.
+ for (const EditorInspectorPlugin::AddedEditor &F : ped->added_editors) {
+ if (F.add_to_end) {
+ late_editors.push_back(F);
+ } else {
+ editors.push_back(F);
+ }
+ }
+
ped->added_editors.clear();
- for (const EditorInspectorPlugin::AddedEditor &F : editors) {
- EditorProperty *ep = Object::cast_to<EditorProperty>(F.property_editor);
+ if (exclusive) {
+ break;
+ }
+ }
- if (ep) {
- // Set all this before the control gets the ENTER_TREE notification.
- ep->object = object;
+ editors.append_array(late_editors);
- if (F.properties.size()) {
- if (F.properties.size() == 1) {
- //since it's one, associate:
- ep->property = F.properties[0];
- ep->property_path = property_prefix + F.properties[0];
- ep->property_usage = p.usage;
- //and set label?
- }
+ for (int i = 0; i < editors.size(); i++) {
+ EditorProperty *ep = Object::cast_to<EditorProperty>(editors[i].property_editor);
+ const Vector<String> &properties = editors[i].properties;
- if (!F.label.is_empty()) {
- ep->set_label(F.label);
- } else {
- // Use the existing one.
- ep->set_label(property_label_string);
- }
- for (int i = 0; i < F.properties.size(); i++) {
- String prop = F.properties[i];
+ if (ep) {
+ // Set all this before the control gets the ENTER_TREE notification.
+ ep->object = object;
- if (!editor_property_map.has(prop)) {
- editor_property_map[prop] = List<EditorProperty *>();
- }
- editor_property_map[prop].push_back(ep);
- }
+ if (properties.size()) {
+ if (properties.size() == 1) {
+ //since it's one, associate:
+ ep->property = properties[0];
+ ep->property_path = property_prefix + properties[0];
+ ep->property_usage = p.usage;
+ //and set label?
}
- ep->set_draw_warning(draw_warning);
- ep->set_use_folding(use_folding);
- ep->set_checkable(checkable);
- ep->set_checked(checked);
- ep->set_keying(keying);
- ep->set_read_only(property_read_only);
- ep->set_deletable(deletable_properties || p.name.begins_with("metadata/"));
- }
-
- current_vbox->add_child(F.property_editor);
-
- if (ep) {
- // Eventually, set other properties/signals after the property editor got added to the tree.
- bool update_all = (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
- ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed), varray(update_all));
- ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
- ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED);
- ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
- ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
- ep->connect("property_pinned", callable_mp(this, &EditorInspector::_property_pinned));
- ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
- ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed));
- ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), varray(), CONNECT_DEFERRED);
- ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), varray(), CONNECT_DEFERRED);
- if (!doc_hint.is_empty()) {
- ep->set_tooltip(property_prefix + p.name + "::" + doc_hint);
+
+ if (!editors[i].label.is_empty()) {
+ ep->set_label(editors[i].label);
} else {
- ep->set_tooltip(property_prefix + p.name);
+ // Use the existing one.
+ ep->set_label(property_label_string);
}
- ep->update_property();
- ep->_update_pin_flags();
- ep->update_revert_and_pin_status();
- ep->update_cache();
+ for (int j = 0; j < properties.size(); j++) {
+ String prop = properties[j];
- if (current_selected && ep->property == current_selected) {
- ep->select(current_focusable);
+ if (!editor_property_map.has(prop)) {
+ editor_property_map[prop] = List<EditorProperty *>();
+ }
+ editor_property_map[prop].push_back(ep);
}
}
- }
+ ep->set_draw_warning(draw_warning);
+ ep->set_use_folding(use_folding);
+ ep->set_checkable(checkable);
+ ep->set_checked(checked);
+ ep->set_keying(keying);
+ ep->set_read_only(property_read_only);
+ ep->set_deletable(deletable_properties || p.name.begins_with("metadata/"));
+ }
+
+ current_vbox->add_child(editors[i].property_editor);
+
+ if (ep) {
+ // Eventually, set other properties/signals after the property editor got added to the tree.
+ bool update_all = (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
+ ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed), varray(update_all));
+ ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
+ ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED);
+ ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
+ ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
+ ep->connect("property_pinned", callable_mp(this, &EditorInspector::_property_pinned));
+ ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
+ ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed));
+ ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), varray(), CONNECT_DEFERRED);
+ ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), varray(), CONNECT_DEFERRED);
+ if (!doc_hint.is_empty()) {
+ ep->set_tooltip(property_prefix + p.name + "::" + doc_hint);
+ } else {
+ ep->set_tooltip(property_prefix + p.name);
+ }
+ ep->update_property();
+ ep->_update_pin_flags();
+ ep->update_revert_and_pin_status();
+ ep->update_cache();
- if (exclusive) {
- // If we know the plugin is exclusive, we don't need to go through other plugins.
- break;
+ if (current_selected && ep->property == current_selected) {
+ ep->select(current_focusable);
+ }
}
}
}
if (!hide_metadata) {
- Button *add_md = memnew(Button);
- add_md->set_text(TTR("Add Metadata"));
- add_md->set_focus_mode(Control::FOCUS_NONE);
- add_md->set_icon(get_theme_icon("Add", "EditorIcons"));
- add_md->connect("pressed", callable_mp(this, &EditorInspector::_show_add_meta_dialog));
+ Button *add_md = EditorInspector::create_inspector_action_button(TTR("Add Metadata"));
+ add_md->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ add_md->connect(SNAME("pressed"), callable_mp(this, &EditorInspector::_show_add_meta_dialog));
main_vbox->add_child(add_md);
}
@@ -3471,7 +3482,7 @@ void EditorInspector::_object_id_selected(const String &p_path, ObjectID p_id) {
emit_signal(SNAME("object_id_selected"), p_id);
}
-void EditorInspector::_resource_selected(const String &p_path, RES p_resource) {
+void EditorInspector::_resource_selected(const String &p_path, Ref<Resource> p_resource) {
emit_signal(SNAME("resource_selected"), p_resource, p_path);
}
@@ -3515,7 +3526,9 @@ void EditorInspector::_notification(int p_what) {
get_v_scroll_bar()->call_deferred(SNAME("set_value"), update_scroll_request);
update_scroll_request = -1;
}
- if (refresh_countdown > 0) {
+ if (update_tree_pending) {
+ refresh_countdown = float(EditorSettings::get_singleton()->get("docks/property_editor/auto_refresh_interval"));
+ } else if (refresh_countdown > 0) {
refresh_countdown -= get_process_delta_time();
if (refresh_countdown <= 0) {
for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
@@ -3540,7 +3553,7 @@ void EditorInspector::_notification(int p_what) {
} else {
while (pending.size()) {
- StringName prop = pending.front()->get();
+ StringName prop = *pending.begin();
if (editor_property_map.has(prop)) {
for (EditorProperty *E : editor_property_map[prop]) {
E->update_property();
@@ -3548,7 +3561,7 @@ void EditorInspector::_notification(int p_what) {
E->update_cache();
}
}
- pending.erase(pending.front());
+ pending.remove(pending.begin());
}
}
@@ -3635,7 +3648,7 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
break;
}
- Set<StringName> added;
+ HashSet<StringName> added;
for (const Ref<Script> &s : classes) {
String path = s->get_path();
String name = EditorNode::get_editor_data().script_class_get_name(path);
@@ -3720,6 +3733,8 @@ void EditorInspector::_check_meta_name(String name) {
error = TTR("Invalid metadata identifier.");
} else if (object->has_meta(name)) {
error = TTR("Metadata already exists.");
+ } else if (name[0] == '_') {
+ error = TTR("Names starting with _ are reserved for editor-only metadata.");
}
if (error != "") {
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index c5bcbe0725..555fedf939 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -117,7 +117,7 @@ private:
mutable String tooltip_text;
- Map<StringName, Variant> cache;
+ HashMap<StringName, Variant> cache;
GDVIRTUAL0(_update_property)
void _update_pin_flags();
@@ -205,11 +205,13 @@ public:
class EditorInspectorPlugin : public RefCounted {
GDCLASS(EditorInspectorPlugin, RefCounted);
+public:
friend class EditorInspector;
struct AddedEditor {
Control *property_editor = nullptr;
Vector<String> properties;
String label;
+ bool add_to_end = false;
};
List<AddedEditor> added_editors;
@@ -226,7 +228,7 @@ protected:
public:
void add_custom_control(Control *control);
- void add_property_editor(const String &p_for_property, Control *p_prop);
+ void add_property_editor(const String &p_for_property, Control *p_prop, bool p_add_to_end = false);
void add_property_editor_for_multiple_properties(const String &p_label, const Vector<String> &p_properties, Control *p_prop);
virtual bool can_handle(Object *p_object);
@@ -435,9 +437,9 @@ class EditorInspector : public ScrollContainer {
VBoxContainer *main_vbox = nullptr;
//map use to cache the instantiated editors
- Map<StringName, List<EditorProperty *>> editor_property_map;
+ HashMap<StringName, List<EditorProperty *>> editor_property_map;
List<EditorInspectorSection *> sections;
- Set<StringName> pending;
+ HashSet<StringName> pending;
void _clear();
Object *object = nullptr;
@@ -468,11 +470,11 @@ class EditorInspector : public ScrollContainer {
int property_focusable;
int update_scroll_request;
- Map<StringName, Map<StringName, String>> descr_cache;
- Map<StringName, String> class_descr_cache;
- Set<StringName> restart_request_props;
+ HashMap<StringName, HashMap<StringName, String>> descr_cache;
+ HashMap<StringName, String> class_descr_cache;
+ HashSet<StringName> restart_request_props;
- Map<ObjectID, int> scroll_cache;
+ HashMap<ObjectID, int> scroll_cache;
String property_prefix; //used for sectioned inspector
String object_class;
@@ -490,13 +492,13 @@ class EditorInspector : public ScrollContainer {
void _property_checked(const String &p_path, bool p_checked);
void _property_pinned(const String &p_path, bool p_pinned);
- void _resource_selected(const String &p_path, RES p_resource);
+ void _resource_selected(const String &p_path, Ref<Resource> p_resource);
void _property_selected(const String &p_path, int p_focusable);
void _object_id_selected(const String &p_path, ObjectID p_id);
void _node_removed(Node *p_node);
- Map<StringName, int> per_array_page;
+ HashMap<StringName, int> per_array_page;
void _page_change_request(int p_new_page, const StringName &p_array_prefix);
void _changed_callback();
@@ -531,6 +533,7 @@ public:
static void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
static void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
static void cleanup_plugins();
+ static Button *create_inspector_action_button(const String &p_text);
static EditorProperty *instantiate_property_editor(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 8d45f90ed6..dbe44aee1b 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -353,7 +353,7 @@ EditorLog::EditorLog() {
// Search box
search_box = memnew(LineEdit);
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- search_box->set_placeholder(TTR("Filter messages"));
+ search_box->set_placeholder(TTR("Filter Messages"));
search_box->set_clear_button_enabled(true);
search_box->set_visible(true);
search_box->connect("text_changed", callable_mp(this, &EditorLog::_search_changed));
diff --git a/editor/editor_log.h b/editor/editor_log.h
index 267ad406d4..de0368501c 100644
--- a/editor/editor_log.h
+++ b/editor/editor_log.h
@@ -115,7 +115,7 @@ private:
Vector<LogMessage> messages;
// Maps MessageTypes to LogFilters for convenient access and storage (don't need 1 member per filter).
- Map<MessageType, LogFilter *> type_filter_map;
+ HashMap<MessageType, LogFilter *> type_filter_map;
RichTextLabel *log = nullptr;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 6fe6309eed..bcfc516849 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -31,7 +31,6 @@
#include "editor_node.h"
#include "core/config/project_settings.h"
-#include "core/extension/native_extension_manager.h"
#include "core/input/input.h"
#include "core/io/config_file.h"
#include "core/io/file_access.h"
@@ -134,6 +133,7 @@
#include "editor/plugins/asset_library_editor_plugin.h"
#include "editor/plugins/audio_stream_editor_plugin.h"
#include "editor/plugins/audio_stream_randomizer_editor_plugin.h"
+#include "editor/plugins/bit_map_editor_plugin.h"
#include "editor/plugins/camera_3d_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
@@ -171,6 +171,7 @@
#include "editor/plugins/physical_bone_3d_editor_plugin.h"
#include "editor/plugins/polygon_2d_editor_plugin.h"
#include "editor/plugins/polygon_3d_editor_plugin.h"
+#include "editor/plugins/ray_cast_2d_editor_plugin.h"
#include "editor/plugins/replication_editor_plugin.h"
#include "editor/plugins/resource_preloader_editor_plugin.h"
#include "editor/plugins/root_motion_editor_plugin.h"
@@ -214,12 +215,12 @@ static const String META_TEXT_TO_COPY = "text_to_copy";
void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames) {
// Keep track of a list of "index sets," i.e. sets of indices
// within disambiguated_scene_names which contain the same name.
- Vector<Set<int>> index_sets;
- Map<String, int> scene_name_to_set_index;
+ Vector<RBSet<int>> index_sets;
+ HashMap<String, int> scene_name_to_set_index;
for (int i = 0; i < r_filenames.size(); i++) {
String scene_name = r_filenames[i];
if (!scene_name_to_set_index.has(scene_name)) {
- index_sets.append(Set<int>());
+ index_sets.append(RBSet<int>());
scene_name_to_set_index.insert(r_filenames[i], index_sets.size() - 1);
}
index_sets.write[scene_name_to_set_index[scene_name]].insert(i);
@@ -227,11 +228,11 @@ void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vecto
// For each index set with a size > 1, we need to disambiguate.
for (int i = 0; i < index_sets.size(); i++) {
- Set<int> iset = index_sets[i];
+ RBSet<int> iset = index_sets[i];
while (iset.size() > 1) {
// Append the parent folder to each scene name.
- for (Set<int>::Element *E = iset.front(); E; E = E->next()) {
- int set_idx = E->get();
+ for (const int &E : iset) {
+ int set_idx = E;
String scene_name = r_filenames[set_idx];
String full_path = p_full_paths[set_idx];
@@ -265,22 +266,22 @@ void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vecto
// Loop back through scene names and remove non-ambiguous names.
bool can_proceed = false;
- Set<int>::Element *E = iset.front();
+ RBSet<int>::Element *E = iset.front();
while (E) {
String scene_name = r_filenames[E->get()];
bool duplicate_found = false;
- for (Set<int>::Element *F = iset.front(); F; F = F->next()) {
- if (E->get() == F->get()) {
+ for (const int &F : iset) {
+ if (E->get() == F) {
continue;
}
- String other_scene_name = r_filenames[F->get()];
+ String other_scene_name = r_filenames[F];
if (other_scene_name == scene_name) {
duplicate_found = true;
break;
}
}
- Set<int>::Element *to_erase = duplicate_found ? nullptr : E;
+ RBSet<int>::Element *to_erase = duplicate_found ? nullptr : E;
// We need to check that we could actually append anymore names
// if we wanted to for disambiguation. If we can't, then we have
@@ -388,7 +389,7 @@ void EditorNode::_update_scene_tabs() {
}
Rect2 last_tab = scene_tabs->get_tab_rect(scene_tabs->get_tab_count() - 1);
- int hsep = scene_tabs->get_theme_constant(SNAME("hseparation"));
+ int hsep = scene_tabs->get_theme_constant(SNAME("h_separation"));
if (scene_tabs->is_layout_rtl()) {
scene_tab_add->set_position(Point2(last_tab.position.x - scene_tab_add->get_size().x - hsep, last_tab.position.y));
} else {
@@ -552,6 +553,8 @@ void EditorNode::_update_from_settings() {
tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color"));
tree->set_debug_navigation_color(GLOBAL_GET("debug/shapes/navigation/geometry_color"));
tree->set_debug_navigation_disabled_color(GLOBAL_GET("debug/shapes/navigation/disabled_geometry_color"));
+
+ _update_title();
}
void EditorNode::_select_default_main_screen_plugin() {
@@ -581,10 +584,7 @@ void EditorNode::_notification(int p_what) {
opening_prev = false;
}
- if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) {
- unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version());
- _update_title();
- }
+ unsaved_cache = saved_version != editor_data.get_undo_redo().get_version();
if (last_checked_version != editor_data.get_undo_redo().get_version()) {
_update_scene_tabs();
@@ -622,8 +622,6 @@ void EditorNode::_notification(int p_what) {
ResourceImporterTexture::get_singleton()->update_imports();
- // if using a main thread only renderer, we need to update the resource previews
- EditorResourcePreview::get_singleton()->update();
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -787,12 +785,12 @@ void EditorNode::_notification(int p_what) {
PopupMenu *p = help_menu->get_popup();
p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")));
- p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
- p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
- p->set_item_icon(p->get_item_index(HELP_REPORT_A_BUG), gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
- p->set_item_icon(p->get_item_index(HELP_SUGGEST_A_FEATURE), gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
- p->set_item_icon(p->get_item_index(HELP_SEND_DOCS_FEEDBACK), gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
- p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
+ p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
+ p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
+ p->set_item_icon(p->get_item_index(HELP_REPORT_A_BUG), gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
+ p->set_item_icon(p->get_item_index(HELP_SUGGEST_A_FEATURE), gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
+ p->set_item_icon(p->get_item_index(HELP_SEND_DOCS_FEEDBACK), gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
+ p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_theme_icon(SNAME("Godot"), SNAME("EditorIcons")));
p->set_item_icon(p->get_item_index(HELP_SUPPORT_GODOT_DEVELOPMENT), gui_base->get_theme_icon(SNAME("Heart"), SNAME("EditorIcons")));
@@ -801,7 +799,7 @@ void EditorNode::_notification(int p_what) {
main_editor_buttons.write[i]->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts")));
}
- Set<String> updated_textfile_extensions;
+ HashSet<String> updated_textfile_extensions;
bool extensions_match = true;
const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false);
for (const String &E : textfile_ext) {
@@ -908,12 +906,12 @@ void EditorNode::_resources_changed(const Vector<String> &p_resources) {
}
void EditorNode::_fs_changed() {
- for (Set<FileDialog *>::Element *E = file_dialogs.front(); E; E = E->next()) {
- E->get()->invalidate();
+ for (FileDialog *E : file_dialogs) {
+ E->invalidate();
}
- for (Set<EditorFileDialog *>::Element *E = editor_file_dialogs.front(); E; E = E->next()) {
- E->get()->invalidate();
+ for (EditorFileDialog *E : editor_file_dialogs) {
+ E->invalidate();
}
_mark_unsaved_scenes();
@@ -969,21 +967,14 @@ void EditorNode::_fs_changed() {
ERR_PRINT(vformat("Cannot export project with preset \"%s\" due to configuration errors:\n%s", preset_name, config_error));
err = missing_templates ? ERR_FILE_NOT_FOUND : ERR_UNCONFIGURED;
} else {
+ platform->clear_messages();
err = platform->export_project(export_preset, export_defer.debug, export_path);
}
}
- switch (err) {
- case OK:
- break;
- case ERR_FILE_NOT_FOUND:
- export_error = vformat("Project export failed for preset \"%s\". The export template appears to be missing.", preset_name);
- break;
- case ERR_FILE_BAD_PATH:
- export_error = vformat("Project export failed for preset \"%s\". The target path \"%s\" appears to be invalid.", preset_name, export_path);
- break;
- default:
- export_error = vformat("Project export failed with error code %d for preset \"%s\".", (int)err, preset_name);
- break;
+ if (err != OK) {
+ export_error = vformat("Project export for preset \"%s\" failed.", preset_name);
+ } else if (platform->get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) {
+ export_error = vformat("Project export for preset \"%s\" completed with errors.", preset_name);
}
}
}
@@ -1176,7 +1167,7 @@ Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_d
Error err;
- RES res;
+ Ref<Resource> res;
if (ResourceLoader::exists(p_resource, "")) {
res = ResourceLoader::load(p_resource, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
} else if (textfile_extensions.has(p_resource.get_extension())) {
@@ -1186,8 +1177,8 @@ Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_d
if (!p_ignore_broken_deps && dependency_errors.has(p_resource)) {
Vector<String> errors;
- for (Set<String>::Element *E = dependency_errors[p_resource].front(); E; E = E->next()) {
- errors.push_back(E->get());
+ for (const String &E : dependency_errors[p_resource]) {
+ errors.push_back(E);
}
dependency_error->show(DependencyErrorDialog::MODE_RESOURCE, p_resource, errors);
dependency_errors.erase(p_resource);
@@ -1418,7 +1409,7 @@ void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) {
ERR_FAIL_COND_MSG(err != OK, "Cannot save config file to '" + path + "'.");
}
-bool EditorNode::_find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags) {
+bool EditorNode::_find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resource>, bool> &processed, int32_t flags) {
if (p_res.is_null()) {
return false;
}
@@ -1444,7 +1435,7 @@ bool EditorNode::_find_and_save_resource(RES p_res, Map<RES, bool> &processed, i
}
}
-bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags) {
+bool EditorNode::_find_and_save_edited_subresources(Object *obj, HashMap<Ref<Resource>, bool> &processed, int32_t flags) {
bool ret_changed = false;
List<PropertyInfo> pi;
obj->get_property_list(&pi);
@@ -1455,7 +1446,7 @@ bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool>
switch (E.type) {
case Variant::OBJECT: {
- RES res = obj->get(E.name);
+ Ref<Resource> res = obj->get(E.name);
if (_find_and_save_resource(res, processed, flags)) {
ret_changed = true;
@@ -1467,7 +1458,7 @@ bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool>
int len = varray.size();
for (int i = 0; i < len; i++) {
const Variant &v = varray.get(i);
- RES res = v;
+ Ref<Resource> res = v;
if (_find_and_save_resource(res, processed, flags)) {
ret_changed = true;
}
@@ -1480,7 +1471,7 @@ bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool>
d.get_key_list(&keys);
for (const Variant &F : keys) {
Variant v = d[F];
- RES res = v;
+ Ref<Resource> res = v;
if (_find_and_save_resource(res, processed, flags)) {
ret_changed = true;
}
@@ -1494,7 +1485,7 @@ bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool>
return ret_changed;
}
-void EditorNode::_save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags) {
+void EditorNode::_save_edited_subresources(Node *scene, HashMap<Ref<Resource>, bool> &processed, int32_t flags) {
_find_and_save_edited_subresources(scene, processed, flags);
for (int i = 0; i < scene->get_child_count(); i++) {
@@ -1623,7 +1614,7 @@ bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_nod
return false;
}
-static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Resource>> &edited_resources) {
+static bool _find_edited_resources(const Ref<Resource> &p_resource, HashSet<Ref<Resource>> &edited_resources) {
if (p_resource->is_edited()) {
edited_resources.insert(p_resource);
return true;
@@ -1635,7 +1626,7 @@ static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Reso
for (const PropertyInfo &E : plist) {
if (E.type == Variant::OBJECT && E.usage & PROPERTY_USAGE_STORAGE && !(E.usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)) {
- RES res = p_resource->get(E.name);
+ Ref<Resource> res = p_resource->get(E.name);
if (res.is_null()) {
continue;
}
@@ -1660,7 +1651,7 @@ int EditorNode::_save_external_resources() {
}
flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
- Set<Ref<Resource>> edited_subresources;
+ HashSet<Ref<Resource>> edited_subresources;
int saved = 0;
List<Ref<Resource>> cached;
ResourceCache::get_cached_resources(&cached);
@@ -1678,8 +1669,8 @@ int EditorNode::_save_external_resources() {
// Clear later, because user may have put the same subresource in two different resources,
// which will be shared until the next reload.
- for (Set<Ref<Resource>>::Element *E = edited_subresources.front(); E; E = E->next()) {
- Ref<Resource> res = E->get();
+ for (const Ref<Resource> &E : edited_subresources) {
+ Ref<Resource> res = E;
res->set_edited(false);
}
@@ -1800,6 +1791,10 @@ void EditorNode::save_scene_list(Vector<String> p_scene_filenames) {
void EditorNode::restart_editor() {
exiting = true;
+ if (editor_run.get_status() != EditorRun::STATUS_STOP) {
+ editor_run.stop();
+ }
+
String to_reopen;
if (get_tree()->get_edited_scene_root()) {
to_reopen = get_tree()->get_edited_scene_root()->get_scene_file_path();
@@ -1881,7 +1876,7 @@ void EditorNode::_dialog_action(String p_file) {
ProjectSettings::get_singleton()->save();
// TODO: Would be nice to show the project manager opened with the highlighted field.
- if (pick_main_scene->has_meta("from_native") && (bool)pick_main_scene->get_meta("from_native")) {
+ if ((bool)pick_main_scene->get_meta("from_native", false)) {
run_native->resume_run_native();
} else {
_run(false, ""); // Automatically run the project.
@@ -2041,7 +2036,7 @@ bool EditorNode::item_has_editor(Object *p_object) {
return editor_data.get_subeditors(p_object).size() > 0;
}
-void EditorNode::edit_item_resource(RES p_resource) {
+void EditorNode::edit_item_resource(Ref<Resource> p_resource) {
edit_item(p_resource.ptr());
}
@@ -2126,7 +2121,7 @@ void EditorNode::_save_default_environment() {
Ref<Environment> fallback = get_tree()->get_root()->get_world_3d()->get_fallback_environment();
if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
- Map<RES, bool> processed;
+ HashMap<Ref<Resource>, bool> processed;
_find_and_save_edited_subresources(fallback.ptr(), processed, 0);
save_resource_in_path(fallback, fallback->get_path());
}
@@ -2164,7 +2159,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
ObjectID current = editor_history.get_current();
Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : nullptr;
- RES res = Object::cast_to<Resource>(current_obj);
+ Ref<Resource> res = Object::cast_to<Resource>(current_obj);
if (p_skip_foreign && res.is_valid()) {
if (res->get_path().find("::") > -1 && res->get_path().get_slice("::", 0) != editor_data.get_scene_path(get_current_tab())) {
// Trying to edit resource that belongs to another scene; abort.
@@ -2304,7 +2299,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
if (main_plugin) {
// Special case if use of external editor is true.
Resource *current_res = Object::cast_to<Resource>(current_obj);
- if (main_plugin->get_name() == "Script" && current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
+ if (main_plugin->get_name() == "Script" && !current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
if (!changing_scene) {
main_plugin->edit(current_obj);
}
@@ -2346,6 +2341,20 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
return;
}
+ String write_movie_file;
+ if (write_movie_button->is_pressed()) {
+ if (p_current && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->has_meta("movie_file")) {
+ // If the scene file has a movie_file metadata set, use this as file. Quick workaround if you want to have multiple scenes that write to multiple movies.
+ write_movie_file = get_tree()->get_edited_scene_root()->get_meta("movie_file");
+ } else {
+ write_movie_file = GLOBAL_GET("editor/movie_writer/movie_file");
+ }
+ if (write_movie_file == String()) {
+ show_accept(TTR("Movie Maker mode is enabled, but no movie file path has been specified.\nA default movie file path can be specified in the project settings under the 'Editor/Movie Writer' category.\nAlternatively, for running single scenes, a 'movie_path' metadata can be added to the root node,\nspecifying the path to a movie file that will be used when recording that scene."), TTR("OK"));
+ return;
+ }
+ }
+
play_button->set_pressed(false);
play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
play_scene_button->set_pressed(false);
@@ -2409,7 +2418,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
}
EditorDebuggerNode::get_singleton()->start();
- Error error = editor_run.run(run_filename);
+ Error error = editor_run.run(run_filename, write_movie_file);
if (error != OK) {
EditorDebuggerNode::get_singleton()->stop();
show_accept(TTR("Could not start subprocess(es)!"), TTR("OK"));
@@ -2658,25 +2667,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
project_export->popup_export();
} break;
- case FILE_EXPORT_MESH_LIBRARY: {
- if (!editor_data.get_edited_scene_root()) {
- show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
- break;
- }
-
- List<String> extensions;
- Ref<MeshLibrary> ml(memnew(MeshLibrary));
- ResourceSaver::get_recognized_extensions(ml, &extensions);
- file_export_lib->clear_filters();
- for (const String &E : extensions) {
- file_export_lib->add_filter("*." + E);
- }
-
- file_export_lib->popup_file_dialog();
- file_export_lib->set_title(TTR("Export Mesh Library"));
-
- } break;
-
case FILE_EXTERNAL_OPEN_SCENE: {
if (unsaved_cache && !p_confirmed) {
confirmation->get_ok_button()->set_text(TTR("Open"));
@@ -2811,6 +2801,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case RUN_SETTINGS: {
project_settings_editor->popup_project_settings();
} break;
+ case RUN_WRITE_MOVIE: {
+ _update_write_movie_icon();
+ } break;
case FILE_INSTALL_ANDROID_SOURCE: {
if (p_confirmed) {
export_template_manager->install_android_template();
@@ -3020,6 +3013,40 @@ void EditorNode::_tool_menu_option(int p_idx) {
}
}
+void EditorNode::_export_as_menu_option(int p_idx) {
+ if (p_idx == 0) { // MeshLibrary
+ current_menu_option = FILE_EXPORT_MESH_LIBRARY;
+
+ if (!editor_data.get_edited_scene_root()) {
+ show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
+ return;
+ }
+
+ List<String> extensions;
+ Ref<MeshLibrary> ml(memnew(MeshLibrary));
+ ResourceSaver::get_recognized_extensions(ml, &extensions);
+ file_export_lib->clear_filters();
+ for (const String &E : extensions) {
+ file_export_lib->add_filter("*." + E);
+ }
+
+ file_export_lib->popup_file_dialog();
+ file_export_lib->set_title(TTR("Export Mesh Library"));
+ } else { // Custom menu options added by plugins
+ if (export_as_menu->get_item_submenu(p_idx).is_empty()) { // If not a submenu
+ Callable callback = export_as_menu->get_item_metadata(p_idx);
+ Callable::CallError ce;
+ Variant result;
+ callback.call(nullptr, 0, result, ce);
+
+ if (ce.error != Callable::CallError::CALL_OK) {
+ String err = Variant::get_callable_error_text(callback, nullptr, 0, ce);
+ ERR_PRINT("Error calling function from export_as menu: " + err);
+ }
+ }
+ }
+}
+
int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) {
for (int i = p_start; i < editor_data.get_edited_scene_count(); i++) {
if (!editor_data.get_edited_scene_root(i)) {
@@ -3292,33 +3319,39 @@ void EditorNode::_update_addon_config() {
}
void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed) {
- ERR_FAIL_COND(p_enabled && addon_name_to_plugin.has(p_addon));
- ERR_FAIL_COND(!p_enabled && !addon_name_to_plugin.has(p_addon));
+ String addon_path = p_addon;
+
+ if (!addon_path.begins_with("res://")) {
+ addon_path = "res://addons/" + addon_path + "/plugin.cfg";
+ }
+
+ ERR_FAIL_COND(p_enabled && addon_name_to_plugin.has(addon_path));
+ ERR_FAIL_COND(!p_enabled && !addon_name_to_plugin.has(addon_path));
if (!p_enabled) {
- EditorPlugin *addon = addon_name_to_plugin[p_addon];
+ EditorPlugin *addon = addon_name_to_plugin[addon_path];
remove_editor_plugin(addon, p_config_changed);
memdelete(addon);
- addon_name_to_plugin.erase(p_addon);
+ addon_name_to_plugin.erase(addon_path);
_update_addon_config();
return;
}
Ref<ConfigFile> cf;
cf.instantiate();
- if (!DirAccess::exists(p_addon.get_base_dir())) {
- _remove_plugin_from_enabled(p_addon);
- WARN_PRINT("Addon '" + p_addon + "' failed to load. No directory found. Removing from enabled plugins.");
+ if (!DirAccess::exists(addon_path.get_base_dir())) {
+ _remove_plugin_from_enabled(addon_path);
+ WARN_PRINT("Addon '" + addon_path + "' failed to load. No directory found. Removing from enabled plugins.");
return;
}
- Error err = cf->load(p_addon);
+ Error err = cf->load(addon_path);
if (err != OK) {
- show_warning(vformat(TTR("Unable to enable addon plugin at: '%s' parsing of config failed."), p_addon));
+ show_warning(vformat(TTR("Unable to enable addon plugin at: '%s' parsing of config failed."), addon_path));
return;
}
if (!cf->has_section_key("plugin", "script")) {
- show_warning(vformat(TTR("Unable to find script field for addon plugin at: '%s'."), p_addon));
+ show_warning(vformat(TTR("Unable to find script field for addon plugin at: '%s'."), addon_path));
return;
}
@@ -3327,7 +3360,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
// Only try to load the script if it has a name. Else, the plugin has no init script.
if (script_path.length() > 0) {
- script_path = p_addon.get_base_dir().plus_file(script_path);
+ script_path = addon_path.get_base_dir().plus_file(script_path);
script = ResourceLoader::load(script_path);
if (script.is_null()) {
@@ -3337,8 +3370,8 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
// Errors in the script cause the base_type to be an empty StringName.
if (script->get_instance_base_type() == StringName()) {
- show_warning(vformat(TTR("Unable to load addon script from path: '%s'. This might be due to a code error in that script.\nDisabling the addon at '%s' to prevent further errors."), script_path, p_addon));
- _remove_plugin_from_enabled(p_addon);
+ show_warning(vformat(TTR("Unable to load addon script from path: '%s'. This might be due to a code error in that script.\nDisabling the addon at '%s' to prevent further errors."), script_path, addon_path));
+ _remove_plugin_from_enabled(addon_path);
return;
}
@@ -3356,14 +3389,18 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
EditorPlugin *ep = memnew(EditorPlugin);
ep->set_script(script);
- addon_name_to_plugin[p_addon] = ep;
+ addon_name_to_plugin[addon_path] = ep;
add_editor_plugin(ep, p_config_changed);
_update_addon_config();
}
bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {
- return addon_name_to_plugin.has(p_addon);
+ if (p_addon.begins_with("res://")) {
+ return addon_name_to_plugin.has(p_addon);
+ }
+
+ return addon_name_to_plugin.has("res://addons/" + p_addon + "/plugin.cfg");
}
void EditorNode::_remove_edited_scene(bool p_change_tab) {
@@ -3389,6 +3426,9 @@ void EditorNode::_remove_edited_scene(bool p_change_tab) {
}
void EditorNode::_remove_scene(int index, bool p_change_tab) {
+ // Clear icon cache in case some scripts are no longer needed.
+ script_icon_cache.clear();
+
if (editor_data.get_edited_scene() == index) {
// Scene to remove is current scene.
_remove_edited_scene(p_change_tab);
@@ -3646,8 +3686,8 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
if (!p_ignore_broken_deps && dependency_errors.has(lpath)) {
current_menu_option = -1;
Vector<String> errors;
- for (Set<String>::Element *E = dependency_errors[lpath].front(); E; E = E->next()) {
- errors.push_back(E->get());
+ for (const String &E : dependency_errors[lpath]) {
+ errors.push_back(E);
}
dependency_error->show(DependencyErrorDialog::MODE_SCENE, lpath, errors);
opening_prev = false;
@@ -3661,10 +3701,10 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
dependency_errors.erase(lpath); // At least not self path.
- for (KeyValue<String, Set<String>> &E : dependency_errors) {
+ for (KeyValue<String, HashSet<String>> &E : dependency_errors) {
String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E.key) + "\n";
- for (Set<String>::Element *F = E.value.front(); F; F = F->next()) {
- txt += "\t" + F->get() + "\n";
+ for (const String &F : E.value) {
+ txt += "\t" + F + "\n";
}
add_io_error(txt);
}
@@ -3745,7 +3785,7 @@ void EditorNode::open_request(const String &p_path) {
load_scene(p_path); // As it will be opened in separate tab.
}
-void EditorNode::edit_foreign_resource(RES p_resource) {
+void EditorNode::edit_foreign_resource(Ref<Resource> p_resource) {
load_scene(p_resource->get_path().get_slice("::", 0));
InspectorDock::get_singleton()->call_deferred("edit_resource", p_resource);
}
@@ -3925,12 +3965,9 @@ void EditorNode::register_editor_types() {
GDREGISTER_CLASS(EditorScenePostImport);
GDREGISTER_CLASS(EditorCommandPalette);
GDREGISTER_CLASS(EditorDebuggerPlugin);
-
- NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
}
void EditorNode::unregister_editor_types() {
- NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
_init_callbacks.clear();
if (EditorPaths::get_singleton()) {
EditorPaths::free();
@@ -4042,7 +4079,7 @@ void EditorNode::_pick_main_scene_custom_action(const String &p_custom_action_na
}
}
-Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const {
+Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) {
ERR_FAIL_COND_V(!p_object || !gui_base, nullptr);
Ref<Script> script = p_object->get_script();
@@ -4050,13 +4087,14 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String
script = p_object;
}
- if (script.is_valid()) {
+ if (script.is_valid() && !script_icon_cache.has(script)) {
Ref<Script> base_script = script;
while (base_script.is_valid()) {
StringName name = EditorNode::get_editor_data().script_class_get_name(base_script->get_path());
String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
Ref<ImageTexture> icon = _load_custom_class_icon(icon_path);
if (icon.is_valid()) {
+ script_icon_cache[script] = icon;
return icon;
}
@@ -4066,12 +4104,18 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String
const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base];
for (int i = 0; i < types.size(); ++i) {
if (types[i].script == base_script && types[i].icon.is_valid()) {
+ script_icon_cache[script] = types[i].icon;
return types[i].icon;
}
}
}
base_script = base_script->get_base_script();
}
+
+ // If no icon found, cache it as null.
+ script_icon_cache[script] = Ref<Texture>();
+ } else if (script.is_valid() && script_icon_cache.has(script) && script_icon_cache[script].is_valid()) {
+ return script_icon_cache[script];
}
// TODO: Should probably be deprecated in 4.x.
@@ -4094,26 +4138,35 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
if (ScriptServer::is_global_class(p_class)) {
- Ref<ImageTexture> icon;
- Ref<Script> script = EditorNode::get_editor_data().script_class_load_script(p_class);
- StringName name = p_class;
-
- while (script.is_valid()) {
- name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
- String current_icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
- icon = _load_custom_class_icon(current_icon_path);
- if (icon.is_valid()) {
- return icon;
- }
- script = script->get_base_script();
- }
+ String class_name = p_class;
+ Ref<Script> script = EditorNode::get_editor_data().script_class_load_script(class_name);
- if (icon.is_null()) {
- icon = gui_base->get_theme_icon(ScriptServer::get_global_class_base(name), SNAME("EditorIcons"));
+ while (true) {
+ String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(class_name);
+ Ref<Texture> icon = _load_custom_class_icon(icon_path);
+ if (icon.is_valid()) {
+ return icon; // Current global class has icon.
+ }
+
+ // Find next global class along the inheritance chain.
+ do {
+ Ref<Script> base_script = script->get_base_script();
+ if (base_script.is_null()) {
+ // We've reached a native class, use its icon.
+ String base_type;
+ script->get_language()->get_global_class_name(script->get_path(), &base_type);
+ if (gui_base->has_theme_icon(base_type, "EditorIcons")) {
+ return gui_base->get_theme_icon(base_type, "EditorIcons");
+ }
+ return gui_base->get_theme_icon(p_fallback, "EditorIcons");
+ }
+ script = base_script;
+ class_name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
+ } while (class_name.is_empty());
}
}
- const Map<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types();
+ const HashMap<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types();
for (const KeyValue<String, Vector<EditorData::CustomType>> &E : p_map) {
const Vector<EditorData::CustomType> &ct = E.value;
for (int i = 0; i < ct.size(); ++i) {
@@ -4840,7 +4893,7 @@ bool EditorNode::has_scenes_in_session() {
bool EditorNode::ensure_main_scene(bool p_from_native) {
pick_main_scene->set_meta("from_native", p_from_native); // Whether from play button or native run.
- String main_scene = GLOBAL_DEF("application/run/main_scene", "");
+ String main_scene = GLOBAL_DEF_BASIC("application/run/main_scene", "");
if (main_scene.is_empty()) {
current_menu_option = -1;
@@ -4906,12 +4959,20 @@ bool EditorNode::is_run_playing() const {
String EditorNode::get_run_playing_scene() const {
String run_filename = editor_run.get_running_scene();
if (run_filename.is_empty() && is_run_playing()) {
- run_filename = GLOBAL_DEF("application/run/main_scene", ""); // Must be the main scene then.
+ run_filename = GLOBAL_DEF_BASIC("application/run/main_scene", ""); // Must be the main scene then.
}
return run_filename;
}
+void EditorNode::_update_write_movie_icon() {
+ if (write_movie_button->is_pressed()) {
+ write_movie_button->set_icon(gui_base->get_theme_icon(SNAME("MainMovieWriteEnabled"), SNAME("EditorIcons")));
+ } else {
+ write_movie_button->set_icon(gui_base->get_theme_icon(SNAME("MainMovieWrite"), SNAME("EditorIcons")));
+ }
+}
+
void EditorNode::_immediate_dialog_confirmed() {
immediate_dialog_confirmed = true;
}
@@ -5465,6 +5526,10 @@ void EditorNode::remove_tool_menu_item(const String &p_name) {
}
}
+PopupMenu *EditorNode::get_export_as_menu() {
+ return export_as_menu;
+}
+
void EditorNode::_global_menu_scene(const Variant &p_tag) {
int idx = (int)p_tag;
scene_tabs->set_current_tab(idx);
@@ -5669,7 +5734,7 @@ void EditorNode::_rendering_driver_selected(int p_which) {
_update_rendering_driver_color();
}
-void EditorNode::_resource_saved(RES p_resource, const String &p_path) {
+void EditorNode::_resource_saved(Ref<Resource> p_resource, const String &p_path) {
if (EditorFileSystem::get_singleton()) {
EditorFileSystem::get_singleton()->update_file(p_path);
}
@@ -5677,7 +5742,7 @@ void EditorNode::_resource_saved(RES p_resource, const String &p_path) {
singleton->editor_folding.save_resource_folding(p_resource, p_path);
}
-void EditorNode::_resource_loaded(RES p_resource, const String &p_path) {
+void EditorNode::_resource_loaded(Ref<Resource> p_resource, const String &p_path) {
singleton->editor_folding.load_resource_folding(p_resource, p_path);
}
@@ -5860,6 +5925,7 @@ EditorNode::EditorNode() {
SceneState::set_disable_placeholders(true);
ResourceLoader::clear_translation_remaps(); // Using no remaps if in editor.
ResourceLoader::clear_path_remaps();
+ ResourceLoader::set_create_missing_resources_if_class_unavailable(true);
Input *id = Input::get_singleton();
@@ -5875,11 +5941,10 @@ EditorNode::EditorNode() {
// Only if no touchscreen ui hint, disable emulation just in case.
id->set_emulate_touch_from_mouse(false);
}
- DisplayServer::get_singleton()->cursor_set_custom_image(RES());
+ DisplayServer::get_singleton()->cursor_set_custom_image(Ref<Resource>());
}
singleton = this;
- last_checked_version = 0;
TranslationServer::get_singleton()->set_enabled(false);
// Load settings.
@@ -6075,8 +6140,8 @@ EditorNode::EditorNode() {
EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary");
EDITOR_DEF("interface/inspector/default_color_picker_mode", 0);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT));
- EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_VHS_CIRCLE);
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle", PROPERTY_USAGE_DEFAULT));
+ EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_OKHSL_CIRCLE);
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle,OKHSL Circle", PROPERTY_USAGE_DEFAULT));
ED_SHORTCUT("canvas_item_editor/pan_view", TTR("Pan View"), Key::SPACE);
@@ -6233,8 +6298,6 @@ EditorNode::EditorNode() {
dock_vb->add_child(dock_float);
dock_select_popup->reset_size();
- dock_select_rect_over_idx = -1;
- dock_popup_selected_idx = -1;
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
dock_slot[i]->set_custom_minimum_size(Size2(170, 0) * EDSCALE);
@@ -6439,12 +6502,12 @@ EditorNode::EditorNode() {
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_script", TTR("Quick Open Script..."), KeyModifierMask::CMD + KeyModifierMask::ALT + Key::O), FILE_QUICK_OPEN_SCRIPT);
p->add_separator();
- PopupMenu *pm_export = memnew(PopupMenu);
- pm_export->set_name("Export");
- p->add_child(pm_export);
- p->add_submenu_item(TTR("Convert To..."), "Export");
- pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_MeshLibrary", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY);
- pm_export->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
+ export_as_menu = memnew(PopupMenu);
+ export_as_menu->set_name("Export");
+ p->add_child(export_as_menu);
+ p->add_submenu_item(TTR("Export As..."), "Export");
+ export_as_menu->add_shortcut(ED_SHORTCUT("editor/export_as_mesh_library", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY);
+ export_as_menu->connect("index_pressed", callable_mp(this, &EditorNode::_export_as_menu_option));
p->add_separator();
p->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO, true);
@@ -6583,12 +6646,12 @@ EditorNode::EditorNode() {
ED_SHORTCUT_OVERRIDE("editor/editor_help", "macos", KeyModifierMask::ALT | Key::SPACE);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_GET_SHORTCUT("editor/editor_help"), HELP_SEARCH);
p->add_separator();
- p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/online_docs", TTR("Online Documentation")), HELP_DOCS);
- p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/q&a", TTR("Questions & Answers")), HELP_QA);
- p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/report_a_bug", TTR("Report a Bug")), HELP_REPORT_A_BUG);
- p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/suggest_a_feature", TTR("Suggest a Feature")), HELP_SUGGEST_A_FEATURE);
- p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/send_docs_feedback", TTR("Send Docs Feedback")), HELP_SEND_DOCS_FEEDBACK);
- p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/community", TTR("Community")), HELP_COMMUNITY);
+ p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/online_docs", TTR("Online Documentation")), HELP_DOCS);
+ p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/q&a", TTR("Questions & Answers")), HELP_QA);
+ p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/report_a_bug", TTR("Report a Bug")), HELP_REPORT_A_BUG);
+ p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/suggest_a_feature", TTR("Suggest a Feature")), HELP_SUGGEST_A_FEATURE);
+ p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/send_docs_feedback", TTR("Send Docs Feedback")), HELP_SEND_DOCS_FEEDBACK);
+ p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/community", TTR("Community")), HELP_COMMUNITY);
p->add_separator();
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Godot"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/about", TTR("About Godot")), HELP_ABOUT);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Heart"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/support_development", TTR("Support Godot Development")), HELP_SUPPORT_GODOT_DEVELOPMENT);
@@ -6665,6 +6728,23 @@ EditorNode::EditorNode() {
ED_SHORTCUT_OVERRIDE("editor/play_custom_scene", "macos", KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::R);
play_custom_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/play_custom_scene"));
+ write_movie_button = memnew(Button);
+ write_movie_button->set_flat(true);
+ write_movie_button->set_toggle_mode(true);
+ play_hb->add_child(write_movie_button);
+ write_movie_button->set_pressed(false);
+ write_movie_button->set_icon(gui_base->get_theme_icon(SNAME("MainMovieWrite"), SNAME("EditorIcons")));
+ write_movie_button->set_focus_mode(Control::FOCUS_NONE);
+ write_movie_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_WRITE_MOVIE));
+ write_movie_button->set_tooltip(TTR("Enable Movie Maker mode.\nThe project will run at stable FPS and the visual and audio output will be recorded to a video file."));
+ // Restore these values to something more useful so it ignores the theme
+ write_movie_button->add_theme_color_override("icon_normal_color", Color(1, 1, 1, 0.4));
+ write_movie_button->add_theme_color_override("icon_pressed_color", Color(1, 1, 1, 1));
+ write_movie_button->add_theme_color_override("icon_hover_color", Color(1.2, 1.2, 1.2, 0.4));
+ write_movie_button->add_theme_color_override("icon_hover_pressed_color", Color(1.2, 1.2, 1.2, 1));
+ write_movie_button->add_theme_color_override("icon_focus_color", Color(1, 1, 1, 1));
+ write_movie_button->add_theme_color_override("icon_disabled_color", Color(1, 1, 1, 0.4));
+
HBoxContainer *right_menu_hb = memnew(HBoxContainer);
menu_hb->add_child(right_menu_hb);
@@ -6781,7 +6861,6 @@ EditorNode::EditorNode() {
// Define corresponding default layout.
const String docks_section = "docks";
- overridden_default_layout = -1;
default_layout.instantiate();
// Dock numbers are based on DockSlot enum value + 1.
default_layout->set_value(docks_section, "dock_3", "Scene,Import");
@@ -6860,8 +6939,6 @@ EditorNode::EditorNode() {
Button *output_button = add_bottom_panel_item(TTR("Output"), log);
log->set_tool_button(output_button);
- old_split_ofs = 0;
-
center_split->connect("resized", callable_mp(this, &EditorNode::_vp_resized));
native_shader_source_visualizer = memnew(EditorNativeShaderSourceVisualizer);
@@ -6996,11 +7073,15 @@ EditorNode::EditorNode() {
ScriptTextEditor::register_editor(); // Register one for text scripts.
TextEditor::register_editor();
+ // Asset Library can't work on Web editor for now as most assets are sourced
+ // directly from GitHub which does not set CORS.
+#ifndef JAVASCRIPT_ENABLED
if (StreamPeerSSL::is_available()) {
add_editor_plugin(memnew(AssetLibraryEditorPlugin));
} else {
WARN_PRINT("Asset Library not available, as it requires SSL to work.");
}
+#endif
// Add interface before adding plugins.
@@ -7014,7 +7095,6 @@ EditorNode::EditorNode() {
add_editor_plugin(VersionControlEditorPlugin::get_singleton());
add_editor_plugin(memnew(ShaderEditorPlugin));
add_editor_plugin(memnew(ShaderFileEditorPlugin));
- add_editor_plugin(memnew(VisualShaderEditorPlugin));
add_editor_plugin(memnew(Camera3DEditorPlugin));
add_editor_plugin(memnew(ThemeEditorPlugin));
@@ -7066,6 +7146,8 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(TextControlEditorPlugin));
add_editor_plugin(memnew(ControlEditorPlugin));
add_editor_plugin(memnew(GradientTexture2DEditorPlugin));
+ add_editor_plugin(memnew(BitMapEditorPlugin));
+ add_editor_plugin(memnew(RayCast2DEditorPlugin));
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
add_editor_plugin(EditorPlugins::create(i));
@@ -7084,6 +7166,7 @@ EditorNode::EditorNode() {
resource_preview->add_preview_generator(Ref<EditorMeshPreviewPlugin>(memnew(EditorMeshPreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorBitmapPreviewPlugin>(memnew(EditorBitmapPreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorFontPreviewPlugin>(memnew(EditorFontPreviewPlugin)));
+ resource_preview->add_preview_generator(Ref<EditorGradientPreviewPlugin>(memnew(EditorGradientPreviewPlugin)));
{
Ref<StandardMaterial3DConversionPlugin> spatial_mat_convert;
@@ -7124,7 +7207,6 @@ EditorNode::EditorNode() {
}
update_spinner_step_msec = OS::get_singleton()->get_ticks_msec();
update_spinner_step_frame = Engine::get_singleton()->get_frames_drawn();
- update_spinner_step = 0;
editor_plugin_screen = nullptr;
editor_plugins_over = memnew(EditorPluginList);
@@ -7158,9 +7240,6 @@ EditorNode::EditorNode() {
open_imported->connect("custom_action", callable_mp(this, &EditorNode::_inherit_imported));
gui_base->add_child(open_imported);
- saved_version = 1;
- _last_instantiated_scene = nullptr;
-
quick_open = memnew(EditorQuickOpen);
gui_base->add_child(quick_open);
quick_open->connect("quick_open", callable_mp(this, &EditorNode::_quick_opened));
diff --git a/editor/editor_node.h b/editor/editor_node.h
index c6c1f09938..89f80baeb9 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -173,6 +173,7 @@ private:
RUN_PLAY_CUSTOM_SCENE,
RUN_SETTINGS,
RUN_USER_DATA_FOLDER,
+ RUN_WRITE_MOVIE,
RELOAD_CURRENT_PROJECT,
RUN_PROJECT_MANAGER,
RUN_VCS_METADATA,
@@ -273,7 +274,7 @@ private:
Vector<EditorPlugin *> editor_plugins;
bool _initializing_plugins = false;
- Map<String, EditorPlugin *> addon_name_to_plugin;
+ HashMap<String, EditorPlugin *> addon_name_to_plugin;
PanelContainer *scene_root_parent = nullptr;
Control *theme_base = nullptr;
@@ -283,7 +284,7 @@ private:
ConfirmationDialog *video_restart_dialog = nullptr;
- int rendering_driver_current;
+ int rendering_driver_current = 0;
String rendering_driver_request;
// Split containers.
@@ -305,12 +306,12 @@ private:
PopupMenu *scene_tabs_context_menu = nullptr;
Panel *tab_preview_panel = nullptr;
TextureRect *tab_preview = nullptr;
- int tab_closing_idx;
+ int tab_closing_idx = 0;
bool exiting = false;
bool dimmed = false;
- int old_split_ofs;
+ int old_split_ofs = 0;
VSplitContainer *top_split = nullptr;
HBoxContainer *bottom_hb = nullptr;
Control *vp_base = nullptr;
@@ -323,6 +324,7 @@ private:
MenuButton *settings_menu = nullptr;
MenuButton *help_menu = nullptr;
PopupMenu *tool_menu = nullptr;
+ PopupMenu *export_as_menu = nullptr;
Button *export_button = nullptr;
Button *prev_scene = nullptr;
Button *play_button = nullptr;
@@ -332,6 +334,7 @@ private:
Button *play_scene_button = nullptr;
Button *play_custom_scene_button = nullptr;
Button *search_button = nullptr;
+ Button *write_movie_button = nullptr;
TextureProgressBar *audio_vu = nullptr;
Timer *screenshot_timer = nullptr;
@@ -362,7 +365,7 @@ private:
EditorAbout *about = nullptr;
AcceptDialog *warning = nullptr;
- int overridden_default_layout;
+ int overridden_default_layout = -1;
Ref<ConfigFile> default_layout;
PopupMenu *editor_layouts = nullptr;
EditorLayoutsDialog *layout_dialog = nullptr;
@@ -393,7 +396,7 @@ private:
BackgroundProgress *progress_hb = nullptr;
DependencyErrorDialog *dependency_error = nullptr;
- Map<String, Set<String>> dependency_errors;
+ HashMap<String, HashSet<String>> dependency_errors;
DependencyEditor *dependency_fixer = nullptr;
OrphanResourcesDialog *orphan_resources = nullptr;
ConfirmationDialog *open_imported = nullptr;
@@ -411,8 +414,8 @@ private:
TabContainer *dock_slot[DOCK_SLOT_MAX];
Timer *dock_drag_timer = nullptr;
bool docks_visible = true;
- int dock_popup_selected_idx;
- int dock_select_rect_over_idx;
+ int dock_popup_selected_idx = -1;
+ int dock_select_rect_over_idx = -1;
HBoxContainer *tabbar_container = nullptr;
Button *distraction_free = nullptr;
@@ -445,38 +448,39 @@ private:
bool unsaved_cache = true;
bool waiting_for_first_scan = true;
- int current_menu_option;
+ int current_menu_option = 0;
SubViewport *scene_root = nullptr; // Root of the scene being edited.
Object *current = nullptr;
Ref<Resource> saving_resource;
- uint64_t update_spinner_step_msec;
- uint64_t update_spinner_step_frame;
- int update_spinner_step;
+ uint64_t update_spinner_step_msec = 0;
+ uint64_t update_spinner_step_frame = 0;
+ int update_spinner_step = 0;
String _tmp_import_path;
String external_file;
String open_navigate;
String run_custom_filename;
- uint64_t saved_version;
- uint64_t last_checked_version;
+ uint64_t saved_version = 1;
+ uint64_t last_checked_version = 0;
DynamicFontImportSettings *fontdata_import_settings = nullptr;
SceneImportSettings *scene_import_settings = nullptr;
String import_reload_fn;
- Set<String> textfile_extensions;
- Set<FileDialog *> file_dialogs;
- Set<EditorFileDialog *> editor_file_dialogs;
+ HashSet<String> textfile_extensions;
+ HashSet<FileDialog *> file_dialogs;
+ HashSet<EditorFileDialog *> editor_file_dialogs;
Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins;
PrintHandlerList print_handler;
- Map<String, Ref<Texture2D>> icon_type_cache;
+ HashMap<String, Ref<Texture2D>> icon_type_cache;
+ HashMap<Ref<Script>, Ref<Texture>> script_icon_cache;
static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
@@ -487,7 +491,7 @@ private:
static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) {
EditorNode *en = static_cast<EditorNode *>(ud);
if (!en->dependency_errors.has(p_path)) {
- en->dependency_errors[p_path] = Set<String>();
+ en->dependency_errors[p_path] = HashSet<String>();
}
en->dependency_errors[p_path].insert(p_dep + "::" + p_type);
}
@@ -502,8 +506,8 @@ private:
static void _file_access_close_error_notify(const String &p_str);
static void _print_handler(void *p_this, const String &p_string, bool p_error);
- static void _resource_saved(RES p_resource, const String &p_path);
- static void _resource_loaded(RES p_resource, const String &p_path);
+ static void _resource_saved(Ref<Resource> p_resource, const String &p_path);
+ static void _resource_loaded(Ref<Resource> p_resource, const String &p_path);
void _build_icon_type_cache();
@@ -524,6 +528,7 @@ private:
void _save_screenshot(NodePath p_path);
void _tool_menu_option(int p_idx);
+ void _export_as_menu_option(int p_idx);
void _update_file_menu_opened();
void _update_file_menu_closed();
@@ -591,9 +596,9 @@ private:
void _remove_edited_scene(bool p_change_tab = true);
void _remove_scene(int index, bool p_change_tab = true);
- bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags);
- bool _find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags);
- void _save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags);
+ bool _find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
+ bool _find_and_save_edited_subresources(Object *obj, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
+ void _save_edited_subresources(Node *scene, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
void _mark_unsaved_scenes();
void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
@@ -664,7 +669,7 @@ private:
void _pick_main_scene_custom_action(const String &p_custom_action_name);
void _immediate_dialog_confirmed();
-
+ void _update_write_movie_icon();
void _select_default_main_screen_plugin();
void _bottom_panel_switch(bool p_enable, int p_idx);
@@ -753,14 +758,14 @@ public:
void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false);
void edit_item(Object *p_object);
- void edit_item_resource(RES p_resource);
+ void edit_item_resource(Ref<Resource> p_resource);
bool item_has_editor(Object *p_object);
void hide_top_editors();
void select_editor_by_name(const String &p_name);
void open_request(const String &p_path);
- void edit_foreign_resource(RES p_resource);
+ void edit_foreign_resource(Ref<Resource> p_resource);
bool is_changing_scene() const;
@@ -793,7 +798,7 @@ public:
Ref<Theme> get_editor_theme() const { return theme; }
Ref<Script> get_object_custom_type_base(const Object *p_object) const;
StringName get_object_custom_type_name(const Object *p_object) const;
- Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "Object") const;
+ Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "Object");
Ref<Texture2D> get_class_icon(const String &p_class, const String &p_fallback = "Object") const;
void show_accept(const String &p_text, const String &p_title);
@@ -840,6 +845,8 @@ public:
void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String &p_name);
+ PopupMenu *get_export_as_menu();
+
void save_all_scenes();
void save_scene_list(Vector<String> p_scene_filenames);
void restart_editor();
diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp
index 8747128962..6453db3b0b 100644
--- a/editor/editor_path.cpp
+++ b/editor/editor_path.cpp
@@ -72,7 +72,7 @@ void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
int index = sub_objects_menu->get_item_count();
sub_objects_menu->add_icon_item(icon, proper_name, objects.size());
- sub_objects_menu->set_item_h_offset(index, p_depth * 10 * EDSCALE);
+ sub_objects_menu->set_item_horizontal_offset(index, p_depth * 10 * EDSCALE);
objects.push_back(obj->get_instance_id());
_add_children_to_popup(obj, p_depth + 1);
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 6596c245bc..639846861b 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -524,6 +524,10 @@ void EditorPlugin::remove_tool_menu_item(const String &p_name) {
EditorNode::get_singleton()->remove_tool_menu_item(p_name);
}
+PopupMenu *EditorPlugin::get_export_as_menu() {
+ return EditorNode::get_singleton()->get_export_as_menu();
+}
+
void EditorPlugin::set_input_event_forwarding_always_enabled() {
input_event_forwarding_always_enabled = true;
EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding();
@@ -870,6 +874,7 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "callable"), &EditorPlugin::add_tool_menu_item);
ClassDB::bind_method(D_METHOD("add_tool_submenu_item", "name", "submenu"), &EditorPlugin::add_tool_submenu_item);
ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"), &EditorPlugin::remove_tool_menu_item);
+ ClassDB::bind_method(D_METHOD("get_export_as_menu"), &EditorPlugin::get_export_as_menu);
ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 1a5be7a89b..c666b4639d 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -220,6 +220,8 @@ public:
void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String &p_name);
+ PopupMenu *get_export_as_menu();
+
void set_input_event_forwarding_always_enabled();
bool is_input_event_forwarding_always_enabled() { return input_event_forwarding_always_enabled; }
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index b728ce64c9..3a0b875b8c 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -46,7 +46,7 @@ void EditorPluginSettings::_notification(int p_what) {
case Node::NOTIFICATION_READY: {
plugin_config_dialog->connect("plugin_ready", Callable(EditorNode::get_singleton(), "_on_plugin_ready"));
- plugin_list->connect("button_pressed", callable_mp(this, &EditorPluginSettings::_cell_button_pressed));
+ plugin_list->connect("button_clicked", callable_mp(this, &EditorPluginSettings::_cell_button_pressed));
} break;
}
}
@@ -146,7 +146,10 @@ void EditorPluginSettings::_create_clicked() {
plugin_config_dialog->popup_centered();
}
-void EditorPluginSettings::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
+void EditorPluginSettings::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
TreeItem *item = Object::cast_to<TreeItem>(p_item);
if (!item) {
return;
@@ -200,12 +203,9 @@ EditorPluginSettings::EditorPluginSettings() {
l->set_theme_type_variation("HeaderSmall");
title_hb->add_child(l);
title_hb->add_spacer();
- create_plugin = memnew(Button(TTR("Create")));
+ Button *create_plugin = memnew(Button(TTR("Create New Plugin")));
create_plugin->connect("pressed", callable_mp(this, &EditorPluginSettings::_create_clicked));
title_hb->add_child(create_plugin);
- update_list = memnew(Button(TTR("Update")));
- update_list->connect("pressed", callable_mp(this, &EditorPluginSettings::update_plugins));
- title_hb->add_child(update_list);
add_child(title_hb);
plugin_list = memnew(Tree);
diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h
index 826bb8c00f..4903a02c4d 100644
--- a/editor/editor_plugin_settings.h
+++ b/editor/editor_plugin_settings.h
@@ -45,14 +45,12 @@ class EditorPluginSettings : public VBoxContainer {
};
PluginConfigDialog *plugin_config_dialog = nullptr;
- Button *create_plugin = nullptr;
- Button *update_list = nullptr;
Tree *plugin_list = nullptr;
bool updating = false;
void _plugin_activity_changed();
void _create_clicked();
- void _cell_button_pressed(Object *p_item, int p_column, int p_id);
+ void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
static Vector<String> _get_plugins(const String &p_dir);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index d2b8883b8a..61b434a240 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -42,6 +42,7 @@
#include "scene/3d/gpu_particles_3d.h"
#include "scene/main/window.h"
#include "scene/resources/font.h"
+#include "scene/resources/mesh.h"
///////////////////// Nil /////////////////////////
@@ -172,6 +173,7 @@ void EditorPropertyMultilineText::_bind_methods() {
EditorPropertyMultilineText::EditorPropertyMultilineText() {
HBoxContainer *hb = memnew(HBoxContainer);
+ hb->add_theme_constant_override("separation", 0);
add_child(hb);
set_bottom_editor(hb);
text = memnew(TextEdit);
@@ -485,7 +487,7 @@ EditorPropertyPath::EditorPropertyPath() {
HBoxContainer *path_hb = memnew(HBoxContainer);
add_child(path_hb);
path = memnew(LineEdit);
- path->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
+ path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
path_hb->add_child(path);
path->connect("text_submitted", callable_mp(this, &EditorPropertyPath::_path_selected));
path->connect("focus_exited", callable_mp(this, &EditorPropertyPath::_path_focus_exited));
@@ -732,14 +734,12 @@ void EditorPropertyFlags::_set_read_only(bool p_read_only) {
}
};
-void EditorPropertyFlags::_flag_toggled() {
- uint32_t value = 0;
- for (int i = 0; i < flags.size(); i++) {
- if (flags[i]->is_pressed()) {
- uint32_t val = 1;
- val <<= flag_indices[i];
- value |= val;
- }
+void EditorPropertyFlags::_flag_toggled(int p_index) {
+ uint32_t value = get_edited_object()->get(get_edited_property());
+ if (flags[p_index]->is_pressed()) {
+ value |= flag_values[p_index];
+ } else {
+ value &= ~flag_values[p_index];
}
emit_changed(get_edited_property(), value);
@@ -749,13 +749,7 @@ void EditorPropertyFlags::update_property() {
uint32_t value = get_edited_object()->get(get_edited_property());
for (int i = 0; i < flags.size(); i++) {
- uint32_t val = 1;
- val <<= flag_indices[i];
- if (value & val) {
- flags[i]->set_pressed(true);
- } else {
- flags[i]->set_pressed(false);
- }
+ flags[i]->set_pressed((value & flag_values[i]) == flag_values[i]);
}
}
@@ -763,17 +757,24 @@ void EditorPropertyFlags::setup(const Vector<String> &p_options) {
ERR_FAIL_COND(flags.size());
bool first = true;
+ uint32_t current_val;
for (int i = 0; i < p_options.size(); i++) {
String option = p_options[i].strip_edges();
if (!option.is_empty()) {
CheckBox *cb = memnew(CheckBox);
cb->set_text(option);
cb->set_clip_text(true);
- cb->connect("pressed", callable_mp(this, &EditorPropertyFlags::_flag_toggled));
+ cb->connect("pressed", callable_mp(this, &EditorPropertyFlags::_flag_toggled), varray(i));
add_focusable(cb);
vbox->add_child(cb);
flags.push_back(cb);
- flag_indices.push_back(i);
+ Vector<String> text_split = p_options[i].split(":");
+ if (text_split.size() != 1) {
+ current_val = text_split[1].to_int();
+ } else {
+ current_val = 1 << i;
+ }
+ flag_values.push_back(current_val);
if (first) {
set_label_reference(cb);
first = false;
@@ -1258,12 +1259,13 @@ void EditorPropertyInteger::update_property() {
void EditorPropertyInteger::_bind_methods() {
}
-void EditorPropertyInteger::setup(int64_t p_min, int64_t p_max, int64_t p_step, bool p_allow_greater, bool p_allow_lesser) {
+void EditorPropertyInteger::setup(int64_t p_min, int64_t p_max, int64_t p_step, bool p_allow_greater, bool p_allow_lesser, const String &p_suffix) {
spin->set_min(p_min);
spin->set_max(p_max);
spin->set_step(p_step);
spin->set_allow_greater(p_allow_greater);
spin->set_allow_lesser(p_allow_lesser);
+ spin->set_suffix(p_suffix);
}
EditorPropertyInteger::EditorPropertyInteger() {
@@ -1595,6 +1597,18 @@ void EditorPropertyVector2::_value_changed(double val, const String &p_name) {
return;
}
+ if (linked->is_pressed()) {
+ setting = true;
+ if (p_name == "x") {
+ spin[1]->set_value(spin[0]->get_value() * ratio_yx);
+ }
+
+ if (p_name == "y") {
+ spin[0]->set_value(spin[1]->get_value() * ratio_xy);
+ }
+ setting = false;
+ }
+
Vector2 v2;
v2.x = spin[0]->get_value();
v2.y = spin[1]->get_value();
@@ -1607,12 +1621,28 @@ void EditorPropertyVector2::update_property() {
spin[0]->set_value(val.x);
spin[1]->set_value(val.y);
setting = false;
+ _update_ratio();
+}
+
+void EditorPropertyVector2::_update_ratio() {
+ linked->set_modulate(Color(1, 1, 1, linked->is_pressed() ? 1.0 : 0.5));
+
+ if (spin[0]->get_value() != 0 && spin[1]->get_value() != 0) {
+ ratio_xy = spin[0]->get_value() / spin[1]->get_value();
+ ratio_yx = spin[1]->get_value() / spin[0]->get_value();
+ } else {
+ ratio_xy = 1.0;
+ ratio_yx = 1.0;
+ }
}
void EditorPropertyVector2::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
+ linked->set_normal_texture(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
+ linked->set_pressed_texture(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
+
const Color *colors = _get_property_colors();
for (int i = 0; i < 2; i++) {
spin[i]->add_theme_color_override("label_color", colors[i]);
@@ -1621,10 +1651,7 @@ void EditorPropertyVector2::_notification(int p_what) {
}
}
-void EditorPropertyVector2::_bind_methods() {
-}
-
-void EditorPropertyVector2::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix) {
+void EditorPropertyVector2::setup(double p_min, double p_max, double p_step, bool p_no_slider, bool p_link, const String &p_suffix) {
for (int i = 0; i < 2; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -1634,24 +1661,34 @@ void EditorPropertyVector2::setup(double p_min, double p_max, double p_step, boo
spin[i]->set_allow_lesser(true);
spin[i]->set_suffix(p_suffix);
}
+
+ if (!p_link) {
+ linked->hide();
+ } else {
+ linked->set_pressed(true);
+ }
}
EditorPropertyVector2::EditorPropertyVector2(bool p_force_wide) {
bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector2_editing"));
+ HBoxContainer *hb = memnew(HBoxContainer);
+ hb->set_h_size_flags(SIZE_EXPAND_FILL);
+
BoxContainer *bc;
if (p_force_wide) {
bc = memnew(HBoxContainer);
- add_child(bc);
+ hb->add_child(bc);
} else if (horizontal) {
bc = memnew(HBoxContainer);
- add_child(bc);
- set_bottom_editor(bc);
+ hb->add_child(bc);
+ set_bottom_editor(hb);
} else {
bc = memnew(VBoxContainer);
- add_child(bc);
+ hb->add_child(bc);
}
+ bc->set_h_size_flags(SIZE_EXPAND_FILL);
static const char *desc[2] = { "x", "y" };
for (int i = 0; i < 2; i++) {
@@ -1666,6 +1703,13 @@ EditorPropertyVector2::EditorPropertyVector2(bool p_force_wide) {
}
}
+ linked = memnew(TextureButton);
+ linked->set_toggle_mode(true);
+ linked->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
+ linked->connect(SNAME("pressed"), callable_mp(this, &EditorPropertyVector2::_update_ratio));
+ hb->add_child(linked);
+
+ add_child(hb);
if (!horizontal) {
set_label_reference(spin[0]); //show text and buttons around this
}
@@ -1787,6 +1831,25 @@ void EditorPropertyVector3::_value_changed(double val, const String &p_name) {
return;
}
+ if (linked->is_pressed()) {
+ setting = true;
+ if (p_name == "x") {
+ spin[1]->set_value(spin[0]->get_value() * ratio_yx);
+ spin[2]->set_value(spin[0]->get_value() * ratio_zx);
+ }
+
+ if (p_name == "y") {
+ spin[0]->set_value(spin[1]->get_value() * ratio_xy);
+ spin[2]->set_value(spin[1]->get_value() * ratio_zy);
+ }
+
+ if (p_name == "z") {
+ spin[0]->set_value(spin[2]->get_value() * ratio_xz);
+ spin[1]->set_value(spin[2]->get_value() * ratio_yz);
+ }
+ setting = false;
+ }
+
Vector3 v3;
v3.x = spin[0]->get_value();
v3.y = spin[1]->get_value();
@@ -1801,6 +1864,27 @@ void EditorPropertyVector3::_value_changed(double val, const String &p_name) {
void EditorPropertyVector3::update_property() {
update_using_vector(get_edited_object()->get(get_edited_property()));
+ _update_ratio();
+}
+
+void EditorPropertyVector3::_update_ratio() {
+ linked->set_modulate(Color(1, 1, 1, linked->is_pressed() ? 1.0 : 0.5));
+
+ if (spin[0]->get_value() != 0 && spin[1]->get_value() != 0) {
+ ratio_yx = spin[1]->get_value() / spin[0]->get_value();
+ ratio_zx = spin[2]->get_value() / spin[0]->get_value();
+ ratio_xy = spin[0]->get_value() / spin[1]->get_value();
+ ratio_zy = spin[2]->get_value() / spin[1]->get_value();
+ ratio_xz = spin[0]->get_value() / spin[2]->get_value();
+ ratio_yz = spin[1]->get_value() / spin[2]->get_value();
+ } else {
+ ratio_yx = 1.0;
+ ratio_zx = 1.0;
+ ratio_xy = 1.0;
+ ratio_zy = 1.0;
+ ratio_xz = 1.0;
+ ratio_yz = 1.0;
+ }
}
void EditorPropertyVector3::update_using_vector(Vector3 p_vector) {
@@ -1834,6 +1918,9 @@ void EditorPropertyVector3::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
+ linked->set_normal_texture(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
+ linked->set_pressed_texture(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
+
const Color *colors = _get_property_colors();
for (int i = 0; i < 3; i++) {
spin[i]->add_theme_color_override("label_color", colors[i]);
@@ -1845,7 +1932,7 @@ void EditorPropertyVector3::_notification(int p_what) {
void EditorPropertyVector3::_bind_methods() {
}
-void EditorPropertyVector3::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix, bool p_angle_in_radians) {
+void EditorPropertyVector3::setup(double p_min, double p_max, double p_step, bool p_no_slider, bool p_link, const String &p_suffix, bool p_angle_in_radians) {
angle_in_radians = p_angle_in_radians;
for (int i = 0; i < 3; i++) {
spin[i]->set_min(p_min);
@@ -1856,24 +1943,34 @@ void EditorPropertyVector3::setup(double p_min, double p_max, double p_step, boo
spin[i]->set_allow_lesser(true);
spin[i]->set_suffix(p_suffix);
}
+
+ if (!p_link) {
+ linked->hide();
+ } else {
+ linked->set_pressed(true);
+ }
}
EditorPropertyVector3::EditorPropertyVector3(bool p_force_wide) {
bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
+ HBoxContainer *hb = memnew(HBoxContainer);
+ hb->set_h_size_flags(SIZE_EXPAND_FILL);
+
BoxContainer *bc;
if (p_force_wide) {
bc = memnew(HBoxContainer);
- add_child(bc);
+ hb->add_child(bc);
} else if (horizontal) {
bc = memnew(HBoxContainer);
- add_child(bc);
- set_bottom_editor(bc);
+ hb->add_child(bc);
+ set_bottom_editor(hb);
} else {
bc = memnew(VBoxContainer);
- add_child(bc);
+ hb->add_child(bc);
}
+ bc->set_h_size_flags(SIZE_EXPAND_FILL);
static const char *desc[3] = { "x", "y", "z" };
for (int i = 0; i < 3; i++) {
@@ -1888,6 +1985,13 @@ EditorPropertyVector3::EditorPropertyVector3(bool p_force_wide) {
}
}
+ linked = memnew(TextureButton);
+ linked->set_toggle_mode(true);
+ linked->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
+ linked->connect(SNAME("pressed"), callable_mp(this, &EditorPropertyVector3::_update_ratio));
+ hb->add_child(linked);
+
+ add_child(hb);
if (!horizontal) {
set_label_reference(spin[0]); //show text and buttons around this
}
@@ -1906,6 +2010,18 @@ void EditorPropertyVector2i::_value_changed(double val, const String &p_name) {
return;
}
+ if (linked->is_pressed()) {
+ setting = true;
+ if (p_name == "x") {
+ spin[1]->set_value(spin[0]->get_value() * ratio_yx);
+ }
+
+ if (p_name == "y") {
+ spin[0]->set_value(spin[1]->get_value() * ratio_xy);
+ }
+ setting = false;
+ }
+
Vector2i v2;
v2.x = spin[0]->get_value();
v2.y = spin[1]->get_value();
@@ -1918,12 +2034,28 @@ void EditorPropertyVector2i::update_property() {
spin[0]->set_value(val.x);
spin[1]->set_value(val.y);
setting = false;
+ _update_ratio();
+}
+
+void EditorPropertyVector2i::_update_ratio() {
+ linked->set_modulate(Color(1, 1, 1, linked->is_pressed() ? 1.0 : 0.5));
+
+ if (spin[0]->get_value() != 0 && spin[1]->get_value() != 0) {
+ ratio_xy = spin[0]->get_value() / spin[1]->get_value();
+ ratio_yx = spin[1]->get_value() / spin[0]->get_value();
+ } else {
+ ratio_xy = 1.0;
+ ratio_yx = 1.0;
+ }
}
void EditorPropertyVector2i::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
+ linked->set_normal_texture(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
+ linked->set_pressed_texture(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
+
const Color *colors = _get_property_colors();
for (int i = 0; i < 2; i++) {
spin[i]->add_theme_color_override("label_color", colors[i]);
@@ -1932,10 +2064,7 @@ void EditorPropertyVector2i::_notification(int p_what) {
}
}
-void EditorPropertyVector2i::_bind_methods() {
-}
-
-void EditorPropertyVector2i::setup(int p_min, int p_max, bool p_no_slider, const String &p_suffix) {
+void EditorPropertyVector2i::setup(int p_min, int p_max, bool p_no_slider, bool p_link, const String &p_suffix) {
for (int i = 0; i < 2; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -1945,24 +2074,34 @@ void EditorPropertyVector2i::setup(int p_min, int p_max, bool p_no_slider, const
spin[i]->set_allow_lesser(true);
spin[i]->set_suffix(p_suffix);
}
+
+ if (!p_link) {
+ linked->hide();
+ } else {
+ linked->set_pressed(true);
+ }
}
EditorPropertyVector2i::EditorPropertyVector2i(bool p_force_wide) {
bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector2_editing"));
+ HBoxContainer *hb = memnew(HBoxContainer);
+ hb->set_h_size_flags(SIZE_EXPAND_FILL);
+
BoxContainer *bc;
if (p_force_wide) {
bc = memnew(HBoxContainer);
- add_child(bc);
+ hb->add_child(bc);
} else if (horizontal) {
bc = memnew(HBoxContainer);
- add_child(bc);
- set_bottom_editor(bc);
+ hb->add_child(bc);
+ set_bottom_editor(hb);
} else {
bc = memnew(VBoxContainer);
- add_child(bc);
+ hb->add_child(bc);
}
+ bc->set_h_size_flags(SIZE_EXPAND_FILL);
static const char *desc[2] = { "x", "y" };
for (int i = 0; i < 2; i++) {
@@ -1977,6 +2116,13 @@ EditorPropertyVector2i::EditorPropertyVector2i(bool p_force_wide) {
}
}
+ linked = memnew(TextureButton);
+ linked->set_toggle_mode(true);
+ linked->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
+ linked->connect(SNAME("pressed"), callable_mp(this, &EditorPropertyVector2i::_update_ratio));
+ hb->add_child(linked);
+
+ add_child(hb);
if (!horizontal) {
set_label_reference(spin[0]); //show text and buttons around this
}
@@ -2085,7 +2231,7 @@ EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) {
}
}
-///////////////////// VECTOR3i /////////////////////////
+///////////////////// VECTOR3I /////////////////////////
void EditorPropertyVector3i::_set_read_only(bool p_read_only) {
for (int i = 0; i < 3; i++) {
@@ -2098,6 +2244,25 @@ void EditorPropertyVector3i::_value_changed(double val, const String &p_name) {
return;
}
+ if (linked->is_pressed()) {
+ setting = true;
+ if (p_name == "x") {
+ spin[1]->set_value(spin[0]->get_value() * ratio_yx);
+ spin[2]->set_value(spin[0]->get_value() * ratio_zx);
+ }
+
+ if (p_name == "y") {
+ spin[0]->set_value(spin[1]->get_value() * ratio_xy);
+ spin[2]->set_value(spin[1]->get_value() * ratio_zy);
+ }
+
+ if (p_name == "z") {
+ spin[0]->set_value(spin[2]->get_value() * ratio_xz);
+ spin[1]->set_value(spin[2]->get_value() * ratio_yz);
+ }
+ setting = false;
+ }
+
Vector3i v3;
v3.x = spin[0]->get_value();
v3.y = spin[1]->get_value();
@@ -2112,12 +2277,36 @@ void EditorPropertyVector3i::update_property() {
spin[1]->set_value(val.y);
spin[2]->set_value(val.z);
setting = false;
+ _update_ratio();
+}
+
+void EditorPropertyVector3i::_update_ratio() {
+ linked->set_modulate(Color(1, 1, 1, linked->is_pressed() ? 1.0 : 0.5));
+
+ if (spin[0]->get_value() != 0 && spin[1]->get_value() != 0) {
+ ratio_yx = spin[1]->get_value() / spin[0]->get_value();
+ ratio_zx = spin[2]->get_value() / spin[0]->get_value();
+ ratio_xy = spin[0]->get_value() / spin[1]->get_value();
+ ratio_zy = spin[2]->get_value() / spin[1]->get_value();
+ ratio_xz = spin[0]->get_value() / spin[2]->get_value();
+ ratio_yz = spin[1]->get_value() / spin[2]->get_value();
+ } else {
+ ratio_yx = 1.0;
+ ratio_zx = 1.0;
+ ratio_xy = 1.0;
+ ratio_zy = 1.0;
+ ratio_xz = 1.0;
+ ratio_yz = 1.0;
+ }
}
void EditorPropertyVector3i::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
+ linked->set_normal_texture(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
+ linked->set_pressed_texture(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
+
const Color *colors = _get_property_colors();
for (int i = 0; i < 3; i++) {
spin[i]->add_theme_color_override("label_color", colors[i]);
@@ -2129,7 +2318,7 @@ void EditorPropertyVector3i::_notification(int p_what) {
void EditorPropertyVector3i::_bind_methods() {
}
-void EditorPropertyVector3i::setup(int p_min, int p_max, bool p_no_slider, const String &p_suffix) {
+void EditorPropertyVector3i::setup(int p_min, int p_max, bool p_no_slider, bool p_link, const String &p_suffix) {
for (int i = 0; i < 3; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -2139,22 +2328,31 @@ void EditorPropertyVector3i::setup(int p_min, int p_max, bool p_no_slider, const
spin[i]->set_allow_lesser(true);
spin[i]->set_suffix(p_suffix);
}
+
+ if (!p_link) {
+ linked->hide();
+ } else {
+ linked->set_pressed(true);
+ }
}
EditorPropertyVector3i::EditorPropertyVector3i(bool p_force_wide) {
bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
+ HBoxContainer *hb = memnew(HBoxContainer);
+ hb->set_h_size_flags(SIZE_EXPAND_FILL);
+
BoxContainer *bc;
if (p_force_wide) {
bc = memnew(HBoxContainer);
- add_child(bc);
+ hb->add_child(bc);
} else if (horizontal) {
bc = memnew(HBoxContainer);
- add_child(bc);
- set_bottom_editor(bc);
+ hb->add_child(bc);
+ set_bottom_editor(hb);
} else {
bc = memnew(VBoxContainer);
- add_child(bc);
+ hb->add_child(bc);
}
static const char *desc[3] = { "x", "y", "z" };
@@ -2169,7 +2367,15 @@ EditorPropertyVector3i::EditorPropertyVector3i(bool p_force_wide) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
}
+ bc->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ linked = memnew(TextureButton);
+ linked->set_toggle_mode(true);
+ linked->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
+ linked->connect(SNAME("pressed"), callable_mp(this, &EditorPropertyVector3i::_update_ratio));
+ hb->add_child(linked);
+ add_child(hb);
if (!horizontal) {
set_label_reference(spin[0]); //show text and buttons around this
}
@@ -2229,8 +2435,8 @@ void EditorPropertyPlane::setup(double p_min, double p_max, double p_step, bool
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
- spin[i]->set_suffix(p_suffix);
}
+ spin[3]->set_suffix(p_suffix);
}
EditorPropertyPlane::EditorPropertyPlane(bool p_force_wide) {
@@ -2322,6 +2528,8 @@ void EditorPropertyQuaternion::setup(double p_min, double p_max, double p_step,
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
+ // Quaternion is inherently unitless, however someone may want to use it as
+ // a generic way to store 4 values, so we'll still respect the suffix.
spin[i]->set_suffix(p_suffix);
}
}
@@ -2506,7 +2714,9 @@ void EditorPropertyTransform2D::setup(double p_min, double p_max, double p_step,
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
- spin[i]->set_suffix(p_suffix);
+ if (i % 3 == 2) {
+ spin[i]->set_suffix(p_suffix);
+ }
}
}
@@ -2596,6 +2806,8 @@ void EditorPropertyBasis::setup(double p_min, double p_max, double p_step, bool
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
+ // Basis is inherently unitless, however someone may want to use it as
+ // a generic way to store 9 values, so we'll still respect the suffix.
spin[i]->set_suffix(p_suffix);
}
}
@@ -2618,7 +2830,7 @@ EditorPropertyBasis::EditorPropertyBasis() {
set_bottom_editor(g);
}
-///////////////////// TRANSFORM /////////////////////////
+///////////////////// TRANSFORM3D /////////////////////////
void EditorPropertyTransform3D::_set_read_only(bool p_read_only) {
for (int i = 0; i < 12; i++) {
@@ -2692,7 +2904,9 @@ void EditorPropertyTransform3D::setup(double p_min, double p_max, double p_step,
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
- spin[i]->set_suffix(p_suffix);
+ if (i % 4 == 3) {
+ spin[i]->set_suffix(p_suffix);
+ }
}
}
@@ -2752,7 +2966,13 @@ void EditorPropertyColor::_picker_opening() {
last_color = picker->get_pick_color();
}
-void EditorPropertyColor::_bind_methods() {
+void EditorPropertyColor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ picker->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
+ } break;
+ }
}
void EditorPropertyColor::update_property() {
@@ -2934,6 +3154,7 @@ void EditorPropertyNodePath::_bind_methods() {
EditorPropertyNodePath::EditorPropertyNodePath() {
HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_theme_constant_override("separation", 0);
add_child(hbc);
assign = memnew(Button);
assign->set_flat(true);
@@ -2974,11 +3195,17 @@ void EditorPropertyResource::_set_read_only(bool p_read_only) {
resource_picker->set_editable(!p_read_only);
};
-void EditorPropertyResource::_resource_selected(const RES &p_resource, bool p_edit) {
- if (p_resource->is_built_in() && !p_resource->get_path().is_empty() && p_resource->get_path().get_slice("::", 0) != EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path()) {
- // If the resource belongs to another scene, edit it in that scene instead.
- EditorNode::get_singleton()->call_deferred("edit_foreign_resource", p_resource);
- return;
+void EditorPropertyResource::_resource_selected(const Ref<Resource> &p_resource, bool p_edit) {
+ if (p_resource->is_built_in() && !p_resource->get_path().is_empty()) {
+ String parent = p_resource->get_path().get_slice("::", 0);
+ List<String> extensions;
+ ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
+
+ if (extensions.find(parent.get_extension()) && (!EditorNode::get_singleton()->get_edited_scene() || EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path() != parent)) {
+ // If the resource belongs to another scene, edit it in that scene instead.
+ EditorNode::get_singleton()->call_deferred("edit_foreign_resource", p_resource);
+ return;
+ }
}
if (!p_edit && use_sub_inspector) {
@@ -2990,7 +3217,7 @@ void EditorPropertyResource::_resource_selected(const RES &p_resource, bool p_ed
}
}
-void EditorPropertyResource::_resource_changed(const RES &p_resource) {
+void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource) {
// Make visual script the correct type.
Ref<Script> s = p_resource;
if (get_edited_object() && s.is_valid()) {
@@ -3003,14 +3230,14 @@ void EditorPropertyResource::_resource_changed(const RES &p_resource) {
Resource *r = Object::cast_to<Resource>(get_edited_object());
if (r && r->get_path().is_resource_file()) {
EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene."));
- emit_changed(get_edited_property(), RES());
+ emit_changed(get_edited_property(), Ref<Resource>());
update_property();
return;
}
if (r && !r->is_local_to_scene()) {
EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on this resource because it's not set as local to scene.\nPlease switch on the 'local to scene' property on it (and all resources containing it up to a node)."));
- emit_changed(get_edited_property(), RES());
+ emit_changed(get_edited_property(), Ref<Resource>());
update_property();
return;
}
@@ -3045,7 +3272,7 @@ void EditorPropertyResource::_sub_inspector_property_keyed(const String &p_prope
emit_signalp(SNAME("property_keyed_with_value"), argp, 3);
}
-void EditorPropertyResource::_sub_inspector_resource_selected(const RES &p_resource, const String &p_property) {
+void EditorPropertyResource::_sub_inspector_resource_selected(const Ref<Resource> &p_resource, const String &p_property) {
emit_signal(SNAME("resource_selected"), String(get_edited_property()) + ":" + p_property, p_resource);
}
@@ -3054,7 +3281,7 @@ void EditorPropertyResource::_sub_inspector_object_id_selected(int p_id) {
}
void EditorPropertyResource::_open_editor_pressed() {
- RES res = get_edited_object()->get(get_edited_property());
+ Ref<Resource> res = get_edited_object()->get(get_edited_property());
if (res.is_valid()) {
// May clear the editor so do it deferred.
EditorNode::get_singleton()->call_deferred(SNAME("edit_item_resource"), res);
@@ -3066,7 +3293,7 @@ void EditorPropertyResource::_fold_other_editors(Object *p_self) {
return;
}
- RES res = get_edited_object()->get(get_edited_property());
+ Ref<Resource> res = get_edited_object()->get(get_edited_property());
if (!res.is_valid()) {
return;
}
@@ -3114,17 +3341,15 @@ void EditorPropertyResource::_update_property_bg() {
count_subinspectors = MIN(15, count_subinspectors);
add_theme_color_override("property_color", get_theme_color(SNAME("sub_inspector_property_color"), SNAME("Editor")));
- add_theme_style_override("bg_selected", get_theme_stylebox("sub_inspector_property_bg_selected" + itos(count_subinspectors), SNAME("Editor")));
+ add_theme_style_override("bg_selected", get_theme_stylebox("sub_inspector_property_bg" + itos(count_subinspectors), SNAME("Editor")));
add_theme_style_override("bg", get_theme_stylebox("sub_inspector_property_bg" + itos(count_subinspectors), SNAME("Editor")));
- add_theme_constant_override("font_offset", get_theme_constant(SNAME("sub_inspector_font_offset"), SNAME("Editor")));
- add_theme_constant_override("vseparation", 0);
+ add_theme_constant_override("v_separation", 0);
} else {
add_theme_color_override("property_color", get_theme_color(SNAME("property_color"), SNAME("EditorProperty")));
add_theme_style_override("bg_selected", get_theme_stylebox(SNAME("bg_selected"), SNAME("EditorProperty")));
add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("EditorProperty")));
- add_theme_constant_override("vseparation", get_theme_constant(SNAME("vseparation"), SNAME("EditorProperty")));
- add_theme_constant_override("font_offset", get_theme_constant(SNAME("font_offset"), SNAME("EditorProperty")));
+ add_theme_constant_override("v_separation", get_theme_constant(SNAME("v_separation"), SNAME("EditorProperty")));
}
updating_theme = false;
@@ -3152,7 +3377,7 @@ void EditorPropertyResource::_update_preferred_shader() {
shader_picker->set_preferred_mode(Shader::MODE_FOG);
} else if (Object::cast_to<CanvasItem>(object)) {
shader_picker->set_preferred_mode(Shader::MODE_CANVAS_ITEM);
- } else if (Object::cast_to<Node3D>(object)) {
+ } else if (Object::cast_to<Node3D>(object) || Object::cast_to<Mesh>(object)) {
shader_picker->set_preferred_mode(Shader::MODE_SPATIAL);
} else if (Object::cast_to<Sky>(object)) {
shader_picker->set_preferred_mode(Shader::MODE_SKY);
@@ -3212,7 +3437,7 @@ void EditorPropertyResource::setup(Object *p_object, const String &p_path, const
}
void EditorPropertyResource::update_property() {
- RES res = get_edited_object()->get(get_edited_property());
+ Ref<Resource> res = get_edited_object()->get(get_edited_property());
if (use_sub_inspector) {
if (res.is_valid() != resource_picker->is_toggle_mode()) {
@@ -3340,7 +3565,6 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, const Varian
}
struct EditorPropertyRangeHint {
- bool angle_in_degrees = false;
bool greater = true;
bool lesser = true;
double min = -99999.0;
@@ -3355,10 +3579,8 @@ struct EditorPropertyRangeHint {
static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const String &p_hint_text, double p_default_step) {
EditorPropertyRangeHint hint;
hint.step = p_default_step;
- bool degrees = false;
-
+ Vector<String> slices = p_hint_text.split(",");
if (p_hint == PROPERTY_HINT_RANGE) {
- Vector<String> slices = p_hint_text.split(",");
ERR_FAIL_COND_V_MSG(slices.size() < 2, hint,
vformat("Invalid PROPERTY_HINT_RANGE with hint \"%s\": Missing required min and/or max values.", p_hint_text));
@@ -3375,11 +3597,7 @@ static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const Stri
hint.hide_slider = false;
for (int i = 2; i < slices.size(); i++) {
String slice = slices[i].strip_edges();
- if (slice == "radians") {
- hint.radians = true;
- } else if (slice == "degrees") {
- degrees = true;
- } else if (slice == "or_greater") {
+ if (slice == "or_greater") {
hint.greater = true;
} else if (slice == "or_lesser") {
hint.lesser = true;
@@ -3387,11 +3605,20 @@ static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const Stri
hint.hide_slider = true;
} else if (slice == "exp") {
hint.exp_range = true;
- } else if (slice.begins_with("suffix:")) {
- hint.suffix = " " + slice.replace_first("suffix:", "").strip_edges();
}
}
}
+ bool degrees = false;
+ for (int i = 0; i < slices.size(); i++) {
+ String slice = slices[i].strip_edges();
+ if (slice == "radians") {
+ hint.radians = true;
+ } else if (slice == "degrees") {
+ degrees = true;
+ } else if (slice.begins_with("suffix:")) {
+ hint.suffix = " " + slice.replace_first("suffix:", "").strip_edges();
+ }
+ }
if ((hint.radians || degrees) && hint.suffix.is_empty()) {
hint.suffix = U"\u00B0";
@@ -3470,7 +3697,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
EditorPropertyInteger *editor = memnew(EditorPropertyInteger);
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
- editor->setup(hint.min, hint.max, hint.step, hint.greater, hint.lesser);
+ editor->setup(hint.min, hint.max, hint.step, hint.greater, hint.lesser, hint.suffix);
return editor;
}
@@ -3520,11 +3747,11 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
EditorPropertyLocale *editor = memnew(EditorPropertyLocale);
editor->setup(p_hint_text);
return editor;
- } else if (p_hint == PROPERTY_HINT_DIR || p_hint == PROPERTY_HINT_FILE || p_hint == PROPERTY_HINT_SAVE_FILE || p_hint == PROPERTY_HINT_GLOBAL_DIR || p_hint == PROPERTY_HINT_GLOBAL_FILE) {
+ } else if (p_hint == PROPERTY_HINT_DIR || p_hint == PROPERTY_HINT_FILE || p_hint == PROPERTY_HINT_SAVE_FILE || p_hint == PROPERTY_HINT_GLOBAL_SAVE_FILE || p_hint == PROPERTY_HINT_GLOBAL_DIR || p_hint == PROPERTY_HINT_GLOBAL_FILE) {
Vector<String> extensions = p_hint_text.split(",");
- bool global = p_hint == PROPERTY_HINT_GLOBAL_DIR || p_hint == PROPERTY_HINT_GLOBAL_FILE;
+ bool global = p_hint == PROPERTY_HINT_GLOBAL_DIR || p_hint == PROPERTY_HINT_GLOBAL_FILE || p_hint == PROPERTY_HINT_GLOBAL_SAVE_FILE;
bool folder = p_hint == PROPERTY_HINT_DIR || p_hint == PROPERTY_HINT_GLOBAL_DIR;
- bool save = p_hint == PROPERTY_HINT_SAVE_FILE;
+ bool save = p_hint == PROPERTY_HINT_SAVE_FILE || p_hint == PROPERTY_HINT_GLOBAL_SAVE_FILE;
EditorPropertyPath *editor = memnew(EditorPropertyPath);
editor->setup(extensions, folder, global);
if (save) {
@@ -3585,14 +3812,14 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
EditorPropertyVector2 *editor = memnew(EditorPropertyVector2(p_wide));
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
- editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, p_hint == PROPERTY_HINT_LINK, hint.suffix);
return editor;
} break;
case Variant::VECTOR2I: {
EditorPropertyVector2i *editor = memnew(EditorPropertyVector2i(p_wide));
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
- editor->setup(hint.min, hint.max, hint.hide_slider, hint.suffix);
+ editor->setup(hint.min, hint.max, hint.hide_slider, p_hint == PROPERTY_HINT_LINK, hint.suffix);
return editor;
} break;
@@ -3612,14 +3839,14 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
case Variant::VECTOR3: {
EditorPropertyVector3 *editor = memnew(EditorPropertyVector3(p_wide));
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
- editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix, hint.radians);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, p_hint == PROPERTY_HINT_LINK, hint.suffix, hint.radians);
return editor;
} break;
case Variant::VECTOR3I: {
EditorPropertyVector3i *editor = memnew(EditorPropertyVector3i(p_wide));
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
- editor->setup(hint.min, hint.max, hint.hide_slider, hint.suffix);
+ editor->setup(hint.min, hint.max, hint.hide_slider, p_hint == PROPERTY_HINT_LINK, hint.suffix);
return editor;
} break;
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 1f40a7fe7b..a3b98b7724 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -265,9 +265,9 @@ class EditorPropertyFlags : public EditorProperty {
GDCLASS(EditorPropertyFlags, EditorProperty);
VBoxContainer *vbox = nullptr;
Vector<CheckBox *> flags;
- Vector<int> flag_indices;
+ Vector<uint32_t> flag_values;
- void _flag_toggled();
+ void _flag_toggled(int p_index);
protected:
virtual void _set_read_only(bool p_read_only) override;
@@ -368,7 +368,7 @@ protected:
public:
virtual void update_property() override;
- void setup(int64_t p_min, int64_t p_max, int64_t p_step, bool p_allow_greater, bool p_allow_lesser);
+ void setup(int64_t p_min, int64_t p_max, int64_t p_step, bool p_allow_greater, bool p_allow_lesser, const String &p_suffix = String());
EditorPropertyInteger();
};
@@ -451,16 +451,19 @@ class EditorPropertyVector2 : public EditorProperty {
GDCLASS(EditorPropertyVector2, EditorProperty);
EditorSpinSlider *spin[2];
bool setting = false;
+ double ratio_xy = 1.0;
+ double ratio_yx = 1.0;
+ TextureButton *linked = nullptr;
+ void _update_ratio();
void _value_changed(double p_val, const String &p_name);
protected:
virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
- static void _bind_methods();
public:
virtual void update_property() override;
- void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, bool p_link = false, const String &p_suffix = String());
EditorPropertyVector2(bool p_force_wide = false);
};
@@ -486,6 +489,14 @@ class EditorPropertyVector3 : public EditorProperty {
EditorSpinSlider *spin[3];
bool setting = false;
bool angle_in_radians = false;
+ double ratio_yx = 1.0;
+ double ratio_zx = 1.0;
+ double ratio_xy = 1.0;
+ double ratio_zy = 1.0;
+ double ratio_xz = 1.0;
+ double ratio_yz = 1.0;
+ TextureButton *linked = nullptr;
+ void _update_ratio();
void _value_changed(double p_val, const String &p_name);
protected:
@@ -497,7 +508,7 @@ public:
virtual void update_property() override;
virtual void update_using_vector(Vector3 p_vector);
virtual Vector3 get_vector();
- void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String(), bool p_angle_in_radians = false);
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, bool p_link = false, const String &p_suffix = String(), bool p_angle_in_radians = false);
EditorPropertyVector3(bool p_force_wide = false);
};
@@ -505,16 +516,19 @@ class EditorPropertyVector2i : public EditorProperty {
GDCLASS(EditorPropertyVector2i, EditorProperty);
EditorSpinSlider *spin[2];
bool setting = false;
+ double ratio_xy = 1.0;
+ double ratio_yx = 1.0;
+ TextureButton *linked = nullptr;
+ void _update_ratio();
void _value_changed(double p_val, const String &p_name);
protected:
virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
- static void _bind_methods();
public:
virtual void update_property() override;
- void setup(int p_min, int p_max, bool p_no_slider, const String &p_suffix = String());
+ void setup(int p_min, int p_max, bool p_no_slider, bool p_link = false, const String &p_suffix = String());
EditorPropertyVector2i(bool p_force_wide = false);
};
@@ -539,6 +553,14 @@ class EditorPropertyVector3i : public EditorProperty {
GDCLASS(EditorPropertyVector3i, EditorProperty);
EditorSpinSlider *spin[3];
bool setting = false;
+ double ratio_yx = 1.0;
+ double ratio_zx = 1.0;
+ double ratio_xy = 1.0;
+ double ratio_zy = 1.0;
+ double ratio_xz = 1.0;
+ double ratio_yz = 1.0;
+ TextureButton *linked = nullptr;
+ void _update_ratio();
void _value_changed(double p_val, const String &p_name);
protected:
@@ -548,7 +570,7 @@ protected:
public:
virtual void update_property() override;
- void setup(int p_min, int p_max, bool p_no_slider, const String &p_suffix = String());
+ void setup(int p_min, int p_max, bool p_no_slider, bool p_link = false, const String &p_suffix = String());
EditorPropertyVector3i(bool p_force_wide = false);
};
@@ -667,7 +689,7 @@ class EditorPropertyColor : public EditorProperty {
protected:
virtual void _set_read_only(bool p_read_only) override;
- static void _bind_methods();
+ void _notification(int p_what);
public:
virtual void update_property() override;
@@ -724,13 +746,13 @@ class EditorPropertyResource : public EditorProperty {
bool updating_theme = false;
bool opened_editor = false;
- void _resource_selected(const RES &p_resource, bool p_edit);
- void _resource_changed(const RES &p_resource);
+ void _resource_selected(const Ref<Resource> &p_resource, bool p_edit);
+ void _resource_changed(const Ref<Resource> &p_resource);
void _viewport_selected(const NodePath &p_path);
void _sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool p_advance);
- void _sub_inspector_resource_selected(const RES &p_resource, const String &p_property);
+ void _sub_inspector_resource_selected(const Ref<Resource> &p_resource, const String &p_property);
void _sub_inspector_object_id_selected(int p_id);
void _open_editor_pressed();
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index f59ba66862..f1a3fe0c57 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -209,52 +209,19 @@ void EditorPropertyArray::_object_id_selected(const StringName &p_property, Obje
void EditorPropertyArray::update_property() {
Variant array = get_edited_object()->get(get_edited_property());
- String arrtype = "";
- switch (array_type) {
- case Variant::ARRAY: {
- arrtype = "Array";
- } break;
-
- // Arrays.
- case Variant::PACKED_BYTE_ARRAY: {
- arrtype = "PackedByteArray";
- } break;
- case Variant::PACKED_INT32_ARRAY: {
- arrtype = "PackedInt32Array";
- } break;
- case Variant::PACKED_FLOAT32_ARRAY: {
- arrtype = "PackedFloat32Array";
- } break;
- case Variant::PACKED_INT64_ARRAY: {
- arrtype = "PackedInt64Array";
- } break;
- case Variant::PACKED_FLOAT64_ARRAY: {
- arrtype = "PackedFloat64Array";
- } break;
- case Variant::PACKED_STRING_ARRAY: {
- arrtype = "PackedStringArray";
- } break;
- case Variant::PACKED_VECTOR2_ARRAY: {
- arrtype = "PackedVector2Array";
- } break;
- case Variant::PACKED_VECTOR3_ARRAY: {
- arrtype = "PackedVector3Array";
- } break;
- case Variant::PACKED_COLOR_ARRAY: {
- arrtype = "PackedColorArray";
- } break;
- default: {
- }
+ String array_type_name = Variant::get_type_name(array_type);
+ if (array_type == Variant::ARRAY && subtype != Variant::NIL) {
+ array_type_name = vformat("%s[%s]", array_type_name, Variant::get_type_name(subtype));
}
if (array.get_type() == Variant::NIL) {
- edit->set_text(String("(Nil) ") + arrtype);
+ edit->set_text(vformat(TTR("(Nil) %s"), array_type_name));
edit->set_pressed(false);
- if (vbox) {
+ if (container) {
set_bottom_editor(nullptr);
- memdelete(vbox);
+ memdelete(container);
button_add_item = nullptr;
- vbox = nullptr;
+ container = nullptr;
}
return;
}
@@ -264,7 +231,7 @@ void EditorPropertyArray::update_property() {
page_index = MIN(page_index, max_page);
int offset = page_index * page_length;
- edit->set_text(arrtype + " (size " + itos(size) + ")");
+ edit->set_text(vformat(TTR("%s (size %s)"), array_type_name, itos(size)));
bool unfolded = get_edited_object()->editor_is_section_unfolded(get_edited_property());
if (edit->is_pressed() != unfolded) {
@@ -274,15 +241,19 @@ void EditorPropertyArray::update_property() {
if (unfolded) {
updating = true;
- if (!vbox) {
- vbox = memnew(VBoxContainer);
- add_child(vbox);
- set_bottom_editor(vbox);
+ if (!container) {
+ container = memnew(MarginContainer);
+ container->set_theme_type_variation("MarginContainer4px");
+ add_child(container);
+ set_bottom_editor(container);
+
+ VBoxContainer *vbox = memnew(VBoxContainer);
+ container->add_child(vbox);
HBoxContainer *hbox = memnew(HBoxContainer);
vbox->add_child(hbox);
- Label *label = memnew(Label(TTR("Size: ")));
+ Label *label = memnew(Label(TTR("Size:")));
label->set_h_size_flags(SIZE_EXPAND_FILL);
hbox->add_child(label);
@@ -297,8 +268,7 @@ void EditorPropertyArray::update_property() {
property_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
vbox->add_child(property_vbox);
- button_add_item = memnew(Button);
- button_add_item->set_text(TTR("Add Element"));
+ button_add_item = EditorInspector::create_inspector_action_button(TTR("Add Element"));
button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
button_add_item->connect(SNAME("pressed"), callable_mp(this, &EditorPropertyArray::_add_element));
vbox->add_child(button_add_item);
@@ -377,6 +347,7 @@ void EditorPropertyArray::update_property() {
prop->set_object_and_property(object.ptr(), prop_name);
prop->set_label(itos(i + offset));
prop->set_selectable(false);
+ prop->set_use_folding(is_using_folding());
prop->connect("property_changed", callable_mp(this, &EditorPropertyArray::_property_changed));
prop->connect("object_id_selected", callable_mp(this, &EditorPropertyArray::_object_id_selected));
prop->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -406,11 +377,11 @@ void EditorPropertyArray::update_property() {
updating = false;
} else {
- if (vbox) {
+ if (container) {
set_bottom_editor(nullptr);
- memdelete(vbox);
+ memdelete(container);
button_add_item = nullptr;
- vbox = nullptr;
+ container = nullptr;
}
}
}
@@ -488,7 +459,7 @@ void EditorPropertyArray::drop_data_fw(const Point2 &p_point, const Variant &p_d
for (int i = 0; i < files.size(); i++) {
String file = files[i];
- RES res = ResourceLoader::load(file);
+ Ref<Resource> res = ResourceLoader::load(file);
if (res.is_valid()) {
array.call("push_back", res);
}
@@ -511,6 +482,11 @@ void EditorPropertyArray::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
change_type->clear();
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
+ if (i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) {
+ // These types can't be constructed or serialized properly, so skip them.
+ continue;
+ }
+
String type = Variant::get_type_name(Variant::Type(i));
change_type->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i);
}
@@ -635,11 +611,16 @@ void EditorPropertyArray::_reorder_button_gui_input(const Ref<InputEvent> &p_eve
Variant array = object->get_array();
int size = array.call("size");
- if ((reorder_to_index == 0 && mm->get_relative().y < 0.0f) || (reorder_to_index == size - 1 && mm->get_relative().y > 0.0f)) {
+ // Cumulate the mouse delta, many small changes (dragging slowly) should result in reordering at some point.
+ reorder_mouse_y_delta += mm->get_relative().y;
+
+ // Reordering is done by moving the dragged element by +1/-1 index at a time based on the cumulated mouse delta so if
+ // already at the array bounds make sure to ignore the remaining out of bounds drag (by resetting the cumulated delta).
+ if ((reorder_to_index == 0 && reorder_mouse_y_delta < 0.0f) || (reorder_to_index == size - 1 && reorder_mouse_y_delta > 0.0f)) {
+ reorder_mouse_y_delta = 0.0f;
return;
}
- reorder_mouse_y_delta += mm->get_relative().y;
float required_y_distance = 20.0f * EDSCALE;
if (ABS(reorder_mouse_y_delta) > required_y_distance) {
int direction = reorder_mouse_y_delta > 0.0f ? 1 : -1;
@@ -711,7 +692,7 @@ EditorPropertyArray::EditorPropertyArray() {
add_child(edit);
add_focusable(edit);
- vbox = nullptr;
+ container = nullptr;
property_vbox = nullptr;
size_slider = nullptr;
button_add_item = nullptr;
@@ -815,11 +796,11 @@ void EditorPropertyDictionary::update_property() {
if (updated_val.get_type() == Variant::NIL) {
edit->set_text(TTR("Dictionary (Nil)")); // This provides symmetry with the array property.
edit->set_pressed(false);
- if (vbox) {
+ if (container) {
set_bottom_editor(nullptr);
- memdelete(vbox);
+ memdelete(container);
button_add_item = nullptr;
- vbox = nullptr;
+ container = nullptr;
}
return;
}
@@ -836,10 +817,14 @@ void EditorPropertyDictionary::update_property() {
if (unfolded) {
updating = true;
- if (!vbox) {
- vbox = memnew(VBoxContainer);
- add_child(vbox);
- set_bottom_editor(vbox);
+ if (!container) {
+ container = memnew(MarginContainer);
+ container->set_theme_type_variation("MarginContainer4px");
+ add_child(container);
+ set_bottom_editor(container);
+
+ VBoxContainer *vbox = memnew(VBoxContainer);
+ container->add_child(vbox);
property_vbox = memnew(VBoxContainer);
property_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -1022,6 +1007,7 @@ void EditorPropertyDictionary::update_property() {
} else {
EditorPropertyResource *editor = memnew(EditorPropertyResource);
editor->setup(object.ptr(), prop_name, "Resource");
+ editor->set_use_folding(is_using_folding());
prop = editor;
}
@@ -1130,8 +1116,7 @@ void EditorPropertyDictionary::update_property() {
prop->update_property();
if (i == amount + 1) {
- button_add_item = memnew(Button);
- button_add_item->set_text(TTR("Add Key/Value Pair"));
+ button_add_item = EditorInspector::create_inspector_action_button(TTR("Add Key/Value Pair"));
button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
button_add_item->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_add_key_value));
add_vbox->add_child(button_add_item);
@@ -1141,11 +1126,11 @@ void EditorPropertyDictionary::update_property() {
updating = false;
} else {
- if (vbox) {
+ if (container) {
set_bottom_editor(nullptr);
- memdelete(vbox);
+ memdelete(container);
button_add_item = nullptr;
- vbox = nullptr;
+ container = nullptr;
}
}
}
@@ -1160,6 +1145,11 @@ void EditorPropertyDictionary::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
change_type->clear();
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
+ if (i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) {
+ // These types can't be constructed or serialized properly, so skip them.
+ continue;
+ }
+
String type = Variant::get_type_name(Variant::Type(i));
change_type->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i);
}
@@ -1208,7 +1198,7 @@ EditorPropertyDictionary::EditorPropertyDictionary() {
add_child(edit);
add_focusable(edit);
- vbox = nullptr;
+ container = nullptr;
button_add_item = nullptr;
paginator = nullptr;
change_type = memnew(PopupMenu);
@@ -1270,11 +1260,11 @@ void EditorPropertyLocalizableString::update_property() {
if (updated_val.get_type() == Variant::NIL) {
edit->set_text(TTR("Localizable String (Nil)")); // This provides symmetry with the array property.
edit->set_pressed(false);
- if (vbox) {
+ if (container) {
set_bottom_editor(nullptr);
- memdelete(vbox);
+ memdelete(container);
button_add_item = nullptr;
- vbox = nullptr;
+ container = nullptr;
}
return;
}
@@ -1291,10 +1281,14 @@ void EditorPropertyLocalizableString::update_property() {
if (unfolded) {
updating = true;
- if (!vbox) {
- vbox = memnew(VBoxContainer);
- add_child(vbox);
- set_bottom_editor(vbox);
+ if (!container) {
+ container = memnew(MarginContainer);
+ container->set_theme_type_variation("MarginContainer4px");
+ add_child(container);
+ set_bottom_editor(container);
+
+ VBoxContainer *vbox = memnew(VBoxContainer);
+ container->add_child(vbox);
property_vbox = memnew(VBoxContainer);
property_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -1362,8 +1356,7 @@ void EditorPropertyLocalizableString::update_property() {
}
if (page_index == max_page) {
- button_add_item = memnew(Button);
- button_add_item->set_text(TTR("Add Translation"));
+ button_add_item = EditorInspector::create_inspector_action_button(TTR("Add Translation"));
button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
button_add_item->connect("pressed", callable_mp(this, &EditorPropertyLocalizableString::_add_locale_popup));
property_vbox->add_child(button_add_item);
@@ -1372,11 +1365,11 @@ void EditorPropertyLocalizableString::update_property() {
updating = false;
} else {
- if (vbox) {
+ if (container) {
set_bottom_editor(nullptr);
- memdelete(vbox);
+ memdelete(container);
button_add_item = nullptr;
- vbox = nullptr;
+ container = nullptr;
}
}
}
@@ -1431,7 +1424,7 @@ EditorPropertyLocalizableString::EditorPropertyLocalizableString() {
add_child(edit);
add_focusable(edit);
- vbox = nullptr;
+ container = nullptr;
button_add_item = nullptr;
paginator = nullptr;
updating = false;
diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h
index 070353c538..44623149d0 100644
--- a/editor/editor_properties_array_dict.h
+++ b/editor/editor_properties_array_dict.h
@@ -89,7 +89,7 @@ class EditorPropertyArray : public EditorProperty {
int page_index = 0;
int changing_type_index;
Button *edit = nullptr;
- VBoxContainer *vbox = nullptr;
+ MarginContainer *container = nullptr;
VBoxContainer *property_vbox = nullptr;
EditorSpinSlider *size_slider = nullptr;
Button *button_add_item = nullptr;
@@ -146,9 +146,9 @@ class EditorPropertyDictionary : public EditorProperty {
int page_index = 0;
int changing_type_index;
Button *edit = nullptr;
- VBoxContainer *vbox = nullptr;
+ MarginContainer *container = nullptr;
VBoxContainer *property_vbox = nullptr;
- EditorSpinSlider *size_slider = nullptr;
+ EditorSpinSlider *size_sliderv;
Button *button_add_item = nullptr;
EditorPaginator *paginator = nullptr;
@@ -181,7 +181,7 @@ class EditorPropertyLocalizableString : public EditorProperty {
int page_length = 20;
int page_index = 0;
Button *edit = nullptr;
- VBoxContainer *vbox = nullptr;
+ MarginContainer *container = nullptr;
VBoxContainer *property_vbox = nullptr;
EditorSpinSlider *size_slider = nullptr;
Button *button_add_item = nullptr;
diff --git a/editor/editor_property_name_processor.cpp b/editor/editor_property_name_processor.cpp
index 5b5d451df9..397afc0653 100644
--- a/editor/editor_property_name_processor.cpp
+++ b/editor/editor_property_name_processor.cpp
@@ -57,16 +57,16 @@ bool EditorPropertyNameProcessor::is_localization_available() {
}
String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const {
- const Map<String, String>::Element *cached = capitalize_string_cache.find(p_name);
+ HashMap<String, String>::ConstIterator cached = capitalize_string_cache.find(p_name);
if (cached) {
- return cached->value();
+ return cached->value;
}
Vector<String> parts = p_name.split("_", false);
for (int i = 0; i < parts.size(); i++) {
- const Map<String, String>::Element *remap = capitalize_string_remaps.find(parts[i]);
+ HashMap<String, String>::ConstIterator remap = capitalize_string_remaps.find(parts[i]);
if (remap) {
- parts.write[i] = remap->get();
+ parts.write[i] = remap->value;
} else {
parts.write[i] = parts[i].capitalize();
}
@@ -111,18 +111,16 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["armeabi-v7a"] = "armeabi-v7a";
capitalize_string_remaps["arvr"] = "ARVR";
capitalize_string_remaps["bg"] = "BG";
+ capitalize_string_remaps["bidi"] = "BiDi";
capitalize_string_remaps["bp"] = "BP";
capitalize_string_remaps["bpc"] = "BPC";
capitalize_string_remaps["bptc"] = "BPTC";
capitalize_string_remaps["bvh"] = "BVH";
capitalize_string_remaps["ca"] = "CA";
capitalize_string_remaps["cd"] = "CD";
- capitalize_string_remaps["commentfocus"] = "Comment Focus";
capitalize_string_remaps["cpu"] = "CPU";
capitalize_string_remaps["csg"] = "CSG";
capitalize_string_remaps["db"] = "dB";
- capitalize_string_remaps["defaultfocus"] = "Default Focus";
- capitalize_string_remaps["defaultframe"] = "Default Frame";
capitalize_string_remaps["dof"] = "DoF";
capitalize_string_remaps["dpi"] = "DPI";
capitalize_string_remaps["dtls"] = "DTLS";
@@ -134,6 +132,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["fbx2gltf"] = "FBX2glTF";
capitalize_string_remaps["fft"] = "FFT";
capitalize_string_remaps["fg"] = "FG";
+ capitalize_string_remaps["filesystem"] = "FileSystem";
capitalize_string_remaps["fov"] = "FOV";
capitalize_string_remaps["fps"] = "FPS";
capitalize_string_remaps["fs"] = "FS";
@@ -152,7 +151,6 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["hidpi"] = "hiDPI";
capitalize_string_remaps["hipass"] = "High-pass";
capitalize_string_remaps["hl"] = "HL";
- capitalize_string_remaps["hseparation"] = "H Separation";
capitalize_string_remaps["hsv"] = "HSV";
capitalize_string_remaps["html"] = "HTML";
capitalize_string_remaps["http"] = "HTTP";
@@ -161,8 +159,8 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["ik"] = "IK";
capitalize_string_remaps["image@2x"] = "Image @2x";
capitalize_string_remaps["image@3x"] = "Image @3x";
- capitalize_string_remaps["ios"] = "iOS";
capitalize_string_remaps["iod"] = "IOD";
+ capitalize_string_remaps["ios"] = "iOS";
capitalize_string_remaps["ip"] = "IP";
capitalize_string_remaps["ipad"] = "iPad";
capitalize_string_remaps["iphone"] = "iPhone";
@@ -180,12 +178,12 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["mb"] = "(MB)"; // Unit.
capitalize_string_remaps["mms"] = "MMS";
capitalize_string_remaps["ms"] = "(ms)"; // Unit
+ capitalize_string_remaps["msaa"] = "MSAA";
+ capitalize_string_remaps["msdf"] = "MSDF";
// Not used for now as AudioEffectReverb has a `msec` property.
//capitalize_string_remaps["msec"] = "(msec)"; // Unit.
- capitalize_string_remaps["msaa"] = "MSAA";
+ capitalize_string_remaps["navmesh"] = "NavMesh";
capitalize_string_remaps["nfc"] = "NFC";
- capitalize_string_remaps["normalmap"] = "Normal Map";
- capitalize_string_remaps["ofs"] = "Offset";
capitalize_string_remaps["ok"] = "OK";
capitalize_string_remaps["opengl"] = "OpenGL";
capitalize_string_remaps["opentype"] = "OpenType";
@@ -193,8 +191,8 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["pck"] = "PCK";
capitalize_string_remaps["png"] = "PNG";
capitalize_string_remaps["po2"] = "(Power of 2)"; // Unit.
- capitalize_string_remaps["pvs"] = "PVS";
capitalize_string_remaps["pvrtc"] = "PVRTC";
+ capitalize_string_remaps["pvs"] = "PVS";
capitalize_string_remaps["rgb"] = "RGB";
capitalize_string_remaps["rid"] = "RID";
capitalize_string_remaps["rmb"] = "RMB";
@@ -204,17 +202,18 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["sdfgi"] = "SDFGI";
capitalize_string_remaps["sdk"] = "SDK";
capitalize_string_remaps["sec"] = "(sec)"; // Unit.
- capitalize_string_remaps["selectedframe"] = "Selected Frame";
capitalize_string_remaps["sms"] = "SMS";
capitalize_string_remaps["srgb"] = "sRGB";
capitalize_string_remaps["ssao"] = "SSAO";
capitalize_string_remaps["ssh"] = "SSH";
capitalize_string_remaps["ssil"] = "SSIL";
capitalize_string_remaps["ssl"] = "SSL";
+ capitalize_string_remaps["sss"] = "SSS";
capitalize_string_remaps["stderr"] = "stderr";
capitalize_string_remaps["stdout"] = "stdout";
capitalize_string_remaps["sv"] = "SV";
capitalize_string_remaps["svg"] = "SVG";
+ capitalize_string_remaps["taa"] = "TAA";
capitalize_string_remaps["tcp"] = "TCP";
capitalize_string_remaps["ui"] = "UI";
capitalize_string_remaps["url"] = "URL";
@@ -227,11 +226,9 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["uv1"] = "UV1";
capitalize_string_remaps["uv2"] = "UV2";
capitalize_string_remaps["uwp"] = "UWP";
- capitalize_string_remaps["vadjust"] = "V Adjust";
capitalize_string_remaps["vector2"] = "Vector2";
capitalize_string_remaps["vpn"] = "VPN";
capitalize_string_remaps["vram"] = "VRAM";
- capitalize_string_remaps["vseparation"] = "V Separation";
capitalize_string_remaps["vsync"] = "V-Sync";
capitalize_string_remaps["wap"] = "WAP";
capitalize_string_remaps["webp"] = "WebP";
diff --git a/editor/editor_property_name_processor.h b/editor/editor_property_name_processor.h
index 351736550f..37d905c806 100644
--- a/editor/editor_property_name_processor.h
+++ b/editor/editor_property_name_processor.h
@@ -38,8 +38,8 @@ class EditorPropertyNameProcessor : public Node {
static EditorPropertyNameProcessor *singleton;
- mutable Map<String, String> capitalize_string_cache;
- Map<String, String> capitalize_string_remaps;
+ mutable HashMap<String, String> capitalize_string_cache;
+ HashMap<String, String> capitalize_string_remaps;
// Capitalizes property path segments.
String _capitalize_name(const String &p_name) const;
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 53f1a689d6..4d53ddb344 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -50,7 +50,7 @@ void EditorResourcePicker::_update_resource() {
preview_rect->set_texture(Ref<Texture2D>());
assign_button->set_custom_minimum_size(Size2(1, 1));
- if (edited_resource == RES()) {
+ if (edited_resource == Ref<Resource>()) {
assign_button->set_icon(Ref<Texture2D>());
assign_button->set_text(TTR("[empty]"));
assign_button->set_tooltip("");
@@ -88,9 +88,10 @@ void EditorResourcePicker::_update_resource_preview(const String &p_path, const
}
if (p_preview.is_valid()) {
- preview_rect->set_offset(SIDE_LEFT, assign_button->get_icon()->get_width() + assign_button->get_theme_stylebox(SNAME("normal"))->get_default_margin(SIDE_LEFT) + get_theme_constant(SNAME("hseparation"), SNAME("Button")));
+ preview_rect->set_offset(SIDE_LEFT, assign_button->get_icon()->get_width() + assign_button->get_theme_stylebox(SNAME("normal"))->get_default_margin(SIDE_LEFT) + get_theme_constant(SNAME("h_separation"), SNAME("Button")));
- if (Ref<GradientTexture1D>(edited_resource).is_valid()) {
+ // Resource-specific stretching.
+ if (Ref<GradientTexture1D>(edited_resource).is_valid() || Ref<Gradient>(edited_resource).is_valid()) {
preview_rect->set_stretch_mode(TextureRect::STRETCH_SCALE);
assign_button->set_custom_minimum_size(Size2(1, 1));
} else {
@@ -116,7 +117,7 @@ void EditorResourcePicker::_resource_selected() {
}
void EditorResourcePicker::_file_selected(const String &p_path) {
- RES loaded_resource = ResourceLoader::load(p_path);
+ Ref<Resource> loaded_resource = ResourceLoader::load(p_path);
ERR_FAIL_COND_MSG(loaded_resource.is_null(), "Cannot load resource from path '" + p_path + "'.");
if (!base_type.is_empty()) {
@@ -183,7 +184,7 @@ void EditorResourcePicker::_update_menu_items() {
}
// Add options to copy/paste resource.
- RES cb = EditorSettings::get_singleton()->get_resource_clipboard();
+ Ref<Resource> cb = EditorSettings::get_singleton()->get_resource_clipboard();
bool paste_valid = false;
if (cb.is_valid()) {
if (base_type.is_empty()) {
@@ -239,7 +240,7 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
ResourceLoader::get_recognized_extensions_for_type(base, &extensions);
}
- Set<String> valid_extensions;
+ HashSet<String> valid_extensions;
for (const String &E : extensions) {
valid_extensions.insert(E);
}
@@ -252,8 +253,8 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
}
file_dialog->clear_filters();
- for (Set<String>::Element *E = valid_extensions.front(); E; E = E->next()) {
- file_dialog->add_filter("*." + E->get() + " ; " + E->get().to_upper());
+ for (const String &E : valid_extensions) {
+ file_dialog->add_filter("*." + E + " ; " + E.to_upper());
}
file_dialog->popup_file_dialog();
@@ -277,7 +278,7 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
} break;
case OBJ_MENU_CLEAR: {
- edited_resource = RES();
+ edited_resource = Ref<Resource>();
emit_signal(SNAME("resource_changed"), edited_resource);
_update_resource();
} break;
@@ -390,7 +391,7 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
EditorNode::get_editor_data().instantiate_object_properties(obj);
- edited_resource = RES(resp);
+ edited_resource = Ref<Resource>(resp);
emit_signal(SNAME("resource_changed"), edited_resource);
_update_resource();
} break;
@@ -408,7 +409,7 @@ void EditorResourcePicker::set_create_options(Object *p_menu_node) {
if (!base_type.is_empty()) {
int idx = 0;
- Set<String> allowed_types;
+ HashSet<String> allowed_types;
_get_allowed_types(false, &allowed_types);
Vector<EditorData::CustomType> custom_resources;
@@ -416,8 +417,8 @@ void EditorResourcePicker::set_create_options(Object *p_menu_node) {
custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"];
}
- for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) {
- const String &t = E->get();
+ for (const String &E : allowed_types) {
+ const String &t = E;
bool is_custom_resource = false;
Ref<Texture2D> icon;
@@ -490,7 +491,7 @@ void EditorResourcePicker::_button_input(const Ref<InputEvent> &p_event) {
}
}
-void EditorResourcePicker::_get_allowed_types(bool p_with_convert, Set<String> *p_vector) const {
+void EditorResourcePicker::_get_allowed_types(bool p_with_convert, HashSet<String> *p_vector) const {
Vector<String> allowed_types = base_type.split(",");
int size = allowed_types.size();
@@ -567,7 +568,7 @@ bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const {
res = drag_data["resource"];
}
- Set<String> allowed_types;
+ HashSet<String> allowed_types;
_get_allowed_types(true, &allowed_types);
if (res.is_valid() && _is_type_valid(res->get_class(), allowed_types)) {
@@ -597,9 +598,9 @@ bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const {
return false;
}
-bool EditorResourcePicker::_is_type_valid(const String p_type_name, Set<String> p_allowed_types) const {
- for (Set<String>::Element *E = p_allowed_types.front(); E; E = E->next()) {
- String at = E->get().strip_edges();
+bool EditorResourcePicker::_is_type_valid(const String p_type_name, HashSet<String> p_allowed_types) const {
+ for (const String &E : p_allowed_types) {
+ String at = E.strip_edges();
if (p_type_name == at || ClassDB::is_parent_class(p_type_name, at) || EditorNode::get_editor_data().script_class_is_parent(p_type_name, at)) {
return true;
}
@@ -645,13 +646,13 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_
}
if (dropped_resource.is_valid()) {
- Set<String> allowed_types;
+ HashSet<String> allowed_types;
_get_allowed_types(false, &allowed_types);
// If the accepted dropped resource is from the extended list, it requires conversion.
if (!_is_type_valid(dropped_resource->get_class(), allowed_types)) {
- for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) {
- String at = E->get().strip_edges();
+ for (const String &E : allowed_types) {
+ String at = E.strip_edges();
if (at == "BaseMaterial3D" && Ref<Texture2D>(dropped_resource).is_valid()) {
// Use existing resource if possible and only replace its data.
@@ -767,7 +768,7 @@ void EditorResourcePicker::set_base_type(const String &p_base_type) {
// There is a possibility that the new base type is conflicting with the existing value.
// Keep the value, but warn the user that there is a potential mistake.
if (!base_type.is_empty() && edited_resource.is_valid()) {
- Set<String> allowed_types;
+ HashSet<String> allowed_types;
_get_allowed_types(true, &allowed_types);
StringName custom_class;
@@ -783,7 +784,7 @@ void EditorResourcePicker::set_base_type(const String &p_base_type) {
}
} else {
// Call the method to build the cache immediately.
- Set<String> allowed_types;
+ HashSet<String> allowed_types;
_get_allowed_types(false, &allowed_types);
}
}
@@ -793,7 +794,7 @@ String EditorResourcePicker::get_base_type() const {
}
Vector<String> EditorResourcePicker::get_allowed_types() const {
- Set<String> allowed_types;
+ HashSet<String> allowed_types;
_get_allowed_types(false, &allowed_types);
Vector<String> types;
@@ -801,22 +802,23 @@ Vector<String> EditorResourcePicker::get_allowed_types() const {
int i = 0;
String *w = types.ptrw();
- for (Set<String>::Element *E = allowed_types.front(); E; E = E->next(), i++) {
- w[i] = E->get();
+ for (const String &E : allowed_types) {
+ w[i] = E;
+ i++;
}
return types;
}
-void EditorResourcePicker::set_edited_resource(RES p_resource) {
+void EditorResourcePicker::set_edited_resource(Ref<Resource> p_resource) {
if (!p_resource.is_valid()) {
- edited_resource = RES();
+ edited_resource = Ref<Resource>();
_update_resource();
return;
}
if (!base_type.is_empty()) {
- Set<String> allowed_types;
+ HashSet<String> allowed_types;
_get_allowed_types(true, &allowed_types);
StringName custom_class;
@@ -836,7 +838,7 @@ void EditorResourcePicker::set_edited_resource(RES p_resource) {
_update_resource();
}
-RES EditorResourcePicker::get_edited_resource() {
+Ref<Resource> EditorResourcePicker::get_edited_resource() {
return edited_resource;
}
@@ -901,6 +903,8 @@ EditorResourcePicker::EditorResourcePicker() {
edit_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_update_menu));
add_child(edit_button);
edit_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input));
+
+ add_theme_constant_override("separation", 0);
}
// EditorScriptPicker
diff --git a/editor/editor_resource_picker.h b/editor/editor_resource_picker.h
index cd7e507984..8e26e1f4c0 100644
--- a/editor/editor_resource_picker.h
+++ b/editor/editor_resource_picker.h
@@ -45,7 +45,7 @@ class EditorResourcePicker : public HBoxContainer {
static HashMap<StringName, List<StringName>> allowed_types_cache;
String base_type;
- RES edited_resource;
+ Ref<Resource> edited_resource;
bool editable = true;
bool dropping = false;
@@ -89,9 +89,9 @@ class EditorResourcePicker : public HBoxContainer {
void _button_draw();
void _button_input(const Ref<InputEvent> &p_event);
- void _get_allowed_types(bool p_with_convert, Set<String> *p_vector) const;
+ void _get_allowed_types(bool p_with_convert, HashSet<String> *p_vector) const;
bool _is_drop_valid(const Dictionary &p_drag_data) const;
- bool _is_type_valid(const String p_type_name, Set<String> p_allowed_types) const;
+ bool _is_type_valid(const String p_type_name, HashSet<String> p_allowed_types) const;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
@@ -113,8 +113,8 @@ public:
String get_base_type() const;
Vector<String> get_allowed_types() const;
- void set_edited_resource(RES p_resource);
- RES get_edited_resource();
+ void set_edited_resource(Ref<Resource> p_resource);
+ Ref<Resource> get_edited_resource();
void set_toggle_mode(bool p_enable);
bool is_toggle_mode() const;
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 8541918e88..dffb378408 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -48,7 +48,7 @@ bool EditorResourcePreviewGenerator::handles(const String &p_type) const {
ERR_FAIL_V_MSG(false, "EditorResourcePreviewGenerator::_handles needs to be overridden.");
}
-Ref<Texture2D> EditorResourcePreviewGenerator::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorResourcePreviewGenerator::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<Texture2D> preview;
if (GDVIRTUAL_CALL(_generate, p_from, p_size, preview)) {
return preview;
@@ -62,7 +62,7 @@ Ref<Texture2D> EditorResourcePreviewGenerator::generate_from_path(const String &
return preview;
}
- RES res = ResourceLoader::load(p_path);
+ Ref<Resource> res = ResourceLoader::load(p_path);
if (!res.is_valid()) {
return res;
}
@@ -430,12 +430,8 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) {
}
void EditorResourcePreview::start() {
- if (OS::get_singleton()->get_render_main_thread_mode() == OS::RENDER_ANY_THREAD) {
- ERR_FAIL_COND_MSG(thread.is_started(), "Thread already started.");
- thread.start(_thread_func, this);
- } else {
- _mainthread_only = true;
- }
+ ERR_FAIL_COND_MSG(thread.is_started(), "Thread already started.");
+ thread.start(_thread_func, this);
}
void EditorResourcePreview::stop() {
@@ -458,18 +454,3 @@ EditorResourcePreview::EditorResourcePreview() {
EditorResourcePreview::~EditorResourcePreview() {
stop();
}
-
-void EditorResourcePreview::update() {
- if (!_mainthread_only) {
- return;
- }
-
- if (!exit.is_set()) {
- // no need to even lock the mutex if the size is zero
- // there is no problem if queue.size() is wrong, even if
- // there was a race condition.
- if (queue.size()) {
- _iterate();
- }
- }
-}
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index 938902a6ad..820e22bdc8 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -44,14 +44,14 @@ protected:
static void _bind_methods();
GDVIRTUAL1RC(bool, _handles, String)
- GDVIRTUAL2RC(Ref<Texture2D>, _generate, RES, Vector2i)
+ GDVIRTUAL2RC(Ref<Texture2D>, _generate, Ref<Resource>, Vector2i)
GDVIRTUAL2RC(Ref<Texture2D>, _generate_from_path, String, Vector2i)
GDVIRTUAL0RC(bool, _generate_small_preview_automatically)
GDVIRTUAL0RC(bool, _can_generate_small_preview)
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const;
virtual bool generate_small_preview_automatically() const;
@@ -81,11 +81,6 @@ class EditorResourcePreview : public Node {
SafeFlag exit;
SafeFlag exited;
- // when running from GLES, we want to run the previews
- // in the main thread using an update, rather than create
- // a separate thread
- bool _mainthread_only = false;
-
struct Item {
Ref<Texture2D> preview;
Ref<Texture2D> small_preview;
@@ -96,7 +91,7 @@ class EditorResourcePreview : public Node {
int order;
- Map<String, Item> cache;
+ HashMap<String, Item> cache;
void _preview_ready(const String &p_str, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud);
void _generate_preview(Ref<ImageTexture> &r_texture, Ref<ImageTexture> &r_small_texture, const QueueItem &p_item, const String &cache_base);
@@ -125,9 +120,6 @@ public:
void start();
void stop();
- // for single threaded mode
- void update();
-
EditorResourcePreview();
~EditorResourcePreview();
};
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index 574acdff1c..04a3bf2915 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -43,7 +43,7 @@ String EditorRun::get_running_scene() const {
return running_scene;
}
-Error EditorRun::run(const String &p_scene) {
+Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
List<String> args;
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
@@ -68,6 +68,16 @@ Error EditorRun::run(const String &p_scene) {
args.push_back("--debug-navigation");
}
+ if (p_write_movie != "") {
+ args.push_back("--write-movie");
+ args.push_back(p_write_movie);
+ args.push_back("--fixed-fps");
+ args.push_back(itos(GLOBAL_GET("editor/movie_writer/fps")));
+ if (bool(GLOBAL_GET("editor/movie_writer/disable_vsync"))) {
+ args.push_back("--disable-vsync");
+ }
+ }
+
int screen = EditorSettings::get_singleton()->get("run/window_placement/screen");
if (screen == 0) {
// Same as editor
@@ -98,67 +108,79 @@ Error EditorRun::run(const String &p_scene) {
screen_rect.position = DisplayServer::get_singleton()->screen_get_position(screen);
screen_rect.size = DisplayServer::get_singleton()->screen_get_size(screen);
- Size2 window_size;
- window_size.x = ProjectSettings::get_singleton()->get("display/window/size/viewport_width");
- window_size.y = ProjectSettings::get_singleton()->get("display/window/size/viewport_height");
-
- Size2 desired_size;
- desired_size.x = ProjectSettings::get_singleton()->get("display/window/size/window_width_override");
- desired_size.y = ProjectSettings::get_singleton()->get("display/window/size/window_height_override");
- if (desired_size.x > 0 && desired_size.y > 0) {
- window_size = desired_size;
- }
-
int window_placement = EditorSettings::get_singleton()->get("run/window_placement/rect");
- if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_HIDPI)) {
- bool hidpi_proj = ProjectSettings::get_singleton()->get("display/window/dpi/allow_hidpi");
- int display_scale = 1;
+ if (screen_rect != Rect2()) {
+ Size2 window_size;
+ window_size.x = ProjectSettings::get_singleton()->get("display/window/size/viewport_width");
+ window_size.y = ProjectSettings::get_singleton()->get("display/window/size/viewport_height");
+
+ Size2 desired_size;
+ desired_size.x = ProjectSettings::get_singleton()->get("display/window/size/window_width_override");
+ desired_size.y = ProjectSettings::get_singleton()->get("display/window/size/window_height_override");
+ if (desired_size.x > 0 && desired_size.y > 0) {
+ window_size = desired_size;
+ }
- if (OS::get_singleton()->is_hidpi_allowed()) {
- if (hidpi_proj) {
- display_scale = 1; // Both editor and project runs in hiDPI mode, do not scale.
- } else {
- display_scale = DisplayServer::get_singleton()->screen_get_max_scale(); // Editor is in hiDPI mode, project is not, scale down.
- }
- } else {
- if (hidpi_proj) {
- display_scale = (1.f / DisplayServer::get_singleton()->screen_get_max_scale()); // Editor is not in hiDPI mode, project is, scale up.
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_HIDPI)) {
+ bool hidpi_proj = ProjectSettings::get_singleton()->get("display/window/dpi/allow_hidpi");
+ int display_scale = 1;
+
+ if (OS::get_singleton()->is_hidpi_allowed()) {
+ if (hidpi_proj) {
+ display_scale = 1; // Both editor and project runs in hiDPI mode, do not scale.
+ } else {
+ display_scale = DisplayServer::get_singleton()->screen_get_max_scale(); // Editor is in hiDPI mode, project is not, scale down.
+ }
} else {
- display_scale = 1; // Both editor and project runs in lowDPI mode, do not scale.
+ if (hidpi_proj) {
+ display_scale = (1.f / DisplayServer::get_singleton()->screen_get_max_scale()); // Editor is not in hiDPI mode, project is, scale up.
+ } else {
+ display_scale = 1; // Both editor and project runs in lowDPI mode, do not scale.
+ }
}
+ screen_rect.position /= display_scale;
+ screen_rect.size /= display_scale;
}
- screen_rect.position /= display_scale;
- screen_rect.size /= display_scale;
- }
- switch (window_placement) {
- case 0: { // top left
- args.push_back("--position");
- args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y));
- } break;
- case 1: { // centered
- Vector2 pos = (screen_rect.position) + ((screen_rect.size - window_size) / 2).floor();
- args.push_back("--position");
- args.push_back(itos(pos.x) + "," + itos(pos.y));
- } break;
- case 2: { // custom pos
- Vector2 pos = EditorSettings::get_singleton()->get("run/window_placement/rect_custom_position");
- pos += screen_rect.position;
- args.push_back("--position");
- args.push_back(itos(pos.x) + "," + itos(pos.y));
- } break;
- case 3: { // force maximized
- Vector2 pos = screen_rect.position;
- args.push_back("--position");
- args.push_back(itos(pos.x) + "," + itos(pos.y));
- args.push_back("--maximized");
- } break;
- case 4: { // force fullscreen
- Vector2 pos = screen_rect.position;
- args.push_back("--position");
- args.push_back(itos(pos.x) + "," + itos(pos.y));
- args.push_back("--fullscreen");
- } break;
+ switch (window_placement) {
+ case 0: { // top left
+ args.push_back("--position");
+ args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y));
+ } break;
+ case 1: { // centered
+ Vector2 pos = (screen_rect.position) + ((screen_rect.size - window_size) / 2).floor();
+ args.push_back("--position");
+ args.push_back(itos(pos.x) + "," + itos(pos.y));
+ } break;
+ case 2: { // custom pos
+ Vector2 pos = EditorSettings::get_singleton()->get("run/window_placement/rect_custom_position");
+ pos += screen_rect.position;
+ args.push_back("--position");
+ args.push_back(itos(pos.x) + "," + itos(pos.y));
+ } break;
+ case 3: { // force maximized
+ Vector2 pos = screen_rect.position;
+ args.push_back("--position");
+ args.push_back(itos(pos.x) + "," + itos(pos.y));
+ args.push_back("--maximized");
+ } break;
+ case 4: { // force fullscreen
+ Vector2 pos = screen_rect.position;
+ args.push_back("--position");
+ args.push_back(itos(pos.x) + "," + itos(pos.y));
+ args.push_back("--fullscreen");
+ } break;
+ }
+ } else {
+ // Unable to get screen info, skip setting position.
+ switch (window_placement) {
+ case 3: { // force maximized
+ args.push_back("--maximized");
+ } break;
+ case 4: { // force fullscreen
+ args.push_back("--fullscreen");
+ } break;
+ }
}
List<String> breakpoints;
diff --git a/editor/editor_run.h b/editor/editor_run.h
index 50604ff032..4cbc6838e4 100644
--- a/editor/editor_run.h
+++ b/editor/editor_run.h
@@ -50,7 +50,7 @@ private:
public:
Status get_status() const;
String get_running_scene() const;
- Error run(const String &p_scene);
+ Error run(const String &p_scene, const String &p_write_movie = "");
void run_native_notify() { status = STATUS_PLAY; }
void stop();
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index 5db7b8673f..6ce9e5fa6f 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -151,7 +151,13 @@ Error EditorRunNative::run_native(int p_idx, int p_platform) {
flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_NAVIGATION;
}
- return eep->run(preset, p_idx, flags);
+ eep->clear_messages();
+ Error err = eep->run(preset, p_idx, flags);
+ result_dialog_log->clear();
+ if (eep->fill_log_messages(result_dialog_log, err)) {
+ result_dialog->popup_centered_ratio(0.5);
+ }
+ return err;
}
void EditorRunNative::resume_run_native() {
@@ -167,6 +173,15 @@ bool EditorRunNative::is_deploy_debug_remote_enabled() const {
}
EditorRunNative::EditorRunNative() {
+ result_dialog = memnew(AcceptDialog);
+ result_dialog->set_title(TTR("Project Run"));
+ result_dialog_log = memnew(RichTextLabel);
+ result_dialog_log->set_custom_minimum_size(Size2(300, 80) * EDSCALE);
+ result_dialog->add_child(result_dialog_log);
+
+ add_child(result_dialog);
+ result_dialog->hide();
+
set_process(true);
resume_idx = 0;
resume_platform = 0;
diff --git a/editor/editor_run_native.h b/editor/editor_run_native.h
index 4cb5779350..66d9b0402a 100644
--- a/editor/editor_run_native.h
+++ b/editor/editor_run_native.h
@@ -32,12 +32,17 @@
#define EDITOR_RUN_NATIVE_H
#include "scene/gui/box_container.h"
+#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
+#include "scene/gui/rich_text_label.h"
class EditorRunNative : public HBoxContainer {
GDCLASS(EditorRunNative, HBoxContainer);
- Map<int, MenuButton *> menus;
+ RichTextLabel *result_dialog_log = nullptr;
+ AcceptDialog *result_dialog = nullptr;
+
+ HashMap<int, MenuButton *> menus;
bool first = true;
int resume_idx;
diff --git a/editor/editor_sectioned_inspector.h b/editor/editor_sectioned_inspector.h
index 0ccffa0048..babd11eb69 100644
--- a/editor/editor_sectioned_inspector.h
+++ b/editor/editor_sectioned_inspector.h
@@ -45,7 +45,7 @@ class SectionedInspector : public HSplitContainer {
Tree *sections = nullptr;
SectionedInspectorFilter *filter = nullptr;
- Map<String, TreeItem *> section_map;
+ HashMap<String, TreeItem *> section_map;
EditorInspector *inspector = nullptr;
LineEdit *search_box = nullptr;
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 48f04694aa..db9193db06 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -141,7 +141,7 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "shortcuts") {
Array save_array;
- const OrderedHashMap<String, List<Ref<InputEvent>>> &builtin_list = InputMap::get_singleton()->get_builtins();
+ const HashMap<String, List<Ref<InputEvent>>> &builtin_list = InputMap::get_singleton()->get_builtins();
for (const KeyValue<String, Ref<Shortcut>> &shortcut_definition : shortcuts) {
Ref<Shortcut> sc = shortcut_definition.value;
@@ -244,18 +244,17 @@ struct _EVCSort {
void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {
_THREAD_SAFE_METHOD_
- const String *k = nullptr;
- Set<_EVCSort> vclist;
+ RBSet<_EVCSort> vclist;
- while ((k = props.next(k))) {
- const VariantContainer *v = props.getptr(*k);
+ for (const KeyValue<String, VariantContainer> &E : props) {
+ const VariantContainer *v = &E.value;
if (v->hide_from_editor) {
continue;
}
_EVCSort vc;
- vc.name = *k;
+ vc.name = E.key;
vc.order = v->order;
vc.type = v->variant.get_type();
vc.save = v->save;
@@ -269,25 +268,25 @@ void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {
vclist.insert(vc);
}
- for (Set<_EVCSort>::Element *E = vclist.front(); E; E = E->next()) {
+ for (const _EVCSort &E : vclist) {
uint32_t pusage = PROPERTY_USAGE_NONE;
- if (E->get().save || !optimize_save) {
+ if (E.save || !optimize_save) {
pusage |= PROPERTY_USAGE_STORAGE;
}
- if (!E->get().name.begins_with("_") && !E->get().name.begins_with("projects/")) {
+ if (!E.name.begins_with("_") && !E.name.begins_with("projects/")) {
pusage |= PROPERTY_USAGE_EDITOR;
} else {
pusage |= PROPERTY_USAGE_STORAGE; //hiddens must always be saved
}
- PropertyInfo pi(E->get().type, E->get().name);
+ PropertyInfo pi(E.type, E.name);
pi.usage = pusage;
- if (hints.has(E->get().name)) {
- pi = hints[E->get().name];
+ if (hints.has(E.name)) {
+ pi = hints[E.name];
}
- if (E->get().restart_if_changed) {
+ if (E.restart_if_changed) {
pi.usage |= PROPERTY_USAGE_RESTART_IF_CHANGED;
}
@@ -447,7 +446,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/inspector/max_array_dictionary_items_per_page", 20, "10,100,1")
// Theme
- EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "interface/theme/preset", "Default", "Default,Breeze Dark,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom")
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "interface/theme/preset", "Default", "Default,Breeze Dark,Godot 2,Gray,Light,Solarized (Dark),Solarized (Light),Custom")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/theme/icon_and_font_color", 0, "Auto,Dark,Light")
EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/base_color", Color(0.2, 0.23, 0.31), "")
EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/accent_color", Color(0.41, 0.61, 0.91), "")
@@ -610,9 +609,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Use a lower default FOV for the 3D camera compared to the
// Camera3D node as the 3D viewport doesn't span the whole screen.
// This means it's technically viewed from a further distance, which warrants a narrower FOV.
- EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_fov", 70.0, "1,179,0.1")
- EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_near", 0.05, "0.01,10,0.01,or_greater")
- EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_far", 4000.0, "0.1,4000,0.1,or_greater")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_fov", 70.0, "1,179,0.1,degrees")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_near", 0.05, "0.01,10,0.01,or_greater,suffix:m")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_far", 4000.0, "0.1,4000,0.1,or_greater,suffix:m")
// 3D: Navigation
_initial_set("editors/3d/navigation/invert_x_axis", false);
@@ -682,6 +681,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Visual editors
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visualshader/port_preview_size", 160, "100,400,0.01")
/* Run */
@@ -714,7 +715,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "network/ssl/editor_ssl_certificates", _SYSTEM_CERTS_PATH, "*.crt,*.pem", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
// Profiler
- _initial_set("debugger/profiler_frame_history_size", 600);
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_history_size", 3600, "60,10000,1")
// HTTP Proxy
_initial_set("network/http_proxy/host", "");
@@ -722,6 +723,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
/* Extra config */
+ // TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
if (p_extra_config.is_valid()) {
@@ -789,7 +791,11 @@ bool EditorSettings::_save_text_editor_theme(String p_file) {
Ref<ConfigFile> cf = memnew(ConfigFile); // hex is better?
List<String> keys;
- props.get_key_list(&keys);
+
+ for (const KeyValue<String, VariantContainer> &E : props) {
+ keys.push_back(E.key);
+ }
+
keys.sort();
for (const String &key : keys) {
@@ -1365,6 +1371,12 @@ float EditorSettings::get_auto_display_scale() const {
return DisplayServer::get_singleton()->screen_get_max_scale();
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
+
+ if (DisplayServer::get_singleton()->screen_get_size(screen) == Vector2i()) {
+ // Invalid screen size, skip.
+ return 1.0;
+ }
+
// Use the smallest dimension to use a correct display scale on portrait displays.
const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
@@ -1390,35 +1402,35 @@ void EditorSettings::add_shortcut(const String &p_name, const Ref<Shortcut> &p_s
}
bool EditorSettings::is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const {
- const Map<String, Ref<Shortcut>>::Element *E = shortcuts.find(p_name);
+ HashMap<String, Ref<Shortcut>>::ConstIterator E = shortcuts.find(p_name);
ERR_FAIL_COND_V_MSG(!E, false, "Unknown Shortcut: " + p_name + ".");
- return E->get()->matches_event(p_event);
+ return E->value->matches_event(p_event);
}
Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const {
- const Map<String, Ref<Shortcut>>::Element *SC = shortcuts.find(p_name);
+ HashMap<String, Ref<Shortcut>>::ConstIterator SC = shortcuts.find(p_name);
if (SC) {
- return SC->get();
+ return SC->value;
}
// If no shortcut with the provided name is found in the list, check the built-in shortcuts.
// Use the first item in the action list for the shortcut event, since a shortcut can only have 1 linked event.
Ref<Shortcut> sc;
- const Map<String, List<Ref<InputEvent>>>::Element *builtin_override = builtin_action_overrides.find(p_name);
+ HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_override = builtin_action_overrides.find(p_name);
if (builtin_override) {
sc.instantiate();
- sc->set_events_list(&builtin_override->get());
+ sc->set_events_list(&builtin_override->value);
sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
}
// If there was no override, check the default builtins to see if it has an InputEvent for the provided name.
if (sc.is_null()) {
- const OrderedHashMap<String, List<Ref<InputEvent>>>::ConstElement builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
+ HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
if (builtin_default) {
sc.instantiate();
- sc->set_events_list(&builtin_default.get());
+ sc->set_events_list(&builtin_default->value);
sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
}
}
@@ -1556,9 +1568,9 @@ void EditorSettings::set_builtin_action_override(const String &p_name, const Arr
// Check if the provided event array is same as built-in. If it is, it does not need to be added to the overrides.
// Note that event order must also be the same.
bool same_as_builtin = true;
- OrderedHashMap<String, List<Ref<InputEvent>>>::ConstElement builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
+ HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
if (builtin_default) {
- List<Ref<InputEvent>> builtin_events = builtin_default.get();
+ const List<Ref<InputEvent>> &builtin_events = builtin_default->value;
// In the editor we only care about key events.
List<Ref<InputEventKey>> builtin_key_events;
@@ -1597,11 +1609,11 @@ void EditorSettings::set_builtin_action_override(const String &p_name, const Arr
}
const Array EditorSettings::get_builtin_action_overrides(const String &p_name) const {
- const Map<String, List<Ref<InputEvent>>>::Element *AO = builtin_action_overrides.find(p_name);
+ HashMap<String, List<Ref<InputEvent>>>::ConstIterator AO = builtin_action_overrides.find(p_name);
if (AO) {
Array event_array;
- List<Ref<InputEvent>> events_list = AO->get();
+ List<Ref<InputEvent>> events_list = AO->value;
for (const Ref<InputEvent> &E : events_list) {
event_array.push_back(E);
}
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index d1b9cabfb7..43f90f9258 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -34,6 +34,7 @@
#include "core/io/config_file.h"
#include "core/io/resource.h"
#include "core/os/thread_safe.h"
+#include "core/templates/rb_set.h"
class EditorPlugin;
class InputEvent;
@@ -77,15 +78,15 @@ private:
static Ref<EditorSettings> singleton;
- Set<String> changed_settings;
+ HashSet<String> changed_settings;
HashMap<String, PropertyInfo> hints;
HashMap<String, VariantContainer> props;
int last_order;
Ref<Resource> clipboard;
- mutable Map<String, Ref<Shortcut>> shortcuts;
- Map<String, List<Ref<InputEvent>>> builtin_action_overrides;
+ mutable HashMap<String, Ref<Shortcut>> shortcuts;
+ HashMap<String, List<Ref<InputEvent>>> builtin_action_overrides;
String config_file_path;
diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp
index dcbe91bd7f..3eb7d7ffbd 100644
--- a/editor/editor_settings_dialog.cpp
+++ b/editor/editor_settings_dialog.cpp
@@ -248,11 +248,11 @@ void EditorSettingsDialog::_update_shortcut_events(const String &p_path, const A
undo_redo->commit_action();
}
-Array EditorSettingsDialog::_event_list_to_array_helper(List<Ref<InputEvent>> &p_events) {
+Array EditorSettingsDialog::_event_list_to_array_helper(const List<Ref<InputEvent>> &p_events) {
Array events;
// Convert the list to an array, and only keep key events as this is for the editor.
- for (List<Ref<InputEvent>>::Element *E = p_events.front(); E; E = E->next()) {
+ for (const List<Ref<InputEvent>>::Element *E = p_events.front(); E; E = E->next()) {
Ref<InputEventKey> k = E->get();
if (k.is_valid()) {
events.append(E->get());
@@ -327,7 +327,7 @@ void EditorSettingsDialog::_create_shortcut_treeitem(TreeItem *p_parent, const S
void EditorSettingsDialog::_update_shortcuts() {
// Before clearing the tree, take note of which categories are collapsed so that this state can be maintained when the tree is repopulated.
- Map<String, bool> collapsed;
+ HashMap<String, bool> collapsed;
if (shortcuts->get_root() && shortcuts->get_root()->get_first_child()) {
TreeItem *ti = shortcuts->get_root()->get_first_child();
@@ -359,7 +359,7 @@ void EditorSettingsDialog::_update_shortcuts() {
shortcuts->clear();
TreeItem *root = shortcuts->create_item();
- Map<String, TreeItem *> sections;
+ HashMap<String, TreeItem *> sections;
// Set up section for Common/Built-in actions
TreeItem *common_section = shortcuts->create_item(root);
@@ -374,10 +374,9 @@ void EditorSettingsDialog::_update_shortcuts() {
common_section->set_custom_bg_color(1, shortcuts->get_theme_color(SNAME("prop_subsection"), SNAME("Editor")));
// Get the action map for the editor, and add each item to the "Common" section.
- OrderedHashMap<StringName, InputMap::Action> action_map = InputMap::get_singleton()->get_action_map();
- for (OrderedHashMap<StringName, InputMap::Action>::Element E = action_map.front(); E; E = E.next()) {
- String action_name = E.key();
- InputMap::Action action = E.get();
+ for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) {
+ const String &action_name = E.key;
+ const InputMap::Action &action = E.value;
Array events; // Need to get the list of events into an array so it can be set as metadata on the item.
Vector<String> event_strings;
@@ -387,10 +386,10 @@ void EditorSettingsDialog::_update_shortcuts() {
continue;
}
- List<Ref<InputEvent>> all_default_events = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(action_name).value();
+ const List<Ref<InputEvent>> &all_default_events = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(action_name)->value;
List<Ref<InputEventKey>> key_default_events;
// Remove all non-key events from the defaults. Only check keys, since we are in the editor.
- for (List<Ref<InputEvent>>::Element *I = all_default_events.front(); I; I = I->next()) {
+ for (const List<Ref<InputEvent>>::Element *I = all_default_events.front(); I; I = I->next()) {
Ref<InputEventKey> k = I->get();
if (k.is_valid()) {
key_default_events.push_back(k);
@@ -476,7 +475,10 @@ void EditorSettingsDialog::_update_shortcuts() {
}
}
-void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column, int p_idx) {
+void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column, int p_idx, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
TreeItem *ti = Object::cast_to<TreeItem>(p_item);
ERR_FAIL_COND_MSG(!ti, "Object passed is not a TreeItem");
@@ -576,7 +578,7 @@ Variant EditorSettingsDialog::get_drag_data_fw(const Point2 &p_point, Control *p
TreeItem *selected = shortcuts->get_selected();
// Only allow drag for events
- if (!selected || !selected->has_meta("type") || selected->get_meta("type") != "event") {
+ if (!selected || (String)selected->get_meta("type", "") != "event") {
return Variant();
}
@@ -593,7 +595,7 @@ Variant EditorSettingsDialog::get_drag_data_fw(const Point2 &p_point, Control *p
bool EditorSettingsDialog::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
TreeItem *selected = shortcuts->get_selected();
TreeItem *item = shortcuts->get_item_at_position(p_point);
- if (!selected || !item || item == selected || !item->has_meta("type") || item->get_meta("type") != "event") {
+ if (!selected || !item || item == selected || (String)item->get_meta("type", "") != "event") {
return false;
}
@@ -681,6 +683,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
undo_redo = memnew(UndoRedo);
tabs = memnew(TabContainer);
+ tabs->set_theme_type_variation("TabContainerOdd");
tabs->connect("tab_changed", callable_mp(this, &EditorSettingsDialog::_tabs_tab_changed));
add_child(tabs);
@@ -695,7 +698,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
tab_general->add_child(hbc);
search_box = memnew(LineEdit);
- search_box->set_placeholder(TTR("Search"));
+ search_box->set_placeholder(TTR("Filter Settings"));
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbc->add_child(search_box);
@@ -737,7 +740,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
tab_shortcuts->set_name(TTR("Shortcuts"));
shortcut_search_box = memnew(LineEdit);
- shortcut_search_box->set_placeholder(TTR("Search"));
+ shortcut_search_box->set_placeholder(TTR("Filter Shortcuts"));
shortcut_search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
tab_shortcuts->add_child(shortcut_search_box);
shortcut_search_box->connect("text_changed", callable_mp(this, &EditorSettingsDialog::_filter_shortcuts));
@@ -749,7 +752,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
shortcuts->set_column_titles_visible(true);
shortcuts->set_column_title(0, TTR("Name"));
shortcuts->set_column_title(1, TTR("Binding"));
- shortcuts->connect("button_pressed", callable_mp(this, &EditorSettingsDialog::_shortcut_button_pressed));
+ shortcuts->connect("button_clicked", callable_mp(this, &EditorSettingsDialog::_shortcut_button_pressed));
shortcuts->connect("item_activated", callable_mp(this, &EditorSettingsDialog::_shortcut_cell_double_clicked));
tab_shortcuts->add_child(shortcuts);
diff --git a/editor/editor_settings_dialog.h b/editor/editor_settings_dialog.h
index 9a34eac7ef..a1ea54c6fb 100644
--- a/editor/editor_settings_dialog.h
+++ b/editor/editor_settings_dialog.h
@@ -89,7 +89,7 @@ class EditorSettingsDialog : public AcceptDialog {
void _event_config_confirmed();
void _create_shortcut_treeitem(TreeItem *p_parent, const String &p_shortcut_identifier, const String &p_display, Array &p_events, bool p_allow_revert, bool p_is_common, bool p_is_collapsed);
- Array _event_list_to_array_helper(List<Ref<InputEvent>> &p_events);
+ Array _event_list_to_array_helper(const List<Ref<InputEvent>> &p_events);
void _update_builtin_action(const String &p_name, const Array &p_events);
void _update_shortcut_events(const String &p_path, const Array &p_events);
@@ -103,7 +103,7 @@ class EditorSettingsDialog : public AcceptDialog {
void _filter_shortcuts(const String &p_filter);
void _update_shortcuts();
- void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx);
+ void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx, MouseButton p_button = MouseButton::LEFT);
void _shortcut_cell_double_clicked();
void _builtin_action_popup_index_pressed(int p_index);
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 32d28cd3a7..a0c818ba84 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -303,11 +303,11 @@ void EditorSpinSlider::_draw_spin_slider() {
Color lc = get_theme_color(is_read_only() ? SNAME("read_only_label_color") : SNAME("label_color"));
if (flat && !label.is_empty()) {
- Color label_bg_color = get_theme_color(SNAME("dark_color_3"), SNAME("Editor"));
+ Ref<StyleBox> label_bg = get_theme_stylebox(SNAME("label_bg"), SNAME("EditorSpinSlider"));
if (rtl) {
- draw_rect(Rect2(Vector2(size.width - (sb->get_offset().x * 2 + label_width), 0), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color);
+ draw_style_box(label_bg, Rect2(Vector2(size.width - (sb->get_offset().x * 2 + label_width), 0), Vector2(sb->get_offset().x * 2 + label_width, size.height)));
} else {
- draw_rect(Rect2(Vector2(), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color);
+ draw_style_box(label_bg, Rect2(Vector2(), Vector2(sb->get_offset().x * 2 + label_width, size.height)));
}
}
@@ -448,6 +448,7 @@ void EditorSpinSlider::_notification(int p_what) {
if (grabbing_spinner) {
grabber->hide();
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->warp_mouse(grabbing_spinner_mouse_pos);
grabbing_spinner = false;
grabbing_spinner_attempt = false;
}
@@ -627,10 +628,14 @@ void EditorSpinSlider::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flat", "flat"), &EditorSpinSlider::set_flat);
ClassDB::bind_method(D_METHOD("is_flat"), &EditorSpinSlider::is_flat);
+ ClassDB::bind_method(D_METHOD("set_hide_slider", "hide_slider"), &EditorSpinSlider::set_hide_slider);
+ ClassDB::bind_method(D_METHOD("is_hiding_slider"), &EditorSpinSlider::is_hiding_slider);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "label"), "set_label", "get_label");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "suffix"), "set_suffix", "get_suffix");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "read_only"), "set_read_only", "is_read_only");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_slider"), "set_hide_slider", "is_hiding_slider");
}
void EditorSpinSlider::_ensure_input_popup() {
@@ -656,10 +661,7 @@ void EditorSpinSlider::_ensure_input_popup() {
}
EditorSpinSlider::EditorSpinSlider() {
- grabbing_spinner_dist_cache = 0;
- pre_grab_value = 0;
set_focus_mode(FOCUS_ALL);
- updown_offset = -1;
grabber = memnew(TextureRect);
add_child(grabber);
grabber->hide();
@@ -668,5 +670,4 @@ EditorSpinSlider::EditorSpinSlider() {
grabber->connect("mouse_entered", callable_mp(this, &EditorSpinSlider::_grabber_mouse_entered));
grabber->connect("mouse_exited", callable_mp(this, &EditorSpinSlider::_grabber_mouse_exited));
grabber->connect("gui_input", callable_mp(this, &EditorSpinSlider::_grabber_gui_input));
- grabber_range = 1;
}
diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h
index fc9f6b8722..f0adf5b7a1 100644
--- a/editor/editor_spin_slider.h
+++ b/editor/editor_spin_slider.h
@@ -40,41 +40,42 @@ class EditorSpinSlider : public Range {
String label;
String suffix;
- int updown_offset;
+ int updown_offset = -1;
bool hover_updown = false;
bool mouse_hover = false;
TextureRect *grabber = nullptr;
- int grabber_range;
+ int grabber_range = 1;
bool mouse_over_spin = false;
bool mouse_over_grabber = false;
bool mousewheel_over_grabber = false;
bool grabbing_grabber = false;
- int grabbing_from;
- float grabbing_ratio;
+ int grabbing_from = 0;
+ float grabbing_ratio = 0.0f;
bool grabbing_spinner_attempt = false;
bool grabbing_spinner = false;
bool read_only = false;
- float grabbing_spinner_dist_cache;
+ float grabbing_spinner_dist_cache = 0.0f;
Vector2 grabbing_spinner_mouse_pos;
- double pre_grab_value;
+ double pre_grab_value = 0.0;
Popup *value_input_popup = nullptr;
LineEdit *value_input = nullptr;
bool value_input_just_closed = false;
bool value_input_dirty = false;
+ bool hide_slider = false;
+ bool flat = false;
+
void _grabber_gui_input(const Ref<InputEvent> &p_event);
void _value_input_closed();
void _value_input_submitted(const String &);
void _value_focus_exited();
void _value_input_gui_input(const Ref<InputEvent> &p_event);
- bool hide_slider = false;
- bool flat = false;
void _evaluate_input_text();
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index f4082746d8..7a80cf36a8 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -72,11 +72,13 @@ static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left =
style->set_bg_color(p_color);
// Adjust level of detail based on the corners' effective sizes.
style->set_corner_detail(Math::ceil(1.5 * p_corner_width * EDSCALE));
- style->set_corner_radius_all(p_corner_width);
+ style->set_corner_radius_all(p_corner_width * EDSCALE);
style->set_default_margin(SIDE_LEFT, p_margin_left * EDSCALE);
style->set_default_margin(SIDE_RIGHT, p_margin_right * EDSCALE);
style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * EDSCALE);
style->set_default_margin(SIDE_TOP, p_margin_top * EDSCALE);
+ // Work around issue about antialiased edges being blurrier (GH-35279).
+ style->set_anti_aliased(false);
return style;
}
@@ -148,7 +150,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
// The names of the icons to never convert, even if one of their colors
// are contained in the dictionary above.
- Set<StringName> exceptions;
+ HashSet<StringName> exceptions;
// Some of the colors below are listed for completeness sake.
// This can be a basis for proper palette validation later.
@@ -290,7 +292,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
// Use the accent color for some icons (checkbox, radio, toggle, etc.).
Dictionary accent_color_icon_color_dictionary;
- Set<StringName> accent_color_icons;
+ HashSet<StringName> accent_color_icons;
const Color accent_color = p_theme->get_color(SNAME("accent_color"), SNAME("Editor"));
accent_color_icon_color_dictionary[Color::html("699ce8")] = accent_color;
@@ -393,8 +395,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
preset_accent_color = Color(0.53, 0.67, 0.89);
preset_base_color = Color(0.24, 0.23, 0.27);
preset_contrast = default_contrast;
- } else if (preset == "Grey") {
- preset_accent_color = Color(0.72, 0.89, 1.00);
+ } else if (preset == "Gray") {
+ preset_accent_color = Color(0.44, 0.73, 0.98);
preset_base_color = Color(0.24, 0.24, 0.24);
preset_contrast = default_contrast;
} else if (preset == "Light") {
@@ -489,6 +491,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("axis_x_color", "Editor", Color(0.96, 0.20, 0.32));
theme->set_color("axis_y_color", "Editor", Color(0.53, 0.84, 0.01));
theme->set_color("axis_z_color", "Editor", Color(0.16, 0.55, 0.96));
+ theme->set_color("axis_w_color", "Editor", Color(0.55, 0.55, 0.55));
const float prop_color_saturation = accent_color.get_s() * 0.75;
const float prop_color_value = accent_color.get_v();
@@ -534,6 +537,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_constant("scale", "Editor", EDSCALE);
theme->set_constant("thumb_size", "Editor", thumb_size);
theme->set_constant("dark_theme", "Editor", dark_theme);
+ theme->set_constant("color_picker_button_height", "Editor", 28 * EDSCALE);
// Register icons + font
@@ -562,8 +566,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Styleboxes
// This is the most commonly used stylebox, variations should be made as duplicate of this
Ref<StyleBoxFlat> style_default = make_flat_stylebox(base_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size, corner_width);
- // Work around issue about antialiased edges being blurrier (GH-35279).
- style_default->set_anti_aliased(false);
style_default->set_border_width_all(border_width);
style_default->set_border_color(base_color);
style_default->set_draw_center(true);
@@ -690,6 +692,21 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_canvas_editor_info->set_expand_margin_size_all(4 * EDSCALE);
theme->set_stylebox("CanvasItemInfoOverlay", "EditorStyles", style_canvas_editor_info);
+ // 2D and 3D contextual toolbar.
+ // Use a custom stylebox to make contextual menu items stand out from the rest.
+ // This helps with editor usability as contextual menu items change when selecting nodes,
+ // even though it may not be immediately obvious at first.
+ Ref<StyleBoxFlat> toolbar_stylebox = memnew(StyleBoxFlat);
+ toolbar_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
+ toolbar_stylebox->set_corner_radius(CORNER_TOP_LEFT, corner_radius * EDSCALE);
+ toolbar_stylebox->set_corner_radius(CORNER_TOP_RIGHT, corner_radius * EDSCALE);
+ toolbar_stylebox->set_anti_aliased(false);
+ // Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
+ toolbar_stylebox->set_border_color(accent_color);
+ toolbar_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE));
+ toolbar_stylebox->set_default_margin(SIDE_BOTTOM, 0);
+ theme->set_stylebox("ContextualToolbar", "EditorStyles", toolbar_stylebox);
+
// Script Editor
theme->set_stylebox("ScriptEditorPanel", "EditorStyles", make_empty_stylebox(default_margin_size, 0, default_margin_size, default_margin_size));
theme->set_stylebox("ScriptEditor", "EditorStyles", make_empty_stylebox(0, 0, 0, 0));
@@ -726,6 +743,26 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("icon_focus_color", "Button", icon_focus_color);
theme->set_color("icon_pressed_color", "Button", icon_pressed_color);
+ const float ACTION_BUTTON_EXTRA_MARGIN = 32 * EDSCALE;
+
+ theme->set_type_variation("InspectorActionButton", "Button");
+ Color color_inspector_action = dark_color_1.lerp(mono_color, 0.12);
+ color_inspector_action.a = 0.5;
+ Ref<StyleBoxFlat> style_inspector_action = style_widget->duplicate();
+ style_inspector_action->set_bg_color(color_inspector_action);
+ style_inspector_action->set_default_margin(SIDE_RIGHT, ACTION_BUTTON_EXTRA_MARGIN);
+ theme->set_stylebox("normal", "InspectorActionButton", style_inspector_action);
+ style_inspector_action = style_widget_hover->duplicate();
+ style_inspector_action->set_default_margin(SIDE_RIGHT, ACTION_BUTTON_EXTRA_MARGIN);
+ theme->set_stylebox("hover", "InspectorActionButton", style_inspector_action);
+ style_inspector_action = style_widget_pressed->duplicate();
+ style_inspector_action->set_default_margin(SIDE_RIGHT, ACTION_BUTTON_EXTRA_MARGIN);
+ theme->set_stylebox("pressed", "InspectorActionButton", style_inspector_action);
+ style_inspector_action = style_widget_disabled->duplicate();
+ style_inspector_action->set_default_margin(SIDE_RIGHT, ACTION_BUTTON_EXTRA_MARGIN);
+ theme->set_stylebox("disabled", "InspectorActionButton", style_inspector_action);
+ theme->set_constant("h_separation", "InspectorActionButton", ACTION_BUTTON_EXTRA_MARGIN);
+
// Variation for Editor Log filter buttons
theme->set_type_variation("EditorLogFilterButton", "Button");
// When pressed, don't tint the icons with the accent color, just leave them normal.
@@ -740,17 +777,28 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("pressed", "EditorLogFilterButton", editor_log_button_pressed);
// OptionButton
- theme->set_stylebox("focus", "OptionButton", style_widget_focus);
-
+ Ref<StyleBoxFlat> style_option_button_focus = style_widget_focus->duplicate();
+ Ref<StyleBoxFlat> style_option_button_normal = style_widget->duplicate();
+ Ref<StyleBoxFlat> style_option_button_hover = style_widget_hover->duplicate();
+ Ref<StyleBoxFlat> style_option_button_pressed = style_widget_pressed->duplicate();
+ Ref<StyleBoxFlat> style_option_button_disabled = style_widget_disabled->duplicate();
+
+ style_option_button_focus->set_default_margin(SIDE_RIGHT, 4 * EDSCALE);
+ style_option_button_normal->set_default_margin(SIDE_RIGHT, 4 * EDSCALE);
+ style_option_button_hover->set_default_margin(SIDE_RIGHT, 4 * EDSCALE);
+ style_option_button_pressed->set_default_margin(SIDE_RIGHT, 4 * EDSCALE);
+ style_option_button_disabled->set_default_margin(SIDE_RIGHT, 4 * EDSCALE);
+
+ theme->set_stylebox("focus", "OptionButton", style_option_button_focus);
theme->set_stylebox("normal", "OptionButton", style_widget);
theme->set_stylebox("hover", "OptionButton", style_widget_hover);
theme->set_stylebox("pressed", "OptionButton", style_widget_pressed);
theme->set_stylebox("disabled", "OptionButton", style_widget_disabled);
- theme->set_stylebox("normal_mirrored", "OptionButton", style_widget);
- theme->set_stylebox("hover_mirrored", "OptionButton", style_widget_hover);
- theme->set_stylebox("pressed_mirrored", "OptionButton", style_widget_pressed);
- theme->set_stylebox("disabled_mirrored", "OptionButton", style_widget_disabled);
+ theme->set_stylebox("normal_mirrored", "OptionButton", style_option_button_normal);
+ theme->set_stylebox("hover_mirrored", "OptionButton", style_option_button_hover);
+ theme->set_stylebox("pressed_mirrored", "OptionButton", style_option_button_pressed);
+ theme->set_stylebox("disabled_mirrored", "OptionButton", style_option_button_disabled);
theme->set_color("font_color", "OptionButton", font_color);
theme->set_color("font_hover_color", "OptionButton", font_hover_color);
@@ -762,7 +810,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("arrow", "OptionButton", theme->get_icon(SNAME("GuiOptionArrow"), SNAME("EditorIcons")));
theme->set_constant("arrow_margin", "OptionButton", widget_default_margin.x - 2 * EDSCALE);
theme->set_constant("modulate_arrow", "OptionButton", true);
- theme->set_constant("hseparation", "OptionButton", 4 * EDSCALE);
+ theme->set_constant("h_separation", "OptionButton", 4 * EDSCALE);
// CheckButton
theme->set_stylebox("normal", "CheckButton", style_menu);
@@ -788,8 +836,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("icon_hover_color", "CheckButton", icon_hover_color);
theme->set_color("icon_focus_color", "CheckButton", icon_focus_color);
- theme->set_constant("hseparation", "CheckButton", 8 * EDSCALE);
- theme->set_constant("check_vadjust", "CheckButton", 0 * EDSCALE);
+ theme->set_constant("h_separation", "CheckButton", 8 * EDSCALE);
+ theme->set_constant("check_v_adjust", "CheckButton", 0 * EDSCALE);
// Checkbox
Ref<StyleBoxFlat> sb_checkbox = style_menu->duplicate();
@@ -819,8 +867,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("icon_hover_color", "CheckBox", icon_hover_color);
theme->set_color("icon_focus_color", "CheckBox", icon_focus_color);
- theme->set_constant("hseparation", "CheckBox", 8 * EDSCALE);
- theme->set_constant("check_vadjust", "CheckBox", 0 * EDSCALE);
+ theme->set_constant("h_separation", "CheckBox", 8 * EDSCALE);
+ theme->set_constant("check_v_adjust", "CheckBox", 0 * EDSCALE);
// PopupDialog
theme->set_stylebox("panel", "PopupDialog", style_popup);
@@ -868,15 +916,16 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("visibility_visible", "PopupMenu", theme->get_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
theme->set_icon("visibility_xray", "PopupMenu", theme->get_icon(SNAME("GuiVisibilityXray"), SNAME("EditorIcons")));
- // Force the vseparation to be even so that the spacing on top and bottom is even.
+ // Force the v_separation to be even so that the spacing on top and bottom is even.
// If the vsep is odd and cannot be split into 2 even groups (of pixels), then it will be lopsided.
// We add 2 to the vsep to give it some extra spacing which looks a bit more modern (see Windows, for example)
int vsep_base = extra_spacing + default_margin_size + 2;
int force_even_vsep = vsep_base + (vsep_base % 2);
- theme->set_constant("vseparation", "PopupMenu", force_even_vsep * EDSCALE);
+ theme->set_constant("v_separation", "PopupMenu", force_even_vsep * EDSCALE);
theme->set_constant("item_start_padding", "PopupMenu", popup_menu_margin_size * EDSCALE);
theme->set_constant("item_end_padding", "PopupMenu", popup_menu_margin_size * EDSCALE);
+ // Sub-inspectors
for (int i = 0; i < 16; i++) {
Color si_base_color = accent_color;
@@ -884,52 +933,54 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
si_base_color.set_hsv(Math::fmod(float(si_base_color.get_h() + hue_rotate), float(1.0)), si_base_color.get_s(), si_base_color.get_v());
si_base_color = accent_color.lerp(si_base_color, float(EDITOR_GET("docks/property_editor/subresource_hue_tint")));
- Ref<StyleBoxFlat> sub_inspector_bg;
-
- sub_inspector_bg = make_flat_stylebox(dark_color_1.lerp(si_base_color, 0.08), 2, 0, 2, 2);
-
- sub_inspector_bg->set_border_width(SIDE_LEFT, 2);
- sub_inspector_bg->set_border_width(SIDE_RIGHT, 2);
- sub_inspector_bg->set_border_width(SIDE_BOTTOM, 2);
- sub_inspector_bg->set_border_width(SIDE_TOP, 2);
- sub_inspector_bg->set_default_margin(SIDE_LEFT, 3);
- sub_inspector_bg->set_default_margin(SIDE_RIGHT, 3);
- sub_inspector_bg->set_default_margin(SIDE_BOTTOM, 10);
- sub_inspector_bg->set_default_margin(SIDE_TOP, 5);
+ // Sub-inspector background.
+ Ref<StyleBoxFlat> sub_inspector_bg = style_default->duplicate();
+ sub_inspector_bg->set_bg_color(dark_color_1.lerp(si_base_color, 0.08));
+ sub_inspector_bg->set_border_width_all(2 * EDSCALE);
sub_inspector_bg->set_border_color(si_base_color * Color(0.7, 0.7, 0.7, 0.8));
- sub_inspector_bg->set_draw_center(true);
+ sub_inspector_bg->set_default_margin(SIDE_LEFT, 4 * EDSCALE);
+ sub_inspector_bg->set_default_margin(SIDE_RIGHT, 4 * EDSCALE);
+ sub_inspector_bg->set_default_margin(SIDE_BOTTOM, 4 * EDSCALE);
+ sub_inspector_bg->set_default_margin(SIDE_TOP, 4 * EDSCALE);
+ sub_inspector_bg->set_corner_radius(CORNER_TOP_LEFT, 0);
+ sub_inspector_bg->set_corner_radius(CORNER_TOP_RIGHT, 0);
theme->set_stylebox("sub_inspector_bg" + itos(i), "Editor", sub_inspector_bg);
- Ref<StyleBoxFlat> bg_color;
- bg_color.instantiate();
- bg_color->set_bg_color(si_base_color * Color(0.7, 0.7, 0.7, 0.8));
- bg_color->set_border_width_all(0);
-
- Ref<StyleBoxFlat> bg_color_selected;
- bg_color_selected.instantiate();
- bg_color_selected->set_border_width_all(0);
- bg_color_selected->set_bg_color(si_base_color * Color(0.8, 0.8, 0.8, 0.8));
+ // EditorProperty background while it has a sub-inspector open.
+ Ref<StyleBoxFlat> bg_color = make_flat_stylebox(si_base_color * Color(0.7, 0.7, 0.7, 0.8), 0, 0, 0, 0, corner_radius);
+ bg_color->set_anti_aliased(false);
+ bg_color->set_corner_radius(CORNER_BOTTOM_LEFT, 0);
+ bg_color->set_corner_radius(CORNER_BOTTOM_RIGHT, 0);
theme->set_stylebox("sub_inspector_property_bg" + itos(i), "Editor", bg_color);
- theme->set_stylebox("sub_inspector_property_bg_selected" + itos(i), "Editor", bg_color_selected);
}
theme->set_color("sub_inspector_property_color", "Editor", dark_theme ? Color(1, 1, 1, 1) : Color(0, 0, 0, 1));
- theme->set_constant("sub_inspector_font_offset", "Editor", 4 * EDSCALE);
// EditorSpinSlider.
theme->set_color("label_color", "EditorSpinSlider", font_color);
theme->set_color("read_only_label_color", "EditorSpinSlider", font_readonly_color);
+ Ref<StyleBoxFlat> editor_spin_label_bg = style_default->duplicate();
+ editor_spin_label_bg->set_bg_color(dark_color_3);
+ editor_spin_label_bg->set_border_width_all(0);
+ theme->set_stylebox("label_bg", "EditorSpinSlider", editor_spin_label_bg);
+
+ // EditorProperty
Ref<StyleBoxFlat> style_property_bg = style_default->duplicate();
style_property_bg->set_bg_color(highlight_color);
style_property_bg->set_border_width_all(0);
+ Ref<StyleBoxFlat> style_property_child_bg = style_default->duplicate();
+ style_property_child_bg->set_bg_color(dark_color_2);
+ style_property_child_bg->set_border_width_all(0);
+
theme->set_constant("font_offset", "EditorProperty", 8 * EDSCALE);
theme->set_stylebox("bg_selected", "EditorProperty", style_property_bg);
theme->set_stylebox("bg", "EditorProperty", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
- theme->set_constant("vseparation", "EditorProperty", (extra_spacing + default_margin_size) * EDSCALE);
+ theme->set_stylebox("child_bg", "EditorProperty", style_property_child_bg);
+ theme->set_constant("v_separation", "EditorProperty", (extra_spacing + default_margin_size) * EDSCALE);
theme->set_color("warning_color", "EditorProperty", warning_color);
theme->set_color("property_color", "EditorProperty", property_color);
theme->set_color("readonly_color", "EditorProperty", readonly_color);
@@ -941,6 +992,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_property_group_note->set_bg_color(property_group_note_color);
theme->set_stylebox("bg_group_note", "EditorProperty", style_property_group_note);
+ // EditorInspectorSection
Color inspector_section_color = font_color.lerp(Color(0.5, 0.5, 0.5), 0.35);
theme->set_color("font_color", "EditorInspectorSection", inspector_section_color);
@@ -977,8 +1029,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_selected_color", "Tree", mono_color);
theme->set_color("title_button_color", "Tree", font_color);
theme->set_color("drop_position_color", "Tree", accent_color);
- theme->set_constant("vseparation", "Tree", widget_default_margin.y - EDSCALE);
- theme->set_constant("hseparation", "Tree", 6 * EDSCALE);
+ theme->set_constant("v_separation", "Tree", widget_default_margin.y - EDSCALE);
+ theme->set_constant("h_separation", "Tree", 6 * EDSCALE);
theme->set_constant("guide_width", "Tree", border_width);
theme->set_constant("item_margin", "Tree", 3 * default_margin_size * EDSCALE);
theme->set_constant("button_margin", "Tree", default_margin_size * EDSCALE);
@@ -1043,11 +1095,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("prop_subsection", "Editor", prop_subsection_color);
theme->set_color("drop_position_color", "Tree", accent_color);
+ // EditorInspectorCategory
Ref<StyleBoxFlat> category_bg = style_default->duplicate();
- // Make Trees easier to distinguish from other controls by using a darker background color.
category_bg->set_bg_color(prop_category_color);
category_bg->set_border_color(prop_category_color);
- theme->set_stylebox("prop_category_style", "Editor", category_bg);
+ theme->set_stylebox("bg", "EditorInspectorCategory", category_bg);
// ItemList
Ref<StyleBoxFlat> style_itemlist_bg = style_default->duplicate();
@@ -1068,8 +1120,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_color", "ItemList", font_color);
theme->set_color("font_selected_color", "ItemList", mono_color);
theme->set_color("guide_color", "ItemList", guide_color);
- theme->set_constant("vseparation", "ItemList", widget_default_margin.y - EDSCALE);
- theme->set_constant("hseparation", "ItemList", 6 * EDSCALE);
+ theme->set_constant("v_separation", "ItemList", widget_default_margin.y - EDSCALE);
+ theme->set_constant("h_separation", "ItemList", 6 * EDSCALE);
theme->set_constant("icon_margin", "ItemList", 6 * EDSCALE);
theme->set_constant("line_separation", "ItemList", 3 * EDSCALE);
@@ -1103,7 +1155,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("decrement_highlight", "TabContainer", theme->get_icon(SNAME("GuiScrollArrowLeftHl"), SNAME("EditorIcons")));
theme->set_icon("drop_mark", "TabContainer", theme->get_icon(SNAME("GuiTabDropMark"), SNAME("EditorIcons")));
theme->set_icon("drop_mark", "TabBar", theme->get_icon(SNAME("GuiTabDropMark"), SNAME("EditorIcons")));
- theme->set_constant("hseparation", "TabBar", 4 * EDSCALE);
+ theme->set_constant("h_separation", "TabBar", 4 * EDSCALE);
// Content of each tab
Ref<StyleBoxFlat> style_content_panel = style_default->duplicate();
@@ -1119,14 +1171,16 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_content_panel->set_border_color(dark_color_2);
theme->set_stylebox("panel", "TabContainer", style_content_panel);
- // These styleboxes can be used on tabs against the base color background (e.g. nested tabs).
+ // TabContainerOdd can be used on tabs against the base color background (e.g. nested tabs).
+ theme->set_type_variation("TabContainerOdd", "TabContainer");
+
Ref<StyleBoxFlat> style_tab_selected_odd = style_tab_selected->duplicate();
style_tab_selected_odd->set_bg_color(disabled_bg_color);
- theme->set_stylebox("tab_selected_odd", "TabContainer", style_tab_selected_odd);
+ theme->set_stylebox("tab_selected", "TabContainerOdd", style_tab_selected_odd);
Ref<StyleBoxFlat> style_content_panel_odd = style_content_panel->duplicate();
style_content_panel_odd->set_bg_color(disabled_bg_color);
- theme->set_stylebox("panel_odd", "TabContainer", style_content_panel_odd);
+ theme->set_stylebox("panel", "TabContainerOdd", style_content_panel_odd);
// This stylebox is used in 3d and 2d viewports (no borders).
Ref<StyleBoxFlat> style_content_panel_vp = style_content_panel->duplicate();
@@ -1206,20 +1260,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("selection_color", "TextEdit", selection_color);
theme->set_constant("line_spacing", "TextEdit", 4 * EDSCALE);
- // CodeEdit
- theme->set_font("font", "CodeEdit", theme->get_font(SNAME("source"), SNAME("EditorFonts")));
- theme->set_font_size("font_size", "CodeEdit", theme->get_font_size(SNAME("source_size"), SNAME("EditorFonts")));
- theme->set_stylebox("normal", "CodeEdit", style_widget);
- theme->set_stylebox("focus", "CodeEdit", style_widget_hover);
- theme->set_stylebox("read_only", "CodeEdit", style_widget_disabled);
- theme->set_icon("tab", "CodeEdit", theme->get_icon(SNAME("GuiTab"), SNAME("EditorIcons")));
- theme->set_icon("space", "CodeEdit", theme->get_icon(SNAME("GuiSpace"), SNAME("EditorIcons")));
- theme->set_icon("folded", "CodeEdit", theme->get_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")));
- theme->set_icon("can_fold", "CodeEdit", theme->get_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")));
- theme->set_icon("executing_line", "CodeEdit", theme->get_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
- theme->set_icon("breakpoint", "CodeEdit", theme->get_icon(SNAME("Breakpoint"), SNAME("EditorIcons")));
- theme->set_constant("line_spacing", "CodeEdit", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
-
theme->set_icon("grabber", "VSplitContainer", theme->get_icon(SNAME("GuiVsplitter"), SNAME("EditorIcons")));
theme->set_icon("grabber", "HSplitContainer", theme->get_icon(SNAME("GuiHsplitter"), SNAME("EditorIcons")));
@@ -1234,14 +1274,21 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_constant("margin_top", "MarginContainer", 0);
theme->set_constant("margin_right", "MarginContainer", 0);
theme->set_constant("margin_bottom", "MarginContainer", 0);
- theme->set_constant("hseparation", "GridContainer", default_margin_size * EDSCALE);
- theme->set_constant("vseparation", "GridContainer", default_margin_size * EDSCALE);
- theme->set_constant("hseparation", "FlowContainer", default_margin_size * EDSCALE);
- theme->set_constant("vseparation", "FlowContainer", default_margin_size * EDSCALE);
- theme->set_constant("hseparation", "HFlowContainer", default_margin_size * EDSCALE);
- theme->set_constant("vseparation", "HFlowContainer", default_margin_size * EDSCALE);
- theme->set_constant("hseparation", "VFlowContainer", default_margin_size * EDSCALE);
- theme->set_constant("vseparation", "VFlowContainer", default_margin_size * EDSCALE);
+ theme->set_constant("h_separation", "GridContainer", default_margin_size * EDSCALE);
+ theme->set_constant("v_separation", "GridContainer", default_margin_size * EDSCALE);
+ theme->set_constant("h_separation", "FlowContainer", default_margin_size * EDSCALE);
+ theme->set_constant("v_separation", "FlowContainer", default_margin_size * EDSCALE);
+ theme->set_constant("h_separation", "HFlowContainer", default_margin_size * EDSCALE);
+ theme->set_constant("v_separation", "HFlowContainer", default_margin_size * EDSCALE);
+ theme->set_constant("h_separation", "VFlowContainer", default_margin_size * EDSCALE);
+ theme->set_constant("v_separation", "VFlowContainer", default_margin_size * EDSCALE);
+
+ // Custom theme type for MarginContainer with 4px margins.
+ theme->set_type_variation("MarginContainer4px", "MarginContainer");
+ theme->set_constant("margin_left", "MarginContainer4px", 4 * EDSCALE);
+ theme->set_constant("margin_top", "MarginContainer4px", 4 * EDSCALE);
+ theme->set_constant("margin_right", "MarginContainer4px", 4 * EDSCALE);
+ theme->set_constant("margin_bottom", "MarginContainer4px", 4 * EDSCALE);
// Window
@@ -1261,8 +1308,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("title_color", "Window", font_color);
theme->set_icon("close", "Window", theme->get_icon(SNAME("GuiClose"), SNAME("EditorIcons")));
theme->set_icon("close_pressed", "Window", theme->get_icon(SNAME("GuiClose"), SNAME("EditorIcons")));
- theme->set_constant("close_h_ofs", "Window", 22 * EDSCALE);
- theme->set_constant("close_v_ofs", "Window", 20 * EDSCALE);
+ theme->set_constant("close_h_offset", "Window", 22 * EDSCALE);
+ theme->set_constant("close_v_offset", "Window", 20 * EDSCALE);
theme->set_constant("title_height", "Window", 24 * EDSCALE);
theme->set_constant("resize_margin", "Window", 4 * EDSCALE);
theme->set_font("title_font", "Window", theme->get_font(SNAME("title"), SNAME("EditorFonts")));
@@ -1346,8 +1393,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("code_color", "EditorHelp", accent_color.lerp(mono_color, 0.6));
theme->set_color("kbd_color", "EditorHelp", accent_color.lerp(property_color, 0.6));
theme->set_constant("line_separation", "EditorHelp", Math::round(6 * EDSCALE));
- theme->set_constant("table_hseparation", "EditorHelp", 16 * EDSCALE);
- theme->set_constant("table_vseparation", "EditorHelp", 6 * EDSCALE);
+ theme->set_constant("table_h_separation", "EditorHelp", 16 * EDSCALE);
+ theme->set_constant("table_v_separation", "EditorHelp", 6 * EDSCALE);
// Panel
theme->set_stylebox("panel", "Panel", make_flat_stylebox(dark_color_1, 6, 4, 6, 4, corner_width));
@@ -1370,7 +1417,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_pressed_color", "LinkButton", accent_color);
theme->set_color("font_disabled_color", "LinkButton", font_disabled_color);
- // TooltipPanel
+ // TooltipPanel + TooltipLabel
+ // TooltipPanel is also used for custom tooltips, while TooltipLabel
+ // is only relevant for default tooltips.
Ref<StyleBoxFlat> style_tooltip = style_popup->duplicate();
style_tooltip->set_shadow_size(0);
style_tooltip->set_default_margin(SIDE_LEFT, default_margin_size * EDSCALE * 0.5);
@@ -1413,8 +1462,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("snap", "GraphEdit", theme->get_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
theme->set_icon("minimap", "GraphEdit", theme->get_icon(SNAME("GridMinimap"), SNAME("EditorIcons")));
theme->set_icon("layout", "GraphEdit", theme->get_icon(SNAME("GridLayout"), SNAME("EditorIcons")));
- theme->set_constant("bezier_len_pos", "GraphEdit", 80 * EDSCALE);
- theme->set_constant("bezier_len_neg", "GraphEdit", 160 * EDSCALE);
// GraphEditMinimap
Ref<StyleBoxFlat> style_minimap_bg = make_flat_stylebox(dark_color_1, 0, 0, 0, 0);
@@ -1434,7 +1481,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_minimap_node = make_flat_stylebox(Color(0, 0, 0), 0, 0, 0, 0);
}
style_minimap_camera->set_border_width_all(1);
- style_minimap_node->set_corner_radius_all(1);
theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera);
theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node);
@@ -1449,20 +1495,29 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("resizer_color", "GraphEditMinimap", minimap_resizer_color);
// GraphNode
- const int gn_margin_side = 28;
+ const int gn_margin_side = 2;
+ const int gn_margin_bottom = 2;
+
+ // StateMachine
+ const int sm_margin_side = 10;
- Ref<StyleBoxFlat> graphsb = make_flat_stylebox(dark_color_3 * Color(1, 1, 1, 0.7), gn_margin_side, 24, gn_margin_side, 5, corner_width);
+ Color graphnode_bg = dark_color_3;
+ if (!dark_theme) {
+ graphnode_bg = prop_section_color;
+ }
+
+ Ref<StyleBoxFlat> graphsb = make_flat_stylebox(graphnode_bg.lerp(style_tree_bg->get_bg_color(), 0.3), gn_margin_side, 24, gn_margin_side, gn_margin_bottom, corner_width);
graphsb->set_border_width_all(border_width);
- graphsb->set_border_color(dark_color_3);
- Ref<StyleBoxFlat> graphsbselected = make_flat_stylebox(dark_color_3 * Color(1, 1, 1, 0.9), gn_margin_side, 24, gn_margin_side, 5, corner_width);
+ graphsb->set_border_color(graphnode_bg);
+ Ref<StyleBoxFlat> graphsbselected = make_flat_stylebox(graphnode_bg * Color(1, 1, 1, 1), gn_margin_side, 24, gn_margin_side, gn_margin_bottom, corner_width);
graphsbselected->set_border_width_all(2 * EDSCALE + border_width);
- graphsbselected->set_border_color(Color(accent_color.r, accent_color.g, accent_color.b, 0.9));
- Ref<StyleBoxFlat> graphsbcomment = make_flat_stylebox(dark_color_3 * Color(1, 1, 1, 0.3), gn_margin_side, 24, gn_margin_side, 5, corner_width);
+ graphsbselected->set_border_color(Color(accent_color.r, accent_color.g, accent_color.b, 0.6));
+ Ref<StyleBoxFlat> graphsbcomment = make_flat_stylebox(graphnode_bg * Color(1, 1, 1, 0.3), gn_margin_side, 24, gn_margin_side, gn_margin_bottom, corner_width);
graphsbcomment->set_border_width_all(border_width);
- graphsbcomment->set_border_color(dark_color_3);
- Ref<StyleBoxFlat> graphsbcommentselected = make_flat_stylebox(dark_color_3 * Color(1, 1, 1, 0.4), gn_margin_side, 24, gn_margin_side, 5, corner_width);
+ graphsbcomment->set_border_color(graphnode_bg);
+ Ref<StyleBoxFlat> graphsbcommentselected = make_flat_stylebox(graphnode_bg * Color(1, 1, 1, 0.4), gn_margin_side, 24, gn_margin_side, gn_margin_bottom, corner_width);
graphsbcommentselected->set_border_width_all(border_width);
- graphsbcommentselected->set_border_color(dark_color_3);
+ graphsbcommentselected->set_border_color(graphnode_bg);
Ref<StyleBoxFlat> graphsbbreakpoint = graphsbselected->duplicate();
graphsbbreakpoint->set_draw_center(false);
graphsbbreakpoint->set_border_color(warning_color);
@@ -1471,10 +1526,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
graphsbposition->set_draw_center(false);
graphsbposition->set_border_color(error_color);
graphsbposition->set_shadow_color(error_color * Color(1.0, 1.0, 1.0, 0.2));
- Ref<StyleBoxFlat> smgraphsb = make_flat_stylebox(dark_color_3 * Color(1, 1, 1, 0.7), gn_margin_side, 24, gn_margin_side, 5, corner_width);
+ Ref<StyleBoxEmpty> graphsbslot = make_empty_stylebox(12, 0, 12, 0);
+ Ref<StyleBoxFlat> smgraphsb = make_flat_stylebox(dark_color_3 * Color(1, 1, 1, 0.7), sm_margin_side, 24, sm_margin_side, gn_margin_bottom, corner_width);
smgraphsb->set_border_width_all(border_width);
- smgraphsb->set_border_color(dark_color_3);
- Ref<StyleBoxFlat> smgraphsbselected = make_flat_stylebox(dark_color_3 * Color(1, 1, 1, 0.9), gn_margin_side, 24, gn_margin_side, 5, corner_width);
+ smgraphsb->set_border_color(graphnode_bg);
+ Ref<StyleBoxFlat> smgraphsbselected = make_flat_stylebox(graphnode_bg * Color(1, 1, 1, 0.9), sm_margin_side, 24, sm_margin_side, gn_margin_bottom, corner_width);
smgraphsbselected->set_border_width_all(2 * EDSCALE + border_width);
smgraphsbselected->set_border_color(Color(accent_color.r, accent_color.g, accent_color.b, 0.9));
smgraphsbselected->set_shadow_size(8 * EDSCALE);
@@ -1486,24 +1542,25 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
graphsbcommentselected->set_border_width(SIDE_TOP, 24 * EDSCALE);
theme->set_stylebox("frame", "GraphNode", graphsb);
- theme->set_stylebox("selectedframe", "GraphNode", graphsbselected);
+ theme->set_stylebox("selected_frame", "GraphNode", graphsbselected);
theme->set_stylebox("comment", "GraphNode", graphsbcomment);
- theme->set_stylebox("commentfocus", "GraphNode", graphsbcommentselected);
+ theme->set_stylebox("comment_focus", "GraphNode", graphsbcommentselected);
theme->set_stylebox("breakpoint", "GraphNode", graphsbbreakpoint);
theme->set_stylebox("position", "GraphNode", graphsbposition);
+ theme->set_stylebox("slot", "GraphNode", graphsbslot);
theme->set_stylebox("state_machine_frame", "GraphNode", smgraphsb);
- theme->set_stylebox("state_machine_selectedframe", "GraphNode", smgraphsbselected);
-
- Color default_node_color = dark_color_1.inverted();
- theme->set_color("title_color", "GraphNode", default_node_color);
- default_node_color.a = 0.7;
- theme->set_color("close_color", "GraphNode", default_node_color);
- theme->set_color("resizer_color", "GraphNode", default_node_color);
-
- theme->set_constant("port_offset", "GraphNode", 14 * EDSCALE);
- theme->set_constant("title_h_offset", "GraphNode", -16 * EDSCALE);
- theme->set_constant("title_offset", "GraphNode", 20 * EDSCALE);
- theme->set_constant("close_h_offset", "GraphNode", 20 * EDSCALE);
+ theme->set_stylebox("state_machine_selected_frame", "GraphNode", smgraphsbselected);
+
+ Color node_decoration_color = dark_color_1.inverted();
+ theme->set_color("title_color", "GraphNode", node_decoration_color);
+ node_decoration_color.a = 0.7;
+ theme->set_color("close_color", "GraphNode", node_decoration_color);
+ theme->set_color("resizer_color", "GraphNode", node_decoration_color);
+
+ theme->set_constant("port_offset", "GraphNode", 0);
+ theme->set_constant("title_h_offset", "GraphNode", 12 * EDSCALE);
+ theme->set_constant("title_offset", "GraphNode", 21 * EDSCALE);
+ theme->set_constant("close_h_offset", "GraphNode", -2 * EDSCALE);
theme->set_constant("close_offset", "GraphNode", 20 * EDSCALE);
theme->set_constant("separation", "GraphNode", 1 * EDSCALE);
@@ -1511,8 +1568,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("resizer", "GraphNode", theme->get_icon(SNAME("GuiResizer"), SNAME("EditorIcons")));
theme->set_icon("port", "GraphNode", theme->get_icon(SNAME("GuiGraphNodePort"), SNAME("EditorIcons")));
+ theme->set_font("title_font", "GraphNode", theme->get_font(SNAME("main_bold_msdf"), SNAME("EditorFonts")));
+
// GridContainer
- theme->set_constant("vseparation", "GridContainer", Math::round(widget_default_margin.y - 2 * EDSCALE));
+ theme->set_constant("v_separation", "GridContainer", Math::round(widget_default_margin.y - 2 * EDSCALE));
// FileDialog
theme->set_icon("folder", "FileDialog", theme->get_icon(SNAME("Folder"), SNAME("EditorIcons")));
@@ -1544,7 +1603,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// ColorPresetButton
Ref<StyleBoxFlat> preset_sb = make_flat_stylebox(Color(1, 1, 1), 2, 2, 2, 2, 2);
- preset_sb->set_anti_aliased(false);
theme->set_stylebox("preset_fg", "ColorPresetButton", preset_sb);
theme->set_icon("preset_bg", "ColorPresetButton", theme->get_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")));
theme->set_icon("overbright_indicator", "ColorPresetButton", theme->get_icon(SNAME("OverbrightIndicator"), SNAME("EditorIcons")));
@@ -1575,7 +1633,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("preview_picker_label", "ThemeEditor", theme_preview_picker_label_sb);
// Dictionary editor add item.
- theme->set_stylebox("DictionaryAddItem", "EditorStyles", make_flat_stylebox(prop_subsection_color, 4, 4, 4, 4, corner_radius));
+ // Expand to the left and right by 4px to compensate for the dictionary editor margins.
+ Ref<StyleBoxFlat> style_dictionary_add_item = make_flat_stylebox(prop_subsection_color, 0, 4, 0, 4, corner_radius);
+ style_dictionary_add_item->set_expand_margin_size(SIDE_LEFT, 4 * EDSCALE);
+ style_dictionary_add_item->set_expand_margin_size(SIDE_RIGHT, 4 * EDSCALE);
+ theme->set_stylebox("DictionaryAddItem", "EditorStyles", style_dictionary_add_item);
// adaptive script theme constants
// for comments and elements with lower relevance
@@ -1670,7 +1732,20 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
}
// Now theme is loaded, apply it to CodeEdit.
- theme->set_color("background_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/background_color"));
+ theme->set_font("font", "CodeEdit", theme->get_font(SNAME("source"), SNAME("EditorFonts")));
+ theme->set_font_size("font_size", "CodeEdit", theme->get_font_size(SNAME("source_size"), SNAME("EditorFonts")));
+ Ref<StyleBoxFlat> code_edit_stylebox = make_flat_stylebox(EDITOR_GET("text_editor/theme/highlighting/background_color"), widget_default_margin.x, widget_default_margin.y, widget_default_margin.x, widget_default_margin.y, corner_radius);
+ theme->set_stylebox("normal", "CodeEdit", code_edit_stylebox);
+ theme->set_stylebox("read_only", "CodeEdit", code_edit_stylebox);
+ theme->set_stylebox("focus", "CodeEdit", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
+ theme->set_icon("tab", "CodeEdit", theme->get_icon(SNAME("GuiTab"), SNAME("EditorIcons")));
+ theme->set_icon("space", "CodeEdit", theme->get_icon(SNAME("GuiSpace"), SNAME("EditorIcons")));
+ theme->set_icon("folded", "CodeEdit", theme->get_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")));
+ theme->set_icon("can_fold", "CodeEdit", theme->get_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")));
+ theme->set_icon("executing_line", "CodeEdit", theme->get_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
+ theme->set_icon("breakpoint", "CodeEdit", theme->get_icon(SNAME("Breakpoint"), SNAME("EditorIcons")));
+ theme->set_constant("line_spacing", "CodeEdit", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
+ theme->set_color("background_color", "CodeEdit", Color(0, 0, 0, 0));
theme->set_color("completion_background_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_background_color"));
theme->set_color("completion_selected_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_selected_color"));
theme->set_color("completion_existing_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_existing_color"));
diff --git a/editor/editor_toaster.cpp b/editor/editor_toaster.cpp
index 7ca88bd2a2..4986bccc35 100644
--- a/editor/editor_toaster.cpp
+++ b/editor/editor_toaster.cpp
@@ -234,6 +234,16 @@ void EditorToaster::_auto_hide_or_free_toasts() {
to_delete[i]->queue_delete();
toasts.erase(to_delete[i]);
}
+
+ if (toasts.is_empty()) {
+ main_button->set_tooltip(TTR("No notifications."));
+ main_button->set_modulate(Color(0.5, 0.5, 0.5));
+ main_button->set_disabled(true);
+ } else {
+ main_button->set_tooltip(TTR("Show notifications."));
+ main_button->set_modulate(Color(1, 1, 1));
+ main_button->set_disabled(false);
+ }
}
void EditorToaster::_draw_button() {
@@ -508,6 +518,9 @@ EditorToaster::EditorToaster() {
// Main button.
main_button = memnew(Button);
+ main_button->set_tooltip(TTR("No notifications."));
+ main_button->set_modulate(Color(0.5, 0.5, 0.5));
+ main_button->set_disabled(true);
main_button->set_flat(true);
main_button->connect("pressed", callable_mp(this, &EditorToaster::_set_notifications_enabled), varray(true));
main_button->connect("pressed", callable_mp(this, &EditorToaster::_repop_old));
@@ -521,6 +534,7 @@ EditorToaster::EditorToaster() {
add_child(disable_notifications_panel);
disable_notifications_button = memnew(Button);
+ disable_notifications_button->set_tooltip(TTR("Silence the notifications."));
disable_notifications_button->set_flat(true);
disable_notifications_button->connect("pressed", callable_mp(this, &EditorToaster::_set_notifications_enabled), varray(false));
disable_notifications_panel->add_child(disable_notifications_button);
diff --git a/editor/editor_toaster.h b/editor/editor_toaster.h
index 791a146a8d..39db518258 100644
--- a/editor/editor_toaster.h
+++ b/editor/editor_toaster.h
@@ -80,7 +80,7 @@ private:
String tooltip;
int count = 0;
};
- Map<Control *, Toast> toasts;
+ HashMap<Control *, Toast> toasts;
bool is_processing_error = false; // Makes sure that we don't handle errors that are triggered within the EditorToaster error processing.
diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp
index 27b8c3fd5d..eb4df3b630 100644
--- a/editor/editor_translation_parser.cpp
+++ b/editor/editor_translation_parser.cpp
@@ -33,7 +33,7 @@
#include "core/error/error_macros.h"
#include "core/io/file_access.h"
#include "core/object/script_language.h"
-#include "core/templates/set.h"
+#include "core/templates/hash_set.h"
EditorTranslationParser *EditorTranslationParser::singleton = nullptr;
@@ -84,7 +84,7 @@ void EditorTranslationParserPlugin::_bind_methods() {
/////////////////////////
void EditorTranslationParser::get_recognized_extensions(List<String> *r_extensions) const {
- Set<String> extensions;
+ HashSet<String> extensions;
List<String> temp;
for (int i = 0; i < standard_parsers.size(); i++) {
standard_parsers[i]->get_recognized_extensions(&temp);
@@ -96,8 +96,8 @@ void EditorTranslationParser::get_recognized_extensions(List<String> *r_extensio
for (int i = 0; i < temp.size(); i++) {
extensions.insert(temp[i]);
}
- for (Set<String>::Element *E = extensions.front(); E; E = E->next()) {
- r_extensions->push_back(E->get());
+ for (const String &E : extensions) {
+ r_extensions->push_back(E);
}
}
diff --git a/editor/editor_zoom_widget.cpp b/editor/editor_zoom_widget.cpp
index c8099c9a0b..e4beea5e5f 100644
--- a/editor/editor_zoom_widget.cpp
+++ b/editor/editor_zoom_widget.cpp
@@ -178,7 +178,7 @@ EditorZoomWidget::EditorZoomWidget() {
zoom_reset->add_theme_color_override("font_outline_color", Color(0, 0, 0));
zoom_reset->add_theme_color_override("font_color", Color(1, 1, 1));
zoom_reset->connect("pressed", callable_mp(this, &EditorZoomWidget::_button_zoom_reset));
- zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KeyModifierMask::CMD | Key::KEY_0));
+ zoom_reset->set_shortcut(ED_GET_SHORTCUT("canvas_item_editor/zoom_100_percent"));
zoom_reset->set_shortcut_context(this);
zoom_reset->set_focus_mode(FOCUS_NONE);
zoom_reset->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER);
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index 06c179e77c..4ca2e1fdbf 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -35,6 +35,7 @@
#include "core/io/json.h"
#include "core/io/zip_io.h"
#include "core/os/keyboard.h"
+#include "core/templates/rb_set.h"
#include "core/version.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
@@ -50,7 +51,7 @@ void ExportTemplateManager::_update_template_status() {
Error err = da->change_dir(templates_dir);
ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir + "'.");
- Set<String> templates;
+ RBSet<String> templates;
da->list_dir_begin();
if (err == OK) {
String c = da->get_next();
@@ -97,7 +98,7 @@ void ExportTemplateManager::_update_template_status() {
installed_table->clear();
TreeItem *installed_root = installed_table->create_item();
- for (Set<String>::Element *E = templates.back(); E; E = E->prev()) {
+ for (RBSet<String>::Element *E = templates.back(); E; E = E->prev()) {
String version_string = E->get();
if (version_string == current_version) {
continue;
@@ -128,7 +129,7 @@ void ExportTemplateManager::_download_current() {
}
_download_template(mirror_url, true);
- } else if (!mirrors_available && !is_refreshing_mirrors) {
+ } else if (!is_refreshing_mirrors) {
_set_current_progress_status(TTR("Retrieving the mirror list..."));
_refresh_mirrors();
}
@@ -374,7 +375,8 @@ void ExportTemplateManager::_install_file() {
}
bool ExportTemplateManager::_install_file_selected(const String &p_file, bool p_skip_progress) {
- zlib_filefunc_def io = zipio_create_io();
+ Ref<FileAccess> io_fa;
+ zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(p_file.utf8().get_data(), &io);
if (!pkg) {
@@ -404,9 +406,7 @@ bool ExportTemplateManager::_install_file_selected(const String &p_file, bool p_
// Read.
unzOpenCurrentFile(pkg);
ret = unzReadCurrentFile(pkg, data.ptrw(), data.size());
- if (ret != UNZ_OK) {
- break;
- }
+ ERR_BREAK_MSG(ret < 0, vformat("An error occurred while attempting to read from file: %s. This file will not be used.", file));
unzCloseCurrentFile(pkg);
String data_str;
@@ -478,9 +478,7 @@ bool ExportTemplateManager::_install_file_selected(const String &p_file, bool p_
// Read
unzOpenCurrentFile(pkg);
ret = unzReadCurrentFile(pkg, data.ptrw(), data.size());
- if (ret != UNZ_OK) {
- break;
- }
+ ERR_BREAK_MSG(ret < 0, vformat("An error occurred while attempting to read from file: %s. This file will not be used.", file));
unzCloseCurrentFile(pkg);
String base_dir = file_path.get_base_dir().trim_suffix("/");
@@ -595,7 +593,10 @@ void ExportTemplateManager::_mirror_options_button_cbk(int p_id) {
}
}
-void ExportTemplateManager::_installed_table_button_cbk(Object *p_item, int p_column, int p_id) {
+void ExportTemplateManager::_installed_table_button_cbk(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
TreeItem *ti = Object::cast_to<TreeItem>(p_item);
if (!ti) {
return;
@@ -680,7 +681,8 @@ Error ExportTemplateManager::install_android_template_from_file(const String &p_
// Uncompress source template.
- zlib_filefunc_def io = zipio_create_io();
+ Ref<FileAccess> io_fa;
+ zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(p_file.utf8().get_data(), &io);
ERR_FAIL_COND_V_MSG(!pkg, ERR_CANT_OPEN, "Android sources not in ZIP format.");
@@ -696,7 +698,7 @@ Error ExportTemplateManager::install_android_template_from_file(const String &p_
ProgressDialog::get_singleton()->add_task("uncompress_src", TTR("Uncompressing Android Build Sources"), total_files);
- Set<String> dirs_tested;
+ HashSet<String> dirs_tested;
int idx = 0;
while (ret == UNZ_OK) {
// Get file path.
@@ -976,7 +978,7 @@ ExportTemplateManager::ExportTemplateManager() {
installed_table->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
installed_table->set_v_size_flags(Control::SIZE_EXPAND_FILL);
main_vb->add_child(installed_table);
- installed_table->connect("button_pressed", callable_mp(this, &ExportTemplateManager::_installed_table_button_cbk));
+ installed_table->connect("button_clicked", callable_mp(this, &ExportTemplateManager::_installed_table_button_cbk));
// Dialogs.
uninstall_confirm = memnew(ConfirmationDialog);
diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h
index 61df212f1f..3494e11d5e 100644
--- a/editor/export_template_manager.h
+++ b/editor/export_template_manager.h
@@ -109,7 +109,7 @@ class ExportTemplateManager : public AcceptDialog {
String _get_selected_mirror() const;
void _mirror_options_button_cbk(int p_id);
- void _installed_table_button_cbk(Object *p_item, int p_column, int p_id);
+ void _installed_table_button_cbk(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _open_template_folder(const String &p_version);
diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp
index 46fb767c00..718bcb24cc 100644
--- a/editor/fileserver/editor_file_server.cpp
+++ b/editor/fileserver/editor_file_server.cpp
@@ -46,7 +46,7 @@ void EditorFileServer::_close_client(ClientData *cd) {
cd->efs->to_wait.insert(cd->thread);
}
while (cd->files.size()) {
- cd->files.erase(cd->files.front());
+ cd->files.remove(cd->files.begin());
}
memdelete(cd);
}
@@ -282,7 +282,7 @@ void EditorFileServer::_thread_start(void *s) {
self->wait_mutex.lock();
while (self->to_wait.size()) {
- Thread *w = self->to_wait.front()->get();
+ Thread *w = *self->to_wait.begin();
self->to_wait.erase(w);
self->wait_mutex.unlock();
w->wait_to_finish();
@@ -311,9 +311,6 @@ void EditorFileServer::stop() {
EditorFileServer::EditorFileServer() {
server.instantiate();
- quit = false;
- active = false;
- cmd = CMD_NONE;
thread.start(_thread_start, this);
EDITOR_DEF("filesystem/file_server/port", 6010);
diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h
index ccebd1465d..03b6ededab 100644
--- a/editor/fileserver/editor_file_server.h
+++ b/editor/fileserver/editor_file_server.h
@@ -49,13 +49,13 @@ class EditorFileServer : public Object {
struct ClientData {
Thread *thread = nullptr;
Ref<StreamPeerTCP> connection;
- Map<int, Ref<FileAccess>> files;
+ HashMap<int, Ref<FileAccess>> files;
EditorFileServer *efs = nullptr;
bool quit = false;
};
Ref<TCPServer> server;
- Set<Thread *> to_wait;
+ HashSet<Thread *> to_wait;
static void _close_client(ClientData *cd);
static void _subthread_start(void *s);
@@ -63,12 +63,12 @@ class EditorFileServer : public Object {
Mutex wait_mutex;
Thread thread;
static void _thread_start(void *);
- bool quit;
- Command cmd;
+ bool quit = false;
+ Command cmd = CMD_NONE;
String password;
- int port;
- bool active;
+ int port = 0;
+ bool active = false;
public:
void start();
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 778c5c33ff..3dd0044ab9 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -73,7 +73,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
}
subdirectory_item->set_text(0, dname);
- subdirectory_item->set_structured_text_bidi_override(0, STRUCTURED_TEXT_FILE);
+ subdirectory_item->set_structured_text_bidi_override(0, TextServer::STRUCTURED_TEXT_FILE);
subdirectory_item->set_icon(0, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
subdirectory_item->set_icon_modulate(0, get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog")));
subdirectory_item->set_selectable(0, true);
@@ -143,7 +143,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
for (const FileInfo &fi : file_list) {
TreeItem *file_item = tree->create_item(subdirectory_item);
file_item->set_text(0, fi.name);
- file_item->set_structured_text_bidi_override(0, STRUCTURED_TEXT_FILE);
+ file_item->set_structured_text_bidi_override(0, TextServer::STRUCTURED_TEXT_FILE);
file_item->set_icon(0, _get_tree_item_icon(!fi.import_broken, fi.type));
String file_metadata = lpath.plus_file(fi.name);
file_item->set_metadata(0, file_metadata);
@@ -726,7 +726,7 @@ void FileSystemDock::_sort_file_info_list(List<FileSystemDock::FileInfo> &r_file
void FileSystemDock::_update_file_list(bool p_keep_selection) {
// Register the previously selected items.
- Set<String> cselection;
+ HashSet<String> cselection;
if (p_keep_selection) {
for (int i = 0; i < files->get_item_count(); i++) {
if (files->is_selected(i)) {
@@ -1161,7 +1161,7 @@ void FileSystemDock::_get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vect
}
}
-void FileSystemDock::_find_remaps(EditorFileSystemDirectory *efsd, const Map<String, String> &renames, Vector<String> &to_remaps) const {
+void FileSystemDock::_find_remaps(EditorFileSystemDirectory *efsd, const HashMap<String, String> &renames, Vector<String> &to_remaps) const {
for (int i = 0; i < efsd->get_subdir_count(); i++) {
_find_remaps(efsd->get_subdir(i), renames, to_remaps);
}
@@ -1177,7 +1177,7 @@ void FileSystemDock::_find_remaps(EditorFileSystemDirectory *efsd, const Map<Str
}
void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_new_path,
- Map<String, String> &p_file_renames, Map<String, String> &p_folder_renames) {
+ HashMap<String, String> &p_file_renames, HashMap<String, String> &p_folder_renames) {
// Ensure folder paths end with "/".
String old_path = (p_item.is_file || p_item.path.ends_with("/")) ? p_item.path : (p_item.path + "/");
String new_path = (p_item.is_file || p_new_path.ends_with("/")) ? p_new_path : (p_new_path + "/");
@@ -1301,7 +1301,7 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin
}
}
-void FileSystemDock::_update_resource_paths_after_move(const Map<String, String> &p_renames) const {
+void FileSystemDock::_update_resource_paths_after_move(const HashMap<String, String> &p_renames) const {
// Rename all resources loaded, be it subresources or actual resources.
List<Ref<Resource>> cached;
ResourceCache::get_cached_resources(&cached);
@@ -1346,7 +1346,7 @@ void FileSystemDock::_update_resource_paths_after_move(const Map<String, String>
}
}
-void FileSystemDock::_update_dependencies_after_move(const Map<String, String> &p_renames) const {
+void FileSystemDock::_update_dependencies_after_move(const HashMap<String, String> &p_renames) const {
// The following code assumes that the following holds:
// 1) EditorFileSystem contains the old paths/folder structure from before the rename/move.
// 2) ResourceLoader can use the new paths without needing to call rescan.
@@ -1367,9 +1367,9 @@ void FileSystemDock::_update_dependencies_after_move(const Map<String, String> &
}
}
-void FileSystemDock::_update_project_settings_after_move(const Map<String, String> &p_renames) const {
+void FileSystemDock::_update_project_settings_after_move(const HashMap<String, String> &p_renames) const {
// Find all project settings of type FILE and replace them if needed.
- const Map<StringName, PropertyInfo> prop_info = ProjectSettings::get_singleton()->get_custom_property_info();
+ const HashMap<StringName, PropertyInfo> prop_info = ProjectSettings::get_singleton()->get_custom_property_info();
for (const KeyValue<StringName, PropertyInfo> &E : prop_info) {
if (E.value.hint == PROPERTY_HINT_FILE) {
String old_path = GLOBAL_GET(E.key);
@@ -1398,7 +1398,7 @@ void FileSystemDock::_update_project_settings_after_move(const Map<String, Strin
ProjectSettings::get_singleton()->save();
}
-void FileSystemDock::_update_favorites_list_after_move(const Map<String, String> &p_files_renames, const Map<String, String> &p_folders_renames) const {
+void FileSystemDock::_update_favorites_list_after_move(const HashMap<String, String> &p_files_renames, const HashMap<String, String> &p_folders_renames) const {
Vector<String> favorites = EditorSettings::get_singleton()->get_favorites();
Vector<String> new_favorites;
@@ -1416,7 +1416,7 @@ void FileSystemDock::_update_favorites_list_after_move(const Map<String, String>
EditorSettings::get_singleton()->set_favorites(new_favorites);
}
-void FileSystemDock::_save_scenes_after_move(const Map<String, String> &p_renames) const {
+void FileSystemDock::_save_scenes_after_move(const HashMap<String, String> &p_renames) const {
Vector<String> remaps;
_find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), p_renames, remaps);
Vector<String> new_filenames;
@@ -1577,8 +1577,8 @@ void FileSystemDock::_rename_operation_confirm() {
return;
}
- Map<String, String> file_renames;
- Map<String, String> folder_renames;
+ HashMap<String, String> file_renames;
+ HashMap<String, String> folder_renames;
_try_move_item(to_rename, new_path, file_renames, folder_renames);
int current_tab = EditorNode::get_singleton()->get_current_tab();
@@ -1677,8 +1677,8 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_ove
}
}
- Map<String, String> file_renames;
- Map<String, String> folder_renames;
+ HashMap<String, String> file_renames;
+ HashMap<String, String> folder_renames;
bool is_moved = false;
for (int i = 0; i < to_move.size(); i++) {
String old_path = to_move[i].path.ends_with("/") ? to_move[i].path.substr(0, to_move[i].path.length() - 1) : to_move[i].path;
@@ -2025,6 +2025,16 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
}
} break;
+ case FILE_COPY_UID: {
+ if (!p_selected.is_empty()) {
+ ResourceUID::ID uid = ResourceLoader::get_resource_uid(p_selected[0]);
+ if (uid != ResourceUID::INVALID_ID) {
+ String uid_string = ResourceUID::get_singleton()->id_to_text(uid);
+ DisplayServer::get_singleton()->clipboard_set(uid_string);
+ }
+ }
+ } break;
+
case FILE_NEW_RESOURCE: {
new_resource_dialog->popup_create(true);
} break;
@@ -2070,7 +2080,7 @@ void FileSystemDock::_resource_created() {
}
EditorNode::get_singleton()->push_item(r);
- EditorNode::get_singleton()->save_resource_as(RES(r), fpath);
+ EditorNode::get_singleton()->save_resource_as(Ref<Resource>(r), fpath);
}
void FileSystemDock::_search_changed(const String &p_text, const Control *p_from) {
@@ -2550,6 +2560,9 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str
if (p_paths.size() == 1) {
p_popup->add_icon_shortcut(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), ED_GET_SHORTCUT("filesystem_dock/copy_path"), FILE_COPY_PATH);
+ if (ResourceLoader::get_resource_uid(p_paths[0]) != ResourceUID::INVALID_ID) {
+ p_popup->add_icon_shortcut(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_GET_SHORTCUT("filesystem_dock/copy_uid"), FILE_COPY_UID);
+ }
if (p_paths[0] != "res://") {
p_popup->add_icon_shortcut(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")), ED_GET_SHORTCUT("filesystem_dock/rename"), FILE_RENAME);
p_popup->add_icon_shortcut(get_theme_icon(SNAME("Duplicate"), SNAME("EditorIcons")), ED_GET_SHORTCUT("filesystem_dock/duplicate"), FILE_DUPLICATE);
@@ -2579,7 +2592,10 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str
}
}
-void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos) {
+void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
+ if (p_button != MouseButton::RIGHT) {
+ return;
+ }
// Right click is pressed in the tree.
Vector<String> paths = _tree_get_selected(false);
@@ -2602,7 +2618,10 @@ void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos) {
}
}
-void FileSystemDock::_tree_rmb_empty(const Vector2 &p_pos) {
+void FileSystemDock::_tree_empty_click(const Vector2 &p_pos, MouseButton p_button) {
+ if (p_button != MouseButton::RIGHT) {
+ return;
+ }
// Right click is pressed in the empty space of the tree.
path = "res://";
tree_popup->clear();
@@ -2624,7 +2643,11 @@ void FileSystemDock::_tree_empty_selected() {
tree->deselect_all();
}
-void FileSystemDock::_file_list_rmb_select(int p_item, const Vector2 &p_pos) {
+void FileSystemDock::_file_list_item_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index) {
+ if (p_mouse_button_index != MouseButton::RIGHT) {
+ return;
+ }
+
// Right click is pressed in the file list.
Vector<String> paths;
for (int i = 0; i < files->get_item_count(); i++) {
@@ -2648,7 +2671,11 @@ void FileSystemDock::_file_list_rmb_select(int p_item, const Vector2 &p_pos) {
}
}
-void FileSystemDock::_file_list_rmb_pressed(const Vector2 &p_pos) {
+void FileSystemDock::_file_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index) {
+ if (p_mouse_button_index != MouseButton::RIGHT) {
+ return;
+ }
+
// Right click on empty space for file list.
if (searched_string.length() > 0) {
return;
@@ -2771,6 +2798,8 @@ void FileSystemDock::_tree_gui_input(Ref<InputEvent> p_event) {
_tree_rmb_option(FILE_DUPLICATE);
} else if (ED_IS_SHORTCUT("filesystem_dock/copy_path", p_event)) {
_tree_rmb_option(FILE_COPY_PATH);
+ } else if (ED_IS_SHORTCUT("filesystem_dock/copy_uid", p_event)) {
+ _tree_rmb_option(FILE_COPY_UID);
} else if (ED_IS_SHORTCUT("filesystem_dock/delete", p_event)) {
_tree_rmb_option(FILE_REMOVE);
} else if (ED_IS_SHORTCUT("filesystem_dock/rename", p_event)) {
@@ -2999,6 +3028,7 @@ FileSystemDock::FileSystemDock() {
// `KeyModifierMask::CMD | Key::C` conflicts with other editor shortcuts.
ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::C);
+ ED_SHORTCUT("filesystem_dock/copy_uid", TTR("Copy UID"));
ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KeyModifierMask::CMD | Key::D);
ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), Key::KEY_DELETE);
ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), Key::F2);
@@ -3026,7 +3056,7 @@ FileSystemDock::FileSystemDock() {
toolbar_hbc->add_child(button_hist_next);
current_path = memnew(LineEdit);
- current_path->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
+ current_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
current_path->set_h_size_flags(SIZE_EXPAND_FILL);
_set_current_path_text(path);
toolbar_hbc->add_child(current_path);
@@ -3052,7 +3082,7 @@ FileSystemDock::FileSystemDock() {
tree_search_box = memnew(LineEdit);
tree_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
- tree_search_box->set_placeholder(TTR("Search files"));
+ tree_search_box->set_placeholder(TTR("Filter Files"));
tree_search_box->connect("text_changed", callable_mp(this, &FileSystemDock::_search_changed), varray(tree_search_box));
toolbar2_hbc->add_child(tree_search_box);
@@ -3082,8 +3112,8 @@ FileSystemDock::FileSystemDock() {
tree->connect("item_activated", callable_mp(this, &FileSystemDock::_tree_activate_file));
tree->connect("multi_selected", callable_mp(this, &FileSystemDock::_tree_multi_selected));
- tree->connect("item_rmb_selected", callable_mp(this, &FileSystemDock::_tree_rmb_select));
- tree->connect("empty_rmb", callable_mp(this, &FileSystemDock::_tree_rmb_empty));
+ tree->connect("item_mouse_selected", callable_mp(this, &FileSystemDock::_tree_rmb_select));
+ tree->connect("empty_clicked", callable_mp(this, &FileSystemDock::_tree_empty_click));
tree->connect("nothing_selected", callable_mp(this, &FileSystemDock::_tree_empty_selected));
tree->connect("gui_input", callable_mp(this, &FileSystemDock::_tree_gui_input));
tree->connect("mouse_exited", callable_mp(this, &FileSystemDock::_tree_mouse_exited));
@@ -3097,7 +3127,7 @@ FileSystemDock::FileSystemDock() {
file_list_search_box = memnew(LineEdit);
file_list_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
- file_list_search_box->set_placeholder(TTR("Search files"));
+ file_list_search_box->set_placeholder(TTR("Filter Files"));
file_list_search_box->connect("text_changed", callable_mp(this, &FileSystemDock::_search_changed), varray(file_list_search_box));
path_hb->add_child(file_list_search_box);
@@ -3112,10 +3142,10 @@ FileSystemDock::FileSystemDock() {
files->set_v_size_flags(SIZE_EXPAND_FILL);
files->set_select_mode(ItemList::SELECT_MULTI);
files->set_drag_forwarding(this);
- files->connect("item_rmb_selected", callable_mp(this, &FileSystemDock::_file_list_rmb_select));
+ files->connect("item_clicked", callable_mp(this, &FileSystemDock::_file_list_item_clicked));
files->connect("gui_input", callable_mp(this, &FileSystemDock::_file_list_gui_input));
files->connect("multi_selected", callable_mp(this, &FileSystemDock::_file_multi_selected));
- files->connect("rmb_clicked", callable_mp(this, &FileSystemDock::_file_list_rmb_pressed));
+ files->connect("empty_clicked", callable_mp(this, &FileSystemDock::_file_list_empty_clicked));
files->set_custom_minimum_size(Size2(0, 15 * EDSCALE));
files->set_allow_rmb_select(true);
file_list_vb->add_child(files);
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 15fade2d95..f20c0b2f76 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -94,6 +94,7 @@ private:
FILE_NEW_SCENE,
FILE_SHOW_IN_EXPLORER,
FILE_COPY_PATH,
+ FILE_COPY_UID,
FILE_NEW_RESOURCE,
FILE_NEW_TEXTFILE,
FOLDER_EXPAND_ALL,
@@ -107,7 +108,7 @@ private:
VSplitContainer *split_box = nullptr;
VBoxContainer *file_list_vb = nullptr;
- Set<String> favorites;
+ HashSet<String> favorites;
Button *button_toggle_display_mode = nullptr;
Button *button_reload = nullptr;
@@ -216,14 +217,14 @@ private:
void _update_import_dock();
void _get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files, Vector<String> &folders) const;
- void _find_remaps(EditorFileSystemDirectory *efsd, const Map<String, String> &renames, Vector<String> &to_remaps) const;
- void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_file_renames, Map<String, String> &p_folder_renames);
+ void _find_remaps(EditorFileSystemDirectory *efsd, const HashMap<String, String> &renames, Vector<String> &to_remaps) const;
+ void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, HashMap<String, String> &p_file_renames, HashMap<String, String> &p_folder_renames);
void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
- void _update_dependencies_after_move(const Map<String, String> &p_renames) const;
- void _update_resource_paths_after_move(const Map<String, String> &p_renames) const;
- void _save_scenes_after_move(const Map<String, String> &p_renames) const;
- void _update_favorites_list_after_move(const Map<String, String> &p_files_renames, const Map<String, String> &p_folders_renames) const;
- void _update_project_settings_after_move(const Map<String, String> &p_renames) const;
+ void _update_dependencies_after_move(const HashMap<String, String> &p_renames) const;
+ void _update_resource_paths_after_move(const HashMap<String, String> &p_renames) const;
+ void _save_scenes_after_move(const HashMap<String, String> &p_renames) const;
+ void _update_favorites_list_after_move(const HashMap<String, String> &p_files_renames, const HashMap<String, String> &p_folders_renames) const;
+ void _update_project_settings_after_move(const HashMap<String, String> &p_renames) const;
void _file_removed(String p_file);
void _folder_removed(String p_folder);
@@ -257,10 +258,10 @@ private:
void _file_sort_popup(int p_id);
void _file_and_folders_fill_popup(PopupMenu *p_popup, Vector<String> p_paths, bool p_display_path_dependent_options = true);
- void _tree_rmb_select(const Vector2 &p_pos);
- void _tree_rmb_empty(const Vector2 &p_pos);
- void _file_list_rmb_select(int p_item, const Vector2 &p_pos);
- void _file_list_rmb_pressed(const Vector2 &p_pos);
+ void _tree_rmb_select(const Vector2 &p_pos, MouseButton p_button);
+ void _file_list_item_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index);
+ void _file_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
+ void _tree_empty_click(const Vector2 &p_pos, MouseButton p_button);
void _tree_empty_selected();
struct FileInfo {
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index 41191271a1..e1c9689f73 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -99,7 +99,7 @@ void FindInFiles::set_folder(String folder) {
_root_dir = folder;
}
-void FindInFiles::set_filter(const Set<String> &exts) {
+void FindInFiles::set_filter(const HashSet<String> &exts) {
_extension_filter = exts;
}
@@ -443,9 +443,9 @@ String FindInFilesDialog::get_folder() const {
return text.strip_edges();
}
-Set<String> FindInFilesDialog::get_filter() const {
+HashSet<String> FindInFilesDialog::get_filter() const {
// Could check the _filters_preferences but it might not have been generated yet.
- Set<String> filters;
+ HashSet<String> filters;
for (int i = 0; i < _filters_container->get_child_count(); ++i) {
CheckBox *cb = static_cast<CheckBox *>(_filters_container->get_child(i));
if (cb->is_pressed()) {
@@ -566,7 +566,7 @@ FindInFilesPanel::FindInFilesPanel() {
HBoxContainer *hbc = memnew(HBoxContainer);
Label *find_label = memnew(Label);
- find_label->set_text(TTR("Find: "));
+ find_label->set_text(TTR("Find:"));
hbc->add_child(find_label);
_search_text_label = memnew(Label);
@@ -614,7 +614,7 @@ FindInFilesPanel::FindInFilesPanel() {
_replace_container = memnew(HBoxContainer);
Label *replace_label = memnew(Label);
- replace_label->set_text(TTR("Replace: "));
+ replace_label->set_text(TTR("Replace:"));
_replace_container->add_child(replace_label);
_replace_line_edit = memnew(LineEdit);
@@ -701,9 +701,9 @@ void FindInFilesPanel::_notification(int p_what) {
void FindInFilesPanel::_on_result_found(String fpath, int line_number, int begin, int end, String text) {
TreeItem *file_item;
- Map<String, TreeItem *>::Element *E = _file_items.find(fpath);
+ HashMap<String, TreeItem *>::Iterator E = _file_items.find(fpath);
- if (E == nullptr) {
+ if (!E) {
file_item = _results_display->create_item();
file_item->set_text(0, fpath);
file_item->set_metadata(0, fpath);
@@ -715,7 +715,7 @@ void FindInFilesPanel::_on_result_found(String fpath, int line_number, int begin
_file_items[fpath] = file_item;
} else {
- file_item = E->value();
+ file_item = E->value;
}
int text_index = _with_replace ? 1 : 0;
@@ -754,11 +754,11 @@ void FindInFilesPanel::draw_result_text(Object *item_obj, Rect2 rect) {
return;
}
- Map<TreeItem *, Result>::Element *E = _result_items.find(item);
+ HashMap<TreeItem *, Result>::Iterator E = _result_items.find(item);
if (!E) {
return;
}
- Result r = E->value();
+ Result r = E->value;
String item_text = item->get_text(_with_replace ? 1 : 0);
Ref<Font> font = _results_display->get_theme_font(SNAME("font"));
int font_size = _results_display->get_theme_font_size(SNAME("font_size"));
@@ -818,12 +818,12 @@ void FindInFilesPanel::_on_cancel_button_clicked() {
void FindInFilesPanel::_on_result_selected() {
TreeItem *item = _results_display->get_selected();
- Map<TreeItem *, Result>::Element *E = _result_items.find(item);
+ HashMap<TreeItem *, Result>::Iterator E = _result_items.find(item);
- if (E == nullptr) {
+ if (!E) {
return;
}
- Result r = E->value();
+ Result r = E->value;
TreeItem *file_item = item->get_parent();
String fpath = file_item->get_metadata(0);
@@ -850,9 +850,9 @@ void FindInFilesPanel::_on_replace_all_clicked() {
continue;
}
- Map<TreeItem *, Result>::Element *F = _result_items.find(item);
- ERR_FAIL_COND(F == nullptr);
- locations.push_back(F->value());
+ HashMap<TreeItem *, Result>::Iterator F = _result_items.find(item);
+ ERR_FAIL_COND(!F);
+ locations.push_back(F->value);
}
if (locations.size() != 0) {
diff --git a/editor/find_in_files.h b/editor/find_in_files.h
index 9def190b5b..c57a084779 100644
--- a/editor/find_in_files.h
+++ b/editor/find_in_files.h
@@ -46,7 +46,7 @@ public:
void set_whole_words(bool p_whole_word);
void set_match_case(bool p_match_case);
void set_folder(String folder);
- void set_filter(const Set<String> &exts);
+ void set_filter(const HashSet<String> &exts);
String get_search_text() const { return _pattern; }
@@ -72,7 +72,7 @@ private:
// Config
String _pattern;
- Set<String> _extension_filter;
+ HashSet<String> _extension_filter;
String _root_dir;
bool _whole_words = true;
bool _match_case = true;
@@ -115,7 +115,7 @@ public:
bool is_match_case() const;
bool is_whole_words() const;
String get_folder() const;
- Set<String> get_filter() const;
+ HashSet<String> get_filter() const;
protected:
void _notification(int p_what);
@@ -208,8 +208,8 @@ private:
Button *_refresh_button = nullptr;
Button *_cancel_button = nullptr;
ProgressBar *_progress_bar = nullptr;
- Map<String, TreeItem *> _file_items;
- Map<TreeItem *, Result> _result_items;
+ HashMap<String, TreeItem *> _file_items;
+ HashMap<TreeItem *, Result> _result_items;
bool _with_replace = false;
HBoxContainer *_replace_container = nullptr;
diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp
index 37d535aed2..5dc81f623d 100644
--- a/editor/groups_editor.cpp
+++ b/editor/groups_editor.cpp
@@ -303,7 +303,11 @@ void GroupDialog::_load_groups(Node *p_current) {
}
}
-void GroupDialog::_modify_group_pressed(Object *p_item, int p_column, int p_id) {
+void GroupDialog::_modify_group_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
TreeItem *ti = Object::cast_to<TreeItem>(p_item);
if (!ti) {
return;
@@ -453,7 +457,7 @@ GroupDialog::GroupDialog() {
groups->set_v_size_flags(Control::SIZE_EXPAND_FILL);
groups->add_theme_constant_override("draw_guides", 1);
groups->connect("item_selected", callable_mp(this, &GroupDialog::_group_selected));
- groups->connect("button_pressed", callable_mp(this, &GroupDialog::_modify_group_pressed));
+ groups->connect("button_clicked", callable_mp(this, &GroupDialog::_modify_group_pressed));
groups->connect("item_edited", callable_mp(this, &GroupDialog::_group_renamed));
HBoxContainer *chbc = memnew(HBoxContainer);
@@ -495,7 +499,7 @@ GroupDialog::GroupDialog() {
add_filter = memnew(LineEdit);
add_filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- add_filter->set_placeholder(TTR("Filter nodes"));
+ add_filter->set_placeholder(TTR("Filter Nodes"));
add_filter_hbc->add_child(add_filter);
add_filter->connect("text_changed", callable_mp(this, &GroupDialog::_add_filter_changed));
@@ -545,7 +549,7 @@ GroupDialog::GroupDialog() {
remove_filter = memnew(LineEdit);
remove_filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- remove_filter->set_placeholder(TTR("Filter nodes"));
+ remove_filter->set_placeholder(TTR("Filter Nodes"));
remove_filter_hbc->add_child(remove_filter);
remove_filter->connect("text_changed", callable_mp(this, &GroupDialog::_remove_filter_changed));
@@ -555,7 +559,7 @@ GroupDialog::GroupDialog() {
group_empty->set_text(TTR("Empty groups will be automatically removed."));
group_empty->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
group_empty->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- group_empty->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ group_empty->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
group_empty->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
nodes_to_remove->add_child(group_empty);
group_empty->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
@@ -600,7 +604,11 @@ void GroupsEditor::_add_group(const String &p_group) {
undo_redo->commit_action();
}
-void GroupsEditor::_modify_group(Object *p_item, int p_column, int p_id) {
+void GroupsEditor::_modify_group(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
if (!node) {
return;
}
@@ -735,7 +743,7 @@ GroupsEditor::GroupsEditor() {
tree->set_hide_root(true);
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vbc->add_child(tree);
- tree->connect("button_pressed", callable_mp(this, &GroupsEditor::_modify_group));
+ tree->connect("button_clicked", callable_mp(this, &GroupsEditor::_modify_group));
tree->add_theme_constant_override("draw_guides", 1);
add_theme_constant_override("separation", 3 * EDSCALE);
diff --git a/editor/groups_editor.h b/editor/groups_editor.h
index b6a6204013..75cbfd01a4 100644
--- a/editor/groups_editor.h
+++ b/editor/groups_editor.h
@@ -84,7 +84,7 @@ class GroupDialog : public AcceptDialog {
void _rename_group_item(const String &p_old_name, const String &p_new_name);
void _add_group(String p_name);
- void _modify_group_pressed(Object *p_item, int p_column, int p_id);
+ void _modify_group_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _delete_group_item(const String &p_name);
bool _can_edit(Node *p_node, String p_group);
@@ -123,7 +123,7 @@ class GroupsEditor : public VBoxContainer {
void update_tree();
void _add_group(const String &p_group = "");
- void _modify_group(Object *p_item, int p_column, int p_id);
+ void _modify_group(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _group_name_changed(const String &p_new_text);
void _show_group_dialog();
diff --git a/editor/icons/ExternalLink.svg b/editor/icons/ExternalLink.svg
new file mode 100644
index 0000000000..94148b2798
--- /dev/null
+++ b/editor/icons/ExternalLink.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><g fill="#e0e0e0"><path d="m-1940-64.061 5.5-5.5-2.44-2.439h7v7l-2.439-2.439-5.5 5.5z" transform="translate(1944.939 73)"/><path d="m12 15h-8a3.079 3.079 0 0 1 -3-3v-8a3.04 3.04 0 0 1 3-3h2a1 1 0 0 1 0 2h-2a1.04 1.04 0 0 0 -1 1v8a1.083 1.083 0 0 0 1 1h8a1.068 1.068 0 0 0 1-1v-2a1 1 0 0 1 2 0v2a3.063 3.063 0 0 1 -3 3z"/></g></svg>
diff --git a/editor/icons/Label3D.svg b/editor/icons/Label3D.svg
new file mode 100644
index 0000000000..76e1b7c276
--- /dev/null
+++ b/editor/icons/Label3D.svg
@@ -0,0 +1 @@
+<svg stroke-miterlimit="10" style="fill-rule:nonzero;clip-rule:evenodd;stroke-linecap:round;stroke-linejoin:round" viewBox="0 0 16 16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:vectornator="http://vectornator.io"><path d="M6 3a1 1 0 0 0-.707.293l-4 4a1 1 0 0 0 0 1.414l4 4A1 1 0 0 0 6 13h8a1 1 0 0 0 1-1V4a1 1 0 0 0-1-1H6ZM5 7a1 1 0 1 1 0 2 1 1 0 0 1 0-2Z" fill="#fc7f7f" fill-rule="evenodd" vectornator:layerName="Untitled"/></svg>
diff --git a/editor/icons/MainMovieWrite.svg b/editor/icons/MainMovieWrite.svg
new file mode 100644
index 0000000000..21464bb57c
--- /dev/null
+++ b/editor/icons/MainMovieWrite.svg
@@ -0,0 +1 @@
+<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="M8 2a6 6 0 0 0-6 6 6 6 0 0 0 6 6 6 6 0 0 0 4-1.535V14h.002a2 2 0 0 0 .266 1A2 2 0 0 0 14 16h1v-2h-.5a.5.5 0 0 1-.5-.5V8a6 6 0 0 0-6-6zm0 1a1 1 0 0 1 1 1 1 1 0 0 1-1 1 1 1 0 0 1-1-1 1 1 0 0 1 1-1zm3.441 2a1 1 0 0 1 .89.5 1 1 0 0 1-.366 1.365 1 1 0 0 1-1.367-.365 1 1 0 0 1 .367-1.365A1 1 0 0 1 11.44 5zm-6.953.002a1 1 0 0 1 .547.133A1 1 0 0 1 5.402 6.5a1 1 0 0 1-1.367.365A1 1 0 0 1 3.67 5.5a1 1 0 0 1 .818-.498zM4.512 9a1 1 0 0 1 .89.5 1 1 0 0 1-.367 1.365A1 1 0 0 1 3.67 10.5a1 1 0 0 1 .365-1.365A1 1 0 0 1 4.512 9zm6.904.002a1 1 0 0 1 .549.133 1 1 0 0 1 .365 1.365 1 1 0 0 1-1.365.365 1 1 0 0 1-.367-1.365 1 1 0 0 1 .818-.498zM8 11a1 1 0 0 1 1 1 1 1 0 0 1-1 1 1 1 0 0 1-1-1 1 1 0 0 1 1-1z" fill="#e0e0e0"/></svg>
diff --git a/editor/icons/MainMovieWriteEnabled.svg b/editor/icons/MainMovieWriteEnabled.svg
new file mode 100644
index 0000000000..b12ea38bed
--- /dev/null
+++ b/editor/icons/MainMovieWriteEnabled.svg
@@ -0,0 +1 @@
+<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="M8 2a6 6 0 0 0-6 6 6 6 0 0 0 6 6 6 6 0 0 0 4-1.535V14h.002a2 2 0 0 0 .266 1A2 2 0 0 0 14 16h1v-2h-.5a.5.5 0 0 1-.5-.5V8a6 6 0 0 0-6-6zm0 1a1 1 0 0 1 1 1 1 1 0 0 1-1 1 1 1 0 0 1-1-1 1 1 0 0 1 1-1zm3.441 2a1 1 0 0 1 .89.5 1 1 0 0 1-.366 1.365 1 1 0 0 1-1.367-.365 1 1 0 0 1 .367-1.365A1 1 0 0 1 11.44 5zm-6.953.002a1 1 0 0 1 .547.133A1 1 0 0 1 5.402 6.5a1 1 0 0 1-1.367.365A1 1 0 0 1 3.67 5.5a1 1 0 0 1 .818-.498zM4.512 9a1 1 0 0 1 .89.5 1 1 0 0 1-.367 1.365A1 1 0 0 1 3.67 10.5a1 1 0 0 1 .365-1.365A1 1 0 0 1 4.512 9zm6.904.002a1 1 0 0 1 .549.133 1 1 0 0 1 .365 1.365 1 1 0 0 1-1.365.365 1 1 0 0 1-.367-1.365 1 1 0 0 1 .818-.498zM8 11a1 1 0 0 1 1 1 1 1 0 0 1-1 1 1 1 0 0 1-1-1 1 1 0 0 1 1-1z" fill="#e0e0e0" style="fill:#ee5353;fill-opacity:1"/></svg>
diff --git a/editor/icons/MissingNode.svg b/editor/icons/MissingNode.svg
new file mode 100644
index 0000000000..582b244614
--- /dev/null
+++ b/editor/icons/MissingNode.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2.9902 1.9902a1.0001 1.0001 0 0 0 -.69727 1.7168l4.293 4.293-4.293 4.293a1.0001 1.0001 0 1 0 1.4141 1.4141l4.293-4.293 4.293 4.293a1.0001 1.0001 0 1 0 1.4141-1.4141l-4.293-4.293 4.293-4.293a1.0001 1.0001 0 0 0 -.72656-1.7148 1.0001 1.0001 0 0 0 -.6875.30078l-4.293 4.293-4.293-4.293a1.0001 1.0001 0 0 0 -.7168-.30273z" fill="#ff5f5f" fill-rule="evenodd"/></svg>
diff --git a/editor/icons/MissingResource.svg b/editor/icons/MissingResource.svg
new file mode 100644
index 0000000000..582b244614
--- /dev/null
+++ b/editor/icons/MissingResource.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2.9902 1.9902a1.0001 1.0001 0 0 0 -.69727 1.7168l4.293 4.293-4.293 4.293a1.0001 1.0001 0 1 0 1.4141 1.4141l4.293-4.293 4.293 4.293a1.0001 1.0001 0 1 0 1.4141-1.4141l-4.293-4.293 4.293-4.293a1.0001 1.0001 0 0 0 -.72656-1.7148 1.0001 1.0001 0 0 0 -.6875.30078l-4.293 4.293-4.293-4.293a1.0001 1.0001 0 0 0 -.7168-.30273z" fill="#ff5f5f" fill-rule="evenodd"/></svg>
diff --git a/editor/icons/NavigationAgent2D.svg b/editor/icons/NavigationAgent2D.svg
index 3f1d571a7e..05aeb95e12 100644
--- a/editor/icons/NavigationAgent2D.svg
+++ b/editor/icons/NavigationAgent2D.svg
@@ -1 +1 @@
-<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-3 0-5 2-5 5s3 6 5 9c2-3 5.007-6.03 5-9 0-3-2-5-5-5zm0 2.5c1.371 0 2.5 1.129 2.5 2.5s-1.129 2.5-2.5 2.5-2.5-1.129-2.5-2.5 1.129-2.5 2.5-2.5z" fill="#e0e0e0" fill-rule="nonzero"/></svg>
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1v2.5c1.371 0 2.5 1.129 2.5 2.5s-1.129 2.5-2.5 2.5v6.5c2-3 5.007-6.03 5-9 0-3-2-5-5-5z" fill="#8da5f3" fill-opacity=".988235"/><path d="m8 1c-3 0-5 2-5 5s3 6 5 9v-6.5c-1.371 0-2.5-1.129-2.5-2.5s1.129-2.5 2.5-2.5z" fill="#e0e0e0"/></svg>
diff --git a/editor/icons/NavigationAgent3D.svg b/editor/icons/NavigationAgent3D.svg
index 947b2129c3..5a2d8b3489 100644
--- a/editor/icons/NavigationAgent3D.svg
+++ b/editor/icons/NavigationAgent3D.svg
@@ -1 +1 @@
-<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m9 1c-1.371 0-2.308.429-2.939 1.074-.668.663-1.34 1.324-2.01 1.985-.046 1.741.757 4.327 2.365 4.843.178.317.384.649.584.977v5.121l2-2c2-3 4-6 4-8s-1-4-4-4z" fill="#fff" fill-opacity=".39"/><path d="m7 3c-3 0-4 2-4 4s2 5 4 8c2-3 4-6 4-8s-1-4-4-4zm0 2c1.097 0 2 .903 2 2s-.903 2-2 2-2-.903-2-2 .903-2 2-2z" fill="#e0e0e0"/></g></svg>
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m8 1.0859375c-.8454344.1560829-1.4755929.5141293-1.9394531.9882813-.668.663-1.3397656 1.323375-2.0097657 1.984375-.046 1.7409999.7572344 4.32775 2.3652344 4.84375.178.317.3839844.6485624.5839844.9765624v5.1210938l1-1z" fill="#e0e0e0" fill-opacity=".501961"/><path d="m7 3c-3 0-4 2-4 4s2 5 4 8c.3378629-.506794.671779-1.011698 1-1.513672v-4.7597655c-.2952789.1727801-.6361816.2734375-1 .2734375-1.097 0-2-.903-2-2s.903-2 2-2c.3638184 0 .7047211.1006574 1 .2734375v-2.1894531c-.3055959-.054762-.6378835-.0839844-1-.0839844z" fill="#e0e0e0"/><g fill="#fc7f7f"><path d="m9 1c-.3631515 0-.6953702.0296972-1 .0859375v12.9140625l1-1c2-3 4-6 4-8s-1-4-4-4z" fill-opacity=".501961"/><path d="m8 3.0839844v2.1894531c.5950581.3481936 1 .9933809 1 1.7265625s-.4049419 1.3783689-1 1.7265625v4.7597655c1.6147033-2.469489 3-4.8241909 3-6.486328 0-1.758589-.773848-3.5170952-3-3.9160156z"/></g></g></svg>
diff --git a/editor/icons/NavigationObstacle2D.svg b/editor/icons/NavigationObstacle2D.svg
index 8fcb5617dd..a5073898f4 100644
--- a/editor/icons/NavigationObstacle2D.svg
+++ b/editor/icons/NavigationObstacle2D.svg
@@ -1 +1 @@
-<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 .875c-.625 0-1.25.375-1.5 1.125l-3 10h9l-3-10c-.25-.75-.875-1.125-1.5-1.125zm-1.5 4.125h3l1 4h-5zm-4.5 8c-1 0-1 2 0 2h12c1 0 1-2 0-2z" fill="#e0e0e0" fill-rule="nonzero"/></svg>
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 .875c-.625 0-1.25.375-1.5 1.125l-3 10h4.5v-3h-2.5l1-4h1.5zm-6 12.125c-1 0-1 2 0 2h6v-2z" fill="#e0e0e0"/><path d="m8 .875v4.125h1.5l1 4h-2.5v3h4.5l-3-10c-.25-.75-.875-1.125-1.5-1.125zm0 12.125v2h6c1 0 1-2 0-2z" fill="#8da5f3" fill-opacity=".988235"/></svg>
diff --git a/editor/icons/NavigationObstacle3D.svg b/editor/icons/NavigationObstacle3D.svg
index c5e58eebf7..d8ccd3a646 100644
--- a/editor/icons/NavigationObstacle3D.svg
+++ b/editor/icons/NavigationObstacle3D.svg
@@ -1 +1 @@
-<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m4.607 8.379c-1.798.928-3.607 2.072-3.607 2.621 0 1 6 4 7 4s7-3 7-4c0-.549-1.809-1.693-3.607-2.621l.607 1.621c2 4-10 4-8 0z" fill="#fff" fill-opacity=".39"/><path d="m8 .875c-.375 0-.75.375-1 1.125l-3 8c-2 4 10 4 8 0l-3-8c-.25-.75-.625-1.125-1-1.125zm-1.5 4.125c1 .5 2 .5 3 0l1 3.5c-1.5 1-3.5 1-5 0z" fill="#e0e0e0"/></g></svg>
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m4.6074219 8.3789062c-1.798.9280001-3.6074219 2.0720938-3.6074219 2.6210938 0 1 6 4 7 4v-2c-2.5 0-5-1-4-3z" fill="#e0e0e0" fill-opacity=".501961"/><path d="m8 .875c-.375 0-.75.375-1 1.125l-3 8c-1 2 1.5 3 4 3v-3.75c-.875 0-1.75-.25-2.5-.75l1-3.5c.5.25 1 .375 1.5.375z" fill="#e0e0e0"/><g fill="#fc7f7f"><path d="m11.392578 8.3789062.607422 1.6210938c1.002342 2.004685-1.511742 3.004696-4.0175781 3v1.998047c.0053893.000157.0124503.001953.0175781.001953 1 0 7-3 7-4 0-.549-1.809422-1.6930938-3.607422-2.6210938z" fill-opacity=".501961"/><path d="m8 .875c-.00585 0-.011729.001771-.017578.001953v4.498047c.5058535.0029611 1.0117243-.1220732 1.517578-.375l1 3.5c-.7550159.5033439-1.6367318.7533663-2.5175781.75v3.75c2.5058361.004696 5.0199201-.995315 4.0175781-3l-3-8c-.25-.75-.625-1.125-1-1.125z"/></g></g></svg>
diff --git a/editor/icons/RandomNumberGenerator.svg b/editor/icons/RandomNumberGenerator.svg
new file mode 100644
index 0000000000..214a7452ed
--- /dev/null
+++ b/editor/icons/RandomNumberGenerator.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8.0000004 0c-7.63857653 0-8.0000004.36172395-8.0000004 8.0066027 0 7.6431663.32714821 7.9720723 7.9277171 7.9929163 3.4504629.00951 5.0807119-.12114 5.9272279-.475116 1.794714-.750503 2.145055-1.974798 2.145055-7.5178003 0-7.64487875-.361425-8.0066027-7.9999996-8.0066027zm-4.0341882 2.0158259c1.7899451 0 2.786201 2.0256492 1.6859585 3.4255356-.8444948 1.0744791-2.3331923 1.1725336-3.2879122.2170288-1.3527384-1.3538547-.3466043-3.6425644 1.6019537-3.6425644zm4.0869355 3.7383699c1.7899399 0 2.7862023 2.0236959 1.6859586 3.4235804-.8444989 1.0745018-2.3331926 1.1744878-3.2879123.218984-1.3527384-1.3538549-.3466055-3.6425644 1.6019537-3.6425644zm4.0615383 3.9690852c1.09547.036419 2.143101.848375 2.143101 2.113587 0 1.788519-2.569649 2.876024-3.713797 1.571993-.9034489-1.029694-.9772793-1.902694-.23834-2.842882.476145-.6058151 1.151756-.8645864 1.809036-.842698z" fill="#fff" stroke-width=".256504"/></svg>
diff --git a/editor/icons/SceneUniqueName.svg b/editor/icons/SceneUniqueName.svg
new file mode 100644
index 0000000000..34279a14a6
--- /dev/null
+++ b/editor/icons/SceneUniqueName.svg
@@ -0,0 +1 @@
+<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="M4.378 2.224q1.235 0 2.084.866.865.85.865 2.083 0 1.17-.881 2.036-.866.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.068t.866-2.051q.865-.866 2.083-.866zm.962 1.988q-.4-.4-.962-.4-.56 0-.961.4-.401.384-.401.93 0 .56.4.961.401.385.962.385.561 0 .962-.385.4-.4.4-.946 0-.56-.4-.945zm5.45-2.116h1.218L5.677 13.78H4.442Zm1.17 5.722q1.234 0 2.083.866.866.849.866 2.1 0 1.17-.882 2.035-.865.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.084 0-1.202.866-2.051.865-.866 2.083-.866zm.961 1.987q-.4-.4-.962-.4-.56 0-.961.4-.4.385-.4.946 0 .561.4.962.4.384.961.384.561 0 .962-.384.4-.4.4-.946 0-.56-.4-.962z" aria-label="%" style="font-weight:600;font-size:16.0277px;font-family:FreeSans;-inkscape-font-specification:'FreeSans Semi-Bold';letter-spacing:0;word-spacing:0;fill:#e0e0e0;fill-opacity:.996078;stroke-width:.400692"/></svg>
diff --git a/editor/icons/SkeletonIK3D.svg b/editor/icons/SkeletonIK3D.svg
index 45697a1b42..7210019749 100644
--- a/editor/icons/SkeletonIK3D.svg
+++ b/editor/icons/SkeletonIK3D.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 2a4 4 0 0 0 -4 4 4 4 0 0 0 2 3.4531v3.5469a2 2 0 0 0 1 1.7324 2 2 0 0 0 1 .26562v.001953h4v-.001953a2 2 0 0 0 1-.26562 2 2 0 0 0 1-1.7324v-3.5469a4 4 0 0 0 2-3.4531 4 4 0 0 0 -4-4zm-1 3a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1-1 1 1 0 0 1 1-1zm6 0a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1-1 1 1 0 0 1 1-1zm-4 2h2v1h-2zm-2 2h1v1h1v-1h1 1v1h1v-1h1v.86719 3.1328h-1v-1h-1v1h-1-1v-1h-1v1h-1v-3.1309-.86914z" fill="#e0e0e0"/></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 2a4 4 0 0 0 -4 4 4 4 0 0 0 2 3.453125v3.546875a2 2 0 0 0 1 1.732422 2 2 0 0 0 1 .265625v.001953h2v-2h-1v-1h-1v1h-1v-3.1308594-.8691406h1v1h1v-1h1v-1h-1v-1h1v-5zm-1 3a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1-1 1 1 0 0 1 1-1z" fill="#e0e0e0"/><path d="m8 2v5h1v1h-1v1h1v1h1v-1h1v.8671875 3.1328125h-1v-1h-1v1h-1v2h2v-.001953a2 2 0 0 0 1-.265625 2 2 0 0 0 1-1.732422v-3.546875a4 4 0 0 0 2-3.453125 4 4 0 0 0 -4-4zm3 3a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1-1 1 1 0 0 1 1-1z" fill="#fc7f7f"/></svg>
diff --git a/editor/icons/StyleBoxGridInvisible.svg b/editor/icons/StyleBoxGridInvisible.svg
new file mode 100644
index 0000000000..88f0585bfe
--- /dev/null
+++ b/editor/icons/StyleBoxGridInvisible.svg
@@ -0,0 +1 @@
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diff --git a/editor/icons/StyleBoxGridVisible.svg b/editor/icons/StyleBoxGridVisible.svg
new file mode 100644
index 0000000000..64419f4938
--- /dev/null
+++ b/editor/icons/StyleBoxGridVisible.svg
@@ -0,0 +1 @@
+<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><rect style="fill:#000;stroke-width:6.081;stroke-linejoin:round;stroke-miterlimit:5;fill-opacity:.75294119" width="16.131" height="16.131" x="-.008" y="-.006" rx="0" ry="1.188"/><path style="fill:#656565;fill-opacity:1;stroke-width:6.081;stroke-linejoin:round;stroke-miterlimit:5" d="M11.92 1.37v2.835h.549V1.37zm-5.7.017v2.818h.55V1.387zm8.776 3.18v1.595H11.92v3.57h.549V6.523h3.076V4.566ZM1.599 6.161v.361h2.717v-.36Zm4.621 0v3.57h.55V6.523h3.21v-.36Zm8.833 3.932v1.601H11.92v3.336h-1.39v.362h1.939v-3.335H15.6v-1.963ZM1.63 11.695v.362h2.685v-.362zm4.59 0v3.328H4.864v.362h1.904v-3.328H9.98v-.362z"/><path style="fill:#e0e0e0;fill-opacity:1;stroke-width:6.081;stroke-linejoin:round;stroke-miterlimit:5" d="M9.98 1.008v3.197H6.22v-3.18H4.316v3.18H1.051v1.957h3.265v3.57H1.082v1.963h3.234v3.328H6.22v-3.327h3.76v3.333h1.94v-3.334h3.133V9.733H11.92v-3.57h3.076V4.204H11.92V1.008zM6.22 6.162h3.76v3.57H6.22Z"/></svg>
diff --git a/editor/icons/TerrainConnect.svg b/editor/icons/TerrainConnect.svg
new file mode 100644
index 0000000000..3b6b8fd5a2
--- /dev/null
+++ b/editor/icons/TerrainConnect.svg
@@ -0,0 +1 @@
+<svg height="32" viewBox="0 0 16 16" width="32" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><circle cx="8" cy="8" r="2.000028" stroke-width="1.09711"/><g stroke-width=".5" transform="translate(0 -1036.4)"><path d="m7 1039.9h-1l2-2.5 2 2.5h-1v2h-2z"/><path d="m3.5606601 1041.3748-.7071068.707-.3535533-3.1818 3.1819804.3535-.7071067.7071.7071067.7071-1.4142135 1.4142z"/><path d="m11.0252 1039.9606-.707-.7071 3.1818-.3535-.3535 3.1819-.7071-.7071-.7071.7071-1.4142-1.4142z"/><path d="m12.43934 1047.4252.707107-.707.353553 3.1818-3.18198-.3535.707106-.7071-.707106-.7071 1.414214-1.4142z"/><path d="m4.9748005 1048.8394.707.7071-3.1818.3535.3535-3.1819.7071.7071.7071-.7071 1.4142 1.4142z"/><path d="m12.5 1043.4v-1l2.5 2-2.5 2v-1h-2v-2z"/><path d="m9 1048.9h1l-2 2.5-2-2.5h1v-2h2z"/><path d="m3.5 1045.4v1l-2.5-2 2.5-2v1h2v2z"/></g></g></svg>
diff --git a/editor/icons/TerrainPath.svg b/editor/icons/TerrainPath.svg
new file mode 100644
index 0000000000..6352bbd37e
--- /dev/null
+++ b/editor/icons/TerrainPath.svg
@@ -0,0 +1 @@
+<svg height="32" viewBox="0 0 16 16" width="32" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" transform="translate(0 -1036.4)"><circle cx="3" cy="1049.4" r="2.000028" stroke-width="1.09711"/><circle cx="13" cy="1039.4" r="2.000028" stroke-width="1.09711"/><path d="m7 1038.4v10h-4v2h4 2v-2-8h4v-2h-4z" stroke-width=".46291"/></g></svg>
diff --git a/editor/icons/TextMesh.svg b/editor/icons/TextMesh.svg
new file mode 100644
index 0000000000..234ce7568e
--- /dev/null
+++ b/editor/icons/TextMesh.svg
@@ -0,0 +1 @@
+<svg stroke-miterlimit="10" style="fill-rule:nonzero;clip-rule:evenodd;stroke-linecap:round;stroke-linejoin:round" viewBox="0 0 16 16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:vectornator="http://vectornator.io"><g fill="#ffca5f" fill-rule="evenodd" vectornator:layerName="Untitled"><path d="M1 1h14v2H1V1Z"/><path d="M7 1h2v14H7V1Z"/><path d="M5 14h6v1H5v-1ZM2 1v4H1V1h1Zm13 0v4h-1V1h1ZM2 3v2a2 2 0 0 1 2-2H2Zm10 0a2 2 0 0 1 2 2V3h-2ZM5 14a2 2 0 0 0 2-2v2H5Zm6 0a2 2 0 0 1-2-2v2h2Z"/></g></svg>
diff --git a/editor/icons/Unlinked.svg b/editor/icons/Unlinked.svg
new file mode 100644
index 0000000000..6c831eacad
--- /dev/null
+++ b/editor/icons/Unlinked.svg
@@ -0,0 +1 @@
+<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><defs><clipPath id="a"><path d="M0 0h16v16H0z"/></clipPath></defs><g clip-path="url(#a)" fill="#e0e0e0"><path d="M1.136 12.036a3.994 3.994 0 0 1-.137-1.047 4.007 4.007 0 0 1 2.965-3.853 1 1 0 0 1 1.225.707 1 1 0 0 1 .034.25 1 1 0 0 1-.741.975 2 2 0 0 0-1.483 1.926 1.994 1.994 0 0 0 .068.523 2 2 0 0 0 2.45 1.415 2 2 0 0 0 1.484-1.931 2 2 0 0 0-.068-.523 1 1 0 0 1-.034-.25 1 1 0 0 1 .742-.975 1 1 0 0 1 1.225.707 3.991 3.991 0 0 1 .137 1.046 4.007 4.007 0 0 1-2.965 3.852 3.993 3.993 0 0 1-1.035.137 4.006 4.006 0 0 1-3.867-2.959zM9.965 8.863a1 1 0 0 1-.742-.975 1 1 0 0 1 .034-.25 1 1 0 0 1 1.225-.706 2 2 0 0 0 2.449-1.415A1.994 1.994 0 0 0 13 4.994a2 2 0 0 0-1.483-1.926 2 2 0 0 0-2.45 1.414 1 1 0 0 1-1.224.707 1 1 0 0 1-.742-.975 1 1 0 0 1 .034-.25 4 4 0 0 1 4.9-2.829A4.008 4.008 0 0 1 15 4.988a3.993 3.993 0 0 1-.137 1.047 4.006 4.006 0 0 1-3.862 2.966 3.989 3.989 0 0 1-1.036-.138zM5.5 4a.5.5 0 0 1-.5-.5v-2a.5.5 0 0 1 .5-.5.5.5 0 0 1 .5.5v2a.5.5 0 0 1-.5.5zM4.5 5a.5.5 0 0 1-.354-.146l-2-2a.5.5 0 0 1 0-.707.5.5 0 0 1 .707 0l2 2A.5.5 0 0 1 4.5 5zM3.5 6h-2a.5.5 0 0 1-.5-.5.5.5 0 0 1 .5-.5h2a.5.5 0 0 1 .5.5.5.5 0 0 1-.5.5z"/></g></svg>
diff --git a/editor/icons/Vector4.svg b/editor/icons/Vector4.svg
new file mode 100644
index 0000000000..2797df4443
--- /dev/null
+++ b/editor/icons/Vector4.svg
@@ -0,0 +1 @@
+<svg viewBox="0 0 16 12" xmlns="http://www.w3.org/2000/svg"><path d="M1 4v6h2a3 3 0 0 0 3-3V4H4v3a1 1 0 0 1-1 1V4zm5 3a3 3 0 0 0 3 3h1V8H9a1 1 0 0 1 0-2h1V4H9a3 3 0 0 0-3 3z" fill="#de66f0"/><path d="m12.467 1.523-1.526 5.694 3.02-.015.044 3.795h1.98V5.116h-2.373l.943-3.595z" fill="#eba2f6"/></svg>
diff --git a/editor/icons/VideoPlayer.svg b/editor/icons/VideoStreamPlayer.svg
index 092a26b955..092a26b955 100644
--- a/editor/icons/VideoPlayer.svg
+++ b/editor/icons/VideoStreamPlayer.svg
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index fe32399fc6..f4d19fe8b6 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -58,7 +58,7 @@ Transform3D Collada::get_root_transform() const {
return unit_scale_transform;
}
-void Collada::Vertex::fix_unit_scale(Collada &state) {
+void Collada::Vertex::fix_unit_scale(const Collada &state) {
#ifdef COLLADA_IMPORT_SCALE_SCENE
vertex *= state.state.unit_scale;
#endif
@@ -105,15 +105,15 @@ Transform3D Collada::fix_transform(const Transform3D &p_transform) {
static Transform3D _read_transform_from_array(const Vector<float> &array, int ofs = 0) {
Transform3D tr;
// i wonder why collada matrices are transposed, given that's opposed to opengl..
- tr.basis.elements[0][0] = array[0 + ofs];
- tr.basis.elements[0][1] = array[1 + ofs];
- tr.basis.elements[0][2] = array[2 + ofs];
- tr.basis.elements[1][0] = array[4 + ofs];
- tr.basis.elements[1][1] = array[5 + ofs];
- tr.basis.elements[1][2] = array[6 + ofs];
- tr.basis.elements[2][0] = array[8 + ofs];
- tr.basis.elements[2][1] = array[9 + ofs];
- tr.basis.elements[2][2] = array[10 + ofs];
+ tr.basis.rows[0][0] = array[0 + ofs];
+ tr.basis.rows[0][1] = array[1 + ofs];
+ tr.basis.rows[0][2] = array[2 + ofs];
+ tr.basis.rows[1][0] = array[4 + ofs];
+ tr.basis.rows[1][1] = array[5 + ofs];
+ tr.basis.rows[1][2] = array[6 + ofs];
+ tr.basis.rows[2][0] = array[8 + ofs];
+ tr.basis.rows[2][1] = array[9 + ofs];
+ tr.basis.rows[2][2] = array[10 + ofs];
tr.origin.x = array[3 + ofs];
tr.origin.y = array[7 + ofs];
tr.origin.z = array[11 + ofs];
@@ -122,7 +122,7 @@ static Transform3D _read_transform_from_array(const Vector<float> &array, int of
/* STRUCTURES */
-Transform3D Collada::Node::compute_transform(Collada &state) const {
+Transform3D Collada::Node::compute_transform(const Collada &state) const {
Transform3D xform;
for (int i = 0; i < xform_list.size(); i++) {
@@ -210,15 +210,15 @@ Vector<float> Collada::AnimationTrack::get_value_at_time(float p_time) const {
ret.resize(16);
Transform3D tr;
// i wonder why collada matrices are transposed, given that's opposed to opengl..
- ret.write[0] = interp.basis.elements[0][0];
- ret.write[1] = interp.basis.elements[0][1];
- ret.write[2] = interp.basis.elements[0][2];
- ret.write[4] = interp.basis.elements[1][0];
- ret.write[5] = interp.basis.elements[1][1];
- ret.write[6] = interp.basis.elements[1][2];
- ret.write[8] = interp.basis.elements[2][0];
- ret.write[9] = interp.basis.elements[2][1];
- ret.write[10] = interp.basis.elements[2][2];
+ ret.write[0] = interp.basis.rows[0][0];
+ ret.write[1] = interp.basis.rows[0][1];
+ ret.write[2] = interp.basis.rows[0][2];
+ ret.write[4] = interp.basis.rows[1][0];
+ ret.write[5] = interp.basis.rows[1][1];
+ ret.write[6] = interp.basis.rows[1][2];
+ ret.write[8] = interp.basis.rows[2][0];
+ ret.write[9] = interp.basis.rows[2][1];
+ ret.write[10] = interp.basis.rows[2][2];
ret.write[3] = interp.origin.x;
ret.write[7] = interp.origin.y;
ret.write[11] = interp.origin.z;
@@ -1645,12 +1645,12 @@ void Collada::_parse_animation(XMLParser &parser) {
return;
}
- Map<String, Vector<float>> float_sources;
- Map<String, Vector<String>> string_sources;
- Map<String, int> source_strides;
- Map<String, Map<String, String>> samplers;
- Map<String, Vector<String>> source_param_names;
- Map<String, Vector<String>> source_param_types;
+ HashMap<String, Vector<float>> float_sources;
+ HashMap<String, Vector<String>> string_sources;
+ HashMap<String, int> source_strides;
+ HashMap<String, HashMap<String, String>> samplers;
+ HashMap<String, Vector<String>> source_param_names;
+ HashMap<String, Vector<String>> source_param_types;
String id = "";
if (parser.has_attribute("id")) {
@@ -1685,7 +1685,7 @@ void Collada::_parse_animation(XMLParser &parser) {
}
} else if (name == "sampler") {
current_sampler = parser.get_attribute_value("id");
- samplers[current_sampler] = Map<String, String>();
+ samplers[current_sampler] = HashMap<String, String>();
} else if (name == "param") {
if (parser.has_attribute("name")) {
source_param_names[current_source].push_back(parser.get_attribute_value("name"));
@@ -1718,7 +1718,7 @@ void Collada::_parse_animation(XMLParser &parser) {
String source = _uri_to_id(channel_sources[i]);
String target = channel_targets[i];
ERR_CONTINUE(!samplers.has(source));
- Map<String, String> &sampler = samplers[source];
+ HashMap<String, String> &sampler = samplers[source];
ERR_CONTINUE(!sampler.has("INPUT")); //no input semantic? wtf?
String input_id = _uri_to_id(sampler["INPUT"]);
@@ -2029,7 +2029,7 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) {
NodeGeometry *gnode = static_cast<NodeGeometry *>(p_node);
if (gnode->controller) {
// recount skeletons used
- Set<NodeSkeleton *> skeletons;
+ HashSet<NodeSkeleton *> skeletons;
for (int i = 0; i < gnode->skeletons.size(); i++) {
String nodeid = gnode->skeletons[i];
@@ -2049,11 +2049,11 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) {
if (skeletons.size() > 1) {
//do the merger!!
- Set<NodeSkeleton *>::Element *E = skeletons.front();
- NodeSkeleton *base = E->get();
+ HashSet<NodeSkeleton *>::Iterator E = skeletons.begin();
+ NodeSkeleton *base = *E;
- for (E = E->next(); E; E = E->next()) {
- NodeSkeleton *merged = E->get();
+ for (++E; E; ++E) {
+ NodeSkeleton *merged = *E;
_remove_node(p_vscene, merged);
for (int i = 0; i < merged->children.size(); i++) {
_joint_set_owner(merged->children[i], base);
diff --git a/editor/import/collada.h b/editor/import/collada.h
index b5e4cd9983..f1d9c5593f 100644
--- a/editor/import/collada.h
+++ b/editor/import/collada.h
@@ -33,7 +33,7 @@
#include "core/config/project_settings.h"
#include "core/io/xml_parser.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "scene/resources/material.h"
class Collada {
@@ -54,7 +54,7 @@ public:
struct Effect {
String name;
- Map<String, Variant> params;
+ HashMap<String, Variant> params;
struct Channel {
int uv_idx = 0;
@@ -131,13 +131,13 @@ public:
int stride = 0;
};
- Map<String, Source> sources;
+ HashMap<String, Source> sources;
struct Vertices {
- Map<String, String> sources;
+ HashMap<String, String> sources;
};
- Map<String, Vertices> vertices;
+ HashMap<String, Vertices> vertices;
struct Primitives {
struct SourceRef {
@@ -146,7 +146,7 @@ public:
};
String material;
- Map<String, SourceRef> sources;
+ HashMap<String, SourceRef> sources;
Vector<float> polygons;
Vector<float> indices;
int count = 0;
@@ -171,9 +171,9 @@ public:
int stride = 0;
};
- Map<String, Source> sources;
+ HashMap<String, Source> sources;
- Map<String, String> control_vertices;
+ HashMap<String, String> control_vertices;
CurveData() {}
};
@@ -191,10 +191,10 @@ public:
Source() {}
};
- Map<String, Source> sources;
+ HashMap<String, Source> sources;
struct Joints {
- Map<String, String> sources;
+ HashMap<String, String> sources;
} joints;
struct Weights {
@@ -204,13 +204,13 @@ public:
};
String material;
- Map<String, SourceRef> sources;
+ HashMap<String, SourceRef> sources;
Vector<float> sets;
Vector<float> indices;
int count = 0;
} weights;
- Map<String, Transform3D> bone_rest_map;
+ HashMap<String, Transform3D> bone_rest_map;
SkinControllerData() {}
};
@@ -226,9 +226,9 @@ public:
Source() {}
};
- Map<String, Source> sources;
+ HashMap<String, Source> sources;
- Map<String, String> targets;
+ HashMap<String, String> targets;
MorphControllerData() {}
};
@@ -266,7 +266,7 @@ public:
}
}
- void fix_unit_scale(Collada &state);
+ void fix_unit_scale(const Collada &state);
bool operator<(const Vertex &p_vert) const {
if (uid == p_vert.uid) {
@@ -348,7 +348,7 @@ public:
Node *parent = nullptr;
- Transform3D compute_transform(Collada &state) const;
+ Transform3D compute_transform(const Collada &state) const;
Transform3D get_global_transform() const;
Transform3D get_transform() const;
@@ -382,7 +382,7 @@ public:
String target;
};
- Map<String, Material> material_map;
+ HashMap<String, Material> material_map;
Vector<String> skeletons;
NodeGeometry() { type = TYPE_GEOMETRY; }
@@ -476,28 +476,28 @@ public:
}
} version;
- Map<String, CameraData> camera_data_map;
- Map<String, MeshData> mesh_data_map;
- Map<String, LightData> light_data_map;
- Map<String, CurveData> curve_data_map;
+ HashMap<String, CameraData> camera_data_map;
+ HashMap<String, MeshData> mesh_data_map;
+ HashMap<String, LightData> light_data_map;
+ HashMap<String, CurveData> curve_data_map;
- Map<String, String> mesh_name_map;
- Map<String, String> morph_name_map;
- Map<String, String> morph_ownership_map;
- Map<String, SkinControllerData> skin_controller_data_map;
- Map<String, MorphControllerData> morph_controller_data_map;
+ HashMap<String, String> mesh_name_map;
+ HashMap<String, String> morph_name_map;
+ HashMap<String, String> morph_ownership_map;
+ HashMap<String, SkinControllerData> skin_controller_data_map;
+ HashMap<String, MorphControllerData> morph_controller_data_map;
- Map<String, Image> image_map;
- Map<String, Material> material_map;
- Map<String, Effect> effect_map;
+ HashMap<String, Image> image_map;
+ HashMap<String, Material> material_map;
+ HashMap<String, Effect> effect_map;
- Map<String, VisualScene> visual_scene_map;
- Map<String, Node *> scene_map;
- Set<String> idref_joints;
- Map<String, String> sid_to_node_map;
- //Map<String,NodeJoint*> bone_map;
+ HashMap<String, VisualScene> visual_scene_map;
+ HashMap<String, Node *> scene_map;
+ HashSet<String> idref_joints;
+ HashMap<String, String> sid_to_node_map;
+ //RBMap<String,NodeJoint*> bone_map;
- Map<String, Transform3D> bone_rest_map;
+ HashMap<String, Transform3D> bone_rest_map;
String local_path;
String root_visual_scene;
@@ -505,8 +505,8 @@ public:
Vector<AnimationClip> animation_clips;
Vector<AnimationTrack> animation_tracks;
- Map<String, Vector<int>> referenced_tracks;
- Map<String, Vector<int>> by_id_tracks;
+ HashMap<String, Vector<int>> referenced_tracks;
+ HashMap<String, Vector<int>> by_id_tracks;
float animation_length = 0;
@@ -524,7 +524,7 @@ public:
int get_uv_channel(String p_name);
private: // private stuff
- Map<String, int> channel_map;
+ HashMap<String, int> channel_map;
void _parse_asset(XMLParser &parser);
void _parse_image(XMLParser &parser);
diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp
index 20349e8ccb..f7fe334828 100644
--- a/editor/import/dynamic_font_import_settings.cpp
+++ b/editor/import/dynamic_font_import_settings.cpp
@@ -45,8 +45,8 @@ class DynamicFontImportSettingsData : public RefCounted {
GDCLASS(DynamicFontImportSettingsData, RefCounted)
friend class DynamicFontImportSettings;
- Map<StringName, Variant> settings;
- Map<StringName, Variant> defaults;
+ HashMap<StringName, Variant> settings;
+ HashMap<StringName, Variant> defaults;
List<ResourceImporter::ImportOption> options;
DynamicFontImportSettings *owner = nullptr;
@@ -454,10 +454,18 @@ void DynamicFontImportSettings::_add_glyph_range_item(int32_t p_start, int32_t p
void DynamicFontImportSettings::_main_prop_changed(const String &p_edited_property) {
// Update font preview.
- if (p_edited_property == "antialiased") {
+ if (p_edited_property == "face_index") {
+ if (font_preview->get_data_count() > 0) {
+ font_preview->get_data(0)->set_face_index(import_settings_data->get("face_index"));
+ }
+ } else if (p_edited_property == "antialiased") {
if (font_preview->get_data_count() > 0) {
font_preview->get_data(0)->set_antialiased(import_settings_data->get("antialiased"));
}
+ } else if (p_edited_property == "generate_mipmaps") {
+ if (font_preview->get_data_count() > 0) {
+ font_preview->get_data(0)->set_generate_mipmaps(import_settings_data->get("generate_mipmaps"));
+ }
} else if (p_edited_property == "multichannel_signed_distance_field") {
if (font_preview->get_data_count() > 0) {
font_preview->get_data(0)->set_multichannel_signed_distance_field(import_settings_data->get("multichannel_signed_distance_field"));
@@ -543,7 +551,11 @@ void DynamicFontImportSettings::_variation_selected() {
}
}
-void DynamicFontImportSettings::_variation_remove(Object *p_item, int p_column, int p_id) {
+void DynamicFontImportSettings::_variation_remove(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
TreeItem *vars_item = (TreeItem *)p_item;
ERR_FAIL_NULL(vars_item);
@@ -577,10 +589,10 @@ void DynamicFontImportSettings::_variations_validate() {
for (TreeItem *vars_item_b = vars_list_root->get_first_child(); vars_item_b; vars_item_b = vars_item_b->get_next()) {
if (vars_item_b != vars_item_a) {
bool match = true;
- for (Map<StringName, Variant>::Element *E = import_variation_data_a->settings.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, Variant> &E : import_variation_data_a->settings) {
Ref<DynamicFontImportSettingsData> import_variation_data_b = vars_item_b->get_metadata(0);
ERR_FAIL_NULL(import_variation_data_b);
- match = match && (import_variation_data_b->settings[E->key()] == E->get());
+ match = match && (import_variation_data_b->settings[E.key] == E.value);
}
if (match) {
warn = TTR("Warning: Multiple configurations have identical settings. Duplicates will be ignored.");
@@ -617,7 +629,7 @@ void DynamicFontImportSettings::_change_text_opts() {
void DynamicFontImportSettings::_glyph_clear() {
selected_glyphs.clear();
- label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size()));
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size()));
_range_selected();
}
@@ -646,7 +658,7 @@ void DynamicFontImportSettings::_glyph_text_selected() {
}
}
TS->free_rid(text_rid);
- label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size()));
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size()));
}
_range_selected();
}
@@ -673,7 +685,7 @@ void DynamicFontImportSettings::_glyph_selected() {
item->clear_custom_bg_color(glyph_table->get_selected_column());
}
}
- label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size()));
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size()));
item = glyph_tree->get_selected();
ERR_FAIL_NULL(item);
@@ -761,7 +773,7 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) {
col = 0;
}
}
- label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size()));
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size()));
}
bool DynamicFontImportSettings::_char_update(int32_t p_char) {
@@ -828,7 +840,11 @@ void DynamicFontImportSettings::_lang_add_item(const String &p_locale) {
lang_item->set_button_color(2, 0, Color(1, 1, 1, 0.75));
}
-void DynamicFontImportSettings::_lang_remove(Object *p_item, int p_column, int p_id) {
+void DynamicFontImportSettings::_lang_remove(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
TreeItem *lang_item = (TreeItem *)p_item;
ERR_FAIL_NULL(lang_item);
@@ -860,7 +876,11 @@ void DynamicFontImportSettings::_ot_add_item(int p_option) {
ot_item->set_button_color(2, 0, Color(1, 1, 1, 0.75));
}
-void DynamicFontImportSettings::_ot_remove(Object *p_item, int p_column, int p_id) {
+void DynamicFontImportSettings::_ot_remove(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
TreeItem *ot_item = (TreeItem *)p_item;
ERR_FAIL_NULL(ot_item);
@@ -887,7 +907,11 @@ void DynamicFontImportSettings::_script_add_item(int p_option) {
script_item->set_button_color(2, 0, Color(1, 1, 1, 0.75));
}
-void DynamicFontImportSettings::_script_remove(Object *p_item, int p_column, int p_id) {
+void DynamicFontImportSettings::_script_remove(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
TreeItem *script_item = (TreeItem *)p_item;
ERR_FAIL_NULL(script_item);
@@ -923,9 +947,11 @@ void DynamicFontImportSettings::_notification(int p_what) {
}
void DynamicFontImportSettings::_re_import() {
- Map<StringName, Variant> main_settings;
+ HashMap<StringName, Variant> main_settings;
+ main_settings["face_index"] = import_settings_data->get("face_index");
main_settings["antialiased"] = import_settings_data->get("antialiased");
+ main_settings["generate_mipmaps"] = import_settings_data->get("generate_mipmaps");
main_settings["multichannel_signed_distance_field"] = import_settings_data->get("multichannel_signed_distance_field");
main_settings["msdf_pixel_range"] = import_settings_data->get("msdf_pixel_range");
main_settings["msdf_size"] = import_settings_data->get("msdf_size");
@@ -945,11 +971,11 @@ void DynamicFontImportSettings::_re_import() {
String name = vars_item->get_text(0);
variation += ("name=" + name);
- for (Map<StringName, Variant>::Element *E = import_variation_data->settings.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, Variant> &E : import_variation_data->settings) {
if (!variation.is_empty()) {
variation += ",";
}
- variation += (String(E->key()) + "=" + String(E->get()));
+ variation += (String(E.key) + "=" + String(E.value));
}
variations.push_back(variation);
}
@@ -986,7 +1012,7 @@ void DynamicFontImportSettings::_re_import() {
if (!selected_chars.is_empty()) {
Vector<String> ranges;
char32_t start = selected_chars.front()->get();
- for (Set<char32_t>::Element *E = selected_chars.front()->next(); E; E = E->next()) {
+ for (RBSet<char32_t>::Element *E = selected_chars.front()->next(); E; E = E->next()) {
if (E->prev() && ((E->prev()->get() + 1) != E->get())) {
ranges.push_back(String("0x") + String::num_int64(start, 16) + String("-0x") + String::num_int64(E->prev()->get(), 16));
start = E->get();
@@ -999,7 +1025,7 @@ void DynamicFontImportSettings::_re_import() {
if (!selected_glyphs.is_empty()) {
Vector<String> ranges;
int32_t start = selected_glyphs.front()->get();
- for (Set<int32_t>::Element *E = selected_glyphs.front()->next(); E; E = E->next()) {
+ for (RBSet<int32_t>::Element *E = selected_glyphs.front()->next(); E; E = E->next()) {
if (E->prev() && ((E->prev()->get() + 1) != E->get())) {
ranges.push_back(String("0x") + String::num_int64(start, 16) + String("-0x") + String::num_int64(E->prev()->get(), 16));
start = E->get();
@@ -1019,8 +1045,8 @@ void DynamicFontImportSettings::_re_import() {
if (OS::get_singleton()->is_stdout_verbose()) {
print_line("Import settings:");
- for (Map<StringName, Variant>::Element *E = main_settings.front(); E; E = E->next()) {
- print_line(String(" ") + String(E->key()).utf8().get_data() + " == " + String(E->get()).utf8().get_data());
+ for (const KeyValue<StringName, Variant> &E : main_settings) {
+ print_line(String(" ") + String(E.key).utf8().get_data() + " == " + String(E.value).utf8().get_data());
}
}
@@ -1271,13 +1297,14 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
}
}
}
- label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size()));
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size()));
import_settings_data->options = options_general;
inspector_general->edit(import_settings_data.ptr());
import_settings_data->notify_property_list_changed();
if (font_preview->get_data_count() > 0) {
+ font_preview->get_data(0)->set_face_index(import_settings_data->get("face_index"));
font_preview->get_data(0)->set_antialiased(import_settings_data->get("antialiased"));
font_preview->get_data(0)->set_multichannel_signed_distance_field(import_settings_data->get("multichannel_signed_distance_field"));
font_preview->get_data(0)->set_msdf_pixel_range(import_settings_data->get("msdf_pixel_range"));
@@ -1339,7 +1366,9 @@ DynamicFontImportSettings *DynamicFontImportSettings::get_singleton() {
DynamicFontImportSettings::DynamicFontImportSettings() {
singleton = this;
+ options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, "face_index"), 0));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "antialiased"), true));
+ options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "generate_mipmaps"), false));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), 8));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_RANGE, "1,250,1"), 48));
@@ -1396,6 +1425,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
main_pages->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
main_pages->set_v_size_flags(Control::SIZE_EXPAND_FILL);
main_pages->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ main_pages->set_theme_type_variation("TabContainerOdd");
root_vb->add_child(main_pages);
label_warn = memnew(Label);
@@ -1425,7 +1455,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
font_preview_label->add_theme_font_size_override("font_size", 200 * EDSCALE);
font_preview_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
font_preview_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
- font_preview_label->set_autowrap_mode(Label::AUTOWRAP_ARBITRARY);
+ font_preview_label->set_autowrap_mode(TextServer::AUTOWRAP_ARBITRARY);
font_preview_label->set_clip_text(true);
font_preview_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
font_preview_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1445,7 +1475,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
page2_description = memnew(Label);
page2_description->set_text(TTR("Add font size, variation coordinates, and extra spacing combinations to pre-render:"));
page2_description->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- page2_description->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ page2_description->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
page2_vb->add_child(page2_description);
HSplitContainer *page2_hb = memnew(HSplitContainer);
@@ -1481,7 +1511,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
vars_list->set_column_expand(1, false);
vars_list->set_column_custom_minimum_width(1, 50 * EDSCALE);
vars_list->connect("item_selected", callable_mp(this, &DynamicFontImportSettings::_variation_selected));
- vars_list->connect("button_pressed", callable_mp(this, &DynamicFontImportSettings::_variation_remove));
+ vars_list->connect("button_clicked", callable_mp(this, &DynamicFontImportSettings::_variation_remove));
vars_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
inspector_vars = memnew(EditorInspector);
@@ -1497,7 +1527,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
page3_description = memnew(Label);
page3_description->set_text(TTR("Enter a text to shape and add all required glyphs to pre-render list:"));
page3_description->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- page3_description->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ page3_description->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
page3_vb->add_child(page3_description);
HBoxContainer *ot_hb = memnew(HBoxContainer);
@@ -1533,7 +1563,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
label_glyphs = memnew(Label);
text_hb->add_child(label_glyphs);
- label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(0));
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(0));
label_glyphs->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
Button *btn_fill = memnew(Button);
@@ -1554,7 +1584,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
page4_description = memnew(Label);
page4_description->set_text(TTR("Add or remove additional glyphs from the character map to pre-render list:\nNote: Some stylistic alternatives and glyph variants do not have one-to-one correspondence to character, and not shown in this map, use \"Glyphs from the text\" to add these."));
page4_description->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- page4_description->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ page4_description->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
page4_vb->add_child(page4_description);
HSplitContainer *glyphs_split = memnew(HSplitContainer);
@@ -1577,7 +1607,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
}
glyph_table->add_theme_style_override("selected", glyph_table->get_theme_stylebox(SNAME("bg")));
glyph_table->add_theme_style_override("selected_focus", glyph_table->get_theme_stylebox(SNAME("bg")));
- glyph_table->add_theme_constant_override("hseparation", 0);
+ glyph_table->add_theme_constant_override("h_separation", 0);
glyph_table->set_h_size_flags(Control::SIZE_EXPAND_FILL);
glyph_table->set_v_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1605,7 +1635,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
page5_description = memnew(Label);
page5_description->set_text(TTR("Add or remove language and script support overrides, to control fallback font selection order:"));
page5_description->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- page5_description->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ page5_description->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
page5_vb->add_child(page5_description);
HBoxContainer *hb_lang = memnew(HBoxContainer);
@@ -1633,7 +1663,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
lang_list->set_column_custom_minimum_width(1, 80 * EDSCALE);
lang_list->set_column_expand(2, false);
lang_list->set_column_custom_minimum_width(2, 50 * EDSCALE);
- lang_list->connect("button_pressed", callable_mp(this, &DynamicFontImportSettings::_lang_remove));
+ lang_list->connect("button_clicked", callable_mp(this, &DynamicFontImportSettings::_lang_remove));
lang_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
HBoxContainer *hb_script = memnew(HBoxContainer);
@@ -1661,7 +1691,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
script_list->set_column_custom_minimum_width(1, 80 * EDSCALE);
script_list->set_column_expand(2, false);
script_list->set_column_custom_minimum_width(2, 50 * EDSCALE);
- script_list->connect("button_pressed", callable_mp(this, &DynamicFontImportSettings::_script_remove));
+ script_list->connect("button_clicked", callable_mp(this, &DynamicFontImportSettings::_script_remove));
script_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
HBoxContainer *hb_ot = memnew(HBoxContainer);
@@ -1689,7 +1719,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
ot_list->set_column_custom_minimum_width(1, 80 * EDSCALE);
ot_list->set_column_expand(2, false);
ot_list->set_column_custom_minimum_width(2, 50 * EDSCALE);
- ot_list->connect("button_pressed", callable_mp(this, &DynamicFontImportSettings::_ot_remove));
+ ot_list->connect("button_clicked", callable_mp(this, &DynamicFontImportSettings::_ot_remove));
ot_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
// Common
diff --git a/editor/import/dynamic_font_import_settings.h b/editor/import/dynamic_font_import_settings.h
index c1e868403f..ba75c98057 100644
--- a/editor/import/dynamic_font_import_settings.h
+++ b/editor/import/dynamic_font_import_settings.h
@@ -33,6 +33,7 @@
#include "editor/import/resource_importer_dynamic_font.h"
+#include "core/templates/rb_set.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/option_button.h"
@@ -90,7 +91,7 @@ class DynamicFontImportSettings : public ConfirmationDialog {
void _variation_add();
void _variation_selected();
- void _variation_remove(Object *p_item, int p_column, int p_id);
+ void _variation_remove(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _variation_changed(const String &p_edited_property);
void _variations_validate();
@@ -144,15 +145,15 @@ class DynamicFontImportSettings : public ConfirmationDialog {
void _lang_add();
void _lang_add_item(const String &p_locale);
- void _lang_remove(Object *p_item, int p_column, int p_id);
+ void _lang_remove(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _script_add();
void _script_add_item(int p_option);
- void _script_remove(Object *p_item, int p_column, int p_id);
+ void _script_remove(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _ot_add();
void _ot_add_item(int p_option);
- void _ot_remove(Object *p_item, int p_column, int p_id);
+ void _ot_remove(Object *p_item, int p_column, int p_id, MouseButton p_button);
// Common
@@ -161,8 +162,8 @@ class DynamicFontImportSettings : public ConfirmationDialog {
Ref<Font> font_preview;
Ref<Font> font_main;
- Set<char32_t> selected_chars;
- Set<int32_t> selected_glyphs;
+ RBSet<char32_t> selected_chars;
+ RBSet<int32_t> selected_glyphs;
void _re_import();
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 013dcb5deb..8d44329022 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -67,34 +67,34 @@ struct ColladaImport {
bool use_mesh_builtin_materials = false;
float bake_fps = 15;
- Map<String, NodeMap> node_map; //map from collada node to engine node
- Map<String, String> node_name_map; //map from collada node to engine node
- Map<String, Ref<ImporterMesh>> mesh_cache;
- Map<String, Ref<Curve3D>> curve_cache;
- Map<String, Ref<Material>> material_cache;
- Map<Collada::Node *, Skeleton3D *> skeleton_map;
+ HashMap<String, NodeMap> node_map; //map from collada node to engine node
+ HashMap<String, String> node_name_map; //map from collada node to engine node
+ HashMap<String, Ref<ImporterMesh>> mesh_cache;
+ HashMap<String, Ref<Curve3D>> curve_cache;
+ HashMap<String, Ref<Material>> material_cache;
+ HashMap<Collada::Node *, Skeleton3D *> skeleton_map;
- Map<Skeleton3D *, Map<String, int>> skeleton_bone_map;
+ HashMap<Skeleton3D *, HashMap<String, int>> skeleton_bone_map;
- Set<String> valid_animated_nodes;
+ HashSet<String> valid_animated_nodes;
Vector<int> valid_animated_properties;
- Map<String, bool> bones_with_animation;
+ HashMap<String, bool> bones_with_animation;
- Set<String> mesh_unique_names;
- Set<String> material_unique_names;
+ HashSet<String> mesh_unique_names;
+ HashSet<String> material_unique_names;
Error _populate_skeleton(Skeleton3D *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent);
Error _create_scene_skeletons(Collada::Node *p_node);
Error _create_scene(Collada::Node *p_node, Node3D *p_parent);
Error _create_resources(Collada::Node *p_node, bool p_use_compression);
Error _create_material(const String &p_target);
- Error _create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes = Vector<Ref<ImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
+ Error _create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const HashMap<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes = Vector<Ref<ImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false);
void _fix_param_animation_tracks();
void create_animation(int p_clip, bool p_import_value_tracks);
void create_animations(bool p_import_value_tracks);
- Set<String> tracks_in_clips;
+ HashSet<String> tracks_in_clips;
Vector<String> missing_textures;
void _pre_process_lights(Collada::Node *p_node);
@@ -467,7 +467,7 @@ Error ColladaImport::_create_material(const String &p_target) {
return OK;
}
-Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
+Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const HashMap<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
if (p_morph_data) {
@@ -637,7 +637,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
/* ADD WEIGHTS IF EXIST */
/************************/
- Map<int, Vector<Collada::Vertex::Weight>> pre_weights;
+ HashMap<int, Vector<Collada::Vertex::Weight>> pre_weights;
bool has_weights = false;
@@ -727,7 +727,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
has_weights = true;
}
- Set<Collada::Vertex> vertex_set; //vertex set will be the vertices
+ RBSet<Collada::Vertex> vertex_set; //vertex set will be the vertices
List<int> indices_list; //indices will be the indices
/**************************/
@@ -875,8 +875,8 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
Vector<Collada::Vertex> vertex_array; //there we go, vertex array
vertex_array.resize(vertex_set.size());
- for (Set<Collada::Vertex>::Element *F = vertex_set.front(); F; F = F->next()) {
- vertex_array.write[F->get().idx] = F->get();
+ for (const Collada::Vertex &F : vertex_set) {
+ vertex_array.write[F.idx] = F;
}
if (has_weights) {
@@ -1127,7 +1127,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
Skeleton3D *sk = Object::cast_to<Skeleton3D>(nmsk.node);
ERR_FAIL_COND_V(!sk, ERR_INVALID_DATA);
ERR_FAIL_COND_V(!skeleton_bone_map.has(sk), ERR_INVALID_DATA);
- Map<String, int> &bone_remap_map = skeleton_bone_map[sk];
+ HashMap<String, int> &bone_remap_map = skeleton_bone_map[sk];
meshid = skin->base;
@@ -1452,7 +1452,7 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
//main anim
}
- Set<int> track_filter;
+ HashSet<int> track_filter;
if (p_clip == -1) {
for (int i = 0; i < collada.state.animation_clips.size(); i++) {
@@ -1507,14 +1507,14 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
bool tracks_found = false;
- for (Set<String>::Element *E = valid_animated_nodes.front(); E; E = E->next()) {
+ for (const String &E : valid_animated_nodes) {
// take snapshots
- if (!collada.state.scene_map.has(E->get())) {
+ if (!collada.state.scene_map.has(E)) {
continue;
}
- NodeMap &nm = node_map[E->get()];
+ NodeMap &nm = node_map[E];
String path = scene->get_path_to(nm.node);
if (nm.bone >= 0) {
@@ -1525,7 +1525,7 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
bool found_anim = false;
- Collada::Node *cn = collada.state.scene_map[E->get()];
+ Collada::Node *cn = collada.state.scene_map[E];
if (cn->ignore_anim) {
continue;
}
@@ -1665,7 +1665,7 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
if (nm.bone >= 0) {
if (found_anim) {
- bones_with_animation[E->get()] = true;
+ bones_with_animation[E] = true;
}
}
@@ -1754,7 +1754,7 @@ void EditorSceneFormatImporterCollada::get_extensions(List<String> *r_extensions
r_extensions->push_back("dae");
}
-Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
if (r_err) {
*r_err = OK;
}
diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h
index be3f74d821..e45db47440 100644
--- a/editor/import/editor_import_collada.h
+++ b/editor/import/editor_import_collada.h
@@ -39,7 +39,7 @@ class EditorSceneFormatImporterCollada : public EditorSceneFormatImporter {
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
EditorSceneFormatImporterCollada();
};
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index f7d373ef60..e822b4963a 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -147,12 +147,12 @@ void EditorImportPlugin::get_import_options(const String &p_path, List<ResourceI
ERR_FAIL_MSG("Unimplemented _get_import_options in add-on.");
}
-bool EditorImportPlugin::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool EditorImportPlugin::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
Dictionary d;
- Map<StringName, Variant>::Element *E = p_options.front();
+ HashMap<StringName, Variant>::ConstIterator E = p_options.begin();
while (E) {
- d[E->key()] = E->get();
- E = E->next();
+ d[E->key] = E->value;
+ ++E;
}
bool visible;
if (GDVIRTUAL_CALL(_get_option_visibility, p_path, p_option, d, visible)) {
@@ -162,14 +162,14 @@ bool EditorImportPlugin::get_option_visibility(const String &p_path, const Strin
ERR_FAIL_V_MSG(false, "Unimplemented _get_option_visibility in add-on.");
}
-Error EditorImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error EditorImportPlugin::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
Dictionary options;
Array platform_variants, gen_files;
- Map<StringName, Variant>::Element *E = p_options.front();
+ HashMap<StringName, Variant>::ConstIterator E = p_options.begin();
while (E) {
- options[E->key()] = E->get();
- E = E->next();
+ options[E->key] = E->value;
+ ++E;
}
int err;
diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h
index 6cff8fb917..44fbd41962 100644
--- a/editor/import/editor_import_plugin.h
+++ b/editor/import/editor_import_plugin.h
@@ -64,8 +64,8 @@ public:
virtual float get_priority() const override;
virtual int get_import_order() const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata = nullptr) override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata = nullptr) override;
};
#endif //EDITOR_IMPORT_PLUGIN_H
diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp
index 46d15e8989..966719dc48 100644
--- a/editor/import/resource_importer_bitmask.cpp
+++ b/editor/import/resource_importer_bitmask.cpp
@@ -55,7 +55,7 @@ String ResourceImporterBitMap::get_resource_type() const {
return "BitMap";
}
-bool ResourceImporterBitMap::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterBitMap::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -72,7 +72,7 @@ void ResourceImporterBitMap::get_import_options(const String &p_path, List<Impor
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.5));
}
-Error ResourceImporterBitMap::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterBitMap::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
int create_from = p_options["create_from"];
float threshold = p_options["threshold"];
Ref<Image> image;
diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h
index 6dd6843171..8682ab80a3 100644
--- a/editor/import/resource_importer_bitmask.h
+++ b/editor/import/resource_importer_bitmask.h
@@ -47,8 +47,8 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterBitMap();
~ResourceImporterBitMap();
diff --git a/editor/import/resource_importer_bmfont.cpp b/editor/import/resource_importer_bmfont.cpp
index 8a655fbc0c..8a40b113b9 100644
--- a/editor/import/resource_importer_bmfont.cpp
+++ b/editor/import/resource_importer_bmfont.cpp
@@ -55,7 +55,7 @@ String ResourceImporterBMFont::get_resource_type() const {
return "FontData";
}
-bool ResourceImporterBMFont::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterBMFont::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -63,7 +63,7 @@ void ResourceImporterBMFont::get_import_options(const String &p_path, List<Impor
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true));
}
-Error ResourceImporterBMFont::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterBMFont::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
print_verbose("Importing BMFont font from: " + p_source_file);
Ref<FontData> font;
diff --git a/editor/import/resource_importer_bmfont.h b/editor/import/resource_importer_bmfont.h
index e5a96e2c40..0711302bd5 100644
--- a/editor/import/resource_importer_bmfont.h
+++ b/editor/import/resource_importer_bmfont.h
@@ -46,9 +46,9 @@ public:
virtual String get_resource_type() const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterBMFont();
};
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index ee6500a643..0b3622e3c0 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -55,7 +55,7 @@ String ResourceImporterCSVTranslation::get_resource_type() const {
return "Translation";
}
-bool ResourceImporterCSVTranslation::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterCSVTranslation::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -72,7 +72,7 @@ void ResourceImporterCSVTranslation::get_import_options(const String &p_path, Li
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "delimiter", PROPERTY_HINT_ENUM, "Comma,Semicolon,Tab"), 0));
}
-Error ResourceImporterCSVTranslation::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterCSVTranslation::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
bool compress = p_options["compress"];
String delimiter;
diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h
index 8f6cf94984..306aafa843 100644
--- a/editor/import/resource_importer_csv_translation.h
+++ b/editor/import/resource_importer_csv_translation.h
@@ -47,9 +47,9 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterCSVTranslation();
};
diff --git a/editor/import/resource_importer_dynamic_font.cpp b/editor/import/resource_importer_dynamic_font.cpp
index a7f6d09aed..a92b0fe280 100644
--- a/editor/import/resource_importer_dynamic_font.cpp
+++ b/editor/import/resource_importer_dynamic_font.cpp
@@ -50,7 +50,9 @@ void ResourceImporterDynamicFont::get_recognized_extensions(List<String> *p_exte
if (p_extensions) {
#ifdef MODULE_FREETYPE_ENABLED
p_extensions->push_back("ttf");
+ p_extensions->push_back("ttc");
p_extensions->push_back("otf");
+ p_extensions->push_back("otc");
p_extensions->push_back("woff");
p_extensions->push_back("woff2");
p_extensions->push_back("pfb");
@@ -67,7 +69,7 @@ String ResourceImporterDynamicFont::get_resource_type() const {
return "FontData";
}
-bool ResourceImporterDynamicFont::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterDynamicFont::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (p_option == "msdf_pixel_range" && !bool(p_options["multichannel_signed_distance_field"])) {
return false;
}
@@ -101,7 +103,10 @@ String ResourceImporterDynamicFont::get_preset_name(int p_idx) const {
void ResourceImporterDynamicFont::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
bool msdf = p_preset == PRESET_MSDF;
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "face_index"), 0));
+
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "antialiased"), true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_mipmaps"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), (msdf) ? true : false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), 8));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_RANGE, "1,250,1"), 48));
@@ -175,10 +180,13 @@ void ResourceImporterDynamicFont::show_advanced_options(const String &p_path) {
DynamicFontImportSettings::get_singleton()->open_settings(p_path);
}
-Error ResourceImporterDynamicFont::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterDynamicFont::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
print_verbose("Importing dynamic font from: " + p_source_file);
+ int face_index = p_options["face_index"];
+
bool antialiased = p_options["antialiased"];
+ bool generate_mipmaps = p_options["generate_mipmaps"];
bool msdf = p_options["multichannel_signed_distance_field"];
int px_range = p_options["msdf_pixel_range"];
int px_size = p_options["msdf_size"];
@@ -198,7 +206,9 @@ Error ResourceImporterDynamicFont::import(const String &p_source_file, const Str
Ref<FontData> font;
font.instantiate();
font->set_data(data);
+ font->set_face_index(face_index);
font->set_antialiased(antialiased);
+ font->set_generate_mipmaps(generate_mipmaps);
font->set_multichannel_signed_distance_field(msdf);
font->set_msdf_pixel_range(px_range);
font->set_msdf_size(px_size);
diff --git a/editor/import/resource_importer_dynamic_font.h b/editor/import/resource_importer_dynamic_font.h
index 2761b418e1..c0b6c094b0 100644
--- a/editor/import/resource_importer_dynamic_font.h
+++ b/editor/import/resource_importer_dynamic_font.h
@@ -56,12 +56,12 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
bool has_advanced_options() const override;
void show_advanced_options(const String &p_path) override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterDynamicFont();
};
diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp
index 8514df76bb..fa7c4cd24f 100644
--- a/editor/import/resource_importer_image.cpp
+++ b/editor/import/resource_importer_image.cpp
@@ -55,7 +55,7 @@ String ResourceImporterImage::get_resource_type() const {
return "Image";
}
-bool ResourceImporterImage::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterImage::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -70,7 +70,7 @@ String ResourceImporterImage::get_preset_name(int p_idx) const {
void ResourceImporterImage::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
}
-Error ResourceImporterImage::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterImage::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
Ref<FileAccess> f = FileAccess::open(p_source_file, FileAccess::READ);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, "Cannot open file from path '" + p_source_file + "'.");
diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h
index 81aedc91e8..a1a345287e 100644
--- a/editor/import/resource_importer_image.h
+++ b/editor/import/resource_importer_image.h
@@ -48,9 +48,9 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterImage();
};
diff --git a/editor/import/resource_importer_imagefont.cpp b/editor/import/resource_importer_imagefont.cpp
index 1338cf03a8..30c349d0f2 100644
--- a/editor/import/resource_importer_imagefont.cpp
+++ b/editor/import/resource_importer_imagefont.cpp
@@ -55,7 +55,7 @@ String ResourceImporterImageFont::get_resource_type() const {
return "FontData";
}
-bool ResourceImporterImageFont::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterImageFont::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -85,7 +85,7 @@ bool ResourceImporterImageFont::_decode_range(const String &p_token, int32_t &r_
}
}
-Error ResourceImporterImageFont::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterImageFont::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
print_verbose("Importing image font from: " + p_source_file);
int columns = p_options["columns"];
@@ -96,6 +96,7 @@ Error ResourceImporterImageFont::import(const String &p_source_file, const Strin
Ref<FontData> font;
font.instantiate();
font->set_antialiased(false);
+ font->set_generate_mipmaps(false);
font->set_multichannel_signed_distance_field(false);
font->set_fixed_size(base_size);
font->set_subpixel_positioning(TextServer::SUBPIXEL_POSITIONING_DISABLED);
@@ -106,7 +107,7 @@ Error ResourceImporterImageFont::import(const String &p_source_file, const Strin
Ref<Image> img;
img.instantiate();
Error err = ImageLoader::load_image(p_source_file, img);
- ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture: ") + "\"" + p_source_file + "\".");
+ ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture:") + " \"" + p_source_file + "\".");
font->set_texture_image(0, Vector2i(base_size, 0), 0, img);
int count = columns * rows;
diff --git a/editor/import/resource_importer_imagefont.h b/editor/import/resource_importer_imagefont.h
index c1116d5a83..f46bc8c19b 100644
--- a/editor/import/resource_importer_imagefont.h
+++ b/editor/import/resource_importer_imagefont.h
@@ -48,9 +48,9 @@ public:
virtual String get_resource_type() const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterImageFont();
};
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index 7c0c99cd29..bacd09592e 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -119,7 +119,7 @@ String ResourceImporterLayeredTexture::get_resource_type() const {
ERR_FAIL_V(String());
}
-bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (p_option == "compress/lossy_quality" && p_options.has("compress/mode")) {
return int(p_options["compress/mode"]) == COMPRESS_LOSSY;
}
@@ -282,7 +282,7 @@ void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, cons
}
}
-Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
int compress_mode = p_options["compress/mode"];
float lossy = p_options["compress/lossy_quality"];
int hdr_compression = p_options["compress/hdr_compression"];
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index 5791914a9b..5a29010c3b 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -43,7 +43,7 @@ class LayeredTextureImport : public RefCounted {
public:
Image::CompressSource *csource = nullptr;
String save_path;
- Map<StringName, Variant> options;
+ HashMap<StringName, Variant> options;
List<String> *platform_variants = nullptr;
Ref<Image> image = nullptr;
Array formats_imported;
@@ -108,11 +108,11 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
void _save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2);
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
virtual bool are_import_settings_valid(const String &p_path) const override;
virtual String get_import_settings_string() const override;
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 88837d089a..6fbfecfdfa 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -43,7 +43,7 @@ uint32_t EditorOBJImporter::get_import_flags() const {
return IMPORT_SCENE;
}
-static Error _parse_material_library(const String &p_path, Map<String, Ref<StandardMaterial3D>> &material_map, List<String> *r_missing_deps) {
+static Error _parse_material_library(const String &p_path, HashMap<String, Ref<StandardMaterial3D>> &material_map, List<String> *r_missing_deps) {
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path));
@@ -219,7 +219,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
Vector<Vector2> uvs;
String name;
- Map<String, Map<String, Ref<StandardMaterial3D>>> material_map;
+ HashMap<String, HashMap<String, Ref<StandardMaterial3D>>> material_map;
Ref<SurfaceTool> surf_tool = memnew(SurfaceTool);
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
@@ -402,7 +402,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
current_material_library = l.replace("mtllib", "").strip_edges();
if (!material_map.has(current_material_library)) {
- Map<String, Ref<StandardMaterial3D>> lib;
+ HashMap<String, Ref<StandardMaterial3D>> lib;
String lib_path = current_material_library;
if (lib_path.is_relative_path()) {
lib_path = p_path.get_base_dir().plus_file(current_material_library);
@@ -422,7 +422,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
return OK;
}
-Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
List<Ref<Mesh>> meshes;
Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
@@ -505,11 +505,11 @@ void ResourceImporterOBJ::get_import_options(const String &p_path, List<ImportOp
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true));
}
-bool ResourceImporterOBJ::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterOBJ::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
-Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
List<Ref<Mesh>> meshes;
Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], p_options["offset_mesh"], nullptr);
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index 1b5e8bbdc1..3da9f02adb 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -39,7 +39,7 @@ class EditorOBJImporter : public EditorSceneFormatImporter {
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
EditorOBJImporter();
};
@@ -59,9 +59,9 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
// Threaded import can currently cause deadlocks, see GH-48265.
virtual bool can_import_threaded() const override { return false; }
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index bdb0c3c493..f2975b1d7a 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -74,7 +74,7 @@ void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const
ERR_FAIL();
}
-Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Dictionary options_dict;
for (const KeyValue<StringName, Variant> &elem : p_options) {
options_dict[elem.key] = elem.value;
@@ -91,7 +91,7 @@ void EditorSceneFormatImporter::get_import_options(const String &p_path, List<Re
GDVIRTUAL_CALL(_get_import_options, p_path);
}
-Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const Map<StringName, Variant> &p_options) {
+Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) {
Variant ret;
GDVIRTUAL_CALL(_get_option_visibility, p_path, p_for_animation, p_option, ret);
return ret;
@@ -166,14 +166,14 @@ void EditorScenePostImportPlugin::get_internal_import_options(InternalImportCate
GDVIRTUAL_CALL(_get_internal_import_options, p_category);
current_option_list = nullptr;
}
-Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const Map<StringName, Variant> &p_options) const {
+Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
current_options = &p_options;
Variant ret;
GDVIRTUAL_CALL(_get_internal_option_visibility, p_category, p_for_animation, p_option, ret);
current_options = nullptr;
return ret;
}
-Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
current_options = &p_options;
Variant ret;
GDVIRTUAL_CALL(_get_internal_option_update_view_required, p_category, p_option, ret);
@@ -181,7 +181,7 @@ Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(In
return ret;
}
-void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options) {
+void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) {
current_options_dict = &p_options;
GDVIRTUAL_CALL(_internal_process, p_category, p_base_scene, p_node, p_resource);
current_options_dict = nullptr;
@@ -192,7 +192,7 @@ void EditorScenePostImportPlugin::get_import_options(const String &p_path, List<
GDVIRTUAL_CALL(_get_import_options, p_path);
current_option_list = nullptr;
}
-Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const Map<StringName, Variant> &p_options) const {
+Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
current_options = &p_options;
Variant ret;
GDVIRTUAL_CALL(_get_option_visibility, p_path, p_for_animation, p_option, ret);
@@ -200,12 +200,12 @@ Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_path,
return ret;
}
-void EditorScenePostImportPlugin::pre_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
+void EditorScenePostImportPlugin::pre_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) {
current_options = &p_options;
GDVIRTUAL_CALL(_pre_process, p_scene);
current_options = nullptr;
}
-void EditorScenePostImportPlugin::post_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
+void EditorScenePostImportPlugin::post_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) {
current_options = &p_options;
GDVIRTUAL_CALL(_post_process, p_scene);
current_options = nullptr;
@@ -263,7 +263,7 @@ int ResourceImporterScene::get_format_version() const {
return 1;
}
-bool ResourceImporterScene::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterScene::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (animation_importer) {
if (p_option == "animation/import") { // Option ignored, animation always imported.
return false;
@@ -367,7 +367,7 @@ static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r
}
}
-Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) {
+Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) {
// Children first.
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _pre_fix_node(p_node->get_child(i), p_root, r_collision_map, r_occluder_arrays, r_node_renames);
@@ -466,7 +466,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
static const char *loop_strings[loop_string_count] = { "loop_mode", "loop", "cycle" };
for (int i = 0; i < loop_string_count; i++) {
if (_teststr(animname, loop_strings[i])) {
- anim->set_loop_mode(Animation::LoopMode::LOOP_LINEAR);
+ anim->set_loop_mode(Animation::LOOP_LINEAR);
animname = _fixstr(animname, loop_strings[i]);
Ref<AnimationLibrary> library = ap->get_animation_library(ap->find_animation_library(anim));
@@ -658,6 +658,44 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
}
}
}
+ } else if (_teststr(name, "vehicle")) {
+ if (isroot) {
+ return p_node;
+ }
+
+ Node *owner = p_node->get_owner();
+ Node3D *s = Object::cast_to<Node3D>(p_node);
+ VehicleBody3D *bv = memnew(VehicleBody3D);
+ String n = _fixstr(p_node->get_name(), "vehicle");
+ bv->set_name(n);
+ p_node->replace_by(bv);
+ p_node->set_name(n);
+ bv->add_child(p_node);
+ bv->set_owner(owner);
+ p_node->set_owner(owner);
+ bv->set_transform(s->get_transform());
+ s->set_transform(Transform3D());
+
+ p_node = bv;
+ } else if (_teststr(name, "wheel")) {
+ if (isroot) {
+ return p_node;
+ }
+
+ Node *owner = p_node->get_owner();
+ Node3D *s = Object::cast_to<Node3D>(p_node);
+ VehicleWheel3D *bv = memnew(VehicleWheel3D);
+ String n = _fixstr(p_node->get_name(), "wheel");
+ bv->set_name(n);
+ p_node->replace_by(bv);
+ p_node->set_name(n);
+ bv->add_child(p_node);
+ bv->set_owner(owner);
+ p_node->set_owner(owner);
+ bv->set_transform(s->get_transform());
+ s->set_transform(Transform3D());
+
+ p_node = bv;
} else if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
//last attempt, maybe collision inside the mesh data
@@ -704,7 +742,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
return p_node;
}
-Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
+Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
@@ -715,13 +753,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
bool isroot = p_node == p_root;
- String import_id;
-
- if (p_node->has_meta("import_id")) {
- import_id = p_node->get_meta("import_id");
- } else {
- import_id = "PATH:" + p_root->get_path_to(p_node);
- }
+ String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node));
Dictionary node_settings;
if (p_node_data.has(import_id)) {
@@ -736,7 +768,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
{
ObjectID node_id = p_node->get_instance_id();
for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, RES(), node_settings);
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, Ref<Resource>(), node_settings);
if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
break;
}
@@ -746,7 +778,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ObjectID node_id = p_node->get_instance_id();
for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, p_root, p_node, RES(), node_settings);
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings);
if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
break;
}
@@ -763,12 +795,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
for (int i = 0; i < m->get_surface_count(); i++) {
Ref<Material> mat = m->get_surface_material(i);
if (mat.is_valid()) {
- String mat_id;
- if (mat->has_meta("import_id")) {
- mat_id = mat->get_meta("import_id");
- } else {
- mat_id = mat->get_name();
- }
+ String mat_id = mat->get_meta("import_id", mat->get_name());
if (!mat_id.is_empty() && p_material_data.has(mat_id)) {
Dictionary matdata = p_material_data[mat_id];
@@ -953,7 +980,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, RES(), node_settings);
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, Ref<Resource>(), node_settings);
}
bool use_optimizer = node_settings["optimizer/enabled"];
@@ -1367,7 +1394,7 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
}
}
-bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (p_options.has("import/skip_import") && p_option != "import/skip_import" && bool(p_options["import/skip_import"])) {
return false; //if skip import
}
@@ -1486,7 +1513,7 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
return true;
}
-bool ResourceImporterScene::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterScene::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
switch (p_category) {
case INTERNAL_IMPORT_CATEGORY_NODE: {
} break;
@@ -1542,7 +1569,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI),Static Lightmaps (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
@@ -1591,13 +1618,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS;
String save_to_file;
- String mesh_id;
-
- if (src_mesh_node->get_mesh()->has_meta("import_id")) {
- mesh_id = src_mesh_node->get_mesh()->get_meta("import_id");
- } else {
- mesh_id = src_mesh_node->get_mesh()->get_name();
- }
+ String mesh_id = src_mesh_node->get_mesh()->get_meta("import_id", src_mesh_node->get_mesh()->get_name());
if (!mesh_id.is_empty() && p_mesh_data.has(mesh_id)) {
Dictionary mesh_settings = p_mesh_data[mesh_id];
@@ -1754,7 +1775,7 @@ void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, Ani
p_player->get_animation_list(&anims);
Node *parent = p_player->get_parent();
ERR_FAIL_COND(parent == nullptr);
- OrderedHashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX];
+ HashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX];
bool tracks_to_add = false;
static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D, Animation::TYPE_BLEND_SHAPE };
for (const StringName &I : anims) {
@@ -1807,12 +1828,12 @@ void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, Ani
used_tracks[j][path] = pass;
}
- for (OrderedHashMap<NodePath, uint32_t>::Element J = used_tracks[j].front(); J; J = J.next()) {
- if (J.get() == pass) {
+ for (const KeyValue<NodePath, uint32_t> &J : used_tracks[j]) {
+ if (J.value == pass) {
continue;
}
- NodePath path = J.key();
+ NodePath path = J.key;
Node *n = parent->get_node(path);
if (j == TRACK_CHANNEL_BLEND_SHAPE) {
@@ -1926,19 +1947,19 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
Error err = OK;
- Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, Map<StringName, Variant>(), 15, nullptr, &err);
+ Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, HashMap<StringName, Variant>(), 15, nullptr, &err);
if (!scene || err != OK) {
return nullptr;
}
- Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
+ HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
List<Pair<NodePath, Node *>> node_renames;
_pre_fix_node(scene, scene, collision_map, nullptr, node_renames);
return scene;
}
-Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
const String &src_path = p_source_file;
Ref<EditorSceneFormatImporter> importer;
@@ -2011,8 +2032,8 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
animation_data = subresources["animations"];
}
- Set<Ref<ImporterMesh>> scanned_meshes;
- Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
+ HashSet<Ref<ImporterMesh>> scanned_meshes;
+ HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
Pair<PackedVector3Array, PackedInt32Array> occluder_arrays;
List<Pair<NodePath, Node *>> node_renames;
@@ -2240,7 +2261,7 @@ void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) c
r_extensions->push_back("escn");
}
-Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Error error;
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 368f68ae8f..16cf3d651d 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -71,9 +71,9 @@ public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
- virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const Map<StringName, Variant> &p_options);
+ virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options);
EditorSceneFormatImporter() {}
};
@@ -110,7 +110,7 @@ public:
};
private:
- mutable const Map<StringName, Variant> *current_options = nullptr;
+ mutable const HashMap<StringName, Variant> *current_options = nullptr;
mutable const Dictionary *current_options_dict = nullptr;
List<ResourceImporter::ImportOption> *current_option_list = nullptr;
InternalImportCategory current_category = INTERNAL_IMPORT_CATEGORY_MAX;
@@ -119,7 +119,7 @@ protected:
GDVIRTUAL1(_get_internal_import_options, int)
GDVIRTUAL3RC(Variant, _get_internal_option_visibility, int, bool, String)
GDVIRTUAL2RC(Variant, _get_internal_option_update_view_required, int, String)
- GDVIRTUAL4(_internal_process, int, Node *, Node *, RES)
+ GDVIRTUAL4(_internal_process, int, Node *, Node *, Ref<Resource>)
GDVIRTUAL1(_get_import_options, String)
GDVIRTUAL3RC(Variant, _get_option_visibility, String, bool, String)
GDVIRTUAL1(_pre_process, Node *)
@@ -133,16 +133,16 @@ public:
void add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(), int p_usage_flags = PROPERTY_USAGE_DEFAULT);
virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options);
- virtual Variant get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const Map<StringName, Variant> &p_options) const;
- virtual Variant get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+ virtual Variant get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
+ virtual Variant get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
- virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options);
+ virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options);
virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
- virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const Map<StringName, Variant> &p_options) const;
+ virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
- virtual void pre_process(Node *p_scene, const Map<StringName, Variant> &p_options);
- virtual void post_process(Node *p_scene, const Map<StringName, Variant> &p_options);
+ virtual void pre_process(Node *p_scene, const HashMap<StringName, Variant> &p_options);
+ virtual void post_process(Node *p_scene, const HashMap<StringName, Variant> &p_options);
EditorScenePostImportPlugin() {}
};
@@ -263,16 +263,16 @@ public:
};
void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
- bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
- bool get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+ bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
+ bool get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
// Import scenes *after* everything else (such as textures).
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
- Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames);
- Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
+ Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames);
+ Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
@@ -280,7 +280,7 @@ public:
void _compress_animations(AnimationPlayer *anim, int p_page_size_kb);
Node *pre_import(const String &p_source_file);
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
virtual bool has_advanced_options() const override;
virtual void show_advanced_options(const String &p_path) override;
@@ -302,7 +302,7 @@ class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter {
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
};
#include "scene/resources/box_shape_3d.h"
diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp
index 1d70a47daa..64839bf199 100644
--- a/editor/import/resource_importer_shader_file.cpp
+++ b/editor/import/resource_importer_shader_file.cpp
@@ -68,7 +68,7 @@ String ResourceImporterShaderFile::get_preset_name(int p_idx) const {
void ResourceImporterShaderFile::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
}
-bool ResourceImporterShaderFile::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterShaderFile::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -89,7 +89,7 @@ static String _include_function(const String &p_path, void *userpointer) {
return file_inc->get_as_utf8_string();
}
-Error ResourceImporterShaderFile::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterShaderFile::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
/* STEP 1, Read shader code */
Error err;
diff --git a/editor/import/resource_importer_shader_file.h b/editor/import/resource_importer_shader_file.h
index 858c2e783c..9d0ef88b05 100644
--- a/editor/import/resource_importer_shader_file.h
+++ b/editor/import/resource_importer_shader_file.h
@@ -47,9 +47,9 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterShaderFile();
};
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index de51a28c5a..deb3047864 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -104,24 +104,30 @@ void ResourceImporterTexture::update_imports() {
bool changed = false;
if (E.value.flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) {
+ print_line(vformat(TTR("%s: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded)."), String(E.key)));
cf->set_value("params", "compress/normal_map", 1);
changed = true;
}
if (E.value.flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) {
+ print_line(vformat(TTR("%s: Texture detected as used as a roughness map in 3D. Enabling roughness limiter based on the detected associated normal map at %s."), String(E.key), E.value.normal_path_for_roughness));
cf->set_value("params", "roughness/mode", E.value.channel_for_roughness + 2);
cf->set_value("params", "roughness/src_normal", E.value.normal_path_for_roughness);
changed = true;
}
if (E.value.flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) {
- int compress_to = cf->get_value("params", "detect_3d/compress_to");
+ const int compress_to = cf->get_value("params", "detect_3d/compress_to");
+ String compress_string;
cf->set_value("params", "detect_3d/compress_to", 0);
if (compress_to == 1) {
cf->set_value("params", "compress/mode", COMPRESS_VRAM_COMPRESSED);
+ compress_string = "VRAM Compressed (S3TC/ETC/BPTC)";
} else if (compress_to == 2) {
cf->set_value("params", "compress/mode", COMPRESS_BASIS_UNIVERSAL);
+ compress_string = "Basis Universal";
}
+ print_line(vformat(TTR("%s: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to %s."), String(E.key), compress_string));
cf->set_value("params", "mipmaps/generate", true);
changed = true;
}
@@ -160,7 +166,7 @@ String ResourceImporterTexture::get_resource_type() const {
return "CompressedTexture2D";
}
-bool ResourceImporterTexture::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (p_option == "compress/lossy_quality") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VRAM_COMPRESSED) {
@@ -198,12 +204,12 @@ int ResourceImporterTexture::get_preset_count() const {
String ResourceImporterTexture::get_preset_name(int p_idx) const {
static const char *preset_names[] = {
- "2D/3D (Auto-Detect)",
- "2D",
- "3D",
+ TTRC("2D/3D (Auto-Detect)"),
+ TTRC("2D"),
+ TTRC("3D"),
};
- return preset_names[p_idx];
+ return TTRGET(preset_names[p_idx]);
}
void ResourceImporterTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
@@ -221,6 +227,7 @@ void ResourceImporterTexture::get_import_options(const String &p_path, List<Impo
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/normal_map_invert_y"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/hdr_as_srgb"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/hdr_clamp_exposure"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "detect_3d/compress_to", PROPERTY_HINT_ENUM, "Disabled,VRAM Compressed,Basis Universal"), (p_preset == PRESET_DETECT) ? 1 : 0));
@@ -401,7 +408,7 @@ void ResourceImporterTexture::_save_ctex(const Ref<Image> &p_image, const String
save_to_ctex_format(f, image, p_compress_mode, used_channels, p_vram_compression, p_lossy_quality);
}
-Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
CompressMode compress_mode = CompressMode(int(p_options["compress/mode"]));
const float lossy = p_options["compress/lossy_quality"];
const int pack_channels = p_options["compress/channel_pack"];
@@ -414,6 +421,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
const bool stream = false;
const int size_limit = p_options["process/size_limit"];
const bool hdr_as_srgb = p_options["process/hdr_as_srgb"];
+ const bool hdr_clamp_exposure = p_options["process/hdr_clamp_exposure"];
const int normal = p_options["compress/normal_map"];
const int hdr_compression = p_options["compress/hdr_compression"];
const int bptc_ldr = p_options["compress/bptc_ldr"];
@@ -485,6 +493,34 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
}
}
+ if (hdr_clamp_exposure) {
+ // Clamp HDR exposure following Filament's tonemapping formula.
+ // This can be used to reduce fireflies in environment maps or reduce the influence
+ // of the sun from an HDRI panorama on environment lighting (when a DirectionalLight3D is used instead).
+ const int height = image->get_height();
+ const int width = image->get_width();
+
+ // These values are chosen arbitrarily and seem to produce good results with 4,096 samples.
+ const float linear = 4096.0;
+ const float compressed = 16384.0;
+
+ for (int i = 0; i < width; i++) {
+ for (int j = 0; j < height; j++) {
+ const Color color = image->get_pixel(i, j);
+ const float luma = color.get_luminance();
+
+ Color clamped_color;
+ if (luma <= linear) {
+ clamped_color = color;
+ } else {
+ clamped_color = (color / luma) * ((linear * linear - compressed * luma) / (2 * linear - compressed - luma));
+ }
+
+ image->set_pixel(i, j, clamped_color);
+ }
+ }
+ }
+
if (compress_mode == COMPRESS_BASIS_UNIVERSAL && image->get_format() >= Image::FORMAT_RF) {
//basis universal does not support float formats, fall back
compress_mode = COMPRESS_VRAM_COMPRESSED;
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index b932c598a2..7def2d4f77 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -65,7 +65,7 @@ protected:
RS::TextureDetectRoughnessChannel channel_for_roughness = RS::TEXTURE_DETECT_ROUGHNESS_R;
};
- Map<StringName, MakeInfo> make_flags;
+ HashMap<StringName, MakeInfo> make_flags;
static void _texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RenderingServer::TextureDetectRoughnessChannel p_channel);
static void _texture_reimport_3d(const Ref<CompressedTexture2D> &p_tex);
@@ -96,9 +96,9 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
void update_imports();
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index cd481e009e..aa338a6c0d 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -59,7 +59,7 @@ String ResourceImporterTextureAtlas::get_resource_type() const {
return "Texture2D";
}
-bool ResourceImporterTextureAtlas::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterTextureAtlas::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -82,7 +82,7 @@ String ResourceImporterTextureAtlas::get_option_group_file() const {
return "atlas_file";
}
-Error ResourceImporterTextureAtlas::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterTextureAtlas::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
/* If this happens, it's because the atlas_file field was not filled, so just import a broken texture */
//use an xpm because it's size independent, the editor images are vector and size dependent
@@ -188,7 +188,7 @@ static void _plot_triangle(Vector2i *vertices, const Vector2i &p_offset, bool p_
}
}
-Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant>> &p_source_file_options, const Map<String, String> &p_base_paths) {
+Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file, const HashMap<String, HashMap<StringName, Variant>> &p_source_file_options, const HashMap<String, String> &p_base_paths) {
ERR_FAIL_COND_V(p_source_file_options.size() == 0, ERR_BUG); //should never happen
Vector<EditorAtlasPacker::Chart> charts;
@@ -197,10 +197,10 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
pack_data_files.resize(p_source_file_options.size());
int idx = 0;
- for (const Map<String, Map<StringName, Variant>>::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
+ for (const KeyValue<String, HashMap<StringName, Variant>> &E : p_source_file_options) {
PackData &pack_data = pack_data_files.write[idx];
- const String &source = E->key();
- const Map<StringName, Variant> &options = E->get();
+ const String &source = E.key;
+ const HashMap<StringName, Variant> &options = E.value;
Ref<Image> image;
image.instantiate();
@@ -271,6 +271,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
pack_data.chart_vertices.push_back(polygons[j]);
}
}
+ idx++;
}
//pack the charts
@@ -318,7 +319,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
//save the images
idx = 0;
- for (const Map<String, Map<StringName, Variant>>::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
+ for (const KeyValue<String, HashMap<StringName, Variant>> &E : p_source_file_options) {
PackData &pack_data = pack_data_files.write[idx];
Ref<Texture2D> texture;
@@ -394,8 +395,9 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
//mesh
}
- String save_path = p_base_paths[E->key()] + ".res";
+ String save_path = p_base_paths[E.key] + ".res";
ResourceSaver::save(save_path, texture);
+ idx++;
}
return OK;
diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h
index a5e47dee99..971eb067df 100644
--- a/editor/import/resource_importer_texture_atlas.h
+++ b/editor/import/resource_importer_texture_atlas.h
@@ -61,11 +61,11 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
virtual String get_option_group_file() const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
- virtual Error import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant>> &p_source_file_options, const Map<String, String> &p_base_paths) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import_group_file(const String &p_group_file, const HashMap<String, HashMap<StringName, Variant>> &p_source_file_options, const HashMap<String, String> &p_base_paths) override;
ResourceImporterTextureAtlas();
};
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 154970f7ed..362940dc17 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -58,7 +58,7 @@ String ResourceImporterWAV::get_resource_type() const {
return "AudioStreamSample";
}
-bool ResourceImporterWAV::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterWAV::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (p_option == "force/max_rate_hz" && !bool(p_options["force/max_rate"])) {
return false;
}
@@ -93,7 +93,7 @@ void ResourceImporterWAV::get_import_options(const String &p_path, List<ImportOp
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Disabled,RAM (Ima-ADPCM)"), 0));
}
-Error ResourceImporterWAV::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterWAV::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
/* STEP 1, READ WAVE FILE */
Error err;
diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h
index 2316ce80e5..739ec9b181 100644
--- a/editor/import/resource_importer_wav.h
+++ b/editor/import/resource_importer_wav.h
@@ -47,7 +47,7 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
static void _compress_ima_adpcm(const Vector<float> &p_data, Vector<uint8_t> &dst_data) {
static const int16_t _ima_adpcm_step_table[89] = {
@@ -140,7 +140,7 @@ public:
}
}
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterWAV();
};
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 4e53a644ee..99d1658405 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -43,9 +43,9 @@
class SceneImportSettingsData : public Object {
GDCLASS(SceneImportSettingsData, Object)
friend class SceneImportSettings;
- Map<StringName, Variant> *settings = nullptr;
- Map<StringName, Variant> current;
- Map<StringName, Variant> defaults;
+ HashMap<StringName, Variant> *settings = nullptr;
+ HashMap<StringName, Variant> current;
+ HashMap<StringName, Variant> defaults;
List<ResourceImporter::ImportOption> options;
bool hide_options = false;
String path;
@@ -423,7 +423,7 @@ void SceneImportSettings::_update_view_gizmos() {
continue;
}
- TypedArray<Node> descendants = mesh_node->find_nodes("collider_view", "MeshInstance3D");
+ TypedArray<Node> descendants = mesh_node->find_children("collider_view", "MeshInstance3D");
CRASH_COND_MSG(descendants.is_empty(), "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`.");
@@ -501,7 +501,7 @@ void SceneImportSettings::_update_camera() {
camera->set_transform(xf);
}
-void SceneImportSettings::_load_default_subresource_settings(Map<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category) {
+void SceneImportSettings::_load_default_subresource_settings(HashMap<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category) {
if (base_subresource_settings.has(p_type)) {
Dictionary d = base_subresource_settings[p_type];
if (d.has(p_import_id)) {
@@ -558,6 +558,8 @@ void SceneImportSettings::open_settings(const String &p_path, bool p_for_animati
node_map.clear();
defaults.clear();
+ mesh_preview->hide();
+
selected_id = "";
selected_type = "";
@@ -850,7 +852,7 @@ void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) {
}
void SceneImportSettings::_re_import() {
- Map<StringName, Variant> main_settings;
+ HashMap<StringName, Variant> main_settings;
main_settings = defaults;
main_settings.erase("_subresources");
@@ -967,7 +969,11 @@ void SceneImportSettings::_save_path_changed(const String &p_path) {
}
}
-void SceneImportSettings::_browse_save_callback(Object *p_item, int p_column, int p_id) {
+void SceneImportSettings::_browse_save_callback(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
TreeItem *item = Object::cast_to<TreeItem>(p_item);
String path = item->get_text(1);
@@ -1223,6 +1229,7 @@ SceneImportSettings::SceneImportSettings() {
data_mode = memnew(TabContainer);
tree_split->add_child(data_mode);
data_mode->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
+ data_mode->set_theme_type_variation("TabContainerOdd");
property_split = memnew(HSplitContainer);
tree_split->add_child(property_split);
@@ -1329,7 +1336,7 @@ SceneImportSettings::SceneImportSettings() {
add_child(external_paths);
external_path_tree = memnew(Tree);
external_paths->add_child(external_path_tree);
- external_path_tree->connect("button_pressed", callable_mp(this, &SceneImportSettings::_browse_save_callback));
+ external_path_tree->connect("button_clicked", callable_mp(this, &SceneImportSettings::_browse_save_callback));
external_paths->connect("confirmed", callable_mp(this, &SceneImportSettings::_save_dir_confirm));
external_path_tree->set_columns(3);
external_path_tree->set_column_titles_visible(true);
@@ -1347,7 +1354,7 @@ SceneImportSettings::SceneImportSettings() {
HBoxContainer *extension_hb = memnew(HBoxContainer);
save_path->get_vbox()->add_child(extension_hb);
extension_hb->add_spacer();
- extension_hb->add_child(memnew(Label(TTR("Save Extension: "))));
+ extension_hb->add_child(memnew(Label(TTR("Save Extension:"))));
external_extension_type = memnew(OptionButton);
extension_hb->add_child(external_extension_type);
external_extension_type->add_item(TTR("Text: *.tres"));
diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h
index 55cfba3275..81d13166ab 100644
--- a/editor/import/scene_import_settings.h
+++ b/editor/import/scene_import_settings.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCENEIMPORTSETTINGS_H
-#define SCENEIMPORTSETTINGS_H
+#ifndef SCENE_IMPORT_SETTINGS_H
+#define SCENE_IMPORT_SETTINGS_H
#include "editor/import/resource_importer_scene.h"
#include "scene/3d/camera_3d.h"
@@ -86,9 +86,9 @@ class SceneImportSettings : public ConfirmationDialog {
Ref<StandardMaterial3D> collider_mat;
- float cam_rot_x;
- float cam_rot_y;
- float cam_zoom;
+ float cam_rot_x = 0.0f;
+ float cam_rot_y = 0.0f;
+ float cam_zoom = 0.0f;
void _update_scene();
@@ -103,9 +103,9 @@ class SceneImportSettings : public ConfirmationDialog {
float cam_rot_y = -Math_PI / 4;
float cam_zoom = 1;
- Map<StringName, Variant> settings;
+ HashMap<StringName, Variant> settings;
};
- Map<String, MaterialData> material_map;
+ HashMap<String, MaterialData> material_map;
struct MeshData {
bool has_import_id;
@@ -116,31 +116,31 @@ class SceneImportSettings : public ConfirmationDialog {
float cam_rot_x = -Math_PI / 4;
float cam_rot_y = -Math_PI / 4;
float cam_zoom = 1;
- Map<StringName, Variant> settings;
+ HashMap<StringName, Variant> settings;
};
- Map<String, MeshData> mesh_map;
+ HashMap<String, MeshData> mesh_map;
struct AnimationData {
Ref<Animation> animation;
TreeItem *scene_node = nullptr;
- Map<StringName, Variant> settings;
+ HashMap<StringName, Variant> settings;
};
- Map<String, AnimationData> animation_map;
+ HashMap<String, AnimationData> animation_map;
struct NodeData {
Node *node = nullptr;
TreeItem *scene_node = nullptr;
- Map<StringName, Variant> settings;
+ HashMap<StringName, Variant> settings;
};
- Map<String, NodeData> node_map;
+ HashMap<String, NodeData> node_map;
void _fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent);
void _fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent);
void _fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent);
void _fill_scene(Node *p_node, TreeItem *p_parent_item);
- Set<Ref<Mesh>> mesh_set;
- Set<Ref<Material>> material_set;
+ HashSet<Ref<Mesh>> mesh_set;
+ HashSet<Ref<Material>> material_set;
String selected_type;
String selected_id;
@@ -156,7 +156,7 @@ class SceneImportSettings : public ConfirmationDialog {
void _viewport_input(const Ref<InputEvent> &p_input);
- Map<StringName, Variant> defaults;
+ HashMap<StringName, Variant> defaults;
SceneImportSettingsData *scene_import_settings_data = nullptr;
@@ -176,18 +176,18 @@ class SceneImportSettings : public ConfirmationDialog {
void _menu_callback(int p_id);
void _save_dir_callback(const String &p_path);
- int current_action;
+ int current_action = 0;
Vector<TreeItem *> save_path_items;
TreeItem *save_path_item = nullptr;
void _save_path_changed(const String &p_path);
- void _browse_save_callback(Object *p_item, int p_column, int p_id);
+ void _browse_save_callback(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _save_dir_confirm();
Dictionary base_subresource_settings;
- void _load_default_subresource_settings(Map<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category);
+ void _load_default_subresource_settings(HashMap<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category);
bool editing_animation = false;
@@ -205,4 +205,4 @@ public:
~SceneImportSettings();
};
-#endif // SCENEIMPORTSETTINGS_H
+#endif // SCENE_IMPORT_SETTINGS_H
diff --git a/editor/import_defaults_editor.cpp b/editor/import_defaults_editor.cpp
index ca979c094f..9d96822aef 100644
--- a/editor/import_defaults_editor.cpp
+++ b/editor/import_defaults_editor.cpp
@@ -44,8 +44,8 @@ class ImportDefaultsEditorSettings : public Object {
GDCLASS(ImportDefaultsEditorSettings, Object)
friend class ImportDefaultsEditor;
List<PropertyInfo> properties;
- Map<StringName, Variant> values;
- Map<StringName, Variant> default_values;
+ HashMap<StringName, Variant> values;
+ HashMap<StringName, Variant> default_values;
Ref<ResourceImporter> importer;
@@ -81,6 +81,11 @@ protected:
void ImportDefaultsEditor::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ inspector->set_property_name_style(EditorPropertyNameProcessor::get_settings_style());
+ } break;
+
case NOTIFICATION_PREDELETE: {
inspector->edit(nullptr);
} break;
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index 4df46f2348..6bb71ff491 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -39,11 +39,11 @@ class ImportDockParameters : public Object {
GDCLASS(ImportDockParameters, Object);
public:
- Map<StringName, Variant> values;
+ HashMap<StringName, Variant> values;
List<PropertyInfo> properties;
Ref<ResourceImporter> importer;
Vector<String> paths;
- Set<StringName> checked;
+ HashSet<StringName> checked;
bool checking;
String base_options_path;
@@ -193,8 +193,8 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
clear();
// Use the value that is repeated the most.
- Map<String, Dictionary> value_frequency;
- Set<String> extensions;
+ HashMap<String, Dictionary> value_frequency;
+ HashSet<String> extensions;
for (int i = 0; i < p_paths.size(); i++) {
Ref<ConfigFile> config;
@@ -685,7 +685,7 @@ ImportDock::ImportDock() {
select_a_resource = memnew(Label);
select_a_resource->set_text(TTR("Select a resource file in the filesystem or in the inspector to adjust import settings."));
- select_a_resource->set_autowrap_mode(Label::AUTOWRAP_WORD);
+ select_a_resource->set_autowrap_mode(TextServer::AUTOWRAP_WORD);
select_a_resource->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
select_a_resource->set_v_size_flags(SIZE_EXPAND_FILL);
select_a_resource->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
diff --git a/editor/import_dock.h b/editor/import_dock.h
index f522b0bced..7f4aa1ddb3 100644
--- a/editor/import_dock.h
+++ b/editor/import_dock.h
@@ -51,7 +51,7 @@ class ImportDock : public VBoxContainer {
EditorInspector *import_opts = nullptr;
List<PropertyInfo> properties;
- Map<StringName, Variant> property_values;
+ HashMap<StringName, Variant> property_values;
ConfirmationDialog *reimport_confirm = nullptr;
Label *label_warning = nullptr;
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index f0fe48f4fc..ad92911810 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -117,8 +117,8 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) {
}
Variant v = current->get(E->get().name);
- REF ref = v;
- RES res = ref;
+ Ref<RefCounted> ref = v;
+ Ref<Resource> res = ref;
if (v.is_ref_counted() && ref.is_valid() && res.is_valid()) {
// Valid resource which would be duplicated if action is confirmed.
resource_propnames.append(E->get().name);
@@ -149,7 +149,7 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) {
if (current) {
List<PropertyInfo> props;
current->get_property_list(&props);
- Map<RES, RES> duplicates;
+ HashMap<Ref<Resource>, Ref<Resource>> duplicates;
for (const PropertyInfo &prop_info : props) {
if (!(prop_info.usage & PROPERTY_USAGE_STORAGE)) {
continue;
@@ -157,9 +157,9 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) {
Variant v = current->get(prop_info.name);
if (v.is_ref_counted()) {
- REF ref = v;
+ Ref<RefCounted> ref = v;
if (ref.is_valid()) {
- RES res = ref;
+ Ref<Resource> res = ref;
if (res.is_valid()) {
if (!duplicates.has(res)) {
duplicates[res] = res->duplicate();
@@ -231,7 +231,7 @@ void InspectorDock::_load_resource(const String &p_type) {
}
void InspectorDock::_resource_file_selected(String p_file) {
- RES res;
+ Ref<Resource> res;
if (ResourceLoader::exists(p_file, "")) {
res = ResourceLoader::load(p_file);
} else {
@@ -255,7 +255,7 @@ void InspectorDock::_save_resource(bool save_as) {
ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj));
- RES current_res = RES(Object::cast_to<Resource>(current_obj));
+ Ref<Resource> current_res = Ref<Resource>(Object::cast_to<Resource>(current_obj));
if (save_as) {
EditorNode::get_singleton()->save_resource_as(current_res);
@@ -270,7 +270,7 @@ void InspectorDock::_unref_resource() {
ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj));
- RES current_res = RES(Object::cast_to<Resource>(current_obj));
+ Ref<Resource> current_res = Ref<Resource>(Object::cast_to<Resource>(current_obj));
current_res->set_path("");
EditorNode::get_singleton()->edit_current();
}
@@ -281,20 +281,20 @@ void InspectorDock::_copy_resource() {
ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj));
- RES current_res = RES(Object::cast_to<Resource>(current_obj));
+ Ref<Resource> current_res = Ref<Resource>(Object::cast_to<Resource>(current_obj));
EditorSettings::get_singleton()->set_resource_clipboard(current_res);
}
void InspectorDock::_paste_resource() {
- RES r = EditorSettings::get_singleton()->get_resource_clipboard();
+ Ref<Resource> r = EditorSettings::get_singleton()->get_resource_clipboard();
if (r.is_valid()) {
EditorNode::get_singleton()->push_item(EditorSettings::get_singleton()->get_resource_clipboard().ptr(), String());
}
}
void InspectorDock::_prepare_resource_extra_popup() {
- RES r = EditorSettings::get_singleton()->get_resource_clipboard();
+ Ref<Resource> r = EditorSettings::get_singleton()->get_resource_clipboard();
PopupMenu *popup = resource_extra_button->get_popup();
popup->set_item_disabled(popup->get_item_index(RESOURCE_EDIT_CLIPBOARD), r.is_null());
}
@@ -307,7 +307,7 @@ void InspectorDock::_prepare_history() {
history_menu->get_popup()->clear();
Ref<Texture2D> base_icon = get_theme_icon(SNAME("Object"), SNAME("EditorIcons"));
- Set<ObjectID> already;
+ HashSet<ObjectID> already;
for (int i = editor_history->get_history_len() - 1; i >= history_to; i--) {
ObjectID id = editor_history->get_history_obj(i);
Object *obj = ObjectDB::get_instance(id);
@@ -370,12 +370,12 @@ void InspectorDock::_resource_created() {
EditorNode::get_singleton()->push_item(r);
}
-void InspectorDock::_resource_selected(const RES &p_res, const String &p_property) {
+void InspectorDock::_resource_selected(const Ref<Resource> &p_res, const String &p_property) {
if (p_res.is_null()) {
return;
}
- RES r = p_res;
+ Ref<Resource> r = p_res;
EditorNode::get_singleton()->push_item(r.operator->(), p_property);
}
@@ -657,7 +657,7 @@ InspectorDock::InspectorDock(EditorData &p_editor_data) {
search = memnew(LineEdit);
search->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- search->set_placeholder(TTR("Filter properties"));
+ search->set_placeholder(TTR("Filter Properties"));
search->set_clear_button_enabled(true);
property_tools_hb->add_child(search);
diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h
index 86733c992d..1f2d8afb7d 100644
--- a/editor/inspector_dock.h
+++ b/editor/inspector_dock.h
@@ -118,7 +118,7 @@ class InspectorDock : public VBoxContainer {
void _warning_pressed();
void _resource_created();
- void _resource_selected(const RES &p_res, const String &p_property);
+ void _resource_selected(const Ref<Resource> &p_res, const String &p_property);
void _edit_forward();
void _edit_back();
void _menu_collapseall();
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index c31c3f4519..0325f4bd5c 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -42,8 +42,8 @@
void LocalizationEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- translation_list->connect("button_pressed", callable_mp(this, &LocalizationEditor::_translation_delete));
- translation_pot_list->connect("button_pressed", callable_mp(this, &LocalizationEditor::_pot_delete));
+ translation_list->connect("button_clicked", callable_mp(this, &LocalizationEditor::_translation_delete));
+ translation_pot_list->connect("button_clicked", callable_mp(this, &LocalizationEditor::_pot_delete));
List<String> tfn;
ResourceLoader::get_recognized_extensions_for_type("Translation", &tfn);
@@ -93,7 +93,11 @@ void LocalizationEditor::_translation_file_open() {
translation_file_open->popup_file_dialog();
}
-void LocalizationEditor::_translation_delete(Object *p_item, int p_column, int p_button) {
+void LocalizationEditor::_translation_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button) {
+ if (p_mouse_button != MouseButton::LEFT) {
+ return;
+ }
+
TreeItem *ti = Object::cast_to<TreeItem>(p_item);
ERR_FAIL_COND(!ti);
@@ -239,11 +243,15 @@ void LocalizationEditor::_translation_res_option_changed() {
updating_translations = false;
}
-void LocalizationEditor::_translation_res_delete(Object *p_item, int p_column, int p_button) {
+void LocalizationEditor::_translation_res_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button) {
if (updating_translations) {
return;
}
+ if (p_mouse_button != MouseButton::LEFT) {
+ return;
+ }
+
if (!ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) {
return;
}
@@ -267,11 +275,15 @@ void LocalizationEditor::_translation_res_delete(Object *p_item, int p_column, i
undo_redo->commit_action();
}
-void LocalizationEditor::_translation_res_option_delete(Object *p_item, int p_column, int p_button) {
+void LocalizationEditor::_translation_res_option_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button) {
if (updating_translations) {
return;
}
+ if (p_mouse_button != MouseButton::LEFT) {
+ return;
+ }
+
if (!ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) {
return;
}
@@ -320,7 +332,11 @@ void LocalizationEditor::_pot_add(const PackedStringArray &p_paths) {
undo_redo->commit_action();
}
-void LocalizationEditor::_pot_delete(Object *p_item, int p_column, int p_button) {
+void LocalizationEditor::_pot_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button) {
+ if (p_mouse_button != MouseButton::LEFT) {
+ return;
+ }
+
TreeItem *ti = Object::cast_to<TreeItem>(p_item);
ERR_FAIL_COND(!ti);
@@ -536,7 +552,7 @@ LocalizationEditor::LocalizationEditor() {
translation_remap = memnew(Tree);
translation_remap->set_v_size_flags(Control::SIZE_EXPAND_FILL);
translation_remap->connect("cell_selected", callable_mp(this, &LocalizationEditor::_translation_res_select));
- translation_remap->connect("button_pressed", callable_mp(this, &LocalizationEditor::_translation_res_delete));
+ translation_remap->connect("button_clicked", callable_mp(this, &LocalizationEditor::_translation_res_delete));
tmc->add_child(translation_remap);
translation_res_file_open_dialog = memnew(EditorFileDialog);
@@ -572,7 +588,7 @@ LocalizationEditor::LocalizationEditor() {
translation_remap_options->set_column_clip_content(1, false);
translation_remap_options->set_column_custom_minimum_width(1, 250);
translation_remap_options->connect("item_edited", callable_mp(this, &LocalizationEditor::_translation_res_option_changed));
- translation_remap_options->connect("button_pressed", callable_mp(this, &LocalizationEditor::_translation_res_option_delete));
+ translation_remap_options->connect("button_clicked", callable_mp(this, &LocalizationEditor::_translation_res_option_delete));
translation_remap_options->connect("custom_popup_edited", callable_mp(this, &LocalizationEditor::_translation_res_option_popup));
tmc->add_child(translation_remap_options);
diff --git a/editor/localization_editor.h b/editor/localization_editor.h
index 966ef0f36e..4b41a90cc2 100644
--- a/editor/localization_editor.h
+++ b/editor/localization_editor.h
@@ -61,21 +61,21 @@ class LocalizationEditor : public VBoxContainer {
void _translation_file_open();
void _translation_add(const PackedStringArray &p_paths);
- void _translation_delete(Object *p_item, int p_column, int p_button);
+ void _translation_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
void _translation_res_file_open();
void _translation_res_add(const PackedStringArray &p_paths);
- void _translation_res_delete(Object *p_item, int p_column, int p_button);
+ void _translation_res_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
void _translation_res_select();
void _translation_res_option_file_open();
void _translation_res_option_add(const PackedStringArray &p_paths);
void _translation_res_option_changed();
- void _translation_res_option_delete(Object *p_item, int p_column, int p_button);
+ void _translation_res_option_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
void _translation_res_option_popup(bool p_arrow_clicked);
void _translation_res_option_selected(const String &p_locale);
void _pot_add(const PackedStringArray &p_paths);
- void _pot_delete(Object *p_item, int p_column, int p_button);
+ void _pot_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
void _pot_file_open();
void _pot_generate_open();
void _pot_generate(const String &p_file);
diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp
index 432d1ee4cc..a694b8d754 100644
--- a/editor/multi_node_edit.cpp
+++ b/editor/multi_node_edit.cpp
@@ -87,8 +87,6 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value,
ur->add_undo_property(n, name, n->get(name));
}
- ur->add_do_method(InspectorDock::get_inspector_singleton(), "refresh");
- ur->add_undo_method(InspectorDock::get_inspector_singleton(), "refresh");
ur->commit_action();
return true;
diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp
index 18545d3c9a..986370f537 100644
--- a/editor/node_dock.cpp
+++ b/editor/node_dock.cpp
@@ -134,7 +134,7 @@ NodeDock::NodeDock() {
select_a_node->set_v_size_flags(SIZE_EXPAND_FILL);
select_a_node->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
select_a_node->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- select_a_node->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ select_a_node->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
add_child(select_a_node);
}
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 755bf7ce07..77e4905341 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -47,7 +47,7 @@ void PluginConfigDialog::_clear_fields() {
}
void PluginConfigDialog::_on_confirmed() {
- String path = "res://addons/" + subfolder_edit->get_text();
+ String path = "res://addons/" + _get_subfolder();
if (!_edit_mode) {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
@@ -56,32 +56,35 @@ void PluginConfigDialog::_on_confirmed() {
}
}
+ int lang_idx = script_option_edit->get_selected();
+ String ext = ScriptServer::get_language(lang_idx)->get_extension();
+ String script_name = script_edit->get_text().is_empty() ? _get_subfolder() : script_edit->get_text();
+ if (script_name.get_extension().is_empty()) {
+ script_name += "." + ext;
+ }
+ String script_path = path.plus_file(script_name);
+
Ref<ConfigFile> cf = memnew(ConfigFile);
cf->set_value("plugin", "name", name_edit->get_text());
cf->set_value("plugin", "description", desc_edit->get_text());
cf->set_value("plugin", "author", author_edit->get_text());
cf->set_value("plugin", "version", version_edit->get_text());
- cf->set_value("plugin", "script", script_edit->get_text());
+ cf->set_value("plugin", "script", script_name);
cf->save(path.plus_file("plugin.cfg"));
if (!_edit_mode) {
- int lang_idx = script_option_edit->get_selected();
- String lang_name = ScriptServer::get_language(lang_idx)->get_name();
-
- Ref<Script> script;
- String script_path = path.plus_file(script_edit->get_text());
- String class_name = script_path.get_file().get_basename();
+ String class_name = script_name.get_basename();
String template_content = "";
Vector<ScriptLanguage::ScriptTemplate> templates = ScriptServer::get_language(lang_idx)->get_built_in_templates("EditorPlugin");
- if (templates.size() > 0) {
- template_content = templates.get(0).content;
+ if (!templates.is_empty()) {
+ template_content = templates[0].content;
}
- script = ScriptServer::get_language(lang_idx)->make_template(template_content, class_name, "EditorPlugin");
+ Ref<Script> script = ScriptServer::get_language(lang_idx)->make_template(template_content, class_name, "EditorPlugin");
script->set_path(script_path);
ResourceSaver::save(script_path, script);
- emit_signal(SNAME("plugin_ready"), script.operator->(), active_edit->is_pressed() ? _to_absolute_plugin_path(subfolder_edit->get_text()) : "");
+ emit_signal(SNAME("plugin_ready"), script.ptr(), active_edit->is_pressed() ? _to_absolute_plugin_path(_get_subfolder()) : "");
} else {
EditorNode::get_singleton()->get_project_settings()->update_plugins();
}
@@ -119,27 +122,18 @@ void PluginConfigDialog::_on_required_text_changed(const String &) {
name_validation->set_texture(invalid_icon);
name_validation->set_tooltip(TTR("Plugin name cannot be blank."));
}
- if (script_edit->get_text().get_extension() != ext) {
+ if ((!script_edit->get_text().get_extension().is_empty() && script_edit->get_text().get_extension() != ext) || script_edit->get_text().ends_with(".")) {
is_valid = false;
script_validation->set_texture(invalid_icon);
script_validation->set_tooltip(vformat(TTR("Script extension must match chosen language extension (.%s)."), ext));
}
- if (script_edit->get_text().get_basename().is_empty()) {
+ if (!subfolder_edit->get_text().is_empty() && !subfolder_edit->get_text().is_valid_filename()) {
is_valid = false;
- script_validation->set_texture(invalid_icon);
- script_validation->set_tooltip(TTR("Script name cannot be blank."));
- }
- if (subfolder_edit->get_text().is_empty()) {
- is_valid = false;
- subfolder_validation->set_texture(invalid_icon);
- subfolder_validation->set_tooltip(TTR("Subfolder cannot be blank."));
- } else if (!subfolder_edit->get_text().is_valid_filename()) {
subfolder_validation->set_texture(invalid_icon);
subfolder_validation->set_tooltip(TTR("Subfolder name is not a valid folder name."));
} else {
- Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- String path = "res://addons/" + subfolder_edit->get_text();
- if (dir->dir_exists(path) && !_edit_mode) { // Only show this error if in "create" mode.
+ String path = "res://addons/" + _get_subfolder();
+ if (!_edit_mode && DirAccess::exists(path)) { // Only show this error if in "create" mode.
is_valid = false;
subfolder_validation->set_texture(invalid_icon);
subfolder_validation->set_tooltip(TTR("Subfolder cannot be one which already exists."));
@@ -149,6 +143,10 @@ void PluginConfigDialog::_on_required_text_changed(const String &) {
get_ok_button()->set_disabled(!is_valid);
}
+String PluginConfigDialog::_get_subfolder() {
+ return subfolder_edit->get_text().is_empty() ? name_edit->get_text().replace(" ", "_").to_lower() : subfolder_edit->get_text();
+}
+
String PluginConfigDialog::_to_absolute_plugin_path(const String &p_plugin_name) {
return "res://addons/" + p_plugin_name + "/plugin.cfg";
}
@@ -225,6 +223,7 @@ PluginConfigDialog::PluginConfigDialog() {
// Plugin Name
Label *name_lb = memnew(Label);
name_lb->set_text(TTR("Plugin Name:"));
+ name_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(name_lb);
name_validation = memnew(TextureRect);
@@ -239,6 +238,7 @@ PluginConfigDialog::PluginConfigDialog() {
// Subfolder
Label *subfolder_lb = memnew(Label);
subfolder_lb->set_text(TTR("Subfolder:"));
+ subfolder_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(subfolder_lb);
subfolder_validation = memnew(TextureRect);
@@ -253,6 +253,7 @@ PluginConfigDialog::PluginConfigDialog() {
// Description
Label *desc_lb = memnew(Label);
desc_lb->set_text(TTR("Description:"));
+ desc_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(desc_lb);
Control *desc_spacer = memnew(Control);
@@ -266,6 +267,7 @@ PluginConfigDialog::PluginConfigDialog() {
// Author
Label *author_lb = memnew(Label);
author_lb->set_text(TTR("Author:"));
+ author_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(author_lb);
Control *author_spacer = memnew(Control);
@@ -278,6 +280,7 @@ PluginConfigDialog::PluginConfigDialog() {
// Version
Label *version_lb = memnew(Label);
version_lb->set_text(TTR("Version:"));
+ version_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(version_lb);
Control *version_spacer = memnew(Control);
@@ -290,6 +293,7 @@ PluginConfigDialog::PluginConfigDialog() {
// Language dropdown
Label *script_option_lb = memnew(Label);
script_option_lb->set_text(TTR("Language:"));
+ script_option_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(script_option_lb);
Control *script_opt_spacer = memnew(Control);
@@ -311,6 +315,7 @@ PluginConfigDialog::PluginConfigDialog() {
// Plugin Script Name
Label *script_lb = memnew(Label);
script_lb->set_text(TTR("Script Name:"));
+ script_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(script_lb);
script_validation = memnew(TextureRect);
@@ -326,6 +331,7 @@ PluginConfigDialog::PluginConfigDialog() {
// TODO Make this option work better with languages like C#. Right now, it does not work because the C# project must be compiled first.
Label *active_lb = memnew(Label);
active_lb->set_text(TTR("Activate now?"));
+ active_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(active_lb);
Control *active_spacer = memnew(Control);
diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h
index 76fec636f3..6e0cbea378 100644
--- a/editor/plugin_config_dialog.h
+++ b/editor/plugin_config_dialog.h
@@ -54,13 +54,14 @@ class PluginConfigDialog : public ConfirmationDialog {
TextureRect *subfolder_validation = nullptr;
TextureRect *script_validation = nullptr;
- bool _edit_mode;
+ bool _edit_mode = false;
void _clear_fields();
void _on_confirmed();
void _on_cancelled();
void _on_language_changed(const int p_language);
void _on_required_text_changed(const String &p_text);
+ String _get_subfolder();
static String _to_absolute_plugin_path(const String &p_plugin_name);
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 22e0a3dabb..ad6d8e6379 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -703,10 +703,8 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(c
}
AbstractPolygon2DEditor::AbstractPolygon2DEditor(bool p_wip_destructive) {
- canvas_item_editor = nullptr;
undo_redo = EditorNode::get_undo_redo();
- wip_active = false;
edited_point = PosVertex();
wip_destructive = p_wip_destructive;
@@ -736,8 +734,6 @@ AbstractPolygon2DEditor::AbstractPolygon2DEditor(bool p_wip_destructive) {
create_resource = memnew(ConfirmationDialog);
add_child(create_resource);
create_resource->get_ok_button()->set_text(TTR("Create"));
-
- mode = MODE_EDIT;
}
void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index b0483cbb62..696fd7b637 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -80,10 +80,10 @@ class AbstractPolygon2DEditor : public HBoxContainer {
Vector<Vector2> pre_move_edit;
Vector<Vector2> wip;
- bool wip_active;
- bool wip_destructive;
+ bool wip_active = false;
+ bool wip_destructive = false;
- bool _polygon_editing_enabled;
+ bool _polygon_editing_enabled = false;
CanvasItemEditor *canvas_item_editor = nullptr;
Panel *panel = nullptr;
@@ -97,7 +97,7 @@ protected:
MODE_CONT,
};
- int mode;
+ int mode = MODE_EDIT;
UndoRedo *undo_redo = nullptr;
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 94882b3464..2e4dcab203 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -83,7 +83,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
for (const StringName &E : classes) {
String name = String(E).replace_first("AnimationNode", "");
- if (name == "Animation") {
+ if (name == "Animation" || name == "StartState" || name == "EndState") {
continue;
}
@@ -594,7 +594,6 @@ AnimationNodeBlendSpace1DEditor *AnimationNodeBlendSpace1DEditor::singleton = nu
AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
singleton = this;
- updating = false;
HBoxContainer *top_hb = memnew(HBoxContainer);
add_child(top_hb);
@@ -745,9 +744,5 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
open_file->connect("file_selected", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_file_opened));
undo_redo = EditorNode::get_undo_redo();
- selected_point = -1;
- dragging_selected = false;
- dragging_selected_attempt = false;
-
set_custom_minimum_size(Size2(0, 150 * EDSCALE));
}
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index 816c2555ca..2f7dee65fc 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -65,14 +65,14 @@ class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
SpinBox *edit_value = nullptr;
Button *open_editor = nullptr;
- int selected_point;
+ int selected_point = -1;
Control *blend_space_draw = nullptr;
PanelContainer *error_panel = nullptr;
Label *error_label = nullptr;
- bool updating;
+ bool updating = false;
UndoRedo *undo_redo = nullptr;
@@ -90,11 +90,11 @@ class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
PopupMenu *menu = nullptr;
PopupMenu *animations_menu = nullptr;
Vector<String> animations_to_add;
- float add_point_pos;
+ float add_point_pos = 0.0f;
Vector<real_t> points;
- bool dragging_selected_attempt;
- bool dragging_selected;
+ bool dragging_selected_attempt = false;
+ bool dragging_selected = false;
Vector2 drag_from;
Vector2 drag_ofs;
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 4b7df75aec..86addde87b 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -107,7 +107,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
for (const StringName &E : classes) {
String name = String(E).replace_first("AnimationNode", "");
- if (name == "Animation") {
+ if (name == "Animation" || name == "StartState" || name == "EndState") {
continue; // nope
}
int idx = menu->get_item_count();
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 0b3164aada..5e703cf814 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -264,6 +264,8 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
+ float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature");
+ graph->set_connection_lines_curvature(graph_lines_curvature);
}
void AnimationNodeBlendTreeEditor::_file_opened(const String &p_file) {
@@ -459,16 +461,22 @@ void AnimationNodeBlendTreeEditor::_delete_request(const String &p_which) {
undo_redo->commit_action();
}
-void AnimationNodeBlendTreeEditor::_delete_nodes_request() {
+void AnimationNodeBlendTreeEditor::_delete_nodes_request(const TypedArray<StringName> &p_nodes) {
List<StringName> to_erase;
- for (int i = 0; i < graph->get_child_count(); i++) {
- GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
- if (gn) {
- if (gn->is_selected() && gn->is_close_button_visible()) {
- to_erase.push_back(gn->get_name());
+ if (p_nodes.is_empty()) {
+ for (int i = 0; i < graph->get_child_count(); i++) {
+ GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
+ if (gn) {
+ if (gn->is_selected() && gn->is_close_button_visible()) {
+ to_erase.push_back(gn->get_name());
+ }
}
}
+ } else {
+ for (int i = 0; i < p_nodes.size(); i++) {
+ to_erase.push_back(p_nodes[i]);
+ }
}
if (to_erase.is_empty()) {
@@ -557,8 +565,8 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
updating = true;
- Set<String> paths;
- HashMap<String, Set<String>> types;
+ HashSet<String> paths;
+ HashMap<String, RBSet<String>> types;
{
List<StringName> animations;
player->get_animation_list(&animations);
@@ -595,10 +603,10 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
filters->clear();
TreeItem *root = filters->create_item();
- Map<String, TreeItem *> parenthood;
+ HashMap<String, TreeItem *> parenthood;
- for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
- NodePath path = E->get();
+ for (const String &E : paths) {
+ NodePath path = E;
TreeItem *ti = nullptr;
String accum;
for (int i = 0; i < path.get_name_count(); i++) {
@@ -692,11 +700,12 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
//just a node, not a property track
String types_text = "[";
if (types.has(path)) {
- Set<String>::Element *F = types[path].front();
- types_text += F->get();
- while (F->next()) {
- F = F->next();
- types_text += " / " + F->get();
+ RBSet<String>::Iterator F = types[path].begin();
+ types_text += *F;
+ while (F) {
+ types_text += " / " + *F;
+ ;
+ ++F;
}
}
types_text += "]";
@@ -903,8 +912,8 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
}
//update animations
- for (Map<StringName, ProgressBar *>::Element *E = animations.front(); E; E = E->next()) {
- if (E->key() == prev_name) {
+ for (const KeyValue<StringName, ProgressBar *> &E : animations) {
+ if (E.key == prev_name) {
animations[new_name] = animations[prev_name];
animations.erase(prev_name);
break;
@@ -962,6 +971,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
graph->connect("connection_from_empty", callable_mp(this, &AnimationNodeBlendTreeEditor::_connection_from_empty));
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
+ float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature");
+ graph->set_connection_lines_curvature(graph_lines_curvature);
VSeparator *vs = memnew(VSeparator);
graph->get_zoom_hbox()->add_child(vs);
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index cacf8379f9..b5bf91a1da 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -61,7 +61,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
Tree *filters = nullptr;
CheckBox *filter_enabled = nullptr;
- Map<StringName, ProgressBar *> animations;
+ HashMap<StringName, ProgressBar *> animations;
Vector<EditorProperty *> visible_properties;
String to_node = "";
@@ -103,7 +103,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
void _open_in_editor(const String &p_which);
void _anim_selected(int p_index, Array p_options, const String &p_node);
void _delete_request(const String &p_which);
- void _delete_nodes_request();
+ void _delete_nodes_request(const TypedArray<StringName> &p_nodes);
bool _update_filters(const Ref<AnimationNode> &anode);
void _edit_filters(const String &p_which);
diff --git a/editor/plugins/animation_library_editor.cpp b/editor/plugins/animation_library_editor.cpp
index 2e9a82a7c2..cae33edecb 100644
--- a/editor/plugins/animation_library_editor.cpp
+++ b/editor/plugins/animation_library_editor.cpp
@@ -55,17 +55,15 @@ void AnimationLibraryEditor::_add_library_validate(const String &p_name) {
ERR_FAIL_COND(al.is_null());
if (p_name == "") {
error = TTR("Animation name can't be empty.");
-
- } else if (String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("[")) {
+ } else if (!AnimationLibrary::is_valid_animation_name(p_name)) {
error = TTR("Animation name contains invalid characters: '/', ':', ',' or '['.");
} else if (al->has_animation(p_name)) {
error = TTR("Animation with the same name already exists.");
}
-
} else {
if (p_name == "" && bool(player->call("has_animation_library", ""))) {
error = TTR("Enter a library name.");
- } else if (String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("[")) {
+ } else if (!AnimationLibrary::is_valid_library_name(p_name)) {
error = TTR("Library name contains invalid characters: '/', ':', ',' or '['.");
} else if (bool(player->call("has_animation_library", p_name))) {
error = TTR("Library with the same name already exists.");
@@ -77,12 +75,16 @@ void AnimationLibraryEditor::_add_library_validate(const String &p_name) {
add_library_validate->set_text(error);
add_library_dialog->get_ok_button()->set_disabled(true);
} else {
- add_library_validate->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
- if (p_name == "") {
- add_library_validate->set_text(TTR("Global library will be created."));
+ if (adding_animation) {
+ add_library_validate->set_text(TTR("Animation name is valid."));
} else {
- add_library_validate->set_text(TTR("Library name is valid."));
+ if (p_name == "") {
+ add_library_validate->set_text(TTR("Global library will be created."));
+ } else {
+ add_library_validate->set_text(TTR("Library name is valid."));
+ }
}
+ add_library_validate->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
add_library_dialog->get_ok_button()->set_disabled(false);
}
}
@@ -258,7 +260,7 @@ void AnimationLibraryEditor::_load_file(String p_path) {
}
}
- String name = p_path.get_file().get_basename();
+ String name = AnimationLibrary::validate_library_name(p_path.get_file().get_basename());
int attempt = 1;
@@ -417,12 +419,12 @@ void AnimationLibraryEditor::_item_renamed() {
}
}
-void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int p_button) {
+void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int p_id, MouseButton p_button) {
if (p_item->get_parent() == tree->get_root()) {
// Library
StringName lib_name = p_item->get_metadata(0);
Ref<AnimationLibrary> al = player->call("get_animation_library", lib_name);
- switch (p_button) {
+ switch (p_id) {
case LIB_BUTTON_ADD: {
add_library_dialog->set_title(TTR("Animation Name:"));
add_library_name->set_text("");
@@ -471,7 +473,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
int attempt = 1;
while (al->has_animation(name)) {
attempt++;
- name = base_name + " " + itos(attempt);
+ name = base_name + " (" + itos(attempt) + ")";
}
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
@@ -517,7 +519,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
Ref<AnimationLibrary> al = player->call("get_animation_library", lib_name);
Ref<Animation> anim = al->get_animation(anim_name);
ERR_FAIL_COND(!anim.is_valid());
- switch (p_button) {
+ switch (p_id) {
case ANIM_BUTTON_COPY: {
if (anim->get_name() == "") {
anim->set_name(anim_name); // Keep the name around
@@ -675,7 +677,7 @@ AnimationLibraryEditor::AnimationLibraryEditor() {
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->connect("item_edited", callable_mp(this, &AnimationLibraryEditor::_item_renamed));
- tree->connect("button_pressed", callable_mp(this, &AnimationLibraryEditor::_button_pressed));
+ tree->connect("button_clicked", callable_mp(this, &AnimationLibraryEditor::_button_pressed));
file_popup = memnew(PopupMenu);
add_child(file_popup);
diff --git a/editor/plugins/animation_library_editor.h b/editor/plugins/animation_library_editor.h
index 5bd4e8d9e2..bf89508321 100644
--- a/editor/plugins/animation_library_editor.h
+++ b/editor/plugins/animation_library_editor.h
@@ -99,7 +99,7 @@ class AnimationLibraryEditor : public AcceptDialog {
void _load_file(String p_path);
void _item_renamed();
- void _button_pressed(TreeItem *p_item, int p_column, int p_button);
+ void _button_pressed(TreeItem *p_item, int p_column, int p_id, MouseButton p_button);
void _file_popup_selected(int p_id);
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 17a1bd1048..98ccc1fdbe 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -303,17 +303,23 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
}
void AnimationPlayerEditor::_animation_new() {
- name_dialog_op = TOOL_NEW_ANIM;
- name_title->set_text(TTR("New Animation Name:"));
-
int count = 1;
String base = TTR("New Anim");
+ String current_library_name = "";
+ if (animation->has_selectable_items()) {
+ String current_animation_name = animation->get_item_text(animation->get_selected());
+ Ref<Animation> current_animation = player->get_animation(current_animation_name);
+ if (current_animation.is_valid()) {
+ current_library_name = player->find_animation_library(current_animation);
+ }
+ }
+ String attempt_prefix = (current_library_name == "") ? "" : current_library_name + "/";
while (true) {
String attempt = base;
if (count > 1) {
attempt += " (" + itos(count) + ")";
}
- if (player->has_animation(attempt)) {
+ if (player->has_animation(attempt_prefix + attempt)) {
count++;
continue;
}
@@ -321,22 +327,13 @@ void AnimationPlayerEditor::_animation_new() {
break;
}
- List<StringName> libraries;
- player->get_animation_library_list(&libraries);
- library->clear();
- for (const StringName &K : libraries) {
- library->add_item((K == StringName()) ? String(TTR("[Global]")) : String(K));
- library->set_item_metadata(0, String(K));
- }
+ _update_name_dialog_library_dropdown();
- if (libraries.size() > 1) {
- library->show();
- } else {
- library->hide();
- }
-
- name->set_text(base);
+ name_dialog_op = TOOL_NEW_ANIM;
+ name_dialog->set_title(TTR("Create New Animation"));
name_dialog->popup_centered(Size2(300, 90));
+ name_title->set_text(TTR("New Animation Name:"));
+ name->set_text(base);
name->select_all();
name->grab_focus();
}
@@ -348,6 +345,12 @@ void AnimationPlayerEditor::_animation_rename() {
int selected = animation->get_selected();
String selected_name = animation->get_item_text(selected);
+ // Remove library prefix if present.
+ if (selected_name.contains("/")) {
+ selected_name = selected_name.get_slice("/", 1);
+ }
+
+ name_dialog->set_title(TTR("Rename Animation"));
name_title->set_text(TTR("Change Animation Name:"));
name->set_text(selected_name);
name_dialog_op = TOOL_RENAME_ANIM;
@@ -375,6 +378,10 @@ void AnimationPlayerEditor::_animation_remove_confirmed() {
Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
ERR_FAIL_COND(al.is_null());
+ // For names of form lib_name/anim_name, remove library name prefix.
+ if (current.contains("/")) {
+ current = current.get_slice("/", 1);
+ }
undo_redo->create_action(TTR("Remove Animation"));
if (player->get_autoplay() == current) {
undo_redo->add_do_method(player, "set_autoplay", "");
@@ -427,7 +434,7 @@ void AnimationPlayerEditor::_animation_name_edited() {
player->stop();
String new_name = name->get_text();
- if (new_name.is_empty() || new_name.contains(":") || new_name.contains("/")) {
+ if (!AnimationLibrary::is_valid_animation_name(new_name)) {
error_dialog->set_text(TTR("Invalid animation name!"));
error_dialog->popup_centered();
return;
@@ -438,8 +445,14 @@ void AnimationPlayerEditor::_animation_name_edited() {
return;
}
- if (player->has_animation(new_name)) {
- error_dialog->set_text(TTR("Animation name already exists!"));
+ String test_name_prefix = "";
+ if (library->is_visible() && library->get_selected_id() != -1) {
+ test_name_prefix = library->get_item_metadata(library->get_selected_id());
+ test_name_prefix += (test_name_prefix != "") ? "/" : "";
+ }
+
+ if (player->has_animation(test_name_prefix + new_name)) {
+ error_dialog->set_text(vformat(TTR("Animation '%s' already exists!"), test_name_prefix + new_name));
error_dialog->popup_centered();
return;
}
@@ -452,6 +465,13 @@ void AnimationPlayerEditor::_animation_name_edited() {
Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
ERR_FAIL_COND(al.is_null());
+ // Extract library prefix if present.
+ String new_library_prefix = "";
+ if (current.contains("/")) {
+ new_library_prefix = current.get_slice("/", 0) + "/";
+ current = current.get_slice("/", 1);
+ }
+
undo_redo->create_action(TTR("Rename Animation"));
undo_redo->add_do_method(al.ptr(), "rename_animation", current, new_name);
undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
@@ -461,19 +481,25 @@ void AnimationPlayerEditor::_animation_name_edited() {
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
- _select_anim_by_name(new_name);
+ _select_anim_by_name(new_library_prefix + new_name);
} break;
case TOOL_NEW_ANIM: {
Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
new_anim->set_name(new_name);
-
+ String library_name;
Ref<AnimationLibrary> al;
if (library->is_visible()) {
- al = player->get_animation_library(library->get_item_metadata(library->get_selected()));
+ library_name = library->get_item_metadata(library->get_selected());
+ // It's possible that [Global] was selected, but doesn't exist yet.
+ if (player->has_animation_library(library_name)) {
+ al = player->get_animation_library(library_name);
+ }
+
} else {
if (player->has_animation_library("")) {
al = player->get_animation_library("");
+ library_name = "";
}
}
@@ -484,6 +510,7 @@ void AnimationPlayerEditor::_animation_name_edited() {
al.instantiate();
lib_added = true;
undo_redo->add_do_method(player, "add_animation_library", "", al);
+ library_name = "";
}
undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim);
@@ -499,7 +526,11 @@ void AnimationPlayerEditor::_animation_name_edited() {
}
undo_redo->commit_action();
- _select_anim_by_name(new_name);
+ if (library_name != "") {
+ library_name = library_name + "/";
+ }
+ _select_anim_by_name(library_name + new_name);
+
} break;
case TOOL_DUPLICATE_ANIM: {
@@ -509,17 +540,44 @@ void AnimationPlayerEditor::_animation_name_edited() {
Ref<Animation> new_anim = _animation_clone(anim);
new_anim->set_name(new_name);
- Ref<AnimationLibrary> library = player->get_animation_library(player->find_animation_library(anim));
+ String library_name;
+ Ref<AnimationLibrary> al;
+ if (library->is_visible()) {
+ library_name = library->get_item_metadata(library->get_selected());
+ // It's possible that [Global] was selected, but doesn't exist yet.
+ if (player->has_animation_library(library_name)) {
+ al = player->get_animation_library(library_name);
+ }
+ } else {
+ if (player->has_animation_library("")) {
+ al = player->get_animation_library("");
+ library_name = "";
+ }
+ }
undo_redo->create_action(TTR("Duplicate Animation"));
- undo_redo->add_do_method(library.ptr(), "add_animation", new_name, new_anim);
- undo_redo->add_undo_method(library.ptr(), "remove_animation", new_name);
- undo_redo->add_do_method(player, "animation_set_next", new_name, player->animation_get_next(current));
+
+ bool lib_added = false;
+ if (al.is_null()) {
+ al.instantiate();
+ lib_added = true;
+ undo_redo->add_do_method(player, "add_animation_library", "", al);
+ library_name = "";
+ }
+
+ undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim);
+ undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
+ if (lib_added) {
+ undo_redo->add_undo_method(player, "remove_animation_library", "");
+ }
undo_redo->commit_action();
- _select_anim_by_name(new_name);
+ if (library_name != "") {
+ library_name = library_name + "/";
+ }
+ _select_anim_by_name(library_name + new_name);
} break;
}
@@ -851,6 +909,47 @@ void AnimationPlayerEditor::_update_animation_list_icons() {
}
}
+void AnimationPlayerEditor::_update_name_dialog_library_dropdown() {
+ StringName current_library_name = StringName();
+ if (animation->has_selectable_items()) {
+ String current_animation_name = animation->get_item_text(animation->get_selected());
+ Ref<Animation> current_animation = player->get_animation(current_animation_name);
+ if (current_animation.is_valid()) {
+ current_library_name = player->find_animation_library(current_animation);
+ }
+ }
+
+ List<StringName> libraries;
+ player->get_animation_library_list(&libraries);
+ library->clear();
+
+ // When [Global] isn't present, but other libraries are, add option of creating [Global].
+ int index_offset = 0;
+ if (!player->has_animation_library(StringName())) {
+ library->add_item(String(TTR("[Global] (create)")));
+ library->set_item_metadata(0, "");
+ index_offset = 1;
+ }
+
+ int current_lib_id = index_offset; // Don't default to [Global] if it doesn't exist yet.
+ for (int i = 0; i < libraries.size(); i++) {
+ StringName library_name = libraries[i];
+ library->add_item((library_name == StringName()) ? String(TTR("[Global]")) : String(library_name));
+ library->set_item_metadata(i + index_offset, String(library_name));
+ // Default to duplicating into same library.
+ if (library_name == current_library_name) {
+ current_lib_id = i + index_offset;
+ }
+ }
+
+ if (library->get_item_count() > 1) {
+ library->select(current_lib_id);
+ library->show();
+ } else {
+ library->hide();
+ }
+}
+
void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
if (player && pin->is_pressed()) {
return; // Ignore, pinned.
@@ -946,9 +1045,17 @@ void AnimationPlayerEditor::_animation_duplicate() {
new_name = new_name + " (copy)";
}
- name_title->set_text(TTR("New Animation Name:"));
- name->set_text(new_name);
+ if (new_name.contains("/")) {
+ // Discard library prefix.
+ new_name = new_name.get_slice("/", 1);
+ }
+
+ _update_name_dialog_library_dropdown();
+
name_dialog_op = TOOL_DUPLICATE_ANIM;
+ name_dialog->set_title("Duplicate Animation");
+ name_title->set_text(TTR("Duplicated Animation Name:"));
+ name->set_text(new_name);
name_dialog->popup_centered(Size2(300, 90));
name->select_all();
name->grab_focus();
@@ -1338,7 +1445,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
float pos = cpos + step_off * anim->get_step();
- bool valid = anim->get_loop_mode() != Animation::LoopMode::LOOP_NONE || (pos >= 0 && pos <= anim->get_length());
+ bool valid = anim->get_loop_mode() != Animation::LOOP_NONE || (pos >= 0 && pos <= anim->get_length());
onion.captures_valid.write[cidx] = valid;
if (valid) {
player->seek(pos, true);
@@ -1466,7 +1573,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
frame = memnew(SpinBox);
hb->add_child(frame);
- frame->set_custom_minimum_size(Size2(60, 0));
+ frame->set_custom_minimum_size(Size2(80, 0) * EDSCALE);
frame->set_stretch_ratio(2);
frame->set_step(0.0001);
frame->set_tooltip(TTR("Animation position (in seconds)."));
@@ -1532,8 +1639,10 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
onion_skinning = memnew(MenuButton);
onion_skinning->set_tooltip(TTR("Onion Skinning Options"));
onion_skinning->get_popup()->add_separator(TTR("Directions"));
+ // TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST);
onion_skinning->get_popup()->set_item_checked(-1, true);
+ // TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE);
onion_skinning->get_popup()->add_separator(TTR("Depth"));
onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 0cc04460ca..3b1de070fa 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -188,6 +188,7 @@ class AnimationPlayerEditor : public VBoxContainer {
void _update_animation();
void _update_player();
void _update_animation_list_icons();
+ void _update_name_dialog_library_dropdown();
void _blend_edited();
void _animation_player_changed(Object *p_pl);
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index f0dabed652..2ba2466646 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -42,6 +42,8 @@
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
+#include "scene/gui/tree.h"
+#include "scene/main/viewport.h"
#include "scene/main/window.h"
bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
@@ -55,7 +57,10 @@ void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
if (state_machine.is_valid()) {
selected_transition_from = StringName();
selected_transition_to = StringName();
+ selected_transition_index = -1;
+ selected_multi_transition = TransitionLine();
selected_node = StringName();
+ selected_nodes.clear();
_update_mode();
_update_graph();
}
@@ -69,71 +74,39 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
Ref<InputEventKey> k = p_event;
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
- if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
+ if (selected_node != StringName() || !selected_nodes.is_empty() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
_erase_selected();
accept_event();
}
}
- Ref<InputEventMouseButton> mb = p_event;
-
- //Add new node
- if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MouseButton::LEFT))) {
- menu->clear();
- animations_menu->clear();
- animations_to_add.clear();
- List<StringName> classes;
- classes.sort_custom<StringName::AlphCompare>();
-
- ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
- menu->add_submenu_item(TTR("Add Animation"), "animations");
-
- AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_tree();
- ERR_FAIL_COND(!gp);
- if (gp && gp->has_node(gp->get_animation_player())) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
- if (ap) {
- List<StringName> names;
- ap->get_animation_list(&names);
- for (const StringName &E : names) {
- animations_menu->add_icon_item(get_theme_icon(SNAME("Animation"), SNAME("EditorIcons")), E);
- animations_to_add.push_back(E);
- }
- }
- }
+ // Group selected nodes on a state machine
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->is_ctrl_pressed() && !k->is_shift_pressed() && k->get_keycode() == Key::G && !k->is_echo()) {
+ _group_selected_nodes();
+ }
- for (const StringName &E : classes) {
- String name = String(E).replace_first("AnimationNode", "");
- if (name == "Animation") {
- continue; // nope
- }
- int idx = menu->get_item_count();
- menu->add_item(vformat(TTR("Add %s"), name), idx);
- menu->set_item_metadata(idx, E);
- }
- Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
+ // Ungroup state machine
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->is_ctrl_pressed() && k->is_shift_pressed() && k->get_keycode() == Key::G && !k->is_echo()) {
+ _ungroup_selected_nodes();
+ }
- if (clipb.is_valid()) {
- menu->add_separator();
- menu->add_item(TTR("Paste"), MENU_PASTE);
- }
- menu->add_separator();
- menu->add_item(TTR("Load..."), MENU_LOAD_FILE);
+ Ref<InputEventMouseButton> mb = p_event;
- menu->set_position(state_machine_draw->get_screen_position() + mb->get_position());
- menu->reset_size();
- menu->popup();
- add_node_pos = mb->get_position() / EDSCALE + state_machine->get_graph_offset();
+ // Add new node
+ if (mb.is_valid() && mb->is_pressed() && !box_selecting && !connecting && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MouseButton::LEFT))) {
+ connecting_from = StringName();
+ _open_menu(mb->get_position());
}
- // select node or push a field inside
- if (mb.is_valid() && !mb->is_shift_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
+ // Select node or push a field inside
+ if (mb.is_valid() && !mb->is_shift_pressed() && !mb->is_ctrl_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
selected_transition_from = StringName();
selected_transition_to = StringName();
+ selected_transition_index = -1;
+ selected_multi_transition = TransitionLine();
selected_node = StringName();
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
-
if (node_rects[i].play.has_point(mb->get_position())) { //edit name
if (play_mode->get_selected() == 1 || !playback->is_playing()) {
//start
@@ -146,8 +119,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
return;
}
- if (node_rects[i].name.has_point(mb->get_position())) { //edit name
-
+ if (node_rects[i].name.has_point(mb->get_position()) && state_machine->can_edit_node(node_rects[i].node_name)) { // edit name
Ref<StyleBox> line_sb = get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"));
Rect2 edit_rect = node_rects[i].name;
@@ -173,6 +145,12 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
selected_node = node_rects[i].node_name;
+ if (!selected_nodes.has(selected_node)) {
+ selected_nodes.clear();
+ }
+
+ selected_nodes.insert(selected_node);
+
Ref<AnimationNode> anode = state_machine->get_node(selected_node);
EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
state_machine_draw->update();
@@ -209,23 +187,53 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
if (closest >= 0) {
selected_transition_from = transition_lines[closest].from_node;
selected_transition_to = transition_lines[closest].to_node;
+ selected_transition_index = closest;
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(closest);
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
+
+ if (!transition_lines[closest].multi_transitions.is_empty()) {
+ selected_transition_index = -1;
+ selected_multi_transition = transition_lines[closest];
+
+ Ref<EditorAnimationMultiTransitionEdit> multi;
+ multi.instantiate();
+ multi->add_transition(selected_transition_from, selected_transition_to, tr);
+
+ for (int i = 0; i < transition_lines[closest].multi_transitions.size(); i++) {
+ int index = transition_lines[closest].multi_transitions[i].transition_index;
+
+ Ref<AnimationNodeStateMachineTransition> transition = state_machine->get_transition(index);
+ StringName from = transition_lines[closest].multi_transitions[i].from_node;
+ StringName to = transition_lines[closest].multi_transitions[i].to_node;
+
+ multi->add_transition(from, to, transition);
+ }
+ EditorNode::get_singleton()->push_item(multi.ptr(), "", true);
+ }
}
state_machine_draw->update();
_update_mode();
}
- //end moving node
+ // End moving node
if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (dragging_selected) {
Ref<AnimationNode> an = state_machine->get_node(selected_node);
updating = true;
+
undo_redo->create_action(TTR("Move Node"));
- undo_redo->add_do_method(state_machine.ptr(), "set_node_position", selected_node, state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE);
- undo_redo->add_undo_method(state_machine.ptr(), "set_node_position", selected_node, state_machine->get_node_position(selected_node));
+
+ for (int i = 0; i < node_rects.size(); i++) {
+ if (!selected_nodes.has(node_rects[i].node_name)) {
+ continue;
+ }
+
+ undo_redo->add_do_method(state_machine.ptr(), "set_node_position", node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name) + drag_ofs / EDSCALE);
+ undo_redo->add_undo_method(state_machine.ptr(), "set_node_position", node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name));
+ }
+
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
@@ -239,7 +247,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
state_machine_draw->update();
}
- //connect nodes
+ // Connect nodes
if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
@@ -252,47 +260,63 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
}
- //end connecting nodes
+ // End connecting nodes
if (mb.is_valid() && connecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (connecting_to_node != StringName()) {
- if (state_machine->has_transition(connecting_from, connecting_to_node)) {
- EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
+ Ref<AnimationNode> node = state_machine->get_node(connecting_to_node);
+ Ref<AnimationNodeStateMachine> anodesm = node;
+ Ref<AnimationNodeEndState> end_node = node;
+ if (state_machine->has_transition(connecting_from, connecting_to_node) && state_machine->can_edit_node(connecting_to_node) && !anodesm.is_valid()) {
+ EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
+ connecting = false;
} else {
- Ref<AnimationNodeStateMachineTransition> tr;
- tr.instantiate();
- tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()));
-
- updating = true;
- undo_redo->create_action(TTR("Add Transition"));
- undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
- undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
- updating = false;
-
- selected_transition_from = connecting_from;
- selected_transition_to = connecting_to_node;
-
- EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
- _update_mode();
+ if (anodesm.is_valid() || end_node.is_valid()) {
+ _open_connect_menu(mb->get_position());
+ } else {
+ _add_transition();
+ }
}
+ } else {
+ _open_menu(mb->get_position());
}
connecting_to_node = StringName();
- connecting = false;
state_machine_draw->update();
}
+ // Start box selecting
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && tool_select->is_pressed()) {
+ box_selecting = true;
+ box_selecting_from = box_selecting_to = state_machine_draw->get_local_mouse_position();
+ box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x),
+ MIN(box_selecting_from.y, box_selecting_to.y),
+ ABS(box_selecting_from.x - box_selecting_to.x),
+ ABS(box_selecting_from.y - box_selecting_to.y));
+
+ if (mb->is_ctrl_pressed() || mb->is_shift_pressed()) {
+ previous_selected = selected_nodes;
+ } else {
+ selected_nodes.clear();
+ previous_selected.clear();
+ }
+ }
+
+ // End box selecting
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && box_selecting) {
+ box_selecting = false;
+ state_machine_draw->update();
+ _update_mode();
+ }
+
Ref<InputEventMouseMotion> mm = p_event;
- //pan window
+ // Pan window
if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
- //move mouse while connecting
+ // Move mouse while connecting
if (mm.is_valid() && connecting) {
connecting_to = mm->get_position();
connecting_to_node = StringName();
@@ -306,7 +330,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
}
- //move mouse while moving a node
+ // Move mouse while moving a node
if (mm.is_valid() && dragging_selected_attempt) {
dragging_selected = true;
drag_ofs = mm->get_position() - drag_from;
@@ -346,6 +370,36 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
state_machine_draw->update();
}
+ // Move mouse while moving box select
+ if (mm.is_valid() && box_selecting) {
+ box_selecting_to = state_machine_draw->get_local_mouse_position();
+
+ box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x),
+ MIN(box_selecting_from.y, box_selecting_to.y),
+ ABS(box_selecting_from.x - box_selecting_to.x),
+ ABS(box_selecting_from.y - box_selecting_to.y));
+
+ for (int i = 0; i < node_rects.size(); i++) {
+ bool in_box = node_rects[i].node.intersects(box_selecting_rect);
+
+ if (in_box) {
+ if (previous_selected.has(node_rects[i].node_name)) {
+ selected_nodes.erase(node_rects[i].node_name);
+ } else {
+ selected_nodes.insert(node_rects[i].node_name);
+ }
+ } else {
+ if (previous_selected.has(node_rects[i].node_name)) {
+ selected_nodes.insert(node_rects[i].node_name);
+ } else {
+ selected_nodes.erase(node_rects[i].node_name);
+ }
+ }
+ }
+
+ state_machine_draw->update();
+ }
+
if (mm.is_valid()) {
state_machine_draw->grab_focus();
@@ -353,6 +407,11 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
int new_over_node_what = -1;
if (tool_select->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
+
+ if (!state_machine->can_edit_node(node_rects[i].node_name)) {
+ continue; // start/end node can't be edited
+ }
+
if (node_rects[i].node.has_point(mm->get_position())) {
new_over_node = node_rects[i].node_name;
if (node_rects[i].play.has_point(mm->get_position())) {
@@ -370,6 +429,43 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
over_node_what = new_over_node_what;
state_machine_draw->update();
}
+
+ // set tooltip for transition
+ if (tool_select->is_pressed()) {
+ int closest = -1;
+ float closest_d = 1e20;
+ for (int i = 0; i < transition_lines.size(); i++) {
+ Vector2 s[2] = {
+ transition_lines[i].from,
+ transition_lines[i].to
+ };
+ Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mm->get_position(), s);
+ float d = cpoint.distance_to(mm->get_position());
+ if (d > transition_lines[i].width) {
+ continue;
+ }
+
+ if (d < closest_d) {
+ closest = i;
+ closest_d = d;
+ }
+ }
+
+ if (closest >= 0) {
+ String from = String(transition_lines[closest].from_node);
+ String to = String(transition_lines[closest].to_node);
+ String tooltip = from + " -> " + to;
+
+ for (int i = 0; i < transition_lines[closest].multi_transitions.size(); i++) {
+ from = String(transition_lines[closest].multi_transitions[i].from_node);
+ to = String(transition_lines[closest].multi_transitions[i].to_node);
+ tooltip += "\n" + from + " -> " + to;
+ }
+ state_machine_draw->set_tooltip(tooltip);
+ } else {
+ state_machine_draw->set_tooltip("");
+ }
+ }
}
Ref<InputEventPanGesture> pan_gesture = p_event;
@@ -396,6 +492,458 @@ Control::CursorShape AnimationNodeStateMachineEditor::get_cursor_shape(const Poi
return cursor_shape;
}
+void AnimationNodeStateMachineEditor::_group_selected_nodes() {
+ if (!selected_nodes.is_empty()) {
+ if (selected_nodes.size() == 1 && (*selected_nodes.begin() == state_machine->start_node || *selected_nodes.begin() == state_machine->end_node))
+ return;
+
+ Ref<AnimationNodeStateMachine> group_sm = memnew(AnimationNodeStateMachine);
+ Vector2 group_position;
+
+ Vector<NodeUR> nodes_ur;
+ Vector<TransitionUR> transitions_ur;
+
+ int base = 1;
+ String base_name = group_sm->get_caption();
+ String group_name = base_name;
+
+ while (state_machine->has_node(group_name) && !selected_nodes.has(group_name)) {
+ base++;
+ group_name = base_name + " " + itos(base);
+ }
+
+ updating = true;
+ undo_redo->create_action("Group");
+
+ // Move selected nodes to the new state machine
+ for (const StringName &E : selected_nodes) {
+ if (!state_machine->can_edit_node(E)) {
+ continue;
+ }
+
+ Ref<AnimationNode> node = state_machine->get_node(E);
+ Vector2 node_position = state_machine->get_node_position(E);
+ group_position += node_position;
+
+ NodeUR new_node;
+ new_node.name = E;
+ new_node.node = node;
+ new_node.position = node_position;
+
+ nodes_ur.push_back(new_node);
+ }
+
+ // Add the transitions to the new state machine
+ for (int i = 0; i < state_machine->get_transition_count(); i++) {
+ String from = state_machine->get_transition_from(i);
+ String to = state_machine->get_transition_to(i);
+
+ String local_from = from.get_slicec('/', 0);
+ String local_to = to.get_slicec('/', 0);
+
+ String old_from = from;
+ String old_to = to;
+
+ bool from_selected = false;
+ bool to_selected = false;
+
+ if (selected_nodes.has(local_from) && local_from != state_machine->start_node) {
+ from_selected = true;
+ }
+ if (selected_nodes.has(local_to) && local_to != state_machine->end_node) {
+ to_selected = true;
+ }
+ if (!from_selected && !to_selected) {
+ continue;
+ }
+
+ Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
+
+ if (!from_selected) {
+ from = "../" + old_from;
+ }
+ if (!to_selected) {
+ to = "../" + old_to;
+ }
+
+ TransitionUR new_tr;
+ new_tr.new_from = from;
+ new_tr.new_to = to;
+ new_tr.old_from = old_from;
+ new_tr.old_to = old_to;
+ new_tr.transition = tr;
+
+ transitions_ur.push_back(new_tr);
+ }
+
+ for (int i = 0; i < nodes_ur.size(); i++) {
+ undo_redo->add_do_method(state_machine.ptr(), "remove_node", nodes_ur[i].name);
+ undo_redo->add_undo_method(group_sm.ptr(), "remove_node", nodes_ur[i].name);
+ }
+
+ undo_redo->add_do_method(state_machine.ptr(), "add_node", group_name, group_sm, group_position / nodes_ur.size());
+ undo_redo->add_undo_method(state_machine.ptr(), "remove_node", group_name);
+
+ for (int i = 0; i < nodes_ur.size(); i++) {
+ undo_redo->add_do_method(group_sm.ptr(), "add_node", nodes_ur[i].name, nodes_ur[i].node, nodes_ur[i].position);
+ undo_redo->add_undo_method(state_machine.ptr(), "add_node", nodes_ur[i].name, nodes_ur[i].node, nodes_ur[i].position);
+ }
+
+ for (int i = 0; i < transitions_ur.size(); i++) {
+ undo_redo->add_do_method(group_sm.ptr(), "add_transition", transitions_ur[i].new_from, transitions_ur[i].new_to, transitions_ur[i].transition);
+ undo_redo->add_undo_method(state_machine.ptr(), "add_transition", transitions_ur[i].old_from, transitions_ur[i].old_to, transitions_ur[i].transition);
+ }
+
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+
+ selected_nodes.clear();
+ selected_nodes.insert(group_name);
+ state_machine_draw->update();
+ accept_event();
+ _update_mode();
+ }
+}
+
+void AnimationNodeStateMachineEditor::_ungroup_selected_nodes() {
+ bool find = false;
+ HashSet<StringName> new_selected_nodes;
+
+ for (const StringName &E : selected_nodes) {
+ Ref<AnimationNodeStateMachine> group_sm = state_machine->get_node(E);
+
+ if (group_sm.is_valid()) {
+ find = true;
+
+ Vector2 group_position = state_machine->get_node_position(E);
+ StringName group_name = E;
+
+ List<AnimationNode::ChildNode> nodes;
+ group_sm->get_child_nodes(&nodes);
+
+ Vector<NodeUR> nodes_ur;
+ Vector<TransitionUR> transitions_ur;
+
+ updating = true;
+ undo_redo->create_action("Ungroup");
+
+ // Move all child nodes to current state machine
+ for (int i = 0; i < nodes.size(); i++) {
+ if (!group_sm->can_edit_node(nodes[i].name)) {
+ continue;
+ }
+
+ Vector2 node_position = group_sm->get_node_position(nodes[i].name);
+
+ NodeUR new_node;
+ new_node.name = nodes[i].name;
+ new_node.position = node_position;
+ new_node.node = nodes[i].node;
+
+ nodes_ur.push_back(new_node);
+ }
+
+ for (int i = 0; i < group_sm->get_transition_count(); i++) {
+ String from = group_sm->get_transition_from(i);
+ String to = group_sm->get_transition_to(i);
+ Ref<AnimationNodeStateMachineTransition> tr = group_sm->get_transition(i);
+
+ TransitionUR new_tr;
+ new_tr.new_from = from.replace_first("../", "");
+ new_tr.new_to = to.replace_first("../", "");
+ new_tr.old_from = from;
+ new_tr.old_to = to;
+ new_tr.transition = tr;
+
+ transitions_ur.push_back(new_tr);
+ }
+
+ for (int i = 0; i < nodes_ur.size(); i++) {
+ undo_redo->add_do_method(group_sm.ptr(), "remove_node", nodes_ur[i].name);
+ undo_redo->add_undo_method(state_machine.ptr(), "remove_node", nodes_ur[i].name);
+ }
+
+ undo_redo->add_do_method(state_machine.ptr(), "remove_node", group_name);
+ undo_redo->add_undo_method(state_machine.ptr(), "add_node", group_name, group_sm, group_position);
+
+ for (int i = 0; i < nodes_ur.size(); i++) {
+ new_selected_nodes.insert(nodes_ur[i].name);
+ undo_redo->add_do_method(state_machine.ptr(), "add_node", nodes_ur[i].name, nodes_ur[i].node, nodes_ur[i].position);
+ undo_redo->add_undo_method(group_sm.ptr(), "add_node", nodes_ur[i].name, nodes_ur[i].node, nodes_ur[i].position);
+ }
+
+ for (int i = 0; i < transitions_ur.size(); i++) {
+ if (transitions_ur[i].old_from != state_machine->start_node && transitions_ur[i].old_to != state_machine->end_node) {
+ undo_redo->add_do_method(state_machine.ptr(), "add_transition", transitions_ur[i].new_from, transitions_ur[i].new_to, transitions_ur[i].transition);
+ }
+
+ undo_redo->add_undo_method(group_sm.ptr(), "add_transition", transitions_ur[i].old_from, transitions_ur[i].old_to, transitions_ur[i].transition);
+ }
+
+ for (int i = 0; i < state_machine->get_transition_count(); i++) {
+ String from = state_machine->get_transition_from(i);
+ String to = state_machine->get_transition_to(i);
+ Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
+
+ if (from == group_name || to == group_name) {
+ undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, tr);
+ }
+ }
+
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+ }
+ }
+
+ if (find) {
+ selected_nodes = new_selected_nodes;
+ selected_node = StringName();
+ state_machine_draw->update();
+ accept_event();
+ _update_mode();
+ }
+}
+
+void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) {
+ menu->clear();
+ animations_menu->clear();
+ animations_to_add.clear();
+ List<StringName> classes;
+ classes.sort_custom<StringName::AlphCompare>();
+
+ ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
+ menu->add_submenu_item(TTR("Add Animation"), "animations");
+
+ AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_tree();
+ ERR_FAIL_COND(!gp);
+ if (gp && gp->has_node(gp->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
+ if (ap) {
+ List<StringName> names;
+ ap->get_animation_list(&names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ animations_menu->add_icon_item(get_theme_icon("Animation", "EditorIcons"), E->get());
+ animations_to_add.push_back(E->get());
+ }
+ }
+ }
+
+ for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
+ String name = String(E->get()).replace_first("AnimationNode", "");
+ if (name == "Animation" || name == "StartState" || name == "EndState") {
+ continue; // nope
+ }
+ int idx = menu->get_item_count();
+ menu->add_item(vformat(TTR("Add %s"), name), idx);
+ menu->set_item_metadata(idx, E->get());
+ }
+ Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
+
+ if (clipb.is_valid()) {
+ menu->add_separator();
+ menu->add_item(TTR("Paste"), MENU_PASTE);
+ }
+ menu->add_separator();
+ menu->add_item(TTR("Load..."), MENU_LOAD_FILE);
+
+ menu->set_position(state_machine_draw->get_screen_transform().xform(p_position));
+ menu->popup();
+ add_node_pos = p_position / EDSCALE + state_machine->get_graph_offset();
+}
+
+void AnimationNodeStateMachineEditor::_open_connect_menu(const Vector2 &p_position) {
+ ERR_FAIL_COND(connecting_to_node == StringName());
+
+ Ref<AnimationNode> node = state_machine->get_node(connecting_to_node);
+ Ref<AnimationNodeStateMachine> anodesm = node;
+ Ref<AnimationNodeEndState> end_node = node;
+ ERR_FAIL_COND(!anodesm.is_valid() && !end_node.is_valid());
+
+ connect_menu->clear();
+ state_machine_menu->clear();
+ end_menu->clear();
+ nodes_to_connect.clear();
+
+ for (int i = connect_menu->get_child_count() - 1; i >= 0; i--) {
+ Node *child = connect_menu->get_child(i);
+
+ if (child->is_class("PopupMenu")) {
+ connect_menu->remove_child(child);
+ }
+ }
+
+ connect_menu->reset_size();
+ state_machine_menu->reset_size();
+ end_menu->reset_size();
+
+ if (anodesm.is_valid()) {
+ _create_submenu(connect_menu, anodesm, connecting_to_node, connecting_to_node);
+ } else {
+ Ref<AnimationNodeStateMachine> prev = state_machine;
+ _create_submenu(connect_menu, prev, connecting_to_node, connecting_to_node, true);
+ }
+
+ connect_menu->add_submenu_item(TTR("To") + " Animation", connecting_to_node);
+
+ if (state_machine_menu->get_item_count() > 0 || !end_node.is_valid()) {
+ connect_menu->add_submenu_item(TTR("To") + " StateMachine", "state_machines");
+ connect_menu->add_child(state_machine_menu);
+ }
+
+ if (end_node.is_valid()) {
+ connect_menu->add_submenu_item(TTR("To") + " End", "end_nodes");
+ connect_menu->add_child(end_menu);
+ } else {
+ state_machine_menu->add_item(connecting_to_node, nodes_to_connect.size());
+ }
+
+ nodes_to_connect.push_back(connecting_to_node);
+
+ if (nodes_to_connect.size() == 1) {
+ _add_transition();
+ return;
+ }
+
+ connect_menu->set_position(state_machine_draw->get_screen_transform().xform(p_position));
+ connect_menu->popup();
+}
+
+bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path, bool from_root, Vector<Ref<AnimationNodeStateMachine>> p_parents) {
+ String prev_path;
+ Vector<Ref<AnimationNodeStateMachine>> parents = p_parents;
+
+ if (from_root) {
+ Ref<AnimationNodeStateMachine> prev = p_nodesm->get_prev_state_machine();
+
+ while (prev.is_valid()) {
+ parents.push_back(prev);
+ p_nodesm = prev;
+ prev_path += "../";
+ prev = prev->get_prev_state_machine();
+ }
+ prev_path.remove_at(prev_path.size() - 1);
+ }
+
+ List<StringName> nodes;
+ p_nodesm->get_node_list(&nodes);
+
+ PopupMenu *nodes_menu = memnew(PopupMenu);
+ nodes_menu->set_name(p_name);
+ nodes_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
+ p_menu->add_child(nodes_menu);
+
+ bool node_added = false;
+ for (const StringName &E : nodes) {
+ if (p_nodesm->can_edit_node(E)) {
+ Ref<AnimationNodeStateMachine> ansm = p_nodesm->get_node(E);
+
+ String path;
+ if (from_root) {
+ path = prev_path + "/" + E;
+ } else {
+ path = String(p_path) + "/" + E;
+ }
+
+ if (ansm == state_machine) {
+ end_menu->add_item(E, nodes_to_connect.size());
+ nodes_to_connect.push_back(state_machine->end_node);
+ continue;
+ }
+
+ if (ansm.is_valid()) {
+ bool found = false;
+
+ for (int i = 0; i < parents.size(); i++) {
+ if (parents[i] == ansm) {
+ path = path.replace_first("/../" + E, "");
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ state_machine_menu->add_item(E, nodes_to_connect.size());
+ nodes_to_connect.push_back(path);
+ } else {
+ end_menu->add_item(E, nodes_to_connect.size());
+ nodes_to_connect.push_back(path + "/" + state_machine->end_node);
+ }
+
+ if (_create_submenu(nodes_menu, ansm, E, path, false, parents)) {
+ nodes_menu->add_submenu_item(E, E);
+ node_added = true;
+ }
+ } else {
+ nodes_menu->add_item(E, nodes_to_connect.size());
+ nodes_to_connect.push_back(path);
+ node_added = true;
+ }
+ }
+ }
+
+ return node_added;
+}
+
+void AnimationNodeStateMachineEditor::_stop_connecting() {
+ connecting = false;
+ state_machine_draw->update();
+}
+
+void AnimationNodeStateMachineEditor::_delete_selected() {
+ TreeItem *item = delete_tree->get_next_selected(nullptr);
+ while (item) {
+ if (!updating) {
+ updating = true;
+ selected_multi_transition = TransitionLine();
+ undo_redo->create_action("Transition(s) Removed");
+ }
+
+ Vector<String> path = item->get_text(0).split(" -> ");
+
+ selected_transition_from = path[0];
+ selected_transition_to = path[1];
+ _erase_selected(true);
+
+ item = delete_tree->get_next_selected(item);
+ }
+
+ if (updating) {
+ undo_redo->commit_action();
+ updating = false;
+ }
+}
+
+void AnimationNodeStateMachineEditor::_delete_all() {
+ Vector<TransitionLine> multi_transitions = selected_multi_transition.multi_transitions;
+ selected_multi_transition = TransitionLine();
+
+ updating = true;
+ undo_redo->create_action("Transition(s) Removed");
+ _erase_selected(true);
+ for (int i = 0; i < multi_transitions.size(); i++) {
+ selected_transition_from = multi_transitions[i].from_node;
+ selected_transition_to = multi_transitions[i].to_node;
+ _erase_selected(true);
+ }
+ undo_redo->commit_action();
+ updating = false;
+
+ delete_window->hide();
+}
+
+void AnimationNodeStateMachineEditor::_delete_tree_draw() {
+ TreeItem *item = delete_tree->get_next_selected(nullptr);
+ while (item) {
+ delete_window->get_cancel_button()->set_disabled(false);
+ return;
+ }
+ delete_window->get_cancel_button()->set_disabled(true);
+}
+
void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) {
file_loaded = ResourceLoader::load(p_file);
if (file_loaded.is_valid()) {
@@ -456,6 +1004,8 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
+ connecting_to_node = name;
+ _add_transition(true);
undo_redo->commit_action();
updating = false;
@@ -482,13 +1032,58 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
+ connecting_to_node = name;
+ _add_transition(true);
undo_redo->commit_action();
updating = false;
state_machine_draw->update();
}
-void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance) {
+void AnimationNodeStateMachineEditor::_connect_to(int p_index) {
+ connecting_to_node = nodes_to_connect[p_index];
+ _add_transition();
+}
+
+void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action) {
+ if (connecting_from != StringName() && connecting_to_node != StringName()) {
+ if (state_machine->has_transition(connecting_from, connecting_to_node)) {
+ EditorNode::get_singleton()->show_warning("Transition exists!");
+ connecting = false;
+ return;
+ }
+
+ Ref<AnimationNodeStateMachineTransition> tr;
+ tr.instantiate();
+ tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()));
+
+ if (!p_nested_action) {
+ updating = true;
+ }
+
+ undo_redo->create_action(TTR("Add Transition"));
+ undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
+ undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+
+ if (!p_nested_action) {
+ updating = false;
+ }
+
+ selected_transition_from = connecting_from;
+ selected_transition_to = connecting_to_node;
+ selected_transition_index = transition_lines.size();
+
+ EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
+ _update_mode();
+ }
+
+ connecting = false;
+}
+
+void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance, bool p_multi_transitions) {
Color linecolor = get_theme_color(SNAME("font_color"), SNAME("Label"));
Color icon_color(1, 1, 1);
Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
@@ -516,39 +1111,46 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
linecolor = accent;
linecolor.set_hsv(1.0, linecolor.get_s(), linecolor.get_v());
}
+
state_machine_draw->draw_line(p_from, p_to, linecolor, 2);
Ref<Texture2D> icon = icons[p_mode + (p_auto_advance ? 3 : 0)];
Transform2D xf;
- xf.elements[0] = (p_to - p_from).normalized();
- xf.elements[1] = xf.elements[0].orthogonal();
- xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5;
+ xf.columns[0] = (p_to - p_from).normalized();
+ xf.columns[1] = xf.columns[0].orthogonal();
+ xf.columns[2] = (p_from + p_to) * 0.5 - xf.columns[1] * icon->get_height() * 0.5 - xf.columns[0] * icon->get_height() * 0.5;
state_machine_draw->draw_set_transform_matrix(xf);
- state_machine_draw->draw_texture(icon, Vector2(), icon_color);
+ if (p_multi_transitions) {
+ state_machine_draw->draw_texture(icons[0], Vector2(-icon->get_width(), 0), icon_color);
+ state_machine_draw->draw_texture(icons[0], Vector2(), icon_color);
+ state_machine_draw->draw_texture(icons[0], Vector2(icon->get_width(), 0), icon_color);
+ } else {
+ state_machine_draw->draw_texture(icon, Vector2(), icon_color);
+ }
state_machine_draw->draw_set_transform_matrix(Transform2D());
}
-void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) {
- if (r_to == r_from) {
+void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, const Vector2 &p_to, const Rect2 &p_rect) {
+ if (p_to == r_from) {
return;
}
//this could be optimized...
- Vector2 n = (r_to - r_from).normalized();
+ Vector2 n = (p_to - r_from).normalized();
while (p_rect.has_point(r_from)) {
r_from += n;
}
}
-void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) {
- if (r_to == r_from) {
+void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(const Vector2 &p_from, Vector2 &r_to, const Rect2 &p_rect) {
+ if (r_to == p_from) {
return;
}
//this could be optimized...
- Vector2 n = (r_to - r_from).normalized();
+ Vector2 n = (r_to - p_from).normalized();
while (p_rect.has_point(r_to)) {
r_to -= n;
}
@@ -557,20 +1159,27 @@ void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(Vector2 &r_from, Ve
void AnimationNodeStateMachineEditor::_state_machine_draw() {
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
- Ref<StyleBox> style = get_theme_stylebox(SNAME("state_machine_frame"), SNAME("GraphNode"));
- Ref<StyleBox> style_selected = get_theme_stylebox(SNAME("state_machine_selectedframe"), SNAME("GraphNode"));
+ Ref<StyleBoxFlat> style = get_theme_stylebox(SNAME("state_machine_frame"), SNAME("GraphNode"));
+ Ref<StyleBoxFlat> style_selected = get_theme_stylebox(SNAME("state_machine_selected_frame"), SNAME("GraphNode"));
Ref<Font> font = get_theme_font(SNAME("title_font"), SNAME("GraphNode"));
int font_size = get_theme_font_size(SNAME("title_font_size"), SNAME("GraphNode"));
Color font_color = get_theme_color(SNAME("title_color"), SNAME("GraphNode"));
Ref<Texture2D> play = get_theme_icon(SNAME("Play"), SNAME("EditorIcons"));
- Ref<Texture2D> auto_play = get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons"));
Ref<Texture2D> edit = get_theme_icon(SNAME("Edit"), SNAME("EditorIcons"));
Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
Color linecolor = get_theme_color(SNAME("font_color"), SNAME("Label"));
linecolor.a *= 0.3;
Ref<StyleBox> playing_overlay = get_theme_stylebox(SNAME("position"), SNAME("GraphNode"));
+ Ref<StyleBoxFlat> start_overlay = style->duplicate();
+ start_overlay->set_border_width_all(1 * EDSCALE);
+ start_overlay->set_border_color(Color::html("#80f6cf"));
+
+ Ref<StyleBoxFlat> end_overlay = style->duplicate();
+ end_overlay->set_border_width_all(1 * EDSCALE);
+ end_overlay->set_border_color(Color::html("#f26661"));
+
bool playing = false;
StringName current;
StringName blend_from;
@@ -611,23 +1220,26 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
for (const StringName &E : nodes) {
Ref<AnimationNode> anode = state_machine->get_node(E);
String name = E;
- bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr());
- Ref<StyleBox> sb = E == selected_node ? style_selected : style;
+ bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
+ Ref<StyleBox> sb = selected_nodes.has(E) ? style_selected : style;
Size2 s = sb->get_minimum_size();
int strsize = font->get_string_size(name, font_size).width;
s.width += strsize;
s.height += MAX(font->get_height(font_size), play->get_height());
s.width += sep + play->get_width();
+
if (needs_editor) {
s.width += sep + edit->get_width();
}
Vector2 offset;
offset += state_machine->get_node_position(E) * EDSCALE;
- if (selected_node == E && dragging_selected) {
+
+ if (selected_nodes.has(E) && dragging_selected) {
offset += drag_ofs;
}
+
offset -= s / 2;
offset = offset.floor();
@@ -666,7 +1278,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
}
- _connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()), true, false, false, false);
+ _connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()), true, false, false, false, false);
}
Ref<Texture2D> tr_reference_icon = get_theme_icon(SNAME("TransitionImmediateBig"), SNAME("EditorIcons"));
@@ -675,13 +1287,18 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//draw transition lines
for (int i = 0; i < state_machine->get_transition_count(); i++) {
TransitionLine tl;
+ tl.transition_index = i;
tl.from_node = state_machine->get_transition_from(i);
- Vector2 ofs_from = (dragging_selected && tl.from_node == selected_node) ? drag_ofs : Vector2();
- tl.from = (state_machine->get_node_position(tl.from_node) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
+ StringName local_from = String(tl.from_node).get_slicec('/', 0);
+ local_from = local_from == ".." ? state_machine->start_node : local_from;
+ Vector2 ofs_from = (dragging_selected && selected_nodes.has(local_from)) ? drag_ofs : Vector2();
+ tl.from = (state_machine->get_node_position(local_from) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
tl.to_node = state_machine->get_transition_to(i);
- Vector2 ofs_to = (dragging_selected && tl.to_node == selected_node) ? drag_ofs : Vector2();
- tl.to = (state_machine->get_node_position(tl.to_node) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
+ StringName local_to = String(tl.to_node).get_slicec('/', 0);
+ local_to = local_to == ".." ? state_machine->end_node : local_to;
+ Vector2 ofs_to = (dragging_selected && selected_nodes.has(local_to)) ? drag_ofs : Vector2();
+ tl.to = (state_machine->get_node_position(local_to) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
tl.disabled = tr->is_disabled();
@@ -690,62 +1307,79 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
tl.advance_condition_state = false;
tl.mode = tr->get_switch_mode();
tl.width = tr_bidi_offset;
+ tl.travel = false;
+ tl.hidden = false;
- if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists
+ if (state_machine->has_local_transition(local_to, local_from)) { //offset if same exists
Vector2 offset = -(tl.from - tl.to).normalized().orthogonal() * tr_bidi_offset;
tl.from += offset;
tl.to += offset;
}
for (int j = 0; j < node_rects.size(); j++) {
- if (node_rects[j].node_name == tl.from_node) {
+ if (node_rects[j].node_name == local_from) {
_clip_src_line_to_rect(tl.from, tl.to, node_rects[j].node);
}
- if (node_rects[j].node_name == tl.to_node) {
+ if (node_rects[j].node_name == local_to) {
_clip_dst_line_to_rect(tl.from, tl.to, node_rects[j].node);
}
}
- bool selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node;
-
- bool travel = false;
+ tl.selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node;
- if (blend_from == tl.from_node && current == tl.to_node) {
- travel = true;
+ if (blend_from == local_from && current == local_to) {
+ tl.travel = true;
}
if (travel_path.size()) {
- if (current == tl.from_node && travel_path[0] == tl.to_node) {
- travel = true;
+ if (current == local_from && travel_path[0] == local_to) {
+ tl.travel = true;
} else {
for (int j = 0; j < travel_path.size() - 1; j++) {
- if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) {
- travel = true;
+ if (travel_path[j] == local_from && travel_path[j + 1] == local_to) {
+ tl.travel = true;
break;
}
}
}
}
- bool auto_advance = tl.auto_advance;
StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name);
if (tl.advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_tree()->get(fullpath))) {
tl.advance_condition_state = true;
- auto_advance = true;
+ tl.auto_advance = true;
}
- _connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, selected, travel, auto_advance);
+ // check if already have this local transition
+ for (int j = 0; j < transition_lines.size(); j++) {
+ StringName from = String(transition_lines[j].from_node).get_slicec('/', 0);
+ StringName to = String(transition_lines[j].to_node).get_slicec('/', 0);
+ from = from == ".." ? state_machine->start_node : from;
+ to = to == ".." ? state_machine->end_node : to;
+
+ if (from == local_from && to == local_to) {
+ tl.hidden = true;
+ transition_lines.write[j].disabled = transition_lines[j].disabled && tl.disabled;
+ transition_lines.write[j].multi_transitions.push_back(tl);
+ }
+ }
transition_lines.push_back(tl);
}
+ for (int i = 0; i < transition_lines.size(); i++) {
+ TransitionLine tl = transition_lines[i];
+ if (!tl.hidden) {
+ _connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, tl.selected, tl.travel, tl.auto_advance, !tl.multi_transitions.is_empty());
+ }
+ }
+
//draw actual nodes
for (int i = 0; i < node_rects.size(); i++) {
String name = node_rects[i].node_name;
Ref<AnimationNode> anode = state_machine->get_node(name);
bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
- Ref<StyleBox> sb = name == selected_node ? style_selected : style;
+ Ref<StyleBox> sb = selected_nodes.has(name) ? style_selected : style;
int strsize = font->get_string_size(name, font_size).width;
-
NodeRect &nr = node_rects.write[i];
Vector2 offset = nr.node.position;
@@ -756,18 +1390,16 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//now scroll it to draw
state_machine_draw->draw_style_box(sb, nr.node);
- if (playing && (blend_from == name || current == name || travel_path.has(name))) {
- state_machine_draw->draw_style_box(playing_overlay, nr.node);
+ if (state_machine->start_node == name) {
+ state_machine_draw->draw_style_box(sb == style_selected ? style_selected : start_overlay, nr.node);
}
- bool onstart = state_machine->get_start_node() == name;
- if (onstart) {
- state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("Start"), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
+ if (state_machine->end_node == name) {
+ state_machine_draw->draw_style_box(sb == style_selected ? style_selected : end_overlay, nr.node);
}
- if (state_machine->get_end_node() == name) {
- int endofs = nr.node.size.x - font->get_string_size(TTR("End"), font_size).x;
- state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("End"), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
+ if (playing && (blend_from == name || current == name || travel_path.has(name))) {
+ state_machine_draw->draw_style_box(playing_overlay, nr.node);
}
offset.x += sb->get_offset().x;
@@ -775,13 +1407,14 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
nr.play.position = offset + Vector2(0, (h - play->get_height()) / 2).floor();
nr.play.size = play->get_size();
- Ref<Texture2D> play_tex = onstart ? auto_play : play;
+ Ref<Texture2D> play_tex = play;
if (over_node == name && over_node_what == 0) {
state_machine_draw->draw_texture(play_tex, nr.play.position, accent);
} else {
state_machine_draw->draw_texture(play_tex, nr.play.position);
}
+
offset.x += sep + play->get_width();
nr.name.position = offset + Vector2(0, (h - font->get_height(font_size)) / 2).floor();
@@ -799,10 +1432,14 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
} else {
state_machine_draw->draw_texture(edit, nr.edit.position);
}
- offset.x += sep + edit->get_width();
}
}
+ //draw box select
+ if (box_selecting) {
+ state_machine_draw->draw_rect(box_selecting_rect, Color(0.7, 0.7, 1.0, 0.3));
+ }
+
scroll_range.position -= state_machine_draw->get_size();
scroll_range.size += state_machine_draw->get_size() * 2.0;
@@ -829,6 +1466,10 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
return;
}
+ if (playback->get_current_node() == state_machine->start_node || playback->get_current_node() == state_machine->end_node) {
+ return;
+ }
+
int idx = -1;
for (int i = 0; i < node_rects.size(); i++) {
if (node_rects[i].node_name == playback->get_current_node()) {
@@ -902,8 +1543,8 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
transition_mode->add_icon_item(get_theme_icon(SNAME("TransitionEnd"), SNAME("EditorIcons")), TTR("At End"));
tool_erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
- tool_autoplay->set_icon(get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons")));
- tool_end->set_icon(get_theme_icon(SNAME("AutoEnd"), SNAME("EditorIcons")));
+ tool_group->set_icon(get_theme_icon(SNAME("Group"), SNAME("EditorIcons")));
+ tool_ungroup->set_icon(get_theme_icon(SNAME("Ungroup"), SNAME("EditorIcons")));
play_mode->clear();
play_mode->add_icon_item(get_theme_icon(SNAME("PlayTravel"), SNAME("EditorIcons")), TTR("Travel"));
@@ -1109,94 +1750,121 @@ void AnimationNodeStateMachineEditor::_scroll_changed(double) {
state_machine_draw->update();
}
-void AnimationNodeStateMachineEditor::_erase_selected() {
- if (selected_node != StringName() && state_machine->has_node(selected_node)) {
- updating = true;
+void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action) {
+ if (!selected_nodes.is_empty()) {
+ if (!p_nested_action) {
+ updating = true;
+ }
undo_redo->create_action(TTR("Node Removed"));
- undo_redo->add_do_method(state_machine.ptr(), "remove_node", selected_node);
- undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node), state_machine->get_node_position(selected_node));
- for (int i = 0; i < state_machine->get_transition_count(); i++) {
- String from = state_machine->get_transition_from(i);
- String to = state_machine->get_transition_to(i);
- if (from == selected_node || to == selected_node) {
- undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(i));
+
+ for (int i = 0; i < node_rects.size(); i++) {
+ if (node_rects[i].node_name == state_machine->start_node || node_rects[i].node_name == state_machine->end_node) {
+ continue;
+ }
+
+ if (!selected_nodes.has(node_rects[i].node_name)) {
+ continue;
+ }
+
+ undo_redo->add_do_method(state_machine.ptr(), "remove_node", node_rects[i].node_name);
+ undo_redo->add_undo_method(state_machine.ptr(), "add_node", node_rects[i].node_name,
+ state_machine->get_node(node_rects[i].node_name),
+ state_machine->get_node_position(node_rects[i].node_name));
+
+ for (int j = 0; j < state_machine->get_transition_count(); j++) {
+ String from = state_machine->get_transition_from(j);
+ String to = state_machine->get_transition_to(j);
+ String local_from = from.get_slicec('/', 0);
+ String local_to = to.get_slicec('/', 0);
+
+ if (local_from == node_rects[i].node_name || local_to == node_rects[i].node_name) {
+ undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(j));
+ }
}
}
- if (String(state_machine->get_start_node()) == selected_node) {
- undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", selected_node);
- }
+
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
- updating = false;
- selected_node = StringName();
+
+ if (!p_nested_action) {
+ updating = false;
+ }
+
+ selected_nodes.clear();
+ }
+
+ if (!selected_multi_transition.multi_transitions.is_empty()) {
+ delete_tree->clear();
+
+ TreeItem *root = delete_tree->create_item();
+
+ TreeItem *item = delete_tree->create_item(root);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_text(0, String(selected_transition_from) + " -> " + selected_transition_to);
+ item->set_editable(0, true);
+
+ for (int i = 0; i < selected_multi_transition.multi_transitions.size(); i++) {
+ String from = selected_multi_transition.multi_transitions[i].from_node;
+ String to = selected_multi_transition.multi_transitions[i].to_node;
+
+ item = delete_tree->create_item(root);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_text(0, from + " -> " + to);
+ item->set_editable(0, true);
+ }
+
+ delete_window->popup_centered(Vector2(400, 200));
+ return;
}
if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) {
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to));
- updating = true;
+ if (!p_nested_action) {
+ updating = true;
+ }
undo_redo->create_action(TTR("Transition Removed"));
undo_redo->add_do_method(state_machine.ptr(), "remove_transition", selected_transition_from, selected_transition_to);
undo_redo->add_undo_method(state_machine.ptr(), "add_transition", selected_transition_from, selected_transition_to, tr);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
- updating = false;
+ if (!p_nested_action) {
+ updating = false;
+ }
selected_transition_from = StringName();
selected_transition_to = StringName();
+ selected_transition_index = -1;
+ selected_multi_transition = TransitionLine();
}
state_machine_draw->update();
}
-void AnimationNodeStateMachineEditor::_autoplay_selected() {
- if (selected_node != StringName() && state_machine->has_node(selected_node)) {
- StringName new_start_node;
- if (state_machine->get_start_node() == selected_node) { //toggle it
- new_start_node = StringName();
- } else {
- new_start_node = selected_node;
- }
-
- updating = true;
- undo_redo->create_action(TTR("Set Start Node (Autoplay)"));
- undo_redo->add_do_method(state_machine.ptr(), "set_start_node", new_start_node);
- undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", state_machine->get_start_node());
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
- updating = false;
- state_machine_draw->update();
- }
-}
-
-void AnimationNodeStateMachineEditor::_end_selected() {
- if (selected_node != StringName() && state_machine->has_node(selected_node)) {
- StringName new_end_node;
- if (state_machine->get_end_node() == selected_node) { //toggle it
- new_end_node = StringName();
- } else {
- new_end_node = selected_node;
- }
-
- updating = true;
- undo_redo->create_action(TTR("Set Start Node (Autoplay)"));
- undo_redo->add_do_method(state_machine.ptr(), "set_end_node", new_end_node);
- undo_redo->add_undo_method(state_machine.ptr(), "set_end_node", state_machine->get_end_node());
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
- updating = false;
- state_machine_draw->update();
- }
-}
-
void AnimationNodeStateMachineEditor::_update_mode() {
if (tool_select->is_pressed()) {
tool_erase_hb->show();
- tool_erase->set_disabled(selected_node == StringName() && selected_transition_from == StringName() && selected_transition_to == StringName());
- tool_autoplay->set_disabled(selected_node == StringName());
- tool_end->set_disabled(selected_node == StringName());
+ bool nothing_selected = selected_nodes.is_empty() && selected_transition_from == StringName() && selected_transition_to == StringName();
+ bool start_end_selected = selected_nodes.size() == 1 && (*selected_nodes.begin() == state_machine->start_node || *selected_nodes.begin() == state_machine->end_node);
+ tool_erase->set_disabled(nothing_selected || start_end_selected);
+
+ if (selected_nodes.is_empty() || start_end_selected) {
+ tool_group->set_disabled(true);
+ tool_group->set_visible(true);
+ tool_ungroup->set_visible(false);
+ } else {
+ Ref<AnimationNodeStateMachine> ansm = state_machine->get_node(*selected_nodes.begin());
+
+ if (selected_nodes.size() == 1 && ansm.is_valid()) {
+ tool_group->set_disabled(true);
+ tool_group->set_visible(false);
+ tool_ungroup->set_visible(true);
+ } else {
+ tool_group->set_disabled(false);
+ tool_group->set_visible(true);
+ tool_ungroup->set_visible(false);
+ }
+ }
} else {
tool_erase_hb->hide();
}
@@ -1204,17 +1872,19 @@ void AnimationNodeStateMachineEditor::_update_mode() {
void AnimationNodeStateMachineEditor::_bind_methods() {
ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph);
-
ClassDB::bind_method("_removed_from_graph", &AnimationNodeStateMachineEditor::_removed_from_graph);
-
ClassDB::bind_method("_open_editor", &AnimationNodeStateMachineEditor::_open_editor);
+ ClassDB::bind_method("_connect_to", &AnimationNodeStateMachineEditor::_connect_to);
+ ClassDB::bind_method("_stop_connecting", &AnimationNodeStateMachineEditor::_stop_connecting);
+ ClassDB::bind_method("_delete_selected", &AnimationNodeStateMachineEditor::_delete_selected);
+ ClassDB::bind_method("_delete_all", &AnimationNodeStateMachineEditor::_delete_all);
+ ClassDB::bind_method("_delete_tree_draw", &AnimationNodeStateMachineEditor::_delete_tree_draw);
}
AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = nullptr;
AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
singleton = this;
- updating = false;
HBoxContainer *top_hb = memnew(HBoxContainer);
add_child(top_hb);
@@ -1228,7 +1898,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
tool_select->set_pressed(true);
- tool_select->set_tooltip(TTR("Select and move nodes.\nRMB to add new nodes.\nShift+LMB to create connections."));
+ tool_select->set_tooltip(TTR("Select and move nodes.\nRMB: Add node at position clicked.\nShift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes."));
tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
tool_create = memnew(Button);
@@ -1250,31 +1920,30 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_erase_hb = memnew(HBoxContainer);
top_hb->add_child(tool_erase_hb);
tool_erase_hb->add_child(memnew(VSeparator));
+
+ tool_group = memnew(Button);
+ tool_group->set_flat(true);
+ tool_group->set_tooltip(TTR("Group Selected Node(s)") + " (Ctrl+G)");
+ tool_group->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_group_selected_nodes));
+ tool_group->set_disabled(true);
+ tool_erase_hb->add_child(tool_group);
+
+ tool_ungroup = memnew(Button);
+ tool_ungroup->set_flat(true);
+ tool_ungroup->set_tooltip(TTR("Ungroup Selected Node") + " (Ctrl+Shift+G)");
+ tool_ungroup->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_ungroup_selected_nodes));
+ tool_ungroup->set_visible(false);
+ tool_erase_hb->add_child(tool_ungroup);
+
tool_erase = memnew(Button);
tool_erase->set_flat(true);
tool_erase->set_tooltip(TTR("Remove selected node or transition."));
- tool_erase_hb->add_child(tool_erase);
- tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected));
+ tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected), varray(false));
tool_erase->set_disabled(true);
-
- tool_erase_hb->add_child(memnew(VSeparator));
-
- tool_autoplay = memnew(Button);
- tool_autoplay->set_flat(true);
- tool_autoplay->set_tooltip(TTR("Toggle autoplay this animation on start, restart or seek to zero."));
- tool_erase_hb->add_child(tool_autoplay);
- tool_autoplay->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_autoplay_selected));
- tool_autoplay->set_disabled(true);
-
- tool_end = memnew(Button);
- tool_end->set_flat(true);
- tool_end->set_tooltip(TTR("Set the end animation. This is useful for sub-transitions."));
- tool_erase_hb->add_child(tool_end);
- tool_end->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_end_selected));
- tool_end->set_disabled(true);
+ tool_erase_hb->add_child(tool_erase);
top_hb->add_child(memnew(VSeparator));
- top_hb->add_child(memnew(Label(TTR("Transition: "))));
+ top_hb->add_child(memnew(Label(TTR("Transition:"))));
transition_mode = memnew(OptionButton);
top_hb->add_child(transition_mode);
@@ -1327,12 +1996,28 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
menu = memnew(PopupMenu);
add_child(menu);
menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_menu_type));
+ menu->connect("popup_hide", callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting));
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("animations");
animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_animation_type));
+ connect_menu = memnew(PopupMenu);
+ add_child(connect_menu);
+ connect_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
+ connect_menu->connect("popup_hide", callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting));
+
+ state_machine_menu = memnew(PopupMenu);
+ state_machine_menu->set_name("state_machines");
+ state_machine_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
+ connect_menu->add_child(state_machine_menu);
+
+ end_menu = memnew(PopupMenu);
+ end_menu->set_name("end_nodes");
+ end_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
+ connect_menu->add_child(end_menu);
+
name_edit_popup = memnew(Popup);
add_child(name_edit_popup);
name_edit = memnew(LineEdit);
@@ -1348,11 +2033,94 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
open_file->connect("file_selected", callable_mp(this, &AnimationNodeStateMachineEditor::_file_opened));
undo_redo = EditorNode::get_undo_redo();
+ delete_window = memnew(ConfirmationDialog);
+ delete_window->set_flag(Window::FLAG_RESIZE_DISABLED, true);
+ add_child(delete_window);
+
+ delete_tree = memnew(Tree);
+ delete_tree->set_hide_root(true);
+ delete_tree->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_tree_draw));
+ delete_window->add_child(delete_tree);
+
+ Button *ok = delete_window->get_cancel_button();
+ ok->set_text(TTR("Delete Selected"));
+ ok->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_selected));
+
+ Button *delete_all = delete_window->add_button(TTR("Delete All"), true);
+ delete_all->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_all));
+
over_node_what = -1;
dragging_selected_attempt = false;
connecting = false;
+ selected_transition_index = -1;
last_active = false;
error_time = 0;
}
+
+void EditorAnimationMultiTransitionEdit::add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition) {
+ Transition tr;
+ tr.from = p_from;
+ tr.to = p_to;
+ tr.transition = p_transition;
+ transitions.push_back(tr);
+}
+
+bool EditorAnimationMultiTransitionEdit::_set(const StringName &p_name, const Variant &p_property) {
+ int index = String(p_name).get_slicec('/', 0).to_int();
+ StringName prop = String(p_name).get_slicec('/', 1);
+
+ bool found;
+ transitions.write[index].transition->set(prop, p_property, &found);
+ if (found) {
+ return true;
+ }
+
+ return false;
+}
+
+bool EditorAnimationMultiTransitionEdit::_get(const StringName &p_name, Variant &r_property) const {
+ int index = String(p_name).get_slicec('/', 0).to_int();
+ StringName prop = String(p_name).get_slicec('/', 1);
+
+ if (prop == "transition_path") {
+ r_property = String(transitions[index].from) + " -> " + transitions[index].to;
+ return true;
+ }
+
+ bool found;
+ r_property = transitions[index].transition->get(prop, &found);
+ if (found) {
+ return true;
+ }
+
+ return false;
+}
+
+void EditorAnimationMultiTransitionEdit::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < transitions.size(); i++) {
+ List<PropertyInfo> plist;
+ transitions[i].transition->get_property_list(&plist, true);
+
+ PropertyInfo prop_transition_path;
+ prop_transition_path.type = Variant::STRING;
+ prop_transition_path.name = itos(i) + "/" + "transition_path";
+ p_list->push_back(prop_transition_path);
+
+ for (List<PropertyInfo>::Element *F = plist.front(); F; F = F->next()) {
+ if (F->get().name == "script" || F->get().name == "resource_name" || F->get().name == "resource_path" || F->get().name == "resource_local_to_scene") {
+ continue;
+ }
+
+ if (F->get().usage != PROPERTY_USAGE_DEFAULT) {
+ continue;
+ }
+
+ PropertyInfo prop = F->get();
+ prop.name = itos(i) + "/" + prop.name;
+
+ p_list->push_back(prop);
+ }
+ }
+}
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index bf3f7e93cf..ea16abd64c 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -50,13 +50,13 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
Button *tool_select = nullptr;
Button *tool_create = nullptr;
Button *tool_connect = nullptr;
+ Button *tool_group = nullptr;
+ Button *tool_ungroup = nullptr;
Popup *name_edit_popup = nullptr;
LineEdit *name_edit = nullptr;
HBoxContainer *tool_erase_hb = nullptr;
Button *tool_erase = nullptr;
- Button *tool_autoplay = nullptr;
- Button *tool_end = nullptr;
OptionButton *transition_mode = nullptr;
OptionButton *play_mode = nullptr;
@@ -64,6 +64,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
PanelContainer *panel = nullptr;
StringName selected_node;
+ HashSet<StringName> selected_nodes;
HScrollBar *h_scroll = nullptr;
VScrollBar *v_scroll = nullptr;
@@ -74,39 +75,53 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
PanelContainer *error_panel = nullptr;
Label *error_label = nullptr;
- bool updating;
+ bool updating = false;
UndoRedo *undo_redo = nullptr;
static AnimationNodeStateMachineEditor *singleton;
void _state_machine_gui_input(const Ref<InputEvent> &p_event);
- void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance);
+ void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance, bool p_multi_transitions);
void _state_machine_draw();
void _state_machine_pos_draw();
void _update_graph();
PopupMenu *menu = nullptr;
+ PopupMenu *connect_menu = nullptr;
+ PopupMenu *state_machine_menu = nullptr;
+ PopupMenu *end_menu = nullptr;
PopupMenu *animations_menu = nullptr;
Vector<String> animations_to_add;
+ Vector<String> nodes_to_connect;
Vector2 add_node_pos;
- bool dragging_selected_attempt;
- bool dragging_selected;
+ ConfirmationDialog *delete_window;
+ Tree *delete_tree;
+
+ bool box_selecting = false;
+ Point2 box_selecting_from;
+ Point2 box_selecting_to;
+ Rect2 box_selecting_rect;
+ HashSet<StringName> previous_selected;
+
+ bool dragging_selected_attempt = false;
+ bool dragging_selected = false;
Vector2 drag_from;
Vector2 drag_ofs;
StringName snap_x;
StringName snap_y;
- bool connecting;
+ bool connecting = false;
StringName connecting_from;
Vector2 connecting_to;
StringName connecting_to_node;
void _add_menu_type(int p_index);
void _add_animation_type(int p_index);
+ void _connect_to(int p_index);
void _removed_from_graph();
@@ -131,15 +146,37 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
bool disabled = false;
bool auto_advance = false;
float width = 0;
+ bool selected;
+ bool travel;
+ bool hidden;
+ int transition_index;
+ Vector<TransitionLine> multi_transitions;
};
Vector<TransitionLine> transition_lines;
+ struct NodeUR {
+ StringName name;
+ Ref<AnimationNode> node;
+ Vector2 position;
+ };
+
+ struct TransitionUR {
+ StringName new_from;
+ StringName new_to;
+ StringName old_from;
+ StringName old_to;
+ Ref<AnimationNodeStateMachineTransition> transition;
+ };
+
StringName selected_transition_from;
StringName selected_transition_to;
+ int selected_transition_index;
+ TransitionLine selected_multi_transition;
+ void _add_transition(const bool p_nested_action = false);
StringName over_node;
- int over_node_what;
+ int over_node_what = -1;
String prev_name;
void _name_edited(const String &p_text);
@@ -147,23 +184,32 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
void _open_editor(const String &p_name);
void _scroll_changed(double);
- void _clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect);
- void _clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect);
+ void _clip_src_line_to_rect(Vector2 &r_from, const Vector2 &p_to, const Rect2 &p_rect);
+ void _clip_dst_line_to_rect(const Vector2 &p_from, Vector2 &r_to, const Rect2 &p_rect);
- void _erase_selected();
+ void _erase_selected(const bool p_nested_action = false);
void _update_mode();
- void _autoplay_selected();
- void _end_selected();
+ void _open_menu(const Vector2 &p_position);
+ void _open_connect_menu(const Vector2 &p_position);
+ bool _create_submenu(PopupMenu *p_menu, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path, bool from_root = false, Vector<Ref<AnimationNodeStateMachine>> p_parents = Vector<Ref<AnimationNodeStateMachine>>());
+ void _stop_connecting();
+
+ void _group_selected_nodes();
+ void _ungroup_selected_nodes();
- bool last_active;
+ void _delete_selected();
+ void _delete_all();
+ void _delete_tree_draw();
+
+ bool last_active = false;
StringName last_blend_from_node;
StringName last_current_node;
Vector<StringName> last_travel_path;
- float last_play_pos;
- float play_pos;
- float current_length;
+ float last_play_pos = 0.0f;
+ float play_pos = 0.0f;
+ float current_length = 0.0f;
- float error_time;
+ float error_time = 0.0f;
String error_text;
EditorFileDialog *open_file = nullptr;
@@ -188,4 +234,26 @@ public:
AnimationNodeStateMachineEditor();
};
+class EditorAnimationMultiTransitionEdit : public RefCounted {
+ GDCLASS(EditorAnimationMultiTransitionEdit, RefCounted);
+
+ struct Transition {
+ StringName from;
+ StringName to;
+ Ref<AnimationNodeStateMachineTransition> transition;
+ };
+
+ Vector<Transition> transitions;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_property);
+ bool _get(const StringName &p_name, Variant &r_property) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition);
+
+ EditorAnimationMultiTransitionEdit(){};
+};
+
#endif // ANIMATION_STATE_MACHINE_EDITOR_H
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 157eed02f4..249b3a6d6a 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -897,6 +897,19 @@ void EditorAssetLibrary::_request_image(ObjectID p_for, String p_image_url, Imag
}
void EditorAssetLibrary::_repository_changed(int p_repository_id) {
+ library_error->hide();
+ library_info->set_text(TTR("Loading..."));
+ library_info->show();
+
+ asset_top_page->hide();
+ asset_bottom_page->hide();
+ asset_items->hide();
+
+ filter->set_editable(false);
+ sort->set_disabled(true);
+ categories->set_disabled(true);
+ support->set_disabled(true);
+
host = repository->get_item_metadata(p_repository_id);
if (templates_only) {
_api_request("configure", REQUESTING_CONFIG, "?type=project");
@@ -965,6 +978,10 @@ void EditorAssetLibrary::_filter_debounce_timer_timeout() {
_search();
}
+void EditorAssetLibrary::_request_current_config() {
+ _repository_changed(repository->get_selected());
+}
+
HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items) {
HBoxContainer *hbc = memnew(HBoxContainer);
@@ -1106,6 +1123,10 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
}
if (error_abort) {
+ if (requesting == REQUESTING_CONFIG) {
+ library_info->hide();
+ library_error->show();
+ }
error_hb->show();
return;
}
@@ -1140,17 +1161,16 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
}
}
+ filter->set_editable(true);
+ sort->set_disabled(false);
+ categories->set_disabled(false);
+ support->set_disabled(false);
+
_search();
} break;
case REQUESTING_SEARCH: {
initial_loading = false;
- // The loading text only needs to be displayed before the first page is loaded.
- // Therefore, we don't need to show it again.
- library_loading->hide();
-
- library_error->hide();
-
if (asset_items) {
memdelete(asset_items);
}
@@ -1190,8 +1210,8 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
asset_items = memnew(GridContainer);
asset_items->set_columns(2);
- asset_items->add_theme_constant_override("hseparation", 10 * EDSCALE);
- asset_items->add_theme_constant_override("vseparation", 10 * EDSCALE);
+ asset_items->add_theme_constant_override("h_separation", 10 * EDSCALE);
+ asset_items->add_theme_constant_override("v_separation", 10 * EDSCALE);
library_vb->add_child(asset_items);
@@ -1200,16 +1220,18 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
if (result.is_empty()) {
if (!filter->get_text().is_empty()) {
- library_error->set_text(
+ library_info->set_text(
vformat(TTR("No results for \"%s\"."), filter->get_text()));
} else {
// No results, even though the user didn't search for anything specific.
// This is typically because the version number changed recently
// and no assets compatible with the new version have been published yet.
- library_error->set_text(
+ library_info->set_text(
vformat(TTR("No results compatible with %s %s."), String(VERSION_SHORT_NAME).capitalize(), String(VERSION_BRANCH)));
}
- library_error->show();
+ library_info->show();
+ } else {
+ library_info->hide();
}
for (int i = 0; i < result.size(); i++) {
@@ -1357,6 +1379,10 @@ void EditorAssetLibrary::disable_community_support() {
support->get_popup()->set_item_checked(SUPPORT_COMMUNITY, false);
}
+void EditorAssetLibrary::set_columns(const int p_columns) {
+ asset_items->set_columns(p_columns);
+}
+
void EditorAssetLibrary::_bind_methods() {
ADD_SIGNAL(MethodInfo("install_asset", PropertyInfo(Variant::STRING, "zip_path"), PropertyInfo(Variant::STRING, "name")));
}
@@ -1376,9 +1402,9 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
filter = memnew(LineEdit);
if (templates_only) {
- filter->set_placeholder(TTR("Search templates, projects, and demos"));
+ filter->set_placeholder(TTR("Search Templates, Projects, and Demos"));
} else {
- filter->set_placeholder(TTR("Search assets (excluding templates, projects, and demos)"));
+ filter->set_placeholder(TTR("Search Assets (Excluding Templates, Projects, and Demos)"));
}
filter->set_clear_button_enabled(true);
search_hb->add_child(filter);
@@ -1424,6 +1450,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
search_hb2->add_child(sort);
sort->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ sort->set_clip_text(true);
sort->connect("item_selected", callable_mp(this, &EditorAssetLibrary::_rerun_search));
search_hb2->add_child(memnew(VSeparator));
@@ -1433,6 +1460,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
categories->add_item(TTR("All"));
search_hb2->add_child(categories);
categories->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ categories->set_clip_text(true);
categories->connect("item_selected", callable_mp(this, &EditorAssetLibrary::_rerun_search));
search_hb2->add_child(memnew(VSeparator));
@@ -1446,6 +1474,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
search_hb2->add_child(repository);
repository->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ repository->set_clip_text(true);
search_hb2->add_child(memnew(VSeparator));
@@ -1488,22 +1517,30 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
library_vb_border->add_child(library_vb);
- library_loading = memnew(Label(TTR("Loading...")));
- library_loading->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- library_vb->add_child(library_loading);
+ library_info = memnew(Label);
+ library_info->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ library_vb->add_child(library_info);
- library_error = memnew(Label);
- library_error->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ library_error = memnew(VBoxContainer);
library_error->hide();
library_vb->add_child(library_error);
+ library_error_label = memnew(Label(TTR("Failed to get repository configuration.")));
+ library_error_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ library_error->add_child(library_error_label);
+
+ library_error_retry = memnew(Button(TTR("Retry")));
+ library_error_retry->set_h_size_flags(SIZE_SHRINK_CENTER);
+ library_error_retry->connect("pressed", callable_mp(this, &EditorAssetLibrary::_request_current_config));
+ library_error->add_child(library_error_retry);
+
asset_top_page = memnew(HBoxContainer);
library_vb->add_child(asset_top_page);
asset_items = memnew(GridContainer);
asset_items->set_columns(2);
- asset_items->add_theme_constant_override("hseparation", 10 * EDSCALE);
- asset_items->add_theme_constant_override("vseparation", 10 * EDSCALE);
+ asset_items->add_theme_constant_override("h_separation", 10 * EDSCALE);
+ asset_items->add_theme_constant_override("v_separation", 10 * EDSCALE);
library_vb->add_child(asset_items);
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 96830c31fd..e09700b646 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -60,9 +60,9 @@ class EditorAssetLibraryItem : public PanelContainer {
TextureRect *stars[5];
Label *price = nullptr;
- int asset_id;
- int category_id;
- int author_id;
+ int asset_id = 0;
+ int category_id = 0;
+ int author_id = 0;
void _asset_clicked();
void _category_clicked();
@@ -102,7 +102,7 @@ class EditorAssetLibraryItemDescription : public ConfirmationDialog {
void set_image(int p_type, int p_index, const Ref<Texture2D> &p_image);
- int asset_id;
+ int asset_id = 0;
String download_url;
String title;
String sha256;
@@ -146,7 +146,7 @@ class EditorAssetLibraryItemDownload : public MarginContainer {
int prev_status;
- int asset_id;
+ int asset_id = 0;
bool external_install;
@@ -186,8 +186,10 @@ class EditorAssetLibrary : public PanelContainer {
PanelContainer *library_scroll_bg = nullptr;
ScrollContainer *library_scroll = nullptr;
VBoxContainer *library_vb = nullptr;
- Label *library_loading = nullptr;
- Label *library_error = nullptr;
+ Label *library_info = nullptr;
+ VBoxContainer *library_error = nullptr;
+ Label *library_error_label = nullptr;
+ Button *library_error_retry = nullptr;
LineEdit *filter = nullptr;
Timer *filter_debounce_timer = nullptr;
OptionButton *categories = nullptr;
@@ -250,7 +252,7 @@ class EditorAssetLibrary : public PanelContainer {
};
int last_queue_id;
- Map<int, ImageQueue> image_queue;
+ HashMap<int, ImageQueue> image_queue;
void _image_update(bool use_cache, bool final, const PackedByteArray &p_data, int p_queue_id);
void _image_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data, int p_queue_id);
@@ -291,6 +293,7 @@ class EditorAssetLibrary : public PanelContainer {
void _api_request(const String &p_request, RequestType p_request_type, const String &p_arguments = "");
void _http_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
void _filter_debounce_timer_timeout();
+ void _request_current_config();
EditorAssetLibraryItemDownload *_get_asset_in_progress(int p_asset_id) const;
void _repository_changed(int p_repository_id);
@@ -308,6 +311,7 @@ protected:
public:
void disable_community_support();
+ void set_columns(int p_columns);
EditorAssetLibrary(bool p_templates_only = false);
};
diff --git a/editor/plugins/bit_map_editor_plugin.cpp b/editor/plugins/bit_map_editor_plugin.cpp
new file mode 100644
index 0000000000..9003c4480b
--- /dev/null
+++ b/editor/plugins/bit_map_editor_plugin.cpp
@@ -0,0 +1,86 @@
+/*************************************************************************/
+/* bit_map_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "bit_map_editor_plugin.h"
+
+#include "editor/editor_scale.h"
+
+void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
+ Ref<ImageTexture> texture;
+ texture.instantiate();
+ texture->create_from_image(p_bitmap->convert_to_image());
+ texture_rect->set_texture(texture);
+
+ size_label->set_text(vformat(String::utf8("%s×%s"), p_bitmap->get_size().width, p_bitmap->get_size().height));
+}
+
+BitMapEditor::BitMapEditor() {
+ texture_rect = memnew(TextureRect);
+ texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
+ texture_rect->set_texture_filter(TEXTURE_FILTER_NEAREST);
+ texture_rect->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
+ add_child(texture_rect);
+
+ size_label = memnew(Label);
+ size_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
+ add_child(size_label);
+
+ // Reduce extra padding on top and bottom of size label.
+ Ref<StyleBoxEmpty> stylebox;
+ stylebox.instantiate();
+ stylebox->set_default_margin(SIDE_RIGHT, 4 * EDSCALE);
+ size_label->add_theme_style_override("normal", stylebox);
+}
+
+///////////////////////
+
+bool EditorInspectorPluginBitMap::can_handle(Object *p_object) {
+ return Object::cast_to<BitMap>(p_object) != nullptr;
+}
+
+void EditorInspectorPluginBitMap::parse_begin(Object *p_object) {
+ BitMap *bitmap = Object::cast_to<BitMap>(p_object);
+ if (!bitmap) {
+ return;
+ }
+ Ref<BitMap> bm(bitmap);
+
+ BitMapEditor *editor = memnew(BitMapEditor);
+ editor->setup(bm);
+ add_custom_control(editor);
+}
+
+///////////////////////
+
+BitMapEditorPlugin::BitMapEditorPlugin() {
+ Ref<EditorInspectorPluginBitMap> plugin;
+ plugin.instantiate();
+ add_inspector_plugin(plugin);
+}
diff --git a/editor/plugins/bit_map_editor_plugin.h b/editor/plugins/bit_map_editor_plugin.h
new file mode 100644
index 0000000000..c883e5542f
--- /dev/null
+++ b/editor/plugins/bit_map_editor_plugin.h
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* bit_map_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef BIT_MAP_PREVIEW_EDITOR_PLUGIN_H
+#define BIT_MAP_PREVIEW_EDITOR_PLUGIN_H
+
+#include "editor/editor_plugin.h"
+#include "scene/resources/bit_map.h"
+
+class BitMapEditor : public VBoxContainer {
+ GDCLASS(BitMapEditor, VBoxContainer);
+
+ TextureRect *texture_rect = nullptr;
+ Label *size_label = nullptr;
+
+public:
+ void setup(const Ref<BitMap> &p_bitmap);
+
+ BitMapEditor();
+};
+
+class EditorInspectorPluginBitMap : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginBitMap, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+};
+
+class BitMapEditorPlugin : public EditorPlugin {
+ GDCLASS(BitMapEditorPlugin, EditorPlugin);
+
+public:
+ BitMapEditorPlugin();
+};
+
+#endif // BIT_MAP_PREVIEW_EDITOR_PLUGIN_H
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 8d0db697e2..1ea0299d4e 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -236,7 +236,7 @@ public:
};
bool CanvasItemEditor::_is_node_locked(const Node *p_node) {
- return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
+ return p_node->get_meta("_edit_lock_", false);
}
bool CanvasItemEditor::_is_node_movable(const Node *p_node, bool p_popup_warning) {
@@ -420,16 +420,14 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
}
if (((is_snap_active && snap_guides && (p_modes & SNAP_GUIDES)) || (p_forced_modes & SNAP_GUIDES)) && fmod(rotation, (real_t)360.0) == 0.0) {
- // Guides
- if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
- Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
+ // Guides.
+ if (Node *scene = EditorNode::get_singleton()->get_edited_scene()) {
+ Array vguides = scene->get_meta("_edit_vertical_guides_", Array());
for (int i = 0; i < vguides.size(); i++) {
_snap_if_closer_float(p_target.x, output.x, snap_target[0], vguides[i], SNAP_TARGET_GUIDE);
}
- }
- if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
- Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
+ Array hguides = scene->get_meta("_edit_horizontal_guides_", Array());
for (int i = 0; i < hguides.size(); i++) {
_snap_if_closer_float(p_target.y, output.y, snap_target[1], hguides[i], SNAP_TARGET_GUIDE);
}
@@ -564,7 +562,11 @@ void CanvasItemEditor::_expand_encompassing_rect_using_children(Rect2 &r_rect, c
}
if (canvas_item && canvas_item->is_visible_in_tree() && (include_locked_nodes || !_is_node_locked(canvas_item))) {
- Transform2D xform = p_parent_xform * p_canvas_xform * canvas_item->get_transform();
+ Transform2D xform = p_canvas_xform;
+ if (!canvas_item->is_set_as_top_level()) {
+ xform *= p_parent_xform;
+ }
+ xform *= canvas_item->get_transform();
Rect2 rect = canvas_item->_edit_get_rect();
if (r_first) {
r_rect = Rect2(xform.xform(rect.get_center()), Size2());
@@ -610,7 +612,11 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
}
if (canvas_item && canvas_item->is_visible_in_tree()) {
- Transform2D xform = (p_parent_xform * p_canvas_xform * canvas_item->get_transform()).affine_inverse();
+ Transform2D xform = p_canvas_xform;
+ if (!canvas_item->is_set_as_top_level()) {
+ xform *= p_parent_xform;
+ }
+ xform = (xform * canvas_item->get_transform()).affine_inverse();
const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length() / zoom;
if (canvas_item->_edit_is_selected_on_click(xform.xform(p_pos), local_grab_distance)) {
Node2D *node = Object::cast_to<Node2D>(canvas_item);
@@ -681,7 +687,7 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
Node *scene = EditorNode::get_singleton()->get_edited_scene();
bool editable = p_node == scene || p_node->get_owner() == scene || p_node == scene->get_deepest_editable_node(p_node);
- bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_");
+ bool lock_children = p_node->get_meta("_edit_group_", false);
bool locked = _is_node_locked(p_node);
if (!lock_children || !editable) {
@@ -700,7 +706,11 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
}
if (canvas_item && canvas_item->is_visible_in_tree() && !locked && editable) {
- Transform2D xform = p_parent_xform * p_canvas_xform * canvas_item->get_transform();
+ Transform2D xform = p_canvas_xform;
+ if (!canvas_item->is_set_as_top_level()) {
+ xform *= p_parent_xform;
+ }
+ xform *= canvas_item->get_transform();
if (canvas_item->_edit_use_rect()) {
Rect2 rect = canvas_item->_edit_get_rect();
@@ -1000,14 +1010,8 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
if (show_guides && show_rulers && EditorNode::get_singleton()->get_edited_scene()) {
Transform2D xform = viewport_scrollable->get_transform() * transform;
// Retrieve the guide lists
- Array vguides;
- if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
- vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
- }
- Array hguides;
- if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
- hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
- }
+ Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_", Array());
+ Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_", Array());
// Hover over guides
real_t minimum = 1e20;
@@ -1100,14 +1104,8 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
Transform2D xform = viewport_scrollable->get_transform() * transform;
// Retrieve the guide lists
- Array vguides;
- if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
- vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
- }
- Array hguides;
- if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
- hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
- }
+ Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_", Array());
+ Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_", Array());
Point2 edited = snap_point(xform.affine_inverse().xform(b->get_position()), SNAP_GRID | SNAP_PIXEL | SNAP_OTHER_NODES);
if (drag_type == DRAG_V_GUIDE) {
@@ -1286,10 +1284,12 @@ void CanvasItemEditor::_pan_callback(Vector2 p_scroll_vec) {
}
void CanvasItemEditor::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) {
- zoom_widget->set_zoom_by_increments(-1, p_alt);
- if (!Math::is_equal_approx(p_scroll_vec.y, (real_t)1.0)) {
+ int scroll_sign = (int)SIGN(p_scroll_vec.y);
+ // Inverted so that scrolling up (-1) zooms in, scrolling down (+1) zooms out.
+ zoom_widget->set_zoom_by_increments(-scroll_sign, p_alt);
+ if (!Math::is_equal_approx(ABS(p_scroll_vec.y), (real_t)1.0)) {
// Handle high-precision (analog) scrolling.
- zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * p_scroll_vec.y + 1.f));
+ zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * ABS(p_scroll_vec.y) + 1.f));
}
_zoom_on_position(zoom_widget->get_zoom(), p_origin);
}
@@ -2712,9 +2712,9 @@ void CanvasItemEditor::_draw_guides() {
Color guide_color = EditorSettings::get_singleton()->get("editors/2d/guides_color");
Transform2D xform = viewport_scrollable->get_transform() * transform;
- // Guides already there
- if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
- Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
+ // Guides already there.
+ if (Node *scene = EditorNode::get_singleton()->get_edited_scene()) {
+ Array vguides = scene->get_meta("_edit_vertical_guides_", Array());
for (int i = 0; i < vguides.size(); i++) {
if (drag_type == DRAG_V_GUIDE && i == dragged_guide_index) {
continue;
@@ -2722,10 +2722,8 @@ void CanvasItemEditor::_draw_guides() {
real_t x = xform.xform(Point2(vguides[i], 0)).x;
viewport->draw_line(Point2(x, 0), Point2(x, viewport->get_size().y), guide_color, Math::round(EDSCALE));
}
- }
- if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
- Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
+ Array hguides = scene->get_meta("_edit_horizontal_guides_", Array());
for (int i = 0; i < hguides.size(); i++) {
if (drag_type == DRAG_H_GUIDE && i == dragged_guide_index) {
continue;
@@ -2735,7 +2733,7 @@ void CanvasItemEditor::_draw_guides() {
}
}
- // Dragged guide
+ // Dragged guide.
Color text_color = get_theme_color(SNAME("font_color"), SNAME("Editor"));
Color outline_color = text_color.inverted();
const float outline_size = 2;
@@ -3372,7 +3370,7 @@ void CanvasItemEditor::_draw_selection() {
// Draw the resize handles
if (tool == TOOL_SELECT && canvas_item->_edit_use_rect() && _is_node_movable(canvas_item)) {
Rect2 rect = canvas_item->_edit_get_rect();
- Vector2 endpoints[4] = {
+ const Vector2 endpoints[4] = {
xform.xform(rect.position),
xform.xform(rect.position + Vector2(rect.size.x, 0)),
xform.xform(rect.position + rect.size),
@@ -3675,7 +3673,7 @@ void CanvasItemEditor::_draw_viewport() {
// Update the transform
transform = Transform2D();
transform.scale_basis(Size2(zoom, zoom));
- transform.elements[2] = -view_offset * zoom;
+ transform.columns[2] = -view_offset * zoom;
EditorNode::get_singleton()->get_scene_root()->set_global_canvas_transform(transform);
// hide/show buttons depending on the selection
@@ -3781,7 +3779,7 @@ void CanvasItemEditor::_update_editor_settings() {
key_auto_insert_button->add_theme_color_override("icon_pressed_color", key_auto_color.lerp(Color(1, 0, 0), 0.55));
animation_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
- _update_context_menu_stylebox();
+ context_menu_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("ContextualToolbar"), SNAME("EditorStyles")));
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/2d_editor_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
pan_speed = int(EditorSettings::get_singleton()->get("editors/panning/2d_editor_pan_speed"));
@@ -3917,18 +3915,6 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
}
}
-void CanvasItemEditor::_update_context_menu_stylebox() {
- // This must be called when the theme changes to follow the new accent color.
- Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat);
- const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
- // Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
- context_menu_stylebox->set_border_color(accent_color);
- context_menu_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE));
- context_menu_stylebox->set_default_margin(SIDE_BOTTOM, 0);
- context_menu_container->add_theme_style_override("panel", context_menu_stylebox);
-}
-
void CanvasItemEditor::_update_scrollbars() {
updating_scroll = true;
@@ -4101,8 +4087,10 @@ void CanvasItemEditor::_button_tool_select(int p_index) {
}
void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing) {
- const Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
+ AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
+ te->make_insert_queue();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
if (!canvas_item || !canvas_item->is_visible_in_tree()) {
@@ -4117,13 +4105,13 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation,
Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
if (key_pos && p_location) {
- AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), p_on_existing);
+ te->insert_node_value_key(n2d, "position", n2d->get_position(), p_on_existing);
}
if (key_rot && p_rotation) {
- AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(n2d, "rotation", n2d->get_rotation(), p_on_existing);
+ te->insert_node_value_key(n2d, "rotation", n2d->get_rotation(), p_on_existing);
}
if (key_scale && p_scale) {
- AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(n2d, "scale", n2d->get_scale(), p_on_existing);
+ te->insert_node_value_key(n2d, "scale", n2d->get_scale(), p_on_existing);
}
if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) {
@@ -4149,13 +4137,13 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation,
if (has_chain && ik_chain.size()) {
for (Node2D *&F : ik_chain) {
if (key_pos) {
- AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(F, "position", F->get_position(), p_on_existing);
+ te->insert_node_value_key(F, "position", F->get_position(), p_on_existing);
}
if (key_rot) {
- AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(F, "rotation", F->get_rotation(), p_on_existing);
+ te->insert_node_value_key(F, "rotation", F->get_rotation(), p_on_existing);
}
if (key_scale) {
- AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(F, "scale", F->get_scale(), p_on_existing);
+ te->insert_node_value_key(F, "scale", F->get_scale(), p_on_existing);
}
}
}
@@ -4165,16 +4153,17 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation,
Control *ctrl = Object::cast_to<Control>(canvas_item);
if (key_pos) {
- AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), p_on_existing);
+ te->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), p_on_existing);
}
if (key_rot) {
- AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation(), p_on_existing);
+ te->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation(), p_on_existing);
}
if (key_scale) {
- AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), p_on_existing);
+ te->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), p_on_existing);
}
}
}
+ te->commit_insert_queue();
}
void CanvasItemEditor::_update_override_camera_button(bool p_game_running) {
@@ -4412,7 +4401,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
case ANIM_COPY_POSE: {
pose_clipboard.clear();
- const Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
@@ -4458,7 +4447,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case ANIM_CLEAR_POSE: {
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ HashMap<Node *, Object *> &selection = editor_selection->get_selection();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
@@ -4527,7 +4516,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case SKELETON_MAKE_BONES: {
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ HashMap<Node *, Object *> &selection = editor_selection->get_selection();
Node *editor_root = EditorNode::get_singleton()->get_edited_scene()->get_tree()->get_edited_scene_root();
undo_redo->create_action(TTR("Create Custom Bone2D(s) from Node(s)"));
@@ -4575,7 +4564,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
Rect2 rect;
int count = 0;
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
if (!canvas_item) {
@@ -4888,14 +4877,6 @@ CanvasItemEditor::CanvasItemEditor() {
view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen
- grid_offset = Point2();
- grid_step = Point2(8, 8); // A power-of-two value works better as a default
- primary_grid_steps = 8; // A power-of-two value works better as a default
- grid_step_multiplier = 0;
-
- snap_rotation_offset = 0;
- snap_rotation_step = Math::deg2rad(15.0);
- snap_scale_step = 0.1f;
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
@@ -4944,6 +4925,19 @@ CanvasItemEditor::CanvasItemEditor() {
controls_vb = memnew(VBoxContainer);
controls_vb->set_begin(Point2(5, 5));
+ // To ensure that scripts can parse the list of shortcuts correctly, we have to define
+ // those shortcuts one by one. Define shortcut before using it (by EditorZoomWidget)
+ ED_SHORTCUT("canvas_item_editor/zoom_3.125_percent", TTR("Zoom to 3.125%"), KeyModifierMask::SHIFT | Key::KEY_5);
+ ED_SHORTCUT("canvas_item_editor/zoom_6.25_percent", TTR("Zoom to 6.25%"), KeyModifierMask::SHIFT | Key::KEY_4);
+ ED_SHORTCUT("canvas_item_editor/zoom_12.5_percent", TTR("Zoom to 12.5%"), KeyModifierMask::SHIFT | Key::KEY_3);
+ ED_SHORTCUT("canvas_item_editor/zoom_25_percent", TTR("Zoom to 25%"), KeyModifierMask::SHIFT | Key::KEY_2);
+ ED_SHORTCUT("canvas_item_editor/zoom_50_percent", TTR("Zoom to 50%"), KeyModifierMask::SHIFT | Key::KEY_1);
+ ED_SHORTCUT_ARRAY("canvas_item_editor/zoom_100_percent", TTR("Zoom to 100%"), { (int32_t)Key::KEY_1, (int32_t)(KeyModifierMask::CMD | Key::KEY_0) });
+ ED_SHORTCUT("canvas_item_editor/zoom_200_percent", TTR("Zoom to 200%"), Key::KEY_2);
+ ED_SHORTCUT("canvas_item_editor/zoom_400_percent", TTR("Zoom to 400%"), Key::KEY_3);
+ ED_SHORTCUT("canvas_item_editor/zoom_800_percent", TTR("Zoom to 800%"), Key::KEY_4);
+ ED_SHORTCUT("canvas_item_editor/zoom_1600_percent", TTR("Zoom to 1600%"), Key::KEY_5);
+
zoom_widget = memnew(EditorZoomWidget);
controls_vb->add_child(zoom_widget);
zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
@@ -5168,11 +5162,12 @@ CanvasItemEditor::CanvasItemEditor() {
hb->add_child(memnew(VSeparator));
view_menu = memnew(MenuButton);
- view_menu->set_shortcut_context(this);
+ // TRANSLATORS: Noun, name of the 2D/3D View menus.
view_menu->set_text(TTR("View"));
+ view_menu->set_switch_on_hover(true);
+ view_menu->set_shortcut_context(this);
hb->add_child(view_menu);
view_menu->get_popup()->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
- view_menu->set_switch_on_hover(true);
p = view_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
@@ -5209,11 +5204,7 @@ CanvasItemEditor::CanvasItemEditor() {
context_menu_container = memnew(PanelContainer);
hbc_context_menu = memnew(HBoxContainer);
context_menu_container->add_child(hbc_context_menu);
- // Use a custom stylebox to make contextual menu items stand out from the rest.
- // This helps with editor usability as contextual menu items change when selecting nodes,
- // even though it may not be immediately obvious at first.
hb->add_child(context_menu_container);
- _update_context_menu_stylebox();
// Animation controls.
animation_hb = memnew(HBoxContainer);
@@ -5305,21 +5296,6 @@ CanvasItemEditor::CanvasItemEditor() {
// Store the singleton instance.
singleton = this;
- // To ensure that scripts can parse the list of shortcuts correctly, we have to define
- // those shortcuts one by one.
- // Resetting zoom to 100% is a duplicate shortcut of `canvas_item_editor/reset_zoom`,
- // but it ensures both 1 and Ctrl + 0 can be used to reset zoom.
- ED_SHORTCUT("canvas_item_editor/zoom_3.125_percent", TTR("Zoom to 3.125%"), KeyModifierMask::SHIFT | Key::KEY_5);
- ED_SHORTCUT("canvas_item_editor/zoom_6.25_percent", TTR("Zoom to 6.25%"), KeyModifierMask::SHIFT | Key::KEY_4);
- ED_SHORTCUT("canvas_item_editor/zoom_12.5_percent", TTR("Zoom to 12.5%"), KeyModifierMask::SHIFT | Key::KEY_3);
- ED_SHORTCUT("canvas_item_editor/zoom_25_percent", TTR("Zoom to 25%"), KeyModifierMask::SHIFT | Key::KEY_2);
- ED_SHORTCUT("canvas_item_editor/zoom_50_percent", TTR("Zoom to 50%"), KeyModifierMask::SHIFT | Key::KEY_1);
- ED_SHORTCUT("canvas_item_editor/zoom_100_percent", TTR("Zoom to 100%"), Key::KEY_1);
- ED_SHORTCUT("canvas_item_editor/zoom_200_percent", TTR("Zoom to 200%"), Key::KEY_2);
- ED_SHORTCUT("canvas_item_editor/zoom_400_percent", TTR("Zoom to 400%"), Key::KEY_3);
- ED_SHORTCUT("canvas_item_editor/zoom_800_percent", TTR("Zoom to 800%"), Key::KEY_4);
- ED_SHORTCUT("canvas_item_editor/zoom_1600_percent", TTR("Zoom to 1600%"), Key::KEY_5);
-
set_process_shortcut_input(true);
// Update the menus' checkboxes
@@ -5401,7 +5377,7 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons
bool add_preview = false;
for (int i = 0; i < files.size(); i++) {
String path = files[i];
- RES res = ResourceLoader::load(path);
+ Ref<Resource> res = ResourceLoader::load(path);
ERR_FAIL_COND(res.is_null());
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
@@ -5596,7 +5572,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
for (int i = 0; i < selected_files.size(); i++) {
String path = selected_files[i];
- RES res = ResourceLoader::load(path);
+ Ref<Resource> res = ResourceLoader::load(path);
if (res.is_null()) {
continue;
}
@@ -5651,7 +5627,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
for (int i = 0; i < files.size(); i++) {
// Check if dragged files with texture or scene extension can be created at least once.
if (texture_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
- RES res = ResourceLoader::load(files[i]);
+ Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
}
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 26852ea8ed..c20a054800 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -180,7 +180,7 @@ private:
GRID_VISIBILITY_HIDE,
};
- bool selection_menu_additive_selection;
+ bool selection_menu_additive_selection = false;
Tool tool = TOOL_SELECT;
Control *viewport = nullptr;
@@ -204,20 +204,20 @@ private:
bool show_edit_locks = true;
bool show_transformation_gizmos = true;
- real_t zoom;
+ real_t zoom = 1.0;
Point2 view_offset;
Point2 previous_update_view_offset;
bool selected_from_canvas = false;
Point2 grid_offset;
- Point2 grid_step;
- int primary_grid_steps;
- int grid_step_multiplier;
+ Point2 grid_step = Point2(8, 8); // A power-of-two value works better as a default.
+ int primary_grid_steps = 8;
+ int grid_step_multiplier = 0;
- real_t snap_rotation_step;
- real_t snap_rotation_offset;
- real_t snap_scale_step;
+ real_t snap_rotation_step = 0.0;
+ real_t snap_rotation_offset = Math::deg2rad(15.0);
+ real_t snap_scale_step = 0.1f;
bool smart_snap_active = false;
bool grid_snap_active = false;
@@ -241,7 +241,7 @@ private:
bool pan_pressed = false;
bool ruler_tool_active = false;
- Point2 ruler_tool_origin = Point2();
+ Point2 ruler_tool_origin;
Point2 node_create_position;
MenuOption last_option;
@@ -283,7 +283,7 @@ private:
}
};
- Map<BoneKey, BoneList> bone_list;
+ HashMap<BoneKey, BoneList> bone_list;
struct PoseClipboard {
Vector2 pos;
@@ -346,7 +346,7 @@ private:
bool is_hovering_h_guide = false;
bool is_hovering_v_guide = false;
- bool updating_value_dialog;
+ bool updating_value_dialog = false;
Point2 box_selecting_to;
@@ -492,8 +492,6 @@ private:
HSplitContainer *right_panel_split = nullptr;
VSplitContainer *bottom_split = nullptr;
- void _update_context_menu_stylebox();
-
void _set_owner_for_node_and_children(Node *p_node, Node *p_owner);
friend class CanvasItemEditorPlugin;
diff --git a/editor/plugins/control_editor_plugin.cpp b/editor/plugins/control_editor_plugin.cpp
index 5ca8216d4d..3adaf8f601 100644
--- a/editor/plugins/control_editor_plugin.cpp
+++ b/editor/plugins/control_editor_plugin.cpp
@@ -120,7 +120,7 @@ ControlPositioningWarning::ControlPositioningWarning() {
grid->add_child(title_icon);
title_label = memnew(Label);
- title_label->set_autowrap_mode(Label::AutowrapMode::AUTOWRAP_WORD);
+ title_label->set_autowrap_mode(TextServer::AutowrapMode::AUTOWRAP_WORD);
title_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
title_label->set_vertical_alignment(VerticalAlignment::VERTICAL_ALIGNMENT_CENTER);
grid->add_child(title_label);
@@ -135,7 +135,7 @@ ControlPositioningWarning::ControlPositioningWarning() {
grid->add_child(hint_filler_left);
hint_label = memnew(Label);
- hint_label->set_autowrap_mode(Label::AutowrapMode::AUTOWRAP_WORD);
+ hint_label->set_autowrap_mode(TextServer::AutowrapMode::AUTOWRAP_WORD);
hint_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hint_label->set_vertical_alignment(VerticalAlignment::VERTICAL_ALIGNMENT_CENTER);
hint_label->hide();
@@ -335,7 +335,7 @@ void EditorPropertySizeFlags::setup(const Vector<String> &p_options, bool p_vert
return;
}
- Map<int, String> flags;
+ HashMap<int, String> flags;
for (int i = 0, j = 0; i < p_options.size(); i++, j++) {
Vector<String> text_split = p_options[i].split(":");
int64_t current_val = text_split[1].to_int();
@@ -509,7 +509,7 @@ void ControlEditorToolbar::_set_anchors_and_offsets_to_keep_ratio() {
undo_redo->add_do_method(control, "set_anchor", SIDE_BOTTOM, bottom_right_anchor.y, false, true);
undo_redo->add_do_method(control, "set_meta", "_edit_use_anchors_", true);
- const bool use_anchors = control->has_meta("_edit_use_anchors_") && control->get_meta("_edit_use_anchors_");
+ const bool use_anchors = control->get_meta("_edit_use_anchors_", false);
undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state());
if (use_anchors) {
undo_redo->add_undo_method(control, "set_meta", "_edit_use_anchors_", true);
@@ -617,7 +617,7 @@ void ControlEditorToolbar::_button_toggle_anchor_mode(bool p_status) {
}
bool ControlEditorToolbar::_is_node_locked(const Node *p_node) {
- return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
+ return p_node->get_meta("_edit_lock_", false);
}
List<Control *> ControlEditorToolbar::_get_edited_controls(bool retrieve_locked, bool remove_controls_if_parent_in_selection) {
@@ -798,7 +798,7 @@ void ControlEditorToolbar::_selection_changed() {
}
nb_valid_controls++;
- if (control->has_meta("_edit_use_anchors_") && control->get_meta("_edit_use_anchors_")) {
+ if (control->get_meta("_edit_use_anchors_", false)) {
nb_anchors_mode++;
}
}
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
index c8d5aa3fdc..8ea50c4529 100644
--- a/editor/plugins/debugger_editor_plugin.cpp
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -55,7 +55,7 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(MenuButton *p_debug_menu) {
EditorDebuggerNode *debugger = memnew(EditorDebuggerNode);
Button *db = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Debugger"), debugger);
// Add separation for the warning/error icon that is displayed later.
- db->add_theme_constant_override("hseparation", 6 * EDSCALE);
+ db->add_theme_constant_override("h_separation", 6 * EDSCALE);
debugger->set_tool_button(db);
// Main editor debug menu.
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index b8556220d2..bb0cfcba25 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -79,7 +79,7 @@ bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
return true;
}
-Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorTexturePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<Image> img;
Ref<AtlasTexture> atex = p_from;
if (atex.is_valid()) {
@@ -145,7 +145,7 @@ bool EditorImagePreviewPlugin::handles(const String &p_type) const {
return p_type == "Image";
}
-Ref<Texture2D> EditorImagePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorImagePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<Image> img = p_from;
if (img.is_null() || img->is_empty()) {
@@ -194,7 +194,7 @@ bool EditorBitmapPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "BitMap");
}
-Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<BitMap> bm = p_from;
if (bm->get_size() == Size2()) {
@@ -261,7 +261,7 @@ bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "PackedScene");
}
-Ref<Texture2D> EditorPackedScenePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorPackedScenePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
return generate_from_path(p_from->get_path(), p_size);
}
@@ -316,7 +316,7 @@ bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const {
return true;
}
-Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<Material> material = p_from;
ERR_FAIL_COND_V(material.is_null(), Ref<Texture2D>());
@@ -467,7 +467,7 @@ bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Script");
}
-Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<Script> scr = p_from;
if (scr.is_null()) {
return Ref<Texture2D>();
@@ -481,8 +481,8 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
List<String> kwors;
scr->get_language()->get_reserved_words(&kwors);
- Set<String> control_flow_keywords;
- Set<String> keywords;
+ HashSet<String> control_flow_keywords;
+ HashSet<String> keywords;
for (const String &E : kwors) {
if (scr->get_language()->is_control_flow_keyword(E)) {
@@ -609,7 +609,7 @@ bool EditorAudioStreamPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "AudioStream");
}
-Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<AudioStream> stream = p_from;
ERR_FAIL_COND_V(stream.is_null(), Ref<Texture2D>());
@@ -703,7 +703,7 @@ bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Mesh"); // Any mesh.
}
-Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorMeshPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<Mesh> mesh = p_from;
ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture2D>());
@@ -816,7 +816,7 @@ bool EditorFontPreviewPlugin::handles(const String &p_type) const {
}
Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const {
- RES res = ResourceLoader::load(p_path);
+ Ref<Resource> res = ResourceLoader::load(p_path);
ERR_FAIL_COND_V(res.is_null(), Ref<Texture2D>());
Ref<Font> sampled_font;
if (res->is_class("Font")) {
@@ -877,7 +877,7 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path,
return ptex;
}
-Ref<Texture2D> EditorFontPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorFontPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
String path = p_from->get_path();
if (!FileAccess::exists(path)) {
return Ref<Texture2D>();
@@ -904,3 +904,34 @@ EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
RS::get_singleton()->free(canvas);
RS::get_singleton()->free(viewport);
}
+
+////////////////////////////////////////////////////////////////////////////
+
+static const real_t GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR = 4.0;
+
+bool EditorGradientPreviewPlugin::handles(const String &p_type) const {
+ return ClassDB::is_parent_class(p_type, "Gradient");
+}
+
+bool EditorGradientPreviewPlugin::generate_small_preview_automatically() const {
+ return true;
+}
+
+Ref<Texture2D> EditorGradientPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
+ Ref<Gradient> gradient = p_from;
+ if (gradient.is_valid()) {
+ Ref<GradientTexture1D> ptex;
+ ptex.instantiate();
+ ptex->set_width(p_size.width * GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR * EDSCALE);
+ ptex->set_gradient(gradient);
+
+ Ref<ImageTexture> itex;
+ itex.instantiate();
+ itex->create_from_image(ptex->get_image());
+ return itex;
+ }
+ return Ref<Texture2D>();
+}
+
+EditorGradientPreviewPlugin::EditorGradientPreviewPlugin() {
+}
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index 803f03f17e..f548683b70 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -42,7 +42,7 @@ class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorTexturePreviewPlugin();
};
@@ -53,7 +53,7 @@ class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorImagePreviewPlugin();
};
@@ -64,7 +64,7 @@ class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorBitmapPreviewPlugin();
};
@@ -72,7 +72,7 @@ public:
class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const;
EditorPackedScenePreviewPlugin();
@@ -99,7 +99,7 @@ class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorMaterialPreviewPlugin();
~EditorMaterialPreviewPlugin();
@@ -108,7 +108,7 @@ public:
class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
EditorScriptPreviewPlugin();
};
@@ -116,7 +116,7 @@ public:
class EditorAudioStreamPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
EditorAudioStreamPreviewPlugin();
};
@@ -140,7 +140,7 @@ class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const override;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorMeshPreviewPlugin();
~EditorMeshPreviewPlugin();
@@ -160,7 +160,7 @@ class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const override;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const override;
EditorFontPreviewPlugin();
@@ -177,9 +177,20 @@ class EditorTileMapPatternPreviewPlugin : public EditorResourcePreviewGenerator
public:
virtual bool handles(const String &p_type) const override;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorTileMapPatternPreviewPlugin();
~EditorTileMapPatternPreviewPlugin();
};
+
+class EditorGradientPreviewPlugin : public EditorResourcePreviewGenerator {
+ GDCLASS(EditorGradientPreviewPlugin, EditorResourcePreviewGenerator);
+
+public:
+ virtual bool handles(const String &p_type) const override;
+ virtual bool generate_small_preview_automatically() const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
+
+ EditorGradientPreviewPlugin();
+};
#endif // EDITORPREVIEWPLUGINS_H
diff --git a/editor/plugins/gdextension_export_plugin.h b/editor/plugins/gdextension_export_plugin.h
index 8ed72b1c42..b91a17d9e5 100644
--- a/editor/plugins/gdextension_export_plugin.h
+++ b/editor/plugins/gdextension_export_plugin.h
@@ -35,10 +35,10 @@
class GDExtensionExportPlugin : public EditorExportPlugin {
protected:
- virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
+ virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features);
};
-void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
+void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
if (p_type != "NativeExtension") {
return;
}
@@ -47,14 +47,9 @@ void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p
config.instantiate();
Error err = config->load(p_path);
+ ERR_FAIL_COND_MSG(err, "Failed to load GDExtension file: " + p_path);
- if (err != OK) {
- return;
- }
-
- if (!config->has_section_key("configuration", "entry_symbol")) {
- return;
- }
+ ERR_FAIL_COND_MSG(!config->has_section_key("configuration", "entry_symbol"), "Failed to export GDExtension file, missing entry symbol: " + p_path);
String entry_symbol = config->get_value("configuration", "entry_symbol");
@@ -62,6 +57,7 @@ void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p
config->get_section_keys("libraries", &libraries);
+ bool could_export = false;
for (const String &E : libraries) {
Vector<String> tags = E.split(".");
bool all_tags_met = true;
@@ -101,13 +97,23 @@ void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p
String linker_flags = "-Wl,-U,_" + entry_symbol;
add_ios_linker_flags(linker_flags);
}
+ could_export = true;
break;
}
}
+ if (!could_export) {
+ Vector<String> tags;
+ for (const String &E : p_features) {
+ tags.append(E);
+ }
+ ERR_FAIL_MSG(vformat("Couldn't export extension: %s. No suitable library found for export flags: %s", p_path, String(", ").join(tags)));
+ }
List<String> dependencies;
+ if (config->has_section("dependencies")) {
+ config->get_section_keys("dependencies", &dependencies);
+ }
- config->get_section_keys("dependencies", &dependencies);
for (const String &E : libraries) {
Vector<String> tags = E.split(".");
bool all_tags_met = true;
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index b15aec87d9..72caa15e9c 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -290,7 +290,7 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
{
uint8_t *tw = texdata.ptrw();
- float *twf = (float *)tw;
+ float *twf = reinterpret_cast<float *>(tw);
for (int i = 0; i < vpc; i++) {
twf[i * 2 + 0] = valid_positions[i].x;
twf[i * 2 + 1] = valid_positions[i].y;
@@ -334,7 +334,7 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
{
uint8_t *tw = normdata.ptrw();
- float *twf = (float *)tw;
+ float *twf = reinterpret_cast<float *>(tw);
for (int i = 0; i < vpc; i++) {
twf[i * 2 + 0] = valid_normals[i].x;
twf[i * 2 + 1] = valid_normals[i].y;
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 35cbff53f4..fa971679e6 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -42,7 +42,7 @@ bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3
if (emission_fill->get_selected() < 2) {
float area_accum = 0;
- Map<float, int> triangle_area_map;
+ RBMap<float, int> triangle_area_map;
for (int i = 0; i < geometry.size(); i++) {
float area = geometry[i].get_area();
@@ -63,9 +63,9 @@ bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3
for (int i = 0; i < emissor_count; i++) {
float areapos = Math::random(0.0f, area_accum);
- Map<float, int>::Element *E = triangle_area_map.find_closest(areapos);
+ RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos);
ERR_FAIL_COND_V(!E, false);
- int index = E->get();
+ int index = E->value;
ERR_FAIL_INDEX_V(index, geometry.size(), false);
// ok FINALLY get face
@@ -213,7 +213,7 @@ GPUParticles3DEditorBase::GPUParticles3DEditorBase() {
emission_fill->add_item(TTR("Surface Points"));
emission_fill->add_item(TTR("Surface Points+Normal (Directed)"));
emission_fill->add_item(TTR("Volume"));
- emd_vb->add_margin_child(TTR("Emission Source: "), emission_fill);
+ emd_vb->add_margin_child(TTR("Emission Source:"), emission_fill);
emission_dialog->get_ok_button()->set_text(TTR("Create"));
emission_dialog->connect("confirmed", callable_mp(this, &GPUParticles3DEditorBase::_generate_emission_points));
@@ -354,7 +354,7 @@ void GPUParticles3DEditor::_generate_emission_points() {
uint8_t *iw = point_img.ptrw();
memset(iw, 0, w * h * 3 * sizeof(float));
const Vector3 *r = points.ptr();
- float *wf = (float *)iw;
+ float *wf = reinterpret_cast<float *>(iw);
for (int i = 0; i < point_count; i++) {
wf[i * 3 + 0] = r[i].x;
wf[i * 3 + 1] = r[i].y;
@@ -383,7 +383,7 @@ void GPUParticles3DEditor::_generate_emission_points() {
uint8_t *iw = point_img2.ptrw();
memset(iw, 0, w * h * 3 * sizeof(float));
const Vector3 *r = normals.ptr();
- float *wf = (float *)iw;
+ float *wf = reinterpret_cast<float *>(iw);
for (int i = 0; i < point_count; i++) {
wf[i * 3 + 0] = r[i].x;
wf[i * 3 + 1] = r[i].y;
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h
index 190fb9954b..6ba6d102ef 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.h
@@ -55,7 +55,7 @@ protected:
Vector<Face3> geometry;
bool _generate(Vector<Vector3> &points, Vector<Vector3> &normals);
- virtual void _generate_emission_points() = 0;
+ virtual void _generate_emission_points(){};
void _node_selected(const NodePath &p_path);
static void _bind_methods();
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index e9d7808684..1386f03662 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -55,7 +55,7 @@ void GradientEditor::_gradient_changed() {
void GradientEditor::_ramp_changed() {
editing = true;
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
- undo_redo->create_action(TTR("Gradient Edited"));
+ undo_redo->create_action(TTR("Gradient Edited"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets());
undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors());
undo_redo->add_do_method(gradient.ptr(), "set_interpolation_mode", get_interpolation_mode());
diff --git a/editor/plugins/input_event_editor_plugin.cpp b/editor/plugins/input_event_editor_plugin.cpp
index fb0e260388..153eab32d2 100644
--- a/editor/plugins/input_event_editor_plugin.cpp
+++ b/editor/plugins/input_event_editor_plugin.cpp
@@ -80,12 +80,11 @@ void InputEventConfigContainer::set_event(const Ref<InputEvent> &p_event) {
InputEventConfigContainer::InputEventConfigContainer() {
input_event_text = memnew(Label);
input_event_text->set_h_size_flags(SIZE_EXPAND_FILL);
- input_event_text->set_autowrap_mode(Label::AutowrapMode::AUTOWRAP_WORD_SMART);
+ input_event_text->set_autowrap_mode(TextServer::AutowrapMode::AUTOWRAP_WORD_SMART);
input_event_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
add_child(input_event_text);
- open_config_button = memnew(Button);
- open_config_button->set_text(TTR("Configure"));
+ open_config_button = EditorInspector::create_inspector_action_button(TTR("Configure"));
open_config_button->connect("pressed", callable_mp(this, &InputEventConfigContainer::_configure_pressed));
add_child(open_config_button);
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index 4fbc8188b9..e7ef65c32b 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -96,7 +96,7 @@ void LightOccluder2DEditor::_create_resource() {
undo_redo->create_action(TTR("Create Occluder Polygon"));
undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)));
- undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(REF()));
+ undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(Ref<RefCounted>()));
undo_redo->commit_action();
_menu_option(MODE_CREATE);
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 4760b61dc8..7029768479 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -112,7 +112,7 @@ MeshEditor::MeshEditor() {
viewport->set_world_3d(world_3d); //use own world
add_child(viewport);
viewport->set_disable_input(true);
- viewport->set_msaa(Viewport::MSAA_2X);
+ viewport->set_msaa(Viewport::MSAA_4X);
set_stretch(true);
camera = memnew(Camera3D);
camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index d33803213a..d1f858315c 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -77,12 +77,14 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
StaticBody3D *body = memnew(StaticBody3D);
body->add_child(cshape, true);
- Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
+ Node *owner = get_tree()->get_edited_scene_root();
ur->create_action(TTR("Create Static Trimesh Body"));
ur->add_do_method(node, "add_child", body, true);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
+ ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", body);
+ ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
ur->add_do_reference(body);
ur->add_undo_method(node, "remove_child", body);
ur->commit_action();
@@ -112,11 +114,13 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
StaticBody3D *body = memnew(StaticBody3D);
body->add_child(cshape, true);
- Node *owner = instance == get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
+ Node *owner = get_tree()->get_edited_scene_root();
ur->add_do_method(instance, "add_child", body, true);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
+ ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", body);
+ ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
ur->add_do_reference(body);
ur->add_undo_method(instance, "remove_child", body);
}
@@ -141,7 +145,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
cshape->set_shape(shape);
cshape->set_transform(node->get_transform());
- Node *owner = node->get_owner();
+ Node *owner = get_tree()->get_edited_scene_root();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
@@ -150,6 +154,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_do_method(node->get_parent(), "add_child", cshape, true);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
+ ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
ur->commit_action();
@@ -184,11 +189,12 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
cshape->set_shape(shape);
cshape->set_transform(node->get_transform());
- Node *owner = node->get_owner();
+ Node *owner = get_tree()->get_edited_scene_root();
ur->add_do_method(node->get_parent(), "add_child", cshape, true);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
+ ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
@@ -217,14 +223,17 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
for (int i = 0; i < shapes.size(); i++) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
+ cshape->set_name("CollisionShape3D");
+
cshape->set_shape(shapes[i]);
cshape->set_transform(node->get_transform());
- Node *owner = node->get_owner();
+ Node *owner = get_tree()->get_edited_scene_root();
ur->add_do_method(node->get_parent(), "add_child", cshape);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
+ ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
}
@@ -243,13 +252,14 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
nmi->set_navigation_mesh(nmesh);
- Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
+ Node *owner = get_tree()->get_edited_scene_root();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Navigation Mesh"));
ur->add_do_method(node, "add_child", nmi, true);
ur->add_do_method(nmi, "set_owner", owner);
+ ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", nmi);
ur->add_do_reference(nmi);
ur->add_undo_method(node, "remove_child", nmi);
@@ -267,13 +277,52 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
return;
}
- Error err = mesh2->lightmap_unwrap(node->get_global_transform());
+ String path = mesh2->get_path();
+ int srpos = path.find("::");
+ if (srpos != -1) {
+ String base = path.substr(0, srpos);
+ if (ResourceLoader::get_resource_type(base) == "PackedScene") {
+ if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
+ err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it does not belong to the edited scene. Make it unique first."));
+ err_dialog->popup_centered();
+ return;
+ }
+ } else {
+ if (FileAccess::exists(path + ".import")) {
+ err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it belongs to another resource which was imported from another file type. Make it unique first."));
+ err_dialog->popup_centered();
+ return;
+ }
+ }
+ } else {
+ if (FileAccess::exists(path + ".import")) {
+ err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it was imported from another file type. Make it unique first."));
+ err_dialog->popup_centered();
+ return;
+ }
+ }
+
+ Ref<ArrayMesh> unwrapped_mesh = mesh2->duplicate(false);
+
+ Error err = unwrapped_mesh->lightmap_unwrap(node->get_global_transform());
if (err != OK) {
err_dialog->set_text(TTR("UV Unwrap failed, mesh may not be manifold?"));
err_dialog->popup_centered();
return;
}
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Unwrap UV2"));
+
+ ur->add_do_method(node, "set_mesh", unwrapped_mesh);
+ ur->add_do_reference(node);
+ ur->add_do_reference(mesh2.ptr());
+
+ ur->add_undo_method(node, "set_mesh", mesh2);
+ ur->add_undo_reference(unwrapped_mesh.ptr());
+
+ ur->commit_action();
+
} break;
case MENU_OPTION_DEBUG_UV1: {
Ref<Mesh> mesh2 = node->get_mesh();
@@ -300,12 +349,13 @@ struct MeshInstance3DEditorEdgeSort {
Vector2 a;
Vector2 b;
- bool operator<(const MeshInstance3DEditorEdgeSort &p_b) const {
- if (a == p_b.a) {
- return b < p_b.b;
- } else {
- return a < p_b.a;
- }
+ static uint32_t hash(const MeshInstance3DEditorEdgeSort &p_edge) {
+ uint32_t h = hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.a));
+ return hash_fmix32(hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.b), h));
+ }
+
+ bool operator==(const MeshInstance3DEditorEdgeSort &p_b) const {
+ return a == p_b.a && b == p_b.b;
}
MeshInstance3DEditorEdgeSort() {}
@@ -324,7 +374,7 @@ void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
Ref<Mesh> mesh = node->get_mesh();
ERR_FAIL_COND(!mesh.is_valid());
- Set<MeshInstance3DEditorEdgeSort> edges;
+ HashSet<MeshInstance3DEditorEdgeSort, MeshInstance3DEditorEdgeSort> edges;
uv_lines.clear();
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
@@ -418,10 +468,7 @@ void MeshInstance3DEditor::_create_outline_mesh() {
MeshInstance3D *mi = memnew(MeshInstance3D);
mi->set_mesh(mesho);
- Node *owner = node->get_owner();
- if (get_tree()->get_edited_scene_root() == node) {
- owner = node;
- }
+ Node *owner = get_tree()->get_edited_scene_root();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
@@ -429,6 +476,7 @@ void MeshInstance3DEditor::_create_outline_mesh() {
ur->add_do_method(node, "add_child", mi, true);
ur->add_do_method(mi, "set_owner", owner);
+ ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", mi);
ur->add_do_reference(mi);
ur->add_undo_method(node, "remove_child", mi);
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 423ec5f4ed..914ccb54c1 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -71,7 +71,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
p_library->clear();
}
- Map<int, MeshInstance3D *> mesh_instances;
+ HashMap<int, MeshInstance3D *> mesh_instances;
for (int i = 0; i < p_scene->get_child_count(); i++) {
Node *child = p_scene->get_child(i);
diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h
index 85ead35534..f4b4288a5f 100644
--- a/editor/plugins/mesh_library_editor_plugin.h
+++ b/editor/plugins/mesh_library_editor_plugin.h
@@ -47,8 +47,8 @@ class MeshLibraryEditor : public Control {
ConfirmationDialog *cd_remove = nullptr;
ConfirmationDialog *cd_update = nullptr;
EditorFileDialog *file = nullptr;
- bool apply_xforms;
- int to_erase;
+ bool apply_xforms = false;
+ int to_erase = 0;
enum {
MENU_OPTION_ADD_ITEM,
@@ -58,7 +58,7 @@ class MeshLibraryEditor : public Control {
MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS
};
- int option;
+ int option = 0;
void _import_scene_cbk(const String &p_str);
void _menu_cbk(int p_option);
void _menu_remove_confirm();
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 850c673c12..0fab3aed0d 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -141,7 +141,7 @@ void MultiMeshEditor::_populate() {
const Face3 *r = faces.ptr();
float area_accum = 0;
- Map<float, int> triangle_area_map;
+ RBMap<float, int> triangle_area_map;
for (int i = 0; i < facecount; i++) {
float area = r[i].get_area();
if (area < CMP_EPSILON) {
@@ -180,9 +180,9 @@ void MultiMeshEditor::_populate() {
for (int i = 0; i < instance_count; i++) {
float areapos = Math::random(0.0f, area_accum);
- Map<float, int>::Element *E = triangle_area_map.find_closest(areapos);
+ RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos);
ERR_FAIL_COND(!E);
- int index = E->get();
+ int index = E->value;
ERR_FAIL_INDEX(index, facecount);
// ok FINALLY get face
@@ -200,9 +200,9 @@ void MultiMeshEditor::_populate() {
Basis post_xform;
- post_xform.rotate(xform.basis.get_axis(1), -Math::random(-_rotate_random, _rotate_random) * Math_PI);
- post_xform.rotate(xform.basis.get_axis(2), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
- post_xform.rotate(xform.basis.get_axis(0), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
+ post_xform.rotate(xform.basis.get_column(1), -Math::random(-_rotate_random, _rotate_random) * Math_PI);
+ post_xform.rotate(xform.basis.get_column(2), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
+ post_xform.rotate(xform.basis.get_column(0), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
xform.basis = post_xform * xform.basis;
//xform.basis.orthonormalize();
diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h
index 9f5e85216c..5773989d0d 100644
--- a/editor/plugins/multimesh_editor_plugin.h
+++ b/editor/plugins/multimesh_editor_plugin.h
@@ -46,7 +46,7 @@ class MultiMeshEditor : public Control {
AcceptDialog *err_dialog = nullptr;
MenuButton *options = nullptr;
MultiMeshInstance3D *_last_pp_node = nullptr;
- bool browsing_source;
+ bool browsing_source = false;
Panel *panel = nullptr;
MultiMeshInstance3D *node = nullptr;
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index 17eaf45bb5..8f3553b8cf 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -106,7 +106,7 @@ void NavigationPolygonEditor::_create_resource() {
undo_redo->create_action(TTR("Create Navigation Polygon"));
undo_redo->add_do_method(node, "set_navigation_polygon", Ref<NavigationPolygon>(memnew(NavigationPolygon)));
- undo_redo->add_undo_method(node, "set_navigation_polygon", Variant(REF()));
+ undo_redo->add_undo_method(node, "set_navigation_polygon", Variant(Ref<RefCounted>()));
undo_redo->commit_action();
_menu_option(MODE_CREATE);
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 51e2f6ff00..64aeb9f2a8 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -47,6 +47,7 @@
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/gpu_particles_collision_3d.h"
#include "scene/3d/joint_3d.h"
+#include "scene/3d/label_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
@@ -475,7 +476,7 @@ void EditorNode3DGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref<
}
}
-void EditorNode3DGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position, const Transform3D &p_xform) {
+void EditorNode3DGizmo::add_solid_box(const Ref<Material> &p_material, Vector3 p_size, Vector3 p_position, const Transform3D &p_xform) {
ERR_FAIL_COND(!spatial_node);
BoxMesh box_mesh;
@@ -588,7 +589,7 @@ void EditorNode3DGizmo::handles_intersect_ray(Camera3D *p_camera, const Vector2
Transform3D camera_xform = p_camera->get_global_transform();
Transform3D t = spatial_node->get_global_transform();
if (billboard_handle) {
- t.set_look_at(t.origin, t.origin - camera_xform.basis.get_axis(2), camera_xform.basis.get_axis(1));
+ t.set_look_at(t.origin, t.origin - camera_xform.basis.get_column(2), camera_xform.basis.get_column(1));
}
float min_d = 1e20;
@@ -664,7 +665,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
Transform3D orig_camera_transform = p_camera->get_camera_transform();
if (!orig_camera_transform.origin.is_equal_approx(t.origin) &&
- ABS(orig_camera_transform.basis.get_axis(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
+ ABS(orig_camera_transform.basis.get_column(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
p_camera->look_at(t.origin);
}
@@ -688,13 +689,13 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
}
if (collision_segments.size()) {
- Plane camp(-p_camera->get_transform().basis.get_axis(2).normalized(), p_camera->get_transform().origin);
+ Plane camp(-p_camera->get_transform().basis.get_column(2).normalized(), p_camera->get_transform().origin);
int vc = collision_segments.size();
const Vector3 *vptr = collision_segments.ptr();
Transform3D t = spatial_node->get_global_transform();
if (billboard_handle) {
- t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
+ t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_column(2), p_camera->get_transform().basis.get_column(1));
}
Vector3 cp;
@@ -741,7 +742,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
Transform3D gt = spatial_node->get_global_transform();
if (billboard_handle) {
- gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
+ gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_column(2), p_camera->get_transform().basis.get_column(1));
}
Transform3D ai = gt.affine_inverse();
@@ -1318,7 +1319,7 @@ void Light3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id,
light->set_param(Light3D::PARAM_RANGE, d);
} else if (Object::cast_to<OmniLight3D>(light)) {
- Plane cp = Plane(p_camera->get_transform().basis.get_axis(2), gt.origin);
+ Plane cp = Plane(p_camera->get_transform().basis.get_column(2), gt.origin);
Vector3 inters;
if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
@@ -1496,6 +1497,9 @@ AudioStreamPlayer3DGizmoPlugin::AudioStreamPlayer3DGizmoPlugin() {
create_icon_material("stream_player_3d_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("Gizmo3DSamplePlayer"), SNAME("EditorIcons")));
create_material("stream_player_3d_material_primary", gizmo_color);
create_material("stream_player_3d_material_secondary", gizmo_color * Color(1, 1, 1, 0.35));
+ // Enable vertex colors for the billboard material as the gizmo color depends on the
+ // AudioStreamPlayer3D attenuation type and source (Unit Size or Max Distance).
+ create_material("stream_player_3d_material_billboard", Color(1, 1, 1), true, false, true);
create_handle_material("handles");
}
@@ -1579,6 +1583,88 @@ void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
const Ref<Material> icon = get_material("stream_player_3d_icon", p_gizmo);
+ if (player->get_attenuation_model() != AudioStreamPlayer3D::ATTENUATION_DISABLED || player->get_max_distance() > CMP_EPSILON) {
+ // Draw a circle to represent sound volume attenuation.
+ // Use only a billboard circle to represent radius.
+ // This helps distinguish AudioStreamPlayer3D gizmos from OmniLight3D gizmos.
+ const Ref<Material> lines_billboard_material = get_material("stream_player_3d_material_billboard", p_gizmo);
+
+ // Soft distance cap varies depending on attenuation model, as some will fade out more aggressively than others.
+ // Multipliers were empirically determined through testing.
+ float soft_multiplier;
+ switch (player->get_attenuation_model()) {
+ case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE:
+ soft_multiplier = 12.0;
+ break;
+ case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE:
+ soft_multiplier = 4.0;
+ break;
+ case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC:
+ soft_multiplier = 3.25;
+ break;
+ default:
+ // Ensures Max Distance's radius visualization is not capped by Unit Size
+ // (when the attenuation mode is Disabled).
+ soft_multiplier = 10000.0;
+ break;
+ }
+
+ // Draw the distance at which the sound can be reasonably heard.
+ // This can be either a hard distance cap with the Max Distance property (if set above 0.0),
+ // or a soft distance cap with the Unit Size property (sound never reaches true zero).
+ // When Max Distance is 0.0, `r` represents the distance above which the
+ // sound can't be heard in *most* (but not all) scenarios.
+ float r;
+ if (player->get_max_distance() > CMP_EPSILON) {
+ r = MIN(player->get_unit_size() * soft_multiplier, player->get_max_distance());
+ } else {
+ r = player->get_unit_size() * soft_multiplier;
+ }
+ Vector<Vector3> points_billboard;
+
+ for (int i = 0; i < 120; i++) {
+ // Create a circle.
+ const float ra = Math::deg2rad((float)(i * 3));
+ const float rb = Math::deg2rad((float)((i + 1) * 3));
+ const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
+ const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
+
+ // Draw a billboarded circle.
+ points_billboard.push_back(Vector3(a.x, a.y, 0));
+ points_billboard.push_back(Vector3(b.x, b.y, 0));
+ }
+
+ Color color;
+ switch (player->get_attenuation_model()) {
+ // Pick cold colors for all attenuation models (except Disabled),
+ // so that soft caps can be easily distinguished from hard caps
+ // (which use warm colors).
+ case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE:
+ color = Color(0.4, 0.8, 1);
+ break;
+ case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE:
+ color = Color(0.4, 0.5, 1);
+ break;
+ case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC:
+ color = Color(0.4, 0.2, 1);
+ break;
+ default:
+ // Disabled attenuation mode.
+ // This is never reached when Max Distance is 0, but the
+ // hue-inverted form of this color will be used if Max Distance is greater than 0.
+ color = Color(1, 1, 1);
+ break;
+ }
+
+ if (player->get_max_distance() > CMP_EPSILON) {
+ // Sound is hard-capped by max distance. The attenuation model still matters,
+ // so invert the hue of the color that was chosen above.
+ color.set_h(color.get_h() + 0.5);
+ }
+
+ p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color);
+ }
+
if (player->is_emission_angle_enabled()) {
const float pc = player->get_emission_angle();
const float ofs = -Math::cos(Math::deg2rad(pc));
@@ -2170,6 +2256,38 @@ void Sprite3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
///
+Label3DGizmoPlugin::Label3DGizmoPlugin() {
+}
+
+bool Label3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<Label3D>(p_spatial) != nullptr;
+}
+
+String Label3DGizmoPlugin::get_gizmo_name() const {
+ return "Label3D";
+}
+
+int Label3DGizmoPlugin::get_priority() const {
+ return -1;
+}
+
+bool Label3DGizmoPlugin::can_be_hidden() const {
+ return false;
+}
+
+void Label3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+ Label3D *label = Object::cast_to<Label3D>(p_gizmo->get_spatial_node());
+
+ p_gizmo->clear();
+
+ Ref<TriangleMesh> tm = label->generate_triangle_mesh();
+ if (tm.is_valid()) {
+ p_gizmo->add_collision_triangles(tm);
+ }
+}
+
+///
+
Position3DGizmoPlugin::Position3DGizmoPlugin() {
pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
cursor_points = Vector<Vector3>();
@@ -2960,10 +3078,15 @@ void GPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
////
GPUParticlesCollision3DGizmoPlugin::GPUParticlesCollision3DGizmoPlugin() {
- Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_collision", Color(0.5, 0.7, 1));
- create_material("shape_material", gizmo_color);
- gizmo_color.a = 0.15;
- create_material("shape_material_internal", gizmo_color);
+ Color gizmo_color_attractor = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_attractor", Color(1, 0.7, 0.5));
+ create_material("shape_material_attractor", gizmo_color_attractor);
+ gizmo_color_attractor.a = 0.15;
+ create_material("shape_material_attractor_internal", gizmo_color_attractor);
+
+ Color gizmo_color_collision = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_collision", Color(0.5, 0.7, 1));
+ create_material("shape_material_collision", gizmo_color_collision);
+ gizmo_color_collision.a = 0.15;
+ create_material("shape_material_collision_internal", gizmo_color_collision);
create_handle_material("handles");
}
@@ -3089,12 +3212,17 @@ void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->clear();
- const Ref<Material> material =
- get_material("shape_material", p_gizmo);
- const Ref<Material> material_internal =
- get_material("shape_material_internal", p_gizmo);
+ Ref<Material> material;
+ Ref<Material> material_internal;
+ if (Object::cast_to<GPUParticlesAttractor3D>(cs)) {
+ material = get_material("shape_material_attractor", p_gizmo);
+ material_internal = get_material("shape_material_attractor_internal", p_gizmo);
+ } else {
+ material = get_material("shape_material_collision", p_gizmo);
+ material_internal = get_material("shape_material_collision_internal", p_gizmo);
+ }
- Ref<Material> handles_material = get_material("handles");
+ const Ref<Material> handles_material = get_material("handles");
if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
float r = cs->call("get_radius");
@@ -3756,7 +3884,7 @@ void LightmapGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->clear();
Vector<Vector3> lines;
- Set<Vector2i> lines_found;
+ HashSet<Vector2i> lines_found;
Vector<Vector3> points = data->get_capture_points();
if (points.size() == 0) {
@@ -4722,7 +4850,7 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
return;
}
- Map<_EdgeKey, bool> edge_map;
+ HashMap<_EdgeKey, bool, _EdgeKey> edge_map;
Vector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size() * 3);
@@ -4740,10 +4868,10 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
SWAP(ek.from, ek.to);
}
- Map<_EdgeKey, bool>::Element *F = edge_map.find(ek);
+ HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek);
if (F) {
- F->get() = false;
+ F->value = false;
} else {
edge_map[ek] = true;
@@ -4799,7 +4927,7 @@ Basis JointGizmosDrawer::look_body(const Transform3D &p_joint_transform, const T
v_y.normalize();
Basis base;
- base.set(v_x, v_y, v_z);
+ base.set_columns(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
@@ -4824,7 +4952,7 @@ Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
- const Vector3 p_front(p_joint_transform.basis.get_axis(0));
+ const Vector3 p_front(p_joint_transform.basis.get_column(0));
Vector3 v_x, v_y, v_z;
@@ -4843,7 +4971,7 @@ Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform
v_x.normalize();
Basis base;
- base.set(v_x, v_y, v_z);
+ base.set_columns(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
@@ -4855,7 +4983,7 @@ Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
- const Vector3 p_up(p_joint_transform.basis.get_axis(1));
+ const Vector3 p_up(p_joint_transform.basis.get_column(1));
Vector3 v_x, v_y, v_z;
@@ -4874,7 +5002,7 @@ Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform
v_y.normalize();
Basis base;
- base.set(v_x, v_y, v_z);
+ base.set_columns(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
@@ -4886,7 +5014,7 @@ Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
- const Vector3 p_lateral(p_joint_transform.basis.get_axis(2));
+ const Vector3 p_lateral(p_joint_transform.basis.get_column(2));
Vector3 v_x, v_y, v_z;
@@ -4905,7 +5033,7 @@ Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform
v_x.normalize();
Basis base;
- base.set(v_x, v_y, v_z);
+ base.set_columns(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h
index 3b67b898e3..a0d7715347 100644
--- a/editor/plugins/node_3d_editor_gizmos.h
+++ b/editor/plugins/node_3d_editor_gizmos.h
@@ -31,8 +31,8 @@
#ifndef NODE_3D_EDITOR_GIZMOS_H
#define NODE_3D_EDITOR_GIZMOS_H
+#include "core/templates/hash_map.h"
#include "core/templates/local_vector.h"
-#include "core/templates/ordered_hash_map.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
@@ -99,7 +99,7 @@ public:
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
void add_unscaled_billboard(const Ref<Material> &p_material, real_t p_scale = 1, const Color &p_modulate = Color(1, 1, 1));
void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, const Vector<int> &p_ids = Vector<int>(), bool p_billboard = false, bool p_secondary = false);
- void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3(), const Transform3D &p_xform = Transform3D());
+ void add_solid_box(const Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3(), const Transform3D &p_xform = Transform3D());
virtual bool is_handle_highlighted(int p_id, bool p_secondary) const;
virtual String get_handle_name(int p_id, bool p_secondary) const;
@@ -321,6 +321,19 @@ public:
Sprite3DGizmoPlugin();
};
+class Label3DGizmoPlugin : public EditorNode3DGizmoPlugin {
+ GDCLASS(Label3DGizmoPlugin, EditorNode3DGizmoPlugin);
+
+public:
+ bool has_gizmo(Node3D *p_spatial) override;
+ String get_gizmo_name() const override;
+ int get_priority() const override;
+ bool can_be_hidden() const override;
+ void redraw(EditorNode3DGizmo *p_gizmo) override;
+
+ Label3DGizmoPlugin();
+};
+
class Position3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(Position3DGizmoPlugin, EditorNode3DGizmoPlugin);
@@ -588,7 +601,13 @@ class NavigationRegion3DGizmoPlugin : public EditorNode3DGizmoPlugin {
Vector3 from;
Vector3 to;
- bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
+ static uint32_t hash(const _EdgeKey &p_key) {
+ return HashMapHasherDefault::hash(p_key.from) ^ HashMapHasherDefault::hash(p_key.to);
+ }
+
+ bool operator==(const _EdgeKey &p_with) const {
+ return HashMapComparatorDefault<Vector3>::compare(from, p_with.from) && HashMapComparatorDefault<Vector3>::compare(to, p_with.to);
+ }
};
public:
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index f2ca1fcfeb..815d0a2425 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -159,7 +159,7 @@ void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
const Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse();
for (int i = 0; i < 3; ++i) {
- Vector3 axis_3d = camera_basis.get_axis(i);
+ Vector3 axis_3d = camera_basis.get_column(i);
Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;
if (Math::abs(axis_3d.z) < 1.0) {
@@ -369,7 +369,7 @@ Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) co
}
int Node3DEditorViewport::get_selected_count() const {
- const Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
int count = 0;
@@ -411,6 +411,12 @@ void Node3DEditorViewport::cancel_transform() {
set_message(TTR("Transform Aborted."), 3);
}
+void Node3DEditorViewport::_update_shrink() {
+ bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
+ subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
+ subviewport_container->set_texture_filter(shrink ? TEXTURE_FILTER_NEAREST : TEXTURE_FILTER_PARENT_NODE);
+}
+
float Node3DEditorViewport::get_znear() const {
return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z);
}
@@ -440,7 +446,7 @@ Vector3 Node3DEditorViewport::_get_ray_pos(const Vector2 &p_pos) const {
}
Vector3 Node3DEditorViewport::_get_camera_normal() const {
- return -_get_camera_transform().basis.get_axis(2);
+ return -_get_camera_transform().basis.get_column(2);
}
Vector3 Node3DEditorViewport::_get_ray(const Vector2 &p_pos) const {
@@ -518,7 +524,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) {
}
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario());
- Set<Ref<EditorNode3DGizmo>> found_gizmos;
+ HashSet<Ref<EditorNode3DGizmo>> found_gizmos;
Node *edited_scene = get_tree()->get_edited_scene_root();
ObjectID closest;
@@ -581,7 +587,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayRe
Vector3 pos = _get_ray_pos(p_pos);
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario());
- Set<Node3D *> found_nodes;
+ HashSet<Node3D *> found_nodes;
for (int i = 0; i < instances.size(); i++) {
Node3D *spat = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
@@ -764,7 +770,7 @@ void Node3DEditorViewport::_select_region() {
}
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario());
- Set<Node3D *> found_nodes;
+ HashSet<Node3D *> found_nodes;
Vector<Node *> selected;
Node *edited_scene = get_tree()->get_edited_scene_root();
@@ -983,7 +989,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
real_t col_d = 1e20;
for (int i = 0; i < 3; i++) {
- const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i).normalized() * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
+ const Vector3 grabber_pos = gt.origin + gt.basis.get_column(i).normalized() * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
Vector3 r;
@@ -1003,15 +1009,15 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
col_d = 1e20;
for (int i = 0; i < 3; i++) {
- Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
- Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
+ Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized();
+ Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized();
// Allow some tolerance to make the plane easier to click,
// even if the click is actually slightly outside the plane.
const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
Vector3 r;
- Plane plane(gt.basis.get_axis(i).normalized(), gt.origin);
+ Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
if (plane.intersects_ray(ray_pos, ray, &r)) {
const real_t dist = r.distance_to(grabber_pos);
@@ -1064,7 +1070,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
float col_d = 1e20;
for (int i = 0; i < 3; i++) {
- Plane plane(gt.basis.get_axis(i).normalized(), gt.origin);
+ Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
Vector3 r;
if (!plane.intersects_ray(ray_pos, ray, &r)) {
continue;
@@ -1103,7 +1109,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
float col_d = 1e20;
for (int i = 0; i < 3; i++) {
- const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i).normalized() * gizmo_scale * GIZMO_SCALE_OFFSET;
+ const Vector3 grabber_pos = gt.origin + gt.basis.get_column(i).normalized() * gizmo_scale * GIZMO_SCALE_OFFSET;
const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
Vector3 r;
@@ -1123,15 +1129,15 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
col_d = 1e20;
for (int i = 0; i < 3; i++) {
- const Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
- const Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
+ const Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized();
+ const Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized();
// Allow some tolerance to make the plane easier to click,
// even if the click is actually slightly outside the plane.
const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
Vector3 r;
- Plane plane(gt.basis.get_axis(i).normalized(), gt.origin);
+ Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
if (plane.intersects_ray(ray_pos, ray, &r)) {
const real_t dist = r.distance_to(grabber_pos);
@@ -1265,7 +1271,7 @@ void Node3DEditorViewport::_surface_focus_exit() {
}
bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) {
- return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
+ return p_node->get_meta("_edit_lock_", false);
}
void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
@@ -1888,7 +1894,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_numpad")) {
- const Key code = k->get_keycode();
+ const Key code = k->get_physical_keycode();
if (code >= Key::KEY_0 && code <= Key::KEY_9) {
k->set_keycode(code - Key::KEY_0 + Key::KP_0);
}
@@ -2087,9 +2093,8 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
const NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
real_t pan_speed = 1 / 150.0;
- int pan_speed_modifier = 10;
if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
- pan_speed *= pan_speed_modifier;
+ pan_speed *= 10;
}
Transform3D camera_transform;
@@ -2112,9 +2117,8 @@ void Node3DEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const
const NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
real_t zoom_speed = 1 / 80.0;
- int zoom_speed_modifier = 10;
if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
- zoom_speed *= zoom_speed_modifier;
+ zoom_speed *= 10;
}
NavigationZoomStyle zoom_style = (NavigationZoomStyle)EditorSettings::get_singleton()->get("editors/3d/navigation/zoom_style").operator int();
@@ -2389,11 +2393,7 @@ void Node3DEditorViewport::_project_settings_changed() {
viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
- bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
-
- if (shrink != (subviewport_container->get_stretch_shrink() > 1)) {
- subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
- }
+ _update_shrink();
// Update MSAA, screen-space AA and debanding if changed
@@ -2401,6 +2401,9 @@ void Node3DEditorViewport::_project_settings_changed() {
viewport->set_msaa(Viewport::MSAA(msaa_mode));
const int ssaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/screen_space_aa");
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
+ const bool use_taa = GLOBAL_GET("rendering/anti_aliasing/quality/use_taa");
+ viewport->set_use_taa(use_taa);
+
const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
viewport->set_use_debanding(use_debanding);
@@ -2409,6 +2412,18 @@ void Node3DEditorViewport::_project_settings_changed() {
const float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
viewport->set_mesh_lod_threshold(mesh_lod_threshold);
+
+ const Viewport::Scaling3DMode scaling_3d_mode = Viewport::Scaling3DMode(int(GLOBAL_GET("rendering/scaling_3d/mode")));
+ viewport->set_scaling_3d_mode(scaling_3d_mode);
+
+ const float scaling_3d_scale = GLOBAL_GET("rendering/scaling_3d/scale");
+ viewport->set_scaling_3d_scale(scaling_3d_scale);
+
+ const float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness");
+ viewport->set_fsr_sharpness(fsr_sharpness);
+
+ const float fsr_mipmap_bias = GLOBAL_GET("rendering/scaling_3d/fsr_mipmap_bias");
+ viewport->set_fsr_mipmap_bias(fsr_mipmap_bias);
}
void Node3DEditorViewport::_notification(int p_what) {
@@ -2467,7 +2482,7 @@ void Node3DEditorViewport::_notification(int p_what) {
_update_camera(delta);
- const Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
bool changed = false;
bool exist = false;
@@ -2818,7 +2833,7 @@ void Node3DEditorViewport::_draw() {
real_t scale_length = (max_speed - min_speed);
if (!Math::is_zero_approx(scale_length)) {
- real_t logscale_t = 1.0 - Math::log(1 + freelook_speed - min_speed) / Math::log(1 + scale_length);
+ real_t logscale_t = 1.0 - Math::log1p(freelook_speed - min_speed) / Math::log1p(scale_length);
// Display the freelook speed to help the user get a better sense of scale.
const int precision = freelook_speed < 1.0 ? 2 : 1;
@@ -2841,7 +2856,7 @@ void Node3DEditorViewport::_draw() {
real_t scale_length = (max_distance - min_distance);
if (!Math::is_zero_approx(scale_length)) {
- real_t logscale_t = 1.0 - Math::log(1 + cursor.distance - min_distance) / Math::log(1 + scale_length);
+ real_t logscale_t = 1.0 - Math::log1p(cursor.distance - min_distance) / Math::log1p(scale_length);
// Display the zoom center distance to help the user get a better sense of scale.
const int precision = cursor.distance < 1.0 ? 2 : 1;
@@ -2992,7 +3007,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
if (current) {
- camera->set_environment(RES());
+ camera->set_environment(Ref<Resource>());
} else {
camera->set_environment(Node3DEditor::get_singleton()->get_viewport_environment());
}
@@ -3087,8 +3102,8 @@ void Node3DEditorViewport::_menu_option(int p_option) {
case VIEW_HALF_RESOLUTION: {
int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
bool current = view_menu->get_popup()->is_item_checked(idx);
- current = !current;
- view_menu->get_popup()->set_item_checked(idx, current);
+ view_menu->get_popup()->set_item_checked(idx, !current);
+ _update_shrink();
} break;
case VIEW_INFORMATION: {
int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
@@ -3126,7 +3141,8 @@ void Node3DEditorViewport::_menu_option(int p_option) {
case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS:
case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS:
case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES:
- case VIEW_DISPLAY_DEBUG_OCCLUDERS: {
+ case VIEW_DISPLAY_DEBUG_OCCLUDERS:
+ case VIEW_DISPLAY_MOTION_VECTORS: {
static const int display_options[] = {
VIEW_DISPLAY_NORMAL,
VIEW_DISPLAY_WIREFRAME,
@@ -3154,6 +3170,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
VIEW_DISPLAY_DEBUG_OCCLUDERS,
+ VIEW_DISPLAY_MOTION_VECTORS,
VIEW_MAX
};
static const Viewport::DebugDraw debug_draw_modes[] = {
@@ -3183,6 +3200,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_CLUSTER_DECALS,
Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
Viewport::DEBUG_DRAW_OCCLUDERS,
+ Viewport::DEBUG_DRAW_MOTION_VECTORS,
};
int idx = 0;
@@ -3391,8 +3409,8 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
return;
}
- const Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized();
- const Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized();
+ const Vector3 camz = -camera_xform.get_basis().get_column(2).normalized();
+ const Vector3 camy = -camera_xform.get_basis().get_column(1).normalized();
const Plane p = Plane(camz, camera_xform.origin);
const real_t gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON);
const real_t d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y;
@@ -3426,8 +3444,8 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
for (int i = 0; i < 3; i++) {
Transform3D axis_angle = Transform3D();
- if (xform.basis.get_axis(i).normalized().dot(xform.basis.get_axis((i + 1) % 3).normalized()) < 1.0) {
- axis_angle = axis_angle.looking_at(xform.basis.get_axis(i).normalized(), xform.basis.get_axis((i + 1) % 3).normalized());
+ if (xform.basis.get_column(i).normalized().dot(xform.basis.get_column((i + 1) % 3).normalized()) < 1.0) {
+ axis_angle = axis_angle.looking_at(xform.basis.get_column(i).normalized(), xform.basis.get_column((i + 1) % 3).normalized());
}
axis_angle.basis.scale(scale);
axis_angle.origin = xform.origin;
@@ -3644,7 +3662,7 @@ void Node3DEditorViewport::focus_selection() {
Vector3 center;
int count = 0;
- List<Node *> &selection = editor_selection->get_selected_node_list();
+ const List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E);
@@ -3769,7 +3787,7 @@ Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
for (int i = 0; i < files.size(); i++) {
String path = files[i];
- RES res = ResourceLoader::load(path);
+ Ref<Resource> res = ResourceLoader::load(path);
ERR_CONTINUE(res.is_null());
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
@@ -3820,7 +3838,7 @@ bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_sc
}
bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
- RES res = ResourceLoader::load(path);
+ Ref<Resource> res = ResourceLoader::load(path);
ERR_FAIL_COND_V(res.is_null(), false);
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
@@ -3910,7 +3928,7 @@ void Node3DEditorViewport::_perform_drop_data() {
for (int i = 0; i < selected_files.size(); i++) {
String path = selected_files[i];
- RES res = ResourceLoader::load(path);
+ Ref<Resource> res = ResourceLoader::load(path);
if (res.is_null()) {
continue;
}
@@ -3953,7 +3971,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
for (int i = 0; i < files.size(); i++) {
// Check if dragged files with mesh or scene extension can be created at least once.
if (mesh_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
- RES res = ResourceLoader::load(files[i]);
+ Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
}
@@ -4089,30 +4107,30 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
plane = Plane(_get_camera_normal(), _edit.center);
break;
case TRANSFORM_X_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Y_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Z_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized();
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_YZ:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XZ:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XY:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(), _edit.center);
plane_mv = true;
break;
}
@@ -4161,7 +4179,8 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
Vector3 motion_snapped = motion;
motion_snapped.snap(Vector3(snap, snap, snap));
// This might not be necessary anymore after issue #288 is solved (in 4.0?).
- set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
+ // TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
+ set_message(TTR("Scaling:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
motion = _edit.original.basis.inverse().xform(motion);
@@ -4211,27 +4230,27 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
plane = Plane(_get_camera_normal(), _edit.center);
break;
case TRANSFORM_X_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Y_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Z_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized();
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_YZ:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XZ:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XY:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(), _edit.center);
plane_mv = true;
break;
}
@@ -4261,7 +4280,8 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
}
Vector3 motion_snapped = motion;
motion_snapped.snap(Vector3(snap, snap, snap));
- set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
+ // TRANSLATORS: Refers to changing the position of a node in the 3D editor.
+ set_message(TTR("Translating:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion);
@@ -4547,6 +4567,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS);
display_submenu->add_radio_check_item(TTR("ReflectionProbe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES);
display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS);
+ display_submenu->add_radio_check_item(TTR("Motion Vectors"), VIEW_DISPLAY_MOTION_VECTORS);
display_submenu->set_name("display_advanced");
view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced", VIEW_DISPLAY_ADVANCED);
@@ -5515,7 +5536,7 @@ void Node3DEditor::_xform_dialog_action() {
undo_redo->create_action(TTR("XForm Dialog"));
- List<Node *> &selection = editor_selection->get_selected_node_list();
+ const List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E);
@@ -6353,18 +6374,6 @@ void fragment() {
_generate_selection_boxes();
}
-void Node3DEditor::_update_context_menu_stylebox() {
- // This must be called when the theme changes to follow the new accent color.
- Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat);
- const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
- // Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
- context_menu_stylebox->set_border_color(accent_color);
- context_menu_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE));
- context_menu_stylebox->set_default_margin(SIDE_BOTTOM, 0);
- context_menu_container->add_theme_style_override("panel", context_menu_stylebox);
-}
-
void Node3DEditor::_update_gizmos_menu() {
gizmos_menu->clear();
@@ -6471,7 +6480,7 @@ void Node3DEditor::_init_grid() {
if (orthogonal) {
camera_distance = camera->get_size() / 2.0;
- Vector3 camera_direction = -camera->get_global_transform().get_basis().get_axis(2);
+ Vector3 camera_direction = -camera->get_global_transform().get_basis().get_column(2);
Plane grid_plane = Plane(normal);
Vector3 intersection;
if (grid_plane.intersects_ray(camera_position, camera_direction, &intersection)) {
@@ -6687,8 +6696,8 @@ void Node3DEditor::_refresh_menu_icons() {
}
template <typename T>
-Set<T *> _get_child_nodes(Node *parent_node) {
- Set<T *> nodes = Set<T *>();
+HashSet<T *> _get_child_nodes(Node *parent_node) {
+ HashSet<T *> nodes = HashSet<T *>();
T *node = Node::cast_to<T>(parent_node);
if (node) {
nodes.insert(node);
@@ -6696,31 +6705,31 @@ Set<T *> _get_child_nodes(Node *parent_node) {
for (int i = 0; i < parent_node->get_child_count(); i++) {
Node *child_node = parent_node->get_child(i);
- Set<T *> child_nodes = _get_child_nodes<T>(child_node);
- for (typename Set<T *>::Element *I = child_nodes.front(); I; I = I->next()) {
- nodes.insert(I->get());
+ HashSet<T *> child_nodes = _get_child_nodes<T>(child_node);
+ for (T *I : child_nodes) {
+ nodes.insert(I);
}
}
return nodes;
}
-Set<RID> _get_physics_bodies_rid(Node *node) {
- Set<RID> rids = Set<RID>();
+HashSet<RID> _get_physics_bodies_rid(Node *node) {
+ HashSet<RID> rids = HashSet<RID>();
PhysicsBody3D *pb = Node::cast_to<PhysicsBody3D>(node);
if (pb) {
rids.insert(pb->get_rid());
}
- Set<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
- for (Set<PhysicsBody3D *>::Element *I = child_nodes.front(); I; I = I->next()) {
- rids.insert(I->get()->get_rid());
+ HashSet<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
+ for (const PhysicsBody3D *I : child_nodes) {
+ rids.insert(I->get_rid());
}
return rids;
}
void Node3DEditor::snap_selected_nodes_to_floor() {
- List<Node *> &selection = editor_selection->get_selected_node_list();
+ const List<Node *> &selection = editor_selection->get_selected_node_list();
Dictionary snap_data;
for (Node *E : selection) {
@@ -6730,20 +6739,21 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Vector3 position_offset = Vector3();
// Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin
- Set<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
- Set<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
+ HashSet<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
+ HashSet<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
bool found_valid_shape = false;
if (cs.size()) {
AABB aabb;
- Set<CollisionShape3D *>::Element *I = cs.front();
- if (I->get()->get_shape().is_valid()) {
- CollisionShape3D *collision_shape = cs.front()->get();
+ HashSet<CollisionShape3D *>::Iterator I = cs.begin();
+ if ((*I)->get_shape().is_valid()) {
+ CollisionShape3D *collision_shape = *cs.begin();
aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb());
found_valid_shape = true;
}
- for (I = I->next(); I; I = I->next()) {
- CollisionShape3D *col_shape = I->get();
+
+ for (++I; I; ++I) {
+ CollisionShape3D *col_shape = *I;
if (col_shape->get_shape().is_valid()) {
aabb.merge_with(col_shape->get_global_transform().xform(col_shape->get_shape()->get_debug_mesh()->get_aabb()));
found_valid_shape = true;
@@ -6756,9 +6766,9 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
}
}
if (!found_valid_shape && vi.size()) {
- AABB aabb = vi.front()->get()->get_transformed_aabb();
- for (Set<VisualInstance3D *>::Element *I = vi.front(); I; I = I->next()) {
- aabb.merge_with(I->get()->get_transformed_aabb());
+ AABB aabb = (*vi.begin())->get_transformed_aabb();
+ for (const VisualInstance3D *I : vi) {
+ aabb.merge_with(I->get_transformed_aabb());
}
Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
from = aabb.position + size;
@@ -6800,7 +6810,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Dictionary d = snap_data[node];
Vector3 from = d["from"];
Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
- Set<RID> excluded = _get_physics_bodies_rid(sp);
+ HashSet<RID> excluded = _get_physics_bodies_rid(sp);
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = from;
@@ -6822,7 +6832,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Dictionary d = snap_data[node];
Vector3 from = d["from"];
Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
- Set<RID> excluded = _get_physics_bodies_rid(sp);
+ HashSet<RID> excluded = _get_physics_bodies_rid(sp);
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = from;
@@ -6951,6 +6961,12 @@ void Node3DEditor::_update_theme() {
sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
+
+ sun_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
+ environ_sky_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
+ environ_ground_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
+
+ context_menu_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("ContextualToolbar"), SNAME("EditorStyles")));
}
void Node3DEditor::_notification(int p_what) {
@@ -6989,7 +7005,6 @@ void Node3DEditor::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
_update_gizmos_menu_theme();
- _update_context_menu_stylebox();
sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
} break;
@@ -7278,6 +7293,7 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin)));
add_gizmo_plugin(Ref<SoftDynamicBody3DGizmoPlugin>(memnew(SoftDynamicBody3DGizmoPlugin)));
add_gizmo_plugin(Ref<Sprite3DGizmoPlugin>(memnew(Sprite3DGizmoPlugin)));
+ add_gizmo_plugin(Ref<Label3DGizmoPlugin>(memnew(Label3DGizmoPlugin)));
add_gizmo_plugin(Ref<Position3DGizmoPlugin>(memnew(Position3DGizmoPlugin)));
add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin)));
add_gizmo_plugin(Ref<SpringArm3DGizmoPlugin>(memnew(SpringArm3DGizmoPlugin)));
@@ -7339,7 +7355,7 @@ void Node3DEditor::clear() {
void Node3DEditor::_sun_direction_draw() {
sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
- Vector3 z_axis = preview_sun->get_transform().basis.get_axis(Vector3::AXIS_Z);
+ Vector3 z_axis = preview_sun->get_transform().basis.get_column(Vector3::AXIS_Z);
z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis);
sun_direction_material->set_shader_param("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z));
Color color = sun_color->get_pick_color() * sun_energy->get_value();
@@ -7698,6 +7714,7 @@ Node3DEditor::Node3DEditor() {
p->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed));
view_menu = memnew(MenuButton);
+ // TRANSLATORS: Noun, name of the 2D/3D View menus.
view_menu->set_text(TTR("View"));
view_menu->set_switch_on_hover(true);
view_menu->set_shortcut_context(this);
@@ -7708,11 +7725,7 @@ Node3DEditor::Node3DEditor() {
context_menu_container = memnew(PanelContainer);
hbc_context_menu = memnew(HBoxContainer);
context_menu_container->add_child(hbc_context_menu);
- // Use a custom stylebox to make contextual menu items stand out from the rest.
- // This helps with editor usability as contextual menu items change when selecting nodes,
- // even though it may not be immediately obvious at first.
hbc_menu->add_child(context_menu_container);
- _update_context_menu_stylebox();
// Get the view menu popup and have it stay open when a checkable item is selected
p = view_menu->get_popup();
@@ -8122,7 +8135,13 @@ void Node3DEditorPlugin::edit(Object *p_object) {
}
bool Node3DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Node3D");
+ if (p_object->is_class("Node3D")) {
+ return true;
+ } else {
+ // This ensures that gizmos are cleared when selecting a non-Node3D node.
+ const_cast<Node3DEditorPlugin *>(this)->edit((Object *)nullptr);
+ return false;
+ }
}
Dictionary Node3DEditorPlugin::get_state() const {
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index d5d50c743c..8a602be08b 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -141,6 +141,7 @@ class Node3DEditorViewport : public Control {
VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
VIEW_DISPLAY_DEBUG_OCCLUDERS,
+ VIEW_DISPLAY_MOTION_VECTORS,
VIEW_LOCK_ROTATION,
VIEW_CINEMATIC_PREVIEW,
@@ -211,7 +212,7 @@ private:
Control *surface = nullptr;
SubViewport *viewport = nullptr;
Camera3D *camera = nullptr;
- bool transforming;
+ bool transforming = false;
bool orthogonal;
bool auto_orthogonal;
bool lock_rotation;
@@ -251,6 +252,7 @@ private:
Transform3D _get_camera_transform() const;
int get_selected_count() const;
void cancel_transform();
+ void _update_shrink();
Vector3 _get_camera_position() const;
Vector3 _get_camera_normal() const;
@@ -271,7 +273,7 @@ private:
ObjectID clicked;
Vector<_RayResult> selection_results;
- bool clicked_wants_append;
+ bool clicked_wants_append = false;
bool selection_in_progress = false;
PopupMenu *selection_menu = nullptr;
@@ -461,7 +463,7 @@ public:
RID sbox_instance_xray;
RID sbox_instance_xray_offset;
Ref<EditorNode3DGizmo> gizmo;
- Map<int, Transform3D> subgizmos; // map ID -> initial transform
+ HashMap<int, Transform3D> subgizmos; // map ID -> initial transform
Node3DEditorSelectedItem() {
sp = nullptr;
@@ -551,12 +553,12 @@ private:
RID origin;
RID origin_instance;
- bool origin_enabled;
+ bool origin_enabled = false;
RID grid[3];
RID grid_instance[3];
bool grid_visible[3]; //currently visible
bool grid_enable[3]; //should be always visible if true
- bool grid_enabled;
+ bool grid_enabled = false;
bool grid_init_draw = false;
Camera3D::Projection grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE;
Vector3 grid_camera_last_update_position = Vector3();
@@ -674,7 +676,6 @@ private:
int camera_override_viewport_id;
void _init_indicators();
- void _update_context_menu_stylebox();
void _update_gizmos_menu();
void _update_gizmos_menu_theme();
void _init_grid();
diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.cpp b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
index 79cf4c394e..d5fc51aea4 100644
--- a/editor/plugins/occluder_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
@@ -63,7 +63,7 @@ void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) {
break;
}
case OccluderInstance3D::BAKE_ERROR_CANT_SAVE: {
- EditorNode::get_singleton()->show_warning(TTR("Could not save the new occluder at the specified path: ") + p_file);
+ EditorNode::get_singleton()->show_warning(TTR("Could not save the new occluder at the specified path:") + " " + p_file);
break;
}
default: {
diff --git a/editor/plugins/ot_features_plugin.cpp b/editor/plugins/ot_features_plugin.cpp
index 936eb747b0..f8526fb715 100644
--- a/editor/plugins/ot_features_plugin.cpp
+++ b/editor/plugins/ot_features_plugin.cpp
@@ -30,6 +30,9 @@
#include "ot_features_plugin.h"
+#include "scene/3d/label_3d.h"
+#include "scene/resources/primitive_meshes.h"
+
void OpenTypeFeaturesEditor::_value_changed(double val) {
if (setting) {
return;
@@ -116,7 +119,28 @@ void OpenTypeFeaturesAdd::setup(Object *p_object) {
bool have_ss = false;
bool have_cv = false;
bool have_cu = false;
- Dictionary features = Object::cast_to<Control>(edited_object)->get_theme_font(SNAME("font"))->get_feature_list();
+
+ Ref<Font> font;
+
+ Control *ctrl = Object::cast_to<Control>(edited_object);
+ if (ctrl != nullptr) {
+ font = ctrl->get_theme_font(SNAME("font"));
+ }
+ Label3D *l3d = Object::cast_to<Label3D>(edited_object);
+ if (l3d != nullptr) {
+ font = l3d->_get_font_or_default();
+ }
+ TextMesh *tm = Object::cast_to<TextMesh>(edited_object);
+ if (tm != nullptr) {
+ font = tm->_get_font_or_default();
+ }
+
+ if (font.is_null()) {
+ return;
+ }
+
+ Dictionary features = font->get_feature_list();
+
for (const Variant *ftr = features.next(nullptr); ftr != nullptr; ftr = features.next(ftr)) {
String ftr_name = TS->tag_to_name(*ftr);
if (ftr_name.begins_with("stylistic_set_")) {
@@ -185,7 +209,7 @@ OpenTypeFeaturesAdd::OpenTypeFeaturesAdd() {
/*************************************************************************/
bool EditorInspectorPluginOpenTypeFeatures::can_handle(Object *p_object) {
- return (Object::cast_to<Control>(p_object) != nullptr);
+ return (Object::cast_to<Control>(p_object) != nullptr) || (Object::cast_to<Label3D>(p_object) != nullptr) || (Object::cast_to<TextMesh>(p_object) != nullptr);
}
bool EditorInspectorPluginOpenTypeFeatures::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp
index 9a8584f4a2..8d083d28b2 100644
--- a/editor/plugins/packed_scene_translation_parser_plugin.cpp
+++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp
@@ -43,7 +43,7 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
// These properties are translated with the tr() function in the C++ code when being set or updated.
Error err;
- RES loaded_res = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
+ Ref<Resource> loaded_res = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
if (err) {
ERR_PRINT("Failed to load " + p_path);
return err;
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h
index ecd090b31b..1bfb500933 100644
--- a/editor/plugins/packed_scene_translation_parser_plugin.h
+++ b/editor/plugins/packed_scene_translation_parser_plugin.h
@@ -37,9 +37,9 @@ class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserP
GDCLASS(PackedSceneEditorTranslationParserPlugin, EditorTranslationParserPlugin);
// Scene Node's properties that contain translation strings.
- Set<String> lookup_properties;
+ HashSet<String> lookup_properties;
// Properties from specific Nodes that should be ignored.
- Map<String, Vector<String>> exception_list;
+ HashMap<String, Vector<String>> exception_list;
public:
virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override;
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index ff74aeedf7..720f5c090f 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -82,11 +82,11 @@ class Path2DEditor : public HBoxContainer {
};
Action action;
- int action_point;
+ int action_point = 0;
Point2 moving_from;
Point2 moving_screen_from;
- float orig_in_length;
- float orig_out_length;
+ float orig_in_length = 0.0f;
+ float orig_out_length = 0.0f;
Vector2 edge_point;
void _mode_selected(int p_mode);
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index e52b274908..36f559b2ae 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -37,6 +37,19 @@
#include "node_3d_editor_plugin.h"
#include "scene/resources/curve.h"
+static bool _is_in_handle(int p_id, int p_num_points) {
+ int t = (p_id + 1) % 2;
+ int idx = (p_id + 1) / 2;
+ // order of points is [out_0, out_1, in_1, out_2, in_2, ... out_n-1, in_n-1, in_n]
+ if (idx == 0) {
+ return false;
+ } else if (idx == (p_num_points - 1)) {
+ return true;
+ } else {
+ return (t == 1);
+ }
+}
+
String Path3DGizmo::get_handle_name(int p_id, bool p_secondary) const {
Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
@@ -47,12 +60,10 @@ String Path3DGizmo::get_handle_name(int p_id, bool p_secondary) const {
return TTR("Curve Point #") + itos(p_id);
}
- p_id += 1; // Account for the first point only having an "out" handle
-
- int idx = p_id / 2;
- int t = p_id % 2;
+ // (p_id + 1) Accounts for the first point only having an "out" handle
+ int idx = (p_id + 1) / 2;
String n = TTR("Curve Point #") + itos(idx);
- if (t == 0) {
+ if (_is_in_handle(p_id, c->get_point_count())) {
n += " In";
} else {
n += " Out";
@@ -72,13 +83,11 @@ Variant Path3DGizmo::get_handle_value(int p_id, bool p_secondary) const {
return original;
}
- p_id += 1; // Account for the first point only having an "out" handle
-
- int idx = p_id / 2;
- int t = p_id % 2;
+ // (p_id + 1) Accounts for the first point only having an "out" handle
+ int idx = (p_id + 1) / 2;
Vector3 ofs;
- if (t == 0) {
+ if (_is_in_handle(p_id, c->get_point_count())) {
ofs = c->get_point_in(idx);
} else {
ofs = c->get_point_out(idx);
@@ -102,7 +111,7 @@ void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, con
// Setting curve point positions
if (!p_secondary) {
- const Plane p = Plane(p_camera->get_transform().basis.get_axis(2), gt.xform(original));
+ const Plane p = Plane(p_camera->get_transform().basis.get_column(2), gt.xform(original));
Vector3 inters;
@@ -119,14 +128,12 @@ void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, con
return;
}
- p_id += 1; // Account for the first point only having an "out" handle
-
- int idx = p_id / 2;
- int t = p_id % 2;
+ // (p_id + 1) Accounts for the first point only having an "out" handle
+ int idx = (p_id + 1) / 2;
Vector3 base = c->get_point_position(idx);
- Plane p(p_camera->get_transform().basis.get_axis(2), gt.xform(original));
+ Plane p(p_camera->get_transform().basis.get_column(2), gt.xform(original));
Vector3 inters;
@@ -144,7 +151,7 @@ void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, con
local.snap(Vector3(snap, snap, snap));
}
- if (t == 0) {
+ if (_is_in_handle(p_id, c->get_point_count())) {
c->set_point_in(idx, local);
if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
c->set_point_out(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length));
@@ -179,12 +186,10 @@ void Path3DGizmo::commit_handle(int p_id, bool p_secondary, const Variant &p_res
return;
}
- p_id += 1; // Account for the first point only having an "out" handle
-
- int idx = p_id / 2;
- int t = p_id % 2;
+ // (p_id + 1) Accounts for the first point only having an "out" handle
+ int idx = (p_id + 1) / 2;
- if (t == 0) {
+ if (_is_in_handle(p_id, c->get_point_count())) {
if (p_cancel) {
c->set_point_in(p_id, p_restore);
return;
@@ -263,17 +268,17 @@ void Path3DGizmo::redraw() {
for (int i = 0; i < c->get_point_count(); i++) {
Vector3 p = c->get_point_position(i);
handles.push_back(p);
- if (i > 0) {
- v3p.push_back(p);
- v3p.push_back(p + c->get_point_in(i));
- sec_handles.push_back(p + c->get_point_in(i));
- }
-
+ // push Out points first so they get selected if the In and Out points are on top of each other.
if (i < c->get_point_count() - 1) {
v3p.push_back(p);
v3p.push_back(p + c->get_point_out(i));
sec_handles.push_back(p + c->get_point_out(i));
}
+ if (i > 0) {
+ v3p.push_back(p);
+ v3p.push_back(p + c->get_point_in(i));
+ sec_handles.push_back(p + c->get_point_in(i));
+ }
}
if (v3p.size() > 1) {
@@ -320,14 +325,14 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_spatial_gui_input(Camera
if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_ctrl_pressed()))) {
//click into curve, break it down
Vector<Vector3> v3a = c->tessellate();
- int idx = 0;
int rc = v3a.size();
int closest_seg = -1;
Vector3 closest_seg_point;
- float closest_d = 1e20;
if (rc >= 2) {
+ int idx = 0;
const Vector3 *r = v3a.ptr();
+ float closest_d = 1e20;
if (p_camera->unproject_position(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_dist) {
return EditorPlugin::AFTER_GUI_INPUT_PASS; //nope, existing
@@ -396,7 +401,7 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_spatial_gui_input(Camera
} else {
origin = gt.xform(c->get_point_position(c->get_point_count() - 1));
}
- Plane p(p_camera->get_transform().basis.get_axis(2), origin);
+ Plane p(p_camera->get_transform().basis.get_column(2), origin);
Vector3 ray_from = p_camera->project_ray_origin(mbpos);
Vector3 ray_dir = p_camera->project_ray_normal(mbpos);
diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h
index 72c24732c0..ee31fcf43d 100644
--- a/editor/plugins/path_3d_editor_plugin.h
+++ b/editor/plugins/path_3d_editor_plugin.h
@@ -84,7 +84,7 @@ class Path3DEditorPlugin : public EditorPlugin {
void _mode_changed(int p_idx);
void _close_curve();
void _handle_option_pressed(int p_option);
- bool handle_clicked;
+ bool handle_clicked = false;
bool mirror_handle_angle;
bool mirror_handle_length;
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 8566e92b22..a682bb455c 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -455,7 +455,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
Transform2D mtx;
- mtx.elements[2] = -uv_draw_ofs;
+ mtx.columns[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
Ref<InputEventMouseButton> mb = p_input;
@@ -970,7 +970,7 @@ void Polygon2DEditor::_uv_draw() {
String warning;
Transform2D mtx;
- mtx.elements[2] = -uv_draw_ofs;
+ mtx.columns[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index 4403d1e9c7..d878d3f9af 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -96,7 +96,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
SpinBox *bone_paint_radius = nullptr;
Label *bone_paint_radius_label = nullptr;
bool bone_painting;
- int bone_painting_bone;
+ int bone_painting_bone = 0;
Vector<float> prev_weights;
Vector2 bone_paint_pos;
AcceptDialog *grid_settings = nullptr;
@@ -110,7 +110,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
Vector<Vector2> uv_create_uv_prev;
Vector<Vector2> uv_create_poly_prev;
Vector<Color> uv_create_colors_prev;
- int uv_create_prev_internal_vertices;
+ int uv_create_prev_internal_vertices = 0;
Array uv_create_bones_prev;
Array polygons_prev;
diff --git a/editor/plugins/polygon_3d_editor_plugin.cpp b/editor/plugins/polygon_3d_editor_plugin.cpp
index 2d4812c55b..1c69e0d635 100644
--- a/editor/plugins/polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/polygon_3d_editor_plugin.cpp
@@ -117,7 +117,7 @@ EditorPlugin::AfterGUIInput Polygon3DEditor::forward_spatial_gui_input(Camera3D
Transform3D gt = node->get_global_transform();
Transform3D gi = gt.affine_inverse();
float depth = _get_depth() * 0.5;
- Vector3 n = gt.basis.get_axis(2).normalized();
+ Vector3 n = gt.basis.get_column(2).normalized();
Plane p(n, gt.origin + n * depth);
Ref<InputEventMouseButton> mb = p_event;
diff --git a/editor/plugins/polygon_3d_editor_plugin.h b/editor/plugins/polygon_3d_editor_plugin.h
index 3ad7a4df58..e1e1261250 100644
--- a/editor/plugins/polygon_3d_editor_plugin.h
+++ b/editor/plugins/polygon_3d_editor_plugin.h
@@ -66,14 +66,14 @@ class Polygon3DEditor : public HBoxContainer {
MenuButton *options = nullptr;
- int edited_point;
+ int edited_point = 0;
Vector2 edited_point_pos;
PackedVector2Array pre_move_edit;
PackedVector2Array wip;
bool wip_active;
bool snap_ignore;
- float prev_depth;
+ float prev_depth = 0.0f;
void _wip_close();
void _polygon_draw();
diff --git a/editor/plugins/ray_cast_2d_editor_plugin.cpp b/editor/plugins/ray_cast_2d_editor_plugin.cpp
new file mode 100644
index 0000000000..6f247a37ef
--- /dev/null
+++ b/editor/plugins/ray_cast_2d_editor_plugin.cpp
@@ -0,0 +1,151 @@
+/*************************************************************************/
+/* ray_cast_2d_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "ray_cast_2d_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+#include "editor/editor_node.h"
+
+void RayCast2DEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ get_tree()->connect("node_removed", callable_mp(this, &RayCast2DEditor::_node_removed));
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ get_tree()->disconnect("node_removed", callable_mp(this, &RayCast2DEditor::_node_removed));
+ } break;
+ }
+}
+
+void RayCast2DEditor::_node_removed(Node *p_node) {
+ if (p_node == node) {
+ node = nullptr;
+ }
+}
+
+bool RayCast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
+ if (!node || !node->is_visible_in_tree()) {
+ return false;
+ }
+
+ Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
+ if (mb->is_pressed()) {
+ if (xform.xform(node->get_target_position()).distance_to(mb->get_position()) < 8) {
+ pressed = true;
+ original_target_position = node->get_target_position();
+
+ return true;
+ } else {
+ pressed = false;
+
+ return false;
+ }
+ } else if (pressed) {
+ undo_redo->create_action(TTR("Set target_position"));
+ undo_redo->add_do_method(node, "set_target_position", node->get_target_position());
+ undo_redo->add_do_method(canvas_item_editor, "update_viewport");
+ undo_redo->add_undo_method(node, "set_target_position", original_target_position);
+ undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
+ undo_redo->commit_action();
+
+ pressed = false;
+
+ return true;
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid() && pressed) {
+ Vector2 point = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
+ point = node->get_global_transform().affine_inverse().xform(point);
+
+ node->set_target_position(point);
+ canvas_item_editor->update_viewport();
+ node->notify_property_list_changed();
+
+ return true;
+ }
+
+ return false;
+}
+
+void RayCast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
+ if (!node || !node->is_visible_in_tree()) {
+ return;
+ }
+
+ Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+
+ const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
+ p_overlay->draw_texture(handle, gt.xform(node->get_target_position()) - handle->get_size() / 2);
+}
+
+void RayCast2DEditor::edit(Node *p_node) {
+ if (!canvas_item_editor) {
+ canvas_item_editor = CanvasItemEditor::get_singleton();
+ }
+
+ if (p_node) {
+ node = Object::cast_to<RayCast2D>(p_node);
+ } else {
+ node = nullptr;
+ }
+
+ canvas_item_editor->update_viewport();
+}
+
+RayCast2DEditor::RayCast2DEditor() {
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+}
+
+///////////////////////
+
+void RayCast2DEditorPlugin::edit(Object *p_object) {
+ ray_cast_2d_editor->edit(Object::cast_to<RayCast2D>(p_object));
+}
+
+bool RayCast2DEditorPlugin::handles(Object *p_object) const {
+ return Object::cast_to<RayCast2D>(p_object) != nullptr;
+}
+
+void RayCast2DEditorPlugin::make_visible(bool p_visible) {
+ if (!p_visible) {
+ edit(nullptr);
+ }
+}
+
+RayCast2DEditorPlugin::RayCast2DEditorPlugin() {
+ ray_cast_2d_editor = memnew(RayCast2DEditor);
+ EditorNode::get_singleton()->get_gui_base()->add_child(ray_cast_2d_editor);
+}
diff --git a/editor/plugins/ray_cast_2d_editor_plugin.h b/editor/plugins/ray_cast_2d_editor_plugin.h
new file mode 100644
index 0000000000..74628da0e4
--- /dev/null
+++ b/editor/plugins/ray_cast_2d_editor_plugin.h
@@ -0,0 +1,79 @@
+/*************************************************************************/
+/* ray_cast_2d_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RAY_CAST_2D_EDITOR_PLUGIN_H
+#define RAY_CAST_2D_EDITOR_PLUGIN_H
+
+#include "editor/editor_plugin.h"
+#include "scene/2d/ray_cast_2d.h"
+
+class CanvasItemEditor;
+
+class RayCast2DEditor : public Control {
+ GDCLASS(RayCast2DEditor, Control);
+
+ UndoRedo *undo_redo = nullptr;
+ CanvasItemEditor *canvas_item_editor = nullptr;
+ RayCast2D *node;
+
+ bool pressed = false;
+ Point2 original_target_position;
+
+protected:
+ void _notification(int p_what);
+ void _node_removed(Node *p_node);
+
+public:
+ bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
+ void forward_canvas_draw_over_viewport(Control *p_overlay);
+ void edit(Node *p_node);
+
+ RayCast2DEditor();
+};
+
+class RayCast2DEditorPlugin : public EditorPlugin {
+ GDCLASS(RayCast2DEditorPlugin, EditorPlugin);
+
+ RayCast2DEditor *ray_cast_2d_editor = nullptr;
+
+public:
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return ray_cast_2d_editor->forward_canvas_gui_input(p_event); }
+ virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { ray_cast_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
+
+ virtual String get_name() const override { return "RayCast2D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool visible) override;
+
+ RayCast2DEditorPlugin();
+};
+
+#endif // RAY_CAST_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/replication_editor_plugin.cpp b/editor/plugins/replication_editor_plugin.cpp
index 2a7b3c7a55..72fe3c5f20 100644
--- a/editor/plugins/replication_editor_plugin.cpp
+++ b/editor/plugins/replication_editor_plugin.cpp
@@ -37,6 +37,129 @@
#include "scene/gui/tree.h"
#include "scene/multiplayer/multiplayer_synchronizer.h"
+void ReplicationEditor::_pick_node_filter_text_changed(const String &p_newtext) {
+ TreeItem *root_item = pick_node->get_scene_tree()->get_scene_tree()->get_root();
+
+ Vector<Node *> select_candidates;
+ Node *to_select = nullptr;
+
+ String filter = pick_node->get_filter_line_edit()->get_text();
+
+ _pick_node_select_recursive(root_item, filter, select_candidates);
+
+ if (!select_candidates.is_empty()) {
+ for (int i = 0; i < select_candidates.size(); ++i) {
+ Node *candidate = select_candidates[i];
+
+ if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) {
+ to_select = candidate;
+ break;
+ }
+ }
+
+ if (!to_select) {
+ to_select = select_candidates[0];
+ }
+ }
+
+ pick_node->get_scene_tree()->set_selected(to_select);
+}
+
+void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) {
+ if (!p_item) {
+ return;
+ }
+
+ NodePath np = p_item->get_metadata(0);
+ Node *node = get_node(np);
+
+ if (!p_filter.is_empty() && ((String)node->get_name()).findn(p_filter) != -1) {
+ p_select_candidates.push_back(node);
+ }
+
+ TreeItem *c = p_item->get_first_child();
+
+ while (c) {
+ _pick_node_select_recursive(c, p_filter, p_select_candidates);
+ c = c->get_next();
+ }
+}
+
+void ReplicationEditor::_pick_node_filter_input(const Ref<InputEvent> &p_ie) {
+ Ref<InputEventKey> k = p_ie;
+
+ if (k.is_valid()) {
+ switch (k->get_keycode()) {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
+ pick_node->get_scene_tree()->get_scene_tree()->gui_input(k);
+ pick_node->get_filter_line_edit()->accept_event();
+ } break;
+ default:
+ break;
+ }
+ }
+}
+
+void ReplicationEditor::_pick_node_selected(NodePath p_path) {
+ Node *root = current->get_node(current->get_root_path());
+ ERR_FAIL_COND(!root);
+ Node *node = get_node(p_path);
+ ERR_FAIL_COND(!node);
+ NodePath path_to = root->get_path_to(node);
+ adding_node_path = path_to;
+ prop_selector->select_property_from_instance(node);
+}
+
+void ReplicationEditor::_pick_new_property() {
+ if (current == nullptr) {
+ EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
+ return;
+ }
+ Node *root = current->get_node(current->get_root_path());
+ if (!root) {
+ EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
+ return;
+ }
+ pick_node->popup_scenetree_dialog();
+ pick_node->get_filter_line_edit()->clear();
+ pick_node->get_filter_line_edit()->grab_focus();
+}
+
+void ReplicationEditor::_add_sync_property(String p_path) {
+ config = current->get_replication_config();
+
+ if (config.is_valid() && config->has_property(p_path)) {
+ EditorNode::get_singleton()->show_warning(TTR("Property is already being synchronized."));
+ return;
+ }
+
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo->create_action(TTR("Add property to synchronizer"));
+
+ if (config.is_null()) {
+ config.instantiate();
+ current->set_replication_config(config);
+ undo_redo->add_do_method(current, "set_replication_config", config);
+ undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>());
+ _update_config();
+ }
+
+ undo_redo->add_do_method(config.ptr(), "add_property", p_path);
+ undo_redo->add_undo_method(config.ptr(), "remove_property", p_path);
+ undo_redo->add_do_method(this, "_update_config");
+ undo_redo->add_undo_method(this, "_update_config");
+ undo_redo->commit_action();
+}
+
+void ReplicationEditor::_pick_node_property_selected(String p_name) {
+ String adding_prop_path = String(adding_node_path) + ":" + p_name;
+
+ _add_sync_property(adding_prop_path);
+}
+
/// ReplicationEditor
ReplicationEditor::ReplicationEditor() {
set_v_size_flags(SIZE_EXPAND_FILL);
@@ -56,16 +179,44 @@ ReplicationEditor::ReplicationEditor() {
vb->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(vb);
+ pick_node = memnew(SceneTreeDialog);
+ add_child(pick_node);
+ pick_node->register_text_enter(pick_node->get_filter_line_edit());
+ pick_node->set_title(TTR("Pick a node to synchronize:"));
+ pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected));
+ pick_node->get_filter_line_edit()->connect("text_changed", callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed));
+ pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input));
+
+ prop_selector = memnew(PropertySelector);
+ add_child(prop_selector);
+ prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected));
+
HBoxContainer *hb = memnew(HBoxContainer);
vb->add_child(hb);
+
+ add_pick_button = memnew(Button);
+ add_pick_button->connect("pressed", callable_mp(this, &ReplicationEditor::_pick_new_property));
+ add_pick_button->set_text(TTR("Add property to sync.."));
+ hb->add_child(add_pick_button);
+ VSeparator *vs = memnew(VSeparator);
+ vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
+ hb->add_child(vs);
+ hb->add_child(memnew(Label(TTR("Path:"))));
np_line_edit = memnew(LineEdit);
np_line_edit->set_placeholder(":property");
np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
hb->add_child(np_line_edit);
- add_button = memnew(Button);
- add_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
- add_button->set_text(TTR("Add"));
- hb->add_child(add_button);
+ add_from_path_button = memnew(Button);
+ add_from_path_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
+ add_from_path_button->set_text(TTR("Add from path"));
+ hb->add_child(add_from_path_button);
+ vs = memnew(VSeparator);
+ vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
+ hb->add_child(vs);
+ pin = memnew(Button);
+ pin->set_flat(true);
+ pin->set_toggle_mode(true);
+ hb->add_child(pin);
tree = memnew(Tree);
tree->set_hide_root(true);
@@ -81,23 +232,92 @@ ReplicationEditor::ReplicationEditor() {
tree->set_column_expand(2, false);
tree->set_column_expand(3, false);
tree->create_item();
- tree->connect("button_pressed", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
+ tree->connect("button_clicked", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
tree->set_v_size_flags(SIZE_EXPAND_FILL);
vb->add_child(tree);
+
+ drop_label = memnew(Label);
+ drop_label->set_text(TTR("Add properties using the buttons above or\ndrag them them from the inspector and drop them here."));
+ drop_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ drop_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
+ tree->add_child(drop_label);
+ drop_label->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+
+ tree->set_drag_forwarding(this);
}
void ReplicationEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
+ ClassDB::bind_method("_can_drop_data_fw", &ReplicationEditor::_can_drop_data_fw);
+ ClassDB::bind_method("_drop_data_fw", &ReplicationEditor::_drop_data_fw);
+
ADD_SIGNAL(MethodInfo("keying_changed"));
}
+bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
+ Dictionary d = p_data;
+ if (!d.has("type")) {
+ return false;
+ }
+ String t = d["type"];
+ if (t != "obj_property") {
+ return false;
+ }
+ Object *obj = d["object"];
+ if (!obj) {
+ return false;
+ }
+ Node *node = Object::cast_to<Node>(obj);
+ if (!node) {
+ return false;
+ }
+
+ return true;
+}
+
+void ReplicationEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
+ if (current == nullptr) {
+ EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
+ return;
+ }
+ Node *root = current->get_node(current->get_root_path());
+ if (!root) {
+ EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
+ return;
+ }
+
+ Dictionary d = p_data;
+ if (!d.has("type")) {
+ return;
+ }
+ String t = d["type"];
+ if (t != "obj_property") {
+ return;
+ }
+ Object *obj = d["object"];
+ if (!obj) {
+ return;
+ }
+ Node *node = Object::cast_to<Node>(obj);
+ if (!node) {
+ return;
+ }
+
+ String path = root->get_path_to(node);
+ path += ":" + String(d["property"]);
+
+ _add_sync_property(path);
+}
+
void ReplicationEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
+ add_pick_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ pin->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")));
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -167,7 +387,11 @@ void ReplicationEditor::_tree_item_edited() {
undo_redo->commit_action();
}
-void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id) {
+void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
TreeItem *ti = Object::cast_to<TreeItem>(p_item);
if (!ti) {
return;
@@ -236,11 +460,15 @@ void ReplicationEditor::_update_config() {
deleting = NodePath();
tree->clear();
tree->create_item();
+ drop_label->set_visible(true);
if (!config.is_valid()) {
update_keying();
return;
}
TypedArray<NodePath> props = config->get_properties();
+ if (props.size()) {
+ drop_label->set_visible(false);
+ }
for (int i = 0; i < props.size(); i++) {
const NodePath path = props[i];
_add_property(path, config->property_get_spawn(path), config->property_get_sync(path));
@@ -341,7 +569,9 @@ void ReplicationEditor::property_keyed(const String &p_property) {
/// ReplicationEditorPlugin
ReplicationEditorPlugin::ReplicationEditorPlugin() {
repl_editor = memnew(ReplicationEditor);
- EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
+ button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
+ button->hide();
+ repl_editor->get_pin()->connect("pressed", callable_mp(this, &ReplicationEditorPlugin::_pinned));
}
ReplicationEditorPlugin::~ReplicationEditorPlugin() {
@@ -378,6 +608,17 @@ void ReplicationEditorPlugin::_node_removed(Node *p_node) {
if (repl_editor->is_visible_in_tree()) {
EditorNode::get_singleton()->hide_bottom_panel();
}
+ button->hide();
+ repl_editor->get_pin()->set_pressed(false);
+ }
+}
+
+void ReplicationEditorPlugin::_pinned() {
+ if (!repl_editor->get_pin()->is_pressed()) {
+ if (repl_editor->is_visible_in_tree()) {
+ EditorNode::get_singleton()->hide_bottom_panel();
+ }
+ button->hide();
}
}
@@ -391,6 +632,14 @@ bool ReplicationEditorPlugin::handles(Object *p_object) const {
void ReplicationEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
+ //editor->hide_animation_player_editors();
+ //editor->animation_panel_make_visible(true);
+ button->show();
EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor);
+ } else if (!repl_editor->get_pin()->is_pressed()) {
+ if (repl_editor->is_visible_in_tree()) {
+ EditorNode::get_singleton()->hide_bottom_panel();
+ }
+ button->hide();
}
}
diff --git a/editor/plugins/replication_editor_plugin.h b/editor/plugins/replication_editor_plugin.h
index 08e86d1617..df3d97f884 100644
--- a/editor/plugins/replication_editor_plugin.h
+++ b/editor/plugins/replication_editor_plugin.h
@@ -34,6 +34,10 @@
#include "editor/editor_plugin.h"
#include "scene/resources/scene_replication_config.h"
+#include "editor/editor_spin_slider.h"
+#include "editor/property_editor.h"
+#include "editor/property_selector.h"
+
class ConfirmationDialog;
class MultiplayerSynchronizer;
class Tree;
@@ -46,24 +50,46 @@ private:
AcceptDialog *error_dialog = nullptr;
ConfirmationDialog *delete_dialog = nullptr;
- Button *add_button = nullptr;
+ Button *add_pick_button = nullptr;
+ Button *add_from_path_button = nullptr;
LineEdit *np_line_edit = nullptr;
+ Label *drop_label = nullptr;
+
Ref<SceneReplicationConfig> config;
NodePath deleting;
Tree *tree = nullptr;
bool keying = false;
+ PropertySelector *prop_selector = nullptr;
+ SceneTreeDialog *pick_node = nullptr;
+ NodePath adding_node_path;
+
+ Button *pin = nullptr;
+
Ref<Texture2D> _get_class_icon(const Node *p_node);
void _add_pressed();
void _tree_item_edited();
- void _tree_button_pressed(Object *p_item, int p_column, int p_id);
+ void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _update_checked(const NodePath &p_prop, int p_column, bool p_checked);
void _update_config();
void _dialog_closed(bool p_confirmed);
void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true);
+ void _pick_node_filter_text_changed(const String &p_newtext);
+ void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
+ void _pick_node_filter_input(const Ref<InputEvent> &p_ie);
+ void _pick_node_selected(NodePath p_path);
+
+ void _pick_new_property();
+ void _pick_node_property_selected(String p_name);
+
+ bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+
+ void _add_sync_property(String p_path);
+
protected:
static void _bind_methods();
@@ -76,6 +102,7 @@ public:
MultiplayerSynchronizer *get_current() const { return current; }
void property_keyed(const String &p_property);
+ Button *get_pin() { return pin; }
ReplicationEditor();
~ReplicationEditor() {}
};
@@ -84,12 +111,15 @@ class ReplicationEditorPlugin : public EditorPlugin {
GDCLASS(ReplicationEditorPlugin, EditorPlugin);
private:
+ Button *button = nullptr;
ReplicationEditor *repl_editor = nullptr;
void _node_removed(Node *p_node);
void _keying_changed();
void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
+ void _pinned();
+
protected:
void _notification(int p_what);
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index eafc53c72b..79fc304242 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -50,7 +50,7 @@ void ResourcePreloaderEditor::_files_load_request(const Vector<String> &p_paths)
for (int i = 0; i < p_paths.size(); i++) {
String path = p_paths[i];
- RES resource;
+ Ref<Resource> resource;
resource = ResourceLoader::load(path);
if (resource.is_null()) {
@@ -113,7 +113,7 @@ void ResourcePreloaderEditor::_item_edited() {
return;
}
- RES samp = preloader->get_resource(old_name);
+ Ref<Resource> samp = preloader->get_resource(old_name);
undo_redo->create_action(TTR("Rename Resource"));
undo_redo->add_do_method(preloader, "remove_resource", old_name);
undo_redo->add_do_method(preloader, "add_resource", new_name, samp);
@@ -135,7 +135,7 @@ void ResourcePreloaderEditor::_remove_resource(const String &p_to_remove) {
}
void ResourcePreloaderEditor::_paste_pressed() {
- RES r = EditorSettings::get_singleton()->get_resource_clipboard();
+ Ref<Resource> r = EditorSettings::get_singleton()->get_resource_clipboard();
if (!r.is_valid()) {
dialog->set_text(TTR("Resource clipboard is empty!"));
dialog->set_title(TTR("Error!"));
@@ -190,7 +190,7 @@ void ResourcePreloaderEditor::_update_library() {
ti->set_text(0, E);
ti->set_metadata(0, E);
- RES r = preloader->get_resource(E);
+ Ref<Resource> r = preloader->get_resource(E);
ERR_CONTINUE(r.is_null());
@@ -213,7 +213,11 @@ void ResourcePreloaderEditor::_update_library() {
//player->add_resource("default",resource);
}
-void ResourcePreloaderEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
+void ResourcePreloaderEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
TreeItem *item = Object::cast_to<TreeItem>(p_item);
ERR_FAIL_COND(!item);
@@ -222,7 +226,7 @@ void ResourcePreloaderEditor::_cell_button_pressed(Object *p_item, int p_column,
EditorInterface::get_singleton()->open_scene_from_path(rpath);
} else if (p_id == BUTTON_EDIT_RESOURCE) {
- RES r = preloader->get_resource(item->get_text(0));
+ Ref<Resource> r = preloader->get_resource(item->get_text(0));
EditorInterface::get_singleton()->edit_resource(r);
} else if (p_id == BUTTON_REMOVE) {
@@ -249,7 +253,7 @@ Variant ResourcePreloaderEditor::get_drag_data_fw(const Point2 &p_point, Control
String name = ti->get_metadata(0);
- RES res = preloader->get_resource(name);
+ Ref<Resource> res = preloader->get_resource(name);
if (!res.is_valid()) {
return Variant();
}
@@ -269,7 +273,7 @@ bool ResourcePreloaderEditor::can_drop_data_fw(const Point2 &p_point, const Vari
}
if (String(d["type"]) == "resource" && d.has("resource")) {
- RES r = d["resource"];
+ Ref<Resource> r = d["resource"];
return r.is_valid();
}
@@ -294,7 +298,7 @@ void ResourcePreloaderEditor::drop_data_fw(const Point2 &p_point, const Variant
}
if (String(d["type"]) == "resource" && d.has("resource")) {
- RES r = d["resource"];
+ Ref<Resource> r = d["resource"];
if (r.is_valid()) {
String basename;
@@ -359,7 +363,7 @@ ResourcePreloaderEditor::ResourcePreloaderEditor() {
add_child(file);
tree = memnew(Tree);
- tree->connect("button_pressed", callable_mp(this, &ResourcePreloaderEditor::_cell_button_pressed));
+ tree->connect("button_clicked", callable_mp(this, &ResourcePreloaderEditor::_cell_button_pressed));
tree->set_columns(2);
tree->set_column_expand_ratio(0, 2);
tree->set_column_clip_content(0, true);
@@ -416,11 +420,8 @@ ResourcePreloaderEditorPlugin::ResourcePreloaderEditorPlugin() {
preloader_editor = memnew(ResourcePreloaderEditor);
preloader_editor->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
- button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("ResourcePreloader"), preloader_editor);
+ button = EditorNode::get_singleton()->add_bottom_panel_item("ResourcePreloader", preloader_editor);
button->hide();
-
- //preloader_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
- //preloader_editor->set_margin( MARGIN_TOP, 120 );
}
ResourcePreloaderEditorPlugin::~ResourcePreloaderEditorPlugin() {
diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h
index 0b799c13c6..96cef3de21 100644
--- a/editor/plugins/resource_preloader_editor_plugin.h
+++ b/editor/plugins/resource_preloader_editor_plugin.h
@@ -63,7 +63,7 @@ class ResourcePreloaderEditor : public PanelContainer {
void _paste_pressed();
void _remove_resource(const String &p_to_remove);
void _update_library();
- void _cell_button_pressed(Object *p_item, int p_column, int p_id);
+ void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _item_edited();
UndoRedo *undo_redo = nullptr;
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index bfb672d694..681dd476e3 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -65,7 +65,7 @@ void EditorPropertyRootMotion::_node_assign() {
return;
}
- Set<String> paths;
+ HashSet<String> paths;
{
List<StringName> animations;
player->get_animation_list(&animations);
@@ -81,10 +81,10 @@ void EditorPropertyRootMotion::_node_assign() {
filters->clear();
TreeItem *root = filters->create_item();
- Map<String, TreeItem *> parenthood;
+ HashMap<String, TreeItem *> parenthood;
- for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
- NodePath path = E->get();
+ for (const String &E : paths) {
+ NodePath path = E;
TreeItem *ti = nullptr;
String accum;
for (int i = 0; i < path.get_name_count(); i++) {
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 906edb006c..6ab2366a44 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -119,9 +119,9 @@ void EditorStandardSyntaxHighlighter::_update_cache() {
}
/* Autoloads. */
- OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
- for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
- const ProjectSettings::AutoloadInfo &info = E.value();
+ HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+ for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
+ const ProjectSettings::AutoloadInfo &info = E.value;
if (info.is_singleton) {
highlighter->add_keyword_color(info.name, usertype_color);
}
@@ -232,24 +232,24 @@ void ScriptEditorBase::_bind_methods() {
class EditorScriptCodeCompletionCache : public ScriptCodeCompletionCache {
struct Cache {
uint64_t time_loaded = 0;
- RES cache;
+ Ref<Resource> cache;
};
- Map<String, Cache> cached;
+ HashMap<String, Cache> cached;
public:
uint64_t max_time_cache = 5 * 60 * 1000; //minutes, five
- int max_cache_size = 128;
+ uint32_t max_cache_size = 128;
void cleanup() {
- List<Map<String, Cache>::Element *> to_clean;
+ List<String> to_clean;
- Map<String, Cache>::Element *I = cached.front();
+ HashMap<String, Cache>::Iterator I = cached.begin();
while (I) {
- if ((OS::get_singleton()->get_ticks_msec() - I->get().time_loaded) > max_time_cache) {
- to_clean.push_back(I);
+ if ((OS::get_singleton()->get_ticks_msec() - I->value.time_loaded) > max_time_cache) {
+ to_clean.push_back(I->key);
}
- I = I->next();
+ ++I;
}
while (to_clean.front()) {
@@ -258,35 +258,35 @@ public:
}
}
- virtual RES get_cached_resource(const String &p_path) {
- Map<String, Cache>::Element *E = cached.find(p_path);
+ virtual Ref<Resource> get_cached_resource(const String &p_path) {
+ HashMap<String, Cache>::Iterator E = cached.find(p_path);
if (!E) {
Cache c;
c.cache = ResourceLoader::load(p_path);
E = cached.insert(p_path, c);
}
- E->get().time_loaded = OS::get_singleton()->get_ticks_msec();
+ E->value.time_loaded = OS::get_singleton()->get_ticks_msec();
if (cached.size() > max_cache_size) {
uint64_t older;
- Map<String, Cache>::Element *O = cached.front();
- older = O->get().time_loaded;
- Map<String, Cache>::Element *I = O;
+ HashMap<String, Cache>::Iterator O = cached.begin();
+ older = O->value.time_loaded;
+ HashMap<String, Cache>::Iterator I = O;
while (I) {
- if (I->get().time_loaded < older) {
- older = I->get().time_loaded;
+ if (I->value.time_loaded < older) {
+ older = I->value.time_loaded;
O = I;
}
- I = I->next();
+ ++I;
}
if (O != E) { //should never happen..
- cached.erase(O);
+ cached.remove(O);
}
}
- return E->get().cache;
+ return E->value.cache;
}
virtual ~EditorScriptCodeCompletionCache() {}
@@ -428,7 +428,7 @@ void ScriptEditor::_goto_script_line2(int p_line) {
}
}
-void ScriptEditor::_goto_script_line(REF p_script, int p_line) {
+void ScriptEditor::_goto_script_line(Ref<RefCounted> p_script, int p_line) {
Ref<Script> script = Object::cast_to<Script>(*p_script);
if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) {
if (edit(p_script, p_line, 0)) {
@@ -444,7 +444,7 @@ void ScriptEditor::_goto_script_line(REF p_script, int p_line) {
}
}
-void ScriptEditor::_set_execution(REF p_script, int p_line) {
+void ScriptEditor::_set_execution(Ref<RefCounted> p_script, int p_line) {
Ref<Script> script = Object::cast_to<Script>(*p_script);
if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) {
for (int i = 0; i < tab_container->get_tab_count(); i++) {
@@ -460,7 +460,7 @@ void ScriptEditor::_set_execution(REF p_script, int p_line) {
}
}
-void ScriptEditor::_clear_execution(REF p_script) {
+void ScriptEditor::_clear_execution(Ref<RefCounted> p_script) {
Ref<Script> script = Object::cast_to<Script>(*p_script);
if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) {
for (int i = 0; i < tab_container->get_tab_count(); i++) {
@@ -476,7 +476,7 @@ void ScriptEditor::_clear_execution(REF p_script) {
}
}
-void ScriptEditor::_set_breakpoint(REF p_script, int p_line, bool p_enabled) {
+void ScriptEditor::_set_breakpoint(Ref<RefCounted> p_script, int p_line, bool p_enabled) {
Ref<Script> script = Object::cast_to<Script>(*p_script);
if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) {
// Update if open.
@@ -758,7 +758,7 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
ScriptEditorBase *current = Object::cast_to<ScriptEditorBase>(tselected);
if (current) {
- RES file = current->get_edited_resource();
+ Ref<Resource> file = current->get_edited_resource();
if (p_save && file.is_valid()) {
// Do not try to save internal scripts, but prompt to save in-memory
// scripts which are not saved to disk yet (have empty path).
@@ -849,7 +849,7 @@ void ScriptEditor::_close_docs_tab() {
void ScriptEditor::_copy_script_path() {
ScriptEditorBase *se = _get_current_editor();
if (se) {
- RES script = se->get_edited_resource();
+ Ref<Resource> script = se->get_edited_resource();
DisplayServer::get_singleton()->clipboard_set(script->get_path());
}
}
@@ -906,7 +906,7 @@ void ScriptEditor::_resave_scripts(const String &p_str) {
continue;
}
- RES script = se->get_edited_resource();
+ Ref<Resource> script = se->get_edited_resource();
if (script->is_built_in()) {
continue; //internal script, who cares
@@ -947,7 +947,7 @@ void ScriptEditor::_reload_scripts() {
continue;
}
- RES edited_res = se->get_edited_resource();
+ Ref<Resource> edited_res = se->get_edited_resource();
if (edited_res->is_built_in()) {
continue; //internal script, who cares
@@ -966,7 +966,7 @@ void ScriptEditor::_reload_scripts() {
ERR_CONTINUE(!rel_script.is_valid());
script->set_source_code(rel_script->get_source_code());
script->set_last_modified_time(rel_script->get_last_modified_time());
- script->reload();
+ script->reload(true);
}
Ref<TextFile> text_file = edited_res;
@@ -991,7 +991,7 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
continue;
}
- RES script = se->get_edited_resource();
+ Ref<Resource> script = se->get_edited_resource();
if (script == p_res) {
se->tag_saved_version();
@@ -1010,7 +1010,7 @@ void ScriptEditor::_scene_saved_callback(const String &p_path) {
continue;
}
- RES edited_res = se->get_edited_resource();
+ Ref<Resource> edited_res = se->get_edited_resource();
if (!edited_res->is_built_in()) {
continue; // External script, who cares.
@@ -1039,7 +1039,7 @@ void ScriptEditor::_live_auto_reload_running_scripts() {
EditorDebuggerNode::get_singleton()->reload_scripts();
}
-bool ScriptEditor::_test_script_times_on_disk(RES p_for_script) {
+bool ScriptEditor::_test_script_times_on_disk(Ref<Resource> p_for_script) {
disk_changed_list->clear();
TreeItem *r = disk_changed_list->create_item();
disk_changed_list->set_hide_root(true);
@@ -1051,7 +1051,7 @@ bool ScriptEditor::_test_script_times_on_disk(RES p_for_script) {
for (int i = 0; i < tab_container->get_tab_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
if (se) {
- RES edited_res = se->get_edited_resource();
+ Ref<Resource> edited_res = se->get_edited_resource();
if (p_for_script.is_valid() && edited_res.is_valid() && p_for_script != edited_res) {
continue;
}
@@ -1117,7 +1117,7 @@ void ScriptEditor::_file_dialog_action(String p_file) {
case FILE_SAVE_AS: {
ScriptEditorBase *current = _get_current_editor();
if (current) {
- RES resource = current->get_edited_resource();
+ Ref<Resource> resource = current->get_edited_resource();
String path = ProjectSettings::get_singleton()->localize_path(p_file);
Error err = _save_text_file(resource, path);
@@ -1323,7 +1323,7 @@ void ScriptEditor::_menu_option(int p_option) {
}
}
- RES resource = current->get_edited_resource();
+ Ref<Resource> resource = current->get_edited_resource();
Ref<TextFile> text_file = resource;
Ref<Script> script = resource;
@@ -1365,9 +1365,17 @@ void ScriptEditor::_menu_option(int p_option) {
}
} break;
- case FILE_TOOL_RELOAD:
case FILE_TOOL_RELOAD_SOFT: {
- current->reload(p_option == FILE_TOOL_RELOAD_SOFT);
+ Ref<Script> scr = current->get_edited_resource();
+ if (scr == nullptr || scr.is_null()) {
+ EditorNode::get_singleton()->show_warning(TTR("Can't obtain the script for reloading."));
+ break;
+ }
+ if (!scr->is_tool()) {
+ EditorNode::get_singleton()->show_warning(TTR("Reload only takes effect on tool scripts."));
+ return;
+ }
+ scr->reload(true);
} break;
case FILE_RUN: {
@@ -1376,6 +1384,10 @@ void ScriptEditor::_menu_option(int p_option) {
EditorNode::get_singleton()->show_warning(TTR("Can't obtain the script for running."));
break;
}
+ if (!scr->is_tool()) {
+ EditorNode::get_singleton()->show_warning(TTR("Script is not in tool mode, will not be able to run."));
+ return;
+ }
current->apply_code();
Error err = scr->reload(false); //hard reload script before running always
@@ -1384,10 +1396,6 @@ void ScriptEditor::_menu_option(int p_option) {
EditorNode::get_singleton()->show_warning(TTR("Script failed reloading, check console for errors."));
return;
}
- if (!scr->is_tool()) {
- EditorNode::get_singleton()->show_warning(TTR("Script is not in tool mode, will not be able to run."));
- return;
- }
if (!ClassDB::is_parent_class(scr->get_instance_base_type(), "EditorScript")) {
EditorNode::get_singleton()->show_warning(TTR("To run this script, it must inherit EditorScript and be set to tool mode."));
@@ -1413,7 +1421,7 @@ void ScriptEditor::_menu_option(int p_option) {
_copy_script_path();
} break;
case SHOW_IN_FILE_SYSTEM: {
- const RES script = current->get_edited_resource();
+ const Ref<Resource> script = current->get_edited_resource();
String path = script->get_path();
if (!path.is_empty()) {
if (script->is_built_in()) {
@@ -1613,7 +1621,7 @@ void ScriptEditor::_notification(int p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
help_search->set_icon(get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")));
- site_search->set_icon(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
+ site_search->set_icon(get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
if (is_layout_rtl()) {
script_forward->set_icon(get_theme_icon(SNAME("Back"), SNAME("EditorIcons")));
@@ -1707,7 +1715,7 @@ void ScriptEditor::notify_script_changed(const Ref<Script> &p_script) {
}
void ScriptEditor::get_breakpoints(List<String> *p_breakpoints) {
- Set<String> loaded_scripts;
+ HashSet<String> loaded_scripts;
for (int i = 0; i < tab_container->get_tab_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
if (!se) {
@@ -1792,7 +1800,7 @@ void ScriptEditor::ensure_select_current() {
_update_selected_editor_menu();
}
-void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, Set<Ref<Script>> &used) {
+void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, HashSet<Ref<Script>> &used) {
if (p_current != p_base && p_current->get_owner() != p_base) {
return;
}
@@ -1950,11 +1958,11 @@ void ScriptEditor::_update_script_colors() {
script_list->set_item_custom_bg_color(i, Color(0, 0, 0, 0));
if (script_temperature_enabled) {
- if (!n->has_meta("__editor_pass")) {
+ int pass = n->get_meta("__editor_pass", -1);
+ if (pass < 0) {
continue;
}
- int pass = n->get_meta("__editor_pass");
int h = edit_pass - pass;
if (h > hist_size) {
continue;
@@ -1972,7 +1980,7 @@ void ScriptEditor::_update_script_names() {
return;
}
- Set<Ref<Script>> used;
+ HashSet<Ref<Script>> used;
Node *edited = EditorNode::get_singleton()->get_edited_scene();
if (edited) {
_find_scripts(edited, edited, used);
@@ -2188,7 +2196,7 @@ Ref<TextFile> ScriptEditor::_load_text_file(const String &p_path, Error *r_error
Ref<TextFile> text_res(text_file);
Error err = text_file->load_text(path);
- ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load text file '" + path + "'.");
+ ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot load text file '" + path + "'.");
text_file->set_file_path(local_path);
text_file->set_path(local_path, true);
@@ -2230,7 +2238,7 @@ Error ScriptEditor::_save_text_file(Ref<TextFile> p_text_file, const String &p_p
return OK;
}
-bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_grab_focus) {
+bool ScriptEditor::edit(const Ref<Resource> &p_resource, int p_line, int p_col, bool p_grab_focus) {
if (p_resource.is_null()) {
return false;
}
@@ -2447,7 +2455,7 @@ void ScriptEditor::save_current_script() {
}
}
- RES resource = current->get_edited_resource();
+ Ref<Resource> resource = current->get_edited_resource();
Ref<TextFile> text_file = resource;
Ref<Script> script = resource;
@@ -2516,7 +2524,7 @@ void ScriptEditor::save_all_scripts() {
continue;
}
- RES edited_res = se->get_edited_resource();
+ Ref<Resource> edited_res = se->get_edited_resource();
if (edited_res.is_valid()) {
se->apply_code();
}
@@ -2589,14 +2597,14 @@ void ScriptEditor::open_text_file_create_dialog(const String &p_base_path, const
open_textfile_after_create = false;
}
-RES ScriptEditor::open_file(const String &p_file) {
+Ref<Resource> ScriptEditor::open_file(const String &p_file) {
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
if (extensions.find(p_file.get_extension())) {
Ref<Script> scr = ResourceLoader::load(p_file);
if (!scr.is_valid()) {
EditorNode::get_singleton()->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!"));
- return RES();
+ return Ref<Resource>();
}
edit(scr);
@@ -2607,14 +2615,14 @@ RES ScriptEditor::open_file(const String &p_file) {
Ref<TextFile> text_file = _load_text_file(p_file, &error);
if (error != OK) {
EditorNode::get_singleton()->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!"));
- return RES();
+ return Ref<Resource>();
}
if (text_file.is_valid()) {
edit(text_file);
return text_file;
}
- return RES();
+ return Ref<Resource>();
}
void ScriptEditor::_editor_stop() {
@@ -2980,7 +2988,7 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co
continue;
}
- RES res = open_file(file);
+ Ref<Resource> res = open_file(file);
if (res.is_valid()) {
if (tab_container->get_tab_count() > num_tabs_before) {
tab_container->move_child(tab_container->get_tab_control(tab_container->get_tab_count() - 1), new_index);
@@ -3091,8 +3099,8 @@ void ScriptEditor::_make_script_list_context_menu() {
if (se) {
Ref<Script> scr = se->get_edited_resource();
if (scr != nullptr) {
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/reload_script_soft"), FILE_TOOL_RELOAD_SOFT);
if (!scr.is_null() && scr->is_tool()) {
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/reload_script_soft"), FILE_TOOL_RELOAD_SOFT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/run_file"), FILE_RUN);
context_menu->add_separator();
}
@@ -3135,7 +3143,7 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
restoring_layout = true;
- Set<String> loaded_scripts;
+ HashSet<String> loaded_scripts;
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
@@ -3533,13 +3541,13 @@ void ScriptEditor::_on_replace_in_files_requested(String text) {
void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_number, int begin, int end) {
if (ResourceLoader::exists(fpath)) {
- RES res = ResourceLoader::load(fpath);
+ Ref<Resource> res = ResourceLoader::load(fpath);
if (fpath.get_extension() == "gdshader") {
ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
shader_editor->edit(res.ptr());
shader_editor->make_visible(true);
- shader_editor->get_shader_editor()->goto_line_selection(line_number - 1, begin, end);
+ shader_editor->get_shader_editor(res)->goto_line_selection(line_number - 1, begin, end);
return;
} else if (fpath.get_extension() == "tscn") {
EditorNode::get_singleton()->load_scene(fpath);
@@ -3666,7 +3674,7 @@ ScriptEditor::ScriptEditor() {
list_split->add_child(scripts_vbox);
filter_scripts = memnew(LineEdit);
- filter_scripts->set_placeholder(TTR("Filter scripts"));
+ filter_scripts->set_placeholder(TTR("Filter Scripts"));
filter_scripts->set_clear_button_enabled(true);
filter_scripts->connect("text_changed", callable_mp(this, &ScriptEditor::_filter_scripts_text_changed));
scripts_vbox->add_child(filter_scripts);
@@ -3709,7 +3717,7 @@ ScriptEditor::ScriptEditor() {
buttons_hbox->add_child(members_overview_alphabeta_sort_button);
filter_methods = memnew(LineEdit);
- filter_methods->set_placeholder(TTR("Filter methods"));
+ filter_methods->set_placeholder(TTR("Filter Methods"));
filter_methods->set_clear_button_enabled(true);
filter_methods->connect("text_changed", callable_mp(this, &ScriptEditor::_filter_methods_text_changed));
overview_vbox->add_child(filter_methods);
@@ -3774,7 +3782,7 @@ ScriptEditor::ScriptEditor() {
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_as", TTR("Save As...")), FILE_SAVE_AS);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_all", TTR("Save All"), KeyModifierMask::SHIFT | KeyModifierMask::ALT | Key::S), FILE_SAVE_ALL);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_script_soft", TTR("Soft Reload Script"), KeyModifierMask::CMD | KeyModifierMask::ALT | Key::R), FILE_TOOL_RELOAD_SOFT);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_script_soft", TTR("Soft Reload Tool Script"), KeyModifierMask::CMD | KeyModifierMask::ALT | Key::R), FILE_TOOL_RELOAD_SOFT);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/copy_path", TTR("Copy Script Path")), FILE_COPY_PATH);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/show_in_file_system", TTR("Show in FileSystem")), SHOW_IN_FILE_SYSTEM);
file_menu->get_popup()->add_separator();
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 7885ffe2c5..9f088aac49 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -53,7 +53,7 @@ class EditorSyntaxHighlighter : public SyntaxHighlighter {
GDCLASS(EditorSyntaxHighlighter, SyntaxHighlighter)
private:
- REF edited_resourse;
+ Ref<RefCounted> edited_resourse;
protected:
static void _bind_methods();
@@ -65,8 +65,8 @@ public:
virtual String _get_name() const;
virtual Array _get_supported_languages() const;
- void _set_edited_resource(const RES &p_res) { edited_resourse = p_res; }
- REF _get_edited_resource() { return edited_resourse; }
+ void _set_edited_resource(const Ref<Resource> &p_res) { edited_resourse = p_res; }
+ Ref<RefCounted> _get_edited_resource() { return edited_resourse; }
virtual Ref<EditorSyntaxHighlighter> _create() const;
};
@@ -136,9 +136,9 @@ public:
virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) = 0;
virtual void apply_code() = 0;
- virtual RES get_edited_resource() const = 0;
+ virtual Ref<Resource> get_edited_resource() const = 0;
virtual Vector<String> get_functions() = 0;
- virtual void set_edited_resource(const RES &p_res) = 0;
+ virtual void set_edited_resource(const Ref<Resource> &p_res) = 0;
virtual void enable_editor() = 0;
virtual void reload_text() = 0;
virtual String get_name() = 0;
@@ -179,7 +179,7 @@ public:
ScriptEditorBase() {}
};
-typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const RES &p_resource);
+typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const Ref<Resource> &p_resource);
class EditorScriptCodeCompletionCache;
class FindInFilesDialog;
@@ -206,7 +206,6 @@ class ScriptEditor : public PanelContainer {
TOGGLE_SCRIPTS_PANEL,
SHOW_IN_FILE_SYSTEM,
FILE_COPY_PATH,
- FILE_TOOL_RELOAD,
FILE_TOOL_RELOAD_SOFT,
SEARCH_IN_FILES,
REPLACE_IN_FILES,
@@ -249,7 +248,7 @@ class ScriptEditor : public PanelContainer {
MenuButton *debug_menu = nullptr;
PopupMenu *context_menu = nullptr;
Timer *autosave_timer = nullptr;
- uint64_t idle;
+ uint64_t idle = 0;
PopupMenu *recent_scripts = nullptr;
PopupMenu *theme_submenu = nullptr;
@@ -330,7 +329,7 @@ class ScriptEditor : public PanelContainer {
void _resave_scripts(const String &p_str);
void _reload_scripts();
- bool _test_script_times_on_disk(RES p_for_script = Ref<Resource>());
+ bool _test_script_times_on_disk(Ref<Resource> p_for_script = Ref<Resource>());
void _add_recent_script(String p_path);
void _update_recent_scripts();
@@ -377,12 +376,12 @@ class ScriptEditor : public PanelContainer {
bool convert_indent_on_save;
void _goto_script_line2(int p_line);
- void _goto_script_line(REF p_script, int p_line);
- void _set_execution(REF p_script, int p_line);
- void _clear_execution(REF p_script);
+ void _goto_script_line(Ref<RefCounted> p_script, int p_line);
+ void _set_execution(Ref<RefCounted> p_script, int p_line);
+ void _clear_execution(Ref<RefCounted> p_script);
void _breaked(bool p_breaked, bool p_can_debug);
void _script_created(Ref<Script> p_script);
- void _set_breakpoint(REF p_scrpt, int p_line, bool p_enabled);
+ void _set_breakpoint(Ref<RefCounted> p_scrpt, int p_line, bool p_enabled);
void _clear_breakpoints();
Array _get_cached_breakpoints_for_script(const String &p_path) const;
@@ -415,7 +414,7 @@ class ScriptEditor : public PanelContainer {
void _update_help_overview();
void _help_overview_selected(int p_idx);
- void _find_scripts(Node *p_base, Node *p_current, Set<Ref<Script>> &used);
+ void _find_scripts(Node *p_base, Node *p_current, HashSet<Ref<Script>> &used);
void _tree_changed();
@@ -455,7 +454,7 @@ class ScriptEditor : public PanelContainer {
Ref<Script> _get_current_script();
Array _get_open_scripts() const;
- Set<String> textfile_extensions;
+ HashSet<String> textfile_extensions;
Ref<TextFile> _load_text_file(const String &p_path, Error *r_error) const;
Error _save_text_file(Ref<TextFile> p_text_file, const String &p_path);
@@ -481,12 +480,12 @@ public:
void apply_scripts() const;
void open_script_create_dialog(const String &p_base_name, const String &p_base_path);
void open_text_file_create_dialog(const String &p_base_path, const String &p_base_name = "");
- RES open_file(const String &p_file);
+ Ref<Resource> open_file(const String &p_file);
void ensure_select_current();
- _FORCE_INLINE_ bool edit(const RES &p_resource, bool p_grab_focus = true) { return edit(p_resource, -1, 0, p_grab_focus); }
- bool edit(const RES &p_resource, int p_line, int p_col, bool p_grab_focus = true);
+ _FORCE_INLINE_ bool edit(const Ref<Resource> &p_resource, bool p_grab_focus = true) { return edit(p_resource, -1, 0, p_grab_focus); }
+ bool edit(const Ref<Resource> &p_resource, int p_line, int p_col, bool p_grab_focus = true);
void get_breakpoints(List<String> *p_breakpoints);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 4626f10b8d..05c707c065 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -133,11 +133,11 @@ void ScriptTextEditor::apply_code() {
code_editor->get_text_editor()->get_syntax_highlighter()->update_cache();
}
-RES ScriptTextEditor::get_edited_resource() const {
+Ref<Resource> ScriptTextEditor::get_edited_resource() const {
return script;
}
-void ScriptTextEditor::set_edited_resource(const RES &p_res) {
+void ScriptTextEditor::set_edited_resource(const Ref<Resource> &p_res) {
ERR_FAIL_COND(script.is_valid());
ERR_FAIL_COND(p_res.is_null());
@@ -239,6 +239,29 @@ void ScriptTextEditor::_show_warnings_panel(bool p_show) {
void ScriptTextEditor::_warning_clicked(Variant p_line) {
if (p_line.get_type() == Variant::INT) {
goto_line_centered(p_line.operator int64_t());
+ } else if (p_line.get_type() == Variant::DICTIONARY) {
+ Dictionary meta = p_line.operator Dictionary();
+ const int line = meta["line"].operator int64_t() - 1;
+
+ CodeEdit *text_editor = code_editor->get_text_editor();
+ String prev_line = line > 0 ? text_editor->get_line(line - 1) : "";
+ if (prev_line.contains("@warning_ignore")) {
+ const int closing_bracket_idx = prev_line.find(")");
+ const String text_to_insert = ", " + meta["code"].operator String();
+ prev_line = prev_line.insert(closing_bracket_idx, text_to_insert);
+ text_editor->set_line(line - 1, prev_line);
+ } else {
+ const int indent = text_editor->get_indent_level(line) / text_editor->get_indent_size();
+ String annotation_indent;
+ if (!text_editor->is_indent_using_spaces()) {
+ annotation_indent = String("\t").repeat(indent);
+ } else {
+ annotation_indent = String(" ").repeat(text_editor->get_indent_size() * indent);
+ }
+ text_editor->insert_line_at(line, annotation_indent + "@warning_ignore(" + meta["code"].operator String() + ")");
+ }
+
+ _validate_script();
}
}
@@ -482,8 +505,20 @@ void ScriptTextEditor::_update_warnings() {
}
// Add script warnings.
- warnings_panel->push_table(2);
+ warnings_panel->push_table(3);
for (const ScriptLanguage::Warning &w : warnings) {
+ Dictionary ignore_meta;
+ ignore_meta["line"] = w.start_line;
+ ignore_meta["code"] = w.string_code.to_lower();
+ warnings_panel->push_cell();
+ warnings_panel->push_meta(ignore_meta);
+ warnings_panel->push_color(
+ warnings_panel->get_theme_color(SNAME("accent_color"), SNAME("Editor")).lerp(warnings_panel->get_theme_color(SNAME("mono_color"), SNAME("Editor")), 0.5f));
+ warnings_panel->add_text(TTR("[Ignore]"));
+ warnings_panel->pop(); // Color.
+ warnings_panel->pop(); // Meta ignore.
+ warnings_panel->pop(); // Cell.
+
warnings_panel->push_cell();
warnings_panel->push_meta(w.start_line - 1);
warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
@@ -629,7 +664,7 @@ static Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Scri
return nullptr;
}
-static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, Set<Ref<Script>> &r_scripts) {
+static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, HashSet<Ref<Script>> &r_scripts) {
if (p_current->get_owner() != p_base && p_base != p_current) {
return;
}
@@ -651,15 +686,15 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
ERR_FAIL_COND(!get_tree());
- Set<Ref<Script>> scripts;
+ HashSet<Ref<Script>> scripts;
Node *base = get_tree()->get_edited_scene_root();
if (base) {
_find_changed_scripts_for_external_editor(base, base, scripts);
}
- for (Set<Ref<Script>>::Element *E = scripts.front(); E; E = E->next()) {
- Ref<Script> script = E->get();
+ for (const Ref<Script> &E : scripts) {
+ Ref<Script> script = E;
if (p_for_script.is_valid() && p_for_script != script) {
continue;
@@ -820,6 +855,21 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
emit_signal(SNAME("go_to_help"), "class_method:" + result.class_name + ":" + result.class_member);
} break;
+ case ScriptLanguage::LOOKUP_RESULT_CLASS_SIGNAL: {
+ StringName cname = result.class_name;
+
+ while (true) {
+ if (ClassDB::has_signal(cname, result.class_member)) {
+ result.class_name = cname;
+ cname = ClassDB::get_parent_class(cname);
+ } else {
+ break;
+ }
+ }
+
+ emit_signal(SNAME("go_to_help"), "class_signal:" + result.class_name + ":" + result.class_member);
+
+ } break;
case ScriptLanguage::LOOKUP_RESULT_CLASS_ENUM: {
StringName cname = result.class_name;
StringName success;
@@ -920,7 +970,7 @@ void ScriptTextEditor::_update_connected_methods() {
}
Vector<Node *> nodes = _find_all_node_for_script(base, base, script);
- Set<StringName> methods_found;
+ HashSet<StringName> methods_found;
for (int i = 0; i < nodes.size(); i++) {
List<Connection> connections;
nodes[i]->get_signals_connected_to_this(&connections);
@@ -1321,11 +1371,11 @@ void ScriptTextEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_hig
void ScriptTextEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) {
ERR_FAIL_COND(p_highlighter.is_null());
- Map<String, Ref<EditorSyntaxHighlighter>>::Element *el = highlighters.front();
- while (el != nullptr) {
- int highlighter_index = highlighter_menu->get_item_idx_from_text(el->key());
- highlighter_menu->set_item_checked(highlighter_index, el->value() == p_highlighter);
- el = el->next();
+ HashMap<String, Ref<EditorSyntaxHighlighter>>::Iterator el = highlighters.begin();
+ while (el) {
+ int highlighter_index = highlighter_menu->get_item_idx_from_text(el->key);
+ highlighter_menu->set_item_checked(highlighter_index, el->value == p_highlighter);
+ ++el;
}
CodeEdit *te = code_editor->get_text_editor();
@@ -1474,6 +1524,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
te->set_caret_line(row);
te->set_caret_column(col);
te->insert_text_at_caret(res->get_path());
+ te->grab_focus();
}
if (d.has("type") && (String(d["type"]) == "files" || String(d["type"]) == "files_and_dirs")) {
@@ -1496,6 +1547,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
te->set_caret_line(row);
te->set_caret_column(col);
te->insert_text_at_caret(text_to_drop);
+ te->grab_focus();
}
if (d.has("type") && String(d["type"]) == "nodes") {
@@ -1508,24 +1560,73 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
Array nodes = d["nodes"];
String text_to_drop;
- for (int i = 0; i < nodes.size(); i++) {
- if (i > 0) {
- text_to_drop += ",";
- }
- NodePath np = nodes[i];
- Node *node = get_node(np);
- if (!node) {
- continue;
+ if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
+ bool use_type = EDITOR_GET("text_editor/completion/add_type_hints");
+ for (int i = 0; i < nodes.size(); i++) {
+ NodePath np = nodes[i];
+ Node *node = get_node(np);
+ if (!node) {
+ continue;
+ }
+
+ bool is_unique = false;
+ String path;
+ if (node->is_unique_name_in_owner()) {
+ path = node->get_name();
+ is_unique = true;
+ } else {
+ path = sn->get_path_to(node);
+ }
+ for (const String &segment : path.split("/")) {
+ if (!segment.is_valid_identifier()) {
+ path = path.c_escape().quote(quote_style);
+ break;
+ }
+ }
+
+ String variable_name = String(node->get_name()).camelcase_to_underscore(true).validate_identifier();
+ if (use_type) {
+ text_to_drop += vformat("@onready var %s: %s = %s%s\n", variable_name, node->get_class_name(), is_unique ? "%" : "$", path);
+ } else {
+ text_to_drop += vformat("@onready var %s = %s%s\n", variable_name, is_unique ? "%" : "$", path);
+ }
}
+ } else {
+ for (int i = 0; i < nodes.size(); i++) {
+ if (i > 0) {
+ text_to_drop += ", ";
+ }
+
+ NodePath np = nodes[i];
+ Node *node = get_node(np);
+ if (!node) {
+ continue;
+ }
- String path = sn->get_path_to(node);
- text_to_drop += path.c_escape().quote(quote_style);
+ bool is_unique = false;
+ String path;
+ if (node->is_unique_name_in_owner()) {
+ path = node->get_name();
+ is_unique = true;
+ } else {
+ path = sn->get_path_to(node);
+ }
+
+ for (const String &segment : path.split("/")) {
+ if (!segment.is_valid_identifier()) {
+ path = path.c_escape().quote(quote_style);
+ break;
+ }
+ }
+ text_to_drop += (is_unique ? "%" : "$") + path;
+ }
}
te->set_caret_line(row);
te->set_caret_column(col);
te->insert_text_at_caret(text_to_drop);
+ te->grab_focus();
}
if (d.has("type") && String(d["type"]) == "obj_property") {
@@ -1534,6 +1635,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
te->set_caret_line(row);
te->set_caret_column(col);
te->insert_text_at_caret(text_to_drop);
+ te->grab_focus();
}
}
@@ -1963,7 +2065,7 @@ ScriptTextEditor::~ScriptTextEditor() {
}
}
-static ScriptEditorBase *create_editor(const RES &p_resource) {
+static ScriptEditorBase *create_editor(const Ref<Resource> &p_resource) {
if (Object::cast_to<Script>(*p_resource)) {
return memnew(ScriptTextEditor);
}
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index c1c4b0af54..fc87c84a2c 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -64,7 +64,7 @@ class ScriptTextEditor : public ScriptEditorBase {
Vector<String> functions;
List<ScriptLanguage::Warning> warnings;
List<ScriptLanguage::ScriptError> errors;
- Set<int> safe_lines;
+ HashSet<int> safe_lines;
List<Connection> missing_connections;
@@ -175,7 +175,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- Map<String, Ref<EditorSyntaxHighlighter>> highlighters;
+ HashMap<String, Ref<EditorSyntaxHighlighter>> highlighters;
void _change_syntax_highlighter(int p_idx);
void _edit_option(int p_op);
@@ -205,8 +205,8 @@ public:
void update_toggle_scripts_button() override;
virtual void apply_code() override;
- virtual RES get_edited_resource() const override;
- virtual void set_edited_resource(const RES &p_res) override;
+ virtual Ref<Resource> get_edited_resource() const override;
+ virtual void set_edited_resource(const Ref<Resource> &p_res) override;
virtual void enable_editor() override;
virtual Vector<String> get_functions() override;
virtual void reload_text() override;
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 070f1fac1e..04b407ce65 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -38,8 +38,12 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/filesystem_dock.h"
+#include "editor/plugins/visual_shader_editor_plugin.h"
#include "editor/project_settings_editor.h"
#include "editor/property_editor.h"
+#include "editor/shader_create_dialog.h"
+#include "scene/gui/split_container.h"
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"
@@ -47,7 +51,7 @@
static bool saved_warnings_enabled = false;
static bool saved_treat_warning_as_errors = false;
-static Map<ShaderWarning::Code, bool> saved_warnings;
+static HashMap<ShaderWarning::Code, bool> saved_warnings;
static uint32_t saved_warning_flags = 0U;
void ShaderTextEditor::_notification(int p_what) {
@@ -439,7 +443,7 @@ void ShaderEditor::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
PopupMenu *popup = help_menu->get_popup();
- popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
+ popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
} break;
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
@@ -836,50 +840,216 @@ ShaderEditor::ShaderEditor() {
_editor_settings_changed();
}
+void ShaderEditorPlugin::_update_shader_list() {
+ shader_list->clear();
+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
+ String text;
+ String path = edited_shaders[i].shader->get_path();
+ String _class = edited_shaders[i].shader->get_class();
+
+ if (path.is_resource_file()) {
+ text = path.get_file();
+ } else if (edited_shaders[i].shader->get_name() != "") {
+ text = edited_shaders[i].shader->get_name();
+ } else {
+ text = _class + ":" + itos(edited_shaders[i].shader->get_instance_id());
+ }
+
+ if (!shader_list->has_theme_icon(_class, SNAME("EditorIcons"))) {
+ _class = "Resource";
+ }
+ Ref<Texture2D> icon = shader_list->get_theme_icon(_class, SNAME("EditorIcons"));
+
+ shader_list->add_item(text, icon);
+ shader_list->set_item_tooltip(shader_list->get_item_count() - 1, path);
+ }
+
+ if (shader_tabs->get_tab_count()) {
+ shader_list->select(shader_tabs->get_current_tab());
+ }
+
+ for (int i = 1; i < FILE_MAX; i++) {
+ file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), edited_shaders.size() == 0);
+ }
+}
+
void ShaderEditorPlugin::edit(Object *p_object) {
Shader *s = Object::cast_to<Shader>(p_object);
- shader_editor->edit(s);
+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
+ if (edited_shaders[i].shader.ptr() == s) {
+ // Exists, select.
+ shader_tabs->set_current_tab(i);
+ shader_list->select(i);
+ return;
+ }
+ }
+ // Add.
+ EditedShader es;
+ es.shader = Ref<Shader>(s);
+ Ref<VisualShader> vs = es.shader;
+ if (vs.is_valid()) {
+ es.visual_shader_editor = memnew(VisualShaderEditor);
+ es.visual_shader_editor->edit(vs.ptr());
+ shader_tabs->add_child(es.visual_shader_editor);
+ } else {
+ es.shader_editor = memnew(ShaderEditor);
+ es.shader_editor->edit(s);
+ shader_tabs->add_child(es.shader_editor);
+ }
+ shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1);
+ edited_shaders.push_back(es);
+ _update_shader_list();
}
bool ShaderEditorPlugin::handles(Object *p_object) const {
- Shader *shader = Object::cast_to<Shader>(p_object);
- return shader != nullptr && shader->is_text_shader();
+ return Object::cast_to<Shader>(p_object) != nullptr;
}
void ShaderEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
- button->show();
- EditorNode::get_singleton()->make_bottom_panel_item_visible(shader_editor);
-
- } else {
- button->hide();
- if (shader_editor->is_visible_in_tree()) {
- EditorNode::get_singleton()->hide_bottom_panel();
- }
- shader_editor->apply_shaders();
+ EditorNode::get_singleton()->make_bottom_panel_item_visible(main_split);
}
}
void ShaderEditorPlugin::selected_notify() {
- shader_editor->ensure_select_current();
+}
+
+ShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for_shader) {
+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
+ if (edited_shaders[i].shader == p_for_shader) {
+ return edited_shaders[i].shader_editor;
+ }
+ }
+ return nullptr;
}
void ShaderEditorPlugin::save_external_data() {
- shader_editor->save_external_data();
+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
+ if (edited_shaders[i].shader_editor) {
+ edited_shaders[i].shader_editor->save_external_data();
+ }
+ }
}
void ShaderEditorPlugin::apply_changes() {
- shader_editor->apply_shaders();
+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
+ if (edited_shaders[i].shader_editor) {
+ edited_shaders[i].shader_editor->apply_shaders();
+ }
+ }
+}
+
+void ShaderEditorPlugin::_shader_selected(int p_index) {
+ shader_tabs->set_current_tab(p_index);
+}
+
+void ShaderEditorPlugin::_close_shader(int p_index) {
+ int index = shader_tabs->get_current_tab();
+ ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
+ Control *c = shader_tabs->get_tab_control(index);
+ memdelete(c);
+ edited_shaders.remove_at(index);
+ _update_shader_list();
+}
+
+void ShaderEditorPlugin::_resource_saved(Object *obj) {
+ // May have been renamed on save.
+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
+ if (edited_shaders[i].shader.ptr() == obj) {
+ _update_shader_list();
+ return;
+ }
+ }
+}
+
+void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
+ switch (p_index) {
+ case FILE_NEW: {
+ String base_path = FileSystemDock::get_singleton()->get_current_path();
+ shader_create_dialog->config(base_path.plus_file("new_shader"), false, false, 0);
+ shader_create_dialog->popup_centered();
+ } break;
+ case FILE_OPEN: {
+ InspectorDock::get_singleton()->open_resource("Shader");
+ } break;
+ case FILE_SAVE: {
+ int index = shader_tabs->get_current_tab();
+ ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
+ EditorNode::get_singleton()->save_resource(edited_shaders[index].shader);
+ } break;
+ case FILE_SAVE_AS: {
+ int index = shader_tabs->get_current_tab();
+ ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
+ String path = edited_shaders[index].shader->get_path();
+ if (!path.is_resource_file()) {
+ path = "";
+ }
+ EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader, path);
+ } break;
+ case FILE_INSPECT: {
+ int index = shader_tabs->get_current_tab();
+ ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
+ EditorNode::get_singleton()->push_item(edited_shaders[index].shader.ptr());
+ } break;
+ case FILE_CLOSE: {
+ _close_shader(shader_tabs->get_current_tab());
+ } break;
+ }
+}
+
+void ShaderEditorPlugin::_shader_created(Ref<Shader> p_shader) {
+ EditorNode::get_singleton()->push_item(p_shader.ptr());
}
ShaderEditorPlugin::ShaderEditorPlugin() {
- shader_editor = memnew(ShaderEditor);
+ main_split = memnew(HSplitContainer);
+
+ VBoxContainer *vb = memnew(VBoxContainer);
+
+ HBoxContainer *file_hb = memnew(HBoxContainer);
+ vb->add_child(file_hb);
+ file_menu = memnew(MenuButton);
+ file_menu->set_text(TTR("File"));
+ file_menu->get_popup()->add_item(TTR("New Shader"), FILE_NEW);
+ file_menu->get_popup()->add_separator();
+ file_menu->get_popup()->add_item(TTR("Load Shader"), FILE_OPEN);
+ file_menu->get_popup()->add_item(TTR("Save Shader"), FILE_SAVE);
+ file_menu->get_popup()->add_item(TTR("Save Shader As"), FILE_SAVE_AS);
+ file_menu->get_popup()->add_separator();
+ file_menu->get_popup()->add_item(TTR("Open Shader in Inspector"), FILE_INSPECT);
+ file_menu->get_popup()->add_separator();
+ file_menu->get_popup()->add_item(TTR("Close Shader"), FILE_CLOSE);
+ file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
+ file_hb->add_child(file_menu);
+
+ for (int i = 1; i < FILE_MAX; i++) {
+ file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true);
+ }
+
+ shader_list = memnew(ItemList);
+ shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ vb->add_child(shader_list);
+ shader_list->connect("item_selected", callable_mp(this, &ShaderEditorPlugin::_shader_selected));
+
+ main_split->add_child(vb);
+ vb->set_custom_minimum_size(Size2(200, 300) * EDSCALE);
+
+ shader_tabs = memnew(TabContainer);
+ shader_tabs->set_tabs_visible(false);
+ shader_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ main_split->add_child(shader_tabs);
+ Ref<StyleBoxEmpty> empty;
+ empty.instantiate();
+ shader_tabs->add_theme_style_override("panel", empty);
+
+ button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Shader Editor"), main_split);
- shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
- button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Shader"), shader_editor);
- button->hide();
+ // Defer connect because Editor class is not in the binding system yet.
+ EditorNode::get_singleton()->call_deferred("connect", "resource_saved", callable_mp(this, &ShaderEditorPlugin::_resource_saved), varray(), CONNECT_DEFERRED);
- _2d = false;
+ shader_create_dialog = memnew(ShaderCreateDialog);
+ vb->add_child(shader_create_dialog);
+ shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created));
}
ShaderEditorPlugin::~ShaderEditorPlugin() {
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index 067711c75c..e1e815f939 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -42,6 +42,11 @@
#include "scene/resources/shader.h"
#include "servers/rendering/shader_warnings.h"
+class ItemList;
+class VisualShaderEditor;
+class HSplitContainer;
+class ShaderCreateDialog;
+
class ShaderTextEditor : public CodeTextEditor {
GDCLASS(ShaderTextEditor, CodeTextEditor);
@@ -114,7 +119,7 @@ class ShaderEditor : public PanelContainer {
MenuButton *help_menu = nullptr;
PopupMenu *context_menu = nullptr;
RichTextLabel *warnings_panel = nullptr;
- uint64_t idle;
+ uint64_t idle = 0;
GotoLineDialog *goto_line_dialog = nullptr;
ConfirmationDialog *erase_tab_confirm = nullptr;
@@ -160,9 +165,40 @@ public:
class ShaderEditorPlugin : public EditorPlugin {
GDCLASS(ShaderEditorPlugin, EditorPlugin);
- bool _2d;
- ShaderEditor *shader_editor = nullptr;
+ struct EditedShader {
+ Ref<Shader> shader;
+ ShaderEditor *shader_editor = nullptr;
+ VisualShaderEditor *visual_shader_editor = nullptr;
+ };
+
+ LocalVector<EditedShader> edited_shaders;
+
+ enum {
+ FILE_NEW,
+ FILE_OPEN,
+ FILE_SAVE,
+ FILE_SAVE_AS,
+ FILE_INSPECT,
+ FILE_CLOSE,
+ FILE_MAX
+ };
+
+ HSplitContainer *main_split = nullptr;
+ ItemList *shader_list = nullptr;
+ TabContainer *shader_tabs = nullptr;
+
Button *button = nullptr;
+ MenuButton *file_menu = nullptr;
+
+ ShaderCreateDialog *shader_create_dialog = nullptr;
+
+ void _update_shader_list();
+ void _shader_selected(int p_index);
+ void _menu_item_pressed(int p_index);
+ void _resource_saved(Object *obj);
+ void _close_shader(int p_index);
+
+ void _shader_created(Ref<Shader> p_shader);
public:
virtual String get_name() const override { return "Shader"; }
@@ -172,7 +208,7 @@ public:
virtual void make_visible(bool p_visible) override;
virtual void selected_notify() override;
- ShaderEditor *get_shader_editor() const { return shader_editor; }
+ ShaderEditor *get_shader_editor(const Ref<Shader> &p_for_shader);
virtual void save_external_data() override;
virtual void apply_changes() override;
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 065683d632..8845fe9eca 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -357,7 +357,7 @@ void Skeleton3DEditor::pose_to_rest(const bool p_all_bones) {
void Skeleton3DEditor::create_physical_skeleton() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ERR_FAIL_COND(!get_tree());
- Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
+ Node *owner = get_tree()->get_edited_scene_root();
const int bc = skeleton->get_bone_count();
@@ -368,37 +368,47 @@ void Skeleton3DEditor::create_physical_skeleton() {
Vector<BoneInfo> bones_infos;
bones_infos.resize(bc);
- for (int bone_id = 0; bc > bone_id; ++bone_id) {
- const int parent = skeleton->get_bone_parent(bone_id);
+ if (bc > 0) {
+ ur->create_action(TTR("Create physical bones"), UndoRedo::MERGE_ALL);
+ for (int bone_id = 0; bc > bone_id; ++bone_id) {
+ const int parent = skeleton->get_bone_parent(bone_id);
- if (parent < 0) {
- bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id);
-
- } else {
- const int parent_parent = skeleton->get_bone_parent(parent);
-
- bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
-
- // Create physical bone on parent.
- if (!bones_infos[parent].physical_bone) {
- bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
-
- ur->create_action(TTR("Create physical bones"), UndoRedo::MERGE_ALL);
- ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
- ur->add_do_reference(bones_infos[parent].physical_bone);
- ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone);
- ur->commit_action();
+ if (parent < 0) {
+ bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id);
+ } else {
+ const int parent_parent = skeleton->get_bone_parent(parent);
+
+ bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
+
+ // Create physical bone on parent.
+ if (!bones_infos[parent].physical_bone) {
+ PhysicalBone3D *physical_bone = create_physical_bone(parent, bone_id, bones_infos);
+ if (physical_bone && physical_bone->get_child(0)) {
+ CollisionShape3D *collision_shape = Object::cast_to<CollisionShape3D>(physical_bone->get_child(0));
+ if (collision_shape) {
+ bones_infos.write[parent].physical_bone = physical_bone;
+
+ ur->add_do_method(skeleton, "add_child", physical_bone);
+ ur->add_do_method(physical_bone, "set_owner", owner);
+ ur->add_do_method(collision_shape, "set_owner", owner);
+ ur->add_do_property(physical_bone, "bone_name", skeleton->get_bone_name(parent));
+
+ // Create joint between parent of parent.
+ if (parent_parent != -1) {
+ ur->add_do_method(physical_bone, "set_joint_type", PhysicalBone3D::JOINT_TYPE_PIN);
+ }
- bones_infos[parent].physical_bone->set_bone_name(skeleton->get_bone_name(parent));
- bones_infos[parent].physical_bone->set_owner(owner);
- bones_infos[parent].physical_bone->get_child(0)->set_owner(owner); // set shape owner
+ ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", physical_bone);
+ ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", collision_shape);
- // Create joint between parent of parent.
- if (-1 != parent_parent) {
- bones_infos[parent].physical_bone->set_joint_type(PhysicalBone3D::JOINT_TYPE_PIN);
+ ur->add_do_reference(physical_bone);
+ ur->add_undo_method(skeleton, "remove_child", physical_bone);
+ }
+ }
}
}
}
+ ur->commit_action();
}
}
@@ -414,6 +424,7 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
CollisionShape3D *bone_shape = memnew(CollisionShape3D);
bone_shape->set_shape(bone_shape_capsule);
+ bone_shape->set_name("CollisionShape3D");
Transform3D capsule_transform;
capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0));
@@ -558,7 +569,7 @@ void Skeleton3DEditor::_joint_tree_selection_changed() {
}
// May be not used with single select mode.
-void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) {
+void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
}
void Skeleton3DEditor::_update_properties() {
@@ -577,7 +588,7 @@ void Skeleton3DEditor::update_joint_tree() {
TreeItem *root = joint_tree->create_item();
- Map<int, TreeItem *> items;
+ HashMap<int, TreeItem *> items;
items.insert(-1, root);
@@ -589,7 +600,7 @@ void Skeleton3DEditor::update_joint_tree() {
bones_to_process.erase(current_bone_idx);
const int parent_idx = skeleton->get_bone_parent(current_bone_idx);
- TreeItem *parent_item = items.find(parent_idx)->get();
+ TreeItem *parent_item = items.find(parent_idx)->value;
TreeItem *joint_item = joint_tree->create_item(parent_item);
items.insert(current_bone_idx, joint_item);
@@ -755,7 +766,7 @@ void Skeleton3DEditor::_notification(int p_what) {
update_joint_tree();
update_editors();
joint_tree->connect("item_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
- joint_tree->connect("item_rmb_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select));
+ joint_tree->connect("item_mouse_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select));
#ifdef TOOLS_ENABLED
skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
@@ -810,7 +821,7 @@ Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skel
shader_type spatial;
render_mode unshaded, shadows_disabled, depth_draw_always;
-uniform sampler2D texture_albedo : hint_albedo;
+uniform sampler2D texture_albedo : source_color;
uniform float point_size : hint_range(0,128) = 32;
void vertex() {
if (!OUTPUT_IS_SRGB) {
@@ -1209,8 +1220,7 @@ void Skeleton3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gi
t.basis = to_local * p_transform.get_basis();
// Origin.
- Vector3 orig = Vector3();
- orig = skeleton->get_bone_pose(p_id).origin;
+ Vector3 orig = skeleton->get_bone_pose(p_id).origin;
Vector3 sub = p_transform.origin - skeleton->get_bone_global_pose(p_id).origin;
t.origin = orig + to_local.xform(sub);
@@ -1283,9 +1293,6 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
surface_tool->set_material(unselected_mat);
}
- Vector<Transform3D> grests;
- grests.resize(skeleton->get_bone_count());
-
LocalVector<int> bones;
LocalVector<float> weights;
bones.resize(4);
@@ -1309,11 +1316,6 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
child_bones_vector = skeleton->get_bone_children(current_bone_idx);
int child_bones_size = child_bones_vector.size();
- // You have children but no parent, then you must be a root/parentless bone.
- if (skeleton->get_bone_parent(current_bone_idx) < 0) {
- grests.write[current_bone_idx] = skeleton->get_bone_rest(current_bone_idx);
- }
-
for (int i = 0; i < child_bones_size; i++) {
// Something wrong.
if (child_bones_vector[i] < 0) {
@@ -1322,10 +1324,8 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
int child_bone_idx = child_bones_vector[i];
- grests.write[child_bone_idx] = grests[current_bone_idx] * skeleton->get_bone_rest(child_bone_idx);
-
- Vector3 v0 = grests[current_bone_idx].origin;
- Vector3 v1 = grests[child_bone_idx].origin;
+ Vector3 v0 = skeleton->get_bone_global_rest(current_bone_idx).origin;
+ Vector3 v1 = skeleton->get_bone_global_rest(child_bone_idx).origin;
Vector3 d = (v1 - v0).normalized();
real_t dist = v0.distance_to(v1);
@@ -1333,7 +1333,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
int closest = -1;
real_t closest_d = 0.0;
for (int j = 0; j < 3; j++) {
- real_t dp = Math::abs(grests[current_bone_idx].basis[j].normalized().dot(d));
+ real_t dp = Math::abs(skeleton->get_bone_global_rest(current_bone_idx).basis[j].normalized().dot(d));
if (j == 0 || dp > closest_d) {
closest = j;
}
@@ -1360,7 +1360,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
for (int j = 0; j < 3; j++) {
Vector3 axis;
if (first == Vector3()) {
- axis = d.cross(d.cross(grests[current_bone_idx].basis[j])).normalized();
+ axis = d.cross(d.cross(skeleton->get_bone_global_rest(current_bone_idx).basis[j])).normalized();
first = axis;
} else {
axis = d.cross(first).normalized();
@@ -1415,7 +1415,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
surface_tool->add_vertex(v0);
surface_tool->set_bones(bones);
surface_tool->set_weights(weights);
- surface_tool->add_vertex(v0 + (grests[current_bone_idx].basis.inverse())[j].normalized() * dist * bone_axis_length);
+ surface_tool->add_vertex(v0 + (skeleton->get_bone_global_rest(current_bone_idx).basis.inverse())[j].normalized() * dist * bone_axis_length);
if (j == closest) {
continue;
@@ -1432,7 +1432,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
surface_tool->add_vertex(v1);
surface_tool->set_bones(bones);
surface_tool->set_weights(weights);
- surface_tool->add_vertex(v1 + (grests[child_bone_idx].basis.inverse())[j].normalized() * dist * bone_axis_length);
+ surface_tool->add_vertex(v1 + (skeleton->get_bone_global_rest(child_bone_idx).basis.inverse())[j].normalized() * dist * bone_axis_length);
if (j == closest) {
continue;
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 911e39a34f..8f03e7c8db 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -131,7 +131,7 @@ class Skeleton3DEditor : public VBoxContainer {
EditorFileDialog *file_dialog = nullptr;
- bool keyable;
+ bool keyable = false;
static Skeleton3DEditor *singleton;
@@ -181,7 +181,7 @@ class Skeleton3DEditor : public VBoxContainer {
void _draw_handles();
void _joint_tree_selection_changed();
- void _joint_tree_rmb_select(const Vector2 &p_pos);
+ void _joint_tree_rmb_select(const Vector2 &p_pos, MouseButton p_button);
void _update_properties();
void _subgizmo_selection_change();
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 6a63875324..ad817f9a41 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -546,7 +546,7 @@ Sprite2DEditor::Sprite2DEditor() {
debug_uv_dialog->connect("confirmed", callable_mp(this, &Sprite2DEditor::_create_node));
HBoxContainer *hb = memnew(HBoxContainer);
- hb->add_child(memnew(Label(TTR("Simplification: "))));
+ hb->add_child(memnew(Label(TTR("Simplification:"))));
simplification = memnew(SpinBox);
simplification->set_min(0.01);
simplification->set_max(10.00);
@@ -554,7 +554,7 @@ Sprite2DEditor::Sprite2DEditor() {
simplification->set_value(2);
hb->add_child(simplification);
hb->add_spacer();
- hb->add_child(memnew(Label(TTR("Shrink (Pixels): "))));
+ hb->add_child(memnew(Label(TTR("Shrink (Pixels):"))));
shrink_pixels = memnew(SpinBox);
shrink_pixels->set_min(0);
shrink_pixels->set_max(10);
@@ -562,7 +562,7 @@ Sprite2DEditor::Sprite2DEditor() {
shrink_pixels->set_value(0);
hb->add_child(shrink_pixels);
hb->add_spacer();
- hb->add_child(memnew(Label(TTR("Grow (Pixels): "))));
+ hb->add_child(memnew(Label(TTR("Grow (Pixels):"))));
grow_pixels = memnew(SpinBox);
grow_pixels->set_min(0);
grow_pixels->set_max(10);
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 27160f8c86..8a40ffbe38 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -48,9 +48,6 @@ static void _draw_shadowed_line(Control *p_control, const Point2 &p_from, const
p_control->draw_line(p_from + p_shadow_offset, p_from + p_size + p_shadow_offset, p_shadow_color);
}
-void SpriteFramesEditor::gui_input(const Ref<InputEvent> &p_event) {
-}
-
void SpriteFramesEditor::_open_sprite_sheet() {
file_split_sheet->clear_filters();
List<String> extensions;
@@ -128,8 +125,8 @@ void SpriteFramesEditor::_sheet_preview_draw() {
Color accent = get_theme_color("accent_color", "Editor");
- for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
- const int idx = E->get();
+ for (const int &E : frames_selected) {
+ const int idx = E;
const int x = idx % frame_count.x;
const int y = idx / frame_count.x;
const Point2 pos = draw_offset + Point2(x, y) * (draw_frame_size + draw_sep);
@@ -251,8 +248,8 @@ void SpriteFramesEditor::_sheet_add_frames() {
int fc = frames->get_frame_count(edited_anim);
- for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
- int idx = E->get();
+ for (const int &E : frames_selected) {
+ int idx = E;
const Point2 frame_coords(idx % frame_count.x, idx / frame_count.x);
Ref<AtlasTexture> at;
@@ -1015,7 +1012,7 @@ Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
return Variant();
}
- RES frame = frames->get_frame(edited_anim, idx);
+ Ref<Resource> frame = frames->get_frame(edited_anim, idx);
if (frame.is_null()) {
return Variant();
@@ -1039,7 +1036,7 @@ bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
}
if (String(d["type"]) == "resource" && d.has("resource")) {
- RES r = d["resource"];
+ Ref<Resource> r = d["resource"];
Ref<Texture2D> texture = r;
@@ -1083,7 +1080,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
int at_pos = tree->get_item_at_position(p_point, true);
if (String(d["type"]) == "resource" && d.has("resource")) {
- RES r = d["resource"];
+ Ref<Resource> r = d["resource"];
Ref<Texture2D> texture = r;
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 9a00fe5771..3c8c5ef19d 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -50,7 +50,7 @@ class SpriteFramesEditor : public HSplitContainer {
enum {
PARAM_USE_CURRENT, // Used in callbacks to indicate `dominant_param` should be not updated.
- PARAM_FRAME_COUNT, // Keep "Horizontal" & "Vertial" values.
+ PARAM_FRAME_COUNT, // Keep "Horizontal" & "Vertical" values.
PARAM_SIZE, // Keep "Size" values.
};
int dominant_param = PARAM_FRAME_COUNT;
@@ -103,9 +103,9 @@ class SpriteFramesEditor : public HSplitContainer {
Button *split_sheet_zoom_reset = nullptr;
Button *split_sheet_zoom_in = nullptr;
EditorFileDialog *file_split_sheet = nullptr;
- Set<int> frames_selected;
- Set<int> frames_toggled_by_mouse_hover;
- int last_frame_selected;
+ HashSet<int> frames_selected;
+ HashSet<int> frames_toggled_by_mouse_hover;
+ int last_frame_selected = 0;
float scale_ratio;
int thumbnail_default_size;
@@ -170,7 +170,6 @@ class SpriteFramesEditor : public HSplitContainer {
protected:
void _notification(int p_what);
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
static void _bind_methods();
public:
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index a3cbaf527e..1281ce0cfd 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -32,6 +32,13 @@
#include "editor/editor_scale.h"
+bool StyleBoxPreview::grid_preview_enabled = true;
+
+void StyleBoxPreview::_grid_preview_toggled(bool p_active) {
+ grid_preview_enabled = p_active;
+ preview->update();
+}
+
bool EditorInspectorPluginStyleBox::can_handle(Object *p_object) {
return Object::cast_to<StyleBox>(p_object) != nullptr;
}
@@ -53,6 +60,8 @@ void StyleBoxPreview::edit(const Ref<StyleBox> &p_stylebox) {
preview->add_theme_style_override("panel", stylebox);
stylebox->connect("changed", callable_mp(this, &StyleBoxPreview::_sb_changed));
}
+ Ref<StyleBoxTexture> sbt = p_stylebox;
+ grid_preview->set_visible(sbt.is_valid());
_sb_changed();
}
@@ -60,9 +69,31 @@ void StyleBoxPreview::_sb_changed() {
preview->update();
}
+void StyleBoxPreview::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ if (!is_inside_tree()) {
+ // TODO: This is a workaround because `NOTIFICATION_THEME_CHANGED`
+ // is getting called for some reason when the `TexturePreview` is
+ // getting destroyed, which causes `get_theme_font()` to return `nullptr`.
+ // See https://github.com/godotengine/godot/issues/50743.
+ break;
+ }
+ grid_preview->set_normal_texture(get_theme_icon(SNAME("StyleBoxGridInvisible"), SNAME("EditorIcons")));
+ grid_preview->set_pressed_texture(get_theme_icon(SNAME("StyleBoxGridVisible"), SNAME("EditorIcons")));
+ grid_preview->set_hover_texture(get_theme_icon(SNAME("StyleBoxGridVisible"), SNAME("EditorIcons")));
+ checkerboard->set_texture(get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons")));
+ } break;
+ }
+}
+
void StyleBoxPreview::_redraw() {
if (stylebox.is_valid()) {
+ Ref<Texture2D> grid_texture_disabled = get_theme_icon(SNAME("StyleBoxGridInvisible"), SNAME("EditorIcons"));
Rect2 preview_rect = preview->get_rect();
+ preview_rect.position += grid_texture_disabled->get_size();
+ preview_rect.size -= grid_texture_disabled->get_size() * 2;
// Re-adjust preview panel to fit all drawn content
Rect2 draw_rect = stylebox->get_draw_rect(preview_rect);
@@ -70,6 +101,21 @@ void StyleBoxPreview::_redraw() {
preview_rect.position -= draw_rect.position - preview_rect.position;
preview->draw_style_box(stylebox, preview_rect);
+
+ Ref<StyleBoxTexture> sbt = stylebox;
+ if (sbt.is_valid() && grid_preview->is_pressed()) {
+ for (int i = 0; i < 2; i++) {
+ Color c = i == 1 ? Color(1, 1, 1, 0.8) : Color(0, 0, 0, 0.4);
+ int x = draw_rect.position.x + sbt->get_margin(SIDE_LEFT) + (1 - i);
+ preview->draw_line(Point2(x, 0), Point2(x, preview->get_size().height), c);
+ int x2 = draw_rect.position.x + draw_rect.size.width - sbt->get_margin(SIDE_RIGHT) + (1 - i);
+ preview->draw_line(Point2(x2, 0), Point2(x2, preview->get_size().height), c);
+ int y = draw_rect.position.y + sbt->get_margin(SIDE_TOP) + (1 - i);
+ preview->draw_line(Point2(0, y), Point2(preview->get_size().width, y), c);
+ int y2 = draw_rect.position.y + draw_rect.size.height - sbt->get_margin(SIDE_BOTTOM) + (1 - i);
+ preview->draw_line(Point2(0, y2), Point2(preview->get_size().width, y2), c);
+ }
+ }
}
}
@@ -77,11 +123,23 @@ void StyleBoxPreview::_bind_methods() {
}
StyleBoxPreview::StyleBoxPreview() {
+ checkerboard = memnew(TextureRect);
+ checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
+ checkerboard->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_ENABLED);
+ checkerboard->set_custom_minimum_size(Size2(0.0, 150.0) * EDSCALE);
+
preview = memnew(Control);
- preview->set_custom_minimum_size(Size2(0, 150 * EDSCALE));
preview->set_clip_contents(true);
preview->connect("draw", callable_mp(this, &StyleBoxPreview::_redraw));
- add_margin_child(TTR("Preview:"), preview);
+ checkerboard->add_child(preview);
+ preview->set_anchors_and_offsets_preset(PRESET_WIDE);
+
+ add_margin_child(TTR("Preview:"), checkerboard);
+ grid_preview = memnew(TextureButton);
+ preview->add_child(grid_preview);
+ grid_preview->set_toggle_mode(true);
+ grid_preview->connect("toggled", callable_mp(this, &StyleBoxPreview::_grid_preview_toggled));
+ grid_preview->set_pressed(grid_preview_enabled);
}
StyleBoxEditorPlugin::StyleBoxEditorPlugin() {
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index 663440ae31..a072745d8f 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -40,11 +40,16 @@
class StyleBoxPreview : public VBoxContainer {
GDCLASS(StyleBoxPreview, VBoxContainer);
+ TextureRect *checkerboard = nullptr;
+ TextureButton *grid_preview = nullptr;
Control *preview = nullptr;
Ref<StyleBox> stylebox;
void _sb_changed();
void _redraw();
+ void _notification(int p_what);
+ static bool grid_preview_enabled;
+ void _grid_preview_toggled(bool p_active);
protected:
static void _bind_methods();
diff --git a/editor/plugins/text_control_editor_plugin.cpp b/editor/plugins/text_control_editor_plugin.cpp
index 4290888e94..2a5faba4a2 100644
--- a/editor/plugins/text_control_editor_plugin.cpp
+++ b/editor/plugins/text_control_editor_plugin.cpp
@@ -92,8 +92,8 @@ void TextControlEditor::_update_fonts_menu() {
}
int id = FONT_INFO_ID;
- for (Map<String, Map<String, String>>::Element *E = fonts.front(); E; E = E->next()) {
- font_list->add_item(E->key(), id++);
+ for (const KeyValue<String, HashMap<String, String>> &E : fonts) {
+ font_list->add_item(E.key, id++);
}
if (font_list->get_item_count() > 1) {
@@ -107,8 +107,8 @@ void TextControlEditor::_update_styles_menu() {
font_style_list->clear();
if ((font_list->get_selected_id() >= FONT_INFO_ID)) {
const String &name = font_list->get_item_text(font_list->get_selected());
- for (Map<String, String>::Element *E = fonts[name].front(); E; E = E->next()) {
- font_style_list->add_item(E->key());
+ for (KeyValue<String, String> &E : fonts[name]) {
+ font_style_list->add_item(E.key);
}
} else if (font_list->get_selected() >= 0) {
font_style_list->add_item("Default");
diff --git a/editor/plugins/text_control_editor_plugin.h b/editor/plugins/text_control_editor_plugin.h
index a475f6eba3..cf069338b6 100644
--- a/editor/plugins/text_control_editor_plugin.h
+++ b/editor/plugins/text_control_editor_plugin.h
@@ -52,7 +52,7 @@ class TextControlEditor : public HBoxContainer {
FONT_INFO_ID = 100,
};
- Map<String, Map<String, String>> fonts;
+ HashMap<String, HashMap<String, String>> fonts;
OptionButton *font_list = nullptr;
SpinBox *font_size_list = nullptr;
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 34f3ec73c0..7ca65c073d 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -43,11 +43,11 @@ void TextEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlight
void TextEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) {
ERR_FAIL_COND(p_highlighter.is_null());
- Map<String, Ref<EditorSyntaxHighlighter>>::Element *el = highlighters.front();
- while (el != nullptr) {
- int highlighter_index = highlighter_menu->get_item_idx_from_text(el->key());
- highlighter_menu->set_item_checked(highlighter_index, el->value() == p_highlighter);
- el = el->next();
+ HashMap<String, Ref<EditorSyntaxHighlighter>>::Iterator el = highlighters.begin();
+ while (el) {
+ int highlighter_index = highlighter_menu->get_item_idx_from_text(el->key);
+ highlighter_menu->set_item_checked(highlighter_index, el->value == p_highlighter);
+ ++el;
}
CodeEdit *te = code_editor->get_text_editor();
@@ -89,11 +89,11 @@ Ref<Texture2D> TextEditor::get_theme_icon() {
return EditorNode::get_singleton()->get_object_icon(text_file.ptr(), "");
}
-RES TextEditor::get_edited_resource() const {
+Ref<Resource> TextEditor::get_edited_resource() const {
return text_file;
}
-void TextEditor::set_edited_resource(const RES &p_res) {
+void TextEditor::set_edited_resource(const Ref<Resource> &p_res) {
ERR_FAIL_COND(text_file.is_valid());
ERR_FAIL_COND(p_res.is_null());
@@ -412,7 +412,7 @@ void TextEditor::_convert_case(CodeTextEditor::CaseStyle p_case) {
code_editor->convert_case(p_case);
}
-static ScriptEditorBase *create_editor(const RES &p_resource) {
+static ScriptEditorBase *create_editor(const Ref<Resource> &p_resource) {
if (Object::cast_to<TextFile>(*p_resource)) {
return memnew(TextEditor);
}
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index d03385d79e..4f0121da52 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -92,7 +92,7 @@ protected:
void _text_edit_gui_input(const Ref<InputEvent> &ev);
void _prepare_edit_menu();
- Map<String, Ref<EditorSyntaxHighlighter>> highlighters;
+ HashMap<String, Ref<EditorSyntaxHighlighter>> highlighters;
void _change_syntax_highlighter(int p_idx);
void _load_theme_settings();
@@ -109,8 +109,8 @@ public:
virtual String get_name() override;
virtual Ref<Texture2D> get_theme_icon() override;
- virtual RES get_edited_resource() const override;
- virtual void set_edited_resource(const RES &p_res) override;
+ virtual Ref<Resource> get_edited_resource() const override;
+ virtual void set_edited_resource(const Ref<Resource> &p_res) override;
virtual void enable_editor() override;
virtual void reload_text() override;
virtual void apply_code() override;
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index adb8590246..3f4f9a4f4d 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/gui/view_panner.h"
+#include "scene/resources/texture.h"
void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) {
Vector2 line = (to - from).normalized() * 10;
@@ -78,10 +79,11 @@ void TextureRegionEditor::_region_draw() {
}
Transform2D mtx;
- mtx.elements[2] = -draw_ofs * draw_zoom;
+ mtx.columns[2] = -draw_ofs * draw_zoom;
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx);
+ edit_draw->draw_rect(Rect2(Point2(), base_tex->get_size()), Color(0.5, 0.5, 0.5, 0.5), false);
edit_draw->draw_texture(base_tex, Point2());
RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), Transform2D());
@@ -145,7 +147,7 @@ void TextureRegionEditor::_region_draw() {
}
} else if (snap_mode == SNAP_AUTOSLICE) {
for (const Rect2 &r : autoslice_cache) {
- Vector2 endpoints[4] = {
+ const Vector2 endpoints[4] = {
mtx.basis_xform(r.position),
mtx.basis_xform(r.position + Vector2(r.size.x, 0)),
mtx.basis_xform(r.position + r.size),
@@ -228,11 +230,19 @@ void TextureRegionEditor::_region_draw() {
Size2 vmin = vscroll->get_combined_minimum_size();
// Avoid scrollbar overlapping.
- hscroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, vscroll->is_visible() ? -vmin.width : 0);
- vscroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, hscroll->is_visible() ? -hmin.height : 0);
+ hscroll->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, vscroll->is_visible() ? -vmin.width : 0);
+ vscroll->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_END, hscroll->is_visible() ? -hmin.height : 0);
updating_scroll = false;
+ if (request_center && hscroll->get_min() < 0) {
+ hscroll->set_value((hscroll->get_min() + hscroll->get_max() - hscroll->get_page()) / 2);
+ vscroll->set_value((vscroll->get_min() + vscroll->get_max() - vscroll->get_page()) / 2);
+ // This ensures that the view is updated correctly.
+ callable_bind(callable_mp(this, &TextureRegionEditor::_pan_callback), Vector2(1, 0)).call_deferred(nullptr, 0);
+ request_center = false;
+ }
+
if (node_ninepatch || obj_styleBox.is_valid()) {
float margins[4] = { 0 };
if (node_ninepatch) {
@@ -267,7 +277,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
Transform2D mtx;
- mtx.elements[2] = -draw_ofs * draw_zoom;
+ mtx.columns[2] = -draw_ofs * draw_zoom;
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
const real_t handle_radius = 8 * EDSCALE;
@@ -817,8 +827,8 @@ void TextureRegionEditor::_notification(int p_what) {
zoom_reset->set_icon(get_theme_icon(SNAME("ZoomReset"), SNAME("EditorIcons")));
zoom_in->set_icon(get_theme_icon(SNAME("ZoomMore"), SNAME("EditorIcons")));
- vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
- hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
+ vscroll->set_anchors_and_offsets_preset(Control::PRESET_RIGHT_WIDE);
+ hscroll->set_anchors_and_offsets_preset(Control::PRESET_BOTTOM_WIDE);
[[fallthrough]];
}
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
@@ -921,12 +931,8 @@ void TextureRegionEditor::edit(Object *p_obj) {
atlas_tex = Ref<AtlasTexture>(nullptr);
}
edit_draw->update();
- if ((node_sprite_2d && !node_sprite_2d->is_region_enabled()) || (node_sprite_3d && !node_sprite_3d->is_region_enabled())) {
- set_process(true);
- }
- if (!p_obj) {
- set_process(false);
- }
+ popup_centered_ratio(0.5);
+ request_center = true;
}
void TextureRegionEditor::_texture_changed() {
@@ -983,6 +989,9 @@ Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
}
TextureRegionEditor::TextureRegionEditor() {
+ get_ok_button()->set_text(TTR("Close"));
+ VBoxContainer *vb = memnew(VBoxContainer);
+ add_child(vb);
node_sprite_2d = nullptr;
node_sprite_3d = nullptr;
node_ninepatch = nullptr;
@@ -998,7 +1007,7 @@ TextureRegionEditor::TextureRegionEditor() {
drag = false;
HBoxContainer *hb_tools = memnew(HBoxContainer);
- add_child(hb_tools);
+ vb->add_child(hb_tools);
hb_tools->add_child(memnew(Label(TTR("Snap Mode:"))));
snap_mode_button = memnew(OptionButton);
@@ -1082,12 +1091,12 @@ TextureRegionEditor::TextureRegionEditor() {
panner->set_callbacks(callable_mp(this, &TextureRegionEditor::_scroll_callback), callable_mp(this, &TextureRegionEditor::_pan_callback), callable_mp(this, &TextureRegionEditor::_zoom_callback));
edit_draw = memnew(Panel);
- add_child(edit_draw);
- edit_draw->set_v_size_flags(SIZE_EXPAND_FILL);
+ vb->add_child(edit_draw);
+ edit_draw->set_v_size_flags(Control::SIZE_EXPAND_FILL);
edit_draw->connect("draw", callable_mp(this, &TextureRegionEditor::_region_draw));
edit_draw->connect("gui_input", callable_mp(this, &TextureRegionEditor::_region_input));
edit_draw->connect("focus_exited", callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
- edit_draw->set_focus_mode(FOCUS_CLICK);
+ edit_draw->set_focus_mode(Control::FOCUS_CLICK);
draw_zoom = 1.0;
edit_draw->set_clip_contents(true);
@@ -1125,88 +1134,39 @@ TextureRegionEditor::TextureRegionEditor() {
updating_scroll = false;
autoslice_is_dirty = true;
-}
-void TextureRegionEditorPlugin::edit(Object *p_object) {
- region_editor->edit(p_object);
+ set_title(TTR("Region Editor"));
}
-bool TextureRegionEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Sprite2D") || p_object->is_class("Sprite3D") || p_object->is_class("NinePatchRect") || p_object->is_class("StyleBoxTexture") || p_object->is_class("AtlasTexture");
-}
+////////////////////////
-void TextureRegionEditorPlugin::_editor_visiblity_changed() {
- manually_hidden = !region_editor->is_visible_in_tree();
+bool EditorInspectorPluginTextureRegion::can_handle(Object *p_object) {
+ return Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object) || Object::cast_to<AtlasTexture>(p_object);
}
-void TextureRegionEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- texture_region_button->show();
- bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch();
- is_node_configured |= region_editor->get_sprite_2d() && region_editor->get_sprite_2d()->is_region_enabled();
- is_node_configured |= region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region_enabled();
- if ((is_node_configured && !manually_hidden) || texture_region_button->is_pressed()) {
- EditorNode::get_singleton()->make_bottom_panel_item_visible(region_editor);
- }
- } else {
- if (region_editor->is_visible_in_tree()) {
- EditorNode::get_singleton()->hide_bottom_panel();
- manually_hidden = false;
- }
- texture_region_button->hide();
- region_editor->edit(nullptr);
- }
+void EditorInspectorPluginTextureRegion::_region_edit(Object *p_object) {
+ texture_region_editor->edit(p_object);
}
-Dictionary TextureRegionEditorPlugin::get_state() const {
- Dictionary state;
- state["snap_offset"] = region_editor->snap_offset;
- state["snap_step"] = region_editor->snap_step;
- state["snap_separation"] = region_editor->snap_separation;
- state["snap_mode"] = region_editor->snap_mode;
- return state;
-}
-
-void TextureRegionEditorPlugin::set_state(const Dictionary &p_state) {
- Dictionary state = p_state;
- if (state.has("snap_step")) {
- Vector2 s = state["snap_step"];
- region_editor->sb_step_x->set_value(s.x);
- region_editor->sb_step_y->set_value(s.y);
- region_editor->snap_step = s;
- }
-
- if (state.has("snap_offset")) {
- Vector2 ofs = state["snap_offset"];
- region_editor->sb_off_x->set_value(ofs.x);
- region_editor->sb_off_y->set_value(ofs.y);
- region_editor->snap_offset = ofs;
- }
-
- if (state.has("snap_separation")) {
- Vector2 sep = state["snap_separation"];
- region_editor->sb_sep_x->set_value(sep.x);
- region_editor->sb_sep_y->set_value(sep.y);
- region_editor->snap_separation = sep;
- }
-
- if (state.has("snap_mode")) {
- region_editor->_set_snap_mode(state["snap_mode"]);
- region_editor->snap_mode_button->select(state["snap_mode"]);
+bool EditorInspectorPluginTextureRegion::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
+ if ((p_type == Variant::RECT2 || p_type == Variant::RECT2I)) {
+ if (((Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object)) && p_path == "region_rect") || (Object::cast_to<AtlasTexture>(p_object) && p_path == "region")) {
+ Button *button = EditorInspector::create_inspector_action_button(TTR("Edit Region"));
+ button->set_icon(texture_region_editor->get_theme_icon(SNAME("RegionEdit"), SNAME("EditorIcons")));
+ button->connect("pressed", callable_mp(this, &EditorInspectorPluginTextureRegion::_region_edit), varray(p_object));
+ add_property_editor(p_path, button, true);
+ }
}
+ return false; //not exclusive
}
-void TextureRegionEditorPlugin::_bind_methods() {
+EditorInspectorPluginTextureRegion::EditorInspectorPluginTextureRegion() {
+ texture_region_editor = memnew(TextureRegionEditor);
+ EditorNode::get_singleton()->get_gui_base()->add_child(texture_region_editor);
}
TextureRegionEditorPlugin::TextureRegionEditorPlugin() {
- manually_hidden = false;
-
- region_editor = memnew(TextureRegionEditor);
- region_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
- region_editor->hide();
- region_editor->connect("visibility_changed", callable_mp(this, &TextureRegionEditorPlugin::_editor_visiblity_changed));
-
- texture_region_button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("TextureRegion"), region_editor);
- texture_region_button->hide();
+ Ref<EditorInspectorPluginTextureRegion> inspector_plugin;
+ inspector_plugin.instantiate();
+ add_inspector_plugin(inspector_plugin);
}
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index 1e1cc2b7b2..a18c87f153 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -41,8 +41,8 @@
class ViewPanner;
-class TextureRegionEditor : public VBoxContainer {
- GDCLASS(TextureRegionEditor, VBoxContainer);
+class TextureRegionEditor : public AcceptDialog {
+ GDCLASS(TextureRegionEditor, AcceptDialog);
enum SnapMode {
SNAP_NONE,
@@ -71,10 +71,10 @@ class TextureRegionEditor : public VBoxContainer {
UndoRedo *undo_redo = nullptr;
Vector2 draw_ofs;
- float draw_zoom;
- bool updating_scroll;
+ float draw_zoom = 0.0;
+ bool updating_scroll = false;
- int snap_mode;
+ int snap_mode = 0;
Vector2 snap_offset;
Vector2 snap_step;
Vector2 snap_separation;
@@ -87,16 +87,17 @@ class TextureRegionEditor : public VBoxContainer {
Rect2 rect;
Rect2 rect_prev;
- float prev_margin;
- int edited_margin;
- Map<RID, List<Rect2>> cache_map;
+ float prev_margin = 0.0f;
+ int edited_margin = 0;
+ HashMap<RID, List<Rect2>> cache_map;
List<Rect2> autoslice_cache;
- bool autoslice_is_dirty;
+ bool autoslice_is_dirty = false;
- bool drag;
- bool creating;
+ bool drag = false;
+ bool creating = false;
Vector2 drag_from;
- int drag_index;
+ int drag_index = 0;
+ bool request_center = false;
Ref<ViewPanner> panner;
void _scroll_callback(Vector2 p_scroll_vec, bool p_alt);
@@ -142,26 +143,27 @@ public:
TextureRegionEditor();
};
-class TextureRegionEditorPlugin : public EditorPlugin {
- GDCLASS(TextureRegionEditorPlugin, EditorPlugin);
+//
- bool manually_hidden;
- Button *texture_region_button = nullptr;
- TextureRegionEditor *region_editor = nullptr;
+class EditorInspectorPluginTextureRegion : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginTextureRegion, EditorInspectorPlugin);
-protected:
- static void _bind_methods();
+ TextureRegionEditor *texture_region_editor = nullptr;
+
+ void _region_edit(Object *p_object);
- void _editor_visiblity_changed();
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) override;
+
+ EditorInspectorPluginTextureRegion();
+};
+
+class TextureRegionEditorPlugin : public EditorPlugin {
+ GDCLASS(TextureRegionEditorPlugin, EditorPlugin);
public:
virtual String get_name() const override { return "TextureRegion"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
- void set_state(const Dictionary &p_state) override;
- Dictionary get_state() const override;
TextureRegionEditorPlugin();
};
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index e17bea0f2a..c7dc61b3a8 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -834,6 +834,8 @@ void ThemeItemImportTree::_notification(int p_what) {
select_icons_warning_icon->set_texture(get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
select_icons_warning->add_theme_color_override("font_color", get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
+ import_items_filter->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
+
// Bottom panel buttons.
import_collapse_types_button->set_icon(get_theme_icon(SNAME("CollapseTree"), SNAME("EditorIcons")));
import_expand_types_button->set_icon(get_theme_icon(SNAME("ExpandTree"), SNAME("EditorIcons")));
@@ -881,15 +883,10 @@ void ThemeItemImportTree::_bind_methods() {
}
ThemeItemImportTree::ThemeItemImportTree() {
- HBoxContainer *import_items_filter_hb = memnew(HBoxContainer);
- add_child(import_items_filter_hb);
- Label *import_items_filter_label = memnew(Label);
- import_items_filter_label->set_text(TTR("Filter:"));
- import_items_filter_hb->add_child(import_items_filter_label);
import_items_filter = memnew(LineEdit);
+ import_items_filter->set_placeholder(TTR("Filter Items"));
import_items_filter->set_clear_button_enabled(true);
- import_items_filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- import_items_filter_hb->add_child(import_items_filter);
+ add_child(import_items_filter);
import_items_filter->connect("text_changed", callable_mp(this, &ThemeItemImportTree::_filter_text_changed));
HBoxContainer *import_main_hb = memnew(HBoxContainer);
@@ -1122,7 +1119,7 @@ ThemeItemImportTree::ThemeItemImportTree() {
select_icons_warning = memnew(Label);
select_icons_warning->set_text(TTR("Caution: Adding icon data may considerably increase the size of your Theme resource."));
- select_icons_warning->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ select_icons_warning->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
select_icons_warning->set_h_size_flags(Control::SIZE_EXPAND_FILL);
select_icons_warning_hb->add_child(select_icons_warning);
}
@@ -1287,7 +1284,11 @@ void ThemeItemEditorDialog::_edited_type_selected() {
_update_edit_item_tree(selected_type);
}
-void ThemeItemEditorDialog::_edited_type_button_pressed(Object *p_item, int p_column, int p_id) {
+void ThemeItemEditorDialog::_edited_type_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
TreeItem *item = Object::cast_to<TreeItem>(p_item);
if (!item) {
return;
@@ -1461,7 +1462,11 @@ void ThemeItemEditorDialog::_update_edit_item_tree(String p_item_type) {
}
}
-void ThemeItemEditorDialog::_item_tree_button_pressed(Object *p_item, int p_column, int p_id) {
+void ThemeItemEditorDialog::_item_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
TreeItem *item = Object::cast_to<TreeItem>(p_item);
if (!item) {
return;
@@ -1863,9 +1868,6 @@ void ThemeItemEditorDialog::_notification(int p_what) {
edit_items_remove_all->set_icon(get_theme_icon(SNAME("ThemeRemoveAllItems"), SNAME("EditorIcons")));
import_another_theme_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
-
- tc->add_theme_style_override("tab_selected", get_theme_stylebox(SNAME("tab_selected_odd"), SNAME("TabContainer")));
- tc->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel_odd"), SNAME("TabContainer")));
} break;
}
}
@@ -1888,6 +1890,7 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito
tc = memnew(TabContainer);
add_child(tc);
+ tc->set_theme_type_variation("TabContainerOdd");
// Edit Items tab.
HSplitContainer *edit_dialog_hs = memnew(HSplitContainer);
@@ -1909,7 +1912,7 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito
edit_type_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
edit_dialog_side_vb->add_child(edit_type_list);
edit_type_list->connect("item_selected", callable_mp(this, &ThemeItemEditorDialog::_edited_type_selected));
- edit_type_list->connect("button_pressed", callable_mp(this, &ThemeItemEditorDialog::_edited_type_button_pressed));
+ edit_type_list->connect("button_clicked", callable_mp(this, &ThemeItemEditorDialog::_edited_type_button_pressed));
Label *edit_add_type_label = memnew(Label);
edit_add_type_label->set_text(TTR("Add Type:"));
@@ -2011,14 +2014,14 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito
edit_items_tree->set_hide_root(true);
edit_items_tree->set_columns(1);
edit_items_vb->add_child(edit_items_tree);
- edit_items_tree->connect("button_pressed", callable_mp(this, &ThemeItemEditorDialog::_item_tree_button_pressed));
+ edit_items_tree->connect("button_clicked", callable_mp(this, &ThemeItemEditorDialog::_item_tree_button_pressed));
edit_items_message = memnew(Label);
edit_items_message->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
edit_items_message->set_mouse_filter(Control::MOUSE_FILTER_STOP);
edit_items_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
edit_items_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
- edit_items_message->set_autowrap_mode(Label::AUTOWRAP_WORD);
+ edit_items_message->set_autowrap_mode(TextServer::AUTOWRAP_WORD);
edit_items_tree->add_child(edit_items_message);
edit_theme_item_dialog = memnew(ConfirmationDialog);
@@ -2339,8 +2342,8 @@ void ThemeTypeEditor::_update_type_list_debounced() {
update_debounce_timer->start();
}
-OrderedHashMap<StringName, bool> ThemeTypeEditor::_get_type_items(String p_type_name, void (Theme::*get_list_func)(StringName, List<StringName> *) const, bool include_default) {
- OrderedHashMap<StringName, bool> items;
+HashMap<StringName, bool> ThemeTypeEditor::_get_type_items(String p_type_name, void (Theme::*get_list_func)(StringName, List<StringName> *) const, bool include_default) {
+ HashMap<StringName, bool> items;
List<StringName> names;
if (include_default) {
@@ -2367,12 +2370,12 @@ OrderedHashMap<StringName, bool> ThemeTypeEditor::_get_type_items(String p_type_
}
List<StringName> keys;
- for (OrderedHashMap<StringName, bool>::Element E = items.front(); E; E = E.next()) {
- keys.push_back(E.key());
+ for (const KeyValue<StringName, bool> &E : items) {
+ keys.push_back(E.key);
}
keys.sort_custom<StringName::AlphCompare>();
- OrderedHashMap<StringName, bool> ordered_items;
+ HashMap<StringName, bool> ordered_items;
for (const StringName &E : keys) {
ordered_items[E] = items[E];
}
@@ -2464,18 +2467,18 @@ void ThemeTypeEditor::_update_type_items() {
color_items_list->remove_child(node);
}
- OrderedHashMap<StringName, bool> color_items = _get_type_items(edited_type, &Theme::get_color_list, show_default);
- for (OrderedHashMap<StringName, bool>::Element E = color_items.front(); E; E = E.next()) {
- HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_COLOR, E.key(), E.get());
+ HashMap<StringName, bool> color_items = _get_type_items(edited_type, &Theme::get_color_list, show_default);
+ for (const KeyValue<StringName, bool> &E : color_items) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_COLOR, E.key, E.value);
ColorPickerButton *item_editor = memnew(ColorPickerButton);
item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
item_control->add_child(item_editor);
- if (E.get()) {
- item_editor->set_pick_color(edited_theme->get_color(E.key(), edited_type));
- item_editor->connect("color_changed", callable_mp(this, &ThemeTypeEditor::_color_item_changed), varray(E.key()));
+ if (E.value) {
+ item_editor->set_pick_color(edited_theme->get_color(E.key, edited_type));
+ item_editor->connect("color_changed", callable_mp(this, &ThemeTypeEditor::_color_item_changed), varray(E.key));
} else {
- item_editor->set_pick_color(Theme::get_default()->get_color(E.key(), edited_type));
+ item_editor->set_pick_color(Theme::get_default()->get_color(E.key, edited_type));
item_editor->set_disabled(true);
}
@@ -2492,9 +2495,9 @@ void ThemeTypeEditor::_update_type_items() {
constant_items_list->remove_child(node);
}
- OrderedHashMap<StringName, bool> constant_items = _get_type_items(edited_type, &Theme::get_constant_list, show_default);
- for (OrderedHashMap<StringName, bool>::Element E = constant_items.front(); E; E = E.next()) {
- HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_CONSTANT, E.key(), E.get());
+ HashMap<StringName, bool> constant_items = _get_type_items(edited_type, &Theme::get_constant_list, show_default);
+ for (const KeyValue<StringName, bool> &E : constant_items) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_CONSTANT, E.key, E.value);
SpinBox *item_editor = memnew(SpinBox);
item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
item_editor->set_min(-100000);
@@ -2504,11 +2507,11 @@ void ThemeTypeEditor::_update_type_items() {
item_editor->set_allow_greater(true);
item_control->add_child(item_editor);
- if (E.get()) {
- item_editor->set_value(edited_theme->get_constant(E.key(), edited_type));
- item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_constant_item_changed), varray(E.key()));
+ if (E.value) {
+ item_editor->set_value(edited_theme->get_constant(E.key, edited_type));
+ item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_constant_item_changed), varray(E.key));
} else {
- item_editor->set_value(Theme::get_default()->get_constant(E.key(), edited_type));
+ item_editor->set_value(Theme::get_default()->get_constant(E.key, edited_type));
item_editor->set_editable(false);
}
@@ -2525,27 +2528,27 @@ void ThemeTypeEditor::_update_type_items() {
font_items_list->remove_child(node);
}
- OrderedHashMap<StringName, bool> font_items = _get_type_items(edited_type, &Theme::get_font_list, show_default);
- for (OrderedHashMap<StringName, bool>::Element E = font_items.front(); E; E = E.next()) {
- HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_FONT, E.key(), E.get());
+ HashMap<StringName, bool> font_items = _get_type_items(edited_type, &Theme::get_font_list, show_default);
+ for (const KeyValue<StringName, bool> &E : font_items) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_FONT, E.key, E.value);
EditorResourcePicker *item_editor = memnew(EditorResourcePicker);
item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
item_editor->set_base_type("Font");
item_control->add_child(item_editor);
- if (E.get()) {
- if (edited_theme->has_font(E.key(), edited_type)) {
- item_editor->set_edited_resource(edited_theme->get_font(E.key(), edited_type));
+ if (E.value) {
+ if (edited_theme->has_font(E.key, edited_type)) {
+ item_editor->set_edited_resource(edited_theme->get_font(E.key, edited_type));
} else {
- item_editor->set_edited_resource(RES());
+ item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item));
- item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_font_item_changed), varray(E.key()));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_font_item_changed), varray(E.key));
} else {
- if (Theme::get_default()->has_font(E.key(), edited_type)) {
- item_editor->set_edited_resource(Theme::get_default()->get_font(E.key(), edited_type));
+ if (Theme::get_default()->has_font(E.key, edited_type)) {
+ item_editor->set_edited_resource(Theme::get_default()->get_font(E.key, edited_type));
} else {
- item_editor->set_edited_resource(RES());
+ item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->set_editable(false);
}
@@ -2563,9 +2566,9 @@ void ThemeTypeEditor::_update_type_items() {
font_size_items_list->remove_child(node);
}
- OrderedHashMap<StringName, bool> font_size_items = _get_type_items(edited_type, &Theme::get_font_size_list, show_default);
- for (OrderedHashMap<StringName, bool>::Element E = font_size_items.front(); E; E = E.next()) {
- HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_FONT_SIZE, E.key(), E.get());
+ HashMap<StringName, bool> font_size_items = _get_type_items(edited_type, &Theme::get_font_size_list, show_default);
+ for (const KeyValue<StringName, bool> &E : font_size_items) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_FONT_SIZE, E.key, E.value);
SpinBox *item_editor = memnew(SpinBox);
item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
item_editor->set_min(-100000);
@@ -2575,11 +2578,11 @@ void ThemeTypeEditor::_update_type_items() {
item_editor->set_allow_greater(true);
item_control->add_child(item_editor);
- if (E.get()) {
- item_editor->set_value(edited_theme->get_font_size(E.key(), edited_type));
- item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_font_size_item_changed), varray(E.key()));
+ if (E.value) {
+ item_editor->set_value(edited_theme->get_font_size(E.key, edited_type));
+ item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_font_size_item_changed), varray(E.key));
} else {
- item_editor->set_value(Theme::get_default()->get_font_size(E.key(), edited_type));
+ item_editor->set_value(Theme::get_default()->get_font_size(E.key, edited_type));
item_editor->set_editable(false);
}
@@ -2596,27 +2599,27 @@ void ThemeTypeEditor::_update_type_items() {
icon_items_list->remove_child(node);
}
- OrderedHashMap<StringName, bool> icon_items = _get_type_items(edited_type, &Theme::get_icon_list, show_default);
- for (OrderedHashMap<StringName, bool>::Element E = icon_items.front(); E; E = E.next()) {
- HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_ICON, E.key(), E.get());
+ HashMap<StringName, bool> icon_items = _get_type_items(edited_type, &Theme::get_icon_list, show_default);
+ for (const KeyValue<StringName, bool> &E : icon_items) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_ICON, E.key, E.value);
EditorResourcePicker *item_editor = memnew(EditorResourcePicker);
item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
item_editor->set_base_type("Texture2D");
item_control->add_child(item_editor);
- if (E.get()) {
- if (edited_theme->has_icon(E.key(), edited_type)) {
- item_editor->set_edited_resource(edited_theme->get_icon(E.key(), edited_type));
+ if (E.value) {
+ if (edited_theme->has_icon(E.key, edited_type)) {
+ item_editor->set_edited_resource(edited_theme->get_icon(E.key, edited_type));
} else {
- item_editor->set_edited_resource(RES());
+ item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item));
- item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_icon_item_changed), varray(E.key()));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_icon_item_changed), varray(E.key));
} else {
- if (Theme::get_default()->has_icon(E.key(), edited_type)) {
- item_editor->set_edited_resource(Theme::get_default()->get_icon(E.key(), edited_type));
+ if (Theme::get_default()->has_icon(E.key, edited_type)) {
+ item_editor->set_edited_resource(Theme::get_default()->get_icon(E.key, edited_type));
} else {
- item_editor->set_edited_resource(RES());
+ item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->set_editable(false);
}
@@ -2655,7 +2658,7 @@ void ThemeTypeEditor::_update_type_items() {
if (edited_theme->has_stylebox(leading_stylebox.item_name, edited_type)) {
item_editor->set_edited_resource(leading_stylebox.stylebox);
} else {
- item_editor->set_edited_resource(RES());
+ item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item));
item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed), varray(leading_stylebox.item_name));
@@ -2664,26 +2667,26 @@ void ThemeTypeEditor::_update_type_items() {
stylebox_items_list->add_child(memnew(HSeparator));
}
- OrderedHashMap<StringName, bool> stylebox_items = _get_type_items(edited_type, &Theme::get_stylebox_list, show_default);
- for (OrderedHashMap<StringName, bool>::Element E = stylebox_items.front(); E; E = E.next()) {
- if (leading_stylebox.pinned && leading_stylebox.item_name == E.key()) {
+ HashMap<StringName, bool> stylebox_items = _get_type_items(edited_type, &Theme::get_stylebox_list, show_default);
+ for (const KeyValue<StringName, bool> &E : stylebox_items) {
+ if (leading_stylebox.pinned && leading_stylebox.item_name == E.key) {
continue;
}
- HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_STYLEBOX, E.key(), E.get());
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_STYLEBOX, E.key, E.value);
EditorResourcePicker *item_editor = memnew(EditorResourcePicker);
item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
item_editor->set_stretch_ratio(1.5);
item_editor->set_base_type("StyleBox");
- if (E.get()) {
- if (edited_theme->has_stylebox(E.key(), edited_type)) {
- item_editor->set_edited_resource(edited_theme->get_stylebox(E.key(), edited_type));
+ if (E.value) {
+ if (edited_theme->has_stylebox(E.key, edited_type)) {
+ item_editor->set_edited_resource(edited_theme->get_stylebox(E.key, edited_type));
} else {
- item_editor->set_edited_resource(RES());
+ item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item));
- item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed), varray(E.key()));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed), varray(E.key));
Button *pin_leader_button = memnew(Button);
pin_leader_button->set_flat(true);
@@ -2691,12 +2694,12 @@ void ThemeTypeEditor::_update_type_items() {
pin_leader_button->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")));
pin_leader_button->set_tooltip(TTR("Pin this StyleBox as a main style. Editing its properties will update the same properties in all other StyleBoxes of this type."));
item_control->add_child(pin_leader_button);
- pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_on_pin_leader_button_pressed), varray(item_editor, E.key()));
+ pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_on_pin_leader_button_pressed), varray(item_editor, E.key));
} else {
- if (Theme::get_default()->has_stylebox(E.key(), edited_type)) {
- item_editor->set_edited_resource(Theme::get_default()->get_stylebox(E.key(), edited_type));
+ if (Theme::get_default()->has_stylebox(E.key, edited_type)) {
+ item_editor->set_edited_resource(Theme::get_default()->get_stylebox(E.key, edited_type));
} else {
- item_editor->set_edited_resource(RES());
+ item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->set_editable(false);
}
@@ -3065,7 +3068,7 @@ void ThemeTypeEditor::_font_size_item_changed(float p_value, String p_item_name)
ur->commit_action();
}
-void ThemeTypeEditor::_edit_resource_item(RES p_resource, bool p_edit) {
+void ThemeTypeEditor::_edit_resource_item(Ref<Resource> p_resource, bool p_edit) {
EditorNode::get_singleton()->edit_resource(p_resource);
}
@@ -3131,7 +3134,7 @@ void ThemeTypeEditor::_change_pinned_stylebox() {
Ref<StyleBox> new_stylebox = edited_theme->get_stylebox(leading_stylebox.item_name, edited_type);
leading_stylebox.stylebox = new_stylebox;
- leading_stylebox.ref_stylebox = (new_stylebox.is_valid() ? new_stylebox->duplicate() : RES());
+ leading_stylebox.ref_stylebox = (new_stylebox.is_valid() ? new_stylebox->duplicate() : Ref<Resource>());
if (leading_stylebox.stylebox.is_valid()) {
new_stylebox->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
@@ -3169,7 +3172,7 @@ void ThemeTypeEditor::_pin_leading_stylebox(String p_item_name, Ref<StyleBox> p_
leader.pinned = true;
leader.item_name = p_item_name;
leader.stylebox = p_stylebox;
- leader.ref_stylebox = (p_stylebox.is_valid() ? p_stylebox->duplicate() : RES());
+ leader.ref_stylebox = (p_stylebox.is_valid() ? p_stylebox->duplicate() : Ref<Resource>());
leading_stylebox = leader;
if (p_stylebox.is_valid()) {
@@ -3211,11 +3214,13 @@ void ThemeTypeEditor::_update_stylebox_from_leading() {
edited_theme->get_stylebox_list(edited_type, &names);
List<Ref<StyleBox>> styleboxes;
for (const StringName &E : names) {
- if (E == leading_stylebox.item_name) {
+ Ref<StyleBox> sb = edited_theme->get_stylebox(E, edited_type);
+
+ // Avoid itself, stylebox can be shared between items.
+ if (sb == leading_stylebox.stylebox) {
continue;
}
- Ref<StyleBox> sb = edited_theme->get_stylebox(E, edited_type);
if (sb->get_class() == leading_stylebox.stylebox->get_class()) {
styleboxes.push_back(sb);
}
@@ -3295,9 +3300,6 @@ void ThemeTypeEditor::_notification(int p_what) {
data_type_tabs->set_tab_icon(5, get_theme_icon(SNAME("StyleBoxFlat"), SNAME("EditorIcons")));
data_type_tabs->set_tab_icon(6, get_theme_icon(SNAME("Tools"), SNAME("EditorIcons")));
- data_type_tabs->add_theme_style_override("tab_selected", get_theme_stylebox(SNAME("tab_selected_odd"), SNAME("TabContainer")));
- data_type_tabs->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel_odd"), SNAME("TabContainer")));
-
type_variation_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
} break;
}
@@ -3397,6 +3399,7 @@ ThemeTypeEditor::ThemeTypeEditor() {
main_vb->add_child(data_type_tabs);
data_type_tabs->set_v_size_flags(SIZE_EXPAND_FILL);
data_type_tabs->set_use_hidden_tabs_for_min_size(true);
+ data_type_tabs->set_theme_type_variation("TabContainerOdd");
color_items_list = _create_item_list(Theme::DATA_TYPE_COLOR);
constant_items_list = _create_item_list(Theme::DATA_TYPE_CONSTANT);
@@ -3440,7 +3443,7 @@ ThemeTypeEditor::ThemeTypeEditor() {
type_variation_locked = memnew(Label);
type_variation_vb->add_child(type_variation_locked);
type_variation_locked->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- type_variation_locked->set_autowrap_mode(Label::AUTOWRAP_WORD);
+ type_variation_locked->set_autowrap_mode(TextServer::AUTOWRAP_WORD);
type_variation_locked->set_text(TTR("A type associated with a built-in class cannot be marked as a variation of another type."));
type_variation_locked->hide();
@@ -3579,7 +3582,7 @@ void ThemeEditor::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
preview_tabs->add_theme_style_override("tab_selected", get_theme_stylebox(SNAME("ThemeEditorPreviewFG"), SNAME("EditorStyles")));
preview_tabs->add_theme_style_override("tab_unselected", get_theme_stylebox(SNAME("ThemeEditorPreviewBG"), SNAME("EditorStyles")));
- preview_tabs_content->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel_odd"), SNAME("TabContainer")));
+ preview_tabs_content->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("TabContainerOdd")));
add_preview_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
} break;
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index 4b49fbb186..543113a5eb 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -73,7 +73,7 @@ class ThemeItemImportTree : public VBoxContainer {
SELECT_IMPORT_FULL,
};
- Map<ThemeItem, ItemCheckedState> selected_items;
+ RBMap<ThemeItem, ItemCheckedState> selected_items;
LineEdit *import_items_filter = nullptr;
@@ -249,10 +249,10 @@ class ThemeItemEditorDialog : public AcceptDialog {
void _dialog_about_to_show();
void _update_edit_types();
void _edited_type_selected();
- void _edited_type_button_pressed(Object *p_item, int p_column, int p_id);
+ void _edited_type_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _update_edit_item_tree(String p_item_type);
- void _item_tree_button_pressed(Object *p_item, int p_column, int p_id);
+ void _item_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _add_theme_type(const String &p_new_text);
void _add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type);
@@ -363,7 +363,7 @@ class ThemeTypeEditor : public MarginContainer {
VBoxContainer *_create_item_list(Theme::DataType p_data_type);
void _update_type_list();
void _update_type_list_debounced();
- OrderedHashMap<StringName, bool> _get_type_items(String p_type_name, void (Theme::*get_list_func)(StringName, List<StringName> *) const, bool include_default);
+ HashMap<StringName, bool> _get_type_items(String p_type_name, void (Theme::*get_list_func)(StringName, List<StringName> *) const, bool include_default);
HBoxContainer *_create_property_control(Theme::DataType p_data_type, String p_item_name, bool p_editable);
void _add_focusable(Control *p_control);
void _update_type_items();
@@ -384,7 +384,7 @@ class ThemeTypeEditor : public MarginContainer {
void _color_item_changed(Color p_value, String p_item_name);
void _constant_item_changed(float p_value, String p_item_name);
void _font_size_item_changed(float p_value, String p_item_name);
- void _edit_resource_item(RES p_resource, bool p_edit);
+ void _edit_resource_item(Ref<Resource> p_resource, bool p_edit);
void _font_item_changed(Ref<Font> p_value, String p_item_name);
void _icon_item_changed(Ref<Texture2D> p_value, String p_item_name);
void _stylebox_item_changed(Ref<StyleBox> p_value, String p_item_name);
diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp
index 252a19a7db..a6e34cf5e0 100644
--- a/editor/plugins/theme_editor_preview.cpp
+++ b/editor/plugins/theme_editor_preview.cpp
@@ -269,6 +269,15 @@ ThemeEditorPreview::ThemeEditorPreview() {
picker_overlay->connect("mouse_exited", callable_mp(this, &ThemeEditorPreview::_reset_picker_overlay));
}
+void DefaultThemeEditorPreview::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ test_color_picker_button->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
+ } break;
+ }
+}
+
DefaultThemeEditorPreview::DefaultThemeEditorPreview() {
Panel *main_panel = memnew(Panel);
preview_content->add_child(main_panel);
@@ -343,7 +352,8 @@ DefaultThemeEditorPreview::DefaultThemeEditorPreview() {
test_option_button->add_item(TTR("Many"));
test_option_button->add_item(TTR("Options"));
first_vb->add_child(test_option_button);
- first_vb->add_child(memnew(ColorPickerButton));
+ test_color_picker_button = memnew(ColorPickerButton);
+ first_vb->add_child(test_color_picker_button);
VBoxContainer *second_vb = memnew(VBoxContainer);
second_vb->set_h_size_flags(SIZE_EXPAND_FILL);
diff --git a/editor/plugins/theme_editor_preview.h b/editor/plugins/theme_editor_preview.h
index d05916afae..4d209ac788 100644
--- a/editor/plugins/theme_editor_preview.h
+++ b/editor/plugins/theme_editor_preview.h
@@ -38,6 +38,8 @@
#include "scene/gui/scroll_container.h"
#include "scene/resources/theme.h"
+class ColorPickerButton;
+
class ThemeEditorPreview : public VBoxContainer {
GDCLASS(ThemeEditorPreview, VBoxContainer);
@@ -87,6 +89,11 @@ public:
class DefaultThemeEditorPreview : public ThemeEditorPreview {
GDCLASS(DefaultThemeEditorPreview, ThemeEditorPreview);
+ ColorPickerButton *test_color_picker_button = nullptr;
+
+protected:
+ void _notification(int p_what);
+
public:
DefaultThemeEditorPreview();
};
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index 086588f5a5..e37878ff98 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -62,7 +62,7 @@ void AtlasMergingDialog::_generate_merged(Vector<Ref<TileSetAtlasSource>> p_atla
int line_height = 0;
for (int source_index = 0; source_index < p_atlas_sources.size(); source_index++) {
Ref<TileSetAtlasSource> atlas_source = p_atlas_sources[source_index];
- merged_mapping.push_back(Map<Vector2i, Vector2i>());
+ merged_mapping.push_back(HashMap<Vector2i, Vector2i>());
// Layout the tiles.
Vector2i atlas_size;
diff --git a/editor/plugins/tiles/atlas_merging_dialog.h b/editor/plugins/tiles/atlas_merging_dialog.h
index 9502d93f6b..c54e259594 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.h
+++ b/editor/plugins/tiles/atlas_merging_dialog.h
@@ -46,7 +46,7 @@ private:
int commited_actions_count = 0;
bool delete_original_atlases = true;
Ref<TileSetAtlasSource> merged;
- LocalVector<Map<Vector2i, Vector2i>> merged_mapping;
+ LocalVector<HashMap<Vector2i, Vector2i>> merged_mapping;
Ref<TileSet> tile_set;
UndoRedo *undo_redo = nullptr;
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index 71947ae185..3073c8a7f2 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -350,7 +350,7 @@ void TileAtlasView::_draw_alternatives() {
bool transposed = tile_data->get_transpose();
// Update the y to max value.
- Vector2i offset_pos = current_pos;
+ Vector2i offset_pos;
if (transposed) {
offset_pos = (current_pos + Vector2(texture_region_size.y, texture_region_size.x) / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, alternative_id));
y_increment = MAX(y_increment, texture_region_size.x);
@@ -480,7 +480,7 @@ void TileAtlasView::_update_alternative_tiles_rect_cache() {
// Update the rect.
if (!alternative_tiles_rect_cache.has(tile_id)) {
- alternative_tiles_rect_cache[tile_id] = Map<int, Rect2i>();
+ alternative_tiles_rect_cache[tile_id] = HashMap<int, Rect2i>();
}
alternative_tiles_rect_cache[tile_id][alternative_id] = current;
@@ -494,7 +494,7 @@ void TileAtlasView::_update_alternative_tiles_rect_cache() {
}
Vector3i TileAtlasView::get_alternative_tile_at_pos(const Vector2 p_pos) const {
- for (const KeyValue<Vector2, Map<int, Rect2i>> &E_coords : alternative_tiles_rect_cache) {
+ for (const KeyValue<Vector2, HashMap<int, Rect2i>> &E_coords : alternative_tiles_rect_cache) {
for (const KeyValue<int, Rect2i> &E_alternative : E_coords.value) {
if (E_alternative.value.has_point(p_pos)) {
return Vector3i(E_coords.key.x, E_coords.key.y, E_alternative.key);
diff --git a/editor/plugins/tiles/tile_atlas_view.h b/editor/plugins/tiles/tile_atlas_view.h
index 6e74858b08..ff46b7871f 100644
--- a/editor/plugins/tiles/tile_atlas_view.h
+++ b/editor/plugins/tiles/tile_atlas_view.h
@@ -69,7 +69,7 @@ private:
void _pan_callback(Vector2 p_scroll_vec);
void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt);
- Map<Vector2, Map<int, Rect2i>> alternative_tiles_rect_cache;
+ HashMap<Vector2, HashMap<int, Rect2i>> alternative_tiles_rect_cache;
void _update_alternative_tiles_rect_cache();
MarginContainer *margin_container = nullptr;
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index 6c12573cc4..468681c967 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -776,13 +776,13 @@ GenericTilePolygonEditor::GenericTilePolygonEditor() {
button_advanced_menu = memnew(MenuButton);
button_advanced_menu->set_flat(true);
button_advanced_menu->set_toggle_mode(true);
- button_advanced_menu->get_popup()->add_item(TTR("Reset to default tile shape"), RESET_TO_DEFAULT_TILE);
- button_advanced_menu->get_popup()->add_item(TTR("Clear"), CLEAR_TILE);
+ button_advanced_menu->get_popup()->add_item(TTR("Reset to default tile shape"), RESET_TO_DEFAULT_TILE, Key::F);
+ button_advanced_menu->get_popup()->add_item(TTR("Clear"), CLEAR_TILE, Key::C);
button_advanced_menu->get_popup()->add_separator();
- button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("RotateRight"), SNAME("EditorIcons")), TTR("Rotate Right"), ROTATE_RIGHT);
- button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("RotateLeft"), SNAME("EditorIcons")), TTR("Rotate Left"), ROTATE_LEFT);
- button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("MirrorX"), SNAME("EditorIcons")), TTR("Flip Horizontally"), FLIP_HORIZONTALLY);
- button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("MirrorY"), SNAME("EditorIcons")), TTR("Flip Vertically"), FLIP_VERTICALLY);
+ button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("RotateRight"), SNAME("EditorIcons")), TTR("Rotate Right"), ROTATE_RIGHT, Key::R);
+ button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("RotateLeft"), SNAME("EditorIcons")), TTR("Rotate Left"), ROTATE_LEFT, Key::E);
+ button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("MirrorX"), SNAME("EditorIcons")), TTR("Flip Horizontally"), FLIP_HORIZONTALLY, Key::H);
+ button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("MirrorY"), SNAME("EditorIcons")), TTR("Flip Vertically"), FLIP_VERTICALLY, Key::V);
button_advanced_menu->get_popup()->connect("id_pressed", callable_mp(this, &GenericTilePolygonEditor::_advanced_menu_item_pressed));
button_advanced_menu->set_focus_mode(FOCUS_ALL);
toolbar->add_child(button_advanced_menu);
@@ -862,7 +862,7 @@ Variant TileDataDefaultEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_s
return tile_data->get(property);
}
-void TileDataDefaultEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) {
+void TileDataDefaultEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) {
for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) {
Vector2i coords = E.key.get_atlas_coords();
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/%s", coords.x, coords.y, E.key.alternative_tile, property), E.value);
@@ -882,7 +882,7 @@ void TileDataDefaultEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas_
rect.set_end(p_tile_atlas_view->get_atlas_tile_coords_at_pos(p_transform.affine_inverse().xform(p_canvas_item->get_local_mouse_position())));
rect = rect.abs();
- Set<TileMapCell> edited;
+ RBSet<TileMapCell> edited;
for (int x = rect.get_position().x; x <= rect.get_end().x; x++) {
for (int y = rect.get_position().y; y <= rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
@@ -897,8 +897,8 @@ void TileDataDefaultEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas_
}
}
- for (Set<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
- Vector2i coords = E->get().get_atlas_coords();
+ for (const TileMapCell &E : edited) {
+ Vector2i coords = E.get_atlas_coords();
p_canvas_item->draw_rect(p_tile_set_atlas_source->get_tile_texture_region(coords), selection_color, false);
}
p_canvas_item->draw_set_transform_matrix(Transform2D());
@@ -1147,7 +1147,7 @@ void TileDataDefaultEditor::setup_property_editor(Variant::Type p_type, String p
property_editor = EditorInspectorDefaultPlugin::get_editor_for_property(dummy_object, p_type, p_property, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
property_editor->set_object_and_property(dummy_object, p_property);
if (p_label.is_empty()) {
- property_editor->set_label(p_property);
+ property_editor->set_label(EditorPropertyNameProcessor::get_singleton()->process_name(p_property, EditorPropertyNameProcessor::get_default_inspector_style()));
} else {
property_editor->set_label(p_label);
}
@@ -1173,6 +1173,7 @@ TileDataDefaultEditor::TileDataDefaultEditor() {
label = memnew(Label);
label->set_text(TTR("Painting:"));
+ label->set_theme_type_variation("HeaderSmall");
add_child(label);
toolbar->add_child(memnew(VSeparator));
@@ -1299,7 +1300,7 @@ Variant TileDataOcclusionShapeEditor::_get_value(TileSetAtlasSource *p_tile_set_
return tile_data->get_occluder(occlusion_layer);
}
-void TileDataOcclusionShapeEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) {
+void TileDataOcclusionShapeEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) {
for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) {
Vector2i coords = E.key.get_atlas_coords();
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/occlusion_layer_%d/polygon", coords.x, coords.y, E.key.alternative_tile, occlusion_layer), E.value);
@@ -1479,7 +1480,7 @@ Variant TileDataCollisionEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas
return dict;
}
-void TileDataCollisionEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) {
+void TileDataCollisionEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) {
Array new_array = p_new_value;
for (KeyValue<TileMapCell, Variant> &E : p_previous_values) {
Array old_array = E.value;
@@ -1676,10 +1677,15 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
Vector<Color> color;
color.push_back(Color(1.0, 1.0, 1.0, 0.5));
+ Vector<Vector2> polygon = tile_set->get_terrain_polygon(terrain_set);
+ if (Geometry2D::is_point_in_polygon(xform.affine_inverse().xform(mouse_pos), polygon)) {
+ p_canvas_item->draw_set_transform_matrix(p_transform * xform);
+ p_canvas_item->draw_polygon(polygon, color);
+ }
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) {
- Vector<Vector2> polygon = tile_set->get_terrain_bit_polygon(terrain_set, bit);
+ if (tile_set->is_valid_terrain_peering_bit(terrain_set, bit)) {
+ polygon = tile_set->get_terrain_peering_bit_polygon(terrain_set, bit);
if (Geometry2D::is_point_in_polygon(xform.affine_inverse().xform(mouse_pos), polygon)) {
p_canvas_item->draw_set_transform_matrix(p_transform * xform);
p_canvas_item->draw_polygon(polygon, color);
@@ -1740,7 +1746,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
rect.set_end(p_tile_atlas_view->get_atlas_tile_coords_at_pos(p_transform.affine_inverse().xform(p_canvas_item->get_local_mouse_position())));
rect = rect.abs();
- Set<TileMapCell> edited;
+ RBSet<TileMapCell> edited;
for (int x = rect.get_position().x; x <= rect.get_end().x; x++) {
for (int y = rect.get_position().y; y <= rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
@@ -1755,8 +1761,8 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
}
}
- for (Set<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
- Vector2i coords = E->get().get_atlas_coords();
+ for (const TileMapCell &E : edited) {
+ Vector2i coords = E.get_atlas_coords();
p_canvas_item->draw_rect(p_tile_set_atlas_source->get_tile_texture_region(coords), selection_color, false);
}
p_canvas_item->draw_set_transform_matrix(Transform2D());
@@ -1770,7 +1776,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
rect.set_end(p_tile_atlas_view->get_atlas_tile_coords_at_pos(p_transform.affine_inverse().xform(p_canvas_item->get_local_mouse_position())));
rect = rect.abs();
- Set<TileMapCell> edited;
+ RBSet<TileMapCell> edited;
for (int x = rect.get_position().x; x <= rect.get_end().x; x++) {
for (int y = rect.get_position().y; y <= rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
@@ -1800,16 +1806,25 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
p_canvas_item->draw_set_transform_matrix(p_transform);
- for (Set<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
- Vector2i coords = E->get().get_atlas_coords();
+ for (const TileMapCell &E : edited) {
+ Vector2i coords = E.get_atlas_coords();
Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords);
Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
+ Vector<Vector2> polygon = tile_set->get_terrain_polygon(terrain_set);
+ for (int j = 0; j < polygon.size(); j++) {
+ polygon.write[j] += position;
+ }
+ if (!Geometry2D::intersect_polygons(polygon, mouse_pos_rect_polygon).is_empty()) {
+ // Draw terrain.
+ p_canvas_item->draw_polygon(polygon, color);
+ }
+
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) {
- Vector<Vector2> polygon = tile_set->get_terrain_bit_polygon(terrain_set, bit);
+ if (tile_set->is_valid_terrain_peering_bit(terrain_set, bit)) {
+ polygon = tile_set->get_terrain_peering_bit_polygon(terrain_set, bit);
for (int j = 0; j < polygon.size(); j++) {
polygon.write[j] += position;
}
@@ -1850,10 +1865,16 @@ void TileDataTerrainsEditor::forward_draw_over_alternatives(TileAtlasView *p_til
Vector<Color> color;
color.push_back(Color(1.0, 1.0, 1.0, 0.5));
+ Vector<Vector2> polygon = tile_set->get_terrain_polygon(terrain_set);
+ if (Geometry2D::is_point_in_polygon(xform.affine_inverse().xform(mouse_pos), polygon)) {
+ p_canvas_item->draw_set_transform_matrix(p_transform * xform);
+ p_canvas_item->draw_polygon(polygon, color);
+ }
+
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) {
- Vector<Vector2> polygon = tile_set->get_terrain_bit_polygon(terrain_set, bit);
+ if (tile_set->is_valid_terrain_peering_bit(terrain_set, bit)) {
+ polygon = tile_set->get_terrain_peering_bit_polygon(terrain_set, bit);
if (Geometry2D::is_point_in_polygon(xform.affine_inverse().xform(mouse_pos), polygon)) {
p_canvas_item->draw_set_transform_matrix(p_transform * xform);
p_canvas_item->draw_polygon(polygon, color);
@@ -1926,10 +1947,11 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
if (!drag_modified.has(cell)) {
Dictionary dict;
dict["terrain_set"] = tile_data->get_terrain_set();
+ dict["terrain"] = tile_data->get_terrain();
Array array;
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- array.push_back(tile_data->is_valid_peering_bit_terrain(bit) ? tile_data->get_peering_bit_terrain(bit) : -1);
+ array.push_back(tile_data->is_valid_terrain_peering_bit(bit) ? tile_data->get_terrain_peering_bit(bit) : -1);
}
dict["terrain_peering_bits"] = array;
drag_modified[cell] = dict;
@@ -1958,10 +1980,11 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
if (!drag_modified.has(cell)) {
Dictionary dict;
dict["terrain_set"] = tile_data->get_terrain_set();
+ dict["terrain"] = tile_data->get_terrain();
Array array;
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- array.push_back(tile_data->is_valid_peering_bit_terrain(bit) ? tile_data->get_peering_bit_terrain(bit) : -1);
+ array.push_back(tile_data->is_valid_terrain_peering_bit(bit) ? tile_data->get_terrain_peering_bit(bit) : -1);
}
dict["terrain_peering_bits"] = array;
drag_modified[cell] = dict;
@@ -1970,12 +1993,17 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
// Set the terrains bits.
Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords);
Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
+
+ Vector<Vector2> polygon = tile_set->get_terrain_polygon(tile_data->get_terrain_set());
+ if (Geometry2D::is_segment_intersecting_polygon(mm->get_position() - position, drag_last_pos - position, polygon)) {
+ tile_data->set_terrain(terrain);
+ }
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_data->is_valid_peering_bit_terrain(bit)) {
- Vector<Vector2> polygon = tile_set->get_terrain_bit_polygon(tile_data->get_terrain_set(), bit);
+ if (tile_data->is_valid_terrain_peering_bit(bit)) {
+ polygon = tile_set->get_terrain_peering_bit_polygon(tile_data->get_terrain_set(), bit);
if (Geometry2D::is_segment_intersecting_polygon(mm->get_position() - position, drag_last_pos - position, polygon)) {
- tile_data->set_peering_bit_terrain(bit, terrain);
+ tile_data->set_terrain_peering_bit(bit, terrain);
}
}
}
@@ -2000,12 +2028,17 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
dummy_object->set("terrain_set", terrain_set);
dummy_object->set("terrain", -1);
+
+ Vector<Vector2> polygon = tile_set->get_terrain_polygon(terrain_set);
+ if (Geometry2D::is_point_in_polygon(mb->get_position() - position, polygon)) {
+ dummy_object->set("terrain", tile_data->get_terrain());
+ }
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) {
- Vector<Vector2> polygon = tile_set->get_terrain_bit_polygon(terrain_set, bit);
+ if (tile_set->is_valid_terrain_peering_bit(terrain_set, bit)) {
+ polygon = tile_set->get_terrain_peering_bit_polygon(terrain_set, bit);
if (Geometry2D::is_point_in_polygon(mb->get_position() - position, polygon)) {
- dummy_object->set("terrain", tile_data->get_peering_bit_terrain(bit));
+ dummy_object->set("terrain", tile_data->get_terrain_peering_bit(bit));
}
}
}
@@ -2044,10 +2077,11 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
// Save the old terrain_set and terrains bits.
Dictionary dict;
dict["terrain_set"] = tile_data->get_terrain_set();
+ dict["terrain"] = tile_data->get_terrain();
Array array;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- array.push_back(tile_data->is_valid_peering_bit_terrain(bit) ? tile_data->get_peering_bit_terrain(bit) : -1);
+ array.push_back(tile_data->is_valid_terrain_peering_bit(bit) ? tile_data->get_terrain_peering_bit(bit) : -1);
}
dict["terrain_peering_bits"] = array;
drag_modified[cell] = dict;
@@ -2057,7 +2091,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
}
drag_last_pos = mb->get_position();
}
- } else if (tile_data && tile_data->get_terrain_set() == terrain_set) {
+ } else if (tile_data->get_terrain_set() == terrain_set) {
if (mb->is_ctrl_pressed()) {
// Paint terrain set with rect.
drag_type = DRAG_TYPE_PAINT_TERRAIN_BITS_RECT;
@@ -2085,10 +2119,11 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
// Save the old terrain_set and terrains bits.
Dictionary dict;
dict["terrain_set"] = tile_data->get_terrain_set();
+ dict["terrain"] = tile_data->get_terrain();
Array array;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- array.push_back(tile_data->is_valid_peering_bit_terrain(bit) ? tile_data->get_peering_bit_terrain(bit) : -1);
+ array.push_back(tile_data->is_valid_terrain_peering_bit(bit) ? tile_data->get_terrain_peering_bit(bit) : -1);
}
dict["terrain_peering_bits"] = array;
drag_modified[cell] = dict;
@@ -2097,12 +2132,16 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords);
Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
+ Vector<Vector2> polygon = tile_set->get_terrain_polygon(terrain_set);
+ if (Geometry2D::is_point_in_polygon(mb->get_position() - position, polygon)) {
+ tile_data->set_terrain(terrain);
+ }
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) {
- Vector<Vector2> polygon = tile_set->get_terrain_bit_polygon(terrain_set, bit);
+ if (tile_set->is_valid_terrain_peering_bit(terrain_set, bit)) {
+ polygon = tile_set->get_terrain_peering_bit_polygon(terrain_set, bit);
if (Geometry2D::is_point_in_polygon(mb->get_position() - position, polygon)) {
- tile_data->set_peering_bit_terrain(bit, terrain);
+ tile_data->set_terrain_peering_bit(bit, terrain);
}
}
}
@@ -2118,7 +2157,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
rect.set_end(p_tile_atlas_view->get_atlas_tile_coords_at_pos(mb->get_position()));
rect = rect.abs();
- Set<TileMapCell> edited;
+ RBSet<TileMapCell> edited;
for (int x = rect.get_position().x; x <= rect.get_end().x; x++) {
for (int y = rect.get_position().y; y <= rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
@@ -2133,15 +2172,16 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
}
}
undo_redo->create_action(TTR("Painting Terrain Set"));
- for (Set<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
- Vector2i coords = E->get().get_atlas_coords();
+ for (const TileMapCell &E : edited) {
+ Vector2i coords = E.get_atlas_coords();
TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
- undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->get().alternative_tile), tile_data->get_terrain_set());
- undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->get().alternative_tile), drag_painted_value);
+ undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.alternative_tile), tile_data->get_terrain_set());
+ undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.alternative_tile), drag_painted_value);
+ undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain", coords.x, coords.y, E.alternative_tile), tile_data->get_terrain());
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_data->is_valid_peering_bit_terrain(bit)) {
- undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->get().alternative_tile), tile_data->get_peering_bit_terrain(bit));
+ if (tile_data->is_valid_terrain_peering_bit(bit)) {
+ undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.alternative_tile), tile_data->get_terrain_peering_bit(bit));
}
}
}
@@ -2154,10 +2194,11 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
Vector2i coords = E.key.get_atlas_coords();
undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.key.alternative_tile), drag_painted_value);
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.key.alternative_tile), dict["terrain_set"]);
+ undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain", coords.x, coords.y, E.key.alternative_tile), dict["terrain"]);
Array array = dict["terrain_peering_bits"];
for (int i = 0; i < array.size(); i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(dict["terrain_set"], bit)) {
+ if (tile_set->is_valid_terrain_peering_bit(dict["terrain_set"], bit)) {
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), array[i]);
}
}
@@ -2172,13 +2213,15 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
for (KeyValue<TileMapCell, Variant> &E : drag_modified) {
Dictionary dict = E.value;
Vector2i coords = E.key.get_atlas_coords();
+ undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain", coords.x, coords.y, E.key.alternative_tile), terrain);
+ undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain", coords.x, coords.y, E.key.alternative_tile), dict["terrain"]);
Array array = dict["terrain_peering_bits"];
for (int i = 0; i < array.size(); i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) {
+ if (tile_set->is_valid_terrain_peering_bit(terrain_set, bit)) {
undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), terrain);
}
- if (tile_set->is_valid_peering_bit_terrain(dict["terrain_set"], bit)) {
+ if (tile_set->is_valid_terrain_peering_bit(dict["terrain_set"], bit)) {
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), array[i]);
}
}
@@ -2195,7 +2238,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
rect.set_end(p_tile_atlas_view->get_atlas_tile_coords_at_pos(mb->get_position()));
rect = rect.abs();
- Set<TileMapCell> edited;
+ RBSet<TileMapCell> edited;
for (int x = rect.get_position().x; x <= rect.get_end().x; x++) {
for (int y = rect.get_position().y; y <= rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
@@ -2220,24 +2263,34 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
mouse_pos_rect_polygon.push_back(Vector2(drag_start_pos.x, mb->get_position().y));
undo_redo->create_action(TTR("Painting Terrain"));
- for (Set<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
- Vector2i coords = E->get().get_atlas_coords();
+ for (const TileMapCell &E : edited) {
+ Vector2i coords = E.get_atlas_coords();
TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
+ Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords);
+ Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
+
+ Vector<Vector2> polygon = tile_set->get_terrain_polygon(terrain_set);
+ for (int j = 0; j < polygon.size(); j++) {
+ polygon.write[j] += position;
+ }
+ if (!Geometry2D::intersect_polygons(polygon, mouse_pos_rect_polygon).is_empty()) {
+ // Draw terrain.
+ undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain", coords.x, coords.y, E.alternative_tile), terrain);
+ undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain", coords.x, coords.y, E.alternative_tile), tile_data->get_terrain());
+ }
+
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) {
- Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords);
- Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
-
- Vector<Vector2> polygon = tile_set->get_terrain_bit_polygon(terrain_set, bit);
+ if (tile_set->is_valid_terrain_peering_bit(terrain_set, bit)) {
+ polygon = tile_set->get_terrain_peering_bit_polygon(terrain_set, bit);
for (int j = 0; j < polygon.size(); j++) {
polygon.write[j] += position;
}
if (!Geometry2D::intersect_polygons(polygon, mouse_pos_rect_polygon).is_empty()) {
// Draw bit.
- undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->get().alternative_tile), terrain);
- undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->get().alternative_tile), tile_data->get_peering_bit_terrain(bit));
+ undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.alternative_tile), terrain);
+ undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.alternative_tile), tile_data->get_terrain_peering_bit(bit));
}
}
}
@@ -2267,10 +2320,11 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
if (!drag_modified.has(cell)) {
Dictionary dict;
dict["terrain_set"] = tile_data->get_terrain_set();
+ dict["terrain"] = tile_data->get_terrain();
Array array;
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- array.push_back(tile_data->is_valid_peering_bit_terrain(bit) ? tile_data->get_peering_bit_terrain(bit) : -1);
+ array.push_back(tile_data->is_valid_terrain_peering_bit(bit) ? tile_data->get_terrain_peering_bit(bit) : -1);
}
dict["terrain_peering_bits"] = array;
drag_modified[cell] = dict;
@@ -2300,10 +2354,11 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
if (!drag_modified.has(cell)) {
Dictionary dict;
dict["terrain_set"] = tile_data->get_terrain_set();
+ dict["terrain"] = tile_data->get_terrain();
Array array;
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- array.push_back(tile_data->is_valid_peering_bit_terrain(bit) ? tile_data->get_peering_bit_terrain(bit) : -1);
+ array.push_back(tile_data->is_valid_terrain_peering_bit(bit) ? tile_data->get_terrain_peering_bit(bit) : -1);
}
dict["terrain_peering_bits"] = array;
drag_modified[cell] = dict;
@@ -2312,12 +2367,18 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
// Set the terrains bits.
Rect2i texture_region = p_tile_atlas_view->get_alternative_tile_rect(coords, alternative_tile);
Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative_tile);
+
+ Vector<Vector2> polygon = tile_set->get_terrain_polygon(tile_data->get_terrain_set());
+ if (Geometry2D::is_segment_intersecting_polygon(mm->get_position() - position, drag_last_pos - position, polygon)) {
+ tile_data->set_terrain(terrain);
+ }
+
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_data->is_valid_peering_bit_terrain(bit)) {
- Vector<Vector2> polygon = tile_set->get_terrain_bit_polygon(tile_data->get_terrain_set(), bit);
+ if (tile_data->is_valid_terrain_peering_bit(bit)) {
+ polygon = tile_set->get_terrain_peering_bit_polygon(tile_data->get_terrain_set(), bit);
if (Geometry2D::is_segment_intersecting_polygon(mm->get_position() - position, drag_last_pos - position, polygon)) {
- tile_data->set_peering_bit_terrain(bit, terrain);
+ tile_data->set_terrain_peering_bit(bit, terrain);
}
}
}
@@ -2343,12 +2404,18 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative_tile);
dummy_object->set("terrain_set", terrain_set);
dummy_object->set("terrain", -1);
+
+ Vector<Vector2> polygon = tile_set->get_terrain_polygon(terrain_set);
+ if (Geometry2D::is_point_in_polygon(mb->get_position() - position, polygon)) {
+ dummy_object->set("terrain", tile_data->get_terrain());
+ }
+
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) {
- Vector<Vector2> polygon = tile_set->get_terrain_bit_polygon(terrain_set, bit);
+ if (tile_set->is_valid_terrain_peering_bit(terrain_set, bit)) {
+ polygon = tile_set->get_terrain_peering_bit_polygon(terrain_set, bit);
if (Geometry2D::is_point_in_polygon(mb->get_position() - position, polygon)) {
- dummy_object->set("terrain", tile_data->get_peering_bit_terrain(bit));
+ dummy_object->set("terrain", tile_data->get_terrain_peering_bit(bit));
}
}
}
@@ -2380,14 +2447,14 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
Array array;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- array.push_back(tile_data->is_valid_peering_bit_terrain(bit) ? tile_data->get_peering_bit_terrain(bit) : -1);
+ array.push_back(tile_data->is_valid_terrain_peering_bit(bit) ? tile_data->get_terrain_peering_bit(bit) : -1);
}
dict["terrain_peering_bits"] = array;
drag_modified[cell] = dict;
tile_data->set_terrain_set(drag_painted_value);
}
drag_last_pos = mb->get_position();
- } else if (tile_data && tile_data->get_terrain_set() == terrain_set) {
+ } else if (tile_data->get_terrain_set() == terrain_set) {
// Paint terrain bits.
drag_type = DRAG_TYPE_PAINT_TERRAIN_BITS;
drag_modified.clear();
@@ -2405,10 +2472,11 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
// Save the old terrain_set and terrains bits.
Dictionary dict;
dict["terrain_set"] = tile_data->get_terrain_set();
+ dict["terrain"] = tile_data->get_terrain();
Array array;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- array.push_back(tile_data->is_valid_peering_bit_terrain(bit) ? tile_data->get_peering_bit_terrain(bit) : -1);
+ array.push_back(tile_data->is_valid_terrain_peering_bit(bit) ? tile_data->get_terrain_peering_bit(bit) : -1);
}
dict["terrain_peering_bits"] = array;
drag_modified[cell] = dict;
@@ -2416,12 +2484,17 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
// Set the terrain bit.
Rect2i texture_region = p_tile_atlas_view->get_alternative_tile_rect(coords, alternative_tile);
Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative_tile);
+
+ Vector<Vector2> polygon = tile_set->get_terrain_polygon(terrain_set);
+ if (Geometry2D::is_point_in_polygon(mb->get_position() - position, polygon)) {
+ tile_data->set_terrain(terrain);
+ }
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) {
- Vector<Vector2> polygon = tile_set->get_terrain_bit_polygon(terrain_set, bit);
+ if (tile_set->is_valid_terrain_peering_bit(terrain_set, bit)) {
+ polygon = tile_set->get_terrain_peering_bit_polygon(terrain_set, bit);
if (Geometry2D::is_point_in_polygon(mb->get_position() - position, polygon)) {
- tile_data->set_peering_bit_terrain(bit, terrain);
+ tile_data->set_terrain_peering_bit(bit, terrain);
}
}
}
@@ -2437,6 +2510,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
Vector2i coords = E.key.get_atlas_coords();
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.key.alternative_tile), dict["terrain_set"]);
undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.key.alternative_tile), drag_painted_value);
+ undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain", coords.x, coords.y, E.key.alternative_tile), dict["terrain"]);
Array array = dict["terrain_peering_bits"];
for (int i = 0; i < array.size(); i++) {
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), array[i]);
@@ -2452,13 +2526,15 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
for (KeyValue<TileMapCell, Variant> &E : drag_modified) {
Dictionary dict = E.value;
Vector2i coords = E.key.get_atlas_coords();
+ undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain", coords.x, coords.y, E.key.alternative_tile), terrain);
+ undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain", coords.x, coords.y, E.key.alternative_tile), dict["terrain"]);
Array array = dict["terrain_peering_bits"];
for (int i = 0; i < array.size(); i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) {
+ if (tile_set->is_valid_terrain_peering_bit(terrain_set, bit)) {
undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), terrain);
}
- if (tile_set->is_valid_peering_bit_terrain(dict["terrain_set"], bit)) {
+ if (tile_set->is_valid_terrain_peering_bit(dict["terrain_set"], bit)) {
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), array[i]);
}
}
@@ -2491,7 +2567,8 @@ TileDataTerrainsEditor::TileDataTerrainsEditor() {
undo_redo = EditorNode::get_undo_redo();
label = memnew(Label);
- label->set_text("Painting:");
+ label->set_text(TTR("Painting:"));
+ label->set_theme_type_variation("HeaderSmall");
add_child(label);
// Toolbar
@@ -2571,7 +2648,7 @@ Variant TileDataNavigationEditor::_get_value(TileSetAtlasSource *p_tile_set_atla
return tile_data->get_navigation_polygon(navigation_layer);
}
-void TileDataNavigationEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) {
+void TileDataNavigationEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) {
for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) {
Vector2i coords = E.key.get_atlas_coords();
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/navigation_layer_%d/polygon", coords.x, coords.y, E.key.alternative_tile, navigation_layer), E.value);
diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h
index 3ac9eacb05..f9b8948d0a 100644
--- a/editor/plugins/tiles/tile_data_editors.h
+++ b/editor/plugins/tiles/tile_data_editors.h
@@ -71,7 +71,7 @@ public:
class DummyObject : public Object {
GDCLASS(DummyObject, Object)
private:
- Map<String, Variant> properties;
+ HashMap<String, Variant> properties;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -108,8 +108,8 @@ private:
DRAG_TYPE_PAN,
};
DragType drag_type = DRAG_TYPE_NONE;
- int drag_polygon_index;
- int drag_point_index;
+ int drag_polygon_index = 0;
+ int drag_point_index = 0;
Vector2 drag_last_pos;
PackedVector2Array drag_old_polygon;
@@ -132,9 +132,9 @@ private:
Ref<Texture2D> background_texture;
Rect2 background_region;
Vector2 background_offset;
- bool background_h_flip;
- bool background_v_flip;
- bool background_transpose;
+ bool background_h_flip = false;
+ bool background_v_flip = false;
+ bool background_transpose = false;
Color background_modulate;
Color polygon_color = Color(1.0, 0.0, 0.0);
@@ -206,7 +206,7 @@ private:
DragType drag_type = DRAG_TYPE_NONE;
Vector2 drag_start_pos;
Vector2 drag_last_pos;
- Map<TileMapCell, Variant> drag_modified;
+ HashMap<TileMapCell, Variant, TileMapCell> drag_modified;
Variant drag_painted_value;
void _property_value_changed(StringName p_property, Variant p_value, StringName p_field);
@@ -224,7 +224,7 @@ protected:
virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile);
virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value);
virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile);
- virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value);
+ virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value);
public:
virtual Control *get_toolbar() override { return toolbar; };
@@ -276,7 +276,7 @@ private:
virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) override;
virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
- virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) override;
+ virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
UndoRedo *undo_redo = nullptr;
@@ -301,7 +301,7 @@ class TileDataCollisionEditor : public TileDataDefaultEditor {
// UI
GenericTilePolygonEditor *polygon_editor = nullptr;
DummyObject *dummy_object = memnew(DummyObject);
- Map<StringName, EditorProperty *> property_editors;
+ HashMap<StringName, EditorProperty *> property_editors;
void _property_value_changed(StringName p_property, Variant p_value, StringName p_field);
void _property_selected(StringName p_path, int p_focusable);
@@ -311,7 +311,7 @@ class TileDataCollisionEditor : public TileDataDefaultEditor {
virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) override;
virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
- virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) override;
+ virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
UndoRedo *undo_redo = nullptr;
@@ -348,7 +348,7 @@ private:
DragType drag_type = DRAG_TYPE_NONE;
Vector2 drag_start_pos;
Vector2 drag_last_pos;
- Map<TileMapCell, Variant> drag_modified;
+ HashMap<TileMapCell, Variant, TileMapCell> drag_modified;
Variant drag_painted_value;
// UI
@@ -396,7 +396,7 @@ private:
virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) override;
virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
- virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) override;
+ virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
UndoRedo *undo_redo = nullptr;
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index c1a95c11f6..77a3c07548 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -76,7 +76,7 @@ void TileMapEditorTilesPlugin::_update_toolbar() {
picker_button->show();
erase_button->show();
tools_settings_vsep_2->show();
- random_tile_checkbox->show();
+ random_tile_toggle->show();
scatter_label->show();
scatter_spinbox->show();
} else if (tool_buttons_group->get_pressed_button() == line_tool_button) {
@@ -84,7 +84,7 @@ void TileMapEditorTilesPlugin::_update_toolbar() {
picker_button->show();
erase_button->show();
tools_settings_vsep_2->show();
- random_tile_checkbox->show();
+ random_tile_toggle->show();
scatter_label->show();
scatter_spinbox->show();
} else if (tool_buttons_group->get_pressed_button() == rect_tool_button) {
@@ -92,7 +92,7 @@ void TileMapEditorTilesPlugin::_update_toolbar() {
picker_button->show();
erase_button->show();
tools_settings_vsep_2->show();
- random_tile_checkbox->show();
+ random_tile_toggle->show();
scatter_label->show();
scatter_spinbox->show();
} else if (tool_buttons_group->get_pressed_button() == bucket_tool_button) {
@@ -101,7 +101,7 @@ void TileMapEditorTilesPlugin::_update_toolbar() {
erase_button->show();
tools_settings_vsep_2->show();
bucket_contiguous_checkbox->show();
- random_tile_checkbox->show();
+ random_tile_toggle->show();
scatter_label->show();
scatter_spinbox->show();
}
@@ -443,7 +443,11 @@ void TileMapEditorTilesPlugin::_scenes_list_multi_selected(int p_index, bool p_s
_update_selection_pattern_from_tileset_tiles_selection();
}
-void TileMapEditorTilesPlugin::_scenes_list_nothing_selected() {
+void TileMapEditorTilesPlugin::_scenes_list_lmb_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index) {
+ if (p_mouse_button_index != MouseButton::LEFT) {
+ return;
+ }
+
scene_tiles_list->deselect_all();
tile_set_selection.clear();
tile_map_selection.clear();
@@ -461,6 +465,7 @@ void TileMapEditorTilesPlugin::_update_theme() {
picker_button->set_icon(tiles_bottom_panel->get_theme_icon(SNAME("ColorPick"), SNAME("EditorIcons")));
erase_button->set_icon(tiles_bottom_panel->get_theme_icon(SNAME("Eraser"), SNAME("EditorIcons")));
+ random_tile_toggle->set_icon(tiles_bottom_panel->get_theme_icon(SNAME("RandomNumberGenerator"), SNAME("EditorIcons")));
missing_atlas_texture_icon = tiles_bottom_panel->get_theme_icon(SNAME("TileSet"), SNAME("EditorIcons"));
}
@@ -496,8 +501,8 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
if (!tile_map_selection.is_empty()) {
tile_map_clipboard.instantiate();
TypedArray<Vector2i> coords_array;
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
- coords_array.push_back(E->get());
+ for (const Vector2i &E : tile_map_selection) {
+ coords_array.push_back(E);
}
tile_map_clipboard = tile_map->get_pattern(tile_map_layer, coords_array);
}
@@ -506,9 +511,9 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
// Delete selected tiles.
if (!tile_map_selection.is_empty()) {
undo_redo->create_action(TTR("Delete tiles"));
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
- undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
- undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->get(), tile_map->get_cell_source_id(tile_map_layer, E->get()), tile_map->get_cell_atlas_coords(tile_map_layer, E->get()), tile_map->get_cell_alternative_tile(tile_map_layer, E->get()));
+ for (const Vector2i &E : tile_map_selection) {
+ undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E, tile_map->get_cell_source_id(tile_map_layer, E), tile_map->get_cell_atlas_coords(tile_map_layer, E), tile_map->get_cell_alternative_tile(tile_map_layer, E));
}
undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
tile_map_selection.clear();
@@ -537,9 +542,9 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
// Delete selected tiles.
if (!tile_map_selection.is_empty()) {
undo_redo->create_action(TTR("Delete tiles"));
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
- undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
- undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->get(), tile_map->get_cell_source_id(tile_map_layer, E->get()), tile_map->get_cell_atlas_coords(tile_map_layer, E->get()), tile_map->get_cell_alternative_tile(tile_map_layer, E->get()));
+ for (const Vector2i &E : tile_map_selection) {
+ undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E, tile_map->get_cell_source_id(tile_map_layer, E), tile_map->get_cell_atlas_coords(tile_map_layer, E), tile_map->get_cell_alternative_tile(tile_map_layer, E));
}
undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
tile_map_selection.clear();
@@ -557,7 +562,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
switch (drag_type) {
case DRAG_TYPE_PAINT: {
- Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_last_mouse_pos, mpos, drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_last_mouse_pos, mpos, drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
continue;
@@ -574,7 +579,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
for (int i = 0; i < line.size(); i++) {
if (!drag_modified.has(line[i])) {
- Map<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
continue;
@@ -623,8 +628,8 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
_update_selection_pattern_from_tilemap_selection(); // Make sure the pattern is up to date before moving.
drag_type = DRAG_TYPE_MOVE;
drag_modified.clear();
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
- Vector2i coords = E->get();
+ for (const Vector2i &E : tile_map_selection) {
+ Vector2i coords = E;
drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords));
tile_map->set_cell(tile_map_layer, coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
@@ -643,7 +648,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
drag_type = DRAG_TYPE_PAINT;
drag_start_mouse_pos = mpos;
drag_modified.clear();
- Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, mpos, mpos, drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, mpos, mpos, drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
continue;
@@ -670,7 +675,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
for (int i = 0; i < line.size(); i++) {
if (!drag_modified.has(line[i])) {
- Map<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
continue;
@@ -741,7 +746,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Handle the preview of the tiles to be placed.
if ((tiles_bottom_panel->is_visible_in_tree() || patterns_bottom_panel->is_visible_in_tree()) && has_mouse) { // Only if the tilemap editor is opened and the viewport is hovered.
- Map<Vector2i, TileMapCell> preview;
+ HashMap<Vector2i, TileMapCell> preview;
Rect2i drawn_grid_rect;
if (drag_type == DRAG_TYPE_PICK) {
@@ -763,7 +768,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Draw the area being selected.
Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos) - tile_map->world_to_map(drag_start_mouse_pos)).abs();
rect.size += Vector2i(1, 1);
- Set<Vector2i> to_draw;
+ RBSet<Vector2i> to_draw;
for (int x = rect.position.x; x < rect.get_end().x; x++) {
for (int y = rect.position.y; y < rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
@@ -780,8 +785,8 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
if (!tile_map_selection.is_empty()) {
top_left = tile_map_selection.front()->get();
}
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
- top_left = top_left.min(E->get());
+ for (const Vector2i &E : tile_map_selection) {
+ top_left = top_left.min(E);
}
Vector2i offset = drag_start_mouse_pos - tile_map->map_to_world(top_left);
offset = tile_map->world_to_map(drag_last_mouse_pos - offset) - tile_map->world_to_map(drag_start_mouse_pos - offset);
@@ -827,7 +832,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Expand the grid if needed
if (expand_grid && !preview.is_empty()) {
- drawn_grid_rect = Rect2i(preview.front()->key(), Vector2i(1, 1));
+ drawn_grid_rect = Rect2i(preview.begin()->key, Vector2i(1, 1));
for (const KeyValue<Vector2i, TileMapCell> &E : preview) {
drawn_grid_rect.expand_to(E.key);
}
@@ -870,7 +875,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
Transform2D tile_xform;
tile_xform.set_origin(tile_map->map_to_world(E.key));
tile_xform.set_scale(tile_set->get_tile_size());
- if (!(drag_erasing || erase_button->is_pressed()) && random_tile_checkbox->is_pressed()) {
+ if (!(drag_erasing || erase_button->is_pressed()) && random_tile_toggle->is_pressed()) {
tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true);
} else {
if (tile_set->has_source(E.value.source_id)) {
@@ -981,15 +986,15 @@ TileMapCell TileMapEditorTilesPlugin::_pick_random_tile(Ref<TileMapPattern> p_pa
return TileMapCell();
}
-Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos, bool p_erase) {
+HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos, bool p_erase) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
// Get or create the pattern.
@@ -998,10 +1003,10 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_
erase_pattern->set_cell(Vector2i(0, 0), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
Ref<TileMapPattern> pattern = p_erase ? erase_pattern : selection_pattern;
- Map<Vector2i, TileMapCell> output;
+ HashMap<Vector2i, TileMapCell> output;
if (!pattern->is_empty()) {
// Paint the tiles on the tile map.
- if (!p_erase && random_tile_checkbox->is_pressed()) {
+ if (!p_erase && random_tile_toggle->is_pressed()) {
// Paint a random tile.
Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(p_from_mouse_pos), tile_map->world_to_map(p_to_mouse_pos));
for (int i = 0; i < line.size(); i++) {
@@ -1030,15 +1035,15 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_
return output;
}
-Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase) {
+HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
// Create the rect to draw.
@@ -1051,7 +1056,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start
erase_pattern->set_cell(Vector2i(0, 0), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
Ref<TileMapPattern> pattern = p_erase ? erase_pattern : selection_pattern;
- Map<Vector2i, TileMapCell> err_output;
+ HashMap<Vector2i, TileMapCell> err_output;
ERR_FAIL_COND_V(pattern->is_empty(), err_output);
// Compute the offset to align things to the bottom or right.
@@ -1059,9 +1064,9 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start
bool valigned_bottom = p_end_cell.y < p_start_cell.y;
Vector2i offset = Vector2i(aligned_right ? -(pattern->get_size().x - (rect.get_size().x % pattern->get_size().x)) : 0, valigned_bottom ? -(pattern->get_size().y - (rect.get_size().y % pattern->get_size().y)) : 0);
- Map<Vector2i, TileMapCell> output;
+ HashMap<Vector2i, TileMapCell> output;
if (!pattern->is_empty()) {
- if (!p_erase && random_tile_checkbox->is_pressed()) {
+ if (!p_erase && random_tile_toggle->is_pressed()) {
// Paint a random tile.
for (int x = 0; x < rect.size.x; x++) {
for (int y = 0; y < rect.size.y; y++) {
@@ -1089,21 +1094,21 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start
return output;
}
-Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase) {
+HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
if (tile_map_layer < 0) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
- Map<Vector2i, TileMapCell> output;
+ HashMap<Vector2i, TileMapCell> output;
ERR_FAIL_INDEX_V(tile_map_layer, tile_map->get_layers_count(), output);
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
// Get or create the pattern.
@@ -1123,7 +1128,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i
if (p_contiguous) {
// Replace continuous tiles like the source.
- Set<Vector2i> already_checked;
+ RBSet<Vector2i> already_checked;
List<Vector2i> to_check;
to_check.push_back(p_coords);
while (!to_check.is_empty()) {
@@ -1134,7 +1139,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i
source_cell.get_atlas_coords() == tile_map->get_cell_atlas_coords(tile_map_layer, coords) &&
source_cell.alternative_tile == tile_map->get_cell_alternative_tile(tile_map_layer, coords) &&
(source_cell.source_id != TileSet::INVALID_SOURCE || boundaries.has_point(coords))) {
- if (!p_erase && random_tile_checkbox->is_pressed()) {
+ if (!p_erase && random_tile_toggle->is_pressed()) {
// Paint a random tile.
output.insert(coords, _pick_random_tile(pattern));
} else {
@@ -1180,7 +1185,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i
source_cell.get_atlas_coords() == tile_map->get_cell_atlas_coords(tile_map_layer, coords) &&
source_cell.alternative_tile == tile_map->get_cell_alternative_tile(tile_map_layer, coords) &&
(source_cell.source_id != TileSet::INVALID_SOURCE || boundaries.has_point(coords))) {
- if (!p_erase && random_tile_checkbox->is_pressed()) {
+ if (!p_erase && random_tile_toggle->is_pressed()) {
// Paint a random tile.
output.insert(coords, _pick_random_tile(pattern));
} else {
@@ -1273,8 +1278,8 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
if (!tile_map_selection.is_empty()) {
top_left = tile_map_selection.front()->get();
}
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
- top_left = top_left.min(E->get());
+ for (const Vector2i &E : tile_map_selection) {
+ top_left = top_left.min(E);
}
// Get the offset from the mouse.
@@ -1285,7 +1290,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
// Build the list of cells to undo.
Vector2i coords;
- Map<Vector2i, TileMapCell> cells_undo;
+ HashMap<Vector2i, TileMapCell> cells_undo;
for (int i = 0; i < selection_used_cells.size(); i++) {
coords = tile_map->map_pattern(top_left, selection_used_cells[i], selection_pattern);
cells_undo[coords] = TileMapCell(drag_modified[coords].source_id, drag_modified[coords].get_atlas_coords(), drag_modified[coords].alternative_tile);
@@ -1294,7 +1299,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
}
// Build the list of cells to do.
- Map<Vector2i, TileMapCell> cells_do;
+ HashMap<Vector2i, TileMapCell> cells_do;
for (int i = 0; i < selection_used_cells.size(); i++) {
coords = tile_map->map_pattern(top_left, selection_used_cells[i], selection_pattern);
cells_do[coords] = TileMapCell();
@@ -1306,11 +1311,11 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
// Move the tiles.
undo_redo->create_action(TTR("Move tiles"));
- for (Map<Vector2i, TileMapCell>::Element *E = cells_do.front(); E; E = E->next()) {
- undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ for (const KeyValue<Vector2i, TileMapCell> &E : cells_do) {
+ undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile);
}
- for (Map<Vector2i, TileMapCell>::Element *E = cells_undo.front(); E; E = E->next()) {
- undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ for (const KeyValue<Vector2i, TileMapCell> &E : cells_undo) {
+ undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile);
}
// Update the selection.
@@ -1373,7 +1378,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
undo_redo->commit_action(false);
} break;
case DRAG_TYPE_LINE: {
- Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_start_mouse_pos, mpos, drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_start_mouse_pos, mpos, drag_erasing);
undo_redo->create_action(TTR("Paint tiles"));
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
@@ -1385,7 +1390,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
undo_redo->commit_action();
} break;
case DRAG_TYPE_RECT: {
- Map<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
undo_redo->create_action(TTR("Paint tiles"));
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
@@ -1471,7 +1476,7 @@ void TileMapEditorTilesPlugin::_update_fix_selected_and_hovered() {
}
// Selection if needed.
- for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
+ for (RBSet<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
const TileMapCell *selected = &(E->get());
if (!tile_set->has_source(selected->source_id) ||
!tile_set->get_source(selected->source_id)->has_tile(selected->get_atlas_coords()) ||
@@ -1495,7 +1500,7 @@ void TileMapEditorTilesPlugin::_fix_invalid_tiles_in_tile_map_selection() {
return;
}
- Set<Vector2i> to_remove;
+ RBSet<Vector2i> to_remove;
for (Vector2i selected : tile_map_selection) {
TileMapCell cell = tile_map->get_cell(tile_map_layer, selected);
if (cell.source_id == TileSet::INVALID_SOURCE && cell.get_atlas_coords() == TileSetSource::INVALID_ATLAS_COORDS && cell.alternative_tile == TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
@@ -1507,6 +1512,11 @@ void TileMapEditorTilesPlugin::_fix_invalid_tiles_in_tile_map_selection() {
tile_map_selection.erase(cell);
}
}
+void TileMapEditorTilesPlugin::patterns_item_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index) {
+ if (p_mouse_button_index == MouseButton::LEFT) {
+ _update_selection_pattern_from_tileset_pattern_selection();
+ }
+}
void TileMapEditorTilesPlugin::_update_selection_pattern_from_tilemap_selection() {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
@@ -1524,8 +1534,8 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tilemap_selection(
selection_pattern.instantiate();
TypedArray<Vector2i> coords_array;
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
- coords_array.push_back(E->get());
+ for (const Vector2i &E : tile_map_selection) {
+ coords_array.push_back(E);
}
selection_pattern = tile_map->get_pattern(tile_map_layer, coords_array);
}
@@ -1548,9 +1558,9 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_tiles_sele
selection_pattern.instantiate();
// Group per source.
- Map<int, List<const TileMapCell *>> per_source;
- for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
- per_source[E->get().source_id].push_back(&(E->get()));
+ HashMap<int, List<const TileMapCell *>> per_source;
+ for (const TileMapCell &E : tile_set_selection) {
+ per_source[E.source_id].push_back(&(E));
}
int vertical_offset = 0;
@@ -1558,7 +1568,7 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_tiles_sele
// Per source.
List<const TileMapCell *> unorganized;
Rect2i encompassing_rect_coords;
- Map<Vector2i, const TileMapCell *> organized_pattern;
+ HashMap<Vector2i, const TileMapCell *> organized_pattern;
TileSetSource *source = *tile_set->get_source(E_source.key);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
@@ -1573,12 +1583,12 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_tiles_sele
}
// Compute the encompassing rect for the organized pattern.
- Map<Vector2i, const TileMapCell *>::Element *E_cell = organized_pattern.front();
+ HashMap<Vector2i, const TileMapCell *>::Iterator E_cell = organized_pattern.begin();
if (E_cell) {
- encompassing_rect_coords = Rect2i(E_cell->key(), Vector2i(1, 1));
- for (; E_cell; E_cell = E_cell->next()) {
- encompassing_rect_coords.expand_to(E_cell->key() + Vector2i(1, 1));
- encompassing_rect_coords.expand_to(E_cell->key());
+ encompassing_rect_coords = Rect2i(E_cell->key, Vector2i(1, 1));
+ for (; E_cell; ++E_cell) {
+ encompassing_rect_coords.expand_to(E_cell->key + Vector2i(1, 1));
+ encompassing_rect_coords.expand_to(E_cell->key);
}
}
} else {
@@ -1670,14 +1680,14 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
// Draw the selection.
Color grid_color = EditorSettings::get_singleton()->get("editors/tiles_editor/grid_color");
Color selection_color = Color().from_hsv(Math::fposmod(grid_color.get_h() + 0.5, 1.0), grid_color.get_s(), grid_color.get_v(), 1.0);
- for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
- if (E->get().source_id == source_id && E->get().alternative_tile == 0) {
- for (int frame = 0; frame < atlas->get_tile_animation_frames_count(E->get().get_atlas_coords()); frame++) {
+ for (const TileMapCell &E : tile_set_selection) {
+ if (E.source_id == source_id && E.alternative_tile == 0) {
+ for (int frame = 0; frame < atlas->get_tile_animation_frames_count(E.get_atlas_coords()); frame++) {
Color color = selection_color;
if (frame > 0) {
color.a *= 0.3;
}
- tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E->get().get_atlas_coords(), frame), color, false);
+ tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E.get_atlas_coords(), frame), color, false);
}
}
}
@@ -1701,7 +1711,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
Rect2i region = Rect2i(start_tile, end_tile - start_tile).abs();
region.size += Vector2i(1, 1);
- Set<Vector2i> to_draw;
+ RBSet<Vector2i> to_draw;
for (int x = region.position.x; x < region.get_end().x; x++) {
for (int y = region.position.y; y < region.get_end().y; y++) {
Vector2i tile = atlas->get_tile_at_coords(Vector2i(x, y));
@@ -1711,8 +1721,8 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
}
}
Color selection_rect_color = selection_color.lightened(0.2);
- for (Set<Vector2i>::Element *E = to_draw.front(); E; E = E->next()) {
- tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E->get()), selection_rect_color, false);
+ for (const Vector2i &E : to_draw) {
+ tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E), selection_rect_color, false);
}
}
}
@@ -1858,9 +1868,9 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_draw() {
}
// Draw the selection.
- for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
- if (E->get().source_id == source_id && E->get().get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && E->get().alternative_tile > 0) {
- Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E->get().get_atlas_coords(), E->get().alternative_tile);
+ for (const TileMapCell &E : tile_set_selection) {
+ if (E.source_id == source_id && E.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && E.alternative_tile > 0) {
+ Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E.get_atlas_coords(), E.alternative_tile);
if (rect != Rect2i()) {
alternative_tiles_control->draw_rect(rect, Color(0.2, 0.2, 1.0), false);
}
@@ -1962,8 +1972,8 @@ void TileMapEditorTilesPlugin::_set_tile_map_selection(const TypedArray<Vector2i
TypedArray<Vector2i> TileMapEditorTilesPlugin::_get_tile_map_selection() const {
TypedArray<Vector2i> output;
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
- output.push_back(E->get());
+ for (const Vector2i &E : tile_map_selection) {
+ output.push_back(E);
}
return output;
}
@@ -2018,7 +2028,6 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
// --- Toolbar ---
toolbar = memnew(HBoxContainer);
- toolbar->set_h_size_flags(Control::SIZE_EXPAND_FILL);
HBoxContainer *tilemap_tiles_tools_buttons = memnew(HBoxContainer);
@@ -2103,11 +2112,12 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
tools_settings->add_child(bucket_contiguous_checkbox);
// Random tile checkbox.
- random_tile_checkbox = memnew(CheckBox);
- random_tile_checkbox->set_flat(true);
- random_tile_checkbox->set_text(TTR("Place Random Tile"));
- random_tile_checkbox->connect("toggled", callable_mp(this, &TileMapEditorTilesPlugin::_on_random_tile_checkbox_toggled));
- tools_settings->add_child(random_tile_checkbox);
+ random_tile_toggle = memnew(Button);
+ random_tile_toggle->set_flat(true);
+ random_tile_toggle->set_toggle_mode(true);
+ random_tile_toggle->set_tooltip(TTR("Place Random Tile"));
+ random_tile_toggle->connect("toggled", callable_mp(this, &TileMapEditorTilesPlugin::_on_random_tile_checkbox_toggled));
+ tools_settings->add_child(random_tile_toggle);
// Random tile scattering.
scatter_label = memnew(Label);
@@ -2219,7 +2229,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
scene_tiles_list->set_drag_forwarding(this);
scene_tiles_list->set_select_mode(ItemList::SELECT_MULTI);
scene_tiles_list->connect("multi_selected", callable_mp(this, &TileMapEditorTilesPlugin::_scenes_list_multi_selected));
- scene_tiles_list->connect("nothing_selected", callable_mp(this, &TileMapEditorTilesPlugin::_scenes_list_nothing_selected));
+ scene_tiles_list->connect("empty_clicked", callable_mp(this, &TileMapEditorTilesPlugin::_scenes_list_lmb_empty_clicked));
scene_tiles_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
atlas_sources_split_container->add_child(scene_tiles_list);
@@ -2249,7 +2259,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
patterns_item_list->connect("gui_input", callable_mp(this, &TileMapEditorTilesPlugin::_patterns_item_list_gui_input));
patterns_item_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection).unbind(1));
patterns_item_list->connect("item_activated", callable_mp(this, &TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection));
- patterns_item_list->connect("nothing_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection));
+ patterns_item_list->connect("empty_clicked", callable_mp(this, &TileMapEditorTilesPlugin::patterns_item_list_empty_clicked));
patterns_bottom_panel->add_child(patterns_item_list);
patterns_help_label = memnew(Label);
@@ -2310,161 +2320,138 @@ Vector<TileMapEditorPlugin::TabData> TileMapEditorTerrainsPlugin::get_tabs() con
return tabs;
}
-Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const {
+HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrain_path_or_connect(const Vector<Vector2i> &p_to_paint, int p_terrain_set, int p_terrain, bool p_connect) const {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
- Map<Vector2i, TileMapCell> output;
-
- // Add the constraints from the added tiles.
- Set<TileMap::TerrainConstraint> added_tiles_constraints_set;
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
- Vector2i coords = E_to_paint.key;
- TileSet::TerrainsPattern terrains_pattern = E_to_paint.value;
-
- Set<TileMap::TerrainConstraint> cell_constraints = tile_map->get_terrain_constraints_from_added_tile(coords, p_terrain_set, terrains_pattern);
- for (Set<TileMap::TerrainConstraint>::Element *E = cell_constraints.front(); E; E = E->next()) {
- added_tiles_constraints_set.insert(E->get());
- }
- }
-
- // Build the list of potential tiles to replace.
- Set<Vector2i> potential_to_replace;
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
- Vector2i coords = E_to_paint.key;
- for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- if (tile_map->is_existing_neighbor(TileSet::CellNeighbor(i))) {
- Vector2i neighbor = tile_map->get_neighbor_cell(coords, TileSet::CellNeighbor(i));
- if (!p_to_paint.has(neighbor)) {
- potential_to_replace.insert(neighbor);
- }
- }
- }
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output;
+ if (p_connect) {
+ terrain_fill_output = tile_map->terrain_fill_connect(tile_map_layer, p_to_paint, p_terrain_set, p_terrain, false);
+ } else {
+ terrain_fill_output = tile_map->terrain_fill_path(tile_map_layer, p_to_paint, p_terrain_set, p_terrain, false);
}
- // Set of tiles to replace
- Set<Vector2i> to_replace;
-
- // Add the central tiles to the one to replace.
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
- to_replace.insert(E_to_paint.key);
+ // Make the painted path a set for faster lookups
+ HashSet<Vector2i> painted_set;
+ for (Vector2i coords : p_to_paint) {
+ painted_set.insert(coords);
}
- // Add the constraints from the surroundings of the modified areas.
- Set<TileMap::TerrainConstraint> removed_cells_constraints_set;
- bool to_replace_modified = true;
- while (to_replace_modified) {
- // Get the constraints from the removed cells.
- removed_cells_constraints_set = tile_map->get_terrain_constraints_from_removed_cells_list(tile_map_layer, to_replace, p_terrain_set, false);
-
- // Filter the sources to make sure they are in the potential_to_replace.
- Map<TileMap::TerrainConstraint, Set<Vector2i>> per_constraint_tiles;
- for (Set<TileMap::TerrainConstraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) {
- Map<Vector2i, TileSet::CellNeighbor> sources_of_constraint = E->get().get_overlapping_coords_and_peering_bits();
- for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_source_tile_of_constraint : sources_of_constraint) {
- if (potential_to_replace.has(E_source_tile_of_constraint.key)) {
- per_constraint_tiles[E->get()].insert(E_source_tile_of_constraint.key);
- }
- }
- }
-
- to_replace_modified = false;
- for (Set<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
- TileMap::TerrainConstraint c = E->get();
- // Check if we have a conflict in constraints.
- if (removed_cells_constraints_set.has(c) && removed_cells_constraints_set.find(c)->get().get_terrain() != c.get_terrain()) {
- // If we do, we search for a neighbor to remove.
- if (per_constraint_tiles.has(c) && !per_constraint_tiles[c].is_empty()) {
- // Remove it.
- Vector2i to_add_to_remove = per_constraint_tiles[c].front()->get();
- potential_to_replace.erase(to_add_to_remove);
- to_replace.insert(to_add_to_remove);
- to_replace_modified = true;
- for (KeyValue<TileMap::TerrainConstraint, Set<Vector2i>> &E_source_tiles_of_constraint : per_constraint_tiles) {
- E_source_tiles_of_constraint.value.erase(to_add_to_remove);
+ HashMap<Vector2i, TileMapCell> output;
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) {
+ if (painted_set.has(E.key)) {
+ // Paint a random tile with the correct terrain for the painted path.
+ output[E.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
+ } else {
+ // Avoids updating the painted path from the output if the new pattern is the same as before.
+ bool keep_old = false;
+ TileMapCell cell = tile_map->get_cell(tile_map_layer, E.key);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ TileSetSource *source = *tile_set->get_source(cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ if (tile_data && tile_data->get_terrains_pattern() == E.value) {
+ keep_old = true;
}
- break;
}
}
+ if (!keep_old) {
+ output[E.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
+ }
}
}
+ return output;
+}
- // Combine all constraints together.
- Set<TileMap::TerrainConstraint> constraints = removed_cells_constraints_set;
- for (Set<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
- constraints.insert(E->get());
+HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrain_pattern(const Vector<Vector2i> &p_to_paint, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return HashMap<Vector2i, TileMapCell>();
}
- // Remove the central tiles from the ones to replace.
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
- to_replace.erase(E_to_paint.key);
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return HashMap<Vector2i, TileMapCell>();
}
- // Run WFC to fill the holes with the constraints.
- Map<Vector2i, TileSet::TerrainsPattern> wfc_output = tile_map->terrain_wave_function_collapse(to_replace, p_terrain_set, constraints);
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = tile_map->terrain_fill_pattern(tile_map_layer, p_to_paint, p_terrain_set, p_terrains_pattern, false);
- // Actually paint the tiles.
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
- output[E_to_paint.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E_to_paint.value);
+ // Make the painted path a set for faster lookups
+ HashSet<Vector2i> painted_set;
+ for (Vector2i coords : p_to_paint) {
+ painted_set.insert(coords);
}
- // Use the WFC run for the output.
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : wfc_output) {
- output[E.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
+ HashMap<Vector2i, TileMapCell> output;
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) {
+ if (painted_set.has(E.key)) {
+ // Paint a random tile with the correct terrain for the painted path.
+ output[E.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
+ } else {
+ // Avoids updating the painted path from the output if the new pattern is the same as before.
+ TileMapCell cell = tile_map->get_cell(tile_map_layer, E.key);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ TileSetSource *source = *tile_set->get_source(cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ if (tile_data && !(tile_data->get_terrains_pattern() == E.value)) {
+ output[E.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
+ }
+ }
+ }
+ }
}
-
return output;
}
-Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_line(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase) {
+HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_line(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
- TileSet::TerrainsPattern terrains_pattern;
- if (p_erase) {
- terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set);
- } else {
- terrains_pattern = selected_terrains_pattern;
- }
+ if (selected_type == SELECTED_TYPE_CONNECT) {
+ return _draw_terrain_path_or_connect(TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell), selected_terrain_set, selected_terrain, true);
+ } else if (selected_type == SELECTED_TYPE_PATH) {
+ return _draw_terrain_path_or_connect(TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell), selected_terrain_set, selected_terrain, false);
+ } else { // SELECTED_TYPE_PATTERN
+ TileSet::TerrainsPattern terrains_pattern;
+ if (p_erase) {
+ terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set);
+ } else {
+ terrains_pattern = selected_terrains_pattern;
+ }
- Vector<Vector2i> line = TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell);
- Map<Vector2i, TileSet::TerrainsPattern> to_draw;
- for (int i = 0; i < line.size(); i++) {
- to_draw[line[i]] = terrains_pattern;
+ Vector<Vector2i> line = TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell);
+ return _draw_terrain_pattern(line, selected_terrain_set, terrains_pattern);
}
- return _draw_terrains(to_draw, selected_terrain_set);
}
-Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase) {
+HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapCell>();
- }
-
- TileSet::TerrainsPattern terrains_pattern;
- if (p_erase) {
- terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set);
- } else {
- terrains_pattern = selected_terrains_pattern;
+ return HashMap<Vector2i, TileMapCell>();
}
Rect2i rect;
@@ -2472,24 +2459,35 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_rect(Vector2i p_st
rect.set_end(p_end_cell);
rect = rect.abs();
- Map<Vector2i, TileSet::TerrainsPattern> to_draw;
+ Vector<Vector2i> to_draw;
for (int x = rect.position.x; x <= rect.get_end().x; x++) {
for (int y = rect.position.y; y <= rect.get_end().y; y++) {
- to_draw[Vector2i(x, y)] = terrains_pattern;
+ to_draw.append(Vector2i(x, y));
+ }
+ }
+
+ if (selected_type == SELECTED_TYPE_CONNECT || selected_type == SELECTED_TYPE_PATH) {
+ return _draw_terrain_path_or_connect(to_draw, selected_terrain_set, selected_terrain, true);
+ } else { // SELECTED_TYPE_PATTERN
+ TileSet::TerrainsPattern terrains_pattern;
+ if (p_erase) {
+ terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set);
+ } else {
+ terrains_pattern = selected_terrains_pattern;
}
+ return _draw_terrain_pattern(to_draw, selected_terrain_set, terrains_pattern);
}
- return _draw_terrains(to_draw, selected_terrain_set);
}
-Set<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p_coords, bool p_contiguous) {
+RBSet<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p_coords, bool p_contiguous) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Set<Vector2i>();
+ return RBSet<Vector2i>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Set<Vector2i>();
+ return RBSet<Vector2i>();
}
TileMapCell source_cell = tile_map->get_cell(tile_map_layer, p_coords);
@@ -2503,7 +2501,7 @@ Set<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p
tile_data = atlas_source->get_tile_data(source_cell.get_atlas_coords(), source_cell.alternative_tile);
}
if (!tile_data) {
- return Set<Vector2i>();
+ return RBSet<Vector2i>();
}
source_pattern = tile_data->get_terrains_pattern();
}
@@ -2514,10 +2512,10 @@ Set<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p
boundaries = tile_map->get_used_rect();
}
- Set<Vector2i> output;
+ RBSet<Vector2i> output;
if (p_contiguous) {
// Replace continuous tiles like the source.
- Set<Vector2i> already_checked;
+ RBSet<Vector2i> already_checked;
List<Vector2i> to_check;
to_check.push_back(p_coords);
while (!to_check.is_empty()) {
@@ -2592,31 +2590,34 @@ Set<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p
return output;
}
-Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase) {
+HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
- TileSet::TerrainsPattern terrains_pattern;
- if (p_erase) {
- terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set);
- } else {
- terrains_pattern = selected_terrains_pattern;
+ RBSet<Vector2i> cells_to_draw = _get_cells_for_bucket_fill(p_coords, p_contiguous);
+ Vector<Vector2i> cells_to_draw_as_vector;
+ for (Vector2i cell : cells_to_draw) {
+ cells_to_draw_as_vector.append(cell);
}
- Set<Vector2i> cells_to_draw = _get_cells_for_bucket_fill(p_coords, p_contiguous);
- Map<Vector2i, TileSet::TerrainsPattern> to_draw;
- for (const Vector2i &coords : cells_to_draw) {
- to_draw[coords] = terrains_pattern;
+ if (selected_type == SELECTED_TYPE_CONNECT || selected_type == SELECTED_TYPE_PATH) {
+ return _draw_terrain_path_or_connect(cells_to_draw_as_vector, selected_terrain_set, selected_terrain, true);
+ } else { // SELECTED_TYPE_PATTERN
+ TileSet::TerrainsPattern terrains_pattern;
+ if (p_erase) {
+ terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set);
+ } else {
+ terrains_pattern = selected_terrains_pattern;
+ }
+ return _draw_terrain_pattern(cells_to_draw_as_vector, selected_terrain_set, terrains_pattern);
}
-
- return _draw_terrains(to_draw, selected_terrain_set);
}
void TileMapEditorTerrainsPlugin::_stop_dragging() {
@@ -2685,11 +2686,13 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
if (tree_item) {
for (int i = 0; i < terrains_tile_list->get_item_count(); i++) {
Dictionary metadata_dict = terrains_tile_list->get_item_metadata(i);
- TileSet::TerrainsPattern in_meta_terrains_pattern(*tile_set, new_terrain_set);
- in_meta_terrains_pattern.set_terrains_from_array(metadata_dict["terrains_pattern"]);
- if (in_meta_terrains_pattern == terrains_pattern) {
- terrains_tile_list->select(i);
- break;
+ if (int(metadata_dict["type"]) == SELECTED_TYPE_PATTERN) {
+ TileSet::TerrainsPattern in_meta_terrains_pattern(*tile_set, new_terrain_set);
+ in_meta_terrains_pattern.from_array(metadata_dict["terrains_pattern"]);
+ if (in_meta_terrains_pattern == terrains_pattern) {
+ terrains_tile_list->select(i);
+ break;
+ }
}
}
} else {
@@ -2707,7 +2710,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
undo_redo->commit_action(false);
} break;
case DRAG_TYPE_LINE: {
- Map<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
undo_redo->create_action(TTR("Paint terrain"));
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
@@ -2719,7 +2722,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
undo_redo->commit_action();
} break;
case DRAG_TYPE_RECT: {
- Map<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
undo_redo->create_action(TTR("Paint terrain"));
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
@@ -2762,22 +2765,33 @@ void TileMapEditorTerrainsPlugin::_update_selection() {
}
// Get the selected terrain.
- selected_terrains_pattern = TileSet::TerrainsPattern();
selected_terrain_set = -1;
+ selected_terrains_pattern = TileSet::TerrainsPattern();
TreeItem *selected_tree_item = terrains_tree->get_selected();
if (selected_tree_item && selected_tree_item->get_metadata(0)) {
Dictionary metadata_dict = selected_tree_item->get_metadata(0);
// Selected terrain
selected_terrain_set = metadata_dict["terrain_set"];
+ selected_terrain = metadata_dict["terrain_id"];
- // Selected tile
+ // Selected mode/terrain pattern
if (erase_button->is_pressed()) {
+ selected_type = SELECTED_TYPE_PATTERN;
selected_terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set);
} else if (terrains_tile_list->is_anything_selected()) {
metadata_dict = terrains_tile_list->get_item_metadata(terrains_tile_list->get_selected_items()[0]);
- selected_terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set);
- selected_terrains_pattern.set_terrains_from_array(metadata_dict["terrains_pattern"]);
+ if (int(metadata_dict["type"]) == SELECTED_TYPE_CONNECT) {
+ selected_type = SELECTED_TYPE_CONNECT;
+ } else if (int(metadata_dict["type"]) == SELECTED_TYPE_PATH) {
+ selected_type = SELECTED_TYPE_PATH;
+ } else if (int(metadata_dict["type"]) == SELECTED_TYPE_PATTERN) {
+ selected_type = SELECTED_TYPE_PATTERN;
+ selected_terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set);
+ selected_terrains_pattern.from_array(metadata_dict["terrains_pattern"]);
+ } else {
+ ERR_FAIL();
+ }
}
}
}
@@ -2818,7 +2832,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
switch (drag_type) {
case DRAG_TYPE_PAINT: {
if (selected_terrain_set >= 0) {
- Map<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_modified.has(E.key)) {
drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key);
@@ -2854,7 +2868,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
} else {
// Paint otherwise.
if (tool_buttons_group->get_pressed_button() == paint_tool_button && !Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
- if (selected_terrain_set < 0 || !selected_terrains_pattern.is_valid()) {
+ if (selected_terrain_set < 0 || selected_terrain < 0 || (selected_type == SELECTED_TYPE_PATTERN && !selected_terrains_pattern.is_valid())) {
return true;
}
@@ -2863,27 +2877,27 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
drag_modified.clear();
Vector2i cell = tile_map->world_to_map(mpos);
- Map<Vector2i, TileMapCell> to_draw = _draw_line(cell, cell, drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_line(cell, cell, drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key);
tile_map->set_cell(tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile);
}
} else if (tool_buttons_group->get_pressed_button() == line_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(Key::SHIFT) && !Input::get_singleton()->is_key_pressed(Key::CTRL))) {
- if (selected_terrain_set < 0 || !selected_terrains_pattern.is_valid()) {
+ if (selected_terrain_set < 0 || selected_terrain < 0 || (selected_type == SELECTED_TYPE_PATTERN && !selected_terrains_pattern.is_valid())) {
return true;
}
drag_type = DRAG_TYPE_LINE;
drag_start_mouse_pos = mpos;
drag_modified.clear();
} else if (tool_buttons_group->get_pressed_button() == rect_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(Key::SHIFT) && Input::get_singleton()->is_key_pressed(Key::CTRL))) {
- if (selected_terrain_set < 0 || !selected_terrains_pattern.is_valid()) {
+ if (selected_terrain_set < 0 || selected_terrain < 0 || (selected_type == SELECTED_TYPE_PATTERN && !selected_terrains_pattern.is_valid())) {
return true;
}
drag_type = DRAG_TYPE_RECT;
drag_start_mouse_pos = mpos;
drag_modified.clear();
} else if (tool_buttons_group->get_pressed_button() == bucket_tool_button) {
- if (selected_terrain_set < 0 || !selected_terrains_pattern.is_valid()) {
+ if (selected_terrain_set < 0 || selected_terrain < 0 || (selected_type == SELECTED_TYPE_PATTERN && !selected_terrains_pattern.is_valid())) {
return true;
}
drag_type = DRAG_TYPE_BUCKET;
@@ -2892,7 +2906,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
for (int i = 0; i < line.size(); i++) {
if (!drag_modified.has(line[i])) {
- Map<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
continue;
@@ -2948,7 +2962,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o
// Handle the preview of the tiles to be placed.
if (main_vbox_container->is_visible_in_tree() && has_mouse) { // Only if the tilemap editor is opened and the viewport is hovered.
- Set<Vector2i> preview;
+ RBSet<Vector2i> preview;
Rect2i drawn_grid_rect;
if (drag_type == DRAG_TYPE_PICK) {
@@ -2985,7 +2999,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o
rect.set_end(tile_map->world_to_map(drag_last_mouse_pos));
rect = rect.abs();
- Map<Vector2i, TileSet::TerrainsPattern> to_draw;
+ HashMap<Vector2i, TileSet::TerrainsPattern> to_draw;
for (int x = rect.position.x; x <= rect.get_end().x; x++) {
for (int y = rect.position.y; y <= rect.get_end().y; y++) {
preview.insert(Vector2i(x, y));
@@ -3094,11 +3108,18 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
cell.alternative_tile = alternative_id;
TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern();
+
+ // Terrain center bit
+ int terrain = terrains_pattern.get_terrain();
+ if (terrain >= 0 && terrain < (int)per_terrain_terrains_patterns[terrain_set].size()) {
+ per_terrain_terrains_patterns[terrain_set][terrain].insert(terrains_pattern);
+ }
+
// Terrain bits.
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) {
- int terrain = terrains_pattern.get_terrain(bit);
+ if (tile_set->is_valid_terrain_peering_bit(terrain_set, bit)) {
+ terrain = terrains_pattern.get_terrain_peering_bit(bit);
if (terrain >= 0 && terrain < (int)per_terrain_terrains_patterns[terrain_set].size()) {
per_terrain_terrains_patterns[terrain_set][terrain].insert(terrains_pattern);
}
@@ -3180,25 +3201,38 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
ERR_FAIL_INDEX(selected_terrain_set, tile_set->get_terrain_sets_count());
ERR_FAIL_INDEX(selected_terrain_id, tile_set->get_terrains_count(selected_terrain_set));
+ // Add the two first generic modes
+ int item_index = terrains_tile_list->add_icon_item(main_vbox_container->get_theme_icon(SNAME("TerrainConnect"), SNAME("EditorIcons")));
+ terrains_tile_list->set_item_tooltip(item_index, TTR("Connect mode: paints a terrain, then connects it with the surrounding tiles with the same terrain."));
+ Dictionary list_metadata_dict;
+ list_metadata_dict["type"] = SELECTED_TYPE_CONNECT;
+ terrains_tile_list->set_item_metadata(item_index, list_metadata_dict);
+
+ item_index = terrains_tile_list->add_icon_item(main_vbox_container->get_theme_icon(SNAME("TerrainPath"), SNAME("EditorIcons")));
+ terrains_tile_list->set_item_tooltip(item_index, TTR("Path mode: paints a terrain, thens connects it to the previous tile painted withing the same stroke."));
+ list_metadata_dict = Dictionary();
+ list_metadata_dict["type"] = SELECTED_TYPE_PATH;
+ terrains_tile_list->set_item_metadata(item_index, list_metadata_dict);
+
// Sort the items in a map by the number of corresponding terrains.
- Map<int, Set<TileSet::TerrainsPattern>> sorted;
+ RBMap<int, RBSet<TileSet::TerrainsPattern>> sorted;
- for (Set<TileSet::TerrainsPattern>::Element *E = per_terrain_terrains_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) {
+ for (const TileSet::TerrainsPattern &E : per_terrain_terrains_patterns[selected_terrain_set][selected_terrain_id]) {
// Count the number of matching sides/terrains.
int count = 0;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(selected_terrain_set, bit) && E->get().get_terrain(bit) == selected_terrain_id) {
+ if (tile_set->is_valid_terrain_peering_bit(selected_terrain_set, bit) && E.get_terrain_peering_bit(bit) == selected_terrain_id) {
count++;
}
}
- sorted[count].insert(E->get());
+ sorted[count].insert(E);
}
- for (Map<int, Set<TileSet::TerrainsPattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) {
- for (Set<TileSet::TerrainsPattern>::Element *E = E_set->get().front(); E; E = E->next()) {
- TileSet::TerrainsPattern terrains_pattern = E->get();
+ for (RBMap<int, RBSet<TileSet::TerrainsPattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) {
+ for (const TileSet::TerrainsPattern &E : E_set->get()) {
+ TileSet::TerrainsPattern terrains_pattern = E;
// Get the icon.
Ref<Texture2D> icon;
@@ -3230,12 +3264,13 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
}
// Create the ItemList's item.
- int item_index = terrains_tile_list->add_item("");
+ item_index = terrains_tile_list->add_item("");
terrains_tile_list->set_item_icon(item_index, icon);
terrains_tile_list->set_item_icon_region(item_index, region);
terrains_tile_list->set_item_icon_transposed(item_index, transpose);
- Dictionary list_metadata_dict;
- list_metadata_dict["terrains_pattern"] = terrains_pattern.get_terrains_as_array();
+ list_metadata_dict = Dictionary();
+ list_metadata_dict["type"] = SELECTED_TYPE_PATTERN;
+ list_metadata_dict["terrains_pattern"] = terrains_pattern.as_array();
terrains_tile_list->set_item_metadata(item_index, list_metadata_dict);
}
}
@@ -3253,6 +3288,8 @@ void TileMapEditorTerrainsPlugin::_update_theme() {
picker_button->set_icon(main_vbox_container->get_theme_icon(SNAME("ColorPick"), SNAME("EditorIcons")));
erase_button->set_icon(main_vbox_container->get_theme_icon(SNAME("Eraser"), SNAME("EditorIcons")));
+
+ _update_tiles_list();
}
void TileMapEditorTerrainsPlugin::edit(ObjectID p_tile_map_id, int p_tile_map_layer) {
@@ -3292,7 +3329,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
terrains_tile_list->set_h_size_flags(Control::SIZE_EXPAND_FILL);
terrains_tile_list->set_max_columns(0);
terrains_tile_list->set_same_column_width(true);
- terrains_tile_list->set_fixed_icon_size(Size2(30, 30) * EDSCALE);
+ terrains_tile_list->set_fixed_icon_size(Size2(32, 32) * EDSCALE);
terrains_tile_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
tilemap_tab_terrains->add_child(terrains_tile_list);
@@ -3385,7 +3422,7 @@ void TileMapEditor::_notification(int p_what) {
advanced_menu_button->set_icon(get_theme_icon(SNAME("Tools"), SNAME("EditorIcons")));
toggle_grid_button->set_icon(get_theme_icon(SNAME("Grid"), SNAME("EditorIcons")));
toggle_grid_button->set_pressed(EditorSettings::get_singleton()->get("editors/tiles_editor/display_grid"));
- toogle_highlight_selected_layer_button->set_icon(get_theme_icon(SNAME("TileMapHighlightSelected"), SNAME("EditorIcons")));
+ toggle_highlight_selected_layer_button->set_icon(get_theme_icon(SNAME("TileMapHighlightSelected"), SNAME("EditorIcons")));
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
@@ -3417,66 +3454,16 @@ void TileMapEditor::_notification(int p_what) {
void TileMapEditor::_on_grid_toggled(bool p_pressed) {
EditorSettings::get_singleton()->set("editors/tiles_editor/display_grid", p_pressed);
+ CanvasItemEditor::get_singleton()->update_viewport();
}
-void TileMapEditor::_layers_selection_button_draw() {
- if (!has_theme_icon(SNAME("arrow"), SNAME("OptionButton"))) {
+void TileMapEditor::_layers_selection_item_selected(int p_index) {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map || tile_map->get_layers_count() <= 0) {
return;
}
- RID ci = layers_selection_button->get_canvas_item();
- Ref<Texture2D> arrow = Control::get_theme_icon(SNAME("arrow"), SNAME("OptionButton"));
-
- Color clr = Color(1, 1, 1);
- if (get_theme_constant(SNAME("modulate_arrow"))) {
- switch (layers_selection_button->get_draw_mode()) {
- case BaseButton::DRAW_PRESSED:
- clr = get_theme_color(SNAME("font_pressed_color"));
- break;
- case BaseButton::DRAW_HOVER:
- clr = get_theme_color(SNAME("font_hover_color"));
- break;
- case BaseButton::DRAW_DISABLED:
- clr = get_theme_color(SNAME("font_disabled_color"));
- break;
- default:
- if (layers_selection_button->has_focus()) {
- clr = get_theme_color(SNAME("font_focus_color"));
- } else {
- clr = get_theme_color(SNAME("font_color"));
- }
- }
- }
-
- Size2 size = layers_selection_button->get_size();
-
- Point2 ofs;
- if (is_layout_rtl()) {
- ofs = Point2(get_theme_constant(SNAME("arrow_margin"), SNAME("OptionButton")), int(Math::abs((size.height - arrow->get_height()) / 2)));
- } else {
- ofs = Point2(size.width - arrow->get_width() - get_theme_constant(SNAME("arrow_margin"), SNAME("OptionButton")), int(Math::abs((size.height - arrow->get_height()) / 2)));
- }
- Rect2 dst_rect = Rect2(ofs, arrow->get_size());
- if (!layers_selection_button->is_pressed()) {
- dst_rect.size = -dst_rect.size;
- }
- arrow->draw_rect(ci, dst_rect, false, clr);
-}
-
-void TileMapEditor::_layers_selection_button_pressed() {
- if (!layers_selection_popup->is_visible()) {
- Size2 size = layers_selection_popup->get_contents_minimum_size();
- size.x = MAX(size.x, layers_selection_button->get_size().x);
- layers_selection_popup->set_position(layers_selection_button->get_screen_position() - Size2(0, size.y * get_global_transform().get_scale().y));
- layers_selection_popup->set_size(size);
- layers_selection_popup->popup();
- } else {
- layers_selection_popup->hide();
- }
-}
-
-void TileMapEditor::_layers_selection_id_pressed(int p_id) {
- tile_map_layer = p_id;
+ tile_map_layer = p_index;
_update_layers_selection();
}
@@ -3659,8 +3646,6 @@ void TileMapEditor::_layers_select_next_or_previous(bool p_next) {
}
void TileMapEditor::_update_layers_selection() {
- layers_selection_popup->clear();
-
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
return;
@@ -3687,32 +3672,23 @@ void TileMapEditor::_update_layers_selection() {
} else {
tile_map_layer = -1;
}
- tile_map->set_selected_layer(toogle_highlight_selected_layer_button->is_pressed() ? tile_map_layer : -1);
+ tile_map->set_selected_layer(toggle_highlight_selected_layer_button->is_pressed() ? tile_map_layer : -1);
- // Build the list of layers.
- for (int i = 0; i < tile_map->get_layers_count(); i++) {
- String name = tile_map->get_layer_name(i);
- layers_selection_popup->add_item(name.is_empty() ? vformat(TTR("Layer #%d"), i) : name, i);
- layers_selection_popup->set_item_as_radio_checkable(i, true);
- layers_selection_popup->set_item_disabled(i, !tile_map->is_layer_enabled(i));
- layers_selection_popup->set_item_checked(i, i == tile_map_layer);
- }
+ layers_selection_button->clear();
+ if (tile_map->get_layers_count() > 0) {
+ // Build the list of layers.
+ for (int i = 0; i < tile_map->get_layers_count(); i++) {
+ String name = tile_map->get_layer_name(i);
+ layers_selection_button->add_item(name.is_empty() ? vformat(TTR("Layer %d"), i) : name, i);
+ layers_selection_button->set_item_disabled(i, !tile_map->is_layer_enabled(i));
+ }
- // Update the button label.
- if (tile_map_layer >= 0) {
- layers_selection_button->set_text(layers_selection_popup->get_item_text(tile_map_layer));
+ layers_selection_button->set_disabled(false);
+ layers_selection_button->select(tile_map_layer);
} else {
- layers_selection_button->set_text(TTR("Select a layer"));
- }
-
- // Set button minimum width.
- Size2 min_button_size = Size2(layers_selection_popup->get_contents_minimum_size().x, 0);
- if (has_theme_icon(SNAME("arrow"), SNAME("OptionButton"))) {
- Ref<Texture2D> arrow = Control::get_theme_icon(SNAME("arrow"), SNAME("OptionButton"));
- min_button_size.x += arrow->get_size().x;
+ layers_selection_button->set_disabled(true);
+ layers_selection_button->set_text(TTR("No Layers"));
}
- layers_selection_button->set_custom_minimum_size(min_button_size);
- layers_selection_button->update();
tabs_plugins[tabs_bar->get_current_tab()]->edit(tile_map_id, tile_map_layer);
}
@@ -3989,7 +3965,6 @@ TileMapEditor::TileMapEditor() {
// TabBar.
tabs_bar = memnew(TabBar);
- tabs_bar->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
tabs_bar->set_clip_tabs(false);
for (int plugin_index = 0; plugin_index < tile_map_editor_plugins.size(); plugin_index++) {
Vector<TileMapEditorPlugin::TabData> tabs_vector = tile_map_editor_plugins[plugin_index]->get_tabs();
@@ -4018,31 +3993,23 @@ TileMapEditor::TileMapEditor() {
}
// Wide empty separation control.
- Control *h_empty_space = memnew(Control);
- h_empty_space->set_h_size_flags(SIZE_EXPAND_FILL);
- tile_map_toolbar->add_child(h_empty_space);
+ tile_map_toolbar->add_spacer();
// Layer selector.
- layers_selection_popup = memnew(PopupMenu);
- layers_selection_popup->connect("id_pressed", callable_mp(this, &TileMapEditor::_layers_selection_id_pressed));
- layers_selection_popup->set_flag(Window::FLAG_POPUP, false);
-
- layers_selection_button = memnew(Button);
- layers_selection_button->set_toggle_mode(true);
- layers_selection_button->connect("draw", callable_mp(this, &TileMapEditor::_layers_selection_button_draw));
- layers_selection_button->connect("pressed", callable_mp(this, &TileMapEditor::_layers_selection_button_pressed));
- layers_selection_button->connect("hidden", callable_mp((Window *)layers_selection_popup, &Popup::hide));
- layers_selection_button->set_tooltip(TTR("Tile Map Layer"));
- layers_selection_button->add_child(layers_selection_popup);
+ layers_selection_button = memnew(OptionButton);
+ layers_selection_button->set_custom_minimum_size(Size2(200, 0));
+ layers_selection_button->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS);
+ layers_selection_button->set_tooltip(TTR("TileMap Layers"));
+ layers_selection_button->connect("item_selected", callable_mp(this, &TileMapEditor::_layers_selection_item_selected));
tile_map_toolbar->add_child(layers_selection_button);
- toogle_highlight_selected_layer_button = memnew(Button);
- toogle_highlight_selected_layer_button->set_flat(true);
- toogle_highlight_selected_layer_button->set_toggle_mode(true);
- toogle_highlight_selected_layer_button->set_pressed(true);
- toogle_highlight_selected_layer_button->connect("pressed", callable_mp(this, &TileMapEditor::_update_layers_selection));
- toogle_highlight_selected_layer_button->set_tooltip(TTR("Highlight Selected TileMap Layer"));
- tile_map_toolbar->add_child(toogle_highlight_selected_layer_button);
+ toggle_highlight_selected_layer_button = memnew(Button);
+ toggle_highlight_selected_layer_button->set_flat(true);
+ toggle_highlight_selected_layer_button->set_toggle_mode(true);
+ toggle_highlight_selected_layer_button->set_pressed(true);
+ toggle_highlight_selected_layer_button->connect("pressed", callable_mp(this, &TileMapEditor::_update_layers_selection));
+ toggle_highlight_selected_layer_button->set_tooltip(TTR("Highlight Selected TileMap Layer"));
+ tile_map_toolbar->add_child(toggle_highlight_selected_layer_button);
tile_map_toolbar->add_child(memnew(VSeparator));
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
index 3a0293f48f..ff586ebbfe 100644
--- a/editor/plugins/tiles/tile_map_editor.h
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -40,6 +40,7 @@
#include "scene/gui/check_box.h"
#include "scene/gui/item_list.h"
#include "scene/gui/menu_button.h"
+#include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/split_container.h"
@@ -92,7 +93,7 @@ private:
VSeparator *tools_settings_vsep_2 = nullptr;
CheckBox *bucket_contiguous_checkbox = nullptr;
- CheckBox *random_tile_checkbox = nullptr;
+ Button *random_tile_toggle = nullptr;
float scattering = 0.0;
Label *scatter_label = nullptr;
SpinBox *scatter_spinbox = nullptr;
@@ -120,22 +121,22 @@ private:
bool drag_erasing = false;
Vector2 drag_start_mouse_pos;
Vector2 drag_last_mouse_pos;
- Map<Vector2i, TileMapCell> drag_modified;
+ HashMap<Vector2i, TileMapCell> drag_modified;
TileMapCell _pick_random_tile(Ref<TileMapPattern> p_pattern);
- Map<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos, bool p_erase);
- Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
- Map<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase);
+ HashMap<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos, bool p_erase);
+ HashMap<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
+ HashMap<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase);
void _stop_dragging();
///// Selection system. /////
- Set<Vector2i> tile_map_selection;
+ RBSet<Vector2i> tile_map_selection;
Ref<TileMapPattern> tile_map_clipboard;
Ref<TileMapPattern> selection_pattern;
void _set_tile_map_selection(const TypedArray<Vector2i> &p_selection);
TypedArray<Vector2i> _get_tile_map_selection() const;
- Set<TileMapCell> tile_set_selection;
+ RBSet<TileMapCell> tile_set_selection;
void _update_selection_pattern_from_tilemap_selection();
void _update_selection_pattern_from_tileset_tiles_selection();
@@ -144,6 +145,8 @@ private:
void _update_fix_selected_and_hovered();
void _fix_invalid_tiles_in_tile_map_selection();
+ void patterns_item_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
+
///// Bottom panel common ////
void _tab_changed();
@@ -187,7 +190,7 @@ private:
void _update_scenes_collection_view();
void _scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud);
void _scenes_list_multi_selected(int p_index, bool p_selected);
- void _scenes_list_nothing_selected();
+ void _scenes_list_lmb_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
///// Bottom panel patterns ////
VBoxContainer *patterns_bottom_panel = nullptr;
@@ -263,17 +266,25 @@ private:
bool drag_erasing = false;
Vector2 drag_start_mouse_pos;
Vector2 drag_last_mouse_pos;
- Map<Vector2i, TileMapCell> drag_modified;
+ HashMap<Vector2i, TileMapCell> drag_modified;
// Painting
- Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const;
- Map<Vector2i, TileMapCell> _draw_line(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
- Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
- Set<Vector2i> _get_cells_for_bucket_fill(Vector2i p_coords, bool p_contiguous);
- Map<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase);
+ HashMap<Vector2i, TileMapCell> _draw_terrain_path_or_connect(const Vector<Vector2i> &p_to_paint, int p_terrain_set, int p_terrain, bool p_connect) const;
+ HashMap<Vector2i, TileMapCell> _draw_terrain_pattern(const Vector<Vector2i> &p_to_paint, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
+ HashMap<Vector2i, TileMapCell> _draw_line(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
+ HashMap<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
+ RBSet<Vector2i> _get_cells_for_bucket_fill(Vector2i p_coords, bool p_contiguous);
+ HashMap<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase);
void _stop_dragging();
+ enum SelectedType {
+ SELECTED_TYPE_CONNECT = 0,
+ SELECTED_TYPE_PATH,
+ SELECTED_TYPE_PATTERN,
+ };
+ SelectedType selected_type;
int selected_terrain_set = -1;
+ int selected_terrain = -1;
TileSet::TerrainsPattern selected_terrains_pattern;
void _update_selection();
@@ -282,7 +293,7 @@ private:
ItemList *terrains_tile_list = nullptr;
// Cache.
- LocalVector<LocalVector<Set<TileSet::TerrainsPattern>>> per_terrain_terrains_patterns;
+ LocalVector<LocalVector<RBSet<TileSet::TerrainsPattern>>> per_terrain_terrains_patterns;
// Update functions.
void _update_terrains_cache();
@@ -317,12 +328,9 @@ private:
// Toolbar.
HBoxContainer *tile_map_toolbar = nullptr;
- PopupMenu *layers_selection_popup = nullptr;
- Button *layers_selection_button = nullptr;
- Button *toogle_highlight_selected_layer_button = nullptr;
- void _layers_selection_button_draw();
- void _layers_selection_button_pressed();
- void _layers_selection_id_pressed(int p_id);
+ OptionButton *layers_selection_button = nullptr;
+ Button *toggle_highlight_selected_layer_button = nullptr;
+ void _layers_selection_item_selected(int p_index);
Button *toggle_grid_button = nullptr;
void _on_grid_toggled(bool p_pressed);
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
index 62f3bd6356..3fe13fd341 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
@@ -33,7 +33,11 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
-void TileProxiesManagerDialog::_right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list) {
+void TileProxiesManagerDialog::_right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list, MouseButton p_mouse_button_index) {
+ if (p_mouse_button_index != MouseButton::RIGHT) {
+ return;
+ }
+
ItemList *item_list = Object::cast_to<ItemList>(p_item_list);
popup_menu->reset_size();
popup_menu->set_position(get_position() + item_list->get_global_mouse_position());
@@ -336,7 +340,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() {
source_level_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
source_level_list->set_select_mode(ItemList::SELECT_MULTI);
source_level_list->set_allow_rmb_select(true);
- source_level_list->connect("item_rmb_selected", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(source_level_list));
+ source_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(source_level_list));
vbox_container->add_child(source_level_list);
Label *coords_level_label = memnew(Label);
@@ -347,7 +351,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() {
coords_level_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
coords_level_list->set_select_mode(ItemList::SELECT_MULTI);
coords_level_list->set_allow_rmb_select(true);
- coords_level_list->connect("item_rmb_selected", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(coords_level_list));
+ coords_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(coords_level_list));
vbox_container->add_child(coords_level_list);
Label *alternative_level_label = memnew(Label);
@@ -358,7 +362,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() {
alternative_level_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
alternative_level_list->set_select_mode(ItemList::SELECT_MULTI);
alternative_level_list->set_allow_rmb_select(true);
- alternative_level_list->connect("item_rmb_selected", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(alternative_level_list));
+ alternative_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(alternative_level_list));
vbox_container->add_child(alternative_level_list);
popup_menu = memnew(PopupMenu);
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.h b/editor/plugins/tiles/tile_proxies_manager_dialog.h
index 00866544be..44de708898 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.h
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.h
@@ -61,7 +61,7 @@ private:
EditorPropertyInteger *alternative_to_property_editor = nullptr;
PopupMenu *popup_menu = nullptr;
- void _right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list);
+ void _right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list, MouseButton p_mouse_button_index);
void _menu_id_pressed(int p_id);
void _delete_selected_bindings();
void _update_lists();
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 0c78a0f1c0..37ccc6ad45 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -97,9 +97,9 @@ bool TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get(const StringN
void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, ""));
p_list->push_back(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, ""));
- p_list->push_back(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, ""));
- p_list->push_back(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "suffix:px"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "suffix:px"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "suffix:px"));
p_list->push_back(PropertyInfo(Variant::BOOL, "use_texture_padding", PROPERTY_HINT_NONE, ""));
}
@@ -270,9 +270,9 @@ bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_set(const StringName &p_na
// Other properties.
bool any_valid = false;
- for (Set<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
- const Vector2i &coords = E->get().tile;
- const int &alternative = E->get().alternative;
+ for (const TileSelection &E : tiles) {
+ const Vector2i &coords = E.tile;
+ const int &alternative = E.alternative;
bool valid = false;
TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
@@ -354,11 +354,11 @@ bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_get(const StringName &p_na
}
}
- for (Set<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
+ for (const TileSelection &E : tiles) {
// Return the first tile with a property matching the name.
// Note: It's a little bit annoying, but the behavior is the same the one in MultiNodeEdit.
- const Vector2i &coords = E->get().tile;
- const int &alternative = E->get().alternative;
+ const Vector2i &coords = E.tile;
+ const int &alternative = E.alternative;
TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
ERR_FAIL_COND_V(!tile_data, false);
@@ -401,15 +401,15 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro
if (all_alternatve_id_zero) {
p_list->push_back(PropertyInfo(Variant::NIL, "Animation", PROPERTY_HINT_NONE, "animation_", PROPERTY_USAGE_GROUP));
p_list->push_back(PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, ""));
- p_list->push_back(PropertyInfo(Variant::VECTOR2I, "animation_separation", PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2I, "animation_separation", PROPERTY_HINT_NONE, "suffix:px"));
p_list->push_back(PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, ""));
p_list->push_back(PropertyInfo(Variant::INT, "animation_frames_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Frames,animation_frame_"));
// Not optimal, but returns value for the first tile. This is similar to what MultiNodeEdit does.
if (tile_set_atlas_source->get_tile_animation_frames_count(tiles.front()->get().tile) == 1) {
- p_list->push_back(PropertyInfo(Variant::FLOAT, "animation_frame_0/duration", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "animation_frame_0/duration", PROPERTY_HINT_NONE, "suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY));
} else {
for (int i = 0; i < tile_set_atlas_source->get_tile_animation_frames_count(tiles.front()->get().tile); i++) {
- p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/duration", i), PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/duration", i), PROPERTY_HINT_NONE, "suffix:s"));
}
}
}
@@ -426,12 +426,12 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro
int uses = 0;
PropertyInfo property_info;
};
- Map<PropertyId, PLData> usage;
+ RBMap<PropertyId, PLData> usage;
List<PLData *> data_list;
- for (Set<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
- const Vector2i &coords = E->get().tile;
- const int &alternative = E->get().alternative;
+ for (const TileSelection &E : tiles) {
+ const Vector2i &coords = E.tile;
+ const int &alternative = E.alternative;
TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
ERR_FAIL_COND(!tile_data);
@@ -439,7 +439,7 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro
List<PropertyInfo> list;
tile_data->get_property_list(&list);
- Map<String, int> counts; // Counts the number of time a property appears (useful for groups that may appear more than once)
+ HashMap<String, int> counts; // Counts the number of time a property appears (useful for groups that may appear more than once)
for (List<PropertyInfo>::Element *E_property = list.front(); E_property; E_property = E_property->next()) {
const String &property_string = E_property->get().name;
if (!tile_data->is_allowing_transform() && (property_string == "flip_h" || property_string == "flip_v" || property_string == "transpose")) {
@@ -473,18 +473,18 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro
}
}
-void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(TileSetAtlasSource *p_tile_set_atlas_source, Set<TileSelection> p_tiles) {
+void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(TileSetAtlasSource *p_tile_set_atlas_source, RBSet<TileSelection> p_tiles) {
ERR_FAIL_COND(!p_tile_set_atlas_source);
ERR_FAIL_COND(p_tiles.is_empty());
- for (Set<TileSelection>::Element *E = p_tiles.front(); E; E = E->next()) {
- ERR_FAIL_COND(E->get().tile == TileSetSource::INVALID_ATLAS_COORDS);
- ERR_FAIL_COND(E->get().alternative < 0);
+ for (const TileSelection &E : p_tiles) {
+ ERR_FAIL_COND(E.tile == TileSetSource::INVALID_ATLAS_COORDS);
+ ERR_FAIL_COND(E.alternative < 0);
}
// Disconnect to changes.
- for (Set<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
- const Vector2i &coords = E->get().tile;
- const int &alternative = E->get().alternative;
+ for (const TileSelection &E : tiles) {
+ const Vector2i &coords = E.tile;
+ const int &alternative = E.alternative;
if (tile_set_atlas_source && tile_set_atlas_source->has_tile(coords) && tile_set_atlas_source->has_alternative_tile(coords, alternative)) {
TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
@@ -495,12 +495,12 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(TileSetAtlasSource *p_
}
tile_set_atlas_source = p_tile_set_atlas_source;
- tiles = Set<TileSelection>(p_tiles);
+ tiles = RBSet<TileSelection>(p_tiles);
// Connect to changes.
- for (Set<TileSelection>::Element *E = p_tiles.front(); E; E = E->next()) {
- const Vector2i &coords = E->get().tile;
- const int &alternative = E->get().alternative;
+ for (const TileSelection &E : p_tiles) {
+ const Vector2i &coords = E.tile;
+ const int &alternative = E.alternative;
if (tile_set_atlas_source->has_tile(coords) && tile_set_atlas_source->has_alternative_tile(coords, alternative)) {
TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
@@ -541,7 +541,7 @@ void TileSetAtlasSourceEditor::_update_source_inspector() {
void TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles() {
// Fix selected.
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
TileSelection selected = E->get();
if (!tile_set_atlas_source->has_tile(selected.tile) || !tile_set_atlas_source->has_alternative_tile(selected.tile, selected.alternative)) {
selection.erase(E);
@@ -610,8 +610,8 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() {
}
// Theming.
- tile_data_editors_tree->add_theme_constant_override("vseparation", 1);
- tile_data_editors_tree->add_theme_constant_override("hseparation", 3);
+ tile_data_editors_tree->add_theme_constant_override("v_separation", 1);
+ tile_data_editors_tree->add_theme_constant_override("h_separation", 3);
Color group_color = get_theme_color(SNAME("prop_category"), SNAME("Editor"));
@@ -1313,9 +1313,9 @@ void TileSetAtlasSourceEditor::_end_dragging() {
switch (drag_type) {
case DRAG_TYPE_CREATE_TILES:
undo_redo->create_action(TTR("Create tiles"));
- for (Set<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) {
- undo_redo->add_do_method(tile_set_atlas_source, "create_tile", E->get());
- undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", E->get());
+ for (const Vector2i &E : drag_modified_tiles) {
+ undo_redo->add_do_method(tile_set_atlas_source, "create_tile", E);
+ undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", E);
}
undo_redo->commit_action(false);
break;
@@ -1328,10 +1328,10 @@ void TileSetAtlasSourceEditor::_end_dragging() {
case DRAG_TYPE_REMOVE_TILES: {
List<PropertyInfo> list;
tile_set_atlas_source->get_property_list(&list);
- Map<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
+ HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
undo_redo->create_action(TTR("Remove tiles"));
- for (Set<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) {
- Vector2i coords = E->get();
+ for (const Vector2i &E : drag_modified_tiles) {
+ Vector2i coords = E;
undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", coords);
undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", coords);
if (per_tile.has(coords)) {
@@ -1370,9 +1370,9 @@ void TileSetAtlasSourceEditor::_end_dragging() {
area.set_end((area.get_end() + Vector2i(1, 1)).min(tile_set_atlas_source->get_atlas_grid_size()));
List<PropertyInfo> list;
tile_set_atlas_source->get_property_list(&list);
- Map<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
+ HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
- Set<Vector2i> to_delete;
+ RBSet<Vector2i> to_delete;
for (int x = area.get_position().x; x < area.get_end().x; x++) {
for (int y = area.get_position().y; y < area.get_end().y; y++) {
Vector2i coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y));
@@ -1384,8 +1384,8 @@ void TileSetAtlasSourceEditor::_end_dragging() {
undo_redo->create_action(TTR("Remove tiles"));
undo_redo->add_do_method(this, "_set_selection_from_array", Array());
- for (Set<Vector2i>::Element *E = to_delete.front(); E; E = E->next()) {
- Vector2i coords = E->get();
+ for (const Vector2i &E : to_delete) {
+ Vector2i coords = E;
undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", coords);
undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", coords);
if (per_tile.has(coords)) {
@@ -1523,9 +1523,9 @@ void TileSetAtlasSourceEditor::_end_dragging() {
tile_atlas_control->set_default_cursor_shape(CURSOR_ARROW);
}
-Map<Vector2i, List<const PropertyInfo *>> TileSetAtlasSourceEditor::_group_properties_per_tiles(const List<PropertyInfo> &r_list, const TileSetAtlasSource *p_atlas) {
+HashMap<Vector2i, List<const PropertyInfo *>> TileSetAtlasSourceEditor::_group_properties_per_tiles(const List<PropertyInfo> &r_list, const TileSetAtlasSource *p_atlas) {
// Group properties per tile.
- Map<Vector2i, List<const PropertyInfo *>> per_tile;
+ HashMap<Vector2i, List<const PropertyInfo *>> per_tile;
for (const List<PropertyInfo>::Element *E_property = r_list.front(); E_property; E_property = E_property->next()) {
Vector<String> components = String(E_property->get().name).split("/", true, 1);
if (components.size() >= 1) {
@@ -1544,13 +1544,13 @@ void TileSetAtlasSourceEditor::_menu_option(int p_option) {
case TILE_DELETE: {
List<PropertyInfo> list;
tile_set_atlas_source->get_property_list(&list);
- Map<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
+ HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
undo_redo->create_action(TTR("Remove tile"));
// Remove tiles
- Set<Vector2i> removed;
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
- TileSelection selected = E->get();
+ RBSet<Vector2i> removed;
+ for (const TileSelection &E : selection) {
+ TileSelection selected = E;
if (selected.alternative == 0) {
// Remove a tile.
undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", selected.tile);
@@ -1569,8 +1569,8 @@ void TileSetAtlasSourceEditor::_menu_option(int p_option) {
}
// Remove alternatives
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
- TileSelection selected = E->get();
+ for (const TileSelection &E : selection) {
+ TileSelection selected = E;
if (selected.alternative > 0 && !removed.has(selected.tile)) {
// Remove an alternative tile.
undo_redo->add_do_method(tile_set_atlas_source, "remove_alternative_tile", selected.tile, selected.alternative);
@@ -1608,13 +1608,13 @@ void TileSetAtlasSourceEditor::_menu_option(int p_option) {
case TILE_CREATE_ALTERNATIVE: {
undo_redo->create_action(TTR("Create tile alternatives"));
Array array;
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
- if (E->get().alternative == 0) {
- int next_id = tile_set_atlas_source->get_next_alternative_tile_id(E->get().tile);
- undo_redo->add_do_method(tile_set_atlas_source, "create_alternative_tile", E->get().tile, next_id);
- array.push_back(E->get().tile);
+ for (const TileSelection &E : selection) {
+ if (E.alternative == 0) {
+ int next_id = tile_set_atlas_source->get_next_alternative_tile_id(E.tile);
+ undo_redo->add_do_method(tile_set_atlas_source, "create_alternative_tile", E.tile, next_id);
+ array.push_back(E.tile);
array.push_back(next_id);
- undo_redo->add_undo_method(tile_set_atlas_source, "remove_alternative_tile", E->get().tile, next_id);
+ undo_redo->add_undo_method(tile_set_atlas_source, "remove_alternative_tile", E.tile, next_id);
}
}
undo_redo->add_do_method(this, "_set_selection_from_array", array);
@@ -1658,9 +1658,9 @@ void TileSetAtlasSourceEditor::_set_selection_from_array(Array p_selection) {
Array TileSetAtlasSourceEditor::_get_selection_as_array() {
Array output;
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
- output.push_back(E->get().tile);
- output.push_back(E->get().alternative);
+ for (const TileSelection &E : selection) {
+ output.push_back(E.tile);
+ output.push_back(E.alternative);
}
return output;
}
@@ -1672,8 +1672,8 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
// Draw the selected tile.
if (tools_button_group->get_pressed_button() == tool_select_button) {
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
- TileSelection selected = E->get();
+ for (const TileSelection &E : selection) {
+ TileSelection selected = E;
if (selected.alternative == 0) {
// Draw the rect.
for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(selected.tile); frame++) {
@@ -1695,8 +1695,8 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
Size2 zoomed_size = resize_handle->get_size() / tile_atlas_view->get_zoom();
Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile);
Rect2 rect = region.grow_individual(zoomed_size.x, zoomed_size.y, 0, 0);
- Vector2i coords[] = { Vector2i(0, 0), Vector2i(1, 0), Vector2i(1, 1), Vector2i(0, 1) };
- Vector2i directions[] = { Vector2i(0, -1), Vector2i(1, 0), Vector2i(0, 1), Vector2i(-1, 0) };
+ const Vector2i coords[] = { Vector2i(0, 0), Vector2i(1, 0), Vector2i(1, 1), Vector2i(0, 1) };
+ const Vector2i directions[] = { Vector2i(0, -1), Vector2i(1, 0), Vector2i(0, 1), Vector2i(-1, 0) };
bool can_grow[4];
for (int i = 0; i < 4; i++) {
can_grow[i] = tile_set_atlas_source->has_room_for_tile(selected.tile + directions[i], tile_set_atlas_source->get_tile_size_in_atlas(selected.tile), tile_set_atlas_source->get_tile_animation_columns(selected.tile), tile_set_atlas_source->get_tile_animation_separation(selected.tile), tile_set_atlas_source->get_tile_animation_frames_count(selected.tile), selected.tile);
@@ -1722,9 +1722,9 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
if (drag_type == DRAG_TYPE_REMOVE_TILES) {
// Draw the tiles to be removed.
- for (Set<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) {
- for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(E->get()); frame++) {
- tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(E->get(), frame), Color(0.0, 0.0, 0.0), false);
+ for (const Vector2i &E : drag_modified_tiles) {
+ for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(E); frame++) {
+ tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(E, frame), Color(0.0, 0.0, 0.0), false);
}
}
} else if (drag_type == DRAG_TYPE_RECT_SELECT || drag_type == DRAG_TYPE_REMOVE_TILES_USING_RECT) {
@@ -1739,7 +1739,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
color = selection_color.lightened(0.2);
}
- Set<Vector2i> to_paint;
+ RBSet<Vector2i> to_paint;
for (int x = area.get_position().x; x < area.get_end().x; x++) {
for (int y = area.get_position().y; y < area.get_end().y; y++) {
Vector2i coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y));
@@ -1749,8 +1749,8 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
}
}
- for (Set<Vector2i>::Element *E = to_paint.front(); E; E = E->next()) {
- Vector2i coords = E->get();
+ for (const Vector2i &E : to_paint) {
+ Vector2i coords = E;
tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(coords), color, false);
}
} else if (drag_type == DRAG_TYPE_CREATE_TILES_USING_RECT) {
@@ -1837,19 +1837,19 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw() {
// Draw the selection on top of other.
if (tools_button_group->get_pressed_button() == tool_select_button) {
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
- if (E->get().alternative != 0) {
+ for (const TileSelection &E : selection) {
+ if (E.alternative != 0) {
continue;
}
- Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(E->get().tile);
- Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(E->get().tile, 0);
+ Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(E.tile);
+ Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(E.tile, 0);
Transform2D xform = tile_atlas_control->get_parent_control()->get_transform();
xform.translate(position);
TileMapCell cell;
cell.source_id = tile_set_atlas_source_id;
- cell.set_atlas_coords(E->get().tile);
+ cell.set_atlas_coords(E.tile);
cell.alternative_tile = 0;
current_tile_data_editor->draw_over_tile(tile_atlas_control_unscaled, xform, cell, true);
}
@@ -1962,8 +1962,8 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_draw() {
}
// Draw selected tile.
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
- TileSelection selected = E->get();
+ for (const TileSelection &E : selection) {
+ TileSelection selected = E;
if (selected.alternative >= 1) {
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(selected.tile, selected.alternative);
if (rect != Rect2i()) {
@@ -2005,11 +2005,11 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() {
// Draw the selection on top of other.
if (tools_button_group->get_pressed_button() == tool_select_button) {
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
- if (E->get().alternative == 0) {
+ for (const TileSelection &E : selection) {
+ if (E.alternative == 0) {
continue;
}
- Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E->get().tile, E->get().alternative);
+ Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E.tile, E.alternative);
Vector2 position = rect.get_center();
Transform2D xform = alternative_tiles_control->get_parent_control()->get_transform();
@@ -2017,8 +2017,8 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() {
TileMapCell cell;
cell.source_id = tile_set_atlas_source_id;
- cell.set_atlas_coords(E->get().tile);
- cell.alternative_tile = E->get().alternative;
+ cell.set_atlas_coords(E.tile);
+ cell.alternative_tile = E.alternative;
current_tile_data_editor->draw_over_tile(alternative_tiles_control_unscaled, xform, cell, true);
}
}
@@ -2071,9 +2071,10 @@ void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo
}
} else if (p_property == "terrain_set") {
int current_terrain_set = tile_data_proxy->get("terrain_set");
+ ADD_UNDO(tile_data_proxy, "terrain");
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(current_terrain_set, bit)) {
+ if (tile_set->is_valid_terrain_peering_bit(current_terrain_set, bit)) {
ADD_UNDO(tile_data_proxy, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]));
}
}
@@ -2222,7 +2223,7 @@ void TileSetAtlasSourceEditor::_auto_remove_tiles() {
List<PropertyInfo> list;
tile_set_atlas_source->get_property_list(&list);
- Map<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
+ HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
Vector2i coords = tile_set_atlas_source->get_tile_id(i);
@@ -2334,6 +2335,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
// Tile inspector.
tile_inspector_label = memnew(Label);
tile_inspector_label->set_text(TTR("Tile Properties:"));
+ tile_inspector_label->set_theme_type_variation("HeaderSmall");
middle_vbox_container->add_child(tile_inspector_label);
tile_proxy_object = memnew(AtlasTileProxyObject(this));
@@ -2349,7 +2351,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_inspector_no_tile_selected_label = memnew(Label);
tile_inspector_no_tile_selected_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- tile_inspector_no_tile_selected_label->set_text(TTR("No tile selected."));
+ tile_inspector_no_tile_selected_label->set_text(TTR("No tiles selected."));
middle_vbox_container->add_child(tile_inspector_no_tile_selected_label);
// Property values palette.
@@ -2357,6 +2359,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_data_editors_label = memnew(Label);
tile_data_editors_label->set_text(TTR("Paint Properties:"));
+ tile_data_editors_label->set_theme_type_variation("HeaderSmall");
middle_vbox_container->add_child(tile_data_editors_label);
tile_data_editor_dropdown_button = memnew(Button);
@@ -2380,6 +2383,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
// Atlas source inspector.
atlas_source_inspector_label = memnew(Label);
atlas_source_inspector_label->set_text(TTR("Atlas Properties:"));
+ atlas_source_inspector_label->set_theme_type_variation("HeaderSmall");
middle_vbox_container->add_child(atlas_source_inspector_label);
atlas_source_proxy_object = memnew(TileSetAtlasSourceProxyObject());
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h
index b26b7edbfa..738fe1044d 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.h
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h
@@ -88,7 +88,7 @@ public:
TileSetAtlasSourceEditor *tiles_set_atlas_source_editor = nullptr;
TileSetAtlasSource *tile_set_atlas_source = nullptr;
- Set<TileSelection> tiles = Set<TileSelection>();
+ RBSet<TileSelection> tiles = RBSet<TileSelection>();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -99,10 +99,10 @@ public:
public:
TileSetAtlasSource *get_edited_tile_set_atlas_source() const { return tile_set_atlas_source; };
- Set<TileSelection> get_edited_tiles() const { return tiles; };
+ RBSet<TileSelection> get_edited_tiles() const { return tiles; };
// Update the proxyed object.
- void edit(TileSetAtlasSource *p_tile_set_atlas_source, Set<TileSelection> p_tiles = Set<TileSelection>());
+ void edit(TileSetAtlasSource *p_tile_set_atlas_source, RBSet<TileSelection> p_tiles = RBSet<TileSelection>());
AtlasTileProxyObject(TileSetAtlasSourceEditor *p_tiles_set_atlas_source_editor) {
tiles_set_atlas_source_editor = p_tiles_set_atlas_source_editor;
@@ -130,7 +130,7 @@ private:
// -- Tile data editors --
String current_property;
Control *current_tile_data_editor_toolbar = nullptr;
- Map<String, TileDataEditor *> tile_data_editors;
+ HashMap<String, TileDataEditor *> tile_data_editors;
TileDataEditor *current_tile_data_editor = nullptr;
void _tile_data_editors_tree_selected();
@@ -182,10 +182,10 @@ private:
Vector2i drag_current_tile;
Rect2i drag_start_tile_shape;
- Set<Vector2i> drag_modified_tiles;
+ RBSet<Vector2i> drag_modified_tiles;
void _end_dragging();
- Map<Vector2i, List<const PropertyInfo *>> _group_properties_per_tiles(const List<PropertyInfo> &r_list, const TileSetAtlasSource *p_atlas);
+ HashMap<Vector2i, List<const PropertyInfo *>> _group_properties_per_tiles(const List<PropertyInfo> &r_list, const TileSetAtlasSource *p_atlas);
// Popup functions.
enum MenuOptions {
@@ -215,7 +215,7 @@ private:
MenuButton *tool_advanced_menu_buttom = nullptr;
// Selection.
- Set<TileSelection> selection;
+ RBSet<TileSelection> selection;
void _set_selection_from_array(Array p_selection);
Array _get_selection_as_array();
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index fb4a563992..de373e121b 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -505,7 +505,7 @@ void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_
for (int terrain_set_index = begin; terrain_set_index < end; terrain_set_index++) {
for (int l = 0; l < TileSet::CELL_NEIGHBOR_MAX; l++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(l);
- if (tile_data->is_valid_peering_bit_terrain(bit)) {
+ if (tile_data->is_valid_terrain_peering_bit(bit)) {
ADD_UNDO(tile_data, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[l]));
}
}
@@ -513,7 +513,7 @@ void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_
} else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "terrain_") {
for (int terrain_index = 0; terrain_index < TileSet::CELL_NEIGHBOR_MAX; terrain_index++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(terrain_index);
- if (tile_data->is_valid_peering_bit_terrain(bit)) {
+ if (tile_data->is_valid_terrain_peering_bit(bit)) {
ADD_UNDO(tile_data, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[terrain_index]));
}
}
@@ -607,9 +607,10 @@ void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p
if (components.size() == 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "mode") {
ADD_UNDO(tile_data, "terrain_set");
+ ADD_UNDO(tile_data, "terrain");
for (int l = 0; l < TileSet::CELL_NEIGHBOR_MAX; l++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(l);
- if (tile_data->is_valid_peering_bit_terrain(bit)) {
+ if (tile_data->is_valid_terrain_peering_bit(bit)) {
ADD_UNDO(tile_data, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[l]));
}
}
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
index 21ebcbd655..9a4b14616f 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
@@ -394,13 +394,12 @@ void TileSetScenesCollectionSourceEditor::_drop_data_fw(const Point2 &p_point, c
if (p_from == scene_tiles_list) {
// Handle dropping a texture in the list of atlas resources.
- int scene_id = -1;
Dictionary d = p_data;
Vector<String> files = d["files"];
for (int i = 0; i < files.size(); i++) {
Ref<PackedScene> resource = ResourceLoader::load(files[i]);
if (resource.is_valid()) {
- scene_id = tile_set_scenes_collection_source->get_next_scene_tile_id();
+ int scene_id = tile_set_scenes_collection_source->get_next_scene_tile_id();
undo_redo->create_action(TTR("Add a Scene Tile"));
undo_redo->add_do_method(tile_set_scenes_collection_source, "create_scene_tile", resource, scene_id);
undo_redo->add_undo_method(tile_set_scenes_collection_source, "remove_scene_tile", scene_id);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 1e7648bc43..8c72a886ea 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -119,7 +119,7 @@ void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) {
visual_shader = Ref<VisualShader>(p_shader);
}
-void VisualShaderGraphPlugin::set_connections(List<VisualShader::Connection> &p_connections) {
+void VisualShaderGraphPlugin::set_connections(const List<VisualShader::Connection> &p_connections) {
connections = p_connections;
}
@@ -148,6 +148,7 @@ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p
if (links[p_node_id].preview_pos != -1) {
links[p_node_id].graph_node->move_child(vbox, links[p_node_id].preview_pos);
}
+ links[p_node_id].graph_node->set_slot_draw_stylebox(vbox->get_index(), false);
Control *offset = memnew(Control);
offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
@@ -211,6 +212,10 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_
Vector3 v = p_value;
button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3));
} break;
+ case Variant::QUATERNION: {
+ Quaternion v = p_value;
+ button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3) + "," + String::num(v.w, 3));
+ } break;
default: {
}
}
@@ -320,7 +325,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
}
void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
- links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } });
+ links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, HashMap<int, InputPort>(), HashMap<int, Port>(), nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } });
}
void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
@@ -339,6 +344,7 @@ void VisualShaderGraphPlugin::update_theme() {
vector_expanded_color[0] = editor->get_theme_color(SNAME("axis_x_color"), SNAME("Editor")); // red
vector_expanded_color[1] = editor->get_theme_color(SNAME("axis_y_color"), SNAME("Editor")); // green
vector_expanded_color[2] = editor->get_theme_color(SNAME("axis_z_color"), SNAME("Editor")); // blue
+ vector_expanded_color[3] = editor->get_theme_color(SNAME("axis_w_color"), SNAME("Editor")); // alpha
}
void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
@@ -363,22 +369,32 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
static Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1);
- static const Color type_color[7] = {
+ static const Color type_color[] = {
Color(0.38, 0.85, 0.96), // scalar (float)
Color(0.49, 0.78, 0.94), // scalar (int)
Color(0.74, 0.57, 0.95), // vector2
Color(0.84, 0.49, 0.93), // vector3
+ Color(1.0, 0.125, 0.95), // vector4
Color(0.55, 0.65, 0.94), // boolean
Color(0.96, 0.66, 0.43), // transform
Color(1.0, 1.0, 0.0), // sampler
};
- static const String vector_expanded_name[3] = {
+ static const String vector_expanded_name[4] = {
"red",
"green",
- "blue"
+ "blue",
+ "alpha"
};
+ // Visual shader specific theme for MSDF font.
+ Ref<Theme> vstheme;
+ vstheme.instantiate();
+ Ref<Font> label_font = EditorNode::get_singleton()->get_editor_theme()->get_font("main_msdf", "EditorFonts");
+ vstheme->set_font("font", "Label", label_font);
+ vstheme->set_font("font", "LineEdit", label_font);
+ vstheme->set_font("font", "Button", label_font);
+
Ref<VisualShaderNode> vsnode = visual_shader->get_node(p_type, p_id);
Ref<VisualShaderNodeResizableBase> resizable_node = Object::cast_to<VisualShaderNodeResizableBase>(vsnode.ptr());
@@ -399,8 +415,10 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
custom_node->_set_initialized(true);
}
+ // Create graph node.
GraphNode *node = memnew(GraphNode);
graph->add_child(node);
+ node->set_theme(vstheme);
editor->_update_created_node(node);
register_link(p_type, p_id, vsnode.ptr(), node);
@@ -610,6 +628,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
output_port_count += 3;
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ output_port_count += 4;
+ } break;
default:
break;
}
@@ -636,6 +657,13 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
i -= 3;
}
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ if (expanded_port_counter >= 4) {
+ expanded_type = VisualShaderNode::PORT_TYPE_SCALAR;
+ expanded_port_counter = 0;
+ i -= 4;
+ }
+ } break;
default:
break;
}
@@ -710,6 +738,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
type_box->add_item(TTR("Int"));
type_box->add_item(TTR("Vector2"));
type_box->add_item(TTR("Vector3"));
+ type_box->add_item(TTR("Vector4"));
type_box->add_item(TTR("Boolean"));
type_box->add_item(TTR("Transform"));
type_box->add_item(TTR("Sampler"));
@@ -772,6 +801,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
type_box->add_item(TTR("Int"));
type_box->add_item(TTR("Vector2"));
type_box->add_item(TTR("Vector3"));
+ type_box->add_item(TTR("Vector4"));
type_box->add_item(TTR("Boolean"));
type_box->add_item(TTR("Transform"));
type_box->select(group_node->get_output_port_type(i));
@@ -880,6 +910,41 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_3D;
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ port_offset++;
+ valid_left = (i + 1) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 1);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]);
+ port_offset++;
+
+ valid_left = (i + 2) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 2);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]);
+ port_offset++;
+
+ valid_left = (i + 3) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 3);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]);
+ port_offset++;
+
+ valid_left = (i + 4) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 4);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[3]);
+
+ expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_4D;
+ } break;
default:
break;
}
@@ -888,12 +953,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (vsnode->get_output_port_for_preview() >= 0) {
show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview());
+ } else {
+ offset = memnew(Control);
+ offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE));
+ node->add_child(offset);
}
- offset = memnew(Control);
- offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE));
- node->add_child(offset);
-
String error = vsnode->get_warning(mode, p_type);
if (!error.is_empty()) {
Label *error_label = memnew(Label);
@@ -1037,27 +1102,6 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
if (!visual_shader->is_connected("changed", ce)) {
visual_shader->connect("changed", ce);
}
-#ifndef DISABLE_DEPRECATED
- Dictionary engine_version = Engine::get_singleton()->get_version_info();
- static Array components;
- if (components.is_empty()) {
- components.push_back("major");
- components.push_back("minor");
- }
- const Dictionary vs_version = visual_shader->get_engine_version();
- if (!vs_version.has_all(components)) {
- visual_shader->update_engine_version(engine_version);
- print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"]));
- } else {
- for (int i = 0; i < components.size(); i++) {
- if (vs_version[components[i]] != engine_version[components[i]]) {
- visual_shader->update_engine_version(engine_version);
- print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"]));
- break;
- }
- }
- }
-#endif
visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE);
_set_mode(visual_shader->get_mode());
} else {
@@ -1305,7 +1349,7 @@ void VisualShaderEditor::_update_options_menu() {
static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "opengl3";
- Map<String, TreeItem *> folders;
+ HashMap<String, TreeItem *> folders;
int current_func = -1;
@@ -1467,6 +1511,9 @@ void VisualShaderEditor::_update_options_menu() {
case VisualShaderNode::PORT_TYPE_VECTOR_3D:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")));
break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")));
+ break;
case VisualShaderNode::PORT_TYPE_BOOLEAN:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")));
break;
@@ -1568,6 +1615,7 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
Ref<VisualShaderNodeIntUniform> int_uniform = vsnode;
Ref<VisualShaderNodeVec2Uniform> vec2_uniform = vsnode;
Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode;
+ Ref<VisualShaderNodeVec4Uniform> vec4_uniform = vsnode;
Ref<VisualShaderNodeColorUniform> color_uniform = vsnode;
Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode;
Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode;
@@ -1583,6 +1631,8 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR2;
} else if (vec3_uniform.is_valid()) {
uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR3;
+ } else if (vec4_uniform.is_valid()) {
+ uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR4;
} else if (transform_uniform.is_valid()) {
uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_TRANSFORM;
} else if (color_uniform.is_valid()) {
@@ -1599,7 +1649,7 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
}
}
-void VisualShaderEditor::_update_uniform_refs(Set<String> &p_deleted_names) {
+void VisualShaderEditor::_update_uniform_refs(HashSet<String> &p_deleted_names) {
for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
VisualShader::Type type = VisualShader::Type(i);
@@ -1674,6 +1724,8 @@ void VisualShaderEditor::_update_graph() {
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
+ float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature");
+ graph->set_connection_lines_curvature(graph_lines_curvature);
}
VisualShader::Type VisualShaderEditor::get_current_shader_type() const {
@@ -1825,6 +1877,9 @@ void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expa
case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
type_size = 3;
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ type_size = 4;
+ } break;
default:
break;
}
@@ -2214,7 +2269,7 @@ void VisualShaderEditor::_uniform_line_edit_changed(const String &p_text, int p_
undo_redo->add_do_method(this, "_update_uniforms", true);
undo_redo->add_undo_method(this, "_update_uniforms", true);
- Set<String> changed_names;
+ HashSet<String> changed_names;
changed_names.insert(node->get_uniform_name());
_update_uniform_refs(changed_names);
@@ -2682,6 +2737,9 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
case VisualShaderNode::PORT_TYPE_VECTOR_3D:
initial_expression_code = "output0 = vec3(1.0, 1.0, 1.0);";
break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D:
+ initial_expression_code = "output0 = vec4(1.0, 1.0, 1.0, 1.0);";
+ break;
case VisualShaderNode::PORT_TYPE_BOOLEAN:
initial_expression_code = "output0 = true;";
break;
@@ -2699,9 +2757,9 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
}
if (vsnode->get_output_port_count() > 0 || created_expression_port) {
int _from_node = id_to_use;
- int _from_slot = 0;
if (created_expression_port) {
+ int _from_slot = 0;
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot);
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, _from_node, _from_slot, to_node, to_slot);
undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot);
@@ -2739,9 +2797,9 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
if (vsnode->get_input_port_count() > 0 || created_expression_port) {
int _to_node = id_to_use;
- int _to_slot = 0;
if (created_expression_port) {
+ int _to_slot = 0;
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot);
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot);
undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot);
@@ -3031,7 +3089,7 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
}
}
- Set<String> uniform_names;
+ HashSet<String> uniform_names;
for (const int &F : p_nodes) {
Ref<VisualShaderNode> node = visual_shader->get_node(type, F);
@@ -3135,11 +3193,11 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
undo_redo->create_action(TTR("Convert Uniform Node(s) To Constant(s)"));
}
- const Set<int> &current_set = p_vice_versa ? selected_uniforms : selected_constants;
- Set<String> deleted_names;
+ const HashSet<int> &current_set = p_vice_versa ? selected_uniforms : selected_constants;
+ HashSet<String> deleted_names;
- for (Set<int>::Element *E = current_set.front(); E; E = E->next()) {
- int node_id = E->get();
+ for (const int &E : current_set) {
+ int node_id = E;
Ref<VisualShaderNode> node = visual_shader->get_node(type_id, node_id);
bool caught = false;
Variant var;
@@ -3237,6 +3295,25 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
}
}
+ // vec4
+ if (!caught) {
+ if (!p_vice_versa) {
+ Ref<VisualShaderNodeVec4Constant> vec4_const = Object::cast_to<VisualShaderNodeVec4Constant>(node.ptr());
+ if (vec4_const.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeVec4Constant", "VisualShaderNodeVec4Uniform");
+ var = vec4_const->get_constant();
+ caught = true;
+ }
+ } else {
+ Ref<VisualShaderNodeVec4Uniform> vec4_uniform = Object::cast_to<VisualShaderNodeVec4Uniform>(node.ptr());
+ if (vec4_uniform.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeVec4Uniform", "VisualShaderNodeVec4Constant");
+ var = vec4_uniform->get_default_value();
+ caught = true;
+ }
+ }
+ }
+
// color
if (!caught) {
if (!p_vice_versa) {
@@ -3313,16 +3390,23 @@ void VisualShaderEditor::_delete_node_request(int p_type, int p_node) {
undo_redo->commit_action();
}
-void VisualShaderEditor::_delete_nodes_request() {
+void VisualShaderEditor::_delete_nodes_request(const TypedArray<StringName> &p_nodes) {
List<int> to_erase;
- for (int i = 0; i < graph->get_child_count(); i++) {
- GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
- if (gn) {
- if (gn->is_selected() && gn->is_close_button_visible()) {
- to_erase.push_back(gn->get_name().operator String().to_int());
+ if (p_nodes.is_empty()) {
+ // Called from context menu.
+ for (int i = 0; i < graph->get_child_count(); i++) {
+ GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
+ if (gn) {
+ if (gn->is_selected() && gn->is_close_button_visible()) {
+ to_erase.push_back(gn->get_name().operator String().to_int());
+ }
}
}
+ } else {
+ for (int i = 0; i < p_nodes.size(); i++) {
+ to_erase.push_back(p_nodes[i].operator String().to_int());
+ }
}
if (to_erase.is_empty()) {
@@ -3568,6 +3652,9 @@ void VisualShaderEditor::_notification(int p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
graph->get_panner()->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
graph->set_warped_panning(bool(EditorSettings::get_singleton()->get("editors/panning/warped_mouse_panning")));
+ graph->set_minimap_opacity(EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"));
+ graph->set_connection_lines_curvature(EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature"));
+ _update_graph();
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -3686,7 +3773,7 @@ void VisualShaderEditor::_dup_copy_nodes(int p_type, List<CopyItem> &r_items, Li
selection_center.x = 0.0f;
selection_center.y = 0.0f;
- Set<int> nodes;
+ HashSet<int> nodes;
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
@@ -3765,9 +3852,9 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, c
int base_id = visual_shader->get_valid_node_id(type);
int id_from = base_id;
- Map<int, int> connection_remap;
- Set<int> unsupported_set;
- Set<int> added_set;
+ HashMap<int, int> connection_remap;
+ HashSet<int> unsupported_set;
+ HashSet<int> added_set;
for (CopyItem &item : r_items) {
if (item.disabled) {
@@ -3943,7 +4030,10 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input,
return;
}
- bool type_changed = p_input->get_input_type_by_name(p_name) != p_input->get_input_type_by_name(prev_name);
+ VisualShaderNode::PortType next_input_type = p_input->get_input_type_by_name(p_name);
+ VisualShaderNode::PortType prev_input_type = p_input->get_input_type_by_name(prev_name);
+
+ bool type_changed = next_input_type != prev_input_type;
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Visual Shader Input Type Changed"));
@@ -3951,31 +4041,54 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input,
undo_redo->add_do_method(p_input.ptr(), "set_input_name", p_name);
undo_redo->add_undo_method(p_input.ptr(), "set_input_name", prev_name);
- // update output port
- for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) {
- VisualShader::Type type = VisualShader::Type(type_id);
- int id = visual_shader->find_node_id(type, p_input);
- if (id != VisualShader::NODE_ID_INVALID) {
- if (type_changed) {
+ if (type_changed) {
+ for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) {
+ VisualShader::Type type = VisualShader::Type(type_id);
+
+ int id = visual_shader->find_node_id(type, p_input);
+ if (id != VisualShader::NODE_ID_INVALID) {
+ bool is_expanded = p_input->is_output_port_expandable(0) && p_input->_is_output_port_expanded(0);
+
+ int type_size = 0;
+ if (is_expanded) {
+ switch (next_input_type) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ type_size = 2;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ type_size = 3;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ type_size = 4;
+ } break;
+ default:
+ break;
+ }
+ }
+
List<VisualShader::Connection> conns;
visual_shader->get_node_connections(type, &conns);
for (const VisualShader::Connection &E : conns) {
- if (E.from_node == id) {
- if (visual_shader->is_port_types_compatible(p_input->get_input_type_by_name(p_name), visual_shader->get_node(type, E.to_node)->get_input_port_type(E.to_port))) {
- undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
- undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
- continue;
+ int from_node = E.from_node;
+ int from_port = E.from_port;
+ int to_node = E.to_node;
+ int to_port = E.to_port;
+
+ if (from_node == id) {
+ bool is_incompatible_types = !visual_shader->is_port_types_compatible(p_input->get_input_type_by_name(p_name), visual_shader->get_node(type, to_node)->get_input_port_type(to_port));
+
+ if (is_incompatible_types || from_port > type_size) {
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
}
- undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
- undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
- undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
- undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
}
}
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id);
}
- undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, id);
- undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id);
- break;
}
}
@@ -4176,6 +4289,9 @@ void VisualShaderEditor::_update_varying_tree() {
case VisualShader::VARYING_TYPE_VECTOR_3D:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")));
break;
+ case VisualShader::VARYING_TYPE_VECTOR_4D:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")));
+ break;
case VisualShader::VARYING_TYPE_COLOR:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")));
break;
@@ -4286,7 +4402,7 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) {
_paste_nodes(true, menu_point);
break;
case NodeMenuOptions::DELETE:
- _delete_nodes_request();
+ _delete_nodes_request(TypedArray<StringName>());
break;
case NodeMenuOptions::DUPLICATE:
_duplicate_nodes();
@@ -4538,15 +4654,19 @@ VisualShaderEditor::VisualShaderEditor() {
graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);
graph->set_v_size_flags(SIZE_EXPAND_FILL);
graph->set_h_size_flags(SIZE_EXPAND_FILL);
+ graph->set_show_zoom_label(true);
add_child(graph);
graph->set_drag_forwarding(this);
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
+ float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature");
+ graph->set_connection_lines_curvature(graph_lines_curvature);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_4D);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_TRANSFORM);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SAMPLER);
//graph->add_valid_left_disconnect_type(0);
@@ -4567,27 +4687,44 @@ VisualShaderEditor::VisualShaderEditor() {
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_4D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN);
+
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_4D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_BOOLEAN);
+
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_4D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_BOOLEAN);
+
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_4D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_BOOLEAN);
+
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_SCALAR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_SCALAR_INT);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_VECTOR_2D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_VECTOR_4D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_BOOLEAN);
+
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_4D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN);
+
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SAMPLER, VisualShaderNode::PORT_TYPE_SAMPLER);
@@ -4669,7 +4806,7 @@ VisualShaderEditor::VisualShaderEditor() {
///////////////////////////////////////
preview_window = memnew(Window);
- preview_window->set_title(TTR("Generated shader code"));
+ preview_window->set_title(TTR("Generated Shader Code"));
preview_window->set_visible(preview_showed);
preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed));
@@ -4693,7 +4830,7 @@ VisualShaderEditor::VisualShaderEditor() {
error_label = memnew(Label);
error_panel->add_child(error_label);
- error_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ error_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
///////////////////////////////////////
// POPUP MENU
@@ -4802,6 +4939,7 @@ VisualShaderEditor::VisualShaderEditor() {
varying_type->add_item("Float");
varying_type->add_item("Vector2");
varying_type->add_item("Vector3");
+ varying_type->add_item("Vector4");
varying_type->add_item("Color");
varying_type->add_item("Transform");
@@ -4849,7 +4987,7 @@ VisualShaderEditor::VisualShaderEditor() {
}
alert = memnew(AcceptDialog);
- alert->get_label()->set_autowrap_mode(Label::AUTOWRAP_WORD);
+ alert->get_label()->set_autowrap_mode(TextServer::AUTOWRAP_WORD);
alert->get_label()->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
alert->get_label()->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
alert->get_label()->set_custom_minimum_size(Size2(400, 60) * EDSCALE);
@@ -4894,8 +5032,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("ColorOp", "Color", "Common", "VisualShaderNodeColorOp", TTR("Color operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Grayscale", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), { VisualShaderNodeColorFunc::FUNC_GRAYSCALE }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), { VisualShaderNodeVectorFunc::FUNC_HSV2RGB, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), { VisualShaderNodeVectorFunc::FUNC_RGB2HSV, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Converts HSV vector to RGB equivalent."), { VisualShaderNodeColorFunc::FUNC_HSV2RGB, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Converts RGB vector to HSV equivalent."), { VisualShaderNodeColorFunc::FUNC_RGB2HSV, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Sepia", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), { VisualShaderNodeColorFunc::FUNC_SEPIA }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Burn", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), { VisualShaderNodeColorOp::OP_BURN }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
@@ -4908,8 +5046,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), { VisualShaderNodeColorOp::OP_SCREEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), { VisualShaderNodeColorOp::OP_SOFT_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant.")));
- add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform.")));
+ add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
+ add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
// COMMON
@@ -4962,8 +5100,7 @@ VisualShaderEditor::VisualShaderEditor() {
// CANVASITEM-FOR-ALL
- add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha", "COLOR.a"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color", "COLOR.rgb"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color", "COLOR"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, -1, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "texture_pixel_size", "TEXTURE_PIXEL_SIZE"), { "texture_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time", "TIME"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv", "UV"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_CANVAS_ITEM));
@@ -4971,11 +5108,9 @@ VisualShaderEditor::VisualShaderEditor() {
// PARTICLES-FOR-ALL
add_options.push_back(AddOption("Active", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active", "ACTIVE"), { "active" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha", "COLOR.a"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force", "ATTRACTOR_FORCE"), { "attractor_force" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color", "COLOR.rgb"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom", "CUSTOM.rgb"), { "custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha", "CUSTOM.a"), { "custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color", "COLOR"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom", "CUSTOM"), { "custom" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, -1, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("Delta", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta", "DELTA"), { "delta" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("EmissionTransform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform", "EMISSION_TRANSFORM"), { "emission_transform" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("Index", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index", "INDEX"), { "index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, -1, Shader::MODE_PARTICLES));
@@ -5005,12 +5140,10 @@ VisualShaderEditor::VisualShaderEditor() {
// NODE3D INPUTS
- add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha", "COLOR.a"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal", "BINORMAL"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color", "COLOR.rgb"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color", "COLOR"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InstanceId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id", "INSTANCE_ID"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom", "INSTANCE_CUSTOM.rgb"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha", "INSTANCE_CUSTOM.a"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom", "INSTANCE_CUSTOM"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ModelViewMatrix", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview_matrix", "MODELVIEW_MATRIX"), { "modelview_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size", "POINT_SIZE"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent", "TANGENT"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
@@ -5020,11 +5153,10 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("ViewMonoLeft", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left", "VIEW_MONO_LEFT"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ViewRight", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right", "VIEW_RIGHT"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha", "COLOR.a"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal", "BINORMAL"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color", "COLOR.rgb"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color", "COLOR"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture", "DEPTH_TEXTURE"), { "depth_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD.xyz"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing", "FRONT_FACING"), { "front_facing" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord", "POINT_COORD"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture", "SCREEN_TEXTURE"), { "screen_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
@@ -5040,7 +5172,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation", "ATTENUATION"), { "attenuation" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Backlight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "backlight", "BACKLIGHT"), { "backlight" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse", "DIFFUSE_LIGHT"), { "diffuse" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD.xyz"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light", "LIGHT"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color", "LIGHT_COLOR"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Metallic", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "metallic", "METALLIC"), { "metallic" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
@@ -5052,8 +5184,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("AtLightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass", "AT_LIGHT_PASS"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("CanvasMatrix", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas_matrix", "CANVAS_MATRIX"), { "canvas_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom", "INSTANCE_CUSTOM.rgb"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha", "INSTANCE_CUSTOM.a"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom", "INSTANCE_CUSTOM"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("InstanceId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id", "INSTANCE_ID"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ModelMatrix", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "model_matrix", "MODEL_MATRIX"), { "model_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size", "POINT_SIZE"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
@@ -5062,32 +5193,27 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("VertexId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex_id", "VERTEX_ID"), { "vertex_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("AtLightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass", "AT_LIGHT_PASS"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD.xyz"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture", "NORMAL_TEXTURE"), { "normal_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord", "POINT_COORD"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size", "SCREEN_PIXEL_SIZE"), { "screen_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture", "SCREEN_TEXTURE"), { "screen_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv", "SCREEN_UV"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess", "SPECULAR_SHININESS.rgb"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha", "SPECULAR_SHININESS.a"), { "specular_shininess_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess", "SPECULAR_SHININESS"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("SpecularShininessTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE"), { "specular_shininess_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture", "TEXTURE"), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex", "VERTEX"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD.xyz"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light", "LIGHT.rgb"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha", "LIGHT.a"), { "light_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color", "LIGHT_COLOR.rgb"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightColorAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color_alpha", "LIGHT_COLOR.a"), { "light_color_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light", "LIGHT"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color", "LIGHT_COLOR"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightPosition", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position", "LIGHT_POSITION"), { "light_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex", "LIGHT_VERTEX"), { "light_vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal", "NORMAL"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord", "POINT_COORD"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv", "SCREEN_UV"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Shadow", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow", "SHADOW_MODULATE.rgb"), { "shadow" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha", "SHADOW_MODULATE.a"), { "shadow_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess", "SPECULAR_SHININESS.rgb"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha", "SPECULAR_SHININESS.a"), { "specular_shininess_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Shadow", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow", "SHADOW_MODULATE"), { "shadow" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess", "SPECULAR_SHININESS"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture", "TEXTURE"), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
// SKY INPUTS
@@ -5096,8 +5222,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("AtHalfResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_half_res_pass", "AT_HALF_RES_PASS"), { "at_half_res_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("AtQuarterResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_quarter_res_pass", "AT_QUARTER_RES_PASS"), { "at_quarter_res_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("EyeDir", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "eyedir", "EYEDIR"), { "eyedir" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("HalfResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_color", "HALF_RES_COLOR.rgb"), { "half_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("HalfResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_alpha", "HALF_RES_COLOR.a"), { "half_res_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("HalfResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_color", "HALF_RES_COLOR"), { "half_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light0Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_color", "LIGHT0_COLOR"), { "light0_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light0Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_direction", "LIGHT0_DIRECTION"), { "light0_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light0Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_enabled", "LIGHT0_ENABLED"), { "light0_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
@@ -5115,10 +5240,11 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Light3Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_enabled", "LIGHT3_ENABLED"), { "light3_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light3Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_energy", "LIGHT3_ENERGY"), { "light3_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Position", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "position", "POSITION"), { "position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color", "QUARTER_RES_COLOR.rgb"), { "quarter_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("QuarterResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_alpha", "QUARTER_RES_COLOR.a"), { "quarter_res_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color", "QUARTER_RES_COLOR"), { "quarter_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Radiance", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "radiance", "RADIANCE"), { "radiance" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("ScreenUV", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "screen_uv", "SCREEN_UV"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("FragCoord", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "fragcoord", "FRAGCOORD"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+
add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords", "SKY_COORDS"), { "sky_coords" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time", "TIME"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
@@ -5185,7 +5311,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-e Exponential."), { VisualShaderNodeFloatFunc::FUNC_EXP }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 Exponential."), { VisualShaderNodeFloatFunc::FUNC_EXP2 }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Floor", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeFloatFunc::FUNC_FLOOR }, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Fract", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeFloatFunc::FUNC_FRAC }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Fract", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeFloatFunc::FUNC_FRACT }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("InverseSqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeFloatFunc::FUNC_INVERSE_SQRT }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Log", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Natural logarithm."), { VisualShaderNodeFloatFunc::FUNC_LOG }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Log2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 logarithm."), { VisualShaderNodeFloatFunc::FUNC_LOG2 }, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -5249,25 +5375,25 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
cubemap_node_option_idx = add_options.size();
- add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup.")));
+ add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
curve_node_option_idx = add_options.size();
- add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup.")));
+ add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
curve_xyz_node_option_idx = add_options.size();
- add_options.push_back(AddOption("CurveXYZTexture", "Textures", "Functions", "VisualShaderNodeCurveXYZTexture", TTR("Perform the three components curve texture lookup.")));
+ add_options.push_back(AddOption("CurveXYZTexture", "Textures", "Functions", "VisualShaderNodeCurveXYZTexture", TTR("Perform the three components curve texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
texture2d_node_option_idx = add_options.size();
- add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup.")));
+ add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
texture2d_array_node_option_idx = add_options.size();
- add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup.")));
+ add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
texture3d_node_option_idx = add_options.size();
- add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup.")));
+ add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_PANNING }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_SCALING }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
- add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup.")));
- add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup.")));
+ add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
+ add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup.")));
- add_options.push_back(AddOption("Texture3DUniform", "Textures", "Variables", "VisualShaderNodeTexture3DUniform", TTR("3D texture uniform lookup.")));
+ add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
+ add_options.push_back(AddOption("Texture3DUniform", "Textures", "Variables", "VisualShaderNodeTexture3DUniform", TTR("3D texture uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
// TRANSFORM
@@ -5297,137 +5423,196 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("VectorCompose", "Vector", "Common", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars.")));
- add_options.push_back(AddOption("VectorDecompose", "Vector", "Common", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to three scalars.")));
+ add_options.push_back(AddOption("VectorCompose", "Vector", "Common", "VisualShaderNodeVectorCompose", TTR("Composes vector from scalars.")));
+ add_options.push_back(AddOption("VectorDecompose", "Vector", "Common", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to scalars.")));
- add_options.push_back(AddOption("Vector2Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 2D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
- add_options.push_back(AddOption("Vector2Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 2D vector to three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }));
+ add_options.push_back(AddOption("Vector2Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 2D vector from two scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Vector2Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 2D vector to two scalars."), { VisualShaderNodeVectorDecompose::OP_TYPE_VECTOR_2D }));
add_options.push_back(AddOption("Vector3Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 3D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("Vector3Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 3D vector to three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D }));
+ add_options.push_back(AddOption("Vector3Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 3D vector to three scalars."), { VisualShaderNodeVectorDecompose::OP_TYPE_VECTOR_3D }));
+ add_options.push_back(AddOption("Vector4Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 4D vector from four scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
+ add_options.push_back(AddOption("Vector4Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 4D vector to four scalars."), { VisualShaderNodeVectorDecompose::OP_TYPE_VECTOR_4D }));
add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), { VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("Distance2D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Distance3D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Distance4D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Dot", "Vector", "Functions", "VisualShaderNodeDotProduct", TTR("Calculates the dot product of two vectors."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
- add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
+ add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRACT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRACT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRACT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Fresnel", "Vector", "Functions", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
+ add_options.push_back(AddOption("Length2D", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Length3D", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Length4D", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_4D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), { VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_4D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_4D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 2D vector to 2D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 3D vector to 3D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 4D vector to 4D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 2D vector by 2D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 4D vector by 4D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 2D vector by 2D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 4D vector by 4D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 2D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 3D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 4D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 2D vector from 2D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 3D vector from 3D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 4D vector from 4D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Vector2Constant", "Vector", "Variables", "VisualShaderNodeVec2Constant", TTR("2D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Vector2Uniform", "Vector", "Variables", "VisualShaderNodeVec2Uniform", TTR("2D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Vector3Constant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("3D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Vector3Uniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("3D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Vector4Constant", "Vector", "Variables", "VisualShaderNodeVec4Constant", TTR("4D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
+ add_options.push_back(AddOption("Vector4Uniform", "Vector", "Variables", "VisualShaderNodeVec4Uniform", TTR("4D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
// SPECIAL
@@ -5460,48 +5645,6 @@ VisualShaderEditor::VisualShaderEditor() {
property_editor->connect("variant_changed", callable_mp(this, &VisualShaderEditor::_port_edited));
}
-/////////////////
-
-void VisualShaderEditorPlugin::edit(Object *p_object) {
- visual_shader_editor->edit(Object::cast_to<VisualShader>(p_object));
-}
-
-bool VisualShaderEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("VisualShader");
-}
-
-void VisualShaderEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- //editor->hide_animation_player_editors();
- //editor->animation_panel_make_visible(true);
- button->show();
- EditorNode::get_singleton()->make_bottom_panel_item_visible(visual_shader_editor);
- visual_shader_editor->update_nodes();
- visual_shader_editor->set_process_input(true);
- //visual_shader_editor->set_process(true);
- } else {
- if (visual_shader_editor->is_visible_in_tree()) {
- EditorNode::get_singleton()->hide_bottom_panel();
- }
- button->hide();
- visual_shader_editor->set_process_input(false);
- //visual_shader_editor->set_process(false);
- }
-}
-
-VisualShaderEditorPlugin::VisualShaderEditorPlugin() {
- visual_shader_editor = memnew(VisualShaderEditor);
- visual_shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
-
- button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("VisualShader"), visual_shader_editor);
- button->hide();
-}
-
-VisualShaderEditorPlugin::~VisualShaderEditorPlugin() {
-}
-
-////////////////
-
class VisualShaderNodePluginInputEditor : public OptionButton {
GDCLASS(VisualShaderNodePluginInputEditor, OptionButton);
@@ -5525,11 +5668,12 @@ public:
void setup(const Ref<VisualShaderNodeInput> &p_input) {
input = p_input;
- Ref<Texture2D> type_icon[7] = {
+ Ref<Texture2D> type_icon[] = {
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons")),
@@ -5578,6 +5722,7 @@ public:
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
};
@@ -5652,12 +5797,13 @@ public:
void setup(const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) {
uniform_ref = p_uniform_ref;
- Ref<Texture2D> type_icon[8] = {
+ Ref<Texture2D> type_icon[] = {
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons")),
@@ -5683,7 +5829,7 @@ public:
class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer);
Ref<Resource> parent_resource;
- int node_id;
+ int node_id = 0;
VisualShader::Type shader_type;
public:
@@ -5700,18 +5846,18 @@ public:
undo_redo->add_undo_property(node.ptr(), p_property, node->get(p_property));
if (p_value.get_type() == Variant::OBJECT) {
- RES prev_res = node->get(p_property);
- RES curr_res = p_value;
+ Ref<Resource> prev_res = node->get(p_property);
+ Ref<Resource> curr_res = p_value;
if (curr_res.is_null()) {
- undo_redo->add_do_method(this, "_open_inspector", (RES)parent_resource.ptr());
+ undo_redo->add_do_method(this, "_open_inspector", (Ref<Resource>)parent_resource.ptr());
} else {
- undo_redo->add_do_method(this, "_open_inspector", (RES)curr_res.ptr());
+ undo_redo->add_do_method(this, "_open_inspector", (Ref<Resource>)curr_res.ptr());
}
if (!prev_res.is_null()) {
- undo_redo->add_undo_method(this, "_open_inspector", (RES)prev_res.ptr());
+ undo_redo->add_undo_method(this, "_open_inspector", (Ref<Resource>)prev_res.ptr());
} else {
- undo_redo->add_undo_method(this, "_open_inspector", (RES)parent_resource.ptr());
+ undo_redo->add_undo_method(this, "_open_inspector", (Ref<Resource>)parent_resource.ptr());
}
}
if (p_property != "constant") {
@@ -5738,15 +5884,15 @@ public:
}
}
- void _resource_selected(const String &p_path, RES p_resource) {
+ void _resource_selected(const String &p_path, Ref<Resource> p_resource) {
_open_inspector(p_resource);
}
- void _open_inspector(RES p_resource) {
+ void _open_inspector(Ref<Resource> p_resource) {
InspectorDock::get_inspector_singleton()->edit(p_resource.ptr());
}
- bool updating;
+ bool updating = false;
Ref<VisualShaderNode> node;
Vector<EditorProperty *> properties;
Vector<Label *> prop_names;
@@ -5757,7 +5903,7 @@ public:
}
}
- void setup(Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, const Map<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) {
+ void setup(Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, const HashMap<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) {
parent_resource = p_parent_resource;
updating = false;
node = p_node;
@@ -5864,6 +6010,8 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyTransform3D>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0));
+ } else if (Object::cast_to<EditorPropertyQuaternion>(prop)) {
+ prop->set_custom_minimum_size(Size2(320 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyFloat>(prop)) {
prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyEnum>(prop)) {
@@ -6069,7 +6217,8 @@ void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Visua
}
Size2 VisualShaderNodePortPreview::get_minimum_size() const {
- return Size2(100, 100) * EDSCALE;
+ int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visualshader/port_preview_size");
+ return Size2(port_preview_size, port_preview_size) * EDSCALE;
}
void VisualShaderNodePortPreview::_notification(int p_what) {
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 4087fc583c..b8da266ed7 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -48,7 +48,7 @@ class VisualShaderNodePlugin : public RefCounted {
protected:
static void _bind_methods();
- GDVIRTUAL2RC(Object *, _create_editor, RES, Ref<VisualShaderNode>)
+ GDVIRTUAL2RC(Object *, _create_editor, Ref<Resource>, Ref<VisualShaderNode>)
public:
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
@@ -72,8 +72,8 @@ private:
GraphNode *graph_node = nullptr;
bool preview_visible = false;
int preview_pos = 0;
- Map<int, InputPort> input_ports;
- Map<int, Port> output_ports;
+ HashMap<int, InputPort> input_ports;
+ HashMap<int, Port> output_ports;
VBoxContainer *preview_box = nullptr;
LineEdit *uniform_name = nullptr;
CodeEdit *expression_edit = nullptr;
@@ -81,18 +81,18 @@ private:
};
Ref<VisualShader> visual_shader;
- Map<int, Link> links;
+ HashMap<int, Link> links;
List<VisualShader::Connection> connections;
bool dirty = false;
- Color vector_expanded_color[3];
+ Color vector_expanded_color[4];
protected:
static void _bind_methods();
public:
void register_shader(VisualShader *p_visual_shader);
- void set_connections(List<VisualShader::Connection> &p_connections);
+ void set_connections(const List<VisualShader::Connection> &p_connections);
void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node);
void register_output_port(int p_id, int p_port, TextureButton *p_button);
void register_uniform_name(int p_id, LineEdit *p_uniform_name);
@@ -346,7 +346,7 @@ class VisualShaderEditor : public VBoxContainer {
void _delete_nodes(int p_type, const List<int> &p_nodes);
void _delete_node_request(int p_type, int p_node);
- void _delete_nodes_request();
+ void _delete_nodes_request(const TypedArray<StringName> &p_nodes);
void _node_changed(int p_id);
@@ -358,8 +358,8 @@ class VisualShaderEditor : public VBoxContainer {
int from_node = -1;
int from_slot = -1;
- Set<int> selected_constants;
- Set<int> selected_uniforms;
+ HashSet<int> selected_constants;
+ HashSet<int> selected_uniforms;
int selected_comment = -1;
int selected_float_constant = -1;
@@ -468,7 +468,7 @@ class VisualShaderEditor : public VBoxContainer {
bool _is_available(int p_mode);
void _update_created_node(GraphNode *node);
void _update_uniforms(bool p_update_refs);
- void _update_uniform_refs(Set<String> &p_names);
+ void _update_uniform_refs(HashSet<String> &p_names);
void _update_varyings();
void _visibility_changed();
@@ -493,23 +493,6 @@ public:
VisualShaderEditor();
};
-class VisualShaderEditorPlugin : public EditorPlugin {
- GDCLASS(VisualShaderEditorPlugin, EditorPlugin);
-
- VisualShaderEditor *visual_shader_editor = nullptr;
- Button *button = nullptr;
-
-public:
- virtual String get_name() const override { return "VisualShader"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
-
- VisualShaderEditorPlugin();
- ~VisualShaderEditorPlugin();
-};
-
class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
diff --git a/editor/pot_generator.cpp b/editor/pot_generator.cpp
index 0835d0212f..a00df0ef40 100644
--- a/editor/pot_generator.cpp
+++ b/editor/pot_generator.cpp
@@ -39,15 +39,15 @@ POTGenerator *POTGenerator::singleton = nullptr;
#ifdef DEBUG_POT
void POTGenerator::_print_all_translation_strings() {
- for (OrderedHashMap<String, Vector<POTGenerator::MsgidData>>::Element E = all_translation_strings.front(); E; E = E.next()) {
+ for (HashMap<String, Vector<POTGenerator::MsgidData>>::Element E = all_translation_strings.front(); E; E = E.next()) {
Vector<MsgidData> v_md = all_translation_strings[E.key()];
for (int i = 0; i < v_md.size(); i++) {
print_line("++++++");
print_line("msgid: " + E.key());
print_line("context: " + v_md[i].ctx);
print_line("msgid_plural: " + v_md[i].plural);
- for (Set<String>::Element *F = v_md[i].locations.front(); F; F = F->next()) {
- print_line("location: " + F->get());
+ for (const String &F : v_md[i].locations) {
+ print_line("location: " + F);
}
}
}
@@ -121,20 +121,20 @@ void POTGenerator::_write_to_pot(const String &p_file) {
file->store_string(header);
- for (OrderedHashMap<String, Vector<MsgidData>>::Element E_pair = all_translation_strings.front(); E_pair; E_pair = E_pair.next()) {
- String msgid = E_pair.key();
- Vector<MsgidData> v_msgid_data = E_pair.value();
+ for (const KeyValue<String, Vector<MsgidData>> &E_pair : all_translation_strings) {
+ String msgid = E_pair.key;
+ const Vector<MsgidData> &v_msgid_data = E_pair.value;
for (int i = 0; i < v_msgid_data.size(); i++) {
String context = v_msgid_data[i].ctx;
String plural = v_msgid_data[i].plural;
- const Set<String> &locations = v_msgid_data[i].locations;
+ const HashSet<String> &locations = v_msgid_data[i].locations;
// Put the blank line at the start, to avoid a double at the end when closing the file.
file->store_line("");
// Write file locations.
- for (Set<String>::Element *E = locations.front(); E; E = E->next()) {
- file->store_line("#: " + E->get().trim_prefix("res://"));
+ for (const String &E : locations) {
+ file->store_line("#: " + E.trim_prefix("res://"));
}
// Write context.
diff --git a/editor/pot_generator.h b/editor/pot_generator.h
index e7a5f90cee..7b14eb027e 100644
--- a/editor/pot_generator.h
+++ b/editor/pot_generator.h
@@ -32,8 +32,8 @@
#define POT_GENERATOR_H
#include "core/io/file_access.h"
-#include "core/templates/ordered_hash_map.h"
-#include "core/templates/set.h"
+#include "core/templates/hash_map.h"
+#include "core/templates/hash_set.h"
//#define DEBUG_POT
@@ -43,10 +43,10 @@ class POTGenerator {
struct MsgidData {
String ctx;
String plural;
- Set<String> locations;
+ HashSet<String> locations;
};
// Store msgid as key and the additional data around the msgid - if it's under a context, has plurals and its file locations.
- OrderedHashMap<String, Vector<MsgidData>> all_translation_strings;
+ HashMap<String, Vector<MsgidData>> all_translation_strings;
void _write_to_pot(const String &p_file);
void _write_msgid(Ref<FileAccess> r_file, const String &p_id, bool p_plural);
diff --git a/editor/progress_dialog.h b/editor/progress_dialog.h
index f395750165..a29696cc0d 100644
--- a/editor/progress_dialog.h
+++ b/editor/progress_dialog.h
@@ -47,8 +47,8 @@ class BackgroundProgress : public HBoxContainer {
ProgressBar *progress = nullptr;
};
- Map<String, Task> tasks;
- Map<String, int> updates;
+ HashMap<String, Task> tasks;
+ HashMap<String, int> updates;
void _update();
protected:
@@ -77,7 +77,7 @@ class ProgressDialog : public PopupPanel {
HBoxContainer *cancel_hb = nullptr;
Button *cancel = nullptr;
- Map<String, Task> tasks;
+ HashMap<String, Task> tasks;
VBoxContainer *main = nullptr;
uint64_t last_progress_tick;
@@ -85,7 +85,7 @@ class ProgressDialog : public PopupPanel {
void _popup();
void _cancel_pressed();
- bool cancelled;
+ bool cancelled = false;
protected:
void _notification(int p_what);
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
new file mode 100644
index 0000000000..dfe40f9d4f
--- /dev/null
+++ b/editor/project_converter_3_to_4.cpp
@@ -0,0 +1,3813 @@
+/*************************************************************************/
+/* project_converter_3_to_4.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "project_converter_3_to_4.h"
+
+#include "modules/modules_enabled.gen.h"
+
+const int ERROR_CODE = 77;
+
+#ifdef MODULE_REGEX_ENABLED
+
+#include "modules/regex/regex.h"
+
+#include "core/os/time.h"
+#include "core/templates/hash_map.h"
+#include "core/templates/list.h"
+
+const int CONVERSION_MAX_FILE_SIZE = 1024 * 1024 * 4; // 4 MB
+
+static const char *enum_renames[][2] = {
+ //// constants
+ { "TYPE_COLOR_ARRAY", "TYPE_PACKED_COLOR_ARRAY" },
+ { "TYPE_FLOAT64_ARRAY", "TYPE_PACKED_FLOAT64_ARRAY" },
+ { "TYPE_INT64_ARRAY", "TYPE_PACKED_INT64_ARRAY" },
+ { "TYPE_INT_ARRAY", "TYPE_PACKED_INT32_ARRAY" },
+ { "TYPE_QUAT", "TYPE_QUATERNION" },
+ { "TYPE_RAW_ARRAY", "TYPE_PACKED_BYTE_ARRAY" },
+ { "TYPE_REAL", "TYPE_FLOAT" },
+ { "TYPE_REAL_ARRAY", "TYPE_PACKED_FLOAT32_ARRAY" },
+ { "TYPE_STRING_ARRAY", "TYPE_PACKED_STRING_ARRAY" },
+ { "TYPE_TRANSFORM", "TYPE_TRANSFORM3D" },
+ { "TYPE_VECTOR2_ARRAY", "TYPE_PACKED_VECTOR2_ARRAY" },
+ { "TYPE_VECTOR3_ARRAY", "TYPE_PACKED_VECTOR3_ARRAY" },
+
+ // {"FLAG_MAX", "PARTICLE_FLAG_MAX"}, // CPUParticles2D - used in more classes
+ { "ALIGN_BEGIN", "ALIGNMENT_BEGIN" }, //AspectRatioContainer
+ { "ALIGN_CENTER", "ALIGNMENT_CENTER" }, //AspectRatioContainer
+ { "ALIGN_END", "ALIGNMENT_END" }, //AspectRatioContainer
+ { "ARRAY_COMPRESS_BASE", "ARRAY_COMPRESS_FLAGS_BASE" }, // Mesh
+ { "ARVR_AR", "XR_AR" }, // XRInterface
+ { "ARVR_EXCESSIVE_MOTION", "XR_EXCESSIVE_MOTION" }, // XRInterface
+ { "ARVR_EXTERNAL", "XR_EXTERNAL" }, // XRInterface
+ { "ARVR_INSUFFICIENT_FEATURES", "XR_INSUFFICIENT_FEATURES" }, // XRInterface
+ { "ARVR_MONO", "XR_MONO" }, // XRInterface
+ { "ARVR_NONE", "XR_NONE" }, // XRInterface
+ { "ARVR_NORMAL_TRACKING", "XR_NORMAL_TRACKING" }, // XRInterface
+ { "ARVR_NOT_TRACKING", "XR_NOT_TRACKING" }, // XRInterface
+ { "ARVR_STEREO", "XR_STEREO" }, // XRInterface
+ { "ARVR_UNKNOWN_TRACKING", "XR_UNKNOWN_TRACKING" }, // XRInterface
+ { "BAKE_ERROR_INVALID_MESH", "BAKE_ERROR_MESHES_INVALID" }, // LightmapGI
+ { "BODY_MODE_CHARACTER", "BODY_MODE_DYNAMIC" }, // PhysicsServer2D
+ { "BODY_MODE_DYNAMIC_LOCKED", "BODY_MODE_DYNAMIC_LINEAR" }, // PhysicsServer3D
+ { "BUTTON_LEFT", "MOUSE_BUTTON_LEFT" }, // Globals
+ { "BUTTON_MASK_LEFT", "MOUSE_BUTTON_MASK_LEFT" }, // Globals
+ { "BUTTON_MASK_MIDDLE", "MOUSE_BUTTON_MASK_MIDDLE" }, // Globals
+ { "BUTTON_MASK_RIGHT", "MOUSE_BUTTON_MASK_RIGHT" }, // Globals
+ { "BUTTON_MASK_XBUTTON1", "MOUSE_BUTTON_MASK_XBUTTON1" }, // Globals
+ { "BUTTON_MASK_XBUTTON2", "MOUSE_BUTTON_MASK_XBUTTON2" }, // Globals
+ { "BUTTON_MIDDLE", "MOUSE_BUTTON_MIDDLE" }, // Globals
+ { "BUTTON_RIGHT", "MOUSE_BUTTON_RIGHT" }, // Globals
+ { "BUTTON_WHEEL_DOWN", "MOUSE_BUTTON_WHEEL_DOWN" }, // Globals
+ { "BUTTON_WHEEL_LEFT", "MOUSE_BUTTON_WHEEL_LEFT" }, // Globals
+ { "BUTTON_WHEEL_RIGHT", "MOUSE_BUTTON_WHEEL_RIGHT" }, // Globals
+ { "BUTTON_WHEEL_UP", "MOUSE_BUTTON_WHEEL_UP" }, // Globals
+ { "BUTTON_XBUTTON1", "MOUSE_BUTTON_XBUTTON1" }, // Globals
+ { "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, // Globals
+ { "CLEAR_MODE_ONLY_NEXT_FRAME", "CLEAR_MODE_ONCE" }, // SubViewport
+ { "COMPRESS_PVRTC4", "COMPRESS_PVRTC1_4" }, // Image
+ { "CUBEMAP_BACK", "CUBEMAP_LAYER_BACK" }, // RenderingServer
+ { "CUBEMAP_BOTTOM", "CUBEMAP_LAYER_BOTTOM" }, // RenderingServer
+ { "CUBEMAP_FRONT", "CUBEMAP_LAYER_FRONT" }, // RenderingServer
+ { "CUBEMAP_LEFT", "CUBEMAP_LAYER_LEFT" }, // RenderingServer
+ { "CUBEMAP_RIGHT", "CUBEMAP_LAYER_RIGHT" }, // RenderingServer
+ { "CUBEMAP_TOP", "CUBEMAP_LAYER_TOP" }, // RenderingServer
+ { "DAMPED_STRING_DAMPING", "DAMPED_SPRING_DAMPING" }, // PhysicsServer2D
+ { "DAMPED_STRING_REST_LENGTH", "DAMPED_SPRING_REST_LENGTH" }, // PhysicsServer2D
+ { "DAMPED_STRING_STIFFNESS", "DAMPED_SPRING_STIFFNESS" }, // PhysicsServer2D
+ { "FLAG_ALIGN_Y_TO_VELOCITY", "PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" }, // CPUParticles2D
+ { "FLAG_DISABLE_Z", "PARTICLE_FLAG_DISABLE_Z" }, // CPUParticles2D
+ { "FLAG_ROTATE_Y", "PARTICLE_FLAG_ROTATE_Y" }, // CPUParticles2D
+ { "FLAG_USE_BAKED_LIGHT", "GI_MODE_BAKED" }, // GeometryInstance3D
+ { "FORMAT_PVRTC2", "FORMAT_PVRTC1_2" }, // Image
+ { "FORMAT_PVRTC2A", "FORMAT_PVRTC1_2A" }, // Image
+ { "FORMAT_PVRTC4", "FORMAT_PVRTC1_4" }, // Image
+ { "FORMAT_PVRTC4A", "FORMAT_PVRTC1_4A" }, // Image
+ { "INSTANCE_LIGHTMAP_CAPTURE", "INSTANCE_LIGHTMAP" }, // RenderingServer
+ { "JOINT_6DOF", "JOINT_TYPE_6DOF" }, // PhysicsServer3D
+ { "JOINT_CONE_TWIST", "JOINT_TYPE_CONE_TWIST" }, // PhysicsServer3D
+ { "JOINT_DAMPED_SPRING", "JOINT_TYPE_DAMPED_SPRING" }, // PhysicsServer2D
+ { "JOINT_GROOVE", "JOINT_TYPE_GROOVE" }, // PhysicsServer2D
+ { "JOINT_HINGE", "JOINT_TYPE_HINGE" }, // PhysicsServer3D
+ { "JOINT_PIN", "JOINT_TYPE_PIN" }, // PhysicsServer2D
+ { "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D
+ { "KEY_CONTROL", "KEY_CTRL" }, // Globals
+ { "LOOP_PING_PONG", "LOOP_PINGPONG" }, //AudioStreamSample
+ { "MATH_RAND", "MATH_RANDF_RANGE" }, // VisualScriptBuiltinFunc
+ { "MATH_RANDOM", "MATH_RANDI_RANGE" }, // VisualScriptBuiltinFunc
+ { "MATH_STEPIFY", "MATH_STEP_DECIMALS" }, // VisualScriptBuiltinFunc
+ { "MODE_CHARACTER", "MODE_DYNAMIC_LOCKED" }, // RigidBody2D, RigidBody3D
+ { "MODE_OPEN_ANY", "FILE_MODE_OPEN_ANY" }, // FileDialog
+ { "MODE_OPEN_DIR", "FILE_MODE_OPEN_DIR" }, // FileDialog
+ { "MODE_OPEN_FILE", "FILE_MODE_OPEN_FILE" }, // FileDialog
+ { "MODE_OPEN_FILES", "FILE_MODE_OPEN_FILES" }, // FileDialog
+ { "MODE_RIGID", "MODE_DYNAMIC" }, // RigidBody2D, RigidBody3D
+ { "MODE_SAVE_FILE", "FILE_MODE_SAVE_FILE" }, // FileDialog
+ { "NOTIFICATION_APP_PAUSED", "NOTIFICATION_APPLICATION_PAUSED" }, // MainLoop
+ { "NOTIFICATION_APP_RESUMED", "NOTIFICATION_APPLICATION_RESUMED" }, // MainLoop
+ { "NOTIFICATION_PATH_CHANGED", "NOTIFICATION_PATH_RENAMED" }, //Node
+ { "NOTIFICATION_WM_FOCUS_IN", "NOTIFICATION_APPLICATION_FOCUS_IN" }, // MainLoop
+ { "NOTIFICATION_WM_FOCUS_OUT", "NOTIFICATION_APPLICATION_FOCUS_OUT" }, // MainLoop
+ { "NOTIFICATION_WM_UNFOCUS_REQUEST", "NOTIFICATION_WM_WINDOW_FOCUS_OUT" }, //Node
+ { "PAUSE_MODE_INHERIT", "PROCESS_MODE_INHERIT" }, // Node
+ { "PAUSE_MODE_PROCESS", "PROCESS_MODE_ALWAYS" }, // Node
+ { "PAUSE_MODE_STOP", "PROCESS_MODE_PAUSABLE" }, // Node
+ { "RENDER_DRAW_CALLS_IN_FRAME", "RENDER_TOTAL_DRAW_CALLS_IN_FRAME" }, // Performance
+ { "RENDER_OBJECTS_IN_FRAME", "RENDER_TOTAL_OBJECTS_IN_FRAME" }, // Performance
+ { "SIDE_BOTTOM", "MARGIN_BOTTOM" }, // Globals
+ { "SIDE_LEFT", "MARGIN_LEFT" }, // Globals
+ { "SIDE_RIGHT", "MARGIN_RIGHT" }, // Globals
+ { "SIDE_TOP", "MARGIN_TOP" }, // Globals
+ { "TEXTURE_TYPE_2D_ARRAY", "TEXTURE_LAYERED_2D_ARRAY" }, // RenderingServer
+ { "TEXTURE_TYPE_CUBEMAP", "TEXTURE_LAYERED_CUBEMAP_ARRAY" }, // RenderingServer
+ { "TRACKER_LEFT_HAND", "TRACKER_HAND_LEFT" }, // XRPositionalTracker
+ { "TRACKER_RIGHT_HAND", "TRACKER_HAND_RIGHT" }, // XRPositionalTracker
+ { "TYPE_NORMALMAP", "TYPE_NORMAL_MAP" }, // VisualShaderNodeCubemap
+
+ /// enums
+ { "AlignMode", "AlignmentMode" }, //AspectRatioContainer
+ { "AnimationProcessMode", "AnimationProcessCallback" }, // AnimationTree, AnimationPlayer
+ { "Camera2DProcessMode", "Camera2DProcessCallback" }, // Camera2D
+ { "CubeMapSide", "CubeMapLayer" }, // RenderingServer
+ { "DampedStringParam", "DampedSpringParam" }, // PhysicsServer2D
+ { "FFT_Size", "FFTSize" }, // AudioEffectPitchShift,AudioEffectSpectrumAnalyzer
+ { "PauseMode", "ProcessMode" }, // Node
+ { "TimerProcessMode", "TimerProcessCallback" }, // Timer
+ { "Tracking_status", "TrackingStatus" }, // XRInterface
+ { nullptr, nullptr },
+};
+
+static const char *gdscript_function_renames[][2] = {
+ // { "_set_name", "get_tracker_name"}, // XRPositionalTracker - CameraFeed use this
+ // { "_unhandled_input", "_unhandled_key_input"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer
+ // { "create_gizmo", "_create_gizmo"}, // EditorNode3DGizmoPlugin - may be used
+ // { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader broke ResourceLoader
+ // { "get_extents", "get_size" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume
+ // { "get_h_offset", "get_drag_horizontal_offset"}, // Camera2D, broke PathFollow, Camera
+ // { "get_mode", "get_file_mode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
+ // { "get_motion", "get_travel"}, // PhysicsTestMotionResult2D broke ParalaxLayer
+ // { "get_name", "get_tracker_name"}, // XRPositionalTracker broke OS, Node
+ // { "get_network_connected_peers", "get_peers"}, // MultiplayerAPI broke SceneTree
+ // { "get_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree
+ // { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI broke SceneTree
+ // { "get_offset", "get_position_offset" }, // GraphNode broke Gradient
+ // { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer broke WebSocketServer
+ // { "get_process_mode", "get_process_callback" }, // ClippedCamera3D broke Node, Sky
+ // { "get_render_info", "get_rendering_info" }, // RenderingServer broke Viewport
+ // { "get_type", "get_tracker_type"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight
+ // { "get_v_offset", "get_drag_vertical_offset"}, // Camera2D, broke PathFollow, Camera
+ // { "has_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree
+ // { "instance", "instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule
+ // { "is_listening", "is_bound"}, // PacketPeerUDP broke TCPServer, UDPServer
+ // { "is_refusing_new_network_connections", "is_refusing_new_connections"}, // MultiplayerAPI broke SceneTree
+ // { "is_valid", "has_valid_event" }, // Shortcut broke e.g. Callable
+ // { "listen", "bound"}, // PacketPeerUDP broke TCPServer, UDPServer
+ // { "load", "_load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
+ // { "make_current", "set_current" }, // Camera2D broke Camera3D, Listener2D
+ // { "process", "_process" }, // AnimationNode - This word is commonly used
+ // { "save", "_save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
+ // { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog broke Label - Cyclic Rename
+ // { "set_color", "surface_set_color"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool
+ // { "set_event", "set_shortcut" }, // BaseButton - Cyclic Rename
+ // { "set_extents", "set_size"}, // BoxShape, RectangleShape broke ReflectionProbe
+ // { "set_flag", "set_particle_flag"}, // ParticlesMaterial broke Window, HingeJoint3D
+ // { "set_h_offset", "set_drag_horizontal_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
+ // { "set_margin", "set_offset" }, // Control broke Shape3D, AtlasTexture
+ // { "set_mode", "set_mode_file_mode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
+ // { "set_normal", "surface_set_normal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
+ // { "set_process_mode", "set_process_callback" }, // AnimationTree broke Node, Tween, Sky
+ // { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI broke SceneTree
+ // { "set_uv", "surface_set_uv" }, // ImmediateMesh broke Polygon2D
+ // { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
+ // {"get_points","get_points_id"},// Astar, broke Line2D, Convexpolygonshape
+ // {"get_v_scroll","get_v_scroll_bar"},//ItemList, broke TextView
+ { "RenderingServer", "get_tab_alignment" }, // Tab
+ { "_about_to_show", "_about_to_popup" }, // ColorPickerButton
+ { "_get_configuration_warning", "_get_configuration_warnings" }, // Node
+ { "_set_current", "set_current" }, // Camera2D
+ { "_set_editor_description", "set_editor_description" }, // Node
+ { "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem
+ { "_update_wrap_at", "_update_wrap_at_column" }, // TextEdit
+ { "add_animation", "add_animation_library" }, // AnimationPlayer
+ { "add_cancel", "add_cancel_button" }, // AcceptDialog
+ { "add_central_force", "add_constant_central_force" }, //RigidDynamicBody2D
+ { "add_child_below_node", "add_sibling" }, // Node
+ { "add_color_override", "add_theme_color_override" }, // Control
+ { "add_constant_override", "add_theme_constant_override" }, // Control
+ { "add_font_override", "add_theme_font_override" }, // Control
+ { "add_force", "add_constant_force" }, //RigidDynamicBody2D
+ { "add_icon_override", "add_theme_icon_override" }, // Control
+ { "add_scene_import_plugin", "add_scene_format_importer_plugin" }, //EditorPlugin
+ { "add_stylebox_override", "add_theme_stylebox_override" }, // Control
+ { "add_torque", "add_constant_torque" }, //RigidDynamicBody2D
+ { "bind_child_node_to_bone", "set_bone_children" }, // Skeleton3D
+ { "bumpmap_to_normalmap", "bump_map_to_normal_map" }, // Image
+ { "can_be_hidden", "_can_be_hidden" }, // EditorNode3DGizmoPlugin
+ { "can_drop_data_fw", "_can_drop_data_fw" }, // ScriptEditor
+ { "can_generate_small_preview", "_can_generate_small_preview" }, // EditorResourcePreviewGenerator
+ { "can_instance", "can_instantiate" }, // PackedScene, Script
+ { "canvas_light_set_scale", "canvas_light_set_texture_scale" }, // RenderingServer
+ { "center_viewport_to_cursor", "center_viewport_to_caret" }, // TextEdit
+ { "clip_polygons_2d", "clip_polygons" }, // Geometry2D
+ { "clip_polyline_with_polygon_2d", "clip_polyline_with_polygon" }, //Geometry2D
+ { "commit_handle", "_commit_handle" }, // EditorNode3DGizmo
+ { "convex_hull_2d", "convex_hull" }, // Geometry2D
+ { "cursor_get_blink_speed", "get_caret_blink_speed" }, // TextEdit
+ { "cursor_get_column", "get_caret_column" }, // TextEdit
+ { "cursor_get_line", "get_caret_line" }, // TextEdit
+ { "cursor_set_blink_enabled", "set_caret_blink_enabled" }, // TextEdit
+ { "cursor_set_blink_speed", "set_caret_blink_speed" }, // TextEdit
+ { "cursor_set_column", "set_caret_column" }, // TextEdit
+ { "cursor_set_line", "set_caret_line" }, // TextEdit
+ { "damped_spring_joint_create", "joint_make_damped_spring" }, // PhysicsServer2D
+ { "damped_string_joint_get_param", "damped_spring_joint_get_param" }, // PhysicsServer2D
+ { "damped_string_joint_set_param", "damped_spring_joint_set_param" }, // PhysicsServer2D
+ { "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit
+ { "deselect_items", "deselect_all" }, // FileDialog
+ { "drop_data_fw", "_drop_data_fw" }, // ScriptEditor
+ { "exclude_polygons_2d", "exclude_polygons" }, // Geometry2D
+ { "find_scancode_from_string", "find_keycode_from_string" }, // OS
+ { "forward_canvas_draw_over_viewport", "_forward_canvas_draw_over_viewport" }, // EditorPlugin
+ { "forward_canvas_force_draw_over_viewport", "_forward_canvas_force_draw_over_viewport" }, // EditorPlugin
+ { "forward_canvas_gui_input", "_forward_canvas_gui_input" }, // EditorPlugin
+ { "forward_spatial_draw_over_viewport", "_forward_3d_draw_over_viewport" }, // EditorPlugin
+ { "forward_spatial_force_draw_over_viewport", "_forward_3d_force_draw_over_viewport" }, // EditorPlugin
+ { "forward_spatial_gui_input", "_forward_3d_gui_input" }, // EditorPlugin
+ { "generate_from_path", "_generate_from_path" }, // EditorResourcePreviewGenerator
+ { "generate_small_preview_automatically", "_generate_small_preview_automatically" }, // EditorResourcePreviewGenerator
+ { "get_action_list", "action_get_events" }, // InputMap
+ { "get_alt", "is_alt_pressed" }, // InputEventWithModifiers
+ { "get_animation_process_mode", "get_process_callback" }, // AnimationPlayer
+ { "get_applied_force", "get_constant_force" }, //RigidDynamicBody2D
+ { "get_applied_torque", "get_constant_torque" }, //RigidDynamicBody2D
+ { "get_audio_bus", "get_audio_bus_name" }, // Area3D
+ { "get_bound_child_nodes_to_bone", "get_bone_children" }, // Skeleton3D
+ { "get_camera", "get_camera_3d" }, // Viewport -> this is also convertable to get_camera_2d, broke GLTFNode
+ { "get_cancel", "get_cancel_button" }, // ConfirmationDialog
+ { "get_caption", "_get_caption" }, // AnimationNode
+ { "get_cast_to", "get_target_position" }, // RayCast2D, RayCast3D
+ { "get_child_by_name", "_get_child_by_name" }, // AnimationNode
+ { "get_child_nodes", "_get_child_nodes" }, // AnimationNode
+ { "get_closest_point_to_segment_2d", "get_closest_point_to_segment" }, // Geometry2D
+ { "get_closest_point_to_segment_uncapped_2d", "get_closest_point_to_segment_uncapped" }, // Geometry2D
+ { "get_closest_points_between_segments_2d", "get_closest_point_to_segment" }, // Geometry2D
+ { "get_collision_layer_bit", "get_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap
+ { "get_collision_mask_bit", "get_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap
+ { "get_color_types", "get_color_type_list" }, // Theme
+ { "get_command", "is_command_pressed" }, // InputEventWithModifiers
+ { "get_constant_types", "get_constant_type_list" }, // Theme
+ { "get_control", "is_ctrl_pressed" }, // InputEventWithModifiers
+ { "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D
+ { "get_cursor_position", "get_caret_column" }, // LineEdit
+ { "get_d", "get_distance" }, // LineShape2D
+ { "get_drag_data_fw", "_get_drag_data_fw" }, // ScriptEditor
+ { "get_editor_viewport", "get_viewport" }, // EditorPlugin
+ { "get_enabled_focus_mode", "get_focus_mode" }, // BaseButton
+ { "get_endian_swap", "is_big_endian" }, // File
+ { "get_error_string", "get_error_message" }, // JSON
+ { "get_focus_neighbour", "get_focus_neighbor" }, // Control
+ { "get_font_types", "get_font_type_list" }, // Theme
+ { "get_frame_color", "get_color" }, // ColorRect
+ { "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer
+ { "get_gravity_distance_scale", "get_gravity_point_distance_scale" }, //Area2D
+ { "get_gravity_vector", "get_gravity_direction" }, //Area2D
+ { "get_h_scrollbar", "get_h_scroll_bar" }, //ScrollContainer
+ { "get_hand", "get_tracker_hand" }, // XRPositionalTracker
+ { "get_handle_name", "_get_handle_name" }, // EditorNode3DGizmo
+ { "get_handle_value", "_get_handle_value" }, // EditorNode3DGizmo
+ { "get_icon_align", "get_icon_alignment" }, // Button
+ { "get_icon_types", "get_icon_type_list" }, // Theme
+ { "get_idle_frames", "get_process_frames" }, // Engine
+ { "get_import_options", "_get_import_options" }, // EditorImportPlugin
+ { "get_import_order", "_get_import_order" }, // EditorImportPlugin
+ { "get_importer_name", "_get_importer_name" }, // EditorImportPlugin
+ { "get_interior_ambient", "get_ambient_color" }, // ReflectionProbe
+ { "get_interior_ambient_energy", "get_ambient_color_energy" }, // ReflectionProbe
+ { "get_iterations_per_second", "get_physics_ticks_per_second" }, // Engine
+ { "get_last_mouse_speed", "get_last_mouse_velocity" }, // Input
+ { "get_layer_mask_bit", "get_layer_mask_value" }, // VisualInstance3D
+ { "get_len", "get_length" }, // File
+ { "get_max_atlas_size", "get_max_texture_size" }, // LightmapGI
+ { "get_metakey", "is_meta_pressed" }, // InputEventWithModifiers
+ { "get_mid_height", "get_height" }, // CapsuleMesh
+ { "get_motion_remainder", "get_remainder" }, // PhysicsTestMotionResult2D
+ { "get_network_connected_peers", "get_peers" }, // Multiplayer API
+ { "get_network_master", "get_multiplayer_authority" }, // Node
+ { "get_network_peer", "get_multiplayer_peer" }, // Multiplayer API
+ { "get_network_unique_id", "get_unique_id" }, // Multiplayer API
+ { "get_ok", "get_ok_button" }, // AcceptDialog
+ { "get_option_visibility", "_get_option_visibility" }, // EditorImportPlugin
+ { "get_parameter_default_value", "_get_parameter_default_value" }, // AnimationNode
+ { "get_parameter_list", "_get_parameter_list" }, // AnimationNode
+ { "get_parent_spatial", "get_parent_node_3d" }, // Node3D
+ { "get_physical_scancode", "get_physical_keycode" }, // InputEventKey
+ { "get_physical_scancode_with_modifiers", "get_physical_keycode_with_modifiers" }, // InputEventKey
+ { "get_plugin_icon", "_get_plugin_icon" }, // EditorPlugin
+ { "get_plugin_name", "_get_plugin_name" }, // EditorPlugin
+ { "get_preset_count", "_get_preset_count" }, // EditorImportPlugin
+ { "get_preset_name", "_get_preset_name" }, // EditorImportPlugin
+ { "get_recognized_extensions", "_get_recognized_extensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver
+ { "get_render_info", "get_rendering_info" }, // RenderingServer
+ { "get_render_targetsize", "get_render_target_size" }, // XRInterface
+ { "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader
+ { "get_result", "get_data" }, //JSON
+ { "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API
+ { "get_save_extension", "_get_save_extension" }, // EditorImportPlugin
+ { "get_scancode", "get_keycode" }, // InputEventKey
+ { "get_scancode_string", "get_keycode_string" }, // OS
+ { "get_scancode_with_modifiers", "get_keycode_with_modifiers" }, // InputEventKey
+ { "get_shift", "is_shift_pressed" }, // InputEventWithModifiers
+ { "get_size_override", "get_size_2d_override" }, // SubViewport
+ { "get_slips_on_slope", "get_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D
+ { "get_space_override_mode", "get_gravity_space_override_mode" }, // Area2D
+ { "get_speed", "get_velocity" }, // InputEventMouseMotion
+ { "get_stylebox_types", "get_stylebox_type_list" }, // Theme
+ { "get_surface_material", "get_surface_override_material" }, // MeshInstance3D broke ImporterMesh
+ { "get_surface_material_count", "get_surface_override_material_count" }, // MeshInstance3D
+ { "get_tab_disabled", "is_tab_disabled" }, // Tab
+ { "get_tab_hidden", "is_tab_hidden" }, // Tab
+ { "get_text_align", "get_text_alignment" }, // Button
+ { "get_theme_item_types", "get_theme_item_type_list" }, // Theme
+ { "get_timer_process_mode", "get_timer_process_callback" }, // Timer
+ { "get_translation", "get_position" }, // Node3D broke GLTFNode which is used rarely
+ { "get_use_in_baked_light", "is_baking_navigation" }, // GridMap
+ { "get_used_cells_by_id", "get_used_cells" }, // TileMap
+ { "get_v_scrollbar", "get_v_scroll_bar" }, //ScrollContainer
+ { "get_visible_name", "_get_visible_name" }, // EditorImportPlugin
+ { "get_window_layout", "_get_window_layout" }, // EditorPlugin
+ { "get_word_under_cursor", "get_word_under_caret" }, // TextEdit
+ { "get_world", "get_world_3d" }, // Viewport, Spatial
+ { "get_zfar", "get_far" }, // Camera3D broke GLTFCamera
+ { "get_znear", "get_near" }, // Camera3D broke GLTFCamera
+ { "groove_joint_create", "joint_make_groove" }, // PhysicsServer2D
+ { "handle_menu_selected", "_handle_menu_selected" }, // EditorResourcePicker
+ { "handles_type", "_handles_type" }, // ResourceFormatLoader
+ { "has_color", "has_theme_color" }, // Control broke Theme
+ { "has_color_override", "has_theme_color_override" }, // Control broke Theme
+ { "has_constant", "has_theme_constant" }, // Control
+ { "has_constant_override", "has_theme_constant_override" }, // Control
+ { "has_filter", "_has_filter" }, // AnimationNode
+ { "has_font", "has_theme_font" }, // Control broke Theme
+ { "has_font_override", "has_theme_font_override" }, // Control
+ { "has_icon", "has_theme_icon" }, // Control broke Theme
+ { "has_icon_override", "has_theme_icon_override" }, // Control
+ { "has_main_screen", "_has_main_screen" }, // EditorPlugin
+ { "has_network_peer", "has_multiplayer_peer" }, // Multiplayer API
+ { "has_stylebox", "has_theme_stylebox" }, // Control broke Theme
+ { "has_stylebox_override", "has_theme_stylebox_override" }, // Control
+ { "http_escape", "uri_encode" }, // String
+ { "http_unescape", "uri_decode" }, // String
+ { "import_animation_from_other_importer", "_import_animation" }, //EditorSceneFormatImporter
+ { "import_scene_from_other_importer", "_import_scene" }, //EditorSceneFormatImporter
+ { "instance_set_surface_material", "instance_set_surface_override_material" }, // RenderingServer
+ { "intersect_polygons_2d", "intersect_polygons" }, // Geometry2D
+ { "intersect_polyline_with_polygon_2d", "intersect_polyline_with_polygon" }, // Geometry2D
+ { "is_a_parent_of", "is_ancestor_of" }, // Node
+ { "is_commiting_action", "is_committing_action" }, // UndoRedo
+ { "is_doubleclick", "is_double_click" }, // InputEventMouseButton
+ { "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D
+ { "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin
+ { "is_network_master", "is_multiplayer_authority" }, // Node
+ { "is_network_server", "is_server" }, // Multiplayer API
+ { "is_normalmap", "is_normal_map" }, // NoiseTexture
+ { "is_refusing_new_network_connections", "is_refusing_new_connections" }, // Multiplayer API
+ { "is_region", "is_region_enabled" }, // Sprite2D
+ { "is_scancode_unicode", "is_keycode_unicode" }, // OS
+ { "is_selectable_when_hidden", "_is_selectable_when_hidden" }, // EditorNode3DGizmoPlugin
+ { "is_set_as_toplevel", "is_set_as_top_level" }, // CanvasItem
+ { "is_shortcut", "matches_event" }, // Shortcut
+ { "is_size_override_stretch_enabled", "is_size_2d_override_stretch_enabled" }, // SubViewport
+ { "is_sort_enabled", "is_y_sort_enabled" }, // Node2D
+ { "is_static_body", "is_able_to_sleep" }, // PhysicalBone3D - TODO - not sure
+ { "is_v_drag_enabled", "is_drag_vertical_enabled" }, // Camera2D
+ { "joint_create_cone_twist", "joint_make_cone_twist" }, // PhysicsServer3D
+ { "joint_create_generic_6dof", "joint_make_generic_6dof" }, // PhysicsServer3D
+ { "joint_create_hinge", "joint_make_hinge" }, // PhysicsServer3D
+ { "joint_create_pin", "joint_make_pin" }, // PhysicsServer3D
+ { "joint_create_slider", "joint_make_slider" }, // PhysicsServer3D
+ { "line_intersects_line_2d", "line_intersects_line" }, // Geometry2D
+ { "load_from_globals", "load_from_project_settings" }, // InputMap
+ { "make_convex_from_brothers", "make_convex_from_siblings" }, // CollisionShape3D
+ { "merge_polygons_2d", "merge_polygons" }, // Geometry2D
+ { "mesh_surface_get_format", "mesh_surface_get_format_attribute_stride" }, // RenderingServer
+ { "mesh_surface_update_region", "mesh_surface_update_attribute_region" }, // RenderingServer
+ { "move_to_bottom", "move_after" }, // Skeleton3D
+ { "move_to_top", "move_before" }, // Skeleton3D
+ { "multimesh_allocate", "multimesh_allocate_data" }, // RenderingServer
+ { "normalmap_to_xy", "normal_map_to_xy" }, // Image
+ { "offset_polygon_2d", "offset_polygon" }, // Geometry2D
+ { "offset_polyline_2d", "offset_polyline" }, // Geometry2D
+ { "percent_decode", "uri_decode" }, // String
+ { "percent_encode", "uri_encode" }, // String
+ { "pin_joint_create", "joint_make_pin" }, // PhysicsServer2D
+ { "popup_centered_minsize", "popup_centered_clamped" }, // Window
+ { "post_import", "_post_import" }, // EditorScenePostImport
+ { "print_stray_nodes", "print_orphan_nodes" }, // Node
+ { "property_list_changed_notify", "notify_property_list_changed" }, // Object
+ { "recognize", "_recognize" }, // ResourceFormatLoader
+ { "regen_normalmaps", "regen_normal_maps" }, // ArrayMesh
+ { "remove", "remove_at" }, // Array, broke Directory
+ { "remove_animation", "remove_animation_library" }, // AnimationPlayer
+ { "remove_color_override", "remove_theme_color_override" }, // Control
+ { "remove_constant_override", "remove_theme_constant_override" }, // Control
+ { "remove_font_override", "remove_theme_font_override" }, // Control
+ { "remove_scene_import_plugin", "remove_scene_format_importer_plugin" }, //EditorPlugin
+ { "remove_stylebox_override", "remove_theme_stylebox_override" }, // Control
+ { "rename_animation", "rename_animation_library" }, // AnimationPlayer
+ { "rename_dependencies", "_rename_dependencies" }, // ResourceFormatLoader
+ { "save_external_data", "_save_external_data" }, // EditorPlugin
+ { "segment_intersects_segment_2d", "segment_intersects_segment" }, // Geometry2D
+ { "set_adjustment_enable", "set_adjustment_enabled" }, // Environment
+ { "set_alt", "set_alt_pressed" }, // InputEventWithModifiers
+ { "set_anchor_and_margin", "set_anchor_and_offset" }, // Control
+ { "set_anchors_and_margins_preset", "set_anchors_and_offsets_preset" }, // Control
+ { "set_animation_process_mode", "set_process_callback" }, // AnimationPlayer
+ { "set_as_bulk_array", "set_buffer" }, // MultiMesh
+ { "set_as_normalmap", "set_as_normal_map" }, // NoiseTexture
+ { "set_as_toplevel", "set_as_top_level" }, // CanvasItem
+ { "set_audio_bus", "set_audio_bus_name" }, // Area3D
+ { "set_autowrap", "set_autowrap_mode" }, // Label broke AcceptDialog
+ { "set_cast_to", "set_target_position" }, // RayCast2D, RayCast3D
+ { "set_collision_layer_bit", "set_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap
+ { "set_collision_mask_bit", "set_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap
+ { "set_column_min_width", "set_column_custom_minimum_width" }, // Tree
+ { "set_command", "set_command_pressed" }, // InputEventWithModifiers
+ { "set_control", "set_ctrl_pressed" }, // InputEventWithModifiers
+ { "set_create_options", "_set_create_options" }, // EditorResourcePicker
+ { "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D
+ { "set_cursor_position", "set_caret_column" }, // LineEdit
+ { "set_d", "set_distance" }, // WorldMarginShape2D
+ { "set_doubleclick", "set_double_click" }, // InputEventMouseButton
+ { "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton
+ { "set_endian_swap", "set_big_endian" }, // File
+ { "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit
+ { "set_focus_neighbour", "set_focus_neighbor" }, // Control
+ { "set_frame_color", "set_color" }, // ColorRect
+ { "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer
+ { "set_gravity_distance_scale", "set_gravity_point_distance_scale" }, // Area2D
+ { "set_gravity_vector", "set_gravity_direction" }, // Area2D
+ { "set_h_drag_enabled", "set_drag_horizontal_enabled" }, // Camera2D
+ { "set_icon_align", "set_icon_alignment" }, // Button
+ { "set_interior_ambient", "set_ambient_color" }, // ReflectionProbe
+ { "set_interior_ambient_energy", "set_ambient_color_energy" }, // ReflectionProbe
+ { "set_is_initialized", "_is_initialized" }, // XRInterface
+ { "set_is_primary", "set_primary" }, // XRInterface
+ { "set_iterations_per_second", "set_physics_ticks_per_second" }, // Engine
+ { "set_layer_mask_bit", "set_layer_mask_value" }, // VisualInstance3D
+ { "set_margins_preset", "set_offsets_preset" }, // Control
+ { "set_max_atlas_size", "set_max_texture_size" }, // LightmapGI
+ { "set_metakey", "set_meta_pressed" }, // InputEventWithModifiers
+ { "set_mid_height", "set_height" }, // CapsuleMesh
+ { "set_network_master", "set_multiplayer_authority" }, // Node
+ { "set_network_peer", "set_multiplayer_peer" }, // Multiplayer API
+ { "set_physical_scancode", "set_physical_keycode" }, // InputEventKey
+ { "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API
+ { "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture
+ { "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D
+ { "set_rotate", "set_rotates" }, // PathFollow2D
+ { "set_scancode", "set_keycode" }, // InputEventKey
+ { "set_shift", "set_shift_pressed" }, // InputEventWithModifiers
+ { "set_size_override", "set_size_2d_override" }, // SubViewport broke ImageTexture
+ { "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport
+ { "set_slips_on_slope", "set_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D
+ { "set_sort_enabled", "set_y_sort_enabled" }, // Node2D
+ { "set_space_override_mode", "set_gravity_space_override_mode" }, // Area2D
+ { "set_speed", "set_velocity" }, // InputEventMouseMotion
+ { "set_ssao_edge_sharpness", "set_ssao_sharpness" }, // Environment
+ { "set_surface_material", "set_surface_override_material" }, // MeshInstance3D broke ImporterMesh
+ { "set_tab_align", "set_tab_alignment" }, //TabContainer
+ { "set_tangent", "surface_set_tangent" }, // ImmediateGeometry broke SurfaceTool
+ { "set_text_align", "set_text_alignment" }, // Button
+ { "set_timer_process_mode", "set_timer_process_callback" }, // Timer
+ { "set_tonemap_auto_exposure", "set_tonemap_auto_exposure_enabled" }, // Environment
+ { "set_translation", "set_position" }, // Node3D - this broke GLTFNode which is used rarely
+ { "set_uv2", "surface_set_uv2" }, // ImmediateMesh broke Surffacetool
+ { "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D
+ { "set_valign", "set_vertical_alignment" }, // Label
+ { "set_window_layout", "_set_window_layout" }, // EditorPlugin
+ { "set_zfar", "set_far" }, // Camera3D broke GLTFCamera
+ { "set_znear", "set_near" }, // Camera3D broke GLTFCamera
+ { "shortcut_match", "is_match" }, // InputEvent
+ { "skeleton_allocate", "skeleton_allocate_data" }, // RenderingServer
+ { "surface_update_region", "surface_update_attribute_region" }, // ArrayMesh
+ { "targeting_method", "tween_method" }, // Tween
+ { "targeting_property", "tween_property" }, // Tween
+ { "track_remove_key_at_position", "track_remove_key_at_time" }, // Animation
+ { "triangulate_delaunay_2d", "triangulate_delaunay" }, // Geometry2D
+ { "unbind_child_node_from_bone", "remove_bone_child" }, // Skeleton3D
+ { "unselect", "deselect" }, // ItemList
+ { "unselect_all", "deselect_all" }, // ItemList
+ { "update_configuration_warning", "update_configuration_warnings" }, // Node
+ { "update_gizmo", "update_gizmos" }, // Node3D
+ { "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer
+ { "warp_mouse_position", "warp_mouse" }, // Input
+
+ // Builtin types
+ // { "empty", "is_empty" }, // Array - Used as custom rule // Be careful, this will be used everywhere
+ { "clamped", "clamp" }, // Vector2 // Be careful, this will be used everywhere
+ { "get_rotation_quat", "get_rotation_quaternion" }, // Basis
+ { "grow_margin", "grow_side" }, // Rect2
+ { "invert", "reverse" }, // Array - TODO check // Be careful, this will be used everywhere
+ { "is_abs_path", "is_absolute_path" }, // String
+ { "is_valid_integer", "is_valid_int" }, // String
+ { "linear_interpolate", "lerp" }, // Color
+ { "to_ascii", "to_ascii_buffer" }, // String
+ { "to_utf8", "to_utf8_buffer" }, // String
+ { "to_wchar", "to_utf32_buffer" }, // String // TODO - utf32 or utf16?
+
+ // Globals
+ { "rand_range", "randf_range" },
+ { "stepify", "snapped" },
+
+ { nullptr, nullptr },
+};
+
+// gdscript_function_renames clone with CamelCase
+static const char *csharp_function_renames[][2] = {
+ // { "_SetName", "GetTrackerName"}, // XRPositionalTracker - CameraFeed use this
+ // { "_UnhandledInput", "_UnhandledKeyInput"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer
+ // { "CreateGizmo", "_CreateGizmo"}, // EditorNode3DGizmoPlugin - may be used
+ // { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader broke ResourceLoader
+ // { "GetExtents", "GetSize" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume
+ // { "GetHOffset", "GetDragHorizontalOffset"}, // Camera2D, broke PathFollow, Camera
+ // { "GetMode", "GetFileMode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
+ // { "GetMotion", "GetTravel"}, // PhysicsTestMotionResult2D broke ParalaxLayer
+ // { "GetName", "GetTrackerName"}, // XRPositionalTracker broke OS, Node
+ // { "GetNetworkConnectedPeers", "GetPeers"}, // MultiplayerAPI broke SceneTree
+ // { "GetNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree
+ // { "GetNetworkUniqueId", "GetUniqueId"}, // MultiplayerAPI broke SceneTree
+ // { "GetOffset", "GetPositionOffset" }, // GraphNode broke Gradient
+ // { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer broke WebSocketServer
+ // { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D broke Node, Sky
+ // { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer broke Viewport
+ // { "GetType", "GetTrackerType"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight
+ // { "GetVOffset", "GetDragVerticalOffset"}, // Camera2D, broke PathFollow, Camera
+ // { "HasNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree
+ // { "Instance", "Instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule
+ // { "IsListening", "IsBound"}, // PacketPeerUDP broke TCPServer, UDPServer
+ // { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI broke SceneTree
+ // { "IsValid", "HasValidEvent" }, // Shortcut broke e.g. Callable
+ // { "Listen", "Bound"}, // PacketPeerUDP broke TCPServer, UDPServer
+ // { "Load", "_Load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
+ // { "MakeCurrent", "SetCurrent" }, // Camera2D broke Camera3D, Listener2D
+ // { "Process", "_Process" }, // AnimationNode - This word is commonly used
+ // { "Save", "_Save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
+ // { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog broke Label - Cyclic Rename
+ // { "SetColor", "SurfaceSetColor"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool
+ // { "SetEvent", "SetShortcut" }, // BaseButton - Cyclic Rename
+ // { "SetExtents", "SetSize"}, // BoxShape, RectangleShape broke ReflectionProbe
+ // { "SetFlag", "SetParticleFlag"}, // ParticlesMaterial broke Window, HingeJoint3D
+ // { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
+ // { "SetMargin", "SetOffset" }, // Control broke Shape3D, AtlasTexture
+ // { "SetMode", "SetModeFileMode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
+ // { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
+ // { "SetProcessMode", "SetProcessCallback" }, // AnimationTree broke Node, Tween, Sky
+ // { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI broke SceneTree
+ // { "SetUv", "SurfaceSetUv" }, // ImmediateMesh broke Polygon2D
+ // { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
+ // {"GetPoints","GetPointsId"},// Astar, broke Line2D, Convexpolygonshape
+ // {"GetVScroll","GetVScrollBar"},//ItemList, broke TextView
+ { "RenderingServer", "GetTabAlignment" }, // Tab
+ { "_AboutToShow", "_AboutToPopup" }, // ColorPickerButton
+ { "_GetConfigurationWarning", "_GetConfigurationWarnings" }, // Node
+ { "_SetCurrent", "SetCurrent" }, // Camera2D
+ { "_SetEditorDescription", "SetEditorDescription" }, // Node
+ { "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem
+ { "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit
+ { "AddAnimation", "AddAnimationLibrary" }, // AnimationPlayer
+ { "AddCancel", "AddCancelButton" }, // AcceptDialog
+ { "AddCentralForce", "AddConstantCentralForce" }, //RigidDynamicBody2D
+ { "AddChildBelowNode", "AddSibling" }, // Node
+ { "AddColorOverride", "AddThemeColorOverride" }, // Control
+ { "AddConstantOverride", "AddThemeConstantOverride" }, // Control
+ { "AddFontOverride", "AddThemeFontOverride" }, // Control
+ { "AddForce", "AddConstantForce" }, //RigidDynamicBody2D
+ { "AddIconOverride", "AddThemeIconOverride" }, // Control
+ { "AddSceneImportPlugin", "AddSceneFormatImporterPlugin" }, //EditorPlugin
+ { "AddStyleboxOverride", "AddThemeStyleboxOverride" }, // Control
+ { "AddTorque", "AddConstantTorque" }, //RigidDynamicBody2D
+ { "BindChildNodeToBone", "SetBoneChildren" }, // Skeleton3D
+ { "BumpmapToNormalmap", "BumpMapToNormalMap" }, // Image
+ { "CanBeHidden", "_CanBeHidden" }, // EditorNode3DGizmoPlugin
+ { "CanDropDataFw", "_CanDropDataFw" }, // ScriptEditor
+ { "CanGenerateSmallPreview", "_CanGenerateSmallPreview" }, // EditorResourcePreviewGenerator
+ { "CanInstance", "CanInstantiate" }, // PackedScene, Script
+ { "CanvasLightSetScale", "CanvasLightSetTextureScale" }, // RenderingServer
+ { "CenterViewportToCursor", "CenterViewportToCaret" }, // TextEdit
+ { "ClipPolygons2d", "ClipPolygons" }, // Geometry2D
+ { "ClipPolylineWithPolygon2d", "ClipPolylineWithPolygon" }, //Geometry2D
+ { "CommitHandle", "_CommitHandle" }, // EditorNode3DGizmo
+ { "ConvexHull2d", "ConvexHull" }, // Geometry2D
+ { "CursorGetBlinkSpeed", "GetCaretBlinkSpeed" }, // TextEdit
+ { "CursorGetColumn", "GetCaretColumn" }, // TextEdit
+ { "CursorGetLine", "GetCaretLine" }, // TextEdit
+ { "CursorSetBlinkEnabled", "SetCaretBlinkEnabled" }, // TextEdit
+ { "CursorSetBlinkSpeed", "SetCaretBlinkSpeed" }, // TextEdit
+ { "CursorSetColumn", "SetCaretColumn" }, // TextEdit
+ { "CursorSetLine", "SetCaretLine" }, // TextEdit
+ { "DampedSpringJointCreate", "JointMakeDampedSpring" }, // PhysicsServer2D
+ { "DampedStringJointGetParam", "DampedSpringJointGetParam" }, // PhysicsServer2D
+ { "DampedStringJointSetParam", "DampedSpringJointSetParam" }, // PhysicsServer2D
+ { "DeleteCharAtCursor", "DeleteCharAtCaret" }, // LineEdit
+ { "DeselectItems", "DeselectAll" }, // FileDialog
+ { "DropDataFw", "_DropDataFw" }, // ScriptEditor
+ { "ExcludePolygons2d", "ExcludePolygons" }, // Geometry2D
+ { "FindScancodeFromString", "FindKeycodeFromString" }, // OS
+ { "ForwardCanvasDrawOverViewport", "_ForwardCanvasDrawOverViewport" }, // EditorPlugin
+ { "ForwardCanvasForceDrawOverViewport", "_ForwardCanvasForceDrawOverViewport" }, // EditorPlugin
+ { "ForwardCanvasGuiInput", "_ForwardCanvasGuiInput" }, // EditorPlugin
+ { "ForwardSpatialDrawOverViewport", "_Forward3dDrawOverViewport" }, // EditorPlugin
+ { "ForwardSpatialForceDrawOverViewport", "_Forward3dForceDrawOverViewport" }, // EditorPlugin
+ { "ForwardSpatialGuiInput", "_Forward3dGuiInput" }, // EditorPlugin
+ { "GenerateFromPath", "_GenerateFromPath" }, // EditorResourcePreviewGenerator
+ { "GenerateSmallPreviewAutomatically", "_GenerateSmallPreviewAutomatically" }, // EditorResourcePreviewGenerator
+ { "GetActionList", "ActionGetEvents" }, // InputMap
+ { "GetAlt", "IsAltPressed" }, // InputEventWithModifiers
+ { "GetAnimationProcessMode", "GetProcessCallback" }, // AnimationPlayer
+ { "GetAppliedForce", "GetConstantForce" }, //RigidDynamicBody2D
+ { "GetAppliedTorque", "GetConstantTorque" }, //RigidDynamicBody2D
+ { "GetAudioBus", "GetAudioBusName" }, // Area3D
+ { "GetBoundChildNodesToBone", "GetBoneChildren" }, // Skeleton3D
+ { "GetCamera", "GetCamera3d" }, // Viewport -> this is also convertable to getCamera2d, broke GLTFNode
+ { "GetCancel", "GetCancelButton" }, // ConfirmationDialog
+ { "GetCaption", "_GetCaption" }, // AnimationNode
+ { "GetCastTo", "GetTargetPosition" }, // RayCast2D, RayCast3D
+ { "GetChildByName", "_GetChildByName" }, // AnimationNode
+ { "GetChildNodes", "_GetChildNodes" }, // AnimationNode
+ { "GetClosestPointToSegment2d", "GetClosestPointToSegment" }, // Geometry2D
+ { "GetClosestPointToSegmentUncapped2d", "GetClosestPointToSegmentUncapped" }, // Geometry2D
+ { "GetClosestPointsBetweenSegments2d", "GetClosestPointToSegment" }, // Geometry2D
+ { "GetCollisionLayerBit", "GetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap
+ { "GetCollisionMaskBit", "GetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap
+ { "GetColorTypes", "GetColorTypeList" }, // Theme
+ { "GetCommand", "IsCommandPressed" }, // InputEventWithModifiers
+ { "GetConstantTypes", "GetConstantTypeList" }, // Theme
+ { "GetControl", "IsCtrlPressed" }, // InputEventWithModifiers
+ { "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D
+ { "GetCursorPosition", "GetCaretColumn" }, // LineEdit
+ { "GetD", "GetDistance" }, // LineShape2D
+ { "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor
+ { "GetEditorViewport", "GetViewport" }, // EditorPlugin
+ { "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton
+ { "GetEndianSwap", "IsBigEndian" }, // File
+ { "GetErrorString", "GetErrorMessage" }, // JSON
+ { "GetFocusNeighbour", "GetFocusNeighbor" }, // Control
+ { "GetFontTypes", "GetFontTypeList" }, // Theme
+ { "GetFrameColor", "GetColor" }, // ColorRect
+ { "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer
+ { "GetGravityDistanceScale", "GetGravityPointDistanceScale" }, //Area2D
+ { "GetGravityVector", "GetGravityDirection" }, //Area2D
+ { "GetHScrollbar", "GetHScrollBar" }, //ScrollContainer
+ { "GetHand", "GetTrackerHand" }, // XRPositionalTracker
+ { "GetHandleName", "_GetHandleName" }, // EditorNode3DGizmo
+ { "GetHandleValue", "_GetHandleValue" }, // EditorNode3DGizmo
+ { "GetIconAlign", "GetIconAlignment" }, // Button
+ { "GetIconTypes", "GetIconTypeList" }, // Theme
+ { "GetIdleFrames", "GetProcessFrames" }, // Engine
+ { "GetImportOptions", "_GetImportOptions" }, // EditorImportPlugin
+ { "GetImportOrder", "_GetImportOrder" }, // EditorImportPlugin
+ { "GetImporterName", "_GetImporterName" }, // EditorImportPlugin
+ { "GetInteriorAmbient", "GetAmbientColor" }, // ReflectionProbe
+ { "GetInteriorAmbientEnergy", "GetAmbientColorEnergy" }, // ReflectionProbe
+ { "GetIterationsPerSecond", "GetPhysicsTicksPerSecond" }, // Engine
+ { "GetLastMouseSpeed", "GetLastMouseVelocity" }, // Input
+ { "GetLayerMaskBit", "GetLayerMaskValue" }, // VisualInstance3D
+ { "GetLen", "GetLength" }, // File
+ { "GetMaxAtlasSize", "GetMaxTextureSize" }, // LightmapGI
+ { "GetMetakey", "IsMetaPressed" }, // InputEventWithModifiers
+ { "GetMidHeight", "GetHeight" }, // CapsuleMesh
+ { "GetMotionRemainder", "GetRemainder" }, // PhysicsTestMotionResult2D
+ { "GetNetworkConnectedPeers", "GetPeers" }, // Multiplayer API
+ { "GetNetworkMaster", "GetMultiplayerAuthority" }, // Node
+ { "GetNetworkPeer", "GetMultiplayerPeer" }, // Multiplayer API
+ { "GetNetworkUniqueId", "GetUniqueId" }, // Multiplayer API
+ { "GetOk", "GetOkButton" }, // AcceptDialog
+ { "GetOptionVisibility", "_GetOptionVisibility" }, // EditorImportPlugin
+ { "GetParameterDefaultValue", "_GetParameterDefaultValue" }, // AnimationNode
+ { "GetParameterList", "_GetParameterList" }, // AnimationNode
+ { "GetParentSpatial", "GetParentNode3d" }, // Node3D
+ { "GetPhysicalScancode", "GetPhysicalKeycode" }, // InputEventKey
+ { "GetPhysicalScancodeWithModifiers", "GetPhysicalKeycodeWithModifiers" }, // InputEventKey
+ { "GetPluginIcon", "_GetPluginIcon" }, // EditorPlugin
+ { "GetPluginName", "_GetPluginName" }, // EditorPlugin
+ { "GetPresetCount", "_GetPresetCount" }, // EditorImportPlugin
+ { "GetPresetName", "_GetPresetName" }, // EditorImportPlugin
+ { "GetRecognizedExtensions", "_GetRecognizedExtensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver
+ { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer
+ { "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface
+ { "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader
+ { "GetResult", "GetData" }, //JSON
+ { "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API
+ { "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin
+ { "GetScancode", "GetKeycode" }, // InputEventKey
+ { "GetScancodeString", "GetKeycodeString" }, // OS
+ { "GetScancodeWithModifiers", "GetKeycodeWithModifiers" }, // InputEventKey
+ { "GetShift", "IsShiftPressed" }, // InputEventWithModifiers
+ { "GetSizeOverride", "GetSize2dOverride" }, // SubViewport
+ { "GetSlipsOnSlope", "GetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D
+ { "GetSpaceOverrideMode", "GetGravitySpaceOverrideMode" }, // Area2D
+ { "GetSpeed", "GetVelocity" }, // InputEventMouseMotion
+ { "GetStyleboxTypes", "GetStyleboxTypeList" }, // Theme
+ { "GetSurfaceMaterial", "GetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh
+ { "GetSurfaceMaterialCount", "GetSurfaceOverrideMaterialCount" }, // MeshInstance3D
+ { "GetTabDisabled", "IsTabDisabled" }, // Tab
+ { "GetTabHidden", "IsTabHidden" }, // Tab
+ { "GetTextAlign", "GetTextAlignment" }, // Button
+ { "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme
+ { "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer
+ { "GetTranslation", "GetPosition" }, // Node3D broke GLTFNode which is used rarely
+ { "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap
+ { "GetUsedCellsById", "GetUsedCells" }, // TileMap
+ { "GetVScrollbar", "GetVScrollBar" }, //ScrollContainer
+ { "GetVisibleName", "_GetVisibleName" }, // EditorImportPlugin
+ { "GetWindowLayout", "_GetWindowLayout" }, // EditorPlugin
+ { "GetWordUnderCursor", "GetWordUnderCaret" }, // TextEdit
+ { "GetWorld", "GetWorld3d" }, // Viewport, Spatial
+ { "GetZfar", "GetFar" }, // Camera3D broke GLTFCamera
+ { "GetZnear", "GetNear" }, // Camera3D broke GLTFCamera
+ { "GrooveJointCreate", "JointMakeGroove" }, // PhysicsServer2D
+ { "HandleMenuSelected", "_HandleMenuSelected" }, // EditorResourcePicker
+ { "HandlesType", "_HandlesType" }, // ResourceFormatLoader
+ { "HasColor", "HasThemeColor" }, // Control broke Theme
+ { "HasColorOverride", "HasThemeColorOverride" }, // Control broke Theme
+ { "HasConstant", "HasThemeConstant" }, // Control
+ { "HasConstantOverride", "HasThemeConstantOverride" }, // Control
+ { "HasFilter", "_HasFilter" }, // AnimationNode
+ { "HasFont", "HasThemeFont" }, // Control broke Theme
+ { "HasFontOverride", "HasThemeFontOverride" }, // Control
+ { "HasIcon", "HasThemeIcon" }, // Control broke Theme
+ { "HasIconOverride", "HasThemeIconOverride" }, // Control
+ { "HasMainScreen", "_HasMainScreen" }, // EditorPlugin
+ { "HasNetworkPeer", "HasMultiplayerPeer" }, // Multiplayer API
+ { "HasStylebox", "HasThemeStylebox" }, // Control broke Theme
+ { "HasStyleboxOverride", "HasThemeStyleboxOverride" }, // Control
+ { "HttpEscape", "UriEncode" }, // String
+ { "HttpUnescape", "UriDecode" }, // String
+ { "ImportAnimationFromOtherImporter", "_ImportAnimation" }, //EditorSceneFormatImporter
+ { "ImportSceneFromOtherImporter", "_ImportScene" }, //EditorSceneFormatImporter
+ { "InstanceSetSurfaceMaterial", "InstanceSetSurfaceOverrideMaterial" }, // RenderingServer
+ { "IntersectPolygons2d", "IntersectPolygons" }, // Geometry2D
+ { "IntersectPolylineWithPolygon2d", "IntersectPolylineWithPolygon" }, // Geometry2D
+ { "IsAParentOf", "IsAncestorOf" }, // Node
+ { "IsCommitingAction", "IsCommittingAction" }, // UndoRedo
+ { "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton
+ { "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D
+ { "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin
+ { "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node
+ { "IsNetworkServer", "IsServer" }, // Multiplayer API
+ { "IsNormalmap", "IsNormalMap" }, // NoiseTexture
+ { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections" }, // Multiplayer API
+ { "IsRegion", "IsRegionEnabled" }, // Sprite2D
+ { "IsScancodeUnicode", "IsKeycodeUnicode" }, // OS
+ { "IsSelectableWhenHidden", "_IsSelectableWhenHidden" }, // EditorNode3DGizmoPlugin
+ { "IsSetAsToplevel", "IsSetAsTopLevel" }, // CanvasItem
+ { "IsShortcut", "MatchesEvent" }, // Shortcut
+ { "IsSizeOverrideStretchEnabled", "IsSize2dOverrideStretchEnabled" }, // SubViewport
+ { "IsSortEnabled", "IsYSortEnabled" }, // Node2D
+ { "IsStaticBody", "IsAbleToSleep" }, // PhysicalBone3D - TODO - not sure
+ { "IsVDragEnabled", "IsDragVerticalEnabled" }, // Camera2D
+ { "JointCreateConeTwist", "JointMakeConeTwist" }, // PhysicsServer3D
+ { "JointCreateGeneric6dof", "JointMakeGeneric6dof" }, // PhysicsServer3D
+ { "JointCreateHinge", "JointMakeHinge" }, // PhysicsServer3D
+ { "JointCreatePin", "JointMakePin" }, // PhysicsServer3D
+ { "JointCreateSlider", "JointMakeSlider" }, // PhysicsServer3D
+ { "LineIntersectsLine2d", "LineIntersectsLine" }, // Geometry2D
+ { "LoadFromGlobals", "LoadFromProjectSettings" }, // InputMap
+ { "MakeConvexFromBrothers", "MakeConvexFromSiblings" }, // CollisionShape3D
+ { "MergePolygons2d", "MergePolygons" }, // Geometry2D
+ { "MeshSurfaceGetFormat", "MeshSurfaceGetFormatAttributeStride" }, // RenderingServer
+ { "MeshSurfaceUpdateRegion", "MeshSurfaceUpdateAttributeRegion" }, // RenderingServer
+ { "MoveToBottom", "MoveAfter" }, // Skeleton3D
+ { "MoveToTop", "MoveBefore" }, // Skeleton3D
+ { "MultimeshAllocate", "MultimeshAllocateData" }, // RenderingServer
+ { "NormalmapToXy", "NormalMapToXy" }, // Image
+ { "OffsetPolygon2d", "OffsetPolygon" }, // Geometry2D
+ { "OffsetPolyline2d", "OffsetPolyline" }, // Geometry2D
+ { "PercentDecode", "UriDecode" }, // String
+ { "PercentEncode", "UriEncode" }, // String
+ { "PinJointCreate", "JointMakePin" }, // PhysicsServer2D
+ { "PopupCenteredMinsize", "PopupCenteredClamped" }, // Window
+ { "PostImport", "_PostImport" }, // EditorScenePostImport
+ { "PrintStrayNodes", "PrintOrphanNodes" }, // Node
+ { "PropertyListChangedNotify", "NotifyPropertyListChanged" }, // Object
+ { "Recognize", "_Recognize" }, // ResourceFormatLoader
+ { "RegenNormalmaps", "RegenNormalMaps" }, // ArrayMesh
+ { "Remove", "RemoveAt" }, // Array, broke Directory
+ { "RemoveAnimation", "RemoveAnimationLibrary" }, // AnimationPlayer
+ { "RemoveColorOverride", "RemoveThemeColorOverride" }, // Control
+ { "RemoveConstantOverride", "RemoveThemeConstantOverride" }, // Control
+ { "RemoveFontOverride", "RemoveThemeFontOverride" }, // Control
+ { "RemoveSceneImportPlugin", "RemoveSceneFormatImporterPlugin" }, //EditorPlugin
+ { "RemoveStyleboxOverride", "RemoveThemeStyleboxOverride" }, // Control
+ { "RenameAnimation", "RenameAnimationLibrary" }, // AnimationPlayer
+ { "RenameDependencies", "_RenameDependencies" }, // ResourceFormatLoader
+ { "SaveExternalData", "_SaveExternalData" }, // EditorPlugin
+ { "SegmentIntersectsSegment2d", "SegmentIntersectsSegment" }, // Geometry2D
+ { "SetAdjustmentEnable", "SetAdjustmentEnabled" }, // Environment
+ { "SetAlt", "SetAltPressed" }, // InputEventWithModifiers
+ { "SetAnchorAndMargin", "SetAnchorAndOffset" }, // Control
+ { "SetAnchorsAndMarginsPreset", "SetAnchorsAndOffsetsPreset" }, // Control
+ { "SetAnimationProcessMode", "SetProcessCallback" }, // AnimationPlayer
+ { "SetAsBulkArray", "SetBuffer" }, // MultiMesh
+ { "SetAsNormalmap", "SetAsNormalMap" }, // NoiseTexture
+ { "SetAsToplevel", "SetAsTopLevel" }, // CanvasItem
+ { "SetAudioBus", "SetAudioBusName" }, // Area3D
+ { "SetAutowrap", "SetAutowrapMode" }, // Label broke AcceptDialog
+ { "SetCastTo", "SetTargetPosition" }, // RayCast2D, RayCast3D
+ { "SetCollisionLayerBit", "SetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap
+ { "SetCollisionMaskBit", "SetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap
+ { "SetColumnMinWidth", "SetColumnCustomMinimumWidth" }, // Tree
+ { "SetCommand", "SetCommandPressed" }, // InputEventWithModifiers
+ { "SetControl", "SetCtrlPressed" }, // InputEventWithModifiers
+ { "SetCreateOptions", "_SetCreateOptions" }, // EditorResourcePicker
+ { "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D
+ { "SetCursorPosition", "SetCaretColumn" }, // LineEdit
+ { "SetD", "SetDistance" }, // WorldMarginShape2D
+ { "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton
+ { "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton
+ { "SetEndianSwap", "SetBigEndian" }, // File
+ { "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit
+ { "SetFocusNeighbour", "SetFocusNeighbor" }, // Control
+ { "SetFrameColor", "SetColor" }, // ColorRect
+ { "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer
+ { "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D
+ { "SetGravityVector", "SetGravityDirection" }, // Area2D
+ { "SetHDragEnabled", "SetDragHorizontalEnabled" }, // Camera2D
+ { "SetIconAlign", "SetIconAlignment" }, // Button
+ { "SetInteriorAmbient", "SetAmbientColor" }, // ReflectionProbe
+ { "SetInteriorAmbientEnergy", "SetAmbientColorEnergy" }, // ReflectionProbe
+ { "SetIsInitialized", "_IsInitialized" }, // XRInterface
+ { "SetIsPrimary", "SetPrimary" }, // XRInterface
+ { "SetIterationsPerSecond", "SetPhysicsTicksPerSecond" }, // Engine
+ { "SetLayerMaskBit", "SetLayerMaskValue" }, // VisualInstance3D
+ { "SetMarginsPreset", "SetOffsetsPreset" }, // Control
+ { "SetMaxAtlasSize", "SetMaxTextureSize" }, // LightmapGI
+ { "SetMetakey", "SetMetaPressed" }, // InputEventWithModifiers
+ { "SetMidHeight", "SetHeight" }, // CapsuleMesh
+ { "SetNetworkMaster", "SetMultiplayerAuthority" }, // Node
+ { "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API
+ { "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey
+ { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API
+ { "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture
+ { "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D
+ { "SetRotate", "SetRotates" }, // PathFollow2D
+ { "SetScancode", "SetKeycode" }, // InputEventKey
+ { "SetShift", "SetShiftPressed" }, // InputEventWithModifiers
+ { "SetSizeOverride", "SetSize2dOverride" }, // SubViewport broke ImageTexture
+ { "SetSizeOverrideStretch", "SetSize2dOverrideStretch" }, // SubViewport
+ { "SetSlipsOnSlope", "SetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D
+ { "SetSortEnabled", "SetYSortEnabled" }, // Node2D
+ { "SetSpaceOverrideMode", "SetGravitySpaceOverrideMode" }, // Area2D
+ { "SetSpeed", "SetVelocity" }, // InputEventMouseMotion
+ { "SetSsaoEdgeSharpness", "SetSsaoSharpness" }, // Environment
+ { "SetSurfaceMaterial", "SetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh
+ { "SetTabAlign", "SetTabAlignment" }, //TabContainer
+ { "SetTangent", "SurfaceSetTangent" }, // ImmediateGeometry broke SurfaceTool
+ { "SetTextAlign", "SetTextAlignment" }, // Button
+ { "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer
+ { "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment
+ { "SetTranslation", "SetPosition" }, // Node3D - this broke GLTFNode which is used rarely
+ { "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh broke Surffacetool
+ { "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D
+ { "SetValign", "SetVerticalAlignment" }, // Label
+ { "SetWindowLayout", "_SetWindowLayout" }, // EditorPlugin
+ { "SetZfar", "SetFar" }, // Camera3D broke GLTFCamera
+ { "SetZnear", "SetNear" }, // Camera3D broke GLTFCamera
+ { "ShortcutMatch", "IsMatch" }, // InputEvent
+ { "SkeletonAllocate", "SkeletonAllocateData" }, // RenderingServer
+ { "SurfaceUpdateRegion", "SurfaceUpdateAttributeRegion" }, // ArrayMesh
+ { "TargetingMethod", "TweenMethod" }, // Tween
+ { "TargetingProperty", "TweenProperty" }, // Tween
+ { "TrackRemoveKeyAtPosition", "TrackRemoveKeyAtTime" }, // Animation
+ { "TriangulateDelaunay2d", "TriangulateDelaunay" }, // Geometry2D
+ { "UnbindChildNodeFromBone", "RemoveBoneChild" }, // Skeleton3D
+ { "Unselect", "Deselect" }, // ItemList
+ { "UnselectAll", "DeselectAll" }, // ItemList
+ { "UpdateConfigurationWarning", "UpdateConfigurationWarnings" }, // Node
+ { "UpdateGizmo", "UpdateGizmos" }, // Node3D
+ { "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer
+ { "WarpMousePosition", "WarpMouse" }, // Input
+
+ // Builtin types
+ // { "Empty", "IsEmpty" }, // Array - Used as custom rule // Be careful, this will be used everywhere
+ { "Clamped", "Clamp" }, // Vector2 // Be careful, this will be used everywhere
+ { "GetRotationQuat", "GetRotationQuaternion" }, // Basis
+ { "GrowMargin", "GrowSide" }, // Rect2
+ { "Invert", "Reverse" }, // Array - TODO check // Be careful, this will be used everywhere
+ { "IsAbsPath", "IsAbsolutePath" }, // String
+ { "IsValidInteger", "IsValidInt" }, // String
+ { "LinearInterpolate", "Lerp" }, // Color
+ { "ToAscii", "ToAsciiBuffer" }, // String
+ { "ToUtf8", "ToUtf8Buffer" }, // String
+ { "ToWchar", "ToUtf32Buffer" }, // String // TODO - utf32 or utf16?
+
+ // Globals
+ { "RandRange", "RandfRange" },
+ { "Stepify", "Snapped" },
+
+ { nullptr, nullptr },
+};
+
+// Some needs to be disabled, because users can use this names as variables
+static const char *gdscript_properties_renames[][2] = {
+ // // { "d", "distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
+ // // {"alt","alt_pressed"}, // This may broke a lot of comments and user variables
+ // // {"command","command_pressed"},// This may broke a lot of comments and user variables
+ // // {"control","ctrl_pressed"},// This may broke a lot of comments and user variables
+ // // {"extends","size"}, // BoxShape3D, LightmapGI broke ReflectionProbe
+ // // {"meta","meta_pressed"},// This may broke a lot of comments and user variables
+ // // {"pause_mode","process_mode"}, // Node - Cyclic rename, look for others
+ // // {"rotate","rotates"}, // PathFollow2D - probably function exists with same name
+ // // {"shift","shift_pressed"},// This may broke a lot of comments and user variables
+ // { "autowrap", "autowrap_mode" }, // Label
+ // { "cast_to", "target_position" }, // RayCast2D, RayCast3D
+ // { "doubleclick", "double_click" }, // InputEventMouseButton
+ // { "group", "button_group" }, // BaseButton
+ // { "process_mode", "process_callback" }, // AnimationTree, Camera2D
+ // { "scancode", "keycode" }, // InputEventKey
+ // { "toplevel", "top_level" }, // Node
+ // { "window_title", "title" }, // Window
+ // { "wrap_enabled", "wrap_mode" }, // TextEdit
+ // { "zfar", "far" }, // Camera3D
+ // { "znear", "near" }, // Camera3D
+ { "as_normalmap", "as_normal_map" }, // NoiseTexture
+ { "bbcode_text", "text" }, // RichTextLabel
+ { "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit
+ { "caret_position", "caret_column" }, // LineEdit
+ { "check_vadjust", "check_v_adjust" }, // Theme
+ { "close_h_ofs", "close_h_offset" }, // Theme
+ { "close_v_ofs", "close_v_offset" }, // Theme
+ { "commentfocus", "comment_focus" }, // Theme
+ { "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D
+ { "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D
+ { "drag_margin_left", "drag_left_margin" }, // Camera2D
+ { "drag_margin_right", "drag_right_margin" }, // Camera2D
+ { "drag_margin_top", "drag_top_margin" }, // Camera2D
+ { "drag_margin_v_enabled", "drag_vertical_enabled" }, // Camera2D
+ { "enabled_focus_mode", "focus_mode" }, // BaseButton - Removed
+ { "extra_spacing_bottom", "spacing_bottom" }, // Font
+ { "extra_spacing_top", "spacing_top" }, // Font
+ { "focus_neighbour_bottom", "focus_neighbor_bottom" }, // Control
+ { "focus_neighbour_left", "focus_neighbor_left" }, // Control
+ { "focus_neighbour_right", "focus_neighbor_right" }, // Control
+ { "focus_neighbour_top", "focus_neighbor_top" }, // Control
+ { "global_rate_scale", "playback_speed_scale" }, // AudioServer
+ { "gravity_distance_scale", "gravity_point_distance_scale" }, // Area2D
+ { "gravity_vec", "gravity_direction" }, // Area2D
+ { "hseparation", "h_separation" }, // Theme
+ { "iterations_per_second", "physics_ticks_per_second" }, // Engine
+ { "margin_bottom", "offset_bottom" }, // Control broke NinePatchRect, StyleBox
+ { "margin_left", "offset_left" }, // Control broke NinePatchRect, StyleBox
+ { "margin_right", "offset_right" }, // Control broke NinePatchRect, StyleBox
+ { "margin_top", "offset_top" }, // Control broke NinePatchRect, StyleBox
+ { "mid_height", "height" }, // CapsuleMesh
+ { "offset_h", "drag_horizontal_offset" }, // Camera2D
+ { "offset_v", "drag_vertical_offset" }, // Camera2D
+ { "ofs", "offset" }, // Theme
+ { "out_of_range_mode", "max_polyphony" }, // AudioStreamPlayer3D
+ { "pause_mode", "process_mode" }, // Node
+ { "physical_scancode", "physical_keycode" }, // InputEventKey
+ { "popup_exclusive", "exclusive" }, // Window
+ { "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI
+ { "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D
+ { "selectedframe", "selected_frame" }, // Theme
+ { "size_override_stretch", "size_2d_override_stretch" }, // SubViewport
+ { "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D
+ { "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment
+ { "ss_reflections_enabled", "ssr_enabled" }, // Environment
+ { "ss_reflections_fade_in", "ssr_fade_in" }, // Environment
+ { "ss_reflections_fade_out", "ssr_fade_out" }, // Environment
+ { "ss_reflections_max_steps", "ssr_max_steps" }, // Environment
+ { "state_machine_selectedframe", "state_machine_selected_frame" }, // Theme
+ { "syntax_highlighting", "syntax_highlighter" }, // TextEdit
+ { "tab_align", "tab_alignment" }, // TabContainer
+ { "table_hseparation", "table_h_separation" }, // Theme
+ { "table_vseparation", "table_v_separation" }, // Theme
+ { "translation", "position" }, // Node3D - broke GLTFNode
+ { "vseparation", "v_separation" }, // Theme
+
+ { nullptr, nullptr },
+};
+
+// Some needs to be disabled, because users can use this names as variables
+static const char *csharp_properties_renames[][2] = {
+ // // { "D", "Distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
+ // // {"Alt","AltPressed"}, // This may broke a lot of comments and user variables
+ // // {"Command","CommandPressed"},// This may broke a lot of comments and user variables
+ // // {"Control","CtrlPressed"},// This may broke a lot of comments and user variables
+ // // {"Extends","Size"}, // BoxShape3D, LightmapGI broke ReflectionProbe
+ // // {"Meta","MetaPressed"},// This may broke a lot of comments and user variables
+ // // {"PauseMode","ProcessMode"}, // Node - Cyclic rename, look for others
+ // // {"Rotate","Rotates"}, // PathFollow2D - probably function exists with same name
+ // // {"Shift","ShiftPressed"},// This may broke a lot of comments and user variables
+ // { "Autowrap", "AutowrapMode" }, // Label
+ // { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D
+ // { "Doubleclick", "DoubleClick" }, // InputEventMouseButton
+ // { "Group", "ButtonGroup" }, // BaseButton
+ // { "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D
+ // { "Scancode", "Keycode" }, // InputEventKey
+ // { "Toplevel", "TopLevel" }, // Node
+ // { "WindowTitle", "Title" }, // Window
+ // { "WrapEnabled", "WrapMode" }, // TextEdit
+ // { "Zfar", "Far" }, // Camera3D
+ // { "Znear", "Near" }, // Camera3D
+ { "AsNormalmap", "AsNormalMap" }, // NoiseTexture
+ { "BbcodeText", "Text" }, // RichTextLabel
+ { "CaretMovingByRightClick", "CaretMoveOnRightClick" }, // TextEdit
+ { "CaretPosition", "CaretColumn" }, // LineEdit
+ { "CheckVadjust", "CheckVAdjust" }, // Theme
+ { "CloseHOfs", "CloseHOffset" }, // Theme
+ { "CloseVOfs", "CloseVOffset" }, // Theme
+ { "Commentfocus", "CommentFocus" }, // Theme
+ { "DragMarginBottom", "DragBottomMargin" }, // Camera2D
+ { "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D
+ { "DragMarginLeft", "DragLeftMargin" }, // Camera2D
+ { "DragMarginRight", "DragRightMargin" }, // Camera2D
+ { "DragMarginTop", "DragTopMargin" }, // Camera2D
+ { "DragMarginVEnabled", "DragVerticalEnabled" }, // Camera2D
+ { "EnabledFocusMode", "FocusMode" }, // BaseButton - Removed
+ { "ExtraSpacingBottom", "SpacingBottom" }, // Font
+ { "ExtraSpacingTop", "SpacingTop" }, // Font
+ { "FocusNeighbourBottom", "FocusNeighborBottom" }, // Control
+ { "FocusNeighbourLeft", "FocusNeighborLeft" }, // Control
+ { "FocusNeighbourRight", "FocusNeighborRight" }, // Control
+ { "FocusNeighbourTop", "FocusNeighborTop" }, // Control
+ { "GlobalRateScale", "PlaybackSpeedScale" }, // AudioServer
+ { "GravityDistanceScale", "GravityPointDistanceScale" }, // Area2D
+ { "GravityVec", "GravityDirection" }, // Area2D
+ { "Hseparation", "HSeparation" }, // Theme
+ { "IterationsPerSecond", "PhysicsTicksPerSecond" }, // Engine
+ { "MarginBottom", "OffsetBottom" }, // Control broke NinePatchRect, StyleBox
+ { "MarginLeft", "OffsetLeft" }, // Control broke NinePatchRect, StyleBox
+ { "MarginRight", "OffsetRight" }, // Control broke NinePatchRect, StyleBox
+ { "MarginTop", "OffsetTop" }, // Control broke NinePatchRect, StyleBox
+ { "MidHeight", "Height" }, // CapsuleMesh
+ { "OffsetH", "DragHorizontalOffset" }, // Camera2D
+ { "OffsetV", "DragVerticalOffset" }, // Camera2D
+ { "Ofs", "Offset" }, // Theme
+ { "OutOfRangeMode", "MaxPolyphony" }, // AudioStreamPlayer3D
+ { "PauseMode", "ProcessMode" }, // Node
+ { "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey
+ { "PopupExclusive", "Exclusive" }, // Window
+ { "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI
+ { "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D
+ { "Selectedframe", "SelectedFrame" }, // Theme
+ { "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport
+ { "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D
+ { "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment
+ { "SsReflectionsEnabled", "SsrEnabled" }, // Environment
+ { "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment
+ { "SsReflectionsFadeOut", "SsrFadeOut" }, // Environment
+ { "SsReflectionsMaxSteps", "SsrMaxSteps" }, // Environment
+ { "StateMachineSelectedframe", "StateMachineSelectedFrame" }, // Theme
+ { "SyntaxHighlighting", "SyntaxHighlighter" }, // TextEdit
+ { "TabAlign", "TabAlignment" }, // TabContainer
+ { "TableHseparation", "TableHSeparation" }, // Theme
+ { "TableVseparation", "TableVSeparation" }, // Theme
+ { "Translation", "Position" }, // Node3D - broke GLTFNode
+ { "Vseparation", "VSeparation" }, // Theme
+
+ { nullptr, nullptr },
+};
+
+static const char *gdscript_signals_renames[][2] = {
+ // {"instantiate","instance"}, // FileSystemDock
+ // { "hide", "hidden" }, // CanvasItem - function with same name exists
+ // { "tween_all_completed","loop_finished"}, // Tween - TODO, not sure
+ // {"changed","settings_changed"}, // EditorSettings
+ { "about_to_show", "about_to_popup" }, // Popup
+ { "button_release", "button_released" }, // XRController3D
+ { "network_peer_connected", "peer_connected" }, // MultiplayerAPI
+ { "network_peer_disconnected", "peer_disconnected" }, // MultiplayerAPI
+ { "network_peer_packet", "peer_packet" }, // MultiplayerAPI
+ { "node_unselected", "node_deselected" }, // GraphEdit
+ { "offset_changed", "position_offset_changed" }, // GraphNode
+ { "settings_changed", "changed" }, // TileMap broke EditorSettings
+ { "skeleton_updated", "pose_updated" }, //
+ { "tab_close", "tab_closed" }, // TextEdit
+ { "tab_hover", "tab_hovered" }, // TextEdit
+ { "text_entered", "text_submitted" }, // LineEdit
+ { "tween_completed", "finished" }, // Tween
+ { "tween_step", "step_finished" }, // Tween
+
+ { nullptr, nullptr },
+};
+
+static const char *csharp_signals_renames[][2] = {
+ // {"Instantiate","Instance"}, // FileSystemDock
+ // { "Hide", "Hidden" }, // CanvasItem - function with same name exists
+ // { "TweenAllCompleted","LoopFinished"}, // Tween - TODO, not sure
+ // {"Changed","SettingsChanged"}, // EditorSettings
+ { "AboutToShow", "AboutToPopup" }, // Popup
+ { "ButtonRelease", "ButtonReleased" }, // XRController3D
+ { "NetworkPeerConnected", "PeerConnected" }, // MultiplayerAPI
+ { "NetworkPeerDisconnected", "PeerDisconnected" }, // MultiplayerAPI
+ { "NetworkPeerPacket", "PeerPacket" }, // MultiplayerAPI
+ { "NodeUnselected", "NodeDeselected" }, // GraphEdit
+ { "OffsetChanged", "PositionOffsetChanged" }, // GraphNode
+ { "SettingsChanged", "Changed" }, // TileMap broke EditorSettings
+ { "SkeletonUpdated", "PoseUpdated" }, //
+ { "TabClose", "TabClosed" }, // TextEdit
+ { "TabHover", "TabHovered" }, // TextEdit
+ { "TextEntered", "TextSubmitted" }, // LineEdit
+ { "TweenCompleted", "Finished" }, // Tween
+ { "TweenStep", "StepFinished" }, // Tween
+
+ { nullptr, nullptr },
+
+};
+
+static const char *project_settings_renames[][2] = {
+ { "audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db" },
+ { "audio/channel_disable_time", "audio/buses/channel_disable_time" },
+ { "audio/default_bus_layout", "audio/buses/default_bus_layout" },
+ { "audio/driver", "audio/driver/driver" },
+ { "audio/enable_audio_input", "audio/driver/enable_input" },
+ { "audio/mix_rate", "audio/driver/mix_rate" },
+ { "audio/output_latency", "audio/driver/output_latency" },
+ { "audio/output_latency.web", "audio/driver/output_latency.web" },
+ { "audio/video_delay_compensation_ms", "audio/video/video_delay_compensation_ms" },
+ { "display/window/vsync/use_vsync", "display/window/vsync/vsync_mode" },
+ { "editor/main_run_args", "editor/run/main_run_args" },
+ { "gui/common/swap_ok_cancel", "gui/common/swap_cancel_ok" },
+ { "network/limits/debugger_stdout/max_chars_per_second", "network/limits/debugger/max_chars_per_second" },
+ { "network/limits/debugger_stdout/max_errors_per_second", "network/limits/debugger/max_errors_per_second" },
+ { "network/limits/debugger_stdout/max_messages_per_frame", "network/limits/debugger/max_queued_messages" },
+ { "network/limits/debugger_stdout/max_warnings_per_second", "network/limits/debugger/max_warnings_per_second" },
+ { "network/ssl/certificates", "network/ssl/certificate_bundle_override" },
+ { "physics/2d/thread_model", "physics/2d/run_on_thread" }, // TODO not sure
+ { "rendering/environment/default_clear_color", "rendering/environment/defaults/default_clear_color" },
+ { "rendering/environment/default_environment", "rendering/environment/defaults/default_environment" },
+ { "rendering/quality/depth_prepass/disable_for_vendors", "rendering/driver/depth_prepass/disable_for_vendors" },
+ { "rendering/quality/depth_prepass/enable", "rendering/driver/depth_prepass/enable" },
+ { "rendering/quality/shading/force_blinn_over_ggx", "rendering/shading/overrides/force_blinn_over_ggx" },
+ { "rendering/quality/shading/force_blinn_over_ggx.mobile", "rendering/shading/overrides/force_blinn_over_ggx.mobile" },
+ { "rendering/quality/shading/force_lambert_over_burley", "rendering/shading/overrides/force_lambert_over_burley" },
+ { "rendering/quality/shading/force_lambert_over_burley.mobile", "rendering/shading/overrides/force_lambert_over_burley.mobile" },
+ { "rendering/quality/shading/force_vertex_shading", "rendering/shading/overrides/force_vertex_shading" },
+ { "rendering/quality/shading/force_vertex_shading.mobile", "rendering/shading/overrides/force_vertex_shading.mobile" },
+ { "rendering/quality/shadow_atlas/quadrant_0_subdiv", "rendering/shadows/shadow_atlas/quadrant_0_subdiv" },
+ { "rendering/quality/shadow_atlas/quadrant_1_subdiv", "rendering/shadows/shadow_atlas/quadrant_1_subdiv" },
+ { "rendering/quality/shadow_atlas/quadrant_2_subdiv", "rendering/shadows/shadow_atlas/quadrant_2_subdiv" },
+ { "rendering/quality/shadow_atlas/quadrant_3_subdiv", "rendering/shadows/shadow_atlas/quadrant_3_subdiv" },
+ { "rendering/quality/shadow_atlas/size", "rendering/shadows/shadow_atlas/size" },
+ { "rendering/quality/shadow_atlas/size.mobile", "rendering/shadows/shadow_atlas/size.mobile" },
+ { "rendering/vram_compression/import_bptc", "rendering/textures/vram_compression/import_bptc" },
+ { "rendering/vram_compression/import_etc", "rendering/textures/vram_compression/import_etc" },
+ { "rendering/vram_compression/import_etc2", "rendering/textures/vram_compression/import_etc2" },
+ { "rendering/vram_compression/import_pvrtc", "rendering/textures/vram_compression/import_pvrtc" },
+ { "rendering/vram_compression/import_s3tc", "rendering/textures/vram_compression/import_s3tc" },
+
+ { nullptr, nullptr },
+};
+
+static const char *builtin_types_renames[][2] = {
+ { "PoolByteArray", "PackedByteArray" },
+ { "PoolColorArray", "PackedColorArray" },
+ { "PoolIntArray", "PackedInt32Array" },
+ { "PoolRealArray", "PackedFloat32Array" },
+ { "PoolStringArray", "PackedStringArray" },
+ { "PoolVector2Array", "PackedVector2Array" },
+ { "PoolVector3Array", "PackedVector3Array" },
+ { "Quat", "Quaternion" },
+ { "Transform", "Transform3D" },
+
+ { nullptr, nullptr },
+};
+
+static const char *shaders_renames[][2] = {
+ { "ALPHA_SCISSOR", "ALPHA_SCISSOR_THRESHOLD" },
+ { "NORMALMAP", "NORMAL_MAP" },
+ { "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" },
+ { "TRANSMISSION", "SSS_TRANSMITTANCE_COLOR" },
+ { nullptr, nullptr },
+};
+
+static const char *class_renames[][2] = {
+ // { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB
+ // { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB
+ // { "GDScriptFunctionState", "Node3D" }, // TODO - not sure to which should be changed
+ // { "GDScriptNativeClass", "Node3D" }, // TODO - not sure to which should be changed
+ // { "InputDefault",""}, // TODO ?
+ // { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB
+ // { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB
+ // { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB
+ // { "NativeScript","NativeExtension"}, ??
+ { "AStar", "AStar3D" },
+ { "ARVRAnchor", "XRAnchor3D" },
+ { "ARVRCamera", "XRCamera3D" },
+ { "ARVRController", "XRController3D" },
+ { "ARVRInterface", "XRInterface" },
+ { "ARVRInterfaceGDNative", "Node3D" },
+ { "ARVROrigin", "XROrigin3D" },
+ { "ARVRPositionalTracker", "XRPositionalTracker" },
+ { "ARVRServer", "XRServer" },
+ { "AnimatedSprite", "AnimatedSprite2D" },
+ { "AnimationTreePlayer", "AnimationTree" },
+ { "Area", "Area3D" }, // Be careful, this will be used everywhere
+ { "AudioStreamRandomPitch", "AudioStreamRandomizer" },
+ { "BakedLightmap", "LightmapGI" },
+ { "BakedLightmapData", "LightmapGIData" },
+ { "BitmapFont", "Font" },
+ { "BoneAttachment", "BoneAttachment3D" },
+ { "BoxShape", "BoxShape3D" },
+ { "CPUParticles", "CPUParticles3D" },
+ { "CSGBox", "CSGBox3D" },
+ { "CSGCombiner", "CSGCombiner3D" },
+ { "CSGCylinder", "CSGCylinder3D" },
+ { "CSGMesh", "CSGMesh3D" },
+ { "CSGPolygon", "CSGPolygon3D" },
+ { "CSGPrimitive", "CSGPrimitive3D" },
+ { "CSGShape", "CSGShape3D" },
+ { "CSGSphere", "CSGSphere3D" },
+ { "CSGTorus", "CSGTorus3D" },
+ { "Camera", "Camera3D" }, // Be careful, this will be used everywhere
+ { "CapsuleShape", "CapsuleShape3D" },
+ { "ClippedCamera", "Camera3D" },
+ { "CollisionObject", "CollisionObject3D" },
+ { "CollisionPolygon", "CollisionPolygon3D" },
+ { "CollisionShape", "CollisionShape3D" },
+ { "ConcavePolygonShape", "ConcavePolygonShape3D" },
+ { "ConeTwistJoint", "ConeTwistJoint3D" },
+ { "ConvexPolygonShape", "ConvexPolygonShape3D" },
+ { "CubeMap", "Cubemap" },
+ { "CubeMesh", "BoxMesh" },
+ { "CylinderShape", "CylinderShape3D" },
+ { "DirectionalLight", "DirectionalLight3D" },
+ { "DynamicFont", "Font" },
+ { "DynamicFontData", "FontData" },
+ { "EditorNavigationMeshGenerator", "NavigationMeshGenerator" },
+ { "EditorSceneImporter", "EditorSceneFormatImporter" },
+ { "EditorSceneImporterFBX", "EditorSceneFormatImporterFBX" },
+ { "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" },
+ { "EditorSpatialGizmo", "EditorNode3DGizmo" },
+ { "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" },
+ { "ExternalTexture", "ImageTexture" },
+ { "FuncRef", "Callable" },
+ { "GIProbe", "VoxelGI" },
+ { "GIProbeData", "VoxelGIData" },
+ { "Generic6DOFJoint", "Generic6DOFJoint3D" },
+ { "Geometry", "Geometry2D" }, // Geometry class is split between Geometry2D and Geometry3D so we need to choose one
+ { "GeometryInstance", "GeometryInstance3D" },
+ { "GradientTexture", "GradientTexture2D" },
+ { "HeightMapShape", "HeightMapShape3D" },
+ { "HingeJoint", "HingeJoint3D" },
+ { "IP_Unix", "IPUnix" },
+ { "ImmediateGeometry", "ImmediateMesh" },
+ { "ImmediateGeometry3D", "ImmediateMesh" },
+ { "InterpolatedCamera", "Camera3D" },
+ { "InterpolatedCamera3D", "Camera3D" },
+ { "JSONParseResult", "JSON" },
+ { "Joint", "Joint3D" },
+ { "KinematicBody", "CharacterBody3D" },
+ { "KinematicBody2D", "CharacterBody2D" },
+ { "KinematicCollision", "KinematicCollision3D" },
+ { "LargeTexture", "ImageTexture" },
+ { "Light", "Light3D" },
+ { "Light2D", "PointLight2D" },
+ { "LineShape2D", "WorldBoundaryShape2D" },
+ { "Listener", "AudioListener3D" },
+ { "Listener2D", "AudioListener2D" },
+ { "MeshInstance", "MeshInstance3D" },
+ { "MultiMeshInstance", "MultiMeshInstance3D" },
+ { "MultiplayerPeerGDNative", "MultiplayerPeerExtension" },
+ { "Navigation", "Node3D" },
+ { "Navigation2D", "Node2D" },
+ { "Navigation2DServer", "NavigationServer2D" },
+ { "Navigation3D", "Node3D" },
+ { "NavigationAgent", "NavigationAgent3D" },
+ { "NavigationMeshInstance", "NavigationRegion3D" },
+ { "NavigationObstacle", "NavigationObstacle3D" },
+ { "NavigationPolygonInstance", "NavigationRegion2D" },
+ { "NavigationRegion", "NavigationRegion3D" },
+ { "NavigationServer", "NavigationServer3D" },
+ { "NetworkedMultiplayerENet", "ENetMultiplayerPeer" },
+ { "NetworkedMultiplayerPeer", "MultiplayerPeer" },
+ { "Occluder", "OccluderInstance3D" },
+ { "OmniLight", "OmniLight3D" },
+ { "PHashTranslation", "OptimizedTranslation" },
+ { "PacketPeerGDNative", "PacketPeerExtension" },
+ { "PanoramaSky", "Sky" },
+ { "Particles", "GPUParticles3D" }, // Be careful, this will be used everywhere
+ { "Particles2D", "GPUParticles2D" },
+ { "Path", "Path3D" }, // Be careful, this will be used everywhere
+ { "PathFollow", "PathFollow3D" },
+ { "PhysicalBone", "PhysicalBone3D" },
+ { "Physics2DDirectBodyState", "PhysicsDirectBodyState2D" },
+ { "Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D" },
+ { "Physics2DServer", "PhysicsServer2D" },
+ { "Physics2DServerSW", "GodotPhysicsServer2D" },
+ { "Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D" },
+ { "Physics2DTestMotionResult", "PhysicsTestMotionResult2D" },
+ { "PhysicsBody", "PhysicsBody3D" },
+ { "PhysicsDirectBodyState", "PhysicsDirectBodyState3D" },
+ { "PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D" },
+ { "PhysicsServer", "PhysicsServer3D" },
+ { "PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D" },
+ { "PhysicsTestMotionResult", "PhysicsTestMotionResult3D" },
+ { "PinJoint", "PinJoint3D" },
+ { "PlaneShape", "WorldBoundaryShape3D" },
+ { "PopupDialog", "Popup" },
+ { "ProceduralSky", "Sky" },
+ { "RayCast", "RayCast3D" },
+ { "RayShape", "SeparationRayShape3D" },
+ { "RayShape2D", "SeparationRayShape2D" },
+ { "Reference", "RefCounted" }, // Be careful, this will be used everywhere
+ { "RemoteTransform", "RemoteTransform3D" },
+ { "ResourceInteractiveLoader", "ResourceLoader" },
+ { "RigidBody", "RigidDynamicBody3D" },
+ { "RigidBody2D", "RigidDynamicBody2D" },
+ { "Shape", "Shape3D" }, // Be careful, this will be used everywhere
+ { "ShortCut", "Shortcut" },
+ { "Skeleton", "Skeleton3D" },
+ { "SkeletonIK", "SkeletonIK3D" },
+ { "SliderJoint", "SliderJoint3D" },
+ { "SoftBody", "SoftDynamicBody3D" },
+ { "Spatial", "Node3D" },
+ { "SpatialGizmo", "Node3DGizmo" },
+ { "SpatialMaterial", "StandardMaterial3D" },
+ { "SpatialVelocityTracker", "VelocityTracker3D" },
+ { "SphereShape", "SphereShape3D" },
+ { "SpotLight", "SpotLight3D" },
+ { "SpringArm", "SpringArm3D" },
+ { "Sprite", "Sprite2D" },
+ { "StaticBody", "StaticBody3D" },
+ { "StreamCubemap", "CompressedCubemap" },
+ { "StreamCubemapArray", "CompressedCubemapArray" },
+ { "StreamPeerGDNative", "StreamPeerExtension" },
+ { "StreamTexture", "CompressedTexture2D" },
+ { "StreamTexture2D", "CompressedTexture2D" },
+ { "StreamTexture2DArray", "CompressedTexture2DArray" },
+ { "StreamTextureLayered", "CompressedTextureLayered" },
+ { "TCP_Server", "TCPServer" },
+ { "Tabs", "TabBar" }, // Be careful, this will be used everywhere
+ { "TextFile", "Node3D" },
+ { "Texture", "Texture2D" }, // May broke TextureRect
+ { "TextureArray", "Texture2DArray" },
+ { "TextureProgress", "TextureProgressBar" },
+ { "ToolButton", "Button" },
+ { "VehicleBody", "VehicleBody3D" },
+ { "VehicleWheel", "VehicleWheel3D" },
+ { "VideoPlayer", "VideoStreamPlayer" },
+ { "Viewport", "SubViewport" },
+ { "ViewportContainer", "SubViewportContainer" },
+ { "VisibilityEnabler", "VisibleOnScreenEnabler3D" },
+ { "VisibilityEnabler2D", "VisibleOnScreenEnabler2D" },
+ { "VisibilityNotifier", "VisibleOnScreenNotifier3D" },
+ { "VisibilityNotifier2D", "VisibleOnScreenNotifier2D" },
+ { "VisibilityNotifier3D", "VisibleOnScreenNotifier3D" },
+ { "VisualInstance", "VisualInstance3D" },
+ { "VisualServer", "RenderingServer" },
+ { "VisualShaderNodeCubeMap", "VisualShaderNodeCubemap" },
+ { "VisualShaderNodeCubeMapUniform", "VisualShaderNodeCubemapUniform" },
+ { "VisualShaderNodeScalarClamp", "VisualShaderNodeClamp" },
+ { "VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant" },
+ { "VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc" },
+ { "VisualShaderNodeScalarInterp", "VisualShaderNodeMix" },
+ { "VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp" },
+ { "VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep" },
+ { "VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch" },
+ { "VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp" },
+ { "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform" },
+ { "VisualShaderNodeTransformMult", "VisualShaderNode" },
+ { "VisualShaderNodeVectorClamp", "VisualShaderNodeClamp" },
+ { "VisualShaderNodeVectorInterp", "VisualShaderNodeMix" },
+ { "VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix" },
+ { "VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep" },
+ { "VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep" },
+ { "VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep" },
+ { "WebRTCDataChannelGDNative", "WebRTCDataChannelExtension" },
+ { "WebRTCMultiplayer", "WebRTCMultiplayerPeer" },
+ { "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" },
+ { "WindowDialog", "Window" },
+ { "World", "World3D" }, // Be careful, this will be used everywhere
+ { "XRAnchor", "XRAnchor3D" },
+ { "XRController", "XRController3D" },
+ { "XROrigin", "XROrigin3D" },
+ { "YSort", "Node2D" },
+
+ { "CullInstance", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+ { "RoomGroup", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+ { "Room", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+ { "RoomManager", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+ { "Portal", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+
+ { nullptr, nullptr },
+};
+
+// TODO - this colors needs to be validated(not all are valid)
+static const char *colors_renames[][2] = {
+ { "aliceblue", "ALICE_BLUE" },
+ { "antiquewhite", "ANTIQUE_WHITE" },
+ { "aqua", "AQUA" },
+ { "aquamarine", "AQUAMARINE" },
+ { "azure", "AZURE" },
+ { "beige", "BEIGE" },
+ { "bisque", "BISQUE" },
+ { "black", "BLACK" },
+ { "blanchedalmond", "BLANCHED_ALMOND" },
+ { "blue", "BLUE" },
+ { "blueviolet", "BLUE_VIOLET" },
+ { "brown", "BROWN" },
+ { "burlywood", "BURLYWOOD" },
+ { "cadetblue", "CADET_BLUE" },
+ { "chartreuse", "CHARTREUSE" },
+ { "chocolate", "CHOCOLATE" },
+ { "coral", "CORAL" },
+ { "cornflowerblue", "CORNFLOWER_BLUE" },
+ { "cornsilk", "CORNSILK" },
+ { "crimson", "CRIMSON" },
+ { "cyan", "CYAN" },
+ { "darkblue", "DARK_BLUE" },
+ { "darkcyan", "DARK_CYAN" },
+ { "darkgoldenrod", "DARK_GOLDENROD" },
+ { "darkgray", "DARK_GRAY" },
+ { "darkgreen", "DARK_GREEN" },
+ { "darkkhaki", "DARK_KHAKI" },
+ { "darkmagenta", "DARK_MAGENTA" },
+ { "darkolivegreen", "DARK_OLIVE_GREEN" },
+ { "darkorange", "DARK_ORANGE" },
+ { "darkorchid", "DARK_ORCHID" },
+ { "darkred", "DARK_RED" },
+ { "darksalmon", "DARK_SALMON" },
+ { "darkseagreen", "DARK_SEA_GREEN" },
+ { "darkslateblue", "DARK_SLATE_BLUE" },
+ { "darkslategray", "DARK_SLATE_GRAY" },
+ { "darkturquoise", "DARK_TURQUOISE" },
+ { "darkviolet", "DARK_VIOLET" },
+ { "deeppink", "DEEP_PINK" },
+ { "deepskyblue", "DEEP_SKY_BLUE" },
+ { "dimgray", "DIM_GRAY" },
+ { "dodgerblue", "DODGER_BLUE" },
+ { "firebrick", "FIREBRICK" },
+ { "floralwhite", "FLORAL_WHITE" },
+ { "forestgreen", "FOREST_GREEN" },
+ { "fuchsia", "FUCHSIA" },
+ { "gainsboro", "GAINSBORO" },
+ { "ghostwhite", "GHOST_WHITE" },
+ { "gold", "GOLD" },
+ { "goldenrod", "GOLDENROD" },
+ { "gray", "GRAY" },
+ { "green", "GREEN" },
+ { "greenyellow", "GREEN_YELLOW" },
+ { "honeydew", "HONEYDEW" },
+ { "hotpink", "HOT_PINK" },
+ { "indianred", "INDIAN_RED" },
+ { "indigo", "INDIGO" },
+ { "ivory", "IVORY" },
+ { "khaki", "KHAKI" },
+ { "lavender", "LAVENDER" },
+ { "lavenderblush", "LAVENDER_BLUSH" },
+ { "lawngreen", "LAWN_GREEN" },
+ { "lemonchiffon", "LEMON_CHIFFON" },
+ { "lightblue", "LIGHT_BLUE" },
+ { "lightcoral", "LIGHT_CORAL" },
+ { "lightcyan", "LIGHT_CYAN" },
+ { "lightgoldenrod", "LIGHT_GOLDENROD" },
+ { "lightgray", "LIGHT_GRAY" },
+ { "lightgreen", "LIGHT_GREEN" },
+ { "lightpink", "LIGHT_PINK" },
+ { "lightsalmon", "LIGHT_SALMON" },
+ { "lightseagreen", "LIGHT_SEA_GREEN" },
+ { "lightskyblue", "LIGHT_SKY_BLUE" },
+ { "lightslategray", "LIGHT_SLATE_GRAY" },
+ { "lightsteelblue", "LIGHT_STEEL_BLUE" },
+ { "lightyellow", "LIGHT_YELLOW" },
+ { "lime", "LIME" },
+ { "limegreen", "LIME_GREEN" },
+ { "linen", "LINEN" },
+ { "magenta", "MAGENTA" },
+ { "maroon", "MAROON" },
+ { "mediumaquamarine", "MEDIUM_AQUAMARINE" },
+ { "mediumblue", "MEDIUM_BLUE" },
+ { "mediumorchid", "MEDIUM_ORCHID" },
+ { "mediumpurple", "MEDIUM_PURPLE" },
+ { "mediumseagreen", "MEDIUM_SEA_GREEN" },
+ { "mediumslateblue", "MEDIUM_SLATE_BLUE" },
+ { "mediumspringgreen", "MEDIUM_SPRING_GREEN" },
+ { "mediumturquoise", "MEDIUM_TURQUOISE" },
+ { "mediumvioletred", "MEDIUM_VIOLET_RED" },
+ { "midnightblue", "MIDNIGHT_BLUE" },
+ { "mintcream", "MINT_CREAM" },
+ { "mistyrose", "MISTY_ROSE" },
+ { "moccasin", "MOCCASIN" },
+ { "navajowhite", "NAVAJO_WHITE" },
+ { "navyblue", "NAVY_BLUE" },
+ { "oldlace", "OLD_LACE" },
+ { "olive", "OLIVE" },
+ { "olivedrab", "OLIVE_DRAB" },
+ { "orange", "ORANGE" },
+ { "orangered", "ORANGE_RED" },
+ { "orchid", "ORCHID" },
+ { "palegoldenrod", "PALE_GOLDENROD" },
+ { "palegreen", "PALE_GREEN" },
+ { "paleturquoise", "PALE_TURQUOISE" },
+ { "palevioletred", "PALE_VIOLET_RED" },
+ { "papayawhip", "PAPAYA_WHIP" },
+ { "peachpuff", "PEACH_PUFF" },
+ { "peru", "PERU" },
+ { "pink", "PINK" },
+ { "plum", "PLUM" },
+ { "powderblue", "POWDER_BLUE" },
+ { "purple", "PURPLE" },
+ { "rebeccapurple", "REBECCA_PURPLE" },
+ { "red", "RED" },
+ { "rosybrown", "ROSY_BROWN" },
+ { "royalblue", "ROYAL_BLUE" },
+ { "saddlebrown", "SADDLE_BROWN" },
+ { "salmon", "SALMON" },
+ { "sandybrown", "SANDY_BROWN" },
+ { "seagreen", "SEA_GREEN" },
+ { "seashell", "SEASHELL" },
+ { "sienna", "SIENNA" },
+ { "silver", "SILVER" },
+ { "skyblue", "SKY_BLUE" },
+ { "slateblue", "SLATE_BLUE" },
+ { "slategray", "SLATE_GRAY" },
+ { "snow", "SNOW" },
+ { "springgreen", "SPRING_GREEN" },
+ { "steelblue", "STEEL_BLUE" },
+ { "tan", "TAN" },
+ { "teal", "TEAL" },
+ { "thistle", "THISTLE" },
+ { "tomato", "TOMATO" },
+ { "transparent", "TRANSPARENT" },
+ { "turquoise", "TURQUOISE" },
+ { "violet", "VIOLET" },
+ { "webgray", "WEB_GRAY" },
+ { "webgreen", "WEB_GREEN" },
+ { "webmaroon", "WEB_MAROON" },
+ { "webpurple", "WEB_PURPLE" },
+ { "wheat", "WHEAT" },
+ { "white", "WHITE" },
+ { "whitesmoke", "WHITE_SMOKE" },
+ { "yellow", "YELLOW" },
+ { "yellowgreen", "YELLOW_GREEN" },
+
+ { nullptr, nullptr },
+};
+
+// Function responsible for converting project
+int ProjectConverter3To4::convert() {
+ print_line("Starting conversion.");
+
+ ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays.");
+ ERR_FAIL_COND_V_MSG(!test_conversion(), ERROR_CODE, "Cannot start converting due to problems with converting arrays.");
+
+ // Checking if folder contains valid Godot 3 project.
+ // Project cannot be converted 2 times
+ {
+ String conventer_text = "; Project was converted by built-in tool to Godot 4.0";
+
+ ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current directory doesn't contains any Godot 3 project");
+
+ Error err = OK;
+ String project_godot_content = FileAccess::get_file_as_string("project.godot", &err);
+
+ ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Failed to read content of \"project.godot\" file.");
+ ERR_FAIL_COND_V_MSG(project_godot_content.find(conventer_text) != -1, ERROR_CODE, "Project already was converted with this tool.");
+
+ Ref<FileAccess> file = FileAccess::open("project.godot", FileAccess::WRITE);
+ ERR_FAIL_COND_V_MSG(file.is_null(), ERROR_CODE, "Failed to open project.godot file.");
+
+ file->store_string(conventer_text + "\n" + project_godot_content);
+ }
+
+ Vector<String> collected_files = check_for_files();
+
+ uint32_t converted_files = 0;
+
+ // Check file by file
+ for (int i = 0; i < collected_files.size(); i++) {
+ String file_name = collected_files[i];
+ Error err = OK;
+ String file_content = FileAccess::get_file_as_string(file_name, &err);
+ ERR_CONTINUE_MSG(err != OK, "Failed to read content of \"" + file_name + "\".");
+ uint64_t hash_before = file_content.hash64();
+ uint64_t file_size = file_content.size();
+ print_line("Trying to convert\t" + itos(i + 1) + "/" + itos(collected_files.size()) + " file - \"" + file_name.trim_prefix("res://") + "\" with size - " + itos(file_size / 1024) + " KB");
+
+ Vector<String> reason;
+ bool is_ignored = false;
+ uint64_t start_time = Time::get_singleton()->get_ticks_msec();
+
+ if (file_name.ends_with(".shader")) {
+ DirAccess::remove_file_or_error(file_name);
+ file_name = file_name.replace(".shader", ".gdshader");
+ }
+
+ if (file_size < CONVERSION_MAX_FILE_SIZE) {
+ // TSCN must be the same work exactly same as .gd file because it may contains builtin script
+ if (file_name.ends_with(".gd")) {
+ rename_classes(file_content); // Using only specialized function
+
+ rename_common(enum_renames, file_content);
+ rename_enums(file_content); // Require to additional rename
+
+ rename_common(gdscript_function_renames, file_content);
+ rename_gdscript_functions(file_content); // Require to additional rename
+
+ rename_common(project_settings_renames, file_content);
+ rename_gdscript_keywords(file_content);
+ rename_common(gdscript_properties_renames, file_content);
+ rename_common(gdscript_signals_renames, file_content);
+ rename_common(shaders_renames, file_content);
+ rename_common(builtin_types_renames, file_content);
+
+ custom_rename(file_content, "\\.shader", ".gdshader");
+ custom_rename(file_content, "instance", "instantiate");
+ } else if (file_name.ends_with(".tscn")) {
+ rename_classes(file_content); // Using only specialized function
+
+ rename_common(enum_renames, file_content);
+ rename_enums(file_content); // Require to additional rename
+
+ rename_common(gdscript_function_renames, file_content);
+ rename_gdscript_functions(file_content); // Require to additional rename
+
+ rename_common(project_settings_renames, file_content);
+ rename_gdscript_keywords(file_content);
+ rename_common(gdscript_properties_renames, file_content);
+ rename_common(gdscript_signals_renames, file_content);
+ rename_common(shaders_renames, file_content);
+ rename_common(builtin_types_renames, file_content);
+
+ custom_rename(file_content, "\\.shader", ".gdshader");
+ } else if (file_name.ends_with(".cs")) { // TODO, C# should use different methods
+ rename_classes(file_content); // Using only specialized function
+ rename_common(csharp_function_renames, file_content);
+ rename_common(builtin_types_renames, file_content);
+ rename_common(csharp_properties_renames, file_content);
+ rename_common(csharp_signals_renames, file_content);
+ rename_csharp_functions(file_content);
+ custom_rename(file_content, "public class ", "public partial class ");
+ } else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) {
+ rename_common(shaders_renames, file_content);
+ } else if (file_name.ends_with("tres")) {
+ rename_classes(file_content); // Using only specialized function
+
+ rename_common(shaders_renames, file_content);
+ rename_common(builtin_types_renames, file_content);
+
+ custom_rename(file_content, "\\.shader", ".gdshader");
+ } else if (file_name.ends_with("project.godot")) {
+ rename_common(project_settings_renames, file_content);
+ rename_common(builtin_types_renames, file_content);
+ } else if (file_name.ends_with(".csproj")) {
+ // TODO
+ } else {
+ ERR_PRINT(file_name + " is not supported!");
+ continue;
+ }
+ } else {
+ reason.append(" ERROR: File has exceeded the maximum size allowed - 500 KB");
+ is_ignored = true;
+ }
+
+ uint64_t end_time = Time::get_singleton()->get_ticks_msec();
+
+ if (!is_ignored) {
+ uint64_t hash_after = file_content.hash64();
+ // Don't need to save file without any changes
+ // Save if this is a shader, because it was renamed
+ if (hash_before != hash_after || file_name.find(".gdshader") != -1) {
+ converted_files++;
+
+ Ref<FileAccess> file = FileAccess::open(file_name, FileAccess::WRITE);
+ ERR_CONTINUE_MSG(file.is_null(), "Failed to open \"" + file_name + "\" to save data to file.");
+ file->store_string(file_content);
+ reason.append(" File was changed, conversion took " + itos(end_time - start_time) + " ms.");
+ } else {
+ reason.append(" File was not changed, checking took " + itos(end_time - start_time) + " ms.");
+ }
+ }
+ for (int k = 0; k < reason.size(); k++) {
+ print_line(reason[k]);
+ }
+ }
+
+ print_line("Conversion ended - all files(" + itos(collected_files.size()) + "), converted files(" + itos(converted_files) + "), not converted files(" + itos(collected_files.size() - converted_files) + ").");
+ return 0;
+};
+
+// Function responsible for validating project conversion.
+int ProjectConverter3To4::validate_conversion() {
+ print_line("Starting checking if project conversion can be done.");
+
+ ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays.");
+ ERR_FAIL_COND_V_MSG(!test_conversion(), ERROR_CODE, "Cannot start converting due to problems with converting arrays.");
+
+ // Checking if folder contains valid Godot 3 project.
+ // Project cannot be converted 2 times
+ {
+ String conventer_text = "; Project was converted by built-in tool to Godot 4.0";
+
+ ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current directory doesn't contains any Godot 3 project");
+
+ Error err = OK;
+ String project_godot_content = FileAccess::get_file_as_string("project.godot", &err);
+
+ ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Failed to read content of \"project.godot\" file.");
+ ERR_FAIL_COND_V_MSG(project_godot_content.find(conventer_text) != -1, ERROR_CODE, "Project already was converted with this tool.");
+ }
+
+ Vector<String> collected_files = check_for_files();
+
+ uint32_t converted_files = 0;
+
+ // Check file by file
+ for (int i = 0; i < collected_files.size(); i++) {
+ String file_name = collected_files[i];
+ Vector<String> file_content;
+ uint64_t file_size = 0;
+ {
+ Ref<FileAccess> file = FileAccess::open(file_name, FileAccess::READ);
+ ERR_CONTINUE_MSG(file.is_null(), "Failed to read content of \"" + file_name + "\".");
+ while (!file->eof_reached()) {
+ String line = file->get_line();
+ file_size += line.size();
+ file_content.append(line);
+ }
+ }
+ print_line("Checking for conversion - " + itos(i + 1) + "/" + itos(collected_files.size()) + " file - \"" + file_name.trim_prefix("res://") + "\" with size - " + itos(file_size / 1024) + " KB");
+
+ Vector<String> changed_elements;
+ Vector<String> reason;
+ bool is_ignored = false;
+ uint64_t start_time = Time::get_singleton()->get_ticks_msec();
+
+ if (file_name.ends_with(".sader")) {
+ reason.append("\tFile extension will be renamed from `shader` to `gdshader`.");
+ }
+
+ if (file_size < CONVERSION_MAX_FILE_SIZE) {
+ if (file_name.ends_with(".gd")) {
+ changed_elements.append_array(check_for_rename_classes(file_content));
+
+ changed_elements.append_array(check_for_rename_common(enum_renames, file_content));
+ changed_elements.append_array(check_for_rename_enums(file_content));
+
+ changed_elements.append_array(check_for_rename_common(gdscript_function_renames, file_content));
+ changed_elements.append_array(check_for_rename_gdscript_functions(file_content));
+
+ changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content));
+ changed_elements.append_array(check_for_rename_gdscript_keywords(file_content));
+ changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, file_content));
+ changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, file_content));
+ changed_elements.append_array(check_for_rename_common(shaders_renames, file_content));
+ changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content));
+
+ changed_elements.append_array(check_for_custom_rename(file_content, "instance", "instantiate"));
+ changed_elements.append_array(check_for_custom_rename(file_content, "\\.shader", ".gdshader"));
+ } else if (file_name.ends_with(".tscn")) {
+ changed_elements.append_array(check_for_rename_classes(file_content));
+
+ changed_elements.append_array(check_for_rename_common(enum_renames, file_content));
+ changed_elements.append_array(check_for_rename_enums(file_content));
+
+ changed_elements.append_array(check_for_rename_common(gdscript_function_renames, file_content));
+ changed_elements.append_array(check_for_rename_gdscript_functions(file_content));
+
+ changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content));
+ changed_elements.append_array(check_for_rename_gdscript_keywords(file_content));
+ changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, file_content));
+ changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, file_content));
+ changed_elements.append_array(check_for_rename_common(shaders_renames, file_content));
+ changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content));
+
+ changed_elements.append_array(check_for_custom_rename(file_content, "\\.shader", ".gdshader"));
+ } else if (file_name.ends_with(".cs")) {
+ changed_elements.append_array(check_for_rename_common(class_renames, file_content));
+ changed_elements.append_array(check_for_rename_common(csharp_function_renames, file_content));
+ changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content));
+ changed_elements.append_array(check_for_rename_common(csharp_properties_renames, file_content));
+ changed_elements.append_array(check_for_rename_common(csharp_signals_renames, file_content));
+ changed_elements.append_array(check_for_rename_csharp_functions(file_content));
+ changed_elements.append_array(check_for_custom_rename(file_content, "public class ", "public partial class "));
+ } else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) {
+ changed_elements.append_array(check_for_rename_common(shaders_renames, file_content));
+ } else if (file_name.ends_with("tres")) {
+ changed_elements.append_array(check_for_rename_classes(file_content));
+
+ changed_elements.append_array(check_for_rename_common(shaders_renames, file_content));
+ changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content));
+
+ changed_elements.append_array(check_for_custom_rename(file_content, "\\.shader", ".gdshader"));
+ } else if (file_name.ends_with("project.godot")) {
+ changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content));
+ changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content));
+ } else if (file_name.ends_with(".csproj")) {
+ // TODO
+ } else {
+ ERR_PRINT(file_name + " is not supported!");
+ continue;
+ }
+ } else {
+ reason.append("\tERROR: File has exceeded the maximum size allowed - 500 KB");
+ is_ignored = true;
+ }
+
+ uint64_t end_time = Time::get_singleton()->get_ticks_msec();
+ print_line(" Checking file took " + itos(end_time - start_time) + " ms.");
+
+ for (int k = 0; k < reason.size(); k++) {
+ print_line(reason[k]);
+ }
+
+ if (changed_elements.size() > 0 && !is_ignored) {
+ converted_files++;
+
+ for (int k = 0; k < changed_elements.size(); k++) {
+ print_line(String("\t\t") + changed_elements[k]);
+ }
+ }
+ }
+
+ print_line("Checking for valid conversion ended - all files(" + itos(collected_files.size()) + "), files which would be converted(" + itos(converted_files) + "), files which would not be converted(" + itos(collected_files.size() - converted_files) + ").");
+ return 0;
+}
+
+// Collect files which will be checked, it will not touch txt, mp4, wav etc. files
+Vector<String> ProjectConverter3To4::check_for_files() {
+ Vector<String> collected_files = Vector<String>();
+
+ Vector<String> directories_to_check = Vector<String>();
+ directories_to_check.push_back("res://");
+
+ core_bind::Directory dir = core_bind::Directory();
+ while (!directories_to_check.is_empty()) {
+ String path = directories_to_check.get(directories_to_check.size() - 1); // Is there any pop_back function?
+ directories_to_check.resize(directories_to_check.size() - 1); // Remove last element
+ if (dir.open(path) == OK) {
+ dir.set_include_hidden(true);
+ dir.list_dir_begin();
+ String current_dir = dir.get_current_dir();
+ String file_name = dir.get_next();
+
+ while (file_name != "") {
+ if (file_name == ".git" || file_name == ".import" || file_name == ".godot") {
+ file_name = dir.get_next();
+ continue;
+ }
+ if (dir.current_is_dir()) {
+ directories_to_check.append(current_dir + file_name + "/");
+ } else {
+ bool proper_extension = false;
+ if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj"))
+ proper_extension = true;
+
+ if (proper_extension) {
+ collected_files.append(current_dir + file_name);
+ }
+ }
+ file_name = dir.get_next();
+ }
+ } else {
+ print_verbose("Failed to open " + path);
+ }
+ }
+ return collected_files;
+}
+
+bool ProjectConverter3To4::test_conversion_single_additional(String name, String expected, void (ProjectConverter3To4::*func)(String &), String what) {
+ String got = name;
+ (this->*func)(got);
+ if (expected != got) {
+ ERR_PRINT("Failed to convert " + what + " `" + name + "` to `" + expected + "`, got instead `" + got + "`");
+ return false;
+ }
+
+ return true;
+}
+
+bool ProjectConverter3To4::test_conversion_single_normal(String name, String expected, const char *array[][2], String what) {
+ String got = name;
+ rename_common(array, got);
+ if (expected != got) {
+ ERR_PRINT("Failed to convert " + what + " `" + name + "` to `" + expected + "`, got instead `" + got + "`");
+ return false;
+ }
+ return true;
+}
+
+// Validate if conversions are proper
+bool ProjectConverter3To4::test_conversion() {
+ bool valid = true;
+
+ valid = valid & test_conversion_single_normal("Spatial", "Node3D", class_renames, "class");
+
+ valid = valid & test_conversion_single_normal("TYPE_REAL", "TYPE_FLOAT", enum_renames, "enum");
+
+ valid = valid & test_conversion_single_normal("can_instance", "can_instantiate", gdscript_function_renames, "gdscript function");
+
+ valid = valid & test_conversion_single_normal("CanInstance", "CanInstantiate", csharp_function_renames, "csharp function");
+
+ valid = valid & test_conversion_single_normal("translation", "position", gdscript_properties_renames, "gdscript property");
+
+ valid = valid & test_conversion_single_normal("Translation", "Position", csharp_properties_renames, "csharp property");
+
+ valid = valid & test_conversion_single_normal("NORMALMAP", "NORMAL_MAP", shaders_renames, "shader");
+
+ valid = valid & test_conversion_single_normal("text_entered", "text_submitted", gdscript_signals_renames, "gdscript signal");
+
+ valid = valid & test_conversion_single_normal("TextEntered", "TextSubmitted", csharp_signals_renames, "csharp signal");
+
+ valid = valid & test_conversion_single_normal("audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db", project_settings_renames, "project setting");
+
+ valid = valid & test_conversion_single_normal("Transform", "Transform3D", builtin_types_renames, "builtin type");
+
+ // Custom Renames
+
+ valid = valid & test_conversion_single_additional("(Connect(A,B,C,D,E,F,G) != OK):", "(Connect(A,new Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename csharp");
+ valid = valid & test_conversion_single_additional("(Disconnect(A,B,C) != OK):", "(Disconnect(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename csharp");
+ valid = valid & test_conversion_single_additional("(IsConnected(A,B,C) != OK):", "(IsConnected(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\"display/window/size/fullscreen\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("\tvar aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("\tvar aa = roman(r.move_and_slide_with_snap( a, g, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\t# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g`\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("list_dir_begin( a , b )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("list_dir_begin( a )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("list_dir_begin( )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("sort_custom( a , b )", "sort_custom(Callable(a,b))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("func c(var a, var b)", "func c(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("draw_line(1, 2, 3, 4, 5)", "draw_line(1,2,3,4)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("\timage.lock()", "\tfalse # image.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("\timage.unlock()", "\tfalse # image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("\troman.image.unlock()", "\tfalse # roman.image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("\tmtx.lock()", "\tmtx.lock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("\tmutex.unlock()", "\tmutex.unlock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("\nonready", "\n@onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("onready", "@onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional(" onready", " onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\nexport", "\n@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\texport", "\t@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\texport_dialog", "\texport_dialog", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("export", "@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional(" export", " export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("tool", "@tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\n tool", "\n tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\n\ntool", "\n\n@tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\n\nmaster func", "\n\n@rpc(any) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\n\npuppet func", "\n\n@rpc(auth) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\n\nremote func", "\n\n@rpc(any) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\n\nremotesync func", "\n\n@rpc(any,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\n\nsync func", "\n\n@rpc(any,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\n\npuppetsync func", "\n\n@rpc(auth,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\n\nmastersync func", "\n\n@rpc(any,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+
+ valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function\n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function , ", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function \n set(mod_value):\n mod_value # TODOConverter40 Non existent set function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("get_node(@", "get_node(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("yield(this, \"timeout\")", "await this.timeout", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional(" Transform.xform(Vector3(a,b,c)) ", " Transform * Vector3(a,b,c) ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional(" Transform.xform_inv(Vector3(a,b,c)) ", " Vector3(a,b,c) * Transform ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("export(float) var lifetime = 3.0", "export var lifetime: float = 3.0", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro'", "export var _font_name = 'AnonymousPro' # (String, 'AnonymousPro', 'CourierPrime')", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); // TODO, this is only a workaround
+ valid = valid & test_conversion_single_additional("export(PackedScene) var mob_scene", "export var mob_scene: PackedScene", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("var d = parse_json(roman(sfs))", "var test_json_conv = JSON.new()\ntest_json_conv.parse(roman(sfs))\nvar d = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("to_json( AA ) szon", "JSON.new().stringify( AA ) szon", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("s to_json", "s JSON.new().stringify", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("AF to_json2", "AF to_json2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("var rr = JSON.parse(a)", "var test_json_conv = JSON.new()\ntest_json_conv.parse(a)\nvar rr = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("empty()", "is_empty()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional(".empty", ".empty", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional(").roman(", ").roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("\t.roman(", "\tsuper.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional(" .roman(", " super.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional(".1", ".1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional(" .1", " .1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("'.'", "'.'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("'.a'", "'.a'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("\t._input(_event)", "\tsuper._input(_event)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("(start(A,B,C,D,E,F,G) != OK):", "(start(A,Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("(connect(A,B,C,D,E,F,G) != OK):", "(connect(A,Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("(connect(A,B,C) != OK):", "(connect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("disconnect(A,B,C) != OK):", "disconnect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("is_connected(A,B,C) != OK):", "is_connected(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("is_connected(A,B,C))", "is_connected(A,Callable(B,C)))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("func _init(p_x:int)->void:", "func _init(p_x:int):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("q_PackedDataContainer._iter_init(variable1)", "q_PackedDataContainer._iter_init(variable1)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("assert(speed < 20, str(randi()%10))", "assert(speed < 20) #,str(randi()%10))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("assert(speed < 2)", "assert(speed < 2)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("assert(false, \"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", "assert(false) #,\"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("create_from_image(aa, bb)", "create_from_image(aa) #,bb", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("q_ImageTexture.create_from_image(variable1, variable2)", "q_ImageTexture.create_from_image(variable1) #,variable2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("set_cell_item(a, b, c, d ,e) # AA", "set_cell_item( Vector3(a,b,c) ,d,e) # AA", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("set_cell_item(a, b)", "set_cell_item(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("get_cell_item_orientation(a, b,c)", "get_cell_item_orientation(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("get_cell_item(a, b,c)", "get_cell_item(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("PackedStringArray(req_godot).join('.')", "'.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("=PackedStringArray(req_godot).join('.')", "='.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional(" aa", " aa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("\taa", "\taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("\t aa", "\taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional(" \taa", " \taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+ valid = valid & test_conversion_single_additional("AAA Color.white AF", "AAA Color.WHITE AF", &ProjectConverter3To4::rename_enums, "custom rename");
+
+ // Custom rule conversion
+ {
+ String from = "instance";
+ String to = "instantiate";
+ String name = "AA.instance()";
+ String got = "AA.instance()";
+ String expected = "AA.instantiate()";
+ custom_rename(got, from, to);
+ if (got != expected) {
+ ERR_PRINT("Failed to convert custom rename `" + name + "` to `" + expected + "`, got instead `" + got + "`");
+ }
+ valid = valid & (got == expected);
+ }
+
+ // get_object_of_execution
+ {
+ { String base = "var roman = kieliszek.";
+ String expected = "kieliszek.";
+ String got = get_object_of_execution(base);
+ if (got != expected) {
+ ERR_PRINT("Failed to get proper data from get_object_of_execution `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+ }
+ valid = valid & (got == expected);
+}
+{
+ String base = "r.";
+ String expected = "r.";
+ String got = get_object_of_execution(base);
+ if (got != expected) {
+ ERR_PRINT("Failed to get proper data from get_object_of_execution `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+ }
+ valid = valid & (got == expected);
+}
+{
+ String base = "mortadela(";
+ String expected = "";
+ String got = get_object_of_execution(base);
+ if (got != expected) {
+ ERR_PRINT("Failed to get proper data from get_object_of_execution `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+ }
+ valid = valid & (got == expected);
+}
+}
+// get_starting_space
+{
+ String base = "\t\t\t var roman = kieliszek.";
+ String expected = "\t\t\t";
+ String got = get_starting_space(base);
+ if (got != expected) {
+ ERR_PRINT("Failed to get proper data from get_starting_space `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+ }
+ valid = valid & (got == expected);
+}
+// Parse Arguments
+{
+ String line = "( )";
+ Vector<String> got_vector = parse_arguments(line);
+ String got = "";
+ String expected = "";
+ for (String &part : got_vector) {
+ got += part + "|||";
+ }
+ if (got != expected) {
+ ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+ }
+ valid = valid & (got == expected);
+}
+{
+ String line = "(a , b , c)";
+ Vector<String> got_vector = parse_arguments(line);
+ String got = "";
+ String expected = "a|||b|||c|||";
+ for (String &part : got_vector) {
+ got += part + "|||";
+ }
+ if (got != expected) {
+ ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+ }
+ valid = valid & (got == expected);
+}
+{
+ String line = "(a , \"b,\" , c)";
+ Vector<String> got_vector = parse_arguments(line);
+ String got = "";
+ String expected = "a|||\"b,\"|||c|||";
+ for (String &part : got_vector) {
+ got += part + "|||";
+ }
+ if (got != expected) {
+ ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+ }
+ valid = valid & (got == expected);
+}
+{
+ String line = "(a , \"(,),,,,\" , c)";
+ Vector<String> got_vector = parse_arguments(line);
+ String got = "";
+ String expected = "a|||\"(,),,,,\"|||c|||";
+ for (String &part : got_vector) {
+ got += part + "|||";
+ }
+ if (got != expected) {
+ ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+ }
+ valid = valid & (got == expected);
+}
+
+return valid;
+}
+
+// Validate in all arrays if names don't do cyclic renames `Node` -> `Node2D` | `Node2D` -> `2DNode`
+bool ProjectConverter3To4::test_array_names() {
+ bool valid = true;
+ Vector<String> names = Vector<String>();
+
+ // Validate if all classes are valid
+ {
+ int current_index = 0;
+ while (class_renames[current_index][0]) {
+ const String old_class = class_renames[current_index][0];
+ const String new_class = class_renames[current_index][1];
+
+ // Light2D, Texture, Viewport are special classes(probably virtual ones)
+ if (ClassDB::class_exists(StringName(old_class)) && old_class != "Light2D" && old_class != "Texture" && old_class != "Viewport") {
+ ERR_PRINT(String("Class `") + old_class + "` exists in Godot 4.0, so cannot be renamed to something else.");
+ valid = false; // This probably should be only a warning, but not 100% sure - this would need to be added to CI
+ }
+
+ // Callable is special class, to which normal classes may be renamed
+ if (!ClassDB::class_exists(StringName(new_class)) && new_class != "Callable") {
+ ERR_PRINT(String("Class `") + new_class + "` doesn't exists in Godot 4.0, so cannot be used in convertion.");
+ valid = false; // This probably should be only a warning, but not 100% sure - this would need to be added to CI
+ }
+ current_index++;
+ }
+ }
+
+ // // TODO To be able to fully work, it needs https://github.com/godotengine/godot/pull/49053
+ // // TODO this needs to be changed to hashset when available https://github.com/godotengine/godot-proposals/issues/867, to speedup searchng
+ // {
+ // OrderedHashMap<String, bool> all_functions;
+
+ // List<StringName> classes_list;
+ // ClassDB::get_class_list(&classes_list);
+ // for (StringName &name_of_class : classes_list) {
+ // List<MethodInfo> method_list;
+ // ClassDB::get_method_list(name_of_class, &method_list, true);
+ // for (MethodInfo &function_data : method_list) {
+ // if (!all_functions.has(function_data.name)) {
+ // all_functions.insert(function_data.name, false);
+ // }
+ // }
+ // }
+
+ // for (int type = Variant::Type::NIL + 1; type < Variant::Type::VARIANT_MAX; type++) {
+ // List<MethodInfo> method_list;
+ // Variant::get_method_list_by_type(&method_list, Variant::Type(type));
+ // for (MethodInfo &function_data : method_list) {
+ // if (!all_functions.has(function_data.name)) {
+ // all_functions.insert(function_data.name, false);
+ // }
+ // }
+ // }
+
+ // int current_element = 0;
+ // while (gdscript_function_renames[current_element][0] != nullptr) {
+ // if (!all_functions.has(gdscript_function_renames[current_element][1])) {
+ // ERR_PRINT(String("Missing gdscript function in pair (") + gdscript_function_renames[current_element][0] + " - ===> " + gdscript_function_renames[current_element][1] + " <===)");
+ // valid = false;
+ // }
+ // // // DEBUG, disable below after tests
+ // // if (all_functions.has(gdscript_function_renames[current_element][0])) {
+ // // String used_in_classes = "";
+ // //
+ // // for (StringName &name_of_class : classes_list) {
+ // // List<MethodInfo> method_list;
+ // // ClassDB::get_method_list(name_of_class, &method_list, true);
+ // // for (MethodInfo &function_data : method_list) {
+ // // if (function_data.name == gdscript_function_renames[current_element][0]) {
+ // // used_in_classes += String(name_of_class) + ", ";
+ // // }
+ // // }
+ // // }
+ // // for (int type = Variant::Type::NIL + 1; type < Variant::Type::VARIANT_MAX; type++) {
+ // // List<MethodInfo> method_list;
+ // // Variant::get_method_list_by_type(&method_list, Variant::Type(type));
+ // // for (MethodInfo &function_data : method_list) {
+ // // if (function_data.name == gdscript_function_renames[current_element][0]) {
+ // // used_in_classes += Variant::get_type_name(Variant::Type(type)) + ", ";
+ // // }
+ // // }
+ // // }
+ // // used_in_classes = used_in_classes.trim_suffix(", ");
+ // //
+ // // WARN_PRINT(String("Godot contains function which will be renamed in pair ( ===> ") + gdscript_function_renames[current_element][0] + " <=== - " + gdscript_function_renames[current_element][1] + ") in class " + used_in_classes + " - check for possible invalid rule.");
+ // // }
+ // current_element++;
+ // }
+ // }
+
+ valid = valid & test_single_array(enum_renames);
+ valid = valid & test_single_array(class_renames, true);
+ valid = valid & test_single_array(gdscript_function_renames, true);
+ valid = valid & test_single_array(csharp_function_renames, true);
+ valid = valid & test_single_array(gdscript_properties_renames);
+ valid = valid & test_single_array(csharp_properties_renames);
+ valid = valid & test_single_array(shaders_renames);
+ valid = valid & test_single_array(gdscript_signals_renames);
+ valid = valid & test_single_array(project_settings_renames);
+ valid = valid & test_single_array(builtin_types_renames);
+ valid = valid & test_single_array(colors_renames);
+
+ return valid;
+}
+
+// Validate in one array if names don't do cyclic renames `Node` -> `Node2D` | `Node2D` -> `2DNode`
+// Also checks if in name contains spaces at the end or beggining
+bool ProjectConverter3To4::test_single_array(const char *array[][2], bool ignore_second_check) {
+ bool valid = true;
+ int current_index = 0;
+ Vector<String> names = Vector<String>();
+
+ while (array[current_index][0]) {
+ if (String(array[current_index][0]).begins_with(" ") || String(array[current_index][0]).ends_with(" ")) {
+ {
+ ERR_PRINT(String("Entry \"") + array[current_index][0] + "\" ends or stars with space.");
+ valid = false;
+ }
+ }
+ if (names.has(array[current_index][0])) {
+ ERR_PRINT(String("Found duplicated things, pair ( -> ") + array[current_index][0] + " , " + array[current_index][1] + ")");
+ valid = false;
+ }
+ names.append(array[current_index][0]);
+
+ if (String(array[current_index][1]).begins_with(" ") || String(array[current_index][1]).ends_with(" ")) {
+ {
+ ERR_PRINT(String("Entry \"") + array[current_index][1] + "\" ends or stars with space.");
+ valid = false;
+ }
+ }
+ if (names.has(array[current_index][1])) {
+ ERR_PRINT(String("Found duplicated things, pair (") + array[current_index][0] + " , ->" + array[current_index][1] + ")");
+ valid = false;
+ }
+ if (!ignore_second_check) {
+ names.append(array[current_index][1]);
+ }
+ current_index++;
+ }
+ return valid;
+};
+
+// Returns arguments from given function execution, this cannot be really done as regex
+// `abc(d,e(f,g),h)` -> [d], [e(f,g)], [h]
+Vector<String> ProjectConverter3To4::parse_arguments(const String &line) {
+ Vector<String> parts;
+ int string_size = line.length();
+ int current_index = 0;
+ int start_part = 0; // Index of beginning of start par
+ int parts_counter = 0;
+ char32_t previous_character = '\0';
+ bool is_inside_string = false; // if true, it ignore this 3 characters ( , ) inside string
+
+ if (line.count("(") != line.count(")")) {
+ ERR_PRINT("Bug: substring should have equal number of open and close parenthess - `" + line + "`");
+ return parts;
+ }
+
+ while (current_index < string_size) {
+ char32_t character = line.get(current_index);
+ switch (character) {
+ case '(': {
+ parts_counter++;
+ if (parts_counter == 1 && !is_inside_string) {
+ start_part = current_index;
+ }
+ break;
+ };
+ case ')': {
+ parts_counter--;
+ if (parts_counter == 0 && !is_inside_string) {
+ parts.append(line.substr(start_part + 1, current_index - start_part - 1));
+ start_part = current_index;
+ }
+ break;
+ };
+ case ',': {
+ if (parts_counter == 1 && !is_inside_string) {
+ parts.append(line.substr(start_part + 1, current_index - start_part - 1));
+ start_part = current_index;
+ }
+ break;
+ };
+ case '"': {
+ if (previous_character != '\\')
+ is_inside_string = !is_inside_string;
+ }
+ }
+ current_index++;
+ previous_character = character;
+ }
+
+ Vector<String> clean_parts;
+ for (String &part : parts) {
+ part = part.strip_edges();
+ if (!part.is_empty()) {
+ clean_parts.append(part);
+ }
+ }
+
+ return clean_parts;
+}
+
+// Finds latest parenthess owned by function
+// `function(abc(a,b),DD)):` finds this parenthess `function(abc(a,b),DD => ) <= ):`
+int ProjectConverter3To4::get_end_parenthess(const String &line) const {
+ int current_index = 0;
+ int current_state = 0;
+ while (line.length() > current_index) {
+ char32_t character = line.get(current_index);
+ if (character == '(') {
+ current_state++;
+ }
+ if (character == ')') {
+ current_state--;
+ if (current_state == 0) {
+ return current_index;
+ }
+ }
+ current_index++;
+ }
+ return -1;
+}
+
+// Connects arguments from vector to one string
+// Needed when after processing e.g. 2 arguments, later arguments are not changed in any way
+String ProjectConverter3To4::connect_arguments(const Vector<String> &arguments, int from, int to) const {
+ if (to == -1) {
+ to = arguments.size();
+ }
+
+ String value;
+ if (arguments.size() > 0 && from != 0 && from < to) {
+ value = ",";
+ }
+
+ for (int i = from; i < to; i++) {
+ value += arguments[i];
+ if (i != to - 1) {
+ value += ',';
+ }
+ }
+ return value;
+}
+
+// Return spaces or tabs which starts line e.g. `\t\tmove_this` will return `\t\t`
+String ProjectConverter3To4::get_starting_space(const String &line) const {
+ String empty_space;
+ int current_character = 0;
+
+ if (line.is_empty()) {
+ return empty_space;
+ }
+
+ if (line[0] == ' ') {
+ while (current_character < line.size()) {
+ if (line[current_character] == ' ') {
+ empty_space += ' ';
+ current_character++;
+ } else {
+ break;
+ }
+ }
+ }
+ if (line[0] == '\t') {
+ while (current_character < line.size()) {
+ if (line[current_character] == '\t') {
+ empty_space += '\t';
+ current_character++;
+ } else {
+ break;
+ }
+ }
+ }
+ return empty_space;
+}
+
+// Return object which execute specific function
+// e.g. in `var roman = kieliszek.funkcja()` to this function is passed everything before function which we want to check
+// so it is `var roman = kieliszek.` and this function return `kieliszek.`
+String ProjectConverter3To4::get_object_of_execution(const String &line) const {
+ int end = line.size() - 1; // Last one is \0
+ int start = end - 1;
+
+ while (start >= 0) {
+ char32_t character = line[start];
+ if ((character >= 'A' && character <= 'Z') || (character >= 'a' && character <= 'z') || character == '.' || character == '_') {
+ if (start == 0) {
+ break;
+ }
+ start--;
+ continue;
+ } else {
+ start++; // Found invalid character, needs to be ignored
+ break;
+ }
+ }
+ return line.substr(start, (end - start));
+}
+
+void ProjectConverter3To4::rename_enums(String &file_content) {
+ int current_index = 0;
+
+ // Rename colors
+ if (file_content.find("Color.") != -1) {
+ while (colors_renames[current_index][0]) {
+ RegEx reg = RegEx(String("\\bColor.") + colors_renames[current_index][0] + "\\b");
+ CRASH_COND(!reg.is_valid());
+ file_content = reg.sub(file_content, String("Color.") + colors_renames[current_index][1], true);
+ current_index++;
+ }
+ }
+};
+
+Vector<String> ProjectConverter3To4::check_for_rename_enums(Vector<String> &file_content) {
+ int current_index = 0;
+
+ Vector<String> found_things;
+
+ // Rename colors
+ if (file_content.find("Color.") != -1) {
+ while (colors_renames[current_index][0]) {
+ RegEx reg = RegEx(String("\\bColor.") + colors_renames[current_index][0] + "\\b");
+ CRASH_COND(!reg.is_valid());
+
+ int current_line = 1;
+ for (String &line : file_content) {
+ Array reg_match = reg.search_all(line);
+ if (reg_match.size() > 0) {
+ found_things.append(line_formatter(current_line, colors_renames[current_index][0], colors_renames[current_index][1], line));
+ }
+ current_line++;
+ }
+ current_index++;
+ }
+ }
+
+ return found_things;
+}
+
+void ProjectConverter3To4::rename_classes(String &file_content) {
+ int current_index = 0;
+
+ // TODO Maybe it is better way to not rename gd, tscn and other files which are named are classes
+ while (class_renames[current_index][0]) {
+ // Begin renaming workaround `Resource.gd` -> `RefCounter.gd`
+ RegEx reg_before = RegEx(String("\\b") + class_renames[current_index][0] + ".tscn\\b");
+ CRASH_COND(!reg_before.is_valid());
+ file_content = reg_before.sub(file_content, "TEMP_RENAMED_CLASS.tscn", true);
+ RegEx reg_before2 = RegEx(String("\\b") + class_renames[current_index][0] + ".gd\\b");
+ CRASH_COND(!reg_before2.is_valid());
+ file_content = reg_before2.sub(file_content, "TEMP_RENAMED_CLASS.gd", true);
+ RegEx reg_before3 = RegEx(String("\\b") + class_renames[current_index][0] + ".shader\\b");
+ CRASH_COND(!reg_before3.is_valid());
+ file_content = reg_before3.sub(file_content, "TEMP_RENAMED_CLASS.gd", true);
+ // End
+
+ RegEx reg = RegEx(String("\\b") + class_renames[current_index][0] + "\\b");
+ CRASH_COND(!reg.is_valid());
+ file_content = reg.sub(file_content, class_renames[current_index][1], true);
+
+ // Begin renaming workaround `Resource.gd` -> `RefCounter.gd`
+ RegEx reg_after = RegEx("\\bTEMP_RENAMED_CLASS.tscn\\b");
+ CRASH_COND(!reg_after.is_valid());
+ file_content = reg_after.sub(file_content, String(class_renames[current_index][0]) + ".tscn", true);
+ RegEx reg_after2 = RegEx("\\bTEMP_RENAMED_CLASS.gd\\b");
+ CRASH_COND(!reg_after2.is_valid());
+ file_content = reg_after2.sub(file_content, String(class_renames[current_index][0]) + ".gd", true);
+ RegEx reg_after3 = RegEx("\\bTEMP_RENAMED_CLASS.gd\\b");
+ CRASH_COND(!reg_after3.is_valid());
+ file_content = reg_after3.sub(file_content, String(class_renames[current_index][0]) + ".shader", true);
+ // End
+
+ current_index++;
+ }
+
+ // OS.get_ticks_msec -> Time.get_ticks_msec
+ RegEx reg_time1 = RegEx("OS.get_ticks_msec");
+ CRASH_COND(!reg_time1.is_valid());
+ file_content = reg_time1.sub(file_content, "Time.get_ticks_msec", true);
+ RegEx reg_time2 = RegEx("OS.get_ticks_usec");
+ CRASH_COND(!reg_time2.is_valid());
+ file_content = reg_time2.sub(file_content, "Time.get_ticks_usec", true);
+};
+
+Vector<String> ProjectConverter3To4::check_for_rename_classes(Vector<String> &file_content) {
+ int current_index = 0;
+
+ Vector<String> found_things;
+
+ while (class_renames[current_index][0]) {
+ RegEx reg_before = RegEx(String("\\b") + class_renames[current_index][0] + ".tscn\\b");
+ CRASH_COND(!reg_before.is_valid());
+ RegEx reg_before2 = RegEx(String("\\b") + class_renames[current_index][0] + ".gd\\b");
+ CRASH_COND(!reg_before2.is_valid());
+
+ RegEx reg = RegEx(String("\\b") + class_renames[current_index][0] + "\\b");
+ CRASH_COND(!reg.is_valid());
+
+ int current_line = 1;
+ for (String &line : file_content) {
+ line = reg_before.sub(line, "TEMP_RENAMED_CLASS.tscn", true);
+ line = reg_before2.sub(line, "TEMP_RENAMED_CLASS.gd", true);
+
+ Array reg_match = reg.search_all(line);
+ if (reg_match.size() > 0) {
+ found_things.append(line_formatter(current_line, class_renames[current_index][0], class_renames[current_index][1], line));
+ }
+ current_line++;
+ }
+ current_index++;
+ }
+
+ // TODO OS -> TIME
+ int current_line = 1;
+ RegEx reg_time1 = RegEx("OS.get_ticks_msec");
+ CRASH_COND(!reg_time1.is_valid());
+ RegEx reg_time2 = RegEx("OS.get_ticks_usec");
+ CRASH_COND(!reg_time2.is_valid());
+ for (String &line : file_content) {
+ String old = line;
+
+ line = reg_time1.sub(line, "Time.get_ticks_msec", true);
+ line = reg_time2.sub(line, "Time.get_ticks_usec", true);
+
+ if (old != line) {
+ found_things.append(simple_line_formatter(current_line, old, line));
+ }
+ current_line++;
+ }
+ return found_things;
+}
+
+void ProjectConverter3To4::rename_gdscript_functions(String &file_content) {
+ // Custom renaming, each rule needs to be set manually
+ // Don't forget to put validate each rule in validate_conversion function
+ Vector<String> lines = file_content.split("\n");
+
+ RegEx reg_is_empty = RegEx("\\bempty\\(");
+ RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])");
+ RegEx reg_json_to = RegEx("\\bto_json\\b");
+ RegEx reg_json_parse = RegEx("([\t]{0,})([^\n]+)parse_json\\(([^\n]+)");
+ RegEx reg_json_non_new = RegEx("([\t]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)");
+ RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)");
+ RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)");
+ RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)");
+ RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$");
+ RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$");
+ RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)");
+ RegEx reg_mixed_tab_space = RegEx("([\t]+)([ ]+)");
+ RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)");
+ RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)");
+ RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)");
+
+ CRASH_COND(!reg_is_empty.is_valid());
+ CRASH_COND(!reg_super.is_valid());
+ CRASH_COND(!reg_json_to.is_valid());
+ CRASH_COND(!reg_json_parse.is_valid());
+ CRASH_COND(!reg_json_non_new.is_valid());
+ CRASH_COND(!reg_export.is_valid());
+ CRASH_COND(!reg_export_advanced.is_valid());
+ CRASH_COND(!reg_setget_setget.is_valid());
+ CRASH_COND(!reg_setget_set.is_valid());
+ CRASH_COND(!reg_setget_get.is_valid());
+ CRASH_COND(!reg_join.is_valid());
+ CRASH_COND(!reg_mixed_tab_space.is_valid());
+ CRASH_COND(!reg_image_lock.is_valid());
+ CRASH_COND(!reg_image_unlock.is_valid());
+ CRASH_COND(!reg_os_fullscreen.is_valid());
+
+ for (String &line : lines) {
+ if (line.find("mtx") == -1 && line.find("mutex") == -1 && line.find("Mutex") == -1) {
+ line = reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true);
+ line = reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true);
+ }
+
+ // Mixed use of spaces and tabs - tabs as first - TODO, this probably is problem problem, but not sure
+ line = reg_mixed_tab_space.sub(line, "$1", true);
+
+ // PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray
+ line = reg_join.sub(line, "$2.join($1)", true);
+
+ // -- empty() -> is_empty() Pool*Array
+ line = reg_is_empty.sub(line, "is_empty(", true);
+
+ // -- \t.func() -> \tsuper.func() Object
+ line = reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this brake String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore"
+
+ // -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON
+ line = reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
+
+ // -- to_json(a) -> JSON.new().stringify(a) Object
+ line = reg_json_to.sub(line, "JSON.new().stringify", true);
+
+ // -- parse_json(a) -> JSON.get_data() etc. Object
+ line = reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
+
+ // -- get_node(@ -> get_node( Node
+ line = line.replace("get_node(@", "get_node(");
+
+ // export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript
+ line = reg_export.sub(line, "export var $2: $1");
+
+ // export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript
+ line = reg_export_advanced.sub(line, "export var $2$3 # ($1)");
+
+ // Setget Setget
+ line = reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true);
+
+ // Setget set
+ line = reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true);
+
+ // Setget get
+ line = reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true);
+
+ // OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true)
+ line = reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true);
+
+ // -- r.move_and_slide( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody
+ if (line.find("move_and_slide(") != -1) {
+ int start = line.find("move_and_slide(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ String base_obj = get_object_of_execution(line.substr(0, start));
+ String starting_space = get_starting_space(line);
+
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() >= 1) {
+ String line_new;
+
+ // motion_velocity
+ line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n";
+
+ // up_direction
+ if (parts.size() >= 2) {
+ line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n";
+ }
+
+ // stop_on_slope
+ if (parts.size() >= 3) {
+ line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n";
+ }
+
+ // max_slides
+ if (parts.size() >= 4) {
+ line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n";
+ }
+
+ // floor_max_angle
+ if (parts.size() >= 5) {
+ line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n";
+ }
+
+ // infiinite_interia
+ if (parts.size() >= 6) {
+ line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n";
+ }
+
+ line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start);
+ }
+ }
+ }
+
+ // -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody
+ if (line.find("move_and_slide_with_snap(") != -1) {
+ int start = line.find("move_and_slide_with_snap(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ String base_obj = get_object_of_execution(line.substr(0, start));
+ String starting_space = get_starting_space(line);
+
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() >= 1) {
+ String line_new;
+
+ // motion_velocity
+ line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n";
+
+ // snap
+ if (parts.size() >= 2) {
+ line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n";
+ }
+
+ // up_direction
+ if (parts.size() >= 3) {
+ line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n";
+ }
+
+ // stop_on_slope
+ if (parts.size() >= 4) {
+ line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n";
+ }
+
+ // max_slides
+ if (parts.size() >= 5) {
+ line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n";
+ }
+
+ // floor_max_angle
+ if (parts.size() >= 6) {
+ line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n";
+ }
+
+ // infiinite_interia
+ if (parts.size() >= 7) {
+ line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n";
+ }
+
+ line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start);
+ }
+ }
+ }
+
+ // -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object
+ if (line.find("sort_custom(") != -1) {
+ int start = line.find("sort_custom(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start);
+ }
+ }
+ }
+
+ // -- list_dir_begin( ) -> list_dir_begin() Object
+ if (line.find("list_dir_begin(") != -1) {
+ int start = line.find("list_dir_begin(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ line = line.substr(0, start) + "list_dir_begin() " + line.substr(end + start) + "# TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547";
+ }
+ }
+
+ // -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem
+ if (line.find("draw_line(") != -1) {
+ int start = line.find("draw_line(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 5) {
+ line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start);
+ }
+ }
+ }
+
+ // -- func c(var a, var b) -> func c(a, b)
+ if (line.find("func ") != -1 && line.find("var ") != -1) {
+ int start = line.find("func ");
+ start = line.substr(start).find("(") + start;
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+
+ String start_string = line.substr(0, start) + "(";
+ for (int i = 0; i < parts.size(); i++) {
+ start_string += parts[i].strip_edges().trim_prefix("var ");
+ if (i != parts.size() - 1) {
+ start_string += ", ";
+ }
+ }
+ line = start_string + ")" + line.substr(end + start);
+ }
+ }
+
+ // -- yield(this, \"timeout\") -> await this.timeout GDScript
+ if (line.find("yield(") != -1) {
+ int start = line.find("yield(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start);
+ }
+ }
+ }
+
+ // -- parse_json( AA ) -> TODO Object
+ if (line.find("parse_json(") != -1) {
+ int start = line.find("parse_json(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start);
+ }
+ }
+
+ // -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
+ if (line.find(".xform(") != -1) {
+ int start = line.find(".xform(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 1) {
+ line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start);
+ }
+ }
+ }
+
+ // -- .xform_inv(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
+ if (line.find(".xform_inv(") != -1) {
+ int start = line.find(".xform_inv(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ String object_exec = get_object_of_execution(line.substr(0, start));
+ if (line.find(object_exec + ".xform") != -1) {
+ int start2 = line.find(object_exec + ".xform");
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 1) {
+ line = line.substr(0, start2) + parts[0] + " * " + object_exec + line.substr(end + start);
+ }
+ }
+ }
+ }
+
+ // -- connect(,,,things) -> connect(,Callable(,),things) Object
+ if (line.find("connect(") != -1) {
+ int start = line.find("connect(");
+ // Protection from disconnect
+ if (start == 0 || line.get(start - 1) != 's') {
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() >= 3) {
+ line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+ }
+ }
+ }
+ }
+ // -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object
+ if (line.find("disconnect(") != -1) {
+ int start = line.find("disconnect(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ }
+ }
+ }
+ // -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object
+ if (line.find("is_connected(") != -1) {
+ int start = line.find("is_connected(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ }
+ }
+ }
+ // -- start(a,b,c) -> start(a,Callable(b,c)) Thread
+ if (line.find("start(") != -1) {
+ int start = line.find("start(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() >= 3) {
+ line = line.substr(0, start) + "start(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+ }
+ }
+ }
+ // -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589
+ if (line.find(" _init(") != -1) {
+ int start = line.find(" _init(");
+ int end = line.rfind(":") + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start);
+ }
+ }
+ // assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message
+ if (line.find("assert(") != -1) {
+ int start = line.find("assert(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")";
+ }
+ }
+ }
+ // create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture
+ if (line.find("create_from_image(") != -1) {
+ int start = line.find("create_from_image(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start);
+ }
+ }
+ }
+ // set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e)
+ if (line.find("set_cell_item(") != -1) {
+ int start = line.find("set_cell_item(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() > 2) {
+ line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+ }
+ }
+ }
+ // get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c))
+ if (line.find("get_cell_item(") != -1) {
+ int start = line.find("get_cell_item(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ }
+ }
+ }
+ // get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c))
+ if (line.find("get_cell_item_orientation(") != -1) {
+ int start = line.find("get_cell_item_orientation(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ }
+ }
+ }
+
+ // TODO - add_surface_from_arrays - additional 4 argument
+ // ENetMultiplayerPeer.create_client - additional argument
+ // ENetMultiplayerPeer.create_server - additional argument
+ // Translation.get_message (and similar)
+ // TreeItem.move_after() - new argument
+ // TreeItem.move_before() - new argument
+ // UndoRedo.commit_action() - additional argument
+ }
+
+ // Collect vector to string
+ file_content = "";
+ for (int i = 0; i < lines.size(); i++) {
+ file_content += lines[i];
+
+ if (i != lines.size() - 1) {
+ file_content += "\n";
+ }
+ }
+};
+
+// This is almost 1:1 copy of function which rename gdscript functions
+Vector<String> ProjectConverter3To4::check_for_rename_gdscript_functions(Vector<String> &file_content) {
+ int current_line = 1;
+
+ Vector<String> found_things;
+
+ RegEx reg_is_empty = RegEx("\\bempty\\(");
+ RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])");
+ RegEx reg_json_to = RegEx("\\bto_json\\b");
+ RegEx reg_json_parse = RegEx("([\t]{0,})([^\n]+)parse_json\\(([^\n]+)");
+ RegEx reg_json_non_new = RegEx("([\t]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)");
+ RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)");
+ RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)");
+ RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)");
+ RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$");
+ RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$");
+ RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)");
+ RegEx reg_mixed_tab_space = RegEx("([\t]+)([ ]+)");
+ RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)");
+ RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)");
+ RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)");
+
+ CRASH_COND(!reg_is_empty.is_valid());
+ CRASH_COND(!reg_super.is_valid());
+ CRASH_COND(!reg_json_to.is_valid());
+ CRASH_COND(!reg_json_parse.is_valid());
+ CRASH_COND(!reg_json_non_new.is_valid());
+ CRASH_COND(!reg_export.is_valid());
+ CRASH_COND(!reg_export_advanced.is_valid());
+ CRASH_COND(!reg_setget_setget.is_valid());
+ CRASH_COND(!reg_setget_set.is_valid());
+ CRASH_COND(!reg_setget_get.is_valid());
+ CRASH_COND(!reg_join.is_valid());
+ CRASH_COND(!reg_mixed_tab_space.is_valid());
+ CRASH_COND(!reg_image_lock.is_valid());
+ CRASH_COND(!reg_image_unlock.is_valid());
+ CRASH_COND(!reg_os_fullscreen.is_valid());
+
+ for (String &line : file_content) {
+ String old_line = line;
+
+ if (line.find("mtx") == -1 && line.find("mutex") == -1 && line.find("Mutex") == -1) {
+ line = reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true);
+ line = reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true);
+ }
+
+ // Mixed use of spaces and tabs - tabs as first - TODO, this probably is problem problem, but not sure
+ line = reg_mixed_tab_space.sub(line, "$1", true);
+
+ // PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray
+ line = reg_join.sub(line, "$2.join($1)", true);
+
+ // -- empty() -> is_empty() Pool*Array
+ line = reg_is_empty.sub(line, "is_empty(", true);
+
+ // -- \t.func() -> \tsuper.func() Object
+ line = reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this brake String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore"
+
+ // -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON
+ line = reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
+
+ // -- to_json(a) -> JSON.new().stringify(a) Object
+ line = reg_json_to.sub(line, "JSON.new().stringify", true);
+
+ // -- parse_json(a) -> JSON.get_data() etc. Object
+ line = reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
+
+ // -- get_node(@ -> get_node( Node
+ line = line.replace("get_node(@", "get_node(");
+
+ // export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript
+ line = reg_export.sub(line, "export var $2: $1");
+
+ // export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript
+ line = reg_export_advanced.sub(line, "export var $2$3 # ($1)");
+
+ // Setget Setget
+ line = reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true);
+
+ // Setget set
+ line = reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true);
+
+ // Setget get
+ line = reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true);
+
+ // OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true)
+ line = reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true);
+
+ // -- r.move_and_slide( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody
+ if (line.find("move_and_slide(") != -1) {
+ int start = line.find("move_and_slide(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ String base_obj = get_object_of_execution(line.substr(0, start));
+ String starting_space = get_starting_space(line);
+
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() >= 1) {
+ String line_new;
+
+ // motion_velocity
+ line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n";
+
+ // up_direction
+ if (parts.size() >= 2) {
+ line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n";
+ }
+
+ // stop_on_slope
+ if (parts.size() >= 3) {
+ line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n";
+ }
+
+ // max_slides
+ if (parts.size() >= 4) {
+ line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n";
+ }
+
+ // floor_max_angle
+ if (parts.size() >= 5) {
+ line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n";
+ }
+
+ // infiinite_interia
+ if (parts.size() >= 6) {
+ line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n";
+ }
+
+ line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start);
+ }
+ }
+ }
+
+ // -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody
+ if (line.find("move_and_slide_with_snap(") != -1) {
+ int start = line.find("move_and_slide_with_snap(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ String base_obj = get_object_of_execution(line.substr(0, start));
+ String starting_space = get_starting_space(line);
+
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() >= 1) {
+ String line_new;
+
+ // motion_velocity
+ line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n";
+
+ // snap
+ if (parts.size() >= 2) {
+ line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n";
+ }
+
+ // up_direction
+ if (parts.size() >= 3) {
+ line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n";
+ }
+
+ // stop_on_slope
+ if (parts.size() >= 4) {
+ line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n";
+ }
+
+ // max_slides
+ if (parts.size() >= 5) {
+ line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n";
+ }
+
+ // floor_max_angle
+ if (parts.size() >= 6) {
+ line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n";
+ }
+
+ // infiinite_interia
+ if (parts.size() >= 7) {
+ line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n";
+ }
+
+ line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start);
+ }
+ }
+ }
+
+ // -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object
+ if (line.find("sort_custom(") != -1) {
+ int start = line.find("sort_custom(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start);
+ }
+ }
+ }
+
+ // -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem
+ if (line.find("draw_line(") != -1) {
+ int start = line.find("draw_line(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 5) {
+ line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start);
+ }
+ }
+ }
+
+ // -- func c(var a, var b) -> func c(a, b)
+ if (line.find("func ") != -1 && line.find("var ") != -1) {
+ int start = line.find("func ");
+ start = line.substr(start).find("(") + start;
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+
+ String start_string = line.substr(0, start) + "(";
+ for (int i = 0; i < parts.size(); i++) {
+ start_string += parts[i].strip_edges().trim_prefix("var ");
+ if (i != parts.size() - 1) {
+ start_string += ", ";
+ }
+ }
+ line = start_string + ")" + line.substr(end + start);
+ }
+ }
+
+ // -- yield(this, \"timeout\") -> await this.timeout GDScript
+ if (line.find("yield(") != -1) {
+ int start = line.find("yield(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start);
+ }
+ }
+ }
+
+ // -- parse_json( AA ) -> TODO Object
+ if (line.find("parse_json(") != -1) {
+ int start = line.find("parse_json(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start);
+ }
+ }
+
+ // -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
+ if (line.find(".xform(") != -1) {
+ int start = line.find(".xform(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 1) {
+ line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start);
+ }
+ }
+ }
+
+ // -- .xform_inv(Vector3(a,b,c)) -> / Vector3(a,b,c) Transform
+ if (line.find(".xform_inv(") != -1) {
+ int start = line.find(".xform_inv(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 1) {
+ line = line.substr(0, start) + " / " + parts[0] + line.substr(end + start);
+ }
+ }
+ }
+
+ // -- connect(,,,things) -> connect(,Callable(,),things) Object
+ if (line.find("connect(") != -1) {
+ int start = line.find("connect(");
+ // Protection from disconnect
+ if (start == 0 || line.get(start - 1) != 's') {
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() >= 3) {
+ line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+ }
+ }
+ }
+ }
+ // -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object
+ if (line.find("disconnect(") != -1) {
+ int start = line.find("disconnect(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ }
+ }
+ }
+ // -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object
+ if (line.find("is_connected(") != -1) {
+ int start = line.find("is_connected(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ }
+ }
+ }
+ // -- start(a,b,c) -> start(a,Callable(b,c)) Thread
+ if (line.find("start(") != -1) {
+ int start = line.find("start(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() >= 3) {
+ line = line.substr(0, start) + "start(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+ }
+ }
+ }
+ // -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589
+ if (line.find(" _init(") != -1) {
+ int start = line.find(" _init(");
+ int end = line.rfind(":") + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start);
+ }
+ }
+ // assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message
+ if (line.find("assert(") != -1) {
+ int start = line.find("assert(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")";
+ }
+ }
+ }
+ // create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture
+ if (line.find("create_from_image(") != -1) {
+ int start = line.find("create_from_image(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start);
+ }
+ }
+ }
+ // set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e)
+ if (line.find("set_cell_item(") != -1) {
+ int start = line.find("set_cell_item(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() > 2) {
+ line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+ }
+ }
+ }
+ // get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c))
+ if (line.find("get_cell_item(") != -1) {
+ int start = line.find("get_cell_item(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ }
+ }
+ }
+ // get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c))
+ if (line.find("get_cell_item_orientation(") != -1) {
+ int start = line.find("get_cell_item_orientation(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ }
+ }
+ }
+
+ // TODO - add_surface_from_arrays - additional 4 argument
+ // ENetMultiplayerPeer.create_client - additional argument
+ // ENetMultiplayerPeer.create_server - additional argument
+ // Translation.get_message (and similar)
+ // TreeItem.move_after() - new argument
+ // TreeItem.move_before() - new argument
+ // UndoRedo.commit_action() - additional argument
+
+ if (old_line != line) {
+ found_things.append(simple_line_formatter(current_line, old_line, line));
+ }
+ }
+
+ return found_things;
+}
+
+void ProjectConverter3To4::rename_csharp_functions(String &file_content) {
+ // Custom renaming, each rule needs to be set manually
+ // Don't forget to put validate each rule in validate_conversion function
+ Vector<String> lines = file_content.split("\n");
+
+ for (String &line : lines) {
+ // TODO maybe this can be changed to normal rule
+ line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()");
+
+ // -- Connect(,,,things) -> Connect(,Callable(,),things) Object
+ if (line.find("Connect(") != -1) {
+ int start = line.find("Connect(");
+ // Protection from disconnect
+ if (start == 0 || line.get(start - 1) != 's') {
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() >= 3) {
+ line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+ }
+ }
+ }
+ }
+ // -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object
+ if (line.find("Disconnect(") != -1) {
+ int start = line.find("Disconnect(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "Disconnect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ }
+ }
+ }
+ // -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object
+ if (line.find("IsConnected(") != -1) {
+ int start = line.find("IsConnected(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "IsConnected(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ }
+ }
+ }
+ }
+
+ // Collect vector to string
+ file_content = "";
+ for (int i = 0; i < lines.size(); i++) {
+ file_content += lines[i];
+
+ if (i != lines.size() - 1) {
+ file_content += "\n";
+ }
+ }
+};
+
+// This is almost 1:1 copy of function which rename gdscript functions
+Vector<String> ProjectConverter3To4::check_for_rename_csharp_functions(Vector<String> &file_content) {
+ int current_line = 1;
+
+ Vector<String> found_things;
+
+ for (String &line : file_content) {
+ String old_line = line;
+
+ // TODO maybe this can be changed to normal rule
+ line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()");
+
+ // -- Connect(,,,things) -> connect(,Callable(,),things) Object
+ if (line.find("Connect(") != -1) {
+ int start = line.find("Connect(");
+ // Protection from disconnect
+ if (start == 0 || line.get(start - 1) != 's') {
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() >= 3) {
+ line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+ }
+ }
+ }
+ }
+ // -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object
+ if (line.find("Disconnect(") != -1) {
+ int start = line.find("Disconnect(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "Disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ }
+ }
+ }
+ // -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object
+ if (line.find("IsConnected(") != -1) {
+ int start = line.find("IsConnected(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "IsConnected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ }
+ }
+ }
+
+ if (old_line != line) {
+ found_things.append(simple_line_formatter(current_line, old_line, line));
+ }
+ }
+
+ return found_things;
+}
+
+void ProjectConverter3To4::rename_gdscript_keywords(String &file_content){
+ { RegEx reg_tool = RegEx("([\n]+)tool");
+CRASH_COND(!reg_tool.is_valid());
+file_content = reg_tool.sub(file_content, "$1@tool", true);
+RegEx reg_tool2 = RegEx("^tool");
+CRASH_COND(!reg_tool2.is_valid());
+file_content = reg_tool2.sub(file_content, "@tool", true);
+}
+{
+ RegEx reg_export = RegEx("([\n\t]+)export\\b");
+ CRASH_COND(!reg_export.is_valid());
+ file_content = reg_export.sub(file_content, "$1@export", true);
+ RegEx reg_export2 = RegEx("^export");
+ CRASH_COND(!reg_export2.is_valid());
+ file_content = reg_export2.sub(file_content, "@export", true);
+}
+{
+ RegEx reg_onready = RegEx("([\n]+)onready");
+ CRASH_COND(!reg_onready.is_valid());
+ file_content = reg_onready.sub(file_content, "$1@onready", true);
+ RegEx reg_onready2 = RegEx("^onready");
+ CRASH_COND(!reg_onready2.is_valid());
+ file_content = reg_onready2.sub(file_content, "@onready", true);
+}
+{
+ RegEx reg_master = RegEx("([\n]+)master func");
+ CRASH_COND(!reg_master.is_valid());
+ file_content = reg_master.sub(file_content, "$1@rpc(any) func", true);
+ RegEx reg_master2 = RegEx("^master func");
+ CRASH_COND(!reg_master2.is_valid());
+ file_content = reg_master2.sub(file_content, "@rpc(any) func", true);
+}
+{
+ RegEx reg_puppet = RegEx("([\n]+)puppet func");
+ CRASH_COND(!reg_puppet.is_valid());
+ file_content = reg_puppet.sub(file_content, "$1@rpc(auth) func", true);
+ RegEx reg_puppet2 = RegEx("^puppet func");
+ CRASH_COND(!reg_puppet2.is_valid());
+ file_content = reg_puppet2.sub(file_content, "@rpc(auth) func", true);
+}
+{
+ RegEx reg_remote = RegEx("([\n]+)remote func");
+ CRASH_COND(!reg_remote.is_valid());
+ file_content = reg_remote.sub(file_content, "$1@rpc(any) func", true);
+ RegEx reg_remote2 = RegEx("^remote func");
+ CRASH_COND(!reg_remote2.is_valid());
+ file_content = reg_remote2.sub(file_content, "@rpc(any) func", true);
+}
+{
+ RegEx reg_remotesync = RegEx("([\n]+)remotesync func");
+ CRASH_COND(!reg_remotesync.is_valid());
+ file_content = reg_remotesync.sub(file_content, "$1@rpc(any,sync) func", true);
+ RegEx reg_remotesync2 = RegEx("^remotesync func");
+ CRASH_COND(!reg_remotesync2.is_valid());
+ file_content = reg_remotesync2.sub(file_content, "@rpc(any,sync) func", true);
+}
+{
+ RegEx reg_sync = RegEx("([\n]+)sync func");
+ CRASH_COND(!reg_sync.is_valid());
+ file_content = reg_sync.sub(file_content, "$1@rpc(any,sync) func", true);
+ RegEx reg_sync2 = RegEx("^sync func");
+ CRASH_COND(!reg_sync2.is_valid());
+ file_content = reg_sync2.sub(file_content, "@rpc(any,sync) func", true);
+}
+{
+ RegEx reg_puppetsync = RegEx("([\n]+)puppetsync func");
+ CRASH_COND(!reg_puppetsync.is_valid());
+ file_content = reg_puppetsync.sub(file_content, "$1@rpc(auth,sync) func", true);
+ RegEx reg_puppetsync2 = RegEx("^puppetsync func");
+ CRASH_COND(!reg_puppetsync2.is_valid());
+ file_content = reg_puppetsync2.sub(file_content, "@rpc(auth,sync) func", true);
+}
+{
+ RegEx reg_mastersync = RegEx("([\n]+)mastersync func");
+ CRASH_COND(!reg_mastersync.is_valid());
+ file_content = reg_mastersync.sub(file_content, "$1@rpc(any,sync) func", true);
+ RegEx reg_mastersync2 = RegEx("^mastersync func");
+ CRASH_COND(!reg_mastersync2.is_valid());
+ file_content = reg_mastersync2.sub(file_content, "@rpc(any,sync) func", true);
+}
+}
+;
+
+Vector<String> ProjectConverter3To4::check_for_rename_gdscript_keywords(Vector<String> &file_content) {
+ Vector<String> found_things;
+
+ int current_line = 1;
+
+ for (String &line : file_content) {
+ String old;
+ old = line;
+ {
+ RegEx reg_tool2 = RegEx("^tool");
+ CRASH_COND(!reg_tool2.is_valid());
+ line = reg_tool2.sub(line, "@tool", true);
+ }
+ if (old != line) {
+ found_things.append(line_formatter(current_line, "tool", "@tool", line));
+ }
+ old = line;
+ {
+ RegEx reg_export = RegEx("([\t]+)export\\b");
+ CRASH_COND(!reg_export.is_valid());
+ line = reg_export.sub(line, "$1@export", true);
+ RegEx reg_export2 = RegEx("^export");
+ CRASH_COND(!reg_export2.is_valid());
+ line = reg_export2.sub(line, "@export", true);
+ }
+ if (old != line) {
+ found_things.append(line_formatter(current_line, "export", "@export", line));
+ }
+ old = line;
+ {
+ RegEx reg_onready2 = RegEx("^onready");
+ CRASH_COND(!reg_onready2.is_valid());
+ line = reg_onready2.sub(line, "@onready", true);
+ }
+ if (old != line) {
+ found_things.append(line_formatter(current_line, "onready", "@onready", line));
+ }
+ old = line;
+ {
+ RegEx reg_master2 = RegEx("^master func");
+ CRASH_COND(!reg_master2.is_valid());
+ line = reg_master2.sub(line, "@rpc(any) func", true);
+ }
+ if (old != line) {
+ found_things.append(line_formatter(current_line, "master func", "@rpc(any) func", line));
+ }
+ old = line;
+ {
+ RegEx reg_puppet2 = RegEx("^puppet func");
+ CRASH_COND(!reg_puppet2.is_valid());
+ line = reg_puppet2.sub(line, "@rpc(auth) func", true);
+ }
+ if (old != line) {
+ found_things.append(line_formatter(current_line, "puppet func", "@rpc(auth) func", line));
+ }
+ old = line;
+ {
+ RegEx reg_remote2 = RegEx("^remote func");
+ CRASH_COND(!reg_remote2.is_valid());
+ line = reg_remote2.sub(line, "@rpc(any) func", true);
+ }
+ if (old != line) {
+ found_things.append(line_formatter(current_line, "remote func", "@rpc(any) func", line));
+ }
+ old = line;
+ {
+ RegEx reg_remotesync2 = RegEx("^remotesync func");
+ CRASH_COND(!reg_remotesync2.is_valid());
+ line = reg_remotesync2.sub(line, "@rpc(any,sync) func", true);
+ }
+ if (old != line) {
+ found_things.append(line_formatter(current_line, "remotesync func", "@rpc(any,sync) func", line));
+ }
+ old = line;
+ {
+ RegEx reg_sync2 = RegEx("^sync func");
+ CRASH_COND(!reg_sync2.is_valid());
+ line = reg_sync2.sub(line, "@rpc(any,sync) func", true);
+ }
+ if (old != line) {
+ found_things.append(line_formatter(current_line, "sync func", "@rpc(any,sync) func", line));
+ }
+ old = line;
+ {
+ RegEx reg_puppetsync2 = RegEx("^puppetsync func");
+ CRASH_COND(!reg_puppetsync2.is_valid());
+ line = reg_puppetsync2.sub(line, "@rpc(auth,sync) func", true);
+ }
+ if (old != line) {
+ found_things.append(line_formatter(current_line, "puppetsync func", "@rpc(any,sync) func", line));
+ }
+ old = line;
+ {
+ RegEx reg_mastersync2 = RegEx("^mastersync func");
+ CRASH_COND(!reg_mastersync2.is_valid());
+ line = reg_mastersync2.sub(line, "@rpc(any,sync) func", true);
+ }
+ if (old != line) {
+ found_things.append(line_formatter(current_line, "mastersync", "@rpc(any,sync) func", line));
+ }
+ old = line;
+
+ current_line++;
+ }
+
+ return found_things;
+}
+
+void ProjectConverter3To4::custom_rename(String &file_content, String from, String to) {
+ RegEx reg = RegEx(String("\\b") + from + "\\b");
+ CRASH_COND(!reg.is_valid());
+ file_content = reg.sub(file_content, to, true);
+};
+
+Vector<String> ProjectConverter3To4::check_for_custom_rename(Vector<String> &file_content, String from, String to) {
+ Vector<String> found_things;
+
+ RegEx reg = RegEx(String("\\b") + from + "\\b");
+ CRASH_COND(!reg.is_valid());
+
+ int current_line = 1;
+ for (String &line : file_content) {
+ Array reg_match = reg.search_all(line);
+ if (reg_match.size() > 0) {
+ found_things.append(line_formatter(current_line, from.replace("\\.", "."), to, line)); // Without replacing it will print "\.shader" instead ".shader"
+ }
+ current_line++;
+ }
+ return found_things;
+}
+
+void ProjectConverter3To4::rename_common(const char *array[][2], String &file_content) {
+ int current_index = 0;
+ while (array[current_index][0]) {
+ RegEx reg = RegEx(String("\\b") + array[current_index][0] + "\\b");
+ CRASH_COND(!reg.is_valid());
+ file_content = reg.sub(file_content, array[current_index][1], true);
+ current_index++;
+ }
+}
+
+// Common renaming,
+Vector<String> ProjectConverter3To4::check_for_rename_common(const char *array[][2], Vector<String> &file_content) {
+ int current_index = 0;
+
+ Vector<String> found_things;
+
+ while (array[current_index][0]) {
+ RegEx reg = RegEx(String("\\b") + array[current_index][0] + "\\b");
+ CRASH_COND(!reg.is_valid());
+
+ int current_line = 1;
+ for (String &line : file_content) {
+ Array reg_match = reg.search_all(line);
+ if (reg_match.size() > 0) {
+ found_things.append(line_formatter(current_line, array[current_index][0], array[current_index][1], line));
+ }
+ current_line++;
+ }
+ current_index++;
+ }
+ return found_things;
+}
+
+// Formats data to print them into user console when trying to convert data
+String ProjectConverter3To4::line_formatter(int current_line, String from, String to, String line) {
+ if (from.size() > 200) {
+ from = from.substr(0, 197) + "...";
+ }
+ if (to.size() > 200) {
+ to = to.substr(0, 197) + "...";
+ }
+ if (line.size() > 400) {
+ line = line.substr(0, 397) + "...";
+ }
+ return String("Line (") + itos(current_line) + ") " + from.replace("\r", "").replace("\n", "") + " -> " + to.replace("\r", "").replace("\n", "") + " - LINE \"\"\" " + line.replace("\r", "").replace("\n", "").strip_edges() + " \"\"\"";
+}
+
+String ProjectConverter3To4::simple_line_formatter(int current_line, String old_line, String line) {
+ if (old_line.size() > 1000) {
+ old_line = old_line.substr(0, 997) + "...";
+ }
+ if (line.size() > 1000) {
+ line = line.substr(0, 997) + "...";
+ }
+ return String("Line (") + itos(current_line) + ") - FULL LINES - \"\"\"" + old_line.replace("\r", "").replace("\n", "").strip_edges() + "\"\"\" =====> \"\"\" " + line.replace("\r", "").replace("\n", "").strip_edges() + " \"\"\"";
+}
+
+#else // No regex.
+
+int ProjectConverter3To4::convert() {
+ ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects as RegEx module is disabled.");
+}
+
+int ProjectConverter3To4::validate_conversion() {
+ ERR_FAIL_V_MSG(ERROR_CODE, "Can't validate conversion for Godot 3.x projects as RegEx module is disabled.");
+}
+
+#endif // MODULE_REGEX_ENABLED
diff --git a/editor/project_converter_3_to_4.h b/editor/project_converter_3_to_4.h
new file mode 100644
index 0000000000..95239666e0
--- /dev/null
+++ b/editor/project_converter_3_to_4.h
@@ -0,0 +1,83 @@
+/*************************************************************************/
+/* project_converter_3_to_4.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PROJECT_CONVERTER_3_TO_4_H
+#define PROJECT_CONVERTER_3_TO_4_H
+
+#include "core/core_bind.h"
+#include "core/io/file_access.h"
+#include "core/object/ref_counted.h"
+#include "core/string/ustring.h"
+
+class ProjectConverter3To4 {
+ void rename_enums(String &file_content);
+ Vector<String> check_for_rename_enums(Vector<String> &file_content);
+
+ void rename_classes(String &file_content);
+ Vector<String> check_for_rename_classes(Vector<String> &file_content);
+
+ void rename_gdscript_functions(String &file_content);
+ Vector<String> check_for_rename_gdscript_functions(Vector<String> &file_content);
+
+ void rename_csharp_functions(String &file_content);
+ Vector<String> check_for_rename_csharp_functions(Vector<String> &file_content);
+
+ void rename_gdscript_keywords(String &file_content);
+ Vector<String> check_for_rename_gdscript_keywords(Vector<String> &file_content);
+
+ void custom_rename(String &file_content, String from, String to);
+ Vector<String> check_for_custom_rename(Vector<String> &file_content, String from, String to);
+
+ void rename_common(const char *array[][2], String &file_content);
+ Vector<String> check_for_rename_common(const char *array[][2], Vector<String> &file_content);
+
+ Vector<String> check_for_files();
+
+ Vector<String> parse_arguments(const String &line);
+ int get_end_parenthess(const String &line) const;
+ String connect_arguments(const Vector<String> &line, int from, int to = -1) const;
+ String get_starting_space(const String &line) const;
+ String get_object_of_execution(const String &line) const;
+
+ String line_formatter(int current_line, String from, String to, String line);
+ String simple_line_formatter(int current_line, String old_line, String line);
+
+ bool test_single_array(const char *array[][2], bool ignore_second_check = false);
+ bool test_conversion_single_additional(String name, String expected, void (ProjectConverter3To4::*func)(String &), String what);
+ bool test_conversion_single_normal(String name, String expected, const char *array[][2], String what);
+ bool test_array_names();
+ bool test_conversion();
+
+public:
+ int validate_conversion();
+ int convert();
+};
+
+#endif // PROJECT_CONVERTER_3_TO_4_H
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 1344afbd3a..030337a4bc 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -346,7 +346,7 @@ void ProjectExportDialog::_update_feature_list() {
Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
- Set<String> fset;
+ RBSet<String> fset;
List<String> features;
current->get_platform()->get_platform_features(&features);
@@ -366,10 +366,13 @@ void ProjectExportDialog::_update_feature_list() {
}
custom_feature_display->clear();
- for (Set<String>::Element *E = fset.front(); E; E = E->next()) {
- String f = E->get();
- if (E->next()) {
+ bool first = true;
+ for (const String &E : fset) {
+ String f = E;
+ if (!first) {
f += ", ";
+ } else {
+ first = false;
}
custom_feature_display->add_text(f);
}
@@ -925,17 +928,13 @@ void ProjectExportDialog::_export_project_to_path(const String &p_path) {
ERR_FAIL_COND(platform.is_null());
current->set_export_path(p_path);
+ platform->clear_messages();
Error err = platform->export_project(current, export_debug->is_pressed(), p_path, 0);
- if (err != OK && err != ERR_SKIP) {
- if (err == ERR_FILE_NOT_FOUND) {
- error_dialog->set_text(vformat(TTR("Failed to export the project for platform '%s'.\nExport templates seem to be missing or invalid."), platform->get_name()));
- } else { // Assume misconfiguration. FIXME: Improve error handling and preset config validation.
- error_dialog->set_text(vformat(TTR("Failed to export the project for platform '%s'.\nThis might be due to a configuration issue in the export preset or your export settings."), platform->get_name()));
+ result_dialog_log->clear();
+ if (err != ERR_SKIP) {
+ if (platform->fill_log_messages(result_dialog_log, err)) {
+ result_dialog->popup_centered_ratio(0.5);
}
-
- ERR_PRINT(vformat("Failed to export the project for platform '%s'.", platform->get_name()));
- error_dialog->show();
- error_dialog->popup_centered(Size2(300, 80));
}
}
@@ -954,6 +953,8 @@ void ProjectExportDialog::_export_all(bool p_debug) {
String mode = p_debug ? TTR("Debug") : TTR("Release");
EditorProgress ep("exportall", TTR("Exporting All") + " " + mode, EditorExport::get_singleton()->get_export_preset_count(), true);
+ bool show_dialog = false;
+ result_dialog_log->clear();
for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
Ref<EditorExportPreset> preset = EditorExport::get_singleton()->get_export_preset(i);
ERR_FAIL_COND(preset.is_null());
@@ -962,17 +963,16 @@ void ProjectExportDialog::_export_all(bool p_debug) {
ep.step(preset->get_name(), i);
+ platform->clear_messages();
Error err = platform->export_project(preset, p_debug, preset->get_export_path(), 0);
- if (err != OK && err != ERR_SKIP) {
- if (err == ERR_FILE_BAD_PATH) {
- error_dialog->set_text(TTR("The given export path doesn't exist:") + "\n" + preset->get_export_path().get_base_dir());
- } else {
- error_dialog->set_text(TTR("Export templates for this platform are missing/corrupted:") + " " + platform->get_name());
- }
- error_dialog->show();
- error_dialog->popup_centered(Size2(300, 80));
- ERR_PRINT("Failed to export project");
+ if (err == ERR_SKIP) {
+ return;
}
+ bool has_messages = platform->fill_log_messages(result_dialog_log, err);
+ show_dialog = show_dialog || has_messages;
+ }
+ if (show_dialog) {
+ result_dialog->popup_centered_ratio(0.5);
}
}
@@ -1027,10 +1027,12 @@ ProjectExportDialog::ProjectExportDialog() {
mc->add_child(presets);
presets->connect("item_selected", callable_mp(this, &ProjectExportDialog::_edit_preset));
duplicate_preset = memnew(Button);
+ duplicate_preset->set_tooltip(TTR("Duplicate"));
duplicate_preset->set_flat(true);
preset_hb->add_child(duplicate_preset);
duplicate_preset->connect("pressed", callable_mp(this, &ProjectExportDialog::_duplicate_preset));
delete_preset = memnew(Button);
+ delete_preset->set_tooltip(TTR("Delete"));
delete_preset->set_flat(true);
preset_hb->add_child(delete_preset);
delete_preset->connect("pressed", callable_mp(this, &ProjectExportDialog::_delete_preset));
@@ -1061,6 +1063,7 @@ ProjectExportDialog::ProjectExportDialog() {
sections = memnew(TabContainer);
sections->set_use_hidden_tabs_for_min_size(true);
+ sections->set_theme_type_variation("TabContainerOdd");
settings_vb->add_child(sections);
sections->set_v_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1244,11 +1247,14 @@ ProjectExportDialog::ProjectExportDialog() {
export_error2->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
export_error2->set_text(String::utf8("• ") + TTR("Export templates for this platform are missing:") + " ");
- error_dialog = memnew(AcceptDialog);
- error_dialog->set_title(TTR("Error"));
- error_dialog->set_text(TTR("Export templates for this platform are missing/corrupted:") + " ");
- main_vb->add_child(error_dialog);
- error_dialog->hide();
+ result_dialog = memnew(AcceptDialog);
+ result_dialog->set_title(TTR("Project Export"));
+ result_dialog_log = memnew(RichTextLabel);
+ result_dialog_log->set_custom_minimum_size(Size2(300, 80) * EDSCALE);
+ result_dialog->add_child(result_dialog_log);
+
+ main_vb->add_child(result_dialog);
+ result_dialog->hide();
LinkButton *download_templates = memnew(LinkButton);
download_templates->set_text(TTR("Manage Export Templates"));
diff --git a/editor/project_export.h b/editor/project_export.h
index 4d1719d6eb..6b10642495 100644
--- a/editor/project_export.h
+++ b/editor/project_export.h
@@ -73,7 +73,8 @@ private:
Button *button_export = nullptr;
bool updating = false;
- AcceptDialog *error_dialog = nullptr;
+ RichTextLabel *result_dialog_log = nullptr;
+ AcceptDialog *result_dialog = nullptr;
ConfirmationDialog *delete_confirm = nullptr;
OptionButton *export_filter = nullptr;
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 08b968edb6..2e7b6f7476 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -186,7 +186,8 @@ private:
if (mode == MODE_IMPORT || mode == MODE_RENAME) {
if (!valid_path.is_empty() && !d->file_exists("project.godot")) {
if (valid_path.ends_with(".zip")) {
- zlib_filefunc_def io = zipio_create_io();
+ Ref<FileAccess> io_fa;
+ zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io);
if (!pkg) {
@@ -499,7 +500,8 @@ private:
zip_path = project_path->get_text();
}
- zlib_filefunc_def io = zipio_create_io();
+ Ref<FileAccess> io_fa;
+ zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
if (!pkg) {
@@ -557,9 +559,7 @@ private:
//read
unzOpenCurrentFile(pkg);
ret = unzReadCurrentFile(pkg, data.ptrw(), data.size());
- if (ret != UNZ_OK) {
- break;
- }
+ ERR_BREAK_MSG(ret < 0, vformat("An error occurred while attempting to read from file: %s. This file will not be used.", rel_path));
unzCloseCurrentFile(pkg);
Ref<FileAccess> f = FileAccess::open(dir.plus_file(rel_path), FileAccess::WRITE);
@@ -577,16 +577,16 @@ private:
unzClose(pkg);
if (failed_files.size()) {
- String msg = TTR("The following files failed extraction from package:") + "\n\n";
+ String err_msg = TTR("The following files failed extraction from package:") + "\n\n";
for (int i = 0; i < failed_files.size(); i++) {
if (i > 15) {
- msg += "\nAnd " + itos(failed_files.size() - i) + " more files.";
+ err_msg += "\nAnd " + itos(failed_files.size() - i) + " more files.";
break;
}
- msg += failed_files[i] + "\n";
+ err_msg += failed_files[i] + "\n";
}
- dialog_error->set_text(msg);
+ dialog_error->set_text(err_msg);
dialog_error->popup_centered();
} else if (!project_path->get_text().ends_with(".zip")) {
@@ -804,7 +804,7 @@ public:
project_path = memnew(LineEdit);
project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- project_path->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
+ project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
pphb->add_child(project_path);
install_path_container = memnew(VBoxContainer);
@@ -819,7 +819,7 @@ public:
install_path = memnew(LineEdit);
install_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- install_path->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
+ install_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
iphb->add_child(install_path);
// status icon
@@ -1064,7 +1064,7 @@ public:
void select_first_visible_project();
void erase_selected_projects(bool p_delete_project_contents);
Vector<Item> get_selected_projects() const;
- const Set<String> &get_selected_project_keys() const;
+ const HashSet<String> &get_selected_project_keys() const;
void ensure_project_visible(int p_index);
int get_single_selected_index() const;
bool is_any_project_missing() const;
@@ -1090,7 +1090,7 @@ private:
String _search_term;
FilterOption _order_option;
- Set<String> _selected_project_keys;
+ HashSet<String> _selected_project_keys;
String _last_clicked; // Project key
VBoxContainer *_scroll_children;
int _icon_load_index;
@@ -1258,7 +1258,7 @@ void ProjectList::load_projects() {
List<PropertyInfo> properties;
EditorSettings::get_singleton()->get_property_list(&properties);
- Set<String> favorites;
+ HashSet<String> favorites;
// Find favourites...
for (const PropertyInfo &E : properties) {
String property_key = E.name;
@@ -1403,7 +1403,7 @@ void ProjectList::create_project_item_control(int p_index) {
title->set_clip_text(true);
title_hb->add_child(title);
- String unsupported_features_str = Variant(item.unsupported_features).operator String().trim_prefix("[").trim_suffix("]");
+ String unsupported_features_str = String(", ").join(item.unsupported_features);
int length = unsupported_features_str.length();
if (length > 0) {
Label *unsupported_label = memnew(Label(unsupported_features_str));
@@ -1442,7 +1442,7 @@ void ProjectList::create_project_item_control(int p_index) {
}
Label *fpath = memnew(Label(item.path));
- fpath->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
+ fpath->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
path_hb->add_child(fpath);
fpath->set_h_size_flags(Control::SIZE_EXPAND_FILL);
fpath->set_modulate(Color(1, 1, 1, 0.5));
@@ -1504,7 +1504,7 @@ void ProjectList::sort_projects() {
update_dock_menu();
}
-const Set<String> &ProjectList::get_selected_project_keys() const {
+const HashSet<String> &ProjectList::get_selected_project_keys() const {
// Faster if that's all you need
return _selected_project_keys;
}
@@ -1539,7 +1539,7 @@ int ProjectList::get_single_selected_index() const {
String key;
if (_selected_project_keys.size() == 1) {
// Only one selected
- key = _selected_project_keys.front()->get();
+ key = *_selected_project_keys.begin();
} else {
// Multiple selected, consider the last clicked one as "main"
key = _last_clicked;
@@ -1877,13 +1877,34 @@ void ProjectManager::_notification(int p_what) {
search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
search_box->set_clear_button_enabled(true);
+ create_btn->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ import_btn->set_icon(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")));
+ scan_btn->set_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
+ open_btn->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
+ run_btn->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
+ rename_btn->set_icon(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")));
+ erase_btn->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+ erase_missing_btn->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
+
Engine::get_singleton()->set_editor_hint(false);
} break;
case NOTIFICATION_RESIZED: {
- if (open_templates->is_visible()) {
+ if (open_templates && open_templates->is_visible()) {
open_templates->popup_centered();
}
+ if (asset_library) {
+ real_t size = get_size().x / EDSCALE;
+ asset_library->set_columns(size < 1000 ? 1 : 2);
+ // Adjust names of tabs to fit the new size.
+ if (size < 650) {
+ local_projects_hb->set_name(TTR("Local"));
+ asset_library->set_name(TTR("Asset Library"));
+ } else {
+ local_projects_hb->set_name(TTR("Local Projects"));
+ asset_library->set_name(TTR("Asset Library Projects"));
+ }
+ }
} break;
case NOTIFICATION_READY: {
@@ -1891,10 +1912,6 @@ void ProjectManager::_notification(int p_what) {
filter_option->select(default_sorting);
_project_list->set_order_option(default_sorting);
- if (_project_list->get_project_count() == 0 && StreamPeerSSL::is_available()) {
- open_templates->popup_centered();
- }
-
if (_project_list->get_project_count() >= 1) {
// Focus on the search box immediately to allow the user
// to search without having to reach for their mouse
@@ -1904,6 +1921,10 @@ void ProjectManager::_notification(int p_what) {
if (asset_library) {
// Removes extra border margins.
asset_library->add_theme_style_override("panel", memnew(StyleBoxEmpty));
+ // Suggest browsing asset library to get templates/demos.
+ if (open_templates && _project_list->get_project_count() == 0) {
+ open_templates->popup_centered();
+ }
}
} break;
@@ -2095,12 +2116,12 @@ void ProjectManager::_confirm_update_settings() {
void ProjectManager::_open_selected_projects() {
// Show loading text to tell the user that the project manager is busy loading.
// This is especially important for the HTML5 project manager.
- loading_label->set_modulate(Color(1, 1, 1));
+ loading_label->show();
- const Set<String> &selected_list = _project_list->get_selected_project_keys();
+ const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
- for (const Set<String>::Element *E = selected_list.front(); E; E = E->next()) {
- const String &selected = E->get();
+ for (const String &E : selected_list) {
+ const String &selected = E;
String path = EditorSettings::get_singleton()->get("projects/" + selected);
String conf = path.plus_file("project.godot");
@@ -2146,7 +2167,7 @@ void ProjectManager::_open_selected_projects() {
}
void ProjectManager::_open_selected_projects_ask() {
- const Set<String> &selected_list = _project_list->get_selected_project_keys();
+ const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
@@ -2209,7 +2230,7 @@ void ProjectManager::_open_selected_projects_ask() {
}
}
if (!unsupported_features.is_empty()) {
- String unsupported_features_str = Variant(unsupported_features).operator String().trim_prefix("[").trim_suffix("]");
+ String unsupported_features_str = String(", ").join(unsupported_features);
warning_message += vformat(TTR("Warning: This project uses the following features not supported by this build of Godot:\n\n%s\n\n"), unsupported_features_str);
}
warning_message += TTR("Open anyway? Project will be modified.");
@@ -2261,7 +2282,7 @@ void ProjectManager::_run_project_confirm() {
}
void ProjectManager::_run_project() {
- const Set<String> &selected_list = _project_list->get_selected_project_keys();
+ const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
@@ -2321,14 +2342,14 @@ void ProjectManager::_import_project() {
}
void ProjectManager::_rename_project() {
- const Set<String> &selected_list = _project_list->get_selected_project_keys();
+ const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
}
- for (Set<String>::Element *E = selected_list.front(); E; E = E->next()) {
- const String &selected = E->get();
+ for (const String &E : selected_list) {
+ const String &selected = E;
String path = EditorSettings::get_singleton()->get("projects/" + selected);
npdialog->set_project_path(path);
npdialog->set_mode(ProjectDialog::MODE_RENAME);
@@ -2347,7 +2368,7 @@ void ProjectManager::_erase_missing_projects_confirm() {
}
void ProjectManager::_erase_project() {
- const Set<String> &selected_list = _project_list->get_selected_project_keys();
+ const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
@@ -2404,7 +2425,7 @@ void ProjectManager::_files_dropped(PackedStringArray p_files) {
_install_project(p_files[0], file.substr(0, file.length() - 4).capitalize());
return;
}
- Set<String> folders_set;
+ HashSet<String> folders_set;
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < p_files.size(); i++) {
String file = p_files[i];
@@ -2412,8 +2433,8 @@ void ProjectManager::_files_dropped(PackedStringArray p_files) {
}
if (folders_set.size() > 0) {
PackedStringArray folders;
- for (Set<String>::Element *E = folders_set.front(); E; E = E->next()) {
- folders.push_back(E->get());
+ for (const String &E : folders_set) {
+ folders.push_back(E);
}
bool confirm = true;
@@ -2567,14 +2588,14 @@ ProjectManager::ProjectManager() {
tabs->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
tabs->connect("tab_changed", callable_mp(this, &ProjectManager::_on_tab_changed));
- HBoxContainer *projects_hb = memnew(HBoxContainer);
- projects_hb->set_name(TTR("Local Projects"));
- tabs->add_child(projects_hb);
+ local_projects_hb = memnew(HBoxContainer);
+ local_projects_hb->set_name(TTR("Local Projects"));
+ tabs->add_child(local_projects_hb);
{
// Projects + search bar
VBoxContainer *search_tree_vb = memnew(VBoxContainer);
- projects_hb->add_child(search_tree_vb);
+ local_projects_hb->add_child(search_tree_vb);
search_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
HBoxContainer *hb = memnew(HBoxContainer);
@@ -2582,7 +2603,7 @@ ProjectManager::ProjectManager() {
search_tree_vb->add_child(hb);
search_box = memnew(LineEdit);
- search_box->set_placeholder(TTR("Filter projects"));
+ search_box->set_placeholder(TTR("Filter Projects"));
search_box->set_tooltip(TTR("This field filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character."));
search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed));
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -2592,8 +2613,8 @@ ProjectManager::ProjectManager() {
loading_label->add_theme_font_override("font", get_theme_font(SNAME("bold"), SNAME("EditorFonts")));
loading_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(loading_label);
- // Hide the label but make it still take up space. This prevents reflows when showing the label.
- loading_label->set_modulate(Color(0, 0, 0, 0));
+ // The loading label is shown later.
+ loading_label->hide();
Label *sort_label = memnew(Label);
sort_label->set_text(TTR("Sort:"));
@@ -2601,7 +2622,7 @@ ProjectManager::ProjectManager() {
filter_option = memnew(OptionButton);
filter_option->set_clip_text(true);
- filter_option->set_custom_minimum_size(Size2(150 * EDSCALE, 10 * EDSCALE));
+ filter_option->set_h_size_flags(Control::SIZE_EXPAND_FILL);
filter_option->connect("item_selected", callable_mp(this, &ProjectManager::_on_order_option_changed));
hb->add_child(filter_option);
@@ -2630,42 +2651,50 @@ ProjectManager::ProjectManager() {
// Project tab side bar
VBoxContainer *tree_vb = memnew(VBoxContainer);
tree_vb->set_custom_minimum_size(Size2(120, 120));
- projects_hb->add_child(tree_vb);
-
- Button *create = memnew(Button);
- create->set_text(TTR("New Project"));
- create->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KeyModifierMask::CMD | Key::N));
- create->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
- tree_vb->add_child(create);
-
- Button *import = memnew(Button);
- import->set_text(TTR("Import"));
- import->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KeyModifierMask::CMD | Key::I));
- import->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
- tree_vb->add_child(import);
-
- Button *scan = memnew(Button);
- scan->set_text(TTR("Scan"));
- scan->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KeyModifierMask::CMD | Key::S));
- scan->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
- tree_vb->add_child(scan);
+ local_projects_hb->add_child(tree_vb);
+
+ const int btn_h_separation = int(6 * EDSCALE);
+
+ create_btn = memnew(Button);
+ create_btn->set_text(TTR("New Project"));
+ create_btn->add_theme_constant_override("h_separation", btn_h_separation);
+ create_btn->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KeyModifierMask::CMD | Key::N));
+ create_btn->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
+ tree_vb->add_child(create_btn);
+
+ import_btn = memnew(Button);
+ import_btn->set_text(TTR("Import"));
+ import_btn->add_theme_constant_override("h_separation", btn_h_separation);
+ import_btn->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KeyModifierMask::CMD | Key::I));
+ import_btn->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
+ tree_vb->add_child(import_btn);
+
+ scan_btn = memnew(Button);
+ scan_btn->set_text(TTR("Scan"));
+ scan_btn->add_theme_constant_override("h_separation", btn_h_separation);
+ scan_btn->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KeyModifierMask::CMD | Key::S));
+ scan_btn->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
+ tree_vb->add_child(scan_btn);
tree_vb->add_child(memnew(HSeparator));
open_btn = memnew(Button);
open_btn->set_text(TTR("Edit"));
+ open_btn->add_theme_constant_override("h_separation", btn_h_separation);
open_btn->set_shortcut(ED_SHORTCUT("project_manager/edit_project", TTR("Edit Project"), KeyModifierMask::CMD | Key::E));
open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask));
tree_vb->add_child(open_btn);
run_btn = memnew(Button);
run_btn->set_text(TTR("Run"));
+ run_btn->add_theme_constant_override("h_separation", btn_h_separation);
run_btn->set_shortcut(ED_SHORTCUT("project_manager/run_project", TTR("Run Project"), KeyModifierMask::CMD | Key::R));
run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project));
tree_vb->add_child(run_btn);
rename_btn = memnew(Button);
rename_btn->set_text(TTR("Rename"));
+ rename_btn->add_theme_constant_override("h_separation", btn_h_separation);
// The F2 shortcut isn't overridden with Enter on macOS as Enter is already used to edit a project.
rename_btn->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), Key::F2));
rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));
@@ -2673,12 +2702,14 @@ ProjectManager::ProjectManager() {
erase_btn = memnew(Button);
erase_btn->set_text(TTR("Remove"));
+ erase_btn->add_theme_constant_override("h_separation", btn_h_separation);
erase_btn->set_shortcut(ED_SHORTCUT("project_manager/remove_project", TTR("Remove Project"), Key::KEY_DELETE));
erase_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_project));
tree_vb->add_child(erase_btn);
erase_missing_btn = memnew(Button);
erase_missing_btn->set_text(TTR("Remove Missing"));
+ erase_missing_btn->add_theme_constant_override("h_separation", btn_h_separation);
erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects));
tree_vb->add_child(erase_missing_btn);
@@ -2727,6 +2758,12 @@ ProjectManager::ProjectManager() {
language_btn->set_icon(get_theme_icon(SNAME("Environment"), SNAME("EditorIcons")));
language_btn->set_focus_mode(Control::FOCUS_NONE);
language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected));
+#ifdef ANDROID_ENABLED
+ // The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353.
+ // Also, the dropdown it spawns is very tall and can't be scrolled without a hardware mouse.
+ // Hiding the language selection dropdown also leaves more space for the version label to display.
+ language_btn->hide();
+#endif
Vector<String> editor_languages;
List<PropertyInfo> editor_settings_properties;
@@ -2755,6 +2792,9 @@ ProjectManager::ProjectManager() {
center_box->add_child(settings_hb);
}
+ // Asset Library can't work on Web editor for now as most assets are sourced
+ // directly from GitHub which does not set CORS.
+#ifndef JAVASCRIPT_ENABLED
if (StreamPeerSSL::is_available()) {
asset_library = memnew(EditorAssetLibrary(true));
asset_library->set_name(TTR("Asset Library Projects"));
@@ -2763,6 +2803,7 @@ ProjectManager::ProjectManager() {
} else {
WARN_PRINT("Asset Library not available, as it requires SSL to work.");
}
+#endif
{
// Dialogs
@@ -2831,11 +2872,13 @@ ProjectManager::ProjectManager() {
dialog_error = memnew(AcceptDialog);
add_child(dialog_error);
- open_templates = memnew(ConfirmationDialog);
- open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
- open_templates->get_ok_button()->set_text(TTR("Open Asset Library"));
- open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
- add_child(open_templates);
+ if (asset_library) {
+ open_templates = memnew(ConfirmationDialog);
+ open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
+ open_templates->get_ok_button()->set_text(TTR("Open Asset Library"));
+ open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
+ add_child(open_templates);
+ }
about = memnew(EditorAbout);
add_child(about);
@@ -2869,8 +2912,8 @@ ProjectManager::ProjectManager() {
SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
- // Define a minimum window size to prevent UI elements from overlapping or being cut off
- DisplayServer::get_singleton()->window_set_min_size(Size2(750, 420) * EDSCALE);
+ // Define a minimum window size to prevent UI elements from overlapping or being cut off.
+ DisplayServer::get_singleton()->window_set_min_size(Size2(520, 350) * EDSCALE);
// Resize the bootsplash window based on Editor display scale EDSCALE.
float scale_factor = MAX(1, EDSCALE);
@@ -2879,17 +2922,15 @@ ProjectManager::ProjectManager() {
Vector2i screen_size = DisplayServer::get_singleton()->screen_get_size();
Vector2i screen_position = DisplayServer::get_singleton()->screen_get_position();
- // Consider the editor display scale.
- window_size.x = round((float)window_size.x * scale_factor);
- window_size.y = round((float)window_size.y * scale_factor);
-
- // Make the window centered on the screen.
- Vector2i window_position;
- window_position.x = screen_position.x + (screen_size.x - window_size.x) / 2;
- window_position.y = screen_position.y + (screen_size.y - window_size.y) / 2;
+ window_size *= scale_factor;
DisplayServer::get_singleton()->window_set_size(window_size);
- DisplayServer::get_singleton()->window_set_position(window_position);
+ if (screen_size != Vector2i()) {
+ Vector2i window_position;
+ window_position.x = screen_position.x + (screen_size.x - window_size.x) / 2;
+ window_position.y = screen_position.y + (screen_size.y - window_size.y) / 2;
+ DisplayServer::get_singleton()->window_set_position(window_position);
+ }
}
OS::get_singleton()->set_low_processor_usage_mode(true);
diff --git a/editor/project_manager.h b/editor/project_manager.h
index a68cc4350c..28383e4142 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -50,7 +50,7 @@ enum FilterOption {
class ProjectManager : public Control {
GDCLASS(ProjectManager, Control);
- Map<String, Ref<Texture2D>> icon_type_cache;
+ HashMap<String, Ref<Texture2D>> icon_type_cache;
void _build_icon_type_cache(Ref<Theme> p_theme);
static ProjectManager *singleton;
@@ -63,13 +63,17 @@ class ProjectManager : public Control {
Label *loading_label = nullptr;
OptionButton *filter_option = nullptr;
- Button *run_btn = nullptr;
+ Button *create_btn = nullptr;
+ Button *import_btn = nullptr;
+ Button *scan_btn = nullptr;
Button *open_btn = nullptr;
+ Button *run_btn = nullptr;
Button *rename_btn = nullptr;
Button *erase_btn = nullptr;
Button *erase_missing_btn = nullptr;
Button *about_btn = nullptr;
+ HBoxContainer *local_projects_hb = nullptr;
EditorAssetLibrary *asset_library = nullptr;
EditorFileDialog *scan_dir = nullptr;
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index fa83a58cff..1524993bd0 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "servers/movie_writer/movie_writer.h"
ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
@@ -249,7 +250,7 @@ String ProjectSettingsEditor::_get_setting_name() const {
}
void ProjectSettingsEditor::_add_feature_overrides() {
- Set<String> presets;
+ HashSet<String> presets;
presets.insert("bptc");
presets.insert("s3tc");
@@ -261,6 +262,7 @@ void ProjectSettingsEditor::_add_feature_overrides() {
presets.insert("standalone");
presets.insert("32");
presets.insert("64");
+ presets.insert("movie");
EditorExport *ee = EditorExport::get_singleton();
@@ -292,8 +294,8 @@ void ProjectSettingsEditor::_add_feature_overrides() {
feature_box->clear();
feature_box->add_item(TTR("(All)"), 0); // So it is always on top.
int id = 1;
- for (Set<String>::Element *E = presets.front(); E; E = E->next()) {
- feature_box->add_item(E->get(), id++);
+ for (const String &E : presets) {
+ feature_box->add_item(E, id++);
}
}
@@ -420,7 +422,7 @@ void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const
Variant target_value = ps->get(target_name);
List<PropertyInfo> props;
- OrderedHashMap<String, Variant> action_values;
+ HashMap<String, Variant> action_values;
ProjectSettings::get_singleton()->get_property_list(&props);
undo_redo->create_action(TTR("Update Input Action Order"));
@@ -437,9 +439,9 @@ void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", prop.name);
}
- for (OrderedHashMap<String, Variant>::Element E = action_values.front(); E; E = E.next()) {
- String name = E.key();
- Variant value = E.get();
+ for (const KeyValue<String, Variant> &E : action_values) {
+ String name = E.key;
+ const Variant &value = E.value;
if (name == target_name) {
if (p_before) {
@@ -515,12 +517,12 @@ void ProjectSettingsEditor::_update_theme() {
type_box->clear();
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
- // There's no point in adding Nil types, and Object types
- // can't be serialized correctly in the project settings.
- if (i != Variant::NIL && i != Variant::OBJECT) {
- String type = Variant::get_type_name(Variant::Type(i));
- type_box->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i);
+ if (i == Variant::NIL || i == Variant::OBJECT || i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) {
+ // These types can't be serialized properly, so skip them.
+ continue;
}
+ String type = Variant::get_type_name(Variant::Type(i));
+ type_box->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i);
}
}
@@ -560,6 +562,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
tab_container = memnew(TabContainer);
tab_container->set_use_hidden_tabs_for_min_size(true);
+ tab_container->set_theme_type_variation("TabContainerOdd");
add_child(tab_container);
VBoxContainer *general_editor = memnew(VBoxContainer);
@@ -586,7 +589,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
general_editor->add_child(header);
property_box = memnew(LineEdit);
- property_box->set_placeholder(TTR("Select a setting or type its name"));
+ property_box->set_placeholder(TTR("Select a Setting or Type its Name"));
property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_property_box_changed));
header->add_child(property_box);
@@ -697,4 +700,6 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
import_defaults_editor->set_name(TTR("Import Defaults"));
tab_container->add_child(import_defaults_editor);
import_defaults_editor->connect("project_settings_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
+
+ MovieWriter::set_extensions_hint(); // ensure extensions are properly displayed.
}
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 52fb0d4f4e..771d34d841 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -85,7 +85,7 @@ bool EditorResourceConversionPlugin::handles(const Ref<Resource> &p_resource) co
}
Ref<Resource> EditorResourceConversionPlugin::convert(const Ref<Resource> &p_resource) const {
- RES ret;
+ Ref<Resource> ret;
if (GDVIRTUAL_CALL(_convert, p_resource, ret)) {
return ret;
}
@@ -105,15 +105,16 @@ void CustomPropertyEditor::_menu_option(int p_which) {
switch (type) {
case Variant::INT: {
if (hint == PROPERTY_HINT_FLAGS) {
- int val = v;
-
- if (val & (1 << p_which)) {
- val &= ~(1 << p_which);
+ int idx = menu->get_item_index(p_which);
+ uint32_t item_value = menu->get_item_metadata(idx);
+ uint32_t value = v;
+ // If the item wasn't previously checked it means it was pressed,
+ // otherwise it was unpressed.
+ if (!menu->is_item_checked(idx)) {
+ v = value | item_value;
} else {
- val |= (1 << p_which);
+ v = value & ~item_value;
}
-
- v = val;
emit_signal(SNAME("variant_changed"));
} else if (hint == PROPERTY_HINT_ENUM) {
v = menu->get_item_metadata(p_which);
@@ -137,21 +138,21 @@ void CustomPropertyEditor::_menu_option(int p_which) {
ResourceLoader::get_recognized_extensions_for_type(type.get_slice(",", i), &extensions);
}
- Set<String> valid_extensions;
+ HashSet<String> valid_extensions;
for (const String &E : extensions) {
valid_extensions.insert(E);
}
file->clear_filters();
- for (Set<String>::Element *E = valid_extensions.front(); E; E = E->next()) {
- file->add_filter("*." + E->get() + " ; " + E->get().to_upper());
+ for (const String &E : valid_extensions) {
+ file->add_filter("*." + E + " ; " + E.to_upper());
}
file->popup_file_dialog();
} break;
case OBJ_MENU_EDIT: {
- REF r = v;
+ Ref<RefCounted> r = v;
if (!r.is_null()) {
emit_signal(SNAME("resource_edit_request"));
@@ -223,7 +224,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
} break;
case OBJ_MENU_SHOW_IN_FILE_SYSTEM: {
- RES r = v;
+ Ref<Resource> r = v;
FileSystemDock *file_system_dock = FileSystemDock::get_singleton();
file_system_dock->navigate_to_path(r->get_path());
// Ensure that the FileSystem dock is visible.
@@ -234,7 +235,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
if (p_which >= CONVERT_BASE_ID) {
int to_type = p_which - CONVERT_BASE_ID;
- Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(RES(v));
+ Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(Ref<Resource>(v));
ERR_FAIL_INDEX(to_type, conversions.size());
@@ -486,15 +487,19 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
set_size(Size2(200, 150) * EDSCALE);
} else if (hint == PROPERTY_HINT_FLAGS) {
Vector<String> flags = hint_text.split(",");
+ uint32_t value = v;
for (int i = 0; i < flags.size(); i++) {
- String flag = flags[i];
- if (flag.is_empty()) {
- continue;
+ uint32_t current_val;
+ Vector<String> text_split = flags[i].split(":");
+ if (text_split.size() != 1) {
+ current_val = text_split[1].to_int();
+ } else {
+ current_val = 1 << i;
}
- menu->add_check_item(flag, i);
- int f = v;
- if (f & (1 << i)) {
- menu->set_item_checked(menu->get_item_index(i), true);
+ menu->add_check_item(text_split[0], current_val);
+ menu->set_item_metadata(i, current_val);
+ if ((value & current_val) == current_val) {
+ menu->set_item_checked(menu->get_item_index(current_val), true);
}
}
menu->set_position(get_position());
@@ -768,7 +773,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
Transform2D basis = v;
for (int i = 0; i < 6; i++) {
- value_editor[i]->set_text(String::num(basis.elements[i / 2][i % 2]));
+ value_editor[i]->set_text(String::num(basis.columns[i / 2][i % 2]));
}
} break;
@@ -786,7 +791,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
Basis basis = v;
for (int i = 0; i < 9; i++) {
- value_editor[i]->set_text(String::num(basis.elements[i / 3][i % 3]));
+ value_editor[i]->set_text(String::num(basis.rows[i / 3][i % 3]));
}
} break;
@@ -807,7 +812,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
Transform3D tr = v;
for (int i = 0; i < 9; i++) {
- value_editor[(i / 3) * 4 + i % 3]->set_text(String::num(tr.basis.elements[i / 3][i % 3]));
+ value_editor[(i / 3) * 4 + i % 3]->set_text(String::num(tr.basis.rows[i / 3][i % 3]));
}
value_editor[3]->set_text(String::num(tr.origin.x));
@@ -875,7 +880,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
for (int i = 0; i < hint_text.get_slice_count(","); i++) {
String base = hint_text.get_slice(",", i);
- Set<String> valid_inheritors;
+ HashSet<String> valid_inheritors;
valid_inheritors.insert(base);
List<StringName> inheritors;
ClassDB::get_inheriters_from_class(base.strip_edges(), &inheritors);
@@ -890,8 +895,8 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
E = E->next();
}
- for (Set<String>::Element *j = valid_inheritors.front(); j; j = j->next()) {
- const String &t = j->get();
+ for (const String &j : valid_inheritors) {
+ const String &t = j;
bool is_custom_resource = false;
Ref<Texture2D> icon;
@@ -928,19 +933,19 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
menu->add_item(TTR("Load"), OBJ_MENU_LOAD);
- if (!RES(v).is_null()) {
+ if (!Ref<Resource>(v).is_null()) {
menu->add_item(TTR("Edit"), OBJ_MENU_EDIT);
menu->add_item(TTR("Clear"), OBJ_MENU_CLEAR);
menu->add_item(TTR("Make Unique"), OBJ_MENU_MAKE_UNIQUE);
- RES r = v;
+ Ref<Resource> r = v;
if (r.is_valid() && r->get_path().is_resource_file()) {
menu->add_separator();
menu->add_item(TTR("Show in FileSystem"), OBJ_MENU_SHOW_IN_FILE_SYSTEM);
}
}
- RES cb = EditorSettings::get_singleton()->get_resource_clipboard();
+ Ref<Resource> cb = EditorSettings::get_singleton()->get_resource_clipboard();
bool paste_valid = false;
if (cb.is_valid()) {
if (hint_text.is_empty()) {
@@ -955,10 +960,10 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
}
}
- if (!RES(v).is_null() || paste_valid) {
+ if (!Ref<Resource>(v).is_null() || paste_valid) {
menu->add_separator();
- if (!RES(v).is_null()) {
+ if (!Ref<Resource>(v).is_null()) {
menu->add_item(TTR("Copy"), OBJ_MENU_COPY);
}
@@ -967,8 +972,8 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
}
}
- if (!RES(v).is_null()) {
- Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(RES(v));
+ if (!Ref<Resource>(v).is_null()) {
+ Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(Ref<Resource>(v));
if (conversions.size()) {
menu->add_separator();
}
@@ -1029,7 +1034,7 @@ void CustomPropertyEditor::_file_selected(String p_file) {
case Variant::OBJECT: {
String type = (hint == PROPERTY_HINT_RESOURCE_TYPE) ? hint_text : String();
- RES res = ResourceLoader::load(p_file, type);
+ Ref<Resource> res = ResourceLoader::load(p_file, type);
if (res.is_null()) {
error->set_text(TTR("Error loading file: Not a resource!"));
error->popup_centered();
@@ -1312,7 +1317,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
file->popup_file_dialog();
} else if (p_which == 2) {
- RES r = v;
+ Ref<Resource> r = v;
if (!r.is_null()) {
emit_signal(SNAME("resource_edit_request"));
@@ -1568,7 +1573,7 @@ void CustomPropertyEditor::_modified(String p_string) {
case Variant::TRANSFORM2D: {
Transform2D m;
for (int i = 0; i < 6; i++) {
- m.elements[i / 2][i % 2] = _parse_real_expression(value_editor[i]->get_text());
+ m.columns[i / 2][i % 2] = _parse_real_expression(value_editor[i]->get_text());
}
v = m;
@@ -1580,7 +1585,7 @@ void CustomPropertyEditor::_modified(String p_string) {
case Variant::BASIS: {
Basis m;
for (int i = 0; i < 9; i++) {
- m.elements[i / 3][i % 3] = _parse_real_expression(value_editor[i]->get_text());
+ m.rows[i / 3][i % 3] = _parse_real_expression(value_editor[i]->get_text());
}
v = m;
@@ -1592,7 +1597,7 @@ void CustomPropertyEditor::_modified(String p_string) {
case Variant::TRANSFORM3D: {
Basis basis;
for (int i = 0; i < 9; i++) {
- basis.elements[i / 3][i % 3] = _parse_real_expression(value_editor[(i / 3) * 4 + i % 3]->get_text());
+ basis.rows[i / 3][i % 3] = _parse_real_expression(value_editor[(i / 3) * 4 + i % 3]->get_text());
}
Vector3 origin;
diff --git a/editor/property_editor.h b/editor/property_editor.h
index 1a4d88f7fa..3230834d00 100644
--- a/editor/property_editor.h
+++ b/editor/property_editor.h
@@ -58,8 +58,8 @@ protected:
static void _bind_methods();
GDVIRTUAL0RC(String, _converts_to)
- GDVIRTUAL1RC(bool, _handles, RES)
- GDVIRTUAL1RC(RES, _convert, RES)
+ GDVIRTUAL1RC(bool, _handles, Ref<Resource>)
+ GDVIRTUAL1RC(Ref<Resource>, _convert, Ref<Resource>)
public:
virtual String converts_to() const;
@@ -104,7 +104,7 @@ class CustomPropertyEditor : public PopupPanel {
Variant::Type type;
Variant v;
List<String> field_names;
- int hint;
+ int hint = 0;
String hint_text;
HBoxContainer *value_hboxes[MAX_VALUE_EDITORS / 4];
VBoxContainer *value_vbox = nullptr;
@@ -120,7 +120,7 @@ class CustomPropertyEditor : public PopupPanel {
ColorPicker *color_picker = nullptr;
TextEdit *text_edit = nullptr;
bool read_only = false;
- bool picking_viewport;
+ bool picking_viewport = false;
GridContainer *checks20gc = nullptr;
CheckBox *checks20[20];
SpinBox *spinbox = nullptr;
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index 1ac15a0a9d..c136eae1bc 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -366,11 +366,11 @@ void PropertySelector::_item_selected() {
String text;
if (properties) {
while (!class_type.is_empty()) {
- Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(class_type);
+ HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(class_type);
if (E) {
- for (int i = 0; i < E->get().properties.size(); i++) {
- if (E->get().properties[i].name == name) {
- text = DTR(E->get().properties[i].description);
+ for (int i = 0; i < E->value.properties.size(); i++) {
+ if (E->value.properties[i].name == name) {
+ text = DTR(E->value.properties[i].description);
break;
}
}
@@ -385,11 +385,11 @@ void PropertySelector::_item_selected() {
}
} else {
while (!class_type.is_empty()) {
- Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(class_type);
+ HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(class_type);
if (E) {
- for (int i = 0; i < E->get().methods.size(); i++) {
- if (E->get().methods[i].name == name) {
- text = DTR(E->get().methods[i].description);
+ for (int i = 0; i < E->value.methods.size(); i++) {
+ if (E->value.methods[i].name == name) {
+ text = DTR(E->value.methods[i].description);
break;
}
}
diff --git a/editor/property_selector.h b/editor/property_selector.h
index 597804da31..f42f5daa3f 100644
--- a/editor/property_selector.h
+++ b/editor/property_selector.h
@@ -50,7 +50,7 @@ class PropertySelector : public ConfirmationDialog {
EditorHelpBit *help_bit = nullptr;
- bool properties;
+ bool properties = false;
String selected;
Variant::Type type;
String base_type;
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 1d9e799a30..a8278b9aab 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -283,7 +283,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
vbc->add_child(lbl_preview_title);
lbl_preview = memnew(Label);
- lbl_preview->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ lbl_preview->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
vbc->add_child(lbl_preview);
// ---- Dialog related
@@ -356,6 +356,8 @@ void RenameDialog::_update_substitute() {
}
void RenameDialog::_post_popup() {
+ ConfirmationDialog::_post_popup();
+
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
preview_node = nullptr;
diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h
index d05e80fc04..f3a850045e 100644
--- a/editor/rename_dialog.h
+++ b/editor/rename_dialog.h
@@ -64,7 +64,7 @@ class RenameDialog : public ConfirmationDialog {
SceneTreeEditor *scene_tree_editor = nullptr;
UndoRedo *undo_redo = nullptr;
- int global_count;
+ int global_count = 0;
LineEdit *lne_search = nullptr;
LineEdit *lne_replace = nullptr;
@@ -97,9 +97,9 @@ class RenameDialog : public ConfirmationDialog {
List<Pair<NodePath, String>> to_rename;
Node *preview_node = nullptr;
- bool lock_preview_update;
+ bool lock_preview_update = false;
ErrorHandlerList eh;
- bool has_errors;
+ bool has_errors = false;
protected:
static void _bind_methods();
diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp
index 8879085d86..5a8fe24518 100644
--- a/editor/reparent_dialog.cpp
+++ b/editor/reparent_dialog.cpp
@@ -57,7 +57,7 @@ void ReparentDialog::_reparent() {
}
}
-void ReparentDialog::set_current(const Set<Node *> &p_selection) {
+void ReparentDialog::set_current(const HashSet<Node *> &p_selection) {
tree->set_marked(p_selection, false, false);
//tree->set_selected(p_node->get_parent());
}
diff --git a/editor/reparent_dialog.h b/editor/reparent_dialog.h
index 121a86e9f0..49b00661a0 100644
--- a/editor/reparent_dialog.h
+++ b/editor/reparent_dialog.h
@@ -52,7 +52,7 @@ protected:
static void _bind_methods();
public:
- void set_current(const Set<Node *> &p_selection);
+ void set_current(const HashSet<Node *> &p_selection);
ReparentDialog();
~ReparentDialog();
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 03f65cdf52..08df4cdf3c 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -59,10 +59,7 @@
#endif // MODULE_REGEX_ENABLED
void SceneTreeDock::_nodes_drag_begin() {
- if (restore_script_editor_on_drag) {
- EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
- restore_script_editor_on_drag = false;
- }
+ pending_click_select = nullptr;
}
void SceneTreeDock::_quick_open() {
@@ -74,8 +71,17 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
- restore_script_editor_on_drag = false; //lost chance
+ if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
+ if (mb->is_pressed() && scene_tree->get_rect().has_point(mb->get_position())) {
+ tree_clicked = true;
+ } else if (!mb->is_pressed()) {
+ tree_clicked = false;
+ }
+
+ if (!mb->is_pressed() && pending_click_select) {
+ _push_item(pending_click_select);
+ pending_click_select = nullptr;
+ }
}
}
@@ -460,7 +466,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
selection.sort_custom<Node::Comparator>();
for (Node *node : selection) {
- Map<const Node *, Node *> duplimap;
+ HashMap<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap);
ERR_CONTINUE(!dup);
@@ -658,7 +664,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
List<Node *> owned;
node->get_owned_by(node->get_owner(), &owned);
- Map<const Node *, Node *> duplimap;
+ HashMap<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap);
ERR_CONTINUE(!dup);
@@ -717,7 +723,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
List<Node *> nodes = editor_selection->get_selected_node_list();
- Set<Node *> nodeset;
+ HashSet<Node *> nodeset;
for (Node *E : nodes) {
nodeset.insert(E);
}
@@ -1061,6 +1067,28 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
}
} break;
+ case TOOL_TOGGLE_SCENE_UNIQUE_NAME: {
+ List<Node *> selection = editor_selection->get_selected_node_list();
+ List<Node *>::Element *e = selection.front();
+ if (e) {
+ UndoRedo *undo_redo = &editor_data->get_undo_redo();
+ Node *node = e->get();
+ bool enabled = node->is_unique_name_in_owner();
+ if (!enabled && get_tree()->get_edited_scene_root()->get_node_or_null(UNIQUE_NODE_PREFIX + String(node->get_name())) != nullptr) {
+ accept->set_text(TTR("Another node already uses this unique name in the scene."));
+ accept->popup_centered();
+ return;
+ }
+ if (!enabled) {
+ undo_redo->create_action(TTR("Enable Scene Unique Name"));
+ } else {
+ undo_redo->create_action(TTR("Disable Scene Unique Name"));
+ }
+ undo_redo->add_do_method(node, "set_unique_name_in_owner", !enabled);
+ undo_redo->add_undo_method(node, "set_unique_name_in_owner", enabled);
+ undo_redo->commit_action();
+ }
+ } break;
case TOOL_CREATE_2D_SCENE:
case TOOL_CREATE_3D_SCENE:
case TOOL_CREATE_USER_INTERFACE:
@@ -1131,7 +1159,7 @@ void SceneTreeDock::_property_selected(int p_idx) {
property_drop_node = nullptr;
}
-void SceneTreeDock::_perform_property_drop(Node *p_node, String p_property, RES p_res) {
+void SceneTreeDock::_perform_property_drop(Node *p_node, String p_property, Ref<Resource> p_res) {
editor_data->get_undo_redo().create_action(vformat(TTR("Set %s"), p_property));
editor_data->get_undo_redo().add_do_property(p_node, p_property, p_res);
editor_data->get_undo_redo().add_undo_property(p_node, p_property, p_node->get(p_property));
@@ -1309,8 +1337,17 @@ void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root
UndoRedo *undo_redo = &editor_data->get_undo_redo();
switch (p_mode) {
case MODE_BIDI: {
+ bool is_unique = p_node->is_unique_name_in_owner() && p_base->get_node_or_null(UNIQUE_NODE_PREFIX + String(p_node->get_name())) != nullptr;
+ if (is_unique) {
+ // Will create a unique name conflict. Disable before setting owner.
+ undo_redo->add_do_method(p_node, "set_unique_name_in_owner", false);
+ }
undo_redo->add_do_method(p_node, "set_owner", p_root);
undo_redo->add_undo_method(p_node, "set_owner", p_base);
+ if (is_unique) {
+ // Will create a unique name conflict. Enable after setting owner.
+ undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", true);
+ }
} break;
case MODE_DO: {
@@ -1338,8 +1375,14 @@ void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) {
}
void SceneTreeDock::_push_item(Object *p_object) {
- if (!Input::get_singleton()->is_key_pressed(Key::ALT)) {
- EditorNode::get_singleton()->push_item(p_object);
+ EditorNode::get_singleton()->push_item(p_object);
+}
+
+void SceneTreeDock::_handle_select(Node *p_node) {
+ if (tree_clicked) {
+ pending_click_select = p_node;
+ } else {
+ _push_item(p_node);
}
}
@@ -1349,12 +1392,7 @@ void SceneTreeDock::_node_selected() {
if (!node) {
return;
}
-
- if (ScriptEditor::get_singleton()->is_visible_in_tree()) {
- restore_script_editor_on_drag = true;
- }
-
- _push_item(node);
+ _handle_select(node);
}
void SceneTreeDock::_node_renamed() {
@@ -1371,7 +1409,7 @@ void SceneTreeDock::_set_owners(Node *p_owner, const Array &p_nodes) {
}
}
-void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, Map<Node *, NodePath> *p_renames) {
+void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, HashMap<Node *, NodePath> *p_renames) {
base_path.push_back(p_node->get_name());
if (new_base_path.size()) {
new_base_path.push_back(p_node->get_name());
@@ -1389,7 +1427,7 @@ void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<Stri
}
}
-void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, Map<Node *, NodePath> *p_renames) {
+void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, HashMap<Node *, NodePath> *p_renames) {
Vector<StringName> base_path;
Node *n = p_node->get_parent();
while (n) {
@@ -1412,24 +1450,24 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, Map<Node
_fill_path_renames(base_path, new_base_path, p_node, p_renames);
}
-bool SceneTreeDock::_update_node_path(Node *p_root_node, NodePath &r_node_path, Map<Node *, NodePath> *p_renames) const {
+bool SceneTreeDock::_update_node_path(Node *p_root_node, NodePath &r_node_path, HashMap<Node *, NodePath> *p_renames) const {
Node *target_node = p_root_node->get_node_or_null(r_node_path);
ERR_FAIL_NULL_V_MSG(target_node, false, "Found invalid node path '" + String(r_node_path) + "' on node '" + String(scene_root->get_path_to(p_root_node)) + "'");
// Try to find the target node in modified node paths.
- Map<Node *, NodePath>::Element *found_node_path = p_renames->find(target_node);
+ HashMap<Node *, NodePath>::Iterator found_node_path = p_renames->find(target_node);
if (found_node_path) {
- Map<Node *, NodePath>::Element *found_root_path = p_renames->find(p_root_node);
- NodePath root_path_new = found_root_path ? found_root_path->get() : p_root_node->get_path();
- r_node_path = root_path_new.rel_path_to(found_node_path->get());
+ HashMap<Node *, NodePath>::Iterator found_root_path = p_renames->find(p_root_node);
+ NodePath root_path_new = found_root_path ? found_root_path->value : p_root_node->get_path();
+ r_node_path = root_path_new.rel_path_to(found_node_path->value);
return true;
}
// Update the path if the base node has changed and has not been deleted.
- Map<Node *, NodePath>::Element *found_root_path = p_renames->find(p_root_node);
+ HashMap<Node *, NodePath>::Iterator found_root_path = p_renames->find(p_root_node);
if (found_root_path) {
- NodePath root_path_new = found_root_path->get();
+ NodePath root_path_new = found_root_path->value;
if (!root_path_new.is_empty()) {
NodePath old_abs_path = NodePath(String(p_root_node->get_path()).plus_file(r_node_path));
old_abs_path.simplify();
@@ -1442,7 +1480,7 @@ bool SceneTreeDock::_update_node_path(Node *p_root_node, NodePath &r_node_path,
return false;
}
-bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_variant, Map<Node *, NodePath> *p_renames) const {
+bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_variant, HashMap<Node *, NodePath> *p_renames) const {
switch (r_variant.get_type()) {
case Variant::NODE_PATH: {
NodePath node_path = r_variant;
@@ -1497,8 +1535,8 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
return false;
}
-void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_renames, Map<Ref<Animation>, Set<int>> *r_rem_anims) {
- Map<Ref<Animation>, Set<int>> rem_anims;
+void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath> *p_renames, HashMap<Ref<Animation>, HashSet<int>> *r_rem_anims) {
+ HashMap<Ref<Animation>, HashSet<int>> rem_anims;
if (!r_rem_anims) {
r_rem_anims = &rem_anims;
}
@@ -1512,8 +1550,8 @@ void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_
}
// No renaming if base node is deleted.
- Map<Node *, NodePath>::Element *found_base_path = p_renames->find(p_base);
- if (found_base_path && found_base_path->get().is_empty()) {
+ HashMap<Node *, NodePath>::Iterator found_base_path = p_renames->find(p_base);
+ if (found_base_path && found_base_path->value.is_empty()) {
return;
}
@@ -1544,20 +1582,20 @@ void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_
Node *root = ap->get_node(ap->get_root());
if (root) {
- Map<Node *, NodePath>::Element *found_root_path = p_renames->find(root);
- NodePath new_root_path = found_root_path ? found_root_path->get() : root->get_path();
+ HashMap<Node *, NodePath>::Iterator found_root_path = p_renames->find(root);
+ NodePath new_root_path = found_root_path ? found_root_path->value : root->get_path();
if (!new_root_path.is_empty()) { // No renaming if root node is deleted.
for (const StringName &E : anims) {
Ref<Animation> anim = ap->get_animation(E);
if (!r_rem_anims->has(anim)) {
- r_rem_anims->insert(anim, Set<int>());
- Set<int> &ran = r_rem_anims->find(anim)->get();
+ r_rem_anims->insert(anim, HashSet<int>());
+ HashSet<int> &ran = r_rem_anims->find(anim)->value;
for (int i = 0; i < anim->get_track_count(); i++) {
ran.insert(i);
}
}
- Set<int> &ran = r_rem_anims->find(anim)->get();
+ HashSet<int> &ran = r_rem_anims->find(anim)->value;
if (anim.is_null()) {
continue;
@@ -1574,17 +1612,17 @@ void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_
continue; //channel was removed
}
- Map<Node *, NodePath>::Element *found_path = p_renames->find(n);
+ HashMap<Node *, NodePath>::Iterator found_path = p_renames->find(n);
if (found_path) {
- if (found_path->get() == NodePath()) {
+ if (found_path->value == NodePath()) {
//will be erased
int idx = 0;
- Set<int>::Element *EI = ran.front();
+ HashSet<int>::Iterator EI = ran.begin();
ERR_FAIL_COND(!EI); //bug
- while (EI->get() != i) {
+ while (*EI != i) {
idx++;
- EI = EI->next();
+ ++EI;
ERR_FAIL_COND(!EI); //another bug
}
@@ -1600,7 +1638,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_
} else {
//will be renamed
- NodePath rel_path = new_root_path.rel_path_to(found_path->get());
+ NodePath rel_path = new_root_path.rel_path_to(found_path->value);
NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false);
if (new_path == track_np) {
@@ -1622,7 +1660,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_
}
void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) {
- Map<Node *, NodePath> path_renames;
+ HashMap<Node *, NodePath> path_renames;
Vector<StringName> base_path;
Node *n = p_node->get_parent();
@@ -1743,7 +1781,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
editor_data->get_undo_redo().create_action(TTR("Reparent Node"));
- Map<Node *, NodePath> path_renames;
+ HashMap<Node *, NodePath> path_renames;
Vector<StringName> former_names;
int inc = 0;
@@ -1780,9 +1818,9 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
// Name was modified, fix the path renames.
if (old_name.casecmp_to(new_name) != 0) {
// Fix the to name to have the new name.
- Map<Node *, NodePath>::Element *found_path = path_renames.find(node);
+ HashMap<Node *, NodePath>::Iterator found_path = path_renames.find(node);
if (found_path) {
- NodePath old_new_name = found_path->get();
+ NodePath old_new_name = found_path->value;
Vector<StringName> unfixed_new_names = old_new_name.get_names();
Vector<StringName> fixed_new_names;
@@ -2027,7 +2065,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
} else {
remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
- Map<Node *, NodePath> path_renames;
+ HashMap<Node *, NodePath> path_renames;
//delete from animation
for (Node *n : remove_list) {
@@ -2117,7 +2155,7 @@ void SceneTreeDock::_selection_changed() {
//automatically turn on multi-edit
_tool_selected(TOOL_MULTI_EDIT);
} else if (selection_size == 1) {
- _push_item(editor_selection->get_selection().front()->key());
+ _handle_select(editor_selection->get_selection().begin()->key);
} else if (selection_size == 0) {
_push_item(nullptr);
}
@@ -2287,24 +2325,6 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
continue;
}
- if (E.name == "__meta__") {
- Dictionary metadata = n->get(E.name);
- if (metadata.has("_editor_description_")) {
- newnode->set_meta("_editor_description_", metadata["_editor_description_"]);
- }
-
- if (Object::cast_to<CanvasItem>(newnode) || Object::cast_to<Node3D>(newnode)) {
- if (metadata.has("_edit_group_") && metadata["_edit_group_"]) {
- newnode->set_meta("_edit_group_", true);
- }
- if (metadata.has("_edit_lock_") && metadata["_edit_lock_"]) {
- newnode->set_meta("_edit_lock_", true);
- }
- }
-
- continue;
- }
-
if (default_oldnode->get(E.name) != n->get(E.name)) {
newnode->set(E.name, n->get(E.name));
}
@@ -2394,7 +2414,7 @@ void SceneTreeDock::_new_scene_from(String p_file) {
Node *base = selection.front()->get();
- Map<const Node *, Node *> duplimap;
+ HashMap<const Node *, Node *> duplimap;
Node *copy = base->duplicate_from_editor(duplimap);
if (copy) {
@@ -2635,7 +2655,7 @@ void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
}
int index = menu_subresources->get_item_count();
menu_subresources->add_icon_item(icon, E.name.capitalize(), EDIT_SUBRESOURCE_BASE + subresources.size());
- menu_subresources->set_item_h_offset(index, p_depth * 10 * EDSCALE);
+ menu_subresources->set_item_horizontal_offset(index, p_depth * 10 * EDSCALE);
subresources.push_back(obj->get_instance_id());
_add_children_to_popup(obj, p_depth + 1);
@@ -2774,11 +2794,19 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->add_separator();
menu->add_icon_shortcut(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM);
}
+
if (full_selection.size() == 1) {
menu->add_separator();
menu->add_icon_shortcut(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH);
}
+ if (selection[0]->get_owner() == EditorNode::get_singleton()->get_edited_scene()) {
+ // Only for nodes owned by the edited scene root.
+ menu->add_separator();
+ menu->add_icon_check_item(get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), TTR("Access as Scene Unique Name"), TOOL_TOGGLE_SCENE_UNIQUE_NAME);
+ menu->set_item_checked(menu->get_item_index(TOOL_TOGGLE_SCENE_UNIQUE_NAME), selection[0]->is_unique_name_in_owner());
+ }
+
bool is_external = (!selection[0]->get_scene_file_path().is_empty());
if (is_external) {
bool is_inherited = selection[0]->get_scene_inherited_state() != nullptr;
@@ -2960,7 +2988,7 @@ void SceneTreeDock::attach_shader_to_selected(int p_preferred_mode) {
shader_create_dialog->popup_centered();
}
-void SceneTreeDock::open_shader_dialog(Ref<ShaderMaterial> &p_for_material, int p_preferred_mode) {
+void SceneTreeDock::open_shader_dialog(const Ref<ShaderMaterial> &p_for_material, int p_preferred_mode) {
selected_shader_material = p_for_material;
attach_shader_to_selected(p_preferred_mode);
}
@@ -3017,14 +3045,14 @@ List<Node *> SceneTreeDock::paste_nodes() {
ur.create_action(TTR("Paste Node(s)"));
ur.add_do_method(editor_selection, "clear");
- Map<RES, RES> resource_remap;
+ HashMap<Ref<Resource>, Ref<Resource>> resource_remap;
String target_scene;
if (edited_scene) {
target_scene = edited_scene->get_scene_file_path();
}
if (target_scene != clipboard_source_scene) {
if (!clipboard_resource_remap.has(target_scene)) {
- Map<RES, RES> remap;
+ HashMap<Ref<Resource>, Ref<Resource>> remap;
for (Node *E : node_clipboard) {
_create_remap_for_node(E, remap);
}
@@ -3034,7 +3062,7 @@ List<Node *> SceneTreeDock::paste_nodes() {
}
for (Node *node : node_clipboard) {
- Map<const Node *, Node *> duplimap;
+ HashMap<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap, resource_remap);
ERR_CONTINUE(!dup);
@@ -3220,7 +3248,7 @@ void SceneTreeDock::_clear_clipboard() {
clipboard_resource_remap.clear();
}
-void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) {
+void SceneTreeDock::_create_remap_for_node(Node *p_node, HashMap<Ref<Resource>, Ref<Resource>> &r_remap) {
List<PropertyInfo> props;
p_node->get_property_list(&props);
@@ -3234,7 +3262,7 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap)
Variant v = p_node->get(E.name);
if (v.is_ref_counted()) {
- RES res = v;
+ Ref<Resource> res = v;
if (res.is_valid()) {
if (!states_stack_ready) {
states_stack = PropertyUtils::get_node_states_stack(p_node);
@@ -3259,7 +3287,7 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap)
}
}
-void SceneTreeDock::_create_remap_for_resource(RES p_resource, Map<RES, RES> &r_remap) {
+void SceneTreeDock::_create_remap_for_resource(Ref<Resource> p_resource, HashMap<Ref<Resource>, Ref<Resource>> &r_remap) {
r_remap[p_resource] = p_resource->duplicate();
List<PropertyInfo> props;
@@ -3272,7 +3300,7 @@ void SceneTreeDock::_create_remap_for_resource(RES p_resource, Map<RES, RES> &r_
Variant v = p_resource->get(E.name);
if (v.is_ref_counted()) {
- RES res = v;
+ Ref<Resource> res = v;
if (res.is_valid()) {
if (res->is_built_in() && !r_remap.has(res)) {
_create_remap_for_resource(res, r_remap);
@@ -3361,7 +3389,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
vbc->add_child(filter_hbc);
filter = memnew(LineEdit);
filter->set_h_size_flags(SIZE_EXPAND_FILL);
- filter->set_placeholder(TTR("Filter nodes"));
+ filter->set_placeholder(TTR("Filter Nodes"));
filter_hbc->add_child(filter);
filter->add_theme_constant_override("minimum_character_width", 0);
filter->connect("text_changed", callable_mp(this, &SceneTreeDock::_filter_changed));
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 599fb01203..dc7f3476ee 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -91,7 +91,7 @@ class SceneTreeDock : public VBoxContainer {
TOOL_SCENE_CLEAR_INHERITANCE,
TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM,
TOOL_SCENE_OPEN_INHERITED,
-
+ TOOL_TOGGLE_SCENE_UNIQUE_NAME,
TOOL_CREATE_2D_SCENE,
TOOL_CREATE_3D_SCENE,
TOOL_CREATE_USER_INTERFACE,
@@ -105,10 +105,9 @@ class SceneTreeDock : public VBoxContainer {
Vector<ObjectID> subresources;
- bool restore_script_editor_on_drag = false;
bool reset_create_dialog = false;
- int current_option;
+ int current_option = 0;
CreateDialog *create_dialog = nullptr;
#ifdef MODULE_REGEX_ENABLED
RenameDialog *rename_dialog = nullptr;
@@ -138,14 +137,14 @@ class SceneTreeDock : public VBoxContainer {
Node *property_drop_node = nullptr;
String resource_drop_path;
- void _perform_property_drop(Node *p_node, String p_property, RES p_res);
+ void _perform_property_drop(Node *p_node, String p_property, Ref<Resource> p_res);
EditorData *editor_data = nullptr;
EditorSelection *editor_selection = nullptr;
List<Node *> node_clipboard;
String clipboard_source_scene;
- HashMap<String, Map<RES, RES>> clipboard_resource_remap;
+ HashMap<String, HashMap<Ref<Resource>, Ref<Resource>>> clipboard_resource_remap;
ScriptCreateDialog *script_create_dialog = nullptr;
ShaderCreateDialog *shader_create_dialog = nullptr;
@@ -172,6 +171,8 @@ class SceneTreeDock : public VBoxContainer {
void _do_create(Node *p_parent);
Node *scene_root = nullptr;
Node *edited_scene = nullptr;
+ Node *pending_click_select = nullptr;
+ bool tree_clicked = false;
VBoxContainer *create_root_dialog = nullptr;
String selected_favorite_root;
@@ -198,6 +199,7 @@ class SceneTreeDock : public VBoxContainer {
void _load_request(const String &p_path);
void _script_open_request(const Ref<Script> &p_script);
void _push_item(Object *p_object);
+ void _handle_select(Node *p_node);
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
bool _track_inherit(const String &p_target_scene_path, Node *p_desired_node);
@@ -232,7 +234,7 @@ class SceneTreeDock : public VBoxContainer {
void _selection_changed();
void _update_script_button();
- void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, Map<Node *, NodePath> *p_renames);
+ void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, HashMap<Node *, NodePath> *p_renames);
void _normalize_drop(Node *&to_node, int &to_pos, int p_type);
@@ -258,16 +260,16 @@ class SceneTreeDock : public VBoxContainer {
void _feature_profile_changed();
void _clear_clipboard();
- void _create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap);
- void _create_remap_for_resource(RES p_resource, Map<RES, RES> &r_remap);
+ void _create_remap_for_node(Node *p_node, HashMap<Ref<Resource>, Ref<Resource>> &r_remap);
+ void _create_remap_for_resource(Ref<Resource> p_resource, HashMap<Ref<Resource>, Ref<Resource>> &r_remap);
bool profile_allow_editing = true;
bool profile_allow_script_editing = true;
static void _update_configuration_warning();
- bool _update_node_path(Node *p_root_node, NodePath &r_node_path, Map<Node *, NodePath> *p_renames) const;
- bool _check_node_path_recursive(Node *p_root_node, Variant &r_variant, Map<Node *, NodePath> *p_renames) const;
+ bool _update_node_path(Node *p_root_node, NodePath &r_node_path, HashMap<Node *, NodePath> *p_renames) const;
+ bool _check_node_path_recursive(Node *p_root_node, Variant &r_variant, HashMap<Node *, NodePath> *p_renames) const;
private:
static SceneTreeDock *singleton;
@@ -292,8 +294,8 @@ public:
void instantiate(const String &p_file);
void instantiate_scenes(const Vector<String> &p_files, Node *p_parent = nullptr);
void set_selected(Node *p_node, bool p_emit_selected = false);
- void fill_path_renames(Node *p_node, Node *p_new_parent, Map<Node *, NodePath> *p_renames);
- void perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_renames, Map<Ref<Animation>, Set<int>> *r_rem_anims = nullptr);
+ void fill_path_renames(Node *p_node, Node *p_new_parent, HashMap<Node *, NodePath> *p_renames);
+ void perform_node_renames(Node *p_base, HashMap<Node *, NodePath> *p_renames, HashMap<Ref<Animation>, HashSet<int>> *r_rem_anims = nullptr);
SceneTreeEditor *get_tree_editor() { return scene_tree; }
EditorData *get_editor_data() { return editor_data; }
@@ -309,7 +311,7 @@ public:
void open_script_dialog(Node *p_for_node, bool p_extend);
void attach_shader_to_selected(int p_preferred_mode = -1);
- void open_shader_dialog(Ref<ShaderMaterial> &p_for_material, int p_preferred_mode = -1);
+ void open_shader_dialog(const Ref<ShaderMaterial> &p_for_material, int p_preferred_mode = -1);
void open_add_child_dialog();
void open_instance_child_dialog();
@@ -317,7 +319,9 @@ public:
List<Node *> paste_nodes();
List<Node *> get_node_clipboard() const;
- ScriptCreateDialog *get_script_create_dialog() { return script_create_dialog; }
+ ScriptCreateDialog *get_script_create_dialog() {
+ return script_create_dialog;
+ }
SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);
~SceneTreeDock();
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 44eb5c670d..86fa9222c0 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -49,7 +49,11 @@ Node *SceneTreeEditor::get_scene_node() {
return get_tree()->get_edited_scene_root();
}
-void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
+void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
if (connect_to_script_mode) {
return; //don't do anything in this mode
}
@@ -148,6 +152,13 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
NodeDock::get_singleton()->show_groups();
+ } else if (p_id == BUTTON_UNIQUE) {
+ undo_redo->create_action(TTR("Disable Scene Unique Name"));
+ undo_redo->add_do_method(n, "set_unique_name_in_owner", false);
+ undo_redo->add_undo_method(n, "set_unique_name_in_owner", true);
+ undo_redo->add_do_method(this, "_update_tree");
+ undo_redo->add_undo_method(this, "_update_tree");
+ undo_redo->commit_action();
}
}
@@ -159,9 +170,9 @@ void SceneTreeEditor::_toggle_visible(Node *p_node) {
}
}
-bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected) {
+void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (!p_node) {
- return false;
+ return;
}
// only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
@@ -174,7 +185,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
part_of_subscene = true;
//allow
} else {
- return false;
+ return;
}
} else {
part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
@@ -229,7 +240,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
}
} else if (part_of_subscene) {
if (valid_types.size() == 0) {
- item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
+ item->set_custom_color(0, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
}
} else if (marked.has(p_node)) {
String node_name = p_node->get_name();
@@ -260,6 +271,10 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
item->add_button(0, get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + warning);
}
+ if (p_node->is_unique_name_in_owner()) {
+ item->add_button(0, get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), BUTTON_UNIQUE, false, vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
+ }
+
int num_connections = p_node->get_persistent_signal_connection_count();
int num_groups = p_node->get_persistent_group_count();
@@ -268,15 +283,26 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
Array arr;
arr.push_back(num_connections);
msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
- msg_temp += " ";
+ if (num_groups >= 1) {
+ msg_temp += "\n";
+ }
}
if (num_groups >= 1) {
- Array arr;
- arr.push_back(num_groups);
- msg_temp += TTRN("Node is in one group.", "Node is in {num} groups.", num_groups).format(arr, "{num}");
+ msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n";
+
+ List<GroupInfo> groups;
+ p_node->get_groups(&groups);
+ for (const GroupInfo &E : groups) {
+ if (E.persistent) {
+ msg_temp += String::utf8("• ") + String(E.name) + "\n";
+ }
+ }
}
if (num_connections >= 1 || num_groups >= 1) {
- msg_temp += "\n" + TTR("Click to show signals dock.");
+ if (num_groups < 1) {
+ msg_temp += "\n";
+ }
+ msg_temp += TTR("Click to show signals dock.");
}
Ref<Texture2D> icon_temp;
@@ -344,13 +370,11 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
}
if (p_node->is_class("CanvasItem")) {
- bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_
- if (is_locked) {
+ if (p_node->has_meta("_edit_lock_")) {
item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
}
- bool is_grouped = p_node->has_meta("_edit_group_");
- if (is_grouped) {
+ if (p_node->has_meta("_edit_group_")) {
item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
}
@@ -378,13 +402,11 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
}
} else if (p_node->is_class("Node3D")) {
- bool is_locked = p_node->has_meta("_edit_lock_");
- if (is_locked) {
+ if (p_node->has_meta("_edit_lock_")) {
item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
}
- bool is_grouped = p_node->has_meta("_edit_group_");
- if (is_grouped) {
+ if (p_node->has_meta("_edit_group_")) {
item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
}
@@ -409,29 +431,21 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
}
}
- bool scroll = false;
-
if (editor_selection) {
if (editor_selection->is_selected(p_node)) {
item->select(0);
- scroll = p_scroll_to_selected;
}
}
if (selected == p_node) {
if (!editor_selection) {
item->select(0);
- scroll = p_scroll_to_selected;
}
item->set_as_cursor(0);
}
- bool keep = (filter.is_subsequence_ofn(String(p_node->get_name())));
-
for (int i = 0; i < p_node->get_child_count(); i++) {
- bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected);
-
- keep = keep || child_keep;
+ _add_nodes(p_node->get_child(i), item);
}
if (valid_types.size()) {
@@ -444,27 +458,10 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
}
if (!valid) {
- //item->set_selectable(0,marked_selectable);
item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
item->set_selectable(0, false);
}
}
-
- if (!keep) {
- if (editor_selection) {
- Node *n = get_node(item->get_metadata(0));
- if (n) {
- editor_selection->remove_node(n);
- }
- }
- memdelete(item);
- return false;
- } else {
- if (scroll) {
- tree->scroll_to_item(item);
- }
- return true;
- }
}
void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
@@ -570,13 +567,53 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
updating_tree = true;
tree->clear();
if (get_scene_node()) {
- _add_nodes(get_scene_node(), nullptr, p_scroll_to_selected);
+ _add_nodes(get_scene_node(), nullptr);
last_hash = hash_djb2_one_64(0);
_compute_hash(get_scene_node(), last_hash);
}
updating_tree = false;
-
tree_dirty = false;
+
+ if (!filter.is_empty()) {
+ _update_filter(nullptr, p_scroll_to_selected);
+ }
+}
+
+bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
+ if (!p_parent) {
+ p_parent = tree->get_root();
+ }
+
+ if (!p_parent) {
+ // Tree is empty, nothing to do here.
+ return false;
+ }
+
+ bool keep = false;
+ for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
+ keep = _update_filter(child, p_scroll_to_selected) || keep;
+ }
+
+ if (!keep) {
+ keep = filter.is_subsequence_ofn(p_parent->get_text(0));
+ }
+
+ p_parent->set_visible(keep);
+ if (editor_selection) {
+ Node *n = get_node(p_parent->get_metadata(0));
+ if (keep) {
+ if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
+ tree->scroll_to_item(p_parent);
+ }
+ } else {
+ if (n && p_parent->is_selected(0)) {
+ editor_selection->remove_node(n);
+ p_parent->deselect(0);
+ }
+ }
+ }
+
+ return keep;
}
void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
@@ -832,6 +869,13 @@ void SceneTreeEditor::_renamed() {
// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
new_name = new_name.strip_edges();
+ if (n->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name) != nullptr) {
+ error->set_text(TTR("Another node already uses this unique name in the scene."));
+ error->popup_centered();
+ which->set_text(0, n->get_name());
+ return;
+ }
+
if (!undo_redo) {
n->set_name(new_name);
which->set_metadata(0, n->get_path());
@@ -849,7 +893,7 @@ Node *SceneTreeEditor::get_selected() {
return selected;
}
-void SceneTreeEditor::set_marked(const Set<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
+void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
if (tree_dirty) {
_update_tree();
}
@@ -860,7 +904,7 @@ void SceneTreeEditor::set_marked(const Set<Node *> &p_marked, bool p_selectable,
}
void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
- Set<Node *> s;
+ HashSet<Node *> s;
if (p_marked) {
s.insert(p_marked);
}
@@ -869,7 +913,7 @@ void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_child
void SceneTreeEditor::set_filter(const String &p_filter) {
filter = p_filter;
- _update_tree(true);
+ _update_filter(nullptr, true);
}
String SceneTreeEditor::get_filter() const {
@@ -1141,7 +1185,17 @@ void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data,
}
}
-void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
+void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) {
+ if (p_button != MouseButton::RIGHT) {
+ return;
+ }
+ _rmb_select(p_pos);
+}
+
+void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
+ if (p_button != MouseButton::RIGHT) {
+ return;
+ }
emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos);
}
@@ -1172,7 +1226,7 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) {
}
void SceneTreeEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
+ ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
@@ -1226,14 +1280,14 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
tree->set_drag_forwarding(this);
if (p_can_rename) {
tree->set_allow_rmb_select(true);
- tree->connect("item_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
- tree->connect("empty_tree_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
+ tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
+ tree->connect("empty_clicked", callable_mp(this, &SceneTreeEditor::_empty_clicked));
}
tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed));
tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
- tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
+ tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
error = memnew(AcceptDialog);
@@ -1299,8 +1353,9 @@ void SceneTreeDialog::_cancel() {
void SceneTreeDialog::_select() {
if (tree->get_selected()) {
- emit_signal(SNAME("selected"), tree->get_selected()->get_path());
+ // The signal may cause another dialog to be displayed, so be sure to hide this one first.
hide();
+ emit_signal(SNAME("selected"), tree->get_selected()->get_path());
}
}
@@ -1321,7 +1376,7 @@ SceneTreeDialog::SceneTreeDialog() {
filter = memnew(LineEdit);
filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- filter->set_placeholder(TTR("Filter nodes"));
+ filter->set_placeholder(TTR("Filter Nodes"));
filter->set_clear_button_enabled(true);
filter->add_theme_constant_override("minimum_character_width", 0);
filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index 547a5b57ca..5d4230059c 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -53,6 +53,7 @@ class SceneTreeEditor : public Control {
BUTTON_SIGNALS = 6,
BUTTON_GROUPS = 7,
BUTTON_PIN = 8,
+ BUTTON_UNIQUE = 9,
};
Tree *tree = nullptr;
@@ -72,9 +73,10 @@ class SceneTreeEditor : public Control {
void _compute_hash(Node *p_node, uint64_t &hash);
- bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false);
+ void _add_nodes(Node *p_node, TreeItem *p_parent);
void _test_update_tree();
void _update_tree(bool p_scroll_to_selected = false);
+ bool _update_filter(TreeItem *p_parent = nullptr, bool p_scroll_to_selected = false);
void _tree_changed();
void _tree_process_mode_changed();
void _node_removed(Node *p_node);
@@ -98,7 +100,7 @@ class SceneTreeEditor : public Control {
void _renamed();
UndoRedo *undo_redo = nullptr;
- Set<Node *> marked;
+ HashSet<Node *> marked;
bool marked_selectable = false;
bool marked_children_selectable = false;
bool display_foreign = false;
@@ -106,7 +108,7 @@ class SceneTreeEditor : public Control {
bool pending_test_update = false;
static void _bind_methods();
- void _cell_button_pressed(Object *p_item, int p_column, int p_id);
+ void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _toggle_visible(Node *p_node);
void _cell_multi_selected(Object *p_object, int p_cell, bool p_selected);
void _update_selection(TreeItem *item);
@@ -121,7 +123,8 @@ class SceneTreeEditor : public Control {
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _rmb_select(const Vector2 &p_pos);
+ void _empty_clicked(const Vector2 &p_pos, MouseButton p_button);
+ void _rmb_select(const Vector2 &p_pos, MouseButton p_button = MouseButton::RIGHT);
void _warning_changed(Node *p_for_node);
@@ -139,7 +142,7 @@ public:
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; };
void set_display_foreign_nodes(bool p_display);
- void set_marked(const Set<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
+ void set_marked(const HashSet<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
void set_marked(Node *p_marked, bool p_selectable = false, bool p_children_selectable = true);
void set_selected(Node *p_node, bool p_emit_selected = true);
Node *get_selected();
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index 7d063e13f9..e8561de19c 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -398,7 +398,7 @@ void ScriptCreateDialog::_create_new() {
void ScriptCreateDialog::_load_exist() {
String path = file_path->get_text();
- RES p_script = ResourceLoader::load(path, "Script");
+ Ref<Resource> p_script = ResourceLoader::load(path, "Script");
if (p_script.is_null()) {
alert->set_text(vformat(TTR("Error loading script from %s"), path));
alert->popup_centered();
@@ -940,7 +940,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
builtin_warning_label->set_text(
TTR("Note: Built-in scripts have some limitations and can't be edited using an external editor."));
vb->add_child(builtin_warning_label);
- builtin_warning_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ builtin_warning_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
builtin_warning_label->hide();
script_name_warning_label = memnew(Label);
@@ -948,12 +948,12 @@ ScriptCreateDialog::ScriptCreateDialog() {
TTR("Warning: Having the script name be the same as a built-in type is usually not desired."));
vb->add_child(script_name_warning_label);
script_name_warning_label->add_theme_color_override("font_color", Color(1, 0.85, 0.4));
- script_name_warning_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ script_name_warning_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
script_name_warning_label->hide();
template_info_label = memnew(Label);
vb->add_child(template_info_label);
- template_info_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ template_info_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
status_panel = memnew(PanelContainer);
status_panel->set_h_size_flags(Control::SIZE_FILL);
@@ -1090,7 +1090,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
add_child(file_browse);
get_ok_button()->set_text(TTR("Create"));
alert = memnew(AcceptDialog);
- alert->get_label()->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ alert->get_label()->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
alert->get_label()->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
alert->get_label()->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
alert->get_label()->set_custom_minimum_size(Size2(325, 60) * EDSCALE);
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp
index f07ec161c2..f70c46c8d8 100644
--- a/editor/shader_create_dialog.cpp
+++ b/editor/shader_create_dialog.cpp
@@ -135,7 +135,7 @@ void ShaderCreateDialog::ok_pressed() {
}
void ShaderCreateDialog::_create_new() {
- RES shader;
+ Ref<Resource> shader;
if (language_menu->get_selected() == int(SHADER_TYPE_TEXT)) {
Ref<Shader> text_shader;
@@ -184,7 +184,6 @@ void ShaderCreateDialog::_create_new() {
Ref<VisualShader> visual_shader;
visual_shader.instantiate();
shader = visual_shader;
- visual_shader->set_engine_version(Engine::get_singleton()->get_version_info());
visual_shader->set_mode(Shader::Mode(current_mode));
}
@@ -205,7 +204,7 @@ void ShaderCreateDialog::_create_new() {
void ShaderCreateDialog::_load_exist() {
String path = file_path->get_text();
- RES p_shader = ResourceLoader::load(path, "Shader");
+ Ref<Resource> p_shader = ResourceLoader::load(path, "Shader");
if (p_shader.is_null()) {
alert->set_text(vformat(TTR("Error loading shader from %s"), path));
alert->popup_centered();
@@ -382,7 +381,7 @@ String ShaderCreateDialog::_validate_path(const String &p_path) {
}
String extension = p.get_extension();
- Set<String> extensions;
+ HashSet<String> extensions;
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
for (const String &ext : language_data[i].extensions) {
@@ -529,7 +528,7 @@ ShaderCreateDialog::ShaderCreateDialog() {
builtin_warning_label->set_text(
TTR("Note: Built-in shaders can't be edited using an external editor."));
vb->add_child(builtin_warning_label);
- builtin_warning_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ builtin_warning_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
builtin_warning_label->hide();
status_panel = memnew(PanelContainer);
@@ -633,7 +632,7 @@ ShaderCreateDialog::ShaderCreateDialog() {
add_child(file_browse);
alert = memnew(AcceptDialog);
- alert->get_label()->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ alert->get_label()->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
alert->get_label()->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
alert->get_label()->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
alert->get_label()->set_custom_minimum_size(Size2(325, 60) * EDSCALE);
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
index 864afa5c1c..bfabf269bf 100644
--- a/editor/shader_globals_editor.cpp
+++ b/editor/shader_globals_editor.cpp
@@ -94,7 +94,7 @@ protected:
Dictionary gv;
gv["type"] = global_var_type_names[type];
if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
- RES res = p_value;
+ Ref<Resource> res = p_value;
if (res.is_valid()) {
gv["value"] = res->get_path();
} else {
@@ -183,7 +183,7 @@ protected:
pinfo.type = Variant::VECTOR3;
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
- pinfo.type = Variant::PLANE;
+ pinfo.type = Variant::QUATERNION;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2: {
pinfo.type = Variant::RECT2;
@@ -304,7 +304,7 @@ static Variant create_var(RS::GlobalVariableType p_type) {
return Vector3();
}
case RS::GLOBAL_VAR_TYPE_VEC4: {
- return Plane();
+ return Quaternion();
}
case RS::GLOBAL_VAR_TYPE_RECT2: {
return Rect2();
diff --git a/editor/translations/Makefile b/editor/translations/Makefile
index 71dea3f530..3dc7e2b8dc 100644
--- a/editor/translations/Makefile
+++ b/editor/translations/Makefile
@@ -25,7 +25,7 @@ check:
# First number can be 0, second and third numbers are only present if non-zero.
include-list:
@list=""; \
- threshold=0.30; \
+ threshold=0.20; \
for po in $(POFILES); do \
res=`msgfmt --statistics $$po -o /dev/null 2>&1 | sed 's/[^0-9,]*//g'`; \
complete=`cut -d',' -f1 <<< $$res`; \
diff --git a/editor/translations/af.po b/editor/translations/af.po
index ca4e9a4fd1..ae83779422 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -81,11 +81,12 @@ msgstr "Afhanklikheid Bewerker"
msgid "Screen Orientation"
msgstr "Opnoemings"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -93,7 +94,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -105,7 +106,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -114,15 +115,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Skep Nuwe"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -189,6 +191,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -209,20 +212,16 @@ msgstr ""
msgid "Function"
msgstr "Maak Funksie"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Skep Vouer"
@@ -334,7 +333,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nie genoeg bytes om bytes te dekodeer nie, of ongeldige formaat."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Ongeldige toevoer %i (nie geslaag nie) in uitdrukking"
#: core/math/expression.cpp
@@ -379,36 +379,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Afhanklikheid Bewerker"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Verwyder Seleksie"
+msgid "Mouse Mode"
+msgstr "Wissel Modus"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -438,6 +415,7 @@ msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Herset Zoem"
@@ -581,13 +559,15 @@ msgid "Project Settings Override"
msgstr "Projek Bestuurder"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Naam"
@@ -600,7 +580,8 @@ msgstr "Beskrywing:"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -631,6 +612,41 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Vervang Alles"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Lineêr"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -653,26 +669,24 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
-msgid "Plugin Name"
-msgstr "Nodus Naam:"
+msgid "Version Control Plugin Name"
+msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -740,15 +754,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -778,8 +795,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -906,10 +923,6 @@ msgstr "Pad"
msgid "Source Code"
msgstr "Hulpbron"
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -970,10 +983,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1023,13 +1039,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1056,6 +1073,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Bevry / Verniet"
@@ -1072,7 +1090,7 @@ msgstr "Spieel"
msgid "Time:"
msgstr "Tyd:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Waarde:"
@@ -1125,6 +1143,93 @@ msgstr "Anim Verander Sleutelraam Waarde"
msgid "Anim Change Call"
msgstr "Anim Verander Roep"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Skuif Byvoeg Sleutel"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Alle Seleksie"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Gunstelinge:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Wissel Modus"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Skrap"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim Herhaalde Verandering Van Sleutelraam Tye"
@@ -1222,7 +1327,7 @@ msgstr ""
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr ""
@@ -1237,10 +1342,70 @@ msgstr "Verwyder geselekteerde baan."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Time (s): "
+msgid "Time (s):"
msgstr "Tree (s):"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Skep Nuwe"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Konstant"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Moet 'n geldige uitbreiding gebruik."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Wysig Nodus Kurwe"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Wissel Modus"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animasie Zoem."
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1321,7 +1486,6 @@ msgid "Remove Anim Track"
msgstr "Verwyder Anim Baan"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1333,16 +1497,6 @@ msgid "Editors"
msgstr "Afhanklikheid Bewerker"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim Voeg Baan & Sleutel By"
@@ -1473,7 +1627,7 @@ msgid "Add Method Track Key"
msgstr "Anim Voeg Baan & Sleutel By"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1852,7 +2006,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Voeg By"
@@ -1918,6 +2074,7 @@ msgstr "Koppel tans Sein:"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Maak Toe"
@@ -2103,8 +2260,8 @@ msgid "Open"
msgstr "Oop"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Eienaars van:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2418,7 +2575,7 @@ msgid "Bus Options"
msgstr "Bus opsies"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliseer"
@@ -2470,8 +2627,8 @@ msgstr "Oop Oudio-Bus Uitleg"
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2685,6 +2842,23 @@ msgid "Choose"
msgstr "Kies"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Pakket Suksesvol Geïnstalleer!"
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Leêr word gebêre:"
@@ -2697,6 +2871,31 @@ msgid "Packing"
msgstr "Verpak"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Stoor As"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Kon nie vouer skep nie."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Kon nie vouer skep nie."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Kan nie lêer vir skryf oopmaak nie:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Stoor As"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2801,12 +3000,31 @@ msgstr "Sjabloon lêer nie gevind nie:\n"
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Skep Vouer"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Lêer bestaan nie."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
msgstr "Sjabloon lêer nie gevind nie:\n"
#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
@@ -2825,7 +3043,7 @@ msgid "Script Editor"
msgstr "Afhanklikheid Bewerker"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2985,13 +3203,14 @@ msgstr "Maak Funksie"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Invoer"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -3124,11 +3343,11 @@ msgstr "Pad na Nodus:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3268,7 +3487,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Bo"
@@ -3364,6 +3583,15 @@ msgstr ""
"Daar is tans geen beskrywing vir hierdie metode nie. Help ons asseblief deur "
"[color=$color][url=$url]een by te dra[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Afhanklikheid Bewerker"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3468,15 +3696,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Metodes"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3552,7 +3782,7 @@ msgstr "Verwyder Seleksie"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Vee uit"
@@ -3584,7 +3814,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3608,6 +3838,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4110,14 +4344,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4156,15 +4382,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Stoor"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4251,6 +4468,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Nodus Naam:"
@@ -4279,6 +4500,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4618,7 +4843,9 @@ msgstr "Plaaslike veranderinge word gebêre..."
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4699,6 +4926,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4848,12 +5076,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4878,6 +5100,7 @@ msgid "Edit Text:"
msgstr "Lede"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4928,11 +5151,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5029,6 +5254,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Beskrywing"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -5121,7 +5351,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5178,11 +5407,6 @@ msgstr "Lede"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Deursoek Klasse"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5255,8 +5479,8 @@ msgstr "Hulpbron"
msgid "Color Theme"
msgstr "Lede"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5282,19 +5506,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5312,7 +5527,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Skep Intekening"
@@ -5395,7 +5612,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Lêer:"
@@ -5413,6 +5629,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5420,7 +5644,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5432,11 +5656,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5444,6 +5668,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Verwyder Seleksie"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5474,6 +5705,10 @@ msgid "Add Type Hints"
msgstr "Anim Voeg Baan By"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Afhanklikhede"
@@ -5490,8 +5725,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5499,6 +5733,11 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Voorskou:"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5512,6 +5751,36 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Slegs Seleksie"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Installeer"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Skuif Gunsteling Op"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5544,17 +5813,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Verander Skikking Waarde-Soort"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Verander Skikking Waarde-Soort"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Voorskou:"
@@ -5787,6 +6056,15 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Stoor"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5816,19 +6094,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projek Bestuurder"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Skep Vouer"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5864,29 +6145,30 @@ msgstr "Leêr word gebêre:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Ongeldige naam."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Ongeldige naam."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Verwyder Seleksie"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5894,21 +6176,21 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Reël Nommer:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Reël Nommer:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Ongeldige naam."
@@ -5918,16 +6200,16 @@ msgstr "Ongeldige naam."
msgid "Text Selected Color"
msgstr "Skrap gekose lêers?"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Slegs Seleksie"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5935,41 +6217,41 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Maak Funksie"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Skep"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5991,6 +6273,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Skep Intekening"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6587,16 +6874,6 @@ msgstr "Vervang Alles"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find: "
-msgstr "Vind"
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Replace: "
-msgstr "Vervang"
-
-#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Vervang Alles"
@@ -6710,14 +6987,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Maak Funksie"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6729,7 +7011,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Eienskappe"
@@ -6873,11 +7155,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Alle Seleksie"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -6933,17 +7210,18 @@ msgstr "Anim Verander Transform"
msgid "Optimizer"
msgstr "Optimaliseer"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktiveer"
@@ -6993,7 +7271,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7020,6 +7298,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7033,7 +7331,8 @@ msgstr "Wissel Modus"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7066,12 +7365,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Pad na Nodus:"
@@ -7762,11 +8055,6 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "No animation to copy!"
-msgstr "Animasie Zoem."
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
msgstr "Nie in hulpbron pad nie."
@@ -7779,10 +8067,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7820,6 +8104,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "Oorgange"
@@ -7850,17 +8138,20 @@ msgstr ""
msgid "Directions"
msgstr "Beskrywing"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -8018,7 +8309,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "Oorgang"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8037,11 +8328,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8050,16 +8336,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -8093,10 +8374,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8336,6 +8613,11 @@ msgid "License (Z-A)"
msgstr "Lisensie"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Loading..."
+msgstr "Laai"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8403,9 +8685,8 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Loading..."
-msgstr "Laai"
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8460,7 +8741,7 @@ msgid "Select lightmap bake file:"
msgstr "Skep Vouer"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8962,6 +9243,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9026,6 +9308,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9353,13 +9639,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Wissel Modus"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Opnoemings:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9467,7 +9776,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9608,13 +9918,6 @@ msgstr "Anim Verander Transformasie"
msgid "Apply with Transforms"
msgstr "Anim Verander Transformasie"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Voorskou:"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9780,8 +10083,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Hulpbron"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9926,18 +10230,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -10027,13 +10319,13 @@ msgstr ""
msgid "Points"
msgstr "Skuif Gunsteling Op"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Skep Intekening"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10114,8 +10406,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10151,6 +10442,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10182,13 +10477,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10197,11 +10485,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "Hulpbron"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10247,11 +10530,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "Leêr word gebêre:"
@@ -10338,10 +10616,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10392,8 +10666,7 @@ msgid "Previous Script"
msgstr "Voorskou:"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10635,7 +10908,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10945,13 +11219,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Wissel Modus"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Oorgang"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10974,10 +11252,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11412,11 +11686,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Installeer"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11472,8 +11741,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Hernoem AutoLaai"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11506,15 +11776,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Alle Seleksie"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11638,6 +11909,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Opnoemings:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11674,19 +11956,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Opnoemings:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11889,6 +12162,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Verwyder"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11932,6 +12210,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "GUI Tema Items"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Verwyder Seleksie"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Gunstelinge:"
@@ -12199,7 +12487,7 @@ msgstr "Wissel Modus"
msgid "Disabled Button"
msgstr "Afgeskaskel"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12229,6 +12517,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12406,8 +12695,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Dupliseer Seleksie"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12488,8 +12778,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -12518,12 +12807,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12795,6 +13078,138 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "EnkelHouer"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Tree (s):"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Opnoemings:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Verwyder Seleksie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Verwyder Seleksie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Wysig Nodus Kurwe"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Wissel Modus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Afhanklikheid Bewerker"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animasie Zoem."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Skep Intekening"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Skep Intekening"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Verwyder Seleksie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Anim Verander Transform"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Skep Intekening"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Slegs Seleksie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Skep Intekening"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Skep Intekening"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Verwyder Seleksie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Eienskappe"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13850,20 +14265,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13871,14 +14281,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13896,7 +14298,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13952,12 +14354,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13985,20 +14381,28 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Ek sien..."
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "Projek Stigters"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Kies 'n Gids"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Ek sien..."
#: editor/project_export.cpp editor/project_manager.cpp
#, fuzzy
@@ -14006,14 +14410,20 @@ msgid "ZIP File"
msgstr "Lêer:"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Projek Stigters"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Projek Stigters"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -14185,15 +14595,24 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+#, fuzzy
+msgid "Local Projects"
+msgstr "Projek Stigters"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -14287,9 +14706,8 @@ msgid "Project Manager"
msgstr "Projek Bestuurder"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Projek Stigters"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -14297,10 +14715,6 @@ msgid "Loading, please wait..."
msgstr "Laai"
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Projek Stigters"
@@ -14347,10 +14761,6 @@ msgid "About"
msgstr ""
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14501,6 +14911,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14692,7 +15103,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14822,13 +15234,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-#, fuzzy
-msgid "Step"
-msgstr "Tree (s):"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14875,7 +15280,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "Herset Zoem"
@@ -15076,6 +15481,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nodus Naam:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nodus Naam:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -15151,6 +15570,10 @@ msgid "Sub-Resources"
msgstr "Hulpbron"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15238,10 +15661,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15282,6 +15701,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15483,8 +15909,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Verwyder"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15591,11 +16018,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15691,6 +16113,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15702,21 +16125,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Skuif Gunsteling Op"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15963,40 +16371,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Vervang Alles"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Lineêr"
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16096,6 +16470,15 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Verander Anim Lente"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16232,10 +16615,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16262,11 +16641,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Gaan Terug"
@@ -16338,11 +16717,6 @@ msgstr "Skep Intekening"
msgid "Invert Faces"
msgstr "Hernoem AutoLaai"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16388,7 +16762,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Skep Intekening"
@@ -16477,6 +16851,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16553,7 +16935,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16790,7 +17172,7 @@ msgstr "Wissel Modus"
msgid "Instance Materials"
msgstr "Voeg Sleutel Hier"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16807,12 +17189,6 @@ msgstr ""
msgid "Translation"
msgstr "Oorgang"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16924,7 +17300,6 @@ msgstr "Skep Vouer"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Verwyder Seleksie"
@@ -16956,7 +17331,7 @@ msgstr "EnkelHouer"
msgid "Skeleton To Node"
msgstr "EnkelHouer"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animasie Zoem."
@@ -16978,7 +17353,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17008,6 +17382,19 @@ msgstr "Skrap"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Skep Intekening"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Skep Intekening"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17400,10 +17787,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17423,7 +17806,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17431,7 +17814,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17560,6 +17943,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17662,14 +18053,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17818,7 +18201,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17826,7 +18209,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17893,10 +18276,6 @@ msgid "Node Path"
msgstr "Laai Verstek"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Laai Verstek"
@@ -17954,10 +18333,6 @@ msgid "Set Mode"
msgstr "Wissel Modus"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17976,7 +18351,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17992,18 +18367,20 @@ msgstr ""
msgid "Compose Array"
msgstr "Herskaleer Skikking"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Ongeldige argument om '%s' te genereer"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Ongeldige naam."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18015,11 +18392,11 @@ msgid "Var Name"
msgstr "Naam"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -18101,11 +18478,6 @@ msgid "Construct %s"
msgstr "Konstantes"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Konstantes"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -18122,10 +18494,6 @@ msgstr "Alle Seleksie"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -18175,6 +18543,14 @@ msgstr ""
msgid "Write Mode"
msgstr "Wissel Modus"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18183,6 +18559,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Skep Vouer"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Skep Vouer"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18232,6 +18634,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18257,6 +18663,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18289,6 +18711,10 @@ msgstr ""
msgid "Export Format"
msgstr "Anim Verander Transform"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18317,7 +18743,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18491,10 +18917,6 @@ msgid "Could not execute on device."
msgstr "Kon nie vouer skep nie."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18599,12 +19021,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Seine"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18621,6 +19047,10 @@ msgid "Could not find keystore, unable to export."
msgstr "Kon nie vouer skep nie."
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18649,7 +19079,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18660,20 +19090,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "Kon nie vouer skep nie."
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18686,7 +19115,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18702,7 +19131,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Animasie lengte (in sekondes)."
#: platform/android/export/export_plugin.cpp
@@ -18711,15 +19140,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr "Kon nie vouer skep nie."
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18731,7 +19157,7 @@ msgstr "Vind"
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Kon nie vouer skep nie."
#: platform/android/export/export_plugin.cpp
@@ -18751,6 +19177,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18821,7 +19299,7 @@ msgstr "Sukses!"
msgid "Push Notifications"
msgstr "Konstant"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Projek Stigters"
@@ -18831,7 +19309,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18918,6 +19396,16 @@ msgstr "Anim Dupliseer Sleutels"
msgid "Custom BG Color"
msgstr "Anim Dupliseer Sleutels"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Sjabloon lêer nie gevind nie:\n"
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18941,24 +19429,34 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr "Kon nie vouer skep nie."
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Moet 'n geldige uitbreiding gebruik."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not write file:"
+msgid "Could not write file: \"%s\"."
msgstr "Kon nie vouer skep nie."
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Deursoek Klasse"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Kon nie vouer skep nie."
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Opnoemings:"
@@ -18982,7 +19480,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18991,7 +19489,7 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Anim Dupliseer Sleutels"
#: platform/javascript/export/export.cpp
@@ -19033,17 +19531,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Kon nie vouer skep nie."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Kon nie vouer skep nie."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Leêr word gebêre:"
#: platform/javascript/export/export.cpp
@@ -19284,7 +19782,7 @@ msgid "Network Client"
msgstr "Skep Vouer"
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -19333,9 +19831,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Kon nie vouer skep nie."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Kon nie vouer skep nie."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Skep Intekening"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19351,20 +19868,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Nie gevind nie!"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Fout tydens storing van hulpbron!"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Beskrywing"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr "Kon nie vouer skep nie."
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Ongeldige Pad."
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19372,7 +19943,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19414,6 +19985,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Beskrywing"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Kon nie vouer skep nie."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Ongeldige naam."
@@ -19548,12 +20129,13 @@ msgid "Publisher Display Name"
msgstr "Ongeldige naam."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Ongeldige naam."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Vee uit"
#: platform/uwp/export/export.cpp
@@ -19725,6 +20307,11 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Kan nie verwyder nie:\n"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19738,6 +20325,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Hulpbron"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Moet 'n geldige uitbreiding gebruik."
@@ -19766,6 +20358,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Konstant"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Kon nie vouer skep nie."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Kon nie vouer skep nie."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Kon nie vouer skep nie."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Kon nie vouer skep nie."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Ongeldige naam."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Ongeldige naam."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Kan nie verwyder nie:\n"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19787,6 +20443,23 @@ msgid "Invalid product version:"
msgstr "Ongeldige naam."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Moet 'n geldige uitbreiding gebruik."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -19802,6 +20475,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19814,11 +20491,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Skuif Byvoeg Sleutel"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19836,18 +20508,6 @@ msgstr ""
msgid "Centered"
msgstr "Skrap"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19924,8 +20584,7 @@ msgid "Pitch Scale"
msgstr "Wissel Modus"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19936,7 +20595,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19970,7 +20630,8 @@ msgstr "Wissel Modus"
msgid "Rotating"
msgstr "Konstant"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Skep Vouer"
@@ -19996,19 +20657,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Lineêr"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Lineêr"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Hernoem AutoLaai"
@@ -20058,8 +20720,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr "Ekstra Roep Argumente:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Wissel Modus"
@@ -20097,11 +20759,6 @@ msgstr ""
msgid "Visible"
msgstr "Wissel Versteekte Lêers"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20124,10 +20781,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20164,6 +20817,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20172,7 +20830,7 @@ msgstr "Wissel Modus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Afgeskaskel"
@@ -20274,17 +20932,6 @@ msgstr "Projek Stigters"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Verwyder Seleksie"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -20381,8 +21028,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20516,7 +21164,7 @@ msgid "Node B"
msgstr "Anim Dupliseer Sleutels"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20526,7 +21174,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Afgeskaskel"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20563,7 +21211,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20629,7 +21278,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Wysig Nodus Kurwe"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Verander Skikking Waarde-Soort"
@@ -20686,7 +21335,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20721,8 +21370,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Aktiveer"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20735,15 +21390,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Eienskappe"
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20751,13 +21397,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Skrap"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -20789,6 +21438,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21018,6 +21668,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -21118,7 +21769,7 @@ msgstr "Skuif Gunsteling Op"
msgid "Use Global Coordinates"
msgstr "Konstant"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -21384,28 +22035,11 @@ msgid "Tracking"
msgstr "Verpak"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Anim Verander Transform"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21516,7 +22150,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Nodus Naam:"
@@ -21555,9 +22189,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21681,22 +22316,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21721,6 +22340,81 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Afhanklikheid Bewerker"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Wissel Modus"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Eienskappe"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Eienskappe"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -21729,7 +22423,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Wissel Modus"
@@ -21835,23 +22530,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21971,18 +22661,169 @@ msgstr "Alle Seleksie"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Skuif Byvoeg Sleutel"
+msgid "Joint Constraints"
+msgstr "Konstantes"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Opnoemings:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Skuif Byvoeg Sleutel"
+msgid "Angular Limit Enabled"
+msgstr "Eienskappe"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Skuif Byvoeg Sleutel"
+msgid "Angular Limit Upper"
+msgstr "Lineêr"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Max. Hoekige Fout:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineêr"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animasie Zoem."
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animasie Zoem."
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineêr"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineêr"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineêr"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineêr"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineêr"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animasie Zoem."
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animasie Zoem."
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineêr"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineêr"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineêr"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineêr"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineêr"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Beskrywing:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineêr"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Beskrywing:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animasie Zoem."
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Eienskappe"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -22022,10 +22863,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22037,11 +22874,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Opnoemings:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22105,14 +22937,6 @@ msgid "Angular Ortho"
msgstr "Max. Hoekige Fout:"
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit X"
msgstr "Lineêr"
@@ -22140,10 +22964,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22355,8 +23175,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22464,6 +23285,33 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Ongeldige naam."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Skuif Gunsteling Op"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Afhanklikheid Bewerker"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22541,33 +23389,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Oorgang"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Verander Skikking Waarde-Soort"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22704,38 +23531,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Wissel AutoLaai Globale"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Wissel AutoLaai Globale"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22769,16 +23564,30 @@ msgid "Autorestart"
msgstr "Anim Voeg Sleutel by"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Anim Voeg Sleutel by"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "Skuif Gunsteling Op"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Voeg Sleutel Hier"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Skep Nuwe"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "Gunstelinge:"
@@ -22787,10 +23596,6 @@ msgstr "Gunstelinge:"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -22862,11 +23667,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Koppel '%s' aan '%s'"
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Eienskappe"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23101,6 +23901,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Eienskappe"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23137,7 +23942,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Fokus Pad"
@@ -23206,10 +24011,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -23260,6 +24061,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23273,11 +24075,12 @@ msgid "Show Close"
msgstr "Maak Toe"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Verwyder Seleksie"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr ""
@@ -23341,7 +24144,7 @@ msgid "Fixed Icon Size"
msgstr "Afhanklikheid Bewerker"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -23779,7 +24582,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23820,7 +24623,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Pad na Nodus:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23941,6 +24744,12 @@ msgid "Timeout"
msgstr "Tyd:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23955,13 +24764,13 @@ msgstr "Beskrywing:"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Projek Stigters"
+msgid "Pause Mode"
+msgstr "Wissel Modus"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Wissel Modus"
+msgid "Physics Interpolation Mode"
+msgstr "Opnoemings"
#: scene/main/node.cpp
#, fuzzy
@@ -23991,11 +24800,6 @@ msgstr ""
msgid "Process Priority"
msgstr "Wissel Modus"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Opnoemings"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -24026,11 +24830,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24264,6 +25065,37 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Naam"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Skep Intekening"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Skep Intekening"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24299,6 +25131,775 @@ msgstr "Maak Funksie"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Maak Funksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Hernoem AutoLaai"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Hernoem AutoLaai"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Hernoem AutoLaai"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Afgeskaskel"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Opnoemings:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animasie Zoem."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Deursoek Klasse"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Herset Zoem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Afgeskaskel"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Afgeskaskel"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "Afgeskaskel"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Afgeskaskel"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Afgeskaskel"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Hernoem AutoLaai"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Laai Verstek"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Laai Verstek"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Gaan na Vorige Stap"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Koppel"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Anim Dupliseer Sleutels"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Eienskappe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Eienskappe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Skep Vouer"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Skep Vouer"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Verwyder Seleksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Verwyder Seleksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Verwyder Seleksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Beskrywing"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Herset Zoem"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Skep Intekening"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Afgeskaskel"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Wissel Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Skuif Gunsteling Op"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Maak Funksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Stoor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Beskrywing"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Verwyder Seleksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Verwyder Seleksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Skep Vouer"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Afgeskaskel"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Opnoemings:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Hernoem AutoLaai"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Opnoemings:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Verwyder Seleksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Voorskou:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Skep"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Herskaleer Skikking"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Hernoem AutoLaai"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Hernoem AutoLaai"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Wysig Nodus Kurwe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Verwyder Seleksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Wissel Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Fokus Pad"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Verwyder Seleksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Herset Zoem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Wissel Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Wissel Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Wissel Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Anim Dupliseer Sleutels"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Bus opsies"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Anim Dupliseer Sleutels"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Skep Vouer"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Vervang Alles"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Wissel Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Slegs Seleksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Maak Funksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Skep"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Slegs Seleksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Wissel Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Deursoek Klasse"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Vee uit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Skep Vouer"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Deursoek Klasse"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Opnoemings:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Afgeskaskel"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Beskrywing"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Hernoem AutoLaai"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Hernoem AutoLaai"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Deursoek Klasse"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Deursoek Klasse"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Skep Vouer"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Wissel Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Wissel Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Afgeskaskel"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Lineêr"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Stoor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Lineêr"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Lineêr"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Laai Verstek"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Lede"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Lede"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Herset Zoem"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Herset Zoem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Herset Zoem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Verwyder Seleksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Skuif Gunsteling Op"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Skuif Gunsteling Op"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Opnoemings:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Opnoemings:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Wissel Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Wissel Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Wissel Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Wissel Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Stoor"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Slegs Seleksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Slegs Seleksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Alle Seleksie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Verskuif Bezier Punte"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24336,15 +25937,6 @@ msgstr "Beskrywing:"
msgid "Char"
msgstr "Geldige karakters:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -24637,15 +26229,6 @@ msgid "Color Correction"
msgstr "Maak Funksie"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Oorgange"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Onlangse:"
@@ -24656,6 +26239,10 @@ msgid "Distance Field"
msgstr "Installeer"
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -24676,10 +26263,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Skuif Byvoeg Sleutel"
@@ -24698,10 +26281,6 @@ msgid "Vertex Lighting"
msgstr "Beskrywing"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Afhanklikheid Bewerker"
@@ -24711,11 +26290,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Afhanklikheid Bewerker"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24734,6 +26308,10 @@ msgid "Ensure Correct Normals"
msgstr "Skep Intekening"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -24798,10 +26376,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -24824,49 +26398,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Verwyder Seleksie"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Verwyder Seleksie"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Wissel Modus"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Verwyder Seleksie"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -24875,35 +26419,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Verwyder Seleksie"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Vee uit"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Vee uit"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Lede"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24912,15 +26441,6 @@ msgid "Ambient Occlusion"
msgstr "Skep Intekening"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Wissel Modus"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24953,15 +26473,10 @@ msgstr "Oorgang"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Oorgang"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Opnoemings:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25002,15 +26517,20 @@ msgstr "Wissel Modus"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Wissel Modus"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Anim Verander Transform"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Anim Verander Transform"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25034,29 +26554,14 @@ msgstr "Voeg Sleutel Hier"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Skep Intekening"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Skep Intekening"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Herskaleer Skikking"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Herskaleer Skikking"
+msgid "Sampling"
+msgstr "Wissel Modus"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Verander Skikking Waarde-Soort"
#: scene/resources/navigation_mesh.cpp
@@ -25073,7 +26578,11 @@ msgid "Source Group Name"
msgstr "Hulpbron"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25085,11 +26594,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Beskrywing"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25102,6 +26616,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Laai Verstek"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25118,7 +26637,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25239,6 +26758,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Wysig Nodus Kurwe"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25247,14 +26771,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Gunstelinge:"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Nodus Naam:"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -25312,19 +26846,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25350,6 +26884,19 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Gaan Terug"
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Wissel Modus"
@@ -25360,13 +26907,13 @@ msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Pad na Nodus:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Pad na Nodus:"
+msgid "To"
+msgstr "Bo"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25402,8 +26949,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Skep Intekening"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Wissel Modus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Wissel Modus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Wissel Modus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Wissel Modus"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
@@ -25464,6 +27032,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Skep Intekening"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25481,6 +27054,26 @@ msgstr "Lineêr"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Voorskou:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Voorskou:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Wysig Seleksie Kurwe"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25579,6 +27172,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25826,6 +27423,11 @@ msgstr "Skep Intekening"
msgid "Collision Unsafe Fraction"
msgstr "Skep Intekening"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Aktiveer"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -25840,13 +27442,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26109,6 +27711,11 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Enable High Float"
+msgstr "Verander Anim Lente"
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index fb42e100df..a3fcece225 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -62,13 +62,15 @@
# Whales State <whalesstate@gmail.com>, 2022.
# Mr.k <mineshtine28546271@gmail.com>, 2022.
# ywmaa <ywmaa.personal@gmail.com>, 2022.
+# Awab Najim <dev.djvan@gmail.com>, 2022.
+# Abderrahim <abdoudido117@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-17 13:58+0000\n"
-"Last-Translator: Mr.k <mineshtine28546271@gmail.com>\n"
+"PO-Revision-Date: 2022-06-19 11:52+0000\n"
+"Last-Translator: Awab Najim <dev.djvan@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -77,177 +79,157 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13.1-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "برنامج تشغيل الكمبيوتر اللوحي"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "الحافظة فارغة!"
+msgstr "الحافظة"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "المشهد الحالي"
+msgstr "الشاشة الحالية"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "شِفرة الخروج"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "تفعيل"
+msgstr "تفعيل V-Sync"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync عبر المؤلف"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "سلاسة دلتا"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "وضع التحريك"
+msgstr "وضع استخدام المعالج المنخفض"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "وضع السكون لاستخدام المعالج المنخفض (µsec)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Keep Screen On"
-msgstr "إبقاء منُقتح الأخطاء البرمجية مفتوحاً"
+msgstr "إبقاء الشاشة قيد التشغيل"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "حجم الخطوط:"
+msgstr "الحد الأدنى لحجم النافذة"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "حجم الخطوط:"
+msgstr "الحد الأعلى لحجم النافذة"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "مُشغل الشاشة."
+msgstr "اتجاه الشاشة"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "نافذة جديدة"
+msgstr "نافذة"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr "البكسلات المحيطية (الحدودية)"
+msgstr "بلا إطار"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "تمكين الشفافية لكل بكسل"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "تفعيل/إلغاء وضع الشاشة الكاملة"
+msgstr "ملء الشاشة"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "مكبرة"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Minimized"
-msgstr "الشروع"
+msgstr "مصغرة"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "متغير الحجم"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "مكان الرصيف"
+msgstr "موقع"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "الحجم:"
+msgstr "الحجم"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "مبادلة Endian"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "المحرّر"
+msgstr "تلميح المحرر"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "طباعة رسائل الخطأ"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "وضعية الأستيفاء"
+msgstr "التكرارات في الثانية"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Target FPS"
-msgstr "الهدف"
+msgstr "FPS المستهدفة"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "عقدة التكبير الزمني"
+msgstr "مقياس الوقت"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "نسبة الإطار الفيزيائي %"
+msgstr "إصلاح الرجفان الفيزيائي"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "خطأ"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "خطأ في الحفظ"
+msgstr "سلسلة الخطأ"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "خطأ في الحفظ"
+msgstr "سطر الخطأ"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "نتائج البحث"
+msgstr "النتيجة"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "الذاكرة"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -255,86 +237,74 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "الحدود"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Command: استدارة"
+msgstr "قائمة انتظار الأوامر"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "حجم قائمة انتظار Multithreading (كيلو بايت)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
msgstr "الوظائف البرمجية"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Data"
-msgstr "مع البيانات"
+msgstr "بيانات"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr "ملف تعريف الشبكة Network Profiler"
+msgstr "الشبكة"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "من بعد "
+msgstr "FS من بعد"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "الصفحة: "
+msgstr "حجم الصفحة"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "قراءة الصفحة مسبقا"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "تمكين وضع الحظر"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "وصل"
+msgstr "إتصال"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "حجم قطعة القراءة"
#: core/io/marshalls.cpp
-#, fuzzy
msgid "Object ID"
-msgstr "كائنات مرسومة:"
+msgstr "معرف الكائن"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "تفعيل تقشير البصل"
+msgstr "السماح بفك ترميز الكائن"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "رفض اتصالات الشبكة الجديدة"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
@@ -342,52 +312,48 @@ msgid "Network Peer"
msgstr "ملف تعريف الشبكة Network Profiler"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
-msgstr "اسم العُقدة الرئيسة (الجذر)"
+msgstr "العُقدة الرئيسة (الجذر)"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "وصل"
+msgstr "رفض الإتصالات الجديدة"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "نوع التحوّل"
+msgstr "وضع التحويل"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "الحجم الأقصى لمخزن التشفير المؤقت"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "الحجم الأقصى لمخزن المدخلات المؤقت"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "الحجم الأقصى لمخزن المخرجات المؤقت"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
-msgstr ""
+msgstr "قرين التسلسل"
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "Endian الكبيرة"
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "مصفوفة البيانات"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "حظر المصافحة"
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "تعديل الإتصال:"
+msgstr "الحد الأقصى للاتصالات المعلقة"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -405,8 +371,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "ليس هنالك بايتات كافية من أجل فك البايتات، أو الصيغة غير صحيحة."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr "مدخلات خاطئة %i (لم يتم تمريره) في التعبير"
+msgid "Invalid input %d (not passed) in expression"
+msgstr "مدخلات خاطئة %d (لم يتم تمريرها) في التعبير"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -414,7 +380,7 @@ msgstr "لا يمكن استخدام self لأن النموذج فارغ (لم
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "معامل غير صالحة للمشغل ٪s و٪s و٪s."
+msgstr "معامل غير صالحة للمشغل %s و %s و %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
@@ -435,53 +401,27 @@ msgstr "عند استدعاء '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr ""
+msgstr "Seed"
#: core/math/random_number_generator.cpp
-#, fuzzy
msgid "State"
msgstr "الحالة"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "قائمة انتظار الرسائل"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "الحجم الأقصى (كيلو بايت)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "فتح المُحرر ثنائي الأبعاد 2D"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
-msgid "Completion"
-msgstr "نسخ المُحدد"
+#: core/os/input.cpp
+msgid "Mouse Mode"
+msgstr "وضع الفأرة"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
-msgid "Use Single Quotes"
-msgstr "بلاطة مُفردة جديدة"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
+msgstr "استخدم المدخلات المتراكمة"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -489,97 +429,85 @@ msgid "Device"
msgstr "الجهاز"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Alt"
-msgstr "الكل"
+msgstr "مفتاح Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "مفتاح Shift"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Control"
-msgstr "إدارة الإصدارات (Version Control)"
+msgstr "مفتاح Control"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "المرجعية الذاتية (Meta)"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "المجتمع"
+msgstr "مفتاح Command"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
-msgstr "إعداد مُسبق"
+msgstr "ضٌغط (الزر)"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Scancode"
-msgstr "فحص"
+msgstr "رمز المفتاح"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical Scancode"
-msgstr "الزر الفيزيائي"
+msgstr "رمز المفتاح الفيزيائي"
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "يونيكود"
#: core/os/input_event.cpp
msgid "Echo"
-msgstr ""
+msgstr "صدى"
#: core/os/input_event.cpp scene/gui/base_button.cpp
-#, fuzzy
msgid "Button Mask"
-msgstr "زر"
+msgstr "قناع الزر"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Global Position"
-msgstr "ثابت"
+msgstr "الموقع العالمي"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Factor"
-msgstr "مُتجه"
+msgstr "المعامل"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Button Index"
-msgstr "مؤشر Index زر الفأرة:"
+msgstr "مؤشر الزر"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "نقرتين متتاليتين"
#: core/os/input_event.cpp
msgid "Tilt"
-msgstr ""
+msgstr "إمالة"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "إعداد مُسبق"
+msgstr "الضغط"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Relative"
-msgstr "نسبية المحاذاة"
+msgstr "نسبي"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed"
-msgstr "السرعة:"
+msgstr "السرعة"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
@@ -587,14 +515,12 @@ msgid "Axis"
msgstr "محاور"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "القيمة المثبتة"
+msgstr "قيمة المحور"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Index"
-msgstr "الفهرس:"
+msgstr "المؤشر"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -605,72 +531,66 @@ msgstr "إجراء"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "القوة"
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "دلتا"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "تغير"
+msgstr "قناة"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "اقتراف التعديلا"
+msgstr "الرسالة"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pitch"
-msgstr "حدّة:"
+msgstr "الحدّة"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity"
-msgstr "تحريك المسار لليمين"
+msgstr "التسارع"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "أداة"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "رقم الخط:"
+msgstr "رقم وحدة التحكم"
#: core/os/input_event.cpp
msgid "Controller Value"
-msgstr ""
+msgstr "قيمة/(رقم تعريف) وحدة التحكم"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "إجراء"
+msgstr "التطبيق"
#: core/project_settings.cpp main/main.cpp
-#, fuzzy
msgid "Config"
-msgstr "تعديل اللقطة"
+msgstr "تعديل"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
-msgstr "إعدادات المشروع..."
+msgstr "تجاوز إعدادات المشروع"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "الأسم"
@@ -682,7 +602,8 @@ msgstr "الوصف"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "تشغيل"
@@ -692,26 +613,57 @@ msgid "Main Scene"
msgstr "المشهد الرئيس"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
-msgstr "تعطيل البلاط التلقائي Autotile"
+msgstr "تعطيل stdout"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
-msgstr "عنصر معطّل"
+msgstr "تعطيل stderr"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "استخدم دليل بيانات المشروع المخفية"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "استخدم دليل المستخدم المخصص"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
-msgstr ""
+msgstr "اسم دليل المستخدم المخصص"
+
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr "عرض"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "العرض"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "الارتفاع"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr "عرض نافذة المشروع امام كل النوافذ"
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr "عرض الاختبار"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr "ارتفاع الاختبار"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -719,9 +671,8 @@ msgid "Audio"
msgstr "الصوت"
#: core/project_settings.cpp
-#, fuzzy
msgid "Default Bus Layout"
-msgstr "تحميل نسق المسار الإفتراضي."
+msgstr "تنسيق الناقل الافتراضي"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
@@ -731,98 +682,88 @@ msgid "Editor"
msgstr "المحرّر"
#: core/project_settings.cpp
-#, fuzzy
msgid "Main Run Args"
-msgstr "معاملات المشهد الرئيس:"
+msgstr "معاملات المشهد الرئيس"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "المسار للمشهد:"
#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "البحث في امتدادات الملف"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "إدارة الإصدارات (Version Control)"
+msgstr "مسار البحث في قوالب النص البرمجي"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "التحميل التلقائي عند بدء التشغيل"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "اسم الإضافة:"
+msgid "Version Control Plugin Name"
+msgstr "إدارة الإصدارات (Version Control)"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Input"
-msgstr "أضف مدخله"
+msgstr "إدخال"
#: core/project_settings.cpp
msgid "UI Accept"
-msgstr ""
+msgstr "قبول"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
-msgstr "حدد"
+msgstr "تحديد"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
msgstr "إلغاء"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Next"
-msgstr "مسار التركيز"
+msgstr "حدد التالي"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Prev"
-msgstr "مسار التركيز"
+msgstr "حدد السابق"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Left"
-msgstr "في الأعلى يساراً"
+msgstr "يسار"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Right"
-msgstr "في الأعلى يميناً"
+msgstr "يمين"
#: core/project_settings.cpp
msgid "UI Up"
-msgstr ""
+msgstr "أعلى"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Down"
msgstr "أسفل"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Up"
-msgstr "الصفحة: "
+msgstr "الصفحة السابقة / up"
#: core/project_settings.cpp
msgid "UI Page Down"
-msgstr ""
+msgstr "الصفحة التالية / down"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "الرئيسي (home)"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI End"
-msgstr "في النهاية"
+msgstr "النهاية"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
@@ -830,18 +771,20 @@ msgstr "في النهاية"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
-#, fuzzy
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
-msgstr " (فيزيائي)"
+msgstr "الفيزياء"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
-msgstr ""
+msgstr "ثلاثي الأبعاد 3D"
#: core/project_settings.cpp
#, fuzzy
@@ -857,9 +800,8 @@ msgstr "إنشاء متصادم تراميش قريب"
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Rendering"
-msgstr "مُحرك الإخراج البصري:"
+msgstr "استدعاء"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -869,18 +811,17 @@ msgstr "مُحرك الإخراج البصري:"
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "جودة"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
-msgstr "مرشحات:"
+msgstr "مرشحات"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
-msgstr ""
+msgstr "شحذ الكثافة"
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -896,9 +837,8 @@ msgstr "تصحيح الأخطاء"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "الإعدادات:"
+msgstr "الإعدادات"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -906,14 +846,12 @@ msgid "Profiler"
msgstr "مُنشئ الملفات التعريفية Profiler"
#: core/project_settings.cpp
-#, fuzzy
msgid "Max Functions"
-msgstr "عمل دالة"
+msgstr "أقصى عمل"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Compression"
-msgstr "تحديد التعبير"
+msgstr "ضغط"
#: core/project_settings.cpp
#, fuzzy
@@ -926,15 +864,15 @@ msgstr ""
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "مطابقة المسافات الطويلة"
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "ضغط المستوى"
#: core/project_settings.cpp
msgid "Window Log Size"
-msgstr ""
+msgstr "حجم نافذة سجل"
#: core/project_settings.cpp
msgid "Zlib"
@@ -946,20 +884,19 @@ msgstr ""
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "أندرويد"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "وحدات"
#: core/register_core_types.cpp
msgid "TCP"
msgstr ""
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "الاتصالات لدالة:"
+msgstr "نفذ وقت الإتصال"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
@@ -974,9 +911,8 @@ msgid "SSL"
msgstr ""
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
-msgstr "القمم:"
+msgstr "الشهادات"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -985,9 +921,8 @@ msgid "Resource"
msgstr "مورد"
#: core/resource.cpp
-#, fuzzy
msgid "Local To Scene"
-msgstr "اغلاق المشهد"
+msgstr "مشهد محلي"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -997,27 +932,20 @@ msgid "Path"
msgstr "المسار"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "مصدر"
-
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "اقتراف التعديلا"
+msgstr "مصدر الرمز"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "محلي"
#: core/translation.cpp
-#, fuzzy
msgid "Test"
-msgstr "أختبار"
+msgstr "إختبار"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
-msgstr ""
+msgstr "تقهقر"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
@@ -1067,10 +995,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1123,13 +1054,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1156,6 +1088,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "فارغ"
@@ -1172,7 +1105,7 @@ msgstr "انعكاس"
msgid "Time:"
msgstr "الوقت:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "القيمة:"
@@ -1224,6 +1157,97 @@ msgstr "Anim تغيير قيمة الإطار الرئيسي"
msgid "Anim Change Call"
msgstr "Anim تغيير النداء (Call)"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "نسبة الإطار %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "الوقت"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "توطين"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "خطوة الدوران:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "القيمة"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "الكمية:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "النوع"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "حدد المعامل"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "حدد المعامل"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "المُعادل:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "رسوم متحركة"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "تسارع بعد بداية بطيئة"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim تغييرات متعددة لوقت الإطار الرئيسي"
@@ -1307,9 +1331,8 @@ msgid "Anim Clips:"
msgstr "مقاطع الرسوم المتحركة:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Track Path"
-msgstr "تغيير مسار الطريق/المقطع"
+msgstr "تغيير مسار مقطع الحركة/الانيميشن"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
@@ -1319,21 +1342,85 @@ msgstr "تمكين/إيقاف هذا المسار."
msgid "Update Mode (How this property is set)"
msgstr "وضع التحديث (كيفية تعيين هذه الخاصية)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "وضعية الأستيفاء"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr "وضع التفاف الحلقة (استكمال النهاية مع البداية في الحلقة)"
+msgstr "وضع التفاف الحلقة (مزج النهاية مع البداية في الحلقة)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "إزالة هذا المسار."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr "الوقت(ثواني): "
+msgid "Time (s):"
+msgstr "الوقت(ثواني):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "مكان الرصيف"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "خطوة الدوران:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "تغيير الأبعاد:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "نوع:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "إدارة قوالب التصدير:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "تسارع بعد بداية بطيئة"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "حدد المعامل"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "حدد المعامل"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "عنصر خِيار"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "إعادة تشغيل (ثواني):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "تلاشي في البداية (ثواني):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "الرسومات المتحركة:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1411,7 +1498,6 @@ msgid "Remove Anim Track"
msgstr "إزالة مسار التحريك"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1423,16 +1509,6 @@ msgid "Editors"
msgstr "المحرّر"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "رسوم متحركة"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim أضفْ مسار حركة و مفتاح"
@@ -1560,8 +1636,8 @@ msgid "Add Method Track Key"
msgstr "أضْف مفتاح لمقطع الدالة (Method Track)"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr "دالة لم توجد في الكائن: "
+msgid "Method not found in object:"
+msgstr "دالة لم توجد في الكائن:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -1926,7 +2002,9 @@ msgid "Scene does not contain any script."
msgstr "لا يحتوي المشهد علي اي برنامج نصي."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "أضف"
@@ -1990,6 +2068,7 @@ msgstr "إشارة غير قادر على الاتصال"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "إغلاق"
@@ -2163,8 +2242,8 @@ msgid "Open"
msgstr "إفتح"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "ملاك:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2382,7 +2461,7 @@ msgstr "فشل استخراج الملفات التالية من الحزمة \"
#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
-msgstr "(و %s ملفات اكثر)"
+msgstr "(و %s ملفات اخرى)"
#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
@@ -2466,7 +2545,7 @@ msgid "Bus Options"
msgstr "‎خيارات مسار الصوت (BUS)"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "تكرير"
@@ -2518,8 +2597,9 @@ msgstr "إفتح نسق مسار الصوت"
msgid "There is no '%s' file."
msgstr "لا يوجد ملف '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "المخطط"
#: editor/editor_audio_buses.cpp
@@ -2722,6 +2802,25 @@ msgid "Choose"
msgstr "إختر"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "نسخ مسار العُقدة"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "اكتمل بنجاح."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "فشل:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "تخزين الملف:"
@@ -2734,6 +2833,31 @@ msgid "Packing"
msgstr "يَحزم\"ينتج الملف المضغوط\""
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "حفظ بأسم"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "لا يمكن إنشاء المجلد."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "لم نتمكن من تصدير ملفات المشروع"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "لا يمكن فتح الملف للكتابة:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "حفظ بأسم"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2804,9 +2928,8 @@ msgid "Release"
msgstr "الإصدار"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "مُشغّل اللون."
+msgstr "تنسيق ثنائي"
#: editor/editor_export.cpp
msgid "64 Bits"
@@ -2854,11 +2977,33 @@ msgstr "نمودج تصحيح الأخطاء غير موجود."
msgid "Custom release template not found."
msgstr "قالب الإصدار المخصص ليس موجود."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "إدارة القوالب"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "مسار التصدير المُزود غير موجود:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "ملف النموذج غير موجود:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "إدارة قوالب التصدير:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "الحواف Padding"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "لا يمكن لمُصدرات 32-bit التي تتضمن PCK أن تكون أكبر من 4 GiB."
@@ -2875,7 +3020,7 @@ msgid "Script Editor"
msgstr "محرر النص البرمجي"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "مكتبة المُلحقات"
@@ -3022,13 +3167,14 @@ msgstr "إجعل الحالي"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "استيراد"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "تصدير"
@@ -3139,9 +3285,8 @@ msgid "Save a File"
msgstr "حفظ ملف"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "تم بشكل ناجح!"
+msgstr "الوصول (للملف)"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#, fuzzy
@@ -3153,11 +3298,11 @@ msgstr "وضع التشغيل:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3291,7 +3436,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "فوق"
@@ -3383,6 +3528,15 @@ msgstr ""
"لا يوجد حاليا وصف لهذه الطريقة. الرجاء المساعدة من خلال [color=$color]"
"[url=$url]المساهمة واحد[/url][/color] !"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "فتح المُحرر ثنائي الأبعاد 2D"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3475,16 +3629,18 @@ msgid "Label"
msgstr "القيمة"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "الطرق فقط"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "فَعل العنصر"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "عنصر مُفعل"
@@ -3559,7 +3715,7 @@ msgstr "نسخ المُحدد"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "مسح"
@@ -3590,7 +3746,7 @@ msgid "Up"
msgstr "أعلى"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "وحدة"
@@ -3614,6 +3770,10 @@ msgstr "ناقل الحالة التمثيلية RSET صادر"
msgid "New Window"
msgstr "نافذة جديدة"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "مشروع غير مسمى"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3700,7 +3860,7 @@ msgstr "ينشئ الصورة المصغرة"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr "هذه العميلة لا يمكن إجرائها من غير جذر/اساس رئيسي للشجرة."
+msgstr "هذه العميلة لا يمكن إجرائها من غير جذر رئيسي للشجرة."
#: editor/editor_node.cpp
msgid ""
@@ -4164,15 +4324,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "مشهد"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "المسار للمشهد:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4214,16 +4365,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "الاقتطاع التلقائي"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "احفظ المشهد قبل التشغيل..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4311,6 +4452,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "إدارة الإصدارات (Version Control)"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "إعادة التسمية"
@@ -4339,6 +4484,10 @@ msgstr "تمكين/إيقاف الوضع الخالي من الإلهاء."
msgid "Add a new scene."
msgstr "إضافة مشهد جديد."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "مشهد"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "اذهب الي المشهد المفتوح مسبقا."
@@ -4698,7 +4847,9 @@ msgstr "تحديث التغيرات المهمة"
msgid "Hide Update Spinner"
msgstr "إخفاء دوران التحديث"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "نظام الملفات"
@@ -4789,6 +4940,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "إعادة تحميل"
@@ -4932,12 +5084,6 @@ msgstr ""
msgid "Frame #:"
msgstr "إطار #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "الوقت"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "إستدعاءات"
@@ -4961,6 +5107,7 @@ msgid "Edit Text:"
msgstr "تحرير النص:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "فعّال"
@@ -5016,12 +5163,14 @@ msgid "Selected node is not a Viewport!"
msgstr "العُقدة المختارة ليست إطار عرض Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "الحجم: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "الحجم:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr "الصفحة: "
+msgid "Page:"
+msgstr "الصفحة:"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -5119,6 +5268,11 @@ msgstr ""
"من فضلك أضفْ إعداد تصدير في قائمة التصدير أو عرف إعداد تصدير موجود كقابل "
"للتشغيل(عامل)."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "مشروع"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "أكتب منطقك في الطريقة ()run_."
@@ -5213,7 +5367,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5274,11 +5427,6 @@ msgstr "مظهر المحرر/برنامج-جودوه"
msgid "Show Script Button"
msgstr "زر العجلة يميناً"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "نظام الملفات"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5355,8 +5503,8 @@ msgstr "مورد فرعي"
msgid "Color Theme"
msgstr "مظهر المحرر/برنامج-جودوه"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5383,20 +5531,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "المسافة البادئة يساراً"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "النوع"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "مسافة بادئة تلقائية"
@@ -5417,7 +5556,9 @@ msgid "Draw Spaces"
msgstr "استدعاءات الرسم:"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "تنقل"
@@ -5499,7 +5640,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "ملف"
@@ -5518,6 +5658,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Create Signal Callbacks"
msgstr "اجبار ارتداد(احتياط) التظليل"
@@ -5526,7 +5674,7 @@ msgstr "اجبار ارتداد(احتياط) التظليل"
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5538,11 +5686,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5551,6 +5699,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "اضغط بالزر الأيمن لإضافة نقطة"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "نسخ المُحدد"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5583,6 +5738,11 @@ msgstr "إضافة نوع"
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Use Single Quotes"
+msgstr "بلاطة مُفردة جديدة"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Help Index"
msgstr "أظهر المساعدات"
@@ -5598,8 +5758,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "خريطة الشبكة"
@@ -5608,6 +5767,11 @@ msgstr "خريطة الشبكة"
msgid "Pick Distance"
msgstr "اختر المسافة:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "عرض"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5621,6 +5785,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "المحدد فقط"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "الأدوات Gizmos"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "الوان الإنبعاث"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "كائن"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "نقطة"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5658,17 +5854,17 @@ msgstr "تلوين (طلاء) خريطة الشبكة GridMap"
msgid "Grid YZ Plane"
msgstr "تلوين (طلاء) خريطة الشبكة GridMap"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "افتراضي"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "المظهر الكلي الاساسي"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "افتراضي"
@@ -5917,14 +6113,23 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "الاقتطاع التلقائي"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "احفظ المشهد قبل التشغيل..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "الواجهة View الأمامية"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Host"
-msgstr "من بعد "
+msgstr "المضيف عن بعد"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
@@ -5947,19 +6152,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "مدير المشروع"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "إعادة تسمية مجلد:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5995,29 +6203,30 @@ msgstr "تخزين الملف:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "لون خلفية غير صالح."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "لون خلفية غير صالح."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "إستيراد المحدد"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6026,21 +6235,21 @@ msgstr ""
msgid "Text Color"
msgstr "الطابق التالي"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "رقم الخط:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "رقم الخط:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "لون خلفية غير صالح."
@@ -6050,16 +6259,16 @@ msgstr "لون خلفية غير صالح."
msgid "Text Selected Color"
msgstr "حذف المُختار"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "المحدد فقط"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "المشهد الحالي"
@@ -6068,45 +6277,45 @@ msgstr "المشهد الحالي"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "مُعلّم التركيب Syntax"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "الوظائف البرمجية"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "إعادة تسمية المُتغيّر"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "اختر لوناً"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "المحفوظات"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "نقاط التكسّر"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6131,6 +6340,11 @@ msgstr ""
msgid "Flat"
msgstr "السطح 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "وضع التصادم"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "إختيار عقدة(عقد) للإستيراد"
@@ -6710,14 +6924,6 @@ msgid "Replace in Files"
msgstr "إستبدل في كل المفات"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "جدْ: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "إستبدال: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "إستبدال الكل (لا رجوع)"
@@ -6822,16 +7028,21 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "الوظيفة البرمجية للون."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
-msgstr ""
+msgstr "أعلام"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
@@ -6841,7 +7052,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "مرشحات:"
@@ -6905,9 +7116,8 @@ msgid "Octahedral Compression"
msgstr "تحديد التعبير"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Optimize Mesh Flags"
-msgstr "الحجم: "
+msgstr "تحسين أعلام المجسّم"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -6989,11 +7199,6 @@ msgstr ""
msgid "Materials"
msgstr "تغيرات المادة:"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "توطين"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7052,17 +7257,18 @@ msgstr "التحوّل"
msgid "Optimizer"
msgstr "تحسين"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "تفعيل"
@@ -7113,8 +7319,8 @@ msgid "Generating Lightmaps"
msgstr "انشاء خارطة الضوء"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr "انشاء من اجل المجسم: "
+msgid "Generating for Mesh:"
+msgstr "توليد للمجسّم:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -7140,6 +7346,27 @@ msgstr "هل قمت بإرجاع كائن مشتق من العقدة في دال
msgid "Saving..."
msgstr "جاري الحفظ..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "البكسيلات الأساسية (Solid Pixels)"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7153,7 +7380,8 @@ msgstr "تحديد الوضع"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7188,15 +7416,8 @@ msgid "Normal Map Invert Y"
msgstr "حجم عشوائي:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Size Limit"
-msgstr "الحجم: "
+msgstr "الحد الأقصى للحجم"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
@@ -7867,10 +8088,6 @@ msgid "Load Animation"
msgstr "تحميل الرسم المتحرك"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "لا رسم متحرك لنسخها!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "لا يوجد مورد لرسم متحرك في الحافظة clipboard!"
@@ -7883,10 +8100,6 @@ msgid "Paste Animation"
msgstr "لصق الرسوم المتحركة"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "لا رسومات متحركة لتحريرها!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "تشغيل الرسم المتحرك المختار بشكل عكسي من الموقع الحالي. (زر A)"
@@ -7924,6 +8137,11 @@ msgid "New"
msgstr "جديد"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "%s مرجعية الصف Class"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "تحرير الانتقالات..."
@@ -7951,17 +8169,20 @@ msgstr "إعدادت شفافية طبقات البصل"
msgid "Directions"
msgstr "الاتجاهات"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "الماضي"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "المستقبل"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "العمق"
@@ -8114,8 +8335,8 @@ msgstr ""
"تحديد الرسومية المتحركة الخاصة بالنهاية. سيكون ذلك مفيداً للحركات الفرعية."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr "الانتقال: "
+msgid "Transition:"
+msgstr "المراحل الانتقالية:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -8131,11 +8352,6 @@ msgid "New name:"
msgstr "إسم جديد:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "تغيير الأبعاد:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "تلاشي في البداية (ثواني):"
@@ -8144,16 +8360,11 @@ msgid "Fade Out (s):"
msgstr "تلاشي من النهاية (ثواني):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "دمج"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "خلط"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "إعادة تشغيل تلقائية:"
@@ -8187,10 +8398,6 @@ msgid "X-Fade Time (s):"
msgstr "وقت التلاشي X (ثواني):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "الحالي:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8426,6 +8633,10 @@ msgid "License (Z-A)"
msgstr "الرخصة (ي-أ)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "جاري التحميل..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8494,8 +8705,8 @@ msgid "Testing"
msgstr "أختبار"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "جاري التحميل..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8556,7 +8767,7 @@ msgid "Select lightmap bake file:"
msgstr "حدد ملف الخريطة الضوئية (lightmap):"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "عرض"
@@ -9044,6 +9255,7 @@ msgstr "إنشاء عظمة (عظام) مخصوصة من عُقدة (عُقد)"
msgid "Clear Custom Bones"
msgstr "مسح العظام المخصوصة"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9110,6 +9322,10 @@ msgid "Preview Canvas Scale"
msgstr "إظهار تحجيم اللوحة Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "المخطط"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "قناع الترجمة لأجل إدخال المفاتيح."
@@ -9299,7 +9515,7 @@ msgstr "قناع الانبعاث"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
-msgstr "البكسيلات الأساسية (Solid Pixels)"
+msgstr "البكسلات غير الشفافة"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -9424,13 +9640,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "أظهر المود"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "نص"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "الأيقونة"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "التباعُدات:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "العنصر %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "العناصر"
@@ -9533,7 +9772,8 @@ msgstr "أنشئ الحد"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "مجسّم"
@@ -9689,13 +9929,6 @@ msgstr "تطبيق الهيئة ل MeshInstance"
msgid "Apply with Transforms"
msgstr "تطبيق الهيئة ل MeshInstance"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "عرض"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "لا مصدر ميش تم تحديده (و لا ميش متعدد تم تحديده في العقدة)."
@@ -9807,9 +10040,8 @@ msgid "Generate Visibility Rect"
msgstr "توليد Rect الرؤية"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Can only set point into a ParticlesMaterial process material"
-msgstr "لا يمكن إنشاء سوى نقطة وحيدة داخل معالج المواد لـ ParticlesMaterial"
+msgstr "لا يمكن تحديد نقطة سوى في الParticlesMaterial لمعالج المواد"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
@@ -9861,8 +10093,8 @@ msgid "Volume"
msgstr "حجم"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr "مصدر الانبعاث: "
+msgid "Emission Source:"
+msgstr "مصدر الانبعاث:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10006,20 +10238,6 @@ msgstr "إزالة النُقطة داخلية التحكم In-Control"
msgid "Split Segment (in curve)"
msgstr "فصل القطعة (من المُنحنى)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "الأدوات Gizmos"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "الوان الإنبعاث"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "تحريك النُقطة"
@@ -10110,12 +10328,12 @@ msgstr "ال UV"
msgid "Points"
msgstr "النقاط"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "المُضلعات"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "العظام"
@@ -10195,8 +10413,7 @@ msgid "Grid Settings"
msgstr "إعدادات الشبكة"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "محاذاة"
@@ -10232,6 +10449,10 @@ msgstr "خطوة الشبكة على المحور Y:"
msgid "Sync Bones to Polygon"
msgstr "مزامنة العظام مع المُضلع"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "خطأ: لا يمكن تحميل المورد!"
@@ -10263,13 +10484,6 @@ msgid "Instance:"
msgstr "نمذجة:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "نوع:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "افتح في المُحرر"
@@ -10278,10 +10492,6 @@ msgstr "افتح في المُحرر"
msgid "Load Resource"
msgstr "تحميل المورد"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "مورد محمل سلفاً"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "إقلبْ البوابات"
@@ -10323,11 +10533,6 @@ msgid "Close and save changes?"
msgstr "الإغلاق مع حفظ التعديلات؟"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "خطأ في كتابة الملف النصي TextFile:"
@@ -10407,10 +10612,6 @@ msgid "%s Class Reference"
msgstr "%s مرجعية الصف Class"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "إيجاد التالي"
@@ -10457,8 +10658,7 @@ msgid "Previous Script"
msgstr "النص البرمجي السابق"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "ملف"
@@ -10693,7 +10893,8 @@ msgid "Convert Case"
msgstr "حالة التحويل"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "الأحرف الكبيرة (Uppercase)"
@@ -10990,13 +11191,15 @@ msgstr "تدوير"
msgid "Translate"
msgstr "ترجم"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr "يُحجم: "
+msgid "Scaling:"
+msgstr "تحجيم:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr "يترجم: "
+msgid "Translating:"
+msgstr "التحريك:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11019,10 +11222,6 @@ msgid "Yaw:"
msgstr "ياو:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "الحجم:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "كائنات مرسومة:"
@@ -11048,7 +11247,7 @@ msgstr "القمم:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
-msgstr "FPS: %d (%s جزء من الثانية)"
+msgstr "عدد الإطارات في الثانية: %d (%s ميلي ثانية)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
@@ -11462,11 +11661,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "قفل تدوير الواجهة"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "كائن"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "اداة غير مسمى"
@@ -11517,7 +11711,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "هندسياً غير صالح، لا يمكن استبداله بسطح (mesh)."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "تحويل إلى Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11549,16 +11744,16 @@ msgid "Sprite"
msgstr "رسومية"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr "التبسيط: "
+msgid "Simplification:"
+msgstr "التبسيط:"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr "التقلص (Pixels): "
+msgid "Shrink (Pixels):"
+msgstr "التقلص (Pixels):"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr "التكبير (Pixels): "
+msgid "Grow (Pixels):"
+msgstr "التكبير (Pixels):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11674,6 +11869,16 @@ msgid "Vertical:"
msgstr "شاقولياً:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "التباعُدات:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "المُعادل:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "اختيار / مسح جميع الإطارات"
@@ -11710,18 +11915,10 @@ msgid "Auto Slice"
msgstr "الاقتطاع التلقائي"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "المُعادل:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "الخطوة:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "التباعُدات:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "منطقة النقش TextureRegion"
@@ -11751,7 +11948,7 @@ msgstr "{num} خط (خطوط)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No fonts found."
-msgstr "لم يتم العثور على الخطوط."
+msgstr "لا توجد خطوط."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
@@ -11916,6 +12113,11 @@ msgstr ""
"الإغلاق على أية حال؟"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "إزالة البلاط"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11956,6 +12158,16 @@ msgstr ""
"ضف المزيد من العناصر يدوياً أو عن طريق استيرادها من ثيم آخر."
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "إضافة نوع للعنصر"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "إزالة عنصر"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "إضافة عنصر اللون"
@@ -12197,7 +12409,7 @@ msgstr "زر التبديل"
msgid "Disabled Button"
msgstr "زر معطّل"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "عنصر"
@@ -12226,6 +12438,7 @@ msgid "Named Separator"
msgstr "فاصل مُسمّى"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "القائمة الفرعية"
@@ -12407,8 +12620,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "فاصل مُسمّى"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12491,8 +12705,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "اختر الشكل أو البلاط الفرعي أو البلاط، السابق."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "الإقليم"
@@ -12519,12 +12732,6 @@ msgstr "قناع-البِت"
msgid "Priority"
msgstr "الأولية"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "الأيقونة"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "ترتيبية المحور Z"
@@ -12789,6 +12996,141 @@ msgid "This property can't be changed."
msgstr "لا يمكن تعديل هذه الخاصية."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "إعدادت المحاذاة"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "المُعادل:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "الخطوة"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "التباعُدات:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "حدد"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "نص"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "تغيرات المادة:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "تكثير/تزويد"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "أظهر المود"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "وضع قناع-البِت"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "حجم الخطوط:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "تكرار الرسوم المتحركة"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "أنشئ شكل مُطبق"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "وضع التنقل"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "المُعادل:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "التحوّل"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "التصادم"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "المحدد فقط"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "وضع التصادم"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "الإنتقال المرئي"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "حدد"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "تشريح النصوص البرمجية"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "مُحدد البلاط"
@@ -13895,40 +14237,22 @@ msgid "Runnable"
msgstr "قابل للتشغيل"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "حذف المُعد مُسبقاً '%s'؟"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"أخفق تصدير المشروع لمنصة '%s'.\n"
-"على ما يبدو قوالب التصدير مفقودة أو غير صالحة."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"أخفق تصدير المشروع لمنصة '%s'.\n"
-"قد يعود ذلك إلى خلل تهيئة في الإعدادات المُعدّة سلفاً أو إعدادات التصدير الخاصة "
-"بك."
+msgid "Delete preset '%s'?"
+msgstr "حذف المُعد مُسبقاً '%s'؟"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "تصدير الكُل"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "مسار التصدير المُزود غير موجود:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "قوالب تصدير هذه المنصة مفقودة / تالفة:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "مسار التصدير"
@@ -13948,7 +14272,7 @@ msgstr ""
"إن تم تحدديها، ستتم إتاحة المُعدّة سلفاً لتكون جاهزة للنشر deploy بضغط واحدة.\n"
"فقط واحدة من المُعدّة سلفاً preset لكل منصة ستوسم على أنها قابلة للتشغيل."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "الموراد"
@@ -14009,12 +14333,6 @@ msgstr "النص البرمجي"
msgid "GDScript Export Mode:"
msgstr "وضع تصدير النص البرمجي:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "نص"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "التعليمات المتوسطة المستوى (البايتكود) المُجمَّعة (تحميل أسرع)"
@@ -14045,19 +14363,27 @@ msgid "More Info..."
msgstr "تحريك إلي..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "تصدير PCK/ ملف مضغوط Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "تصدير المشروع"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "وضع التصدير؟"
+msgid "Export All"
+msgstr "تصدير الكُل"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "من فضلك اختر مُجلداً فارغاً."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "تصدير الكُل"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14065,7 +14391,8 @@ msgid "ZIP File"
msgstr "الملف المضغوط ZIP File"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "رُزمة لعبة غودوت"
#: editor/project_export.cpp
@@ -14073,6 +14400,11 @@ msgid "Export templates for this platform are missing:"
msgstr "قوالب التصدير لهذه المنصة مفقودة:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "مؤسسون المشروع"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "إدارة قوالب التصدير"
@@ -14246,10 +14578,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "يمكن تعديل جهاز العرض لاحقاً، ولكن قد تحتاج المشاهد إلى تعديل."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "مشروع غير مسمى"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "مشروع مفقود"
@@ -14257,6 +14585,20 @@ msgstr "مشروع مفقود"
msgid "Error: Project is missing on the filesystem."
msgstr "خطأ: المشروع مفقود في نظام الملفات."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "محلي"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "المشاريع"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "مكتبة المُلحقات"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "لا يمكن فتح المشروع في '%s'."
@@ -14374,9 +14716,8 @@ msgid "Project Manager"
msgstr "مدير المشروع"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "المشاريع"
+msgid "Last Modified"
+msgstr "آخر ما تم تعديله"
#: editor/project_manager.cpp
#, fuzzy
@@ -14384,10 +14725,6 @@ msgid "Loading, please wait..."
msgstr "يستقبل المرايا، من فضلك إنتظر..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "آخر ما تم تعديله"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "تصدير المشروع"
@@ -14433,11 +14770,6 @@ msgid "About"
msgstr "حول هذا المستند"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "مكتبة المُلحقات"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "إعادة التشغيل الآن"
@@ -14594,6 +14926,7 @@ msgid "Add Event"
msgstr "إضافة حَدث"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "زر"
@@ -14788,7 +15121,8 @@ msgstr "مَحليّات:"
msgid "AutoLoad"
msgstr "تحميل تلقائي"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "إضافات"
@@ -14917,12 +15251,6 @@ msgstr "إذا تم تحديده فإن العداد سيعيد البدء لك
msgid "Initial value for the counter"
msgstr "القيمة المبدئية للعداد"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "الخطوة"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "مقدار الزيادة للعداد لكل عُقدة"
@@ -14971,7 +15299,7 @@ msgstr "لأحرف صغيرة Lowercase"
msgid "To Uppercase"
msgstr "لأحرف كبيرة Uppercase"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "إعادة تعيين"
@@ -15180,6 +15508,20 @@ msgstr ""
msgid "Make Local"
msgstr "اجعله محلياً"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "إسم العقدة:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "إسم العقدة:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "مشهد رئيس (جذر) جديد"
@@ -15252,6 +15594,10 @@ msgid "Sub-Resources"
msgstr "مورد فرعي"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "مسح الميراث"
@@ -15343,10 +15689,6 @@ msgstr ""
"قمْ بالتبديل مرة أخرى إلى رصيف شجرة المشهد المحلي لتحسين الأداء."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "محلي"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "مسح الموروث؟ (لا تراجع!)"
@@ -15386,6 +15728,13 @@ msgstr "تحذير تهيئة العُقدة:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15593,8 +15942,8 @@ msgid "Attach Node Script"
msgstr "ألحق نص برمجي للعُقدة"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr "من بعد "
+msgid "Remote %s:"
+msgstr "من بعد %s:"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15694,11 +16043,6 @@ msgid "Monitor"
msgstr "المراقب Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "القيمة"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "المراقبون Monitors"
@@ -15795,6 +16139,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15806,21 +16151,6 @@ msgstr "تعديل حقل رؤية الكاميرا Camera FOV"
msgid "Change Camera Size"
msgstr "غيّر حجم الكاميرا"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "نقطة"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16082,42 +16412,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "إظهار الكل"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "ضوء"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "بالعرض يساراً"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "أختبار"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16223,6 +16517,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "وضعية الأستيفاء"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "تمكين الترشيح Filtering"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16369,10 +16673,6 @@ msgstr "مُنقح الأخطاء"
msgid "Wait Timeout"
msgstr "انتهت المهلة."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16400,11 +16700,11 @@ msgstr "مُتفحص"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "الرجوع للخلف"
@@ -16477,12 +16777,6 @@ msgstr "وضع التصادم"
msgid "Invert Faces"
msgstr "حالة التحويل"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "تغيرات المادة:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16535,7 +16829,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "المُضلعات"
@@ -16628,6 +16922,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "استخدام المحاذاة"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16705,8 +17007,8 @@ msgid "Disabled GDNative Singleton"
msgstr "تعطيل نمط البرمجة Singleton ل GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr "مكتبات: "
+msgid "Libraries:"
+msgstr "مكتبات:"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -16772,7 +17074,7 @@ msgstr "لا تستند الى نص برمجي"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
-msgstr "لا تستند على ملف مورد"
+msgstr "لا يعتمد على ملف موارد"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
@@ -16956,7 +17258,7 @@ msgstr "طبخ (إعداد) خرائط الضوء"
msgid "Instance Materials"
msgstr "تغيرات المادة:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "إعادة اختيار الأبوة"
@@ -16975,13 +17277,6 @@ msgstr ""
msgid "Translation"
msgstr "الترجمات"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "خطوة الدوران:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17101,7 +17396,6 @@ msgstr "اسم العُقدة الرئيسة (الجذر)"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "المزايا"
@@ -17134,7 +17428,7 @@ msgstr "الهيكل"
msgid "Skeleton To Node"
msgstr "اختر عُقدة"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "الرسومات المتحركة:"
@@ -17159,7 +17453,6 @@ msgid "Use In Baked Light"
msgstr "طبخ (إعداد) خرائط الضوء"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17189,6 +17482,19 @@ msgstr "المنتصف"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "تنقل"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "وضع التنقل"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "التبويب التالي"
@@ -17588,11 +17894,6 @@ msgstr ""
msgid "IGD Status"
msgstr "الحالة"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "تعديل قيمة الإدخال"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17615,16 +17916,16 @@ msgstr ""
"أصلح العقدة من فضلك."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr "أرجعت العُقدة تسلسلاً مُخرجاً غير صالح: "
+msgid "Node returned an invalid sequence output:"
+msgstr "أرجعت العُقدة تسلسلاً مُخرجاً غير صالح:"
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "عثر على تسلسل بت ولكن ليس العقدة في المكدس ,ارفع تقرير عن الخطأ!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr "حدوث تجاوز للتكدس ( Stack overflow) مع عمق التكدس: "
+msgid "Stack overflow with stack depth:"
+msgstr "حدوث تجاوز للتكدس ( Stack overflow) مع عمق التكدس:"
#: modules/visual_script/visual_script.cpp
#, fuzzy
@@ -17742,6 +18043,14 @@ msgid "Change Expression"
msgstr "تعديل التعبير"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "لا يمكن نسخ الوظيفة البرمجية للعُقدة."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "لصق عُقد البرمجة البصرية VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "إزالة عُقد البرمجة البصرية VisualScript"
@@ -17848,14 +18157,6 @@ msgid "Resize Comment"
msgstr "تغيير حجم التعليق"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "لا يمكن نسخ الوظيفة البرمجية للعُقدة."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "لصق عُقد البرمجة البصرية VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "لا يمكن إنشاء وظيفة برمجية من دون عُقدة وظيفية."
@@ -17998,16 +18299,16 @@ msgid "for (elem) in (input):"
msgstr "لكل (عنصر) في (معلومات-الإدخال):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr "نوع الإدخال غير متوقع: "
+msgid "Input type not iterable:"
+msgstr "نوع الإدخال لا يمكن التكرار عليه:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "أصبح المُكرر غير صالحاً"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr "أصبح المُكرر غير صالحاً: "
+msgid "Iterator became invalid:"
+msgstr "أصبح المُكرر غير صالحاً:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
@@ -18076,11 +18377,6 @@ msgstr "نسخ مسار العُقدة"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "تعديل اسم المعامل"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "اعادة التعيين للإفتراضيات"
@@ -18141,11 +18437,6 @@ msgstr "تحديد الوضع"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "تحويل النوع"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "ألحق"
@@ -18164,7 +18455,8 @@ msgid "Base object is not a Node!"
msgstr "الكائن الأساس ليس بعُقدة!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "لا يؤدي المسار للوصول لعُقدة!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18181,19 +18473,19 @@ msgstr "تحديد %s"
msgid "Compose Array"
msgstr "تغيير حجم المصفوفة"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "مُشغل التراكم."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ": معامل النوع غير صحيح: "
+msgid "Invalid argument of type:"
+msgstr "معامل غير صحيح من النوع:"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ": معاملات غير صالحة: "
+msgid "Invalid arguments:"
+msgstr "معاملات غير صالحة:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18205,12 +18497,12 @@ msgid "Var Name"
msgstr "الأسم"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr "لم يتم إيجاد VariableGet في النص البرمجي: "
+msgid "VariableGet not found in script:"
+msgstr "لم يتم إيجاد VariableGet في النص البرمجي:"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr "لم يتم إيجاد (مُحدد المُتغير) VariableSet في النص البرمجي: "
+msgid "VariableSet not found in script:"
+msgstr "لم يتم إيجاد VariableSet في النص البرمجي:"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -18300,11 +18592,6 @@ msgstr "ثوابت"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "ثوابت"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "استخدام الحيّز المحلي"
@@ -18322,10 +18609,6 @@ msgstr "إجراء"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "بحث VisualScript"
@@ -18377,6 +18660,14 @@ msgstr "كائن"
msgid "Write Mode"
msgstr "وضع الأولية"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18385,6 +18676,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "ملف تعريف الشبكة Network Profiler"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "ملف تعريف الشبكة Network Profiler"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18441,6 +18758,11 @@ msgstr "تشغيل/إطفاء الوضوحية Visibility"
msgid "Bounds Geometry"
msgstr "إعادة المحاولة"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "المحاذاة الذكية"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18467,6 +18789,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "اسم الرُزمة مفقود."
@@ -18499,6 +18837,11 @@ msgstr ""
msgid "Export Format"
msgstr "مسار التصدير"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "إضافة إدخال معماري architecture entry"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18533,7 +18876,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "تفحص النمذجة السابقة"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18713,10 +19056,6 @@ msgid "Could not execute on device."
msgstr "لا يمكن إنشاء المجلد."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "تعذر العثور على أداة توقيع تطبيق اندرويد\"apksigner\"."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18852,17 +19191,20 @@ msgstr ""
"إصدار \"حزمة التطوير البرمجية المستهدفة\" يجب أن يكون أعلى من أو يساوي إصدار "
"\"Min Sdk\"."
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "الإشاراة"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
-"تعذر العثور على 'apksigner'.\n"
-"تأكد من فضلك إن كان الأمر موجوداً في دليل ملفات أدوات-بناء الأندرويد Android "
-"SDK build-tools.\n"
-"لم يتم توقيع الناتج %s."
+"تعذر العثور على 'apksigner'. تأكد من فضلك إن كان الأمر موجوداً في دليل ملفات "
+"أدوات-بناء حزمة تطوير الأندرويد Android SDK build-tools. لم يتم توقيع الناتج "
+"%s."
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
@@ -18877,6 +19219,10 @@ msgid "Could not find keystore, unable to export."
msgstr "لا يمكن العثور على مفتاح المتجر، لا يمكن التصدير."
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr "تعذر بدء تشغيل apksigner ."
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "أعاد 'apksigner' الخطأ التالي #%d"
@@ -18907,8 +19253,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "أسم الملف غير صالح! يتطلب ملف اندرويد APK أمتداد *.apk لتعمل."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr "صيغة تصدير غير مدعومة!\n"
+msgid "Unsupported export format!"
+msgstr "تنسيق تصدير غير مدعوم!"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -18920,25 +19266,22 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"نسخ بناء Android غير متوافقة:\n"
-"\tقوالب مُنصبة: %s\n"
-"\tإصدار غودوت: %s\n"
-"من فضلك أعد تنصيب قالب بناء الأندرويد Android من قائمة \"المشروع\"."
+"نسخ بناء Android غير متوافقة: قوالب مُنصبة: %s إصدار غودوت: %s. من فضلك أعد "
+"تنصيب قالب بناء الأندرويد من قائمة 'المشروع'."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"تعذرت كتابة overwrite ملفات res://android/build/res/*.xml مع اسم المشروع"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr "لم يتمكن من تصدير ملفات المشروع إلى مشروع gradle\n"
+msgid "Could not export project files to gradle project."
+msgstr "لم يتمكن من تصدير ملفات المشروع إلى مشروع gradle."
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -18950,15 +19293,15 @@ msgstr "بناء مشروع الأندرويد (gradle)"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"أخفق بناء مشروع الأندرويد، تفقد المُخرجات للإطلاع على الخطأ.\n"
-"بصورة بديلة يمكنك زيارة docs.godotengine.org لأجل مستندات البناء للأندرويد."
+"أخفق بناء مشروع الأندرويد، تفقد المُخرجات للإطلاع على الخطأ. بصورة بديلة "
+"يمكنك زيارة docs.godotengine.org لأجل مستندات البناء للأندرويد."
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
-msgstr "نقل المخرجات"
+msgstr "جاري تحريك المخرجات"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -18968,7 +19311,7 @@ msgstr "تعذر نسخ وإعادة تسمية الملف المصدر، تفق
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "لم يتم إيجاد الرسم المتحرك: '%s'"
#: platform/android/export/export_plugin.cpp
@@ -18977,23 +19320,18 @@ msgid "Creating APK..."
msgstr "إنشاء المحيط..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
-"لم يتم إيجاد قالب APK للتصدير:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "لم يتم إيجاد قالب APK للتصدير: \"%s\"."
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
-"هنالك مكاتب قوالب تصدير ناقصة بالنسبة للمعمارية المختارة: %s.\n"
-"ابن قالب التصدير متضمناً جميع المكتبات الضرورية، أو أزال اختيار المعماريات "
-"الناقصة من خيارات التصدير المعدّة مسبقاً."
+"هنالك مكاتب قوالب تصدير ناقصة بالنسبة للمعمارية المختارة: %s.ابن قالب "
+"التصدير متضمناً جميع المكتبات الضرورية، أو أزال اختيار المعماريات الناقصة من "
+"خيارات التصدير المعدّة مسبقاً."
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -19001,7 +19339,8 @@ msgid "Adding files..."
msgstr "إضافة %s..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "لم نتمكن من تصدير ملفات المشروع"
#: platform/android/export/export_plugin.cpp
@@ -19021,6 +19360,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "إن الحرف '%s' غير مسموح في المُحدد Identifier."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19085,16 +19476,15 @@ msgid "Capabilities"
msgstr "إلصق الخاصيات"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Access Wi-Fi"
-msgstr "تم بشكل ناجح!"
+msgstr "الوصول للواي-فاي"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Push Notifications"
msgstr "دوران عشوائي:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "واجهة المستخدم"
@@ -19104,7 +19494,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19192,6 +19582,17 @@ msgstr "قص العُقد"
msgid "Custom BG Color"
msgstr "قص العُقد"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "إدارة القوالب"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "قالب الإصدار المخصص ليس موجود."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19215,23 +19616,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "شغل ملف HTML المُصدر في المتصفح الإفتراضي للنظام."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "لا يمكن فتح القالب من أجل التصدير:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "إدارة قوالب التصدير:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "لا يمكن كتابة الملف:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "تحديد الهامش"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "لا يمكن كتابة الملف:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "التباعُدات:"
@@ -19255,7 +19668,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19265,7 +19678,7 @@ msgstr "توسيع الكل"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "قص العُقد"
#: platform/javascript/export/export.cpp
@@ -19307,15 +19720,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "لا يمكن قراءة ملف HTML مخصص:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "لا يمكن إنشاء مجلد خادم ال HTTP:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "خطأ في بدء تشغيل خادم HTTP:"
#: platform/javascript/export/export.cpp
@@ -19565,7 +19980,7 @@ msgstr "ملف تعريف الشبكة Network Profiler"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "الجهاز"
#: platform/osx/export/export.cpp
@@ -19616,9 +20031,27 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "لم نتمكن من تصدير ملفات المشروع"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr "تعذر بدء تشغيل xcrun."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "توطين"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19634,20 +20067,75 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "لم توجد ايقونات."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "خطأ في تحميل الملف: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "الاتجاهات"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr "تعذر بدء الملف التنفيذي hdiutil."
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "ينشئ الصورة المصغرة"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
msgstr "لم يتم إيجاد قالب التطبيق (Template app) للتصدير:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "إدارة قوالب التصدير:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19655,7 +20143,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19697,6 +20185,15 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "مشروع"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr "تعذر فتح الملف للقراءة من المسار \"%s\"."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "مُحدد غير صالح:"
@@ -19835,12 +20332,13 @@ msgid "Publisher Display Name"
msgstr "اسم الناشر المعروض للرُزمة غير صالح."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "مسح الموجهات"
#: platform/uwp/export/export.cpp
@@ -20011,6 +20509,11 @@ msgid "Debug Algorithm"
msgstr "مُنقح الأخطاء"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "لا يمكن حذف ملف مؤقت:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20025,6 +20528,11 @@ msgstr "مُنقح الأخطاء"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "نسخ الموارد"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "الإصدار"
@@ -20053,6 +20561,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "دوران عشوائي:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "لا يمكن العثور على مفتاح المتجر، لا يمكن التصدير."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "لا يمكن العثور على مفتاح المتجر، لا يمكن التصدير."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "لا يمكن العثور على مفتاح المتجر، لا يمكن التصدير."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "لا يمكن العثور على مفتاح المتجر، لا يمكن التصدير."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "مُحدد غير صالح:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "اسم غير صالح."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "لا يمكن حذف ملف مؤقت:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20071,6 +20643,23 @@ msgid "Invalid product version:"
msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح:"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "صيغة غير صالحة."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "نافذة جديدة"
@@ -20087,6 +20676,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20101,11 +20694,6 @@ msgstr ""
"ليتم إظهار الإطارات في الAnimatedSprite (النقوش المتحركة), يجب تكوين مصدر "
"لها من نوع SpriteFrames و ضبط خاصية الFrames (الأطر) بها."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "نسبة الإطار %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20124,19 +20712,6 @@ msgstr "تشغيل"
msgid "Centered"
msgstr "المنتصف"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "المُعادل:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20220,8 +20795,7 @@ msgid "Pitch Scale"
msgstr "المقياس"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "إلغاء/تفعيل التشغيل التلقائي"
@@ -20233,7 +20807,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "اختر المسافة:"
@@ -20268,7 +20843,8 @@ msgstr "وضع الأيقونة"
msgid "Rotating"
msgstr "خطوة الدوران:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "الحالي:"
@@ -20295,19 +20871,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "في الأعلى يساراً"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "ضوء"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "في الأسفل يساراً"
@@ -20366,8 +20943,8 @@ msgstr "استدعاءات الرسم:"
msgid "Draw Drag Margin"
msgstr "تحديد الهامش"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "عقدة الدمج2"
@@ -20406,12 +20983,6 @@ msgstr "تشغيل/إطفاء الوضوحية Visibility"
msgid "Visible"
msgstr "تشغيل/إطفاء الوضوحية Visibility"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "تكثير/تزويد"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20436,10 +21007,6 @@ msgstr "طبخ/تجهيز-خريطة-الاضاءة"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20495,6 +21062,11 @@ msgstr ""
"مضلع غير صالح. يتطلب الأمر على الأقل نقطتين في نمط البناء \"المتجزئ "
"Segments\"."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20503,7 +21075,7 @@ msgstr "وضع المسطرة"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "عنصر معطّل"
@@ -20623,17 +21195,6 @@ msgstr "المشاريع"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "نص"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20642,9 +21203,8 @@ msgstr "قناع الانبعاث"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Sphere Radius"
-msgstr "مصدر الانبعاث: "
+msgstr "قطر الجسم الكروى"
#: scene/2d/cpu_particles_2d.cpp
#, fuzzy
@@ -20712,9 +21272,8 @@ msgstr "خطي"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel"
-msgstr "تم بشكل ناجح!"
+msgstr "التسارع"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20738,8 +21297,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20878,7 +21438,7 @@ msgid "Node B"
msgstr "وحدة"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20888,7 +21448,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "زر معطّل"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20927,7 +21487,8 @@ msgid "Texture Scale"
msgstr "منطقة النقش TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20998,7 +21559,7 @@ msgstr "المُضلع المُغلق لهذا الغَلق فارغ. الرجا
msgid "Width Curve"
msgstr "تقسيم المنحنى"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "افتراضي"
@@ -21059,7 +21620,7 @@ msgstr "الشروع"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21097,8 +21658,14 @@ msgstr "السرعة:"
msgid "Path Max Distance"
msgstr "اختر المسافة:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "تفعيل"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21112,16 +21679,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "القمم:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "حجم الخطوط:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21131,17 +21688,19 @@ msgstr ""
"العقدة. يُرجى تعيين خاصية أو رسم مضلع."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"يجب أن يكون نموذج-المضلع-المتنقل (NavigationPolygonInstance) تابعًا أو حفيدًا "
-"لعقدة التنقل-ثنائي-الأبعاد (Navigation2D). انه فقط يوفر بيانات التنقل."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "في أسفل المنتصف"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "السفر"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21174,6 +21733,7 @@ msgid "Z As Relative"
msgstr "نسبية المحاذاة"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21415,9 +21975,8 @@ msgid "Safe Margin"
msgstr "تحديد الهامش"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Sync To Physics"
-msgstr " (فيزيائي)"
+msgstr "تزامن مع الفيزياء"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21430,6 +21989,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21538,7 +22098,7 @@ msgstr "مسح النقطة"
msgid "Use Global Coordinates"
msgstr "الإحداثيات التالية"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "إعادة التشغيل"
@@ -21837,29 +22397,11 @@ msgid "Tracking"
msgstr "يَحزم\"ينتج الملف المضغوط\""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "محو التَحَوّل"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "الشجرة الفرعية"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "إيجاد السطوح meshes والأضواء"
@@ -21978,7 +22520,7 @@ msgstr ""
msgid "Light Data"
msgstr "مع البيانات"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "إسم العقدة:"
@@ -22020,9 +22562,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "تحديد الهامش"
@@ -22175,24 +22718,6 @@ msgid "Autoplace Priority"
msgstr "تمكين الأولوية"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "مكتبة مطاوعة (ديناميكية)"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "مكتبة مطاوعة (ديناميكية)"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "تخطيط المجسمات"
@@ -22221,6 +22746,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "مكتبة مطاوعة (ديناميكية)"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "محاذاة البكسل"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "مُظلل"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "الواجهة View الأمامية"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "تمكين الأولوية"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "تمكين الأولوية"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "الاجبار على التعديل الابيض"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "الخطوط"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "عَرضياً:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "تنقية الإشارات"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "تحميل تلقائي"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22231,7 +22837,8 @@ msgstr "الوان الإنبعاث"
msgid "Negative"
msgstr "لغة البرمجة GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "وضع المسطرة"
@@ -22342,25 +22949,19 @@ msgid "Ignore Y"
msgstr "(تجاهل)"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"يجب أن يكون نموذج-مجسم-التنقل (NavigationMeshInstance) تابعًا أو حفيدًا لعقدة "
-"التنقل (Navigation node). انه يوفر فقط بيانات التنقل."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "اطبخ شبكة ملاحة"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22495,18 +23096,170 @@ msgstr "إجراء"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "تحريك العُقدة"
+msgid "Joint Constraints"
+msgstr "ثوابت"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "حفظ المشهد"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "التباعُدات:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "تحريك العُقدة"
+msgid "Angular Limit Enabled"
+msgstr "تنقية الإشارات"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "تحريك العُقدة"
+msgid "Angular Limit Upper"
+msgstr "خطي"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "أقصي أخطاء زواية:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "خطي"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "رسوم متحركة"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "رسوم متحركة"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "خطي"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "خطي"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "خطي"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "خطي"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "خطي"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "رسوم متحركة"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "رسوم متحركة"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "خطي"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "خطي"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "خطي"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "خطي"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "خطي"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "الوصف"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "خطي"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "الوصف"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "رسوم متحركة"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "تنقية الإشارات"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22548,10 +23301,6 @@ msgid "Params"
msgstr "لقد تم تغيير المَعلم:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22565,11 +23314,6 @@ msgstr "الأحرف الكبيرة (Uppercase)"
msgid "Lower"
msgstr "الأحرف الصغيرة (Lowercase)"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "التباعُدات:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22636,15 +23380,6 @@ msgstr "أقصي أخطاء زواية:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "حفظ المشهد"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "خطي"
@@ -22672,10 +23407,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22750,9 +23481,8 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Active"
-msgstr " [البوابات مفعلة]"
+msgstr "البوابة نشطة"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
@@ -22895,8 +23625,9 @@ msgstr "يجب توافر مدير-غرف (RoomManager) واحد فقط في ش
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23009,6 +23740,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "نسخ الوضع"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "أبناء قابلين للتعديل"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "تم تثبيت %s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "الأدوات Gizmos"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "ترتيبية المحور Z"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23093,34 +23853,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "محاذاة البكسل"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "المصفوفة المنقولة Transpose"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "مُظلل"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23275,40 +24013,6 @@ msgstr ""
"يتم تجاهل هذه البيئة العالمية. إما أن تضيف كاميرا (للمشاهد ثلاثية البُعد) أو "
"اضبط وضع الخلفية لهذه البيئة على لوحة (Canvas) (للمشاهد ثنائية البُعد)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "المشهد الرئيس"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "القيمة"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "تفعيل المثلثات التلقائية"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "تفعيل المثلثات التلقائية"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23345,13 +24049,28 @@ msgid "Autorestart"
msgstr "إعادة تشغيل تلقائية:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "إعادة تشغيل تلقائية:"
+msgid "Random Delay"
+msgstr "إمالة عشوائية:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "الكمية:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "الكمية:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "ضع الإنحناء في الموقع"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23364,11 +24083,6 @@ msgstr "أضف منفذ أدخال"
msgid "Xfade Time"
msgstr "وقت التلاشي X (ثواني):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "مقدار إزاحة الشبكة:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23439,11 +24153,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "ليس هناك وصل بين أي من مُدخلات '%s' للعُقدة '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "تنقية الإشارات"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "لم يتم تحديد عُقدة رئيسة لعُقدة الرسومات المتحركة لأجل الرسم graph."
@@ -23698,6 +24407,11 @@ msgstr ""
"إذا كنت لا تنوي إضافة نص برمجي ، فاستخدم عقدة تحكم عادية بدلاً من ذلك."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "يتجاوز"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23740,7 +24454,7 @@ msgstr ""
msgid "Tooltip"
msgstr "أدوات"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "مسار التركيز"
@@ -23784,9 +24498,8 @@ msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
msgid "Size Flags"
-msgstr "الحجم: "
+msgstr "أعلام الحجم"
#: scene/gui/control.cpp
#, fuzzy
@@ -23811,11 +24524,6 @@ msgstr "نافذة XForm"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "تحميل تلقائي"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "تنبيه!"
@@ -23869,6 +24577,7 @@ msgid "Show Zoom Label"
msgstr "إظهار العظام"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23882,11 +24591,12 @@ msgid "Show Close"
msgstr "إظهار العظام"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "حدد"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "ارتكاب"
@@ -23952,8 +24662,9 @@ msgid "Fixed Icon Size"
msgstr "الواجهة View الأمامية"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "ألحق"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24151,9 +24862,8 @@ msgid "Max Value"
msgstr "القيمة"
#: scene/gui/range.cpp
-#, fuzzy
msgid "Page"
-msgstr "الصفحة: "
+msgstr "صفحة"
#: scene/gui/range.cpp
#, fuzzy
@@ -24418,7 +25128,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24461,7 +25171,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "وضع التشغيل:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24571,9 +25281,8 @@ msgid "Download File"
msgstr "تنزيل"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download Chunk Size"
-msgstr "جاري التنزيل"
+msgstr "حجم جزء التنزيل"
#: scene/main/http_request.cpp
msgid "Body Size Limit"
@@ -24589,6 +25298,12 @@ msgid "Timeout"
msgstr "انتهت المهلة."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "فاصل مُسمّى"
@@ -24604,13 +25319,13 @@ msgstr "الوصف"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "مسار التصدير"
+msgid "Pause Mode"
+msgstr "وضع السحب"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "وضع السحب"
+msgid "Physics Interpolation Mode"
+msgstr "وضعية الأستيفاء"
#: scene/main/node.cpp
#, fuzzy
@@ -24638,14 +25353,8 @@ msgid "Custom Multiplayer"
msgstr "تحديد التكرار:"
#: scene/main/node.cpp
-#, fuzzy
msgid "Process Priority"
-msgstr "تمكين الأولوية"
-
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "وضعية الأستيفاء"
+msgstr "أولوية العملية"
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
@@ -24680,12 +25389,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "تحديد التكرار:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "وضعية الأستيفاء"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24717,9 +25422,8 @@ msgid "Draw 2D Outlines"
msgstr "أنشئ الحد"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "الاتجاهات"
+msgstr "الانعكاسات"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -24883,59 +25587,82 @@ msgid "Enable 2D"
msgstr "تفعيل"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Enable 3D"
-msgstr "تفعيل"
+msgstr "تفعيل 3D"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Object Picking"
-msgstr "تفعيل تقشير البصل"
+msgstr "اختيار الكائن"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Disable Input"
-msgstr "عنصر معطّل"
+msgstr "تعطيل الإدخال"
#: scene/main/viewport.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Shadow Atlas"
-msgstr "أطلس جديد"
+msgstr "أطلس الظل"
#: scene/main/viewport.cpp
msgid "Quad 0"
-msgstr ""
+msgstr "رباعي 0"
#: scene/main/viewport.cpp
msgid "Quad 1"
-msgstr ""
+msgstr "رباعية 1"
#: scene/main/viewport.cpp
msgid "Quad 2"
-msgstr ""
+msgstr "رباعية 2"
#: scene/main/viewport.cpp
msgid "Quad 3"
-msgstr ""
+msgstr "رباعية 3"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Canvas Transform"
-msgstr "محو التَحَوّل"
+msgstr "تحويل اللوحة"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Global Canvas Transform"
-msgstr "الاحتفاظ بالتحوّل الشمولي Global"
+msgstr "تحويل اللوحة الشامل (global)"
#: scene/main/viewport.cpp
msgid "Tooltip Delay (sec)"
-msgstr ""
+msgstr "تأخير تلميح الأدوات (ثانية)"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Swap OK Cancel"
-msgstr "إلغاء"
+msgstr "مبادلة موافق إلغاء"
+
+#: scene/register_scene_types.cpp
+msgid "Layer Names"
+msgstr "أسماء الطبقات"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr "إنشاء صورة 2D"
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr "إنشاء صورة 3D"
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr "فيزياء 2D"
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr "فيزياء 3D"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "تنقل"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "تنقل"
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
@@ -24975,6 +25702,799 @@ msgstr "نصف دقة الشاشة"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "اختر لوناً"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "إعادة تسمية عنصر اللون"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "إعادة تسمية عنصر اللون"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "تزويد السطح"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "القص Clip مُعطّل"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "التباعُدات:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "تكرار الرسوم المتحركة"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "تحديد الهامش"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "إعداد مُسبق"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "فَعل العنصر"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "عنصر مُفعل"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "عنصر معطّل"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "عنصر مُفعل"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(المُحرر مُعطّل)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "عنصر معطّل"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "المُعادل:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "عنصر معطّل"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "إعادة تسمية عنصر اللون"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "الاجبار على التعديل الابيض"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "معادل الشبكة على المحور الأفقي X:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "معادل الشبكة على المحور Y:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "التبويب السابق"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "حُدد إلغاء القفل"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "قص العُقد"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "تنقية الإشارات"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "تنقية الإشارات"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "المشهد الرئيس"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "بايت"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "علامة التبويب 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "المشهد الرئيس"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "مجلد:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "مجلد:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "نسخ المُحدد"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "نسخ المُحدد"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "إستيراد المحدد"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "تزويد السطح"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "مُعلّم التركيب Syntax"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "إعداد مُسبق"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "عرض البيئة"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "مُعلّم التركيب Syntax"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "مُعلّم التركيب Syntax"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "وضع التصادم"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "عنصر معطّل"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "البكسلات المحيطية (الحدودية)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "إضافة نقطة العقدة"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "الطابق التالي"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "أختبار"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "الاتجاهات"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "أنشئ مجلد"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "أظهر الملفات المخفية"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "القص Clip مُعطّل"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "فاصل مُسمّى"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "فاصل مُسمّى"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "مُشغّل اللون."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "إعادة تسمية عنصر اللون"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "مُشغّل اللون."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "التباعُدات:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "تحديد الإطارات"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "افتراضي"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "افتراضي"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "ارتكاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "نقاط التكسّر"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "تغيير حجم المصفوفة"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "الألوان"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "الألوان"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "مسار التركيز"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "حدد"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "إعداد مُسبق"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "زر التبديل"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "زر التبديل"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "زر التبديل"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "قص العُقد"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "‎خيارات مسار الصوت (BUS)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "قص العُقد"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "تحديد الكل"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "طوي الكل"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "زر التبديل"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "المحدد فقط"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "اختر لوناً"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "مكان الرصيف"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "المشهد الحالي"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "تحديد الهامش"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "زر"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "أظهر الموجهات"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "شاقولياً:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "تحديد الهامش"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "التباعُدات:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "علامة التبويب 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "علامة التبويب 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "عنصر معطّل"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "الاتجاهات"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "إعادة تسمية عنصر اللون"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "إعادة تسمية عنصر اللون"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "تحديد الهامش"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "تحديد الهامش"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "الهدف"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "مجلد:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "الاجبار على التعديل الابيض"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "وضع الأيقونة"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "القص Clip مُعطّل"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "بالعرض يساراً"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "ضوء"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "بالعرض يساراً"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "بالعرض يساراً"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "مُشغل الشاشة."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "تحميل إعداد مسبق"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "مظهر المحرر/برنامج-جودوه"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "الألوان"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "إعداد مُسبق"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "إعداد مُسبق"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "إعداد مُسبق"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "البنية (اللاحقة)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "إضافة نقطة العقدة"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "المشهد الرئيس"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "المشهد الرئيس"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "التباعُدات:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "التباعُدات:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "تحديد الهامش"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "تحديد الهامش"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "المسافة البادئة يميناً"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "تحديد الوضع"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "الاقتطاع التلقائي"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "اختر لوناً"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "خريطة الشبكة"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "المحدد فقط"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "انتقاء الخاصية"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "إجراء"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "تحريك نقاط بيزية"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "كائن"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -25014,17 +26534,6 @@ msgstr "خيارات إضافية:"
msgid "Char"
msgstr "الأحرف الصالحة:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "المشهد الرئيس"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "الخطوط"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25236,9 +26745,8 @@ msgid "Distance"
msgstr "اختر المسافة:"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Transition"
-msgstr "الانتقال: "
+msgstr "الانتقال"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
@@ -25261,7 +26769,7 @@ msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "2"
-msgstr ""
+msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
@@ -25326,15 +26834,6 @@ msgid "Color Correction"
msgstr "الوظيفة البرمجية للون."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "تحذيرات"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "الحالي:"
@@ -25346,6 +26845,11 @@ msgstr "وضع خالي من الإلهاء"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "العمق"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "المُعادل:"
@@ -25369,11 +26873,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "تمكين الأولوية"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "التبويب التالي"
@@ -25392,10 +26891,6 @@ msgid "Vertex Lighting"
msgstr "الاتجاهات"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "الواجهة View الأمامية"
@@ -25405,11 +26900,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "الواجهة View الأمامية"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25428,6 +26918,10 @@ msgid "Ensure Correct Normals"
msgstr "أجهض التحول."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "رأس"
@@ -25494,10 +26988,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "جسيمات"
@@ -25521,26 +27011,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "مصدر الانبعاث: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "إزالة النقش"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "منطقة النقش TextureRegion"
#: scene/resources/material.cpp
#, fuzzy
@@ -25548,24 +27021,8 @@ msgid "Emission"
msgstr "قناع الانبعاث"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "الوان الإنبعاث"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "الوان الإنبعاث"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "قناع الانبعاث"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "مصدر الانبعاث: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25577,35 +27034,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "إمالة عشوائية:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "إزالة النقش"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "مسح"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "إخلاء الوضع"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "مظهر المحرر/برنامج-جودوه"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25614,15 +27055,6 @@ msgid "Ambient Occlusion"
msgstr "الإطباق Occlusion"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "منطقة النقش TextureRegion"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25650,21 +27082,15 @@ msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Transmission"
-msgstr "الانتقال: "
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "الانتقال: "
+msgstr "الإنتقال"
#: scene/resources/material.cpp
#, fuzzy
msgid "Refraction"
msgstr "التباعُدات:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25710,15 +27136,20 @@ msgstr "وضع السحب"
msgid "Lightmap Size Hint"
msgstr "طبخ/تجهيز-خريطة-الاضاءة"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "عقدة الدمج2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "التحوّل"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "محو التَحَوّل"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25742,29 +27173,14 @@ msgstr "كائن"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "أجهض التحول."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "إعادة تشكيل خريطة UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "تغيير حجم المصفوفة"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "تغيير حجم المصفوفة"
+msgid "Sampling"
+msgstr "تحجيم:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "حدد نوع المتغير"
#: scene/resources/navigation_mesh.cpp
@@ -25782,10 +27198,15 @@ msgid "Source Group Name"
msgstr "مصدر"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "معاملات المشهد الرئيس:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25795,11 +27216,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "الإقليم"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "دمج من المشهد"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25813,6 +27239,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "أظهر الإفتراضي"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "اختر المسافة:"
@@ -25830,7 +27261,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25879,9 +27310,8 @@ msgid "Point Texture"
msgstr "نقاط الانبعاث:"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Normal Texture"
-msgstr "مصدر الانبعاث: "
+msgstr "نقش طبيعي"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -25956,6 +27386,11 @@ msgstr "في الأعلى يميناً"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "تقسيم المنحنى"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25964,15 +27399,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "تشغيل المشهد المخصص"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "أضف منفذ أدخال"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "الربط"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "العظام"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -26035,6 +27480,10 @@ msgid "Expand Margin"
msgstr "توسيع الكل"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "تغيير نصف قطر الدائرة الداخلي"
@@ -26048,10 +27497,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26070,9 +27515,23 @@ msgid "Base Texture"
msgstr "إزالة النقش"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Image Size"
-msgstr "الصفحة: "
+msgstr "حجم الصورة"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Side"
+msgstr "أظهر الموجهات"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "الواجهة View الأمامية"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "الرجوع للخلف"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26086,13 +27545,13 @@ msgstr "التقاط"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "وضع التشغيل:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "وضع التشغيل:"
+msgid "To"
+msgstr "فوق"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26129,8 +27588,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "الشروع"
+msgid "Depth Draw"
+msgstr "وضعية الأستيفاء"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "وضع المسطرة"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "وضع السحب"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "وضع السحب"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "وضع السحب"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26195,6 +27674,11 @@ msgid "Scenario"
msgstr "مشهد"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "تنقل"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26212,6 +27696,26 @@ msgstr "الخط اليساري"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "افتراضي"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "تحديث المُعاينة"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "أختبار"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "تعديل الإتصال:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26315,6 +27819,10 @@ msgid "Release (ms)"
msgstr "الإصدار"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "خلط"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26570,6 +28078,11 @@ msgstr "وضع التصادم"
msgid "Collision Unsafe Fraction"
msgstr "وضع التصادم"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "نسبة الإطار الفيزيائي %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26586,13 +28099,13 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ."
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26864,6 +28377,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "تمكين الأولوية"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "تحديد التعبير"
diff --git a/editor/translations/az.po b/editor/translations/az.po
index 7323b532c7..6e8dfbf1f3 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -73,11 +73,12 @@ msgstr ""
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -85,7 +86,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -97,7 +98,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -106,15 +107,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Animasiyanı Təmizləmə"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -181,6 +183,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -201,20 +204,16 @@ msgstr ""
msgid "Function"
msgstr "Funksiyalar:"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -326,7 +325,8 @@ msgstr ""
"format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "İfadədə uyğunsuz giriş %d (ötürülmədi)"
#: core/math/expression.cpp
@@ -373,35 +373,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Animasiyanı Təmizləmə"
+msgid "Mouse Mode"
+msgstr "Metod çağırma izi"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -431,6 +409,7 @@ msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -567,13 +546,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -585,7 +566,8 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -614,6 +596,39 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -635,24 +650,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -718,15 +732,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -756,8 +773,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -880,10 +897,6 @@ msgstr "Yol"
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -944,10 +957,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -997,13 +1013,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1029,6 +1046,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Free"
@@ -1046,7 +1064,7 @@ msgstr "Güzgü"
msgid "Time:"
msgstr "Vaxt:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Dəyər:"
@@ -1100,6 +1118,92 @@ msgstr "Animasya Açar-kadr (Keyframe) dəyərini dəyiş"
msgid "Anim Change Call"
msgstr "Animasiya Dəyişim Çağırısı"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Animasiyanı Təmizləmə"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Açar sözü buraya daxil edin"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "%s növünü dəyişdirin"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "%s növünü dəyişdirin"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
@@ -1205,7 +1309,7 @@ msgstr "Bu izi açın / söndürün."
msgid "Update Mode (How this property is set)"
msgstr "Yeniləmə rejimi (bu xüsusiyyət necə qurulur)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "İnterpolasiya rejimi"
@@ -1218,10 +1322,70 @@ msgid "Remove this track."
msgstr "Bu izi sil."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Vaxt (sn): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Animasiyanı Təmizləmə"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "İnterpolasiya rejimi"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "%s baza növü üçün %s növünün səhv indeksi"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "%s növünü dəyişdirin"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animasiyalar:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "İz funksiyasını aktiv edin"
@@ -1298,7 +1462,6 @@ msgid "Remove Anim Track"
msgstr "Animasya İzini Sil"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1310,16 +1473,6 @@ msgid "Editors"
msgstr "Redaktə et"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Animasya izi və açarı əlavə edin"
@@ -1455,7 +1608,8 @@ msgid "Add Method Track Key"
msgstr "Metod İz Açarı əlavə edin"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metod obyektdə tapılmadı: "
#: editor/animation_track_editor.cpp
@@ -1831,7 +1985,9 @@ msgid "Scene does not contain any script."
msgstr "Səhnədə heç bir skript yoxdur."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Əlavə Et"
@@ -1897,6 +2053,7 @@ msgstr "Siqnala bağlana bilmir"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Bağla"
@@ -2073,8 +2230,8 @@ msgid "Open"
msgstr "Aç"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Bunların Sahibləri:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2383,7 +2540,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2435,8 +2592,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2639,6 +2796,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2651,6 +2824,26 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2753,8 +2946,25 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2774,7 +2984,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2921,13 +3131,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -3051,11 +3262,11 @@ msgstr ""
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3186,7 +3397,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3274,6 +3485,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3365,14 +3584,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3447,7 +3668,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3478,7 +3699,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3502,6 +3723,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3996,14 +4221,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4041,14 +4258,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4128,6 +4337,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr ""
@@ -4155,6 +4368,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4487,7 +4704,9 @@ msgstr ""
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4567,6 +4786,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4712,12 +4932,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4740,6 +4954,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4789,11 +5004,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4889,6 +5106,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Layihə Qurucuları"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4979,7 +5201,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5034,10 +5255,6 @@ msgstr ""
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -5105,8 +5322,8 @@ msgstr ""
msgid "Color Theme"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5131,19 +5348,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5161,7 +5369,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5240,7 +5450,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr ""
@@ -5257,6 +5466,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5264,7 +5481,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5276,11 +5493,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5288,6 +5505,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Animasiyanı Təmizləmə"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5318,6 +5542,10 @@ msgid "Add Type Hints"
msgstr "Bezier Nöqtəsi əlavə edin"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Asılılıqları göstər"
@@ -5334,8 +5562,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5343,6 +5570,10 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5356,6 +5587,35 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Yalnız Seçim"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Quraşdır"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5388,15 +5648,15 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr ""
@@ -5620,6 +5880,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5649,18 +5917,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5695,26 +5966,27 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5722,21 +5994,21 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Sətir Nömrəsi:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Sətir Nömrəsi:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5744,16 +6016,16 @@ msgstr ""
msgid "Text Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Yalnız Seçim"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5761,40 +6033,40 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funksiyalar:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5815,6 +6087,10 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6375,14 +6651,6 @@ msgid "Replace in Files"
msgstr "Hamısını Əvəz Et"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Hamısını Əvəz Et"
@@ -6488,14 +6756,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Qoş"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6507,7 +6780,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Siqnalları filtirlə"
@@ -6645,11 +6918,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Animasiyanı Təmizləmə"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6702,17 +6970,18 @@ msgstr "Animasya transformasiyasını dəyiş"
msgid "Optimizer"
msgstr "Optimallaşdır"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6761,7 +7030,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6788,6 +7057,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6801,7 +7090,8 @@ msgstr "İnterpolasiya rejimi"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6834,12 +7124,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr ""
@@ -7490,10 +7774,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7506,10 +7786,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7547,6 +7823,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7574,17 +7854,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7731,8 +8014,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Animasiyanı Təmizləmə"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7748,11 +8032,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7761,16 +8040,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7804,10 +8078,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8042,6 +8312,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8107,7 +8381,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8162,7 +8436,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8643,6 +8917,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8706,6 +8981,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9021,13 +9300,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "İz funksiyasını aktiv edin"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "İzah:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9130,7 +9432,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9268,12 +9571,6 @@ msgstr "Animasya transformasiyasını dəyiş"
msgid "Apply with Transforms"
msgstr "Animasya transformasiyasını dəyiş"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9438,7 +9735,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9583,18 +9880,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9679,12 +9964,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9763,8 +10048,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9800,6 +10084,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9831,13 +10119,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9846,10 +10127,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9893,11 +10170,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9975,10 +10247,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10027,8 +10295,7 @@ msgid "Previous Script"
msgstr "Əvvəlki addıma keç"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10255,7 +10522,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10550,13 +10818,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Ölçüm Nisbəti:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Animasiyanı Təmizləmə"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10579,10 +10851,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11009,11 +11277,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Quraşdır"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11062,8 +11325,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "'%s' ilə '%s' qoş"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11094,15 +11358,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Seçiləni Çoxalt"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11219,6 +11484,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "İzah:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11255,19 +11531,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "İzah:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11458,6 +11725,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Sil"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11494,6 +11766,15 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Sil"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11736,7 +12017,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11765,6 +12046,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11935,8 +12217,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Seçiləni Sil"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
@@ -12012,8 +12295,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -12040,12 +12322,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12291,6 +12567,134 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Yapışdır(Snap):"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "İzah:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Hamısını Seç/Seçmə"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "%s növünü dəyişdirin"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Metod çağırma izi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animasiya Döngüsü"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "%s növünü dəyişdirin"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "%s növünü dəyişdirin"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "%s növünü dəyişdirin"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Animasya transformasiyasını dəyiş"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Seçili açar(lar)-ı çoxalt"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Yalnız Seçim"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Hamısını Seç/Seçmə"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Hamısını Seç/Seçmə"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Siqnalları filtirlə"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13315,20 +13719,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13336,14 +13735,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13361,7 +13752,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13417,12 +13808,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13450,19 +13835,24 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
+msgstr "Əlaqəni redaktə edin:"
+
+#: editor/project_export.cpp
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Choose an export mode:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Export All..."
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13470,14 +13860,20 @@ msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Əlaqəni redaktə edin:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Layihə Qurucuları"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13641,15 +14037,23 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13742,7 +14146,7 @@ msgid "Project Manager"
msgstr "Layihə Meneceri "
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -13750,10 +14154,6 @@ msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Əlaqəni redaktə edin:"
@@ -13796,10 +14196,6 @@ msgid "About"
msgstr ""
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -13947,6 +14343,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14136,7 +14533,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14262,12 +14660,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14314,7 +14706,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14508,6 +14900,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Animasiya Addımını Dəyişdirin"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Animasiya Addımını Dəyişdirin"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14579,6 +14985,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14663,10 +15073,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14704,6 +15110,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14895,8 +15308,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Sil"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -14996,11 +15410,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15096,6 +15505,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15107,20 +15517,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15358,38 +15754,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15487,6 +15851,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "İnterpolasiya rejimi"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Xəbərdarlıqlar"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -15619,10 +15993,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15649,11 +16019,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15721,11 +16091,6 @@ msgstr ""
msgid "Invert Faces"
msgstr "'%s' ilə '%s' qoş"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15772,7 +16137,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -15855,6 +16220,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -15927,7 +16300,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16159,7 +16532,7 @@ msgstr ""
msgid "Instance Materials"
msgstr "Açar sözü buraya daxil edin"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16176,12 +16549,6 @@ msgstr ""
msgid "Translation"
msgstr "Animasiyanı Təmizləmə"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16289,7 +16656,6 @@ msgstr ""
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16318,7 +16684,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr ""
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animasiyanı Təmizləmə"
@@ -16340,7 +16706,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16366,6 +16731,19 @@ msgstr ""
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Hamısını Seç/Seçmə"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "%s növünü dəyişdirin"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16747,10 +17125,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16770,7 +17144,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16778,7 +17152,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16897,6 +17271,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -16995,14 +17377,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17144,7 +17518,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17152,7 +17526,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17217,10 +17591,6 @@ msgid "Node Path"
msgstr "Yol"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr ""
@@ -17274,10 +17644,6 @@ msgid "Set Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17296,7 +17662,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17312,18 +17678,20 @@ msgstr ""
msgid "Compose Array"
msgstr "Massiv Ölçüsünü Dəyiş"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "'%s' qurmaq üçün etibarsız arqumentlər"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "'%s' qurmaq üçün etibarsız arqumentlər"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17334,12 +17702,14 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metod obyektdə tapılmadı: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metod obyektdə tapılmadı: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -17413,10 +17783,6 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17433,10 +17799,6 @@ msgstr "Funksiyalar:"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17482,6 +17844,14 @@ msgstr ""
msgid "Write Mode"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17490,6 +17860,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17539,6 +17933,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17564,6 +17962,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17596,6 +18010,10 @@ msgstr ""
msgid "Export Format"
msgstr "3D Transformasya izi"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17624,7 +18042,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17785,10 +18203,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17892,12 +18306,15 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+msgid "Code Signing"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17913,6 +18330,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -17941,7 +18362,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17952,19 +18373,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17977,7 +18396,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -17992,7 +18411,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18000,15 +18419,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18018,7 +18434,7 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18038,6 +18454,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18106,7 +18574,7 @@ msgstr "Uğur!"
msgid "Push Notifications"
msgstr ""
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr ""
@@ -18115,7 +18583,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18200,6 +18668,15 @@ msgstr "Funksiyalar:"
msgid "Custom BG Color"
msgstr "Funksiyalar:"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18221,19 +18698,29 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "%s baza növü üçün %s növünün səhv indeksi"
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file: \"%s\"."
msgstr ""
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Əlaqəni redaktə edin:"
+
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18259,7 +18746,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18267,7 +18754,7 @@ msgid "Export Icon"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18308,15 +18795,15 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18546,7 +19033,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18592,9 +19079,26 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Animasiyanı Təmizləmə"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18610,18 +19114,71 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "İzah:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "3D Transformasya izi"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -18629,7 +19186,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18670,6 +19227,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Layihə Qurucuları"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18802,11 +19368,11 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
+msgid "Product GUID"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ""
#: platform/uwp/export/export.cpp
@@ -18967,6 +19533,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -18979,6 +19549,11 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Modify Resources"
+msgstr "Mənbə"
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -19004,6 +19579,63 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Resources Modification"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "'%s' qurmaq üçün etibarsız arqumentlər"
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19022,6 +19654,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -19037,6 +19685,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -19048,10 +19700,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -19067,18 +19715,6 @@ msgstr ""
msgid "Centered"
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19153,8 +19789,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19165,7 +19800,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19197,7 +19833,8 @@ msgstr ""
msgid "Rotating"
msgstr "İnterpolasiya rejimi"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Animasiya xüsusiyyətləri."
@@ -19222,17 +19859,18 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Funksiyalar:"
@@ -19282,8 +19920,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr "Ekstra Çağırış Arqumentləri:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -19318,11 +19956,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr ""
@@ -19344,10 +19977,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19384,6 +20013,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr ""
@@ -19391,7 +20025,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr ""
@@ -19489,16 +20123,6 @@ msgstr "Bütün sözlər"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19593,8 +20217,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19721,7 +20346,7 @@ msgid "Node B"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19730,7 +20355,7 @@ msgstr ""
msgid "Disable Collision"
msgstr ""
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19767,7 +20392,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -19830,7 +20456,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Bunun üçün Dəyişdirmə Axtar:"
@@ -19884,7 +20510,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -19919,8 +20545,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Siqnalları filtirlə"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -19933,14 +20565,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -19948,13 +20572,15 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Enter Cost"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -19983,6 +20609,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20206,6 +20833,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20300,7 +20928,7 @@ msgstr "Sil"
msgid "Use Global Coordinates"
msgstr ""
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20556,28 +21184,11 @@ msgid "Tracking"
msgstr "Xassə"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Animasya transformasiyasını dəyiş"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20683,7 +21294,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr ""
@@ -20723,9 +21334,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -20850,22 +21462,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -20890,6 +21486,79 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Funksiyalar:"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Siqnalları filtirlə"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Siqnalları filtirlə"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -20898,7 +21567,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
msgid "Specular"
msgstr ""
@@ -20997,23 +21667,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21131,15 +21796,169 @@ msgid "Motion Z"
msgstr "Animasiyanı Təmizləmə"
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+#, fuzzy
+msgid "Joint Constraints"
+msgstr "Açar sözü buraya daxil edin"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "İzah:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Upper"
+msgstr "Xətti"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Maks.Bucaqlı Xəta:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Xətti"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Xətti"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Xətti"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Xətti"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Xətti"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Xətti"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Xətti"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Xətti"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Xətti"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Xətti"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Xətti"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Xətti"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -21179,10 +21998,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21194,11 +22009,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "İzah:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21262,14 +22072,6 @@ msgid "Angular Ortho"
msgstr "Maks.Bucaqlı Xəta:"
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit X"
msgstr "Xətti"
@@ -21297,10 +22099,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21506,8 +22304,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -21610,6 +22409,32 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Bezier Nöqtələrini Köçür"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -21686,32 +22511,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Animasiyanı Təmizləmə"
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -21847,36 +22652,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -21907,14 +22682,29 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Add Amount"
+msgstr "Açar sözü buraya daxil edin"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Açar sözü buraya daxil edin"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
msgstr ""
@@ -21923,10 +22713,6 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -21994,11 +22780,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Siqnalları filtirlə"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22223,6 +23004,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Mənbə"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22256,7 +23042,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22321,10 +23107,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22375,6 +23157,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22388,11 +23171,12 @@ msgid "Show Close"
msgstr "Bağla"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Hamısını Seç/Seçmə"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr ""
@@ -22452,7 +23236,7 @@ msgid "Fixed Icon Size"
msgstr ""
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -22870,7 +23654,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -22908,7 +23692,7 @@ msgstr ""
msgid "Fill Mode"
msgstr ""
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23024,6 +23808,12 @@ msgid "Timeout"
msgstr "Vaxt:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23037,15 +23827,15 @@ msgid "Editor Description"
msgstr "İzah:"
#: scene/main/node.cpp
-#, fuzzy
-msgid "Import Path"
-msgstr "Yol"
-
-#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolation Mode"
+msgstr "İnterpolasiya rejimi"
+
+#: scene/main/node.cpp
msgid "Display Folded"
msgstr ""
@@ -23070,11 +23860,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "İnterpolasiya rejimi"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -23103,12 +23888,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "İnterpolasiya rejimi"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23335,6 +24116,36 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+msgid "Layer Names"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Hamısını Seç/Seçmə"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Hamısını Seç/Seçmə"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23368,6 +24179,730 @@ msgstr "Ölçmə seçimi"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Funksiyalar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Funksiyalar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Funksiyalar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "İzah:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animasiya Döngüsü"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Ekstra Çağırış Arqumentləri:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Quraşdır"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Əvvəlki addıma keç"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Selected"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Funksiyalar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Siqnalları filtirlə"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Siqnalları filtirlə"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Funksiyalar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Layihə Qurucuları"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "İz funksiyasını aktiv edin"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "İzah:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Funksiyalar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "İzah:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Hamısını Seç/Seçmə"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Dəyər:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Bunun üçün Dəyişdirmə Axtar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Massiv Ölçüsünü Dəyiş"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Hamısını Seç/Seçmə"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Siqnalları filtirlə"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Siqnalları filtirlə"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Funksiyalar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Hamısını Seç/Seçmə"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Yalnız Seçim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Funksiyalar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Funksiyalar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Yalnız Seçim"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Ölçüm Nisbəti:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Əlaqəni redaktə edin:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "İzah:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Funksiyalar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Funksiyalar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Ölçüm Nisbəti:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "File Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Add Preset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Massiv Ölçüsünü Dəyiş"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Qızıl Donorlar"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "İzah:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "İzah:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Ölçüm Nisbəti:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Ölçüm Nisbəti:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Ölçüm Nisbəti:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Ölçüm Nisbəti:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Qabaqcıl"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Yalnız Seçim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Yalnız Seçim"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Bezier Nöqtələrini Köçür"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23403,15 +24938,6 @@ msgstr ""
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23691,15 +25217,6 @@ msgid "Color Correction"
msgstr "Qoş"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Xəbərdarlıqlar"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Son:"
@@ -23710,6 +25227,10 @@ msgid "Distance Field"
msgstr "Quraşdır"
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23730,10 +25251,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr ""
@@ -23751,10 +25268,6 @@ msgid "Vertex Lighting"
msgstr "Bezier Nöqtələrini Köçür"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Use Point Size"
msgstr ""
@@ -23763,10 +25276,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -23784,6 +25293,10 @@ msgid "Ensure Correct Normals"
msgstr "3D Transformasya izi"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -23843,10 +25356,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -23867,25 +25376,7 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "%s növünü dəyişdirin"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "%s növünü dəyişdirin"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
@@ -23893,23 +25384,10 @@ msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "%s növünü dəyişdirin"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -23918,33 +25396,19 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "%s növünü dəyişdirin"
-
-#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr ""
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
+msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "%s növünü dəyişdirin"
-
-#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -23952,14 +25416,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -23991,15 +25447,10 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "%s növünü dəyişdirin"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "İzah:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24039,14 +25490,20 @@ msgstr ""
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Animasya transformasiyasını dəyiş"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Animasya transformasiyasını dəyiş"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -24069,29 +25526,15 @@ msgstr "Açar sözü buraya daxil edin"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "3D Transformasya izi"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "3D Transformasya izi"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Massiv Ölçüsünü Dəyiş"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Massiv Ölçüsünü Dəyiş"
+msgid "Sampling"
+msgstr "Ölçüm Nisbəti:"
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "İzah:"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -24106,7 +25549,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24118,11 +25565,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Yalnız Seçim"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24135,6 +25587,10 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -24151,7 +25607,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -24270,6 +25726,10 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Curve Step"
+msgstr ""
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24278,14 +25738,23 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Açar sözü buraya daxil edin"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+msgid "Bone"
+msgstr ""
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -24342,19 +25811,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24380,6 +25849,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -24389,11 +25870,11 @@ msgid "Lossy Storage Quality"
msgstr "Tutmaq"
#: scene/resources/texture.cpp
-msgid "Fill From"
+msgid "From"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill To"
+msgid "To"
msgstr ""
#: scene/resources/texture.cpp
@@ -24426,10 +25907,28 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
+#, fuzzy
+msgid "Depth Draw"
+msgstr "İnterpolasiya rejimi"
+
+#: scene/resources/visual_shader.cpp
+msgid "Cull"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Diffuse"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Metod çağırma izi"
+
+#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr ""
@@ -24486,6 +25985,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24501,6 +26005,26 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Dəyər:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Bunun üçün Dəyişdirmə Axtar:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Bunun üçün Dəyişdirmə Axtar:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Əlaqəni redaktə edin:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24597,6 +26121,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -24832,6 +26360,11 @@ msgstr ""
msgid "Collision Unsafe Fraction"
msgstr ""
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Siqnalları filtirlə"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -24846,13 +26379,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -25104,6 +26637,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 34589abcaa..9370a48a79 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -14,12 +14,13 @@
# Любомир Василев <lyubomirv@gmx.com>, 2020, 2021, 2022.
# Ziv D <wizdavid@gmail.com>, 2020.
# Violin Iliev <violin.developer@gmail.com>, 2021.
+# Ivan Gechev <ivan_banov@abv.bg>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-16 08:44+0000\n"
+"PO-Revision-Date: 2022-04-28 11:11+0000\n"
"Last-Translator: Любомир Василев <lyubomirv@gmx.com>\n"
"Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/bg/>\n"
@@ -28,7 +29,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12.1-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -90,21 +91,22 @@ msgstr "Размер на контура:"
msgid "Screen Orientation"
msgstr "Отваряне на документацията"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr ""
+msgstr "Прозорец"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "Без граници"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr ""
+msgstr "Цял екран"
#: core/bind/core_bind.cpp
msgid "Maximized"
@@ -115,7 +117,7 @@ msgstr ""
msgid "Minimized"
msgstr "Инициализиране"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -124,15 +126,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Създаване на функция"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -152,7 +155,7 @@ msgstr "Тема на редактора"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Принирай съобщения за грешки"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -175,7 +178,7 @@ msgstr ""
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "Грешка"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -194,7 +197,7 @@ msgstr "Резултати от търсенето"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Памет"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -202,6 +205,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -222,32 +226,27 @@ msgstr ""
msgid "Function"
msgstr "Функция"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
-msgstr ""
+msgstr "Данни"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Профилиране на мрежата"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Отдалечено "
+msgstr "Отдалечена ФС"
#: core/io/file_access_network.cpp
msgid "Page Size"
-msgstr ""
+msgstr "Размер на страница"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
@@ -278,7 +277,7 @@ msgstr "Показване на избледняващи кадри"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Отказ на нови мрежови връзки"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
@@ -351,7 +350,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Недостатъчно байтове за разкодиране или неправилен формат."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Неправилен входен параметър %i (не е подаден) в израза"
#: core/math/expression.cpp
@@ -395,38 +395,15 @@ msgstr ""
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "Максимален размер (KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "Отваряне на редактора"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
-msgid "Completion"
-msgstr "Копиране на избраното"
+msgid "Mouse Mode"
+msgstr "Режим на преместване"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -435,33 +412,30 @@ msgid "Device"
msgstr "Устройство"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Alt"
-msgstr "Всички"
+msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Control"
-msgstr "Контрол на версиите"
+msgstr "Control"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "Мета"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "Command: завъртане"
+msgstr "Command"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
-msgstr "Конфигурация…"
+msgstr "Натиснат"
#: core/os/input_event.cpp
#, fuzzy
@@ -474,7 +448,7 @@ msgstr ""
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "Уникод"
#: core/os/input_event.cpp
msgid "Echo"
@@ -502,16 +476,15 @@ msgstr "Бутон"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "Двоен клик"
#: core/os/input_event.cpp
msgid "Tilt"
msgstr ""
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "Конфигурация…"
+msgstr "Натиск"
#: core/os/input_event.cpp
msgid "Relative"
@@ -549,11 +522,11 @@ msgstr "Действие"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "Сила"
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "Делта"
#: core/os/input_event.cpp
#, fuzzy
@@ -579,7 +552,7 @@ msgstr "Орбитален изглед отдясно"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "Инструмент"
#: core/os/input_event.cpp
#, fuzzy
@@ -588,7 +561,7 @@ msgstr "Номер на реда:"
#: core/os/input_event.cpp
msgid "Controller Value"
-msgstr ""
+msgstr "Стойност на контролер"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -608,13 +581,15 @@ msgid "Project Settings Override"
msgstr "Настройки на проекта..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Име"
@@ -626,14 +601,15 @@ msgstr "Описание"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Пускане"
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
-msgstr ""
+msgstr "Основна сцена"
#: core/project_settings.cpp
#, fuzzy
@@ -657,10 +633,45 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Показване на всичко"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Тестово"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
-msgstr ""
+msgstr "Аудио"
#: core/project_settings.cpp
msgid "Default Bus Layout"
@@ -678,6 +689,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Път на сцената:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -685,24 +701,20 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Контрол на версиите"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Контрол на версиите"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Име на приставката:"
+msgid "Version Control Plugin Name"
+msgstr "Контрол на версиите"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
msgid "Input"
-msgstr ""
+msgstr "Вход"
#: core/project_settings.cpp
msgid "UI Accept"
@@ -768,15 +780,18 @@ msgstr "На края"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -806,8 +821,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -846,9 +861,8 @@ msgid "Max Functions"
msgstr "Преобразуване във функция"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Compression"
-msgstr "Израз"
+msgstr "Компресиране"
#: core/project_settings.cpp
msgid "Formats"
@@ -880,15 +894,15 @@ msgstr ""
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Андроид"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "Модули"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
#, fuzzy
@@ -935,11 +949,6 @@ msgstr "Път"
msgid "Source Code"
msgstr "Източник за полигонна мрежа:"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Съобщение за подаването"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -1001,10 +1010,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1057,13 +1069,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1089,6 +1102,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Свободно"
@@ -1105,7 +1119,7 @@ msgstr "Огледално"
msgid "Time:"
msgstr "Време:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Стойност:"
@@ -1157,6 +1171,94 @@ msgstr "Промяна на стойност на ключов кадър (Ан
msgid "Anim Change Call"
msgstr "Промяна на повикана функция (Анимация)"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Добавяне на кадър"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Стъпка при завъртане:"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Стъпка при завъртане:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Стойност"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Добавяне на входящ порт"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Отместване на мрежата:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Отместване:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Анимация"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr ""
@@ -1251,7 +1353,7 @@ msgstr "Включване/изключване на тази пътечка."
msgid "Update Mode (How this property is set)"
msgstr "Режим на обновяване (как се задава стойност на това свойство)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Режим на интерполация"
@@ -1265,10 +1367,71 @@ msgid "Remove this track."
msgstr "Премахване на тази пътечка."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Време (сек): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Създаване на функция"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Стъпка при завъртане:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Мащаб:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Тип:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Неправилно разширение."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Предупреждение:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Отместване на мрежата:"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Анимации:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Включване/изключване на пътечката"
@@ -1345,7 +1508,6 @@ msgid "Remove Anim Track"
msgstr "Премахване на анимационната пътечка"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1357,16 +1519,6 @@ msgid "Editors"
msgstr "3-измерен редактор"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Анимация"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Вмъкване на писта и ключ за анимация"
@@ -1496,7 +1648,7 @@ msgid "Add Method Track Key"
msgstr "Добавяне на ключ за пътечка с метод"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1852,7 +2004,9 @@ msgid "Scene does not contain any script."
msgstr "Сцената не съдържа скриптове."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Добавяне"
@@ -1916,6 +2070,7 @@ msgstr "Сигналът не може да бъде свързан"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Затваряне"
@@ -2089,8 +2244,8 @@ msgid "Open"
msgstr "Отваряне"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Собственици на:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2388,7 +2543,7 @@ msgid "Bus Options"
msgstr "Настройки на шината"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2440,8 +2595,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2645,6 +2800,22 @@ msgid "Choose"
msgstr "Избиране"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2657,6 +2828,31 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Запазване"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Папката не може да бъде създадена."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Файловете на проекта не могат да бъдат изнесени"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Файлът не може да бъде отворен за запис:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Запазване"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2711,9 +2907,8 @@ msgid "Release"
msgstr ""
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "Uniform за цвят."
+msgstr "Двоичен формат"
#: editor/editor_export.cpp
msgid "64 Bits"
@@ -2760,9 +2955,31 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Управление на шаблоните"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Посоченият път не съществува."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr ""
+#, fuzzy
+msgid "Template file not found: \"%s\"."
+msgstr "Пакетът не е намерен: %s"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Файлът с шаблоните за изнасяне не може да се отвори."
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Отстъп"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -2781,7 +2998,7 @@ msgid "Script Editor"
msgstr "Редактор на скриптове"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Библиотека с ресурси"
@@ -2926,13 +3143,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Внасяне"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Изнасяне"
@@ -3043,9 +3261,8 @@ msgid "Save a File"
msgstr "Запазване на файл"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "Готово!"
+msgstr "Достъп"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#, fuzzy
@@ -3057,11 +3274,11 @@ msgstr "Режим на възпроизвеждане:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3195,7 +3412,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3283,6 +3500,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Отваряне на редактора"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3375,16 +3601,18 @@ msgid "Label"
msgstr "Стойност"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Само методи"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Елемент за отметка"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Отметнат елемент"
@@ -3458,7 +3686,7 @@ msgstr "Копиране на избраното"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Изчистване"
@@ -3489,7 +3717,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Обект"
@@ -3513,6 +3741,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4030,15 +4262,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Сцена"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Път на сцената:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4079,15 +4302,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Автоматично отрязване"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4174,6 +4388,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Контрол на версиите"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "Потребителско име"
@@ -4201,6 +4419,10 @@ msgstr ""
msgid "Add a new scene."
msgstr "Добавяне на нови нова сцена."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Сцена"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4542,7 +4764,9 @@ msgstr "Промени в материала:"
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4631,6 +4855,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Презареждане"
@@ -4774,12 +4999,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4803,6 +5022,7 @@ msgid "Edit Text:"
msgstr "Редактиране на текста:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4852,11 +5072,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Размер:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4951,6 +5173,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Проект"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -5044,7 +5271,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5102,11 +5328,6 @@ msgstr "Тема на редактора"
msgid "Show Script Button"
msgstr "Десен бутон на колелцето"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Панел за файловата система"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5180,8 +5401,8 @@ msgstr ""
msgid "Color Theme"
msgstr "Тема на редактора"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5207,20 +5428,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Индекс по Z"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5240,7 +5452,9 @@ msgid "Draw Spaces"
msgstr "Извиквания за изчертаване:"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Навигация"
@@ -5322,7 +5536,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Файл"
@@ -5341,6 +5554,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5348,7 +5569,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5360,11 +5581,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5372,6 +5593,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Копиране на избраното"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5402,6 +5630,10 @@ msgid "Add Type Hints"
msgstr "Добавяне на тип"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Задаване на индекс"
@@ -5418,8 +5650,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5428,6 +5659,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "Изберете главна сцена"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Преглед"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5441,6 +5677,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Само избраното"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Гизмота"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Цветове"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Инсталиране"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Точка"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5478,17 +5746,17 @@ msgstr "Настройки"
msgid "Grid YZ Plane"
msgstr "Настройки"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Тема по подразбиране"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Тема по подразбиране"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Стандартен предварителен преглед"
@@ -5558,9 +5826,8 @@ msgid "Orbit Inertia"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Translation Inertia"
-msgstr "Транслиране: "
+msgstr "Инерция на транслирането"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5734,14 +6001,22 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Автоматично отрязване"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Изглед отпред"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Host"
-msgstr "Отдалечено "
+msgstr "Отдалечен сървър"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
@@ -5764,19 +6039,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Управление на проектите"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "в ред:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5810,29 +6088,29 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
-msgstr "Неправилен фонов цвят."
+msgstr "Фонов цвят"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Неправилен фонов цвят."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Внасяне на избраното"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5841,40 +6119,39 @@ msgstr ""
msgid "Text Color"
msgstr "Следващ под"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Номер на реда:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Номер на реда:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
-msgstr "Неправилен фонов цвят."
+msgstr "Фонов цвят за каретката"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Text Selected Color"
msgstr "Изтриване на избраната форма"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Само избраното"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Текущо име на сцената"
@@ -5883,43 +6160,43 @@ msgstr "Текущо име на сцената"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Функция"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Преименуване на променливата"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Цветове"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Точки на прекъсване"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5941,6 +6218,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Режим на колизии"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6500,14 +6782,6 @@ msgid "Replace in Files"
msgstr "Замяна във файловете"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Търсене: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Замяна: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Замяна на всички (НЕОБРАТИМО)"
@@ -6612,14 +6886,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Функция за цвят."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6631,7 +6910,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Филтри:"
@@ -6777,11 +7056,6 @@ msgstr ""
msgid "Materials"
msgstr "Промени в материала:"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Стъпка при завъртане:"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -6839,17 +7113,18 @@ msgstr "Трансформиране"
msgid "Optimizer"
msgstr "Оптимизиране"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Включване"
@@ -6899,7 +7174,8 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Създаване за полигонна мрежа: "
#: editor/import/resource_importer_scene.cpp
@@ -6926,6 +7202,26 @@ msgstr ""
msgid "Saving..."
msgstr "Запазване..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6939,7 +7235,8 @@ msgstr "Режим на избиране"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6972,12 +7269,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Модификатор за скоростта на свободния изглед"
@@ -7044,9 +7335,8 @@ msgid "Trim"
msgstr ""
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Normalize"
-msgstr "Източник на излъчването: "
+msgstr "Нормализиране"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
@@ -7642,10 +7932,6 @@ msgid "Load Animation"
msgstr "Зареждане на анимация"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Няма анимация за копиране!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Няма ресурс–анимация в буфера за обмен!"
@@ -7658,10 +7944,6 @@ msgid "Paste Animation"
msgstr "Поставяне на анимация"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Няма анимация за редактиране!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Възпроизвеждане на избраната анимация наобратно от текущата позиция. (A)"
@@ -7701,6 +7983,10 @@ msgid "New"
msgstr "Нова"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Редактиране на преходите..."
@@ -7728,17 +8014,20 @@ msgstr "Настройки на режима с избледняващи кад
msgid "Directions"
msgstr "Направления"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Минало"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Бъдеще"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Дълбочина"
@@ -7885,7 +8174,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Преход: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7902,11 +8192,6 @@ msgid "New name:"
msgstr "Ново име:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Мащаб:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7915,16 +8200,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Автоматично рестартиране:"
@@ -7958,10 +8238,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8197,6 +8473,10 @@ msgid "License (Z-A)"
msgstr "Лиценз (Я-А)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Зареждане…"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8265,8 +8545,8 @@ msgid "Testing"
msgstr "Тестово"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Зареждане…"
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8334,7 +8614,7 @@ msgid "Select lightmap bake file:"
msgstr "Изберете файл за изпичане на карта на осветеност:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Преглед"
@@ -8815,6 +9095,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "Изчистване на персонализираните кости"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8879,6 +9160,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9187,13 +9472,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Превключване на любимите"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Като текст"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Иконка"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Разделение:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9299,7 +9607,8 @@ msgstr "Създаване на контур"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Полигонна мрежа"
@@ -9447,13 +9756,6 @@ msgstr "Прилагане на трансформациите на MeshInstance
msgid "Apply with Transforms"
msgstr "Прилагане на трансформациите на MeshInstance"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Преглед"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Няма посочен източник за полигонна мрежа (и в обекта няма MultiMesh)."
@@ -9622,7 +9924,8 @@ msgid "Volume"
msgstr "Обем"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Източник на излъчването: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -9767,20 +10070,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Гизмота"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Цветове"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Преместване на ставата"
@@ -9865,12 +10154,12 @@ msgstr ""
msgid "Points"
msgstr "Точки"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Полигони"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9949,8 +10238,7 @@ msgid "Grid Settings"
msgstr "Настройки на решетката"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9986,6 +10274,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ГРЕШКА: Ресурсът не може да бъде зареден!"
@@ -10017,13 +10309,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Тип:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10032,10 +10317,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10078,11 +10359,6 @@ msgid "Close and save changes?"
msgstr "Затвяране и запазване на промените?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Грешка при записването:"
@@ -10160,10 +10436,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Търсене напред"
@@ -10210,8 +10482,7 @@ msgid "Previous Script"
msgstr "Предишен скрипт"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Файл"
@@ -10365,9 +10636,8 @@ msgid "Script Temperature History Size"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Current Script Background Color"
-msgstr "Неправилен фонов цвят."
+msgstr "Фонов цвят за текущия скрипт"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -10445,7 +10715,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Главни букви"
@@ -10745,12 +11016,16 @@ msgstr "Ротация"
msgid "Translate"
msgstr "Транслиране"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Скалиране: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Транслиране: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10774,10 +11049,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Размер:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Изчертани обекти:"
@@ -11218,11 +11489,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Заключване на въртенето на изгледа"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Инсталиране"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11271,7 +11537,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Неправилна геометрия. Не може да се замени с полигонна мрежа."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Преобразуване в Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11303,15 +11570,18 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Опростяване: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Смаляване (пиксели): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Уголемяване (пиксели): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11428,6 +11698,16 @@ msgid "Vertical:"
msgstr "Вертикала:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Разделение:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Отместване:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Избиране/изчистване на всички кадри"
@@ -11464,18 +11744,10 @@ msgid "Auto Slice"
msgstr "Автоматично отрязване"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Отместване:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Стъпка:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Разделение:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Текстурна област"
@@ -11666,6 +11938,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Премахване на плочката"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11702,6 +11979,16 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Добавяне на тип елемент"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Премахване на отдалеченото хранилище"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Добавяне на елемент – цвят"
@@ -11940,7 +12227,7 @@ msgstr "Бутон-превключвател"
msgid "Disabled Button"
msgstr "Заключен бутон"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Елемент"
@@ -11969,6 +12256,7 @@ msgid "Named Separator"
msgstr "Именуван разделител"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Подменю"
@@ -12139,8 +12427,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Именуван разделител"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12223,8 +12512,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Регион"
@@ -12251,12 +12539,6 @@ msgstr "Побитова маска"
msgid "Priority"
msgstr "Приоритет"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Иконка"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Индекс по Z"
@@ -12512,6 +12794,140 @@ msgid "This property can't be changed."
msgstr "Това свойство не може да бъде променено."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Настройки за прилепването"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Отместване:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Стъпка"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Разделение:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Заключване на избраното"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Като текст"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Отместване на мрежата:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Промени в материала:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Филтриране на обектите"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Режим на побитова маска"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Размер на контура:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Повтаряне на анимацията"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Режим на прикриване"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Режим на навигация"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Отместване:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Трансформиране"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Колизия"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Само избраното"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Режим на колизии"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Навигация"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Заключване на избраното"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Филтриране на скриптовете"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "Плочен набор"
@@ -13525,20 +13941,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13546,14 +13957,6 @@ msgid "Exporting All"
msgstr "Изнасяне на всичко"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Шаблоните за изнасяне за тази платформа липсват или са повредени:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Път за изнасяне"
@@ -13571,7 +13974,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Ресурси"
@@ -13631,12 +14034,6 @@ msgstr "Скрипт"
msgid "GDScript Export Mode:"
msgstr "Режим на изнасяне на файловете с код на GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Като текст"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Компилиран байт-код (по-бързо зареждане)"
@@ -13666,19 +14063,27 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Изнасяне на PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Изнасяне на проекта"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Режим на изнасяне?"
+msgid "Export All"
+msgstr "Изнасяне на всичко"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Моля, изберете празна папка."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Изнасяне на всичко"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13686,7 +14091,8 @@ msgid "ZIP File"
msgstr "Файл ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Игрален пакет на Godot"
#: editor/project_export.cpp
@@ -13694,6 +14100,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Шаблоните за изнасяне за тази система липсват:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Основатели на проекта"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Управление на шаблоните за изнасяне"
@@ -13860,10 +14271,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Проектът липсва"
@@ -13871,6 +14278,18 @@ msgstr "Проектът липсва"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Локални проекти"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Проекти от Библиотеката с ресурси"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Не може да бъде отворен проектът в „%s“."
@@ -13961,18 +14380,14 @@ msgid "Project Manager"
msgstr "Управление на проектите"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Локални проекти"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Зареждане. Моля, изчакайте…"
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Редактиране на проекта"
@@ -14013,10 +14428,6 @@ msgid "About"
msgstr "Относно"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Проекти от Библиотеката с ресурси"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14164,6 +14575,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Бутон"
@@ -14353,7 +14765,8 @@ msgstr ""
msgid "AutoLoad"
msgstr "Автозареждане"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Приставки"
@@ -14481,12 +14894,6 @@ msgstr "Ако е зададено, броячът се подновява за
msgid "Initial value for the counter"
msgstr "Начална стойност на брояча"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Стъпка"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Стойност, с която броячът се увеличава при всеки следващ обект"
@@ -14535,7 +14942,7 @@ msgstr "Към долен регистър"
msgid "To Uppercase"
msgstr "Към горен регистър"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Нулиране"
@@ -14729,6 +15136,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Име на обекта:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Име на обекта:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Нов корен на сцената"
@@ -14800,6 +15221,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14884,10 +15309,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14927,6 +15348,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15118,7 +15546,8 @@ msgid "Attach Node Script"
msgstr "Закачане на скрипт"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Отдалечено "
#: editor/script_editor_debugger.cpp
@@ -15219,11 +15648,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Стойност"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15319,6 +15743,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15330,21 +15755,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Точка"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15594,40 +16004,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Показване на всичко"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Тестово"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15732,6 +16108,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Режим на интерполация"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Включване на филтрирането"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -15873,10 +16259,6 @@ msgstr "Дебъгер"
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15905,11 +16287,11 @@ msgstr "Инспектор"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15981,12 +16363,6 @@ msgstr "Режим на колизии"
msgid "Invert Faces"
msgstr "Редактиране на оста Y"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Промени в материала:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16036,7 +16412,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Полигони"
@@ -16128,6 +16504,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Използване на прилепването"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16204,8 +16588,9 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
+#, fuzzy
+msgid "Libraries:"
+msgstr "Библиотека"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -16450,7 +16835,7 @@ msgstr "Изпичане на карти на осветеност"
msgid "Instance Materials"
msgstr "Промени в материала:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16464,16 +16849,8 @@ msgid "Skin"
msgstr ""
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Translation"
-msgstr "Транслиране: "
-
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Стъпка при завъртане:"
+msgstr "Транслиране"
#: modules/gltf/gltf_node.cpp
msgid "Children"
@@ -16591,7 +16968,6 @@ msgstr "Име на коренния обект"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Текстурна област"
@@ -16624,7 +17000,7 @@ msgstr "Опции на скелета"
msgid "Skeleton To Node"
msgstr "Избиране на обект"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Анимации:"
@@ -16647,7 +17023,6 @@ msgid "Use In Baked Light"
msgstr "Изпичане на карти на осветеност"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16677,6 +17052,19 @@ msgstr "По средата горе"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Навигация"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Режим на навигация"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Следваща равнина"
@@ -17072,10 +17460,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17095,7 +17479,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17103,7 +17487,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17220,6 +17604,14 @@ msgid "Change Expression"
msgstr "Промяна на израза"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Поставяне на обектите с VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Премахване на обектите с VisualScript"
@@ -17318,14 +17710,6 @@ msgid "Resize Comment"
msgstr "Преоразмеряване на коментара"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Поставяне на обектите с VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17465,7 +17849,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17473,7 +17857,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17538,10 +17922,6 @@ msgid "Node Path"
msgstr "Път"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Връщане на стандартните настройки"
@@ -17599,11 +17979,6 @@ msgstr "Режим на избиране"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Преобразуване на типа"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Задаване"
@@ -17622,7 +17997,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17637,18 +18012,20 @@ msgstr ""
msgid "Compose Array"
msgstr "Създаване на масив"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Неправилни аргументи за изграждане на „%s“"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Неправилно име."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17660,11 +18037,11 @@ msgid "Var Name"
msgstr "Име"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17738,11 +18115,6 @@ msgid "Construct %s"
msgstr "Създаване на %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Създаване на %s"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Вземане на локална променлива"
@@ -17758,10 +18130,6 @@ msgstr "Действие %s"
msgid "Deconstruct %s"
msgstr "Деконструиране на %s"
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Търсене във VisualScript"
@@ -17808,6 +18176,14 @@ msgstr "Изчакване на сигнал от инстанция"
msgid "Write Mode"
msgstr "Режим на приоритет"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17816,6 +18192,34 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Профилиране на мрежата"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max In Buffer (KB)"
+msgstr "Максимален размер (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max Out Buffer (KB)"
+msgstr "Максимален размер (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Профилиране на мрежата"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17868,6 +18272,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr "Повторен опит"
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17894,6 +18302,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Липсва име на пакета."
@@ -17927,6 +18351,10 @@ msgstr ""
msgid "Export Format"
msgstr "Път за изнасяне"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -17960,7 +18388,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Предишен раздел"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18137,10 +18565,6 @@ msgid "Could not execute on device."
msgstr "Изпълнението на устройството е невъзможно."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "Инструментът „apksigner“ не може да бъде намерен."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18258,12 +18682,17 @@ msgstr ""
"„Целева версия на SDK“ трябва да бъде по-голяма или равна на „Мин. версия на "
"SDK“."
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Сигнал"
+
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"Командата „apksigner“ не може да бъде намерена.\n"
"Проверете дали командата е налична в папката „build-tools“ на Android SDK.\n"
@@ -18282,6 +18711,10 @@ msgid "Could not find keystore, unable to export."
msgstr "Не е намерено хранилище за ключове. Изнасянето е невъзможно."
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "„apksigner“ завърши с грешка #%d"
@@ -18310,7 +18743,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Неправилно име! Android APK изисква разширение *.apk."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "Неподдържан формат за изнасяне!\n"
#: platform/android/export/export_plugin.cpp
@@ -18321,21 +18755,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"файловете res://android/build/res/*.xml не могат да бъдат презаписани с "
"името на проекта"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr ""
"Файловете на проекта не могат да бъдат изнесени като проект на gradle.\n"
@@ -18348,8 +18782,9 @@ msgid "Building Android Project (gradle)"
msgstr "Компилиране на проект за Android (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Компилирането на проекта за Android беше неуспешно. Вижте изхода за "
@@ -18370,7 +18805,8 @@ msgstr ""
"в папката на проекта на gradle."
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "Пакетът не е намерен: %s"
#: platform/android/export/export_plugin.cpp
@@ -18378,17 +18814,16 @@ msgid "Creating APK..."
msgstr "Създаване на APK…"
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Не е намерен шаблонен файл APK за изнасяне:\n"
"%s"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18401,7 +18836,8 @@ msgid "Adding files..."
msgstr "Добавяне на файлове..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Файловете на проекта не могат да бъдат изнесени"
#: platform/android/export/export_plugin.cpp
@@ -18421,6 +18857,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18459,19 +18947,16 @@ msgid "Info"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Identifier"
-msgstr "Индекс по Z"
+msgstr "Идентификатор"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Signature"
-msgstr "Сигнал"
+msgstr "Подпис"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Short Version"
-msgstr "Версия"
+msgstr "Кратка версия"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
@@ -18480,31 +18965,27 @@ msgid "Copyright"
msgstr "Горе вдясно"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Capabilities"
-msgstr "Поставяне на свойствата"
+msgstr "Възможности"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Access Wi-Fi"
-msgstr "Готово!"
+msgstr "Достъп до безжична мрежа"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Push Notifications"
-msgstr "Поставяне на анимация"
+msgstr "Известия"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
-#, fuzzy
+#: platform/iphone/export/export.cpp
msgid "User Data"
-msgstr "Отваряне на папката с данни на потребителя"
+msgstr "Потребителски данни"
#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18592,6 +19073,17 @@ msgstr "Персонализиран обект"
msgid "Custom BG Color"
msgstr "Персонализиран обект"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Управление на шаблоните"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Шаблоните за изнасяне за тази система липсват:"
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18613,22 +19105,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Шаблонът не може да се отвори за изнасяне:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Неправилно разширение."
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Файлът не може да бъде записан:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Задаване на отстъп"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "Файлът не може да бъде прочетен:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Разделение:"
@@ -18652,7 +19157,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18662,7 +19167,7 @@ msgstr "Задаване на отстъп"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Персонализиран обект"
#: platform/javascript/export/export.cpp
@@ -18703,15 +19208,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Персонализираната HTML-обвивка не може да бъде прочетена:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Папката на HTTP-сървъра не може да бъде създадена:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Грешка при стартирането на HTTP-сървър:"
#: platform/javascript/export/export.cpp
@@ -18960,7 +19468,7 @@ msgstr "Профилиране на мрежата"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Устройство"
#: platform/osx/export/export.cpp
@@ -19011,9 +19519,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Файловете на проекта не могат да бъдат изнесени"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Изпълнението на устройството е невъзможно."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Навигация"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19029,21 +19556,72 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Няма намерени константи."
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Creating app bundle"
-msgstr "Създаване на полигонна мрежа…"
+msgid "Cannot sign file %s."
+msgstr "Грешка при запазването на файла: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "DMG Creation"
+msgstr "Направления"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
msgstr ""
-"Не е намерен шаблонен файл APK за изнасяне:\n"
-"%s"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr "Създаване на пакета на приложението"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
+msgstr "Не е намерено шаблонно приложение за изнасяне:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Неправилен базов път."
#: platform/osx/export/export.cpp
msgid ""
@@ -19053,7 +19631,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19094,6 +19672,17 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Проект"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+"Файловете на проекта не могат да бъдат изнесени като проект на gradle.\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Неправилен идентификатор на пакета:"
@@ -19223,17 +19812,16 @@ msgid "Publisher"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Publisher Display Name"
-msgstr "Неправилно име за показване на издателя на пакет."
+msgstr "Име за показване на издателя"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+msgid "Product GUID"
+msgstr "GUID на продукта"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Изчистване на водачите"
#: platform/uwp/export/export.cpp
@@ -19403,6 +19991,11 @@ msgid "Debug Algorithm"
msgstr "Дебъгер"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Временният файл не може да бъде премахнат:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19417,13 +20010,17 @@ msgstr "Дебъгер"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Ресурси"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Версия"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Version"
-msgstr "Неправилен продуктов GUID."
+msgstr "Версия на продукта"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -19445,25 +20042,103 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Известия"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Не е намерено хранилище за ключове. Изнасянето е невъзможно."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Не е намерено хранилище за ключове. Изнасянето е невъзможно."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Не е намерено хранилище за ключове. Изнасянето е невъзможно."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Не е намерено хранилище за ключове. Изнасянето е невъзможно."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Неправилни аргументи за изграждане на „%s“"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Неправилно име."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Временният файл не може да бъде премахнат:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid icon path:"
-msgstr "Неправилен път."
+msgstr "Неправилен път до иконката:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid file version:"
-msgstr "Неправилно разширение."
+msgstr "Неправилна версия на файла:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid product version:"
-msgstr "Неправилен продуктов GUID."
+msgstr "Неправилна версия на продукта:"
+
+#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Неправилно разширение."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
#: platform/windows/export/export.cpp
msgid "Windows"
@@ -19481,6 +20156,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19495,11 +20174,6 @@ msgstr ""
"За да може AnimatedSprite да показва кадри, първо трябва се създаде или "
"зададе ресурс от тип SpriteFrames в свойството „Frames“."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Добавяне на кадър"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19517,19 +20191,6 @@ msgstr ""
msgid "Centered"
msgstr "По средата вляво"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Отместване:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19610,8 +20271,7 @@ msgid "Pitch Scale"
msgstr "Скалиране"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Превключване на авт. възпроизвеждане"
@@ -19623,7 +20283,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19656,7 +20317,8 @@ msgstr "Режим на иконки"
msgid "Rotating"
msgstr "Стъпка при завъртане:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Текущ профил:"
@@ -19683,19 +20345,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Горе вляво"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Горе вдясно"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Долу вляво"
@@ -19751,8 +20414,8 @@ msgstr "Извиквания за изчертаване:"
msgid "Draw Drag Margin"
msgstr "Задаване на отстъп"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Режим на скалиране"
@@ -19790,11 +20453,6 @@ msgstr ""
msgid "Visible"
msgstr "Изчистване на последните файлове"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -19817,10 +20475,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19865,6 +20519,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -19873,7 +20532,7 @@ msgstr "Режим на линията"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Заключен елемент"
@@ -19983,28 +20642,15 @@ msgstr "Локални проекти"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Като текст"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Emission Shape"
-msgstr "Източник на излъчването: "
+msgstr "Форма на излъчването"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Sphere Radius"
-msgstr "Източник на излъчването: "
+msgstr "Радиус на сферата"
#: scene/2d/cpu_particles_2d.cpp
#, fuzzy
@@ -20071,9 +20717,8 @@ msgstr "Линейно"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel"
-msgstr "Готово!"
+msgstr "Ускорение"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20097,8 +20742,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20233,7 +20879,7 @@ msgid "Node B"
msgstr "Обект"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20243,7 +20889,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Заключен бутон"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20284,7 +20930,8 @@ msgid "Texture Scale"
msgstr "Текстурна област"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20354,7 +21001,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Тема по подразбиране"
@@ -20414,7 +21061,7 @@ msgstr "Инициализиране"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20451,8 +21098,14 @@ msgstr "Скорост:"
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Включване"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20466,16 +21119,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Вертекси:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Размер на контура:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20485,22 +21128,22 @@ msgstr ""
"Моля, задайте свойство или нарисувайте полигон."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-"NavigationPolygonInstance трябва да бъде дъщерен или под-дъщерен на обект от "
-"тип Navigation2D. Той дава само навигационна информация."
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "По средата долу"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Rotation Degrees"
-msgstr "Завъртане на %s градуса."
+msgstr "Градуси на завъртане"
#: scene/2d/node_2d.cpp
#, fuzzy
@@ -20508,9 +21151,8 @@ msgid "Global Rotation"
msgstr "Глобална константа"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation Degrees"
-msgstr "Завъртане на %s градуса."
+msgstr "Градуси на глобално завъртане"
#: scene/2d/node_2d.cpp
#, fuzzy
@@ -20527,6 +21169,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20765,6 +21408,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20871,7 +21515,7 @@ msgstr "Премахване на точката"
msgid "Use Global Coordinates"
msgstr "Следваща координата"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Рестартиране"
@@ -21114,9 +21758,8 @@ msgid "Emission Angle"
msgstr "Излъчващи точки:"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Degrees"
-msgstr "Завъртане на %s градуса."
+msgstr "Градуси"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -21150,29 +21793,11 @@ msgid "Tracking"
msgstr "Пътечка за свойство"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Изчистване на трансформацията"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Поддърво"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Търсене на полигонни мрежи и светлини"
@@ -21249,14 +21874,12 @@ msgid "Max Size"
msgstr "Размер:"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Sky"
-msgstr "Персонализиран обект"
+msgstr "Персонализирано небе"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Sky Rotation Degrees"
-msgstr "Завъртане на %s градуса."
+msgstr "Градуси на завъртане на персонализираното небе"
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
@@ -21286,7 +21909,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Име на обекта:"
@@ -21328,9 +21951,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Задаване на отстъп"
@@ -21464,24 +22088,6 @@ msgid "Autoplace Priority"
msgstr "Включване на приоритета"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Динамична библиотека"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Динамична библиотека"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Построяване на полигонните мрежи"
@@ -21506,6 +22112,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Динамична библиотека"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Прилепване към пикселите"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Промени в шейдъра:"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Изглед отпред"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Включване на приоритета"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Включване на приоритета"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Принудително модулиране на бялото"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Шрифтове"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Хоризонтала:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Филтриране на сигналите"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Автозареждане"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -21515,7 +22202,8 @@ msgstr "Излъчващи точки:"
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Режим на линията"
@@ -21625,25 +22313,19 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance трябва да бъде дъщерен или под-дъщерен на обект от "
-"тип Navigation. Той само предоставя данните за навигирането."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Изпичане на NavMesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21768,18 +22450,170 @@ msgstr "Действие"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Преместване на обекта"
+msgid "Joint Constraints"
+msgstr "Константи"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Запазване на сцената"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Разделение:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Преместване на обекта"
+msgid "Angular Limit Enabled"
+msgstr "Филтриране на сигналите"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Преместване на обекта"
+msgid "Angular Limit Upper"
+msgstr "Линейно"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Линейно"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Линейно"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Анимация"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Анимация"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Линейно"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Линейно"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Линейно"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Линейно"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Линейно"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Анимация"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Анимация"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Линейно"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Линейно"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Линейно"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Линейно"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Линейно"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Описание"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Линейно"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Описание"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Анимация"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Филтриране на сигналите"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -21821,10 +22655,6 @@ msgid "Params"
msgstr "Параметърът е променен:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21838,11 +22668,6 @@ msgstr "Главни букви"
msgid "Lower"
msgstr "Малки букви"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Разделение:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21908,15 +22733,6 @@ msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Запазване на сцената"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Линейно"
@@ -21944,10 +22760,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22166,8 +22978,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22277,6 +23090,34 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Фонов цвят"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Преместване на точките"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Гизмота"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Вземане на индекс"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22356,34 +23197,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Прилепване към пикселите"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Транслиране"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Промени в шейдъра:"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22428,9 +23247,8 @@ msgid "Use As Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Wheel"
-msgstr "Колелцето нагоре."
+msgstr "Колело"
#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
@@ -22527,39 +23345,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Стойност"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Превключване на автоматичните триъгълници"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Превключване на автоматичните триъгълници"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22593,16 +23378,30 @@ msgid "Autorestart"
msgstr "Автоматично рестартиране:"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Автоматично рестартиране:"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "Добавяне на точка"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Инстанциране на сцена тук"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Създаване на функция"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "Добавяне на входящ порт"
@@ -22611,11 +23410,6 @@ msgstr "Добавяне на входящ порт"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Отместване на мрежата:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -22686,11 +23480,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Филтриране на сигналите"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22928,6 +23717,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Свойства на темата"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22966,7 +23760,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Инструменти"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -23035,11 +23829,6 @@ msgstr "Диалогов прозорец XForm"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Автозареждане"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Тревога!"
@@ -23092,6 +23881,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23105,11 +23895,12 @@ msgid "Show Close"
msgstr "Затваряне"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Заключване на избраното"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Превключване на коментар"
@@ -23174,8 +23965,9 @@ msgid "Fixed Icon Size"
msgstr "Изглед отпред"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Задаване"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -23620,7 +24412,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23661,7 +24453,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Режим на възпроизвеждане:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23787,6 +24579,12 @@ msgid "Timeout"
msgstr "Време:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Именуван разделител"
@@ -23802,13 +24600,13 @@ msgstr "Описание"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Път за изнасяне"
+msgid "Pause Mode"
+msgstr "Панорамен режим"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Панорамен режим"
+msgid "Physics Interpolation Mode"
+msgstr "Режим на интерполация"
#: scene/main/node.cpp
#, fuzzy
@@ -23838,11 +24636,6 @@ msgstr ""
msgid "Process Priority"
msgstr "Включване на приоритета"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Режим на интерполация"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -23875,12 +24668,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Режим на интерполация"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24124,6 +24913,39 @@ msgid "Swap OK Cancel"
msgstr "Отказ"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Име"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Следващ кадър на физичната система"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Следващ кадър на физичната система"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Навигация"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Навигация"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24159,6 +24981,789 @@ msgstr "Половин резолюция"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Функция"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Преименуване на елемента – цвят"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Преименуване на елемента – цвят"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Преименуване на елемента – цвят"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Отрязването е изключено"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Разделение:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Повтаряне на анимацията"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Задаване на отстъп"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Конфигурация…"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Елемент за отметка"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Отметнат елемент"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Заключен елемент"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Отметнат елемент"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Редакторът е заключен)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Заключен елемент"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Отместване:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Заключен елемент"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Преименуване на елемента – цвят"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Принудително модулиране на бялото"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Показване на стандартните"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Показване на стандартните"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Предходна равнина"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Няма избрани кадри"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Персонализиран обект"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Филтриране на сигналите"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Филтриране на сигналите"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "Б"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Раздел 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Извиквания за изчертаване:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Папка:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Папка:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Копиране на избраното"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Копиране на избраното"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Внасяне на избраното"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Отместване на мрежата:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Директно осветяване"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Конфигурация…"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Инструмент"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Режим на колизии"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Заключен елемент"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Режим на скалиране"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Добавяне на точка за обект"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Следващ под"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Тестово"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Директно осветяване"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Отместване на мрежата:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Отместване на мрежата:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Създаване на папка"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Превключване на скритите файлове"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Отрязването е изключено"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Именуван разделител"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Именуван разделител"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Разделение:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Преименуване на елемента – цвят"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Разделение:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Избиране на кадри"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Стандартен предварителен преглед"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Тема по подразбиране"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Превключване на коментар"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Точки на прекъсване"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Преоразмеряване на масива"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Цветове"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Цветове"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Отместване на мрежата:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Отместване на мрежата:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Отместване на мрежата:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Режим на прикриване"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Заключване на избраното"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr "Натиснат бутон"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Бутон-превключвател"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Бутон-превключвател"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Бутон-превключвател"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Персонализиран обект"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Настройки на шината"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Персонализиран обект"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Избиране на всичко"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Свиване на всичко"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Бутон-превключвател"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Само избраното"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Цветове"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Точки на прекъсване"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Текущо име на сцената"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Задаване на отстъп"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Бутон"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Показване на водачите"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Вертикала:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Отместване на мрежата:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Задаване на отстъп"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Разделение:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Раздел 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Раздел 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Заключен елемент"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Директно осветяване"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Преименуване на елемента – цвят"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Преименуване на елемента – цвят"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Задаване на отстъп"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Задаване на отстъп"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Папка:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Принудително модулиране на бялото"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Режим на иконки"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Отрязването е изключено"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Показване на всичко"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Тестово"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Показване на всичко"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Показване на всичко"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Добавяне на преглед"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Тема на редактора"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Цветове"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Конфигурация…"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Конфигурация…"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr "Нормален шрифт"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Добавяне на точка за обект"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Добавяне на точка за обект"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Разделение:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Разделение:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Задаване на отстъп"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Задаване на отстъп"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "По средата вдясно"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Режим на избиране"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Автоматично отрязване"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Цветове"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Цветове"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Само избраното"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Избиране на свойство"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Действие"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Преместване на точки на Безие"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Изчакване на сигнал от инстанция"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24198,17 +25803,6 @@ msgstr "Допълнителни настройки:"
msgid "Char"
msgstr "Позволени знаци:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Извиквания за изчертаване:"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Шрифтове"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -24233,14 +25827,12 @@ msgid "Sky Orientation"
msgstr "Документация в Интернет"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Rotation"
-msgstr "Стъпка при завъртане:"
+msgstr "Завъртане на небето"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Rotation Degrees"
-msgstr "Завъртане на %s градуса."
+msgstr "Градуси на завъртане на небето"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
@@ -24414,9 +26006,8 @@ msgid "Distance"
msgstr "Изберете главна сцена"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Transition"
-msgstr "Преход: "
+msgstr "Преход"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
@@ -24503,15 +26094,6 @@ msgid "Color Correction"
msgstr "Функция за цвят."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Внимание!"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Последни:"
@@ -24523,6 +26105,11 @@ msgstr "Инсталиране"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Дълбочина"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Отместване:"
@@ -24546,11 +26133,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Включване на приоритета"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Следваща равнина"
@@ -24568,10 +26150,6 @@ msgid "Vertex Lighting"
msgstr "Директно осветяване"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Изглед отпред"
@@ -24581,11 +26159,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Изглед отпред"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24599,9 +26172,12 @@ msgid "Disable Ambient Light"
msgstr "По средата вдясно"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Ensure Correct Normals"
-msgstr "Константа за трансформация."
+msgstr "Подсигуряване на правилни нормали"
+
+#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
#: scene/resources/material.cpp
msgid "Vertex Color"
@@ -24669,10 +26245,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Поставяне на анимация"
@@ -24696,26 +26268,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Източник на излъчването: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Премахване на текстурата"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Текстурна област"
#: scene/resources/material.cpp
#, fuzzy
@@ -24723,24 +26278,8 @@ msgid "Emission"
msgstr "Излъчващи точки:"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Излъчващи точки:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Източник на излъчването: "
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Излъчващи точки:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Източник на излъчването: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -24751,35 +26290,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Премахване на текстурата"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Изчистване"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Изчистване на костите"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Тема на редактора"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24788,15 +26312,6 @@ msgid "Ambient Occlusion"
msgstr "Прикриване"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Текстурна област"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24823,21 +26338,14 @@ msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Transmission"
-msgstr "Преход: "
+msgstr "Преход"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Преход: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
-msgstr "Разделение:"
+msgstr "Пречупване"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24880,24 +26388,27 @@ msgstr "Панорамен режим"
msgid "Lightmap Size Hint"
msgstr "Изпичане на карти на осветеност"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Режим на скалиране"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
-#: scene/resources/multimesh.cpp
+#: scene/resources/mesh_library.cpp
#, fuzzy
+msgid "Mesh Transform"
+msgstr "Трансформиране"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Изчистване на трансформацията"
+
+#: scene/resources/multimesh.cpp
msgid "Color Format"
-msgstr "Uniform за цвят."
+msgstr "Формат на цвета"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Transform Format"
-msgstr "Константа за трансформация."
+msgstr "Формат на трансформацията"
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
@@ -24912,29 +26423,15 @@ msgstr "Инстанциране на сцена тук"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Константа за трансформация."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Константа за трансформация."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Създаване на масив"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Създаване на масив"
+msgid "Sampling"
+msgstr "Скалиране: "
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "Разделение:"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -24950,10 +26447,15 @@ msgid "Source Group Name"
msgstr "Източник за полигонна мрежа:"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Гизмота"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -24962,11 +26464,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Регион"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24979,6 +26486,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Показване на стандартните"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -24995,7 +26507,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25120,6 +26632,11 @@ msgstr "Горе вдясно"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Персонализиран обект"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25128,15 +26645,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Пускане на персонализирана сцена"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Добавяне на входящ порт"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Име на обекта:"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -25199,6 +26725,10 @@ msgid "Expand Margin"
msgstr "Задаване на отстъп"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Радиус:"
@@ -25212,10 +26742,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -25240,6 +26766,20 @@ msgstr "Размер:"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Показване на водачите"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Изглед отпред"
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Режим на скалиране"
@@ -25249,13 +26789,12 @@ msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Режим на възпроизвеждане:"
#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Fill To"
-msgstr "Режим на възпроизвеждане:"
+msgid "To"
+msgstr ""
#: scene/resources/texture.cpp
msgid "Base"
@@ -25291,8 +26830,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Инициализиране"
+msgid "Depth Draw"
+msgstr "Режим на интерполация"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Режим на линията"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Панорамен режим"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Панорамен режим"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Панорамен режим"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25356,6 +26915,11 @@ msgid "Scenario"
msgstr "Сцена"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Навигация"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25373,6 +26937,26 @@ msgstr "Линейно отляво"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Стандартен предварителен преглед"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Стандартен предварителен преглед"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Тестово"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Редактиране на Връзката:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25473,6 +27057,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25721,6 +27309,11 @@ msgstr "Режим на колизии"
msgid "Collision Unsafe Fraction"
msgstr "Режим на колизии"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Включване"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -25736,13 +27329,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26010,6 +27603,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Включване на приоритета"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Израз"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 501f201651..265a7fb58a 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -11,13 +11,14 @@
# Mokarrom Hossain <mhb2016.bzs@gmail.com>, 2020, 2021.
# Sagen Soren <sagensoren03@gmail.com>, 2020.
# Hasibul Hasan <d1hasib@yahoo.com>, 2020.
+# saitama <atik.wowspace@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-08-03 06:20+0000\n"
-"Last-Translator: Oymate <dhruboadittya96@gmail.com>\n"
+"PO-Revision-Date: 2022-06-12 13:19+0000\n"
+"Last-Translator: saitama <atik.wowspace@gmail.com>\n"
"Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/"
"godot/bn/>\n"
"Language: bn\n"
@@ -25,143 +26,133 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"X-Generator: Weblate 4.8-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "ট্যাবলেট ড্রাইভার"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "রিসোর্সের ক্লীপবোর্ড খালি!"
+msgstr "ক্লীপবোর্ড"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "বর্তমান দৃশ্য"
+msgstr "বর্তমান পর্দা"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "ফেরত সংকেত"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "সক্রিয় করুন"
+msgstr "ভি-সিঙ্ক সক্রিয় করুন"
#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "কম্পসিটর দ্বারা ভি-সিঙ্ক করা"
#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
msgid "Delta Smoothing"
-msgstr ""
+msgstr "ডেল্টা মসৃণ করন"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "মোড (Mode) সরান"
+msgstr "প্রসেসর এর কম ব্যাবহার Mode"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "কম প্রসেসর ব্যাবহার মোড বিরতি (sec)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Keep Screen On"
-msgstr "ডিবাগার খোলা রাখুন"
+msgstr "পর্দা চালু রাখুন"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "প্রান্তরেখার আকার:"
+msgstr "সর্বনিম্ন উইন্ডো আকার"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "প্রান্তরেখার আকার:"
+msgstr "সর্বোচ্চ উইন্ডো আকার"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।"
+msgstr "পর্দা ঝোঁক/ উপস্থাপন"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "উইন্ডো"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "সিমান্তবিহীন"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "প্রতি পিক্সেল স্বচ্ছতা চালু করুন"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "পূর্ণ-পর্দা অদলবদল/টগল করুন"
+msgstr "পূর্ণ-পর্দা"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "সর্বোচ্চকৃত"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Minimized"
-msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+msgstr "সর্বনিম্ন"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "আকার-পরিবর্তনযোগ্য"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "ড্ক পজিশন"
+msgstr "অবস্থান"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "সেল (Cell)-এর আকার:"
+msgstr "আকার"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "এন্ডিয়ান সোয়াপ"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "সম্পাদন করুন (Edit)"
+msgstr "সম্পাদনাকরন আভাস"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "ত্রুটি বার্তাগুলো ছাপান"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "ইন্টারপোলেশন মোড"
+msgstr "প্রতি সেকেন্ডে চক্র"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Target FPS"
-msgstr "টার্গেট"
+msgstr "লক্ষ্য-এফপিএস(ফ্রেম-প্রতি-সেকেন্ড)"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -188,13 +179,12 @@ msgid "Error Line"
msgstr "সংরক্ষণে সমস্যা হয়েছে"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "সাহায্য অনুসন্ধান করুন"
+msgstr "ফলাফল"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "স্মৃতি"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -202,9 +192,10 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "সীমাগুলো"
#: core/command_queue_mt.cpp
#, fuzzy
@@ -213,7 +204,7 @@ msgstr "টান: ঘূর্ণন"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "মাল্টিথ্রেডিং সারি আকার (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -223,20 +214,16 @@ msgstr ""
msgid "Function"
msgstr "ফাংশনগুলি:"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
-msgstr ""
+msgstr "তথ্য"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "প্রকল্প এক্সপোর্ট করুন"
@@ -350,7 +337,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "ডিকোডিং বাইট, বা অবৈধ বিন্যাসের জন্য পর্যাপ্ত পরিমাণে বাইট নেই।"
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "অবৈধ ইনপুট %i (পাস করা হয়নি) প্রকাশে"
#: core/math/expression.cpp
@@ -395,37 +383,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "এডিটরে খুলুন"
+msgid "Mouse Mode"
+msgstr "মোড (Mode) সরান"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "নির্বাচিত সমূহ অপসারণ করুন"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
+msgid "Use Accumulated Input"
+msgstr "ইনপুট অপসারণ করুন"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -457,6 +423,7 @@ msgstr "সম্প্রদায়"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "প্রিসেট..."
@@ -607,13 +574,15 @@ msgid "Project Settings Override"
msgstr "প্রকল্পের সেটিংস"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "নাম"
@@ -626,7 +595,8 @@ msgstr "বর্ণনা:"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "চালান"
@@ -657,6 +627,43 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Normal প্রদর্শন"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "ডান"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "বাম দর্শন"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "পরীক্ষামূলক উৎস"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -681,6 +688,11 @@ msgid "Main Run Args"
msgstr "প্রধান দৃশ্যের মান/আর্গুমেন্ট-সমূহ:"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "দৃশ্যের পথ:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -688,20 +700,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
+#: core/project_settings.cpp
#, fuzzy
-msgid "Version Control"
+msgid "Version Control Autoload On Startup"
msgstr "সংস্করণ:"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "প্লাগইন-সমূহ"
+msgid "Version Control Plugin Name"
+msgstr "সংস্করণ:"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -775,16 +782,19 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "স্থির/বদ্ধ ফ্রেম %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -815,8 +825,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -945,11 +955,6 @@ msgstr "পথ"
msgid "Source Code"
msgstr "উৎস:"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "স্ক্রিপ্টের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "ঘটনাস্থল"
@@ -1011,10 +1016,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1067,13 +1075,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1101,6 +1110,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "মুক্ত করে দিন"
@@ -1117,7 +1127,7 @@ msgstr "প্রতিবিম্ব"
msgid "Time:"
msgstr "সময়:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "মান:"
@@ -1169,6 +1179,98 @@ msgstr "অ্যানিমেশন (Anim) ভ্যালু পরিবর
msgid "Anim Change Call"
msgstr "অ্যানিমেশন (Anim) কল পরিবর্তন করুন"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "ফ্রেম %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Time"
+msgstr "সময়:"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "স্থানীয়করণ"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "ঘূর্ণায়নের পদক্ষেপ:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "মান"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "পরিমাণ:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "ধরণ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "অফসেট/ভারসাম্য:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "অ্যানিমেশন"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "আগমন-গমন সহজ/আলগা করন"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "একাধিক অ্যানিমেশন (Anim) কীফ্রেমের সময় পরিবর্তন করুন"
@@ -1263,7 +1365,7 @@ msgstr "এই ট্র্যাকটি চালু / বন্ধ টগল
msgid "Update Mode (How this property is set)"
msgstr "আপডেট মোড (কীভাবে এই সম্পত্তি সেট করা আছে)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "ইন্টারপোলেশন মোড"
@@ -1276,10 +1378,75 @@ msgid "Remove this track."
msgstr "নির্বাচিত ট্র্যাক/পথ অপসারণ করুন।"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "সময় (সেঃ): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "ড্ক পজিশন"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "ঘূর্ণায়নের পদক্ষেপ:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "স্কেল/মাপ:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "ধরণ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "এক্সপোর্টের টেমপ্লেটসমূহ ইন্সটল করুন"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "আগমন-গমন সহজ/আলগা করন"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "বস্তু যোগ করুন"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "পুনরারম্ভ (সেঃ):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "অন্তঃস্থ ফেড/বিলীন (সেঃ):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "অ্যানিমেশনসমূহ"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "ট্র্যাক সক্রিয় করুন"
@@ -1356,7 +1523,6 @@ msgid "Remove Anim Track"
msgstr "অ্যানিমেশন (Anim) ট্র্যাক রিমুভ করুন"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1368,16 +1534,6 @@ msgid "Editors"
msgstr "সম্পাদন করুন (Edit)"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "অ্যানিমেশন"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "অ্যানিমেশনে (Anim) ট্র্যাক/পথ এবং চাবি যোগ করুন"
@@ -1508,7 +1664,8 @@ msgid "Add Method Track Key"
msgstr "Method Track Key যুক্ত করুন"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Object এ Method পাওয়া যায় নি: "
#: editor/animation_track_editor.cpp
@@ -1888,7 +2045,9 @@ msgid "Scene does not contain any script."
msgstr "নোডে কোনো জ্যামিতিক আকার নেই।"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "সংযোজন করুন"
@@ -1955,6 +2114,7 @@ msgstr "সংযোজক সংকেত/সিগন্যাল:"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "বন্ধ করুন"
@@ -2142,8 +2302,8 @@ msgid "Open"
msgstr "খুলুন"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "স্বত্বাধিকারীসমূহ:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2458,7 +2618,7 @@ msgid "Bus Options"
msgstr "বাস অপশন"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "ডুপ্লিকেট"
@@ -2510,9 +2670,9 @@ msgstr "অডিও বাস লেআউট ওপেন করুন"
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/editor_audio_buses.cpp
#, fuzzy
-msgid "Layout"
+msgid "Layout:"
msgstr "লেআউট/নকশা সংরক্ষণ করুন"
#: editor/editor_audio_buses.cpp
@@ -2729,6 +2889,25 @@ msgid "Choose"
msgstr "পছন্দ করুন"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "পথ প্রতিলিপি/কপি করুন"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "প্যাকেজ ইন্সটল সম্পন্ন হয়েছে!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "ব্যর্থ:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "সংরক্ষিত ফাইল:"
@@ -2744,6 +2923,31 @@ msgid "Packing"
msgstr "প্যাক/গুচ্ছিত করা"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "এইরূপে সংরক্ষণ করুন"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "টাইলটি খুঁজে পাওয়া যায়নি:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "লেখার জন্য ফাইলটি খোলায় সমস্যা হয়েছে:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "এইরূপে সংরক্ষণ করুন"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2850,12 +3054,32 @@ msgstr "স্বনির্মিত ডিবাগ (debug) প্যাক
msgid "Custom release template not found."
msgstr "স্বনির্মিত রিলিস (release) প্যাকেজ খুঁজে পাওয়া যায়নি।"
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "এক্সপোর্ট টেমপ্লেটসমূহ লোড হচ্ছে"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "ফাইলটি বিদ্যমান নয়।"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
msgstr "টেমপ্লেট ফাইল পাওয়া যায়নি:\n"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "এক্সপোর্টের টেমপ্লেটসমূহ ইন্সটল করুন"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
@@ -2874,7 +3098,7 @@ msgid "Script Editor"
msgstr "এডিটরে খুলুন"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Asset Library"
msgstr "লাইব্রেরি এক্সপোর্ট করুন"
@@ -3040,13 +3264,14 @@ msgstr "বর্তমান:"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "ইম্পোর্ট"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "এক্সপোর্ট"
@@ -3184,11 +3409,11 @@ msgstr "প্যান মোড"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3331,7 +3556,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "শীর্ষ"
@@ -3439,6 +3664,15 @@ msgstr ""
"সহায়তা করুন। তথ্য প্রদানের জন্য [color=$color][url=$url], [/url][/color] ফরম্যাট "
"ব্যাবহার করুন !"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "এডিটরে খুলুন"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3545,16 +3779,18 @@ msgid "Label"
msgstr "মান"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "মেথডের তালিকা:"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "আইটেম চিহ্নিত করুন"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "চিহ্নিত আইটেম"
@@ -3635,7 +3871,7 @@ msgstr "নির্বাচিত সমূহ অপসারণ করুন
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "পরিস্কার করুন/ক্লীয়ার"
@@ -3667,7 +3903,7 @@ msgid "Up"
msgstr "উপরে"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "শাখা"
@@ -3692,6 +3928,10 @@ msgstr ""
msgid "New Window"
msgstr "উইন্ডো"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "নামহীন প্রকল্প"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4256,15 +4496,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "দৃশ্য"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "দৃশ্যের পথ:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4306,15 +4537,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "স্বয়ংক্রিয় টুকরো"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4404,6 +4626,11 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
+msgid "Version Control"
+msgstr "সংস্করণ:"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "Username"
msgstr "পুনঃনামকরণ করুন"
@@ -4433,6 +4660,10 @@ msgstr "বিক্ষেপ-হীন মোড"
msgid "Add a new scene."
msgstr "নতুন ট্র্যাক/পথ-সমূহ যোগ করুন।"
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "দৃশ্য"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "পূর্বে খোলা দৃশ্যে যান।"
@@ -4813,7 +5044,9 @@ msgstr "পরিবর্তনসমূহ হাল-নাগাদ করু
msgid "Hide Update Spinner"
msgstr "হাল-নাগাদকারী ঘূর্ণক নিষ্ক্রিয় করুন"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "ফাইলসিস্টেম"
@@ -4900,6 +5133,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "রিলোড"
@@ -5063,13 +5297,6 @@ msgstr ""
msgid "Frame #:"
msgstr "ফ্রেম #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Time"
-msgstr "সময়:"
-
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Calls"
@@ -5095,6 +5322,7 @@ msgid "Edit Text:"
msgstr "থিম এডিট করুন..."
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "চালু"
@@ -5150,12 +5378,15 @@ msgid "Selected node is not a Viewport!"
msgstr "ইম্পোর্টের জন্য নোড(সমূহ) নির্বাচন করুন"
#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
-msgid "Size: "
+msgid "Size:"
msgstr "সেল (Cell)-এর আকার:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "পাতা: "
#: editor/editor_properties_array_dict.cpp
@@ -5259,6 +5490,11 @@ msgstr ""
"কাংখিত প্ল্যাটফর্মের জন্য গ্রহণযোগ্য কোন এক্সপোর্ট প্রিসেট খুঁজে পাওয়া যায়নি।\n"
"অনুগ্রহ করে এক্সপোর্ট মেনুতে একটি সঠিক প্রিসেট যোগ করুন।"
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "নতুন প্রকল্প"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "আপনার লজিক/যুক্তি-সমূহ _run() মেথডে লিখুন।"
@@ -5353,7 +5589,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5414,11 +5649,6 @@ msgstr "থিম এডিট করুন..."
msgid "Show Script Button"
msgstr "ডান বোতাম"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "ফাইলসিস্টেম"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5495,8 +5725,8 @@ msgstr "রিসোর্সসমূহ:"
msgid "Color Theme"
msgstr "থিম এডিট করুন..."
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5523,20 +5753,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "বামে মাত্রা দিন"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "ধরণ"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "স্বয়ংক্রিয়ভাবে মাত্রা দিন"
@@ -5557,7 +5778,9 @@ msgid "Draw Spaces"
msgstr "ড্র কলস"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Navigation Mesh তৈরি করুন"
@@ -5640,7 +5863,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "ফাইল"
@@ -5659,6 +5881,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5666,7 +5896,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5678,11 +5908,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5691,6 +5921,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "ডান ক্লিক: বিন্দু অপসারণ করুন"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "নির্বাচিত সমূহ অপসারণ করুন"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5722,6 +5959,10 @@ msgid "Add Type Hints"
msgstr "ধরণ"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "বোন্‌/হাড় দেখান"
@@ -5738,8 +5979,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Grid Map"
msgstr "গ্রিড স্ন্যাপ"
@@ -5749,6 +5989,11 @@ msgstr "গ্রিড স্ন্যাপ"
msgid "Pick Distance"
msgstr "ইন্সট্যান্স:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "প্রিভিউ"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5762,6 +6007,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "শুধুমাত্র নির্বাচিতসমূহ"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "গিজমোস"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emission-এর স্থানসমূহ:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "ইনস্ট্যান্স"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "বিন্দু সরান"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5799,17 +6076,17 @@ msgstr "স্ন্যাপ সেটিংস"
msgid "Grid YZ Plane"
msgstr "স্ন্যাপ সেটিংস"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "সাধারণ/ডিফল্ট"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "সাধারণ/ডিফল্ট"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "সাধারণ/ডিফল্ট"
@@ -6057,6 +6334,15 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "স্বয়ংক্রিয় টুকরো"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "সন্মুখ দর্শন"
@@ -6087,19 +6373,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "প্রজেক্ট ম্যানেজার"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "নোড পুনঃনামকরণ করুন"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -6135,29 +6424,30 @@ msgstr "সংরক্ষিত ফাইল:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "পটভূমির (background) অগ্রহনযোগ্য রঙ।"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "পটভূমির (background) অগ্রহনযোগ্য রঙ।"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "দৃশ্য ইম্পোর্ট করুন"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6166,21 +6456,21 @@ msgstr ""
msgid "Text Color"
msgstr "পরবর্তী স্ক্রিপ্ট"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "লাইন নাম্বার:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "লাইন নাম্বার:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "পটভূমির (background) অগ্রহনযোগ্য রঙ।"
@@ -6190,16 +6480,16 @@ msgstr "পটভূমির (background) অগ্রহনযোগ্য র
msgid "Text Selected Color"
msgstr "নির্বাচিত সমূহ অপসারণ করুন"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "শুধুমাত্র নির্বাচিতসমূহ"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "বর্তমান দৃশ্য"
@@ -6208,43 +6498,43 @@ msgstr "বর্তমান দৃশ্য"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "ফাংশনগুলি:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "চলক/ভেরিয়েবল-এর নামান্তর করুন"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "রঙ পছন্দ করুন"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "বিন্দু অপসারণ করুন"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6270,6 +6560,11 @@ msgstr ""
msgid "Flat"
msgstr "ফ্ল্যাট0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "অ্যানিমেশনের নোড"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "ইম্পোর্টের জন্য নোড(সমূহ) নির্বাচন করুন"
@@ -6917,16 +7212,6 @@ msgstr "সমস্তগুলি প্রতিস্থাপন করু
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find: "
-msgstr "সন্ধান করুন"
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Replace: "
-msgstr "প্রতিস্থাপন করুন"
-
-#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "সমস্তগুলি প্রতিস্থাপন করুন"
@@ -7044,14 +7329,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "ফাংশনে যান..."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -7063,7 +7353,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "ফিল্টারসমূহ"
@@ -7214,11 +7504,6 @@ msgstr ""
msgid "Materials"
msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "স্থানীয়করণ"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7277,17 +7562,18 @@ msgstr "রুপান্তর"
msgid "Optimizer"
msgstr "পরিমার্জন করুন"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "সক্রিয় করুন"
@@ -7340,7 +7626,7 @@ msgstr "লাইট্ম্যাপে হস্তান্তর করু
#: editor/import/resource_importer_scene.cpp
#, fuzzy
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr "AABB উৎপন্ন করুন"
#: editor/import/resource_importer_scene.cpp
@@ -7367,6 +7653,27 @@ msgstr ""
msgid "Saving..."
msgstr "সংরক্ষিত হচ্ছে..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "স্ন্যাপ (পিক্সেলসমূহ):"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7380,7 +7687,8 @@ msgstr "মোড (Mode) বাছাই করুন"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7415,12 +7723,6 @@ msgid "Normal Map Invert Y"
msgstr "যথেচ্ছ মাপ:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "সেল (Cell)-এর আকার:"
@@ -8148,11 +8450,6 @@ msgstr "অ্যানিমেশন লোড করুন"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "No animation to copy!"
-msgstr "ভুল: প্রতিলিপি করার মতো কোনো অ্যানিমেশন নেই!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
msgstr "ভুল: ক্লীপবোর্ডে অ্যানিমেশনের কোনো রিসোর্স নেই!"
@@ -8165,11 +8462,6 @@ msgid "Paste Animation"
msgstr "অ্যানিমেশন প্রতিলেপন করুন"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "No animation to edit!"
-msgstr "ভুল: সম্পাদন করার মতো কোনো অ্যানিমেশন নেই!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "নির্বাচিত অ্যানিমেশনটি বর্তমান স্থান হতে পিছনের দিকে চালান। (A)"
@@ -8208,6 +8500,11 @@ msgstr "নতুন"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
+msgid "Paste As Reference"
+msgstr " ক্লাস রেফারেন্স"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Edit Transitions..."
msgstr "অনুবাদসমূহ"
@@ -8238,11 +8535,13 @@ msgstr "অ্যানিমেশনের সিদ্ধান্তসম
msgid "Directions"
msgstr "অংশাদি:"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "প্রতিলেপন/পেস্ট করুন"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Future"
@@ -8250,7 +8549,8 @@ msgstr "গঠনবিন্যাস"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "গভীরতা"
@@ -8409,7 +8709,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "ট্র্যানজিশন/স্থানান্তরণ"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8428,11 +8728,6 @@ msgid "New name:"
msgstr "নতুন নাম:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "স্কেল/মাপ:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "অন্তঃস্থ ফেড/বিলীন (সেঃ):"
@@ -8441,16 +8736,11 @@ msgid "Fade Out (s):"
msgstr "বহিঃস্থ ফেড/বিলীন (সেঃ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "ব্লেন্ড/মিশ্রণ"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "মিশ্রিত করুন"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ করুন:"
@@ -8484,10 +8774,6 @@ msgid "X-Fade Time (s):"
msgstr "X-ফেড/বিলীন সময় (সেঃ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "বর্তমান:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8743,6 +9029,11 @@ msgstr "লাইসেন্স"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
+msgid "Loading..."
+msgstr "লোড"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgctxt "Pagination"
msgid "First"
msgstr "প্রথম"
@@ -8813,9 +9104,8 @@ msgid "Testing"
msgstr "পরীক্ষামূলক উৎস"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Loading..."
-msgstr "লোড"
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8870,7 +9160,7 @@ msgid "Select lightmap bake file:"
msgstr "লাইটম্যাপ বেক ফাইলটি নির্বাচন করুন:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "প্রিভিউ"
@@ -9419,6 +9709,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "বোন্‌/হাড় পরিষ্কার করুন"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9491,6 +9782,11 @@ msgid "Preview Canvas Scale"
msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Layout"
+msgstr "লেআউট/নকশা সংরক্ষণ করুন"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9837,13 +10133,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "মোড অদলবদল/টগল করুন"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "টেক্সট"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "আইকন"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "বিচ্ছেদ:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "বস্তু %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "বস্তুসমূহ"
@@ -9952,7 +10271,8 @@ msgstr "প্রান্তরেখা তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "মেস"
@@ -10099,13 +10419,6 @@ msgstr "অ্যানিমেশন (Anim) ট্রান্সফর্ম
msgid "Apply with Transforms"
msgstr "অ্যানিমেশন (Anim) ট্রান্সফর্ম পরিবর্তন করুন"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "প্রিভিউ"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "মেসের কোনো উৎস নির্দিষ্ট করা নেই (এবং নোডে কোনো মাল্টিমেস স্থাপন করা নেই)।"
@@ -10280,7 +10593,7 @@ msgstr "আয়তন"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr "Emission পূরণ:"
#: editor/plugins/particles_editor_plugin.cpp
@@ -10436,20 +10749,6 @@ msgstr "বক্ররেখা আন্ত-নিয়ন্ত্রণে
msgid "Split Segment (in curve)"
msgstr "অংশ বিভক্ত করুন (বক্ররেখায়)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "গিজমোস"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Emission-এর স্থানসমূহ:"
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -10544,13 +10843,13 @@ msgstr "অতিবেগুনী"
msgid "Points"
msgstr "বিন্দু সরান"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "পলিগন->UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Bones"
msgstr "বোন্‌/হাড় তৈরি করুন"
@@ -10636,8 +10935,7 @@ msgid "Grid Settings"
msgstr "স্ন্যাপ সেটিংস"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "স্ন্যাপ"
@@ -10679,6 +10977,10 @@ msgstr "গ্রিডের পদক্ষেপ:"
msgid "Sync Bones to Polygon"
msgstr "পলিগন মাপ করুন"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "সমস্যা: রিসোর্স লোড করা সম্ভব হয়নি!"
@@ -10710,13 +11012,6 @@ msgid "Instance:"
msgstr "ইন্সট্যান্স:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "ধরণ:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "এডিটরে খুলুন"
@@ -10725,11 +11020,6 @@ msgstr "এডিটরে খুলুন"
msgid "Load Resource"
msgstr "রিসোর্স লোড করুন"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "রিসোর্স-এর পথ"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10777,11 +11067,6 @@ msgid "Close and save changes?"
msgstr "বন্ধ এবং পরিবর্তন সংরক্ষণ করবেন?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "ছবি লোডে সমস্যা হয়েছে:"
@@ -10870,10 +11155,6 @@ msgid "%s Class Reference"
msgstr " ক্লাস রেফারেন্স"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "পরবর্তী খুঁজুন"
@@ -10925,8 +11206,7 @@ msgid "Previous Script"
msgstr "পূর্ববর্তী স্ক্রিপ্ট"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "ফাইল"
@@ -11178,7 +11458,8 @@ msgid "Convert Case"
msgstr "ছবিসমূহ রূপান্তর করা হচ্ছে"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "বড় হাতের অক্ষর"
@@ -11513,14 +11794,16 @@ msgstr "প্রদেশ/রাজ্য"
msgid "Translate"
msgstr "স্থানান্তর (Translate):"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Scaling: "
+msgid "Scaling:"
msgstr "স্কেল/মাপ:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Translating: "
+msgid "Translating:"
msgstr "অনুবাদসমূহ:"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11546,11 +11829,6 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Size:"
-msgstr "সেল (Cell)-এর আকার:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Objects Drawn:"
msgstr "অবজেক্ট আঁকা হয়েছে"
@@ -12013,11 +12291,6 @@ msgstr "তথ্য দেখুন"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Instanced"
-msgstr "ইনস্ট্যান্স"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
msgstr "নামহীন প্রকল্প"
@@ -12075,7 +12348,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr "এতে রূপান্তর করুন..."
#: editor/plugins/sprite_editor_plugin.cpp
@@ -12111,17 +12384,18 @@ msgid "Sprite"
msgstr "ফ্রেমসমূহ স্তূপ করুন"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "সরলীকরণ: "
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr "স্ন্যাপ (পিক্সেলসমূহ):"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr "স্ন্যাপ (পিক্সেলসমূহ):"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -12253,6 +12527,16 @@ msgid "Vertical:"
msgstr "ভারটেক্স"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "বিচ্ছেদ:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "অফসেট/ভারসাম্য:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "সবগুলি বাছাই করুন"
@@ -12294,18 +12578,10 @@ msgid "Auto Slice"
msgstr "স্বয়ংক্রিয় টুকরো"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "অফসেট/ভারসাম্য:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "পদক্ষেপ:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "বিচ্ছেদ:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "TextureRegion"
msgstr "গঠনবিন্যাসের এলাকা"
@@ -12520,6 +12796,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "বস্তু অপসারণ করুন"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12563,6 +12844,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "বস্তু যোগ করুন"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "বস্তু অপসারণ করুন"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "ক্লাসের আইটেম যোগ করুন"
@@ -12846,7 +13137,7 @@ msgstr "মাউসের বোতাম"
msgid "Disabled Button"
msgstr "মধ্য বোতাম"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "বস্তু/আইটেম"
@@ -12879,6 +13170,7 @@ msgid "Named Separator"
msgstr "বিচ্ছেদ:"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -13069,8 +13361,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "বিচ্ছেদ:"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -13159,8 +13452,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "চালানোর মোড:"
@@ -13192,12 +13484,6 @@ msgstr "ঘূর্ণায়ন মোড"
msgid "Priority"
msgstr "এক্সপোর্ট মোড:"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "আইকন"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
#, fuzzy
msgid "Z Index"
@@ -13486,6 +13772,142 @@ msgstr "দৃশ্য ছাড়া এটি করা সম্ভব হব
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Snap Options"
+msgstr "অ্যানিমেশনের সিদ্ধান্তসমূহ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "অফসেট/ভারসাম্য:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Step"
+msgstr "পদক্ষেপ:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "বিচ্ছেদ:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "নির্বাচন করুন"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "টেক্সট"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "পপুলেট"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "মোড অদলবদল/টগল করুন"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "ঘূর্ণায়ন মোড"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "প্রান্তরেখার আকার:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "অ্যানিমেশন (Animation) লুপিং"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "অকলুডার (occluder) পলিগন তৈরি করুন"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Navigation Mesh তৈরি করুন"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "অফসেট/ভারসাম্য:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "রুপান্তর"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "অ্যানিমেশনের নোড"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "শুধুমাত্র নির্বাচিতসমূহ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "অ্যানিমেশনের নোড"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "দৃশ্যমান নেভিগেশন (Navigation)"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "নির্বাচন করুন"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "ফিল্টারসমূহ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "TileSet"
msgstr "TileSet (টাইল-সেট)..."
@@ -14578,38 +15000,22 @@ msgid "Runnable"
msgstr "সক্রিয় করুন"
#: editor/project_export.cpp
-#, fuzzy
-msgid "Delete preset '%s'?"
-msgstr "নির্বাচিত ফাইলসমূহ অপসারণ করবেন?"
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
-msgid "Exporting All"
-msgstr "%s এর জন্য এক্সপোর্ট (export) হচ্ছে"
+msgid "Delete preset '%s'?"
+msgstr "নির্বাচিত ফাইলসমূহ অপসারণ করবেন?"
#: editor/project_export.cpp
#, fuzzy
-msgid "The given export path doesn't exist:"
-msgstr "ফাইলটি বিদ্যমান নয়।"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"এই প্ল্যাটফর্মের জন্য দরকারি এক্সপোর্ট টেমপ্লেটগুলি ক্ষতিগ্রস্থ হয়েছে অথবা খুঁজে পাওয়া "
-"যাচ্ছে না:"
+msgid "Exporting All"
+msgstr "%s এর জন্য এক্সপোর্ট (export) হচ্ছে"
#: editor/project_export.cpp
#, fuzzy
@@ -14631,7 +15037,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "রিসোর্সসমূহ"
@@ -14700,12 +15106,6 @@ msgstr "নতুন স্ক্রিপ্ট"
msgid "GDScript Export Mode:"
msgstr "স্ক্রিপ্ট এক্সপোর্ট মোড:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "টেক্সট"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14735,21 +15135,28 @@ msgid "More Info..."
msgstr "এখানে সরান..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "এক্সপোর্ট PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "প্রকল্প এক্সপোর্ট করুন"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export mode?"
-msgstr "এক্সপোর্ট মোড:"
+msgid "Export All"
+msgstr "এক্সপোর্ট"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr "অনুগ্রহ করে প্রকল্পের ফোল্ডারের বাইরে এক্সপোর্ট করুন!"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "এক্সপোর্ট"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14758,8 +15165,9 @@ msgid "ZIP File"
msgstr "ফাইল"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "প্রকল্প এক্সপোর্ট করুন"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -14767,6 +15175,11 @@ msgstr "এই প্ল্যাটফর্মের জন্য দরকা
#: editor/project_export.cpp
#, fuzzy
+msgid "Project Export"
+msgstr "প্রজেক্ট ফাউন্ডার"
+
+#: editor/project_export.cpp
+#, fuzzy
msgid "Manage Export Templates"
msgstr "এক্সপোর্ট টেমপ্লেটসমূহ লোড হচ্ছে"
@@ -14948,10 +15361,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "নামহীন প্রকল্প"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "বিদ্যমান প্রকল্প ইম্পোর্ট করুন"
@@ -14960,6 +15369,21 @@ msgstr "বিদ্যমান প্রকল্প ইম্পোর্ট
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Local"
+msgstr "ঘটনাস্থল"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "নতুন প্রকল্প"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "লাইব্রেরি এক্সপোর্ট করুন"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
@@ -15067,9 +15491,8 @@ msgid "Project Manager"
msgstr "প্রজেক্ট ম্যানেজার"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "নতুন প্রকল্প"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -15077,10 +15500,6 @@ msgid "Loading, please wait..."
msgstr "মিরর রিট্রাইভ করা হচ্ছে, দযা করে অপেক্ষা করুন..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "প্রকল্প এক্সপোর্ট করুন"
@@ -15129,11 +15548,6 @@ msgstr "সম্বন্ধে"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Asset Library Projects"
-msgstr "লাইব্রেরি এক্সপোর্ট করুন"
-
-#: editor/project_manager.cpp
-#, fuzzy
msgid "Restart Now"
msgstr "পুনরারম্ভ (সেঃ):"
@@ -15295,6 +15709,7 @@ msgid "Add Event"
msgstr "খালি বস্তু যোগ করুন"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "বাটন/বোতাম"
@@ -15498,7 +15913,8 @@ msgstr "ঘটনাস্থল"
msgid "AutoLoad"
msgstr "স্বয়ংক্রিয়-লোড"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "প্লাগইন-সমূহ"
@@ -15635,13 +16051,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-#, fuzzy
-msgid "Step"
-msgstr "পদক্ষেপ:"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -15691,7 +16100,7 @@ msgstr "ছোট হাতের অক্ষর"
msgid "To Uppercase"
msgstr "বড় হাতের অক্ষর"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)"
@@ -15899,6 +16308,20 @@ msgstr ""
msgid "Make Local"
msgstr "স্থানীয় করুন"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "নোডের নাম:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "নোডের নাম:"
+
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
@@ -15981,6 +16404,10 @@ msgid "Sub-Resources"
msgstr "রিসোর্সসমূহ:"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "উত্তরাধিকারত্ব পরিস্কার করুন"
@@ -16075,11 +16502,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Local"
-msgstr "ঘটনাস্থল"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "উত্তরাধিকারত্ব পরিস্কার করবেন? (ফেরৎ পাবেন না!)"
@@ -16122,6 +16544,13 @@ msgid "Node configuration warning:"
msgstr "নোড কনফিগারেশন সতর্কবার্তা:"
#: editor/scene_tree_editor.cpp
+msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has %s connection(s) and %s group(s).\n"
@@ -16357,7 +16786,7 @@ msgstr "নোড স্ক্রিপ্ট সংযুক্ত করুন
#: editor/script_editor_debugger.cpp
#, fuzzy
-msgid "Remote "
+msgid "Remote %s:"
msgstr "অপসারণ করুন"
#: editor/script_editor_debugger.cpp
@@ -16470,11 +16899,6 @@ msgid "Monitor"
msgstr "মনিটর"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "মান"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "মনিটরস"
@@ -16574,6 +16998,7 @@ msgstr "অডিওস্ট্রিম প্লেয়ার 3 ডি ই
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -16585,21 +17010,6 @@ msgstr "Camera এর ভিউ (FOV) পরিবর্তন করুন"
msgid "Change Camera Size"
msgstr "Camera এর আকার পরিবর্তন করুন"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "বিন্দু সরান"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16864,42 +17274,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Normal প্রদর্শন"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "ডান"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "বাম দর্শন"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "পরীক্ষামূলক উৎস"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -17005,6 +17379,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "ইন্টারপোলেশন মোড"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "সম্পাদনযোগ্য অংশীদারীসমূহ"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -17149,10 +17533,6 @@ msgstr "ডিবাগার"
msgid "Wait Timeout"
msgstr "সময়:"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -17180,11 +17560,11 @@ msgstr "পরিদর্শক/পরীক্ষক"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "পিছনের দিকে যান"
@@ -17261,12 +17641,6 @@ msgstr "অ্যানিমেশনের নোড"
msgid "Invert Faces"
msgstr "ছবিসমূহ রূপান্তর করা হচ্ছে"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -17319,7 +17693,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "পলিগন->UV"
@@ -17412,6 +17786,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "স্ন্যাপ ব্যবহার করুন"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -17494,7 +17876,8 @@ msgid "Disabled GDNative Singleton"
msgstr "হাল-নাগাদকারী ঘূর্ণক নিষ্ক্রিয় করুন"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "লাইব্রেরি: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17746,7 +18129,7 @@ msgstr "লাইট্ম্যাপে হস্তান্তর করু
msgid "Instance Materials"
msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "নতুন অভিভাবক দান করুন"
@@ -17765,13 +18148,6 @@ msgstr ""
msgid "Translation"
msgstr "অনুবাদসমূহ"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "ঘূর্ণায়নের পদক্ষেপ:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17891,7 +18267,6 @@ msgstr "মূল নোডের নাম:"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "গঠনবিন্যাস"
@@ -17924,7 +18299,7 @@ msgstr "স্কেলেটন/কাঠাম..."
msgid "Skeleton To Node"
msgstr "একটি নোড নির্বাচন করুন"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "অ্যানিমেশনসমূহ"
@@ -17950,7 +18325,6 @@ msgid "Use In Baked Light"
msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17980,6 +18354,19 @@ msgstr "নির্বাচনকে কেন্দ্রীভূত কর
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navigation Mesh তৈরি করুন"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Navigation Mesh তৈরি করুন"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
@@ -18405,11 +18792,6 @@ msgstr ""
msgid "IGD Status"
msgstr "অবস্থা:"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "ইনপুট নাম পরিবর্তন করুন"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -18434,7 +18816,8 @@ msgstr ""
"করে আপনার নোডটি মেরামত করুন।"
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "নোড অনিয়মিত ক্রমের ফলাফল পাঠিয়েছে: "
#: modules/visual_script/visual_script.cpp
@@ -18443,7 +18826,8 @@ msgstr ""
"ক্রম বিট (bit) পাওয়া গিয়েছে কিন্তু নোডটি স্ট্যাক/তাক-এ নেই, সমস্যাটি রিপোর্ট করুন!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "স্ট্যাক/তাক-এর গভীরতায় স্ট্যাক/তাক অধিপ্রবাহিত/প্লাবিত হয়েছে: "
#: modules/visual_script/visual_script.cpp
@@ -18579,6 +18963,16 @@ msgstr "অভিব্যক্তি (Expression) পরিবর্তন ক
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
+msgid "Can't copy the function node."
+msgstr "'..' তে পরিচালনা করা সম্ভব নয়"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Paste VisualScript Nodes"
+msgstr "নোড-সমূহ প্রতিলেপন/পেস্ট করুন"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "অগ্রহনযোগ্য চাবিসমূহ অপসারণ করুন"
@@ -18699,16 +19093,6 @@ msgstr "CanvasItem সম্পাদন করুন"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Can't copy the function node."
-msgstr "'..' তে পরিচালনা করা সম্ভব নয়"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Paste VisualScript Nodes"
-msgstr "নোড-সমূহ প্রতিলেপন/পেস্ট করুন"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Can't create function with a function node."
msgstr "'..' তে পরিচালনা করা সম্ভব নয়"
@@ -18861,7 +19245,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "যোগান/ইনপুট-এর ধরণ পুনরাবৃত্তিমূলক নয়: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18869,7 +19254,8 @@ msgid "Iterator became invalid"
msgstr "পুনরাবৃত্তকারী অকার্যকর হয়ে পড়েছে"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "পুনরাবৃত্তকারী অকার্যকর হয়ে পড়েছে: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18940,11 +19326,6 @@ msgstr "পথ প্রতিলিপি/কপি করুন"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "ইনপুট নাম পরিবর্তন করুন"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "প্রাথমিক sRGB ব্যবহার করুন"
@@ -19004,11 +19385,6 @@ msgstr "মোড (Mode) বাছাই করুন"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "ধরণ:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "নিযুক্ত"
@@ -19027,7 +19403,8 @@ msgid "Base object is not a Node!"
msgstr "ভিত্তিটি (বেস) নোড নয়!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "পথটি নোডকে দিকনির্দেশ করে না!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -19043,17 +19420,19 @@ msgstr ""
msgid "Compose Array"
msgstr "শ্রেণীবিন্যাস/সারি পুনর্মাপন করুন"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": অগ্রহনযোগ্য মান/আর্গুমেন্ট-এর ধরণ: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": অগ্রহনযোগ্য মান/আর্গুমেন্ট-সমূহ: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -19066,11 +19445,13 @@ msgid "Var Name"
msgstr "নাম"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "স্ক্রিপ্টে চলক-প্রাপক (VariableGet) পাওয়া যায়নি: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "স্ক্রিপ্টে চলক-স্থাপক (VariableSet) পাওয়া যায়নি: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -19160,11 +19541,6 @@ msgstr "ধ্রুবকসমূহ:"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "ধ্রুবকসমূহ:"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "মাপের মোড করুন (R)"
@@ -19182,10 +19558,6 @@ msgstr "প্রক্রিয়া/অ্যাকশন"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -19238,6 +19610,14 @@ msgstr "ইনস্ট্যান্স"
msgid "Write Mode"
msgstr "এক্সপোর্ট মোড:"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -19246,6 +19626,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "প্রকল্প এক্সপোর্ট করুন"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "প্রকল্প এক্সপোর্ট করুন"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -19301,6 +19707,11 @@ msgstr "Spatial দৃশ্যমানতা টগল করুন"
msgid "Bounds Geometry"
msgstr "পুনরায় চেষ্টা করুন"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "স্মার্ট স্ন্যাপিং ব্যাবহার করুন"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -19327,6 +19738,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -19359,6 +19786,10 @@ msgstr ""
msgid "Export Format"
msgstr "এক্সপোর্টের প্রিসেট:"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -19392,7 +19823,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "পূর্ববর্তী ইন্সট্যান্স পরীক্ষা করুন"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -19575,10 +20006,6 @@ msgid "Could not execute on device."
msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -19683,12 +20110,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "সংকেতসমূহ"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19708,6 +20139,11 @@ msgid "Could not find keystore, unable to export."
msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "উপ-প্রক্রিয়াকে শুরু করা সম্ভব হয়নি!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -19738,7 +20174,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19749,20 +20185,18 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr "প্রকল্পের পথে engine.cfg তৈরি করা সম্ভব হয়নি।"
#: platform/android/export/export_plugin.cpp
@@ -19776,7 +20210,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -19792,7 +20226,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "অ্যানিমেশনের সরঞ্জামসমূহ"
#: platform/android/export/export_plugin.cpp
@@ -19802,15 +20236,12 @@ msgstr "ওকট্রী (octree) গঠনবিন্যাস তৈরি
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19822,7 +20253,7 @@ msgstr "%s সংযুক্ত হচ্ছে..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "টাইলটি খুঁজে পাওয়া যায়নি:"
#: platform/android/export/export_plugin.cpp
@@ -19843,6 +20274,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "নামটি কার্যকর সনাক্তকারী নয়:"
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19916,7 +20399,7 @@ msgstr "সম্পন্ন হয়েছে!"
msgid "Push Notifications"
msgstr "যথেচ্ছ ঘূর্ণায়ন:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "উত্তরাধিকারত্ব পরিস্কার করুন"
@@ -19926,7 +20409,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -20013,6 +20496,17 @@ msgstr "নোড-সমূহ কর্তন/কাট করুন"
msgid "Custom BG Color"
msgstr "নোড-সমূহ কর্তন/কাট করুন"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "এক্সপোর্ট টেমপ্লেটসমূহ লোড হচ্ছে"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "স্বনির্মিত রিলিস (release) প্যাকেজ খুঁজে পাওয়া যায়নি।"
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -20037,25 +20531,34 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Invalid export template:"
+msgid "Invalid export template: \"%s\"."
msgstr "এক্সপোর্টের টেমপ্লেটসমূহ ইন্সটল করুন"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not write file:"
+msgid "Could not write file: \"%s\"."
msgstr "টাইলটি খুঁজে পাওয়া যায়নি:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "টাইলটি খুঁজে পাওয়া যায়নি:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "বিচ্ছেদ:"
@@ -20079,7 +20582,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -20089,7 +20592,7 @@ msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "নোড-সমূহ কর্তন/কাট করুন"
#: platform/javascript/export/export.cpp
@@ -20131,17 +20634,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "টাইলটি খুঁজে পাওয়া যায়নি:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "দৃশ্য সংরক্ষণে সমস্যা হয়েছে।"
#: platform/javascript/export/export.cpp
@@ -20390,7 +20893,7 @@ msgstr "প্রকল্প এক্সপোর্ট করুন"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "ডিভাইস/যন্ত্র"
#: platform/osx/export/export.cpp
@@ -20440,9 +20943,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "টাইলটি খুঁজে পাওয়া যায়নি:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "উপ-প্রক্রিয়াকে শুরু করা সম্ভব হয়নি!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "স্থানীয়করণ"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -20458,21 +20980,76 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "খুঁজে পাওয়া যায়নি!"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "TileSet সংরক্ষণে সমস্যা হয়েছে!"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "অংশাদি:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "উপ-প্রক্রিয়াকে শুরু করা সম্ভব হয়নি!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "থাম্বনেইল তৈরি হচ্ছে"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "এক্সপোর্টের টেমপ্লেটসমূহ ইন্সটল করুন"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -20480,7 +21057,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -20522,6 +21099,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "নতুন প্রকল্প"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "প্রকল্পের পথে engine.cfg তৈরি করা সম্ভব হয়নি।"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "নামটি কার্যকর সনাক্তকারী নয়:"
@@ -20656,12 +21243,13 @@ msgid "Publisher Display Name"
msgstr "একক (অনন্য) নামটি অগ্রহনযোগ্য।"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "পণ্যের অগ্রহনযোগ্য GUID।"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "ভঙ্গি পরিষ্কার করুন"
#: platform/uwp/export/export.cpp
@@ -20834,6 +21422,11 @@ msgid "Debug Algorithm"
msgstr "ডিবাগার"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "থিমটি ফাইলে সংরক্ষণ করা সম্ভব হয়নি:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20848,6 +21441,11 @@ msgstr "ডিবাগার"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "রিসোর্স প্রতিলিপি/কপি করুন"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "সংস্করণ:"
@@ -20876,6 +21474,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "যথেচ্ছ ঘূর্ণায়ন:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "নামটি কার্যকর সনাক্তকারী নয়:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "অগ্রহনযোগ্য নাম।"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "থিমটি ফাইলে সংরক্ষণ করা সম্ভব হয়নি:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20897,6 +21559,23 @@ msgid "Invalid product version:"
msgstr "পণ্যের অগ্রহনযোগ্য GUID।"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "অগ্রহণযোগ্য এক্সটেনশন"
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "উইন্ডো"
@@ -20913,6 +21592,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20928,11 +21611,6 @@ msgstr ""
"AnimatedSprite দ্বারা ফ্রেম দেখাতে SpriteFrames রিসোর্স অবশ্যই তৈরি করতে হবে "
"অথবা 'Frames' এর মান-এ নির্ধারন করে দিতে হবে।"
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "ফ্রেম %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20951,19 +21629,6 @@ msgstr "চালান"
msgid "Centered"
msgstr "বামে মাত্রা দিন"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "অফসেট/ভারসাম্য:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -21047,8 +21712,7 @@ msgid "Pitch Scale"
msgstr "স্কেল/মাপ:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "স্বয়ংক্রিয়ভাবে চালানো টগল করুন"
@@ -21060,7 +21724,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "ইন্সট্যান্স:"
@@ -21095,7 +21760,8 @@ msgstr "প্যান মোড"
msgid "Rotating"
msgstr "ঘূর্ণায়নের পদক্ষেপ:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "বর্তমান:"
@@ -21122,19 +21788,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "বাম"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "ডান"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "নিম্ন দর্শন"
@@ -21193,8 +21860,8 @@ msgstr "ড্র কলস"
msgid "Draw Drag Margin"
msgstr "হ্যান্ডেল স্থাপন করুন"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "ব্লেন্ড২ নোড"
@@ -21233,12 +21900,6 @@ msgstr "Spatial দৃশ্যমানতা টগল করুন"
msgid "Visible"
msgstr "Spatial দৃশ্যমানতা টগল করুন"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "পপুলেট"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -21263,10 +21924,6 @@ msgstr "ডান"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -21309,6 +21966,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -21317,7 +21979,7 @@ msgstr "চালানোর মোড:"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "অসমর্থ"
@@ -21428,17 +22090,6 @@ msgstr "নতুন প্রকল্প"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "টেক্সট"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -21542,8 +22193,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -21679,7 +22331,7 @@ msgid "Node B"
msgstr "শাখা"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -21689,7 +22341,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "মধ্য বোতাম"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -21730,7 +22382,8 @@ msgid "Texture Scale"
msgstr "গঠনবিন্যাসের এলাকা"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21802,7 +22455,7 @@ msgstr "এই occluder এর জন্য occluder পলিগনটি খ
msgid "Width Curve"
msgstr "বক্ররেখা বন্ধ করুন"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "সাধারণ/ডিফল্ট"
@@ -21862,7 +22515,7 @@ msgstr "বড় হাতের অক্ষরে পরিবর্তনে
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21899,8 +22552,14 @@ msgstr "গতি (FPS):"
msgid "Path Max Distance"
msgstr "ইন্সট্যান্স:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "সক্রিয় করুন"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21914,16 +22573,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "ভারটেক্স"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "প্রান্তরেখার আকার:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21933,17 +22582,19 @@ msgstr ""
"করতে হবে। অনুগ্রহ করে একটি বৈশিষ্ট্য নির্ধারন করুন বা একটি পলিগন/বহুভুজ আঁকুন।"
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance-কে অবশ্যই Navigation2D-এর অংশ অথবা অংশের অংশ হতে "
-"হবে। এটা শুধুমাত্র ন্যাভিগেশনের তথ্য প্রদান করে।"
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "নিম্ন"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "ভ্রমণ"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21976,6 +22627,7 @@ msgid "Z As Relative"
msgstr "আপেক্ষিক স্ন্যাপ"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -22217,6 +22869,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -22323,7 +22976,7 @@ msgstr "পথের বিন্দু অপসারণ করুন"
msgid "Use Global Coordinates"
msgstr "পরবর্তী স্ক্রিপ্ট"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "পুনরারম্ভ (সেঃ):"
@@ -22607,28 +23260,11 @@ msgid "Tracking"
msgstr "প্যাক/গুচ্ছিত করা"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "রুপান্তর"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -22749,7 +23385,7 @@ msgstr ""
msgid "Light Data"
msgstr "ডান"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "নোডের নাম:"
@@ -22791,9 +23427,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "হ্যান্ডেল স্থাপন করুন"
@@ -22934,24 +23571,6 @@ msgid "Autoplace Priority"
msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "MeshLibrary (মেস-লাইব্রেরি)..."
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "MeshLibrary (মেস-লাইব্রেরি)..."
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Plotting Meshes"
msgstr "ছবিসমূহ ব্লিটিং (Blitting) করা হচ্ছে"
@@ -22977,6 +23596,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "MeshLibrary (মেস-লাইব্রেরি)..."
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "পিক্সেল স্ন্যাপ"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "শেডার"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "সন্মুখ দর্শন"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "প্রান্তরেখার আকার:"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "ফন্ট"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "সমকোণীয় (Orthogonal)"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "স্বয়ংক্রিয়-লোড"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22987,7 +23687,8 @@ msgstr "Emission-এর স্থানসমূহ:"
msgid "Negative"
msgstr "জিডিন্যাটিভ"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "চালানোর মোড:"
@@ -23097,25 +23798,19 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance-কে অবশ্যই Navigation-এর অংশ অথবা অংশের অংশ হতে হবে। "
-"এটা শুধুমাত্র ন্যাভিগেশনের তথ্য প্রদান করে।"
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "মেস"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -23239,18 +23934,170 @@ msgstr "প্রক্রিয়া/অ্যাকশন"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "মোড (Mode) সরান"
+msgid "Joint Constraints"
+msgstr "ধ্রুবকসমূহ:"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "দৃশ্য সংরক্ষিত হচ্ছে"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "বিচ্ছেদ:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "মোড (Mode) সরান"
+msgid "Angular Limit Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "মোড (Mode) সরান"
+msgid "Angular Limit Upper"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "সর্বোচ্চ কৌণিক ভুল/সমস্যা:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "অ্যানিমেশন"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "অ্যানিমেশন"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "অ্যানিমেশন"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "অ্যানিমেশন"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "বর্ণনা:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "বর্ণনা:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "অ্যানিমেশন"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -23292,10 +24139,6 @@ msgid "Params"
msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -23309,11 +24152,6 @@ msgstr "বড় হাতের অক্ষর"
msgid "Lower"
msgstr "ছোট হাতের অক্ষর"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "বিচ্ছেদ:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -23380,15 +24218,6 @@ msgstr "সর্বোচ্চ কৌণিক ভুল/সমস্যা
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "দৃশ্য সংরক্ষিত হচ্ছে"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "রৈখিক/লিনিয়ার"
@@ -23416,10 +24245,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -23638,8 +24463,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23752,6 +24578,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "ভঙ্গি প্রতিলিপি করুন"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "সম্পাদনযোগ্য অংশীদারীসমূহ"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "বিন্দু সরান"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "গিজমোস"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "ইন্ডেক্স:"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23833,15 +24688,6 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "পিক্সেল স্ন্যাপ"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
@@ -23849,19 +24695,6 @@ msgstr "পক্ষান্তরিত করুন"
#: scene/3d/sprite_3d.cpp
#, fuzzy
-msgid "Shaded"
-msgstr "শেডার"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -24010,40 +24843,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "প্রধান দৃশ্য"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "মান"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "AutoLoad এর সার্বজনীন মানসমূহ অদলবদল/টগল করুন"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "AutoLoad এর সার্বজনীন মানসমূহ অদলবদল/টগল করুন"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -24079,13 +24878,28 @@ msgid "Autorestart"
msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ করুন:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ করুন:"
+msgid "Random Delay"
+msgstr "যথেচ্ছ ঢাল:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "পরিমাণ:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "পরিমাণ:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "আন্ত-বক্ররেখার স্থান নির্ধারণ করুন"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -24098,11 +24912,6 @@ msgstr "ইনপুট যোগ করুন"
msgid "Xfade Time"
msgstr "X-ফেড/বিলীন সময় (সেঃ):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "গ্রিডের অফসেট/ভারসাম্য:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -24175,11 +24984,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "'%s' এর সাথে '%s' সংযুক্ত করুন"
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -24427,6 +25231,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "ওভাররাইড..."
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -24466,7 +25275,7 @@ msgstr ""
msgid "Tooltip"
msgstr "সরঞ্জাম-সমূহ"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "পথের উপর ফোকাস করুন"
@@ -24538,11 +25347,6 @@ msgstr "XForm এর সংলাপ"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "স্বয়ংক্রিয়-লোড"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "সতর্কতা!"
@@ -24596,6 +25400,7 @@ msgid "Show Zoom Label"
msgstr "বোন্‌/হাড় দেখান"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -24610,11 +25415,12 @@ msgid "Show Close"
msgstr "বোন্‌/হাড় দেখান"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "নির্বাচন করুন"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "কমিউনিটি/যৌথ-সামাজিক উৎস"
@@ -24680,8 +25486,9 @@ msgid "Fixed Icon Size"
msgstr "সন্মুখ দর্শন"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "নিযুক্ত"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -25140,7 +25947,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -25183,7 +25990,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "প্যান মোড"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -25311,6 +26118,12 @@ msgid "Timeout"
msgstr "সময়:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "বিচ্ছেদ:"
@@ -25326,13 +26139,13 @@ msgstr "বর্ণনা:"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "এক্সপোর্টের প্রিসেট:"
+msgid "Pause Mode"
+msgstr "প্যান মোড"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "প্যান মোড"
+msgid "Physics Interpolation Mode"
+msgstr "ইন্টারপোলেশন মোড"
#: scene/main/node.cpp
#, fuzzy
@@ -25362,11 +26175,6 @@ msgstr ""
msgid "Process Priority"
msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "ইন্টারপোলেশন মোড"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -25399,12 +26207,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "ইন্টারপোলেশন মোড"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -25653,6 +26457,39 @@ msgid "Swap OK Cancel"
msgstr "বাতিল"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "নাম"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "স্থির/বদ্ধ ফ্রেম %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "স্থির/বদ্ধ ফ্রেম %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navigation Mesh তৈরি করুন"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navigation Mesh তৈরি করুন"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -25690,6 +26527,797 @@ msgstr "নির্বাচিত সমূহের আকার পরিব
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "রঙ পছন্দ করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "ক্লাসের আইটেম অপসারণ করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "ক্লাসের আইটেম অপসারণ করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "পৃষ্ঠতল পপুলেট করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "অসমর্থ/অক্ষম"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "বিচ্ছেদ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "অ্যানিমেশন (Animation) লুপিং"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "প্রিসেট..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "আইটেম চিহ্নিত করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "চিহ্নিত আইটেম"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "অসমর্থ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "চিহ্নিত আইটেম"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "অসমর্থ/অক্ষম"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "অসমর্থ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "অফসেট/ভারসাম্য:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "অসমর্থ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "ক্লাসের আইটেম অপসারণ করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "প্রান্তরেখার আকার:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "পূর্বের ট্যাব"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "নির্বাচিত সমূহ অপসারণ করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "নোড-সমূহ কর্তন/কাট করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "প্রধান দৃশ্য"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "ট্যাব ১"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "প্রধান দৃশ্য"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "লাইন-এ যান"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "লাইন-এ যান"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "নির্বাচিত সমূহ অপসারণ করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "নির্বাচিত সমূহ অপসারণ করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "দৃশ্য ইম্পোর্ট করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "পৃষ্ঠতল পপুলেট করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "অংশাদি:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "প্রিসেট..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "পরিবেশ (Environment)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "ডানে মাত্রা দিন"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "ডানে মাত্রা দিন"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "অ্যানিমেশনের নোড"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "অসমর্থ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "মাপের মোড করুন (R)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "নোড সংযোজন করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "পরবর্তী স্ক্রিপ্ট"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "পরীক্ষামূলক উৎস"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "অংশাদি:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "ফোল্ডার তৈরি করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "অদৃশ্য ফাইলসমূহ অদলবদল/টগল করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "অসমর্থ/অক্ষম"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "বিচ্ছেদ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "বিচ্ছেদ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "বিচ্ছেদ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "ক্লাসের আইটেম অপসারণ করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "বিচ্ছেদ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "ফ্রেমসমূহ স্তূপ করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "সাধারণ/ডিফল্ট"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "সাধারণ/ডিফল্ট"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "কমিউনিটি/যৌথ-সামাজিক উৎস"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "বিন্দু অপসারণ করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "শ্রেণীবিন্যাস/সারি পুনর্মাপন করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "রঙ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "রঙ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "পথের উপর ফোকাস করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "নির্বাচন করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "প্রিসেট..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "মাউসের বোতাম"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "মাউসের বোতাম"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "মাউসের বোতাম"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "নোড-সমূহ কর্তন/কাট করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "বাস অপশন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "নোড-সমূহ কর্তন/কাট করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "সবগুলি বাছাই করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "কলাপ্স করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "মাউসের বোতাম"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "শুধুমাত্র নির্বাচিতসমূহ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "রঙ পছন্দ করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "ড্ক পজিশন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "বর্তমান দৃশ্য"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "বাটন/বোতাম"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "বোন্‌/হাড় দেখান"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "ভারটেক্স"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "বিচ্ছেদ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "ট্যাব ১"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "ট্যাব ১"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "অসমর্থ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "অংশাদি:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "ক্লাসের আইটেম অপসারণ করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "ক্লাসের আইটেম অপসারণ করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "টার্গেট"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "লাইন-এ যান"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "প্যান মোড"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "প্যান মোড"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "অসমর্থ/অক্ষম"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "বাম দর্শন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "ডান"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "বাম দর্শন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "বাম দর্শন"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "রিসোর্স লোড করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "থিম এডিট করুন..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "রঙ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "প্রিসেট..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "প্রিসেট..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "প্রিসেট..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "ফরম্যাট"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "নোড সংযোজন করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "প্রধান দৃশ্য"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "প্রধান দৃশ্য"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "বিচ্ছেদ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "বিচ্ছেদ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "ডানে মাত্রা দিন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "মোড (Mode) বাছাই করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "স্বয়ংক্রিয় টুকরো"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "রঙ পছন্দ করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "গ্রিড স্ন্যাপ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "শুধুমাত্র নির্বাচিতসমূহ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "গুণাগুণ/বৈশিষ্ট্য বাছাই করুন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "প্রক্রিয়া/অ্যাকশন"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "বেজিয়ার বিন্দু সরান"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "ইনস্ট্যান্স"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -25729,17 +27357,6 @@ msgstr "গঠনবিন্যাসের সিদ্ধান্ত (অপ
msgid "Char"
msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "প্রধান দৃশ্য"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "ফন্ট"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -26040,15 +27657,6 @@ msgid "Color Correction"
msgstr "ফাংশনে যান..."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "সতর্কতা"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "সাম্প্রতিক:"
@@ -26060,6 +27668,11 @@ msgstr "বিক্ষেপ-হীন মোড"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "গভীরতা"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "অফসেট/ভারসাম্য:"
@@ -26083,11 +27696,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "পরের ট্যাব"
@@ -26106,10 +27714,6 @@ msgid "Vertex Lighting"
msgstr "অংশাদি:"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "সন্মুখ দর্শন"
@@ -26119,11 +27723,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "সন্মুখ দর্শন"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -26142,6 +27741,10 @@ msgid "Ensure Correct Normals"
msgstr "রুপান্তর নিষ্ফলা করা হয়েছে।"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "ভারটেক্স"
@@ -26208,10 +27811,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "ভারটেক্স"
@@ -26235,26 +27834,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Emission পূরণ:"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "বস্তু অপসারণ করুন"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "গঠনবিন্যাসের এলাকা"
#: scene/resources/material.cpp
#, fuzzy
@@ -26262,24 +27844,8 @@ msgid "Emission"
msgstr "Emission Mask স্থাপন করুন"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Emission-এর স্থানসমূহ:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Emission-এর স্থানসমূহ:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Emission Mask স্থাপন করুন"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Emission পূরণ:"
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -26291,35 +27857,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "যথেচ্ছ ঢাল:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "বস্তু অপসারণ করুন"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "পরিস্কার করুন/ক্লীয়ার"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "ভঙ্গি পরিষ্কার করুন"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "থিম এডিট করুন..."
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -26328,15 +27878,6 @@ msgid "Ambient Occlusion"
msgstr "Poly সম্পাদন করুন"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "গঠনবিন্যাসের এলাকা"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -26369,15 +27910,10 @@ msgstr "ট্র্যানজিশন/স্থানান্তরণ"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "ট্র্যানজিশন/স্থানান্তরণ"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "বিচ্ছেদ:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -26423,15 +27959,20 @@ msgstr "প্যান মোড"
msgid "Lightmap Size Hint"
msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "ব্লেন্ড২ নোড"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "রুপান্তর"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "রুপান্তর"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -26455,29 +27996,14 @@ msgstr "ইনস্ট্যান্স"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "রুপান্তর নিষ্ফলা করা হয়েছে।"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "UV Map রুপান্তর করুন"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "শ্রেণীবিন্যাস/সারি পুনর্মাপন করুন"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "শ্রেণীবিন্যাস/সারি পুনর্মাপন করুন"
+msgid "Sampling"
+msgstr "স্কেল/মাপ:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "চলক/ভেরিয়েবল সম্পাদন করুন:"
#: scene/resources/navigation_mesh.cpp
@@ -26495,10 +28021,15 @@ msgid "Source Group Name"
msgstr "উৎস:"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "প্রধান দৃশ্যের মান/আর্গুমেন্ট-সমূহ:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -26508,11 +28039,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "চালানোর মোড:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "দৃশ্য হতে একত্রিত করবেন"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -26526,6 +28062,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "লোড ডিফল্ট"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "ইন্সট্যান্স:"
@@ -26543,7 +28084,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -26668,6 +28209,11 @@ msgstr "ডান"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "বক্ররেখা বন্ধ করুন"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -26676,15 +28222,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "স্বনির্বাচিত দৃশ্য চালান"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "ইনপুট যোগ করুন"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "বোন্‌/হাড় তৈরি করুন"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -26747,6 +28302,10 @@ msgid "Expand Margin"
msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Sphere Shape এর ব্যাসার্ধ পরিবর্তন করুন"
@@ -26760,10 +28319,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26788,6 +28343,21 @@ msgstr "পাতা: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "বোন্‌/হাড় দেখান"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "সন্মুখ দর্শন"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "পিছনের দিকে যান"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "মাপের মোড করুন (R)"
@@ -26798,13 +28368,13 @@ msgstr "ক্যাপচার"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "প্যান মোড"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "প্যান মোড"
+msgid "To"
+msgstr "শীর্ষ"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26841,8 +28411,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+msgid "Depth Draw"
+msgstr "ইন্টারপোলেশন মোড"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "চালানোর মোড:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "প্যান মোড"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "প্যান মোড"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "প্যান মোড"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26910,6 +28500,11 @@ msgid "Scenario"
msgstr "দৃশ্য"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navigation Mesh তৈরি করুন"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26927,6 +28522,26 @@ msgstr "রৈখিক/লিনিয়ার"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "সাধারণ/ডিফল্ট"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "পরীক্ষামূলক উৎস"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "সংযোগসমূহ সম্পাদন করুন"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -27030,6 +28645,10 @@ msgid "Release (ms)"
msgstr "এইমাত্র অব্যাহিত/মুক্ত"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "মিশ্রিত করুন"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -27284,6 +28903,11 @@ msgstr "অ্যানিমেশনের নোড"
msgid "Collision Unsafe Fraction"
msgstr "অ্যানিমেশনের নোড"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "স্থির/বদ্ধ ফ্রেম %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -27299,13 +28923,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -27577,6 +29201,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
@@ -27640,6 +29269,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Cache Size (MB)"
-msgstr "Camera এর আকার পরিবর্তন করুন"
+msgstr "শেডার ক্যাসে আকার (MB)"
diff --git a/editor/translations/br.po b/editor/translations/br.po
index f235e3b87c..3d1ca48f3f 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -75,11 +75,12 @@ msgstr ""
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -87,7 +88,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -99,7 +100,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -108,15 +109,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Tro Fiñvskeudenn"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -180,6 +182,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -200,20 +203,16 @@ msgstr ""
msgid "Function"
msgstr "Fonksionoù :"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -319,7 +318,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Re nebeut a oktedoù evit diskodiñ, pe formad fall."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Enkas fall %i (ket tremenet) en eztaol"
#: core/math/expression.cpp
@@ -363,35 +363,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Tro Fiñvskeudenn"
+msgid "Mouse Mode"
+msgstr "Roudenn Galv Metodenn"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -421,6 +399,7 @@ msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -555,13 +534,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -573,7 +554,8 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -602,6 +584,39 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -623,24 +638,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -706,15 +720,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -744,8 +761,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
@@ -866,10 +883,6 @@ msgstr ""
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -930,10 +943,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -982,13 +998,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1014,6 +1031,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Dieub"
@@ -1030,7 +1048,7 @@ msgstr "Melezour"
msgid "Time:"
msgstr "Amzer :"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Talvoud :"
@@ -1082,6 +1100,92 @@ msgstr "Cheñch Talvoud ar Skeudenn-alc'hwez Fiñvskeudenn"
msgid "Anim Change Call"
msgstr "Cheñch Galv ar Fiñvskeudenn"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Tro Fiñvskeudenn"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Mod Interpoladur"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Mod Interpoladur"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Cheñch Meur a Amzer Skeudenn-alc'hwez Fiñvskeudenn"
@@ -1176,7 +1280,7 @@ msgstr "Aktivañ/Diaktivañ ar roudenn-se."
msgid "Update Mode (How this property is set)"
msgstr "Mod Bremenadur (Penaos eo termenet ar perzh-se)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Mod Interpoladur"
@@ -1189,10 +1293,70 @@ msgid "Remove this track."
msgstr "Dilemel ar roudenn-se."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Amzer (s) : "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Tro Fiñvskeudenn"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Mod Interpoladur"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Indeks fall a dip %s evit an tip diazez %s"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Mod Interpoladur"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Lodennoù Fiñvskeudenn :"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Aktivañ ar Roudenn"
@@ -1268,7 +1432,6 @@ msgid "Remove Anim Track"
msgstr "Dilemel ar Roudenn Fiñvskeudenn"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1279,16 +1442,6 @@ msgid "Editors"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Enlakaat Roudenn & Alc'hwez er Fiñvskeudenn"
@@ -1421,7 +1574,8 @@ msgid "Add Method Track Key"
msgstr "Ouzhpenn Alc'hwez Roudenn Metodenn"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "N'eus ket deus ar metodenn en objed : "
#: editor/animation_track_editor.cpp
@@ -1781,7 +1935,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
@@ -1845,6 +2001,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr ""
@@ -2014,7 +2171,7 @@ msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2305,7 +2462,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2357,8 +2514,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2561,6 +2718,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2573,6 +2746,26 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2675,8 +2868,25 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2696,7 +2906,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2842,13 +3052,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -2971,11 +3182,11 @@ msgstr ""
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3105,7 +3316,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3193,6 +3404,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3284,14 +3503,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3364,7 +3585,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3395,7 +3616,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3419,6 +3640,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3913,14 +4138,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -3958,14 +4175,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4044,6 +4253,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr ""
@@ -4071,6 +4284,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4402,7 +4619,9 @@ msgstr ""
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4482,6 +4701,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4626,12 +4846,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4654,6 +4868,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4703,11 +4918,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4799,6 +5016,10 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+msgid "Project Run"
+msgstr ""
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4889,7 +5110,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -4944,10 +5164,6 @@ msgstr ""
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -5015,8 +5231,8 @@ msgstr ""
msgid "Color Theme"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5041,19 +5257,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5071,7 +5278,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5148,7 +5357,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr ""
@@ -5165,6 +5373,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5172,7 +5388,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5184,11 +5400,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5196,6 +5412,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Tro Fiñvskeudenn"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5226,6 +5449,10 @@ msgid "Add Type Hints"
msgstr "Ouzhpenn ur Poent Bezier"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5241,8 +5468,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5250,6 +5476,10 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5262,6 +5492,34 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5294,15 +5552,15 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr ""
@@ -5522,6 +5780,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5549,18 +5815,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5594,26 +5863,27 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5621,19 +5891,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5641,15 +5911,15 @@ msgstr ""
msgid "Text Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5657,40 +5927,40 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Fonksionoù :"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5710,6 +5980,10 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6269,14 +6543,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6380,14 +6646,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Tro Fiñvskeudenn"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6399,7 +6670,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Aktivañ ar Roudenn"
@@ -6535,11 +6806,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Tro Fiñvskeudenn"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6590,17 +6856,18 @@ msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
msgid "Optimizer"
msgstr ""
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6649,7 +6916,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6676,6 +6943,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6689,7 +6976,8 @@ msgstr "Mod Interpoladur"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6721,12 +7009,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr ""
@@ -7372,10 +7654,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7388,10 +7666,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7429,6 +7703,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7456,17 +7734,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7613,8 +7894,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Tro Fiñvskeudenn"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7630,11 +7912,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7643,16 +7920,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7686,10 +7958,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -7924,6 +8192,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -7988,7 +8260,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8043,7 +8315,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8524,6 +8796,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8587,6 +8860,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -8896,13 +9173,35 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Aktivañ ar Roudenn"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9005,7 +9304,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9143,12 +9443,6 @@ msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
msgid "Apply with Transforms"
msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9313,7 +9607,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9458,18 +9752,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9554,12 +9836,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9638,8 +9920,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9675,6 +9956,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9706,13 +9991,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9721,10 +9999,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9768,11 +10042,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9850,10 +10119,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -9900,8 +10165,7 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10126,7 +10390,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10420,13 +10685,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Tro Fiñvskeudenn"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10449,10 +10717,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -10879,10 +11143,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -10931,7 +11191,7 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -10963,15 +11223,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Tro Fiñvskeudenn"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11088,6 +11349,16 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11124,18 +11395,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11325,6 +11588,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Dilemel ar Roudenn Fiñvskeudenn"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11361,6 +11629,14 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11598,7 +11874,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11627,6 +11903,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11797,7 +12074,7 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
+msgid "Palette Item H Separation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -11874,8 +12151,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11902,12 +12178,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12153,6 +12423,130 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Tro Fiñvskeudenn"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Tro Fiñvskeudenn"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tex Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Roudenn Galv Metodenn"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Tro Fiñvskeudenn"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occluder Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Mod Interpoladur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Aktivañ ar Roudenn"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13167,20 +13561,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13188,14 +13577,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13213,7 +13594,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13269,12 +13650,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13302,19 +13677,24 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
+msgstr "Roudenn Treuzfurmadur 3D"
+
+#: editor/project_export.cpp
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Choose an export mode:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Export All..."
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13322,14 +13702,19 @@ msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Roudenn Perzhioù"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13493,15 +13878,23 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13593,7 +13986,7 @@ msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -13601,10 +13994,6 @@ msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr ""
@@ -13645,10 +14034,6 @@ msgid "About"
msgstr ""
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -13796,6 +14181,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -13985,7 +14371,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14111,12 +14498,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14163,7 +14544,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14357,6 +14738,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Cheñch Pazenn ar Fiñvskeudenn"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Cheñch Pazenn ar Fiñvskeudenn"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14428,6 +14823,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14512,10 +14911,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14553,6 +14948,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14744,8 +15146,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Dilemel ar Roudenn Fiñvskeudenn"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -14844,11 +15247,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -14944,6 +15342,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -14955,20 +15354,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15204,38 +15589,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15333,6 +15686,15 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mod Interpoladur"
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr ""
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -15464,10 +15826,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15493,11 +15851,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15564,11 +15922,6 @@ msgstr ""
msgid "Invert Faces"
msgstr "Enlakaat Alc'hwez"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15614,7 +15967,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -15696,6 +16049,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -15768,7 +16129,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -15996,7 +16357,7 @@ msgstr ""
msgid "Instance Materials"
msgstr "Enlakaat an Alc'hwezh Amañ"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16013,12 +16374,6 @@ msgstr ""
msgid "Translation"
msgstr "Tro Fiñvskeudenn"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16126,7 +16481,6 @@ msgstr ""
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16155,7 +16509,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr ""
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Tro Fiñvskeudenn"
@@ -16177,7 +16531,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16203,6 +16556,19 @@ msgstr ""
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Talvoud :"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16579,10 +16945,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16602,7 +16964,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16610,7 +16972,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16727,6 +17089,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -16825,14 +17195,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -16973,7 +17335,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -16981,7 +17343,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17043,10 +17405,6 @@ msgid "Node Path"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr ""
@@ -17100,10 +17458,6 @@ msgid "Set Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17122,7 +17476,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17137,18 +17491,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Argumant fall evit sevel '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Argumant fall evit sevel '%s'"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17159,12 +17515,14 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "N'eus ket deus ar metodenn en objed : "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "N'eus ket deus ar metodenn en objed : "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -17238,10 +17596,6 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17258,10 +17612,6 @@ msgstr "Fonksionoù :"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17306,6 +17656,14 @@ msgstr ""
msgid "Write Mode"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17314,6 +17672,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17363,6 +17745,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17388,6 +17774,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17420,6 +17822,10 @@ msgstr ""
msgid "Export Format"
msgstr "Roudenn Treuzfurmadur 3D"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17448,7 +17854,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17606,10 +18012,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17713,12 +18115,15 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+msgid "Code Signing"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17734,6 +18139,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -17762,7 +18171,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17773,19 +18182,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17798,7 +18205,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -17813,7 +18220,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17821,15 +18228,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -17839,7 +18243,7 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17859,6 +18263,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -17924,7 +18380,7 @@ msgstr ""
msgid "Push Notifications"
msgstr ""
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr ""
@@ -17933,7 +18389,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18015,6 +18471,15 @@ msgstr "Fonksionoù :"
msgid "Custom BG Color"
msgstr "Fonksionoù :"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18036,19 +18501,29 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Indeks fall a dip %s evit an tip diazez %s"
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file: \"%s\"."
msgstr ""
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Tro Fiñvskeudenn"
+
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18073,7 +18548,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18081,7 +18556,7 @@ msgid "Export Icon"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18122,15 +18597,15 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18354,7 +18829,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18400,9 +18875,26 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Tro Fiñvskeudenn"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18418,18 +18910,71 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Fonksionoù :"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Roudenn Treuzfurmadur 3D"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -18437,7 +18982,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18478,6 +19023,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Tro Fiñvskeudenn"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18610,11 +19164,11 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
+msgid "Product GUID"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ""
#: platform/uwp/export/export.cpp
@@ -18774,6 +19328,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -18786,6 +19344,10 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -18810,6 +19372,63 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Resources Modification"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Argumant fall evit sevel '%s'"
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -18828,6 +19447,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -18843,6 +19478,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -18854,10 +19493,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -18873,18 +19508,6 @@ msgstr ""
msgid "Centered"
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -18959,8 +19582,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -18971,7 +19593,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19002,7 +19625,8 @@ msgstr ""
msgid "Rotating"
msgstr "Mod Interpoladur"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Roudenn Perzhioù"
@@ -19026,17 +19650,18 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Fonksionoù :"
@@ -19085,8 +19710,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -19121,11 +19746,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr ""
@@ -19147,10 +19767,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19187,6 +19803,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr ""
@@ -19194,7 +19815,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr ""
@@ -19291,16 +19912,6 @@ msgstr ""
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19393,8 +20004,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19520,7 +20132,7 @@ msgid "Node B"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19529,7 +20141,7 @@ msgstr ""
msgid "Disable Collision"
msgstr ""
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19565,7 +20177,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -19626,7 +20239,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr ""
@@ -19679,7 +20292,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -19714,8 +20327,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Aktivañ ar Roudenn"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -19728,14 +20347,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -19743,13 +20354,15 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Enter Cost"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -19778,6 +20391,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -19998,6 +20612,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20092,7 +20707,7 @@ msgstr "Dilemel ar Roudenn Fiñvskeudenn"
msgid "Use Global Coordinates"
msgstr ""
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20346,28 +20961,11 @@ msgid "Tracking"
msgstr "Roudenn Perzhioù"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20472,7 +21070,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr ""
@@ -20511,9 +21109,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -20636,22 +21235,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -20676,6 +21259,79 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Fonksionoù :"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -20684,7 +21340,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
msgid "Specular"
msgstr ""
@@ -20781,23 +21438,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -20915,15 +21567,169 @@ msgid "Motion Z"
msgstr "Tro Fiñvskeudenn"
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+#, fuzzy
+msgid "Joint Constraints"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Fonksionoù :"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Upper"
+msgstr "Lineel"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Lineel"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineel"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineel"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineel"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineel"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineel"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineel"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineel"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineel"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineel"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineel"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineel"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineel"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -20963,10 +21769,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -20978,11 +21780,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Fonksionoù :"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21043,14 +21840,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit X"
msgstr "Lineel"
@@ -21078,10 +21867,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21285,8 +22070,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -21387,6 +22173,32 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Fiñval ar Poentoù Bezier"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -21463,32 +22275,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Tro Fiñvskeudenn"
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -21621,36 +22413,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -21681,14 +22443,29 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Add Amount"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
msgstr ""
@@ -21697,10 +22474,6 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -21767,11 +22540,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Aktivañ ar Roudenn"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -21994,6 +22762,10 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr ""
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22027,7 +22799,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22091,10 +22863,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22142,6 +22910,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22154,10 +22923,11 @@ msgid "Show Close"
msgstr ""
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Selected"
msgstr ""
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr ""
@@ -22216,7 +22986,7 @@ msgid "Fixed Icon Size"
msgstr ""
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -22628,7 +23398,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -22665,7 +23435,7 @@ msgstr ""
msgid "Fill Mode"
msgstr ""
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -22777,6 +23547,12 @@ msgid "Timeout"
msgstr "Amzer :"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -22789,15 +23565,15 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
-#, fuzzy
-msgid "Import Path"
-msgstr "Roudenn Perzhioù"
-
-#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolation Mode"
+msgstr "Mod Interpoladur"
+
+#: scene/main/node.cpp
msgid "Display Folded"
msgstr ""
@@ -22821,11 +23597,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Mod Interpoladur"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -22854,12 +23625,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mod Interpoladur"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23085,6 +23852,36 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+msgid "Layer Names"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23117,6 +23914,708 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "On Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Mod Interpoladur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Mod Interpoladur"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Selected"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close H Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close V Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Talvoud :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Talvoud :"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Select Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Item Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Lineel"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Side Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "File Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Add Preset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Roudenn Galv Metodenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Sample"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table H Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Top"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Fonksionoù :"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Fiñval ar Poentoù Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23150,15 +24649,6 @@ msgstr ""
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23435,14 +24925,6 @@ msgid "Color Correction"
msgstr "Tro Fiñvskeudenn"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
@@ -23451,6 +24933,10 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23471,10 +24957,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr ""
@@ -23492,10 +24974,6 @@ msgid "Vertex Lighting"
msgstr "Fiñval ar Poentoù Bezier"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Use Point Size"
msgstr ""
@@ -23504,10 +24982,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -23525,6 +24999,10 @@ msgid "Ensure Correct Normals"
msgstr "Roudenn Treuzfurmadur 3D"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -23584,10 +25062,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -23608,23 +25082,7 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
@@ -23632,19 +25090,7 @@ msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
@@ -23656,23 +25102,11 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr ""
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Texture"
+msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
@@ -23680,7 +25114,7 @@ msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -23688,14 +25122,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -23726,15 +25152,10 @@ msgid "Transmission"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Tro Fiñvskeudenn"
-
-#: scene/resources/material.cpp
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -23774,14 +25195,20 @@ msgstr ""
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -23804,27 +25231,14 @@ msgstr "Enlakaat an Alc'hwezh Amañ"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Roudenn Treuzfurmadur 3D"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Roudenn Treuzfurmadur 3D"
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
+#: scene/resources/navigation_mesh.cpp
+msgid "Sampling"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "Tro Fiñvskeudenn"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -23839,7 +25253,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23851,11 +25269,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Fonksionoù :"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23868,6 +25291,10 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -23884,7 +25311,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -23998,6 +25425,10 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Curve Step"
+msgstr ""
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24006,14 +25437,23 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+msgid "Bone"
+msgstr ""
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -24070,19 +25510,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24106,6 +25546,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -24115,11 +25567,11 @@ msgid "Lossy Storage Quality"
msgstr "Tapout"
#: scene/resources/texture.cpp
-msgid "Fill From"
+msgid "From"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill To"
+msgid "To"
msgstr ""
#: scene/resources/texture.cpp
@@ -24151,10 +25603,28 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Mod Interpoladur"
+
+#: scene/resources/visual_shader.cpp
+msgid "Cull"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Diffuse"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
msgstr ""
#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Roudenn Galv Metodenn"
+
+#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr ""
@@ -24211,6 +25681,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24226,6 +25701,26 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Talvoud :"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Talvoud :"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Talvoud :"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Tro Fiñvskeudenn"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24322,6 +25817,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -24556,6 +26055,11 @@ msgstr ""
msgid "Collision Unsafe Fraction"
msgstr ""
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Aktivañ ar Roudenn"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -24570,13 +26074,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -24827,6 +26331,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 90804de49f..380a247ac7 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -16,13 +16,14 @@
# Roberto Pérez <djleizar@gmail.com>, 2021.
# Joel Garcia Cascalló <jocsencat@gmail.com>, 2021.
# DFC <damiafluixacanals28@gmail.com>, 2021.
+# Roger VC <rogervilarasau@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-28 05:19+0000\n"
-"Last-Translator: roger <616steam@gmail.com>\n"
+"PO-Revision-Date: 2022-06-19 11:52+0000\n"
+"Last-Translator: Roger VC <rogervilarasau@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
"Language: ca\n"
@@ -30,11 +31,11 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13.1-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Controlador de tauleta"
#: core/bind/core_bind.cpp
msgid "Clipboard"
@@ -46,20 +47,19 @@ msgstr "Escena Actual"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Codi de sortida"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "V-Sync Activat"
+msgstr "Sincronització Vertical habilitada"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync mitjançant Compositor"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "Suavitzat delta"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode"
@@ -85,48 +85,49 @@ msgstr "Mida Màxima de la Finestra"
msgid "Screen Orientation"
msgstr "Orientació de la Pantalla"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "Finestra"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "Sense Vores"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Transparència per píxel activada"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr "Pantalla Completa"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Maximitzat"
#: core/bind/core_bind.cpp
msgid "Minimized"
msgstr "Minimitzat"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "Redimensionable"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr "Posició"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -144,7 +145,7 @@ msgstr "Suggeriment de l'Editor"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Imprimeix missatges d'error"
#: core/bind/core_bind.cpp
msgid "Iterations Per Second"
@@ -182,7 +183,7 @@ msgstr "Resultat"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Memòria"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -190,9 +191,10 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Límits"
#: core/command_queue_mt.cpp
msgid "Command Queue"
@@ -200,7 +202,7 @@ msgstr "Cua de Comandes"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Mida de la cua de multiprocés (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -209,27 +211,22 @@ msgstr ""
msgid "Function"
msgstr "Funció"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
-msgstr ""
+msgstr "Dades"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr "Xarxa"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Remot "
+msgstr "FS remot"
#: core/io/file_access_network.cpp
msgid "Page Size"
@@ -241,7 +238,7 @@ msgstr ""
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "Mode de bloqueig activat"
#: core/io/http_client.cpp
msgid "Connection"
@@ -262,7 +259,7 @@ msgstr "Activa l'Efecte Paper Ceba"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Rebutja les noves connexions de xarxa"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
@@ -288,11 +285,11 @@ msgstr ""
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "Mida màxima del buffer d'entrada"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "Mida màxima del buffer de sortida"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
@@ -304,16 +301,15 @@ msgstr ""
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "Matriu de dades"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
msgstr ""
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "Editar Connexió:"
+msgstr "Màxim de connexions pendents"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -331,7 +327,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Manquen bytes per a descodificar els bytes, o el format no és vàlid."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "L'entrada %i en l'expressió no és vàlida (no transmesa)"
#: core/math/expression.cpp
@@ -361,7 +358,7 @@ msgstr "En la crida a '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr ""
+msgstr "Llavor"
#: core/math/random_number_generator.cpp
msgid "State"
@@ -369,43 +366,21 @@ msgstr "Estat"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "Cua de missatges"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr "Editor de Text"
+msgstr "Mida màxima (KB)"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Copiar Selecció"
+msgid "Mouse Mode"
+msgstr "Mode de moviment"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "Utilitzar Cometes Simples"
+msgid "Use Accumulated Input"
+msgstr "Elimina l'Entrada"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -419,7 +394,7 @@ msgstr "Tot"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
msgid "Control"
@@ -427,7 +402,7 @@ msgstr "Control"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "Meta"
#: core/os/input_event.cpp
#, fuzzy
@@ -436,6 +411,7 @@ msgstr "Comunitat"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr "Premut"
@@ -446,11 +422,11 @@ msgstr "Explora"
#: core/os/input_event.cpp
msgid "Physical Scancode"
-msgstr ""
+msgstr "Codi d'escaneig físic"
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
#: core/os/input_event.cpp
msgid "Echo"
@@ -470,13 +446,12 @@ msgid "Factor"
msgstr "Factor"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Button Index"
-msgstr "Índex del Botó del ratolí:"
+msgstr "Índex de botons"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "Doble clic"
#: core/os/input_event.cpp
msgid "Tilt"
@@ -552,9 +527,8 @@ msgid "Instrument"
msgstr ""
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "Nombre de controlador"
+msgstr "Número de controlador"
#: core/os/input_event.cpp
msgid "Controller Value"
@@ -571,18 +545,19 @@ msgid "Config"
msgstr "Configuració"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
-msgstr "Configuració del Projecte..."
+msgstr "Anul·lació de la configuració del projecte"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nom"
@@ -594,7 +569,8 @@ msgstr "Descripció"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Executar"
@@ -625,6 +601,43 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Mostra-ho tot"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Llum"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Vista Esquerra"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Provant"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -643,9 +656,12 @@ msgid "Editor"
msgstr "Editor"
#: core/project_settings.cpp
-#, fuzzy
msgid "Main Run Args"
-msgstr "Arguments de l'Escena Principal:"
+msgstr "Arguments d'execució principal"
+
+#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr "Nomenclatura de l'escena"
#: core/project_settings.cpp
msgid "Search In File Extensions"
@@ -655,18 +671,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Control de Versions"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Sistema de control de versions"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr "Nom del Connector"
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "Control de Versions"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -740,16 +753,19 @@ msgstr "Al Final"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Fotograma de Física %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -780,8 +796,8 @@ msgstr "Renderitzat"
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr "Filtres"
@@ -862,9 +878,8 @@ msgid "TCP"
msgstr ""
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "Connexions al mètode:"
+msgstr "Segons de temps d'espera de connexió"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
@@ -904,10 +919,6 @@ msgstr "Camí"
msgid "Source Code"
msgstr "Codi Font"
-#: core/translation.cpp
-msgid "Messages"
-msgstr "Missatges"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Idioma"
@@ -968,10 +979,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1024,13 +1038,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1057,6 +1072,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Allibera"
@@ -1073,7 +1089,7 @@ msgstr "Emmiralla"
msgid "Time:"
msgstr "Temps:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valor:"
@@ -1125,6 +1141,93 @@ msgstr "Modifica el valor de la clau"
msgid "Anim Change Call"
msgstr "Canviar crida d'animació"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "% del Fotograma"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Temps"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Localització"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "Rotació"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Valor"
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr "Quantitat d'arguments"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipus"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Estableix la Nansa"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Estableix la Nansa"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Start Offset"
+msgstr "Desplaçament d'inici"
+
+#: editor/animation_track_editor.cpp
+msgid "End Offset"
+msgstr "Desplaçament final"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animació"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Esmorteeix Entrada-Sortida"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Modifica el temps de diverses claus d'animació"
@@ -1219,7 +1322,7 @@ msgstr "Activa/Desactiva la Pista."
msgid "Update Mode (How this property is set)"
msgstr "Mode d'Actualització (Configuració d'aquesta propietat)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Mode d'Interpolació"
@@ -1232,8 +1335,70 @@ msgid "Remove this track."
msgstr "Treu la Pista."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr "Temps (s): "
+msgid "Time (s):"
+msgstr "Temps (s):"
+
+#: editor/animation_track_editor.cpp
+msgid "Position:"
+msgstr "Posició:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Pas de la Rotació:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Escala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tipus:"
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr "(No vàlid, tipus esperat: %s)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Esmorteeix Entrada-Sortida"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Estableix la Nansa"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Estableix la Nansa"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Element de ràdio"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Reinici (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fosa d'entrada (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacions:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1312,7 +1477,6 @@ msgid "Remove Anim Track"
msgstr "Treu la Pista"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1323,16 +1487,6 @@ msgid "Editors"
msgstr "Editors"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animació"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Insereix una Pista i una Clau"
@@ -1462,8 +1616,8 @@ msgid "Add Method Track Key"
msgstr "Afegir Clau de Pista de Mètode"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr "No s'ha trobat el mètode en l'objecte: "
+msgid "Method not found in object:"
+msgstr "Mètode no trobat a l'objecte:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -1833,7 +1987,9 @@ msgid "Scene does not contain any script."
msgstr "L'escena no conté cap script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Afegeix"
@@ -1899,6 +2055,7 @@ msgstr "No es pot connectar el senyal"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Tancar"
@@ -2073,8 +2230,8 @@ msgid "Open"
msgstr "Obre"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Propietaris de:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2278,17 +2435,15 @@ msgid "%s (already exists)"
msgstr "%s (ja existeix)"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
msgstr ""
-"El contingut del(s) fitxer(s) d'asset \"%s\" - %d entra en conflicte amb el "
-"vostre project:"
+"El contingut del recurs \"%s\" - %d fitxer(s) entra en conflicte amb el "
+"vostre projecte:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Contents of asset \"%s\" - No files conflict with your project:"
msgstr ""
-"Continguts de l'asset \"%s\" - Cap fitxer entra en conflicte amb el vostre "
+"Contingut del recurs \"%s\": no hi ha cap fitxer en conflicte amb el vostre "
"projecte:"
#: editor/editor_asset_installer.cpp
@@ -2305,9 +2460,8 @@ msgid "(and %s more files)"
msgstr "(i %s fitxer(s) més)"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Asset \"%s\" installed successfully!"
-msgstr "El asset \"%s\" s'ha instal·lat exitosament!"
+msgstr "El recurs \"%s\" s'ha instal·lat correctament!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2388,7 +2542,7 @@ msgid "Bus Options"
msgstr "Opcions del Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplica"
@@ -2440,9 +2594,9 @@ msgstr "Obre un Disseny de Bus d'Àudio"
msgid "There is no '%s' file."
msgstr "No hi ha cap fitxer '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr "Desar Disseny"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
+msgstr "Disseny:"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2565,9 +2719,8 @@ msgid "%s is an invalid path. File does not exist."
msgstr "%s es un camí no vàlid. El fitxer no existeix."
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr "%s es un camí no vàlid. No està en el camí del recurs (res://)."
+msgstr "%s no és un camí vàlid. No a la ruta del recurs (res://)."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -2646,6 +2799,23 @@ msgid "Choose"
msgstr "Tria"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr "Completat amb errors."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Completat amb èxit."
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr "Fallit:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Emmagatzemant Fitxer:"
@@ -2658,6 +2828,29 @@ msgid "Packing"
msgstr "Compressió"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Anomena i Desa"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "No s'ha pogut crear el directori."
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr "No s'han pogut exportar els fitxers del projecte."
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr "No es pot obrir el fitxer per llegir-lo des del camí \"%s\"."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Anomena i Desa"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2732,9 +2925,8 @@ msgid "Release"
msgstr "alliberat"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "Operador Color."
+msgstr "Format binari"
#: editor/editor_export.cpp
msgid "64 Bits"
@@ -2781,9 +2973,28 @@ msgstr "No s'ha trobat cap plantilla de depuració personalitzada."
msgid "Custom release template not found."
msgstr "No s'ha trobat cap plantilla de publicació personalitzada."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Administrar Plantilles"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr "El camí d'exportació donat no existeix:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr "No s'ha trobat la Plantilla:"
+msgid "Template file not found: \"%s\"."
+msgstr "No s'ha trobat el fitxer de plantilla: \"%s\"."
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr "No s'ha pogut copiar la plantilla d'exportació."
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Farciment"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -2803,7 +3014,7 @@ msgid "Script Editor"
msgstr "Editor de scripts"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Biblioteca d'Actius"
@@ -2832,9 +3043,8 @@ msgid "Allows to edit scripts using the integrated script editor."
msgstr "Permet editar scripts utilitzant l'editor de scripts integrat."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Provides built-in access to the Asset Library."
-msgstr "Proveeix accés integrat a la Llibreria de Assets."
+msgstr "Proporciona accés integrat a la Biblioteca de Recursos."
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
@@ -2959,13 +3169,14 @@ msgstr "Fer Actual"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportar"
@@ -3079,44 +3290,39 @@ msgid "Save a File"
msgstr "Desa un Fitxer"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "Èxit!"
+msgstr "Accés"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Display Mode"
-msgstr "Mode de Reproducció:"
+msgstr "Mode de visualització"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Mode d'Escombratge lateral"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Dir"
-msgstr "Actual:"
+msgstr "Directori actual"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current File"
-msgstr "Perfil Actual:"
+msgstr "Fitxer actual"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Path"
-msgstr "Actual:"
+msgstr "Camí actual"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
@@ -3233,7 +3439,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Dalt"
@@ -3330,6 +3536,14 @@ msgstr ""
"Aquest mètode no disposa de cap descripció. Podeu contribuir [color=$color]"
"[url=$url] tot aportant-ne una[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "Editor de Text"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3422,24 +3636,25 @@ msgid "Label"
msgstr "Valor"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Només Mètodes"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Valida l'Element"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Element validat"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Draw Red"
-msgstr "Crides de Dibuix:"
+msgstr "Dibuixa en vermell"
#: editor/editor_inspector.cpp
#, fuzzy
@@ -3510,7 +3725,7 @@ msgstr "Copiar Selecció"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Neteja"
@@ -3541,7 +3756,7 @@ msgid "Up"
msgstr "Amunt"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Node"
@@ -3565,6 +3780,10 @@ msgstr "RSET Sortint"
msgid "New Window"
msgstr "Finestra nova"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Projecte sense nom"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3824,10 +4043,9 @@ msgid "Save changes to '%s' before closing?"
msgstr "Desar els canvis a '%s' abans de tancar?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "%s no longer exists! Please specify a new save location."
msgstr ""
-"%s ja no existeix! Si us plau especifiqueu una nova localització de guardat."
+"%s ja no existeix! Si us plau especifiqueu una nova ubicació per desar."
#: editor/editor_node.cpp
msgid ""
@@ -4128,15 +4346,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Escena"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Camí de l'Escena:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4178,16 +4387,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Auto Tall"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Desar l'escena abans de executar-la..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4235,9 +4434,8 @@ msgid "Inspector"
msgstr "Inspector"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Property Name Style"
-msgstr "Camí del Projecte:"
+msgstr "Estil de nom de propietat per defecte"
#: editor/editor_node.cpp
msgid "Default Float Step"
@@ -4275,6 +4473,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Control de Versions"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Reanomena"
@@ -4303,6 +4505,10 @@ msgstr "Commutar el Mode Lliure de Distraccions."
msgid "Add a new scene."
msgstr "Afegeix una escena nova."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Escena"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Vés a l'escena oberta anteriorment."
@@ -4659,15 +4865,16 @@ msgid "Update All Changes"
msgstr "Actualitzar quan es canvia"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Canvis de Material:"
+msgstr "Actualitza els canvis vitals"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Amaga l'Indicador d'Actualització"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Sistema de Fitxers"
@@ -4760,6 +4967,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Torna a Carregar"
@@ -4909,12 +5117,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Fotograma núm.:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Temps"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Crides"
@@ -4938,6 +5140,7 @@ msgid "Edit Text:"
msgstr "Editar Text:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Activat"
@@ -4993,12 +5196,14 @@ msgid "Selected node is not a Viewport!"
msgstr "El Node seleccionat no és una Vista!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Mida: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Mida:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr "Pàgina: "
+msgid "Page:"
+msgstr "Pàgina:"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -5085,9 +5290,8 @@ msgid "Extend Script"
msgstr "Estendre l'script"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Script Owner"
-msgstr "Nom de l'script:"
+msgstr "Propietari de l'script"
#: editor/editor_run_native.cpp
#, fuzzy
@@ -5099,6 +5303,11 @@ msgstr ""
"No s'ha trobat cap patró d'exportació executable per aquesta plataforma. \n"
"Afegiu un patró predeterminat en el menú d'exportació."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projecte"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Escriu la lògica en el mètode _run()."
@@ -5193,7 +5402,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5255,25 +5463,18 @@ msgstr "Editar Tema"
msgid "Show Script Button"
msgstr "Botó Dret"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Sistema de Fitxers"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
msgstr "Direccions"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Autoscan Project Path"
-msgstr "Camí del Projecte:"
+msgstr "Escaneja automàticament la ruta del projecte"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Project Path"
-msgstr "Camí del Projecte:"
+msgstr "Camí del projecte per defecte"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5295,9 +5496,8 @@ msgid "File Dialog"
msgstr "Diàleg XForm"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
-msgstr "Miniatura..."
+msgstr "Mida de la miniatura"
#: editor/editor_settings.cpp
msgid "Docks"
@@ -5336,8 +5536,8 @@ msgstr "Sub-Recursos"
msgid "Color Theme"
msgstr "Editar Tema"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5364,20 +5564,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Sagnia Esquerra"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Tipus"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Sagnat Automàtic"
@@ -5388,17 +5579,17 @@ msgid "Convert Indent On Save"
msgstr "Converteix la Sagnia en Espais"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Tabs"
-msgstr "Crides de Dibuix:"
+msgstr "Dibuixa pestanyes"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Spaces"
-msgstr "Crides de Dibuix:"
+msgstr "Dibuixa espais"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Mode Navegació"
@@ -5429,9 +5620,8 @@ msgid "Appearance"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Show Line Numbers"
-msgstr "Línia:"
+msgstr "Mostra els números de línia"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5481,7 +5671,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Fitxer"
@@ -5500,6 +5689,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5507,7 +5704,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5519,11 +5716,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5532,6 +5729,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Clic Dret: Elimina el Punt"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Copiar Selecció"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5563,6 +5767,10 @@ msgid "Add Type Hints"
msgstr "Tipus"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "Utilitza cometes simples"
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Mostrar els Ajudants"
@@ -5579,15 +5787,18 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mapa de Graella"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Pick Distance"
-msgstr "Trieu la distància:"
+msgstr "Trieu la distància"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Previsualització"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
@@ -5602,15 +5813,45 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Selecció Només"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmos"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Colors d'Emissió"
+
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Instanced"
+msgstr "Instància"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punt"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
-msgstr "Pas de la Quadrícula:"
+msgstr "Passos de la quadrícula primària"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Size"
-msgstr "Pas de la Quadrícula:"
+msgstr "Mida de la quadrícula"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
@@ -5639,17 +5880,17 @@ msgstr "Configuració del GridMap"
msgid "Grid YZ Plane"
msgstr "Configuració del GridMap"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Predeterminat"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Predeterminat"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Predeterminat"
@@ -5795,7 +6036,7 @@ msgstr "Elimina Elements de Classe"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Selected Color"
-msgstr "Perfil Actual:"
+msgstr "Color seleccionat de l'os"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
@@ -5806,9 +6047,8 @@ msgid "Bone Outline Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Outline Size"
-msgstr "Mida del Contorn:"
+msgstr "Mida del contorn de l'os"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
@@ -5898,14 +6138,22 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Auto Tall"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr "Desa abans d'executar-lo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Vista Frontal"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Host"
-msgstr "Remot "
+msgstr "Amfitrió remot"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
@@ -5928,19 +6176,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestor del Projecte"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Sorting Order"
-msgstr "Reanomenant directori:"
+msgstr "Ordre d'ordenació"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5970,35 +6220,34 @@ msgid "Comment Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "String Color"
-msgstr "Emmagatzemant Fitxer:"
+msgstr "Color de la cadena"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
-msgstr "Color de fons no vàlid."
+msgstr "Color de fons"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Color de fons no vàlid."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importa Escena"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6007,21 +6256,19 @@ msgstr ""
msgid "Text Color"
msgstr "Planta Següent"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
-msgstr "Línia:"
+msgstr "Color del número de línia"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
-msgstr "Línia:"
+msgstr "Color del número de línia segura"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Color de fons no vàlid."
@@ -6031,16 +6278,16 @@ msgstr "Color de fons no vàlid."
msgid "Text Selected Color"
msgstr "Elimina Seleccionats"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Selecció Només"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Escena Actual"
@@ -6049,45 +6296,45 @@ msgstr "Escena Actual"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Ressaltador de sintaxi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funcions"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Reanomena Variable"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Tria un Color"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Marcadors"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Punts d’interrupció"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6113,6 +6360,11 @@ msgstr ""
msgid "Flat"
msgstr "Flat 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Mode Col·lisió"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecciona Node(s) per Importar"
@@ -6136,9 +6388,8 @@ msgid "%s Error"
msgstr "Error"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Open the folder containing these templates."
-msgstr "Obrir la carpeta que conte aquestes plantilles."
+msgstr "Obriu la carpeta que conté aquestes plantilles."
#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
@@ -6155,9 +6406,8 @@ msgid "Retrieving the mirror list..."
msgstr "S'estan buscant rèpliques..."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Starting the download..."
-msgstr "Començant la descarrega..."
+msgstr "S'està iniciant la baixada..."
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
@@ -6186,18 +6436,16 @@ msgid "Request failed."
msgstr "Ha fallat la sol·licitud."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Request ended up in a redirect loop."
-msgstr "La sol·licitud a acabat en un bucle de redirecció."
+msgstr "La sol·licitud ha acabat en un bucle de redirecció."
#: editor/export_template_manager.cpp
msgid "Request failed:"
msgstr "La Sol·licitud ha fallat:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download complete; extracting templates..."
-msgstr "Descarrega completa; extraient plantilles..."
+msgstr "S'ha completat la baixada; s'estan extraient les plantilles..."
#: editor/export_template_manager.cpp
#, fuzzy
@@ -6224,7 +6472,6 @@ msgstr ""
"informeu d'aquest problema!"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Best available mirror"
msgstr "Millor mirall disponible"
@@ -6350,9 +6597,8 @@ msgid "Uninstall"
msgstr "Desinstal·lar"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uninstall templates for the current version."
-msgstr "Valor inicial per al comptador."
+msgstr "Desinstal·la les plantilles de la versió actual."
#: editor/export_template_manager.cpp
msgid "Download from:"
@@ -6392,9 +6638,8 @@ msgid "Install from File"
msgstr "Instal·lar des d'un Fitxer"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Install templates from a local file."
-msgstr "Instal·lar plantilles des d'un fitxer local."
+msgstr "Instal·la plantilles des d'un fitxer local."
#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
@@ -6730,14 +6975,6 @@ msgid "Replace in Files"
msgstr "Reemplaça-hoTot"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Cerca: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Reemplaça: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Reemplaça-hoTot"
@@ -6850,14 +7087,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Funció color."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6869,10 +7111,9 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
+#: scene/gui/control.cpp
msgid "Filter"
-msgstr "Filtres:"
+msgstr "Filtre"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
@@ -6899,17 +7140,15 @@ msgstr "Auto Tall"
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Horizontal"
-msgstr "Horitzontal:"
+msgstr "Horitzontal"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Vertical"
-msgstr "Vertical:"
+msgstr "Vertical"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
@@ -6989,9 +7228,8 @@ msgid "Root Type"
msgstr "Tipus de Membre"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Name"
-msgstr "Remot "
+msgstr "Nom de l'arrel"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7004,23 +7242,16 @@ msgid "Custom Script"
msgstr "Talla els Nodes"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
-msgstr "Emmagatzemant Fitxer:"
+msgstr "Emmagatzematge"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
msgstr ""
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Materials"
-msgstr "Canvis de Material:"
-
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Localització"
+msgstr "Materials"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7080,30 +7311,29 @@ msgstr "Transformar"
msgid "Optimizer"
msgstr "Optimitza"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activar"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Linear Error"
-msgstr "Error Lineal Max.:"
+msgstr "Error lineal màxim"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angular Error"
-msgstr "Error Angular Max.:"
+msgstr "Error angular màxim"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7123,9 +7353,8 @@ msgstr "Talls d'Animació"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
-#, fuzzy
msgid "Amount"
-msgstr "Quantitat:"
+msgstr "Quantitat"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -7141,8 +7370,8 @@ msgid "Generating Lightmaps"
msgstr "S'estan generant els Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr "S'està generant per a la Malla: "
+msgid "Generating for Mesh:"
+msgstr "S'està generant per malla:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -7168,6 +7397,27 @@ msgstr ""
msgid "Saving..."
msgstr "Desant..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Píxels sòlids"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7181,7 +7431,8 @@ msgstr "Mode de selecció"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7216,15 +7467,8 @@ msgid "Normal Map Invert Y"
msgstr "Escala aleatòria:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Size Limit"
-msgstr "Mida: "
+msgstr "Límit de mida"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
@@ -7242,14 +7486,12 @@ msgid ""
msgstr ""
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Atlas File"
-msgstr "Mida del Contorn:"
+msgstr "Fitxer Atles"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Import Mode"
-msgstr "Mode d'Exportació:"
+msgstr "Mode d'importació"
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
@@ -7261,9 +7503,8 @@ msgid "Trim Alpha Border From Region"
msgstr ""
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Force"
-msgstr "Malla d'Origen:"
+msgstr "Força"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
@@ -7384,9 +7625,8 @@ msgid "Failed to load resource."
msgstr "No s'ha pogut carregar el recurs."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Property Name Style"
-msgstr "Nom del Projecte:"
+msgstr "Estil del nom de la propietat"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
@@ -7738,9 +7978,8 @@ msgid "Blend:"
msgstr "Mescla:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Parameter Changed:"
-msgstr "Paràmetre Canviat:"
+msgstr "Paràmetre canviat:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -7818,14 +8057,12 @@ msgstr ""
"que no es poden recuperar els noms de les pistes."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Anim Clips"
-msgstr "Talls d'Animació"
+msgstr "Clips d'animació"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "Talls d'Àudio"
+msgstr "Clips d'àudio"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
@@ -7906,10 +8143,6 @@ msgid "Load Animation"
msgstr "Carrega l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "No hi ha animacions per copiar!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "No hi ha recursos d'animació al porta-retalls!"
@@ -7922,10 +8155,6 @@ msgid "Paste Animation"
msgstr "Enganxa l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Cap animació per editar!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Reprodueix enrera l'animació seleccionada des de la posició actual. (A)"
@@ -7964,6 +8193,11 @@ msgid "New"
msgstr "Nou"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "Referència de Classe %s"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Editar Transicions..."
@@ -7991,17 +8225,20 @@ msgstr "Opcions Paper Ceba"
msgid "Directions"
msgstr "Direccions"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Passat"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Futur"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profunditat"
@@ -8153,8 +8390,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Definiu l'animació final. Això és útil per a sub-transicions."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr "Transició: "
+msgid "Transition:"
+msgstr "Transició:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -8170,11 +8407,6 @@ msgid "New name:"
msgstr "Nou nom:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Escala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fosa d'entrada (s):"
@@ -8183,16 +8415,11 @@ msgid "Fade Out (s):"
msgstr "Fosa de sortida (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Mescla"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Mesclar"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Reinici automàtic :"
@@ -8226,10 +8453,6 @@ msgid "X-Fade Time (s):"
msgstr "Durada de la fosa (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Actual:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8435,9 +8658,8 @@ msgid "Download Error"
msgstr "Error en la Baixada"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Available URLs"
-msgstr "Perfils Disponibles:"
+msgstr "URL disponibles"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
@@ -8468,6 +8690,10 @@ msgid "License (Z-A)"
msgstr "Llicència (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "S’està carregant…"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8496,9 +8722,8 @@ msgid "All"
msgstr "Tot"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Search templates, projects, and demos"
-msgstr "Buscar plantilles, projectes i demos."
+msgstr "Cerca plantilles, projectes i demostracions"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
@@ -8537,8 +8762,8 @@ msgid "Testing"
msgstr "Provant"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "S’està carregant…"
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8603,7 +8828,7 @@ msgid "Select lightmap bake file:"
msgstr "Seleccioneu un Fitxer de Plantilla:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Previsualització"
@@ -9126,6 +9351,7 @@ msgstr "Crear os(sos) personalitzat(s) a partir de Node(s)"
msgid "Clear Custom Bones"
msgstr "Restablir Ossos Personalitzats"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9192,6 +9418,10 @@ msgid "Preview Canvas Scale"
msgstr "Vista prèvia de l'Escala del Llenç"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Desar Disseny"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Mascara de translació per a inserir claus."
@@ -9520,13 +9750,35 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Commuta Mode"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Text"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Icona"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr "Separador"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elements"
@@ -9611,9 +9863,8 @@ msgid "No mesh to debug."
msgstr "Cap malla per depurar."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Mesh has no UV in layer %d."
-msgstr "El model no té UVs en aquesta capa."
+msgstr "La malla no té UV a la capa %d."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
@@ -9638,7 +9889,8 @@ msgstr "Crea el Contorn"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Malla"
@@ -9784,13 +10036,6 @@ msgstr "Apliqueu Transformacions de MeshInstance"
msgid "Apply with Transforms"
msgstr "Apliqueu Transformacions de MeshInstance"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Previsualització"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Manca una malla d'origen (ni s'ha establert cap MultiMesh en el node)."
@@ -9959,8 +10204,8 @@ msgid "Volume"
msgstr "Volum"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr "Font d'Emissió: "
+msgid "Emission Source:"
+msgstr "Font d'emissió:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10104,20 +10349,6 @@ msgstr "Elimina el Punt In-Control"
msgid "Split Segment (in curve)"
msgstr "Parteix el Segment (de la Corba)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Gizmos"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Colors d'Emissió"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Moure Unió"
@@ -10206,12 +10437,12 @@ msgstr "UV"
msgid "Points"
msgstr "Punts"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígons"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Ossos"
@@ -10298,8 +10529,7 @@ msgid "Grid Settings"
msgstr "Configuració de la Quadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Ajustar"
@@ -10335,6 +10565,10 @@ msgstr "Pas Y de la Quadrícula:"
msgid "Sync Bones to Polygon"
msgstr "Sincronitzar Ossos amb el Polígon"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "Error: No es pot carregar el recurs!"
@@ -10366,13 +10600,6 @@ msgid "Instance:"
msgstr "Instància:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tipus:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Obre en l'Editor"
@@ -10381,10 +10608,6 @@ msgstr "Obre en l'Editor"
msgid "Load Resource"
msgstr "Carrega un Recurs"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portals"
@@ -10396,9 +10619,8 @@ msgid "Room Generate Points"
msgstr "Recompte de punts generats"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Generate Points"
-msgstr "Recompte de punts generats"
+msgstr "Generar punts"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
@@ -10432,11 +10654,6 @@ msgid "Close and save changes?"
msgstr "Tancar i desar els canvis?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Error en escriure el Fitxer de Text:"
@@ -10517,10 +10734,6 @@ msgid "%s Class Reference"
msgstr "Referència de Classe %s"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Cerca el Següent"
@@ -10570,8 +10783,7 @@ msgid "Previous Script"
msgstr "Script Anterior"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Fitxer"
@@ -10725,9 +10937,8 @@ msgid "Script Temperature History Size"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Current Script Background Color"
-msgstr "Color de fons no vàlid."
+msgstr "Color de fons de l'script actual"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -10740,9 +10951,8 @@ msgid "Sort Scripts By"
msgstr "Crea un Script"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "List Script Names As"
-msgstr "Nom de l'script:"
+msgstr "Llista els noms dels scripts com a"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
@@ -10810,7 +11020,8 @@ msgid "Convert Case"
msgstr "Converteix Majúscules"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Majúscules"
@@ -11123,12 +11334,15 @@ msgstr "Rotar"
msgid "Translate"
msgstr "Translació"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr "Escala: "
+msgid "Scaling:"
+msgstr "Escalat:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Translació: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11153,31 +11367,22 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Mida:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Objects Drawn:"
-msgstr "Objectes Dibuixats:"
+msgstr "Objectes dibuixats:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Material Changes:"
-msgstr "Canvis de Material:"
+msgstr "Canvis del Material:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Shader Changes:"
-msgstr "Canvis de Shader:"
+msgstr "Canvis del Shader:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Surface Changes:"
-msgstr "Canvis de superfície:"
+msgstr "Canvis de la superfície:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Draw Calls:"
msgstr "Crides de Dibuix:"
@@ -11603,11 +11808,6 @@ msgstr "Bloquejar Rotació de la Vista"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Instanced"
-msgstr "Instància"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Projecte sense nom"
@@ -11662,7 +11862,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "La geometria no és vàlida, no es pot substituir per una malla."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Convertir a Malla2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11696,16 +11897,16 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr "Simplificació: "
+msgid "Simplification:"
+msgstr "Simplificació:"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr "Redueix (Píxels): "
+msgid "Shrink (Pixels):"
+msgstr "Redueix (Píxels):"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr "Engrandeix (Píxels): "
+msgid "Grow (Pixels):"
+msgstr "Engrandeix (Píxels):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11823,6 +12024,16 @@ msgid "Vertical:"
msgstr "Vertical:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Separació:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "òfset:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "Selecciona-ho Tot"
@@ -11861,18 +12072,10 @@ msgid "Auto Slice"
msgstr "Auto Tall"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "òfset:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Pas:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separació:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "TextureRegion"
msgstr "Regió de Textura"
@@ -11961,9 +12164,8 @@ msgid "With Data"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select by data type:"
-msgstr "Selecciona un Node:"
+msgstr "Seleccioneu per tipus de dades:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items."
@@ -12032,19 +12234,16 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Collapse types."
-msgstr "Col·lapsar tot."
+msgstr "Col·lapsar els tipus."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Expand types."
-msgstr "Expandir tot."
+msgstr "Expandir els tipus."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all Theme items."
-msgstr "Seleccioneu un Fitxer de Plantilla."
+msgstr "Seleccioneu tots els elements del tema."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -12077,6 +12276,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Eliminar Rajola"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12120,6 +12324,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Afegeix un Element"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Elimina Element"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Afegeix Elements de Classe"
@@ -12198,9 +12412,8 @@ msgid "Add Type:"
msgstr "Tipus:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Item:"
-msgstr "Afegeix un Element:"
+msgstr "Afegeix un element:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -12208,9 +12421,8 @@ msgid "Add StyleBox Item"
msgstr "Afegeix tots els Elements"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Items:"
-msgstr "Elimina Element:"
+msgstr "Suprimeix els elements:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
@@ -12251,9 +12463,8 @@ msgid "Editor Theme"
msgstr "Editar Tema"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select Another Theme Resource:"
-msgstr "Elimina el Recurs:"
+msgstr "Seleccioneu un altre recurs de tema:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -12280,9 +12491,8 @@ msgid "Available Node-based types:"
msgstr "Perfils Disponibles:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "El nom del fitxer és buit."
+msgstr "El nom del tipus és buit!"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -12399,7 +12609,7 @@ msgstr "Botó de Commutació"
msgid "Disabled Button"
msgstr "Botó Desactivat"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Element"
@@ -12428,6 +12638,7 @@ msgid "Named Separator"
msgstr "Separador amb Nom"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Submenú"
@@ -12610,8 +12821,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Separador amb Nom"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12696,8 +12908,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Seleccioneu la forma, el subtile o el Tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Mode Regió"
@@ -12729,16 +12940,9 @@ msgstr "Mode màscara de bits"
msgid "Priority"
msgstr "Mode Prioritat"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Icona"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
-#, fuzzy
msgid "Z Index"
-msgstr "Índex"
+msgstr "Índex Z"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
@@ -13015,6 +13219,141 @@ msgstr "Aquesta propietat no es pot canviar."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Snap Options"
+msgstr "Opcions d'Ajustament"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "òfset:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Pas"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Separació:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Selecciona"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Text"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "òfset de la quadrícula:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Canvis de Material:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Omple"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Commuta Mode"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Mode màscara de bits"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Mida del Contorn:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Bucle de l'Animació"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Crea un Polígon Oclusor"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Mode Navegació"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "òfset:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transformar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Mode Col·lisió"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Selecció Només"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Mode Col·lisió"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navegació Visible"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Selecciona"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtra les propietats"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "TileSet"
msgstr "Conjunt de rajoles"
@@ -14173,24 +14512,16 @@ msgid "Runnable"
msgstr "Executable"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Esborrar la configuració '%s' ?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-#, fuzzy
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"No s'ha pogut exportar el projecte per la plataforma '%s'.\n"
-"Les plantilles d'exportació semblen absents o son invalides."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
+msgid "Delete preset '%s'?"
+msgstr "Esborrar la configuració '%s' ?"
#: editor/project_export.cpp
#, fuzzy
@@ -14198,14 +14529,6 @@ msgid "Exporting All"
msgstr "Exportant tot"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "El camí d'exportació donat no existeix:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Manquen d'exportació per aquesta plataforma o s'han malmès:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Camí d'exportació"
@@ -14223,7 +14546,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Recursos"
@@ -14284,12 +14607,6 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Mode d'Exportació de Scripts:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Text"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14321,19 +14638,27 @@ msgid "More Info..."
msgstr "Mou cap a..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Exporta PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Exporta Projecte"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Mode d'Exportació?"
+msgid "Export All"
+msgstr "Exportar Tot"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Selecciona un directori buit."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Exportar Tot"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14341,14 +14666,20 @@ msgid "ZIP File"
msgstr "Fitxer ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Exporta Projecte"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Manquen les plantilles d'exportació per aquesta plataforma:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Fundadors del Projecte"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gestor de Plantilles d'Exportació"
@@ -14532,10 +14863,6 @@ msgstr ""
"ajustar les escenes."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Projecte sense nom"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "Importa un Projecte existent"
@@ -14545,6 +14872,19 @@ msgstr "Importa un Projecte existent"
msgid "Error: Project is missing on the filesystem."
msgstr "Error: falta el projecte al sistema de fitxers."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Local"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Projectes Locals"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Biblioteca d'Actius"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "No es pot obrir el projecte a '%s'."
@@ -14669,8 +15009,9 @@ msgid "Project Manager"
msgstr "Gestor del Projecte"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Projectes Locals"
+#, fuzzy
+msgid "Last Modified"
+msgstr "Última modificació"
#: editor/project_manager.cpp
#, fuzzy
@@ -14679,11 +15020,6 @@ msgstr "S'estan buscant rèpliques..."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Last Modified"
-msgstr "Última modificació"
-
-#: editor/project_manager.cpp
-#, fuzzy
msgid "Edit Project"
msgstr "Exporta Projecte"
@@ -14729,11 +15065,6 @@ msgid "About"
msgstr "Quant a"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Biblioteca d'Actius"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Reinicia"
@@ -14889,6 +15220,7 @@ msgid "Add Event"
msgstr "Afegeix una Incidència"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Botó"
@@ -15084,7 +15416,8 @@ msgstr "Localitzacions:"
msgid "AutoLoad"
msgstr "Càrrega Automàtica"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Connectors"
@@ -15216,12 +15549,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valor inicial per al comptador"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Pas"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Quantitat en què s'incrementa el comptador per a cada node"
@@ -15270,7 +15597,7 @@ msgstr "A Minúscules"
msgid "To Uppercase"
msgstr "A Majúscules"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "Resetejar"
@@ -15490,6 +15817,20 @@ msgstr ""
msgid "Make Local"
msgstr "Fer Local"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nom del node:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nom del node:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nova Arrel d'Escena"
@@ -15565,6 +15906,10 @@ msgid "Sub-Resources"
msgstr "Sub-Recursos"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Elimina l'Herència"
@@ -15655,10 +16000,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Local"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Elimina l'Herència (No es pot desfer!)"
@@ -15699,6 +16040,13 @@ msgid "Node configuration warning:"
msgstr "Avís de Configuració del Node:"
#: editor/scene_tree_editor.cpp
+msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has %s connection(s) and %s group(s).\n"
@@ -15907,7 +16255,8 @@ msgid "Attach Node Script"
msgstr "Adjunta un Script de Node"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remot "
#: editor/script_editor_debugger.cpp
@@ -16017,11 +16366,6 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Valor"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitors"
@@ -16118,6 +16462,7 @@ msgstr "Modifica l'angle d'emissió de l'AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -16129,21 +16474,6 @@ msgstr "Modifica el Camp de Visió de la Càmera"
msgid "Change Camera Size"
msgstr "Modifica la Mida de la Càmera"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Punt"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16407,42 +16737,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Mostra-ho tot"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Llum"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Vista Esquerra"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Provant"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16548,6 +16842,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mode d'Interpolació"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Habilitar Filtració"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16693,10 +16997,6 @@ msgstr "Depurador"
msgid "Wait Timeout"
msgstr "Temps d'espera esgotat."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16724,11 +17024,11 @@ msgstr "Inspector"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Enrere"
@@ -16803,12 +17103,6 @@ msgstr "Mode Col·lisió"
msgid "Invert Faces"
msgstr "Converteix Majúscules"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Canvis de Material:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16861,7 +17155,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Polígons"
@@ -16954,6 +17248,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Utilitzar Ajustament"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -17033,7 +17335,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Desactiva l'Indicador d'Actualització"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Biblioteques: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17287,7 +17590,7 @@ msgstr "Precalcular Lightmaps"
msgid "Instance Materials"
msgstr "Canvis de Material:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Canvia el Parentatge"
@@ -17306,13 +17609,6 @@ msgstr ""
msgid "Translation"
msgstr "Traduccions"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Pas de la Rotació:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17432,7 +17728,6 @@ msgstr "Nom del node arrel"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Característiques"
@@ -17465,7 +17760,7 @@ msgstr "Esquelet"
msgid "Skeleton To Node"
msgstr "Selecciona un Node"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animacions:"
@@ -17490,7 +17785,6 @@ msgid "Use In Baked Light"
msgstr "Precalcular Lightmaps"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17520,6 +17814,19 @@ msgstr "Centre"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Mode Navegació"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Mode Navegació"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Pla següent"
@@ -17924,11 +18231,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Estat"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Modifica el Valor de l'Entrada"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17954,7 +18256,8 @@ msgstr ""
"treball de nodes! Repareu el node."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "El node ha retornat un seqüencia de sortida que no és vàlida: "
#: modules/visual_script/visual_script.cpp
@@ -17964,7 +18267,8 @@ msgstr ""
"el bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Pila desbordada (stack overflow) amb profunditat de Pila: "
#: modules/visual_script/visual_script.cpp
@@ -18094,6 +18398,14 @@ msgid "Change Expression"
msgstr "Canviar Expressió"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "No es pot copiar el node de funció."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Enganxa els Nodes de VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Elimina els Nodes de VisualScript"
@@ -18200,14 +18512,6 @@ msgid "Resize Comment"
msgstr "Redimensionar comentari"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "No es pot copiar el node de funció."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Enganxa els Nodes de VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Can't create function with a function node."
msgstr "No es pot copiar el node de funció."
@@ -18362,7 +18666,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Tipus d'entrada no iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18370,7 +18675,8 @@ msgid "Iterator became invalid"
msgstr "L'Iterador ja no és vàlid"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "L'Iterador ja no és vàlid: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18441,11 +18747,6 @@ msgstr "Copia el Camí del Node"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Modifica el nom de l'Argument"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Carrega Valors predeterminats"
@@ -18506,11 +18807,6 @@ msgstr "Mode de selecció"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Tipus:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Assigna"
@@ -18529,7 +18825,8 @@ msgid "Base object is not a Node!"
msgstr "L'objecte de Base no és un Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "El camí no condueix a cap Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18546,18 +18843,20 @@ msgstr "Definir %s"
msgid "Compose Array"
msgstr "Redimensiona la Matriu"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Operador de superposició."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Argument no vàlid del tipus: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Arguments no vàlids: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18570,11 +18869,13 @@ msgid "Var Name"
msgstr "Nom"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "Variable Get no trobada en l'Script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "Variable Set no trobada en l'Script: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18666,11 +18967,6 @@ msgstr "Constants"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Constants"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Utilitzar Espai Local"
@@ -18688,10 +18984,6 @@ msgstr "Acció"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -18744,6 +19036,14 @@ msgstr "Instància"
msgid "Write Mode"
msgstr "Mode Prioritat"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18752,6 +19052,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Perfilador de Xarxa"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Perfilador de Xarxa"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18807,6 +19133,11 @@ msgstr "Visibilitat"
msgid "Bounds Geometry"
msgstr "Torneu a provar"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Ajustament Intel·ligent"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18833,6 +19164,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "El nom del paquet falta."
@@ -18870,6 +19217,11 @@ msgstr ""
msgid "Export Format"
msgstr "Camí d'exportació"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Afegeix una entrada d'arquitectura"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18903,7 +19255,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Inspecciona la Instància anterior"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -19083,10 +19435,6 @@ msgid "Could not execute on device."
msgstr "No s'ha pogut crear el directori."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Android build template not installed in the project. Install it from the "
@@ -19202,12 +19550,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Senyal"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19224,6 +19576,11 @@ msgid "Could not find keystore, unable to export."
msgstr "No es pot obrir la plantilla per exportar."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "No s'ha pogut començar el subprocés!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -19254,7 +19611,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "Format d'exportació no suportat.\n"
#: platform/android/export/export_plugin.cpp
@@ -19269,9 +19627,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"La versió de compilació d'Android no coincideix:\n"
@@ -19282,11 +19638,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "No s'han pogut exportar fitxers de projecte a gradle project\n"
#: platform/android/export/export_plugin.cpp
@@ -19301,7 +19658,7 @@ msgstr "Construint Projecte Android (gradle)"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"La construcció del projecte Android ha fallat, comproveu la sortida per "
@@ -19321,7 +19678,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Animació no trobada: '%s'"
#: platform/android/export/export_plugin.cpp
@@ -19330,17 +19687,15 @@ msgid "Creating APK..."
msgstr "Creant els contorns..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"No s'ha trobat la plantilla APK per a exportar:\n"
"%s"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19352,7 +19707,7 @@ msgstr "Afegint %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "No s'ha pogut escriure el fitxer"
#: platform/android/export/export_plugin.cpp
@@ -19372,6 +19727,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "No es permet el caràcter '%s' en l'Identificador."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19445,7 +19852,7 @@ msgstr "Èxit!"
msgid "Push Notifications"
msgstr "Rotació aleatòria:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Interfície d'usuari"
@@ -19455,7 +19862,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19542,6 +19949,17 @@ msgstr "Talla els Nodes"
msgid "Custom BG Color"
msgstr "Talla els Nodes"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Administrar Plantilles"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "No s'ha trobat cap plantilla de publicació personalitzada."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19563,23 +19981,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Executa l'HTML exportat en el navegador per defecte."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "No es pot obrir la plantilla per exportar:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Plantilla d'exportació no vàlida:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "No s'ha pogut escriure el fitxer:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Establir Marge"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "No s'ha pogut escriure el fitxer:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Separació:"
@@ -19603,7 +20033,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19613,7 +20043,7 @@ msgstr "Expandir tot"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Talla els Nodes"
#: platform/javascript/export/export.cpp
@@ -19655,17 +20085,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "No es pot llegir l'intèrpret personalitzat d’ordres HTML:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "No s'ha pogut crear el directori:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Error en desar l'escena:"
#: platform/javascript/export/export.cpp
@@ -19915,7 +20345,7 @@ msgstr "Perfilador de Xarxa"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Dispositiu"
#: platform/osx/export/export.cpp
@@ -19965,9 +20395,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "No s'ha pogut escriure el fitxer"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "No s'ha pogut començar el subprocés!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Localització"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19983,23 +20432,78 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "No s'ha trobat cap icona."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "S'ha produit un error al desar el fitxer! %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Direccions"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "No s'ha pogut començar el subprocés!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Creant Miniatura"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
"No s'ha trobat la plantilla APK per a exportar:\n"
"%s"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Plantilla d'exportació no vàlida:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -20007,7 +20511,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -20049,6 +20553,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projecte"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "No s'han pogut exportar fitxers de projecte a gradle project\n"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Identificador no vàlid:"
@@ -20184,12 +20698,13 @@ msgid "Publisher Display Name"
msgstr "El nom únic del paquet no és vàlid."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "GUID del producte no vàlid."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Reestableix la Postura"
#: platform/uwp/export/export.cpp
@@ -20364,6 +20879,11 @@ msgid "Debug Algorithm"
msgstr "Depurador"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "No es pot desar el Tema:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20378,6 +20898,11 @@ msgstr "Depurador"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Copia el Recurs"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versió"
@@ -20406,6 +20931,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Rotació aleatòria:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "No es pot obrir la plantilla per exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "No es pot obrir la plantilla per exportar."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "No es pot obrir la plantilla per exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "No es pot obrir la plantilla per exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Identificador no vàlid:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Nom no vàlid."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "No es pot desar el Tema:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20427,6 +21016,23 @@ msgid "Invalid product version:"
msgstr "GUID del producte no vàlid."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "L'extensió no és vàlida."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Finestra nova"
@@ -20443,6 +21049,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20459,11 +21069,6 @@ msgstr ""
"propietat \"Fotogrames (Frames)\" perquè AnimatedSprite pugui mostrar els "
"quadres."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "% del Fotograma"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20482,19 +21087,6 @@ msgstr "Reprodueix"
msgid "Centered"
msgstr "Centre"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "òfset:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20578,8 +21170,7 @@ msgid "Pitch Scale"
msgstr "Escala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Reproducció Automàtica"
@@ -20591,7 +21182,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Trieu la distància:"
@@ -20626,7 +21218,8 @@ msgstr "Mode Icona"
msgid "Rotating"
msgstr "Pas de la Rotació:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Actual:"
@@ -20653,19 +21246,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Esquerra"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Llum"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Vista Inferior"
@@ -20724,8 +21318,8 @@ msgstr "Crides de Dibuix:"
msgid "Draw Drag Margin"
msgstr "Establir Marge"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Node Mescla2"
@@ -20764,12 +21358,6 @@ msgstr "Visibilitat"
msgid "Visible"
msgstr "Visibilitat"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Omple"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20794,10 +21382,6 @@ msgstr "Llum"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20845,6 +21429,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20853,7 +21442,7 @@ msgstr "Mode Regla"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Element Desactivat"
@@ -20964,17 +21553,6 @@ msgstr "Projectes Locals"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Text"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -21078,8 +21656,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -21215,7 +21794,7 @@ msgid "Node B"
msgstr "Node"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -21225,7 +21804,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Botó Desactivat"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -21267,7 +21846,8 @@ msgid "Texture Scale"
msgstr "Regió de Textura"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21340,7 +21920,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Partir Corba"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Predeterminat"
@@ -21401,7 +21981,7 @@ msgstr "Converteix a Majúscules"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21439,8 +22019,14 @@ msgstr "Velocitat (FPS):"
msgid "Path Max Distance"
msgstr "Trieu la distància:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Activar"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21454,16 +22040,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Vèrtexs:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Mida del Contorn:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21474,17 +22050,19 @@ msgstr ""
"polígon."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance ha de ser fill o nét d'un node Navigation2D. Només "
-"proporciona dades de navegació."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Part inferior"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Viatge"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21517,6 +22095,7 @@ msgid "Z As Relative"
msgstr "Ajustament Relatiu"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21766,6 +22345,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21873,7 +22453,7 @@ msgstr "Elimina Punt"
msgid "Use Global Coordinates"
msgstr "Coordenada Següent"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Reinicia"
@@ -22168,29 +22748,11 @@ msgid "Tracking"
msgstr "Compressió"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Restablir Transformació"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Subarbre"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -22309,7 +22871,7 @@ msgstr ""
msgid "Light Data"
msgstr "Llum"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Nom del node:"
@@ -22351,9 +22913,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Establir Marge"
@@ -22503,24 +23066,6 @@ msgid "Autoplace Priority"
msgstr "Habilitar Prioritat"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Biblioteca Dinàmica"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Biblioteca Dinàmica"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "S'estàn traçant les Malles"
@@ -22548,6 +23093,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Biblioteca Dinàmica"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Ajustament de Píxels"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Vista Frontal"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Habilitar Prioritat"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Habilitar Prioritat"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Força modulació blanca"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Lletra"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Horitzontal:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrat de senyals"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Càrrega Automàtica"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22558,7 +23184,8 @@ msgstr "Colors d'Emissió"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Mode Regla"
@@ -22671,25 +23298,19 @@ msgid "Ignore Y"
msgstr "(ignorar)"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance ha de ser fill o nét d'un node Navigation. Només "
-"proporciona dades de navegació."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Malla"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22817,18 +23438,170 @@ msgstr "Acció"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Moure Node"
+msgid "Joint Constraints"
+msgstr "Constants"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "S'està desant l'Escena"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separació:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Moure Node"
+msgid "Angular Limit Enabled"
+msgstr "Filtrat de senyals"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Moure Node"
+msgid "Angular Limit Upper"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Error Angular Max.:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animació"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animació"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animació"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animació"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Descripció"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Descripció"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animació"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrat de senyals"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22870,10 +23643,6 @@ msgid "Params"
msgstr "Paràmetre Canviat:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22887,11 +23656,6 @@ msgstr "Majúscules"
msgid "Lower"
msgstr "Minúscula"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Separació:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22958,15 +23722,6 @@ msgstr "Error Angular Max.:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "S'està desant l'Escena"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineal"
@@ -22994,10 +23749,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -23216,8 +23967,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23330,6 +24082,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Còpia la Postura"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Fills Editables"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Moure Punts"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Gizmos"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Índex"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23416,15 +24197,6 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Ajustament de Píxels"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
@@ -23432,19 +24204,6 @@ msgstr "Transposa"
#: scene/3d/sprite_3d.cpp
#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23597,40 +24356,6 @@ msgstr ""
"Aquest WorldEnvironment s'ignora. Afegiu una càmera (per a escenes 3D) o "
"configureu el Background Mode a Canvas (per a escenes 2D)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Escena Principal"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Valor"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Commutar Auto Triangles"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Commutar Auto Triangles"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23665,13 +24390,28 @@ msgid "Autorestart"
msgstr "Reinici automàtic :"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Reinici automàtic :"
+msgid "Random Delay"
+msgstr "Inclinació aleatòria:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Quantitat:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Quantitat:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Estableix la Posició d'Entrada de la Corba"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23684,11 +24424,6 @@ msgstr "Afegeix una Entrada"
msgid "Xfade Time"
msgstr "Durada de la fosa (s):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "òfset de la quadrícula:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23760,11 +24495,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Desconnecta '%s' de '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrat de senyals"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -24018,6 +24748,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Sobreescriu"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -24057,7 +24792,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Eines"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Enfoca Camí"
@@ -24128,11 +24863,6 @@ msgstr "Diàleg XForm"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Càrrega Automàtica"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Ep!"
@@ -24186,6 +24916,7 @@ msgid "Show Zoom Label"
msgstr "Mostra els Ossos"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -24199,11 +24930,12 @@ msgid "Show Close"
msgstr "Mostra els Ossos"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Selecciona"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Comunitat"
@@ -24269,8 +25001,9 @@ msgid "Fixed Icon Size"
msgstr "Vista Frontal"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Assigna"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24739,7 +25472,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24782,7 +25515,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Mode de Reproducció:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24910,6 +25643,12 @@ msgid "Timeout"
msgstr "Temps d'espera esgotat."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Separador amb Nom"
@@ -24925,13 +25664,13 @@ msgstr "Descripció"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Camí d'exportació"
+msgid "Pause Mode"
+msgstr "Mode d'Escombratge lateral"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Mode d'Escombratge lateral"
+msgid "Physics Interpolation Mode"
+msgstr "Mode d'Interpolació"
#: scene/main/node.cpp
#, fuzzy
@@ -24963,11 +25702,6 @@ msgstr "Estableix Múltiples:"
msgid "Process Priority"
msgstr "Habilitar Prioritat"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Mode d'Interpolació"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -25001,12 +25735,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Estableix Múltiples:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mode d'Interpolació"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -25259,6 +25989,41 @@ msgid "Swap OK Cancel"
msgstr "Cancel·la"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nom"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Renderitzat"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Renderitzat"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fotograma de Física %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fotograma de Física %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Mode Navegació"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Mode Navegació"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -25296,6 +26061,799 @@ msgstr "Mitja Resolució"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Tria un Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Elimina Elements de Classe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Elimina Elements de Classe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Omple la Superfície"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Clip Desactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Separació:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Bucle de l'Animació"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Establir Marge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Premut"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Valida l'Element"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Element validat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Element Desactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Element validat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Editor Desactivat)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Element Desactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "òfset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Element Desactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Elimina Elements de Classe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Força modulació blanca"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Desplaçament X de la Quadrícula:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Desplaçament Y de la Quadrícula:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Pla anterior"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Elimina Seleccionats"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Talla els Nodes"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtrat de senyals"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtrat de senyals"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Escena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Pestanya 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Escena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Directori:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Directori:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Copiar Selecció"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Copiar Selecció"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importa Escena"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Omple la Superfície"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Ressaltador de sintaxi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Premut"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Mostra l'Entorn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Ressaltador de sintaxi"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Ressaltador de sintaxi"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Mode Col·lisió"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Element Desactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Píxels de la Vora"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Afegir Punt de Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Planta Següent"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Provant"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Direccions"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "òfset de la quadrícula:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "òfset de la quadrícula:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Crea un Directori"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Commuta Fitxers Ocults"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Clip Desactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Separador amb Nom"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Separador amb Nom"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Operador Color."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Elimina Elements de Classe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Operador Color."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Separació:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Seleccionar Fotogrames"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Predeterminat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Predeterminat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Comunitat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Punts d’interrupció"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Redimensiona la Matriu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "òfset de la quadrícula:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "òfset de la quadrícula:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "òfset de la quadrícula:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Enfoca Camí"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Selecciona"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Premut"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Botó de Commutació"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Botó de Commutació"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Botó de Commutació"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Talla els Nodes"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Opcions del Bus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Talla els Nodes"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Selecciona-ho Tot"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Col·lapsar tot"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Botó de Commutació"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Selecció Només"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Tria un Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Posició de l'Acoblador"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Escena Actual"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Establir Marge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Botó"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Mostra les guies"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Vertical:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "òfset de la quadrícula:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Establir Marge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Separació:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Pestanya 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Pestanya 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Element Desactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Direccions"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Elimina Elements de Classe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Elimina Elements de Classe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Establir Marge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Establir Marge"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Objectiu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Directori:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Força modulació blanca"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Mode Icona"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Clip Desactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Vista Esquerra"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Llum"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Vista Esquerra"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Vista Esquerra"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Operador Screen (trama)."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Carrega un ajustament"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Editar Tema"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Configuracions prestablertes"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Configuracions prestablertes"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Configuracions prestablertes"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Format"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Afegir Punt de Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Escena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Escena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Separació:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Separació:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Establir Marge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Establir Marge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Sagnia Dreta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Mode de selecció"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Auto Tall"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Tria un Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Mapa de Graella"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Selecció Només"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Selecciona una Propietat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Acció"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Moure Punts Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Instància"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -25335,17 +26893,6 @@ msgstr "Opcions Extra:"
msgid "Char"
msgstr "Caràcters vàlids:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Escena Principal"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Lletra"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25647,15 +27194,6 @@ msgid "Color Correction"
msgstr "Funció color."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Avisos"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Recents:"
@@ -25667,6 +27205,11 @@ msgstr "Mode Lliure de Distraccions"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Profunditat"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "òfset:"
@@ -25690,11 +27233,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Habilitar Prioritat"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Pla següent"
@@ -25713,10 +27251,6 @@ msgid "Vertex Lighting"
msgstr "Direccions"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Vista Frontal"
@@ -25726,11 +27260,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Vista Frontal"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25749,6 +27278,10 @@ msgid "Ensure Correct Normals"
msgstr "S'ha interromput la Transformació ."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Vèrtex"
@@ -25815,10 +27348,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Partícules"
@@ -25842,26 +27371,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Font d'Emissió: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Eliminar Textura"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Regió de Textura"
#: scene/resources/material.cpp
#, fuzzy
@@ -25869,24 +27381,8 @@ msgid "Emission"
msgstr "Màscara d'Emissió"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Colors d'Emissió"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Colors d'Emissió"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Màscara d'Emissió"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Font d'Emissió: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25898,35 +27394,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Inclinació aleatòria:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Eliminar Textura"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Neteja"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Reestableix la Postura"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Editar Tema"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25935,15 +27415,6 @@ msgid "Ambient Occlusion"
msgstr "Mode Oclusió"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Regió de Textura"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25977,15 +27448,10 @@ msgstr "Transició: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Transició: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Separació:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -26031,15 +27497,20 @@ msgstr "Mode d'Escombratge lateral"
msgid "Lightmap Size Hint"
msgstr "Precalcular Lightmaps"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Node Mescla2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transformar"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Restablir Transformació"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -26063,29 +27534,14 @@ msgstr "Instància"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "S'ha interromput la Transformació ."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transforma el Mapa UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Redimensiona la Matriu"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Redimensiona la Matriu"
+msgid "Sampling"
+msgstr "Escala: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Estableix el Tipus de Variable"
#: scene/resources/navigation_mesh.cpp
@@ -26103,10 +27559,15 @@ msgid "Source Group Name"
msgstr "Font"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Arguments de l'Escena Principal:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -26116,11 +27577,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Mode Regió"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Combina-ho a partir de l'Escena"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -26134,6 +27600,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Carrega Valors predeterminats"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Trieu la distància:"
@@ -26151,7 +27622,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -26277,6 +27748,11 @@ msgstr "Dreta"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Partir Corba"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -26285,15 +27761,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Reprodueix Escena Personalitzada"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Afegeix una Entrada"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Vinculació"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Ossos"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -26356,6 +27842,10 @@ msgid "Expand Margin"
msgstr "Expandir tot"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Modifica el Radi d'un Forma Esfèrica"
@@ -26369,10 +27859,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26397,6 +27883,21 @@ msgstr "Pàgina: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Mostra les guies"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Vista Frontal"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Enrere"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mode d'Escalat"
@@ -26407,13 +27908,13 @@ msgstr "Captura"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Mode de Reproducció:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Mode de Reproducció:"
+msgid "To"
+msgstr "Dalt"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26450,8 +27951,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Converteix a Majúscules"
+msgid "Depth Draw"
+msgstr "Mode d'Interpolació"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Mode Regla"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Mode d'Escombratge lateral"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Mode d'Escombratge lateral"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Mode d'Escombratge lateral"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26518,6 +28039,11 @@ msgid "Scenario"
msgstr "Escena"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Mode Navegació"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26535,6 +28061,26 @@ msgstr "Lineal Esquerra"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Predeterminat"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Actualitzar Previsualització"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Provant"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Editar Connexió:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26594,7 +28140,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
-msgstr ""
+msgstr "Veu"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
@@ -26638,6 +28184,10 @@ msgid "Release (ms)"
msgstr "alliberat"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Mesclar"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26893,6 +28443,11 @@ msgstr "Mode Col·lisió"
msgid "Collision Unsafe Fraction"
msgstr "Mode Col·lisió"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fotograma de Física %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26908,13 +28463,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -27185,6 +28740,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Habilitar Prioritat"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Canviar Expressió"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 29a045d39c..9c3aea1d27 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -35,8 +35,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-21 22:22+0000\n"
-"Last-Translator: Petr Voparil <voparil.petr96@gmail.com>\n"
+"PO-Revision-Date: 2022-04-08 07:29+0000\n"
+"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
@@ -104,12 +104,13 @@ msgstr "Velikost obrysu:"
msgid "Screen Orientation"
msgstr "Operátor screen."
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "Nové okno"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Borderless"
msgstr "Hraniční pixely"
@@ -118,7 +119,7 @@ msgstr "Hraniční pixely"
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Přepnout celou obrazovku"
@@ -132,7 +133,7 @@ msgstr ""
msgid "Minimized"
msgstr "Inicializovat"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -141,15 +142,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Pozice doku"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -219,6 +221,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -240,21 +243,16 @@ msgstr ""
msgid "Function"
msgstr "Funkce"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Data"
-msgstr "S daty"
+msgstr "Data"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Síťový profiler"
@@ -370,7 +368,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nedostatek bajtů pro dekódování bajtů, nebo neplatný formát."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Neplatný vstup %i (nepředán) ve výrazu"
#: core/math/expression.cpp
@@ -415,38 +414,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Otevřít editor"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Kopírovat výběr"
+msgid "Mouse Mode"
+msgstr "Režim přesouvání"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "Nová dlaždice"
+msgid "Use Accumulated Input"
+msgstr "Odstranit vstup"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -478,6 +454,7 @@ msgstr "Komunita"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Profil"
@@ -629,13 +606,15 @@ msgid "Project Settings Override"
msgstr "Nastavení projektu..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Název"
@@ -647,7 +626,8 @@ msgstr "Popis"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Spustit"
@@ -678,6 +658,43 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Zobrazit všechny"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Světlo"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Vlevo po celé výšce"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testované"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -701,6 +718,11 @@ msgid "Main Run Args"
msgstr "Argumenty hlavní scény:"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Cesta ke scéně:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -708,19 +730,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Správa verzí"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Verzování (VCS)"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Název pluginu:"
+msgid "Version Control Plugin Name"
+msgstr "Správa verzí"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -795,16 +813,19 @@ msgstr "Na konci"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Fyzikální snímek %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -836,8 +857,8 @@ msgstr "Vykreslovač:"
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -966,11 +987,6 @@ msgstr "Cesta"
msgid "Source Code"
msgstr "Zdroj"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Commitnout změny"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Jazyky"
@@ -1032,10 +1048,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1088,13 +1107,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1121,6 +1141,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Volný"
@@ -1137,7 +1158,7 @@ msgstr "Zrcadlit"
msgid "Time:"
msgstr "Čas:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Hodnota:"
@@ -1189,6 +1210,97 @@ msgstr "Animace: Změna hodnoty klíčového snímku"
msgid "Anim Change Call"
msgstr "Animace: Změna volání"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Snímek %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Čas"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Lokalizace"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Krok rotace:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Hodnota"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Množství:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Typ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Nastavit úchyt"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Nastavit úchyt"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Offset mřížky:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Offset(Posun):"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animace"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Hladký vstup-výstup"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Animace: Změna času klíčových snímků"
@@ -1283,7 +1395,7 @@ msgstr "Aktivovat/Deaktivovat tuto stopu."
msgid "Update Mode (How this property is set)"
msgstr "Režim aktualizace (jak je tato vlastnost nastavena)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolační režim"
@@ -1296,11 +1408,76 @@ msgid "Remove this track."
msgstr "Odstranit tuto stopu."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Čas (s): "
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Position:"
+msgstr "Pozice doku"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Krok rotace:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Zvětšení:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Typ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Neplatná šablona pro export:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Hladký vstup-výstup"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Nastavit úchyt"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Nastavit úchyt"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Položka volby"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Restart (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Objevení za (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animace:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle Track Enabled"
msgstr "Povolit stopu"
@@ -1378,7 +1555,6 @@ msgid "Remove Anim Track"
msgstr "Odstranit stopu animace"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1390,16 +1566,6 @@ msgid "Editors"
msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animace"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Animace: Vložit stopu a klíč"
@@ -1526,7 +1692,8 @@ msgid "Add Method Track Key"
msgstr "Přidat stopu volání metody"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Tato metoda nebyla v objektu nalezena: "
#: editor/animation_track_editor.cpp
@@ -1897,7 +2064,9 @@ msgid "Scene does not contain any script."
msgstr "Scéna neobsahuje žádný skript."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Přidat"
@@ -1961,6 +2130,7 @@ msgstr "Připojit Signál"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Zavřít"
@@ -2135,8 +2305,8 @@ msgid "Open"
msgstr "Otevřít"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Vlastníci:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2439,7 +2609,7 @@ msgid "Bus Options"
msgstr "Možnosti sběrnice"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikovat"
@@ -2491,8 +2661,9 @@ msgstr "Otevřít rozložení audio sběrnice"
msgid "There is no '%s' file."
msgstr "Neexistuje '%s' soubor."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Rozložení"
#: editor/editor_audio_buses.cpp
@@ -2696,6 +2867,25 @@ msgid "Choose"
msgstr "Vyberte"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Kopírovat cestu k uzlu"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Balíček byl úspěšně nainstalován!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Selhalo:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Ukládám soubor:"
@@ -2708,6 +2898,31 @@ msgid "Packing"
msgstr "Balím"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Uložit jako"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Nelze vytvořit složku."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Nelze exportovat soubory projektu"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Nelze otevřít soubor pro zápis:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Uložit jako"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2827,11 +3042,33 @@ msgstr "Vlastní ladící šablona nebyla nalezena."
msgid "Custom release template not found."
msgstr "Vlastní šablona k uveřejnění nebyla nalezena."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Spravovat šablony"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Zadaná cesta pro export neexistuje:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Soubor šablony nenalezen:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Neplatná šablona pro export:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Zarovnávání"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Při 32-bitovým exportu vestavěné PCK nemůže být větší než 4 GiB."
@@ -2848,7 +3085,7 @@ msgid "Script Editor"
msgstr "Editor skriptů"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Knihovna zdrojů (AssetLib)"
@@ -2996,13 +3233,14 @@ msgstr "Zvolit jako aktuální"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Import"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Export"
@@ -3127,11 +3365,11 @@ msgstr "Režim přehrávání:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3267,7 +3505,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Horní"
@@ -3360,6 +3598,15 @@ msgstr ""
"V současné době neexistuje žádný popis pro tuto metodu. Prosím pomozte nám "
"tím, že ho [color=$color][url=$url]vytvoříte[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Otevřít editor"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3452,16 +3699,18 @@ msgid "Label"
msgstr "Hodnota"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Pouze metody"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Zaškrtávátko"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Zaškrtávací položka"
@@ -3540,7 +3789,7 @@ msgstr "Kopírovat výběr"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Promazat"
@@ -3571,7 +3820,7 @@ msgid "Up"
msgstr "Nahoru"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Uzel"
@@ -3595,6 +3844,10 @@ msgstr "Odchozí RSET"
msgid "New Window"
msgstr "Nové okno"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Nepojmenovaný projekt"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4146,15 +4399,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scéna"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Cesta ke scéně:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4196,16 +4440,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Automatický řez"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Uložit scénu před spuštěním..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4293,6 +4527,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Správa verzí"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Přejmenovat"
@@ -4321,6 +4559,10 @@ msgstr "Zapnout nerozptylující režim."
msgid "Add a new scene."
msgstr "Přidat novou scénu."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scéna"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Přejít na předchozí scénu."
@@ -4677,7 +4919,9 @@ msgstr "Změny materiálu:"
msgid "Hide Update Spinner"
msgstr "Schovat aktualizační kolečko"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Souborový systém"
@@ -4769,6 +5013,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Znovu načíst"
@@ -4918,12 +5163,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Snímek č.:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Čas"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Volání"
@@ -4947,6 +5186,7 @@ msgid "Edit Text:"
msgstr "Editovat text:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Zapnout"
@@ -5002,11 +5242,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Vybraný uzel není Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Velikost: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Velikost:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Strana: "
#: editor/editor_properties_array_dict.cpp
@@ -5108,6 +5351,11 @@ msgstr ""
"Přidejte prosím spustitelné přednastavení v exportovacím menu nebo definujte "
"existující přednastavení jako spustitelné."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projekt"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Napište svůj kód v _run() metodě."
@@ -5202,7 +5450,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5263,11 +5510,6 @@ msgstr "Motiv editoru"
msgid "Show Script Button"
msgstr "Pravé tlačítko kolečka"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Souborový systém"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5344,8 +5586,8 @@ msgstr "Dílčí zdroje"
msgid "Color Theme"
msgstr "Motiv editoru"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5372,20 +5614,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Odsadit zleva"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Typ"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatické odsazení"
@@ -5406,7 +5639,9 @@ msgid "Draw Spaces"
msgstr "Vykreslovací volání:"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navigace"
@@ -5488,7 +5723,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Soubor"
@@ -5507,6 +5741,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5514,7 +5756,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5526,11 +5768,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5539,6 +5781,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Pravý klik pro přidání bodu"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopírovat výběr"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5571,6 +5820,11 @@ msgstr "Přidat typ"
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Nová dlaždice"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Help Index"
msgstr "Zobrazit pomocníky"
@@ -5586,8 +5840,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mřížková mapa"
@@ -5596,6 +5849,11 @@ msgstr "Mřížková mapa"
msgid "Pick Distance"
msgstr "Vybrat vzdálenost:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Náhled"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5609,6 +5867,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Pouze výběr"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizma"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emisní barvy"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instance"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Bod"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5646,17 +5936,17 @@ msgstr "Vykreslit GridMap"
msgid "Grid YZ Plane"
msgstr "Vykreslit GridMap"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Výchozí"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Výchozí motiv"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Výchozí"
@@ -5905,6 +6195,16 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Automatický řez"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Uložit scénu před spuštěním..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Pohled zepředu"
@@ -5935,19 +6235,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Správce projektů"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Přejmenování složky:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5983,29 +6286,30 @@ msgstr "Ukládám soubor:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Neplatná barva pozadí."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Neplatná barva pozadí."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importovat vybrané"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6014,21 +6318,21 @@ msgstr ""
msgid "Text Color"
msgstr "Další patro"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Číslo řádku:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Číslo řádku:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Neplatná barva pozadí."
@@ -6038,16 +6342,16 @@ msgstr "Neplatná barva pozadí."
msgid "Text Selected Color"
msgstr "Smazat vybraný"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Pouze výběr"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Aktuální scéna"
@@ -6056,45 +6360,45 @@ msgstr "Aktuální scéna"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Zvýrazňovač syntaxe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funkce"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Přejmenovat proměnnou"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Vyberte barvu"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Záložky"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Breakpointy"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6118,6 +6422,11 @@ msgstr ""
msgid "Flat"
msgstr "Plocha 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Kolizní režim"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Vyberte uzly pro import"
@@ -6705,14 +7014,6 @@ msgid "Replace in Files"
msgstr "Nahradit všechny"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Najít: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Nahradit: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Nahradit všechny"
@@ -6818,14 +7119,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Funkce obarvení."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6837,7 +7143,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtry:"
@@ -6985,11 +7291,6 @@ msgstr ""
msgid "Materials"
msgstr "Změny materiálu:"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Lokalizace"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7048,17 +7349,18 @@ msgstr "Transformace"
msgid "Optimizer"
msgstr "Optimalizuj"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Povolit"
@@ -7109,7 +7411,8 @@ msgid "Generating Lightmaps"
msgstr "Generování světelné mapy"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generování pro síť: "
#: editor/import/resource_importer_scene.cpp
@@ -7136,6 +7439,27 @@ msgstr "Vrátili jste objekt, který dědí z Node metodou `post_import()`?"
msgid "Saving..."
msgstr "Ukládání..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Pevné pixely"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7149,7 +7473,8 @@ msgstr "Režim výběru"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7184,12 +7509,6 @@ msgid "Normal Map Invert Y"
msgstr "Náhodné měřítko:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Velikost: "
@@ -7860,10 +8179,6 @@ msgid "Load Animation"
msgstr "Načíst animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Žádná animace pro kopírování!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Ve schránce není žádný zdroj animace!"
@@ -7876,10 +8191,6 @@ msgid "Paste Animation"
msgstr "Vložit animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Žádná animace pro úpravu!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Přehrát zvolenou animaci pozpátku ze současné pozice. (A)"
@@ -7917,6 +8228,11 @@ msgid "New"
msgstr "Nový"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "Reference třídy %s"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Upravit přechody..."
@@ -7944,17 +8260,20 @@ msgstr "Onion Skinning možnosti"
msgid "Directions"
msgstr "Směry"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Předcházející"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Budoucí"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Hloubka"
@@ -8106,7 +8425,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Nastavit koncovou animaci. Užitečné pro pod-přechody."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Přechod: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8123,11 +8443,6 @@ msgid "New name:"
msgstr "Nové jméno:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Zvětšení:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Objevení za (s):"
@@ -8136,16 +8451,11 @@ msgid "Fade Out (s):"
msgstr "Zmizení za (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Prolnutí"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Mix"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Auto-restart:"
@@ -8179,10 +8489,6 @@ msgid "X-Fade Time (s):"
msgstr "X-Fade čas (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Aktuální:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8418,6 +8724,10 @@ msgid "License (Z-A)"
msgstr "Licence (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Načítání..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8486,8 +8796,8 @@ msgid "Testing"
msgstr "Testované"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Načítání..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8552,7 +8862,7 @@ msgid "Select lightmap bake file:"
msgstr "Vybrat soubor pro zapečení světelných map:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Náhled"
@@ -9048,6 +9358,7 @@ msgstr "Vytvořit kosti z uzlů"
msgid "Clear Custom Bones"
msgstr "Vymazat kosti"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9114,6 +9425,10 @@ msgid "Preview Canvas Scale"
msgstr "Náhled měřítka plátna"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Rozložení"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Offset maska pro vkládání klíčů."
@@ -9429,13 +9744,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Přepnout režim"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Text"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Ikona"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Oddělení:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Položka %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Položky"
@@ -9538,7 +9876,8 @@ msgstr "Vytvořit obrys"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Sítě (Mesh)"
@@ -9696,13 +10035,6 @@ msgstr "Použít transformace MeshInstance"
msgid "Apply with Transforms"
msgstr "Použít transformace MeshInstance"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Náhled"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9868,7 +10200,8 @@ msgid "Volume"
msgstr "Hlasitost"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Zdroje emisí: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10013,20 +10346,6 @@ msgstr "Odebrat vstupní kontrolní body"
msgid "Split Segment (in curve)"
msgstr "Rozdělit segment (v křivce)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Gizma"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Emisní barvy"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Přesunout kloub"
@@ -10113,12 +10432,12 @@ msgstr "UV"
msgid "Points"
msgstr "Body"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygony"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Kosti"
@@ -10199,8 +10518,7 @@ msgid "Grid Settings"
msgstr "Nastavení mřížky"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Přichytit"
@@ -10236,6 +10554,10 @@ msgstr "Krok mřížky Y:"
msgid "Sync Bones to Polygon"
msgstr "Synchronizovat kosti do polygonu"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "Chyba: Nelze načíst zdroj!"
@@ -10267,13 +10589,6 @@ msgid "Instance:"
msgstr "Instance:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Typ:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Otevřít v editoru"
@@ -10282,10 +10597,6 @@ msgstr "Otevřít v editoru"
msgid "Load Resource"
msgstr "Načíst zdroj"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Zdroj"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Převrátit portály"
@@ -10328,11 +10639,6 @@ msgid "Close and save changes?"
msgstr "Zavřít a uložit změny?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Chyba při zápisu textového souboru:"
@@ -10412,10 +10718,6 @@ msgid "%s Class Reference"
msgstr "Reference třídy %s"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Najít další"
@@ -10462,8 +10764,7 @@ msgid "Previous Script"
msgstr "Předchozí skript"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Soubor"
@@ -10697,7 +10998,8 @@ msgid "Convert Case"
msgstr "Změnit velikost písmen"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Velká písmena"
@@ -11007,12 +11309,16 @@ msgstr "Otočit"
msgid "Translate"
msgstr "Posunout"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Škálování: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Posun: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11036,10 +11342,6 @@ msgid "Yaw:"
msgstr "Odklon (Yaw):"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Velikost:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Kreslené objekty:"
@@ -11481,11 +11783,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Uzamknout rotaci pohledu"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instance"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Nepojmenované gizmo"
@@ -11534,7 +11831,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Neplatná geometrie, nelze nahradit sítí."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Konvertovat na Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11566,15 +11864,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Zjednodušení: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Zmenšení (pixely): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Zvětšení (pixely): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11691,6 +11992,16 @@ msgid "Vertical:"
msgstr "Vertikálně:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Oddělení:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Offset(Posun):"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Vybrat všechny/žádné rámečky"
@@ -11727,18 +12038,10 @@ msgid "Auto Slice"
msgstr "Automatický řez"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Offset(Posun):"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Krok:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Oddělení:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Oblast textury"
@@ -11939,6 +12242,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Odstranit dlaždici"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11981,6 +12289,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Přidat položku"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Odstranit položku"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Přidat položky třídy"
@@ -12244,7 +12562,7 @@ msgstr "Přepínatelné tlačítko"
msgid "Disabled Button"
msgstr "Deaktivované tlačítko"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Položka"
@@ -12274,6 +12592,7 @@ msgid "Named Separator"
msgstr "Nazvaný oddělovač"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Podmenu"
@@ -12450,8 +12769,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Nazvaný oddělovač"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12534,8 +12854,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Vybrat předchozí tvar, dílčí dlaždici nebo dlaždici."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Oblast"
@@ -12562,12 +12881,6 @@ msgstr "Bitmaska"
msgid "Priority"
msgstr "Priorita"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Ikona"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z-Index"
@@ -12832,6 +13145,141 @@ msgid "This property can't be changed."
msgstr "Tato vlastnost nemůže být změněna."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Možnosti přichycení"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset(Posun):"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Krok"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Oddělení:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Vybrat"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Text"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Offset mřížky:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Změny materiálu:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Naplnit"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Přepnout režim"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Režim bitové masky"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Velikost obrysu:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Opakování animace"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Vytvořit Occluder Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Navigační režim"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Offset(Posun):"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transformace"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Kolize"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Pouze výběr"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Kolizní režim"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Viditelná navigace"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Vybrat"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtrovat skripty"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet (Sada dlaždic)"
@@ -13928,40 +14376,22 @@ msgid "Runnable"
msgstr "Spustitelný"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Odstranit předvolbu '%s'?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Export projektu pro platformu \"%s\" se nezdařil.\n"
-"Zdá se, že šablony exportu chybí nebo jsou neplatné."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Export projektu pro platformu \"%s\" se nezdařil.\n"
-"Může to být způsobeno problémem s konfigurací v export profilu nebo v "
-"nastavení exportu."
+msgid "Delete preset '%s'?"
+msgstr "Odstranit předvolbu '%s'?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Exportování všeho"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Zadaná cesta pro export neexistuje:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Šablony exportu pro tuto platformu chybí nebo jsou poškozené:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Exportovat cestu"
@@ -13981,7 +14411,7 @@ msgstr ""
"Když je zaškrtlé, tak bude profil k dispozici pro rychlé nasazení.\n"
"Pouze jeden profil na platformě může být označen jako spuštěný."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Zdroje"
@@ -14042,12 +14472,6 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr "Režim exportu skriptů:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Text"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14078,19 +14502,27 @@ msgid "More Info..."
msgstr "Přesunout do..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Exportovat PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Exportovat projekt"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Režim exportu?"
+msgid "Export All"
+msgstr "Exportovat vše"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Zvolte prosím prázdnou složku."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Exportovat vše"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14098,7 +14530,8 @@ msgid "ZIP File"
msgstr "Soubor ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Hrací balíček Godot"
#: editor/project_export.cpp
@@ -14106,6 +14539,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Šablony exportu pro tuto platformu chybí:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Zakladatelé projektu"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Spravovat šablony exportu"
@@ -14280,10 +14718,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "Renderer je možné změnit později, ale scény mohou vyžadovat úpravy."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Nepojmenovaný projekt"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Chybějící projekt"
@@ -14291,6 +14725,19 @@ msgstr "Chybějící projekt"
msgid "Error: Project is missing on the filesystem."
msgstr "Chyba: Projek se nevyskytuje v souborovém systému."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Místní"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Místní projekty"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Knihovna zdrojů (AssetLib)"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Nelze otevřít projekt v '%s'."
@@ -14409,18 +14856,14 @@ msgid "Project Manager"
msgstr "Správce projektů"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Místní projekty"
+msgid "Last Modified"
+msgstr "Datum modifikace"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Načítání, prosím čekejte..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Datum modifikace"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Upravit projekt"
@@ -14462,11 +14905,6 @@ msgid "About"
msgstr "O aplikaci"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Knihovna zdrojů (AssetLib)"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Restartovat nyní"
@@ -14623,6 +15061,7 @@ msgid "Add Event"
msgstr "Přidat akci"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Tlačítko"
@@ -14816,7 +15255,8 @@ msgstr "Jazyky:"
msgid "AutoLoad"
msgstr "Autoload"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Pluginy"
@@ -14944,12 +15384,6 @@ msgstr "Když je zapnuté, počítadlo se resetuje pro každou skupinu potomků.
msgid "Initial value for the counter"
msgstr "Počáteční hodnota pro počítadlo"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Krok"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Hodnota, o kterou se počítadlo zvýší za každý uzel"
@@ -14998,7 +15432,7 @@ msgstr "Na malá písmena"
msgid "To Uppercase"
msgstr "Na velká písmena"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Resetovat"
@@ -15201,6 +15635,20 @@ msgstr ""
msgid "Make Local"
msgstr "Změnit na lokální"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Název uzlu:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Název uzlu:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nový kořen scény"
@@ -15273,6 +15721,10 @@ msgid "Sub-Resources"
msgstr "Dílčí zdroje"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Vymazat dědičnost"
@@ -15362,10 +15814,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Místní"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Vymazat dědičnost? (Nelze vrátit zpět!)"
@@ -15405,6 +15853,13 @@ msgstr "Varování konfigurace uzlu:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15610,7 +16065,8 @@ msgid "Attach Node Script"
msgstr "Připojit script k uzlu"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Vzdálený "
#: editor/script_editor_debugger.cpp
@@ -15711,11 +16167,6 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Hodnota"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitory"
@@ -15811,6 +16262,7 @@ msgstr "Změnit úhel vysílání uzlu AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15822,21 +16274,6 @@ msgstr "Změnit zorné pole kamery"
msgid "Change Camera Size"
msgstr "Změnit velikost kamery"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Bod"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16098,42 +16535,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Zobrazit všechny"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Světlo"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Vlevo po celé výšce"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Testované"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16239,6 +16640,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolační režim"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Povolit filtrování"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16384,10 +16795,6 @@ msgstr "Ladicí program"
msgid "Wait Timeout"
msgstr "Čas vypršel."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16415,11 +16822,11 @@ msgstr "Inspektor"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Jít zpět"
@@ -16492,12 +16899,6 @@ msgstr "Kolizní režim"
msgid "Invert Faces"
msgstr "Změnit velikost písmen"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Změny materiálu:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16550,7 +16951,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Polygony"
@@ -16643,6 +17044,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Použít přichycení"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16720,7 +17129,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Vypnutý GDNative Singleton"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Knihovny: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16970,7 +17380,7 @@ msgstr "Zapéct lightmapy"
msgid "Instance Materials"
msgstr "Změny materiálu:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Upravit rodiče"
@@ -16989,13 +17399,6 @@ msgstr ""
msgid "Translation"
msgstr "Překlady"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Krok rotace:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17115,7 +17518,6 @@ msgstr "Název kořenového uzlu"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Vlastnosti"
@@ -17148,7 +17550,7 @@ msgstr "Kostra"
msgid "Skeleton To Node"
msgstr "Vybrat uzel"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animace:"
@@ -17173,7 +17575,6 @@ msgid "Use In Baked Light"
msgstr "Zapéct lightmapy"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17203,6 +17604,19 @@ msgstr "Uprostřed"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navigace"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Navigační režim"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Další rovina"
@@ -17597,11 +18011,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Status"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Změnit vstupní hodnotu"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17625,7 +18034,8 @@ msgstr ""
"Opravte prosím váš uzel."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Uzel vrátil neplatnou posloupnost výstupu: "
#: modules/visual_script/visual_script.cpp
@@ -17633,7 +18043,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Přetečení zásobníku s hloubkou: "
#: modules/visual_script/visual_script.cpp
@@ -17752,6 +18163,14 @@ msgid "Change Expression"
msgstr "Změnit výraz"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Nelze zkopírovat uzel funkce."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Vložit VisualScript uzly"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Odstranit uzly VisualScriptu"
@@ -17855,14 +18274,6 @@ msgid "Resize Comment"
msgstr "Změnit velikost komentáře"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Nelze zkopírovat uzel funkce."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Vložit VisualScript uzly"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Nelze vytvořit funkci s uzlem funkce."
@@ -18005,7 +18416,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Vstupním typem nelze iterovat: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18013,7 +18425,8 @@ msgid "Iterator became invalid"
msgstr "Iterátor se stal neplatným"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterátor se stal neplatným: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18083,11 +18496,6 @@ msgstr "Kopírovat cestu k uzlu"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Změnit název argumentu"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Obnovit výchozí"
@@ -18148,11 +18556,6 @@ msgstr "Režim výběru"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Typy:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Přiřadit"
@@ -18171,7 +18574,8 @@ msgid "Base object is not a Node!"
msgstr "Základní objekt není Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Cesta nevede k uzlu!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18188,18 +18592,20 @@ msgstr "Nastav %s"
msgid "Compose Array"
msgstr "Změnit velikost pole"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Operátor překrytí."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Neplatný argument typu: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Neplatné argumenty: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18212,11 +18618,13 @@ msgid "Var Name"
msgstr "Název"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "Proměnná pro získání nebyla ve skriptu nalezena: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18307,11 +18715,6 @@ msgstr "Konstanty"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Konstanty"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Použít místní prostor"
@@ -18329,10 +18732,6 @@ msgstr "Akce"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Hledat VisualScript"
@@ -18384,6 +18783,14 @@ msgstr "Instance"
msgid "Write Mode"
msgstr "Prioritní mód"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18392,6 +18799,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Síťový profiler"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Síťový profiler"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18448,6 +18881,11 @@ msgstr "Přepnout viditelnost"
msgid "Bounds Geometry"
msgstr "Opakovat"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Chytré přichcování"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18474,6 +18912,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Chybí jméno balíčku."
@@ -18506,6 +18960,11 @@ msgstr ""
msgid "Export Format"
msgstr "Exportovat cestu"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Přidat záznam architektury"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18539,7 +18998,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Zkontrolovat předchozí instanci"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18719,10 +19178,6 @@ msgid "Could not execute on device."
msgstr "Nelze vytvořit složku."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "Nelze najít nástroj 'apksigner'."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18846,12 +19301,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Signál"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18867,6 +19326,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Nelze spustit podproces!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18895,7 +19359,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Neplatné jméno souboru! Android APK vyžaduje příponu *.apk."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "Nepodporovaný formát exportu!\n"
#: platform/android/export/export_plugin.cpp
@@ -18907,10 +19372,9 @@ msgstr ""
"verzi. Přeinstalujte jej z nabídky \"Projekt\"."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Neshoda verzí Android buildu:\n"
@@ -18920,11 +19384,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "Nelze exportovat soubory projektu do projektu gradle\n"
#: platform/android/export/export_plugin.cpp
@@ -18936,8 +19401,9 @@ msgid "Building Android Project (gradle)"
msgstr "Buildování projektu pro Android (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Buildování projektu pro Android se nezdařilo, zkontrolujte chybový výstup.\n"
@@ -18957,7 +19423,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Animace nenalezena: '%s'"
#: platform/android/export/export_plugin.cpp
@@ -18965,17 +19431,15 @@ msgid "Creating APK..."
msgstr "Vytvářím APK..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Nepodařilo se najít šablonu APK pro export:\n"
"%s"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18985,7 +19449,8 @@ msgid "Adding files..."
msgstr "Přidávám soubory..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Nelze exportovat soubory projektu"
#: platform/android/export/export_plugin.cpp
@@ -19005,6 +19470,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Znak '%s' není dovolen v identifikátoru."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19078,7 +19595,7 @@ msgstr "Úspěch!"
msgid "Push Notifications"
msgstr "Náhodná rotace:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Uživatelské rozhraní"
@@ -19088,7 +19605,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19176,6 +19693,17 @@ msgstr "Vyjmout uzly"
msgid "Custom BG Color"
msgstr "Vyjmout uzly"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Spravovat šablony"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Vlastní šablona k uveřejnění nebyla nalezena."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Team ID nebyla poskytnuta - projekt nelze konfigurovat."
@@ -19197,22 +19725,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Spustit vyexportované HTML ve výchozím prohlížeči."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Nelze otevřít šablonu pro export:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Neplatná šablona pro export:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Nelze zapsat soubor:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Nastavit okraj"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "Nelze přečíst soubor:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Oddělení:"
@@ -19236,7 +19777,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19246,7 +19787,7 @@ msgstr "Rozbalit vše"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Vyjmout uzly"
#: platform/javascript/export/export.cpp
@@ -19288,15 +19829,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Nebylo možné přečíst HTML shell:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Nepodařilo se vytvořit adresář serveru HTTP:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Chyba při spuštění serveru HTTP:"
#: platform/javascript/export/export.cpp
@@ -19546,7 +20089,7 @@ msgstr "Síťový profiler"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Zařízení"
#: platform/osx/export/export.cpp
@@ -19596,9 +20139,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Nelze exportovat soubory projektu"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Nelze spustit podproces!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Lokalizace"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19614,20 +20176,76 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Nebyly nalezeny žádné ikony."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Chyba při ukládání souboru: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Směry"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Nelze spustit podproces!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Vytvářím náhled"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
msgstr "Nepodařilo se najít šablonu APK pro export:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Neplatná šablona pro export:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19635,7 +20253,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19677,6 +20295,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projekt"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Nelze exportovat soubory projektu do projektu gradle\n"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Neplatný identifikátor:"
@@ -19812,12 +20440,13 @@ msgid "Publisher Display Name"
msgstr "Neplatný unikátní název vydavatele balíčku."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Neplatné GUID produktu."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Vymazat vodítka"
#: platform/uwp/export/export.cpp
@@ -19988,6 +20617,11 @@ msgid "Debug Algorithm"
msgstr "Ladicí program"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Nelze odstranit dočasný soubor:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20002,6 +20636,11 @@ msgstr "Ladicí program"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Kopírovat zdroj"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Verze"
@@ -20030,6 +20669,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Náhodná rotace:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Neplatný identifikátor:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Neplatný název."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Nelze odstranit dočasný soubor:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20049,6 +20752,23 @@ msgid "Invalid product version:"
msgstr "Neplatné GUID produktu."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Neplatná přípona."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Nové okno"
@@ -20065,6 +20785,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20079,11 +20803,6 @@ msgstr ""
"Aby AnimatedSprite mohl zobrazovat snímky, zdroj SpriteFrames musí být "
"vytvořen nebo nastaven v vlastnosti \"Frames\"."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Snímek %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20102,19 +20821,6 @@ msgstr "Hrát"
msgid "Centered"
msgstr "Uprostřed"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Offset(Posun):"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20198,8 +20904,7 @@ msgid "Pitch Scale"
msgstr "Měřítko"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Zapnout Autoplay"
@@ -20211,7 +20916,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Vybrat vzdálenost:"
@@ -20246,7 +20952,8 @@ msgstr "Režim ikony"
msgid "Rotating"
msgstr "Krok rotace:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Aktuální:"
@@ -20273,19 +20980,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Vlevo nahoře"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Světlo"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Vlevo dole"
@@ -20344,8 +21052,8 @@ msgstr "Vykreslovací volání:"
msgid "Draw Drag Margin"
msgstr "Nastavit okraj"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Uzel Blend2"
@@ -20384,12 +21092,6 @@ msgstr "Přepnout viditelnost"
msgid "Visible"
msgstr "Přepnout viditelnost"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Naplnit"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20414,10 +21116,6 @@ msgstr "Světlo"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20466,6 +21164,11 @@ msgstr "Chybný polygon. Alespoň 3 body jsou potřeba v 'Solids' build módu."
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "Chybný polygon. Alespoň 2 body jsou potřeba v 'Segments' build módu."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20474,7 +21177,7 @@ msgstr "Režim pravítka"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Deaktivovaná položka"
@@ -20589,17 +21292,6 @@ msgstr "Místní projekty"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Text"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20703,8 +21395,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20840,7 +21533,7 @@ msgid "Node B"
msgstr "Uzel"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20850,7 +21543,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Deaktivované tlačítko"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20889,7 +21582,8 @@ msgid "Texture Scale"
msgstr "Oblast textury"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20960,7 +21654,7 @@ msgstr "Stínový polygon pro toto stínítko je prázdný. Nakreslete polygon."
msgid "Width Curve"
msgstr "Rozdělit křivku"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Výchozí"
@@ -21022,7 +21716,7 @@ msgstr "Inicializovat"
msgid "Multimesh"
msgstr "Vynásobit %s"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21060,8 +21754,14 @@ msgstr "Rychlost:"
msgid "Path Max Distance"
msgstr "Vybrat vzdálenost:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Povolit"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21075,16 +21775,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Vrcholy:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Velikost obrysu:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21094,17 +21784,19 @@ msgstr ""
"NavigationPolygon. Nastavte prosím vlastnost nebo nakreslete mnohoúhelník."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance musí být dítětem nebo vnoučetem uzlu Navigation2D. "
-"Poskytuje pouze data pro navigaci."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Uprostřed dole"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Cestovat"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21137,6 +21829,7 @@ msgid "Z As Relative"
msgstr "Přichytávat relativně"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21389,6 +22082,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21497,7 +22191,7 @@ msgstr "Odstranit bod"
msgid "Use Global Coordinates"
msgstr "Další koordináta"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Restartovat"
@@ -21785,29 +22479,11 @@ msgid "Tracking"
msgstr "Balím"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Promazat transformaci"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Podstrom"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Hledat mřížky a světla"
@@ -21923,7 +22599,7 @@ msgstr ""
msgid "Light Data"
msgstr "S daty"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Název uzlu:"
@@ -21965,9 +22641,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Nastavit okraj"
@@ -22117,24 +22794,6 @@ msgid "Autoplace Priority"
msgstr "Zapnout priority"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Dynamická knihovna"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Dynamická knihovna"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Vykreslení sítí"
@@ -22161,6 +22820,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Dynamická knihovna"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Přichycení na pixely"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Pohled zepředu"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Zapnout priority"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Zapnout priority"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Vynutit bílou modulaci"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fonty"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Horizonálně:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrovat signály"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Autoload"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22171,7 +22911,8 @@ msgstr "Emisní barvy"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Režim pravítka"
@@ -22282,25 +23023,19 @@ msgid "Ignore Y"
msgstr "[Ignorovat]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. "
-"Poskytuje pouze data pro navigaci."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Zapéct NavMesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22435,18 +23170,170 @@ msgstr "Akce"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Přesunout uzel"
+msgid "Joint Constraints"
+msgstr "Konstanty"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Ukládám scénu"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Oddělení:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Přesunout uzel"
+msgid "Angular Limit Enabled"
+msgstr "Filtrovat signály"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Přesunout uzel"
+msgid "Angular Limit Upper"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Maximální úhlová chyba:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animace"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animace"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animace"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animace"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Popis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Popis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animace"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrovat signály"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22488,10 +23375,6 @@ msgid "Params"
msgstr "Změněný parametr:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22505,11 +23388,6 @@ msgstr "Velká písmena"
msgid "Lower"
msgstr "Malá písmena"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Oddělení:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22576,15 +23454,6 @@ msgstr "Maximální úhlová chyba:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Ukládám scénu"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineární"
@@ -22612,10 +23481,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22835,8 +23700,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22949,6 +23815,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Kopírovat pózu"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Upravitelní potomci"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Přesunout body"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Gizma"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Z-Index"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23032,34 +23927,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Přichycení na pixely"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transponovat"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23214,40 +24087,6 @@ msgstr ""
"Tento WorldEnvironment je ignorován. Buď přidejte kameru (pro 3D scény) nebo "
"nastavte plátnu tohoto prostředí Režim pozadí (pro 2D scény)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Hlavní scéna"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Hodnota"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Zapnout/Vypnout automatické trojúhelníky"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Zapnout/Vypnout automatické trojúhelníky"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Na uzlu BlendTree \"%s\" nebyla nalezena animace: \"%s\""
@@ -23282,13 +24121,28 @@ msgid "Autorestart"
msgstr "Auto-restart:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Auto-restart:"
+msgid "Random Delay"
+msgstr "Náhodné naklonění:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Množství:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Množství:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Nastavit bod do křivky"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23301,11 +24155,6 @@ msgstr "Přidat vstupní port"
msgid "Xfade Time"
msgstr "X-Fade čas (s):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Offset mřížky:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23376,11 +24225,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nic není připojeno do vstupu '%s' uzlu '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrovat signály"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Není nastaven žádný kořen grafu AnimationNode."
@@ -23632,6 +24476,11 @@ msgstr ""
"Pokud se chystáte přidat skript, použijte běžný ovládací uzel."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Přepisuje"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23674,7 +24523,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Nástroje"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Zvýraznit cestu"
@@ -23745,11 +24594,6 @@ msgstr "XForm dialog"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Autoload"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Pozor!"
@@ -23803,6 +24647,7 @@ msgid "Show Zoom Label"
msgstr "Zobrazit kosti"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23816,11 +24661,12 @@ msgid "Show Close"
msgstr "Zobrazit kosti"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Vybrat"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Commit"
@@ -23886,8 +24732,9 @@ msgid "Fixed Icon Size"
msgstr "Pohled zepředu"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Přiřadit"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24354,7 +25201,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24397,7 +25244,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Režim přehrávání:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24525,6 +25372,12 @@ msgid "Timeout"
msgstr "Čas vypršel."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Nazvaný oddělovač"
@@ -24540,13 +25393,13 @@ msgstr "Popis"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Exportovat cestu"
+msgid "Pause Mode"
+msgstr "Režim posouvání"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Režim posouvání"
+msgid "Physics Interpolation Mode"
+msgstr "Interpolační režim"
#: scene/main/node.cpp
#, fuzzy
@@ -24578,11 +25431,6 @@ msgstr "Nastavit více:"
msgid "Process Priority"
msgstr "Zapnout priority"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Interpolační režim"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24616,12 +25464,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Vynásobit %s"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolační režim"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24653,9 +25497,8 @@ msgid "Draw 2D Outlines"
msgstr "Vytvořit obrys"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "Směry"
+msgstr "Odrazy"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -24876,6 +25719,41 @@ msgid "Swap OK Cancel"
msgstr "Zrušit"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Název"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Vykreslovač:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Vykreslovač:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fyzikální snímek %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fyzikální snímek %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navigace"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navigace"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24913,6 +25791,799 @@ msgstr "Poloviční rozlišení"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Vyberte barvu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Odstranit položky třídy"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Odstranit položky třídy"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Zaplnit povrch"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Vypnout ořezávání"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Oddělení:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Opakování animace"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Nastavit okraj"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Profil"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Zaškrtávátko"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Zaškrtávací položka"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Deaktivovaná položka"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Zaškrtávací položka"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Editor deaktivován)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Deaktivovaná položka"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Offset(Posun):"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Deaktivovaná položka"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Odstranit položky třídy"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Vynutit bílou modulaci"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Offset mřížky X:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Offset mřížky Y:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Předchozí rovina"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Odemčít vybraný"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Vyjmout uzly"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtrovat signály"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtrovat signály"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Hlavní scéna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Hlavní scéna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Složka:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Složka:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Kopírovat výběr"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Kopírovat výběr"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importovat vybrané"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Zaplnit povrch"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Zvýrazňovač syntaxe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Profil"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Zobrazit prostředí"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Zvýrazňovač syntaxe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Zvýrazňovač syntaxe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Kolizní režim"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Deaktivovaná položka"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Hraniční pixely"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Přidat bod uzlu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Další patro"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Testované"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Přímé osvětlení"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Offset mřížky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Offset mřížky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Vytvořit složku"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Zobrazit skryté soubory"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Vypnout ořezávání"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Nazvaný oddělovač"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Nazvaný oddělovač"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Operátor barvy."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Odstranit položky třídy"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Operátor barvy."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Oddělení:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Vybrat snímky"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Výchozí"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Výchozí"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Commit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Breakpointy"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Změnit velikost pole"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Barvy"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Barvy"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Offset mřížky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Offset mřížky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Offset mřížky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Zvýraznit cestu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Vybrat"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Profil"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Přepínatelné tlačítko"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Přepínatelné tlačítko"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Přepínatelné tlačítko"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Vyjmout uzly"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Možnosti sběrnice"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Vyjmout uzly"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Vybrat vše"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Sbalit vše"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Přepínatelné tlačítko"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Pouze výběr"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Vyberte barvu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Pozice doku"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Aktuální scéna"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Nastavit okraj"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Tlačítko"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Zobrazit vodítka"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Vertikálně:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Offset mřížky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Nastavit okraj"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Oddělení:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Deaktivovaná položka"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Přímé osvětlení"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Odstranit položky třídy"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Odstranit položky třídy"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Nastavit okraj"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Nastavit okraj"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Cíl"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Složka:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Vynutit bílou modulaci"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Režim ikony"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Vypnout ořezávání"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Vlevo po celé výšce"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Světlo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Vlevo po celé výšce"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Vlevo po celé výšce"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Operátor screen."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Načíst přednastavení"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Motiv editoru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Barvy"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Profil"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Profil"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Profil"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Formát"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Přidat bod uzlu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Hlavní scéna"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Hlavní scéna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Oddělení:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Oddělení:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Nastavit okraj"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Nastavit okraj"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Odsadit zprava"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Režim výběru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Automatický řez"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Vyberte barvu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Mřížková mapa"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Pouze výběr"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Vybrat vlastnost"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Akce"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Přesunout body Bézierovy křivky"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Instance"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24952,17 +26623,6 @@ msgstr "Další možnosti:"
msgid "Char"
msgstr "Platné znaky:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Hlavní scéna"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Fonty"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25264,15 +26924,6 @@ msgid "Color Correction"
msgstr "Funkce obarvení."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Varování"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Nedávné:"
@@ -25284,6 +26935,11 @@ msgstr "Nerozptylující režitm"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Hloubka"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Offset(Posun):"
@@ -25307,11 +26963,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Zapnout priority"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Další rovina"
@@ -25330,10 +26981,6 @@ msgid "Vertex Lighting"
msgstr "Přímé osvětlení"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Pohled zepředu"
@@ -25343,11 +26990,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Pohled zepředu"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25366,6 +27008,10 @@ msgid "Ensure Correct Normals"
msgstr "Transformace zrušena."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Vrchol"
@@ -25432,10 +27078,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Částice"
@@ -25459,26 +27101,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Zdroje emisí: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Odstranit texturu"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Oblast textury"
#: scene/resources/material.cpp
#, fuzzy
@@ -25486,24 +27111,8 @@ msgid "Emission"
msgstr "Emisní maska"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Emisní barvy"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Emisní barvy"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Emisní maska"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Zdroje emisí: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25515,35 +27124,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Náhodné naklonění:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Odstranit texturu"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Promazat"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Vymazat pózu"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Motiv editoru"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25552,15 +27145,6 @@ msgid "Ambient Occlusion"
msgstr "Okluze"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Oblast textury"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25594,15 +27178,10 @@ msgstr "Přechod: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Přechod: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Oddělení:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25648,15 +27227,20 @@ msgstr "Režim posouvání"
msgid "Lightmap Size Hint"
msgstr "Zapéct lightmapy"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Uzel Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transformace"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Promazat transformaci"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25680,29 +27264,14 @@ msgstr "Instance"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformace zrušena."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformovat UV mapu"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Změnit velikost pole"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Změnit velikost pole"
+msgid "Sampling"
+msgstr "Škálování: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Nastavit typ proměnné"
#: scene/resources/navigation_mesh.cpp
@@ -25720,10 +27289,15 @@ msgid "Source Group Name"
msgstr "Zdroj"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Argumenty hlavní scény:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25733,11 +27307,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Oblast"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Sloučit ze scény"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25751,6 +27330,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Zobrazit výchozí"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Vybrat vzdálenost:"
@@ -25768,7 +27352,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25895,6 +27479,11 @@ msgstr "Vpravo nahoře"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Rozdělit křivku"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25903,15 +27492,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Přehrát upravenou scénu"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Přidat vstupní port"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Vazba"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Kosti"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -25974,6 +27573,10 @@ msgid "Expand Margin"
msgstr "Rozbalit vše"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Změnit vnitřní poloměr Torus"
@@ -25987,10 +27590,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26015,6 +27614,21 @@ msgstr "Strana: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Zobrazit vodítka"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Pohled zepředu"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Jít zpět"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Režim škálování"
@@ -26025,13 +27639,13 @@ msgstr "Snímat"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Režim přehrávání:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Režim přehrávání:"
+msgid "To"
+msgstr "Horní"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26068,8 +27682,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Inicializovat"
+msgid "Depth Draw"
+msgstr "Interpolační režim"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Režim pravítka"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Režim posouvání"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Režim posouvání"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Režim posouvání"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26136,6 +27770,11 @@ msgid "Scenario"
msgstr "Scéna"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navigace"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26153,6 +27792,26 @@ msgstr "Levé lineární"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Výchozí"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Výchozí náhled"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Testované"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Upravit spojení:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26256,6 +27915,10 @@ msgid "Release (ms)"
msgstr "Vydání"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Mix"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26511,6 +28174,11 @@ msgstr "Kolizní režim"
msgid "Collision Unsafe Fraction"
msgstr "Kolizní režim"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fyzikální snímek %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26527,13 +28195,13 @@ msgstr "Odlišnosti mohou být přiřazeny pouze ve vertex funkci."
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26805,6 +28473,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Zapnout priority"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Nastavit výraz"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index dcc218bd93..a90d207941 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -16,15 +16,15 @@
# Kristoffer Andersen <kjaa@google.com>, 2019.
# Joe Osborne <reachjoe.o@gmail.com>, 2020, 2021.
# Autowinto <happymansi@hotmail.com>, 2020, 2021.
-# Mikkel Mouridsen <mikkelmouridsen@me.com>, 2020, 2021.
+# Mikkel Mouridsen <mikkelmouridsen@me.com>, 2020, 2021, 2022.
# snakatk <snaqii@live.dk>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-05 11:56+0000\n"
-"Last-Translator: Joe Osborne <reachjoe.o@gmail.com>\n"
+"PO-Revision-Date: 2022-04-08 07:29+0000\n"
+"Last-Translator: Mikkel Mouridsen <mikkelmouridsen@me.com>\n"
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
"godot/da/>\n"
"Language: da\n"
@@ -32,92 +32,86 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Tablet Driver"
#: core/bind/core_bind.cpp
msgid "Clipboard"
-msgstr ""
+msgstr "Udklipsholder"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Nuværende scene er ikke gemt. Åbn alligevel?"
+msgstr "Nuværende Skærm"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Exit Kode"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Aktivér"
+msgstr "V-Sync Aktiveret"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync Via Kompositor"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "Delta Udjævning"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "Eksporter Projekt"
+msgstr "Lav Processorbrugstilstand"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Lav Processorbrugstilstand Dvale (µsek)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
-msgstr ""
+msgstr "Hold Skærmen Tændt"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "Skrifttype Størrelse:"
+msgstr "Min. Vinduesstørrelse"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "Skrifttype Størrelse:"
+msgstr "Max. Vinduesstørrelse"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "Åben Seneste"
+msgstr "Skærmorientering"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr ""
+msgstr "Vindue"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "Rammeløs"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Per Piksel Gennemsigtighed Aktiveret"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "Skifter fuldskærm"
+msgstr "Fuld skærm"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Maksimeret"
#: core/bind/core_bind.cpp
msgid "Minimized"
-msgstr ""
+msgstr "Minimeret"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -126,22 +120,21 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "Dok Position"
+msgstr "Position"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "Skrifttype Størrelse:"
+msgstr "Størrelse"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
@@ -204,6 +197,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -224,20 +218,16 @@ msgstr ""
msgid "Function"
msgstr "Funktioner:"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Eksporter Projekt"
@@ -350,7 +340,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ikke nok bytes til afkodning af bytes, eller ugyldigt format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Ugyldigt input %i (mislykket) i udtrykket"
#: core/math/expression.cpp
@@ -394,37 +385,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "Åbn redaktør"
+msgid "Mouse Mode"
+msgstr "Skifter Modus"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Fjern Markering"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
+msgid "Use Accumulated Input"
+msgstr "Fjern Input"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -456,6 +425,7 @@ msgstr "Fællesskab"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Forudindstillet..."
@@ -603,13 +573,15 @@ msgid "Project Settings Override"
msgstr "Projekt Indstillinger"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Navn"
@@ -621,7 +593,8 @@ msgstr "Beskrivelse"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -652,6 +625,42 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Vis alle"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Lineær"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Tester"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -674,6 +683,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Scene Sti:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -681,20 +695,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
+#: core/project_settings.cpp
#, fuzzy
-msgid "Version Control"
+msgid "Version Control Autoload On Startup"
msgstr "Versionskontrol"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Node Navn:"
+msgid "Version Control Plugin Name"
+msgstr "Versionskontrol"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -766,16 +775,19 @@ msgstr "I Slutningen"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Fysik Frame %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -805,8 +817,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -934,11 +946,6 @@ msgstr "Sti"
msgid "Source Code"
msgstr "Ressource"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Synkroniser Script Ændringer"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -1000,10 +1007,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1054,13 +1064,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1087,6 +1098,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Fri"
@@ -1103,7 +1115,7 @@ msgstr "Spejl"
msgid "Time:"
msgstr "Tid:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Værdi:"
@@ -1155,6 +1167,93 @@ msgstr "Anim Skift Keyframeværdi"
msgid "Anim Change Call"
msgstr "Anim Skift Call"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Ramme %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Tid"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Tilføj Funktion"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Mængde:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Skifter Modus"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Vælg Node"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animation"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
@@ -1255,7 +1354,7 @@ msgstr "Slå spor til/fra."
msgid "Update Mode (How this property is set)"
msgstr "Opdateringstilstand (Hvordan denne egenskab er sat)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolationsmetode"
@@ -1268,10 +1367,73 @@ msgid "Remove this track."
msgstr "Fjern spor."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tid (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Position"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Konstant"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skalér:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Ugyldigt eksport skabelon:\n"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Advarsler:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Rediger Node Kurve"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Genstart:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fade ind (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Tilføj animation"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Skift bane slået til"
@@ -1350,7 +1512,6 @@ msgid "Remove Anim Track"
msgstr "Fjern Anim Spor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1362,16 +1523,6 @@ msgid "Editors"
msgstr "Redaktør"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animation"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim Indsæt Spor & Nøgle"
@@ -1506,7 +1657,8 @@ msgid "Add Method Track Key"
msgstr "Kald metode spor"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metode ikke fundet i objekt: "
#: editor/animation_track_editor.cpp
@@ -1893,7 +2045,9 @@ msgid "Scene does not contain any script."
msgstr "Scenen indeholder ikke noget script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Tilføj"
@@ -1961,6 +2115,7 @@ msgstr "Kan ikke forbinde signal"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Luk"
@@ -2141,8 +2296,8 @@ msgid "Open"
msgstr "Åben"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Ejere af:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2456,7 +2611,7 @@ msgid "Bus Options"
msgstr "Bus muligheder"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikér"
@@ -2508,8 +2663,9 @@ msgstr "Åben Audio Bus Layout"
msgid "There is no '%s' file."
msgstr "Der er ingen '%s' fil."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Layout"
#: editor/editor_audio_buses.cpp
@@ -2725,6 +2881,24 @@ msgid "Choose"
msgstr "Vælg"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Pakke installeret med succes!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Fejlet:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Lagrings Fil:"
@@ -2737,6 +2911,31 @@ msgid "Packing"
msgstr "Pakker"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Gem som"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Kunne ikke oprette mappe."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Kunne ikke skrive til fil:\n"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Kan ikke åbne fil til skrivning:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Gem som"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2855,11 +3054,32 @@ msgstr "Brugerdefineret debug skabelonfil ikke fundet."
msgid "Custom release template not found."
msgstr "Brugerdefineret release skabelonfil ikke fundet."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Organiser Eksport Skabeloner"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Fil eksisterer ikke."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Skabelonfil ikke fundet:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Ugyldigt eksport skabelon:\n"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Den indlejrede PCK kan ikke overstige 4 GiB ved 32-bit eksport."
@@ -2878,7 +3098,7 @@ msgid "Script Editor"
msgstr "Åbn Script Editor"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Asset Library"
msgstr "Åben Bibliotek over Aktiver"
@@ -3043,13 +3263,14 @@ msgstr "(Nuværende)"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importer"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Eksport"
@@ -3182,11 +3403,11 @@ msgstr "Afspil Mode:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3328,7 +3549,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Top"
@@ -3422,6 +3643,15 @@ msgstr ""
"hjælp, hvis du kan [color=$color][url=$url]bidrage[/url][/color] med en "
"beskrivelse!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Åbn redaktør"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3518,15 +3748,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Kun metoder"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Vælg værktøj"
@@ -3606,7 +3838,7 @@ msgstr "Fjern Markering"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Clear"
@@ -3638,7 +3870,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Node"
@@ -3662,6 +3894,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4213,15 +4449,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scene"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Scene Sti:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4261,15 +4488,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Gem Ikke"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4359,6 +4577,11 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
+msgid "Version Control"
+msgstr "Versionskontrol"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "Username"
msgstr "Omdøb"
@@ -4386,6 +4609,10 @@ msgstr "Skift distraktions-fri modus."
msgid "Add a new scene."
msgstr "Tilføj en ny scene."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scene"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Gå til den forrige åbnede scene."
@@ -4759,7 +4986,9 @@ msgstr "Skift Shader"
msgid "Hide Update Spinner"
msgstr "Slå Opdaterings Snurrer Fra"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Fil System"
@@ -4844,6 +5073,7 @@ msgstr "De følgende filer kunne ikke trækkes ud af pakken:"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4996,12 +5226,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Ramme #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Tid"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Kald"
@@ -5026,6 +5250,7 @@ msgid "Edit Text:"
msgstr "Medlemmer"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -5076,11 +5301,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
+msgstr "Skrifttype Størrelse:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5181,6 +5409,11 @@ msgstr ""
"Ingen kørbare eksport forudindstillinger fundet til denne platform.\n"
"Tilføj venligst en kørbar forudindstilling i eksportmenuen."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projekt"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Skriv din logik i metoden _run ()."
@@ -5275,7 +5508,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5334,11 +5566,6 @@ msgstr "Medlemmer"
msgid "Show Script Button"
msgstr "Højre knap."
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Fil System"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5413,8 +5640,8 @@ msgstr "Sub-Ressourcer:"
msgid "Color Theme"
msgstr "Medlemmer"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5440,19 +5667,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5473,7 +5691,9 @@ msgid "Draw Spaces"
msgstr "Kald"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Rediger Poly"
@@ -5556,7 +5776,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Fil:"
@@ -5574,6 +5793,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5581,7 +5808,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5593,11 +5820,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5605,6 +5832,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Fjern Markering"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5635,6 +5869,10 @@ msgid "Add Type Hints"
msgstr "Find Node Type"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Afhængigheder"
@@ -5651,8 +5889,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5661,6 +5898,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "Vælg en Main Scene"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Forhåndsvisning:"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5674,6 +5916,36 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Kun Valgte"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instans"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Fjern punkt"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5707,17 +5979,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Standard"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Standard"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Standard"
@@ -5951,6 +6223,15 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Gem Ikke"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5981,19 +6262,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projekt Manager"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Omdøber mappe:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -6029,29 +6313,30 @@ msgstr "Lagrings Fil:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Ugyldigt navn."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Ugyldigt navn."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importer Scene"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6059,21 +6344,21 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Linjenummer:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Linjenummer:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Ugyldigt navn."
@@ -6083,16 +6368,16 @@ msgstr "Ugyldigt navn."
msgid "Text Selected Color"
msgstr "Slet Valgte"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Kun Valgte"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Nuværende scene er ikke gemt. Åbn alligevel?"
@@ -6101,42 +6386,42 @@ msgstr "Nuværende scene er ikke gemt. Åbn alligevel?"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funktioner:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Omdøbe variablen"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Slet points"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6158,6 +6443,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Interpolationsmetode"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Vælg Noder at Importere"
@@ -6781,16 +7071,6 @@ msgstr "Erstat Alle"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find: "
-msgstr "Find"
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Replace: "
-msgstr "Erstat"
-
-#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Erstat Alle"
@@ -6907,14 +7187,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Tilføj Funktion"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6926,7 +7211,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filter:"
@@ -7072,11 +7357,6 @@ msgstr ""
msgid "Materials"
msgstr "Skift Shader"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Tilføj Funktion"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7132,17 +7412,18 @@ msgstr "Anim Skift Transformering"
msgid "Optimizer"
msgstr "Optimér"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktivér"
@@ -7193,7 +7474,8 @@ msgid "Generating Lightmaps"
msgstr "Generering af lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generering til Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -7220,6 +7502,26 @@ msgstr ""
msgid "Saving..."
msgstr "Gemmer..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7233,7 +7535,8 @@ msgstr "Skifter Modus"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7267,12 +7570,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Afspil Mode:"
@@ -7982,11 +8279,6 @@ msgstr "Indlæs animation"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "No animation to copy!"
-msgstr "FEJL: Der er ingen animation der kan kopieres!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
msgstr "FEJL: Ingen animationsressource i udklipsholder!"
@@ -7999,11 +8291,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "No animation to edit!"
-msgstr "FEJL: Der er ingen animation som kan redigeres!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Afspil valgte animation baglæns fra nuværende position. (A)"
@@ -8041,6 +8328,11 @@ msgid "New"
msgstr "Ny"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "Indsæt Ressource"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Rediger Overgange..."
@@ -8068,18 +8360,21 @@ msgstr "Onion Skin Muligheder"
msgid "Directions"
msgstr "Retninger"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "Indsæt"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Fremtid"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
#, fuzzy
msgid "Depth"
msgstr "Dybde"
@@ -8232,7 +8527,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Sæt slut animation. Dette er nyttigt ved under-overgange."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Overgang: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8249,11 +8545,6 @@ msgid "New name:"
msgstr "Nyt navn:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skalér:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade ind (s):"
@@ -8262,16 +8553,11 @@ msgid "Fade Out (s):"
msgstr "Fade Ud (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Auto Restart:"
msgstr "Auto Genstart:"
@@ -8307,10 +8593,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Nuværende:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -8557,6 +8839,10 @@ msgid "License (Z-A)"
msgstr "Licens (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Indlæser..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8626,8 +8912,8 @@ msgid "Testing"
msgstr "Tester"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Indlæser..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8686,7 +8972,7 @@ msgid "Select lightmap bake file:"
msgstr "Vælg template fil"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -9201,6 +9487,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "Spil Brugerdefineret Scene"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9265,6 +9552,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9593,13 +9884,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Skifter Modus"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Tællinger:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9707,7 +10021,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9851,13 +10166,6 @@ msgstr "Anim Skift Transformering"
msgid "Apply with Transforms"
msgstr "Anim Skift Transformering"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Forhåndsvisning:"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -10024,8 +10332,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Synlig Kollisionsformer"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10174,18 +10483,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -10279,13 +10576,13 @@ msgstr ""
msgid "Points"
msgstr "Fjern punkt"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Rediger Poly"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10368,8 +10665,7 @@ msgid "Grid Settings"
msgstr "Editor Indstillinger"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10405,6 +10701,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10436,13 +10736,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10451,11 +10744,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "Ressource"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10501,11 +10789,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "Error loading skrifttype."
@@ -10593,10 +10876,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10647,8 +10926,7 @@ msgid "Previous Script"
msgstr "Forrige fane"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10893,7 +11171,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -11210,12 +11489,16 @@ msgstr ""
msgid "Translate"
msgstr "Oversætter: "
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Skalér:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Oversætter: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11239,11 +11522,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Skrifttype Størrelse:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11683,11 +11961,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instans"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11744,7 +12017,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr "Konverter Til %s"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11778,15 +12051,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Tilføj Funktion"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11913,6 +12187,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Tællinger:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "Vælg alle"
@@ -11950,19 +12235,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Tællinger:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -12168,6 +12444,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Fjern Template"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12211,6 +12492,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "GUI Temaelementer"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Fjern Template"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Favoritter:"
@@ -12489,7 +12780,7 @@ msgstr "Skift Autoplay"
msgid "Disabled Button"
msgstr "Deaktiveret"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12519,6 +12810,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12698,8 +12990,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Slet Valgte"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12784,8 +13077,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Interpolationsmetode"
@@ -12816,12 +13108,6 @@ msgstr ""
msgid "Priority"
msgstr "Eksporter Projekt"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -13105,6 +13391,140 @@ msgstr "Denne handling kan ikke udføres uden en scene."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Snap Options"
+msgstr "Singleton"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Trin:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Tællinger:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Vælg"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Fjern Template"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Rediger Node Kurve"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Skift Shader"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Skifter Modus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Rediger filtre"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Miniature..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animationsløkke"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Rediger Poly"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Rediger Poly"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Fjern Template"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Anim Skift Transformering"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Interpolationsmetode"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Kun Valgte"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Interpolationsmetode"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Synlig Navigation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Vælg"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtrer noder"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "TileSet"
msgstr "TileSet..."
@@ -14178,20 +14598,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -14200,14 +14615,6 @@ msgid "Exporting All"
msgstr "Eksporter"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "Eksporter Projekt"
@@ -14226,7 +14633,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -14284,12 +14691,6 @@ msgstr "Kør Script"
msgid "GDScript Export Mode:"
msgstr "Eksporter Projekt"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14318,21 +14719,28 @@ msgid "More Info..."
msgstr "Flyt Til..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Eksporter"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Eksporter Projekt"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export mode?"
-msgstr "Eksporter Projekt"
+msgid "Export All"
+msgstr "Eksporter"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr "Vælg en Mappe"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Eksporter"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14340,14 +14748,20 @@ msgid "ZIP File"
msgstr "ZIP-Fil"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Eksporter Projekt"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Projekt grundlæggere"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Organiser Eksport Skabeloner"
@@ -14518,10 +14932,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "Projekt"
@@ -14530,6 +14940,20 @@ msgstr "Projekt"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Projekt"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Åben Bibliotek over Aktiver"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
@@ -14627,9 +15051,8 @@ msgid "Project Manager"
msgstr "Projekt Manager"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Projekt"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -14637,10 +15060,6 @@ msgid "Loading, please wait..."
msgstr "Henter spejle, vent venligst ..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Eksporter Projekt"
@@ -14687,11 +15106,6 @@ msgid "About"
msgstr "Om"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Åben Bibliotek over Aktiver"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14848,6 +15262,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Knap"
@@ -15040,7 +15455,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -15173,13 +15589,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-#, fuzzy
-msgid "Step"
-msgstr "Trin:"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -15227,7 +15636,7 @@ msgstr "Konverter til små bogstaver"
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "Nulstil Zoom"
@@ -15430,6 +15839,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Node Navn:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Node Navn:"
+
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
@@ -15509,6 +15932,10 @@ msgid "Sub-Resources"
msgstr "Sub-Ressourcer:"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15598,10 +16025,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15644,6 +16067,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15856,7 +16286,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
-msgid "Remote "
+msgid "Remote %s:"
msgstr "Fjern"
#: editor/script_editor_debugger.cpp
@@ -15968,11 +16398,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -16070,6 +16495,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -16081,21 +16507,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Fjern punkt"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16349,41 +16760,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Vis alle"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Lineær"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Tester"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16486,6 +16862,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolationsmetode"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Ændret Lokalfilter"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16624,10 +17010,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr "Tiden udløb."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16655,11 +17037,11 @@ msgstr "Inspektør"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Gå Tilbage"
@@ -16732,12 +17114,6 @@ msgstr "Interpolationsmetode"
msgid "Invert Faces"
msgstr "Konverter Til %s"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Skift Shader"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16784,7 +17160,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Rediger Poly"
@@ -16874,6 +17250,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16952,7 +17336,7 @@ msgid "Disabled GDNative Singleton"
msgstr "Slå Opdaterings Snurrer Fra"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17195,7 +17579,7 @@ msgstr "Skifter Modus"
msgid "Instance Materials"
msgstr "Skift Shader"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -17212,12 +17596,6 @@ msgstr ""
msgid "Translation"
msgstr "Oversætter: "
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -17332,7 +17710,6 @@ msgstr "Omdøb"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Fjern Template"
@@ -17364,7 +17741,7 @@ msgstr "Singleton"
msgid "Skeleton To Node"
msgstr "Vælg Node"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Tilføj animation"
@@ -17388,7 +17765,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17418,6 +17794,19 @@ msgstr "Vælg Node"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Rediger Poly"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Rediger Poly"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
@@ -17818,11 +18207,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Ændre Input Værdi"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17848,7 +18232,8 @@ msgstr ""
"din node venligst."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Node returnerede en ugyldig sekvens output: "
#: modules/visual_script/visual_script.cpp
@@ -17856,7 +18241,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Fundet sekvens bit men ikke noden i stakken, reporter bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Stakoverløb med stak dybde: "
#: modules/visual_script/visual_script.cpp
@@ -17987,6 +18373,14 @@ msgid "Change Expression"
msgstr "Skift udtryk"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Indsæt VisualScript Nodes"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Fjern VisualScript Nodes"
@@ -18089,14 +18483,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Indsæt VisualScript Nodes"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -18249,7 +18635,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Input type ikke iterabel: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18257,7 +18644,8 @@ msgid "Iterator became invalid"
msgstr "Iterator blev ugyldig"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator blev ugyldig: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18327,11 +18715,6 @@ msgstr "Indlæs Fejl"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Ændre Argument navn"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Indlæs Default"
@@ -18388,11 +18771,6 @@ msgid "Set Mode"
msgstr "Skifter Modus"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Type Cache"
-msgstr "Basis Type:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -18411,7 +18789,8 @@ msgid "Base object is not a Node!"
msgstr "Base-objekt er ikke en Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Stien fører ikke til Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18427,17 +18806,19 @@ msgstr ""
msgid "Compose Array"
msgstr "Ændre størrelsen på Array"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Ugyldigt argument af typen: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Ugyldige argumenter: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18450,11 +18831,13 @@ msgid "Var Name"
msgstr "Navn"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet blev ikke fundet i scriptet: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet blev ikke fundet i scriptet: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18542,11 +18925,6 @@ msgid "Construct %s"
msgstr "Konstanter"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Konstanter"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -18563,10 +18941,6 @@ msgstr "Tilføj Funktion"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -18619,6 +18993,14 @@ msgstr "Instans"
msgid "Write Mode"
msgstr "Eksporter Projekt"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18627,6 +19009,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Eksporter Projekt"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Eksporter Projekt"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18680,6 +19088,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr "Prøv igen"
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18705,6 +19117,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18737,6 +19165,10 @@ msgstr ""
msgid "Export Format"
msgstr "Eksporter Projekt"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18767,7 +19199,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Forrige fane"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18949,10 +19381,6 @@ msgid "Could not execute on device."
msgstr "Kunne ikke oprette mappe."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -19057,12 +19485,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Signaler"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19082,6 +19514,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Kan ikke åbne skabelon til eksport:\n"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Kunne ikke starte underproces!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -19112,7 +19549,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19123,20 +19560,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "Kunne ikke skrive til fil:\n"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -19149,7 +19585,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -19165,7 +19601,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Animations Længde (i sekunder)."
#: platform/android/export/export_plugin.cpp
@@ -19175,15 +19611,12 @@ msgstr "Forbinder..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr "Kan ikke åbne skabelon til eksport:\n"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19195,7 +19628,7 @@ msgstr "Filtrer filer..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Kunne ikke skrive til fil:\n"
#: platform/android/export/export_plugin.cpp
@@ -19216,6 +19649,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Navnet er ikke et gyldigt id:"
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19289,7 +19774,7 @@ msgstr "Succes!"
msgid "Push Notifications"
msgstr "Konstant"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Åbn Projekt datamappe"
@@ -19299,7 +19784,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19386,6 +19871,17 @@ msgstr "Indsæt Node"
msgid "Custom BG Color"
msgstr "Indsæt Node"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Organiser Eksport Skabeloner"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Brugerdefineret release skabelonfil ikke fundet."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19409,25 +19905,34 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr "Kan ikke åbne skabelon til eksport:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Invalid export template:"
+msgid "Invalid export template: \"%s\"."
msgstr "Ugyldigt eksport skabelon:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not write file:"
+msgid "Could not write file: \"%s\"."
msgstr "Kunne ikke skrive til fil:\n"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Indhold:"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Kunne ikke skrive til fil:\n"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Tællinger:"
@@ -19451,7 +19956,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19461,7 +19966,7 @@ msgstr "Udvid alle"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Indsæt Node"
#: platform/javascript/export/export.cpp
@@ -19503,17 +20008,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Kan ikke læse brugerdefineret HTML shell:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Kunne ikke oprette mappe."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Error loading skrifttype."
#: platform/javascript/export/export.cpp
@@ -19760,7 +20265,7 @@ msgstr "Eksporter Projekt"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Enhed"
#: platform/osx/export/export.cpp
@@ -19810,9 +20315,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Kunne ikke skrive til fil:\n"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Kunne ikke starte underproces!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Rediger Poly"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19828,21 +20352,76 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Ikke fundet!"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Fejl, kan ikke gemme TileSet!"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Retninger"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Kunne ikke starte underproces!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Opretter Thumbnail"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr "Kan ikke åbne skabelon til eksport:\n"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Ugyldigt eksport skabelon:\n"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19850,7 +20429,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19892,6 +20471,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projekt"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Kan ikke åbne skabelon til eksport:\n"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Navnet er ikke et gyldigt id:"
@@ -20026,12 +20615,13 @@ msgid "Publisher Display Name"
msgstr "Ugyldigt index egenskabsnavn."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Ugyldig skriftstørrelse."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Spil Brugerdefineret Scene"
#: platform/uwp/export/export.cpp
@@ -20205,6 +20795,11 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Kan ikke fjerne:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20218,6 +20813,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Kopier Ressource"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Version:"
@@ -20246,6 +20846,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Konstant"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Kan ikke åbne skabelon til eksport:\n"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Kan ikke åbne skabelon til eksport:\n"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Kan ikke åbne skabelon til eksport:\n"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Kan ikke åbne skabelon til eksport:\n"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Navnet er ikke et gyldigt id:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Ugyldigt navn."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Kan ikke fjerne:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20267,6 +20931,23 @@ msgid "Invalid product version:"
msgstr "Ugyldig skriftstørrelse."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Du skal bruge en gyldig udvidelse."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -20282,6 +20963,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20297,11 +20982,6 @@ msgstr ""
"En SpriteFrames ressource skal oprettes eller angives i egenskaben 'Frames' "
"for at AnimatedSprite kan vise frames."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Ramme %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20320,18 +21000,6 @@ msgstr "Spil"
msgid "Centered"
msgstr "Vælg Node"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20411,8 +21079,7 @@ msgid "Pitch Scale"
msgstr "Skalér:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Skift Autoplay"
@@ -20424,7 +21091,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instans"
@@ -20459,7 +21127,8 @@ msgstr "Skifter Modus"
msgid "Rotating"
msgstr "Konstant"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Nuværende:"
@@ -20485,19 +21154,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Lineær"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Lineær"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Fjern Alt"
@@ -20549,8 +21219,8 @@ msgstr "Kald"
msgid "Draw Drag Margin"
msgstr "Ekstra Call Argumenter:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Skifter Modus"
@@ -20588,11 +21258,6 @@ msgstr ""
msgid "Visible"
msgstr "Skifter Skjulte Filer"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20615,10 +21280,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20662,6 +21323,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20670,7 +21336,7 @@ msgstr "Skifter Modus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Deaktiveret"
@@ -20779,17 +21445,6 @@ msgstr "Projekt"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Fjern Template"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20887,8 +21542,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -21022,7 +21678,7 @@ msgid "Node B"
msgstr "Node"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -21032,7 +21688,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Deaktiveret"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -21070,7 +21726,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21140,7 +21797,7 @@ msgstr "Occluder polygon for denne occluder er tom. Tegn venligst en polygon!"
msgid "Width Curve"
msgstr "Rediger Node Kurve"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Standard"
@@ -21198,7 +21855,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21233,8 +21890,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Aktivér"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21247,16 +21910,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Egenskaber"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Online Dokumentation"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21266,17 +21919,19 @@ msgstr ""
"virke. Sæt venligst en egenskab eller tegn en polygon."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance skal være et barn eller barnebarn til en "
-"Navigation2D node. Det giver kun navigationsdata."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Vælg Node"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Rejse"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
@@ -21306,6 +21961,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21540,6 +22196,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -21641,7 +22298,7 @@ msgstr "Fjern punkt"
msgid "Use Global Coordinates"
msgstr "Konstant"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Gem & genstart"
@@ -21919,28 +22576,11 @@ msgid "Tracking"
msgstr "Pakker"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Anim Skift Transformering"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -22054,7 +22694,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Node Navn:"
@@ -22095,9 +22735,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -22236,22 +22877,6 @@ msgid "Autoplace Priority"
msgstr "Rediger filtre"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -22276,6 +22901,84 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Skift Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Skrifttype Størrelse:"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Rediger filtre"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Rediger filtre"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Tving Hvid Modulate"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Filtrer filer..."
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrer filer..."
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Skift Autoplay"
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -22284,7 +22987,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Skifter Modus"
@@ -22393,25 +23097,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance skal være et barn eller barnebarn til en Navigation "
-"node. Det giver kun navigationsdata."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22536,18 +23233,170 @@ msgstr "Tilføj Funktion"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Flyt Node"
+msgid "Joint Constraints"
+msgstr "Konstanter"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Gemmer Scene"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Tællinger:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Flyt Node"
+msgid "Angular Limit Enabled"
+msgstr "Filtrer filer..."
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Flyt Node"
+msgid "Angular Limit Upper"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Max. Azimutal fejl:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Beskrivelse"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Beskrivelse"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrer filer..."
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -22588,10 +23437,6 @@ msgid "Params"
msgstr "Skift Shader"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22603,11 +23448,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Tællinger:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22672,15 +23512,6 @@ msgstr "Max. Azimutal fejl:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Gemmer Scene"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineær"
@@ -22708,10 +23539,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22927,8 +23754,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23039,6 +23867,34 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Ugyldigt navn."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Fjern punkt"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Indhold:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Knap"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23118,14 +23974,6 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
@@ -23133,19 +23981,6 @@ msgstr "Oversætter: "
#: scene/3d/sprite_3d.cpp
#, fuzzy
-msgid "Shaded"
-msgstr "Skift Shader"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23291,38 +24126,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Skift AutoIndlæs Globalt"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Skift AutoIndlæs Globalt"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23357,16 +24160,30 @@ msgid "Autorestart"
msgstr "Auto Genstart:"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Auto Genstart:"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "Mængde:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Mængde:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Fjern Signal"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "Tilføj punkt"
@@ -23375,10 +24192,6 @@ msgstr "Tilføj punkt"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23451,11 +24264,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Afbryd '%s' fra '%s'"
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrer filer..."
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23696,6 +24504,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Tema Egenskaber"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23733,7 +24546,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Værktøjer"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Fokus Sti"
@@ -23801,11 +24614,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Skift Autoplay"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Advarsel!"
@@ -23856,6 +24664,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23869,11 +24678,12 @@ msgid "Show Close"
msgstr "Luk"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Vælg"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Fællesskab"
@@ -23938,7 +24748,7 @@ msgid "Fixed Icon Size"
msgstr "Skrifttype Størrelse:"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -24388,7 +25198,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24430,7 +25240,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Afspil Mode:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24556,6 +25366,12 @@ msgid "Timeout"
msgstr "Tiden udløb."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -24570,13 +25386,13 @@ msgstr "Beskrivelse"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Eksporter Projekt"
+msgid "Pause Mode"
+msgstr "Skifter Modus"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Skifter Modus"
+msgid "Physics Interpolation Mode"
+msgstr "Interpolationsmetode"
#: scene/main/node.cpp
#, fuzzy
@@ -24606,11 +25422,6 @@ msgstr ""
msgid "Process Priority"
msgstr "Rediger filtre"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Interpolationsmetode"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24643,12 +25454,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolationsmetode"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24893,6 +25700,39 @@ msgid "Swap OK Cancel"
msgstr "Annuller"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Navn"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fysik Frame %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fysik Frame %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Rediger Poly"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Rediger Poly"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24929,6 +25769,784 @@ msgstr "Halv opløsning"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Funktioner:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Fjern Alt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Fjern Alt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Fjern Alt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Clip Deaktiveret"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Tællinger:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animationsløkke"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Vis i Filsystem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Forudindstillet..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Clip Deaktiveret"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Vælg værktøj"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Deaktiveret"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Vælg værktøj"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "Clip Deaktiveret"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Deaktiveret"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Deaktiveret"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Fjern Alt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Tving Hvid Modulate"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Indlæs Default"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Indlæs Default"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Forrige fane"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Slet Valgte"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Indsæt Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtrer filer..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtrer filer..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Kald"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Opret Mappe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Opret Mappe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Fjern Markering"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Fjern Markering"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importer Scene"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Beskrivelse"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Forudindstillet..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Interpolationsmetode"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Deaktiveret"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Skifter Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Tilføj Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Funktioner:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Tester"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Beskrivelse"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Fjern Template"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Fjern Template"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Opret Mappe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Skifter Skjulte Filer"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Clip Deaktiveret"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Tællinger:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Fjern Alt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Tællinger:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Vælg Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Standard"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Standard"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Fællesskab"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Slet points"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Ændre størrelsen på Array"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Fjern Alt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Fjern Alt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Rediger Node Kurve"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Fjern Template"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Skifter Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Fokus Sti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Vælg"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Forudindstillet..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Skift Autoplay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Skift Autoplay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Skift Autoplay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Indsæt Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Bus muligheder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Indsæt Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Vælg alle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Klap alle sammen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Skift Autoplay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Kun Valgte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Funktioner:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Dok Position"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Nuværende scene er ikke gemt. Åbn alligevel?"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Indhold:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Knap"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Spil Brugerdefineret Scene"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Fjern vertikal guide"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Spil Scenen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Indhold:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Tællinger:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Deaktiveret"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Beskrivelse"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Fjern Alt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Fjern Alt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Vis i Filsystem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Vis i Filsystem"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Opret Mappe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Tving Hvid Modulate"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Skifter Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Clip Deaktiveret"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Lineær"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Tester"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Lineær"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Lineær"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Indlæs Fejl"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Medlemmer"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Medlemmer"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Forudindstillet..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Forudindstillet..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Forudindstillet..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Fjern Template"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Tilføj Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Funktions Liste:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Funktions Liste:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Tællinger:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Tællinger:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Skifter Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Skifter Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Skifter Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Skifter Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Vis filer"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Editor Indstillinger"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Kun Valgte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Vælg Property"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Tilføj Funktion"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Flyt Bezier-punkter"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Instans"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24966,16 +26584,6 @@ msgstr "Klasse beskrivelse:"
msgid "Char"
msgstr "Gyldige karakterer:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Kald"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25272,15 +26880,6 @@ msgid "Color Correction"
msgstr "Tilføj Funktion"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Advarsler"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Seneste:"
@@ -25291,6 +26890,11 @@ msgid "Distance Field"
msgstr "Distraktions Fri Modus"
#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Raw Data"
+msgstr "Dybde"
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -25314,11 +26918,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Rediger filtre"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Næste fane"
@@ -25336,10 +26935,6 @@ msgid "Vertex Lighting"
msgstr "Beskrivelse"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Skrifttype Størrelse:"
@@ -25349,11 +26944,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Skrifttype Størrelse:"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25372,6 +26962,10 @@ msgid "Ensure Correct Normals"
msgstr "Opret Poly"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -25437,10 +27031,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -25463,26 +27053,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Fjern Template"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Fjern Template"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Skifter Modus"
#: scene/resources/material.cpp
#, fuzzy
@@ -25490,24 +27063,10 @@ msgid "Emission"
msgstr "Skift udtryk"
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Skift udtryk"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Fjern Template"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -25516,35 +27075,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Fjern Template"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Clear"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Spil Brugerdefineret Scene"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Medlemmer"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25553,15 +27097,6 @@ msgid "Ambient Occlusion"
msgstr "Rediger Poly"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Skifter Modus"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25594,15 +27129,10 @@ msgstr "Overgang: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Overgang: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Tællinger:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25644,15 +27174,20 @@ msgstr "Skifter Modus"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Skifter Modus"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Anim Skift Transformering"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Anim Skift Transformering"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25676,29 +27211,14 @@ msgstr "Instans"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Opret Poly"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Opret Poly"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Ændre størrelsen på Array"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Ændre størrelsen på Array"
+msgid "Sampling"
+msgstr "Skalér:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Sæt Variabel Type"
#: scene/resources/navigation_mesh.cpp
@@ -25715,10 +27235,15 @@ msgid "Source Group Name"
msgstr "Ressource"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Argumenter:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25727,11 +27252,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Interpolationsmetode"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25744,6 +27274,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Indlæs Default"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25760,7 +27295,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25882,6 +27417,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Rediger Node Kurve"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25890,15 +27430,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Spil Brugerdefineret Scene"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Tilføj punkt"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Node Navn:"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -25958,19 +27507,19 @@ msgid "Expand Margin"
msgstr "Udvid alle"
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25997,6 +27546,19 @@ msgid "Image Size"
msgstr "Skrifttype Størrelse:"
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Gå Tilbage"
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Skifter Modus"
@@ -26008,13 +27570,13 @@ msgstr "Optag"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Afspil Mode:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Afspil Mode:"
+msgid "To"
+msgstr "Top"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26050,8 +27612,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Interpolationsmetode"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Skifter Modus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Skifter Modus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Skifter Modus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Skifter Modus"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
@@ -26117,6 +27700,11 @@ msgid "Scenario"
msgstr "Scene"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Rediger Poly"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26134,6 +27722,26 @@ msgstr "Lineær"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Standard"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Forhåndsvisning:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Tester"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Redigér Forbindelse:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26232,6 +27840,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26483,6 +28095,11 @@ msgstr "Interpolationsmetode"
msgid "Collision Unsafe Fraction"
msgstr "Interpolationsmetode"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fysik Frame %"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -26497,13 +28114,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26769,6 +28386,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Rediger filtre"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Skift udtryk"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 4360469a70..795dbd5328 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -68,7 +68,7 @@
# Daniel Plaster <danimineiromc@googlemail.com>, 2021.
# El Captian <elcaptian@posteo.me>, 2021.
# Ron Eric Hackländer <mail@roneric.net>, 2021.
-# Stephan Kerbl <stephankerbl@gmail.com>, 2021.
+# Stephan Kerbl <stephankerbl@gmail.com>, 2021, 2022.
# Philipp Wabnitz <philipp.wabnitz@s2011.tu-chemnitz.de>, 2021.
# jmih03 <joerni@mail.de>, 2021.
# Dominik Moos <dominik.moos@protonmail.com>, 2021.
@@ -78,12 +78,16 @@
# ‎ <artism90@googlemail.com>, 2022.
# Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>, 2022.
# Andreas <self@andreasbresser.de>, 2022.
+# ARez <dark.gaming@fantasymail.de>, 2022.
+# Christian Packenius <christian@packenius.com>, 2022.
+# Sajeg <jfx@posteo.de>, 2022.
+# Tobias Jacobs <tobi@jacobs.rocks>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-28 05:19+0000\n"
+"PO-Revision-Date: 2022-06-03 02:51+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@@ -92,7 +96,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -146,11 +150,12 @@ msgstr "Maximale Fenstergröße"
msgid "Screen Orientation"
msgstr "Bildschirmausrichtung"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "Fenster"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "Rahmenlos"
@@ -158,7 +163,7 @@ msgstr "Rahmenlos"
msgid "Per Pixel Transparency Enabled"
msgstr "Pixelweise Transparenz aktiviert"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr "Vollbildmodus"
@@ -170,7 +175,7 @@ msgstr "Maximiert"
msgid "Minimized"
msgstr "Minimiert"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr "Verstellbar"
@@ -179,14 +184,15 @@ msgstr "Verstellbar"
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr "Position"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -248,6 +254,7 @@ msgstr "Speicher"
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr "Grenzen"
@@ -267,20 +274,16 @@ msgstr "Multithread-Warteschlangengröße (KB)"
msgid "Function"
msgstr "Funktion"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "Daten"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr "Netzwerk"
@@ -384,7 +387,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nicht genügend Bytes zur Dekodierung oder ungültiges Format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Ungültige Eingabe %i (nicht übergeben) im Ausdruck"
#: core/math/expression.cpp
@@ -429,35 +433,15 @@ msgstr "Nachrichtenwarteschlange"
msgid "Max Size (KB)"
msgstr "Maximalgröße (KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr "Texteditor"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr "Vervollständigung"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Mouse Mode"
+msgstr "Bewegungsmodus"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr "Einfache Anführungsstriche verwenden"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Use Accumulated Input"
+msgstr "Eingang löschen"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -486,6 +470,7 @@ msgstr "Befehl"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr "Gedrückt"
@@ -617,13 +602,15 @@ msgid "Project Settings Override"
msgstr "Projekteinstellungsüberbrückung"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Name"
@@ -635,7 +622,8 @@ msgstr "Beschreibung"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Ausführen"
@@ -664,6 +652,39 @@ msgstr "Eigenes Nutzerverzeichnis verwenden"
msgid "Custom User Dir Name"
msgstr "Eigener Nutzerverzeichnisname"
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr "Anzeige"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "Breite"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "Höhe"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr "Immer im Vordergrund"
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr "Testbreite"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr "Testhöhe"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -681,11 +702,14 @@ msgid "Editor"
msgstr "Editor"
#: core/project_settings.cpp
-#, fuzzy
msgid "Main Run Args"
msgstr "Laufzeitargumente für Main"
#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr "Szenenbenennung"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr "In Dateierweiterungen suchen"
@@ -693,18 +717,15 @@ msgstr "In Dateierweiterungen suchen"
msgid "Script Templates Search Path"
msgstr "Suchpfad für Skriptvorlagen"
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Versionsverwaltung"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+#, fuzzy
+msgid "Version Control Autoload On Startup"
msgstr "Autoladen beim Start"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr "Pluginname"
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "Versionsverwaltung"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -769,15 +790,18 @@ msgstr "UI Ende"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr "Physik"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "3D"
@@ -807,8 +831,8 @@ msgstr "Am Rendern"
msgid "Quality"
msgstr "Qualität"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr "Filter"
@@ -928,10 +952,6 @@ msgstr "Pfad"
msgid "Source Code"
msgstr "Quellcode"
-#: core/translation.cpp
-msgid "Messages"
-msgstr "Nachrichten"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Gebietsschema"
@@ -992,10 +1012,13 @@ msgstr "Canvaspolygonindex-Puffergröße (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr "2D"
@@ -1044,13 +1067,14 @@ msgstr "Max Anzahl an Lichtern pro Objekt"
msgid "Subsurface Scattering"
msgstr "Subsurface-Streuung"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1076,6 +1100,7 @@ msgstr "Hohe Qualität"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "Blend-Shape Maximale Puffergröße (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Kostenlos"
@@ -1092,7 +1117,7 @@ msgstr "Gespiegelt"
msgid "Time:"
msgstr "Zeit:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Wert:"
@@ -1144,6 +1169,88 @@ msgstr "Schlüsselbildwert ändern"
msgid "Anim Change Call"
msgstr "Aufruf ändern"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr "Frame"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Zeit"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr "Ort"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "Rotation"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Wert"
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr "Anzahl der Argumente"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr "Argumente"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Art"
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr "Eingehender Handle"
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr "Ausgehender Handle"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr "Stream"
+
+#: editor/animation_track_editor.cpp
+msgid "Start Offset"
+msgstr "Startversatz"
+
+#: editor/animation_track_editor.cpp
+msgid "End Offset"
+msgstr "Endeversatz"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animation"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr "Glätten Ein-Aus"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim-Multi-Change Schlüsselbildzeit"
@@ -1238,7 +1345,7 @@ msgstr "Diese Spur an-/abschalten."
msgid "Update Mode (How this property is set)"
msgstr "Aktualisierungs-Modus (wie Eigenschaften gesetzt werden)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolationsmodus"
@@ -1251,10 +1358,75 @@ msgid "Remove this track."
msgstr "Diese Spur entfernen."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Zeit (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Position"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotation"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skalierung:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Typ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Ungültige Exportvorlage:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Glätten Ein-Aus"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Eingehender Handle"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Ausgehender Handle"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Stream"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Neu starten (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Einblenden (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animationen:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Spur ein-/ausschalten"
@@ -1330,7 +1502,6 @@ msgid "Remove Anim Track"
msgstr "Spur entfernen"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1341,16 +1512,6 @@ msgid "Editors"
msgstr "Editoren"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animation"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr "Eingabespur bestätigen"
@@ -1478,7 +1639,8 @@ msgid "Add Method Track Key"
msgstr "Methodenaufrufsspurschlüssel hinzufügen"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Methode nicht im Objekt gefunden: "
#: editor/animation_track_editor.cpp
@@ -1849,7 +2011,9 @@ msgid "Scene does not contain any script."
msgstr "Szene enthält kein einziges Skript."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Hinzufügen"
@@ -1915,6 +2079,7 @@ msgstr "Signal kann nicht verbunden werden"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Schließen"
@@ -2088,8 +2253,8 @@ msgid "Open"
msgstr "Öffnen"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Besitzer von:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2390,14 +2555,14 @@ msgstr "Stummschalten"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr "Überbrückung"
+msgstr "Bypass"
#: editor/editor_audio_buses.cpp
msgid "Bus Options"
msgstr "Audiobusoptionen"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplizieren"
@@ -2449,8 +2614,9 @@ msgstr "Öffne Audiobus-Layout"
msgid "There is no '%s' file."
msgstr "Datei ‚%s‘ existiert nicht."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Layout"
#: editor/editor_audio_buses.cpp
@@ -2473,7 +2639,7 @@ msgstr "Neuen Audio-Bus diesem Layout hinzufügen."
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
-msgstr "Lade"
+msgstr "Laden"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
@@ -2653,6 +2819,25 @@ msgid "Choose"
msgstr "Wählen"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Dateipfade vervollständigen"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Paket wurde erfolgreich installiert!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Fehlgeschlagen:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Speichere Datei:"
@@ -2665,6 +2850,31 @@ msgid "Packing"
msgstr "Packe"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Speichern unter"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Ordner konnte nicht erstellt werden."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Projektdateien konnten nicht exportiert werden"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Datei kann nicht zum Schreiben geöffnet werden:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Speichern unter"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2724,9 +2934,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom Template"
-msgstr "Eigenes Motiv"
+msgstr "Eigene Vorlage"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2736,44 +2945,40 @@ msgid "Release"
msgstr "Veröffentlichung"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "Farboperator."
+msgstr "Binärformat"
#: editor/editor_export.cpp
msgid "64 Bits"
-msgstr ""
+msgstr "64-Bit"
#: editor/editor_export.cpp
msgid "Embed PCK"
-msgstr ""
+msgstr "PCK einbetten"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Texture Format"
-msgstr "Texturbereich"
+msgstr "Texturformat"
#: editor/editor_export.cpp
msgid "BPTC"
-msgstr ""
+msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
-msgstr ""
+msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "ETC"
-msgstr "TCP"
+msgstr "ETC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
-msgstr ""
+msgstr "ETC2"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No BPTC Fallbacks"
-msgstr "Ausweichlösung"
+msgstr "Keine BPTC-Rückfälle"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -2787,11 +2992,33 @@ msgstr "Selbst konfigurierte Debug-Exportvorlage nicht gefunden."
msgid "Custom release template not found."
msgstr "Selbst konfigurierte Release-Exportvorlage nicht gefunden."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Vorlagen verwalten"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Der angegebene Export-Pfad existiert nicht:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Vorlagendatei nicht gefunden:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Ungültige Exportvorlage:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Versatz"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"In 32-bit-Exporten kann das eingebettete PCK nicht größer als 4 GiB sein."
@@ -2809,7 +3036,7 @@ msgid "Script Editor"
msgstr "Skript Editor"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Bestandsbibliothek (AssetLib)"
@@ -2966,13 +3193,14 @@ msgstr "Als aktuell auswählen"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importieren"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportieren"
@@ -3096,11 +3324,11 @@ msgstr "Darstellungsmodus"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr "Modus"
@@ -3197,7 +3425,7 @@ msgstr "Einträge als Liste anzeigen."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
-msgstr "Verzeichnisse & Dateien:"
+msgstr "Verzeichnisse und Dateien:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
@@ -3231,7 +3459,7 @@ msgstr "Fehlende importierte Dateien reimportieren"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Oben"
@@ -3293,7 +3521,7 @@ msgstr "Stile"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr "Aufzählungen"
+msgstr "Aufzählungstypen"
#: editor/editor_help.cpp
msgid "Property Descriptions"
@@ -3325,6 +3553,14 @@ msgstr ""
"[url=$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr "
"erwünscht!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "Texteditor"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3416,14 +3652,16 @@ msgid "Label"
msgstr "Bezeichner"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr "Nur Lesezugriff"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr "Auswählbar"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr "Ausgewählt"
@@ -3497,7 +3735,7 @@ msgstr "Auswahl kopieren"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Löschen"
@@ -3528,9 +3766,9 @@ msgid "Up"
msgstr "Hoch"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
-msgstr "Node"
+msgstr "Knoten"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
@@ -3552,6 +3790,10 @@ msgstr "Ausgehender RSET"
msgid "New Window"
msgstr "Neues Fenster"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Unbenanntes Projekt"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3795,14 +4037,12 @@ msgid "Quick Open Script..."
msgstr "Schnell Skripte öffnen..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Reload"
-msgstr "Speichern & Neu starten"
+msgstr "Speichern & Neu laden"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr "Änderungen in ‚%s‘ vor dem Schließen speichern?"
+msgstr "Änderungen in ‚%s‘ vor dem Neuladen speichern?"
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -3842,7 +4082,7 @@ msgstr "Diese Aktion kann nicht ohne eine Szene ausgeführt werden."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr "MeshLibrary exportieren"
+msgstr "Mesh-Bibliothek exportieren"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
@@ -3923,9 +4163,8 @@ msgid "Open Project Manager?"
msgstr "Aktuelles Projekt schließen und zur Projektverwaltung zurückkehren?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
-msgstr "Änderungen in den folgenden Szenen vor dem Schließen speichern?"
+msgstr "Änderungen in den folgenden Szenen vor dem Neuladen speichern?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -4124,14 +4363,6 @@ msgstr ""
"In Datei ‚%s‘ kann nicht geschrieben werden. Die Datei wird bereits "
"verwendet, sie ist gesperrt, oder es ist keine Schreibberechtigung vorhanden."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Szene"
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr "Szenenbenennung"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4169,14 +4400,6 @@ msgstr "Ausgabe immer vor Starten des Programms öffnen"
msgid "Always Close Output On Stop"
msgstr "Ausgabe immer nach Beenden des Programms schließen"
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr "Autospeichern"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr "Speichern vor Wiedergabe"
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr "Speichern bei Verlust des Fokus"
@@ -4202,9 +4425,8 @@ msgid "Update Vital Only"
msgstr "Nur bei wichtigen Änderungen aktualisieren"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Localize Settings"
-msgstr "Lokalisierung"
+msgstr "Einstellungen übersetzen"
#: editor/editor_node.cpp
msgid "Restore Scenes On Load"
@@ -4219,9 +4441,8 @@ msgid "Inspector"
msgstr "Inspektor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Property Name Style"
-msgstr "Standardprojektpfad"
+msgstr "Standardeigenschaftsnamenstil"
#: editor/editor_node.cpp
msgid "Default Float Step"
@@ -4256,6 +4477,10 @@ msgid "Default Color Picker Mode"
msgstr "Standard Farbwahlmodus"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Versionsverwaltung"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "Nutzername"
@@ -4283,6 +4508,10 @@ msgstr "Ablenkungsfreien Modus umschalten."
msgid "Add a new scene."
msgstr "Eine neue Szene hinzufügen."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Szene"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Gehe zu vorher geöffneter Szene."
@@ -4646,7 +4875,9 @@ msgstr "Nur bei wichtigen Änderungen aktualisieren"
msgid "Hide Update Spinner"
msgstr "Aktualisierungsanzeigerad ausblenden"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Dateisystem"
@@ -4739,6 +4970,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Neu laden"
@@ -4889,12 +5121,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Bild #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Zeit"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Aufrufe"
@@ -4917,6 +5143,7 @@ msgid "Edit Text:"
msgstr "Text bearbeiten:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "An"
@@ -4973,11 +5200,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Ausgewähltes Node ist kein Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Größe: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Größe:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Seite: "
#: editor/editor_properties_array_dict.cpp
@@ -5073,6 +5303,11 @@ msgstr ""
"Keine ausführbare Exportvorlage für diese Plattform gefunden.\n"
"Im Exportmenü kann eine Vorlage als ausführbar erstellt oder markiert werden."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projekt"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Spiellogik sollte mit der _run()-Methode beginnen."
@@ -5150,9 +5385,8 @@ msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr "Leerlaufzeit im Prozessorenergiesparmodus bei fehlendem Fokus (μs)"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Separate Distraction Mode"
-msgstr "Ablenkungsfreien Modus abtrennen"
+msgstr "Separater ablenkungsfreier Modus"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
@@ -5163,7 +5397,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr "Maximale Einträge pro Seite in Array Dictionary"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5217,10 +5450,6 @@ msgstr "Eigenes Motiv"
msgid "Show Script Button"
msgstr "Skriptknopf anzeigen"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr "Dateisystem"
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr "Verzeichnisse"
@@ -5285,8 +5514,8 @@ msgstr "Farbton von Subressourcen"
msgid "Color Theme"
msgstr "Farbthema"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr "Zeilenzwischenraum"
@@ -5311,19 +5540,10 @@ msgstr "Aktuelle Zeile hervorheben"
msgid "Highlight Type Safe Lines"
msgstr "Typsichere Zeilen hervorheben"
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr "Einrücken"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Art"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatische Einrückung"
@@ -5341,7 +5561,9 @@ msgid "Draw Spaces"
msgstr "Leerzeichen anzeigen"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navigation"
@@ -5418,7 +5640,6 @@ msgid "Show Members Overview"
msgstr "Übersicht der Elemente anzeigen"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr "Dateien"
@@ -5435,6 +5656,14 @@ msgid "Restore Scripts On Load"
msgstr "Skripte beim Laden wiederherstellen"
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr "Skripte automatisch neuladen und parsen beim Speichern"
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr "Skripte automatisch bei externen Änderungen neuladen"
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr "Signalcallbacks erstellen"
@@ -5442,7 +5671,7 @@ msgstr "Signalcallbacks erstellen"
msgid "Sort Members Outline Alphabetically"
msgstr "Übersicht der Elemente alphabetisch sortieren"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr "Mauszeiger"
@@ -5454,11 +5683,11 @@ msgstr "Über das Dateiende hinaus scrollen"
msgid "Block Caret"
msgstr "Blockeinfügemarke"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr "Einfügemarkeblinken"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr "Einfügemarkeblinkgeschwindigkeit"
@@ -5466,6 +5695,12 @@ msgstr "Einfügemarkeblinkgeschwindigkeit"
msgid "Right Click Moves Caret"
msgstr "Rechtsklick bewegt Einfügemarke"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "Vervollständigung"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr "Leerlaufparsenverzögerung"
@@ -5495,6 +5730,10 @@ msgid "Add Type Hints"
msgstr "Typhinweise hinzufügen"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "Einfache Anführungsstriche verwenden"
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr "Hilfeindex anzeigen"
@@ -5510,8 +5749,7 @@ msgstr "Schriftgröße von Quellcode in der Hilfe"
msgid "Help Title Font Size"
msgstr "Schriftgröße von Titeln der Hilfe"
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Gitterkarte"
@@ -5519,6 +5757,10 @@ msgstr "Gitterkarte"
msgid "Pick Distance"
msgstr "Auswahldistanz"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr "Vorschaugröße"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr "Primäre Gitterfarbe"
@@ -5531,6 +5773,34 @@ msgstr "Sekundäre Gitterfarbe"
msgid "Selection Box Color"
msgstr "Auswahlrechtecksfarbe"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr "3D-Griffe"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr "Grifffarben"
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr "Instantiiert"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr "Gelenk"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr "Form"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr "Primäre Gitterschritte"
@@ -5563,15 +5833,15 @@ msgstr "XY-Gitterebene"
msgid "Grid YZ Plane"
msgstr "XZ-Gitterebene"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr "Standard Blickfeld"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr "Standard Z-Nahlimit"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr "Standard Z-Fernlimit"
@@ -5786,6 +6056,14 @@ msgid "Screen"
msgstr "Bildschirm"
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr "Autospeichern"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr "Speichern vor Wiedergabe"
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr "Schriftgröße"
@@ -5813,18 +6091,21 @@ msgstr "Hostname"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr "Port"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektverwaltung"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Sortierreihenfolge"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr "Symbolfarbe"
@@ -5858,26 +6139,27 @@ msgstr "Zeichenkettenfarbe"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr "Hintergrundfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr "Vervollständigung Hintergrundfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr "Vervollständigung Auswahlfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr "Vervollständigung Existierend-Farbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr "Vervollständigung Scrollen-Farbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr "Vervollständigung Schriftfarbe"
@@ -5885,19 +6167,19 @@ msgstr "Vervollständigung Schriftfarbe"
msgid "Text Color"
msgstr "Textfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr "Zeilennummerfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr "Sichere Zeilennummer-Farbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr "Einfügemarkefarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr "Einfügemarke-Hintergrundfarbe"
@@ -5905,15 +6187,15 @@ msgstr "Einfügemarke-Hintergrundfarbe"
msgid "Text Selected Color"
msgstr "Ausgewählter Text-Farbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr "Auswahlfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr "Klammerfehlerfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr "Aktuellezeilenfarbe"
@@ -5921,39 +6203,39 @@ msgstr "Aktuellezeilenfarbe"
msgid "Line Length Guideline Color"
msgstr "Zeilenlängehilfslinienfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr "Worthervorhebungsfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr "Nummernfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Function Color"
msgstr "Funktionenfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr "Instanzvariablenfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr "Markierungsfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr "Lesezeichenfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr "Haltepunktfarbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr "Ausführende Zeile-Farbe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr "Codeeinklappen-Farbe"
@@ -5975,6 +6257,10 @@ msgstr ""
msgid "Flat"
msgstr "Flach"
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr "Regler ausblenden"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selektiere Node(s) für den Import"
@@ -6565,14 +6851,6 @@ msgid "Replace in Files"
msgstr "In Dateien ersetzen"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Suche: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Ersetzen: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Alle ersetzen (KEIN RÜCKGÄNGIG MACHEN)"
@@ -6654,115 +6932,107 @@ msgid "Use Ambient"
msgstr "Ambient verwenden"
#: editor/import/resource_importer_bitmask.cpp
-#, fuzzy
msgid "Create From"
-msgstr "Ordner erstellen"
+msgstr "From erstellen"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
-msgstr ""
+msgstr "Schwellenwert"
#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Compress"
-msgstr "Komponenten"
+msgstr "Komprimieren"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
-msgstr ""
+msgstr "Trennzeichen"
+
+#: editor/import/resource_importer_layered_texture.cpp
+msgid "ColorCorrect"
+msgstr "Farbkorrektur"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
-msgstr ""
+msgstr "Kein BPTC falls RGB"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
-msgstr ""
+msgstr "Kennzeichnungen"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
-msgstr ""
+msgstr "Wiederholen"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
+#: scene/gui/control.cpp
msgid "Filter"
-msgstr "Filter:"
+msgstr "Filter"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Mipmaps"
-msgstr "Signale"
+msgstr "Mipmaps"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Anisotropic"
-msgstr ""
+msgstr "Anisotropisch"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "Slices"
-msgstr "Autoschnitt"
+msgstr "Schnitte"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Horizontal"
-msgstr "Horizontal:"
+msgstr "Horizontal"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Vertical"
-msgstr "Vertikal:"
+msgstr "Vertikal"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Generate Tangents"
-msgstr "Generiere Punkte"
+msgstr "Tangenten generieren"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Scale Mesh"
-msgstr "Skalierungsmodus"
+msgstr "Mesh skalieren"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Offset Mesh"
-msgstr "Versatz:"
+msgstr "Mesh verschieben"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Octahedral Compression"
-msgstr "Kompression"
+msgstr "Oktahedrische Kompression"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Optimize Mesh Flags"
-msgstr "Größe: "
+msgstr "Meshflags optimieren"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -6806,153 +7076,125 @@ msgstr "Import als mehrere Szenen und Materialien"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Nodes"
-msgstr "Node"
+msgstr "Nodes"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Type"
-msgstr "Rückgabewert"
+msgstr "Wurzeltyp"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Name"
-msgstr "Remote-Name"
+msgstr "Wurzelname"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Scale"
-msgstr "Skalierung"
+msgstr "Wurzelskalierung"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Custom Script"
-msgstr "Benutzerdefiniertes Node"
+msgstr "Eigenes Skript"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
-msgstr "Speichere Datei:"
+msgstr "Speicher"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
-msgstr ""
+msgstr "Alte Namen verwenden"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Materials"
-msgstr "Materialänderungen:"
-
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Lokalisierung"
+msgstr "Materialien"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep On Reimport"
-msgstr "Neuimport"
+msgstr "Bei Neuimport behalten"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Meshes"
-msgstr "Mesh"
+msgstr "Meshes"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Ensure Tangents"
-msgstr "Kurventangente ändern"
+msgstr "Tangenten sicherstellen"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Light Baking"
-msgstr "Lightmapping"
+msgstr "Light Baking"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Lightmap Texel Size"
-msgstr "LightMap-Bake"
+msgstr "Lightmap Texelgröße"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
-msgstr ""
+msgstr "Skins"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Use Named Skins"
-msgstr "Einrasten verwenden"
+msgstr "Benannte Skins verwenden"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "External Files"
-msgstr "Extern"
+msgstr "Externe Dateien"
#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
-msgstr ""
+msgstr "In Unterordner speichern"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Filter Script"
-msgstr "Skripte filtern"
+msgstr "Skript filtern"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep Custom Tracks"
-msgstr "Transformation"
+msgstr "Eigene Spuren behalten"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Optimizer"
-msgstr "Optimieren"
+msgstr "Optimierer"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-#, fuzzy
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
-msgstr "Aktivieren"
+msgstr "Aktiviert"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Linear Error"
-msgstr "Max. Linearer Fehler:"
+msgstr "Max lineare Fehler"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angular Error"
-msgstr "Max. Winkel-Fehler:"
+msgstr "Max Winkelfehler"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angle"
-msgstr "Wert"
+msgstr "Max Winkel"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Remove Unused Tracks"
-msgstr "Spur entfernen"
+msgstr "Unbenutzte Spuren entfernen"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Clips"
-msgstr "Animationsausschnitt"
+msgstr "Animationsausschnitte"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
-#, fuzzy
msgid "Amount"
-msgstr "Menge:"
+msgstr "Menge"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -6968,7 +7210,8 @@ msgid "Generating Lightmaps"
msgstr "Generiere Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generierung für Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -6997,72 +7240,80 @@ msgstr ""
msgid "Saving..."
msgstr "Speichere..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr "2D, 3D erkennen"
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr "2D-Pixel"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
-msgstr ""
+msgstr "Verlustbehaftete Qualität"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "HDR Mode"
-msgstr "Auswahlmodus"
+msgstr "HDR-Modus"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
-msgstr ""
+msgstr "BPTC LDR"
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
-msgstr ""
+msgstr "Normal-Map"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Process"
-msgstr "Nachbearbeitung"
+msgstr "Verarbeiten"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
-msgstr ""
+msgstr "Alpharand beheben"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Premult Alpha"
-msgstr "Polygon bearbeiten"
+msgstr "Alpha vormultiplizieren"
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
-msgstr ""
+msgstr "HDR als sRGB"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Invert Color"
-msgstr "Vertex"
+msgstr "Farben invertieren"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Normal Map Invert Y"
-msgstr "Zufälliges Skalieren:"
-
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
+msgstr "Y der Normal-Map invertieren"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Size Limit"
-msgstr "Grenzen"
+msgstr "Höchstmaß"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
-msgstr ""
+msgstr "3D erkennen"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "SVG"
-msgstr "HSV"
+msgstr "SVG"
#: editor/import/resource_importer_texture.cpp
msgid ""
@@ -7074,74 +7325,64 @@ msgstr ""
"darstellbar sein."
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Atlas File"
-msgstr "Umrissgröße:"
+msgstr "Atlas-Datei"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Import Mode"
-msgstr "Export-Modus:"
+msgstr "Importmodus"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Crop To Region"
-msgstr "Kachelregion setzen"
+msgstr "Auf Region zuschneiden"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
-msgstr ""
+msgstr "Alpharand von Region abschneiden"
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Force"
-msgstr "Force Push"
+msgstr "Forcieren"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
-msgstr ""
+msgstr "8-Bit"
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
-msgstr ""
+msgstr "Mono"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate"
-msgstr "Misch-Node"
+msgstr "Max Rate"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate Hz"
-msgstr "Misch-Node"
+msgstr "Max Hz-Rate"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
-msgstr ""
+msgstr "Abschneiden"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Normalize"
-msgstr "Format"
+msgstr "Normalisieren"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Mode"
-msgstr "Bewegungsmodus"
+msgstr "Schleifenmodus"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Begin"
-msgstr "Bewegungsmodus"
+msgstr "Schleifenbeginn"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop End"
-msgstr "Bewegungsmodus"
+msgstr "Schleifenende"
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
@@ -7223,27 +7464,24 @@ msgid "Failed to load resource."
msgstr "Laden der Ressource gescheitert."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Property Name Style"
-msgstr "Projektname:"
+msgstr "Eigenschaftennamesstil"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
msgstr "Roh"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Capitalized"
-msgstr "Kapitalisiere"
+msgstr "Kapitalisiert"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Localized"
-msgstr "Gebietsschema"
+msgstr "Übersetzt"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
-msgstr ""
+msgstr "Keine Übersetzung für die gegenwärtige Sprache vorhanden."
#: editor/inspector_dock.cpp
msgid "Copy Properties"
@@ -7736,10 +7974,6 @@ msgid "Load Animation"
msgstr "Animation laden"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Keine Animation zum kopieren!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Keine Animations-Ressource in der Zwischenablage!"
@@ -7752,10 +7986,6 @@ msgid "Paste Animation"
msgstr "Animation einfügen"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Keine Animation zum bearbeiten!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Spiele ausgewählte Animation rückwärts von aktueller Position. (A)"
@@ -7790,7 +8020,11 @@ msgstr "Animationswerkzeuge"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
-msgstr "Neu"
+msgstr "Erstelle"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr "Als Referenz einfügen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -7820,17 +8054,20 @@ msgstr "Zwiebelhaut-Einstellungen"
msgid "Directions"
msgstr "Richtungen"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Vergangenheit"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Zukunft"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Tiefe"
@@ -7982,7 +8219,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "End-Animation festlegen. Hilfreich bei Sub-Transitionen."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Übergang: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7999,11 +8237,6 @@ msgid "New name:"
msgstr "Neuer Name:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skalierung:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Einblenden (s):"
@@ -8012,16 +8245,11 @@ msgid "Fade Out (s):"
msgstr "Ausblenden (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Blenden"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Mischen"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatisch neu starten:"
@@ -8055,10 +8283,6 @@ msgid "X-Fade Time (s):"
msgstr "Überblendungszeit (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Laufend:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8293,28 +8517,28 @@ msgid "License (Z-A)"
msgstr "Lizenz (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
+msgid "Loading..."
+msgstr "Lade…"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
-msgstr "Erste"
+msgstr "Anfang"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Previous"
-msgstr "Vorherige"
+msgstr "Vorheriges"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Next"
-msgstr "Nächste"
+msgstr "Nächstes"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Last"
-msgstr "Letzte"
+msgstr "Ende"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
@@ -8361,8 +8585,8 @@ msgid "Testing"
msgstr "Testphase"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Lade…"
+msgid "Failed to get repository configuration."
+msgstr "Die Repository-Konfiguration konnte nicht abgerufen werden."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8429,7 +8653,7 @@ msgid "Select lightmap bake file:"
msgstr "Lightmap-Bake-Datei auswählen:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Vorschau"
@@ -8924,6 +9148,7 @@ msgstr "Erstelle eigenständige(n) Knochen aus Node(s)"
msgid "Clear Custom Bones"
msgstr "Spezielle Knochen löschen"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8987,6 +9212,10 @@ msgid "Preview Canvas Scale"
msgstr "Vorschau Canvas-Skalierung"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Verschiebungsmaske für Schlüsselbildeingabe."
@@ -9219,7 +9448,7 @@ msgstr "Flach 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
-msgstr "Flach 1"
+msgstr "Ebene 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
@@ -9291,24 +9520,45 @@ msgstr "Gradient bearbeitet"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
+msgstr "GrandientTexture2D Füllpunkte vertauschen"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
-msgstr ""
+msgstr "Gradient Füllpunkte vertauschen"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid Snap"
-msgstr "Gitter umschalten"
+msgstr "Gittereinrasten umschalten"
+
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Text"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Symbol"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr "ID"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr "Trenner"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elemente"
@@ -9416,7 +9666,8 @@ msgstr "Umriss erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -9540,7 +9791,6 @@ msgstr ""
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "MeshLibrary"
msgstr "Mesh-Bibliothek"
@@ -9572,12 +9822,6 @@ msgstr "Ohne Transforms anwenden"
msgid "Apply with Transforms"
msgstr "Mit Transforms anwenden"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr "Vorschaugröße"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9745,7 +9989,8 @@ msgid "Volume"
msgstr "Volumen"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Emissionsquelle: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -9890,18 +10135,6 @@ msgstr "Eingangskontrollpunkt löschen"
msgid "Split Segment (in curve)"
msgstr "Segment aufteilen (in Kurve)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr "3D-Griffe"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr "Grifffarben"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Gelenk verschieben"
@@ -9991,12 +10224,12 @@ msgstr "UV"
msgid "Points"
msgstr "Punkte"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygone"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Knochen"
@@ -10077,8 +10310,7 @@ msgid "Grid Settings"
msgstr "Gittereinstellungen"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Einrasten"
@@ -10114,6 +10346,10 @@ msgstr "Gitterabstand Y:"
msgid "Sync Bones to Polygon"
msgstr "Knochen mit Polygon synchronisieren"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr "cast_to festlegen"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "FEHLER: Ressource konnte nicht geladen werden!"
@@ -10145,13 +10381,6 @@ msgid "Instance:"
msgstr "Instanz:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Typ:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Im Editor öffnen"
@@ -10160,10 +10389,6 @@ msgstr "Im Editor öffnen"
msgid "Load Resource"
msgstr "Ressource laden"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Ressourcen-Vorlader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Portale umdrehen"
@@ -10206,11 +10431,6 @@ msgid "Close and save changes?"
msgstr "Schließen und Änderungen speichern?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr "Skripte automatisch bei externen Änderungen neuladen"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Fehler beim Schreiben von Textdatei:"
@@ -10290,10 +10510,6 @@ msgid "%s Class Reference"
msgstr "%s Klassenreferenz"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr "Skripte automatisch neuladen und parsen beim Speichern"
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Finde Nächstes"
@@ -10340,8 +10556,7 @@ msgid "Previous Script"
msgstr "Vorheriges Skript"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Datei"
@@ -10571,7 +10786,8 @@ msgid "Convert Case"
msgstr "Groß-/Kleinschreibung ändern"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Großbuchstaben"
@@ -10869,12 +11085,16 @@ msgstr "Rotierung"
msgid "Translate"
msgstr "Verschiebung"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Skalierung: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Verschiebe: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10898,10 +11118,6 @@ msgid "Yaw:"
msgstr "Gierung:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Größe:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Gezeichnete Objekte:"
@@ -11343,10 +11559,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Ansichtsfensterrotationsgriff anzeigen"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr "Instantiiert"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Unbenannter Griff"
@@ -11397,7 +11609,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Zu Mesh2D umwandeln"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11429,15 +11642,18 @@ msgid "Sprite"
msgstr "Bild"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Vereinfachung: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Schrumpfen (Pixel): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Wachsen (Pixel): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11554,6 +11770,16 @@ msgid "Vertical:"
msgstr "Vertikal:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Trennung:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Versatz:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Alle Frames aus/ab-wählen"
@@ -11590,18 +11816,10 @@ msgid "Auto Slice"
msgstr "Autoschnitt"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Versatz:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Schritt:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Trennung:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Texturbereich"
@@ -11796,6 +12014,10 @@ msgstr ""
"Trotzdem schließen?"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Type"
+msgstr "Typ entfernen"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11838,6 +12060,14 @@ msgstr ""
"Thema hinzugefügt werden."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr "Themen-Typ hinzufügen"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Theme Type"
+msgstr "Themen-Typ entfernen"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Farbelement hinzufügen"
@@ -12082,7 +12312,7 @@ msgstr "Umschaltknopf"
msgid "Disabled Button"
msgstr "Deaktivierter Knopf"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Element"
@@ -12111,6 +12341,7 @@ msgid "Named Separator"
msgstr "Benannter Trenner"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Untermenü"
@@ -12289,8 +12520,8 @@ msgid "Palette Min Width"
msgstr "Minimale Palettenbreite"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr "Hseparation eines Elements der Palette"
+msgid "Palette Item H Separation"
+msgstr "Palettenelement H-Trennung"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
@@ -12366,8 +12597,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Die vorherige Form oder (Unter-)Kachel auswählen."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Bereich"
@@ -12394,12 +12624,6 @@ msgstr "Bitmaske"
msgid "Priority"
msgstr "Priorität"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Symbol"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z-Index"
@@ -12666,6 +12890,119 @@ msgid "This property can't be changed."
msgstr "Diese Eigenschaft kann nicht geändert werden."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Snap Options"
+msgstr "Einrasteinstellungen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr "Versatz"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Schritt"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separation"
+msgstr "Trennung"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Tile"
+msgstr "Ausgewählte Kachel"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr "Textur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tex Offset"
+msgstr "Textur Offset"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr "Material"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr "Modulierung"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Mode"
+msgstr "Kachelmodus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr "Autotile-Bitmask-Modus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr "Subkachelgröße"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Spacing"
+msgstr "Subkachelabstand"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occluder Offset"
+msgstr "Verdeckungsversatz"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Offset"
+msgstr "Steuerungsversatz"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Offset"
+msgstr "Formabstand"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Transform"
+msgstr "Form-Transform"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision"
+msgstr "Ausgewählte Kollision"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr "Ausgewählte Kollision nur in eine Richtung"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr "Ausgewählter einseitiger Kollisionsabstand"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Navigation"
+msgstr "Ausgewählte Steuerung"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Occlusion"
+msgstr "Ausgewählte Verdeckung"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tileset Script"
+msgstr "Tileset-Skript"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "Kachelsatz"
@@ -13753,40 +14090,24 @@ msgid "Runnable"
msgstr "Soforteinsatz"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Vorlage ‚%s‘ löschen?"
+msgid "Export the project for all the presets defined."
+msgstr "Dieses Projekt durch alle festgelegten Exportvorlagen exportieren."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Export des Projekts für die Plattform ‚%s‘ fehlgeschlagen.\n"
-"Exportvorlagen scheinen zu fehlen oder ungültig zu sein."
+"Alle Exportvorlagen müssen einen Export-Pfad festlegen damit „Alle "
+"exportieren“ funktioniert."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Export des Projekts für die Plattform ‚%s‘ fehlgeschlagen.\n"
-"Es könnte an einen fehlerhaften Einstellung in den Voreinstellungen oder den "
-"individuellen Exporteinstellugen liegen."
+msgid "Delete preset '%s'?"
+msgstr "Vorlage ‚%s‘ löschen?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Exportiere alles"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Der angegebene Export-Pfad existiert nicht:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Exportpfad"
@@ -13806,7 +14127,7 @@ msgstr ""
"Falls aktiviert wird diese Vorlage beim Soforteinsatz verwendet.\n"
"Nur eine Vorlage pro Plattform kann für den Soforteinsatz aktiviert werden."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Ressourcen"
@@ -13866,12 +14187,6 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr "GDScript-Exportmodus:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Text"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Kompilierter Bytecode (schnelleres Laden)"
@@ -13903,34 +14218,43 @@ msgid "More Info..."
msgstr "Mehr Infos…"
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr "Exportiere PCK/Zip"
-
-#: editor/project_export.cpp
-msgid "Export Project"
-msgstr "Projekt exportieren"
+msgid "Export PCK/Zip..."
+msgstr "PCK/Zip exportieren…"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Export-Modus?"
+msgid "Export Project..."
+msgstr "Projekt exportieren…"
#: editor/project_export.cpp
msgid "Export All"
msgstr "Alles exportieren"
+#: editor/project_export.cpp
+msgid "Choose an export mode:"
+msgstr "Export-Modus auswählen:"
+
+#: editor/project_export.cpp
+msgid "Export All..."
+msgstr "Alle exportieren…"
+
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "ZIP-Datei"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr "Godot-Game-Pack"
+msgid "Godot Project Pack"
+msgstr "Godot-Projekt-Pack"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Export-Templates für diese Systeme fehlen:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Projektgründer"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Verwalte Exportvorlagen"
@@ -14107,10 +14431,6 @@ msgstr ""
"sein, dass dann manche Szenen angepasst werden müssen."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Unbenanntes Projekt"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Fehlendes Projekt"
@@ -14118,6 +14438,18 @@ msgstr "Fehlendes Projekt"
msgid "Error: Project is missing on the filesystem."
msgstr "Fehler: Projekt ist nicht im Dateisystem vorhanden."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Lokal"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Lokale Projekte"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Nutzerinhalte-Projekte"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Projekt in ‚%s‘ kann nicht geöffnet werden."
@@ -14240,18 +14572,14 @@ msgid "Project Manager"
msgstr "Projektverwaltung"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Lokale Projekte"
+msgid "Last Modified"
+msgstr "Zuletzt bearbeitet"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Projekte werden geladen, bitte warten..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Zuletzt bearbeitet"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Projekt bearbeiten"
@@ -14292,10 +14620,6 @@ msgid "About"
msgstr "Über"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Nutzerinhalte-Projekte"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Jetzt Neustarten"
@@ -14452,6 +14776,7 @@ msgid "Add Event"
msgstr "Ereignis hinzufügen"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Button"
@@ -14644,7 +14969,8 @@ msgstr "Sprachen:"
msgid "AutoLoad"
msgstr "Autoload"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Erweiterungen"
@@ -14773,12 +15099,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Anfangswert für Zähler"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Schritt"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Wert um welchen der Zähler für jedes Node erhöht wird"
@@ -14827,7 +15147,7 @@ msgstr "Zu Kleinbuchstaben"
msgid "To Uppercase"
msgstr "Zu Großbuchstaben"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Zurücksetzen"
@@ -15054,6 +15374,19 @@ msgstr ""
msgid "Make Local"
msgstr "Lokal machen"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+"Ein anderes Node nutzt schon diesen einzigartigen Namen in dieser Szene."
+
+#: editor/scene_tree_dock.cpp
+msgid "Enable Scene Unique Name"
+msgstr "Szenen-eindeutigen Namen aktivieren"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr "Szenen-eindeutigen Namen deaktivieren"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Neue Szenenwurzel"
@@ -15127,6 +15460,10 @@ msgid "Sub-Resources"
msgstr "Unter-Ressourcen"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr "Über Szenen-eindeutigen Namen zugreifen"
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Löse Vererbung"
@@ -15219,10 +15556,6 @@ msgstr ""
"gestellt werden."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Lokal"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Vererbung wirklich lösen? (Lässt sich nicht rückgängig machen!)"
@@ -15232,12 +15565,11 @@ msgstr "Szenenbaumwurzelauswahl anzeigen"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
-msgstr ""
+msgstr "Skript-Globals aus Namen ableiten"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Use Favorites Root Selection"
-msgstr "Auswahl einrahmen"
+msgstr "Lesezeichenhauptauswahl verwenden"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
@@ -15261,6 +15593,16 @@ msgstr "Node-Konfigurationswarnung:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+"Dieses Node kann an jeder beliebigen Stelle der Szene, unter der Verwendung "
+"des Präfix ‚%s‘ im Node-Pfad, aufgerufen werden.\n"
+"Zum deaktivieren, hier klicken."
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15469,7 +15811,8 @@ msgid "Attach Node Script"
msgstr "Node-Skript hinzufügen"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Fern "
#: editor/script_editor_debugger.cpp
@@ -15550,15 +15893,15 @@ msgstr "Stack-Variablen filtern"
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
+msgstr "Automatisch zum Fernszenenbaum wechseln"
#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
+msgstr "Fernszenenbaum-Aktualisierungsintervall"
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
-msgstr ""
+msgstr "Ferninspektor-Aktualisierungsintervall"
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -15569,11 +15912,6 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Wert"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitore"
@@ -15661,7 +15999,7 @@ msgstr "Ändere Lichtradius"
#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
-msgstr ""
+msgstr "Stream-Player-3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
@@ -15669,8 +16007,9 @@ msgstr "Emissionswinkel für AudioStreamPlayer3D ändern"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
-msgstr ""
+msgstr "Kamera"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
@@ -15680,24 +16019,9 @@ msgstr "Ändere FOV der Kamera"
msgid "Change Camera Size"
msgstr "Ändere Kameragröße"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Punkt"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
-msgstr ""
+msgstr "Sichtbarkeitsbenachrichtigung"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
@@ -15708,23 +16032,20 @@ msgid "Change Particles AABB"
msgstr "Ändere Partikel AABB"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Reflection Probe"
-msgstr "Eigenschaft auswählen"
+msgstr "Reflexionssonde"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Sondenausmaße ändern"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "GI Probe"
-msgstr "GI Sonde vorrendern"
+msgstr "GI-Sonde"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Baked Indirect Light"
-msgstr "Indirect-Lighting"
+msgstr "Gebackenes indirektes Licht"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
@@ -15755,57 +16076,52 @@ msgid "Change Ray Shape Length"
msgstr "Ändere Länge der Strahlenform"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge"
-msgstr "Navigationsmodus"
+msgstr "Navigationskante"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge Disabled"
-msgstr "Navigationsmodus"
+msgstr "Navigationskanten deaktiviert"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid"
-msgstr "Navigationsmodus"
+msgstr "Navigationsfestkörper"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid Disabled"
-msgstr "Navigationsmodus"
+msgstr "Navigationsfestkörper deaktiviert"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
-msgstr ""
+msgstr "Gelenk Körper A"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
-msgstr ""
+msgstr "Gelenk Körper B"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
-msgstr ""
+msgstr "Raumkante"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
-msgstr ""
+msgstr "Raumüberschneidung"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Room-Point-Position festlegen"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Margin"
-msgstr "Rand einstellen"
+msgstr "Portalrand"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
-msgstr ""
+msgstr "Portalkante"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
-msgstr ""
+msgstr "Portalpfeil"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
@@ -15813,18 +16129,16 @@ msgstr "Portal-Point-Position festlegen"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
-msgstr ""
+msgstr "Portalvorderseite"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Portal Back"
-msgstr "Zurück"
+msgstr "Portalrückseite"
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Occluder"
-msgstr "Verdeckungsmodus"
+msgstr "Verdecker"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
@@ -15843,461 +16157,389 @@ msgid "Set Occluder Hole Point Position"
msgstr "Position von Occluder-Loch-Punkt festlegen"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Front"
-msgstr "Occluder-Polygon erzeugen"
+msgstr "Occluder-Polygon-Vorderseite"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Back"
-msgstr "Occluder-Polygon erzeugen"
+msgstr "Occluder-Polygon-Rückseite"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Hole"
-msgstr "Occluder-Polygon erzeugen"
+msgstr "Occluder-Loch"
#: main/main.cpp
msgid "Godot Physics"
-msgstr ""
+msgstr "Godot-Physik"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
-msgstr ""
+msgstr "BVH benutzen"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "BVH Collision Margin"
-msgstr "Kollisionsmodus"
+msgstr "BVH-Kollisionsspielraum"
#: main/main.cpp
-#, fuzzy
msgid "Crash Handler"
-msgstr "Wähle Griff"
+msgstr "Absturzbehandlung"
#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
-msgstr "MultiNode setzen"
+msgstr "Multithread-Server"
#: main/main.cpp
msgid "RID Pool Prealloc"
-msgstr ""
+msgstr "RID-Pool-Vorvergabe"
#: main/main.cpp
-#, fuzzy
msgid "Debugger stdout"
-msgstr "Debugger"
+msgstr "Debugger-Standardausgabe"
#: main/main.cpp
msgid "Max Chars Per Second"
-msgstr ""
+msgstr "Max Zeichen pro Sekunde"
#: main/main.cpp
msgid "Max Messages Per Frame"
-msgstr ""
+msgstr "Max Nachrichten pro Frame"
#: main/main.cpp
msgid "Max Errors Per Second"
-msgstr ""
+msgstr "Max Fehler pro Sekunde"
#: main/main.cpp
msgid "Max Warnings Per Second"
-msgstr ""
+msgstr "Max Warnungen pro Sekunde"
#: main/main.cpp
msgid "Flush stdout On Print"
-msgstr ""
+msgstr "Standardausgabe bei Print spülen"
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
-msgstr ""
+msgstr "Loggen"
#: main/main.cpp
msgid "File Logging"
-msgstr ""
+msgstr "Datei-Loggen"
#: main/main.cpp
-#, fuzzy
msgid "Enable File Logging"
-msgstr "Filtern aktivieren"
+msgstr "Datei-Loggen aktivieren"
#: main/main.cpp
-#, fuzzy
msgid "Log Path"
-msgstr "Pfad kopieren"
+msgstr "Log-Pfad"
#: main/main.cpp
msgid "Max Log Files"
-msgstr ""
+msgstr "Max Log-Dateien"
#: main/main.cpp
msgid "Driver"
-msgstr ""
+msgstr "Treiber"
#: main/main.cpp
-#, fuzzy
msgid "Driver Name"
-msgstr "Skriptname:"
+msgstr "Treibername"
#: main/main.cpp
msgid "Fallback To GLES2"
-msgstr ""
+msgstr "Rückfall auf GLES2"
#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Alles anzeigen"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Licht"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Links groß"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Testphase"
+msgstr "Nvidia-Rechtecksflackern-Abhilfe verwenden"
#: main/main.cpp
msgid "DPI"
-msgstr ""
+msgstr "DPI"
#: main/main.cpp
msgid "Allow hiDPI"
-msgstr ""
+msgstr "hiDPI erlauben"
#: main/main.cpp
-#, fuzzy
msgid "V-Sync"
-msgstr "Synchronisieren"
+msgstr "V-Sync"
#: main/main.cpp
-#, fuzzy
msgid "Use V-Sync"
-msgstr "Einrasten aktivieren"
+msgstr "V-Sync verwenden"
#: main/main.cpp
msgid "Per Pixel Transparency"
-msgstr ""
+msgstr "Pixelweise Transparenz"
#: main/main.cpp
msgid "Allowed"
-msgstr ""
+msgstr "Erlaubt"
#: main/main.cpp
msgid "Intended Usage"
-msgstr ""
+msgstr "Beabsichtigter Gebrauch"
#: main/main.cpp
-#, fuzzy
msgid "Framebuffer Allocation"
-msgstr "Auswahl einrahmen"
+msgstr "Framebuffer-Zuweisung"
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Energy Saving"
-msgstr "Fehler beim Speichern"
+msgstr "Energiesparen"
#: main/main.cpp
msgid "Threads"
-msgstr ""
+msgstr "Threads"
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-#, fuzzy
msgid "Thread Model"
-msgstr "Modus umschalten"
+msgstr "Thread-Model"
#: main/main.cpp
msgid "Thread Safe BVH"
-msgstr ""
+msgstr "Threadsichere BVH"
#: main/main.cpp
msgid "Handheld"
-msgstr ""
+msgstr "Handgerät"
#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Orientation"
-msgstr "Internet-Dokumentation"
+msgstr "Ausrichtung"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-#, fuzzy
msgid "Common"
-msgstr "Community"
+msgstr "Gewöhnlich"
#: main/main.cpp
-#, fuzzy
msgid "Physics FPS"
-msgstr "Physik-relative Renderzeit %"
+msgstr "Physik-FPS"
#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
-msgstr "Force Push"
+msgstr "FPS forcieren"
#: main/main.cpp
msgid "Enable Pause Aware Picking"
-msgstr ""
+msgstr "Pausensensitives Auswählen aktivieren"
#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
-msgstr ""
+msgstr "GUI"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
+msgstr "Maus bei GUI-Eingabe fallen lassen deaktiviert"
#: main/main.cpp
msgid "stdout"
-msgstr ""
+msgstr "Standardausgabe"
#: main/main.cpp
msgid "Print FPS"
-msgstr ""
+msgstr "FPS schreiben"
#: main/main.cpp
msgid "Verbose stdout"
-msgstr ""
+msgstr "Wortreiche Standardausgabe"
+
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr "Physikinterpolation"
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr "Warnhinweise aktivieren"
#: main/main.cpp
-#, fuzzy
msgid "Frame Delay Msec"
-msgstr "Auswahl einrahmen"
+msgstr "Frame-Verzögerung ms"
#: main/main.cpp
msgid "Low Processor Mode"
-msgstr ""
+msgstr "Schwacher-Prozessor-Modus"
#: main/main.cpp
msgid "Delta Sync After Draw"
-msgstr ""
+msgstr "Delta-Sync nach Zeichnen"
#: main/main.cpp
msgid "iOS"
-msgstr ""
+msgstr "iOS"
#: main/main.cpp
msgid "Hide Home Indicator"
-msgstr ""
+msgstr "Home-Anzeiger verbergen"
#: main/main.cpp
-#, fuzzy
msgid "Input Devices"
-msgstr "Alle Geräte"
+msgstr "Eingabegeräte"
#: main/main.cpp
-#, fuzzy
msgid "Pointing"
-msgstr "Punkt"
+msgstr "Zeigend"
#: main/main.cpp
msgid "Touch Delay"
-msgstr ""
+msgstr "Berührungsverzögerung"
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
-msgstr ""
+msgstr "GLES3"
#: main/main.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Shaders"
msgstr "Shader"
#: main/main.cpp
-#, fuzzy
msgid "Debug Shader Fallbacks"
-msgstr "Shader-Fallbacks forcieren"
+msgstr "Debug-Shader-Fallbacks"
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
-#, fuzzy
msgid "Environment"
-msgstr "Umgebung anzeigen"
+msgstr "Umgebung"
#: main/main.cpp
msgid "Default Clear Color"
-msgstr ""
+msgstr "Standard Löschfarbe"
#: main/main.cpp
msgid "Boot Splash"
-msgstr ""
+msgstr "Startladebild"
#: main/main.cpp
-#, fuzzy
msgid "Show Image"
-msgstr "Knochen anzeigen"
+msgstr "Bild anzeigen"
#: main/main.cpp
msgid "Image"
-msgstr ""
+msgstr "Bild"
#: main/main.cpp
msgid "Fullsize"
-msgstr ""
+msgstr "Orginalgröße"
#: main/main.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Use Filter"
-msgstr "Filter:"
+msgstr "Filter verwenden"
#: main/main.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "BG Color"
-msgstr "Farben"
+msgstr "Hintergrundfarbe"
#: main/main.cpp
-#, fuzzy
msgid "macOS Native Icon"
-msgstr "Kachel Icon zuweisen"
+msgstr "MacOs-natives Icon"
#: main/main.cpp
msgid "Windows Native Icon"
-msgstr ""
+msgstr "Windows-natives Icon"
#: main/main.cpp
msgid "Buffering"
-msgstr ""
+msgstr "Puffern"
#: main/main.cpp
msgid "Agile Event Flushing"
-msgstr ""
+msgstr "Bewegliches Ereignis-Flushing"
#: main/main.cpp
msgid "Emulate Touch From Mouse"
-msgstr ""
+msgstr "Druckberührung mit Maus emulieren"
#: main/main.cpp
msgid "Emulate Mouse From Touch"
-msgstr ""
+msgstr "Maus durch Druckberührung emulieren"
#: main/main.cpp
-#, fuzzy
msgid "Mouse Cursor"
-msgstr "Maustaste"
+msgstr "Mauszeiger"
#: main/main.cpp
-#, fuzzy
msgid "Custom Image"
-msgstr "Benutzerdefiniertes Node"
+msgstr "Benutzerdefiniertes Bild"
#: main/main.cpp
msgid "Custom Image Hotspot"
-msgstr ""
+msgstr "Benutzerdefinierter Bild-Hotspot"
#: main/main.cpp
-#, fuzzy
msgid "Tooltip Position Offset"
-msgstr "Rotationsversatz:"
+msgstr "Versatz des Tooltips"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Debugger Agent"
-msgstr "Debugger"
+msgstr "Debugger-Agent"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait For Debugger"
-msgstr "Debugger"
+msgstr "Auf Debugger warten"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait Timeout"
-msgstr "Zeitüberschreitung."
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
+msgstr "Maximale Wartezeit"
#: main/main.cpp
msgid "Runtime"
-msgstr ""
+msgstr "Laufzeitumgebung"
#: main/main.cpp
msgid "Unhandled Exception Policy"
-msgstr ""
+msgstr "Richtlinie für unbehandelte Ausnahmen"
#: main/main.cpp
-#, fuzzy
msgid "Main Loop Type"
-msgstr "Node-Typ finden"
+msgstr "Typ der Hauptschleife"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
-#, fuzzy
msgid "Stretch"
-msgstr "Fetch"
+msgstr "Strecken"
#: main/main.cpp
-#, fuzzy
msgid "Aspect"
-msgstr "Inspektor"
+msgstr "Verhältnis"
#: main/main.cpp
msgid "Shrink"
-msgstr ""
+msgstr "Verkleinern"
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
-msgstr ""
+msgstr "Automatisches Beendenakzeptieren"
-#: main/main.cpp
-#, fuzzy
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
-msgstr "Zurück"
+msgstr "Beenden bei Zurück"
#: main/main.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Snap Controls To Pixels"
-msgstr "An Node-Seiten einrasten"
+msgstr "Kontrollpunkte auf Pixeln einrasten"
#: main/main.cpp
msgid "Dynamic Fonts"
-msgstr ""
+msgstr "Dynamische Schriftarten"
#: main/main.cpp
msgid "Use Oversampling"
-msgstr ""
+msgstr "Oversampling verwenden"
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
-msgstr ""
+msgstr "Aktive Soft-World"
#: modules/csg/csg_gizmos.cpp
msgid "CSG"
-msgstr ""
+msgstr "CSG"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -16316,41 +16558,30 @@ msgid "Change Torus Outer Radius"
msgstr "Äußeren Torusradius ändern"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Operation"
-msgstr "Optionen"
+msgstr "Betrieb"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
-msgstr ""
+msgstr "Tangenten berechnen"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Use Collision"
-msgstr "Kollision"
+msgstr "Kollisionen verwenden"
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-#, fuzzy
msgid "Collision Layer"
-msgstr "Kollisionsmodus"
+msgstr "Kollisionsschicht"
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Mask"
-msgstr "Kollisionsmodus"
+msgstr "Kollisionsmaske"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Invert Faces"
-msgstr "Groß-/Kleinschreibung ändern"
-
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Materialänderungen:"
+msgstr "Oberflächen invertieren"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
@@ -16360,168 +16591,151 @@ msgstr "Materialänderungen:"
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
-#, fuzzy
msgid "Radius"
-msgstr "Radius:"
+msgstr "Radius"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Radial Segments"
-msgstr "Hauptszenen Parameter:"
+msgstr "Radiale Segmente"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Rings"
-msgstr "Warnungen"
+msgstr "Ringe"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Smooth Faces"
-msgstr "Sanft-Stufig"
+msgstr "Weiche Oberflächen"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Sides"
-msgstr "Hilfslinien anzeigen"
+msgstr "Seiten"
#: modules/csg/csg_shape.cpp
msgid "Cone"
-msgstr ""
+msgstr "Kegel"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Inner Radius"
-msgstr "Inneren Torusradius ändern"
+msgstr "Innerer Radius"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Outer Radius"
-msgstr "Äußeren Torusradius ändern"
+msgstr "Äußerer Radius"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
-msgstr ""
+msgstr "Ringseiten"
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
-msgstr "Polygone"
+msgstr "Polygon"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
-msgstr ""
+msgstr "Drehwinkel"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
-msgstr ""
+msgstr "Drehseiten"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Node"
-msgstr "Nodes einfügen"
+msgstr "Pfad-Node"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Interval Type"
-msgstr "Internen Vertex erstellen"
+msgstr "Pfadintervalltyp"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
-msgstr ""
+msgstr "Pfadintervall"
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
-msgstr ""
+msgstr "Pfadwinkel vereinfachen"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Rotation"
-msgstr "Zufälliges Drehen:"
+msgstr "Pfadrotation"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Local"
-msgstr "Lokal machen"
+msgstr "Pfad lokal"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Continuous U"
-msgstr "Fortlaufend"
+msgstr "Pfad Kontinuierliches U"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path U Distance"
-msgstr "Auswahlradius:"
+msgstr "Pfad U-Distanz"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Joined"
-msgstr "Zufälliges Drehen:"
+msgstr "Pfad zusammengeführt"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Compression Mode"
-msgstr "Kollisionsmodus"
+msgstr "Kompressionsmodus"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Transfer Channel"
-msgstr "Transformationsänderung"
+msgstr "Transferkanal"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Channel Count"
-msgstr "Instanz"
+msgstr "Kanalanzahl"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Always Ordered"
-msgstr "Raster immer anzeigen"
+msgstr "Immer sortiert"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
-msgstr ""
+msgstr "Server-Relay"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
-msgstr ""
+msgstr "DTLS-Verifizierung"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
-msgstr ""
+msgstr "DTLS-Hostname"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Use DTLS"
-msgstr "Einrasten aktivieren"
+msgstr "DTLS verwenden"
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr "FBX"
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr "FBX verwenden"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Config File"
-msgstr "Speichere Datei:"
+msgstr "Config-Datei"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Load Once"
-msgstr "Ressource laden"
+msgstr "Einmalig laden"
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Singleton"
-msgstr "Skelett"
+msgstr "Singleton"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Symbol Prefix"
-msgstr "Präfix:"
+msgstr "Symbolpräfix"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Reloadable"
-msgstr "Neu laden"
+msgstr "Neuladbar"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -16574,23 +16788,21 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative Singleton wurde deaktiviert"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotheken: "
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Class Name"
-msgstr "Klassenname:"
+msgstr "Klassenname"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Script Class"
-msgstr "Skriptname:"
+msgstr "Skriptklasse"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Icon Path"
-msgstr "Zu Pfad springen"
+msgstr "Iconpfad"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16598,34 +16810,32 @@ msgstr "GDNativ"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
-msgstr "Skript"
+msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
-msgstr ""
+msgstr "Farbe von Funktionsdefinitionen"
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Node Path Color"
-msgstr "Node-Pfad kopieren"
+msgstr "Node-Pfad-Farbe"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
-msgstr ""
+msgstr "Max Aufrufsstapel"
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
-msgstr ""
+msgstr "Warnungen als Fehler behandeln"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
-msgstr ""
+msgstr "Addons ausschließen"
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
-msgstr ""
+msgstr "Setter und Getter automatisch ergänzen"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -16666,22 +16876,20 @@ msgid "Object can't provide a length."
msgstr "Objekt kann keine Länge vorweisen."
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Language Server"
-msgstr "Sprache:"
+msgstr "Language-Server"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Enable Smart Resolve"
-msgstr "Kann nicht aufgelöst werden"
+msgstr "Schlaues Auflösen aktivieren"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
-msgstr ""
+msgstr "Native Symbole im Editor anzeigen"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
-msgstr ""
+msgstr "Thread verwenden"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
@@ -16692,98 +16900,84 @@ msgid "Export GLTF..."
msgstr "GLTF exportieren..."
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Buffer View"
-msgstr "Sicht von hinten"
+msgstr "Sicht puffern"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Offset"
-msgstr "Gitterversatz:"
+msgstr "Byteversatz"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Component Type"
-msgstr "Komponenten"
+msgstr "Komponententyp"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Normalized"
-msgstr "Format"
+msgstr "Normalisiert"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Count"
-msgstr "Menge:"
+msgstr "Anzahl"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Min"
-msgstr "MiB"
+msgstr "Min"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Max"
-msgstr "Mischen"
+msgstr "Max"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Sparse Count"
-msgstr "Instanz"
+msgstr "Sparse Anzahl"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
-msgstr ""
+msgstr "Sparse Indexpufferanzeige"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
-msgstr ""
+msgstr "Sparse Indexbyteversatz"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Sparse Indices Component Type"
-msgstr "Parse Geometrie…"
+msgstr "Sparse Indexkomponententyp"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
-msgstr ""
+msgstr "Sparse Wertepufferanzeige"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
-msgstr ""
+msgstr "Sparse Wertebyteversatz"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Buffer"
-msgstr "Sicht von hinten"
+msgstr "Puffer"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Length"
-msgstr "Standard-Thema"
+msgstr "Bytelänge"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
-msgstr ""
+msgstr "Byteschritt"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Indices"
-msgstr "Alle Geräte"
+msgstr "Indizes"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "FOV Size"
-msgstr "Größe:"
+msgstr "FOV-Größe"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
-msgstr ""
+msgstr "Z-fern"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "Znear"
-msgstr "Linear"
+msgstr "Z-nah"
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
@@ -16793,270 +16987,241 @@ msgstr "Linear"
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Color"
-msgstr "Farben"
+msgstr "Farbe"
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
-msgstr ""
+msgstr "Intensität"
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-#, fuzzy
msgid "Range"
-msgstr "Ändern"
+msgstr "Bereich"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
-msgstr ""
+msgstr "Innerer Kegel-Winkel"
#: modules/gltf/gltf_light.cpp
msgid "Outer Cone Angle"
-msgstr ""
+msgstr "Äußerer Kegel-Winkel"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Blend Weights"
-msgstr "Lightmaps vorrendern"
+msgstr "Mischgewichte"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Instance Materials"
-msgstr "Materialänderungen:"
+msgstr "Instanzmaterialien"
-#: modules/gltf/gltf_node.cpp
-#, fuzzy
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
-msgstr "Umhängen"
+msgstr "Eltern"
#: modules/gltf/gltf_node.cpp
-#, fuzzy
msgid "Xform"
-msgstr "Plattform"
+msgstr "Transform"
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
-msgstr ""
+msgstr "Skin"
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Translation"
-msgstr "Übersetzungen"
-
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotationsabstand:"
+msgstr "Übersetzung"
#: modules/gltf/gltf_node.cpp
-#, fuzzy
msgid "Children"
-msgstr "Bearbeitbare Unterobjekte"
+msgstr "Kinder"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Joints"
-msgstr "Punkt"
+msgstr "Gelenke"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
-msgstr ""
+msgstr "Wurzeln"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
-msgstr ""
+msgstr "Eindeutige Namen"
#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
msgid "Godot Bone Node"
-msgstr "Szenen-Node erhalten"
+msgstr "Godot Bone-Node"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Skin Root"
-msgstr "Neue Szenenwurzel"
+msgstr "Skin-Wurzel"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Joints Original"
-msgstr "Auf Ursprung zentrieren"
+msgstr "Gelenkoriginal"
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
-msgstr ""
+msgstr "Bindungen invertieren"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Non Joints"
-msgstr "Gelenk verschieben"
+msgstr "Nicht-Gelenke"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
-msgstr ""
+msgstr "Gelenk I zu Bone I"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
-msgstr ""
+msgstr "Gelenk I zu Name"
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
-msgstr ""
+msgstr "Godot Skin"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
-msgstr ""
+msgstr "Diffuse Bild"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
-msgstr ""
+msgstr "Diffuse Faktor"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
-msgstr ""
+msgstr "Gloss Faktor"
#: modules/gltf/gltf_spec_gloss.cpp
-#, fuzzy
msgid "Specular Factor"
-msgstr "Skalaroperator."
+msgstr "Specular Faktor"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
-msgstr ""
+msgstr "Spec Gloss Bild"
#: modules/gltf/gltf_state.cpp
msgid "Json"
-msgstr ""
+msgstr "JSON"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Major Version"
-msgstr "Version"
+msgstr "Hauptversion"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Minor Version"
-msgstr "Version"
+msgstr "Unterversion"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "GLB Data"
-msgstr "Mit Daten"
+msgstr "GLB-Daten"
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
-msgstr ""
+msgstr "Benannte Skin-Verbindungen verwenden"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Buffer Views"
-msgstr "Sicht von hinten"
+msgstr "Puffer-Anzeigen"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
-msgstr ""
+msgstr "Zugriffsmethoden"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Scene Name"
-msgstr "Szenenpfad:"
+msgstr "Szenenname"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Root Nodes"
-msgstr "Name des Wurzel-Nodes"
+msgstr "Wurzel-Nodes"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
-#, fuzzy
msgid "Textures"
-msgstr "Eigenschaften und Merkmale"
+msgstr "Texturen"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
-msgstr ""
+msgstr "Bilder"
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
-msgstr ""
+msgstr "Kameras"
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Lights"
-msgstr "Licht"
+msgstr "Lichter"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
-msgstr "Neuer Animationsname:"
+msgstr "Eindeutige Animationsnamen"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeletons"
-msgstr "Skelett"
+msgstr "Skelette"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeleton To Node"
-msgstr "Node auswählen"
+msgstr "Skelett zu Node"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-#, fuzzy
+#: modules/gltf/gltf_state.cpp
msgid "Animations"
-msgstr "Animationen:"
+msgstr "Animationen"
#: modules/gltf/gltf_texture.cpp
-#, fuzzy
msgid "Src Image"
-msgstr "Knochen anzeigen"
+msgstr "Quellbild"
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Mesh-Bibliothek"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Physics Material"
-msgstr "Physik-relative Renderzeit %"
+msgstr "Physik-Material"
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Use In Baked Light"
-msgstr "Lightmaps vorrendern"
+msgstr "In Baked-Light verwenden"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
-msgstr ""
+msgstr "Zelle"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Octant Size"
-msgstr "Sicht von vorne"
+msgstr "Oktantgröße"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center X"
-msgstr "Mitte"
+msgstr "X zentrieren"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Y"
-msgstr "Mitte"
+msgstr "Y zentrieren"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Z"
-msgstr "Mitte"
+msgstr "Z zentrieren"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/resources/material.cpp
msgid "Mask"
-msgstr ""
+msgstr "Maske"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navigation"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Navigationsgefühl"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -17215,63 +17380,59 @@ msgid "Plotting lightmaps"
msgstr "Lightmaps auftragen"
#: modules/lightmapper_cpu/register_types.cpp
-#, fuzzy
msgid "CPU Lightmapper"
-msgstr "Lightmaps vorrendern"
+msgstr "CPU-Lightmapper"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
-msgstr ""
+msgstr "Unpräzise Strahlenanzahl"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Medium Quality Ray Count"
-msgstr ""
+msgstr "Mittelpräzise Strahlenanzahl"
#: modules/lightmapper_cpu/register_types.cpp
msgid "High Quality Ray Count"
-msgstr ""
+msgstr "Präzise Strahlenanzahl"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Ultra Quality Ray Count"
-msgstr ""
+msgstr "Hochpräzise Strahlenanzahl"
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-#, fuzzy
msgid "Loop Offset"
-msgstr "Versatz:"
+msgstr "Schleifenversatz"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
-msgstr ""
+msgstr "Augenhöhe"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
-msgstr ""
+msgstr "IOD"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display Width"
-msgstr "Wireframe-Ansicht"
+msgstr "Displaybreite"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display To Lens"
-msgstr "Nicht Schattiertes anzeigen"
+msgstr "Display zu Linse"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
-msgstr ""
+msgstr "Oversample"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
-msgstr ""
+msgstr "K1"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
-msgstr ""
+msgstr "K2"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -17282,9 +17443,8 @@ msgid "Build Solution"
msgstr "Solution bauen"
#: modules/mono/editor/csharp_project.cpp
-#, fuzzy
msgid "Auto Update Project"
-msgstr "Unbenanntes Projekt"
+msgstr "Projekt automatisch aktualisieren"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -17359,101 +17519,87 @@ msgstr "Abgeschlossen!"
#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
-msgstr ""
+msgstr "Nahtlos"
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "As Normal Map"
-msgstr "Zufälliges Skalieren:"
+msgstr "Als Normal-Map"
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
-msgstr ""
+msgstr "Beulenstärke"
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
-msgstr ""
+msgstr "Rauschen"
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "Noise Offset"
-msgstr "Gitterversatz:"
+msgstr "Rauschenversatz"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
-msgstr ""
+msgstr "Oktaven"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
-msgstr ""
+msgstr "Periode"
#: modules/opensimplex/open_simplex_noise.cpp
-#, fuzzy
msgid "Persistence"
-msgstr "Perspektivisch"
+msgstr "Persistenz"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
-msgstr ""
+msgstr "Löchrigkeit"
#: modules/regex/regex.cpp
msgid "Subject"
-msgstr ""
+msgstr "Subjekt"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Names"
-msgstr "Name"
+msgstr "Namen"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Strings"
-msgstr "Einstellungen:"
+msgstr "Zeichenketten"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
-msgstr ""
+msgstr "Multicast erkennen falls"
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
-msgstr ""
+msgstr "Lokalen Port ermitteln falls"
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
-msgstr ""
+msgstr "IPv6 erkennen"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Description URL"
-msgstr "Beschreibung"
+msgstr "Beschreibungs-URL"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Service Type"
-msgstr "Variablentyp festlegen"
+msgstr "Diensttyp"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
-msgstr ""
+msgstr "IGD-Kontroll-URL"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "IGD Service Type"
-msgstr "Variablentyp festlegen"
+msgstr "IGD-Diensttyp"
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
-msgstr ""
+msgstr "IGD-Unsere-Adresse"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "IGD Status"
-msgstr "Status"
-
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Eingabewert ändern"
+msgstr "IGD-Status"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -17480,7 +17626,8 @@ msgstr ""
"sein! Bitte entsprechendes Node anpassen."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Node gab ungültige Sequenzausgabe zurück: "
#: modules/visual_script/visual_script.cpp
@@ -17490,13 +17637,13 @@ msgstr ""
"melden Sie den Bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Stack-Overflow mit Stack-Tiefe: "
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Visual Script"
-msgstr "VisualScript suchen"
+msgstr "VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
@@ -17607,6 +17754,14 @@ msgid "Change Expression"
msgstr "Ausdruck ändern"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Das Function-Node kann nicht kopiert werden."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "VisualScript-Nodes einfügen"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "VisualScript-Nodes entfernen"
@@ -17712,14 +17867,6 @@ msgid "Resize Comment"
msgstr "Kommentargröße ändern"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Das Function-Node kann nicht kopiert werden."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "VisualScript-Nodes einfügen"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Funktion kann nicht mit einem Funktion-Node erstellt werden."
@@ -17828,14 +17975,12 @@ msgid "Return"
msgstr "Rückgabewert"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Enabled"
-msgstr "Soforteinsatz"
+msgstr "Rückgabe aktiviert"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Type"
-msgstr "Rückgabewert"
+msgstr "Rückgabetyp"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
@@ -17863,7 +18008,8 @@ msgid "for (elem) in (input):"
msgstr "for (Element) in (Eingabe):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Eingabetyp nicht wiederholbar: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17871,7 +18017,8 @@ msgid "Iterator became invalid"
msgstr "Iterator wurde ungültig"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator wurde ungültig: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17883,9 +18030,8 @@ msgid "in order:"
msgstr "in Reihenfolge:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Steps"
-msgstr "Schritt"
+msgstr "Schritte"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
@@ -17905,9 +18051,8 @@ msgstr "Ist %s?"
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Base Script"
-msgstr "Neues Skript"
+msgstr "Grundschritt"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
@@ -17919,42 +18064,31 @@ msgstr "Auf selbst"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Call Mode"
-msgstr "Skalierungsmodus"
+msgstr "Aufrufsmodus"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Type"
msgstr "Basistyp"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Node Path"
-msgstr "Node-Pfad kopieren"
+msgstr "Node-Pfad"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Argument Cache"
-msgstr "Parametername ändern"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
-msgstr "Auf Standardwerte zurücksetzen"
+msgstr "Default-Argumente verwenden"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Validate"
-msgstr "Gültige Zeichen:"
+msgstr "Validieren"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "RPC Call Mode"
-msgstr "Skalierungsmodus"
+msgstr "RPC-Aufrufsmodus"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
@@ -17993,19 +18127,12 @@ msgid "BitXor %s"
msgstr "Bitweises Exklusivoder %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Set Mode"
-msgstr "Auswahlmodus"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Type Cache"
-msgstr "Typkonvertierung"
+msgstr "Modus festlegen"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
-msgstr "Zuweisen"
+msgstr "Op zuweisen"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -18022,7 +18149,7 @@ msgid "Base object is not a Node!"
msgstr "Basis-Objekt ist kein Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr "Pfad führt nicht zu einem Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18037,18 +18164,19 @@ msgstr "%s emittieren"
msgid "Compose Array"
msgstr "Array zusammenstellen"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Operator"
-msgstr "Iterator"
+msgstr "Operator"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Ungültiger Parameter vom Typ: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Ungültige Parameter: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18056,16 +18184,17 @@ msgid "a if cond, else b"
msgstr "Falls Bedingung a, ansonsten b"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Var Name"
-msgstr "Name"
+msgstr "Variablenname"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet nicht im Skript gefunden: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet nicht im Skript gefunden: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18136,18 +18265,13 @@ msgstr "Unteraufruf"
#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
msgid "Title"
-msgstr ""
+msgstr "Titel"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "%s konstruieren"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "%s konstruieren"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Lokale Variable erhalten"
@@ -18163,17 +18287,13 @@ msgstr "Aktion %s"
msgid "Deconstruct %s"
msgstr "Zerlege %s"
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "VisualScript suchen"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr "Übergebe"
+msgstr "Ertrag (zur Diskussion)"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
@@ -18192,9 +18312,8 @@ msgid "%s sec(s)"
msgstr "%s sek"
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-#, fuzzy
msgid "Wait Time"
-msgstr "Kachel zeichnen"
+msgstr "Wartezeit"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
@@ -18209,98 +18328,140 @@ msgid "WaitInstanceSignal"
msgstr "Instanz-Wartesignal"
#: modules/webrtc/webrtc_data_channel.cpp
-#, fuzzy
msgid "Write Mode"
-msgstr "Prioritätsmodus"
+msgstr "Schreibmodus"
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr "WebRTC"
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr "Max Kanal-Eingangspuffer (KB)"
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
-msgstr ""
+msgstr "SSL verifizieren"
#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
-msgstr ""
+msgstr "Vertrauenswürdiges SSL-Zertifikat"
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr "WebSocket-Client"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr "Max Eingangspuffer (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr "Max eingehende Pakete"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr "Max Ausgangspuffer (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr "Max ausgehende Pakete"
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr "WebSocket-Server"
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
-msgstr ""
+msgstr "Zu IP-Adresse binden"
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "Private Key"
-msgstr "Pfad des privaten SSH-Schlüssels"
+msgstr "Privater Schlüssel"
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
-msgstr ""
+msgstr "SSL-Zertifikat"
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "CA Chain"
-msgstr "IK-Kette zurücksetzen"
+msgstr "CA-Kette"
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "Handshake Timeout"
-msgstr "Zeitüberschreitung."
+msgstr "Zeitüberschreitung des Händeschlags"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Session Mode"
-msgstr "Bereichsmodus"
+msgstr "Session-Modus"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Required Features"
-msgstr "Wichtigste Funktionen:"
+msgstr "Benötigte Funktionen"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Optional Features"
-msgstr "Wichtigste Funktionen:"
+msgstr "Optionale Funktionen"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
-msgstr ""
+msgstr "Erfragte Referenzraumtypen"
#: modules/webxr/webxr_interface.cpp
msgid "Reference Space Type"
-msgstr ""
+msgstr "Referenzraumtyp"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Visibility State"
-msgstr "Sichtbarkeit umschalten"
+msgstr "Sichtbarkeitsstatus"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Bounds Geometry"
-msgstr "Erneut versuchen"
+msgstr "Abmaßgeometrie"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr "XR-Standard-Mapping"
#: platform/android/export/export.cpp
msgid "Android SDK Path"
-msgstr ""
+msgstr "Android-SDK-Pfad"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Debug Keystore"
-msgstr "Debugger"
+msgstr "Debug-Schlüsselspeicher"
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
-msgstr ""
+msgstr "Debug Schlüsselspeichernutzer"
#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
-msgstr ""
+msgstr "Debug Schlüsselspeicherpasswort"
#: platform/android/export/export.cpp
msgid "Force System User"
-msgstr ""
+msgstr "Systemnutzer erzwingen"
#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
-msgstr ""
+msgstr "ADB beim Beenden herunterfahren"
+
+#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr "Start Icon"
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr "Haupticon 192 x 192"
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr "Angepasster Vordergrund 432 x 432"
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr "Angepasster Hintergrund 432 x 432"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -18328,192 +18489,164 @@ msgid "The package must have at least one '.' separator."
msgstr "Das Paket muss mindestens einen Punkt-Unterteiler ‚.‘ haben."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Use Custom Build"
-msgstr "Eigenes Nutzerverzeichnis verwenden"
+msgstr "Einen Build verwenden"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Export Format"
-msgstr "Exportpfad"
+msgstr "Exportformat"
+
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr "Architekturen"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Keystore"
-msgstr "Debugger"
+msgstr "Schlüsselspeicher"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Debug User"
-msgstr "Debugger"
+msgstr "Debug-Nutzer"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Password"
-msgstr "Passwort"
+msgstr "Debug-Passwort"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release User"
-msgstr "Veröffentlichung"
+msgstr "Release-Nutzer"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release Password"
-msgstr "Passwort"
+msgstr "Release-Passwort"
#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
-msgstr ""
+msgstr "Ein-Klick-Deploy"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Clear Previous Install"
-msgstr "Vorherige Instanz untersuchen"
+msgstr "Vorherige Installation löschen"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
-msgstr ""
+msgstr "Code"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Min SDK"
-msgstr "Umrissgröße:"
+msgstr "Min SDK"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Target SDK"
-msgstr "Ziel-FPS"
+msgstr "Ziel SDK"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Package"
-msgstr "Packe"
+msgstr "Packet"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Unique Name"
-msgstr "Node-Name:"
+msgstr "Eindeutiger Name"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Signed"
-msgstr "Ereignis"
+msgstr "Signiert"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Classify As Game"
-msgstr "Klassenname:"
+msgstr "Als Spiel ausweisen"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
-msgstr ""
+msgstr "Daten nach Deinstallation aufheben"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Exclude From Recents"
-msgstr "Nodes löschen"
+msgstr "Aus kürzliche Anwendungen ausschließen"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Graphics"
-msgstr "Gitterversatz:"
+msgstr "Grafik"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "OpenGL Debug"
-msgstr "Öffnen"
+msgstr "OpenGL-Debug"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "XR Features"
-msgstr "Eigenschaften und Merkmale"
+msgstr "XR-Funktionen"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "XR Mode"
-msgstr "Schwenkmodus"
+msgstr "XR-Modus"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Hand Tracking"
-msgstr "Packe"
+msgstr "Handverfolgung"
#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking Frequency"
-msgstr ""
+msgstr "Handverfolgungsfrequenz"
#: platform/android/export/export_plugin.cpp
msgid "Passthrough"
-msgstr ""
+msgstr "Durchreichen"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Immersive Mode"
-msgstr "Prioritätsmodus"
+msgstr "Immersionsmodus"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Small"
-msgstr "Stabilität"
+msgstr "Kleine Geräte unterstützen"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Normal"
-msgstr "Stabilität"
+msgstr "Normale Geräte unterstützen"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Large"
-msgstr "Stabilität"
+msgstr "Große Geräte unterstützen"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Xlarge"
-msgstr "Stabilität"
+msgstr "Sehr große Geräte unterstützen"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "User Data Backup"
-msgstr "Benutzerschnittstelle"
+msgstr "Nutzerdatensicherung"
#: platform/android/export/export_plugin.cpp
msgid "Allow"
-msgstr ""
+msgstr "Erlauben"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Command Line"
-msgstr "Befehl"
+msgstr "Kommandozeile"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Extra Args"
-msgstr "Zusätzliche Aufrufparameter:"
+msgstr "Zusätzliche Parameter"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "APK Expansion"
-msgstr "Ausdruck"
+msgstr "APK-Expansion"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
-msgstr ""
+msgstr "Salz"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Public Key"
-msgstr "Pfad des öffentlichen SSH-Schlüssels"
+msgstr "Öffentlicher Schlüssel"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Permissions"
-msgstr "Emissionsmaske"
+msgstr "Berrechtigungen"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Permissions"
-msgstr "Angepasste Szene abspielen"
+msgstr "Eigene Berechtigungen"
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
@@ -18548,10 +18681,6 @@ msgid "Could not execute on device."
msgstr "Ließ sich nicht auf Gerät ausführen."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "Das ‚apksigner‘-Hilfswerkzeug konnte nicht gefunden werden."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18685,12 +18814,17 @@ msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
"Die Version des „Target Sdk“ muss größer gleich der des „Min Sdk“ sein."
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Codesignierendes DMG"
+
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"‚apksigner‘ konnte nicht gefunden werden.\n"
"Ist das Programm im Android SDK build-tools-Verzeichnis vorhanden?\n"
@@ -18709,6 +18843,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Keystore konnte nicht gefunden werden, Export fehlgeschlagen."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Unterprozess konnte nicht gestartet werden!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "‚apksigner‘ gab Fehlercode #%d zurück"
@@ -18740,7 +18879,8 @@ msgstr ""
"Ungültiger Dateiname. Android APKs benötigen .apk als Dateinamenendung."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "Nicht unterstütztes Exportformat!\n"
#: platform/android/export/export_plugin.cpp
@@ -18753,10 +18893,9 @@ msgstr ""
"Menü benötigt."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Android-Build-Versionsinkompatibilität:\n"
@@ -18765,14 +18904,16 @@ msgstr ""
"Bitte Android-Build-Vorlage im ‚Projekt‘-Menü neu installieren."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"Kann res://android/build/res/*.xml Dateien nicht mit Projektnamen "
"überschreiben"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "Konnte Projektdateien nicht als Gradle-Projekt exportieren\n"
#: platform/android/export/export_plugin.cpp
@@ -18784,8 +18925,9 @@ msgid "Building Android Project (gradle)"
msgstr "Baue Android-Projekt (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Bauen des Android-Projekts fehlgeschlagen, Fehlerdetails befinden ich in der "
@@ -18806,7 +18948,8 @@ msgstr ""
"im Gradle Projektverzeichnis erscheinen."
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "Paket nicht gefunden: %s"
#: platform/android/export/export_plugin.cpp
@@ -18814,17 +18957,16 @@ msgid "Creating APK..."
msgstr "Erzeuge APK…"
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Konnte keine APK-Vorlage zum Exportieren finden:\n"
"%s"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18838,7 +18980,8 @@ msgid "Adding files..."
msgstr "Füge Dateien hinzu…"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Projektdateien konnten nicht exportiert werden"
#: platform/android/export/export_plugin.cpp
@@ -18858,176 +19001,220 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Das Zeichen ‚%s‘ ist in Bezeichnern nicht gestattet."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr "Startbildschirm im Landscape Modus"
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr "iPhone 2436 x 1125"
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr "iPhone 2208 x 1242"
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr "iPad 1024 x 768"
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr "iPad 2048 x 1536"
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr "Startbildschirm im Portrait Modus"
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr "iPhone 640 x 960"
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr "iPhone 640 x 1136"
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr "iPhone 750 x 1334"
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr "iPhone 1125 x 2436"
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr "iPad 768 x 1024"
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr "iPad 1536 x 2048"
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr "iPhone 1242 x 2208"
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
-msgstr ""
+msgstr "AppStore TeamID"
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Debug"
-msgstr ""
+msgstr "Provisioning-Profile-UUID Debug"
#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Debug"
-msgstr ""
+msgstr "Codesignierungsidentität Debug"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Debug"
-msgstr "Exportiere mit Debuginformationen"
+msgstr "Exportmethode Debug"
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Release"
-msgstr ""
+msgstr "Provisioning-Profil-UUID Release"
#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Release"
-msgstr ""
+msgstr "Codesignierungsidentität Release"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Release"
-msgstr "Export-Modus:"
+msgstr "Exportmethode Release"
#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
-msgstr ""
+msgstr "Zielgeräteklasse"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
-msgstr ""
+msgstr "Info"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Identifier"
-msgstr "Ungültiger Bezeichner:"
+msgstr "Bezeichner"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Signature"
-msgstr "Ereignis"
+msgstr "Signatur"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Short Version"
-msgstr "Version"
+msgstr "Kurzversion"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Copyright"
-msgstr "Oben rechts"
+msgstr "Urheberrecht"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Capabilities"
-msgstr "Eigenschaften kapitalisieren"
+msgstr "Fähigkeiten"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Access Wi-Fi"
-msgstr "Zugriff"
+msgstr "Zugriff auf WLan"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Push Notifications"
-msgstr "Zufälliges Drehen:"
+msgstr "Pushnachrichten"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
-#, fuzzy
+#: platform/iphone/export/export.cpp
msgid "User Data"
-msgstr "Benutzerschnittstelle"
+msgstr "Nutzerdaten"
#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
-msgstr ""
+msgstr "Zugreifbar über Dateiverwaltung"
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
-msgstr ""
+msgid "Accessible From iTunes Sharing"
+msgstr "Zugreifbar über iTunes-Sharing"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Privacy"
-msgstr "Pfad des privaten SSH-Schlüssels"
+msgstr "Privatsphäre"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Camera Usage Description"
-msgstr "Beschreibung"
+msgstr "Kameranutzungsrechtfertigung"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Microphone Usage Description"
-msgstr "Eigenschaften-Beschreibung"
+msgstr "Mikrophonnutzungsrechtfertigung"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Photolibrary Usage Description"
-msgstr "Eigenschaften-Beschreibung"
+msgstr "Fotobibliotheknutzungsrechtfertigung"
#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
-msgstr ""
+msgstr "iPhone 120 x 120"
#: platform/iphone/export/export.cpp
msgid "iPhone 180 X 180"
-msgstr ""
+msgstr "iPhone 180 x 180"
#: platform/iphone/export/export.cpp
msgid "iPad 76 X 76"
-msgstr ""
+msgstr "iPad 76 x 76"
#: platform/iphone/export/export.cpp
msgid "iPad 152 X 152"
-msgstr ""
+msgstr "iPad 152 x 152"
#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
-msgstr ""
+msgstr "iPad 167 x 167"
#: platform/iphone/export/export.cpp
msgid "App Store 1024 X 1024"
-msgstr ""
+msgstr "App Store 1024 x 1024"
#: platform/iphone/export/export.cpp
msgid "Spotlight 40 X 40"
-msgstr ""
+msgstr "Spotlight 40 x 40"
#: platform/iphone/export/export.cpp
msgid "Spotlight 80 X 80"
-msgstr ""
+msgstr "Spotlight 80 x 80"
#: platform/iphone/export/export.cpp
msgid "Storyboard"
-msgstr ""
+msgstr "Storyboard"
#: platform/iphone/export/export.cpp
msgid "Use Launch Screen Storyboard"
-msgstr ""
+msgstr "Startbildschirm Storyboard verwenden"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Image Scale Mode"
-msgstr "Skalierungsmodus"
+msgstr "Bildskalierungsmodus"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom Image @2x"
-msgstr "Benutzerdefiniertes Node"
+msgstr "Eigenes Bild @2x"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom Image @3x"
-msgstr "Benutzerdefiniertes Node"
+msgstr "Eigenes Bild @3x"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Use Custom BG Color"
-msgstr "Benutzerdefiniertes Node"
+msgstr "Eigene Hintergrundfarbe verwenden"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom BG Color"
-msgstr "Benutzerdefiniertes Node"
+msgstr "Eigene Hintergrundfarbe"
+
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Vorlagen verwalten"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Selbst konfigurierte Release-Exportvorlage nicht gefunden."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
@@ -19051,127 +19238,136 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Führe exportiertes HTML im Standard-Browser des Betriebssystems aus."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Konnte Vorlage nicht zum Export öffnen:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Ungültige Exportvorlage:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Konnte Datei nicht schreiben:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Symbolbildbegrenzung"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "Konnte Datei nicht lesen:"
#: platform/javascript/export/export.cpp
-#, fuzzy
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
msgid "Variant"
-msgstr "Trennung:"
+msgstr "Variante"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Type"
-msgstr "Exportieren"
+msgstr "Exporttyp"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "VRAM Texture Compression"
-msgstr "Ausdruck"
+msgstr "VRAM Texturkompression"
#: platform/javascript/export/export.cpp
msgid "For Desktop"
-msgstr ""
+msgstr "Für Desktop"
#: platform/javascript/export/export.cpp
msgid "For Mobile"
-msgstr ""
+msgstr "Für Mobil"
#: platform/javascript/export/export.cpp
-msgid "Html"
-msgstr ""
+msgid "HTML"
+msgstr "HTML"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Icon"
-msgstr "Alle ausklappen"
+msgstr "Export-Icon"
#: platform/javascript/export/export.cpp
-#, fuzzy
-msgid "Custom Html Shell"
-msgstr "Benutzerdefiniertes Node"
+msgid "Custom HTML Shell"
+msgstr "Eigene HTML-Shell"
#: platform/javascript/export/export.cpp
msgid "Head Include"
-msgstr ""
+msgstr "Kopfzeileneinfügung"
#: platform/javascript/export/export.cpp
msgid "Canvas Resize Policy"
-msgstr ""
+msgstr "Canvasgrößenanpassungsrichtlinie"
#: platform/javascript/export/export.cpp
msgid "Focus Canvas On Start"
-msgstr ""
+msgstr "Canvas bei Start auswählen"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Experimental Virtual Keyboard"
-msgstr "Signale filtern"
+msgstr "Experimentelle virtuelle Tastatur"
#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
-msgstr ""
+msgstr "Progressive Web App"
#: platform/javascript/export/export.cpp
msgid "Offline Page"
-msgstr ""
+msgstr "Offline Seite"
#: platform/javascript/export/export.cpp
msgid "Icon 144 X 144"
-msgstr ""
+msgstr "Icon 144 X 144"
#: platform/javascript/export/export.cpp
msgid "Icon 180 X 180"
-msgstr ""
+msgstr "Symbol 180 X 180"
#: platform/javascript/export/export.cpp
msgid "Icon 512 X 512"
-msgstr ""
+msgstr "Symbol 512 X 512"
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Konnte HTML-Shell nicht lesen:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Konnte HTTP-Server-Verzeichnis nicht erstellen:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Fehler beim Starten des HTTP-Servers:"
#: platform/javascript/export/export.cpp
msgid "Web"
-msgstr ""
+msgstr "Web"
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
-msgstr ""
+msgstr "HTTP Host"
#: platform/javascript/export/export.cpp
msgid "HTTP Port"
-msgstr ""
+msgstr "HTTP-Port"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Use SSL"
-msgstr "Einrasten aktivieren"
+msgstr "SSL verwenden"
#: platform/javascript/export/export.cpp
msgid "SSL Key"
-msgstr ""
+msgstr "SSL Schlüssel"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
@@ -19246,205 +19442,198 @@ msgid "Unknown object type."
msgstr "Unbekannter Objekttyp."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "App Category"
-msgstr "Kategorie:"
+msgstr "Anwendungskategorie"
#: platform/osx/export/export.cpp
msgid "High Res"
-msgstr ""
+msgstr "Hohe Auflösung"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Location Usage Description"
-msgstr "Beschreibung"
+msgstr "Standortberechtigungsrechtfertigung"
#: platform/osx/export/export.cpp
msgid "Address Book Usage Description"
-msgstr ""
+msgstr "Adressbuchberechtigungsrechtfertigung"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Calendar Usage Description"
-msgstr "Beschreibung"
+msgstr "Kalenderberechtigungsrechtfertigung"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Photos Library Usage Description"
-msgstr "Eigenschaften-Beschreibung"
+msgstr "Fotobibliotheksberechtigungsrechtfertigung"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Desktop Folder Usage Description"
-msgstr "Methoden-Beschreibung"
+msgstr "Desktopordnerberechtigungsrechtfertigung"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Documents Folder Usage Description"
-msgstr "Methoden-Beschreibung"
+msgstr "Dokumentenordnerberechtigungsrechtfertigung"
#: platform/osx/export/export.cpp
msgid "Downloads Folder Usage Description"
-msgstr ""
+msgstr "Download Ordner Benutzungs Beschreibung"
#: platform/osx/export/export.cpp
msgid "Network Volumes Usage Description"
-msgstr ""
+msgstr "Netzwerklaufwerksberechtigungsrechtfertigung"
#: platform/osx/export/export.cpp
msgid "Removable Volumes Usage Description"
-msgstr ""
+msgstr "Entfernbare-Laufwerke-Berechtigungsrechtfertigung"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Codesign"
-msgstr "Codesignierendes DMG"
+msgstr "Codesignierung"
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Identity"
-msgstr "Einrücken"
+msgstr "Identität"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Timestamp"
-msgstr "Zeit"
+msgstr "Zeitstempel"
#: platform/osx/export/export.cpp
msgid "Hardened Runtime"
-msgstr ""
+msgstr "Gehärtete Laufzeitumgebung"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Replace Existing Signature"
-msgstr "In Dateien ersetzen"
+msgstr "Existierende Signatur ersetzen"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Entitlements"
-msgstr "Manipulator"
+msgstr "Berechtigungen"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Custom File"
-msgstr "Benutzerdefiniertes Node"
+msgstr "Eigene Datei"
#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
-msgstr ""
+msgstr "JIT-Code-Ausführung erlauben"
#: platform/osx/export/export.cpp
msgid "Allow Unsigned Executable Memory"
-msgstr ""
+msgstr "Nicht signierten Anwendungsspeicher erlauben"
#: platform/osx/export/export.cpp
msgid "Allow Dyld Environment Variables"
-msgstr ""
+msgstr "Dyld-Umgebungsvariablen erlauben"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Disable Library Validation"
-msgstr "Deaktivierter Knopf"
+msgstr "Bibliotheksprüfung deaktivieren"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Audio Input"
-msgstr "Eingang hinzufügen"
+msgstr "Audioeingang"
#: platform/osx/export/export.cpp
msgid "Address Book"
-msgstr ""
+msgstr "Adressbuch"
#: platform/osx/export/export.cpp
msgid "Calendars"
-msgstr ""
+msgstr "Kalender"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Photos Library"
-msgstr "Bibliothek exportieren"
+msgstr "Fotobibliothek"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Apple Events"
-msgstr "Ereignis hinzufügen"
+msgstr "Apple-Ereignisse"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Debugging"
msgstr "Debuggen"
#: platform/osx/export/export.cpp
msgid "App Sandbox"
-msgstr ""
+msgstr "Anwendungssandbox"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Network Server"
-msgstr "Netzwerkpartner"
+msgstr "Netwerk-Server"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Network Client"
-msgstr "Netzwerkpartner"
+msgstr "Netzwerkclient"
#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Device Usb"
-msgstr "Gerät"
+msgid "Device USB"
+msgstr "USB-Gerät"
#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
-msgstr ""
+msgstr "Bluetooth-Gerät"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Downloads"
-msgstr "Herunterladen"
+msgstr "Dateidownloads"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Pictures"
-msgstr "Eigenschaften und Merkmale"
+msgstr "Bilddateien"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Music"
-msgstr "Dateien"
+msgstr "Musikdateien"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Movies"
-msgstr "Kacheln filtern"
+msgstr "Videodateien"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Custom Options"
-msgstr "Audiobusoptionen"
+msgstr "Benutzerdefinierte Einstellungen"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization"
-msgstr "Lokalisierung"
+msgstr "Beglaubigung"
#: platform/osx/export/export.cpp
msgid "Apple ID Name"
-msgstr ""
+msgstr "Apple-Id-Name"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Apple ID Password"
-msgstr "Passwort"
+msgstr "Apple-ID-Password"
#: platform/osx/export/export.cpp
msgid "Apple Team ID"
+msgstr "Apple-Team-ID"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Projektdateien konnten nicht exportiert werden"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Unterprozess konnte nicht gestartet werden!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Beglaubigung"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
"Hinweis: Der Beglaubigungsprozess dauert gewöhnlich weniger als eine Stunde. "
"Nach Ablauf wird eine Bestätigungsmail versandt."
@@ -19466,18 +19655,83 @@ msgstr ""
"Anwendung geheftet werden (optional):"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+"Zeitstempel sind nicht mit Ad-hoc-Signaturen kompatibel, und werden "
+"deaktiviert!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+"Die abgehärtete Laufzeitumgebung ist nicht mit Ad-hoc-Signaturen kompatibel, "
+"und wird deaktiviert!"
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr "Keine Identität gefunden."
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Fehler beim Speichern von Datei: %s"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+"Relative symbolische Links werden von diesem Betriebssystem nicht "
+"unterstützt, das exportierte Projekt könnte fehlerhaft sein!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Richtung"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Unterprozess konnte nicht gestartet werden!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr "Erzeuge App-Bundle"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
msgstr "Es konnte keine Vorlagen-App zum Exportieren gefunden werden:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Ungültige Exportvorlage:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19486,8 +19740,9 @@ msgstr ""
"unterstützt, das exportierte Projekt könnte fehlerhaft sein!"
#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
"Benötigte Vorlagen-Binary ‚%s‘ nicht gefunden. Es könnte im Vorlagen-Archiv "
@@ -19534,6 +19789,16 @@ msgid "Sending archive for notarization"
msgstr "Sende Archiv zur Beglaubigung"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projektion"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Konnte Projektdateien nicht als Gradle-Projekt exportieren\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Ungültiger Bundle-Bezeichner:"
@@ -19670,141 +19935,127 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "macOS"
-msgstr ""
+msgstr "macOS"
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
-msgstr ""
+msgstr "Eingebautes Codesignieren erzwingen"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Architecture"
-msgstr "Einen Architektureintrag hinzufügen"
+msgstr "Architektur"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Display Name"
-msgstr "Anzeigeskalierung"
+msgstr "Anzeigename"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Short Name"
-msgstr "Skriptname:"
+msgstr "Kurzname"
#: platform/uwp/export/export.cpp
msgid "Publisher"
-msgstr ""
+msgstr "Veröffentlicher"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Publisher Display Name"
-msgstr "Ungültiger Paket-Autor-Name."
+msgstr "Publisher-Anzeigename"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+msgid "Product GUID"
+msgstr "Produkt-GUID"
#: platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Publisher Guid"
-msgstr "Hilfslinien löschen"
+msgid "Publisher GUID"
+msgstr "Publisher-GUID"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Signing"
-msgstr "Ereignis"
+msgstr "Signieren"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Certificate"
-msgstr "Zertifikate"
+msgstr "Zertifikat"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Algorithm"
-msgstr "Debugger"
+msgstr "Algorithmus"
#: platform/uwp/export/export.cpp
msgid "Major"
-msgstr ""
+msgstr "Haupt"
#: platform/uwp/export/export.cpp
msgid "Minor"
-msgstr ""
+msgstr "Neben"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Build"
-msgstr "Linealmodus"
+msgstr "Bauart"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Revision"
-msgstr "Ausdruck"
+msgstr "Revision"
#: platform/uwp/export/export.cpp
msgid "Landscape"
-msgstr ""
+msgstr "Landschaft"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Portrait"
-msgstr "Port"
+msgstr "Portrait"
#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
-msgstr ""
+msgstr "Landschaft gespiegelt"
#: platform/uwp/export/export.cpp
msgid "Portrait Flipped"
-msgstr ""
+msgstr "Portrait gespiegelt"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Store Logo"
-msgstr "Skalierungsmodus"
+msgstr "Store-Logo"
#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
-msgstr ""
+msgstr "Viereck 44 X 44 Logo"
#: platform/uwp/export/export.cpp
msgid "Square 71 X 71 Logo"
-msgstr ""
+msgstr "Viereck 71 X 71 Logo"
#: platform/uwp/export/export.cpp
msgid "Square 150 X 150 Logo"
-msgstr ""
+msgstr "Viereck 150 X 150 Logo"
#: platform/uwp/export/export.cpp
msgid "Square 310 X 310 Logo"
-msgstr ""
+msgstr "Viereck 310 X 310 Logo"
#: platform/uwp/export/export.cpp
msgid "Wide 310 X 150 Logo"
-msgstr ""
+msgstr "Breit 310 X 150 Logo"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Splash Screen"
-msgstr "Zeichenaufrufe:"
+msgstr "Startbildschirm"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Tiles"
-msgstr "Dateien"
+msgstr "Kacheln"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
-msgstr ""
+msgstr "Zeige Name bei Viereck 150 X 150"
#: platform/uwp/export/export.cpp
msgid "Show Name On Wide 310 X 150"
-msgstr ""
+msgstr "Name in Breit 310 X 150 anzeigen"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 310 X 310"
-msgstr ""
+msgstr "Zeige Name bei Viereck 310 X 310"
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -19860,63 +20111,136 @@ msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)."
#: platform/uwp/export/export.cpp
msgid "UWP"
-msgstr ""
+msgstr "UWP"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Signtool"
-msgstr "Ereignis"
+msgstr "Signtool"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
-msgstr ""
+msgstr "Debug-Zertifikat"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Algorithm"
-msgstr "Debugger"
+msgstr "Debug-Algorithmus"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Temporäre Datei kann nicht entfernt werden:"
#: platform/windows/export/export.cpp
msgid "Identity Type"
-msgstr ""
+msgstr "Identitäts-Typ"
#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
-msgstr ""
+msgstr "Zeitstempelserver-URL"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Digest Algorithm"
-msgstr "Debugger"
+msgstr "Digest-Algorithmus"
+
+#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr "Ressource ändern"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "File Version"
-msgstr "Version"
+msgstr "Dateiversion"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Version"
-msgstr "Ungültige Produktversion:"
+msgstr "Produktversion"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Company Name"
-msgstr "Node-Name:"
+msgstr "Firmenname"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Name"
-msgstr "Projektname:"
+msgstr "Produktname"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "File Description"
-msgstr "Beschreibung"
+msgstr "Dateibeschreibung"
#: platform/windows/export/export.cpp
msgid "Trademarks"
+msgstr "Handelsmarken"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Pushnachrichten"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Keystore konnte nicht gefunden werden, Export fehlgeschlagen."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Keystore konnte nicht gefunden werden, Export fehlgeschlagen."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
msgstr ""
+"Das Rcedit-Werkzeug muss in den Editoreinstellungen (Export > Windows > "
+"Rcedit) festgelegt werden um Icon- oder Anwendungsinformation festlegen zu "
+"können."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Keystore konnte nicht gefunden werden, Export fehlgeschlagen."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Keystore konnte nicht gefunden werden, Export fehlgeschlagen."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Identitäts-Typ"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Ungültiger Name."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+"Das Rcedit-Werkzeug muss in den Editoreinstellungen (Export > Windows > "
+"Rcedit) festgelegt werden um Icon- oder Anwendungsinformation festlegen zu "
+"können."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Temporäre Datei kann nicht entfernt werden:"
#: platform/windows/export/export.cpp
msgid ""
@@ -19940,27 +20264,46 @@ msgid "Invalid product version:"
msgstr "Ungültige Produktversion:"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Ungültige ausführbare Datei."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
-msgstr "Neues Fenster"
+msgstr "Windows"
#: platform/windows/export/export.cpp
msgid "Rcedit"
-msgstr ""
+msgstr "Rcedit"
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
-msgstr ""
+msgstr "Osslsigncode"
#: platform/windows/export/export.cpp
msgid "Wine"
+msgstr "Wine"
+
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
msgstr ""
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Frames"
-msgstr "Relative Renderzeit %"
+msgstr "Frames"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -19970,344 +20313,270 @@ msgstr ""
"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erstellt oder "
"gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Relative Renderzeit %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Speed Scale"
-msgstr "Skalierung"
+msgstr "Geschwindigkeitsskalierung"
#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
#: scene/audio/audio_stream_player.cpp
-#, fuzzy
msgid "Playing"
-msgstr "Abspielen"
+msgstr "Wird abgespielt"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Centered"
-msgstr "Mitte"
-
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Versatz:"
+msgstr "Zentriert"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
-msgstr ""
+msgstr "Spiegle H"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip V"
-msgstr ""
+msgstr "Spiegle V"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Monitoring"
-msgstr "Monitor"
+msgstr "Wird überwacht"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Monitorable"
-msgstr "Monitor"
+msgstr "Überwachbar"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Physics Overrides"
-msgstr "Überschreibungen"
+msgstr "Physik-Überbrückung"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Space Override"
-msgstr "Überschreibungen"
+msgstr "Raum-Überbrückung"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Gravity Point"
-msgstr "Generiere Punkte"
+msgstr "Gravitationspunkt"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Gravity Distance Scale"
-msgstr "Instanz-Wartesignal"
+msgstr "Gravitationsentfernungsskalierung"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Gravity Vec"
-msgstr "Standard-Vorschau"
+msgstr "Gravitationsvektor"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
-msgstr ""
+msgstr "Schwerkraft"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Linear Damp"
-msgstr "Linear"
+msgstr "Lineare Dämpfung"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
-msgstr ""
+msgstr "Dämpfung nach Winkel"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Audio Bus"
-msgstr "Audiobus hinzufügen"
+msgstr "Audiobus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Override"
-msgstr "Überschreibungen"
+msgstr "Überschreibung"
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-#, fuzzy
msgid "Volume dB"
-msgstr "Volumen"
+msgstr "Volumen-dB"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#, fuzzy
msgid "Pitch Scale"
-msgstr "Skalierung"
+msgstr "Tonhöhenskalierung"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
-#, fuzzy
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
-msgstr "Automatisches Abspielen umschalten"
+msgstr "Automatisches Abspielen"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
-msgstr ""
+msgstr "Abspielen pausiert"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-#, fuzzy
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
-msgstr "Auswahlradius:"
+msgstr "Max Distanz"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
-#, fuzzy
msgid "Attenuation"
-msgstr "Animation"
+msgstr "Abklingung"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-#, fuzzy
msgid "Bus"
-msgstr "Audiobus hinzufügen"
+msgstr "Bus"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
-msgstr ""
+msgstr "Fläche maskieren"
#: scene/2d/back_buffer_copy.cpp
-#, fuzzy
msgid "Copy Mode"
-msgstr "Nodes kopieren"
+msgstr "Kopiermodus"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Anchor Mode"
-msgstr "Symbolmodus"
+msgstr "Anker Modus"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Rotating"
-msgstr "Rotationsabstand:"
+msgstr "Rotierend"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#, fuzzy
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
-msgstr "Laufend:"
+msgstr "Aktuell"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom"
-msgstr "Vergrößern"
+msgstr "Vergrößerung"
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Custom Viewport"
-msgstr "Eine Ansicht"
+msgstr "Eigenes Ansichtsfenster"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
-#, fuzzy
msgid "Process Mode"
-msgstr "Bewegungsmodus"
+msgstr "Verarbeitungsmodus"
#: scene/2d/camera_2d.cpp
msgid "Limit"
-msgstr ""
+msgstr "Limit"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
-msgstr "UI Links"
+msgstr "Links"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
-msgstr "Licht"
+msgstr "Rechts"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
-#, fuzzy
+#: scene/resources/texture.cpp
msgid "Bottom"
-msgstr "Unten links"
+msgstr "Unten"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Smoothed"
-msgstr "Sanft-Stufig"
+msgstr "Geglättet"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Margin"
-msgstr "Rand einstellen"
+msgstr "Begrenzungen zeichnen"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Drag Margin H Enabled"
-msgstr "Rand einstellen"
+msgstr "H-Begrenzung-Zeichnen aktiviert"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Drag Margin V Enabled"
-msgstr "Rand einstellen"
+msgstr "V-Begrenzung-Zeichnen aktiviert"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Smoothing"
-msgstr "Sanft-Stufig"
+msgstr "Glätten"
#: scene/2d/camera_2d.cpp
msgid "H"
-msgstr ""
+msgstr "H"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "V"
-msgstr "UV"
+msgstr "V"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Drag Margin"
-msgstr "Rand einstellen"
+msgstr "Begrenzung für Ziehen"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Screen"
-msgstr "Zeichenaufrufe:"
+msgstr "Bildschirm zeichnen"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Limits"
-msgstr "Zeichenaufrufe:"
+msgstr "Grenzen zeichnen"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Drag Margin"
-msgstr "Rand einstellen"
+msgstr "Ziehbegrenzungen zeichnen"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#, fuzzy
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Blend Mode"
-msgstr "Blend2-Node"
+msgstr "Mischmodus"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Light Mode"
-msgstr "Rechts groß"
+msgstr "Lichtmodus"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Particles Animation"
-msgstr "Partikel"
+msgstr "Partikelanimation"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
-msgstr ""
+msgstr "Partikelanimation H Frames"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
-msgstr ""
+msgstr "Partikelanimation V Frames"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Particles Anim Loop"
-msgstr "Partikel"
+msgstr "Partikelanimationsschleife"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Visibility"
-msgstr "Sichtbarkeit umschalten"
+msgstr "Sichtbarkeit"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Visible"
-msgstr "Sichtbarkeit umschalten"
-
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Füllen"
+msgstr "Sichtbar"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Self Modulate"
-msgstr "Füllen"
+msgstr "Selbst-Modulieren"
#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
-msgstr ""
+msgstr "Zeige hinter Eltern"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Show On Top"
-msgstr "Zeige Ursprung"
+msgstr "Ganz oben anzeigen"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Light Mask"
-msgstr "LightMap-Bake"
+msgstr "Lichtblende"
#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
+msgstr "Benutze Eltern Material"
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -20330,9 +20599,8 @@ msgstr ""
"hinzuzufügen, um seine Form festzulegen."
#: scene/2d/collision_object_2d.cpp
-#, fuzzy
msgid "Pickable"
-msgstr "Wähle Kachel"
+msgstr "Aufnehmbar"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -20361,28 +20629,31 @@ msgstr ""
"Ungültiges Polygon. Mindestens zwei Punkte werden im ‚Segment‘-Baumodus "
"benötigt."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+"Die Eigenschaft der Einwegkollision wird ignoriert, wenn das übergeordnete "
+"Element ein Area2D ist."
+
#: scene/2d/collision_polygon_2d.cpp
-#, fuzzy
msgid "Build Mode"
-msgstr "Linealmodus"
+msgstr "Baumodus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
-#, fuzzy
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
-msgstr "Deaktiviertes Objekt"
+msgstr "Deaktiviert"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#, fuzzy
msgid "One Way Collision"
-msgstr "Kollisionspolygon erzeugen"
+msgstr "Einseitige Kollision"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#, fuzzy
msgid "One Way Collision Margin"
-msgstr "Kollisionspolygon erzeugen"
+msgstr "Grenze für einseitige Kollisionen"
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -20422,290 +20693,248 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Emitting"
-msgstr "Einstellungen:"
+msgstr "Aussendend"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
-msgstr ""
+msgstr "Lebenszeit"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
-#, fuzzy
msgid "One Shot"
-msgstr "Einfach-Aufruf-Node"
+msgstr "Einmalig"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Preprocess"
-msgstr "Nachbearbeitung"
+msgstr "Vorbearbeitung"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
-msgstr ""
+msgstr "Explosivität"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Randomness"
-msgstr "Zufällig neu starten (s):"
+msgstr "Zufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Lifetime Randomness"
-msgstr ""
+msgstr "Lebenszeit Zufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Fixed FPS"
-msgstr "FPS anzeigen"
+msgstr "Feste FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fract Delta"
-msgstr ""
+msgstr "Delta-Bruchteil"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
-msgstr ""
+msgstr "Zeichnen"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Local Coords"
-msgstr "Lokale Projekte"
+msgstr "Lokale Koordination"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Text"
+msgstr "Zeichenreihenfolge"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Emission Shape"
-msgstr "Emissionsmaske"
+msgstr "Emissionsform"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Sphere Radius"
-msgstr "Emissionsquelle: "
+msgstr "Kugelradius"
#: scene/2d/cpu_particles_2d.cpp
-#, fuzzy
msgid "Rect Extents"
-msgstr "Manipulator"
+msgstr "Rechteckausmaße"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Normals"
-msgstr "Format"
+msgstr "Normalen"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Align Y"
-msgstr "Zuweisen"
+msgstr "Y Ausrichten"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Direction"
-msgstr "Richtungen"
+msgstr "Richtung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
-msgstr ""
+msgstr "Streuung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Initial Velocity"
-msgstr "Initialisieren"
+msgstr "Anfängliche Geschwindigkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity Random"
-msgstr "Geschwindigkeit"
+msgstr "Geschwindigkeitszufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
-msgstr ""
+msgstr "Winkelgeschwindigkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity Curve"
-msgstr "Geschwindigkeit"
+msgstr "Geschwindigkeitskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Orbit Velocity"
-msgstr "Orbitsicht rechts"
+msgstr "Orbitgeschwindigkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Linear Accel"
-msgstr "Linear"
+msgstr "Lineare Beschleunigung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel"
-msgstr "Zugriff"
+msgstr "Beschleunigung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel Random"
-msgstr ""
+msgstr "Beschleunigung Zufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel Curve"
-msgstr "Kurve Teilen"
+msgstr "Beschleunigungskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
-msgstr ""
+msgstr "Radiale Beschleunigung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
-msgstr ""
+msgstr "Tangentiale Beschleunigung"
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
-msgstr ""
+msgstr "Dämpfung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Damping Random"
-msgstr ""
+msgstr "Dämpfungszufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Damping Curve"
-msgstr "Kurve Teilen"
+msgstr "Dämpfungskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
-msgstr ""
+msgstr "Winkel"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle Random"
-msgstr ""
+msgstr "Winkel Zufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Angle Curve"
-msgstr "Kurve schließen"
+msgstr "Winkelkurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount"
-msgstr "Menge:"
+msgstr "Skalierungsbetrag"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
-msgstr ""
+msgstr "Skalierungszufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount Curve"
-msgstr "Vom Cursor skalieren"
+msgstr "Skalierungskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
-msgstr "Farben"
+msgstr "Farbgradient"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Initial Ramp"
-msgstr ""
+msgstr "Anfänglicher Farbgradient"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Hue Variation"
-msgstr "Trennung:"
+msgstr "Farbtonvariation"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation"
-msgstr "Trennung:"
+msgstr "Variation"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Random"
-msgstr "Trennung:"
+msgstr "Zufälligkeit der Variation"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Curve"
-msgstr "Trennung:"
+msgstr "Variationskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Random"
-msgstr "Skalierung"
+msgstr "Geschwindigkeitszufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Curve"
-msgstr "Kurve Teilen"
+msgstr "Geschwindigkeitskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Random"
-msgstr "Versatz:"
+msgstr "Versatzzufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Curve"
-msgstr "Kurve schließen"
+msgstr "Versatzkurve"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
@@ -20728,47 +20957,43 @@ msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A und Node B müssen unterschiedliche PhysicsBody2D-Nodes sein"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Node A"
-msgstr "Node"
+msgstr "Node A"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Node B"
-msgstr "Node"
+msgstr "Node B"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
-msgstr ""
+msgstr "Tendenz"
#: scene/2d/joints_2d.cpp
-#, fuzzy
msgid "Disable Collision"
-msgstr "Deaktivierter Knopf"
+msgstr "Kollisionen deaktivieren"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
-msgstr ""
+msgstr "Weichheit"
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
-msgstr ""
+msgstr "Länge"
#: scene/2d/joints_2d.cpp
-#, fuzzy
msgid "Initial Offset"
-msgstr "Initialisieren"
+msgstr "Anfänglicher Versatz"
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
-msgstr ""
+msgstr "Restlänge"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
-msgstr ""
+msgstr "Steifheit"
#: scene/2d/light_2d.cpp
msgid ""
@@ -20779,71 +21004,62 @@ msgstr ""
"angegeben werden."
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-#, fuzzy
msgid "Editor Only"
-msgstr "Editor"
+msgstr "Ausschließlich Editor"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Texture Scale"
-msgstr "Texturbereich"
+msgstr "Texturskalierung"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
-msgstr ""
+msgstr "Energie"
#: scene/2d/light_2d.cpp
msgid "Z Min"
-msgstr ""
+msgstr "Z Min"
#: scene/2d/light_2d.cpp
msgid "Z Max"
-msgstr ""
+msgstr "Z Max"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Layer Min"
-msgstr "Ändere Kameragröße"
+msgstr "Min Ebene"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Layer Max"
-msgstr "Schicht"
+msgstr "Max Ebene"
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
-msgstr ""
+msgstr "Objektaushöhlungsblende"
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Shadow"
-msgstr "Shader"
+msgstr "Schatten"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Buffer Size"
-msgstr "Sicht von hinten"
+msgstr "Puffergröße"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Gradient Length"
-msgstr "Gradient bearbeitet"
+msgstr "Gradientenlänge"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Filter Smooth"
-msgstr "Methoden filtern"
+msgstr "Glättungsfilter"
#: scene/2d/light_occluder_2d.cpp
-#, fuzzy
msgid "Closed"
-msgstr "Schließen"
+msgstr "Geschlossen"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Cull Mode"
-msgstr "Linealmodus"
+msgstr "Aushöhlungsmodus"
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -20859,118 +21075,108 @@ msgstr ""
"zeichnen."
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Width Curve"
-msgstr "Kurve Teilen"
+msgstr "Breitenkurve"
-#: scene/2d/line_2d.cpp
-#, fuzzy
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
-msgstr "Standard"
+msgstr "Standardfarbe"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
-msgstr ""
+msgstr "Füllung"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Gradient"
-msgstr "Gradient bearbeitet"
+msgstr "Steigung"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Texture Mode"
-msgstr "Texturbereich"
+msgstr "Texturmodus"
#: scene/2d/line_2d.cpp
msgid "Capping"
-msgstr ""
+msgstr "Endenverschluss"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Joint Mode"
-msgstr "Symbolmodus"
+msgstr "Gelenkmodus"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Begin Cap Mode"
-msgstr "Bereichsmodus"
+msgstr "Startverschlussmodus"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "End Cap Mode"
-msgstr "Einrastmodus:"
+msgstr "Endverschlussmodus"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Border"
-msgstr "in Reihenfolge:"
+msgstr "Rand"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
-msgstr ""
+msgstr "Schärfegrenze"
#: scene/2d/line_2d.cpp
msgid "Round Precision"
-msgstr ""
+msgstr "Rundungspräzision"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Antialiased"
-msgstr "Initialisieren"
+msgstr "Kantengeglättet"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-#, fuzzy
msgid "Multimesh"
-msgstr "%s multiplizieren"
+msgstr "Multimesh"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
-msgstr ""
+msgstr "Zellen Größe"
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-#, fuzzy
msgid "Edge Connection Margin"
-msgstr "Verbindung bearbeiten:"
+msgstr "Kantenverbindungsbegrenzung"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
-msgstr ""
+msgstr "Gewünschte Zieldistanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
-msgstr ""
+msgstr "Nachbardistanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Neighbors"
-msgstr ""
+msgstr "Maximale Nachbarn"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Time Horizon"
-msgstr "Horizontal umdrehen"
+msgstr "Zeithorizont"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Max Speed"
-msgstr "Geschwindigkeit:"
+msgstr "Max Geschw"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Path Max Distance"
-msgstr "Auswahlradius:"
+msgstr "Max Pfad-Distanz"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Avoidance Enabled"
+msgstr "Vermeiden aktiviert"
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr "NavigationAgent2D kann nur unter einem Node2D-Node genutzt werden."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-#, fuzzy
msgid "Estimate Radius"
-msgstr "Äußeren Torusradius ändern"
+msgstr "Radius schätzen"
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
@@ -20980,16 +21186,6 @@ msgstr ""
"Der einzige Zweck eines NavigationObstacle2D ist es, Kollisionsvermeidung "
"für ein Node2D-Objekt bereitzustellen."
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Eckpunkte:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Umrissgröße:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21000,75 +21196,68 @@ msgstr ""
"Polygon zeichnen."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance muss ein Unterobjekt erster oder zweiter Ordnung "
-"unterhalb eines Navigation2D-Node sein. Es liefert nur "
-"Navigationsinformationen."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
-msgstr ""
+msgstr "Navpolygon"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Mitte unten"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Reisen"
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Rotation Degrees"
-msgstr "Rotiere %s Grad."
+msgstr "Rotationswinkel"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation"
-msgstr "Globale Konstante"
+msgstr "Globale Rotation"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation Degrees"
-msgstr "Rotiere %s Grad."
+msgstr "Globaler Rotationswinkel"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Scale"
-msgstr "Zufälliges Skalieren:"
+msgstr "Globale Skalierung"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Global Transform"
-msgstr "Behalte globale Transformation"
+msgstr "Globales Transform"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Z As Relative"
-msgstr "Relatives Einrasten benutzen"
+msgstr "Relatives Z"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
-msgstr ""
+msgstr "Rollen"
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Base Offset"
-msgstr "Versatz:"
+msgstr "Grundversatz"
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Base Scale"
-msgstr "Einrasten verwenden"
+msgstr "Grundskalierung"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
-msgstr ""
+msgstr "Anfangsgrenze"
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Limit End"
-msgstr "Am Ende"
+msgstr "Endgrenze"
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
-msgstr ""
+msgstr "Kameravergrößerung ignorieren"
#: scene/2d/parallax_layer.cpp
msgid ""
@@ -21080,14 +21269,12 @@ msgstr ""
#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Motion"
-msgstr "Aktion"
+msgstr "Bewegung"
#: scene/2d/parallax_layer.cpp
-#, fuzzy
msgid "Mirroring"
-msgstr "Gespiegelt"
+msgstr "Spiegeln"
#: scene/2d/particles_2d.cpp
msgid ""
@@ -21131,19 +21318,17 @@ msgstr ""
"„Particles Animation“ aktiviert."
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid "Visibility Rect"
-msgstr "Prioritätsmodus"
+msgstr "Sichtbarkeitsrechteck"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
-msgstr ""
+msgstr "Materialverarbeitung"
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Curve"
-msgstr "Kurve Teilen"
+msgstr "Kurve"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -21152,63 +21337,55 @@ msgstr ""
"gesetzt wird."
#: scene/2d/path_2d.cpp scene/3d/path.cpp
-#, fuzzy
msgid "Unit Offset"
-msgstr "Gitterversatz:"
+msgstr "Einheitenversatz"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-#, fuzzy
msgid "H Offset"
-msgstr "Versatz:"
+msgstr "H Versatz"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-#, fuzzy
msgid "V Offset"
-msgstr "Versatz:"
+msgstr "V Versatz"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
-msgstr ""
+msgstr "Kubische Interpolation"
#: scene/2d/path_2d.cpp
msgid "Lookahead"
-msgstr ""
+msgstr "Vorausschauen"
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Layers"
-msgstr "Schicht"
+msgstr "Ebenen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Constant Linear Velocity"
-msgstr "Initialisieren"
+msgstr "Konstante lineare Geschwindigkeit"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Constant Angular Velocity"
-msgstr "Initialisieren"
+msgstr "Konstante Winkelgeschwindigkeit"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
-#, fuzzy
msgid "Friction"
-msgstr "Funktion"
+msgstr "Reibung"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
-msgstr ""
+msgstr "Elastizität"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
-msgstr ""
+msgstr "Physik Material Überschreibung"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity"
-msgstr "Standard-Vorschau"
+msgstr "Standard-Gravitation"
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -21223,181 +21400,160 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
-msgstr ""
+msgstr "Masse"
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Inertia"
-msgstr "Vertikal:"
+msgstr "Trägheit"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Weight"
-msgstr "Licht"
+msgstr "Gewicht"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
-msgstr ""
+msgstr "Schwerkraft Skalierung"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Custom Integrator"
-msgstr "Benutzerdefiniertes Node"
+msgstr "Eigener Integrator"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Continuous CD"
-msgstr "Fortlaufend"
+msgstr "Fortlaufend Kollisionserkennung"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
-msgstr ""
+msgstr "Erkannte Kontakte"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Contact Monitor"
-msgstr "Farbe auswählen"
+msgstr "Kontaktanzeige"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Sleeping"
-msgstr "Intelligentes Einrasten"
+msgstr "Am schlafen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Can Sleep"
-msgstr "Geschwindigkeit:"
+msgstr "Kann schlafen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
-msgstr ""
+msgstr "Dämpfung"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
-msgstr ""
+msgstr "Winkel"
#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
-msgstr ""
+msgstr "Angewandte Kräfte"
#: scene/2d/physics_body_2d.cpp
msgid "Torque"
-msgstr ""
+msgstr "Drehmoment"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Safe Margin"
-msgstr "Rand einstellen"
+msgstr "Toleranzabstand"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Sync To Physics"
-msgstr " (physisch)"
+msgstr "Mit Physik synchronisieren"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Moving Platform"
-msgstr "Verschiebe Ausgabe"
+msgstr "Bewegliche Plattform"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
-msgstr ""
+msgstr "Wende Geschwindigkeit beim Verlassen an"
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Normal"
-msgstr "Format"
+msgstr "Normal"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Remainder"
-msgstr "Renderer:"
+msgstr "Rest"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Local Shape"
-msgstr "Gebietsschema"
+msgstr "Lokale Form"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider"
-msgstr "Kollisionsmodus"
+msgstr "Kollisionselement"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider ID"
-msgstr ""
+msgstr "Kollisionselement-ID"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider RID"
-msgstr "Ungültige RID"
+msgstr "Kollisionselement-RID"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider Shape"
-msgstr "Kollisionsmodus"
+msgstr "Kollisionselement-Form"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Collider Shape Index"
-msgstr "Kollisionsmodus"
+msgstr "Kollisionselement-Formindex"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider Velocity"
-msgstr "Orbitsicht rechts"
+msgstr "Kollisionselement-Geschwindigkeit"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
-msgstr ""
+msgstr "Kollisionselement-Metadaten"
#: scene/2d/polygon_2d.cpp
msgid "Invert"
-msgstr ""
+msgstr "Umkehren"
#: scene/2d/polygon_2d.cpp
-#, fuzzy
msgid "Vertex Colors"
-msgstr "Vertex"
+msgstr "Vertexfarben"
#: scene/2d/polygon_2d.cpp
-#, fuzzy
msgid "Internal Vertex Count"
-msgstr "Internen Vertex erstellen"
+msgstr "Interne Vertexanzahl"
#: scene/2d/position_2d.cpp
-#, fuzzy
msgid "Gizmo Extents"
-msgstr "Manipulator"
+msgstr "Griffausmaße"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
-msgstr ""
+msgstr "Oberobjekte ausschließen"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
msgid "Cast To"
-msgstr "Shader-Node erzeugen"
+msgstr "Umwandeln in"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
-msgstr ""
+msgstr "Kollidiere mit"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
-msgstr ""
+msgstr "Gebiete"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
-msgstr ""
+msgstr "Körper"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -21406,24 +21562,20 @@ msgstr ""
"funktionieren."
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#, fuzzy
msgid "Remote Path"
-msgstr "Punkt entfernen"
+msgstr "Fern-Pfad"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#, fuzzy
msgid "Use Global Coordinates"
-msgstr "Nächste Koordinate"
+msgstr "Globale Koordinaten verwenden"
-#: scene/2d/skeleton_2d.cpp
-#, fuzzy
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
-msgstr "Neustarten"
+msgstr "Ruhelage"
#: scene/2d/skeleton_2d.cpp
-#, fuzzy
msgid "Default Length"
-msgstr "Standard-Thema"
+msgstr "Standardlänge"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
@@ -21444,21 +21596,19 @@ msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
-msgstr ""
+msgstr "H-Bilder"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
-msgstr ""
+msgstr "V-Bilder"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Frame Coords"
-msgstr "Relative Renderzeit %"
+msgstr "Framekoordinaten"
#: scene/2d/sprite.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Filter Clip"
-msgstr "Skripte filtern"
+msgstr "Clip filtern"
#: scene/2d/tile_map.cpp
msgid ""
@@ -21472,81 +21622,68 @@ msgstr ""
"KinematicBody2D, usw. verwendet werden, um diesen eine Form zu geben."
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Tile Set"
-msgstr "Kachelsatz"
+msgstr "Tileset"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Quadrant Size"
-msgstr "Ändere Kameragröße"
+msgstr "Quadrantengröße"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Custom Transform"
-msgstr "Transformation"
+msgstr "Eigenes Transform"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Half Offset"
-msgstr "Initialisieren"
+msgstr "Halbversatz"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Tile Origin"
-msgstr "Zeige Ursprung"
+msgstr "Kachelursprung"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Y Sort"
-msgstr "Sortiere"
+msgstr "Y-Sortierung"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Show Collision"
-msgstr "Kollision"
+msgstr "Kollisionen anzeigen"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Compatibility Mode"
-msgstr "Prioritätsmodus"
+msgstr "Kompatibilitätsmodus"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Centered Textures"
-msgstr "Wichtigste Funktionen:"
+msgstr "Zentrierte Texturen"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
-msgstr ""
+msgstr "Zellen Clip-UV"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Use Parent"
-msgstr "Kollisionsmodus"
+msgstr "Übergeordnetes nutzen"
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
-msgstr ""
+msgstr "Kinematic benutzen"
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Shape Centered"
-msgstr "Am Node-Mittelpunkt einrasten"
+msgstr "Form zentriert"
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Shape Visible"
-msgstr "Sichtbarkeit umschalten"
+msgstr "Form sichtbar"
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
-msgstr ""
+msgstr "Druckaktivierung bleibt bei Verlassen"
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Visibility Mode"
-msgstr "Prioritätsmodus"
+msgstr "Sichtbarkeitsmodus"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -21557,41 +21694,36 @@ msgstr ""
"unter dem Wurzelobjekt der bearbeiteten Szene liegt."
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-#, fuzzy
msgid "Pause Animations"
-msgstr "Animation einfügen"
+msgstr "Animation pausieren"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
-msgstr ""
+msgstr "Friere Körper ein"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Pause Particles"
-msgstr "Partikel"
+msgstr "Partikel pausieren"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Pause Animated Sprites"
-msgstr "Animation einfügen"
+msgstr "Animierte Sprites pausieren"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Process Parent"
-msgstr "Priorität aktivieren"
+msgstr "Überobjekt verarbeiten"
#: scene/2d/visibility_notifier_2d.cpp
msgid "Physics Process Parent"
-msgstr ""
+msgstr "Überobjekt Physik verarbeiten"
#: scene/3d/area.cpp
msgid "Reverb Bus"
-msgstr ""
+msgstr "Hall-Bus"
#: scene/3d/area.cpp
-#, fuzzy
msgid "Uniformity"
-msgstr "Uniform-Name festlegen"
+msgstr "Gleichmäßigkeit"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
@@ -21599,11 +21731,11 @@ msgstr "ARVRCamera braucht ein ARVROrigin-Node als Überobjekt."
#: scene/3d/arvr_nodes.cpp
msgid "Controller ID"
-msgstr ""
+msgstr "Controller-ID"
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
-msgstr ""
+msgstr "Rumpeln"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
@@ -21618,9 +21750,8 @@ msgstr ""
"einen echten Controller gebunden."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "Anchor ID"
-msgstr "nur Anker"
+msgstr "Anker ID"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -21639,94 +21770,68 @@ msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt."
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-#, fuzzy
msgid "World Scale"
-msgstr "Zufälliges Skalieren:"
+msgstr "Weltskalierung"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Attenuation Model"
-msgstr "Animations-Node"
+msgstr "Dämpfungsmodell"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
-msgstr ""
+msgstr "Einheit dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
-msgstr ""
+msgstr "Einheit Größe"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
-msgstr ""
+msgstr "Max dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
-msgstr ""
+msgstr "Außer-Reichweite-Modus"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Emission Angle"
-msgstr "Emissionsfarben"
+msgstr "Emissionswinkel"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Degrees"
-msgstr "Rotiere %s Grad."
+msgstr "Winkel"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Filter Attenuation dB"
-msgstr "Animation"
+msgstr "Filterdämpfung dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
-msgstr ""
+msgstr "Dämfungsfilter"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
-msgstr ""
+msgstr "Kappfrequenz Hz"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
msgid "dB"
-msgstr "B"
+msgstr "dB"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Doppler"
-msgstr "Dopplereffekt aktivieren"
+msgstr "Dopplereffekt"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Tracking"
-msgstr "Packe"
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Transform leeren"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
+msgstr "Nachverfolgen"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Unterbaum"
+msgstr "Innenbereich"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
@@ -21755,157 +21860,136 @@ msgstr "Fertig"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
#: scene/resources/rectangle_shape_2d.cpp
-#, fuzzy
msgid "Extents"
-msgstr "Manipulator"
+msgstr "Ausmaße"
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
-msgstr ""
+msgstr "Kniffe"
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
-msgstr ""
+msgstr "Aufprälle"
#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
-msgstr ""
+msgstr "Indirekte Energie der Aufprälle"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Use Denoiser"
-msgstr "Filter:"
+msgstr "Rauschunterdrückung verwenden"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
-msgstr ""
+msgstr "Benutze HDR"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Use Color"
-msgstr "Farben"
+msgstr "Farben verwenden"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Default Texels Per Unit"
-msgstr "Standard-Thema"
+msgstr "Standard Texel pro Einheit"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Atlas"
-msgstr "Neuer Atlas"
+msgstr "Atlas"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generate"
-msgstr "Allgemein"
+msgstr "Erzeugen"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Max Size"
-msgstr "Größe:"
+msgstr "Max Größe"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Sky"
-msgstr "Benutzerdefiniertes Node"
+msgstr "Eigener Himmel"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Sky Rotation Degrees"
-msgstr "Rotiere %s Grad."
+msgstr "Eigene Himmelsrotation Winkel"
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-#, fuzzy
msgid "Custom Color"
-msgstr "Benutzerdefiniertes Node"
+msgstr "Eigene Farbe"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Energy"
-msgstr "Audiobuseffekt verschieben"
+msgstr "Eigene Energie"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Min Light"
-msgstr "Nach rechts einrücken"
+msgstr "Min Licht"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Propagation"
-msgstr "Navigation"
+msgstr "Verbreitung"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
-msgstr ""
+msgstr "Bildpfad"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Light Data"
-msgstr "Mit Daten"
+msgstr "Lichtdaten"
-#: scene/3d/bone_attachment.cpp
-#, fuzzy
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
-msgstr "Node-Name:"
+msgstr "Knochenname"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
-msgstr ""
+msgstr "Verhältnis beibehalten"
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
-msgstr ""
+msgstr "Aushölungsblende"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Doppler Tracking"
-msgstr "Eigenschaftenspur"
+msgstr "Dopplereffekt erkennen"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Projection"
-msgstr "Projekt"
+msgstr "Projektion"
#: scene/3d/camera.cpp
msgid "FOV"
-msgstr ""
+msgstr "FOV"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Frustum Offset"
-msgstr "Gitterversatz:"
+msgstr "Kegelstumpf-Versatz"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Near"
-msgstr "Nächste"
+msgstr "Nah"
#: scene/3d/camera.cpp
msgid "Far"
-msgstr ""
+msgstr "Weit"
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
-msgstr "Rand einstellen"
+msgstr "Rand"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Clip To"
-msgstr "Oben einrasten"
+msgstr "Einrasten an"
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
-msgstr ""
+msgstr "Strahl aufnehmbar"
#: scene/3d/collision_object.cpp
-#, fuzzy
msgid "Capture On Drag"
-msgstr "Aufnahme"
+msgstr "Aufzeichnen bei Verschieben"
#: scene/3d/collision_object.cpp
msgid ""
@@ -21913,7 +21997,7 @@ msgid ""
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"Dieser Node besitzt keine untergeordneten Formen, er kann deshalb nicht mit "
+"Dieses Node besitzt keine untergeordneten Formen, es kann deshalb nicht mit "
"anderen Objekten kollidieren oder interagieren.\n"
"Es wird empfohlen, CollisionShape- oder CollisionPolygon-Unterobjekte "
"hinzuzufügen, um seine Form festzulegen."
@@ -21978,84 +22062,56 @@ msgstr ""
"„Billboard Mode“ gesetzt zu „Particle Billboard“."
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Box Extents"
-msgstr "Manipulator"
+msgstr "Kastenausmaße"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Radius"
-msgstr "Emissionsmaske"
+msgstr "Ringradius"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Inner Radius"
-msgstr "Inneren Torusradius ändern"
+msgstr "Innerer Ringradius"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Height"
-msgstr "Nach rechts rotieren"
+msgstr "Ringhöhe"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Axis"
-msgstr "Warnungen"
+msgstr "Ringachse"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Rotate Y"
-msgstr "Rotierung"
+msgstr "Y-Rotation"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Disable Z"
-msgstr "Deaktiviertes Objekt"
+msgstr "Z deaktivieren"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
-msgstr ""
+msgstr "Flachheit"
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Portals"
-msgstr "Portale umdrehen"
+msgstr "Portale"
#: scene/3d/cull_instance.cpp
-#, fuzzy
msgid "Portal Mode"
-msgstr "Prioritätsmodus"
+msgstr "Portalmodus"
#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
-msgstr ""
+msgstr "In Grenze einschließen"
#: scene/3d/cull_instance.cpp
msgid "Allow Merging"
-msgstr ""
+msgstr "Erlaube Zusammenfügen"
#: scene/3d/cull_instance.cpp
-#, fuzzy
msgid "Autoplace Priority"
-msgstr "Priorität aktivieren"
-
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Dynamische Bibliothek"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Dynamische Bibliothek"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
+msgstr "Priorität des Autosetzens"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -22085,86 +22141,142 @@ msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Subdiv"
-msgstr ""
+msgstr "Unterteilung"
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr "Dynamischer Bereich"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr "Normalentendenz"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr "Pixelgröße"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr "Plakatwand"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr "Schattiert"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr "Doppelseitig"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr "Kein Tiefentest"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr "Feste Größe"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr "Alphaschnitt"
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr "Alphascherenschwelle"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr "Render-Priorität"
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr "Render-Priorität"
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Modulate"
+msgstr "Übersicht ändern"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr "Schriftart"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+msgid "Horizontal Alignment"
+msgstr "Horizontale Ausrichtung"
+
+#: scene/3d/label_3d.cpp
+msgid "Vertical Alignment"
+msgstr "Vertikale Ausrichtung"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr "Autoumbrechen"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Indirect Energy"
-msgstr "Emissionsfarben"
+msgstr "Indirekte Energie"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Negative"
-msgstr "GDNativ"
+msgstr "Negativ"
-#: scene/3d/light.cpp
-#, fuzzy
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
msgid "Specular"
-msgstr "Linealmodus"
+msgstr "Spiegelnd"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Bake Mode"
-msgstr "Bitmaskenmodus"
+msgstr "Bakemodus"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Contact"
-msgstr "Kontrast"
+msgstr "Kontakt"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Reverse Cull Face"
-msgstr "Bus-Lautstärke zurücksetzen"
+msgstr "Aushöhlungsflächen invertieren"
#: scene/3d/light.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Directional Shadow"
-msgstr "Richtungen"
+msgstr "Gerichteter Schatten"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 1"
-msgstr "Teilen"
+msgstr "Aufspaltung 1"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 2"
-msgstr "Teilen"
+msgstr "Aufspaltung 2"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 3"
-msgstr "Teilen"
+msgstr "Aufspaltung 3"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Blend Splits"
-msgstr "Übergangszeiten:"
+msgstr "Mischaufspaltungen"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Bias Split Scale"
-msgstr "Einrasten verwenden"
+msgstr "Aufspaltskalierungstendenz"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Depth Range"
-msgstr "Tiefe"
+msgstr "Tiefenreichweite"
#: scene/3d/light.cpp
msgid "Omni"
-msgstr ""
+msgstr "Omni"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Shadow Mode"
-msgstr "Shader"
+msgstr "Schattenmodus"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Shadow Detail"
-msgstr "Standard anzeigen"
+msgstr "Schattendetails"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -22174,61 +22286,49 @@ msgstr ""
#: scene/3d/light.cpp
msgid "Spot"
-msgstr ""
+msgstr "Scheinwerfer"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Angle Attenuation"
-msgstr "Animation"
+msgstr "Winkel Abschwächung"
#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
-msgstr ""
+msgstr "Software-Skinning"
#: scene/3d/mesh_instance.cpp
-#, fuzzy
msgid "Transform Normals"
-msgstr "Transformation abgebrochen."
+msgstr "Normalen transformieren"
#: scene/3d/navigation.cpp scene/resources/curve.cpp
-#, fuzzy
msgid "Up Vector"
-msgstr "Vektor"
+msgstr "Hoch-Vektor"
#: scene/3d/navigation.cpp
-#, fuzzy
msgid "Cell Height"
-msgstr "Testphase"
+msgstr "Zellenhöhe"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
-msgstr ""
+msgstr "Agent Höhenversatz"
#: scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Ignore Y"
-msgstr "[Ignorieren]"
+msgstr "Y ignorieren"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
+msgid ""
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr "NavigationAgent kann nur unter einem Spatial-Node genutzt werden."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-"NavigationMeshInstance muss ein Unterobjekt erster oder zweiter Ordnung "
-"eines Navigation-Nodes sein. Es liefert nur Navigationsinformationen."
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
+msgstr "NavMesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
"Der einzige Zweck eines NavigationObstacle ist es, Kollisionsvermeidung für "
"ein Spatial-Objekt bereitzustellen."
@@ -22280,19 +22380,16 @@ msgstr ""
"„Billboard Mode“ gesetzt zu „Particle Billboard“."
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Visibility AABB"
-msgstr "Sichtbarkeit umschalten"
+msgstr "Sichtbarkeit AABB"
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Draw Passes"
-msgstr "Zeichenaufrufe:"
+msgstr "Zeichendurchläufe"
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Passes"
-msgstr "Zeichenaufrufe:"
+msgstr "Durchläufe"
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
@@ -22309,7 +22406,6 @@ msgstr ""
"„Up Vector“ in der Curve-Ressource des übergeordneten Pfades."
#: scene/3d/path.cpp
-#, fuzzy
msgid "Rotation Mode"
msgstr "Rotationsmodus"
@@ -22325,71 +22421,189 @@ msgstr ""
"geändert werden."
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Axis Lock"
-msgstr "Achse"
+msgstr "Achsensperre"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear X"
-msgstr "Linear"
+msgstr "X linear"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Y"
-msgstr "Linear"
+msgstr "Y linear"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Z"
-msgstr "Linear"
+msgstr "Z linear"
#: scene/3d/physics_body.cpp
msgid "Angular X"
-msgstr ""
+msgstr "X Winkel"
#: scene/3d/physics_body.cpp
msgid "Angular Y"
-msgstr ""
+msgstr "Y Winkel"
#: scene/3d/physics_body.cpp
msgid "Angular Z"
-msgstr ""
+msgstr "Z Winkel"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion X"
-msgstr "Aktion"
+msgstr "X Bewegung"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion Y"
-msgstr "Aktion"
+msgstr "Y Bewegung"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion Z"
-msgstr "Aktion"
+msgstr "Z Bewegung"
#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Move Lock X"
-msgstr "Node verschieben"
+msgid "Joint Constraints"
+msgstr "Allgemeine Bedingung"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr "Impulsabklemmen"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr "Schwungbereich"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr "Verdrehungsbereich"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr "Entspannung"
#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Move Lock Y"
-msgstr "Node verschieben"
+msgid "Angular Limit Enabled"
+msgstr "Winkelbegrenzung aktiviert"
#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Move Lock Z"
-msgstr "Node verschieben"
+msgid "Angular Limit Upper"
+msgstr "Obere Winkelgrenze"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Lower"
+msgstr "Untere Winkelgrenze"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Bias"
+msgstr "Winkelgrenzen Neigung"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Softness"
+msgstr "Winkelgrenzen-Glättung"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Relaxation"
+msgstr "Winkelgrenzen-Entspannung"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Upper"
+msgstr "Obere lineare Grenze"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Lower"
+msgstr "Untere lineare Grenze"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Softness"
+msgstr "Glättung linearer Grenze"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Restitution"
+msgstr "Wiederherstellung der linearen Grenze"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Damping"
+msgstr "Dämpfung des linearen Limits"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Restitution"
+msgstr "Wiederherstellung der Winkelgrenze"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Damping"
+msgstr "Dämpfung der Winkelgrenze"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr "X"
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr "Y"
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr "Z"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Enabled"
+msgstr "Lineare Grenze aktiviert"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Enabled"
+msgstr "Lineare Feder aktiviert"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Stiffness"
+msgstr "Lineare Federungsstärke"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Damping"
+msgstr "Lineare Federdämpfung"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Equilibrium Point"
+msgstr "Linearer Ausgleichspunkt"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Restitution"
+msgstr "Lineare Rückstellung"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Damping"
+msgstr "Lineare Dämpfung"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Restitution"
+msgstr "Rückstellung von Winkeln"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Damping"
+msgstr "Winkeldämpfung"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr "ERP"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Enabled"
+msgstr "Winkelfeder aktiviert"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr "Steifigkeit der Winkelfeder"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr "Dämpfung der Winkelfeder"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr "Winkel Ausgleichspunkt"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Body Offset"
-msgstr "Versatz:"
+msgstr "Körperversatz"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -22413,207 +22627,159 @@ msgstr "Node A und Node B müssen unterschiedliche PhysicsBody-Nodes sein"
#: scene/3d/physics_joint.cpp
msgid "Solver"
-msgstr ""
+msgstr "Löser"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Exclude Nodes"
-msgstr "Nodes löschen"
+msgstr "Nodes ausschließen"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Params"
-msgstr "Parameter geändert:"
-
-#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
+msgstr "Parameter"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
-msgstr ""
+msgstr "Winkelgrenze"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper"
-msgstr "Großbuchstaben"
+msgstr "Obergrenze"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower"
-msgstr "Kleinbuchstaben"
-
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Trennung:"
+msgstr "Untergrenze"
#: scene/3d/physics_joint.cpp
msgid "Motor"
-msgstr ""
+msgstr "Antrieb"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Target Velocity"
-msgstr "Orbitsicht rechts"
+msgstr "Zielgeschwindigkeit"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Max Impulse"
-msgstr "Geschwindigkeit:"
+msgstr "Max Impuls"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit"
-msgstr "Linear"
+msgstr "Lineare Grenze"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Distance"
-msgstr "Auswahlradius:"
+msgstr "Weite Distanz"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Distance"
-msgstr "Auswahlradius:"
+msgstr "Kurze Distanz"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Restitution"
-msgstr "Beschreibung"
+msgstr "Rückbildung"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motion"
-msgstr "Initialisieren"
+msgstr "Lineare Bewegung"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Ortho"
-msgstr "Hinten orthogonal"
+msgstr "Lineares Ortho"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Angle"
-msgstr "Großbuchstaben"
+msgstr "Oberer Winkel"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Angle"
-msgstr "Kleinbuchstaben"
+msgstr "Unterer Winkel"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Motion"
-msgstr "Animation"
+msgstr "Winkelbewegung"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Ortho"
-msgstr "Max. Winkel-Fehler:"
+msgstr "Winkel-Ortho"
#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Swing Span"
-msgstr "Speichere Szene"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
-msgstr "Linear"
+msgstr "Lineargrenze X"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor X"
-msgstr "Initialisieren"
+msgstr "Linearantrieb X"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Force Limit"
-msgstr "Zeichenaufrufe:"
+msgstr "Kraftgrenze"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring X"
-msgstr "Zeilenzwischenraum"
+msgstr "Linearfeder X"
#: scene/3d/physics_joint.cpp
msgid "Equilibrium Point"
-msgstr ""
+msgstr "Gleichgewichts Punkt"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
+msgstr "Winkelgrenze X"
#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
-msgstr ""
+msgstr "Winkelantrieb X"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring X"
-msgstr ""
+msgstr "Winkelfeder X"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit Y"
-msgstr "Linear"
+msgstr "Lineargrenze Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor Y"
-msgstr "Initialisieren"
+msgstr "Linearantrieb Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring Y"
-msgstr "Zeilenzwischenraum"
+msgstr "Linearfeder Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
-msgstr ""
+msgstr "Winkelgrenze Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Motor Y"
-msgstr ""
+msgstr "Winkelantrieb Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Y"
-msgstr ""
+msgstr "Winkelfeder Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit Z"
-msgstr "Linear"
+msgstr "Lineargrenze Z"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor Z"
-msgstr "Initialisieren"
+msgstr "Linearantrieb Z"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring Z"
-msgstr "Zeilenzwischenraum"
+msgstr "Linearfeder Z"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
-msgstr ""
+msgstr "Winkelgrenze Z"
#: scene/3d/physics_joint.cpp
msgid "Angular Motor Z"
-msgstr ""
+msgstr "Winkelantrieb Z"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Z"
-msgstr ""
+msgstr "Winkelfeder Z"
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
@@ -22630,81 +22796,68 @@ msgstr ""
"RoomGroup darf kein direktes oder indirektes Unterelement von Portal sein."
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Active"
-msgstr " [Portale aktiv]"
+msgstr "Portal aktiv"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
-msgstr ""
+msgstr "Beide Richtungen"
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Linked Room"
-msgstr "Wurzel der Echtzeitbearbeitung:"
+msgstr "Verbundener Raum"
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Use Default Margin"
-msgstr "Standard"
+msgstr "Standardbegrenzung verwenden"
#: scene/3d/proximity_group.cpp
-#, fuzzy
msgid "Group Name"
-msgstr "Gruppiert"
+msgstr "Gruppenname"
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
-msgstr ""
+msgstr "Abfertigungsmodus"
#: scene/3d/proximity_group.cpp
-#, fuzzy
msgid "Grid Radius"
-msgstr "Radius:"
+msgstr "Gitterradius"
#: scene/3d/ray_cast.cpp
-#, fuzzy
msgid "Debug Shape"
-msgstr "Debugger"
+msgstr "Debug-Form"
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
-msgstr ""
+msgstr "Dicke"
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Update Mode"
-msgstr "Rotationsmodus"
+msgstr "Aktualisierungsmodus"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Origin Offset"
-msgstr "Gitterversatz:"
+msgstr "Ursprungsversatz"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Box Projection"
-msgstr "Projekt"
+msgstr "Kastenprojektion"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Enable Shadows"
-msgstr "Einrasten aktivieren"
+msgstr "Schatten aktivieren"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Ambient Color"
-msgstr "Farbe auswählen"
+msgstr "Umgebungslicht"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Ambient Energy"
-msgstr "Emissionsfarben"
+msgstr "Umgebungslicht Energie"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Ambient Contrib"
-msgstr "Nach rechts einrücken"
+msgstr "Beitrag zur Umgebung"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -22738,20 +22891,19 @@ msgstr ""
#: scene/3d/room.cpp
msgid "Use Default Simplify"
-msgstr ""
+msgstr "Standard-Vereinfachen verwenden"
#: scene/3d/room.cpp scene/3d/room_manager.cpp
msgid "Room Simplify"
-msgstr ""
+msgstr "Raum vereinfachen"
#: scene/3d/room.cpp
msgid "Bound"
-msgstr ""
+msgstr "Grenze"
#: scene/3d/room_group.cpp
-#, fuzzy
msgid "Roomgroup Priority"
-msgstr "Priorität"
+msgstr "Raumgruppenpriorität"
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
@@ -22781,85 +22933,74 @@ msgstr "Es darf nur ein RoomManager im Szenenbaum vorhanden sein."
#: scene/3d/room_manager.cpp
msgid "Main"
-msgstr ""
+msgstr "Haupt"
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
-#, fuzzy
msgid "Active"
-msgstr "Aktion"
+msgstr "Aktiv"
#: scene/3d/room_manager.cpp
msgid "Roomlist"
-msgstr ""
+msgstr "Raumliste"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
-#, fuzzy
msgid "PVS"
-msgstr "FPS"
+msgstr "PVS"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Mode"
-msgstr "Schwenkmodus"
+msgstr "PVS-Modus"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Filename"
-msgstr "ZIP-Datei"
+msgstr "PVS-Dateiname"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
-msgstr ""
+msgstr "Spielmechanik"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Gameplay Monitor"
-msgstr "Monitor"
+msgstr "Spielmechanikanzeige"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Use Secondary PVS"
-msgstr "Einrasten verwenden"
+msgstr "Zweites PVS verwenden"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Merge Meshes"
-msgstr "Mesh"
+msgstr "Meshes vereinen"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Show Margins"
-msgstr "Zeige Ursprung"
+msgstr "Begrenzungen anzeigen"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Debug Sprawl"
-msgstr "Debuggen"
+msgstr "Sprawl debuggen"
#: scene/3d/room_manager.cpp
msgid "Overlap Warning Threshold"
-msgstr ""
+msgstr "Schwelle für Überlappungswarnungen"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Preview Camera"
-msgstr "Vorschaugröße"
+msgstr "Kameravorschau"
#: scene/3d/room_manager.cpp
msgid "Portal Depth Limit"
-msgstr ""
+msgstr "Portaltiefengrenze"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Default Portal Margin"
-msgstr "Rand einstellen"
+msgstr "Standardportalbegrenzung"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Roaming Expansion Margin"
-msgstr "Alle ausklappen"
+msgstr "Roaming-Expansion-Begrenzung"
#: scene/3d/room_manager.cpp
msgid ""
@@ -22888,7 +23029,7 @@ msgid ""
"Check the portal is facing outwards from the source room."
msgstr ""
"Portal-Autolink fehlgeschlagen, siehe Log-Ausgabe für Details.\n"
-"Portal muss vom Quellraum nach außen zeigen."
+"Das Portal muss vom Quellraum aus nach außen zeigen."
#: scene/3d/room_manager.cpp
msgid ""
@@ -22908,53 +23049,73 @@ msgstr ""
"Stellen Sie sicher, dass alle Räume Geometrie oder manuelle Begrenzungen "
"enthalten."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr "Stellung kopieren"
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr "Gebundene Komponenten"
+
+#: scene/3d/soft_body.cpp
+msgid "Pinned Points"
+msgstr "Angeheftete Elemente"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr "Anhänge"
+
+#: scene/3d/soft_body.cpp
+msgid "Point Index"
+msgstr "Punkte-Index"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr "Pfad der räumlichen Anhänge"
+
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Physics Enabled"
-msgstr "Physik-relative Renderzeit %"
+msgstr "Physik aktiviert"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Parent Collision Ignore"
-msgstr "Kollisionspolygon erzeugen"
+msgstr "Überobjektkollisionen ignorieren"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Simulation Precision"
-msgstr "Animationsbaum ist ungültig."
+msgstr "Simulationsgenauigkeit"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Total Mass"
-msgstr "Insgesamt:"
+msgstr "Gesamtmasse"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
-msgstr ""
+msgstr "Lineare Steifheit"
#: scene/3d/soft_body.cpp
msgid "Areaangular Stiffness"
-msgstr ""
+msgstr "Winkelgebiet-Steifheit"
#: scene/3d/soft_body.cpp
msgid "Volume Stiffness"
-msgstr ""
+msgstr "Volumensteifheit"
#: scene/3d/soft_body.cpp
msgid "Pressure Coefficient"
-msgstr ""
+msgstr "Druckkoeffizient"
#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
-msgstr ""
+msgstr "Dämpfungskoeffizient"
#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
-msgstr ""
+msgstr "Zugkoeffizient"
#: scene/3d/soft_body.cpp
msgid "Pose Matching Coefficient"
-msgstr ""
+msgstr "Posenabgleichskoeffizient"
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
@@ -22973,53 +23134,27 @@ msgstr ""
#: scene/3d/spatial.cpp
msgid "Matrix"
-msgstr ""
+msgstr "Matrix"
#: scene/3d/spatial.cpp
-#, fuzzy
msgid "Gizmo"
-msgstr "Manipulator"
+msgstr "Griff"
#: scene/3d/spatial_velocity_tracker.cpp
-#, fuzzy
msgid "Track Physics Step"
-msgstr "Physik-relative Renderzeit %"
+msgstr "Physikschritt verfolgen"
#: scene/3d/spring_arm.cpp
msgid "Spring Length"
-msgstr ""
+msgstr "Federlänge"
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Pixel-Einrasten"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
+msgstr "Deckkraft"
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Transparent"
-msgstr "Transponieren"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Double Sided"
-msgstr "Doppelklick"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
+msgstr "Transparent"
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -23039,121 +23174,105 @@ msgstr ""
"verwendet werden."
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Per-Wheel Motion"
-msgstr "Mausrad herunter"
+msgstr "Bewegung pro Mausrad"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Engine Force"
-msgstr "Internetdokumentation"
+msgstr "Antriebskraft"
#: scene/3d/vehicle_body.cpp
msgid "Brake"
-msgstr ""
+msgstr "Bremskraft"
#: scene/3d/vehicle_body.cpp
msgid "Steering"
-msgstr ""
+msgstr "Lenkwinkel"
#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
-msgstr ""
+msgstr "VehicleBody-Bewegung"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Use As Traction"
-msgstr "Trennung:"
+msgstr "Als Zug verwenden"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
-msgstr ""
+msgstr "Als Lenkung verwenden"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Wheel"
-msgstr "Mausrad hoch."
+msgstr "Steuer"
#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
-msgstr ""
+msgstr "Rolleinfluss"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Friction Slip"
-msgstr "Funktion"
+msgstr "Reibungsrutschen"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Suspension"
-msgstr "Ausdruck"
+msgstr "Federung"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Max Force"
-msgstr "Fehler"
+msgstr "Max Kraft"
#: scene/3d/visibility_notifier.cpp
msgid "AABB"
-msgstr ""
+msgstr "AABB"
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Geometry"
-msgstr "Erneut versuchen"
+msgstr "Geometrie"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Override"
-msgstr "Überschreibungen"
+msgstr "Material-Überschreibung"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Overlay"
-msgstr "Materialänderungen:"
+msgstr "Material-Überlagerung"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Cast Shadow"
-msgstr "Shader-Node erzeugen"
+msgstr "Schatten werfen"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Extra Cull Margin"
-msgstr "Zusätzliche Aufrufparameter:"
+msgstr "Zusatz-Aushöhlungsabstand"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Baked Light"
-msgstr "Lightmaps vorrendern"
+msgstr "Gebackenes Licht"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Generate Lightmap"
-msgstr "Generiere Lightmaps"
+msgstr "Lightmap generieren"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Lightmap Scale"
-msgstr "LightMap-Bake"
+msgstr "Lightmap-Skalierung"
#: scene/3d/visual_instance.cpp
msgid "LOD"
-msgstr ""
+msgstr "LOD"
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
-#, fuzzy
msgid "Min Distance"
-msgstr "Auswahlradius:"
+msgstr "Min Distanz"
#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
-msgstr ""
+msgstr "Max Distanz"
#: scene/3d/visual_instance.cpp
msgid "Max Hysteresis"
-msgstr ""
+msgstr "Max Hysterese"
#: scene/3d/world_environment.cpp
msgid ""
@@ -23179,40 +23298,6 @@ msgstr ""
"einfügen oder Hintergrundmodus der Environment-Instanz umstellen auf Canvas "
"(für 2D-Szenen)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Hauptszene"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Wert"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Automatische Dreiecke umschalten"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Automatische Dreiecke umschalten"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "In BlendTree-Node ‚%s‘, Animation nicht gefunden: ‚%s‘"
@@ -23222,111 +23307,101 @@ msgid "Animation not found: '%s'"
msgstr "Animation nicht gefunden: ‚%s‘"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Mix Mode"
-msgstr "Misch-Node"
+msgstr "Mischmodus"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadein Time"
-msgstr "Überblendungszeit (s):"
+msgstr "Einblendzeit"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadeout Time"
-msgstr "Überblendungszeit (s):"
+msgstr "Ausblendzeit"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Auto Restart"
-msgstr "Automatisch neu starten:"
+msgstr "Automatisch neu starten"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Autorestart"
-msgstr "Automatisch neu starten:"
+msgstr "Auto-Neustarten"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Automatisch neu starten:"
+msgid "Delay"
+msgstr "Zeitverzögerung"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+msgid "Random Delay"
+msgstr "Zufällige Zeitverzögerung"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Add Amount"
+msgstr "Menge hinzufügen"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Blend Amount"
+msgstr "Abbildungsmenge"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Seek Position"
+msgstr "Position aufsuchen"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Input Count"
-msgstr "Eingangsschnittstelle hinzufügen"
+msgstr "Eingabezähler"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Xfade Time"
-msgstr "Überblendungszeit (s):"
-
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Gitterversatz:"
+msgstr "Überblendzeit"
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Switch Mode"
-msgstr "Durchwechseln"
+msgstr "Wechselmodus"
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Auto Advance"
-msgstr "Starte automatisches Weitergehen"
+msgstr "Automatisches Fortschreiten"
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Advance Condition"
-msgstr "Erweiterte Einstellungen"
+msgstr "Fortschritts-Bedingung"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Anim Reset anwenden"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation"
-msgstr "Animation setzen"
+msgstr "Aktuelle Animation"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Assigned Animation"
-msgstr "Animation hinzufügen"
+msgstr "Zugewiesene Animation"
#: scene/animation/animation_player.cpp
msgid "Reset On Save"
-msgstr ""
+msgstr "Beim Speichern zurücksetzen"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation Length"
-msgstr "Animationslänge ändern"
+msgstr "Aktuelle Animationslänge"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation Position"
-msgstr "Animationspunkt hinzufügen"
+msgstr "Aktuelle Animationsposition"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Playback Options"
-msgstr "Klassen-Optionen:"
+msgstr "Abspieloptionen"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Default Blend Time"
-msgstr "Standard-Thema"
+msgstr "Standard-Mischzeit"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
-msgstr ""
+msgstr "Methodenaufrufsmodus"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
@@ -23341,11 +23416,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nichts ist mit dem Eingang ‚%s‘ von Node ‚%s‘ verbunden."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Signale filtern"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Für diesen Graphen wurde kein Wurzel-AnimationNode festgelegt."
@@ -23366,174 +23436,147 @@ msgid "The AnimationPlayer root node is not a valid node."
msgstr "Die Wurzel des Animationsspielers ist kein gültiges Node."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Tree Root"
-msgstr "Erzeuge Wurzel-Node:"
+msgstr "Baumwurzel"
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Anim Player"
-msgstr "Animationsspieler anheften"
+msgstr "Animationsspieler"
#: scene/animation/animation_tree.cpp
msgid "Root Motion"
-msgstr ""
+msgstr "Wurzelbewegung"
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Track"
-msgstr "Spur hinzufügen"
+msgstr "Spur"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
-"Dieser Knoten wurde als veraltet markiert. Verwenden Sie stattdessen "
-"AnimationTree."
+msgstr "Dieses Node ist veraltet. Bitte AnimationTree verwenden."
#: scene/animation/animation_tree_player.cpp
-#, fuzzy
msgid "Playback"
msgstr "Abspielen"
#: scene/animation/animation_tree_player.cpp
-#, fuzzy
msgid "Master Player"
-msgstr "Parameter einfügen"
+msgstr "Hauptspieler"
#: scene/animation/animation_tree_player.cpp
-#, fuzzy
msgid "Base Path"
-msgstr "Exportpfad"
+msgstr "Basispfad"
#: scene/animation/root_motion_view.cpp
-#, fuzzy
msgid "Animation Path"
-msgstr "Animation"
+msgstr "Animationspfad"
#: scene/animation/root_motion_view.cpp
-#, fuzzy
msgid "Zero Y"
-msgstr "Null"
+msgstr "Y auf Null setzen"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Root Bone"
-msgstr "Name des Wurzel-Nodes"
+msgstr "Wurzelknochen"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Tip Bone"
-msgstr "Knochen"
+msgstr "Endknochen"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Interpolation"
-msgstr "Interpolationsmodus"
+msgstr "Interpolation"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Override Tip Basis"
-msgstr "Überschreibungen"
+msgstr "Endknochen-Basis überschreiben"
#: scene/animation/skeleton_ik.cpp
msgid "Use Magnet"
-msgstr ""
+msgstr "Benutze Magnet"
#: scene/animation/skeleton_ik.cpp
msgid "Magnet"
-msgstr ""
+msgstr "Magnet"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Target Node"
-msgstr "Node umhängen"
+msgstr "Ziel-Node"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Max Iterations"
-msgstr "Funktion erstellen"
+msgstr "Max Iterationen"
#: scene/animation/tween.cpp
msgid "Playback Process Mode"
-msgstr ""
+msgstr "Abspielverarbeitungsmodus"
#: scene/animation/tween.cpp
-#, fuzzy
msgid "Playback Speed"
-msgstr "Szene abspielen"
+msgstr "Abspielgeschwindigkeit"
#: scene/audio/audio_stream_player.cpp
-#, fuzzy
msgid "Mix Target"
-msgstr "Ziel"
+msgstr "Mischziel"
#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
-#, fuzzy
msgid "Ratio"
-msgstr "Skalierungsverhältnis beibehalten"
+msgstr "Verhältnis"
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
-#, fuzzy
msgid "Stretch Mode"
-msgstr "Auswahlmodus"
+msgstr "Streckungsmodus"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
-msgstr ""
+msgstr "Ausrichtung"
#: scene/gui/base_button.cpp
-#, fuzzy
msgid "Shortcut In Tooltip"
-msgstr "Zeige Ursprung"
+msgstr "Tastenkürzel in Tooltip"
#: scene/gui/base_button.cpp
-#, fuzzy
msgid "Action Mode"
-msgstr "Symbolmodus"
+msgstr "Aktionsmodus"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
-msgstr ""
+msgstr "Fokusmodus aktiviert"
#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
-msgstr ""
+msgstr "Bleibe außerhalb gedrückt"
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-#, fuzzy
msgid "Shortcut"
msgstr "Tastenkürzel"
#: scene/gui/base_button.cpp
-#, fuzzy
msgid "Group"
-msgstr "Gruppen"
+msgstr "Gruppe"
#: scene/gui/button.cpp scene/gui/label.cpp
-#, fuzzy
msgid "Clip Text"
-msgstr "Text kopieren"
+msgstr "Ausschnitttext"
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
-msgstr ""
+msgstr "Ausrichten"
#: scene/gui/button.cpp
msgid "Icon Align"
-msgstr ""
+msgstr "Bild Ausrichtung"
#: scene/gui/button.cpp
-#, fuzzy
msgid "Expand Icon"
-msgstr "Alle ausklappen"
+msgstr "Symbol vergrößern"
#: scene/gui/center_container.cpp
-#, fuzzy
msgid "Use Top Left"
-msgstr "Oben links"
+msgstr "Oben-Links verwenden"
#: scene/gui/color_picker.cpp
msgid ""
@@ -23546,34 +23589,28 @@ msgstr ""
"RMT: Voreinstellung entfernen"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Edit Alpha"
-msgstr "Polygon bearbeiten"
+msgstr "Alpha bearbeiten"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "HSV Mode"
-msgstr "Auswahlmodus"
+msgstr "HSV-Modus"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Raw Mode"
-msgstr "Schwenkmodus"
+msgstr "Raw-Modus"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Deferred Mode"
-msgstr "Verzögert"
+msgstr "Verzögerter Modus"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Presets Enabled"
-msgstr "Vorlagen"
+msgstr "Vorlagen aktiviert"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Presets Visible"
-msgstr "Sichtbarkeit umschalten"
+msgstr "Vorlagen sichtbar"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
@@ -23603,6 +23640,10 @@ msgstr ""
"‚Control‘-Node zu verwenden."
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr "Themen-Überschreibungen"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23612,60 +23653,52 @@ msgstr ""
"oder „Pass“ festgelegt werden."
#: scene/gui/control.cpp
-#, fuzzy
msgid "Anchor"
-msgstr "nur Anker"
+msgstr "Anker"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Grow Direction"
-msgstr "Richtungen"
+msgstr "Wachstumsrichtung"
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Min Size"
-msgstr "Umrissgröße:"
+msgstr "Min Größe"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Pivot Offset"
-msgstr "Gitterversatz:"
+msgstr "Orientierungspunktversatz"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Clip Content"
-msgstr "Klassenkonstante"
+msgstr "Ausschnittsinhalt"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
-msgstr ""
+msgstr "Hinweis"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Tooltip"
-msgstr "Werkzeuge"
+msgstr "Tooltip"
-#: scene/gui/control.cpp
-#, fuzzy
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
-msgstr "Zu Pfad springen"
+msgstr "Fokus"
#: scene/gui/control.cpp
msgid "Neighbour Left"
-msgstr ""
+msgstr "Linker Nachbar"
#: scene/gui/control.cpp
msgid "Neighbour Top"
-msgstr ""
+msgstr "Oberer Nachbar"
#: scene/gui/control.cpp
msgid "Neighbour Right"
-msgstr ""
+msgstr "Rechter Nachbar"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Neighbour Bottom"
-msgstr "Mitte unten"
+msgstr "Unterer Nachbar"
#: scene/gui/control.cpp
msgid "Next"
@@ -23677,49 +23710,39 @@ msgstr "Vorherige"
#: scene/gui/control.cpp
msgid "Mouse"
-msgstr ""
+msgstr "Maus"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Default Cursor Shape"
-msgstr "Standard Bus-Layout laden."
+msgstr "Standard-Mauszeigerform"
#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
-msgstr ""
+msgstr "Modal-Schließen-Klicken weiterleiten"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Size Flags"
-msgstr "Größe: "
+msgstr "Größenflags"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Stretch Ratio"
-msgstr "Auswahlmodus"
+msgstr "Streckungsverhältnis"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Theme Type Variation"
-msgstr "Theme-Eigenschaften"
+msgstr "Thementypvariation"
#: scene/gui/dialogs.cpp
msgid "Window Title"
-msgstr ""
+msgstr "Fenstertitel"
#: scene/gui/dialogs.cpp
-#, fuzzy
msgid "Dialog"
-msgstr "Transformationsdialog"
+msgstr "Dialog"
#: scene/gui/dialogs.cpp
msgid "Hide On OK"
-msgstr ""
-
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Autoload"
+msgstr "Verstecke bei OK"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -23730,260 +23753,228 @@ msgid "Please Confirm..."
msgstr "Bitte bestätigen..."
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Mode Overrides Title"
-msgstr "Element überbrücken"
+msgstr "Modus überschreibt Titel"
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Eine gültige Datei-Endung muss verwendet werden."
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Right Disconnects"
-msgstr "Trennen"
+msgstr "Rechts trennt Verbindung"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Scroll Offset"
-msgstr "Gitterversatz:"
+msgstr "Scrollversatz"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Snap Distance"
-msgstr "Auswahlradius:"
+msgstr "Einrastabstand"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Min"
-msgstr "Vergrößern"
+msgstr "Min Vergrößerung"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Max"
-msgstr "Vergrößern"
+msgstr "Max Vergrößerung"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Step"
-msgstr "Verkleinern"
+msgstr "Vergrößerungsschritte"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Show Zoom Label"
-msgstr "Knochen anzeigen"
+msgstr "Vergrößerungsbeschriftung anzeigen"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
-msgstr ""
+msgstr "Minikarte"
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Gitterübersichtskarte aktivieren."
#: scene/gui/graph_node.cpp
-#, fuzzy
msgid "Show Close"
-msgstr "Knochen anzeigen"
+msgstr "Schließen anzeigen"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Selected"
-msgstr "Auswählen"
+msgstr "Ausgewählt"
-#: scene/gui/graph_node.cpp
-#, fuzzy
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
-msgstr "Speicherpunkt"
+msgstr "Kommentar"
#: scene/gui/graph_node.cpp
msgid "Overlay"
-msgstr ""
+msgstr "Überlagerung"
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Columns"
-msgstr "Volumen"
+msgstr "Spalten"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Timers"
-msgstr "Zeit"
+msgstr "Timer"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Incremental Search Max Interval Msec"
-msgstr ""
+msgstr "Inkrementelle Suche: Max Intervall (ms)"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Allow Reselect"
-msgstr "Zurücksetzen durchführen"
+msgstr "Wiederauswahl erlauben"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Allow RMB Select"
-msgstr "Auswahl füllen"
+msgstr "Auswählen mit rechter Maustaste erlauben"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
-msgstr ""
+msgstr "Max Textzeilen"
#: scene/gui/item_list.cpp
-#, fuzzy
msgid "Auto Height"
-msgstr "Testphase"
+msgstr "Automatische Höhe"
#: scene/gui/item_list.cpp
msgid "Max Columns"
-msgstr ""
+msgstr "Maximale Spalten"
#: scene/gui/item_list.cpp
msgid "Same Column Width"
-msgstr ""
+msgstr "Gleiche Spalten Breite"
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
-msgstr ""
+msgstr "Feste Spalten Breite"
#: scene/gui/item_list.cpp
-#, fuzzy
msgid "Icon Scale"
-msgstr "Zufälliges Skalieren:"
+msgstr "Symbolbildskalierung"
#: scene/gui/item_list.cpp
-#, fuzzy
msgid "Fixed Icon Size"
-msgstr "Sicht von vorne"
+msgstr "Feste Symbolbildgröße"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+msgid "V Align"
+msgstr "V-Ausrichtung"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Visible Characters"
-msgstr "Gültige Zeichen:"
+msgstr "Sichtbare Zeichen"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Percent Visible"
-msgstr "Sichtbarkeit umschalten"
+msgstr "Prozent sichtbar"
#: scene/gui/label.cpp
msgid "Lines Skipped"
-msgstr ""
+msgstr "Zeilen übersprungen"
#: scene/gui/label.cpp
msgid "Max Lines Visible"
-msgstr ""
+msgstr "Max Zeilen sichtbar"
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
-msgstr ""
+msgstr "Maximale Länge"
#: scene/gui/line_edit.cpp
msgid "Secret"
-msgstr ""
+msgstr "Geheimnis"
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Secret Character"
-msgstr "Gültige Zeichen:"
+msgstr "Geheimes Zeichen"
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
-msgstr ""
+msgstr "Vergößere zu Text-Länge"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Context Menu Enabled"
-msgstr "Kontexthilfe"
+msgstr "Kontextmenü aktiviert"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Virtual Keyboard Enabled"
-msgstr "Signale filtern"
+msgstr "Virtuelle Tastatur aktiviert"
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Clear Button Enabled"
-msgstr "Signale filtern"
+msgstr "Löschenknopf aktiviert"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Shortcut Keys Enabled"
-msgstr "Tastenkürzel"
+msgstr "Tastenkürzel aktiviert"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Middle Mouse Paste Enabled"
-msgstr "Signale filtern"
+msgstr "Einfügen mit mittlerer Maustaste aktiviert"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Selecting Enabled"
-msgstr "Nur Auswahl"
+msgstr "Auswählen aktiviert"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect On Focus Loss Enabled"
-msgstr ""
+msgstr "Auswahl aufheben bei Fokusverlust aktiviert"
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Right Icon"
-msgstr "Rechte Taste"
+msgstr "Rechtes Symbolbild"
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Placeholder"
-msgstr "Als Platzhalter laden"
+msgstr "Platzhalter"
#: scene/gui/line_edit.cpp
msgid "Alpha"
-msgstr ""
+msgstr "Alpha"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
-msgstr ""
+msgstr "Einfügemarke"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
-msgstr ""
+msgstr "Blinken"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Blink Speed"
-msgstr "Geschwindigkeit:"
+msgstr "Blinkgeschwindigkeit"
#: scene/gui/link_button.cpp
msgid "Underline"
-msgstr ""
+msgstr "Unterstreichen"
#: scene/gui/menu_button.cpp
-#, fuzzy
msgid "Switch On Hover"
-msgstr "Durchwechseln"
+msgstr "Bei Überfahren wechseln"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Draw Center"
-msgstr "Mitte"
+msgstr "Mitte zeichnen"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Region Rect"
-msgstr "Bereichsrechteck setzen"
+msgstr "Bereichsrechteck"
#: scene/gui/nine_patch_rect.cpp
-#, fuzzy
msgid "Patch Margin"
-msgstr "Rand einstellen"
+msgstr "Patchbegrenzung"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Axis Stretch"
-msgstr ""
+msgstr "Achsen strecken"
#: scene/gui/nine_patch_rect.cpp
msgid ""
@@ -23998,14 +23989,12 @@ msgstr ""
"wie „Stretch“."
#: scene/gui/popup.cpp
-#, fuzzy
msgid "Popup"
-msgstr "Füllen"
+msgstr "Popup"
#: scene/gui/popup.cpp
-#, fuzzy
msgid "Exclusive"
-msgstr "Gesamt"
+msgstr "Exklusiv"
#: scene/gui/popup.cpp
msgid ""
@@ -24015,155 +24004,132 @@ msgid ""
msgstr ""
"Popups werden standardmäßig nicht angezeigt, es sei denn sie werden durch "
"popup() oder andere popup*()-Funktionen aufgerufen. Sie als sichtbar zu "
-"markieren kann für die Bearbeitung nützlich sein, zur Laufzeit werden sie "
-"allerdings nicht automatisch angezeigt."
+"markieren kann beim Arbeiten nützlich sein, zur Laufzeit werden sie "
+"allerdings nicht angezeigt."
#: scene/gui/popup_menu.cpp
-#, fuzzy
msgid "Hide On Item Selection"
-msgstr "Auswahl zentrieren"
+msgstr "Bei Elementauswahl verstecken"
#: scene/gui/popup_menu.cpp
-#, fuzzy
msgid "Hide On Checkable Item Selection"
-msgstr "GridMap-Auswahl löschen"
+msgstr "Ausblenden bei der Auswahl eines anklickbaren Elements"
#: scene/gui/popup_menu.cpp
-#, fuzzy
msgid "Hide On State Item Selection"
-msgstr "Auswahl löschen"
+msgstr "Bei Status Elementauswahl verstecken"
#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
-msgstr ""
+msgstr "Untermenü Popupverzögerung"
#: scene/gui/popup_menu.cpp
-#, fuzzy
msgid "Allow Search"
-msgstr "Suchen"
+msgstr "Suchen erlauben"
#: scene/gui/progress_bar.cpp
-#, fuzzy
msgid "Percent"
-msgstr "Kürzlich:"
+msgstr "Prozent"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Wenn „Exp Edit“ aktiviert ist muss „Min Value“ größer als null sein."
#: scene/gui/range.cpp scene/resources/curve.cpp
-#, fuzzy
msgid "Min Value"
-msgstr "Wert anheften"
+msgstr "Minimalwert"
#: scene/gui/range.cpp scene/resources/curve.cpp
-#, fuzzy
msgid "Max Value"
-msgstr "Wert"
+msgstr "Maximalwert"
#: scene/gui/range.cpp
-#, fuzzy
msgid "Page"
-msgstr "Seite: "
+msgstr "Seite"
#: scene/gui/range.cpp
-#, fuzzy
msgid "Exp Edit"
-msgstr "Bearbeiten"
+msgstr "Exponentielles Bearbeiten"
#: scene/gui/range.cpp
-#, fuzzy
msgid "Rounded"
-msgstr "Gruppiert"
+msgstr "Gerundet"
#: scene/gui/range.cpp
msgid "Allow Greater"
-msgstr ""
+msgstr "Erlaube Mehr"
#: scene/gui/range.cpp
msgid "Allow Lesser"
-msgstr ""
+msgstr "Erlaube Weniger"
#: scene/gui/reference_rect.cpp
-#, fuzzy
msgid "Border Color"
-msgstr "Farbelement umbenennen"
+msgstr "Rahmenfarbe"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Border Width"
-msgstr "Rand-Pixel"
+msgstr "Rahmenbreite"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Relative Index"
-msgstr "Index lesen"
+msgstr "Relativer Index"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Absolute Index"
-msgstr "Automatische Einrückung"
+msgstr "Absoluter Index"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Elapsed Time"
-msgstr "Übergangszeiten:"
+msgstr "Vergangene Zeit"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Env"
-msgstr "Ende"
+msgstr "Umgebung"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Character"
-msgstr "Gültige Zeichen:"
+msgstr "Zeichen"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
-msgstr ""
+msgstr "BBCode"
#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
-msgstr ""
+msgstr "Meta unterstrichen"
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Tab Size"
-msgstr "Größe:"
+msgstr "Tabgröße"
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Fit Content Height"
-msgstr "Knochenmalgewichte"
+msgstr "An Inhaltshöhe anpassen"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
-msgstr ""
+msgstr "Scrollen möglich"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Following"
-msgstr ""
+msgstr "Textende mitscrollen"
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Selection Enabled"
-msgstr "Nur Auswahl"
+msgstr "Textauswahl möglich"
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Override Selected Font Color"
-msgstr "Ausgewähltes Profil bearbeiten:"
+msgstr "Ausgewählte Schriftfarbe überschreiben"
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Custom Effects"
-msgstr "Audiobuseffekt verschieben"
+msgstr "Eigene Effekte"
#: scene/gui/scroll_bar.cpp
-#, fuzzy
msgid "Custom Step"
-msgstr "Benutzerdefiniertes Node"
+msgstr "Eigener Schritt"
#: scene/gui/scroll_container.cpp
msgid ""
@@ -24178,495 +24144,427 @@ msgstr ""
"werden."
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid "Follow Focus"
-msgstr "Oberfläche füllen"
+msgstr "Dem Fokus folgen"
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid "Horizontal Enabled"
-msgstr "Horizontal:"
+msgstr "Horizontal aktiviert"
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid "Vertical Enabled"
-msgstr "Signale filtern"
+msgstr "Vertikal Aktiviert"
#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
-msgstr ""
+msgstr "Standard Scrollsperrzone"
#: scene/gui/slider.cpp
msgid "Scrollable"
-msgstr ""
+msgstr "Scrollbar"
#: scene/gui/slider.cpp
-#, fuzzy
msgid "Tick Count"
-msgstr "Farbe auswählen"
+msgstr "Sprungmarkenanzahl"
#: scene/gui/slider.cpp
-#, fuzzy
msgid "Ticks On Borders"
-msgstr "in Reihenfolge:"
+msgstr "Sprungmarken an den Enden"
#: scene/gui/spin_box.cpp
-#, fuzzy
msgid "Prefix"
-msgstr "Präfix:"
+msgstr "Präfix"
#: scene/gui/spin_box.cpp
-#, fuzzy
msgid "Suffix"
-msgstr "Endung:"
+msgstr "Suffix"
#: scene/gui/split_container.cpp
-#, fuzzy
msgid "Split Offset"
-msgstr "Gitterversatz:"
+msgstr "Versatz des Trenners"
#: scene/gui/split_container.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Collapsed"
-msgstr "Alle einklappen"
+msgstr "Eingeklappt"
#: scene/gui/split_container.cpp
-#, fuzzy
msgid "Dragger Visibility"
-msgstr "Sichtbarkeit umschalten"
+msgstr "Trennersichtbarkeit"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
-msgstr ""
+msgstr "Tabausrichtung"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-#, fuzzy
msgid "Current Tab"
-msgstr "Laufend:"
+msgstr "Aktueller Tab"
#: scene/gui/tab_container.cpp
-#, fuzzy
msgid "Tabs Visible"
-msgstr "Sichtbarkeit umschalten"
+msgstr "Tabs sichtbar"
#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
-msgstr ""
+msgstr "Alle Tabs im Vordergrund"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-#, fuzzy
msgid "Drag To Rearrange Enabled"
-msgstr "Mittels Drag&Drop umordnen."
+msgstr "Durch Ziehen Umordnen aktiviert"
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
-msgstr ""
+msgstr "Für min Größe versteckte Tabs verwenden"
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
-msgstr ""
+msgstr "Anzeigerichtlinie für Tab-Schließen"
#: scene/gui/tabs.cpp
msgid "Scrolling Enabled"
-msgstr ""
+msgstr "Scrollen aktiviert"
#: scene/gui/text_edit.cpp
msgid "Readonly"
-msgstr ""
+msgstr "Nur-Lesen"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Bookmark Gutter"
-msgstr "Lesezeichen"
+msgstr "Lesezeichenspalte"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Breakpoint Gutter"
-msgstr "Haltepunkte auslassen"
+msgstr "Breakpointspalte"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Fold Gutter"
-msgstr "Verzeichnis:"
+msgstr "Einklappenspalte"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Hiding Enabled"
-msgstr "Aktivieren"
+msgstr "Verstecken aktiviert"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Wrap Enabled"
-msgstr "Aktivieren"
+msgstr "Umbruch aktiviert"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Scroll Vertical"
-msgstr "Vertikal:"
+msgstr "Vertikal scrollen"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Scroll Horizontal"
-msgstr "Horizontal:"
+msgstr "Horizontal scrollen"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw"
-msgstr "Zeichenaufrufe:"
+msgstr "Zeichnen"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Block Mode"
-msgstr "Node entsperren"
+msgstr "Blockmodus"
#: scene/gui/text_edit.cpp
msgid "Moving By Right Click"
-msgstr ""
+msgstr "Bewegen mit Rechtsklick"
#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
-msgstr ""
+msgstr "Textfeld-Ruheerkennung (s)"
#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
-msgstr ""
+msgstr "Textfeld Rückgängigstapel-Maximalgröße"
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
-msgstr ""
+msgstr "Schweben"
#: scene/gui/texture_button.cpp
-#, fuzzy
msgid "Focused"
-msgstr "Zu Pfad springen"
+msgstr "Im Fokus"
#: scene/gui/texture_button.cpp
-#, fuzzy
msgid "Click Mask"
-msgstr "Kollisionsmodus"
+msgstr "Klickblende"
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Expand"
-msgstr "Alle ausklappen"
+msgstr "Ausdehnen"
#: scene/gui/texture_progress.cpp
msgid "Under"
-msgstr ""
+msgstr "Unter"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Over"
-msgstr "Überschreiben"
+msgstr "Über"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Progress"
-msgstr "Theme-Eigenschaften"
+msgstr "Fortschritt"
#: scene/gui/texture_progress.cpp
msgid "Progress Offset"
-msgstr ""
+msgstr "Fortschritt Versatz"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Fill Mode"
-msgstr "Abspielmodus:"
+msgstr "Füllmodus"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
-msgstr ""
+msgstr "Färbung"
#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
-msgstr ""
+msgstr "Radiale Füllung"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Initial Angle"
-msgstr "Initialisieren"
+msgstr "Startwinkel"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Fill Degrees"
-msgstr "Rotiere %s Grad."
+msgstr "Füllwinkel"
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Center Offset"
-msgstr "Mitte links"
+msgstr "Mitteversatz"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Nine Patch Stretch"
-msgstr "Interpolationsmodus"
+msgstr "Neun-Feld-Streck-Methode"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Left"
-msgstr "Rand einstellen"
+msgstr "Streckbegrenzung Links"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Top"
-msgstr "Rand einstellen"
+msgstr "Streckbegrenzung Oben"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Right"
-msgstr "Rand einstellen"
+msgstr "Streckbegrenzung Rechts"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Bottom"
-msgstr "Auswahlmodus"
+msgstr "Streckbegrenzung Unten"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
-msgstr ""
+msgstr "Benutzerdefinierte minimale Höhe"
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Andere)"
#: scene/gui/tree.cpp
-#, fuzzy
msgid "Column Titles Visible"
-msgstr "Sichtbarkeit umschalten"
+msgstr "Spaltentitel sichtbar"
#: scene/gui/tree.cpp
-#, fuzzy
msgid "Hide Folding"
-msgstr "Deaktivierter Knopf"
+msgstr "Faltungen verbergen"
#: scene/gui/tree.cpp
-#, fuzzy
msgid "Hide Root"
-msgstr "Erzeuge Wurzel-Node:"
+msgstr "Wurzel verbergen"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
-msgstr ""
+msgstr "Drop-Modus-Optionen"
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Audio Track"
-msgstr "Spur hinzufügen"
+msgstr "Audiospur"
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
-msgstr ""
+msgstr "Pausiert"
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Buffering Msec"
-msgstr "Puffer"
+msgstr "Puffer ms"
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Stream Position"
-msgstr "Kurven-Eingangsposition festlegen"
+msgstr "Streamposition"
#: scene/gui/viewport_container.cpp
-#, fuzzy
msgid "Stretch Shrink"
-msgstr "Fetch"
+msgstr "Strecken-Stauchen"
#: scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Follow Viewport"
-msgstr "Zeige Ansichtsfenster (Viewport)"
+msgstr "Ansichtsfenster folgen"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download File"
-msgstr "Herunterladen"
+msgstr "Datei herunterladen"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download Chunk Size"
-msgstr "Wird heruntergeladen"
+msgstr "Download Stückgröße"
#: scene/main/http_request.cpp
msgid "Body Size Limit"
-msgstr ""
+msgstr "Körper Größen Limit"
#: scene/main/http_request.cpp
msgid "Max Redirects"
-msgstr ""
+msgstr "Maximale Weiterleitungen"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Timeout"
-msgstr "Zeitüberschreitung."
+msgstr "Zeitüberschreitung"
+
+#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+"Der verwendete Node-Name '%s' wurde als einzigartig in der Szene '%s' "
+"deklariert, jedoch wurde der Name bereits von '%s' verwendet. Das Node wird "
+"nicht mehr als einzigartig geführt."
#: scene/main/node.cpp
-#, fuzzy
msgid "Name Num Separator"
-msgstr "Benannter Trenner"
+msgstr "Name des numerischen Separators"
#: scene/main/node.cpp
msgid "Name Casing"
-msgstr ""
+msgstr "Namensgebung"
#: scene/main/node.cpp
-#, fuzzy
msgid "Editor Description"
-msgstr "Beschreibung"
+msgstr "Editorbeschreibung"
#: scene/main/node.cpp
-#, fuzzy
-msgid "Import Path"
-msgstr "Exportpfad"
+msgid "Pause Mode"
+msgstr "Pausiermodus"
#: scene/main/node.cpp
-#, fuzzy
-msgid "Pause Mode"
-msgstr "Schwenkmodus"
+msgid "Physics Interpolation Mode"
+msgstr "Physikinterpolationsmodus"
#: scene/main/node.cpp
-#, fuzzy
msgid "Display Folded"
-msgstr "Nicht Schattiertes anzeigen"
+msgstr "Eingeklappt anzeigen"
#: scene/main/node.cpp
-#, fuzzy
msgid "Filename"
-msgstr "Umbenennen"
+msgstr "Dateiname"
#: scene/main/node.cpp
-#, fuzzy
msgid "Owner"
-msgstr "Besitzer von:"
+msgstr "Besitzer"
#: scene/main/node.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Multiplayer"
-msgstr "%s multiplizieren"
+msgstr "Mehrspieler"
#: scene/main/node.cpp
-#, fuzzy
msgid "Custom Multiplayer"
-msgstr "Mehrfach festlegen:"
+msgstr "Mehrspieler benutzerdefiniert"
#: scene/main/node.cpp
-#, fuzzy
msgid "Process Priority"
-msgstr "Priorität aktivieren"
-
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Interpolationsmodus"
+msgstr "Prozesspriorität"
#: scene/main/scene_tree.cpp scene/main/timer.cpp
-#, fuzzy
msgid "Time Left"
-msgstr "Oben links"
+msgstr "Zeit übrig"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Debug Collisions Hint"
-msgstr "Kollisionsmodus"
+msgstr "Kollisionshinweise debuggen"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Debug Navigation Hint"
-msgstr "Navigationsmodus"
+msgstr "Navigationshinweise debuggen"
#: scene/main/scene_tree.cpp
msgid "Use Font Oversampling"
-msgstr ""
+msgstr "Schriftüberabtastung verwenden"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Edited Scene Root"
-msgstr "Neue Szenenwurzel"
+msgstr "bearbeitete Szenenwurzel"
#: scene/main/scene_tree.cpp
msgid "Root"
-msgstr ""
+msgstr "Wurzel"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Multiplayer Poll"
-msgstr "%s multiplizieren"
+msgstr "Mehrspielerrundfrage"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolationsmodus"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
-msgstr ""
+msgstr "Formen"
#: scene/main/scene_tree.cpp
msgid "Shape Color"
-msgstr ""
+msgstr "Formfarbe"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Contact Color"
-msgstr "Farbe auswählen"
+msgstr "Kontaktfarbe"
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
-msgstr ""
+msgstr "Geometriefarbe"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Disabled Geometry Color"
-msgstr "Deaktiviertes Objekt"
+msgstr "Deaktivierte-Geometrie-Farbe"
#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
-msgstr ""
+msgstr "Maximale angezeigte Kontakte"
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#, fuzzy
msgid "Draw 2D Outlines"
-msgstr "Umriss erzeugen"
+msgstr "2D-Umrisse zeichnen"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "Richtungen"
+msgstr "Reflexionen"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Atlas Size"
-msgstr "Umrissgröße:"
+msgstr "Atlasgröße"
#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
-msgstr ""
+msgstr "Atlas unterteilung"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "MSAA"
-msgstr ""
+msgstr "MSAA"
#: scene/main/scene_tree.cpp
msgid "Use FXAA"
-msgstr ""
+msgstr "Nutze FXAA"
#: scene/main/scene_tree.cpp
msgid "Use Debanding"
-msgstr ""
+msgstr "Debanding verwenden"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
-msgstr ""
+msgstr "HDR"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use 32 BPC Depth"
-msgstr ""
+msgstr "32 BPC Tiefe verwenden"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Default Environment"
-msgstr "Umgebung anzeigen"
+msgstr "Standardumgebung"
#: scene/main/scene_tree.cpp
msgid ""
@@ -24677,9 +24575,8 @@ msgstr ""
"(Rendering→Environment→Standard-Environment) konnte nicht geladen werden."
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Enable Object Picking"
-msgstr "Zwiebelhaut aktivieren"
+msgstr "Objektauswahl aktivieren"
#: scene/main/timer.cpp
msgid ""
@@ -24694,14 +24591,12 @@ msgstr ""
"›process‹-Schleife eines Skripts zu benutzen."
#: scene/main/timer.cpp
-#, fuzzy
msgid "Autostart"
-msgstr "Automatisch neu starten:"
+msgstr "Autostart"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Viewport Path"
-msgstr "Exportpfad"
+msgstr "Ansichtsfensterpfad"
#: scene/main/viewport.cpp
msgid ""
@@ -24726,1344 +24621,1828 @@ msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
-msgstr ""
+msgstr "ARVR"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Size Override Stretch"
-msgstr "Element überbrücken"
+msgstr "Größenüberschreibung-Streckung"
#: scene/main/viewport.cpp
msgid "Own World"
-msgstr ""
+msgstr "Eigene Welt"
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
-msgstr ""
+msgstr "Welt"
#: scene/main/viewport.cpp
msgid "World 2D"
-msgstr ""
+msgstr "Welt 2D"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Transparent BG"
-msgstr "Transponieren"
+msgstr "Transparenter Hintergrund"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Handle Input Locally"
-msgstr "Eingabewert ändern"
+msgstr "Eingaben lokal behandeln"
#: scene/main/viewport.cpp
msgid "FXAA"
-msgstr ""
+msgstr "FXAA"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Debanding"
-msgstr "Zuordnung"
+msgstr "Debanding"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Disable 3D"
-msgstr "Deaktiviertes Objekt"
+msgstr "3D deaktivieren"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Keep 3D Linear"
-msgstr "Links linear"
+msgstr "3D linear halten"
#: scene/main/viewport.cpp
msgid "Render Direct To Screen"
-msgstr ""
+msgstr "Direkt auf Bildschirm rendern"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Debug Draw"
-msgstr "Debuggen"
+msgstr "Debug-Zeichnen"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Render Target"
-msgstr "Renderer:"
+msgstr "Renderziel"
#: scene/main/viewport.cpp
msgid "V Flip"
-msgstr ""
+msgstr "V Spiegelung"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Clear Mode"
-msgstr "Linealmodus"
+msgstr "Löschmodus"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Enable 2D"
-msgstr "Aktivieren"
+msgstr "2D aktivieren"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Enable 3D"
-msgstr "Aktivieren"
+msgstr "3D aktivieren"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Object Picking"
-msgstr "Zwiebelhaut aktivieren"
+msgstr "Objektauswahl"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Disable Input"
-msgstr "Deaktiviertes Objekt"
+msgstr "Eingabe deaktivieren"
#: scene/main/viewport.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Shadow Atlas"
-msgstr "Neuer Atlas"
+msgstr "Schattenatlas"
#: scene/main/viewport.cpp
msgid "Quad 0"
-msgstr ""
+msgstr "Quadrat 0"
#: scene/main/viewport.cpp
msgid "Quad 1"
-msgstr ""
+msgstr "Quadrat 1"
#: scene/main/viewport.cpp
msgid "Quad 2"
-msgstr ""
+msgstr "Quadrat 2"
#: scene/main/viewport.cpp
msgid "Quad 3"
-msgstr ""
+msgstr "Quadrat 3"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Canvas Transform"
-msgstr "Transform leeren"
+msgstr "Leinwand-Transform"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Global Canvas Transform"
-msgstr "Behalte globale Transformation"
+msgstr "Globales Leinwand-Transform"
#: scene/main/viewport.cpp
msgid "Tooltip Delay (sec)"
-msgstr ""
+msgstr "Tooltip-Verzögerung (s)"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Swap OK Cancel"
-msgstr "UI Abbruch"
+msgstr "OK-Abbrechen vertauschen"
#: scene/register_scene_types.cpp
-msgid "Use hiDPI"
-msgstr ""
+msgid "Layer Names"
+msgstr "Ebenennamen"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr "2D-Rendern"
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr "3D-Rendern"
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr "2D-Physik"
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr "3D-Physik"
#: scene/register_scene_types.cpp
#, fuzzy
-msgid "Custom"
-msgstr "Benutzerdefiniertes Node"
+msgid "2D Navigation"
+msgstr "Navigation"
#: scene/register_scene_types.cpp
#, fuzzy
+msgid "3D Navigation"
+msgstr "Navigation"
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr "hiDPI verwenden"
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr "Eigenes"
+
+#: scene/register_scene_types.cpp
msgid "Custom Font"
-msgstr "Benutzerdefiniertes Node"
+msgstr "Eigene Schriftart"
#: scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
msgid "Mix Rate"
-msgstr "Misch-Node"
+msgstr "Mischrate"
#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
-msgstr ""
+msgstr "Stereo"
#: scene/resources/concave_polygon_shape_2d.cpp
-#, fuzzy
msgid "Segments"
-msgstr "Hauptszenen Parameter:"
+msgstr "Segmente"
#: scene/resources/curve.cpp
-#, fuzzy
msgid "Bake Resolution"
-msgstr "Halbe Auflösung"
+msgstr "Bake-Auflösung"
#: scene/resources/curve.cpp
msgid "Bake Interval"
-msgstr ""
+msgstr "Bake-Intervall"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr "Leiste"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color"
+msgstr "Schriftfarbe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr "Schriftfarbe gedrückt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover"
+msgstr "Schriftfarbe überfahren"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Focus"
+msgstr "Schriftfarbe ausgewählt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr "Schriftfarbe deaktiviert"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Separation"
+msgstr "H-Trennung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Underline Spacing"
+msgstr "Unterstreichung-Zwischenraum"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr "Pfeil"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr "Pfeilbegrenzung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr "Überfahren gedrückt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr "Abgehakt deaktiviert"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr "Nicht abgehakt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr "Nicht abgehakt deaktiviert"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr "Radioknopf ausgewählt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr "Radioknopf ausgewählt deaktiviert"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr "Radioknopf unausgewählt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr "Radioknopf unausgewählt deaktiviert"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr "Schriftfarbe überfahren gedrückt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr "V-Ausrichtung überprüfen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "On Disabled"
+msgstr "An deaktiviert"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr "Aus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off Disabled"
+msgstr "Aus deaktiviert"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr "Schriftfarbenschatten"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr "Schriftumrissmodulierung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset X"
+msgstr "Schattenversatz X"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset Y"
+msgstr "Schattenversatz Y"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr "Schatten als Umriss"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Selected"
+msgstr "Schriftfarbe ausgewählt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr "Schriftfarbe nicht bearbeitbar"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Color"
+msgstr "Mauszeigerfarbe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color"
+msgstr "Löschenknopffarbe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color Pressed"
+msgstr "Gedrückter Löschenknopf-Farbe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr "Minimaler Zwischenraum"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr "HG"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr "VG"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr "Tab"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr "Leerzeichen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr "Eingeklappt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr "Einklappung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr "Schriftfarbe nur-lesbar"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Lines"
+msgstr "Vervollständigung Zeilen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Max Width"
+msgstr "Vervollständigung maximale Breite"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Scroll Width"
+msgstr "Vervollständigung Scrollbreite"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr "Skrollen Fokus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr "Greifer"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr "Greifer-Hervorhebung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr "Greifer gedrückt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr "Zunahme"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr "Zunahme-Hervorhebung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr "Zunahme gedrückt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr "Abnahme"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr "Abnahme-Hervorhebung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr "Abnahme gedrückt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr "Schieber"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr "Greifer-Bereich"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr "Greifer-Bereich-Hervorhebung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr "Greifer deaktiviert"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr "Sprungmarke"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr "Hochrunter"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr "Skalierungsrahmengröße"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr "Titelschriftart"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Color"
+msgstr "Titelfarbe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr "Titelhöhe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr "Schließen-Hervorhebung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close H Offset"
+msgstr "Schließen-H-Versatz"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close V Offset"
+msgstr "Schließen-V-Versatz"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr "Übergeordneter Ordner"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Toggle Hidden"
+msgstr "Versteckte Dateien umschalten"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel Disabled"
+msgstr "Leiste deaktiviert"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr "Benannter Trenner Links"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr "Benannter Trenner Rechts"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Separator"
+msgstr "Schriftarten-Trennzeichen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Accel"
+msgstr "Schriftfarbe-Beschleunigung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr "Schriftfarbe Trenner"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "V Separation"
+msgstr "V-Trennung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Frame"
+msgstr "Ausgewählter Frame"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Default Frame"
+msgstr "Standardframe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Default Focus"
+msgstr "Standardfokus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr "Kommentarfokus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr "Haltepunkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr "Versteller"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Color"
+msgstr "Schließen-Farbe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer Color"
+msgstr "Versteller-Farbe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Offset"
+msgstr "Titelversatz"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Offset"
+msgstr "Schließen-Versatz"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Offset"
+msgstr "Port-Versatz"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr "HG-Fokus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Focus"
+msgstr "Ausgewählt Fokus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr "Mauszeiger nicht fokussiert"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr "Taste gedrück"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Normal"
+msgstr "Titelknopf normal"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Pressed"
+msgstr "Titelknopf gedrückt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr "Titelknopf überfahren"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button"
+msgstr "Eigener Knopf"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Pressed"
+msgstr "Eigener Knopf gedrückt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Hover"
+msgstr "Eigener Knopf überfahren"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Select Arrow"
+msgstr "Auswahlpfeil"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr "Pfeil eingeklappt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr "Titelknopfschriftart"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Color"
+msgstr "Titelknopffarbe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Guide Color"
+msgstr "Hinweisfarbe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Drop Position Color"
+msgstr "Fallpositionfarbe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr "Verbindungslinienfarbe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr "Eigener Knopf Schriftarthervorhebung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Item Margin"
+msgstr "Elementbegrenzung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Margin"
+msgstr "Knopfbegrenzung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr "Verbindungslinien zeichnen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr "Hinweise zeichnen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr "Scrollrand"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr "Scrollgeschwindigkeit"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Icon Margin"
+msgstr "Symbolbildbegrenzung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Line Separation"
+msgstr "Linientrennung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr "Tab VG"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr "Tab HG"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab Disabled"
+msgstr "Tab deaktiviert"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr "Menü"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr "Menü-Hervorhebung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color FG"
+msgstr "Schriftfarbe VG"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color BG"
+msgstr "Schriftfarbe BG"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Side Margin"
+msgstr "Seitenbegrenzung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr "Obere Begrenzung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr "Beschriftung V-Ausrichtung VG"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr "Beschriftung V-Ausrichtung HG"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr "Groß"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr "Ordner"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr "Order-Symbolbild-Modulation"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "File Icon Modulate"
+msgstr "Datei-Symbolbild-Modulation"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Files Disabled"
+msgstr "Dateien deaktiviert"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr "SV-Breite"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Height"
+msgstr "SV-Höhe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr "H-Breite"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr "Beschriftungsbreite"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr "Farbauswähler"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Add Preset"
+msgstr "Vorlage hinzufügen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Hue"
+msgstr "Farbton"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Sample"
+msgstr "Farbprobe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr "Vorlage HG"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr "Überhellanzeiger"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr "Vorlage VG"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr "Vorlage HG Symbolbild"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr "Normale Schriftart"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr "Fette Schriftart"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr "Kursive Schriftart"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr "Fette kursive Schriftart"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr "Monoschriftart"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table H Separation"
+msgstr "Tabellen-H-Trennung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table V Separation"
+msgstr "Tabellen-V-Trennung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Left"
+msgstr "Begrenzung Links"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Top"
+msgstr "Begrenzung Oben"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Right"
+msgstr "Begrenzung Rechts"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Bottom"
+msgstr "Begrenzung Unten"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr "Autoverbergen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr "Minus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr "Mehr"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr "Nebengitter"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr "Hauptgitter"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Fill"
+msgstr "Auswahlfüllung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Stroke"
+msgstr "Auswahlstrichart"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr "Aktivität"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Pos"
+msgstr "Bezierlänge positiv"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr "Bezierlänge negativ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr "Port-Greifdistanz horizontal"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr "Port-Greifdistanz vertikal"
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
-msgstr ""
+msgstr "Hinweisen"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Override Oversampling"
-msgstr "Element überbrücken"
+msgstr "Überabtastung überschreiben"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Font Path"
-msgstr "Zu Pfad springen"
+msgstr "Schriftpfad"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Outline Size"
-msgstr "Umrissgröße:"
+msgstr "Umrissgröße"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Outline Color"
-msgstr "Funktion"
+msgstr "Umrissfarbe"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Use Mipmaps"
-msgstr "Signale"
+msgstr "Mipmaps verwenden"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Extra Spacing"
-msgstr "Zusatzoptionen:"
+msgstr "Extrazwischenraum"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Char"
-msgstr "Gültige Zeichen:"
-
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Hauptszene"
+msgstr "Zeichen"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Schriftarten"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Font Data"
-msgstr "Mit Daten"
+msgstr "Schriftdaten"
#: scene/resources/environment.cpp
msgid "Background"
-msgstr ""
+msgstr "Hintergrund"
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
-msgstr ""
+msgstr "Himmel"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Custom FOV"
-msgstr "Benutzerdefiniertes Node"
+msgstr "Himmel eigenes FOV"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Orientation"
-msgstr "Internet-Dokumentation"
+msgstr "Himmel Orientierung"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Rotation"
-msgstr "Rotationsabstand:"
+msgstr "Himmel Rotation"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Rotation Degrees"
-msgstr "Rotiere %s Grad."
+msgstr "Himmel Rotationswinkel"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
-msgstr ""
+msgstr "Leinwand max Ebenen"
#: scene/resources/environment.cpp scene/resources/texture.cpp
msgid "Camera Feed ID"
-msgstr ""
+msgstr "Kamera-Feed-ID"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Ambient Light"
-msgstr "Nach rechts einrücken"
+msgstr "Umgebungslicht"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Contribution"
-msgstr "Bedingung"
+msgstr "Himmel Beitrag"
#: scene/resources/environment.cpp
msgid "Fog"
-msgstr ""
+msgstr "Nebel"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sun Color"
-msgstr "Speichere Datei:"
+msgstr "Sonnenfarbe"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sun Amount"
-msgstr "Menge:"
+msgstr "Sonnenintensität"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Depth Enabled"
-msgstr "Tiefe"
+msgstr "Tiefe aktiviert"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Depth Begin"
-msgstr "Tiefe"
+msgstr "Tiefenanfang"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Depth End"
-msgstr "Tiefe"
+msgstr "Tiefenende"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Depth Curve"
-msgstr "Kurve Teilen"
+msgstr "Tiefenkurve"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Transmit Enabled"
-msgstr "Signale filtern"
+msgstr "Übertragung aktiviert"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Transmit Curve"
-msgstr "Kurve Teilen"
+msgstr "Übertragungskurve"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Height Enabled"
-msgstr "Signale filtern"
+msgstr "Höhe aktiviert"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Height Min"
-msgstr "Licht"
+msgstr "Höhe min"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Height Max"
-msgstr "Licht"
+msgstr "Höhe max"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Height Curve"
-msgstr "Kurve Teilen"
+msgstr "Höhenkurve"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Tonemap"
-msgstr "Neu zuweisen"
+msgstr "Dynamikkompression"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Exposure"
-msgstr "Exportieren"
+msgstr "Belichtung"
#: scene/resources/environment.cpp
msgid "White"
-msgstr ""
+msgstr "Weiß"
#: scene/resources/environment.cpp
msgid "Auto Exposure"
-msgstr ""
+msgstr "Automatische Belichtung"
#: scene/resources/environment.cpp
msgid "Min Luma"
-msgstr ""
+msgstr "Min Luma"
#: scene/resources/environment.cpp
msgid "Max Luma"
-msgstr ""
+msgstr "Max Luma"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "SS Reflections"
-msgstr "Auswahl skalieren"
+msgstr "SS-Reflexionen"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Max Steps"
-msgstr "Schritt"
+msgstr "Max Schritte"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Fade In"
-msgstr "Einblenden (s):"
+msgstr "Einblenden"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Fade Out"
-msgstr "Ausblenden (s):"
+msgstr "Ausblenden"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Depth Tolerance"
-msgstr "Tiefe"
+msgstr "Tiefentoleranz"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Roughness"
-msgstr ""
+msgstr "Rauheit"
#: scene/resources/environment.cpp
msgid "SSAO"
-msgstr ""
+msgstr "SSAO"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Radius 2"
-msgstr "Radius:"
+msgstr "Radius 2"
#: scene/resources/environment.cpp
msgid "Intensity 2"
-msgstr ""
+msgstr "Intensität 2"
#: scene/resources/environment.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Light Affect"
-msgstr "Rechts groß"
+msgstr "Lichtbeeinflussung"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "AO Channel Affect"
-msgstr "UV-Channel-Debug"
+msgstr "AO-Kanal-Beeinflussung"
#: scene/resources/environment.cpp
msgid "Blur"
-msgstr ""
+msgstr "Unschärfe"
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
-msgstr ""
+msgstr "Kantenschärfe"
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
-msgstr ""
+msgstr "Tiefenschärfe Fernunschärfe"
#: scene/resources/environment.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Distance"
-msgstr "Auswahlradius:"
+msgstr "Distanz"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Transition"
-msgstr "Übergang: "
+msgstr "Übergang"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
-msgstr ""
+msgstr "Tiefenschärfe Nahunschärfe"
#: scene/resources/environment.cpp
msgid "Glow"
-msgstr ""
+msgstr "Leuchten"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Levels"
-msgstr "Entwickler"
+msgstr "Ebenen"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "1"
-msgstr ""
+msgstr "1"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "2"
-msgstr "2D"
+msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "3"
-msgstr "3D"
+msgstr "3"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "4"
-msgstr ""
+msgstr "4"
#: scene/resources/environment.cpp
msgid "5"
-msgstr ""
+msgstr "5"
#: scene/resources/environment.cpp
msgid "6"
-msgstr ""
+msgstr "6"
#: scene/resources/environment.cpp
msgid "7"
-msgstr ""
+msgstr "7"
#: scene/resources/environment.cpp
msgid "Bloom"
-msgstr ""
+msgstr "Bloom"
#: scene/resources/environment.cpp
msgid "HDR Threshold"
-msgstr ""
+msgstr "HDR Schwelle"
#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
-msgstr ""
+msgstr "HDR-Luminanz-Kappen"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "HDR Scale"
-msgstr "Skalierung"
+msgstr "HDR-Skalierung"
#: scene/resources/environment.cpp
msgid "Bicubic Upscale"
-msgstr ""
+msgstr "Bikubische Hochskalierung"
#: scene/resources/environment.cpp
msgid "Adjustments"
-msgstr ""
+msgstr "Anpassungen"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Brightness"
-msgstr "Licht"
+msgstr "Helligkeit"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Saturation"
-msgstr "Trennung:"
+msgstr "Sättigung"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Color Correction"
-msgstr "Farbfunktion."
-
-#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Warnungen"
+msgstr "Farbkorrektur"
#: scene/resources/font.cpp
-#, fuzzy
msgid "Ascent"
-msgstr "Kürzlich:"
+msgstr "Anstieg"
#: scene/resources/font.cpp
-#, fuzzy
msgid "Distance Field"
-msgstr "Ablenkungsfreier Modus"
+msgstr "Distanzfeld"
+
+#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr "Rohdaten"
#: scene/resources/gradient.cpp
-#, fuzzy
msgid "Offsets"
-msgstr "Versatz:"
+msgstr "Versätze"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
-msgstr ""
+msgstr "Kartenbreite"
#: scene/resources/height_map_shape.cpp
-#, fuzzy
msgid "Map Depth"
-msgstr "Tiefe"
+msgstr "Kartentiefe"
#: scene/resources/height_map_shape.cpp
-#, fuzzy
msgid "Map Data"
-msgstr "Tiefe"
+msgstr "Kartendaten"
#: scene/resources/line_shape_2d.cpp
msgid "D"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Render Priority"
-msgstr "Priorität aktivieren"
+msgstr "D"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
-msgstr "Nächste Ebene"
+msgstr "Nächster Durchlauf"
#: scene/resources/material.cpp
msgid "Use Shadow To Opacity"
-msgstr ""
+msgstr "Nutze Schatten zu Deckkraft"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Unshaded"
-msgstr "Nicht Schattiertes anzeigen"
+msgstr "Unschattiert"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Vertex Lighting"
-msgstr "Direct-Lighting"
-
-#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
+msgstr "Vertexbeleuchtung"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Use Point Size"
-msgstr "Sicht von vorne"
+msgstr "Punktgröße verwenden"
#: scene/resources/material.cpp
msgid "World Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Sicht von vorne"
+msgstr "Welt triplanar"
#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
-msgstr ""
+msgstr "Albedo Texturen erzwingen sRGB"
#: scene/resources/material.cpp
msgid "Do Not Receive Shadows"
-msgstr ""
+msgstr "Empfange keine Schatten"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Disable Ambient Light"
-msgstr "Nach rechts einrücken"
+msgstr "Umgebungslicht deaktivieren"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Ensure Correct Normals"
-msgstr "Transformation abgebrochen."
+msgstr "Korrekte Normalen sicherstellen"
+
+#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr "Albedo Text Rendering (MSDF)"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Vertex Color"
-msgstr "Vertex"
+msgstr "Vertexfarbe"
#: scene/resources/material.cpp
msgid "Use As Albedo"
-msgstr ""
+msgstr "Als Albedo verwenden"
#: scene/resources/material.cpp
msgid "Is sRGB"
-msgstr ""
+msgstr "Ist sRGB"
#: scene/resources/material.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Parameters"
-msgstr "Parameter geändert:"
+msgstr "Parameter"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Diffuse Mode"
-msgstr "Schwenkmodus"
+msgstr "Diffusmodus"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Specular Mode"
-msgstr "Linealmodus"
+msgstr "Spiegelndmodus"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Depth Draw Mode"
-msgstr "Interpolationsmodus"
+msgstr "Tiefenzeichenmodus"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Line Width"
-msgstr "Links groß"
+msgstr "Linienbreite"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Point Size"
-msgstr "Sicht von vorne"
+msgstr "Punktgröße"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Billboard Mode"
-msgstr "Linealmodus"
+msgstr "Plakatwandmodus"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Billboard Keep Scale"
-msgstr "Linealmodus"
+msgstr "Plakatwand Verhältnis beibehalten"
#: scene/resources/material.cpp
msgid "Grow"
-msgstr ""
+msgstr "Wachstum"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Grow Amount"
-msgstr "Menge:"
+msgstr "Wachstumsrate"
#: scene/resources/material.cpp
msgid "Use Alpha Scissor"
-msgstr ""
+msgstr "Alphaschere verwenden"
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Particles Anim"
-msgstr "Partikel"
+msgstr "Partikelanimation"
#: scene/resources/material.cpp
-#, fuzzy
msgid "H Frames"
-msgstr "Relative Renderzeit %"
+msgstr "H-Frames"
#: scene/resources/material.cpp
-#, fuzzy
msgid "V Frames"
-msgstr "Relative Renderzeit %"
+msgstr "V-Frames"
#: scene/resources/material.cpp
msgid "Albedo"
-msgstr ""
+msgstr "Albedo"
#: scene/resources/material.cpp
msgid "Metallic"
-msgstr ""
+msgstr "Metallisch"
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Emissionsquelle: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Textur entfernen"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Texturkanal"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Emission"
-msgstr "Emissionsmaske"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Emissionsfarben"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Emissionsfarben"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Emissionsmaske"
+msgstr "Emission"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Emissionsquelle: "
+msgid "On UV2"
+msgstr "Auf UV2"
#: scene/resources/material.cpp
msgid "NormalMap"
-msgstr ""
+msgstr "Normal-Map"
#: scene/resources/material.cpp
msgid "Rim"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Tint"
-msgstr "Zufälliges Kippen:"
+msgstr "Umrandung"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Textur entfernen"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
-msgstr "Löschen"
+msgstr "Klarlack"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Pose/Stellung löschen"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Editor-Motiv"
+msgid "Gloss"
+msgstr "Glanz"
#: scene/resources/material.cpp
msgid "Anisotropy"
-msgstr ""
+msgstr "Anisotropie"
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
-msgstr ""
+msgid "Flowmap"
+msgstr "Texturen für Animationen (z.B. Wasser)"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Ambient Occlusion"
-msgstr "Verdeckung"
-
-#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Texturbereich"
+msgstr "Umgebungsverdeckung"
#: scene/resources/material.cpp
msgid "Deep Parallax"
-msgstr ""
+msgstr "Tiefer Parallax"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Min Layers"
-msgstr "Schicht"
+msgstr "Min Ebenen"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Max Layers"
-msgstr "Schicht"
+msgstr "Max Ebenen"
#: scene/resources/material.cpp
msgid "Flip Tangent"
-msgstr ""
+msgstr "Tangente invertieren"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Flip Binormal"
-msgstr "Portal umdrehen"
+msgstr "Binormale invertieren"
#: scene/resources/material.cpp
msgid "Subsurf Scatter"
-msgstr ""
+msgstr "Volumenstreuung"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Transmission"
-msgstr "Übergang: "
+msgstr "Übertragung"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Übergang: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
-msgstr "Trennung:"
+msgstr "Brechung"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
-msgstr ""
+msgstr "Details"
#: scene/resources/material.cpp
-#, fuzzy
msgid "UV Layer"
-msgstr "Schicht"
+msgstr "UV-Ebene"
#: scene/resources/material.cpp
-#, fuzzy
msgid "UV1"
-msgstr "UV"
+msgstr "UV1"
#: scene/resources/material.cpp
msgid "Triplanar"
-msgstr ""
+msgstr "Triplanar"
#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
-msgstr ""
+msgstr "Triplanare Schärfe"
#: scene/resources/material.cpp
-#, fuzzy
msgid "UV2"
-msgstr "UV"
+msgstr "UV2"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Proximity Fade"
-msgstr "Prioritätsmodus"
+msgstr "Näherungsausblenden"
#: scene/resources/material.cpp
msgid "Distance Fade"
-msgstr ""
+msgstr "Entfernungsausblenden"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
-msgstr "Schwenkmodus"
+msgstr "Async-Modus"
#: scene/resources/mesh.cpp
-#, fuzzy
msgid "Lightmap Size Hint"
-msgstr "LightMap-Bake"
-
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Blend2-Node"
+msgstr "Lightmap-Größenhinweis"
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
-msgstr ""
+msgstr "Eigenes AABB"
+
+#: scene/resources/mesh_library.cpp
+msgid "Mesh Transform"
+msgstr "Mesh-Transformation"
+
+#: scene/resources/mesh_library.cpp
+msgid "NavMesh Transform"
+msgstr "NavMesh-Transformation"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Color Format"
-msgstr "Farboperator."
+msgstr "Farbformat"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Transform Format"
-msgstr "Transformation abgebrochen."
+msgstr "Transformformat"
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
-msgstr ""
+msgstr "Eigenes Datenformat"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Instance Count"
-msgstr "Instanz"
+msgstr "Instanzanzahl"
#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformation abgebrochen."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformiere UV-Map"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Array zusammenstellen"
+msgstr "Sichtbare Instanzen Anzahl"
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Array zusammenstellen"
+msgid "Sampling"
+msgstr "Skalierung: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
-msgstr "Variationsbasistyp festlegen"
+msgid "Partition Type"
+msgstr "Probeneinteilunstyp"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Parsed Geometry Type"
-msgstr "Parse Geometrie…"
+msgstr "Geparste-Geometrie-Typ"
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
-msgstr ""
+msgstr "Quell-Geometrie-Typ"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Source Group Name"
-msgstr "Quelle"
+msgstr "Quellen-Gruppenname"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
-msgstr ""
+#, fuzzy
+msgid "Cells"
+msgstr "Zelle"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Agent"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
-msgstr ""
+msgstr "Maximales Klettern"
#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
-msgstr ""
+msgstr "Maximale Neigung"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Merge Size"
-msgstr "Node-Zweig aus anderer Szene hier einbinden"
+msgid "Regions"
+msgstr "Bereich"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
-msgstr ""
+msgid "Merge Size"
+msgstr "Größe der Zusammenführung"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Edges"
+msgstr "Kante"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Error"
-msgstr "Fehler"
+msgstr "Max Fehler"
#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
-msgstr ""
+msgstr "Vert per Poly"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Details"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
-msgstr "Auswahlradius:"
+msgstr "Probendistanz"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Sample Max Error"
-msgstr "Abtaster"
+msgstr "Proben Max Fehler"
#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
-msgstr ""
+msgstr "Tief hängende Hindernisse"
#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
-msgstr ""
+msgstr "Vorsprünge"
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
-msgstr ""
+#, fuzzy
+msgid "Walkable Low Height Spans"
+msgstr "Ablaufbare Abstände niedriger Höhe aussortiern"
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
-msgstr ""
+msgstr "Kugeln"
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
-msgstr "OccluderShapeSphere-Spheres festlegen"
+msgstr "OccluderShapeSphere-Kugeln festlegen"
#: scene/resources/occluder_shape_polygon.cpp
-#, fuzzy
msgid "Polygon Points"
-msgstr "Polygone"
+msgstr "Polygonpunkte"
#: scene/resources/occluder_shape_polygon.cpp
-#, fuzzy
msgid "Hole Points"
-msgstr "Punkte Verschieben"
+msgstr "Lochpunkte"
#: scene/resources/packed_scene.cpp
msgid "Bundled"
-msgstr ""
+msgstr "Gebündelt"
#: scene/resources/particles_material.cpp
msgid "Trail"
-msgstr ""
+msgstr "Spur"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Divisor"
-msgstr "Durch %s dividieren"
+msgstr "Teiler"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Size Modifier"
-msgstr "Freisicht Geschwindigkeitsregler"
+msgstr "Größenanpasser"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Modifier"
-msgstr "Freisicht Trägheitsregler"
+msgstr "Farbanpasser"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Point Texture"
-msgstr "Emissionspunkte:"
+msgstr "Punkttextur"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Normal Texture"
-msgstr "Emissionsquelle: "
+msgstr "Normalentextur"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Texture"
-msgstr "Editor-Motiv"
+msgstr "Farbtextur"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Point Count"
-msgstr "Eingangsschnittstelle hinzufügen"
+msgstr "Punktanzahl"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale Random"
-msgstr "Skalierungsverhältnis:"
+msgstr "Skalierungszufall"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale Curve"
-msgstr "Kurve schließen"
+msgstr "Skalierungskurve"
#: scene/resources/physics_material.cpp
msgid "Rough"
-msgstr ""
+msgstr "Grobheit"
#: scene/resources/physics_material.cpp
msgid "Absorbent"
-msgstr ""
+msgstr "Absorbierend"
#: scene/resources/plane_shape.cpp
-#, fuzzy
msgid "Plane"
-msgstr "Ebene:"
+msgstr "Ebene"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Flip Faces"
-msgstr "Portale umdrehen"
+msgstr "Oberflächen invertieren"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
-msgstr ""
+msgstr "Mittlere Höhe"
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Width"
-msgstr ""
+msgstr "Unterteilungsbreite"
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Height"
-msgstr ""
+msgstr "Unterteilungshöhe"
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Depth"
-msgstr ""
+msgstr "Unterteilungstiefe"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Top Radius"
-msgstr "Radius:"
+msgstr "Radius oben"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Bottom Radius"
-msgstr "Unten rechts"
+msgstr "Radius unten"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Left To Right"
-msgstr "Oben rechts"
+msgstr "Links nach rechts"
#: scene/resources/primitive_meshes.cpp
msgid "Is Hemisphere"
-msgstr ""
+msgstr "Ist Halbkugel"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Curve Step"
+msgstr "Kurven-Stufen"
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
-msgstr ""
+msgstr "Rutscht bei Schräge"
#: scene/resources/segment_shape_2d.cpp
msgid "A"
-msgstr ""
-
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Angepasste Szene abspielen"
+msgstr "A"
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
-msgstr ""
+msgstr "Eigenen Bias für Löser"
+
+#: scene/resources/skin.cpp
+msgid "Bind Count"
+msgstr "Anzahl festlegen"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr "Zuordnung"
+
+#: scene/resources/skin.cpp
+msgid "Bone"
+msgstr "Knochen"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Radiance Size"
-msgstr "Umrissgröße:"
+msgstr "Strahlungsgröße"
#: scene/resources/sky.cpp
msgid "Panorama"
-msgstr ""
+msgstr "Panorama"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Top Color"
-msgstr "Nächste Ebene"
+msgstr "Farbe oben"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Horizon Color"
-msgstr "Speichere Datei:"
+msgstr "Horizontfarbe"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Ground"
-msgstr "Gruppiert"
+msgstr "Boden"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Bottom Color"
-msgstr "Lesezeichen"
+msgstr "Farbe unten"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Sun"
-msgstr "Ausführen"
+msgstr "Sonne"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Latitude"
-msgstr "Ersatz"
+msgstr "Breitengrad"
#: scene/resources/sky.cpp
msgid "Longitude"
-msgstr ""
+msgstr "Längengrad"
#: scene/resources/sky.cpp
msgid "Angle Min"
-msgstr ""
+msgstr "Winkel Min"
#: scene/resources/sky.cpp
msgid "Angle Max"
-msgstr ""
+msgstr "Winkel Max"
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Content Margin"
-msgstr "Rand einstellen"
+msgstr "Inhaltsabgrenzung"
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Expand Margin"
-msgstr "Alle ausklappen"
+msgstr "Erweiterte Abgrenzung"
+
+#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr "Neigung"
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
-msgstr "Inneren Torusradius ändern"
+msgstr "Eckradius"
#: scene/resources/style_box.cpp
msgid "Corner Detail"
-msgstr ""
+msgstr "Eckendetails"
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
+msgstr "Kantenglättung"
#: scene/resources/style_box.cpp
msgid "Grow Begin"
-msgstr ""
+msgstr "Wachstumsanfang"
#: scene/resources/style_box.cpp
msgid "Grow End"
-msgstr ""
+msgstr "Wachstumsende"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Load Path"
-msgstr "Vorlage laden"
+msgstr "Ladepfad"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Base Texture"
-msgstr "Textur entfernen"
+msgstr "Grundtextur"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Image Size"
-msgstr "Seite: "
+msgstr "Bildgröße"
+
+#: scene/resources/texture.cpp
+msgid "Side"
+msgstr "Seite"
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr "Vorderseite"
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr "Rückseite"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Storage Mode"
-msgstr "Skalierungsmodus"
+msgstr "Speichermodus"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Lossy Storage Quality"
-msgstr "Aufnahme"
+msgstr "Verlustbehaftete Speicherqualität"
#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Fill From"
-msgstr "Abspielmodus:"
+msgid "From"
+msgstr "Von"
#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Fill To"
-msgstr "Abspielmodus:"
+msgid "To"
+msgstr "Bis"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Base"
-msgstr "Basistyp"
+msgstr "Basis"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Current Frame"
-msgstr "Aktueller Szenenname"
+msgstr "Aktueller Frame"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Pause"
-msgstr "Schwenkmodus"
+msgstr "Pause"
#: scene/resources/texture.cpp
msgid "Which Feed"
-msgstr ""
+msgstr "Welcher Zulauf"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Camera Is Active"
-msgstr "Groß-/Kleinschreibung beachten"
+msgstr "Kamera ist aktiv"
#: scene/resources/theme.cpp
-#, fuzzy
msgid "Default Font"
-msgstr "Standard"
+msgstr "Standardschriftart"
#: scene/resources/visual_shader.cpp
msgid "Output Port For Preview"
-msgstr ""
+msgstr "Ausgabeschnittstelle für Vorschau"
#: scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Initialized"
-msgstr "Initialisieren"
+msgid "Depth Draw"
+msgstr "Tiefenzeichnung"
+
+#: scene/resources/visual_shader.cpp
+msgid "Cull"
+msgstr "Aushöhlung"
+
+#: scene/resources/visual_shader.cpp
+msgid "Diffuse"
+msgstr "Zerstreuen"
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
+msgstr "Asynchron"
+
+#: scene/resources/visual_shader.cpp
+msgid "Modes"
+msgstr "Modus"
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input Name"
-msgstr "Eingabe-Zuordnung"
+msgstr "Eingabename"
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Uniform Name"
-msgstr "Uniform-Name festlegen"
+msgstr "Uniform-Name"
#: scene/resources/visual_shader_nodes.cpp
msgid ""
@@ -26082,427 +26461,419 @@ msgid "Invalid source for shader."
msgstr "Ungültige Quelle für Shader."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture Type"
-msgstr "Texturbereich"
+msgstr "Texturtyp"
#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
-msgstr ""
+msgstr "Kubische Map"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Default Value Enabled"
-msgstr "Godot-Funktionsprofil"
+msgstr "Standardwert aktiviert"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Default Value"
-msgstr "Eingabewert ändern"
+msgstr "Standardwert"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Color Default"
-msgstr "Standard laden"
+msgstr "Standardfarbe"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Ungültige Vergleichsfunktion für diesen Typ."
#: scene/resources/world.cpp
-#, fuzzy
msgid "Fallback Environment"
-msgstr "Umgebung anzeigen"
+msgstr "Ausweichumgebung"
#: scene/resources/world.cpp
-#, fuzzy
msgid "Scenario"
-msgstr "Szene"
+msgstr "Szenario"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navigation"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
-msgstr ""
+msgstr "Direkter Raum Zustand"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity Vector"
-msgstr "Standard-Vorschau"
+msgstr "Standardgravitationsvektor"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Linear Damp"
-msgstr "Links linear"
+msgstr "Standard lineare Dämpfung"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Angular Damp"
-msgstr ""
+msgstr "Standard Winkeldämpfung"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Standard Gleitkommaschritte"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Zellen Größe"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Zellenhöhe"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Kantenverbindungsbegrenzung"
#: scene/resources/world_2d.cpp
msgid "Canvas"
-msgstr ""
+msgstr "Canvas/ Leinwand"
#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
-msgstr ""
+msgstr "Ist Primär"
#: servers/arvr/arvr_interface.cpp
-#, fuzzy
msgid "Is Initialized"
-msgstr "Initialisieren"
+msgstr "Ist Initialisiert"
#: servers/arvr/arvr_interface.cpp
msgid "AR"
-msgstr ""
+msgstr "AR"
#: servers/arvr/arvr_interface.cpp
msgid "Is Anchor Detection Enabled"
-msgstr ""
+msgstr "Ist Ankererkennung aktiviert"
#: servers/arvr_server.cpp
-#, fuzzy
msgid "Primary Interface"
-msgstr "Benutzerschnittstelle"
+msgstr "Primäre Schnittstelle"
#: servers/audio/audio_stream.cpp
-#, fuzzy
msgid "Audio Stream"
-msgstr "Element der Auswahl"
+msgstr "Audiostream"
#: servers/audio/audio_stream.cpp
-#, fuzzy
msgid "Random Pitch"
-msgstr "Zufälliges Kippen:"
+msgstr "Zufälliger Pitch"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
-msgstr ""
+msgstr "Pufferlänge"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
-msgstr ""
+msgstr "Stimmen Anzahl"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
-msgstr ""
+msgstr "Trockenheit"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
-msgstr ""
+msgstr "Nassheit"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
-msgstr ""
+msgstr "Stimme"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
-msgstr ""
+msgstr "Verzögerung (ms)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
-msgstr ""
+msgstr "Hertzrate"
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "Depth (ms)"
-msgstr "Tiefe"
+msgstr "Tiefe (ms)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
-msgstr ""
+msgstr "Stufe dB"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
-#, fuzzy
msgid "Pan"
-msgstr "Ebene:"
+msgstr "Panoramaregler"
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
-msgstr ""
+msgstr "Amplitudenverhältnis"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
-msgstr ""
+msgstr "Angriff (μs)"
#: servers/audio/effects/audio_effect_compressor.cpp
-#, fuzzy
msgid "Release (ms)"
-msgstr "Veröffentlichung"
+msgstr "Freigabe (ms)"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Mischen"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
-msgstr ""
+msgstr "Seitenkette"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
-msgstr ""
+msgstr "Tap 1"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
-msgstr ""
+msgstr "Tap 2"
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
msgid "Feedback"
-msgstr "Dokumentationsvorschläge senden"
+msgstr "Feedback"
#: servers/audio/effects/audio_effect_delay.cpp
-#, fuzzy
msgid "Low-pass"
-msgstr "Überbrückung"
+msgstr "Tiefpass"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
-msgstr ""
+msgstr "Pre-Gain"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
-msgstr ""
+msgstr "Hf Hz behalten"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
-msgstr ""
+msgstr "Schwung"
#: servers/audio/effects/audio_effect_distortion.cpp
-#, fuzzy
msgid "Post Gain"
-msgstr "Nachher"
+msgstr "Post-Gain"
#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
msgid "Resonance"
-msgstr "Ressource"
+msgstr "Hall"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
-msgstr ""
+msgstr "Spitzen dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
-msgstr ""
+msgstr "Schwellen dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
-msgstr ""
+msgstr "Soft-Clip dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip Ratio"
-msgstr ""
+msgstr "Soft-Clip-Verhältnis"
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
-msgstr ""
+msgstr "Min Hz Bereich"
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
-msgstr ""
+msgstr "Max Hz Bereich"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
-msgstr ""
+msgstr "Überabtastung"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#, fuzzy
msgid "FFT Size"
-msgstr "Größe:"
+msgstr "FTT-Größe"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
-msgstr ""
+msgstr "Vorverzögerung"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
-msgstr ""
+msgstr "Msek"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
-msgstr ""
+msgstr "Raumgröße"
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
msgid "High-pass"
-msgstr "Überbrückung"
+msgstr "Hochpass"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "Tap Back Pos"
-msgstr ""
+msgstr "Tap Rück Pos"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Pan Pullout"
-msgstr ""
+msgstr "Pan Herausziehen"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-#, fuzzy
msgid "Time Pullout (ms)"
-msgstr "Zeitüberschreitung."
+msgstr "Zeit Herausziehen (ms)"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
-msgstr ""
+msgstr "Raumklang"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Enable Audio Input"
-msgstr "Audiobus umbenennen"
+msgstr "Audioeingang aktivieren"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Output Latency"
-msgstr "Ausgabe"
+msgstr "Ausgabelatenz"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
-msgstr ""
+msgstr "dB-Schwelle zum Deaktivieren des Kanals"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Channel Disable Time"
-msgstr "Überblendungszeit ändern"
+msgstr "Zeit zum Deaktivieren des Kanals"
#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
-msgstr ""
+msgstr "Videoverzögerungsbehandlung (ms)"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Bus Count"
-msgstr "Eingangsschnittstelle hinzufügen"
+msgstr "Busanzahl"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Capture Device"
-msgstr "Von Pixel aufnehmen"
+msgstr "Aufnahmegerät"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Global Rate Scale"
-msgstr "Globale Variable"
+msgstr "Globale Verhältnisskalierung"
#: servers/camera/camera_feed.cpp
msgid "Feed"
-msgstr ""
+msgstr "Zufuhr"
#: servers/camera/camera_feed.cpp
-#, fuzzy
msgid "Is Active"
-msgstr "Perspektivisch"
+msgstr "Ist aktiv"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
-msgstr ""
+msgstr "Schlafschwelle linear"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Angular"
-msgstr ""
+msgstr "Schlafschwelle Winkel"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
-msgstr ""
+msgstr "Zeit vor Schlafen"
#: servers/physics_2d/physics_2d_server_sw.cpp
-#, fuzzy
msgid "BP Hash Table Size"
-msgstr "Größe:"
+msgstr "BP-Hash-Tabellengröße"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
-msgstr ""
+msgstr "Oberflächenschwelle großer Objekte in Zellen"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
-msgstr ""
+msgstr "Umgekehrte Masse"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Inverse Inertia"
-msgstr "Freisicht Links"
+msgstr "Trägheit invertieren"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Angular Damp"
-msgstr ""
+msgstr "Totale Winkeldämpfung"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Total Linear Damp"
-msgstr "Linear"
+msgstr "Totale lineare Dämpfung"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Total Gravity"
-msgstr "Standard-Vorschau"
+msgstr "Totale Gravitation"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Linear Velocity"
-msgstr "Initialisieren"
+msgstr "Lineare Geschwindigkeit"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
-msgstr ""
+msgstr "Ausschließen"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
-msgstr ""
+msgstr "Form RID"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collide With Bodies"
-msgstr "Kollisionsmodus"
+msgstr "Mit anderen Körpern kollidieren"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
-msgstr ""
+msgstr "Mit anderen Gebieten kollidieren"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
-msgstr ""
+msgstr "Bewegungsrest"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Point"
-msgstr "Kollisionsmodus"
+msgstr "Kollisionspunkt"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Normal"
-msgstr "Kollisionsmodus"
+msgstr "Kollisionsnormale"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Depth"
-msgstr "Kollisionsmodus"
+msgstr "Kollisionstiefe"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Safe Fraction"
-msgstr "Kollisionsmodus"
+msgstr "Sicherer Anteil der Kollision"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Unsafe Fraction"
-msgstr "Kollisionsmodus"
+msgstr "Unsicherer Anteil der Kollision"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Physics Engine"
+msgstr "Physikengine"
#: servers/physics_server.cpp
-#, fuzzy
msgid "Center Of Mass"
-msgstr "Mitte links"
+msgstr "Schwerpunkt"
#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
-msgstr ""
+msgstr "Hauptträgheitsachse"
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
@@ -26510,19 +26881,19 @@ msgstr "Varyings dürfen nicht in Funktion ‚%s‘ zugewiesen werden."
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
-"Varyings, welche in der ‚vertex‘-Funktion zugewiesen wurden, können nicht "
-"erneut in der ‚fragment‘- oder ‚light‘-Funktion zugewiesen werden."
+"Variationen, welche in einer ‚vertex‘-Funktion zugewiesen wurden, dürfen "
+"innerhalb ‚fragment‘- oder ‚light‘-Funktionen nicht erneut zugewiesen werden."
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
-"Varyings, welche in der ‚fragment‘-Funktion zugewiesen wurden, können nicht "
-"erneut in der ‚vertex‘- oder ‚light‘-Funktion zugewiesen werden."
+"Variationen, welche in einer ‚fragment‘-Funktion zugewiesen wurden, dürfen "
+"innerhalb ‚vertex‘- oder ‚light‘-Funktionen nicht erneut zugewiesen werden."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -26537,324 +26908,297 @@ msgid "Constants cannot be modified."
msgstr "Konstanten können nicht verändert werden."
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "Spatial Partitioning"
-msgstr "Einteilen..."
+msgstr "Räumliche Einteilung"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Render Loop Enabled"
-msgstr "Signale filtern"
+msgstr "Render-Schleife aktiviert"
#: servers/visual_server.cpp
-#, fuzzy
msgid "VRAM Compression"
-msgstr "Ausdruck"
+msgstr "VRAM-Kompression"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import BPTC"
-msgstr "Importieren"
+msgstr "BPTC importieren"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import S3TC"
-msgstr "Importieren"
+msgstr "S3TC importieren"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC"
-msgstr "Importieren"
+msgstr "ETC importieren"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC2"
-msgstr "Importieren"
+msgstr "ETC2 importieren"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import PVRTC"
-msgstr "Theme importieren"
+msgstr "PVRTC importieren"
#: servers/visual_server.cpp
msgid "Lossless Compression"
-msgstr ""
+msgstr "Verlustfreie Komprimierung"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Force PNG"
-msgstr "Force Push"
+msgstr "PNG erzwingen"
#: servers/visual_server.cpp
msgid "WebP Compression Level"
-msgstr ""
+msgstr "WebP-Komprimierungsstärke"
#: servers/visual_server.cpp
msgid "Time Rollover Secs"
-msgstr ""
+msgstr "Überrollzeit-Sekunden"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Cubemap Size"
-msgstr "Ändere Kameragröße"
+msgstr "Cubemap-Größe"
#: servers/visual_server.cpp
msgid "Quadrant 0 Subdiv"
-msgstr ""
+msgstr "Quadrant 0 Unterteilung"
#: servers/visual_server.cpp
msgid "Quadrant 1 Subdiv"
-msgstr ""
+msgstr "Quadrant 1 Unterteilung"
#: servers/visual_server.cpp
msgid "Quadrant 2 Subdiv"
-msgstr ""
+msgstr "Quadrant 2 Unterteilung"
#: servers/visual_server.cpp
msgid "Quadrant 3 Subdiv"
-msgstr ""
+msgstr "Quadrant 3 Unterteilung"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shadows"
-msgstr "Shader"
+msgstr "Schatten"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filter Mode"
-msgstr "Nodes filtern"
+msgstr "Filtermodus"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Texture Array Reflections"
-msgstr "Auswahl zentrieren"
+msgstr "Textur-Array-Reflexionen"
#: servers/visual_server.cpp
msgid "High Quality GGX"
-msgstr ""
+msgstr "Hochqualitatives GGX"
#: servers/visual_server.cpp
msgid "Irradiance Max Size"
-msgstr ""
+msgstr "Bestrahlungsstärke Max Größe"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shading"
-msgstr "Versatz"
+msgstr "Schattieren"
#: servers/visual_server.cpp
msgid "Force Vertex Shading"
-msgstr ""
+msgstr "Vertexschattierung erzwingen"
#: servers/visual_server.cpp
msgid "Force Lambert Over Burley"
-msgstr ""
+msgstr "Lambert statt Burley erzwingen"
#: servers/visual_server.cpp
msgid "Force Blinn Over GGX"
-msgstr ""
+msgstr "Blinn statt GGX erzwingen"
#: servers/visual_server.cpp
msgid "Mesh Storage"
-msgstr ""
+msgstr "Mesh-Speicher"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Split Stream"
-msgstr "Kurve Teilen"
+msgstr "Stream aufteilen"
#: servers/visual_server.cpp
msgid "Use Physical Light Attenuation"
-msgstr ""
+msgstr "Physikalische Lichtabschwächung verwenden"
#: servers/visual_server.cpp
msgid "Depth Prepass"
-msgstr ""
+msgstr "Tiefenvorpass"
#: servers/visual_server.cpp
msgid "Disable For Vendors"
-msgstr ""
+msgstr "Für Vendors deaktivieren"
#: servers/visual_server.cpp
msgid "Anisotropic Filter Level"
-msgstr ""
+msgstr "Anisotropische Filterungsstärke"
#: servers/visual_server.cpp
msgid "Use Nearest Mipmap Filter"
-msgstr ""
+msgstr "Nächsten Mipmap-Filter verwenden"
#: servers/visual_server.cpp
msgid "Skinning"
-msgstr ""
+msgstr "Skinning"
#: servers/visual_server.cpp
msgid "Software Skinning Fallback"
-msgstr ""
+msgstr "Software-Skinning-Fallback"
#: servers/visual_server.cpp
msgid "Force Software Skinning"
-msgstr ""
+msgstr "Software-Skinning erzwingen"
#: servers/visual_server.cpp
msgid "Use Software Skinning"
-msgstr ""
+msgstr "Software-Skinning verwenden"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Ninepatch Mode"
-msgstr "Interpolationsmodus"
+msgstr "Neunfeld-Modus"
#: servers/visual_server.cpp
-#, fuzzy
msgid "OpenGL"
-msgstr "Öffnen"
+msgstr "OpenGL"
#: servers/visual_server.cpp
msgid "Batching Send Null"
-msgstr ""
+msgstr "Batching Null senden"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching Stream"
-msgstr "Stapelweise Umbenennung"
+msgstr "Batching-Stream"
#: servers/visual_server.cpp
msgid "Legacy Orphan Buffers"
-msgstr ""
+msgstr "Veraltete Waisenpuffer"
#: servers/visual_server.cpp
msgid "Legacy Stream"
-msgstr ""
+msgstr "Veralteter Stream"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching"
-msgstr "Am suchen..."
+msgstr "Batching"
#: servers/visual_server.cpp
msgid "Use Batching"
-msgstr ""
+msgstr "Batching verwenden"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Batching In Editor"
-msgstr "Am Aktualisieren des Editors"
+msgstr "Batching in Editor verwenden"
#: servers/visual_server.cpp
msgid "Single Rect Fallback"
-msgstr ""
+msgstr "Einfaches Rechteck Rückfall"
#: servers/visual_server.cpp
msgid "Max Join Item Commands"
-msgstr ""
+msgstr "Max Elementverbindungsbefehle"
#: servers/visual_server.cpp
msgid "Colored Vertex Format Threshold"
-msgstr ""
+msgstr "Schwelle für Farbvertex Formate"
#: servers/visual_server.cpp
msgid "Scissor Area Threshold"
-msgstr ""
+msgstr "Scherenflächenschwelle"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Join Items"
-msgstr "Elemente verwalten…"
+msgstr "Max Elementverbindungen"
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
-msgstr ""
+msgstr "Batch Puffergröße"
#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
-msgstr ""
+msgstr "Elementneuordnung Vorausschauen"
#: servers/visual_server.cpp
msgid "Flash Batching"
-msgstr ""
+msgstr "Flash-Batching"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Diagnose Frame"
-msgstr "Frame einfügen"
+msgstr "Diagnose-Frame"
#: servers/visual_server.cpp
msgid "GLES2"
-msgstr ""
+msgstr "GLES2"
#: servers/visual_server.cpp
msgid "Compatibility"
-msgstr ""
+msgstr "Kompatibilität"
#: servers/visual_server.cpp
msgid "Disable Half Float"
-msgstr ""
+msgstr "Halb-Float deaktivieren"
+
+#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr "Hohen Float aktivieren"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Precision"
-msgstr "Ausdruck"
+msgstr "Präzision"
#: servers/visual_server.cpp
msgid "UV Contract"
-msgstr ""
+msgstr "UV-Verengung"
#: servers/visual_server.cpp
msgid "UV Contract Amount"
-msgstr ""
+msgstr "UV-Verengungsstärke"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Simple PVS"
-msgstr "Einrasten verwenden"
+msgstr "Einfaches PVS verwenden"
#: servers/visual_server.cpp
msgid "PVS Logging"
-msgstr ""
+msgstr "PVS-Logging"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Signals"
-msgstr "Signale"
+msgstr "Signale verwenden"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Remove Danglers"
-msgstr "Kachel entfernen"
+msgstr "Ungültige entfernen"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Flip Imported Portals"
-msgstr "Portale umdrehen"
+msgstr "Importierte Portale invertieren"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Occlusion Culling"
-msgstr "Occlusion-Culling anzeigen"
+msgstr "Occlusion-Culling"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
-msgstr ""
+msgstr "Max aktive Kugeln"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Active Polygons"
-msgstr "Polygon verschieben"
+msgstr "Max aktive Polygone"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Compilation Mode"
-msgstr "Interpolationsmodus"
+msgstr "Shader-Kompilierungsmodus"
#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
-msgstr ""
+msgstr "Max simultane Kompilierungen"
#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
-msgstr ""
+msgstr "Aktive asynchrone Kompilierungsanzahl loggen"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Cache Size (MB)"
-msgstr "Ändere Kameragröße"
+msgstr "Shader-Cachegröße (MB)"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index fcbd427e2b..169d40ebd7 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -66,11 +66,12 @@ msgstr ""
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -78,7 +79,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -90,7 +91,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -99,14 +100,15 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr ""
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -168,6 +170,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -187,20 +190,16 @@ msgstr ""
msgid "Function"
msgstr ""
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -304,7 +303,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+msgid "Invalid input %d (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
@@ -348,34 +347,12 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
+#: core/os/input.cpp
+msgid "Mouse Mode"
msgstr ""
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -405,6 +382,7 @@ msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -536,13 +514,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -554,7 +534,8 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -583,6 +564,39 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -604,24 +618,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -687,15 +700,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -725,8 +741,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
@@ -846,10 +862,6 @@ msgstr ""
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -910,10 +922,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -962,13 +977,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -994,6 +1010,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -1010,7 +1027,7 @@ msgstr ""
msgid "Time:"
msgstr ""
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1062,6 +1079,88 @@ msgstr ""
msgid "Anim Change Call"
msgstr ""
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr ""
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "End Offset"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr ""
@@ -1156,7 +1255,7 @@ msgstr ""
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr ""
@@ -1169,7 +1268,61 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+msgid "Time (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Position:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Start (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Clip:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1248,7 +1401,6 @@ msgid "Remove Anim Track"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1259,16 +1411,6 @@ msgid "Editors"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr ""
@@ -1390,7 +1532,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1746,7 +1888,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
@@ -1810,6 +1954,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr ""
@@ -1979,7 +2124,7 @@ msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2270,7 +2415,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2322,8 +2467,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2526,6 +2671,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2538,6 +2699,26 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2638,8 +2819,25 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2659,7 +2857,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2804,13 +3002,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -2932,11 +3131,11 @@ msgstr ""
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3065,7 +3264,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3153,6 +3352,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3244,14 +3451,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3323,7 +3532,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3354,7 +3563,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3378,6 +3587,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3872,14 +4085,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -3917,14 +4122,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4002,6 +4199,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr ""
@@ -4029,6 +4230,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4360,7 +4565,9 @@ msgstr ""
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4439,6 +4646,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4582,12 +4790,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4610,6 +4812,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4659,11 +4862,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4755,6 +4960,10 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+msgid "Project Run"
+msgstr ""
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4844,7 +5053,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -4898,10 +5106,6 @@ msgstr ""
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -4966,8 +5170,8 @@ msgstr ""
msgid "Color Theme"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -4992,19 +5196,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5022,7 +5217,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5099,7 +5296,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr ""
@@ -5116,6 +5312,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5123,7 +5327,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5135,11 +5339,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5147,6 +5351,12 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5176,6 +5386,10 @@ msgid "Add Type Hints"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5191,8 +5405,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5200,6 +5413,10 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5212,6 +5429,34 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5244,15 +5489,15 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr ""
@@ -5467,6 +5712,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5494,18 +5747,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5539,26 +5795,27 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5566,19 +5823,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5586,15 +5843,15 @@ msgstr ""
msgid "Text Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5602,39 +5859,39 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Function Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5654,6 +5911,10 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6213,14 +6474,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6323,14 +6576,18 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+msgid "ColorCorrect"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6342,7 +6599,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
msgid "Filter"
msgstr ""
@@ -6473,10 +6730,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-msgid "Location"
-msgstr ""
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6525,17 +6778,18 @@ msgstr ""
msgid "Optimizer"
msgstr ""
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6579,7 +6833,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6606,6 +6860,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6618,7 +6892,8 @@ msgstr ""
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6649,12 +6924,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr ""
@@ -7296,10 +7565,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7312,10 +7577,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7353,6 +7614,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7380,17 +7645,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7537,7 +7805,7 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+msgid "Transition:"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7554,11 +7822,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7567,16 +7830,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7610,10 +7868,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -7848,6 +8102,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -7912,7 +8170,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -7967,7 +8225,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8444,6 +8702,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8507,6 +8766,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -8814,13 +9077,35 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr ""
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -8923,7 +9208,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9059,12 +9345,6 @@ msgstr ""
msgid "Apply with Transforms"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9229,7 +9509,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9374,18 +9654,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9470,12 +9738,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9554,8 +9822,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9591,6 +9858,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9622,13 +9893,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9637,10 +9901,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9682,11 +9942,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9764,10 +10019,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -9814,8 +10065,7 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10040,7 +10290,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10334,12 +10585,14 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+msgid "Translating:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10363,10 +10616,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -10793,10 +11042,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -10845,7 +11090,7 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -10877,15 +11122,15 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+msgid "Simplification:"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11002,6 +11247,16 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11038,18 +11293,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11239,6 +11486,10 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11275,6 +11526,14 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11512,7 +11771,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11541,6 +11800,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11711,7 +11971,7 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
+msgid "Palette Item H Separation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -11788,8 +12048,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11816,12 +12075,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12067,6 +12320,119 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Snap Options"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tex Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Spacing"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occluder Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tileset Script"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13080,20 +13446,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13101,14 +13462,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13126,7 +13479,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13182,12 +13535,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13215,19 +13562,23 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export Project"
+msgid "Export Project..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All..."
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13235,7 +13586,7 @@ msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+msgid "Godot Project Pack"
msgstr ""
#: editor/project_export.cpp
@@ -13243,6 +13594,10 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13406,15 +13761,23 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13506,7 +13869,7 @@ msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -13514,10 +13877,6 @@ msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr ""
@@ -13558,10 +13917,6 @@ msgid "About"
msgstr ""
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -13709,6 +14064,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -13898,7 +14254,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14024,12 +14381,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14076,7 +14427,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14270,6 +14621,18 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Enable Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr ""
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14341,6 +14704,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14425,10 +14792,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14466,6 +14829,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14657,7 +15027,7 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+msgid "Remote %s:"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -14757,11 +15127,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -14857,6 +15222,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -14868,20 +15234,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15117,38 +15469,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15245,6 +15565,14 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr ""
+
#: main/main.cpp
msgid "Frame Delay Msec"
msgstr ""
@@ -15375,10 +15703,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15404,11 +15728,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15474,11 +15798,6 @@ msgstr ""
msgid "Invert Faces"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15524,7 +15843,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -15604,6 +15923,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -15676,7 +16003,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -15900,7 +16227,7 @@ msgstr ""
msgid "Instance Materials"
msgstr ""
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -15916,12 +16243,6 @@ msgstr ""
msgid "Translation"
msgstr ""
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16028,7 +16349,6 @@ msgstr ""
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16056,7 +16376,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr ""
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
msgid "Animations"
msgstr ""
@@ -16077,7 +16397,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16103,6 +16422,17 @@ msgstr ""
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+msgid "Bake Navigation"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navigation Layers"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16479,10 +16809,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16502,7 +16828,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16510,7 +16836,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16626,6 +16952,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -16724,14 +17058,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -16870,7 +17196,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -16878,7 +17204,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -16939,10 +17265,6 @@ msgid "Node Path"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr ""
@@ -16995,10 +17317,6 @@ msgid "Set Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17017,7 +17335,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17032,17 +17350,17 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+msgid "Invalid argument of type:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+msgid "Invalid arguments:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17054,11 +17372,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17132,10 +17450,6 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17151,10 +17465,6 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17199,6 +17509,14 @@ msgstr ""
msgid "Write Mode"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17207,6 +17525,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17255,6 +17597,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17280,6 +17626,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17311,6 +17673,10 @@ msgstr ""
msgid "Export Format"
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17339,7 +17705,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17492,10 +17858,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17599,12 +17961,15 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+msgid "Code Signing"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17620,6 +17985,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -17648,7 +18017,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17659,19 +18028,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17684,7 +18051,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -17699,7 +18066,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17707,15 +18074,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -17725,7 +18089,7 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17745,6 +18109,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -17809,7 +18225,7 @@ msgstr ""
msgid "Push Notifications"
msgstr ""
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr ""
@@ -17818,7 +18234,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -17897,6 +18313,15 @@ msgstr ""
msgid "Custom BG Color"
msgstr ""
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -17918,19 +18343,27 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+msgid "Could not write file: \"%s\"."
+msgstr ""
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+msgid "Icon Creation"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -17954,7 +18387,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -17962,7 +18395,7 @@ msgid "Export Icon"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18002,15 +18435,15 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18231,7 +18664,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18275,9 +18708,25 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18293,15 +18742,66 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "DMG Creation"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Invalid export format."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18312,7 +18812,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18353,6 +18853,14 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "ZIP Creation"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18484,11 +18992,11 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
+msgid "Product GUID"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ""
#: platform/uwp/export/export.cpp
@@ -18648,6 +19156,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -18660,6 +19172,10 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -18684,6 +19200,62 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Resources Modification"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid identity type."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -18702,6 +19274,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -18717,6 +19305,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -18728,10 +19320,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -18747,18 +19335,6 @@ msgstr ""
msgid "Centered"
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -18830,8 +19406,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -18842,7 +19417,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -18871,7 +19447,8 @@ msgstr ""
msgid "Rotating"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
msgstr ""
@@ -18894,17 +19471,18 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
msgid "Bottom"
msgstr ""
@@ -18952,8 +19530,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -18986,11 +19564,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr ""
@@ -19012,10 +19585,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19052,6 +19621,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr ""
@@ -19059,7 +19633,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr ""
@@ -19156,16 +19730,6 @@ msgstr ""
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19257,8 +19821,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19379,7 +19944,7 @@ msgid "Node B"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19388,7 +19953,7 @@ msgstr ""
msgid "Disable Collision"
msgstr ""
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19424,7 +19989,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -19485,7 +20051,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr ""
@@ -19538,7 +20104,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -19572,8 +20138,13 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Avoidance Enabled"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -19586,14 +20157,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -19601,13 +20164,15 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Enter Cost"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -19636,6 +20201,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -19852,6 +20418,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -19945,7 +20512,7 @@ msgstr ""
msgid "Use Global Coordinates"
msgstr ""
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20191,27 +20758,11 @@ msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Space Transform"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20313,7 +20864,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr ""
@@ -20350,9 +20901,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -20473,22 +21025,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -20513,6 +21049,76 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Modulate"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+msgid "Horizontal Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Vertical Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -20521,7 +21127,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
msgid "Specular"
msgstr ""
@@ -20614,23 +21221,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -20741,15 +21343,144 @@ msgid "Motion Z"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+msgid "Joint Constraints"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Lower"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Bias"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Softness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Relaxation"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Lower"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Softness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Enabled"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+msgid "Linear Spring Stiffness"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+msgid "Linear Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -20789,10 +21520,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -20804,10 +21531,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Relaxation"
-msgstr ""
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -20861,14 +21584,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Linear Limit X"
msgstr ""
@@ -20893,10 +21608,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21094,8 +21805,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -21196,6 +21908,30 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pinned Points"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Point Index"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
msgid "Physics Enabled"
msgstr ""
@@ -21271,31 +22007,11 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Transparent"
msgstr ""
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -21425,36 +22141,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -21484,11 +22170,23 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Add Amount"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Blend Amount"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Seek Position"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
@@ -21500,10 +22198,6 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -21565,10 +22259,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -21782,6 +22472,10 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr ""
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -21815,7 +22509,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -21879,10 +22573,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -21928,6 +22618,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -21940,10 +22631,11 @@ msgid "Show Close"
msgstr ""
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Selected"
msgstr ""
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr ""
@@ -22001,7 +22693,7 @@ msgid "Fixed Icon Size"
msgstr ""
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -22399,7 +23091,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -22436,7 +23128,7 @@ msgstr ""
msgid "Fill Mode"
msgstr ""
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -22545,6 +23237,12 @@ msgid "Timeout"
msgstr ""
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -22557,11 +23255,11 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
-msgid "Import Path"
+msgid "Pause Mode"
msgstr ""
#: scene/main/node.cpp
-msgid "Pause Mode"
+msgid "Physics Interpolation Mode"
msgstr ""
#: scene/main/node.cpp
@@ -22588,10 +23286,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr ""
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -22620,11 +23314,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -22845,6 +23536,34 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+msgid "Layer Names"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Navigation"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Navigation"
+msgstr ""
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -22877,6 +23596,664 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Underline Spacing"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "On Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset X"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset Y"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Selected"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Max Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Scroll Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close H Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close V Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Toggle Hidden"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Accel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "V Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Frame"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Default Frame"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Default Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Normal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Select Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Guide Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Drop Position Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Item Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Icon Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Line Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Side Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "File Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Files Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Add Preset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Hue"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Sample"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table H Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table V Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Top"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Bottom"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Fill"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Stroke"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Pos"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -22909,15 +24286,6 @@ msgstr ""
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23183,14 +24551,6 @@ msgid "Color Correction"
msgstr ""
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
@@ -23199,6 +24559,10 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23219,10 +24583,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr ""
@@ -23239,10 +24599,6 @@ msgid "Vertex Lighting"
msgstr ""
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Use Point Size"
msgstr ""
@@ -23251,10 +24607,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -23271,6 +24623,10 @@ msgid "Ensure Correct Normals"
msgstr ""
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -23327,10 +24683,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -23351,23 +24703,7 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
@@ -23375,19 +24711,7 @@ msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
@@ -23399,23 +24723,11 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr ""
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Texture"
+msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
@@ -23423,7 +24735,7 @@ msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -23431,14 +24743,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -23467,14 +24771,10 @@ msgid "Transmission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Transmission Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -23514,14 +24814,18 @@ msgstr ""
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+msgid "Mesh Transform"
+msgstr ""
+
+#: scene/resources/mesh_library.cpp
+msgid "NavMesh Transform"
+msgstr ""
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -23542,24 +24846,12 @@ msgstr ""
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
+#: scene/resources/navigation_mesh.cpp
+msgid "Sampling"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23575,7 +24867,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23587,11 +24883,15 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Regions"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23603,6 +24903,10 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -23619,7 +24923,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -23730,6 +25034,10 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Curve Step"
+msgstr ""
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -23738,14 +25046,22 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+msgid "Bind Count"
+msgstr ""
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+msgid "Bone"
+msgstr ""
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -23799,19 +25115,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -23835,6 +25151,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -23843,11 +25171,11 @@ msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill From"
+msgid "From"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill To"
+msgid "To"
msgstr ""
#: scene/resources/texture.cpp
@@ -23879,7 +25207,23 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
+msgid "Depth Draw"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Cull"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Diffuse"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Modes"
msgstr ""
#: scene/resources/visual_shader.cpp
@@ -23937,6 +25281,10 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Navigation Map"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -23952,6 +25300,22 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+msgid "Default Map Up"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Cell Size"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Cell Height"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Edge Connection Margin"
+msgstr ""
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24048,6 +25412,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -24278,6 +25646,10 @@ msgstr ""
msgid "Collision Unsafe Fraction"
msgstr ""
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Physics Engine"
+msgstr ""
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -24292,13 +25664,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -24547,6 +25919,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index c80cb15b11..a3f5e815e1 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -6,7 +6,7 @@
# Georgios Katsanakis <geo.elgeo@gmail.com>, 2019.
# Overloaded <manoschool@yahoo.gr>, 2019.
# Eternal Death <eternaldeath0001@gmail.com>, 2019.
-# Overloaded @ Orama Interactive http://orama-interactive.com/ <manoschool@yahoo.gr>, 2020.
+# Overloaded @ Orama Interactive http://orama-interactive.com/ <manoschool@yahoo.gr>, 2020, 2022.
# pandektis <pandektis@gmail.com>, 2020.
# KostasMSC <kargyris@athtech.gr>, 2020.
# lawfulRobot <czavantias@gmail.com>, 2020, 2021.
@@ -15,13 +15,16 @@
# Shadofer <shadowrlrs@gmail.com>, 2021.
# thealexanton <greektechmania@gmail.com>, 2022.
# Παναγιώτης Παπαηλίου <pan.papail@gmail.com>, 2022.
+# JessicaLukatz <jessicalukatz32038@gmail.com>, 2022.
+# Anthony V. <batmanplayer123@gmail.com>, 2022.
+# Anthony V. <anthonyv156@outlook.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-14 22:08+0000\n"
-"Last-Translator: Παναγιώτης Παπαηλίου <pan.papail@gmail.com>\n"
+"PO-Revision-Date: 2022-05-20 11:17+0000\n"
+"Last-Translator: Anthony V. <anthonyv156@outlook.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
"Language: el\n"
@@ -29,149 +32,134 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Οδηγός Ταμπλέτας"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "Το πρόχειρο είναι άδειο!"
+msgstr "Πρόχειρο"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
msgstr "Τρέχουσα σκηνή"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Κωδικός Εξόδου"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Ενεργοποίηση"
+msgstr "Ενεργοποιημένο V-Sync"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync μέσω Compositor"
#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
msgid "Delta Smoothing"
-msgstr ""
+msgstr "Delta Smoothing"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "Λειτουργία Μετακίνησης"
+msgstr "Λειτουργία Χαμηλής Χρήσης Επεξεργαστή"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Λειτουργία Αδράνειας Χαμηλής Χρήσης Επεξεργαστή (μsec)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Keep Screen On"
-msgstr "Διατήρησε τον αποσφαλματωτή ανοιχτό"
+msgstr "Διατήρησε τον οθόνη ανοιχτή"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "Μέγεθος περιγράμματος:"
+msgstr "Ελάχιστο Μέγεθος Παραθύρου"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "Μέγεθος περιγράμματος:"
+msgstr "Μέγιστο Μέγεθος Παραθύρου"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "Τελεστής οθόνης."
+msgstr "Προσανατολισμός οθόνης"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "Νέο Παράθυρο"
+msgstr "Παράθυρο"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr "Εικονοστοιχεία Περιγράμματος"
+msgstr "Xωρίς σύνορα"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Διαφάνεια ανά εικονοστοιχείο Ενεργοποιημένη"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "Εναλλαγή πλήρους οθόνης"
+msgstr "Πλήρης οθόνη"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Μεγιστοποιημένη"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Minimized"
-msgstr "Αρχικοποιήστε"
+msgstr "Ελαχιστοποίηση"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "Mεταβλητό Mέγεθος"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "Θέση αγκύρωσης"
+msgstr "Θέση"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "Μέγεθος: "
+msgstr "Μέγεθος"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "Endian Swap"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "Επεξεργαστής"
+msgstr "Υπόδειξη Επεξεργαστή"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Εκτύπωση μηνυμάτων σφάλματος"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "Μέθοδος παρεμβολής"
+msgstr "Επαναλήψεις Ανά Δευτερόλεπτο"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Target FPS"
-msgstr "Στόχος"
+msgstr "Στόχος FPS"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "Κόμβος κλιμάκωσης χρόνου"
+msgstr "Χρονοδιάγραμμα"
#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
@@ -183,23 +171,20 @@ msgid "Error"
msgstr "Σφάλμα"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "Σφάλμα αποθήκευσης"
+msgstr "Σφάλμα Συμβολοσειράς"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "Σφάλμα αποθήκευσης"
+msgstr "Σφάλμα Γραμμής"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "Αποτελέσματα Αναζήτησης"
+msgstr "Αποτέλεσμα"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Μνήμη"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -207,117 +192,104 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Όρια"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Σύρσιμο: Περιστροφή"
+msgstr "Ουρά εντολών"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Μέγεθος Ουράς Multithreading (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Συναρτήσεις"
+msgstr "Συνάρτηση"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
-msgstr ""
+msgstr "Δεδομένα"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr "Πρόγραμμα Δημιουργίας Δικτυακού Προφίλ"
+msgstr "Δίκτυο"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Απομακρυσμένο "
+msgstr "Απομακρυσμένο FS"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "Σελίδα: "
+msgstr "Μέγεθος Σελίδας"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "Διάβασμα Σελίδας Μπροστά"
#: core/io/http_client.cpp
+#, fuzzy
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "Λειτουργία Αποκλεισμού Ενεργοποιημένη"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
msgstr "Σύνδεση"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "Μέγεθος Διαβάσματος Τεμαχίου"
#: core/io/marshalls.cpp
-#, fuzzy
msgid "Object ID"
-msgstr "Ζωγραφισμένα αντικείμενα"
+msgstr "Αναγνωριστικό Αντικειμένου"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "Ενεργοποίηση ξεφλουδίσματος κρεμμυδιού"
+msgstr "Επιτροπή Αποκρυπτογράφησης Αντικειμένου"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Απόρριψη Νέων Συνδέσεων Δικτύου"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
-msgstr "Πρόγραμμα Δημιουργίας Δικτυακού Προφίλ"
+msgstr "Ομότιμος Δικτύου"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
-msgstr "Όνομα ριζικού κόμβου"
+msgstr "Ριζικός Κόμβος"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "Σύνδεση"
+msgstr "Απόρριψη Νέων Συνδέσεων"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "Είδος μετασχηματισμού"
+msgstr "Λειτουργία Μεταφοράς"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "Μέγιστο Μέγεθος Κωδικοποίησης Buffer"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "Μέγιστο Μέγεθος Buffer Εισόδου"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "Μέγιστο Μέγεθος Buffer Εξόδου"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
@@ -329,22 +301,21 @@ msgstr ""
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "Πίνακας Δεδομένων"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "Αποκλεισμός Χειραψίας"
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "Επεξεργασία Σύνδεσης:"
+msgstr "Μέγιστος Αριθμός Συνδέσεων σε εκκρεμότητα"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
-"Μη έγκυρη παράμετρος στην convert(). Χρησιμοποιήστε τις σταθερές TYPE_*."
+"Μη έγκυρη παράμετρος στην convert(), χρησιμοποιήστε τις σταθερές TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@@ -357,13 +328,14 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Δεν υπάρχουν αρκετά byte για την αποκωδικοποίηση, ή άκυρη μορφή."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Άκυρη είσοδος %i (δεν πέρασε) στην έκφραση"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
-"το self δεν μπορεί να χρησιμοποιηθεί επειδή το αντικείμενο είναι null (δέν "
+"το self δεν μπορεί να χρησιμοποιηθεί επειδή το αντικείμενο είναι null (δεν "
"έχει περαστεί)"
#: core/math/expression.cpp
@@ -389,7 +361,7 @@ msgstr "Στην κλήση στο '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr ""
+msgstr "Seed"
#: core/math/random_number_generator.cpp
#, fuzzy
@@ -398,44 +370,21 @@ msgstr "Κατάσταση"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "Ουρά Μηνυμάτων"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "Μέγιστο Μέγεθος (KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "Άνοιγμα επεξεργαστή"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
-msgid "Completion"
-msgstr "Αντιγραφή Επιλογής"
+msgid "Mouse Mode"
+msgstr "Λειτουργία Μετακίνησης"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "Νέο Μοναδικό Πλακίδιο"
+msgid "Use Accumulated Input"
+msgstr "Διαγραφή εισόδου"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -443,50 +392,46 @@ msgid "Device"
msgstr "Συσκευή"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Alt"
-msgstr "Όλα"
+msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Control"
-msgstr "Διαχείριση Εκδόσεων (VCS)"
+msgstr "Control"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "Meta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "Κοινότητα"
+msgstr "Command"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
-msgstr "Προρύθμιση"
+msgstr "Πατημένο"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Scancode"
-msgstr "Σάρωση"
+msgstr "Κωδικός σάρωσης"
#: core/os/input_event.cpp
msgid "Physical Scancode"
-msgstr ""
+msgstr "Φυσικός Κωδικός σάρωσης"
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
#: core/os/input_event.cpp
msgid "Echo"
-msgstr ""
+msgstr "Echo"
#: core/os/input_event.cpp scene/gui/base_button.cpp
#, fuzzy
@@ -494,45 +439,41 @@ msgid "Button Mask"
msgstr "Κουμπί"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Global Position"
-msgstr "Σταθερή"
+msgstr "Παγκόσμια Θέση"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Factor"
-msgstr "Διάνυσμα"
+msgstr "Παράγοντας"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Button Index"
-msgstr "Kουμπί ποντικιού:"
+msgstr "Δείκτης Κουμπιού"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "Διπλό κλικ"
#: core/os/input_event.cpp
+#, fuzzy
msgid "Tilt"
-msgstr ""
+msgstr "Γέρνω"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "Προρύθμιση"
+msgstr "Πίεση"
#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
-msgstr "Σχετική Προσκόλληση"
+msgstr "Σχετικό"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed"
-msgstr "Ταχύτητα:"
+msgstr "Ταχύτητα"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
@@ -540,14 +481,12 @@ msgid "Axis"
msgstr "Άξονας"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "(τιμή)"
+msgstr "Τιμή Άξονα"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Index"
-msgstr "Δείκτης:"
+msgstr "Δείκτης"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -558,21 +497,19 @@ msgstr "Ενέργεια"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "Δύναμη"
#: core/os/input_event.cpp
msgid "Delta"
msgstr ""
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "Αλλαγή"
+msgstr "Κανάλι"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "Αλλαγές Δέσμευσης"
+msgstr "Μήνυμα"
#: core/os/input_event.cpp
#, fuzzy
@@ -582,48 +519,47 @@ msgstr "Τόνος"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity"
-msgstr "Αρχικοποιήστε"
+msgstr "Ταχύτητα"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "Όργανο"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "Αρ. γραμμής:"
+msgstr "Αριθμός Χειριστηρίου"
#: core/os/input_event.cpp
+#, fuzzy
msgid "Controller Value"
-msgstr ""
+msgstr "Αξία Χειριστηρίου"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "Ενέργεια"
+msgstr "Εφαρμογή"
#: core/project_settings.cpp main/main.cpp
#, fuzzy
msgid "Config"
-msgstr "Προσαρμογή Προσκόλλησης"
+msgstr "Διαμόρφωση"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
-msgstr "Ρυθμίσεις Έργου..."
+msgstr "Παράκαμψη Ρυθμίσεων Έργου"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Όνομα"
@@ -635,46 +571,82 @@ msgstr "Περιγραφή"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Εκτέλεση"
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
-msgstr "Κύρια σκηνή"
+msgstr "Κύρια Σκηνή"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
-msgstr "Απενεργοποίηση Αυτόματων Πλακιδίων"
+msgstr "Απενεργοποίηση stdout"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
-msgstr "Απενεργοποιημένο Στοιχείο"
+msgstr "Απενεργοποίηση stderr"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "Χρήση Κρυμμένης Διεύθυνσης Δεδομένων Έργου"
#: core/project_settings.cpp
+#, fuzzy
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "Χρήση Προσαρμοσμένης Διεύθυνση Καταλόγου Χρήστη"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
+msgstr "Όνομα διεύθυνσης προσαρμοσμένου χρήστη"
+
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Εμφάνιση όλων"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
msgstr ""
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Φως"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Ευρεία Αριστερά"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Δοκιμαστικά"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
msgstr "Ήχος"
#: core/project_settings.cpp
-#, fuzzy
msgid "Default Bus Layout"
-msgstr "Φόρτωση προεπιλεγμένης διάταξης διαύλων ήχου."
+msgstr "Προεπιλεγμένη διάταξη διαύλου"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
@@ -684,31 +656,30 @@ msgid "Editor"
msgstr "Επεξεργαστής"
#: core/project_settings.cpp
-#, fuzzy
msgid "Main Run Args"
-msgstr "Ορίσματα κύριας σκηνής:"
+msgstr "Ορίσματα κύριας σκηνής"
+
+#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr "Όνομα Σκηνής"
#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "Αναζήτηση στις Επεκτάσεις Αρχείων"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Διαχείριση Εκδόσεων (VCS)"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Σύστημα Ελέγχου Έκδοσης"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Όνομα προσθέτου:"
+msgid "Version Control Plugin Name"
+msgstr "Έλεγχος έκδοσης"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -783,16 +754,19 @@ msgstr "Στο τέλος"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Kαρέ φυσικής %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -810,9 +784,8 @@ msgstr "Δημιουργία αδελφού σύγκρουσης πλέγατο
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Rendering"
-msgstr "Μέθοδος Απόδοσης:"
+msgstr "Απόδοση"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -824,12 +797,11 @@ msgstr "Μέθοδος Απόδοσης:"
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
-msgstr "Φίλτρα:"
+msgstr "Φίλτρα"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
@@ -849,9 +821,8 @@ msgstr "Αποσφαλμάτωση"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "Ρυθμίσεις:"
+msgstr "Ρυθμίσεις"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -910,9 +881,8 @@ msgid "TCP"
msgstr ""
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "Σύνδεση σε μέθοδο:"
+msgstr "Δευτερόλεπτα Χρονικού Ορίου Σύνδεσης"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
@@ -954,14 +924,9 @@ msgstr "Διαδρομή"
msgid "Source Code"
msgstr "Πηγή"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Αλλαγές Δέσμευσης"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
-msgstr "Περιοχή"
+msgstr "Μικρός λοβός"
#: core/translation.cpp
#, fuzzy
@@ -1020,10 +985,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1076,18 +1044,18 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale"
-msgstr "Κλιμάκωση:"
+msgstr "Μέγεθος"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#, fuzzy
@@ -1110,6 +1078,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Ελεύθερο"
@@ -1126,7 +1095,7 @@ msgstr "Κατοπτρισμός"
msgid "Time:"
msgstr "Χρόνος:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Τιμή:"
@@ -1178,6 +1147,97 @@ msgstr "Αλλαγή Τιμής Κλειδιού Κίνησης"
msgid "Anim Change Call"
msgstr "Αλλαγή Κλήσης Κίνησης"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Καρέ %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Χρόνος"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Τοπική προσαρμογή"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Βήμα Περιστροφής:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Τιμή"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Ποσότητα:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Τύπος"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Ορισμός λαβής"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Ορισμός λαβής"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Μετατόπιση:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Κίνηση"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Ομαλή κίνηση από μέσα προς τα έξω"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Αλλαγή Χρόνων Κλειδιών Κίνησης"
@@ -1272,7 +1332,7 @@ msgstr "Εναλλαγή κομματιού on/off."
msgid "Update Mode (How this property is set)"
msgstr "Μέθοδος ανανέωσης (της ιδιότητας)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Μέθοδος παρεμβολής"
@@ -1285,10 +1345,75 @@ msgid "Remove this track."
msgstr "Αφαίρεση κομματιού."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Χρόνος (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Θέση"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Βήμα Περιστροφής:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Κλιμάκωση:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Τύπος:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Άκυρο προτύπο εξαγωγής:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Ομαλή κίνηση από μέσα προς τα έξω"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Ορισμός λαβής"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Ορισμός λαβής"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Στοιχείο επιλογής"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Επανεκκίνηση (δευτερόλεπτα):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Εμφάνιση σε (δευτερόλεπτα):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Κινήσεις:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "(Απ)ενεργοποίηση Κομματιού"
@@ -1365,7 +1490,6 @@ msgid "Remove Anim Track"
msgstr "Αφαίρεση Κομματιού Κίνησης"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1377,16 +1501,6 @@ msgid "Editors"
msgstr "Επεξεργαστής"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Κίνηση"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Εισαγωγή Κομματιού & Κλειδιού Κίνησης"
@@ -1435,9 +1549,8 @@ msgstr "Ένα AnimationPlayer δεν μπορεί να κινήσει τον ε
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "property '%s'"
-msgstr "Η ιδιότητα '%s'"
+msgstr "ιδιότητα '%s'"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -1519,7 +1632,8 @@ msgid "Add Method Track Key"
msgstr "Προσθήκη κλειδιού μεθόδου"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Δεν βρέθηκε η μέθοδος στο αντικείμενο: "
#: editor/animation_track_editor.cpp
@@ -1536,7 +1650,7 @@ msgstr "Μετασχηματισμός"
#: editor/animation_track_editor.cpp editor/editor_help.cpp
msgid "Methods"
-msgstr "Συναρτήσεις"
+msgstr "Μέθοδοι"
#: editor/animation_track_editor.cpp
msgid "Bezier"
@@ -1892,7 +2006,9 @@ msgid "Scene does not contain any script."
msgstr "Η σκηνή δεν περιέχει δέσμη ενεργειών."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Προσθήκη"
@@ -1958,6 +2074,7 @@ msgstr "Αδύνατη η σύνδεση σήματος"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Κλείσιμο"
@@ -2005,7 +2122,7 @@ msgstr ""
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr "Σήματα"
+msgstr "σήματα"
#: editor/connections_dialog.cpp
msgid "Filter signals"
@@ -2134,8 +2251,8 @@ msgid "Open"
msgstr "Άνοιγμα"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Ιδιοκτήτες του:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2448,7 +2565,7 @@ msgid "Bus Options"
msgstr "Επιλογές διαύλου"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Αναπαραγωγή"
@@ -2500,8 +2617,9 @@ msgstr "Άνοιγμα διάταξης διαύλων ήχου"
msgid "There is no '%s' file."
msgstr "Δεν υπάρχει αρχείο «%s»."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Διάταξη"
#: editor/editor_audio_buses.cpp
@@ -2708,6 +2826,25 @@ msgid "Choose"
msgstr "Επιλέξτε"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Αντιγραφή διαδρομής κόμβου"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Το πακέτο εγκαταστάθηκε επιτυχώς!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Απέτυχε:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Αρχείο αποθήκευσης:"
@@ -2720,6 +2857,31 @@ msgid "Packing"
msgstr "Πακετάρισμα"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Αποθήκευση ώς"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Αδύνατη η δημιουργία φακέλου."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Απέτυχε η εγγραφή σε αρχείο:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Αδύνατο το άνοιγμα αρχείου για εγγραφή:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Αποθήκευση ώς"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2787,7 +2949,7 @@ msgstr "Επεξεργασία Θέματος"
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
msgid "Release"
-msgstr "Διανομή"
+msgstr "Ελευθέρωση"
#: editor/editor_export.cpp
#, fuzzy
@@ -2839,11 +3001,33 @@ msgstr "Δεν βρέθηκε προσαρμοσμένο πακέτο αποσφ
msgid "Custom release template not found."
msgstr "Δεν βρέθηκε προσαρμοσμένο πακέτο διανομής."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Διαχείριση Προτύπων"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Η δεδομένη διαδρομή εξαγωγής δεν υπάρχει:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Δεν βρέθηκε αρχείο προτύπου:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Άκυρο προτύπο εξαγωγής:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Αναπλήρωση"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"Σε εξαγωγές 32-bit, το ενσωματωμένο PCK δεν μπορεί να υπερβαίνει τα 4 GiB."
@@ -2861,7 +3045,7 @@ msgid "Script Editor"
msgstr "Επεξεργαστής Δεσμών Ενεργειών"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Βιβλιοθήκη Πόρων"
@@ -2960,9 +3144,8 @@ msgid "Class Properties:"
msgstr "Ιδιότητες:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Main Features:"
-msgstr "Δυνατότητες"
+msgstr "Κύριες Δυνατότητες:"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -3014,13 +3197,14 @@ msgstr "Κάνε Τρέχων"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Εισαγωγή"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Εξαγωγή"
@@ -3030,9 +3214,8 @@ msgid "Configure Selected Profile:"
msgstr "Τρέχων Προφίλ:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Extra Options:"
-msgstr "Επιλογές υφής"
+msgstr "Επιπλέον Επιλογές:"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
@@ -3134,44 +3317,39 @@ msgid "Save a File"
msgstr "Αποθήκευση αρχείου"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "Επιτυχία!"
+msgstr "Επιτυχία"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Display Mode"
-msgstr "Λειτουργία Αναπαραγωγής:"
+msgstr "Λειτουργία Οθόνης"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Dir"
-msgstr "Τρέχων:"
+msgstr "Τρέχων Κατάλογος"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current File"
-msgstr "Τρέχων Προφίλ:"
+msgstr "Τρέχων Αρχείο"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Path"
-msgstr "Τρέχων:"
+msgstr "Τρέχουσα Διαδρομή"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
@@ -3288,7 +3466,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Κορυφή"
@@ -3335,7 +3513,7 @@ msgstr "Χρώμα"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
-msgstr "Σταθερές"
+msgstr "σταθερές"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -3355,7 +3533,7 @@ msgstr "Στυλ"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr "Απαριθμήσεις"
+msgstr "απαρίθμηση"
#: editor/editor_help.cpp
msgid "Property Descriptions"
@@ -3385,6 +3563,14 @@ msgstr ""
"Δεν υπάρχει ακόμη περιγραφή για αυτήν την μέθοδο. Παρακαλούμε βοηθήστε μας "
"[color=$color][url=$url]γράφοντας μία[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "Επεξεργαστής Κειμένου"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3461,7 +3647,7 @@ msgstr "Σταθερή"
#: editor/editor_help_search.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
-msgstr "Ιδιότητα"
+msgstr "Ιδιόκτησία"
#: editor/editor_help_search.cpp
msgid "Theme Property"
@@ -3477,16 +3663,18 @@ msgid "Label"
msgstr "Τιμή"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Μόνο μεθόδοι"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Επιλογή στοιχείου"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Επιλεγμένο στοιχείο"
@@ -3565,7 +3753,7 @@ msgstr "Αντιγραφή Επιλογής"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Εκκαθάριση"
@@ -3596,7 +3784,7 @@ msgid "Up"
msgstr "Πάνω"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Κόμβος"
@@ -3620,6 +3808,10 @@ msgstr "Εξερχόμενα RSET"
msgid "New Window"
msgstr "Νέο Παράθυρο"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Ανώνυμο έργο"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3723,9 +3915,8 @@ msgstr ""
"κληρονομιά) να μην μπορούσαν να ικανοποιηθούν."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Could not save one or more scenes!"
-msgstr "Δεν ήταν δυνατή η αποθήκευση υφής που έχει μετατραπεί:"
+msgstr "Δεν ήταν δυνατή η αποθήκευση μίας ή περισσότερων σκηνών!"
#: editor/editor_node.cpp
msgid "Save All Scenes"
@@ -4187,15 +4378,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Σκηνή"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Διαδρομή σκηνής:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4225,65 +4407,48 @@ msgid "Output"
msgstr "Έξοδος"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Always Clear Output On Play"
-msgstr "Εκκαθάριση εξόδου"
+msgstr "Πάντα Εκκαθάριση Εξόδου κατά την Αναπαραγωγή"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
-msgstr ""
+msgstr "Πάντα Άνοιξε Έξοδο κατά την Αναπαραγωγή"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Αυτόματο κόψιμο"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Αποθήκευση σκηνής πριν την εκτέλεση..."
+msgstr "Πάντα Κλείσε Έξοδο κατά την Διακοπή"
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
-msgstr ""
+msgstr "Αποθήκευσε στη Απώλεια Εστίασης"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Each Scene On Quit"
-msgstr "Αποθήκευση Κλάδου ως Σκηνή"
+msgstr "Αποθήκευση κάθε Σκηνής στο Κλείσιμο"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Quit Confirmation"
-msgstr "Εμφάνιση πληροφοριών"
+msgstr "Επιβεβαίωση Τερματισμού"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Show Update Spinner"
-msgstr "Απόκρυψη Δείκτη Ενημέρωσης"
+msgstr "Εμφάνιση Δείκτη Ενημέρωσης"
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Συνεχόμενη Ανανέωση"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Only"
-msgstr "Αλλαγές υλικού"
+msgstr "Ενημέρωση Μόνο Σημαντικών"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Localize Settings"
-msgstr "Τοπική προσαρμογή"
+msgstr "Τοπικές Ρυθμίσεις"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restore Scenes On Load"
-msgstr "Κόμβος εύρεσης χρόνου"
+msgstr "Επαναφορά Σκηνών Στην Φόρτωση"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
@@ -4294,61 +4459,60 @@ msgid "Inspector"
msgstr "Επιθεωρητής"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Property Name Style"
-msgstr "Διαδρομή έργου:"
+msgstr "Προεπιλογμένο Στυλ Ονόματος Ιδιότητας"
#: editor/editor_node.cpp
msgid "Default Float Step"
-msgstr ""
+msgstr "Προεπιλεγμένο Βήμα Κινητής Υποδιαστολής"
#: editor/editor_node.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Disable Folding"
-msgstr "Απενεργοποιημένο Κουμπί"
+msgstr "Απενεργοποίηση Αναδίπλωσης"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
-msgstr ""
+msgstr "Αυτόματη Αναδίπλωση Ξένων Σκηνών"
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
-msgstr ""
+msgstr "Οριζόντια Επεξεργασία Vector2"
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
-msgstr ""
+msgstr "Οριζόντια Επεξεργασία Τύπων Vector"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Resources In Current Inspector"
-msgstr "Άνοιγμα για επιθεώρηση"
+msgstr "Άνοιγμα Πόρων στον τωρινό επιθεωρητή"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Resources To Open In New Inspector"
-msgstr "Άνοιγμα για επιθεώρηση"
+msgstr "Πόροι για άνοιγμα στον καινούργιο επιθεωρητή"
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
-msgstr ""
+msgstr "Προεπιλεγμένη Λειτουργία Επιλογέα Χρώματος"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Έλεγχος έκδοσης"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "Μετονομασία"
+msgstr "Ψευδώνυμο"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "Τοποθεσία Δημοσίου Κλειδιού SSH"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "Τοποθεσία Ιδιωτικού Κλειδιού SSH"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr "Θέση αγκύρωσης"
+msgstr "Θέση Αγκύρωσης"
#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
@@ -4362,6 +4526,10 @@ msgstr "Εναλλαγή λειτουργίας χωρίς περισπασμο
msgid "Add a new scene."
msgstr "Προσθήκη νέας σκηνής."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Σκηνή"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Επιστροφή στην προηγουμένως ανοιγμένη σκηνή."
@@ -4601,7 +4769,7 @@ msgstr "Διάταξη επεξεργαστή"
#: editor/editor_node.cpp
msgid "Take Screenshot"
-msgstr "Λήψη Στιγμιότυπου Οθόνης"
+msgstr "Λήψη στιγμιότυπου Οθόνης"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
@@ -4665,7 +4833,6 @@ msgid "About Godot"
msgstr "Σχετικά"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Support Godot Development"
msgstr "Υποστηρίξτε την ανάπτυξη του Godot"
@@ -4728,7 +4895,9 @@ msgstr "Αλλαγές υλικού"
msgid "Hide Update Spinner"
msgstr "Απόκρυψη Δείκτη Ενημέρωσης"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Σύστημα αρχείων"
@@ -4826,6 +4995,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Επαναφόρτωση"
@@ -4975,12 +5145,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Καρέ #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Χρόνος"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Κλήσεις"
@@ -5004,6 +5168,7 @@ msgid "Edit Text:"
msgstr "Επεξεργασία Κειμένου:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Ναι"
@@ -5059,11 +5224,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Ο επιλεγμένος κόμβος δεν είναι Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Μέγεθος: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Σελίδα: "
#: editor/editor_properties_array_dict.cpp
@@ -5164,6 +5333,11 @@ msgstr ""
"Δεν βρέθηκε εκτελέσιμη διαμόρφωση εξαγωγής για αυτή την πλατφόρμα.\n"
"Παρακαλούμε προσθέστε μία εκτελέσιμη διαμόρφωση στο μενού εξαγωγής."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Έργο"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Γράψτε τη λογική σας στη μέθοδο _run()."
@@ -5258,7 +5432,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5319,11 +5492,6 @@ msgstr "Επεξεργασία Θέματος"
msgid "Show Script Button"
msgstr "Δεξί Κουμπί Ροδέλας"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Σύστημα αρχείων"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5400,8 +5568,8 @@ msgstr "Yπο-Πόροι"
msgid "Color Theme"
msgstr "Επεξεργασία Θέματος"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5428,20 +5596,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Στοιχειοθέτηση Αριστερά"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Τύπος"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Αυτόματη Στοιχειοθέτηση"
@@ -5462,7 +5621,9 @@ msgid "Draw Spaces"
msgstr "Κλήσεις σχεδίασης"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Πλοήγηση"
@@ -5544,7 +5705,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Αρχείο"
@@ -5563,6 +5723,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5570,7 +5738,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5582,11 +5750,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5595,6 +5763,12 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Δεξί κλικ για πρόσθεση σημείου"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "Ολοκλήρωση"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5626,6 +5800,10 @@ msgid "Add Type Hints"
msgstr "Τύπος"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "Χρησιμοποιήστε μεμονωμένα εισαγωγικά"
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Εμφάνιση Βοηθών"
@@ -5642,8 +5820,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Χάρτης δικτύου"
@@ -5652,6 +5829,11 @@ msgstr "Χάρτης δικτύου"
msgid "Pick Distance"
msgstr "Επιλογή απόστασης:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Προεπισκόπηση"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5665,6 +5847,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Μόνο στην επιλογή"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Μαραφέτια"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Χρώματα εκπομπής"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Στιγμιότυπο"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Σημείο"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5702,17 +5916,17 @@ msgstr "GridMap Ζωγραφική"
msgid "Grid YZ Plane"
msgstr "GridMap Ζωγραφική"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Προεπιλεγμένο"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Προεπιλογή"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Προεπιλεγμένο"
@@ -5961,6 +6175,16 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Αυτόματο κόψιμο"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Αποθήκευση σκηνής πριν την εκτέλεση..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Εμπρόσθια όψη"
@@ -5991,19 +6215,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Διαχειριστής"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Μετονομασία καταλόγου:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -6039,29 +6266,30 @@ msgstr "Αρχείο αποθήκευσης:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Άκυρο χρώμα παρασκηνίου."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Άκυρο χρώμα παρασκηνίου."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Εισαγωγή σκηνής"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6070,21 +6298,21 @@ msgstr ""
msgid "Text Color"
msgstr "Επόμενο πάτωμα"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Αρ. γραμμής:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Αρ. γραμμής:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Άκυρο χρώμα παρασκηνίου."
@@ -6094,16 +6322,16 @@ msgstr "Άκυρο χρώμα παρασκηνίου."
msgid "Text Selected Color"
msgstr "Διαγραφή επιλεγμένου"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Μόνο στην επιλογή"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Τρέχουσα σκηνή"
@@ -6112,45 +6340,45 @@ msgstr "Τρέχουσα σκηνή"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Επισημαντής Σύνταξης"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Συναρτήσεις"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Μετονομασία μεταβλητής"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Επιλογή χρώματος"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Αγαπημένα"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Σημεία Διακοπής"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6176,6 +6404,11 @@ msgstr ""
msgid "Flat"
msgstr "Επίπεδο 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Λειτουργία Σύγκρουσης"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Επιλέξτε κόμβους για εισαγωγή"
@@ -6506,7 +6739,6 @@ msgstr ""
"επανεισάγετε το χειροκίνητα."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
@@ -6786,14 +7018,6 @@ msgid "Replace in Files"
msgstr "Αντικατάσταση όλων"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Εύρεση: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Αντικατάσταση: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Αντικατάσταση όλων"
@@ -6899,14 +7123,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Συνάρτηση χρώματος."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6918,7 +7147,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Φίλτρα:"
@@ -6937,7 +7166,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
@@ -7066,11 +7295,6 @@ msgstr ""
msgid "Materials"
msgstr "Αλλαγές υλικού"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Τοπική προσαρμογή"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7129,17 +7353,18 @@ msgstr "Μετασχηματισμός"
msgid "Optimizer"
msgstr "Βελτιστοποίησε"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Ενεργοποίηση"
@@ -7190,7 +7415,8 @@ msgid "Generating Lightmaps"
msgstr "Δημιουργία χαρτών φωτός"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Δημιουρία για πλέγμα: "
#: editor/import/resource_importer_scene.cpp
@@ -7220,6 +7446,27 @@ msgstr ""
msgid "Saving..."
msgstr "Αποθήκευση..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Αμιγή Εικονοστοιχεία"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7233,7 +7480,8 @@ msgstr "Επιλογή Λειτουργίας"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7268,12 +7516,6 @@ msgid "Normal Map Invert Y"
msgstr "Τυχαία κλιμάκωση:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Μέγεθος: "
@@ -7955,10 +8197,6 @@ msgid "Load Animation"
msgstr "Φόρτωση κίνησης"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Καμία κίνηση για αντριγραφή!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Δεν υπάρχει πόρος κίνησης στο πρόχειρο!"
@@ -7971,10 +8209,6 @@ msgid "Paste Animation"
msgstr "Επικόλληση κίνησης"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Καμία κίνηση για επεξεργασία!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Αναπαραγωγή της επιλεγμένης κίνησης ανάποδα από την τρέχουσα θέση. (A)"
@@ -8012,6 +8246,11 @@ msgid "New"
msgstr "Νέο"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "Αναφορά Κλάσης %s"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Επεξεργασία μεταβάσεων..."
@@ -8039,17 +8278,20 @@ msgstr "Επιλογές Ξεφλουδίσματος Κρεμμυδιού"
msgid "Directions"
msgstr "Κατευθήνσεις"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Παρελθόν"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Μέλλον"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Βάθος"
@@ -8201,7 +8443,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Ορισμός τελικής κίνησης. Χρήσιμο για υπο-μεταβάσεις."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Μετάβαση: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8218,11 +8461,6 @@ msgid "New name:"
msgstr "Νέο όνομα:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Κλιμάκωση:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Εμφάνιση σε (δευτερόλεπτα):"
@@ -8231,16 +8469,11 @@ msgid "Fade Out (s):"
msgstr "Απόκρυψη σε (δευτερόλεπτα):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Ανάμειξη"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Μείξη"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Αυτόματη επανεκκίνηση:"
@@ -8274,10 +8507,6 @@ msgid "X-Fade Time (s):"
msgstr "Χρόνος συνδιασμού (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Τρέχων:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8514,6 +8743,10 @@ msgid "License (Z-A)"
msgstr "Άδεια (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Φόρτωση..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8582,8 +8815,8 @@ msgid "Testing"
msgstr "Δοκιμαστικά"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Φόρτωση..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8620,8 +8853,8 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
-"Αποτυχία προσδιορισμού του μεγέθους lighτmap. Το μέγιστο μέγεθος lightmap "
-"ίσως είναι πολύ μικρό."
+"Αποτυχία προσδιορισμού του μεγέθους lighτmap. Μήπως το μέγιστο μέγεθος "
+"lightmap είναι πολύ μικρό;"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -8651,7 +8884,7 @@ msgid "Select lightmap bake file:"
msgstr "Επιλογή Αρχείου Προτύπων:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Προεπισκόπηση"
@@ -8978,11 +9211,10 @@ msgstr "Αφαίρεση επιλεγμένου κόμβου ή μετάβαση
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
-"Εμφάνιση λίστας όλων των αντικειμένων στην θέση που κάνατε κλικ\n"
-"(Το ίδιο με Alt+Δεξί Κλικ Ποντικιού στην λειτουργία επιλογής)."
+"Alt+Δεξί Κλικ Ποντικιού: Εμφάνιση λίστας όλων των κόμβων στη θέση που έγινε "
+"κλικ, συμπεριλαμβανομένων των κλειδωμένων."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
@@ -9159,6 +9391,7 @@ msgstr "Δημιουργία Προσαρμοσμένου(ων) Οστού(ών)
msgid "Clear Custom Bones"
msgstr "Εκκαθάριση Προσαρμοσμένων Οστών"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9225,6 +9458,10 @@ msgid "Preview Canvas Scale"
msgstr "Προεπισκόπηση Κλιμάκωσης Καμβά"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Διάταξη"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Μάσκα μεταγλώττισης για εισαγόμενα κλειδιά."
@@ -9548,13 +9785,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Εναλλαγή λειτουργίας"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Κείμενο"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Εικονίδιο"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Διαχωρισμός:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Στοιχείο %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Στοιχεία"
@@ -9663,10 +9923,11 @@ msgstr "Δημιουργία περιγράμματος"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
-msgstr "Πλέγμα..."
+msgstr "Πλέγμα"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
@@ -9821,13 +10082,6 @@ msgstr "Αλλαγή Μετασχηματισμού Κίνησης"
msgid "Apply with Transforms"
msgstr "Αλλαγή Μετασχηματισμού Κίνησης"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Προεπισκόπηση"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Δεν ορίστικε πηγαίο πλέγμα (ούτε πολλαπλό πλέγμα στον κόμβο)."
@@ -9997,7 +10251,8 @@ msgid "Volume"
msgstr "Ένταση"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Πηγή εκπομπής: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10142,20 +10397,6 @@ msgstr "Αφαίρεση σημείου ελέγχου εισόδου"
msgid "Split Segment (in curve)"
msgstr "Διαχωρισμός τμήματος (στην καμπύλη)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Μαραφέτια"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Χρώματα εκπομπής"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Μετακίνηση Άρθρωσης"
@@ -10244,12 +10485,12 @@ msgstr "UV"
msgid "Points"
msgstr "Σημεία"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Πολύγωνα"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Οστά"
@@ -10336,8 +10577,7 @@ msgid "Grid Settings"
msgstr "Ρυθμίσεις Πλέγματος"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Κούμπωμα"
@@ -10373,6 +10613,10 @@ msgstr "Βήμα Πλέγματος Y:"
msgid "Sync Bones to Polygon"
msgstr "Συγχρονισμός Οστών σε Πολύγωνο"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "Σφάλμα: Δεν ήταν δυνατή η φόρτωση πόρου!"
@@ -10404,13 +10648,6 @@ msgid "Instance:"
msgstr "Στιγμιότυπο:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Τύπος:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Άνοιγμα στον επεξεργαστή"
@@ -10419,10 +10656,6 @@ msgstr "Άνοιγμα στον επεξεργαστή"
msgid "Load Resource"
msgstr "Φόρτωση πόρου"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Πρόφραμμα προφόρτωσης"
-
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portals"
@@ -10470,11 +10703,6 @@ msgid "Close and save changes?"
msgstr "Κλείσιμο και αποθήκευση αλλαγών;"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Σφάλμα εγγραφής TextFile:"
@@ -10558,10 +10786,6 @@ msgid "%s Class Reference"
msgstr "Αναφορά Κλάσης %s"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Εύρεση επόμενου"
@@ -10610,8 +10834,7 @@ msgid "Previous Script"
msgstr "Προηγούμενη Δέσμη Ενεργειών"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Αρχείο"
@@ -10849,7 +11072,8 @@ msgid "Convert Case"
msgstr "Μετατροπή κεφαλαίων/πεζών"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Κεφαλαία"
@@ -11163,12 +11387,16 @@ msgstr "Λειτουργία Περιστροφής"
msgid "Translate"
msgstr "Μετατόπιση:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Κλιμάκωση: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Μετακίνηση: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11195,11 +11423,6 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Size:"
-msgstr "Μέγεθος: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Objects Drawn:"
msgstr "Ζωγραφισμένα αντικείμενα"
@@ -11651,11 +11874,6 @@ msgstr "Κλείδωμα Περιστροφής Προβολής"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Instanced"
-msgstr "Στιγμιότυπο"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Ανώνυμο έργο"
@@ -11704,7 +11922,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Άκυρη γεωμετρία, αδύνατη η αντικατάσταση με πλέγμα."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Μετατροπή σε Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11736,15 +11955,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Απλοποίηση: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Σμίκρυνση (Εικονοστοιχεία): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Αύξηση (Εικονοστοιχεία): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11861,6 +12083,16 @@ msgid "Vertical:"
msgstr "Κάθετα:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Διαχωρισμός:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Μετατόπιση:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Επιλογή/Εκκαθάριση Όλων των Καρέ"
@@ -11897,18 +12129,10 @@ msgid "Auto Slice"
msgstr "Αυτόματο κόψιμο"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Μετατόπιση:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Βήμα:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Διαχωρισμός:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "TextureRegion"
@@ -11927,87 +12151,76 @@ msgid "No colors found."
msgstr "Δεν βρέθηκαν υπό-πόροι."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "{num} constant(s)"
-msgstr "Σταθερές"
+msgstr "{num} σταθερές"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No constants found."
-msgstr "Σταθερή χρώματος."
+msgstr "Δεν βρέθηκαν σταθερές."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
-msgstr ""
+msgstr "{num} γραμματοσειρές"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No fonts found."
-msgstr "Δεν βρέθηκε!"
+msgstr "Δεν βρέθηκαν γραμματοσειρές."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
-msgstr ""
+msgstr "{num} εικόνες"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No icons found."
-msgstr "Δεν βρέθηκε!"
+msgstr "Δεν βρέθηκαν εικόνες."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} stylebox(es)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No styleboxes found."
-msgstr "Δεν βρέθηκαν υπό-πόροι."
+msgstr "Δεν βρέθηκαν πλαίσια στυλ."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
-msgstr ""
+msgstr "{num} επιλεγμένο αυτήν τη στιγμή"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
-msgstr ""
+msgstr "Δεν επιλέχθηκε τίποτα για την εισαγωγή."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Importing Theme Items"
-msgstr "Εισαγωγή θέματος"
+msgstr "Εισαγωγή Θέματος Αντικειμένων"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
-msgstr ""
+msgstr "Εισάγονται Αντικείμενα {n}/{n}"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Updating the editor"
-msgstr "Τερματισμός του προγράμματος επεξεργασίας;"
+msgstr "Ενημέρωση του προγράμματος επεξεργασίας"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Finalizing"
-msgstr "Ανάλυση"
+msgstr "Οριστικοποίηση"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Filter:"
-msgstr "Φίλτρο: "
+msgstr "Φίλτρο:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
-msgstr ""
+msgstr "Με Δεδομένα"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select by data type:"
-msgstr "Επιλέξτε έναν κόμβο"
+msgstr "Επιλέξτε μέσω τύπου δεδομένων:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible color items."
-msgstr "Επιλέξτε ένα αντικείμενο ρύθμισης πρώτα!"
+msgstr "Επιλέξτε όλα τα ορατά χρωματικά στοιχεία."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
@@ -12018,9 +12231,8 @@ msgid "Deselect all visible color items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible constant items."
-msgstr "Επιλέξτε ένα αντικείμενο ρύθμισης πρώτα!"
+msgstr "Επιλέξτε όλα τα ορατά συνεχή στοιχεία."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
@@ -12028,16 +12240,15 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
-msgstr ""
+msgstr "Αποεπιλέξτε όλα τα ορατά σταθερά στοιχεία."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible font items."
-msgstr "Επιλέξτε ένα αντικείμενο ρύθμισης πρώτα!"
+msgstr "Επιλέξτε όλα τα ορατά στοιχεία γραμματοσειρών."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
-msgstr ""
+msgstr "Επιλέξτε όλες τις γραμματοσειρές και τα δεδομένα τους."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
@@ -12075,21 +12286,20 @@ msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""
+"Προσοχή: Η προσθήκη δεδομένων εικονιδίων μπορεί να αυξήσει σημαντικά το "
+"μέγεθος του πόρου του θέματός σας."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Collapse types."
-msgstr "Σύμπτυξη Όλων"
+msgstr "Τύποι σύμπτυξης."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Expand types."
-msgstr "Ανάπτυξη Όλων"
+msgstr "Επέκταση τύπων."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all Theme items."
-msgstr "Επιλογή Αρχείου Προτύπων"
+msgstr "Επιλογή όλων των αντικειμένων Θεμάτων."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -12122,6 +12332,10 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Type"
+msgstr "Αφαίρεση Τύπου"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12164,34 +12378,36 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
+msgid "Add Theme Type"
+msgstr "Προσθήκη Στοιχείου Θέματος"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Theme Type"
+msgstr "Αφαίρεση Στοιχείου Θέματος"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
-msgstr "Προσθήκη στοιχείων κλάσης"
+msgstr "Προσθήκη Στοιχείου Χρώματος"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Constant Item"
-msgstr "Προσθήκη στοιχείων κλάσης"
+msgstr "Προσθήκη Σταθερού Αντικειμένου"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Font Item"
-msgstr "Προσθήκη στοιχείου"
+msgstr "Προσθήκη Στοιχείου Γραμματοσειράς"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Icon Item"
-msgstr "Προσθήκη στοιχείου"
+msgstr "Προσθήκη Στοιχείου Εικόνας"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Stylebox Item"
-msgstr "Προσθήκη όλων των στοιχείων"
+msgstr "Προσθήκη Στοιχείου Stylebox"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Color Item"
-msgstr "Αφαίρεση στοιχείων κλάσης"
+msgstr "Μετονομασία Στοιχείου Χρώματος"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -12233,47 +12449,40 @@ msgid "Edit Items"
msgstr "Επεξεργάσιμο Στοιχείο"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Types:"
-msgstr "Τύπος:"
+msgstr "Τύποι:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Type:"
-msgstr "Τύπος:"
+msgstr "Προσθήκη Τύπου:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Item:"
-msgstr "Προσθήκη στοιχείου"
+msgstr "Προσθήκη Στοιχείου:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add StyleBox Item"
-msgstr "Προσθήκη όλων των στοιχείων"
+msgstr "Προσθήκη Αντικειμένου StyleBox"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Items:"
-msgstr "Αφαίρεση στοιχείου"
+msgstr "Αφαίρεση Αντικειμένων:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
-msgstr "Αφαίρεση στοιχείων κλάσης"
+msgstr "Αφαίρεση Στοιχείων Κλάσης"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Items"
-msgstr "Αφαίρεση στοιχείων κλάσης"
+msgstr "Αφαίρεση Προσαρμοσμένων Στοιχείων"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
-msgstr "Αφαίρεση όλων των στοιχείων"
+msgstr "Αφαίρεση όλων των αντικειμένων"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Theme Item"
-msgstr "Στοιχεία του θέματος GUI"
+msgstr "Προσθήκη Αντικειμένου Θέματος"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -12445,7 +12654,7 @@ msgstr "Εναλλαγή Κουμπιού"
msgid "Disabled Button"
msgstr "Απενεργοποιημένο Κουμπί"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Στοιχείο"
@@ -12475,6 +12684,7 @@ msgid "Named Separator"
msgstr "Ονομασμένο Διαχωριστικό"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Υπό-Μενού"
@@ -12578,7 +12788,7 @@ msgstr "Εύρεση Πλακιδίου"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
-msgstr "Μετατόπιση"
+msgstr "Μεταθέτω"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
@@ -12654,8 +12864,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Ονομασμένο Διαχωριστικό"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12738,8 +12949,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Επιλογή προηγούμενου σχήματος, υπό-πλακιδίου, ή πλακιδίου."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Περιοχή"
@@ -12754,7 +12964,7 @@ msgstr "Σύγκρουση"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
-msgstr "Έμφραξη"
+msgstr "Εμφραξη"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
@@ -12766,12 +12976,6 @@ msgstr "Μάσκα Bit"
msgid "Priority"
msgstr "Προτεραιότητα"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Εικονίδιο"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Δείκτης Z"
@@ -13041,6 +13245,141 @@ msgid "This property can't be changed."
msgstr "Αυτή η ιδιότητα δεν μπορεί να αλλάξει."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Επιλογές Προσκόλλησης"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Μετατόπιση:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Βήμα"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Διαχωρισμός:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Επιλογή"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Κείμενο"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Αλλαγές υλικού"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Συμπλήρωση"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Εναλλαγή λειτουργίας"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Λειτουργία Μάσκας Bit"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Μέγεθος περιγράμματος:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Επανάληψη κίνησης"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Δημιουργία πολυγώνου εμποδίου"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Δημιουργία Πλοήγησης"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Μετατόπιση:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Μετασχηματισμός"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Σύγκρουση"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Μόνο στην επιλογή"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Ορατή πλοήγηση"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Επιλογή"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Φιλτράρισμα δεσμών ενεργειών"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
@@ -13124,16 +13463,15 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "Φράση πρόσβασης ΣΣΗ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Εντόπισε νέες αλλαγές"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "Κλείσιμο και αποθήκευση αλλαγών;"
+msgstr "Απόρριψη όλων των αλλαγών"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -13269,7 +13607,7 @@ msgstr "Προσθήκη Εξόδου"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
-msgstr "Βαθμωτό Μέγεθος"
+msgstr "Κλίμαξ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
@@ -14152,41 +14490,22 @@ msgid "Runnable"
msgstr "Εκτελέσιμο"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Διαγραφή διαμόρφωσης '%s';"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Αποτυχία εξαγωγής έργου στην πλατφόρμα «%s».\n"
-"Τα πρότυπα εξαγωγής λείπουν ή είναι άκυρα."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Αποτυχία εξαγωγής έργου στην πλατφόρμα «%s».\n"
-"Αυτό μπορεί να οφείλεται σε λάθος της διαμόρφωσης εξαγωγής ή στις ρυθμίσεις "
-"εξαγωγής σας."
+msgid "Delete preset '%s'?"
+msgstr "Διαγραφή διαμόρφωσης '%s';"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Εξαγωγή Όλων"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Η δεδομένη διαδρομή εξαγωγής δεν υπάρχει:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"Τα πρότυπα εξαγωγής για αυτή την πλατφόρτμα λείπουν ή είναι κατεστραμμένα:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Διαδρομή Εξαγωγής"
@@ -14207,7 +14526,7 @@ msgstr ""
"ένα-κλικ.\n"
"Μία μόνο προρύθμιση ανά πλατφόρμα μπορεί να σημειωθεί ως δυνατή να τρέξει."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Πόροι"
@@ -14261,19 +14580,13 @@ msgstr "Λίστα δυνατοτήτων:"
#: editor/project_export.cpp
msgid "Script"
-msgstr "Δέσμες Ενεργειών"
+msgstr "Γραφή"
#: editor/project_export.cpp
#, fuzzy
msgid "GDScript Export Mode:"
msgstr "Λειτουργία Εξαγωγής Δεσμών Ενεργειών:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Κείμενο"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14304,19 +14617,27 @@ msgid "More Info..."
msgstr "Μετακίνηση σε..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Εξαγωγή PCK/ZIP"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Εξαγωγή έργου"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Λειτουργία εξαγωγής;"
+msgid "Export All"
+msgstr "Εξαγωγή Όλων"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Παρακαλούμε επιλέξτε έναν άδειο φάκελο."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Εξαγωγή Όλων"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14324,7 +14645,8 @@ msgid "ZIP File"
msgstr "Αρχείο ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Πακέτο Παιχνιδιού Godot"
#: editor/project_export.cpp
@@ -14332,6 +14654,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Τα πρότυπα εξαγωγής για αυτή την πλατφόρτμα λείπουν:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Ιδρυτές του έργου"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Διαχείριση προτύπων εξαγωγής"
@@ -14509,10 +14836,6 @@ msgstr ""
"απαιτούν αναπροσαρμογή."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Ανώνυμο έργο"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Ελλιπές Έργο"
@@ -14520,6 +14843,20 @@ msgstr "Ελλιπές Έργο"
msgid "Error: Project is missing on the filesystem."
msgstr "Σφάλμα: Το έργο λείπει από το σύστημα αρχείων."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Τοπικό"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Έργα"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Βιβλιοθήκη Πόρων"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Αδυνατό το άνοιγμα του έργου στο «%s»."
@@ -14601,14 +14938,12 @@ msgid "Are you sure to run %d projects at once?"
msgstr "Είστε σίγουροι πως θέλετε να τρέξετε %d έργα ταυτόχρονα;"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove %d projects from the list?"
-msgstr "Επιλέξτε συσκευή από την λίστα"
+msgstr "Διαγραφή %d έργα από την λίστα;"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove this project from the list?"
-msgstr "Επιλέξτε συσκευή από την λίστα"
+msgstr "Αφαίρεση αυτού του project από την λίστα;"
#: editor/project_manager.cpp
msgid ""
@@ -14643,9 +14978,8 @@ msgid "Project Manager"
msgstr "Διαχειριστής"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Έργα"
+msgid "Last Modified"
+msgstr "Τελευταία Τροποποιημένα"
#: editor/project_manager.cpp
#, fuzzy
@@ -14653,10 +14987,6 @@ msgid "Loading, please wait..."
msgstr "Ανάκτηση δεδοένων κατοπτρισμού, παρακαλώ περιμένετε..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Τελευταία Τροποποιημένα"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Εξαγωγή έργου"
@@ -14702,11 +15032,6 @@ msgid "About"
msgstr "Σχετικά"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Βιβλιοθήκη Πόρων"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Επανεκκίνηση τώρα"
@@ -14749,7 +15074,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Physical Key"
-msgstr ""
+msgstr "Φυσικό πλήκτρο"
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -14797,7 +15122,7 @@ msgstr "Όλες οι Συσκευές"
#: editor/project_settings_editor.cpp
msgid " (Physical)"
-msgstr ""
+msgstr " (Φυσικό)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
@@ -14864,6 +15189,7 @@ msgid "Add Event"
msgstr "Προσθήκη συμβάντος"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Κουμπί"
@@ -15058,7 +15384,8 @@ msgstr "Περιοχές:"
msgid "AutoLoad"
msgstr "Αυτόματη φόρτωση"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Πρόσθετα"
@@ -15187,12 +15514,6 @@ msgstr "Εάν οριστεί, ο μετρητής επανεκκινείται
msgid "Initial value for the counter"
msgstr "Αρχική τιμή μετρητή"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Βήμα"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Τιμή κατά την οποία αυξάνεται ο μετρητής ανά κόμβο"
@@ -15241,7 +15562,7 @@ msgstr "Κάνε Πεζά"
msgid "To Uppercase"
msgstr "Κάνε Κεφαλαία"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Επαναφορά"
@@ -15267,7 +15588,7 @@ msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr "Επαναπροσδιορισμός Γονέα"
+msgstr "Αντιπρόσωπος"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
@@ -15446,6 +15767,20 @@ msgstr ""
msgid "Make Local"
msgstr "Κάνε τοπικό"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Όνομα κόμβου:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Όνομα κόμβου:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Νέα Ρίζα Σκηνής"
@@ -15524,6 +15859,10 @@ msgid "Sub-Resources"
msgstr "Yπο-Πόροι"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Εκκαθάριση κληρονομικότητας"
@@ -15613,10 +15952,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Τοπικό"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Εκκαθάριση κληρονομικότητας; (Δεν γίνεται ανέραιση!)"
@@ -15656,6 +15991,13 @@ msgstr "Προειδοποίηση διαμόρφωσης κόμβου:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15861,7 +16203,8 @@ msgid "Attach Node Script"
msgstr "Σύνδεση Δέσμης Ενεργειών Κόμβου"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Απομακρυσμένο "
#: editor/script_editor_debugger.cpp
@@ -15898,7 +16241,7 @@ msgstr "Πηγή C++:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
-msgstr "Ίχνος Στοίβας"
+msgstr "Ίχνος Σωρός"
#: editor/script_editor_debugger.cpp
msgid "Errors"
@@ -15962,11 +16305,6 @@ msgid "Monitor"
msgstr "Κλειδί"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Τιμή"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Παρακολούθηση"
@@ -16064,6 +16402,7 @@ msgstr "Αλλαγή γωνίας εκπομπής του AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -16075,21 +16414,6 @@ msgstr "Αλλαγή εύρους πεδίου κάμερας"
msgid "Change Camera Size"
msgstr "Αλλαγή μεγέθους κάμερας"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Σημείο"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16351,42 +16675,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Εμφάνιση όλων"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Φως"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Ευρεία Αριστερά"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Δοκιμαστικά"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16492,6 +16780,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Μέθοδος παρεμβολής"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Ενεργοποίηση Φίλτρου"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16637,10 +16935,6 @@ msgstr "Αποσφαλματωτής"
msgid "Wait Timeout"
msgstr "Λήξη χρονικού ορίου."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16668,11 +16962,11 @@ msgstr "Επιθεωρητής"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Επιστροφή"
@@ -16745,12 +17039,6 @@ msgstr "Λειτουργία Σύγκρουσης"
msgid "Invert Faces"
msgstr "Μετατροπή κεφαλαίων/πεζών"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Αλλαγές υλικού"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16803,7 +17091,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Πολύγωνα"
@@ -16896,6 +17184,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Χρήση κουμπώματος"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16973,7 +17269,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Απενεργοποίηση Μονοσυνόλου GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Βιβλιοθήκες: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17226,7 +17523,7 @@ msgstr "Προετοιμασία Lightmaps"
msgid "Instance Materials"
msgstr "Αλλαγές υλικού"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Επαναπροσδιορισμός Γονέα"
@@ -17245,13 +17542,6 @@ msgstr ""
msgid "Translation"
msgstr "Μεταφράσεις"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Βήμα Περιστροφής:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17371,7 +17661,6 @@ msgstr "Όνομα ριζικού κόμβου"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Δυνατότητες"
@@ -17404,7 +17693,7 @@ msgstr "Σκελετός"
msgid "Skeleton To Node"
msgstr "Επιλέξτε έναν κόμβο"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Κινήσεις:"
@@ -17429,7 +17718,6 @@ msgid "Use In Baked Light"
msgstr "Προετοιμασία Lightmaps"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17459,6 +17747,19 @@ msgstr "Κέντρο"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Πλοήγηση"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Δημιουργία Πλοήγησης"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Επόμενο επίπεδο"
@@ -17858,11 +18159,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Κατάσταση"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Αλλαγή τιμής εισόδου"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17888,7 +18184,8 @@ msgstr ""
"εργασίας του κόμβου! Παρακαλούμε διορθώστε τον κόμβο σας."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Ο κόμβος επέστρεψε μία άκυρη ακολουθία ως έξοδο: "
#: modules/visual_script/visual_script.cpp
@@ -17898,7 +18195,8 @@ msgstr ""
"αναφέρετε το bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Υπερχείλιση στοίβας με βάθος στοίβας: "
#: modules/visual_script/visual_script.cpp
@@ -18017,6 +18315,14 @@ msgid "Change Expression"
msgstr "Αλλαγή έκφρασης"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Αδύνατη η αντιγραφή του κόμβου συνάρτησης."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Επικόλληση κόμβων VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Αφαίρεση κόμβων VisualScript"
@@ -18126,14 +18432,6 @@ msgid "Resize Comment"
msgstr "Αλλαγή Μεγέθους Σχολίου"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Αδύνατη η αντιγραφή του κόμβου συνάρτησης."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Επικόλληση κόμβων VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Αδυναμία δημιουργίας συνάρτησης με κόμβου συνάρτησης."
@@ -18262,7 +18560,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "Ενώ"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -18277,7 +18575,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Δεν μπορεί να γίνει επανάληψη στον εισηγμένο τύπο: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18285,7 +18584,8 @@ msgid "Iterator became invalid"
msgstr "Ο επαναλήπτης έγινε άκυρος"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Ο επαναλήπτης έγινε άκυρος: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18356,11 +18656,6 @@ msgstr "Αντιγραφή διαδρομής κόμβου"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Αλλαγή ονόματος παραμέτρου"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Επαναφορά προεπιλογών"
@@ -18421,11 +18716,6 @@ msgstr "Επιλογή Λειτουργίας"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Τύπος:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Ανάθεση"
@@ -18444,7 +18734,8 @@ msgid "Base object is not a Node!"
msgstr "Το βασικό αντικείμενο δεν είναι κόμβος!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Η διαδρομή δεν οδηγεί σε κόμβο!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18461,18 +18752,20 @@ msgstr "Θέσε %s"
msgid "Compose Array"
msgstr "Αλλαγή μεγέθους πίνακα"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Τελεστής επικάλυψης."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Άκυρη παράμετρος τύπου: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Άκυροι παράμετροι: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18485,11 +18778,13 @@ msgid "Var Name"
msgstr "Όνομα"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "Το VariableGet δεν βρέθηκε στη δέσμη ενεργειών: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "Το VariableSet δεν βρέθηκε στη δέσμη ενεργειών: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18581,11 +18876,6 @@ msgstr "Σταθερές"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Σταθερές"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Χρησιμοποιείστε Τοπικό Χώρο"
@@ -18603,17 +18893,13 @@ msgstr "Ενέργεια"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Αναζήτηση VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "εσοδεία"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
@@ -18658,6 +18944,14 @@ msgstr "Στιγμιότυπο"
msgid "Write Mode"
msgstr "Λειτουργία Προτεραιότητας"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18666,6 +18960,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Πρόγραμμα Δημιουργίας Δικτυακού Προφίλ"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Πρόγραμμα Δημιουργίας Δικτυακού Προφίλ"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18721,6 +19041,11 @@ msgstr "Εναλλαγή ορατότητας"
msgid "Bounds Geometry"
msgstr "Ξαναδοκίμασε"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Έξυπνη Προσκόλληση"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18747,6 +19072,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Το όνομα του πακέτου λείπει."
@@ -18783,6 +19124,11 @@ msgstr ""
msgid "Export Format"
msgstr "Διαδρομή Εξαγωγής"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Προσθέστε ένα πεδίο αρχιτεκτονικής"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18816,7 +19162,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Επιθεώρηση του προηγούμενου στιγμιοτύπου"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18999,10 +19345,6 @@ msgid "Could not execute on device."
msgstr "Αδύνατη η δημιουργία φακέλου."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -19127,12 +19469,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Σήμα"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19140,11 +19486,8 @@ msgid "Signing debug %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Signing release %s..."
-msgstr ""
-"Σάρωση αρχείων,\n"
-"Παρακαλώ περιμένετε..."
+msgstr "Υπογραφή έκδοσης %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -19152,6 +19495,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Αδύνατη η εκκίνηση της υπό-εργασίας!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -19182,7 +19530,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19194,10 +19542,9 @@ msgstr ""
"πληροφορίες έκδοσης. Παρακαλούμε κάντε επανεγκατάσταση από το μενού «Έργο»."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Ασυμφωνία εκδόσεων δόμησης Android:\n"
@@ -19208,13 +19555,13 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files to gradle project\n"
-msgstr "Δεν βρέθηκε το project.godot στη διαδρομή του έργου."
+msgid "Could not export project files to gradle project."
+msgstr "Δεν ήταν δυνατή η εξαγωγή των αρχείων έργου στο gradle έργο\n"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -19226,8 +19573,9 @@ msgid "Building Android Project (gradle)"
msgstr "Δόμηση Έργου Android (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Αποτυχία δόμησης έργου Android, ελέγξτε την έξοδο για το σφάλμα.\n"
@@ -19246,7 +19594,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Δεν βρέθηκε η κίνηση: «%s»"
#: platform/android/export/export_plugin.cpp
@@ -19256,15 +19604,14 @@ msgstr "Δημιουργία περιγραμμάτων..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid ""
-"Could not find template APK to export:\n"
+msgid "Could not find template APK to export: \"%s\"."
+msgstr ""
+"Δεν βρέθηκε πρότυπο APK για εξαγωγή:\n"
"%s"
-msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19276,7 +19623,7 @@ msgstr "Προσθήκη %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Απέτυχε η εγγραφή σε αρχείο:"
#: platform/android/export/export_plugin.cpp
@@ -19296,6 +19643,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Ο χαρακτήρας «%s» είναι άκυρος σε αναγνωριστικό."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19334,9 +19733,8 @@ msgid "Info"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Identifier"
-msgstr "Άκυρο Αναγνωριστικό:"
+msgstr "Αναγνωριστικό"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -19369,7 +19767,7 @@ msgstr "Επιτυχία!"
msgid "Push Notifications"
msgstr "Τυχαία περιστροφή:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Περιβάλλον χρήστη"
@@ -19379,7 +19777,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19466,6 +19864,17 @@ msgstr "Αποκοπή κόμβων"
msgid "Custom BG Color"
msgstr "Αποκοπή κόμβων"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Διαχείριση Προτύπων"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Δεν βρέθηκε προσαρμοσμένο πακέτο διανομής."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19489,23 +19898,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Εκτέλεση εξαγόμενης HTMP στον προεπιλεγμένο περιηγητή του συστήματος."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Άκυρο προτύπο εξαγωγής:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Απέτυχε η εγγραφή σε αρχείο:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Ορισμός Περιθωρίου"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Απέτυχε η εγγραφή σε αρχείο:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Διαχωρισμός:"
@@ -19529,7 +19950,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19539,7 +19960,7 @@ msgstr "Ανάπτυξη Όλων"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Αποκοπή κόμβων"
#: platform/javascript/export/export.cpp
@@ -19581,17 +20002,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Σφάλμα κατά την ανάγνωση προσαρμοσμένου κελύφους HTML:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Αδύνατη η δημιουργία φακέλου."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Σφάλμα κατά την αποθήκευση σκηνής."
#: platform/javascript/export/export.cpp
@@ -19841,7 +20262,7 @@ msgstr "Πρόγραμμα Δημιουργίας Δικτυακού Προφί
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Συσκευή"
#: platform/osx/export/export.cpp
@@ -19891,9 +20312,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Απέτυχε η εγγραφή σε αρχείο:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Αδύνατη η εκκίνηση της υπό-εργασίας!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Τοπική προσαρμογή"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19909,21 +20349,76 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Δεν βρέθηκε!"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Σφάλμα αποθήκευσης αρχείου: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Κατευθήνσεις"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Αδύνατη η εκκίνηση της υπό-εργασίας!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Δημιουργία μικρογραφίας"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Άκυρο προτύπο εξαγωγής:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19931,7 +20426,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19973,6 +20468,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Έργο"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Δεν ήταν δυνατή η εξαγωγή των αρχείων έργου στο gradle έργο\n"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Άκυρο Αναγνωριστικό:"
@@ -20108,12 +20613,13 @@ msgid "Publisher Display Name"
msgstr "Άκυρο όνομα εμφάνισης εκδότη πακέτου."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Άκυρο GUID προϊόντος."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Εκκαθάριση Οδηγών"
#: platform/uwp/export/export.cpp
@@ -20284,6 +20790,11 @@ msgid "Debug Algorithm"
msgstr "Αποσφαλματωτής"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Αδυναμία αφαίρεσης προσωρινού αρχείου:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20298,6 +20809,11 @@ msgstr "Αποσφαλματωτής"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Αντιγραφή πόρου"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Έκδοση:"
@@ -20326,6 +20842,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Τυχαία περιστροφή:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Άκυρο Αναγνωριστικό:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Μη έγκυρο όνομα."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Αδυναμία αφαίρεσης προσωρινού αρχείου:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20347,6 +20927,23 @@ msgid "Invalid product version:"
msgstr "Άκυρο GUID προϊόντος."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Άκυρη επέκταση."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Νέο Παράθυρο"
@@ -20363,6 +20960,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20377,11 +20978,6 @@ msgstr ""
"Απαιτείται ο ορισμός ενός πόρου SpriteFrames στην ιδιότητα «Frames» για την "
"εμφάνιση καρέ από το AnimatedSprite."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Καρέ %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20400,19 +20996,6 @@ msgstr "Αναπαραγωγή"
msgid "Centered"
msgstr "Κέντρο"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Μετατόπιση:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20496,8 +21079,7 @@ msgid "Pitch Scale"
msgstr "Κλιμάκωση:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Εναλλαγή αυτόματης αναπαραγωγής"
@@ -20509,7 +21091,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Επιλογή απόστασης:"
@@ -20544,7 +21127,8 @@ msgstr "Λειτουργία Εικονιδίων"
msgid "Rotating"
msgstr "Βήμα Περιστροφής:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Τρέχων:"
@@ -20571,19 +21155,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Πάνω Αριστερά"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Φως"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Κάτω Αριστερά"
@@ -20642,8 +21227,8 @@ msgstr "Κλήσεις σχεδίασης"
msgid "Draw Drag Margin"
msgstr "Ορισμός Περιθωρίου"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Κόμβος Ανάμειξης 2"
@@ -20682,12 +21267,6 @@ msgstr "Εναλλαγή ορατότητας"
msgid "Visible"
msgstr "Εναλλαγή ορατότητας"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Συμπλήρωση"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20712,10 +21291,6 @@ msgstr "Φως"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20764,6 +21339,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20772,7 +21352,7 @@ msgstr "Λειτουργία Χάρακα"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Απενεργοποιημένο Στοιχείο"
@@ -20888,17 +21468,6 @@ msgstr "Έργα"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Κείμενο"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -21002,8 +21571,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -21139,7 +21709,7 @@ msgid "Node B"
msgstr "Κόμβος"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -21149,7 +21719,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Απενεργοποιημένο Κουμπί"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -21188,7 +21758,8 @@ msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21262,7 +21833,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Διαίρεση Καμπύλης"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Προεπιλεγμένο"
@@ -21323,7 +21894,7 @@ msgstr "Αρχικοποιήστε"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21361,8 +21932,14 @@ msgstr "Ταχύτητα:"
msgid "Path Max Distance"
msgstr "Επιλογή απόστασης:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Ενεργοποίηση"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21376,16 +21953,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Κορυφές"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Μέγεθος περιγράμματος:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21395,17 +21962,19 @@ msgstr ""
"λειτουργήσει αυτός ο κόμβος. Ορίστε μία ιδιότητα ή ζωγραφίστε ένα πολύγωνο."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"Το NavigationPolygonInstance πρέπει να κληρονομεί έναν κόμβο τύπου "
-"Navigation2D, διότι διαθέτει μόνο δεδομένα πλοήγησης."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Κέντρο Κάτω"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Ταξίδι"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21438,6 +22007,7 @@ msgid "Z As Relative"
msgstr "Σχετική Προσκόλληση"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21692,6 +22262,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21801,7 +22372,7 @@ msgstr "Αφαίρεση Σημείου"
msgid "Use Global Coordinates"
msgstr "Επόμενη Συντεταγμένη"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Επανεκκίνηση"
@@ -22092,29 +22663,11 @@ msgid "Tracking"
msgstr "Πακετάρισμα"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Εκκαθάριση Μετασχηματισμού"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Υπόδεντρο"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -22233,7 +22786,7 @@ msgstr ""
msgid "Light Data"
msgstr "Φως"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Όνομα κόμβου:"
@@ -22275,12 +22828,12 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
-msgstr "Ορισμός Περιθωρίου"
+msgstr "Περιθώριο"
#: scene/3d/camera.cpp
#, fuzzy
@@ -22431,24 +22984,6 @@ msgid "Autoplace Priority"
msgstr "Επεξεργασία Προτεραιότητας"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Δυναμική Βιβλιοθήκη"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Δυναμική Βιβλιοθήκη"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Τοποθέτηση πλεγμάτων"
@@ -22475,6 +23010,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Δυναμική Βιβλιοθήκη"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Κούμπωμα στα εικονοστοιχεία"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Πρόγραμμα Σκίασης"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Εμπρόσθια όψη"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Επεξεργασία Προτεραιότητας"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Επεξεργασία Προτεραιότητας"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Εξανάγκασε τονισμό άσπρου"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Γραμματοσειρά"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Οριζόντια:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Φιλτράρισμα σημάτων"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Αυτόματη φόρτωση"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22485,7 +23101,8 @@ msgstr "Χρώματα εκπομπής"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Λειτουργία Χάρακα"
@@ -22598,25 +23215,19 @@ msgid "Ignore Y"
msgstr "[Παράβλεψη]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"Ένας κόμβος τύπου στιγμιοτύπου πλέγματος πλοήγησης πρέπει να κληρονομεί έναν "
-"κόμβο τύπου πλοήγηση, διότι διαθέτει μόνο δεδομένα πλοήγησης."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Ψήσιμο NavMesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22751,18 +23362,170 @@ msgstr "Ενέργεια"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Μετακίνηση Κόμβου"
+msgid "Joint Constraints"
+msgstr "σταθερές"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Αποθήκευση σκηνής"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Διαχωρισμός:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Μετακίνηση Κόμβου"
+msgid "Angular Limit Enabled"
+msgstr "Φιλτράρισμα σημάτων"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Μετακίνηση Κόμβου"
+msgid "Angular Limit Upper"
+msgstr "Γραμμική"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Μέγιστο γωνιώδες σφάλμα:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Γραμμική"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Κίνηση"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Κίνηση"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Γραμμική"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Γραμμική"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Γραμμική"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Γραμμική"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Γραμμική"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Κίνηση"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Κίνηση"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Γραμμική"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Γραμμική"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Γραμμική"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Γραμμική"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Γραμμική"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Περιγραφή"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Γραμμική"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Περιγραφή"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Κίνηση"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Φιλτράρισμα σημάτων"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22804,10 +23567,6 @@ msgid "Params"
msgstr "Αλλαγη Παραμέτρου"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22821,11 +23580,6 @@ msgstr "Κεφαλαία"
msgid "Lower"
msgstr "Πεζά"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Διαχωρισμός:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22892,15 +23646,6 @@ msgstr "Μέγιστο γωνιώδες σφάλμα:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Αποθήκευση σκηνής"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Γραμμική"
@@ -22928,10 +23673,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -23149,10 +23890,11 @@ msgstr ""
#: scene/3d/room_manager.cpp
msgid "Main"
-msgstr ""
+msgstr "Κύριος/-α"
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23265,6 +24007,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Αντιγραφή Στάσης"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Επεξεργάσιμα παιδιά"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Μετακίνηση Σημείων"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Μαραφέτια"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Δείκτης Z"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23349,34 +24120,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Κούμπωμα στα εικονοστοιχεία"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Μετατόπιση"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Πρόγραμμα Σκίασης"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23531,40 +24280,6 @@ msgstr ""
"Αυτό το WorldEnvironment θα αγνοηθεί. Προσθέστε μια κάμερα (για 3d) ή ορίστε "
"το Background Mode αυτού του περιβάλλοντος σε Canvas (για 2d)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Κύρια σκηνή"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Τιμή"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Εναλλαγή Αυτόματων Τριγώνων"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Εναλλαγή Αυτόματων Τριγώνων"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Στον κόμβο BlendTree «%s», δεν βρέθηκε η κίνηση: «%s»"
@@ -23599,13 +24314,28 @@ msgid "Autorestart"
msgstr "Αυτόματη επανεκκίνηση:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Αυτόματη επανεκκίνηση:"
+msgid "Random Delay"
+msgstr "Τυχαία κλίση:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Ποσότητα:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Ποσότητα:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Ορισμός θέσης εισόδου καμπύλης"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23618,11 +24348,6 @@ msgstr "Προσθήκη Θύρας Εισόδου"
msgid "Xfade Time"
msgstr "Χρόνος συνδιασμού (s):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Μετατόπιση Πλέγματος:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23693,11 +24418,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Τίποτα δεν είναι συνδεδεμένο στην είσοδο «%s» του κόμβου «%s»."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Φιλτράρισμα σημάτων"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Δεν έχει οριστεί ριζικό AnimationNode για το γράφημα."
@@ -23729,9 +24449,8 @@ msgid "Root Motion"
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Track"
-msgstr "Προσθήκη κομματιού"
+msgstr "Ιχνος"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
@@ -23774,9 +24493,8 @@ msgid "Tip Bone"
msgstr "Οστά"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Interpolation"
-msgstr "Μέθοδος παρεμβολής"
+msgstr "Παρεμβολή"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
@@ -23952,6 +24670,11 @@ msgstr ""
"απλό Control."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Παρακάμπτει"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23990,11 +24713,10 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
msgid "Tooltip"
-msgstr "Εργαλεία"
+msgstr "Επεξήγηση εργαλείου"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Εστίαση στη διαδρομή"
@@ -24065,11 +24787,6 @@ msgstr "Διάλογος XForm"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Αυτόματη φόρτωση"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Ειδοποίηση!"
@@ -24123,6 +24840,7 @@ msgid "Show Zoom Label"
msgstr "Εμφάνιση Οστών"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -24137,11 +24855,12 @@ msgid "Show Close"
msgstr "Εμφάνιση Οστών"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Επιλογή"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Υποβολή"
@@ -24207,8 +24926,9 @@ msgid "Fixed Icon Size"
msgstr "Εμπρόσθια όψη"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Ανάθεση"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24677,7 +25397,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24720,7 +25440,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Λειτουργία Αναπαραγωγής:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24848,6 +25568,12 @@ msgid "Timeout"
msgstr "Λήξη χρονικού ορίου."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Ονομασμένο Διαχωριστικό"
@@ -24863,13 +25589,13 @@ msgstr "Περιγραφή"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Διαδρομή Εξαγωγής"
+msgid "Pause Mode"
+msgstr "Λειτουργία Μετακίνησης Κάμερας"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Λειτουργία Μετακίνησης Κάμερας"
+msgid "Physics Interpolation Mode"
+msgstr "Μέθοδος παρεμβολής"
#: scene/main/node.cpp
#, fuzzy
@@ -24901,11 +25627,6 @@ msgstr "Ορισμός πολλών:"
msgid "Process Priority"
msgstr "Επεξεργασία Προτεραιότητας"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Μέθοδος παρεμβολής"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24939,12 +25660,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Ορισμός πολλών:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Μέθοδος παρεμβολής"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24976,9 +25693,8 @@ msgid "Draw 2D Outlines"
msgstr "Δημιουργία περιγράμματος"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "Κατευθήνσεις"
+msgstr "Κατευθύνσεις"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -25200,6 +25916,41 @@ msgid "Swap OK Cancel"
msgstr "Άκυρο"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Όνομα"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Μέθοδος Απόδοσης:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Μέθοδος Απόδοσης:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Kαρέ φυσικής %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Kαρέ φυσικής %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Πλοήγηση"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Πλοήγηση"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -25237,6 +25988,799 @@ msgstr "Μισή ανάλυση"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Επιλογή χρώματος"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Αφαίρεση στοιχείων κλάσης"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Αφαίρεση στοιχείων κλάσης"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Συμπλήρωση επιφάνειας"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Η περικοπή είναι απενεργοποιημένη"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Διαχωρισμός:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Επανάληψη κίνησης"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Ορισμός Περιθωρίου"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Προρύθμιση"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Επιλογή στοιχείου"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Επιλεγμένο στοιχείο"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Απενεργοποιημένο Στοιχείο"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Επιλεγμένο στοιχείο"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Απενεργοποίηση Επεξεργαστή)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Απενεργοποιημένο Στοιχείο"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Μετατόπιση:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Απενεργοποιημένο Στοιχείο"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Αφαίρεση στοιχείων κλάσης"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Εξανάγκασε τονισμό άσπρου"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Μετατόπιση Πλέγματος X:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Μετατόπιση Πλέγματος Y:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Προηγούμενο επίπεδο"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Ξεκλείδωσε το Επιλεγμένο"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Αποκοπή κόμβων"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Φιλτράρισμα σημάτων"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Φιλτράρισμα σημάτων"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Κύρια σκηνή"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Καρτέλα 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Κύρια σκηνή"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Φάκελος:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Φάκελος:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Αντιγραφή Επιλογής"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Αντιγραφή Επιλογής"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Εισαγωγή σκηνής"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Συμπλήρωση επιφάνειας"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Επισημαντής Σύνταξης"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Προρύθμιση"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Εμφάνιση περιβάλλοντος"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Επισημαντής Σύνταξης"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Επισημαντής Σύνταξης"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Απενεργοποιημένο Στοιχείο"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Εικονοστοιχεία Περιγράμματος"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Προσθήκη Σημείου Κόμβου"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Επόμενο πάτωμα"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Δοκιμαστικά"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Κατευθήνσεις"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Δημιουργία φακέλου"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Εναλλαγή κρυμμένων αρχείων"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Η περικοπή είναι απενεργοποιημένη"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Ονομασμένο Διαχωριστικό"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Ονομασμένο Διαχωριστικό"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Τελεστής χρώματος."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Αφαίρεση στοιχείων κλάσης"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Τελεστής χρώματος."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Διαχωρισμός:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Επιλογή Καρέ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Προεπιλεγμένο"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Προεπιλεγμένο"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Υποβολή"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Σημεία Διακοπής"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Αλλαγή μεγέθους πίνακα"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Χρώμα"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Χρώμα"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Εστίαση στη διαδρομή"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Επιλογή"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Προρύθμιση"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Εναλλαγή Κουμπιού"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Εναλλαγή Κουμπιού"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Εναλλαγή Κουμπιού"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Αποκοπή κόμβων"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Επιλογές διαύλου"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Αποκοπή κόμβων"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Επιλογή όλων"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Σύμπτυξη Όλων"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Εναλλαγή Κουμπιού"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Μόνο στην επιλογή"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Επιλογή χρώματος"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Θέση αγκύρωσης"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Τρέχουσα σκηνή"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Ορισμός Περιθωρίου"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Κουμπί"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Εμφάνιση Οδηγιών"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Κάθετα:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Ορισμός Περιθωρίου"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Διαχωρισμός:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Καρτέλα 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Καρτέλα 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Απενεργοποιημένο Στοιχείο"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr "Μενού"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Κατευθήνσεις"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Αφαίρεση στοιχείων κλάσης"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Αφαίρεση στοιχείων κλάσης"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Ορισμός Περιθωρίου"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Ορισμός Περιθωρίου"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Στόχος"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Φάκελος:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Εξανάγκασε τονισμό άσπρου"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Λειτουργία Εικονιδίων"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Η περικοπή είναι απενεργοποιημένη"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Ευρεία Αριστερά"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Φως"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Ευρεία Αριστερά"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Ευρεία Αριστερά"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Τελεστής οθόνης."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Φόρτωση Διαμόρφωσης"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Επεξεργασία Θέματος"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Χρώμα"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Προρύθμιση"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Προρύθμιση"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Προρύθμιση"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Μορφή"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Προσθήκη Σημείου Κόμβου"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Κύρια σκηνή"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Κύρια σκηνή"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Διαχωρισμός:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Διαχωρισμός:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Ορισμός Περιθωρίου"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Ορισμός Περιθωρίου"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Στοιχειοθέτηση Δεξιά"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Επιλογή Λειτουργίας"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Αυτόματο κόψιμο"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Επιλογή χρώματος"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Χάρτης δικτύου"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Μόνο στην επιλογή"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Επιλογή ιδιότητας"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Ενέργεια"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Μετακίνηση σημείου Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Στιγμιότυπο"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -25276,17 +26820,6 @@ msgstr "Επιλογές υφής"
msgid "Char"
msgstr "Έγκυροι χαρακτήρες:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Κύρια σκηνή"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Γραμματοσειρά"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25549,7 +27082,7 @@ msgstr ""
#: scene/resources/environment.cpp
msgid "Bloom"
-msgstr ""
+msgstr "άνθηση"
#: scene/resources/environment.cpp
msgid "HDR Threshold"
@@ -25588,15 +27121,6 @@ msgid "Color Correction"
msgstr "Συνάρτηση χρώματος."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Προειδοποιήσεις"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Πρόσφατα:"
@@ -25608,6 +27132,11 @@ msgstr "Λειτουργία χωρίς διάσπαση προσοχής"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Βάθος"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Μετατόπιση:"
@@ -25631,11 +27160,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Επεξεργασία Προτεραιότητας"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Επόμενο επίπεδο"
@@ -25654,10 +27178,6 @@ msgid "Vertex Lighting"
msgstr "Κατευθήνσεις"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Εμπρόσθια όψη"
@@ -25667,11 +27187,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Εμπρόσθια όψη"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25690,6 +27205,10 @@ msgid "Ensure Correct Normals"
msgstr "Ο μετασχηματισμός ματαιώθηκε."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Κορυφή"
@@ -25756,10 +27275,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Σωματίδια"
@@ -25783,26 +27298,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Πηγή εκπομπής: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Αφαίρεση Υφής"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
#, fuzzy
@@ -25810,24 +27308,8 @@ msgid "Emission"
msgstr "Μάσκα εκπομπής"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Χρώματα εκπομπής"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Χρώματα εκπομπής"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Μάσκα εκπομπής"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Πηγή εκπομπής: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25839,35 +27321,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Τυχαία κλίση:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Αφαίρεση Υφής"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Εκκαθάριση"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Εκκαθάριση Στάσης"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Επεξεργασία Θέματος"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25876,15 +27342,6 @@ msgid "Ambient Occlusion"
msgstr "Έμφραξη"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "TextureRegion"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25917,16 +27374,10 @@ msgid "Transmission"
msgstr "Μετάβαση: "
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Μετάβαση: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
-msgstr "Διαχωρισμός:"
+msgstr "Διάθλαση"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25972,15 +27423,20 @@ msgstr "Λειτουργία Μετακίνησης Κάμερας"
msgid "Lightmap Size Hint"
msgstr "Προετοιμασία Lightmaps"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Κόμβος Ανάμειξης 2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Μετασχηματισμός"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Εκκαθάριση Μετασχηματισμού"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -26004,29 +27460,14 @@ msgstr "Στιγμιότυπο"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Ο μετασχηματισμός ματαιώθηκε."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Μετασχηματισμός χάρτη UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Αλλαγή μεγέθους πίνακα"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Αλλαγή μεγέθους πίνακα"
+msgid "Sampling"
+msgstr "Κλιμάκωση: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Ορισμός τύπου μεταβλητής"
#: scene/resources/navigation_mesh.cpp
@@ -26044,10 +27485,15 @@ msgid "Source Group Name"
msgstr "Πηγή"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Ορίσματα κύριας σκηνής:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -26057,11 +27503,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Περιοχή"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Συγχώνευση από σκηνή"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -26075,6 +27526,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Φόρτωση προεπιλογής"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Επιλογή απόστασης:"
@@ -26092,7 +27548,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -26218,6 +27674,11 @@ msgstr "Πάνω Δεξιά"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Διαίρεση Καμπύλης"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -26226,15 +27687,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Αναπαραγωγή προσαρμοσμένης σκηνής"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Προσθήκη Θύρας Εισόδου"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Δεσμός"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Οστά"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -26297,6 +27768,10 @@ msgid "Expand Margin"
msgstr "Ανάπτυξη Όλων"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Αλλαγή Εσωτερική Ακτίνας Τόρου"
@@ -26310,10 +27785,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26338,6 +27809,21 @@ msgstr "Σελίδα: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Εμφάνιση Οδηγιών"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Εμπρόσθια όψη"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Επιστροφή"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Λειτουργία Κλιμάκωσης"
@@ -26348,13 +27834,13 @@ msgstr "Καταγραφή"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Λειτουργία Αναπαραγωγής:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Λειτουργία Αναπαραγωγής:"
+msgid "To"
+msgstr "Κορυφή"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26391,8 +27877,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Αρχικοποιήστε"
+msgid "Depth Draw"
+msgstr "Μέθοδος παρεμβολής"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Λειτουργία Χάρακα"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Λειτουργία Μετακίνησης Κάμερας"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Λειτουργία Μετακίνησης Κάμερας"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Λειτουργία Μετακίνησης Κάμερας"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26457,6 +27963,11 @@ msgid "Scenario"
msgstr "Σκηνή"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Πλοήγηση"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26474,6 +27985,26 @@ msgstr "Αριστερή Γραμμική"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Προεπιλεγμένο Βήμα Κινητής Υποδιαστολής"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Ανανέωση Προεπισκόπησης"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Δοκιμαστικά"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Επεξεργασία Σύνδεσης:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26577,6 +28108,10 @@ msgid "Release (ms)"
msgstr "Διανομή"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Μείξη"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26832,6 +28367,11 @@ msgstr "Λειτουργία Σύγκρουσης"
msgid "Collision Unsafe Fraction"
msgstr "Λειτουργία Σύγκρουσης"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Kαρέ φυσικής %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26848,13 +28388,13 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -27070,9 +28610,8 @@ msgid "Use Batching"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Batching In Editor"
-msgstr "Τερματισμός του προγράμματος επεξεργασίας;"
+msgstr "Χρησιμοποιήστε το Batching In Editor"
#: servers/visual_server.cpp
msgid "Single Rect Fallback"
@@ -27126,6 +28665,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Επεξεργασία Προτεραιότητας"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Ορισμός έκφρασης"
diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po
index 0dd4c0401b..14388e1c66 100644
--- a/editor/translations/en_Shaw.po
+++ b/editor/translations/en_Shaw.po
@@ -71,11 +71,12 @@ msgstr ""
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -83,7 +84,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -95,7 +96,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -104,15 +105,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -175,6 +177,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -194,20 +197,16 @@ msgstr ""
msgid "Function"
msgstr ""
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -313,7 +312,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "𐑯𐑪𐑑 𐑦𐑯𐑳𐑓 𐑚𐑲𐑑𐑕 𐑓 𐑛𐑰𐑒𐑴𐑛𐑦𐑙 𐑚𐑲𐑑𐑕, 𐑹 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑓𐑹𐑥𐑨𐑑."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑦𐑯𐑐𐑫𐑑 %i (𐑯𐑪𐑑 𐑐𐑭𐑕𐑑) 𐑦𐑯 𐑦𐑒𐑕𐑐𐑮𐑧𐑖𐑩𐑯"
#: core/math/expression.cpp
@@ -357,34 +357,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr ""
+#: core/os/input.cpp
+#, fuzzy
+msgid "Mouse Mode"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -414,6 +393,7 @@ msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -546,13 +526,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -564,7 +546,8 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -593,6 +576,39 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -614,24 +630,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -697,15 +712,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -735,8 +753,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
@@ -857,10 +875,6 @@ msgstr ""
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -921,10 +935,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -973,13 +990,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1005,6 +1023,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "𐑓𐑮𐑰"
@@ -1021,7 +1040,7 @@ msgstr "𐑥𐑦𐑮𐑼"
msgid "Time:"
msgstr "𐑑𐑲𐑥:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "𐑝𐑨𐑤𐑿:"
@@ -1073,6 +1092,91 @@ msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱
msgid "Anim Change Call"
msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑷𐑤"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr ""
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑲𐑥𐑟"
@@ -1167,7 +1271,7 @@ msgstr "𐑑𐑪𐑜𐑩𐑤 𐑞𐑦𐑕 𐑑𐑮𐑨𐑒 𐑪𐑯/𐑪𐑓."
msgid "Update Mode (How this property is set)"
msgstr "𐑳𐑐𐑛𐑱𐑑 𐑥𐑴𐑛 (𐑣𐑬 𐑞𐑦𐑕 𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑦𐑟 𐑕𐑧𐑑)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
@@ -1180,10 +1284,70 @@ msgid "Remove this track."
msgstr "𐑮𐑦𐑥𐑵𐑝 𐑞𐑦𐑕 𐑑𐑮𐑨𐑒."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "𐑑𐑲𐑥(𐑟): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑦𐑯𐑛𐑧𐑒𐑕 𐑝 𐑑𐑲𐑐 %s 𐑓 𐑚𐑱𐑕 𐑑𐑲𐑐 %s"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑤𐑦𐑐𐑕:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
@@ -1259,7 +1423,6 @@ msgid "Remove Anim Track"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1270,16 +1433,6 @@ msgid "Editors"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr ""
@@ -1401,7 +1554,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1757,7 +1910,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
@@ -1821,6 +1976,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr ""
@@ -1990,7 +2146,7 @@ msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2281,7 +2437,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2333,8 +2489,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2537,6 +2693,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2549,6 +2721,26 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2651,8 +2843,25 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2672,7 +2881,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2817,13 +3026,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -2945,11 +3155,11 @@ msgstr ""
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3078,7 +3288,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3166,6 +3376,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3257,14 +3475,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3336,7 +3556,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3367,7 +3587,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3391,6 +3611,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3885,14 +4109,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -3930,14 +4146,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4015,6 +4223,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr ""
@@ -4042,6 +4254,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4373,7 +4589,9 @@ msgstr ""
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4452,6 +4670,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4595,12 +4814,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4623,6 +4836,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4672,11 +4886,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4768,6 +4984,10 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+msgid "Project Run"
+msgstr ""
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4858,7 +5078,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -4913,10 +5132,6 @@ msgstr ""
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -4982,8 +5197,8 @@ msgstr ""
msgid "Color Theme"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5008,19 +5223,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5038,7 +5244,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5115,7 +5323,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr ""
@@ -5132,6 +5339,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5139,7 +5354,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5151,11 +5366,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5163,6 +5378,12 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5193,6 +5414,10 @@ msgid "Add Type Hints"
msgstr "𐑨𐑛 𐑚𐑧𐑟𐑦𐑱 𐑐𐑶𐑯𐑑"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5208,8 +5433,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5217,6 +5441,10 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5229,6 +5457,34 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5261,15 +5517,15 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr ""
@@ -5485,6 +5741,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5512,18 +5776,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5557,26 +5824,27 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5584,19 +5852,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5604,15 +5872,15 @@ msgstr ""
msgid "Text Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5620,40 +5888,40 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5673,6 +5941,10 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6232,14 +6504,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6342,14 +6606,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6361,7 +6630,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
@@ -6494,11 +6763,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6549,17 +6813,18 @@ msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕
msgid "Optimizer"
msgstr ""
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6608,7 +6873,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6635,6 +6900,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6648,7 +6933,8 @@ msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6680,12 +6966,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr ""
@@ -7331,10 +7611,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7347,10 +7623,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7388,6 +7660,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7415,17 +7691,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7572,8 +7851,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7589,11 +7869,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7602,16 +7877,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7645,10 +7915,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -7883,6 +8149,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -7947,7 +8217,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8002,7 +8272,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8479,6 +8749,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8542,6 +8813,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -8850,13 +9125,35 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -8959,7 +9256,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9096,12 +9394,6 @@ msgstr ""
msgid "Apply with Transforms"
msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9266,7 +9558,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9411,18 +9703,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9507,12 +9787,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9591,8 +9871,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9628,6 +9907,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9659,13 +9942,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9674,10 +9950,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9719,11 +9991,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9801,10 +10068,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -9851,8 +10114,7 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10077,7 +10339,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10371,13 +10634,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10400,10 +10666,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -10830,10 +11092,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -10882,7 +11140,7 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -10914,15 +11172,15 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+msgid "Simplification:"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11039,6 +11297,16 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11075,18 +11343,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11276,6 +11536,10 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11312,6 +11576,14 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11549,7 +11821,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11578,6 +11850,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11748,7 +12021,7 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
+msgid "Palette Item H Separation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -11825,8 +12098,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11853,12 +12125,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12104,6 +12370,127 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tex Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occluder Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13117,20 +13504,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13138,14 +13520,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13163,7 +13537,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13219,12 +13593,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13252,19 +13620,24 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
+msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
+
+#: editor/project_export.cpp
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Choose an export mode:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Export All..."
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13272,7 +13645,7 @@ msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+msgid "Godot Project Pack"
msgstr ""
#: editor/project_export.cpp
@@ -13280,6 +13653,10 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13443,15 +13820,23 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13543,7 +13928,7 @@ msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -13551,10 +13936,6 @@ msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr ""
@@ -13595,10 +13976,6 @@ msgid "About"
msgstr ""
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -13746,6 +14123,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -13935,7 +14313,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14061,12 +14440,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14113,7 +14486,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14307,6 +14680,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14378,6 +14765,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14462,10 +14853,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14503,6 +14890,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14694,7 +15088,7 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+msgid "Remote %s:"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -14794,11 +15188,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -14894,6 +15283,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -14905,20 +15295,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15154,38 +15530,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15282,6 +15626,15 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr ""
+
#: main/main.cpp
msgid "Frame Delay Msec"
msgstr ""
@@ -15412,10 +15765,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15441,11 +15790,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15511,11 +15860,6 @@ msgstr ""
msgid "Invert Faces"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15561,7 +15905,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -15642,6 +15986,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -15714,7 +16066,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -15939,7 +16291,7 @@ msgstr ""
msgid "Instance Materials"
msgstr ""
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -15955,12 +16307,6 @@ msgstr ""
msgid "Translation"
msgstr ""
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16067,7 +16413,6 @@ msgstr ""
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16096,7 +16441,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr ""
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙"
@@ -16118,7 +16463,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16144,6 +16488,18 @@ msgstr ""
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+msgid "Bake Navigation"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "𐑝𐑨𐑤𐑿:"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16520,10 +16876,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16543,7 +16895,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16551,7 +16903,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16667,6 +17019,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -16765,14 +17125,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -16912,7 +17264,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -16920,7 +17272,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -16982,10 +17334,6 @@ msgid "Node Path"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr ""
@@ -17039,10 +17387,6 @@ msgid "Set Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17061,7 +17405,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17076,18 +17420,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑 '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑 '%s'"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17098,11 +17444,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17176,10 +17522,6 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17195,10 +17537,6 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17243,6 +17581,14 @@ msgstr ""
msgid "Write Mode"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17251,6 +17597,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17300,6 +17670,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17325,6 +17699,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17357,6 +17747,10 @@ msgstr ""
msgid "Export Format"
msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17385,7 +17779,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17542,10 +17936,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17649,12 +18039,15 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+msgid "Code Signing"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17670,6 +18063,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -17698,7 +18095,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17709,19 +18106,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17734,7 +18129,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -17749,7 +18144,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17757,15 +18152,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -17775,7 +18167,7 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17795,6 +18187,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -17860,7 +18304,7 @@ msgstr ""
msgid "Push Notifications"
msgstr ""
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr ""
@@ -17869,7 +18313,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -17950,6 +18394,15 @@ msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
msgid "Custom BG Color"
msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -17971,19 +18424,29 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑦𐑯𐑛𐑧𐑒𐑕 𐑝 𐑑𐑲𐑐 %s 𐑓 𐑚𐑱𐑕 𐑑𐑲𐑐 %s"
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file: \"%s\"."
msgstr ""
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18007,7 +18470,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18015,7 +18478,7 @@ msgid "Export Icon"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18056,15 +18519,15 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18288,7 +18751,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18334,9 +18797,26 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18352,18 +18832,71 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -18371,7 +18904,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18412,6 +18945,14 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "ZIP Creation"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18543,11 +19084,11 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
+msgid "Product GUID"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ""
#: platform/uwp/export/export.cpp
@@ -18707,6 +19248,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -18719,6 +19264,10 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -18743,6 +19292,63 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Resources Modification"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑 '%s'"
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -18761,6 +19367,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -18776,6 +19398,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -18787,10 +19413,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -18806,18 +19428,6 @@ msgstr ""
msgid "Centered"
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -18891,8 +19501,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -18903,7 +19512,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -18933,7 +19543,8 @@ msgstr ""
msgid "Rotating"
msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
msgstr ""
@@ -18956,17 +19567,18 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
@@ -19015,8 +19627,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -19051,11 +19663,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr ""
@@ -19077,10 +19684,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19117,6 +19720,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr ""
@@ -19124,7 +19732,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr ""
@@ -19221,16 +19829,6 @@ msgstr ""
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19323,8 +19921,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19446,7 +20045,7 @@ msgid "Node B"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19455,7 +20054,7 @@ msgstr ""
msgid "Disable Collision"
msgstr ""
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19491,7 +20090,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -19552,7 +20152,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr ""
@@ -19605,7 +20205,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -19640,8 +20240,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -19654,14 +20260,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -19669,13 +20267,15 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Enter Cost"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -19704,6 +20304,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -19923,6 +20524,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20016,7 +20618,7 @@ msgstr ""
msgid "Use Global Coordinates"
msgstr ""
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20268,28 +20870,11 @@ msgid "Tracking"
msgstr "𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑑𐑮𐑨𐑒"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20392,7 +20977,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr ""
@@ -20431,9 +21016,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -20556,22 +21142,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -20596,6 +21166,79 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -20604,7 +21247,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
msgid "Specular"
msgstr ""
@@ -20701,23 +21345,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -20835,15 +21474,165 @@ msgid "Motion Z"
msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+msgid "Joint Constraints"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
msgstr ""
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Upper"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "𐑤𐑦𐑯𐑽"
+
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Softness"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+msgid "Angular Limit Relaxation"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -20883,10 +21672,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -20898,11 +21683,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -20962,14 +21742,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit X"
msgstr "𐑤𐑦𐑯𐑽"
@@ -20997,10 +21769,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21204,8 +21972,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -21306,6 +22075,31 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "𐑥𐑵𐑝 𐑚𐑧𐑟𐑦𐑱 𐑐𐑶𐑯𐑑𐑕"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Point Index"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -21382,31 +22176,11 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Transparent"
msgstr ""
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -21538,36 +22312,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -21597,14 +22341,27 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Add Amount"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Blend Amount"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
msgstr ""
@@ -21613,10 +22370,6 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -21682,11 +22435,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -21908,6 +22656,10 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr ""
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -21941,7 +22693,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22005,10 +22757,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22054,6 +22802,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22066,10 +22815,11 @@ msgid "Show Close"
msgstr ""
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Selected"
msgstr ""
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr ""
@@ -22128,7 +22878,7 @@ msgid "Fixed Icon Size"
msgstr ""
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -22538,7 +23288,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -22575,7 +23325,7 @@ msgstr ""
msgid "Fill Mode"
msgstr ""
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -22687,6 +23437,12 @@ msgid "Timeout"
msgstr "𐑑𐑲𐑥:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -22699,12 +23455,13 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
-msgid "Import Path"
+msgid "Pause Mode"
msgstr ""
#: scene/main/node.cpp
-msgid "Pause Mode"
-msgstr ""
+#, fuzzy
+msgid "Physics Interpolation Mode"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/main/node.cpp
msgid "Display Folded"
@@ -22730,11 +23487,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -22763,12 +23515,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -22993,6 +23741,36 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+msgid "Layer Names"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23025,6 +23803,702 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "On Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Selected"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Max Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Scroll Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close H Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close V Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Frame"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Select Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Item Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Side Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "File Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Add Preset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Sample"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table H Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table V Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Top"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "𐑥𐑵𐑝 𐑚𐑧𐑟𐑦𐑱 𐑐𐑶𐑯𐑑𐑕"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23058,15 +24532,6 @@ msgstr ""
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23341,14 +24806,6 @@ msgid "Color Correction"
msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
@@ -23357,6 +24814,10 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23377,10 +24838,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr ""
@@ -23397,10 +24854,6 @@ msgid "Vertex Lighting"
msgstr ""
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Use Point Size"
msgstr ""
@@ -23409,10 +24862,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -23430,6 +24879,10 @@ msgid "Ensure Correct Normals"
msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -23489,10 +24942,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -23513,23 +24962,7 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
@@ -23537,19 +24970,7 @@ msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
@@ -23561,23 +24982,11 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr ""
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Texture"
+msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
@@ -23585,7 +24994,7 @@ msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -23593,14 +25002,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -23631,15 +25032,10 @@ msgid "Transmission"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
-
-#: scene/resources/material.cpp
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -23679,14 +25075,20 @@ msgstr ""
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -23708,27 +25110,14 @@ msgstr ""
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
+#: scene/resources/navigation_mesh.cpp
+msgid "Sampling"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -23743,7 +25132,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23755,11 +25148,15 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Regions"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23772,6 +25169,10 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -23788,7 +25189,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -23901,6 +25302,10 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Curve Step"
+msgstr ""
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -23909,14 +25314,22 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+msgid "Bind Count"
+msgstr ""
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+msgid "Bone"
+msgstr ""
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -23973,19 +25386,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24009,6 +25422,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -24018,11 +25443,11 @@ msgid "Lossy Storage Quality"
msgstr "𐑒𐑨𐑐𐑗𐑼"
#: scene/resources/texture.cpp
-msgid "Fill From"
+msgid "From"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill To"
+msgid "To"
msgstr ""
#: scene/resources/texture.cpp
@@ -24054,10 +25479,28 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
+#, fuzzy
+msgid "Depth Draw"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/resources/visual_shader.cpp
+msgid "Cull"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Diffuse"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
msgstr ""
#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr ""
@@ -24114,6 +25557,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24129,6 +25577,26 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24225,6 +25693,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -24458,6 +25930,11 @@ msgstr ""
msgid "Collision Unsafe Fraction"
msgstr ""
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -24472,13 +25949,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -24729,6 +26206,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index cf7f2d269d..46e8f898ce 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -14,42 +14,41 @@
# mourning20s <mourning20s@protonmail.com>, 2021.
# Manuel González <mgoopazo@gmail.com>, 2021.
# Wang Tseryui <2251439097@qq.com>, 2021.
+# Kedr <lava20121991@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-10-06 00:12+0000\n"
-"Last-Translator: Manuel González <mgoopazo@gmail.com>\n"
+"PO-Revision-Date: 2022-06-03 02:51+0000\n"
+"Last-Translator: Kedr <lava20121991@gmail.com>\n"
"Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/"
"godot/eo/>\n"
"Language: eo\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
msgid "Tablet Driver"
-msgstr ""
+msgstr "Pelilo de tabulo"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "La tondujo estas malplena!"
+msgstr "Tondujo"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Aktuala sceno"
+msgstr "Kuranta ekrano"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Kodo de eliro"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Ŝaltita"
+msgstr "V-sync ŝaltita"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
@@ -87,12 +86,13 @@ msgstr "Grando de konturo:"
msgid "Screen Orientation"
msgstr "Malfermi dokumentaron"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "Nova Fenestro"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Borderless"
msgstr "Rastumeroj de bordero"
@@ -101,7 +101,7 @@ msgstr "Rastumeroj de bordero"
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Baskuli plenekranon"
@@ -115,7 +115,7 @@ msgstr ""
msgid "Minimized"
msgstr "Kapitaligi"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -124,15 +124,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Pozicio de doko"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -203,6 +204,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -223,20 +225,16 @@ msgstr ""
msgid "Function"
msgstr "Funkcioj:"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Reta Profililo"
@@ -350,7 +348,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ne sufiĉas bitokoj por malĉifri bitokojn, aŭ nevalida formo."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Nevalida enigo %i (ne pasitis) en esprimo"
#: core/math/expression.cpp
@@ -395,36 +394,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Malfermi la redaktilon"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Kopii elektaron"
+msgid "Mouse Mode"
+msgstr "Movada reĝimo"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -457,6 +433,7 @@ msgstr "Komunumo"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Antaŭagordo"
@@ -605,13 +582,15 @@ msgid "Project Settings Override"
msgstr "Projektaj agordoj..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nomo"
@@ -623,7 +602,8 @@ msgstr "Priskribo"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Ruli"
@@ -652,6 +632,42 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Vidigi tutan"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Maldekstre vaste"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testada"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -675,6 +691,11 @@ msgid "Main Run Args"
msgstr "Parametroj de ĉefa sceno:"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Scena dosierindiko:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -682,19 +703,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Versikontrolo"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Versikontrolo"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Nomo de kromprogramon:"
+msgid "Version Control Plugin Name"
+msgstr "Versikontrolo"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -769,16 +786,19 @@ msgstr "Je la fino"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Fiziko-kadro %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -810,8 +830,8 @@ msgstr "Bildigilo:"
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -940,11 +960,6 @@ msgstr "Dosierindiko"
msgid "Source Code"
msgstr "Fonto"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Ŝanĝu"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Lokaĵaro"
@@ -1006,10 +1021,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1062,13 +1080,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1095,6 +1114,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Senkosta"
@@ -1111,7 +1131,7 @@ msgstr "Spegulo"
msgid "Time:"
msgstr "Tempo:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valoro:"
@@ -1163,6 +1183,96 @@ msgstr "Aliigi Kernakadron Valoron de Animado"
msgid "Anim Change Call"
msgstr "Aliigi Alvokon de Animado"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kadro %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Tempo"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Lokaĵigado"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotacia paŝo:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Valoro"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Elekti koloron"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Defini stirilon"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Defini stirilon"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Krada deŝovo:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Krada deŝovo:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animacio"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Aliigi Kernakadron Fojon de Animadoj"
@@ -1257,7 +1367,7 @@ msgstr "Ŝalti/malŝalti ĉi tiun trakon."
msgid "Update Mode (How this property is set)"
msgstr "Aktualigi Modon (Kiel tio ĉi atributo estas determinigis)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolado Modo"
@@ -1270,10 +1380,74 @@ msgid "Remove this track."
msgstr "Forigi ĉi tiun trakon."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Fojo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Pozicio de doko"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotacia paŝo:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skalo:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Nevalida kromprogramo."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Averto:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Defini stirilon"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Defini stirilon"
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Komenci"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Maldissolvo (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animado Filmitaĵero:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Ŝalti/malŝalti trakon"
@@ -1349,7 +1523,6 @@ msgid "Remove Anim Track"
msgstr "Forigi animacian trakon"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1361,16 +1534,6 @@ msgid "Editors"
msgstr "Redaktilo"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animacio"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Animacio enmeti trakon kaj ŝlosilon"
@@ -1497,7 +1660,8 @@ msgid "Add Method Track Key"
msgstr "Aldoni metodan trakan ŝlosilon"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metodon ne trovis en objekto: "
#: editor/animation_track_editor.cpp
@@ -1867,7 +2031,9 @@ msgid "Scene does not contain any script."
msgstr "La sceno ne enhavas ajnan skriptojn."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Aldoni"
@@ -1933,6 +2099,7 @@ msgstr "Ne povas konekti signalo"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Fermi"
@@ -2106,8 +2273,8 @@ msgid "Open"
msgstr "Malfermi"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Proprietuloj de:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2412,7 +2579,7 @@ msgid "Bus Options"
msgstr "Agordoj de buso"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duobligi"
@@ -2464,8 +2631,9 @@ msgstr "Malfermi aranĝon de aŭdia buso"
msgid "There is no '%s' file."
msgstr "Estas neniu dosiero '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Aranĝo"
#: editor/editor_audio_buses.cpp
@@ -2670,6 +2838,24 @@ msgid "Choose"
msgstr "Elekti"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Pakaĵo instalis sukcese!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Eraris:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Memoras dosieron:"
@@ -2682,6 +2868,31 @@ msgid "Packing"
msgstr "Pakas"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Konservi kiel"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Ne povis krei dosierujon."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Ne eble komencas subprocezon!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Ne malfermeblas dosieron por skribi:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Konservi kiel"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2801,11 +3012,32 @@ msgstr "Propra sencimiga ŝablonon ne trovitis."
msgid "Custom release template not found."
msgstr "Propra eldona ŝablono ne trovitis."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Ŝablono:"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "La provizinta dosierindiko ne ekzistas."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Ŝablonan dosieron ne trovis:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Ne eblas malfermi ZIP de eksportaj ŝablonoj."
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"Sur 32-bita eksportoj la enigita PCK ne eblas esti pli granda ol 4 GiB."
@@ -2823,7 +3055,7 @@ msgid "Script Editor"
msgstr "Skriptredaktilo"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Biblioteko de havaĵoj"
@@ -2972,13 +3204,14 @@ msgstr "Farigi aktuale"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Enporti"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Eksporti"
@@ -3104,11 +3337,11 @@ msgstr "Reĝimo de ludado:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3244,7 +3477,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Supro"
@@ -3338,6 +3571,15 @@ msgstr ""
"Estas aktuale ne priskribo por ĉi tiu metodo. Bonvolu helpi nin per "
"[color=$color][url=$url]kontribui unu[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Malfermi la redaktilon"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3430,15 +3672,17 @@ msgid "Label"
msgstr "Valoro"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Nur metodoj"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Ŝlosi elektiton"
@@ -3517,7 +3761,7 @@ msgstr "Kopii elektaron"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Vakigi"
@@ -3548,7 +3792,7 @@ msgid "Up"
msgstr "Alŝuta"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Nodo"
@@ -3572,6 +3816,10 @@ msgstr "Elira RSET"
msgid "New Window"
msgstr "Nova Fenestro"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Sennoma projekto"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4128,15 +4376,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Sceno"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Scena dosierindiko:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4178,16 +4417,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Ne konservi"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Konservu scenon antaŭ ruloto..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4275,6 +4504,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Versikontrolo"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Renomi"
@@ -4303,6 +4536,10 @@ msgstr "Baskuli sendistran reĝimon."
msgid "Add a new scene."
msgstr "Aldoni novan scenon."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Sceno"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Iri al antaŭe malfermitan scenon."
@@ -4664,7 +4901,9 @@ msgstr "Parametro ŝanĝiĝis"
msgid "Hide Update Spinner"
msgstr "Kaŝi la ĝisdatan indikilon"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Dosiersistemo"
@@ -4748,6 +4987,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Reŝargi"
@@ -4898,12 +5138,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Kadro #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Tempo"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Alvokoj"
@@ -4927,6 +5161,7 @@ msgid "Edit Text:"
msgstr "Redakti tekston:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Ŝaltita"
@@ -4982,11 +5217,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Elektinta nodo ne estas Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Grando: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Paĝo: "
#: editor/editor_properties_array_dict.cpp
@@ -5088,6 +5327,11 @@ msgstr ""
"Bonvolu aldoni ruleblan antaŭagordon per la Eksporto menuo aŭ defini "
"ekzistantan antaŭagordon kiel rulebla."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projekto"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Skribu vian logikon en la _run() metodo."
@@ -5182,7 +5426,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5242,11 +5485,6 @@ msgstr "Redaktilo"
msgid "Show Script Button"
msgstr "Radeto dekstren"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Dosiersistemo"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5322,8 +5560,8 @@ msgstr "Subrisurcoj"
msgid "Color Theme"
msgstr "Redaktilo"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5350,20 +5588,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Krommarĝeni maldekstren"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Tipo"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5384,7 +5613,9 @@ msgid "Draw Spaces"
msgstr "Alvokoj"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Videbla navigacio"
@@ -5467,7 +5698,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Dosiero"
@@ -5485,6 +5715,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5492,7 +5730,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5504,11 +5742,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5517,6 +5755,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Maldekstra-alklaku por aldoni punkton"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopii elektaron"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5547,6 +5792,10 @@ msgid "Add Type Hints"
msgstr "Tipo"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Montri helpantoj"
@@ -5563,8 +5812,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5573,6 +5821,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "Elektu ĉefan scenon"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Antaŭrigardo:"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5586,6 +5839,37 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Nur Elektaro"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emisiaj koloroj"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Ekzemplodoni"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punkto"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5620,17 +5904,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Defaŭlto"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Defaŭlto"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Defaŭlto"
@@ -5872,6 +6156,16 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Ne konservi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Konservu scenon antaŭ ruloto..."
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5901,19 +6195,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Mastrumilo de Projektoj"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Renomas dosierujon:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5949,28 +6246,29 @@ msgstr "Memoras dosieron:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Elekti koloron"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Enporti scenon"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5979,21 +6277,21 @@ msgstr ""
msgid "Text Color"
msgstr "Elekti koloron"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Lineo-Numeron:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Lineo-Numeron:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -6002,16 +6300,16 @@ msgstr ""
msgid "Text Selected Color"
msgstr "Forigi Elektita(j)n Ŝlosilo(j)n"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Nur Elektaro"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Aktuala sceno"
@@ -6020,45 +6318,45 @@ msgstr "Aktuala sceno"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Sintaksa markilo"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funkcioj:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Renomi variablon"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Elekti koloron"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Paĝosignoj"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Paŭzpunktoj"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6084,6 +6382,11 @@ msgstr ""
msgid "Flat"
msgstr "Konstanta 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Videblaj koliziaj formoj"
+
#: editor/editor_sub_scene.cpp
#, fuzzy
msgid "Select Node(s) to Import"
@@ -6693,14 +6996,6 @@ msgid "Replace in Files"
msgstr "Anstataŭigi Ĉiujn"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Trovi: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Anstataŭigi: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Anstataŭigi Ĉiujn"
@@ -6806,14 +7101,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Formo"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6825,7 +7125,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtriloj:"
@@ -6973,11 +7273,6 @@ msgstr ""
msgid "Materials"
msgstr "Parametro ŝanĝiĝis"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Lokaĵigado"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7036,17 +7331,18 @@ msgstr "Transformo"
msgid "Optimizer"
msgstr "Optimigi"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Ŝaltita"
@@ -7096,7 +7392,8 @@ msgid "Generating Lightmaps"
msgstr "Naskas lummapojn"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Naskas por maŝo: "
#: editor/import/resource_importer_scene.cpp
@@ -7123,6 +7420,27 @@ msgstr "Ĉu vi revenis Nodo-devenitan objekton en la metodo `post_import()`?"
msgid "Saving..."
msgstr "Konservas..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Solidaj rastumeroj"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7136,7 +7454,8 @@ msgstr "Elektada reĝimo"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7171,12 +7490,6 @@ msgid "Normal Map Invert Y"
msgstr "Formo"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Grando: "
@@ -7857,10 +8170,6 @@ msgid "Load Animation"
msgstr "Ŝargi animacion"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Ne animacio por kopii!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Ne animacia risurco en tondujo!"
@@ -7873,10 +8182,6 @@ msgid "Paste Animation"
msgstr "Alglui animacion"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Ne animacio por redakti!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Ludi elektitan animacion retre el aktuala pozicio. (A)"
@@ -7914,6 +8219,10 @@ msgid "New"
msgstr "Nova"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Redakti transpasojn..."
@@ -7941,17 +8250,20 @@ msgstr "Cepo-haŭtadaj opcioj"
msgid "Directions"
msgstr "Direktoj"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Pasinteco"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Estonteco"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundo"
@@ -8104,7 +8416,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Difinu la finan animacion. Tio ĉi estas utila por sub-transpasoj."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transpaso: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8121,11 +8434,6 @@ msgid "New name:"
msgstr "Nova nomo:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skalo:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Maldissolvo (s):"
@@ -8134,16 +8442,11 @@ msgid "Fade Out (s):"
msgstr "Fordissolvo (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -8177,10 +8480,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8416,6 +8715,10 @@ msgid "License (Z-A)"
msgstr "Permesilo (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Ŝargas..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8484,8 +8787,8 @@ msgid "Testing"
msgstr "Testada"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Ŝargas..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8541,7 +8844,7 @@ msgid "Select lightmap bake file:"
msgstr "Elekti dosieron por bakado de lummapo:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -9043,6 +9346,7 @@ msgstr "Krei propra(j)n osto(j)n el nodo(j)"
msgid "Clear Custom Bones"
msgstr "Vakigi proprajn ostojn"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9108,6 +9412,10 @@ msgid "Preview Canvas Scale"
msgstr "Antaŭvidi la skalon de kanvaso"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Aranĝo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Translacia masko por enmeti ŝlosilojn."
@@ -9430,13 +9738,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Baskuli reĝimon"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Versio:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Elemento %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elementoj"
@@ -9542,7 +9873,8 @@ msgstr "Krei konturon"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Maŝo"
@@ -9696,13 +10028,6 @@ msgstr "Aliigi Transformon de Animado"
msgid "Apply with Transforms"
msgstr "Aliigi Transformon de Animado"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Antaŭrigardo:"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9868,8 +10193,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Emisia masko"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10013,19 +10339,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Emisiaj koloroj"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -10110,12 +10423,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10194,8 +10507,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10231,6 +10543,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10263,13 +10579,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Malfermi en la Redaktilo"
@@ -10278,10 +10587,6 @@ msgstr "Malfermi en la Redaktilo"
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10326,11 +10631,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -10408,10 +10708,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10460,8 +10756,7 @@ msgid "Previous Script"
msgstr "Antaŭa tabo"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Dosiero"
@@ -10693,7 +10988,8 @@ msgid "Convert Case"
msgstr "Konverti usklon"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Majuskla"
@@ -10997,13 +11293,17 @@ msgstr "Rotaciada reĝimo"
msgid "Translate"
msgstr "Tradukoj"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Skalo:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Tradukoj:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11026,11 +11326,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Grando: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11474,11 +11769,6 @@ msgstr "Montri vidujon"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Instanced"
-msgstr "Ekzemplodoni"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Sennoma projekto"
@@ -11527,8 +11817,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Konverti al CPUParticles2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11559,16 +11850,19 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Faro"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
+#, fuzzy
+msgid "Shrink (Pixels):"
+msgstr "Solidaj rastumeroj"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
+#, fuzzy
+msgid "Grow (Pixels):"
+msgstr "Solidaj rastumeroj"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11684,6 +11978,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Versio:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11720,19 +12025,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Versio:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11939,6 +12235,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Forigi elementon"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11982,6 +12283,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Forigi elementon"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Forigi elementon"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Aldoni al favoritaj"
@@ -12254,7 +12565,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12283,6 +12594,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12454,8 +12766,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Forigi Elektaron"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12537,8 +12850,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -12565,12 +12877,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12819,6 +13125,138 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Opcioj de kaptado"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Krada deŝovo:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Versio:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Elekti"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Estonteco"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Krada deŝovo:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Parametro ŝanĝiĝis"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Baskuli reĝimon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Grando de konturo:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animado Iteracianti"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Krei okludan plurlateron"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Videbla navigacio"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Krada deŝovo:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transformo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Emisia masko"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Nur Elektaro"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Videbla navigacio"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Elekti"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtriloj:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13859,20 +14297,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13880,14 +14313,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13905,7 +14330,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13961,12 +14386,6 @@ msgstr "Skripto"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13995,34 +14414,48 @@ msgid "More Info..."
msgstr "Movi al..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Eksporti..."
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "Enportita projekto"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Bonvolu, elektu malplenan dosierujon."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Eksporti..."
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Projekto"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Fondintoj de la Projekto"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Mastrumi eksportaj ŝablonoj"
@@ -14199,10 +14632,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "Bildigilo ŝanĝeblas poste, sed scenoj eble bezonos ĝustigon."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Sennoma projekto"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Manka projekto"
@@ -14210,6 +14639,20 @@ msgstr "Manka projekto"
msgid "Error: Project is missing on the filesystem."
msgstr "Eraro: projekto estas manka en la dosiersistemo."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Loka"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Projektoj"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Biblioteko de havaĵoj"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Ne eblas malfermi projekton ĉe '%s'."
@@ -14319,19 +14762,14 @@ msgid "Project Manager"
msgstr "Mastrumilo de Projektoj"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Projektoj"
+msgid "Last Modified"
+msgstr "Lastaj modifitaj"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Ŝargas, bonvolu atendi..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Lastaj modifitaj"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Projekto"
@@ -14377,11 +14815,6 @@ msgid "About"
msgstr "Pri"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Biblioteko de havaĵoj"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Rekomenci nun"
@@ -14535,6 +14968,7 @@ msgid "Add Event"
msgstr "Aldoni eventon"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Butono"
@@ -14725,7 +15159,8 @@ msgstr "Lokaĵaroj:"
msgid "AutoLoad"
msgstr "Aŭtoŝargado"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Kromprogramoj"
@@ -14851,12 +15286,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14903,7 +15332,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -15102,6 +15531,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nomo de nodo:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nomo de nodo:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nova radiko de sceno"
@@ -15173,6 +15616,10 @@ msgid "Sub-Resources"
msgstr "Subrisurcoj"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Vakigi heredadon"
@@ -15263,10 +15710,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Loka"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Vakigi heredadon? (Ne malfaro!)"
@@ -15306,6 +15749,13 @@ msgstr "Agorda averto de nodo:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15512,7 +15962,8 @@ msgid "Attach Node Script"
msgstr "Alligi Noda Skripto"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Fora "
#: editor/script_editor_debugger.cpp
@@ -15613,11 +16064,6 @@ msgid "Monitor"
msgstr "Monitoro"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Valoro"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitoroj"
@@ -15714,6 +16160,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15725,21 +16172,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Punkto"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15993,41 +16425,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Vidigi tutan"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Maldekstre vaste"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Testada"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16132,6 +16529,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolado Modo"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Ŝalti filtradon"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16275,10 +16682,6 @@ msgstr "Sencimigilo"
msgid "Wait Timeout"
msgstr "Tempolimo."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16306,11 +16709,11 @@ msgstr "Inspektoro"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Posteniri"
@@ -16383,12 +16786,6 @@ msgstr "Emisia masko"
msgid "Invert Faces"
msgstr "Konverti usklon"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Parametro ŝanĝiĝis"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16438,7 +16835,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Redakti plurlateron"
@@ -16529,6 +16926,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Uzi kapton krade"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16606,7 +17011,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16852,7 +17257,7 @@ msgstr "Baki lummapojn"
msgid "Instance Materials"
msgstr "Parametro ŝanĝiĝis"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Kapti al patro"
@@ -16870,13 +17275,6 @@ msgstr ""
msgid "Translation"
msgstr "Tradukoj"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotacia paŝo:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -16993,7 +17391,6 @@ msgstr "Krei radikan nodon:"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -17025,7 +17422,7 @@ msgstr "Opcioj de ostaro"
msgid "Skeleton To Node"
msgstr "Elektu nodon"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animacio"
@@ -17051,7 +17448,6 @@ msgid "Use In Baked Light"
msgstr "Baki lummapojn"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17081,6 +17477,19 @@ msgstr "Centre"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Videbla navigacio"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Videbla navigacio"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17470,10 +17879,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17493,7 +17898,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17501,7 +17906,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17623,6 +18028,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17723,14 +18136,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17879,7 +18284,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17887,7 +18292,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17956,10 +18361,6 @@ msgid "Node Path"
msgstr "Ŝargi antaŭagordon"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Rekomencigi al defaŭltoj"
@@ -18020,11 +18421,6 @@ msgstr "Elektada reĝimo"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Tipo"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Valorizi"
@@ -18043,7 +18439,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18060,18 +18456,20 @@ msgstr "Agordis %s"
msgid "Compose Array"
msgstr "Regrandigi Vicon"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Malvalidaj argumentoj por konstrui '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Malvalida nomo."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18083,12 +18481,14 @@ msgid "Var Name"
msgstr "Nomo"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metodon ne trovis en objekto: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metodon ne trovis en objekto: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -18175,11 +18575,6 @@ msgstr "Konstantoj"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Konstantoj"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Uzi lokan spacon"
@@ -18197,10 +18592,6 @@ msgstr "Faro"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -18252,6 +18643,14 @@ msgstr "Ekzemplodoni"
msgid "Write Mode"
msgstr "Rotaciada reĝimo"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18260,6 +18659,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Reta Profililo"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Reta Profililo"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18315,6 +18740,11 @@ msgstr "Baskuli videblon"
msgid "Bounds Geometry"
msgstr "Reprovi"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Inteligenta kaptado"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18341,6 +18771,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18373,6 +18819,10 @@ msgstr ""
msgid "Export Format"
msgstr "Formo"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18404,7 +18854,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Inspekti antaŭan ekzemplon"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18587,10 +19037,6 @@ msgid "Could not execute on device."
msgstr "Ne povis krei dosierujon."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18694,12 +19140,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Signalo"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18718,6 +19168,11 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Ne eble komencas subprocezon!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18747,7 +19202,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18758,20 +19213,18 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr "Ne eblas redakti project.godot en projekta dosierindiko."
#: platform/android/export/export_plugin.cpp
@@ -18784,7 +19237,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18800,7 +19253,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Enhavo de pakaĵo:"
#: platform/android/export/export_plugin.cpp
@@ -18809,15 +19262,13 @@ msgid "Creating APK..."
msgstr "Konektas..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "Ne eble komencas subprocezon!"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18829,7 +19280,7 @@ msgstr "Aldonas %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Ne eble komencas subprocezon!"
#: platform/android/export/export_plugin.cpp
@@ -18849,6 +19300,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18922,7 +19425,7 @@ msgstr "Sukceso!"
msgid "Push Notifications"
msgstr "Alglui animacion"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Uzanta Interfaco"
@@ -18932,7 +19435,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19019,6 +19522,17 @@ msgstr "Eltondi nodo(j)n"
msgid "Custom BG Color"
msgstr "Eltondi nodo(j)n"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Mastrumi eksportaj ŝablonoj"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Propra eldona ŝablono ne trovitis."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19040,23 +19554,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
+msgstr "Ne povis krei dosierujon."
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Nevalida kromprogramo."
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Ne povis krei dosierujon."
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Enhavo:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Ne povis krei dosierujon."
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Versio:"
@@ -19080,7 +19606,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19090,7 +19616,7 @@ msgstr "Etendi tuton"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Eltondi nodo(j)n"
#: platform/javascript/export/export.cpp
@@ -19132,17 +19658,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Ne povis krei dosierujon."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Ne povis krei dosierujon."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Eraras konservi TileSet!"
#: platform/javascript/export/export.cpp
@@ -19391,7 +19917,7 @@ msgstr "Reta Profililo"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Aparato"
#: platform/osx/export/export.cpp
@@ -19439,9 +19965,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Ne eble komencas subprocezon!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Ne eble komencas subprocezon!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Lokaĵigado"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19457,18 +20002,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Ne sub-risurcojn trovis."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Eraris konservi dosieron: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Direktoj"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Ne eble komencas subprocezon!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Kreas bildeton"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
+msgstr "Ne eble komencas subprocezon!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Malvalida baza dosierindiko."
#: platform/osx/export/export.cpp
msgid ""
@@ -19478,7 +20079,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19519,6 +20120,16 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projekto"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Ne eblas redakti project.godot en projekta dosierindiko."
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -19652,12 +20263,13 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Projekta nomo:"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Vakigi gvidilojn"
#: platform/uwp/export/export.cpp
@@ -19828,6 +20440,11 @@ msgid "Debug Algorithm"
msgstr "Sencimigilo"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Ne eblas forigi provizoran dosieron:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19842,6 +20459,11 @@ msgstr "Sencimigilo"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Kopii risurcon"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versio:"
@@ -19870,6 +20492,66 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Alglui animacion"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Malvalidaj argumentoj por konstrui '%s'"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Malvalida nomo."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Ne eblas forigi provizoran dosieron:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19891,6 +20573,23 @@ msgid "Invalid product version:"
msgstr "Nevalida nomo de projekto."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Nevalida kromprogramo."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Nova Fenestro"
@@ -19907,6 +20606,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19919,11 +20622,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Kadro %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19942,19 +20640,6 @@ msgstr "Ludi"
msgid "Centered"
msgstr "Centre"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Krada deŝovo:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20037,8 +20722,7 @@ msgid "Pitch Scale"
msgstr "Skalo:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Baskuli aŭtoludadon"
@@ -20050,7 +20734,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Ekzemplodoni"
@@ -20085,7 +20770,8 @@ msgstr "Nur ankroj"
msgid "Rotating"
msgstr "Rotacia paŝo:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Aktuala profilo:"
@@ -20112,19 +20798,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Supre maldekstre"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Supre dekstre"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Malsupre maldekstre"
@@ -20178,8 +20865,8 @@ msgstr "Alvokoj"
msgid "Draw Drag Margin"
msgstr "Aldona argumentoj de alvoko:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Skalada reĝimo"
@@ -20218,11 +20905,6 @@ msgstr "Baskuli videblon"
msgid "Visible"
msgstr "Baskuli videblon"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20246,10 +20928,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20287,6 +20965,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20295,7 +20978,7 @@ msgstr "Mezurado reĝimo"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Ŝalti filtradon"
@@ -20395,17 +21078,6 @@ msgstr "Projektoj"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Estonteco"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20506,8 +21178,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20643,7 +21316,7 @@ msgid "Node B"
msgstr "Nodo"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20653,7 +21326,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Ŝalti filtradon"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20691,7 +21364,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20759,7 +21433,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Defaŭlto"
@@ -20819,7 +21493,7 @@ msgstr "Kapitaligi"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20854,8 +21528,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Ŝaltita"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20869,16 +21549,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Partikloj"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Grando de konturo:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20886,15 +21556,19 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Centre malsupre"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Vojaĝa"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -20926,6 +21600,7 @@ msgid "Z As Relative"
msgstr "Kapti relative"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21161,6 +21836,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21263,7 +21939,7 @@ msgstr "Forigi punkton"
msgid "Use Global Coordinates"
msgstr "Konstanto"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Rekomencigi"
@@ -21537,28 +22213,11 @@ msgid "Tracking"
msgstr "Pakas"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Aliigi Transformon de Animado"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21672,7 +22331,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Nomo de nodo:"
@@ -21714,9 +22373,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21846,22 +22506,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21886,6 +22530,83 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Grando de konturo:"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Ŝanĝu"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Grando de konturo:"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Altrudi blankan moduladon"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Filtri signalojn"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtri signalojn"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Aŭtoŝargado"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -21895,7 +22616,8 @@ msgstr "Emisiaj koloroj"
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Mezurado reĝimo"
@@ -22005,23 +22727,19 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Maŝo"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22144,18 +22862,170 @@ msgstr "Faro"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Movi nodon"
+msgid "Joint Constraints"
+msgstr "Konstantoj"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Konservas scenon"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Versio:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Movi nodon"
+msgid "Angular Limit Enabled"
+msgstr "Filtri signalojn"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Movi nodon"
+msgid "Angular Limit Upper"
+msgstr "Lineara"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Maks. Angula Eraro:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineara"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animacio"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animacio"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineara"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineara"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineara"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineara"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineara"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animacio"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animacio"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineara"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineara"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineara"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineara"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineara"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Priskribo"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineara"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Priskribo"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animacio"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtri signalojn"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22197,10 +23067,6 @@ msgid "Params"
msgstr "Parametro ŝanĝiĝis"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22214,11 +23080,6 @@ msgstr "Majuskla"
msgid "Lower"
msgstr "Minuskla"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Versio:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22285,15 +23146,6 @@ msgstr "Maks. Angula Eraro:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Konservas scenon"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineara"
@@ -22321,10 +23173,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22541,8 +23389,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22654,6 +23503,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Kopii la pozon"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Redakteblaj infanoj"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Forigi plurlateron kaj punkton"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Enhavo:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Indekso:"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22732,34 +23610,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Grando de konturo:"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Tradukoj"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Ŝanĝu"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22903,40 +23759,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Ĉefa sceno"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Valoro"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Baskuli aŭtomatajn triangulojn"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Baskuli aŭtomatajn triangulojn"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22970,16 +23792,30 @@ msgid "Autorestart"
msgstr "Rekomencigi"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Aŭtomate enmeti ŝlosilon"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "Aldoni punkton"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Ekzemplodoni"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Pozicio de doko"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "Eniga mapo"
@@ -22988,11 +23824,6 @@ msgstr "Eniga mapo"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Krada deŝovo:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23063,11 +23894,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtri signalojn"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23309,6 +24135,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Redifinoj"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23348,7 +24179,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Iloj"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Fokusi al dosierindiko"
@@ -23418,11 +24249,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Aŭtoŝargado"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -23476,6 +24302,7 @@ msgid "Show Zoom Label"
msgstr "Montri ostojn"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23489,11 +24316,12 @@ msgid "Show Close"
msgstr "Montri ostojn"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Elekti"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Komunumo"
@@ -23557,8 +24385,9 @@ msgid "Fixed Icon Size"
msgstr "Grando de konturo:"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Valorizi"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24014,7 +24843,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24057,7 +24886,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Reĝimo de ludado:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24185,6 +25014,12 @@ msgid "Timeout"
msgstr "Tempolimo."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -24199,13 +25034,13 @@ msgstr "Priskribo"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Enporti"
+msgid "Pause Mode"
+msgstr "Panoramada reĝimo"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Panoramada reĝimo"
+msgid "Physics Interpolation Mode"
+msgstr "Interpolado Modo"
#: scene/main/node.cpp
#, fuzzy
@@ -24237,11 +25072,6 @@ msgstr "Agordi pluroblan:"
msgid "Process Priority"
msgstr "Movada reĝimo"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Interpolado Modo"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24274,12 +25104,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Agordi pluroblan:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolado Modo"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24524,6 +25350,41 @@ msgid "Swap OK Cancel"
msgstr "Rezigni"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nomo"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Bildigilo:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Bildigilo:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fiziko-kadro %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fiziko-kadro %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Videbla navigacio"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Videbla navigacio"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24560,6 +25421,791 @@ msgstr "Renomi funkcion"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Elekti koloron"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Renomi nodon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Renomi nodon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Renomi nodon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "(Redaktilo malŝaltita)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Versio:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animado Iteracianti"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Montri originon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Antaŭagordo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Ŝalti filtradon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Ŝlosi elektiton"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Ŝalti filtradon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Ŝlosi elektiton"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Redaktilo malŝaltita)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Ŝalti filtradon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Krada deŝovo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Ŝalti filtradon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Renomi nodon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Altrudi blankan moduladon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Ŝargi defaŭlton"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Ŝargi defaŭlton"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Iri al Antaŭa Paŝo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Malŝlosi elektiton"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Eltondi nodo(j)n"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtri signalojn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtri signalojn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Ĉefa sceno"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Ĉefa sceno"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Dosierujo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Dosierujo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Kopii elektaron"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Kopii elektaron"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Enporti scenon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Krada deŝovo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Sintaksa markilo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Antaŭagordo"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Sintaksa markilo"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Sintaksa markilo"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Videblaj koliziaj formoj"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Ŝalti filtradon"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Rastumeroj de bordero"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Aldoni punkton de nodo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Elekti koloron"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Testada"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Sintaksa markilo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Krei dosierujon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Baskuli kaŝitaj dosieroj"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Ŝalti filtradon"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Versio:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Renomi nodon"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Versio:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Elekti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Defaŭlto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Defaŭlto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Komunumo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Paŭzpunktoj"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Regrandigi Vicon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Elekti koloron"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Elekti koloron"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Fokusi al dosierindiko"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Elekti"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Antaŭagordo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Meza butono"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Meza butono"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Meza butono"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Eltondi nodo(j)n"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Agordoj de buso"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Eltondi nodo(j)n"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Elekti tutan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Maletendi tuton"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Meza butono"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Nur Elektaro"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Elekti koloron"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Pozicio de doko"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Aktuala sceno"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Enhavo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Butono"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Montri gvidilojn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Movi vertikalan gvidilon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Krada deŝovo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Enhavo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Versio:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Ŝalti filtradon"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Sintaksa markilo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Renomi nodon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Renomi nodon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Montri originon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Montri originon"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Celo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Dosierujo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Altrudi blankan moduladon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Elektada reĝimo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Ŝalti filtradon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Maldekstre vaste"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Testada"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Maldekstre vaste"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Maldekstre vaste"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Ŝargi antaŭagordon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Redaktilo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Elekti koloron"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Antaŭagordo"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Antaŭagordo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Antaŭagordo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Formo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Aldoni punkton de nodo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Ĉefa sceno"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Ĉefa sceno"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Versio:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Versio:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Elektada reĝimo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Elektada reĝimo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Krommarĝeni dekstren"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Elektada reĝimo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Aŭtoŝargado"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Elekti koloron"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Elekti koloron"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Nur Elektaro"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Elekti atributon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Faro"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Movi Bezier-punktojn"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Ekzemplodoni"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24599,16 +26245,6 @@ msgstr "Pli agordoj:"
msgid "Char"
msgstr "Validaj signoj:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Ĉefa sceno"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -24908,15 +26544,6 @@ msgid "Color Correction"
msgstr "Formo"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Avertoj"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Lastatempe:"
@@ -24928,6 +26555,11 @@ msgstr "Sendistra reĝimo"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Profundo"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Krada deŝovo:"
@@ -24950,10 +26582,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Posta tabo"
@@ -24972,10 +26600,6 @@ msgid "Vertex Lighting"
msgstr "Naskas lummapojn"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Grando de konturo:"
@@ -24985,11 +26609,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Grando de konturo:"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25008,6 +26627,10 @@ msgid "Ensure Correct Normals"
msgstr "Transformo"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -25073,10 +26696,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Partikloj"
@@ -25100,26 +26719,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Emisiaj koloroj"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Krei emisiajn punktojn el la maŝo"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Mezurado reĝimo"
#: scene/resources/material.cpp
#, fuzzy
@@ -25127,24 +26729,8 @@ msgid "Emission"
msgstr "Emisia masko"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Emisiaj koloroj"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Emisiaj koloroj"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Emisia masko"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Emisiaj koloroj"
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25155,35 +26741,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Estonteco"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Vakigi"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Vakigi la pozon"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Redaktilo"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25191,15 +26762,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Mezurado reĝimo"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25232,15 +26794,10 @@ msgstr "Transpaso: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Transpaso: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Versio:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25283,15 +26840,20 @@ msgstr "Panoramada reĝimo"
msgid "Lightmap Size Hint"
msgstr "Baki lummapojn"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Skalada reĝimo"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transformo"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Transformo"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25315,29 +26877,14 @@ msgstr "Ekzemplodoni"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformo"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformo"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Regrandigi Vicon"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Regrandigi Vicon"
+msgid "Sampling"
+msgstr "Skalo:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Ŝanĝu la tipon de %s"
#: scene/resources/navigation_mesh.cpp
@@ -25354,10 +26901,15 @@ msgid "Source Group Name"
msgstr "Fonto"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Parametroj de ĉefa sceno:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25367,11 +26919,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Malfermi lastaj"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Kunigi el sceno"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25384,6 +26941,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Ŝargi defaŭlton"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25400,7 +26962,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25524,6 +27086,11 @@ msgstr "Supre dekstre"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Eltondi nodo(j)n"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25532,15 +27099,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Ludi laŭmendan scenon"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Eniga mapo"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Nomo de nodo:"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -25603,19 +27179,19 @@ msgid "Expand Margin"
msgstr "Etendi tuton"
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25643,6 +27219,20 @@ msgstr "Paĝo: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Montri gvidilojn"
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Posteniri"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skalada reĝimo"
@@ -25653,13 +27243,13 @@ msgstr "Kapti"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Reĝimo de ludado:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Reĝimo de ludado:"
+msgid "To"
+msgstr "Supro"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25696,8 +27286,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Kapitaligi"
+msgid "Depth Draw"
+msgstr "Interpolado Modo"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Mezurado reĝimo"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Panoramada reĝimo"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Panoramada reĝimo"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Panoramada reĝimo"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25762,6 +27372,11 @@ msgid "Scenario"
msgstr "Sceno"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Videbla navigacio"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25779,6 +27394,26 @@ msgstr "Lineara maldekstro"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Defaŭlto"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Defaŭlto"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Testada"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Redakti Konekton:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25879,6 +27514,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26130,6 +27769,11 @@ msgstr "Videblaj koliziaj formoj"
msgid "Collision Unsafe Fraction"
msgstr "Videblaj koliziaj formoj"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fiziko-kadro %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26145,13 +27789,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26417,6 +28061,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Ŝalti filtradon"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Uzi regulesprimojn"
diff --git a/editor/translations/es.po b/editor/translations/es.po
index f98ce3578e..d419b78e4b 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -75,12 +75,16 @@
# Alfonso V <alfonsov96@gmail.com>, 2022.
# Cristhian Pineda Castro <kurgancpc@hotmail.com>, 2022.
# flamenco687 <flamenco687@protonmail.com>, 2022.
+# Luis Alberto Flores Baca <betofloresbaca@gmail.com>, 2022.
+# losfroger <emilioranita@gmail.com>, 2022.
+# Ventura Pérez García <vetu@protonmail.com>, 2022.
+# David Martínez <goddrinksjava@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-28 05:19+0000\n"
+"PO-Revision-Date: 2022-06-19 11:52+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -89,11 +93,11 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13.1-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr "Driver de la Tablet"
+msgstr "Controlador de la Tableta"
#: core/bind/core_bind.cpp
msgid "Clipboard"
@@ -101,7 +105,7 @@ msgstr "Portapapeles"
#: core/bind/core_bind.cpp
msgid "Current Screen"
-msgstr "Pantalla actual"
+msgstr "Pantalla Actual"
#: core/bind/core_bind.cpp
msgid "Exit Code"
@@ -143,11 +147,12 @@ msgstr "Tamaño Máximo de la Ventana"
msgid "Screen Orientation"
msgstr "Orientación de la Pantalla"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "Ventana"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "Sin bordes"
@@ -155,7 +160,7 @@ msgstr "Sin bordes"
msgid "Per Pixel Transparency Enabled"
msgstr "Transparencia Por Píxel Activada"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr "Pantalla Completa"
@@ -167,7 +172,7 @@ msgstr "Maximizada"
msgid "Minimized"
msgstr "Minimizada"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr "Redimensionable"
@@ -176,14 +181,15 @@ msgstr "Redimensionable"
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr "Posición"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -245,6 +251,7 @@ msgstr "Memoria"
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr "Límites"
@@ -264,20 +271,16 @@ msgstr "Tamaño de la Cola Multihilo (KB)"
msgid "Function"
msgstr "Función"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "Datos"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr "Red"
@@ -339,27 +342,27 @@ msgstr "Tamaño Máximo del Buffer de Codificación"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "Tamaño Máximo del Buffer de Entrada"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "Tamaño Máximo del Buffer de Salida"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
-msgstr ""
+msgstr "Stream de Pares"
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "Big Endian"
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "Array de Datos"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "Bloquear Handshake"
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
@@ -384,7 +387,8 @@ msgstr ""
"inválido."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Entrada inválida %i (no aprobada) en la expresión"
#: core/math/expression.cpp
@@ -414,7 +418,7 @@ msgstr "En llamada a '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr ""
+msgstr "Semilla"
#: core/math/random_number_generator.cpp
msgid "State"
@@ -422,41 +426,21 @@ msgstr "Estado"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "Cola de Mensajes"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr "Editor de Textos"
+msgstr "Tamaño Máximo (KB)"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr "Completar"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Mouse Mode"
+msgstr "Modo de Movimiento"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr "Utilizar Comillas Simples"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Use Accumulated Input"
+msgstr "Eliminar entrada"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -469,7 +453,7 @@ msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
msgid "Control"
@@ -477,7 +461,7 @@ msgstr "Control"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "Meta"
#: core/os/input_event.cpp
msgid "Command"
@@ -485,6 +469,7 @@ msgstr "Command"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr "Preset"
@@ -498,11 +483,11 @@ msgstr "Código de Escaneo Físico"
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
#: core/os/input_event.cpp
msgid "Echo"
-msgstr ""
+msgstr "Echo"
#: core/os/input_event.cpp scene/gui/base_button.cpp
msgid "Button Mask"
@@ -522,11 +507,11 @@ msgstr "Índice de Botones"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "Dobleclick"
#: core/os/input_event.cpp
msgid "Tilt"
-msgstr ""
+msgstr "Tilt"
#: core/os/input_event.cpp
msgid "Pressure"
@@ -565,11 +550,11 @@ msgstr "Acción"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "Fuerza"
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "Delta"
#: core/os/input_event.cpp
msgid "Channel"
@@ -581,7 +566,7 @@ msgstr "Mensaje"
#: core/os/input_event.cpp
msgid "Pitch"
-msgstr "Pitch"
+msgstr "Tono"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
@@ -591,7 +576,7 @@ msgstr "Velocidad"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "Instrumento"
#: core/os/input_event.cpp
msgid "Controller Number"
@@ -599,7 +584,7 @@ msgstr "Número de Controlador"
#: core/os/input_event.cpp
msgid "Controller Value"
-msgstr ""
+msgstr "Valor del Controlador"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -616,13 +601,15 @@ msgid "Project Settings Override"
msgstr "Anulación de la Configuración del Proyecto"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nombre"
@@ -634,7 +621,8 @@ msgstr "Descripción"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Ejecutar"
@@ -653,15 +641,48 @@ msgstr "Desactivar stderr"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "Utilizar el Directorio de Datos Ocultos del Proyecto"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "Utilizar Directorio de Usuario Personalizado"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
-msgstr ""
+msgstr "Nombre de Directorio de Usuario Personalizado"
+
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr "Monitor"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "Anchura"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "Altura"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr "Siempre Visible"
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr "Anchura de Prueba"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr "Altura de Prueba"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -684,25 +705,26 @@ msgid "Main Run Args"
msgstr "Argumentos de la Ejecución Principal"
#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr "Nombres de Escenas"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "Buscar En Extensiones de Archivos"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Control de Versiones"
+msgstr "Ruta de Búsqueda de Plantillas de Scripts"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Cargar automáticamente al inicio"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr "Nombre del Plugin"
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "Control de Versiones"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -755,7 +777,7 @@ msgstr "UI Página Inferior"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "UI Inicio"
#: core/project_settings.cpp
msgid "UI End"
@@ -767,15 +789,18 @@ msgstr "UI Final"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr "Física"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "3D"
@@ -805,8 +830,8 @@ msgstr "Renderización"
msgid "Quality"
msgstr "Calidad"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr "Filtros"
@@ -851,39 +876,39 @@ msgstr "Formatos"
#: core/project_settings.cpp
msgid "Zstd"
-msgstr ""
+msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "Coincidencia de larga distancia"
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "Nivel de compresión"
#: core/project_settings.cpp
msgid "Window Log Size"
-msgstr ""
+msgstr "Tamaño de la Ventana de Registro"
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "Módulos"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
msgid "Connect Timeout Seconds"
@@ -891,15 +916,15 @@ msgstr "Tiempo de Espera de Conexión en Segundos"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
-msgstr ""
+msgstr "Stream de Paquetes de Pares"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
-msgstr ""
+msgstr "Búfer máximo (Potencia de 2)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
msgid "Certificates"
@@ -926,10 +951,6 @@ msgstr "Ruta"
msgid "Source Code"
msgstr "Código Fuente"
-#: core/translation.cpp
-msgid "Messages"
-msgstr "Mensajes"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Idioma"
@@ -940,7 +961,7 @@ msgstr "Probar"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
-msgstr ""
+msgstr "Respaldo"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
@@ -976,26 +997,29 @@ msgstr "EiB"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "Búferes"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
+msgstr "Tamaño del búfer de polígonos del lienzo (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
+msgstr "Tamaño del buffer del índice del polígono del lienzo (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1010,25 +1034,25 @@ msgstr "Usar GPU Pixel Snap"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "Tamaño de búfer inmediato (KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Lightmapping"
-msgstr "Lightmapping"
+msgstr "Mapeo de Luz"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
-msgstr ""
+msgstr "Usar muestreo bicúbico"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
-msgstr ""
+msgstr "Máximo de elementos renderizables"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
-msgstr ""
+msgstr "Luces renderizables máximas"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Reflections"
@@ -1036,19 +1060,20 @@ msgstr "Reflejos Renderizables Máximos"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
-msgstr ""
+msgstr "Luces Máximas Por Objeto"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
-msgstr ""
+msgstr "Dispersión Subsuperficial"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1060,20 +1085,21 @@ msgstr "Seguir la Superficie"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
-msgstr ""
+msgstr "Ponderar Muestras"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
-msgstr ""
+msgstr "Trazado de Conos de Vóxeles"
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "Calidad Alta"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
+msgstr "Tamaño Máximo del Búfer de Blend Shape"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -1090,7 +1116,7 @@ msgstr "Reflejar"
msgid "Time:"
msgstr "Tiempo:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valor:"
@@ -1142,6 +1168,91 @@ msgstr "Cambiar Valor de Fotogramas Clave de Animación"
msgid "Anim Change Call"
msgstr "Cambiar Llamada de Animación"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr "Fotograma"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Tiempo"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr "Ubicación"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "Rotación"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Valor"
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr "Conteo de Argumentos"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr "Argumentos"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Establecer Manipulador"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Establecer Manipulador"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Start Offset"
+msgstr "Desplazamiento de Inicio"
+
+#: editor/animation_track_editor.cpp
+msgid "End Offset"
+msgstr "Desplazamiento Final"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animación"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Entrada-Salida Suave"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Cambiar Tiempo de Múltiples Fotogramas Clave de Animación"
@@ -1236,7 +1347,7 @@ msgstr "Act./Desact. esta pista."
msgid "Update Mode (How this property is set)"
msgstr "Modo de actualización (Cómo se establece)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Modo de Interpolación"
@@ -1249,8 +1360,65 @@ msgid "Remove this track."
msgstr "Eliminar esta pista."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr "Tiempo (s): "
+msgid "Time (s):"
+msgstr "Tiempo (s):"
+
+#: editor/animation_track_editor.cpp
+msgid "Position:"
+msgstr "Posición:"
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr "Rotación:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Escala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr "(Inválido, tipo esperado: %s)"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr "Relajación:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr "In-Handle:"
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr "Out-Handle:"
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr "Stream:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Reiniciar (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fundido de entrada (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animaciones:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1328,7 +1496,6 @@ msgid "Remove Anim Track"
msgstr "Eliminar Pista de Animación"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1339,16 +1506,6 @@ msgid "Editors"
msgstr "Editores"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animación"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr "Confirmar Pista de Inserción"
@@ -1478,8 +1635,8 @@ msgid "Add Method Track Key"
msgstr "Añadir Clave de Pista de Método"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr "Método no encontrado en el objeto: "
+msgid "Method not found in object:"
+msgstr "Método no encontrado en el objeto:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -1499,7 +1656,7 @@ msgstr "Métodos"
#: editor/animation_track_editor.cpp
msgid "Bezier"
-msgstr ""
+msgstr "Bezier"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -1565,7 +1722,7 @@ msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana."
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr "Ajuste:"
+msgstr "Snap:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -1847,7 +2004,9 @@ msgid "Scene does not contain any script."
msgstr "La escena no contiene ningún script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Añadir"
@@ -1913,6 +2072,7 @@ msgstr "No se puede conectar la señal"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Cerrar"
@@ -2088,8 +2248,8 @@ msgid "Open"
msgstr "Abrir"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Propietarios De:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2393,7 +2553,7 @@ msgid "Bus Options"
msgstr "Opciones de Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
@@ -2445,9 +2605,9 @@ msgstr "Abrir Layout de Bus de Audio"
msgid "There is no '%s' file."
msgstr "No hay ningún archivo `%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
+msgstr "Layout:"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2649,6 +2809,23 @@ msgid "Choose"
msgstr "Elegir"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr "Completado con errores."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Completado con éxito."
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr "Falló."
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Archivo de Almacenamiento:"
@@ -2662,6 +2839,29 @@ msgid "Packing"
msgstr "Empaquetando"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Guardar Como"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "No se pudo crear la carpeta."
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr "Fallo en la exportación de los archivos del proyecto."
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr "No se puede abrir el archivo a leer de la ruta \"%s\"."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Guardar Como"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2721,9 +2921,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom Template"
-msgstr "Tema Personalizado"
+msgstr "Plantilla Personalizada"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2733,43 +2932,40 @@ msgid "Release"
msgstr "Release"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "Formato de Color"
+msgstr "Formato Binario"
#: editor/editor_export.cpp
msgid "64 Bits"
-msgstr ""
+msgstr "64 Bits"
#: editor/editor_export.cpp
msgid "Embed PCK"
-msgstr ""
+msgstr "PCK Embebido"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Texture Format"
-msgstr "Región de Textura"
+msgstr "Formato de Textura"
#: editor/editor_export.cpp
msgid "BPTC"
-msgstr ""
+msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
-msgstr ""
+msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC"
-msgstr ""
+msgstr "ETC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
-msgstr ""
+msgstr "ETC2"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No BPTC Fallbacks"
-msgstr "Forzar Shader Fallbacks"
+msgstr "No hay retroceso de BPTC"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -2783,9 +2979,28 @@ msgstr "No se encontró la plantilla de depuración personalizada."
msgid "Custom release template not found."
msgstr "Plantilla release personalizada no encontrada."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Administrar Plantillas"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr "La ruta de exportación proporcionada no existe."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr "Archivo de plantilla no encontrado:"
+msgid "Template file not found: \"%s\"."
+msgstr "Archivo de plantilla no encontrado: \"%s\"."
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr "Fallo al copiar la plantilla de exportación."
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Relleno"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -2794,7 +3009,7 @@ msgstr ""
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
-msgstr ""
+msgstr "Convertir Recursos De Texto En Binarios Al Exportar"
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -2805,7 +3020,7 @@ msgid "Script Editor"
msgstr "Editor de Script"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Librería de Assets"
@@ -2961,13 +3176,14 @@ msgstr "Hacer Actual"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportar"
@@ -3090,11 +3306,11 @@ msgstr "Modo de Visualización"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr "Modo"
@@ -3118,7 +3334,7 @@ msgstr "Mostrar Archivos Ocultos"
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
-msgstr ""
+msgstr "Deshabilitar La Advertencia De Sobrescritura"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
@@ -3221,11 +3437,11 @@ msgstr "(Re)Importación de Assets"
#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
-msgstr ""
+msgstr "Reimportar Archivos Importados Faltantes"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Superior"
@@ -3317,6 +3533,14 @@ msgstr ""
"Actualmente no existe descripción para este método. Por favor ¡ayúdanos con "
"[color=$color][url=$url] contribuyendo con una[ /url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "Editor de Textos"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3324,7 +3548,7 @@ msgstr "Ayuda"
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
-msgstr ""
+msgstr "Ordenar Funciones Alfabéticamente"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3408,14 +3632,16 @@ msgid "Label"
msgstr "Etiqueta"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr "Sólo Lectura"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr "Chequeable"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr "Chequeado"
@@ -3487,7 +3713,7 @@ msgstr "Copiar Selección"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Limpiar"
@@ -3518,7 +3744,7 @@ msgid "Up"
msgstr "Arriba"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Nodos"
@@ -3542,6 +3768,10 @@ msgstr "RSET Saliente"
msgid "New Window"
msgstr "Nueva Ventana"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Proyecto Sin Nombre"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3549,8 +3779,8 @@ msgid ""
"disable it."
msgstr ""
"Gira cuando la ventana del editor se vuelve a dibujar.\n"
-"Si Update Continuously está habilitado puede incrementarse el consumo. Clica "
-"para deshabilitarlo."
+"Si Update Continuously está activado, puede incrementarse el consumo de "
+"energía. Haz clic para desactivarlo."
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
@@ -3785,14 +4015,12 @@ msgid "Quick Open Script..."
msgstr "Apertura Rápida de Script..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Reload"
-msgstr "Guardar y Reiniciar"
+msgstr "Guardar y Recargar"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr "¿Guardar cambios de '%s' antes de cerrar?"
+msgstr "¿Guardar cambios de '%s' antes de recargar?"
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -3913,9 +4141,8 @@ msgid "Open Project Manager?"
msgstr "¿Abrir el Administrador de Proyectos?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
-msgstr "¿Guardar los cambios en las siguientes escenas antes de salir?"
+msgstr "¿Guardar los cambios en las siguientes escenas antes de recargar?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -4107,14 +4334,8 @@ msgstr "%d más archivos"
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Escena"
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr "Nombres de Escenas"
+"No se puede escribir en el archivo '%s', archivo en uso, bloqueado o sin "
+"permisos."
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
@@ -4131,11 +4352,11 @@ msgstr "Mostrar Siempre el Botón de Cierre"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
-msgstr ""
+msgstr "Redimensionar Si Hay Muchas Pestañas"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
-msgstr ""
+msgstr "Ancho Mínimo"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
@@ -4147,23 +4368,15 @@ msgstr "Limpiar Siempre la Salida en la Reproducción"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
-msgstr ""
+msgstr "Siempre Abrir la Salida en la Reproducción"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr "Guardado Automático"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr "Guardar Antes de Ejecutar"
+msgstr "Siempre Cerrar la Salida al Detener"
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
-msgstr ""
+msgstr "Guardar Al Perder El Foco"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Save Each Scene On Quit"
@@ -4186,9 +4399,8 @@ msgid "Update Vital Only"
msgstr "Actualizar Solo lo Vital"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Localize Settings"
-msgstr "Traducciones"
+msgstr "Ajustes de Localización"
#: editor/editor_node.cpp
msgid "Restore Scenes On Load"
@@ -4196,20 +4408,19 @@ msgstr "Restaurar Escenas al Cargar"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
-msgstr ""
+msgstr "Mostrar Miniatura Al Pasar El Ratón Por Encima"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
msgstr "Inspector"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Property Name Style"
-msgstr "Ruta del Proyecto por Defecto"
+msgstr "Estilo por Defecto del Nombrado de Propiedades"
#: editor/editor_node.cpp
msgid "Default Float Step"
-msgstr ""
+msgstr "Escalonado de Flotantes por Defecto"
#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
@@ -4217,15 +4428,15 @@ msgstr "Desactivar Plegado"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
-msgstr ""
+msgstr "Despliegue Automático de Escenas Externas"
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
-msgstr ""
+msgstr "Edición Horizontal De Vector2"
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
-msgstr ""
+msgstr "Edición de Tipos de Vectores Horizontales"
#: editor/editor_node.cpp
msgid "Open Resources In Current Inspector"
@@ -4237,7 +4448,11 @@ msgstr "Recursos Para Abrir En Nuevo Inspector"
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
-msgstr ""
+msgstr "Modo De Selección De Color Por Defecto"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Control de Versiones"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
@@ -4267,6 +4482,10 @@ msgstr "Act./Desact. modo sin distracciones."
msgid "Add a new scene."
msgstr "Añadir nueva escena."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Escena"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ir a la escena abierta previamente."
@@ -4631,7 +4850,9 @@ msgstr "Actualizar cambios vitales"
msgid "Hide Update Spinner"
msgstr "Ocultar Spinner de Actualización"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Sistema de Archivos"
@@ -4726,6 +4947,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Recargar"
@@ -4875,12 +5097,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Fotograma #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Tiempo"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Llamadas"
@@ -4892,18 +5108,18 @@ msgstr "Depurador"
#: editor/editor_profiler.cpp
msgid "Profiler Frame History Size"
-msgstr ""
+msgstr "Tamaño del Historial del Perfilador de Fotogramas"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Profiler Frame Max Functions"
-msgstr "Funciones Máximas del Cuadro del Profiler"
+msgstr "Máximo de Funciones del Cuadro del Profiler"
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Editar Texto:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Activado"
@@ -4960,12 +5176,14 @@ msgid "Selected node is not a Viewport!"
msgstr "¡El nodo seleccionado no es un Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Tamaño: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Tamaño:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr "Página: "
+msgid "Page:"
+msgstr "Página:"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -5062,6 +5280,11 @@ msgstr ""
"Por favor, añade un preset ejecutable en el menú de exportación o define un "
"preset existente como ejecutable."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Proyecto"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Escribe tu lógica en el método _run()."
@@ -5096,23 +5319,23 @@ msgstr "Escala de Visualización"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
-msgstr ""
+msgstr "Escala De Visualización Personalizada"
#: editor/editor_settings.cpp
msgid "Main Font Size"
-msgstr ""
+msgstr "Tamaño De La Fuente Principal"
#: editor/editor_settings.cpp
msgid "Code Font Size"
-msgstr ""
+msgstr "Tamaño De La Fuente Del Código"
#: editor/editor_settings.cpp
msgid "Font Antialiased"
-msgstr ""
+msgstr "Fuente Suavizada"
#: editor/editor_settings.cpp
msgid "Font Hinting"
-msgstr ""
+msgstr "Alinear Fuente"
#: editor/editor_settings.cpp
msgid "Main Font"
@@ -5120,7 +5343,7 @@ msgstr "Fuente Principal"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
-msgstr ""
+msgstr "Fuente Principal En Negrita"
#: editor/editor_settings.cpp
msgid "Code Font"
@@ -5128,7 +5351,7 @@ msgstr "Código Fuente"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
-msgstr ""
+msgstr "Atenuar Editor en Diálogo de Popup"
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
@@ -5144,14 +5367,13 @@ msgstr "Modo de Distracción Separado"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
-msgstr ""
+msgstr "Abrir Capturas De Pantalla Automáticamente"
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5163,7 +5385,7 @@ msgstr "Preajuste"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
-msgstr ""
+msgstr "Color De Ícono Y Fuente"
#: editor/editor_settings.cpp
msgid "Base Color"
@@ -5175,11 +5397,11 @@ msgstr "Color de Acento"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
-msgstr ""
+msgstr "Contraste"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
-msgstr ""
+msgstr "Opacidad De Línea De Relación"
#: editor/editor_settings.cpp
msgid "Highlight Tabs"
@@ -5191,7 +5413,7 @@ msgstr "Tamaño del Borde"
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
-msgstr ""
+msgstr "Usar Cabeceras De Nodos Gráficos"
#: editor/editor_settings.cpp
msgid "Additional Spacing"
@@ -5205,10 +5427,6 @@ msgstr "Tema Personalizado"
msgid "Show Script Button"
msgstr "Mostrar Botón de Script"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr "Sistema de Archivos"
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr "Directorios"
@@ -5222,23 +5440,20 @@ msgid "Default Project Path"
msgstr "Ruta del Proyecto por Defecto"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "On Save"
-msgstr "Guardar"
+msgstr "Al Guardar"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Compress Binary Resources"
-msgstr "Copiar Recurso"
+msgstr "Comprimir Recursos Binarios"
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "File Dialog"
-msgstr "Diálogo XForm"
+msgstr "Diálogo de Archivo"
#: editor/editor_settings.cpp
msgid "Thumbnail Size"
@@ -5249,27 +5464,24 @@ msgid "Docks"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tree"
-msgstr "Obtener Árbol de Escenas"
+msgstr "Árbol de Escenas"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
-msgstr ""
+msgstr "Comenzar Diálogo de Creación Expandido"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Always Show Folders"
-msgstr "Mostrar Siempre la Cuadrícula"
+msgstr "Siempre Mostrar Carpetas"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Property Editor"
-msgstr "Editor de Grupos"
+msgstr "Editor de Propiedades"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
-msgstr ""
+msgstr "Intervalo de Auto Refrescar"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5277,60 +5489,46 @@ msgid "Subresource Hue Tint"
msgstr "Sub-Recursos"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Color Theme"
-msgstr "Editor de Themes"
+msgstr "Tema de Color"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
-msgstr ""
+msgstr "Espaciado de Línea"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Highlighting"
-msgstr "Iluminación directa"
+msgstr "Resaltado"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Syntax Highlighting"
msgstr "Resaltador de Sintaxis"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
-msgstr ""
+msgstr "Resaltar Todas las Ocurrencias"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
-msgstr ""
+msgstr "Resaltar la Línea Actual"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
-msgstr ""
+msgstr "Resaltar Líneas con Tipado Seguro"
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
-#, fuzzy
+#: editor/editor_settings.cpp
msgid "Indent"
-msgstr "Indentar a la Izquierda"
-
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Tipo"
+msgstr "Indentar"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Sangría"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Convert Indent On Save"
-msgstr "Convertir Sangría en Espacios"
+msgstr "Convertir Sangría al Guardar"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
@@ -5341,34 +5539,35 @@ msgid "Draw Spaces"
msgstr "Dibujar Espacios"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navegación"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
-msgstr ""
+msgstr "Desplazamiento Suave"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
-msgstr ""
+msgstr "Velocidad Desplazamiento V"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Minimap"
-msgstr "Mostrar Origen"
+msgstr "Mostrar Minimapa"
#: editor/editor_settings.cpp
msgid "Minimap Width"
-msgstr ""
+msgstr "Ancho del Minimapa"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
+msgstr "Botones Extra del Ratón Navegar por el Historial"
#: editor/editor_settings.cpp
msgid "Appearance"
-msgstr ""
+msgstr "Apariencia"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
@@ -5380,257 +5579,281 @@ msgstr "Números de Línea con Cero Relleno"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
-msgstr ""
+msgstr "Mostrar Margen de Marcador"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Breakpoint Gutter"
-msgstr "Saltar Breakpoints"
+msgstr "Mostrar Margen de Puntos de Interrupción"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
-msgstr ""
+msgstr "Mostrar Margen de Información"
#: editor/editor_settings.cpp
msgid "Code Folding"
-msgstr ""
+msgstr "Plegado de Código"
#: editor/editor_settings.cpp
msgid "Word Wrap"
-msgstr ""
+msgstr "Ajuste de Palabras"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
-msgstr ""
+msgstr "Mostrar Guías de Longitud de Línea"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
-msgstr ""
+msgstr "Directriz de longitud de Línea de Columna Flexible"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script List"
-msgstr "Editor de Script"
+msgstr "Lista de Scripts"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
-msgstr ""
+msgstr "Mostrar Vista General de Miembros"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-#, fuzzy
msgid "Files"
-msgstr "Archivo"
+msgstr "Archivos"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Trim Trailing Whitespace On Save"
-msgstr "Eliminar Espacios Sobrantes al Final"
+msgstr "Eliminar Espacios Sobrantes al Guardar"
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
-msgstr ""
+msgstr "Segundos de Intervalo de Autoguardado"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
-msgstr ""
+msgstr "Restablecer Scripts al Cargar"
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr "Recarga Automática y Análisis de Scripts al Guardar"
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr "Recarga Automática de Scripts en Caso de Cambio Externo"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Create Signal Callbacks"
-msgstr "Forzar Shader Fallbacks"
+msgstr "Crear Llamadas de la Señal"
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
-msgstr ""
+msgstr "Ordenar el Esquema de Miembros Alfabéticamente"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
-msgstr ""
+msgstr "Cursor"
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
-msgstr ""
+msgstr "Desplazarse Más Allá del Final del Archivo"
#: editor/editor_settings.cpp
msgid "Block Caret"
-msgstr ""
+msgstr "Caret de Bloque"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
-msgstr ""
+msgstr "Parpadeo de Caret"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
-msgstr ""
+msgstr "Velocidad de Parpadeo de Caret"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Right Click Moves Caret"
-msgstr "Clic derecho para añadir punto"
+msgstr "Clic Derecho Mueve el Carrete"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "Completar"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
-msgstr ""
+msgstr "Espera de Análisis Después de Inactividad"
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
-msgstr ""
+msgstr "Autocompletar Paréntesis"
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
-msgstr ""
+msgstr "Espera de Completado de Código"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
+msgstr "Colocar la Información Sobre la Llamada Debajo de la Línea Actual"
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
-msgstr ""
+msgstr "Desplazamiento de la Información Sobre la Llamada"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Complete File Paths"
-msgstr "Copiar Ruta del Nodo"
+msgstr "Completar Rutas de Archivos"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#, fuzzy
msgid "Add Type Hints"
-msgstr "Añadir Tipo"
+msgstr "Añadir Sugerencias de Tipo"
+
+#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "Utilizar Comillas Simples"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Help Index"
-msgstr "Mostrar Ayudantes"
+msgstr "Mostrar Índice de Ayuda"
#: editor/editor_settings.cpp
msgid "Help Font Size"
-msgstr ""
+msgstr "Tamaño de Fuente de Ayuda"
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
-msgstr ""
+msgstr "Tamaño de Fuente de Código de Ayuda"
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
-msgstr ""
+msgstr "Tamaño de Fuente del Título de Ayuda"
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mapeo de Cuadrícula"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Pick Distance"
-msgstr "Seleccionar Distancia:"
+msgstr "Distancia de Selección"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr "Tamaño de Vista Previa"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
-msgstr ""
+msgstr "Color Primario de Cuadrícula"
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
-msgstr ""
+msgstr "Color Secundario de Cuadrícula"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Box Color"
-msgstr "Sólo selección"
+msgstr "Color de Caja de Selección"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr "Gizmos 3D"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr "Colores de Gizmo"
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr "Instanciado"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr "Articulación"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr "Forma"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Primary Grid Steps"
-msgstr "Paso de Cuadrícula:"
+msgstr "Pasos de la Cuadrícula Primaria"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Size"
-msgstr "Paso de Cuadrícula:"
+msgstr "Tamaño de la Cuadrícula"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
-msgstr ""
+msgstr "Nivel Máximo de División de Cuadrícula"
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
-msgstr ""
+msgstr "Nivel Mínimo de División de Cuadrícula"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XZ Plane"
-msgstr "Pintar GridMap"
+msgstr "Cuadrícula Plano XZ"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XY Plane"
-msgstr "Pintar GridMap"
+msgstr "Cuadrícula Plano XY"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid YZ Plane"
-msgstr "Pintar GridMap"
+msgstr "Cuadrícula Plano YZ"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
+#: editor/editor_settings.cpp
msgid "Default FOV"
-msgstr "Por defecto"
+msgstr "Campo de Visión por Defecto"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
+#: editor/editor_settings.cpp
msgid "Default Z Near"
-msgstr "Theme Predeterminado"
+msgstr "Z Cercana por Defecto"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
+#: editor/editor_settings.cpp
msgid "Default Z Far"
-msgstr "Por defecto"
+msgstr "Z Lejana por Defecto"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
+msgstr "Número de hilos de la CPU para el Lightmap Baking"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Scheme"
-msgstr "Modo de Navegación"
+msgstr "Esquema de Navegación"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert Y Axis"
-msgstr "Editar Eje Y"
+msgstr "Invertir Eje Y"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert X Axis"
-msgstr "Editar Eje X"
+msgstr "Invertir Eje X"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Style"
-msgstr "Alejar Zoom"
+msgstr "Estilo de Zoom"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
-msgstr ""
+msgstr "Emular Teclado Numérico"
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
-msgstr ""
+msgstr "Emular Mouse de 3 Botones"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Orbit Modifier"
-msgstr "Ordenar por Primera Modificación"
+msgstr "Modificador de Órbita"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5653,51 +5876,43 @@ msgstr "Modo de Navegación"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
-msgstr ""
+msgstr "Sensibilidad de Órbita"
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
-msgstr ""
+msgstr "Inercia de Órbita"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Translation Inertia"
-msgstr "Traducciones"
+msgstr "Inercia de Traslación"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Inertia"
-msgstr "Acercar Zoom"
+msgstr "Inercia de Zoom"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook"
-msgstr "Vista Libre Arriba"
+msgstr "Vista Libre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Navigation Scheme"
-msgstr "Crear Malla de Navegación"
+msgstr "Esquema de Navegación de Vista Libre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Sensitivity"
-msgstr "Vista Libre Izquierda"
+msgstr "Sensibilidad de Vista Libre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Inertia"
-msgstr "Vista Libre Izquierda"
+msgstr "Inercia de Vista Libre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Base Speed"
-msgstr "Modificador de Velocidad de Vista Libre"
+msgstr "Velocidad Base de Vista Libre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Activation Modifier"
-msgstr "Modificador de Velocidad de Vista Libre"
+msgstr "Modificador de Activación de Vista Libre"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5705,55 +5920,48 @@ msgid "Freelook Speed Zoom Link"
msgstr "Modificador de Velocidad de Vista Libre"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Grid Color"
-msgstr "Seleccionar Color"
+msgstr "Color de Cuadrícula"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Guides Color"
-msgstr "Seleccionar Color"
+msgstr "Color de Guías"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Smart Snapping Line Color"
-msgstr "Ajuste Inteligente"
+msgstr "Color de Línea de Snapping Inteligente"
#: editor/editor_settings.cpp
msgid "Bone Width"
-msgstr ""
+msgstr "Anchura de Hueso"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 1"
-msgstr "Cambiar Nombre del Elemento Color"
+msgstr "Color Hueso 1"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 2"
-msgstr "Cambiar Nombre del Elemento Color"
+msgstr "Color Hueso 2"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Selected Color"
-msgstr "Configurar el perfil seleccionado:"
+msgstr "Selección del Color de los Huesos"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
-msgstr ""
+msgstr "Color del hueso IK"
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
-msgstr ""
+msgstr "Color del Contorno del Hueso"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Outline Size"
-msgstr "Tamaño del Outline:"
+msgstr "Tamaño de Contorno de Hueso"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
-msgstr ""
+msgstr "Color del Borde del Viewport"
#: editor/editor_settings.cpp
msgid "Constrain Editor View"
@@ -5761,65 +5969,59 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Simple Panning"
-msgstr ""
+msgstr "Paneo Simple"
#: editor/editor_settings.cpp
msgid "Scroll To Pan"
-msgstr ""
+msgstr "Desplazar Para Arrastrar"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Speed"
-msgstr "Velocidad:"
+msgstr "Velocidad de Desplazamiento"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Poly Editor"
-msgstr "Editor UV de polígonos en 2D"
+msgstr "Editor de Polígonos"
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
-msgstr ""
+msgstr "Radio del Punto de Agarre"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Show Previous Outline"
-msgstr "Anterior Plano"
+msgstr "Mostrar Contorno Anterior"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Autorename Animation Tracks"
-msgstr "Renombrar Animación"
+msgstr "Autorrenombrar Pistas de Animación"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
-msgstr ""
+msgstr "Crear Pistas Bézier Predeterminadas"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Create Reset Tracks"
-msgstr "Crear pista(s) RESET"
+msgstr "Crear Pistas de Reinicio por Defecto"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
-msgstr ""
+msgstr "Color de Capas de Cebolla Pasadas"
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
-msgstr ""
+msgstr "Color de Capas de Cebolla Futuras"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Visual Editors"
-msgstr "Editor de Grupos"
+msgstr "Editores Visuales"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
-msgstr ""
+msgstr "Opacidad del Minimapa"
#: editor/editor_settings.cpp
msgid "Window Placement"
-msgstr ""
+msgstr "Ubicación de la Ventana"
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
@@ -5835,12 +6037,19 @@ msgstr "Establecer Posición de Salida de Curva"
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
-msgstr ""
+msgstr "Pantalla"
+
+#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr "Guardado Automático"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr "Guardar Antes de Ejecutar"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Font Size"
-msgstr "Vista Frontal"
+msgstr "Tamaño de Fuente"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
@@ -5849,44 +6058,44 @@ msgstr "Host Remoto"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Port"
-msgstr "Eliminar Punto"
+msgstr "Puerto Remoto"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor SSL Certificates"
-msgstr "Configuración del Editor"
+msgstr "Editor de Certificados SSL"
#: editor/editor_settings.cpp
msgid "HTTP Proxy"
-msgstr ""
+msgstr "Proxy HTTP"
#: editor/editor_settings.cpp
msgid "Host"
-msgstr ""
+msgstr "Host"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
-msgstr ""
+msgstr "Puerto"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Administrador de Proyectos"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Sorting Order"
-msgstr "en orden:"
+msgstr "Orden de Ordenamiento"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
-msgstr ""
+msgstr "Color del Símbolo"
#: editor/editor_settings.cpp
msgid "Keyword Color"
-msgstr ""
+msgstr "Color de Palabra Clave"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
@@ -5910,121 +6119,114 @@ msgid "Comment Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "String Color"
-msgstr "Archivo de Almacenamiento:"
+msgstr "Color de Cadena"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr "Color de Fondo"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr "Completar Color de Fondo"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importar Seleccionado"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Color"
-msgstr "Siguiente Plano"
+msgstr "Color de Texto"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
-msgstr "Número de Línea:"
+msgstr "Color de Número de Línea"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
-msgstr "Número de Línea:"
+msgstr "Color de Número de Línea Seguro"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr "Color de Fondo del Caret"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Selected Color"
-msgstr "Eliminar Seleccionados"
+msgstr "Color de Texto Seleccionado"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
-msgstr "Sólo selección"
+msgstr "Color de Selección"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
-msgstr "Escena Actual"
+msgstr "Color de Línea Actual"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Resaltador de Sintaxis"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Función"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Cambiar nombre de variable"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Seleccionar Color"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Marcadores"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
-msgstr "Puntos de interrupción"
+msgstr "Puntos de Interrupción"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6049,6 +6251,11 @@ msgstr ""
msgid "Flat"
msgstr "Plano 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Modo de Colisión"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecciona nodo(s) a importar"
@@ -6644,14 +6851,6 @@ msgid "Replace in Files"
msgstr "Reemplazar en Archivos"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Buscar: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Reemplazar: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Reemplazar Todo (NO SE PUEDE DESHACER)"
@@ -6747,38 +6946,41 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Compress"
-msgstr "Componentes"
+msgstr "Comprimir"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
-msgstr ""
+msgstr "Delimitador"
+
+#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Corrección del Color"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
-msgstr ""
+msgstr "No BPTC Si RGB"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
-msgstr ""
+msgstr "Flags"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
-msgstr ""
+msgstr "Repetir"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
+#: scene/gui/control.cpp
msgid "Filter"
-msgstr "Filtros:"
+msgstr "Filtro"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
@@ -6789,33 +6991,30 @@ msgstr "Señales"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Anisotropic"
-msgstr ""
+msgstr "Anisotrópico"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "Slices"
-msgstr "Corte Automático"
+msgstr "Trozos"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Horizontal"
-msgstr "Horizontal:"
+msgstr "Horizontal"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Vertical"
-msgstr "Vertical:"
+msgstr "Vertical"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
@@ -6828,9 +7027,8 @@ msgid "Scale Mesh"
msgstr "Modo de Escalado"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Offset Mesh"
-msgstr "Offset:"
+msgstr "Offset de Malla"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
@@ -6910,23 +7108,16 @@ msgid "Custom Script"
msgstr "CustomNode"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
-msgstr "Archivo de Almacenamiento:"
+msgstr "Almacenamiento"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
msgstr ""
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Materials"
-msgstr "Cambios del Material:"
-
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Traducciones"
+msgstr "Materiales"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -6986,30 +7177,29 @@ msgstr "Transformar"
msgid "Optimizer"
msgstr "Optimizar"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activar"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Linear Error"
-msgstr "Error Lineal Máximo:"
+msgstr "Error Lineal Máximo"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angular Error"
-msgstr "Error Angular Máximo:"
+msgstr "Error Angular Máximo"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7029,9 +7219,8 @@ msgstr "Clips de Animación"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
-#, fuzzy
msgid "Amount"
-msgstr "Cantidad:"
+msgstr "Cantidad"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -7047,8 +7236,8 @@ msgid "Generating Lightmaps"
msgstr "Generando Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr "Generando para la Malla: "
+msgid "Generating for Mesh:"
+msgstr "Generar para el Mesh:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -7075,6 +7264,27 @@ msgstr "¿Devolviste un objeto derivado de Node en el método `post_import()`?"
msgid "Saving..."
msgstr "Guardando..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Pixeles Sólidos"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7088,7 +7298,8 @@ msgstr "Modo de Selección"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7118,15 +7329,8 @@ msgid "Invert Color"
msgstr "Vértice"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Normal Map Invert Y"
-msgstr "Escala al azar:"
-
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
+msgstr "Invertir Y en Mapa Normal"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
@@ -7149,14 +7353,12 @@ msgid ""
msgstr ""
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Atlas File"
-msgstr "Tamaño del Outline:"
+msgstr "Archivo de Atlas"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Import Mode"
-msgstr "Modo de Exportación:"
+msgstr "Modo de Importación"
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
@@ -7295,9 +7497,8 @@ msgid "Failed to load resource."
msgstr "Error al cargar el recurso."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Property Name Style"
-msgstr "Nombre del Proyecto:"
+msgstr "Estilo de Nombre de Propiedad"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
@@ -7569,7 +7770,7 @@ msgstr "Seleccionar y mover puntos, crear puntos con clic derecho."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr "Activar ajuste y mostrar cuadrícula."
+msgstr "Activar snap y mostrar cuadrícula."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -7810,10 +8011,6 @@ msgid "Load Animation"
msgstr "Cargar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "¡No hay animaciones para copiar!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "¡No hay recursos de animación en el portapapeles!"
@@ -7826,10 +8023,6 @@ msgid "Paste Animation"
msgstr "Pegar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "¡No hay animación que editar!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Reproducir hacia atrás la animación seleccionada desde la posición actual (A)"
@@ -7869,6 +8062,11 @@ msgid "New"
msgstr "Nuevo"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "%s Referencia de Clase"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Editar Transiciones..."
@@ -7896,17 +8094,20 @@ msgstr "Opciones de Papel Cebolla"
msgid "Directions"
msgstr "Direcciones"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Anterior"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Posterior"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidad"
@@ -8058,8 +8259,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr "Transición: "
+msgid "Transition:"
+msgstr "Transición:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -8075,11 +8276,6 @@ msgid "New name:"
msgstr "Nuevo nombre:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Escala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fundido de entrada (s):"
@@ -8088,16 +8284,11 @@ msgid "Fade Out (s):"
msgstr "Fundido de salida (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Mezcla"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Mix"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Reinicio automático:"
@@ -8131,10 +8322,6 @@ msgid "X-Fade Time (s):"
msgstr "Tiempo de Crossfade (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Actual:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8337,9 +8524,8 @@ msgid "Download Error"
msgstr "Error de descarga"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Available URLs"
-msgstr "Perfiles Disponibles:"
+msgstr "URLs Disponibles"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
@@ -8370,6 +8556,10 @@ msgid "License (Z-A)"
msgstr "Licencia (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Cargar..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8438,8 +8628,8 @@ msgid "Testing"
msgstr "Prueba"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Cargar..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8506,13 +8696,13 @@ msgid "Select lightmap bake file:"
msgstr "Selecciona un archivo lightmap bakeado:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Vista Previa"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr "Configurar Ajuste"
+msgstr "Configurar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
@@ -8877,48 +9067,48 @@ msgstr "Modo de Regla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
-msgstr "Act./Desact. ajuste inteligente."
+msgstr "Act./Desact. snap inteligente."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
-msgstr "Usar Ajuste Inteligente"
+msgstr "Usar Snap Inteligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
-msgstr "Act./Desact. ajuste de cuadrícula."
+msgstr "Act./Desact. snapping de cuadrícula."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
-msgstr "Usar Ajuste de Cuadrícula"
+msgstr "Usar Snap de Cuadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
-msgstr "Opciones de Ajuste"
+msgstr "Opciones de Snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr "Usar Ajuste de Rotación"
+msgstr "Usar Snap de Rotación"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
-msgstr "Usar Ajuste de Escalado"
+msgstr "Usar Snap de Escala"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr "Ajuste Relativo"
+msgstr "Snap Relativo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr "Usar Ajuste de Píxeles"
+msgstr "Usar Snap de Píxeles"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
-msgstr "Ajuste Inteligente"
+msgstr "Snapping Inteligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr "Configurar Ajuste..."
+msgstr "Configurar Snap..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
@@ -9000,6 +9190,7 @@ msgstr "Crear Hueso(s) Personalizados a partir de Nodo(s)"
msgid "Clear Custom Bones"
msgstr "Borrar Huesos Personalizados"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9011,9 +9202,8 @@ msgid "Show"
msgstr "Ver Cuadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show When Snapping"
-msgstr "Ajuste Inteligente"
+msgstr "Mostrar Al Ajustar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
@@ -9066,6 +9256,10 @@ msgid "Preview Canvas Scale"
msgstr "Previsualizar Escala de Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Máscara de desplazamiento para insertar claves."
@@ -9377,17 +9571,38 @@ msgid "Swap Gradient Fill Points"
msgstr ""
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid Snap"
-msgstr "Cambiar Modo"
+msgstr "Cambiar Snap de Cuadrícula"
+
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Texto"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Icono"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr "Separador"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Elemento %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elementos"
@@ -9494,7 +9709,8 @@ msgstr "Crear Outline"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Malla"
@@ -9652,13 +9868,6 @@ msgstr "Aplicar Transformaciones al MeshInstance"
msgid "Apply with Transforms"
msgstr "Aplicar Transformaciones al MeshInstance"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Vista Previa"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9829,8 +10038,8 @@ msgid "Volume"
msgstr "Volumen"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr "Fuente de Emisión: "
+msgid "Emission Source:"
+msgstr "Fuente de Emisión:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9974,20 +10183,6 @@ msgstr "Eliminar Punto In-Control"
msgid "Split Segment (in curve)"
msgstr "Dividir Segmento (en curva)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Gizmos"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Colores de Emisión"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Mover Unión"
@@ -10076,12 +10271,12 @@ msgstr "UV"
msgid "Points"
msgstr "Puntos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Huesos"
@@ -10164,14 +10359,13 @@ msgid "Grid Settings"
msgstr "Configuración de la Cuadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
-msgstr "Ajuste"
+msgstr "Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr "Activar Ajuste"
+msgstr "Activar Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
@@ -10201,6 +10395,10 @@ msgstr "Paso de Cuadrícula en Y:"
msgid "Sync Bones to Polygon"
msgstr "Sincronizar Huesos con el Polígono"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "¡ERROR: No se pudo cargar el recurso!"
@@ -10232,13 +10430,6 @@ msgid "Instance:"
msgstr "Instancia:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir en el Editor"
@@ -10247,10 +10438,6 @@ msgstr "Abrir en el Editor"
msgid "Load Resource"
msgstr "Cargar Recurso"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Precargador de Recursos"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Voltear Portales"
@@ -10292,11 +10479,6 @@ msgid "Close and save changes?"
msgstr "¿Cerrar y guardar cambios?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Error al escribir el TextFile:"
@@ -10376,10 +10558,6 @@ msgid "%s Class Reference"
msgstr "%s Referencia de Clase"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Buscar Siguiente"
@@ -10426,8 +10604,7 @@ msgid "Previous Script"
msgstr "Script Anterior"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Archivo"
@@ -10595,9 +10772,8 @@ msgid "Sort Scripts By"
msgstr "Crear Script"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "List Script Names As"
-msgstr "Nombre del Script:"
+msgstr "Lista de Nombres de Script Como"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
@@ -10663,7 +10839,8 @@ msgid "Convert Case"
msgstr "Convertir Mayúsculas/Minúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Mayúsculas"
@@ -10686,7 +10863,7 @@ msgstr "Marcadores"
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
-msgstr "Puntos de interrupción"
+msgstr "Puntos de Interrupción"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -10830,7 +11007,7 @@ msgstr "Crear Pose de Reposo a partir de los Huesos"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
-msgstr "Skeleton2D"
+msgstr "Esqueleto 2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Reset to Rest Pose"
@@ -10959,13 +11136,15 @@ msgstr "Rotar"
msgid "Translate"
msgstr "Mover"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr "Escalado: "
+msgid "Scaling:"
+msgstr "Escala:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr "Trasladar: "
+msgid "Translating:"
+msgstr "Trasladar:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10988,10 +11167,6 @@ msgid "Yaw:"
msgstr "Eje de guiñada:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Tamaño:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Objetos Dibujados:"
@@ -11310,27 +11485,27 @@ msgstr "Dialogo de Transformación..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr "1 Viewport"
+msgstr "1 Ventana"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr "2 Viewports"
+msgstr "2 Ventanas"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr "2 Viewports (Alt)"
+msgstr "2 Ventanas (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr "3 Viewports"
+msgstr "3 Ventanas"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr "3 Viewports (Alt)"
+msgstr "3 Ventanas (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr "4 Viewports"
+msgstr "4 Ventanas"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
@@ -11431,11 +11606,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Bloquear Rotación de Vista"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instanciar"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Gizmo Sin Nombre"
@@ -11485,7 +11655,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Geometría inválida, no puede ser reemplazada por una malla."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Convertir a Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11517,16 +11688,16 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr "Simplificación: "
+msgid "Simplification:"
+msgstr "Simplificación:"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr "Encoger (Píxeles): "
+msgid "Shrink (Pixels):"
+msgstr "Reducción (Píxeles):"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr "Crecer (Pixeles): "
+msgid "Grow (Pixels):"
+msgstr "Crecimiento (Píxeles):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11642,6 +11813,16 @@ msgid "Vertical:"
msgstr "Vertical:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Separación:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Offset:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Seleccionar/Limpiar Todos los Fotogramas"
@@ -11678,24 +11859,16 @@ msgid "Auto Slice"
msgstr "Corte Automático"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Offset:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Paso:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separación:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Región de Textura"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
-msgstr "Styleboxes"
+msgstr "Cajas de estilo"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} color(s)"
@@ -11884,6 +12057,11 @@ msgstr ""
"¿Cerrar de todos modos?"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Eliminar Tile"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11925,6 +12103,16 @@ msgstr ""
"Añade más propiedades manualmente o impórtalas desde otro Theme."
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Añadir Tipo de Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Eliminar Remoto"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Añadir Elemento Color"
@@ -12173,7 +12361,7 @@ msgstr "Botón de Conmutación"
msgid "Disabled Button"
msgstr "Botón Desactivado"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Elemento"
@@ -12202,6 +12390,7 @@ msgid "Named Separator"
msgstr "Separador con nombre"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Submenú"
@@ -12378,8 +12567,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Separador con nombre"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12462,8 +12652,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Seleccionar la anterior forma, subtile, o Tile."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Región"
@@ -12482,7 +12671,7 @@ msgstr "Oclusión"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
-msgstr "Bitmask"
+msgstr "Máscara de bits"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
#: scene/3d/area.cpp scene/3d/physics_joint.cpp
@@ -12490,12 +12679,6 @@ msgstr "Bitmask"
msgid "Priority"
msgstr "Prioridad"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Icono"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Índice Z"
@@ -12761,6 +12944,138 @@ msgid "This property can't be changed."
msgstr "Esta propiedad no se puede cambiar."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Opciones de Ajuste"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr "Desplazamiento"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Paso"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separation"
+msgstr "Separación"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Seleccionar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Texto"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Desplazamiento de Byte"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr "Material"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Rellenar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Cambiar Modo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Modo de Bitmask"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Tamaño del Contorno"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Espaciado de Línea"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Crear Polígono Oclusor"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Modo de Navegación"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Desplazamiento Base"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transformar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Colisión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Sólo selección"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Modo de Colisión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navegación Visible"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Seleccionar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtrar scripts"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
@@ -13849,41 +14164,22 @@ msgid "Runnable"
msgstr "Ejecutable"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "¿Eliminar preajuste '%s'?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"No se pudo exportar el proyecto para la plataforma '%s'.\n"
-"Las plantillas de exportación parecen faltar o ser inválidas."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"No se pudo exportar el proyecto para la plataforma '%s'.\n"
-"Esto puede ser debido a un problema de configuración en el preset de "
-"exportación o en la configuración de exportación."
+msgid "Delete preset '%s'?"
+msgstr "¿Eliminar preajuste '%s'?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Exportar Todo"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "La ruta de exportación especificada no existe:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"Las plantillas de exportación para esta plataforma faltan/están corruptas:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Ruta de Exportación"
@@ -13904,7 +14200,7 @@ msgstr ""
"con un clic.\n"
"Sólo se puede marcar un preset por plataforma como ejecutable."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Recursos"
@@ -13964,12 +14260,6 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportación GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Texto"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Bytecode Compilado (Carga Más Rápida)"
@@ -13999,27 +14289,32 @@ msgid "More Info..."
msgstr "Mover a..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr "Exportar PCK/Zip"
+msgid "Export PCK/Zip..."
+msgstr "Exportar PCK/Zip..."
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr "Exportar Proyecto"
-
-#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "¿Modo de Exportación?"
+msgid "Export Project..."
+msgstr "Exportar Proyecto..."
#: editor/project_export.cpp
msgid "Export All"
msgstr "Exportar Todo"
+#: editor/project_export.cpp
+msgid "Choose an export mode:"
+msgstr "Elige un modo de exportación:"
+
+#: editor/project_export.cpp
+msgid "Export All..."
+msgstr "Exportar Todo..."
+
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "Archivo ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Godot Game Pack"
#: editor/project_export.cpp
@@ -14027,6 +14322,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Faltan plantillas de exportación para esta plataforma:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Fundadores del Proyecto"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Administrar Plantillas de Exportación"
@@ -14204,10 +14504,6 @@ msgstr ""
"deban ajustarse."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Proyecto Sin Nombre"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Proyecto Faltante"
@@ -14215,6 +14511,18 @@ msgstr "Proyecto Faltante"
msgid "Error: Project is missing on the filesystem."
msgstr "Error: Proyecto faltante en el sistema de archivos."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Local"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Proyectos Locales"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Proyectos de la Librería de Assets"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "No se puede abrir el proyecto en '%s'."
@@ -14337,18 +14645,14 @@ msgid "Project Manager"
msgstr "Administrador de Proyectos"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Proyectos Locales"
+msgid "Last Modified"
+msgstr "Ultima Modificación"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Cargando, espera por favor..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Ultima Modificación"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Editar Proyecto"
@@ -14389,10 +14693,6 @@ msgid "About"
msgstr "Acerca de"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Proyectos de la Librería de Assets"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Reiniciar Ahora"
@@ -14548,6 +14848,7 @@ msgid "Add Event"
msgstr "Añadir Evento"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Botón"
@@ -14739,7 +15040,8 @@ msgstr "Idiomas:"
msgid "AutoLoad"
msgstr "AutoLoad"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Plugins"
@@ -14868,12 +15170,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valor inicial para el contador"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Paso"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Cantidad en la que se incrementa el contador por cada nodo"
@@ -14922,7 +15218,7 @@ msgstr "A Minúsculas"
msgid "To Uppercase"
msgstr "A Mayúsculas"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Resetear"
@@ -15146,6 +15442,20 @@ msgstr ""
msgid "Make Local"
msgstr "Crear Local"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nombre Único"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nombre Único"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nueva Raíz de Escena"
@@ -15219,6 +15529,10 @@ msgid "Sub-Resources"
msgstr "Sub-Recursos"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Limpiar Heredado"
@@ -15311,10 +15625,6 @@ msgstr ""
"Vuelve a seleccionar el árbol de escena Local para mejorar el rendimiento."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Local"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "¿Quieres limpiar la herencia? (No se puede deshacer)"
@@ -15354,6 +15664,13 @@ msgstr "Alerta de configuración de nodos:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15562,8 +15879,8 @@ msgid "Attach Node Script"
msgstr "Añadir Script de Nodo"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr "Remoto "
+msgid "Remote %s:"
+msgstr "Remoto %s:"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15662,11 +15979,6 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Valor"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitores"
@@ -15762,6 +16074,7 @@ msgstr "Cambiar Ángulo de Emisión de AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15773,21 +16086,6 @@ msgstr "Cambiar FOV de Cámara"
msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Punto"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16031,9 +16329,8 @@ msgid "Driver"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Driver Name"
-msgstr "Nombre del Script:"
+msgstr "Nombre del Controlador"
#: main/main.cpp
msgid "Fallback To GLES2"
@@ -16043,42 +16340,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Mostrar Todos"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Luz"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Ancho Izquierda"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Prueba"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16184,6 +16445,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolación"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Habilitar Filtrado"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16262,9 +16533,8 @@ msgid "Fullsize"
msgstr ""
#: main/main.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Use Filter"
-msgstr "Filtro:"
+msgstr "Usar Filtro"
#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
@@ -16311,9 +16581,8 @@ msgid "Custom Image Hotspot"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Tooltip Position Offset"
-msgstr "Offset de Rotación:"
+msgstr "Offset de la Posición del Tooltip"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
@@ -16329,10 +16598,6 @@ msgstr "Depurador"
msgid "Wait Timeout"
msgstr "Tiempo de Espera"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16361,11 +16626,11 @@ msgstr "Inspector"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Retroceder"
@@ -16438,12 +16703,6 @@ msgstr "Modo de Colisión"
msgid "Invert Faces"
msgstr "Convertir Mayúsculas/Minúsculas"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Cambios del Material:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16452,14 +16711,12 @@ msgstr "Cambios del Material:"
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
-#, fuzzy
msgid "Radius"
-msgstr "Radio:"
+msgstr "Radio"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Radial Segments"
-msgstr "Argumentos de Escena Principal:"
+msgstr "Segmentos Radiales"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -16496,7 +16753,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Polígonos"
@@ -16528,9 +16785,8 @@ msgid "Path Simplify Angle"
msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Rotation"
-msgstr "Rotación al azar:"
+msgstr "Rotación de Trayectoria"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16543,14 +16799,12 @@ msgid "Path Continuous U"
msgstr "Continuo"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path U Distance"
-msgstr "Seleccionar Distancia:"
+msgstr "Distancia de la Ruta U"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Joined"
-msgstr "Rotación al azar:"
+msgstr "Ruta Unida"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
@@ -16589,10 +16843,17 @@ msgstr ""
msgid "Use DTLS"
msgstr "Usar Snap"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Config File"
-msgstr "Archivo de Almacenamiento:"
+msgstr "Archivo de Configuración"
#: modules/gdnative/gdnative.cpp
#, fuzzy
@@ -16606,9 +16867,8 @@ msgid "Singleton"
msgstr "Esqueleto"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Symbol Prefix"
-msgstr "Prefijo:"
+msgstr "Prefijo de Símbolo"
#: modules/gdnative/gdnative.cpp
#, fuzzy
@@ -16666,18 +16926,16 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative Singleton desactivado"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr "Bibliotecas: "
+msgid "Libraries:"
+msgstr "Librerías:"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Class Name"
-msgstr "Nombre de Clase:"
+msgstr "Nombre de Clase"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Script Class"
-msgstr "Nombre del Script:"
+msgstr "Clase del Script"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -16760,9 +17018,8 @@ msgid "Object can't provide a length."
msgstr "El objeto no puede proporcionar una longitud."
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Language Server"
-msgstr "Lenguaje:"
+msgstr "Servidor de Lenguaje"
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
@@ -16791,9 +17048,8 @@ msgid "Buffer View"
msgstr "Vista Trasera"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Offset"
-msgstr "Desplazamiento de Cuadrícula:"
+msgstr "Desplazamiento de Byte"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
@@ -16806,9 +17062,8 @@ msgid "Normalized"
msgstr "Formato"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Count"
-msgstr "Cantidad:"
+msgstr "Cuenta"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
@@ -16865,9 +17120,8 @@ msgid "Indices"
msgstr "Todos los Dispositivos"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "FOV Size"
-msgstr "Tamaño:"
+msgstr "Tamaño de FOV"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
@@ -16914,11 +17168,10 @@ msgid "Blend Weights"
msgstr "Calcular Lightmaps"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Instance Materials"
-msgstr "Cambios del Material:"
+msgstr "Materiales de Instancia"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Reemparentar"
@@ -16937,13 +17190,6 @@ msgstr ""
msgid "Translation"
msgstr "Traducciones"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Step de Rotación:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17051,9 +17297,8 @@ msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Scene Name"
-msgstr "Ruta de la Escena:"
+msgstr "Nombre de la Escena"
#: modules/gltf/gltf_state.cpp
#, fuzzy
@@ -17062,7 +17307,6 @@ msgstr "Nombre del nodo raíz"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Características"
@@ -17081,9 +17325,8 @@ msgid "Lights"
msgstr "Luz"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
-msgstr "Nombre de Animación Nueva:"
+msgstr "Nombres Únicos de Animación"
#: modules/gltf/gltf_state.cpp
#, fuzzy
@@ -17095,10 +17338,9 @@ msgstr "Esqueleto"
msgid "Skeleton To Node"
msgstr "Selecciona un Nodo"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-#, fuzzy
+#: modules/gltf/gltf_state.cpp
msgid "Animations"
-msgstr "Animaciones:"
+msgstr "Animaciones"
#: modules/gltf/gltf_texture.cpp
#, fuzzy
@@ -17120,7 +17362,6 @@ msgid "Use In Baked Light"
msgstr "Calcular Lightmaps"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17150,6 +17391,19 @@ msgstr "Centro"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navegación"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Modo de Navegación"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Siguiente Plano"
@@ -17332,9 +17586,8 @@ msgstr ""
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-#, fuzzy
msgid "Loop Offset"
-msgstr "Offset:"
+msgstr "Desplazamiento de Ciclo"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
@@ -17455,9 +17708,8 @@ msgid "Seamless"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "As Normal Map"
-msgstr "Escala al azar:"
+msgstr "Como Mapa Normal"
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
@@ -17468,9 +17720,8 @@ msgid "Noise"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "Noise Offset"
-msgstr "Desplazamiento de Cuadrícula:"
+msgstr "Desplazamiento de Ruido"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
@@ -17499,9 +17750,8 @@ msgid "Names"
msgstr "Nombre"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Strings"
-msgstr "Configuración:"
+msgstr "Cadenas"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
@@ -17543,11 +17793,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Estado"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Cambiar Valor de Entrada"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17573,8 +17818,8 @@ msgstr ""
"trabajo de nodos. Prueba arreglando el nodo."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr "El nodo devolvió una secuencia de salida incorrecta: "
+msgid "Node returned an invalid sequence output:"
+msgstr "El nodo ha devuelto una secuencia de salida inválida:"
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
@@ -17583,8 +17828,8 @@ msgstr ""
"problema!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr "Desbordamiento de pila en el nivel: "
+msgid "Stack overflow with stack depth:"
+msgstr "Desbordamiento de pila con profundidad de pila:"
#: modules/visual_script/visual_script.cpp
#, fuzzy
@@ -17700,6 +17945,14 @@ msgid "Change Expression"
msgstr "Cambiar Expresión"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "No se puede copiar el nodo de función."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Pegar nodos de VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Eliminar Nodos de VisualScript"
@@ -17805,14 +18058,6 @@ msgid "Resize Comment"
msgstr "Redimensionar Comentario"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "No se puede copiar el nodo de función."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Pegar nodos de VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "No se puede crear una función con un nodo función."
@@ -17954,16 +18199,16 @@ msgid "for (elem) in (input):"
msgstr "for (elem) in (input):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr "El tipo de entrada no es iterable: "
+msgid "Input type not iterable:"
+msgstr "Tipo de entrada no iterable:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "El iterador ya no es correcto"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr "El iterador ya no es correcto: "
+msgid "Iterator became invalid:"
+msgstr "El iterador es inválido:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
@@ -18029,18 +18274,12 @@ msgstr "Copiar Ruta del Nodo"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Cambiar Nombre del Argumento"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Restablecer Valores por Defecto"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Validate"
-msgstr "Caracteres válidos:"
+msgstr "Validar"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -18090,11 +18329,6 @@ msgstr "Modo de Selección"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Tipo de Proyección"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Asignar"
@@ -18113,7 +18347,8 @@ msgid "Base object is not a Node!"
msgstr "¡El objeto base no es un nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "¡La ruta no apunta a un Nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18128,19 +18363,19 @@ msgstr "Emitir %s"
msgid "Compose Array"
msgstr "Ordenar Array"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Iterador"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ": Argumento incorrecto de tipo: "
+msgid "Invalid argument of type:"
+msgstr "Argumento inválido de tipo:"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ": Argumentos incorrectos: "
+msgid "Invalid arguments:"
+msgstr "Argumentos inválidos:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18152,12 +18387,12 @@ msgid "Var Name"
msgstr "Nombre"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr "VariableGet no encontrado en el script: "
+msgid "VariableGet not found in script:"
+msgstr "VariableGet no encontrada en el script:"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr "VariableSet no encontrado en el script: "
+msgid "VariableSet not found in script:"
+msgstr "VariableSet no encontrada en el script:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -18234,11 +18469,6 @@ msgid "Construct %s"
msgstr "Construir %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Construir %s"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Obtener Var local"
@@ -18254,10 +18484,6 @@ msgstr "Acción %s"
msgid "Deconstruct %s"
msgstr "Deconstruir %s"
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Buscar en VisualScript"
@@ -18304,6 +18530,15 @@ msgstr "WaitInstanceSignal"
msgid "Write Mode"
msgstr "Modo de Prioridad"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+#, fuzzy
+msgid "Max Channel In Buffer (KB)"
+msgstr "Tamaño del buffer del índice del polígono del lienzo (KB)"
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18312,6 +18547,34 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Red de Pares"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max In Buffer (KB)"
+msgstr "Tamaño Máximo (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max Out Buffer (KB)"
+msgstr "Tamaño Máximo (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Red de Pares"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18340,14 +18603,12 @@ msgid "Session Mode"
msgstr "Modo de Región"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Required Features"
-msgstr "Características principales:"
+msgstr "Características Requeridas"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Optional Features"
-msgstr "Características principales:"
+msgstr "Características Opcionales"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
@@ -18367,6 +18628,11 @@ msgstr "Cambiar Visibilidad"
msgid "Bounds Geometry"
msgstr "Reintentar"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Ajuste Inteligente"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18393,6 +18659,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Falta el nombre del paquete."
@@ -18428,6 +18710,11 @@ msgstr ""
msgid "Export Format"
msgstr "Ruta de Exportación"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Añadir una entrada de arquitectura"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18462,14 +18749,13 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Inspeccionar Instancia Anterior"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Min SDK"
-msgstr "Tamaño del Outline:"
+msgstr "SDK Mínimo"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18482,9 +18768,8 @@ msgid "Package"
msgstr "Empaquetando"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Unique Name"
-msgstr "Nombre del Nodo:"
+msgstr "Nombre Único"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18492,9 +18777,8 @@ msgid "Signed"
msgstr "Señal"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Classify As Game"
-msgstr "Nombre de Clase:"
+msgstr "Clasificar Como Juego"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
@@ -18506,9 +18790,8 @@ msgid "Exclude From Recents"
msgstr "Eliminar Nodos"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Graphics"
-msgstr "Desplazamiento de Cuadrícula:"
+msgstr "Gráficos"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18578,9 +18861,8 @@ msgid "Command Line"
msgstr "Command"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Extra Args"
-msgstr "Argumentos extras de llamada:"
+msgstr "Argumentos extras"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18639,10 +18921,6 @@ msgid "Could not execute on device."
msgstr "No se ha podido ejecutar en el dispositivo."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "No se pudo encontrar la herramienta 'apksigner'."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18777,17 +19055,20 @@ msgstr ""
"La versión de \"Target Sdk\" debe ser mayor o igual que la versión de \"Min "
"Sdk\"."
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Firma de código DMG"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
-"No se ha encontrado 'apksigner'.\n"
-"Por favor, compruebe que el comando está disponible en el directorio Android "
-"SDK build-tools.\n"
-"El resultado %s es sin firma."
+"No se ha encontrado el 'apksigner'. Por favor, comprueba que el comando está "
+"disponible en el directorio Android SDK build-tools. El resultado %s es sin "
+"firma."
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
@@ -18802,6 +19083,10 @@ msgid "Could not find keystore, unable to export."
msgstr "No se pudo encontrar la keystore, no se puedo exportar."
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr "No se ha podido iniciar el ejecutable apksigner."
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "'apksigner' ha retornado con error #%d"
@@ -18831,8 +19116,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "¡Nombre de archivo inválido! Android APK requiere la extensión *.apk."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr "¡Formato de exportación no compatible!\n"
+msgid "Unsupported export format!"
+msgstr "¡Formato de exportación no compatible!"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -18845,27 +19130,23 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"La versión de compilación de Android no coincide:\n"
-" Plantilla instalada: %s\n"
-" Versión de Godot: %s\n"
-"Por favor, reinstala la plantilla de compilación de Android desde el menú "
-"'Proyecto'."
+"La versión de compilación de Android no coincide: Plantilla instalada: %s, "
+"versión de Godot: %s. Reinstala la plantilla de compilación de Android desde "
+"el menú \"Proyecto\"."
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"No se puede sobrescribir los archivos res://android/build/res/*.xml con el "
-"nombre del proyecto"
+"mismo nombre del proyecto."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr "No se pueden exportar los archivos del proyecto a un proyecto gradle\n"
+msgid "Could not export project files to gradle project."
+msgstr "No se pueden exportar los archivos del proyecto a un proyecto gradle."
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -18877,11 +19158,11 @@ msgstr "Construir Proyecto Android (gradle)"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"La construcción del proyecto Android falló, comprueba la salida del error.\n"
-"También puedes visitar docs.godotengine.org para consultar la documentación "
+"La compilación del proyecto Android ha fallado, comprueba la salida del "
+"error. También puedes visitar docs.godotengine.org para ver la documentación "
"de compilación de Android."
#: platform/android/export/export_plugin.cpp
@@ -18897,40 +19178,35 @@ msgstr ""
"directorio del proyecto de gradle para ver los resultados."
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
-msgstr "Paquete no encontrado:% s"
+msgid "Package not found: \"%s\"."
+msgstr "Paquete no encontrado: \"%s\"."
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr "Creando APK..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
-"No se pudo encontrar la plantilla APK para exportar:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "No se pudo encontrar la plantilla APK para exportar: \"%s\"."
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
-"Faltan bibliotecas en la plantilla de exportación para las arquitecturas "
-"seleccionadas: %s.\n"
-"Por favor, construya una plantilla con todas las bibliotecas necesarias, o "
-"desmarque las arquitecturas que faltan en el preajuste de exportación."
+"Faltan librerías en la plantilla de exportación para las arquitecturas "
+"seleccionadas: %s. Por favor, crea una plantilla con todas las librerías "
+"necesarias, o desmarca las arquitecturas que faltan en el preset de "
+"exportación."
#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
msgstr "Añadiendo archivos ..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr "No se pudieron exportar los archivos del proyecto"
+msgid "Could not export project files."
+msgstr "No se han podido exportar los archivos del proyecto."
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -18949,6 +19225,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "El carácter '% s' no está permitido en el Identificador."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18974,9 +19302,8 @@ msgid "Code Sign Identity Release"
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Release"
-msgstr "Modo de Exportación:"
+msgstr "Método de Exportación de Release"
#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
@@ -18987,9 +19314,8 @@ msgid "Info"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Identifier"
-msgstr "Identificador inválido:"
+msgstr "Identificador"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -19018,11 +19344,10 @@ msgid "Access Wi-Fi"
msgstr "Acceso"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Push Notifications"
-msgstr "Rotación al azar:"
+msgstr "Notificaciones Push"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Interfaz de usuario"
@@ -19032,7 +19357,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19120,6 +19445,17 @@ msgstr "CustomNode"
msgid "Custom BG Color"
msgstr "CustomNode"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Administrar Plantillas"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Plantilla release personalizada no encontrada."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19142,25 +19478,33 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Ejecutar HTML exportado en el navegador predeterminado del sistema."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr "No se pudo abrir la plantilla para exportar:"
+msgid "Could not open template for export: \"%s\"."
+msgstr "No se pudo abrir la plantilla para la exportación: \"%s\"."
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr "Plantilla de exportación inválida:"
+msgid "Invalid export template: \"%s\"."
+msgstr "Plantilla de exportación inválida: \"%s\"."
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr "No se puede escribir en el archivo:"
+msgid "Could not write file: \"%s\"."
+msgstr "No se pudo escribir el archivo: \"%s\"."
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Asignar Margen"
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
-msgstr "No se pudo leer el archivo:"
+msgid "Could not read file: \"%s\"."
+msgstr "No se pudo leer el archivo: \"%s\"."
+
+#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Variant"
-msgstr "Separación:"
+msgstr "Variante"
#: platform/javascript/export/export.cpp
#, fuzzy
@@ -19181,7 +19525,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19191,7 +19535,7 @@ msgstr "Expandir Todo"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "CustomNode"
#: platform/javascript/export/export.cpp
@@ -19232,16 +19576,16 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr "No se pudo leer el shell HTML:"
+msgid "Could not read HTML shell: \"%s\"."
+msgstr "No se ha podido leer el HTML shell: \"%s\"."
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
-msgstr "No se pudo crear el directorio del servidor HTTP:"
+msgid "Could not create HTTP server directory: %s."
+msgstr "No se ha podido crear el directorio del servidor HTTP: %s."
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr "Error al iniciar el servidor HTTP:"
+msgid "Error starting HTTP server: %d."
+msgstr "Error al iniciar el servidor HTTP: %d."
#: platform/javascript/export/export.cpp
msgid "Web"
@@ -19337,9 +19681,8 @@ msgid "Unknown object type."
msgstr "Tipo de objeto desconocido."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "App Category"
-msgstr "Categoría:"
+msgstr "Categoría De La Aplicación"
#: platform/osx/export/export.cpp
msgid "High Res"
@@ -19482,7 +19825,7 @@ msgstr "Red de Pares"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Dispositivo"
#: platform/osx/export/export.cpp
@@ -19533,9 +19876,26 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr "No se ha podido abrir el archivo de icono \"%s\"."
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr "No se ha podido iniciar el ejecutable xcrun."
+
+#: platform/osx/export/export.cpp
+msgid "Notarization failed."
+msgstr "La notarización ha fallado."
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
"Nota: El proceso de notarización generalmente toma menos de una hora. Cuando "
"se complete el proceso, recibirá un correo electrónico."
@@ -19557,16 +19917,76 @@ msgstr ""
"notarial a la aplicación exportada (opcional):"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+"El sellado de tiempo no es compatible con la firma ad-hoc, y se desactivará!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+"Hardened Runtime no es compatible con la firma ad-hoc, y se desactivará!"
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr "No se encontró identidad."
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr "No se puede firmar el archivo %s."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+"Los enlaces simbólicos relativos no son compatibles con este sistema "
+"operativo, ¡el proyecto exportado podría estar dañado!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Direcciones"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr "No se ha podido iniciar el ejecutable hdiutil."
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr "Crear paquete de aplicaciones"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr "No se pudo encontrar la aplicación de plantilla para exportar:"
+msgid "Could not find template app to export: \"%s\"."
+msgstr ""
+"No se ha podido encontrar la plantilla de la aplicación a exportar: \"%s\"."
+
+#: platform/osx/export/export.cpp
+msgid "Invalid export format."
+msgstr "Formato de exportación inválido."
#: platform/osx/export/export.cpp
msgid ""
@@ -19577,8 +19997,9 @@ msgstr ""
"operativo, ¡el proyecto exportado podría estar dañado!"
#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
"Plantilla binaria solicitada '%s' no encontrada. Es posible que falte en el "
@@ -19625,6 +20046,15 @@ msgid "Sending archive for notarization"
msgstr "Enviando archivo para notarización"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Proyecto"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr "No se pudo abrir el archivo a leer de la ruta \"%s\"."
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Identificador de paquete no válido:"
@@ -19778,26 +20208,24 @@ msgid "Display Name"
msgstr "Escala de Visualización"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Short Name"
-msgstr "Nombre del Script:"
+msgstr "Nombre Corto"
#: platform/uwp/export/export.cpp
msgid "Publisher"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Publisher Display Name"
-msgstr "Nombre para mostrar del editor inválido."
+msgstr "Nombre a Mostrar del Publisher"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+msgid "Product GUID"
+msgstr "GUID del producto"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Limpiar Guías"
#: platform/uwp/export/export.cpp
@@ -19876,9 +20304,8 @@ msgid "Wide 310 X 150 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Splash Screen"
-msgstr "Llamadas de Dibujado:"
+msgstr "Pantalla de Bienvenida"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -19981,6 +20408,10 @@ msgid "Debug Algorithm"
msgstr "Depurador"
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Fallo al renombrar el archivo temporal \"%s\"."
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19995,23 +20426,25 @@ msgstr "Depurador"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Copiar Recurso"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versión"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Version"
-msgstr "Versión de producto no válida:"
+msgstr "Versión de Producto"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Company Name"
-msgstr "Nombre del Nodo:"
+msgstr "Nombre de la Empresa"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Name"
-msgstr "Nombre del Proyecto:"
+msgstr "Nombre del Producto"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20023,6 +20456,76 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Notificaciones Push"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "No se pudo encontrar la keystore, no se puedo exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "No se pudo encontrar la keystore, no se puedo exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+"La herramienta rcedit debe configurarse en la configuración del editor "
+"(Exportar > Windows > Rcedit) para cambiar los datos de información del "
+"ícono o la aplicación."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "No se pudo encontrar la keystore, no se puedo exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "No se pudo encontrar la keystore, no se puedo exportar."
+
+#: platform/windows/export/export.cpp
+msgid "Invalid identity type."
+msgstr "Tipo de identificador inválido."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Nombre inválido."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+"La herramienta rcedit debe configurarse en la configuración del editor "
+"(Exportar > Windows > Rcedit) para cambiar los datos de información del "
+"ícono o la aplicación."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "No se ha podido eliminar el archivo temporal \"%s\"."
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20044,6 +20547,23 @@ msgid "Invalid product version:"
msgstr "Versión de producto no válida:"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Archivo ejecutable no válido."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Nueva Ventana"
@@ -20060,6 +20580,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20074,11 +20598,6 @@ msgstr ""
"Se debe crear o establecer un recurso SpriteFrames en la propiedad "
"\"Frames\" para que AnimatedSprite pueda mostrar los fotogramas."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Fotograma %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20097,19 +20616,6 @@ msgstr "Reproducir"
msgid "Centered"
msgstr "Centro"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Offset:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20193,8 +20699,7 @@ msgid "Pitch Scale"
msgstr "Escala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Act./Desact. Reproducción Automática"
@@ -20206,10 +20711,10 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-#, fuzzy
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
-msgstr "Seleccionar Distancia:"
+msgstr "Distancia Maxima"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
#, fuzzy
@@ -20237,14 +20742,13 @@ msgid "Anchor Mode"
msgstr "Modo de Icono"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Rotating"
-msgstr "Step de Rotación:"
+msgstr "Rotando"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#, fuzzy
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
-msgstr "Actual:"
+msgstr "Actual"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
#, fuzzy
@@ -20268,19 +20772,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "UI Izquierda"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Luz"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Inferior Izquierda"
@@ -20325,22 +20830,20 @@ msgid "Drag Margin"
msgstr "Asignar Margen"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Screen"
-msgstr "Llamadas de Dibujado:"
+msgstr "Dibujar Pantalla"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Limits"
-msgstr "Llamadas de Dibujado:"
+msgstr "Límites de Dibujo"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Drag Margin"
msgstr "Asignar Margen"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nodo Blend2"
@@ -20379,12 +20882,6 @@ msgstr "Cambiar Visibilidad"
msgid "Visible"
msgstr "Cambiar Visibilidad"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Rellenar"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20409,10 +20906,6 @@ msgstr "Luz"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20465,6 +20958,11 @@ msgstr ""
"Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción "
"'Segments'."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20473,7 +20971,7 @@ msgstr "Modo de Regla"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Desactivar Elemento"
@@ -20525,9 +21023,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Emitting"
-msgstr "Configuración:"
+msgstr "Emitiendo"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -20553,9 +21050,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Randomness"
-msgstr "Reiniciar al azar (s):"
+msgstr "Aleatoriedad"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20589,17 +21085,6 @@ msgstr "Proyectos Locales"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Texto"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20703,8 +21188,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20737,9 +21223,8 @@ msgid "Angle Curve"
msgstr "Cerrar Curva"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount"
-msgstr "Cantidad:"
+msgstr "Cantidad de Escala"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
@@ -20763,27 +21248,23 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Hue Variation"
-msgstr "Separación:"
+msgstr "Variación de Hue"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation"
-msgstr "Separación:"
+msgstr "Variación"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Random"
-msgstr "Separación:"
+msgstr "Variación Aleatoria"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Curve"
-msgstr "Separación:"
+msgstr "Curva de Variación"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20799,9 +21280,8 @@ msgstr "Partir Curva"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Random"
-msgstr "Offset:"
+msgstr "Desplazamiento Aleatorio"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20840,7 +21320,7 @@ msgid "Node B"
msgstr "Nodos"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20850,7 +21330,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Botón Desactivado"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20891,7 +21371,8 @@ msgid "Texture Scale"
msgstr "Región de Textura"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20965,7 +21446,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Partir Curva"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Por defecto"
@@ -21004,9 +21485,8 @@ msgid "End Cap Mode"
msgstr "Modo de Ajuste:"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Border"
-msgstr "en orden:"
+msgstr "Borde"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
@@ -21027,16 +21507,15 @@ msgstr "Inicializar"
msgid "Multimesh"
msgstr "Multiplicar %s"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-#, fuzzy
msgid "Edge Connection Margin"
-msgstr "Editar Conexión:"
+msgstr "Margen de Conexión de Bordes"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
@@ -21056,17 +21535,22 @@ msgid "Time Horizon"
msgstr "Voltear Horizontalmente"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Max Speed"
-msgstr "Velocidad:"
+msgstr "Velocidad Máxima"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Path Max Distance"
-msgstr "Seleccionar Distancia:"
+msgstr "Distancia Máxima de Ruta"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Activar"
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+#, fuzzy
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr "El NavigationAgent2D sólo puede utilizarse bajo un nodo Node2D."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21082,16 +21566,6 @@ msgstr ""
"El NavigationObstacle2D sólo sirve para evitar la colisión de un objeto "
"Node2D."
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Vértices:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Tamaño del Outline:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21101,17 +21575,19 @@ msgstr ""
"funcione. Por favor, establece la propiedad o dibuja un polígono."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance debe ser hijo o nieto de un nodo Navigation2D. "
-"Solo provee datos de navegación."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Centro Inferior"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Viaje"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
@@ -21127,9 +21603,8 @@ msgid "Global Rotation Degrees"
msgstr "Grados de Rotación Global"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Scale"
-msgstr "Escala al azar:"
+msgstr "Escala Global"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
@@ -21142,13 +21617,13 @@ msgid "Z As Relative"
msgstr "Ajuste Relativo"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Base Offset"
-msgstr "Offset:"
+msgstr "Desplazamiento Base"
#: scene/2d/parallax_background.cpp
#, fuzzy
@@ -21250,19 +21725,16 @@ msgstr ""
"PathFollow2D solo funciona cuando está colocado como hijo de un nodo Path2D."
#: scene/2d/path_2d.cpp scene/3d/path.cpp
-#, fuzzy
msgid "Unit Offset"
-msgstr "Desplazamiento de Cuadrícula:"
+msgstr "Desplazamiento de Unidad"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-#, fuzzy
msgid "H Offset"
-msgstr "Offset:"
+msgstr "Desplazamiento H"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-#, fuzzy
msgid "V Offset"
-msgstr "Offset:"
+msgstr "Desplazamiento V"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
@@ -21323,9 +21795,8 @@ msgid "Mass"
msgstr ""
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Inertia"
-msgstr "Vertical:"
+msgstr "Inercia"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21362,9 +21833,8 @@ msgid "Sleeping"
msgstr "Ajuste Inteligente"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Can Sleep"
-msgstr "Velocidad:"
+msgstr "Puede Dormir"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
@@ -21402,15 +21872,15 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
msgstr "Formato"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Remainder"
-msgstr "Renderizador:"
+msgstr "Recordatorio"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21509,7 +21979,7 @@ msgstr "Eliminar Punto"
msgid "Use Global Coordinates"
msgstr "Siguiente Coordenada"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Reiniciar"
@@ -21604,9 +22074,8 @@ msgid "Compatibility Mode"
msgstr "Modo de Prioridad"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Centered Textures"
-msgstr "Características principales:"
+msgstr "Texturas Centradas"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
@@ -21731,9 +22200,8 @@ msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin requiere un nodo hijo ARVRCamera."
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-#, fuzzy
msgid "World Scale"
-msgstr "Escala al azar:"
+msgstr "Escala del Mundo"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -21797,29 +22265,11 @@ msgid "Tracking"
msgstr "Empaquetando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Reestablecer Transformación"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Subárbol"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Encontrando mallas y luces"
@@ -21863,9 +22313,8 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Use Denoiser"
-msgstr "Filtro:"
+msgstr "Usar Eliminador de Ruido"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
@@ -21892,9 +22341,8 @@ msgid "Generate"
msgstr "General"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Max Size"
-msgstr "Tamaño:"
+msgstr "Tamaño Máximo"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -21934,10 +22382,9 @@ msgstr ""
msgid "Light Data"
msgstr "Con Datos"
-#: scene/3d/bone_attachment.cpp
-#, fuzzy
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
-msgstr "Nombre del Nodo:"
+msgstr "Nombre del Hueso"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
@@ -21962,9 +22409,8 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Frustum Offset"
-msgstr "Desplazamiento de Cuadrícula:"
+msgstr "Offset de Frustum"
#: scene/3d/camera.cpp
#, fuzzy
@@ -21976,9 +22422,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Asignar Margen"
@@ -22129,24 +22576,6 @@ msgid "Autoplace Priority"
msgstr "Activar Prioridad"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Librería Dinámica"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Librería Dinámica"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Trazando Mallas"
@@ -22176,6 +22605,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Librería Dinámica"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Ajuste de Píxeles"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Vista Frontal"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Activar Prioridad"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Activar Prioridad"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Forzar Modulación en Blanco"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fuentes"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Horizontal Activado"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrar señales"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "AutoLoad"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22186,7 +22696,8 @@ msgstr "Colores de Emisión"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Modo de Regla"
@@ -22227,9 +22738,8 @@ msgid "Split 3"
msgstr "Dividir"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Blend Splits"
-msgstr "Tiempos de Mezcla:"
+msgstr "Mezclar Divisiones"
#: scene/3d/light.cpp
#, fuzzy
@@ -22297,25 +22807,21 @@ msgid "Ignore Y"
msgstr "[Ignorar]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr "El NavigationAgent sólo puede utilizarse bajo un nodo spatial."
-
-#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-"NavigationMeshInstance debe ser hijo o nieto de un nodo Navigation. Ya que "
-"sólo proporciona los datos de navegación."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
+msgstr "El NavigationAgent sólo puede utilizarse bajo un nodo spatial."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Calcular NavMesh"
#: scene/3d/navigation_obstacle.cpp
+#, fuzzy
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
"El NavigationObstacle sólo sirve para evitar la colisión de un objeto "
"spatial."
@@ -22374,14 +22880,12 @@ msgid "Visibility AABB"
msgstr "Cambiar Visibilidad"
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Draw Passes"
-msgstr "Llamadas de Dibujado:"
+msgstr "Pases de Dibujo"
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Passes"
-msgstr "Llamadas de Dibujado:"
+msgstr "Pases"
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
@@ -22460,23 +22964,173 @@ msgstr "Acción"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Mover Nodo"
+msgid "Joint Constraints"
+msgstr "Constantes"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Guardar Escena"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr "Relajación"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Mover Nodo"
+msgid "Angular Limit Enabled"
+msgstr "Filtrar señales"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Mover Nodo"
+msgid "Angular Limit Upper"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Ortogonal Angular"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Descripción"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Descripción"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrar señales"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
msgid "Body Offset"
-msgstr "Offset:"
+msgstr "Desplazamiento del Cuerpo"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -22508,13 +23162,8 @@ msgid "Exclude Nodes"
msgstr "Eliminar Nodos"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Params"
-msgstr "Parámetro Modificado:"
-
-#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
+msgstr "Parámetros"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
@@ -22530,11 +23179,6 @@ msgstr "Mayúsculas"
msgid "Lower"
msgstr "Minúsculas"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Separación:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22545,9 +23189,8 @@ msgid "Target Velocity"
msgstr "Vista de Órbita Derecha"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Max Impulse"
-msgstr "Velocidad:"
+msgstr "Impulso Máximo"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22555,14 +23198,12 @@ msgid "Linear Limit"
msgstr "Lineal"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Distance"
-msgstr "Seleccionar Distancia:"
+msgstr "Distancia Superior"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Distance"
-msgstr "Seleccionar Distancia:"
+msgstr "Distancia Inferior"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22595,18 +23236,8 @@ msgid "Angular Motion"
msgstr "Animación"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Ortho"
-msgstr "Error Angular Máximo:"
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Swing Span"
-msgstr "Guardar Escena"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
+msgstr "Ortogonal Angular"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22619,9 +23250,8 @@ msgid "Linear Motor X"
msgstr "Inicializar"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Force Limit"
-msgstr "Llamadas de Dibujado:"
+msgstr "Forzar Límite"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22637,10 +23267,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22723,9 +23349,8 @@ msgid "Two Way"
msgstr ""
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Linked Room"
-msgstr "Raíz de edición en vivo:"
+msgstr "Sala Vinculada"
#: scene/3d/portal.cpp
#, fuzzy
@@ -22742,9 +23367,8 @@ msgid "Dispatch Mode"
msgstr ""
#: scene/3d/proximity_group.cpp
-#, fuzzy
msgid "Grid Radius"
-msgstr "Radio:"
+msgstr "Radio de Cuadrícula"
#: scene/3d/ray_cast.cpp
#, fuzzy
@@ -22761,9 +23385,8 @@ msgid "Update Mode"
msgstr "Modo de Rotación"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Origin Offset"
-msgstr "Desplazamiento de Cuadrícula:"
+msgstr "Desplazamiento de Origen"
#: scene/3d/reflection_probe.cpp
#, fuzzy
@@ -22864,8 +23487,9 @@ msgstr "Sólo debe haber un RoomManager en el SceneTree."
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22992,6 +23616,35 @@ msgstr ""
"Error al calcular los límites de la room.\n"
"Asegúrate de que todas las rooms contienen geometría o límites manuales."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Copiar Pose"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Hijos Editables"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Fijado %s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Gizmos"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Obtener Índice"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23007,9 +23660,8 @@ msgid "Simulation Precision"
msgstr "Simulación de Precisión"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Total Mass"
-msgstr "Total:"
+msgstr "Masa Total"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
@@ -23075,34 +23727,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Ajuste de Píxeles"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transponer"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23141,9 +23771,8 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Use As Traction"
-msgstr "Separación:"
+msgstr "Usar Como Tracción"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
@@ -23174,32 +23803,27 @@ msgstr "Error"
#: scene/3d/visibility_notifier.cpp
msgid "AABB"
-msgstr ""
+msgstr "AABB"
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Geometry"
-msgstr "Reintentar"
+msgstr "Geometría"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Override"
-msgstr "Anulaciones"
+msgstr "Material de Anulación"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Overlay"
-msgstr "Cambios del Material:"
+msgstr "Material de Superposición"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Cast Shadow"
-msgstr "Crear Nodo Shader"
+msgstr "Sombra Proyectada"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Extra Cull Margin"
-msgstr "Argumentos extras de llamada:"
+msgstr "Margen de Sacrificio Extra"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -23217,13 +23841,12 @@ msgstr ""
#: scene/3d/visual_instance.cpp
msgid "LOD"
-msgstr ""
+msgstr "LOD"
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
-#, fuzzy
msgid "Min Distance"
-msgstr "Seleccionar Distancia:"
+msgstr "Distancia Mínima"
#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
@@ -23257,40 +23880,6 @@ msgstr ""
"escenas 3D) o configura el Background Mode de este entorno en modo Canvas "
"(para escenas 2D)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Escena Principal"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Valor"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Act./Desact. Triángulos Automáticos"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Act./Desact. Triángulos Automáticos"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'"
@@ -23305,33 +23894,43 @@ msgid "Mix Mode"
msgstr "Nodo Mix"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadein Time"
-msgstr "Tiempo de Crossfade (s):"
+msgstr "Tiempo de Fundido"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadeout Time"
-msgstr "Tiempo de Crossfade (s):"
+msgstr "Tiempo de Desvanecimiento"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Auto Restart"
-msgstr "Reinicio automático:"
+msgstr "Reinicio Automático"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Autorestart"
-msgstr "Reinicio automático:"
+msgstr "Reinicio Automático"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Random Delay"
+msgstr "Retraso Aleatorio"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Reinicio automático:"
+msgid "Add Amount"
+msgstr "Cantidad"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Cantidad de Escala"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Establecer Posición de Entrada de Curva"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23340,14 +23939,8 @@ msgstr "Añadir Puerto de Entrada"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Xfade Time"
-msgstr "Tiempo de Crossfade (s):"
-
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Desplazamiento de Cuadrícula:"
+msgstr "Tiempo de Fundido Cruzado"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
@@ -23393,9 +23986,8 @@ msgid "Current Animation Position"
msgstr "Añadir Punto de Animación"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Playback Options"
-msgstr "Opciones de Clase:"
+msgstr "Opciones de Reproducción"
#: scene/animation/animation_player.cpp
#, fuzzy
@@ -23419,11 +24011,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nada conectado a la entrada '%s' del nodo '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrar señales"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "No se ha establecido ningún nodo AnimationNode raíz para el gráfico."
@@ -23442,9 +24029,8 @@ msgid "The AnimationPlayer root node is not a valid node."
msgstr "La raíz del nodo AnimationPlayer no es un nodo válido."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Tree Root"
-msgstr "Crear Nodo Raíz:"
+msgstr "Raíz del Árbol"
#: scene/animation/animation_tree.cpp
#, fuzzy
@@ -23677,6 +24263,11 @@ msgstr ""
"sencillo."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Anulaciones"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23696,14 +24287,12 @@ msgid "Grow Direction"
msgstr "Direcciones"
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Min Size"
-msgstr "Tamaño del Outline:"
+msgstr "Tamaño Mínimo"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Pivot Offset"
-msgstr "Desplazamiento de Cuadrícula:"
+msgstr "Pivote de Desplazamiento"
#: scene/gui/control.cpp
#, fuzzy
@@ -23719,7 +24308,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Herramientas"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Foco en Ruta"
@@ -23788,11 +24377,6 @@ msgstr "Diálogo XForm"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "AutoLoad"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "¡Alerta!"
@@ -23816,14 +24400,12 @@ msgid "Right Disconnects"
msgstr "Desconectar"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Scroll Offset"
-msgstr "Desplazamiento de Cuadrícula:"
+msgstr "Desplazamiento de Scroll"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Snap Distance"
-msgstr "Seleccionar Distancia:"
+msgstr "Ajustar Distancia"
#: scene/gui/graph_edit.cpp
#, fuzzy
@@ -23846,6 +24428,7 @@ msgid "Show Zoom Label"
msgstr "Mostrar Huesos"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23859,11 +24442,12 @@ msgid "Show Close"
msgstr "Mostrar Huesos"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Seleccionar"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Confirmar"
@@ -23919,9 +24503,8 @@ msgid "Fixed Column Width"
msgstr ""
#: scene/gui/item_list.cpp
-#, fuzzy
msgid "Icon Scale"
-msgstr "Escala al azar:"
+msgstr "Escala de Icono"
#: scene/gui/item_list.cpp
#, fuzzy
@@ -23929,13 +24512,13 @@ msgid "Fixed Icon Size"
msgstr "Vista Frontal"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Asignar"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Visible Characters"
-msgstr "Caracteres válidos:"
+msgstr "Caracteres Visibles"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -23959,9 +24542,8 @@ msgid "Secret"
msgstr ""
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Secret Character"
-msgstr "Caracteres válidos:"
+msgstr "Caracter Secreto"
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
@@ -24025,9 +24607,8 @@ msgid "Blink"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Blink Speed"
-msgstr "Velocidad:"
+msgstr "Velocidad de Parpadeo"
#: scene/gui/link_button.cpp
msgid "Underline"
@@ -24114,9 +24695,8 @@ msgid "Allow Search"
msgstr "Buscar"
#: scene/gui/progress_bar.cpp
-#, fuzzy
msgid "Percent"
-msgstr "Recientes:"
+msgstr "Porcentaje"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
@@ -24175,9 +24755,8 @@ msgid "Absolute Index"
msgstr "Auto Sangría"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Elapsed Time"
-msgstr "Tiempos de Mezcla:"
+msgstr "Tiempo Transcurrido"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
@@ -24185,9 +24764,8 @@ msgid "Env"
msgstr "Fin"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Character"
-msgstr "Caracteres válidos:"
+msgstr "Carácter"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
@@ -24198,9 +24776,8 @@ msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Tab Size"
-msgstr "Tamaño:"
+msgstr "Tamaño de Tabulación"
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24221,9 +24798,8 @@ msgid "Selection Enabled"
msgstr "Sólo selección"
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Override Selected Font Color"
-msgstr "Configurar el perfil seleccionado:"
+msgstr "Sobrescribir Color de Fuente Seleccionada"
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24251,9 +24827,8 @@ msgid "Follow Focus"
msgstr "Llenar superficie"
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid "Horizontal Enabled"
-msgstr "Horizontal:"
+msgstr "Horizontal Activado"
#: scene/gui/scroll_container.cpp
#, fuzzy
@@ -24274,24 +24849,20 @@ msgid "Tick Count"
msgstr "Seleccionar Color"
#: scene/gui/slider.cpp
-#, fuzzy
msgid "Ticks On Borders"
-msgstr "en orden:"
+msgstr "Ticks En Bordes"
#: scene/gui/spin_box.cpp
-#, fuzzy
msgid "Prefix"
-msgstr "Prefijo:"
+msgstr "Prefijo"
#: scene/gui/spin_box.cpp
-#, fuzzy
msgid "Suffix"
-msgstr "Sufijo:"
+msgstr "Sufijo"
#: scene/gui/split_container.cpp
-#, fuzzy
msgid "Split Offset"
-msgstr "Desplazamiento de Cuadrícula:"
+msgstr "Desplazamiento de División"
#: scene/gui/split_container.cpp scene/gui/tree.cpp
#, fuzzy
@@ -24308,9 +24879,8 @@ msgid "Tab Align"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-#, fuzzy
msgid "Current Tab"
-msgstr "Actual:"
+msgstr "Pestaña Actual"
#: scene/gui/tab_container.cpp
#, fuzzy
@@ -24352,9 +24922,8 @@ msgid "Breakpoint Gutter"
msgstr "Saltar Breakpoints"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Fold Gutter"
-msgstr "Carpeta:"
+msgstr "Plegar Gutter"
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -24367,19 +24936,16 @@ msgid "Wrap Enabled"
msgstr "Activar"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Scroll Vertical"
-msgstr "Vertical:"
+msgstr "Desplazamiento Vertical"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Scroll Horizontal"
-msgstr "Horizontal:"
+msgstr "Desplazamiento Horizontal"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw"
-msgstr "Llamadas de Dibujado:"
+msgstr "Dibujar"
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -24398,7 +24964,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24437,11 +25003,10 @@ msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Fill Mode"
-msgstr "Modo de Reproducción:"
+msgstr "Modo de Relleno"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24507,9 +25072,8 @@ msgid "Hide Folding"
msgstr "Botón Desactivado"
#: scene/gui/tree.cpp
-#, fuzzy
msgid "Hide Root"
-msgstr "Crear Nodo Raíz:"
+msgstr "Ocultar Raíz"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
@@ -24567,6 +25131,12 @@ msgid "Timeout"
msgstr "Tiempo de Espera"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Separador con nombre"
@@ -24582,13 +25152,13 @@ msgstr "Descripción"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Ruta de Exportación"
+msgid "Pause Mode"
+msgstr "Modo desplazamiento lateral"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Modo desplazamiento lateral"
+msgid "Physics Interpolation Mode"
+msgstr "Modo de Interpolación"
#: scene/main/node.cpp
#, fuzzy
@@ -24601,9 +25171,8 @@ msgid "Filename"
msgstr "Renombrar"
#: scene/main/node.cpp
-#, fuzzy
msgid "Owner"
-msgstr "Propietarios De:"
+msgstr "Propietario"
#: scene/main/node.cpp scene/main/scene_tree.cpp
#, fuzzy
@@ -24611,20 +25180,14 @@ msgid "Multiplayer"
msgstr "Multiplicar %s"
#: scene/main/node.cpp
-#, fuzzy
msgid "Custom Multiplayer"
-msgstr "Asignar Múltiples:"
+msgstr "Multijugador Personalizado"
#: scene/main/node.cpp
#, fuzzy
msgid "Process Priority"
msgstr "Activar Prioridad"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Modo de Interpolación"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24658,12 +25221,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Multiplicar %s"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolación"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24700,9 +25259,8 @@ msgid "Reflections"
msgstr "Direcciones"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Atlas Size"
-msgstr "Tamaño del Outline:"
+msgstr "Tamaño de Atlas"
#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
@@ -24760,9 +25318,8 @@ msgstr ""
"en lugar de depender de un Timer para tiempos de espera muy bajos."
#: scene/main/timer.cpp
-#, fuzzy
msgid "Autostart"
-msgstr "Reinicio automático:"
+msgstr "Inicio Automático"
#: scene/main/viewport.cpp
#, fuzzy
@@ -24850,9 +25407,8 @@ msgid "Debug Draw"
msgstr "Depurar"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Render Target"
-msgstr "Renderizador:"
+msgstr "Objetivo de Renderizado"
#: scene/main/viewport.cpp
msgid "V Flip"
@@ -24924,6 +25480,41 @@ msgid "Swap OK Cancel"
msgstr "Cancelar UI"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nombre"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Renderización"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Renderización"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Física"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Física"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navegación"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navegación"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24948,9 +25539,8 @@ msgid "Stereo"
msgstr ""
#: scene/resources/concave_polygon_shape_2d.cpp
-#, fuzzy
msgid "Segments"
-msgstr "Argumentos de Escena Principal:"
+msgstr "Segmentos"
#: scene/resources/curve.cpp
#, fuzzy
@@ -24961,6 +25551,783 @@ msgstr "Media Resolución"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Seleccionar Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Color Hueso 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Color Hueso 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Llenar superficie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Clip Deshabilitado"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Separation"
+msgstr "Separación en H"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Espaciado de Línea"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Asignar Margen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Chequeable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Chequeado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Desactivar Elemento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Chequeado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Desactivar Elemento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Desplazamiento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Desactivar Elemento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Color Hueso 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Forzar Modulación en Blanco"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset X"
+msgstr "Desplazamiento de la Sombra en X"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset Y"
+msgstr "Desplazamiento de la Sombra en Y"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Mostrar Contorno Anterior"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Desbloquear Seleccionado"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "CustomNode"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtrar señales"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtrar señales"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Escena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Escena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr "Plegado"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr "Plegar"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Completar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Completar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importar Seleccionado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Llenar superficie"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Resaltador de Sintaxis"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Instrumento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Resaltador de Sintaxis"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Resaltador de Sintaxis"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Modo de Colisión"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Desactivar Elemento"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Tamaño del Borde"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Código Fuente"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Color de Texto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Prueba"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Resaltado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Desplazamiento de Ruido"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Desplazamiento de Ruido"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Crear Carpeta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Act./Desact. Archivos Ocultos"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Clip Deshabilitado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Separador con nombre"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Separador con nombre"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Separador de Color de Fuentes"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Color Hueso 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr "Separador de Color de Fuentes"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "V Separation"
+msgstr "Separación en V"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Seleccionar Fotogramas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Z Lejana por Defecto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Por defecto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Confirmar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Puntos de interrupción"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Redimensionable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Colores"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Colores"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Desplazamiento de Byte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Desplazamiento de Ruido"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Pivote de Desplazamiento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Foco en Ruta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Seleccionar"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Botón de Conmutación"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Botón de Conmutación"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Botón de Conmutación"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "CustomNode"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Opciones de Bus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "CustomNode"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Seleccionar Todo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Colapsar Todo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Botón de Conmutación"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Color de Selección"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Color de Guías"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Posición del Dock"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Opacidad De Línea De Relación"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Asignar Margen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Máscara de Botones"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Relationship Lines"
+msgstr "Opacidad De Línea De Relación"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Mostrar Guías"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Desplazarse Verticalmente"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Velocidad Desplazamiento V"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Asignar Margen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Line Separation"
+msgstr "Separación de Líneas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Desactivar Elemento"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Resaltado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Color Hueso 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Color Hueso 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Asignar Margen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Asignar Margen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Objetivo"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr "Carpeta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Forzar Modulación en Blanco"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Modo de Icono"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Clip Deshabilitado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Ancho Izquierda"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Luz"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Ancho Izquierda"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Ancho Izquierda"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr "Selector de Pantalla"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Cargar Ajuste Predeterminado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Textura de Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Colores"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Preajuste"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Preajuste"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Preajuste"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr "Fuente Normal"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr "Fuente Negrita"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr "Fuente Cursiva"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr "Fuente Negrita y Cursiva"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Fuente Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Separación de Tabla H"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table V Separation"
+msgstr "Separación de Tabla V"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Left"
+msgstr "Margen Izquierdo"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Top"
+msgstr "Margen Superior"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Right"
+msgstr "Margen Derecho"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Bottom"
+msgstr "Margen Inferior"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Corte Automático"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Color de Cuadrícula"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Mapeo de Cuadrícula"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Sólo selección"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Seleccionar Propiedad"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Acción"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Mover Puntos Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Neg"
+msgstr "Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "WaitInstanceSignal"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24976,9 +26343,8 @@ msgid "Font Path"
msgstr "Foco en Ruta"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Outline Size"
-msgstr "Tamaño del Outline:"
+msgstr "Tamaño del Contorno"
#: scene/resources/dynamic_font.cpp
#, fuzzy
@@ -24991,25 +26357,12 @@ msgid "Use Mipmaps"
msgstr "Señales"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Extra Spacing"
-msgstr "Opciones adicionales:"
+msgstr "Espaciado Adicional"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Char"
-msgstr "Caracteres válidos:"
-
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Escena Principal"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Fuentes"
+msgstr "Char"
#: scene/resources/dynamic_font.cpp
#, fuzzy
@@ -25035,9 +26388,8 @@ msgid "Sky Orientation"
msgstr "Documentación en línea"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Rotation"
-msgstr "Step de Rotación:"
+msgstr "Rotación de Cielo"
#: scene/resources/environment.cpp
msgid "Sky Rotation Degrees"
@@ -25066,14 +26418,12 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sun Color"
-msgstr "Archivo de Almacenamiento:"
+msgstr "Color de Sol"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sun Amount"
-msgstr "Cantidad:"
+msgstr "Cantidad de Sol"
#: scene/resources/environment.cpp
#, fuzzy
@@ -25162,14 +26512,12 @@ msgid "Max Steps"
msgstr "Paso"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Fade In"
-msgstr "Fundido de entrada (s):"
+msgstr "Fundido de Entrada"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Fade Out"
-msgstr "Fundido de salida (s):"
+msgstr "Fundido de Salida"
#: scene/resources/environment.cpp
#, fuzzy
@@ -25185,9 +26533,8 @@ msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Radius 2"
-msgstr "Radio:"
+msgstr "Radio 2"
#: scene/resources/environment.cpp
msgid "Intensity 2"
@@ -25216,9 +26563,8 @@ msgid "DOF Far Blur"
msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Distance"
-msgstr "Seleccionar Distancia:"
+msgstr "Distancia"
#: scene/resources/environment.cpp
msgid "Transition"
@@ -25301,27 +26647,16 @@ msgid "Brightness"
msgstr "Luz"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Saturation"
-msgstr "Separación:"
+msgstr "Saturación"
#: scene/resources/environment.cpp
msgid "Color Correction"
msgstr "Corrección del Color"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Advertencias"
-
-#: scene/resources/font.cpp
-#, fuzzy
msgid "Ascent"
-msgstr "Recientes:"
+msgstr "Aumento"
#: scene/resources/font.cpp
#, fuzzy
@@ -25330,8 +26665,12 @@ msgstr "Modo Sin Distracciones"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Profundidad"
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
-msgstr "Offset:"
+msgstr "Desplazamientos"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
@@ -25353,11 +26692,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Activar Prioridad"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Siguiente Plano"
@@ -25376,10 +26710,6 @@ msgid "Vertex Lighting"
msgstr "Iluminación directa"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Vista Frontal"
@@ -25389,11 +26719,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Vista Frontal"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25412,6 +26737,10 @@ msgid "Ensure Correct Normals"
msgstr "Transformar Normales"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Vértice"
@@ -25425,9 +26754,8 @@ msgid "Is sRGB"
msgstr ""
#: scene/resources/material.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Parameters"
-msgstr "Parámetro Modificado:"
+msgstr "Parámetros"
#: scene/resources/material.cpp
#, fuzzy
@@ -25469,19 +26797,14 @@ msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Grow Amount"
-msgstr "Cantidad:"
+msgstr "Cantidad de Crecimiento"
#: scene/resources/material.cpp
msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Partículas"
@@ -25505,26 +26828,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Textura Normal"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Eliminar Textura"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Región de Textura"
#: scene/resources/material.cpp
#, fuzzy
@@ -25532,24 +26838,8 @@ msgid "Emission"
msgstr "Máscara de Emisión"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Colores de Emisión"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Colores de Emisión"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Máscara de Emisión"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Fuente de Emisión: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25561,35 +26851,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Inclinación al azar:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Eliminar Textura"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Limpiar"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Limpiar Pose"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Editor de Themes"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25598,15 +26872,6 @@ msgid "Ambient Occlusion"
msgstr "Oclusión"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Región de Textura"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25638,16 +26903,10 @@ msgid "Transmission"
msgstr "Transmisión"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Transmisión"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
-msgstr "Separación:"
+msgstr "Refracción"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25693,15 +26952,20 @@ msgstr "Modo desplazamiento lateral"
msgid "Lightmap Size Hint"
msgstr "Calcular Lightmaps"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Nodo Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transformar"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Reestablecer Transformación"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr "Formato de Color"
@@ -25723,28 +26987,13 @@ msgstr "Instanciar"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr "Array de Transformación"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformar Mapa UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Ordenar Array"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Custom Data Array"
-msgstr "Ordenar Array"
+#: scene/resources/navigation_mesh.cpp
+msgid "Sampling"
+msgstr "Muestreo"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Establecer tipo de base de variación"
#: scene/resources/navigation_mesh.cpp
@@ -25761,10 +27010,15 @@ msgid "Source Group Name"
msgstr "Fuente"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Segmentos"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25774,17 +27028,21 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Región"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Unir desde escena"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Max Error"
-msgstr "Error"
+msgstr "Error Máximo"
#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
@@ -25792,13 +27050,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Mostrar Por Defecto"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
-msgstr "Seleccionar Distancia:"
+msgstr "Distancia de Muestreo"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Sample Max Error"
-msgstr "Sampler"
+msgstr "Error Máximo de Muestra"
#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
@@ -25809,7 +27070,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25844,28 +27105,24 @@ msgid "Divisor"
msgstr "Dividir %s"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Size Modifier"
-msgstr "Modificador de Velocidad de Vista Libre"
+msgstr "Modificador de Tamaño"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Modifier"
-msgstr "Modificador de Velocidad de Vista Libre"
+msgstr "Modificador de Color"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Point Texture"
-msgstr "Puntos de Emisión:"
+msgstr "Textura de Punto"
#: scene/resources/particles_material.cpp
msgid "Normal Texture"
msgstr "Textura Normal"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Texture"
-msgstr "Editor de Themes"
+msgstr "Textura de Color"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -25873,14 +27130,12 @@ msgid "Point Count"
msgstr "Añadir Puerto de Entrada"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale Random"
-msgstr "Relación de Escala:"
+msgstr "Escala Aleatoria"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale Curve"
-msgstr "Cerrar Curva"
+msgstr "Curva de Escala"
#: scene/resources/physics_material.cpp
msgid "Rough"
@@ -25891,14 +27146,12 @@ msgid "Absorbent"
msgstr ""
#: scene/resources/plane_shape.cpp
-#, fuzzy
msgid "Plane"
-msgstr "Plano:"
+msgstr "Plano"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Flip Faces"
-msgstr "Voltear Portales"
+msgstr "Voltear Caras"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -25917,24 +27170,26 @@ msgid "Subdivide Depth"
msgstr ""
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Top Radius"
-msgstr "Radio:"
+msgstr "Radio Superior"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Bottom Radius"
-msgstr "Inferior Derecha"
+msgstr "Radio Inferior"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Left To Right"
-msgstr "Superior Derecha"
+msgstr "De Izquierda a Derecha"
#: scene/resources/primitive_meshes.cpp
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Partir Curva"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25943,19 +27198,28 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Reproducir Escena Personalizada"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
-#: scene/resources/sky.cpp
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Añadir Puerto de Entrada"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Vinculación"
+
+#: scene/resources/skin.cpp
#, fuzzy
+msgid "Bone"
+msgstr "Huesos"
+
+#: scene/resources/sky.cpp
msgid "Radiance Size"
-msgstr "Tamaño del Outline:"
+msgstr "Tamaño de Resplandor"
#: scene/resources/sky.cpp
msgid "Panorama"
@@ -25967,14 +27231,12 @@ msgid "Top Color"
msgstr "Siguiente Plano"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Horizon Color"
-msgstr "Archivo de Almacenamiento:"
+msgstr "Color del Horizonte"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Ground"
-msgstr "Agrupado"
+msgstr "Suelo"
#: scene/resources/sky.cpp
#, fuzzy
@@ -26014,6 +27276,10 @@ msgid "Expand Margin"
msgstr "Expandir Todo"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Cambiar Radio Interno de Torus"
@@ -26027,10 +27293,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26054,6 +27316,21 @@ msgstr "Tamaño de la Imagen"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Mostrar Guías"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Vista Frontal"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Retroceder"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modo de Escalado"
@@ -26064,13 +27341,13 @@ msgstr "Captura"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
-msgstr "Modo de Reproducción:"
+msgid "From"
+msgstr "Rellene Desde"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Modo de Reproducción:"
+msgid "To"
+msgstr "Superior"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26107,8 +27384,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Inicializar"
+msgid "Depth Draw"
+msgstr "Modo de Interpolación"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Modo de Regla"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Modo desplazamiento lateral"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Modo desplazamiento lateral"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Modo"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26175,6 +27472,11 @@ msgid "Scenario"
msgstr "Escena"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navegación"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26192,6 +27494,26 @@ msgstr "Izquierda Lineal"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Escalonado de Flotantes por Defecto"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Vista Previa Por Defecto"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Prueba"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Margen de Conexión de Bordes"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26224,9 +27546,8 @@ msgid "Audio Stream"
msgstr "Radio Elemento"
#: servers/audio/audio_stream.cpp
-#, fuzzy
msgid "Random Pitch"
-msgstr "Inclinación al azar:"
+msgstr "Tono Aleatorio"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -26276,9 +27597,8 @@ msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
-#, fuzzy
msgid "Pan"
-msgstr "Plano:"
+msgstr "Pan"
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
@@ -26295,6 +27615,10 @@ msgid "Release (ms)"
msgstr "Release"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Mezcla"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26370,9 +27694,8 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#, fuzzy
msgid "FFT Size"
-msgstr "Tamaño:"
+msgstr "Tamaño de FFT"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
@@ -26467,9 +27790,8 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-#, fuzzy
msgid "BP Hash Table Size"
-msgstr "Tamaño:"
+msgstr "Tamaño de Tabla Hash BP"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
@@ -26549,6 +27871,11 @@ msgstr "Modo de Colisión"
msgid "Collision Unsafe Fraction"
msgstr "Modo de Colisión"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fotogramas de Física %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26563,16 +27890,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "No se puede asignar la variable en la función '%s'."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"Las variaciones asignadas en función 'vértice' no pueden reasignarse en "
"'fragmento' o 'luz'."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"Varyings Cuál asignó en 'fragmento' la función no puede ser reasignada en "
@@ -26835,7 +28164,7 @@ msgstr ""
#: servers/visual_server.cpp
msgid "Compatibility"
-msgstr ""
+msgstr "Compatibilidad"
#: servers/visual_server.cpp
msgid "Disable Half Float"
@@ -26843,8 +28172,12 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Activar Prioridad"
+
+#: servers/visual_server.cpp
msgid "Precision"
-msgstr "Expresión"
+msgstr "Precisión"
#: servers/visual_server.cpp
msgid "UV Contract"
@@ -26864,9 +28197,8 @@ msgid "PVS Logging"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Signals"
-msgstr "Señales"
+msgstr "Usar Señales"
#: servers/visual_server.cpp
#, fuzzy
@@ -26874,9 +28206,8 @@ msgid "Remove Danglers"
msgstr "Eliminar Tile"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Flip Imported Portals"
-msgstr "Voltear Portales"
+msgstr "Voltear Portales Importados"
#: servers/visual_server.cpp
#, fuzzy
@@ -26885,27 +28216,24 @@ msgstr "Ver Eliminación de Oclusión"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
-msgstr ""
+msgstr "Esferas Activas Máximas"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Active Polygons"
-msgstr "Mover Polígono"
+msgstr "Polígonos Máximos Activos"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Compilation Mode"
-msgstr "Modo de Interpolación"
+msgstr "Modo de Compilación de Sombreador"
#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
-msgstr ""
+msgstr "Compilaciones Simultáneas Máximas"
#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Cache Size (MB)"
-msgstr "Cambiar Tamaño de Cámara"
+msgstr "Tamaño de Cache de Shader (MB)"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 8c2f755e49..c79bf0828f 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -19,13 +19,14 @@
# Joakker <joaquinandresleon108@gmail.com>, 2020.
# M3CG <cgmario1999@gmail.com>, 2021, 2022.
# Manuel González <mgoopazo@gmail.com>, 2021.
+# emnrx <emanuelermancia@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-28 13:54+0000\n"
-"Last-Translator: M3CG <cgmario1999@gmail.com>\n"
+"PO-Revision-Date: 2022-06-16 18:57+0000\n"
+"Last-Translator: emnrx <emanuelermancia@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -33,19 +34,17 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Controlador de Tableta"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "El portapapeles está vacío!"
+msgstr "Portapapeles"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
msgstr "Escena Actual"
@@ -54,76 +53,67 @@ msgid "Exit Code"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Activar"
+msgstr "V-Sync Activado"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync Via Compositor"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "Suavizado Delta"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "Modo Mover"
+msgstr "Modo de Bajo Uso del Procesador"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Keep Screen On"
-msgstr "Mantener el Depurador Abierto"
+msgstr "Mantener Pantalla Encendida"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "Tamaño de Outline:"
+msgstr "Tamaño Mínimo de Ventana"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "Tamaño de Outline:"
+msgstr "Tamaño Máximo de Ventana"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "Operador Screen(trama)."
+msgstr "Orientación de Pantalla"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "Nueva Ventana"
+msgstr "Ventana"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr "Píxeles del Borde"
+msgstr "Sin Bordes"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Transparencia Por Píxel Activada"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "Act./Desact. Pantalla Completa"
+msgstr "Pantalla Completa"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Maximizada"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Minimized"
-msgstr "Inicializar"
+msgstr "Minimizada"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -132,22 +122,21 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "Posición del Panel"
+msgstr "Posición"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "Tamaño:"
+msgstr "Tamaño"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
@@ -160,12 +149,11 @@ msgstr "Editor"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Imprimir Mensajes de Error"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "Modo de Interpolación"
+msgstr "Iteraciones Por Segundo"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -173,9 +161,8 @@ msgid "Target FPS"
msgstr "Objetivo"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "Nodo TimeScale"
+msgstr "Escala de Tiempo"
#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
@@ -192,18 +179,16 @@ msgid "Error String"
msgstr "Error al Guardar"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "Error al Guardar"
+msgstr "Línea de Error"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "Resultados de la Búsqueda"
+msgstr "Resultado"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Memoria"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -211,14 +196,14 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Límites"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Command: Rotar"
+msgstr "Cola de comando"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
@@ -231,21 +216,17 @@ msgstr ""
msgid "Function"
msgstr "Función"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
msgstr "Con Data"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Profiler de Red"
@@ -256,9 +237,8 @@ msgid "Remote FS"
msgstr "Remoto "
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "Página: "
+msgstr "Tamaño de Página"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
@@ -269,18 +249,16 @@ msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "Conectar"
+msgstr "Conección"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
msgstr ""
#: core/io/marshalls.cpp
-#, fuzzy
msgid "Object ID"
-msgstr "Objetos Dibujados:"
+msgstr "ID de Objeto"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
#, fuzzy
@@ -302,14 +280,12 @@ msgid "Root Node"
msgstr "Nombre del nodo raíz"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "Conectar"
+msgstr "Rechazar Nuevas Conexiones"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "Tipo de Transformación"
+msgstr "Modo de Transferencia"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
@@ -362,7 +338,8 @@ msgstr ""
"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Entrada inválida %i (no se transmitió) en la expresión"
#: core/math/expression.cpp
@@ -407,38 +384,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Abrir Editor"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Copiar Selección"
+msgid "Mouse Mode"
+msgstr "Modo Mover"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "Nuevo Tile Individual"
+msgid "Use Accumulated Input"
+msgstr "Eliminar Entrada"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -446,22 +400,20 @@ msgid "Device"
msgstr "Dispositivo"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Alt"
-msgstr "Todos"
+msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Control"
-msgstr "Control de Versiones"
+msgstr "Control"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "Meta"
#: core/os/input_event.cpp
#, fuzzy
@@ -470,9 +422,9 @@ msgstr "Comunidad"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
-msgstr "Preset"
+msgstr "Presionado"
#: core/os/input_event.cpp
#, fuzzy
@@ -486,35 +438,32 @@ msgstr "Tecla Física"
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
#: core/os/input_event.cpp
msgid "Echo"
msgstr ""
#: core/os/input_event.cpp scene/gui/base_button.cpp
-#, fuzzy
msgid "Button Mask"
-msgstr "Botón"
+msgstr "Máscara de Botón"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
#, fuzzy
msgid "Global Position"
-msgstr "Constante Global"
+msgstr "Posición Global"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Factor"
-msgstr "Vector"
+msgstr "Factor"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Button Index"
-msgstr "Indice de Botones de Mouse:"
+msgstr "Índice de Botones"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "Dobleclick"
#: core/os/input_event.cpp
msgid "Tilt"
@@ -534,9 +483,8 @@ msgstr "Ajuste Relativo"
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed"
-msgstr "Velocidad:"
+msgstr "Velocidad"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
@@ -544,14 +492,12 @@ msgid "Axis"
msgstr "Eje"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "Fijar Valor"
+msgstr "Valor de Eje"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Index"
-msgstr "Indice:"
+msgstr "Índice"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -562,42 +508,38 @@ msgstr "Acción"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "Fuerza"
#: core/os/input_event.cpp
msgid "Delta"
msgstr ""
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "Cambiar"
+msgstr "Canal"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "Mensaje de Commit"
+msgstr "Mensaje"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pitch"
-msgstr "Cabeceo:"
+msgstr "Tono"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Velocity"
-msgstr "Orbitar Vista Hacia La Derecha"
+msgstr "Velocidad"
#: core/os/input_event.cpp
msgid "Instrument"
msgstr ""
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "Numero de Línea:"
+msgstr "Número de Controlador"
#: core/os/input_event.cpp
msgid "Controller Value"
@@ -606,9 +548,8 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "Acción"
+msgstr "Aplicación"
#: core/project_settings.cpp main/main.cpp
#, fuzzy
@@ -621,13 +562,15 @@ msgid "Project Settings Override"
msgstr "Ajustes del Proyecto..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nombre"
@@ -639,7 +582,8 @@ msgstr "Descripción"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Ejecutar"
@@ -649,27 +593,61 @@ msgid "Main Scene"
msgstr "Escena Principal"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
-msgstr "Desactivar Autotile"
+msgstr "Desactivar stdout"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
-msgstr "Desactivar Ítem"
+msgstr "Desactivar stderr"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "Utilizar el Directorio de Datos Ocultos del Proyecto"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "Utilizar Directorio de Usuario Personalizado"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
+msgstr "Nombre de Directorio de Usuario Personalizado"
+
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Mostrar Todo"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "Ancho"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "Altura"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
msgstr ""
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Izquierda Ancha"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Prueba"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -693,32 +671,32 @@ msgid "Main Run Args"
msgstr "Argumentos de Escena Principal:"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Ruta a la Escena:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "Buscar En Extensiones de Archivos"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Control de Versiones"
+msgstr "Ruta de Búsqueda de Plantillas de Scripts"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Sistema de Control de Versiones"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Nombre del Plugin:"
+msgid "Version Control Plugin Name"
+msgstr "Control de Versiones"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Input"
-msgstr "Agregar Entrada"
+msgstr "Entrada"
#: core/project_settings.cpp
msgid "UI Accept"
@@ -787,23 +765,25 @@ msgstr "Al Final"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr " (Física)"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
-msgstr ""
+msgstr "3D"
#: core/project_settings.cpp
-#, fuzzy
msgid "Smooth Trimesh Collision"
-msgstr "Crear Collider Triangular Hermano"
+msgstr "Colisión Suave de Trimesh"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
@@ -814,9 +794,8 @@ msgstr "Crear Collider Triangular Hermano"
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Rendering"
-msgstr "Renderizador:"
+msgstr "Renderización"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -826,14 +805,13 @@ msgstr "Renderizador:"
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "Calidad"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
-msgstr "Filtros:"
+msgstr "Filtros"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
@@ -853,9 +831,8 @@ msgstr "Depurar"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "Configuración:"
+msgstr "Configuración"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -863,23 +840,20 @@ msgid "Profiler"
msgstr "Profiler"
#: core/project_settings.cpp
-#, fuzzy
msgid "Max Functions"
-msgstr "Crear Función"
+msgstr "Funciones Máximas"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Compression"
-msgstr "Expresión"
+msgstr "Compresión"
#: core/project_settings.cpp
-#, fuzzy
msgid "Formats"
-msgstr "Formato"
+msgstr "Formatos"
#: core/project_settings.cpp
msgid "Zstd"
-msgstr ""
+msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
@@ -887,7 +861,7 @@ msgstr ""
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "Nivel de Compresión"
#: core/project_settings.cpp
msgid "Window Log Size"
@@ -895,23 +869,23 @@ msgstr ""
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "Módulos"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
#, fuzzy
@@ -924,16 +898,15 @@ msgstr ""
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
-msgstr ""
+msgstr "Búfer Máximo (Potencia de 2)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
-msgstr "Vértices:"
+msgstr "Certificados"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -954,14 +927,8 @@ msgid "Path"
msgstr "Ruta"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "Fuente"
-
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Mensaje de Commit"
+msgstr "Código Fuente"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
@@ -1010,7 +977,7 @@ msgstr "EiB"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "Búferes"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1024,12 +991,15 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1046,18 +1016,17 @@ msgstr "Usar Ajuste a Pixeles"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "Tamaño de Búfer Inmediato (KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
-#, fuzzy
msgid "Lightmapping"
-msgstr "Bake Lightmaps"
+msgstr "Mapeo de Luz"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
-msgstr ""
+msgstr "Usar Muestreo Bicúbico"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
@@ -1074,28 +1043,28 @@ msgstr "Centrar Selección"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
-msgstr ""
+msgstr "Luces Máximas Por Objeto"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
-msgstr ""
+msgstr "Dispersión Subsuperficial"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Escalar"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Follow Surface"
-msgstr "Poblar Superficie"
+msgstr "Seguir Superficie"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
@@ -1107,12 +1076,13 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "Alta Calidad"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Gratis"
@@ -1129,7 +1099,7 @@ msgstr "Espejar"
msgid "Time:"
msgstr "Tiempo:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valor:"
@@ -1181,6 +1151,94 @@ msgstr "Cambiar Valor de Keyframe de Anim"
msgid "Anim Change Call"
msgstr "Cambiar Call de Anim"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr "Fotograma"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Tiempo"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Localización"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "Rotación"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Valor"
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr "Cantidad de Argumentos"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr "Argumentos"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Setear Handle"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Setear Handle"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Offset de Grilla:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Offset:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animación"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Easing In-Out"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Cambiar Tiempo de Múltiples Keyframes de Anim"
@@ -1275,7 +1333,7 @@ msgstr "Act./Desact. esta pista."
msgid "Update Mode (How this property is set)"
msgstr "Modo de Actualización (Como esta configurada esta propiedad)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Modo de Interpolación"
@@ -1288,10 +1346,75 @@ msgid "Remove this track."
msgstr "Quitar esta pista."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tiempo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posición del Panel"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Step de Rotación:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Escala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Plantilla de exportación inválida:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Easing In-Out"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Setear Handle"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Setear Handle"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Radio Ítem"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Reiniciar (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fade In (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animaciones:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Activar/Desactivar Pista"
@@ -1367,7 +1490,6 @@ msgid "Remove Anim Track"
msgstr "Quitar pista de animación"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1379,16 +1501,6 @@ msgid "Editors"
msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animación"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Insertar Pista y Clave de Animación"
@@ -1517,7 +1629,8 @@ msgid "Add Method Track Key"
msgstr "Agregar Clave de Pista de Método"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Método no encontrado en el objeto: "
#: editor/animation_track_editor.cpp
@@ -1886,7 +1999,9 @@ msgid "Scene does not contain any script."
msgstr "La escena no contiene ningún script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Agregar"
@@ -1952,6 +2067,7 @@ msgstr "No se puede conectar la señal"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Cerrar"
@@ -2126,8 +2242,8 @@ msgid "Open"
msgstr "Abrir"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Dueños De:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2434,7 +2550,7 @@ msgid "Bus Options"
msgstr "Opciones de Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
@@ -2486,8 +2602,9 @@ msgstr "Abrir Layout de Bus de Audio"
msgid "There is no '%s' file."
msgstr "No hay ningún archivo '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Layout"
#: editor/editor_audio_buses.cpp
@@ -2691,6 +2808,25 @@ msgid "Choose"
msgstr "Elegir"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Copiar Ruta del Nodo"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "El Paquete se instaló exitosamente!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Fallido:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Almacenando Archivo:"
@@ -2703,6 +2839,31 @@ msgid "Packing"
msgstr "Empaquetando"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Guardar Como"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "No se pudo crear la carpeta."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "No se pudieron exportar los archivos del proyecto"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "No se puede abrir el archivo para escribir:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Guardar Como"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2824,11 +2985,33 @@ msgstr "Plantilla debug personalizada no encontrada."
msgid "Custom release template not found."
msgstr "Plantilla release personalizada no encontrada."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Administrar Plantillas"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "La ruta de exportación especificada no existe:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Plantilla no encontrada:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Plantilla de exportación inválida:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Relleno"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"En la exportación de 32 bits el PCK embebido no puede ser mayor de 4 GiB."
@@ -2846,7 +3029,7 @@ msgid "Script Editor"
msgstr "Editor de Scripts"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Biblioteca de Assets"
@@ -3000,13 +3183,14 @@ msgstr "Hacer Actual"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportar"
@@ -3132,11 +3316,11 @@ msgstr "Modo de Reproducción:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3272,7 +3456,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Cima"
@@ -3364,6 +3548,15 @@ msgstr ""
"Actualmente no existe descripción para este método. Por favor ayúdanos "
"[color=$color][url=$url]contribuyendo una[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Abrir Editor"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3456,16 +3649,18 @@ msgid "Label"
msgstr "Valor"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Solo Métodos"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Tildar Item"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Ítem Tildado"
@@ -3541,7 +3736,7 @@ msgstr "Copiar Selección"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Limpiar"
@@ -3572,7 +3767,7 @@ msgid "Up"
msgstr "Arriba"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Nodo"
@@ -3596,6 +3791,10 @@ msgstr "RSET Saliente"
msgid "New Window"
msgstr "Nueva Ventana"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Proyecto Sin Nombre"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4163,15 +4362,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Escena"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Ruta a la Escena:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4213,16 +4403,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Corte Automático"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Guardar escena antes de ejecutar..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4310,6 +4490,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Control de Versiones"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "Nombre de usuario"
@@ -4337,6 +4521,10 @@ msgstr "Act./Desact. modo sin distracciones."
msgid "Add a new scene."
msgstr "Agregar nueva escena."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Escena"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ir a la escena abierta previamente."
@@ -4699,7 +4887,9 @@ msgstr "Actualizar Cambios Vitales"
msgid "Hide Update Spinner"
msgstr "Ocultar Spinner de Actualización"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Sistema de Archivos"
@@ -4794,6 +4984,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Volver a Cargar"
@@ -4943,12 +5134,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Frame #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Tiempo"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Llamadas"
@@ -4972,6 +5157,7 @@ msgid "Edit Text:"
msgstr "Editar Texto:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "On"
@@ -5027,11 +5213,14 @@ msgid "Selected node is not a Viewport!"
msgstr "El nodo seleccionado no es un Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Tamaño: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Tamaño:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Página: "
#: editor/editor_properties_array_dict.cpp
@@ -5133,6 +5322,11 @@ msgstr ""
"Por favor agregá un preset ejecutable en el menú Exportar o definí un preset "
"como ejecutable."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Proyecto"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Escribir tu lógica en el método _run()."
@@ -5227,7 +5421,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5288,11 +5481,6 @@ msgstr "Editar Tema"
msgid "Show Script Button"
msgstr "Botón Rueda Derecha"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Sistema de Archivos"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5369,8 +5557,8 @@ msgstr "Sub-Recursos"
msgid "Color Theme"
msgstr "Editar Tema"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5397,20 +5585,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Indentar a la Izq"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Tipo"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Indentar"
@@ -5431,7 +5610,9 @@ msgid "Draw Spaces"
msgstr "Llamadas de Dibujado:"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navegación"
@@ -5513,7 +5694,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Archivo"
@@ -5532,6 +5712,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Create Signal Callbacks"
msgstr "Forzar Shader Fallbacks"
@@ -5540,7 +5728,7 @@ msgstr "Forzar Shader Fallbacks"
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5552,11 +5740,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5565,6 +5753,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Click derecho para agregar punto"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Copiar Selección"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5597,6 +5792,11 @@ msgstr "Añadir Tipo"
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Nuevo Tile Individual"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Help Index"
msgstr "Mostrar Ayudantes"
@@ -5612,8 +5812,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mapa de Grilla"
@@ -5622,6 +5821,11 @@ msgstr "Mapa de Grilla"
msgid "Pick Distance"
msgstr "Elegir Instancia:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Vista Previa"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5635,6 +5839,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Solo Selección"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmos"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Colores de Emisión"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instancia"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punto"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5672,17 +5908,17 @@ msgstr "Pintar GridMap"
msgid "Grid YZ Plane"
msgstr "Pintar GridMap"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Por Defecto"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Theme Predeterminado"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Por Defecto"
@@ -5931,6 +6167,16 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Corte Automático"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Guardar escena antes de ejecutar..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Vista Frontal"
@@ -5961,19 +6207,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestor de Proyectos"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "en orden:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -6009,29 +6258,30 @@ msgstr "Almacenando Archivo:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Color de fondo inválido."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Color de fondo inválido."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importar Seleccionado"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6040,21 +6290,21 @@ msgstr ""
msgid "Text Color"
msgstr "Piso Siguiente"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Numero de Línea:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Numero de Línea:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Color de fondo inválido."
@@ -6064,16 +6314,16 @@ msgstr "Color de fondo inválido."
msgid "Text Selected Color"
msgstr "Eliminar Seleccionados"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Solo Selección"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Escena Actual"
@@ -6082,45 +6332,45 @@ msgstr "Escena Actual"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Resaltador de Sintaxis"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Función"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Renombrar Variable"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Seleccionar Color"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Marcadores"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Puntos de interrupción"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6145,6 +6395,11 @@ msgstr ""
msgid "Flat"
msgstr "Flat 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Modo Colisión"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Seleccionar Nodo(s) para Importar"
@@ -6741,14 +6996,6 @@ msgid "Replace in Files"
msgstr "eemplazar en Archivos"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Encontrar: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Reemplazar: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Reemplazar Todo (NO SE PUEDE DESHACER)"
@@ -6844,23 +7091,27 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Compress"
-msgstr "Componentes"
+msgstr "Comprimir"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Función Color."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6872,7 +7123,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtros:"
@@ -7020,11 +7271,6 @@ msgstr ""
msgid "Materials"
msgstr "Cambios de Material:"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Localización"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7083,17 +7329,18 @@ msgstr "Transform"
msgid "Optimizer"
msgstr "Optimizar"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activar"
@@ -7144,7 +7391,8 @@ msgid "Generating Lightmaps"
msgstr "Generando Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generando para Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -7171,6 +7419,27 @@ msgstr "¿Devolviste un objeto derivado de Node en el método `post_import()`?"
msgid "Saving..."
msgstr "Guardando..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Pixeles Sólidos"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7184,7 +7453,8 @@ msgstr "Modo Seleccionar"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7219,12 +7489,6 @@ msgid "Normal Map Invert Y"
msgstr "Escala al Azar:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Tamaño: "
@@ -7907,10 +8171,6 @@ msgid "Load Animation"
msgstr "Cargar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "No hay animaciones para copiar!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "No hay recursos de animación en el portapapeles!"
@@ -7923,10 +8183,6 @@ msgid "Paste Animation"
msgstr "Pegar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "No hay animación que editar!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Reproducir hacia atras la animación seleccionada desde la posicion actual (A)"
@@ -7966,6 +8222,11 @@ msgid "New"
msgstr "Nuevo"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "%s Referencia de Clase"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Editar Transiciones..."
@@ -7993,17 +8254,20 @@ msgstr "Opciones de Papel Cebolla"
msgid "Directions"
msgstr "Direcciones"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Pasado"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Posterior"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidad"
@@ -8155,7 +8419,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transición: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8172,11 +8437,6 @@ msgid "New name:"
msgstr "Nuevo nombre:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Escala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade In (s):"
@@ -8185,16 +8445,11 @@ msgid "Fade Out (s):"
msgstr "Fade Out (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Blend"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Mix"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Auto Reiniciar:"
@@ -8228,10 +8483,6 @@ msgid "X-Fade Time (s):"
msgstr "Tiempo de Crossfade (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Actual:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8467,6 +8718,10 @@ msgid "License (Z-A)"
msgstr "Licencia (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Cargando..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8535,8 +8790,8 @@ msgid "Testing"
msgstr "Prueba"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Cargando..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8603,7 +8858,7 @@ msgid "Select lightmap bake file:"
msgstr "Selecciona un archivo de lightmap bakeado:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Vista Previa"
@@ -9096,6 +9351,7 @@ msgstr "Crear Hueso(s) Personalizados a partir de Nodo(s)"
msgid "Clear Custom Bones"
msgstr "Restablecer Huesos Personalizados"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9162,6 +9418,10 @@ msgid "Preview Canvas Scale"
msgstr "Vista Previa de Escala de Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Máscara de traslación para insertar claves."
@@ -9477,13 +9737,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Act/Desact. Modo"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Texto"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Icono"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Separación:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Items"
@@ -9589,7 +9872,8 @@ msgstr "Crear Outline"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -9747,13 +10031,6 @@ msgstr "Aplicar Transformaciones al MeshInstance"
msgid "Apply with Transforms"
msgstr "Aplicar Transformaciones al MeshInstance"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Vista Previa"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9920,7 +10197,8 @@ msgid "Volume"
msgstr "Volumen"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Fuente de Emisión: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10065,20 +10343,6 @@ msgstr "Quitar Punto In-Control"
msgid "Split Segment (in curve)"
msgstr "Partir Segmento (en curva)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Gizmos"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Colores de Emisión"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Mover Unión"
@@ -10167,12 +10431,12 @@ msgstr "UV"
msgid "Points"
msgstr "Puntos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Huesos"
@@ -10255,8 +10519,7 @@ msgid "Grid Settings"
msgstr "Ajustes de Grilla"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Ajustar"
@@ -10292,6 +10555,10 @@ msgstr "Step de Grilla en Y:"
msgid "Sync Bones to Polygon"
msgstr "Sincronizar Huesos con el Polígono"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERROR: No se pudo cargar el recurso!"
@@ -10323,13 +10590,6 @@ msgid "Instance:"
msgstr "Instancia:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir en Editor"
@@ -10338,10 +10598,6 @@ msgstr "Abrir en Editor"
msgid "Load Resource"
msgstr "Cargar Recurso"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Invertir Portales"
@@ -10383,11 +10639,6 @@ msgid "Close and save changes?"
msgstr "¿Cerrar y guardar cambios?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Error al escribir el TextFile:"
@@ -10467,10 +10718,6 @@ msgid "%s Class Reference"
msgstr "%s Referencia de Clase"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Encontrar Siguiente"
@@ -10517,8 +10764,7 @@ msgid "Previous Script"
msgstr "Script Anterior"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Archivo"
@@ -10755,7 +11001,8 @@ msgid "Convert Case"
msgstr "Convertir Mayúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Mayúsculas"
@@ -11051,12 +11298,16 @@ msgstr "Rotar"
msgid "Translate"
msgstr "Trasladar"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Escalando: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Trasladar: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11080,10 +11331,6 @@ msgid "Yaw:"
msgstr "Guiñada:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Tamaño:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Objetos Dibujados:"
@@ -11522,11 +11769,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Trabar Rotación de Vista"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instancia"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Gizmo Sin Nombre"
@@ -11575,7 +11817,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Geometría inválida, no se puede reemplazar por mesh."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Convertir a Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11607,15 +11850,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Simplificación: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Achicar (Pixeles): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Crecer (Pixeles): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11732,6 +11978,16 @@ msgid "Vertical:"
msgstr "Vertical:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Separación:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Offset:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Seleccionar/Reestablecer Todos los Frames"
@@ -11768,18 +12024,10 @@ msgid "Auto Slice"
msgstr "Corte Automático"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Offset:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Paso:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separación:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Región de Textura"
@@ -11974,6 +12222,11 @@ msgstr ""
"¿Cerrar de todos modos?"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Remover Tile"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12015,6 +12268,16 @@ msgstr ""
"Añadí más propiedades manualmente o importalas desde otro Theme."
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Añadir Tipo de Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Eliminar Remote"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Añadir Elemento Color"
@@ -12262,7 +12525,7 @@ msgstr "Botón de Conmutación"
msgid "Disabled Button"
msgstr "Botón Desactivado"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Ítem"
@@ -12291,6 +12554,7 @@ msgid "Named Separator"
msgstr "Separador Nomenclado"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Submenú"
@@ -12467,8 +12731,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Separador Nomenclado"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12551,8 +12816,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Seleccionar la forma, subtile o Tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Región"
@@ -12579,12 +12843,6 @@ msgstr "Bitmask"
msgid "Priority"
msgstr "Prioridad"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Icono"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z Index"
@@ -12848,6 +13106,141 @@ msgid "This property can't be changed."
msgstr "Esta propiedad no se puede cambiar."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Opciones de Ajuste"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Paso"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Separación:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Seleccionar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Texto"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Offset de Grilla:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Cambios de Material:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Poblar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Act/Desact. Modo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Modo Bitmask"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Tamaño de Outline:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Loop de Animación"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Crear Polígono Oclusor"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Modo Navegación"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Offset:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transform"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Colisión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Solo Selección"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Modo Colisión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navegación Visible"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Seleccionar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtrar scripts"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
@@ -13936,42 +14329,22 @@ msgid "Runnable"
msgstr "Ejecutable"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Eliminar preset '%s'?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"No se pudo exportar el proyecto para la plataforma '%s'.\n"
-"Las plantillas de exportación parecen faltar o ser inválidas."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"No se pudo exportar el proyecto para la plataforma '%s'.\n"
-"Esto puede ser debido a un problema de configuración en el preset de "
-"exportación o en los ajustes de exportación."
+msgid "Delete preset '%s'?"
+msgstr "Eliminar preset '%s'?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Exportar Todo"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "La ruta de exportación especificada no existe:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"Las plantillas de exportación para esta plataforma están faltando o "
-"corruptas:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Ruta de Exportación"
@@ -13992,7 +14365,7 @@ msgstr ""
"lanzamiento de “un click”.\n"
"Sólo se puede marcar como ejecutable una plantilla por plataforma."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Recursos"
@@ -14052,12 +14425,6 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportación GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Texto"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Bytecode Compilado (Carga Más Rápida)"
@@ -14088,19 +14455,27 @@ msgid "More Info..."
msgstr "Mover A..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Exportar PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Exportar Proyecto"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "¿Modo de Exportación?"
+msgid "Export All"
+msgstr "Exportar Todos"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Por favor elegí una carpeta vacía."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Exportar Todos"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14108,7 +14483,8 @@ msgid "ZIP File"
msgstr "Archivo ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Godot Game Pack"
#: editor/project_export.cpp
@@ -14116,6 +14492,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Faltan las plantillas de exportación para esta plataforma:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Fundadores del Proyecto"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gestionar Plantillas de Exportación"
@@ -14293,10 +14674,6 @@ msgstr ""
"ajustar las escenas."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Proyecto Sin Nombre"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Proyecto Faltante"
@@ -14304,6 +14681,18 @@ msgstr "Proyecto Faltante"
msgid "Error: Project is missing on the filesystem."
msgstr "Error: Proyecto faltante en el sistema de archivos."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Local"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Proyectos Locales"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Proyectos de la Librería de Assets"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "No se puede abrir el proyecto en '%s'."
@@ -14427,18 +14816,14 @@ msgid "Project Manager"
msgstr "Gestor de Proyectos"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Proyectos Locales"
+msgid "Last Modified"
+msgstr "Ultima Modificación"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Cargando, esperá, por favor..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Ultima Modificación"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Editar Proyecto"
@@ -14479,10 +14864,6 @@ msgid "About"
msgstr "Acerca de"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Proyectos de la Librería de Assets"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Reiniciar Ahora"
@@ -14638,6 +15019,7 @@ msgid "Add Event"
msgstr "Agregar Evento"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Botón"
@@ -14829,7 +15211,8 @@ msgstr "Locales:"
msgid "AutoLoad"
msgstr "AutoLoad"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Plugins"
@@ -14958,12 +15341,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valor inicial para el contador"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Paso"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Cantidad en la que se incrementa el contador por cada nodo"
@@ -15012,7 +15389,7 @@ msgstr "A Minúsculas"
msgid "To Uppercase"
msgstr "A Mayúsculas"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Resetear"
@@ -15236,6 +15613,20 @@ msgstr ""
msgid "Make Local"
msgstr "Crear Local"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nombre de Nodo:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nombre de Nodo:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nueva Raíz de Escena"
@@ -15310,6 +15701,10 @@ msgid "Sub-Resources"
msgstr "Sub-Recursos"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Limpiar Herencia"
@@ -15402,10 +15797,6 @@ msgstr ""
"Volvé a seleccionar escena local para mejorar el rendimiento."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Local"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpiar Herencia? (Imposible Deshacer!)"
@@ -15445,6 +15836,13 @@ msgstr "Advertencia de configuración de nodo:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15653,7 +16051,8 @@ msgid "Attach Node Script"
msgstr "Adjuntar Script de Nodo"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remoto "
#: editor/script_editor_debugger.cpp
@@ -15754,11 +16153,6 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Valor"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitores"
@@ -15854,6 +16248,7 @@ msgstr "Cambiar el Ángulo de Emisión del AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15865,21 +16260,6 @@ msgstr "Cambiar FOV de Cámara"
msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Punto"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16135,42 +16515,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Mostrar Todo"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Luz"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Izquierda Ancha"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Prueba"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16276,6 +16620,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolación"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Habilitar Filtrado"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16422,10 +16776,6 @@ msgstr "Depurador"
msgid "Wait Timeout"
msgstr "Tiempo de espera."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16454,11 +16804,11 @@ msgstr "Inspector"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Retroceder"
@@ -16531,12 +16881,6 @@ msgstr "Modo Colisión"
msgid "Invert Faces"
msgstr "Convertir Mayúsculas"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Cambios de Material:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16589,7 +16933,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Polígonos"
@@ -16682,6 +17026,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Usar Ajuste"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16759,7 +17111,8 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative Singleton desactivado"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16986,7 +17339,7 @@ msgstr "Colores"
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
-msgstr ""
+msgstr "Intensidad"
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
#, fuzzy
@@ -17011,7 +17364,7 @@ msgstr "Bake Lightmaps"
msgid "Instance Materials"
msgstr "Cambios de Material:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Reemparentar"
@@ -17030,13 +17383,6 @@ msgstr ""
msgid "Translation"
msgstr "Traducciones"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Step de Rotación:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17156,7 +17502,6 @@ msgstr "Nombre del nodo raíz"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Características"
@@ -17189,7 +17534,7 @@ msgstr "Esqueleto"
msgid "Skeleton To Node"
msgstr "Seleccionar un Nodo"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animaciones:"
@@ -17214,7 +17559,6 @@ msgid "Use In Baked Light"
msgstr "Bake Lightmaps"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17244,6 +17588,19 @@ msgstr "Centro"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navegación"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Modo Navegación"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Plano siguiente"
@@ -17635,11 +17992,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Estado"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Cambiar Valor de Entrada"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17665,7 +18017,8 @@ msgstr ""
"trabajo nodos! Arreglá tu nodo, por favor."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "El nodo retornó una secuencia de salida inválida: "
#: modules/visual_script/visual_script.cpp
@@ -17674,7 +18027,8 @@ msgstr ""
"Se encontró un bit de secuencia pero no el nodo en el stack, reportá el bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Stack overflow con la profundidad del stack: "
#: modules/visual_script/visual_script.cpp
@@ -17791,6 +18145,14 @@ msgid "Change Expression"
msgstr "Cambiar Expresión"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "No se puede copiar el nodo de función."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Pegar Nodos de VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Quitar Nodos VisualScript"
@@ -17896,14 +18258,6 @@ msgid "Resize Comment"
msgstr "Redimensionar Comentario"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "No se puede copiar el nodo de función."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Pegar Nodos de VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "No se puede crear una función con un nodo función."
@@ -18045,7 +18399,8 @@ msgid "for (elem) in (input):"
msgstr "for (elem) in (input):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Tipo de input no iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18053,7 +18408,8 @@ msgid "Iterator became invalid"
msgstr "El iterador se volvió inválido"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "El iterador se volvió inválido: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18120,11 +18476,6 @@ msgstr "Copiar Ruta del Nodo"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Cambiar Nombre de Argumento"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Restablecer Valores Por Defecto"
@@ -18181,11 +18532,6 @@ msgstr "Modo Seleccionar"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Casteo de Tipo"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Asignar"
@@ -18204,7 +18550,8 @@ msgid "Base object is not a Node!"
msgstr "El objeto base no es un Nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "La ruta no apunta a un Nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18219,18 +18566,20 @@ msgstr "Emitir %s"
msgid "Compose Array"
msgstr "Componer Array"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Iterador"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Argumento inválido de tipo: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Argumentos inválidos: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18243,11 +18592,13 @@ msgid "Var Name"
msgstr "Nombre"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet no encontrado en el script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet no encontrado en el script: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18325,11 +18676,6 @@ msgid "Construct %s"
msgstr "Construir %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Construir %s"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Obtener Var local"
@@ -18345,10 +18691,6 @@ msgstr "Acción %s"
msgid "Deconstruct %s"
msgstr "Deconstruir %s"
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Buscar en VisualScript"
@@ -18395,6 +18737,14 @@ msgstr "WaitInstanceSignal"
msgid "Write Mode"
msgstr "Modo Prioridad"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18403,6 +18753,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Profiler de Red"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Profiler de Red"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18459,6 +18835,11 @@ msgstr "Act/Desact. Visibilidad"
msgid "Bounds Geometry"
msgstr "Reintentar"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Ajuste Inteligente"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18485,6 +18866,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Nombre de paquete faltante."
@@ -18520,6 +18917,11 @@ msgstr ""
msgid "Export Format"
msgstr "Ruta de Exportación"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Agregar una entrada de arquitectura"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18554,7 +18956,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Inspeccionar Instancia Previa"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18731,10 +19133,6 @@ msgid "Could not execute on device."
msgstr "No se ha podido ejecutar en el dispositivo."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "No se pudo encontrar la herramienta 'apksigner'."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18860,12 +19258,17 @@ msgstr ""
"La versión de \"Target Sdk\" debe ser mayor o igual a la versión de \"Min "
"Sdk\"."
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Firmando código de DMG"
+
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"No se ha encontrado 'apksigner'.\n"
"Por favor, comprobá que el comando esté disponible en el directorio Android "
@@ -18885,6 +19288,11 @@ msgid "Could not find keystore, unable to export."
msgstr "No se pudo encontrar la keystore, no se puedo exportar."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "No se pudo comenzar el subproceso!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "'apksigner' ha retornado con error #%d"
@@ -18914,7 +19322,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "¡Nombre de archivo inválido! Android APK requiere la extensión *.apk."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "¡Formato de exportación no soportado!\n"
#: platform/android/export/export_plugin.cpp
@@ -18927,10 +19336,9 @@ msgstr ""
"'Proyecto'."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"La versión de compilación de Android no coincide:\n"
@@ -18940,14 +19348,16 @@ msgstr ""
"'Proyecto'."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"No se pudieron sobrescribir los archivos res://android/build/res/*.xml con "
"el nombre del proyecto"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr ""
"No se pudieron exportar los archivos del proyecto a un proyecto gradle\n"
@@ -18960,8 +19370,9 @@ msgid "Building Android Project (gradle)"
msgstr "Construir Proyecto Android (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"La construcción del proyecto Android falló, comprueba la salida del error.\n"
@@ -18981,7 +19392,8 @@ msgstr ""
"directorio del proyecto de gradle para ver los resultados."
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "Paquete no encontrado:% s"
#: platform/android/export/export_plugin.cpp
@@ -18989,17 +19401,16 @@ msgid "Creating APK..."
msgstr "Creando APK..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"No se pudo encontrar la plantilla APK para exportar:\n"
"%s"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19013,7 +19424,8 @@ msgid "Adding files..."
msgstr "Agregando archivos..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "No se pudieron exportar los archivos del proyecto"
#: platform/android/export/export_plugin.cpp
@@ -19033,6 +19445,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "El caracter '%s' no esta permitido como identificador."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19106,17 +19570,16 @@ msgstr "¡Éxito!"
msgid "Push Notifications"
msgstr "Rotación al Azar:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
-#, fuzzy
+#: platform/iphone/export/export.cpp
msgid "User Data"
-msgstr "Interfaz de Usuario"
+msgstr "Datos de Usuario"
#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19204,6 +19667,17 @@ msgstr "CustomNode"
msgid "Custom BG Color"
msgstr "CustomNode"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Administrar Plantillas"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Plantilla release personalizada no encontrada."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19226,22 +19700,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Ejecutar HTML exportado en el navegador por defecto del sistema."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "No se pudo abrir la plantilla para exportar:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Plantilla de exportación inválida:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "No se pudo escribir el archivo:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Asignar Margen"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "No se pudo leer el archivo:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Separación:"
@@ -19265,7 +19752,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19275,7 +19762,7 @@ msgstr "Expandir Todos"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "CustomNode"
#: platform/javascript/export/export.cpp
@@ -19316,15 +19803,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "No se pudo leer el shell HTML:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "No se pudo crear el directorio del servidor HTTP:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Error al iniciar el servidor HTTP:"
#: platform/javascript/export/export.cpp
@@ -19566,7 +20056,7 @@ msgstr "Profiler de Red"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Dispositivo"
#: platform/osx/export/export.cpp
@@ -19617,9 +20107,29 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "No se pudieron exportar los archivos del proyecto"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "No se pudo comenzar el subproceso!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Localización"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
"Nota: El proceso de notarización generalmente toma menos de una hora. Cuando "
"se complete el proceso, recibirás un correo electrónico."
@@ -19641,18 +20151,80 @@ msgstr ""
"notarial a la aplicación exportada (opcional):"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr "Timestamping no es compatible con la firma ad-hoc y se desactivará!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+"Hardened Runtime no es compatible con la firma ad-hoc y se desactivará!"
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr "No se encontró identidad."
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Error guardando el archivo: %s"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+"Los enlaces simbólicos relativos no son compatibles con este sistema "
+"operativo, ¡el proyecto exportado podría estar dañado!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Direcciones"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "No se pudo comenzar el subproceso!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr "Crearndo paquete de aplicaciones"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
msgstr "No se pudo encontrar la aplicación de plantilla para exportar:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Plantilla de exportación inválida:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19661,8 +20233,9 @@ msgstr ""
"operativo, ¡el proyecto exportado podría estar dañado!"
#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
"Plantilla binaria solicitada '%s' no encontrada. Es posible que falte en el "
@@ -19709,6 +20282,17 @@ msgid "Sending archive for notarization"
msgstr "Enviando archivo para notarización"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Proyección"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+"No se pudieron exportar los archivos del proyecto a un proyecto gradle\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Identificador de paquete no válido:"
@@ -19871,12 +20455,13 @@ msgid "Publisher Display Name"
msgstr "Nombre de paquete de editor inválido."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "GUID de producto inválido."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Restablecer Guías"
#: platform/uwp/export/export.cpp
@@ -20058,6 +20643,11 @@ msgid "Debug Algorithm"
msgstr "Depurador"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "No se puede eliminar el archivo temporal:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20072,6 +20662,11 @@ msgstr "Depurador"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Copiar Recurso"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Version"
@@ -20100,6 +20695,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Rotación al Azar:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "No se pudo encontrar la keystore, no se puedo exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "No se pudo encontrar la keystore, no se puedo exportar."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "No se pudo encontrar la keystore, no se puedo exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "No se pudo encontrar la keystore, no se puedo exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Identificador inválido:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Nombre inválido."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "No se puede eliminar el archivo temporal:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20118,6 +20777,23 @@ msgid "Invalid product version:"
msgstr "versión de producto inválida."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Archivo ejecutable no válido."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Nueva Ventana"
@@ -20134,6 +20810,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20148,11 +20828,6 @@ msgstr ""
"Se debe crear o establecer un recurso SpriteFrames en la propiedad "
"\"Frames\" para que AnimatedSprite pueda mostrar frames."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Frame %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20171,19 +20846,6 @@ msgstr "Reproducir"
msgid "Centered"
msgstr "Centro"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Offset:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20267,11 +20929,9 @@ msgid "Pitch Scale"
msgstr "Escalar"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
-#, fuzzy
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
-msgstr "Activar/Desact. Autoplay"
+msgstr "Autoreproducción"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -20280,7 +20940,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Elegir Instancia:"
@@ -20315,7 +20976,8 @@ msgstr "Modo Icono"
msgid "Rotating"
msgstr "Step de Rotación:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Actual:"
@@ -20342,19 +21004,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Superior Izquierda"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Luz"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Inferior Izquierda"
@@ -20413,8 +21076,8 @@ msgstr "Llamadas de Dibujado:"
msgid "Draw Drag Margin"
msgstr "Asignar Margen"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nodo Blend2"
@@ -20453,12 +21116,6 @@ msgstr "Act/Desact. Visibilidad"
msgid "Visible"
msgstr "Act/Desact. Visibilidad"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Poblar"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20483,10 +21140,6 @@ msgstr "Luz"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20538,6 +21191,11 @@ msgstr ""
"Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción "
"\"Segmentos\"."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20546,7 +21204,7 @@ msgstr "Modo Regla"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Desactivar Ítem"
@@ -20662,17 +21320,6 @@ msgstr "Proyectos Locales"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Texto"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20777,8 +21424,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20914,7 +21562,7 @@ msgid "Node B"
msgstr "Nodo"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20924,7 +21572,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Botón Desactivado"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20965,7 +21613,8 @@ msgid "Texture Scale"
msgstr "Región de Textura"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21039,7 +21688,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Partir Curva"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Por Defecto"
@@ -21101,11 +21750,11 @@ msgstr "Inicializar"
msgid "Multimesh"
msgstr "Multiplicar %s"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
-msgstr ""
+msgstr "Tamaño de Celda"
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
#, fuzzy
@@ -21122,7 +21771,7 @@ msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Neighbors"
-msgstr ""
+msgstr "Vecinos Máximos"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
@@ -21130,17 +21779,22 @@ msgid "Time Horizon"
msgstr "Espejar Horizontalmente"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Max Speed"
-msgstr "Velocidad:"
+msgstr "Velocidad Máxima"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Elegir Instancia:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Activar"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21154,16 +21808,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Vértices:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Tamaño de Outline:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21173,17 +21817,19 @@ msgstr ""
"funcione. Por favor creá una propiedad o dibujá un polígono."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. "
-"Solo provee datos de navegación."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Centro Inferior"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Viaje"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21216,6 +21862,7 @@ msgid "Z As Relative"
msgstr "Ajuste Relativo"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21252,9 +21899,8 @@ msgstr ""
#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Motion"
-msgstr "Acción"
+msgstr "Movimiento"
#: scene/2d/parallax_layer.cpp
#, fuzzy
@@ -21309,9 +21955,8 @@ msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Curve"
-msgstr "Partir Curva"
+msgstr "Curva"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -21319,9 +21964,8 @@ msgstr ""
"PathFollow2D sólo funciona cuando está seteado como hijo de un nodo Path2D."
#: scene/2d/path_2d.cpp scene/3d/path.cpp
-#, fuzzy
msgid "Unit Offset"
-msgstr "Offset de Grilla:"
+msgstr "Desplazamiento de Unidad"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
#, fuzzy
@@ -21342,9 +21986,8 @@ msgid "Lookahead"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Layers"
-msgstr "Capa"
+msgstr "Capas"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21358,14 +22001,13 @@ msgstr "Inicializar"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
-#, fuzzy
msgid "Friction"
-msgstr "Función"
+msgstr "Fricción"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
-msgstr ""
+msgstr "Rebote"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
@@ -21373,9 +22015,8 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity"
-msgstr "Vista Previa Por Defecto"
+msgstr "Gravedad Predeterminada"
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -21389,21 +22030,19 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
-msgstr ""
+msgstr "Masa"
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Inertia"
-msgstr "Vertical:"
+msgstr "Inercia"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Weight"
-msgstr "Luz"
+msgstr "Peso"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
-msgstr ""
+msgstr "Escala de Gravedad"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21441,20 +22080,19 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
-msgstr ""
+msgstr "Angular"
#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
-msgstr ""
+msgstr "Fuerzas Aplicadas"
#: scene/2d/physics_body_2d.cpp
msgid "Torque"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Safe Margin"
-msgstr "Asignar Margen"
+msgstr "Margen Seguro"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21472,6 +22110,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21527,7 +22166,7 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
-msgstr ""
+msgstr "Invertir"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -21535,9 +22174,8 @@ msgid "Vertex Colors"
msgstr "Vértice"
#: scene/2d/polygon_2d.cpp
-#, fuzzy
msgid "Internal Vertex Count"
-msgstr "Crear Vértice Interno"
+msgstr "Recuento de Vértices Internos"
#: scene/2d/position_2d.cpp
#, fuzzy
@@ -21555,7 +22193,7 @@ msgstr "Crear Nodo Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
-msgstr ""
+msgstr "Colisionar Con"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
@@ -21579,15 +22217,14 @@ msgstr "Quitar Punto"
msgid "Use Global Coordinates"
msgstr "Coordenada Siguiente"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Reiniciar"
#: scene/2d/skeleton_2d.cpp
-#, fuzzy
msgid "Default Length"
-msgstr "Theme Predeterminado"
+msgstr "Longitud Predeterminada"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
@@ -21607,11 +22244,11 @@ msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
-msgstr ""
+msgstr "FotogramasH"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
-msgstr ""
+msgstr "FotogramasV"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
@@ -21706,9 +22343,8 @@ msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Visibility Mode"
-msgstr "Modo Prioridad"
+msgstr "Modo de Visibilidad"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -21748,7 +22384,7 @@ msgstr ""
#: scene/3d/area.cpp
msgid "Reverb Bus"
-msgstr ""
+msgstr "Bus de Reverberación"
#: scene/3d/area.cpp
#, fuzzy
@@ -21806,9 +22442,8 @@ msgid "World Scale"
msgstr "Escala al Azar:"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Attenuation Model"
-msgstr "Nodo de Animación"
+msgstr "Modelo de Atenuación"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
@@ -21816,20 +22451,19 @@ msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
-msgstr ""
+msgstr "Tamaño de Unidad"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
-msgstr ""
+msgstr "dB Máximos"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
-msgstr ""
+msgstr "Modo Fuera de Rango"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Emission Angle"
-msgstr "Colores de Emisión"
+msgstr "Ángulo de Emisión"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -21843,7 +22477,7 @@ msgstr "Animación"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
-msgstr ""
+msgstr "Filtro de Atenuación"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
@@ -21858,9 +22492,8 @@ msgid "dB"
msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Doppler"
-msgstr "Activar Doppler"
+msgstr "Doppler"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -21868,27 +22501,9 @@ msgid "Tracking"
msgstr "Empaquetando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Reestablecer Transform"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Subárbol"
+msgstr "Interior"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
@@ -21923,15 +22538,15 @@ msgstr "Gizmos"
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
-msgstr ""
+msgstr "Ajustes"
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
-msgstr ""
+msgstr "Rebotes"
#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
-msgstr ""
+msgstr "Energía Indirecta de Rebotes"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -21953,9 +22568,8 @@ msgid "Default Texels Per Unit"
msgstr "Theme Predeterminado"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Atlas"
-msgstr "Nuevo Atlas"
+msgstr "Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -21993,27 +22607,25 @@ msgid "Min Light"
msgstr "Indentar a la Der"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Propagation"
-msgstr "Navegación"
+msgstr "Propagación"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
-msgstr ""
+msgstr "Ruta de la Imagen"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Light Data"
-msgstr "Con Data"
+msgstr "Datos de Luz"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Nombre de Nodo:"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
-msgstr ""
+msgstr "Mantener Aspecto"
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
@@ -22025,13 +22637,12 @@ msgid "Doppler Tracking"
msgstr "Pista de Propiedades"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Projection"
-msgstr "Proyecto"
+msgstr "Proyección"
#: scene/3d/camera.cpp
msgid "FOV"
-msgstr ""
+msgstr "FOV"
#: scene/3d/camera.cpp
#, fuzzy
@@ -22039,21 +22650,20 @@ msgid "Frustum Offset"
msgstr "Offset de Grilla:"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Near"
-msgstr "Mas Cercano"
+msgstr "Cercano"
#: scene/3d/camera.cpp
msgid "Far"
-msgstr ""
+msgstr "Lejano"
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
-msgstr "Asignar Margen"
+msgstr "Margen"
#: scene/3d/camera.cpp
#, fuzzy
@@ -22178,9 +22788,8 @@ msgid "Flatness"
msgstr ""
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Portals"
-msgstr "Invertir Portales"
+msgstr "Portales"
#: scene/3d/cull_instance.cpp
#, fuzzy
@@ -22201,24 +22810,6 @@ msgid "Autoplace Priority"
msgstr "Activar Prioridad"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Biblioteca Dinámica"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Biblioteca Dinámica"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Trazando Meshes"
@@ -22246,8 +22837,87 @@ msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Subdiv"
+msgstr "Subdivisiones"
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr "Rango Dinámico"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr "Tamaño de Píxel"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
msgstr ""
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Vista Frontal"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Activar Prioridad"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Activar Prioridad"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Forzar Modulado a Blanco"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fuentes"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Horizontal:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrar señales"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "AutoLoad"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22258,7 +22928,8 @@ msgstr "Colores de Emisión"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Modo Regla"
@@ -22371,25 +23042,19 @@ msgid "Ignore Y"
msgstr "[Ignorar]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo "
-"provee datos de navegación."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Bake NavMesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22439,9 +23104,8 @@ msgid "Visibility AABB"
msgstr "Act/Desact. Visibilidad"
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Draw Passes"
-msgstr "Llamadas de Dibujado:"
+msgstr "Pases de Dibujo"
#: scene/3d/particles.cpp
#, fuzzy
@@ -22462,9 +23126,8 @@ msgstr ""
"el recurso Curve de su Path padre."
#: scene/3d/path.cpp
-#, fuzzy
msgid "Rotation Mode"
-msgstr "Modo Rotar"
+msgstr "Modo de Rotación"
#: scene/3d/physics_body.cpp
msgid ""
@@ -22525,18 +23188,170 @@ msgstr "Acción"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Mover Nodo"
+msgid "Joint Constraints"
+msgstr "Constantes"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Guardar Escena"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separación:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Mover Nodo"
+msgid "Angular Limit Enabled"
+msgstr "Filtrar señales"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Mover Nodo"
+msgid "Angular Limit Upper"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Error Angular Max.:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Descripción"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Descripción"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrar señales"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22578,27 +23393,16 @@ msgid "Params"
msgstr "Parámetro Modificado:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
-msgstr ""
+msgstr "Límite Angular"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper"
-msgstr "Mayúsculas"
+msgstr "Superior"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower"
-msgstr "Minúsculas"
-
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Separación:"
+msgstr "Inferior"
#: scene/3d/physics_joint.cpp
msgid "Motor"
@@ -22645,14 +23449,12 @@ msgid "Linear Ortho"
msgstr "Ortogonal Trasera"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Angle"
-msgstr "Mayúsculas"
+msgstr "Ángulo Superior"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Angle"
-msgstr "Minúsculas"
+msgstr "Ángulo Inferior"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22666,15 +23468,6 @@ msgstr "Error Angular Max.:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Guardar Escena"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineal"
@@ -22699,11 +23492,7 @@ msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
+msgstr "Límite Angular X"
#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
@@ -22730,7 +23519,7 @@ msgstr "Lineal"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
-msgstr ""
+msgstr "Límite Angular Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Motor Y"
@@ -22813,18 +23602,16 @@ msgid "Grid Radius"
msgstr "Radio:"
#: scene/3d/ray_cast.cpp
-#, fuzzy
msgid "Debug Shape"
-msgstr "Depurador"
+msgstr "Forma de Depuración"
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
msgstr ""
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Update Mode"
-msgstr "Modo Rotar"
+msgstr "Modo de Actualización"
#: scene/3d/reflection_probe.cpp
#, fuzzy
@@ -22891,11 +23678,11 @@ msgstr ""
#: scene/3d/room.cpp scene/3d/room_manager.cpp
msgid "Room Simplify"
-msgstr ""
+msgstr "Simplificación de Habitación"
#: scene/3d/room.cpp
msgid "Bound"
-msgstr ""
+msgstr "Límite"
#: scene/3d/room_group.cpp
#, fuzzy
@@ -22928,10 +23715,11 @@ msgstr "Sólo debe haber un RoomManager en el SceneTree."
#: scene/3d/room_manager.cpp
msgid "Main"
-msgstr ""
+msgstr "Principal"
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22947,14 +23735,12 @@ msgid "PVS"
msgstr "FPS"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Mode"
-msgstr "Modo Paneo"
+msgstr "Modo de CPV"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Filename"
-msgstr "Archivo ZIP"
+msgstr "Nombre de CPV"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
@@ -23058,6 +23844,35 @@ msgstr ""
"Error al calcular los límites de la room.\n"
"Asegurate de que todas las rooms contengan geometría o límites manuales."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Copiar Pose"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Hijos Editables"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Fijado %s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Gizmos"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Obtener Índice"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23069,14 +23884,12 @@ msgid "Parent Collision Ignore"
msgstr "Crear Polígono de Colisión"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Simulation Precision"
-msgstr "El árbol de animación es inválido."
+msgstr "Precisión de Simulación"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Total Mass"
-msgstr "Total:"
+msgstr "Masa Total"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
@@ -23096,7 +23909,7 @@ msgstr ""
#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
-msgstr ""
+msgstr "Coeficiente de Amortiguación"
#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
@@ -23122,7 +23935,7 @@ msgstr ""
#: scene/3d/spatial.cpp
msgid "Matrix"
-msgstr ""
+msgstr "Matriz"
#: scene/3d/spatial.cpp
#, fuzzy
@@ -23140,16 +23953,7 @@ msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Ajustar a Pixeles"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
+msgstr "Opacidad"
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
@@ -23157,19 +23961,6 @@ msgid "Transparent"
msgstr "Transponer"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23191,9 +23982,8 @@ msgid "Per-Wheel Motion"
msgstr "Botón Rueda Abajo"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Engine Force"
-msgstr "Documentación Online"
+msgstr "Fuerza del Motor"
#: scene/3d/vehicle_body.cpp
msgid "Brake"
@@ -23217,9 +24007,8 @@ msgid "Use As Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Wheel"
-msgstr "Rueda Arriba."
+msgstr "Rueda"
#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
@@ -23231,9 +24020,8 @@ msgid "Friction Slip"
msgstr "Función"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Suspension"
-msgstr "Expresión"
+msgstr "Suspensión"
#: scene/3d/vehicle_body.cpp
#, fuzzy
@@ -23245,9 +24033,8 @@ msgid "AABB"
msgstr ""
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Geometry"
-msgstr "Reintentar"
+msgstr "Geometría"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -23285,7 +24072,7 @@ msgstr ""
#: scene/3d/visual_instance.cpp
msgid "LOD"
-msgstr ""
+msgstr "LOD"
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
@@ -23325,40 +24112,6 @@ msgstr ""
"escenas 3D) o configurá el Background Mode de este entorno en modo Canvas "
"(para escenas 2D)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Escena Principal"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Valor"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Act/Desact. Auto Triángulos"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Act/Desact. Auto Triángulos"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'"
@@ -23368,19 +24121,16 @@ msgid "Animation not found: '%s'"
msgstr "No se encontró la animación: '%s'"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Mix Mode"
-msgstr "Nodo Mix"
+msgstr "Modo de Mezcla"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadein Time"
-msgstr "Tiempo de Crossfade (s):"
+msgstr "Tiempo de Fundido"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadeout Time"
-msgstr "Tiempo de Crossfade (s):"
+msgstr "Tiempo de Desvanecimiento"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23393,13 +24143,28 @@ msgid "Autorestart"
msgstr "Auto Reiniciar:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Auto Reiniciar:"
+msgid "Random Delay"
+msgstr "Inclinación al Azar:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Cantidad:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Cantidad:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Setear Posición de Entrada de Curva"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23408,14 +24173,8 @@ msgstr "Agregar Puerto de Entrada"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Xfade Time"
-msgstr "Tiempo de Crossfade (s):"
-
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Offset de Grilla:"
+msgstr "Tiempo de Fundido Cruzado"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
@@ -23437,23 +24196,20 @@ msgid "Anim Apply Reset"
msgstr "Aplicar Reset de Animación"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation"
-msgstr "Establecer Animación"
+msgstr "Animación Actual"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Assigned Animation"
-msgstr "Agregar Animación"
+msgstr "Animación Asignada"
#: scene/animation/animation_player.cpp
msgid "Reset On Save"
-msgstr ""
+msgstr "Reiniciar al Guardar"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation Length"
-msgstr "Cambiar Duración de la Animación"
+msgstr "Duración de la Animación Actual"
#: scene/animation/animation_player.cpp
#, fuzzy
@@ -23461,9 +24217,8 @@ msgid "Current Animation Position"
msgstr "Añadir Punto de Animación"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Playback Options"
-msgstr "Opciones de Clase:"
+msgstr "Opciones de Reproducción"
#: scene/animation/animation_player.cpp
#, fuzzy
@@ -23472,7 +24227,7 @@ msgstr "Theme Predeterminado"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
-msgstr ""
+msgstr "Modo de Llamada del Método"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
@@ -23487,11 +24242,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nada conectado a la entrada '%s' del nodo '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrar señales"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "No se ha establecido ningún nodo AnimationNode raíz para el gráfico."
@@ -23568,9 +24318,8 @@ msgid "Tip Bone"
msgstr "Huesos"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Interpolation"
-msgstr "Modo de Interpolación"
+msgstr "Interpolación"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
@@ -23600,9 +24349,8 @@ msgid "Playback Process Mode"
msgstr ""
#: scene/animation/tween.cpp
-#, fuzzy
msgid "Playback Speed"
-msgstr "Reproducir Escena"
+msgstr "Velocidad de Reproducción"
#: scene/audio/audio_stream_player.cpp
#, fuzzy
@@ -23617,13 +24365,12 @@ msgstr "Mantener Proporciones"
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
-#, fuzzy
msgid "Stretch Mode"
-msgstr "Modo Seleccionar"
+msgstr "Modo de Estiramiento"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
-msgstr ""
+msgstr "Alineación"
#: scene/gui/base_button.cpp
#, fuzzy
@@ -23631,9 +24378,8 @@ msgid "Shortcut In Tooltip"
msgstr "Mostrar Orígen"
#: scene/gui/base_button.cpp
-#, fuzzy
msgid "Action Mode"
-msgstr "Modo Icono"
+msgstr "Modo de Acción"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
@@ -23644,9 +24390,8 @@ msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-#, fuzzy
msgid "Shortcut"
-msgstr "Atajos"
+msgstr "Atajo"
#: scene/gui/base_button.cpp
#, fuzzy
@@ -23661,7 +24406,7 @@ msgstr "Copiar Texto"
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
-msgstr ""
+msgstr "Alinear"
#: scene/gui/button.cpp
msgid "Icon Align"
@@ -23746,6 +24491,11 @@ msgstr ""
"sencillo."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Reemplazos(Overrides)"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23788,7 +24538,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Herramientas"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Foco en Ruta"
@@ -23820,7 +24570,7 @@ msgstr "Anterior"
#: scene/gui/control.cpp
msgid "Mouse"
-msgstr ""
+msgstr "Ratón"
#: scene/gui/control.cpp
#, fuzzy
@@ -23859,11 +24609,6 @@ msgstr "Dialogo XForm"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "AutoLoad"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerta!"
@@ -23917,6 +24662,7 @@ msgid "Show Zoom Label"
msgstr "Mostrar Huesos"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23930,11 +24676,12 @@ msgid "Show Close"
msgstr "Mostrar Huesos"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Seleccionar"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Commit"
@@ -24000,8 +24747,9 @@ msgid "Fixed Icon Size"
msgstr "Vista Frontal"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Asignar"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24471,7 +25219,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24514,7 +25262,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Modo de Reproducción:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24642,6 +25390,12 @@ msgid "Timeout"
msgstr "Tiempo de espera."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Separador Nomenclado"
@@ -24657,13 +25411,13 @@ msgstr "Descripción"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Ruta de Exportación"
+msgid "Pause Mode"
+msgstr "Modo Paneo"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Modo Paneo"
+msgid "Physics Interpolation Mode"
+msgstr "Modo de Interpolación"
#: scene/main/node.cpp
#, fuzzy
@@ -24695,11 +25449,6 @@ msgstr "Asignar Múltiples:"
msgid "Process Priority"
msgstr "Activar Prioridad"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Modo de Interpolación"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24733,12 +25482,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Multiplicar %s"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolación"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24998,6 +25743,41 @@ msgid "Swap OK Cancel"
msgstr "Cancelar"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nombre"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Renderizador:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Renderizador:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr " (Física)"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr " (Física)"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navegación"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navegación"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -25035,6 +25815,799 @@ msgstr "Media Resolución"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Seleccionar Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Cambiar Nombre del Elemento Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Cambiar Nombre del Elemento Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Poblar Superficie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Clip Desactivado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Separación:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Loop de Animación"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Asignar Margen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Tildar Item"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Ítem Tildado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Desactivar Ítem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Ítem Tildado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Desactivar Ítem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Desactivar Ítem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Cambiar Nombre del Elemento Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Forzar Modulado a Blanco"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Offset de Grilla en X:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Offset de Grilla en Y:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Plano anterior"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Desbloquear Seleccionados"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "CustomNode"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtrar señales"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtrar señales"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Escena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Escena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Carpeta:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Carpeta:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Copiar Selección"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Copiar Selección"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importar Seleccionado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Poblar Superficie"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Resaltador de Sintaxis"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Ver Entorno"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Resaltador de Sintaxis"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Resaltador de Sintaxis"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Modo Colisión"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Desactivar Ítem"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Píxeles del Borde"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Agregar Punto de Nodo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Piso Siguiente"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Prueba"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Iluminación directa"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Offset de Grilla:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Offset de Grilla:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Crear Carpeta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Act/Desact. Archivos Ocultos"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Clip Desactivado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Separador Nomenclado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Separador Nomenclado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Operador Color."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Cambiar Nombre del Elemento Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Operador Color."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Separación:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Seleccionar Frames"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Por Defecto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Por Defecto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Commit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Puntos de interrupción"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Redimensionar Array"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Colores"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Colores"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Offset de Grilla:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Offset de Grilla:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Offset de Grilla:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Foco en Ruta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Seleccionar"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Botón de Conmutación"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Botón de Conmutación"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Botón de Conmutación"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "CustomNode"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Opciones de Bus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "CustomNode"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Seleccionar Todo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Colapsar Todos"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Botón de Conmutación"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Solo Selección"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Seleccionar Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Posición del Panel"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Escena Actual"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Asignar Margen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Botón"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Mostrar guías"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Vertical:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Offset de Grilla:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Asignar Margen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Separación:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Desactivar Ítem"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Iluminación directa"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Cambiar Nombre del Elemento Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Cambiar Nombre del Elemento Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Asignar Margen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Asignar Margen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Objetivo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Carpeta:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Forzar Modulado a Blanco"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Modo Icono"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Clip Desactivado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Izquierda Ancha"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Luz"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Izquierda Ancha"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Izquierda Ancha"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Operador Screen(trama)."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Cargar Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Editar Tema"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Colores"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Formato"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Agregar Punto de Nodo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Escena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Escena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Separación:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Separación:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Asignar Margen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Asignar Margen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Indentar a la Der"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Modo Seleccionar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Corte Automático"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Seleccionar Color"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Mapa de Grilla"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Solo Selección"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Seleccionar Propiedad"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Acción"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Mover Puntos Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "WaitInstanceSignal"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -25074,17 +26647,6 @@ msgstr "Opciones Extra:"
msgid "Char"
msgstr "Caracteres válidos:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Escena Principal"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Fuentes"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25386,15 +26948,6 @@ msgid "Color Correction"
msgstr "Función Color."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Advertencias"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Recientes:"
@@ -25406,6 +26959,11 @@ msgstr "Modo Sin Distracciones"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Profundidad"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Offset:"
@@ -25429,11 +26987,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Activar Prioridad"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Plano siguiente"
@@ -25452,10 +27005,6 @@ msgid "Vertex Lighting"
msgstr "Iluminación directa"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Vista Frontal"
@@ -25465,11 +27014,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Vista Frontal"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25488,6 +27032,10 @@ msgid "Ensure Correct Normals"
msgstr "Transformación Abortada."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Vértice"
@@ -25554,10 +27102,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Partículas"
@@ -25581,26 +27125,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Fuente de Emisión: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Remover Textura"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Región de Textura"
#: scene/resources/material.cpp
#, fuzzy
@@ -25608,24 +27135,8 @@ msgid "Emission"
msgstr "Máscara de Emisión"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Colores de Emisión"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Colores de Emisión"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Máscara de Emisión"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Fuente de Emisión: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25637,35 +27148,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Inclinación al Azar:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Remover Textura"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Limpiar"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Restablecer Pose"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Editar Tema"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25674,15 +27169,6 @@ msgid "Ambient Occlusion"
msgstr "Oclusión"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Región de Textura"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25716,15 +27202,10 @@ msgstr "Transición: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Transición: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Separación:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25770,15 +27251,20 @@ msgstr "Modo Paneo"
msgid "Lightmap Size Hint"
msgstr "Bake Lightmaps"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Nodo Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transform"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Reestablecer Transform"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25802,29 +27288,14 @@ msgstr "Instancia"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformación Abortada."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformar Mapa UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Componer Array"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Componer Array"
+msgid "Sampling"
+msgstr "Escalando: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Editar Tipo de Variable"
#: scene/resources/navigation_mesh.cpp
@@ -25842,10 +27313,15 @@ msgid "Source Group Name"
msgstr "Fuente"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Argumentos de Escena Principal:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25855,11 +27331,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Región"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Mergear desde Escena"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25873,6 +27354,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Mostrar Valores por Defecto"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Elegir Instancia:"
@@ -25890,7 +27376,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -26017,6 +27503,11 @@ msgstr "Superior Derecha"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Partir Curva"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -26025,15 +27516,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Reproducir Escena Personalizada"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Agregar Puerto de Entrada"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Binding"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Huesos"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -26096,6 +27597,10 @@ msgid "Expand Margin"
msgstr "Expandir Todos"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Cambiar Radio Interno de Toro"
@@ -26109,10 +27614,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26137,6 +27638,21 @@ msgstr "Página: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Mostrar guías"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Vista Frontal"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Retroceder"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modo de Escalado"
@@ -26147,13 +27663,13 @@ msgstr "Captura"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Modo de Reproducción:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Modo de Reproducción:"
+msgid "To"
+msgstr "Cima"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26190,8 +27706,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Inicializar"
+msgid "Depth Draw"
+msgstr "Modo de Interpolación"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Modo Regla"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Modo Paneo"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Modo Paneo"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Modo Paneo"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26258,6 +27794,11 @@ msgid "Scenario"
msgstr "Escena"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navegación"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26275,6 +27816,26 @@ msgstr "Lineal Izquierda"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Por Defecto"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Tamaño de Celda"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Prueba"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Editar Conexión:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26378,6 +27939,10 @@ msgid "Release (ms)"
msgstr "Release"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Mix"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26633,6 +28198,11 @@ msgstr "Modo Colisión"
msgid "Collision Unsafe Fraction"
msgstr "Modo Colisión"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Frames de Física %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26647,16 +28217,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "No se pueden asignar varyings a la función '%s'."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"Las varyings que fueron asignadas en una función 'vertex' no pueden ser "
"reasignadas en 'fragment' o 'light'."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"Las varyings que fueron asignadas en una función 'fragment' no pueden ser "
@@ -26930,6 +28502,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Activar Prioridad"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Expresión"
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 2a0a9cc58d..ca2105aa20 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -79,12 +79,13 @@ msgstr "Suurus: "
msgid "Screen Orientation"
msgstr "Ava dokumentatsioon"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "Uus aken"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -92,7 +93,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -104,7 +105,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -113,15 +114,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Doki asukoht"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -190,6 +192,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -210,20 +213,16 @@ msgstr ""
msgid "Function"
msgstr "Funktsioonid"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Võrgu profileerija"
@@ -336,7 +335,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ebapiisav kogus baite nende dekodeerimiseks või kehtetu formaat."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Väljendis on kehtetu sisend %i (mitte edastatud)"
#: core/math/expression.cpp
@@ -381,36 +381,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Redaktor"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Kopeeri valik"
+msgid "Mouse Mode"
+msgstr "Liigutamisrežiim"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -442,6 +419,7 @@ msgstr "Kogukond"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Eelseadistus"
@@ -584,13 +562,15 @@ msgid "Project Settings Override"
msgstr "Projekti sätted..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nimi"
@@ -602,7 +582,8 @@ msgstr "Kirjeldus"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Käivita"
@@ -631,6 +612,41 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Kuva kõik"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testimine"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -653,6 +669,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Stseeni tee:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -660,19 +681,13 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
-msgid "Plugin Name"
-msgstr "Pistikprogrammi nimi:"
+msgid "Version Control Plugin Name"
+msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -742,15 +757,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -780,8 +798,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -907,11 +925,6 @@ msgstr "Tee"
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Kasutus"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -973,10 +986,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1027,13 +1043,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1060,6 +1077,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Vaba"
@@ -1076,7 +1094,7 @@ msgstr "Peegel"
msgid "Time:"
msgstr "Aeg:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Väärtus:"
@@ -1128,6 +1146,94 @@ msgstr ""
msgid "Anim Change Call"
msgstr ""
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kaadri %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Aeg"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Tõlked"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Pööramisrežiim"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Väärtus"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Sisesta võti siia"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tüüp"
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Liigutamisrežiim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Kustuta sõlm(ed)"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animatsioon"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr ""
@@ -1222,7 +1328,7 @@ msgstr "Lülita see rada sisse/välja."
msgid "Update Mode (How this property is set)"
msgstr "Uuendusrežiim (kuidas see omadus on seatud)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolatsiooni režiim"
@@ -1235,10 +1341,71 @@ msgid "Remove this track."
msgstr "Eemalda see rada."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Aeg (sek): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Doki asukoht"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Pööramisrežiim"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tüüp:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Vigane nimi."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Heli kuulaja"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Käivita"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animatsiooni klipid:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Lülita rada sisse"
@@ -1314,7 +1481,6 @@ msgid "Remove Anim Track"
msgstr "Eemalda animatsiooni rada"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1326,16 +1492,6 @@ msgid "Editors"
msgstr "Redaktor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animatsioon"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Sisesta animatsiooni rada ja võti"
@@ -1464,7 +1620,8 @@ msgid "Add Method Track Key"
msgstr "Lisa meetodi raja võti"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Meetod ei ole leitud objektis: "
#: editor/animation_track_editor.cpp
@@ -1822,7 +1979,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Lisa"
@@ -1886,6 +2045,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Sulge"
@@ -2057,7 +2217,7 @@ msgid "Open"
msgstr "Ava"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2355,7 +2515,7 @@ msgid "Bus Options"
msgstr "Klassi valikud"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikeeri"
@@ -2407,8 +2567,9 @@ msgstr "Ava heliliinide paigutus"
msgid "There is no '%s' file."
msgstr "Faili '%s' ei ole eksisteeri."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Paigutus"
#: editor/editor_audio_buses.cpp
@@ -2613,6 +2774,23 @@ msgid "Choose"
msgstr "Vali"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Kopeeri sõlme tee"
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Salvestan faili:"
@@ -2625,6 +2803,31 @@ msgid "Packing"
msgstr "Pakin"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Salvesta kui"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Ei saanud luua kausta."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Ei saanud luua kausta."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Faili ei saa kirjutamiseks avada:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Salvesta kui"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2745,11 +2948,29 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Mallifaili ei leitud:"
#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
@@ -2766,7 +2987,7 @@ msgid "Script Editor"
msgstr "Skriptiredaktor"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Vadade kogum"
@@ -2922,13 +3143,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Impordi"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Ekspordi"
@@ -3056,11 +3278,11 @@ msgstr "Kuva varjutamata"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3196,7 +3418,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Ülaosa"
@@ -3285,6 +3507,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Redaktor"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3377,15 +3608,17 @@ msgid "Label"
msgstr "Väärtus"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Ainult meetodid"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3463,7 +3696,7 @@ msgstr "Kopeeri valik"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Puhasta"
@@ -3494,7 +3727,7 @@ msgid "Up"
msgstr "Üles"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Sõlm"
@@ -3518,6 +3751,10 @@ msgstr ""
msgid "New Window"
msgstr "Uus aken"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4027,15 +4264,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Stseen"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Stseeni tee:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4076,15 +4304,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Salvesta"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4170,6 +4389,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Nimeta ümber"
@@ -4198,6 +4421,10 @@ msgstr ""
msgid "Add a new scene."
msgstr "Lisa uus stseen."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Stseen"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4536,7 +4763,9 @@ msgstr "Materjali muutused"
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Failikuvaja"
@@ -4615,6 +4844,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4763,12 +4993,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Kaader nr:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Aeg"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Kutsungid"
@@ -4792,6 +5016,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Sees"
@@ -4841,11 +5066,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Suurus: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4942,6 +5170,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projekt"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -5035,7 +5268,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5091,11 +5323,6 @@ msgstr "Redaktor"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Failikuvaja"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5169,8 +5396,8 @@ msgstr "Alamressursid"
msgid "Color Theme"
msgstr "Redaktor"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5195,19 +5422,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Tüüp"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5227,7 +5445,9 @@ msgid "Draw Spaces"
msgstr "Kuvamise kutsungid"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5307,7 +5527,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Fail"
@@ -5325,6 +5544,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5332,7 +5559,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5344,11 +5571,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5356,6 +5583,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopeeri valik"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5387,6 +5621,10 @@ msgid "Add Type Hints"
msgstr "Tüüp"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5402,8 +5640,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5411,6 +5648,11 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Eelvaade"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5423,6 +5665,37 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Vidinad"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Vidinad"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Paigalda"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5455,17 +5728,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Vaikimisi"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Vaikimisi"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Vaikimisi"
@@ -5694,6 +5967,15 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Salvesta"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Eesvaade"
@@ -5724,19 +6006,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "projektihaldur"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Salvestan faili:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5772,27 +6057,28 @@ msgstr "Salvestan faili:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Kustuta Valitud Võti (Võtmed)"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5800,19 +6086,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5821,16 +6107,16 @@ msgstr ""
msgid "Text Selected Color"
msgstr "Kustuta valitud võti (võtmed)"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Vali see kaust"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5838,41 +6124,41 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funktsioonid"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Katkepunktid"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5893,6 +6179,10 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6460,14 +6750,6 @@ msgid "Replace in Files"
msgstr "Ava fail(id)"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6572,14 +6854,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Formaat"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6591,7 +6878,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtreeri sõlmed"
@@ -6736,11 +7023,6 @@ msgstr ""
msgid "Materials"
msgstr "Materjali muutused"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Tõlked"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -6796,17 +7078,18 @@ msgstr "Redaktor"
msgid "Optimizer"
msgstr "Optimiseeri"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Luba"
@@ -6856,7 +7139,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6883,6 +7166,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6896,7 +7199,8 @@ msgstr "Valimisrežiim"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6930,12 +7234,6 @@ msgid "Normal Map Invert Y"
msgstr "Formaat"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Suurus: "
@@ -7599,10 +7897,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7615,10 +7909,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7656,6 +7946,10 @@ msgid "New"
msgstr "Uus"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7683,17 +7977,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7840,8 +8137,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Tõlked"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7857,11 +8155,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7870,16 +8163,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7913,10 +8201,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8152,6 +8436,10 @@ msgid "License (Z-A)"
msgstr "Litsents (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8218,7 +8506,7 @@ msgid "Testing"
msgstr "Testimine"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8273,7 +8561,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Eelvaade"
@@ -8755,6 +9043,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8819,6 +9108,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Paigutus"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9128,13 +9421,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Lülita jagamisrežiim sisse/välja"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Versioon:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9237,7 +9553,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9374,13 +9691,6 @@ msgstr ""
msgid "Apply with Transforms"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Eelvaade"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9545,7 +9855,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9690,20 +10000,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Vidinad"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Vidinad"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9788,12 +10084,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9872,8 +10168,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9909,6 +10204,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9940,13 +10239,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tüüp:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9955,10 +10247,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10003,11 +10291,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -10085,10 +10368,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10137,8 +10416,7 @@ msgid "Previous Script"
msgstr "Eelmine skript"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Fail"
@@ -10366,7 +10644,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10670,13 +10949,17 @@ msgstr "Pööramisrežiim"
msgid "Translate"
msgstr "Tõlked"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Skaleerimisrežiim"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Tõlked:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10701,11 +10984,6 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Size:"
-msgstr "Suurus: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Objects Drawn:"
msgstr "Objekte kuvatud"
@@ -11143,11 +11421,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Lukusta vaateakna pöördenurk"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Paigalda"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11196,8 +11469,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Teisenda..."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11228,15 +11502,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Animatsioon"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11353,6 +11628,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Versioon:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11389,19 +11675,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Versioon:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11601,6 +11878,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Eemalda"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11644,6 +11926,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Tüüp"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Eemalda"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Lisa lemmikutesse"
@@ -11898,7 +12190,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11927,6 +12219,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12098,8 +12391,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Kustuta Valim"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12180,8 +12474,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -12208,12 +12501,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12461,6 +12748,135 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Intervall:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Versioon:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Vali"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Kustuta sõlm(ed)"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Materjali muutused"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Filtreeri sõlmed"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Pisipilt..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animatsiooni kordus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Kustuta sõlm(ed)"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Kustuta sõlm(ed)"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Muuda tüüpi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Redaktor"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Praegune profiil:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Kustuta animatsioon?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Vali"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtreeri sõlmed"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13493,20 +13909,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13514,14 +13925,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13539,7 +13942,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13595,12 +13998,6 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13629,34 +14026,48 @@ msgid "More Info..."
msgstr "Teisalda..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Ekspordi..."
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "Impordi profiil(id)"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Vali kataloog"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Ekspordi..."
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Projekt"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Projekti asutajad"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13821,10 +14232,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr ""
@@ -13832,6 +14239,20 @@ msgstr ""
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Projektid"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Vadade kogum"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""
@@ -13927,16 +14348,11 @@ msgid "Project Manager"
msgstr "projektihaldur"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Projektid"
-
-#: editor/project_manager.cpp
-msgid "Loading, please wait..."
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
+msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
@@ -13985,11 +14401,6 @@ msgid "About"
msgstr "Teave"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Vadade kogum"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14138,6 +14549,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14328,7 +14740,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Pistikprogrammid"
@@ -14455,12 +14868,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14507,7 +14914,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14703,6 +15110,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Sõlme nimi:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Sõlme nimi:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14775,6 +15196,10 @@ msgid "Sub-Resources"
msgstr "Alamressursid"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14859,10 +15284,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14901,6 +15322,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15092,8 +15520,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Eemalda"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15193,11 +15622,6 @@ msgid "Monitor"
msgstr "Jälgija"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Väärtus"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Jälgijad"
@@ -15294,6 +15718,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15305,20 +15730,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15558,40 +15969,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Kuva kõik"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Testimine"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15692,6 +16069,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolatsiooni režiim"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Luba"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -15832,10 +16219,6 @@ msgstr "Siluja"
msgid "Wait Timeout"
msgstr "Aeg maha."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15863,11 +16246,11 @@ msgstr "Ülevaataja"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Mine tagasi"
@@ -15936,12 +16319,6 @@ msgstr ""
msgid "Invert Faces"
msgstr "Teisenda..."
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Materjali muutused"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15987,7 +16364,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -16075,6 +16452,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Kasuta naksamist"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16149,7 +16534,8 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Teegid: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16393,7 +16779,7 @@ msgstr "Skaleerimisrežiim"
msgid "Instance Materials"
msgstr "Materjali muutused"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16410,13 +16796,6 @@ msgstr ""
msgid "Translation"
msgstr "Tõlked"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Pööramisrežiim"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16531,7 +16910,6 @@ msgstr "Sõlm"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16561,7 +16939,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr "Kustuta sõlm(ed)"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animatsioon"
@@ -16583,7 +16961,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16613,6 +16990,19 @@ msgstr "Kustuta sõlm(ed)"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Kustuta animatsioon?"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Kustuta sõlm(ed)"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17002,10 +17392,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Olek"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17025,7 +17411,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17033,7 +17419,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17152,6 +17538,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17251,14 +17645,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17400,7 +17786,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17408,7 +17794,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17475,10 +17861,6 @@ msgid "Node Path"
msgstr "Kopeeri sõlme tee"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Laadi vaikimisi"
@@ -17536,11 +17918,6 @@ msgstr "Valimisrežiim"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Tüüp:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Määra..."
@@ -17559,7 +17936,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17574,18 +17951,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Kehtetud argumendid '%s' ehitamise jaoks"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Vigane nimi."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17597,12 +17976,14 @@ msgid "Var Name"
msgstr "Nimi"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Meetod ei ole leitud objektis: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Meetod ei ole leitud objektis: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -17685,11 +18066,6 @@ msgstr "Konstandid"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Konstandid"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Kasuta kohalikku ruumi"
@@ -17707,10 +18083,6 @@ msgstr "Funktsioonid"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17760,6 +18132,14 @@ msgstr ""
msgid "Write Mode"
msgstr "Pööramisrežiim"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17768,6 +18148,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Võrgu profileerija"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Võrgu profileerija"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17821,6 +18227,10 @@ msgstr "Sea nähtavus sisse/välja"
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17847,6 +18257,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17879,6 +18305,10 @@ msgstr ""
msgid "Export Format"
msgstr "Formaat"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -17909,7 +18339,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18085,10 +18515,6 @@ msgid "Could not execute on device."
msgstr "Ei saanud luua kausta."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18192,12 +18618,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Signaal"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18213,6 +18643,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18242,7 +18676,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18253,20 +18687,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "Ei saanud luua kausta."
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -18278,7 +18711,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18294,7 +18727,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Paigutuse nime ei leitud!"
#: platform/android/export/export_plugin.cpp
@@ -18303,15 +18736,12 @@ msgid "Creating APK..."
msgstr "Sätted..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18322,7 +18752,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Ei saanud luua kausta."
#: platform/android/export/export_plugin.cpp
@@ -18342,6 +18772,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18414,7 +18896,7 @@ msgstr "Õnnestus!"
msgid "Push Notifications"
msgstr "Konstant"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Kasutajaliides"
@@ -18424,7 +18906,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18511,6 +18993,16 @@ msgstr "Kustuta sõlm(ed)"
msgid "Custom BG Color"
msgstr "Kustuta sõlm(ed)"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Mallifaili ei leitud:"
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18532,23 +19024,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
+msgstr "Ei saanud luua kausta."
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Vigane nimi."
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Ei saanud luua kausta."
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Kuva failikuvajas"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Ei saanud luua kausta."
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Versioon:"
@@ -18571,7 +19075,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18581,7 +19085,7 @@ msgstr "Laienda kõik"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Kustuta sõlm(ed)"
#: platform/javascript/export/export.cpp
@@ -18623,17 +19127,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Ei saanud luua kausta."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Ei saanud luua kausta."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Viga TileSeti salvestamisel!"
#: platform/javascript/export/export.cpp
@@ -18877,7 +19381,7 @@ msgid "Network Client"
msgstr "Võrgu profileerija"
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18924,9 +19428,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Ei saanud luua kausta."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Ei saanud luua kausta."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Tõlked"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18942,20 +19465,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Ainult konstandid"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Tõrge faili '%s' salvestamisel"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Kirjeldus"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Loon pisipilti"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Vigane nimi."
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -18963,7 +19540,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19004,6 +19581,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projekt"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -19137,11 +19723,12 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Rühmad"
#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ""
#: platform/uwp/export/export.cpp
@@ -19311,6 +19898,11 @@ msgid "Debug Algorithm"
msgstr "Siluja"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Ei saanud luua kausta."
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19325,6 +19917,11 @@ msgstr "Siluja"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Ressurss"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versioon:"
@@ -19353,6 +19950,65 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Konstant"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Kehtetud argumendid '%s' ehitamise jaoks"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Vigane nimi."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19374,6 +20030,23 @@ msgid "Invalid product version:"
msgstr "Vigane nimi."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Vigane nimi."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Uus aken"
@@ -19390,6 +20063,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19402,11 +20079,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Kaadri %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19425,18 +20097,6 @@ msgstr "Mängi"
msgid "Centered"
msgstr "Kustuta sõlm(ed)"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19517,8 +20177,7 @@ msgid "Pitch Scale"
msgstr "Skaleerimisrežiim"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19529,7 +20188,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19563,7 +20223,8 @@ msgstr "Liigutamisrežiim"
msgid "Rotating"
msgstr "Pööramisrežiim"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Praegune profiil:"
@@ -19589,19 +20250,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Vasakvaade"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Paremvaade"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Altvaade"
@@ -19652,8 +20314,8 @@ msgstr "Kuvamise kutsungid"
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Skaleerimisrežiim"
@@ -19692,11 +20354,6 @@ msgstr "Sea nähtavus sisse/välja"
msgid "Visible"
msgstr "Sea nähtavus sisse/välja"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -19719,10 +20376,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19759,6 +20412,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -19767,7 +20425,7 @@ msgstr "Skaleerimisrežiim"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "(Redaktor keelatud)"
@@ -19868,16 +20526,6 @@ msgstr "Projektid"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19977,8 +20625,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20111,7 +20760,7 @@ msgid "Node B"
msgstr "Sõlm"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20120,7 +20769,7 @@ msgstr ""
msgid "Disable Collision"
msgstr ""
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20157,7 +20806,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20225,7 +20875,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Vaikimisi"
@@ -20281,7 +20931,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20316,8 +20966,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Luba"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20331,16 +20987,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Tipud"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Veebidokumentatsioonid"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20348,13 +20994,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -20385,6 +21034,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20615,6 +21265,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -20714,7 +21365,7 @@ msgstr "Uus projekt"
msgid "Use Global Coordinates"
msgstr "Konstant"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20980,27 +21631,11 @@ msgid "Tracking"
msgstr "Pakin"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Space Transform"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21113,7 +21748,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Sõlme nimi:"
@@ -21154,9 +21789,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21283,22 +21919,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21323,6 +21943,81 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Varjutaja muutused"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Eesvaade"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Valimisrežiim"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Filtreeri sõlmed"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtreeri sõlmed"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -21331,7 +22026,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Skaleerimisrežiim"
@@ -21436,23 +22132,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21574,18 +22265,170 @@ msgstr "Animatsioon"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Liigutamisrežiim"
+msgid "Joint Constraints"
+msgstr "Konstandid"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Stseeni salvestamine"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Versioon:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Liigutamisrežiim"
+msgid "Angular Limit Enabled"
+msgstr "Filtreeri sõlmed"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Liigutamisrežiim"
+msgid "Angular Limit Upper"
+msgstr "Sirgjooneline"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Sirgjooneline"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Sirgjooneline"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animatsioon"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animatsioon"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Sirgjooneline"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Sirgjooneline"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Sirgjooneline"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Sirgjooneline"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Sirgjooneline"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animatsioon"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animatsioon"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Sirgjooneline"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Sirgjooneline"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Sirgjooneline"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Sirgjooneline"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Sirgjooneline"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Kirjeldus"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Sirgjooneline"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Kirjeldus"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animatsioon"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -21625,10 +22468,6 @@ msgid "Params"
msgstr "Materjali muutused"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21640,11 +22479,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Versioon:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21708,15 +22542,6 @@ msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Stseeni salvestamine"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Sirgjooneline"
@@ -21744,10 +22569,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21960,8 +22781,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -22071,6 +22893,33 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Liiguta Bezieri punkte"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Vidinad"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Eesvaade"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22148,33 +22997,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Tõlked"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Varjutaja muutused"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22311,37 +23139,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Väärtus"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22374,14 +23171,29 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Add Amount"
+msgstr "Eemalda horisontaalne juht"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Sisesta võti siia"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Doki asukoht"
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
msgstr ""
@@ -22390,10 +23202,6 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -22464,11 +23272,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtreeri sõlmed"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22704,6 +23507,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Teema atribuudid"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22740,7 +23548,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Tööriistad"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Fookuse tee"
@@ -22809,10 +23617,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Tähelepanu!"
@@ -22864,6 +23668,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22877,11 +23682,12 @@ msgid "Show Close"
msgstr "Sulge"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Vali"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Kogukond"
@@ -22944,8 +23750,9 @@ msgid "Fixed Icon Size"
msgstr "Eesvaade"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Määra..."
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -23383,7 +24190,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23425,7 +24232,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Skaleerimisrežiim"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23547,6 +24354,12 @@ msgid "Timeout"
msgstr "Aeg maha."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23561,13 +24374,13 @@ msgstr "Kirjeldus"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Impordi"
+msgid "Pause Mode"
+msgstr "Skaleerimisrežiim"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Skaleerimisrežiim"
+msgid "Physics Interpolation Mode"
+msgstr "Interpolatsiooni režiim"
#: scene/main/node.cpp
#, fuzzy
@@ -23598,11 +24411,6 @@ msgstr "Sea mitu:"
msgid "Process Priority"
msgstr "Liigutamisrežiim"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Interpolatsiooni režiim"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -23634,12 +24442,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Sea mitu:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolatsiooni režiim"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23874,6 +24678,37 @@ msgid "Swap OK Cancel"
msgstr "Tühista"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nimi"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Kustuta animatsioon?"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Kustuta animatsioon?"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23909,6 +24744,771 @@ msgstr "Poolresolutioon"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Funktsioonid"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Funktsioonid"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Funktsioonid"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "(Redaktor keelatud)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Versioon:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animatsiooni kordus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Kuva failikuvajas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Eelseadistus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "(Redaktor keelatud)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "(Redaktor keelatud)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Redaktor keelatud)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "(Redaktor keelatud)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "(Redaktor keelatud)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Laadi vaikimisi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Laadi vaikimisi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Mine Eelmisele Sammule"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Kustuta Valitud Võti (Võtmed)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtreeri sõlmed"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtreeri sõlmed"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Kuvamise kutsungid"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Kuva varjutamata"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Kopeeri valik"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Kopeeri valik"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Kustuta Valitud Võti (Võtmed)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Eelseadistus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Kuva keskkond"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "(Redaktor keelatud)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Skaleerimisrežiim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Lubatud funktsioonid:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Funktsioonid"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Testimine"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Testimine"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Muuda tüüpi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Muuda tüüpi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Loo kaust"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Lülita varjatud failid sisse/välja"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "(Redaktor keelatud)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Versioon:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Funktsioonid"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Versioon:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Vali"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Vaikimisi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Vaikimisi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Kogukond"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Katkepunktid"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Muuda tüüpi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Muuda tüüpi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Muuda tüüpi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Liigutamisrežiim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Fookuse tee"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Vali"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Eelseadistus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Filtreeri sõlmed"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Filtreeri sõlmed"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Frontaal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Klassi valikud"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Vali Kõik"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Ahenda kõik"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Vali see kaust"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Funktsioonid"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Doki asukoht"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Vali see kaust"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Valimisrežiim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Kuva failikuvajas"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Kuvamise kutsungid"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Eemalda horisontaalne juht"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Mängi stseeni"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Kuva failikuvajas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Versioon:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "(Redaktor keelatud)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Funktsioonid"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Funktsioonid"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Kuva failikuvajas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Kuva failikuvajas"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Ava fail"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Valimisrežiim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Valimisrežiim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "(Redaktor keelatud)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Kuva traatraamina"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Testimine"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Kuva traatraamina"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Kuva traatraamina"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Eelvaade"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Redaktor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Redaktor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Eelseadistus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Eelseadistus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Eelseadistus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Formaat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Lubatud funktsioonid:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Lubatud funktsioonid:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Versioon:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Versioon:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Valimisrežiim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Valimisrežiim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Valimisrežiim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Valimisrežiim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Täpsem"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Vali see kaust"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Vali see kaust"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Liiguta Bezieri punkte"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23947,16 +25547,6 @@ msgstr "Klassi valikud:"
msgid "Char"
msgstr "Kehtivad märgid:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Kuvamise kutsungid"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -24247,15 +25837,6 @@ msgid "Color Correction"
msgstr "Formaat"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Hoiatus!"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Hiljutised:"
@@ -24266,6 +25847,10 @@ msgid "Distance Field"
msgstr "Paigalda"
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -24286,10 +25871,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Virnakaadrid"
@@ -24309,10 +25890,6 @@ msgid "Vertex Lighting"
msgstr "Liiguta Bezieri punkte"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Eesvaade"
@@ -24322,11 +25899,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Eesvaade"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24344,6 +25916,10 @@ msgid "Ensure Correct Normals"
msgstr "3D muundus rada"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -24409,10 +25985,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -24435,49 +26007,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Muuda tüüpi"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Muuda tüüpi"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Pööramisrežiim"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Muuda tüüpi"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -24486,34 +26028,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Muuda tüüpi"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Puhasta"
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
+msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Redaktor"
-
-#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24522,15 +26050,6 @@ msgid "Ambient Occlusion"
msgstr "Vaateakna sätted"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Pööramisrežiim"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24563,15 +26082,10 @@ msgstr "Tõlked"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Tõlked"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Versioon:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24613,15 +26127,20 @@ msgstr "Skaleerimisrežiim"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Skaleerimisrežiim"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Redaktor"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Redaktor"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -24645,28 +26164,15 @@ msgstr "Sisesta võti siia"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "3D muundus rada"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "3D muundus rada"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Color Array"
-msgstr "Formaat"
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
+msgid "Sampling"
+msgstr "Skaleerimisrežiim"
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "Versioon:"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -24682,10 +26188,15 @@ msgid "Source Group Name"
msgstr "Skripti nimi:"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Vidinad"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -24695,11 +26206,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Hiljuti avatud"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Liida stseenist"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24712,6 +26228,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Laadi vaikimisi"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -24728,7 +26249,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -24849,6 +26370,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Kustuta sõlm(ed)"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24857,15 +26383,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Mängi kohandatud stseeni"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Sisesta võti siia"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Kombinatsioon"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Sõlme nimi:"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -24925,19 +26461,19 @@ msgid "Expand Margin"
msgstr "Laienda kõik"
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24964,6 +26500,20 @@ msgid "Image Size"
msgstr "Liida stseenist"
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Eesvaade"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Mine tagasi"
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Skaleerimisrežiim"
@@ -24975,13 +26525,13 @@ msgstr "Jäädvusta"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Skaleerimisrežiim"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Skaleerimisrežiim"
+msgid "To"
+msgstr "Ülaosa"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25017,8 +26567,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Interpolatsiooni režiim"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Skaleerimisrežiim"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Skaleerimisrežiim"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Skaleerimisrežiim"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Liigutamisrežiim"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25081,6 +26652,11 @@ msgid "Scenario"
msgstr "Stseen"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25098,6 +26674,26 @@ msgstr "Vaikimisi"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Vaikimisi"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Kinemaatiline eelvaade"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Testimine"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Ühenda"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25198,6 +26794,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25444,6 +27044,11 @@ msgstr ""
msgid "Collision Unsafe Fraction"
msgstr ""
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Luba"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -25458,13 +27063,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -25725,6 +27330,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
#, fuzzy
msgid "Precision"
msgstr "Versioon:"
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index 581f3adf97..cfbf2945ff 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -6,164 +6,158 @@
# Osoitz <oelkoro@gmail.com>, 2019, 2020.
# Erik Zubiria <erik@ezsd.net>, 2021.
# Sergio Varela <sergitroll9@gmail.com>, 2021.
+# Gorka Egino <gorkainventor@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-07-29 02:34+0000\n"
-"Last-Translator: Sergio Varela <sergitroll9@gmail.com>\n"
+"PO-Revision-Date: 2022-05-23 21:52+0000\n"
+"Last-Translator: Gorka Egino <gorkainventor@gmail.com>\n"
"Language-Team: Basque <https://hosted.weblate.org/projects/godot-engine/"
"godot/eu/>\n"
"Language: eu\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.7.2-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Tableta kontroladorea"
#: core/bind/core_bind.cpp
msgid "Clipboard"
-msgstr ""
+msgstr "Arbela"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Hurrengo karpeta/fitxategia"
+msgstr "Oraingo pantaila"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Irteera-kodea"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Gaitu atxikitzea"
+msgstr "V-Sync aktibatuta"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync via Compositor"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "Delta leuntzea"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "Txandakatu modua"
+msgstr "Prozesadore erabilera baxuko modua"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Prozesadore erabilera baxuko moduko loa (µsec)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
-msgstr ""
+msgstr "Mantendu pantaila aktibo"
#: core/bind/core_bind.cpp
msgid "Min Window Size"
-msgstr ""
+msgstr "Leihoaren tamaina minimoa"
#: core/bind/core_bind.cpp
msgid "Max Window Size"
-msgstr ""
+msgstr "Leihoaren tamaina maximoa"
#: core/bind/core_bind.cpp
msgid "Screen Orientation"
-msgstr ""
+msgstr "Pantaila-orientazioa"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr ""
+msgstr "Leihoa"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "Ertzik gabe"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Pixelekako gardentasuna aktibatuta"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "Txandakatu pantaila osoa"
+msgstr "Pantaila osoa"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Maximizatuta"
#: core/bind/core_bind.cpp
msgid "Minimized"
-msgstr ""
+msgstr "Minimizatuta"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "Neurri aldagarria"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "Kargatu animazioa"
+msgstr "Kokapena"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
msgid "Size"
-msgstr ""
+msgstr "Tamaina"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "Endian-en trukaketa"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "Editatu azala"
+msgstr "Editorearen iradokizuna"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Errore mezuak inprimatu"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "Interpolazio mota"
+msgstr "Segunduko iterazioak"
#: core/bind/core_bind.cpp
msgid "Target FPS"
-msgstr ""
+msgstr "Helburuko FPS"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "Erakutsi guztiak"
+msgstr "Denbora eskala"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Physics Jitter Fix"
-msgstr ""
+msgstr "Fisiken jitterra konpondu"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "Akatsa"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "Errorea kargatzean:"
+msgstr "Errore katea"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -172,11 +166,11 @@ msgstr "Errorea kargatzean:"
#: core/bind/core_bind.cpp
msgid "Result"
-msgstr ""
+msgstr "Emaitza"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Memoria"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -184,111 +178,102 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Mugak"
#: core/command_queue_mt.cpp
msgid "Command Queue"
-msgstr ""
+msgstr "Komando ilara"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Multiharikatzearen ilararen tamaina (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Funtzioak:"
+msgstr "Funtzioa"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
-msgstr ""
+msgstr "Datuak"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr ""
+msgstr "Sarea"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Kendu elementu guztiak"
+msgstr "Urruneko FS"
#: core/io/file_access_network.cpp
msgid "Page Size"
-msgstr ""
+msgstr "Orrialde-tamaina"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "Aurretikoz irakurritako orria"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "Blokeo modua aktibatuta"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "Konexio-errorea"
+msgstr "Konexioa"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "Irakurri puskaren tamaina"
#: core/io/marshalls.cpp
msgid "Object ID"
-msgstr ""
+msgstr "Objektuaren IDa"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
msgid "Allow Object Decoding"
-msgstr ""
+msgstr "Baimendu objektu-dekodifikazioa"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Errefusatu sare konexio berriak"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
-msgstr ""
+msgstr "Sare kidea"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
-msgstr "Blend4 nodoa"
+msgstr "Nodo erroa"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "Konexio-errorea"
+msgstr "Ukatu konexio berriak"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "Trantsizio nodoa"
+msgstr "Transferentzia modua"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "Kodifikazio-buferraren tamaina maximoa"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "Sarrera-bufferraren tamaina maximoa"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "Irteera-bufferraren tamaina maximoa"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
@@ -327,7 +312,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ez daude byte nahikoa byteak deskodetzeko, edo formatua ez da zuzena."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "%i (onartu gabea) sarrera baliogabea espresioan"
#: core/math/expression.cpp
@@ -372,35 +358,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Kargatu animazioa"
+msgid "Mouse Mode"
+msgstr "Atxikitze modua:"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -432,6 +396,7 @@ msgstr "Komunitatea"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -569,13 +534,15 @@ msgid "Project Settings Override"
msgstr "Proiektuaren ezarpenak..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -587,7 +554,8 @@ msgstr "Deskripzioa"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -616,6 +584,40 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Erakutsi guztiak"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -637,6 +639,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Eszenaren bidea:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -644,18 +651,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Bertsio kontrola"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Bertsio kontrola"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr ""
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "Bertsio kontrola"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -721,15 +725,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -759,8 +766,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -885,10 +892,6 @@ msgstr "Bidea"
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -949,10 +952,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1003,13 +1009,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1035,6 +1042,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -1051,7 +1059,7 @@ msgstr "Ispilua"
msgid "Time:"
msgstr "Denbora:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Balioa:"
@@ -1103,6 +1111,94 @@ msgstr "Animazioaren giltza fotogramen balioa aldatu"
msgid "Anim Change Call"
msgstr "Animazioaren deia aldatu"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Erabili biraketa atxikitzea"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Erabili biraketa atxikitzea"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Txertatu gakoa hemen"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Atxikitze modua:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Blend4 nodoa"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Fotograma anitzen animazio giltzen denbora aldatu"
@@ -1197,7 +1293,7 @@ msgstr "Pista hau aktibatu/desaktibatu."
msgid "Update Mode (How this property is set)"
msgstr "Eguneratze mota (Nola ezartzen da)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolazio mota"
@@ -1210,10 +1306,70 @@ msgid "Remove this track."
msgstr "Pista hau ezabatu."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Denbora (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Kokapena"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Erabili biraketa atxikitzea"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Animazio izen baliogabea!"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Atxikitze modua:"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animazio klipak:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Pista Akt./Desakt."
@@ -1289,7 +1445,6 @@ msgid "Remove Anim Track"
msgstr "Ezabatu Animazio Pista"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1301,16 +1456,6 @@ msgid "Editors"
msgstr "Editatu azala"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Pista eta Animazio Giltza Sartu"
@@ -1441,7 +1586,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1797,7 +1942,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
@@ -1861,6 +2008,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr ""
@@ -2031,8 +2179,8 @@ msgid "Open"
msgstr "Ireki"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Hauen jabeak:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2338,7 +2486,7 @@ msgid "Bus Options"
msgstr "Klaseko aukerak"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Bikoiztu"
@@ -2390,8 +2538,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2594,6 +2742,23 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Paketea ondo instalatu da!"
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2606,6 +2771,28 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Gorde honela"
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Gorde honela"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2709,8 +2896,28 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Hautatu txantiloi fitxategia"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
+msgstr "Paketearen edukia:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Kudeatu esportazio txantiloiak..."
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2730,7 +2937,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Aktiboen liburutegia"
@@ -2880,13 +3087,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Esportatu"
@@ -3013,11 +3221,11 @@ msgstr "Erakutsi guztiak"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3150,7 +3358,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3239,6 +3447,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3330,15 +3546,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Metodoak bakarrik"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3414,7 +3632,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3445,7 +3663,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3469,6 +3687,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3966,15 +4188,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Eszenaren bidea:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4013,15 +4226,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Gorde"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4104,6 +4308,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Bertsio kontrola"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr ""
@@ -4131,6 +4339,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4466,7 +4678,9 @@ msgstr ""
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4547,6 +4761,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4694,12 +4909,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4722,6 +4931,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4771,11 +4981,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4871,6 +5083,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Proiektua"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4963,7 +5180,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5019,10 +5235,6 @@ msgstr "Editatu azala"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5094,8 +5306,8 @@ msgstr ""
msgid "Color Theme"
msgstr "Editatu azala"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5120,19 +5332,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5150,7 +5353,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5228,7 +5433,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Fitxategia:"
@@ -5246,6 +5450,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5253,7 +5465,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5265,11 +5477,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5277,6 +5489,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kargatu animazioa"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5307,6 +5526,10 @@ msgid "Add Type Hints"
msgstr "Gehitu Bezier puntua"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Erakutsi mendekotasunak"
@@ -5323,8 +5546,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5332,6 +5554,11 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Aurrebista:"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5344,6 +5571,35 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instalatu"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5377,17 +5633,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Birkargatu azala"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Birkargatu azala"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Aurrebista:"
@@ -5611,6 +5867,15 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Gorde"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5640,18 +5905,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5686,27 +5954,28 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Inportatu azala"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5714,19 +5983,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5735,16 +6004,16 @@ msgstr ""
msgid "Text Selected Color"
msgstr "Ezabatu hautatutako gakoak"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Hautatu karpeta hau"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5752,40 +6021,40 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funtzioak:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5806,6 +6075,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Talka formak ikusgai"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Hautatu inportatu nahi dituzun nodoak"
@@ -6383,14 +6657,6 @@ msgid "Replace in Files"
msgstr "Ireki fitxategia(k)"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6495,14 +6761,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Konexio-errorea"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6514,7 +6785,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Iragazkiak..."
@@ -6654,11 +6925,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Erabili biraketa atxikitzea"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6712,17 +6978,18 @@ msgstr "Editatu azala"
msgid "Optimizer"
msgstr ""
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Gaitu atxikitzea"
@@ -6772,7 +7039,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6799,6 +7066,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6812,7 +7099,8 @@ msgstr "Atxikitze modua:"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6845,12 +7133,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Atxikitze modua:"
@@ -7510,10 +7792,6 @@ msgid "Load Animation"
msgstr "Kargatu animazioa"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Ez dago animaziorik kopiatzeko!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Ez dago animazio baliabiderik arbelean!"
@@ -7526,10 +7804,6 @@ msgid "Paste Animation"
msgstr "Itsatsi animazioa"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Ez dago animaziorik editatzeko!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7567,6 +7841,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7594,17 +7872,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7751,8 +8032,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Trantsizio nodoa"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7768,11 +8050,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7781,16 +8058,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7824,10 +8096,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8063,6 +8331,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8129,7 +8401,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8185,7 +8457,7 @@ msgid "Select lightmap bake file:"
msgstr "Hautatu txantiloi fitxategia"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8666,6 +8938,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8731,6 +9004,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9041,13 +9318,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Txandakatu modua"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Testua"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Enumerazioak"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9150,7 +9450,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9289,13 +9590,6 @@ msgstr "Animazioaren transformazioa aldatu"
msgid "Apply with Transforms"
msgstr "Animazioaren transformazioa aldatu"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Aurrebista:"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9460,8 +9754,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Talka formak ikusgai"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9605,18 +9900,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9701,12 +9984,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9785,8 +10068,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Atxikitu"
@@ -9822,6 +10104,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9853,13 +10139,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9868,10 +10147,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9916,11 +10191,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9998,10 +10268,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10049,8 +10315,7 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10278,7 +10543,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10574,13 +10840,16 @@ msgstr ""
msgid "Translate"
msgstr "Translazio atzikitzea:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Translazio atzikitzea:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10603,10 +10872,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11036,11 +11301,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instalatu"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11089,7 +11349,7 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11121,15 +11381,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Bikoiztu animazioa"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11246,6 +11507,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Enumerazioak"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11282,19 +11554,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Enumerazioak"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11491,6 +11754,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Kide mota"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11533,6 +11801,16 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Kide mota"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Kendu elementu guztiak"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11793,7 +12071,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11822,6 +12100,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11992,7 +12271,7 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
+msgid "Palette Item H Separation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -12073,8 +12352,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -12101,12 +12379,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12354,6 +12626,135 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Atxikitze aukerak"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Enumerazioak"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Inportatu azala"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Testua"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Blend4 nodoa"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Txandakatu modua"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Pixel atxikitzea"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animazioaren loop-a"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Blend4 nodoa"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Trantsizio nodoa"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Kide mota"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Animazioaren transformazioa aldatu"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Talka formak ikusgai"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Ezabatu animazioa?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Inportatu azala"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Iragazkiak..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13375,20 +13776,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13396,14 +13792,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13421,7 +13809,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13477,12 +13865,6 @@ msgstr "Scripta"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Testua"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13510,34 +13892,47 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Esportatu..."
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "Inportatu profila(k)"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Choose an export mode:"
msgstr ""
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Esportatu..."
+
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Proiektua"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Proiektuaren sortzaileak"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13702,10 +14097,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr ""
@@ -13713,6 +14104,20 @@ msgstr ""
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Proiektua"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Aktiboen liburutegia"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""
@@ -13805,9 +14210,8 @@ msgid "Project Manager"
msgstr "Proiektu-kudeatzailea "
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Proiektua"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -13817,10 +14221,6 @@ msgstr ""
"Itxaron mesedez..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Proiektua"
@@ -13866,11 +14266,6 @@ msgid "About"
msgstr "Honi buruz"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Aktiboen liburutegia"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14020,6 +14415,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14209,7 +14605,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14336,12 +14733,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14388,7 +14779,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14584,6 +14975,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Animazio berriaren izena:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Animazio berriaren izena:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14655,6 +15060,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14739,10 +15148,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14780,6 +15185,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14973,8 +15385,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Kendu elementu guztiak"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15073,11 +15486,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15173,6 +15581,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15184,20 +15593,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15437,39 +15832,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Erakutsi guztiak"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15570,6 +15932,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolazio mota"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Gaitu iragazkia"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -15703,10 +16075,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15732,11 +16100,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Joan atzera"
@@ -15809,11 +16177,6 @@ msgstr "Talka formak ikusgai"
msgid "Invert Faces"
msgstr "Sartu Giltza"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15859,7 +16222,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -15948,6 +16311,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Erabili atxikitzea"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -16022,7 +16393,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16258,7 +16629,7 @@ msgstr "Blend4 nodoa"
msgid "Instance Materials"
msgstr "Txertatu gakoa hemen"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Atxikitu gurasora"
@@ -16276,13 +16647,6 @@ msgstr ""
msgid "Translation"
msgstr "Translazio atzikitzea:"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Erabili biraketa atxikitzea"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16395,7 +16759,6 @@ msgstr "Blend4 nodoa"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Ezaugarriak"
@@ -16425,7 +16788,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr ""
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Kargatu animazioa"
@@ -16447,7 +16810,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16476,6 +16838,19 @@ msgstr "Blend4 nodoa"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Ezabatu animazioa?"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Trantsizio nodoa"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16860,10 +17235,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16883,7 +17254,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16891,7 +17262,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17009,6 +17380,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17107,14 +17486,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17257,7 +17628,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17265,7 +17636,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17330,10 +17701,6 @@ msgid "Node Path"
msgstr "Kopiatu bidea"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Aurrebista:"
@@ -17389,10 +17756,6 @@ msgid "Set Mode"
msgstr "Atxikitze modua:"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17411,7 +17774,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17426,18 +17789,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "'%s' eraikitzeko argumentu baliogabeak"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "'%s' eraikitzeko argumentu baliogabeak"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17448,11 +17813,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17533,11 +17898,6 @@ msgid "Construct %s"
msgstr "Konstanteak"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Konstanteak"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17554,10 +17914,6 @@ msgstr "Funtzioak:"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17605,6 +17961,14 @@ msgstr ""
msgid "Write Mode"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17613,6 +17977,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17664,6 +18052,11 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Atxikitze adimentsua"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17689,6 +18082,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17721,6 +18130,10 @@ msgstr ""
msgid "Export Format"
msgstr "Esportatu"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17750,7 +18163,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17924,10 +18337,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18031,12 +18440,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Seinalea"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18055,6 +18468,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18083,7 +18500,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18094,19 +18511,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18119,7 +18534,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18135,7 +18550,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Paketearen edukia:"
#: platform/android/export/export_plugin.cpp
@@ -18143,15 +18558,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18161,8 +18573,9 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files."
+msgstr "Ezin izan da scripta exekutatu:"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -18181,6 +18594,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18250,7 +18715,7 @@ msgstr "Arrakasta!"
msgid "Push Notifications"
msgstr "Itsatsi animazioa"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Ireki editorearen datu karpeta"
@@ -18260,7 +18725,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18347,6 +18812,17 @@ msgstr "Funtzioak:"
msgid "Custom BG Color"
msgstr "Funtzioak:"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Godot esportazio-txantiloiak"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Esportazio-txantiloi kudeatzailea"
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18368,23 +18844,34 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Animazio izen baliogabea!"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Ezin izan da scripta exekutatu:"
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Edukiak:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Ezin izan da scripta exekutatu:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Enumerazioak"
@@ -18408,7 +18895,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18418,7 +18905,7 @@ msgstr "Esportatu"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Kendu elementu guztiak"
#: platform/javascript/export/export.cpp
@@ -18459,15 +18946,16 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
+msgstr "Ezin izan da scripta exekutatu:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18704,7 +19192,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18753,9 +19241,27 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Ezin izan da scripta exekutatu:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Erabili biraketa atxikitzea"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18771,19 +19277,72 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Konstanteak bakarrik"
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Deskripzioa"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Animazio izen baliogabea!"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -18791,7 +19350,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18832,6 +19391,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Proiektua"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18965,11 +19533,11 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
+msgid "Product GUID"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ""
#: platform/uwp/export/export.cpp
@@ -19136,6 +19704,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19149,6 +19721,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Baliabidea"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Bertsio kontrola"
@@ -19176,6 +19753,65 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Itsatsi animazioa"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "'%s' eraikitzeko argumentu baliogabeak"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Animazio izen baliogabea!"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19197,6 +19833,23 @@ msgid "Invalid product version:"
msgstr "Animazio izen baliogabea!"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Animazio izen baliogabea!"
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -19212,6 +19865,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19224,11 +19881,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Hurrengo karpeta/fitxategia"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -19245,18 +19897,6 @@ msgstr ""
msgid "Centered"
msgstr "Blend4 nodoa"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19334,8 +19974,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19346,7 +19985,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19378,7 +20018,8 @@ msgstr ""
msgid "Rotating"
msgstr "Erabili biraketa atxikitzea"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Uneko bertsioa:"
@@ -19403,17 +20044,18 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Kendu elementu guztiak"
@@ -19462,8 +20104,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend4 nodoa"
@@ -19499,11 +20141,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -19526,10 +20163,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19566,6 +20199,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr ""
@@ -19573,7 +20211,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Gaitu iragazkia"
@@ -19673,17 +20311,6 @@ msgstr "Proiektua"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Testua"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -19780,8 +20407,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19910,7 +20538,7 @@ msgid "Node B"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19920,7 +20548,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Gaitu iragazkia"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19957,7 +20585,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20022,7 +20651,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Birkargatu azala"
@@ -20080,7 +20709,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20115,8 +20744,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Gaitu atxikitzea"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20129,16 +20764,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Propietateak"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Lineako dokumentuak"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20146,13 +20771,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Blend4 nodoa"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -20184,6 +20812,7 @@ msgid "Z As Relative"
msgstr "Atxikitze erlatiboa"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20411,6 +21040,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20508,7 +21138,7 @@ msgstr "Proiektua"
msgid "Use Global Coordinates"
msgstr "Konstantea"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20770,28 +21400,11 @@ msgid "Tracking"
msgstr "Propietateen pista"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Animazioaren transformazioa aldatu"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20903,7 +21516,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr ""
@@ -20943,9 +21556,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21071,22 +21685,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21111,6 +21709,81 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Pixel atxikitzea"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Pixel atxikitzea"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Atxikitze modua:"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Pista Akt./Desakt."
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Pista Akt./Desakt."
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -21119,7 +21792,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Atxikitze modua:"
@@ -21220,23 +21894,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21354,15 +22023,169 @@ msgid "Motion Z"
msgstr "Kargatu animazioa"
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+#, fuzzy
+msgid "Joint Constraints"
+msgstr "Konstanteak"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Enumerazioak"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Upper"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Itsatsi animazioa"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Itsatsi animazioa"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Itsatsi animazioa"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Itsatsi animazioa"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Deskripzioa"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Deskripzioa"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Itsatsi animazioa"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+msgid "Angular Spring Damping"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -21402,10 +22225,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21417,11 +22236,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Enumerazioak"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21484,14 +22298,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit X"
msgstr "Lineal"
@@ -21519,10 +22325,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21732,8 +22534,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -21840,6 +22643,33 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Mugitu Bezier puntuak"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Edukiak:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Pixel atxikitzea"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -21916,33 +22746,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Pixel atxikitzea"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Translazio atzikitzea:"
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22079,36 +22888,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22140,14 +22919,29 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Add Amount"
+msgstr "Txertatu gakoa hemen"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Txertatu gakoa hemen"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Kokapena"
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
msgstr ""
@@ -22156,10 +22950,6 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -22229,11 +23019,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Pista Akt./Desakt."
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22462,6 +23247,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Azalaren propietateak"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22497,7 +23287,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Tresnak"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22564,10 +23354,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22618,6 +23404,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22631,11 +23418,12 @@ msgid "Show Close"
msgstr ""
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Inportatu azala"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Komunitatea"
@@ -22697,7 +23485,7 @@ msgid "Fixed Icon Size"
msgstr "Pixel atxikitzea"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -23117,7 +23905,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23157,7 +23945,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Txandakatu modua"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23278,6 +24066,12 @@ msgid "Timeout"
msgstr "Denbora:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23292,13 +24086,13 @@ msgstr "Deskripzioa"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Inportatu azala"
+msgid "Pause Mode"
+msgstr "Atxikitze modua:"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Atxikitze modua:"
+msgid "Physics Interpolation Mode"
+msgstr "Interpolazio mota"
#: scene/main/node.cpp
#, fuzzy
@@ -23328,11 +24122,6 @@ msgstr ""
msgid "Process Priority"
msgstr "Txandakatu modua"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Interpolazio mota"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -23362,12 +24151,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolazio mota"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23603,6 +24388,37 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Trantsizio nodoa"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Trantsizio nodoa"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23635,6 +24451,760 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Funtzioak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Kendu elementu guztiak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Kendu elementu guztiak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Kendu elementu guztiak"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Enumerazioak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animazioaren loop-a"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Edukiak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "gainidatzi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Gaitu iragazkia"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Gaitu iragazkia"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Gaitu iragazkia"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Gaitu iragazkia"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Kendu elementu guztiak"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Inportatu profila(k)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Inportatu profila(k)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Inportatu profila(k)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Inportatu azala"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Funtzioak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Pista Akt./Desakt."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Pista Akt./Desakt."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Erakutsi guztiak"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Kargatu animazioa"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Kargatu animazioa"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Inportatu azala"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Talka formak ikusgai"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Gaitu iragazkia"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Ezaugarriak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Funtzioak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Gorde"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Kide mota"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Kide mota"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Ireki fitxategi bat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Txandakatu ezkutatutako fitxategiak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Gaitu iragazkia"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Enumerazioak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Kendu elementu guztiak"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Enumerazioak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Inportatu azala"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Aurrebista:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Birkargatu azala"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Komunitatea"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Kendu elementu guztiak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Kendu elementu guztiak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Blend4 nodoa"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Kide mota"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Atxikitze modua:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Inportatu azala"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Pista Akt./Desakt."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Pista Akt./Desakt."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Klaseko aukerak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Klaseko aukerak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Funtzioak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Hautatu uneko karpeta"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Hautatu karpeta hau"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Funtzioak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Funtzioak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Hautatu karpeta hau"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Edukiak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Edukiak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Atxikitu gidalerroetara"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Edukiak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Enumerazioak"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Gaitu iragazkia"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Kendu elementu guztiak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Kendu elementu guztiak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Edukiak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Edukiak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Ireki fitxategi bat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Atxikitze modua:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Atxikitze modua:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Gaitu iragazkia"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Erakutsi guztiak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Gorde"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Erakutsi guztiak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Erakutsi guztiak"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Aurrebista:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Editatu azala"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Editatu azala"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Translazio atzikitzea:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Kide mota"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Urrezko emaileak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Ezaugarriak"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Ezaugarriak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Enumerazioak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Enumerazioak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Erabili biraketa atxikitzea"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Erabili biraketa atxikitzea"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Erabili biraketa atxikitzea"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Erabili biraketa atxikitzea"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Gorde"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Sareta atxikitzea"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Sareta atxikitzea"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Hautatu karpeta hau"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Hautatu karpeta hau"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Mugitu Bezier puntuak"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23673,15 +25243,6 @@ msgstr "Klaseko aukerak"
msgid "Char"
msgstr "Talka formak ikusgai"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23964,15 +25525,6 @@ msgid "Color Correction"
msgstr "Konexio-errorea"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Atxikitze ezarpenak"
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
@@ -23982,6 +25534,10 @@ msgid "Distance Field"
msgstr "Instalatu"
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -24002,10 +25558,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Hurrengo karpeta/fitxategia"
@@ -24024,10 +25576,6 @@ msgid "Vertex Lighting"
msgstr "Mugitu Bezier puntuak"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Pixel atxikitzea"
@@ -24037,11 +25585,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Pixel atxikitzea"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24060,6 +25603,10 @@ msgid "Ensure Correct Normals"
msgstr "3D Transformazioaren pista"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -24123,10 +25670,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Itsatsi animazioa"
@@ -24150,26 +25693,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Kide mota"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Testua"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Txandakatu modua"
#: scene/resources/material.cpp
#, fuzzy
@@ -24177,24 +25703,10 @@ msgid "Emission"
msgstr "Erabili adierazpen erregularrak"
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Erabili adierazpen erregularrak"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Testua"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -24203,33 +25715,19 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Testua"
-
-#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr ""
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
+msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Editatu azala"
-
-#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24237,15 +25735,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Txandakatu modua"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24278,15 +25767,10 @@ msgstr "Trantsizio nodoa"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Trantsizio nodoa"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Enumerazioak"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24327,15 +25811,20 @@ msgstr "Atxikitze modua:"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Blend4 nodoa"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Editatu azala"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Animazioaren transformazioa aldatu"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -24358,27 +25847,14 @@ msgstr "Txertatu gakoa hemen"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "3D Transformazioaren pista"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "3D Transformazioaren pista"
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
+#: scene/resources/navigation_mesh.cpp
+msgid "Sampling"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "Enumerazioak"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -24393,10 +25869,15 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Edukiak:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -24405,11 +25886,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Funtzioak:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24422,6 +25908,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Inportatu profila(k)"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -24438,7 +25929,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -24557,6 +26048,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Kendu elementu guztiak"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24565,14 +26061,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Txertatu gakoa hemen"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Blend4 nodoa"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -24630,19 +26136,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24669,6 +26175,19 @@ msgid "Image Size"
msgstr "Pixel atxikitzea"
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Joan atzera"
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Txandakatu modua"
@@ -24680,13 +26199,12 @@ msgstr "Kaptura"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Txandakatu modua"
#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Fill To"
-msgstr "Txandakatu modua"
+msgid "To"
+msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
@@ -24722,8 +26240,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Interpolazio mota"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Txandakatu modua"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Atxikitze modua:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Atxikitze modua:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Atxikitze modua:"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
@@ -24785,6 +26324,11 @@ msgid "Scenario"
msgstr "Eszenaren bidea:"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Trantsizio nodoa"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24802,6 +26346,26 @@ msgstr "Birkargatu azala"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Aurrebista:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Aurrebista:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Birkargatu azala"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Edukiak:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24898,6 +26462,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25141,6 +26709,11 @@ msgstr "Talka formak ikusgai"
msgid "Collision Unsafe Fraction"
msgstr "Talka formak ikusgai"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Gaitu atxikitzea"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -25155,13 +26728,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -25422,6 +26995,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Gaitu iragazkia"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Erabili adierazpen erregularrak"
diff --git a/editor/translations/extract.py b/editor/translations/extract.py
index bd32fc01c7..7f3da400e7 100755
--- a/editor/translations/extract.py
+++ b/editor/translations/extract.py
@@ -100,6 +100,7 @@ class ExtractType(enum.IntEnum):
TEXT = 1
PROPERTY_PATH = 2
GROUP = 3
+ SUBGROUP = 4
# Regex "(?P<name>([^"\\]|\\.)*)" creates a group named `name` that matches a string.
@@ -115,19 +116,23 @@ message_patterns = {
): ExtractType.TEXT,
re.compile(r'_initial_set\("(?P<message>[^"]+?)",'): ExtractType.PROPERTY_PATH,
re.compile(r'GLOBAL_DEF(_RST)?(_NOVAL)?(_BASIC)?\("(?P<message>[^"]+?)",'): ExtractType.PROPERTY_PATH,
- re.compile(r'GLOBAL_DEF_BASIC\(vformat\("(?P<message>layer_names/\w+)/layer_%d"'): ExtractType.PROPERTY_PATH,
re.compile(r'EDITOR_DEF(_RST)?\("(?P<message>[^"]+?)",'): ExtractType.PROPERTY_PATH,
re.compile(
r'EDITOR_SETTING(_USAGE)?\(Variant::[_A-Z0-9]+, [_A-Z0-9]+, "(?P<message>[^"]+?)",'
): ExtractType.PROPERTY_PATH,
re.compile(
- r'(ADD_PROPERTYI?|ImportOption|ExportOption)\(PropertyInfo\(Variant::[_A-Z0-9]+, "(?P<message>[^"]+?)"[,)]'
+ r"(ADD_PROPERTYI?|ImportOption|ExportOption)\(PropertyInfo\("
+ + r"Variant::[_A-Z0-9]+" # Name
+ + r', "(?P<message>[^"]+)"' # Type
+ + r'(, [_A-Z0-9]+(, "([^"\\]|\\.)*"(, (?P<usage>[_A-Z0-9]+))?)?|\))' # [, hint[, hint string[, usage]]].
): ExtractType.PROPERTY_PATH,
- re.compile(
- r"(?!#define )LIMPL_PROPERTY(_RANGE)?\(Variant::[_A-Z0-9]+, (?P<message>[^,]+?),"
- ): ExtractType.PROPERTY_PATH,
- re.compile(r'ADD_GROUP\("(?P<message>[^"]+?)", "(?P<prefix>[^"]*?)"\)'): ExtractType.GROUP,
- re.compile(r'#define WRTC_\w+ "(?P<message>[^"]+?)"'): ExtractType.PROPERTY_PATH,
+ re.compile(r'ADD_ARRAY\("(?P<message>[^"]+)", '): ExtractType.PROPERTY_PATH,
+ re.compile(r'ADD_ARRAY_COUNT(_WITH_USAGE_FLAGS)?\("(?P<message>[^"]+)", '): ExtractType.TEXT,
+ re.compile(r'(ADD_GROUP|GNAME)\("(?P<message>[^"]+)", "(?P<prefix>[^"]*)"\)'): ExtractType.GROUP,
+ re.compile(r'ADD_GROUP_INDENT\("(?P<message>[^"]+)", "(?P<prefix>[^"]*)", '): ExtractType.GROUP,
+ re.compile(r'ADD_SUBGROUP\("(?P<message>[^"]+)", "(?P<prefix>[^"]*)"\)'): ExtractType.SUBGROUP,
+ re.compile(r'ADD_SUBGROUP_INDENT\("(?P<message>[^"]+)", "(?P<prefix>[^"]*)", '): ExtractType.GROUP,
+ re.compile(r'PNAME\("(?P<message>[^"]+)"\)'): ExtractType.PROPERTY_PATH,
}
theme_property_patterns = {
re.compile(r'set_(constant|font|font_size|stylebox|color|icon)\("(?P<message>[^"]+)", '): ExtractType.PROPERTY_PATH,
@@ -203,6 +208,7 @@ def process_file(f, fname):
is_block_translator_comment = False
translator_comment = ""
current_group = ""
+ current_subgroup = ""
patterns = message_patterns
if os.path.basename(fname) == "default_theme.cpp":
@@ -239,11 +245,25 @@ def process_file(f, fname):
if extract_type == ExtractType.TEXT:
_add_message(msg, msg_plural, msgctx, location, translator_comment)
elif extract_type == ExtractType.PROPERTY_PATH:
- if current_group:
+ if captures.get("usage") == "PROPERTY_USAGE_NO_EDITOR":
+ continue
+
+ if current_subgroup:
+ if msg.startswith(current_subgroup):
+ msg = msg[len(current_subgroup) :]
+ elif current_subgroup.startswith(msg):
+ pass # Keep this as-is. See EditorInspector::update_tree().
+ else:
+ current_subgroup = ""
+ elif current_group:
if msg.startswith(current_group):
msg = msg[len(current_group) :]
+ elif current_group.startswith(msg):
+ pass # Keep this as-is. See EditorInspector::update_tree().
else:
current_group = ""
+ current_subgroup = ""
+
if "." in msg: # Strip feature tag.
msg = msg.split(".", 1)[0]
for part in msg.split("/"):
@@ -251,6 +271,10 @@ def process_file(f, fname):
elif extract_type == ExtractType.GROUP:
_add_message(msg, msg_plural, msgctx, location, translator_comment)
current_group = captures["prefix"]
+ current_subgroup = ""
+ elif extract_type == ExtractType.SUBGROUP:
+ _add_message(msg, msg_plural, msgctx, location, translator_comment)
+ current_subgroup = captures["prefix"]
translator_comment = ""
l = f.readline()
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index c8e03f9f1e..43d79c6ede 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -24,13 +24,14 @@
# عبدالرئوف عابدی <abdolraoofabedi@gmail.com>, 2021.
# Alireza Khodabande <alirezakhodabande74@gmail.com>, 2021.
# Seyed Fazel Alavi <fazel8195@gmail.com>, 2022.
+# Giga hertz <gigahertzyt@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-12 16:52+0000\n"
-"Last-Translator: Seyed Fazel Alavi <fazel8195@gmail.com>\n"
+"PO-Revision-Date: 2022-04-03 13:13+0000\n"
+"Last-Translator: Giga hertz <gigahertzyt@gmail.com>\n"
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
"godot/fa/>\n"
"Language: fa\n"
@@ -38,7 +39,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -99,12 +100,13 @@ msgstr "باز کردن و اجرای یک اسکریپت"
msgid "Screen Orientation"
msgstr "شمارش ها"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "چارچوب جدید"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -112,7 +114,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "حالت تمام صفحه"
@@ -125,7 +127,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -134,15 +136,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "برداشتن موج"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -210,6 +213,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -230,20 +234,16 @@ msgstr ""
msgid "Function"
msgstr "توابع"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "صدور پروژه"
@@ -357,7 +357,8 @@ msgstr ""
"است ."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "ورودی نامعتبر i% (تایید نشده) در عبارت"
#: core/math/expression.cpp
@@ -402,36 +403,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "گشودن در ویرایشگر"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "کپی برگزیده"
+msgid "Mouse Mode"
+msgstr "انتخاب حالت"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -464,6 +442,7 @@ msgstr "جامعه"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "بازنشانی بزرگنمایی"
@@ -612,13 +591,15 @@ msgid "Project Settings Override"
msgstr "تنظیمات طرح…"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "نام"
@@ -630,7 +611,8 @@ msgstr "تعریف"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "اجرا"
@@ -661,6 +643,42 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "نشان دادن همه"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "خطی"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "آزمودن"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -683,6 +701,10 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -690,19 +712,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "مهار نسخه"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "مهار نسخه"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "افزونه‌ها"
+msgid "Version Control Plugin Name"
+msgstr "مهار نسخه"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -770,15 +788,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -808,8 +829,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -937,11 +958,6 @@ msgstr "آدرس"
msgid "Source Code"
msgstr "منبع"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "تغییر بده"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "بومی"
@@ -1003,10 +1019,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1057,13 +1076,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1090,6 +1110,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "آزاد کردن"
@@ -1106,7 +1127,7 @@ msgstr "بازتاب"
msgid "Time:"
msgstr "زمان:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "مقدار:"
@@ -1158,6 +1179,95 @@ msgstr "تغییر مقدار لحظه‌کلید متحرک"
msgid "Anim Change Call"
msgstr "تغییر فراخوان متحرک"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "انتخاب یک گره"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Time"
+msgstr "زمان:"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "بومی‌سازی"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "وضعیت:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "افزودن عمل ورودی"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "انتخاب حالت"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "ساختن گره"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "انیمیشن"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "تغییرات زمان لحظه‌کلید متحرک"
@@ -1252,7 +1362,7 @@ msgstr "دِگرحالتِ روشن/خاموش این قطعه."
msgid "Update Mode (How this property is set)"
msgstr "حالت بروزرسانی (نحوه تنظیم این ویژگی)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
@@ -1265,10 +1375,72 @@ msgid "Remove this track."
msgstr "این ترک را حذف کن."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "زمان(s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "برداشتن موج"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "وضعیت:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "نام دارایی ایندکس نامعتبر."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "انتقال"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "افزودن مورد"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "شروع"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "گره انیمیشن"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "ضامن ترک فعال است"
@@ -1344,7 +1516,6 @@ msgid "Remove Anim Track"
msgstr "حذف ترک انیمشین"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1356,16 +1527,6 @@ msgid "Editors"
msgstr "ویرایشگر"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "انیمیشن"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "درج ترک و کلید در انیمیشن"
@@ -1492,7 +1653,8 @@ msgid "Add Method Track Key"
msgstr "افزودن تابع کلید میسر"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "تابع در شئ یافت نشد: "
#: editor/animation_track_editor.cpp
@@ -1858,7 +2020,9 @@ msgid "Scene does not contain any script."
msgstr "صحنه شامل هیچ فیلم نامه ای نیست."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "افزودن"
@@ -1924,6 +2088,7 @@ msgstr "نمی توان سیگنال را متصل کرد"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "بستن"
@@ -2099,8 +2264,8 @@ msgid "Open"
msgstr "باز کن"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "مالکانِ:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2401,7 +2566,7 @@ msgid "Bus Options"
msgstr "گزینه های اتوبوس"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "تکثیر کردن"
@@ -2453,8 +2618,9 @@ msgstr "چیدمان اتوبوس صوتی را باز کنید"
msgid "There is no '%s' file."
msgstr "پرونده '٪ s' وجود ندارد."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "چیدمان"
#: editor/editor_audio_buses.cpp
@@ -2658,6 +2824,24 @@ msgid "Choose"
msgstr "انتخاب کنید"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "کپی کردن مسیر node"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "بسته با موفقیت نصب شد!"
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "ذخیره فایل:"
@@ -2670,6 +2854,31 @@ msgid "Packing"
msgstr "بسته بندی"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "ذخیره در"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "ناتوان در ساختن پوشه."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "نمی‌تواند یک پوشه ایجاد شود."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "ناتوان در گشودن پروژه"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "ذخیره در"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2785,8 +2994,29 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "مدیریت صدور قالب ها"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "پرونده موجود نیست."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
+msgstr "طول انیمیشن (به ثانیه)."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "نام دارایی ایندکس نامعتبر."
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2806,7 +3036,7 @@ msgid "Script Editor"
msgstr "ویرایشگر اسکریپت"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "کتابخانه دارایی"
@@ -2958,13 +3188,14 @@ msgstr "ساختن جریان"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "وارد کردن"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "خروجی"
@@ -3092,11 +3323,11 @@ msgstr "حالت صدور:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3230,7 +3461,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3318,6 +3549,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "گشودن در ویرایشگر"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3409,15 +3649,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "تنها روش‌ها"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "همه‌ی انتخاب ها"
@@ -3496,7 +3738,7 @@ msgstr "کپی برگزیده"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "پاک کردن"
@@ -3527,7 +3769,7 @@ msgid "Up"
msgstr "بالا"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "گره"
@@ -3551,6 +3793,10 @@ msgstr ""
msgid "New Window"
msgstr "چارچوب جدید"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "پروژه بی نام"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3997,7 +4243,7 @@ msgstr ""
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
-msgstr "پیشفرض"
+msgstr "پیش‌فرض"
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
@@ -4049,14 +4295,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "صحنه"
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4097,15 +4335,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "ذخیره"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4193,6 +4422,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "مهار نسخه"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "تغییر نام"
@@ -4221,6 +4454,10 @@ msgstr ""
msgid "Add a new scene."
msgstr "افزودن صحنه جدید."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "صحنه"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4567,7 +4804,9 @@ msgstr "تغییر بده"
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "سامانه پرونده"
@@ -4652,6 +4891,7 @@ msgstr "استخراج پرونده های زیر از بسته بندی انج
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4804,13 +5044,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Time"
-msgstr "زمان:"
-
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Calls"
@@ -4836,6 +5069,7 @@ msgid "Edit Text:"
msgstr "عضوها"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4886,11 +5120,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4989,6 +5225,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "پروژه"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -5083,7 +5324,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5141,11 +5381,6 @@ msgstr "عضوها"
msgid "Show Script Button"
msgstr "دکمهٔ راست."
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "سامانه پرونده"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5219,8 +5454,8 @@ msgstr "زیرمنبع‌ها:"
msgid "Color Theme"
msgstr "عضوها"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5246,20 +5481,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "اندیس:"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5280,7 +5506,9 @@ msgid "Draw Spaces"
msgstr "فراخوانی"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5362,7 +5590,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "پرونده:"
@@ -5380,6 +5607,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5387,7 +5622,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5399,11 +5634,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5411,6 +5646,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "کپی برگزیده"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5442,6 +5684,10 @@ msgid "Add Type Hints"
msgstr "پیدا کردن نوع گره"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "اندیس:"
@@ -5458,8 +5704,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5467,6 +5712,11 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "به‌روزرسانی از صحنه"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5480,6 +5730,36 @@ msgstr ""
msgid "Selection Box Color"
msgstr "تنها در قسمت انتخاب شده"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "نصب کردن"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "برداشتن نقطه"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5516,17 +5796,17 @@ msgstr "ترجیحات"
msgid "Grid YZ Plane"
msgstr "ترجیحات"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "پیشفرض"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "پیشفرض"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "پیشفرض"
@@ -5765,6 +6045,15 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "ذخیره"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5795,19 +6084,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "مدیر پروژه"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "ساختن پوشه"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5843,29 +6135,30 @@ msgstr "ذخیره فایل:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "نام نامعتبر."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "نام نامعتبر."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "همه‌ی انتخاب ها"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5873,21 +6166,21 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "شماره خط:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "شماره خط:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "نام نامعتبر."
@@ -5897,16 +6190,16 @@ msgstr "نام نامعتبر."
msgid "Text Selected Color"
msgstr "حذف انتخاب شده"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "تنها در قسمت انتخاب شده"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5914,42 +6207,42 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "توابع"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "تغییر متغیر"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "حذف کن"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5972,6 +6265,11 @@ msgstr ""
msgid "Flat"
msgstr "تخت 1"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "گره انیمیشن"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "انتخاب گره (ها) برای وارد شدن"
@@ -6587,16 +6885,6 @@ msgstr "جایگزینی همه"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find: "
-msgstr "یافتن"
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Replace: "
-msgstr "جایگزینی"
-
-#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "جایگزینی همه"
@@ -6710,14 +6998,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "افزودن وظیفه"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6729,7 +7022,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "صافی:"
@@ -6875,11 +7168,6 @@ msgstr ""
msgid "Materials"
msgstr "تغییر بده"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "بومی‌سازی"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -6936,17 +7224,18 @@ msgstr "انتقال را در انیمیشن تغییر بده"
msgid "Optimizer"
msgstr "بهینه‌سازی کن"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "روشن"
@@ -6996,7 +7285,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7023,6 +7312,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7036,7 +7345,8 @@ msgstr "انتخاب حالت"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7069,12 +7379,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "غلطاندن به پایین."
@@ -7776,11 +8080,6 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "No animation to copy!"
-msgstr "بزرگنمایی در انیمیشن."
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
msgstr "در مسیرِ منبع نیست."
@@ -7793,11 +8092,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "No animation to edit!"
-msgstr "گره انیمیشن"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7835,6 +8129,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "انتقال‌ها"
@@ -7865,18 +8163,21 @@ msgstr ""
msgid "Directions"
msgstr "توضیح"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "چسباندن"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -8034,7 +8335,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "انتقال"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8053,11 +8354,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8066,16 +8362,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -8109,10 +8400,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8358,6 +8645,11 @@ msgid "License (Z-A)"
msgstr "مجوز"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Loading..."
+msgstr "بارگیری"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8426,9 +8718,8 @@ msgid "Testing"
msgstr "آزمودن"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Loading..."
-msgstr "بارگیری"
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8483,7 +8774,7 @@ msgid "Select lightmap bake file:"
msgstr "انتخاب پرونده قالب"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8998,6 +9289,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "پخش سفارشی صحنه"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9062,6 +9354,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "چیدمان"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9390,13 +9686,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "یک Breakpoint درج کن"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "شمارش ها:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9504,7 +9823,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9651,13 +9971,6 @@ msgstr "تغییر دگرشکل متحرک"
msgid "Apply with Transforms"
msgstr "تغییر دگرشکل متحرک"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "به‌روزرسانی از صحنه"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9824,8 +10137,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "انتقال را در انیمیشن تغییر بده"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9974,18 +10288,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -10078,13 +10380,13 @@ msgstr ""
msgid "Points"
msgstr "برداشتن نقطه"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "ویرایش سیگنال"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10166,8 +10468,7 @@ msgid "Grid Settings"
msgstr "ترجیحات"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10203,6 +10504,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10234,13 +10539,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "گشودن در ویرایشگر"
@@ -10249,11 +10547,6 @@ msgstr "گشودن در ویرایشگر"
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "منبع"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10299,11 +10592,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "خطا در بارگذاری:"
@@ -10391,10 +10679,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10446,8 +10730,7 @@ msgid "Previous Script"
msgstr "زبانه قبلی"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10695,7 +10978,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -11012,13 +11296,16 @@ msgstr "وضعیت:"
msgid "Translate"
msgstr "ترجمه‌ها"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "بومی"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Translating: "
+msgid "Translating:"
msgstr "انتقال"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11043,10 +11330,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11493,11 +11776,6 @@ msgstr "بومی‌سازی"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Instanced"
-msgstr "نصب کردن"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
msgstr "پروژه بی نام"
@@ -11555,7 +11833,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr "اتصال به گره:"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11589,15 +11867,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "افزودن وظیفه"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11725,6 +12004,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "شمارش ها:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "انتخاب همه"
@@ -11762,19 +12052,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "شمارش ها:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11986,6 +12267,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "حذف قالب"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12029,6 +12315,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "افزودن مورد"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "حذف قالب"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "افزودن مورد"
@@ -12309,7 +12605,7 @@ msgstr "دکمهٔ میانی."
msgid "Disabled Button"
msgstr "غیرفعال شده"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12340,6 +12636,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12521,8 +12818,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "حذف برگزیده"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12606,8 +12904,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "گره انیمیشن"
@@ -12638,12 +12935,6 @@ msgstr ""
msgid "Priority"
msgstr "حالت صدور:"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
#, fuzzy
msgid "Z Index"
@@ -12927,6 +13218,140 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Snap Options"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Step"
+msgstr "گام(ها):"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "شمارش ها:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "همه‌ی انتخاب ها"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "حذف قالب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "ویرایش منحنی گره"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "تغییر بده"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "صافی کردن گره‌ها"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "ویرایش صافی ها"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "تکرار انیمیشن"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "ویرایش سیگنال"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "گره انیمیشن"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "حذف قالب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "گره انیمیشن"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "گره انیمیشن"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "انیمیشن حذف شود؟"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "همه‌ی انتخاب ها"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "صافی کردن گره‌ها"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "TileSet"
msgstr "صدور مجموعه کاشی"
@@ -13998,36 +14423,22 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
-msgid "Delete preset '%s'?"
-msgstr "آیا پرونده‌های انتخاب شده حذف شود؟"
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
-msgid "Exporting All"
-msgstr "صدور"
+msgid "Delete preset '%s'?"
+msgstr "آیا پرونده‌های انتخاب شده حذف شود؟"
#: editor/project_export.cpp
#, fuzzy
-msgid "The given export path doesn't exist:"
-msgstr "پرونده موجود نیست."
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
+msgid "Exporting All"
+msgstr "صدور"
#: editor/project_export.cpp
#, fuzzy
@@ -14048,7 +14459,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "منابع"
@@ -14107,12 +14518,6 @@ msgstr "صحنه جدید"
msgid "GDScript Export Mode:"
msgstr "حالت صدور:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14140,21 +14545,28 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "صدور pck/zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "صدور پروژه"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export mode?"
-msgstr "حالت صدور:"
+msgid "Export All"
+msgstr "صدور"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr "یک فهرست انتخاب کنید"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "صدور"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14163,14 +14575,20 @@ msgid "ZIP File"
msgstr " پوشه ها"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "صدور پروژه"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "بنیان‌گذاران پروژه"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "مدیریت صدور قالب ها"
@@ -14341,10 +14759,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "پروژه بی نام"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "وارد کردن پروژه موجود"
@@ -14353,6 +14767,20 @@ msgstr "وارد کردن پروژه موجود"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "محلی"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "طرح ها"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "کتابخانه دارایی"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
@@ -14447,9 +14875,8 @@ msgid "Project Manager"
msgstr "مدیر پروژه"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "طرح ها"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -14457,10 +14884,6 @@ msgid "Loading, please wait..."
msgstr "بارگیری"
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "صدور پروژه"
@@ -14507,11 +14930,6 @@ msgid "About"
msgstr "درباره"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "کتابخانه دارایی"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "راه اندازی دوباره"
@@ -14675,6 +15093,7 @@ msgid "Add Event"
msgstr "افزودن رویداد"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Button"
@@ -14868,7 +15287,8 @@ msgstr "بومی‌سازی‌ها:"
msgid "AutoLoad"
msgstr "AutoLoad"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "افزونه‌ها"
@@ -15003,13 +15423,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-#, fuzzy
-msgid "Step"
-msgstr "گام(ها):"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -15057,7 +15470,7 @@ msgstr "اتصال به گره:"
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "بازنشانی بزرگنمایی"
@@ -15261,6 +15674,20 @@ msgstr ""
msgid "Make Local"
msgstr "محلی"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "نام گره:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "نام گره:"
+
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
@@ -15341,6 +15768,10 @@ msgid "Sub-Resources"
msgstr "زیرمنبع‌ها:"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "پاک کردن ارث‌بری"
@@ -15430,10 +15861,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "محلی"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "وراثت حذف شود؟ (بدون بازگشت!)"
@@ -15476,6 +15903,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15689,7 +16123,7 @@ msgstr "صحنه جدید"
#: editor/script_editor_debugger.cpp
#, fuzzy
-msgid "Remote "
+msgid "Remote %s:"
msgstr "برداشتن"
#: editor/script_editor_debugger.cpp
@@ -15800,11 +16234,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15902,6 +16331,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15913,21 +16343,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "برداشتن نقطه"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16180,41 +16595,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "نشان دادن همه"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "خطی"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "آزمودن"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16314,6 +16694,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "فرزند قابل ویرایش"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16452,10 +16842,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr "زمان:"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16482,11 +16868,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -16558,12 +16944,6 @@ msgstr "گره انیمیشن"
msgid "Invert Faces"
msgstr "اتصال به گره:"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "تغییر بده"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16611,7 +16991,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "ویرایش سیگنال"
@@ -16701,6 +17081,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16781,8 +17169,9 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
+#, fuzzy
+msgid "Libraries:"
+msgstr "صادکردن فایل کتابخانه ای"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -17027,7 +17416,7 @@ msgstr "گره مخلوط۲"
msgid "Instance Materials"
msgstr "تغییر بده"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -17044,13 +17433,6 @@ msgstr ""
msgid "Translation"
msgstr "ترجمه‌ها"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "وضعیت:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17166,7 +17548,6 @@ msgstr "تغییر نام"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "ویژگی‌ها"
@@ -17198,7 +17579,7 @@ msgstr "تنها در قسمت انتخاب شده"
msgid "Skeleton To Node"
msgstr "انتخاب یک گره"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "گره انیمیشن"
@@ -17221,7 +17602,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17251,6 +17631,19 @@ msgstr "ساختن گره"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "انیمیشن حذف شود؟"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "گره انیمیشن"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
@@ -17654,11 +18047,6 @@ msgstr ""
msgid "IGD Status"
msgstr "وضعیت:"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "تغییر مقدار ورودی"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17684,7 +18072,7 @@ msgstr ""
#: modules/visual_script/visual_script.cpp
#, fuzzy
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr "گره ،‌ یک سلسله خروجی نامعتبر را برگردانده است: "
#: modules/visual_script/visual_script.cpp
@@ -17694,7 +18082,7 @@ msgstr "بیت دنباله پیدا شد ولی گره موجود در پشته
#: modules/visual_script/visual_script.cpp
#, fuzzy
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr "سرریزی پشته با عمق پشته: "
#: modules/visual_script/visual_script.cpp
@@ -17827,6 +18215,15 @@ msgid "Change Expression"
msgstr "انتقال را در انیمیشن تغییر بده"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Paste VisualScript Nodes"
+msgstr "مسیر به سمت گره:"
+
+#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "کلیدهای نامعتبر را حذف کن"
@@ -17931,15 +18328,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Paste VisualScript Nodes"
-msgstr "مسیر به سمت گره:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -18092,7 +18480,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "نوع ورودی قابل تکرار نیست: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18102,7 +18491,7 @@ msgstr "تکرارگر نامعتبر شد"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr "تکرارگر نامعتبر شد: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18172,11 +18561,6 @@ msgstr "کپی کردن مسیر node"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "مقدار آرایه را تغییر بده"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "بارگیری پیش فرض"
@@ -18234,11 +18618,6 @@ msgid "Set Mode"
msgstr "انتخاب حالت"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Type Cache"
-msgstr "نوع پایه:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -18257,7 +18636,8 @@ msgid "Base object is not a Node!"
msgstr "شیء پایه یک گره نیست!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "مسیر به یک نود نمیرسد!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18274,17 +18654,19 @@ msgstr "تنظیم %s"
msgid "Compose Array"
msgstr "آرایه را تغییر اندازه بده"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": آرگومان نوع نامعتبر "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": آرگومان‌های نامعتبر: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18297,11 +18679,13 @@ msgid "Var Name"
msgstr "نام"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet در اسکریپت پیدا نشد: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet در اسکریپت پیدا نشد: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18391,11 +18775,6 @@ msgstr "ثابت ها"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "ثابت ها"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "محلی"
@@ -18413,10 +18792,6 @@ msgstr "افزودن وظیفه"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -18467,6 +18842,14 @@ msgstr ""
msgid "Write Mode"
msgstr "حالت صدور:"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18475,6 +18858,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "صدور پروژه"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "صدور پروژه"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18527,6 +18936,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18552,6 +18965,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18584,6 +19013,10 @@ msgstr ""
msgid "Export Format"
msgstr "صدور پروژه"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18614,7 +19047,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "زبانه قبلی"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18795,10 +19228,6 @@ msgid "Could not execute on device."
msgstr "ناتوان در ساختن پوشه."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18903,12 +19332,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "سیگنال‌"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18925,6 +19358,10 @@ msgid "Could not find keystore, unable to export."
msgstr "نمی‌تواند یک پوشه ایجاد شود."
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18955,7 +19392,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18966,20 +19403,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "نمی‌تواند یک پوشه ایجاد شود."
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18992,7 +19428,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -19008,7 +19444,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "طول انیمیشن (به ثانیه)."
#: platform/android/export/export_plugin.cpp
@@ -19018,15 +19454,12 @@ msgstr "در حال اتصال..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19038,7 +19471,7 @@ msgstr "یافتن"
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "نمی‌تواند یک پوشه ایجاد شود."
#: platform/android/export/export_plugin.cpp
@@ -19059,6 +19492,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "نام یک شناسه‌ی معتبر نیست:"
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19132,7 +19617,7 @@ msgstr "موفقیت!"
msgid "Push Notifications"
msgstr "ثابت"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "پاک کردن ارث‌بری"
@@ -19142,7 +19627,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19229,6 +19714,16 @@ msgstr "ساختن گره"
msgid "Custom BG Color"
msgstr "ساختن گره"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "مدیریت صدور قالب ها"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19252,25 +19747,34 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Invalid export template:"
+msgid "Invalid export template: \"%s\"."
msgstr "نام دارایی ایندکس نامعتبر."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not write file:"
+msgid "Could not write file: \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "محتواها:"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "شمارش ها:"
@@ -19294,7 +19798,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19304,7 +19808,7 @@ msgstr "خروجی"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "ساختن گره"
#: platform/javascript/export/export.cpp
@@ -19346,17 +19850,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "ناتوان در ساختن پوشه."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "خطا در بارگذاری:"
#: platform/javascript/export/export.cpp
@@ -19603,7 +20107,7 @@ msgstr "صدور پروژه"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "دستگاه"
#: platform/osx/export/export.cpp
@@ -19653,9 +20157,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "نمی‌تواند یک پوشه ایجاد شود."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "ناتوان در ساختن پوشه."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "بومی‌سازی"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19671,20 +20194,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "چیزی یافت نشد!"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "خطای ذخیره کردن پرونده: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "توضیح"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "نام دارایی ایندکس نامعتبر."
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19692,7 +20269,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19734,6 +20311,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "پروژه"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "نمی‌تواند یک پوشه ایجاد شود."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "نام یک شناسه‌ی معتبر نیست:"
@@ -19868,12 +20455,13 @@ msgid "Publisher Display Name"
msgstr "نام نامعتبر."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "اندازه‌ی قلم نامعتبر."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "پخش سفارشی صحنه"
#: platform/uwp/export/export.cpp
@@ -20047,6 +20635,11 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "امکان حذف وجود ندارد :"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20060,6 +20653,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "منابع"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "نسخه:"
@@ -20088,6 +20686,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "ثابت"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "نمی‌تواند یک پوشه ایجاد شود."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "نمی‌تواند یک پوشه ایجاد شود."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "نمی‌تواند یک پوشه ایجاد شود."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "نمی‌تواند یک پوشه ایجاد شود."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "نام یک شناسه‌ی معتبر نیست:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "نام نامعتبر."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "امکان حذف وجود ندارد :"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20109,6 +20771,23 @@ msgid "Invalid product version:"
msgstr "اندازه‌ی قلم نامعتبر."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "باید از یک پسوند معتبر استفاده شود."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "چارچوب جدید"
@@ -20125,6 +20804,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20140,11 +20823,6 @@ msgstr ""
"یک منبع SpriteFrames باید در دارایی Frames ایجاد یا تنظیم شود تا "
"AnimatedSprite فریم‌ها را نمایش دهد."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "انتخاب یک گره"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20163,18 +20841,6 @@ msgstr "پخش"
msgid "Centered"
msgstr "ساختن گره"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20251,8 +20917,7 @@ msgid "Pitch Scale"
msgstr "بومی"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "AutoLoad"
@@ -20264,7 +20929,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -20298,7 +20964,8 @@ msgstr "انتخاب حالت"
msgid "Rotating"
msgstr "وضعیت:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "نمایه موجود:"
@@ -20324,19 +20991,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "خطی"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "خطی"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "برداشتن انتخاب شده"
@@ -20390,8 +21058,8 @@ msgstr "فراخوانی"
msgid "Draw Drag Margin"
msgstr "آرگومان‌های اضافی فراخوانی:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "گره مخلوط۲"
@@ -20429,11 +21097,6 @@ msgstr ""
msgid "Visible"
msgstr "یک Breakpoint درج کن"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20456,10 +21119,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20504,6 +21163,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20512,7 +21176,7 @@ msgstr "انتخاب حالت"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "غیرفعال شده"
@@ -20622,17 +21286,6 @@ msgstr "طرح ها"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "حذف قالب"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -20729,8 +21382,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20864,7 +21518,7 @@ msgid "Node B"
msgstr "گره"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20874,7 +21528,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "غیرفعال شده"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20912,7 +21566,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20980,7 +21635,7 @@ msgstr "چندضلعی مسدود برای این مسدودکننده، خال
msgid "Width Curve"
msgstr "ویرایش منحنی گره"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "پیشفرض"
@@ -21038,7 +21693,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21073,8 +21728,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "روشن"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21087,15 +21748,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "خصوصیات"
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21105,15 +21757,16 @@ msgstr ""
"لطفا یک دارایی تعیین یا یک چندضلعی ترسیم کنید."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-"NavigationPolygonInstance باید یک فرزند یا نوه‌ی یک گره Navigation2D باشد. "
-"این تنها یک داده‌ی پیمایش را فراهم می‌کند."
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "ساختن گره"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -21145,6 +21798,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21378,6 +22032,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -21480,7 +22135,7 @@ msgstr "برداشتن نقطه"
msgid "Use Global Coordinates"
msgstr "ثابت"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "راه اندازی دوباره"
@@ -21759,28 +22414,11 @@ msgid "Tracking"
msgstr "بسته بندی"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "انتقال را در انیمیشن تغییر بده"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21892,7 +22530,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "نام گره:"
@@ -21933,9 +22571,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -22076,24 +22715,6 @@ msgid "Autoplace Priority"
msgstr "ویرایش صافی ها"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "صادکردن فایل کتابخانه ای"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "صادکردن فایل کتابخانه ای"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -22118,6 +22739,85 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "صادکردن فایل کتابخانه ای"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "تغییر بده"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "ویرایش صافی ها"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "ویرایش صافی ها"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "انتخاب حالت"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "AutoLoad"
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -22127,7 +22827,8 @@ msgstr ""
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "انتخاب حالت"
@@ -22235,25 +22936,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance باید یک فرزند یا نوه‌ی یک گره Navigation باشد. این "
-"تنها داده‌ی پیمایش را فراهم می‌کند."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22379,18 +23073,170 @@ msgstr "افزودن وظیفه"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "حرکت دادن گره(ها)"
+msgid "Joint Constraints"
+msgstr "ثابت ها"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "ذخیره سازی صحنه"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "شمارش ها:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "حرکت دادن گره(ها)"
+msgid "Angular Limit Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "حرکت دادن گره(ها)"
+msgid "Angular Limit Upper"
+msgstr "خطی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "خطای Max. Angular:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "خطی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "انیمیشن"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "انیمیشن"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "خطی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "خطی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "خطی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "خطی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "خطی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "انیمیشن"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "انیمیشن"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "خطی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "خطی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "خطی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "خطی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "خطی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "تعریف"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "خطی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "تعریف"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "انیمیشن"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -22431,10 +23277,6 @@ msgid "Params"
msgstr "تغییر بده"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22446,11 +23288,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "شمارش ها:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22515,15 +23352,6 @@ msgstr "خطای Max. Angular:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "ذخیره سازی صحنه"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "خطی"
@@ -22551,10 +23379,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22770,8 +23594,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22881,6 +23706,34 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "فرزند قابل ویرایش"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "برداشتن نقطه"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "محتواها:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "اندیس:"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22958,14 +23811,6 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
@@ -22973,19 +23818,6 @@ msgstr "ترجمه‌ها"
#: scene/3d/sprite_3d.cpp
#, fuzzy
-msgid "Shaded"
-msgstr "تغییر بده"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23131,38 +23963,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "افزودن متغیر"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "افزودن متغیر"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23197,16 +23997,30 @@ msgid "Autorestart"
msgstr "راه اندازی دوباره"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "کلید را در انیمیشن درج کن"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "افزودن نقطه"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "ارث‌بری صحنهٔ فرزند"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "برداشتن موج"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "افزودن عمل ورودی"
@@ -23215,10 +24029,6 @@ msgstr "افزودن عمل ورودی"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23290,11 +24100,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "'%s' را از '%s' جدا کن"
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23533,6 +24338,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "خصوصیات زمینه"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23570,7 +24380,7 @@ msgstr ""
msgid "Tooltip"
msgstr "ابزارها"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -23638,11 +24448,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "AutoLoad"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "هشدار!"
@@ -23693,6 +24498,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23706,11 +24512,12 @@ msgid "Show Close"
msgstr "بستن"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "همه‌ی انتخاب ها"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "انجمن"
@@ -23775,7 +24582,7 @@ msgid "Fixed Icon Size"
msgstr "باز کردن و اجرای یک اسکریپت"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -24225,7 +25032,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24266,7 +25073,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "حالت صدور:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24392,6 +25199,12 @@ msgid "Timeout"
msgstr "زمان:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -24406,13 +25219,13 @@ msgstr "تعریف"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "صدور پروژه"
+msgid "Pause Mode"
+msgstr "انتخاب حالت"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "انتخاب حالت"
+msgid "Physics Interpolation Mode"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
#: scene/main/node.cpp
#, fuzzy
@@ -24444,11 +25257,6 @@ msgstr "تعیین چندگانه:"
msgid "Process Priority"
msgstr "ویرایش صافی ها"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24482,12 +25290,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "تعیین چندگانه:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24731,6 +25535,37 @@ msgid "Swap OK Cancel"
msgstr "لغو"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "نام"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "گره انیمیشن"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "گره انیمیشن"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24768,6 +25603,782 @@ msgstr "انتخاب شده را تغییر مقیاس بده"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "توابع"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "برداشتن انتخاب شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "برداشتن انتخاب شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "برداشتن انتخاب شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "غیرفعال شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "شمارش ها:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "تکرار انیمیشن"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "نمایش در فایل‌سیستم"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "بازنشانی بزرگنمایی"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "غیرفعال شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "همه‌ی انتخاب ها"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "غیرفعال شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "همه‌ی انتخاب ها"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(ویرایشگر غیرفعال شده)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "غیرفعال شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "غیرفعال شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "برداشتن انتخاب شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "بارگیری پیش فرض"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "بارگیری پیش فرض"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "زبانه قبلی"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "انتخاب شده را حذف کن"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "ساختن گره"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "بایت"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "فراخوانی"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "ساختن پوشه"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "ساختن پوشه"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "کپی برگزیده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "کپی برگزیده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "همه‌ی انتخاب ها"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "توضیح"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "بازنشانی بزرگنمایی"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "گره انیمیشن"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "غیرفعال شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "انتخاب حالت"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "افزودن گره"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "توابع"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "آزمودن"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "توضیح"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "حذف قالب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "حذف قالب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "ایجاد پوشه"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "یک Breakpoint درج کن"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "غیرفعال شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "شمارش ها:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "برداشتن انتخاب شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "شمارش ها:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "انتخاب یک گره"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "پیشفرض"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "پیشفرض"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "انجمن"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "حذف کن"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "آرایه را تغییر اندازه بده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "برداشتن انتخاب شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "برداشتن انتخاب شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "ویرایش منحنی گره"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "حذف قالب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "انتخاب حالت"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "ویرایش سیگنال"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "همه‌ی انتخاب ها"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "بازنشانی بزرگنمایی"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "دکمهٔ میانی."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "دکمهٔ میانی."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "دکمهٔ میانی."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "ساختن گره"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "گزینه های اتوبوس"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "ساختن گره"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "انتخاب همه"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "بستن"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "دکمهٔ میانی."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "توابع"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "حذف کن"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "محتواها:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Button"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "پخش سفارشی صحنه"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "برداشتن متغیر"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "پخش صحنه"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "محتواها:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "شمارش ها:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "غیرفعال شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "توضیح"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "برداشتن انتخاب شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "برداشتن انتخاب شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "نمایش در فایل‌سیستم"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "نمایش در فایل‌سیستم"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "ساختن پوشه"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "انتخاب حالت"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "انتخاب حالت"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "غیرفعال شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "خطی"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "آزمودن"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "خطی"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "خطی"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "خطاهای بارگذاری"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "عضوها"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "عضوها"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "بازنشانی بزرگنمایی"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "بازنشانی بزرگنمایی"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "بازنشانی بزرگنمایی"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "حذف قالب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "افزودن گره"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "ویژگی‌ها"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "ویژگی‌ها"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "شمارش ها:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "شمارش ها:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "انتخاب حالت"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "انتخاب حالت"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "انتخاب حالت"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "انتخاب حالت"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "AutoLoad"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "ترجیحات"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "دارایی Setter را اضافه کن"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "افزودن وظیفه"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "انتقال نقاط بِزیِر"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24805,16 +26416,6 @@ msgstr "گزینه‌های کلاس:"
msgid "Char"
msgstr "کاراکترهای معتبر:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "فراخوانی"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25109,15 +26710,6 @@ msgid "Color Correction"
msgstr "افزودن وظیفه"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "هشدارها"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "اخیر:"
@@ -25128,6 +26720,11 @@ msgid "Distance Field"
msgstr "نصب کردن"
#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Raw Data"
+msgstr "صادکردن فایل کتابخانه ای"
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -25149,11 +26746,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "ویرایش صافی ها"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "زبانه بعدی"
@@ -25171,10 +26763,6 @@ msgid "Vertex Lighting"
msgstr "توضیح"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "باز کردن و اجرای یک اسکریپت"
@@ -25184,11 +26772,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "باز کردن و اجرای یک اسکریپت"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25207,6 +26790,10 @@ msgid "Ensure Correct Normals"
msgstr "انتخاب شده را تغییر مقیاس بده"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -25272,10 +26859,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -25298,26 +26881,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "حذف قالب"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "حذف قالب"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "انتخاب حالت"
#: scene/resources/material.cpp
#, fuzzy
@@ -25325,24 +26891,10 @@ msgid "Emission"
msgstr "انتقال را در انیمیشن تغییر بده"
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "انتقال را در انیمیشن تغییر بده"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "حذف قالب"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -25351,35 +26903,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "حذف قالب"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "پاک کردن"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "پخش سفارشی صحنه"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "عضوها"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25388,15 +26925,6 @@ msgid "Ambient Occlusion"
msgstr "ویرایش سیگنال"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "انتخاب حالت"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25429,15 +26957,10 @@ msgstr "انتقال"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "انتقال"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "شمارش ها:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25479,15 +27002,20 @@ msgstr "انتخاب حالت"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "گره مخلوط۲"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25511,29 +27039,14 @@ msgstr "ارث‌بری صحنهٔ فرزند"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "انتخاب شده را تغییر مقیاس بده"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "انتخاب شده را تغییر مقیاس بده"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "آرایه را تغییر اندازه بده"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "آرایه را تغییر اندازه بده"
+msgid "Sampling"
+msgstr "بومی"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "متغیر را ویرایش کن:"
#: scene/resources/navigation_mesh.cpp
@@ -25550,10 +27063,15 @@ msgid "Source Group Name"
msgstr "منبع"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "نشانوندها:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25563,11 +27081,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "گره انیمیشن"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "ادغام از صحنه"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25580,6 +27103,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "بارگیری پیش فرض"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25597,7 +27125,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25719,6 +27247,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "ویرایش منحنی گره"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25727,15 +27260,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "اجرای صحنه دلخواه"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "افزودن عمل ورودی"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "نام گره:"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -25795,19 +27337,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25834,6 +27376,18 @@ msgid "Image Size"
msgstr "ادغام از صحنه"
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "انتخاب حالت"
@@ -25845,13 +27399,12 @@ msgstr "گرفتن"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "حالت صدور:"
#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Fill To"
-msgstr "حالت صدور:"
+msgid "To"
+msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
@@ -25887,8 +27440,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "انتخاب حالت"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "انتخاب حالت"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "انتخاب حالت"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "انتخاب حالت"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25952,6 +27526,11 @@ msgid "Scenario"
msgstr "صحنه"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "گره انیمیشن"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25969,6 +27548,26 @@ msgstr "خطی"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "پیشفرض"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "به‌روزرسانی از صحنه"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "آزمودن"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "ویرایش اتصال:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26069,6 +27668,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26320,6 +27923,11 @@ msgstr "گره انیمیشن"
msgid "Collision Unsafe Fraction"
msgstr "گره انیمیشن"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "روشن"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -26334,13 +27942,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26606,6 +28214,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "ویرایش صافی ها"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "انتقال را در انیمیشن تغییر بده"
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 3a9618d02c..7c69731934 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -88,12 +88,13 @@ msgstr "Ääriviivojen koko:"
msgid "Screen Orientation"
msgstr "Näyttöoperaattori."
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "Uusi ikkuna"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Borderless"
msgstr "Reunapikselit"
@@ -102,7 +103,7 @@ msgstr "Reunapikselit"
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Siirry koko näytön tilaan"
@@ -116,7 +117,7 @@ msgstr ""
msgid "Minimized"
msgstr "Alusta"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -125,15 +126,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Telakan sijainti"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -204,6 +206,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -224,21 +227,17 @@ msgstr ""
msgid "Function"
msgstr "Funktio"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
msgstr "Datan kanssa"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Verkkoprofiloija"
@@ -354,7 +353,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ei tarpeeksi tavuja tavujen purkamiseksi tai virheellinen formaatti."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Virheellinen syöte %i (ei välitetty) lausekkeessa"
#: core/math/expression.cpp
@@ -399,38 +399,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Avaa editori"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Kopioi valinta"
+msgid "Mouse Mode"
+msgstr "Siirtotila"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "Uusi yksittäinen laatta"
+msgid "Use Accumulated Input"
+msgstr "Poista syöte"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -462,6 +439,7 @@ msgstr "Yhteisö"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Esiasetukset"
@@ -613,13 +591,15 @@ msgid "Project Settings Override"
msgstr "Projektin asetukset..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nimi"
@@ -631,7 +611,8 @@ msgstr "Kuvaus"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Suorita"
@@ -662,6 +643,43 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Näytä kaikki"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Valo"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Laaja vasemmalla"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testaus"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -685,6 +703,11 @@ msgid "Main Run Args"
msgstr "Pääkohtauksen argumentit:"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Kohtauspolku:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -692,19 +715,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Versionhallinta"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Versionhallintajärjestelmä"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Liitännäisen nimi:"
+msgid "Version Control Plugin Name"
+msgstr "Versionhallinta"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -779,16 +798,19 @@ msgstr "Lopussa"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr " (fyysinen)"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -820,8 +842,8 @@ msgstr "Renderöijä:"
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -950,11 +972,6 @@ msgstr "Polku"
msgid "Source Code"
msgstr "Lähde"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Muutosten vahvistusviesti"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Kielialue"
@@ -1016,10 +1033,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1072,13 +1092,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1105,6 +1126,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Vapauta"
@@ -1121,7 +1143,7 @@ msgstr "Peilaa"
msgid "Time:"
msgstr "Aika:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Arvo:"
@@ -1173,6 +1195,97 @@ msgstr "Animaatio: muuta avainruudun arvoa"
msgid "Anim Change Call"
msgstr "Animaatio: muuta kutsua"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kuvaruutujen %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Aika"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Kääntäminen"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Kierron välistys:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Arvo"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Määrä:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tyyppi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Aseta kahva"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Aseta kahva"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Siirtymä:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animaatio"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Helpotus sisään-ulos"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Animaatio: muuta monen avainruudun aikaa"
@@ -1267,7 +1380,7 @@ msgstr "Kytke tämä raita päälle/pois."
msgid "Update Mode (How this property is set)"
msgstr "Päivitystila (Kuinka tämä ominaisuus on asetettu)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolaatiotila"
@@ -1280,10 +1393,75 @@ msgid "Remove this track."
msgstr "Poista tämä raita."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Aika (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Telakan sijainti"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Kierron välistys:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skaalaus:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tyyppi:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Virheellinen vientimalli:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Helpotus sisään-ulos"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Aseta kahva"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Aseta kahva"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Valintapainike"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Aloita uudelleen (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Häivytys sisään (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animaatiot:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Aseta raita päälle"
@@ -1359,7 +1537,6 @@ msgid "Remove Anim Track"
msgstr "Poista animaatioraita"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1371,16 +1548,6 @@ msgid "Editors"
msgstr "Editori"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animaatio"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Animaatio: Lisää raita ja avain"
@@ -1507,7 +1674,8 @@ msgid "Add Method Track Key"
msgstr "Lisää metodikutsuraidan avainruutu"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metodia ei löydy objektista: "
#: editor/animation_track_editor.cpp
@@ -1874,7 +2042,9 @@ msgid "Scene does not contain any script."
msgstr "Kohtaus ei sisällä skriptiä."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Lisää"
@@ -1939,6 +2109,7 @@ msgstr "Ei voida yhdistää signaalia"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Sulje"
@@ -2112,8 +2283,8 @@ msgid "Open"
msgstr "Avaa"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Omistajat kohteelle:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2418,7 +2589,7 @@ msgid "Bus Options"
msgstr "Väylän asetukset"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Monista"
@@ -2470,8 +2641,9 @@ msgstr "Avaa ääniväylän asettelu"
msgid "There is no '%s' file."
msgstr "Tiedostoa '%s' ei ole."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Asettelu"
#: editor/editor_audio_buses.cpp
@@ -2677,6 +2849,25 @@ msgid "Choose"
msgstr "Valitse"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Kopioi solmun polku"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Paketti asennettu onnistuneesti!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Epäonnistui:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Varastoidaan tiedostoa:"
@@ -2689,6 +2880,31 @@ msgid "Packing"
msgstr "Pakataan"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Tallenna nimellä"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Kansiota ei voitu luoda."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Ei voitu viedä projektin tiedostoja"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Ei voida avata tiedostoa kirjoitettavaksi:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Tallenna nimellä"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2807,11 +3023,33 @@ msgstr "Mukautettua debug-vientimallia ei löytynyt."
msgid "Custom release template not found."
msgstr "Mukautettua release-vientimallia ei löytynyt."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Hallinnoi malleja"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Annettu vientipolku ei ole olemassa:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Mallitiedostoa ei löytynyt:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Virheellinen vientimalli:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Täyte"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"32-bittisissä vienneissä sisällytetty PCK ei voi olla suurempi kuin 4 Gt."
@@ -2829,7 +3067,7 @@ msgid "Script Editor"
msgstr "Skriptieditori"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Asset-kirjasto"
@@ -2982,13 +3220,14 @@ msgstr "Aseta nykyiseksi"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Tuo"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Vie"
@@ -3114,11 +3353,11 @@ msgstr "Toistotila:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3253,7 +3492,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Alku"
@@ -3345,6 +3584,15 @@ msgstr ""
"Tälle metodille ei vielä löydy kuvausta. Voit auttaa meitä [color=$color]"
"[url=$url]kirjoittamalla sellaisen[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Avaa editori"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3437,16 +3685,18 @@ msgid "Label"
msgstr "Arvo"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Vain metodit"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Valinta"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Valittu"
@@ -3524,7 +3774,7 @@ msgstr "Kopioi valinta"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Tyhjennä"
@@ -3555,7 +3805,7 @@ msgid "Up"
msgstr "Ylös"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Solmu"
@@ -3579,6 +3829,10 @@ msgstr "Lähtevä RSET"
msgid "New Window"
msgstr "Uusi ikkuna"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Nimetön projekti"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4137,15 +4391,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Kohtaus"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Kohtauspolku:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4187,16 +4432,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Jaa automaattisesti"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Tallenna kohtaus ennen suorittamista..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4284,6 +4519,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Versionhallinta"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "Käyttäjänimi"
@@ -4311,6 +4550,10 @@ msgstr "Käytä häiriötöntä tilaa."
msgid "Add a new scene."
msgstr "Lisää uusi kohtaus."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Kohtaus"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Siirry aiemmin avattuun kohtaukseen."
@@ -4672,7 +4915,9 @@ msgstr "Päivitä olennaiset muutokset"
msgid "Hide Update Spinner"
msgstr "Piilota päivitysanimaatio"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Tiedostojärjestelmä"
@@ -4764,6 +5009,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Lataa uudelleen"
@@ -4914,12 +5160,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Ruutu #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Aika"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Kutsuja"
@@ -4943,6 +5183,7 @@ msgid "Edit Text:"
msgstr "Muokkaa tekstiä:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Päällä"
@@ -4998,11 +5239,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Valittu solmu ei ole Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Koko: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Koko:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Sivu: "
#: editor/editor_properties_array_dict.cpp
@@ -5102,6 +5346,11 @@ msgstr ""
"Ole hyvä ja lisää ajettava esiasetus Vienti-valikosta tai määrittele "
"olemassa oleva esiasetus ajettavaksi."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projekti"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Kirjoita logiikka _run() metodiin."
@@ -5196,7 +5445,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5257,11 +5505,6 @@ msgstr "Editorin teema"
msgid "Show Script Button"
msgstr "Rullan oikea painike"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Tiedostojärjestelmä"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5338,8 +5581,8 @@ msgstr "Aliresurssit"
msgid "Color Theme"
msgstr "Editorin teema"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5366,20 +5609,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Sisennä vasemmalle"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Tyyppi"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automaattinen sisennys"
@@ -5400,7 +5634,9 @@ msgid "Draw Spaces"
msgstr "Piirtokutsuja:"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navigointi"
@@ -5482,7 +5718,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Tiedosto"
@@ -5501,6 +5736,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Create Signal Callbacks"
msgstr "Pakota varasävyttimien käyttö"
@@ -5509,7 +5752,7 @@ msgstr "Pakota varasävyttimien käyttö"
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5521,11 +5764,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5534,6 +5777,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Lisää piste napsauttamalla oikeaa"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopioi valinta"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5566,6 +5816,11 @@ msgstr "Lisää tyyppi"
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Uusi yksittäinen laatta"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Help Index"
msgstr "Näytä avustimet"
@@ -5581,8 +5836,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Ruudukko"
@@ -5591,6 +5845,11 @@ msgstr "Ruudukko"
msgid "Pick Distance"
msgstr "Poimintaetäisyys:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Esikatselu"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5604,6 +5863,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Pelkkä valinta"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Vempaimet"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emissiovärit"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Luo ilmentymä"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Piste"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5641,17 +5932,17 @@ msgstr "Ruudukon maalaus"
msgid "Grid YZ Plane"
msgstr "Ruudukon maalaus"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Oletus"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Oletusteema"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Oletus"
@@ -5900,6 +6191,16 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Jaa automaattisesti"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Tallenna kohtaus ennen suorittamista..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Etunäkymä"
@@ -5930,19 +6231,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektinhallinta"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "järjestyksessä:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5978,29 +6282,30 @@ msgstr "Varastoidaan tiedostoa:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Virheellinen taustaväri."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Virheellinen taustaväri."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Tuo valittu"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6009,21 +6314,21 @@ msgstr ""
msgid "Text Color"
msgstr "Seuraava kerros"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Rivinumero:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Rivinumero:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Virheellinen taustaväri."
@@ -6033,16 +6338,16 @@ msgstr "Virheellinen taustaväri."
msgid "Text Selected Color"
msgstr "Poista valitut"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Pelkkä valinta"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Nykyinen kohtaus"
@@ -6051,45 +6356,45 @@ msgstr "Nykyinen kohtaus"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Syntaksin korostaja"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funktio"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Nimeä muuttuja uudelleen"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Poimi väri"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Kirjanmerkit"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Keskeytyskohdat"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6114,6 +6419,11 @@ msgstr ""
msgid "Flat"
msgstr "Tasainen 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Törmäystila"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Valitse tuotavat solmut"
@@ -6701,14 +7011,6 @@ msgid "Replace in Files"
msgstr "Korvaa tiedostoissa"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Etsi: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Korvaa: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Korvaa kaikki (EI VOI KUMOTA)"
@@ -6813,14 +7115,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Värifunktio."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6832,7 +7139,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Suodattimet:"
@@ -6980,11 +7287,6 @@ msgstr ""
msgid "Materials"
msgstr "Materiaalimuutokset:"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Kääntäminen"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7043,17 +7345,18 @@ msgstr "Muunna"
msgid "Optimizer"
msgstr "Optimoi"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Ota käyttöön"
@@ -7104,7 +7407,8 @@ msgid "Generating Lightmaps"
msgstr "Luodaan Lightmappeja"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Luodaan meshille: "
#: editor/import/resource_importer_scene.cpp
@@ -7133,6 +7437,27 @@ msgstr ""
msgid "Saving..."
msgstr "Tallennetaan..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Kiinteät pikselit"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7146,7 +7471,8 @@ msgstr "Valintatila"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7181,12 +7507,6 @@ msgid "Normal Map Invert Y"
msgstr "Satunnainen skaalaus:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Koko: "
@@ -7866,10 +8186,6 @@ msgid "Load Animation"
msgstr "Lataa animaatio"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Ei kopioitavaa animaatiota!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Ei animaation resurssia leikepöydällä!"
@@ -7882,10 +8198,6 @@ msgid "Paste Animation"
msgstr "Liitä animaatio"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Ei muokattavaa animaatiota!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Toista valittu animaatio takaperin nykyisestä kohdasta. (A)"
@@ -7923,6 +8235,11 @@ msgid "New"
msgstr "Uusi"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "%s luokan referenssi"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Muokkaa siirtymiä..."
@@ -7950,17 +8267,20 @@ msgstr "Onion skinning -valinnat"
msgid "Directions"
msgstr "Suunnat"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Mennyt"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Tuleva"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Syvyys"
@@ -8112,7 +8432,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Aseta loppuanimaatio. Tämä on hyödyllistä alisiirtymiä varten."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Siirtymä: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8129,11 +8450,6 @@ msgid "New name:"
msgstr "Uusi nimi:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skaalaus:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Häivytys sisään (s):"
@@ -8142,16 +8458,11 @@ msgid "Fade Out (s):"
msgstr "Häivytys ulos (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Sulauta"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Sekoita"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automaattinen uudelleenaloitus:"
@@ -8185,10 +8496,6 @@ msgid "X-Fade Time (s):"
msgstr "Ristihäivytyksen aika (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Nykyinen:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8425,6 +8732,10 @@ msgid "License (Z-A)"
msgstr "Lisenssi (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Ladataan..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8493,8 +8804,8 @@ msgid "Testing"
msgstr "Testaus"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Ladataan..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8560,7 +8871,7 @@ msgid "Select lightmap bake file:"
msgstr "Valitse lightmapin kehitystiedosto:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Esikatselu"
@@ -9052,6 +9363,7 @@ msgstr "Luo mukautetut luut solmuista"
msgid "Clear Custom Bones"
msgstr "Poista mukautetut luut"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9118,6 +9430,10 @@ msgid "Preview Canvas Scale"
msgstr "Esikatsele kankaan skaalausta"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Asettelu"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Siirrosmaski avainruutujen lisäämiseen."
@@ -9433,13 +9749,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Aseta tila"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Teksti"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Kuvake"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Erotus:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Kohde %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Sisältö"
@@ -9542,7 +9881,8 @@ msgstr "Luo ääriviivat"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -9701,13 +10041,6 @@ msgstr "Käytä MeshInstance muunnoksia"
msgid "Apply with Transforms"
msgstr "Käytä MeshInstance muunnoksia"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Esikatselu"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9875,7 +10208,8 @@ msgid "Volume"
msgstr "Tilavuus"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Emission lähde: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10020,20 +10354,6 @@ msgstr "Poista tulo-ohjaimen piste"
msgid "Split Segment (in curve)"
msgstr "Puolita osa (käyrässä)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Vempaimet"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Emissiovärit"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Siirrä liitosta"
@@ -10122,12 +10442,12 @@ msgstr "UV"
msgid "Points"
msgstr "Pisteet"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygonit"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Luut"
@@ -10209,8 +10529,7 @@ msgid "Grid Settings"
msgstr "Ruudukon asetukset"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Tartu"
@@ -10246,6 +10565,10 @@ msgstr "Ruudukon Y-välistys:"
msgid "Sync Bones to Polygon"
msgstr "Synkkaa luut polygoniin"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "VIRHE: Resurssia ei voitu ladata!"
@@ -10277,13 +10600,6 @@ msgid "Instance:"
msgstr "Ilmentymä:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tyyppi:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Avaa editorissa"
@@ -10292,10 +10608,6 @@ msgstr "Avaa editorissa"
msgid "Load Resource"
msgstr "Lataa resurssi"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Resurssien esilataaja"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Käännä portaalit"
@@ -10337,11 +10649,6 @@ msgid "Close and save changes?"
msgstr "Sulje ja tallenna muutokset?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Virhe kirjoitettaessa teksitiedostoa:"
@@ -10422,10 +10729,6 @@ msgid "%s Class Reference"
msgstr "%s luokan referenssi"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Etsi seuraava"
@@ -10472,8 +10775,7 @@ msgid "Previous Script"
msgstr "Edellinen skripti"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Tiedosto"
@@ -10709,7 +11011,8 @@ msgid "Convert Case"
msgstr "Muunna aakkoslaji"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Isot kirjaimet"
@@ -11005,12 +11308,16 @@ msgstr "Kierrä"
msgid "Translate"
msgstr "Siirrä"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Skaalataan: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Siirretään: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11034,10 +11341,6 @@ msgid "Yaw:"
msgstr "Kääntymiskulma:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Koko:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Objekteja piirretty:"
@@ -11477,11 +11780,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Lukitse näkymän kierto"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Luo ilmentymä"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Nimetön vempain"
@@ -11530,7 +11828,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Virheellinen geometria, ei voida korvata meshillä."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Muunna Mesh2D resurssiksi"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11562,15 +11861,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Yksinkertaistus: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Kutista (pikseleissä): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Suurrennus (pikseleissä): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11687,6 +11989,16 @@ msgid "Vertical:"
msgstr "Pystysuora:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Erotus:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Siirtymä:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Valitse tai tyhjää kaikki ruudut"
@@ -11723,18 +12035,10 @@ msgid "Auto Slice"
msgstr "Jaa automaattisesti"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Siirtymä:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Välistys:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Erotus:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Tekstuurialue"
@@ -11929,6 +12233,11 @@ msgstr ""
"Suljetaanko silti?"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Poista laatta"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11969,6 +12278,16 @@ msgstr ""
"Lisää siihen osia käsin tai tuomalla niitä toisesta teemasta."
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Lisää osan tyyppi"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Poista etäsäilö"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Lisää väri"
@@ -12213,7 +12532,7 @@ msgstr "Vaihtopainike"
msgid "Disabled Button"
msgstr "Toimintakyvytön painike"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Osanen"
@@ -12242,6 +12561,7 @@ msgid "Named Separator"
msgstr "Nimetty erotin"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Alivalikko"
@@ -12422,8 +12742,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Nimetty erotin"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12506,8 +12827,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Valitse edellinen muoto, alilaatta tai laatta."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Alue"
@@ -12534,12 +12854,6 @@ msgstr "Bittimaski"
msgid "Priority"
msgstr "Prioriteetti"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Kuvake"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z-indeksi"
@@ -12803,6 +13117,141 @@ msgid "This property can't be changed."
msgstr "Tätä ominaisuutta ei voi muuttaa."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Tarttumisen asetukset"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Siirtymä:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Askel"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Erotus:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Valitse"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Teksti"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Materiaalimuutokset:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Täytä"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Aseta tila"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Bittimaskitila"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Ääriviivojen koko:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animaation kierto"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Luo peittopolygoni"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Siirtymistila"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Siirtymä:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Muunna"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Törmäys"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Pelkkä valinta"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Törmäystila"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Näkyvä navigaatio"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Valitse"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Suodata skriptejä"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "Laattavalikoima"
@@ -13885,40 +14334,22 @@ msgid "Runnable"
msgstr "Suoritettava"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Poista esiasetus '%s'?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Projektin vienti alustalle '%s' epäonnistui.\n"
-"Vientimallit näyttävät puuttuvan tai olevan virheellisiä."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Projektin vienti alustalle '%s' epäonnistui.\n"
-"Tämä saattaa johtua asetusongelmista viennin esiasetuksissa tai vientisi "
-"asetuksissa."
+msgid "Delete preset '%s'?"
+msgstr "Poista esiasetus '%s'?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Viedään kaikki"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Annettu vientipolku ei ole olemassa:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Vientimallit tälle alustalle puuttuvat tai ovat viallisia:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Vientipolku"
@@ -13938,7 +14369,7 @@ msgstr ""
"Jos päällä, esiasetus on käytettävissä yhden napsautuksen käyttöönotossa.\n"
"Kutakin alustaa kohden voidaan merkitä ajettavaksi vain yksi esiasetus."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Resurssit"
@@ -13999,12 +14430,6 @@ msgstr "Skripti"
msgid "GDScript Export Mode:"
msgstr "GDScriptin vientitila:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Teksti"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Käännetty bytekoodi (nopeampi latautuminen)"
@@ -14033,19 +14458,27 @@ msgid "More Info..."
msgstr "Siirrä..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Vie PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Vie projekti"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Vientitila?"
+msgid "Export All"
+msgstr "Vie kaikki"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Ole hyvä ja valitse tyhjä kansio."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Vie kaikki"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14053,7 +14486,8 @@ msgid "ZIP File"
msgstr "ZIP-tiedosto"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Godot-pelipaketti"
#: editor/project_export.cpp
@@ -14061,6 +14495,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Tälle alustalle ei löytynyt vientipohjia:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Projektin perustajat"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Hallinnoi vientimalleja"
@@ -14238,10 +14677,6 @@ msgstr ""
"säätämään."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Nimetön projekti"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Puuttuva projekti"
@@ -14249,6 +14684,18 @@ msgstr "Puuttuva projekti"
msgid "Error: Project is missing on the filesystem."
msgstr "Virhe: projekti puuttuu tiedostojärjestelmästä."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Paikallinen"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Paikalliset projektit"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Asset-kirjaston projektit"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Ei voida avata projektia kohteesta '%s'."
@@ -14368,18 +14815,14 @@ msgid "Project Manager"
msgstr "Projektinhallinta"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Paikalliset projektit"
+msgid "Last Modified"
+msgstr "Viimeksi muutettu"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Ladataan, hetkinen..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Viimeksi muutettu"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Muokkaa projektia"
@@ -14420,10 +14863,6 @@ msgid "About"
msgstr "Tietoja"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Asset-kirjaston projektit"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Käynnistä uudelleen nyt"
@@ -14578,6 +15017,7 @@ msgid "Add Event"
msgstr "Lisää tapahtuma"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Nappi"
@@ -14769,7 +15209,8 @@ msgstr "Kielet:"
msgid "AutoLoad"
msgstr "Automaattilataus"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Liitännäiset"
@@ -14897,12 +15338,6 @@ msgstr "Jos asetettu, laskuri alkaa alusta jokaiselle alisolmujen ryhmälle."
msgid "Initial value for the counter"
msgstr "Laskurin alkuarvo"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Askel"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Lukumäärä, jolla laskuria kasvatetaan kullekin solmulle"
@@ -14951,7 +15386,7 @@ msgstr "Pieniksi kirjaimiksi"
msgid "To Uppercase"
msgstr "Isoiksi kirjaimiksi"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Palauta"
@@ -15175,6 +15610,20 @@ msgstr ""
msgid "Make Local"
msgstr "Tee paikallinen"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Solmun nimi:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Solmun nimi:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Uusi kohtauksen pääkansio"
@@ -15248,6 +15697,10 @@ msgid "Sub-Resources"
msgstr "Aliresurssit"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Poista perintä"
@@ -15341,10 +15794,6 @@ msgstr ""
"parantamiseksi."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Paikallinen"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Poistetaanko perintä? (Ei voi perua!)"
@@ -15384,6 +15833,13 @@ msgstr "Solmun konfiguroinnin varoitus:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15591,7 +16047,8 @@ msgid "Attach Node Script"
msgstr "Liitä solmun skripti"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Etäinen "
#: editor/script_editor_debugger.cpp
@@ -15691,11 +16148,6 @@ msgid "Monitor"
msgstr "Monitoroija"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Arvo"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitoroijat"
@@ -15791,6 +16243,7 @@ msgstr "Muuta AudioStreamPlayer3D solmun suuntausta"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15802,21 +16255,6 @@ msgstr "Muuta kameran näkökenttää"
msgid "Change Camera Size"
msgstr "Muuta kameran kokoa"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Piste"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16072,42 +16510,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Näytä kaikki"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Valo"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Laaja vasemmalla"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Testaus"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16213,6 +16615,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolaatiotila"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Kytke suodatus"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16359,10 +16771,6 @@ msgstr "Debuggeri"
msgid "Wait Timeout"
msgstr "Aikakatkaisu."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16391,11 +16799,11 @@ msgstr "Tarkastelu"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Mene taaksepäin"
@@ -16468,12 +16876,6 @@ msgstr "Törmäystila"
msgid "Invert Faces"
msgstr "Muunna aakkoslaji"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Materiaalimuutokset:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16526,7 +16928,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Polygonit"
@@ -16619,6 +17021,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Käytä tarttumista"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16696,7 +17106,8 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative singleton on poistettu käytöstä"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Kirjastot: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16949,7 +17360,7 @@ msgstr "Kehitä Lightmapit"
msgid "Instance Materials"
msgstr "Materiaalimuutokset:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Uusi isäntä"
@@ -16968,13 +17379,6 @@ msgstr ""
msgid "Translation"
msgstr "Käännökset"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Kierron välistys:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17094,7 +17498,6 @@ msgstr "Juurisolmun nimi"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Ominaisuudet"
@@ -17127,7 +17530,7 @@ msgstr "Luuranko"
msgid "Skeleton To Node"
msgstr "Valitse solmu"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animaatiot:"
@@ -17152,7 +17555,6 @@ msgid "Use In Baked Light"
msgstr "Kehitä Lightmapit"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17182,6 +17584,19 @@ msgstr "Keskitä"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navigointi"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Siirtymistila"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Seuraava taso"
@@ -17575,11 +17990,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Tila"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Vaihda syötteen arvo"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17605,7 +18015,8 @@ msgstr ""
"korjaa solmusi."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Solmu palautti virheellisen jakson tulosteen: "
#: modules/visual_script/visual_script.cpp
@@ -17613,7 +18024,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Jaksobitti löytyi, mutta solmua ei löydy pinosta, raportoi bugi!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Pinon ylivuoto pinosyvyydellä: "
#: modules/visual_script/visual_script.cpp
@@ -17730,6 +18142,14 @@ msgid "Change Expression"
msgstr "Vaihda lauseketta"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Ei voida kopioida funktiosolmua."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Liitä VisualScript solmut"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Poista VisualScript solmut"
@@ -17836,14 +18256,6 @@ msgid "Resize Comment"
msgstr "Muokkaa kommentin kokoa"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Ei voida kopioida funktiosolmua."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Liitä VisualScript solmut"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Ei voida luoda funktiota funktiosolmulla."
@@ -17984,7 +18396,8 @@ msgid "for (elem) in (input):"
msgstr "kullekin (elementille) (syötteessä):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Syötetyyppi ei ole iteroitavissa: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17992,7 +18405,8 @@ msgid "Iterator became invalid"
msgstr "Iteraattori muuttui epäkelvoksi"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iteraattori muuttui epäkelvoksi: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18059,11 +18473,6 @@ msgstr "Kopioi solmun polku"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Vaihda argumentin nimi"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Palauta oletusarvoihin"
@@ -18120,11 +18529,6 @@ msgstr "Valintatila"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Tyyppimuunnos"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Aseta"
@@ -18143,7 +18547,8 @@ msgid "Base object is not a Node!"
msgstr "Kantaobjekti ei ole solmu!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Polku ei johda solmuun!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18158,18 +18563,20 @@ msgstr "Lähetä %s"
msgid "Compose Array"
msgstr "Laadi taulukko"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Iteraattori"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Virheellinen argumentti tyyppiä: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Virheelliset argumentit: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18182,11 +18589,13 @@ msgid "Var Name"
msgstr "Nimi"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet ei löytynyt skriptistä: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet ei löytynyt skriptistä: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18263,11 +18672,6 @@ msgid "Construct %s"
msgstr "Muodosta %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Muodosta %s"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Hae paikallinen muuttuja"
@@ -18283,10 +18687,6 @@ msgstr "Toiminto %s"
msgid "Deconstruct %s"
msgstr "Pura %s"
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Hae VisualScriptistä"
@@ -18333,6 +18733,14 @@ msgstr "Odota ilmentymän signaalia"
msgid "Write Mode"
msgstr "Prioriteettitila"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18341,6 +18749,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Verkkoprofiloija"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Verkkoprofiloija"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18397,6 +18831,11 @@ msgstr "Aseta näkyvyys"
msgid "Bounds Geometry"
msgstr "Yritä uudelleen"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Älykäs tarttuminen"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18423,6 +18862,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Paketin nimi puuttuu."
@@ -18455,6 +18910,11 @@ msgstr ""
msgid "Export Format"
msgstr "Vientipolku"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Lisää arkkitehtuurikohde"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18489,7 +18949,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Tarkastele edellistä ilmentymää"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18666,10 +19126,6 @@ msgid "Could not execute on device."
msgstr "Ei voitu suorittaa laitteella."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "'apksigner' työkalua ei löydy."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18800,12 +19256,17 @@ msgstr ""
"\"Target Sdk\" versionumeron on oltava suurempi tai yhtä suuri kuin \"Min "
"Sdk\" versionumeron."
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Allekirjoitetaan DMG-koodi"
+
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"'apksigner' ei löydy.\n"
"Ole hyvä ja tarkista, että komento on saatavilla Android SDK build-tools "
@@ -18825,6 +19286,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Keystorea ei löytynyt, ei voida viedä."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Aliprosessia ei voitu käynnistää!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "'apksigner' palautti virheen #%d"
@@ -18856,7 +19322,8 @@ msgstr ""
"Virheellinen tiedostonimi! Android APK tarvitsee *.apk tiedostopäätteen."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "Vientiformaatti ei ole tuettu!\n"
#: platform/android/export/export_plugin.cpp
@@ -18868,10 +19335,9 @@ msgstr ""
"versiotietoa. Ole hyvä ja uudelleenasenna se 'Projekti'-valikosta."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Androidin käännösversion epäyhteensopivuus:\n"
@@ -18880,14 +19346,16 @@ msgstr ""
"Ole hyvä ja uudelleenasenna Androidin käännösmalli 'Projekti'-valikosta."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"Ei voitu ylikirjoittaa res://android/build/res/*.xml tiedostoja projektin "
"nimellä"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "Ei voitu viedä projektitiedostoja gradle-projektiksi.\n"
#: platform/android/export/export_plugin.cpp
@@ -18899,8 +19367,9 @@ msgid "Building Android Project (gradle)"
msgstr "Käännetään Android-projektia (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Android-projektin käännös epäonnistui, tarkista virhe tulosteesta.\n"
@@ -18920,7 +19389,8 @@ msgstr ""
"tulosteet gradle-projektin hakemistosta."
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "Pakettia ei löytynyt: %s"
#: platform/android/export/export_plugin.cpp
@@ -18928,17 +19398,16 @@ msgid "Creating APK..."
msgstr "Luodaan APK:ta..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Ei löydetty APK-vientimallia vientiä varten:\n"
"%s"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18951,7 +19420,8 @@ msgid "Adding files..."
msgstr "Lisätään tiedostoja..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Ei voitu viedä projektin tiedostoja"
#: platform/android/export/export_plugin.cpp
@@ -18971,6 +19441,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Merkki '%s' ei ole sallittu Identifier osiossa."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19044,7 +19566,7 @@ msgstr "Onnistui!"
msgid "Push Notifications"
msgstr "Satunnainen kierto:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Käyttöliittymä"
@@ -19054,7 +19576,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19142,6 +19664,17 @@ msgstr "Mukautettu solmu"
msgid "Custom BG Color"
msgstr "Mukautettu solmu"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Hallinnoi malleja"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Mukautettua release-vientimallia ei löytynyt."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Team ID ei ole määritetty - ei voida konfiguroida projektia."
@@ -19163,22 +19696,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Suorita viety HTML järjestelmän oletusselaimessa."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Mallin avaus vientiin epäonnistui:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Virheellinen vientimalli:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Ei voitu kirjoittaa tiedostoa:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Aseta marginaali"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "Ei voitu lukea tiedostoa:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Erotus:"
@@ -19202,7 +19748,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19212,7 +19758,7 @@ msgstr "Laajenna kaikki"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Mukautettu solmu"
#: platform/javascript/export/export.cpp
@@ -19253,15 +19799,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Ei voitu lukea HTML tulkkia:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Ei voitu luoda HTTP-palvelimen hakemistoa:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Virhe käynnistettäessä HTTP-palvelinta:"
#: platform/javascript/export/export.cpp
@@ -19503,7 +20052,7 @@ msgstr "Verkkoprofiloija"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Laite"
#: platform/osx/export/export.cpp
@@ -19554,9 +20103,29 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Ei voitu viedä projektin tiedostoja"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Aliprosessia ei voitu käynnistää!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Kääntäminen"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
"Huom: Notarisointiprosessi kestää yleensä alle tunnin. Kun käsittely on "
"valmis, saat sähköpostin."
@@ -19578,18 +20147,83 @@ msgstr ""
"sovellukseen (vapaavalintainen):"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+"Timestamping ei ole yhteensopiva ad-hoc allekirjoituksen kanssa ja kytketään "
+"pois päältä!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+"Hardened Runtime ei ole yhteensopiva ad-hoc allekirjoituksen kanssa ja "
+"kytketään pois päältä!"
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr "Identiteettiä ei löytynyt."
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Virhe tallennettaessa tiedostoa: %s"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+"Suhteelliset symboliset linkit eivät ole tuettuja tässä "
+"käyttöjärjestelmässä, viety projekti saattaa olla rikkinäinen!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Suunnat"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Aliprosessia ei voitu käynnistää!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr "Luodaan app bundlea"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
msgstr "Ei löydetty app-vientimallia vientiä varten:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Virheellinen vientimalli:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19598,8 +20232,9 @@ msgstr ""
"käyttöjärjestelmässä, viety projekti saattaa olla rikkinäinen!"
#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
"Pyydettyä binäärivientimallia '%s' ei löydy. Se saattaa puuttua "
@@ -19646,6 +20281,16 @@ msgid "Sending archive for notarization"
msgstr "Lähetetään tiedostopaketti notarisointia varten"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projekti"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Ei voitu viedä projektitiedostoja gradle-projektiksi.\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Virheellinen bundle-tunniste:"
@@ -19809,12 +20454,13 @@ msgid "Publisher Display Name"
msgstr "Paketin julkaisijan näyttönimi on virheellinen."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Tuotteen GUID (yleisesti yksilöllinen tunniste) on virheellinen."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Poista apuviivat"
#: platform/uwp/export/export.cpp
@@ -19987,6 +20633,11 @@ msgid "Debug Algorithm"
msgstr "Debuggeri"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Väliaikaista tiedosta ei voida poistaa:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20001,6 +20652,11 @@ msgstr "Debuggeri"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Kopioi resurssi"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versio"
@@ -20029,6 +20685,76 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Satunnainen kierto:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Keystorea ei löytynyt, ei voida viedä."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Keystorea ei löytynyt, ei voida viedä."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+"rcedit-työkalu täytyy olla konfiguroituna editorin asetuksissa (Export > "
+"Windows > Rcedit) ikonin tai sovelluksen tietojen muuttamiseksi."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Keystorea ei löytynyt, ei voida viedä."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Keystorea ei löytynyt, ei voida viedä."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Virheellinen Identifier osio:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Virheellinen nimi."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+"rcedit-työkalu täytyy olla konfiguroituna editorin asetuksissa (Export > "
+"Windows > Rcedit) ikonin tai sovelluksen tietojen muuttamiseksi."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Väliaikaista tiedosta ei voida poistaa:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20049,6 +20775,23 @@ msgid "Invalid product version:"
msgstr "Virheellinen tuotteen versio:"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Virheellinen käynnistystiedosto."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Uusi ikkuna"
@@ -20065,6 +20808,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20079,11 +20826,6 @@ msgstr ""
"SpriteFrames resurssi on luotava tai asetettava \"Frames\" ominaisuudelle, "
"jotta AnimatedSprite voi näyttää ruutuja."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Kuvaruutujen %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20102,19 +20844,6 @@ msgstr "Pelaa"
msgid "Centered"
msgstr "Keskitä"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Siirtymä:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20198,8 +20927,7 @@ msgid "Pitch Scale"
msgstr "Skaalaa"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Toista automaattisesti"
@@ -20211,7 +20939,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Poimintaetäisyys:"
@@ -20246,7 +20975,8 @@ msgstr "Kuvaketila"
msgid "Rotating"
msgstr "Kierron välistys:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Nykyinen:"
@@ -20273,19 +21003,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Ylävasen"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Valo"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Alavasen"
@@ -20344,8 +21075,8 @@ msgstr "Piirtokutsuja:"
msgid "Draw Drag Margin"
msgstr "Aseta marginaali"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "2-sulautussolmu"
@@ -20384,12 +21115,6 @@ msgstr "Aseta näkyvyys"
msgid "Visible"
msgstr "Aseta näkyvyys"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Täytä"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20414,10 +21139,6 @@ msgstr "LightMapin kehitys"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20469,6 +21190,11 @@ msgstr ""
"Virheellinen polygoni. 'Segments' luontitilassa tarvitaan ainakin kaksi "
"pistettä."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20477,7 +21203,7 @@ msgstr "Viivaintila"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Toimintakyvytön osanen"
@@ -20593,17 +21319,6 @@ msgstr "Paikalliset projektit"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Teksti"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20708,8 +21423,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20845,7 +21561,7 @@ msgid "Node B"
msgstr "Solmu"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20855,7 +21571,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Toimintakyvytön painike"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20895,7 +21611,8 @@ msgid "Texture Scale"
msgstr "Tekstuurialue"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20967,7 +21684,7 @@ msgstr "Tämän peittäjän peittopolygoni on tyhjä. Ole hyvä ja piirrä polyg
msgid "Width Curve"
msgstr "Puolita käyrä"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Oletus"
@@ -21029,7 +21746,7 @@ msgstr "Alusta"
msgid "Multimesh"
msgstr "Monista %s"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21067,8 +21784,15 @@ msgstr "Nopeus:"
msgid "Path Max Distance"
msgstr "Poimintaetäisyys:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Ota käyttöön"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+#, fuzzy
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
"NavigationAgent2D solmua voidaan käyttää ainoastaan Node2D solmun alla."
@@ -21085,16 +21809,6 @@ msgstr ""
"NavigationObstacle2D on olemassa ainoastaan tarjotakseen Node2D objektille "
"törmäyksen välttämistä."
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Kärkipisteitä:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Ääriviivojen koko:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21104,17 +21818,19 @@ msgstr ""
"se toimisi. Ole hyvä ja aseta ominaisuus tai piirrä monikulmio."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance solmun täytyy olla Navigation2D solmun "
-"alaisuudessa. Se tarjoaa vain navigointidataa."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Keskitä alas"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Matkaa"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21147,6 +21863,7 @@ msgid "Z As Relative"
msgstr "Suhteellinen tarttuminen"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21406,6 +22123,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21514,7 +22232,7 @@ msgstr "Poista piste"
msgid "Use Global Coordinates"
msgstr "Seuraava koordinaatti"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Käynnistä uudelleen"
@@ -21804,29 +22522,11 @@ msgid "Tracking"
msgstr "Pakataan"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Tyhjennä muunnos"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Alipuu"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Etsitään meshejä ja valoja"
@@ -21942,7 +22642,7 @@ msgstr ""
msgid "Light Data"
msgstr "Datan kanssa"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Solmun nimi:"
@@ -21984,9 +22684,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Aseta marginaali"
@@ -22137,24 +22838,6 @@ msgid "Autoplace Priority"
msgstr "Ota prioriteetti käyttöön"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Dynaaminen kirjasto"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Dynaaminen kirjasto"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Piirretään meshejä"
@@ -22184,6 +22867,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Dynaaminen kirjasto"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Tartu pikseleihin"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Sävytin"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Etunäkymä"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Ota prioriteetti käyttöön"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Ota prioriteetti käyttöön"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Pakota valkoisen modulaatio"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fontit"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Vaakasuora:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Suodata signaaleja"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Automaattilataus"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22194,7 +22958,8 @@ msgstr "Emissiovärit"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Viivaintila"
@@ -22306,25 +23071,21 @@ msgid "Ignore Y"
msgstr "[Sivuuta]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr "NavigationAgent solmua voidaan käyttää ainoastaan Spatial solmun alla."
-
-#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-"NavigationMeshInstance solmun täytyy olla Navigation solmun alaisuudessa. Se "
-"tarjoaa vain navigointidataa."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
+msgstr "NavigationAgent solmua voidaan käyttää ainoastaan Spatial solmun alla."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Kehitä NavMesh"
#: scene/3d/navigation_obstacle.cpp
+#, fuzzy
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
"NavigationObstacle on olemassa ainoastaan tarjotakseen Spatial objektille "
"törmäyksen välttämistä."
@@ -22466,18 +23227,170 @@ msgstr "Toiminto"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Siirrä solmua"
+msgid "Joint Constraints"
+msgstr "Vakiot"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Tallennetaan kohtaus"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Erotus:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Siirrä solmua"
+msgid "Angular Limit Enabled"
+msgstr "Suodata signaaleja"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Siirrä solmua"
+msgid "Angular Limit Upper"
+msgstr "Lineaarinen"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Max. kulmavirhe:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineaarinen"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animaatio"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animaatio"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineaarinen"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineaarinen"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineaarinen"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineaarinen"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineaarinen"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animaatio"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animaatio"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineaarinen"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineaarinen"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineaarinen"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineaarinen"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineaarinen"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Kuvaus"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineaarinen"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Kuvaus"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animaatio"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Suodata signaaleja"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22519,10 +23432,6 @@ msgid "Params"
msgstr "Parametri muutettu:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22536,11 +23445,6 @@ msgstr "Isot kirjaimet"
msgid "Lower"
msgstr "Pienet kirjaimet"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Erotus:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22607,15 +23511,6 @@ msgstr "Max. kulmavirhe:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Tallennetaan kohtaus"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineaarinen"
@@ -22643,10 +23538,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22870,8 +23761,9 @@ msgstr "Kohtauspuussa pitäisi olla vain yksi huonemanageri."
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22997,6 +23889,35 @@ msgstr ""
"Virhe laskettaessa huoneen rajoja.\n"
"Varmista, että kaikki huoneet sisältävät geometrian tai käsin syötetyt rajat."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Kopioi asento"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Muokattavat alisolmut"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Kiinnitetty %s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Vempaimet"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Hae indeksi"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23080,34 +24001,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Tartu pikseleihin"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transponoi"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Sävytin"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23264,40 +24163,6 @@ msgstr ""
"varten) tai aseta tämän ympäristön taustatilaksi Canvas (2D-kohtauksia "
"varten)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Pääkohtaus"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Arvo"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Aseta automaattiset kolmiot"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Aseta automaattiset kolmiot"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "BlendTree solmusta '%' ei löytynyt animaatiota: '%s'"
@@ -23332,13 +24197,28 @@ msgid "Autorestart"
msgstr "Automaattinen uudelleenaloitus:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Automaattinen uudelleenaloitus:"
+msgid "Random Delay"
+msgstr "Satunnainen kallistus:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Määrä:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Määrä:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Aseta käyrän aloitussijainti"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23351,11 +24231,6 @@ msgstr "Lisää tuloportti"
msgid "Xfade Time"
msgstr "Ristihäivytyksen aika (s):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Ruudukon siirtymä:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23426,11 +24301,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Mitään ei ole yhdistetty syötteeseen '%s' solmussa '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Suodata signaaleja"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Graafille ei ole asetettu AnimationNode juurisolmua."
@@ -23683,6 +24553,11 @@ msgstr ""
"solmua."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Ylikirjoittaa"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23725,7 +24600,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Työkalut"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Kohdista polkuun"
@@ -23796,11 +24671,6 @@ msgstr "XForm-ikkuna"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Automaattilataus"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Huomio!"
@@ -23854,6 +24724,7 @@ msgid "Show Zoom Label"
msgstr "Näytä luut"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23867,11 +24738,12 @@ msgid "Show Close"
msgstr "Näytä luut"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Valitse"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Vahvista muutos"
@@ -23937,8 +24809,9 @@ msgid "Fixed Icon Size"
msgstr "Etunäkymä"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Aseta"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24408,7 +25281,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24451,7 +25324,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Toistotila:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24579,6 +25452,12 @@ msgid "Timeout"
msgstr "Aikakatkaisu."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Nimetty erotin"
@@ -24594,13 +25473,13 @@ msgstr "Kuvaus"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Vientipolku"
+msgid "Pause Mode"
+msgstr "Panorointitila"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Panorointitila"
+msgid "Physics Interpolation Mode"
+msgstr "Interpolaatiotila"
#: scene/main/node.cpp
#, fuzzy
@@ -24632,11 +25511,6 @@ msgstr "Aseta useita:"
msgid "Process Priority"
msgstr "Ota prioriteetti käyttöön"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Interpolaatiotila"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24670,12 +25544,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Monista %s"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolaatiotila"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24935,6 +25805,41 @@ msgid "Swap OK Cancel"
msgstr "Peruuta"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nimi"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Renderöijä:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Renderöijä:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr " (fyysinen)"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr " (fyysinen)"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navigointi"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navigointi"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24972,6 +25877,799 @@ msgstr "Puolikas näyttötarkkuus"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Poimi väri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Nimeä väri uudelleen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Nimeä väri uudelleen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Täytä pinta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Leikkaus pois käytöstä"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Erotus:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animaation kierto"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Aseta marginaali"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Esiasetukset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Valinta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Valittu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Toimintakyvytön osanen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Valittu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Editori pois käytöstä)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Toimintakyvytön osanen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Siirtymä:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Toimintakyvytön osanen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Nimeä väri uudelleen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Pakota valkoisen modulaatio"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Ruudukon X-siirtymä:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Ruudukon Y-siirtymä:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Edellinen taso"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Vapauta valitut"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Mukautettu solmu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Suodata signaaleja"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Suodata signaaleja"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Pääkohtaus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Välilehti 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Pääkohtaus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Kansio:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Kansio:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Kopioi valinta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Kopioi valinta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Tuo valittu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Täytä pinta"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Syntaksin korostaja"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Esiasetukset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Näytä ympäristö"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Syntaksin korostaja"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Syntaksin korostaja"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Törmäystila"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Toimintakyvytön osanen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Reunapikselit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Lisää solmupiste"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Seuraava kerros"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Testaus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Suora valaistus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Luo kansio"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Näytä piilotiedostot"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Leikkaus pois käytöstä"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Nimetty erotin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Nimetty erotin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Värioperaattori."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Nimeä väri uudelleen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Värioperaattori."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Erotus:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Valitse ruudut"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Oletus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Oletus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Vahvista muutos"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Keskeytyskohdat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Muuta taulukon kokoa"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Värit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Värit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Kohdista polkuun"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Valitse"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Esiasetukset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Vaihtopainike"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Vaihtopainike"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Vaihtopainike"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Mukautettu solmu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Väylän asetukset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Mukautettu solmu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Valitse kaikki"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Tiivistä kaikki"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Vaihtopainike"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Pelkkä valinta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Poimi väri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Telakan sijainti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Nykyinen kohtaus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Aseta marginaali"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Nappi"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Näytä apuviivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Pystysuora:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Ruudukon siirtymä:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Aseta marginaali"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Erotus:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Välilehti 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Välilehti 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Toimintakyvytön osanen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Suora valaistus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Nimeä väri uudelleen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Nimeä väri uudelleen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Aseta marginaali"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Aseta marginaali"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Kohde"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Kansio:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Pakota valkoisen modulaatio"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Kuvaketila"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Leikkaus pois käytöstä"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Laaja vasemmalla"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Valo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Laaja vasemmalla"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Laaja vasemmalla"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Näyttöoperaattori."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Lataa esiasetus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Editorin teema"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Värit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Esiasetukset"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Esiasetukset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Esiasetukset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Muoto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Lisää solmupiste"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Pääkohtaus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Pääkohtaus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Erotus:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Erotus:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Aseta marginaali"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Aseta marginaali"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Sisennä oikealle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Valintatila"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Jaa automaattisesti"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Poimi väri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Ruudukko"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Pelkkä valinta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Valitse ominaisuus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Toiminto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Siirrä Bezier-pisteitä"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Odota ilmentymän signaalia"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -25011,17 +26709,6 @@ msgstr "Ylimääräiset asetukset:"
msgid "Char"
msgstr "Kelvolliset merkit:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Pääkohtaus"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Fontit"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25323,15 +27010,6 @@ msgid "Color Correction"
msgstr "Värifunktio."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Varoitukset"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Viimeaikaiset:"
@@ -25343,6 +27021,11 @@ msgstr "Häiriötön tila"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Syvyys"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Siirtymä:"
@@ -25366,11 +27049,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Ota prioriteetti käyttöön"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Seuraava taso"
@@ -25389,10 +27067,6 @@ msgid "Vertex Lighting"
msgstr "Suora valaistus"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Etunäkymä"
@@ -25402,11 +27076,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Etunäkymä"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25425,6 +27094,10 @@ msgid "Ensure Correct Normals"
msgstr "Muunnos keskeytetty."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Kärkipiste"
@@ -25491,10 +27164,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Partikkelit"
@@ -25518,26 +27187,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Emission lähde: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Poista tekstuuri"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Tekstuurialue"
#: scene/resources/material.cpp
#, fuzzy
@@ -25545,24 +27197,8 @@ msgid "Emission"
msgstr "Emissiomaski"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Emissiovärit"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Emissiovärit"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Emissiomaski"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Emission lähde: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25574,35 +27210,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Satunnainen kallistus:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Poista tekstuuri"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Tyhjennä"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Tyhjennä asento"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Editorin teema"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25611,15 +27231,6 @@ msgid "Ambient Occlusion"
msgstr "Peitto"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Tekstuurialue"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25653,15 +27264,10 @@ msgstr "Siirtymä: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Siirtymä: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Erotus:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25707,15 +27313,20 @@ msgstr "Panorointitila"
msgid "Lightmap Size Hint"
msgstr "LightMapin kehitys"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "2-sulautussolmu"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Muunna"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Tyhjennä muunnos"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25739,29 +27350,14 @@ msgstr "Luo ilmentymä"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Muunnos keskeytetty."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Muunna UV kartta"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Laadi taulukko"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Laadi taulukko"
+msgid "Sampling"
+msgstr "Skaalataan: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Aseta muunnoksen kantatyyppi"
#: scene/resources/navigation_mesh.cpp
@@ -25779,10 +27375,15 @@ msgid "Source Group Name"
msgstr "Lähde"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Pääkohtauksen argumentit:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25792,11 +27393,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Alue"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Yhdistä kohtauksesta"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25810,6 +27416,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Näytä oletus"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Poimintaetäisyys:"
@@ -25827,7 +27438,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25954,6 +27565,11 @@ msgstr "Yläoikea"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Puolita käyrä"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25962,15 +27578,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Toista mukautettu kohtaus"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Lisää tuloportti"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Sidonta"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Luut"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -26033,6 +27659,10 @@ msgid "Expand Margin"
msgstr "Laajenna kaikki"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Muuta toruksen sisäsädettä"
@@ -26046,10 +27676,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26074,6 +27700,21 @@ msgstr "Sivu: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Näytä apuviivat"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Etunäkymä"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Mene taaksepäin"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skaalaustila"
@@ -26084,13 +27725,13 @@ msgstr "Kaappaa"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Toistotila:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Toistotila:"
+msgid "To"
+msgstr "Alku"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26127,8 +27768,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Alusta"
+msgid "Depth Draw"
+msgstr "Interpolaatiotila"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Viivaintila"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Panorointitila"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Panorointitila"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Panorointitila"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26195,6 +27856,11 @@ msgid "Scenario"
msgstr "Kohtaus"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navigointi"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26212,6 +27878,26 @@ msgstr "Vasen lineaarinen"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Oletus"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Oletusesikatselu"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Testaus"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Muokkaa yhteyttä:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26315,6 +28001,10 @@ msgid "Release (ms)"
msgstr "Julkaisuversio"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Sekoita"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26570,6 +28260,11 @@ msgstr "Törmäystila"
msgid "Collision Unsafe Fraction"
msgstr "Törmäystila"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fysiikkaruutujen %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26584,16 +28279,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying tyyppiä ei voi sijoittaa '%s' funktiossa."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"Varying muuttujia, jotka on sijoitettu 'vertex' funktiossa, ei voi "
"uudelleensijoittaa 'fragment' tai 'light' funktioissa."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"Varying muuttujia, jotka on sijoitettu 'fragment' funktiossa, ei voi "
@@ -26867,6 +28564,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Ota prioriteetti käyttöön"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Lauseke"
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 95df5eebb9..19cb3febb0 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-03-17 13:58+0000\n"
+"PO-Revision-Date: 2022-05-15 09:38+0000\n"
"Last-Translator: Marco Santos <enum.scima@gmail.com>\n"
"Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
"godot/fil/>\n"
@@ -21,159 +21,157 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Tablet Driver"
#: core/bind/core_bind.cpp
msgid "Clipboard"
-msgstr ""
+msgstr "Clipboard"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Property Track"
+msgstr "Kasalukuyang Screen"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Umalis sa Code"
#: core/bind/core_bind.cpp
msgid "V-Sync Enabled"
-msgstr ""
+msgstr "Binuksan ang V-Sync"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync Via Compositor"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "Delta Smoothing"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode"
-msgstr ""
+msgstr "Mababang Paggamit sa Processor"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Mababang Paggamit sa Processor Tulog (µsec)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
-msgstr ""
+msgstr "Panatilihing Nakabukas ang Screen"
#: core/bind/core_bind.cpp
msgid "Min Window Size"
-msgstr ""
+msgstr "Min na Laki ng Window"
#: core/bind/core_bind.cpp
msgid "Max Window Size"
-msgstr ""
+msgstr "Max na Laki ng Window"
#: core/bind/core_bind.cpp
msgid "Screen Orientation"
-msgstr ""
+msgstr "Screen Orientation"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr ""
+msgstr "Window"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "Walang border"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Nakabukas ang Kada Pixel na Transparency"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr ""
+msgstr "Fullscreen"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Naka-maximize"
#: core/bind/core_bind.cpp
msgid "Minimized"
-msgstr ""
+msgstr "Naka-minimize"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "Nare-resize"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "Pagulit ng Animation"
+msgstr "Posisyon"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
msgid "Size"
-msgstr ""
+msgstr "Laki"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "Endian Swap"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "I-edit"
+msgstr "Editor Hint"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "I-print mga Mensahe ng Error"
#: core/bind/core_bind.cpp
msgid "Iterations Per Second"
-msgstr ""
+msgstr "Ikot Kada Segundo"
#: core/bind/core_bind.cpp
msgid "Target FPS"
-msgstr ""
+msgstr "Target na FPS"
#: core/bind/core_bind.cpp
msgid "Time Scale"
-msgstr ""
+msgstr "Iskala ng Oras"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Physics Jitter Fix"
-msgstr ""
+msgstr "Ayos sa Jitter ng Pisika"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "Error"
#: core/bind/core_bind.cpp
msgid "Error String"
-msgstr ""
+msgstr "String ng Error"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "Salamin"
+msgstr "Linya ng Error"
#: core/bind/core_bind.cpp
msgid "Result"
-msgstr ""
+msgstr "Resulta"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Memory"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -181,150 +179,142 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Mga Limit"
#: core/command_queue_mt.cpp
msgid "Command Queue"
-msgstr ""
+msgstr "Pila ng Utos"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Laki ng Pila sa Multithreading (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Mga Functions:"
+msgstr "Function"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
-msgstr ""
+msgstr "Data"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr ""
+msgstr "Network"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Alisin"
+msgstr "Remote FS"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "Pahina: "
+msgstr "Laki ng Pahina"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "Page Read Ahead"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "Binuksan ang Pagharang"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "Ikabit"
+msgstr "Koneksyon"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "Laki ng Read Chunk"
#: core/io/marshalls.cpp
msgid "Object ID"
-msgstr ""
+msgstr "Object ID"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
msgid "Allow Object Decoding"
-msgstr ""
+msgstr "Payagan ang Pag-decode sa Object"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Tanggihan ang mga Bagong Koneksyon sa Network"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
-msgstr ""
+msgstr "Network Peer"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
-msgstr ""
+msgstr "Root Node"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "Ikabit"
+msgstr "Tanggihan ang mga Bagong Koneksyon"
#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
-msgstr ""
+msgstr "Paglipat"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "Max na Laki ng Encode Buffer"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "Max na Laki ng Input Buffer"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "Max na Laki ng Output Buffer"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
-msgstr ""
+msgstr "Stream Peer"
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "Big Endian"
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "Data Array"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "Hinaharang ang Handshake"
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
-msgstr ""
+msgstr "Max na Nakabinbing Koneksyon"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
-"Invalid na type argument para sa convert(), gamitin ang TYPE_* na constant."
+"Invalid na argumento ng type sa convert(), gumamit ng mga TYPE_* constant."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Inaasahan ang isang string na may haba na 1 (isang karakter)."
+msgstr "Inaasahan ang isang string na may habang 1 (karakter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-"Kulang ang mga byte para sa pagde-decode, o di kaya'y invalid na format."
+msgstr "Kulang sa bytes para i-decode ang bytes, o invalid na format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Invalid na input %i (di pinasa) sa expression"
#: core/math/expression.cpp
@@ -333,7 +323,7 @@ msgstr "Di magagamit ang self dahil null ang instance (di pinasa)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "Mga invalid na operand sa operator na %s, %s at %s."
+msgstr "Mga invalid na operand sa operator %s, %s, at %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
@@ -341,11 +331,11 @@ msgstr "Invalid na index ng type na %s para sa base type na %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "Invalid na pinangalanang index na '%s' para sa base type na %s"
+msgstr "Invalid na napangalanang index na '%s' para sa base type na %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "Mga invalid na argument para i-construct ang '%s'"
+msgstr "Mga invalid na argumento para i-construct ang '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
@@ -354,223 +344,199 @@ msgstr "On call sa '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr ""
+msgstr "Seed"
#: core/math/random_number_generator.cpp
msgid "State"
-msgstr ""
+msgstr "Estado"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "Pila ng Mensahe"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
+msgstr "Max na Laki (KB)"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Pagulit ng Animation"
+msgid "Mouse Mode"
+msgstr "Kopya"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
-msgstr ""
+msgstr "Device"
#: core/os/input_event.cpp
msgid "Alt"
-msgstr ""
+msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
msgid "Control"
-msgstr ""
+msgstr "Control"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "Meta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "Komunidad"
+msgstr "Command"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
-msgstr ""
+msgstr "Pinindot"
#: core/os/input_event.cpp
msgid "Scancode"
-msgstr ""
+msgstr "Scancode"
#: core/os/input_event.cpp
msgid "Physical Scancode"
-msgstr ""
+msgstr "Pisikal na Scancode"
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
#: core/os/input_event.cpp
msgid "Echo"
-msgstr ""
+msgstr "Echo"
#: core/os/input_event.cpp scene/gui/base_button.cpp
msgid "Button Mask"
-msgstr ""
+msgstr "Mask ng Button"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Global Position"
-msgstr "Pagulit ng Animation"
+msgstr "Global na Posisyon"
#: core/os/input_event.cpp
msgid "Factor"
-msgstr ""
+msgstr "Factor"
#: core/os/input_event.cpp
msgid "Button Index"
-msgstr ""
+msgstr "Index ng Button"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "Dobleng pindot"
#: core/os/input_event.cpp
msgid "Tilt"
-msgstr ""
+msgstr "Kiling"
#: core/os/input_event.cpp
msgid "Pressure"
-msgstr ""
+msgstr "Presyur"
#: core/os/input_event.cpp
msgid "Relative"
-msgstr ""
+msgstr "Relatibo"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
msgid "Speed"
-msgstr ""
+msgstr "Bilis"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
-msgstr ""
+msgstr "Axis"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "Halaga:"
+msgstr "Value ng Axis"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
msgid "Index"
-msgstr ""
+msgstr "Index"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/2d/touch_screen_button.cpp
msgid "Action"
-msgstr ""
+msgstr "Gawain"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "Lakas"
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "Delta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "Baguhin"
+msgstr "Channel"
#: core/os/input_event.cpp main/main.cpp
msgid "Message"
-msgstr ""
+msgstr "Mensahe"
#: core/os/input_event.cpp
msgid "Pitch"
-msgstr ""
+msgstr "Tinis"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
msgid "Velocity"
-msgstr ""
+msgstr "Belosidad"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "Instrumento"
#: core/os/input_event.cpp
msgid "Controller Number"
-msgstr ""
+msgstr "Bilang ng Controller"
#: core/os/input_event.cpp
msgid "Controller Value"
-msgstr ""
+msgstr "Value ng Controller"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "Pagulit ng Animation"
+msgstr "Application"
#: core/project_settings.cpp main/main.cpp
msgid "Config"
-msgstr ""
+msgstr "Config"
#: core/project_settings.cpp
msgid "Project Settings Override"
-msgstr ""
+msgstr "Override sa Pagsasaayos ng Proyekto"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
-msgstr ""
+msgstr "Pangalan"
#: core/project_settings.cpp editor/editor_help.cpp
#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
@@ -580,134 +546,167 @@ msgstr "Paglalarawan"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
-msgstr ""
+msgstr "Patakbuhin"
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
-msgstr ""
+msgstr "Pangunahing Eksena"
#: core/project_settings.cpp
msgid "Disable stdout"
-msgstr ""
+msgstr "Patayin ang stdout"
#: core/project_settings.cpp
msgid "Disable stderr"
-msgstr ""
+msgstr "Patayin ang stderr"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "Gamitin ang Hidden Project Data Directory"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "Gamitin ang Sariling User Dir"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
+msgstr "Pangalan ng Sariling User Dir"
+
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
msgstr ""
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
-msgstr ""
+msgstr "Tunog"
#: core/project_settings.cpp
msgid "Default Bus Layout"
-msgstr ""
+msgstr "Default na Bus Layout"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/script_create_dialog.cpp
#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
msgid "Editor"
-msgstr ""
+msgstr "Editor"
#: core/project_settings.cpp
msgid "Main Run Args"
+msgstr "Pangunahing Args sa Pagtakbo"
+
+#: core/project_settings.cpp
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "Maghanap sa mga File Extension"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
+msgstr "Path ng mga Hahanaping Script Template"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Kusang i-load sa Simula"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr ""
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "Version Control"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
msgid "Input"
-msgstr ""
+msgstr "Input"
#: core/project_settings.cpp
msgid "UI Accept"
-msgstr ""
+msgstr "UI Tanggapin"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
-msgstr "Burahin ang (mga) Napiling Key"
+msgstr "UI Pagpili"
#: core/project_settings.cpp
msgid "UI Cancel"
-msgstr ""
+msgstr "UI Ikansela"
#: core/project_settings.cpp
msgid "UI Focus Next"
-msgstr ""
+msgstr "UI Ipokus sa Susunod"
#: core/project_settings.cpp
msgid "UI Focus Prev"
-msgstr ""
+msgstr "UI Ipokus sa Huli"
#: core/project_settings.cpp
msgid "UI Left"
-msgstr ""
+msgstr "UI Kaliwa"
#: core/project_settings.cpp
msgid "UI Right"
-msgstr ""
+msgstr "UI Kanan"
#: core/project_settings.cpp
msgid "UI Up"
-msgstr ""
+msgstr "UI Taas"
#: core/project_settings.cpp
msgid "UI Down"
-msgstr ""
+msgstr "UI Baba"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Up"
-msgstr "Pahina: "
+msgstr "UI Page Up"
#: core/project_settings.cpp
msgid "UI Page Down"
-msgstr ""
+msgstr "UI Page Down"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "UI Home"
#: core/project_settings.cpp
msgid "UI End"
-msgstr ""
+msgstr "UI End"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
@@ -715,21 +714,24 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
-msgstr ""
+msgstr "Pisika"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
-msgstr ""
+msgstr "3D"
#: core/project_settings.cpp
msgid "Smooth Trimesh Collision"
-msgstr ""
+msgstr "Smooth na Banggaan ng Trimesh"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
@@ -741,7 +743,7 @@ msgstr ""
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Rendering"
-msgstr ""
+msgstr "Pagre-render"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -751,17 +753,17 @@ msgstr ""
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "Kalidad"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
-msgstr ""
+msgstr "Mga Filter"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
-msgstr ""
+msgstr "Tindi ng Tulis"
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -773,123 +775,118 @@ msgstr ""
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#: servers/visual_server.cpp
msgid "Debug"
-msgstr ""
+msgstr "Debug"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
msgid "Settings"
-msgstr ""
+msgstr "Pagsasaayos"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Profiler"
-msgstr ""
+msgstr "Profiler"
#: core/project_settings.cpp
-#, fuzzy
msgid "Max Functions"
-msgstr "Mga Functions:"
+msgstr "Max na Function"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
-msgstr ""
+msgstr "Compression"
#: core/project_settings.cpp
msgid "Formats"
-msgstr ""
+msgstr "Mga Format"
#: core/project_settings.cpp
msgid "Zstd"
-msgstr ""
+msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "Pagtugma sa Mahabang Layo"
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "Compression Level"
#: core/project_settings.cpp
msgid "Window Log Size"
-msgstr ""
+msgstr "Laki ng Log ng Window"
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "Mga Module"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
msgid "Connect Timeout Seconds"
-msgstr ""
+msgstr "Segundo ng Timeout sa Pagkonekta"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
-msgstr ""
+msgstr "Packet Peer Stream"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
-msgstr ""
+msgstr "Max na Buffer (Lakas ng 2)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
msgid "Certificates"
-msgstr ""
+msgstr "Mga Katibayan"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource"
-msgstr ""
+msgstr "Resource"
#: core/resource.cpp
msgid "Local To Scene"
-msgstr ""
+msgstr "Lokal sa Eksena"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
-msgstr ""
+msgstr "Daan"
#: core/script_language.cpp
msgid "Source Code"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
+msgstr "Source Code"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
-msgstr ""
+msgstr "Lokal"
#: core/translation.cpp
msgid "Test"
-msgstr ""
+msgstr "Subok"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
-msgstr ""
+msgstr "Fallback"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
@@ -925,104 +922,109 @@ msgstr "EiB"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "Mga Buffer"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
+msgstr "Laki ng Buffer ng Canvas Polygon (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
+msgstr "Index Buffer ng Canvas Polygon (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Snapping"
-msgstr ""
+msgstr "Pag-snap"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Use GPU Pixel Snap"
-msgstr ""
+msgstr "Gamitin ang GPU Pixel Snap"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "Agad na Laki ng Buffer (KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Lightmapping"
-msgstr ""
+msgstr "Pagla-lightmap"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
-msgstr ""
+msgstr "Gamitin ang Pag-sample na Bicubic"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
-msgstr ""
+msgstr "Max na Mare-render na Elemento"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
-msgstr ""
+msgstr "Max na Mare-render na Ilaw"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Reflections"
-msgstr ""
+msgstr "Max na Mare-render na Repleksyon"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
-msgstr ""
+msgstr "Max na Ilaw Kada Object"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
-msgstr ""
+msgstr "Subsurface Scattering"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
-msgstr ""
+msgstr "Iskala"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Follow Surface"
-msgstr ""
+msgstr "Sundan ang Surface"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
-msgstr ""
+msgstr "Mga Sample sa Bigat"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
-msgstr ""
+msgstr "Pagte-trace sa Voxel Cone"
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "Mataas na Kalidad"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
+msgstr "Max na Laki ng Buffer ng Blend Shape (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -1039,9 +1041,9 @@ msgstr "Salamin"
msgid "Time:"
msgstr "Oras:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
-msgstr "Halaga:"
+msgstr "Value:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
@@ -1065,60 +1067,146 @@ msgstr "Maglipat ng (mga) Bezier Point"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "I-animate ang mga Dinobleng Key"
+msgstr "Anim Duplicate Keys"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "I-animate ang mga Binurang Key"
+msgstr "Anim Delete Keys"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "I-animate ang Pagbago sa Oras ng Keyframe"
+msgstr "Anim Change Keyframe Time"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "I-animate ang Pagbago sa Transition"
+msgstr "Anim Change Transition"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr "I-animate ang Pagbago sa Transform"
+msgstr "Anim Change Transform"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "I-animate ang Pagbago sa Halaga ng Keyframe"
+msgstr "Anim Change Keyframe Value"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr "Pagbago ng Pagtawag sa Animation"
+msgstr "Anim Change Call"
+
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Pagulit ng Animation"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Idagdag Ang Bezier Point"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Kopya"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Kopya"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animation"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
-msgstr "Pagbago ng Time ng Maraming Keyframe ng Animation"
+msgstr "Anim Multi Change Keyframe Time"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
-msgstr "Pagbago ng Maraming Transition ng Animation"
+msgstr "Anim Multi Change Transition"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
-msgstr "Pagbago ng Maraming Transform ng Animation"
+msgstr "Anim Multi Change Transform"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
-msgstr "Pagbago ng Nilalaman ng Maraming Keyframe ng Animation"
+msgstr "Anim Multi Change Keyframe Value"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
-msgstr "Pagbago ng Maraming Pagtawag ng Animation"
+msgstr "Anim Multi Change Call"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
-msgstr "Pagbago ng Haba ng Animation"
+msgstr "Baguhin ang Haba ng Animation"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr "Pagbago ng Animation Loop"
+msgstr "Baguhin ang Animation Loop"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -1130,19 +1218,19 @@ msgstr "3D Transform Track"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "Call Method Track"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Bezier Curve Track"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Audio Playback Track"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
-msgstr ""
+msgstr "Animation Playback Track"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
@@ -1158,68 +1246,129 @@ msgstr "Magdagdag ng Track"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr "Pagulit ng Animation"
+msgstr "Pag-loop sa Animation"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr "Mga Functions:"
+msgstr "Mga Function:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr "Mga clip ng tunog:"
+msgstr "Mga Audio Clip:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr "Mga clip ng Anim:"
+msgstr "Mga Anim Clip:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr "Ibahin ang landas ng Track"
+msgstr "Baguhin ang Track Path"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "Ilipat sa on/off ang track na ito."
+msgstr "Buksan/isara ang track na ito."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr "Baguhin ang Mode (Kung paano na-set ang property)"
+msgstr "Update Mode (kung paano itinatakda ang property na ito)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
-msgstr ""
+msgstr "Interpolation Mode"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "Loop Wrap Mode (ini-interpolate ang dulo sa simula ng loop)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Tanggalin ang track na ito."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr "Oras (s): "
+#, fuzzy
+msgid "Time (s):"
+msgstr "Oras (seg): "
#: editor/animation_track_editor.cpp
-msgid "Toggle Track Enabled"
+#, fuzzy
+msgid "Position:"
+msgstr "Posisyon"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Pagulit ng Animation"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
msgstr ""
#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Invalid na index ng type na %s para sa base type na %s"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Stream Peer"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Kopya"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Mga Anim Clip:"
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr "Nakabukas ang Toggle Track"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Tuloy-tuloy"
#: editor/animation_track_editor.cpp
msgid "Discrete"
-msgstr ""
+msgstr "Diskreto"
#: editor/animation_track_editor.cpp
msgid "Trigger"
-msgstr ""
+msgstr "Trigger"
#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
-msgstr ""
+msgstr "I-capture"
#: editor/animation_track_editor.cpp
msgid "Nearest"
@@ -1229,74 +1378,62 @@ msgstr "Pinakamalapit"
#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp
msgid "Linear"
-msgstr ""
+msgstr "Linear"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "Cubic"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "Clamp Loop Interp"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "Wrap Loop Interp"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr "Magpasok Ang Key"
+msgstr "Magpasok ng Key"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
-msgstr "Kopyahin Ang (Mga) Key(s)"
+msgstr "Doblehin ang (mga) Key"
#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
-msgstr ""
+msgstr "Magdagdag ng (mga) RESET value"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr "Tanggalin Ang (Mga) Key(s)"
+msgstr "Burahin ang (mga) Key"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
-msgstr ""
+msgstr "Baguhin ang Animation Update Mode"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
-msgstr ""
+msgstr "Baguhin ang Animation Interpolation Mode"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
-msgstr ""
+msgstr "Baguhin ang Animation Loop Mode"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr ""
+msgstr "Tanggalin ang Anim Track"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
-msgstr "I-edit"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
+msgstr "Mga Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
@@ -1421,7 +1558,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1438,7 +1575,7 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_help.cpp
msgid "Methods"
-msgstr ""
+msgstr "Mga Method"
#: editor/animation_track_editor.cpp
msgid "Bezier"
@@ -1777,7 +1914,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Maglagay"
@@ -1841,6 +1980,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Isara"
@@ -1887,7 +2027,7 @@ msgstr ""
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr ""
+msgstr "Mga Signal"
#: editor/connections_dialog.cpp
msgid "Filter signals"
@@ -2011,7 +2151,7 @@ msgid "Open"
msgstr "I-buksan"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2302,7 +2442,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2354,8 +2494,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2558,6 +2698,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2570,6 +2726,26 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2673,8 +2849,25 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2694,7 +2887,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2841,13 +3034,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -2970,11 +3164,11 @@ msgstr ""
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3104,7 +3298,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3115,7 +3309,7 @@ msgstr ""
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr ""
+msgstr "Minamana ang:"
#: editor/editor_help.cpp
msgid "Inherited by:"
@@ -3127,7 +3321,7 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Properties"
-msgstr ""
+msgstr "Mga Property"
#: editor/editor_help.cpp
msgid "overrides %s:"
@@ -3139,7 +3333,7 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr ""
+msgstr "Mga Property ng Tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -3149,7 +3343,7 @@ msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
-msgstr ""
+msgstr "Mga Constant"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Fonts"
@@ -3166,11 +3360,11 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr ""
+msgstr "Mga Enumeration"
#: editor/editor_help.cpp
msgid "Property Descriptions"
-msgstr ""
+msgstr "Mga Paglalarawan sa Property"
#: editor/editor_help.cpp
#, fuzzy
@@ -3185,7 +3379,7 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Method Descriptions"
-msgstr ""
+msgstr "Mga Paglalarawan sa Method"
#: editor/editor_help.cpp
msgid ""
@@ -3193,6 +3387,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3284,14 +3486,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3366,7 +3570,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3397,7 +3601,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3421,6 +3625,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3863,7 +4071,7 @@ msgstr ""
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
-msgstr ""
+msgstr "Default"
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
@@ -3915,14 +4123,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -3960,14 +4160,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4048,6 +4240,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Version Control"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr ""
@@ -4075,6 +4271,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4408,7 +4608,9 @@ msgstr ""
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4488,6 +4690,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4633,12 +4836,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4661,6 +4858,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4710,11 +4908,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Pahina: "
#: editor/editor_properties_array_dict.cpp
@@ -4807,6 +5008,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Ilipat Ang Mga Bezier Points"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4896,7 +5102,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -4951,10 +5156,6 @@ msgstr ""
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -5022,8 +5223,8 @@ msgstr ""
msgid "Color Theme"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5048,19 +5249,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5078,7 +5270,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5156,7 +5350,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr ""
@@ -5173,6 +5366,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5180,7 +5381,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5192,11 +5393,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5204,6 +5405,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Pagulit ng Animation"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5234,6 +5442,10 @@ msgid "Add Type Hints"
msgstr "Idagdag Ang Bezier Point"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5249,8 +5461,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5258,6 +5469,11 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Idagdag Ang Bezier Point"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5270,6 +5486,35 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5302,15 +5547,15 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr ""
@@ -5527,6 +5772,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5556,18 +5809,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5601,27 +5857,28 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Burahin ang (mga) Napiling Key"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5629,19 +5886,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5650,15 +5907,15 @@ msgstr ""
msgid "Text Selected Color"
msgstr "Burahin ang (mga) Napiling Key"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5666,40 +5923,40 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Mga Functions:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5719,6 +5976,10 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6283,14 +6544,6 @@ msgid "Replace in Files"
msgstr "Palitan ang Lahat"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Palitan ang Lahat"
@@ -6395,14 +6648,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Ikabit"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6414,7 +6672,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
msgid "Filter"
msgstr ""
@@ -6552,11 +6810,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Pagulit ng Animation"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6606,17 +6859,18 @@ msgstr "3D Transform Track"
msgid "Optimizer"
msgstr ""
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6665,7 +6919,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6692,6 +6946,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6704,7 +6978,8 @@ msgstr ""
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6736,12 +7011,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr ""
@@ -7390,10 +7659,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7406,10 +7671,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7447,6 +7708,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7474,17 +7739,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7631,8 +7899,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Pagulit ng Animation"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7648,11 +7917,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7661,16 +7925,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7704,10 +7963,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -7943,6 +8198,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8007,7 +8266,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8062,7 +8321,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8544,6 +8803,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8607,6 +8867,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -8917,13 +9181,35 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr ""
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9026,7 +9312,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9164,13 +9451,6 @@ msgstr "Pagbago ng Transform ng Animation"
msgid "Apply with Transforms"
msgstr "Pagbago ng Transform ng Animation"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Idagdag Ang Bezier Point"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9335,7 +9615,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9480,18 +9760,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -9577,12 +9845,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9661,8 +9929,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9698,6 +9965,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9729,13 +10000,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9744,10 +10008,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9792,11 +10052,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9874,10 +10129,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -9924,8 +10175,7 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10150,7 +10400,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10445,13 +10696,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Iskala"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Pagulit ng Animation"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10474,10 +10729,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -10904,10 +11155,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -10956,7 +11203,7 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -10988,15 +11235,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Application"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11113,6 +11361,16 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11149,18 +11407,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11352,6 +11602,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Alisin"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11390,6 +11645,15 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11632,7 +11896,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11661,6 +11925,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11832,7 +12097,7 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
+msgid "Palette Item H Separation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -11909,8 +12174,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11937,12 +12201,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12189,6 +12447,131 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Pag-snap"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Pagulit ng Animation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tex Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Kopya"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Pahina: "
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Pagulit ng Animation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occluder Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Kopya"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "3D Transform Track"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "I-duplicate ang (mga) Napiling Key"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13211,20 +13594,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13232,14 +13610,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13257,7 +13627,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13313,12 +13683,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13346,19 +13710,24 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
+msgstr "3D Transform Track"
+
+#: editor/project_export.cpp
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Choose an export mode:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Export All..."
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13366,14 +13735,19 @@ msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Property Track"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13537,15 +13911,23 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13637,7 +14019,7 @@ msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -13645,10 +14027,6 @@ msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr ""
@@ -13690,10 +14068,6 @@ msgid "About"
msgstr "Tungkol"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -13841,6 +14215,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14030,7 +14405,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14156,12 +14532,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14208,7 +14578,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14403,6 +14773,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Pagbago ng Haba ng Animation"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Pagbago ng Haba ng Animation"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14474,6 +14858,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14558,10 +14946,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14599,6 +14983,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14790,8 +15181,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Alisin"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -14891,11 +15283,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -14991,6 +15378,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15002,21 +15390,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Ilipat Ang Mga Bezier Points"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15252,38 +15625,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15382,6 +15723,15 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Mga Babala"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -15514,10 +15864,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr "Oras:"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15544,11 +15890,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15616,11 +15962,6 @@ msgstr ""
msgid "Invert Faces"
msgstr "Magpasok Ang Key"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15667,7 +16008,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -15750,6 +16091,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -15822,7 +16171,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16053,7 +16402,7 @@ msgstr ""
msgid "Instance Materials"
msgstr "Mag-insert ng Key dito"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16070,12 +16419,6 @@ msgstr ""
msgid "Translation"
msgstr "Pagulit ng Animation"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16186,7 +16529,6 @@ msgstr "Burahin ang (mga) Napiling Key"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16215,7 +16557,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr ""
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Pagulit ng Animation"
@@ -16237,7 +16579,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16264,6 +16605,19 @@ msgstr ""
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Halaga:"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16644,10 +16998,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16667,7 +17017,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16675,7 +17025,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16796,6 +17146,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -16895,14 +17253,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17042,7 +17392,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17050,7 +17400,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17111,10 +17461,6 @@ msgid "Node Path"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr ""
@@ -17167,10 +17513,6 @@ msgid "Set Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17189,7 +17531,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17205,18 +17547,20 @@ msgstr ""
msgid "Compose Array"
msgstr "Baguhin ang Laki ng Array"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Mga invalid na argumento para i-construct ang '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Mga invalid na argumento para i-construct ang '%s'"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17227,11 +17571,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17306,10 +17650,6 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17326,10 +17666,6 @@ msgstr "Mga Functions:"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17374,6 +17710,14 @@ msgstr ""
msgid "Write Mode"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17382,6 +17726,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17431,6 +17799,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17456,6 +17828,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17488,6 +17876,10 @@ msgstr ""
msgid "Export Format"
msgstr "3D Transform Track"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17516,7 +17908,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17675,10 +18067,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17782,12 +18170,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Burahin ang (mga) Napiling Key"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17803,6 +18195,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -17831,7 +18227,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17842,19 +18238,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17867,7 +18261,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -17882,7 +18276,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17890,15 +18284,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -17908,7 +18299,7 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17928,6 +18319,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -17994,7 +18437,7 @@ msgstr ""
msgid "Push Notifications"
msgstr ""
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr ""
@@ -18003,7 +18446,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18088,6 +18531,15 @@ msgstr "Mga Functions:"
msgid "Custom BG Color"
msgstr "Mga Functions:"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18109,19 +18561,29 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Invalid na index ng type na %s para sa base type na %s"
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file: \"%s\"."
msgstr ""
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Ikabit"
+
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18147,7 +18609,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18156,7 +18618,7 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Ilipat Ang Mga Bezier Points"
#: platform/javascript/export/export.cpp
@@ -18196,15 +18658,15 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18434,7 +18896,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18480,9 +18942,26 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Pagulit ng Animation"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18498,18 +18977,71 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Paglalarawan"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "3D Transform Track"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -18517,7 +19049,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18558,6 +19090,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Pagulit ng Animation"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18690,11 +19231,11 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
+msgid "Product GUID"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ""
#: platform/uwp/export/export.cpp
@@ -18854,6 +19395,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -18866,6 +19411,10 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -18891,6 +19440,63 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Resources Modification"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Mga invalid na argumento para i-construct ang '%s'"
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -18909,6 +19515,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -18924,6 +19546,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -18935,10 +19561,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -18954,18 +19576,6 @@ msgstr ""
msgid "Centered"
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19039,8 +19649,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19051,7 +19660,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19082,7 +19692,8 @@ msgstr ""
msgid "Rotating"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Property Track"
@@ -19106,17 +19717,18 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Mga Functions:"
@@ -19165,8 +19777,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -19201,11 +19813,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr ""
@@ -19227,10 +19834,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19267,6 +19870,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr ""
@@ -19274,7 +19882,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr ""
@@ -19371,16 +19979,6 @@ msgstr ""
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19473,8 +20071,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19602,7 +20201,7 @@ msgid "Node B"
msgstr "Burahin ang (mga) Napiling Key"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19611,7 +20210,7 @@ msgstr ""
msgid "Disable Collision"
msgstr ""
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19648,7 +20247,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -19711,7 +20311,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr ""
@@ -19764,7 +20364,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -19799,8 +20399,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Binuksan ang V-Sync"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -19813,14 +20419,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -19828,13 +20426,15 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Enter Cost"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -19864,6 +20464,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20085,6 +20686,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20179,7 +20781,7 @@ msgstr "Ilipat Ang Mga Bezier Points"
msgid "Use Global Coordinates"
msgstr ""
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20431,28 +21033,11 @@ msgid "Tracking"
msgstr "Property Track"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "3D Transform Track"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20560,7 +21145,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr ""
@@ -20599,9 +21184,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -20724,22 +21310,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -20764,6 +21334,79 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Pahina: "
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Mga Functions:"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/3d/label_3d.cpp
+msgid "Vertical Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -20772,7 +21415,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
msgid "Specular"
msgstr ""
@@ -20869,23 +21513,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -20999,15 +21638,159 @@ msgid "Motion Z"
msgstr "Pagulit ng Animation"
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+#, fuzzy
+msgid "Joint Constraints"
+msgstr "Mga Constant"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Mga Functions:"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Pagulit ng Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Pagulit ng Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Pagulit ng Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Pagulit ng Animation"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Upper"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+msgid "Linear Limit Lower"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+msgid "Linear Limit Softness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Paglalarawan"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Pagulit ng Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Pagulit ng Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Pagulit ng Animation"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Pagulit ng Animation"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Paglalarawan"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Pagulit ng Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Paglalarawan"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Pagulit ng Animation"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -21047,10 +21830,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21062,11 +21841,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Mga Functions:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21124,14 +21898,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Linear Limit X"
msgstr ""
@@ -21156,10 +21922,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21358,8 +22120,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -21462,6 +22225,32 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Index ng Button"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
msgid "Physics Enabled"
msgstr ""
@@ -21537,32 +22326,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Pagulit ng Animation"
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -21695,36 +22464,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -21755,15 +22494,30 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "Idagdag Ang Bezier Point"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Mag-insert ng Key dito"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Posisyon"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "Idagdag Ang Bezier Point"
@@ -21772,10 +22526,6 @@ msgstr "Idagdag Ang Bezier Point"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -21842,10 +22592,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22063,6 +22809,10 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr ""
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22096,7 +22846,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22160,10 +22910,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22210,6 +22956,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22223,11 +22970,12 @@ msgid "Show Close"
msgstr "Isara"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Burahin ang (mga) Napiling Key"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Komunidad"
@@ -22287,7 +23035,7 @@ msgid "Fixed Icon Size"
msgstr ""
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -22697,7 +23445,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -22734,7 +23482,7 @@ msgstr ""
msgid "Fill Mode"
msgstr ""
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -22847,6 +23595,12 @@ msgid "Timeout"
msgstr "Oras:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -22860,15 +23614,15 @@ msgid "Editor Description"
msgstr "Paglalarawan"
#: scene/main/node.cpp
-#, fuzzy
-msgid "Import Path"
-msgstr "Burahin ang (mga) Napiling Key"
-
-#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolation Mode"
+msgstr "Interpolation Mode"
+
+#: scene/main/node.cpp
msgid "Display Folded"
msgstr ""
@@ -22892,10 +23646,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr ""
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -22924,11 +23674,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23153,6 +23900,36 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+msgid "Layer Names"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23185,6 +23962,709 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Pagulit ng Animation"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Pagulit ng Animation"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "On Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Kopya"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Kopya"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Pagulit ng Animation"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Pagulit ng Animation"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close H Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close V Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Toggle Hidden"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Pagulit ng Animation"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Pagulit ng Animation"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Halaga:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Halaga:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Komunidad"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Baguhin ang Laki ng Array"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Baguhin ang Laki ng Array"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Normal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Pagulit ng Animation"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Pagulit ng Animation"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Item Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Ikabit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Pagulit ng Animation"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Side Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "File Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Files Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Idagdag Ang Bezier Point"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Kopya"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Baguhin ang Laki ng Array"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table H Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Pagulit ng Animation"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Top"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Mga Functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Stroke"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Maglipat ng (mga) Bezier Point"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23218,15 +24698,6 @@ msgstr ""
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23498,15 +24969,6 @@ msgid "Color Correction"
msgstr "Ikabit"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Mga Babala"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Kamakailan:"
@@ -23516,6 +24978,11 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Raw Data"
+msgstr "Data"
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23536,10 +25003,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr ""
@@ -23557,10 +25020,6 @@ msgid "Vertex Lighting"
msgstr "Maglipat ng (mga) Bezier Point"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Idagdag Ang Bezier Point"
@@ -23570,11 +25029,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Pahina: "
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -23592,6 +25046,10 @@ msgid "Ensure Correct Normals"
msgstr "3D Transform Track"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -23650,10 +25108,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -23674,23 +25128,7 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
@@ -23698,19 +25136,7 @@ msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
@@ -23722,23 +25148,11 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr ""
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Texture"
+msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
@@ -23746,7 +25160,7 @@ msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -23754,14 +25168,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -23792,15 +25198,10 @@ msgid "Transmission"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Pagulit ng Animation"
-
-#: scene/resources/material.cpp
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -23840,14 +25241,20 @@ msgstr ""
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "3D Transform Track"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "3D Transform Track"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -23870,29 +25277,15 @@ msgstr "Mag-insert ng Key dito"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "3D Transform Track"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "3D Transform Track"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Baguhin ang Laki ng Array"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Baguhin ang Laki ng Array"
+msgid "Sampling"
+msgstr "Iskala"
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "Pagulit ng Animation"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -23907,7 +25300,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23919,11 +25316,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Mga Functions:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23936,6 +25338,10 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -23952,7 +25358,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -24066,6 +25472,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Ilipat Ang Mga Bezier Points"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24074,14 +25485,23 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Idagdag Ang Bezier Point"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+msgid "Bone"
+msgstr ""
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -24138,19 +25558,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24175,6 +25595,18 @@ msgid "Image Size"
msgstr "Pahina: "
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -24183,11 +25615,11 @@ msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill From"
+msgid "From"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill To"
+msgid "To"
msgstr ""
#: scene/resources/texture.cpp
@@ -24219,10 +25651,28 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Baguhin"
+
+#: scene/resources/visual_shader.cpp
+msgid "Cull"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Diffuse"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
msgstr ""
#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr ""
@@ -24279,6 +25729,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Pagulit ng Animation"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24294,6 +25749,26 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Halaga:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Halaga:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Halaga:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Ikabit"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24390,6 +25865,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -24622,6 +26101,11 @@ msgstr ""
msgid "Collision Unsafe Fraction"
msgstr ""
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Pisika"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -24636,13 +26120,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -24893,6 +26377,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 87c471678f..6b077ba5e4 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -92,13 +92,18 @@
# Erwan Loisant <erwan@loisant.com>, 2022.
# SmolBabby <loicboiteux4@gmail.com>, 2022.
# Maxim Lopez <maxim.lopez.02@gmail.com>, 2022.
+# Simon Trahan <xxmoby@gmail.com>, 2022.
+# Maxime Rigout <max.rigout@gmail.com>, 2022.
+# Zachary Dionne <zachary.dionne.01@gmail.com>, 2022.
+# Fares Setbel <fares.setbels@gmail.com>, 2022.
+# Nathan Hamy <hamynathan92@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-28 23:07+0000\n"
-"Last-Translator: Maxim Lopez <maxim.lopez.02@gmail.com>\n"
+"PO-Revision-Date: 2022-05-31 22:33+0000\n"
+"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -106,11 +111,11 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Pilote de Tablette"
#: core/bind/core_bind.cpp
msgid "Clipboard"
@@ -134,143 +139,127 @@ msgstr "V-Sync via le compositeur"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr "Lissage Delta"
+msgstr "Lissage de Delta"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "Mode déplacement"
+msgstr "Mode d'utilisation du processeur bas en ressources"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Mode d'Utilisation Faible du Processeur (µs)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Keep Screen On"
-msgstr "Garder le débogueur ouvert"
+msgstr "Garder l'écran actif"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "Taille du contour :"
+msgstr "Taille Minimale de la Fenêtre"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "Taille du contour :"
+msgstr "Taille Maximale de la Fenêtre"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "Opérateur d'écran."
+msgstr "Orientation de l'Écran"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "Nouvelle Fenêtre"
+msgstr "Fenêtre"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr "Pixels de bordure"
+msgstr "Sans Bordure"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Transparence Par Pixel Activé"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "Activer/Désactiver le plein écran"
+msgstr "Plein Écran"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Maximisé"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Minimized"
-msgstr "Initialiser"
+msgstr "Minimisé"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
-#, fuzzy
msgid "Resizable"
-msgstr "Reajustable"
+msgstr "Redimensionnable"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "Position du dock"
+msgstr "Position"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "Taille :"
+msgstr "Taille"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "Échange d'Endians"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "Éditeur"
+msgstr "Conseil(s) Éditeur"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Afficher les messages d'erreur"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "Mode d’interpolation"
+msgstr "Itérations Par Seconde"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Target FPS"
-msgstr "Cible"
+msgstr "Cible de FPS"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "Nœud TimeScale"
+msgstr "Echelle de temps"
#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "Image physique %"
+msgstr "Correction de la physique gigue"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erreur"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "Erreur d'enregistrement"
+msgstr "Chaîne d'erreurs"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "Erreur d'enregistrement"
+msgstr "Ligne d'Erreur"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "Résultats de recherche"
+msgstr "Résultat"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
@@ -282,18 +271,19 @@ msgstr "Mémoire"
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr "Limites"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Commande : Rotation"
+msgstr "File d’Attente de Commandes"
#: core/command_queue_mt.cpp
+#, fuzzy
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Taille de la file du Multi-tache (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -302,33 +292,26 @@ msgstr ""
msgid "Function"
msgstr "Fonction"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "Données"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr "Profileur réseau"
+msgstr "Réseau"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Distant "
+msgstr "FS distant"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "Page : "
+msgstr "Taille de page"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
@@ -339,47 +322,40 @@ msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "Connecter"
+msgstr "Connexion"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
msgstr ""
#: core/io/marshalls.cpp
-#, fuzzy
msgid "Object ID"
-msgstr "Objets dessinés :"
+msgstr "ID de l'Objet"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "Activer l'effet « pelure d'oignon »"
+msgstr "Permettre le Décodage des Objets"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Refuser les nouvelles connexions réseau"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Network Peer"
-msgstr "Profileur réseau"
+msgstr "Pair Réseau"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
-msgstr "Nom de nœud racine"
+msgstr "Nœud Racine"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "Connecter"
+msgstr "Refuser les Nouvelles Connexions"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "Type de transformation"
+msgstr "Mode de Transfert"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
@@ -410,9 +386,8 @@ msgid "Blocking Handshake"
msgstr ""
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "Modifier la connexion :"
+msgstr "Connexions Maximales en Attente"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -431,8 +406,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Pas assez d’octets pour le décodage, ou format invalide."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr "Entrée non valide %i (non transmise) dans l’expression"
+msgid "Invalid input %d (not passed) in expression"
+msgstr "Entrée non valide %d (non transmise) dans l’expression"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -464,7 +439,6 @@ msgid "Seed"
msgstr "Graine"
#: core/math/random_number_generator.cpp
-#, fuzzy
msgid "State"
msgstr "État"
@@ -476,37 +450,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr "Taille Maximale (KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr "Éditeur de texte"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Copier la sélection"
+msgid "Mouse Mode"
+msgstr "Mode déplacement"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "Nouvelle Simple Tuile"
+msgid "Use Accumulated Input"
+msgstr "Supprimer l'entrée"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -514,38 +466,35 @@ msgid "Device"
msgstr "Périphérique"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Alt"
-msgstr "Tous"
+msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Control"
-msgstr "Contrôle de version"
+msgstr "Contrôle"
#: core/os/input_event.cpp
msgid "Meta"
msgstr ""
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "Communauté"
+msgstr "Commande"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
-msgstr "Préréglage"
+msgstr "Pressé"
#: core/os/input_event.cpp
#, fuzzy
msgid "Scancode"
-msgstr "Scanner"
+msgstr "Scancode"
#: core/os/input_event.cpp
#, fuzzy
@@ -566,45 +515,40 @@ msgid "Button Mask"
msgstr "Bouton"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Global Position"
-msgstr "Constante globale"
+msgstr "Position Globale"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Factor"
-msgstr "Vecteur"
+msgstr "Facteur"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Button Index"
-msgstr "Index du bouton de la souris :"
+msgstr "Index du Button"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "Double clique"
#: core/os/input_event.cpp
+#, fuzzy
msgid "Tilt"
-msgstr ""
+msgstr "Inclinaison"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "Préréglage"
+msgstr "Pression"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Relative"
-msgstr "Alignement relatif"
+msgstr "Relatif"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed"
-msgstr "Vitesse :"
+msgstr "Vitesse"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
@@ -612,14 +556,12 @@ msgid "Axis"
msgstr "Axe"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "Épingler la valeur"
+msgstr "Valeur de l'Axe"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Index"
-msgstr "Index :"
+msgstr "Index"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -634,38 +576,33 @@ msgstr ""
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "Delta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "Changer"
+msgstr "Canal"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "Message du commit"
+msgstr "Message"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pitch"
-msgstr "Tangage :"
+msgstr "Pitch"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity"
-msgstr "Vue de l'orbite vers la droite"
+msgstr "Vélocité"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "Instrument"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "Numéro de ligne :"
+msgstr "Numéro du contrôleur"
#: core/os/input_event.cpp
msgid "Controller Value"
@@ -674,14 +611,12 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "Action"
+msgstr "Application"
#: core/project_settings.cpp main/main.cpp
-#, fuzzy
msgid "Config"
-msgstr "Configurer la grille"
+msgstr "Config"
#: core/project_settings.cpp
#, fuzzy
@@ -689,13 +624,15 @@ msgid "Project Settings Override"
msgstr "Paramètres du projet..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nom"
@@ -707,7 +644,8 @@ msgstr "Description"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Lancer"
@@ -717,36 +655,71 @@ msgid "Main Scene"
msgstr "Scène principale"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
-msgstr "Désactiver Autotile"
+msgstr "Désactiver stdout"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
-msgstr "Item désactivé"
+msgstr "Désactiver stderr"
#: core/project_settings.cpp
+#, fuzzy
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "Utiliser un Répertoire de Données du Projet Caché"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "Utiliser un Répertoire Utilisateur Personnalisé"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
+msgstr "Nom du Répertoire Utilisateur Personnalisé"
+
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Tout afficher"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Lumière"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
msgstr ""
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Étendu à Gauche"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "En période de test"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
msgstr "Audio"
#: core/project_settings.cpp
-#, fuzzy
msgid "Default Bus Layout"
-msgstr "Charger l'agencement de transport par défaut."
+msgstr "Disposition par Défaut des Bus"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
@@ -761,6 +734,11 @@ msgid "Main Run Args"
msgstr "Arguments de la scène principale :"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Chemin de la scène :"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -768,25 +746,20 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Contrôle de version"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Système de contrôle de version"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Nom du plugin :"
+msgid "Version Control Plugin Name"
+msgstr "Contrôle de version"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Input"
-msgstr "Ajouter une entrée"
+msgstr "Entrée"
#: core/project_settings.cpp
msgid "UI Accept"
@@ -834,7 +807,7 @@ msgstr "Descendre"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Page Up"
-msgstr "Page : "
+msgstr "Page :"
#: core/project_settings.cpp
msgid "UI Page Down"
@@ -855,18 +828,20 @@ msgstr "À la fin"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
-#, fuzzy
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
-msgstr " (physique)"
+msgstr "Physique"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
-msgstr ""
+msgstr "3D"
#: core/project_settings.cpp
#, fuzzy
@@ -882,9 +857,8 @@ msgstr "Créer une collision Trimesh"
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Rendering"
-msgstr "Moteur de rendu :"
+msgstr "Rendu"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -894,14 +868,13 @@ msgstr "Moteur de rendu :"
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "Qualité"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
-msgstr "Filtres :"
+msgstr "Filtres"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
@@ -921,9 +894,8 @@ msgstr "Débogage"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "Paramètres :"
+msgstr "Paramètres"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -936,14 +908,12 @@ msgid "Max Functions"
msgstr "Faire fonction"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Compression"
-msgstr "Expression"
+msgstr "Compression"
#: core/project_settings.cpp
-#, fuzzy
msgid "Formats"
-msgstr "Format"
+msgstr "Formats"
#: core/project_settings.cpp
msgid "Zstd"
@@ -955,7 +925,7 @@ msgstr ""
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "Niveau de Compression"
#: core/project_settings.cpp
msgid "Window Log Size"
@@ -963,15 +933,15 @@ msgstr ""
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
@@ -979,7 +949,7 @@ msgstr ""
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
#, fuzzy
@@ -996,12 +966,11 @@ msgstr ""
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
-msgstr "Sommets :"
+msgstr "Certificats"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -1010,9 +979,8 @@ msgid "Resource"
msgstr "Ressource"
#: core/resource.cpp
-#, fuzzy
msgid "Local To Scene"
-msgstr "Fermer la scène"
+msgstr "Local à la Scène"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -1022,23 +990,16 @@ msgid "Path"
msgstr "Chemin"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "Source"
-
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Message du commit"
+msgstr "Code Source"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Localisation"
#: core/translation.cpp
-#, fuzzy
msgid "Test"
-msgstr "En période de test"
+msgstr "Test"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
@@ -1092,10 +1053,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1148,13 +1112,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1175,12 +1140,13 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "Haute Qualité"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -1197,7 +1163,7 @@ msgstr "Miroir"
msgid "Time:"
msgstr "Temps :"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valeur :"
@@ -1249,6 +1215,95 @@ msgstr "Changer la valeur de l’image-clé de l’animation"
msgid "Anim Change Call"
msgstr "Changer l’appel de l’animation"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Image %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Temps"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr "Localisation"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "Rotation"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Valeur"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Compte"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Type"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Définir la poignée"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Définir la poignée"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Décalage du Pivot"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Décalage :"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animation"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Ease in-out"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Modification du temps de l’image-clé"
@@ -1343,7 +1398,7 @@ msgstr "Activer/désactiver cette piste."
msgid "Update Mode (How this property is set)"
msgstr "Mode de mise à jour (comment cette propriété est définie)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Mode d’interpolation"
@@ -1356,8 +1411,70 @@ msgid "Remove this track."
msgstr "Supprime cette piste."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr "Temps (s) : "
+msgid "Time (s):"
+msgstr "Temps (s) :"
+
+#: editor/animation_track_editor.cpp
+msgid "Position:"
+msgstr "Position :"
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr "Rotation :"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Échelle :"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Type :"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Modèle d'exportation non valide :"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Ease in-out"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Définir la poignée"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Définir la poignée"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Item radio"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Redémarrer (s) :"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fondu entrant (s) :"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animations :"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1435,26 +1552,14 @@ msgid "Remove Anim Track"
msgstr "Supprimer la piste d’animation"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
-msgstr "Éditeur"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animation"
+msgstr "Éditeurs"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
@@ -1588,8 +1693,8 @@ msgid "Add Method Track Key"
msgstr "Ajouter une clé de méthode"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr "Méthode introuvable dans l’objet : "
+msgid "Method not found in object:"
+msgstr "Méthode introuvable dans l’objet :"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -1960,7 +2065,9 @@ msgid "Scene does not contain any script."
msgstr "La scène ne comprend pas de script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Ajouter"
@@ -2026,6 +2133,7 @@ msgstr "Impossible de connecter le signal"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Fermer"
@@ -2199,8 +2307,8 @@ msgid "Open"
msgstr "Ouvrir"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Propriétaires de :"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2312,10 +2420,9 @@ msgstr "Développeur principal"
#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
-#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
-msgstr "Gestionnaire de projets"
+msgstr "Gestionnaire de Projets"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2508,7 +2615,7 @@ msgid "Bus Options"
msgstr "Options de bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliquer"
@@ -2560,9 +2667,9 @@ msgstr "Ouvrir une disposition de bus audio"
msgid "There is no '%s' file."
msgstr "'%s' n'existe pas."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr "Disposition sur l'écran"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
+msgstr "Disposition :"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2768,6 +2875,25 @@ msgid "Choose"
msgstr "Choisir"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Copier le chemin du nœud"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Paquetage installé avec succès !"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Échec :"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Stockage du fichier :"
@@ -2780,6 +2906,31 @@ msgid "Packing"
msgstr "Empaquetage"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Enregistrer sous"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Impossible de créer le dossier."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Impossible d'exporter les fichiers du projet"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Impossible d'ouvrir le fichier pour écriture :"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Enregistrer sous"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2838,9 +2989,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom Template"
-msgstr "Thème de l'éditeur"
+msgstr "Modèle Personnalisé"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2850,13 +3000,12 @@ msgid "Release"
msgstr "Publication (release)"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "Opérateur de couleur."
+msgstr "Format Binaire"
#: editor/editor_export.cpp
msgid "64 Bits"
-msgstr ""
+msgstr "64 Bits"
#: editor/editor_export.cpp
msgid "Embed PCK"
@@ -2884,9 +3033,8 @@ msgid "ETC2"
msgstr ""
#: editor/editor_export.cpp
-#, fuzzy
msgid "No BPTC Fallbacks"
-msgstr "Forcer les replis du shader"
+msgstr "Pas de Repli BPTC"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -2900,11 +3048,33 @@ msgstr "Modèle de débogage personnalisé introuvable."
msgid "Custom release template not found."
msgstr "Modèle de version personnalisée introuvable."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Gérer les modèles"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Le chemin de l'exportation donné n'existe pas :"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Fichier modèle introuvable :"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Modèle d'exportation non valide :"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Remplissage(Padding)"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Le PCK inclus dans un export 32-bits ne peut dépasser 4 Go."
@@ -2921,7 +3091,7 @@ msgid "Script Editor"
msgstr "Éditeur de Script"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Bibliothèque d'assets"
@@ -3077,13 +3247,14 @@ msgstr "Rendre actuel"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
-msgstr "Importation"
+msgstr "Importer"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Exporter"
@@ -3196,50 +3367,43 @@ msgid "Save a File"
msgstr "Enregistrer un fichier"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "Ça marche !"
+msgstr "Accès"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Display Mode"
-msgstr "Mode d'exécution :"
+msgstr "Mode d'Affichage"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
-#, fuzzy
msgid "Mode"
-msgstr "Mode navigation"
+msgstr "Mode"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Dir"
-msgstr "Actuel :"
+msgstr "Répertoire Actuel"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current File"
-msgstr "Profil actuel :"
+msgstr "Fichier Actuel"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Path"
-msgstr "Actuel :"
+msgstr "Chemin Actuel"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Show Hidden Files"
-msgstr "Basculer les fichiers cachés"
+msgstr "Afficher les fichiers cachés"
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
@@ -3350,7 +3514,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Dessus"
@@ -3442,6 +3606,14 @@ msgstr ""
"Il n'y a pas de description disponible pour cette méthode. Aidez-nous en "
"[color=$color][url=$url]en créant[/url][/color] une !"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "Éditeur de texte"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3529,21 +3701,21 @@ msgid "Property:"
msgstr "Propriété :"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Label"
-msgstr "Valeur"
+msgstr "Label"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
-msgstr "Méthodes seulement"
+msgstr "Lecture Seule"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Item à cocher"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Item coché"
@@ -3620,7 +3792,7 @@ msgstr "Copier la sélection"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Effacer"
@@ -3651,7 +3823,7 @@ msgid "Up"
msgstr "Monter"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Nœud"
@@ -3675,6 +3847,10 @@ msgstr "RSET sortant"
msgid "New Window"
msgstr "Nouvelle Fenêtre"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Projet sans titre"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3922,9 +4098,8 @@ msgid "Quick Open Script..."
msgstr "Ouvrir un script rapidement…"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Reload"
-msgstr "Enregistrer et redémarrer"
+msgstr "Sauvegarder & Recharger"
#: editor/editor_node.cpp
#, fuzzy
@@ -4249,20 +4424,10 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scène"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Chemin de la scène :"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
-#, fuzzy
msgid "Interface"
-msgstr "Interface utilisateur"
+msgstr "Interface"
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
@@ -4299,16 +4464,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Coupe automatique"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Enregistrer la scène avant de l'exécuter..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4396,6 +4551,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Contrôle de version"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "Nom d'utilisateur"
@@ -4423,6 +4582,10 @@ msgstr "Basculer en mode sans distraction."
msgid "Add a new scene."
msgstr "Ajouter une nouvelle scène."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scène"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Aller à la scène ouverte précédemment."
@@ -4781,15 +4944,16 @@ msgid "Update All Changes"
msgstr "Mettre à jour les changements"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Changements de matériau"
+msgstr "Mettre à jour les changements vitaux"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Cacher l'indicateur d'activité"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Système de fichiers"
@@ -4883,6 +5047,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Recharger"
@@ -5033,12 +5198,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Image # :"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Temps"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Appels"
@@ -5062,6 +5221,7 @@ msgid "Edit Text:"
msgstr "Modifier le texte :"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Activé"
@@ -5118,12 +5278,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Le nœud sélectionné n'est pas un Viewport !"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Taille : "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Taille :"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr "Page : "
+msgid "Page:"
+msgstr "Page :"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -5209,9 +5371,8 @@ msgid "Extend Script"
msgstr "Hériter d'un script"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Script Owner"
-msgstr "Nom du script :"
+msgstr "Propriétaire du Script"
#: editor/editor_run_native.cpp
msgid ""
@@ -5222,6 +5383,11 @@ msgstr ""
"Aucun préréglage d'exportation exécutable trouvé pour cette plate-forme. \n"
"Ajoutez un préréglage exécutable dans le menu d'exportation."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projet"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Écrivez votre code dans la méthode _run()."
@@ -5277,18 +5443,16 @@ msgid "Font Hinting"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Main Font"
-msgstr "Scène principale"
+msgstr "Police Principale"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Code Font"
-msgstr "Ajouter point de nœud"
+msgstr "Police du Code"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
@@ -5316,7 +5480,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5331,9 +5494,8 @@ msgid "Icon And Font Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Color"
-msgstr "Couleurs"
+msgstr "Couleur de Base"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5368,20 +5530,14 @@ msgid "Additional Spacing"
msgstr "Bouclage de l’animation"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Custom Theme"
-msgstr "Thème de l'éditeur"
+msgstr "Thème Personnalisé"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Script Button"
msgstr "Molette bouton droit"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Système de fichiers"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5393,9 +5549,8 @@ msgid "Autoscan Project Path"
msgstr "Chemin du projet :"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Project Path"
-msgstr "Chemin du projet :"
+msgstr "Chemin du Projet par Défaut"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5417,18 +5572,16 @@ msgid "File Dialog"
msgstr "Dialogue XForm"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
-msgstr "Aperçu…"
+msgstr "Taille de la vignette"
#: editor/editor_settings.cpp
msgid "Docks"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tree"
-msgstr "L'arbre de la scène"
+msgstr "une arborescence, arbre des scènes"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
@@ -5440,9 +5593,8 @@ msgid "Always Show Folders"
msgstr "Toujours afficher la grille"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Property Editor"
-msgstr "Editeur de groupe"
+msgstr "Éditeur de Propriétés"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
@@ -5458,8 +5610,8 @@ msgstr "Ressources secondaires"
msgid "Color Theme"
msgstr "Thème de l'éditeur"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5486,20 +5638,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Indenter vers la gauche"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Type"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentation automatique"
@@ -5520,7 +5663,9 @@ msgid "Draw Spaces"
msgstr "Appels de dessin :"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navigation"
@@ -5550,9 +5695,8 @@ msgid "Appearance"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Show Line Numbers"
-msgstr "Numéro de ligne :"
+msgstr "Afficher les Numéros de Ligne"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5593,19 +5737,16 @@ msgid "Line Length Guideline Hard Column"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script List"
-msgstr "Éditeur de Script"
+msgstr "Liste des Scripts"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-#, fuzzy
msgid "Files"
-msgstr "Fichier"
+msgstr "Fichiers"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5621,6 +5762,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Create Signal Callbacks"
msgstr "Forcer les replis du shader"
@@ -5629,7 +5778,7 @@ msgstr "Forcer les replis du shader"
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5641,11 +5790,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5654,6 +5803,12 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Clic droit pour ajouter un point"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "Complétion"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5686,23 +5841,27 @@ msgstr "Ajouter un type"
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Nouvelle Simple Tuile"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Help Index"
msgstr "Afficher les aides"
#: editor/editor_settings.cpp
msgid "Help Font Size"
-msgstr ""
+msgstr "Taille de la police de l'aide"
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
-msgstr ""
+msgstr "Taille de la police de l'aide de la source"
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Grille"
@@ -5711,6 +5870,10 @@ msgstr "Grille"
msgid "Pick Distance"
msgstr "Choisissez distance :"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr "Aperçu de la taille"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5724,15 +5887,46 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Sélection uniquement"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gadgets"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Couleurs d'émission"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instance"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Point"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
msgstr "Pas de la grille :"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Size"
-msgstr "Pas de la grille :"
+msgstr "Taille de la Grille"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
@@ -5761,17 +5955,16 @@ msgstr "Peinture GridMap"
msgid "Grid YZ Plane"
msgstr "Peinture GridMap"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
+#: editor/editor_settings.cpp
msgid "Default FOV"
-msgstr "Défaut"
+msgstr "FOV par défaut"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Thème par défaut"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Défaut"
@@ -5796,9 +5989,8 @@ msgid "Invert X Axis"
msgstr "Modifier l'axe X"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Style"
-msgstr "Dézoomer"
+msgstr "Style de Zoom"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
@@ -5841,14 +6033,12 @@ msgid "Orbit Inertia"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Translation Inertia"
-msgstr "Traductions"
+msgstr "Inertie de la Translation"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Inertia"
-msgstr "Zoomer"
+msgstr "Inertie du Zoom"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5886,9 +6076,8 @@ msgid "Freelook Speed Zoom Link"
msgstr "Modificateur de vitesse de la vue libre"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Grid Color"
-msgstr "Prélever une couleur"
+msgstr "Couleur de la Grille"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5951,7 +6140,7 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Pan Speed"
-msgstr "Vitesse :"
+msgstr "Vitesse Panoramique"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -6005,9 +6194,8 @@ msgstr ""
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
-#, fuzzy
msgid "Rect"
-msgstr "Rectangle complet"
+msgstr "Rect"
#: editor/editor_settings.cpp
#, fuzzy
@@ -6020,14 +6208,21 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Coupe automatique"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr "Enregistrer Avant d’Exécuter"
+
+#: editor/editor_settings.cpp
msgid "Font Size"
-msgstr "Vue de devant"
+msgstr "Taille de la Police"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Host"
-msgstr "Distant "
+msgstr "Hôte distant"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
@@ -6050,19 +6245,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestionnaire de projets"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Sorting Order"
-msgstr "dans l'ordre :"
+msgstr "Ordre de Tri"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -6098,52 +6295,50 @@ msgstr "Stockage du fichier :"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
-msgstr "Couleur de fond invalide."
+msgstr "Couleur d’Arrière-Plan"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Couleur de fond invalide."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importer la sélection"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Color"
-msgstr "Étage suivant"
+msgstr "Couleur du Texte"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
-msgstr "Numéro de ligne :"
+msgstr "Couleur du Numéro de Ligne"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Numéro de ligne :"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Couleur de fond invalide."
@@ -6153,63 +6348,61 @@ msgstr "Couleur de fond invalide."
msgid "Text Selected Color"
msgstr "Supprimer la selection"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
-msgstr "Sélection uniquement"
+msgstr "Couleur de la Sélection"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
-msgstr "Scène actuelle"
+msgstr "Couleur de la Ligne Actuelle"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Coloration syntaxique"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Fonction"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Renommer la variable"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Prélever une couleur"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Signets"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Point d'arrêts"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6230,9 +6423,13 @@ msgstr ""
"changements plus précis."
#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-#, fuzzy
msgid "Flat"
-msgstr "Plat 0"
+msgstr "Plat"
+
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Mode collision"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
@@ -6830,14 +7027,6 @@ msgid "Replace in Files"
msgstr "Remplacer dans les fichiers"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Rechercher : "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Remplacer : "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Remplacer tout (IRRÉVERSIBLE)"
@@ -6919,9 +7108,8 @@ msgid "Use Ambient"
msgstr ""
#: editor/import/resource_importer_bitmask.cpp
-#, fuzzy
msgid "Create From"
-msgstr "Créer un dossier"
+msgstr "Créer à Partir de"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -6933,23 +7121,27 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Compress"
-msgstr "Composants"
+msgstr "Compresser"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Correction de Couleur"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6961,10 +7153,9 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
+#: scene/gui/control.cpp
msgid "Filter"
-msgstr "Filtres :"
+msgstr "Filtre"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
@@ -6991,17 +7182,15 @@ msgstr "Coupe automatique"
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Horizontal"
-msgstr "Horizontal :"
+msgstr "Horizontal"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Vertical"
-msgstr "Vertical :"
+msgstr "Vertical"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
@@ -7027,7 +7216,7 @@ msgstr "Expression"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Optimize Mesh Flags"
-msgstr "Taille : "
+msgstr "Optimiser les drapeaux de Mesh"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -7071,19 +7260,16 @@ msgstr "Importer comme scènes+matériaux multiples"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Nodes"
-msgstr "Nœud"
+msgstr "Nœuds"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Type"
-msgstr "Retour"
+msgstr "Type de Racine"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Name"
-msgstr "Nom du dépôt distant"
+msgstr "Nom de la Racine"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7091,28 +7277,20 @@ msgid "Root Scale"
msgstr "Mode mise à l'échelle"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Custom Script"
-msgstr "Nœud Personnalisé"
+msgstr "Script Personnalisé"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
-msgstr "Stockage du fichier :"
+msgstr "Stockage"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
msgstr ""
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Materials"
-msgstr "Changements de matériau :"
-
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Localisation"
+msgstr "Matériaux"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7120,7 +7298,6 @@ msgid "Keep On Reimport"
msgstr "Réimporter"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Meshes"
msgstr "Maillages"
@@ -7172,30 +7349,29 @@ msgstr "Transformation"
msgid "Optimizer"
msgstr "Optimiser"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activer"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Linear Error"
-msgstr "Erreur linéaire max. :"
+msgstr "Erreur Linéaire Max"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angular Error"
-msgstr "Erreur angulaire max. :"
+msgstr "Erreur Angulaire Max"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7216,7 +7392,7 @@ msgstr "Clips d'animation"
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
msgid "Amount"
-msgstr "Amount"
+msgstr "Quantité"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -7232,8 +7408,8 @@ msgid "Generating Lightmaps"
msgstr "Génération des lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr "Génération pour le Mesh : "
+msgid "Generating for Mesh:"
+msgstr "Génération pour le Mesh :"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -7260,6 +7436,27 @@ msgstr ""
msgid "Saving..."
msgstr "Enregistrement…"
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Pixels pleins"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7273,7 +7470,8 @@ msgstr "Mode sélection"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7308,12 +7506,6 @@ msgid "Normal Map Invert Y"
msgstr "Échelle aléatoire :"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Limites"
@@ -7334,14 +7526,12 @@ msgid ""
msgstr ""
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Atlas File"
-msgstr "Taille du contour :"
+msgstr "Fichier Atlas"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Import Mode"
-msgstr "Mode d'exportation :"
+msgstr "Mode d'Importation"
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
@@ -7999,10 +8189,6 @@ msgid "Load Animation"
msgstr "Charger l'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Aucune animation à copier !"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Aucune ressource d'animation dans le presse-papiers !"
@@ -8015,10 +8201,6 @@ msgid "Paste Animation"
msgstr "Coller l'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Pas d'animation à modifier !"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Jouer l'animation sélectionnée à rebours depuis la position actuelle. (A)"
@@ -8057,6 +8239,11 @@ msgid "New"
msgstr "Nouveau"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "Référence de classe %s"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Modification Transitions..."
@@ -8084,17 +8271,20 @@ msgstr "Options effet pelure d'oignon"
msgid "Directions"
msgstr "Directions"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Passé"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Futur"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profondeur"
@@ -8247,8 +8437,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Définir l'animation de fin. Ceci est utile pour les sous-transitions."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr "Transition : "
+msgid "Transition:"
+msgstr "Transition :"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -8264,11 +8454,6 @@ msgid "New name:"
msgstr "Nouveau nom :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Échelle :"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fondu entrant (s) :"
@@ -8277,16 +8462,11 @@ msgid "Fade Out (s):"
msgstr "Fondu sortant (s) :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Mélanger"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Mixer"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Redémarrage automatique :"
@@ -8320,10 +8500,6 @@ msgid "X-Fade Time (s):"
msgstr "Durée du fondu (s) :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Actuel :"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8526,9 +8702,8 @@ msgid "Download Error"
msgstr "Erreur de téléchargement"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Available URLs"
-msgstr "Profils disponibles :"
+msgstr "URLs disponibles"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
@@ -8559,6 +8734,10 @@ msgid "License (Z-A)"
msgstr "Licence (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Chargement..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8627,8 +8806,8 @@ msgid "Testing"
msgstr "En période de test"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Chargement..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8695,7 +8874,7 @@ msgid "Select lightmap bake file:"
msgstr "Sélectionnez le fichier de précalcul de lightmap :"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Aperçu"
@@ -9188,6 +9367,7 @@ msgstr "Créer des os personnalisés à partir d'un ou de plusieurs nœuds"
msgid "Clear Custom Bones"
msgstr "Effacer les os personnalisés"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9254,6 +9434,10 @@ msgid "Preview Canvas Scale"
msgstr "Prévisualiser l'échelle du Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Disposition sur l'écran"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Masque de translation pour l'insertion des clés."
@@ -9569,13 +9753,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Basculer le mode"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Texte"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Icône"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Séparation :"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Objet %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Objets"
@@ -9685,7 +9892,8 @@ msgstr "Créer le contour"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Maillages"
@@ -9846,13 +10054,6 @@ msgstr "Appliquer la transformation du MeshInstance"
msgid "Apply with Transforms"
msgstr "Appliquer la transformation du MeshInstance"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Aperçu"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -10023,8 +10224,8 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr "Source d'émission : "
+msgid "Emission Source:"
+msgstr "Source d'émission :"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10168,20 +10369,6 @@ msgstr "Supprimer point In-Control"
msgid "Split Segment (in curve)"
msgstr "Diviser le segment (en courbe)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Gadgets"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Couleurs d'émission"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Déplacer la jointure"
@@ -10271,12 +10458,12 @@ msgstr "UV"
msgid "Points"
msgstr "Points"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygones"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Os"
@@ -10358,8 +10545,7 @@ msgid "Grid Settings"
msgstr "Paramètres de la grille"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Aligner"
@@ -10395,6 +10581,10 @@ msgstr "Pas Y de la grille :"
msgid "Sync Bones to Polygon"
msgstr "Synchroniser les os avec le polygone"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERREUR : Impossible de charger la ressource !"
@@ -10426,13 +10616,6 @@ msgid "Instance:"
msgstr "Instance :"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Type :"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Ouvrir dans l'éditeur"
@@ -10441,10 +10624,6 @@ msgstr "Ouvrir dans l'éditeur"
msgid "Load Resource"
msgstr "Charger une ressource"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Retourner les Portals"
@@ -10486,11 +10665,6 @@ msgid "Close and save changes?"
msgstr "Quitter et sauvegarder les modifications ?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Erreur lors de l'écriture du fichier texte :"
@@ -10570,10 +10744,6 @@ msgid "%s Class Reference"
msgstr "Référence de classe %s"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Correspondance suivante"
@@ -10620,8 +10790,7 @@ msgid "Previous Script"
msgstr "Script précédent"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Fichier"
@@ -10775,9 +10944,8 @@ msgid "Script Temperature History Size"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Current Script Background Color"
-msgstr "Couleur de fond invalide."
+msgstr "Couleur d'Arrière-Plan du Script Actuel"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -10859,7 +11027,8 @@ msgid "Convert Case"
msgstr "Modifier la casse"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Tout en majuscule"
@@ -11155,13 +11324,15 @@ msgstr "Rotation"
msgid "Translate"
msgstr "Translation"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr "Échelle : "
+msgid "Scaling:"
+msgstr "Mise à l'échelle :"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr "Translation : "
+msgid "Translating:"
+msgstr "Translation :"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11184,10 +11355,6 @@ msgid "Yaw:"
msgstr "Azimuth :"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Taille :"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Objets dessinés :"
@@ -11315,7 +11482,7 @@ msgstr "Aperçu cinématographique"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
-msgstr "(Pas dans GLES2)"
+msgstr "(Non disponible dans GLES2)"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -11629,11 +11796,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Verrouiller la rotation de la vue"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instance"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Gizmo sans nom"
@@ -11684,7 +11846,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Géométrie invalide, impossible de remplacer par un maillage."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Convertir en Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11716,16 +11879,16 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr "Simplification : "
+msgid "Simplification:"
+msgstr "Simplification :"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr "Rétrécir (Pixels) : "
+msgid "Shrink (Pixels):"
+msgstr "Rétrécir (Pixels) :"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr "Croissance (Pixels) : "
+msgid "Grow (Pixels):"
+msgstr "Agrandir (Pixels) :"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11841,6 +12004,16 @@ msgid "Vertical:"
msgstr "Vertical :"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Séparation :"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Décalage :"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Sélectionner/Effacer toutes les trames"
@@ -11877,18 +12050,10 @@ msgid "Auto Slice"
msgstr "Coupe automatique"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Décalage :"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Pas (s) :"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Séparation :"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "RegionDeTexture"
@@ -12087,6 +12252,11 @@ msgstr ""
"Fermer tout de même ?"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Supprimer la tuile"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12129,6 +12299,16 @@ msgstr ""
"thème."
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Ajouter un item de type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Retirer le dépôt distant"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Ajouter un item de couleur"
@@ -12377,7 +12557,7 @@ msgstr "Bouton à bascule (toggle)"
msgid "Disabled Button"
msgstr "Bouton désactivé"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Item"
@@ -12406,6 +12586,7 @@ msgid "Named Separator"
msgstr "Séparateur nommé"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Sous-menu"
@@ -12585,8 +12766,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Séparateur nommé"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12634,11 +12816,11 @@ msgstr "Supprimer la texture sélectionnée du TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
-msgstr "Créer depuis la scène"
+msgstr "Créer depuis la Scène"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
-msgstr "Fusionner depuis la scène"
+msgstr "Fusionner depuis la Scène"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
@@ -12654,7 +12836,7 @@ msgstr "Nouvel Atlas"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
-msgstr "Coordonnée suivante"
+msgstr "Coordonnée Suivante"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
@@ -12662,15 +12844,14 @@ msgstr "Sélectionnez la forme suivante, sous-tuile, ou tuile."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
-msgstr "Coordonnée précédente"
+msgstr "Coordonnée Précédente"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr "Sélectionner la forme précédente, sous-tuile, ou tuile."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Région"
@@ -12697,12 +12878,6 @@ msgstr "Bitmask"
msgid "Priority"
msgstr "Priorité"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Icône"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z Index"
@@ -12968,6 +13143,139 @@ msgid "This property can't be changed."
msgstr "Cette propriété ne peut être changée."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Options de magnétisme"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr "Décalage"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Pas"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Séparation :"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Sélectionner"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Texte"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Décalage d’Octet"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr "Matériau"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Peupler"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Basculer le mode"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Mode Bitmask"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Taille de Contour"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Bouclage de l’animation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Créer un polygone occulteur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Mode Navigation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Décalage :"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transformation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Collision"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Sélection uniquement"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Mode collision"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navigation visible"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Sélectionner"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtrer les scripts"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
@@ -14059,40 +14367,22 @@ msgid "Runnable"
msgstr "Exécutable"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Supprimer le préréglage « %s » ?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Échec de l'exportation du projet pour la plate-forme « %s ».\n"
-"Les modèles d'exportation semblent être manquants ou invalides."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Échec de l'exportation du projet pour la plate-forme « %s ».\n"
-"Cela peut être dû à un problème de configuration dans le préréglage "
-"d'exportation ou dans vos paramètres d'exportation."
+msgid "Delete preset '%s'?"
+msgstr "Supprimer le préréglage « %s » ?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Tout exporter"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Le chemin de l'exportation donné n'existe pas :"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Chemin d'exportation"
@@ -14113,7 +14403,7 @@ msgstr ""
"déploiement en un clic.\n"
"Un seul préréglage par plateforme peut être marqué comme exécutable."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Ressources"
@@ -14173,12 +14463,6 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Mode d'exportation GDScript :"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Texte"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Bytecode compilé (chargement plus rapide)"
@@ -14208,19 +14492,27 @@ msgid "More Info..."
msgstr "Déplacer vers…"
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Exporter le PCK/ZIP"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Exporter le projet"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Mode d'exportation ?"
+msgid "Export All"
+msgstr "Tout exporter"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Veuillez choisir un dossier vide."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Tout exporter"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14228,7 +14520,8 @@ msgid "ZIP File"
msgstr "Fichier ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Archive Godot"
#: editor/project_export.cpp
@@ -14236,6 +14529,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Modèles d'exportation manquants pour cette plateforme :"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Fondateurs du projet"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gérer les modèles d'exportation"
@@ -14415,10 +14713,6 @@ msgstr ""
"besoin d'être ajustées."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Projet sans titre"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Projet manquant"
@@ -14426,6 +14720,18 @@ msgstr "Projet manquant"
msgid "Error: Project is missing on the filesystem."
msgstr "Erreur : Le projet n'existe pas dans le système de fichier."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Local"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Projets locaux"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Projets de l'Asset Library"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Impossible d'ouvrir le projet à \"%s\"."
@@ -14549,18 +14855,14 @@ msgid "Project Manager"
msgstr "Gestionnaire de projets"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Projets locaux"
+msgid "Last Modified"
+msgstr "Dernière modification"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Chargement en cours, veuillez patienter..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Dernière modification"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Modifier le projet"
@@ -14601,10 +14903,6 @@ msgid "About"
msgstr "À propos"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Projets de l'Asset Library"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Redémarrer maintenant"
@@ -14760,6 +15058,7 @@ msgid "Add Event"
msgstr "Ajouter évènement"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Bouton"
@@ -14954,7 +15253,8 @@ msgstr "Langues :"
msgid "AutoLoad"
msgstr "AutoLoad"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Extensions"
@@ -15082,12 +15382,6 @@ msgstr "Si défini, le compteur redémarre pour chaque groupe de nœuds enfant."
msgid "Initial value for the counter"
msgstr "Valeur initiale pour le compteur"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Pas"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Valeur par laquelle le compteur est incrémenté pour chaque nœud"
@@ -15136,7 +15430,7 @@ msgstr "Convertir en minuscule"
msgid "To Uppercase"
msgstr "Convertir en majuscule"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Réinitialiser"
@@ -15362,6 +15656,20 @@ msgstr ""
msgid "Make Local"
msgstr "Rendre local"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nom unique"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nom unique"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nouvelle racine de scène"
@@ -15436,6 +15744,10 @@ msgid "Sub-Resources"
msgstr "Ressources secondaires"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Effacer l'héritage"
@@ -15529,10 +15841,6 @@ msgstr ""
"performances."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Local"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Effacer l'héritage ? (Pas de retour en arrière !)"
@@ -15572,6 +15880,13 @@ msgstr "Avertissement de configuration de nœud :"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15779,8 +16094,8 @@ msgid "Attach Node Script"
msgstr "Attacher un script au nœud"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr "Distant "
+msgid "Remote %s:"
+msgstr "%s distant :"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15880,11 +16195,6 @@ msgid "Monitor"
msgstr "Moniteur"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Valeur"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Moniteurs"
@@ -15981,6 +16291,7 @@ msgstr "Changer l'angle d'émission AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15992,21 +16303,6 @@ msgstr "Changer le champ de vision d'une caméra"
msgid "Change Camera Size"
msgstr "Changer la taille d'une caméra"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Point"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16264,42 +16560,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Tout afficher"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Lumière"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Étendu à Gauche"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "En période de test"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16387,7 +16647,7 @@ msgstr ""
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
-msgstr ""
+msgstr "GUI"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
@@ -16405,6 +16665,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mode d’interpolation"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Activer le filtrage"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16547,13 +16817,8 @@ msgid "Wait For Debugger"
msgstr "Débogueur"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait Timeout"
-msgstr "Délai dépassé."
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
+msgstr "Délai d'Attente"
#: main/main.cpp
msgid "Runtime"
@@ -16583,11 +16848,11 @@ msgstr "Inspecteur"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Retourner"
@@ -16660,12 +16925,6 @@ msgstr "Mode collision"
msgid "Invert Faces"
msgstr "Modifier la casse"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Changements de matériau :"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16674,14 +16933,12 @@ msgstr "Changements de matériau :"
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
-#, fuzzy
msgid "Radius"
-msgstr "Rayon :"
+msgstr "Rayon"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Radial Segments"
-msgstr "Arguments de la scène principale :"
+msgstr "Segments radiaux"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -16718,7 +16975,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Polygones"
@@ -16811,10 +17068,17 @@ msgstr ""
msgid "Use DTLS"
msgstr "Utiliser l’aimantation"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Config File"
-msgstr "Stockage du fichier :"
+msgstr "Fichier de Configuration"
#: modules/gdnative/gdnative.cpp
#, fuzzy
@@ -16888,13 +17152,12 @@ msgid "Disabled GDNative Singleton"
msgstr "Désactiver le Singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr "Bibliothèques : "
+msgid "Libraries:"
+msgstr "Bibliothèques :"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Class Name"
-msgstr "Nom de la classe :"
+msgstr "Nom de la Classe"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -16982,9 +17245,8 @@ msgid "Object can't provide a length."
msgstr "L'objet ne peut fournir une longueur."
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Language Server"
-msgstr "Langage :"
+msgstr "Serveur de Langues"
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
@@ -17013,9 +17275,8 @@ msgid "Buffer View"
msgstr "Vue de derrière"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Offset"
-msgstr "Décalage de la grille :"
+msgstr "Décalage d’Octet"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
@@ -17028,9 +17289,8 @@ msgid "Normalized"
msgstr "Format"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Count"
-msgstr "Quantité :"
+msgstr "Compte"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
@@ -17088,9 +17348,8 @@ msgid "Indices"
msgstr "Tous les périphérique"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "FOV Size"
-msgstr "Taille :"
+msgstr "Taille du FOV"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
@@ -17141,7 +17400,7 @@ msgstr "Précalculer les lightmaps"
msgid "Instance Materials"
msgstr "Changements de matériau :"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Re-parenter"
@@ -17160,13 +17419,6 @@ msgstr ""
msgid "Translation"
msgstr "Traductions"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Pas de la rotation :"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17234,9 +17486,8 @@ msgid "Gloss Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
-#, fuzzy
msgid "Specular Factor"
-msgstr "Opérateur scalaire."
+msgstr "Facteur Spéculaire"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
@@ -17275,9 +17526,8 @@ msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Scene Name"
-msgstr "Chemin de la scène :"
+msgstr "Nom de la Scène"
#: modules/gltf/gltf_state.cpp
#, fuzzy
@@ -17286,7 +17536,6 @@ msgstr "Nom de nœud racine"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Fonctionnalités"
@@ -17319,10 +17568,9 @@ msgstr "Squelette"
msgid "Skeleton To Node"
msgstr "Sélectionner un nœud"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-#, fuzzy
+#: modules/gltf/gltf_state.cpp
msgid "Animations"
-msgstr "Animations :"
+msgstr "Animations"
#: modules/gltf/gltf_texture.cpp
#, fuzzy
@@ -17344,7 +17592,6 @@ msgid "Use In Baked Light"
msgstr "Précalculer les lightmaps"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17374,6 +17621,19 @@ msgstr "Centre"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navigation"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Mode Navigation"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Plan suivant"
@@ -17556,9 +17816,8 @@ msgstr ""
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-#, fuzzy
msgid "Loop Offset"
-msgstr "Décalage :"
+msgstr "Décalage de Boucle"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
@@ -17767,11 +18026,6 @@ msgstr ""
msgid "IGD Status"
msgstr "État"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Changer nom de l'entrée"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17797,8 +18051,8 @@ msgstr ""
"travail du nœud ! Veuillez rectifier votre nœud."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr "Le nœud a retourné une séquence de sortie invalide : "
+msgid "Node returned an invalid sequence output:"
+msgstr "Le nœud a retourné une séquence de sortie invalide :"
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
@@ -17807,8 +18061,8 @@ msgstr ""
"le bug !"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr "Débordement de pile avec profondeur de pile : "
+msgid "Stack overflow with stack depth:"
+msgstr "Débordement de pile avec profondeur de pile :"
#: modules/visual_script/visual_script.cpp
#, fuzzy
@@ -17924,6 +18178,14 @@ msgid "Change Expression"
msgstr "Changer l'expression"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Impossible de copier le nœud de fonction."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Coller les nœuds VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Supprimer nœuds VisualScript"
@@ -18029,14 +18291,6 @@ msgid "Resize Comment"
msgstr "Redimensionner le commentaire"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Impossible de copier le nœud de fonction."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Coller les nœuds VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Impossible de créer une fonction avec un nœud de fonction."
@@ -18179,16 +18433,16 @@ msgid "for (elem) in (input):"
msgstr "for (elem) in (input) :"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr "Type d'entrée non itérable : "
+msgid "Input type not iterable:"
+msgstr "Type d'entrée non itérable :"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "L'itérateur est devenu invalide"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr "L'itérateur est devenu invalide : "
+msgid "Iterator became invalid:"
+msgstr "L'itérateur est devenu invalide :"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
@@ -18254,18 +18508,12 @@ msgstr "Copier le chemin du nœud"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Changer nom d'argument"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Réinitialiser"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Validate"
-msgstr "Caractères valides :"
+msgstr "Valider"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -18315,11 +18563,6 @@ msgstr "Mode sélection"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Changer le type"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Assigner"
@@ -18338,7 +18581,8 @@ msgid "Base object is not a Node!"
msgstr "L'objet de base n'est pas un nœud !"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Le chemin ne mène pas au nœud !"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18353,19 +18597,19 @@ msgstr "Émettre %s"
msgid "Compose Array"
msgstr "Composer le tableau"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Itérateur"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ": Argument invalide de type : "
+msgid "Invalid argument of type:"
+msgstr "Argument invalide de type :"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ": Arguments invalides : "
+msgid "Invalid arguments:"
+msgstr "Arguments invalides :"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18377,12 +18621,12 @@ msgid "Var Name"
msgstr "Nom"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr "VariableGet introuvable dans le script : "
+msgid "VariableGet not found in script:"
+msgstr "VariableGet introuvable dans le script :"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr "VariableSet introuvable dans le script : "
+msgid "VariableSet not found in script:"
+msgstr "VariableSet introuvable dans le script :"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -18459,11 +18703,6 @@ msgid "Construct %s"
msgstr "Construire %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Construire %s"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Obtenir Variable locale"
@@ -18479,10 +18718,6 @@ msgstr "L'action %s"
msgid "Deconstruct %s"
msgstr "Déconstruire %s"
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Rechercher VisualScript"
@@ -18529,6 +18764,14 @@ msgstr "WaitInstanceSignal"
msgid "Write Mode"
msgstr "Mode prioritaire"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18537,6 +18780,34 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Profileur réseau"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max In Buffer (KB)"
+msgstr "Taille Maximale (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max Out Buffer (KB)"
+msgstr "Taille Maximale (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Profileur réseau"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18566,14 +18837,12 @@ msgid "Session Mode"
msgstr "Mode Région"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Required Features"
-msgstr "Fonctionnalités principales :"
+msgstr "Fonctionnalités Requises"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Optional Features"
-msgstr "Fonctionnalités principales :"
+msgstr "Fonctionnalités Optionnelles"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
@@ -18593,6 +18862,11 @@ msgstr "Basculer la visibilité"
msgid "Bounds Geometry"
msgstr "Réessayer"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Magnétisme intelligent"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18619,6 +18893,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Nom du paquet manquant."
@@ -18656,6 +18946,11 @@ msgstr ""
msgid "Export Format"
msgstr "Chemin d'exportation"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Ajouter une entrée architecture"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18690,14 +18985,13 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Inspecter l'instance précédente"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Min SDK"
-msgstr "Taille du contour :"
+msgstr "SDK Minimal"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18710,9 +19004,8 @@ msgid "Package"
msgstr "Empaquetage"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Unique Name"
-msgstr "Nom de nœud :"
+msgstr "Nom unique"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18720,9 +19013,8 @@ msgid "Signed"
msgstr "Signaux"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Classify As Game"
-msgstr "Nom de la classe :"
+msgstr "Classer En Tant Que Jeu"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
@@ -18806,9 +19098,8 @@ msgid "Command Line"
msgstr "Communauté"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Extra Args"
-msgstr "Arguments supplémentaires :"
+msgstr "Arguments Supplémentaires"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18867,10 +19158,6 @@ msgid "Could not execute on device."
msgstr "Impossible d'exécuter sur l'appareil."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "Impossible de trouver l'outil 'apksigner'."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -19002,12 +19289,17 @@ msgstr ""
"La version « Target Sdk » doit être supérieure ou égale à la version « Min "
"Sdk »."
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Signaux"
+
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"Impossible de trouver 'apksigner'.\n"
"Veuillez vérifier que la commande est disponible dans le dossier build-tools "
@@ -19027,6 +19319,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Impossible de trouver le keystore, impossible d'exporter."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Impossible de démarrer le sous-processus !"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "'apksigner' est retourné avec l'erreur #%d"
@@ -19061,7 +19358,8 @@ msgstr ""
"*.apk."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "Format d'export non supporté !\n"
#: platform/android/export/export_plugin.cpp
@@ -19074,10 +19372,9 @@ msgstr ""
"menu 'Projet'."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"La version d'Android ne correspond pas :\n"
@@ -19086,14 +19383,16 @@ msgstr ""
"Veuillez réinstaller la version d'Android depuis le menu 'Projet'."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"Impossible d'écraser les fichiers res://android/build/res/*.xml avec le nom "
"du projet"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "Impossible d'exporter les fichiers du projet vers le projet gradle\n"
#: platform/android/export/export_plugin.cpp
@@ -19105,8 +19404,9 @@ msgid "Building Android Project (gradle)"
msgstr "Construire le Project Android (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"La construction du projet Android a échoué, vérifiez la sortie pour "
@@ -19127,7 +19427,8 @@ msgstr ""
"du projet gradle pour les journaux."
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "Paquet non trouvé : %s"
#: platform/android/export/export_plugin.cpp
@@ -19135,17 +19436,16 @@ msgid "Creating APK..."
msgstr "Création de l'APK..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Impossible de trouver le modèle de l'APK à exporter :\n"
"%s"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19159,7 +19459,8 @@ msgid "Adding files..."
msgstr "Ajout de fichiers..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Impossible d'exporter les fichiers du projet"
#: platform/android/export/export_plugin.cpp
@@ -19179,6 +19480,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Le caractère « %s » n'est pas autorisé dans l'identifiant."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19217,9 +19570,8 @@ msgid "Info"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Identifier"
-msgstr "Identifiant invalide :"
+msgstr "Identifiant"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -19243,16 +19595,15 @@ msgid "Capabilities"
msgstr "Coller les propriétés"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Access Wi-Fi"
-msgstr "Ça marche !"
+msgstr "Accès Wi-Fi"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Push Notifications"
msgstr "Rotation aléatoire :"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Interface utilisateur"
@@ -19262,7 +19613,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19350,6 +19701,17 @@ msgstr "Nœud Personnalisé"
msgid "Custom BG Color"
msgstr "Nœud Personnalisé"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Gérer les modèles"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Modèle de version personnalisée introuvable."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Team ID non spécifié - ne peut pas configurer le projet."
@@ -19371,25 +19733,37 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Exécutez le HTML exporté dans le navigateur par défaut du système."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Impossible d'ouvrir le modèle pour exportation :"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Modèle d'exportation non valide :"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Impossible d'écrire le fichier :"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Définir la marge"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "Impossible de lire le fichier :"
#: platform/javascript/export/export.cpp
-#, fuzzy
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
msgid "Variant"
-msgstr "Séparation :"
+msgstr "Variant"
#: platform/javascript/export/export.cpp
#, fuzzy
@@ -19410,7 +19784,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19420,7 +19794,7 @@ msgstr "Développer tout"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Nœud Personnalisé"
#: platform/javascript/export/export.cpp
@@ -19461,15 +19835,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Impossible de lire le shell HTML :"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Impossible de créer le répertoire du serveur HTTP :"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Erreur de démarrage du serveur HTTP :"
#: platform/javascript/export/export.cpp
@@ -19506,9 +19883,8 @@ msgid "Invalid Info.plist, no exe name."
msgstr "« Info.plist » invalide, aucun nom d'exécutable."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, no bundle id."
-msgstr "« Info.plist » invalide, aucun identifiant de bundle."
+msgstr "Info.plist invalide, pas d'identifiant de bundle."
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, can't load."
@@ -19715,7 +20091,7 @@ msgstr "Profileur réseau"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Périphérique"
#: platform/osx/export/export.cpp
@@ -19763,12 +20139,31 @@ msgstr "Mot de passe"
#: platform/osx/export/export.cpp
msgid "Apple Team ID"
+msgstr "Apple Team ID"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Impossible d'exporter les fichiers du projet"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Impossible de démarrer le sous-processus !"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Localisation"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19784,20 +20179,73 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr "Aucune identité trouvée."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Erreur lors de l'enregistrement du fichier : %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Directions"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Impossible de démarrer le sous-processus !"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Création de l'aperçu"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
-msgstr ""
-"Impossible de trouver le modèle de l'APK à exporter :\n"
-"%s"
+msgid "Could not find template app to export: \"%s\"."
+msgstr "Impossible de trouver le modèle de l'application à exporter :"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Modèle d'exportation non valide :"
#: platform/osx/export/export.cpp
msgid ""
@@ -19807,7 +20255,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19848,6 +20296,16 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projet"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Impossible d'exporter les fichiers du projet vers le projet gradle\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Identificateur de bundle non valide :"
@@ -19984,9 +20442,8 @@ msgid "Display Name"
msgstr "Tout afficher"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Short Name"
-msgstr "Nom du script :"
+msgstr "Nom Abrégé"
#: platform/uwp/export/export.cpp
msgid "Publisher"
@@ -19998,12 +20455,13 @@ msgid "Publisher Display Name"
msgstr "Nom d'affichage d'éditeur du paquet invalide."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "GUID produit invalide."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Effacé Guides"
#: platform/uwp/export/export.cpp
@@ -20012,9 +20470,8 @@ msgid "Signing"
msgstr "Signaux"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Certificate"
-msgstr "Sommets :"
+msgstr "Certificat"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20187,6 +20644,11 @@ msgid "Debug Algorithm"
msgstr "Débogueur"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Impossible de supprimer le fichier temporaire :"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20201,23 +20663,25 @@ msgstr "Débogueur"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Copier la ressource"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Version"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Version"
-msgstr "Version du produit invalide :"
+msgstr "Version de produit"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Company Name"
-msgstr "Nom de nœud :"
+msgstr "Nom de l’Entreprise"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Name"
-msgstr "Nom du projet :"
+msgstr "Nom du produit"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20229,6 +20693,78 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Rotation aléatoire :"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Impossible de trouver le keystore, impossible d'exporter."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Impossible de trouver le keystore, impossible d'exporter."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+"L'outil « rcedit » doit être configuré dans les préférences de l'éditeur "
+"(Exporter > Windows > Rcedit) for modifier l'icône ou les informations de "
+"l'application."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Impossible de trouver le keystore, impossible d'exporter."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Impossible de trouver le keystore, impossible d'exporter."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Identifiant invalide :"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Nom invalide."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+"L'outil « rcedit » doit être configuré dans les préférences de l'éditeur "
+"(Exporter > Windows > Rcedit) for modifier l'icône ou les informations de "
+"l'application."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Impossible de supprimer le fichier temporaire :"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20250,6 +20786,23 @@ msgid "Invalid product version:"
msgstr "Version du produit invalide :"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Fichier exécutable invalide."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Nouvelle Fenêtre"
@@ -20266,6 +20819,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20280,11 +20837,6 @@ msgstr ""
"Une ressource SpriteFrames doit être créée ou assignée à la propriété « "
"Frames » afin qu'AnimatedSprite affiche les frames."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Image %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20303,19 +20855,6 @@ msgstr "Jouer"
msgid "Centered"
msgstr "Centre"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Décalage :"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20399,8 +20938,7 @@ msgid "Pitch Scale"
msgstr "Mode mise à l'échelle"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Activer/désactiver la lecture automatique"
@@ -20412,10 +20950,10 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-#, fuzzy
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
-msgstr "Choisissez distance :"
+msgstr "Distance Maximale"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
#, fuzzy
@@ -20447,10 +20985,10 @@ msgstr "Mode Icône"
msgid "Rotating"
msgstr "Pas de la rotation :"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#, fuzzy
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
-msgstr "Actuel :"
+msgstr "Actuel"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
#, fuzzy
@@ -20474,19 +21012,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "En haut à gauche"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Lumière"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "En bas à gauche"
@@ -20545,8 +21084,8 @@ msgstr "Appels de dessin :"
msgid "Draw Drag Margin"
msgstr "Définir la marge"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nœud Blend2"
@@ -20585,12 +21124,6 @@ msgstr "Basculer la visibilité"
msgid "Visible"
msgstr "Basculer la visibilité"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Peupler"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20615,10 +21148,6 @@ msgstr "LightMap Bake"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20669,6 +21198,11 @@ msgstr ""
"Polygone non valide. Il doit y avoir au moins 2 points en mode de "
"construction 'Segments'."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20677,7 +21211,7 @@ msgstr "Mode Règle"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Item désactivé"
@@ -20757,9 +21291,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Randomness"
-msgstr "Redémarrage aléatoire (s) :"
+msgstr "Aléatoire"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20793,17 +21326,6 @@ msgstr "Projets locaux"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Texte"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20812,9 +21334,8 @@ msgstr "Masque d'émission"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Sphere Radius"
-msgstr "Source d'émission : "
+msgstr "Rayon de la Sphère"
#: scene/2d/cpu_particles_2d.cpp
#, fuzzy
@@ -20882,9 +21403,8 @@ msgstr "Linéaire"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel"
-msgstr "Ça marche !"
+msgstr "Accel"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20908,8 +21428,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20968,21 +21489,18 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Hue Variation"
-msgstr "Séparation :"
+msgstr "Variation de Teinte"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation"
-msgstr "Séparation :"
+msgstr "Variation"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Random"
-msgstr "Séparation :"
+msgstr "Variation aléatoire"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21045,7 +21563,7 @@ msgid "Node B"
msgstr "Nœud"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -21055,7 +21573,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Bouton désactivé"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -21096,7 +21614,8 @@ msgid "Texture Scale"
msgstr "RegionDeTexture"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21170,7 +21689,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Scinder la courbe"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Défaut"
@@ -21232,7 +21751,7 @@ msgstr "Initialiser"
msgid "Multimesh"
msgstr "Multiplier %s"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21270,8 +21789,15 @@ msgstr "Vitesse :"
msgid "Path Max Distance"
msgstr "Choisissez distance :"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Activer"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+#, fuzzy
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr "Le NavigationAgent2D ne peut être utilisé que sous un nœud Node2D."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21287,16 +21813,6 @@ msgstr ""
"Un NavigationObstacle2D ne peut éviter les collisions qu'avec les nœuds "
"Node2D."
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Sommets :"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Taille du contour :"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21307,22 +21823,23 @@ msgstr ""
"polygone."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"Un NavigationPolygonInstance doit être un enfant ou petit-enfant d'un nœud "
-"Navigation2D. Il fournit seulement des données de navigation."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Centrée en bas"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Se déplacer"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Rotation Degrees"
-msgstr "Rotation de %s degrés."
+msgstr "Degrés de Rotation"
#: scene/2d/node_2d.cpp
#, fuzzy
@@ -21330,9 +21847,8 @@ msgid "Global Rotation"
msgstr "Constante globale"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation Degrees"
-msgstr "Rotation de %s degrés."
+msgstr "Degrés de Rotation Globale"
#: scene/2d/node_2d.cpp
#, fuzzy
@@ -21350,6 +21866,7 @@ msgid "Z As Relative"
msgstr "Alignement relatif"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21596,9 +22113,8 @@ msgid "Safe Margin"
msgstr "Définir la marge"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Sync To Physics"
-msgstr " (physique)"
+msgstr "Synchroniser Avec La Physique"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21611,6 +22127,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21720,7 +22237,7 @@ msgstr "Supprimer un point"
msgid "Use Global Coordinates"
msgstr "Coordonnée suivante"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Redémarrer"
@@ -21974,9 +22491,8 @@ msgid "Emission Angle"
msgstr "Couleurs d'émission"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Degrees"
-msgstr "Rotation de %s degrés."
+msgstr "Degrés"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -22010,29 +22526,11 @@ msgid "Tracking"
msgstr "Empaquetage"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Supprimer la transformation"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Sous-arbre"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Recherche de maillages et de lumières"
@@ -22148,7 +22646,7 @@ msgstr ""
msgid "Light Data"
msgstr "Avec données"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Nom de nœud :"
@@ -22190,9 +22688,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Définir la marge"
@@ -22342,24 +22841,6 @@ msgid "Autoplace Priority"
msgstr "Activer la priorité"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Bibliothèque dynamique"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Bibliothèque dynamique"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Tracer les maillages"
@@ -22390,6 +22871,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Bibliothèque dynamique"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Aimanter au pixel"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Ombrage"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Vue de devant"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Activer la priorité"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Activer la priorité"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Forcer la modulation blanche"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Polices"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Horizontal Activé"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrer les signaux"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "AutoLoad"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22400,7 +22962,8 @@ msgstr "Couleurs d'émission"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Mode Règle"
@@ -22513,25 +23076,21 @@ msgid "Ignore Y"
msgstr "[Ignorer]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr "Le NavigationAgent ne peut être utilisé que sous un nœud spatial."
-
-#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-"Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type "
-"Navigation. Il fournit uniquement des données de navigation."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
+msgstr "Le NavigationAgent ne peut être utilisé que sous un nœud spatial."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Calculer le NavMesh"
#: scene/3d/navigation_obstacle.cpp
+#, fuzzy
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
"Un NavigationObstacle ne peut éviter les collisions qu'avec les nœuds "
"Spatial."
@@ -22677,18 +23236,170 @@ msgstr "Action"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Déplacer le nœud"
+msgid "Joint Constraints"
+msgstr "Constantes"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Enregistrement de la scène"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Séparation :"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Déplacer le nœud"
+msgid "Angular Limit Enabled"
+msgstr "Filtrer les signaux"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Déplacer le nœud"
+msgid "Angular Limit Upper"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Erreur angulaire max. :"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Description"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Description"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrer les signaux"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22730,10 +23441,6 @@ msgid "Params"
msgstr "Paramètre modifié :"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22747,11 +23454,6 @@ msgstr "Tout en majuscule"
msgid "Lower"
msgstr "Tout en minuscule"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Séparation :"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22762,9 +23464,8 @@ msgid "Target Velocity"
msgstr "Vue de l'orbite vers la droite"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Max Impulse"
-msgstr "Vitesse :"
+msgstr "Impulsion Maximale"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22818,15 +23519,6 @@ msgstr "Erreur angulaire max. :"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Enregistrement de la scène"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Linéaire"
@@ -22836,9 +23528,8 @@ msgid "Linear Motor X"
msgstr "Initialiser"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Force Limit"
-msgstr "Appels de dessin :"
+msgstr "Limite de Force"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22854,10 +23545,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22932,18 +23619,16 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup ne doit pas être enfant ou petit-enfant d'un Portal."
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Active"
-msgstr " [portails actifs]"
+msgstr "Portail actif"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
msgstr ""
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Linked Room"
-msgstr "Racine pour l'édition en direct :"
+msgstr "Salle liée"
#: scene/3d/portal.cpp
#, fuzzy
@@ -22960,9 +23645,8 @@ msgid "Dispatch Mode"
msgstr ""
#: scene/3d/proximity_group.cpp
-#, fuzzy
msgid "Grid Radius"
-msgstr "Rayon :"
+msgstr "Rayon de la Grille"
#: scene/3d/ray_cast.cpp
#, fuzzy
@@ -22979,9 +23663,8 @@ msgid "Update Mode"
msgstr "Mode rotation"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Origin Offset"
-msgstr "Décalage de la grille :"
+msgstr "Décalage de la Grille"
#: scene/3d/reflection_probe.cpp
#, fuzzy
@@ -23083,8 +23766,9 @@ msgstr "Il ne doit y avoir qu'un seul RoomManager dans le SceneTree."
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23213,6 +23897,35 @@ msgstr ""
"Assurez-vous que toutes les pièces contiennent une géométrie ou des limites "
"manuelles."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Copier la pose"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Enfants modifiables"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Épinglé %s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Gadgets"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Récupérer la position"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23224,14 +23937,12 @@ msgid "Parent Collision Ignore"
msgstr "Créer le polygone de collision"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Simulation Precision"
-msgstr "L'arbre d'animations est invalide."
+msgstr "Précision de Simulation"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Total Mass"
-msgstr "Total :"
+msgstr "Masse totale"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
@@ -23297,34 +24008,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Aimanter au pixel"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transposer"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Ombrage"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23363,9 +24052,8 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Use As Traction"
-msgstr "Séparation :"
+msgstr "Utiliser comme traction"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
@@ -23445,9 +24133,8 @@ msgstr ""
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
-#, fuzzy
msgid "Min Distance"
-msgstr "Choisissez distance :"
+msgstr "Distance Minimale"
#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
@@ -23481,40 +24168,6 @@ msgstr ""
"définissez la propriété \"Background Mode\" de cet environnement sur "
"\"Canvas\" (pour les scènes 2D)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Scène principale"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Valeur"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Commutation automatique des triangles"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Commutation automatique des triangles"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Sur le nœud BlendTree « %s », animation introuvable : « %s »"
@@ -23539,23 +24192,36 @@ msgid "Fadeout Time"
msgstr "Durée du fondu (s) :"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Auto Restart"
-msgstr "Redémarrage automatique :"
+msgstr "Redémarrage Automatique"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Autorestart"
-msgstr "Redémarrage automatique :"
+msgstr "Redémarrage Automatique"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Redémarrage automatique :"
+msgid "Random Delay"
+msgstr "Inclinaison aléatoire :"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Quantité"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Quantité :"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Définir position d'entrée de la courbe"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23568,11 +24234,6 @@ msgstr "Ajouter un port d'entrée"
msgid "Xfade Time"
msgstr "Durée du fondu (s) :"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Décalage de la grille :"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23617,9 +24278,8 @@ msgid "Current Animation Position"
msgstr "Ajouter un point d'animation"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Playback Options"
-msgstr "Options de classe :"
+msgstr "Options de Lecture"
#: scene/animation/animation_player.cpp
#, fuzzy
@@ -23643,11 +24303,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Rien n'est connecté à l'entrée « %s » du nœud « %s »."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrer les signaux"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Aucun AnimationNode racine pour le graphique n'est défini."
@@ -23667,9 +24322,8 @@ msgid "The AnimationPlayer root node is not a valid node."
msgstr "La racine AnimationPlayer n'est pas un nœud valide."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Tree Root"
-msgstr "Créer un nœud racine :"
+msgstr "Racine de l’Arbre"
#: scene/animation/animation_tree.cpp
#, fuzzy
@@ -23902,6 +24556,11 @@ msgstr ""
"Control."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Redéfinition"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23921,14 +24580,12 @@ msgid "Grow Direction"
msgstr "Directions"
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Min Size"
-msgstr "Taille du contour :"
+msgstr "Taille Minimale"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Pivot Offset"
-msgstr "Décalage de la grille :"
+msgstr "Décalage du Pivot"
#: scene/gui/control.cpp
#, fuzzy
@@ -23944,7 +24601,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Outils"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Focaliser le chemin"
@@ -23979,9 +24636,8 @@ msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
msgid "Default Cursor Shape"
-msgstr "Charger l'agencement de transport par défaut."
+msgstr "Forme de Curseur par Défaut"
#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
@@ -23990,7 +24646,7 @@ msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Size Flags"
-msgstr "Taille : "
+msgstr "Taille :"
#: scene/gui/control.cpp
#, fuzzy
@@ -24015,11 +24671,6 @@ msgstr "Dialogue XForm"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "AutoLoad"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerte !"
@@ -24043,9 +24694,8 @@ msgid "Right Disconnects"
msgstr "Déconnecter"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Scroll Offset"
-msgstr "Décalage de la grille :"
+msgstr "Décalage du Défilement"
#: scene/gui/graph_edit.cpp
#, fuzzy
@@ -24073,6 +24723,7 @@ msgid "Show Zoom Label"
msgstr "Afficher les os"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -24086,11 +24737,12 @@ msgid "Show Close"
msgstr "Afficher les os"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Sélectionner"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Enregistrer"
@@ -24146,9 +24798,8 @@ msgid "Fixed Column Width"
msgstr ""
#: scene/gui/item_list.cpp
-#, fuzzy
msgid "Icon Scale"
-msgstr "Échelle aléatoire :"
+msgstr "Échelle de l'Icône"
#: scene/gui/item_list.cpp
#, fuzzy
@@ -24156,13 +24807,13 @@ msgid "Fixed Icon Size"
msgstr "Vue de devant"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Assigner"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Visible Characters"
-msgstr "Caractères valides :"
+msgstr "Caractères visibles"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24252,9 +24903,8 @@ msgid "Blink"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Blink Speed"
-msgstr "Vitesse :"
+msgstr "Vitesse de Clignotement"
#: scene/gui/link_button.cpp
msgid "Underline"
@@ -24342,9 +24992,8 @@ msgid "Allow Search"
msgstr "Rechercher"
#: scene/gui/progress_bar.cpp
-#, fuzzy
msgid "Percent"
-msgstr "Récents :"
+msgstr "Pourcentage"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
@@ -24361,9 +25010,8 @@ msgid "Max Value"
msgstr "Valeur"
#: scene/gui/range.cpp
-#, fuzzy
msgid "Page"
-msgstr "Page : "
+msgstr "Page"
#: scene/gui/range.cpp
#, fuzzy
@@ -24404,9 +25052,8 @@ msgid "Absolute Index"
msgstr "Indentation automatique"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Elapsed Time"
-msgstr "Temps de mélange :"
+msgstr "Temps Écoulé"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
@@ -24414,9 +25061,8 @@ msgid "Env"
msgstr "Fin"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Character"
-msgstr "Caractères valides :"
+msgstr "Caractère"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
@@ -24481,9 +25127,8 @@ msgid "Follow Focus"
msgstr "Remplir la surface"
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid "Horizontal Enabled"
-msgstr "Horizontal :"
+msgstr "Horizontal Activé"
#: scene/gui/scroll_container.cpp
#, fuzzy
@@ -24509,14 +25154,12 @@ msgid "Ticks On Borders"
msgstr "dans l'ordre :"
#: scene/gui/spin_box.cpp
-#, fuzzy
msgid "Prefix"
-msgstr "Préfixe :"
+msgstr "Préfixe"
#: scene/gui/spin_box.cpp
-#, fuzzy
msgid "Suffix"
-msgstr "Suffixe :"
+msgstr "Suffixe"
#: scene/gui/split_container.cpp
#, fuzzy
@@ -24552,9 +25195,8 @@ msgid "All Tabs In Front"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-#, fuzzy
msgid "Drag To Rearrange Enabled"
-msgstr "Glisser-déposer pour réorganiser."
+msgstr "Glisser pour Réorganiser Activé"
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
@@ -24598,19 +25240,16 @@ msgid "Wrap Enabled"
msgstr "Activer"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Scroll Vertical"
-msgstr "Vertical :"
+msgstr "Défilement Vertical"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Scroll Horizontal"
-msgstr "Horizontal :"
+msgstr "Défilement Horizontal"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw"
-msgstr "Appels de dessin :"
+msgstr "Dessiner"
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -24629,7 +25268,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24668,11 +25307,10 @@ msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Fill Mode"
-msgstr "Mode d'exécution :"
+msgstr "Mode de Remplissage"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24739,9 +25377,8 @@ msgid "Hide Folding"
msgstr "Bouton désactivé"
#: scene/gui/tree.cpp
-#, fuzzy
msgid "Hide Root"
-msgstr "Créer un nœud racine :"
+msgstr "Masquer la Racine"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
@@ -24800,6 +25437,12 @@ msgid "Timeout"
msgstr "Délai dépassé."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Séparateur nommé"
@@ -24815,13 +25458,13 @@ msgstr "Description"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Chemin d'exportation"
+msgid "Pause Mode"
+msgstr "Mode navigation"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Mode navigation"
+msgid "Physics Interpolation Mode"
+msgstr "Mode d’interpolation"
#: scene/main/node.cpp
#, fuzzy
@@ -24834,9 +25477,8 @@ msgid "Filename"
msgstr "Renommer"
#: scene/main/node.cpp
-#, fuzzy
msgid "Owner"
-msgstr "Propriétaires de :"
+msgstr "Propriétaire"
#: scene/main/node.cpp scene/main/scene_tree.cpp
#, fuzzy
@@ -24844,20 +25486,14 @@ msgid "Multiplayer"
msgstr "Multiplier %s"
#: scene/main/node.cpp
-#, fuzzy
msgid "Custom Multiplayer"
-msgstr "Définir plusieurs :"
+msgstr "Multijoueur Personnalisé"
#: scene/main/node.cpp
#, fuzzy
msgid "Process Priority"
msgstr "Activer la priorité"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Mode d’interpolation"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24891,12 +25527,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Multiplier %s"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mode d’interpolation"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24932,9 +25564,8 @@ msgid "Reflections"
msgstr "Réflexions"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Atlas Size"
-msgstr "Taille du contour :"
+msgstr "Taille de l'Atlas"
#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
@@ -24991,9 +25622,8 @@ msgstr ""
"fier à un timer pour les temps d'attente très faibles."
#: scene/main/timer.cpp
-#, fuzzy
msgid "Autostart"
-msgstr "Redémarrage automatique :"
+msgstr "Démarrage Automatique"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25154,6 +25784,41 @@ msgid "Swap OK Cancel"
msgstr "Annuler"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nom"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Rendu"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Rendu"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Physique"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Physique"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navigation"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navigation"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -25178,9 +25843,8 @@ msgid "Stereo"
msgstr ""
#: scene/resources/concave_polygon_shape_2d.cpp
-#, fuzzy
msgid "Segments"
-msgstr "Arguments de la scène principale :"
+msgstr "Segments"
#: scene/resources/curve.cpp
#, fuzzy
@@ -25191,6 +25855,799 @@ msgstr "Demi résolution"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Prélever une couleur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Renommer l'item de couleur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Renommer l'item de couleur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Remplir la surface"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Âgrafe désactivée"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Séparation :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Bouclage de l’animation"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Définir la marge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Pressé"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Item à cocher"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Item coché"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Item désactivé"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Item coché"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Éditeur désactivé)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Item désactivé"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Décalage"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Item désactivé"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Renommer l'item de couleur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Forcer la modulation blanche"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Décalage X de la grille :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Décalage Y de la grille :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Plan précédent"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Déverrouillage Sélectionné"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Nœud Personnalisé"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtrer les signaux"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtrer les signaux"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Scène principale"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "o"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Onglet 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Scène principale"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Dossier :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Dossier :"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Complétion"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Complétion"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importer la sélection"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Remplir la surface"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Coloration syntaxique"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Pressé"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Voir environnement"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Coloration syntaxique"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Coloration syntaxique"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Mode collision"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Item désactivé"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Pixels de bordure"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Police du Code"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Couleur du Texte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "En période de test"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Éclairage direct"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Décalage de la grille :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Décalage de la grille :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Créer un dossier"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Basculer les fichiers cachés"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Âgrafe désactivée"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Séparateur nommé"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Séparateur nommé"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Opérateur de couleur."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Renommer l'item de couleur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Opérateur de couleur."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Séparation :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Sélectionner des Trames"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Défaut"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Défaut"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Enregistrer"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Point d'arrêts"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Redimensionnable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Couleurs"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Couleurs"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Décalage d’Octet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Décalage de la grille :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Décalage du Pivot"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Focaliser le chemin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Sélectionner"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Pressé"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Bouton à bascule (toggle)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Bouton à bascule (toggle)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Bouton à bascule (toggle)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Nœud Personnalisé"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Options de bus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Nœud Personnalisé"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Tout sélectionner"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Réduire tout"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Bouton à bascule (toggle)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Couleur de la Sélection"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Prélever une couleur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Position du dock"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Couleur de la Ligne Actuelle"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Définir la marge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Bouton"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Afficher les guides"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Défilement Vertical"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Décalage du Défilement"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Définir la marge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Séparation :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Onglet 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Onglet 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Item désactivé"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Éclairage direct"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Renommer l'item de couleur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Renommer l'item de couleur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Définir la marge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Définir la marge"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Cible"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Dossier :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Forcer la modulation blanche"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Mode Icône"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Âgrafe désactivée"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Étendu à Gauche"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Lumière"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Étendu à Gauche"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Étendu à Gauche"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Opérateur d'écran."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Charger un préréglage"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Thème de l'éditeur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Couleurs"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Préréglage"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Préréglage"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Préréglage"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Format"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Police du Code"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Police Principale"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Police Principale"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Séparation :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Séparation :"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Définir la marge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Définir la marge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Indenter vers la droite"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Mode sélection"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Coupe automatique"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Couleur de la Grille"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Grille"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Sélection uniquement"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Sélectionnez une propriété"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Action"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Déplacer des points de Bézier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "WaitInstanceSignal"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -25206,9 +26663,8 @@ msgid "Font Path"
msgstr "Focaliser le chemin"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Outline Size"
-msgstr "Taille du contour :"
+msgstr "Taille de Contour"
#: scene/resources/dynamic_font.cpp
#, fuzzy
@@ -25221,25 +26677,12 @@ msgid "Use Mipmaps"
msgstr "Signaux"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Extra Spacing"
-msgstr "Options additionnelles :"
+msgstr "Espacement Supplémentaire"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Char"
-msgstr "Caractères valides :"
-
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Scène principale"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Polices"
+msgstr "Char"
#: scene/resources/dynamic_font.cpp
#, fuzzy
@@ -25265,14 +26708,12 @@ msgid "Sky Orientation"
msgstr "Documentation en ligne"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Rotation"
-msgstr "Pas de la rotation :"
+msgstr "Rotation du Ciel"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Rotation Degrees"
-msgstr "Rotation de %s degrés."
+msgstr "Degrés de Rotation du Ciel"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
@@ -25297,14 +26738,12 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sun Color"
-msgstr "Stockage du fichier :"
+msgstr "Couleur du Soleil"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sun Amount"
-msgstr "Quantité :"
+msgstr "Quantité de Soleil"
#: scene/resources/environment.cpp
#, fuzzy
@@ -25415,9 +26854,8 @@ msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Radius 2"
-msgstr "Rayon :"
+msgstr "Rayon 2"
#: scene/resources/environment.cpp
msgid "Intensity 2"
@@ -25446,14 +26884,12 @@ msgid "DOF Far Blur"
msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Distance"
-msgstr "Choisissez distance :"
+msgstr "Distance"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Transition"
-msgstr "Transition : "
+msgstr "Transition"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
@@ -25476,7 +26912,7 @@ msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "2"
-msgstr ""
+msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
@@ -25531,23 +26967,12 @@ msgid "Brightness"
msgstr "Lumière"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Saturation"
-msgstr "Séparation :"
+msgstr "Saturation"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Color Correction"
-msgstr "Fonction de coloration."
-
-#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Avertissements"
+msgstr "Correction de Couleur"
#: scene/resources/font.cpp
#, fuzzy
@@ -25561,8 +26986,12 @@ msgstr "Mode Sans Distraction"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Profondeur"
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
-msgstr "Décalage :"
+msgstr "Décalages"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
@@ -25584,11 +27013,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Activer la priorité"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Plan suivant"
@@ -25607,10 +27031,6 @@ msgid "Vertex Lighting"
msgstr "Éclairage direct"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Vue de devant"
@@ -25620,11 +27040,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Vue de devant"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25638,9 +27053,12 @@ msgid "Disable Ambient Light"
msgstr "Indenter vers la droite"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Ensure Correct Normals"
-msgstr "Transformation annulée."
+msgstr "Assurer des Normales Correctes"
+
+#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
#: scene/resources/material.cpp
#, fuzzy
@@ -25656,9 +27074,8 @@ msgid "Is sRGB"
msgstr ""
#: scene/resources/material.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Parameters"
-msgstr "Paramètre modifié :"
+msgstr "Paramètres"
#: scene/resources/material.cpp
#, fuzzy
@@ -25709,10 +27126,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Particules"
@@ -25736,26 +27149,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Source d'émission : "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Supprimer la texture"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "RegionDeTexture"
#: scene/resources/material.cpp
#, fuzzy
@@ -25763,24 +27159,8 @@ msgid "Emission"
msgstr "Masque d'émission"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Couleurs d'émission"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Couleurs d'émission"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Masque d'émission"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Source d'émission : "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25792,35 +27172,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Inclinaison aléatoire :"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Supprimer la texture"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Effacer"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Vider la pose"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Thème de l'éditeur"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25829,15 +27193,6 @@ msgid "Ambient Occlusion"
msgstr "Occlusion"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "RegionDeTexture"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25865,21 +27220,14 @@ msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Transmission"
-msgstr "Transition : "
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Transition : "
+msgstr "Transmission"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
-msgstr "Séparation :"
+msgstr "Réfraction"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25925,19 +27273,23 @@ msgstr "Mode navigation"
msgid "Lightmap Size Hint"
msgstr "LightMap Bake"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Nœud Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
-#: scene/resources/multimesh.cpp
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transformation"
+
+#: scene/resources/mesh_library.cpp
#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Supprimer la transformation"
+
+#: scene/resources/multimesh.cpp
msgid "Color Format"
-msgstr "Opérateur de couleur."
+msgstr "Format de Couleur"
#: scene/resources/multimesh.cpp
#, fuzzy
@@ -25957,29 +27309,14 @@ msgstr "Instance"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformation annulée."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformer la carte UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Composer le tableau"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Composer le tableau"
+msgid "Sampling"
+msgstr "Mise à l'échelle :"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Définir type de variable"
#: scene/resources/navigation_mesh.cpp
@@ -25997,10 +27334,15 @@ msgid "Source Group Name"
msgstr "Source"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Segments"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -26010,11 +27352,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Région"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Fusionner depuis la scène"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -26028,6 +27375,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Afficher par défaut"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Choisissez distance :"
@@ -26045,7 +27397,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -26097,7 +27449,7 @@ msgstr "Points d'Émission :"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Normal Texture"
-msgstr "Source d'émission : "
+msgstr "Texture Normale"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -26110,9 +27462,8 @@ msgid "Point Count"
msgstr "Ajouter un port d'entrée"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale Random"
-msgstr "Ratio d'échelle :"
+msgstr "Échelle Aléatoire"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -26154,9 +27505,8 @@ msgid "Subdivide Depth"
msgstr ""
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Top Radius"
-msgstr "Rayon :"
+msgstr "Rayon Supérieur"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -26172,6 +27522,11 @@ msgstr "En haut à droite"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Scinder la courbe"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -26180,15 +27535,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Jouer une scène personnalisée"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Ajouter un port d'entrée"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Liaison"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Os"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -26204,9 +27569,8 @@ msgid "Top Color"
msgstr "Étage suivant"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Horizon Color"
-msgstr "Stockage du fichier :"
+msgstr "Couleur de l’Horizon"
#: scene/resources/sky.cpp
#, fuzzy
@@ -26251,6 +27615,10 @@ msgid "Expand Margin"
msgstr "Développer tout"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Changer le rayon intérieur de la tour"
@@ -26264,10 +27632,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26286,9 +27650,23 @@ msgid "Base Texture"
msgstr "Supprimer la texture"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Image Size"
-msgstr "Page : "
+msgstr "Taille de l'image"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Side"
+msgstr "Afficher les guides"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Vue de devant"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Retourner"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26302,13 +27680,13 @@ msgstr "Capturer"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
-msgstr "Mode d'exécution :"
+msgid "From"
+msgstr "Remplir à Partir de"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Mode d'exécution :"
+msgid "To"
+msgstr "Dessus"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26345,8 +27723,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Initialiser"
+msgid "Depth Draw"
+msgstr "Mode d’interpolation"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Mode Règle"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Mode navigation"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Mode navigation"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Mode"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26413,6 +27811,11 @@ msgid "Scenario"
msgstr "Scène"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navigation"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26430,6 +27833,26 @@ msgstr "Linéaire gauche"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Défaut"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Aperçu par défaut"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "En période de test"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Modifier la connexion :"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26462,9 +27885,8 @@ msgid "Audio Stream"
msgstr "Item radio"
#: servers/audio/audio_stream.cpp
-#, fuzzy
msgid "Random Pitch"
-msgstr "Inclinaison aléatoire :"
+msgstr "Pitch Aléatoire"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -26514,9 +27936,8 @@ msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
-#, fuzzy
msgid "Pan"
-msgstr "Plan :"
+msgstr "Pan"
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
@@ -26533,6 +27954,10 @@ msgid "Release (ms)"
msgstr "Publication (release)"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Mixer"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26608,9 +28033,8 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#, fuzzy
msgid "FFT Size"
-msgstr "Taille :"
+msgstr "Taille FFT"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
@@ -26706,9 +28130,8 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-#, fuzzy
msgid "BP Hash Table Size"
-msgstr "Taille :"
+msgstr "Taille de la Table de Hachage BP"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
@@ -26788,6 +28211,11 @@ msgstr "Mode collision"
msgid "Collision Unsafe Fraction"
msgstr "Mode collision"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Image physique %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26802,16 +28230,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying ne peut pas être assigné dans la fonction '%s'."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"Les Varyings assignées dans la fonction \"vertex\" ne peuvent pas être "
"réassignées dans 'fragment' ou 'light'."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"Les Varyings attribuées dans la fonction 'fragment' ne peuvent pas être "
@@ -26830,9 +28260,8 @@ msgid "Constants cannot be modified."
msgstr "Les constantes ne peuvent être modifiées."
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "Spatial Partitioning"
-msgstr "Partitionnement..."
+msgstr "Partitionnement Spatial"
#: servers/visual_server.cpp
#, fuzzy
@@ -27020,9 +28449,8 @@ msgid "Legacy Stream"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching"
-msgstr "Recherche…"
+msgstr "Traitement en lot"
#: servers/visual_server.cpp
msgid "Use Batching"
@@ -27050,9 +28478,8 @@ msgid "Scissor Area Threshold"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Join Items"
-msgstr "Gérer les items…"
+msgstr "Nombre Maximal d'Éléments Joints"
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
@@ -27085,6 +28512,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Activer la priorité"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Expression"
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index 94b13705e6..884214d851 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -70,11 +70,12 @@ msgstr ""
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -82,7 +83,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -94,7 +95,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -103,15 +104,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Cruthaigh"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -175,6 +177,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -195,20 +198,16 @@ msgstr ""
msgid "Function"
msgstr "Cruthaigh"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -315,7 +314,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+msgid "Invalid input %d (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
@@ -359,36 +358,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "CrannBeochan"
+msgid "Mouse Mode"
+msgstr "Scagairí..."
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
+#: core/os/input.cpp
+#, fuzzy
+msgid "Use Accumulated Input"
+msgstr "Scrios ionchur"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -417,6 +395,7 @@ msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -552,13 +531,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -571,7 +552,8 @@ msgstr "Cuntas:"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -600,6 +582,39 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -621,24 +636,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -705,15 +719,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -743,8 +760,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -867,10 +884,6 @@ msgstr "Cosán"
msgid "Source Code"
msgstr "Acmhainn"
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -932,10 +945,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -984,13 +1000,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1017,6 +1034,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Saor"
@@ -1033,7 +1051,7 @@ msgstr ""
msgid "Time:"
msgstr ""
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1085,6 +1103,92 @@ msgstr ""
msgid "Anim Change Call"
msgstr ""
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "CrannBeochan"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Méid:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Nód Cumaisc2"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Nód Cumaisc2"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr ""
@@ -1179,7 +1283,7 @@ msgstr ""
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr ""
@@ -1192,10 +1296,68 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+msgid "Time (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Cruthaigh"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Nód Beochana"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Scála:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Nód Cumaisc2"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "CrannBeochan"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1271,7 +1433,6 @@ msgid "Remove Anim Track"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1282,16 +1443,6 @@ msgid "Editors"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr ""
@@ -1414,7 +1565,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1770,7 +1921,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
@@ -1834,6 +1987,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr ""
@@ -2004,7 +2158,7 @@ msgid "Open"
msgstr "Oscailte"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2296,7 +2450,7 @@ msgid "Bus Options"
msgstr "Cruthaigh"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2348,8 +2502,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2552,6 +2706,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2564,6 +2734,27 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Scagairí..."
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2664,8 +2855,26 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
+msgstr "Ábhar:"
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2685,7 +2894,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2831,13 +3040,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -2960,11 +3170,11 @@ msgstr ""
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3093,7 +3303,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3181,6 +3391,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3272,14 +3490,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3351,7 +3571,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3382,7 +3602,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3406,6 +3626,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3901,14 +4125,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -3946,14 +4162,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4033,6 +4241,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Ainm nua:"
@@ -4061,6 +4273,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4392,7 +4608,9 @@ msgstr ""
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4471,6 +4689,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4614,12 +4833,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4643,6 +4856,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4692,11 +4906,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4789,6 +5005,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Cuntas:"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4878,7 +5099,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -4932,10 +5152,6 @@ msgstr ""
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -5001,8 +5217,8 @@ msgstr ""
msgid "Color Theme"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5027,19 +5243,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5057,7 +5264,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5134,7 +5343,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Amharc ar Chomhaid"
@@ -5152,6 +5360,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5159,7 +5375,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5171,11 +5387,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5183,6 +5399,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "CrannBeochan"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5212,6 +5435,10 @@ msgid "Add Type Hints"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5227,8 +5454,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5236,6 +5462,10 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5248,6 +5478,34 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5280,15 +5538,15 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr ""
@@ -5505,6 +5763,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5532,18 +5798,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5577,26 +5846,27 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5604,19 +5874,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5624,15 +5894,15 @@ msgstr ""
msgid "Text Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5640,40 +5910,40 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Cruthaigh"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5693,6 +5963,10 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6253,14 +6527,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6365,14 +6631,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "CrannBeochan"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6384,7 +6655,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Scagairí..."
@@ -6523,11 +6794,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "CrannBeochan"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6579,17 +6845,18 @@ msgstr ""
msgid "Optimizer"
msgstr ""
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6634,7 +6901,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6661,6 +6928,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6674,7 +6961,8 @@ msgstr "Nód Measc"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6706,12 +6994,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr ""
@@ -7359,10 +7641,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7375,10 +7653,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7416,6 +7690,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7443,17 +7721,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7601,7 +7882,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Athrú: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7618,11 +7900,6 @@ msgid "New name:"
msgstr "Ainm nua:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Scála:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7631,16 +7908,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Cumaisc"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Measc"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7674,10 +7946,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -7912,6 +8180,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -7976,7 +8248,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8031,7 +8303,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8509,6 +8781,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8572,6 +8845,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -8879,13 +9156,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr ""
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Cuntas:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -8988,7 +9288,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9124,12 +9425,6 @@ msgstr ""
msgid "Apply with Transforms"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9294,8 +9589,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Acmhainn"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9439,18 +9735,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9535,12 +9819,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9619,8 +9903,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9656,6 +9939,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9687,13 +9974,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9702,10 +9982,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9748,11 +10024,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9830,10 +10101,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -9880,8 +10147,7 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10107,7 +10373,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10401,13 +10668,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Scála:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Athrú: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10430,10 +10701,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -10860,10 +11127,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -10912,7 +11175,7 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -10944,15 +11207,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "CrannBeochan"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11069,6 +11333,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Cuntas:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11105,19 +11380,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Cuntas:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11308,6 +11574,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Nód UrcharAmháin"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11345,6 +11616,14 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11586,7 +11865,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11615,6 +11894,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11786,7 +12066,7 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
+msgid "Palette Item H Separation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -11863,8 +12143,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11891,12 +12170,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12142,6 +12415,129 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Cruthaigh"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Cuntas:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Scagairí..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Nód Cumaisc2"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Scagairí..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Spacing"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Nód Cumaisc2"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Nód Beochana"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Scagairí..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Nód Beochana"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Scagairí..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13160,20 +13556,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13181,14 +13572,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13206,7 +13589,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13262,12 +13645,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13295,19 +13672,23 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export Project"
+msgid "Export Project..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All..."
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13315,7 +13696,7 @@ msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+msgid "Godot Project Pack"
msgstr ""
#: editor/project_export.cpp
@@ -13323,6 +13704,10 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13486,15 +13871,23 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13586,7 +13979,7 @@ msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -13594,10 +13987,6 @@ msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr ""
@@ -13638,10 +14027,6 @@ msgid "About"
msgstr ""
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -13790,6 +14175,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -13979,7 +14365,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14105,12 +14492,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14157,7 +14538,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14351,6 +14732,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nód Beochana"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nód Beochana"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14422,6 +14817,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14506,10 +14905,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14547,6 +14942,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14739,8 +15141,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Cosán"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -14841,11 +15244,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -14941,6 +15339,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -14952,20 +15351,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15204,38 +15589,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15333,6 +15686,14 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr ""
+
#: main/main.cpp
msgid "Frame Delay Msec"
msgstr ""
@@ -15464,10 +15825,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15493,11 +15850,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15564,11 +15921,6 @@ msgstr ""
msgid "Invert Faces"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15614,7 +15966,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -15695,6 +16047,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -15767,7 +16127,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -15998,7 +16358,7 @@ msgstr "Nód Cumaisc2"
msgid "Instance Materials"
msgstr ""
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16015,12 +16375,6 @@ msgstr ""
msgid "Translation"
msgstr "Athrú: "
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16130,7 +16484,6 @@ msgstr "Nód UrcharAmháin"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16159,7 +16512,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr ""
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "CrannBeochan"
@@ -16181,7 +16534,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16210,6 +16562,19 @@ msgstr "Nód Cumaisc2"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Nód Beochana"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Nód Beochana"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16588,11 +16953,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Scrios ionchur"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16612,7 +16972,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16620,7 +16980,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16738,6 +17098,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -16836,14 +17204,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -16986,7 +17346,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -16994,7 +17354,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17056,10 +17416,6 @@ msgid "Node Path"
msgstr "Cosán"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr ""
@@ -17112,10 +17468,6 @@ msgid "Set Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17134,7 +17486,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17149,17 +17501,17 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+msgid "Invalid argument of type:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+msgid "Invalid arguments:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17171,11 +17523,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17251,10 +17603,6 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17271,10 +17619,6 @@ msgstr "Cruthaigh"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17319,6 +17663,14 @@ msgstr ""
msgid "Write Mode"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17327,6 +17679,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17375,6 +17751,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17400,6 +17780,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17431,6 +17827,10 @@ msgstr ""
msgid "Export Format"
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17459,7 +17859,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17617,10 +18017,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17724,12 +18120,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Nód Measc"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17745,6 +18145,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -17773,7 +18177,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17784,19 +18188,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17809,7 +18211,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -17825,7 +18227,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Ábhar:"
#: platform/android/export/export_plugin.cpp
@@ -17833,15 +18235,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -17851,7 +18250,7 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17871,6 +18270,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -17936,7 +18387,7 @@ msgstr ""
msgid "Push Notifications"
msgstr ""
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr ""
@@ -17945,7 +18396,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18030,6 +18481,15 @@ msgstr "Cruthaigh"
msgid "Custom BG Color"
msgstr "Cruthaigh"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18051,19 +18511,28 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+msgid "Invalid export template: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not write file: \"%s\"."
msgstr ""
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Ábhar:"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18088,7 +18557,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18096,7 +18565,7 @@ msgid "Export Icon"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18137,15 +18606,15 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18374,7 +18843,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18423,9 +18892,26 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "CrannBeochan"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18441,15 +18927,67 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Cuntas:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Invalid export format."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18460,7 +18998,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18501,6 +19039,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "CrannBeochan"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18633,11 +19180,11 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
+msgid "Product GUID"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ""
#: platform/uwp/export/export.cpp
@@ -18798,6 +19345,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -18810,6 +19361,11 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Modify Resources"
+msgstr "Acmhainn"
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -18835,6 +19391,62 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Resources Modification"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid identity type."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -18853,6 +19465,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -18868,6 +19496,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -18879,10 +19511,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -18900,18 +19528,6 @@ msgstr ""
msgid "Centered"
msgstr "Nód Cumaisc2"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -18984,8 +19600,7 @@ msgid "Pitch Scale"
msgstr "Scála:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -18996,7 +19611,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19027,7 +19643,8 @@ msgstr ""
msgid "Rotating"
msgstr "Nód Beochana"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
msgstr ""
@@ -19050,17 +19667,18 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Cruthaigh"
@@ -19109,8 +19727,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nód Cumaisc2"
@@ -19145,11 +19763,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr ""
@@ -19171,10 +19784,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19211,6 +19820,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr ""
@@ -19218,7 +19832,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr ""
@@ -19316,16 +19930,6 @@ msgstr ""
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19420,8 +20024,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19554,7 +20159,7 @@ msgid "Node B"
msgstr "Nód Measc"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19563,7 +20168,7 @@ msgstr ""
msgid "Disable Collision"
msgstr ""
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19599,7 +20204,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -19661,7 +20267,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr ""
@@ -19714,7 +20320,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -19749,8 +20355,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Scagairí..."
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -19763,14 +20375,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -19778,13 +20382,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Nód Cumaisc2"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -19813,6 +20420,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20032,6 +20640,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20127,7 +20736,7 @@ msgstr "Cosán"
msgid "Use Global Coordinates"
msgstr ""
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20378,27 +20987,11 @@ msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Space Transform"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20505,7 +21098,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr ""
@@ -20542,9 +21135,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -20668,22 +21262,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -20708,6 +21286,79 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Cruthaigh"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Scagairí..."
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Scagairí..."
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -20716,7 +21367,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
msgid "Specular"
msgstr ""
@@ -20817,23 +21469,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -20948,15 +21595,163 @@ msgid "Motion Z"
msgstr "CrannBeochan"
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+#, fuzzy
+msgid "Joint Constraints"
+msgstr "Cuir ionchur leis"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
msgstr ""
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Cuntas:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Enabled"
+msgstr "Scagairí..."
+
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+msgid "Angular Limit Upper"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "CrannBeochan"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "CrannBeochan"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "CrannBeochan"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "CrannBeochan"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Lower"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Softness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Cuntas:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "CrannBeochan"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "CrannBeochan"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "CrannBeochan"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Scagairí..."
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Scagairí..."
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Cuntas:"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Cuntas:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "CrannBeochan"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Cuntas:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "CrannBeochan"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Scagairí..."
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -20996,10 +21791,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21011,11 +21802,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Cuntas:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21074,14 +21860,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Linear Limit X"
msgstr ""
@@ -21106,10 +21884,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21308,8 +22082,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -21412,6 +22187,32 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pinned Points"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Ábhar:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Cuir ionchur leis"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -21489,32 +22290,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Athrú: "
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -21646,36 +22427,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -21706,15 +22457,30 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "Méid:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Méid:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Cruthaigh"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "Cuir ionchur leis"
@@ -21723,10 +22489,6 @@ msgstr "Cuir ionchur leis"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -21791,11 +22553,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Scagairí..."
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22019,6 +22776,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Acmhainn"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22053,7 +22815,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22118,10 +22880,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22167,6 +22925,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22179,10 +22938,11 @@ msgid "Show Close"
msgstr ""
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Selected"
msgstr ""
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr ""
@@ -22241,7 +23001,7 @@ msgid "Fixed Icon Size"
msgstr ""
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -22650,7 +23410,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -22687,7 +23447,7 @@ msgstr ""
msgid "Fill Mode"
msgstr ""
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -22799,6 +23559,12 @@ msgid "Timeout"
msgstr ""
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -22812,12 +23578,11 @@ msgid "Editor Description"
msgstr "Cuntas:"
#: scene/main/node.cpp
-#, fuzzy
-msgid "Import Path"
-msgstr "Cosán"
+msgid "Pause Mode"
+msgstr ""
#: scene/main/node.cpp
-msgid "Pause Mode"
+msgid "Physics Interpolation Mode"
msgstr ""
#: scene/main/node.cpp
@@ -22845,10 +23610,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr ""
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -22878,11 +23639,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23107,6 +23865,36 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+msgid "Layer Names"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Nód Beochana"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Nód Beochana"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23140,6 +23928,721 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Cuntas:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Underline Spacing"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Ábhar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Scrios ionchur"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Scrios ionchur"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Scagairí..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Scagairí..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Scagairí..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Selected"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Scagairí..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Scagairí..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "CrannBeochan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "CrannBeochan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "CrannBeochan"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Nód Cumaisc2"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Nód Cumaisc2"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Nód Cumaisc2"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Toggle Hidden"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Scrios ionchur"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Cuntas:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Cuntas:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Frame"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Scrios ionchur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Scrios ionchur"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Scagairí..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Scagairí..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Nód Cumaisc2"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Nód Cumaisc2"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Nód Cumaisc2"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Scagairí..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Scagairí..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Select Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Ábhar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Ábhar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Ábhar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Cuntas:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Scrios ionchur"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Ábhar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Ábhar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Scagairí..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Scagairí..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Add Preset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Hue"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Sample"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Cuntas:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Cuntas:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Ábhar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Ábhar:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Cruthaigh"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Scagairí..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Scagairí..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Pos"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23175,15 +24678,6 @@ msgstr ""
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23468,14 +24962,6 @@ msgid "Color Correction"
msgstr "CrannBeochan"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
@@ -23484,6 +24970,10 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23504,10 +24994,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr ""
@@ -23524,10 +25010,6 @@ msgid "Vertex Lighting"
msgstr ""
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Use Point Size"
msgstr ""
@@ -23536,10 +25018,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -23556,6 +25034,10 @@ msgid "Ensure Correct Normals"
msgstr ""
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -23617,10 +25099,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -23641,23 +25119,7 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
@@ -23665,19 +25127,7 @@ msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
@@ -23689,23 +25139,11 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr ""
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Texture"
+msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
@@ -23713,7 +25151,7 @@ msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -23721,14 +25159,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -23759,15 +25189,10 @@ msgstr "Athrú: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Athrú: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Cuntas:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -23807,15 +25232,18 @@ msgstr ""
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Nód Cumaisc2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+msgid "Mesh Transform"
+msgstr ""
+
+#: scene/resources/mesh_library.cpp
+msgid "NavMesh Transform"
+msgstr ""
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -23836,25 +25264,15 @@ msgstr ""
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sampling"
+msgstr "Scála:"
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "Cuntas:"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -23870,10 +25288,15 @@ msgid "Source Group Name"
msgstr "Acmhainn"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Ábhar:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -23882,11 +25305,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Cruthaigh"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23898,6 +25326,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Scagairí..."
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -23914,7 +25347,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -24027,6 +25460,10 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Curve Step"
+msgstr ""
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24035,14 +25472,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Cuir ionchur leis"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Nód UrcharAmháin"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -24100,19 +25547,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24137,6 +25584,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -24145,11 +25604,11 @@ msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill From"
+msgid "From"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill To"
+msgid "To"
msgstr ""
#: scene/resources/texture.cpp
@@ -24181,10 +25640,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Scála:"
+
+#: scene/resources/visual_shader.cpp
+msgid "Cull"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Scagairí..."
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
msgstr ""
#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Nód Measc"
+
+#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr ""
@@ -24241,6 +25719,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Nód Beochana"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24256,6 +25739,26 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Scrios ionchur"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Nód Cumaisc2"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Scrios ionchur"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Ábhar:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24353,6 +25856,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Measc"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -24585,6 +26092,11 @@ msgstr ""
msgid "Collision Unsafe Fraction"
msgstr ""
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Scagairí..."
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -24599,13 +26111,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -24857,6 +26369,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index 49ffe9cf85..398746ea6a 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -79,12 +79,13 @@ msgstr "Tamaño: "
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "Nova Xanela"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -92,7 +93,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Act./Desact. Pantalla Completa"
@@ -106,7 +107,7 @@ msgstr ""
msgid "Minimized"
msgstr "Inicializar"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -115,15 +116,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Posición do Panel"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -194,6 +196,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -214,20 +217,16 @@ msgstr ""
msgid "Function"
msgstr "Funcións"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Analítica de Rendemento de Rede"
@@ -342,7 +341,8 @@ msgstr ""
"Non hai insuficientes \"bytes\" para descodificar, ou o formato é inválido."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Entrada inválida %i (non pasada) na expresión"
#: core/math/expression.cpp
@@ -387,37 +387,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "Abrir Editor"
+msgid "Mouse Mode"
+msgstr "Mover Modo"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Copiar Selección"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
+msgid "Use Accumulated Input"
+msgstr "Eliminar Entrada"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -449,6 +427,7 @@ msgstr "Comunidade"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Axustes de Importación"
@@ -599,13 +578,15 @@ msgid "Project Settings Override"
msgstr "Axustes do Proxecto..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nome"
@@ -617,7 +598,8 @@ msgstr "Descrición"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Executar"
@@ -646,6 +628,42 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Amosar Todo"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Esquerdo Alto"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Probas"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -668,6 +686,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Ruta da Escena:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -675,19 +698,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Control de Versións"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Control de Versións"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Nome do Plugin:"
+msgid "Version Control Plugin Name"
+msgstr "Control de Versións"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -760,16 +779,19 @@ msgstr "Ao Final"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Fotograma de Física %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -800,8 +822,8 @@ msgstr "Renderizador:"
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -930,11 +952,6 @@ msgstr "Ruta"
msgid "Source Code"
msgstr "Fonte"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Uso"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Linguaxe"
@@ -996,10 +1013,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1051,13 +1071,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1084,6 +1105,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -1100,7 +1122,7 @@ msgstr "Espello"
msgid "Time:"
msgstr "Tempo:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valor:"
@@ -1152,6 +1174,94 @@ msgstr "Cambiar Valor do Fotograma Clave da Animación"
msgid "Anim Change Call"
msgstr "Cambiar Chamada da Animación"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Fotograma %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Tempo"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Linguaxe"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Modo Rotación"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Valor"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Cantidade:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Offset:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Offset:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Cambiar Tempo de Múltiples Fotogramas Claves de Animación"
@@ -1246,7 +1356,7 @@ msgstr "Act./Desact. esta pista."
msgid "Update Mode (How this property is set)"
msgstr "Modo de Actualización (cómo se establece esta propiedade)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Modo de Interpolación"
@@ -1259,10 +1369,72 @@ msgid "Remove this track."
msgstr "Eliminar esta pista."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posición do Panel"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Modo Rotación"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Escala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Extensión inválida."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Aviso:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Oínte de Son"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Reiniciar (s):"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacións:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Act./Desact. Pista"
@@ -1338,7 +1510,6 @@ msgid "Remove Anim Track"
msgstr "Eliminar Pista de Animación"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1350,16 +1521,6 @@ msgid "Editors"
msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animación"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Engadir Pista e Chave de Animación"
@@ -1487,7 +1648,8 @@ msgid "Add Method Track Key"
msgstr "Engadir Chave de Pista de Método"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Método non encontrado no obxecto: "
#: editor/animation_track_editor.cpp
@@ -1858,7 +2020,9 @@ msgid "Scene does not contain any script."
msgstr "A escena non conteñe ningún script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Engadir"
@@ -1924,6 +2088,7 @@ msgstr "No se pode conectar a sinal"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Pechar"
@@ -2098,8 +2263,8 @@ msgid "Open"
msgstr "Abrir"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Dono De:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2411,7 +2576,7 @@ msgid "Bus Options"
msgstr "Opcións de Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
@@ -2463,8 +2628,9 @@ msgstr "Abrir Disposición do Bus de Son"
msgid "There is no '%s' file."
msgstr "Non hai ningún arquivo '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Disposición"
#: editor/editor_audio_buses.cpp
@@ -2670,6 +2836,25 @@ msgid "Choose"
msgstr "Elixir"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Copiar Ruta do Nodo"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Paquete instalado correctamente!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Fracasado:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Almacenando Arquivo:"
@@ -2682,6 +2867,31 @@ msgid "Packing"
msgstr "Empaquetando"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Gardar Como"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Non se puido crear cartafol."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Non se puido iniciar subproceso!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Non se puido abrir o arquivo para escritura:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Gardar Como"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2802,11 +3012,31 @@ msgstr "Non se encontrou un modelo de depuración personalizado."
msgid "Custom release template not found."
msgstr "Non se encontrou un modelo release personalizado."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Modelo:"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Non se encontrou o arquivo do modelo:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Fallou a carga do Recurso."
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Na exportación de 32 bits o PCK integrado non pode ser maior de 4 GiB."
@@ -2823,7 +3053,7 @@ msgid "Script Editor"
msgstr "Editor de Scripts"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Biblioteca de Assets"
@@ -2976,13 +3206,14 @@ msgstr "Convertelo no Actual"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportación"
@@ -3110,11 +3341,11 @@ msgstr "Modo de Reprodución:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3248,7 +3479,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Superior"
@@ -3345,6 +3576,15 @@ msgstr ""
"Actualmente non hai unha descripción deste método. Axúdanos [color=$color]"
"[url=$url]contribuíndo cunha descripción[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Abrir Editor"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3437,15 +3677,17 @@ msgid "Label"
msgstr "Valor"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Só Métodos"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3523,7 +3765,7 @@ msgstr "Copiar Selección"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Limpar"
@@ -3554,7 +3796,7 @@ msgid "Up"
msgstr "Subida"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Nodo"
@@ -3578,6 +3820,10 @@ msgstr "RSET Saínte"
msgid "New Window"
msgstr "Nova Xanela"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Proxecto Sen Nome"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4142,15 +4388,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Escena"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Ruta da Escena:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4191,16 +4428,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Non Gardar"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Garda a escena antes de executala..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4286,6 +4513,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Control de Versións"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Renomear"
@@ -4314,6 +4545,10 @@ msgstr "Act./Desact. modo sen distraccións."
msgid "Add a new scene."
msgstr "Engadir unha nova escena."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Escena"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ir á escena aberta previamente."
@@ -4674,7 +4909,9 @@ msgstr "Parámetro Cambiado"
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Sistema de Arquivos"
@@ -4758,6 +4995,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Recargar"
@@ -4907,12 +5145,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Fotograma #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Tempo"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Chamadas"
@@ -4936,6 +5168,7 @@ msgid "Edit Text:"
msgstr "Editar Texto:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Activado"
@@ -4987,11 +5220,15 @@ msgid "Selected node is not a Viewport!"
msgstr "O nodo seleccionado non é unha Mini-Ventá (Viewport)!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Tamaño: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Páxina: "
#: editor/editor_properties_array_dict.cpp
@@ -5093,6 +5330,11 @@ msgstr ""
"Engade uns axustes de exportación executables, ou define algún xa existente "
"como executable."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Proxecto"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Escribe a túa lóxica no método '_run()'."
@@ -5186,7 +5428,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5245,11 +5486,6 @@ msgstr "Editar Membro"
msgid "Show Script Button"
msgstr "Mover Roda cara a Dereita"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Sistema de Arquivos"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5325,8 +5561,8 @@ msgstr "Sub-Recursos"
msgid "Color Theme"
msgstr "Editar Membro"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5353,20 +5589,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Sangrado á Esquerda"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Tipo"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Indentar"
@@ -5387,7 +5614,9 @@ msgid "Draw Spaces"
msgstr "Chamadas"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navegación"
@@ -5469,7 +5698,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Arquivo"
@@ -5488,6 +5716,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5495,7 +5731,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5507,11 +5743,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5519,6 +5755,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Copiar Selección"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5550,6 +5793,10 @@ msgid "Add Type Hints"
msgstr "Tipo"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Índice:"
@@ -5566,8 +5813,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5576,6 +5822,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "Elexir unha Escena Principal"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Vista Previa"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5589,6 +5840,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Só a Selección"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Amosar Gizmos"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instanciar"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punto"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5622,17 +5905,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Por Defecto"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Por Defecto"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Por Defecto"
@@ -5874,6 +6157,16 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Non Gardar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Garda a escena antes de executala..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Vista Frontal"
@@ -5903,19 +6196,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Administrador de Proxectos"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Renomeando Cartafol:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5951,28 +6247,29 @@ msgstr "Almacenando Arquivo:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Elexir Cor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importar Escena"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5981,21 +6278,21 @@ msgstr ""
msgid "Text Color"
msgstr "Cor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Número de Liña:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Número de Liña:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -6004,16 +6301,16 @@ msgstr ""
msgid "Text Selected Color"
msgstr "Eliminar Selección"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Só a Selección"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -6021,45 +6318,45 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Marcador de Sintaxe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funcións"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Eliminar Variable"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Elexir Cor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Marcadores"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Act./Desact. Punto de Interrupción (Breakpoint)"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6084,6 +6381,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Colisión"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecciona o(s) Nodo(s) a Importar"
@@ -6671,14 +6973,6 @@ msgid "Replace in Files"
msgstr "Substituír Todo"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Buscar: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Substituír: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Substituír Todo"
@@ -6784,14 +7078,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Colisión"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6803,7 +7102,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtros:"
@@ -6951,11 +7250,6 @@ msgstr ""
msgid "Materials"
msgstr "Parámetro Cambiado"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Linguaxe"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7013,17 +7307,18 @@ msgstr "Transformación"
msgid "Optimizer"
msgstr "Optimizar"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activar"
@@ -7074,8 +7369,9 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
+#, fuzzy
+msgid "Generating for Mesh:"
+msgstr "Renomeando Cartafol:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -7101,6 +7397,26 @@ msgstr ""
msgid "Saving..."
msgstr "Gardando..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7114,7 +7430,8 @@ msgstr "Elixir Modo"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7149,12 +7466,6 @@ msgid "Normal Map Invert Y"
msgstr "Formato"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Tamaño: "
@@ -7823,10 +8134,6 @@ msgid "Load Animation"
msgstr "Cargar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7839,10 +8146,6 @@ msgid "Paste Animation"
msgstr "Pegar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7880,6 +8183,11 @@ msgid "New"
msgstr "Novo"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "Pegar Recurso"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Editar Transicións..."
@@ -7907,17 +8215,20 @@ msgstr ""
msgid "Directions"
msgstr "Direccións"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Pasado"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Futuro"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidad"
@@ -8064,7 +8375,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transición: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8081,11 +8393,6 @@ msgid "New name:"
msgstr "Novo nome:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Escala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8094,16 +8401,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Mezcla"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Mezcla"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Auto Reinicio:"
@@ -8137,10 +8439,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Actual:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8376,6 +8674,10 @@ msgid "License (Z-A)"
msgstr "Licenza (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Cargando..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8444,8 +8746,8 @@ msgid "Testing"
msgstr "Probas"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Cargando..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8501,7 +8803,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Vista Previa"
@@ -8996,6 +9298,7 @@ msgstr "Crear Óso(s) Personalizados a partir de Nodo(s)"
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9062,6 +9365,10 @@ msgid "Preview Canvas Scale"
msgstr "Vista Previa da Escala do Lenzo (Canvas)"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Disposición"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9384,13 +9691,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Act./Desact. Modo"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Texto"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Icona"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Escalar (Razón):"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Elemento %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elementos"
@@ -9498,7 +9828,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Malla"
@@ -9647,13 +9978,6 @@ msgstr "Cambiar Transformación da Animación"
msgid "Apply with Transforms"
msgstr "Cambiar Transformación da Animación"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Vista Previa"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9818,8 +10142,9 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Fonte:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9963,20 +10288,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Amosar Gizmos"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Cor"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -10065,12 +10376,12 @@ msgstr "UV"
msgid "Points"
msgstr "Puntos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Ósos"
@@ -10149,8 +10460,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Axuste de Cuadrícula"
@@ -10186,6 +10496,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10217,13 +10531,6 @@ msgid "Instance:"
msgstr "Instancia:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10232,10 +10539,6 @@ msgstr ""
msgid "Load Resource"
msgstr "Cargar Recurso"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10280,11 +10583,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -10362,10 +10660,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Atopar Seguinte"
@@ -10414,8 +10708,7 @@ msgid "Previous Script"
msgstr "Anterior script"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Arquivo"
@@ -10645,7 +10938,8 @@ msgid "Convert Case"
msgstr "Converter Maiús./Minús."
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Maiúscula"
@@ -10958,12 +11252,16 @@ msgstr "Modo Rotación"
msgid "Translate"
msgstr "Trasladar:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Escalado: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Trasladando: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10989,11 +11287,6 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Size:"
-msgstr "Tamaño: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Objects Drawn:"
msgstr "Obxectos Debuxados"
@@ -11443,11 +11736,6 @@ msgstr "Amosar Mini-Ventá (Viewport)"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Instanced"
-msgstr "Instanciar"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Proxecto Sen Nome"
@@ -11496,8 +11784,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Converter a CPUParticles2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11528,15 +11817,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Simplificación: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11653,6 +11943,17 @@ msgid "Vertical:"
msgstr "Vertical:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Escalar (Razón):"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Offset:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11689,19 +11990,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Offset:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Escalar (Razón):"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11914,6 +12206,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Eliminar Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11957,6 +12254,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Engadir Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Eliminar Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Engadir Elemento"
@@ -12233,7 +12540,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12262,6 +12569,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Submenú"
@@ -12433,8 +12741,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Eliminar Selección"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12517,8 +12826,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Rexión"
@@ -12545,12 +12853,6 @@ msgstr "Máscara de Bits"
msgid "Priority"
msgstr "Prioridade"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Icona"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12797,6 +13099,140 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Opcións de Axuste de Cuadrícula"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Paso"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Escalar (Razón):"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Elixir"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Texto"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Offset:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Parámetro Cambiado"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Encher"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Act./Desact. Modo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Miniatura..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animación en Bucle"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Offset:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Navegación"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Offset:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transformación"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Colisión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Só a Selección"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Colisión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navegación Visible"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Elixir"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtrar scripts"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13871,34 +14307,19 @@ msgid "Runnable"
msgstr "Executable"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Eliminar axustes de exportación '%s'?"
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Export the project for all the presets defined."
msgstr ""
-"Fallou a exportación do proxecto á plataforma '%s'.\n"
-"Esto pode deberse a un problema cos axustes de exportación."
#: editor/project_export.cpp
-msgid "Exporting All"
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
+msgid "Delete preset '%s'?"
+msgstr "Eliminar axustes de exportación '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
@@ -13922,7 +14343,7 @@ msgstr ""
"usar co despregue dun só clic.\n"
"Só uns axustes de exportación por plataforma poden marcarse como executables."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Recursos"
@@ -13980,12 +14401,6 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Texto"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14014,34 +14429,48 @@ msgid "More Info..."
msgstr "Mover a..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Exportar..."
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Exportar Proxecto"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Elixir un Directorio"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Exportar..."
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Exportar Proxecto"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Fundadores do Proxecto"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -14211,10 +14640,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Proxecto Sen Nome"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Proxecto Faltante"
@@ -14222,6 +14647,20 @@ msgstr "Proxecto Faltante"
msgid "Error: Project is missing on the filesystem."
msgstr "Erro: O proxecto non se pode encontrar no sistema de arquivos."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Local"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Proxectos"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Biblioteca de Assets"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Non se pode abrir proxecto en '%s'."
@@ -14340,19 +14779,14 @@ msgid "Project Manager"
msgstr "Administrador de Proxectos"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Proxectos"
+msgid "Last Modified"
+msgstr "Derradeira Modificación"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Cargando, por favor agarde..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Derradeira Modificación"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Exportar Proxecto"
@@ -14398,11 +14832,6 @@ msgid "About"
msgstr "Acerca De"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Biblioteca de Assets"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Reiniciar Agora"
@@ -14560,6 +14989,7 @@ msgid "Add Event"
msgstr "Engadir Evento"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Botón"
@@ -14752,7 +15182,8 @@ msgstr "Linguaxes:"
msgid "AutoLoad"
msgstr "AutoCargador"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Características Adicionais (Plugins)"
@@ -14879,12 +15310,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Paso"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14931,7 +15356,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Restablecer"
@@ -15126,6 +15551,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nome do Nodo:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nome do Nodo:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -15198,6 +15637,10 @@ msgid "Sub-Resources"
msgstr "Sub-Recursos"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15282,10 +15725,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Local"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15325,6 +15764,13 @@ msgstr "Aviso sobre a configuración do nodo:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15518,7 +15964,8 @@ msgid "Attach Node Script"
msgstr "Adxuntar Script de Nodo"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remoto "
#: editor/script_editor_debugger.cpp
@@ -15619,11 +16066,6 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Valor"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitores"
@@ -15719,6 +16161,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15730,21 +16173,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Punto"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15991,41 +16419,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Amosar Todo"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Esquerdo Alto"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Probas"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16130,6 +16523,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolación"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Avisos"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16273,10 +16676,6 @@ msgstr "Depurador"
msgid "Wait Timeout"
msgstr "Timeout."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16304,11 +16703,11 @@ msgstr "Inspector"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Retroceder"
@@ -16381,12 +16780,6 @@ msgstr "Colisión"
msgid "Invert Faces"
msgstr "Converter Maiús./Minús."
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Parámetro Cambiado"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16437,7 +16830,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Polígonos"
@@ -16528,6 +16921,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Usar Axuste de Cuadrícula"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16605,7 +17006,8 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16855,7 +17257,7 @@ msgstr "Modo Escalado"
msgid "Instance Materials"
msgstr "Parámetro Cambiado"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Remparentar"
@@ -16874,13 +17276,6 @@ msgstr ""
msgid "Translation"
msgstr "Traducións"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Modo Rotación"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16996,7 +17391,6 @@ msgstr "Nome do nodo raíz"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Características"
@@ -17028,7 +17422,7 @@ msgstr "Esqueleto"
msgid "Skeleton To Node"
msgstr "Seleccione un Nodo"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animacións:"
@@ -17052,7 +17446,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17082,6 +17475,19 @@ msgstr "Centro"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navegación"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Navegación"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17472,11 +17878,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Estado"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Cambiar Valor de Entrada"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17496,7 +17897,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17504,7 +17905,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17623,6 +18024,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Non se pode copiar o nodo función."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Pegar Nodos VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17722,14 +18131,6 @@ msgid "Resize Comment"
msgstr "Cambiar Tamaño do Comentario"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Non se pode copiar o nodo función."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Pegar Nodos VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Non se pode crear unha función cun nodo función."
@@ -17871,7 +18272,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17879,7 +18280,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17949,10 +18350,6 @@ msgid "Node Path"
msgstr "Copiar Ruta do Nodo"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Cargar Valores por Defecto"
@@ -18012,11 +18409,6 @@ msgstr "Elixir Modo"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Tipo:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Asignar"
@@ -18035,7 +18427,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18051,18 +18443,20 @@ msgstr ""
msgid "Compose Array"
msgstr "Redimensionar Array"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Argumentos inválidos para construir '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Nome inválido."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18074,12 +18468,14 @@ msgid "Var Name"
msgstr "Nome"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Método non encontrado no obxecto: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Método non encontrado no obxecto: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -18166,11 +18562,6 @@ msgstr "Constantes"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Constantes"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Usar Espazo Local"
@@ -18188,10 +18579,6 @@ msgstr "Acción"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Buscar en VisualScript"
@@ -18243,6 +18630,14 @@ msgstr "Instanciar"
msgid "Write Mode"
msgstr "Modo Rotación"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18251,6 +18646,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Analítica de Rendemento de Rede"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Analítica de Rendemento de Rede"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18304,6 +18725,11 @@ msgstr ""
msgid "Bounds Geometry"
msgstr "Reintentar"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Axuste Intelixente"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18330,6 +18756,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18362,6 +18804,10 @@ msgstr ""
msgid "Export Format"
msgstr "Formato"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18393,7 +18839,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Anterior Pestana"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18574,10 +19020,6 @@ msgid "Could not execute on device."
msgstr "Non se puido crear cartafol."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18687,12 +19129,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Sinal"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18711,6 +19157,11 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Non se puido iniciar subproceso!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18740,7 +19191,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18751,20 +19202,18 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr "Non se pudo editar o arquivo 'project.godot' na ruta do proxecto."
#: platform/android/export/export_plugin.cpp
@@ -18776,8 +19225,9 @@ msgid "Building Android Project (gradle)"
msgstr "Construir Proxecto Android (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"A creación do proxecto para Android fallou; comproba a saída para encontrar "
@@ -18797,7 +19247,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Contenido do Paquete:"
#: platform/android/export/export_plugin.cpp
@@ -18806,15 +19256,13 @@ msgid "Creating APK..."
msgstr "Conectando..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "Non se puido iniciar subproceso!"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18826,7 +19274,7 @@ msgstr "Engadindo %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Non se puido iniciar subproceso!"
#: platform/android/export/export_plugin.cpp
@@ -18846,6 +19294,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18919,7 +19419,7 @@ msgstr "Éxito!"
msgid "Push Notifications"
msgstr "Pegar Animación"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Abrir Cartafol de Datos do Editor"
@@ -18929,7 +19429,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19016,6 +19516,17 @@ msgstr "Cortar Nodos"
msgid "Custom BG Color"
msgstr "Cortar Nodos"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Modelo:"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Non se encontrou un modelo release personalizado."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19038,23 +19549,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
+msgstr "Non se puido crear cartafol."
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Extensión inválida."
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Non se puido crear cartafol."
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Contidos:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Non se puido crear cartafol."
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Escalar (Razón):"
@@ -19078,7 +19601,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19088,7 +19611,7 @@ msgstr "Expandir Todo"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Cortar Nodos"
#: platform/javascript/export/export.cpp
@@ -19130,17 +19653,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Non se puido crear cartafol."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Non se puido crear cartafol."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Erro ao gardar TileSet!"
#: platform/javascript/export/export.cpp
@@ -19389,7 +19912,7 @@ msgstr "Analítica de Rendemento de Rede"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Dispositivo"
#: platform/osx/export/export.cpp
@@ -19438,9 +19961,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Non se puido iniciar subproceso!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Non se puido iniciar subproceso!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Linguaxe"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19456,18 +19998,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Non se atopou ningún sub-recurso."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Erro gardando o arquivo: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Direccións"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Non se puido iniciar subproceso!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Creando Miniatura"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
+msgstr "Non se puido iniciar subproceso!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Ruta base inválida."
#: platform/osx/export/export.cpp
msgid ""
@@ -19477,7 +20075,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19518,6 +20116,16 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Proxecto"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Non se pudo editar o arquivo 'project.godot' na ruta do proxecto."
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -19651,12 +20259,13 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Nome do Proxecto:"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Limpar Guías"
#: platform/uwp/export/export.cpp
@@ -19826,6 +20435,11 @@ msgid "Debug Algorithm"
msgstr "Depurador"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Non se pode eliminar o arquivo temporal:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19840,6 +20454,11 @@ msgstr "Depurador"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Copiar Recurso"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versión:"
@@ -19868,6 +20487,66 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Pegar Animación"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Argumentos inválidos para construir '%s'"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Nome inválido."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Non se pode eliminar o arquivo temporal:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19889,6 +20568,23 @@ msgid "Invalid product version:"
msgstr "Nome de Proxecto Inválido."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Extensión inválida."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Nova Xanela"
@@ -19905,6 +20601,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19917,11 +20617,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Fotograma %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19940,19 +20635,6 @@ msgstr "Executar"
msgid "Centered"
msgstr "Centro"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Offset:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20036,8 +20718,7 @@ msgid "Pitch Scale"
msgstr "Escala:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Act./Desact. Auto-reproducción"
@@ -20049,7 +20730,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instanciar"
@@ -20084,7 +20766,8 @@ msgstr "Só Áncoras"
msgid "Rotating"
msgstr "Modo Rotación"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Actual:"
@@ -20111,19 +20794,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Arriba á Esquerda"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Arriba á Dereita"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Abaixo á Esquerda"
@@ -20176,8 +20860,8 @@ msgstr "Chamadas"
msgid "Draw Drag Margin"
msgstr "Argumentos Extra da Chamada:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Modo Escalado"
@@ -20214,12 +20898,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Encher"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20243,10 +20921,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20291,6 +20965,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20299,7 +20978,7 @@ msgstr "Modo Regra"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "(Editor Desactivado)"
@@ -20408,17 +21087,6 @@ msgstr "Proxectos"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Texto"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -20520,8 +21188,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20657,7 +21326,7 @@ msgid "Node B"
msgstr "Nodo"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20667,7 +21336,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Colisión"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20705,7 +21374,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20774,7 +21444,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Por Defecto"
@@ -20834,7 +21504,7 @@ msgstr "Inicializar"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20871,8 +21541,14 @@ msgstr "Velocidade:"
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Activar"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20886,16 +21562,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Vértices"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Documentación En Liña"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20903,15 +21569,19 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Centro Abaixo"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Viaxe"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -20944,6 +21614,7 @@ msgid "Z As Relative"
msgstr "Axuste Relativo"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21190,6 +21861,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21293,7 +21965,7 @@ msgstr "Eliminar Punto"
msgid "Use Global Coordinates"
msgstr "Constante"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Reiniciar"
@@ -21569,29 +22241,11 @@ msgid "Tracking"
msgstr "Empaquetando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Cambiar Transformación da Animación"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Subárbore"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21705,7 +22359,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Nome do Nodo:"
@@ -21747,9 +22401,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21892,22 +22547,6 @@ msgid "Autoplace Priority"
msgstr "Prioridade"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21932,6 +22571,86 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Axustar aos Píxeles"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Vista Frontal"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Prioridade"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Prioridade"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Encher"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fonte"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Horizontal:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrar sinais"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "AutoCargador"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -21942,7 +22661,8 @@ msgstr "Sangrado á Dereita"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Modo Regra"
@@ -22052,23 +22772,19 @@ msgid "Ignore Y"
msgstr "[Ignorar]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Malla"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22199,18 +22915,170 @@ msgstr "Acción"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Mover Nodo"
+msgid "Joint Constraints"
+msgstr "Constantes"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Gardando Escena"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Escalar (Razón):"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Mover Nodo"
+msgid "Angular Limit Enabled"
+msgstr "Filtrar sinais"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Mover Nodo"
+msgid "Angular Limit Upper"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Erro Angular Máximo:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Descrición"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Descrición"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animación"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22252,10 +23120,6 @@ msgid "Params"
msgstr "Parámetro Cambiado"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22269,11 +23133,6 @@ msgstr "Maiúscula"
msgid "Lower"
msgstr "Minúscula"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Escalar (Razón):"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22340,15 +23199,6 @@ msgstr "Erro Angular Máximo:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Gardando Escena"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineal"
@@ -22376,10 +23226,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22596,8 +23442,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22709,6 +23556,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Copiar Pose"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Elexir Cor"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Mover Puntos"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Contidos:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Índice:"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22793,34 +23669,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Axustar aos Píxeles"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transpoñer"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22963,39 +23817,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Valor"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Engadir Triángulo"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Engadir Triángulo"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23029,16 +23850,30 @@ msgid "Autorestart"
msgstr "Auto Reinicio:"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Auto Reinicio:"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "Cantidade:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Cantidade:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Posición do Panel"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "Mapeado de Entradas"
@@ -23047,11 +23882,6 @@ msgstr "Mapeado de Entradas"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Offset:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23122,11 +23952,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrar sinais"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23375,6 +24200,11 @@ msgstr ""
"Se non tes pensado engadir un Script, utilizada un nodo Control no seu lugar."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Propiedades do Tema"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23414,7 +24244,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Ferramentas"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -23483,11 +24313,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "AutoCargador"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerta!"
@@ -23541,6 +24366,7 @@ msgid "Show Zoom Label"
msgstr "Amosar Ósos"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23554,11 +24380,12 @@ msgid "Show Close"
msgstr "Amosar Ósos"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Elixir"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Comunidade"
@@ -23623,8 +24450,9 @@ msgid "Fixed Icon Size"
msgstr "Vista Frontal"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Asignar"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24080,7 +24908,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24123,7 +24951,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Modo de Reprodución:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24249,6 +25077,12 @@ msgid "Timeout"
msgstr "Timeout."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -24263,13 +25097,13 @@ msgstr "Descrición"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Importar"
+msgid "Pause Mode"
+msgstr "Modo Escalado"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Modo Escalado"
+msgid "Physics Interpolation Mode"
+msgstr "Modo de Interpolación"
#: scene/main/node.cpp
#, fuzzy
@@ -24301,11 +25135,6 @@ msgstr "Establecer Varios:"
msgid "Process Priority"
msgstr "Prioridade"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Modo de Interpolación"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24338,12 +25167,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Establecer Varios:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolación"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24591,6 +25416,41 @@ msgid "Swap OK Cancel"
msgstr "Cancelar"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nome"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Renderizador:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Renderizador:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fotograma de Física %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fotograma de Física %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navegación"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navegación"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24627,6 +25487,788 @@ msgstr "Resolución á Metade"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Elexir Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Renomear Nodo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Renomear Nodo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Renomear Nodo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Escalar (Razón):"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animación en Bucle"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Amosar Orixe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Axustes de Importación"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Renomear Nodo"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Cargar Valores por Defecto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Cargar Valores por Defecto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Ir ao Anterior Paso"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Importar Escena"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Cortar Nodos"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtrar sinais"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtrar sinais"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Chamadas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Cartafol:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Cartafol:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Copiar Selección"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Copiar Selección"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importar Escena"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Marcador de Sintaxe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Axustes de Importación"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Amosar Entorno"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Marcador de Sintaxe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Marcador de Sintaxe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Colisión"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Modo Escalado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Características"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Probas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Marcador de Sintaxe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Crear Cartafol"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Amosar/Ocultar Arquivos Ocultos"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Escalar (Razón):"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Renomear Nodo"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Escalar (Razón):"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Elixir"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Por Defecto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Por Defecto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Comunidade"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Act./Desact. Punto de Interrupción (Breakpoint)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Redimensionar Array"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Mover Modo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Elixir"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Axustes de Importación"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Botón Central"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Botón Central"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Botón Central"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Cortar Nodos"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Opcións de Bus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Cortar Nodos"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Seleccionar Todo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Colapsar Todo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Botón Central"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Só a Selección"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Elexir Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Posición do Panel"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Só a Selección"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Contidos:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Botón"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Amosar Guías"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Vertical:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Contidos:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Escalar (Razón):"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Marcador de Sintaxe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Renomear Nodo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Renomear Nodo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Amosar Orixe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Amosar Orixe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Obxectivo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Cartafol:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Encher"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Encher"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Esquerdo Alto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Probas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Esquerdo Alto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Esquerdo Alto"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Vista Previa"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Editar Membro"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Axustes de Importación"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Axustes de Importación"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Axustes de Importación"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Formato"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Fonte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Características"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Características"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Escalar (Razón):"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Escalar (Razón):"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Elixir Modo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Elixir Modo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Sangrado á Dereita"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Elixir Modo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Auto Indentar"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Elexir Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Elexir Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Só a Selección"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Só a Selección"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Acción"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Mover Punto Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Instanciar"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24665,17 +26307,6 @@ msgstr "Opcións de Clase:"
msgid "Char"
msgstr "Caracteres válidos:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Chamadas"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Fonte"
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -24972,15 +26603,6 @@ msgid "Color Correction"
msgstr "Colisión"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Avisos"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Recente:"
@@ -24992,6 +26614,11 @@ msgstr "Modo Sen Distraccións"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Profundidad"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Offset:"
@@ -25015,11 +26642,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Prioridade"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Seguinte pestana"
@@ -25038,10 +26660,6 @@ msgid "Vertex Lighting"
msgstr "Número de Puntos Xerados:"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Vista Frontal"
@@ -25051,11 +26669,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Vista Frontal"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25074,6 +26687,10 @@ msgid "Ensure Correct Normals"
msgstr "Transformación"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Vertex"
@@ -25140,10 +26757,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Partículas"
@@ -25167,49 +26780,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Cambiar Tipo Base:"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Texto"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Modo Regra"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Texto"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -25218,35 +26801,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Texto"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Limpar"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Restablecer Pose"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Editar Membro"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25255,15 +26823,6 @@ msgid "Ambient Occlusion"
msgstr "Oclusión"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Modo Regra"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25296,15 +26855,10 @@ msgstr "Transición: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Transición: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Escalar (Razón):"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25348,15 +26902,20 @@ msgstr "Modo de Reprodución:"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Modo Escalado"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transformación"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Transformación"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25380,29 +26939,14 @@ msgstr "Instanciar"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformación"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformar Mapa UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Redimensionar Array"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Redimensionar Array"
+msgid "Sampling"
+msgstr "Escalado: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Cambiar Tipo Base:"
#: scene/resources/navigation_mesh.cpp
@@ -25419,10 +26963,15 @@ msgid "Source Group Name"
msgstr "Fonte"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Fragment"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25431,11 +26980,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Rexión"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25448,6 +27002,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Cargar Valores por Defecto"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25464,7 +27023,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25589,6 +27148,11 @@ msgstr "Arriba á Dereita"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Cortar Nodos"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25597,15 +27161,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Executar Escena a Elixir"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Mapeado de Entradas"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Ósos"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -25667,6 +27240,10 @@ msgid "Expand Margin"
msgstr "Expandir Todo"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Radio:"
@@ -25680,10 +27257,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -25708,6 +27281,21 @@ msgstr "Páxina: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Amosar Guías"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Vista Frontal"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Retroceder"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modo Escalado"
@@ -25718,13 +27306,13 @@ msgstr "Captura"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Modo de Reprodución:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Modo de Reprodución:"
+msgid "To"
+msgstr "Superior"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25761,8 +27349,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Inicializar"
+msgid "Depth Draw"
+msgstr "Modo de Interpolación"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Modo Regra"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Modo Escalado"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Modo de Reprodución:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Mover Modo"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25826,6 +27434,11 @@ msgid "Scenario"
msgstr "Escena"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navegación"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25843,6 +27456,26 @@ msgstr "Por Defecto"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Por Defecto"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Vista Previa Cinemática"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Probas"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Editar Conexión:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25943,6 +27576,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Mezcla"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26197,6 +27834,11 @@ msgstr "Colisión"
msgid "Collision Unsafe Fraction"
msgstr "Colisión"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fotograma de Física %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26212,13 +27854,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26483,6 +28125,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
#, fuzzy
msgid "Precision"
msgstr "Versión:"
diff --git a/editor/translations/he.po b/editor/translations/he.po
index b4a1611aeb..78c74fd01b 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -21,13 +21,14 @@
# Omer I.S. <omeritzicschwartz@gmail.com>, 2021.
# Ram Tourgeman <ramtorgeman@gmail.com>, 2021.
# Shailee Eliyahu <dev.sle.il@gmail.com>, 2021.
+# Mati Borlak <matiborlak@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-29 20:38+0000\n"
-"Last-Translator: Shailee Eliyahu <dev.sle.il@gmail.com>\n"
+"PO-Revision-Date: 2022-06-08 06:48+0000\n"
+"Last-Translator: Mati Borlak <matiborlak@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
"godot/he/>\n"
"Language: he\n"
@@ -36,25 +37,23 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
"n % 10 == 0) ? 2 : 3));\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "דריבר טבלט"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "לוח העתקה ריק!"
+msgstr "לוח העתקה"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "שם סצנה נוכחית"
+msgstr "מסך נוכחית"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "קוד יציאה"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -79,95 +78,86 @@ msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Keep Screen On"
-msgstr "להשאיר את מנפה השגיאות פתוח"
+msgstr "לשמור את המסך"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "מבט קדמי"
+msgstr "גודל חלון מינימלי"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "מבט קדמי"
+msgstr "גודל חלון מקסימלי"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "פתיחת התיעוד"
+msgstr "כוון מסך"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "חלון חדש"
+msgstr "חלון"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "בלי קצה"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "הפעלת/ביטול מסך מלא"
+msgstr "מסך מלא"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "מקסימלי"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Minimized"
-msgstr "הגדלת אות ראשונה"
+msgstr "מינימלי"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "אפשר לשנות את הגודל"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "מיקום הפנל"
+msgstr "מיקום"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "מבט קדמי"
+msgstr "גודל"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "עורך"
+msgstr "רמז עורך"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "תדפיס הודעות שגיאה"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "מצב אינטרפולציה"
+msgstr "איטרציות לשניה"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -186,7 +176,7 @@ msgstr "שקופית פיזיקלית %"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "שגיאה"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -194,18 +184,16 @@ msgid "Error String"
msgstr "שגיאה בשמירה"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "שגיאה בשמירה"
+msgstr "שורת שגיאה"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "חיפוש בעזרה"
+msgstr "תוצאה"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "זכרון"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -213,14 +201,14 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "תחום"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Ctrl: הטייה"
+msgstr "תור פיקוד"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
@@ -230,27 +218,21 @@ msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "פונקציות"
+msgstr "פונקציה"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
-msgstr ""
+msgstr "מידע"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr "מאפיין רשת"
+msgstr "רשת"
#: core/io/file_access_network.cpp
#, fuzzy
@@ -259,7 +241,7 @@ msgstr "מרוחק "
#: core/io/file_access_network.cpp
msgid "Page Size"
-msgstr ""
+msgstr "גודל דף"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
@@ -270,9 +252,8 @@ msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "התחברות"
+msgstr "חיבור"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
@@ -280,7 +261,7 @@ msgstr ""
#: core/io/marshalls.cpp
msgid "Object ID"
-msgstr ""
+msgstr "זהות אוביקט"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
#, fuzzy
@@ -360,7 +341,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "אין מספיק בתים לפענוח בתים, או פורמט לא תקין‭‭."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "קלט שגוי %i (לא הועבר) בתוך הביטוי"
#: core/math/expression.cpp
@@ -393,54 +375,31 @@ msgid "Seed"
msgstr ""
#: core/math/random_number_generator.cpp
-#, fuzzy
msgid "State"
-msgstr "הטיית מצולע"
+msgstr "מצב"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "תור הוראות"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "גודל מקסימלי (KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "פתיחת עורך דו־ממד"
+msgid "Mouse Mode"
+msgstr "מצב שינוי קנה מידה (R)"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "העתקת בחירה"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
+msgid "Use Accumulated Input"
+msgstr "מחיקת קלט"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
-msgstr "התקן"
+msgstr "מכשיר"
#: core/os/input_event.cpp
#, fuzzy
@@ -461,15 +420,14 @@ msgid "Meta"
msgstr ""
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "קהילה"
+msgstr "פיקוד"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
-msgstr "ערכה מוגדרת…"
+msgstr "לחוץ"
#: core/os/input_event.cpp
#, fuzzy
@@ -499,9 +457,8 @@ msgid "Global Position"
msgstr "קבוע"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Factor"
-msgstr "חוקר"
+msgstr "פקטור"
#: core/os/input_event.cpp
#, fuzzy
@@ -517,9 +474,8 @@ msgid "Tilt"
msgstr ""
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "ערכה מוגדרת…"
+msgstr "לחץ"
#: core/os/input_event.cpp
#, fuzzy
@@ -530,14 +486,13 @@ msgstr "GDNative"
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed"
-msgstr "מהירות (FPS):"
+msgstr "מהירות"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
-msgstr ""
+msgstr "ציר"
#: core/os/input_event.cpp
#, fuzzy
@@ -545,35 +500,31 @@ msgid "Axis Value"
msgstr "(ערך)"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Index"
-msgstr "הזחה אוטומטית"
+msgstr "אנדקס"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Action"
-msgstr "כל הבחירה"
+msgstr "פעלה"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "כח"
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "דלתא"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "שינוי"
+msgstr "ערוץ"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "סנכרון השינויים בסקריפט"
+msgstr "מסר"
#: core/os/input_event.cpp
#, fuzzy
@@ -589,23 +540,21 @@ msgstr "הגדלת אות ראשונה"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "כלי"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "שורה מספר:"
+msgstr "מספר שלט"
#: core/os/input_event.cpp
msgid "Controller Value"
-msgstr ""
+msgstr "ערך שלט"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "כל הבחירה"
+msgstr "אפליקציה"
#: core/project_settings.cpp main/main.cpp
#, fuzzy
@@ -618,13 +567,15 @@ msgid "Project Settings Override"
msgstr "הגדרות מיזם..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "שם"
@@ -636,7 +587,8 @@ msgstr "תיאור"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "הרצה"
@@ -667,6 +619,40 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "הצג הכל"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "רחב"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "גבה"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr "רחב בדיקה"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr "גבה בדיקה"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -689,6 +675,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "נתיב סצנות:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -696,25 +687,20 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "בקרת גירסאות"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "בקרת גירסאות"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "שם המפרק:"
+msgid "Version Control Plugin Name"
+msgstr "בקרת גירסאות"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Input"
-msgstr "הוספת קלט"
+msgstr "קלט"
#: core/project_settings.cpp
msgid "UI Accept"
@@ -781,18 +767,20 @@ msgstr "בסוף"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
-#, fuzzy
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
-msgstr "שקופית פיזיקלית %"
+msgstr "פיזיקה"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
-msgstr ""
+msgstr "3D"
#: core/project_settings.cpp
msgid "Smooth Trimesh Collision"
@@ -818,14 +806,13 @@ msgstr ""
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "איכות"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
-msgstr "מסננים..."
+msgstr "מסננים"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
@@ -895,7 +882,7 @@ msgstr ""
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
@@ -950,19 +937,13 @@ msgstr "נתיב"
msgid "Source Code"
msgstr "משאב"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "סנכרון השינויים בסקריפט"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: core/translation.cpp
-#, fuzzy
msgid "Test"
-msgstr "בבדיקה"
+msgstr "בדיקה"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
@@ -1016,12 +997,15 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1072,18 +1056,18 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale"
-msgstr "קנה מידה:"
+msgstr "קנה מידה"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Follow Surface"
@@ -1099,12 +1083,13 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "איכות גבוה"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "חופשי"
@@ -1121,7 +1106,7 @@ msgstr "מראה"
msgid "Time:"
msgstr "זמן:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "ערך:"
@@ -1173,6 +1158,92 @@ msgstr "שינוי ערך פריים-מפתח אנימציה"
msgid "Anim Change Call"
msgstr "שינוי קריאת אנימציה"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr "שקופית"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "זמן"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "צעד סיבוב:"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "צעד סיבוב"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "ערך"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "כמות:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "סוג"
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "היסט רשת:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "היסט רשת:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "הנפשה"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "שינוי זמן פריים-מפתח אנימציה רבים"
@@ -1267,7 +1338,7 @@ msgstr "הפעלת/כיבוי רצועה זו."
msgid "Update Mode (How this property is set)"
msgstr "עדכן מצב (איך המאפיין הזה נקבע)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "מצב אינטרפולציה"
@@ -1280,10 +1351,73 @@ msgid "Remove this track."
msgstr "הסרת רצועה."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "זמן (שניות): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "מיקום"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "צעד סיבוב"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "קנה מידה:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "תבנית יצוא שגויה:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "אזהרה:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "מאזין לשמע"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "התחלה(ות) מחדש:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "דהייה/יות:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "אנימציות"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "הפעלת/ביטול רצועה"
@@ -1359,26 +1493,14 @@ msgid "Remove Anim Track"
msgstr "מחיקת רצועת הנפשה"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
-msgstr "עורך"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "הנפשה"
+msgstr "עורכים"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
@@ -1507,7 +1629,8 @@ msgid "Add Method Track Key"
msgstr "הוסף מפתח רצועת שיטה"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "לא נמצאה מתודה בעצם: "
#: editor/animation_track_editor.cpp
@@ -1528,7 +1651,7 @@ msgstr "מתודות"
#: editor/animation_track_editor.cpp
msgid "Bezier"
-msgstr ""
+msgstr "Bezier"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -1871,7 +1994,9 @@ msgid "Scene does not contain any script."
msgstr "הסצנה לא מכילה סקריפט."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "הוספה"
@@ -1935,6 +2060,7 @@ msgstr "אין אפשרות לחבר אות"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "סגירה"
@@ -2108,8 +2234,8 @@ msgid "Open"
msgstr "פתיחה"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "בעלים של:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2408,7 +2534,7 @@ msgid "Bus Options"
msgstr "אפשרויות אפיק"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "שכפול"
@@ -2460,8 +2586,9 @@ msgstr "פתיחת פריסת אפיקי שמע"
msgid "There is no '%s' file."
msgstr "קובץ '%s' אינו קיים."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "פריסה"
#: editor/editor_audio_buses.cpp
@@ -2665,6 +2792,25 @@ msgid "Choose"
msgstr "בחירה"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "העתקת נתיב המפרק"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "החבילה הותקנה בהצלחה!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "נכשל:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "קובץ אחסון:"
@@ -2677,6 +2823,31 @@ msgid "Packing"
msgstr "אורז"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "שמירה בשם"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "לא ניתן ליצור תיקייה."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "לא ניתן לכתוב קובץ:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "לא ניתן לפתוח קובץ לכתיבה:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "שמירה בשם"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2792,11 +2963,32 @@ msgstr "תבנית ניפוי שגיאות מותאמת אישית לא נמצא
msgid "Custom release template not found."
msgstr "תבנית שחרור מותאמת-אישית לא נמצאה."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "ניהול תבניות"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "הקובץ לא קיים."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "קובץ התבנית לא נמצא:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "תבנית יצוא שגויה:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "בייצוא ארכיטקטורת 32 ביט, ה PCK המובנה לא יכול לחרוג מעבר ל 4 GiB."
@@ -2813,7 +3005,7 @@ msgid "Script Editor"
msgstr "עורך סקריפטים"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "ספריית משאבים"
@@ -2960,13 +3152,14 @@ msgstr "הפוך לנוכחי"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "ייבוא"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "ייצוא"
@@ -3092,11 +3285,11 @@ msgstr "מצב ניגון:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3230,7 +3423,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "עליון"
@@ -3324,6 +3517,15 @@ msgstr ""
"כרגע אין תיאור למתודה זו. בבקשה עזור לנו על-ידי [color=$color]"
"[url=$url]כתיבת תיאור [/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "פתיחת עורך דו־ממד"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3416,15 +3618,17 @@ msgid "Label"
msgstr "ערך"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "מתודות בלבד"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "בחירת מיקוד"
@@ -3503,7 +3707,7 @@ msgstr "העתקת בחירה"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "ניקוי"
@@ -3534,7 +3738,7 @@ msgid "Up"
msgstr "העלאה"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "מפרק"
@@ -3558,6 +3762,10 @@ msgstr "RSET יוצא"
msgid "New Window"
msgstr "חלון חדש"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4092,15 +4300,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "סצנה"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "נתיב סצנות:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4141,15 +4340,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "לא לשמור"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4237,6 +4427,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "בקרת גירסאות"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "שינוי שם"
@@ -4265,6 +4459,10 @@ msgstr "הפעל/בטל מצב ללא הסחות דעת."
msgid "Add a new scene."
msgstr "הוספת סצנה חדשה."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "סצנה"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "מעבר לסצנה הקודמת."
@@ -4620,7 +4818,9 @@ msgstr "שינויי חומרים"
msgid "Hide Update Spinner"
msgstr "הסתרת מחוון העדכון"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "מערכת קבצים"
@@ -4711,6 +4911,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "רענון"
@@ -4861,12 +5062,6 @@ msgstr ""
msgid "Frame #:"
msgstr "שקופית מס׳:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "זמן"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "קריאות"
@@ -4891,6 +5086,7 @@ msgid "Edit Text:"
msgstr "חברים"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4941,11 +5137,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
+msgstr "מבט קדמי"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5043,6 +5242,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "מיזם"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "ניתן לכתוב את הלוגיקה שלך בשיטה ‎_run()‎."
@@ -5137,7 +5341,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5198,11 +5401,6 @@ msgstr "חברים"
msgid "Show Script Button"
msgstr "כפתור ימני"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "מערכת קבצים"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5277,8 +5475,8 @@ msgstr "תת-משאבים"
msgid "Color Theme"
msgstr "חברים"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5305,20 +5503,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "הזחה משמאל"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "סוג"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "הזחה אוטומטית"
@@ -5339,7 +5528,9 @@ msgid "Draw Spaces"
msgstr "קריאות"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "עריכת מצולע"
@@ -5422,7 +5613,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "קובץ"
@@ -5440,6 +5630,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5447,7 +5645,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5459,11 +5657,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5471,6 +5669,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "העתקת בחירה"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5502,6 +5707,10 @@ msgid "Add Type Hints"
msgstr "סוג"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "הזחה אוטומטית"
@@ -5518,8 +5727,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "מפת רשת"
@@ -5528,6 +5736,11 @@ msgstr "מפת רשת"
msgid "Pick Distance"
msgstr "בחירת מרחק:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "תצוגה מקדימה"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5541,6 +5754,37 @@ msgstr ""
msgid "Selection Box Color"
msgstr "בחירה בלבד"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "בחירת צבע"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "עותק"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "הזזת נקודה"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5578,17 +5822,17 @@ msgstr "GridMap צביעה"
msgid "Grid YZ Plane"
msgstr "GridMap צביעה"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "בחירת מחדל"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "בחירת מחדל"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "בחירת מחדל"
@@ -5826,6 +6070,15 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "לא לשמור"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "מבט קדמי"
@@ -5856,19 +6109,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "מנהל המיזמים"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "שינוי שם התיקייה:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5904,29 +6160,30 @@ msgstr "קובץ אחסון:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "צבע רקע לא חוקי."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "צבע רקע לא חוקי."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "ייבוא סצנה"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5935,21 +6192,21 @@ msgstr ""
msgid "Text Color"
msgstr "הקומה הבאה"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "שורה מספר:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "שורה מספר:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "צבע רקע לא חוקי."
@@ -5959,16 +6216,16 @@ msgstr "צבע רקע לא חוקי."
msgid "Text Selected Color"
msgstr "מחיקת הנבחר"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "בחירה בלבד"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "שם סצנה נוכחית"
@@ -5977,43 +6234,43 @@ msgstr "שם סצנה נוכחית"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "פונקציות"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "שינוי שם משתנה"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "בחירת צבע"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "מחיקת נקודות"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6037,6 +6294,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "עריכת מצולע"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "נא לבחור מפרקים לייצוא"
@@ -6643,14 +6905,6 @@ msgid "Replace in Files"
msgstr "להחליף הכול"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "איתור "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "להחליף "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "להחליף הכול"
@@ -6767,14 +7021,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "פונקציית צבע."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6786,7 +7045,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "מסננים..."
@@ -6933,11 +7192,6 @@ msgstr ""
msgid "Materials"
msgstr "שינויי חומרים"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "צעד סיבוב:"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -6994,17 +7248,18 @@ msgstr "התמרה"
msgid "Optimizer"
msgstr "מיטוב"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "הפעלה"
@@ -7055,8 +7310,9 @@ msgid "Generating Lightmaps"
msgstr "נוצרות מפות תאורה"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
+#, fuzzy
+msgid "Generating for Mesh:"
+msgstr "נוצרות מפות תאורה"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -7082,6 +7338,26 @@ msgstr ""
msgid "Saving..."
msgstr "שמירה…"
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7095,7 +7371,8 @@ msgstr "מצב שינוי קנה מידה (R)"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7130,12 +7407,6 @@ msgid "Normal Map Invert Y"
msgstr "תבנית"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "מצב ניגון:"
@@ -7831,10 +8102,6 @@ msgid "Load Animation"
msgstr "טעינת הנפשה"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "אין הנפשה להעתקה!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "אין משאב הנפשה בלוח ההעתקה!"
@@ -7847,10 +8114,6 @@ msgid "Paste Animation"
msgstr "הדבקת הנפשה"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "אין הנפשה לעריכה!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "ניגון לאחור של ההנפשה שנבחרה מהמיקום הנוכחי. (A)"
@@ -7888,6 +8151,11 @@ msgid "New"
msgstr "חדש"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "הדבקת משאב"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "עריכת מעברים..."
@@ -7915,17 +8183,20 @@ msgstr "הגדרות שכבות בצל"
msgid "Directions"
msgstr "כיוונים"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "עבר"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "עתיד"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "עומק"
@@ -8075,7 +8346,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "קביעת הנפשת הסיום. זה שימושי למעברי משנה."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "מעברון: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8092,11 +8364,6 @@ msgid "New name:"
msgstr "שם חדש:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "קנה מידה:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Fade In (s):"
msgstr "דהייה/יות:"
@@ -8107,16 +8374,11 @@ msgid "Fade Out (s):"
msgstr "עמעום/ים:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "מיזוג"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "עירבוב"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "התחלה מחדש אוטומטית:"
@@ -8150,10 +8412,6 @@ msgid "X-Fade Time (s):"
msgstr "זמן עמעום/ים (X-Fade):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "נוכחי:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8390,6 +8648,10 @@ msgid "License (Z-A)"
msgstr "רישיון (ת-א)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "בטעינה…"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8458,8 +8720,8 @@ msgid "Testing"
msgstr "בבדיקה"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "בטעינה…"
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8519,7 +8781,7 @@ msgid "Select lightmap bake file:"
msgstr "בחירת קובץ תבנית"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "תצוגה מקדימה"
@@ -9041,6 +9303,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "נגינת סצנה בהתאמה אישית"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9105,6 +9368,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "פריסה"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9434,13 +9701,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "שינוי מצב"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "מונים:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9547,7 +9837,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9689,13 +9980,6 @@ msgstr "החלפת הנפשת אפקט שינוי צורה"
msgid "Apply with Transforms"
msgstr "החלפת הנפשת אפקט שינוי צורה"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "תצוגה מקדימה"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9862,8 +10146,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "צורות התנגשות גלויים"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10007,19 +10292,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "בחירת צבע"
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -10112,13 +10384,13 @@ msgstr ""
msgid "Points"
msgstr "הזזת נקודה"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "עריכת מצולע"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10203,8 +10475,7 @@ msgid "Grid Settings"
msgstr "הגדרות"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "הצמדה"
@@ -10241,6 +10512,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr "שינוי קנה מידה של מצולע"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "שגיאה: לא ניתן לטעון משאב!"
@@ -10272,13 +10547,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10287,10 +10555,6 @@ msgstr ""
msgid "Load Resource"
msgstr "טעינת משאב"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10336,11 +10600,6 @@ msgid "Close and save changes?"
msgstr "לסגור ולשמור את השינויים?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "שגיאה בייבוא ערכת הנושא"
@@ -10420,10 +10679,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "איתור הבא"
@@ -10473,8 +10728,7 @@ msgid "Previous Script"
msgstr "הסקריפט הקודם"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "קובץ"
@@ -10718,7 +10972,8 @@ msgid "Convert Case"
msgstr "החלפת מצב רשיות"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "אותיות גדולות"
@@ -11040,13 +11295,17 @@ msgstr "הטיית מצולע"
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "קנה מידה:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "מעברון: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11069,11 +11328,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "מבט קדמי"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11520,11 +11774,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "הצגת מידע"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "עותק"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11581,7 +11830,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr "המרה לאותיות גדולות"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11615,15 +11864,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "אפליקציה"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11752,6 +12002,17 @@ msgid "Vertical:"
msgstr "קודקודים"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "מונים:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "לבחור הכול"
@@ -11789,19 +12050,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "מונים:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -12013,6 +12265,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "הסרת תבנית"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12056,6 +12313,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "פריטי מנשק משתמש של ערכת העיצוב"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "הסרת תבנית"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "מועדפים:"
@@ -12333,7 +12600,7 @@ msgstr "כפתור עכבר"
msgid "Disabled Button"
msgstr "כפתור אמצעי"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12363,6 +12630,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12543,8 +12811,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "מחיקת הבחירה"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12628,8 +12897,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "מצב גולמי"
@@ -12661,12 +12929,6 @@ msgstr "מצב גולמי"
msgid "Priority"
msgstr "ייצוא מיזם"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12945,6 +13207,141 @@ msgid "This property can't be changed."
msgstr "לא ניתן לבצע פעולה זו ללא סצנה."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "הגדרות הצמדה"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "היסט רשת:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Step"
+msgstr "צעד/ים:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "מונים:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "בחירה"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "הסרת תבנית"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "היסט רשת:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "שינויי חומרים"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "שינוי מצב"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "מצב גולמי"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "תמונה ממוזערת…"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "לולאת הנפשה"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "עריכת מצולע"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "עריכת מצולע"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "היסט רשת:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "התמרה"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "עריכת מצולע"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "בחירה בלבד"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "עריכת מצולע"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "ניווט גלוי"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "בחירה"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "סינון סקריפטים"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -14016,20 +14413,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -14038,14 +14430,6 @@ msgid "Exporting All"
msgstr "ייצוא"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "ייצוא מיזם"
@@ -14064,7 +14448,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -14121,12 +14505,6 @@ msgstr "סקריפט"
msgid "GDScript Export Mode:"
msgstr "ייצוא מיזם"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14155,20 +14533,28 @@ msgid "More Info..."
msgstr "העברה אל…"
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "ייצוא"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "ייצוא מיזם"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "מצב הייצוא?"
+#, fuzzy
+msgid "Export All"
+msgstr "ייצוא"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr "נא לבחור תיקייה"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "ייצוא"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14176,14 +14562,20 @@ msgid "ZIP File"
msgstr "קובץ ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "ייצוא מיזם"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "מקימי המיזם"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "ניהול תבניות ייצוא"
@@ -14352,10 +14744,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "מיזם"
@@ -14364,6 +14752,20 @@ msgstr "מיזם"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "מקומי"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "מיזם"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "ספריית משאבים"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
@@ -14460,9 +14862,8 @@ msgid "Project Manager"
msgstr "מנהל המיזמים"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "מיזם"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -14472,10 +14873,6 @@ msgstr ""
"נא להמתין…"
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "ייצוא מיזם"
@@ -14522,11 +14919,6 @@ msgid "About"
msgstr "על אודות"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "ספריית משאבים"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "להפעיל מחדש כעת"
@@ -14681,6 +15073,7 @@ msgid "Add Event"
msgstr "הוספת אירוע"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "כפתור"
@@ -14873,7 +15266,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -15005,13 +15399,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-#, fuzzy
-msgid "Step"
-msgstr "צעד/ים:"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -15060,7 +15447,7 @@ msgstr "אותיות קטנות"
msgid "To Uppercase"
msgstr "אותיות גדולות"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "איפוס התקריב"
@@ -15266,6 +15653,20 @@ msgstr ""
msgid "Make Local"
msgstr "הפיכה למקומי"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "שם המפרק:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "שם המפרק:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "שורש סצינה חדש"
@@ -15338,6 +15739,10 @@ msgid "Sub-Resources"
msgstr "תת-משאבים"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "ניקוי קשר ירושה"
@@ -15424,10 +15829,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "מקומי"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "ניקוי קשר ירושה? (ללא ביטול!)"
@@ -15466,6 +15867,13 @@ msgstr "אזהרת תצורת מפרק:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15671,7 +16079,8 @@ msgid "Attach Node Script"
msgstr "חיבור סקריפט למפרק"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "מרוחק "
#: editor/script_editor_debugger.cpp
@@ -15772,11 +16181,6 @@ msgid "Monitor"
msgstr "צג"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "ערך"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "צגים"
@@ -15872,6 +16276,7 @@ msgstr "שינוי זווית הפליטה של AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15883,21 +16288,6 @@ msgstr "שינוי שדה הראייה של מצלמה"
msgid "Change Camera Size"
msgstr "שינוי גודל מצלמה"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "הזזת נקודה"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16148,42 +16538,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "הצג הכל"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "ימין"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "מבט שמאלי"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "בבדיקה"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16287,6 +16641,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "מצב אינטרפולציה"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "איפשור סינון"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16430,10 +16794,6 @@ msgstr "ניפוי שגיאות"
msgid "Wait Timeout"
msgstr "עבר הזמן."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16461,11 +16821,11 @@ msgstr "מפקח"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "מעבר אחורה"
@@ -16538,12 +16898,6 @@ msgstr "עריכת מצולע"
msgid "Invert Faces"
msgstr "החלפת מצב רשיות"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "שינויי חומרים"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16592,7 +16946,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "עריכת מצולע"
@@ -16682,6 +17036,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16758,7 +17120,8 @@ msgid "Disabled GDNative Singleton"
msgstr "סינגלטון GDNative לא מאופשר"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "ספריות: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17008,7 +17371,7 @@ msgstr "אפיית Lightmaps"
msgid "Instance Materials"
msgstr "שינויי חומרים"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -17026,13 +17389,6 @@ msgstr ""
msgid "Translation"
msgstr "מעברון: "
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "צעד סיבוב:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17151,7 +17507,6 @@ msgstr "שינוי שם מפרק השורש"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "הסרת תבנית"
@@ -17184,7 +17539,7 @@ msgstr "יחידני"
msgid "Skeleton To Node"
msgstr "בחר מפרק"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "אנימציות"
@@ -17209,7 +17564,6 @@ msgid "Use In Baked Light"
msgstr "אפיית Lightmaps"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17239,6 +17593,19 @@ msgstr "הזחה משמאל"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "עריכת מצולע"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "עריכת מצולע"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "המישור הבא"
@@ -17633,11 +18000,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "שינוי ערך נקלט"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17660,7 +18022,8 @@ msgstr ""
"המפרק בבקשה."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "מפרק החזיר פלט סדר (sequence) לא חוקי: "
#: modules/visual_script/visual_script.cpp
@@ -17668,7 +18031,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "סיבית הסדר (sequence bit) נמצאה אבל המפרק לא במחסנית, דווח על שגיאה!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "גלישת מחסנית עם עומק מחסנית: "
#: modules/visual_script/visual_script.cpp
@@ -17787,6 +18151,14 @@ msgid "Change Expression"
msgstr "שינוי ביטוי"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "לא ניתן להעתיק את פונקצית המפרק."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "הדבקת מפרקי VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "הסרת מפרקי VisualScript"
@@ -17890,14 +18262,6 @@ msgid "Resize Comment"
msgstr "שינוי גודל הערה"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "לא ניתן להעתיק את פונקצית המפרק."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "הדבקת מפרקי VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "לא ניתן ליצור פונקציה עם פונקצית המפרק."
@@ -18040,7 +18404,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "סוג הקלט לא זמין למחזוריות: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18048,7 +18413,8 @@ msgid "Iterator became invalid"
msgstr "איטרטור הפך ללא חוקי"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "איטרטור הפך ללא חוקי: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18118,11 +18484,6 @@ msgstr "העתקת נתיב המפרק"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "שינוי שם ארגומנט"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "טעינת בררת המחדל"
@@ -18180,11 +18541,6 @@ msgid "Set Mode"
msgstr "מצב שינוי קנה מידה (R)"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Type Cache"
-msgstr "סוג"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -18203,7 +18559,8 @@ msgid "Base object is not a Node!"
msgstr "עצם הבסיס איננו מפרק!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "הנתיב לא מוביל מפרק!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18220,17 +18577,19 @@ msgstr "קביעת %s"
msgid "Compose Array"
msgstr "שינוי גודל המערך"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": ארגומנט שגוי מסוג: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": ארגומנטים שגויים: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18243,11 +18602,13 @@ msgid "Var Name"
msgstr "שם"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "לא נמצא VariableGet בסקריפט: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "לא נמצא VariableSet בסקריפט: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18337,11 +18698,6 @@ msgstr "קבועים"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "קבועים"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "מצב מרחב מקומי (%s)"
@@ -18359,10 +18715,6 @@ msgstr "כל הבחירה"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "חיפוש VisualScript"
@@ -18414,6 +18766,14 @@ msgstr "עותק"
msgid "Write Mode"
msgstr "ייצוא מיזם"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18422,6 +18782,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "מאפיין רשת"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "מאפיין רשת"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18476,6 +18862,10 @@ msgstr "הצגה/הסתרה"
msgid "Bounds Geometry"
msgstr "ניסיון חוזר"
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18502,6 +18892,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "שם החבילה חסר."
@@ -18534,6 +18940,11 @@ msgstr ""
msgid "Export Format"
msgstr "ייצוא מיזם"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "הוספת ערך ארכיטקטורה"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18565,7 +18976,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "בדיקת המופע הקודם"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18750,10 +19161,6 @@ msgid "Could not execute on device."
msgstr "לא ניתן ליצור תיקייה."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18865,12 +19272,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "אות"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18890,6 +19301,11 @@ msgid "Could not find keystore, unable to export."
msgstr "לא ניתן לפתוח תבנית לייצוא:"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "לא ניתן להפעיל תהליך משנה!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18920,7 +19336,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18934,9 +19350,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"חוסר התאמה בגירסת אנדרואיד:\n"
@@ -18946,12 +19360,13 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "לא ניתן לכתוב קובץ:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18963,8 +19378,9 @@ msgid "Building Android Project (gradle)"
msgstr "בניית מיזם אנדרואיד (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"בניית מיזם אנדרואיד נכשלה, ניתן לבדוק את הפלט לאיתור השגיאה.\n"
@@ -18982,7 +19398,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "הנפשה לא נמצאה: '%s'"
#: platform/android/export/export_plugin.cpp
@@ -18992,15 +19408,12 @@ msgstr "יצירת קווי מתאר..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr "לא ניתן לפתוח תבנית לייצוא:"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19012,7 +19425,7 @@ msgstr "איתור…"
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "לא ניתן לכתוב קובץ:"
#: platform/android/export/export_plugin.cpp
@@ -19032,6 +19445,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "התו '%s' אינו מותר במזהה."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19105,7 +19570,7 @@ msgstr "הצלחה!"
msgid "Push Notifications"
msgstr "הדבקת הנפשה"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "ממשק משתמש"
@@ -19115,7 +19580,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19202,6 +19667,17 @@ msgstr "גזירת מפרקים"
msgid "Custom BG Color"
msgstr "גזירת מפרקים"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "ניהול תבניות"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "תבנית שחרור מותאמת-אישית לא נמצאה."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "לא צוין App Store Team ID - לא ניתן להגדיר את המיזם."
@@ -19223,23 +19699,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "הפעלת ה־HTML המיוצא בדפדפן בררת המחדל של המערכת."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "לא ניתן לפתוח תבנית לייצוא:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "תבנית יצוא שגויה:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "לא ניתן לכתוב קובץ:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "תוכן:"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "לא ניתן לכתוב קובץ:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "מונים:"
@@ -19263,7 +19751,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19273,7 +19761,7 @@ msgstr "להרחיב הכול"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "גזירת מפרקים"
#: platform/javascript/export/export.cpp
@@ -19315,17 +19803,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "לא ניתן לקרוא מעטפת HTML מותאמת:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "לא ניתן ליצור תיקייה."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "שגיאה בשמירת הסצנה."
#: platform/javascript/export/export.cpp
@@ -19573,7 +20061,7 @@ msgstr "מאפיין רשת"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "התקן"
#: platform/osx/export/export.cpp
@@ -19623,9 +20111,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "לא ניתן לכתוב קובץ:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "לא ניתן להפעיל תהליך משנה!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "עריכת מצולע"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19641,21 +20148,76 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "לא נמצא!"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "שגיאה בשמירת קובץ: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "כיוונים"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "לא ניתן להפעיל תהליך משנה!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "יצירת תמונה ממוזערת"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr "לא ניתן לפתוח תבנית לייצוא:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "תבנית יצוא שגויה:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19663,7 +20225,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19705,6 +20267,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "מיזם"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "לא ניתן לפתוח תבנית לייצוא:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "מזהה לא חוקי:"
@@ -19840,12 +20412,13 @@ msgid "Publisher Display Name"
msgstr "שם תצוגה של מפרסם החבילה לא חוקי."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "GUID מוצר לא חוקי."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "נגינת סצנה בהתאמה אישית"
#: platform/uwp/export/export.cpp
@@ -20017,6 +20590,11 @@ msgid "Debug Algorithm"
msgstr "ניפוי שגיאות"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "לא ניתן להסיר:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20031,6 +20609,11 @@ msgstr "ניפוי שגיאות"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "העתקת משאב"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "גרסה:"
@@ -20059,6 +20642,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "הדבקת הנפשה"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "לא ניתן לפתוח תבנית לייצוא:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "לא ניתן לפתוח תבנית לייצוא:"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "לא ניתן לפתוח תבנית לייצוא:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "לא ניתן לפתוח תבנית לייצוא:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "מזהה לא חוקי:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "שם שגוי."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "לא ניתן להסיר:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20080,6 +20727,23 @@ msgid "Invalid product version:"
msgstr "GUID מוצר לא חוקי."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "סיומת לא חוקית."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "חלון חדש"
@@ -20096,6 +20760,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20110,11 +20778,6 @@ msgstr ""
"יש ליצור או להגדיר משאב SpriteFrames במאפיין \"Frames\" כדי ש- "
"AnimatedSprite יציג תמוניות."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "שקופית %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20133,19 +20796,6 @@ msgstr "הרצה"
msgid "Centered"
msgstr "הזחה משמאל"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "היסט רשת:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20228,8 +20878,7 @@ msgid "Pitch Scale"
msgstr "קנה מידה:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "הפעלת/ביטול הפעלה אוטומטית"
@@ -20241,7 +20890,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "בחירת מרחק:"
@@ -20276,7 +20926,8 @@ msgstr "מצב שינוי קנה מידה (R)"
msgid "Rotating"
msgstr "צעד סיבוב:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "נוכחי:"
@@ -20303,19 +20954,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "שמאל"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "ימין"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "מבט תחתי"
@@ -20367,8 +21019,8 @@ msgstr "קריאות"
msgid "Draw Drag Margin"
msgstr "פרמטרי קריאה נוספים:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "מפרק Blend2"
@@ -20407,11 +21059,6 @@ msgstr "הצגה/הסתרה"
msgid "Visible"
msgstr "הצגה/הסתרה"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20435,10 +21082,6 @@ msgstr "ימין"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20483,6 +21126,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20491,7 +21139,7 @@ msgstr "מצב שינוי קנה מידה (R)"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "מושבת"
@@ -20603,17 +21251,6 @@ msgstr "מיזם"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "הסרת תבנית"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20715,8 +21352,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20852,7 +21490,7 @@ msgid "Node B"
msgstr "מפרק"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20862,7 +21500,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "כפתור אמצעי"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20900,7 +21538,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20967,7 +21606,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "בחירת מחדל"
@@ -21026,7 +21665,7 @@ msgstr "הגדלת אות ראשונה"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21063,8 +21702,14 @@ msgstr "מהירות (FPS):"
msgid "Path Max Distance"
msgstr "בחירת מרחק:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "הפעלה"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21078,16 +21723,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "קודקודים"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "מסמכים מקוונים"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21097,17 +21732,19 @@ msgstr ""
"מאפיין או לצייר מצולע."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance חייב להיות ילד או נכד למפרק Navigation2D. הוא מספק "
-"רק נתוני ניווט."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "מתחת"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "טיול"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21139,6 +21776,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21387,6 +22025,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21491,7 +22130,7 @@ msgstr "הסרת נקודה בנתיב"
msgid "Use Global Coordinates"
msgstr "הסקריפט הבא"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "להפעיל מחדש כעת"
@@ -21770,28 +22409,11 @@ msgid "Tracking"
msgstr "אורז"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "התמרה"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21910,7 +22532,7 @@ msgstr ""
msgid "Light Data"
msgstr "ימין"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "שם המפרק:"
@@ -21952,9 +22574,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -22097,24 +22720,6 @@ msgid "Autoplace Priority"
msgstr "ייצוא מיזם"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "ספריה דינאמית"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "ספריה דינאמית"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "הדפסת רשתות"
@@ -22141,6 +22746,85 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "ספריה דינאמית"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "שינויי חומרים"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "מבט קדמי"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "ייצוא מיזם"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "ייצוא מיזם"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "אילוץ ציור לבן"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "סנן אותות"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "סנן אותות"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "הפעלת/ביטול הפעלה אוטומטית"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22151,7 +22835,8 @@ msgstr "הזחה מימין"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "מצב שינוי קנה מידה (R)"
@@ -22261,25 +22946,19 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance חייב להיות ילד או נכד למפרק Navigation. הוא מספק רק "
-"נתוני ניווט."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "אפיית NavMesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22412,18 +23091,170 @@ msgstr "כל הבחירה"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "הזזת מפרק"
+msgid "Joint Constraints"
+msgstr "קבועים"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "שומר סצנה"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "מונים:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "הזזת מפרק"
+msgid "Angular Limit Enabled"
+msgstr "סנן אותות"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "הזזת מפרק"
+msgid "Angular Limit Upper"
+msgstr "ליניארי"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "שגיאת זווית מקסימלית:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "ליניארי"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "הנפשה"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "הנפשה"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "ליניארי"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "ליניארי"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "ליניארי"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "ליניארי"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "ליניארי"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "הנפשה"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "הנפשה"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "ליניארי"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "ליניארי"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "ליניארי"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "ליניארי"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "ליניארי"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "תיאור"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "ליניארי"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "תיאור"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "הנפשה"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "סנן אותות"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22465,10 +23296,6 @@ msgid "Params"
msgstr "משתנה השתנה"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22482,11 +23309,6 @@ msgstr "אותיות גדולות"
msgid "Lower"
msgstr "אותיות קטנות"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "מונים:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22553,15 +23375,6 @@ msgstr "שגיאת זווית מקסימלית:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "שומר סצנה"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "ליניארי"
@@ -22589,10 +23402,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22812,8 +23621,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22926,6 +23736,34 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "צאצאים הניתנים לעריכה"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "הזזת נקודה"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "תוכן:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "הזחה אוטומטית"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23008,33 +23846,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "מעברון: "
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "שינויי חומרים"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23187,39 +24004,6 @@ msgstr ""
"ה-WorldEnvironment הזה לא פעיל. הוסף מצלמה (לסצנות תלת ממדיות) או הגדר את "
"מצב הרקע של סביבה זו ל-Canvas (לסצינות דו-ממדיות)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "ערך"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "החלפת מצב מועדפים"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "החלפת מצב מועדפים"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "במפרק 'BlendTree '%s, הנפשה לא נמצאה: '%s'"
@@ -23254,13 +24038,28 @@ msgid "Autorestart"
msgstr "התחלה מחדש אוטומטית:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "התחלה מחדש אוטומטית:"
+msgid "Random Delay"
+msgstr "התחלה(ות) מחדש באקראי:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "כמות:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "כמות:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "מיקום הפנל"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23273,11 +24072,6 @@ msgstr "הוספת פורט כניסה"
msgid "Xfade Time"
msgstr "זמן עמעום/ים (X-Fade):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "היסט רשת:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23348,11 +24142,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "שום דבר לא מחובר לקלט '%s' של צומת '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "סנן אותות"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "לא נקבע שורש AnimationNode עבור הגרף."
@@ -23599,6 +24388,11 @@ msgstr ""
"אם אין כוונה להוסיף סקריפט, יש להוסיף במקום זאת מפרק בקרה פשוט."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "דריסה"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23639,7 +24433,7 @@ msgstr ""
msgid "Tooltip"
msgstr "כלים"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "מיקוד נתיב"
@@ -23708,11 +24502,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "הפעלת/ביטול הפעלה אוטומטית"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "אזהרה!"
@@ -23765,6 +24554,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23779,11 +24569,12 @@ msgid "Show Close"
msgstr "סגירה"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "בחירה"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "קהילה"
@@ -23848,7 +24639,7 @@ msgid "Fixed Icon Size"
msgstr "מבט קדמי"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -24304,7 +25095,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24347,7 +25138,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "מצב ניגון:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24474,6 +25265,12 @@ msgid "Timeout"
msgstr "עבר הזמן."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -24488,13 +25285,13 @@ msgstr "תיאור"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "ייצוא מיזם"
+msgid "Pause Mode"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "מצב שינוי קנה מידה (R)"
+msgid "Physics Interpolation Mode"
+msgstr "מצב אינטרפולציה"
#: scene/main/node.cpp
#, fuzzy
@@ -24526,11 +25323,6 @@ msgstr "קביעה מרובה:"
msgid "Process Priority"
msgstr "ייצוא מיזם"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "מצב אינטרפולציה"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24564,12 +25356,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "קביעה מרובה:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "מצב אינטרפולציה"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24817,6 +25605,39 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "שם"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "שקופית פיזיקלית %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "שקופית פיזיקלית %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "עריכת מצולע"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "עריכת מצולע"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24853,6 +25674,790 @@ msgstr "חצי רזולוציה"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "בחירת צבע"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "שינוי שם מפרק"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "שינוי שם מפרק"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "שינוי שם מפרק"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "קליפ מושבת"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "מונים:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "לולאת הנפשה"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "הצגה בחלון הקבצים"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "ערכה מוגדרת…"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "קליפ מושבת"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "בחירת מיקוד"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "מושבת"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "בחירת מיקוד"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(העורך הושבת)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "מושבת"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "היסט רשת:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "מושבת"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "שינוי שם מפרק"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "אילוץ ציור לבן"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "טעינת בררת המחדל"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "טעינת בררת המחדל"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "המישור הקודם"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "בחירת מיקוד"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "גזירת מפרקים"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "סנן אותות"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "סנן אותות"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "קריאות"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "יצירת תיקייה"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "יצירת תיקייה"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "העתקת בחירה"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "העתקת בחירה"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "ייבוא סצנה"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "היסט רשת:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "כיוונים"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "ערכה מוגדרת…"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "צפייה בסביבה"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "הזחה מימין"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "הזחה מימין"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "עריכת מצולע"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "מושבת"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "הזזת נקודה"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "הקומה הבאה"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "בבדיקה"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "כיוונים"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "היסט רשת:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "היסט רשת:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "יצירת תיקייה"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "הצג/הסתר קבצים מוסתרים"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "קליפ מושבת"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "מונים:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "שינוי שם מפרק"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "מונים:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "בחירה"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "בחירת מחדל"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "בחירת מחדל"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "קהילה"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "מחיקת נקודות"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "שינוי גודל המערך"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "בחירת צבע"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "בחירת צבע"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "היסט רשת:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "היסט רשת:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "היסט רשת:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "מיקוד נתיב"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "בחירה"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "ערכה מוגדרת…"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "כפתור עכבר"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "כפתור עכבר"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "כפתור עכבר"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "גזירת מפרקים"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "אפשרויות אפיק"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "גזירת מפרקים"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "לבחור הכול"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "לצמצם הכול"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "כפתור עכבר"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "בחירה בלבד"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "בחירת צבע"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "מיקום הפנל"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "שם סצנה נוכחית"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "תוכן:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "כפתור"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "נגינת סצנה בהתאמה אישית"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "קודקודים"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "היסט רשת:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "תוכן:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "מונים:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "מושבת"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "כיוונים"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "שינוי שם מפרק"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "שינוי שם מפרק"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "הצגה בחלון הקבצים"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "הצגה בחלון הקבצים"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "יצירת תיקייה"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "אילוץ ציור לבן"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "קליפ מושבת"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "מבט שמאלי"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "ימין"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "מבט שמאלי"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "מבט שמאלי"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "טעינת משאב"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "חברים"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "בחירת צבע"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "ערכה מוגדרת…"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "ערכה מוגדרת…"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "ערכה מוגדרת…"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "תבנית"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "הזזת נקודה"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "תכונות מרכזיות:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "תכונות מרכזיות:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "מונים:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "מונים:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "הזחה מימין"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "הזחה אוטומטית"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "בחירת צבע"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "מפת רשת"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "בחירה בלבד"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "בחירה בלבד"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "כל הבחירה"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "הזזת נקודות בזייה"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "עותק"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24891,16 +26496,6 @@ msgstr "אפשרויות נוספות:"
msgid "Char"
msgstr "תווים תקפים:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "קריאות"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25200,15 +26795,6 @@ msgid "Color Correction"
msgstr "פונקציית צבע."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "אזהרות"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "אחרונים:"
@@ -25220,6 +26806,11 @@ msgstr "מצב ללא הסחות דעת"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "עומק"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "היסט רשת:"
@@ -25243,11 +26834,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "ייצוא מיזם"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "המישור הבא"
@@ -25265,10 +26851,6 @@ msgid "Vertex Lighting"
msgstr "כיוונים"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "מבט קדמי"
@@ -25278,11 +26860,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "מבט קדמי"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25301,6 +26878,10 @@ msgid "Ensure Correct Normals"
msgstr "התמרה"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "קודקודים"
@@ -25367,10 +26948,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "קודקודים"
@@ -25394,26 +26971,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "הסרת תבנית"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "הסרת תבנית"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/resources/material.cpp
#, fuzzy
@@ -25421,24 +26981,10 @@ msgid "Emission"
msgstr "גרסה נוכחית:"
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "גרסה נוכחית:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "הסרת תבנית"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -25447,35 +26993,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "הסרת תבנית"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "ניקוי"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "נגינת סצנה בהתאמה אישית"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "חברים"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25484,15 +27015,6 @@ msgid "Ambient Occlusion"
msgstr "עריכת מצולע"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "מצב שינוי קנה מידה (R)"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25525,15 +27047,10 @@ msgstr "מעברון: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "מעברון: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "מונים:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25576,15 +27093,20 @@ msgstr "מצב שינוי קנה מידה (R)"
msgid "Lightmap Size Hint"
msgstr "אפיית Lightmaps"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "מפרק Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "התמרה"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "התמרה"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25608,29 +27130,14 @@ msgstr "עותק"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "התמרה"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "התמרה"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "שינוי גודל המערך"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "שינוי גודל המערך"
+msgid "Sampling"
+msgstr "קנה מידה:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "קביעת סוג משתנה"
#: scene/resources/navigation_mesh.cpp
@@ -25648,10 +27155,15 @@ msgid "Source Group Name"
msgstr "משאב"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "תוכן:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25661,11 +27173,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "מצב גולמי"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "מיזוג מסצנה"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25679,6 +27196,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "טעינת בררת המחדל"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "בחירת מרחק:"
@@ -25695,7 +27217,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25820,6 +27342,11 @@ msgstr "ימין"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "גזירת מפרקים"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25828,15 +27355,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "הרצת סצנה בהתאמה אישית"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "הוספת פורט כניסה"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "קישור"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "שם המפרק:"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -25897,6 +27434,10 @@ msgid "Expand Margin"
msgstr "להרחיב הכול"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "שינוי רדיוס פנימי של טבעת"
@@ -25910,10 +27451,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -25937,6 +27474,20 @@ msgid "Image Size"
msgstr "מיזוג מסצנה"
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "מבט קדמי"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "מעבר אחורה"
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "מצב שינוי קנה מידה (R)"
@@ -25948,13 +27499,13 @@ msgstr "לכידה"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "מצב ניגון:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "מצב ניגון:"
+msgid "To"
+msgstr "עליון"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25991,8 +27542,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "הגדלת אות ראשונה"
+msgid "Depth Draw"
+msgstr "מצב אינטרפולציה"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
@@ -26056,6 +27627,11 @@ msgid "Scenario"
msgstr "סצנה"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "עריכת מצולע"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26073,6 +27649,26 @@ msgstr "ליניארי"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "בחירת מחדל"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "תצוגה מקדימה:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "בבדיקה"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "עריכת חיבור:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26174,6 +27770,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "עירבוב"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26427,6 +28027,11 @@ msgstr "עריכת מצולע"
msgid "Collision Unsafe Fraction"
msgstr "עריכת מצולע"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "שקופית פיזיקלית %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26443,13 +28048,13 @@ msgstr "ניתן להקצות שינויים רק בפונקצית vertex."
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26718,6 +28323,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "איפשור סינון"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "גרסה נוכחית:"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 517470294f..2486887cac 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -15,13 +15,14 @@
# l4KKY <greenforcesave@gmail.com>, 2020.
# harvinder rathor <harvinderr09@gmail.com>, 2021.
# Sumanyu Aggarwal <sumanyu.code@gmail.com>, 2021.
+# Arin <upadhyay.arin@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-10-28 22:09+0000\n"
-"Last-Translator: Sumanyu Aggarwal <sumanyu.code@gmail.com>\n"
+"PO-Revision-Date: 2022-06-08 06:48+0000\n"
+"Last-Translator: Arin <upadhyay.arin@gmail.com>\n"
"Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/"
"hi/>\n"
"Language: hi\n"
@@ -29,171 +30,157 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "टैब ड्राइवर"
#: core/bind/core_bind.cpp
msgid "Clipboard"
-msgstr ""
+msgstr "क्लिपबोर्ड"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "अगला टैब"
+msgstr "वर्तमान स्क्रीन"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "निकास कोड"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "सक्रिय करे"
+msgstr "वि-सिंक सक्रिय"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "वि-सिंक कंपोज़ीटर के द्वारा"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "डेल्टा समरेखण"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "मोड टॉगल कीजिये"
+msgstr "कम प्रोसेसर प्रयोग मोड"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "कम प्रोसेसर प्रयोग मोड निद्रा (µसेकंड्‌स)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
-msgstr ""
+msgstr "स्क्रीन को चालू रखें"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "आकार: "
+msgstr "न्यूनतम विंडो माप"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "आकार: "
+msgstr "अधिकतम विंडो माप"
#: core/bind/core_bind.cpp
msgid "Screen Orientation"
-msgstr ""
+msgstr "स्क्रीन अनुस्थापन"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "नया विंडो"
+msgstr "विंडो"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "सीमा के बिना"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "प्रति पिक्सेल पारदर्शिता सक्रिय"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "पूर्णस्क्रीन चालू करें"
+msgstr "पूर्णस्क्रीन"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "अधिकतम"
#: core/bind/core_bind.cpp
msgid "Minimized"
-msgstr ""
+msgstr "न्यूनतम"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "आकार बदलने योग्य"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "डॉक पोजीशन"
+msgstr "स्थान"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "आकार: "
+msgstr "माप"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "एन्डियन विनिमय"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "संपादक"
+msgstr "एडीटर संकेत"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "प्रिंट एरर संदेश"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "इंटरपोलेशन मोड"
+msgstr "यात्रा प्रति सेकंड"
#: core/bind/core_bind.cpp
msgid "Target FPS"
-msgstr ""
+msgstr "लक्ष्य FPS"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "एनिमेटेड स्केल कुंजी"
+msgstr "समय पैमाना"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "फिजिक्स फ्रेम %"
+msgstr "भौतिक जिटर फिक्स"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "एरर"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "लोड होने मे त्रुटि:"
+msgstr "एरर स्ट्रिंग"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "लोड होने मे त्रुटि:"
+msgstr "एरर पंक्ति"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "खोज के परिणाम"
+msgstr "परिणाम"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "स्मृति"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -201,65 +188,58 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "सीमाएं"
#: core/command_queue_mt.cpp
msgid "Command Queue"
-msgstr ""
+msgstr "कमांड कतार"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "मल्टीथ्रेडिंग कतार आकार (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "कार्यों"
+msgstr "कार्य"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
-msgstr ""
+msgstr "डेटा"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr ""
+msgstr "संजाल"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "मिटाइये"
+msgstr "रिमोट FS"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "पृष्ठ: "
+msgstr "पृष्ठ: माप"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "पृष्ठ: आगे पढ़ें"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "अवरुद्ध मोड सक्रिय"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "जोड़िये"
+msgstr "संबंध"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
@@ -345,7 +325,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "अमान्य फ़ोर्मैट, या बाइट्स डिकोडिंग के लिए पर्याप्त बाइट्स नहीं।"
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "एक्सप्रेशन मे अमान्य इनपुट %i (पास नहीं हो पाया)"
#: core/math/expression.cpp
@@ -389,36 +370,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "ओपन एडिटर"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "खंड कौपी कीजिये"
+msgid "Mouse Mode"
+msgstr "दृश्य रोकें"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -450,6 +408,7 @@ msgstr "समुदाय"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "प्रीसेट"
@@ -591,13 +550,15 @@ msgid "Project Settings Override"
msgstr "प्रोजेक्ट सेटिंग ..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "नाम"
@@ -609,7 +570,8 @@ msgstr "विवरण"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -640,6 +602,40 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "सब दिखाइए"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -662,6 +658,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "दृश्य पथ:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -669,19 +670,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "वर्जन कंट्रोल"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "वर्जन कंट्रोल"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "प्लगइन्स"
+msgid "Version Control Plugin Name"
+msgstr "वर्जन कंट्रोल"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -752,16 +749,19 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "फिजिक्स फ्रेम %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -791,8 +791,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -920,11 +920,6 @@ msgstr "पथ"
msgid "Source Code"
msgstr "संसाधन"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "समुदाय"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -985,10 +980,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1038,13 +1036,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1070,6 +1069,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "मुफ्त"
@@ -1086,7 +1086,7 @@ msgstr "आइना"
msgid "Time:"
msgstr "समय:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "मूल्य :"
@@ -1138,6 +1138,93 @@ msgstr "एनीमेशन मुख्य-फ़्रेम मूल्य
msgid "Anim Change Call"
msgstr "एनीमेशन परिवर्तन बुलावा"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "फ़्रेम%"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "समय"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "कार्य"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "पसंदीदा:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "सदस्यता बनाएं"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "को हटा दें"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "अनीम मल्टी चेंज कीफ्रेम टाइम"
@@ -1232,7 +1319,7 @@ msgstr "इस ट्रैक को ऑन/ऑफ पर टॉगल कर
msgid "Update Mode (How this property is set)"
msgstr "अपडेट मोड (यह संपत्ति कैसे सेट की जाती है)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "इंटरपोलेशन मोड"
@@ -1245,10 +1332,71 @@ msgid "Remove this track."
msgstr "इस ट्रैक को हटा दें।"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "समय (एस): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "स्थान"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "कोन्स्टन्ट"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "गलत फॉण्ट का आकार |"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "नोड वक्र संपादित करें"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "शुरू कीजिये"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "कार्यों:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "टॉगल ट्रैक सक्षम"
@@ -1324,7 +1472,6 @@ msgid "Remove Anim Track"
msgstr "अनीम ट्रैक निकालें"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1336,16 +1483,6 @@ msgid "Editors"
msgstr "संपादक"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "अनीम डालें ट्रैक और कुंजी"
@@ -1474,7 +1611,8 @@ msgid "Add Method Track Key"
msgstr "विधि ट्रैक कुंजी जोड़ें"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "ऑब्जेक्ट में नहीं पाया गया विधि: "
#: editor/animation_track_editor.cpp
@@ -1841,7 +1979,9 @@ msgid "Scene does not contain any script."
msgstr "Scene में कोई script नहीं पाई गयी।"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "जोड़िये"
@@ -1907,6 +2047,7 @@ msgstr "इशारा कनेक्ट नहीं कर सकते"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "बंद करे"
@@ -2081,8 +2222,8 @@ msgid "Open"
msgstr "खोलो इसे"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "के स्वामी:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2390,7 +2531,7 @@ msgid "Bus Options"
msgstr "बस विकल्प"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "प्रतिलिपि"
@@ -2442,8 +2583,9 @@ msgstr "ऑडियो बस लेआउट खोलिये"
msgid "There is no '%s' file."
msgstr "कोई '%s' फ़ाइल नहीं."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "लेआउट"
#: editor/editor_audio_buses.cpp
@@ -2648,6 +2790,24 @@ msgid "Choose"
msgstr "चुनें"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "पैकेज सफलतापूर्वक स्थापित!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "विफल:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "फ़ाइल स्टोर कर रहा है:"
@@ -2660,6 +2820,31 @@ msgid "Packing"
msgstr "पैक कर रहा है"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "इस तरह बचा के रखिये"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "फ़ोल्डर नही बना सकते."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "उपप्रक्रिया शुरू नहीं कर सका!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "फ़ाइल रायटिंग के लिए नहीं खोल सकते:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "इस तरह बचा के रखिये"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2777,11 +2962,31 @@ msgstr "कस्टम डिबग टेम्प्लेट नहीं
msgid "Custom release template not found."
msgstr "कस्टम रिलिज टेम्प्लेट नहीं मिला."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "टेम्पलेट्स का प्रबंधन करें"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "टेम्प्लेट फ़ाइल नहीं मिला:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "निर्यात टेम्पलेट्स ज़िप नहीं खोल सकते।"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "32-बिट ‍एक्सपोर्ट पर एमबेड्डेड PCK 4 GiB से बड़ी नहीं इस्तेमाल कर सकते."
@@ -2798,7 +3003,7 @@ msgid "Script Editor"
msgstr "स्क्रिप्ट एडीटर"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "अस्सेट संग्रह"
@@ -2950,13 +3155,14 @@ msgstr "वर्तमान बनाय"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "आयात"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "‍एक्सपोर्ट"
@@ -3084,11 +3290,11 @@ msgstr "सब दिखाइए"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3222,7 +3428,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "सर्वोच्च"
@@ -3315,6 +3521,15 @@ msgstr ""
"वर्तमान में मेथड का विवरण नहीं. आप हमें [color=$color][url=$url]योगदान करके[/url][/"
"color] मदत कर सकते है!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "ओपन एडिटर"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3406,15 +3621,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "सिर्फ मेथड"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3492,7 +3709,7 @@ msgstr "खंड कौपी कीजिये"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "साफ़"
@@ -3523,7 +3740,7 @@ msgid "Up"
msgstr "ऊपर"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "नोड"
@@ -3547,6 +3764,10 @@ msgstr "बाहर जाने वाला RSET"
msgid "New Window"
msgstr "नया विंडो"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4085,15 +4306,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "दृश्य"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "दृश्य पथ:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4133,16 +4345,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "सहेजें मत करो"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "अंजाम देने से पहले सीन को बचाएं ..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4228,6 +4430,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "वर्जन कंट्रोल"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "नाम बदली"
@@ -4256,6 +4462,10 @@ msgstr "व्याकुलता मुक्त मोड टॉगल।"
msgid "Add a new scene."
msgstr "एक नया दृश्य जोड़ें।"
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "दृश्य"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "पहले खोले गए दृश्य में जाएं।"
@@ -4614,7 +4824,9 @@ msgstr "जब बदला अद्यतन"
msgid "Hide Update Spinner"
msgstr "अपडेट स्पिनर को छिपाएं"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "फ़ाइल"
@@ -4707,6 +4919,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "पुनः लोड करें"
@@ -4856,12 +5069,6 @@ msgstr ""
msgid "Frame #:"
msgstr "फ्रेम #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "समय"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "कॉल"
@@ -4885,6 +5092,7 @@ msgid "Edit Text:"
msgstr "टेक्स्ट संपादित करें:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "पर"
@@ -4938,11 +5146,15 @@ msgid "Selected node is not a Viewport!"
msgstr "चयनित नोड व्यूपोर्ट नहीं है!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "आकार: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "पृष्ठ: "
#: editor/editor_properties_array_dict.cpp
@@ -5043,6 +5255,11 @@ msgstr ""
"कृपया निर्यात मेनू में एक निष्पादन योग्य प्रीसेट जोड़ें, या मौजूदा प्रीसेट को निष्पादन योग्य के "
"रूप में सेट करें।"
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "परियोजना"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "अपने तर्क को _run () विधि में लिखें।"
@@ -5137,7 +5354,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5194,11 +5410,6 @@ msgstr "संपादक"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "फ़ाइल"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5272,8 +5483,8 @@ msgstr "संसाधन"
msgid "Color Theme"
msgstr "संपादक"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5299,19 +5510,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5331,7 +5533,9 @@ msgid "Draw Spaces"
msgstr "कॉल"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "सदस्यता बनाएं"
@@ -5414,7 +5618,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "फ़ाइल:"
@@ -5432,6 +5635,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5439,7 +5650,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5451,11 +5662,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5463,6 +5674,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "खंड कौपी कीजिये"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5493,6 +5711,10 @@ msgid "Add Type Hints"
msgstr "त्रिकोण जोड़ें"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "निर्भरता दिखाएं"
@@ -5509,8 +5731,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5519,6 +5740,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "एक मुख्य दृश्य चुनें"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "पूर्व दर्शन:"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5532,6 +5758,35 @@ msgstr ""
msgid "Selection Box Color"
msgstr "सिर्फ चयन किये हुए"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "इनस्टन्स"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5564,17 +5819,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "चूक"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "चूक"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "चूक"
@@ -5807,6 +6062,16 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "सहेजें मत करो"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "अंजाम देने से पहले सीन को बचाएं ..."
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5836,19 +6101,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "प्रोजेक्ट मैनेजर"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "फ़ोल्डर का नाम बदल रहे है:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5884,29 +6152,30 @@ msgstr "फ़ाइल स्टोर कर रहा है:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "गलत फॉण्ट का आकार |"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "गलत फॉण्ट का आकार |"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "सीन इंपोर्ट किजिये"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5914,21 +6183,21 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "लाइन क्र.:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "लाइन क्र.:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "गलत फॉण्ट का आकार |"
@@ -5938,16 +6207,16 @@ msgstr "गलत फॉण्ट का आकार |"
msgid "Text Selected Color"
msgstr "चयनित फ़ाइलें हटाएं"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "सिर्फ चयन किये हुए"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5955,41 +6224,41 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "कार्यों"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "एक नया बनाएं"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6012,6 +6281,11 @@ msgstr "पूर्णांक के लिए Ctrl दबाए रखें
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "सदस्यता बनाएं"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "आयात करने के लिए नोड (एस) का चयन करें"
@@ -6607,14 +6881,6 @@ msgid "Replace in Files"
msgstr "सबको बदली करें"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "तलाशिये: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "बदली करे: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "सबको बदली करें"
@@ -6720,14 +6986,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "कार्यों:"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6739,7 +7010,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "फिल्टर:"
@@ -6884,11 +7155,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "कार्य"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6943,17 +7209,18 @@ msgstr "एनीमेशन परिवर्तन परिणत"
msgid "Optimizer"
msgstr "ऑप्टिमाइज़"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "सक्रिय करे"
@@ -7003,7 +7270,8 @@ msgid "Generating Lightmaps"
msgstr "लाईटमॅप बना रहा है"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "मेश के लिये बना रहा है: "
#: editor/import/resource_importer_scene.cpp
@@ -7030,6 +7298,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7043,7 +7331,8 @@ msgstr "मोड टॉगल कीजिये"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7076,12 +7365,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "आकार: "
@@ -7742,10 +8025,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7758,10 +8037,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7799,6 +8074,10 @@ msgid "New"
msgstr "नई"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "एडिट ट्रांजिशन..."
@@ -7826,17 +8105,20 @@ msgstr ""
msgid "Directions"
msgstr "निर्देशों"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7983,7 +8265,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "संक्रमण: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8000,11 +8283,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8013,16 +8291,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -8056,10 +8329,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8295,6 +8564,10 @@ msgid "License (Z-A)"
msgstr "लाइसेंस (जेड-ए)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "लोड..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8361,8 +8634,8 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "लोड..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8417,7 +8690,7 @@ msgid "Select lightmap bake file:"
msgstr "टेम्पलेट फ़ाइल का चयन करें"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8903,6 +9176,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8967,6 +9241,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "लेआउट"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9284,13 +9562,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "मोड टॉगल कीजिये"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "संस्करण:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9396,7 +9697,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9538,13 +9840,6 @@ msgstr "Anim परिवर्तन परिणत"
msgid "Apply with Transforms"
msgstr "Anim परिवर्तन परिणत"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "पूर्व दर्शन:"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9710,8 +10005,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "दृश्यमान टकराव आकार"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9856,18 +10152,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9955,13 +10239,13 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "सदस्यता बनाएं"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10041,8 +10325,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10078,6 +10361,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10109,13 +10396,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10124,11 +10404,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "संसाधन"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10174,11 +10449,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -10260,10 +10530,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10312,8 +10578,7 @@ msgid "Previous Script"
msgstr "पिछला टैब"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10549,7 +10814,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10849,13 +11115,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "स्केल अनुपात:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "संक्रमण: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10878,11 +11148,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "आकार: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11316,11 +11581,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "इनस्टन्स"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11375,8 +11635,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "सदस्यता बनाएं"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11409,15 +11670,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "कार्य"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11538,6 +11800,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "संस्करण:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11574,19 +11847,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "संस्करण:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11791,6 +12055,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "मिटाना"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11834,6 +12103,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "आइटम निकालें"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "आइटम निकालें"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "पसंदीदा में जोड़ें"
@@ -12101,7 +12380,7 @@ msgstr ""
msgid "Disabled Button"
msgstr "बंद कर दिया गया है"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12131,6 +12410,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12305,8 +12585,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "चयन हटाएं"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12387,8 +12668,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -12417,12 +12697,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12690,6 +12964,137 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "आकस्मिक:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "संस्करण:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "चुनें"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "मिटाना"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "नोड वक्र संपादित करें"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "थंबनेल..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "एनिमेशन लूप"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "सदस्यता बनाएं"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "सदस्यता बनाएं"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "मिटाना"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "एनीमेशन परिवर्तन परिणत"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "सदस्यता बनाएं"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "सिर्फ चयन किये हुए"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "सदस्यता बनाएं"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "दर्शनीय नेविगेशन"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "चुनें"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "फिल्टर:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13744,20 +14149,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13765,14 +14165,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13790,7 +14182,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13846,12 +14238,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13880,34 +14266,48 @@ msgid "More Info..."
msgstr "मे ले जाएँ..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "निर्यात..."
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "इंपोर्ट डॉक"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "डायरेक्टरी चुनें"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "निर्यात..."
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "परियोजना"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "परियोजना के संस्थापक"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -14075,10 +14475,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr ""
@@ -14086,6 +14482,20 @@ msgstr ""
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "परियोजना के संस्थापक"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "अस्सेट संग्रह"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""
@@ -14176,9 +14586,8 @@ msgid "Project Manager"
msgstr "प्रोजेक्ट मैनेजर"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "परियोजना के संस्थापक"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -14186,10 +14595,6 @@ msgid "Loading, please wait..."
msgstr "दर्पण को पुनः प्राप्त करना, कृपया प्रतीक्षा करें ..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "परियोजना"
@@ -14236,11 +14641,6 @@ msgid "About"
msgstr "के बारे में"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "अस्सेट संग्रह"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14390,6 +14790,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14580,7 +14981,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "प्लगइन्स"
@@ -14707,12 +15109,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14759,7 +15155,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "रीसेट आकार"
@@ -14959,6 +15355,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "नोड का नाम:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "नोड का नाम:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -15034,6 +15444,10 @@ msgid "Sub-Resources"
msgstr "संसाधन"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15120,10 +15534,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15162,6 +15572,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15359,8 +15776,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "मिटाइये"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15466,11 +15884,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15567,6 +15980,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15578,20 +15992,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15837,39 +16237,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "सब दिखाइए"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15971,6 +16338,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "इंटरपोलेशन मोड"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "चेतावनियाँ"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16105,10 +16482,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16136,11 +16509,11 @@ msgstr "निरीक्षक"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "पीछे जाय"
@@ -16212,11 +16585,6 @@ msgstr "सदस्यता बनाएं"
msgid "Invert Faces"
msgstr "% एस में परिवर्तित करें"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16263,7 +16631,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "सदस्यता बनाएं"
@@ -16352,6 +16720,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16427,7 +16803,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16667,7 +17043,7 @@ msgstr "मोड टॉगल कीजिये"
msgid "Instance Materials"
msgstr "फिजिक्स फ्रेम %"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16684,12 +17060,6 @@ msgstr ""
msgid "Translation"
msgstr "संक्रमण: "
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16802,7 +17172,6 @@ msgstr "एक नया बनाएं"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "सुविधाऐं"
@@ -16833,7 +17202,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr "नोड हटाएं"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "कार्यों:"
@@ -16856,7 +17225,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16886,6 +17254,19 @@ msgstr "को हटा दें"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "सदस्यता बनाएं"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "सदस्यता बनाएं"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17278,10 +17659,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17301,7 +17678,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17309,7 +17686,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17436,6 +17813,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17536,14 +17921,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17690,7 +18067,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17698,7 +18075,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17765,10 +18142,6 @@ msgid "Node Path"
msgstr "प्रायिक लोड कीजिये"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "प्रायिक लोड कीजिये"
@@ -17825,10 +18198,6 @@ msgid "Set Mode"
msgstr "मोड टॉगल कीजिये"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Assign Op"
msgstr "सौंपना..."
@@ -17848,7 +18217,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17864,18 +18233,20 @@ msgstr ""
msgid "Compose Array"
msgstr "Array को बड़ा या छोटा करना"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "'%s' बनाने के लिए अवैध तर्क"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "अमान्य नाम."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17887,12 +18258,14 @@ msgid "Var Name"
msgstr "नाम"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "ऑब्जेक्ट में नहीं पाया गया विधि: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "ऑब्जेक्ट में नहीं पाया गया विधि: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -17976,11 +18349,6 @@ msgid "Construct %s"
msgstr "कोन्स्टन्ट"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "कोन्स्टन्ट"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17997,10 +18365,6 @@ msgstr "कार्य"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -18051,6 +18415,14 @@ msgstr "इनस्टन्स"
msgid "Write Mode"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18059,6 +18431,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18111,6 +18507,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18136,6 +18536,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18168,6 +18584,10 @@ msgstr ""
msgid "Export Format"
msgstr "एनीमेशन परिवर्तन परिणत"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18198,7 +18618,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "पिछला टैब"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18375,10 +18795,6 @@ msgid "Could not execute on device."
msgstr "फ़ोल्डर नही बना सकते."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18483,12 +18899,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "सिग्नल"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18507,6 +18927,11 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "उपप्रक्रिया शुरू नहीं कर सका!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18535,7 +18960,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18546,20 +18971,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "उपप्रक्रिया शुरू नहीं कर सका!"
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -18571,7 +18995,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18587,7 +19011,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "पैकेज में है:"
#: platform/android/export/export_plugin.cpp
@@ -18596,15 +19020,13 @@ msgid "Creating APK..."
msgstr "जोड़ने..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "उपप्रक्रिया शुरू नहीं कर सका!"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18616,7 +19038,7 @@ msgstr "पसंदीदा:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "उपप्रक्रिया शुरू नहीं कर सका!"
#: platform/android/export/export_plugin.cpp
@@ -18636,6 +19058,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18709,7 +19183,7 @@ msgstr "सफलता!"
msgid "Push Notifications"
msgstr "कोन्स्टन्ट"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "संपादक डेटा फ़ोल्डर खोलें"
@@ -18719,7 +19193,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18806,6 +19280,17 @@ msgstr "प्रतिलिपि"
msgid "Custom BG Color"
msgstr "प्रतिलिपि"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "टेम्पलेट्स का प्रबंधन करें"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "कस्टम रिलिज टेम्प्लेट नहीं मिला."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18828,23 +19313,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
+msgstr "फ़ोल्डर नही बना सकते."
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "गलत फॉण्ट का आकार |"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "फ़ोल्डर नही बना सकते."
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "शो में फाइल सिस्टम"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "फ़ोल्डर नही बना सकते."
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "संस्करण:"
@@ -18868,7 +19365,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18878,7 +19375,7 @@ msgstr "सभी बढाय"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "प्रतिलिपि"
#: platform/javascript/export/export.cpp
@@ -18920,17 +19417,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "फ़ोल्डर नही बना सकते."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "फ़ोल्डर नही बना सकते."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "त्रुटि बचत टाइलसेट!"
#: platform/javascript/export/export.cpp
@@ -19172,7 +19669,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -19221,9 +19718,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "उपप्रक्रिया शुरू नहीं कर सका!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "उपप्रक्रिया शुरू नहीं कर सका!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "सदस्यता बनाएं"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19239,18 +19755,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "सब-रिसोर्स नहीं मिला."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "फ़ाइल बचाने में चूक: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "निर्देशों"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "उपप्रक्रिया शुरू नहीं कर सका!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "थंबनेल बनाना"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
+msgstr "उपप्रक्रिया शुरू नहीं कर सका!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "गलत फॉण्ट का आकार |"
#: platform/osx/export/export.cpp
msgid ""
@@ -19260,7 +19832,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19302,6 +19874,15 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "परियोजना"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "गलत फॉण्ट का आकार |"
@@ -19436,12 +20017,13 @@ msgid "Publisher Display Name"
msgstr "गलत फॉण्ट का आकार |"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "गलत फॉण्ट का आकार |"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "स्पष्ट गाइड"
#: platform/uwp/export/export.cpp
@@ -19613,6 +20195,11 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "अल्पकालिक फ़ाइल निकाली नहीं जा सक्ती:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19626,6 +20213,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "संसाधन"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "संस्करण:"
@@ -19654,6 +20246,66 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "कोन्स्टन्ट"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "गलत फॉण्ट का आकार |"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "अमान्य नाम."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "अल्पकालिक फ़ाइल निकाली नहीं जा सक्ती:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19675,6 +20327,23 @@ msgid "Invalid product version:"
msgstr "गलत फॉण्ट का आकार |"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "गलत फॉण्ट का आकार |"
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "नया विंडो"
@@ -19691,6 +20360,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19703,11 +20376,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "फ़्रेम%"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -19725,18 +20393,6 @@ msgstr "खेल"
msgid "Centered"
msgstr "को हटा दें"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19816,8 +20472,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19828,7 +20483,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "इनस्टन्स"
@@ -19862,7 +20518,8 @@ msgstr ""
msgid "Rotating"
msgstr "कोन्स्टन्ट"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "वर्तमान प्रोफ़ाइल:"
@@ -19889,18 +20546,19 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "समय"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "आइटम निकालें"
@@ -19952,8 +20610,8 @@ msgstr "कॉल"
msgid "Draw Drag Margin"
msgstr "अतिरिक्त Call Arguments:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "मोड टॉगल कीजिये"
@@ -19990,11 +20648,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20017,10 +20670,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20057,6 +20706,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr ""
@@ -20064,7 +20718,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "बंद कर दिया गया है"
@@ -20166,17 +20820,6 @@ msgstr "परियोजना के संस्थापक"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "मिटाना"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20275,8 +20918,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20409,7 +21053,7 @@ msgid "Node B"
msgstr "नोड"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20419,7 +21063,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "बंद कर दिया गया है"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20456,7 +21100,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20525,7 +21170,7 @@ msgstr ""
msgid "Width Curve"
msgstr "नोड वक्र संपादित करें"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "चूक"
@@ -20582,7 +21227,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20617,8 +21262,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "सक्रिय करे"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20631,16 +21282,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "विशेषता"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "ऑनलाइन डॉक्स"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20648,13 +21289,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "को हटा दें"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -20686,6 +21330,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20916,6 +21561,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -21016,7 +21662,7 @@ msgstr "मिटाना"
msgid "Use Global Coordinates"
msgstr "कोन्स्टन्ट"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -21279,28 +21925,11 @@ msgid "Tracking"
msgstr "पैक कर रहा है"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "एनीमेशन परिवर्तन परिणत"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21414,7 +22043,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "नोड का नाम:"
@@ -21455,9 +22084,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21584,22 +22214,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21624,6 +22238,80 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "आकार: "
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -21632,7 +22320,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "मोड टॉगल कीजिये"
@@ -21739,23 +22428,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21875,15 +22559,170 @@ msgid "Motion Z"
msgstr "कार्य"
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+#, fuzzy
+msgid "Joint Constraints"
+msgstr "कोन्स्टन्ट"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
msgstr ""
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "सीन सेव कर रहा है"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "संस्करण:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Upper"
+msgstr "रैखिक"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "अधिकतम. कोणीय त्रुटि:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "रैखिक"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "कार्यों:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "कार्यों:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "रैखिक"
+
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "रैखिक"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "रैखिक"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "रैखिक"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "रैखिक"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "कार्यों:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "कार्यों:"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "रैखिक"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "रैखिक"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "रैखिक"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "रैखिक"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "रैखिक"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "विवरण"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "रैखिक"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "विवरण"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "कार्यों:"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -21925,10 +22764,6 @@ msgid "Params"
msgstr "पैरैमिटर्स पेस्ट कीजिये"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21940,11 +22775,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "संस्करण:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22009,15 +22839,6 @@ msgstr "अधिकतम. कोणीय त्रुटि:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "सीन सेव कर रहा है"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "रैखिक"
@@ -22045,10 +22866,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22261,8 +23078,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22370,6 +23188,34 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "गलत फॉण्ट का आकार |"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "सदस्यता बनाएं"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "स्क्रिप्ट बढ़ाएँ"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "आकार: "
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22448,32 +23294,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "संक्रमण: "
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22611,38 +23437,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "त्रिकोण जोड़ें"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "त्रिकोण जोड़ें"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22675,16 +23469,30 @@ msgid "Autorestart"
msgstr "ऑटो डालें कुंजी"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "ऑटो डालें कुंजी"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "प्वाइंट जोड़ें"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "इनस्टन्स"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "डॉक पोजीशन"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "पसंदीदा:"
@@ -22693,10 +23501,6 @@ msgstr "पसंदीदा:"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -22768,11 +23572,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "जुडिये '%s' to '%s'"
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "स्क्रीनिंग सिग्नल"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23007,6 +23806,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "थीम विशेषता"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23044,7 +23848,7 @@ msgstr ""
msgid "Tooltip"
msgstr "उपकरण"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "फ़ोकस पाथ"
@@ -23113,10 +23917,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -23168,6 +23968,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23181,11 +23982,12 @@ msgid "Show Close"
msgstr "बंद करे"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "चुनें"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "समुदाय"
@@ -23249,8 +24051,9 @@ msgid "Fixed Icon Size"
msgstr "आकार: "
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "सौंपना..."
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -23688,7 +24491,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23731,7 +24534,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "सदस्यता बनाएं"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23855,6 +24658,12 @@ msgid "Timeout"
msgstr "समय"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23869,13 +24678,13 @@ msgstr "विवरण"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "आयात"
+msgid "Pause Mode"
+msgstr "दृश्य रोकें"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "दृश्य रोकें"
+msgid "Physics Interpolation Mode"
+msgstr "इंटरपोलेशन मोड"
#: scene/main/node.cpp
#, fuzzy
@@ -23907,11 +24716,6 @@ msgstr "अनेक सेट करे:"
msgid "Process Priority"
msgstr "मोड टॉगल कीजिये"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "इंटरपोलेशन मोड"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -23944,12 +24748,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "अनेक सेट करे:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "इंटरपोलेशन मोड"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24187,6 +24987,39 @@ msgid "Swap OK Cancel"
msgstr "रद्द करें"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "नाम"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "फिजिक्स फ्रेम %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "फिजिक्स फ्रेम %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "सदस्यता बनाएं"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "सदस्यता बनाएं"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24222,6 +25055,779 @@ msgstr "कार्यों:"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "कार्यों"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "आइटम निकालें"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "आइटम निकालें"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "आइटम निकालें"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "(एडीटर निष्क्रिय)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "संस्करण:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "एनिमेशन लूप"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "शो में फाइल सिस्टम"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "प्रीसेट"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "बंद कर दिया गया है"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "बंद कर दिया गया है"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(एडीटर निष्क्रिय)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "बंद कर दिया गया है"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "बंद कर दिया गया है"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "आइटम निकालें"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "प्रायिक लोड कीजिये"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "प्रायिक लोड कीजिये"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "पिछले चरण में जाएं"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "जुडिये"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "प्रतिलिपि"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "कॉल"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "फ़ोल्डर:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "फ़ोल्डर:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "खंड कौपी कीजिये"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "खंड कौपी कीजिये"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "सीन इंपोर्ट किजिये"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "निर्देशों"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "प्रीसेट"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "सदस्यता बनाएं"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "बंद कर दिया गया है"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "नोड प्वाइंट जोड़ें"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "कार्यों"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "सहेजें मत करो"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "निर्देशों"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "मिटाना"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "मिटाना"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "फ़ोल्डर बनाइये"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "छिपी फ़ाइले टॉगल कीजिये"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "बंद कर दिया गया है"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "संस्करण:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "आइटम निकालें"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "संस्करण:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "चुनें"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "चूक"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "चूक"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "समुदाय"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "एक नया बनाएं"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Array को बड़ा या छोटा करना"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "आइटम निकालें"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "आइटम निकालें"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "नोड वक्र संपादित करें"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "मिटाना"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "सदस्यता बनाएं"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "फ़ोकस पाथ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "चुनें"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "प्रीसेट"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "बंद कर दिया गया है"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "प्रतिलिपि"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "बस विकल्प"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "प्रतिलिपि"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "वर्तमान फ़ोल्डर सिलेक्ट कीजिये"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "सभी ढहाय"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "बंद कर दिया गया है"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "सिर्फ चयन किये हुए"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "कार्यों"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "डॉक पोजीशन"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "सिर्फ चयन किये हुए"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "स्केल अनुपात:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "शो में फाइल सिस्टम"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "स्पष्ट गाइड"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "फ़ोल्डर का नाम बदल रहे है:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "प्ले सीन"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "शो में फाइल सिस्टम"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "संस्करण:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "बंद कर दिया गया है"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "निर्देशों"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "आइटम निकालें"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "आइटम निकालें"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "शो में फाइल सिस्टम"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "शो में फाइल सिस्टम"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "फ़ोल्डर:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "बंद कर दिया गया है"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "सब दिखाइए"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "सहेजें मत करो"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "सब दिखाइए"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "सब दिखाइए"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "पूर्व दर्शन:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "संपादक"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "संपादक"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "प्रीसेट"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "प्रीसेट"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "प्रीसेट"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "मिटाना"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "नोड प्वाइंट जोड़ें"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "सुविधाऐं"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "सुविधाऐं"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "संस्करण:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "संस्करण:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "स्केल अनुपात:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "स्केल अनुपात:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "स्केल अनुपात:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "स्केल अनुपात:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "अग्रवर्ती"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "सिर्फ चयन किये हुए"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "सिर्फ चयन किये हुए"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "कार्य"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "बेज़ियर पॉइंट्स को स्थानांतरित करें"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "इनस्टन्स"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24260,16 +25866,6 @@ msgstr "क्लास विकल्प:"
msgid "Char"
msgstr "मान्य अक्षर:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "कॉल"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -24559,15 +26155,6 @@ msgid "Color Correction"
msgstr "कार्यों:"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "चेतावनियाँ"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "हाल ही में किया:"
@@ -24578,6 +26165,10 @@ msgid "Distance Field"
msgstr "व्याकुलता मुक्त मोड"
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -24598,10 +26189,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "अगला टैब"
@@ -24620,10 +26207,6 @@ msgid "Vertex Lighting"
msgstr "निर्देशों"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "आकार: "
@@ -24633,11 +26216,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "आकार: "
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24656,6 +26234,10 @@ msgid "Ensure Correct Normals"
msgstr "सदस्यता बनाएं"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -24720,10 +26302,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -24746,50 +26324,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "मिटाना"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "मिटाना"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "मोड टॉगल कीजिये"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "दृश्यमान टकराव आकार"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "मिटाना"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -24798,35 +26345,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "मिटाना"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "साफ़"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "साफ हड्डियां"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "संपादक"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24835,15 +26367,6 @@ msgid "Ambient Occlusion"
msgstr "सदस्यता बनाएं"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "मोड टॉगल कीजिये"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24876,15 +26399,10 @@ msgstr "संक्रमण: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "संक्रमण: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "संस्करण:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24925,15 +26443,20 @@ msgstr ""
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "स्प्लिट मोड टॉगल कीजिये"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "एनीमेशन परिवर्तन परिणत"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "एनीमेशन परिवर्तन परिणत"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -24957,29 +26480,15 @@ msgstr "इनस्टन्स"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "सदस्यता बनाएं"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "सदस्यता बनाएं"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Array को बड़ा या छोटा करना"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Array को बड़ा या छोटा करना"
+msgid "Sampling"
+msgstr "स्केल अनुपात:"
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "संस्करण:"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -24995,10 +26504,15 @@ msgid "Source Group Name"
msgstr "संसाधन"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "स्क्रिप्ट बढ़ाएँ"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25007,11 +26521,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "खुला हाल"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25024,6 +26543,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "प्रायिक लोड कीजिये"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25040,7 +26564,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25161,6 +26685,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "नोड वक्र संपादित करें"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25169,15 +26698,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "कस्टम दृश्य बजाना"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "पसंदीदा:"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "नोड का नाम:"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -25236,19 +26774,19 @@ msgid "Expand Margin"
msgstr "सभी बढाय"
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25275,6 +26813,19 @@ msgid "Image Size"
msgstr "पृष्ठ: "
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "पीछे जाय"
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "मोड टॉगल कीजिये"
@@ -25286,13 +26837,13 @@ msgstr "पकड़ना"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "सदस्यता बनाएं"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "सदस्यता बनाएं"
+msgid "To"
+msgstr "सर्वोच्च"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25328,10 +26879,30 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
+#, fuzzy
+msgid "Depth Draw"
+msgstr "इंटरपोलेशन मोड"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "सदस्यता बनाएं"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "दृश्य रोकें"
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
msgstr ""
#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "नोड"
+
+#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr ""
@@ -25394,6 +26965,11 @@ msgid "Scenario"
msgstr "दृश्य"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "सदस्यता बनाएं"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25411,6 +26987,26 @@ msgstr "चूक"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "चूक"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "चूक"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "चूक"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "कनेक्शन संपादित करें:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25508,6 +27104,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25758,6 +27358,11 @@ msgstr "सदस्यता बनाएं"
msgid "Collision Unsafe Fraction"
msgstr "सदस्यता बनाएं"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "फिजिक्स फ्रेम %"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -25772,13 +27377,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26040,6 +27645,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
#, fuzzy
msgid "Precision"
msgstr "संस्करण:"
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index 9214ae366b..c9a87722f5 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -77,11 +77,12 @@ msgstr "Glavna skripta:"
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -89,7 +90,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -101,7 +102,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -110,15 +111,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Stvori"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -185,6 +187,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -205,20 +208,16 @@ msgstr ""
msgid "Function"
msgstr "Funkcije"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -329,7 +328,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nedovoljno bajtova za dekodiranje ili neispravan format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Neispravan unos %i (nije uspio) u izrazu"
#: core/math/expression.cpp
@@ -373,35 +373,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Animacija"
+msgid "Mouse Mode"
+msgstr "Način reprodukcije:"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -432,6 +410,7 @@ msgstr "Zajednica"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -569,13 +548,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Ime"
@@ -587,7 +568,8 @@ msgstr "Opis"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -616,6 +598,40 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Lijevo Široko"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -638,26 +654,24 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
-msgid "Plugin Name"
-msgstr "Naziv Čvora(node):"
+msgid "Version Control Plugin Name"
+msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -723,15 +737,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -761,8 +778,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -887,11 +904,6 @@ msgstr "Put"
msgid "Source Code"
msgstr "Izvor:"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Promijeni"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -952,10 +964,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1004,13 +1019,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1036,6 +1052,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Slobodno"
@@ -1052,7 +1069,7 @@ msgstr "Zrcalo"
msgid "Time:"
msgstr "Vrijeme:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Vrijednost:"
@@ -1104,6 +1121,93 @@ msgstr ""
msgid "Anim Change Call"
msgstr ""
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Premjesti Okvir"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Animacija"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Dodaj Bezier Točku"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Način Interpolacije"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Premjesti čvor(node)"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animacija"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr ""
@@ -1198,7 +1302,7 @@ msgstr "Upali/ugasi ovu stazu."
msgid "Update Mode (How this property is set)"
msgstr "Način ažuriranja (kako se ovo svojstvo postavlja)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Način Interpolacije"
@@ -1211,10 +1315,71 @@ msgid "Remove this track."
msgstr "Ukloni ovu stazu."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Vrijeme/vremena: "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Stvori"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Zalijepi Animaciju"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Nevažeće ime."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Upozorenje:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Način Interpolacije"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacijski Klipovi:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Upali/Ugasi Stazu"
@@ -1290,7 +1455,6 @@ msgid "Remove Anim Track"
msgstr "Ukloni Stazu Animacije"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1302,16 +1466,6 @@ msgid "Editors"
msgstr "Uredi"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animacija"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim Umetni Stazu & Ključ"
@@ -1435,7 +1589,8 @@ msgid "Add Method Track Key"
msgstr "Dodaj Ključ Metode Staze"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metoda nije nađena u objektu: "
#: editor/animation_track_editor.cpp
@@ -1796,7 +1951,9 @@ msgid "Scene does not contain any script."
msgstr "Scena ne sadrži niti jednu skriptu."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Dodaj"
@@ -1860,6 +2017,7 @@ msgstr "Ne mogu spojiti signal"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Zatvori"
@@ -2034,8 +2192,8 @@ msgid "Open"
msgstr "Otvori"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Vlasnici:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2336,7 +2494,7 @@ msgid "Bus Options"
msgstr "Opcije Klase"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliciraj"
@@ -2388,8 +2546,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr "Datoteka '%s' ne postoji."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2593,6 +2751,23 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Paket uspješno instaliran!"
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2605,6 +2780,28 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Spremi Kao"
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Spremi Kao"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2708,8 +2905,25 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2729,7 +2943,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2880,13 +3094,14 @@ msgstr "Učini Aktualnim"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Uvezi"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Izvoz"
@@ -3013,11 +3228,11 @@ msgstr "Način reprodukcije:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3150,7 +3365,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3238,6 +3453,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3329,14 +3552,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3412,7 +3637,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3443,7 +3668,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3467,6 +3692,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3961,14 +4190,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4006,15 +4227,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Spremi"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4098,6 +4310,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Preimenuj zvučnu sabirnicu"
@@ -4126,6 +4342,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4462,7 +4682,9 @@ msgstr "Promijeni"
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4542,6 +4764,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4688,12 +4911,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4717,6 +4934,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4766,11 +4984,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4866,6 +5086,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Direkcije"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4957,7 +5182,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5012,10 +5236,6 @@ msgstr ""
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5086,8 +5306,8 @@ msgstr ""
msgid "Color Theme"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5113,19 +5333,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5143,7 +5354,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navigacija"
@@ -5223,7 +5436,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Datoteka:"
@@ -5241,6 +5453,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5248,7 +5468,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5260,11 +5480,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5272,6 +5492,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Animacija"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5302,6 +5529,10 @@ msgid "Add Type Hints"
msgstr "Dodaj Bezier Točku"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Prikaži ovisnosti"
@@ -5318,8 +5549,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5327,6 +5557,11 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Pregled:"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5340,6 +5575,36 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Samo odabir"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instaliraj"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Pomakni Bezier Točke"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5372,17 +5637,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Mesh2D Pregled"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Mesh2D Pregled"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Mesh2D Pregled"
@@ -5612,6 +5877,15 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Spremi"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5641,18 +5915,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5687,27 +5964,28 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Brisati odabrani ključ/odabrane ključeve"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5715,21 +5993,21 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Broj linije:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Broj linije:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5738,16 +6016,16 @@ msgstr ""
msgid "Text Selected Color"
msgstr "Brisanje Odabranih Ključeva"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Samo odabir"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5755,40 +6033,40 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funkcije"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5809,6 +6087,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Način Interpolacije"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6374,14 +6657,6 @@ msgid "Replace in Files"
msgstr "Zamijeni sve"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Zamijeni sve"
@@ -6490,14 +6765,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Način Interpolacije"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6509,7 +6789,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtriraj signale"
@@ -6651,11 +6931,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Animacija"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6710,17 +6985,18 @@ msgstr "Anim Promijeni Transform"
msgid "Optimizer"
msgstr "Optimiraj"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Omogući"
@@ -6770,7 +7046,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6797,6 +7073,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6810,7 +7106,8 @@ msgstr "Način Ravnala"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6843,12 +7140,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Način reprodukcije:"
@@ -7506,10 +7797,6 @@ msgid "Load Animation"
msgstr "Učitaj Animaciju"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Nema animacije za kopirati!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7522,10 +7809,6 @@ msgid "Paste Animation"
msgstr "Zalijepi Animaciju"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Nema dostupne animacije za urediti!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Reproduciraj odabranu animaciju unatrag od trenutne pozicije. (A)"
@@ -7563,6 +7846,10 @@ msgid "New"
msgstr "Novo"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Uredi Tranzicije..."
@@ -7590,17 +7877,20 @@ msgstr "\"Onion Skinning\" Opcije"
msgid "Directions"
msgstr "Direkcije"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Prošlost"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Budućnost"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Dubina"
@@ -7747,8 +8037,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Animacija"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7764,11 +8055,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7777,16 +8063,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7820,10 +8101,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8059,6 +8336,10 @@ msgid "License (Z-A)"
msgstr "Licenca (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8125,7 +8406,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8180,7 +8461,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8661,6 +8942,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8725,6 +9007,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9040,13 +9326,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Prikaži/sakrij favorite"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Opis:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9149,7 +9458,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9287,13 +9597,6 @@ msgstr "Anim Promijeni Transform"
msgid "Apply with Transforms"
msgstr "Anim Promijeni Transform"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Pregled:"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9458,8 +9761,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Izvor:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9603,18 +9907,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Pomakni Bezier Točke"
@@ -9699,12 +9991,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9783,8 +10075,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9820,6 +10111,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9851,13 +10146,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9866,10 +10154,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9914,11 +10198,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9996,10 +10275,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10048,8 +10323,7 @@ msgid "Previous Script"
msgstr "Idi na prethodni korak"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10277,7 +10551,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10573,13 +10848,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Upozorenje:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Uredi Tranzicije..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10602,10 +10881,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11036,11 +11311,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instaliraj"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11089,8 +11359,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Spoji '%s' na '%s'"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11121,15 +11392,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Animacija"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11246,6 +11518,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Opis:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11282,19 +11565,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Opis:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11486,6 +11760,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Ukloni"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11525,6 +11804,16 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Promijeni vrstu baze:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Obriši Bezier Točku"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11779,7 +12068,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11808,6 +12097,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11978,8 +12268,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Izbriši Odabir"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
@@ -12057,8 +12348,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Regija"
@@ -12085,12 +12375,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12339,6 +12623,137 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Opcije Klase"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Opis:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Budućnost"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Premjesti čvor(node)"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Način Ravnala"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Glavna skripta:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Ponavljanje Animacije"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Premjesti čvor(node)"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Način Navigacije"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Promijeni vrstu baze:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Anim Promijeni Transform"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Collision"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Samo odabir"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Način Interpolacije"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navigacija"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtriraj signale"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13375,20 +13790,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13396,14 +13806,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13421,7 +13823,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13477,12 +13879,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13510,34 +13906,47 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Izvoz"
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "Uvoz Profila"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Choose an export mode:"
msgstr ""
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Izvoz"
+
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "ZIP Datoteka"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Uredi vezu:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Osnivači projekta"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13703,15 +14112,23 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13804,7 +14221,7 @@ msgid "Project Manager"
msgstr "Projektni menadžer "
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -13812,10 +14229,6 @@ msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Uredi vezu:"
@@ -13859,10 +14272,6 @@ msgid "About"
msgstr "U vezi s"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14010,6 +14419,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14200,7 +14610,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14327,12 +14738,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14379,7 +14784,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14574,6 +14979,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Naziv Čvora(node):"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Naziv Čvora(node):"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14645,6 +15064,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14729,10 +15152,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14770,6 +15189,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14962,8 +15388,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Ukloni"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15063,11 +15490,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15163,6 +15585,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15174,21 +15597,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Pomakni Bezier Točke"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15433,39 +15841,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Lijevo Široko"
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15564,6 +15939,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Način Interpolacije"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Upozorenja"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -15697,10 +16082,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15727,11 +16108,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Idi Natrag"
@@ -15803,11 +16184,6 @@ msgstr "Način Interpolacije"
msgid "Invert Faces"
msgstr "Spoji '%s' na '%s'"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15854,7 +16230,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -15942,6 +16318,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -16015,7 +16399,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16253,7 +16637,7 @@ msgstr "Način Ravnala"
msgid "Instance Materials"
msgstr "Unesite ključ ovdje"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16270,12 +16654,6 @@ msgstr ""
msgid "Translation"
msgstr "Uredi Tranzicije..."
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16387,7 +16765,6 @@ msgstr "Premjesti čvor(node)"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16416,7 +16793,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr ""
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animacija"
@@ -16438,7 +16815,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16468,6 +16844,19 @@ msgstr "Premjesti čvor(node)"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navigacija"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Način Navigacije"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16853,10 +17242,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16876,7 +17261,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16884,7 +17269,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17007,6 +17392,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17107,14 +17500,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17257,7 +17642,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17265,7 +17650,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17331,10 +17716,6 @@ msgid "Node Path"
msgstr "Učitaj Zadano"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Učitaj Zadano"
@@ -17391,11 +17772,6 @@ msgid "Set Mode"
msgstr "Način Ravnala"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Type Cache"
-msgstr "Promijeni"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17414,7 +17790,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17429,18 +17805,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Neispravni argumenti za konstrukciju '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Nevažeće ime."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17452,12 +17830,14 @@ msgid "Var Name"
msgstr "Ime"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metoda nije nađena u objektu: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metoda nije nađena u objektu: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -17532,10 +17912,6 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17552,10 +17928,6 @@ msgstr "Funkcije"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17603,6 +17975,14 @@ msgstr ""
msgid "Write Mode"
msgstr "Način Ravnala"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17611,6 +17991,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17662,6 +18066,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17687,6 +18095,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17719,6 +18143,10 @@ msgstr ""
msgid "Export Format"
msgstr "Izvoz"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17747,7 +18175,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17915,10 +18343,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18022,12 +18446,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18043,6 +18471,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18071,7 +18503,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18082,19 +18514,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18107,7 +18537,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18122,7 +18552,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18130,15 +18560,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18148,8 +18575,9 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files."
+msgstr "Trenutni Profil:"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -18168,6 +18596,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18238,7 +18718,7 @@ msgstr "Uspjeh!"
msgid "Push Notifications"
msgstr "Zalijepi Animaciju"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Otvori datoteku"
@@ -18248,7 +18728,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18333,6 +18813,15 @@ msgstr "Funkcije"
msgid "Custom BG Color"
msgstr "Funkcije"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18354,23 +18843,34 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Nevažeće ime."
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Trenutni Profil:"
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Uredi vezu:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Trenutni Profil:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Opis:"
@@ -18394,7 +18894,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18404,7 +18904,7 @@ msgstr "Izvoz"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Pomakni Bezier Točke"
#: platform/javascript/export/export.cpp
@@ -18445,16 +18945,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
+msgstr "Trenutni Profil:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
+#, fuzzy
+msgid "Error starting HTTP server: %d."
+msgstr "Pogreška prilikom spremanja datoteke: %s"
#: platform/javascript/export/export.cpp
msgid "Web"
@@ -18688,7 +19190,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18735,9 +19237,27 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Trenutni Profil:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Navigacija"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18753,18 +19273,72 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Pogreška prilikom spremanja datoteke: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Direkcije"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Nevažeće ime."
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -18772,7 +19346,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18813,6 +19387,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Direkcije"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18946,11 +19529,12 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Naziv Čvora(node):"
#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ""
#: platform/uwp/export/export.cpp
@@ -19113,6 +19697,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19125,6 +19713,11 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Modify Resources"
+msgstr "Resurs"
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -19153,6 +19746,65 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Zalijepi Animaciju"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Neispravni argumenti za konstrukciju '%s'"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Nevažeće ime."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19173,6 +19825,23 @@ msgid "Invalid product version:"
msgstr "Nevažeće ime."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Nevažeće ime."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -19188,6 +19857,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19200,11 +19873,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Premjesti Okvir"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -19221,18 +19889,6 @@ msgstr ""
msgid "Centered"
msgstr "Premjesti čvor(node)"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19308,8 +19964,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Automatska reprodukcija pri učitavanju"
@@ -19321,7 +19976,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19354,7 +20010,8 @@ msgstr ""
msgid "Rotating"
msgstr "Zalijepi Animaciju"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Trenutni Profil:"
@@ -19379,19 +20036,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Lijevo Široko"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Desno Široko"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Preimenuj Autoload"
@@ -19441,8 +20099,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr "Dodatni argumenti poziva:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Način Ravnala"
@@ -19479,11 +20137,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -19506,10 +20159,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19546,6 +20195,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -19554,7 +20208,7 @@ msgstr "Način Ravnala"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "(Editor Onemogućen)"
@@ -19654,17 +20308,6 @@ msgstr "Cijele riječi"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Budućnost"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19761,8 +20404,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19894,7 +20538,7 @@ msgid "Node B"
msgstr "Brisati odabrani ključ/odabrane ključeve"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19904,7 +20548,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Collision"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19941,7 +20585,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20006,7 +20651,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Mesh2D Pregled"
@@ -20063,7 +20708,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20098,8 +20743,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Omogući"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20112,14 +20763,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20127,13 +20770,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Premjesti čvor(node)"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -20162,6 +20808,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20386,6 +21033,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20483,7 +21131,7 @@ msgstr "Obriši Bezier Točku"
msgid "Use Global Coordinates"
msgstr ""
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20744,28 +21392,11 @@ msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Anim Promijeni Transform"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20874,7 +21505,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Naziv Čvora(node):"
@@ -20914,9 +21545,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21042,22 +21674,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21082,6 +21698,82 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Promijeni"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Glavna skripta:"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Način Ravnala"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Filtriraj signale"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtriraj signale"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Automatska reprodukcija pri učitavanju"
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -21090,7 +21782,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Način Ravnala"
@@ -21193,23 +21886,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21328,18 +22016,169 @@ msgstr "Animacija"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Premjesti čvor(node)"
+msgid "Joint Constraints"
+msgstr "Dodaj Bezier Točku"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Opis:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Premjesti čvor(node)"
+msgid "Angular Limit Enabled"
+msgstr "Filtriraj signale"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Premjesti čvor(node)"
+msgid "Angular Limit Upper"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Najveća kutna pogreška:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Opis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Opis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -21378,10 +22217,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21393,11 +22228,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Opis:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21461,14 +22291,6 @@ msgid "Angular Ortho"
msgstr "Najveća kutna pogreška:"
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit X"
msgstr "Linearno"
@@ -21496,10 +22318,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21709,8 +22527,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -21816,6 +22635,32 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Obriši Bezier Točku"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Glavna skripta:"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -21893,33 +22738,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Uredi Tranzicije..."
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Promijeni"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22055,36 +22879,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22117,15 +22911,30 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "Dodaj Bezier Točku"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Unesite ključ ovdje"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Stvori"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "Dodaj Bezier Točku"
@@ -22134,10 +22943,6 @@ msgstr "Dodaj Bezier Točku"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -22207,11 +23012,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtriraj signale"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22438,6 +23238,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Resurs"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22473,7 +23278,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22539,11 +23344,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Automatska reprodukcija pri učitavanju"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22594,6 +23394,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22607,11 +23408,12 @@ msgid "Show Close"
msgstr "Zatvori"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Brisati odabrani ključ/odabrane ključeve"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Zajednica"
@@ -22673,7 +23475,7 @@ msgid "Fixed Icon Size"
msgstr "Glavna skripta:"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -23100,7 +23902,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23141,7 +23943,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Način reprodukcije:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23258,6 +24060,12 @@ msgid "Timeout"
msgstr "Vrijeme:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23272,13 +24080,13 @@ msgstr "Opis"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Uvezi"
+msgid "Pause Mode"
+msgstr "Način reprodukcije:"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Način reprodukcije:"
+msgid "Physics Interpolation Mode"
+msgstr "Način Interpolacije"
#: scene/main/node.cpp
msgid "Display Folded"
@@ -23306,11 +24114,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Način Interpolacije"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -23341,12 +24144,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Način Interpolacije"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23579,6 +24378,37 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Ime"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navigacija"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navigacija"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23612,6 +24442,760 @@ msgstr "Napravi Funkciju"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Funkcije"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Preimenuj Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Preimenuj Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Preimenuj Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "(Editor Onemogućen)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Opis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Ponavljanje Animacije"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Dodatni argumenti poziva:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "(Editor Onemogućen)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "(Editor Onemogućen)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Editor Onemogućen)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "(Editor Onemogućen)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "(Editor Onemogućen)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Preimenuj Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Učitaj Zadano"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Učitaj Zadano"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Idi na prethodni korak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Funkcije"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtriraj signale"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtriraj signale"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Animacija"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Animacija"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Direkcije"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Način Interpolacije"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "(Editor Onemogućen)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Omogućene Značajke:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Funkcije"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Spremi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Direkcije"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Promijeni vrstu baze:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Promijeni vrstu baze:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Otvori datoteku"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Prikaži/sakrij skrivene datoteke"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "(Editor Onemogućen)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Opis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Preimenuj Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Opis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Mesh2D Pregled"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Mesh2D Pregled"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Zajednica"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Preimenuj Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Preimenuj Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Premjesti čvor(node)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Promijeni vrstu baze:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Način Interpolacije"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Način Ravnala"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Filtriraj signale"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Filtriraj signale"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Opcije Klase"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Opcije Klase"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Funkcije"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Učini Aktualnim"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Samo odabir"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Funkcije"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Funkcije"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Samo odabir"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Zalijepi Animaciju"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Način Interpolacije"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Makni Vodoravne Upute"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Uredi vezu:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Opis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "(Editor Onemogućen)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Direkcije"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Preimenuj Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Preimenuj Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Zalijepi Animaciju"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Otvori datoteku"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Način Ravnala"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Način Ravnala"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "(Editor Onemogućen)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Lijevo Široko"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Spremi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Lijevo Široko"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Lijevo Široko"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Pregled:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Budućnost"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Učitaj Zadano"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Promijeni vrstu baze:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Zlatni donatori"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Omogućene Značajke:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Omogućene Značajke:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Opis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Opis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Zalijepi Animaciju"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Zalijepi Animaciju"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Zalijepi Animaciju"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Zalijepi Animaciju"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Napredno"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Samo odabir"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Samo odabir"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Pomakni Bezier Točke"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23649,15 +25233,6 @@ msgstr "Opcije Klase"
msgid "Char"
msgstr "Važeći znakovi:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23947,15 +25522,6 @@ msgid "Color Correction"
msgstr "Način Interpolacije"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Upozorenja"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Nedavno:"
@@ -23966,6 +25532,11 @@ msgid "Distance Field"
msgstr "Instaliraj"
#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Raw Data"
+msgstr "Dubina"
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23988,10 +25559,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Premjesti Okvir"
@@ -24010,10 +25577,6 @@ msgid "Vertex Lighting"
msgstr "Direkcije"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Glavna skripta:"
@@ -24023,11 +25586,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Glavna skripta:"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24045,6 +25603,10 @@ msgid "Ensure Correct Normals"
msgstr "Način Ravnala"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -24109,10 +25671,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Zalijepi Animaciju"
@@ -24136,49 +25694,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Promijeni vrstu baze:"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Budućnost"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Način Ravnala"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Budućnost"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -24187,33 +25715,19 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Budućnost"
-
-#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr ""
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
+msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Budućnost"
-
-#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24221,15 +25735,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Način Ravnala"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24261,15 +25766,10 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Promijeni vrstu baze:"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Opis:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24310,14 +25810,20 @@ msgstr "Način reprodukcije:"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Anim Promijeni Transform"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Anim Promijeni Transform"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -24339,25 +25845,14 @@ msgstr "Unesite ključ ovdje"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sampling"
+msgstr "Upozorenje:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Promijeni vrstu baze:"
#: scene/resources/navigation_mesh.cpp
@@ -24374,7 +25869,11 @@ msgid "Source Group Name"
msgstr "Izvor:"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24386,11 +25885,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Regija"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24403,6 +25907,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Učitaj Zadano"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -24419,7 +25928,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -24538,6 +26047,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Pomakni Bezier Točke"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24546,14 +26060,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Dodaj Bezier Točku"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Naziv Čvora(node):"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -24610,19 +26134,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24648,6 +26172,19 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Idi Natrag"
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -24657,13 +26194,12 @@ msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Način reprodukcije:"
#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Fill To"
-msgstr "Način reprodukcije:"
+msgid "To"
+msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
@@ -24697,8 +26233,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Način Interpolacije"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Način Ravnala"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Način reprodukcije:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Način reprodukcije:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
@@ -24759,6 +26316,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navigacija"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24776,6 +26338,26 @@ msgstr "Lijevo Linearno"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Mesh2D Pregled"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Mesh2D Pregled"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Mesh2D Pregled"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Uredi vezu:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24873,6 +26455,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25116,6 +26702,11 @@ msgstr "Način Interpolacije"
msgid "Collision Unsafe Fraction"
msgstr "Način Interpolacije"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Omogući"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -25131,13 +26722,13 @@ msgstr "Varijacije se mogu dodijeliti samo u vertex funkciji."
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -25396,6 +26987,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index cc27c58105..5ee85051da 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -22,13 +22,15 @@
# Andras Virag <snowflake71@gmail.com>, 2021.
# balintmaci <balintmaci@gmail.com>, 2021.
# Balázs Püspök-Kiss <pkblazsak@gmail.com>, 2021.
+# Mr.Catfood <sipos22@msn.com>, 2022.
+# 6Leoo6 <leo.takacs@yahoo.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-23 15:30+0000\n"
-"Last-Translator: Balázs Püspök-Kiss <pkblazsak@gmail.com>\n"
+"PO-Revision-Date: 2022-06-19 11:52+0000\n"
+"Last-Translator: 6Leoo6 <leo.takacs@yahoo.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
@@ -36,21 +38,19 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.13.1-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "A vágólap üres!"
+msgstr "Vágólap"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Jelenlegi Jelenet"
+msgstr "Aktuális képernyő"
#: core/bind/core_bind.cpp
msgid "Exit Code"
@@ -70,9 +70,8 @@ msgid "Delta Smoothing"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "Mozgató Mód"
+msgstr "Alacsony processzorhasználati mód"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
@@ -98,12 +97,13 @@ msgstr "Körvonal Mérete:"
msgid "Screen Orientation"
msgstr "Dokumentáció megnyitása"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "Új ablak"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -111,7 +111,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Teljes Képernyő"
@@ -125,7 +125,7 @@ msgstr ""
msgid "Minimized"
msgstr "Inicializálás"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -134,15 +134,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Dokk Pozíció"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -213,6 +214,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -234,20 +236,16 @@ msgstr ""
msgid "Function"
msgstr "Függvények"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Hálózati profilkészítő"
@@ -363,12 +361,13 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Érvénytelen bemenet %i (nem átadott) a kifejezésben"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self nem használható, mert a példány null (nincs átadva)"
+msgstr "Nem használható self mivel nincs megadva"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -408,37 +407,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "Szerkesztő megnyitása"
+msgid "Mouse Mode"
+msgstr "Mozgató Mód"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Kijelölés másolása"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
+msgid "Use Accumulated Input"
+msgstr "Bemenet Törlése"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -470,14 +447,14 @@ msgstr "Közösség"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Előre beállított"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Scancode"
-msgstr "Keresés"
+msgstr "beolvasási kód"
#: core/os/input_event.cpp
msgid "Physical Scancode"
@@ -485,7 +462,7 @@ msgstr ""
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
#: core/os/input_event.cpp
msgid "Echo"
@@ -619,13 +596,15 @@ msgid "Project Settings Override"
msgstr "Projekt beállítások..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Név"
@@ -637,7 +616,8 @@ msgstr "Leírás"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Futtatás"
@@ -668,6 +648,41 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Az összes megjelenítése"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Tesztelés"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -691,6 +706,11 @@ msgid "Main Run Args"
msgstr "Fő Jelenet Argumentumok:"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Scene elérési Út:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -698,19 +718,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Verziókezelés"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Verziókezelés"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Bővítmény neve:"
+msgid "Version Control Plugin Name"
+msgstr "Verziókezelés"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -785,16 +801,19 @@ msgstr "A végén"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Fizika Keret %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -825,8 +844,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -954,10 +973,6 @@ msgstr "Útvonal"
msgid "Source Code"
msgstr "Forrás"
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -1019,10 +1034,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1075,13 +1093,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1109,6 +1128,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Szabad"
@@ -1125,7 +1145,7 @@ msgstr "Tükör"
msgid "Time:"
msgstr "Idő:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Érték:"
@@ -1177,6 +1197,96 @@ msgstr "Animáció - Kulcskép Érték Változtatása"
msgid "Anim Change Call"
msgstr "Animáció - Hívás Változtatása"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Keret %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Idő"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Lokalizáció"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Forgatási Léptetés:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Mennyiség:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Fogantyú Beállítása"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Fogantyú Beállítása"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Rács Eltolás:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Rács Eltolás:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animáció"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Animáció - Több Kulcskép Idő Változtatása"
@@ -1271,7 +1381,7 @@ msgstr "Jelen sáv ki/be kapcsolása."
msgid "Update Mode (How this property is set)"
msgstr "Frissítés Módja (Hogyan van ez a tulajdonság beállítva)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolálás Módja"
@@ -1284,10 +1394,74 @@ msgid "Remove this track."
msgstr "Jelen sáv eltávolítása."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Idő (mp): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Dokk Pozíció"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Forgatási Léptetés:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skála:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Típus:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Érvénytelen kiterjesztés."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Fogantyú Beállítása"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Fogantyú Beállítása"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Rádió Elem"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Újraindítás (mp):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Előtűnés (mp):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animációk:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Sáv Engedélyezés Kapcsolása"
@@ -1363,7 +1537,6 @@ msgid "Remove Anim Track"
msgstr "Animáció Sáv Eltávolítása"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1375,16 +1548,6 @@ msgid "Editors"
msgstr "Szerkesztő"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animáció"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Animáció - Sáv és Kulcs Beszúrása"
@@ -1515,7 +1678,8 @@ msgid "Add Method Track Key"
msgstr "Metódus Sáv Kulcs Hozzáadása"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "A metódus nem található az objektumban: "
#: editor/animation_track_editor.cpp
@@ -1888,7 +2052,9 @@ msgid "Scene does not contain any script."
msgstr "A jelenet nem tartalmaz szkriptet."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Hozzáadás"
@@ -1953,6 +2119,7 @@ msgstr "Nem lehet csatlakoztatni a jelet"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Bezárás"
@@ -1999,7 +2166,7 @@ msgstr "Biztosan eltávolítja az összes kapcsolatot a(z) \"%s\" jelzésről?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr "Jelzések"
+msgstr "jelek"
#: editor/connections_dialog.cpp
msgid "Filter signals"
@@ -2126,8 +2293,8 @@ msgid "Open"
msgstr "Megnyitás"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Tulajdonosai:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2429,7 +2596,7 @@ msgid "Bus Options"
msgstr "Busz Beállítások"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Megkettőzés"
@@ -2481,8 +2648,9 @@ msgstr "Hangbusz Elrendezés Megnyitása"
msgid "There is no '%s' file."
msgstr "Nincs '%s' fájl."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Elrendezés"
#: editor/editor_audio_buses.cpp
@@ -2689,6 +2857,25 @@ msgid "Choose"
msgstr "Kiválaszt"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Node Útvonal Másolása"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "A csomag telepítése sikeres volt!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Sikertelen:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Tároló Fájl:"
@@ -2701,6 +2888,31 @@ msgid "Packing"
msgstr "Csomagolás"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Mentés Másként"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Nem sikerült létrehozni a mappát."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Az alprocesszt nem lehetett elindítani!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Nem lehet megnyitni a fájlt írásra:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Mentés Másként"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2820,11 +3032,32 @@ msgstr "Az egyéni hibakeresési sablon nem található."
msgid "Custom release template not found."
msgstr "Az egyéni kiadási sablon nem található."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Sablonok kezelése"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "A megadott útvonal nem létezik."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Sablon fájl nem található:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Nem nyitható meg az export sablon zip."
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "32-bites exportokon a beágyazott PCK nem lehet nagyobb mint 4 GiB."
@@ -2841,7 +3074,7 @@ msgid "Script Editor"
msgstr "Szkript szerkesztő"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Eszköz könyvtár"
@@ -2998,13 +3231,14 @@ msgstr "Tegye jelenlegivé"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importálás"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportálás"
@@ -3132,11 +3366,11 @@ msgstr "Lejátszási mód:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3270,7 +3504,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Eleje"
@@ -3367,6 +3601,15 @@ msgstr ""
"Ennek a metódusnak jelenleg nincs leírása. Segítsen minket azzal, hogy "
"[color=$color][url=$url]hozzájárul eggyel[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Szerkesztő megnyitása"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3458,15 +3701,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Csak metódusok"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Kijelölés zárolása"
@@ -3545,7 +3790,7 @@ msgstr "Kijelölés másolása"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Töröl"
@@ -3576,7 +3821,7 @@ msgid "Up"
msgstr "Fel"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Node"
@@ -3600,6 +3845,10 @@ msgstr "Kimenő RSET"
msgid "New Window"
msgstr "Új ablak"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Névtelen projekt"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4169,15 +4418,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Jelenet"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Scene elérési Út:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4219,16 +4459,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Nincs Mentés"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Futtatás előtt mentse a jelenetet..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4314,6 +4544,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Verziókezelés"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Átnevezés"
@@ -4342,6 +4576,10 @@ msgstr "Zavarmentes mód váltása."
msgid "Add a new scene."
msgstr "Hozzáad egy új jelenetet."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Jelenet"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ugrás az előzőleg megnyitott jelenetre."
@@ -4698,7 +4936,9 @@ msgstr "A paraméter megváltozott"
msgid "Hide Update Spinner"
msgstr "Frissítési forgó elrejtése"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Fájlrendszer"
@@ -4787,6 +5027,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Újratöltés"
@@ -4936,12 +5177,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Keret #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Idő"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Hívások"
@@ -4965,6 +5200,7 @@ msgid "Edit Text:"
msgstr "Szöveg szerkesztése:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Be"
@@ -5014,11 +5250,15 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Méret: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Oldal: "
#: editor/editor_properties_array_dict.cpp
@@ -5117,6 +5357,11 @@ msgstr ""
"Nem található futtatható exportállomány ehhez a platformhoz.\n"
"Kérem adjon hozzá egy futtatható exportállományt az export menüben."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projekt"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Írja a logikát a _run() metódusba."
@@ -5210,7 +5455,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5270,11 +5514,6 @@ msgstr "Téma szerkesztése"
msgid "Show Script Button"
msgstr "Felfelé görgetés gomb"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Fájlrendszer"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5350,8 +5589,8 @@ msgstr "Al-Erőforrások"
msgid "Color Theme"
msgstr "Téma szerkesztése"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5378,20 +5617,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Behúzás Balra"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatikus Behúzás"
@@ -5412,7 +5642,9 @@ msgid "Draw Spaces"
msgstr "Hívások"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navigáció"
@@ -5494,7 +5726,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Fájl"
@@ -5513,6 +5744,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5520,7 +5759,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5532,11 +5771,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5545,6 +5784,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Kattintson a jobb gombbal a pont hozzáadásához"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kijelölés másolása"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5576,6 +5822,10 @@ msgid "Add Type Hints"
msgstr "Node típus keresése"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Segítők megjelenítése"
@@ -5592,8 +5842,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5602,6 +5851,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "Válasszon egy Fő Jelenetet"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Előnézet"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5615,6 +5869,37 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Csak kijelölés"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Kibocsátási színek"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Példány"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Pont"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr "Alakzat"
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5649,17 +5934,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Alapértelmezett"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Alapértelmezett"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Alapértelmezett"
@@ -5901,6 +6186,16 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Nincs Mentés"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Futtatás előtt mentse a jelenetet..."
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5931,19 +6226,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektkezelő"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Mappa átnevezése:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5979,29 +6277,30 @@ msgstr "Tároló Fájl:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Érvénytelen háttérszín."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Érvénytelen háttérszín."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Scene importálás"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6010,21 +6309,21 @@ msgstr ""
msgid "Text Color"
msgstr "Következő koordináta"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Sorszám:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Sorszám:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Érvénytelen háttérszín."
@@ -6034,16 +6333,16 @@ msgstr "Érvénytelen háttérszín."
msgid "Text Selected Color"
msgstr "Kiválasztottak törlése"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Csak kijelölés"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Jelenlegi Jelenet"
@@ -6052,43 +6351,43 @@ msgstr "Jelenlegi Jelenet"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Függvények"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Változó átnevezése"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Szín Választása"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Töréspontok"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6111,6 +6410,11 @@ msgstr ""
msgid "Flat"
msgstr "Lapos 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Ütközési mód"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Válassza ki az importálandó Node-okat"
@@ -6705,14 +7009,6 @@ msgid "Replace in Files"
msgstr "Összes cseréje"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Keres: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Csere: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Összes cseréje"
@@ -6818,14 +7114,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Szín függvény."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6837,7 +7138,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Szűrők:"
@@ -6856,7 +7157,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
@@ -6985,11 +7286,6 @@ msgstr ""
msgid "Materials"
msgstr "A paraméter megváltozott"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Lokalizáció"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7048,17 +7344,18 @@ msgstr "Globális Transzformáció Megtartása"
msgid "Optimizer"
msgstr "Optimalizálás"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Engedélyezés"
@@ -7109,7 +7406,8 @@ msgid "Generating Lightmaps"
msgstr "Fénytérképek Létrehozása"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Létrehozás a Következő Hálóhoz: "
#: editor/import/resource_importer_scene.cpp
@@ -7137,6 +7435,26 @@ msgstr ""
msgid "Saving..."
msgstr "Mentés..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7150,7 +7468,8 @@ msgstr "Kiválasztó Mód"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7185,12 +7504,6 @@ msgid "Normal Map Invert Y"
msgstr "Véletlenszerű Skálázás:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Méret: "
@@ -7860,10 +8173,6 @@ msgid "Load Animation"
msgstr "Animáció Betöltése"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Nincs másolható animáció!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Nincs animációs erőforrás a vágólapon!"
@@ -7876,10 +8185,6 @@ msgid "Paste Animation"
msgstr "Animáció Beillesztése"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Nincs animáció szerkesztésre!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"A kiválasztott animáció lejátszása visszafelé a jelenlegi pozícióból. (A)"
@@ -7918,6 +8223,11 @@ msgid "New"
msgstr "Új"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "Erőforrás Beillesztése"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Átmenetek szerkesztése..."
@@ -7945,17 +8255,20 @@ msgstr ""
msgid "Directions"
msgstr "Irányok"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Múlt"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Jövő"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Mélység"
@@ -8102,7 +8415,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Átmenet: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8119,11 +8433,6 @@ msgid "New name:"
msgstr "Új név:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skála:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Előtűnés (mp):"
@@ -8132,16 +8441,11 @@ msgid "Fade Out (s):"
msgstr "Elhalványulás (mp):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Keverés"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Mixelés"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatikus Újraindítás:"
@@ -8175,10 +8479,6 @@ msgid "X-Fade Time (s):"
msgstr "Áttűnési Idő (mp):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Jelenlegi:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8416,6 +8716,10 @@ msgid "License (Z-A)"
msgstr "Licenc (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Betöltés..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8484,8 +8788,8 @@ msgid "Testing"
msgstr "Tesztelés"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Betöltés..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8551,7 +8855,7 @@ msgid "Select lightmap bake file:"
msgstr "Válasszon fénytérkép sablonfájlt:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Előnézet"
@@ -9047,6 +9351,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "Egyéni csontok törlése"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9113,6 +9418,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Elrendezés"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9431,13 +9740,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Mód váltása"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Ikon"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Felsorolások:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "%d elem"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elemek"
@@ -9543,7 +9875,8 @@ msgstr "Körvonal Készítése"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -9687,13 +10020,6 @@ msgstr "Animáció - Transzformáció Változtatása"
msgid "Apply with Transforms"
msgstr "Animáció - Transzformáció Változtatása"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Előnézet"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9859,7 +10185,8 @@ msgid "Volume"
msgstr "Mennyiség"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Kibocsátási Forrás: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10004,19 +10331,6 @@ msgstr "Be-Vezérlő Pont Eltávolítása"
msgid "Split Segment (in curve)"
msgstr "Szakasz Felosztása (görbén)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Kibocsátási színek"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -10101,12 +10415,12 @@ msgstr ""
msgid "Points"
msgstr "Pontok"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Sokszögek"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Csontok"
@@ -10185,8 +10499,7 @@ msgid "Grid Settings"
msgstr "Rács beállításai"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Illesztés"
@@ -10222,6 +10535,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr "Csontok Szinkronizálása Sokszögre"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "HIBA: Nem sikerült betölteni az erőforrást!"
@@ -10253,13 +10570,6 @@ msgid "Instance:"
msgstr "Példány:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Típus:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Megnyitás Szerkesztőben"
@@ -10268,10 +10578,6 @@ msgstr "Megnyitás Szerkesztőben"
msgid "Load Resource"
msgstr "Erőforrás Betöltése"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ForrásElőtöltö"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10317,11 +10623,6 @@ msgid "Close and save changes?"
msgstr "Bezárja és menti a változásokat?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -10399,10 +10700,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Következő Keresése"
@@ -10451,8 +10748,7 @@ msgid "Previous Script"
msgstr "Előző Szkript"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Fájl"
@@ -10686,7 +10982,8 @@ msgid "Convert Case"
msgstr "Kis- és Nagybetűk Konvertálása"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Mind Nagybetű"
@@ -10997,13 +11294,17 @@ msgstr "Forgató Mód"
msgid "Translate"
msgstr "Fordítások"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Skála:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Fordítások:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11027,11 +11328,6 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Size:"
-msgstr "Méret: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Objects Drawn:"
msgstr "Rajzolt objektumok"
@@ -11469,11 +11765,6 @@ msgstr "Nézet Megjelenítése"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Instanced"
-msgstr "Példány"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Névtelen projekt"
@@ -11522,8 +11813,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Konvertálás CPUParticles2D-re"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11554,15 +11846,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Művelet"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11679,6 +11972,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Felsorolások:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11715,19 +12019,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Felsorolások:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11934,6 +12229,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Csempe eltávolítása"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11977,6 +12277,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Elem Hozzáadása"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Elem eltávolítása"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Elem Hozzáadása"
@@ -12256,7 +12566,7 @@ msgstr "Váltógomb"
msgid "Disabled Button"
msgstr "Letiltott gomb"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12285,6 +12595,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12456,8 +12767,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Kijelölés Törlése"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12540,8 +12852,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Régió"
@@ -12568,12 +12879,6 @@ msgstr "Bitmaszk"
msgid "Priority"
msgstr "Prioritás"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Ikon"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z index"
@@ -12819,6 +13124,140 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Illesztési beállítások"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Rács Eltolás:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Lépés"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Felsorolások:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Kiválasztás"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Textúra eltávolítása"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Rács Eltolás:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "A paraméter megváltozott"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Kitöltés"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Mód váltása"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Körvonal Mérete:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animáció Ismétlése"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Árnyékoló Sokszög Létrehozása"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Navigációs mód"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Rács Eltolás:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Megnéz a Síklap transzformációját."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Ütközés"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Csak kijelölés"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Ütközési mód"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Látható Navigáció"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Kiválasztás"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Szkriptek szűrése"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "Csempekészlet"
@@ -12900,7 +13339,7 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "SSH Passphrase"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
@@ -13856,20 +14295,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13877,14 +14311,6 @@ msgid "Exporting All"
msgstr "Összes exportálása"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Exportálási Útvonal"
@@ -13902,7 +14328,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13959,12 +14385,6 @@ msgstr "Szkript"
msgid "GDScript Export Mode:"
msgstr "Szkript Exportálás Mód:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13993,19 +14413,27 @@ msgid "More Info..."
msgstr "Áthelyezés..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Összes exportálása"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Projekt Exportálása"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Exportálási mód?"
+msgid "Export All"
+msgstr "Összes exportálása"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Válasszon egy Könyvtárat"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Összes exportálása"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14013,14 +14441,20 @@ msgid "ZIP File"
msgstr "ZIP fájl"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Projekt Exportálása"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Projekt Alapítói"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Export Sablonok Kezelése"
@@ -14185,10 +14619,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Névtelen projekt"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Hiányzó projekt"
@@ -14196,6 +14626,20 @@ msgstr "Hiányzó projekt"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Projektek"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Eszköz könyvtár"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "A projekt nem nyitható meg a(z) %s helyen."
@@ -14288,19 +14732,14 @@ msgid "Project Manager"
msgstr "Projektkezelő"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Projektek"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Betöltés, kérem várjon..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Projekt Exportálása"
@@ -14346,11 +14785,6 @@ msgid "About"
msgstr "Névjegy"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Eszköz könyvtár"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Újraindítás most"
@@ -14499,6 +14933,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Gomb"
@@ -14689,7 +15124,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Bővítmények"
@@ -14816,12 +15252,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Lépés"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14869,7 +15299,7 @@ msgstr "Kisbetűssé"
msgid "To Uppercase"
msgstr "Nagybetűssé"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Visszaállítás"
@@ -15066,6 +15496,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Node neve:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Node neve:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -15137,6 +15581,10 @@ msgid "Sub-Resources"
msgstr "Al-Erőforrások"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15221,10 +15669,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15264,6 +15708,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15455,8 +15906,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Eltávolítás"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15556,11 +16008,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15656,6 +16103,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15667,21 +16115,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Pont"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15941,40 +16374,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Az összes megjelenítése"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Tesztelés"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16080,6 +16479,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolálás Módja"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Szűrés engedélyezése"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16224,10 +16633,6 @@ msgstr "Hibakereső"
msgid "Wait Timeout"
msgstr "Időtúllépés."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16255,11 +16660,11 @@ msgstr "Megfigyelő"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Ugrás Vissza"
@@ -16332,12 +16737,6 @@ msgstr "Ütközési mód"
msgid "Invert Faces"
msgstr "Kis- és Nagybetűk Konvertálása"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "A paraméter megváltozott"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16387,10 +16786,9 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
-msgstr "Sokszögek"
+msgstr "Sokszög"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
@@ -16479,6 +16877,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Illesztés Használata"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16555,7 +16961,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16806,7 +17212,7 @@ msgstr "Fény Besütése"
msgid "Instance Materials"
msgstr "A paraméter megváltozott"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Új szülő hozzárendelése"
@@ -16824,13 +17230,6 @@ msgstr ""
msgid "Translation"
msgstr "Fordítások"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Forgatási Léptetés:"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16946,7 +17345,6 @@ msgstr "Gyökér Node Létrehozása:"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Funkciók"
@@ -16979,7 +17377,7 @@ msgstr "Csontváz"
msgid "Skeleton To Node"
msgstr "Csontváz"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animációk:"
@@ -17004,7 +17402,6 @@ msgid "Use In Baked Light"
msgstr "Fény Besütése"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17034,6 +17431,19 @@ msgstr "Középre"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navigáció"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Navigációs mód"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Következő Síklap"
@@ -17424,11 +17834,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Bemenet Törlése"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17454,7 +17859,8 @@ msgstr ""
"értéke! Javítsa ki a node-ját."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Node egy érvénytelen szekvencia kimenettel tért vissza: "
#: modules/visual_script/visual_script.cpp
@@ -17462,7 +17868,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17581,6 +17987,14 @@ msgid "Change Expression"
msgstr "Kifejezés változtatása"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17680,14 +18094,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17815,7 +18221,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "Amíg"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -17830,7 +18236,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Beviteli típus nem iterálható: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17838,7 +18245,8 @@ msgid "Iterator became invalid"
msgstr "Az iterátor érvénytelenné vált"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Az iterátor érvénytelenné vált: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17907,10 +18315,6 @@ msgid "Node Path"
msgstr "Node Útvonal Másolása"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Visszaállítás Alapértelmezettre"
@@ -17971,11 +18375,6 @@ msgstr "Kiválasztó Mód"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Típus:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Hozzárendelés..."
@@ -17994,7 +18393,8 @@ msgid "Base object is not a Node!"
msgstr "Az alap objektum nem egy node!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Az út nem vezeti a csomópontot!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18010,17 +18410,19 @@ msgstr ""
msgid "Compose Array"
msgstr "Tömb átméretezése"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Érvénytelen típusargumentum: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Érvénytelen argumentumok: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18033,11 +18435,13 @@ msgid "Var Name"
msgstr "Név"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet nem található a szkriptben: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet nem található a szkriptben: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18124,11 +18528,6 @@ msgid "Construct %s"
msgstr "Állandók"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Állandók"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -18145,17 +18544,13 @@ msgstr "Művelet"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "hozam"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
@@ -18200,6 +18595,14 @@ msgstr "Példány"
msgid "Write Mode"
msgstr "Prioritás mód"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18208,6 +18611,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Hálózati profilkészítő"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Hálózati profilkészítő"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18263,6 +18692,11 @@ msgstr "Láthatósági Téglalap Generálása"
msgid "Bounds Geometry"
msgstr "Újra"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Intelligens illesztés"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18289,6 +18723,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18321,6 +18771,10 @@ msgstr ""
msgid "Export Format"
msgstr "Exportálási Útvonal"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18352,7 +18806,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Előző lap"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18535,10 +18989,6 @@ msgid "Could not execute on device."
msgstr "Nem sikerült létrehozni a mappát."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18642,12 +19092,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Jelzés"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18666,6 +19120,11 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Az alprocesszt nem lehetett elindítani!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18696,7 +19155,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18707,20 +19166,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "Az alprocesszt nem lehetett elindítani!"
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -18732,7 +19190,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18748,7 +19206,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Az animáció nem található: '%s'"
#: platform/android/export/export_plugin.cpp
@@ -18757,15 +19215,13 @@ msgid "Creating APK..."
msgstr "Kontúrok létrehozása…"
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "Az alprocesszt nem lehetett elindítani!"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18777,7 +19233,7 @@ msgstr "%s Hozzáadása..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Az alprocesszt nem lehetett elindítani!"
#: platform/android/export/export_plugin.cpp
@@ -18797,6 +19253,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18870,7 +19378,7 @@ msgstr "Siker!"
msgid "Push Notifications"
msgstr "Véletlenszerű Forgatás:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Felhasználói Felület"
@@ -18880,7 +19388,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18967,6 +19475,17 @@ msgstr "Node-ok kivágása"
msgid "Custom BG Color"
msgstr "Node-ok kivágása"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Sablonok kezelése"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Az egyéni kiadási sablon nem található."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18988,23 +19507,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
+msgstr "Nem sikerült létrehozni a mappát."
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Érvénytelen kiterjesztés."
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Nem sikerült létrehozni a mappát."
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Margó Beállítása"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Nem sikerült létrehozni a mappát."
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Felsorolások:"
@@ -19028,7 +19559,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19038,7 +19569,7 @@ msgstr "Összes kinyitása"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Node-ok kivágása"
#: platform/javascript/export/export.cpp
@@ -19080,17 +19611,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Nem sikerült létrehozni a mappát."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Nem sikerült létrehozni a mappát."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Hiba TileSet mentésekor!"
#: platform/javascript/export/export.cpp
@@ -19339,7 +19870,7 @@ msgstr "Hálózati profilkészítő"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Eszköz"
#: platform/osx/export/export.cpp
@@ -19389,9 +19920,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Az alprocesszt nem lehetett elindítani!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Az alprocesszt nem lehetett elindítani!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Lokalizáció"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19407,18 +19957,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Nincs Találat!"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Hiba a fájl mentésekor: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Irányok"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Az alprocesszt nem lehetett elindítani!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Indexkép Létrehozása"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
+msgstr "Az alprocesszt nem lehetett elindítani!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Érvénytelen Alapútvonal."
#: platform/osx/export/export.cpp
msgid ""
@@ -19428,7 +20034,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19470,6 +20076,15 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projekt"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Érvénytelen azonosító:"
@@ -19604,12 +20219,13 @@ msgid "Publisher Display Name"
msgstr "Érvénytelen csomagközzétevő megjelenítendő neve."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Érvénytelen termék GUID."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Segédvonalak törlése"
#: platform/uwp/export/export.cpp
@@ -19779,6 +20395,11 @@ msgid "Debug Algorithm"
msgstr "Hibakereső"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Az ideiglenes fájl nem távolítható el:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19793,6 +20414,11 @@ msgstr "Hibakereső"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Erőforrás Másolása"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Verzió:"
@@ -19821,6 +20447,66 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Véletlenszerű Forgatás:"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Érvénytelen azonosító:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Érvénytelen név."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Az ideiglenes fájl nem távolítható el:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19842,6 +20528,23 @@ msgid "Invalid product version:"
msgstr "Érvénytelen termék GUID."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Érvénytelen kiterjesztés."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Új ablak"
@@ -19858,6 +20561,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19870,11 +20577,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Keret %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19893,19 +20595,6 @@ msgstr "Játék"
msgid "Centered"
msgstr "Középre"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Rács Eltolás:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19987,8 +20676,7 @@ msgid "Pitch Scale"
msgstr "Skála:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Automatikus Lejátszás Váltása"
@@ -20000,7 +20688,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Példány"
@@ -20035,7 +20724,8 @@ msgstr "Ikon mód"
msgid "Rotating"
msgstr "Forgatási Léptetés:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Jelenlegi:"
@@ -20062,19 +20752,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Bal felső"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Jobb felső"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Bal alsó"
@@ -20132,8 +20823,8 @@ msgstr "Hívások"
msgid "Draw Drag Margin"
msgstr "Margó Beállítása"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Keverés2 Node"
@@ -20171,12 +20862,6 @@ msgstr ""
msgid "Visible"
msgstr "Legutóbbi Fájlok Törlése"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Kitöltés"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20187,9 +20872,8 @@ msgid "Show Behind Parent"
msgstr ""
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Show On Top"
-msgstr "Origó Megjelenítése"
+msgstr "Megjelenítés felül"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
@@ -20200,10 +20884,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20240,6 +20920,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20248,7 +20933,7 @@ msgstr "Vonalzó mód"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Letiltott elem"
@@ -20353,17 +21038,6 @@ msgstr "Projektek"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Textúra eltávolítása"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20466,8 +21140,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20603,7 +21278,7 @@ msgid "Node B"
msgstr "Node"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20613,7 +21288,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Letiltott gomb"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20651,7 +21326,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20720,7 +21396,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Alapértelmezett"
@@ -20780,7 +21456,7 @@ msgstr "Inicializálás"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20815,8 +21491,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Engedélyezés"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20830,16 +21512,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Részecskék"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Körvonal Mérete:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20847,15 +21519,19 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Középre lent"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Utazás"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -20887,6 +21563,7 @@ msgid "Z As Relative"
msgstr "Relatív Illesztés"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21124,6 +21801,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -21226,7 +21904,7 @@ msgstr "Pont eltávolítása"
msgid "Use Global Coordinates"
msgstr "Következő koordináta"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Újraindítás"
@@ -21502,28 +22180,11 @@ msgid "Tracking"
msgstr "Csomagolás"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Megnéz a Síklap transzformációját."
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21639,7 +22300,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Node neve:"
@@ -21681,9 +22342,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Margó Beállítása"
@@ -21815,22 +22477,6 @@ msgid "Autoplace Priority"
msgstr "Prioritás Engedélyezése"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21855,6 +22501,86 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Körvonal Mérete:"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Árnyaló"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Körvonal Mérete:"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Prioritás Engedélyezése"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Prioritás Engedélyezése"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Fehérmoduláció Kierőltetése"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Betűtípus"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Jelek szűrése"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Jelek szűrése"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Automatikus Lejátszás Váltása"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -21864,7 +22590,8 @@ msgstr "Kibocsátási színek"
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Vonalzó mód"
@@ -21974,23 +22701,19 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Mesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22113,18 +22836,170 @@ msgstr "Művelet"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Node áthelyezése"
+msgid "Joint Constraints"
+msgstr "Állandók"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Scene mentése"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Felsorolások:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Node áthelyezése"
+msgid "Angular Limit Enabled"
+msgstr "Jelek szűrése"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Node áthelyezése"
+msgid "Angular Limit Upper"
+msgstr "Lineáris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Maximum szög hiba:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineáris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animáció"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animáció"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineáris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineáris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineáris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineáris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineáris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animáció"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animáció"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineáris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineáris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineáris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineáris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineáris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Leírás"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineáris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Leírás"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animáció"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Jelek szűrése"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22166,10 +23041,6 @@ msgid "Params"
msgstr "A paraméter megváltozott"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22183,11 +23054,6 @@ msgstr "Mind Nagybetű"
msgid "Lower"
msgstr "Mind Kisbetű"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Felsorolások:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22254,15 +23120,6 @@ msgstr "Maximum szög hiba:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Scene mentése"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineáris"
@@ -22290,10 +23147,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22510,8 +23363,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22622,6 +23476,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Póz Másolása"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Érvénytelen háttérszín."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Pontok mozgatása"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Tartalom:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Z index"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22701,34 +23584,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Körvonal Mérete:"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transzpozálás"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Árnyaló"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22871,39 +23732,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Fő Jelenet"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Automatikus háromszögek be- és kikapcsolása"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Automatikus háromszögek be- és kikapcsolása"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22938,13 +23766,28 @@ msgid "Autorestart"
msgstr "Automatikus Újraindítás:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Automatikus Újraindítás:"
+msgid "Random Delay"
+msgstr "Véletlenszerű Billentés:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Mennyiség:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Mennyiség:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Be-Görbe Pozíció Beállítása"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -22957,11 +23800,6 @@ msgstr "Bemeneti port hozzáadása"
msgid "Xfade Time"
msgstr "Áttűnési Idő (mp):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Rács Eltolás:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23032,11 +23870,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Jelek szűrése"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23279,6 +24112,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Téma Tulajdonságai"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23318,7 +24156,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Eszközök"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Elérési Út Fókuszálása"
@@ -23388,11 +24226,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Automatikus Lejátszás Váltása"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Figyelem!"
@@ -23446,6 +24279,7 @@ msgid "Show Zoom Label"
msgstr "Csontok Mutatása"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23459,11 +24293,12 @@ msgid "Show Close"
msgstr "Csontok Mutatása"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Kiválasztás"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Közösség"
@@ -23529,8 +24364,9 @@ msgid "Fixed Icon Size"
msgstr "Körvonal Mérete:"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Hozzárendelés..."
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -23982,7 +24818,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24025,7 +24861,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Lejátszási mód:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24152,6 +24988,12 @@ msgid "Timeout"
msgstr "Időtúllépés."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -24166,13 +25008,13 @@ msgstr "Leírás"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Exportálási Útvonal"
+msgid "Pause Mode"
+msgstr "Pásztázás Mód"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Pásztázás Mód"
+msgid "Physics Interpolation Mode"
+msgstr "Interpolálás Módja"
#: scene/main/node.cpp
#, fuzzy
@@ -24204,11 +25046,6 @@ msgstr "Többszörös beállítása:"
msgid "Process Priority"
msgstr "Prioritás Engedélyezése"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Interpolálás Módja"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24241,12 +25078,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Többszörös beállítása:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolálás Módja"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24494,6 +25327,39 @@ msgid "Swap OK Cancel"
msgstr "Mégse"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Név"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fizika Keret %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fizika Keret %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navigáció"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navigáció"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24531,6 +25397,791 @@ msgstr "Kijelölés kitöltése"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Szín Választása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Elem eltávolítása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Elem eltávolítása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Felület Kitöltése"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "(A szerkesztő le van tiltva)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Felsorolások:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animáció Ismétlése"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Margó Beállítása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Előre beállított"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Letiltott elem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Kijelölés zárolása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Letiltott elem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Kijelölés zárolása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(A szerkesztő le van tiltva)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Letiltott elem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Rács Eltolás:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Letiltott elem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Elem eltávolítása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Fehérmoduláció Kierőltetése"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Rács X eltolása:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Rács Y eltolása:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Előző Sík"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Kijelölés feloldása"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Node-ok kivágása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Jelek szűrése"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Jelek szűrése"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Fő Jelenet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Fő Jelenet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Mappa:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Mappa:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Kijelölés másolása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Kijelölés másolása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Scene importálás"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Felület Kitöltése"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Közvetlen megvilágítás"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Előre beállított"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Környezet előkészítése"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Behúzás Jobbra"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Közvetett megvilágítás"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Ütközési mód"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Letiltott elem"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Méretezési mód"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Fő Jelenet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Következő koordináta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Tesztelés"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Közvetlen megvilágítás"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Mappa Létrehozása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Rejtett fálok megjelenítése/elrejtése"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Letiltott elem"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Felsorolások:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Elem eltávolítása"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Felsorolások:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Kiválasztás"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Alapértelmezett"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Alapértelmezett"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Közösség"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Töréspontok"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Tömb átméretezése"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Szín"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Szín"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Elérési Út Fókuszálása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Kiválasztás"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Előre beállított"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Váltógomb"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Váltógomb"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Váltógomb"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Node-ok kivágása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Busz Beállítások"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Node-ok kivágása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Összes Kijelölése"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Összes becsukása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Váltógomb"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Csak kijelölés"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Szín Választása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Dokk Pozíció"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Jelenlegi Jelenet"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Margó Beállítása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Gomb"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Vezetővonalak Megjelenítése"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Függőleges segédvonal mozgatása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Rács Eltolás:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Margó Beállítása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Felsorolások:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Letiltott elem"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Közvetlen megvilágítás"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Elem eltávolítása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Elem eltávolítása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Margó Beállítása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Margó Beállítása"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Mappa:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Fehérmoduláció Kierőltetése"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Ikon mód"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Letiltott elem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Az összes megjelenítése"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Tesztelés"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Az összes megjelenítése"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Az összes megjelenítése"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Beállítás Betöltése"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Téma szerkesztése"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Szín"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Előre beállított"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Előre beállított"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Előre beállított"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Véletlenszerű Skálázás:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Betűtípus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Fő Jelenet"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Fő Jelenet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Felsorolások:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Felsorolások:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Margó Beállítása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Margó Beállítása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Behúzás Jobbra"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Kiválasztó Mód"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Automatikus Behúzás"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Szín Választása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Szín Választása"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Csak kijelölés"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Csak kijelölés"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Művelet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Bézier Pontok Mozgatása"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Példány"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24570,17 +26221,6 @@ msgstr "Osztály beállítások:"
msgid "Char"
msgstr "Érvényes karakterek:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Fő Jelenet"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Betűtípus"
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -24879,15 +26519,6 @@ msgid "Color Correction"
msgstr "Szín függvény."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Figyelmeztetések"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Legutóbbi:"
@@ -24899,6 +26530,11 @@ msgstr "Zavarmentes Mód"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Mélység"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Rács Eltolás:"
@@ -24922,11 +26558,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Prioritás Engedélyezése"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Következő Síklap"
@@ -24944,10 +26575,6 @@ msgid "Vertex Lighting"
msgstr "Közvetlen megvilágítás"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Körvonal Mérete:"
@@ -24957,11 +26584,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Körvonal Mérete:"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24980,6 +26602,10 @@ msgid "Ensure Correct Normals"
msgstr "Átalakítás Megszakítva."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -25045,10 +26671,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Részecskék"
@@ -25072,26 +26694,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Kibocsátási Forrás: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Textúra eltávolítása"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Vonalzó mód"
#: scene/resources/material.cpp
#, fuzzy
@@ -25099,24 +26704,8 @@ msgid "Emission"
msgstr "Kibocsátási Maszk"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Kibocsátási színek"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Kibocsátási színek"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Kibocsátási Maszk"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Kibocsátási Forrás: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25128,35 +26717,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Véletlenszerű Billentés:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Textúra eltávolítása"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Töröl"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Póz törlése"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Téma szerkesztése"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25164,15 +26737,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Vonalzó mód"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25205,15 +26769,10 @@ msgstr "Átmenet: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Átmenet: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Felsorolások:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25257,15 +26816,20 @@ msgstr "Pásztázás Mód"
msgid "Lightmap Size Hint"
msgstr "Fény Besütése"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Keverés2 Node"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Globális Transzformáció Megtartása"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Animáció - Transzformáció Változtatása"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25289,29 +26853,14 @@ msgstr "Példány"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Átalakítás Megszakítva."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "UV Térkép Transzformálása"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Tömb átméretezése"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Tömb átméretezése"
+msgid "Sampling"
+msgstr "Skála:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Alaptípus módosítása:"
#: scene/resources/navigation_mesh.cpp
@@ -25329,10 +26878,15 @@ msgid "Source Group Name"
msgstr "Forrás"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Fő Jelenet Argumentumok:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25341,11 +26895,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Régió"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25358,6 +26917,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Alapértelmezett Betöltése"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25374,7 +26938,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25499,6 +27063,11 @@ msgstr "Jobb felső"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Görbe Lezárása"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25507,15 +27076,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Tetszőleges jelenet lejátszása"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Bemeneti port hozzáadása"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Csontok"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -25577,19 +27155,19 @@ msgid "Expand Margin"
msgstr "Összes kinyitása"
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25617,6 +27195,20 @@ msgstr "Oldal: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Vezetővonalak Megjelenítése"
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Ugrás Vissza"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Méretezési mód"
@@ -25627,13 +27219,13 @@ msgstr "Felvétel"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Lejátszási mód:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Lejátszási mód:"
+msgid "To"
+msgstr "Eleje"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25670,8 +27262,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Inicializálás"
+msgid "Depth Draw"
+msgstr "Interpolálás Módja"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Vonalzó mód"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Pásztázás Mód"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Pásztázás Mód"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Pásztázás Mód"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25735,6 +27347,11 @@ msgid "Scenario"
msgstr "Jelenet"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navigáció"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25752,6 +27369,26 @@ msgstr "Bal lineáris"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Alapértelmezett"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Előnézet frissítése"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Tesztelés"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Kapcsolat szerkesztése:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25854,6 +27491,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Mixelés"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26107,6 +27748,11 @@ msgstr "Ütközési mód"
msgid "Collision Unsafe Fraction"
msgstr "Ütközési mód"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fizika Keret %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26122,13 +27768,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26399,6 +28045,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Prioritás Engedélyezése"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Kifejezés beállítása"
diff --git a/editor/translations/id.po b/editor/translations/id.po
index dbef840a25..4788d2a7c2 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -29,10 +29,10 @@
# yusuf afandi <afandi.yusuf.04@gmail.com>, 2020.
# Habib Rohman <revolusi147id@gmail.com>, 2020.
# Hanz <hanzhaxors@gmail.com>, 2021.
-# Reza Almanda <rezaalmanda27@gmail.com>, 2021.
+# Reza Almanda <rezaalmanda27@gmail.com>, 2021, 2022.
# Naufal Adriansyah <naufaladrn90@gmail.com>, 2021.
# undisputedgoose <diablodvorak@gmail.com>, 2021.
-# Tsaqib Fadhlurrahman Soka <sokatsaqib@gmail.com>, 2021.
+# Tsaqib Fadhlurrahman Soka <sokatsaqib@gmail.com>, 2021, 2022.
# Hilman Hazazi <hafizd.muhammad.kren.403@gmail.com>, 2021.
# Brian <brian@brianthe.dev>, 2021.
# Helmi Hibatullah <helmihibatullah393@gmail.com>, 2022.
@@ -44,8 +44,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-26 05:01+0000\n"
-"Last-Translator: ProgrammerIndonesia 44 <elo.jhy@gmail.com>\n"
+"PO-Revision-Date: 2022-05-15 09:38+0000\n"
+"Last-Translator: Tsaqib Fadhlurrahman Soka <sokatsaqib@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@@ -53,11 +53,11 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Tablet Driver"
#: core/bind/core_bind.cpp
msgid "Clipboard"
@@ -77,11 +77,11 @@ msgstr "Aktifkan V-Sync"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync via Kompositor"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "Penghalusan Delta"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode"
@@ -89,71 +89,67 @@ msgstr "Mode Penggunaan Processor Rendah"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Mode Penggunaan Prosesor Rendah Tidur (μsec)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
msgstr "Biarkan Layar Menyala"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "Ukuran Jendela Minimum"
+msgstr "Ukuran Jendela Minim"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "Ukuran Window Maksimum"
+msgstr "Ukuran Jendela Maks"
#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr "Orientasi Layar"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "Jendela"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr "Piksel Pembatas"
+msgstr "Tanpa batas"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
msgstr "Aktifkan Transparansi Per Piksel"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "Mode Layar Penuh"
+msgstr "Fullscreen"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Maximized"
msgstr "Dimaksimalkan"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Minimized"
-msgstr "Inisialisasi"
+msgstr "Diminimalkan"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "Dapat diubah ukurannya"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr "Posisi"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -163,12 +159,11 @@ msgstr "Ukuran"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "Endian Swap"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "Editor"
+msgstr "Petunjuk Editor"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
@@ -180,29 +175,27 @@ msgstr "Pengulangan Per Detik"
#: core/bind/core_bind.cpp
msgid "Target FPS"
-msgstr "FPS Sasaran"
+msgstr "Target FPS"
#: core/bind/core_bind.cpp
msgid "Time Scale"
msgstr "Skala Waktu"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "Frame Fisika %"
+msgstr "Perbaikan Fisika Jitter"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr "Galat"
+msgstr "Error"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "Galat Menyimpan"
+msgstr "String Error"
#: core/bind/core_bind.cpp
msgid "Error Line"
-msgstr "Baris Galat"
+msgstr "Baris Error"
#: core/bind/core_bind.cpp
msgid "Result"
@@ -218,6 +211,7 @@ msgstr "Memori"
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr "Batasan"
@@ -228,37 +222,31 @@ msgstr "Antrian Perintah"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Ukuran Antrean Multithreading (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
msgstr "Fungsi"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "Data"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr "Jaringan"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Remot "
+msgstr "Remot FS"
#: core/io/file_access_network.cpp
msgid "Page Size"
@@ -266,7 +254,7 @@ msgstr "Ukuran Halaman"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "Halaman Baca Terlebih Dahulu"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
@@ -278,54 +266,47 @@ msgstr "Koneksi"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "Baca Ukuran Potongan"
#: core/io/marshalls.cpp
msgid "Object ID"
msgstr "ID Objek"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "Aktifkan Bayang-bayang"
+msgstr "Izinkan Decoding Objek"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
msgstr "Tolak Koneksi Jaringan Baru"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Network Peer"
-msgstr "Network Profiler(Debug jaringan)"
+msgstr "Rekan Jaringan"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr "Node Akar"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "Menghubungkan"
+msgstr "Tolak Koneksi Baru"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "Jenis Transformasi"
+msgstr "Mode Transfer"
#: core/io/packet_peer.cpp
-#, fuzzy
msgid "Encode Buffer Max Size"
-msgstr "Ukuran Maksimal Buffer Encode"
+msgstr "Ukuran Maks Encode Buffer"
#: core/io/packet_peer.cpp
-#, fuzzy
msgid "Input Buffer Max Size"
-msgstr "Ukuran Maksimal Buffer Input"
+msgstr "Ukuran Maks Buffer Input"
#: core/io/packet_peer.cpp
-#, fuzzy
msgid "Output Buffer Max Size"
-msgstr "Ukuran Maksimal Buffer Output"
+msgstr "Ukuran Maks Buffer Keluaran"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
@@ -333,20 +314,19 @@ msgstr ""
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "Endian Besar"
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "Data Array"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "Blokir Handshake"
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "Maks Koneksi Ditunda"
+msgstr "Koneksi Tertunda Maks"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -361,10 +341,11 @@ msgstr "String dengan panjang 1 (karakter) diharapkan."
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Tidak cukup bita untuk mendekode bita, atau format tidak valid."
+msgstr "Tidak cukup byte untuk decoding byte, atau format tidak valid."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Masukkan tidak sah %i (tidak diberikan) dalam ekspresi"
#: core/math/expression.cpp
@@ -382,7 +363,7 @@ msgstr "Index tidak valid dari tipe %s untuk tipe dasar %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "index bernama '%s' untuk tipe dasar %s tidak sah"
+msgstr "Indeks bernama '%s' tidak valid untuk tipe dasar %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
@@ -394,12 +375,10 @@ msgstr "Pada pemanggilan '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
-#, fuzzy
msgid "Seed"
msgstr "Benih"
#: core/math/random_number_generator.cpp
-#, fuzzy
msgid "State"
msgstr "Keadaan"
@@ -411,35 +390,15 @@ msgstr "Antrian Pesan"
msgid "Max Size (KB)"
msgstr "Ukuran Maksimum (KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr "Editor Teks"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr "Penyelesaian"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Mouse Mode"
+msgstr "Mode Pindah"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr "Gunakan Kutip Satu"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Use Accumulated Input"
+msgstr "Hapus Masukan"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -460,41 +419,37 @@ msgstr "Kontrol"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "Meta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "Komunitas"
+msgstr "Perintah"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr "Ditekan"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Scancode"
-msgstr "Pindai"
+msgstr "Pindai kode"
#: core/os/input_event.cpp
msgid "Physical Scancode"
-msgstr ""
+msgstr "Kode Pindaian Fisik"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Unicode"
-msgstr "Unikode"
+msgstr "Unicode"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Echo"
msgstr "Gema"
#: core/os/input_event.cpp scene/gui/base_button.cpp
-#, fuzzy
msgid "Button Mask"
-msgstr "Tombol"
+msgstr "Mask Tombol"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
msgid "Global Position"
@@ -509,7 +464,6 @@ msgid "Button Index"
msgstr "Tombol Indeks"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Doubleclick"
msgstr "Klik ganda"
@@ -558,20 +512,19 @@ msgstr "Kekuatan"
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "Delta"
#: core/os/input_event.cpp
msgid "Channel"
-msgstr "Kanal"
+msgstr "Channel"
#: core/os/input_event.cpp main/main.cpp
msgid "Message"
msgstr "Pesan"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pitch"
-msgstr "Dongak:"
+msgstr "Pitch"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
@@ -584,13 +537,12 @@ msgid "Instrument"
msgstr "Instrumen"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "Nomor Baris:"
+msgstr "Nomor Pengontrol"
#: core/os/input_event.cpp
msgid "Controller Value"
-msgstr ""
+msgstr "Nilai Pengontrol"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -603,18 +555,19 @@ msgid "Config"
msgstr "Konfigurasi"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
-msgstr "Pengaturan Proyek…"
+msgstr "Penggantian Pengaturan Proyek"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nama"
@@ -626,7 +579,8 @@ msgstr "Deskripsi"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Jalankan"
@@ -644,19 +598,52 @@ msgid "Disable stderr"
msgstr "Nonaktifkan stderr"
#: core/project_settings.cpp
-#, fuzzy
msgid "Use Hidden Project Data Directory"
msgstr "Gunakan Direktori Data Proyek Tersembunyi"
#: core/project_settings.cpp
-#, fuzzy
msgid "Use Custom User Dir"
msgstr "Gunakan Direktori Pengguna Kustom"
#: core/project_settings.cpp
-#, fuzzy
msgid "Custom User Dir Name"
-msgstr "Nama Direktori Pengguna Kustom"
+msgstr "Nama Dir Pengguna Kustom"
+
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr "Tampilan"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "Lebar"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "Tinggi"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Always On Top"
+msgstr "Selalu Di Depan"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Kiri Lebar"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Menguji"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -664,9 +651,8 @@ msgid "Audio"
msgstr "Suara"
#: core/project_settings.cpp
-#, fuzzy
msgid "Default Bus Layout"
-msgstr "Muat default Layout Bus."
+msgstr "Tata Letak Bus Default"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
@@ -676,9 +662,12 @@ msgid "Editor"
msgstr "Editor"
#: core/project_settings.cpp
-#, fuzzy
msgid "Main Run Args"
-msgstr "Argumen Skena Utama:"
+msgstr "Jalan Utama Argumen"
+
+#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr "Penamaan Skena"
#: core/project_settings.cpp
msgid "Search In File Extensions"
@@ -686,20 +675,17 @@ msgstr "Cari dalam Ekstensi File"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Kontrol Versi"
+msgstr "Jalur Pencarian Template Skrip"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+#, fuzzy
+msgid "Version Control Autoload On Startup"
msgstr "Muat Otomatis Saat Memulai"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr "Nama Plugin"
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "Kontrol Versi"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -708,65 +694,55 @@ msgstr "Input"
#: core/project_settings.cpp
msgid "UI Accept"
-msgstr ""
+msgstr "UI Terima"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
-msgstr "Pilih"
+msgstr "UI Pilih"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
-msgstr "Batal"
+msgstr "UI Batal"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Next"
-msgstr "Garis Fokus"
+msgstr "UI Fokus selanjutnya"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Prev"
-msgstr "Garis Fokus"
+msgstr "UI Fokus Sebelumnya"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Left"
-msgstr "Kiri Atas"
+msgstr "UI Kiri"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Right"
-msgstr "Kanan Atas"
+msgstr "UI Kanan"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Up"
msgstr "UI Atas"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Down"
-msgstr "Turunkan"
+msgstr "UI Bawah"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Up"
-msgstr "Halaman: "
+msgstr "UI Halaman ke Atas"
#: core/project_settings.cpp
msgid "UI Page Down"
-msgstr ""
+msgstr "UI Halaman ke Bawah"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "UI Beranda"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI End"
-msgstr "Pada Akhir"
+msgstr "UI Akhir"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
@@ -774,15 +750,18 @@ msgstr "Pada Akhir"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr "Fisika"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "3D"
@@ -814,17 +793,15 @@ msgstr "Perender:"
msgid "Quality"
msgstr "Kualitas"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
-msgstr "Filter:"
+msgstr "Filter"
#: core/project_settings.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Sharpen Intensity"
-msgstr "Ketajaman Intensitas"
+msgstr "Intensitas Ketajaman"
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -836,7 +813,7 @@ msgstr "Ketajaman Intensitas"
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#: servers/visual_server.cpp
msgid "Debug"
-msgstr "Awakutu"
+msgstr "Debug"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
@@ -857,16 +834,14 @@ msgid "Compression"
msgstr "Kompresi"
#: core/project_settings.cpp
-#, fuzzy
msgid "Formats"
msgstr "Format"
#: core/project_settings.cpp
msgid "Zstd"
-msgstr ""
+msgstr "Zstd"
#: core/project_settings.cpp
-#, fuzzy
msgid "Long Distance Matching"
msgstr "Pencocokan Jarak Jauh"
@@ -880,36 +855,33 @@ msgstr "Ukuran Jendela Log"
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
-#, fuzzy
msgid "Modules"
msgstr "Modul"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "Hubungan dengan fungsi:"
+msgstr "Hubungkan Timeout Kedua"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
msgstr "Aliran Paket Peer"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Max Buffer (Power of 2)"
msgstr "Buffer Maks (Kekuatan 2)"
@@ -928,9 +900,8 @@ msgid "Resource"
msgstr "Resource"
#: core/resource.cpp
-#, fuzzy
msgid "Local To Scene"
-msgstr "Tutup Skena"
+msgstr "Lokal Ke Adegan"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -940,26 +911,20 @@ msgid "Path"
msgstr "Jalur"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "Sumber"
-
-#: core/translation.cpp
-msgid "Messages"
-msgstr "Pesan"
+msgstr "Kode Sumber"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
-msgstr "Pelokalan"
+msgstr "Lokal"
#: core/translation.cpp
-#, fuzzy
msgid "Test"
-msgstr "Menguji"
+msgstr "Tes"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
-msgstr ""
+msgstr "Mundur"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
@@ -995,7 +960,7 @@ msgstr "EiB"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "Penyangga"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1009,10 +974,13 @@ msgstr "Ukuran Penyangga Indeks Poligon Kanvas (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr "2D"
@@ -1029,7 +997,7 @@ msgstr "Gunakan Snap Piksel GPU"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "Ukuran Penyangga Langsung (KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1062,13 +1030,14 @@ msgstr "Maksimal Cahaya Per Objek"
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1095,6 +1064,7 @@ msgstr "Kualitas Tinggi"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Bebas"
@@ -1111,7 +1081,7 @@ msgstr "Cermin"
msgid "Time:"
msgstr "Waktu:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Nilai:"
@@ -1163,6 +1133,96 @@ msgstr "Ubah Nilai Keyframe Animasi"
msgid "Anim Change Call"
msgstr "Ubah Panggilan Anim"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Bingkai %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Waktu"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Lokalisasi"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "Rotasi"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Nilai"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Jumlah"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr "Argumen²"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipe"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Atur Pegangan"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Atur Pegangan"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Offset Kotak-kotak:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Pengimbangan:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animasi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Mempermudah Masuk-Keluar"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Ubah Beberapa Waktu Keyframe Animasi"
@@ -1257,7 +1317,7 @@ msgstr "Alihkan track ini ke nyala/mati."
msgid "Update Mode (How this property is set)"
msgstr "Mode Pembaruan (Bagaimana properti ini akan di terapkan)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Mode Interpolasi"
@@ -1270,10 +1330,75 @@ msgid "Remove this track."
msgstr "Hapus track ini."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Waktu (d): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posisi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotasi"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Jenis:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Templat ekspor tidak valid:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Mempermudah Masuk-Keluar"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Atur Pegangan"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Atur Pegangan"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Item Radio"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Mulai Ulang:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Memudar Masuk (d):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animasi:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Aktifkan Trek Beralih"
@@ -1349,7 +1474,6 @@ msgid "Remove Anim Track"
msgstr "Hapus Trek Anim"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1361,16 +1485,6 @@ msgid "Editors"
msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animasi"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Sisipkan Trek & Kunci"
@@ -1499,7 +1613,8 @@ msgid "Add Method Track Key"
msgstr "Tambah Kunci Track Metode"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metode tidak ditemukan dalam objek: "
#: editor/animation_track_editor.cpp
@@ -1516,7 +1631,7 @@ msgstr "Transformasi"
#: editor/animation_track_editor.cpp editor/editor_help.cpp
msgid "Methods"
-msgstr "Metode"
+msgstr "Method"
#: editor/animation_track_editor.cpp
msgid "Bezier"
@@ -1611,7 +1726,7 @@ msgstr "FPS"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr "Sunting"
+msgstr "Edit"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
@@ -1868,7 +1983,9 @@ msgid "Scene does not contain any script."
msgstr "Skena tidak berisi skrip apapun."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Tambah"
@@ -1933,6 +2050,7 @@ msgstr "Tidak dapat menghubungkan sinyal"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Tutup"
@@ -1995,7 +2113,7 @@ msgstr "Putuskan Semuanya"
#: editor/connections_dialog.cpp
msgid "Edit..."
-msgstr "sunting..."
+msgstr "Edit..."
#: editor/connections_dialog.cpp
msgid "Go to Method"
@@ -2106,8 +2224,8 @@ msgid "Open"
msgstr "Buka"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Pemilik Dari:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2410,7 +2528,7 @@ msgid "Bus Options"
msgstr "Pilihan Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Gandakan"
@@ -2462,8 +2580,9 @@ msgstr "Buka Layout Suara Bus"
msgid "There is no '%s' file."
msgstr "Tidak ada berkas '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Tata Letak"
#: editor/editor_audio_buses.cpp
@@ -2472,7 +2591,7 @@ msgstr "Berkas salah, tidak layout suara bus."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
-msgstr "Galat menyimpan berkas: %s"
+msgstr "Error menyimpan berkas: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -2669,6 +2788,25 @@ msgid "Choose"
msgstr "Pilih"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Salin Lokasi Node"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Paket Sukses Terpasang!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Gagal:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Menyimpan File:"
@@ -2681,6 +2819,31 @@ msgid "Packing"
msgstr "Mengemas"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Simpan Sebagai"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Tidak dapat membuat folder."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Tidak dapat ekspor berkas proyek"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Tidak dapat membuka file untuk menulis:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Simpan Sebagai"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2761,7 +2924,7 @@ msgstr ""
#: editor/editor_export.cpp
msgid "Embed PCK"
-msgstr ""
+msgstr "Tanamkan PCK"
#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -2770,7 +2933,7 @@ msgstr "TeksturRegion"
#: editor/editor_export.cpp
msgid "BPTC"
-msgstr ""
+msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
@@ -2800,11 +2963,33 @@ msgstr "Templat awakutu kustom tidak ditemukan."
msgid "Custom release template not found."
msgstr "Templat rilis kustom tidak ditemukan."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Kelola Templat"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Lokasi ekspor yang diberikan tidak ada:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Templat berkas tidak ditemukan:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Templat ekspor tidak valid:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Lapisan"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Pada ekspor 32-bit PCK yang ditanamkan tidak boleh lebih dari 4GiB."
@@ -2822,7 +3007,7 @@ msgid "Script Editor"
msgstr "Editor Skrip"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Pustaka Aset"
@@ -2945,7 +3130,7 @@ msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
-msgstr "Galat saat menyimpan profil ke: '%s'."
+msgstr "Error saat menyimpan profil ke: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Reset to Default"
@@ -2974,13 +3159,14 @@ msgstr "Jadikan Profil Saat Ini"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Impor"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Ekspor"
@@ -3106,11 +3292,11 @@ msgstr "Mode Putar:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3246,7 +3432,7 @@ msgstr "Impor Ulang File ter-impor yang Hilang"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Atas"
@@ -3293,7 +3479,7 @@ msgstr "Warna"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
-msgstr "Konstanta"
+msgstr "konstan"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -3343,6 +3529,14 @@ msgstr ""
"Untuk saat ini tidak ada deskripsi metode ini. Tolong bantu kita dengan "
"[color=$color][url=$url]kontribusi[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "Editor Teks"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3434,14 +3628,16 @@ msgid "Label"
msgstr "Label"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr "Hanya Baca"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr "Dapat di centang"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr "Dicentang"
@@ -3517,7 +3713,7 @@ msgstr "Salin Seleksi"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Bersihkan"
@@ -3548,7 +3744,7 @@ msgid "Up"
msgstr "Naikkan"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Node"
@@ -3572,6 +3768,10 @@ msgstr "RSET Keluar"
msgid "New Window"
msgstr "Jendela Baru"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Proyek Tanpa Nama"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3598,7 +3798,7 @@ msgstr "Oke"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr "Galat saat menyimpan resource!"
+msgstr "Error saat menyimpan resource!"
#: editor/editor_node.cpp
msgid ""
@@ -3634,7 +3834,7 @@ msgstr "Kesalahan saat melakukan parsing '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr "akhir dari berkas tak terduga '%s'."
+msgstr "Akhir file '%s' yang tidak terduga."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
@@ -4131,14 +4331,6 @@ msgstr ""
"Tidak dapat menulis ke file '%s', file sedang digunakan, terkunci atau tidak "
"memiliki izin."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Skena"
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr "Penamaan Skena"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4180,14 +4372,6 @@ msgstr "Selalu Buka Luaran Ketika Bermain"
msgid "Always Close Output On Stop"
msgstr "Selalu Tutup Luaran Ketika Berhenti"
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr "Simpan Otomatis"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr "Simpan Sebelum Menjalankan"
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr "Simpan Ketika Kehilangan Fokus"
@@ -4250,7 +4434,7 @@ msgstr "Tombol Dinonaktifkan"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
-msgstr ""
+msgstr "Otomatis Buka lipatan Skena Asing"
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
@@ -4275,6 +4459,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Kontrol Versi"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Ubah Nama"
@@ -4303,6 +4491,10 @@ msgstr "Toggle mode tanpa gangguan."
msgid "Add a new scene."
msgstr "Tambah skena baru."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scene"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Pergi ke skena yang sebelumnya dibuka."
@@ -4666,7 +4858,9 @@ msgstr "Perubahan Material:"
msgid "Hide Update Spinner"
msgstr "Sembunyikan Spinner Pembaruan"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Berkas Sistem"
@@ -4758,6 +4952,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Muat Ulang"
@@ -4772,7 +4967,7 @@ msgstr "Turunan Baru"
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr "Muat Galat"
+msgstr "Muat Error"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -4797,7 +4992,7 @@ msgstr "Buka Editor Skrip"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr "Buka Pustaka Aset"
+msgstr "Buka Aset Library"
#: editor/editor_node.cpp
msgid "Open the next Editor"
@@ -4907,12 +5102,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Bingkai #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Waktu"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Panggil"
@@ -4936,6 +5125,7 @@ msgid "Edit Text:"
msgstr "Sunting Teks:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Nyala"
@@ -4992,11 +5182,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Node yang terpilih bukanlah Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Ukuran: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Ukuran:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Halaman: "
#: editor/editor_properties_array_dict.cpp
@@ -5096,6 +5289,11 @@ msgstr ""
"Tidak ada preset ekspor yang bisa digunakan untuk platform ini.\n"
"Mohon tambahkan preset yang bisa digunakan di menu ekspor."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Proyek"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Tulis logika di dalam fungsi _run()."
@@ -5193,7 +5391,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5252,19 +5449,12 @@ msgid "Custom Theme"
msgstr "Sunting Tema"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Script Button"
-msgstr "Tombol Gulir ke kanan"
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Berkas Sistem"
+msgstr "Tampilkan Tombol Skrip"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Directories"
-msgstr "Arah"
+msgstr "Direktori"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5296,9 +5486,8 @@ msgid "File Dialog"
msgstr "Dialog XForm"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
-msgstr "Gambar Kecil..."
+msgstr "Ukuran Gambar kecil"
#: editor/editor_settings.cpp
msgid "Docks"
@@ -5314,18 +5503,16 @@ msgid "Start Create Dialog Fully Expanded"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Always Show Folders"
-msgstr "Selalu Tampilkan Kisi"
+msgstr "Selalu Tampilkan Folder"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Property Editor"
-msgstr "Editor Grup"
+msgstr "Editor Properti"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
-msgstr ""
+msgstr "Interval Penyegaran Otomatis"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5337,9 +5524,8 @@ msgstr "Sub-Resource"
msgid "Color Theme"
msgstr "Sunting Tema"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr "Jarak Baris"
@@ -5360,34 +5546,23 @@ msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
-msgstr ""
+msgstr "Tandai Baris Saat Ini"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
-#, fuzzy
+#: editor/editor_settings.cpp
msgid "Indent"
-msgstr "Indentasi Kiri"
-
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Tipe"
+msgstr "Indentasi"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentasi Otomatis"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Convert Indent On Save"
-msgstr "Konversikan Indentasi ke Spasi"
+msgstr "Konversikan Indentasi Ketika Menyimpan"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
@@ -5395,42 +5570,39 @@ msgid "Draw Tabs"
msgstr "Gambarkan Panggilan:"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Spaces"
-msgstr "Gambarkan Panggilan:"
+msgstr "Gambarkan Spasi"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navigasi"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Smooth Scrolling"
msgstr "Pengguliran Halus"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "V Scroll Speed"
msgstr "Kecepatan Gulir Vertikal"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Minimap"
-msgstr "Tampilkan Pangkal"
+msgstr "Tampilkan Peta kecil"
#: editor/editor_settings.cpp
msgid "Minimap Width"
-msgstr ""
+msgstr "Lebar Peta kecil"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
+msgstr "Tombol Ekstra Mouse Navigasi Riwayat"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Appearance"
-msgstr "Tampilan"
+msgstr "Penampilan"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
@@ -5477,16 +5649,14 @@ msgid "Line Length Guideline Hard Column"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script List"
-msgstr "Editor Skrip"
+msgstr "Daftar Skrip"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Berkas"
@@ -5505,6 +5675,14 @@ msgid "Restore Scripts On Load"
msgstr "Pulihkan Skrip Saat Dimuat"
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr "Muat Ulang Otomatis Dan Tata Skrip Saat Disimpan"
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr "Muat Ulang Otomatis Skrip Pada Perubahan Eksternal"
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5512,7 +5690,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr "Kursor"
@@ -5525,11 +5703,11 @@ msgstr "Gulir Melewati Akhir File"
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5538,6 +5716,12 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Klik kanan untuk menambah titik"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "Penyelesaian"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5569,6 +5753,10 @@ msgid "Add Type Hints"
msgstr "Tipe"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "Gunakan Kutip Satu"
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Tampilkan Bantuan-bantuan"
@@ -5585,28 +5773,63 @@ msgstr ""
msgid "Help Title Font Size"
msgstr "Ukuran Font Judul Bantuan"
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
-msgstr "Peta Grid"
+msgstr "Peta Kisi Kisi-kisi"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Pick Distance"
msgstr "Pilih Jarak:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Pratinjau"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
-msgstr ""
+msgstr "Warna Kisi-kisi Utama"
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
-msgstr ""
+msgstr "Warna Kisi-kisi Sekunder"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Box Color"
-msgstr "Hanya yang Dipilih"
+msgstr "Warna Kotak Pilihan"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmo"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Warna Emisi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instansi"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Titik"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr "Bentuk"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5614,17 +5837,16 @@ msgid "Primary Grid Steps"
msgstr "Jangkah Kotak-kotak:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Size"
-msgstr "Jangkah Kotak-kotak:"
+msgstr "Ukuran Kisi-kisi"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
-msgstr ""
+msgstr "Tingkat Divisi Kisi-kisi Maks"
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
-msgstr ""
+msgstr "Tingkat Divisi Kisi-kisi Minimal"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
@@ -5645,17 +5867,16 @@ msgstr "Cat GridMap"
msgid "Grid YZ Plane"
msgstr "Cat GridMap"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
+#: editor/editor_settings.cpp
msgid "Default FOV"
-msgstr "Bawaan"
+msgstr "Jarak Pandang Baku"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Bawaan"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Bawaan"
@@ -5670,14 +5891,12 @@ msgid "Navigation Scheme"
msgstr "Mode Navigasi"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert Y Axis"
-msgstr "Sunting Sumbu Y"
+msgstr "Balik Sumbu Y"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert X Axis"
-msgstr "Sunting Sumbu X"
+msgstr "Balik Sumbu X"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5772,9 +5991,8 @@ msgid "Freelook Speed Zoom Link"
msgstr "Pengubah Kecepatan Tampilan Bebas"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Grid Color"
-msgstr "Pilih Warna"
+msgstr "Warna Kisi-kisi"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5782,28 +6000,24 @@ msgid "Guides Color"
msgstr "Pilih Warna"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Smart Snapping Line Color"
-msgstr "Pengancingan Pintar"
+msgstr "Warna Garis Pengancingan Pintar"
#: editor/editor_settings.cpp
msgid "Bone Width"
msgstr "Lebar Tulang"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 1"
-msgstr "Hapus Item Kelas"
+msgstr "Warna Tulang 1"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 2"
-msgstr "Hapus Item Kelas"
+msgstr "Warna Tulang 2"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Selected Color"
-msgstr "Konfigurasi Profil Saat Ini:"
+msgstr "Warna Tulang Terpilih"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
@@ -5811,12 +6025,11 @@ msgstr "Warna IK Tulang"
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
-msgstr ""
+msgstr "Warna Garis tepi Tulang"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Outline Size"
-msgstr "Ukuran Garis Tepi:"
+msgstr "Ukuran Garis tepi Tulang"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
@@ -5854,9 +6067,8 @@ msgid "Show Previous Outline"
msgstr "Plane Sebelumnya"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Autorename Animation Tracks"
-msgstr "Ubah Nama Animasi"
+msgstr "Namai otomatis Trek Animasi"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
@@ -5876,13 +6088,12 @@ msgid "Onion Layers Future Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Visual Editors"
-msgstr "Editor Grup"
+msgstr "Editor Visual"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
-msgstr ""
+msgstr "Kegelapan Peta kecil"
#: editor/editor_settings.cpp
msgid "Window Placement"
@@ -5891,23 +6102,28 @@ msgstr "Penempatan Jendela"
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
-#, fuzzy
msgid "Rect"
-msgstr "Kotak Penuh"
+msgstr "Kotak"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Rect Custom Position"
-msgstr "Atur Posisi Kurva Luar"
+msgstr "Posisi Kotak Kustom"
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
msgstr "Layar"
#: editor/editor_settings.cpp
-#, fuzzy
+msgid "Auto Save"
+msgstr "Simpan Otomatis"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr "Simpan Sebelum Menjalankan"
+
+#: editor/editor_settings.cpp
msgid "Font Size"
-msgstr "Tampilan Depan"
+msgstr "Ukuran Fonta"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
@@ -5936,24 +6152,25 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Manajer Proyek"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Sorting Order"
-msgstr "Mengubah nama folder dengan:"
+msgstr "Urutan Penyortiran"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
-msgstr ""
+msgstr "Warna Simbol"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Keyword Color"
msgstr "Warna Kata kunci"
@@ -5962,13 +6179,13 @@ msgid "Control Flow Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Type Color"
-msgstr "Ubah Tipe Basis"
+msgstr "Warna Tipe Basis"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Engine Type Color"
-msgstr ""
+msgstr "Warna Tipe Mesin"
#: editor/editor_settings.cpp
msgid "User Type Color"
@@ -5979,131 +6196,121 @@ msgid "Comment Color"
msgstr "Warna Komentar"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "String Color"
-msgstr "Menyimpan File:"
+msgstr "Warna String"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
-msgstr "Warna latar belakang tidak valid."
+msgstr "Warna Latar belakang"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Warna latar belakang tidak valid."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Impor Skena"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Color"
-msgstr "Floor Selanjutnya"
+msgstr "Warna Teks"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
-msgstr "Nomor Baris:"
+msgstr "Warna Nomor Baris"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Nomor Baris:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Warna latar belakang tidak valid."
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Selected Color"
-msgstr "Hapus yang Dipilih"
+msgstr "Warna Teks yang Dipilih"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
-msgstr "Hanya yang Dipilih"
+msgstr "Warna Seleksi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
-msgstr "Skena Saat Ini"
+msgstr "Warna Baris Saat Ini"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Penyorot Sintaks"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr "Warna Angka"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Function Color"
-msgstr "Fungsi"
+msgstr "Warna Fungsi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Namai kembali Variabel"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Pilih Warna"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
-msgstr "Bilah Marka"
+msgstr "Warna Markah"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
-msgstr "Breakpoint"
+msgstr "Warna Breakpoint"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
-msgstr ""
+msgstr "Warna Lipatan Kode"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Color"
-msgstr "Hasil Pencarian"
+msgstr "Warna Hasil Pencarian"
#: editor/editor_settings.cpp
#, fuzzy
@@ -6121,6 +6328,11 @@ msgstr ""
msgid "Flat"
msgstr "Flat 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Penabrak"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pilih node untuk diimpor"
@@ -6139,9 +6351,8 @@ msgstr "Impor dari Node:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Galat"
+msgstr "%s Error"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -6161,11 +6372,11 @@ msgstr "Mengambil daftar mirror..."
#: editor/export_template_manager.cpp
msgid "Starting the download..."
-msgstr "Memulai download..."
+msgstr "Memulai pengunduhan..."
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
-msgstr "Galat saat meminta URL:"
+msgstr "Error saat meminta URL:"
#: editor/export_template_manager.cpp
msgid "Connecting to the mirror..."
@@ -6214,7 +6425,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
-msgstr "Galat dalam mendapatkan daftar mirror."
+msgstr "Error dalam mendapatkan daftar mirror."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
@@ -6342,7 +6553,7 @@ msgstr "Uninstall template untuk versi saat ini."
#: editor/export_template_manager.cpp
msgid "Download from:"
-msgstr "Download dari:"
+msgstr "Unduh dari:"
#: editor/export_template_manager.cpp
msgid "Open in Web Browser"
@@ -6354,13 +6565,13 @@ msgstr "Salin URL Mirror"
#: editor/export_template_manager.cpp
msgid "Download and Install"
-msgstr "Download dan Instal"
+msgstr "Unduh dan Pasang"
#: editor/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
-msgstr "Download dan instal template untuk versi saat ini dari mirror terbaik."
+msgstr "Unduh dan pasang template untuk versi saat ini dari mirror terbaik."
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
@@ -6368,7 +6579,7 @@ msgstr "Templat ekspor resmi tidak tersedia untuk build pengembangan."
#: editor/export_template_manager.cpp
msgid "Install from File"
-msgstr "Install dari File"
+msgstr "Padang dari File"
#: editor/export_template_manager.cpp
msgid "Install templates from a local file."
@@ -6409,7 +6620,7 @@ msgstr ""
#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
-msgstr ""
+msgstr "Server File"
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
@@ -6444,11 +6655,11 @@ msgstr "Tidak dapat memindahkan folder ke dalam dirinya sendiri."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
-msgstr "Galat saat memindahkan:"
+msgstr "Error saat memindahkan:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
-msgstr "Galat saat menggandakan berkas:"
+msgstr "Error saat menggandakan berkas:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
@@ -6492,11 +6703,11 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
-"file dan/atau berkas-berkas berikut mempunyai konflik di '%s':\n"
+"File atau folder berikut ini bentrok dengan item di lokasi target '%s':\n"
"\n"
"%s\n"
"\n"
-"Apakah Anda ingin melanjutkan (overwrite)?"
+"Apakah Anda ingin menimpanya?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -6708,14 +6919,6 @@ msgid "Replace in Files"
msgstr "Ganti Semua"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Cari: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Ganti: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Ganti Semua"
@@ -6804,8 +7007,9 @@ msgstr "Buat Folder"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
msgid "Threshold"
-msgstr ""
+msgstr "Ambang"
#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_layered_texture.cpp
@@ -6817,7 +7021,12 @@ msgstr "Kompres"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
-msgstr ""
+msgstr "Pembatasan"
+
+#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Fungsi warna."
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
@@ -6825,9 +7034,9 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6835,11 +7044,11 @@ msgstr ""
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
-msgstr ""
+msgstr "Ulang"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filter:"
@@ -6858,7 +7067,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
@@ -6869,17 +7078,15 @@ msgstr "Iris Otomatis"
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Horizontal"
-msgstr "Horisontal:"
+msgstr "Horizontal"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Vertical"
-msgstr "Vertikal:"
+msgstr "Vertikal"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
@@ -6959,19 +7166,16 @@ msgid "Root Type"
msgstr "Tipe Anggota"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Name"
-msgstr "Nama Remot"
+msgstr "Nama Akar"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Scale"
-msgstr "Skala"
+msgstr "Skala Akar"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Custom Script"
-msgstr "Potong Node"
+msgstr "Skrip Kustom"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
#, fuzzy
@@ -6980,17 +7184,11 @@ msgstr "Menyimpan File:"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
-msgstr ""
+msgstr "Gunakan Nama Warisan"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Materials"
-msgstr "Perubahan Material:"
-
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Lokalisasi"
+msgstr "Material"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7033,7 +7231,7 @@ msgstr "Buka sebuah File"
#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
-msgstr ""
+msgstr "Simpan Di Sub-direktori"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7050,17 +7248,18 @@ msgstr "Transformasi"
msgid "Optimizer"
msgstr "Optimalkan"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktifkan"
@@ -7081,21 +7280,18 @@ msgid "Max Angle"
msgstr "Nilai"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Remove Unused Tracks"
-msgstr "Hapus Trek Anim"
+msgstr "Hapus Trek Tak Terpakai"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Clips"
-msgstr "Klip Anim"
+msgstr "Klip"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
-#, fuzzy
msgid "Amount"
-msgstr "Jumlah:"
+msgstr "Jumlah"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -7111,7 +7307,8 @@ msgid "Generating Lightmaps"
msgstr "Membuat Pemetaan Cahaya"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Menghasilkan untuk Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -7139,29 +7336,50 @@ msgstr ""
msgid "Saving..."
msgstr "Menyimpan..."
-#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
-msgid "Lossy Quality"
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
msgstr ""
#: editor/import/resource_importer_texture.cpp
#, fuzzy
+msgid "2D, Detect 3D"
+msgstr "Deteksi 3D"
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Piksel Solid"
+
+#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr "Kualitas Setengah"
+
+#: editor/import/resource_importer_texture.cpp
msgid "HDR Mode"
-msgstr "Mode Seleksi"
+msgstr "Mode HDR"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Process"
-msgstr "Pasca pemrosesan"
+msgstr "Proses"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
@@ -7174,12 +7392,11 @@ msgstr "Sunting Poligon"
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
-msgstr ""
+msgstr "HDR Sebagai SRGB"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Invert Color"
-msgstr "Titik"
+msgstr "Balik Warna"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
@@ -7187,30 +7404,24 @@ msgid "Normal Map Invert Y"
msgstr "Skala Acak:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Size Limit"
-msgstr "Batasan"
+msgstr "Batas Ukuran"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
-msgstr ""
+msgstr "Deteksi 3D"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "SVG"
-msgstr "HSV"
+msgstr "SVG"
#: editor/import/resource_importer_texture.cpp
msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""
+"Peringatan, tidak ada kompresi VRAM PC yang sesuai yang diaktifkan di "
+"Pengaturan Proyek. Tekstur ini tidak akan ditampilkan dengan benar di PC."
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
@@ -7238,7 +7449,7 @@ msgstr "Sumber Mesh:"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
-msgstr ""
+msgstr "8 Bit"
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
@@ -7257,7 +7468,7 @@ msgstr "Aduk Node"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
-msgstr ""
+msgstr "Pangkas"
#: editor/import/resource_importer_wav.cpp
#, fuzzy
@@ -7321,6 +7532,10 @@ msgid ""
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""
+"Anda memiliki perubahan tertunda yang belum diterapkan. Klik Impor Ulang "
+"untuk menerapkan perubahan yang dibuat pada opsi impor.\n"
+"Memilih sumber daya lain di dok FileSystem tanpa mengklik Impor Ulang "
+"terlebih dahulu akan membuang perubahan yang dibuat di dok Impor."
#: editor/import_dock.cpp
msgid "Import As:"
@@ -7346,6 +7561,8 @@ msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
+"Pilih file sumber daya di sistem berkas atau di inspektur untuk menyesuaikan "
+"pengaturan impor."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -7372,7 +7589,7 @@ msgstr "Pelokalan"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
-msgstr ""
+msgstr "Lokalisasi tidak tersedia untuk bahasa saat ini."
#: editor/inspector_dock.cpp
msgid "Copy Properties"
@@ -7862,10 +8079,6 @@ msgid "Load Animation"
msgstr "Muat Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Tidak ada animasi untuk disalin!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Tidak ada resource animasi di papan klip!"
@@ -7878,10 +8091,6 @@ msgid "Paste Animation"
msgstr "Rekatkan Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Tidak ada animasi untuk disunting!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Mainkan mundur animasi terpilih dari lokasi sekarang. (A)"
@@ -7919,6 +8128,11 @@ msgid "New"
msgstr "Baru"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "Referensi Kelas %s"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Sunting Transisi..."
@@ -7946,17 +8160,20 @@ msgstr "Opsi Onion Skinning"
msgid "Directions"
msgstr "Arah"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Sebelum"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Masa depan"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Kedalaman"
@@ -8106,7 +8323,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Terapkan akhir pada animasi. Berguna untuk sub-transisi."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transisi: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8123,11 +8341,6 @@ msgid "New name:"
msgstr "Nama baru:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Memudar Masuk (d):"
@@ -8136,16 +8349,11 @@ msgid "Fade Out (s):"
msgstr "Memudar Keluar (d):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Berbaur"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Bercampur"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Mulai Ulang Otomatis:"
@@ -8179,10 +8387,6 @@ msgid "X-Fade Time (s):"
msgstr "Waktu X-Fade (d):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Saat ini:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8310,7 +8514,7 @@ msgstr "Tidak dapat menyimpan respons ke:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
-msgstr "Galat saat menyimpan ke dalam berkas."
+msgstr "Error saat menyimpan ke dalam berkas."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
@@ -8418,6 +8622,10 @@ msgid "License (Z-A)"
msgstr "Lisensi (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Sedang memuat…"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8486,8 +8694,8 @@ msgid "Testing"
msgstr "Menguji"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Sedang memuat…"
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8550,7 +8758,7 @@ msgid "Select lightmap bake file:"
msgstr "Pilih berkas lightmap bake:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Pratinjau"
@@ -8895,7 +9103,7 @@ msgstr "Mode Skala"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: Skala proporsional."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9047,6 +9255,7 @@ msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)"
msgid "Clear Custom Bones"
msgstr "Bersihkan Pertulangan Kustom"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9064,7 +9273,7 @@ msgstr "Pengancingan Pintar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
-msgstr ""
+msgstr "Sembunyikan"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -9113,6 +9322,10 @@ msgid "Preview Canvas Scale"
msgstr "Pratinjau Skala Kanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Tata Letak"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Masker translasi untuk menyisipkan key."
@@ -9428,13 +9641,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Beralih Mode"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Teks"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Ikon"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Enumerasi:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Item"
@@ -9537,7 +9773,8 @@ msgstr "Buat Garis Tepi"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Jala"
@@ -9698,13 +9935,6 @@ msgstr "Aplikasi Transformasi MeshInstance"
msgid "Apply with Transforms"
msgstr "Aplikasi Transformasi MeshInstance"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Pratinjau"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9872,7 +10102,8 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Sumber Emisi: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10017,20 +10248,6 @@ msgstr "Hapus Titik Kontrol-Dalam"
msgid "Split Segment (in curve)"
msgstr "Pisahkan Segmen (dalam kurva)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Gizmo"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Warna Emisi"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Geser Persendian"
@@ -10119,12 +10336,12 @@ msgstr "UV"
msgid "Points"
msgstr "Titik"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligon"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Tulang"
@@ -10205,8 +10422,7 @@ msgid "Grid Settings"
msgstr "Pengaturan Kisi"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Pengancingan"
@@ -10242,6 +10458,10 @@ msgstr "Jarak Y Kisi:"
msgid "Sync Bones to Polygon"
msgstr "Sinkronkan Tulang ke Poligon"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "KESALAHAN: Tidak dapat memuat resource!"
@@ -10273,13 +10493,6 @@ msgid "Instance:"
msgstr "Instansi:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Jenis:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Buka dalam Editor"
@@ -10288,10 +10501,6 @@ msgstr "Buka dalam Editor"
msgid "Load Resource"
msgstr "Muat Resource"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Balikkan Portal"
@@ -10333,13 +10542,8 @@ msgid "Close and save changes?"
msgstr "Tutup dan simpan perubahan?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
-msgstr "Galat saat menulis TextFile:"
+msgstr "Error saat menulis TextFile:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
@@ -10347,23 +10551,23 @@ msgstr "Tidak dapat memuat berkas di:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
-msgstr "Galat saat menyimpan berkas!"
+msgstr "Error saat menyimpan berkas!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
-msgstr "Galat saat menyimpan tema."
+msgstr "Error saat menyimpan tema."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
-msgstr "Galat Menyimpan"
+msgstr "Error Menyimpan"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
-msgstr "Galat saat mengimpor tema."
+msgstr "Error saat mengimpor tema."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
-msgstr "Galat saat mengimpor"
+msgstr "Error saat mengimpor"
#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
@@ -10417,10 +10621,6 @@ msgid "%s Class Reference"
msgstr "Referensi Kelas %s"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Pencarian Selanjutnya"
@@ -10467,8 +10667,7 @@ msgid "Previous Script"
msgstr "Skrip Sebelumnya"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Berkas"
@@ -10592,16 +10791,15 @@ msgstr "Hasil Pencarian"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
-msgstr ""
+msgstr "Buka Skrip Dominan Pada Perubahan Skena"
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
-msgstr ""
+msgstr "Eksternal"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Use External Editor"
-msgstr "Awakutu menggunakan Editor Eksternal"
+msgstr "Gunakan Editor Eksternal"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -10615,16 +10813,15 @@ msgstr "Pilih berkas templat"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
-msgstr ""
+msgstr "Tandai Skrip Saat Ini"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Current Script Background Color"
-msgstr "Warna latar belakang tidak valid."
+msgstr "Warna Latar belakang Skrip Saat ini"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -10632,9 +10829,8 @@ msgid "Group Help Pages"
msgstr "Kelompokkan yang Dipilih"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort Scripts By"
-msgstr "Buat Script"
+msgstr "Urutkan Skrip Berdasarkan"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -10706,7 +10902,8 @@ msgid "Convert Case"
msgstr "Konversikan Pengkapitalan"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Huruf Besar"
@@ -10905,7 +11102,7 @@ msgstr "Mainkan IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
-msgstr "Ortogonal"
+msgstr "Orthogonal"
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
@@ -11004,12 +11201,16 @@ msgstr "Putar"
msgid "Translate"
msgstr "Translasi"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Penskalaan: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Mentranslasi: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11033,10 +11234,6 @@ msgid "Yaw:"
msgstr "Yaw:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Ukuran:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Objek Digambar:"
@@ -11297,24 +11494,23 @@ msgstr "Tampilan Kanan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
-msgstr ""
+msgstr "Tampilan Orbit Bawah"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
-msgstr ""
+msgstr "Tampilan Orbit Kiri"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
-msgstr ""
+msgstr "Tampilan Orbit Kanan"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Orbit View Up"
-msgstr "Tampilan Depan"
+msgstr "Tampilan Orbit Atas"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
-msgstr ""
+msgstr "Tampilan Orbit 180"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
@@ -11338,16 +11534,15 @@ msgstr "Aktifkan Mode Tampilan Bebas"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "Kurangi Bidang Pandangan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "Tingkatkan Bidang Pandangan"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Reset Field of View to Default"
-msgstr "Reset ke Default"
+msgstr "Atur ulang Bidang Pandangan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
@@ -11359,27 +11554,27 @@ msgstr "Dialog Transformasi..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr "1 Tampilan"
+msgstr "1 Penampil"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr "2 Tampilan"
+msgstr "2 Penampil"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr "2 Tampilan (Alt)"
+msgstr "2 Penampil (Alternatif)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr "3 Tampilan"
+msgstr "3 Penampil"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr "3 Tampilan (Alt)"
+msgstr "3 Penampil (Alternatif)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr "4 Tampilan"
+msgstr "4 Penampil"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
@@ -11426,11 +11621,11 @@ msgstr "Kancing Skala (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
-msgstr "Pengaturan Viewport"
+msgstr "Pengaturan Penampil"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
-msgstr "FOV Perspektif (derajat):"
+msgstr "Bidang Pandang Perspektif (derajat):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
@@ -11483,11 +11678,6 @@ msgstr "Kunci Rotasi Tampilan"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Instanced"
-msgstr "Instansi"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Proyek Tanpa Nama"
@@ -11536,7 +11726,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Geometri tidak valid, tidak dapat diganti dengan mesh."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Konversikan menjadi Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11568,15 +11759,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Penyederhanaan: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Penciutan (Piksel): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Pertumbuhan (Piksel): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11693,6 +11887,17 @@ msgid "Vertical:"
msgstr "Vertikal:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Enumerasi:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Pengimbangan:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Pilih/Hapus Semua Frame"
@@ -11729,19 +11934,10 @@ msgid "Auto Slice"
msgstr "Iris Otomatis"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Pengimbangan:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Langkah:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Enumerasi:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "TeksturRegion"
@@ -11752,7 +11948,7 @@ msgstr "Gaya"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} color(s)"
-msgstr ""
+msgstr "{num} warna"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -11771,7 +11967,7 @@ msgstr "Konstanta warna."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
-msgstr ""
+msgstr "{num} fonta"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No fonts found."
@@ -11779,7 +11975,7 @@ msgstr "Font tidak ditemukan."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
-msgstr ""
+msgstr "{num} ikon"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No icons found."
@@ -11796,11 +11992,11 @@ msgstr "Tidak ada sub-resourc yang ditemukan."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
-msgstr ""
+msgstr "{num} terseleksi saat ini"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
-msgstr ""
+msgstr "Tidak ada yang dipilih untuk impor."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -11809,7 +12005,7 @@ msgstr "Impor Tema"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
-msgstr ""
+msgstr "Mengimpor item {n}/{n}"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Updating the editor"
@@ -11821,13 +12017,12 @@ msgid "Finalizing"
msgstr "Menganalisis"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Filter:"
msgstr "Filter:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
-msgstr ""
+msgstr "Dengan Data"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select by data type:"
@@ -11839,11 +12034,11 @@ msgstr "Pilih semua benda warna terlihat."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
-msgstr ""
+msgstr "Pilih semua item warna yang terlihat dan datanya."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
-msgstr ""
+msgstr "Batalkan pilihan semua item warna yang terlihat."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items."
@@ -11851,11 +12046,11 @@ msgstr "Pilih semua benda konstan terlihat."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
-msgstr ""
+msgstr "Pilih semua item konstan yang terlihat dan datanya."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
-msgstr ""
+msgstr "Batalkan pilihan semua item konstan yang terlihat."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items."
@@ -11863,11 +12058,11 @@ msgstr "Pilih semua benda font terlihat."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
-msgstr ""
+msgstr "Pilih semua item font yang terlihat dan datanya."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
-msgstr ""
+msgstr "Batalkan pilihan semua item fonta yang terlihat."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items."
@@ -11898,6 +12093,8 @@ msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""
+"Perhatian: Menambahkan data ikon dapat sangat meningkatkan ukuran sumber "
+"daya Tema Anda."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Collapse types."
@@ -11912,27 +12109,24 @@ msgid "Select all Theme items."
msgstr "Pilih semua benda Tema."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select With Data"
-msgstr "Pilih Titik"
+msgstr "Pilih Dengan Data"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
-msgstr ""
+msgstr "Pilih semua item Tema dengan data item."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Deselect All"
-msgstr "Pilih Semua"
+msgstr "Batalkan Pilihan Semua"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
-msgstr ""
+msgstr "Batalkan pilihan semua item Tema."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Import Selected"
-msgstr "Impor Skena"
+msgstr "Impor Yang Dipilih"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
@@ -11940,12 +12134,23 @@ msgid ""
"closing this window.\n"
"Close anyway?"
msgstr ""
+"Tab Impor Item memiliki beberapa item yang dipilih. Pilihan akan hilang "
+"setelah menutup jendela ini.\n"
+"Tetap tutup?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Hapus Tile"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""
+"Pilih jenis tema dari daftar untuk mengedit itemnya.\n"
+"Anda dapat menambahkan tipe kustom atau mengimpor tipe dengan itemnya dari "
+"tema lain."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -11982,26 +12187,35 @@ msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""
+"Jenis tema ini kosong.\n"
+"Tambahkan lebih banyak item ke dalamnya secara manual atau dengan mengimpor "
+"dari tema lain."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Color Item"
-msgstr "Tambah Item Kelas"
+msgid "Add Theme Type"
+msgstr "Tambah Item"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Hapus Remot"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Color Item"
+msgstr "Tambah Item Warna"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Constant Item"
-msgstr "Tambah Item Kelas"
+msgstr "Tambah Item Konstan"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Font Item"
-msgstr "Tambah Item"
+msgstr "Tambah Item Fonta"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Icon Item"
-msgstr "Tambah Item"
+msgstr "Tambah Item Ikon"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -12040,7 +12254,7 @@ msgstr "Berkas salah, tidak layout suara bus."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
-msgstr ""
+msgstr "File tidak valid, sama dengan sumber daya Tema yang diedit."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -12134,7 +12348,7 @@ msgstr "Tipe"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
-msgstr ""
+msgstr "Filter daftar jenis atau buat jenis khusus baru:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -12168,7 +12382,7 @@ msgstr "Menimpa"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
-msgstr ""
+msgstr "Lepas sematan StyleBox ini sebagai gaya utama."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
@@ -12270,7 +12484,7 @@ msgstr "Tombol Jungkit"
msgid "Disabled Button"
msgstr "Tombol Dinonaktifkan"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Item"
@@ -12299,6 +12513,7 @@ msgid "Named Separator"
msgstr "Pemisah yang diberi nama"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Submenu"
@@ -12393,7 +12608,7 @@ msgstr "Cat Persegi Panjang"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
-msgstr "Ember Isian"
+msgstr "Bucket Fill"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
@@ -12478,8 +12693,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Pemisah yang diberi nama"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12562,8 +12778,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Pilih bentuk sebelumnya, subtile, atau Tile."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Wilayah"
@@ -12590,12 +12805,6 @@ msgstr "Masker Bit"
msgid "Priority"
msgstr "Prioritas"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Ikon"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Indeks Z"
@@ -12862,6 +13071,141 @@ msgid "This property can't be changed."
msgstr "Properti ini tidak dapat diubah."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Opsi-opsi Snap"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Pengimbangan:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Langkah"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Enumerasi:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Pilih"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Teks"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Offset Bita"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Perubahan Material:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Isi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Beralih Mode"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Mode Bitmask"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Ukuran Garis Tepi:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Jarak Baris"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Lubang Oklusi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Mode Navigasi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Pengimbangan:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transformasi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Area Tabrakan"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Hanya yang Dipilih"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Mode Tabrakan"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navigasi Terlihat"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Pilih"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filter skrip"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
@@ -12900,14 +13244,12 @@ msgid "Commit:"
msgstr "Komit"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Date:"
msgstr "Tanggal:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Subpohon"
+msgstr "Subjudul:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -12920,9 +13262,8 @@ msgid "Do you want to remove the %s remote?"
msgstr "Apakah Anda yakin membuka lebih dari satu proyek?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "Terapkan Reset"
+msgstr "Terapkan"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -12948,18 +13289,16 @@ msgid "Select SSH private key path"
msgstr "Pilih jalur kunci pribadi SSH"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "SSH Passphrase"
-msgstr "Frasa Sandi SSH"
+msgstr "SSH Passphrase"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Deteksi perubahan baru"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "Tutup dan simpan perubahan?"
+msgstr "Buang semua perubahan"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -13066,9 +13405,8 @@ msgid "View:"
msgstr "Pandangan"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "Pisahkan Tapak"
+msgstr "Pisahkan"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -13972,40 +14310,22 @@ msgid "Runnable"
msgstr "Dapat dijalankan"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Hapus preset '%s'?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Gagal mengekspor proyek untuk platform '%s'.\n"
-"Templat Ekspor kelihatannya belum terpasang atau tidak valid."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Gagal mengekspor proyek untuk platform '%s'.\n"
-"Ini mungkin disebabkan oleh masalah konfigurasi dalam preset ekspor atau "
-"pengaturan ekspor Anda."
+msgid "Delete preset '%s'?"
+msgstr "Hapus preset '%s'?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Mengekspor Semua"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Lokasi ekspor yang diberikan tidak ada:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Templat ekspor untuk platform ini tidak ada / rusak:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Lokasi Ekspor"
@@ -14026,7 +14346,7 @@ msgstr ""
"klik.\n"
"Hanya satu preset per platform yang dapat ditandai sebagai runnable."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Resource"
@@ -14087,12 +14407,6 @@ msgstr "Skrip"
msgid "GDScript Export Mode:"
msgstr "Mode Ekspor Skrip:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Teks"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Bitakode Terkompilasi (Memuat Lebih Cepat)"
@@ -14125,19 +14439,27 @@ msgid "More Info..."
msgstr "Pindahkan ke..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Ekspor PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Ekspor Projek"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Mode ekspor?"
+msgid "Export All"
+msgstr "Ekspor Semua"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Silakan pilih direktori kosong."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Ekspor Semua"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14145,7 +14467,8 @@ msgid "ZIP File"
msgstr "Berkas ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Paket Gim Godot"
#: editor/project_export.cpp
@@ -14153,6 +14476,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Tidak ada templat ekspor untuk platform ini:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Penemu Proyek"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Mengatur Templat Ekspor"
@@ -14166,7 +14494,7 @@ msgstr "Lokasi yang ditentukan tidak ada."
#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
-msgstr "Galat saat membuka berkas paket (tidak dalam format ZIP)."
+msgstr "Error saat membuka berkas paket (tidak dalam format ZIP)."
#: editor/project_manager.cpp
msgid ""
@@ -14329,16 +14657,24 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "Perender dapat diubah nanti, tapi skena mungkin perlu disesuaikan."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Proyek Tanpa Nama"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Proyek hilang"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
-msgstr "Galat: Proyek ini tidak ditemukan dalam berkas sistem."
+msgstr "Error: Proyek ini tidak ditemukan dalam berkas sistem."
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Lokal"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Proyek Lokal"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Proyek Perpustakaan Aset"
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
@@ -14461,19 +14797,14 @@ msgid "Project Manager"
msgstr "Manajer Proyek"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Proyek"
+msgid "Last Modified"
+msgstr "Terakhir Diubah"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Memuat, tunggu sejenak..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Terakhir Diubah"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Ekspor Projek"
@@ -14498,7 +14829,7 @@ msgstr "Pilih Berkas untuk Dipindai"
#: editor/project_manager.cpp
msgid "New Project"
-msgstr "Projek Baru"
+msgstr "Proyek Baru"
#: editor/project_manager.cpp
#, fuzzy
@@ -14519,11 +14850,6 @@ msgid "About"
msgstr "Tentang"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Pustaka Aset"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Mulai ulang Sekarang"
@@ -14544,13 +14870,12 @@ msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
-"Saat ini Anda tidak memiliki proyek.\n"
-"Apakah Anda ingin menjelajahi contoh proyek resmi di Pustaka Aset?"
+"Saat ini Anda tidak memiliki proyek apa pun.\n"
+"Apakah Anda ingin menjelajahi contoh proyek resmi di Perpustakaan Aset?"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Filter projects"
-msgstr "Filter properti"
+msgstr "Filter proyek"
#: editor/project_manager.cpp
#, fuzzy
@@ -14615,7 +14940,7 @@ msgstr "Semua Perangkat"
#: editor/project_settings_editor.cpp
msgid " (Physical)"
-msgstr ""
+msgstr " (Secara fisik)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
@@ -14682,6 +15007,7 @@ msgid "Add Event"
msgstr "Tambah Event"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Tombol"
@@ -14739,7 +15065,7 @@ msgstr "Tampah Aksi Input"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
-msgstr "Galat saat menyimpan pengaturan."
+msgstr "Error saat menyimpan pengaturan."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
@@ -14876,7 +15202,8 @@ msgstr "Pelokalan:"
msgid "AutoLoad"
msgstr "Muat Otomatis"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Pengaya"
@@ -14918,7 +15245,7 @@ msgstr "Pilih Node"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr "Galat saat memuat berkas: Bukan resource!"
+msgstr "Error saat memuat berkas: Bukan resource!"
#: editor/property_editor.cpp
msgid "Pick a Node"
@@ -15005,12 +15332,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Nilai awal untuk penghitung"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Langkah"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Jumlah penghitung bertambah untuk setiap node"
@@ -15059,7 +15380,7 @@ msgstr "Jadikan Huruf Kecil"
msgid "To Uppercase"
msgstr "Jadikan Huruf Kapital"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Reset"
@@ -15109,7 +15430,7 @@ msgstr "Tidak ada parent untuk menginstansi skena disana."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
-msgstr "Galat saat memuat skena dari %s"
+msgstr "Error saat memuat skena dari %s"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -15229,6 +15550,10 @@ msgid ""
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""
+"Tidak dapat menyimpan cabang dari skena yang sudah dibuat.\n"
+"Untuk membuat variasi skena, Anda dapat membuat adegan yang diwarisi "
+"berdasarkan skena yang dibuat menggunakan Skena > Skena Pewarisan Baru... "
+"sebagai gantinya."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -15277,6 +15602,20 @@ msgstr ""
msgid "Make Local"
msgstr "Jadikan Local"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nama Unik"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nama Unik"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Skena Dasar Baru"
@@ -15341,17 +15680,21 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
-msgstr "Galat menyimpan skena."
+msgstr "Error menyimpan skena."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr "Galat menduplikasi skena untuk menyimpannya."
+msgstr "Error menduplikasi skena untuk menyimpannya."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "Sub-Resource"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Bersihkan Pewarisan"
@@ -15440,12 +15783,8 @@ msgid ""
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
"Jika dipilih, dok pohon skena jauh akan menyebabkan proyek tersendat setiap "
-"kali diperbarui.. Beralih kembali ke dok pohon skena Lokal untuk "
-"meningkatkan kinerja."
-
-#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Lokal"
+"kali diperbarui. \n"
+"Beralih kembali ke dok pohon skena Lokal untuk meningkatkan kinerja."
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
@@ -15487,6 +15826,13 @@ msgstr "Peringatan pengaturan node:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15595,15 +15941,15 @@ msgstr "Ekstensi salah dipilih."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
-msgstr "Galat saat memuat templat '%s'"
+msgstr "Error saat memuat templat '%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
-msgstr "Galat - Tidak dapat membuat skrip di berkas sistem."
+msgstr "Error - Tidak dapat membuat skrip di berkas sistem."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
-msgstr "Galat saat memuat skrip dari %s"
+msgstr "Error saat memuat skrip dari %s"
#: editor/script_create_dialog.cpp
msgid "Overrides"
@@ -15694,7 +16040,8 @@ msgid "Attach Node Script"
msgstr "Lampirkan Skrip Node"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remot "
#: editor/script_editor_debugger.cpp
@@ -15707,15 +16054,15 @@ msgstr "Peringatan:"
#: editor/script_editor_debugger.cpp
msgid "Error:"
-msgstr "Galat:"
+msgstr "Error:"
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
-msgstr "Galat C++"
+msgstr "Error C++"
#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
-msgstr "Galat C++ :"
+msgstr "Error C++ :"
#: editor/script_editor_debugger.cpp
msgid "C++ Source"
@@ -15735,7 +16082,7 @@ msgstr "Jejak Tumpukan"
#: editor/script_editor_debugger.cpp
msgid "Errors"
-msgstr "Galat"
+msgstr "Error"
#: editor/script_editor_debugger.cpp
msgid "Child process connected."
@@ -15743,7 +16090,7 @@ msgstr "Proses anak terhubung."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr "Salin Galat"
+msgstr "Salin Error"
#: editor/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
@@ -15795,11 +16142,6 @@ msgid "Monitor"
msgstr "Pemantau"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Nilai"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Pemantau"
@@ -15895,6 +16237,7 @@ msgstr "Ubah Sudut Emisi AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr "Kamera"
@@ -15906,21 +16249,6 @@ msgstr "Ubah FOV Kamera"
msgid "Change Camera Size"
msgstr "Ubah Ukuran Kamera"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Titik"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr "Bentuk"
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16017,52 +16345,45 @@ msgid "Room Overlap"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Room Point Position"
-msgstr "Atur Posisi Titik Kurva"
+msgstr "Atur Posisi Titik Ruangan"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Margin"
-msgstr "Atur Batas"
+msgstr "Batas Portal"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
-msgstr ""
+msgstr "Ujung Portal"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
-msgstr ""
+msgstr "Arah Portal"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Portal Point Position"
-msgstr "Atur Posisi Titik Kurva"
+msgstr "Atur Posisi Titik Portal"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
-msgstr ""
+msgstr "Sisi Depan Portal"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Portal Back"
-msgstr "Kembali"
+msgstr "Sisi Belakang Portal"
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Occluder"
-msgstr "Mode Oklusi"
+msgstr "Oklusi"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Sphere Radius"
-msgstr "Ubah Radius Bentuk Silinder"
+msgstr "Ubah Radius Oklusi Lingkaran"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Sphere Position"
-msgstr "Atur Posisi Kurva Dalam"
+msgstr "Atur Posisi Oklusi Lingkaran"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
@@ -16085,9 +16406,8 @@ msgid "Occluder Polygon Back"
msgstr "Buat Poligon Occluder"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Hole"
-msgstr "Buat Poligon Occluder"
+msgstr "Lubang Oklusi"
#: main/main.cpp
msgid "Godot Physics"
@@ -16125,7 +16445,7 @@ msgstr "Pengawakutu"
#: main/main.cpp
msgid "Max Chars Per Second"
-msgstr ""
+msgstr "Maks Karakter Per Detik"
#: main/main.cpp
#, fuzzy
@@ -16134,7 +16454,7 @@ msgstr "Maksimal Pesan Per Bingkai"
#: main/main.cpp
msgid "Max Errors Per Second"
-msgstr "Maksimal Galat Per Detik"
+msgstr "Maksimal Error Per Detik"
#: main/main.cpp
msgid "Max Warnings Per Second"
@@ -16183,71 +16503,31 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Tampilkan Semua"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr "Lebar"
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Cahaya"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Always On Top"
-msgstr "Selalu Di Depan"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Kiri Lebar"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Menguji"
-
#: main/main.cpp
msgid "DPI"
-msgstr ""
+msgstr "DPI"
#: main/main.cpp
msgid "Allow hiDPI"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "V-Sync"
-msgstr "Sinkron"
+msgstr "V-Sync"
#: main/main.cpp
-#, fuzzy
msgid "Use V-Sync"
-msgstr "Gunakan Snap"
+msgstr "Gunakan V-Sync"
#: main/main.cpp
msgid "Per Pixel Transparency"
-msgstr ""
+msgstr "Transparansi Per Piksel"
#: main/main.cpp
msgid "Allowed"
msgstr "Diizinkan"
#: main/main.cpp
-#, fuzzy
msgid "Intended Usage"
msgstr "Penggunaan yang Dimaksudkan"
@@ -16257,9 +16537,8 @@ msgid "Framebuffer Allocation"
msgstr "Seleksi Bingkai"
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Energy Saving"
-msgstr "Galat Menyimpan"
+msgstr "Hemat Daya"
#: main/main.cpp
msgid "Threads"
@@ -16280,9 +16559,8 @@ msgstr ""
#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Orientation"
-msgstr "Dokumentasi Online"
+msgstr "Orientasi"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
@@ -16308,11 +16586,11 @@ msgstr ""
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
-msgstr ""
+msgstr "GUI"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
+msgstr "Jatuhkan Mouse Ketika Input GUI Dinonaktifkan"
#: main/main.cpp
msgid "stdout"
@@ -16327,6 +16605,16 @@ msgstr "Cetak jumlah Bingkai Per Detik"
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mode Interpolasi"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Aktifkan Penyaringan"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16342,16 +16630,15 @@ msgstr ""
#: main/main.cpp
msgid "iOS"
-msgstr ""
+msgstr "iOS"
#: main/main.cpp
msgid "Hide Home Indicator"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Input Devices"
-msgstr "Semua Perangkat"
+msgstr "Perangkat Masukan"
#: main/main.cpp
#, fuzzy
@@ -16364,7 +16651,7 @@ msgstr "Penundaan Sentuh"
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
-msgstr ""
+msgstr "GLES3"
#: main/main.cpp servers/visual_server.cpp
#, fuzzy
@@ -16378,9 +16665,8 @@ msgstr ""
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
-#, fuzzy
msgid "Environment"
-msgstr "Tampilkan Lingkungan"
+msgstr "Lingkungan"
#: main/main.cpp
msgid "Default Clear Color"
@@ -16391,32 +16677,28 @@ msgid "Boot Splash"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Show Image"
-msgstr "Tampilkan Tulang-tulang"
+msgstr "Tampilkan Gambar"
#: main/main.cpp
msgid "Image"
-msgstr ""
+msgstr "Gambar"
#: main/main.cpp
msgid "Fullsize"
msgstr "Ukuran penuh"
#: main/main.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Use Filter"
-msgstr "Filter:"
+msgstr "Gunakan Filter"
#: main/main.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "BG Color"
-msgstr "Warna"
+msgstr "Warna Latar Belakang"
#: main/main.cpp
-#, fuzzy
msgid "macOS Native Icon"
-msgstr "Atur Ikon Tile"
+msgstr "Ikon Asli macOS"
#: main/main.cpp
msgid "Windows Native Icon"
@@ -16431,24 +16713,20 @@ msgid "Agile Event Flushing"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Emulate Touch From Mouse"
msgstr "Emulasi Sentuhan Dari Mouse"
#: main/main.cpp
-#, fuzzy
msgid "Emulate Mouse From Touch"
msgstr "Emulasi Mouse Dari Sentuhan"
#: main/main.cpp
-#, fuzzy
msgid "Mouse Cursor"
-msgstr "Tombol Mouse"
+msgstr "Kursor Mouse"
#: main/main.cpp
-#, fuzzy
msgid "Custom Image"
-msgstr "Potong Node"
+msgstr "Gambar Kustom"
#: main/main.cpp
msgid "Custom Image Hotspot"
@@ -16474,10 +16752,6 @@ msgstr "Pengawakutu"
msgid "Wait Timeout"
msgstr "Tenggat waktu habis."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16487,30 +16761,28 @@ msgid "Unhandled Exception Policy"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Main Loop Type"
-msgstr "Cari Tipe Node"
+msgstr "Tipe Perulangan Utama"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
msgid "Stretch"
-msgstr ""
+msgstr "Memuai"
#: main/main.cpp
-#, fuzzy
msgid "Aspect"
-msgstr "Inspektur"
+msgstr "Aspek"
#: main/main.cpp
msgid "Shrink"
-msgstr ""
+msgstr "Menyusut"
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Auto Accept Quit"
msgstr "Otomatis Terima Keluar"
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Kembali"
@@ -16553,9 +16825,8 @@ msgid "Change Torus Outer Radius"
msgstr "Ubah Torus Radius Luar"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Operation"
-msgstr "Opsi"
+msgstr "Operasi"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
@@ -16582,12 +16853,6 @@ msgstr "Mode Tabrakan"
msgid "Invert Faces"
msgstr "Konversikan Pengkapitalan"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Perubahan Material:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16640,7 +16905,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Poligon"
@@ -16732,6 +16997,15 @@ msgstr ""
msgid "Use DTLS"
msgstr "Gunakan Snap"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+#, fuzzy
+msgid "Use FBX"
+msgstr "Gunakan BVH"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16809,7 +17083,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Dinonaktifkan Singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Pustaka: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16852,7 +17127,7 @@ msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
-msgstr "Perlakukan Peringatan Sebagai Galat"
+msgstr "Perlakukan Peringatan Sebagai Error"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
@@ -16899,9 +17174,8 @@ msgid "Object can't provide a length."
msgstr "Objek tidak dapat memberikan panjang."
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Language Server"
-msgstr "Bahasa:"
+msgstr "Server Bahasa"
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
@@ -16922,24 +17196,20 @@ msgid "Export Mesh GLTF2"
msgstr "Ekspor Pustaka Mesh"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-#, fuzzy
msgid "Export GLTF..."
-msgstr "Ekspor…"
+msgstr "Ekspor Sebagai GLTF…"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Buffer View"
-msgstr "Tampilan Belakang"
+msgstr "Tampilan Penyangga"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Offset"
-msgstr "Offset Kotak-kotak:"
+msgstr "Offset Bita"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Component Type"
-msgstr "Komponen"
+msgstr "Tipe Komponen"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
@@ -16947,19 +17217,16 @@ msgid "Normalized"
msgstr "Format"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Count"
-msgstr "Jumlah:"
+msgstr "Jumlah"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Min"
-msgstr "MiB"
+msgstr "Minimal"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Max"
-msgstr "Bercampur"
+msgstr "Maks"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
@@ -16988,14 +17255,12 @@ msgid "Sparse Values Byte Offset"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Buffer"
-msgstr "Tampilan Belakang"
+msgstr "Penyangga"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Length"
-msgstr "Bawaan"
+msgstr "Panjang Bita"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
@@ -17007,9 +17272,8 @@ msgid "Indices"
msgstr "Semua Perangkat"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "FOV Size"
-msgstr "Ukuran:"
+msgstr "Ukuran Bidang Pandang"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
@@ -17028,7 +17292,6 @@ msgstr "Linier"
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Color"
msgstr "Warna"
@@ -17038,9 +17301,8 @@ msgid "Intensity"
msgstr "Intensitas"
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-#, fuzzy
msgid "Range"
-msgstr "Ubah"
+msgstr "Jarak"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
@@ -17060,7 +17322,7 @@ msgstr "Panggang Lightmaps"
msgid "Instance Materials"
msgstr "Perubahan Material:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Pengindukan Ulang"
@@ -17079,13 +17341,6 @@ msgstr ""
msgid "Translation"
msgstr "Terjemahan"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Jangkah Perputaran:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17105,9 +17360,8 @@ msgid "Unique Names"
msgstr "Nama Unik"
#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
msgid "Godot Bone Node"
-msgstr "Node TimeSeek"
+msgstr "Node Tulang Godot"
#: modules/gltf/gltf_skin.cpp
#, fuzzy
@@ -17176,39 +17430,33 @@ msgid "Minor Version"
msgstr "Versi"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "GLB Data"
-msgstr "Cahaya"
+msgstr "Data GLB"
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Buffer Views"
-msgstr "Tampilan Belakang"
+msgstr "Tampilan Penyangga"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Scene Name"
-msgstr "Lokasi Skena:"
+msgstr "Nama Skena"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Root Nodes"
-msgstr "Nama node akar"
+msgstr "Node Akar"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
-#, fuzzy
msgid "Textures"
-msgstr "Fitur-fitur"
+msgstr "Tekstur²"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
@@ -17219,43 +17467,36 @@ msgid "Cameras"
msgstr "Kamera kamera"
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Lights"
msgstr "Cahaya"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
-msgstr "Nama Animasi Baru:"
+msgstr "Nama Animasi Unik"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeletons"
msgstr "Kerangka"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeleton To Node"
-msgstr "Pilih Node"
+msgstr "Kerangka Menjadi Node"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-#, fuzzy
+#: modules/gltf/gltf_state.cpp
msgid "Animations"
-msgstr "Animasi:"
+msgstr "Animasi"
#: modules/gltf/gltf_texture.cpp
-#, fuzzy
msgid "Src Image"
-msgstr "Tampilkan Tulang-tulang"
+msgstr "Gambar Sumber"
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
-msgstr "Pustaka Mesh"
+msgstr "Pustaka Bentuk"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Physics Material"
-msgstr "Frame Fisika %"
+msgstr "Material Fisik"
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
#, fuzzy
@@ -17263,9 +17504,8 @@ msgid "Use In Baked Light"
msgstr "Panggang Lightmaps"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
-msgstr ""
+msgstr "Sel"
#: modules/gridmap/grid_map.cpp
#, fuzzy
@@ -17273,19 +17513,16 @@ msgid "Octant Size"
msgstr "Tampilan Depan"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center X"
-msgstr "Tengah"
+msgstr "Pusat X"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Y"
-msgstr "Tengah"
+msgstr "Pusat Y"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Z"
-msgstr "Tengah"
+msgstr "Pusat Z"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
@@ -17293,13 +17530,26 @@ msgstr "Tengah"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navigasi"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Mode Navigasi"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
-msgstr "Plane Selanjutnya"
+msgstr "Dataran Selanjutnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
-msgstr "Plane Sebelumnya"
+msgstr "Dataran Sebelumnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
@@ -17307,11 +17557,11 @@ msgstr "Dataran:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
-msgstr "Floor Selanjutnya"
+msgstr "Lantai Selanjutnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
-msgstr "Floor Sebelumnya"
+msgstr "Lantai Sebelumnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
@@ -17437,7 +17687,7 @@ msgstr "Ciptakan buffer"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Direct lighting"
-msgstr "PEncahayaan langsung"
+msgstr "Pencahayaan langsung"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
@@ -17482,16 +17732,15 @@ msgstr "Pengimbangan:"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
-msgstr ""
+msgstr "Tinggi Mata"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display Width"
-msgstr "Tampilkan Jaring-jaring"
+msgstr "Lebar Tampilan"
#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
@@ -17619,16 +17868,15 @@ msgstr "Offset Kotak-kotak:"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
-msgstr ""
+msgstr "Oktaf"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
msgstr "Periode"
#: modules/opensimplex/open_simplex_noise.cpp
-#, fuzzy
msgid "Persistence"
-msgstr "Perspektif"
+msgstr "Persistensi"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
@@ -17639,9 +17887,8 @@ msgid "Subject"
msgstr "Subjek"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Names"
-msgstr "Nama"
+msgstr "Nama²"
#: modules/regex/regex.cpp
#, fuzzy
@@ -17654,16 +17901,15 @@ msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
-msgstr ""
+msgstr "Temukan Port Lokal"
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
msgstr ""
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Description URL"
-msgstr "Deskripsi"
+msgstr "Deskripsi URL"
#: modules/upnp/upnp_device.cpp
#, fuzzy
@@ -17688,11 +17934,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Status"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Ubah Nilai Input"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17718,7 +17959,8 @@ msgstr ""
"memori! Silahkan perbaiki node anda."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Node mengembalikan sebuah keluaran urutan yang tidak sah: "
#: modules/visual_script/visual_script.cpp
@@ -17728,7 +17970,8 @@ msgstr ""
"besar, laporkan bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Tumpukan melimpah dengan kedalaman tumpukan: "
#: modules/visual_script/visual_script.cpp
@@ -17847,6 +18090,14 @@ msgid "Change Expression"
msgstr "Ubah Pernyataan"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Tidak dapat menyalin node fungsi."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Rekatkan Node VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Hapus Node VisualScript"
@@ -17953,14 +18204,6 @@ msgid "Resize Comment"
msgstr "Ubah Ukuran Komentar"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Tidak dapat menyalin node fungsi."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Rekatkan Node VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Tidak dapat membuat fungsi dengan node fungsi."
@@ -18058,13 +18301,13 @@ msgstr "Sunting Anggota"
#: modules/visual_script/visual_script_expression.cpp
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Expression"
-msgstr "Tetapkan ekspresi"
+msgstr "Ekspresi"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return"
-msgstr ""
+msgstr "Return"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
@@ -18078,9 +18321,8 @@ msgstr "Tipe Anggota"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Condition"
-msgstr "animasi"
+msgstr "Kondisi"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
@@ -18088,7 +18330,7 @@ msgstr "if (kondisi) adalah:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "Ketika"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -18103,7 +18345,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Tipe masukan tidak iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18111,7 +18354,8 @@ msgid "Iterator became invalid"
msgstr "Iterator menjadi tidak sah"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator menjadi tidak sah: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18119,19 +18363,17 @@ msgid "Sequence"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "Mengubah nama folder dengan:"
+msgstr "dalam urutan:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Steps"
msgstr "Langkah"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Switch"
-msgstr "Dongak:"
+msgstr "Switch"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
@@ -18144,13 +18386,12 @@ msgstr "Jenis:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "Apakah %s?"
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Base Script"
-msgstr "Skrip Baru"
+msgstr "Skrip Dasar"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
@@ -18169,21 +18410,14 @@ msgstr "Mode Skala"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Type"
-msgstr "Ubah Tipe Basis"
+msgstr "Tipe Basis"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Node Path"
-msgstr "Salin Lokasi Node"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Argument Cache"
-msgstr "Ubah Nama Argumen"
+msgstr "Lokasi Node"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -18207,11 +18441,11 @@ msgstr "Pada karakter %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "Kalikan %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "Bagi %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -18247,11 +18481,6 @@ msgstr "Mode Seleksi"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Jenis:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Tetapkan"
@@ -18270,7 +18499,8 @@ msgid "Base object is not a Node!"
msgstr "Objek dasar bukan sebuah Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Path tidak menunjukkan Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18287,18 +18517,20 @@ msgstr "Setel %s"
msgid "Compose Array"
msgstr "Ubah ukuran Array"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Operator overlay."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Argumen tidak sah dari tipe: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Argumen-argumen tidak sah: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18311,11 +18543,13 @@ msgid "Var Name"
msgstr "Nama"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet tidak ditemukan dalam script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet tidak ditemukan dalam script: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18369,14 +18603,12 @@ msgid "Get Scene Tree"
msgstr "Menyunting Pohon Skena"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Self"
-msgstr "Sendiri"
+msgstr "Dapatkan Objek Saat ini"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "Potong Node"
+msgstr "Node Kustom"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -18406,33 +18638,21 @@ msgid "Construct %s"
msgstr "Konstanta"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Konstanta"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
-msgstr "Gunakan Ruang Lokal"
+msgstr "Dapatkan Variabel Lokal"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Local Var"
-msgstr "Gunakan Ruang Lokal"
+msgstr "Atur Variabel Lokal"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Action %s"
-msgstr "Aksi"
+msgstr "Aksi %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Cari VisualScript"
@@ -18443,26 +18663,23 @@ msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "Tunggu"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Frame"
-msgstr "Geser Frame"
+msgstr "Bingkai Selanjutnya"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Physics Frame"
-msgstr "Frame Fisika %"
+msgstr "Bingkai Fisika Selanjutnya"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-#, fuzzy
msgid "Wait Time"
-msgstr "Cat Tile"
+msgstr "Waktu Tunggu"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -18480,9 +18697,17 @@ msgid "WaitInstanceSignal"
msgstr "Instansi"
#: modules/webrtc/webrtc_data_channel.cpp
-#, fuzzy
msgid "Write Mode"
-msgstr "Mode Prioritas"
+msgstr "Mode Tulis"
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+#, fuzzy
+msgid "Max Channel In Buffer (KB)"
+msgstr "Ukuran Penyangga Indeks Poligon Kanvas (KB)"
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
@@ -18492,6 +18717,35 @@ msgstr "Verifikasi SSL"
msgid "Trusted SSL Certificate"
msgstr "Sertifikat SSL Tepercaya"
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Network Profiler(Debug jaringan)"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max In Buffer (KB)"
+msgstr "Ukuran Maksimum (KB)"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max In Packets"
+msgstr "Ruang Maksimum"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max Out Buffer (KB)"
+msgstr "Ukuran Maksimum (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Network Profiler(Debug jaringan)"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18547,6 +18801,11 @@ msgstr "Jungkitkan Visibilitas"
msgid "Bounds Geometry"
msgstr "Coba Lagi"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Pengancingan Pintar"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr "Jalur Android SDK"
@@ -18573,6 +18832,23 @@ msgid "Shutdown ADB On Exit"
msgstr "Matikan ADB Saat Keluar"
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Main 192 X 192"
+msgstr "iPhone 120 × 120"
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Nama paket tidak ada."
@@ -18606,6 +18882,11 @@ msgstr "Gunakan Direktori Pengguna Kustom"
msgid "Export Format"
msgstr "Lokasi Ekspor"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Arsitektur"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18639,9 +18920,9 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Inspeksi Instance Sebelumnya"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
-msgstr ""
+msgstr "Kode"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18675,7 +18956,7 @@ msgstr "Nama Kelas:"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
-msgstr ""
+msgstr "Pertahankan Data Saat Copot Pemasangan"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18741,19 +19022,16 @@ msgid "Support Xlarge"
msgstr "Dukungan"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "User Data Backup"
-msgstr "Antarmuka Pengguna"
+msgstr "Cadangan Data Pengguna"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Allow"
-msgstr "Diizinkan"
+msgstr "Izinkan"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Command Line"
-msgstr "Komunitas"
+msgstr "Baris Perintah"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
@@ -18767,22 +19045,19 @@ msgstr "Tetapkan ekspresi"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
-msgstr ""
+msgstr "Garam"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Public Key"
-msgstr "Jalur Kunci Publik SSH"
+msgstr "Kunci Publik"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Permissions"
-msgstr "Masker Emisi"
+msgstr "Perizinan"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Permissions"
-msgstr "Mainkan Skena Kustom"
+msgstr "Perizinan Kustom"
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
@@ -18790,7 +19065,7 @@ msgstr "Pilih perangkat pada daftar"
#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
-msgstr ""
+msgstr "Berjalan pada %s"
#: platform/android/export/export_plugin.cpp
msgid "Exporting APK..."
@@ -18798,30 +19073,23 @@ msgstr "Mengekspor APK..."
#: platform/android/export/export_plugin.cpp
msgid "Uninstalling..."
-msgstr "Copot Pemasangan..."
+msgstr "Mencopot Pemasangan..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Installing to device, please wait..."
-msgstr "Memuat, tunggu sejenak..."
+msgstr "Memasang ke perangkat, tunggu sejenak..."
#: platform/android/export/export_plugin.cpp
msgid "Could not install to device: %s"
-msgstr "Tidak dapat instalasi ke perangkat: %s"
+msgstr "Tidak dapat memasang ke perangkat: %s"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Running on device..."
-msgstr "Menjalankan Script Khusus..."
+msgstr "Berjalan pada perangkat..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not execute on device."
-msgstr "Tidak dapat membuat folder."
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "Tak dapat menemukan perkakas 'apksigner'."
+msgstr "Tidak dapat dijalankan di perangkat."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -18944,12 +19212,16 @@ msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
"Versi \"Target SDK\" harus lebih tinggi atau sama dengan versi \"Min SDK\"."
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Sinyal"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18965,6 +19237,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Tidak dapat menemukan keystore, tidak bisa ekspor."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Tidak dapat memulai subproses!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18995,7 +19272,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Nama berkas tidak valid! APK Android memerlukan ekstensi *.apk ."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "Format ekspor tidak didukung!\n"
#: platform/android/export/export_plugin.cpp
@@ -19007,10 +19285,9 @@ msgstr ""
"versinya. Silakan pasang ulang dari menu 'Proyek'."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Versi build Android tidak cocok:\n"
@@ -19020,11 +19297,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "Tidak dapat menyunting proyek gradle dalam lokasi proyek\n"
#: platform/android/export/export_plugin.cpp
@@ -19036,8 +19314,9 @@ msgid "Building Android Project (gradle)"
msgstr "Membangun Proyek Android (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Pembangunan proyek Android gagal, periksa output untuk galatnya.\n"
@@ -19057,7 +19336,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Animasi tidak ditemukan: '%s'"
#: platform/android/export/export_plugin.cpp
@@ -19066,17 +19345,15 @@ msgid "Creating APK..."
msgstr "Membuat kontur..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Tidak dapat menemukan contoh APK untuk ekspor:\n"
"%s"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19087,7 +19364,8 @@ msgid "Adding files..."
msgstr "Menambahkan %s..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Tidak dapat ekspor berkas proyek"
#: platform/android/export/export_plugin.cpp
@@ -19107,6 +19385,69 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Karakter '%s' tidak diizinkan dalam Identifier."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPhone 2436 X 1125"
+msgstr "iPhone 120 × 120"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPhone 2208 X 1242"
+msgstr "iPhone 120 × 120"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPad 1024 X 768"
+msgstr "iPad 76 × 76"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPad 2048 X 1536"
+msgstr "iPad 152 × 152"
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPhone 640 X 960"
+msgstr "iPhone 120 × 120"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPhone 640 X 1136"
+msgstr "iPhone 120 × 120"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPhone 750 X 1334"
+msgstr "iPhone 120 × 120"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPhone 1125 X 2436"
+msgstr "iPhone 120 × 120"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPad 768 X 1024"
+msgstr "iPad 76 × 76"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPad 1536 X 2048"
+msgstr "iPad 152 × 152"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPhone 1242 X 2208"
+msgstr "iPhone 120 × 120"
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19142,7 +19483,7 @@ msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
-msgstr ""
+msgstr "Informasi"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -19150,25 +19491,21 @@ msgid "Identifier"
msgstr "Identifier tidak valid:"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Signature"
-msgstr "Sinyal"
+msgstr "Tanda Tangan"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Short Version"
-msgstr "Versi"
+msgstr "Versi Pendek"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Copyright"
-msgstr "Kanan Atas"
+msgstr "Hak Cipta"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Capabilities"
-msgstr "Kompatibilitas"
+msgstr "Kapabilitas"
#: platform/iphone/export/export.cpp
#, fuzzy
@@ -19180,58 +19517,54 @@ msgstr "Sukses!"
msgid "Push Notifications"
msgstr "Perputaran Acak:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
-#, fuzzy
+#: platform/iphone/export/export.cpp
msgid "User Data"
-msgstr "Antarmuka Pengguna"
+msgstr "Data Pengguna"
#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
-msgstr ""
+msgstr "Dapat Diakses Melalui Aplikasi Berkas"
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
-msgstr ""
+#, fuzzy
+msgid "Accessible From iTunes Sharing"
+msgstr "Dapat Diakses Dari Berbagi Itunes"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Privacy"
-msgstr "Kunci Pribadi"
+msgstr "Privasi"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Camera Usage Description"
-msgstr "Deskripsi"
+msgstr "Deskripsi Penggunaan Kamera"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Microphone Usage Description"
-msgstr "Deskripsi Properti"
+msgstr "Deskripsi Penggunaan Mikrofon"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Photolibrary Usage Description"
-msgstr "Deskripsi Properti"
+msgstr "Deskripsi Penggunaan Galeri"
#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
-msgstr ""
+msgstr "iPhone 120 × 120"
#: platform/iphone/export/export.cpp
msgid "iPhone 180 X 180"
-msgstr ""
+msgstr "iPhone 180 × 180"
#: platform/iphone/export/export.cpp
msgid "iPad 76 X 76"
-msgstr ""
+msgstr "iPad 76 × 76"
#: platform/iphone/export/export.cpp
msgid "iPad 152 X 152"
-msgstr ""
+msgstr "iPad 152 × 152"
#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
-msgstr ""
+msgstr "iPad 167 × 167"
#: platform/iphone/export/export.cpp
msgid "App Store 1024 X 1024"
@@ -19278,6 +19611,17 @@ msgstr "Potong Node"
msgid "Custom BG Color"
msgstr "Potong Node"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Kelola Templat"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Templat rilis kustom tidak ditemukan."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19300,31 +19644,41 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Jalankan HTML yang diekspor dalam peramban baku sistem."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Tidak dapat membuka templat untuk ekspor:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Templat ekspor tidak valid:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Tidak dapat menulis berkas:"
-#: platform/javascript/export/export.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
-msgstr "Tidak dapat menulis berkas:"
+msgid "Icon Creation"
+msgstr "Atur Batas"
#: platform/javascript/export/export.cpp
#, fuzzy
+msgid "Could not read file: \"%s\"."
+msgstr "Tidak dapat membaca berkas:"
+
+#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
msgid "Variant"
-msgstr "Enumerasi:"
+msgstr "Varian"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Type"
-msgstr "Ekspor"
+msgstr "Tipe Ekspor"
#: platform/javascript/export/export.cpp
#, fuzzy
@@ -19333,25 +19687,24 @@ msgstr "Tetapkan ekspresi"
#: platform/javascript/export/export.cpp
msgid "For Desktop"
-msgstr ""
+msgstr "Untuk Desktop"
#: platform/javascript/export/export.cpp
msgid "For Mobile"
-msgstr ""
+msgstr "Untuk Mobile"
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Icon"
-msgstr "Bentangkan Semua"
+msgstr "Ikon Ekspor"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
-msgstr "Potong Node"
+msgid "Custom HTML Shell"
+msgstr "Shell Html Kustom"
#: platform/javascript/export/export.cpp
msgid "Head Include"
@@ -19376,31 +19729,33 @@ msgstr ""
#: platform/javascript/export/export.cpp
msgid "Offline Page"
-msgstr ""
+msgstr "Halaman Luring"
#: platform/javascript/export/export.cpp
msgid "Icon 144 X 144"
-msgstr ""
+msgstr "Ikon 144 X 144"
#: platform/javascript/export/export.cpp
msgid "Icon 180 X 180"
-msgstr ""
+msgstr "Ikon 180 X 180"
#: platform/javascript/export/export.cpp
msgid "Icon 512 X 512"
-msgstr ""
+msgstr "Ikon 512 X 512"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
-msgstr "Tidak dapat membaca shell HTML kustom:"
+msgid "Could not read HTML shell: \"%s\"."
+msgstr "Tidak dapat membaca shell HTML:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Tidak dapat menciptakan direktori server HTTP:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Kesalahan memulai server HTTP:"
#: platform/javascript/export/export.cpp
@@ -19416,9 +19771,8 @@ msgid "HTTP Port"
msgstr ""
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Use SSL"
-msgstr "Gunakan Snap"
+msgstr "Gunakan SSL"
#: platform/javascript/export/export.cpp
msgid "SSL Key"
@@ -19448,18 +19802,16 @@ msgid "Invalid Info.plist, can't load."
msgstr "Geometri tidak valid, tidak dapat membuat poligon."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to create \"%s\" subfolder."
-msgstr "Tidak dapat membuat folder."
+msgstr "Tidak dapat membuat sub folder \"%s\"."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
msgstr ""
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid binary format."
-msgstr "Basis lokasinya tidak valid."
+msgstr "Format biner tidak valid."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
@@ -19513,7 +19865,7 @@ msgstr "Kategori:"
#: platform/osx/export/export.cpp
msgid "High Res"
-msgstr ""
+msgstr "Resolusi Tinggi"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19546,7 +19898,7 @@ msgstr "Deskripsi Method"
#: platform/osx/export/export.cpp
msgid "Downloads Folder Usage Description"
-msgstr ""
+msgstr "Deskripsi Penggunaan Folder Unduhan"
#: platform/osx/export/export.cpp
msgid "Network Volumes Usage Description"
@@ -19615,11 +19967,11 @@ msgstr "Tambah Masukan"
#: platform/osx/export/export.cpp
msgid "Address Book"
-msgstr ""
+msgstr "Buku Alamat"
#: platform/osx/export/export.cpp
msgid "Calendars"
-msgstr ""
+msgstr "Kalender"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19652,12 +20004,12 @@ msgstr "Network Profiler(Debug jaringan)"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Perangkat"
#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
-msgstr ""
+msgstr "Perangkat Bluetooth"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19680,14 +20032,12 @@ msgid "Files Movies"
msgstr "Filter tile"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Custom Options"
-msgstr "Pilihan Bus"
+msgstr "Pilihan Kustom"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization"
-msgstr "Lokalisasi"
+msgstr "Notarisasi"
#: platform/osx/export/export.cpp
msgid "Apple ID Name"
@@ -19703,9 +20053,29 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Tidak dapat ekspor berkas proyek"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Tidak dapat memulai subproses!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Notarisasi"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
"Catatan: Proses notaris umumnya memakan waktu kurang dari satu jam. Ketika "
"proses selesai, Anda akan menerima email."
@@ -19727,21 +20097,72 @@ msgstr ""
"diekspor (opsional):"
#: platform/osx/export/export.cpp
-#, fuzzy
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
-msgstr "Ikon tidak ditemukan."
+msgstr "Identitas tidak ditemukan."
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Creating app bundle"
-msgstr "Membuat Thumbnail"
+msgid "Cannot sign file %s."
+msgstr "Error menyimpan berkas: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "DMG Creation"
+msgstr "Arah"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Tidak dapat memulai subproses!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
msgstr ""
-"Tidak dapat menemukan contoh APK untuk ekspor:\n"
-"%s"
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr "Membuat bundel aplikasi"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
+msgstr "Tidak dapat menemukan contoh APK untuk ekspor:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Templat ekspor tidak valid:"
#: platform/osx/export/export.cpp
msgid ""
@@ -19751,7 +20172,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19795,8 +20216,17 @@ msgstr "Mengirim arsip untuk notaris"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Proyeksi"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Tidak dapat menyunting proyek gradle dalam lokasi proyek\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
-msgstr "Identifier tidak valid:"
+msgstr "Identifier bundel tidak valid:"
#: platform/osx/export/export.cpp
msgid ""
@@ -19812,11 +20242,11 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
+msgstr "Notarisasi: Notarisasi dengan tanda tangan ad-hoc tidak didukung."
#: platform/osx/export/export.cpp
msgid "Notarization: Code signing is required for notarization."
-msgstr ""
+msgstr "Notarisasi: Penandatanganan kode diperlukan untuk notarisasi."
#: platform/osx/export/export.cpp
msgid "Notarization: Hardened runtime is required for notarization."
@@ -19839,6 +20269,8 @@ msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Peringatan: Notarisasi dinonaktifkan. Proyek yang diekspor akan diblokir "
+"oleh Gatekeeper jika diunduh dari sumber yang tidak dikenal."
#: platform/osx/export/export.cpp
msgid ""
@@ -19862,67 +20294,78 @@ msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Peringatan: Notarisasi tidak didukung dari OS ini. Proyek yang diekspor akan "
+"diblokir oleh Gatekeeper jika diunduh dari sumber yang tidak dikenal."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privasi: Akses mikrofon diaktifkan, tetapi deskripsi penggunaan tidak "
+"ditentukan."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
+"Privasi: Akses kamera diaktifkan, tetapi deskripsi penggunaan tidak "
+"ditentukan."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
+"Privasi: Akses informasi lokasi diaktifkan, tetapi deskripsi penggunaan "
+"tidak ditentukan."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privasi: Akses buku alamat diaktifkan, tetapi deskripsi penggunaan tidak "
+"ditentukan."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
+"Privasi: Akses kalender diaktifkan, tetapi deskripsi penggunaan tidak "
+"ditentukan."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privasi: Akses Galeri foto diaktifkan, tetapi deskripsi penggunaan tidak "
+"ditentukan."
#: platform/osx/export/export.cpp
msgid "macOS"
-msgstr ""
+msgstr "macOS"
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Architecture"
-msgstr "Tambah entri arsitektur"
+msgstr "Arsitektur"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Display Name"
-msgstr "Skala Tampilan"
+msgstr "Nama Tampilan"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Short Name"
-msgstr "Nama Skrip:"
+msgstr "Nama Singkat"
#: platform/uwp/export/export.cpp
msgid "Publisher"
-msgstr ""
+msgstr "Penerbit"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -19930,12 +20373,13 @@ msgid "Publisher Display Name"
msgstr "Nama penerbit paket tidak valid."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "GUID produk tidak valid."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Bersihkan Panduan"
#: platform/uwp/export/export.cpp
@@ -19944,14 +20388,12 @@ msgid "Signing"
msgstr "Sinyal"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Certificate"
msgstr "Sertifikat"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Algorithm"
-msgstr "Pengawakutu"
+msgstr "Algoritma"
#: platform/uwp/export/export.cpp
msgid "Major"
@@ -19964,59 +20406,56 @@ msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Build"
-msgstr "Mode Penggaris"
+msgstr "Build"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Revision"
-msgstr "Tetapkan ekspresi"
+msgstr "Revisi"
#: platform/uwp/export/export.cpp
msgid "Landscape"
-msgstr ""
+msgstr "Lanskap"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Portrait"
-msgstr "Balikkan Portal"
+msgstr "Potret"
#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
-msgstr ""
+msgstr "Lanskap Terbalik"
#: platform/uwp/export/export.cpp
msgid "Portrait Flipped"
-msgstr ""
+msgstr "Potret Terbalik"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Store Logo"
-msgstr "Mode Skala"
+msgstr "Logo Store"
#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
-msgstr ""
+msgstr "Logo Persegi 44 X 44"
#: platform/uwp/export/export.cpp
msgid "Square 71 X 71 Logo"
-msgstr ""
+msgstr "Logo Persegi 71 X 71"
#: platform/uwp/export/export.cpp
msgid "Square 150 X 150 Logo"
-msgstr ""
+msgstr "Logo Persegi 150 X 150"
#: platform/uwp/export/export.cpp
msgid "Square 310 X 310 Logo"
-msgstr ""
+msgstr "Logo Persegi 310 X 310"
#: platform/uwp/export/export.cpp
msgid "Wide 310 X 150 Logo"
-msgstr ""
+msgstr "Logo Lebar 310 X 150"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Splash Screen"
-msgstr "Gambarkan Panggilan:"
+msgstr "Splash Screen"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20025,15 +20464,15 @@ msgstr "Berkas"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
-msgstr ""
+msgstr "Tampilkan Nama Pada Persegi 150 X 150"
#: platform/uwp/export/export.cpp
msgid "Show Name On Wide 310 X 150"
-msgstr ""
+msgstr "Tampilkan Nama Dalam Lebar 310 X 150"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 310 X 310"
-msgstr ""
+msgstr "Tampilkan Nama Pada Persegi 310 X 310"
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -20081,7 +20520,7 @@ msgstr "Dimensi gambar logo persegi 310x310 tidak valid (harus 310x310)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr "Dimensi gambar logo 310x150 lebarnya tidak valid (harus 310x150)."
+msgstr "Dimensi gambar logo 310x150 lebar tidak valid (harus 310x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
@@ -20098,16 +20537,20 @@ msgstr "Sinyal"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
-msgstr ""
+msgstr "Sertifikat Awakutu"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Algorithm"
-msgstr "Pengawakutu"
+msgstr "Algoritma Awakutu"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Tidak dapat menghapus berkas sementara:"
#: platform/windows/export/export.cpp
msgid "Identity Type"
-msgstr ""
+msgstr "Tipe Identitas"
#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
@@ -20120,35 +20563,99 @@ msgstr "Pengawakutu"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Salin Resource"
+
+#: platform/windows/export/export.cpp
msgid "File Version"
-msgstr "Versi"
+msgstr "Versi Berkas"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Version"
-msgstr "GUID produk tidak valid."
+msgstr "Versi Produk"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Company Name"
-msgstr "Nama Node:"
+msgstr "Nama Perusahaan"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Name"
-msgstr "Nama Projek:"
+msgstr "Nama Produk"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "File Description"
-msgstr "Deskripsi"
+msgstr "Deskripsi Berkas"
#: platform/windows/export/export.cpp
msgid "Trademarks"
+msgstr "Merek Dagang"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Perputaran Acak:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Tidak dapat menemukan keystore, tidak bisa ekspor."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Tidak dapat menemukan keystore, tidak bisa ekspor."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
msgstr ""
#: platform/windows/export/export.cpp
msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Tidak dapat menemukan keystore, tidak bisa ekspor."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Tidak dapat menemukan keystore, tidak bisa ekspor."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Tipe Identitas"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Nama tidak sah."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Tidak dapat menghapus berkas sementara:"
+
+#: platform/windows/export/export.cpp
+msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
@@ -20162,9 +20669,25 @@ msgid "Invalid file version:"
msgstr "Versi file tidak valid:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid product version:"
-msgstr "GUID produk tidak valid."
+msgstr "Versi produk tidak valid:"
+
+#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Ekstensi tidak valid."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20183,11 +20706,14 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Frames"
-msgstr "Bingkai %"
+msgstr "Bingkai-bingkai"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -20197,11 +20723,6 @@ msgstr ""
"Resource SpriteFrames seharusnya diciptakan atau diatur dalam properti "
"'Frames' agar AnimatedSprite menampilkan frame-frame."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Bingkai %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -20210,37 +20731,23 @@ msgstr "Skala Kecepatan"
#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
#: scene/audio/audio_stream_player.cpp
-#, fuzzy
msgid "Playing"
-msgstr "Mainkan"
+msgstr "Memainkan"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Centered"
msgstr "Tengah"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Pengimbangan:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
-msgstr ""
+msgstr "Balik Horizontal"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip V"
-msgstr ""
+msgstr "Balik Vertikal"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
@@ -20268,9 +20775,8 @@ msgid "Gravity Point"
msgstr "Menghasilkan Nilai"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Gravity Distance Scale"
-msgstr "Instansi"
+msgstr "Skala Jarak Gravitasi"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
@@ -20280,7 +20786,7 @@ msgstr "Perbarui Pratinjau"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
-msgstr ""
+msgstr "Gravitasi"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
@@ -20315,8 +20821,7 @@ msgid "Pitch Scale"
msgstr "Skala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Jungkitkan Putar Otomatis"
@@ -20328,10 +20833,10 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-#, fuzzy
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
-msgstr "Pilih Jarak:"
+msgstr "Jarak Maks"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
#, fuzzy
@@ -20349,9 +20854,8 @@ msgid "Area Mask"
msgstr ""
#: scene/2d/back_buffer_copy.cpp
-#, fuzzy
msgid "Copy Mode"
-msgstr "Salin Node"
+msgstr "Mode Salin"
#: scene/2d/camera_2d.cpp
#, fuzzy
@@ -20363,10 +20867,10 @@ msgstr "Mode Ikon"
msgid "Rotating"
msgstr "Jangkah Perputaran:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#, fuzzy
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
-msgstr "Saat ini:"
+msgstr "Saat ini"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
#, fuzzy
@@ -20374,9 +20878,8 @@ msgid "Zoom"
msgstr "Perbesar Pandangan"
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Custom Viewport"
-msgstr "1 Tampilan"
+msgstr "Penampil Kustom"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
@@ -20387,25 +20890,23 @@ msgstr "Mode Pindah"
#: scene/2d/camera_2d.cpp
msgid "Limit"
-msgstr ""
+msgstr "Batas"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
-msgstr "Kiri Atas"
+msgstr "Kiri"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
-msgstr "Cahaya"
+msgstr "Kanan"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
-#, fuzzy
+#: scene/resources/texture.cpp
msgid "Bottom"
-msgstr "Kiri Bawah"
+msgstr "Bawah"
#: scene/2d/camera_2d.cpp
#, fuzzy
@@ -20413,9 +20914,8 @@ msgid "Smoothed"
msgstr "Tingkat Kemulusan"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Margin"
-msgstr "Atur Batas"
+msgstr "Tampilkan Batas"
#: scene/2d/camera_2d.cpp
#, fuzzy
@@ -20434,17 +20934,15 @@ msgstr "Tingkat Kemulusan"
#: scene/2d/camera_2d.cpp
msgid "H"
-msgstr ""
+msgstr "Horizontal"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "V"
-msgstr "UV"
+msgstr "Vertikal"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Drag Margin"
-msgstr "Atur Batas"
+msgstr "Geser Batas"
#: scene/2d/camera_2d.cpp
#, fuzzy
@@ -20461,16 +20959,15 @@ msgstr "Gambarkan Panggilan:"
msgid "Draw Drag Margin"
msgstr "Atur Batas"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Campur 2 Node"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Light Mode"
-msgstr "Kanan Lebar"
+msgstr "Mode Cahaya"
#: scene/2d/canvas_item.cpp
#, fuzzy
@@ -20501,12 +20998,6 @@ msgstr "Jungkitkan Visibilitas"
msgid "Visible"
msgstr "Jungkitkan Visibilitas"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Isi"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20531,10 +21022,6 @@ msgstr "Cahaya"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20588,6 +21075,11 @@ msgstr ""
"Poligon tidak valid. Minimal 2 titik dibutuhkan untuk mode pembangunan "
"'Segmen\"."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20596,7 +21088,7 @@ msgstr "Mode Penggaris"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Item yang Dinonaktifkan"
@@ -20713,17 +21205,6 @@ msgstr "Proyek"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Teks"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20801,20 +21282,18 @@ msgstr "Linier"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel"
-msgstr "Sukses!"
+msgstr "Akselerasi"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel Random"
-msgstr ""
+msgstr "Akselerasi Acak"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel Curve"
-msgstr "Pisahkan Kurva"
+msgstr "Kurva Akselerasi"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20827,8 +21306,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20847,32 +21327,29 @@ msgstr "Pisahkan Kurva"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
-msgstr ""
+msgstr "Sudut"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle Random"
-msgstr ""
+msgstr "Sudut Acak"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Angle Curve"
-msgstr "Tutup Kurva"
+msgstr "Kurva Sudut"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount"
-msgstr "Jumlah:"
+msgstr "Jumlah Skala"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
-msgstr ""
+msgstr "Jumlah Skala Acak"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount Curve"
-msgstr "Skala dari Kursor"
+msgstr "Kurva Jumlah Skala"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20893,33 +21370,28 @@ msgstr "Enumerasi:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation"
-msgstr "Enumerasi:"
+msgstr "Variasi"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Random"
-msgstr "Enumerasi:"
+msgstr "Variasi Acak"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Curve"
-msgstr "Enumerasi:"
+msgstr "Kurva Variasi"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Random"
-msgstr "Skala Kecepatan"
+msgstr "Kecepatan Acak"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Curve"
-msgstr "Pisahkan Kurva"
+msgstr "Kurva Kecepatan"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20956,32 +21428,31 @@ msgstr "Node A dan Node B harus PhysicsBody2D yang berbeda"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node A"
-msgstr "Node"
+msgstr "Node A"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node B"
-msgstr "Node"
+msgstr "Node B"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
-#, fuzzy
msgid "Disable Collision"
-msgstr "Tombol Dinonaktifkan"
+msgstr "Nonaktifkan Tabrakan"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
-msgstr ""
+msgstr "Panjang"
#: scene/2d/joints_2d.cpp
#, fuzzy
@@ -20994,29 +21465,28 @@ msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
-msgstr ""
+msgstr "Kekakuan"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
-"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'Texture'."
+"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti \"Tekstur\"."
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-#, fuzzy
msgid "Editor Only"
-msgstr "Editor"
+msgstr "Hanya Editor"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Texture Scale"
-msgstr "TeksturRegion"
+msgstr "Skala Tekstur"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
-msgstr ""
+msgstr "Energi"
#: scene/2d/light_2d.cpp
msgid "Z Min"
@@ -21027,23 +21497,20 @@ msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Layer Min"
-msgstr "Ubah Ukuran Kamera"
+msgstr "Lapisan Minimal"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Layer Max"
-msgstr "Lapisan"
+msgstr "Lapisan Maksimal"
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Shadow"
-msgstr "Shader"
+msgstr "Bayangan"
#: scene/2d/light_2d.cpp
#, fuzzy
@@ -21051,19 +21518,16 @@ msgid "Buffer Size"
msgstr "Tampilan Belakang"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Gradient Length"
-msgstr "Gradasi Disunting"
+msgstr "Panjang Gradasi"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Filter Smooth"
-msgstr "Filter method"
+msgstr "Filter Halus"
#: scene/2d/light_occluder_2d.cpp
-#, fuzzy
msgid "Closed"
-msgstr "Tutup"
+msgstr "Tertutup"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
@@ -21083,28 +21547,24 @@ msgstr ""
"Polygon occluder untuk occluder ini kosong. Mohon gambar dulu sebuah poligon."
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Width Curve"
-msgstr "Pisahkan Kurva"
+msgstr "Lebar Kurva"
-#: scene/2d/line_2d.cpp
-#, fuzzy
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
-msgstr "Bawaan"
+msgstr "Warna Bawaan"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
-msgstr ""
+msgstr "Isi"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Gradient"
-msgstr "Gradasi Disunting"
+msgstr "Gradasi"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Texture Mode"
-msgstr "TeksturRegion"
+msgstr "Mode Tekstur"
#: scene/2d/line_2d.cpp
msgid "Capping"
@@ -21126,9 +21586,8 @@ msgid "End Cap Mode"
msgstr "Mode Pengancingan:"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Border"
-msgstr "Mengubah nama folder dengan:"
+msgstr "Sisi"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
@@ -21148,7 +21607,7 @@ msgstr "Inisialisasi"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21161,7 +21620,7 @@ msgstr "Sunting Koneksi:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
-msgstr ""
+msgstr "Target Jarak yang Diinginkan"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
@@ -21177,18 +21636,24 @@ msgid "Time Horizon"
msgstr "Balik secara Horizontal"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Max Speed"
-msgstr "Kecepatan:"
+msgstr "Kecepatan Maks"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Pilih Jarak:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Aktifkan"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
-msgstr ""
+#, fuzzy
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
+msgstr "NavigationAgent2D hanya dapat digunakan di bawah node Node2D."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
#, fuzzy
@@ -21200,16 +21665,8 @@ msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
-
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Sudut:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Ukuran Garis Tepi:"
+"NavigationObstacle2D hanya berfungsi untuk memberikan penghindaran tabrakan "
+"ke objek Node2D."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -21220,51 +21677,48 @@ msgstr ""
"ini bekerja. Silakan atur sebuah properti atau gambar sebuah polygon."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance harus menjadi sebuah child atau grandchild ke "
-"sebuah node Navigation2D. Ini hanya menyediakan data navigasi."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Bawah Tengah"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Menjelajah"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Rotation Degrees"
-msgstr "Memutar %s derajat."
+msgstr "Derajat Putaran"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation"
-msgstr "Konstan"
+msgstr "Rotasi Global"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation Degrees"
-msgstr "Memutar %s derajat."
+msgstr "Derajat Rotasi Global"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Scale"
-msgstr "Skala Acak:"
+msgstr "Skala Global"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Global Transform"
-msgstr "Pertahankan Transformasi Global"
+msgstr "Transformasi Global"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Z As Relative"
-msgstr "Snap Relatif"
+msgstr "Z Sebagai Relatif"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
-msgstr ""
+msgstr "Gulir"
#: scene/2d/parallax_background.cpp
#, fuzzy
@@ -21278,12 +21732,11 @@ msgstr "Gunakan Pengancingan Skala"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
-msgstr ""
+msgstr "Batas Awal"
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Limit End"
-msgstr "Pada Akhir"
+msgstr "Batas Akhir"
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
@@ -21299,17 +21752,14 @@ msgstr ""
#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Motion"
-msgstr "Aksi"
+msgstr "Gerakan"
#: scene/2d/parallax_layer.cpp
-#, fuzzy
msgid "Mirroring"
-msgstr "Cermin"
+msgstr "Pencerminan"
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
@@ -21327,6 +21777,12 @@ msgid ""
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
+"Di macOS, rendering Particles2D jauh lebih lambat daripada CPUParticles2D "
+"karena umpan balik transformasi diimplementasikan pada CPU, bukan GPU.\n"
+"Pertimbangkan untuk menggunakan CPUParticles2D sebagai gantinya saat "
+"menargetkan macOS.\n"
+"Anda dapat menggunakan opsi bilah alat \"Konversi ke CPUParticles2D\" untuk "
+"tujuan ini."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -21355,9 +21811,8 @@ msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Curve"
-msgstr "Pisahkan Kurva"
+msgstr "Kurva"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -21405,14 +21860,13 @@ msgstr "Inisialisasi"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
-#, fuzzy
msgid "Friction"
-msgstr "Fungsi"
+msgstr "Gesekan"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
-msgstr ""
+msgstr "Pantulan"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
@@ -21420,9 +21874,8 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity"
-msgstr "Perbarui Pratinjau"
+msgstr "Gravitasi Baku"
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -21436,21 +21889,19 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
-msgstr ""
+msgstr "Massa"
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Inertia"
-msgstr "Vertikal:"
+msgstr "Inersia"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Weight"
-msgstr "Cahaya"
+msgstr "Berat"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
-msgstr ""
+msgstr "Skala Gravitasi"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21496,29 +21947,27 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Torque"
-msgstr ""
+msgstr "Torsi"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Safe Margin"
-msgstr "Atur Batas"
+msgstr "Batas Aman"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Sync To Physics"
-msgstr "Frame Fisika %"
+msgstr "Sinkron Dengan Fisika"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Moving Platform"
-msgstr "Memindahkan keluaran"
+msgstr "Platform Bergerak"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
-msgstr ""
+msgstr "Terapkan Percepatan Saat Pergi"
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21530,32 +21979,28 @@ msgid "Remainder"
msgstr "Perender:"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Local Shape"
-msgstr "Pelokalan"
+msgstr "Bentuk Lokal"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider"
-msgstr "Mode Tabrakan"
+msgstr "Penabrak"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider ID"
-msgstr ""
+msgstr "ID Penabrak"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider RID"
-msgstr "RID tidak valid"
+msgstr "RID Penabrak"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider Shape"
-msgstr "Mode Tabrakan"
+msgstr "Bentuk Penabrak"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21564,27 +22009,24 @@ msgstr "Mode Tabrakan"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider Velocity"
-msgstr "Inisialisasi"
+msgstr "Percepatan Penabrak"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
-msgstr ""
+msgstr "Metadata Penabrak"
#: scene/2d/polygon_2d.cpp
msgid "Invert"
-msgstr ""
+msgstr "Balik"
#: scene/2d/polygon_2d.cpp
-#, fuzzy
msgid "Vertex Colors"
-msgstr "Titik"
+msgstr "Warna Verteks"
#: scene/2d/polygon_2d.cpp
-#, fuzzy
msgid "Internal Vertex Count"
-msgstr "Buat Verteks Internal"
+msgstr "Hitungan Verteks Internal"
#: scene/2d/position_2d.cpp
#, fuzzy
@@ -21593,7 +22035,7 @@ msgstr "Gizmo"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
-msgstr ""
+msgstr "Kecualikan Induk"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
#, fuzzy
@@ -21602,7 +22044,7 @@ msgstr "Buat Node Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
-msgstr ""
+msgstr "Menabrak Dengan"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
@@ -21623,19 +22065,17 @@ msgid "Remote Path"
msgstr "Hapus Titik"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#, fuzzy
msgid "Use Global Coordinates"
-msgstr "Koordinat berikutnya"
+msgstr "Gunakan Koordinat Global"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Mulai Ulang"
#: scene/2d/skeleton_2d.cpp
-#, fuzzy
msgid "Default Length"
-msgstr "Bawaan"
+msgstr "Panjang Bawaan"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
@@ -21712,9 +22152,8 @@ msgid "Y Sort"
msgstr "Urutkan"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Show Collision"
-msgstr "Area Tabrakan"
+msgstr "Tampilkan Tabrakan"
#: scene/2d/tile_map.cpp
#, fuzzy
@@ -21722,41 +22161,36 @@ msgid "Compatibility Mode"
msgstr "Mode Prioritas"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Centered Textures"
-msgstr "Fitur Utama:"
+msgstr "Tekstur Terpusat"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Use Parent"
-msgstr "Mode Tabrakan"
+msgstr "Gunakan Induk"
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Shape Centered"
-msgstr "Kancing ke Tengah Node"
+msgstr "Bentuk Terpusat"
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Shape Visible"
-msgstr "Jungkitkan Keterlihatan"
+msgstr "Bentuk Terlihat"
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Visibility Mode"
-msgstr "Mode Prioritas"
+msgstr "Mode Visibilitas"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -21767,18 +22201,16 @@ msgstr ""
"menyunting skena dasar secara langsung sebagai parent."
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-#, fuzzy
msgid "Pause Animations"
-msgstr "Rekatkan Animasi"
+msgstr "Jeda Animasi"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Pause Particles"
-msgstr "Partikel"
+msgstr "Jeda Partikel"
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
@@ -21786,13 +22218,12 @@ msgid "Pause Animated Sprites"
msgstr "Rekatkan Animasi"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Process Parent"
-msgstr "Aktifkan Prioritas"
+msgstr "Proses Induk"
#: scene/2d/visibility_notifier_2d.cpp
msgid "Physics Process Parent"
-msgstr ""
+msgstr "Proses Fisik Induk"
#: scene/3d/area.cpp
msgid "Reverb Bus"
@@ -21809,11 +22240,11 @@ msgstr "ARVRCamera wajib memiliki node ARVROrigin sebagai induknya."
#: scene/3d/arvr_nodes.cpp
msgid "Controller ID"
-msgstr ""
+msgstr "ID Pengontrol"
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
-msgstr ""
+msgstr "Gemuruh"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
@@ -21828,9 +22259,8 @@ msgstr ""
"yang sebenarnya."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "Anchor ID"
-msgstr "Hanya jangkar-jangkar"
+msgstr "ID Jangkar"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -21849,9 +22279,8 @@ msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin membutuhkan node anak ARVRCamera."
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-#, fuzzy
msgid "World Scale"
-msgstr "Skala Acak:"
+msgstr "Skala Dunia"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -21864,7 +22293,7 @@ msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
-msgstr ""
+msgstr "Ukuran Unit"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
@@ -21875,14 +22304,12 @@ msgid "Out Of Range Mode"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Emission Angle"
-msgstr "Warna Emisi"
+msgstr "Sudut Emisi"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Degrees"
-msgstr "Memutar %s derajat."
+msgstr "Derajat"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -21911,22 +22338,8 @@ msgid "Doppler"
msgstr "Aktifkan Efek Doppler"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Tracking"
-msgstr "Mengemas"
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Bersihkan Transformasi"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
+msgstr "Pelacakan"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
@@ -21934,11 +22347,6 @@ msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Subpohon"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Mencari mesh dan cahaya"
@@ -21965,9 +22373,8 @@ msgstr "Selesai"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
#: scene/resources/rectangle_shape_2d.cpp
-#, fuzzy
msgid "Extents"
-msgstr "Gizmo"
+msgstr "Keberadaan"
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
@@ -21975,11 +22382,11 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
-msgstr ""
+msgstr "Pantulan"
#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
-msgstr ""
+msgstr "Pantulkan Energi Tak langsung"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -21988,12 +22395,11 @@ msgstr "Filter:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
-msgstr ""
+msgstr "Gunakan HDR"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Use Color"
-msgstr "Warna"
+msgstr "Gunakan Warna"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -22011,34 +22417,28 @@ msgid "Generate"
msgstr "Umum"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Max Size"
-msgstr "Ukuran:"
+msgstr "Ukuran Maksimal"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Sky"
-msgstr "Potong Node"
+msgstr "Langit Kustom"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Sky Rotation Degrees"
-msgstr "Memutar %s derajat."
+msgstr "Derajat Rotasi Langit Kustom"
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-#, fuzzy
msgid "Custom Color"
-msgstr "Potong Node"
+msgstr "Warna Kustom"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Energy"
-msgstr "Pindah Efek Bus"
+msgstr "Energi Kustom"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Min Light"
-msgstr "Indentasi Kanan"
+msgstr "Cahaya Minimal"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#, fuzzy
@@ -22047,21 +22447,19 @@ msgstr "Navigasi"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
-msgstr ""
+msgstr "Jalur Gambar"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Light Data"
-msgstr "Cahaya"
+msgstr "Data Cahaya"
-#: scene/3d/bone_attachment.cpp
-#, fuzzy
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
-msgstr "Nama Node:"
+msgstr "Nama Tulang"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
-msgstr ""
+msgstr "Jaga Aspek"
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
@@ -22073,13 +22471,12 @@ msgid "Doppler Tracking"
msgstr "Track Properti"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Projection"
-msgstr "Proyek"
+msgstr "Proyeksi"
#: scene/3d/camera.cpp
msgid "FOV"
-msgstr ""
+msgstr "FOV"
#: scene/3d/camera.cpp
#, fuzzy
@@ -22095,17 +22492,16 @@ msgid "Far"
msgstr "Jauh"
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
-msgstr "Atur Batas"
+msgstr "Batas"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Clip To"
-msgstr "Klip Di Atas"
+msgstr "Klip Ke"
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
@@ -22213,28 +22609,24 @@ msgid "Ring Axis"
msgstr "Peringatan"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Rotate Y"
-msgstr "Putar"
+msgstr "Putar Y"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Disable Z"
-msgstr "Item yang Dinonaktifkan"
+msgstr "Nonaktifkan Z"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Portals"
-msgstr "Balikkan Portal"
+msgstr "Portal"
#: scene/3d/cull_instance.cpp
-#, fuzzy
msgid "Portal Mode"
-msgstr "Mode Prioritas"
+msgstr "Mode Portal"
#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
@@ -22250,24 +22642,6 @@ msgid "Autoplace Priority"
msgstr "Aktifkan Prioritas"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Pustaka Dinamis"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Pustaka Dinamis"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Memetakan Mesh"
@@ -22294,6 +22668,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr "Jarak Dinamis"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Pengancingan Piksel"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Double Sided"
+msgstr "Klik ganda"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Tampilan Depan"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Aktifkan Prioritas"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Aktifkan Prioritas"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Paksa Modulasi Putih"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fonta"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Horisontal:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filter sinyal"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Muat Otomatis"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22303,7 +22758,8 @@ msgstr "Warna Emisi"
msgid "Negative"
msgstr "Negatif"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Mode Penggaris"
@@ -22363,14 +22819,12 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-#, fuzzy
msgid "Shadow Mode"
-msgstr "Shader"
+msgstr "Mode Bayangan"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Shadow Detail"
-msgstr "Muat Default"
+msgstr "Detail Bayangan"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -22379,7 +22833,7 @@ msgstr ""
#: scene/3d/light.cpp
msgid "Spot"
-msgstr ""
+msgstr "Sorotan"
#: scene/3d/light.cpp
#, fuzzy
@@ -22396,9 +22850,8 @@ msgid "Transform Normals"
msgstr "Transformasi Dibatalkan."
#: scene/3d/navigation.cpp scene/resources/curve.cpp
-#, fuzzy
msgid "Up Vector"
-msgstr "Vektor"
+msgstr "Vektor Atas"
#: scene/3d/navigation.cpp
#, fuzzy
@@ -22410,35 +22863,32 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Ignore Y"
-msgstr "[abaikan]"
+msgstr "Abaikan Y"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-"NavigationMeshInstance harus menjadi child atau grandchild untuk sebuah node "
-"Navigation. Ini hanya menyediakan data navigasi."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
+msgstr "NavigationAgent hanya dapat digunakan di bawah node spasial."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Panggang NavMesh"
#: scene/3d/navigation_obstacle.cpp
+#, fuzzy
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
+"NavigationObstacle2D hanya berfungsi untuk memberikan penghindaran tabrakan "
+"ke objek Node2D."
#: scene/3d/occluder.cpp
msgid "No shape is set."
-msgstr ""
+msgstr "Belum ada bentuk yang ditetapkan."
#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
@@ -22462,6 +22912,12 @@ msgid ""
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
+"Di macOS, rendering Partikel jauh lebih lambat daripada CPUParticles karena "
+"umpan balik transformasi diimplementasikan pada CPU, bukan GPU.\n"
+"Pertimbangkan untuk menggunakan CPUParticles sebagai gantinya saat "
+"menargetkan macOS.\n"
+"Anda dapat menggunakan opsi bilah alat \"Konversi ke CPUParticles\" untuk "
+"tujuan ini."
#: scene/3d/particles.cpp
msgid ""
@@ -22523,9 +22979,8 @@ msgstr ""
"Ubah ukuran dari \"collision shape\"-anaknya saja."
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Axis Lock"
-msgstr "Sumbu"
+msgstr "Kunci Sumbu"
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22571,18 +23026,171 @@ msgstr "Aksi"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Pindahkan Node"
+msgid "Joint Constraints"
+msgstr "konstan"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Menyimpan Skena"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Enumerasi:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Pindahkan Node"
+msgid "Angular Limit Enabled"
+msgstr "Filter sinyal"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Pindahkan Node"
+msgid "Angular Limit Upper"
+msgstr "Batas Linier X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Error Angular Maksimum:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Batas Linier X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animasi"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animasi"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Batas Linier X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Batas Linier X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Batas Linier X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Batas Linier X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Batas Linier X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animasi"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animasi"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Batas Linier X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Jarak Baris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Kekakuan linier"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Jarak Baris"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Linier"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Deskripsi"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Linier"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Deskripsi"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animasi"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filter sinyal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Stiffness"
+msgstr "Kekakuan linier"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22624,10 +23232,6 @@ msgid "Params"
msgstr "Parameter Berubah:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22641,11 +23245,6 @@ msgstr "Huruf Besar"
msgid "Lower"
msgstr "Huruf Kecil"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Enumerasi:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22681,14 +23280,12 @@ msgid "Restitution"
msgstr "Deskripsi"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motion"
-msgstr "Kekakuan linier"
+msgstr "Gerakan Linier"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Ortho"
-msgstr "Ortogonal Belakang"
+msgstr "Ortogonal Linier"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22711,18 +23308,8 @@ msgid "Angular Ortho"
msgstr "Error Angular Maksimum:"
#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Swing Span"
-msgstr "Menyimpan Skena"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
-msgstr "Linier"
+msgstr "Batas Linier X"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22730,9 +23317,8 @@ msgid "Linear Motor X"
msgstr "Inisialisasi"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Force Limit"
-msgstr "Gambarkan Panggilan:"
+msgstr "Batas Kekuatan"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22748,10 +23334,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22826,9 +23408,8 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Active"
-msgstr " [portal aktif]"
+msgstr "Portal Aktif"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
@@ -22864,7 +23445,7 @@ msgstr "Pengawakutu"
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
-msgstr ""
+msgstr "Ketebalan"
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
@@ -22970,8 +23551,9 @@ msgstr "Hanya dapat memiliki satu RoomManager pada setiap SceneTree."
msgid "Main"
msgstr "Utama"
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23086,6 +23668,35 @@ msgstr ""
"Gagal dalam menghitung batasan ruang.\n"
"Pastikan semua ruang memiliki geometri atau batasan manual."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Salin Pose"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Anakan yang Dapat Disunting"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "%s disematkan"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Gizmo"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Indeks Z"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23165,16 +23776,7 @@ msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Pengancingan Piksel"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
+msgstr "Kegelapan"
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
@@ -23182,20 +23784,6 @@ msgid "Transparent"
msgstr "Mengubah urutan"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Double Sided"
-msgstr "Klik ganda"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23227,20 +23815,19 @@ msgstr "Rem"
#: scene/3d/vehicle_body.cpp
msgid "Steering"
-msgstr ""
+msgstr "Kemudi"
#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Use As Traction"
-msgstr "Enumerasi:"
+msgstr "Gunakan Sebagai Traksi"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
-msgstr ""
+msgstr "Gunakan Sebagai Kemudi"
#: scene/3d/vehicle_body.cpp
#, fuzzy
@@ -23350,40 +23937,6 @@ msgstr ""
"WorldEnvironment ini diabaikan. Tambahkan Camera (untuk skena 3D) atau setel "
"Mode Latar Belakang lingkungannya menjadi Canvas (untuk skena 2D)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Skena Utama"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr "Ruang Maksimum"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Nilai"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Jungkitkan Segitiga Otomatis"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Jungkitkan Segitiga Otomatis"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr "Label X"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr "Label Y"
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Di Node BlendTree '%s', animasi tidak ditemukan: '%s'"
@@ -23419,12 +23972,28 @@ msgstr "Mulai Ulang Otomatis:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Mulai Ulang Otomatis:"
+msgid "Delay"
+msgstr "Penundaan Sentuh"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Random Delay"
+msgstr "Kemiringan Acak:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Add Amount"
+msgstr "Jumlah"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Jumlah Skala"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Atur Posisi Kurva Dalam"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23437,11 +24006,6 @@ msgstr "Tambah Port Masukan"
msgid "Xfade Time"
msgstr "Waktu X-Fade (d):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Offset Kotak-kotak:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23512,11 +24076,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Tidak ada yang terhubung ke input '%s' dari node '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filter sinyal"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Akar AnimationNode untuk grafik belum diatur."
@@ -23772,6 +24331,11 @@ msgstr ""
"biasa."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Menimpa"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23814,7 +24378,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Alat-alat"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Garis Fokus"
@@ -23885,11 +24449,6 @@ msgstr "Dialog XForm"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Muat Otomatis"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Peringatan!"
@@ -23943,6 +24502,7 @@ msgid "Show Zoom Label"
msgstr "Tampilkan Tulang-tulang"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23956,11 +24516,12 @@ msgid "Show Close"
msgstr "Tampilkan Tulang-tulang"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Pilih"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Komit"
@@ -24026,8 +24587,9 @@ msgid "Fixed Icon Size"
msgstr "Tampilan Depan"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Tetapkan"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24496,7 +25058,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24539,7 +25101,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Mode Putar:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24667,6 +25229,12 @@ msgid "Timeout"
msgstr "Tenggat waktu habis."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Pemisah yang diberi nama"
@@ -24682,13 +25250,13 @@ msgstr "Deskripsi"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Lokasi Ekspor"
+msgid "Pause Mode"
+msgstr "Mode Geser Pandangan"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Mode Geser Pandangan"
+msgid "Physics Interpolation Mode"
+msgstr "Mode Interpolasi"
#: scene/main/node.cpp
#, fuzzy
@@ -24720,11 +25288,6 @@ msgstr "Terapkan Bersamaan:"
msgid "Process Priority"
msgstr "Aktifkan Prioritas"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Mode Interpolasi"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24758,12 +25321,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Terapkan Bersamaan:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mode Interpolasi"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -25018,6 +25577,41 @@ msgid "Swap OK Cancel"
msgstr "Batal"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nama"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Perender:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Perender:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fisika"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fisika"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navigasi"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navigasi"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -25055,6 +25649,799 @@ msgstr "Setengah Resolusi"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Warna Komentar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Warna Tulang 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Warna Tulang 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Isi Permukaan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Klip Dinonaktifkan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Enumerasi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Jarak Baris"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Tampilkan Batas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Ditekan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Dapat di centang"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Dicentang"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Item yang Dinonaktifkan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Dicentang"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Editor Dinonaktifkan)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Item yang Dinonaktifkan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Pengimbangan:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Item yang Dinonaktifkan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Warna Tulang 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Paksa Modulasi Putih"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Ofset X Kisi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Ofset Y Kisi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Plane Sebelumnya"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Lepas Kunci yang Dipilih"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Warna Kustom"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filter sinyal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filter sinyal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Skena Utama"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Skena Utama"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Direktori:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Direktori:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Penyelesaian"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Penyelesaian"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Impor Skena"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Isi Permukaan"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Penyorot Sintaks"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Ditekan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Instrumen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Penyorot Sintaks"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Penyorot Sintaks"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Penabrak"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Item yang Dinonaktifkan"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Piksel Pembatas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Ukuran Font Judul Bantuan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Warna Teks"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Menguji"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "PEncahayaan langsung"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Offset Kotak-kotak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Offset Kotak-kotak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Buat Folder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Beralih File Tersembunyi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Klip Dinonaktifkan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Pemisah yang diberi nama"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Pemisah yang diberi nama"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Operator warna."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Warna Tulang 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Operator warna."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Enumerasi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Pilih Frame"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Bawaan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Bawaan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Komit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Breakpoint"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Dapat diubah ukurannya"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Gunakan Warna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Gunakan Warna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Offset Bita"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Offset Kotak-kotak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Offset Kotak-kotak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Garis Fokus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Pilih"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Ditekan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Tombol Jungkit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Tombol Jungkit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Tombol Jungkit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Potong Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Pilihan Kustom"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Potong Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Pilih Semua"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Lipat Semua"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Tombol Jungkit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Warna Seleksi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Pilih Warna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Posisi Pengait"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Warna Baris Saat Ini"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Atur Batas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Mask Tombol"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Tampilkan Garis-bantu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Vertikal:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Kecepatan Gulir Vertikal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Atur Batas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Enumerasi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Item yang Dinonaktifkan"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "PEncahayaan langsung"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Warna Tulang 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Warna Tulang 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Atur Batas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Batas"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Sasaran"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr "Folder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Paksa Modulasi Putih"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Mode Ikon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Klip Dinonaktifkan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Lebar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Tinggi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Lebar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Kiri Lebar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Layar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Muat Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Sunting Tema"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Warna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Prasetel"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Prasetel"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Prasetel"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Sisi Depan Portal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Tambah Titik Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Skena Utama"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Skena Utama"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Enumerasi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Enumerasi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Atur Batas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Batas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Cahaya Minimal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Mode Seleksi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Iris Otomatis"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Warna Kisi-kisi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Peta Kisi Kisi-kisi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Hanya yang Dipilih"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Penyelidikan Refleksi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Aksi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Pindah Titik-titik Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Neg"
+msgstr "Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Skala Jarak Gravitasi"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -25094,17 +26481,6 @@ msgstr "Opsi Ekstra:"
msgid "Char"
msgstr "Karakter sah:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Skena Utama"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Fonta"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25408,15 +26784,6 @@ msgid "Color Correction"
msgstr "Fungsi warna."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Peringatan"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Saat ini:"
@@ -25428,6 +26795,11 @@ msgstr "Mode Tanpa Gangguan"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Kedalaman"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Pengimbangan:"
@@ -25451,11 +26823,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Aktifkan Prioritas"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Plane Selanjutnya"
@@ -25474,10 +26841,6 @@ msgid "Vertex Lighting"
msgstr "PEncahayaan langsung"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Tampilan Depan"
@@ -25487,11 +26850,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Tampilan Depan"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25510,6 +26868,10 @@ msgid "Ensure Correct Normals"
msgstr "Transformasi Dibatalkan."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Titik"
@@ -25576,10 +26938,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Partikel"
@@ -25603,26 +26961,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Sumber Emisi: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Hapus Tekstur"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "TeksturRegion"
#: scene/resources/material.cpp
#, fuzzy
@@ -25630,24 +26971,8 @@ msgid "Emission"
msgstr "Masker Emisi"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Warna Emisi"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Warna Emisi"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Masker Emisi"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Sumber Emisi: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25659,35 +26984,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Kemiringan Acak:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Hapus Tekstur"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Bersihkan"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Hapus Pose"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Sunting Tema"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25696,15 +27005,6 @@ msgid "Ambient Occlusion"
msgstr "Oklusi"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "TeksturRegion"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25738,15 +27038,10 @@ msgstr "Transisi: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Transisi: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Enumerasi:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25792,15 +27087,20 @@ msgstr "Mode Geser Pandangan"
msgid "Lightmap Size Hint"
msgstr "Panggang Lightmaps"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Campur 2 Node"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transformasi"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Bersihkan Transformasi"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25824,35 +27124,19 @@ msgstr "Instansi"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformasi Dibatalkan."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformasikan Peta UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Ubah ukuran Array"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Ubah ukuran Array"
+msgid "Sampling"
+msgstr "Penskalaan: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Atur Jenis variabel"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Parsed Geometry Type"
-msgstr "Mengurai Geometri..."
+msgstr "Jenis Geometri yang Diuraikan"
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
@@ -25864,8 +27148,14 @@ msgid "Source Group Name"
msgstr "Sumber"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
-msgstr ""
+#, fuzzy
+msgid "Cells"
+msgstr "Sel"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Argumen Skena Utama:"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
@@ -25877,11 +27167,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Wilayah"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Gabung dari Skena"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25895,8 +27190,12 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Detail Bayangan"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
-msgstr "Pilih Jarak:"
+msgstr "Jarak sampel"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -25912,7 +27211,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25956,14 +27255,12 @@ msgid "Color Modifier"
msgstr "Pengubah Lambat Tampilan Bebas"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Point Texture"
-msgstr "Titik Emisi:"
+msgstr "Tekstur Titik"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Normal Texture"
-msgstr "Sumber Emisi: "
+msgstr "Texture Normal"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -25976,9 +27273,8 @@ msgid "Point Count"
msgstr "Tambah Port Masukan"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale Random"
-msgstr "Rasio Skala:"
+msgstr "Skala Acak"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -25994,9 +27290,8 @@ msgid "Absorbent"
msgstr ""
#: scene/resources/plane_shape.cpp
-#, fuzzy
msgid "Plane"
-msgstr "Dataran:"
+msgstr "Plane"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -26020,24 +27315,26 @@ msgid "Subdivide Depth"
msgstr ""
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Top Radius"
-msgstr "Radius:"
+msgstr "Radius Atas"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Bottom Radius"
-msgstr "Kanan Bawah"
+msgstr "Radius Bawah"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Left To Right"
-msgstr "Kanan Atas"
+msgstr "Kiri Ke Kanan"
#: scene/resources/primitive_meshes.cpp
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Kurva"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -26046,19 +27343,28 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Mainkan Skena Kustom"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
-#: scene/resources/sky.cpp
+#: scene/resources/skin.cpp
#, fuzzy
+msgid "Bind Count"
+msgstr "Tambah Port Masukan"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Mengikat"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Tulang"
+
+#: scene/resources/sky.cpp
msgid "Radiance Size"
-msgstr "Ukuran Garis Tepi:"
+msgstr "Ukuran Pancaran"
#: scene/resources/sky.cpp
msgid "Panorama"
@@ -26070,9 +27376,8 @@ msgid "Top Color"
msgstr "Floor Selanjutnya"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Horizon Color"
-msgstr "Menyimpan File:"
+msgstr "Warna Horizon"
#: scene/resources/sky.cpp
#, fuzzy
@@ -26117,6 +27422,10 @@ msgid "Expand Margin"
msgstr "Bentangkan Semua"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Ubah Torus Radius Dalam"
@@ -26130,10 +27439,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26152,9 +27457,23 @@ msgid "Base Texture"
msgstr "Hapus Tekstur"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Image Size"
-msgstr "Halaman: "
+msgstr "Ukuran Gambar"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Side"
+msgstr "Tampilkan Garis-bantu"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Tampilan Depan"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Kembali"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26168,13 +27487,13 @@ msgstr "Tangkap"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
-msgstr "Mode Putar:"
+msgid "From"
+msgstr "Isi Dari"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Mode Putar:"
+msgid "To"
+msgstr "Atas"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26211,8 +27530,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Inisialisasi"
+msgid "Depth Draw"
+msgstr "Mode Interpolasi"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Mode Penggaris"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Mode Geser Pandangan"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Mode Geser Pandangan"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Mode Geser Pandangan"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26279,6 +27618,11 @@ msgid "Scenario"
msgstr "Skena"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navigasi"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26296,6 +27640,26 @@ msgstr "Linier ke Kiri"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Langkah Desimal Baku"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Perbarui Pratinjau"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Menguji"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Sunting Koneksi:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26328,9 +27692,8 @@ msgid "Audio Stream"
msgstr "Item Radio"
#: servers/audio/audio_stream.cpp
-#, fuzzy
msgid "Random Pitch"
-msgstr "Kemiringan Acak:"
+msgstr "Pitch Acak"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -26380,9 +27743,8 @@ msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
-#, fuzzy
msgid "Pan"
-msgstr "Dataran:"
+msgstr "Pan"
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
@@ -26399,6 +27761,10 @@ msgid "Release (ms)"
msgstr "Rilis"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Bercampur"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26474,9 +27840,8 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#, fuzzy
msgid "FFT Size"
-msgstr "Ukuran:"
+msgstr "Ukuran FFT"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
@@ -26572,9 +27937,8 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-#, fuzzy
msgid "BP Hash Table Size"
-msgstr "Ukuran:"
+msgstr "Ukuran Tabel Hash BP"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
@@ -26640,43 +28004,43 @@ msgid "Collision Normal"
msgstr "Mode Tabrakan"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Depth"
-msgstr "Mode Tabrakan"
+msgstr "Kedalaman Collision"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Safe Fraction"
-msgstr "Mode Tabrakan"
+msgstr "Fraksi Aman Collision"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Unsafe Fraction"
-msgstr "Mode Tabrakan"
+msgstr "Fraksi Tidak Aman Collision"
-#: servers/physics_server.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
+msgid "Physics Engine"
+msgstr "Frame Fisika %"
+
+#: servers/physics_server.cpp
msgid "Center Of Mass"
-msgstr "Kiri Tengah"
+msgstr "Pusat Massa"
#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
-msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex."
+msgstr "Memvariasikan mungkin tidak ditetapkan dalam fungsi '%s'."
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26693,53 +28057,44 @@ msgid "Constants cannot be modified."
msgstr "Konstanta tidak dapat dimodifikasi."
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "Spatial Partitioning"
-msgstr "Mempartisi..."
+msgstr "Partisi Spatial"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Render Loop Enabled"
-msgstr "Filter sinyal"
+msgstr "Render Loop Diaktifkan"
#: servers/visual_server.cpp
-#, fuzzy
msgid "VRAM Compression"
-msgstr "Tetapkan ekspresi"
+msgstr "Kompresi VRAM"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import BPTC"
-msgstr "Impor"
+msgstr "Impor BPTC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import S3TC"
-msgstr "Impor"
+msgstr "Impor S3TC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC"
-msgstr "Impor"
+msgstr "Impor ETC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC2"
-msgstr "Impor"
+msgstr "Impor ETC2"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import PVRTC"
-msgstr "Impor Tema"
+msgstr "Impor PVRTC"
#: servers/visual_server.cpp
msgid "Lossless Compression"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Force PNG"
-msgstr "Sumber Mesh:"
+msgstr "Paksa PNG"
#: servers/visual_server.cpp
msgid "WebP Compression Level"
@@ -26750,9 +28105,8 @@ msgid "Time Rollover Secs"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Cubemap Size"
-msgstr "Ubah Ukuran Kamera"
+msgstr "Ukuran Cubemap"
#: servers/visual_server.cpp
msgid "Quadrant 0 Subdiv"
@@ -26771,19 +28125,16 @@ msgid "Quadrant 3 Subdiv"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shadows"
-msgstr "Shader"
+msgstr "Bayangan"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filter Mode"
-msgstr "Filter node"
+msgstr "Mode Filter"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Texture Array Reflections"
-msgstr "Seleksi Tengah"
+msgstr "Refleksi Tekstur Array"
#: servers/visual_server.cpp
msgid "High Quality GGX"
@@ -26794,9 +28145,8 @@ msgid "Irradiance Max Size"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shading"
-msgstr "Lapisan"
+msgstr "Shading"
#: servers/visual_server.cpp
msgid "Force Vertex Shading"
@@ -26815,9 +28165,8 @@ msgid "Mesh Storage"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Split Stream"
-msgstr "Pisahkan Kurva"
+msgstr "Stream Terpisah"
#: servers/visual_server.cpp
msgid "Use Physical Light Attenuation"
@@ -26856,23 +28205,20 @@ msgid "Use Software Skinning"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Ninepatch Mode"
-msgstr "Mode Interpolasi"
+msgstr "Mode Ninepatch"
#: servers/visual_server.cpp
-#, fuzzy
msgid "OpenGL"
-msgstr "Buka"
+msgstr "OpenGL"
#: servers/visual_server.cpp
msgid "Batching Send Null"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching Stream"
-msgstr "Ubah Nama Massal"
+msgstr "Batching Stream"
#: servers/visual_server.cpp
msgid "Legacy Orphan Buffers"
@@ -26883,18 +28229,16 @@ msgid "Legacy Stream"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching"
-msgstr "Mencari..."
+msgstr "Batching"
#: servers/visual_server.cpp
msgid "Use Batching"
-msgstr ""
+msgstr "Gunakan Batching"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Batching In Editor"
-msgstr "Memperbarui editor"
+msgstr "Gunakan Batching Di Editor"
#: servers/visual_server.cpp
msgid "Single Rect Fallback"
@@ -26913,9 +28257,8 @@ msgid "Scissor Area Threshold"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Join Items"
-msgstr "Kelola Templat Ekspor…"
+msgstr "Item Gabung Maks"
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
@@ -26930,13 +28273,12 @@ msgid "Flash Batching"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Diagnose Frame"
-msgstr "Rekat Frame"
+msgstr "Diagnosis Frame"
#: servers/visual_server.cpp
msgid "GLES2"
-msgstr ""
+msgstr "GLES2"
#: servers/visual_server.cpp
msgid "Compatibility"
@@ -26947,9 +28289,12 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
+msgid "Enable High Float"
+msgstr "Aktifkan Float Tinggi"
+
+#: servers/visual_server.cpp
msgid "Precision"
-msgstr "Tetapkan ekspresi"
+msgstr "Presisi"
#: servers/visual_server.cpp
msgid "UV Contract"
@@ -26960,47 +28305,40 @@ msgid "UV Contract Amount"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Simple PVS"
-msgstr "Gunakan Pengancingan Skala"
+msgstr "Gunakan PVS Sederhana"
#: servers/visual_server.cpp
msgid "PVS Logging"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Signals"
-msgstr "Sinyal"
+msgstr "Gunakan Sinyal"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Remove Danglers"
-msgstr "Hapus Tile"
+msgstr "Hapus Danglers"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Flip Imported Portals"
-msgstr "Balikkan Portal"
+msgstr "Balik Portal Impor"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Occlusion Culling"
-msgstr "Pengaturan Viewport"
+msgstr "Pemusnahan Oklusi"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
-msgstr ""
+msgstr "Bola Aktif Maks"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Active Polygons"
-msgstr "Geser Poligon"
+msgstr "Poligon Aktif Maks"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Compilation Mode"
-msgstr "Mode Interpolasi"
+msgstr "Mode Kompilasi Shader"
#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
@@ -27011,6 +28349,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Cache Size (MB)"
-msgstr "Ubah Ukuran Kamera"
+msgstr "Ukuran Cache Shader (MB)"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 41943065bb..ea3301ce7f 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -5,13 +5,14 @@
# Jóhannes G. Þorsteinsson <johannesg@johannesg.com>, 2017, 2018, 2020.
# Kaan Gül <qaantum@hotmail.com>, 2018.
# Einar Magnús Einarsson <einar.m.einarsson@gmail.com>, 2020.
+# Trendyne <eiko@chiru.no>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-11-20 23:08+0000\n"
-"Last-Translator: Jóhannes G. Þorsteinsson <johannesg@johannesg.com>\n"
+"PO-Revision-Date: 2022-04-20 18:21+0000\n"
+"Last-Translator: Trendyne <eiko@chiru.no>\n"
"Language-Team: Icelandic <https://hosted.weblate.org/projects/godot-engine/"
"godot/is/>\n"
"Language: is\n"
@@ -19,7 +20,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.4-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -30,9 +31,8 @@ msgid "Clipboard"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Hreyfa Viðbótar Lykil"
+msgstr "Núverandi Skjár"
#: core/bind/core_bind.cpp
msgid "Exit Code"
@@ -74,11 +74,12 @@ msgstr ""
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -86,7 +87,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -98,7 +99,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -107,15 +108,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Val á kvarða"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -180,6 +182,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -200,20 +203,16 @@ msgstr ""
msgid "Function"
msgstr "Val á kvarða"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -322,7 +321,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ekki nægt minni til að umskrá bæti eða ógilt snið."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Ógild inntak % i (ekki sent áfram)"
#: core/math/expression.cpp
@@ -367,36 +367,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "Breyta"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
-msgid "Completion"
-msgstr "Fjarlægja val"
+msgid "Mouse Mode"
+msgstr "Breyta Viðbót"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -426,6 +403,7 @@ msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -563,13 +541,15 @@ msgid "Project Settings Override"
msgstr "Verkefna Stjóri"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -581,7 +561,8 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -612,6 +593,39 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -633,24 +647,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -717,15 +730,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -755,8 +771,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -880,10 +896,6 @@ msgstr ""
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -944,10 +956,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -996,13 +1011,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1029,6 +1045,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -1045,7 +1062,7 @@ msgstr ""
msgid "Time:"
msgstr ""
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1103,6 +1120,93 @@ msgstr "Anim breyta lyklagrind gildi"
msgid "Anim Change Call"
msgstr "Útkall breyting símtal"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Allt úrvalið"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Stillið breyting á:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Breyta Viðbót"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Anim DELETE-lyklar"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
@@ -1203,7 +1307,7 @@ msgstr ""
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr ""
@@ -1217,10 +1321,69 @@ msgid "Remove this track."
msgstr "Fjarlægja Anim track"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+msgid "Time (s):"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Val á kvarða"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Breyta Viðbót"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Breyta hnútnum Ferill"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Breyta Viðbót"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Stillið breyting á:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1303,7 +1466,6 @@ msgid "Remove Anim Track"
msgstr "Fjarlægja Anim track"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1315,16 +1477,6 @@ msgid "Editors"
msgstr "Breyta"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr ""
@@ -1451,7 +1603,7 @@ msgid "Add Method Track Key"
msgstr "Anim bæta við lag"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1815,7 +1967,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
@@ -1879,6 +2033,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr ""
@@ -2049,7 +2204,7 @@ msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2343,7 +2498,7 @@ msgid "Bus Options"
msgstr "Val á kvarða"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2395,8 +2550,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2599,6 +2754,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2611,6 +2782,27 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Verkefna Stjóri"
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2714,8 +2906,25 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2736,7 +2945,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2884,13 +3093,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -3014,11 +3224,11 @@ msgstr ""
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3148,7 +3358,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3236,6 +3446,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Breyta"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3327,14 +3546,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3409,7 +3630,7 @@ msgstr "Fjarlægja val"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3440,7 +3661,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3464,6 +3685,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3961,14 +4186,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4006,14 +4223,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4097,6 +4306,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Endurnefning Anim track"
@@ -4125,6 +4338,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4459,7 +4676,9 @@ msgstr ""
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4539,6 +4758,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4683,12 +4903,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4713,6 +4927,7 @@ msgid "Edit Text:"
msgstr "Breyta:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4762,11 +4977,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4860,6 +5077,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Verkefna Stjóri"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4950,7 +5172,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5005,10 +5226,6 @@ msgstr "Breyta:"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -5076,8 +5293,8 @@ msgstr ""
msgid "Color Theme"
msgstr "Breyta:"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5102,19 +5319,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5132,7 +5340,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Breyta Viðbót"
@@ -5210,7 +5420,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr ""
@@ -5227,6 +5436,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5234,7 +5451,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5246,11 +5463,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5258,6 +5475,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Fjarlægja val"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5288,6 +5512,10 @@ msgid "Add Type Hints"
msgstr "Anim bæta við lag"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Breyta"
@@ -5304,8 +5532,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5313,6 +5540,11 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Anim bæta við lag"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5325,6 +5557,35 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5357,15 +5618,15 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr ""
@@ -5590,6 +5851,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5619,18 +5888,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Verkefna Stjóri"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5664,27 +5936,28 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Fjarlægja val"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5692,19 +5965,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5713,16 +5986,16 @@ msgstr ""
msgid "Text Selected Color"
msgstr "Afrita val"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Afrita val"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5730,40 +6003,40 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Val á kvarða"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5783,6 +6056,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Breyta Viðbót"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6344,14 +6622,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6457,14 +6727,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Breyta Viðbót"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6476,7 +6751,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Verkefna Stjóri"
@@ -6616,11 +6891,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Allt úrvalið"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6672,17 +6942,18 @@ msgstr "Breyta umbreytingu"
msgid "Optimizer"
msgstr ""
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6728,7 +6999,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6755,6 +7026,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6768,7 +7059,8 @@ msgstr "Breyta Viðbót"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6800,12 +7092,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr ""
@@ -7464,10 +7750,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7480,10 +7762,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7521,6 +7799,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "Stillið breyting á:"
@@ -7549,17 +7831,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7712,7 +7997,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "Stillið breyting á:"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7729,11 +8014,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7742,16 +8022,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7785,10 +8060,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8023,6 +8294,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8088,7 +8363,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8143,7 +8418,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8636,6 +8911,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8699,6 +8975,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9008,13 +9288,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr ""
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Stillið breyting á:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9117,7 +9420,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9258,13 +9562,6 @@ msgstr "Breyta umbreytingu"
msgid "Apply with Transforms"
msgstr "Breyta umbreytingu"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Anim bæta við lag"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9429,7 +9726,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9575,18 +9872,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -9673,13 +9958,13 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Breyta Viðbót"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9759,8 +10044,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9796,6 +10080,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9827,13 +10115,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9842,10 +10123,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9889,11 +10166,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9971,10 +10243,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10021,8 +10289,7 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10248,7 +10515,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10543,13 +10811,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Val á kvarða"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Stillið breyting á:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10572,10 +10844,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11003,10 +11271,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11058,8 +11322,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Hreyfa Viðbótar Lykil"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11091,15 +11356,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Allt úrvalið"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11219,6 +11485,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Stillið breyting á:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11255,19 +11532,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Stillið breyting á:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11459,6 +11727,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Fjarlægja val"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11498,6 +11771,16 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Anim bæta við lag"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Fjarlægja val"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11745,7 +12028,7 @@ msgstr ""
msgid "Disabled Button"
msgstr "Óvirkt"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11775,6 +12058,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11948,8 +12232,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Afrita val"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
@@ -12027,8 +12312,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -12057,12 +12341,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12321,6 +12599,136 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Val á kvarða"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Stillið breyting á:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Fjarlægja val"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Fjarlægja val"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Breyta hnútnum Ferill"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Verkefna Stjóri"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Anim bæta við lag"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Spacing"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Breyta Viðbót"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Breyta Viðbót"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Fjarlægja val"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Breyta umbreytingu"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Breyta Viðbót"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Breyta Viðbót"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Breyta Viðbót"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Breyta Viðbót"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Fjarlægja val"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Verkefna Stjóri"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13351,20 +13759,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13372,14 +13775,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13397,7 +13792,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13453,12 +13848,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13486,34 +13875,47 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Breyta..."
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "Verkefna Stjóri"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Choose an export mode:"
msgstr ""
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Breyta..."
+
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Verkefna Stjóri"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Verkefna Stjóri"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13677,15 +14079,24 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+#, fuzzy
+msgid "Local Projects"
+msgstr "Verkefna Stjóri"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13781,16 +14192,11 @@ msgid "Project Manager"
msgstr "Verkefna Stjóri"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Verkefna Stjóri"
-
-#: editor/project_manager.cpp
-msgid "Loading, please wait..."
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
+msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
@@ -13840,10 +14246,6 @@ msgid "About"
msgstr ""
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -13992,6 +14394,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14182,7 +14585,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14309,12 +14713,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14361,7 +14759,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14559,6 +14957,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Fjarlægja val"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Fjarlægja val"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14632,6 +15044,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14716,10 +15132,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14758,6 +15170,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14949,8 +15368,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Fjarlægja val"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15049,11 +15469,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15149,6 +15564,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15160,21 +15576,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Hreyfa Viðbótar Lykil"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15417,38 +15818,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15546,6 +15915,15 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Stillið breyting á:"
+
#: main/main.cpp
msgid "Frame Delay Msec"
msgstr ""
@@ -15677,10 +16055,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15707,11 +16081,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15782,11 +16156,6 @@ msgstr "Breyta Viðbót"
msgid "Invert Faces"
msgstr "Hreyfa Viðbótar Lykil"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15832,7 +16201,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Breyta Viðbót"
@@ -15916,6 +16285,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -15988,7 +16365,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16217,7 +16594,7 @@ msgstr ""
msgid "Instance Materials"
msgstr ""
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16234,12 +16611,6 @@ msgstr ""
msgid "Translation"
msgstr "Stillið breyting á:"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16351,7 +16722,6 @@ msgstr "Hreyfa Viðbótar Lykil"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Fjarlægja val"
@@ -16382,7 +16752,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr "Anim DELETE-lyklar"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Stillið breyting á:"
@@ -16404,7 +16774,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16433,6 +16802,19 @@ msgstr "Anim DELETE-lyklar"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Breyta Viðbót"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Breyta Viðbót"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16820,10 +17202,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16843,7 +17221,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16851,7 +17229,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16975,6 +17353,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17075,14 +17461,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17226,7 +17604,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17234,7 +17612,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17296,10 +17674,6 @@ msgid "Node Path"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr ""
@@ -17353,10 +17727,6 @@ msgid "Set Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17375,7 +17745,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17390,17 +17760,17 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+msgid "Invalid argument of type:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+msgid "Invalid arguments:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17412,11 +17782,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17492,10 +17862,6 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17512,10 +17878,6 @@ msgstr "Allt úrvalið"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17561,6 +17923,14 @@ msgstr ""
msgid "Write Mode"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17569,6 +17939,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17618,6 +18012,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17643,6 +18041,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17675,6 +18089,10 @@ msgstr ""
msgid "Export Format"
msgstr "Breyta umbreytingu"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17703,7 +18121,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17867,10 +18285,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17974,12 +18388,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Tvíteknir lyklar"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17995,6 +18413,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18023,7 +18445,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18034,19 +18456,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18059,7 +18479,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18074,7 +18494,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18082,15 +18502,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18100,7 +18517,7 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18120,6 +18537,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18185,7 +18654,7 @@ msgstr ""
msgid "Push Notifications"
msgstr ""
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr ""
@@ -18194,7 +18663,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18281,6 +18750,15 @@ msgstr "Tvíteknir lyklar"
msgid "Custom BG Color"
msgstr "Tvíteknir lyklar"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18302,19 +18780,28 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+msgid "Could not write file: \"%s\"."
msgstr ""
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Breyta Tengingu: "
+
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18341,7 +18828,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18351,7 +18838,7 @@ msgstr "Breyta..."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Tvíteknir lyklar"
#: platform/javascript/export/export.cpp
@@ -18391,15 +18878,15 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18628,7 +19115,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18674,9 +19161,26 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Breyta Viðbót"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18692,18 +19196,71 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Allt úrvalið"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Breyta umbreytingu"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -18711,7 +19268,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18752,6 +19309,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Verkefna Stjóri"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18884,12 +19450,13 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Fjarlægja val"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Breyta umbreytingu"
#: platform/uwp/export/export.cpp
@@ -19049,6 +19616,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19061,6 +19632,10 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -19088,6 +19663,62 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Resources Modification"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid identity type."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19106,6 +19737,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -19121,6 +19768,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19133,11 +19784,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Hreyfa Viðbótar Lykil"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19155,18 +19801,6 @@ msgstr ""
msgid "Centered"
msgstr "Anim DELETE-lyklar"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19240,8 +19874,7 @@ msgid "Pitch Scale"
msgstr "Val á kvarða"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19252,7 +19885,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19284,7 +19918,8 @@ msgstr ""
msgid "Rotating"
msgstr "Breyta Viðbót"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Hreyfa Viðbótar Lykil"
@@ -19308,17 +19943,18 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Val á kvarða"
@@ -19367,8 +20003,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -19403,11 +20039,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr ""
@@ -19429,10 +20060,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19469,6 +20096,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr ""
@@ -19476,7 +20108,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Óvirkt"
@@ -19577,17 +20209,6 @@ msgstr "Verkefna Stjóri"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Fjarlægja val"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19682,8 +20303,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19817,7 +20439,7 @@ msgid "Node B"
msgstr "Tvíteknir lyklar"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19827,7 +20449,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Óvirkt"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19864,7 +20486,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -19928,7 +20551,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Breyta hnútnum Ferill"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Afrita val"
@@ -19983,7 +20606,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20018,8 +20641,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Fjarlægja val"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20032,14 +20661,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20047,13 +20668,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Anim DELETE-lyklar"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -20083,6 +20707,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20306,6 +20931,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20403,7 +21029,7 @@ msgstr "Fjarlægja val"
msgid "Use Global Coordinates"
msgstr ""
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20662,28 +21288,11 @@ msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Breyta umbreytingu"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20789,7 +21398,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Fjarlægja val"
@@ -20828,9 +21437,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -20953,22 +21563,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -20993,6 +21587,79 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Anim bæta við lag"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Val á kvarða"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Fjarlægja val"
+
+#: scene/3d/label_3d.cpp
+msgid "Vertical Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -21001,7 +21668,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Breyta Viðbót"
@@ -21104,23 +21772,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21236,18 +21899,163 @@ msgstr "Allt úrvalið"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Hreyfa Viðbótar Lykil"
+msgid "Joint Constraints"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Stillið breyting á:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Hreyfa Viðbótar Lykil"
+msgid "Angular Limit Enabled"
+msgstr "Breyta umbreytingu"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Upper"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Hreyfa Viðbótar Lykil"
+msgid "Angular Limit Lower"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Lower"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Softness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Allt úrvalið"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Breyta umbreytingu"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Breyta umbreytingu"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Allt úrvalið"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Breyta umbreytingu"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -21287,10 +22095,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21302,11 +22106,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Stillið breyting á:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21365,14 +22164,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Linear Limit X"
msgstr ""
@@ -21397,10 +22188,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21603,8 +22390,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -21708,6 +22496,32 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Breyta Viðbót"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Anim bæta við lag"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
msgid "Physics Enabled"
msgstr ""
@@ -21784,32 +22598,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Stillið breyting á:"
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -21941,38 +22735,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Anim bæta við lag"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Anim bæta við lag"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22002,15 +22764,30 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "Stillið breyting á:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Stillið breyting á:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Val á kvarða"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "Stillið breyting á:"
@@ -22019,10 +22796,6 @@ msgstr "Stillið breyting á:"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -22090,10 +22863,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22317,6 +23086,10 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr ""
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22350,7 +23123,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22415,10 +23188,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22466,6 +23235,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22478,11 +23248,12 @@ msgid "Show Close"
msgstr ""
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Fjarlægja val"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr ""
@@ -22542,7 +23313,7 @@ msgid "Fixed Icon Size"
msgstr ""
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -22954,7 +23725,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -22994,7 +23765,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Breyta Viðbót"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23111,6 +23882,12 @@ msgid "Timeout"
msgstr ""
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23124,15 +23901,15 @@ msgid "Editor Description"
msgstr "Breyta Tengingu: "
#: scene/main/node.cpp
-#, fuzzy
-msgid "Import Path"
-msgstr "Verkefna Stjóri"
-
-#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolation Mode"
+msgstr "Breytingar á Anim track"
+
+#: scene/main/node.cpp
msgid "Display Folded"
msgstr ""
@@ -23157,10 +23934,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr ""
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -23191,11 +23964,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23423,6 +24193,37 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Breyta Viðbót"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Breyta Viðbót"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23458,6 +24259,743 @@ msgstr "Val á kvarða"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Val á kvarða"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Val á kvarða"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Val á kvarða"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Óvirkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Underline Spacing"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Óvirkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Óvirkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "Óvirkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Óvirkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Óvirkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Fjarlægja val"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Tvíteknir lyklar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Breyta umbreytingu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Breyta umbreytingu"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Fjarlægja val"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Fjarlægja val"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Fjarlægja val"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Óvirkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Val á kvarða"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Fjarlægja val"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Fjarlægja val"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Toggle Hidden"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Óvirkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Val á kvarða"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Fjarlægja val"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Afrita val"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Afrita val"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Val á kvarða"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Val á kvarða"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Breyta hnútnum Ferill"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Fjarlægja val"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Fjarlægja val"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Breyta umbreytingu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Breyta umbreytingu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Óvirkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Tvíteknir lyklar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Val á kvarða"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Tvíteknir lyklar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Breyta hnútnum Ferill"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Óvirkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Afrita val"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Val á kvarða"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Val á kvarða"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Afrita val"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Breyta umbreytingu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Fjarlægja val"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Breyta Tengingu: "
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Óvirkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Val á kvarða"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Val á kvarða"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Verkefna Stjóri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Óvirkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Anim bæta við lag"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Breyta:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Breyta:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Fjarlægja val"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Tvíteknir lyklar"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Tvíteknir lyklar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Anim bæta við lag"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Afrita val"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Afrita val"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Allt úrvalið"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Pos"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23491,15 +25029,6 @@ msgstr ""
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23787,15 +25316,6 @@ msgid "Color Correction"
msgstr "Breyta Viðbót"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Stillið breyting á:"
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
@@ -23804,6 +25324,10 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23824,10 +25348,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Hreyfa Viðbótar Lykil"
@@ -23845,10 +25365,6 @@ msgid "Vertex Lighting"
msgstr ""
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Anim bæta við lag"
@@ -23858,11 +25374,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Anim bæta við lag"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -23880,6 +25391,10 @@ msgid "Ensure Correct Normals"
msgstr ""
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -23943,10 +25458,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -23969,49 +25480,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Fjarlægja val"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Fjarlægja val"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Óvirkt"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Fjarlægja val"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -24020,35 +25501,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Fjarlægja val"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Breyta umbreytingu"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Breyta umbreytingu"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Breyta:"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24057,15 +25523,6 @@ msgid "Ambient Occlusion"
msgstr "Breyta Viðbót"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Óvirkt"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24097,15 +25554,10 @@ msgstr "Stillið breyting á:"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Stillið breyting á:"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Stillið breyting á:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24145,14 +25597,20 @@ msgstr ""
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Breyta umbreytingu"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Breyta umbreytingu"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -24174,27 +25632,15 @@ msgstr ""
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Breyta umbreytingu"
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Color Array"
-msgstr "Breyta umbreytingu"
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
+msgid "Sampling"
+msgstr "Val á kvarða"
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "Stillið breyting á:"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -24209,7 +25655,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24221,11 +25671,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Afrita val"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24237,6 +25692,10 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -24253,7 +25712,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -24372,6 +25831,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Breyta hnútnum Ferill"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24380,14 +25844,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Fjarlægja val"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -24445,19 +25919,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24482,6 +25956,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -24491,13 +25977,12 @@ msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Breyta Viðbót"
#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Fill To"
-msgstr "Breyta Viðbót"
+msgid "To"
+msgstr ""
#: scene/resources/texture.cpp
msgid "Base"
@@ -24529,10 +26014,30 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
msgstr ""
#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Tvíteknir lyklar"
+
+#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr ""
@@ -24589,6 +26094,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24604,6 +26114,26 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Afrita val"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Afrita val"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Afrita val"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Breyta Tengingu: "
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24701,6 +26231,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -24938,6 +26472,11 @@ msgstr "Breyta Viðbót"
msgid "Collision Unsafe Fraction"
msgstr "Breyta Viðbót"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Breytingar á Anim track"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -24952,13 +26491,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -25216,6 +26755,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index f92061c168..c529c06241 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -36,7 +36,7 @@
# Davide Giuliano <davidegiuliano00@gmail.com>, 2019.
# Stefano Merazzi <asso99@hotmail.com>, 2019.
# Sinapse X <sinapsex13@gmail.com>, 2019.
-# Micila Micillotto <micillotto@gmail.com>, 2019, 2020, 2021.
+# Micila Micillotto <micillotto@gmail.com>, 2019, 2020, 2021, 2022.
# Mirko Soppelsa <miknsop@gmail.com>, 2019, 2020, 2021, 2022.
# No <kingofwizards.kw7@gmail.com>, 2019.
# StarFang208 <polaritymanx@yahoo.it>, 2019.
@@ -73,8 +73,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-28 23:08+0000\n"
-"Last-Translator: Alessandro Casalino <alessandro.casalino93@gmail.com>\n"
+"PO-Revision-Date: 2022-06-19 11:52+0000\n"
+"Last-Translator: Mirko <miknsop@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -82,7 +82,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13.1-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -136,11 +136,12 @@ msgstr "Dimensione Massima Finestra"
msgid "Screen Orientation"
msgstr "Orientazione Schermo"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "Finestra"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "Senza contorno"
@@ -148,7 +149,7 @@ msgstr "Senza contorno"
msgid "Per Pixel Transparency Enabled"
msgstr "Trasparenza A Livello Di Pixel Abilitata"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr "Schermo intero"
@@ -160,7 +161,7 @@ msgstr "Massimizzata"
msgid "Minimized"
msgstr "Minimizzata"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr "Ridimensionabile"
@@ -169,14 +170,15 @@ msgstr "Ridimensionabile"
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr "Posizione"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -238,6 +240,7 @@ msgstr "Memoria"
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr "Limiti"
@@ -257,20 +260,16 @@ msgstr "Dimensione Coda Multithreading (KB)"
msgid "Function"
msgstr "Funzioni"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "Dati"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr "Reti"
@@ -374,8 +373,9 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Byte insufficienti per decodificarli o formato non valido."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr "Input %i non valido (assente) nell'espressione"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
+msgstr "Input %d non valido (assente) nell'espressione"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -418,35 +418,15 @@ msgstr "Coda Messaggi"
msgid "Max Size (KB)"
msgstr "Dimensione Massima (KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr "Editor di Testo"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr "Completamento"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Mouse Mode"
+msgstr "Modalità spostamento"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr "Usa Apici Singoli"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Use Accumulated Input"
+msgstr "Elimina Input"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -475,6 +455,7 @@ msgstr "Comando"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr "Premuto"
@@ -606,13 +587,15 @@ msgid "Project Settings Override"
msgstr "Sovrascrittura Impostazioni del Progetto"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nome"
@@ -624,7 +607,8 @@ msgstr "Descrizione"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Esegui"
@@ -653,6 +637,41 @@ msgstr "Utilizza Percorso Utente Personalizzato"
msgid "Custom User Dir Name"
msgstr "Nome Personalizzato del Percorso Utente"
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr "Display"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "Larghezza"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "Altezza"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr "Sempre In Primo Piano"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Larghezza Test"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Altezza Test"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -674,6 +693,10 @@ msgid "Main Run Args"
msgstr "Parametri Principali Eseguiti"
#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr "Nome Scena"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr "Cerca nelle Estensioni dei File"
@@ -681,18 +704,15 @@ msgstr "Cerca nelle Estensioni dei File"
msgid "Script Templates Search Path"
msgstr "Percorso di Ricerca dei Template di Script"
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Controllo della versione"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+#, fuzzy
+msgid "Version Control Autoload On Startup"
msgstr "Autocaricamento all'Avvio"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr "Nome dell'estensione"
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "Controllo della versione"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -757,15 +777,18 @@ msgstr "UI Fine"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr "Fisica"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "3D"
@@ -795,8 +818,8 @@ msgstr "Renderer"
msgid "Quality"
msgstr "Qualità"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr "Filtri"
@@ -916,10 +939,6 @@ msgstr "Percorso"
msgid "Source Code"
msgstr "Codice Sorgente"
-#: core/translation.cpp
-msgid "Messages"
-msgstr "Messaggi"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Locale"
@@ -980,10 +999,13 @@ msgstr "Dimensione Index Buffer dei Poligoni nel Canvas (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr "2D"
@@ -1032,13 +1054,14 @@ msgstr "Quantità Massima di Luci Per Oggetto"
msgid "Subsurface Scattering"
msgstr "Subsurface Scattering"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1064,6 +1087,7 @@ msgstr "Alta Qualità"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "Dimensione Massima Buffer del Blend Shape (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libere"
@@ -1080,7 +1104,7 @@ msgstr "Specchiate"
msgid "Time:"
msgstr "Tempo:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valore:"
@@ -1132,6 +1156,91 @@ msgstr "Cambia il valore del fotogramma chiave di un'animazione"
msgid "Anim Change Call"
msgstr "Cambia la chiamata di un'animazione"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr "Fotogramma"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Tempo"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr "Posizione"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "Rotazione"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Valore"
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr "Quantità Argomenti"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr "Argomenti"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Imposta Maniglia"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Imposta Maniglia"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr "Stream"
+
+#: editor/animation_track_editor.cpp
+msgid "Start Offset"
+msgstr "Scostamento Dall'Inizio"
+
+#: editor/animation_track_editor.cpp
+msgid "End Offset"
+msgstr "Scostamento Dalla Fine"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animazione"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Easing"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Cambia il tempo di più fotogrammi chiave"
@@ -1226,7 +1335,7 @@ msgstr "Abilita/Disabilita questa traccia."
msgid "Update Mode (How this property is set)"
msgstr "Modalità di aggiornamento (come viene impostata questa proprietà)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Modalità d'interpolazione"
@@ -1239,8 +1348,73 @@ msgid "Remove this track."
msgstr "Rimuovi questa traccia."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr "Tempo (s): "
+#, fuzzy
+msgid "Time (s):"
+msgstr "Tempo (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posizione"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotazione"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Scala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Template di esportazione non valido:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Easing"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Imposta Maniglia"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Imposta Maniglia"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Stream"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Riavvia (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fade In (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animazioni:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1318,7 +1492,6 @@ msgid "Remove Anim Track"
msgstr "Rimuovi una traccia d'animazione"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1329,16 +1502,6 @@ msgid "Editors"
msgstr "Editori"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animazione"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr "Conferma Traccia Inserita"
@@ -1469,8 +1632,9 @@ msgid "Add Method Track Key"
msgstr "Aggiungi una chiave a una traccia di chiamate metodi"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr "Metodo non trovato nell'oggetto: "
+#, fuzzy
+msgid "Method not found in object:"
+msgstr "Metodo non trovato nell'oggetto:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -1839,7 +2003,9 @@ msgid "Scene does not contain any script."
msgstr "La scena non contiene alcuno script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Aggiungi"
@@ -1905,6 +2071,7 @@ msgstr "Impossibile connettere il segnale"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Chiudi"
@@ -2078,8 +2245,8 @@ msgid "Open"
msgstr "Apri"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Proprietari di:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2383,7 +2550,7 @@ msgid "Bus Options"
msgstr "Opzioni Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplica"
@@ -2435,8 +2602,9 @@ msgstr "Apri la disposizione di un bus audio"
msgid "There is no '%s' file."
msgstr "File \"%s\" assente."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Disposizione"
#: editor/editor_audio_buses.cpp
@@ -2641,6 +2809,26 @@ msgid "Choose"
msgstr "Scegli"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Project export for platform:"
+msgstr "Esportazione del progetto per la piattaforma:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Completato con errori."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Completato con successo."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Fallito."
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Memorizzazione file:"
@@ -2653,6 +2841,31 @@ msgid "Packing"
msgstr "Impacchettando"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Salva PCK"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Impossibile creare la cartella."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Impossibile esportare i file del progetto"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Impossibile aprire il file in scrittura:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Salva ZIP"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2712,9 +2925,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom Template"
-msgstr "Tema Personalizzato"
+msgstr "Modello Personalizzato"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2724,44 +2936,41 @@ msgid "Release"
msgstr "Rilascio"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "Formato Colore"
+msgstr "Formato Binario"
#: editor/editor_export.cpp
msgid "64 Bits"
-msgstr ""
+msgstr "64 Bit"
#: editor/editor_export.cpp
msgid "Embed PCK"
-msgstr ""
+msgstr "Incorpora PCK"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Texture Format"
-msgstr "TextureRegion"
+msgstr "Formato Texture"
#: editor/editor_export.cpp
msgid "BPTC"
-msgstr ""
+msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
-msgstr ""
+msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "ETC"
-msgstr "TCP"
+msgstr "ETC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
-msgstr ""
+msgstr "ETC2"
#: editor/editor_export.cpp
#, fuzzy
msgid "No BPTC Fallbacks"
-msgstr "Fallback"
+msgstr "Nessun fallback per la BPTC"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -2775,11 +2984,33 @@ msgstr "Modello di sviluppo personalizzato non trovato."
msgid "Custom release template not found."
msgstr "Modello di rilascio personalizzato non trovato."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Gestisci i modelli d'esportazione"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Il percorso di esportazione specificato non esiste:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "File del modello non trovato:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Template di esportazione non valido:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Padding"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"Il PCK integrato non può essere più grande di 4 GiB nelle esportazioni a 32 "
@@ -2798,7 +3029,7 @@ msgid "Script Editor"
msgstr "Editor degli script"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Libreria dei contenuti"
@@ -2952,13 +3183,14 @@ msgstr "Rendi attuale"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importa"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Esporta"
@@ -3082,11 +3314,11 @@ msgstr "Modalità Visualizzazione"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr "Modalità"
@@ -3217,7 +3449,7 @@ msgstr "Reimporta Files Importati Mancanti"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "In cima"
@@ -3309,6 +3541,14 @@ msgstr ""
"Al momento non esiste alcuna descrizione per questo metodo. Aiutaci "
"[color=$color][url=$url]aggiungendone una[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "Editor di Testo"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3400,14 +3640,16 @@ msgid "Label"
msgstr "Etichetta"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr "Sola Lettura"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr "Casella di Spunta"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr "Selezionato"
@@ -3481,7 +3723,7 @@ msgstr "Copia selezione"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Rimuovi tutto"
@@ -3512,7 +3754,7 @@ msgid "Up"
msgstr "In uscita"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Nodo"
@@ -3536,6 +3778,10 @@ msgstr "RSET in uscita"
msgid "New Window"
msgstr "Nuova Finestra"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Progetto Senza Nome"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3781,14 +4027,12 @@ msgid "Quick Open Script..."
msgstr "Apri script rapidamente…"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Reload"
-msgstr "Salva e riavvia"
+msgstr "Salva e Ricarica"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr "Salvare le modifiche a \"%s\" prima di chiudere?"
+msgstr "Salvare le modifiche a '%s' prima di ricaricare?"
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -3907,9 +4151,8 @@ msgid "Open Project Manager?"
msgstr "Aprire il gestore di progetti?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
-msgstr "Salvare le modifiche alle scene seguenti prima di uscire?"
+msgstr "Salvare le modifiche alle scene seguenti prima di ricaricare?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -4104,14 +4347,6 @@ msgid ""
msgstr ""
"Impossibile scrivere sul file '%s', file in uso, bloccato o mancano permessi."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scena"
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr "Nome Scena"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4149,14 +4384,6 @@ msgstr "Apri Sempre l'Output all'Esecuzione"
msgid "Always Close Output On Stop"
msgstr "Chiudi Sempre l'Output all'Interruzione"
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr "Auto Salvataggio"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr "Salva Prima dell'Esecuzione"
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr "Salva se Fuori Focus"
@@ -4182,9 +4409,8 @@ msgid "Update Vital Only"
msgstr "Aggiorna Solo l'Essenziale"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Localize Settings"
-msgstr "Localizzazione"
+msgstr "Impostazioni Localizzazione"
#: editor/editor_node.cpp
msgid "Restore Scenes On Load"
@@ -4199,9 +4425,8 @@ msgid "Inspector"
msgstr "Ispettore"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Property Name Style"
-msgstr "Percorso Progetto Predefinito"
+msgstr "Stile Nome Proprietà Predefinito"
#: editor/editor_node.cpp
msgid "Default Float Step"
@@ -4236,6 +4461,10 @@ msgid "Default Color Picker Mode"
msgstr "Modalità di Scelta Colore Predefinita"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Controllo della versione"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "Nome Utente"
@@ -4263,6 +4492,10 @@ msgstr "Commuta la modalità senza distrazioni."
msgid "Add a new scene."
msgstr "Aggiungi una nuova scena."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scena"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Va alla scena precedentemente aperta."
@@ -4373,7 +4606,7 @@ msgstr "Explorer di risorse orfane…"
#: editor/editor_node.cpp
msgid "Reload Current Project"
-msgstr "Rinomina il progetto corrente"
+msgstr "Ricarica il Progetto Corrente"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -4625,7 +4858,9 @@ msgstr "Cambiamenti dei materiali"
msgid "Hide Update Spinner"
msgstr "Nascondi la rotella di aggiornamento"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Filesystem"
@@ -4720,6 +4955,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Ricarica"
@@ -4869,12 +5105,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Fotogramma #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Tempo"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Chiamate"
@@ -4897,6 +5127,7 @@ msgid "Edit Text:"
msgstr "Modifica il testo:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "On"
@@ -4952,12 +5183,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Il nodo selezionato non è un Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Dimensione: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Dimensione:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr "Pagina: "
+#, fuzzy
+msgid "Page:"
+msgstr "Pagina:"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -5054,6 +5288,11 @@ msgstr ""
"Per favore, aggiungerne una nel menù di esportazione o impostarne una già "
"esistente come eseguibile."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Progetto"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Inserisci la logica dello script nel metodo _run()."
@@ -5143,7 +5382,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr "Quantità Massima di Elementi di Array di Dizionari Per Pagina"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5197,10 +5435,6 @@ msgstr "Tema Personalizzato"
msgid "Show Script Button"
msgstr "Mostra Pulsante di Script"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr "Filesystem"
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr "Cartelle"
@@ -5265,8 +5499,8 @@ msgstr "Tinta Colore Sotto-Risorse"
msgid "Color Theme"
msgstr "Colore Tema"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr "Spaziatura Linee"
@@ -5291,19 +5525,10 @@ msgstr "Evidenzia Riga Attuale"
msgid "Highlight Type Safe Lines"
msgstr "Evidenzia Righe Type Safe"
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr "Indenta"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Tipo"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indenta automaticamente"
@@ -5321,7 +5546,9 @@ msgid "Draw Spaces"
msgstr "Disegna Spazi"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navigazione"
@@ -5343,7 +5570,7 @@ msgstr "Larghezza Minimappa"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
+msgstr "Uso dei tasti aggiuntivi del mouse per navigare la cronologia"
#: editor/editor_settings.cpp
msgid "Appearance"
@@ -5359,16 +5586,15 @@ msgstr "Numeri di Riga Riempiti con Zeri"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
-msgstr ""
+msgstr "Mostra i segnalibri nella barra laterale"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Breakpoint Gutter"
-msgstr "Salta i punti di interruzione"
+msgstr "Mostra i punti d'interruzione nella barra laterale"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
-msgstr ""
+msgstr "Mostra le informazioni nella barra laterale"
#: editor/editor_settings.cpp
msgid "Code Folding"
@@ -5399,7 +5625,6 @@ msgid "Show Members Overview"
msgstr "Mostra Panoramica dei Membri"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr "Files"
@@ -5416,6 +5641,14 @@ msgid "Restore Scripts On Load"
msgstr "Ripristina Scripts Al Caricamento"
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr "Auto-Ricarica e Analizza Scripts Al Salvataggio"
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr "Auto-Ricarica Scripts Se Modifica Esterna"
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr "Crea Richiami del Segnale"
@@ -5423,7 +5656,7 @@ msgstr "Crea Richiami del Segnale"
msgid "Sort Members Outline Alphabetically"
msgstr "Ordina Riquadro dei Membri Alfabeticamente"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr "Cursore"
@@ -5435,11 +5668,11 @@ msgstr "Scorri Oltre la Fine del File"
msgid "Block Caret"
msgstr "Blocca Segno di Omissione"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr "Lampeggiamento Segno di Omissione"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr "Velocità Lampeggiamento Segno di Omissione"
@@ -5447,25 +5680,32 @@ msgstr "Velocità Lampeggiamento Segno di Omissione"
msgid "Right Click Moves Caret"
msgstr "Click Destro per Spostare il Segno di Omissione"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "Completamento"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr "Delay Analizzazione in Inattività"
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
-msgstr ""
+msgstr "Auto-completamento Parentesi"
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
-msgstr ""
+msgstr "Delay del completamento automatico del codice"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
msgstr "Mostra Suggerimento di Chiamata Sotto la Riga Attuale"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Callhint Tooltip Offset"
-msgstr ""
+msgstr "Scostamento della descrizione delle chiamate"
#: editor/editor_settings.cpp
msgid "Complete File Paths"
@@ -5476,6 +5716,10 @@ msgid "Add Type Hints"
msgstr "Aggiungi Suggerimenti per i Tipi"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "Usa Apici Singoli"
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr "Mostra Indice Guida"
@@ -5484,15 +5728,15 @@ msgid "Help Font Size"
msgstr "Dimensione Carattere della Guida"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Help Source Font Size"
-msgstr ""
+msgstr "Dimensione dei caratteri della sezione d'assistenza codice sorgente"
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
msgstr "Dimensione Carattere Titolo della Guida"
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mappa di Griglia"
@@ -5500,6 +5744,10 @@ msgstr "Mappa di Griglia"
msgid "Pick Distance"
msgstr "Scegli la Distanza"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr "Dimensione Anteprima"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr "Colore Griglia Primario"
@@ -5512,6 +5760,34 @@ msgstr "Colore Griglia Secondario"
msgid "Selection Box Color"
msgstr "Colore Riquadro di Selezione"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr "Gizmos 3D"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr "Colori Gizmo"
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr "Istanziato"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr "Unisci"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr "Forma"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr "Passo della Griglia Primaria"
@@ -5521,18 +5797,17 @@ msgid "Grid Size"
msgstr "Dimensione Griglia"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Division Level Max"
-msgstr "Livello Massimo di Divisioni della Griglia"
+msgstr "Livello massimo di divisioni della griglia"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Division Level Min"
-msgstr "Livello Minimo di Divisioni della Griglia"
+msgstr "Livello minimo di divisioni della griglia"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Grid Division Level Bias"
-msgstr ""
+msgstr "Livello di Bias di divisioni della griglia"
#: editor/editor_settings.cpp
msgid "Grid XZ Plane"
@@ -5546,15 +5821,15 @@ msgstr "Piano della Griglia XY"
msgid "Grid YZ Plane"
msgstr "Piano della Griglia YZ"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr "Campo Visivo Predefinito"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr "Z Near Predefinito"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr "Z Far Predefinito"
@@ -5602,7 +5877,7 @@ msgstr "Modificatore Zoom"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
-msgstr ""
+msgstr "Panning Continuo Del Mouse"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5682,8 +5957,9 @@ msgid "Bone Selected Color"
msgstr "Colore Osso Selezionato"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Bone IK Color"
-msgstr ""
+msgstr "Colore IK Osso"
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
@@ -5774,6 +6050,14 @@ msgid "Screen"
msgstr "Schermo"
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr "Auto Salvataggio"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr "Salva Prima dell'Esecuzione"
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr "Dimensione Carattere"
@@ -5801,18 +6085,21 @@ msgstr "Host"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr "Porta"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestore dei progetti"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Tipo di Ordinamento"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr "Colore Simbolo"
@@ -5821,8 +6108,9 @@ msgid "Keyword Color"
msgstr "Colore Parola Chiave"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Control Flow Keyword Color"
-msgstr ""
+msgstr "Colore Parola Chiave Controllo Flusso"
#: editor/editor_settings.cpp
msgid "Base Type Color"
@@ -5846,26 +6134,27 @@ msgstr "Colore Stringa"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr "Colore Sfondo"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr "Colore Sfondo di Completamento"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr "Colore Selezione Completamento"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr "Colore Completamento Esistente"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr "Colore Scorrimento Completamento"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr "Colore Carattere Completamento"
@@ -5873,19 +6162,19 @@ msgstr "Colore Carattere Completamento"
msgid "Text Color"
msgstr "Colore Testo"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr "Colore Numero di Riga"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr "Colore Numero di Riga Sicura"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr "Colore Segno di Omissione"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr "Colore Sfondo del Segno di Omissione"
@@ -5893,15 +6182,15 @@ msgstr "Colore Sfondo del Segno di Omissione"
msgid "Text Selected Color"
msgstr "Colore Testo Selezionato"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr "Colore Selezione"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr "Colore Mancata Corrispondenza tra Parentesi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr "Colore Riga Attuale"
@@ -5909,39 +6198,39 @@ msgstr "Colore Riga Attuale"
msgid "Line Length Guideline Color"
msgstr "Colore Linea Guida della Lunghezza della Linea"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr "Colore Parola Evidenziata"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr "Colore Numero"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Function Color"
msgstr "Colore Funzione"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr "Colore Variabile Membro"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr "Colore Marchio"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr "Colore Segnalibro"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr "Colore Breakpoint"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr "Colore Linea in Esecuzione"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr "Colore Raggruppamento Codice"
@@ -5963,6 +6252,10 @@ msgstr ""
msgid "Flat"
msgstr "Flat"
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr "Nascondi Slider"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Scegli Nodo(i) da Importare"
@@ -6557,14 +6850,6 @@ msgid "Replace in Files"
msgstr "Sostituisci nei file"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Trova: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Sostituisci: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Sostituisci tutto (NESSUN ANNULLA)"
@@ -6646,115 +6931,108 @@ msgid "Use Ambient"
msgstr "Usa Ambiente"
#: editor/import/resource_importer_bitmask.cpp
-#, fuzzy
msgid "Create From"
-msgstr "Crea una cartella"
+msgstr "Crea da"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
-msgstr ""
+msgstr "Soglia"
#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Compress"
-msgstr "Componenti"
+msgstr "Comprimi"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
-msgstr ""
+msgstr "Delimitatore"
+
+#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Correzione Colore"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
-msgstr ""
+msgstr "No BPTC Se RGB"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
-msgstr ""
+msgstr "Flags"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
-msgstr ""
+msgstr "Ripeti"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
+#: scene/gui/control.cpp
msgid "Filter"
-msgstr "Filtri:"
+msgstr "Filtro"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Mipmaps"
-msgstr "Segnali"
+msgstr "Mipmaps"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Anisotropic"
-msgstr ""
+msgstr "Anisotropico"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "Slices"
-msgstr "Auto Divisione"
+msgstr "Suddivisioni"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Horizontal"
-msgstr "Orizzontale:"
+msgstr "Orizzontale"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Vertical"
-msgstr "Verticale:"
+msgstr "Verticale"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Generate Tangents"
-msgstr "Genera punti"
+msgstr "Genera Tangenti"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Scale Mesh"
-msgstr "Modalità scala"
+msgstr "Ridimensiona Mesh"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Offset Mesh"
-msgstr "Scostamento:"
+msgstr "Offset Mesh"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Octahedral Compression"
-msgstr "Compressione"
+msgstr "Compressione Octaedrica"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Optimize Mesh Flags"
-msgstr "Dimensione delle Spunte"
+msgstr "Ottimizza Flags delle Mesh"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -6798,152 +7076,125 @@ msgstr "Importa come Scene+Materiali Multipli"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Nodes"
-msgstr "Nodo"
+msgstr "Nodi"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Type"
-msgstr "Tipo di membro"
+msgstr "Tipo di Root"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Name"
-msgstr "Nome Remoto"
+msgstr "Nome Root"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Scale"
-msgstr "Scala"
+msgstr "Scala Root"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Custom Script"
-msgstr "Taglia nodi"
+msgstr "Script Personalizzato"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
-msgstr "Memorizzazione file:"
+msgstr "Memorizzazione"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
-msgstr ""
+msgstr "Usa Nomi Legacy"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Materials"
-msgstr "Cambiamenti dei materiali:"
-
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Localizzazione"
+msgstr "Materiali"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep On Reimport"
-msgstr "Reimporta"
+msgstr "Mantieni Alla Reimportazione"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Meshes"
msgstr "Mesh"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Ensure Tangents"
-msgstr "Modifica Tangente Curva"
+msgstr "Garantisci Tangenti"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Light Baking"
-msgstr "Lightmapping"
+msgstr "Baking Luce"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Lightmap Texel Size"
-msgstr "Preprocessa Lightmaps"
+msgstr "Dimensione Texel Lightmap"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
-msgstr ""
+msgstr "Skin"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Use Named Skins"
-msgstr "Aggancia Ridimensionamento"
+msgstr "Usa Skin con Nome"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "External Files"
-msgstr "Esterno"
+msgstr "File Esterni"
#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
-msgstr ""
+msgstr "Conserva in Sottocartella"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Filter Script"
-msgstr "Filtra gli script"
+msgstr "Filtra Script"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep Custom Tracks"
-msgstr "Trasformazione"
+msgstr "Mantieni Tracce Personalizzate"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Optimizer"
-msgstr "Ottimizza"
+msgstr "Ottimizzatore"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr "Abilitato"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Linear Error"
-msgstr "Max errore lineare:"
+msgstr "Errore Lineare Max"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angular Error"
-msgstr "Max errore angolare:"
+msgstr "Errore Angolare Max"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angle"
-msgstr "Valore"
+msgstr "Angolo Max"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Remove Unused Tracks"
-msgstr "Rimuovi una traccia d'animazione"
+msgstr "Rimuovi Tracce Inutilizzate"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Clips"
-msgstr "Segmenti d'animazione"
+msgstr "Clip"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
-#, fuzzy
msgid "Amount"
-msgstr "Quantità:"
+msgstr "Quantità"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -6959,8 +7210,9 @@ msgid "Generating Lightmaps"
msgstr "Generando Lightmap"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr "Generazione della Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
+msgstr "Generazione della Mesh:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -6987,72 +7239,81 @@ msgstr ""
msgid "Saving..."
msgstr "Salvataggio..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr "2D, Rileva 3D"
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr "Pixel 2D"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
-msgstr ""
+msgstr "Qualità Lossy"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "HDR Mode"
-msgstr "Modalità di Selezione"
+msgstr "Modalità HDR"
#: editor/import/resource_importer_texture.cpp
+#, fuzzy
msgid "BPTC LDR"
-msgstr ""
+msgstr "BPTC LDR"
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
-msgstr ""
+msgstr "Normal Map"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Process"
-msgstr "Post processing"
+msgstr "Processa"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
-msgstr ""
+msgstr "Aggiusta Bordo Alfa"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Premult Alpha"
-msgstr "Modifica Poly"
+msgstr "Premoltiplica Alfa"
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
-msgstr ""
+msgstr "Hdr Come Srgb"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Invert Color"
-msgstr "Vertice"
+msgstr "Inverti Colore"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Normal Map Invert Y"
-msgstr "Scala Casuale:"
-
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
+msgstr "Inverti Y in Normal Map"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Size Limit"
-msgstr "Limiti"
+msgstr "Limite Dimensione"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
-msgstr ""
+msgstr "Rileva 3D"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "SVG"
-msgstr "HSV"
+msgstr "SVG"
#: editor/import/resource_importer_texture.cpp
msgid ""
@@ -7063,74 +7324,64 @@ msgstr ""
"Impostazioni Progetto. Questa texture non sarà mostrata correttamente su PC."
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Atlas File"
-msgstr "Dimensione Outline:"
+msgstr "File Atlas"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Import Mode"
-msgstr "Modalità d'Esportazione:"
+msgstr "Modalità Importazione"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Crop To Region"
-msgstr "Imposta Regione Tile"
+msgstr "Ritaglia Alla Regione"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
-msgstr ""
+msgstr "Accorcia Bordo Alfa Da Regione"
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Force"
-msgstr "Mesh Sorgente:"
+msgstr "Forza"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
-msgstr ""
+msgstr "8 Bit"
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
-msgstr ""
+msgstr "Mono"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate"
-msgstr "Node Mix"
+msgstr "Rate Max"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate Hz"
-msgstr "Node Mix"
+msgstr "Rate Max Hz"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
-msgstr ""
+msgstr "Accorcia"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Normalize"
-msgstr "Formato"
+msgstr "Normalizza"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Mode"
-msgstr "Modalità spostamento"
+msgstr "Modalità Loop"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Begin"
-msgstr "Modalità spostamento"
+msgstr "Inizio Loop"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop End"
-msgstr "Modalità spostamento"
+msgstr "Fine Loop"
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
@@ -7209,27 +7460,24 @@ msgid "Failed to load resource."
msgstr "Caricamento della risorsa fallito."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Property Name Style"
-msgstr "Nome Progetto:"
+msgstr "Stile Nome Proprietà"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
msgstr "Raw"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Capitalized"
-msgstr "Rendi la prima lettera maiuscola"
+msgstr "Prima Lettera Maiuscola"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Localized"
msgstr "Locale"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
-msgstr ""
+msgstr "Localizzazione non disponibile per la lingua attuale."
#: editor/inspector_dock.cpp
msgid "Copy Properties"
@@ -7725,10 +7973,6 @@ msgid "Load Animation"
msgstr "Carica Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Nessuna animazione da copiare!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Nessuna risorsa di animazione negli appunti!"
@@ -7741,10 +7985,6 @@ msgid "Paste Animation"
msgstr "Incolla Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Nessuna animazione da modificare!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Esegui la seguente animazione al contrario dalla posizione corrente. (A)"
@@ -7783,6 +8023,10 @@ msgid "New"
msgstr "Nuovo"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr "Incolla Come Reference"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Modifica Transizioni..."
@@ -7810,17 +8054,20 @@ msgstr "Opzioni dell'Onion Skinning"
msgid "Directions"
msgstr "Direzioni"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Passato"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Futuro"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profondità"
@@ -7972,8 +8219,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Assegna l'animazione finale. Utile per le sotto-transizioni."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr "Transizione: "
+#, fuzzy
+msgid "Transition:"
+msgstr "Transizione:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7989,11 +8237,6 @@ msgid "New name:"
msgstr "Nuovo nome:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Scala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade In (s):"
@@ -8002,16 +8245,11 @@ msgid "Fade Out (s):"
msgstr "Fade Out (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Fondi"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Mischia"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Riavvio Automatico:"
@@ -8045,10 +8283,6 @@ msgid "X-Fade Time (s):"
msgstr "Tempo(i) di Crossfade:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Corrente:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8283,25 +8517,25 @@ msgid "License (Z-A)"
msgstr "Licenza (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
+msgid "Loading..."
+msgstr "Caricamento…"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr "Primo"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Previous"
msgstr "Precedente"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Next"
msgstr "Successivo"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Last"
msgstr "Ultimo"
@@ -8351,8 +8585,8 @@ msgid "Testing"
msgstr "Testing"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Caricamento…"
+msgid "Failed to get repository configuration."
+msgstr "Impossibile recuperare la configurazione del repository."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8420,7 +8654,7 @@ msgid "Select lightmap bake file:"
msgstr "Seleziona il file bake della lightmap:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Anteprima"
@@ -8913,6 +9147,7 @@ msgstr "Crea ossa personalizzate a partire da uno o più nodi"
msgid "Clear Custom Bones"
msgstr "Cancella Ossa Personalizzate"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8976,6 +9211,10 @@ msgid "Preview Canvas Scale"
msgstr "Anteprima Dimensione Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Disposizione"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Maschera di traslazione per inserimento chiavi."
@@ -9280,24 +9519,46 @@ msgstr "Gradiente Modificato"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
+msgstr "Scambia Punti di Riempimento del GradientTexture2D"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
-msgstr ""
+msgstr "Scambia Punti di Riempimento del Gradiente"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid Snap"
-msgstr "Commuta Griglia"
+msgstr "Commuta Agganciamento Griglia"
+
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Testo"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Icona"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#, fuzzy
+msgid "ID"
+msgstr "ID"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr "Separatore"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Elemento %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elementi"
@@ -9405,7 +9666,8 @@ msgstr "Crea Outline"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -9454,7 +9716,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Simplified Convex Collision Sibling"
-msgstr "Crea Singolo Fratello di Collisione Convessa"
+msgstr "Crea Fratello di Collisione Convessa Semplificato"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -9485,17 +9747,16 @@ msgid "Create Outline Mesh..."
msgstr "Crea Mesh di Outline..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
-"Crea intorno una mesh statica. Questa mesh avrà le suoe normali invertite "
+"Crea una mesh di contorno statica. Questa mesh avrà le sue normali invertite "
"automaticamente.\n"
-"Questo puó essere usato come sostitutivo per la proprietà Grow (ingrandisci) "
-"delle SpatialMaterial quando questa non é disponibile."
+"Può essere utilizzata al posto della proprietà Grow (ingrandisci) delle "
+"SpatialMaterial quando questa non è disponibile."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
@@ -9534,7 +9795,6 @@ msgstr ""
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "MeshLibrary"
msgstr "Libreria Mesh"
@@ -9566,12 +9826,6 @@ msgstr "Applica senza Trasformazioni"
msgid "Apply with Transforms"
msgstr "Applica con Trasformazioni"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr "Dimensione Anteprima"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9740,8 +9994,9 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr "Sorgente Emissione: "
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Sorgente Emissione:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9885,18 +10140,6 @@ msgstr "Rimuovi Punto In-Control"
msgid "Split Segment (in curve)"
msgstr "Dividere Segmento (in curva)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr "Gizmos 3D"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr "Colori Gizmo"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Sposta Articolazione"
@@ -9985,12 +10228,12 @@ msgstr "UV"
msgid "Points"
msgstr "Punti"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligoni"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Ossa"
@@ -10073,8 +10316,7 @@ msgid "Grid Settings"
msgstr "Impostazioni griglia"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Scatto"
@@ -10110,6 +10352,10 @@ msgstr "Passo Y della griglia:"
msgid "Sync Bones to Polygon"
msgstr "Sincronizza Ossa a Poligono"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr "Imposta cast_to"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERRORE: Non è stato possibile caricare la risorsa!"
@@ -10141,13 +10387,6 @@ msgid "Instance:"
msgstr "Istanza:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Apri nell'editor"
@@ -10156,14 +10395,9 @@ msgstr "Apri nell'editor"
msgid "Load Resource"
msgstr "Carica risorsa"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Flip Portals"
-msgstr "Ribalta orizzontalmente"
+msgstr "Ribalta Portali"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Room Generate Points"
@@ -10174,14 +10408,13 @@ msgid "Generate Points"
msgstr "Genera punti"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Flip Portal"
-msgstr "Ribalta orizzontalmente"
+msgstr "Ribalta Portale"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Occluder Set Transform"
-msgstr "Azzera la trasformazione"
+msgstr "Trasformazione dell'Insieme dell'Occlusore"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Center Node"
@@ -10204,11 +10437,6 @@ msgid "Close and save changes?"
msgstr "Chiudi e salva le modifiche?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr "Auto-Ricarica Scripts Se Modifica Esterna"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Errore scrittura TextFile:"
@@ -10289,10 +10517,6 @@ msgid "%s Class Reference"
msgstr "%s Riferimento di classe"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr "Auto-Ricarica e Analizza Scripts Al Salvataggio"
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Trova successivo"
@@ -10339,8 +10563,8 @@ msgid "Previous Script"
msgstr "Script precedente"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
msgid "File"
msgstr "File"
@@ -10378,7 +10602,7 @@ msgstr "Importa tema..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr "Ricarica tema"
+msgstr "Ricarica Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
@@ -10479,9 +10703,8 @@ msgid "Exec Path"
msgstr "Percorso di Esecuzione"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script Temperature Enabled"
-msgstr "Seleziona File Modello"
+msgstr "Temperatura dello Script Abilitata"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
@@ -10489,7 +10712,7 @@ msgstr "Evidenzia Script Attuale"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
-msgstr ""
+msgstr "Dimensione Storico della Temperatura dello Script"
#: editor/plugins/script_editor_plugin.cpp
msgid "Current Script Background Color"
@@ -10504,13 +10727,12 @@ msgid "Sort Scripts By"
msgstr "Orina Scripts Per"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "List Script Names As"
-msgstr "Nome Script:"
+msgstr "Elenca Nomi Script Come"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
-msgstr ""
+msgstr "Esegui Flag"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
@@ -10573,7 +10795,8 @@ msgid "Convert Case"
msgstr "Converti Maiuscole/Minuscole"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Maiuscolo"
@@ -10747,9 +10970,8 @@ msgid "Reset to Rest Pose"
msgstr "Ripristina a Posizione di Riposo"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Overwrite Rest Pose"
-msgstr "Sovrascrivi Scena esistente"
+msgstr "Sovrascrivi Posa a Riposo"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
@@ -10832,7 +11054,6 @@ msgstr " [auto]"
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid " [portals active]"
msgstr " [portali attivi]"
@@ -10871,13 +11092,17 @@ msgstr "Ruota"
msgid "Translate"
msgstr "Trasla"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr "Scalatura: "
+#, fuzzy
+msgid "Scaling:"
+msgstr "Scalatura:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr "Traslazione: "
+#, fuzzy
+msgid "Translating:"
+msgstr "Traslazione:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10900,10 +11125,6 @@ msgid "Yaw:"
msgstr "Imbardata:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Dimensione:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Oggetti disegnati:"
@@ -10928,6 +11149,7 @@ msgid "Vertices:"
msgstr "Vertici:"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "FPS: %d (%s ms)"
msgstr "FPS: %d (%s ms)"
@@ -11036,7 +11258,7 @@ msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
"Le modalità di disegno di debug sono disponibili solo con il renderer GLES3, "
-"non con GLES2"
+"non con GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -11135,8 +11357,9 @@ msgid "Use Snap"
msgstr "Usa Scatto"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Converts rooms for portal culling."
-msgstr ""
+msgstr "Converte stanze per culling del portale."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -11168,7 +11391,7 @@ msgstr "Orbita la visuale in giù"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
-msgstr "Orbita la visuale in su"
+msgstr "Orbita la visuale a sinistra"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
@@ -11177,11 +11400,12 @@ msgstr "Orbita la visuale a destra"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Orbit View Up"
-msgstr "Vista frontale"
+msgstr "Orbita la visuale in sù"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Orbit View 180"
-msgstr ""
+msgstr "Orbita la visuale 180"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
@@ -11334,22 +11558,20 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Manipulator Gizmo Size"
-msgstr ""
+msgstr "Dimensione Gizmo Di Controllo"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Manipulator Gizmo Opacity"
-msgstr ""
+msgstr "Opacità Gizmo Di Controllo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Show Viewport Rotation Gizmo"
msgstr "Mostra Gizmo di Rotazione nella Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr "Istanziato"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Gizmo Senza Nome"
@@ -11400,7 +11622,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Geometria non valida, impossibile sostituirla con una mesh."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Converti in Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11432,16 +11655,19 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr "Semplificazione: "
+#, fuzzy
+msgid "Simplification:"
+msgstr "Semplificazione:"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr "Rimpicciolisci (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
+msgstr "Rimpicciolisci (Pixels):"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr "Ingrandisci (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
+msgstr "Ingrandisci (Pixels):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11557,6 +11783,16 @@ msgid "Vertical:"
msgstr "Verticale:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Separazione:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Scostamento:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Seleziona/De-Seleziona tutti i Frame"
@@ -11593,18 +11829,10 @@ msgid "Auto Slice"
msgstr "Auto Divisione"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Scostamento:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Passo:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separazione:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "TextureRegion"
@@ -11738,15 +11966,15 @@ msgstr "Deseleziona tutte le icone visibili."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
-msgstr ""
+msgstr "Seleziona tutti gli elementi stylebox visibili."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items and their data."
-msgstr ""
+msgstr "Seleziona tutti gli elementi stylebox visibili e i loro dati."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible stylebox items."
-msgstr ""
+msgstr "Deseleziona tutti gli elementi stylebox visibili."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
@@ -11774,7 +12002,7 @@ msgstr "Selezione con data"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
-msgstr ""
+msgstr "Seleziona tutti gli elementi Tema con i loro dati."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect All"
@@ -11796,10 +12024,17 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Type"
+msgstr "Rimuovi Tipo"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""
+"Seleziona un tipo di tema dalla lista per editare i suoi elementi.\n"
+"Puoi aggiungere un tipo personalizzato o importare un tipo con i suoi "
+"elementi da un altro tema."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Color Items"
@@ -11830,6 +12065,16 @@ msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""
+"Questo tipo di tema è vuoto.\n"
+"Aggiungici più elementi manualmente o importando da un altro tema."
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr "Aggiungi Tipo Di Tema"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Theme Type"
+msgstr "Rimuovi Tipo Di Tema"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
@@ -11985,13 +12230,15 @@ msgstr "Sovrascrivi Elemento"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
-msgstr ""
+msgstr "Rimuovi questo StyleBox come stile principale."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""
+"Fissa questo StyleBox come stile principale. Modifiche alle sue proprietà "
+"aggiorneranno le stesse proprietà di tutte le altre StyleBox di questo tipo."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item Type"
@@ -12025,12 +12272,15 @@ msgstr "Sovrascrivi tutti gli elementi predefiniti."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
+"Seleziona la variazione del tipo base da una lista di tipi disponibili."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
+"Un tipo associato ad una classe integrata non può essere indicato come "
+"variazione di un altro tipo."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -12042,7 +12292,7 @@ msgstr "Gestisci Elementi…"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
-msgstr ""
+msgstr "Aggiungi, rimuovi, organizza e importa elementi Tema."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Preview"
@@ -12061,6 +12311,8 @@ msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""
+"Commuta il picker di controllo, permettendo di selezionare visualmente i "
+"tipi di controllo per la modifica."
#: editor/plugins/theme_editor_preview.cpp
msgid "Toggle Button"
@@ -12070,7 +12322,7 @@ msgstr "Interruttore"
msgid "Disabled Button"
msgstr "Pulsante disabilitato"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Elemento"
@@ -12099,6 +12351,7 @@ msgid "Named Separator"
msgstr "Chiamato Separatore"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Sottomenù"
@@ -12274,11 +12527,12 @@ msgstr "Tile Map"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
-msgstr ""
+msgstr "Larghezza Min Paletta"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Separazione Orizzontale Elementi Paletta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
@@ -12298,9 +12552,8 @@ msgstr "Anteprima Riempimento"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editor Side"
-msgstr "Editor"
+msgstr "Lato Editor"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Display Grid"
@@ -12355,8 +12608,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Seleziona la precedente forma, sottotile, o Tile."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Regione"
@@ -12383,12 +12635,6 @@ msgstr "Bitmask"
msgid "Priority"
msgstr "Priorità"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Icona"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Indice Z"
@@ -12655,6 +12901,121 @@ msgid "This property can't be changed."
msgstr "Questa proprietà non può essere cambiata."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Snap Options"
+msgstr "Opzioni Agganciamento"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr "Scostamento"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Passo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separation"
+msgstr "Separazione"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Tile"
+msgstr "Mattonella Selezionata"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr "Texture"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tex Offset"
+msgstr "Scostamento Texture"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr "Materiale"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr "Modula"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Mode"
+msgstr "Modalità Mattonelle"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr "Modalità Bitmask Autotile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr "Dimensione Subtile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Spacing"
+msgstr "Spaziatura Subtile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occluder Offset"
+msgstr "Scostamento Occlusore"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Offset"
+msgstr "Scostamento Navigazione"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Offset"
+msgstr "Scostamento Forma"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Transform"
+msgstr "Trasformazione Forma"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision"
+msgstr "Collisione Selezionata"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Collisione Selezionata Solo Da Una Parte"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Margine di Collisione BVH"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Navigation"
+msgstr "Navigazione Selezionata"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Occlusion"
+msgstr "Occlusione Selezionata"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tileset Script"
+msgstr "Script Tileset"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
@@ -12666,6 +13027,8 @@ msgstr "Non sono disponibili estensioni VCS."
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
+"Impostazioni da remoto vuote. Le features VCS che utilizzano il network "
+"potrebbero non funzionare."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No commit message was provided."
@@ -12691,7 +13054,7 @@ msgstr "Commit:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "Data:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Subtitle:"
@@ -12699,7 +13062,7 @@ msgstr "Sottotitolo:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "Vuo rimuovere il ramo %s?"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s remote?"
@@ -12723,15 +13086,16 @@ msgstr "Login da Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "Seleziona il percorso della chiave pubblica SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "Seleziona il percorso della chiave privata SSH"
#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "SSH Passphrase"
-msgstr ""
+msgstr "Frase di accesso SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
@@ -12763,7 +13127,7 @@ msgstr "Lista Commit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "Commit dimensione lista"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
@@ -12779,7 +13143,7 @@ msgstr "Rimuovi Ramo"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "Nome Ramo"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remotes"
@@ -12810,8 +13174,9 @@ msgid "Pull"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "Push"
-msgstr ""
+msgstr "Push"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Force Push"
@@ -12834,8 +13199,9 @@ msgid "Typechange"
msgstr "Cambio di tipo"
#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "Unmerged"
-msgstr ""
+msgstr "Non mescolato"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View:"
@@ -13514,7 +13880,6 @@ msgid "Calculates the dot product of two vectors."
msgstr "Calcola il prodotto scalare di due vettori."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
@@ -13747,41 +14112,26 @@ msgid "Runnable"
msgstr "Eseguibile"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Eliminare preset \"%s\"?"
+#, fuzzy
+msgid "Export the project for all the presets defined."
+msgstr "Esporta il progetto per tutti i preset definiti."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+#, fuzzy
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Non è stato possibile esportare il progetto per la piattaforma \"%s\".\n"
-"I template di esportazione sembrano essere mancanti o non validi."
+"Tutti i preset devono avere un percorso di esportazione definito affinché "
+"\"Esporta tutto\" funzioni."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Non è stato possibile esportare il progetto per la piattaforma \"%s\".\n"
-"Questo potrebbe essere dovuto a un problema di configurazione nel preset di "
-"esportazione o nelle impostazioni di esportazione."
+msgid "Delete preset '%s'?"
+msgstr "Eliminare preset \"%s\"?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Esportando Tutto"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Il percorso di esportazione specificato non esiste:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"I template di esportazione per questa piattaforma sono mancanti/corrotti:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Percorso di Esportazione"
@@ -13802,7 +14152,7 @@ msgstr ""
"click.\n"
"Solo un preset per piattaforma può essere selezionato come eseguibile."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Risorse"
@@ -13862,12 +14212,6 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modalità Esportazione GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Testo"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Compilato in Bytecode (Caricamento più Veloce)"
@@ -13890,33 +14234,44 @@ msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
+"Nota: La chiave di crittografia deve essere salvata nel binario,\n"
+"occorre compilare i templates di esportazione dal sorgente."
#: editor/project_export.cpp
msgid "More Info..."
msgstr "Maggiori Informazioni..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr "Esporta PCK/Zip"
-
-#: editor/project_export.cpp
-msgid "Export Project"
-msgstr "Esporta Progetto"
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Esporta PCK/Zip..."
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Modalità di esportazione?"
+#, fuzzy
+msgid "Export Project..."
+msgstr "Esporta Progetto..."
#: editor/project_export.cpp
msgid "Export All"
msgstr "Esporta Tutto"
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Si prega di scegliere una cartella vuota:"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Esporta Tutto..."
+
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "File ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Pacchetto Gioco Godot"
#: editor/project_export.cpp
@@ -13924,6 +14279,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Le export templates per questa piattaforma sono mancanti:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Fondatori del progetto"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gestisci template d'esportazione"
@@ -14101,10 +14461,6 @@ msgstr ""
"rivedere le scene."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Progetto Senza Nome"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Progetto Mancante"
@@ -14112,6 +14468,18 @@ msgstr "Progetto Mancante"
msgid "Error: Project is missing on the filesystem."
msgstr "Errore: il Progetto non è presente nel filesystem."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Locale"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Progetti Locali"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Progetti della libreria dei contenuti"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Impossibile aprire il progetto a \"%s\"."
@@ -14233,18 +14601,14 @@ msgid "Project Manager"
msgstr "Gestore Progetto"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Progetti Locali"
+msgid "Last Modified"
+msgstr "Ultima Modifica"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Caricamento, per favore attendere..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Ultima Modifica"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Modifica Progetto"
@@ -14285,10 +14649,6 @@ msgid "About"
msgstr "Informazioni su Godot"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Progetti della libreria dei contenuti"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Riavvia Ora"
@@ -14443,6 +14803,7 @@ msgid "Add Event"
msgstr "Aggiungi Evento"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Pulsante"
@@ -14634,7 +14995,8 @@ msgstr "Lingue:"
msgid "AutoLoad"
msgstr "AutoLoad"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Estensioni"
@@ -14763,12 +15125,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valore iniziale per il contatore"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Passo"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Quantità di cui viene incrementato il contatore per ogni nodo"
@@ -14818,7 +15174,7 @@ msgstr "In Minuscolo"
msgid "To Uppercase"
msgstr "In Maiuscolo"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Ripristina"
@@ -15001,6 +15357,10 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"Impossibile salvare un branch che è figlio di una scena già istanziata.\n"
+"Per salvare questo branch in una sua propria scena, aprire la scena "
+"originale, cliccare con il tasto destro del mouse su questo branch e "
+"selezionare \"Salva Branch come Scena\"."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -15008,6 +15368,10 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"Impossibile salvare un branch che fa parte di una scena ereditata.\n"
+"Per salvare questo branch in una sua propria scena, aprire la scena "
+"originale, cliccare con il tasto destro del mouse su questo branch e "
+"selezionare \"Salva Branch come Scena\"."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
@@ -15033,6 +15397,18 @@ msgstr ""
msgid "Make Local"
msgstr "Rendi Locale"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr "Un altro nodo sta già usando questo nome unico nella scena."
+
+#: editor/scene_tree_dock.cpp
+msgid "Enable Scene Unique Name"
+msgstr "Abilita Nome Unico Scena"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr "Disabilita Nome Unico Scena"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nuova Scena Radice"
@@ -15106,6 +15482,10 @@ msgid "Sub-Resources"
msgstr "Sotto-Risorse"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr "Accedi come Nome Unico Scena"
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Libera Ereditarietà"
@@ -15198,10 +15578,6 @@ msgstr ""
"Torna al pannello della scena locale per migliorare le prestazioni."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Locale"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Liberare Ereditarietà? (Non Annullabile!)"
@@ -15211,7 +15587,7 @@ msgstr "Mostra Selezione del Tree Root di Scena"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
-msgstr ""
+msgstr "Ricava Script Globali Dal Nome"
#: editor/scene_tree_dock.cpp
msgid "Use Favorites Root Selection"
@@ -15239,6 +15615,16 @@ msgstr "Avviso configurazione nodo:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+"Si può accedere a questo nodo da qualcunque punto della scena facendolo "
+"precedere dal prefisso '%s' in un percorso di nodo.\n"
+"Clicca per disabilitarlo."
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15446,8 +15832,9 @@ msgid "Attach Node Script"
msgstr "Allega Script Nodo"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr "Remoto "
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Remoto %s:"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15531,7 +15918,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
+msgstr "Intervallo di Refresh dello Scene Tree Remoto"
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
@@ -15546,11 +15933,6 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Valore"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitor"
@@ -15646,8 +16028,9 @@ msgstr "Cambia l'Angolo di Emissione AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
-msgstr ""
+msgstr "Telecamera"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
@@ -15657,23 +16040,9 @@ msgstr "Cambia FOV Telecamera"
msgid "Change Camera Size"
msgstr "Cambia dimensione Telecamera"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr "Unisci"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
-msgstr ""
+msgstr "Visibilità Notifiche"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
@@ -15753,28 +16122,27 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
-msgstr ""
+msgstr "Lato Stanza"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
-msgstr ""
+msgstr "Sovrapposizione Stanza"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Imposta Posizione Punto Stanza"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Margin"
msgstr "Margine del Portale"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
-msgstr ""
+msgstr "Confine del Portale"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
-msgstr ""
+msgstr "Freccia del Portale"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
@@ -15791,9 +16159,8 @@ msgstr "Torna indietro"
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Occluder"
-msgstr "Modalità Occlusione"
+msgstr "Occlusore"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
@@ -15804,38 +16171,33 @@ msgid "Set Occluder Sphere Position"
msgstr "Imposta Posizione della Sfera Occlusore"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Polygon Point Position"
-msgstr "Imposta Posizione Punto Portale"
+msgstr "Imposta Posizione Poligono di Occlusione"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Hole Point Position"
-msgstr "Imposta Posizione Punto Curva"
+msgstr "Imposta Posizione Del Foro Dell'Occlusore"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Front"
-msgstr "Crea Poligono di Occlusione"
+msgstr "Parte Davanti Del Poligono di Occlusione"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Back"
-msgstr "Crea Poligono di Occlusione"
+msgstr "Parte Dietro Del Poligono di Occlusione"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Hole"
-msgstr "Crea Foro di Occlusione"
+msgstr "Foro di Occlusione"
#: main/main.cpp
msgid "Godot Physics"
-msgstr ""
+msgstr "Fisica di Godot"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
-msgstr ""
+msgstr "Usa BVH"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
@@ -15860,23 +16222,23 @@ msgstr "stdout del Debugger"
#: main/main.cpp
msgid "Max Chars Per Second"
-msgstr ""
+msgstr "Max Caratteri Al Secondo"
#: main/main.cpp
msgid "Max Messages Per Frame"
-msgstr ""
+msgstr "Max Messaggi Al Fotogramma"
#: main/main.cpp
msgid "Max Errors Per Second"
-msgstr ""
+msgstr "Max Errori Al Secondo"
#: main/main.cpp
msgid "Max Warnings Per Second"
-msgstr ""
+msgstr "Max Avvisi Al Secondo"
#: main/main.cpp
msgid "Flush stdout On Print"
-msgstr ""
+msgstr "Svuota stdout Alla Stampa"
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
@@ -15896,11 +16258,11 @@ msgstr "Percorso di Log"
#: main/main.cpp
msgid "Max Log Files"
-msgstr ""
+msgstr "Max Files di Log"
#: main/main.cpp
msgid "Driver"
-msgstr ""
+msgstr "Driver"
#: main/main.cpp
msgid "Driver Name"
@@ -15908,53 +16270,19 @@ msgstr "Nome Driver"
#: main/main.cpp
msgid "Fallback To GLES2"
-msgstr ""
+msgstr "Ripiega Su GLES2"
#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr "Display"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr "Altezza"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Lato Sinistro"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Testing"
-
#: main/main.cpp
msgid "DPI"
-msgstr ""
+msgstr "DPI"
#: main/main.cpp
msgid "Allow hiDPI"
-msgstr ""
+msgstr "Permetti hiDPI"
#: main/main.cpp
msgid "V-Sync"
@@ -15966,11 +16294,11 @@ msgstr "Usa Sincronizzazione Verticale"
#: main/main.cpp
msgid "Per Pixel Transparency"
-msgstr ""
+msgstr "Trasparenza Per Pixel"
#: main/main.cpp
msgid "Allowed"
-msgstr ""
+msgstr "Permesso"
#: main/main.cpp
msgid "Intended Usage"
@@ -16026,7 +16354,7 @@ msgstr ""
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
-msgstr ""
+msgstr "Interfaccia Grafica"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
@@ -16034,24 +16362,31 @@ msgstr ""
#: main/main.cpp
msgid "stdout"
-msgstr ""
+msgstr "stdout"
#: main/main.cpp
msgid "Print FPS"
-msgstr ""
+msgstr "Stampa FPS"
#: main/main.cpp
msgid "Verbose stdout"
-msgstr ""
+msgstr "stdout Verbose"
+
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr "Interpolazione Fisica"
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr "Abilita Avvertimenti"
#: main/main.cpp
-#, fuzzy
msgid "Frame Delay Msec"
-msgstr "Ritardo Frame (msec)"
+msgstr "Delay Fotogramma (msec)"
#: main/main.cpp
msgid "Low Processor Mode"
-msgstr ""
+msgstr "Modalità Basso Utilizzo Processore"
#: main/main.cpp
msgid "Delta Sync After Draw"
@@ -16059,11 +16394,11 @@ msgstr ""
#: main/main.cpp
msgid "iOS"
-msgstr ""
+msgstr "iOS"
#: main/main.cpp
msgid "Hide Home Indicator"
-msgstr ""
+msgstr "Nascondi Indicatore Home"
#: main/main.cpp
msgid "Input Devices"
@@ -16072,15 +16407,15 @@ msgstr "Dispositivi Input"
#: main/main.cpp
#, fuzzy
msgid "Pointing"
-msgstr "Punto"
+msgstr "Puntamento"
#: main/main.cpp
msgid "Touch Delay"
-msgstr ""
+msgstr "Delay Tocco"
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
-msgstr ""
+msgstr "GLES3"
#: main/main.cpp servers/visual_server.cpp
msgid "Shaders"
@@ -16098,12 +16433,13 @@ msgid "Environment"
msgstr "Ambiente"
#: main/main.cpp
+#, fuzzy
msgid "Default Clear Color"
-msgstr ""
+msgstr "Colore Di Cancellamento Di Default"
#: main/main.cpp
msgid "Boot Splash"
-msgstr ""
+msgstr "Sfondo Di Avvio"
#: main/main.cpp
msgid "Show Image"
@@ -16111,11 +16447,11 @@ msgstr "Mostra Immagine"
#: main/main.cpp
msgid "Image"
-msgstr ""
+msgstr "Immagine"
#: main/main.cpp
msgid "Fullsize"
-msgstr ""
+msgstr "Dimensione Massima"
#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
@@ -16131,7 +16467,7 @@ msgstr "Icona Nativa macOS"
#: main/main.cpp
msgid "Windows Native Icon"
-msgstr ""
+msgstr "Icona Nativa Di Windows"
#: main/main.cpp
msgid "Buffering"
@@ -16143,11 +16479,11 @@ msgstr ""
#: main/main.cpp
msgid "Emulate Touch From Mouse"
-msgstr ""
+msgstr "Emula Tocco Da Mouse"
#: main/main.cpp
msgid "Emulate Mouse From Touch"
-msgstr ""
+msgstr "Emula Mouse Da Tocco"
#: main/main.cpp
msgid "Mouse Cursor"
@@ -16162,9 +16498,8 @@ msgid "Custom Image Hotspot"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Tooltip Position Offset"
-msgstr "Scostamento della rotazione:"
+msgstr "Suggerimento Scostamento Posizione"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Debugger Agent"
@@ -16178,13 +16513,9 @@ msgstr "Aspetta Debugger"
msgid "Wait Timeout"
msgstr "Aspetta il Timeout"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
-msgstr ""
+msgstr "Esecuzione"
#: main/main.cpp
msgid "Unhandled Exception Policy"
@@ -16197,7 +16528,7 @@ msgstr "Tipo di Loop Principale"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
msgid "Stretch"
-msgstr ""
+msgstr "Allarga"
#: main/main.cpp
msgid "Aspect"
@@ -16205,29 +16536,27 @@ msgstr "Aspetto"
#: main/main.cpp
msgid "Shrink"
-msgstr ""
+msgstr "Riduci"
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
-msgstr ""
+msgstr "Auto-Accetta Uscita"
-#: main/main.cpp
-#, fuzzy
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
-msgstr "Torna indietro"
+msgstr "Esci Nel Tornare indietro"
#: main/main.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Snap Controls To Pixels"
-msgstr "Scatta sui lati dei nodi"
+msgstr "Aggancia I Controlli Ai Pixel"
#: main/main.cpp
msgid "Dynamic Fonts"
-msgstr ""
+msgstr "Font Dinamici"
#: main/main.cpp
msgid "Use Oversampling"
-msgstr ""
+msgstr "Usa Oversampling"
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
@@ -16235,7 +16564,7 @@ msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "CSG"
-msgstr ""
+msgstr "CSG"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -16254,13 +16583,12 @@ msgid "Change Torus Outer Radius"
msgstr "Modifica Raggio Esterno del Toroide"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Operation"
-msgstr "Opzioni"
+msgstr "Operazione"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
-msgstr ""
+msgstr "Calcola Tangenti"
#: modules/csg/csg_shape.cpp
msgid "Use Collision"
@@ -16277,14 +16605,8 @@ msgid "Collision Mask"
msgstr "Maschera di Collisione"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Invert Faces"
-msgstr "Converti Maiuscole/Minuscole"
-
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr "Materiale"
+msgstr "Inverti Facce"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
@@ -16315,7 +16637,7 @@ msgstr "Lati"
#: modules/csg/csg_shape.cpp
msgid "Cone"
-msgstr ""
+msgstr "Cono"
#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
@@ -16327,26 +16649,25 @@ msgstr "Raggio Esterno"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
-msgstr ""
+msgstr "Lati Anello"
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr "Poligono"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
-msgstr ""
+msgstr "Gradi di Rotazione"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Node"
-msgstr "Incolla nodi"
+msgstr "Percorso Nodo"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16355,21 +16676,19 @@ msgstr "Crea Vertice Interno"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
-msgstr ""
+msgstr "Intervallo Percorso"
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Rotation"
-msgstr "Rotazione Casuale:"
+msgstr "Rotazione Percorso"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Local"
-msgstr "Rendi Locale"
+msgstr "Percorso Locale"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16384,27 +16703,23 @@ msgstr "Scegli la Distanza:"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Joined"
-msgstr "Rotazione Casuale:"
+msgstr "Percorsi Uniti"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Compression Mode"
-msgstr "Modalità Collisioni"
+msgstr "Modalità Compressione"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Transfer Channel"
-msgstr "Cambiamento Transform"
+msgstr "Canale Di Trasferimento"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Channel Count"
-msgstr "Istanza"
+msgstr "Conteggio Canale"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Always Ordered"
-msgstr "Mostra sempre Griglia"
+msgstr "Sempre In Ordine"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
@@ -16419,35 +16734,37 @@ msgid "DTLS Hostname"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Use DTLS"
-msgstr "Usa Scatto"
+msgstr "Usa DTLS"
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr "Usa FBX"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Config File"
-msgstr "Memorizzazione file:"
+msgstr "File Di Configurazione"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Load Once"
-msgstr "Carica risorsa"
+msgstr "Carica Una Volta"
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Singleton"
-msgstr "Scheletro"
+msgstr "Singleton"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Symbol Prefix"
-msgstr "Prefisso:"
+msgstr "Prefisso Simbolo"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Reloadable"
-msgstr "Ricarica"
+msgstr "Ricaricabile"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -16500,23 +16817,21 @@ msgid "Disabled GDNative Singleton"
msgstr "Singleton GDNative disabilitato"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr "Librerie: "
+#, fuzzy
+msgid "Libraries:"
+msgstr "Librerie:"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Class Name"
-msgstr "Nome Classe:"
+msgstr "Nome Classe"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Script Class"
-msgstr "Nome Script:"
+msgstr "Classe Script"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Icon Path"
-msgstr "Metti a fuoco il percorso"
+msgstr "Percorso Icona"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16524,34 +16839,32 @@ msgstr "GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
-msgstr "Script"
+msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
-msgstr ""
+msgstr "Colore Definizione Funzione"
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Node Path Color"
-msgstr "Copia percorso del nodo"
+msgstr "Colore Percorso Nodo"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
-msgstr ""
+msgstr "Max Chiamate In Coda"
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
-msgstr ""
+msgstr "Tratta Avvisi Come Errori"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
-msgstr ""
+msgstr "Escludi Componenti Aggiuntivi"
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
-msgstr ""
+msgstr "Autocompleta Setters E Getters"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -16593,22 +16906,20 @@ msgid "Object can't provide a length."
msgstr "L'oggetto non può fornire una lunghezza."
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Language Server"
-msgstr "Lingua:"
+msgstr "Lingua Server"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Enable Smart Resolve"
-msgstr "Impossibile risolvere"
+msgstr "Abilita Risoluzione Intelligente"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
-msgstr ""
+msgstr "Mostra Simboli Nativi Nell'Editor"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
-msgstr ""
+msgstr "Usa Thread"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
@@ -16619,44 +16930,36 @@ msgid "Export GLTF..."
msgstr "Esporta GLTF..."
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Buffer View"
-msgstr "Vista dal retro"
+msgstr "Vista Buffer"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Offset"
-msgstr "Scostamento della griglia:"
+msgstr "Offset Byte"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Component Type"
-msgstr "Componenti"
+msgstr "Tipo Componente"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Normalized"
-msgstr "Formato"
+msgstr "Normalizzato"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Count"
-msgstr "Quantità:"
+msgstr "Quantità"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Min"
-msgstr "MiB"
+msgstr "Min"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Max"
-msgstr "Mischia"
+msgstr "Max"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Sparse Count"
-msgstr "Istanza"
+msgstr "Conteggio Sparso"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
@@ -16679,37 +16982,32 @@ msgid "Sparse Values Byte Offset"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Buffer"
-msgstr "Vista dal retro"
+msgstr "Buffer"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Length"
-msgstr "Tema Predefinito"
+msgstr "Lunghezza Byte"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
-msgstr ""
+msgstr "Stride Byte"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Indices"
-msgstr "Tutti i Dispositivi"
+msgstr "Indici"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "FOV Size"
-msgstr "Dimensione:"
+msgstr "Dimensione Campo VIsivo"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
msgstr ""
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "Znear"
-msgstr "Lineare"
+msgstr "Znear"
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
@@ -16719,86 +17017,69 @@ msgstr "Lineare"
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Color"
-msgstr "Colori"
+msgstr "Colore"
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
-msgstr ""
+msgstr "Intensità"
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-#, fuzzy
msgid "Range"
-msgstr "Cambia"
+msgstr "Intervallo"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
-msgstr ""
+msgstr "Angolo Cono Interno"
#: modules/gltf/gltf_light.cpp
msgid "Outer Cone Angle"
-msgstr ""
+msgstr "Angolo Cono Esterno"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Blend Weights"
-msgstr "Preprocessa Lightmaps"
+msgstr "Sfuma Pesi"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Instance Materials"
-msgstr "Cambiamenti dei materiali:"
+msgstr "Materiali Istanze"
-#: modules/gltf/gltf_node.cpp
-#, fuzzy
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
-msgstr "Cambia Genitore"
+msgstr "Genitore"
#: modules/gltf/gltf_node.cpp
-#, fuzzy
msgid "Xform"
-msgstr "Piattaforma"
+msgstr "Xform"
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
msgstr ""
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Translation"
-msgstr "Traduzioni"
-
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Passo di rotazione:"
+msgstr "Traslazione"
#: modules/gltf/gltf_node.cpp
-#, fuzzy
msgid "Children"
-msgstr "Figli Modificabili"
+msgstr "Figli"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Joints"
-msgstr "Punto"
+msgstr "Articolazioni"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
-msgstr ""
+msgstr "Radici"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
-msgstr ""
+msgstr "Nomi Unici"
#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
msgid "Godot Bone Node"
-msgstr "Nodo TimeScale"
+msgstr "Nodo Osso Godot"
#: modules/gltf/gltf_skin.cpp
#, fuzzy
@@ -16815,9 +17096,8 @@ msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Non Joints"
-msgstr "Sposta Articolazione"
+msgstr "Non Articolazioni"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
@@ -16829,19 +17109,19 @@ msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
-msgstr ""
+msgstr "Skin Godot"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
-msgstr ""
+msgstr "Immagine Diffuse"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
-msgstr ""
+msgstr "Coefficiente Diffuse"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
-msgstr ""
+msgstr "Coefficiente Gloss"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Specular Factor"
@@ -16849,26 +17129,23 @@ msgstr "Coefficiente Speculare"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
-msgstr ""
+msgstr "Immagine Gloss Speculare"
#: modules/gltf/gltf_state.cpp
msgid "Json"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Major Version"
-msgstr "Versione"
+msgstr "Versione Principale"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Minor Version"
-msgstr "Versione"
+msgstr "Versione Minore"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "GLB Data"
-msgstr "Con i Dati"
+msgstr "Dati GLB"
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
@@ -16881,107 +17158,103 @@ msgstr "Vista dal retro"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
-msgstr ""
+msgstr "Accessori"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Scene Name"
-msgstr "Percorso Scena:"
+msgstr "Nome Scena"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Root Nodes"
-msgstr "Nome del nodo radice"
+msgstr "Nodi Radice"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
-#, fuzzy
msgid "Textures"
-msgstr "Funzionalità"
+msgstr "Textures"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
-msgstr ""
+msgstr "Immagini"
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
-msgstr ""
+msgstr "Telecamere"
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Lights"
-msgstr "Luce"
+msgstr "Luci"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
-msgstr "Nuovo Nome Animazione:"
+msgstr "Nomi Unici Di Animazione"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeletons"
-msgstr "Scheletro"
+msgstr "Scheletri"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeleton To Node"
-msgstr "Scegli un Nodo"
+msgstr "Da Scheletro A Nodo"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-#, fuzzy
+#: modules/gltf/gltf_state.cpp
msgid "Animations"
-msgstr "Animazioni:"
+msgstr "Animazioni"
#: modules/gltf/gltf_texture.cpp
-#, fuzzy
msgid "Src Image"
-msgstr "Mostra Ossa"
+msgstr "Risorsa Immagine"
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Libreria Mesh"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Physics Material"
-msgstr "Fotogramma fisico %"
+msgstr "Materiale Fisico"
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Use In Baked Light"
-msgstr "Preprocessa Lightmaps"
+msgstr "Utilizza in Luce Preprocessata"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
-msgstr ""
+msgstr "Cella"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Octant Size"
-msgstr "Vista frontale"
+msgstr "Dimensione Ottante"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center X"
-msgstr "Centro"
+msgstr "Centra X"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Y"
-msgstr "Centro"
+msgstr "Centra Y"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Z"
-msgstr "Centro"
+msgstr "Centra Z"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/resources/material.cpp
msgid "Mask"
-msgstr ""
+msgstr "Maschera"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navigazione"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Sensazione Navigazione"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -17025,9 +17298,8 @@ msgid "GridMap Paint"
msgstr "GridMap Riempi"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Selection"
-msgstr "GridMap Riempi Selezione"
+msgstr "Selezione GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
@@ -17150,40 +17422,38 @@ msgstr "Preprocessa Lightmaps"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
-msgstr ""
+msgstr "Contaggio Raggi Qualità Bassa"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Medium Quality Ray Count"
-msgstr ""
+msgstr "Conteggio Raggi Qualità Media"
#: modules/lightmapper_cpu/register_types.cpp
msgid "High Quality Ray Count"
-msgstr ""
+msgstr "Conteggio Raggi Qualità Alta"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Ultra Quality Ray Count"
-msgstr ""
+msgstr "Conteggio Raggi Qualità Ultra"
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-#, fuzzy
msgid "Loop Offset"
-msgstr "Scostamento:"
+msgstr "Scostamento Loop"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
-msgstr ""
+msgstr "Altezza Occhio"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display Width"
-msgstr "Mostra Wireframe"
+msgstr "Larghezza Display"
#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
@@ -17195,12 +17465,14 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
msgid "K1"
-msgstr ""
+msgstr "K1"
#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
msgid "K2"
-msgstr ""
+msgstr "K2"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -17211,9 +17483,8 @@ msgid "Build Solution"
msgstr "Crea Soluzione"
#: modules/mono/editor/csharp_project.cpp
-#, fuzzy
msgid "Auto Update Project"
-msgstr "Progetto Senza Nome"
+msgstr "Auto-Aggiorna Progetto"
#: modules/mono/mono_gd/gd_mono_utils.cpp
#, fuzzy
@@ -17289,56 +17560,51 @@ msgstr "Fatto!"
#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
-msgstr ""
+msgstr "Senza cuciture"
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "As Normal Map"
-msgstr "Scala Casuale:"
+msgstr "Come Normal Map"
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
-msgstr ""
+msgstr "Intensità Bump"
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
-msgstr ""
+msgstr "Rumore"
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "Noise Offset"
-msgstr "Scostamento della griglia:"
+msgstr "Scostamento Rumore"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
-msgstr ""
+msgstr "Ottave"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
-msgstr ""
+msgstr "Periodo"
#: modules/opensimplex/open_simplex_noise.cpp
-#, fuzzy
msgid "Persistence"
-msgstr "Prospettica"
+msgstr "Persistenza"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
-msgstr ""
+msgstr "Lacunarietà"
#: modules/regex/regex.cpp
msgid "Subject"
-msgstr ""
+msgstr "Soggetto"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Names"
-msgstr "Nome"
+msgstr "Nomi"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Strings"
-msgstr "Impostazioni:"
+msgstr "Stringhe"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
@@ -17353,14 +17619,12 @@ msgid "Discover IPv6"
msgstr ""
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Description URL"
-msgstr "Descrizione"
+msgstr "Descrizione URL"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Service Type"
-msgstr "Imposta Tipo di Variabile"
+msgstr "Tipo Di Servizio"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
@@ -17380,11 +17644,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Stato"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Cambia Valore di Input"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17410,16 +17669,18 @@ msgstr ""
"memoria di lavoro del nodo! Si prega di correggere il nodo."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr "Il nodo ha ritornato una sequenza di output invalida: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
+msgstr "Il nodo ha ritornato una sequenza di output invalida:"
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Trovato bit di sequenza ma non il nodo nello stack, segnalare il bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr "Overflow dello stack con profondità dello stack: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
+msgstr "Overflow dello stack con profondità dello stack:"
#: modules/visual_script/visual_script.cpp
#, fuzzy
@@ -17535,6 +17796,14 @@ msgid "Change Expression"
msgstr "Cambia Espressione"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Non è possibile copiare il nodo della funzione."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Incolla Nodi VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Rimuovi Nodi VisualScript"
@@ -17640,14 +17909,6 @@ msgid "Resize Comment"
msgstr "Ridimensiona Commento"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Non è possibile copiare il nodo della funzione."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Incolla Nodi VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Impossibile creare funzioni con un nodo funzione."
@@ -17747,11 +18008,12 @@ msgstr "Modifica membro"
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
-msgstr "Cambia espressione"
+msgstr "Espressione"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return"
-msgstr ""
+msgstr "Ritorno"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
@@ -17759,23 +18021,22 @@ msgid "Return Enabled"
msgstr "Eseguibile"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Type"
-msgstr "Tipo di membro"
+msgstr "Tipo di Ritorno"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Condition"
msgstr "Condizione"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "if (cond) is:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "While"
-msgstr ""
+msgstr "While"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -17783,32 +18044,33 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "Iteratore"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr "Il tipo di input non è iterabile: "
+#, fuzzy
+msgid "Input type not iterable:"
+msgstr "Il tipo di input non è iterabile:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "L'iteratore è diventato invalido"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr "L'iteratore è diventato invalido: "
+#, fuzzy
+msgid "Iterator became invalid:"
+msgstr "L'iteratore è diventato invalido:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "Sequenza"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "Rinomina cartella:"
+msgstr "in ordine:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
@@ -17821,7 +18083,7 @@ msgstr "Inverti"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
-msgstr ""
+msgstr "'input' è:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
@@ -17830,56 +18092,44 @@ msgstr "Tipo:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "È %s?"
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Base Script"
-msgstr "Nuovo script"
+msgstr "Script Base"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
-msgstr ""
+msgstr "Su %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "Proprio"
+msgstr "Su se stesso"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Call Mode"
-msgstr "Modalità scala"
+msgstr "Modalità Chiamata"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Type"
-msgstr "Cambia Tipo di Base"
+msgstr "Tipo Base"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Node Path"
-msgstr "Copia percorso del nodo"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Argument Cache"
-msgstr "Cambia nome Argomento"
+msgstr "Percorso Nodo"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
-msgstr "Ripristinare le impostazioni predefinite"
+msgstr "Utilizza Argomenti Predefiniti"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Validate"
-msgstr "Caratteri validi:"
+msgstr "Valida"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -17887,36 +18137,32 @@ msgid "RPC Call Mode"
msgstr "Modalità scala"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Subtract %s"
-msgstr "Al carattere %s"
+msgstr "Sottrai %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "Moltiplica %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "Dividi %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "Aggiungi %s"
+msgstr "Modulo %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "ShiftLeft %s"
-msgstr "Imposta %s"
+msgstr "ShiftLeft %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "Aggiungi %s"
+msgstr "BitAnd %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
@@ -17933,11 +18179,6 @@ msgstr "Modalità di Selezione"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Tipo:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Assegna"
@@ -17956,7 +18197,8 @@ msgid "Base object is not a Node!"
msgstr "L'oggetto base non è un Nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Il percorso non conduce a un Nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17973,18 +18215,20 @@ msgstr "Imposta %s"
msgid "Compose Array"
msgstr "Ridimensiona lista"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr "Operatore"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ": Argomento invalido di tipo: "
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Argomento invalido di tipo:"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ": Argomenti invalidi: "
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Argomenti invalidi:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17995,12 +18239,14 @@ msgid "Var Name"
msgstr "Var Nome"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr "VariableGet non trovato nello script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "VariableGet non trovato nello script:"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr "VariableSet non trovato nello script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "VariableSet non trovato nello script:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -18080,11 +18326,6 @@ msgstr "Costanti"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Costanti"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Usa Spazio Locale"
@@ -18102,17 +18343,14 @@ msgstr "Azione"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Ricerca VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
msgid "Yield"
-msgstr ""
+msgstr "Yield"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
@@ -18128,53 +18366,88 @@ msgstr "Fotogramma Fisico Successivo"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s secondi(s)"
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-#, fuzzy
msgid "Wait Time"
-msgstr "Disegna tile"
+msgstr "Tempo Di Attesa"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
-msgstr "Segnale"
+msgstr "WaitSignal"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitNodeSignal"
-msgstr "Segnale"
+msgstr "WaitNodeSignal"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitInstanceSignal"
-msgstr "Istanza"
+msgstr "WaitInstanceSignal"
#: modules/webrtc/webrtc_data_channel.cpp
#, fuzzy
msgid "Write Mode"
msgstr "Modalità Priorità"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+#, fuzzy
+msgid "Max Channel In Buffer (KB)"
+msgstr "Dimensione Index Buffer dei Poligoni nel Canvas (KB)"
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
-msgstr ""
+msgstr "Verifica SSL"
#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
+msgstr "Certificato SSL Fidato"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Peer di Rete"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max In Buffer (KB)"
+msgstr "Dimensione Massima (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max Out Buffer (KB)"
+msgstr "Dimensione Massima (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Peer di Rete"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "Private Key"
-msgstr "Tasto Fisico"
+msgstr "Chiave Privata"
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
-msgstr ""
+msgstr "Certificato SSL"
#: modules/websocket/websocket_server.cpp
#, fuzzy
@@ -18182,24 +18455,20 @@ msgid "CA Chain"
msgstr "Elimina Catena IK"
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "Handshake Timeout"
-msgstr "Timeout."
+msgstr "Timeout Handshake"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Session Mode"
-msgstr "Modalità Regione"
+msgstr "Modalità Sessione"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Required Features"
-msgstr "Funzionalità Principali:"
+msgstr "Funzionalità Richieste"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Optional Features"
-msgstr "Funzionalità Principali:"
+msgstr "Funzionalità Opzionali"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
@@ -18210,18 +18479,21 @@ msgid "Reference Space Type"
msgstr ""
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Visibility State"
-msgstr "Commuta visibilità"
+msgstr "Stato Visibilità"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Bounds Geometry"
-msgstr "Riprova"
+msgstr "Confini Geometria"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Agganciamento Intelligente"
#: platform/android/export/export.cpp
msgid "Android SDK Path"
-msgstr ""
+msgstr "Percorso SDK Android"
#: platform/android/export/export.cpp
#, fuzzy
@@ -18238,13 +18510,29 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Force System User"
-msgstr ""
+msgstr "Forza Utente System"
#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Il nome del pacchetto è mancante."
@@ -18274,19 +18562,21 @@ msgid "The package must have at least one '.' separator."
msgstr "Il pacchetto deve avere almeno un \".\" separatore."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Use Custom Build"
-msgstr "Utilizza Percorso Utente Personalizzato"
+msgstr "Utilizza Build Personalizzata"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Export Format"
-msgstr "Percorso di Esportazione"
+msgstr "Formato Esportazione"
-#: platform/android/export/export_plugin.cpp
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
+msgid "Architectures"
+msgstr "Architettura"
+
+#: platform/android/export/export_plugin.cpp
msgid "Keystore"
-msgstr "Debugger"
+msgstr "Archivio Chiavi"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18298,47 +18588,40 @@ msgid "Debug Password"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release User"
-msgstr "Rilascio"
+msgstr "Utente Di Rilascio"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release Password"
-msgstr "Password"
+msgstr "Password Di Rilascio"
#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Clear Previous Install"
-msgstr "Ispeziona Istanza Precedente"
+msgstr "Elimina Installazione Precedente"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
-msgstr ""
+msgstr "Codice"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Min SDK"
-msgstr "Dimensione Outline:"
+msgstr "SDK Min"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Target SDK"
-msgstr "Target FPS"
+msgstr "Target SDK"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Package"
-msgstr "Impacchettando"
+msgstr "Pacchetto"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Unique Name"
-msgstr "Nome del Nodo:"
+msgstr "Nome Unico"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18346,38 +18629,32 @@ msgid "Signed"
msgstr "Segnale"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Classify As Game"
-msgstr "Nome Classe:"
+msgstr "Classifica Come Gioco"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
-msgstr ""
+msgstr "Conserva Dati Dopo Disinstallazione"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Exclude From Recents"
-msgstr "Elimina Nodi"
+msgstr "Escludi Da Recenti"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Graphics"
-msgstr "Scostamento della griglia:"
+msgstr "Grafica"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "OpenGL Debug"
-msgstr "Apri"
+msgstr "Debug OpenGL"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "XR Features"
-msgstr "Funzionalità"
+msgstr "Funzionalità XR"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "XR Mode"
-msgstr "Modalità di Pan"
+msgstr "Modalità XR"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18389,13 +18666,13 @@ msgid "Hand Tracking Frequency"
msgstr ""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid "Passthrough"
-msgstr ""
+msgstr "Passthrough"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Immersive Mode"
-msgstr "Modalità Priorità"
+msgstr "Modalità Immersiva"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18427,38 +18704,32 @@ msgid "Allow"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Command Line"
-msgstr "Comando"
+msgstr "Linea Di Comando"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Extra Args"
-msgstr "Argomenti di chiamata aggiuntivi:"
+msgstr "Argomenti Extra"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "APK Expansion"
-msgstr "Cambia espressione"
+msgstr "Espansione APK"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Public Key"
-msgstr "Percorso Chiave SSH Pubblica"
+msgstr "Chiave Pubblica"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Permissions"
-msgstr "Maschera Emissione"
+msgstr "Permessi"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Permissions"
-msgstr "Avvia una scena personalizzata"
+msgstr "Permessi Personalizzati"
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
@@ -18493,10 +18764,6 @@ msgid "Could not execute on device."
msgstr "Impossibile eseguire sul dispositivo."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "Impossibile trovare lo strumento \"apksigner\"."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18626,12 +18893,17 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Segnale"
+
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"Non è stato possibile trovare \"apksigner\".\n"
"Verificare che il comando sia disponibile nella directory degli strumenti di "
@@ -18651,6 +18923,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Non è stato possibile trovare keystore, impossible esportare."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Non è stato possibile avviare l'eseguibile apksigner."
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "'apksigner' ha restituito con errore #%d"
@@ -18681,8 +18958,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Nome file non valido! L'APK Android richiede l'estensione *.apk."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr "Formato d'esportazione non supportato!\n"
+msgid "Unsupported export format!"
+msgstr "Formato d'esportazione non supportato!"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -18694,27 +18971,27 @@ msgstr ""
"\"Progetto\"."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"Versione build di Android non coerente:\n"
-" Template installato: %s\n"
-" Versione Godot: %s\n"
-"Per favore, reinstalla il build template di Android dal menu \"Progetto\"."
+"Versione build di Android non coerente: Template installato: %s, Versione "
+"Godot: %s. Per favore, reinstalla il build template di Android dal menu "
+"\"Progetto\"."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"Impossibile sovrascrivere i file res://android/build/res/*.xml con il nome "
"del progetto"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr "Impossibile esportare i file del progetto in un progetto gradle\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "Impossibile esportare i file del progetto in un progetto gradle."
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -18725,8 +19002,9 @@ msgid "Building Android Project (gradle)"
msgstr "Compilazione di un progetto Android (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Compilazione del progetto Android fallita, controlla l'output per vedere gli "
@@ -18747,7 +19025,8 @@ msgstr ""
"directory del progetto gradle per gli output."
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "Pacchetto non trovato: \"%s\""
#: platform/android/export/export_plugin.cpp
@@ -18755,17 +19034,14 @@ msgid "Creating APK..."
msgstr "Creazione APK..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
-"Impossibile trovare il template APK per l'esportazione:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "Impossibile trovare il template APK per l'esportazione: \"%s\"."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18779,7 +19055,8 @@ msgid "Adding files..."
msgstr "Aggiungendo file..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Impossibile esportare i file del progetto"
#: platform/android/export/export_plugin.cpp
@@ -18799,6 +19076,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Il carattere \"%s\" non è consentito nell'Identificatore."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18872,7 +19201,7 @@ msgstr "Accedi"
msgid "Push Notifications"
msgstr "Rotazione Casuale:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Interfaccia Utente"
@@ -18882,7 +19211,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18970,6 +19299,17 @@ msgstr "Taglia nodi"
msgid "Custom BG Color"
msgstr "Taglia nodi"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Gestisci i modelli d'esportazione"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Modello di rilascio personalizzato non trovato."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18992,22 +19332,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Esegui il codice HTML esportato nel browser di sistema predefinito."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Impossibile aprire il template per l'esportazione:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Template di esportazione non valido:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Impossibile scrivere il file:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Imposta Margine"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "Impossibile leggere il file:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Separazione:"
@@ -19031,7 +19384,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19041,7 +19394,7 @@ msgstr "Espandi Tutto"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Taglia nodi"
#: platform/javascript/export/export.cpp
@@ -19082,20 +19435,23 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Impossibile leggere la shell HTML:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Impossibile creare la directory per il server HTTP:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Errore all'avvio del server HTTP:"
#: platform/javascript/export/export.cpp
msgid "Web"
-msgstr ""
+msgstr "Web"
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
@@ -19340,7 +19696,7 @@ msgstr "Peer di Rete"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Dispositivo"
#: platform/osx/export/export.cpp
@@ -19388,12 +19744,31 @@ msgstr "Password"
#: platform/osx/export/export.cpp
msgid "Apple Team ID"
+msgstr "ID Apple Team"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Impossibile esportare i file del progetto"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Impossibile avviare l'eseguibile xcrun."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Localizzazione"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19409,20 +19784,76 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Nessuna icona trovata."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Errore nel salvataggio del file: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Direzione"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Impossibile avviare l'eseguibile hdiutil."
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Creando la miniatura"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
msgstr "Impossibile trovare il template dell'app per l'esportazione:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Template di esportazione non valido:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19430,7 +19861,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19471,6 +19902,16 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Proiezione"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Impossibile aprire il file da leggere dal percorso \"%s\"."
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Identificatore del bundle non valido:"
@@ -19578,43 +20019,41 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "macOS"
-msgstr ""
+msgstr "macOS"
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Architecture"
-msgstr "Aggiungere una voce di architettura"
+msgstr "Architettura"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Display Name"
-msgstr "Dimensione Display"
+msgstr "Nome Display"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Short Name"
-msgstr "Nome Script:"
+msgstr "Nome Corto"
#: platform/uwp/export/export.cpp
msgid "Publisher"
-msgstr ""
+msgstr "Publisher"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Publisher Display Name"
-msgstr "Nome visualizzato del publisher del pacchetto invalido."
+msgstr "Nome Visualizzato del Publisher"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "GUID del prodotto"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Rimuovi Guide"
#: platform/uwp/export/export.cpp
@@ -19782,12 +20221,12 @@ msgstr ""
#: platform/uwp/export/export.cpp
msgid "UWP"
-msgstr ""
+msgstr "UWP"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Signtool"
-msgstr "Segnale"
+msgstr "Signtool"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
@@ -19799,6 +20238,11 @@ msgid "Debug Algorithm"
msgstr "Debugger"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Impossibile rimuovere il file temporaneo:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19813,6 +20257,11 @@ msgstr "Debugger"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Copia Risorsa"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versione"
@@ -19841,6 +20290,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Rotazione Casuale:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Non è stato possibile trovare keystore, impossible esportare."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Non è stato possibile trovare keystore, impossible esportare."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Non è stato possibile trovare keystore, impossible esportare."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Non è stato possibile trovare keystore, impossible esportare."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Identificatore non valido:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Nome non valido."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Impossibile rimuovere il file temporaneo:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19859,27 +20372,47 @@ msgid "Invalid product version:"
msgstr "Versione prodotto non valida:"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Estensione non valida."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
-msgstr "Nuova Finestra"
+msgstr "Windows"
#: platform/windows/export/export.cpp
msgid "Rcedit"
-msgstr ""
+msgstr "Rcedit"
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
-msgstr ""
+msgstr "Osslsigncode"
#: platform/windows/export/export.cpp
msgid "Wine"
+msgstr "Wine"
+
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
msgstr ""
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Frames"
-msgstr "Fotogramma %"
+msgstr "Fotogrammi"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -19889,11 +20422,6 @@ msgstr ""
"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà "
"\"Frames\" per permettere a AnimatedSprite di visualizzare i frame."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Fotogramma %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19912,19 +20440,6 @@ msgstr "Esegui"
msgid "Centered"
msgstr "Centro"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Scostamento:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19972,8 +20487,9 @@ msgstr "Aggiorna Anteprima"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
msgid "Gravity"
-msgstr ""
+msgstr "Gravità"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
@@ -20008,8 +20524,7 @@ msgid "Pitch Scale"
msgstr "Scala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Commuta la riproduzione automatica"
@@ -20021,7 +20536,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Scegli la Distanza:"
@@ -20029,7 +20545,7 @@ msgstr "Scegli la Distanza:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
#, fuzzy
msgid "Attenuation"
-msgstr "Animazione"
+msgstr "Attenuazione"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -20056,7 +20572,8 @@ msgstr "Modalità Icona"
msgid "Rotating"
msgstr "Passo di rotazione:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Corrente:"
@@ -20079,23 +20596,25 @@ msgid "Process Mode"
msgstr "Modalità spostamento"
#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Limit"
-msgstr ""
+msgstr "Limite"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "UI Sinistra"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Luce"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "In Basso A Sinistra"
@@ -20154,8 +20673,8 @@ msgstr "Draw Calls:"
msgid "Draw Drag Margin"
msgstr "Imposta Margine"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nodo Blend2"
@@ -20194,12 +20713,6 @@ msgstr "Commuta visibilità"
msgid "Visible"
msgstr "Commuta visibilità"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Popola"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20224,10 +20737,6 @@ msgstr "Luce"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20280,6 +20789,11 @@ msgstr ""
"Poligono non valido. Sono necessari almeno 2 punti nella modalità di "
"costruzione \"Segmenti\"."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20288,7 +20802,7 @@ msgstr "Modalità Righello"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Oggetto disabilitato"
@@ -20358,9 +20872,8 @@ msgstr "Nodo OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Preprocess"
-msgstr "Post processing"
+msgstr "Preprocesso"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -20392,7 +20905,7 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
-msgstr ""
+msgstr "Disegnare"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -20405,17 +20918,6 @@ msgstr "Progetti Locali"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Testo"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20447,13 +20949,14 @@ msgstr "Assegna"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Direction"
-msgstr "Direzioni"
+msgstr "Direzione"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
msgid "Spread"
-msgstr ""
+msgstr "Propagazione"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20519,11 +21022,13 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
msgid "Damping"
-msgstr ""
+msgstr "Smorzamento"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20538,8 +21043,9 @@ msgstr "Dividi Curva"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
+#, fuzzy
msgid "Angle"
-msgstr ""
+msgstr "Angolo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20648,15 +21154,15 @@ msgstr "Nodo A e Nodo B devono essere PhysicsBody2D diversi"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node A"
-msgstr "Nodo"
+msgstr "Nodo A"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node B"
-msgstr "Nodo"
+msgstr "Nodo B"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20666,14 +21172,15 @@ msgstr ""
msgid "Disable Collision"
msgstr "Pulsante disabilitato"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+#, fuzzy
msgid "Length"
-msgstr ""
+msgstr "Lunghezza"
#: scene/2d/joints_2d.cpp
#, fuzzy
@@ -20707,9 +21214,11 @@ msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#, fuzzy
msgid "Energy"
-msgstr ""
+msgstr "Energia"
#: scene/2d/light_2d.cpp
msgid "Z Min"
@@ -20736,7 +21245,7 @@ msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Shadow"
-msgstr "Shader"
+msgstr "Ombra"
#: scene/2d/light_2d.cpp
#, fuzzy
@@ -20780,19 +21289,20 @@ msgstr ""
msgid "Width Curve"
msgstr "Dividi Curva"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Predefinito"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
msgid "Fill"
-msgstr ""
+msgstr "Riempimento"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Gradient"
-msgstr "Gradiente Modificato"
+msgstr "Gradiente"
#: scene/2d/line_2d.cpp
#, fuzzy
@@ -20838,10 +21348,11 @@ msgid "Antialiased"
msgstr "Inizializza"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+#, fuzzy
msgid "Multimesh"
-msgstr ""
+msgstr "Multimesh"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20879,8 +21390,14 @@ msgstr "Velocità:"
msgid "Path Max Distance"
msgstr "Scegli la Distanza:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Abilita"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20894,16 +21411,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Vertici:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Dimensione Outline:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20914,16 +21421,19 @@ msgstr ""
"poligono."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance deve essere figlio o nipote di un nodo "
-"Navigation2D. Esso fornisce solamente dati di navigazione."
-
-#: scene/2d/navigation_polygon.cpp
+#, fuzzy
msgid "Navpoly"
-msgstr ""
+msgstr "Navpoly"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "In Centro In Basso"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Spostamento"
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
@@ -20955,6 +21465,7 @@ msgid "Z As Relative"
msgstr "Scatti relativi"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21098,7 +21609,7 @@ msgstr "Inizializza"
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
-msgstr "Funzioni"
+msgstr "Frizione"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
@@ -21126,18 +21637,19 @@ msgstr ""
"Modifica invece la dimensione nelle forme di collisione figlie."
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Mass"
-msgstr ""
+msgstr "Massa"
#: scene/2d/physics_body_2d.cpp
#, fuzzy
msgid "Inertia"
-msgstr "Verticale:"
+msgstr "Inerzia"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Weight"
-msgstr "Luce"
+msgstr "Peso"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
@@ -21178,8 +21690,9 @@ msgid "Damp"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Angular"
-msgstr ""
+msgstr "Angolare"
#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
@@ -21209,10 +21722,11 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
-msgstr "Formato"
+msgstr "Normale"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21316,7 +21830,7 @@ msgstr "Rimuovi punto"
msgid "Use Global Coordinates"
msgstr "Coordinata successiva"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Ricomincia"
@@ -21593,7 +22107,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "dB"
-msgstr "B"
+msgstr "dB"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -21606,29 +22120,11 @@ msgid "Tracking"
msgstr "Impacchettando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Azzera la trasformazione"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Sottoalbero"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Cercando mesh e luci"
@@ -21691,9 +22187,8 @@ msgid "Default Texels Per Unit"
msgstr "Tema Predefinito"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Atlas"
-msgstr "Nuova Atlas"
+msgstr "Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -21732,7 +22227,7 @@ msgstr "Indenta a destra"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#, fuzzy
msgid "Propagation"
-msgstr "Navigazione"
+msgstr "Propagazione"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -21743,7 +22238,7 @@ msgstr ""
msgid "Light Data"
msgstr "Con i Dati"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Nome del Nodo:"
@@ -21764,7 +22259,7 @@ msgstr "Traccia di proprietà"
#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
-msgstr "Progetto"
+msgstr "Proiezione"
#: scene/3d/camera.cpp
msgid "FOV"
@@ -21778,19 +22273,20 @@ msgstr "Scostamento della griglia:"
#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
-msgstr "Più vicino"
+msgstr "Vicino"
#: scene/3d/camera.cpp
msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
-msgstr "Imposta Margine"
+msgstr "Margine"
#: scene/3d/camera.cpp
#, fuzzy
@@ -21919,7 +22415,7 @@ msgstr ""
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
#, fuzzy
msgid "Portals"
-msgstr "Ribalta orizzontalmente"
+msgstr "Portali"
#: scene/3d/cull_instance.cpp
#, fuzzy
@@ -21940,24 +22436,6 @@ msgid "Autoplace Priority"
msgstr "Abilita Priorità Tile"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Libreria Dinamica"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Libreria Dinamica"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Tracciando Meshes"
@@ -21987,6 +22465,88 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Libreria Dinamica"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Scatto sui pixel"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Double Sided"
+msgstr "Doppio click"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Vista frontale"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Abilita Priorità Tile"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Abilita Priorità Tile"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Forza Modulazione Bianca"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Font"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Orizzontale Abilitato"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Verticale Abilitato"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "AutoLoad"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -21997,7 +22557,8 @@ msgstr "Colori Emissione"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Modalità Righello"
@@ -22108,25 +22669,19 @@ msgid "Ignore Y"
msgstr "[Ignora]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. "
-"Fornisce solamente dati per la navigazione."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Prepara NavMesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22260,18 +22815,170 @@ msgstr "Azione"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Sposta Nodo"
+msgid "Joint Constraints"
+msgstr "Costanti"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Salvando la scena"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separazione:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Sposta Nodo"
+msgid "Angular Limit Enabled"
+msgstr "Filtra segnali"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Sposta Nodo"
+msgid "Angular Limit Upper"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Max errore angolare:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animazione"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animazione"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animazione"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animazione"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Spaziatura Linee"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Spaziatura Linee"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Spaziatura Linee"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Descrizione"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Descrizione"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animazione"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Pulsante di Svuotamento Attivato"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22313,27 +23020,18 @@ msgid "Params"
msgstr "Parametro modificato:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper"
-msgstr "Maiuscolo"
+msgstr "Superiore"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower"
-msgstr "Minuscolo"
-
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Separazione:"
+msgstr "Minore"
#: scene/3d/physics_joint.cpp
msgid "Motor"
@@ -22401,15 +23099,6 @@ msgstr "Max errore angolare:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Salvando la scena"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineare"
@@ -22437,10 +23126,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22666,8 +23351,9 @@ msgstr "Ci dovrebbe essere un solo RoomManager nello SceneTree."
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22678,9 +23364,8 @@ msgid "Roomlist"
msgstr ""
#: scene/3d/room_manager.cpp servers/visual_server.cpp
-#, fuzzy
msgid "PVS"
-msgstr "FPS"
+msgstr "PVS"
#: scene/3d/room_manager.cpp
#, fuzzy
@@ -22798,6 +23483,35 @@ msgstr ""
"Errore durante il calcolo dei confini della stanza.\n"
"Assicurarsi che tutte le stanze contengano geometria o confini manuali."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Copia Posa"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Figli"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "%s fissato"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Gizmos"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Ottieni Indice"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22881,35 +23595,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Scatto sui pixel"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Trasponi"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Double Sided"
-msgstr "Doppio click"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22972,7 +23663,7 @@ msgstr "Funzioni"
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
-msgstr "Cambia espressione"
+msgstr "Sospensione"
#: scene/3d/vehicle_body.cpp
#, fuzzy
@@ -22986,7 +23677,7 @@ msgstr ""
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
-msgstr "Riprova"
+msgstr "Geometria"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -23064,40 +23755,6 @@ msgstr ""
"3D) oppure imposta il Background Mode di questo ambiente su Canvas (per le "
"scene in 2D)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Scena Principale"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Valore"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Attiva la triangolazione automatica"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Attiva la triangolazione automatica"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Sul nodo BlendTree \"%s\", animazione non trovata: \"%s\""
@@ -23133,12 +23790,28 @@ msgstr "Riavvio Automatico:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Riavvio Automatico:"
+msgid "Delay"
+msgstr "Delay Tocco"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Random Delay"
+msgstr "Inclinazione Casuale:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Add Amount"
+msgstr "Quantità"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Quantità:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Imposta Curva In Posizione"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23151,11 +23824,6 @@ msgstr "Aggiungi Porta Input"
msgid "Xfade Time"
msgstr "Tempo(i) di Crossfade:"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Scostamento della griglia:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23227,11 +23895,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Niente collegato all'input \"%s\" del nodo \"%s\"."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtra segnali"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Non è stato impostato alcun AnimationNode root per il grafico."
@@ -23387,7 +24050,7 @@ msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
-msgstr "Scorciatoie"
+msgstr "Scorciatoia"
#: scene/gui/base_button.cpp
#, fuzzy
@@ -23487,6 +24150,11 @@ msgstr ""
"Control."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Sovrascrizioni"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23506,9 +24174,8 @@ msgid "Grow Direction"
msgstr "Direzioni"
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Min Size"
-msgstr "Dimensione Outline:"
+msgstr "Dimensione Min"
#: scene/gui/control.cpp
#, fuzzy
@@ -23529,7 +24196,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Strumenti"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Metti a fuoco il percorso"
@@ -23561,7 +24228,7 @@ msgstr "Precedente"
#: scene/gui/control.cpp
msgid "Mouse"
-msgstr ""
+msgstr "Mouse"
#: scene/gui/control.cpp
msgid "Default Cursor Shape"
@@ -23598,11 +24265,6 @@ msgstr "Finestra di XForm"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "AutoLoad"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Attenzione!"
@@ -23656,6 +24318,7 @@ msgid "Show Zoom Label"
msgstr "Mostra Ossa"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23664,16 +24327,16 @@ msgid "Enable grid minimap."
msgstr "Abilita mini-mappa griglia."
#: scene/gui/graph_node.cpp
-#, fuzzy
msgid "Show Close"
-msgstr "Mostra Ossa"
+msgstr "Mostra Chiusura"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Seleziona"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Commit"
@@ -23698,40 +24361,36 @@ msgid "Incremental Search Max Interval Msec"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Allow Reselect"
-msgstr "Reimposta"
+msgstr "Permetti Riselezione"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Allow RMB Select"
-msgstr "Riempi Selezione"
+msgstr "Permetti Selezione con il Pulsante Destro del Mouse"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
-msgstr ""
+msgstr "Righe di Testo Max"
#: scene/gui/item_list.cpp
-#, fuzzy
msgid "Auto Height"
-msgstr "Testing"
+msgstr "Altezza Automatica"
#: scene/gui/item_list.cpp
msgid "Max Columns"
-msgstr ""
+msgstr "Colonne Max"
#: scene/gui/item_list.cpp
msgid "Same Column Width"
-msgstr ""
+msgstr "Stessa Larghezza per Colonna"
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
-msgstr ""
+msgstr "Larghezza Fissa di Colonna"
#: scene/gui/item_list.cpp
-#, fuzzy
msgid "Icon Scale"
-msgstr "Scala Casuale:"
+msgstr "Ridimensionamento Icona"
#: scene/gui/item_list.cpp
#, fuzzy
@@ -23739,8 +24398,9 @@ msgid "Fixed Icon Size"
msgstr "Vista frontale"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Assegna"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -23754,77 +24414,68 @@ msgstr "Commuta visibilità"
#: scene/gui/label.cpp
msgid "Lines Skipped"
-msgstr ""
+msgstr "Righe Saltate"
#: scene/gui/label.cpp
msgid "Max Lines Visible"
-msgstr ""
+msgstr "RIghe Max Visibili"
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
-msgstr ""
+msgstr "Lunghezza Max"
#: scene/gui/line_edit.cpp
msgid "Secret"
-msgstr ""
+msgstr "Segreto"
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Secret Character"
-msgstr "Caratteri validi:"
+msgstr "Carattere Segreto"
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
-msgstr ""
+msgstr "Espandi Alla Lunghezza Testo"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Context Menu Enabled"
-msgstr "Aiuto contestuale"
+msgstr "Menù Contestuale Abilitato"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Virtual Keyboard Enabled"
-msgstr "Filtra segnali"
+msgstr "Tastiera Virtuale Abilitata"
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Clear Button Enabled"
-msgstr "Filtra segnali"
+msgstr "Pulsante di Svuotamento Attivato"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Shortcut Keys Enabled"
-msgstr "Scorciatoie"
+msgstr "Scorciatoie da Tastiera Attivate"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Middle Mouse Paste Enabled"
-msgstr "Filtra segnali"
+msgstr "Incolla da Pulsante Centrale del Mouse Abilitato"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Selecting Enabled"
-msgstr "Solo nella selezione"
+msgstr "Selezione Abilitata"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect On Focus Loss Enabled"
-msgstr ""
+msgstr "Deselezione Su Perdita di Focus Abilitata"
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Right Icon"
-msgstr "Pulsante Destro"
+msgstr "Icona Destra"
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Placeholder"
-msgstr "Carica come Placeholder"
+msgstr "Segnaposto"
#: scene/gui/line_edit.cpp
msgid "Alpha"
-msgstr ""
+msgstr "Alfa"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
@@ -23880,9 +24531,8 @@ msgstr ""
"comporteranno invece come Stretch."
#: scene/gui/popup.cpp
-#, fuzzy
msgid "Popup"
-msgstr "Popola"
+msgstr "Popup"
#: scene/gui/popup.cpp
#, fuzzy
@@ -23933,14 +24583,12 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Se \"Exp Edit\" è abilitato, \"Min Value\" deve essere maggiore di 0."
#: scene/gui/range.cpp scene/resources/curve.cpp
-#, fuzzy
msgid "Min Value"
-msgstr "Fissa valore"
+msgstr "Valore Minimo"
#: scene/gui/range.cpp scene/resources/curve.cpp
-#, fuzzy
msgid "Max Value"
-msgstr "Valore"
+msgstr "Valore Massimo"
#: scene/gui/range.cpp
msgid "Page"
@@ -23995,9 +24643,8 @@ msgid "Env"
msgstr "Fine"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Character"
-msgstr "Caratteri validi:"
+msgstr "Caratteri"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
@@ -24062,14 +24709,12 @@ msgid "Follow Focus"
msgstr "Popola la Superficie"
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid "Horizontal Enabled"
-msgstr "Orizzontale:"
+msgstr "Orizzontale Abilitato"
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid "Vertical Enabled"
-msgstr "Filtra segnali"
+msgstr "Verticale Abilitato"
#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
@@ -24119,18 +24764,16 @@ msgid "Tab Align"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-#, fuzzy
msgid "Current Tab"
-msgstr "Corrente:"
+msgstr "Scheda Attuale"
#: scene/gui/tab_container.cpp
-#, fuzzy
msgid "Tabs Visible"
-msgstr "Commuta visibilità"
+msgstr "Schede Visibili"
#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
-msgstr ""
+msgstr "Tutte le Schede in Primo Piano"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Drag To Rearrange Enabled"
@@ -24188,9 +24831,8 @@ msgid "Scroll Horizontal"
msgstr "Orizzontale:"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw"
-msgstr "Draw Calls:"
+msgstr "Disegno"
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -24209,7 +24851,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24225,9 +24867,8 @@ msgstr "Modalità Collisioni"
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Expand"
-msgstr "Espandi Tutto"
+msgstr "Espandi"
#: scene/gui/texture_progress.cpp
msgid "Under"
@@ -24239,9 +24880,8 @@ msgid "Over"
msgstr "Sovrascrivi"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Progress"
-msgstr "Proprietà del tema"
+msgstr "Avanzamento"
#: scene/gui/texture_progress.cpp
msgid "Progress Offset"
@@ -24250,15 +24890,16 @@ msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
-msgstr "Modalità Riproduzione:"
+msgstr "Modalità di riempimento"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Tint"
-msgstr ""
+msgstr "Tinta"
#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
-msgstr ""
+msgstr "Riempimento Radiale"
#: scene/gui/texture_progress.cpp
#, fuzzy
@@ -24268,7 +24909,7 @@ msgstr "Inizializza"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Degrees"
-msgstr "Ruotando di %s gradi."
+msgstr "Gradi di Riempimento"
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -24379,6 +25020,12 @@ msgid "Timeout"
msgstr "Timeout"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Chiamato Separatore"
@@ -24394,13 +25041,13 @@ msgstr "Descrizione"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Percorso di Esportazione"
+msgid "Pause Mode"
+msgstr "Modalità di Pan"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Modalità di Pan"
+msgid "Physics Interpolation Mode"
+msgstr "Modalità d'interpolazione"
#: scene/main/node.cpp
#, fuzzy
@@ -24432,11 +25079,6 @@ msgstr "Imposta più valori:"
msgid "Process Priority"
msgstr "Abilita Priorità Tile"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Modalità d'interpolazione"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24470,12 +25112,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Imposta più valori:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modalità d'interpolazione"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24734,6 +25372,41 @@ msgid "Swap OK Cancel"
msgstr "UI Annulla"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Var Nome"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Renderer"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Renderer"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fisica"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fisica"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navigazione"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navigazione"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24771,6 +25444,803 @@ msgstr "Risoluzione Dimezzata"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Colore Commento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Colore Osso 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Colore Osso 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Popola la Superficie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Clip Disabilitata"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Separazione:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Spaziatura Linee"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Imposta Margine"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Premuto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Casella di Spunta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Selezionato"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Oggetto disabilitato"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Selezionato"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(editor disabilitato)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Oggetto disabilitato"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Scostamento:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Oggetto disabilitato"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Colore Osso 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Forza Modulazione Bianca"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Scostamento X della griglia:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Scostamento Y della griglia:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Mostra Contorno Precedente"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Sblocca selezionato(i)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Taglia nodi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Pulsante di Svuotamento Attivato"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Pulsante di Svuotamento Attivato"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Scena Principale"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Scena Principale"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Cartella:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Cartella:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Completamento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Completamento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Colore Scorrimento Completamento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Popola la Superficie"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Evidenziatore di sintassi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Premuto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Strumento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Evidenziatore di sintassi"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement"
+msgstr "Segreto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Evidenziatore di sintassi"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Modalità Collisioni"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Oggetto disabilitato"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Dimensione Bordo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Dimensione Carattere Titolo della Guida"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Colore Testo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Altezza Test"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Evidenziazione"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Crea una cartella"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Commuta la visibilità dei file nascosti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Clip Disabilitata"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Chiamato Separatore"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Chiamato Separatore"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Separatore di caratteri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Colore Osso 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Separatore del colore del carattere"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Separazione:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Seleziona Frames"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Z Far Predefinito"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Predefinito"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Commit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Punti di interruzione"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Ridimensionabile"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Colori"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Colori"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Offset Byte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Metti a fuoco il percorso"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Seleziona"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Premuto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Interruttore"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Interruttore"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Interruttore"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Taglia nodi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Opzioni Bus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Taglia nodi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Seleziona tutto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Comprimi Tutto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Interruttore"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Colore Selezione"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Colore Guide"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Posizione del pannello"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Opacità Linea di Relazione"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Imposta Margine"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Maschera Pulsante"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Relationship Lines"
+msgstr "Opacità Linea di Relazione"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Mostra Guide"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Verticale:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Velocità Scorrimento Verticale"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Imposta Margine"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Separazione:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Oggetto disabilitato"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Evidenziazione"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Colore Osso 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Colore Osso 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Imposta Margine"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Imposta Margine"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Target"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Cartella:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Forza Modulazione Bianca"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Modalità Icona"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Clip Disabilitata"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Larghezza"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Altezza"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Larghezza"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Lato Sinistro"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Schermo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Carica preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Modifica Tema"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Colori"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Preimpostazione"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Overbright Indicator"
+msgstr "Inerzia Orbita"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Preimpostazione"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Preimpostazione"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Formato"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Carattere del Codice"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Carattere Principale"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Carattere Principale"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Separazione:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Separazione:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Imposta Margine"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Imposta Margine"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Indenta a destra"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Modalità di Selezione"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Auto Divisione"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Colore Griglia"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Mappa di Griglia"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Solo nella selezione"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Sonda di Riflessione"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Azione"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Sposta dei punti di controllo di Bézier"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Neg"
+msgstr "Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Istanza"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24810,17 +26280,6 @@ msgstr "Opzioni aggiuntive:"
msgid "Char"
msgstr "Caratteri validi:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Scena Principale"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Font"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -24872,8 +26331,9 @@ msgid "Sky Contribution"
msgstr "Condizione"
#: scene/resources/environment.cpp
+#, fuzzy
msgid "Fog"
-msgstr ""
+msgstr "Nebbia"
#: scene/resources/environment.cpp
#, fuzzy
@@ -25054,9 +26514,8 @@ msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "2"
-msgstr "2D"
+msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
@@ -25121,15 +26580,6 @@ msgid "Color Correction"
msgstr "Correzione Colore"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Avvisi"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Recenti:"
@@ -25141,6 +26591,11 @@ msgstr "Modalità senza distrazioni"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Profondità"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Scostamento:"
@@ -25164,11 +26619,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Abilita Priorità Tile"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Piano Successivo"
@@ -25187,10 +26637,6 @@ msgid "Vertex Lighting"
msgstr "Luci dirette"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Vista frontale"
@@ -25200,11 +26646,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Vista frontale"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25215,7 +26656,7 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Disable Ambient Light"
-msgstr "Indenta a destra"
+msgstr "Disattiva la luce ambientale"
#: scene/resources/material.cpp
#, fuzzy
@@ -25223,6 +26664,10 @@ msgid "Ensure Correct Normals"
msgstr "Trasforma Normals"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Vertice"
@@ -25289,10 +26734,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Particelle"
@@ -25316,26 +26757,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Normal Texture"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Rimuovi Texture"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
#, fuzzy
@@ -25343,24 +26767,8 @@ msgid "Emission"
msgstr "Maschera Emissione"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Colori Emissione"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Colori Emissione"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Maschera Emissione"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Sorgente Emissione: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25372,35 +26780,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Inclinazione Casuale:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Rimuovi Texture"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Rimuovi tutto"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Azzera Posa"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Modifica Tema"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25409,15 +26801,6 @@ msgid "Ambient Occlusion"
msgstr "Occlusione"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "TextureRegion"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25450,15 +26833,10 @@ msgstr "Trasmissione"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Trasmissione"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Separazione:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25504,15 +26882,20 @@ msgstr "Modalità di Pan"
msgid "Lightmap Size Hint"
msgstr "Preprocessa Lightmaps"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Nodo Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Trasformazione"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Azzera la trasformazione"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr "Formato Colore"
@@ -25534,28 +26917,14 @@ msgstr "Istanza"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr "Array di Trasformazione"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Trasforma Mappa UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Ridimensiona lista"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Ridimensiona lista"
+msgid "Sampling"
+msgstr "Scalatura:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Imposta Tipo di Variabile"
#: scene/resources/navigation_mesh.cpp
@@ -25572,8 +26941,14 @@ msgid "Source Group Name"
msgstr "Sorgente"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
-msgstr ""
+#, fuzzy
+msgid "Cells"
+msgstr "Cella"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Argomenti Scena Principale:"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
@@ -25585,11 +26960,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Regione"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Unisci da Scena"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25603,6 +26983,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Carica i predefiniti"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Scegli la Distanza:"
@@ -25620,7 +27005,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25746,6 +27131,11 @@ msgstr "In Alto A Destra"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Dividi Curva"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25754,15 +27144,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Avvia una scena personalizzata"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Aggiungi Porta Input"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Associazione"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Ossa"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -25825,6 +27225,10 @@ msgid "Expand Margin"
msgstr "Espandi Tutto"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Modifica Raggio Interno del Toroide"
@@ -25838,10 +27242,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -25865,6 +27265,21 @@ msgstr "Dimensione Immagine"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Lati"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Vista frontale"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Torna indietro"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modalità scala"
@@ -25875,13 +27290,13 @@ msgstr "Cattura"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Modalità Riproduzione:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Modalità Riproduzione:"
+msgid "To"
+msgstr "In cima"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25918,8 +27333,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Inizializza"
+msgid "Depth Draw"
+msgstr "Modalità d'interpolazione"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Modalità Righello"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Immagine Diffuse"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Modalità di Pan"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Modalità"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25986,6 +27421,11 @@ msgid "Scenario"
msgstr "Scena"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navigazione"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26003,6 +27443,26 @@ msgstr "Lineare sinistra"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Passo Predefinito dei Float"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Anteprima Predefinita"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Testing"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Modifica una connessione:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26106,6 +27566,10 @@ msgid "Release (ms)"
msgstr "Rilascio"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Mischia"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26213,7 +27677,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
msgid "Time Pullout (ms)"
-msgstr "Timeout."
+msgstr "Estrazione Temporale (ms)"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
@@ -26361,6 +27825,11 @@ msgstr "Modalità Collisioni"
msgid "Collision Unsafe Fraction"
msgstr "Modalità Collisioni"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fotogramma fisico %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26375,16 +27844,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "Le variabili non possono essere assegnate nella funzione \"%s\"."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"Le variabili assegnate nella funzione \"vertex\" non possono essere "
"riassegnate in \"fragment\" o \"light\"."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"Le variabili assegnate nella funzione \"fragment\" non possono essere "
@@ -26621,9 +28092,8 @@ msgid "Scissor Area Threshold"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Join Items"
-msgstr "Gestisci i modelli d'esportazione…"
+msgstr "Num Max di Elementi Raggruppabili"
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
@@ -26656,8 +28126,12 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Abilita Priorità Tile"
+
+#: servers/visual_server.cpp
msgid "Precision"
-msgstr "Cambia espressione"
+msgstr "Precisione"
#: servers/visual_server.cpp
msgid "UV Contract"
@@ -26692,7 +28166,7 @@ msgstr "Ribalta orizzontalmente"
#: servers/visual_server.cpp
#, fuzzy
msgid "Occlusion Culling"
-msgstr "Visualizza Eliminazione Occlusioni"
+msgstr "Occlusion Culling"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
@@ -26715,6 +28189,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Cache Size (MB)"
-msgstr "Cambia dimensione Telecamera"
+msgstr "Dimensione Cache Shader (MB)"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 3502fb4cb3..1ae3c9cf8c 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -22,7 +22,7 @@
# Rob Matych <robertsmatych@gmail.com>, 2018.
# Hidetsugu Takahashi <manzyun@gmail.com>, 2019.
# Wataru Onuki <watonu@magadou.com>, 2019.
-# John Smith <weblater_jp@susa.eek.jp>, 2019.
+# John Smith <weblater_jp@susa.eek.jp>, 2019, 2022.
# Takuya Watanabe <watanabe@zblog.sakura.ne.jp>, 2019.
# Sodium11 <Sodium11.for.gitserver@gmail.com>, 2019.
# leela <53352@protonmail.com>, 2019.
@@ -38,12 +38,14 @@
# Hiroki Taira <hrk4649@gmail.com>, 2022.
# Juto <mvobujd237@gmail.com>, 2022.
# jp.owo.Manda <admin@alterbaum.net>, 2022.
+# KokiOgawa <mupimupicandy@gmail.com>, 2022.
+# cacapon <takuma.tsubo@amazingengine.co.jp>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-28 23:08+0000\n"
+"PO-Revision-Date: 2022-06-06 01:50+0000\n"
"Last-Translator: nitenook <admin@alterbaum.net>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
@@ -52,7 +54,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -80,7 +82,7 @@ msgstr "コンポジターで垂直同期する"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "デルタスムージング"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode"
@@ -106,11 +108,12 @@ msgstr "ウィンドウの最大サイズ"
msgid "Screen Orientation"
msgstr "画面の向き"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "ウィンドウ"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "ボーダーレス"
@@ -118,7 +121,7 @@ msgstr "ボーダーレス"
msgid "Per Pixel Transparency Enabled"
msgstr "ピクセル単位の透明度を有効化"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr "フルスクリーン"
@@ -130,7 +133,7 @@ msgstr "最大化"
msgid "Minimized"
msgstr "最小化"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr "サイズを変更可能"
@@ -139,14 +142,15 @@ msgstr "サイズを変更可能"
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr "位置"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -156,7 +160,7 @@ msgstr "サイズ"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "エンディアン変換"
#: core/bind/core_bind.cpp
msgid "Editor Hint"
@@ -164,7 +168,7 @@ msgstr "エディターのヒント"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "エラーメッセージを表示"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -212,9 +216,10 @@ msgstr "メモリー"
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "制限"
#: core/command_queue_mt.cpp
msgid "Command Queue"
@@ -231,20 +236,16 @@ msgstr "マルチスレッド キューサイズ (KB)"
msgid "Function"
msgstr "関数"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "データ"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr "ネットワーク"
@@ -258,7 +259,7 @@ msgstr "ページサイズ"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "ページの先読み"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
@@ -325,8 +326,9 @@ msgid "Data Array"
msgstr "データ配列"
#: core/io/stream_peer_ssl.cpp
+#, fuzzy
msgid "Blocking Handshake"
-msgstr ""
+msgstr "ハンドシェイクを阻止すること"
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
@@ -348,7 +350,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "デコードするにはバイトが足りないか、または無効な形式です。"
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "式中の無効な入力 %i (渡されていません)"
#: core/math/expression.cpp
@@ -392,35 +395,15 @@ msgstr "メッセージキュー"
msgid "Max Size (KB)"
msgstr "最大サイズ (KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr "テキストエディター"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr "完了"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Mouse Mode"
+msgstr "移動モード"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr "シングルクォートを使用"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Use Accumulated Input"
+msgstr "入力を削除"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -449,6 +432,7 @@ msgstr "Command"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "プリセット"
@@ -551,13 +535,13 @@ msgstr "ピッチ"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity"
-msgstr "オービットビュー 右"
+msgstr "ベロシティ"
#: core/os/input_event.cpp
+#, fuzzy
msgid "Instrument"
-msgstr ""
+msgstr "インストゥルメント"
#: core/os/input_event.cpp
msgid "Controller Number"
@@ -574,22 +558,23 @@ msgid "Application"
msgstr "アプリケーション"
#: core/project_settings.cpp main/main.cpp
-#, fuzzy
msgid "Config"
-msgstr "スナップの設定"
+msgstr "構成"
#: core/project_settings.cpp
msgid "Project Settings Override"
msgstr "プロジェクト設定のオーバーライド"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "名前"
@@ -601,7 +586,8 @@ msgstr "説明"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "実行"
@@ -620,15 +606,52 @@ msgstr "stderrを無効化"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "非表示のプロジェクトデータディレクトリを使用"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "カスタムユーザディレクトリを使用"
#: core/project_settings.cpp
+#, fuzzy
msgid "Custom User Dir Name"
-msgstr ""
+msgstr "カスタムユーザディレクトリ名"
+
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "すべて表示"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "幅"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "高さ"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr "常に最前面"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "左伸長"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "試験的"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -652,25 +675,26 @@ msgid "Main Run Args"
msgstr "メインシーンの引数:"
#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr "シーンの命名規則"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "ファイル拡張子で検索"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "バージョンコントロール"
+msgstr "スクリプトテンプレートの検索パス"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "起動時の自動読み込み"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr "プラグイン名"
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "バージョンコントロール"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -704,39 +728,41 @@ msgstr "パスにフォーカス"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Left"
-msgstr "左上"
+msgstr "左"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Right"
-msgstr "右上"
+msgstr "右"
#: core/project_settings.cpp
+#, fuzzy
msgid "UI Up"
-msgstr ""
+msgstr "上"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Down"
-msgstr "下り"
+msgstr "下"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Page Up"
-msgstr "ページ: "
+msgstr "ページアップ"
#: core/project_settings.cpp
+#, fuzzy
msgid "UI Page Down"
-msgstr ""
+msgstr "ページダウン"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "ホーム"
#: core/project_settings.cpp
#, fuzzy
msgid "UI End"
-msgstr "終りに"
+msgstr "エンド"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
@@ -744,16 +770,19 @@ msgstr "終りに"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
-msgstr " (物理的)"
+msgstr "(物理的)"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "3D"
@@ -784,8 +813,8 @@ msgstr "レンダリング"
msgid "Quality"
msgstr "品質"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -836,7 +865,7 @@ msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "遠距離マッチング"
#: core/project_settings.cpp
msgid "Compression Level"
@@ -908,19 +937,13 @@ msgstr "パス"
msgid "Source Code"
msgstr "ソースコード"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "メッセージをコミットする"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "ロケール"
#: core/translation.cpp
-#, fuzzy
msgid "Test"
-msgstr "試験的"
+msgstr "テスト"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
@@ -960,7 +983,7 @@ msgstr "EiB"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "バッファ"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -974,10 +997,13 @@ msgstr "キャンバスのポリゴンインデックスのバッファサイズ
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr "2D"
@@ -1024,15 +1050,16 @@ msgstr "オブジェクトごとのライト数の上限"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
-msgstr ""
+msgstr "サブサーフェススキャタリング"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1045,7 +1072,7 @@ msgstr "サーフェスを投入する"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
-msgstr ""
+msgstr "重量サンプル"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
@@ -1059,6 +1086,7 @@ msgstr "高品質"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "ブレンドシェイプのバッファサイズの上限 (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "自由"
@@ -1075,7 +1103,7 @@ msgstr "ミラー"
msgid "Time:"
msgstr "時間:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "値:"
@@ -1127,6 +1155,97 @@ msgstr "アニメーションキーフレームの値を変更"
msgid "Anim Change Call"
msgstr "アニメーション呼び出しの変更"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "フレーム %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "時間"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "ローカライズ"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "回転のステップ:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "値"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "総計:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr "引数"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "タイプ(型)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "ハンドルを設定する"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "ハンドルを設定する"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr "ストリーム"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "グリッドのオフセット:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "オフセット:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "アニメーション"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "イージング(In-Out)"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "アニメーションキーフレームの時間を複数変更"
@@ -1221,7 +1340,7 @@ msgstr "このトラックの オン/オフ を切り替え。"
msgid "Update Mode (How this property is set)"
msgstr "Update モード (このプロパティの設定方法)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "補間モード"
@@ -1234,10 +1353,75 @@ msgid "Remove this track."
msgstr "このトラックを除去する。"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "時間 (秒): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "位置"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "回転のステップ:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "スケール:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "型:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "無効なエクスポート テンプレート:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "イージング(In-Out)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "ハンドルを設定する"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "ハンドルを設定する"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "ストリーム"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "リスタート:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "フェードイン:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "アニメーション:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "トラックを有効 / 無効"
@@ -1313,7 +1497,6 @@ msgid "Remove Anim Track"
msgstr "アニメーショントラックを除去"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1324,16 +1507,6 @@ msgid "Editors"
msgstr "エディター"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "アニメーション"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr "トラック挿入の確認"
@@ -1461,7 +1634,8 @@ msgid "Add Method Track Key"
msgstr "メソッドトラックキーの追加"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "オブジェクトにメソッドが見つかりません: "
#: editor/animation_track_editor.cpp
@@ -1832,7 +2006,9 @@ msgid "Scene does not contain any script."
msgstr "シーンにはスクリプトが含まれていません。"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "追加"
@@ -1896,6 +2072,7 @@ msgstr "シグナルに接続できません"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "閉じる"
@@ -2069,8 +2246,8 @@ msgid "Open"
msgstr "開く"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "次のオーナー:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2372,7 +2549,7 @@ msgid "Bus Options"
msgstr "バス オプション"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "複製"
@@ -2424,8 +2601,9 @@ msgstr "オーディオバスのレイアウトを開く"
msgid "There is no '%s' file."
msgstr "'%s' ファイルがありません。"
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "レイアウト"
#: editor/editor_audio_buses.cpp
@@ -2628,6 +2806,25 @@ msgid "Choose"
msgstr "選ぶ"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "ノードのパスをコピー"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "パッケージのインストールに成功しました!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "失敗:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "ファイルの保存:"
@@ -2640,6 +2837,31 @@ msgid "Packing"
msgstr "パック中"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "名前を付けて保存"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "フォルダーを作成できませんでした。"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "プロジェクトファイルをエクスポートできませんでした"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "書き込むファイルを開けません:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "名前を付けて保存"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2699,9 +2921,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom Template"
-msgstr "カスタムテーマ"
+msgstr "カスタムテンプレート"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2711,13 +2932,12 @@ msgid "Release"
msgstr "リリース"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "Color演算子。"
+msgstr "バイナリフォーマット"
#: editor/editor_export.cpp
msgid "64 Bits"
-msgstr ""
+msgstr "64ビット"
#: editor/editor_export.cpp
msgid "Embed PCK"
@@ -2762,11 +2982,33 @@ msgstr "カスタム デバッグテンプレートが見つかりません。"
msgid "Custom release template not found."
msgstr "カスタム リリーステンプレートが見つかりません。"
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "テンプレートの管理"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "指定されたエクスポートパスが存在しません:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "テンプレートファイルが見つかりません:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "無効なエクスポート テンプレート:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "パディング"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"32ビットのエクスポートでは、組み込みPCKは4GiBを超えることはできません。"
@@ -2784,7 +3026,7 @@ msgid "Script Editor"
msgstr "スクリプトエディター"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "アセットライブラリ"
@@ -2935,13 +3177,14 @@ msgstr "使用する"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "インポート"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "エクスポート"
@@ -3065,11 +3308,11 @@ msgstr "表示モード"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr "モード"
@@ -3200,7 +3443,7 @@ msgstr "見つからないインポート済みファイルを再インポート
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "トップ"
@@ -3292,6 +3535,14 @@ msgstr ""
"現在、このメソッドの説明はありません。[color=$color][url=$url]貢献[/url][/"
"color]して私たちを助けてください!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "テキストエディター"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3379,19 +3630,20 @@ msgid "Property:"
msgstr "プロパティ:"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Label"
-msgstr "値"
+msgstr "ラベル"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr "読み取り専用"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr "チェック可能"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr "チェック済み"
@@ -3466,7 +3718,7 @@ msgstr "選択範囲をコピー"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "クリア"
@@ -3497,7 +3749,7 @@ msgid "Up"
msgstr "上り"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "ノード"
@@ -3521,6 +3773,10 @@ msgstr "RSET送信"
msgid "New Window"
msgstr "新規ウィンドウ"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "名無しのプロジェクト"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3761,14 +4017,12 @@ msgid "Quick Open Script..."
msgstr "スクリプトをクイックオープン..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Reload"
-msgstr "保存して再起動"
+msgstr "保存して再読み込み"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr "閉じる前に、'%s' への変更を保存しますか?"
+msgstr "再読み込み前に、'%s' への変更を保存しますか?"
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -3887,9 +4141,8 @@ msgid "Open Project Manager?"
msgstr "プロジェクトマネージャーを開きますか?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
-msgstr "終了する前に、以下のシーンへの変更を保存しますか?"
+msgstr "再読み込みする前に、以下のシーンへの変更を保存しますか?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -4077,15 +4330,6 @@ msgstr ""
"ファイル '%s'に書き込めません。ファイルが使用中か、ロックされているか、権限が"
"ありません。"
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "シーン"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "シーンのパス:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4123,14 +4367,6 @@ msgstr "実行時には常に出力を開く"
msgid "Always Close Output On Stop"
msgstr "停止時には常に出力を閉じる"
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr "自動保存"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr "実行前に保存"
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr "フォーカスが外れたときに保存"
@@ -4168,7 +4404,7 @@ msgstr "タイムシーク ノード"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
-msgstr ""
+msgstr "ホバー時にサムネイルを表示"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
@@ -4213,6 +4449,10 @@ msgid "Default Color Picker Mode"
msgstr "デフォルトのカラーピッカーモード"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "バージョンコントロール"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "ユーザー名"
@@ -4240,6 +4480,10 @@ msgstr "集中モードを切り替える。"
msgid "Add a new scene."
msgstr "新規シーンを追加する。"
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "シーン"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "以前に開いたシーンに移動する。"
@@ -4602,7 +4846,9 @@ msgstr "重要な変更点を更新"
msgid "Hide Update Spinner"
msgstr "アップデートスピナーを非表示"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "ファイルシステム"
@@ -4695,6 +4941,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "再読み込み"
@@ -4844,12 +5091,6 @@ msgstr ""
msgid "Frame #:"
msgstr "フレーム #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "時間"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "呼び出し"
@@ -4873,6 +5114,7 @@ msgid "Edit Text:"
msgstr "テキストを編集:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "オン"
@@ -4928,11 +5170,14 @@ msgid "Selected node is not a Viewport!"
msgstr "選択したノードはビューポートではありません!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "サイズ: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "サイズ:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "ページ: "
#: editor/editor_properties_array_dict.cpp
@@ -5031,6 +5276,11 @@ msgstr ""
"エクスポートメニューに実行可能なプリセットを追加するか、既存のプリセットを実"
"行可能にしてください。"
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "プロジェクト"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "ロジックを _run() メソッドに記述する。"
@@ -5121,7 +5371,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5176,10 +5425,6 @@ msgstr "カスタムテーマ"
msgid "Show Script Button"
msgstr "スクリプトボタンを表示"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr "ファイルシステム"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5248,8 +5493,8 @@ msgstr "サブリソース"
msgid "Color Theme"
msgstr "カラーテーマ"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr "行間隔"
@@ -5274,19 +5519,10 @@ msgstr "現在の行をハイライトする"
msgid "Highlight Type Safe Lines"
msgstr "型安全な行をハイライトする"
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr "インデント"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "タイプ(型)"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自動インデント"
@@ -5304,7 +5540,9 @@ msgid "Draw Spaces"
msgstr "スペースを描画"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "ナビゲーション"
@@ -5382,7 +5620,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "ファイル"
@@ -5400,6 +5637,14 @@ msgid "Restore Scripts On Load"
msgstr "読み込み時にスクリプトを復元"
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr "保存時にスクリプトを自動再読み込みし解析する"
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr "外部変更時にスクリプトを自動再読み込み"
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr "シグナルのコールバックを作成"
@@ -5407,7 +5652,7 @@ msgstr "シグナルのコールバックを作成"
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr "カーソル"
@@ -5419,11 +5664,11 @@ msgstr ""
msgid "Block Caret"
msgstr "四角形のキャレット"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr "キャレットの点滅"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr "キャレットの点滅速度"
@@ -5431,6 +5676,12 @@ msgstr "キャレットの点滅速度"
msgid "Right Click Moves Caret"
msgstr "右クリックでキャレットを移動"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "完了"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5462,6 +5713,10 @@ msgid "Add Type Hints"
msgstr "タイプを追加"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "シングルクォートを使用"
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr "ヘルプのインデックスを表示"
@@ -5477,8 +5732,7 @@ msgstr "ヘルプのソースのフォントサイズ"
msgid "Help Title Font Size"
msgstr "ヘルプのタイトルのフォントサイズ"
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "グリッドマップ"
@@ -5487,6 +5741,10 @@ msgstr "グリッドマップ"
msgid "Pick Distance"
msgstr "距離を取得:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr "プレビューサイズ"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr "グリッドのプライマリの色"
@@ -5500,6 +5758,35 @@ msgstr "グリッドのセカンダリの色"
msgid "Selection Box Color"
msgstr "選択範囲のみ"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr "3Dギズモ"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr "ギズモの色"
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr "インスタンス化済"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "点"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5537,15 +5824,15 @@ msgstr "GridMap ペイント"
msgid "Grid YZ Plane"
msgstr "GridMap ペイント"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr "デフォルトの視野角"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr "デフォルトのZ Near"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr "デフォルトのZ Far"
@@ -5778,6 +6065,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr "自動保存"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr "実行前に保存"
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr "フォントサイズ"
@@ -5805,18 +6100,21 @@ msgstr "ホスト"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr "ポート"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "プロジェクトマネージャー"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "ソート順"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr "シンボルの色"
@@ -5850,28 +6148,29 @@ msgstr "文字列の色"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr "背景色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "無効な背景色です。"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "選択されたものをインポート"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5879,20 +6178,20 @@ msgstr ""
msgid "Text Color"
msgstr "テキストの色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr "行番号の色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "行番号:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr "キャレットの色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr "キャレットの背景色"
@@ -5900,16 +6199,16 @@ msgstr "キャレットの背景色"
msgid "Text Selected Color"
msgstr "選択されたテキストの色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "選択範囲のみ"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr "波括弧ミスマッチの色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr "現在の行の色"
@@ -5917,39 +6216,39 @@ msgstr "現在の行の色"
msgid "Line Length Guideline Color"
msgstr "行の長さのガイド線の色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr "ハイライトされた単語の色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr "番号の色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Function Color"
msgstr "関数の色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr "メンバー変数の色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr "マークの色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr "ブックマークの色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr "ブレークポイントの色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr "実行中の行の色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr "コード折りたたみの色"
@@ -5969,6 +6268,11 @@ msgstr "%s を押したままで整数値に丸める。Shiftを押したまま
msgid "Flat"
msgstr "フラット"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "コリジョンモード"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "インポートするノードを選択"
@@ -6557,14 +6861,6 @@ msgid "Replace in Files"
msgstr "複数ファイル内で置換"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "検索: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "置換: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "すべて置換 (元に戻せません)"
@@ -6669,14 +6965,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Color関数。"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr "フラグ"
@@ -6688,7 +6989,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "フィルター:"
@@ -6836,11 +7137,6 @@ msgstr ""
msgid "Materials"
msgstr "マテリアルの変更:"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "ローカライズ"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -6899,17 +7195,18 @@ msgstr "トランスフォーム"
msgid "Optimizer"
msgstr "最適化"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "有効"
@@ -6959,7 +7256,8 @@ msgid "Generating Lightmaps"
msgstr "ライトマップの生成"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "メッシュの生成: "
#: editor/import/resource_importer_scene.cpp
@@ -6987,6 +7285,27 @@ msgstr ""
msgid "Saving..."
msgstr "保存中..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "凝集ピクセル"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7000,7 +7319,8 @@ msgstr "選択モード"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7035,15 +7355,8 @@ msgid "Normal Map Invert Y"
msgstr "ランダムな縮尺:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr "ストリーム"
-
-#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Size Limit"
-msgstr "サイズ: "
+msgstr "サイズ制限"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
@@ -7713,10 +8026,6 @@ msgid "Load Animation"
msgstr "アニメーション読み込み"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "コピーするアニメーションがありません!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "クリップボードにアニメーションのリソースがありません!"
@@ -7729,10 +8038,6 @@ msgid "Paste Animation"
msgstr "アニメーションを貼り付け"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "編集するアニメーションがありません!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "選択したアニメーションを現在の位置から逆再生する。(A)"
@@ -7770,6 +8075,11 @@ msgid "New"
msgstr "新規"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "%s クラスリファレンス"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "トランジションの編集..."
@@ -7797,17 +8107,20 @@ msgstr "オニオンスキンオプション"
msgid "Directions"
msgstr "方向"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "過去"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "未来"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Depth(深度/奥行)"
@@ -7959,7 +8272,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "終了アニメーションを設定する。これはサブトランジションに便利です。"
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "トランジション: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7976,11 +8290,6 @@ msgid "New name:"
msgstr "新しい名前:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "スケール:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "フェードイン:"
@@ -7989,16 +8298,11 @@ msgid "Fade Out (s):"
msgstr "フェードアウト:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "ブレンド"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "ミックス"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "自動リスタート:"
@@ -8032,10 +8336,6 @@ msgid "X-Fade Time (s):"
msgstr "クロスフェード時間 (秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "現在:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8271,6 +8571,10 @@ msgid "License (Z-A)"
msgstr "ライセンス (ZからA)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "読み込み中..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8339,8 +8643,8 @@ msgid "Testing"
msgstr "試験的"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "読み込み中..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8407,7 +8711,7 @@ msgid "Select lightmap bake file:"
msgstr "ライトマップベイクファイルを選択:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "プレビュー"
@@ -8897,6 +9201,7 @@ msgstr "ノードからカスタムボーンを作成"
msgid "Clear Custom Bones"
msgstr "カスタム ボーンをクリア"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8960,6 +9265,10 @@ msgid "Preview Canvas Scale"
msgstr "キャンバススケールのプレビュー"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "レイアウト"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "キーを挿入するための変換マスク。"
@@ -9274,13 +9583,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "グリッドの切り替え"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "テキスト"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "アイコン"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "分離:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "アイテム %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "アイテム"
@@ -9385,7 +9717,8 @@ msgstr "アウトラインを生成"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "メッシュ"
@@ -9541,12 +9874,6 @@ msgstr "トランスフォーム以外を適用"
msgid "Apply with Transforms"
msgstr "トランスフォームを含め適用"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr "プレビューサイズ"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9714,7 +10041,8 @@ msgid "Volume"
msgstr "ボリューム"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "放出源: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -9859,18 +10187,6 @@ msgstr "曲線のIn-ハンドルを除去"
msgid "Split Segment (in curve)"
msgstr "セグメントを分割する(曲線内)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr "3Dギズモ"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr "ギズモの色"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "ジョイントを移動"
@@ -9957,12 +10273,12 @@ msgstr "UV"
msgid "Points"
msgstr "点"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "ポリゴン"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "ボーン"
@@ -10043,8 +10359,7 @@ msgid "Grid Settings"
msgstr "スナップの設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "スナップ"
@@ -10080,6 +10395,10 @@ msgstr "グリッドのステップ Y:"
msgid "Sync Bones to Polygon"
msgstr "ボーンをポリゴンに同期させる"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "エラー: リソースを読み込めませんでした!"
@@ -10111,13 +10430,6 @@ msgid "Instance:"
msgstr "インスタンス:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "型:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "エディターで開く"
@@ -10126,10 +10438,6 @@ msgstr "エディターで開く"
msgid "Load Resource"
msgstr "リソースを読み込む"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "ポータルを反転"
@@ -10171,11 +10479,6 @@ msgid "Close and save changes?"
msgstr "変更を保存して閉じますか?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr "外部変更時にスクリプトを自動再読み込み"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "テキストファイルの書き込みエラー:"
@@ -10256,10 +10559,6 @@ msgid "%s Class Reference"
msgstr "%s クラスリファレンス"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr "保存時にスクリプトを自動再読み込みし解析する"
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "次を検索"
@@ -10306,8 +10605,7 @@ msgid "Previous Script"
msgstr "前のスクリプト"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "ファイル"
@@ -10540,7 +10838,8 @@ msgid "Convert Case"
msgstr "大文字と小文字を変換"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "大文字"
@@ -10836,12 +11135,16 @@ msgstr "回転"
msgid "Translate"
msgstr "移動"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "縮尺: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "位置の変更: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10865,10 +11168,6 @@ msgid "Yaw:"
msgstr "ヨー:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "サイズ:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "描画されたオブジェクト:"
@@ -11307,10 +11606,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "ビュー回転を固定"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr "インスタンス化済"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "名無しのギズモ"
@@ -11359,7 +11654,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "ジオメトリが無効です。メッシュに置き換えることはできません。"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Mesh2Dに変換する"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11391,15 +11687,18 @@ msgid "Sprite"
msgstr "スプライト"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "簡略化: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "縮小 (ピクセル): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "拡大(ピクセル): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11516,6 +11815,16 @@ msgid "Vertical:"
msgstr "垂直:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "分離:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "オフセット:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "すべてのフレームを選択/消去"
@@ -11552,18 +11861,10 @@ msgid "Auto Slice"
msgstr "自動スライス"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "オフセット:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "ステップ:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "分離:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "テクスチャ領域"
@@ -11758,6 +12059,11 @@ msgstr ""
"それでも閉じますか?"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "タイルを除去"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11799,6 +12105,16 @@ msgstr ""
"手動もしくは他のテーマからインポートして、アイテムを追加してください。"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "アイテムのタイプを追加"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "リモートを削除"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "カラーアイテムの追加"
@@ -12042,7 +12358,7 @@ msgstr "切り替えボタン"
msgid "Disabled Button"
msgstr "無効なボタン"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "アイテム"
@@ -12071,6 +12387,7 @@ msgid "Named Separator"
msgstr "名前付きセパレーター"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "サブメニュー"
@@ -12248,8 +12565,9 @@ msgid "Palette Min Width"
msgstr "パレットの最小幅"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "名前の数字の区切り文字"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
@@ -12327,8 +12645,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "前のシェイプ、サブタイル、またはタイルを選択します。"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "領域"
@@ -12355,12 +12672,6 @@ msgstr "ビットマスク"
msgid "Priority"
msgstr "優先順位"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "アイコン"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Zインデックス"
@@ -12626,6 +12937,140 @@ msgid "This property can't be changed."
msgstr "このプロパティは変更できません。"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "スナッピングオプション"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "オフセット:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "ステップ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "分離:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "選択"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "テキスト"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "バイトのオフセット"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr "マテリアル"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "データの投入"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "モード切り替え"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "ビットマスクモード"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "アウトラインのサイズ:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "行間隔"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "オクルーダーポリゴンを生成"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "ナビゲーションモード"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "オフセット:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "トランスフォーム"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "コリジョンを使用"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "選択範囲のみ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "BVHコリジョンマージン"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "ナビゲーションを表示"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "選択"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "スクリプトを絞り込む"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "タイルセット"
@@ -13698,42 +14143,22 @@ msgid "Runnable"
msgstr "実行可能"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "プリセット '%s' を削除しますか?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"プラットフォーム '%s' へのプロジェクトのエクスポートに失敗しました。\n"
-"エクスポート用テンプレートが存在しないか、あるいは異常であるようです。"
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"プラットフォーム '%s' へのプロジェクトのエクスポートに失敗しました。\n"
-"エクスポート用プリセットあるいはエクスポート設定に問題がある可能性がありま"
-"す。"
+msgid "Delete preset '%s'?"
+msgstr "プリセット '%s' を削除しますか?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "すべてエクスポート"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "指定されたエクスポートパスが存在しません:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"このプラットフォームに対するエクスポート テンプレートが見つからないか、破損し"
-"ています:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "エクスポート先のパス"
@@ -13755,7 +14180,7 @@ msgstr ""
"ひとつのプラットフォームに対し、ひとつのプリセットのみが実行可能としてマーク"
"できます。"
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "リソース"
@@ -13815,12 +14240,6 @@ msgstr "スクリプト"
msgid "GDScript Export Mode:"
msgstr "GDScript のエクスポートモード:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "テキスト"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "コンパイルされたバイトコード (より高速なローディング)"
@@ -13849,19 +14268,27 @@ msgid "More Info..."
msgstr "移動..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "PCK/Zipのエクスポート"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "プロジェクトのエクスポート"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "エクスポートのモードは?"
+msgid "Export All"
+msgstr "すべてエクスポート"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "空のフォルダーを選択してください。"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Export All..."
msgstr "すべてエクスポート"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13869,7 +14296,8 @@ msgid "ZIP File"
msgstr "ZIPファイル"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Godotゲームパック"
#: editor/project_export.cpp
@@ -13877,6 +14305,11 @@ msgid "Export templates for this platform are missing:"
msgstr "このプラットフォームに対するエクスポート テンプレートが見つかりません:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "プロジェクト創始者"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "エクスポートテンプレートの管理"
@@ -14054,10 +14487,6 @@ msgstr ""
"レンダラーは後で変更できますが、シーンの調整が必要となる場合があります。"
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "名無しのプロジェクト"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "プロジェクトがありません"
@@ -14065,6 +14494,18 @@ msgstr "プロジェクトがありません"
msgid "Error: Project is missing on the filesystem."
msgstr "エラー: ファイルシステム上にプロジェクトが見つかりません。"
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "ローカル"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "ローカルのプロジェクト"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "アセットライブラリのプロジェクト"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "次の場所のプロジェクトを開けません '%s'。"
@@ -14183,18 +14624,14 @@ msgid "Project Manager"
msgstr "プロジェクトマネージャー"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "ローカルのプロジェクト"
+msgid "Last Modified"
+msgstr "最終更新"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "読み込み中、しばらくお待ちください..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "最終更新"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "プロジェクトを編集"
@@ -14235,10 +14672,6 @@ msgid "About"
msgstr "概要"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "アセットライブラリのプロジェクト"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "今すぐ再起動"
@@ -14394,6 +14827,7 @@ msgid "Add Event"
msgstr "イベントを追加"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Button"
@@ -14585,7 +15019,8 @@ msgstr "ロケール:"
msgid "AutoLoad"
msgstr "自動読み込み"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "プラグイン"
@@ -14713,12 +15148,6 @@ msgstr "設定すると、子ノードのグループごとにカウンターが
msgid "Initial value for the counter"
msgstr "カウンターの初期値"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "ステップ"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "各ノードのカウンターの増分量"
@@ -14767,7 +15196,7 @@ msgstr "小文字に"
msgid "To Uppercase"
msgstr "大文字に"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "リセット"
@@ -14986,6 +15415,20 @@ msgstr ""
msgid "Make Local"
msgstr "ローカルにする"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "ノード名:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "ノード名:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "新しいシーンのルート"
@@ -15059,6 +15502,10 @@ msgid "Sub-Resources"
msgstr "サブリソース"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "継承をクリア"
@@ -15152,10 +15599,6 @@ msgstr ""
"さい。"
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "ローカル"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "継承をクリアしますか? (元に戻せません!)"
@@ -15195,6 +15638,13 @@ msgstr "ノードの設定に関する警告:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15402,7 +15852,8 @@ msgid "Attach Node Script"
msgstr "ノードにスクリプトをアタッチする"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "リモート "
#: editor/script_editor_debugger.cpp
@@ -15478,9 +15929,8 @@ msgid "Stack Frames"
msgstr "スタックフレーム"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Filter stack variables"
-msgstr "タイルを絞り込む"
+msgstr "スタック変数を絞り込む"
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
@@ -15503,11 +15953,6 @@ msgid "Monitor"
msgstr "モニター"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "値"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "モニター"
@@ -15603,6 +16048,7 @@ msgstr "AudioStreamPlayer3Dの放射角度を変更する"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15614,21 +16060,6 @@ msgstr "カメラのFOVを変更"
msgid "Change Camera Size"
msgstr "カメラサイズを変更"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "点"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15872,42 +16303,6 @@ msgstr "GLES2にフォールバック"
msgid "Use Nvidia Rect Flicker Workaround"
msgstr "NvidiaでのRectちらつきの回避策を使用"
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "すべて表示"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "ライト"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr "常に最前面"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "左伸長"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "試験的"
-
#: main/main.cpp
msgid "DPI"
msgstr "DPI"
@@ -15947,7 +16342,7 @@ msgstr "保存中にエラーが発生しました"
#: main/main.cpp
msgid "Threads"
-msgstr ""
+msgstr "スレッド"
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
msgid "Thread Model"
@@ -16009,6 +16404,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "補間モード"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "フィルタリングを有効化"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16035,9 +16440,8 @@ msgid "Input Devices"
msgstr "入力デバイス"
#: main/main.cpp
-#, fuzzy
msgid "Pointing"
-msgstr "点"
+msgstr "ポインティング"
#: main/main.cpp
msgid "Touch Delay"
@@ -16110,11 +16514,11 @@ msgstr ""
#: main/main.cpp
msgid "Emulate Touch From Mouse"
-msgstr ""
+msgstr "マウスでタッチ操作をエミュレート"
#: main/main.cpp
msgid "Emulate Mouse From Touch"
-msgstr ""
+msgstr "タッチでマウス操作をエミュレート"
#: main/main.cpp
msgid "Mouse Cursor"
@@ -16145,17 +16549,13 @@ msgstr "デバッガーを待機"
msgid "Wait Timeout"
msgstr "待機のタイムアウト"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr "引数"
-
#: main/main.cpp
msgid "Runtime"
msgstr "ランタイム"
#: main/main.cpp
msgid "Unhandled Exception Policy"
-msgstr "未処理例外のポリシー"
+msgstr "未処理の例外のポリシー"
#: main/main.cpp
msgid "Main Loop Type"
@@ -16174,11 +16574,11 @@ msgstr "アスペクト"
msgid "Shrink"
msgstr "縮小"
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "戻る"
@@ -16245,11 +16645,6 @@ msgstr "コリジョンマスク"
msgid "Invert Faces"
msgstr "面を反転"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr "マテリアル"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16301,7 +16696,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr "ポリゴン"
@@ -16389,6 +16784,15 @@ msgstr "DTLSホスト名"
msgid "Use DTLS"
msgstr "DTLSを使用"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+#, fuzzy
+msgid "Use FBX"
+msgstr "BVHを使用"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16465,7 +16869,8 @@ msgid "Disabled GDNative Singleton"
msgstr "無効なGDNativeシングルトン"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "ライブラリ: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16705,7 +17110,7 @@ msgstr "ライトマップを焼き込む"
msgid "Instance Materials"
msgstr "マテリアルの変更:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr "親"
@@ -16723,13 +17128,6 @@ msgstr ""
msgid "Translation"
msgstr "翻訳"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "回転のステップ:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -16846,7 +17244,6 @@ msgstr "ルートノード名"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "機能"
@@ -16879,7 +17276,7 @@ msgstr "スケルトン"
msgid "Skeleton To Node"
msgstr "ノードを選択"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "アニメーション:"
@@ -16904,7 +17301,6 @@ msgid "Use In Baked Light"
msgstr "ライトマップを焼き込む"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16934,6 +17330,19 @@ msgstr "中央"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "ナビゲーション"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "ナビゲーションモード"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "次の平面"
@@ -17093,9 +17502,8 @@ msgid "Plotting lightmaps"
msgstr "ライトマップを描画中:"
#: modules/lightmapper_cpu/register_types.cpp
-#, fuzzy
msgid "CPU Lightmapper"
-msgstr "ライトマップを焼き込む"
+msgstr "CPUライトマッパー"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
@@ -17327,11 +17735,6 @@ msgstr ""
msgid "IGD Status"
msgstr "ステータス"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "入力値の変更"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17356,7 +17759,8 @@ msgstr ""
"を修正してください。"
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "ノードは無効なシーケンス出力を返しました: "
#: modules/visual_script/visual_script.cpp
@@ -17366,7 +17770,8 @@ msgstr ""
"を!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "スタックオーバーフロー発生 スタックの深さ: "
#: modules/visual_script/visual_script.cpp
@@ -17482,6 +17887,14 @@ msgid "Change Expression"
msgstr "式を変更"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "ファンクションノードをコピーできません。"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "VisualScriptノードを貼り付け"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "VisualScriptノードを除去"
@@ -17590,14 +18003,6 @@ msgid "Resize Comment"
msgstr "コメントのサイズを変更する"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "ファンクションノードをコピーできません。"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "VisualScriptノードを貼り付け"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "関数ノードで関数を作成できません。"
@@ -17714,16 +18119,18 @@ msgstr "Return(戻り値)"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
-msgstr ""
+msgstr "コンディション"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "While"
-msgstr ""
+msgstr "一方"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -17738,7 +18145,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "入力タイプは反復可能ではありません: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17746,12 +18154,13 @@ msgid "Iterator became invalid"
msgstr "イテレーターが無効になりました"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "イテレーターが無効になりました: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "シーケンス"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "in order:"
@@ -17813,11 +18222,6 @@ msgstr "ノードのパスをコピー"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "引数名の変更"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "デフォルトに戻す"
@@ -17874,11 +18278,6 @@ msgstr "選択モード"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "タイプ変更"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "アサインする"
@@ -17897,7 +18296,8 @@ msgid "Base object is not a Node!"
msgstr "ベースオブジェクトはノードではありません!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "パスがノードに達しません!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17914,18 +18314,20 @@ msgstr "%s を設定"
msgid "Compose Array"
msgstr "配列のサイズを変更"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "イテレータ"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ":無効な引数 引数の型: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": 無効な引数: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -17938,11 +18340,13 @@ msgid "Var Name"
msgstr "名前"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGetがスクリプト内にありません: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSetがスクリプト内にありません: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18027,11 +18431,6 @@ msgstr "定数"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "定数"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "ローカル空間を使用"
@@ -18048,10 +18447,6 @@ msgstr "アクション %s"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "VisualScriptを検索"
@@ -18100,6 +18495,15 @@ msgstr "インスタンス"
msgid "Write Mode"
msgstr "優先順位モード"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+#, fuzzy
+msgid "Max Channel In Buffer (KB)"
+msgstr "キャンバスのポリゴンインデックスのバッファサイズ (KB)"
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr "SSLを検証"
@@ -18108,6 +18512,34 @@ msgstr "SSLを検証"
msgid "Trusted SSL Certificate"
msgstr "信頼済みSSL証明書"
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "ネットワーク ピア"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max In Buffer (KB)"
+msgstr "最大サイズ (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max Out Buffer (KB)"
+msgstr "最大サイズ (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "ネットワーク ピア"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr "IPのバインド"
@@ -18158,6 +18590,11 @@ msgstr "可視性の状態"
msgid "Bounds Geometry"
msgstr "再試行"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "スマートスナップ"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18184,6 +18621,22 @@ msgid "Shutdown ADB On Exit"
msgstr "終了時にADBをシャットダウン"
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "パッケージ名がありません。"
@@ -18216,6 +18669,11 @@ msgstr ""
msgid "Export Format"
msgstr "エクスポート先のパス"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "アーキテクチャエントリを追加する"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18250,7 +18708,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "前のインスタンスを調べる"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18260,9 +18718,8 @@ msgid "Min SDK"
msgstr "アウトラインのサイズ:"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Target SDK"
-msgstr "目標FPS"
+msgstr "ターゲットSDK"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
@@ -18427,10 +18884,6 @@ msgid "Could not execute on device."
msgstr "デバイスで実行できませんでした。"
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "'apksigner' ツールが見つかりません。"
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18549,12 +19002,17 @@ msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
"\"Target Sdk\" バージョンは \"Min Sdk\" バージョン以上でなければなりません。"
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "DMGをコード署名中"
+
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"'apksigner' が見つかりませんでした。\n"
"このコマンドが Android SDK build-tools ディレクトリにあるか確認してくださ"
@@ -18574,6 +19032,11 @@ msgid "Could not find keystore, unable to export."
msgstr "キーストアが見つからないため、エクスポートできません。"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "サブプロセスを開始できませんでした!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "'apksigner' がエラー #%d で終了しました"
@@ -18602,7 +19065,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "無効なファイル名です! Android APKには拡張子 *.apk が必要です。"
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "サポートされていないエクスポートフォーマットです!\n"
#: platform/android/export/export_plugin.cpp
@@ -18614,10 +19078,9 @@ msgstr ""
"情報が存在しません。 「プロジェクト」メニューから再インストールしてください。"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Androidビルド バージョンの不一致:\n"
@@ -18627,13 +19090,15 @@ msgstr ""
"ださい。"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"res://android/build/res/*.xml ファイルをプロジェクト名で上書きできません"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr ""
"プロジェクトファイルをgladleプロジェクトにエクスポートできませんでした\n"
@@ -18646,8 +19111,9 @@ msgid "Building Android Project (gradle)"
msgstr "Androidプロジェクトの構築(gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Androidプロジェクトのビルドに失敗しました。エラーの出力を確認してください。\n"
@@ -18667,7 +19133,8 @@ msgstr ""
"gradleのプロジェクトディレクトリを確認してください。"
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "見つからないパッケージ: %s"
#: platform/android/export/export_plugin.cpp
@@ -18675,17 +19142,16 @@ msgid "Creating APK..."
msgstr "APK を作成しています..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"エクスポートするテンプレートAPKが見つかりませんでした:\n"
"%s"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18699,7 +19165,8 @@ msgid "Adding files..."
msgstr "ファイルを追加中..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "プロジェクトファイルをエクスポートできませんでした"
#: platform/android/export/export_plugin.cpp
@@ -18719,6 +19186,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "文字 '%s' は識別子に使用できません。"
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18792,7 +19311,7 @@ msgstr "アクセス"
msgid "Push Notifications"
msgstr "ランダムな回転:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr "ユーザーデータ"
@@ -18801,7 +19320,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18889,6 +19408,17 @@ msgstr "ノードを切り取る"
msgid "Custom BG Color"
msgstr "ノードを切り取る"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "テンプレートの管理"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "カスタム リリーステンプレートが見つかりません。"
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store チームID が未指定 - プロジェクトを構成できません。"
@@ -18910,22 +19440,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "エクスポートしたHTMLをシステム既定のブラウザで実行する。"
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "エクスポート用のテンプレートを開けませんでした:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "無効なエクスポート テンプレート:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "ファイルを書き込めませんでした:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "マージンを設定する"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "ファイルを読み込めませんでした:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "分離:"
@@ -18949,7 +19492,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18959,7 +19502,7 @@ msgstr "すべて展開"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "ノードを切り取る"
#: platform/javascript/export/export.cpp
@@ -19000,15 +19543,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "HTMLシェルを読み込めませんでした:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "HTTPサーバーのディレクトリの作成に失敗:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "HTTPサーバーの開始に失敗:"
#: platform/javascript/export/export.cpp
@@ -19254,7 +19800,7 @@ msgstr "ネットワーク ピア"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "デバイス"
#: platform/osx/export/export.cpp
@@ -19305,9 +19851,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "プロジェクトファイルをエクスポートできませんでした"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "サブプロセスを開始できませんでした!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "ローカライズ"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19323,21 +19888,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "アイコンが見つかりませんでした。"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "ファイルの保存エラー: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "方向"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "サブプロセスを開始できませんでした!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "サムネイルを作成中"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
-msgstr ""
-"エクスポートするテンプレートAPKが見つかりませんでした:\n"
-"%s"
+msgid "Could not find template app to export: \"%s\"."
+msgstr "エクスポートするテンプレートAPKが見つかりませんでした:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "無効なエクスポート テンプレート:"
#: platform/osx/export/export.cpp
msgid ""
@@ -19347,7 +19965,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19388,6 +20006,17 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "プロジェクト"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+"プロジェクトファイルをgladleプロジェクトにエクスポートできませんでした\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "無効なバンドルID:"
@@ -19526,12 +20155,13 @@ msgid "Publisher Display Name"
msgstr "パッケージ発行者の表示名が無効です。"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "無効なプロダクト GUIDです。"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "ガイドをクリアする"
#: platform/uwp/export/export.cpp
@@ -19709,6 +20339,11 @@ msgid "Debug Algorithm"
msgstr "デバッガー"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "一時ファイルを削除できません:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19723,6 +20358,11 @@ msgstr "デバッガー"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "リソースをコピー"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "バージョン"
@@ -19751,6 +20391,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "ランダムな回転:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "キーストアが見つからないため、エクスポートできません。"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "キーストアが見つからないため、エクスポートできません。"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "キーストアが見つからないため、エクスポートできません。"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "キーストアが見つからないため、エクスポートできません。"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "無効な識別子:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "無効な名前です。"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "一時ファイルを削除できません:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19769,6 +20473,23 @@ msgid "Invalid product version:"
msgstr "無効な製品バージョン:"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "無効な実行可能ファイルです。"
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr "Windows"
@@ -19784,6 +20505,10 @@ msgstr "osslsigncode"
msgid "Wine"
msgstr "Wine"
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19798,11 +20523,6 @@ msgstr ""
"AnimatedSpriteでフレームを表示するには、\"Frames\"プロパティでSpriteFramesリ"
"ソースを作成または設定する必要があります。"
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "フレーム %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19821,19 +20541,6 @@ msgstr "実行"
msgid "Centered"
msgstr "中央"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "オフセット:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19914,8 +20621,7 @@ msgid "Pitch Scale"
msgstr "スケール"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr "自動再生"
@@ -19926,7 +20632,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr "最大距離"
@@ -19960,7 +20667,8 @@ msgstr "アイコンモード"
msgid "Rotating"
msgstr "回転のステップ:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
msgstr "現在"
@@ -19984,19 +20692,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "左上"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "ライト"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "左下"
@@ -20055,8 +20764,8 @@ msgstr "ドローコール:"
msgid "Draw Drag Margin"
msgstr "マージンを設定する"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "ブレンド2 ノード"
@@ -20094,12 +20803,6 @@ msgstr "可視性"
msgid "Visible"
msgstr "可視性の切り替え"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "データの投入"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20124,10 +20827,6 @@ msgstr "ライト"
msgid "Use Parent Material"
msgstr "親のマテリアルを使用"
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr "トップレベル"
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20176,6 +20875,11 @@ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
"無効なポリゴンです。'Segments' ビルドモードでは最低2つのポイントが必要です。"
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20184,7 +20888,7 @@ msgstr "定規モード"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "アイテムを無効にする"
@@ -20296,17 +21000,6 @@ msgstr "ローカルのプロジェクト"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "テキスト"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20411,8 +21104,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20546,7 +21240,7 @@ msgid "Node B"
msgstr "ノード B"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr "バイアス"
@@ -20556,7 +21250,7 @@ msgstr "バイアス"
msgid "Disable Collision"
msgstr "無効なボタン"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20596,7 +21290,8 @@ msgid "Texture Scale"
msgstr "テクスチャ領域"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr "エネルギー"
@@ -20667,7 +21362,7 @@ msgstr "この遮蔽用のオクルーダーポリゴンは空です。ポリゴ
msgid "Width Curve"
msgstr "曲線を分割する"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr "デフォルトの色"
@@ -20726,7 +21421,7 @@ msgstr "初期化"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20764,8 +21459,15 @@ msgstr "速度:"
msgid "Path Max Distance"
msgstr "距離を取得:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "有効"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+#, fuzzy
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr "NavigationAgent2D は Node2Dノードの下でのみ使用可能です。"
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20781,16 +21483,6 @@ msgstr ""
"NavigationObstacle2D はコリジョン回避を Node2D オブジェクトに提供するためだけ"
"に機能します。"
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "頂点:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "アウトラインのサイズ:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20800,17 +21492,19 @@ msgstr ""
"プロパティを設定するか、ポリゴンを描画してください。"
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance は、子または孫 Navigation2D ノードにある必要があり"
-"ます。ナビゲーション データのみ提供します。"
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "中央下"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "トラベル"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -20843,6 +21537,7 @@ msgid "Z As Relative"
msgstr "相対スナップ"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21088,7 +21783,7 @@ msgstr "マージンを設定する"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Sync To Physics"
-msgstr " (物理的)"
+msgstr "(物理的)同期"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21101,6 +21796,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21209,7 +21905,7 @@ msgstr "ポイントを削除"
msgid "Use Global Coordinates"
msgstr "次の座標"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "再起動"
@@ -21494,28 +22190,11 @@ msgid "Tracking"
msgstr "トラッキング"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "トランスフォームをクリア"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr "八分木"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "メッシュとライトを検索中"
@@ -21630,7 +22309,7 @@ msgstr ""
msgid "Light Data"
msgstr "データ付"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "ノード名:"
@@ -21672,9 +22351,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "マージンを設定する"
@@ -21826,24 +22506,6 @@ msgid "Autoplace Priority"
msgstr "優先順位を有効化"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "ダイナミック ライブラリ"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "ダイナミック ライブラリ"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "メッシュを描画中"
@@ -21873,6 +22535,88 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "ダイナミック ライブラリ"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "ピクセルスナップ"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "シェーダー"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Double Sided"
+msgstr "ダブルクリック"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "前面図"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "優先順位を有効化"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "優先順位を有効化"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "白色調整"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "フォント"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "水平:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "シグナルを絞り込む"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "自動読み込み"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -21883,7 +22627,8 @@ msgstr "放出色"
msgid "Negative"
msgstr "\\ GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "定規モード"
@@ -21993,25 +22738,21 @@ msgid "Ignore Y"
msgstr "[無視]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr "NavigationAgent はSpatialノードの下でのみ使用されます。"
-
-#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-"NavigationMeshInstance は、ナビゲーションノードの子や孫である必要があります。"
-"これはナビゲーションデータのみ提供します。"
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
+msgstr "NavigationAgent はSpatialノードの下でのみ使用されます。"
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr "ナビメッシュ"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "NavMeshを焼き込む"
#: scene/3d/navigation_obstacle.cpp
+#, fuzzy
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
"NavigationObstacle はSpatialなオブジェクトにコリジョン回避を提供するためだけ"
"に機能します。"
@@ -22151,18 +22892,170 @@ msgstr "アクション(Action)"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "ノードを移動"
+msgid "Joint Constraints"
+msgstr "定数"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "シーンを保存中"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "分離:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "ノードを移動"
+msgid "Angular Limit Enabled"
+msgstr "シグナルを絞り込む"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "ノードを移動"
+msgid "Angular Limit Upper"
+msgstr "リニア"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "最大。角度エラー:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "リニア"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "アニメーション"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "アニメーション"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "リニア"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "リニア"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "リニア"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "リニア"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "リニア"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "アニメーション"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "アニメーション"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "リニア"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "行間隔"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "行間隔"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "行間隔"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "リニア"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "説明"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "リニア"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "説明"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "アニメーション"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "シグナルを絞り込む"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22204,10 +23097,6 @@ msgid "Params"
msgstr "パラメーターが変更されました:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22221,11 +23110,6 @@ msgstr "大文字"
msgid "Lower"
msgstr "小文字"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "分離:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22292,15 +23176,6 @@ msgstr "最大。角度エラー:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "シーンを保存中"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "リニア"
@@ -22328,10 +23203,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22408,7 +23279,7 @@ msgstr "RoomGroup は Portal の子や孫にできません。"
#: scene/3d/portal.cpp
#, fuzzy
msgid "Portal Active"
-msgstr " [ポータル有効]"
+msgstr "[ポータル有効]"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
@@ -22553,8 +23424,9 @@ msgstr "SceneTree には RoomManager が1つだけ存在できます。"
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22679,6 +23551,35 @@ msgstr ""
"すべてのRoomにジオメトリまたはマニュアルの境界が含まれていることを確認してく"
"ださい。"
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "ポーズをコピー"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "編集可能な子"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "%s をピン留め"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "ギズモ"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Zインデックス"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22761,35 +23662,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "ピクセルスナップ"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "行列(縦横)入れ替え"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "シェーダー"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Double Sided"
-msgstr "ダブルクリック"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22943,40 +23821,6 @@ msgstr ""
"このWorldEnvironmentは無視されました。カメラを追加するか(3Dシーンの場合)、こ"
"のEnvironmentの Backgroundモード を Canvas に設定します(2Dシーンの場合)。"
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "メインシーン"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "値"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "三角形の自動作成をオン / オフ"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "三角形の自動作成をオン / オフ"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "BlendTreeノード '%s' では、アニメーションが見つかりません: '%s'"
@@ -23012,12 +23856,28 @@ msgstr "自動リスタート:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "自動リスタート:"
+msgid "Delay"
+msgstr "タッチの遅延"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Random Delay"
+msgstr "ランダムな傾き:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Add Amount"
+msgstr "量"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "総計:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "曲線のIn-Controlの位置を指定"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23030,11 +23890,6 @@ msgstr "入力ポートを追加"
msgid "Xfade Time"
msgstr "クロスフェード時間 (秒):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "グリッドのオフセット:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23105,11 +23960,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "入力 '%s'(ノード '%s')に接続されているものはありません。"
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "シグナルを絞り込む"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "グラフのルートAnimationNodeが設定されていません。"
@@ -23364,6 +24214,11 @@ msgstr ""
"い。"
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "上書き"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23406,7 +24261,7 @@ msgstr ""
msgid "Tooltip"
msgstr "ツール"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "パスにフォーカス"
@@ -23477,11 +24332,6 @@ msgstr "XFormダイアログ"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "自動読み込み"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "警告!"
@@ -23535,6 +24385,7 @@ msgid "Show Zoom Label"
msgstr "ボーンを表示する"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23548,11 +24399,12 @@ msgid "Show Close"
msgstr "ボーンを表示する"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "選択"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "コミット"
@@ -23618,8 +24470,9 @@ msgid "Fixed Icon Size"
msgstr "前面図"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "アサインする"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -23822,9 +24675,8 @@ msgid "Max Value"
msgstr "値"
#: scene/gui/range.cpp
-#, fuzzy
msgid "Page"
-msgstr "ページ: "
+msgstr "ページ"
#: scene/gui/range.cpp
#, fuzzy
@@ -24088,7 +24940,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24131,7 +24983,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "プレイモード:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24254,18 +25106,22 @@ msgid "Max Redirects"
msgstr ""
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Timeout"
-msgstr "タイムアウト。"
+msgstr "タイムアウト"
+
+#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
#: scene/main/node.cpp
-#, fuzzy
msgid "Name Num Separator"
-msgstr "名前付きセパレーター"
+msgstr "名前の数字の区切り文字"
#: scene/main/node.cpp
msgid "Name Casing"
-msgstr ""
+msgstr "名前の命名規則"
#: scene/main/node.cpp
#, fuzzy
@@ -24274,13 +25130,13 @@ msgstr "説明"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "エクスポート先のパス"
+msgid "Pause Mode"
+msgstr "パンモード"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "パンモード"
+msgid "Physics Interpolation Mode"
+msgstr "補間モード"
#: scene/main/node.cpp
#, fuzzy
@@ -24312,11 +25168,6 @@ msgstr "複数設定:"
msgid "Process Priority"
msgstr "優先順位を有効化"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "補間モード"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24350,12 +25201,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "複数設定:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "補間モード"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24387,9 +25234,8 @@ msgid "Draw 2D Outlines"
msgstr "アウトラインを生成"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "方向"
+msgstr "反射"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -24613,8 +25459,43 @@ msgid "Swap OK Cancel"
msgstr "キャンセル"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "名前"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "レンダリング"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "レンダリング"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr " (物理的)"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr " (物理的)"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "ナビゲーション"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "ナビゲーション"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
-msgstr ""
+msgstr "hiDPIを使用"
#: scene/register_scene_types.cpp
#, fuzzy
@@ -24650,6 +25531,799 @@ msgstr "半解像度"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "コメントの色"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "ボーンの色 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "ボーンの色 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "サーフェスを投入する"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "クリップ無効"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "分離:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "行間隔"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "マージンを設定する"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "プリセット"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "チェック可能"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "チェック済み"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "アイテムを無効にする"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "チェック済み"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(エディター無効)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "アイテムを無効にする"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "オフセット:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "アイテムを無効にする"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "ボーンの色 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "白色調整"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "グリッドのオフセット X:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "グリッドのオフセット Y:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "前の平面"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "選択対象をロック解除"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "ノードを切り取る"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "シグナルを絞り込む"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "シグナルを絞り込む"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "メインシーン"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "タブ1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "メインシーン"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "フォルダー:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "フォルダー:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "完了"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "完了"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "選択されたものをインポート"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "サーフェスを投入する"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "シンタックスハイライト"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "プリセット"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "環境を表示"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "シンタックスハイライト"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "シンタックスハイライト"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "コリジョンモード"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "アイテムを無効にする"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "ボーダーサイズ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "ヘルプのタイトルのフォントサイズ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "テキストの色"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "試験的"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "ハイライト"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "ノイズのオフセット"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "ノイズのオフセット"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "フォルダーを作成"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "隠しファイルをオン / オフ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "クリップ無効"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "名前付きセパレーター"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "名前付きセパレーター"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Separator"
+msgstr "フォントセパレータ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "ボーンの色 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Color演算子。"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "分離:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "フレームを選択"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "デフォルトのZ Far"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "デフォルト"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "コミット"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "ブレークポイント"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "サイズを変更可能"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "カラー"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "カラー"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "バイトのオフセット"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "ノイズのオフセット"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "グリッドのオフセット:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "パスにフォーカス"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "選択"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "プリセット"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "切り替えボタン"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "切り替えボタン"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "切り替えボタン"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "ノードを切り取る"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "バス オプション"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "ノードを切り取る"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "すべて選択"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "すべて折りたたむ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "切り替えボタン"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "選択範囲のみ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "ガイドの色"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "ドックの位置"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "実行中の行の色"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "マージンを設定する"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "ボタンのマスク"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "ガイドを表示"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "垂直:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "垂直スクロールの速度"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "マージンを設定する"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "分離:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "タブ1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "タブ1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "アイテムを無効にする"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "ハイライト"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "ボーンの色 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "ボーンの色 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "マージンを設定する"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "マージンを設定する"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "ターゲット"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "フォルダー:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "白色調整"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "アイコンモード"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "クリップ無効"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "ボーンの幅"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "ライト"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "ボーンの幅"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "左伸長"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Screen演算子。"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "プリセットを読み込む"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "エディターのテーマ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "カラー"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "プリセット"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "プリセット"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "プリセット"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "フォーマット"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "コードのフォント"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "メインのフォント"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "メインのフォント"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "分離:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "分離:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "マージンを設定する"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "マージンを設定する"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "右インデント"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "選択モード"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "自動スライス"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "グリッドの色"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "グリッドマップ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "選択範囲のみ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "リフレクションプローブ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "アクション(Action)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "ベジェポイントを移動"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Neg"
+msgstr "ベジェ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "インスタンス"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24689,17 +26363,6 @@ msgstr "追加のオプション:"
msgid "Char"
msgstr "有効な文字:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "メインシーン"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "フォント"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -24751,8 +26414,9 @@ msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
+#, fuzzy
msgid "Fog"
-msgstr ""
+msgstr "Fog(霧)"
#: scene/resources/environment.cpp
#, fuzzy
@@ -24910,9 +26574,8 @@ msgid "Distance"
msgstr "距離を取得:"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Transition"
-msgstr "トランジション: "
+msgstr "トランジション"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
@@ -24934,9 +26597,8 @@ msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "2"
-msgstr "2D"
+msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
@@ -25002,15 +26664,6 @@ msgid "Color Correction"
msgstr "Color関数。"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "警告"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "最近:"
@@ -25022,6 +26675,11 @@ msgstr "集中モード"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Depth(深度/奥行)"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "オフセット:"
@@ -25045,11 +26703,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "優先順位を有効化"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "次の平面"
@@ -25068,10 +26721,6 @@ msgid "Vertex Lighting"
msgstr "直接光"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "前面図"
@@ -25081,11 +26730,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "前面図"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25104,6 +26748,10 @@ msgid "Ensure Correct Normals"
msgstr "トランスフォームは中止されました。"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "頂点"
@@ -25170,10 +26818,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "パーティクル"
@@ -25197,26 +26841,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "放出源: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "テクスチャを削除"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "テクスチャ領域"
#: scene/resources/material.cpp
#, fuzzy
@@ -25224,24 +26851,8 @@ msgid "Emission"
msgstr "放出マスク"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "放出色"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "放出色"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "放出マスク"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "放出源: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25253,35 +26864,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "ランダムな傾き:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "テクスチャを削除"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "クリア"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "ポーズをクリアする"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "エディターのテーマ"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25290,15 +26885,6 @@ msgid "Ambient Occlusion"
msgstr "オクルージョン"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "テクスチャ領域"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25328,19 +26914,14 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Transmission"
-msgstr "トランジション: "
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "トランジション: "
+msgstr "トランジション"
#: scene/resources/material.cpp
#, fuzzy
msgid "Refraction"
msgstr "分離:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25386,15 +26967,20 @@ msgstr "パンモード"
msgid "Lightmap Size Hint"
msgstr "ライトマップを焼き込む"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "ブレンド2 ノード"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "トランスフォーム"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "トランスフォームをクリア"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25418,29 +27004,14 @@ msgstr "インスタンス"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "トランスフォームは中止されました。"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "UVマップをトランスフォーム"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "配列のサイズを変更"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "配列のサイズを変更"
+msgid "Sampling"
+msgstr "縮尺: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "変数の型を設定"
#: scene/resources/navigation_mesh.cpp
@@ -25458,10 +27029,15 @@ msgid "Source Group Name"
msgstr "ソース"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "メインシーンの引数:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25471,11 +27047,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "領域"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "シーンからマージ"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25489,6 +27070,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "デフォルトを表示"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "距離を取得:"
@@ -25506,7 +27092,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25557,7 +27143,7 @@ msgstr "放出点:"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Normal Texture"
-msgstr "放出源: "
+msgstr "通常のテクスチャ"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -25632,6 +27218,11 @@ msgstr "右上"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "曲線を分割する"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25640,15 +27231,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "カスタムシーンを実行"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "入力ポートを追加"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "バインド"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "ボーン"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -25711,6 +27312,10 @@ msgid "Expand Margin"
msgstr "すべて展開"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "トーラスの内径を変更"
@@ -25724,10 +27329,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -25752,6 +27353,21 @@ msgstr "ページ: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "ガイドを表示"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "前面図"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "戻る"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "スケールモード"
@@ -25762,13 +27378,13 @@ msgstr "キャプチャ"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "プレイモード:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "プレイモード:"
+msgid "To"
+msgstr "トップ"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25805,8 +27421,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "初期化"
+msgid "Depth Draw"
+msgstr "補間モード"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "カリングモード"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "パンモード"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "パンモード"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "モード"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25873,6 +27509,11 @@ msgid "Scenario"
msgstr "シーン"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "ナビゲーション"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25890,6 +27531,26 @@ msgstr "左線形"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "デフォルトのZ Far"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "デフォルトのプレビュー"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "試験的"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "接続を編集:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25993,6 +27654,10 @@ msgid "Release (ms)"
msgstr "リリース"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "ミックス"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26112,12 +27777,11 @@ msgstr "出力レイテンシー"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
-msgstr ""
+msgstr "チャンネルを無効にする音量 (dB)のしきい値"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Channel Disable Time"
-msgstr "ブレンド時間の変更"
+msgstr "チャンネルを無効にするまでの秒数"
#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
@@ -26242,6 +27906,11 @@ msgstr "コリジョンモード"
msgid "Collision Unsafe Fraction"
msgstr "コリジョンモード"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "物理フレーム %"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr "質量中心"
@@ -26255,16 +27924,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying は '%s' 関数で割り当てられない可能性があります。"
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"'vertex' 関数で割り当てた Varying を 'fragment' と 'light' で再び割り当てるこ"
"とはできません。"
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"'fragment' 関数で割り当てた Varying を 'vertex' と 'light' で再び割り当てるこ"
@@ -26530,6 +28201,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "優先順位を有効化"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "バージョン"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index c77eeb9e4e..34914a67b6 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -78,11 +78,12 @@ msgstr "დამოკიდებულებების შემსწო
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -90,7 +91,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -102,7 +103,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -111,15 +112,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "ახალი %s შექმნა"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -187,6 +189,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -207,20 +210,16 @@ msgstr ""
msgid "Function"
msgstr "ფუნქციები:"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -330,7 +329,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+msgid "Invalid input %d (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
@@ -374,36 +373,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "დამოკიდებულებების შემსწორებელი"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "მონიშვნის მოშორება"
+msgid "Mouse Mode"
+msgstr "მასშტაბის თანაფარდობა:"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -433,6 +409,7 @@ msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "ზუმის საწყისზე დაყენება"
@@ -574,13 +551,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -593,7 +572,8 @@ msgstr "აღწერა:"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -624,6 +604,41 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "ყველას ჩანაცვლება"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "წრფივი"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -646,24 +661,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -730,15 +744,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -768,8 +785,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -895,11 +912,6 @@ msgstr "გზა"
msgid "Source Code"
msgstr "რესურსი"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "ცვლილება"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -960,10 +972,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1013,13 +1028,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1046,6 +1062,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "თავისუფალი"
@@ -1062,7 +1079,7 @@ msgstr "სარკე"
msgid "Time:"
msgstr ""
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1117,6 +1134,92 @@ msgstr "ანიმაციის გასაღებური კადრ
msgid "Anim Change Call"
msgstr "ანიმაციის ძახილის ცვლილება"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "ყველა მონიშნვა"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "საყვარლები:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "წაშლა"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
@@ -1226,7 +1329,7 @@ msgstr "ჩანაწერის ჩართვა / გამორთვ
msgid "Update Mode (How this property is set)"
msgstr "განახლების რეჟიმი (როგორაც ეს პარამეტრია დაყენებული)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
#, fuzzy
msgid "Interpolation Mode"
msgstr "ინტერპოლაციის რეჟიმი"
@@ -1242,10 +1345,70 @@ msgstr "მონიშნული ჩანაწერის წაშლა.
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Time (s): "
+msgid "Time (s):"
msgstr "დრო (წამი): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "ახალი %s შექმნა"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "მუდმივი"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "არასწორი ფონტის ზომა."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "კვანძის მრუდის რედაქტირება"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "ფუნქციები:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1326,7 +1489,6 @@ msgid "Remove Anim Track"
msgstr "ანიმაციის თრექის წაშლა"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1338,16 +1500,6 @@ msgid "Editors"
msgstr "დამოკიდებულებების შემსწორებელი"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "ანიმაციის ჩანაწერის და გასაღების ჩამატება"
@@ -1484,7 +1636,8 @@ msgid "Add Method Track Key"
msgstr "მეთოდის გამოძახების დაკვირვება"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "მეთოდი ვერ მოიძებნა ობიექტში: "
#: editor/animation_track_editor.cpp
@@ -1860,7 +2013,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "დამატება"
@@ -1926,6 +2081,7 @@ msgstr "დამაკავშირებელი სიგნალი:"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "დახურვა"
@@ -2108,8 +2264,8 @@ msgid "Open"
msgstr "გახსნილი"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "მფლობელები:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2419,7 +2575,7 @@ msgid "Bus Options"
msgstr "აღწერა:"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2471,8 +2627,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2677,6 +2833,23 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "პაკეტი დაყენდა წარმატებით!"
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2689,6 +2862,28 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "ვერ წავშლით:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "პროექტის დამფუძნებლები"
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2792,8 +2987,27 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "წავშალოთ მონიშნული ფაილები?"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
+msgstr "ანიმაციის ხანგრძლივობა (წამებში)."
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2815,7 +3029,7 @@ msgid "Script Editor"
msgstr "დამოკიდებულებების შემსწორებელი"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2968,13 +3182,14 @@ msgstr "ფუნქციის შექმნა"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -3101,11 +3316,11 @@ msgstr "გზა კვანძამდე:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3242,7 +3457,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3332,6 +3547,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3430,15 +3654,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "მონიშნული მხოლოდ"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3514,7 +3740,7 @@ msgstr "მონიშვნის მოშორება"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3545,7 +3771,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3569,6 +3795,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4069,14 +4299,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4114,14 +4336,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4205,6 +4419,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "აუდიო გადამტანის სახელის ცვლილება"
@@ -4233,6 +4451,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4570,7 +4792,9 @@ msgstr "ახალი %s შექმნა"
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4650,6 +4874,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4797,12 +5022,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4827,6 +5046,7 @@ msgid "Edit Text:"
msgstr "მონიშვნის მრუდის ცვლილება"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4877,11 +5097,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4978,6 +5200,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "პროექტის დამფუძნებლები"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -5070,7 +5297,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5127,10 +5353,6 @@ msgstr "მონიშვნის მრუდის ცვლილება"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -5199,8 +5421,8 @@ msgstr ""
msgid "Color Theme"
msgstr "მონიშვნის მრუდის ცვლილება"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5225,19 +5447,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5255,7 +5468,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "შექმნა"
@@ -5337,7 +5552,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr ""
@@ -5354,6 +5568,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5361,7 +5583,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5373,11 +5595,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5385,6 +5607,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "მონიშვნის მოშორება"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5415,6 +5644,10 @@ msgid "Add Type Hints"
msgstr "ანიმაციის თრექის დამატება"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "დამოკიდებულებები"
@@ -5431,8 +5664,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5440,6 +5672,11 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "ანიმაციის თრექის დამატება"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5453,6 +5690,35 @@ msgstr ""
msgid "Selection Box Color"
msgstr "მონიშნული მხოლოდ"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "დაყენება"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5485,17 +5751,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "%s ტიპის ცვლილება"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "%s ტიპის ცვლილება"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "%s ტიპის ცვლილება"
@@ -5726,6 +5992,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5755,18 +6029,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5801,29 +6078,30 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "არასწორი ფონტის ზომა."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "არასწორი ფონტის ზომა."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "მონიშვნის მოშორება"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5831,21 +6109,21 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "ხაზის ნომერი:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "ხაზის ნომერი:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "არასწორი ფონტის ზომა."
@@ -5855,16 +6133,16 @@ msgstr "არასწორი ფონტის ზომა."
msgid "Text Selected Color"
msgstr "წავშალოთ მონიშნული ფაილები?"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "მონიშნული მხოლოდ"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5872,41 +6150,41 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "ფუნქციები:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "შექმნა"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5928,6 +6206,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "ინტერპოლაციის რეჟიმი"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6507,15 +6790,6 @@ msgid "Replace in Files"
msgstr "ყველას ჩანაცვლება"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Replace: "
-msgstr "ჩანაცვლება"
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "ყველას ჩანაცვლება"
@@ -6629,14 +6903,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "ფუნქციის შექმნა"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6648,7 +6927,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "ანიმ სიგრძის შეცვლა"
@@ -6790,11 +7069,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "ყველა მონიშნვა"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -6850,17 +7124,18 @@ msgstr "ანიმაციის გარდაქმნის ცვლი
msgid "Optimizer"
msgstr "ოპტიმიზაცია"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6908,7 +7183,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6935,6 +7210,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6948,7 +7243,8 @@ msgstr "მასშტაბის თანაფარდობა:"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6981,12 +7277,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "გზა კვანძამდე:"
@@ -7662,11 +7952,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "No animation to copy!"
-msgstr "ანიმაციის ზუმი."
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7679,10 +7964,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7720,6 +8001,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "გადასვლები"
@@ -7748,17 +8033,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7913,7 +8201,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "გარდასვლა"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7931,11 +8219,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7944,16 +8227,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7987,10 +8265,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8230,6 +8504,11 @@ msgid "License (Z-A)"
msgstr "ლიცენზია"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Loading..."
+msgstr "ძებნა:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8295,9 +8574,8 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Loading..."
-msgstr "ძებნა:"
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8352,7 +8630,7 @@ msgid "Select lightmap bake file:"
msgstr "წავშალოთ მონიშნული ფაილები?"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8854,6 +9132,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8917,6 +9196,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9241,13 +9524,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr ""
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "ფუნქციის შექმნა"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9353,7 +9659,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9494,13 +9801,6 @@ msgstr "ანიმაციის გარდაქმნის ცვლი
msgid "Apply with Transforms"
msgstr "ანიმაციის გარდაქმნის ცვლილება"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "ანიმაციის თრექის დამატება"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9666,8 +9966,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "რესურსი"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9812,18 +10113,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9911,13 +10200,13 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "შექმნა"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9997,8 +10286,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10034,6 +10322,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10065,13 +10357,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10080,10 +10365,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10128,11 +10409,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -10216,10 +10492,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10268,8 +10540,7 @@ msgid "Previous Script"
msgstr "წინამდებარე ნაბიჯზე გადასვლა"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10508,7 +10779,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10812,13 +11084,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "მასშტაბის თანაფარდობა:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "გარდასვლა"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10841,10 +11117,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11276,11 +11548,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "დაყენება"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11335,8 +11602,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "შექმნა"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11369,15 +11637,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "ყველა მონიშნვა"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11499,6 +11768,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "ფუნქციის შექმნა"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11535,19 +11815,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "ფუნქციის შექმნა"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11745,6 +12016,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "მოშორება"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11786,6 +12062,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "ანიმაციის თრექის დამატება"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "მონიშვნის მოშორება"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "საყვარლები:"
@@ -12043,7 +12329,7 @@ msgstr ""
msgid "Disabled Button"
msgstr "გამორთული"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12073,6 +12359,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12246,8 +12533,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "მონიშვნის ასლის შექმნა"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
@@ -12327,8 +12615,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "ინტერპოლაციის რეჟიმი"
@@ -12358,12 +12645,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12633,6 +12914,138 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "მონიშნული მხოლოდ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Step"
+msgstr "ნაბიჯი (წამი):"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "ფუნქციის შექმნა"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "მონიშვნის მოშორება"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "მონიშვნის მოშორება"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "კვანძის მრუდის რედაქტირება"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "ანიმაციის ბრუნვა"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "შექმნა"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "შექმნა"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "მონიშვნის მოშორება"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "მონიშნული მხოლოდ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "შექმნა"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "მონიშვნის მოშორება"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "ანიმ სიგრძის შეცვლა"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13690,20 +14103,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13711,14 +14119,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13736,7 +14136,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13792,12 +14192,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13825,19 +14219,24 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
+msgstr "პროექტის დამფუძნებლები"
+
+#: editor/project_export.cpp
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Choose an export mode:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Export All..."
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13845,14 +14244,20 @@ msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "პროექტის დამფუძნებლები"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "პროექტის დამფუძნებლები"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -14020,15 +14425,24 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+#, fuzzy
+msgid "Local Projects"
+msgstr "პროექტის დამფუძნებლები"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -14121,9 +14535,8 @@ msgid "Project Manager"
msgstr "პროექტის მენეჯერი. "
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "პროექტის დამფუძნებლები"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -14131,10 +14544,6 @@ msgid "Loading, please wait..."
msgstr "ძებნა:"
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "პროექტის დამფუძნებლები"
@@ -14181,10 +14590,6 @@ msgid "About"
msgstr ""
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14334,6 +14739,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14525,7 +14931,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14652,13 +15059,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-#, fuzzy
-msgid "Step"
-msgstr "ნაბიჯი (წამი):"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14705,7 +15105,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "ზუმის საწყისზე დაყენება"
@@ -14905,6 +15305,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "მოშორება"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "მოშორება"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14979,6 +15393,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15066,10 +15484,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15108,6 +15522,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15308,8 +15729,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "მოშორება"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15415,11 +15837,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15515,6 +15932,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15526,20 +15944,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15785,40 +16189,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "ყველას ჩანაცვლება"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "წრფივი"
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15917,6 +16287,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "ანიმ სიგრძის შეცვლა"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16052,10 +16432,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16082,11 +16458,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -16157,11 +16533,6 @@ msgstr "ინტერპოლაციის რეჟიმი"
msgid "Invert Faces"
msgstr "შექმნა"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16207,7 +16578,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "შექმნა"
@@ -16296,6 +16667,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16370,7 +16749,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16606,7 +16985,7 @@ msgstr "მასშტაბის თანაფარდობა:"
msgid "Instance Materials"
msgstr "აქ ჩასვით გასაღები"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16623,12 +17002,6 @@ msgstr ""
msgid "Translation"
msgstr "გარდასვლა"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16739,7 +17112,6 @@ msgstr "კვანძთან დაკავშირება:"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "მონიშვნის მოშორება"
@@ -16771,7 +17143,7 @@ msgstr "მონიშნული მხოლოდ"
msgid "Skeleton To Node"
msgstr "წაშლა"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "ფუნქციები:"
@@ -16793,7 +17165,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16823,6 +17194,19 @@ msgstr "წაშლა"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "შექმნა"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "შექმნა"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17212,10 +17596,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17235,7 +17615,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17243,7 +17623,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17370,6 +17750,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17472,14 +17860,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17627,7 +18007,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17635,7 +18015,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17701,10 +18081,6 @@ msgid "Node Path"
msgstr "გზა"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "%s ტიპის ცვლილება"
@@ -17760,11 +18136,6 @@ msgid "Set Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Type Cache"
-msgstr "ცვლილება"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17783,7 +18154,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17799,18 +18170,20 @@ msgstr ""
msgid "Compose Array"
msgstr "მასივის ზომის ცვლილება"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "არასწორი ფონტის ზომა."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "არასწორი ფონტის ზომა."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17821,12 +18194,14 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "მეთოდი ვერ მოიძებნა ობიექტში: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "მეთოდი ვერ მოიძებნა ობიექტში: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -17907,11 +18282,6 @@ msgid "Construct %s"
msgstr "მუდმივი"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "მუდმივი"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17928,10 +18298,6 @@ msgstr "ყველა მონიშნვა"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17979,6 +18345,14 @@ msgstr ""
msgid "Write Mode"
msgstr "მასშტაბის თანაფარდობა:"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17987,6 +18361,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18036,6 +18434,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18061,6 +18463,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18093,6 +18511,10 @@ msgstr ""
msgid "Export Format"
msgstr "ანიმაციის გარდაქმნის ცვლილება"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18121,7 +18543,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18292,10 +18714,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18400,12 +18818,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "სიგნალები"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18421,6 +18843,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18449,7 +18875,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18460,19 +18886,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18485,7 +18909,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18501,7 +18925,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "ანიმაციის ხანგრძლივობა (წამებში)."
#: platform/android/export/export_plugin.cpp
@@ -18509,15 +18933,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18528,7 +18949,7 @@ msgid "Adding files..."
msgstr "საყვარლები:"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18548,6 +18969,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18618,7 +19091,7 @@ msgstr "წარმატება!"
msgid "Push Notifications"
msgstr "მუდმივი"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "პროექტის დამფუძნებლები"
@@ -18628,7 +19101,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18715,6 +19188,15 @@ msgstr "ანიმაციის გასაღებების ასლ
msgid "Custom BG Color"
msgstr "ანიმაციის გასაღებების ასლის შექმნა"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18737,19 +19219,29 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "არასწორი ფონტის ზომა."
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file: \"%s\"."
msgstr ""
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "მონიშვნის მრუდის ცვლილება"
+
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18776,7 +19268,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18785,7 +19277,7 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "ანიმაციის გასაღებების ასლის შექმნა"
#: platform/javascript/export/export.cpp
@@ -18826,16 +19318,17 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
+#, fuzzy
+msgid "Error starting HTTP server: %d."
+msgstr "ჩატვირთვის შეცდომები!"
#: platform/javascript/export/export.cpp
msgid "Web"
@@ -19072,7 +19565,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -19118,9 +19611,26 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "შექმნა"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19136,19 +19646,73 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "მუდმივი"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "ჩატვირთვის შეცდომები!"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "აღწერა:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "არასწორი ფონტის ზომა."
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19156,7 +19720,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19198,6 +19762,15 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "პროექტის დამფუძნებლები"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "არასწორი ფონტის ზომა."
@@ -19332,12 +19905,13 @@ msgid "Publisher Display Name"
msgstr "არასწორი ფონტის ზომა."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "არასწორი ფონტის ზომა."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "ანიმაციის გარდაქმნის ცვლილება"
#: platform/uwp/export/export.cpp
@@ -19506,6 +20080,11 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "ვერ წავშლით:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19519,6 +20098,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "რესურსი"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "არასწორი ფონტის ზომა."
@@ -19547,6 +20131,66 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "მუდმივი"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "არასწორი ფონტის ზომა."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "არასწორი ფონტის ზომა."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "ვერ წავშლით:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19568,6 +20212,23 @@ msgid "Invalid product version:"
msgstr "არასწორი ფონტის ზომა."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "არასწორი ფონტის ზომა."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -19583,6 +20244,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -19594,10 +20259,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19615,18 +20276,6 @@ msgstr ""
msgid "Centered"
msgstr "წაშლა"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19702,8 +20351,7 @@ msgid "Pitch Scale"
msgstr "მასშტაბის თანაფარდობა:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19714,7 +20362,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19747,7 +20396,8 @@ msgstr "მასშტაბის თანაფარდობა:"
msgid "Rotating"
msgstr "მუდმივი"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "ფუნქციის შექმნა"
@@ -19773,19 +20423,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "წრფივი"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "წრფივი"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "შექმნა"
@@ -19835,8 +20486,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr "დამატებითი გამოძახების არგუმენტები:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "მასშტაბის თანაფარდობა:"
@@ -19872,11 +20523,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -19899,10 +20545,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19939,6 +20581,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -19947,7 +20594,7 @@ msgstr "მასშტაბის თანაფარდობა:"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "გამორთული"
@@ -20049,17 +20696,6 @@ msgstr "პროექტის დამფუძნებლები"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "მონიშვნის მოშორება"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -20156,8 +20792,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20291,7 +20928,7 @@ msgid "Node B"
msgstr "ანიმაციის გასაღებების ასლის შექმნა"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20301,7 +20938,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "გამორთული"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20338,7 +20975,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20404,7 +21042,7 @@ msgstr ""
msgid "Width Curve"
msgstr "კვანძის მრუდის რედაქტირება"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "%s ტიპის ცვლილება"
@@ -20461,7 +21099,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20496,8 +21134,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20510,14 +21154,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20525,13 +21161,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "წაშლა"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -20563,6 +21202,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20790,6 +21430,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20890,7 +21531,7 @@ msgstr "მონიშვნის მოშორება"
msgid "Use Global Coordinates"
msgstr "მუდმივი"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -21152,28 +21793,11 @@ msgid "Tracking"
msgstr "ობიექტზე დაკვირვება"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "ანიმაციის გარდაქმნის ცვლილება"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21284,7 +21908,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "მოშორება"
@@ -21325,9 +21949,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21452,22 +22077,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21492,6 +22101,81 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "ცვლილება"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -21500,7 +22184,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "მასშტაბის თანაფარდობა:"
@@ -21605,23 +22290,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21739,15 +22419,169 @@ msgid "Motion Z"
msgstr "ყველა მონიშნვა"
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+#, fuzzy
+msgid "Joint Constraints"
+msgstr "მუდმივი"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "ფუნქციის შექმნა"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Upper"
+msgstr "წრფივი"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "მაქსიმუმი წრიული შეცდომა:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "წრფივი"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "ფუნქციები:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "ფუნქციები:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "წრფივი"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "წრფივი"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "წრფივი"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "წრფივი"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "წრფივი"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "ფუნქციები:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "ფუნქციები:"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+msgid "Z"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "წრფივი"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "წრფივი"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "წრფივი"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "წრფივი"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "წრფივი"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "აღწერა:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "წრფივი"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "აღწერა:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "ფუნქციები:"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -21788,10 +22622,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21803,11 +22633,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "ფუნქციის შექმნა"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21871,14 +22696,6 @@ msgid "Angular Ortho"
msgstr "მაქსიმუმი წრიული შეცდომა:"
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit X"
msgstr "წრფივი"
@@ -21906,10 +22723,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22121,8 +22934,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22227,6 +23041,33 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "არასწორი ფონტის ზომა."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "შექმნა"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22304,33 +23145,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "გარდასვლა"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "ცვლილება"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22467,38 +23287,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "ანიმაციის თრექის დამატება"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "ანიმაციის თრექის დამატება"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22533,16 +23321,30 @@ msgid "Autorestart"
msgstr "ანიმ გასაღების ჩაყენება"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "ანიმ გასაღების ჩაყენება"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "საყვარლები:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "აქ ჩასვით გასაღები"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "ახალი %s შექმნა"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "საყვარლები:"
@@ -22551,10 +23353,6 @@ msgstr "საყვარლები:"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -22627,11 +23425,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "'%s' და '%s' შორის კავშირის გაწყვეტა"
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "დამაკავშირებელი სიგნალი:"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22864,6 +23657,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "რესურსი"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22899,7 +23697,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22965,10 +23763,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -23019,6 +23813,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23032,11 +23827,12 @@ msgid "Show Close"
msgstr "დახურვა"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "მონიშვნის მოშორება"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr ""
@@ -23099,7 +23895,7 @@ msgid "Fixed Icon Size"
msgstr "დამოკიდებულებების შემსწორებელი"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -23528,7 +24324,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23569,7 +24365,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "გზა კვანძამდე:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23688,6 +24484,12 @@ msgid "Timeout"
msgstr ""
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23702,13 +24504,13 @@ msgstr "აღწერა:"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "პროექტის დამფუძნებლები"
+msgid "Pause Mode"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "მასშტაბის თანაფარდობა:"
+msgid "Physics Interpolation Mode"
+msgstr "ინტერპოლაციის რეჟიმი"
#: scene/main/node.cpp
#, fuzzy
@@ -23738,11 +24540,6 @@ msgstr ""
msgid "Process Priority"
msgstr "მასშტაბის თანაფარდობა:"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "ინტერპოლაციის რეჟიმი"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -23773,12 +24570,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "ინტერპოლაციის რეჟიმი"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24012,6 +24805,37 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "ყველას ჩანაცვლება"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "შექმნა"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "შექმნა"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24047,6 +24871,766 @@ msgstr "ფუნქციები:"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "ფუნქციები:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "ფუნქციები:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "ფუნქციები:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "გამორთული"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "ფუნქციის შექმნა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "ანიმაციის ბრუნვა"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "დამატებითი გამოძახების არგუმენტები:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "გამორთული"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "გამორთული"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "გამორთული"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "გამორთული"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "გამორთული"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "ანიმ სიგრძის შეცვლა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "ანიმ სიგრძის შეცვლა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "წინამდებარე ნაბიჯზე გადასვლა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "დაკავშირება"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "ყველას ჩანაცვლება"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "გამორთული"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "საყვარლები:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "ფუნქციები:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "გახსნილი"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "ჩანაწერის ჩართვა / გამორთვა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "გამორთული"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "ფუნქციის შექმნა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "ფუნქციები:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "ფუნქციის შექმნა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "%s ტიპის ცვლილება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "%s ტიპის ცვლილება"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "შექმნა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "მასივის ზომის ცვლილება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "%s ტიპის ცვლილება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "%s ტიპის ცვლილება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "კვანძის მრუდის რედაქტირება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "შექმნა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "გამორთული"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "აღწერა:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "ფუნქციის შექმნა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "ყველას ჩანაცვლება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "გამორთული"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "მონიშნული მხოლოდ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "ფუნქციები:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "შექმნა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "მონიშნული მხოლოდ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "კვანძთან დაკავშირება:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "მონიშვნის მრუდის ცვლილება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "ფუნქციის შექმნა"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "გამორთული"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "ფუნქციები:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "ფუნქციები:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "გახსნილი"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "გამორთული"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "წრფივი"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "წრფივი"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "წრფივი"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "წრფივი"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "ანიმაციის თრექის დამატება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "მონიშვნის მრუდის ცვლილება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "მონიშვნის მრუდის ცვლილება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "საყვარლები:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "საყვარლები:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "ფუნქციის შექმნა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "ფუნქციის შექმნა"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "დაბალანსებული"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "მონიშნული მხოლოდ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "მონიშნული მხოლოდ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "ყველა მონიშნვა"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Pos"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24083,15 +25667,6 @@ msgstr "აღწერა:"
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -24384,15 +25959,6 @@ msgid "Color Correction"
msgstr "ფუნქციის შექმნა"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "გადასვლები"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "ბოლო:"
@@ -24403,6 +25969,10 @@ msgid "Distance Field"
msgstr "დაყენება"
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -24423,10 +25993,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr ""
@@ -24444,10 +26010,6 @@ msgid "Vertex Lighting"
msgstr "შექმნა"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "დამოკიდებულებების შემსწორებელი"
@@ -24457,11 +26019,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "დამოკიდებულებების შემსწორებელი"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24480,6 +26037,10 @@ msgid "Ensure Correct Normals"
msgstr "შექმნა"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -24544,10 +26105,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -24568,49 +26125,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "მონიშვნის მოშორება"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "მონიშვნის მოშორება"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "მონიშვნის მოშორება"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -24619,35 +26146,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "მონიშვნის მოშორება"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "ანიმაციის გარდაქმნის ცვლილება"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "ანიმაციის გარდაქმნის ცვლილება"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "მონიშვნის მრუდის ცვლილება"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24656,15 +26168,6 @@ msgid "Ambient Occlusion"
msgstr "შექმნა"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "მასშტაბის თანაფარდობა:"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24696,15 +26199,10 @@ msgstr "გარდასვლა"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "გარდასვლა"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "ფუნქციის შექმნა"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24745,15 +26243,20 @@ msgstr "მასშტაბის თანაფარდობა:"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "მასშტაბის თანაფარდობა:"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -24777,29 +26280,14 @@ msgstr "აქ ჩასვით გასაღები"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "შექმნა"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "შექმნა"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "მასივის ზომის ცვლილება"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "მასივის ზომის ცვლილება"
+msgid "Sampling"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "%s ტიპის ცვლილება"
#: scene/resources/navigation_mesh.cpp
@@ -24816,7 +26304,11 @@ msgid "Source Group Name"
msgstr "რესურსი"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24828,11 +26320,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24845,6 +26342,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "ანიმ სიგრძის შეცვლა"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -24861,7 +26363,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -24982,6 +26484,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "კვანძის მრუდის რედაქტირება"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24990,14 +26497,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "საყვარლები:"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "მოშორება"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -25055,19 +26572,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25093,6 +26610,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "მასშტაბის თანაფარდობა:"
@@ -25104,13 +26633,12 @@ msgstr "გადაღება"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "გზა კვანძამდე:"
#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Fill To"
-msgstr "გზა კვანძამდე:"
+msgid "To"
+msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
@@ -25144,8 +26672,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
@@ -25209,6 +26758,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "შექმნა"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25225,6 +26779,26 @@ msgstr "წრფივი"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "%s ტიპის ცვლილება"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "%s ტიპის ცვლილება"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "%s ტიპის ცვლილება"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "მონიშვნის მრუდის ცვლილება"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25322,6 +26896,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25567,6 +27145,11 @@ msgstr "ინტერპოლაციის რეჟიმი"
msgid "Collision Unsafe Fraction"
msgstr "ინტერპოლაციის რეჟიმი"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "დამაკავშირებელი სიგნალი:"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -25581,13 +27164,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -25846,6 +27429,11 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Enable High Float"
+msgstr "ანიმ სიგრძის შეცვლა"
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/km.po b/editor/translations/km.po
index e2523b9cbf..700f4f483c 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -70,11 +70,12 @@ msgstr ""
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -82,7 +83,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -94,7 +95,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -103,14 +104,15 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr ""
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -172,6 +174,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -191,20 +194,16 @@ msgstr ""
msgid "Function"
msgstr ""
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -308,7 +307,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "ចំនួន bytes សម្រាប់ decoding bytes​ មិនគ្រប់គ្រាន់ ឬ format មិនត្រឹមត្រូវ."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "ការបញ្ចូល %i មានបញ្ហា (មិនបានបញ្ចូល) ក្នុង expression"
#: core/math/expression.cpp
@@ -352,34 +352,12 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
+#: core/os/input.cpp
+msgid "Mouse Mode"
msgstr ""
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -409,6 +387,7 @@ msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -541,13 +520,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -559,7 +540,8 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -588,6 +570,39 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -609,24 +624,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -692,15 +706,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -730,8 +747,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
@@ -851,10 +868,6 @@ msgstr ""
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -915,10 +928,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -967,13 +983,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -999,6 +1016,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Free"
@@ -1015,7 +1033,7 @@ msgstr "កញ្ចក់"
msgid "Time:"
msgstr "ពេលវេលា:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "តម្លៃ:"
@@ -1067,6 +1085,89 @@ msgstr "Anim ផ្លាស់ប្តូរតម្លៃ Keyframe"
msgid "Anim Change Call"
msgstr "Anim ផ្លាស់ប្តូរ Call"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "End Offset"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
@@ -1162,7 +1263,7 @@ msgstr ""
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr ""
@@ -1175,7 +1276,64 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
+msgstr "ពេលវេលា:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "index នៃ type %s សម្រាប់ base type %s មិនត្រឺមត្រូវទេ"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Start (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Clip:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1254,7 +1412,6 @@ msgid "Remove Anim Track"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1265,16 +1422,6 @@ msgid "Editors"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr ""
@@ -1396,7 +1543,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1752,7 +1899,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
@@ -1816,6 +1965,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr ""
@@ -1985,7 +2135,7 @@ msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2276,7 +2426,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2328,8 +2478,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2532,6 +2682,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2544,6 +2710,26 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2644,8 +2830,25 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2665,7 +2868,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2810,13 +3013,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -2938,11 +3142,11 @@ msgstr ""
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3071,7 +3275,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3159,6 +3363,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3250,14 +3462,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3329,7 +3543,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3360,7 +3574,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3384,6 +3598,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3878,14 +4096,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -3923,14 +4133,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4008,6 +4210,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr ""
@@ -4035,6 +4241,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4366,7 +4576,9 @@ msgstr ""
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4446,6 +4658,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4589,12 +4802,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4617,6 +4824,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4666,11 +4874,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4762,6 +4972,10 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+msgid "Project Run"
+msgstr ""
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4851,7 +5065,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -4905,10 +5118,6 @@ msgstr ""
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -4974,8 +5183,8 @@ msgstr ""
msgid "Color Theme"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5000,19 +5209,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5030,7 +5230,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5107,7 +5309,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr ""
@@ -5124,6 +5325,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5131,7 +5340,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5143,11 +5352,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5155,6 +5364,12 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5185,6 +5400,10 @@ msgid "Add Type Hints"
msgstr "បន្ថែម Bezier Point"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5200,8 +5419,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5209,6 +5427,10 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5221,6 +5443,34 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5253,15 +5503,15 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr ""
@@ -5478,6 +5728,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5505,18 +5763,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5550,26 +5811,27 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5577,19 +5839,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5597,15 +5859,15 @@ msgstr ""
msgid "Text Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5613,39 +5875,39 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Function Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5665,6 +5927,10 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6224,14 +6490,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6334,14 +6592,18 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+msgid "ColorCorrect"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6353,7 +6615,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
msgid "Filter"
msgstr ""
@@ -6485,10 +6747,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-msgid "Location"
-msgstr ""
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6538,17 +6796,18 @@ msgstr "Anim ផ្លាស់ប្តូរ Transform"
msgid "Optimizer"
msgstr ""
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6595,7 +6854,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6622,6 +6881,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6634,7 +6913,8 @@ msgstr ""
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6665,12 +6945,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr ""
@@ -7314,10 +7588,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7330,10 +7600,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7371,6 +7637,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7398,17 +7668,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7555,8 +7828,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7572,11 +7846,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7585,16 +7854,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7628,10 +7892,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -7866,6 +8126,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -7930,7 +8194,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -7985,7 +8249,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8466,6 +8730,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8529,6 +8794,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -8837,13 +9106,35 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr ""
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -8946,7 +9237,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9084,12 +9376,6 @@ msgstr "Anim ផ្លាស់ប្តូរ Transform"
msgid "Apply with Transforms"
msgstr "Anim ផ្លាស់ប្តូរ Transform"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9254,7 +9540,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9399,18 +9685,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9495,12 +9769,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9579,8 +9853,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9616,6 +9889,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9647,13 +9924,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9662,10 +9932,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9709,11 +9975,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9791,10 +10052,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -9841,8 +10098,7 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10067,7 +10323,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10361,13 +10618,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10390,10 +10650,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -10820,10 +11076,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -10872,7 +11124,7 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -10904,15 +11156,15 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+msgid "Simplification:"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11029,6 +11281,16 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11065,18 +11327,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11266,6 +11520,10 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11302,6 +11560,14 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11539,7 +11805,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11568,6 +11834,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11738,7 +12005,7 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
+msgid "Palette Item H Separation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -11815,8 +12082,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11843,12 +12109,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12094,6 +12354,126 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tex Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Spacing"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occluder Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tileset Script"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13107,20 +13487,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13128,14 +13503,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13153,7 +13520,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13209,12 +13576,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13242,19 +13603,23 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Project..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export Project"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Choose an export mode:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Export All..."
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13262,7 +13627,7 @@ msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+msgid "Godot Project Pack"
msgstr ""
#: editor/project_export.cpp
@@ -13270,6 +13635,10 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13433,15 +13802,23 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13533,7 +13910,7 @@ msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -13541,10 +13918,6 @@ msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr ""
@@ -13585,10 +13958,6 @@ msgid "About"
msgstr ""
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -13736,6 +14105,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -13925,7 +14295,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14051,12 +14422,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14103,7 +14468,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14297,6 +14662,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14368,6 +14747,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14452,10 +14835,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14493,6 +14872,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14684,7 +15070,7 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+msgid "Remote %s:"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -14784,11 +15170,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -14884,6 +15265,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -14895,20 +15277,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15144,38 +15512,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15272,6 +15608,14 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr ""
+
#: main/main.cpp
msgid "Frame Delay Msec"
msgstr ""
@@ -15402,10 +15746,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15431,11 +15771,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15501,11 +15841,6 @@ msgstr ""
msgid "Invert Faces"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15551,7 +15886,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -15632,6 +15967,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -15704,7 +16047,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -15931,7 +16274,7 @@ msgstr ""
msgid "Instance Materials"
msgstr "បញ្ចូល Key នៅទីនេះ"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -15947,12 +16290,6 @@ msgstr ""
msgid "Translation"
msgstr ""
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16060,7 +16397,6 @@ msgstr ""
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16088,7 +16424,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr ""
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
msgid "Animations"
msgstr ""
@@ -16109,7 +16445,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16135,6 +16470,19 @@ msgstr ""
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "តម្លៃ:"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16511,10 +16859,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16534,7 +16878,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16542,7 +16886,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16658,6 +17002,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -16756,14 +17108,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -16902,7 +17246,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -16910,7 +17254,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -16971,10 +17315,6 @@ msgid "Node Path"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr ""
@@ -17027,10 +17367,6 @@ msgid "Set Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17049,7 +17385,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17064,18 +17400,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "arguments ដែលប្រើសំរាប់រៀប '%s' មិនត្រឹមត្រូវទេ"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "arguments ដែលប្រើសំរាប់រៀប '%s' មិនត្រឹមត្រូវទេ"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17086,11 +17424,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17165,10 +17503,6 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17184,10 +17518,6 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17232,6 +17562,14 @@ msgstr ""
msgid "Write Mode"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17240,6 +17578,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17288,6 +17650,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17313,6 +17679,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17344,6 +17726,10 @@ msgstr ""
msgid "Export Format"
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17372,7 +17758,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17526,10 +17912,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17633,12 +18015,15 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+msgid "Code Signing"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17654,6 +18039,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -17682,7 +18071,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17693,19 +18082,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17718,7 +18105,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -17733,7 +18120,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17741,15 +18128,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -17759,7 +18143,7 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17779,6 +18163,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -17843,7 +18279,7 @@ msgstr ""
msgid "Push Notifications"
msgstr ""
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr ""
@@ -17852,7 +18288,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -17931,6 +18367,15 @@ msgstr ""
msgid "Custom BG Color"
msgstr ""
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -17952,19 +18397,28 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "index នៃ type %s សម្រាប់ base type %s មិនត្រឺមត្រូវទេ"
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file: \"%s\"."
+msgstr ""
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+msgid "Icon Creation"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -17988,7 +18442,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -17996,7 +18450,7 @@ msgid "Export Icon"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18036,15 +18490,15 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18266,7 +18720,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18311,9 +18765,25 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18329,15 +18799,66 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "DMG Creation"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Invalid export format."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18348,7 +18869,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18389,6 +18910,14 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "ZIP Creation"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18521,11 +19050,11 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
+msgid "Product GUID"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ""
#: platform/uwp/export/export.cpp
@@ -18685,6 +19214,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -18697,6 +19230,10 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -18721,6 +19258,63 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Resources Modification"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "arguments ដែលប្រើសំរាប់រៀប '%s' មិនត្រឹមត្រូវទេ"
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -18739,6 +19333,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -18754,6 +19364,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -18765,10 +19379,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -18784,18 +19394,6 @@ msgstr ""
msgid "Centered"
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -18868,8 +19466,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -18880,7 +19477,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -18909,7 +19507,8 @@ msgstr ""
msgid "Rotating"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
msgstr ""
@@ -18932,17 +19531,18 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
msgid "Bottom"
msgstr ""
@@ -18990,8 +19590,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -19024,11 +19624,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr ""
@@ -19050,10 +19645,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19090,6 +19681,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr ""
@@ -19097,7 +19693,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr ""
@@ -19194,16 +19790,6 @@ msgstr ""
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19295,8 +19881,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19419,7 +20006,7 @@ msgid "Node B"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19428,7 +20015,7 @@ msgstr ""
msgid "Disable Collision"
msgstr ""
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19464,7 +20051,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -19525,7 +20113,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr ""
@@ -19578,7 +20166,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -19612,8 +20200,13 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Avoidance Enabled"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -19626,14 +20219,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -19641,13 +20226,15 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Enter Cost"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -19676,6 +20263,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -19893,6 +20481,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -19986,7 +20575,7 @@ msgstr ""
msgid "Use Global Coordinates"
msgstr ""
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20234,28 +20823,11 @@ msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Anim ផ្លាស់ប្តូរ Transform"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20358,7 +20930,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr ""
@@ -20395,9 +20967,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -20518,22 +21091,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -20558,6 +21115,76 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Modulate"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+msgid "Horizontal Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Vertical Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -20566,7 +21193,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
msgid "Specular"
msgstr ""
@@ -20659,23 +21287,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -20786,15 +21409,145 @@ msgid "Motion Z"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+#, fuzzy
+msgid "Joint Constraints"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+msgid "Angular Limit Enabled"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+msgid "Angular Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Lower"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Bias"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Softness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Relaxation"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Lower"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Softness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -20834,10 +21587,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -20849,10 +21598,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Relaxation"
-msgstr ""
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -20907,14 +21652,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Linear Limit X"
msgstr ""
@@ -20939,10 +21676,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21140,8 +21873,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -21242,6 +21976,32 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "ផ្លាស់ទី Bezier Points"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
msgid "Physics Enabled"
msgstr ""
@@ -21317,31 +22077,11 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Transparent"
msgstr ""
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -21473,36 +22213,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -21532,11 +22242,25 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+#, fuzzy
+msgid "Add Amount"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Seek Position"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
@@ -21548,10 +22272,6 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -21613,10 +22333,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -21830,6 +22546,10 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr ""
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -21863,7 +22583,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -21927,10 +22647,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -21976,6 +22692,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -21988,10 +22705,11 @@ msgid "Show Close"
msgstr ""
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Selected"
msgstr ""
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr ""
@@ -22050,7 +22768,7 @@ msgid "Fixed Icon Size"
msgstr ""
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -22451,7 +23169,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -22488,7 +23206,7 @@ msgstr ""
msgid "Fill Mode"
msgstr ""
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -22598,6 +23316,12 @@ msgid "Timeout"
msgstr "ពេលវេលា:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -22610,11 +23334,11 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
-msgid "Import Path"
+msgid "Pause Mode"
msgstr ""
#: scene/main/node.cpp
-msgid "Pause Mode"
+msgid "Physics Interpolation Mode"
msgstr ""
#: scene/main/node.cpp
@@ -22641,10 +23365,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr ""
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -22673,11 +23393,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -22900,6 +23617,36 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+msgid "Layer Names"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -22932,6 +23679,678 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Underline Spacing"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "On Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset X"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset Y"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Selected"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Max Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Scroll Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close H Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close V Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Toggle Hidden"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Accel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "តម្លៃ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "តម្លៃ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Normal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Select Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Guide Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Drop Position Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Item Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Icon Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Line Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Side Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "File Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Files Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Add Preset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Hue"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Sample"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table H Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table V Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Top"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Bottom"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Fill"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Stroke"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "ផ្លាស់ទី Bezier Points"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -22964,15 +24383,6 @@ msgstr ""
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23239,14 +24649,6 @@ msgid "Color Correction"
msgstr ""
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
@@ -23255,6 +24657,10 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23275,10 +24681,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr ""
@@ -23296,10 +24698,6 @@ msgid "Vertex Lighting"
msgstr "ផ្លាស់ទី Bezier Points"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Use Point Size"
msgstr ""
@@ -23308,10 +24706,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -23328,6 +24722,10 @@ msgid "Ensure Correct Normals"
msgstr ""
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -23384,10 +24782,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -23408,23 +24802,7 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
@@ -23432,19 +24810,7 @@ msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
@@ -23456,23 +24822,11 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr ""
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Texture"
+msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
@@ -23480,7 +24834,7 @@ msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -23488,14 +24842,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -23526,15 +24872,10 @@ msgid "Transmission"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Anim ផ្លាស់ប្តូរ Transition"
-
-#: scene/resources/material.cpp
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -23574,14 +24915,20 @@ msgstr ""
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -23603,25 +24950,14 @@ msgstr "បញ្ចូល Key នៅទីនេះ"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
+#: scene/resources/navigation_mesh.cpp
+msgid "Sampling"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -23636,7 +24972,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23648,11 +24988,15 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Regions"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23665,6 +25009,10 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -23681,7 +25029,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -23794,6 +25142,10 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Curve Step"
+msgstr ""
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -23802,14 +25154,23 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+msgid "Bone"
+msgstr ""
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -23863,19 +25224,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -23899,6 +25260,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -23907,11 +25280,11 @@ msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill From"
+msgid "From"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill To"
+msgid "To"
msgstr ""
#: scene/resources/texture.cpp
@@ -23943,7 +25316,23 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
+msgid "Depth Draw"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Cull"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Diffuse"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Modes"
msgstr ""
#: scene/resources/visual_shader.cpp
@@ -24002,6 +25391,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24017,6 +25411,25 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "តម្លៃ:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "តម្លៃ:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "តម្លៃ:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Edge Connection Margin"
+msgstr ""
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24113,6 +25526,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -24344,6 +25761,10 @@ msgstr ""
msgid "Collision Unsafe Fraction"
msgstr ""
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Physics Engine"
+msgstr ""
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -24358,13 +25779,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -24613,6 +26034,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index da1d7b536a..b4a91e0076 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -30,13 +30,17 @@
# Kiroo <elusive1102@naver.com>, 2021.
# JumpJetAvocado <dwkng@jbnu.ac.kr>, 2021.
# Lee Minhak <minarihak@gmail.com>, 2022.
+# 한수현 <shh1473@ajou.ac.kr>, 2022.
+# Taehun Yun <yooontehoon@naver.com>, 2022.
+# vrSono <global.sonogong@gmail.com>, 2022.
+# Seonghyeon Cho <seonghyeoncho96@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-04 08:19+0000\n"
-"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
+"PO-Revision-Date: 2022-06-12 13:19+0000\n"
+"Last-Translator: Seonghyeon Cho <seonghyeoncho96@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -44,177 +48,157 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "태블릿 드라이버"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "클립보드가 비었습니다!"
+msgstr "클립보드"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "현재 씬"
+msgstr "현재 화면"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "종료 코드"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "활성화"
+msgstr "V-Sync 활성화"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "컴포지터를 통한 V-Sync"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "델타 스무딩"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "이동 모드"
+msgstr "저사양 모드"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "저사양 모드 슬립 (마이크로초 단위)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Keep Screen On"
-msgstr "디버거 항상 열어놓기"
+msgstr "화면 항상 활성화"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "윤곽선 크기:"
+msgstr "최소 창 크기"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "윤곽선 크기:"
+msgstr "최대 창 크기"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "화면 연산자."
+msgstr "화면 방향"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "새 창"
+msgstr "창"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr "테두리 픽셀"
+msgstr "테두리 없는"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "픽셀 당 투명도 활성화"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "전체 화면 토글"
+msgstr "전체 화면"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "최대화"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Minimized"
-msgstr "초기화"
+msgstr "최소화"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "크기 조절 가능한"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "독 위치"
+msgstr "위치"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "크기:"
+msgstr "크기"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "Endian 스왑"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "에디터"
+msgstr "에디터 힌트"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "에러 메시지 출력"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "보간 모드"
+msgstr "초당 반복 수"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Target FPS"
-msgstr "Target(대상)"
+msgstr "목표 FPS"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "시간 스케일 노드"
+msgstr "시간 스케일"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "물리 프레임 %"
+msgstr "물리 흐트러짐 고정"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "오류"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "저장 중 오류"
+msgstr "오류 문자열"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "저장 중 오류"
+msgstr "오류 줄"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "검색 결과"
+msgstr "결과"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "메모리"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -222,139 +206,122 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "제한"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Command: 회전"
+msgstr "명령 대기열"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "멀티스레딩 대기열 크기 (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "함수(Function)"
+msgstr "함수"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Data"
-msgstr "데이터와 함께"
+msgstr "데이터"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr "네트워크 프로파일러"
+msgstr "네트워크"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "원격 "
+msgstr "원격 FS"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "페이지: "
+msgstr "페이지 크기"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "앞 페이지 읽기"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "Blocking 모드 활성화"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
msgstr "연결"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "청크 크기 읽기"
#: core/io/marshalls.cpp
-#, fuzzy
msgid "Object ID"
-msgstr "그려진 오브젝트:"
+msgstr "오브젝트 ID"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "어니언 스키닝 활성화"
+msgstr "오브젝트 디코딩 허용"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "새로운 네트워크 연결 거부"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Network Peer"
-msgstr "네트워크 프로파일러"
+msgstr "네트워크 피어"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
-msgstr "루트 노드 이름"
+msgstr "루트 노드"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "연결"
+msgstr "새로운 연결 거부"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "변형 타입"
+msgstr "전송 모드"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "버퍼 최대 크기 인코딩"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "입력 버퍼 최대 크기"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "출력 버퍼 최대 크기"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
-msgstr ""
+msgstr "스트림 피어"
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "Big Endian"
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "데이터 배열"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "Handshake 차단"
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "연결 변경:"
+msgstr "최대 대기 중인 연결 수"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -373,8 +340,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "디코딩할 바이트가 모자라거나 잘못된 형식입니다."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr "표현식의 입력 %i (전달되지 않음) 이(가) 올바르지 않습니다"
+msgid "Invalid input %d (not passed) in expression"
+msgstr "표현식의 입력 %d (전달되지 않음) 이(가) 올바르지 않습니다"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -403,53 +370,29 @@ msgstr "'%s'을(를) 호출 시:"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr ""
+msgstr "시드"
#: core/math/random_number_generator.cpp
-#, fuzzy
msgid "State"
msgstr "상태"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "메시지 대기열"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "에디터 열기"
+msgstr "최대 크기(KB)"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "선택 항목 복사"
+msgid "Mouse Mode"
+msgstr "이동 모드"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "새 단일 타일"
+msgid "Use Accumulated Input"
+msgstr "입력 삭제"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -457,97 +400,85 @@ msgid "Device"
msgstr "기기"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Alt"
-msgstr "모두"
+msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Control"
-msgstr "버전 컨트롤"
+msgstr "조작"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "메타"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "커뮤니티"
+msgstr "명령"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
-msgstr "프리셋"
+msgstr "눌림"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Scancode"
-msgstr "스캔"
+msgstr "스캔코드"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical Scancode"
-msgstr "물리 키"
+msgstr "물리적 스캔코드"
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "유니코드"
#: core/os/input_event.cpp
msgid "Echo"
-msgstr ""
+msgstr "반복"
#: core/os/input_event.cpp scene/gui/base_button.cpp
-#, fuzzy
msgid "Button Mask"
-msgstr "버튼"
+msgstr "버튼 마스크"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Global Position"
-msgstr "상수"
+msgstr "전역 위치"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Factor"
-msgstr "벡터"
+msgstr "공식"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Button Index"
-msgstr "마우스 버튼 인덱스:"
+msgstr "버튼 인덱스"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "더블 클릭"
#: core/os/input_event.cpp
msgid "Tilt"
-msgstr ""
+msgstr "기울이기"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "프리셋"
+msgstr "압력"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Relative"
-msgstr "상대적인 스냅"
+msgstr "상대적"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed"
-msgstr "속도:"
+msgstr "속력"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
@@ -555,14 +486,12 @@ msgid "Axis"
msgstr "축"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "(값)"
+msgstr "축 값"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Index"
-msgstr "인덱스:"
+msgstr "인덱스"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -573,72 +502,66 @@ msgstr "액션"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "힘"
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "델타"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "바꾸기"
+msgstr "채널"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "커밋 변경사항"
+msgstr "메시지"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pitch"
-msgstr "Pitch:"
+msgstr "피치"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity"
-msgstr "선회 뷰 오른쪽으로"
+msgstr "속도"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "장비"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "행 번호:"
+msgstr "컨트롤러 번호"
#: core/os/input_event.cpp
msgid "Controller Value"
-msgstr ""
+msgstr "컨트롤러 값"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "액션"
+msgstr "어플리케이션"
#: core/project_settings.cpp main/main.cpp
-#, fuzzy
msgid "Config"
-msgstr "스냅 구성"
+msgstr "구성"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
-msgstr "프로젝트 설정..."
+msgstr "프로젝트 설정 덮어쓰기"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "이름"
@@ -646,11 +569,12 @@ msgstr "이름"
#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Description"
-msgstr "설명"
+msgstr "서술"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "실행"
@@ -660,26 +584,57 @@ msgid "Main Scene"
msgstr "메인 씬"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
-msgstr "오토타일 비활성화"
+msgstr "표준 출력 비활성화"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
-msgstr "비활성화된 항목"
+msgstr "표준 에러 비활성화"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "프로젝트의 숨겨진 데이터 디렉토리 사용"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "사용자 지정 디렉토리 사용"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
-msgstr ""
+msgstr "사용자 지정 디렉토리 이름"
+
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr "표시"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "너비"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "높이"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr "항상 맨 위에"
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr "테스트 너비"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr "테스트 높이"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -687,9 +642,8 @@ msgid "Audio"
msgstr "오디오"
#: core/project_settings.cpp
-#, fuzzy
msgid "Default Bus Layout"
-msgstr "디폴트 버스 레이아웃을 불러옵니다."
+msgstr "기본 버스 레이아웃"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
@@ -699,98 +653,87 @@ msgid "Editor"
msgstr "에디터"
#: core/project_settings.cpp
-#, fuzzy
msgid "Main Run Args"
-msgstr "메인 씬 인수:"
+msgstr "메인 실행 인자"
+
+#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr "씬 이름 지정"
#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "파일 확장자로 찾기"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "버전 컨트롤"
+msgstr "스크립트 템플릿 검색 경로"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "스타트업으로 자동 로드"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "플러그인 이름:"
+msgid "Version Control Plugin Name"
+msgstr "버전 컨트롤"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Input"
-msgstr "입력 추가"
+msgstr "입력"
#: core/project_settings.cpp
msgid "UI Accept"
-msgstr ""
+msgstr "UI 적용"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
-msgstr "선택"
+msgstr "UI 선택"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
-msgstr "취소"
+msgstr "UI 취소"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Next"
-msgstr "경로 포커스"
+msgstr "다음 UI 포커스"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Prev"
-msgstr "경로 포커스"
+msgstr "이전 UI 포커스"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Left"
-msgstr "왼쪽 위"
+msgstr "왼쪽 UI"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Right"
-msgstr "오른쪽 위"
+msgstr "오른쪽 UI"
#: core/project_settings.cpp
msgid "UI Up"
-msgstr ""
+msgstr "위쪽 UI"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Down"
-msgstr "아래"
+msgstr "아래쪽 UI"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Up"
-msgstr "페이지: "
+msgstr "페이지 업 UI"
#: core/project_settings.cpp
msgid "UI Page Down"
-msgstr ""
+msgstr "페이지 다운 UI"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "Home UI"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI End"
-msgstr "끝에서"
+msgstr "End UI"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
@@ -798,23 +741,24 @@ msgstr "끝에서"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
-#, fuzzy
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
-msgstr " (물리)"
+msgstr "물리"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
-msgstr ""
+msgstr "3D"
#: core/project_settings.cpp
-#, fuzzy
msgid "Smooth Trimesh Collision"
-msgstr "Trimesh 콜리전 동기 만들기"
+msgstr "부드러운 삼각매쉬 충돌"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
@@ -825,9 +769,8 @@ msgstr "Trimesh 콜리전 동기 만들기"
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Rendering"
-msgstr "렌더러:"
+msgstr "렌더링"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -837,18 +780,17 @@ msgstr "렌더러:"
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "품질"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
-msgstr "필터:"
+msgstr "필터"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
-msgstr ""
+msgstr "날카로운 강도"
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -864,9 +806,8 @@ msgstr "디버그"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "설정:"
+msgstr "설정"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -874,77 +815,72 @@ msgid "Profiler"
msgstr "프로파일러"
#: core/project_settings.cpp
-#, fuzzy
msgid "Max Functions"
-msgstr "함수 만들기"
+msgstr "최대 함수 수"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Compression"
-msgstr "표현식 설정"
+msgstr "압축"
#: core/project_settings.cpp
-#, fuzzy
msgid "Formats"
msgstr "형식"
#: core/project_settings.cpp
msgid "Zstd"
-msgstr ""
+msgstr "Zstd 압축 알고리즘"
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "장거리 매칭"
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "압축 레벨"
#: core/project_settings.cpp
msgid "Window Log Size"
-msgstr ""
+msgstr "창 로그 크기"
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib 압축 라이브러리"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "모듈"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP (전송 제어 프로토콜)"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "메서드에 연결:"
+msgstr "연결 타임아웃 시간"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
-msgstr ""
+msgstr "패킷 피어 스트림"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
-msgstr ""
+msgstr "최대 버퍼 (2의 제곱수)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
-msgstr "정점:"
+msgstr "인증"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -953,9 +889,8 @@ msgid "Resource"
msgstr "리소스"
#: core/resource.cpp
-#, fuzzy
msgid "Local To Scene"
-msgstr "씬 닫기"
+msgstr "로컬에서 씬으로"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -965,27 +900,20 @@ msgid "Path"
msgstr "경로"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "소스"
-
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "커밋 변경사항"
+msgstr "소스 코드"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
-msgstr "로케일"
+msgstr "위치"
#: core/translation.cpp
-#, fuzzy
msgid "Test"
msgstr "테스트"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
-msgstr ""
+msgstr "폴백"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
@@ -1021,109 +949,109 @@ msgstr "EiB"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "버퍼"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
+msgstr "캔버스 폴리곤 버퍼 크기 (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
+msgstr "캔버스 폴리곤 인덱스 버퍼 크기 (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Snapping"
-msgstr "스마트 스냅"
+msgstr "스내핑"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Use GPU Pixel Snap"
-msgstr "픽셀 스냅 사용"
+msgstr "GPU 픽셀 스냅 사용"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "Immediate 버퍼 크기 (KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
-#, fuzzy
msgid "Lightmapping"
-msgstr "라이트맵 굽기"
+msgstr "라이트 매핑"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
-msgstr ""
+msgstr "Bicubic 샘플링 사용"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
-msgstr ""
+msgstr "최대 렌더 요소 수"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
-msgstr ""
+msgstr "최대 렌더 광원 수"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Max Renderable Reflections"
-msgstr "선택 항목 중앙으로"
+msgstr "최대 렌더 반사 수"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
-msgstr ""
+msgstr "오브젝트당 최대 광원 수"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
-msgstr ""
+msgstr "서브서피스 산란"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
-msgstr "스케일"
+msgstr "크기"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Follow Surface"
-msgstr "표면 채우기"
+msgstr "서피스 따르기"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
-msgstr ""
+msgstr "가중치 샘플"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
-msgstr ""
+msgstr "원뿔 추적"
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "고품질"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
+msgstr "블렌드 도형 최대 버퍼 크기 (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "자유"
@@ -1140,7 +1068,7 @@ msgstr "거울"
msgid "Time:"
msgstr "시간:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "값:"
@@ -1192,6 +1120,88 @@ msgstr "애니메이션 키프레임 값 바꾸기"
msgid "Anim Change Call"
msgstr "애니메이션 호출 바꾸기"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr "프레임"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "시간"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr "위치"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "회전"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "값"
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr "인수 개수"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr "인수"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "타입"
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr "입력 핸들"
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr "출력 핸들"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr "스트림"
+
+#: editor/animation_track_editor.cpp
+msgid "Start Offset"
+msgstr "시작 오프셋"
+
+#: editor/animation_track_editor.cpp
+msgid "End Offset"
+msgstr "끝 오프셋"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "애니메이션"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr "속도 완화"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "애니메이션 여러 키프레임 시간 바꾸기"
@@ -1231,7 +1241,7 @@ msgstr "3D 변형 트랙"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr "호출 메서드 트랙"
+msgstr "메서드 호출 트랙"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
@@ -1286,7 +1296,7 @@ msgstr "이 트랙을 켜기/끄기를 토글합니다."
msgid "Update Mode (How this property is set)"
msgstr "업데이트 모드 (이 속성이 설정되는 방법)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "보간 모드"
@@ -1299,8 +1309,62 @@ msgid "Remove this track."
msgstr "이 트랙을 제거합니다."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr "시간 (초): "
+msgid "Time (s):"
+msgstr "시간 (초):"
+
+#: editor/animation_track_editor.cpp
+msgid "Position:"
+msgstr "위치:"
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr "회전:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "스케일:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "타입:"
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr "(인식불가. 예상한 타입: %s)"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr "Easing:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr "입력 핸들:"
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr "출력 핸들:"
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr "스트림:"
+
+#: editor/animation_track_editor.cpp
+msgid "Start (s):"
+msgstr "시작 (초):"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr "종료 (초):"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Clip:"
+msgstr "애니메이션 클립:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1354,9 +1418,8 @@ msgid "Duplicate Key(s)"
msgstr "키 복제"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add RESET Value(s)"
-msgstr "프레임 %d개 추가"
+msgstr "초기화 값 추가"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -1379,31 +1442,18 @@ msgid "Remove Anim Track"
msgstr "애니메이션 트랙 제거"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
msgstr "에디터"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "애니메이션"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Confirm Insert Track"
-msgstr "애니메이션 트랙 & 키 삽입"
+msgstr "트랙 삽입하기"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
@@ -1529,8 +1579,8 @@ msgid "Add Method Track Key"
msgstr "메서드 트랙 키 추가"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr "오브젝트에 메서드가 없음: "
+msgid "Method not found in object:"
+msgstr "오브젝트에 메서드가 없음:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -1550,7 +1600,7 @@ msgstr "메서드"
#: editor/animation_track_editor.cpp
msgid "Bezier"
-msgstr ""
+msgstr "베지어"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -1572,9 +1622,8 @@ msgstr ""
"이 설정은 단일 트랙에만 적용 가능하므로 베지어 편집에 사용할 수 없습니다."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Add RESET Keys"
-msgstr "애니메이션 키 스케일"
+msgstr "애니메이션 리셋 키 추가"
#: editor/animation_track_editor.cpp
msgid ""
@@ -1897,7 +1946,9 @@ msgid "Scene does not contain any script."
msgstr "씬에 스크립트가 없습니다."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "추가"
@@ -1963,6 +2014,7 @@ msgstr "시그널을 연결할 수 없음"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "닫기"
@@ -2136,8 +2188,8 @@ msgid "Open"
msgstr "열기"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "소유자:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2247,7 +2299,6 @@ msgstr "리드 개발자"
#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
-#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
msgstr "프로젝트 매니저"
@@ -2437,7 +2488,7 @@ msgid "Bus Options"
msgstr "버스 옵션"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "복제"
@@ -2489,9 +2540,9 @@ msgstr "오디오 버스 레이아웃 열기"
msgid "There is no '%s' file."
msgstr "'%s' 파일이 없습니다."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr "레이아웃"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
+msgstr "레이아웃:"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2540,9 +2591,8 @@ msgid "Create a new Bus Layout."
msgstr "새로운 버스 레이아웃을 만듭니다."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
-msgstr "오디오 버스 레이아웃 열기"
+msgstr "오디오 버스 레이아웃"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -2694,6 +2744,25 @@ msgid "Choose"
msgstr "선택"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "파일 경로 완성"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "패키지를 성공적으로 설치했습니다!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "실패함:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "저장하려는 파일:"
@@ -2706,6 +2775,31 @@ msgid "Packing"
msgstr "패킹 중"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "다른 이름으로 저장"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "폴더를 만들 수 없습니다."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "프로젝트 파일을 내보낼 수 없었습니다"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "파일을 쓰기 모드로 열 수 없음:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "다른 이름으로 저장"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2764,9 +2858,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom Template"
-msgstr "테마 에디터"
+msgstr "커스텀 템플릿"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2776,42 +2869,40 @@ msgid "Release"
msgstr "출시"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "색상 연산자."
+msgstr "바이너리 포맷"
#: editor/editor_export.cpp
msgid "64 Bits"
-msgstr ""
+msgstr "64비트"
#: editor/editor_export.cpp
msgid "Embed PCK"
-msgstr ""
+msgstr "PCK 포함"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Texture Format"
-msgstr "텍스처 영역"
+msgstr "텍스처 포맷"
#: editor/editor_export.cpp
msgid "BPTC"
-msgstr ""
+msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
-msgstr ""
+msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC"
-msgstr ""
+msgstr "ETC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
-msgstr ""
+msgstr "ETC2"
#: editor/editor_export.cpp
msgid "No BPTC Fallbacks"
-msgstr ""
+msgstr "BPTC 폴백 없음"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -2825,17 +2916,39 @@ msgstr "커스텀 디버그 템플릿을 찾을 수 없습니다."
msgid "Custom release template not found."
msgstr "커스텀 릴리스 템플릿을 찾을 수 없습니다."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "템플릿 관리"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "주어진 내보내기 경로가 없음:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "템플릿 파일을 찾을 수 없습니다:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "잘못된 내보내기 템플릿:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "패딩"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "32비트 환경에서는 4 GiB보다 큰 내장 PCK를 내보낼 수 없습니다."
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
-msgstr ""
+msgstr "내보낼 때 텍스트 리소스를 바이너리로 변환"
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -2846,7 +2959,7 @@ msgid "Script Editor"
msgstr "스크립트 에디터"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "애셋 라이브러리"
@@ -2995,13 +3108,14 @@ msgstr "현재 프로필로 설정"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "가져오기"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "내보내기"
@@ -3038,9 +3152,8 @@ msgid "Manage Editor Feature Profiles"
msgstr "에디터 기능 프로필 관리"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Default Feature Profile"
-msgstr "Godot 기능 프로필"
+msgstr "기본 기능 프로필"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -3112,54 +3225,47 @@ msgid "Save a File"
msgstr "파일로 저장"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "성공!"
+msgstr "액세스"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Display Mode"
-msgstr "실행 모드:"
+msgstr "표시 모드"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
-#, fuzzy
msgid "Mode"
-msgstr "팬 모드"
+msgstr "모드"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Dir"
-msgstr "현재:"
+msgstr "현재 디렉토리"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current File"
-msgstr "현재 프로필:"
+msgstr "현재 파일"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Path"
-msgstr "현재:"
+msgstr "현재 경로"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Show Hidden Files"
-msgstr "숨김 파일 토글"
+msgstr "숨김 파일 표시"
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
-msgstr ""
+msgstr "덮어쓰기 경고 비활성화"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
@@ -3262,11 +3368,11 @@ msgstr "애셋 (다시) 가져오는 중"
#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
-msgstr ""
+msgstr "누락된 가져온 파일 다시 가져오기"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "맨 위"
@@ -3292,9 +3398,8 @@ msgid "Properties"
msgstr "속성"
#: editor/editor_help.cpp
-#, fuzzy
msgid "overrides %s:"
-msgstr "오버라이드 %s:"
+msgstr "%s 오버라이드:"
#: editor/editor_help.cpp
msgid "default:"
@@ -3324,7 +3429,6 @@ msgid "Icons"
msgstr "아이콘"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Styles"
msgstr "스타일"
@@ -3360,6 +3464,14 @@ msgstr ""
"현재 이 메서드의 설명이 없습니다. [color=$color][url=$url]관련 정보를 기여하"
"여[/url][/color] 개선할 수 있도록 도와주세요!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "텍스트 에디터"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3367,7 +3479,7 @@ msgstr "도움말"
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
-msgstr ""
+msgstr "알파벳순으로 함수 정렬"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3447,49 +3559,43 @@ msgid "Property:"
msgstr "속성:"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Label"
-msgstr "값"
+msgstr "레이블"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
-msgstr "메서드만 표시"
+msgstr "읽기 전용"
-#: editor/editor_inspector.cpp
-#, fuzzy
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
-msgstr "체크 항목"
+msgstr "확인 가능"
-#: editor/editor_inspector.cpp
-#, fuzzy
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
-msgstr "체크된 항목"
+msgstr "확인됨"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Draw Red"
-msgstr "드로우 콜:"
+msgstr "빨간색 그리기"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Keying"
-msgstr "실행"
+msgstr "키 값 생성"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "(값)"
+msgstr "값 고정"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr "값을 고정하면 기본값과 같더라도 강제로 저장됩니다."
+msgstr "값을 고정하면 값이 기본값과 같더라도 강제로 저장됩니다."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
+msgstr "값 고정 ['%s'이(가) 에디터 전용이므로 비활성화됨]"
#: editor/editor_inspector.cpp
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -3506,26 +3612,23 @@ msgstr "다수 설정:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
-msgstr ""
+msgstr "%s 고정됨"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
-msgstr ""
+msgstr "%s 고정 해제됨"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
msgstr "속성 복사"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
msgstr "속성 붙여넣기"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "스크립트 경로 복사"
+msgstr "속성 경로 복사"
#: editor/editor_log.cpp
msgid "Output:"
@@ -3541,7 +3644,7 @@ msgstr "선택 항목 복사"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "지우기"
@@ -3572,7 +3675,7 @@ msgid "Up"
msgstr "위"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "노드"
@@ -3596,6 +3699,10 @@ msgstr "발신 RSET"
msgid "New Window"
msgstr "새 창"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "이름 없는 프로젝트"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3834,14 +3941,12 @@ msgid "Quick Open Script..."
msgstr "빠른 스크립트 열기..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Reload"
-msgstr "저장 & 다시 시작"
+msgstr "저장 및 새로고침"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr "닫기 전에 '%s'에 변경사항을 저장하시겠습니까?"
+msgstr "새로고침하기 전에 '%s'에 변경사항을 저장하시겠습니까?"
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -3960,9 +4065,8 @@ msgid "Open Project Manager?"
msgstr "프로젝트 매니저를 여시겠습니까?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
-msgstr "종료하기 전에 해당 씬의 변경사항을 저장하시겠습니까?"
+msgstr "새로고침하기 전에 해당 씬의 변경사항을 저장하시겠습니까?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -4147,165 +4251,136 @@ msgstr "외 %d개의 파일"
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "씬"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "씬 경로:"
+"파일 '%s'에 쓸 수 없습니다. 파일이 사용 중이거나 잠겨 있거나 권한이 없습니다."
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
-#, fuzzy
msgid "Interface"
-msgstr "유저 인터페이스"
+msgstr "인터페이스"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tabs"
-msgstr "씬 탭 전환"
+msgstr "씬 탭"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Always Show Close Button"
-msgstr "항상 격자 보이기"
+msgstr "항상 닫기 버튼 표시"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
-msgstr ""
+msgstr "탭이 많은 경우 크기 조정"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
-msgstr ""
+msgstr "최소 너비"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "출력"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Always Clear Output On Play"
-msgstr "출력 지우기"
+msgstr "실행 시 항상 출력 지우기"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
-msgstr ""
+msgstr "실행 시 항상 출력 열기"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "자동 자르기"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "씬을 실행하기 전에 저장..."
+msgstr "정지 시 항상 출력 닫기"
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
-msgstr ""
+msgstr "포커스를 잃을 때 저장"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Each Scene On Quit"
-msgstr "가지를 씬으로 저장하기"
+msgstr "종료 시 각 씬 저장"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Quit Confirmation"
-msgstr "정보 보기"
+msgstr "종료 확인"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Show Update Spinner"
-msgstr "업데이트 스피너 숨기기"
+msgstr "업데이트 스피너 표시"
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "상시 업데이트"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Only"
-msgstr "머티리얼 바꾸기:"
+msgstr "중요 사항만 업데이트"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Localize Settings"
-msgstr "현지화"
+msgstr "현지화 설정"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restore Scenes On Load"
-msgstr "시간 탐색 노드"
+msgstr "불러오기 시 씬 복원"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
-msgstr ""
+msgstr "마우스 오버 시 썸네일 표시"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
msgstr "인스펙터"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Property Name Style"
-msgstr "프로젝트 경로:"
+msgstr "기본 속성 이름 스타일"
#: editor/editor_node.cpp
msgid "Default Float Step"
-msgstr ""
+msgstr "기본 부동 소수점 단계"
#: editor/editor_node.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Disable Folding"
-msgstr "비활성화된 버튼"
+msgstr "폴딩 비활성화"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
-msgstr ""
+msgstr "외부 씬 자동으로 펼치기"
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
-msgstr ""
+msgstr "수평 2차원 벡터 변경"
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
-msgstr ""
+msgstr "수평 벡터 타입 변경"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Resources In Current Inspector"
-msgstr "인스펙터에서 열기"
+msgstr "현재 인스펙터에서 자원 열기"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Resources To Open In New Inspector"
-msgstr "인스펙터에서 열기"
+msgstr "새로운 인스펙터에서 자원 열기"
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
-msgstr ""
+msgstr "기본 색 고르기 모드"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "버전 컨트롤"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "이름 바꾸기"
+msgstr "사용자 이름"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "SSH 공용 키 경로"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "SSH 개인 키 경로"
#: editor/editor_node.cpp
msgid "Dock Position"
@@ -4323,6 +4398,10 @@ msgstr "집중 모드를 토글합니다."
msgid "Add a new scene."
msgstr "새 씬을 추가합니다."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "씬"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "이전에 열었던 씬으로 이동합니다."
@@ -4419,9 +4498,8 @@ msgid "Install Android Build Template..."
msgstr "Android 빌드 템플릿 설치..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "에디터 데이터 폴더 열기"
+msgstr "사용자 데이터 폴더 열기"
#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -4504,7 +4582,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
-msgstr ""
+msgstr "강제 셰이더 폴백"
#: editor/editor_node.cpp
msgid ""
@@ -4515,6 +4593,11 @@ msgid ""
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
+"이 옵션이 활성화된 경우, 셰이더는 폴백 폼으로(우버 셰이더 또는 숨겨진 것을 "
+"볼 수 있음) 런타임에 사용됩니다.\n"
+"이는 폴백의 성능을 확인할 때 기존의 간단하게 보여졌던 것보다 유용합니다.\n"
+"비동기 셰이더의 모음의 경우 변화를 확인하려면 반드시 프로젝트 설정에서 이 옵"
+"션을 활성화해야 합니다."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -4666,20 +4749,20 @@ msgid "Save & Restart"
msgstr "저장 & 다시 시작"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "변경될 때 업데이트"
+msgstr "모든 변경 사항 업데이트"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "머티리얼 바꾸기:"
+msgstr "중요한 변경 업데이트"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "업데이트 스피너 숨기기"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "파일시스템"
@@ -4769,6 +4852,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "새로고침"
@@ -4918,12 +5002,6 @@ msgstr ""
msgid "Frame #:"
msgstr "프레임 #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "시간"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "호출"
@@ -4935,18 +5013,18 @@ msgstr "디버거"
#: editor/editor_profiler.cpp
msgid "Profiler Frame History Size"
-msgstr ""
+msgstr "프로파일러 프레임 기록 크기"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Profiler Frame Max Functions"
-msgstr "함수명 바꾸기"
+msgstr "프로파일러 프레임 최대 함수 개수"
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "문자 편집:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "사용"
@@ -5002,12 +5080,14 @@ msgid "Selected node is not a Viewport!"
msgstr "선택된 노드는 뷰포트가 아닙니다!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "크기: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "크기:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr "페이지: "
+msgid "Page:"
+msgstr "페이지:"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -5067,20 +5147,17 @@ msgstr "새 %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Base Type"
-msgstr "기본 타입 바꾸기"
+msgstr "기본 타입"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Edited Resource"
-msgstr "리소스 추가"
+msgstr "변경된 리소스"
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-#, fuzzy
msgid "Editable"
-msgstr "편집할 수 있는 항목"
+msgstr "편집 가능"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
@@ -5091,9 +5168,8 @@ msgid "Extend Script"
msgstr "스크립트 상속"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Script Owner"
-msgstr "스크립트 이름:"
+msgstr "스크립트 소유자"
#: editor/editor_run_native.cpp
msgid ""
@@ -5105,6 +5181,11 @@ msgstr ""
"내보내기 메뉴에서 실행할 수 있는 프리셋을 추가하거나 기존 프리셋을 실행할 수 "
"있도록 정의해주세요."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "프로젝트"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "_run() 메서드에 당신의 논리를 작성하세요."
@@ -5130,76 +5211,70 @@ msgid "Did you forget the '_run' method?"
msgstr "'_run' 메서드를 잊었나요?"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor Language"
-msgstr "에디터 레이아웃"
+msgstr "에디터 언어"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Display Scale"
-msgstr "모두 표시"
+msgstr "화면 크기"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
-msgstr ""
+msgstr "사용자 지정 화면 크기"
#: editor/editor_settings.cpp
msgid "Main Font Size"
-msgstr ""
+msgstr "기본 글꼴 크기"
#: editor/editor_settings.cpp
msgid "Code Font Size"
-msgstr ""
+msgstr "코드 글꼴 크기"
#: editor/editor_settings.cpp
msgid "Font Antialiased"
-msgstr ""
+msgstr "안티앨리어스된 폰트"
#: editor/editor_settings.cpp
msgid "Font Hinting"
-msgstr ""
+msgstr "폰트 힌팅"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Main Font"
-msgstr "메인 씬"
+msgstr "기본 글꼴"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
-msgstr ""
+msgstr "기본 글꼴 굵기"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Code Font"
-msgstr "노드 점 추가"
+msgstr "코드 글꼴"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
-msgstr ""
+msgstr "창 팝업을 어두운 에디터로"
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "낮은 프로세서 모드 슬립 (µsec)"
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "포커스되지 않은 낮은 프로세서 모드 슬립 (µsec)"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Separate Distraction Mode"
-msgstr "집중 모드"
+msgstr "분리 방해 모드"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
-msgstr ""
+msgstr "자동으로 스크린샷 열기"
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
-msgstr ""
+msgstr "페이지 당 최대 딕셔너리 아이템 배열 크기"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5211,508 +5286,490 @@ msgstr "프리셋"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
-msgstr ""
+msgstr "아이콘 및 글꼴 색"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Color"
-msgstr "색상"
+msgstr "기본 색"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Accent Color"
-msgstr "색상 선택"
+msgstr "강조 색"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
-msgstr ""
+msgstr "대비"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
-msgstr ""
+msgstr "관계선 불투명도"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Highlight Tabs"
-msgstr "라이트맵 저장 중"
+msgstr "간격 하이라이트"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Border Size"
-msgstr "테두리 픽셀"
+msgstr "테두리 크기"
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
-msgstr ""
+msgstr "그래프 노드 헤더 사용"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Additional Spacing"
-msgstr "애니메이션 반복"
+msgstr "추가적인 공간 확보"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Custom Theme"
-msgstr "테마 에디터"
+msgstr "사용자 지정 테마"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Script Button"
-msgstr "휠 오른쪽 버튼"
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "파일시스템"
+msgstr "스크립트 버튼 보이기"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Directories"
-msgstr "방향"
+msgstr "디렉토리"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Autoscan Project Path"
-msgstr "프로젝트 경로:"
+msgstr "자동 스캔 프로젝트 경로"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Project Path"
-msgstr "프로젝트 경로:"
+msgstr "기본 프로젝트 경로"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "On Save"
-msgstr "저장"
+msgstr "저장 시"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Compress Binary Resources"
-msgstr "리소스 복사"
+msgstr "이진 리소스 압축"
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
-msgstr ""
+msgstr "백업으로 안전 저장 후 이름 바꾸기"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "File Dialog"
-msgstr "XForm 대화 상자"
+msgstr "파일 대화 상자"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
-msgstr "썸네일..."
+msgstr "썸네일 크기"
#: editor/editor_settings.cpp
msgid "Docks"
-msgstr ""
+msgstr "결합"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tree"
-msgstr "씬 트리 편집"
+msgstr "씬 트리"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
-msgstr ""
+msgstr "완전히 확장된 대화 상자 생성 시작"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Always Show Folders"
-msgstr "항상 격자 보이기"
+msgstr "폴더 항상 보이기"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Property Editor"
-msgstr "그룹 에디터"
+msgstr "속성 에디터"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
-msgstr ""
+msgstr "자동 새로 고침 간격"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Subresource Hue Tint"
-msgstr "하위 리소스"
+msgstr "하위 리소스 Hue 설정"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Color Theme"
-msgstr "테마 에디터"
+msgstr "색 테마"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
-msgstr ""
+msgstr "라인 간격"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Highlighting"
-msgstr "직접 조명"
+msgstr "강조"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Syntax Highlighting"
msgstr "구문 강조"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
-msgstr ""
+msgstr "모든 발생 강조"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
-msgstr ""
+msgstr "현재 줄 강조"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
-msgstr ""
+msgstr "타입 안전 줄 강조"
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
-#, fuzzy
+#: editor/editor_settings.cpp
msgid "Indent"
-msgstr "내어쓰기"
-
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "타입"
+msgstr "들여쓰기"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "자동 들여쓰기"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Convert Indent On Save"
-msgstr "공백으로 들여쓰도록 변환"
+msgstr "저장 시 들여쓰기 변환"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Tabs"
-msgstr "드로우 콜:"
+msgstr "탭 사용"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Spaces"
-msgstr "드로우 콜:"
+msgstr "공백 사용"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "네비게이션"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
-msgstr ""
+msgstr "부드러운 스크롤링"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
-msgstr ""
+msgstr "수직 스크롤 속도"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Minimap"
-msgstr "원점 보이기"
+msgstr "미니맵 보이기"
#: editor/editor_settings.cpp
msgid "Minimap Width"
-msgstr ""
+msgstr "미니맵 너비"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
+msgstr "마우스 부가 버튼으로 히스토리 둘러보기"
#: editor/editor_settings.cpp
msgid "Appearance"
-msgstr ""
+msgstr "모습"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Show Line Numbers"
-msgstr "행 번호:"
+msgstr "줄 번호 보이기"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Numbers Zero Padded"
-msgstr "행 번호:"
+msgstr "0 채워진 줄 번호"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
-msgstr ""
+msgstr "북마크 여백 보이기"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Breakpoint Gutter"
-msgstr "중단점 넘기기"
+msgstr "중단점 여백 보이기"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
-msgstr ""
+msgstr "정보 여백 보이기"
#: editor/editor_settings.cpp
msgid "Code Folding"
-msgstr ""
+msgstr "코드 접기"
#: editor/editor_settings.cpp
msgid "Word Wrap"
-msgstr ""
+msgstr "단어 감싸기"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
-msgstr ""
+msgstr "줄 길이 가이드라인 보이기"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
-msgstr ""
+msgstr "줄 길이 가이드라인 소프트 열"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
-msgstr ""
+msgstr "줄 길이 가이드라인 하드 열"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script List"
-msgstr "스크립트 에디터"
+msgstr "스크립트 리스트"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
-msgstr ""
+msgstr "멤버 오버뷰 보이기"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-#, fuzzy
msgid "Files"
msgstr "파일"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Trim Trailing Whitespace On Save"
-msgstr "후행 공백 문자 제거"
+msgstr "저장 시 후행 공백 문자 제거"
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
-msgstr ""
+msgstr "초 간격 자동 저장"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
-msgstr ""
+msgstr "불러올 시 스크립트 복원"
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr "저장 시 스크립트 자동 재배치 및 파싱"
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr "외부에서 변경 시 스크립트 자동 재배치"
#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
-msgstr ""
+msgstr "신호 콜백 생성"
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
-msgstr ""
+msgstr "아웃라인에서 사전 순으로 멤버 정렬"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
-msgstr ""
+msgstr "커서"
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
-msgstr ""
+msgstr "파일 끝으로 스크롤"
#: editor/editor_settings.cpp
msgid "Block Caret"
-msgstr ""
+msgstr "탈자 기호 방지"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
-msgstr ""
+msgstr "탈자 기호 깜빡임"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
-msgstr ""
+msgstr "탈자 기호 깜빡임 속도"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Right Click Moves Caret"
-msgstr "점을 추가하려면 우클릭"
+msgstr "우클릭으로 탈자 기호 이동"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "완성도"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
-msgstr ""
+msgstr "게으른 파싱 지연 시간"
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
-msgstr ""
+msgstr "자동 중괄호 완성"
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
-msgstr ""
+msgstr "코드 완성 지연 시간"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
+msgstr "현재 줄 아래에 콜 힌트 툴팁 배치"
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
-msgstr ""
+msgstr "콜 힌트 툴팁 오프셋"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Complete File Paths"
-msgstr "노드 경로 복사"
+msgstr "파일 경로 완성"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#, fuzzy
msgid "Add Type Hints"
-msgstr "타입 추가"
+msgstr "타입 힌트 추가"
+
+#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "홑따옴표 사용"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Help Index"
-msgstr "도우미 보이기"
+msgstr "도우미 인덱스 보이기"
#: editor/editor_settings.cpp
msgid "Help Font Size"
-msgstr ""
+msgstr "폰트 크기 도우미"
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
-msgstr ""
+msgstr "소스 폰트 크기 도우미"
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
-msgstr ""
+msgstr "제목 폰트 크기 도우미"
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "그리드맵"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Pick Distance"
-msgstr "거리 선택:"
+msgstr "선택 거리"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr "미리보기 크기"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
-msgstr ""
+msgstr "주 격자 색"
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
-msgstr ""
+msgstr "보조 격자 색"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Box Color"
-msgstr "선택 영역만"
+msgstr "선택 영역 색"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr "3차원 기즈모"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr "기즈모 색"
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr "인스턴스된"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr "조인트"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr "모양"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Primary Grid Steps"
-msgstr "격자 단계:"
+msgstr "주 격자 분할 수"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Size"
-msgstr "격자 단계:"
+msgstr "격자 크기"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
-msgstr ""
+msgstr "최대 격자 분할 레벨"
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
-msgstr ""
+msgstr "최소 격자 분할 레벨"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
-msgstr ""
+msgstr "기본 격자 분할 레벨"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XZ Plane"
-msgstr "그리드맵 칠하기"
+msgstr "격자 XZ 평면"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XY Plane"
-msgstr "그리드맵 칠하기"
+msgstr "격자 XY 평면"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid YZ Plane"
-msgstr "그리드맵 칠하기"
+msgstr "격자 YZ 평면"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
+#: editor/editor_settings.cpp
msgid "Default FOV"
-msgstr "디폴트"
+msgstr "기본 시야각"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
+#: editor/editor_settings.cpp
msgid "Default Z Near"
-msgstr "디폴트 테마"
+msgstr "기본 Z Near"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
+#: editor/editor_settings.cpp
msgid "Default Z Far"
-msgstr "디폴트"
+msgstr "기본 Z Far"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
+msgstr "라이트맵을 굽는 데 사용할 CPU 스레드 수"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Scheme"
-msgstr "내비게이션 모드"
+msgstr "내비게이션 계획"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert Y Axis"
-msgstr "Y 축 편집"
+msgstr "Y축 반전"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert X Axis"
-msgstr "X 축 편집"
+msgstr "X축 반전"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Style"
-msgstr "줌 아웃"
+msgstr "줌 방식"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
-msgstr ""
+msgstr "숫자 패드 모방"
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
-msgstr ""
+msgstr "마우스 버튼 3개 모방"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Orbit Modifier"
-msgstr "처음으로 수정된 순서로 정렬"
+msgstr "궤도 변경"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Modifier"
-msgstr "팬 모드"
+msgstr "팬 변경"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Modifier"
-msgstr "수정됨"
+msgstr "줌 변경"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Feel"
-msgstr "내비게이션 모드"
+msgstr "내비게이션 감도"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
@@ -5768,42 +5825,36 @@ msgid "Freelook Speed Zoom Link"
msgstr "자유 시점 속도 수정자"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Grid Color"
-msgstr "색상 선택"
+msgstr "격자 색상"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Guides Color"
-msgstr "색상 선택"
+msgstr "가이드 색상"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Smart Snapping Line Color"
-msgstr "스마트 스냅"
+msgstr "스마트 스냅 라인 색상"
#: editor/editor_settings.cpp
msgid "Bone Width"
-msgstr ""
+msgstr "본 너비"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 1"
-msgstr "색상 항목 이름 바꾸기"
+msgstr "본 색상 1"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 2"
-msgstr "색상 항목 이름 바꾸기"
+msgstr "본 색상 2"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Selected Color"
-msgstr "선택된 프로필 구성:"
+msgstr "선택된 본 색상"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
-msgstr ""
+msgstr "본 IK 색상"
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
@@ -5901,9 +5952,16 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
+msgid "Auto Save"
+msgstr "자동 저장"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr "실행하기 전에 저장"
+
+#: editor/editor_settings.cpp
msgid "Font Size"
-msgstr "정면 뷰"
+msgstr "폰트 크기"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
@@ -5924,7 +5982,7 @@ msgstr "에디터 설정"
#: editor/editor_settings.cpp
msgid "HTTP Proxy"
-msgstr ""
+msgstr "HTTP 프록시"
#: editor/editor_settings.cpp
msgid "Host"
@@ -5932,21 +5990,24 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "프로젝트 매니저"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "폴더 이름 바꾸기:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
-msgstr ""
+msgstr "상징 색"
#: editor/editor_settings.cpp
msgid "Keyword Color"
@@ -5980,29 +6041,30 @@ msgstr "저장하려는 파일:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "잘못된 배경 색상."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "잘못된 배경 색상."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "선택된 항목 가져오기"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6011,21 +6073,21 @@ msgstr ""
msgid "Text Color"
msgstr "다음 층"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "행 번호:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "행 번호:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "잘못된 배경 색상."
@@ -6035,16 +6097,16 @@ msgstr "잘못된 배경 색상."
msgid "Text Selected Color"
msgstr "선택 항목 삭제"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "선택 영역만"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "현재 씬"
@@ -6053,45 +6115,45 @@ msgstr "현재 씬"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "구문 강조"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "함수(Function)"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "변수명 바꾸기"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "색상 선택"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "북마크"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "중단점"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6114,6 +6176,11 @@ msgstr "%s를 눌러 정수로 반올림합니다. Shift를 눌러 좀 더 정
msgid "Flat"
msgstr "플랫 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "콜리전 모드"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "가져올 노드 선택"
@@ -6695,14 +6762,6 @@ msgid "Replace in Files"
msgstr "모두 바꾸기"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "찾기: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "바꾸기: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "모두 바꾸기"
@@ -6808,14 +6867,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "색상 함수."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6827,7 +6891,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "필터:"
@@ -6846,7 +6910,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
@@ -6975,11 +7039,6 @@ msgstr ""
msgid "Materials"
msgstr "머티리얼 바꾸기:"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "현지화"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7038,17 +7097,18 @@ msgstr "변형"
msgid "Optimizer"
msgstr "최적화"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "활성화"
@@ -7099,7 +7159,8 @@ msgid "Generating Lightmaps"
msgstr "라이트맵 생성 중"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "메시 용으로 생성 중: "
#: editor/import/resource_importer_scene.cpp
@@ -7126,6 +7187,27 @@ msgstr "`post_import()` 메서드에서 Node에서 상속받은 오브젝트를
msgid "Saving..."
msgstr "저장 중..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "전면 픽셀"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7139,7 +7221,8 @@ msgstr "모드 선택"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7174,12 +7257,6 @@ msgid "Normal Map Invert Y"
msgstr "무작위 스케일:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "크기: "
@@ -7853,10 +7930,6 @@ msgid "Load Animation"
msgstr "애니메이션 불러오기"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "복사할 애니메이션이 없습니다!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "클립보드에 애니메이션 리소스가 없습니다!"
@@ -7869,10 +7942,6 @@ msgid "Paste Animation"
msgstr "애니메이션 붙여넣기"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "편집할 애니메이션이 없습니다!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "선택한 애니메이션을 현재 위치에서 거꾸로 재생합니다. (A)"
@@ -7910,6 +7979,11 @@ msgid "New"
msgstr "새로 만들기"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "%s 클래스 참조"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "전환 편집..."
@@ -7937,17 +8011,20 @@ msgstr "어니언 스키닝 설정"
msgid "Directions"
msgstr "방향"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "과거"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "미래"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "깊이"
@@ -8098,7 +8175,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "끝 애니메이션을 설정합니다. 이것은 하위 전환에 유용합니다."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "전환: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8115,11 +8193,6 @@ msgid "New name:"
msgstr "새 이름:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "스케일:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "페이드 인 (초):"
@@ -8128,16 +8201,11 @@ msgid "Fade Out (s):"
msgstr "페이드 아웃 (초):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "혼합"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "믹스"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "자동 재시작:"
@@ -8171,10 +8239,6 @@ msgid "X-Fade Time (s):"
msgstr "X-페이드 시간 (초):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "현재:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8410,6 +8474,10 @@ msgid "License (Z-A)"
msgstr "라이선스 (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "불러오는 중..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8478,8 +8546,8 @@ msgid "Testing"
msgstr "테스트"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "불러오는 중..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8542,7 +8610,7 @@ msgid "Select lightmap bake file:"
msgstr "라이트맵을 구울 파일 선택:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "미리보기"
@@ -9032,6 +9100,7 @@ msgstr "노드에서 커스텀 본 만들기"
msgid "Clear Custom Bones"
msgstr "커스텀 본 지우기"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9098,6 +9167,10 @@ msgid "Preview Canvas Scale"
msgstr "캔버스 스케일 미리보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "레이아웃"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "키를 삽입하기 위한 전환 마스크."
@@ -9412,13 +9485,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "모드 토글"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "텍스트"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "아이콘"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "간격:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "항목 %d개"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "항목"
@@ -9521,7 +9617,8 @@ msgstr "윤곽선 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "메시"
@@ -9678,13 +9775,6 @@ msgstr "MeshInstance 변형 적용"
msgid "Apply with Transforms"
msgstr "MeshInstance 변형 적용"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "미리보기"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9851,7 +9941,8 @@ msgid "Volume"
msgstr "볼륨"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "방출 소스: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -9996,20 +10087,6 @@ msgstr "인-컨트롤 점 제거"
msgid "Split Segment (in curve)"
msgstr "(곡선에서) 세그먼트 가르기"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "기즈모"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "방출 색상"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "관절 이동"
@@ -10097,12 +10174,12 @@ msgstr "UV"
msgid "Points"
msgstr "점"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "폴리곤"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "본"
@@ -10183,8 +10260,7 @@ msgid "Grid Settings"
msgstr "격자 설정"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "스냅"
@@ -10220,6 +10296,10 @@ msgstr "격자 스텝 Y:"
msgid "Sync Bones to Polygon"
msgstr "본을 폴리곤에 동기화"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "오류: 리소스를 불러올 수 없습니다!"
@@ -10251,13 +10331,6 @@ msgid "Instance:"
msgstr "인스턴스:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "타입:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "에디터에서 열기"
@@ -10266,10 +10339,6 @@ msgstr "에디터에서 열기"
msgid "Load Resource"
msgstr "리소스 불러오기"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "리소스 프리로더"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "포털 뒤집기"
@@ -10311,11 +10380,6 @@ msgid "Close and save changes?"
msgstr "변경사항을 저장하고 닫을까요?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "텍스트 파일 작성 중 오류:"
@@ -10395,10 +10459,6 @@ msgid "%s Class Reference"
msgstr "%s 클래스 참조"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "다음 찾기"
@@ -10445,8 +10505,7 @@ msgid "Previous Script"
msgstr "이전 스크립트"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "파일"
@@ -10683,7 +10742,8 @@ msgid "Convert Case"
msgstr "대소문자 변환"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "대문자로"
@@ -10980,12 +11040,16 @@ msgstr "회전"
msgid "Translate"
msgstr "이동"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "크기 조절 중: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "이동 중: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11009,10 +11073,6 @@ msgid "Yaw:"
msgstr "Yaw:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "크기:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "그려진 오브젝트:"
@@ -11449,11 +11509,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "뷰 회전 잠금"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "인스턴스하기"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "이름 없는 기즈모"
@@ -11502,7 +11557,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "잘못된 지오메트리. 메시로 대체할 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Mesh2D로 변환"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11534,15 +11590,18 @@ msgid "Sprite"
msgstr "스프라이트"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "단순화: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "수축 (픽셀): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "성장 (픽셀): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11659,6 +11718,16 @@ msgid "Vertical:"
msgstr "수직:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "간격:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "오프셋:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "모든 프레임 선택/지우기"
@@ -11695,18 +11764,10 @@ msgid "Auto Slice"
msgstr "자동 자르기"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "오프셋:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "단계:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "간격:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "텍스처 영역"
@@ -11900,6 +11961,11 @@ msgstr ""
"무시하고 닫으시겠습니까?"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "타일 제거"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11940,6 +12006,16 @@ msgstr ""
"직접 또는 다른 테마에서 가져와서 테마에 더 많은 항목을 추가하세요."
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "항목 타입 추가"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "항목 제거"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "색상 항목 추가"
@@ -12187,7 +12263,7 @@ msgstr "토글 버튼"
msgid "Disabled Button"
msgstr "비활성화된 버튼"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "항목"
@@ -12216,6 +12292,7 @@ msgid "Named Separator"
msgstr "이름 있는 구분자"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "하위 메뉴"
@@ -12391,8 +12468,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "이름 있는 구분자"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12475,8 +12553,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "이전 모양, 하위 타일, 혹은 타일을 선택하세요."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "영역"
@@ -12503,12 +12580,6 @@ msgstr "비트 마스크"
msgid "Priority"
msgstr "우선 순위"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "아이콘"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z 인덱스"
@@ -12772,6 +12843,141 @@ msgid "This property can't be changed."
msgstr "이 속성은 바꿀 수 없습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "스냅 설정"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "오프셋:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "단계"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "간격:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "선택"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "텍스트"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "격자 오프셋:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "머티리얼 바꾸기:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "만들기"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "모드 토글"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "비트 마스크 모드"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "윤곽선 크기:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "애니메이션 반복"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Occluder 폴리곤 만들기"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "내비게이션 모드"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "오프셋:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "변형"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "콜리전"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "선택 영역만"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "콜리전 모드"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "내비게이션 보이기"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "선택"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "스크립트 필터"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "타일셋"
@@ -12855,7 +13061,7 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "SSH Passphrase"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
@@ -13857,39 +14063,22 @@ msgid "Runnable"
msgstr "실행가능"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "'%s' 프리셋을 삭제하시겠습니까?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"'%s' 플랫폼에 프로젝트를 내보낼 수 없습니다.\n"
-"내보내기 템플릿이 누락되거나 잘못된 것 같습니다."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"'%s' 플랫폼에 프로젝트를 내보낼 수 없습니다.\n"
-"내보내기 프리셋이나 내보내기 설정의 문제인 것 같습니다."
+msgid "Delete preset '%s'?"
+msgstr "'%s' 프리셋을 삭제하시겠습니까?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "모두 내보내기"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "주어진 내보내기 경로가 없음:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "이 플랫폼의 내보내기 템플릿이 누락됨/손상됨:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "경로 내보내기"
@@ -13909,7 +14098,7 @@ msgstr ""
"체크하면 프리셋은 원 클릭 배포로 사용할 수 있게 됩니다.\n"
"플랫폼 당 하나의 프리셋만 실행 가능하다고 표시될 것입니다."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "리소스"
@@ -13969,12 +14158,6 @@ msgstr "스크립트"
msgid "GDScript Export Mode:"
msgstr "GDScript 내보내기 모드:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "텍스트"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "컴파일된 바이트코드 (더 빠른 불러오기)"
@@ -14003,19 +14186,27 @@ msgid "More Info..."
msgstr "여기로 이동..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "PCK/Zip 내보내기"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "프로젝트 내보내기"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "내보내기 모드?"
+msgid "Export All"
+msgstr "모두 내보내기"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "비어있는 폴더를 선택해주세요."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "모두 내보내기"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14023,7 +14214,8 @@ msgid "ZIP File"
msgstr "ZIP 파일"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Godot 게임 팩"
#: editor/project_export.cpp
@@ -14031,6 +14223,11 @@ msgid "Export templates for this platform are missing:"
msgstr "이 플랫폼에 대한 내보내기 템플릿이 누락됨:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "프로젝트 창립자"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "내보내기 템플릿 관리"
@@ -14206,10 +14403,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "렌더러는 나중에 바꿀 수 있지만, 씬을 조정해야 할 수도 있습니다."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "이름 없는 프로젝트"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "누락된 프로젝트"
@@ -14217,6 +14410,18 @@ msgstr "누락된 프로젝트"
msgid "Error: Project is missing on the filesystem."
msgstr "오류: 프로젝트가 파일시스템에서 누락되었습니다."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "로컬"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "로컬 프로젝트"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "애셋 라이브러리 프로젝트"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "'%s'에서 프로젝트를 열 수 없습니다."
@@ -14333,18 +14538,14 @@ msgid "Project Manager"
msgstr "프로젝트 매니저"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "로컬 프로젝트"
+msgid "Last Modified"
+msgstr "마지막으로 수정됨"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "로드 중, 기다려 주세요..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "마지막으로 수정됨"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "프로젝트 편집"
@@ -14385,10 +14586,6 @@ msgid "About"
msgstr "정보"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "애셋 라이브러리 프로젝트"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "지금 다시 시작"
@@ -14543,6 +14740,7 @@ msgid "Add Event"
msgstr "이벤트 추가"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "버튼"
@@ -14734,7 +14932,8 @@ msgstr "로케일:"
msgid "AutoLoad"
msgstr "오토로드"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "플러그인(Plugin)"
@@ -14862,12 +15061,6 @@ msgstr "설정하면 각 그룹의 자식 노드의 카운터를 다시 시작
msgid "Initial value for the counter"
msgstr "카운터의 초기 값"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "단계"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "각 노드에 대해 카운터가 증가하는 양"
@@ -14916,7 +15109,7 @@ msgstr "소문자화"
msgid "To Uppercase"
msgstr "대문자화"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "되돌리기"
@@ -15124,6 +15317,20 @@ msgstr ""
msgid "Make Local"
msgstr "로컬로 만들기"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "노드 이름:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "노드 이름:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "새 씬 루트"
@@ -15196,6 +15403,10 @@ msgid "Sub-Resources"
msgstr "하위 리소스"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "상속 지우기"
@@ -15286,10 +15497,6 @@ msgstr ""
"성능을 향상시키려면 로컬 씬 트리 독으로 다시 전환하세요."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "로컬"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "상속을 지울까요? (되돌릴 수 없습니다!)"
@@ -15329,6 +15536,13 @@ msgstr "노드 설정 경고:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15536,7 +15750,8 @@ msgid "Attach Node Script"
msgstr "노드 스크립트 붙이기"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "원격 "
#: editor/script_editor_debugger.cpp
@@ -15637,11 +15852,6 @@ msgid "Monitor"
msgstr "모니터"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "값"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "모니터"
@@ -15737,6 +15947,7 @@ msgstr "AudioStreamPlayer3D 방출 각도 바꾸기"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15748,21 +15959,6 @@ msgstr "카메라 시야 바꾸기"
msgid "Change Camera Size"
msgstr "카메라 크기 바꾸기"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "점"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16020,42 +16216,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "모두 표시"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "라이트"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "왼쪽 넓게"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "테스트"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16161,6 +16321,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "보간 모드"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "필터 활성화"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16306,10 +16476,6 @@ msgstr "디버거"
msgid "Wait Timeout"
msgstr "시간 초과."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16337,11 +16503,11 @@ msgstr "인스펙터"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "뒤로"
@@ -16414,12 +16580,6 @@ msgstr "콜리전 모드"
msgid "Invert Faces"
msgstr "대소문자 변환"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "머티리얼 바꾸기:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16472,7 +16632,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "폴리곤"
@@ -16565,6 +16725,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "스냅 사용"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16642,7 +16810,8 @@ msgid "Disabled GDNative Singleton"
msgstr "비활성화된 GDNative 싱글톤"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "라이브러리: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16891,7 +17060,7 @@ msgstr "라이트맵 굽기"
msgid "Instance Materials"
msgstr "머티리얼 바꾸기:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "부모 다시 지정"
@@ -16910,13 +17079,6 @@ msgstr ""
msgid "Translation"
msgstr "번역"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "회전 단계:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17036,7 +17198,6 @@ msgstr "루트 노드 이름"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "기능"
@@ -17069,7 +17230,7 @@ msgstr "스켈레톤"
msgid "Skeleton To Node"
msgstr "노드를 선택하세요"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "애니메이션:"
@@ -17094,7 +17255,6 @@ msgid "Use In Baked Light"
msgstr "라이트맵 굽기"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17124,6 +17284,19 @@ msgstr "중앙"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "네비게이션"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "내비게이션 감도"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "다음 평면"
@@ -17515,11 +17688,6 @@ msgstr ""
msgid "IGD Status"
msgstr "상태"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "입력 값 바꾸기"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17544,7 +17712,8 @@ msgstr ""
"쳐주세요."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "잘못된 시퀀스 출력을 반환한 노드: "
#: modules/visual_script/visual_script.cpp
@@ -17553,7 +17722,8 @@ msgstr ""
"시퀀스 비트를 발견했지만 스택 안의 노드에는 없습니다. 버그를 신고하세요!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "스택 깊이로 오버플로우한 스택: "
#: modules/visual_script/visual_script.cpp
@@ -17670,6 +17840,14 @@ msgid "Change Expression"
msgstr "표현식 바꾸기"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "함수 노드를 복사할 수 없습니다."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "비주얼스크립트 노드 붙여넣기"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "비주얼스크립트 노드 제거"
@@ -17775,14 +17953,6 @@ msgid "Resize Comment"
msgstr "주석 크기 조절"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "함수 노드를 복사할 수 없습니다."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "비주얼스크립트 노드 붙여넣기"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "함수 노드가 있으면 함수를 만들 수 없습니다."
@@ -17910,7 +18080,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "While"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -17925,7 +18095,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "반복할 수 없는 입력 타입: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17933,7 +18104,8 @@ msgid "Iterator became invalid"
msgstr "Iterator가 잘못되었습니다"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator가 잘못됨: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18004,11 +18176,6 @@ msgstr "노드 경로 복사"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "인수 이름 바꾸기"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "디폴트로 재설정"
@@ -18069,11 +18236,6 @@ msgstr "모드 선택"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "타입:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "지정"
@@ -18092,7 +18254,8 @@ msgid "Base object is not a Node!"
msgstr "기본 오브젝트는 노드가 아닙니다!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "노드를 지정하는 경로가 아닙니다!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18109,18 +18272,20 @@ msgstr "Set %s"
msgid "Compose Array"
msgstr "배열 크기 바꾸기"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "오버레이 연산자."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": 잘못된 인수 타입: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": 잘못된 인수: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18133,11 +18298,13 @@ msgid "Var Name"
msgstr "이름"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet을 스크립트에서 찾을 수 없음: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet을 스크립트에서 찾을 수 없음: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18228,11 +18395,6 @@ msgstr "상수"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "상수"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "로컬 공간 사용"
@@ -18250,10 +18412,6 @@ msgstr "액션"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "비주얼스크립트 검색"
@@ -18305,6 +18463,14 @@ msgstr "인스턴스하기"
msgid "Write Mode"
msgstr "우선 순위 모드"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18313,6 +18479,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "네트워크 프로파일러"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "네트워크 프로파일러"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18369,6 +18561,11 @@ msgstr "가시성 토글"
msgid "Bounds Geometry"
msgstr "다시 시도"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "스마트 스냅"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18395,6 +18592,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "패키지 이름이 누락되어 있습니다."
@@ -18427,6 +18640,11 @@ msgstr ""
msgid "Export Format"
msgstr "경로 내보내기"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "구조 항목을 추가"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18460,7 +18678,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "이전 인스턴스 검사"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18637,10 +18855,6 @@ msgid "Could not execute on device."
msgstr "기기에서 실행할 수 없었습니다."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "'apksigner' 툴을 찾을 수 없습니다."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18756,12 +18970,17 @@ msgstr "\"Export AAB\"는 \"Use Custom Build\"가 활성화된 경우에만 유
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "시그널"
+
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"'apksigner'를 찾을 수 없었습니다.\n"
"명령이 Android SDK build-tools 디렉토리에서 사용 가능한지 확인해주세요.\n"
@@ -18780,6 +18999,11 @@ msgid "Could not find keystore, unable to export."
msgstr "keystore를 찾을 수 없어, 내보낼 수 없었습니다."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "하위 프로세스를 시작할 수 없습니다!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "'apksigner'가 오류 #%d로 반환되었습니다"
@@ -18808,7 +19032,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "잘못된 파일이름입니다! Android APK는 *.apk 확장자가 필요합니다."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "지원되지 않는 내보내기 형식입니다!\n"
#: platform/android/export/export_plugin.cpp
@@ -18820,10 +19045,9 @@ msgstr ""
"(Project)' 메뉴에서 다시 설치해주세요."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Android 빌드 버전이 맞지 않음:\n"
@@ -18832,13 +19056,15 @@ msgstr ""
"'프로젝트' 메뉴에서 Android 빌드 템플릿을 다시 설치해주세요."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"res://android/build/res/*.xml 파일을 프로젝트 이름으로 덮어쓸 수 없습니다"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "프로젝트 파일을 gradle 프로젝트로 내보낼 수 없었습니다\n"
#: platform/android/export/export_plugin.cpp
@@ -18850,8 +19076,9 @@ msgid "Building Android Project (gradle)"
msgstr "Android 프로젝트 빌드 중 (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Android 프로젝트의 빌드에 실패했습니다, 출력된 오류를 확인하세요.\n"
@@ -18870,7 +19097,8 @@ msgstr ""
"트 디렉토리를 확인하세요."
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "패키지를 찾을 수 없음: %s"
#: platform/android/export/export_plugin.cpp
@@ -18878,17 +19106,16 @@ msgid "Creating APK..."
msgstr "APK를 만드는 중..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"내보낼 템플릿 APK를 찾을 수 없음:\n"
"%s"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18902,7 +19129,8 @@ msgid "Adding files..."
msgstr "파일을 추가하는 중..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "프로젝트 파일을 내보낼 수 없었습니다"
#: platform/android/export/export_plugin.cpp
@@ -18922,6 +19150,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "문자 '%s'은(는) 식별자에 쓸 수 없습니다."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18995,7 +19275,7 @@ msgstr "성공!"
msgid "Push Notifications"
msgstr "무작위 회전:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "유저 인터페이스"
@@ -19005,7 +19285,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19093,6 +19373,17 @@ msgstr "노드 잘라내기"
msgid "Custom BG Color"
msgstr "노드 잘라내기"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "템플릿 관리"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "커스텀 릴리스 템플릿을 찾을 수 없습니다."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store 팀 ID를 지정하지 않았습니다 - 프로젝트를 구성할 수 없습니다."
@@ -19114,22 +19405,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "내보낸 HTML을 시스템의 기본 브라우저를 사용하여 실행합니다."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "내보내기 템플릿을 열 수 없음:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "잘못된 내보내기 템플릿:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "파일에 쓸 수 없음:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "여백 설정"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "파일을 읽을 수 없음:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "간격:"
@@ -19153,7 +19457,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19163,7 +19467,7 @@ msgstr "모두 펼치기"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "노드 잘라내기"
#: platform/javascript/export/export.cpp
@@ -19204,15 +19508,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "HTML shell을 읽을 수 없음:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "HTTP 서버 디렉토리를 만들 수 없음:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "HTTP 서버를 시작하는 중 오류:"
#: platform/javascript/export/export.cpp
@@ -19462,7 +19769,7 @@ msgstr "네트워크 프로파일러"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "기기"
#: platform/osx/export/export.cpp
@@ -19512,9 +19819,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "프로젝트 파일을 내보낼 수 없었습니다"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "하위 프로세스를 시작할 수 없습니다!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "현지화"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19530,23 +19856,78 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "아이콘을 찾을 수 없습니다."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "파일 저장 중 오류: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "방향"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "하위 프로세스를 시작할 수 없습니다!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "썸네일 만드는 중"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
"내보낼 템플릿 APK를 찾을 수 없음:\n"
"%s"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "잘못된 내보내기 템플릿:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19554,7 +19935,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19595,6 +19976,16 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "프로젝트"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "프로젝트 파일을 gradle 프로젝트로 내보낼 수 없었습니다\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "잘못된 bundle 식별자:"
@@ -19733,12 +20124,13 @@ msgid "Publisher Display Name"
msgstr "잘못된 패키지 게시자 표시 이름."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "잘못된 제품 GUID."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "가이드 지우기"
#: platform/uwp/export/export.cpp
@@ -19909,6 +20301,11 @@ msgid "Debug Algorithm"
msgstr "디버거"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "임시 파일을 제거할 수 없음:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19923,6 +20320,11 @@ msgstr "디버거"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "리소스 복사"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "버전"
@@ -19951,6 +20353,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "무작위 회전:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "keystore를 찾을 수 없어, 내보낼 수 없었습니다."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "keystore를 찾을 수 없어, 내보낼 수 없었습니다."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "keystore를 찾을 수 없어, 내보낼 수 없었습니다."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "keystore를 찾을 수 없어, 내보낼 수 없었습니다."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "잘못된 식별자:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "올바르지 않은 이름입니다."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "임시 파일을 제거할 수 없음:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19972,6 +20438,23 @@ msgid "Invalid product version:"
msgstr "잘못된 제품 GUID."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "잘못된 확장자."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "새 창"
@@ -19988,6 +20471,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20002,11 +20489,6 @@ msgstr ""
"AnimatedSprite이 프레임을 보여주려면 \"Frames\" 속성에 SpriteFrames 리소스를 "
"만들거나 지정해야 합니다."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "프레임 %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20025,19 +20507,6 @@ msgstr "실행"
msgid "Centered"
msgstr "중앙"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "오프셋:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20059,14 +20528,12 @@ msgid "Monitorable"
msgstr "모니터"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Physics Overrides"
-msgstr "오버라이드"
+msgstr "물리 오버라이드"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Space Override"
-msgstr "오버라이드"
+msgstr "공간 오버라이드"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
@@ -20103,7 +20570,6 @@ msgid "Audio Bus"
msgstr "오디오 버스 추가"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Override"
msgstr "오버라이드"
@@ -20121,8 +20587,7 @@ msgid "Pitch Scale"
msgstr "스케일"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "자동 재생 토글"
@@ -20134,7 +20599,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "거리 선택:"
@@ -20169,7 +20635,8 @@ msgstr "아이콘 모드"
msgid "Rotating"
msgstr "회전 단계:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "현재:"
@@ -20196,19 +20663,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "왼쪽 위"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "라이트"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "왼쪽 아래"
@@ -20267,8 +20735,8 @@ msgstr "드로우 콜:"
msgid "Draw Drag Margin"
msgstr "여백 설정"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "혼합2 노드"
@@ -20307,12 +20775,6 @@ msgstr "가시성 토글"
msgid "Visible"
msgstr "가시성 토글"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "만들기"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20337,10 +20799,6 @@ msgstr "라이트"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20386,6 +20844,11 @@ msgstr "잘못된 폴리곤. 적어도 '솔리드' 빌드 모드에서 점 3개
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "잘못된 폴리곤. 적어도 '세그먼트' 빌드 모드에서 점 2개가 필요합니다."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20394,7 +20857,7 @@ msgstr "자 모드"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "비활성화된 항목"
@@ -20509,17 +20972,6 @@ msgstr "로컬 프로젝트"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "텍스트"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20624,8 +21076,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20761,7 +21214,7 @@ msgid "Node B"
msgstr "노드"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20771,7 +21224,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "비활성화된 버튼"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20810,7 +21263,8 @@ msgid "Texture Scale"
msgstr "텍스처 영역"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20881,7 +21335,7 @@ msgstr "Occluder 폴리곤이 비어있습니다. 폴리곤을 그려주세요."
msgid "Width Curve"
msgstr "곡선 가르기"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "디폴트"
@@ -20942,7 +21396,7 @@ msgstr "초기화"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20980,8 +21434,14 @@ msgstr "속도:"
msgid "Path Max Distance"
msgstr "거리 선택:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "활성화"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20995,16 +21455,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "정점:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "윤곽선 크기:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21014,17 +21464,19 @@ msgstr ""
"속성을 설정하거나 폴리곤을 그려주세요."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance는 Navigation2D 노드의 자식이나 손주에 있어야 합니"
-"다. 이것은 내비게이션 데이터만을 제공합니다."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "아래쪽 중앙"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "진행"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21057,6 +21509,7 @@ msgid "Z As Relative"
msgstr "상대적인 스냅"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21207,7 +21660,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
-msgstr ""
+msgstr "물리 머티리얼 오버라이드"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
@@ -21310,6 +21763,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21417,7 +21871,7 @@ msgstr "점 제거"
msgid "Use Global Coordinates"
msgstr "다음 좌표"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "다시 시작"
@@ -21702,29 +22156,11 @@ msgid "Tracking"
msgstr "패킹 중"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "변형 지우기"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "하위 트리"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "메시 및 라이트를 찾는 중"
@@ -21840,7 +22276,7 @@ msgstr ""
msgid "Light Data"
msgstr "데이터와 함께"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "노드 이름:"
@@ -21882,9 +22318,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "여백 설정"
@@ -22035,24 +22472,6 @@ msgid "Autoplace Priority"
msgstr "우선 순위 활성화"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "동적 라이브러리"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "동적 라이브러리"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "메시 구분"
@@ -22082,6 +22501,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "동적 라이브러리"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "픽셀 스냅"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "셰이더"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "정면 뷰"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "우선 순위 활성화"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "우선 순위 활성화"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "강제 흰색 조절"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "글꼴"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "수평:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "시그널 필터"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "오토로드"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22092,7 +22592,8 @@ msgstr "방출 색상"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "자 모드"
@@ -22203,25 +22704,19 @@ msgid "Ignore Y"
msgstr "[무시]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance는 Navigation 노드의 자식이나 손주에 있어야 합니다. 이"
-"것은 내비게이션 데이터만 제공합니다."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "NavMesh 굽기"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22355,18 +22850,170 @@ msgstr "액션"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "노드 이동"
+msgid "Joint Constraints"
+msgstr "상수"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "씬 저장 중"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "간격:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "노드 이동"
+msgid "Angular Limit Enabled"
+msgstr "시그널 필터"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "노드 이동"
+msgid "Angular Limit Upper"
+msgstr "직선형"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "최대 각도 오류:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "직선형"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "애니메이션"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "애니메이션"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "직선형"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "직선형"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "직선형"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "직선형"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "직선형"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "애니메이션"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "애니메이션"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "직선형"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "직선형"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "직선형"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "직선형"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "직선형"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "설명"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "직선형"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "설명"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "애니메이션"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "시그널 필터"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22408,10 +23055,6 @@ msgid "Params"
msgstr "매개변수 변경됨:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22425,11 +23068,6 @@ msgstr "대문자로"
msgid "Lower"
msgstr "소문자로"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "간격:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22496,15 +23134,6 @@ msgstr "최대 각도 오류:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "씬 저장 중"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "직선형"
@@ -22532,10 +23161,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22759,8 +23384,9 @@ msgstr "SceneTree에는 RoomManager 하나만 있어야 합니다."
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22883,6 +23509,35 @@ msgstr ""
"룸 경계를 계산하는 중 오류.\n"
"모든 룸에 지오메트리 또는 수동 경계가 포함되어 있는지 확인하세요."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "포즈 복사"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "편집할 수 있는 자식"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "%s 고정됨"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "기즈모"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Z 인덱스"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22966,34 +23621,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "픽셀 스냅"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "행렬 맞바꾸기"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "셰이더"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23074,9 +23707,8 @@ msgid "Geometry"
msgstr "다시 시도"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Override"
-msgstr "오버라이드"
+msgstr "머티리얼 오버라이드"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -23147,40 +23779,6 @@ msgstr ""
"이 WorldEnvironment는 무시됩니다. (3D 씬을 위해) Camera를 추가하거나 아니면 "
"(2D 씬을 위해) 이 환경의 Background Mode를 Canvas로 설정하세요."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "메인 씬"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "값"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "자동 삼각형 토글"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "자동 삼각형 토글"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "BlendTree 노드 '%s'에서, 애니메이션을 찾을 수 없음: '%s'"
@@ -23215,13 +23813,28 @@ msgid "Autorestart"
msgstr "자동 재시작:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "자동 재시작:"
+msgid "Random Delay"
+msgstr "무작위 기울기:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "양:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "양:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "곡선의 인 위치 설정"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23234,11 +23847,6 @@ msgstr "입력 포트 추가하기"
msgid "Xfade Time"
msgstr "X-페이드 시간 (초):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "격자 오프셋:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23309,11 +23917,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "노드 '%s'의 '%s' 입력에 아무것도 연결되지 않았습니다."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "시그널 필터"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "그래프를 위한 루트 AnimationNode를 설정하지 않았습니다."
@@ -23566,6 +24169,10 @@ msgstr ""
"스크립트를 추가하는 의도가 없으면, 순수한 Control 노드를 사용해주세요."
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr "테마 오버라이드"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23608,7 +24215,7 @@ msgstr ""
msgid "Tooltip"
msgstr "툴"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "경로 포커스"
@@ -23679,11 +24286,6 @@ msgstr "XForm 대화 상자"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "오토로드"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "경고!"
@@ -23737,6 +24339,7 @@ msgid "Show Zoom Label"
msgstr "본 보이기"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23750,11 +24353,12 @@ msgid "Show Close"
msgstr "본 보이기"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "선택"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "커밋"
@@ -23820,8 +24424,9 @@ msgid "Fixed Icon Size"
msgstr "정면 뷰"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "지정"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24112,9 +24717,8 @@ msgid "Selection Enabled"
msgstr "선택 영역만"
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Override Selected Font Color"
-msgstr "선택된 프로필 구성:"
+msgstr "선택한 글꼴 색상 오버라이드"
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24290,7 +24894,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24333,7 +24937,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "실행 모드:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24461,6 +25065,12 @@ msgid "Timeout"
msgstr "시간 초과."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "이름 있는 구분자"
@@ -24476,13 +25086,13 @@ msgstr "설명"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "경로 내보내기"
+msgid "Pause Mode"
+msgstr "팬 모드"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "팬 모드"
+msgid "Physics Interpolation Mode"
+msgstr "보간 모드"
#: scene/main/node.cpp
#, fuzzy
@@ -24514,11 +25124,6 @@ msgstr "다수 설정:"
msgid "Process Priority"
msgstr "우선 순위 활성화"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "보간 모드"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24552,12 +25157,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "다수 설정:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "보간 모드"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24589,9 +25190,8 @@ msgid "Draw 2D Outlines"
msgstr "윤곽선 만들기"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "방향"
+msgstr "반사"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -24815,6 +25415,41 @@ msgid "Swap OK Cancel"
msgstr "취소"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "이름"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "렌더러:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "렌더러:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr " (물리)"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr " (물리)"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "네비게이션"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "네비게이션"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24852,14 +25487,806 @@ msgstr "절반 해상도"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "색상 선택"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "색상 항목 이름 바꾸기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "색상 항목 이름 바꾸기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "표면 채우기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "클립 비활성화"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "간격:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "애니메이션 반복"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "여백 설정"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "프리셋"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "체크 항목"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "체크된 항목"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "비활성화된 항목"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "체크된 항목"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(에디터 비활성화됨)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "비활성화된 항목"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "오프셋:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "비활성화된 항목"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "색상 항목 이름 바꾸기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "강제 흰색 조절"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "격자 오프셋 X:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "격자 오프셋 Y:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "이전 평면"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "선택 항목 잠금 풀기"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "노드 잘라내기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "시그널 필터"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "시그널 필터"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "메인 씬"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "탭 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "메인 씬"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "폴더:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "폴더:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "선택 항목 복사"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "선택 항목 복사"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "선택된 항목 가져오기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "표면 채우기"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "구문 강조"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "프리셋"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "환경 보기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "구문 강조"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "구문 강조"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "콜리전 모드"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "비활성화된 항목"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "테두리 픽셀"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "노드 점 추가"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "다음 층"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "테스트"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "직접 조명"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "격자 오프셋:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "격자 오프셋:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "폴더 만들기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "숨김 파일 토글"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "클립 비활성화"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "이름 있는 구분자"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "이름 있는 구분자"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "색상 연산자."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "색상 항목 이름 바꾸기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "색상 연산자."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "간격:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "프레임 선택"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "디폴트"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "디폴트"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "커밋"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "중단점"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "배열 크기 바꾸기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "색상"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "색상"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "격자 오프셋:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "격자 오프셋:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "격자 오프셋:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "경로 포커스"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "선택"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "프리셋"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "토글 버튼"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "토글 버튼"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "토글 버튼"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "노드 잘라내기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "버스 옵션"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "노드 잘라내기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "모두 선택"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "모두 접기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "토글 버튼"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "선택 영역만"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "색상 선택"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "독 위치"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "현재 씬"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "여백 설정"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "버튼"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "가이드 보이기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "수직:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "격자 오프셋:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "여백 설정"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "간격:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "탭 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "탭 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "비활성화된 항목"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "직접 조명"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "색상 항목 이름 바꾸기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "색상 항목 이름 바꾸기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "여백 설정"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "여백 설정"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Target(대상)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "폴더:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "강제 흰색 조절"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "아이콘 모드"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "클립 비활성화"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "왼쪽 넓게"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "라이트"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "왼쪽 넓게"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "왼쪽 넓게"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "화면 연산자."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "프리셋 불러오기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "테마 에디터"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "색상"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "프리셋"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "프리셋"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "프리셋"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "형식"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "노드 점 추가"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "메인 씬"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "메인 씬"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "간격:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "간격:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "여백 설정"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "여백 설정"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "들여쓰기"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "모드 선택"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "자동 자르기"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "색상 선택"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "그리드맵"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "선택 영역만"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "속성 선택"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "액션"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "베지어 점 이동"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "인스턴스하기"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Override Oversampling"
-msgstr "항목 오버라이드"
+msgstr "오버샘플링 오버라이드"
#: scene/resources/dynamic_font.cpp
#, fuzzy
@@ -24891,17 +26318,6 @@ msgstr "별도의 옵션:"
msgid "Char"
msgstr "올바른 문자:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "메인 씬"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "글꼴"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25203,15 +26619,6 @@ msgid "Color Correction"
msgstr "색상 함수."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "경고"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "최근 기록:"
@@ -25223,6 +26630,11 @@ msgstr "집중 모드"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "깊이"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "오프셋:"
@@ -25246,11 +26658,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "우선 순위 활성화"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "다음 평면"
@@ -25269,10 +26676,6 @@ msgid "Vertex Lighting"
msgstr "직접 조명"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "정면 뷰"
@@ -25282,11 +26685,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "정면 뷰"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25305,6 +26703,10 @@ msgid "Ensure Correct Normals"
msgstr "변형 중단됨."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "꼭짓점"
@@ -25371,10 +26773,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "파티클"
@@ -25398,26 +26796,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "방출 소스: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "텍스처 제거"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "텍스처 영역"
#: scene/resources/material.cpp
#, fuzzy
@@ -25425,24 +26806,8 @@ msgid "Emission"
msgstr "방출 마스크"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "방출 색상"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "방출 색상"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "방출 마스크"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "방출 소스: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25454,35 +26819,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "무작위 기울기:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "텍스처 제거"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "지우기"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "포즈 지우기"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "테마 에디터"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25491,15 +26840,6 @@ msgid "Ambient Occlusion"
msgstr "어클루전"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "텍스처 영역"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25533,15 +26873,10 @@ msgstr "전환: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "전환: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "간격:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25587,15 +26922,20 @@ msgstr "팬 모드"
msgid "Lightmap Size Hint"
msgstr "라이트맵 굽기"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "혼합2 노드"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "변형"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "변형 지우기"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25619,29 +26959,14 @@ msgstr "인스턴스하기"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "변형 중단됨."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "UV 맵 변형"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "배열 크기 바꾸기"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "배열 크기 바꾸기"
+msgid "Sampling"
+msgstr "크기 조절 중: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "변수 타입 설정"
#: scene/resources/navigation_mesh.cpp
@@ -25659,10 +26984,15 @@ msgid "Source Group Name"
msgstr "소스"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "메인 씬 인수:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25672,11 +27002,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "영역"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "씬에서 병합하기"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25690,6 +27025,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "디폴트 보이기"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "거리 선택:"
@@ -25707,7 +27047,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25833,6 +27173,11 @@ msgstr "오른쪽 위"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "곡선 가르기"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25841,15 +27186,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "커스텀 씬 실행"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "입력 포트 추가하기"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "바인딩"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "본"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -25912,6 +27267,10 @@ msgid "Expand Margin"
msgstr "모두 펼치기"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "도넛 내부 반지름 바꾸기"
@@ -25925,10 +27284,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -25953,6 +27308,21 @@ msgstr "페이지: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "가이드 보이기"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "정면 뷰"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "뒤로"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "스케일 모드"
@@ -25963,13 +27333,13 @@ msgstr "캡처"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "실행 모드:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "실행 모드:"
+msgid "To"
+msgstr "맨 위"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26006,8 +27376,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "초기화"
+msgid "Depth Draw"
+msgstr "보간 모드"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "자 모드"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "팬 모드"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "팬 모드"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "모드"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26074,6 +27464,11 @@ msgid "Scenario"
msgstr "씬"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "네비게이션"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26091,6 +27486,26 @@ msgstr "왼쪽 선형"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "기본 부동 소수점 단계"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "디폴트 미리보기"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "테스트"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "연결 변경:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26194,6 +27609,10 @@ msgid "Release (ms)"
msgstr "출시"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "믹스"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26449,6 +27868,11 @@ msgstr "콜리전 모드"
msgid "Collision Unsafe Fraction"
msgstr "콜리전 모드"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "물리 프레임 %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26463,16 +27887,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying은 '%s' 함수에서 할당되지 않을 수 있습니다."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"'vertex' 함수에서 할당된 Varying은 'fragment' 또는 'light'에서 재할당되지 않"
"을 수 있습니다."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"'fragment' 함수에서 할당된 Varying은 'vertex' 또는 'light'에서 재할당되지 않"
@@ -26746,6 +28172,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "우선 순위 활성화"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "표현식 설정"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index aa51273412..5f0e9b24ad 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -7,13 +7,14 @@
# Ignotas Gražys <ignotas.gr@gmail.com>, 2020.
# Kornelijus Tvarijanavičius <kornelitvari@protonmail.com>, 2020, 2021.
# Lukas Hamm <ideallygrey@tuta.io>, 2021.
+# Ignas Kaveckas <ignas.kaveckas@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-10-15 04:33+0000\n"
-"Last-Translator: Lukas Hamm <ideallygrey@tuta.io>\n"
+"PO-Revision-Date: 2022-05-30 16:17+0000\n"
+"Last-Translator: Ignas Kaveckas <ignas.kaveckas@gmail.com>\n"
"Language-Team: Lithuanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/lt/>\n"
"Language: lt\n"
@@ -22,7 +23,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=n==1 ? 0 : n%10>=2 && (n%100<10 || "
"n%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -81,11 +82,12 @@ msgstr "Atidaryti Skriptų Editorių"
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -93,7 +95,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -105,7 +107,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -114,15 +116,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Sukurti Naują"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -190,6 +193,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -210,20 +214,16 @@ msgstr ""
msgid "Function"
msgstr "(Esama)"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Importuoti iš Nodo:"
@@ -335,7 +335,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nepakanka baitų iššifruoti baitams, arba netinkamas formatas."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Netinkama įvestis išraiškoje %i (nepraleista)"
#: core/math/expression.cpp
@@ -379,36 +380,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Atidaryti 2D Editorių"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Panaikinti pasirinkimą"
+msgid "Mouse Mode"
+msgstr "TimeScale Nodas"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -441,6 +419,7 @@ msgstr "Bendruomenė"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Atstatyti Priartinimą"
@@ -582,13 +561,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Vardas"
@@ -601,7 +582,8 @@ msgstr "Aprašymas:"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -632,6 +614,39 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -653,6 +668,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Kelias iki Scenos:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -660,20 +680,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
+#: core/project_settings.cpp
#, fuzzy
-msgid "Version Control"
+msgid "Version Control Autoload On Startup"
msgstr "Versija:"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Priedai"
+msgid "Version Control Plugin Name"
+msgstr "Versija:"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -741,16 +756,19 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Fizikos Kadro %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -780,8 +798,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -906,11 +924,6 @@ msgstr "Takas"
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Bendruomenė"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -971,10 +984,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1024,13 +1040,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1057,6 +1074,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Nemokama"
@@ -1073,7 +1091,7 @@ msgstr "Atspindėti"
msgid "Time:"
msgstr "Trukmė:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Reikšmė:"
@@ -1127,6 +1145,94 @@ msgstr "Animacija: Pakeisti Reikšmę"
msgid "Anim Change Call"
msgstr "Animacija: Pakeisti Iškvietimą"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kadro %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Time"
+msgstr "Trukmė:"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Animacija"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Kiekis:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "TimeScale Nodas"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Ištrinti Efektą"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animacija"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
@@ -1226,7 +1332,7 @@ msgstr "Įrašo koregavimas: įjungtas/ išjungtas."
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpoliacijos režimas"
@@ -1239,10 +1345,70 @@ msgid "Remove this track."
msgstr "Panaikinti šį įrašą."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Laikas (-ai): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Sukurti Naują"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Konstanta"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skalė:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Netinkamas šrifto dydis."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Pradėti!"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacija"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Koreguoti įrašą į įjungtas"
@@ -1318,7 +1484,6 @@ msgid "Remove Anim Track"
msgstr "Animacija: panaikinti įrašą"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1330,16 +1495,6 @@ msgid "Editors"
msgstr "Atidaryti 3D Editorių"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animacija"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Animacija: įterpti"
@@ -1468,7 +1623,7 @@ msgid "Add Method Track Key"
msgstr "Animacija: Pridėti Takelį"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1841,7 +1996,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Pridėti"
@@ -1906,6 +2063,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Užverti"
@@ -2083,7 +2241,7 @@ msgid "Open"
msgstr "Atidaryti"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2377,7 +2535,7 @@ msgid "Bus Options"
msgstr "Aprašymas:"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikuoti"
@@ -2429,8 +2587,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2634,6 +2792,22 @@ msgid "Choose"
msgstr "Pasirinkite"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2646,6 +2820,28 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Nepavyko pašalinti laikino failo:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Filtrai..."
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2749,8 +2945,27 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
+msgstr "Animacijos Nodas"
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2772,7 +2987,7 @@ msgid "Script Editor"
msgstr "Atidaryti Skriptų Editorių"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Asset Library"
msgstr "Atidaryti Resursų Biblioteką"
@@ -2929,13 +3144,14 @@ msgstr "(Esama)"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -3066,11 +3282,11 @@ msgstr "Importuoti iš Nodo:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3206,7 +3422,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3297,6 +3513,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Atidaryti 2D Editorių"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3391,14 +3616,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3475,7 +3702,7 @@ msgstr "Panaikinti pasirinkimą"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3508,7 +3735,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3532,6 +3759,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4032,15 +4263,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Kelias iki Scenos:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4079,14 +4301,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4171,6 +4385,11 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
+msgid "Version Control"
+msgstr "Versija:"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "Username"
msgstr "Naujas pavadinimas:"
@@ -4198,6 +4417,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4537,7 +4760,9 @@ msgstr "Sukurti Naują"
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4618,6 +4843,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4768,13 +4994,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Time"
-msgstr "Trukmė:"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4799,6 +5018,7 @@ msgid "Edit Text:"
msgstr "Redaguoti Filtrus"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4849,11 +5069,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4952,6 +5174,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Aprašymas:"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -5043,7 +5270,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5100,10 +5326,6 @@ msgstr "Redaguoti Filtrus"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5175,8 +5397,8 @@ msgstr ""
msgid "Color Theme"
msgstr "Redaguoti Filtrus"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5202,19 +5424,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5232,7 +5445,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Animacijos Nodas"
@@ -5314,7 +5529,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Redaguoti Filtrus"
@@ -5332,6 +5546,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5339,7 +5561,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5351,11 +5573,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5363,6 +5585,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Panaikinti pasirinkimą"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5393,6 +5622,10 @@ msgid "Add Type Hints"
msgstr "Animacija: Pridėti Takelį"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5408,8 +5641,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5417,6 +5649,11 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Atnaujinti"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5429,6 +5666,36 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Diegti"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Mix Nodas"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5461,17 +5728,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Redaguoti Filtrus"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Redaguoti Filtrus"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Atnaujinti"
@@ -5701,6 +5968,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5730,18 +6005,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5775,29 +6053,30 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Netinkamas šrifto dydis."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Netinkamas šrifto dydis."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Panaikinti pasirinkimą"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5805,21 +6084,21 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Eilės Numeris:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Eilės Numeris:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Netinkamas šrifto dydis."
@@ -5829,16 +6108,16 @@ msgstr "Netinkamas šrifto dydis."
msgid "Text Selected Color"
msgstr "Ištrinti pasirinktus raktažodžius"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5846,41 +6125,41 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "(Esama)"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Sukurti"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5900,6 +6179,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Animacijos Nodas"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
@@ -5983,7 +6267,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
-msgstr ""
+msgstr "Nepavyko pašalinti laikino failo:"
#: editor/export_template_manager.cpp
msgid ""
@@ -6011,7 +6295,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Disconnected"
-msgstr ""
+msgstr "Atsijungta"
#: editor/export_template_manager.cpp
msgid "Resolving"
@@ -6024,32 +6308,34 @@ msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
-msgstr ""
+msgstr "Jungiamasi..."
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Can't Connect"
-msgstr ""
+msgstr "Negalima prisijungti"
#: editor/export_template_manager.cpp
msgid "Connected"
-msgstr ""
+msgstr "Prisijungta"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Requesting..."
-msgstr ""
+msgstr "Daroma užklausa..."
#: editor/export_template_manager.cpp
msgid "Downloading"
-msgstr ""
+msgstr "Atsisiunčiama"
#: editor/export_template_manager.cpp
msgid "Connection Error"
-msgstr ""
+msgstr "Prisijungimo klaida"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr ""
+msgstr "SSL Handshake klaida"
#: editor/export_template_manager.cpp
msgid "Can't open the export templates file."
@@ -6058,12 +6344,12 @@ msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr "Šablonuose nerasta version.txt failo."
+msgstr "Klaidingas version.txt failo formatas eksporto šablono faile: %s."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "No version.txt found inside the export templates file."
-msgstr "Šablonuose nerasta version.txt failo."
+msgstr "Eksporto šablone nerasta version.txt failo."
#: editor/export_template_manager.cpp
#, fuzzy
@@ -6076,16 +6362,16 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr ""
+msgstr "Importuojama:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Remove templates for the version '%s'?"
-msgstr "Panaikinti šablono versiją '%s'?"
+msgstr "Panaikinti versijos '%s' šablonus?"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Uncompressing Android Build Sources"
-msgstr ""
+msgstr "Išskleidžiami Android Build šaltiniai"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
@@ -6093,7 +6379,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr ""
+msgstr "Dabartinė versija:"
#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
@@ -6490,14 +6776,6 @@ msgid "Replace in Files"
msgstr "Pakeisti Visus"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Pakeisti Visus"
@@ -6605,14 +6883,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Panaikinti pasirinkimą"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6624,7 +6907,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtrai..."
@@ -6766,11 +7049,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Animacija"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6825,17 +7103,18 @@ msgstr "Animacija: Pakeisti Transformaciją"
msgid "Optimizer"
msgstr "Optimizuoti"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Įgalinti"
@@ -6886,7 +7165,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6913,6 +7192,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6926,7 +7225,8 @@ msgstr "TimeScale Nodas"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6959,12 +7259,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Importuoti iš Nodo:"
@@ -7643,10 +7937,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7659,11 +7949,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "No animation to edit!"
-msgstr "Animacijos Nodas"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7701,6 +7986,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "Importuoti Animacijas..."
@@ -7730,17 +8019,20 @@ msgstr ""
msgid "Directions"
msgstr "Aprašymas:"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7897,7 +8189,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "Transition Nodas"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7916,11 +8208,6 @@ msgid "New name:"
msgstr "Naujas pavadinimas:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skalė:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7929,16 +8216,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7972,10 +8254,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8216,6 +8494,11 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
+msgid "Loading..."
+msgstr "Atsiųsti"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgctxt "Pagination"
msgid "First"
msgstr "pirmas"
@@ -8284,9 +8567,8 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Loading..."
-msgstr "Atsiųsti"
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8341,7 +8623,7 @@ msgid "Select lightmap bake file:"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8839,6 +9121,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8902,6 +9185,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9223,13 +9510,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Koreguoti įrašą į įjungtas"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Versija:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9335,7 +9645,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9477,13 +9788,6 @@ msgstr "Animacija: Pakeisti Transformaciją"
msgid "Apply with Transforms"
msgstr "Animacija: Pakeisti Transformaciją"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Atnaujinti"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9649,7 +9953,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9794,18 +10098,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -9897,13 +10189,13 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Priedai"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9984,8 +10276,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10022,6 +10313,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr "Keisti Poligono Skalę"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10053,13 +10348,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10068,10 +10356,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10117,11 +10401,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -10206,10 +10485,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10260,8 +10535,7 @@ msgid "Previous Script"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10498,7 +10772,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10797,13 +11072,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Skalė:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Transition Nodas"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10826,10 +11105,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11260,11 +11535,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Diegti"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11320,8 +11590,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Keisti Poligono Skalę"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11354,15 +11625,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Animacija"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11485,6 +11757,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Versija:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11521,19 +11804,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Versija:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11731,6 +12005,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Panaikinti"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11772,6 +12051,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Animacija: Pridėti Takelį"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Panaikinti pasirinkimą"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Mėgstamiausi:"
@@ -12030,7 +12319,7 @@ msgstr ""
msgid "Disabled Button"
msgstr "Išjungta"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12060,6 +12349,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12236,8 +12526,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Panaikinti pasirinkimą"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
@@ -12316,8 +12607,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Animacijos Nodas"
@@ -12348,12 +12638,6 @@ msgstr ""
msgid "Priority"
msgstr "Importuoti iš Nodo:"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12627,6 +12911,139 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Žingsnis(iai):"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Žingsnis(iai):"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Versija:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Panaikinti pasirinkimą"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Panaikinti pasirinkimą"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Ištrinti Efektą"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "TimeScale Nodas"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Redaguoti Filtrus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Miniatūra..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animacijos ciklas"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Priedai"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Animacijos Nodas"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Panaikinti pasirinkimą"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Animacija: Pakeisti Transformaciją"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Animacijos Nodas"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Keisti Poligono Skalę"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Animacijos Nodas"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Animacijos Nodas"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Panaikinti pasirinkimą"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtrai..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13676,20 +14093,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13697,14 +14109,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "Importuoti iš Nodo:"
@@ -13723,7 +14127,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13781,12 +14185,6 @@ msgstr "Atidaryti Skriptų Editorių"
msgid "GDScript Export Mode:"
msgstr "Importuoti iš Nodo:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13814,35 +14212,47 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Redaguoti"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export mode?"
+msgid "Export Project..."
msgstr "Importuoti iš Nodo:"
#: editor/project_export.cpp
msgid "Export All"
msgstr ""
+#: editor/project_export.cpp
+msgid "Choose an export mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Redaguoti"
+
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Redaguoti Filtrus"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Aprašymas:"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -14010,18 +14420,27 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Atidaryti Resursų Biblioteką"
+
+#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""
@@ -14111,7 +14530,7 @@ msgid "Project Manager"
msgstr "Aprašymas:"
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -14120,10 +14539,6 @@ msgid "Loading, please wait..."
msgstr "Atsiųsti"
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Redaguoti Filtrus"
@@ -14168,11 +14583,6 @@ msgid "About"
msgstr "Apie"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Atidaryti Resursų Biblioteką"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14321,6 +14731,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14511,7 +14922,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Priedai"
@@ -14639,13 +15051,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-#, fuzzy
-msgid "Step"
-msgstr "Žingsnis(iai):"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14692,7 +15097,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "Atstatyti Priartinimą"
@@ -14890,6 +15295,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Panaikinti"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Panaikinti"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14964,6 +15383,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15050,10 +15473,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15093,6 +15512,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15294,8 +15720,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Panaikinti"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15399,11 +15826,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15500,6 +15922,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15511,21 +15934,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Mix Nodas"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15770,38 +16178,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15902,6 +16278,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpoliacijos režimas"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Įgalinti"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16036,10 +16422,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr "Trukmė:"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16066,11 +16448,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -16141,11 +16523,6 @@ msgstr "Animacijos Nodas"
msgid "Invert Faces"
msgstr "Keisti Poligono Skalę"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16191,7 +16568,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Priedai"
@@ -16280,6 +16657,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16354,7 +16739,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16592,7 +16977,7 @@ msgstr "Blend2 Nodas"
msgid "Instance Materials"
msgstr "Fizikos Kadro %"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16609,12 +16994,6 @@ msgstr ""
msgid "Translation"
msgstr "Transition Nodas"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16728,7 +17107,6 @@ msgstr "Prijunkite prie Nodo:"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Panaikinti pasirinkimą"
@@ -16759,7 +17137,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr "Ištrinti Efektą"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animacija"
@@ -16783,7 +17161,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16813,6 +17190,19 @@ msgstr "Ištrinti Efektą"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Animacijos Nodas"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Animacijos Nodas"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17204,10 +17594,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17227,7 +17613,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17235,7 +17621,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17362,6 +17748,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17464,14 +17858,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17617,7 +18003,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17625,7 +18011,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17690,10 +18076,6 @@ msgid "Node Path"
msgstr "Takas"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Atnaujinti"
@@ -17749,10 +18131,6 @@ msgid "Set Mode"
msgstr "TimeScale Nodas"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17771,7 +18149,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17786,18 +18164,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Netinkami argumentai sukurti '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Netinkamas šrifto dydis."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17809,11 +18189,11 @@ msgid "Var Name"
msgstr "Vardas"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17895,11 +18275,6 @@ msgid "Construct %s"
msgstr "Konstanta"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Konstanta"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17916,10 +18291,6 @@ msgstr "Animacija"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17970,6 +18341,14 @@ msgstr ""
msgid "Write Mode"
msgstr "Importuoti iš Nodo:"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17978,6 +18357,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Importuoti iš Nodo:"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Importuoti iš Nodo:"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18029,6 +18434,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr "Bandyti iš naujo"
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18054,6 +18463,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18086,6 +18511,10 @@ msgstr ""
msgid "Export Format"
msgstr "Importuoti iš Nodo:"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18114,7 +18543,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18287,10 +18716,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18395,12 +18820,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Signalai"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18416,6 +18845,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18444,7 +18877,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18455,19 +18888,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18480,7 +18911,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18496,7 +18927,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Animacijos Nodas"
#: platform/android/export/export_plugin.cpp
@@ -18504,15 +18935,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18523,8 +18951,9 @@ msgid "Adding files..."
msgstr "Filtrai..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files."
+msgstr "Pradėti Profiliavimą"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -18543,6 +18972,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18615,7 +19096,7 @@ msgstr "Sėkmė!"
msgid "Push Notifications"
msgstr "Konstanta"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Atidaryti"
@@ -18625,7 +19106,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18712,6 +19193,15 @@ msgstr "Transition Nodas"
msgid "Custom BG Color"
msgstr "Transition Nodas"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18734,23 +19224,34 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Netinkamas šrifto dydis."
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Pradėti Profiliavimą"
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Prijungti"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Pradėti Profiliavimą"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Versija:"
@@ -18774,7 +19275,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18784,7 +19285,7 @@ msgstr "Importuoti iš Nodo:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Transition Nodas"
#: platform/javascript/export/export.cpp
@@ -18825,16 +19326,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
+msgstr "Pradėti Profiliavimą"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
+#, fuzzy
+msgid "Error starting HTTP server: %d."
+msgstr "Įvyko klaida kraunant šriftą."
#: platform/javascript/export/export.cpp
msgid "Web"
@@ -19076,7 +19579,7 @@ msgid "Network Client"
msgstr "Importuoti iš Nodo:"
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -19126,9 +19629,27 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Pradėti Profiliavimą"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Animacijos Nodas"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19144,19 +19665,73 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Konstanta"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Įvyko klaida kraunant šriftą."
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Aprašymas:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19164,7 +19739,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19206,6 +19781,15 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Aprašymas:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Netinkamas šrifto dydis."
@@ -19340,12 +19924,13 @@ msgid "Publisher Display Name"
msgstr "Netinkamas šrifto dydis."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Netinkamas šrifto dydis."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Animacija: Pakeisti Transformaciją"
#: platform/uwp/export/export.cpp
@@ -19516,6 +20101,11 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Nepavyko pašalinti laikino failo:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19529,6 +20119,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Ištekliai"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versija:"
@@ -19557,6 +20152,66 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Konstanta"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Nepavyko pašalinti laikino failo:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19578,6 +20233,23 @@ msgid "Invalid product version:"
msgstr "Netinkamas šrifto dydis."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -19593,6 +20265,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19605,11 +20281,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Kadro %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19627,18 +20298,6 @@ msgstr ""
msgid "Centered"
msgstr "Ištrinti Efektą"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19717,8 +20376,7 @@ msgid "Pitch Scale"
msgstr "Skalė:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19729,7 +20387,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19762,7 +20421,8 @@ msgstr "TimeScale Nodas"
msgid "Rotating"
msgstr "Konstanta"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Pradėti Profiliavimą"
@@ -19788,18 +20448,19 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Trukmė:"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Sukurti"
@@ -19849,8 +20510,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr "Papildomi Iškvietimo Argumentai:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 Nodas"
@@ -19888,11 +20549,6 @@ msgstr ""
msgid "Visible"
msgstr "Importuoti iš Nodo:"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -19915,10 +20571,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19955,6 +20607,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -19963,7 +20620,7 @@ msgstr "TimeScale Nodas"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Išjungta"
@@ -20065,17 +20722,6 @@ msgstr ""
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Panaikinti pasirinkimą"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -20172,8 +20818,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20306,7 +20953,7 @@ msgid "Node B"
msgstr "Transition Nodas"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20316,7 +20963,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Išjungta"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20353,7 +21000,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20418,7 +21066,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Redaguoti Filtrus"
@@ -20475,7 +21123,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20510,8 +21158,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Įgalinti"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20524,14 +21178,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20539,13 +21185,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Ištrinti Efektą"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -20576,6 +21225,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20805,6 +21455,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20905,7 +21556,7 @@ msgstr "Panaikinti pasirinkimą"
msgid "Use Global Coordinates"
msgstr "Konstanta"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Pradėti!"
@@ -21171,28 +21822,11 @@ msgid "Tracking"
msgstr "Ypatybės seklys"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Animacija: Pakeisti Transformaciją"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21304,7 +21938,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Panaikinti"
@@ -21345,9 +21979,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21473,22 +22108,6 @@ msgid "Autoplace Priority"
msgstr "Redaguoti Filtrus"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21513,6 +22132,82 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Redaguoti Filtrus"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Redaguoti Filtrus"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "TimeScale Nodas"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Filtrai..."
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrai..."
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -21521,7 +22216,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "TimeScale Nodas"
@@ -21624,23 +22320,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21760,18 +22451,169 @@ msgstr "Animacija"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Mix Nodas"
+msgid "Joint Constraints"
+msgstr "Konstanta"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Versija:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Mix Nodas"
+msgid "Angular Limit Enabled"
+msgstr "Filtrai..."
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Mix Nodas"
+msgid "Angular Limit Upper"
+msgstr "Linijinis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Linijinis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Linijinis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Linijinis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Linijinis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Linijinis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Linijinis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Linijinis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Linijinis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Linijinis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Linijinis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Linijinis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Linijinis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Aprašymas:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Linijinis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Aprašymas:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrai..."
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -21811,10 +22653,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21826,11 +22664,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Versija:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21893,14 +22726,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit X"
msgstr "Linijinis"
@@ -21928,10 +22753,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22144,8 +22965,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22251,6 +23073,34 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Netinkamas šrifto dydis."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Priedai"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22329,32 +23179,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transition Nodas"
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22492,38 +23322,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Animacija: Pridėti Takelį"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Animacija: Pridėti Takelį"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22558,15 +23356,30 @@ msgid "Autorestart"
msgstr "Pradėti!"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "Kiekis:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Kiekis:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Sukurti Naują"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "Mėgstamiausi:"
@@ -22575,10 +23388,6 @@ msgstr "Mėgstamiausi:"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -22651,11 +23460,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Prijungti '%s' prie '%s'"
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrai..."
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22888,6 +23692,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Fizikos Kadro %"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22924,7 +23733,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22990,10 +23799,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Įspėjimas!"
@@ -23044,6 +23849,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23057,11 +23863,12 @@ msgid "Show Close"
msgstr "Užverti"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Panaikinti pasirinkimą"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Bendruomenė"
@@ -23125,7 +23932,7 @@ msgid "Fixed Icon Size"
msgstr "Atidaryti Skriptų Editorių"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -23551,7 +24358,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23592,7 +24399,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Importuoti iš Nodo:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23713,6 +24520,12 @@ msgid "Timeout"
msgstr "Trukmė:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23727,13 +24540,13 @@ msgstr "Aprašymas:"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Importuoti iš Nodo:"
+msgid "Pause Mode"
+msgstr "TimeScale Nodas"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "TimeScale Nodas"
+msgid "Physics Interpolation Mode"
+msgstr "Interpoliacijos režimas"
#: scene/main/node.cpp
msgid "Display Folded"
@@ -23761,11 +24574,6 @@ msgstr ""
msgid "Process Priority"
msgstr "Redaguoti Filtrus"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Interpoliacijos režimas"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -23797,12 +24605,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpoliacijos režimas"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24037,6 +24841,39 @@ msgid "Swap OK Cancel"
msgstr "Atšaukti"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Vardas"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fizikos Kadro %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fizikos Kadro %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Animacijos Nodas"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Animacijos Nodas"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24073,6 +24910,766 @@ msgstr "(Esama)"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "(Esama)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "(Esama)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "(Esama)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Išjungta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Versija:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animacijos ciklas"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Papildomi Iškvietimo Argumentai:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Atstatyti Priartinimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Išjungta"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Išjungta"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "Išjungta"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Išjungta"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Išjungta"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Redaguoti Filtrus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Redaguoti Filtrus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Redaguoti Filtrus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Transition Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtrai..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtrai..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Aprašymas:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Atstatyti Priartinimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Animacijos Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Išjungta"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Mėgstamiausi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "(Esama)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Blend2 Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Aprašymas:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Atidaryti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Koreguoti įrašą į įjungtas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Išjungta"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Versija:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "(Esama)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Versija:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Atnaujinti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Redaguoti Filtrus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Bendruomenė"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Sukurti"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Filtrai..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Filtrai..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Ištrinti Efektą"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Priedai"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Atstatyti Priartinimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Filtrai..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Filtrai..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Išjungta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Transition Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Aprašymas:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Transition Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "(Esama)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Išjungta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "(Esama)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Sukurti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Animacijos Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Animacija: Pakeisti Transformaciją"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Prijunkite prie Nodo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Prijungti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Versija:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Išjungta"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Aprašymas:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "(Esama)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "(Esama)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Atidaryti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Išjungta"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Aprašymas:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Atnaujinti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Redaguoti Filtrus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Redaguoti Filtrus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Atstatyti Priartinimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Atstatyti Priartinimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Atstatyti Priartinimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Mėgstamiausi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Mėgstamiausi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Versija:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Versija:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Animacija: Pridėti Takelį"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Animacija"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Judinti Bezjė taškus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24109,15 +25706,6 @@ msgstr "Aprašymas:"
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -24411,15 +25999,6 @@ msgid "Color Correction"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Importuoti Animacijas..."
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Naujausi:"
@@ -24430,6 +26009,10 @@ msgid "Distance Field"
msgstr "Diegti"
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -24451,11 +26034,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Redaguoti Filtrus"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Mix Nodas"
@@ -24473,10 +26051,6 @@ msgid "Vertex Lighting"
msgstr "Aprašymas:"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Atidaryti Skriptų Editorių"
@@ -24486,11 +26060,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Atidaryti Skriptų Editorių"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24509,6 +26078,10 @@ msgid "Ensure Correct Normals"
msgstr "Keisti Poligono Skalę"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -24572,10 +26145,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -24598,49 +26167,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Panaikinti pasirinkimą"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Panaikinti pasirinkimą"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "TimeScale Nodas"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Panaikinti pasirinkimą"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -24649,35 +26188,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Panaikinti pasirinkimą"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Animacija: Pakeisti Transformaciją"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Animacija: Pakeisti Transformaciją"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Redaguoti Filtrus"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24686,15 +26210,6 @@ msgid "Ambient Occlusion"
msgstr "Priedai"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "TimeScale Nodas"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24727,15 +26242,10 @@ msgstr "Transition Nodas"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Transition Nodas"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Versija:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24777,15 +26287,20 @@ msgstr "TimeScale Nodas"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Blend2 Nodas"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Animacija: Pakeisti Transformaciją"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Animacija: Pakeisti Transformaciją"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -24809,28 +26324,15 @@ msgstr "Įrašyti raktažodį čia"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Keisti Poligono Skalę"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Keisti Poligono Skalę"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Color Array"
-msgstr "Animacija: Pakeisti Transformaciją"
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
+msgid "Sampling"
+msgstr "Skalė:"
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "Versija:"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -24845,10 +26347,15 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -24857,11 +26364,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Animacijos Nodas"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24874,6 +26386,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Redaguoti Filtrus"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -24890,7 +26407,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25011,6 +26528,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Transition Nodas"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25019,14 +26541,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Mėgstamiausi:"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Panaikinti"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -25084,19 +26616,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25122,6 +26654,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "TimeScale Nodas"
@@ -25133,13 +26677,12 @@ msgstr "Fiksuoti"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Importuoti iš Nodo:"
#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Fill To"
-msgstr "Importuoti iš Nodo:"
+msgid "To"
+msgstr ""
#: scene/resources/texture.cpp
msgid "Base"
@@ -25173,8 +26716,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Interpoliacijos režimas"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "TimeScale Nodas"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
@@ -25238,6 +26802,11 @@ msgid "Scenario"
msgstr "Kelias iki Scenos:"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Animacijos Nodas"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25255,6 +26824,26 @@ msgstr "Redaguoti Filtrus"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Atnaujinti"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Atnaujinti"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Redaguoti Filtrus"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Prijungti"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25352,6 +26941,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25600,6 +27193,11 @@ msgstr "Animacijos Nodas"
msgid "Collision Unsafe Fraction"
msgstr "Animacijos Nodas"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fizikos Kadro %"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -25614,13 +27212,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -25883,6 +27481,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Redaguoti Filtrus"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Versija:"
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 560b54f397..7397c083fa 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -9,13 +9,14 @@
# StiLins <aigars.skilins@gmail.com>, 2020.
# Rihards Kubilis <oldcar@inbox.lv>, 2020.
# M E <gruffy7932@gmail.com>, 2021, 2022.
+# D āvis <dlektauers@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-14 22:08+0000\n"
-"Last-Translator: M E <gruffy7932@gmail.com>\n"
+"PO-Revision-Date: 2022-05-07 16:08+0000\n"
+"Last-Translator: D āvis <dlektauers@gmail.com>\n"
"Language-Team: Latvian <https://hosted.weblate.org/projects/godot-engine/"
"godot/lv/>\n"
"Language: lv\n"
@@ -24,16 +25,15 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n % 10 == 0 || n % 100 >= 11 && n % 100 <= "
"19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12.1\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "Starpliktuve ir tukša!"
+msgstr "Starpliktuve"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -45,9 +45,8 @@ msgid "Exit Code"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Iespējot"
+msgstr "V-Sync ieslēgts"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
@@ -72,34 +71,31 @@ msgid "Keep Screen On"
msgstr "Atstāt atkļūdotāju atvērtu"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "Galvenais Skripts:"
+msgstr "Mazākais loga izmērs"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "Galvenais Skripts:"
+msgstr "Lielākais loga izmērs"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "Atvērt dokumentāciju"
+msgstr "Ekrāna orientācija"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "Jauns logs"
+msgstr "Logs"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "Bez apmales"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Pārslēgt Pilnekrānu"
@@ -112,7 +108,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -121,22 +117,22 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Doka pozīcija"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "Izmērs: "
+msgstr "Izmērs"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
@@ -172,7 +168,7 @@ msgstr "Fizikas kadrs %"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "Kļūda"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -199,6 +195,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -219,20 +216,16 @@ msgstr ""
msgid "Function"
msgstr "Funkcijas"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -242,9 +235,8 @@ msgid "Remote FS"
msgstr "Noņemt"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "Lapa: "
+msgstr "Lapas izmērs"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
@@ -344,7 +336,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nepietiekams skaits baitu lai dekodētu baitus vai nepareizs formāts."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Nederīga ievade %i (nav padota) izteikumā"
#: core/math/expression.cpp
@@ -389,36 +382,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Redaktors"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Kopēt Izvēlēto"
+msgid "Mouse Mode"
+msgstr "Mēroga Režīms"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -451,6 +421,7 @@ msgstr "Komūns"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Sagatave"
@@ -594,13 +565,15 @@ msgid "Project Settings Override"
msgstr "Projekta iestatjumi..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nosaukums"
@@ -612,7 +585,8 @@ msgstr "Apraksts"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Palaist"
@@ -643,6 +617,42 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Parādīt Visu"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Pa Kreisi, Plašs"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testē"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -665,6 +675,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Ainas ceļš:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -672,19 +687,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Versiju Kontrole"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Versiju Kontrole"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Spraudņi"
+msgid "Version Control Plugin Name"
+msgstr "Versiju Kontrole"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -756,16 +767,19 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Fizikas kadrs %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -795,8 +809,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -923,11 +937,6 @@ msgstr "Ceļš"
msgid "Source Code"
msgstr "Avots"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Pielietot izmaiņas"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -989,10 +998,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1042,13 +1054,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1074,6 +1087,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Bezmaksas"
@@ -1090,7 +1104,7 @@ msgstr "Spogulis"
msgid "Time:"
msgstr "Laiks:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Vērtība:"
@@ -1142,6 +1156,94 @@ msgstr "Anim Izmainīt Atslēgkadra Vērtību"
msgid "Anim Change Call"
msgstr "Anim Izmainīt Izsaukumu"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kadrs %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Laiks"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Lokalizācija"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Lokalizācija"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Daudzums:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Ikonu Režīms"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Centrēt mezglu"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animācija"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim Vairākkārt Izmainīt Atslēgkadra Laiku"
@@ -1236,7 +1338,7 @@ msgstr "Pārslēgt šo celiņu ieslēgts/izslēgts."
msgid "Update Mode (How this property is set)"
msgstr "Atjaunošanas Režīms (Kā šis mainīgais tiek iestatīts)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolācijas režīms"
@@ -1249,10 +1351,71 @@ msgid "Remove this track."
msgstr "Noņemt šo celiņu."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Laiks (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Doka pozīcija"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Lokalizācija"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Mērogs:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tips:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Nederīgs paplašinājums."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Mērogs: "
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Sākt"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animācijas:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Pārslēgt Celiņu uz Iespējotu"
@@ -1328,7 +1491,6 @@ msgid "Remove Anim Track"
msgstr "Noņemt Anim. Celiņu"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1340,16 +1502,6 @@ msgid "Editors"
msgstr "Redaktors"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animācija"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim Ievietot Celiņu un Atslēgu"
@@ -1476,7 +1628,8 @@ msgid "Add Method Track Key"
msgstr "Pievienot Celiņa Metodes Atslēgu"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metode objektā netika atrasta: "
#: editor/animation_track_editor.cpp
@@ -1845,7 +1998,9 @@ msgid "Scene does not contain any script."
msgstr "Aina nesatur skriptu."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Pievienot"
@@ -1909,6 +2064,7 @@ msgstr "Nevar savienot signālu"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Aizvērt"
@@ -2084,8 +2240,8 @@ msgid "Open"
msgstr "Atvērt"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Īpašnieki:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2388,7 +2544,7 @@ msgid "Bus Options"
msgstr "Kopnes Iestatījumi"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Izveidot dublikātu"
@@ -2440,8 +2596,9 @@ msgstr "Atvērt audio kopnes izkārtojumu"
msgid "There is no '%s' file."
msgstr "Fails '%s' neeksistē."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Izkārtojums"
#: editor/editor_audio_buses.cpp
@@ -2647,6 +2804,25 @@ msgid "Choose"
msgstr "Izvēlaties"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Kopēt mezgla ceļu"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Pakete instalēta sekmīgi!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Neizdevās:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Faila saglabāšana:"
@@ -2659,6 +2835,31 @@ msgid "Packing"
msgstr "Pako"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Saglabāt Kā"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Neizdevās izveidot mapi."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Filtrēt projektus"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Nevar atvērt failu rakstīšanai:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Saglabāt Kā"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2778,11 +2979,30 @@ msgstr "Pielāgots atkļūdošanas šablons nav atrasts."
msgid "Custom release template not found."
msgstr "Pielāgots relīzes šablons nav atrasts."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Pārvaldīt šablonus"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Šablona fails nav atrasts:"
#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Pie 32-bitu eksportēšanas, iepakotais PCK nevar būt lielāks par 4GB."
@@ -2799,7 +3019,7 @@ msgid "Script Editor"
msgstr "Skripta redaktors"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Līdzekļu bibliotēka"
@@ -2949,13 +3169,14 @@ msgstr "Aktualizēt"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importēt"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Eksportēt"
@@ -3081,11 +3302,11 @@ msgstr "Atskaņošanas Režīms:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3221,7 +3442,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Virsotne"
@@ -3313,6 +3534,15 @@ msgstr ""
"Pašreiz šai metodei nav apraksta. Lūdzu, palīdzi mums [color=$color]"
"[url=$url]pievienojot vienu[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Redaktors"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3404,15 +3634,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Tikai Metodes"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3487,7 +3719,7 @@ msgstr "Kopēt Izvēlēto"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Notīrīt"
@@ -3518,7 +3750,7 @@ msgid "Up"
msgstr "Augšup"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Mezgls"
@@ -3542,6 +3774,10 @@ msgstr "Izejošs RSET"
msgid "New Window"
msgstr "Jauns logs"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Nenosaukts Projekts"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4092,15 +4328,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Aina"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Ainas ceļš:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4141,16 +4368,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Nesaglabāt"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Saglabā ainu pirms palaišanas..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4235,6 +4452,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Versiju Kontrole"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Pārsaukt"
@@ -4263,6 +4484,10 @@ msgstr "Pārslēgt traucējumu brīvo režīmu."
msgid "Add a new scene."
msgstr "Pievienot jaunu ainu."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Aina"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Iet uz iepriekš atvērto ainu."
@@ -4607,7 +4832,9 @@ msgstr "Atjaunot Kad Mainīts"
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Failu sistēma"
@@ -4694,6 +4921,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Pārlādēt"
@@ -4708,7 +4936,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr "Ielādēt kļūdas"
+msgstr "Ielādes kļūdas"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -4837,12 +5065,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Kadrs #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Laiks"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Izsaukumi"
@@ -4866,6 +5088,7 @@ msgid "Edit Text:"
msgstr "Rediģēt Tekstu:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Ieslēgts"
@@ -4915,11 +5138,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Izmērs: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Lapa: "
#: editor/editor_properties_array_dict.cpp
@@ -5015,6 +5241,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projekts"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Raksti savu loģiku _run() metodē."
@@ -5109,7 +5340,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5166,11 +5396,6 @@ msgstr "Redaktora motīvs"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Failu sistēma"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5244,8 +5469,8 @@ msgstr "Sub-resursi nav atrasti."
msgid "Color Theme"
msgstr "Redaktora motīvs"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5270,19 +5495,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5300,7 +5516,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navigācija"
@@ -5382,7 +5600,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Fails"
@@ -5400,6 +5617,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5407,7 +5632,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5419,11 +5644,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5431,6 +5656,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopēt Izvēlēto"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5462,6 +5694,10 @@ msgid "Add Type Hints"
msgstr "Pievienot tipu"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Rādīt Ceļus uz Pamata Failiem"
@@ -5478,8 +5714,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5488,6 +5723,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "Izvēlēties galveno ainu"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Priekšskats"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5501,6 +5741,36 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Tikai izvēlētais"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Krāsas"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Šablons"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5534,17 +5804,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Noklusējuma"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Noklusējuma motīvs"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Noklusējuma"
@@ -5778,6 +6048,16 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Nesaglabāt"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Saglabā ainu pirms palaišanas..."
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5807,19 +6087,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Faila saglabāšana:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5855,29 +6138,30 @@ msgstr "Faila saglabāšana:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Nederīga fona krāsa."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Nederīga fona krāsa."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importēt izvēlēto"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5886,21 +6170,21 @@ msgstr ""
msgid "Text Color"
msgstr "Krāsas"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Rindas Numurs:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Rindas Numurs:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Nederīga fona krāsa."
@@ -5910,16 +6194,16 @@ msgstr "Nederīga fona krāsa."
msgid "Text Selected Color"
msgstr "Izdzēst izvēlēto formu"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Tikai izvēlētais"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5927,43 +6211,43 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funkcijas"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Krāsas"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Grāmatzīmes"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Pārrāvumpunkts"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5986,6 +6270,11 @@ msgstr ""
msgid "Flat"
msgstr "Plakans 1"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Sadursmes režīms"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6547,14 +6836,6 @@ msgid "Replace in Files"
msgstr "Aizvietot failos"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Aizvietot: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Aizvietot visu (Nevar atsaukt)"
@@ -6659,14 +6940,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Krāsas funkcija."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6678,7 +6964,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtrs:"
@@ -6822,11 +7108,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Lokalizācija"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -6882,17 +7163,18 @@ msgstr "Redaktora motīvs"
msgid "Optimizer"
msgstr "Optimizēt"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Iespējot"
@@ -6943,7 +7225,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6970,6 +7252,26 @@ msgstr ""
msgid "Saving..."
msgstr "Saglabā..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6983,7 +7285,8 @@ msgstr "Mēroga Režīms"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7016,12 +7319,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Izmērs: "
@@ -7676,10 +7973,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Nav animācijas ko kopēt!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7692,10 +7985,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7733,6 +8022,10 @@ msgid "New"
msgstr "Jauns"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7760,17 +8053,20 @@ msgstr ""
msgid "Directions"
msgstr "Virzieni"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Pagātne"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Nākotne"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Dziļums"
@@ -7917,8 +8213,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Pievienot Pāreju"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7934,11 +8231,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Mērogs:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7947,16 +8239,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Pludināt"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Miksēt"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7990,10 +8277,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Pašreizējs:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8229,6 +8512,10 @@ msgid "License (Z-A)"
msgstr "Licence (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Ielādēt..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8297,8 +8584,8 @@ msgid "Testing"
msgstr "Testē"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Ielādēt..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8352,7 +8639,7 @@ msgid "Select lightmap bake file:"
msgstr "Izvēlēties gaismas kartes cepšanas failu:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Priekšskats"
@@ -8831,6 +9118,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8895,6 +9183,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Izkārtojums"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9203,13 +9495,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Pārslēgt režīmu"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Ikona"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Atdalījums:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9312,7 +9627,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9451,13 +9767,6 @@ msgstr "Pielietot MeshInstances Transformācijas"
msgid "Apply with Transforms"
msgstr "Pielietot MeshInstances Transformācijas"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Priekšskats"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9622,8 +9931,9 @@ msgid "Volume"
msgstr "Tilpums"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Redzamas sadursmes formas"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9767,19 +10077,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Krāsas"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9864,12 +10161,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Daudzstūri"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9948,8 +10245,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9985,6 +10281,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10016,13 +10316,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tips:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10031,10 +10324,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10076,11 +10365,6 @@ msgid "Close and save changes?"
msgstr "Aizvērt un saglabāt izmaiņas?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -10158,10 +10442,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Atrast Nākamo"
@@ -10208,8 +10488,7 @@ msgid "Previous Script"
msgstr "Iepriekšējais skripts"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Fails"
@@ -10441,7 +10720,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10736,13 +11016,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Mērogs: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Pāreja eksistē!"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10765,10 +11049,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11196,11 +11476,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Šablons"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11249,8 +11524,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Konvertēt uz CPUParticles2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11281,15 +11557,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Darbība"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11406,6 +11683,16 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Atdalījums:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Izvēlēties/notīrīt visus kadrus"
@@ -11442,18 +11729,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Atdalījums:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11643,6 +11922,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Noņemt flīzi"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11679,6 +11963,16 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Pievienot tipu"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Noņemt vienumu"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Pievienot krāsas vienumu"
@@ -11922,7 +12216,7 @@ msgstr ""
msgid "Disabled Button"
msgstr "Atspējota poga"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11951,6 +12245,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12121,8 +12416,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Dzēst izvēlētos"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12203,8 +12499,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Reģions"
@@ -12231,12 +12526,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Ikona"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12483,6 +12772,139 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Opcijas"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Solis"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Atdalījums:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Izvēlēties"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Noņemt tekstūru"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Centrēt mezglu"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Apdzīvot"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Pārslēgt režīmu"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Ielīmēt flīzes bitmasku"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Sīktēls..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animāciju Cilpa"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Oklūzijas režīms"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Navigācijas režīms"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Noņemt tekstūru"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Anim Izmainīt Transformāciju"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Sadursme"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Tikai izvēlētais"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Sadursmes režīms"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Redzama navigācija"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Izvēlēties"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtrs:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13508,20 +13930,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13529,14 +13946,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13554,7 +13963,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13610,12 +14019,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13643,34 +14046,48 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Eksportēt..."
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "Importēt Projektu"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Izvēlēties Direktoriju"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Eksportēt..."
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Rediģēt Projektu"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Projekta Dibinātāji"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Pārvaldīt Eksporta Šablonus"
@@ -13834,10 +14251,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Nenosaukts Projekts"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr ""
@@ -13845,6 +14258,18 @@ msgstr ""
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Lokālie projekti"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Līdzekļu bibliotēkas projekti"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""
@@ -13935,18 +14360,14 @@ msgid "Project Manager"
msgstr "Projekta Menedžeris "
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Lokālie projekti"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Ielādē, lūdzu uzgaidi..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Rediģēt Projektu"
@@ -13987,10 +14408,6 @@ msgid "About"
msgstr "Par"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Līdzekļu bibliotēkas projekti"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Restartēt tagad"
@@ -14140,6 +14557,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14329,7 +14747,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Spraudņi"
@@ -14455,12 +14874,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Solis"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14507,7 +14920,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Atiestatīt"
@@ -14701,6 +15114,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Mezgla Vārds:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Mezgla Vārds:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14772,6 +15199,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14856,10 +15287,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14897,6 +15324,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15090,8 +15524,9 @@ msgid "Attach Node Script"
msgstr "Pievienot mezgla skriptu"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Noņemt"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15191,11 +15626,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15291,6 +15721,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15302,20 +15733,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15563,41 +15980,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Parādīt Visu"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Pa Kreisi, Plašs"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Testē"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15700,6 +16082,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolācijas režīms"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Ieslēgt Filtrēšanu"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -15838,10 +16230,6 @@ msgstr "Atkļūdotājs"
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15869,11 +16257,11 @@ msgstr "Inspektors"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Doties atpakaļ"
@@ -15945,11 +16333,6 @@ msgstr "Sadursmes režīms"
msgid "Invert Faces"
msgstr "Konvertēt uz %s"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15996,7 +16379,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Daudzstūri"
@@ -16085,6 +16468,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16160,7 +16551,8 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotēkas: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16401,7 +16793,7 @@ msgstr "Mēroga Režīms"
msgid "Instance Materials"
msgstr "Fizikas kadrs %"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16418,13 +16810,6 @@ msgstr ""
msgid "Translation"
msgstr "Pāreja eksistē!"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Lokalizācija"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16537,7 +16922,6 @@ msgstr "Izveidot Cilmes Mezglu:"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Noņemt tekstūru"
@@ -16568,7 +16952,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr "Izdzēst Mezglu"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animācijas:"
@@ -16591,7 +16975,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16621,6 +17004,19 @@ msgstr "Centrēt mezglu"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navigācija"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Navigācijas režīms"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17007,10 +17403,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Statuss"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17030,7 +17422,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17038,7 +17430,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17155,6 +17547,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17253,14 +17653,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17402,7 +17794,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17410,7 +17802,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17477,10 +17869,6 @@ msgid "Node Path"
msgstr "Kopēt mezgla ceļu"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Atiestatīt uz noklusējumiem"
@@ -17540,11 +17928,6 @@ msgstr "Mēroga Režīms"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Tipa maiņa"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Pievienot..."
@@ -17563,7 +17946,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17580,18 +17963,20 @@ msgstr "Likt %s"
msgid "Compose Array"
msgstr "Mainīt Masīva Lielumu"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Nederīgs arguments, lai izveidotu '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Nederīgs nosaukums."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17603,12 +17988,14 @@ msgid "Var Name"
msgstr "Nosaukums"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metode objektā netika atrasta: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metode objektā netika atrasta: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -17692,11 +18079,6 @@ msgid "Construct %s"
msgstr "Konstantes"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Konstantes"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17713,10 +18095,6 @@ msgstr "Darbība"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17768,6 +18146,14 @@ msgstr "Šablons"
msgid "Write Mode"
msgstr "Mēroga Režīms"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17776,6 +18162,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17829,6 +18239,10 @@ msgstr "Pārslēgt redzamību"
msgid "Bounds Geometry"
msgstr "Mēģināt vēlreiz"
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17855,6 +18269,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17887,6 +18317,10 @@ msgstr ""
msgid "Export Format"
msgstr "Eksportēt bibliotēku"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -17918,7 +18352,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Iepriekšējā cilne"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18089,10 +18523,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18196,12 +18626,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Signāls"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18217,6 +18651,11 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Nevar palaist sub-procesu!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18245,7 +18684,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18256,19 +18695,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18281,7 +18718,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18296,7 +18733,8 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "Paka nav atrasta: %s"
#: platform/android/export/export_plugin.cpp
@@ -18304,15 +18742,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18322,8 +18757,9 @@ msgid "Adding files..."
msgstr "Failu pievienošana..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files."
+msgstr "Nevar palaist sub-procesu!"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -18342,6 +18778,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18415,7 +18903,7 @@ msgstr "Mērķis sasniegts!"
msgid "Push Notifications"
msgstr "Konstante"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Lietotāja interfeiss"
@@ -18425,7 +18913,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18512,6 +19000,17 @@ msgstr "Izgriezt mezglu(s)"
msgid "Custom BG Color"
msgstr "Izgriezt mezglu(s)"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Pārvaldīt šablonus"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Pielāgots relīzes šablons nav atrasts."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18533,19 +19032,32 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
+msgstr "Neizdevās izveidot mapi."
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Nederīgs paplašinājums."
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Neizdevās izveidot mapi."
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Saturs:"
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
+msgstr "Neizdevās izveidot mapi."
+
+#: platform/javascript/export/export.cpp
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18572,7 +19084,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18582,7 +19094,7 @@ msgstr "Izvērst apakšējo paneli"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Izgriezt mezglu(s)"
#: platform/javascript/export/export.cpp
@@ -18623,16 +19135,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
-msgstr ""
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
+msgstr "Neizdevās izveidot mapi."
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
+#, fuzzy
+msgid "Error starting HTTP server: %d."
+msgstr "Kļūda saglabājot failu: %s"
#: platform/javascript/export/export.cpp
msgid "Web"
@@ -18874,7 +19388,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18922,9 +19436,27 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Nevar palaist sub-procesu!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Lokalizācija"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18940,19 +19472,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Kļūda saglabājot failu: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Virzieni"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Nevar palaist sub-procesu!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Izveido sīktēlu"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Nederīgs bāzes ceļš."
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -18960,7 +19547,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19001,6 +19588,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projekts"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Nederīgs bunduļa identifikators:"
@@ -19135,12 +19731,13 @@ msgid "Publisher Display Name"
msgstr "Nederīgs paketes izdevēja displeja vārds."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Nederīgs produkta GUID."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Notīrīt Vadotnes"
#: platform/uwp/export/export.cpp
@@ -19310,6 +19907,11 @@ msgid "Debug Algorithm"
msgstr "Atkļūdotājs"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Nevar noņemt pagaidu failu:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19324,6 +19926,11 @@ msgstr "Atkļūdotājs"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Resurss"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versija"
@@ -19352,6 +19959,66 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Konstante"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Nederīgs Identifikators:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Nederīgs nosaukums."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Nevar noņemt pagaidu failu:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19373,6 +20040,23 @@ msgid "Invalid product version:"
msgstr "Nederīgs produkta GUID."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Nederīgs paplašinājums."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Jauns logs"
@@ -19389,6 +20073,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19401,11 +20089,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Kadrs %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19424,18 +20107,6 @@ msgstr "Atskaņot"
msgid "Centered"
msgstr "Centrēt mezglu"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19516,8 +20187,7 @@ msgid "Pitch Scale"
msgstr "Mērogs"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19528,7 +20198,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Šablons"
@@ -19563,7 +20234,8 @@ msgstr "Ikonu Režīms"
msgid "Rotating"
msgstr "Lokalizācija"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Pašreizējs:"
@@ -19589,19 +20261,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Pa Kreisi, Plašs"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Pa labi, Plašs"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Grāmatzīmes"
@@ -19652,8 +20325,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr "Ekstra Izsaukuma Argumenti:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Mēroga Režīms"
@@ -19692,12 +20365,6 @@ msgstr "Pārslēgt redzamību"
msgid "Visible"
msgstr "Pārslēgt redzamību"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Apdzīvot"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -19720,10 +20387,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19760,6 +20423,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -19768,7 +20436,7 @@ msgstr "Lineāla Režīms"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Atspējots vienums"
@@ -19870,17 +20538,6 @@ msgstr "Lokālie projekti"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Noņemt tekstūru"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -19979,8 +20636,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20115,7 +20773,7 @@ msgid "Node B"
msgstr "Mezgls"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20125,7 +20783,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Atspējota poga"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20162,7 +20820,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20231,7 +20890,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Noklusējuma"
@@ -20288,7 +20947,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20323,8 +20982,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Iespējot"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20337,16 +21002,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Daļiņas"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Tiešsaistes Dokumenti"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20354,13 +21009,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Centrēt mezglu"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -20391,6 +21049,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20621,6 +21280,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20722,7 +21382,7 @@ msgstr "Noņemt Punktu"
msgid "Use Global Coordinates"
msgstr "Konstante"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20990,28 +21650,11 @@ msgid "Tracking"
msgstr "Pako"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Anim Izmainīt Transformāciju"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21123,7 +21766,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Mezgla Vārds:"
@@ -21164,9 +21807,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21295,22 +21939,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21335,6 +21963,82 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Ēnotājs"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Galvenais Skripts:"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Apdzīvot"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fonti"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Filtrēt signālus"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrēt signālus"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -21343,7 +22047,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Lineāla Režīms"
@@ -21450,23 +22155,18 @@ msgid "Ignore Y"
msgstr "[Ignorēt]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21586,18 +22286,170 @@ msgstr "Darbība"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Bīdīt lejup"
+msgid "Joint Constraints"
+msgstr "Konstantes"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Saglabā Ainu"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Atdalījums:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Bīdīt lejup"
+msgid "Angular Limit Enabled"
+msgstr "Filtrēt signālus"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Bīdīt lejup"
+msgid "Angular Limit Upper"
+msgstr "Lineārs"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Maks. Rotācijas Kļūda:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineārs"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animācija"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animācija"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineārs"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineārs"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineārs"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineārs"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineārs"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animācija"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animācija"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineārs"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineārs"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineārs"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineārs"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineārs"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Apraksts"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineārs"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Apraksts"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animācija"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrēt signālus"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -21638,10 +22490,6 @@ msgid "Params"
msgstr "Ielīmēt Parametrus"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21653,11 +22501,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Atdalījums:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21722,15 +22565,6 @@ msgstr "Maks. Rotācijas Kļūda:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Saglabā Ainu"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineārs"
@@ -21757,10 +22591,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21974,8 +22804,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22084,6 +22915,34 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Nederīga fona krāsa."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Piesprausts %s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Saturs:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Galvenais Skripts:"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22162,33 +23021,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Pāreja eksistē!"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Ēnotājs"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22327,38 +23165,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Pievienot Trijstūri"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Pievienot Trijstūri"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22392,16 +23198,30 @@ msgid "Autorestart"
msgstr "Automātiski Ievietot Atslēgu"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Automātiski Ievietot Atslēgu"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "Daudzums:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Daudzums:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Doka pozīcija"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "Pievienot Ieejas Pieslēgvietu"
@@ -22410,10 +23230,6 @@ msgstr "Pievienot Ieejas Pieslēgvietu"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -22484,11 +23300,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nekas nav savienots ar ieeju '%s' mezglam '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrēt signālus"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22724,6 +23535,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Motīva iestatījumi"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22761,7 +23577,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Rīki"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Fokusa ceļš"
@@ -22830,10 +23646,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Brīdinājums!"
@@ -22885,6 +23697,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22898,11 +23711,12 @@ msgid "Show Close"
msgstr "Aizvērt"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Izvēlēties"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Komūns"
@@ -22968,8 +23782,9 @@ msgid "Fixed Icon Size"
msgstr "Galvenais Skripts:"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Pievienot..."
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -23410,7 +24225,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23451,7 +24266,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Atskaņošanas Režīms:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23575,6 +24390,12 @@ msgid "Timeout"
msgstr "Laiks"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23589,13 +24410,13 @@ msgstr "Apraksts"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Importēt"
+msgid "Pause Mode"
+msgstr "Mēroga Režīms"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Mēroga Režīms"
+msgid "Physics Interpolation Mode"
+msgstr "Interpolācijas režīms"
#: scene/main/node.cpp
#, fuzzy
@@ -23627,11 +24448,6 @@ msgstr "Uzlikt vairākus:"
msgid "Process Priority"
msgstr "Mēroga Režīms"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Interpolācijas režīms"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -23664,12 +24480,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Uzlikt vairākus:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolācijas režīms"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23908,6 +24720,39 @@ msgid "Swap OK Cancel"
msgstr "Atcelt"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nosaukums"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fizikas kadrs %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fizikas kadrs %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navigācija"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navigācija"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23943,6 +24788,775 @@ msgstr "Izveidot Funkciju"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Funkcijas"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Funkcijas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Funkcijas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "(Redaktors Izslēgts)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Atdalījums:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animāciju Cilpa"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Parādīt failu sistēmā"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Sagatave"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Atspējots vienums"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Atspējots vienums"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Redaktors Izslēgts)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Atspējots vienums"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Atspējots vienums"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Rādīt noklusējumu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Rādīt noklusējumu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Doties uz iepriekšejo soli"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Nav izvēlēti kadri"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Izgriezt mezglu(s)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtrēt signālus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtrēt signālus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Parādīt Visu"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Kopēt Izvēlēto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Kopēt Izvēlēto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importēt izvēlēto"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Sagatave"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Sadursmes režīms"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Atspējots vienums"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Mēroga Režīms"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Pievienot Mezgla Punktu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Krāsas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Testē"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Testē"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Noņemt tekstūru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Noņemt tekstūru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Izveidot mapi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Pārslēgt slēptos failus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Atspējots vienums"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Atdalījums:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Funkcijas"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Atdalījums:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Izvēlēties"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Noklusējuma"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Noklusējuma"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Komūns"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Pārrāvumpunkts"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Mainīt Masīva Lielumu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Krāsas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Krāsas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Centrēt mezglu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Noņemt tekstūru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Ikonu Režīms"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Fokusa ceļš"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Izvēlēties"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Sagatave"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Filtrēt signālus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Filtrēt signālus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Atspējota poga"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Izgriezt mezglu(s)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Kopnes Iestatījumi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Izgriezt mezglu(s)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Izvēlēties pašreizējo"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Atspējota poga"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Tikai izvēlētais"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Krāsas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Doka pozīcija"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Tikai izvēlētais"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Saturs:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Saturs:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Notīrīt Vadotnes"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Izveidot Horizontālu Vadotni"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Spēlēt Ainu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Saturs:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Atdalījums:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Atspējots vienums"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Funkcijas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Funkcijas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Parādīt failu sistēmā"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Parādīt failu sistēmā"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Atvērt mapi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Ikonu Režīms"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Ikonu Režīms"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Atspējots vienums"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Pa Kreisi, Plašs"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Testē"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Pa Kreisi, Plašs"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Pa Kreisi, Plašs"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Ielādēt Sagatavi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Redaktora motīvs"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Krāsas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Sagatave"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Sagatave"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Sagatave"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Noņemt tekstūru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Pievienot Mezgla Punktu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Galvenās iespējas:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Galvenās iespējas:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Atdalījums:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Atdalījums:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Mēroga Režīms"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Mēroga Režīms"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Mēroga Režīms"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Mēroga Režīms"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Papildus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Krāsas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Krāsas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Tikai izvēlētais"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Tikai izvēlētais"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Darbība"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Pārvietot Bezjē Punktus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Šablons"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23980,16 +25594,6 @@ msgstr "Papildus iespējas:"
msgid "Char"
msgstr "Derīgie simboli:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Fonti"
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -24281,15 +25885,6 @@ msgid "Color Correction"
msgstr "Krāsas funkcija."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Brīdinājumi"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Nesenie:"
@@ -24300,6 +25895,11 @@ msgid "Distance Field"
msgstr "Traucējumu brīvs režīms"
#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Raw Data"
+msgstr "Dziļums"
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -24322,10 +25922,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Nākamā cilne"
@@ -24344,10 +25940,6 @@ msgid "Vertex Lighting"
msgstr "Ģenerēt Punktus"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Galvenais Skripts:"
@@ -24357,11 +25949,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Galvenais Skripts:"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24380,6 +25967,10 @@ msgid "Ensure Correct Normals"
msgstr "Transformēt vienmērīgo."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -24444,10 +26035,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Daļiņas"
@@ -24471,50 +26058,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Noņemt tekstūru"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Noņemt tekstūru"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Lineāla Režīms"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Redzamas sadursmes formas"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Noņemt tekstūru"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -24523,35 +26079,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Noņemt tekstūru"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Notīrīt"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Notīrīt pozu"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Redaktora motīvs"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24560,15 +26101,6 @@ msgid "Ambient Occlusion"
msgstr "Šķērslis"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Lineāla Režīms"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24601,15 +26133,10 @@ msgstr "Pievienot Pāreju"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Pievienot Pāreju"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Atdalījums:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24651,15 +26178,20 @@ msgstr "Ikonu Režīms"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Mēroga Režīms"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Redaktora motīvs"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Anim Izmainīt Transformāciju"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -24682,29 +26214,14 @@ msgstr "Šablons"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformēt vienmērīgo."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformēt vienmērīgo."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Mainīt Masīva Lielumu"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Mainīt Masīva Lielumu"
+msgid "Sampling"
+msgstr "Mērogs: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Nomainīt Bāzes Tipu:"
#: scene/resources/navigation_mesh.cpp
@@ -24721,10 +26238,15 @@ msgid "Source Group Name"
msgstr "Avots"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Saturs:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -24734,11 +26256,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Reģions"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Sapludināt no ainas"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24751,6 +26278,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Rādīt noklusējumu"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -24767,7 +26299,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -24888,6 +26420,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Izgriezt mezglu(s)"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24896,15 +26433,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Atskaņot pielāgotu ainu"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Pievienot Ieejas Pieslēgvietu"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Mezgla Vārds:"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -24964,19 +26510,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25003,6 +26549,19 @@ msgid "Image Size"
msgstr "Lapa: "
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Doties atpakaļ"
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Mēroga Režīms"
@@ -25014,13 +26573,13 @@ msgstr "Uztvert"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Atskaņošanas Režīms:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Atskaņošanas Režīms:"
+msgid "To"
+msgstr "Virsotne"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25056,8 +26615,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Interpolācijas režīms"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Lineāla Režīms"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Mēroga Režīms"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Ikonu Režīms"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Ikonu Režīms"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25120,6 +26700,11 @@ msgid "Scenario"
msgstr "Aina"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navigācija"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25136,6 +26721,26 @@ msgstr "Pa Kreisi, Lineārs"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Noklusējuma"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Noklusējuma motīvs"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Testē"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Izmainīt Savienojumu:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25235,6 +26840,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Miksēt"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25486,6 +27095,11 @@ msgstr "Sadursmes režīms"
msgid "Collision Unsafe Fraction"
msgstr "Sadursmes režīms"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fizikas kadrs %"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -25500,13 +27114,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -25769,6 +27383,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Ieslēgt Filtrēšanu"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Versija"
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
deleted file mode 100644
index c7f6c50c8a..0000000000
--- a/editor/translations/mi.po
+++ /dev/null
@@ -1,24604 +0,0 @@
-# Māori translation of the Godot Engine editor
-# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
-# This file is distributed under the same license as the Godot source code.
-# follower <follower@rancidbacon.com>, 2019.
-msgid ""
-msgstr ""
-"Project-Id-Version: Godot Engine editor\n"
-"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"Language: mi\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8-bit\n"
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Tablet Driver"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Clipboard"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Current Screen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Exit Code"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "V-Sync Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Min Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Max Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Screen Orientation"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Window"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Per Pixel Transparency Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Maximized"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Minimized"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
-#: scene/gui/graph_node.cpp
-msgid "Resizable"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp
-msgid "Position"
-msgstr ""
-
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Endian Swap"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Editor Hint"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Print Error Messages"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Iterations Per Second"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Target FPS"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Time Scale"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error String"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error Line"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Result"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
-msgid "Memory"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp
-#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: servers/visual_server.cpp
-msgid "Limits"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Command Queue"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Multithreading Queue Size (KB)"
-msgstr ""
-
-#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-msgid "Data"
-msgstr ""
-
-#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Network"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Remote FS"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Size"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Read Ahead"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Blocking Mode Enabled"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Connection"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Read Chunk Size"
-msgstr ""
-
-#: core/io/marshalls.cpp
-msgid "Object ID"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-msgid "Allow Object Decoding"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Refuse New Network Connections"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Network Peer"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-msgid "Root Node"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Refuse New Connections"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Transfer Mode"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Encode Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Input Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Output Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Stream Peer"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Big Endian"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Data Array"
-msgstr ""
-
-#: core/io/stream_peer_ssl.cpp
-msgid "Blocking Handshake"
-msgstr ""
-
-#: core/io/udp_server.cpp
-msgid "Max Pending Connections"
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-msgid "Expected a string of length 1 (a character)."
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/mono/glue/gd_glue.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid index of type %s for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid named index '%s' for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid arguments to construct '%s'"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "On call to '%s':"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Seed"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-msgid "State"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Message Queue"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: servers/audio_server.cpp
-msgid "Device"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Alt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Shift"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Control"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Meta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Command"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
-#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-msgid "Pressed"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Physical Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Unicode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Echo"
-msgstr ""
-
-#: core/os/input_event.cpp scene/gui/base_button.cpp
-msgid "Button Mask"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-msgid "Global Position"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Factor"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Button Index"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Doubleclick"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Tilt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pressure"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Relative"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
-#: scene/animation/animation_player.cpp scene/resources/environment.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Axis Value"
-msgstr ""
-
-#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/touch_screen_button.cpp
-msgid "Action"
-msgstr ""
-
-#: core/os/input_event.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Strength"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Delta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Channel"
-msgstr ""
-
-#: core/os/input_event.cpp main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pitch"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-msgid "Velocity"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Instrument"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Number"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Value"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Application"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp
-msgid "Config"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Project Settings Override"
-msgstr ""
-
-#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
-msgid "Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_help.cpp
-#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Description"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
-msgid "Run"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/run_settings_dialog.cpp main/main.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stdout"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stderr"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Hidden Project Data Directory"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Custom User Dir"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Custom User Dir Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/animation_track_editor.cpp
-#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
-msgid "Audio"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Default Bus Layout"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp
-#: editor/editor_file_system.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/script_create_dialog.cpp
-#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
-msgid "Editor"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Main Run Args"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Search In File Extensions"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr ""
-
-#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
-#: scene/3d/collision_object.cpp scene/gui/control.cpp
-msgid "Input"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Accept"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Select"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Cancel"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Next"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Prev"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Left"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Right"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Home"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI End"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
-#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
-msgid "Physics"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_settings.cpp
-#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
-msgid "3D"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Smooth Trimesh Collision"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
-#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Rendering"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp scene/resources/environment.cpp
-#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Quality"
-msgstr ""
-
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
-#: servers/visual_server.cpp
-msgid "Filters"
-msgstr ""
-
-#: core/project_settings.cpp scene/main/viewport.cpp
-msgid "Sharpen Intensity"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#: servers/visual_server.cpp
-msgid "Debug"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-msgid "Settings"
-msgstr ""
-
-#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Profiler"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Max Functions"
-msgstr ""
-
-#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-msgid "Compression"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Formats"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zstd"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Long Distance Matching"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Compression Level"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Window Log Size"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zlib"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Gzip"
-msgstr ""
-
-#: core/project_settings.cpp platform/android/export/export.cpp
-msgid "Android"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Modules"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "TCP"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Connect Timeout Seconds"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Packet Peer Stream"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Max Buffer (Power of 2)"
-msgstr ""
-
-#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
-msgid "SSL"
-msgstr ""
-
-#: core/register_core_types.cpp main/main.cpp
-msgid "Certificates"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_resource_picker.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource"
-msgstr ""
-
-#: core/resource.cpp
-msgid "Local To Scene"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
-#: core/script_language.cpp
-msgid "Source Code"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
-#: core/translation.cpp editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Test"
-msgstr ""
-
-#: core/translation.cpp scene/resources/font.cpp
-msgid "Fallback"
-msgstr ""
-
-#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
-msgid "B"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "KiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "MiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "GiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "TiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "PiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "EiB"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
-msgid "Buffers"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
-#: servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
-msgid "2D"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Snapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Use GPU Pixel Snap"
-msgstr ""
-
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Immediate Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Lightmapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Use Bicubic Sampling"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Elements"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Lights"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Reflections"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Lights Per Object"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Subsurface Scattering"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-msgid "Scale"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Follow Surface"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Weight Samples"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Voxel Cone Tracing"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
-msgid "High Quality"
-msgstr ""
-
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Free"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Balanced"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Mirror"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
-msgid "Time:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Value:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Insert Key Here"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Duplicate Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Delete Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Add Bezier Point"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Move Bezier Points"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Delete Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Length"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Property Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "3D Transform Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Call Method Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier Curve Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (frames)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (seconds)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Looping"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Track Path"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle this track on/off."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Update Mode (How this property is set)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove this track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle Track Enabled"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Continuous"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Discrete"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Trigger"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
-msgid "Capture"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Nearest"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp
-msgid "Linear"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Cubic"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clamp Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Wrap Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add RESET Value(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Update Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Loop Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove Anim Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editors"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-msgid "Confirm Insert Track"
-msgstr ""
-
-#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
-#: editor/animation_track_editor.cpp
-msgid "Create NEW track for %s and insert key?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "node '%s'"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "property '%s'"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Create & Insert"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Track & Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Rearrange Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"Audio tracks can only point to nodes of type:\n"
-"-AudioStreamPlayer\n"
-"-AudioStreamPlayer2D\n"
-"-AudioStreamPlayer3D"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Not possible to add a new track without a root"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Bezier Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Transform Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a method key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Method Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Move Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
-#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
-#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Scale Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Add RESET Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This animation belongs to an imported scene, so changes to imported tracks "
-"will not be saved.\n"
-"\n"
-"To enable the ability to add custom tracks, navigate to the scene's import "
-"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
-"Tracks\", then re-import.\n"
-"Alternatively, use an import preset that imports animations to separate "
-"files."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Warning: Editing imported animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Only show tracks from nodes selected in tree."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Group tracks by node or display them as plain list."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Snap:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation step value."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Seconds"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
-#: scene/resources/texture.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation properties."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Copy Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale From Cursor"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Transposed"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Next Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Previous Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Apply Reset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Pick the node that will be animated:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Use Bezier Curves"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create RESET Track(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim. Optimizer"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Linear Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Angular Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max Optimizable Angle:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Optimize"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove invalid keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove unresolved and empty tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-up all animations"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Ratio:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select Tracks to Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_log.cpp
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select All/None"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Add Audio Track Clip"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip Start Offset"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip End Offset"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Resize Array"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value Type"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Go to Line"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line Number:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "%d replaced."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d match."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d matches."
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Match Case"
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Whole Words"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace All"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Selection Only"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Reset Zoom"
-msgstr ""
-
-#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
-msgid "Warnings"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line and column numbers."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method in target node must be specified."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method name must be a valid identifier."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Target method not found. Specify a valid method or attach a script to the "
-"target node."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Node:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Script:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "From Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Scene does not contain any script."
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-msgid "Add"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-msgid "Remove"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Add Extra Call Argument:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Extra Call Arguments:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Receiver Method:"
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Advanced"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Deferred"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/resources/texture.cpp
-msgid "Oneshot"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnects the signal after its first emission."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Cannot connect signal"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp editor/groups_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect '%s' to '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect all from signal: '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Disconnect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect a Signal to a Method"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit Connection:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
-msgid "Signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Filter signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect All"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Go to Method"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Change %s Type"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-msgid "Change"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Create New %s"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "No results for \"%s\"."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/property_selector.cpp
-msgid "No description available for %s."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Matches:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Description:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Scene '%s' is currently being edited.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Resource '%s' is in use.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Broken"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependency Editor"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement Resource:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Open"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Remove the selected files from the project? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"The files being removed are required by other resources in order for them to "
-"work.\n"
-"Remove them anyway? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Cannot remove:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Error loading:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Load failed due to missing dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_node.cpp
-msgid "Open Anyway"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Which action should be taken?"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Errors loading!"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Show Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Orphan Resource Explorer"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
-msgid "Delete"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owns"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Key"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Value"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Thanks from the Godot community!"
-msgstr ""
-
-#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
-msgid "Click to copy."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Godot Engine contributors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Project Founders"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Lead Developer"
-msgstr ""
-
-#. TRANSLATORS: This refers to a job title.
-#: editor/editor_about.cpp
-msgctxt "Job Title"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Developers"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Authors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Platinum Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Mini Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "License"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Third-party Licenses"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid ""
-"Godot Engine relies on a number of third-party free and open source "
-"libraries, all compatible with the terms of its MIT license. The following "
-"is an exhaustive list of all such third-party components with their "
-"respective copyright statements and license terms."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "All Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Licenses"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "%s (already exists)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - No files conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Uncompressing Assets"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "The following files failed extraction from asset \"%s\":"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "(and %s more files)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset \"%s\" installed successfully!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Success!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp editor/editor_node.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset Installer"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Speakers"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Rename Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Change Audio Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Select Audio Bus Send"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Drag & drop to rearrange."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bypass"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bus Options"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Master bus can't be deleted!"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Duplicate Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save Audio Bus Layout As..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Location for New Layout..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Open Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "There is no '%s' file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Invalid file, not an audio bus layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Error saving file: %s"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add a new Audio Bus to this layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Load"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load an existing Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save As"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save this Bus Layout to a file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/import_dock.cpp
-msgid "Load Default"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load the default Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Create a new Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Invalid name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Cannot begin with a digit."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Valid characters:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing engine class name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing built-in type name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing global constant name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Keyword cannot be used as an autoload name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Enable"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Can't add autoload:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. File does not exist."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Path:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Node Name:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Global Variable"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating Scene"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Storing local changes..."
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating scene..."
-msgstr ""
-
-#: editor/editor_data.cpp editor/editor_resource_picker.cpp
-msgid "[empty]"
-msgstr ""
-
-#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "[unsaved]"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Please select a base directory first."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose a Directory"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Create Folder"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
-msgid "Name:"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
-msgid "Could not create folder."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Storing File:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No export template found at the expected path:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Packing"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
-"Etc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' texture compression for GLES3. Enable "
-"'Import Etc 2' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
-"'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
-"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom Template"
-msgstr ""
-
-#: editor/editor_export.cpp editor/project_export.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Release"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Binary Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "64 Bits"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Embed PCK"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "Texture Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "BPTC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "S3TC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC2"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No BPTC Fallbacks"
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom debug template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom release template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Convert Text Resources To Binary On Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "3D Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Script Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Library"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Scene Tree Editing"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Node Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "FileSystem Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to view and edit 3D scenes."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to edit scripts using the integrated script editor."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Provides built-in access to the Asset Library."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to work with signals and groups of the node selected in the Scene "
-"dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to browse the local file system via a dedicated dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to configure import settings for individual assets. Requires the "
-"FileSystem dock to function."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(current)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(none)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove currently selected profile, '%s'? Cannot be undone."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile with this name already exists."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Enable Contextual Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Properties:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Main Features:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Nodes and Classes:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "File '%s' format is invalid, import aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Profile '%s' already exists. Remove it first before importing, import "
-"aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Error saving profile to path: '%s'."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Reset to Default"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Current Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Available Profiles:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Make Current"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/editor_node.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Configure Selected Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Extra Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create or import a profile to edit available classes and properties."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "New profile name:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Godot Feature Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Profile(s)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Export Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Manage Editor Feature Profiles"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Default Feature Profile"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select Current Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "File exists, overwrite?"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select This Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Open in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-msgid "Show in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "New Folder..."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
-msgid "Refresh"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Recognized"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Files (*)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open File(s)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File or Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "Save"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Save a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Access"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-msgid "Display Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
-#: scene/gui/control.cpp scene/gui/file_dialog.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Dir"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Disable Overwrite Warning"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Back"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Forward"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Favorite"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
-#: scene/gui/base_button.cpp
-msgid "Toggle Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Focus Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Down"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to previous folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to next folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Go to parent folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Refresh files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "(Un)favorite current folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Toggle the visibility of hidden files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a list."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Directories & Files:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
-#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
-msgid "Preview:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "File:"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "ScanSources"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid ""
-"There are multiple importers for different types pointing to file %s, import "
-"aborted"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "(Re)Importing Assets"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "Reimport Missing Imported Files"
-msgstr ""
-
-#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
-msgid "Top"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Class:"
-msgstr ""
-
-#: editor/editor_help.cpp editor/scene_tree_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Inherits:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Inherited by:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Online Tutorials"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Properties"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "overrides %s:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "default:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Theme Properties"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/gradient.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constants"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Styles"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Property Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "(value)"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this property. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Method Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this method. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Sort Functions Alphabetically"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Help"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Case Sensitive"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Show Hierarchy"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Display All"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Classes Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Methods Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Signals Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Constants Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Member Type"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Class"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Method"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Signal"
-msgstr ""
-
-#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Constant"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Property"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
-msgid "Property:"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Label"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Read Only"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Checkable"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Checked"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Draw Red"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Keying"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid ""
-"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Set %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Set Multiple:"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Unpinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Paste Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property Path"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Output:"
-msgstr ""
-
-#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Copy Selection"
-msgstr ""
-
-#: editor/editor_log.cpp editor/editor_network_profiler.cpp
-#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/property_editor.cpp editor/scene_tree_dock.cpp
-#: editor/script_editor_debugger.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
-msgid "Clear"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Clear Output"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: editor/editor_profiler.cpp
-msgid "Stop"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
-#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-msgid "Start"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "%s/s"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Down"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Up"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
-msgid "Node"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RSET"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RSET"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "New Window"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Spins when the editor window redraws.\n"
-"Update Continuously is enabled, which can increase power usage. Click to "
-"disable it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Spins when the editor window redraws."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Imported resources can't be saved."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Error saving resource!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource can't be saved because it does not belong to the edited scene. "
-"Make it unique first."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save Resource As..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't open file for writing:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Requested file format unknown:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while saving."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while parsing '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unexpected end of file '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Missing '%s' or its dependencies."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while loading '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Saving Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Analyzing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Creating Thumbnail"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a tree root."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene can't be saved because there is a cyclic instancing inclusion.\n"
-"Please resolve it and then attempt to save again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
-"be satisfied."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not save one or more scenes!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save All Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp editor/scene_tree_dock.cpp
-msgid "Can't overwrite scene that is still open!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load MeshLibrary for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving MeshLibrary!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load TileSet for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving TileSet!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"An error occurred while trying to save the editor layout.\n"
-"Make sure the editor's user data path is writable."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Default editor layout overridden.\n"
-"To restore the Default layout to its base settings, use the Delete Layout "
-"option and delete the Default layout."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Layout name not found!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restored the Default layout to its base settings."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was imported, so it's not editable.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it won't be kept when saving the current scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource was imported, so it's not editable. Change its settings in the "
-"import panel and then re-import."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene was imported, so changes to it won't be kept.\n"
-"Instancing it or inheriting will allow making changes to it.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This is a remote object, so changes to it won't be kept.\n"
-"Please read the documentation relevant to debugging to better understand "
-"this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "There is no defined scene to run."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save scene before running..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not start subprocess!"
-msgstr ""
-
-#: editor/editor_node.cpp editor/filesystem_dock.cpp
-msgid "Open Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Base Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Script..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Reload"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Close"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before closing?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%s no longer exists! Please specify a new save location."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has no root node, but %d modified external resource(s) "
-"were saved anyway."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"A root node is required to save the scene. You can add a root node using the "
-"Scene tree dock."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene As..."
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "This operation can't be done without a scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Mesh Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a root node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Tile Set"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a selected node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Current scene not saved. Open anyway?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't undo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to undo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't redo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to redo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Redo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't reload a scene that was never saved."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Saved Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has unsaved changes.\n"
-"Reload the saved scene anyway? This action cannot be undone."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Run Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Exit the editor?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before opening Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This option is deprecated. Situations where refresh must be forced are now "
-"considered a bug. Please report."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pick a Main Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reopen Closed Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s'. This might be due to a code "
-"error in that script.\n"
-"Disabling the addon at '%s' to prevent further errors."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Scene '%s' was automatically imported, so it can't be modified.\n"
-"To make changes to it, a new inherited scene can be created."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Error loading scene, it must be inside the project path. Use 'Import' to "
-"open the scene, then save it inside the project path."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene '%s' has broken dependencies:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Clear Recent Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Delete Layout"
-msgstr ""
-
-#: editor/editor_node.cpp editor/import_dock.cpp
-#: editor/script_create_dialog.cpp
-msgid "Default"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-msgid "Show in FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play This Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Close Other Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tabs to the Right"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close All Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Switch Scene Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files or folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to write to file '%s', file in use, locked or lacking permissions."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#: servers/arvr/arvr_interface.cpp
-msgid "Interface"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Scene Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Always Show Close Button"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Resize If Many Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Minimum Width"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Clear Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Open Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save On Focus Loss"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Each Scene On Quit"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Quit Confirmation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Show Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Only"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Localize Settings"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restore Scenes On Load"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Show Thumbnail On Hover"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Property Name Style"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Float Step"
-msgstr ""
-
-#: editor/editor_node.cpp scene/gui/tree.cpp
-msgid "Disable Folding"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Auto Unfold Foreign Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector2 Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector Types Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Resources In Current Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Resources To Open In New Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Color Picker Mode"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Dock Position"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_plugin.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle distraction-free mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Add a new scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to previously opened scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Text"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Next tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Previous tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Filter Files..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Operations with scene files."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Open Recent"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Convert To..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "MeshLibrary..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "TileSet..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Undo"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Redo"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
-msgid "Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Project Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Set Up Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Shut Down Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install Android Build Template..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open User Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tools"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Orphan Resource Explorer..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Current Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit to Project List"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Deploy with Remote Debug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy will make the executable "
-"attempt to connect to this computer's IP so the running project can be "
-"debugged.\n"
-"This option is intended to be used for remote debugging (typically with a "
-"mobile device).\n"
-"You don't need to enable it to use the GDScript debugger locally."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Small Deploy with Network Filesystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy for Android will only "
-"export an executable without the project data.\n"
-"The filesystem will be provided from the project by the editor over the "
-"network.\n"
-"On Android, deploying will use the USB cable for faster performance. This "
-"option speeds up testing for projects with large assets."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Collision Shapes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, collision shapes and raycast nodes (for 2D and "
-"3D) will be visible in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Navigation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, navigation meshes and polygons will be visible "
-"in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Force Shader Fallbacks"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, shaders will be used in their fallback form "
-"(either visible via an ubershader or hidden) during all the run time.\n"
-"This is useful for verifying the look and performance of fallbacks, which "
-"are normally displayed briefly.\n"
-"Asynchronous shader compilation must be enabled in the project settings for "
-"this option to make a difference."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Scene Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any changes made to the scene in the editor "
-"will be replicated in the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Script Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any script that is saved will be reloaded in "
-"the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Take Screenshot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle Fullscreen"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data/Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Editor Features..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Export Templates..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Online Documentation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Questions & Answers"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Report a Bug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Suggest a Feature"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Send Docs Feedback"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "Community"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "About Godot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Support Godot Development"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause the scene execution for debugging."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Stop the scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the edited scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play custom scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Custom Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changing the video driver requires restarting the editor."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_settings_editor.cpp
-#: editor/settings_config_dialog.cpp
-msgid "Save & Restart"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update All Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Hide Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Expand Bottom Panel"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Don't Save"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Android build template is missing, please install relevant templates."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Templates"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install from file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select android sources file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This will set up your project for custom Android builds by installing the "
-"source template to \"res://android/build\".\n"
-"You can then apply modifications and build your own custom APK on export "
-"(adding modules, changing the AndroidManifest.xml, etc.).\n"
-"Note that in order to make custom builds instead of using pre-built APKs, "
-"the \"Use Custom Build\" option should be enabled in the Android export "
-"preset."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The Android build template is already installed in this project and it won't "
-"be overwritten.\n"
-"Remove the \"res://android/build\" directory manually before attempting this "
-"operation again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Import Templates From ZIP File"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Template Package"
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Merge With Existing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Apply MeshInstance Transforms"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open & Run a Script"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Reload"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Resave"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load Errors"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Select"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select Current"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 2D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 3D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Script Editor"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Open Asset Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the next Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the previous Editor"
-msgstr ""
-
-#: editor/editor_node.h
-msgid "Warning!"
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "No sub-resources found."
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "Open a list of sub-resources."
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Creating Mesh Previews"
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Thumbnail..."
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Main Script:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Edit Plugin"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Update"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Version"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Author"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Status"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Measure:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Average Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Physics Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Inclusive"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Self"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid ""
-"Inclusive: Includes time from other functions called by this function.\n"
-"Use this to spot bottlenecks.\n"
-"\n"
-"Self: Only count the time spent in the function itself, not in other "
-"functions called by that function.\n"
-"Use this to find individual functions to optimize."
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame #:"
-msgstr ""
-
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Calls"
-msgstr ""
-
-#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame History Size"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame Max Functions"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Edit Text:"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/script_create_dialog.cpp
-msgid "On"
-msgstr ""
-
-#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Layer"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Bit %d, value %d"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign..."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Invalid RID"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on resources saved as a file.\n"
-"Resource needs to belong to a scene."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on this resource because it's not set as "
-"local to scene.\n"
-"Please switch on the 'local to scene' property on it (and all resources "
-"containing it up to a node)."
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Key:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Value:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Add Key/Value Pair"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid ""
-"The selected resource (%s) does not match any type expected for this "
-"property (%s)."
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Quick Load"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Make Unique"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Convert to %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Edited Resource"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
-#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-msgid "Editable"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
-msgid "Extend Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Script Owner"
-msgstr ""
-
-#: editor/editor_run_native.cpp
-msgid ""
-"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the Export menu or define an existing preset "
-"as runnable."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Write your logic in the _run() method."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "There is an edited scene already."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't instance script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the 'tool' keyword?"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't run script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the '_run' method?"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor Language"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Antialiased"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Hinting"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Bold"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Dim Editor On Dialog Popup"
-msgstr ""
-
-#: editor/editor_settings.cpp main/main.cpp
-msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Separate Distraction Mode"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Max Array Dictionary Items Per Page"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
-#: scene/register_scene_types.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Icon And Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Accent Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/environment.cpp
-msgid "Contrast"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Relationship Line Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Highlight Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Border Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Use Graph Node Headers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Additional Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Script Button"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Directories"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autoscan Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Compress Binary Resources"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Save On Backup Then Rename"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "File Dialog"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Thumbnail Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Docks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scene Tree"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Start Create Dialog Fully Expanded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Always Show Folders"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Property Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Refresh Interval"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Subresource Hue Tint"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Color Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Line Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Syntax Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight All Occurrences"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Highlight Type Safe Lines"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
-msgid "Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Convert Indent On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Spaces"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Smooth Scrolling"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "V Scroll Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Minimap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Appearance"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Show Line Numbers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Numbers Zero Padded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Bookmark Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Breakpoint Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Info Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Wrap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Line Length Guidelines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Soft Column"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Hard Column"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Script List"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Members Overview"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Trim Trailing Whitespace On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autosave Interval Secs"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Restore Scripts On Load"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Create Signal Callbacks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sort Members Outline Alphabetically"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Cursor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll Past End Of File"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Block Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Caret Blink"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Caret Blink Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Right Click Moves Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Idle Parse Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Brace Complete"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Complete Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Callhint Tooltip Offset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Complete File Paths"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-msgid "Add Type Hints"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Help Index"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Source Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Title Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Secondary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Selection Box Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Steps"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Max"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Min"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Bias"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XY Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid YZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default FOV"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default Z Near"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default Z Far"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert Y Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert X Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Style"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate Numpad"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate 3 Button Mouse"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Warped Mouse Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Feel"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Translation Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Base Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Activation Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Speed Zoom Link"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Guides Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Smart Snapping Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 1"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 2"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone IK Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Viewport Border Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Constrain Editor View"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Simple Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll To Pan"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Point Grab Radius"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Previous Outline"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-msgid "Autorename Animation Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Bezier Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Reset Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Past Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Future Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Visual Editors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Window Placement"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/control.cpp
-msgid "Rect"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Rect Custom Position"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
-msgid "Screen"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Host"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor SSL Certificates"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "HTTP Proxy"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Host"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sorting Order"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Symbol Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Control Flow Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Engine Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "User Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Comment Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "String Color"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Existing Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Scroll Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Selection Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Brace Mismatch Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Current Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Highlighted Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Function Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Member Variable Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bookmark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Breakpoint Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Executing Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Border Color"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-msgid "Hold %s to round to integers. Hold Shift for more precise changes."
-msgstr ""
-
-#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-msgid "Flat"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Select Node(s) to Import"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp editor/project_manager.cpp
-msgid "Browse"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Scene Path:"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Import From Node:"
-msgstr ""
-
-#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
-#: editor/editor_vcs_interface.cpp
-msgid "%s Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "There are no mirrors available."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Retrieving the mirror list..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Starting the download..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error requesting URL:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connecting to the mirror..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't resolve the requested address."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't connect to the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No response from the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request ended up in a redirect loop."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request failed:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download complete; extracting templates..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cannot remove temporary file:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Templates installation failed.\n"
-"The problematic templates archives can be found at '%s'."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error getting the list of mirrors."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Best available mirror"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"No download links found for this version. Direct download is only available "
-"for official releases."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Disconnected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Resolving"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Resolve"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connecting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Connect"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Requesting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Downloading"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connection Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "SSL Handshake Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't open the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No version.txt found inside the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error creating path for extracting templates:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Extracting Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Importing:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Remove templates for the version '%s'?"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uncompressing Android Build Sources"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export Template Manager"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Current Version:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are missing. Download them or install from a file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are installed and ready to be used."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open Folder"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing installed templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download from:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open in Web Browser"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Copy Mirror URL"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download and Install"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Download and install templates for the current version from the best "
-"possible mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Official export templates aren't available for development builds."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install from File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install templates from a local file."
-msgstr ""
-
-#: editor/export_template_manager.cpp editor/find_in_files.cpp
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cancel the download of the templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Other Installed Versions:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall Template"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Select Template File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Godot Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"The templates will continue to download.\n"
-"You may experience a short editor freeze when they finish."
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-msgid "File Server"
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Importing has been disabled for this file, so it can't be opened for editing."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move/rename resources root."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move a folder into itself."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error moving:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error duplicating:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Unable to update dependencies:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "A file or folder with this name already exists."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"This file extension is not recognized by the editor.\n"
-"If you want to rename it anyway, use your operating system's file manager.\n"
-"After renaming to an unknown extension, the file won't be shown in the "
-"editor anymore."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"The following files or folders conflict with items in the target location "
-"'%s':\n"
-"\n"
-"%s\n"
-"\n"
-"Do you wish to overwrite them?"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Inherited Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Set As Main Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Open Scenes"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Add to Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Remove from Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Edit Dependencies..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "View Owners..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move To..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Scene..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "New Script..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Resource..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Expand All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Collapse All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Last Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by First Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Focus the search box"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Previous Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Next Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Toggle Split Mode"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Search files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Scanning Files,\n"
-"Please Wait..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/project_manager.cpp editor/rename_dialog.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Rename"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Overwrite"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Create Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Find in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find:"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Folder:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Filters:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid ""
-"Include the files with the following extensions. Add or remove them in "
-"ProjectSettings."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Replace in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace All (NO UNDO)"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Searching..."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d match in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d files."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Add to Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Remove from Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group name already exists."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Invalid group name."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Rename Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Delete Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/node_dock.cpp
-msgid "Groups"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes Not in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Empty groups will be automatically removed."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group Editor"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Manage Groups"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Collada"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Use Ambient"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-msgid "Create From"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Threshold"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-msgid "Compress"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-msgid "Delimiter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "No BPTC If RGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
-msgid "Flags"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
-#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Filter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Mipmaps"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Anisotropic"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "sRGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "Slices"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Horizontal"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Vertical"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Generate Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Scale Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Offset Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-#: editor/import/resource_importer_scene.cpp
-msgid "Octahedral Compression"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Optimize Mesh Flags"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Single Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#: scene/3d/physics_joint.cpp
-msgid "Nodes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Type"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Name"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Scale"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Custom Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-msgid "Storage"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Legacy Names"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-msgid "Location"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep On Reimport"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Meshes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Ensure Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Light Baking"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Lightmap Texel Size"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Named Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "External Files"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Store In Subdir"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Filter Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep Custom Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Optimizer"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
-#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
-#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Enabled"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Linear Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angular Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angle"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Remove Unused Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Clips"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/particles.cpp scene/resources/environment.cpp
-msgid "Amount"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Importing Scene..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating Lightmaps"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Running Custom Script..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Couldn't load post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Error running post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Did you return a Node-derived object in the `post_import()` method?"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Saving..."
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
-msgid "Lossy Quality"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "HDR Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "BPTC LDR"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Process"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Fix Alpha Border"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Premult Alpha"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Hdr As Srgb"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Invert Color"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Normal Map Invert Y"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Size Limit"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "SVG"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid ""
-"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
-"texture will not display correctly on PC."
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Atlas File"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Import Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Crop To Region"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Trim Alpha Border From Region"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-msgid "Force"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "8 Bit"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Mono"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate Hz"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Trim"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Normalize"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Mode"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Begin"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop End"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Select Importer"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Importer:"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Reset to Defaults"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Keep File (No Import)"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "%d Files"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Reimport"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"You have pending changes that haven't been applied yet. Click Reimport to "
-"apply changes made to the import options.\n"
-"Selecting another resource in the FileSystem dock without clicking Reimport "
-"first will discard changes made in the Import dock."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Import As:"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Save Scenes, Re-Import, and Restart"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"WARNING: Assets exist that use this resource, they may stop loading properly."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"Select a resource file in the filesystem or in the inspector to adjust "
-"import settings."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Property Name Style"
-msgstr ""
-
-#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
-msgid "Raw"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Capitalized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localization not available for current language."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Paste Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Save As..."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Extra resource options."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Edit Resource from Clipboard"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Resource Built-In"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Open documentation for this object."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
-msgid "Open Documentation"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Filter properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Manage object properties."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
-#: editor/multi_node_edit.cpp
-msgid "MultiNode Set"
-msgstr ""
-
-#: editor/node_dock.cpp
-msgid "Select a single node to edit its signals and groups."
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Edit a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Create a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Plugin Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Subfolder:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Author:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
-msgid "Language:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Script Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Activate now?"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid ""
-"Edit points.\n"
-"LMB: Move Point\n"
-"RMB: Erase Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Erase points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Insert Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon (Remove Point)"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Remove Polygon And Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load..."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Move Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Animation Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Remove BlendSpace1D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Move BlendSpace1D Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"AnimationTree is inactive.\n"
-"Activate to enable playback, check node warnings if activation fails."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Set the blending position within the space"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Select and move points, create points with RMB."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Open Editor"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Open Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Triangle already exists."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "No triangles exist, so no blending can take place."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Toggle Auto Triangles"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create triangles by connecting points."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Erase points and triangles."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Parameter Changed:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Output node can't be added to the blend tree."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node to BlendTree"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Node Moved"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Connected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Disconnected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Set Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Delete Node(s)"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Toggle Filter On/Off"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Change Filter"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid ""
-"Animation player has no valid root node path, so unable to retrieve track "
-"names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Anim Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Audio Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Functions"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Renamed"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Edit Filtered Tracks:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Enable Filtering"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Toggle Autoplay"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Anim"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Animation?"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Remove Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Invalid animation name!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation name already exists!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation resource on clipboard!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pasted Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Stop animation playback. (S)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from current pos. (D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation position (in seconds)."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Scale animation playback globally for the node."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "New"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Transitions..."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Open in Inspector"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Enable Onion Skinning"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning Options"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Directions"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Past"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Future"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
-msgid "Depth"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "1 step"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "2 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "3 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Differences Only"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Force White Modulate"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Include Gizmos (3D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pin AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-msgid "Error!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Times:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Next (Auto Queue):"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Cross-Animation Blend Times"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Move Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition exists!"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Add Transition"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Immediate"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/animation/animation_blend_tree.cpp
-msgid "Sync"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "At End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/3d/vehicle_body.cpp
-msgid "Travel"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "No playback resource set at path: %s."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set Start Node (Autoplay)"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"Select and move nodes.\n"
-"RMB to add new nodes.\n"
-"Shift+LMB to create connections."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Create new nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Connect nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Play Mode:"
-msgstr ""
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "New name:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade In (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade Out (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
-msgid "Blend"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Auto Restart:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Random Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Start!"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Amount:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 0:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 1:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "X-Fade Time (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Clear Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Set Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Delete Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is valid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is invalid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "OneShot Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Mix Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend2 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend3 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend4 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeScale Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeSeek Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Transition Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Import Animations..."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Node Filters"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Filters..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
-msgid "Use Threads"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Contents:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "View Files"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connection error, please try again."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect to host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response from host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve hostname:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, return code:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Cannot save response to:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Write error."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, too many redirects"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Redirect loop."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, timeout"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Timeout."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Expected:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Got:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed SHA-256 hash check"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Download Error:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading (%s / %s)..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Resolving..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Error making request"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Idle"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Install..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Retry"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download Error"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Available URLs"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download for this asset is already in progress!"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Least Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "First"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Previous"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Next"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Last"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search templates, projects, and demos"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Import..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Plugins..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Sort:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Category:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Site:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Support"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Official"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Testing"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Assets ZIP File"
-msgstr ""
-
-#: editor/plugins/audio_stream_editor_plugin.cpp
-msgid "Audio Preview Play/Pause"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Can't determine a save path for lightmap images.\n"
-"Save your scene and try again."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
-"In Baked Light' and 'Generate Lightmap' flags are on."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed creating lightmap images, make sure path is writable."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Some mesh is invalid. Make sure the UV2 channel values are contained within "
-"the [0.0,1.0] square region."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Bake Lightmaps"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "LightMap Bake"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Select lightmap bake file:"
-msgstr ""
-
-#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Preview"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Configure Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Primary Line Every:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "steps"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal and Vertical Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Locked"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Grouped"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Children of containers have their anchors and margins values overridden by "
-"their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"When active, moving Control nodes changes their anchors instead of their "
-"margins."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Top"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Bottom"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Left Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Top Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Right Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Bottom Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "VCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "HCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Full Rect"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Keep Ratio"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Anchors only"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors and Margins"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"Overrides the running project's camera with the editor viewport camera."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"No project instance running. Run the project from the editor to use this "
-"feature."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Paste Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Warning: Children of a container get their position and size determined only "
-"by their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Reset"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/tree.cpp
-msgid "Select Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Drag: Rotate selected node around pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Move selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Scale selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "V: Set selected node's pivot position."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "RMB: Add node at position clicked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Shift: Scale proportionally."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Show a list of all objects at the position clicked\n"
-"(same as Alt+RMB in select mode)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Click to change object's rotation pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Ruler Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle smart snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Smart Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle grid snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Grid Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Rotation Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Scale Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap Relative"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Pixel Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Configure Snap..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Parent"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Sides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Other Nodes"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock the selected object (can be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Makes sure the object's children are not selectable."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Restores the object's children's ability to be selected."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Skeleton Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Custom Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show When Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Hide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Helpers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Rulers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Origin"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Viewport"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Group And Lock Icons"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Frame Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Preview Canvas Scale"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Translation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert keys (based on mask)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Auto insert keys when objects are translated, rotated or scaled (based on "
-"mask).\n"
-"Keys are only added to existing tracks, no new tracks will be created.\n"
-"Keys must be inserted manually for the first time."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Auto Insert Key"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation Key and Pose Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key (Existing Tracks)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Copy Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Add Node Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Instance Scene Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Multiply grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Divide grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 3.125%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 6.25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 12.5%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 50%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 100%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 200%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 400%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 800%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 1600%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Adding %s..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Create Node"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Error instancing scene from %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Default Type"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Drag & drop + Shift : Add node as sibling\n"
-"Drag & drop + Alt : Change node type"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Create Polygon3D"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly (Remove Point)"
-msgstr ""
-
-#: editor/plugins/collision_shape_2d_editor_plugin.cpp
-msgid "Set Handle"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Load Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Restart"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Clear Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-msgid "Particles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generated Point Count:"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Solid Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Directed Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Capture from Pixel"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Colors"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-msgid "CPUParticles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 0"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 1"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Smoothstep"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Curve Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Add Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Left Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Toggle Curve Linear Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Hold Shift to edit tangents individually"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right click to add point"
-msgstr ""
-
-#: editor/plugins/gi_probe_editor_plugin.cpp
-msgid "Bake GI Probe"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Gradient Edited"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap Gradient Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Toggle Grid Snap"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item %d"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
-msgid "Items"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item List Editor"
-msgstr ""
-
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-msgid "Create Occluder Polygon"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh is empty!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a Trimesh collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create a single convex collision shape for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a single convex collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create multiple convex collision shapes for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create any collision shapes."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Shapes"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Navigation Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "No mesh to debug."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has no UV in layer %d."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "MeshInstance lacks a Mesh!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has not surface to create outlines from!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Could not create outline!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
-#: scene/resources/texture.cpp
-msgid "Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a StaticBody and assigns a polygon-based collision shape to it "
-"automatically.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a single convex collision shape.\n"
-"This is the fastest (but least accurate) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a simplified convex collision shape.\n"
-"This is similar to single collision shape, but can result in a simpler "
-"geometry in some cases, at the cost of accuracy."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Collision Siblings"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is a performance middle-ground between a single convex collision and a "
-"polygon-based collision."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh..."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a static outline mesh. The outline mesh will have its normals "
-"flipped automatically.\n"
-"This can be used instead of the SpatialMaterial Grow property when using "
-"that property isn't possible."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV1"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV2"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Outline Size:"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Channel Debug"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid ""
-"Update from existing scene?:\n"
-"%s"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "MeshLibrary"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Ignore Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Apply Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply without Transforms"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply with Transforms"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No surface source specified."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no geometry)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no faces)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate Surface"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate MultiMesh"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "X-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Y-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Z-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh Up Axis:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Rotation:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Tilt:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Scale:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate"
-msgstr ""
-
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Convert to CPUParticles"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generating Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generate Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Convert to CPUParticles2D"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generation Time (sec):"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry's faces don't contain any area."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry doesn't contain any faces."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't inherit from Spatial."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain face geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
-msgid "Volume"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generating AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate Visibility AABB"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Point from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Out-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove In-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point to Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Split Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Point in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move In-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Out-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Select Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Shift+Drag: Select Control Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Click: Add Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Left Click: Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Right Click: Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Select Control Points (Shift+Drag)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point (in empty space)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Close Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/theme_editor_preview.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
-#: main/main.cpp servers/visual_server.cpp
-msgid "Options"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Angles"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Lengths"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Curve Point #"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Point Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve In Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Out Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Path"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Path Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Out-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove In-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
-#: editor/plugins/physical_bone_plugin.cpp
-msgid "Move Joint"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"No texture in this polygon.\n"
-"Set a texture to be able to edit UV."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Polygon 2D has internal vertices, so it can no longer be edited in the "
-"viewport."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon & UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint Bone Weights"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Open Polygon 2D UV editor."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon 2D UV Editor"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
-#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
-#: scene/resources/convex_polygon_shape_2d.cpp
-msgid "Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
-msgid "Polygons"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Command: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift: Move All"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Command: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Ctrl: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Rotate Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Scale Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Remove a custom polygon. If none remain, custom polygon rendering is "
-"disabled."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Unpaint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Radius:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy Polygon to UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy UV to Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Clear UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Settings"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Enable Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Configure Grid:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones to Polygon"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ERROR: Couldn't load resource!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Add Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Rename Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Resource clipboard is empty!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Load Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portals"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Room Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portal"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Occluder Set Transform"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Center Node"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Path to AnimationPlayer is invalid"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Files"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close and save changes?"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error writing TextFile:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Could not load file at:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving file!"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error importing theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Importing"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "New Text File..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save File As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Can't obtain the script for running."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script failed reloading, check console for errors."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"To run this script, it must inherit EditorScript and be set to tool mode."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "%s Class Reference"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter scripts"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter methods"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
-msgid "Sort"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Up"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Down"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Next Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Previous Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
-msgid "File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reopen Closed Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Copy Script Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reload Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Into"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Over"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Break"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Debug with External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Online Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Discard"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Dominant Script On Scene Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "External"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Use External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature Enabled"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Highlight Current Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature History Size"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Current Script Background Color"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Group Help Pages"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Sort Scripts By"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "List Script Names As"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Flags"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Scripts"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Connections to method:"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Source"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
-#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
-msgid "Target"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid ""
-"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "[Ignore]"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Only resources from filesystem can be dropped."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Lookup Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Convert Case"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
-msgid "Uppercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Lowercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Capitalize"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Syntax Highlighter"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Cut"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Select All"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Delete Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Left"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Right"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Comment"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold/Unfold Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Unfold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Complete Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Evaluate Selection"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Trim Trailing Whitespace"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Spaces"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Tabs"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Find in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Replace in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Contextual Help"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Line..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Toggle Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Breakpoint"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp
-msgid ""
-"This shader has been modified on on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
-msgid "Shader"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Set Rest Pose to Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Create Rest Pose from Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Skeleton2D"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Reset to Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Overwrite Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical bones"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
-msgid "Skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_ik_editor_plugin.cpp
-msgid "Play IK"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
-msgid "Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Perspective"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [auto]"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [portals active]"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Aborted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "X-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Y-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Z-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Plane Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
-msgid "None"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
-msgid "Rotate"
-msgstr ""
-
-#. TRANSLATORS: This refers to the movement that changes the position of an object.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotating %s degrees."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Keying is disabled (no key inserted)."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Animation Key Inserted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pitch:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Yaw:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Objects Drawn:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Material Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Shader Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Surface Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Draw Calls:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Vertices:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS: %d (%s ms)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Transform with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Rotation with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "No parent to instance a child at."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "This operation requires a single selected node."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Auto Orthogonal Enabled"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock View Rotation"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Normal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Wireframe"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Overdraw"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Unshaded"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Environment"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Information"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Half Resolution"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
-msgid "Audio Listener"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Enable Doppler"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Cinematic Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "(Not in GLES2)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Forward"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Backwards"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Speed Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Slow Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Camera Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"To zoom further, change the camera's clipping planes (View -> Settings...)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Convert Rooms"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "XForm Dialog"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Click to toggle between visibility states.\n"
-"\n"
-"Open eye: Gizmo is visible.\n"
-"Closed eye: Gizmo is hidden.\n"
-"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Nodes to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Couldn't find a solid floor to snap the selection to."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Local Space"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Use Snap"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Converts rooms for portal culling."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View 180"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Insert Animation Key"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Selection"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Freelook"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Decrease Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Increase Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Reset Field of View to Default"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Object to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Dialog..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "1 Viewport"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "4 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Grid"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Portal Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Occlusion Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Settings..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate Snap:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Snap (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Snap (%):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Viewport Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Perspective FOV (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Near:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Far:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Change"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale (ratio):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Type"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pre"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Post"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Size"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Opacity"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Show Viewport Rotation Gizmo"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unnamed Gizmo"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Mesh2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Polygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "CollisionPolygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "LightOccluder2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite is empty!"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Can't convert a sprite using animation frames to mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create light occluder."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Update Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Settings:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "No Frames Selected"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add %d Frame(s)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Unable to load images"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Paste Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Empty"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation FPS"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "(empty)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "New Animation"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
-#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
-msgid "Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add a Texture from File"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frames from a Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Horizontal:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Vertical:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select/Clear All Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Create Frames from Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "SpriteFrames"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Region Rect"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Margin"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Snap Mode:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Pixel Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Grid Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Auto Slice"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Step:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "TextureRegion"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Styleboxes"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} color(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No colors found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} constant(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No constants found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} font(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No fonts found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} icon(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No icons found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} stylebox(es)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No styleboxes found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} currently selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Nothing was selected for the import."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing items {n}/{n}"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Updating the editor"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Finalizing"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select by data type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Caution: Adding icon data may considerably increase the size of your Theme "
-"resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Collapse types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Expand types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items with item data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Import Items tab has some items selected. Selection will be lost upon "
-"closing this window.\n"
-"Close anyway?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Select a theme type from the list to edit its items.\n"
-"You can add a custom type or import a type with its items from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Color Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Constant Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Font Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Icon Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All StyleBox Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"This theme type is empty.\n"
-"Add more items to it manually or by importing from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, not a Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, same as the edited Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Edit Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add StyleBox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Items:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Class Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Custom Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Theme Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Old Name:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Editor Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select Another Theme Resource:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme Resource"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Another Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter the list of types or create a new custom type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Available Node-based types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Type name is empty!"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Are you sure you want to create an empty type?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Variation Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show Default"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show default type items alongside items that have been overridden."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override all default type items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select the variation base type from a list of available types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"A type associated with a built-in class cannot be marked as a variation of "
-"another type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Items..."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add, remove, organize and import Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select UI Scene:"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid ""
-"Toggle the control picker, allowing to visually select control types for "
-"edit."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Toggle Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Check Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Named Separator"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Submenu"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Many"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled LineEdit"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 3"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Editable Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subtree"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has,Many,Options"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid path, the PackedScene resource was probably moved or removed."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid PackedScene resource, must have a Control node at its root."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid file, not a PackedScene resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Reload the scene to reflect its most actual state."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Fix Invalid Tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cut Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Line Draw"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Transpose"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Disable Autotile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Enable Priority"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Filter tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Give a TileSet resource to this TileMap to use its tiles."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Command+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Ctrl+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Left"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Right"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Horizontally"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Vertically"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Clear Transform"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Tile Map"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Palette Min Width"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Names"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Ids"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Sort Tiles By Name"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill Preview"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editor Side"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Display Grid"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Axis Color"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Texture(s) to TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected Texture from TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Single Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Autotile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Atlas"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Next Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the next shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Previous Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
-msgid "Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Collision"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
-msgid "Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
-#: scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
-msgid "Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Region Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Collision Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Priority Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
-msgid "Icon Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Z Index Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Copy bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Erase bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new rectangle."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Rectangle"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete Selected Shape"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Keep polygon inside region Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Add or select a texture on the left panel to edit the tiles bound to it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "You haven't selected a texture to remove."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "%s file(s) were not added because was already on the list."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Drag handles to edit Rect.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete selected Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select current edited sub-tile.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"LMB: Set bit on.\n"
-"RMB: Set bit off.\n"
-"Shift+LMB: Set wildcard bit.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its priority.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its z index.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Clear Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "This property can't be changed."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "TileSet"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No VCS plugins are available."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid ""
-"Remote settings are empty. VCS features that use the network may not work."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No commit message was provided."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Staged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstaged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Date:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Subtitle:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s branch?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s remote?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Apply"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control System"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Initialize"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Login"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH public key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH private key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Passphrase"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Detect new changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Discard all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Stage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Message"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit List"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit list size"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branches"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branch Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remotes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote URL"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Fetch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Pull"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Force Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Modified"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Renamed"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Deleted"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Typechange"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unmerged"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "View:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Split"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unified"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Output"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sampler"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set expression"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Resize VisualShader node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Uniform Name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Input Default Port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node to Visual Shader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Node(s) Moved"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Duplicate Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Input Type Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "UniformRef Name Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/light.cpp
-msgid "Light"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Show resulted shader code."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Create Shader Node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Grayscale function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sepia function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Burn operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Darken operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Difference operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Dodge operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "HardLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Lighten operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Overlay operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Screen operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "SoftLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Equal (==)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than (>)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than or Equal (>=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided scalars are equal, greater or "
-"less."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between NaN and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than (<)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than or Equal (<=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Not Equal (!=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated scalar if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF (or NaN) and a "
-"scalar parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Input parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "E constant (2.718282). Represents the base of the natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sqrt2 constant (1.414214). Square root of 2."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the absolute value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Constrains a value to lie between two further values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in radians to degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-e Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Computes the fractional part of the argument."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse of the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the greater of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the lesser of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the opposite value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the value of the first parameter raised to the power of the second."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in degrees to radians."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest even integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Extracts the sign of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the truncated value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds scalar to scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts scalar from scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the cubic texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Cubic texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup with triplanar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Calculate the outer product of a pair of vectors.\n"
-"\n"
-"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
-"one column) and the second parameter 'r' as a row vector (matrix with one "
-"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
-"whose number of rows is the number of components in 'c' and whose number of "
-"columns is the number of components in 'r'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes transform from four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes transform to four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the determinant of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the inverse of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the transpose of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies transform by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes vector from three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes vector to three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the cross product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the distance between two points."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the dot product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the same direction as a reference vector. "
-"The function has three vector parameters : N, the vector to orient, I, the "
-"incident vector, and Nref, the reference vector. If the dot product of I and "
-"Nref is smaller than zero the return value is N. Otherwise -N is returned."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the length of a vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors using scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the normalize product of vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the direction of reflection ( a : incident "
-"vector, b : normal vector )."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the vector that points in the direction of refraction."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( vector(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds vector to vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts vector from vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, with custom amount of input and "
-"output ports. This is a direct injection of code into the vertex/fragment/"
-"light function, do not use it to write the function declarations inside."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns falloff based on the dot product of surface normal and view "
-"direction of camera (pass associated inputs to it)."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, which is placed on top of the "
-"resulted shader. You can place various function definitions inside and call "
-"it later in the Expressions. You can also declare varyings, uniforms and "
-"constants."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "A reference to an existing uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "VisualShader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Edit Visual Property:"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Mode Changed"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Runnable"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Exporting All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Presets"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-msgid "Add..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"If checked, the preset will be available for use in one-click deploy.\n"
-"Only one preset per platform may be marked as runnable."
-msgstr ""
-
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
-msgid "Resources"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export all resources in the project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected scenes (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected resources (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources to export:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to export non-resource files/folders\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to exclude files/folders from project\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Features"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Custom (comma-separated):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Feature List:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Script"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Compiled Bytecode (Faster Loading)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Encrypted (Provide Key Below)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Encryption Key (256-bits as hexadecimal):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Note: Encryption key needs to be stored in the binary,\n"
-"you need to build the export templates from source."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "More Info..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_manager.cpp
-msgid "ZIP File"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Manage Export Templates"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export With Debug"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The path specified doesn't exist."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file (it's not in ZIP format)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose an empty folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "This directory already contains a Godot project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Game Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Imported Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "There is already a folder in this path with the specified name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "It would be a good idea to name your project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project path (changed anything?)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file, not in ZIP format."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The following files failed extraction from package:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Package installed successfully!"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Rename Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Existing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install Project:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Name:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Installation Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 3.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Not supported by your GPU drivers."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Higher visual quality\n"
-"All features available\n"
-"Incompatible with older hardware\n"
-"Not recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 2.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Lower visual quality\n"
-"Some features not available\n"
-"Works on most hardware\n"
-"Recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Missing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't open project at '%s'."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to open more than one project?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file does not specify the version of Godot "
-"through which it was created.\n"
-"\n"
-"%s\n"
-"\n"
-"If you proceed with opening it, it will be converted to Godot's current "
-"configuration file format.\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file was generated by an older engine "
-"version, and needs to be converted for this version:\n"
-"\n"
-"%s\n"
-"\n"
-"Do you want to convert it?\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The project settings were created by a newer engine version, whose settings "
-"are not compatible with this version."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in the Project Settings under "
-"the \"Application\" category."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: Assets need to be imported.\n"
-"Please edit the project to trigger the initial import."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to run %d projects at once?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove %d projects from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove this project from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Remove all missing projects from the list?\n"
-"The project folders' contents won't be modified."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Language changed.\n"
-"The interface will update after restarting the editor or project manager."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Are you sure to scan %s folders for existing Godot projects?\n"
-"This could take a while."
-msgstr ""
-
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgctxt "Application"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Loading, please wait..."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Edit Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Run Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Select a Folder to Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Missing"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "About"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Restart Now"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove All"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Also delete project contents (no undo!)"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't run project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"You currently don't have any projects.\n"
-"Would you like to explore official example projects in the Asset Library?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Filter projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"This field filters projects by name and last path component.\n"
-"To filter projects by name and full path, the query must contain at least "
-"one `/` character."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Physical Key"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Key "
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Axis"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "An action with the name '%s' already exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Rename Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Action deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "All Devices"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid " (Physical)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Press a Key..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 1"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 2"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Axis Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Global Property"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Select a setting item first!"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "No property '%s' exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Delete Item"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Error saving settings."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Settings saved OK."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Moved Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override for Feature"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add %d Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Translation"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Path(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Remap(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Resource Remap Language"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap Option"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter Mode"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Project Settings (project.godot)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "General"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override For..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "The editor must be restarted for changes to take effect."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Input Map"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Action:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
-msgid "Deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Device:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Localization"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Resources:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps by Locale:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show All Locales"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show Selected Locales Only"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Filter mode:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "AutoLoad"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Plugins"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Import Defaults"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Preset..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Zero"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing In-Out"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing Out-In"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "File..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Dir..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Assign"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Select Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Pick a Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Property"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Method"
-msgstr ""
-
-#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Batch Rename"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Prefix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Suffix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Use Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Advanced Options"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Substitute"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node's parent name, if available"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node type"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Current scene name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Root node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Sequential integer counter.\n"
-"Compare counter options."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Per-level Counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "If set, the counter restarts for each group of child nodes."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Initial value for the counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Amount by which counter is incremented for each node"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Padding"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Minimum number of digits for the counter.\n"
-"Missing digits are padded with leading zeros."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Post-Process"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Style"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Keep"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "PascalCase to snake_case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "snake_case to PascalCase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Lowercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Uppercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Reset"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Regular Expression Error:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "At character %s"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent Node"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Reparent Location (Select new Parent):"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Keep Global Transform"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Run Mode:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
-msgid "Current Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Main Scene Arguments:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Scene Run Settings"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "No parent to instance the scenes at."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error loading scene from %s"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot instance the scene '%s' because the current scene exists within one "
-"of its nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Scene(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Replace with Branch Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Child Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't paste root node into the same scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Paste Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on the tree root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Node In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Nodes In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instantiated scenes can't become root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make node as Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes and any children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete the root node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\" and its children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires having a scene open in the editor."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires selecting only one node, but you have "
-"selected %d nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the root node branch as an instanced scene.\n"
-"To create an editable copy of the current scene, duplicate it using the "
-"FileSystem dock context menu\n"
-"or create an inherited scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the branch of an already instanced scene.\n"
-"To create a variation of a scene, you can make an inherited scene based on "
-"the instanced scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is a child of an already instantiated scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is part of an inherited scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Save New Scene As..."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Disabling \"editable_instance\" will cause all properties of the node to be "
-"reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
-"cause all properties of the node to be reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "New Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Create Root Node:"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "2D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "3D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "User Interface"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Other Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on instanced scenes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Cut Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remove Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change type of node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Couldn't save new scene. Likely dependencies (instances) couldn't be "
-"satisfied."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error saving scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error duplicating scene to save it."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Sub-Resources"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Editable Children"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Load As Placeholder"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot attach a script: there are no languages registered.\n"
-"This is probably because this editor was built with all language modules "
-"disabled."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add Child Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Expand/Collapse All"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change Type"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Reparent to New Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Merge From Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Save Branch as Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Copy Node Path"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete (No Confirm)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Instance a scene file as a Node. Creates an inherited scene if no root node "
-"exists."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach a new or existing script to the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach the script from the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remote"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"If selected, the Remote scene tree dock will cause the project to stutter "
-"every time it updates.\n"
-"Switch back to the Local scene tree dock to improve performance."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Show Scene Tree Root Selection"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Derive Script Globals By Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Use Favorites Root Selection"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Unlock Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Button Group"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "(Connecting From)"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node configuration warning:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s) and %s group(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is in %s group(s).\n"
-"Click to show groups dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Open Script:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is locked.\n"
-"Click to unlock it."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Children are not selectable.\n"
-"Click to make selectable."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visibility"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"AnimationPlayer is pinned.\n"
-"Click to unpin."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Rename Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Scene Tree (Nodes):"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node Configuration Warning!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Select a Node"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Filename is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is not local."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid base path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "A directory with the same name exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File does not exist."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid extension."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading template '%s'"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error - Could not create script in filesystem."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Overrides"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script / Choose Location"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File exists, it will be reused."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid class name."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid inherited parent name or path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script path/name is valid."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will create a new script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will load an existing script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script file already exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Note: Built-in scripts have some limitations and can't be edited using an "
-"external editor."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Warning: Having the script name be the same as a built-in type is usually "
-"not desired."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Class Name:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Template:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in Script:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Attach Node Script"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Bytes:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Warning:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Trace"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Errors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Child process connected."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Copy Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Open C++ Source on GitHub"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Video RAM"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Skip Breakpoints"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Previous Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Next Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Frames"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Filter stack variables"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Inspect Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Network Profiler"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitor"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Pick one or more items from the list to display the graph."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "List of Video Memory Usage by Resource:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Total:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export list to a CSV file"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_effect_record.cpp
-msgid "Format"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
-msgid "Usage"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp servers/visual_server.cpp
-msgid "Misc"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control Type:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Live Edit Root:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Set From Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export measures as CSV"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Erase Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Restore Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Change Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Editor Settings"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Shortcuts"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Binding"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Light Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Stream Player 3D"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: platform/osx/export/export.cpp
-msgid "Camera"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera FOV"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera Size"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Visibility Notifier"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Reflection Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "GI Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Baked Indirect Light"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Sphere Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Box Shape Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body A"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body B"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Overlap"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Room Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-msgid "Portal Margin"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Arrow"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Portal Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Occluder"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Polygon Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Hole Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Hole"
-msgstr ""
-
-#: main/main.cpp
-msgid "Godot Physics"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "Use BVH"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "BVH Collision Margin"
-msgstr ""
-
-#: main/main.cpp
-msgid "Crash Handler"
-msgstr ""
-
-#: main/main.cpp
-msgid "Multithreaded Server"
-msgstr ""
-
-#: main/main.cpp
-msgid "RID Pool Prealloc"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debugger stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Chars Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Messages Per Frame"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Errors Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Warnings Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Flush stdout On Print"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Log Path"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Log Files"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver Name"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fallback To GLES2"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "DPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allow hiDPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Per Pixel Transparency"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allowed"
-msgstr ""
-
-#: main/main.cpp
-msgid "Intended Usage"
-msgstr ""
-
-#: main/main.cpp
-msgid "Framebuffer Allocation"
-msgstr ""
-
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Energy Saving"
-msgstr ""
-
-#: main/main.cpp
-msgid "Threads"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-msgid "Thread Model"
-msgstr ""
-
-#: main/main.cpp
-msgid "Thread Safe BVH"
-msgstr ""
-
-#: main/main.cpp
-msgid "Handheld"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Orientation"
-msgstr ""
-
-#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
-#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-msgid "Common"
-msgstr ""
-
-#: main/main.cpp
-msgid "Physics FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Force FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable Pause Aware Picking"
-msgstr ""
-
-#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
-#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
-#: scene/main/viewport.cpp scene/register_scene_types.cpp
-msgid "GUI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
-
-#: main/main.cpp
-msgid "stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Print FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Verbose stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
-
-#: main/main.cpp
-msgid "Low Processor Mode"
-msgstr ""
-
-#: main/main.cpp
-msgid "Delta Sync After Draw"
-msgstr ""
-
-#: main/main.cpp
-msgid "iOS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Hide Home Indicator"
-msgstr ""
-
-#: main/main.cpp
-msgid "Input Devices"
-msgstr ""
-
-#: main/main.cpp
-msgid "Pointing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Touch Delay"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "GLES3"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Shaders"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debug Shader Fallbacks"
-msgstr ""
-
-#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
-#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
-#: scene/resources/world.cpp
-msgid "Environment"
-msgstr ""
-
-#: main/main.cpp
-msgid "Default Clear Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "Boot Splash"
-msgstr ""
-
-#: main/main.cpp
-msgid "Show Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullsize"
-msgstr ""
-
-#: main/main.cpp scene/resources/dynamic_font.cpp
-msgid "Use Filter"
-msgstr ""
-
-#: main/main.cpp scene/resources/style_box.cpp
-msgid "BG Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "macOS Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Windows Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Buffering"
-msgstr ""
-
-#: main/main.cpp
-msgid "Agile Event Flushing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Touch From Mouse"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Mouse From Touch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Mouse Cursor"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image Hotspot"
-msgstr ""
-
-#: main/main.cpp
-msgid "Tooltip Position Offset"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Debugger Agent"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait For Debugger"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait Timeout"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
-#: main/main.cpp
-msgid "Runtime"
-msgstr ""
-
-#: main/main.cpp
-msgid "Unhandled Exception Policy"
-msgstr ""
-
-#: main/main.cpp
-msgid "Main Loop Type"
-msgstr ""
-
-#: main/main.cpp scene/gui/texture_progress.cpp
-#: scene/gui/viewport_container.cpp
-msgid "Stretch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Aspect"
-msgstr ""
-
-#: main/main.cpp
-msgid "Shrink"
-msgstr ""
-
-#: main/main.cpp
-msgid "Auto Accept Quit"
-msgstr ""
-
-#: main/main.cpp
-msgid "Quit On Go Back"
-msgstr ""
-
-#: main/main.cpp scene/main/viewport.cpp
-msgid "Snap Controls To Pixels"
-msgstr ""
-
-#: main/main.cpp
-msgid "Dynamic Fonts"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Oversampling"
-msgstr ""
-
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-msgid "Active Soft World"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "CSG"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Height"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Operation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Calculate Tangents"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Use Collision"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-msgid "Collision Layer"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
-#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
-#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-msgid "Collision Mask"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Invert Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
-#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/sphere_shape.cpp
-msgid "Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Radial Segments"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Rings"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Smooth Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Cone"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Ring Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
-#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Degrees"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Node"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval Type"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Simplify Angle"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Rotation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Local"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Continuous U"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path U Distance"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Joined"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Compression Mode"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Transfer Channel"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Channel Count"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Always Ordered"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Server Relay"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Verify"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Hostname"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Use DTLS"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Config File"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Load Once"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Symbol Prefix"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Reloadable"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select the dynamic library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select dependencies of the library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Remove current entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Double click to create a new entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform:"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dynamic Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Add an architecture entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "GDNativeLibrary"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Enabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Disabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Class Name"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Icon Path"
-msgstr ""
-
-#: modules/gdnative/register_types.cpp
-msgid "GDNative"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript.cpp
-msgid "GDScript"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Function Definition Color"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Node Path Color"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
-msgid "Max Call Stack"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Treat Warnings As Errors"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Exclude Addons"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Autocomplete Setters And Getters"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Step argument is zero!"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not a script with an instance"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a script"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a resource file"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Object can't provide a length."
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Language Server"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Enable Smart Resolve"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Show Native Symbols In Editor"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Use Thread"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Mesh GLTF2"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export GLTF..."
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Normalized"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Min"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Max"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Buffer"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Length"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Stride"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Indices"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "FOV Size"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Zfar"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Znear"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
-#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp
-msgid "Color"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
-#: scene/resources/environment.cpp
-msgid "Intensity"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-msgid "Range"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Inner Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Outer Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Blend Weights"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Instance Materials"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Parent"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Xform"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
-msgid "Skin"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-msgid "Translation"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Children"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Roots"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
-msgid "Unique Names"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp
-msgid "Godot Bone Node"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Skin Root"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joints Original"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Inverse Binds"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Non Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Bone I"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Name"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Godot Skin"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Img"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Gloss Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Specular Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Spec Gloss Img"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Json"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Major Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Minor Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "GLB Data"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Use Named Skin Binds"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Buffer Views"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Accessors"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Scene Name"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Root Nodes"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
-msgid "Textures"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
-msgid "Images"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Cameras"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-msgid "Lights"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Unique Animation Names"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeletons"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeleton To Node"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-msgid "Animations"
-msgstr ""
-
-#: modules/gltf/gltf_texture.cpp
-msgid "Src Image"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Mesh Library"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Physics Material"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-msgid "Use In Baked Light"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
-msgid "Cell"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Octant Size"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center X"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Y"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Z"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/resources/material.cpp
-msgid "Mask"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Plane:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paste Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paint"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Disabled"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Above"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Below"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit X Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Y Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Z Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Clear Rotation"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Paste Selects"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clear Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Settings"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Filter meshes"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Begin Bake"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Preparing data structures"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Generate buffers"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Direct lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Indirect lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Post processing"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Plotting lightmaps"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "CPU Lightmapper"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Low Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Medium Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "High Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Ultra Quality Ray Count"
-msgstr ""
-
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-msgid "Loop Offset"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Eye Height"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "IOD"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display Width"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display To Lens"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Oversample"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K1"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K2"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Class name can't be a reserved keyword"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Build Solution"
-msgstr ""
-
-#: modules/mono/editor/csharp_project.cpp
-msgid "Auto Update Project"
-msgstr ""
-
-#: modules/mono/mono_gd/gd_mono_utils.cpp
-msgid "End of inner exception stack trace"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Bake NavMesh"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Seamless"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "As Normal Map"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Bump Strength"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise Offset"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Octaves"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Period"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Persistence"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Lacunarity"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Subject"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Names"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Strings"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Multicast If"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Local Port"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover IPv6"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Description URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Control URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Our Addr"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Status"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"A node yielded without working memory, please read the docs on how to yield "
-"properly!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Node yielded, but did not return a function state in the first working "
-"memory."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Return value must be assigned to first element of node working memory! Fix "
-"your node please."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Visual Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Signal Arguments"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Default Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Override an existing built-in function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Variables:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new variable."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Signals:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new signal."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name is not a valid identifier:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name already in use by another func/var/signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete input port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Duplicate VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Preload Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s) From Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid ""
-"Can't drop properties because script '%s' is not used in this scene.\n"
-"Drop holding 'Shift' to just copy the signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Getter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Setter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Move Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Disconnect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Data"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Script already has function '%s'"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Input Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Resize Comment"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function with a function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select at least one node with sequence port."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Try to only have one sequence input in selection."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Tool:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Members:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Nodes..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "function_name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit its graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete Selected"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Find Node Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Copy Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Cut Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Refresh Graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Member"
-msgstr ""
-
-#: modules/visual_script/visual_script_expression.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Enabled"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "if (cond) is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "while (cond):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "for (elem) in (input):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "in order:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Steps"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "'input' is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Type Cast"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Is %s?"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Node Path"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Use Default Args"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Validate"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "RPC Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Subtract %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Multiply %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Divide %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Mod %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftLeft %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftRight %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitAnd %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitOr %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitXor %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Set Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Assign Op"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Get %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base object is not a Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name '%s' in node %s."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Emit %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Operator"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "a if cond, else b"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Var Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Preload"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Global Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Class Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Math Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Engine Singleton"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "CustomNode"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ""
-"Invalid return value from _step(), must be integer (seq out), or string "
-"(error)."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "SubCall"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
-msgid "Title"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Construct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Action %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Deconstruct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search VisualScript"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Yield"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Wait"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Physics Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "%s sec(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitNodeSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitInstanceSignal"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.cpp
-msgid "Write Mode"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Verify SSL"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Trusted SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Bind IP"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Private Key"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
-msgid "SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "CA Chain"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Handshake Timeout"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Session Mode"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Required Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Optional Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Requested Reference Space Types"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Reference Space Type"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Visibility State"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Bounds Geometry"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Android SDK Path"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore Pass"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Force System User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Shutdown ADB On Exit"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package name is missing."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package segments must be of non-zero length."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A digit cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The package must have at least one '.' separator."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Use Custom Build"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Export Format"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Keystore"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Debug Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "One Click Deploy"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Clear Previous Install"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
-msgid "Code"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Min SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Target SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Package"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Unique Name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signed"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Classify As Game"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Retain Data On Uninstall"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exclude From Recents"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Graphics"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "OpenGL Debug"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Features"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking Frequency"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Passthrough"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Immersive Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Small"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Normal"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Large"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Xlarge"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "User Data Backup"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Allow"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Command Line"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Extra Args"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Salt"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Public Key"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Custom Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Select device from the list"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Uninstalling..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Installing to device, please wait..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not install to device: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on device..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not execute on device."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Debug Keystore, Debug User AND Debug Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Release Keystore, Release User AND Release Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release keystore incorrectly configured in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'platform-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'build-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid public key for APK expansion."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid package name:"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
-"project setting (changed in Godot 3.2.2).\n"
-"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
-"Note that the singleton was also renamed from \"GodotPayments\" to "
-"\"GodotGooglePlayBilling\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
-"or \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing debug %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing release %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not find keystore, unable to export."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' returned with error #%d"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Verifying %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' verification of %s failed."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting for Android"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Trying to build from a custom built template, but no version info for it "
-"exists. Please reinstall from the 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
-"Please reinstall Android build template from 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not write expansion package file!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Building Android Project (gradle)"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Building of Android project failed, check output for the error.\n"
-"Alternatively visit docs.godotengine.org for Android build documentation."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Moving output"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to copy and rename export file, check gradle project directory for "
-"outputs."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Creating APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
-"Please build a template with all required libraries, or uncheck the missing "
-"architectures in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adding files..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Aligning APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not unzip temporary unaligned APK."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier is missing."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "The character '%s' is not allowed in Identifier."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Targeted Device Family"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Info"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Signature"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Short Version"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Copyright"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Capabilities"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Access Wi-Fi"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Push Notifications"
-msgstr ""
-
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
-msgid "User Data"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Files App"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Privacy"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Camera Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Microphone Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Photolibrary Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 120 X 120"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 180 X 180"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 76 X 76"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 152 X 152"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 167 X 167"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store 1024 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 40 X 40"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 80 X 80"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Launch Screen Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Image Scale Mode"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @2x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @3x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Invalid Identifier:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Stop HTTP Server"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run in Browser"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run exported HTML in the system's default browser."
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Variant"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Type"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "VRAM Texture Compression"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Desktop"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Mobile"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Html"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Icon"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Custom Html Shell"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Head Include"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Canvas Resize Policy"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Focus Canvas On Start"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Experimental Virtual Keyboard"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Progressive Web App"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Offline Page"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 144 X 144"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 180 X 180"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 512 X 512"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Web"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Host"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Port"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Use SSL"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "SSL Key"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't get filesystem access."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get Info.plist hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no exe name."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no bundle id."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, can't load."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create \"%s\" subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to extract thin binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid binary format."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Already signed!"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to process nested resources."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get CodeResources hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-msgid "Invalid entitlements file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid executable file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't resize signature load command."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create fat binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown bundle type."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown object type."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Category"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "High Res"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Location Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendar Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Desktop Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Documents Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Downloads Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Removable Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Codesign"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Identity"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Timestamp"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Hardened Runtime"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Replace Existing Signature"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Entitlements"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Custom File"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow JIT Code Execution"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Unsigned Executable Memory"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Dyld Environment Variables"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Disable Library Validation"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Audio Input"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendars"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Events"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Debugging"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Sandbox"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Server"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Client"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Usb"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Bluetooth"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Downloads"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Pictures"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Music"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Movies"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Custom Options"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Name"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Password"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Team ID"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"You can check progress manually by opening a Terminal and running the "
-"following command:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Run the following command to staple the notarization ticket to the exported "
-"application (optional):"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "No identity found."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Creating app bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Relative symlinks are not supported on this OS, the exported project might "
-"be broken!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
-"template archive."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making PKG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Ad-hoc signed applications require the 'Disable Library Validation' "
-"entitlement to load dynamic libraries."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making ZIP"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Notarization requires the app to be archived first, select the DMG or ZIP "
-"export format instead."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Sending archive for notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Invalid bundle identifier:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
-"signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Xcode command line tools are not installed, using built-in "
-"\"codesign\". Code signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Code signing is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Hardened runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID name not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID password not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is disabled. The exported project will be blocked by "
-"Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Code signing is disabled. The exported project will not run on Macs with "
-"enabled Gatekeeper and Apple Silicon powered Macs."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Hardened Runtime is not compatible with ad-hoc signature, and will be "
-"disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is not supported from this OS. The exported project "
-"will be blocked by Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Microphone access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Camera access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Location information access is enabled, but usage description is "
-"not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Address book access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Calendar access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Photo library access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "macOS"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Force Builtin Codesign"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Architecture"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Short Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Signing"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Algorithm"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Major"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Minor"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Build"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Revision"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Store Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 44 X 44 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 71 X 71 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 150 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 310 X 310 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Wide 310 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Splash Screen"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Tiles"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 150 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Wide 310 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 310 X 310"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package short name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package unique name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package publisher display name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid product GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid publisher GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid background color."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "UWP"
-msgstr ""
-
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Signtool"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Identity Type"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Timestamp Server URL"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Digest Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Company Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Description"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Trademarks"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid ""
-"The rcedit tool must be configured in the Editor Settings (Export > Windows "
-"> Rcedit) to change the icon or app information data."
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid icon path:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid file version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid product version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Windows"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Rcedit"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Osslsigncode"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Wine"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/texture.cpp
-msgid "Frames"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite to display frames."
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Centered"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip V"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitoring"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitorable"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Physics Overrides"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Space Override"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Point"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Distance Scale"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Vec"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Gravity"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Linear Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Angular Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Override"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-msgid "Volume dB"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Pitch Scale"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Stream Paused"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-msgid "Max Distance"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
-msgid "Attenuation"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Bus"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-msgid "Area Mask"
-msgstr ""
-
-#: scene/2d/back_buffer_copy.cpp
-msgid "Copy Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Anchor Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Rotating"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-msgid "Current"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
-msgid "Zoom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
-msgid "Custom Viewport"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
-msgid "Process Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Limit"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-msgid "Left"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-msgid "Right"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
-msgid "Bottom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothed"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin H Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin V Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "H"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "V"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Screen"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Limits"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Drag Margin"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Blend Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Light Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Animation"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim H Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim V Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim Loop"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
-msgid "Visibility"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-msgid "Visible"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Self Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show Behind Parent"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show On Top"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Light Mask"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Use Parent Material"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
-#: scene/2d/canvas_modulate.cpp
-msgid ""
-"Only one visible CanvasModulate is allowed per scene (or set of instanced "
-"scenes). The first created one will work, while the rest will be ignored."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
-"define its shape."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid "Pickable"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid ""
-"CollisionPolygon2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Build Mode"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
-#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
-msgid "Disabled"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision Margin"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"CollisionShape2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"A shape must be provided for CollisionShape2D to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"Polygon-based shapes are not meant be used nor edited directly through the "
-"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid ""
-"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Emitting"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Lifetime"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
-msgid "One Shot"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Explosiveness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Lifetime Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fixed FPS"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fract Delta"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Drawing"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Local Coords"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Draw Order"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Emission Shape"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Sphere Radius"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Rect Extents"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Normals"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Align Y"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Direction"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Spread"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Initial Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Angular Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Orbit Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Linear Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Radial Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Tangential Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Damping"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Initial Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Hue Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Curve"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node B must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node A"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node B"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
-#: scene/resources/environment.cpp
-msgid "Bias"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Disable Collision"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Softness"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Initial Offset"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
-msgid "Rest Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Stiffness"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid ""
-"A texture with the shape of the light must be supplied to the \"Texture\" "
-"property."
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-msgid "Editor Only"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Texture Scale"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Energy"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Item Cull Mask"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-msgid "Shadow"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Gradient Length"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Filter Smooth"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "Closed"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
-msgid "Cull Mode"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid ""
-"An occluder polygon must be set (or drawn) for this occluder to take effect."
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Width Curve"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Default Color"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Fill"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Gradient"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Texture Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Capping"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Joint Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Begin Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "End Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-msgid "Border"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Sharp Limit"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Round Precision"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Antialiased"
-msgstr ""
-
-#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-msgid "Multimesh"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-msgid "Edge Connection Margin"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Target Desired Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Neighbor Dist"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Neighbors"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Time Horizon"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Speed"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Path Max Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-msgid "Estimate Radius"
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp
-msgid ""
-"The NavigationObstacle2D only serves to provide collision avoidance to a "
-"Node2D object."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"A NavigationPolygon resource must be set or created for this node to work. "
-"Please set a property or draw a polygon."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Scale"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Z As Relative"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
-msgid "Scroll"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Offset"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Scale"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit Begin"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit End"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Ignore Camera Zoom"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid ""
-"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid "Mirroring"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles2D node instead. You can use the \"Convert to "
-"CPUParticles2D\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles2D instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
-"purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid ""
-"A material to process the particles is not assigned, so no behavior is "
-"imprinted."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"Particles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid "Visibility Rect"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid "Process Material"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
-#: scene/resources/texture.cpp
-msgid "Curve"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Unit Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "H Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "V Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Cubic Interp"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "Lookahead"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-msgid "Layers"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Linear Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Angular Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Friction"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Bounce"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Physics Material Override"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid ""
-"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Mass"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Inertia"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Weight"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Gravity Scale"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Custom Integrator"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Continuous CD"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contacts Reported"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contact Monitor"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Sleeping"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Can Sleep"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Damp"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Angular"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Applied Forces"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Torque"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Safe Margin"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Sync To Physics"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Apply Velocity On Leave"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
-#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
-msgid "Normal"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Remainder"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Local Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider ID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider RID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Shape Index"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Invert"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Vertex Colors"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Internal Vertex Count"
-msgstr ""
-
-#: scene/2d/position_2d.cpp
-msgid "Gizmo Extents"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Exclude Parent"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Cast To"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Areas"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Bodies"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp
-msgid "Path property must point to a valid Node2D node to work."
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Remote Path"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Use Global Coordinates"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Rest"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Default Length"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid ""
-"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Hframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Vframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame Coords"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/resources/texture.cpp
-msgid "Filter Clip"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid ""
-"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
-"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
-"KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Set"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Quadrant Size"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Custom Transform"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Half Offset"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Origin"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Y Sort"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Show Collision"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Compatibility Mode"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Centered Textures"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Cell Clip UV"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Parent"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Kinematic"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Centered"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Visible"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Passby Press"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Visibility Mode"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid ""
-"VisibilityEnabler2D works best when used with the edited scene root directly "
-"as parent."
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Pause Animations"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Freeze Bodies"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Particles"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Animated Sprites"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Process Parent"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Physics Process Parent"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Uniformity"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Controller ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
-msgid "Rumble"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The controller ID must not be 0 or this controller won't be bound to an "
-"actual controller."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Anchor ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The anchor ID must not be 0 or this anchor won't be bound to an actual "
-"anchor."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-msgid "World Scale"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Model"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit Size"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Max dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Out Of Range Mode"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Degrees"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Filter Attenuation dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Doppler"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Tracking"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Space Transform"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp
-msgid "Interior"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Finding meshes and lights"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing geometry (%d/%d)"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing environment"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generating capture"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Saving lightmaps"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Done"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
-#: scene/resources/rectangle_shape_2d.cpp
-msgid "Extents"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Tweaks"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounces"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounce Indirect Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Denoiser"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Use HDR"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generate"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Max Size"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky Rotation Degrees"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-msgid "Custom Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Min Light"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Propagation"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Image Path"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Light Data"
-msgstr ""
-
-#: scene/3d/bone_attachment.cpp
-msgid "Bone Name"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Keep Aspect"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
-msgid "Cull Mask"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Doppler Tracking"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Projection"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "FOV"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Frustum Offset"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Near"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Far"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Margin"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Clip To"
-msgstr ""
-
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-msgid "Ray Pickable"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid "Capture On Drag"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape or CollisionPolygon as a child to define "
-"its shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid ""
-"CollisionPolygon only serves to provide a collision shape to a "
-"CollisionObject derived node. Please only use it as a child of Area, "
-"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"CollisionShape only serves to provide a collision shape to a CollisionObject "
-"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
-"KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"Plane shapes don't work well and will be removed in future versions. Please "
-"don't use them."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial whose "
-"Billboard Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Box Extents"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Inner Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Height"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Axis"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Rotate Y"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Disable Z"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Flatness"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-msgid "Portals"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Portal Mode"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Include In Bound"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Allow Merging"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Plotting Meshes"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"GIProbes are not supported by the GLES2 video driver.\n"
-"Use a BakedLightmap instead."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"The GIProbe Compress property has been deprecated due to known bugs and no "
-"longer has any effect.\n"
-"To remove this warning, disable the GIProbe's Compress property."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Subdiv"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Indirect Energy"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Negative"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Specular"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Contact"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Reverse Cull Face"
-msgstr ""
-
-#: scene/3d/light.cpp servers/visual_server.cpp
-msgid "Directional Shadow"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 1"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 2"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 3"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Blend Splits"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bias Split Scale"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Depth Range"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Omni"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Detail"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Spot"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Angle Attenuation"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Transform Normals"
-msgstr ""
-
-#: scene/3d/navigation.cpp scene/resources/curve.cpp
-msgid "Up Vector"
-msgstr ""
-
-#: scene/3d/navigation.cpp
-msgid "Cell Height"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Agent Height Offset"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Ignore Y"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
-
-#: scene/3d/navigation_obstacle.cpp
-msgid ""
-"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "No shape is set."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "Only uniform scales are supported."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to "
-"CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"On macOS, Particles rendering is much slower than CPUParticles due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Nothing is visible because meshes have not been assigned to draw passes."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Particles animation requires the usage of a SpatialMaterial whose Billboard "
-"Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Visibility AABB"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Draw Passes"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Passes"
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid ""
-"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
-"parent Path's Curve resource."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "Rotation Mode"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid ""
-"Size changes to RigidBody (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Axis Lock"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Body Offset"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node B must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Solver"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Exclude Nodes"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Params"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Relaxation"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Motor"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Target Velocity"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Max Impulse"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Restitution"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Force Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Z"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "The RoomManager should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A Room should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A RoomGroup should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Portal Active"
-msgstr ""
-
-#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
-msgid "Two Way"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Linked Room"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Use Default Margin"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Group Name"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Dispatch Mode"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Grid Radius"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-msgid "Update Mode"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Origin Offset"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Box Projection"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Enable Shadows"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Color"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Energy"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Contrib"
-msgstr ""
-
-#: scene/3d/remote_transform.cpp
-msgid ""
-"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
-"derived node to work."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A Room cannot have another Room as a child or grandchild."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "The RoomManager should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A RoomGroup should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid ""
-"Room convex hull contains a large number of planes.\n"
-"Consider simplifying the room bound in order to increase performance."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Use Default Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp scene/3d/room_manager.cpp
-msgid "Room Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Bound"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "Roomgroup Priority"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "The RoomManager should not be placed inside a RoomGroup."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList has not been assigned."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList node should be a Spatial (or derived from Spatial)."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal Depth Limit is set to Zero.\n"
-"Only the Room that the Camera is in will render."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "There should only be one RoomManager in the SceneTree."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Main"
-msgstr ""
-
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Active"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roomlist"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Mode"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Filename"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "Gameplay"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Gameplay Monitor"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Use Secondary PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Merge Meshes"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Show Margins"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Debug Sprawl"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Overlap Warning Threshold"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Preview Camera"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal Depth Limit"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Default Portal Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roaming Expansion Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"RoomList path is invalid.\n"
-"Please check the RoomList branch has been assigned in the RoomManager."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "RoomList contains no Rooms, aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Misnamed nodes detected, check output log for details. Aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal link room not found, check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal autolink failed, check output log for details.\n"
-"Check the portal is facing outwards from the source room."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
-"Check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Error calculating room bounds.\n"
-"Ensure all rooms contain geometry or manual bounds."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Physics Enabled"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Parent Collision Ignore"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Simulation Precision"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Total Mass"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Linear Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Areaangular Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Volume Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pressure Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Damping Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Drag Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pose Matching Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid ""
-"Size changes to SoftBody will be overridden by the physics engine when "
-"running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Matrix"
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Gizmo"
-msgstr ""
-
-#: scene/3d/spatial_velocity_tracker.cpp
-msgid "Track Physics Step"
-msgstr ""
-
-#: scene/3d/spring_arm.cpp
-msgid "Spring Length"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-msgid "Opacity"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Transparent"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite3D to display frames."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid ""
-"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
-"it as a child of a VehicleBody."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Per-Wheel Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Engine Force"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Brake"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "VehicleBody Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Traction"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Wheel"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Roll Influence"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Friction Slip"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Suspension"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Max Force"
-msgstr ""
-
-#: scene/3d/visibility_notifier.cpp
-msgid "AABB"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
-msgid "Geometry"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Override"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Overlay"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Cast Shadow"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Extra Cull Margin"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Baked Light"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Generate Lightmap"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
-#: scene/resources/material.cpp
-msgid "Min Distance"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Min Hysteresis"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Max Hysteresis"
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"WorldEnvironment requires its \"Environment\" property to contain an "
-"Environment to have a visible effect."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
-"this environment's Background Mode to Canvas (for 2D scenes)."
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Mix Mode"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadein Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadeout Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Auto Restart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Input Count"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Xfade Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Switch Mode"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Auto Advance"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Advance Condition"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Anim Apply Reset"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Assigned Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Reset On Save"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Length"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Position"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Options"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Method Call Mode"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Nothing connected to input '%s' of node '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "No root AnimationNode for the graph is set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "The AnimationPlayer root node is not a valid node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Tree Root"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Anim Player"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Root Motion"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Track"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Playback"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Master Player"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Base Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Animation Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Zero Y"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Root Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Tip Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Interpolation"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Override Tip Basis"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Use Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Target Node"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Max Iterations"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
-
-#: scene/audio/audio_stream_player.cpp
-msgid "Mix Target"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
-#: scene/gui/texture_rect.cpp
-msgid "Stretch Mode"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
-msgid "Alignment"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Shortcut In Tooltip"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Action Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Keep Pressed Outside"
-msgstr ""
-
-#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-msgid "Shortcut"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Group"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp
-msgid "Clip Text"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
-#: scene/gui/spin_box.cpp
-msgid "Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Icon Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Expand Icon"
-msgstr ""
-
-#: scene/gui/center_container.cpp
-msgid "Use Top Left"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid ""
-"Color: #%s\n"
-"LMB: Apply color\n"
-"RMB: Remove preset"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Edit Alpha"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Raw Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Deferred Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Enabled"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Visible"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Pick a color from the editor window."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Switch between hexadecimal and code values."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Add current color as a preset."
-msgstr ""
-
-#: scene/gui/container.cpp
-msgid ""
-"Container by itself serves no purpose unless a script configures its "
-"children placement behavior.\n"
-"If you don't intend to add a script, use a plain Control node instead."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid ""
-"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
-"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Anchor"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Grow Direction"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Min Size"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pivot Offset"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Clip Content"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Hint"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Tooltip"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Focus"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Left"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Top"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Right"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Bottom"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Next"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Previous"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Mouse"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Default Cursor Shape"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pass On Modal Close Click"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Stretch Ratio"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Theme Type Variation"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Window Title"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Dialog"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Hide On OK"
-msgstr ""
-
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Alert!"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Please Confirm..."
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Mode Overrides Title"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Right Disconnects"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Scroll Offset"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Snap Distance"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Min"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Max"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Step"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Show Zoom Label"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
-msgid "Minimap"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Enable grid minimap."
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Show Close"
-msgstr ""
-
-#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
-msgid "Selected"
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Comment"
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Overlay"
-msgstr ""
-
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
-#: scene/gui/tree.cpp scene/main/viewport.cpp
-msgid "Timers"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow Reselect"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow RMB Select"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Text Lines"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Auto Height"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Same Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Icon Scale"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Icon Size"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Visible Characters"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Percent Visible"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Lines Skipped"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Max Lines Visible"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
-msgid "Max Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret Character"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Expand To Text Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Context Menu Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Virtual Keyboard Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Clear Button Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Shortcut Keys Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Middle Mouse Paste Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Selecting Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/gui/text_edit.cpp
-msgid "Deselect On Focus Loss Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Right Icon"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Placeholder"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Alpha"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Caret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink Speed"
-msgstr ""
-
-#: scene/gui/link_button.cpp
-msgid "Underline"
-msgstr ""
-
-#: scene/gui/menu_button.cpp
-msgid "Switch On Hover"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Draw Center"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Region Rect"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid ""
-"The Tile and Tile Fit options for Axis Stretch properties are only effective "
-"when using the GLES3 rendering backend.\n"
-"The GLES2 backend is currently in use, so these modes will act like Stretch "
-"instead."
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Popup"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Exclusive"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid ""
-"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine, but they will hide upon "
-"running."
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Checkable Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On State Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Submenu Popup Delay"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Allow Search"
-msgstr ""
-
-#: scene/gui/progress_bar.cpp
-msgid "Percent"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Min Value"
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Max Value"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Page"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Exp Edit"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Rounded"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Greater"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Lesser"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp
-msgid "Border Color"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
-msgid "Border Width"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Relative Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Absolute Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Elapsed Time"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Env"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Character"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "BBCode"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Meta Underlined"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Tab Size"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Fit Content Height"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Active"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Following"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Selection Enabled"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Override Selected Font Color"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Custom Effects"
-msgstr ""
-
-#: scene/gui/scroll_bar.cpp
-msgid "Custom Step"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid ""
-"ScrollContainer is intended to work with a single child control.\n"
-"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
-"minimum size manually."
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Follow Focus"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Horizontal Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Vertical Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Default Scroll Deadzone"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Scrollable"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Tick Count"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Ticks On Borders"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Prefix"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Suffix"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Split Offset"
-msgstr ""
-
-#: scene/gui/split_container.cpp scene/gui/tree.cpp
-msgid "Collapsed"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Dragger Visibility"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Tab Align"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Current Tab"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Tabs Visible"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "All Tabs In Front"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Drag To Rearrange Enabled"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Use Hidden Tabs For Min Size"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Tab Close Display Policy"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Scrolling Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Readonly"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Bookmark Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Breakpoint Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Fold Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Hiding Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Wrap Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Vertical"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Horizontal"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Draw"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Block Mode"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Moving By Right Click"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect (sec)"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Hover"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Focused"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Click Mask"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-#: scene/gui/video_player.cpp
-msgid "Expand"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Under"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Over"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Mode"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Tint"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Radial Fill"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Initial Angle"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Degrees"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
-msgid "Center Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Nine Patch Stretch"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Left"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Top"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Right"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Bottom"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Custom Minimum Height"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "(Other)"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Column Titles Visible"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Folding"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Root"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Drop Mode Flags"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Audio Track"
-msgstr ""
-
-#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Stream Position"
-msgstr ""
-
-#: scene/gui/viewport_container.cpp
-msgid "Stretch Shrink"
-msgstr ""
-
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download File"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download Chunk Size"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Body Size Limit"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Max Redirects"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Timeout"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Num Separator"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Casing"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Editor Description"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Import Path"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Pause Mode"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Display Folded"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Filename"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Owner"
-msgstr ""
-
-#: scene/main/node.cpp scene/main/scene_tree.cpp
-msgid "Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Custom Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Process Priority"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Collisions Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Navigation Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Font Oversampling"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Edited Scene Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Multiplayer Poll"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Shapes"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Shape Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Contact Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Disabled Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Max Contacts Displayed"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Draw 2D Outlines"
-msgstr ""
-
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-msgid "Reflections"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Size"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Subdiv"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "MSAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use FXAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Debanding"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "HDR"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "Use 32 BPC Depth"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Default Environment"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid ""
-"Default Environment as specified in Project Settings (Rendering -> "
-"Environment -> Default Environment) could not be loaded."
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Enable Object Picking"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid ""
-"Very low timer wait times (< 0.05 seconds) may behave in significantly "
-"different ways depending on the rendered or physics frame rate.\n"
-"Consider using a script's process loop instead of relying on a Timer for "
-"very low wait times."
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Autostart"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Viewport Path"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"The Viewport size must be greater than or equal to 2 pixels on both "
-"dimensions to render anything."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "ARVR"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Size Override Stretch"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Own World"
-msgstr ""
-
-#: scene/main/viewport.cpp scene/resources/world_2d.cpp
-msgid "World"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "World 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Transparent BG"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Handle Input Locally"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "FXAA"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debanding"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Keep 3D Linear"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Direct To Screen"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debug Draw"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Target"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "V Flip"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Clear Mode"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Object Picking"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable Input"
-msgstr ""
-
-#: scene/main/viewport.cpp servers/visual_server.cpp
-msgid "Shadow Atlas"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 0"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 1"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 2"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 3"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Global Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Tooltip Delay (sec)"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Swap OK Cancel"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Use hiDPI"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom Font"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-msgid "Stereo"
-msgstr ""
-
-#: scene/resources/concave_polygon_shape_2d.cpp
-msgid "Segments"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Resolution"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Interval"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Override Oversampling"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Path"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Size"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Color"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Use Mipmaps"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Extra Spacing"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Char"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Data"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Background"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Custom FOV"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Orientation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation Degrees"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Canvas Max Layer"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/texture.cpp
-msgid "Camera Feed ID"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Contribution"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Color"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Min"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Max"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "White"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Min Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SS Reflections"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Radius 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "AO Channel Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Edge Sharpness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Far Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Near Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Levels"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "1"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "3"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "4"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "5"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "6"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "7"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bloom"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Luminance Cap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Scale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bicubic Upscale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Brightness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Saturation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Color Correction"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Ascent"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Distance Field"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Offsets"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Data"
-msgstr ""
-
-#: scene/resources/line_shape_2d.cpp
-msgid "D"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Next Pass"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Shadow To Opacity"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Unshaded"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Lighting"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "World Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex Force sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Do Not Receive Shadows"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Disable Ambient Light"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ensure Correct Normals"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Color"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use As Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Is sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Parameters"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Specular Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Depth Draw Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Line Width"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Keep Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow Amount"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Alpha Scissor"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "H Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "V Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "NormalMap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Anisotropy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ambient Occlusion"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Deep Parallax"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Min Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Max Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Tangent"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Binormal"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Transmission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Transmission Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction"
-msgstr ""
-
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
-msgid "Detail"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV Layer"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV1"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Proximity Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Async Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Lightmap Size Hint"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
-msgid "Custom AABB"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Visible Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Parsed Geometry Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Geometry Mode"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Group Name"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Merge Size"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Verts Per Poly"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Distance"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Low Hanging Obstacles"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Ledge Spans"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "OccluderShapeSphere Set Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Polygon Points"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Hole Points"
-msgstr ""
-
-#: scene/resources/packed_scene.cpp
-msgid "Bundled"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Trail"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Divisor"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Size Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Normal Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Count"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Random"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Curve"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Rough"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Absorbent"
-msgstr ""
-
-#: scene/resources/plane_shape.cpp
-msgid "Plane"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Flip Faces"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Mid Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Width"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Depth"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Top Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Bottom Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Left To Right"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Is Hemisphere"
-msgstr ""
-
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Slips On Slope"
-msgstr ""
-
-#: scene/resources/segment_shape_2d.cpp
-msgid "A"
-msgstr ""
-
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
-#: scene/resources/shape_2d.cpp
-msgid "Custom Solver Bias"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Radiance Size"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Panorama"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Top Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Horizon Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Bottom Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Max"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Content Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Expand Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Radius"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Detail"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow Begin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow End"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Load Path"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base Texture"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Image Size"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Storage Mode"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Lossy Storage Quality"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Fill From"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Fill To"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Current Frame"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Pause"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Which Feed"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Camera Is Active"
-msgstr ""
-
-#: scene/resources/theme.cpp
-msgid "Default Font"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Output Port For Preview"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Input Name"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Uniform Name"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid ""
-"The sampler port is connected but not used. Consider changing the source to "
-"'SamplerPort'."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for preview."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for shader."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture Type"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Cube Map"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Default Value Enabled"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Default Value"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Color Default"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid comparison function for that type."
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Fallback Environment"
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Scenario"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Direct Space State"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity Vector"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Linear Damp"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Angular Damp"
-msgstr ""
-
-#: scene/resources/world_2d.cpp
-msgid "Canvas"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Primary"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Initialized"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "AR"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Anchor Detection Enabled"
-msgstr ""
-
-#: servers/arvr_server.cpp
-msgid "Primary Interface"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Audio Stream"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Random Pitch"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_capture.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#: servers/audio/effects/audio_stream_generator.cpp
-msgid "Buffer Length"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice Count"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Dry"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Wet"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Rate Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Depth (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Level dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_panner.cpp
-msgid "Pan"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack (µs)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Sidechain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 1"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 2"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Feedback"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Low-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Pre Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Keep Hf Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Drive"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Post Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Resonance"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Ceiling dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Threshold dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip Ratio"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Min Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Max Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Oversampling"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "FFT Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Room Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "High-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Tap Back Pos"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Pan Pullout"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Surround"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Enable Audio Input"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Output Latency"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Threshold dB"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Time"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Video Delay Compensation (ms)"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Bus Count"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Capture Device"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Global Rate Scale"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Feed"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Is Active"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Linear"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Angular"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Time Before Sleep"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "BP Hash Table Size"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Large Object Surface Threshold In Cells"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Mass"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Inertia"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Angular Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Linear Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Gravity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Linear Velocity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Exclude"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Shape RID"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Bodies"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Areas"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion Remainder"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Point"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Normal"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Depth"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Safe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Unsafe Fraction"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Center Of Mass"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Principal Inertia Axes"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Varying may not be assigned in the '%s' function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
-"'fragment' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
-"'vertex' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to uniform."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Constants cannot be modified."
-msgstr ""
-
-#: servers/visual/visual_server_scene.cpp
-msgid "Spatial Partitioning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Render Loop Enabled"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "VRAM Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import BPTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import S3TC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import PVRTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Lossless Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force PNG"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "WebP Compression Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Time Rollover Secs"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Cubemap Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 0 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 1 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 2 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 3 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shadows"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Filter Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Texture Array Reflections"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "High Quality GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Irradiance Max Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Vertex Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Lambert Over Burley"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Blinn Over GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Mesh Storage"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Split Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Physical Light Attenuation"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Depth Prepass"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable For Vendors"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Anisotropic Filter Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Nearest Mipmap Filter"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Software Skinning Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Ninepatch Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "OpenGL"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Send Null"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Orphan Buffers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching In Editor"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Single Rect Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Item Commands"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Colored Vertex Format Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Scissor Area Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Items"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batch Buffer Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Item Reordering Lookahead"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flash Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Diagnose Frame"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "GLES2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Compatibility"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable Half Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Precision"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract Amount"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Simple PVS"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "PVS Logging"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Signals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Remove Danglers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flip Imported Portals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Occlusion Culling"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Spheres"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Polygons"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Compilation Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Simultaneous Compiles"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Log Active Async Compiles Count"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Cache Size (MB)"
-msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index de9a795a30..e37eadfeaf 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -72,11 +72,12 @@ msgstr ""
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -84,7 +85,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -96,7 +97,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -105,14 +106,15 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr ""
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -175,6 +177,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -194,20 +197,16 @@ msgstr ""
msgid "Function"
msgstr ""
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -313,7 +312,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Нема доволно бајти за декодирање бајтови, или невалиден формат."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Невалидено внесување %i (не додадено) во израз"
#: core/math/expression.cpp
@@ -357,34 +357,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr ""
+#: core/os/input.cpp
+#, fuzzy
+msgid "Mouse Mode"
+msgstr "Својства на анимацијата."
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -414,6 +393,7 @@ msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -547,13 +527,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -565,7 +547,8 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -594,6 +577,39 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -615,24 +631,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -698,15 +713,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -736,8 +754,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
@@ -857,10 +875,6 @@ msgstr ""
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -921,10 +935,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -973,13 +990,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1005,6 +1023,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Слободно"
@@ -1021,7 +1040,7 @@ msgstr "Огледало"
msgid "Time:"
msgstr "Време:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Вредност:"
@@ -1073,6 +1092,91 @@ msgstr "Анимација Промени Клучен Кадар Вреднос
msgid "Anim Change Call"
msgstr "Анимација Промени Позив"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Внеси клуч тука"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Својства на анимацијата."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Својства на анимацијата."
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr ""
@@ -1167,7 +1271,7 @@ msgstr ""
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr ""
@@ -1180,10 +1284,69 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
+msgstr "Време:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Анимација Промени Прелаз"
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
msgstr ""
#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Невалиден индекс од тип %s за основен тип %s"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Својства на анимацијата."
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Својства на анимацијата."
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1259,7 +1422,6 @@ msgid "Remove Anim Track"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1271,16 +1433,6 @@ msgid "Editors"
msgstr "Уреди"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr ""
@@ -1402,7 +1554,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1758,7 +1910,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
@@ -1822,6 +1976,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr ""
@@ -1991,7 +2146,7 @@ msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2282,7 +2437,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2334,8 +2489,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2538,6 +2693,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2550,6 +2721,26 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2650,8 +2841,25 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2671,7 +2879,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2817,13 +3025,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Импортирај"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -2945,11 +3154,11 @@ msgstr ""
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3079,7 +3288,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3167,6 +3376,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3258,14 +3475,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3340,7 +3559,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3371,7 +3590,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Јазол"
@@ -3395,6 +3614,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3889,14 +4112,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -3934,14 +4149,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4019,6 +4226,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr ""
@@ -4046,6 +4257,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4377,7 +4592,9 @@ msgstr ""
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4457,6 +4674,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4600,12 +4818,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4628,6 +4840,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4677,11 +4890,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4774,6 +4989,10 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+msgid "Project Run"
+msgstr ""
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4863,7 +5082,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -4917,10 +5135,6 @@ msgstr ""
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -4988,8 +5202,8 @@ msgstr ""
msgid "Color Theme"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5014,19 +5228,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5044,7 +5249,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5121,7 +5328,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr ""
@@ -5138,6 +5344,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5145,7 +5359,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5157,11 +5371,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5169,6 +5383,12 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5199,6 +5419,10 @@ msgid "Add Type Hints"
msgstr "Додади Безиер Точка"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5214,8 +5438,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5223,6 +5446,10 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5235,6 +5462,34 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5267,15 +5522,15 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr ""
@@ -5492,6 +5747,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5521,18 +5784,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5566,26 +5832,27 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5593,19 +5860,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5613,15 +5880,15 @@ msgstr ""
msgid "Text Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5629,39 +5896,39 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Function Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5681,6 +5948,10 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6240,14 +6511,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6350,14 +6613,18 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+msgid "ColorCorrect"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6369,7 +6636,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
msgid "Filter"
msgstr ""
@@ -6505,10 +6772,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-msgid "Location"
-msgstr ""
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6559,17 +6822,18 @@ msgstr "Копирај Траки"
msgid "Optimizer"
msgstr "Оптимизирај"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6617,7 +6881,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6644,6 +6908,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6656,7 +6940,8 @@ msgstr ""
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6687,12 +6972,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr ""
@@ -7341,10 +7620,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7357,10 +7632,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7398,6 +7669,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7425,17 +7700,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7582,8 +7860,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Анимација Промени Прелаз"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7599,11 +7878,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7612,16 +7886,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7655,10 +7924,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -7893,6 +8158,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -7957,7 +8226,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8012,7 +8281,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8493,6 +8762,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8556,6 +8826,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -8864,13 +9138,35 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr ""
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -8973,7 +9269,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9109,12 +9406,6 @@ msgstr ""
msgid "Apply with Transforms"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9279,7 +9570,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9424,18 +9715,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9520,12 +9799,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9604,8 +9883,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9641,6 +9919,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9672,13 +9954,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9687,10 +9962,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9734,11 +10005,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9816,10 +10082,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -9866,8 +10128,7 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10092,7 +10353,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10386,13 +10648,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Анимација Промени Прелаз"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10415,10 +10680,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -10845,10 +11106,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -10897,7 +11154,7 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -10929,15 +11186,15 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+msgid "Simplification:"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11054,6 +11311,16 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11090,18 +11357,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11291,6 +11550,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Јазол"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11327,6 +11591,15 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Избриши невалидни клучеви"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11564,7 +11837,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11593,6 +11866,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11763,7 +12037,7 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
+msgid "Palette Item H Separation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -11840,8 +12114,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11868,12 +12141,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12119,6 +12386,127 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Својства на анимацијата."
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Својства на анимацијата."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tex Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Својства на анимацијата."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Spacing"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occluder Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Својства на анимацијата."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tileset Script"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13134,20 +13522,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13155,14 +13538,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13180,7 +13555,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13236,12 +13611,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13269,19 +13638,23 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export Project"
+msgid "Export Project..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All..."
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13289,14 +13662,19 @@ msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Својства на анимацијата."
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13460,15 +13838,23 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13560,7 +13946,7 @@ msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -13568,10 +13954,6 @@ msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr ""
@@ -13612,10 +13994,6 @@ msgid "About"
msgstr ""
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -13763,6 +14141,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -13952,7 +14331,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14078,12 +14458,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14130,7 +14504,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14324,6 +14698,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Внеси клуч тука"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Внеси клуч тука"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14395,6 +14783,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14479,10 +14871,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14520,6 +14908,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14711,8 +15106,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Избриши невалидни клучеви"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -14811,11 +15207,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -14911,6 +15302,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -14922,20 +15314,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15171,38 +15549,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15299,6 +15645,14 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr ""
+
#: main/main.cpp
msgid "Frame Delay Msec"
msgstr ""
@@ -15429,10 +15783,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15458,11 +15808,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15528,11 +15878,6 @@ msgstr ""
msgid "Invert Faces"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15578,7 +15923,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -15660,6 +16005,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -15732,7 +16085,8 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Библиотеки: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -15959,7 +16313,7 @@ msgstr ""
msgid "Instance Materials"
msgstr "Внеси клуч тука"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -15975,12 +16329,6 @@ msgstr ""
msgid "Translation"
msgstr ""
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16089,7 +16437,6 @@ msgstr "Јазол"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16117,7 +16464,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr ""
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Својства на анимацијата."
@@ -16139,7 +16486,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16165,6 +16511,19 @@ msgstr ""
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Вредност:"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16541,10 +16900,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16564,7 +16919,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16572,7 +16927,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16688,6 +17043,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -16786,14 +17149,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -16932,7 +17287,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -16940,7 +17295,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17002,10 +17357,6 @@ msgid "Node Path"
msgstr "Јазол"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr ""
@@ -17058,10 +17409,6 @@ msgid "Set Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17080,7 +17427,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17095,18 +17442,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Невалидни аргументи на конструкт '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Невалидни аргументи на конструкт '%s'"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17117,11 +17466,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17196,10 +17545,6 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17215,10 +17560,6 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17263,6 +17604,14 @@ msgstr ""
msgid "Write Mode"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17271,6 +17620,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17319,6 +17692,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17344,6 +17721,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17375,6 +17768,10 @@ msgstr ""
msgid "Export Format"
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17403,7 +17800,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17560,10 +17957,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17667,12 +18060,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Јазол"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17688,6 +18085,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -17716,7 +18117,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17727,19 +18128,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17752,7 +18151,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -17767,7 +18166,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17775,15 +18174,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -17793,7 +18189,7 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17813,6 +18209,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -17879,7 +18327,7 @@ msgstr ""
msgid "Push Notifications"
msgstr ""
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr ""
@@ -17888,7 +18336,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -17967,6 +18415,15 @@ msgstr ""
msgid "Custom BG Color"
msgstr ""
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -17988,19 +18445,28 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Невалиден индекс од тип %s за основен тип %s"
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file: \"%s\"."
+msgstr ""
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+msgid "Icon Creation"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18024,7 +18490,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18032,7 +18498,7 @@ msgid "Export Icon"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18072,15 +18538,15 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18303,7 +18769,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18347,9 +18813,25 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18365,15 +18847,66 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "DMG Creation"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Invalid export format."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18384,7 +18917,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18425,6 +18958,14 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "ZIP Creation"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18557,11 +19098,11 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
+msgid "Product GUID"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ""
#: platform/uwp/export/export.cpp
@@ -18721,6 +19262,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -18733,6 +19278,10 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -18757,6 +19306,63 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Resources Modification"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Невалидни аргументи на конструкт '%s'"
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -18775,6 +19381,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -18790,6 +19412,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -18801,10 +19427,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -18820,18 +19442,6 @@ msgstr ""
msgid "Centered"
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -18904,8 +19514,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -18916,7 +19525,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -18946,7 +19556,8 @@ msgstr ""
msgid "Rotating"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Својства на анимацијата."
@@ -18970,17 +19581,18 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
msgid "Bottom"
msgstr ""
@@ -19028,8 +19640,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -19063,11 +19675,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr ""
@@ -19089,10 +19696,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19129,6 +19732,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr ""
@@ -19136,7 +19744,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr ""
@@ -19233,16 +19841,6 @@ msgstr ""
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19334,8 +19932,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19460,7 +20059,7 @@ msgid "Node B"
msgstr "Јазол"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19469,7 +20068,7 @@ msgstr ""
msgid "Disable Collision"
msgstr ""
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19506,7 +20105,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -19567,7 +20167,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr ""
@@ -19620,7 +20220,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -19654,8 +20254,13 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Avoidance Enabled"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -19668,14 +20273,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -19683,13 +20280,15 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Enter Cost"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -19718,6 +20317,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -19935,6 +20535,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20029,7 +20630,7 @@ msgstr "Избриши невалидни клучеви"
msgid "Use Global Coordinates"
msgstr ""
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20278,27 +20879,11 @@ msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Space Transform"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20401,7 +20986,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr ""
@@ -20438,9 +21023,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -20561,22 +21147,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -20601,6 +21171,76 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Modulate"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+msgid "Horizontal Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Vertical Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -20610,7 +21250,8 @@ msgstr ""
msgid "Negative"
msgstr "GDNative(ГДДомороден)"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
msgid "Specular"
msgstr ""
@@ -20704,23 +21345,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -20831,15 +21467,146 @@ msgid "Motion Z"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+#, fuzzy
+msgid "Joint Constraints"
+msgstr "Внеси клуч тука"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Зачувување на сцената"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Lower"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Bias"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Softness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Relaxation"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Lower"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Softness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Damping"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+msgid "Linear Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+msgid "Linear Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -20879,10 +21646,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -20894,10 +21657,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Relaxation"
-msgstr ""
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -20953,15 +21712,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Swing Span"
-msgstr "Зачувување на сцената"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Linear Limit X"
msgstr ""
@@ -20986,10 +21736,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21187,8 +21933,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -21290,6 +22037,32 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Промести Безиер Точка"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Внеси клуч тука"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
msgid "Physics Enabled"
msgstr ""
@@ -21365,31 +22138,11 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Transparent"
msgstr ""
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -21521,36 +22274,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -21580,11 +22303,25 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+#, fuzzy
+msgid "Add Amount"
+msgstr "Внеси клуч тука"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Внеси клуч тука"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Seek Position"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
@@ -21596,10 +22333,6 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -21662,10 +22395,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -21883,6 +22612,10 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr ""
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -21916,7 +22649,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -21980,10 +22713,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22029,6 +22758,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22041,10 +22771,11 @@ msgid "Show Close"
msgstr ""
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Selected"
msgstr ""
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr ""
@@ -22103,7 +22834,7 @@ msgid "Fixed Icon Size"
msgstr ""
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -22506,7 +23237,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -22543,7 +23274,7 @@ msgstr ""
msgid "Fill Mode"
msgstr ""
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -22654,6 +23385,12 @@ msgid "Timeout"
msgstr "Време:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -22666,12 +23403,11 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
-#, fuzzy
-msgid "Import Path"
-msgstr "Импортирај"
+msgid "Pause Mode"
+msgstr ""
#: scene/main/node.cpp
-msgid "Pause Mode"
+msgid "Physics Interpolation Mode"
msgstr ""
#: scene/main/node.cpp
@@ -22698,10 +23434,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr ""
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -22730,11 +23462,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -22956,6 +23685,36 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+msgid "Layer Names"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -22988,6 +23747,678 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Својства на анимацијата."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Својства на анимацијата."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Underline Spacing"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "On Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Својства на анимацијата."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Својства на анимацијата."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Selected"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "Б"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Max Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Scroll Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close H Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close V Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Toggle Hidden"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Својства на анимацијата."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Accel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Својства на анимацијата."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Вредност:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Вредност:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Normal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Select Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Guide Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Drop Position Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Item Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Icon Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Line Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Side Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "File Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Files Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Add Preset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Својства на анимацијата."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Sample"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table H Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table V Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Top"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Bottom"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Fill"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Stroke"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Промести Безиер Точка"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23020,15 +24451,6 @@ msgstr ""
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23295,14 +24717,6 @@ msgid "Color Correction"
msgstr ""
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
@@ -23311,6 +24725,10 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23331,10 +24749,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr ""
@@ -23352,10 +24766,6 @@ msgid "Vertex Lighting"
msgstr "Промести Безиер Точка"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Use Point Size"
msgstr ""
@@ -23364,10 +24774,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -23384,6 +24790,10 @@ msgid "Ensure Correct Normals"
msgstr ""
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -23440,10 +24850,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -23464,23 +24870,7 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
@@ -23488,19 +24878,7 @@ msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
@@ -23512,23 +24890,11 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr ""
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Texture"
+msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
@@ -23536,7 +24902,7 @@ msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -23544,14 +24910,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -23582,15 +24940,10 @@ msgid "Transmission"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Анимација Промени Прелаз"
-
-#: scene/resources/material.cpp
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -23630,14 +24983,18 @@ msgstr ""
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+msgid "Mesh Transform"
+msgstr ""
+
+#: scene/resources/mesh_library.cpp
+msgid "NavMesh Transform"
+msgstr ""
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -23659,25 +25016,14 @@ msgstr "Внеси клуч тука"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
+#: scene/resources/navigation_mesh.cpp
+msgid "Sampling"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "Својства на анимацијата."
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -23692,7 +25038,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23704,11 +25054,15 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Regions"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23721,6 +25075,10 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -23737,7 +25095,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -23851,6 +25209,10 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Curve Step"
+msgstr ""
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -23859,14 +25221,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Внеси клуч тука"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Јазол"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -23920,19 +25292,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -23956,6 +25328,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -23964,11 +25348,11 @@ msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill From"
+msgid "From"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill To"
+msgid "To"
msgstr ""
#: scene/resources/texture.cpp
@@ -24000,10 +25384,27 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
+msgid "Depth Draw"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Cull"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Diffuse"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Јазол"
+
+#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr ""
@@ -24059,6 +25460,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Својства на анимацијата."
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24074,6 +25480,25 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Вредност:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Вредност:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Вредност:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Edge Connection Margin"
+msgstr ""
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24170,6 +25595,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -24401,6 +25830,10 @@ msgstr ""
msgid "Collision Unsafe Fraction"
msgstr ""
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Physics Engine"
+msgstr ""
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -24415,13 +25848,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -24675,6 +26108,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index b8a4dbe993..74ea6168e4 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -74,11 +74,12 @@ msgstr ""
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -86,7 +87,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -98,7 +99,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -107,15 +108,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "ചലനം ചുറ്റൽ"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -177,6 +179,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -197,20 +200,16 @@ msgstr ""
msgid "Function"
msgstr "പ്രവൃത്തികൾ:"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -316,7 +315,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "തെറ്റായ ഫോർമാറ്റിങ് അല്ലെങ്കിൽ ഡീക്കോഡിങ്ങിനു ആവശ്യത്തിനു ബെറ്റുകൾ ഇല്ല."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "എക്സ്പ്രെഷനിൽ അസാധുവായ ഇൻപുട്ട് %i (പാസാക്കിയിട്ടില്ല)"
#: core/math/expression.cpp
@@ -360,35 +360,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "ചലനം ചുറ്റൽ"
+msgid "Mouse Mode"
+msgstr "വിളി രീതി നോക്കുക"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -418,6 +396,7 @@ msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -552,13 +531,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -570,7 +551,8 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -599,6 +581,39 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -620,24 +635,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -703,15 +717,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -741,8 +758,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
@@ -863,10 +880,6 @@ msgstr ""
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -927,10 +940,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -979,13 +995,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1011,6 +1028,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "സൗജന്യം"
@@ -1027,7 +1045,7 @@ msgstr "കണ്ണാടി"
msgid "Time:"
msgstr "സമയം:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "വില:"
@@ -1079,6 +1097,92 @@ msgstr "ചലന തിരസൂചനയുടെ വില മാറ്റു
msgid "Anim Change Call"
msgstr "മാറ്റം വിളി ചലിപ്പിക്കുക"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "പല മാറ്റം തിരസൂചനയുടെ സമയം ചലിപ്പിക്കുക"
@@ -1173,7 +1277,7 @@ msgstr "ഈ വഴി ഓ(ണോ/ഫോ) ആക്കുക."
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr ""
@@ -1186,10 +1290,70 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
+msgstr "സമയം:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
msgstr ""
#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "അടിസ്ഥാന തരം% sഇനു അസാധുവായ സൂചിക തരം"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "ചലനരേഖകൾ:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1265,7 +1429,6 @@ msgid "Remove Anim Track"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1276,16 +1439,6 @@ msgid "Editors"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr ""
@@ -1409,7 +1562,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1765,7 +1918,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
@@ -1829,6 +1984,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr ""
@@ -1998,7 +2154,7 @@ msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2290,7 +2446,7 @@ msgid "Bus Options"
msgstr "പ്രവൃത്തികൾ:"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2342,8 +2498,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2546,6 +2702,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2558,6 +2730,26 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2660,8 +2852,25 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2681,7 +2890,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2826,13 +3035,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -2954,11 +3164,11 @@ msgstr ""
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3088,7 +3298,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3177,6 +3387,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3269,14 +3487,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3352,7 +3572,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3383,7 +3603,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3407,6 +3627,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3901,14 +4125,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -3946,14 +4162,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4032,6 +4240,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr ""
@@ -4059,6 +4271,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4390,7 +4606,9 @@ msgstr ""
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4470,6 +4688,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4613,12 +4832,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4641,6 +4854,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4690,11 +4904,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4786,6 +5002,10 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+msgid "Project Run"
+msgstr ""
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4875,7 +5095,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -4930,10 +5149,6 @@ msgstr ""
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -5001,8 +5216,8 @@ msgstr ""
msgid "Color Theme"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5027,19 +5242,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5057,7 +5263,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5134,7 +5342,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr ""
@@ -5151,6 +5358,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5158,7 +5373,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5170,11 +5385,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5182,6 +5397,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "ചലനം ചുറ്റൽ"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5212,6 +5434,10 @@ msgid "Add Type Hints"
msgstr "ബെസിയർ ബിന്ദു ചേർക്കുക"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5227,8 +5453,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5236,6 +5461,10 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5248,6 +5477,34 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5280,15 +5537,15 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr ""
@@ -5505,6 +5762,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5532,18 +5797,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5577,26 +5845,27 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5604,19 +5873,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5625,15 +5894,15 @@ msgstr ""
msgid "Text Selected Color"
msgstr "സൂചികകൾ നീക്കം ചെയ്യുക"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5641,40 +5910,40 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "പ്രവൃത്തികൾ:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5694,6 +5963,10 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6253,14 +6526,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6363,14 +6628,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6382,7 +6652,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
msgid "Filter"
msgstr ""
@@ -6515,11 +6785,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "ചലനം ചുറ്റൽ"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6569,17 +6834,18 @@ msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
msgid "Optimizer"
msgstr ""
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6627,7 +6893,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6654,6 +6920,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6667,7 +6953,8 @@ msgstr "വിളി രീതി നോക്കുക"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6699,12 +6986,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr ""
@@ -7355,10 +7636,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7371,10 +7648,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7412,6 +7685,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7439,17 +7716,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7596,8 +7876,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "ചലനം ചുറ്റൽ"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7613,11 +7894,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7626,16 +7902,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7669,10 +7940,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -7907,6 +8174,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -7971,7 +8242,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8026,7 +8297,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8507,6 +8778,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8570,6 +8842,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -8879,13 +9155,35 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr ""
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -8988,7 +9286,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9126,12 +9425,6 @@ msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
msgid "Apply with Transforms"
msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9296,7 +9589,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9441,18 +9734,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9537,12 +9818,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9621,8 +9902,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9658,6 +9938,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9689,13 +9973,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9704,10 +9981,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9751,11 +10024,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9833,10 +10101,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -9883,8 +10147,7 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10109,7 +10372,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10403,13 +10667,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "ചലനം ചുറ്റൽ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10432,10 +10699,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -10862,10 +11125,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -10914,7 +11173,7 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -10946,15 +11205,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "ചലനം ചുറ്റൽ"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11071,6 +11331,16 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11107,18 +11377,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11308,6 +11570,10 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11344,6 +11610,14 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11581,7 +11855,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11610,6 +11884,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11780,7 +12055,7 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
+msgid "Palette Item H Separation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -11857,8 +12132,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11885,12 +12159,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12137,6 +12405,130 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "സൂചികകൾ നീക്കം ചെയ്യുക"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tex Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occluder Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "സൂചികകളുടെ പകർപ്പെടുക്കുക"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "സൂചികകൾ നീക്കം ചെയ്യുക"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "സൂചികകളുടെ പകർപ്പെടുക്കുക"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13150,20 +13542,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13171,14 +13558,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13196,7 +13575,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13252,12 +13631,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13285,19 +13658,24 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
+msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക"
+
+#: editor/project_export.cpp
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Choose an export mode:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Export All..."
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13305,14 +13683,19 @@ msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "ഗുണം നോക്കുക"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13476,15 +13859,23 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13576,7 +13967,7 @@ msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -13584,10 +13975,6 @@ msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr ""
@@ -13628,10 +14015,6 @@ msgid "About"
msgstr ""
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -13779,6 +14162,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -13968,7 +14352,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14094,12 +14479,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14146,7 +14525,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14340,6 +14719,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "ചലനത്തിൻറെ നേരം മാറ്റുക"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "ചലനത്തിൻറെ നേരം മാറ്റുക"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14411,6 +14804,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14495,10 +14892,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14536,6 +14929,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14727,8 +15127,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "ഗുണം നോക്കുക"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -14827,11 +15228,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -14927,6 +15323,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -14938,20 +15335,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15187,38 +15570,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15316,6 +15667,14 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr ""
+
#: main/main.cpp
msgid "Frame Delay Msec"
msgstr ""
@@ -15446,10 +15805,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15475,11 +15830,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15546,11 +15901,6 @@ msgstr ""
msgid "Invert Faces"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15596,7 +15946,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -15677,6 +16027,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -15749,7 +16107,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -15976,7 +16334,7 @@ msgstr ""
msgid "Instance Materials"
msgstr "സൂചിക ഇവിടെയിടുക"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -15993,12 +16351,6 @@ msgstr ""
msgid "Translation"
msgstr "ചലനം ചുറ്റൽ"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16106,7 +16458,6 @@ msgstr ""
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16135,7 +16486,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr ""
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "ചലനം ചുറ്റൽ"
@@ -16157,7 +16508,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16183,6 +16533,19 @@ msgstr ""
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "സൂചികകൾ നീക്കം ചെയ്യുക"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "വില:"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16559,10 +16922,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16582,7 +16941,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16590,7 +16949,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16707,6 +17066,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -16805,14 +17172,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -16953,7 +17312,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -16961,7 +17320,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17023,10 +17382,6 @@ msgid "Node Path"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr ""
@@ -17080,10 +17435,6 @@ msgid "Set Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17102,7 +17453,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17117,18 +17468,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "'%s' നിർമിക്കുവാൻ കിട്ടിയ വിവരങ്ങൾ തെറ്റാണ്"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "'%s' നിർമിക്കുവാൻ കിട്ടിയ വിവരങ്ങൾ തെറ്റാണ്"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17139,11 +17492,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17218,10 +17571,6 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17238,10 +17587,6 @@ msgstr "പ്രവൃത്തികൾ:"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17286,6 +17631,14 @@ msgstr ""
msgid "Write Mode"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17294,6 +17647,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17342,6 +17719,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17367,6 +17748,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17399,6 +17796,10 @@ msgstr ""
msgid "Export Format"
msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17427,7 +17828,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17583,10 +17984,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17690,12 +18087,15 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+msgid "Code Signing"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17711,6 +18111,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -17739,7 +18143,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17750,19 +18154,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17775,7 +18177,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -17790,7 +18192,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17798,15 +18200,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -17816,7 +18215,7 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17836,6 +18235,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -17901,7 +18352,7 @@ msgstr ""
msgid "Push Notifications"
msgstr ""
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr ""
@@ -17910,7 +18361,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -17991,6 +18442,15 @@ msgstr "പ്രവൃത്തികൾ:"
msgid "Custom BG Color"
msgstr "പ്രവൃത്തികൾ:"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18012,19 +18472,29 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "അടിസ്ഥാന തരം% sഇനു അസാധുവായ സൂചിക തരം"
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file: \"%s\"."
msgstr ""
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "ചലനം ചുറ്റൽ"
+
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18049,7 +18519,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18057,7 +18527,7 @@ msgid "Export Icon"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18097,15 +18567,15 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18329,7 +18799,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18375,9 +18845,26 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "ചലനം ചുറ്റൽ"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18393,18 +18880,71 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -18412,7 +18952,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18453,6 +18993,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18585,11 +19134,11 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
+msgid "Product GUID"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ""
#: platform/uwp/export/export.cpp
@@ -18749,6 +19298,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -18761,6 +19314,10 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -18785,6 +19342,63 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Resources Modification"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "'%s' നിർമിക്കുവാൻ കിട്ടിയ വിവരങ്ങൾ തെറ്റാണ്"
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -18803,6 +19417,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -18818,6 +19448,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -18829,10 +19463,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -18848,18 +19478,6 @@ msgstr ""
msgid "Centered"
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -18933,8 +19551,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -18945,7 +19562,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -18976,7 +19594,8 @@ msgstr ""
msgid "Rotating"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "ഗുണം നോക്കുക"
@@ -19000,17 +19619,18 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "പ്രവൃത്തികൾ:"
@@ -19059,8 +19679,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -19095,11 +19715,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr ""
@@ -19121,10 +19736,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19161,6 +19772,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr ""
@@ -19168,7 +19784,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr ""
@@ -19265,16 +19881,6 @@ msgstr ""
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19366,8 +19972,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19493,7 +20100,7 @@ msgid "Node B"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19502,7 +20109,7 @@ msgstr ""
msgid "Disable Collision"
msgstr ""
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19538,7 +20145,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -19599,7 +20207,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr ""
@@ -19652,7 +20260,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -19687,8 +20295,13 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Avoidance Enabled"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -19701,14 +20314,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -19716,13 +20321,15 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Enter Cost"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -19751,6 +20358,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -19970,6 +20578,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20064,7 +20673,7 @@ msgstr "ഗുണം നോക്കുക"
msgid "Use Global Coordinates"
msgstr ""
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20316,28 +20925,11 @@ msgid "Tracking"
msgstr "ഗുണം നോക്കുക"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20442,7 +21034,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr ""
@@ -20480,9 +21072,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -20603,22 +21196,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -20643,6 +21220,77 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+msgid "Horizontal Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Vertical Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -20651,7 +21299,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
msgid "Specular"
msgstr ""
@@ -20748,23 +21397,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -20878,15 +21522,159 @@ msgid "Motion Z"
msgstr "ചലനം ചുറ്റൽ"
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+#, fuzzy
+msgid "Joint Constraints"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Enabled"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+msgid "Angular Limit Upper"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Lower"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Softness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -20926,10 +21714,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -20941,11 +21725,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "പ്രവൃത്തികൾ:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21003,14 +21782,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Linear Limit X"
msgstr ""
@@ -21035,10 +21806,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21236,8 +22003,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -21338,6 +22106,32 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "ബെസിയർ ബിന്ദു നീക്കുക"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
msgid "Physics Enabled"
msgstr ""
@@ -21413,32 +22207,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "ചലനം ചുറ്റൽ"
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -21571,36 +22345,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -21630,14 +22374,29 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Add Amount"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
msgstr ""
@@ -21646,10 +22405,6 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -21716,10 +22471,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -21938,6 +22689,10 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr ""
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -21971,7 +22726,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22035,10 +22790,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22084,6 +22835,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22096,10 +22848,11 @@ msgid "Show Close"
msgstr ""
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Selected"
msgstr ""
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr ""
@@ -22158,7 +22911,7 @@ msgid "Fixed Icon Size"
msgstr ""
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -22560,7 +23313,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -22597,7 +23350,7 @@ msgstr ""
msgid "Fill Mode"
msgstr ""
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -22708,6 +23461,12 @@ msgid "Timeout"
msgstr "സമയം:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -22720,12 +23479,11 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
-#, fuzzy
-msgid "Import Path"
-msgstr "ഗുണം നോക്കുക"
+msgid "Pause Mode"
+msgstr ""
#: scene/main/node.cpp
-msgid "Pause Mode"
+msgid "Physics Interpolation Mode"
msgstr ""
#: scene/main/node.cpp
@@ -22752,10 +23510,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr ""
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -22784,11 +23538,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23013,6 +23764,36 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+msgid "Layer Names"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "സൂചികകൾ നീക്കം ചെയ്യുക"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "സൂചികകൾ നീക്കം ചെയ്യുക"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23045,6 +23826,702 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "On Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Selected"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "ബൈറ്റ്"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close H Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close V Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Toggle Hidden"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "സൂചികകൾ നീക്കം ചെയ്യുക"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "വില:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "വില:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "സൂചികകളുടെ പകർപ്പെടുക്കുക"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Normal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Select Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Item Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Side Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "File Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Files Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Add Preset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Sample"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table H Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Top"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Stroke"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "ബെസിയർ ബിന്ദു നീക്കുക"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23078,15 +24555,6 @@ msgstr ""
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23358,14 +24826,6 @@ msgid "Color Correction"
msgstr "ചലനം ചുറ്റൽ"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
@@ -23374,6 +24834,10 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23394,10 +24858,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr ""
@@ -23415,10 +24875,6 @@ msgid "Vertex Lighting"
msgstr "ബെസിയർ ബിന്ദു നീക്കുക"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Use Point Size"
msgstr ""
@@ -23427,10 +24883,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -23448,6 +24900,10 @@ msgid "Ensure Correct Normals"
msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -23506,10 +24962,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -23530,23 +24982,7 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
@@ -23554,19 +24990,7 @@ msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
@@ -23578,23 +25002,11 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr ""
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Texture"
+msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
@@ -23602,7 +25014,7 @@ msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -23610,14 +25022,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -23648,15 +25052,10 @@ msgid "Transmission"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "ചലനം ചുറ്റൽ"
-
-#: scene/resources/material.cpp
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -23696,14 +25095,20 @@ msgstr ""
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -23726,27 +25131,14 @@ msgstr "സൂചിക ഇവിടെയിടുക"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക"
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
+#: scene/resources/navigation_mesh.cpp
+msgid "Sampling"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "ചലനം ചുറ്റൽ"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -23761,7 +25153,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23773,11 +25169,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23790,6 +25191,10 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -23806,7 +25211,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -23920,6 +25325,10 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Curve Step"
+msgstr ""
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -23928,14 +25337,23 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+msgid "Bone"
+msgstr ""
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -23992,19 +25410,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24028,6 +25446,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -24036,11 +25466,11 @@ msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill From"
+msgid "From"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill To"
+msgid "To"
msgstr ""
#: scene/resources/texture.cpp
@@ -24072,10 +25502,27 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
+msgid "Depth Draw"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Cull"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Diffuse"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr ""
@@ -24131,6 +25578,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24146,6 +25598,26 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "വില:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "വില:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "വില:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "ചലനം ചുറ്റൽ"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24242,6 +25714,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -24473,6 +25949,10 @@ msgstr ""
msgid "Collision Unsafe Fraction"
msgstr ""
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Physics Engine"
+msgstr ""
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -24487,13 +25967,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -24742,6 +26222,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index f6d527fb26..005f8a3177 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -71,11 +71,12 @@ msgstr ""
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -83,7 +84,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -95,7 +96,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -104,15 +105,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "अ‍ॅनिमेशन ट्री"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -176,6 +178,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -195,20 +198,16 @@ msgstr ""
msgid "Function"
msgstr ""
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -315,7 +314,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "डिकोड करण्यासाठी पुरसे बाईटस् नाहित, किंवा अवैध फ़ोरमैट."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "एक्सप्रेशन मधे अवैध इनपुट %i (पास नाही झाले)"
#: core/math/expression.cpp
@@ -359,35 +359,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "अ‍ॅनिमेशन ट्री"
+msgid "Mouse Mode"
+msgstr "प्ले मोड:"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -418,6 +396,7 @@ msgstr "समुदाय"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -554,13 +533,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -572,7 +553,8 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -601,6 +583,39 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -622,24 +637,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -706,15 +720,18 @@ msgstr "शेवटी"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -744,8 +761,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
@@ -865,10 +882,6 @@ msgstr ""
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -929,10 +942,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -981,13 +997,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1014,6 +1031,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "मोफत"
@@ -1030,7 +1048,7 @@ msgstr ""
msgid "Time:"
msgstr "वेळ:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "मूल्य:"
@@ -1082,6 +1100,91 @@ msgstr ""
msgid "Anim Change Call"
msgstr ""
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr ""
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "नोड हलवा"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "नोड हलवा"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr ""
@@ -1176,7 +1279,7 @@ msgstr ""
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr ""
@@ -1189,10 +1292,70 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
+msgstr "वेळ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "स्केल:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "बेस प्रकार %s साठी %s प्रकाराची अवैध अनुक्रमणिका"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "नोड हलवा"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "अ‍ॅनिमेशन नाव:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1268,7 +1431,6 @@ msgid "Remove Anim Track"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1279,16 +1441,6 @@ msgid "Editors"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr ""
@@ -1411,7 +1563,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1767,7 +1919,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
@@ -1831,6 +1985,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr ""
@@ -2000,7 +2155,7 @@ msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2291,7 +2446,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2343,8 +2498,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2547,6 +2702,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2559,6 +2730,26 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2659,8 +2850,25 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2680,7 +2888,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2825,13 +3033,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -2954,11 +3163,11 @@ msgstr "प्ले मोड:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3087,7 +3296,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3175,6 +3384,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3266,14 +3483,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3346,7 +3565,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3377,7 +3596,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3401,6 +3620,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3895,14 +4118,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -3940,14 +4155,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4027,6 +4234,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr ""
@@ -4054,6 +4265,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4386,7 +4601,9 @@ msgstr ""
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4465,6 +4682,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4608,12 +4826,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4636,6 +4848,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4685,11 +4898,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4781,6 +4996,10 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+msgid "Project Run"
+msgstr ""
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4870,7 +5089,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -4924,10 +5142,6 @@ msgstr ""
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -4992,8 +5206,8 @@ msgstr ""
msgid "Color Theme"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5018,19 +5232,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5048,7 +5253,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5126,7 +5333,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr ""
@@ -5143,6 +5349,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5150,7 +5364,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5162,11 +5376,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5174,6 +5388,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "अ‍ॅनिमेशन ट्री"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5204,6 +5425,10 @@ msgid "Add Type Hints"
msgstr "नोड जोडा"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5219,8 +5444,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5228,6 +5452,10 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5240,6 +5468,34 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5272,15 +5528,15 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr ""
@@ -5498,6 +5754,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5527,18 +5791,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5572,26 +5839,27 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5599,19 +5867,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5619,15 +5887,15 @@ msgstr ""
msgid "Text Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5635,39 +5903,39 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Function Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5687,6 +5955,10 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6247,14 +6519,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6357,14 +6621,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6376,7 +6645,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "नोड हलवा"
@@ -6514,11 +6783,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "अ‍ॅनिमेशन ट्री"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6568,17 +6832,18 @@ msgstr ""
msgid "Optimizer"
msgstr ""
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6625,7 +6890,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6652,6 +6917,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6665,7 +6950,8 @@ msgstr "प्ले मोड:"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6696,12 +6982,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "प्ले मोड:"
@@ -7347,10 +7627,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7363,10 +7639,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7404,6 +7676,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7431,17 +7707,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7588,7 +7867,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "शेवटचे अ‍ॅनिमेशन सेट करा. हे उप-संक्रमणांसाठी उपयुक्त आहे."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "संक्रमण: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7605,11 +7885,6 @@ msgid "New name:"
msgstr "नवीन नाव:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "स्केल:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7618,16 +7893,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7661,10 +7931,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -7899,6 +8165,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -7963,7 +8233,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8018,7 +8288,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8498,6 +8768,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8561,6 +8832,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -8869,13 +9144,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr ""
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "संक्रमण: "
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -8978,7 +9276,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9114,12 +9413,6 @@ msgstr ""
msgid "Apply with Transforms"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9284,7 +9577,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9429,18 +9722,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9525,12 +9806,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9609,8 +9890,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9646,6 +9926,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9677,13 +9961,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9692,10 +9969,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9738,11 +10011,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9820,10 +10088,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -9870,8 +10134,7 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10096,7 +10359,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10390,13 +10654,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "स्केल:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "संक्रमण: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10419,10 +10687,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -10849,10 +11113,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -10901,7 +11161,7 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -10933,15 +11193,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "अ‍ॅनिमेशन ट्री"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11058,6 +11319,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "संक्रमण: "
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11094,19 +11366,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "संक्रमण: "
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11296,6 +11559,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "नोड हलवा"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11332,6 +11600,16 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "नोड जोडा"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "नोड काढला"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11570,7 +11848,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11599,6 +11877,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11769,7 +12048,7 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
+msgid "Palette Item H Separation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -11846,8 +12125,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11874,12 +12152,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12125,6 +12397,127 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "संक्रमण: "
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "नोड हलवा"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "नोड हलवा"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Spacing"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "नोड हलवा"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "नोड हलवा"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "प्ले मोड:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "नोड हलवा"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13144,20 +13537,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13165,14 +13553,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13190,7 +13570,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13246,12 +13626,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13279,19 +13653,23 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export Project"
+msgid "Export Project..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All..."
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13299,7 +13677,7 @@ msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+msgid "Godot Project Pack"
msgstr ""
#: editor/project_export.cpp
@@ -13307,6 +13685,10 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13470,15 +13852,23 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13570,7 +13960,7 @@ msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -13578,10 +13968,6 @@ msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr ""
@@ -13622,10 +14008,6 @@ msgid "About"
msgstr "आमच्या बद्दल"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -13773,6 +14155,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -13963,7 +14346,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14089,12 +14473,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14141,7 +14519,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14335,6 +14713,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "अ‍ॅनिमेशन नाव:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "अ‍ॅनिमेशन नाव:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14406,6 +14798,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14490,10 +14886,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14531,6 +14923,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14722,8 +15121,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "नोड काढला"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -14822,11 +15222,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -14922,6 +15317,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -14933,20 +15329,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15182,38 +15564,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15313,6 +15663,14 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr ""
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -15444,10 +15802,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15473,11 +15827,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15544,11 +15898,6 @@ msgstr ""
msgid "Invert Faces"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15594,7 +15943,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -15675,6 +16024,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -15747,7 +16104,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -15973,7 +16330,7 @@ msgstr "ब्लेंड टाइम्स:"
msgid "Instance Materials"
msgstr ""
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -15990,12 +16347,6 @@ msgstr ""
msgid "Translation"
msgstr "संक्रमण: "
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16105,7 +16456,6 @@ msgstr "नोड हलवा"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16134,7 +16484,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr ""
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "अ‍ॅनिमेशन ट्री"
@@ -16156,7 +16506,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16185,6 +16534,19 @@ msgstr "नोड हलवा"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "संक्रमण: "
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "नोड हलवा"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16561,10 +16923,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16584,7 +16942,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16592,7 +16950,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16708,6 +17066,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -16807,14 +17173,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -16954,7 +17312,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -16962,7 +17320,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17025,10 +17383,6 @@ msgid "Node Path"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr ""
@@ -17082,10 +17436,6 @@ msgid "Set Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17104,7 +17454,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17119,17 +17469,17 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+msgid "Invalid argument of type:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+msgid "Invalid arguments:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17141,11 +17491,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17220,10 +17570,6 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17239,10 +17585,6 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17288,6 +17630,14 @@ msgstr ""
msgid "Write Mode"
msgstr "व्हाइट मॉड्युलेटेड सक्ती करा"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17296,6 +17646,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17344,6 +17718,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17369,6 +17747,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17400,6 +17794,10 @@ msgstr ""
msgid "Export Format"
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17428,7 +17826,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17587,10 +17985,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17694,12 +18088,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "नोड जोडा"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17715,6 +18113,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -17743,7 +18145,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17754,19 +18156,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17779,7 +18179,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -17794,7 +18194,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17802,15 +18202,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -17820,7 +18217,7 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17840,6 +18237,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -17905,7 +18354,7 @@ msgstr ""
msgid "Push Notifications"
msgstr ""
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr ""
@@ -17914,7 +18363,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -17994,6 +18443,15 @@ msgstr ""
msgid "Custom BG Color"
msgstr ""
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18015,19 +18473,29 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "बेस प्रकार %s साठी %s प्रकाराची अवैध अनुक्रमणिका"
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file: \"%s\"."
msgstr ""
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "अ‍ॅनिमेशन ट्री"
+
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18052,7 +18520,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18060,7 +18528,7 @@ msgid "Export Icon"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18100,15 +18568,15 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18331,7 +18799,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18377,9 +18845,26 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18395,15 +18880,67 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "संक्रमण: "
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Invalid export format."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18414,7 +18951,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18455,6 +18992,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18588,11 +19134,11 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
+msgid "Product GUID"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ""
#: platform/uwp/export/export.cpp
@@ -18753,6 +19299,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -18765,6 +19315,10 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -18789,6 +19343,63 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Resources Modification"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "बेस प्रकार %s साठी %s प्रकाराची अवैध अनुक्रमणिका"
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -18807,6 +19418,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -18822,6 +19449,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -18833,10 +19464,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -18854,18 +19481,6 @@ msgstr ""
msgid "Centered"
msgstr "नोड हलवा"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -18938,8 +19553,7 @@ msgid "Pitch Scale"
msgstr "स्केल:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -18950,7 +19564,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -18981,7 +19596,8 @@ msgstr ""
msgid "Rotating"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
msgstr ""
@@ -19004,17 +19620,18 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
msgid "Bottom"
msgstr ""
@@ -19062,8 +19679,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "ब्लेंड टाइम्स:"
@@ -19099,11 +19716,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -19126,10 +19738,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19166,6 +19774,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -19174,7 +19787,7 @@ msgstr "प्ले मोड:"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr ""
@@ -19271,16 +19884,6 @@ msgstr ""
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19374,8 +19977,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19507,7 +20111,7 @@ msgid "Node B"
msgstr "नोड जोडा"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19516,7 +20120,7 @@ msgstr ""
msgid "Disable Collision"
msgstr ""
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19552,7 +20156,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -19615,7 +20220,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr ""
@@ -19668,7 +20273,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -19703,8 +20308,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "समक्रमित करा"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -19717,14 +20328,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -19732,15 +20335,19 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "नोड हलवा"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "प्रवास"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
@@ -19767,6 +20374,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -19987,6 +20595,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20081,7 +20690,7 @@ msgstr "नोड काढला"
msgid "Use Global Coordinates"
msgstr ""
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20332,27 +20941,11 @@ msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Space Transform"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20456,7 +21049,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr ""
@@ -20493,9 +21086,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -20617,22 +21211,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -20657,6 +21235,77 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "व्हाइट मॉड्युलेटेड सक्ती करा"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+msgid "Horizontal Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Vertical Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -20665,7 +21314,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "प्ले मोड:"
@@ -20765,23 +21415,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -20895,19 +21540,161 @@ msgid "Motion Z"
msgstr "अ‍ॅनिमेशन ट्री"
#: scene/3d/physics_body.cpp
+msgid "Joint Constraints"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "संक्रमण: "
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Enabled"
+msgstr "शेवटी"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "नोड हलवा"
+msgid "Angular Limit Bias"
+msgstr "अ‍ॅनिमेशन ट्री"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "नोड हलवा"
+msgid "Angular Limit Softness"
+msgstr "अ‍ॅनिमेशन ट्री"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "नोड हलवा"
+msgid "Angular Limit Relaxation"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Lower"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Softness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "शेवटी"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "संक्रमण: "
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -20946,10 +21733,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -20961,11 +21744,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "संक्रमण: "
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21024,14 +21802,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Linear Limit X"
msgstr ""
@@ -21056,10 +21826,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21258,8 +22024,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -21361,6 +22128,30 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pinned Points"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Point Index"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
msgid "Physics Enabled"
msgstr ""
@@ -21436,32 +22227,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "संक्रमण: "
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -21594,36 +22365,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -21654,14 +22395,28 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Add Amount"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "ब्लेंड टाइम्स:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
msgstr ""
@@ -21670,10 +22425,6 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -21741,10 +22492,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -21966,6 +22713,10 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr ""
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -21999,7 +22750,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22063,10 +22814,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22112,6 +22859,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22124,10 +22872,11 @@ msgid "Show Close"
msgstr ""
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Selected"
msgstr ""
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "समुदाय"
@@ -22188,7 +22937,7 @@ msgid "Fixed Icon Size"
msgstr ""
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -22591,7 +23340,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -22629,7 +23378,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "प्ले मोड:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -22740,19 +23489,21 @@ msgid "Timeout"
msgstr "वेळ:"
#: scene/main/node.cpp
-msgid "Name Num Separator"
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
msgstr ""
#: scene/main/node.cpp
-msgid "Name Casing"
+msgid "Name Num Separator"
msgstr ""
#: scene/main/node.cpp
-msgid "Editor Description"
+msgid "Name Casing"
msgstr ""
#: scene/main/node.cpp
-msgid "Import Path"
+msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
@@ -22761,6 +23512,10 @@ msgid "Pause Mode"
msgstr "प्ले मोड:"
#: scene/main/node.cpp
+msgid "Physics Interpolation Mode"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Display Folded"
msgstr ""
@@ -22784,10 +23539,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr ""
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -22816,11 +23567,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23042,6 +23790,37 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "प्ले मोड:"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "नोड हलवा"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "नोड हलवा"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23074,6 +23853,694 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "प्ले मोड:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "संक्रमण: "
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Underline Spacing"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "On Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "व्हाइट मॉड्युलेटेड सक्ती करा"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "प्ले मोड:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "प्ले मोड:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Selected"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "ब्लेंड टाइम्स:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "नोड हलवा"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "नोड हलवा"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Toggle Hidden"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "संक्रमण: "
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Accel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "संक्रमण: "
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Frame"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "मूल्य:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "मूल्य:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "समुदाय"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "नोड हलवा"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "नोड हलवा"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "नोड हलवा"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Normal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Select Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Guide Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Drop Position Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Item Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "संक्रमण: "
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Side Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "व्हाइट मॉड्युलेटेड सक्ती करा"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "व्हाइट मॉड्युलेटेड सक्ती करा"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Files Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Add Preset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "प्ले मोड:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Sample"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "संक्रमण: "
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "संक्रमण: "
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Top"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Bottom"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Fill"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Stroke"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "बेझियर पॉईंट जोडा"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23106,15 +24573,6 @@ msgstr ""
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23393,14 +24851,6 @@ msgid "Color Correction"
msgstr "अ‍ॅनिमेशन ट्री"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
@@ -23409,6 +24859,10 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23429,10 +24883,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr ""
@@ -23449,10 +24899,6 @@ msgid "Vertex Lighting"
msgstr ""
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Use Point Size"
msgstr ""
@@ -23461,10 +24907,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -23481,6 +24923,10 @@ msgid "Ensure Correct Normals"
msgstr ""
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -23542,10 +24988,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -23566,23 +25008,7 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
@@ -23590,19 +25016,7 @@ msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
@@ -23614,23 +25028,11 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr ""
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Texture"
+msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
@@ -23638,7 +25040,7 @@ msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -23646,14 +25048,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -23686,15 +25080,10 @@ msgstr "संक्रमण: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "संक्रमण: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "संक्रमण: "
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -23735,14 +25124,18 @@ msgstr "प्ले मोड:"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+msgid "Mesh Transform"
+msgstr ""
+
+#: scene/resources/mesh_library.cpp
+msgid "NavMesh Transform"
+msgstr ""
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -23763,25 +25156,15 @@ msgstr ""
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sampling"
+msgstr "स्केल:"
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "संक्रमण: "
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -23796,7 +25179,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23808,11 +25195,15 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Regions"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23825,6 +25216,10 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -23841,7 +25236,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -23955,6 +25350,10 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Curve Step"
+msgstr ""
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -23963,14 +25362,23 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+msgid "Bind Count"
+msgstr ""
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "नोड हलवा"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -24024,19 +25432,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24060,6 +25468,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -24069,13 +25489,12 @@ msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "प्ले मोड:"
#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Fill To"
-msgstr "प्ले मोड:"
+msgid "To"
+msgstr ""
#: scene/resources/texture.cpp
msgid "Base"
@@ -24107,8 +25526,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "स्केल:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "प्ले मोड:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "प्ले मोड:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "प्ले मोड:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "नोड जोडा"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
@@ -24166,6 +25606,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "नोड हलवा"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24181,6 +25626,26 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "मूल्य:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "ब्लेंड टाइम्स:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "मूल्य:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "अ‍ॅनिमेशन ट्री"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24278,6 +25743,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -24508,6 +25977,10 @@ msgstr ""
msgid "Collision Unsafe Fraction"
msgstr ""
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Physics Engine"
+msgstr ""
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -24522,13 +25995,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -24778,6 +26251,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 0dd5f8c7fb..3ef25ef863 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -16,7 +16,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-23 17:55+0000\n"
+"PO-Revision-Date: 2022-06-12 13:19+0000\n"
"Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n"
"Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/"
"ms/>\n"
@@ -25,173 +25,157 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Pemacu Tablet"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "Papan klip kosong!"
+msgstr "Papan klip"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Tab seterusnya"
+msgstr "Skrin Semasa"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Kod Keluar"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Aktifkan"
+msgstr "V-Sync Didayakan"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync Melalui Pengkompos"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "Delta Smoothing"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "Mod Alih"
+msgstr "Mod Penggunaan Pemproses Rendah"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Mod Penggunaan Pemproses Rendah Tidur (μsec)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
-msgstr ""
+msgstr "Kekalkan Skrin Hidup"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "Saiz:"
+msgstr "Saiz Tetingkap Min"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "Saiz:"
+msgstr "Saiz Tetingkap Maks"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "Buka Dokumentasi"
+msgstr "Orientasi Skrin"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "Tetingkap Baru"
+msgstr "Tetingkap"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr "Piksel Sempadan"
+msgstr "Tanpa sempadan"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Ketelusan Per Piksel Didayakan"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "Togol Skrin Penuh"
+msgstr "Skrin penuh"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Dimaksimumkan"
#: core/bind/core_bind.cpp
msgid "Minimized"
-msgstr ""
+msgstr "Diminimumkan"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "Boleh diubah saiz"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "Kedudukan Dok"
+msgstr "Kedudukan"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "Saiz:"
+msgstr "Saiz"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "Endian Swap"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "Editor"
+msgstr "Petunjuk Editor"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Cetak Mesej Ralat"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "Mod Interpolasi"
+msgstr "Lelaran Sesaat"
#: core/bind/core_bind.cpp
msgid "Target FPS"
-msgstr ""
+msgstr "FPS Sasaran"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "Nod TimeScale"
+msgstr "Skala Masa"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "Bingkai Fizik %"
+msgstr "Betulkan Fizik Jitter"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "Ralat"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "Ralat semasa memindahkan:"
+msgstr "Ralat String"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "Ralat semasa memindahkan:"
+msgstr "Baris Ralat"
#: core/bind/core_bind.cpp
msgid "Result"
-msgstr ""
+msgstr "Hasil"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Memori"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -199,134 +183,122 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Had-had"
#: core/command_queue_mt.cpp
msgid "Command Queue"
-msgstr ""
+msgstr "Barisan Perintah"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Saiz Baris Multithreading (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
msgstr "Fungsi"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
-msgstr ""
+msgstr "Data"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr ""
+msgstr "Rangkaian"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Keluarkan"
+msgstr "FS Jauh"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "Halaman: "
+msgstr "Saiz Halaman"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "Halaman Baca Di Hadapan"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "Mod Penyekatan Didayakan"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "Sambung"
+msgstr "Sambungan"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "Baca Saiz Chunk"
#: core/io/marshalls.cpp
msgid "Object ID"
-msgstr ""
+msgstr "ID Objek"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "Aktifkan Kulit Bawang"
+msgstr "Benarkan Penyahkodan Objek"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Tolak Sambungan Rangkaian Baharu"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
-msgstr ""
+msgstr "Rakan Rangkaian"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
-msgstr "Nod OneShot"
+msgstr "Nod Akar"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "Sambung"
+msgstr "Tolak Sambungan Baharu"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "Mod Pan"
+msgstr "Mod Pemindahan"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "Saiz Maks Encode Buffer"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "Saiz Maks Input Buffer"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "Saiz Maks Output Buffer"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
-msgstr ""
+msgstr "Rakan Strim"
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "Endian Besar"
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "Data Array"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "Menyekat Handshake"
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "Edit Sambungan:"
+msgstr "Sambungan Tertunda Maks"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -344,12 +316,12 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Bait tidak mencukupi untuk menyahkod bait, atau format tidak sah."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr "Input %i tidak sah (tidak lulus) dalam ungkapan"
+msgid "Invalid input %d (not passed) in expression"
+msgstr "Input %d tidak sah (tidak lulus) dalam ungkapan"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self tidak boleh digunakan kerana instance adalah null (tidak lulus)"
+msgstr "self tidak boleh digunakan kerana contol adalah null (tidak lulus)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -374,161 +346,128 @@ msgstr "Atas panggilan ke '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr ""
+msgstr "Benih"
#: core/math/random_number_generator.cpp
-#, fuzzy
msgid "State"
-msgstr "Status"
+msgstr "Keadaan"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "Barisan Mesej"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "Saiz Maksimum (KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "Buka Editor"
+msgid "Mouse Mode"
+msgstr "Mod Alih"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Salin Pilihan"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
+msgid "Use Accumulated Input"
+msgstr "Padam Input"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
-msgstr ""
+msgstr "Peranti"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Alt"
-msgstr "Semua"
+msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Control"
-msgstr "Kawalan Versi"
+msgstr "Kawalan"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "Meta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "Komuniti"
+msgstr "Perintah"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
-msgstr "Pratetap"
+msgstr "Ditekan"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Scancode"
-msgstr "Sumber Imbas"
+msgstr "Kod imbasan"
#: core/os/input_event.cpp
msgid "Physical Scancode"
-msgstr ""
+msgstr "Kod Imbasan Fizikal"
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
#: core/os/input_event.cpp
msgid "Echo"
-msgstr ""
+msgstr "Gema"
#: core/os/input_event.cpp scene/gui/base_button.cpp
-#, fuzzy
msgid "Button Mask"
-msgstr "Butang X 1"
+msgstr "Mask Butang"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Global Position"
-msgstr "Pemalar"
+msgstr "Kedudukan Global"
#: core/os/input_event.cpp
msgid "Factor"
-msgstr ""
+msgstr "Faktor"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Button Index"
-msgstr "Butang X 1"
+msgstr "Indeks Butang"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "Klik dua kali"
#: core/os/input_event.cpp
msgid "Tilt"
-msgstr ""
+msgstr "Tilt"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "Pratetap"
+msgstr "Tekanan"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Relative"
-msgstr "Snap Relatif"
+msgstr "Relatif"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
msgid "Speed"
-msgstr ""
+msgstr "Kelajuan"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
-msgstr ""
+msgstr "Paksi"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "Nilai pin"
+msgstr "Nilai Paksi"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
msgid "Index"
-msgstr ""
+msgstr "Indeks"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -539,70 +478,66 @@ msgstr "Aksi"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "Kekuatan"
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "Delta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "Ubah"
+msgstr "Saluran"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "Komuniti"
+msgstr "Mesej"
#: core/os/input_event.cpp
msgid "Pitch"
-msgstr ""
+msgstr "Pitch"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
msgid "Velocity"
-msgstr ""
+msgstr "Kelajuan"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "Instrumen"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "Nombor Baris:"
+msgstr "Nombor Pengawal"
#: core/os/input_event.cpp
msgid "Controller Value"
-msgstr ""
+msgstr "Nilai Pengawal"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "Aksi"
+msgstr "Aplikasi"
#: core/project_settings.cpp main/main.cpp
-#, fuzzy
msgid "Config"
-msgstr "Konfigurasikan Snap"
+msgstr "Konfigurasi"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
-msgstr "Tetapan Projek..."
+msgstr "Penggantian Tetapan Projek"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nama"
@@ -614,36 +549,68 @@ msgstr "Keterangan"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
-msgstr ""
+msgstr "Jalankan"
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
-msgstr ""
+msgstr "Adegan Utama"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
-msgstr "Tidak Aktif"
+msgstr "Lumpuhkan stdout"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
-msgstr "Tidak Aktif"
+msgstr "Lumpuhkan stderr"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "Gunakan Direktori Data Projek Tersembunyi"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "Guna Dir Pengguna Tersuai"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
-msgstr ""
+msgstr "Nama Dir Pengguna Tersuai"
+
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr "Paparan"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "Lebar"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "Tinggi"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr "Sentiasa Di Atas"
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr "Uji Lebar"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr "Uji Tinggi"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -651,9 +618,8 @@ msgid "Audio"
msgstr "Audio"
#: core/project_settings.cpp
-#, fuzzy
msgid "Default Bus Layout"
-msgstr "Muatkan Susun Atur Bas lalai."
+msgstr "Susun Atur Bas Lalai"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
@@ -664,96 +630,87 @@ msgstr "Editor"
#: core/project_settings.cpp
msgid "Main Run Args"
-msgstr ""
+msgstr "Jalan Utama Args"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Laluan Adegan:"
#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "Cari Dalam Sambungan Fail"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Kawalan Versi"
+msgstr "Laluan Carian Templat Skrip"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Muatkan Automatik Semasa Permulaan"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Nama Plugin:"
+msgid "Version Control Plugin Name"
+msgstr "Kawalan Versi"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Input"
-msgstr "Tambah Input"
+msgstr "Input"
#: core/project_settings.cpp
msgid "UI Accept"
-msgstr ""
+msgstr "UI Terima"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
-msgstr "Pilih"
+msgstr "UI Pilih"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
-msgstr "Batal"
+msgstr "UI Batal"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Next"
-msgstr "Laluan Fokus"
+msgstr "Fokus UI Seterusnya"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Prev"
-msgstr "Laluan Fokus"
+msgstr "Fokus UI Sebelumnya"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Left"
-msgstr "Atas Kiri"
+msgstr "UI Kiri"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Right"
-msgstr "Atas Kanan"
+msgstr "UI Kanan"
#: core/project_settings.cpp
msgid "UI Up"
-msgstr ""
+msgstr "UI Atas"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Down"
-msgstr "Bawah"
+msgstr "UI Bawah"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Up"
-msgstr "Halaman: "
+msgstr "UI Halaman Atas"
#: core/project_settings.cpp
msgid "UI Page Down"
-msgstr ""
+msgstr "UI Halaman Bawah"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "UI Laman Utama"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI End"
-msgstr "Pada Akhir"
+msgstr "UI Akhir"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
@@ -761,22 +718,24 @@ msgstr "Pada Akhir"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
-#, fuzzy
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
-msgstr "Bingkai Fizik %"
+msgstr "Fizik"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
-msgstr ""
+msgstr "3D"
#: core/project_settings.cpp
msgid "Smooth Trimesh Collision"
-msgstr ""
+msgstr "Perlanggaran Trimesh Lancar"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
@@ -788,7 +747,7 @@ msgstr ""
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Rendering"
-msgstr ""
+msgstr "Render"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -798,18 +757,17 @@ msgstr ""
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "Kualiti"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
-msgstr "Penapis:"
+msgstr "Penapis"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
-msgstr ""
+msgstr "Tajamkan Intensiti"
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -825,85 +783,81 @@ msgstr "Nyahpepijat"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "Menguji"
+msgstr "Tetapan"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Profiler"
-msgstr ""
+msgstr "Profiler"
#: core/project_settings.cpp
-#, fuzzy
msgid "Max Functions"
-msgstr "Buat Fungsi"
+msgstr "Fungsi Maks"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
-msgstr ""
+msgstr "Mampatan"
#: core/project_settings.cpp
msgid "Formats"
-msgstr ""
+msgstr "Format"
#: core/project_settings.cpp
msgid "Zstd"
-msgstr ""
+msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "Padanan Jarak Jauh"
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "Tahap Mampatan"
#: core/project_settings.cpp
msgid "Window Log Size"
-msgstr ""
+msgstr "Saiz Tetingkap Log"
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "Modul"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "Sambung ke Nod:"
+msgstr "Sambungkan Masa Tamat Saat"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
-msgstr ""
+msgstr "Aliran Rakan Sebaya Paket"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
-msgstr ""
+msgstr "Buffer Maksimum (Kuasa 2)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
-msgstr "Bucu:"
+msgstr "Sijil"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -912,9 +866,8 @@ msgid "Resource"
msgstr "Sumber"
#: core/resource.cpp
-#, fuzzy
msgid "Local To Scene"
-msgstr "Tutup Adegan"
+msgstr "Tempatan Ke Adegan"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -925,25 +878,19 @@ msgstr "Laluan"
#: core/script_language.cpp
msgid "Source Code"
-msgstr ""
-
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Komuniti"
+msgstr "Kod Sumber"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
-msgstr ""
+msgstr "Tempatan"
#: core/translation.cpp
-#, fuzzy
msgid "Test"
-msgstr "Menguji"
+msgstr "Ujian"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
-msgstr ""
+msgstr "Fallback"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
@@ -979,108 +926,109 @@ msgstr "EiB"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "Penampan"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
+msgstr "Saiz Penampan Poligon Kanvas (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
+msgstr "Saiz Penampan Indeks Poligon Kanvas (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Snapping"
-msgstr "Snap Pintar"
+msgstr "Snapping"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Use GPU Pixel Snap"
-msgstr "Gunakan Pixel Snap"
+msgstr "Gunakan Snap Piksel GPU"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "Saiz Penampan Segera (KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
-#, fuzzy
msgid "Lightmapping"
-msgstr "Bake Lightmap"
+msgstr "Pemetaan cahaya"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
-msgstr ""
+msgstr "Gunakan Persampelan Bicubic"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
-msgstr ""
+msgstr "Elemen Boleh Render Maks"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
-msgstr ""
+msgstr "Lampu Boleh Render Maks"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Max Renderable Reflections"
-msgstr "Pemilihan Pusat"
+msgstr "Refleksi Maks Boleh Render"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
-msgstr ""
+msgstr "Lampu Maks Setiap Objek"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
-msgstr ""
+msgstr "Scattering Subpermukaan"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
-msgstr ""
+msgstr "Skala"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Follow Surface"
-msgstr ""
+msgstr "Ikut Permukaan"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
-msgstr ""
+msgstr "Sampel Berat"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
-msgstr ""
+msgstr "Pengesanan Kon Voxel"
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "Kualiti Tinggi"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
+msgstr "Saiz Penampan Maks Bentuk Campuran (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Bebas"
@@ -1097,7 +1045,7 @@ msgstr "Cermin"
msgid "Time:"
msgstr "Masa:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Nilai:"
@@ -1149,6 +1097,88 @@ msgstr "Anim Ubah Nilai Keyframe"
msgid "Anim Change Call"
msgstr "Anim Ubah Panggilan"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr "Bingkai"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Masa"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr "Lokasi"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "Putaran"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Nilai"
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr "Kiraan Arg"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr "Args"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Jenis"
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr "Dalam Pemegang"
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr "Keluar Pemegang"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr "Aliran"
+
+#: editor/animation_track_editor.cpp
+msgid "Start Offset"
+msgstr "Mulakan Offset"
+
+#: editor/animation_track_editor.cpp
+msgid "End Offset"
+msgstr "Tamat Offset"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animasi"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr "Pelonggaran"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim Ubah Pelbagai Masa Keyframe"
@@ -1243,7 +1273,7 @@ msgstr "Hidupkan / matikan trek ini."
msgid "Update Mode (How this property is set)"
msgstr "Kemas kini Mod (Bagaimana sifat ini ditetapkan)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Mod Interpolasi"
@@ -1256,8 +1286,62 @@ msgid "Remove this track."
msgstr "Keluarkan trek ini."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr "Masa (s): "
+msgid "Time (s):"
+msgstr "Masa (s):"
+
+#: editor/animation_track_editor.cpp
+msgid "Position:"
+msgstr "Kedudukan:"
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr "Putaran:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Jenis:"
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr "(Tidak sah, jenis dijangka: %s)"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr "Pelonggaran:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr "Dalam-Pemegang:"
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr "Keluar-Pemegang:"
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr "Aliran:"
+
+#: editor/animation_track_editor.cpp
+msgid "Start (s):"
+msgstr "Mula (s):"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr "Tamat (s):"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Clip:"
+msgstr "Klip Animasi:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1335,31 +1419,18 @@ msgid "Remove Anim Track"
msgstr "Keluarkan Trek Anim"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animasi"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Confirm Insert Track"
-msgstr "Anim Masukkan Trek & Kunci"
+msgstr "Sahkan Sisipkan Trek"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
@@ -1483,8 +1554,8 @@ msgid "Add Method Track Key"
msgstr "Tambah Kunci Trek Kaedah"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr "Kaedah tidak ditemui dalam objek: "
+msgid "Method not found in object:"
+msgstr "Kaedah tidak ditemui dalam objek:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -1852,7 +1923,9 @@ msgid "Scene does not contain any script."
msgstr "Adegan tidak mengandungi sebarang skrip."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Tambah"
@@ -1918,6 +1991,7 @@ msgstr "Tidak dapat menyambungkan isyarat"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Tutup"
@@ -2094,8 +2168,8 @@ msgid "Open"
msgstr "Buka"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Pemilik:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2398,7 +2472,7 @@ msgid "Bus Options"
msgstr "Pilihan Bas"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Pendua"
@@ -2450,8 +2524,9 @@ msgstr "Buka Susun Atur Bas Audio"
msgid "There is no '%s' file."
msgstr "Tiada fail '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Susun atur"
#: editor/editor_audio_buses.cpp
@@ -2656,6 +2731,24 @@ msgid "Choose"
msgstr "Pilih"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Pakej berjaya dipasang!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Gagal:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Menyimpan Fail:"
@@ -2668,6 +2761,31 @@ msgid "Packing"
msgstr "Pembungkusan"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Simpan sebagai"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Tidak dapat mencipta folder."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Tidak dapat mengeksport fail projek"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Tidak dapat membuka fail untuk ditulis:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Simpan sebagai"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2788,11 +2906,31 @@ msgstr "Templat nyahpepijat tersuai tidak dijumpai."
msgid "Custom release template not found."
msgstr "Templat pelepasan tersuai tidak dijumpai."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Urus Templat-templat"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Fail templat tidak dijumpai:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Tidak dapat membuka fail templat eksport."
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"Pada eksport 32-bit PCK terbenam tidak boleh lebih besar daripada 4 GiB."
@@ -2810,7 +2948,7 @@ msgid "Script Editor"
msgstr "Editor Skrip"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Perpustakaan Aset"
@@ -2962,13 +3100,14 @@ msgstr "Buat Semasa"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
-msgstr "import"
+msgstr "Import"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Eksport"
@@ -3095,11 +3234,11 @@ msgstr "Mod Main:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3235,7 +3374,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Atas"
@@ -3327,6 +3466,15 @@ msgstr ""
"Tiada keterangan untuk kaedah ini. Tolong bantu kami dengan [color=$color]"
"[url=$url]menyumbang satu[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Buka Editor"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3418,15 +3566,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Kaedah Sahaja"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Terkunci"
@@ -3502,7 +3652,7 @@ msgstr "Salin Pilihan"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Kosongkan"
@@ -3533,7 +3683,7 @@ msgid "Up"
msgstr "Atas"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Nod"
@@ -3557,6 +3707,10 @@ msgstr "RSET Keluar"
msgid "New Window"
msgstr "Tetingkap Baru"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4116,15 +4270,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Adegan"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Laluan Adegan:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4165,16 +4310,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Jangan Simpan"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Simpan adegan sebelum menjalankan..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4262,6 +4397,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Kawalan Versi"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Namakan Semula"
@@ -4290,6 +4429,10 @@ msgstr "Togol mod bebas gangguan."
msgid "Add a new scene."
msgstr "Tambah adegan baru."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Adegan"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Pergi ke adegan yang dibuka sebelum ini."
@@ -4653,7 +4796,9 @@ msgstr "Kemas Kini Perubahan Penting"
msgid "Hide Update Spinner"
msgstr "Sembunyikan Spinner Kemas Kini"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "SistemFail"
@@ -4746,6 +4891,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Muatkan Semula"
@@ -4896,12 +5042,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Bingkai #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Masa"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Panggilan"
@@ -4924,6 +5064,7 @@ msgid "Edit Text:"
msgstr "Sunting Teks:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Hidupkan"
@@ -4980,11 +5121,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Node yang dipilih bukan Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Saiz: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Saiz:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Halaman: "
#: editor/editor_properties_array_dict.cpp
@@ -5085,6 +5229,11 @@ msgstr ""
"Sila tambah pratetap yang dapat dijalankan di menu Eksport atau tentukan "
"pratetap yang ada sebagai yang dapat dijalankan."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projek"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Tulis logik anda dalam kaedah _run()."
@@ -5179,7 +5328,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5237,11 +5385,6 @@ msgstr "Editor"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "SistemFail"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5317,8 +5460,8 @@ msgstr "Tiada sub-sumber dijumpai."
msgid "Color Theme"
msgstr "Editor"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5343,19 +5486,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5375,7 +5509,9 @@ msgid "Draw Spaces"
msgstr "Cabutan Panggilan:"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5456,7 +5592,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Fail:"
@@ -5474,6 +5609,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Create Signal Callbacks"
msgstr "Paksa Shader Fallbacks"
@@ -5482,7 +5625,7 @@ msgstr "Paksa Shader Fallbacks"
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5494,11 +5637,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5507,6 +5650,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Klik kanan untuk menambah titik"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Salin Pilihan"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5537,6 +5687,10 @@ msgid "Add Type Hints"
msgstr "Tambah Segi Tiga"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Tunjukkan Pembantu"
@@ -5553,8 +5707,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5563,6 +5716,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "Pilih Adegan Utama"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Pratonton"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5576,6 +5734,37 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Pilihan Sahaja"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Warna Emission"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Contoh"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Titik"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5610,17 +5799,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Lalai"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Lalai"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Lalai"
@@ -5857,6 +6046,16 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Jangan Simpan"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Simpan adegan sebelum menjalankan..."
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5886,19 +6085,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Menamakan semula folder:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5934,27 +6136,28 @@ msgstr "Menyimpan Fail:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Import Adegan"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5963,21 +6166,21 @@ msgstr ""
msgid "Text Color"
msgstr "Warna"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Nombor Baris:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Nombor Baris:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5986,16 +6189,16 @@ msgstr ""
msgid "Text Selected Color"
msgstr "Padam Kunci Terpilih"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Pilihan Sahaja"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -6003,41 +6206,41 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Fungsi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Warna"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6061,6 +6264,11 @@ msgstr ""
msgid "Flat"
msgstr "Flat 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pilih Nod(Nod-nod) untuk Diimport"
@@ -6640,14 +6848,6 @@ msgid "Replace in Files"
msgstr "Gantikan dalam Fail-fail"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Cari: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Ganti: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Gantikan Semua (TIADA BUAT ASAL)"
@@ -6752,14 +6952,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Warna seragam."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6771,7 +6976,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Penapis:"
@@ -6917,11 +7122,6 @@ msgstr ""
msgid "Materials"
msgstr "Perubahan Bahan:"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Langkah Putaran:"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -6979,17 +7179,18 @@ msgstr "Kosongkan Transformasi"
msgid "Optimizer"
msgstr "Mengoptimumkan"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktifkan"
@@ -7040,7 +7241,8 @@ msgid "Generating Lightmaps"
msgstr "Menjana Peta Cahaya"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Menjana untuk Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -7069,6 +7271,27 @@ msgstr ""
msgid "Saving..."
msgstr "Menyimpan..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Piksel Pepejal"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7082,7 +7305,8 @@ msgstr "Pilih Mod"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7116,12 +7340,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Saiz: "
@@ -7796,10 +8014,6 @@ msgid "Load Animation"
msgstr "Muatkan Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Tiada animasi untuk disalin!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Tiada sumber animasi pada papan klip!"
@@ -7812,10 +8026,6 @@ msgid "Paste Animation"
msgstr "Tampal Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Tiada animasi untuk disunting!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Mainkan animasi terpilih ke belakang dari pos semasa. (A)"
@@ -7853,6 +8063,10 @@ msgid "New"
msgstr "Baru"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Sunting Peralihan..."
@@ -7880,17 +8094,20 @@ msgstr "Pilihan Kulit Bawang"
msgid "Directions"
msgstr "Arah"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Sebelum"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Masa depan"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Kedalaman"
@@ -8041,7 +8258,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Tetapkan hujung animasi. Ini adalah berguna untuk sub-peralihan."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Peralihan: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8058,11 +8276,6 @@ msgid "New name:"
msgstr "Nama baru:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Pudar Masuk (s):"
@@ -8071,16 +8284,11 @@ msgid "Fade Out (s):"
msgstr "Pudar Keluar (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Adun"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Campur"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Mula Semula Auto:"
@@ -8114,10 +8322,6 @@ msgid "X-Fade Time (s):"
msgstr "Masa X-Fade (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Semasa:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8353,6 +8557,10 @@ msgid "License (Z-A)"
msgstr "Lesen (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Memuatkan..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8421,8 +8629,8 @@ msgid "Testing"
msgstr "Menguji"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Memuatkan..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8483,7 +8691,7 @@ msgid "Select lightmap bake file:"
msgstr "Pilih fail lightmap bake:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Pratonton"
@@ -8976,6 +9184,7 @@ msgstr "Buat Tulang(-tulang) Tersuai dari Nod(-nod)"
msgid "Clear Custom Bones"
msgstr "Kosongkan Tulang Tersuai"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9041,6 +9250,10 @@ msgid "Preview Canvas Scale"
msgstr "Pratonton Skala Kanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Susun atur"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Topeng terjemahan untuk memasukkan kekunci."
@@ -9356,13 +9569,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Togol Mod"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Versi:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Item"
@@ -9465,7 +9701,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9604,13 +9841,6 @@ msgstr "Gunakan MeshInstance Transforms"
msgid "Apply with Transforms"
msgstr "Gunakan MeshInstance Transforms"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Pratonton"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9775,8 +10005,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Topeng Emission"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9920,19 +10151,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Warna Emission"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -10017,12 +10235,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10101,8 +10319,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10138,6 +10355,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10169,13 +10390,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10184,10 +10398,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10233,11 +10443,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -10315,10 +10520,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10367,8 +10568,7 @@ msgid "Previous Script"
msgstr "Tab sebelumnya"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10599,7 +10799,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10896,13 +11097,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Skala:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Peralihan: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10925,10 +11130,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Saiz:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11360,11 +11561,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Tunjukkan Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Contoh"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11414,8 +11610,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Tukar ke %s"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11446,16 +11643,19 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Aksi"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
+#, fuzzy
+msgid "Shrink (Pixels):"
+msgstr "Piksel Pepejal"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
+#, fuzzy
+msgid "Grow (Pixels):"
+msgstr "Piksel Pepejal"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11572,6 +11772,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Versi:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11608,19 +11819,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Versi:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11820,6 +12022,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Keluarkan Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11863,6 +12070,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Keluarkan Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Keluarkan Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Tambah ke Kegemaran"
@@ -12127,7 +12344,7 @@ msgstr ""
msgid "Disabled Button"
msgstr "Tidak Aktif"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12157,6 +12374,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12329,8 +12547,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Padam Pilihan"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12412,8 +12631,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -12440,12 +12658,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12693,6 +12905,138 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Pilihan Snap"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Grid Offset:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Versi:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Pilih"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Masa depan"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Grid Offset:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Perubahan Bahan:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Togol Mod"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Gambar kecil..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Gelung Animasi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Cipta Poligon Occluder"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Navigasi Yang Boleh Dilihat"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Grid Offset:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Kosongkan Transformasi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Topeng Emission"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Pilihan Sahaja"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navigasi Yang Boleh Dilihat"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Pilih"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Penapis:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13731,20 +14075,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13752,14 +14091,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13777,7 +14108,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13833,12 +14164,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13867,34 +14192,48 @@ msgid "More Info..."
msgstr "Pindah Ke..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Eksport..."
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "Import Dok"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Pilih Direktori"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Eksport..."
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Projek"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Pengasas Projek"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -14059,10 +14398,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr ""
@@ -14070,6 +14405,20 @@ msgstr ""
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Projek"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Perpustakaan Aset"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""
@@ -14160,9 +14509,8 @@ msgid "Project Manager"
msgstr "Pengurus Projek "
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Projek"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -14170,10 +14518,6 @@ msgid "Loading, please wait..."
msgstr "Mengambil maklumat cermin, sila tunggu..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Projek"
@@ -14219,11 +14563,6 @@ msgid "About"
msgstr "Tentang"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Perpustakaan Aset"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14372,6 +14711,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14562,7 +14902,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14689,12 +15030,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14741,7 +15076,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14936,6 +15271,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nama Nod:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nama Nod:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -15009,6 +15358,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15093,10 +15446,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15136,6 +15485,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15327,8 +15683,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Keluarkan"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15428,11 +15785,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15528,6 +15880,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15539,21 +15892,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Titik"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15803,41 +16141,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Paparkan Semua"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Kiri Lebar"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Menguji"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15940,6 +16243,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mod Interpolasi"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Dayakan Penapisan"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16080,10 +16393,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr "Masa tamat."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16111,11 +16420,11 @@ msgstr "Pemeriksa"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Pergi Balik"
@@ -16188,12 +16497,6 @@ msgstr "Topeng Emission"
msgid "Invert Faces"
msgstr "Tukar ke %s"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Perubahan Bahan:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16242,7 +16545,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Semua Pilihan"
@@ -16332,6 +16635,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16408,7 +16719,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16653,7 +16964,7 @@ msgstr "Bake Lightmap"
msgid "Instance Materials"
msgstr "Perubahan Bahan:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Snap kepada Ibu Bapa"
@@ -16671,13 +16982,6 @@ msgstr ""
msgid "Translation"
msgstr "Peralihan: "
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Langkah Putaran:"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16792,7 +17096,6 @@ msgstr "Nod OneShot"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16824,7 +17127,7 @@ msgstr "Pilihan Rangka"
msgid "Skeleton To Node"
msgstr "Padam Nod"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Set Peralihan ke:"
@@ -16849,7 +17152,6 @@ msgid "Use In Baked Light"
msgstr "Bake Lightmap"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16879,6 +17181,19 @@ msgstr "Tengah"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navigasi Yang Boleh Dilihat"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Navigasi Yang Boleh Dilihat"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17272,11 +17587,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Status"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Padam Input"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17296,7 +17606,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17304,7 +17614,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17426,6 +17736,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17526,14 +17844,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17675,7 +17985,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17683,7 +17993,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17751,10 +18061,6 @@ msgid "Node Path"
msgstr "Muatkan Pratetap"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Memulihkan ke Keadaan Asli"
@@ -17813,10 +18119,6 @@ msgid "Set Mode"
msgstr "Pilih Mod"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Assign Op"
msgstr "Menguntukkan..."
@@ -17836,7 +18138,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17853,18 +18155,20 @@ msgstr "Tetapkan %s"
msgid "Compose Array"
msgstr "Ubah saiz Array"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Argumen tidak sah untuk binaan '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Nama tidak sah."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17876,12 +18180,14 @@ msgid "Var Name"
msgstr "Nama"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Kaedah tidak ditemui dalam objek: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Kaedah tidak ditemui dalam objek: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -17965,11 +18271,6 @@ msgid "Construct %s"
msgstr "Pemalar"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Pemalar"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17986,10 +18287,6 @@ msgstr "Aksi"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -18041,6 +18338,14 @@ msgstr "Contoh"
msgid "Write Mode"
msgstr "Mod Putar"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18049,6 +18354,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18103,6 +18432,11 @@ msgstr ""
msgid "Bounds Geometry"
msgstr "Cuba semula"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Snap Pintar"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18128,6 +18462,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18160,6 +18510,10 @@ msgstr ""
msgid "Export Format"
msgstr "Warna seragam."
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18190,7 +18544,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Tab sebelumnya"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18370,10 +18724,6 @@ msgid "Could not execute on device."
msgstr "Tidak dapat mencipta folder."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18477,12 +18827,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Isyarat"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18498,6 +18852,11 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Tidak dapat memulakan subproses!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18526,7 +18885,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18537,20 +18896,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "Tidak dapat mengeksport fail projek"
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -18562,7 +18920,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18577,7 +18935,8 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "Pakej tidak ditemui: %s"
#: platform/android/export/export_plugin.cpp
@@ -18586,15 +18945,13 @@ msgid "Creating APK..."
msgstr "Menyambung..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "Tidak dapat memasang ke peranti: %s"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18605,7 +18962,8 @@ msgid "Adding files..."
msgstr "Tapis Fail-fail..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Tidak dapat mengeksport fail projek"
#: platform/android/export/export_plugin.cpp
@@ -18625,6 +18983,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18697,7 +19107,7 @@ msgstr "Berjaya!"
msgid "Push Notifications"
msgstr "Tampal Animasi"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Buka Folder Data Pengguna"
@@ -18707,7 +19117,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18794,6 +19204,17 @@ msgstr "Potong Nod"
msgid "Custom BG Color"
msgstr "Potong Nod"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Urus Templat-templat"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Templat pelepasan tersuai tidak dijumpai."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18815,22 +19236,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
+msgstr "Tidak dapat mencipta folder."
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "(Tidak sah, jenis dijangka: %s)"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Tidak dapat membaca fail:"
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Kandungan:"
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "Tidak dapat membaca fail:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Versi:"
@@ -18853,7 +19287,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18863,7 +19297,7 @@ msgstr "Kembangkan Semua"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Potong Nod"
#: platform/javascript/export/export.cpp
@@ -18904,15 +19338,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Tidak dapat membaca shell HTML:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Tidak dapat mencipta direktori server HTTP:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Ralat memulakan server HTTP:"
#: platform/javascript/export/export.cpp
@@ -19156,7 +19593,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -19204,9 +19641,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Tidak dapat mengeksport fail projek"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Tidak dapat memulakan subproses!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Langkah Putaran:"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19222,18 +19678,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Tiada sub-sumber dijumpai."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Ralat semasa menyimpan fail: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Arah"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Tidak dapat memulakan subproses!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Mencipta Gambar Kecil"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
+msgstr "Tidak dapat memasang ke peranti: %s"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Nama tidak sah."
#: platform/osx/export/export.cpp
msgid ""
@@ -19243,7 +19755,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19284,6 +19796,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projek"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -19417,12 +19938,13 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Terkumpul"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Kosongkan Panduan"
#: platform/uwp/export/export.cpp
@@ -19590,6 +20112,11 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Tidak dapat membuang fail sementara:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19603,6 +20130,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Salin Sumber"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versi"
@@ -19631,6 +20163,66 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Tampal Animasi"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Argumen tidak sah untuk binaan '%s'"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Nama tidak sah."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Tidak dapat membuang fail sementara:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19652,6 +20244,23 @@ msgid "Invalid product version:"
msgstr "Nama kumpulan tidak sah."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Nama kumpulan tidak sah."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Tetingkap Baru"
@@ -19668,6 +20277,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19680,11 +20293,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Bingkai %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -19702,19 +20310,6 @@ msgstr "Main"
msgid "Centered"
msgstr "Tengah"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Grid Offset:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19794,8 +20389,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Togol Automain"
@@ -19807,7 +20401,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Contoh"
@@ -19842,7 +20437,8 @@ msgstr "Sauh sahaja"
msgid "Rotating"
msgstr "Langkah Putaran:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Semasa:"
@@ -19869,19 +20465,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Atas Kiri"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Atas Kanan"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Bawah Kiri"
@@ -19935,8 +20532,8 @@ msgstr "Cabutan Panggilan:"
msgid "Draw Drag Margin"
msgstr "Hujah Panggilan Tambahan:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nod Blend2"
@@ -19973,11 +20570,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20001,10 +20593,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20041,6 +20629,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20049,7 +20642,7 @@ msgstr "Mod Pembaris"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Tidak Aktif"
@@ -20151,17 +20744,6 @@ msgstr "Projek"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Masa depan"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20261,8 +20843,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20397,7 +20980,7 @@ msgid "Node B"
msgstr "Nod"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20407,7 +20990,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Tidak Aktif"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20445,7 +21028,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20513,7 +21097,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Lalai"
@@ -20572,7 +21156,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20607,8 +21191,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Aktifkan"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20622,16 +21212,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Bucu:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Dokumen Dalam Talian"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20639,15 +21219,19 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Tengah Bawah"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Perjalanan"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -20679,6 +21263,7 @@ msgid "Z As Relative"
msgstr "Snap Relatif"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20912,6 +21497,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -21011,7 +21597,7 @@ msgstr "Buang Titik"
msgid "Use Global Coordinates"
msgstr "Pemalar"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Mula semula"
@@ -21281,28 +21867,11 @@ msgid "Tracking"
msgstr "Pembungkusan"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Kosongkan Transformasi"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21416,7 +21985,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Nama Nod:"
@@ -21458,9 +22027,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21590,22 +22160,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21630,6 +22184,83 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Perubahan Shader:"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Saiz:"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Paksa Modulasi Putih"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fon"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Tapis isyarat"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Tapis isyarat"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Togol Automain"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -21639,7 +22270,8 @@ msgstr "Warna Emission"
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Mod Pembaris"
@@ -21749,23 +22381,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21886,18 +22513,170 @@ msgstr "Aksi"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Pindahkan Nod"
+msgid "Joint Constraints"
+msgstr "Pemalar"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Menyimpan Adegan"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Versi:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Pindahkan Nod"
+msgid "Angular Limit Enabled"
+msgstr "Tapis isyarat"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Pindahkan Nod"
+msgid "Angular Limit Upper"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Max. Ralat Sudut:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animasi"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animasi"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animasi"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animasi"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Keterangan"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Keterangan"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animasi"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Tapis isyarat"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -21939,10 +22718,6 @@ msgid "Params"
msgstr "Parameter Berubah:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21954,11 +22729,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Versi:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22023,15 +22793,6 @@ msgstr "Max. Ralat Sudut:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Menyimpan Adegan"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Linear"
@@ -22059,10 +22820,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22278,8 +23035,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22389,6 +23147,34 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Salin Pose"
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Dipinkan %s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Kandungan:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Butang X 1"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22467,33 +23253,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Peralihan: "
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Perubahan Shader:"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22633,38 +23398,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Togol Segi Tiga Auto"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Togol Segi Tiga Auto"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22699,13 +23432,28 @@ msgid "Autorestart"
msgstr "Mula Semula Auto:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Mula Semula Auto:"
+msgid "Random Delay"
+msgstr "Mula Semula Rawak (s):"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Jumlah:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Jumlah:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Kedudukan Dok"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -22718,11 +23466,6 @@ msgstr "Tambah Port Input"
msgid "Xfade Time"
msgstr "Masa X-Fade (s):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Grid Offset:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -22793,11 +23536,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Tapis isyarat"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23036,6 +23774,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Sifat Tema"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23075,7 +23818,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Alatan"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Laluan Fokus"
@@ -23145,11 +23888,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Togol Automain"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -23203,6 +23941,7 @@ msgid "Show Zoom Label"
msgstr "Tunjukkan Tulang-tulang"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23216,11 +23955,12 @@ msgid "Show Close"
msgstr "Tunjukkan Tulang-tulang"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Pilih"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Komuniti"
@@ -23285,8 +24025,9 @@ msgid "Fixed Icon Size"
msgstr "Saiz:"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Menguntukkan..."
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -23730,7 +24471,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23773,7 +24514,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Mod Main:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23899,6 +24640,12 @@ msgid "Timeout"
msgstr "Masa tamat."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23913,13 +24660,13 @@ msgstr "Keterangan"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "import"
+msgid "Pause Mode"
+msgstr "Mod Pan"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Mod Pan"
+msgid "Physics Interpolation Mode"
+msgstr "Mod Interpolasi"
#: scene/main/node.cpp
#, fuzzy
@@ -23951,11 +24698,6 @@ msgstr "Tetapkan Pelbagai:"
msgid "Process Priority"
msgstr "Mod Alih"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Mod Interpolasi"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -23987,12 +24729,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Tetapkan Pelbagai:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mod Interpolasi"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24232,6 +24970,39 @@ msgid "Swap OK Cancel"
msgstr "Batal"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nama"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Bingkai Fizik %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Bingkai Fizik %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navigasi Yang Boleh Dilihat"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navigasi Yang Boleh Dilihat"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24268,6 +25039,789 @@ msgstr "Buat Fungsi"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Fungsi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Keluarkan Item"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Keluarkan Item"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Keluarkan Item"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "(Editor Dinyahaktif)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Versi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Gelung Animasi"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Tunjukkan Asal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Pratetap"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Tidak Aktif"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Terkunci"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Tidak Aktif"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Terkunci"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Editor Dinyahaktif)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Tidak Aktif"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Grid Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Tidak Aktif"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Keluarkan Item"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Paksa Modulasi Putih"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Muatkan Lalai"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Muatkan Lalai"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Pergi ke Langkah Sebelumnya"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Buka Kunci Dipilih"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Potong Nod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Tapis isyarat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Tapis isyarat"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Cabutan Panggilan:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Folder:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Folder:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Salin Pilihan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Salin Pilihan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Import Adegan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Grid Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Pratetap"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Tidak Aktif"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Piksel Sempadan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Tambah Titik Nod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Warna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Menguji"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Menguji"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Grid Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Grid Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Cipta Folder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Togol Fail Tersembunyi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Tidak Aktif"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Versi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Keluarkan Item"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Versi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Pilih"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Lalai"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Lalai"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Komuniti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Cipta titik-titik."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Ubah saiz Array"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Warna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Warna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Grid Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Grid Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Grid Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Laluan Fokus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Pilih"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Pratetap"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Tapis isyarat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Tapis isyarat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Tidak Aktif"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Potong Nod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Pilihan Bas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Potong Nod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Pilih Mod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Runtuhkan Semua"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Tidak Aktif"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Pilihan Sahaja"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Warna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Kedudukan Dok"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Pilihan Sahaja"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Kandungan:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Butang X 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Tunjukkan Panduan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Alih Panduan Menegak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Grid Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Kandungan:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Versi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Tidak Aktif"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Tengah Kanan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Keluarkan Item"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Keluarkan Item"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Tunjukkan Asal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Tunjukkan Asal"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Folder:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Paksa Modulasi Putih"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Pilih Mod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Tidak Aktif"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Kiri Lebar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Menguji"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Kiri Lebar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Kiri Lebar"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Muatkan Pratetap"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Editor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Warna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Pratetap"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Pratetap"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Pratetap"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Warna Emission"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Tambah Titik Nod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Ciri-ciri Utama:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Ciri-ciri Utama:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Versi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Versi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Pilih Mod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Pilih Mod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Tengah Kanan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Pilih Mod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Tetapkan Auto-Advance"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Warna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Warna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Pilihan Sahaja"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Pilihan Sahaja"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Aksi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Pindah Titik-titik Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Contoh"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24306,17 +25860,6 @@ msgstr "Pilihan Tambahan:"
msgid "Char"
msgstr "Watak yang sah:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Cabutan Panggilan:"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Fon"
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -24614,15 +26157,6 @@ msgid "Color Correction"
msgstr "Warna seragam."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Amaran"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Terkini:"
@@ -24634,6 +26168,11 @@ msgstr "Mod Bebas Gangguan"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Kedalaman"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Grid Offset:"
@@ -24656,10 +26195,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Tab seterusnya"
@@ -24678,10 +26213,6 @@ msgid "Vertex Lighting"
msgstr "Menjana Peta Cahaya"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Saiz:"
@@ -24691,11 +26222,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Saiz:"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24714,6 +26240,10 @@ msgid "Ensure Correct Normals"
msgstr "Trek Transformasi 3D"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -24779,10 +26309,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Zarah"
@@ -24806,26 +26332,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Warna Emission"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Cipta Titik Emission Daripada Mesh"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Mod Pembaris"
#: scene/resources/material.cpp
#, fuzzy
@@ -24833,24 +26342,8 @@ msgid "Emission"
msgstr "Topeng Emission"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Warna Emission"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Warna Emission"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Topeng Emission"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Warna Emission"
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -24861,35 +26354,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Masa depan"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Kosongkan"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Kosongkan Pose"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Editor"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24897,15 +26375,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Mod Pembaris"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24938,15 +26407,10 @@ msgstr "Peralihan: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Peralihan: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Versi:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24989,15 +26453,20 @@ msgstr "Mod Pan"
msgid "Lightmap Size Hint"
msgstr "Bake Lightmap"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Nod Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Kosongkan Transformasi"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Kosongkan Transformasi"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25021,29 +26490,15 @@ msgstr "Contoh"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Trek Transformasi 3D"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Trek Transformasi 3D"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Ubah saiz Array"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Ubah saiz Array"
+msgid "Sampling"
+msgstr "Skala:"
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "Versi:"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -25059,10 +26514,15 @@ msgid "Source Group Name"
msgstr "Nama Skrip:"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Kandungan:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25071,11 +26531,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Buka Terkini"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25088,6 +26553,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Muatkan Lalai"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25104,7 +26574,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25228,6 +26698,11 @@ msgstr "Atas Kanan"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Potong Nod"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25236,15 +26711,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Mainkan Adegan Tersuai"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Tambah Port Input"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Nama Nod:"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -25304,19 +26788,19 @@ msgid "Expand Margin"
msgstr "Kembangkan Semua"
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25344,6 +26828,20 @@ msgstr "Halaman: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Tunjukkan Panduan"
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Pergi Balik"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mod Skala"
@@ -25354,13 +26852,13 @@ msgstr "Tangkap"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Mod Main:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Mod Main:"
+msgid "To"
+msgstr "Atas"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25396,8 +26894,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Mod Interpolasi"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Mod Pembaris"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Mod Pan"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Mod Pan"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Mod Pan"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25460,6 +26979,11 @@ msgid "Scenario"
msgstr "Adegan"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navigasi Yang Boleh Dilihat"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25477,6 +27001,26 @@ msgstr "Linear Kiri"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Lalai"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Lalai"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Menguji"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Edit Sambungan:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25576,6 +27120,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Campur"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25827,6 +27375,11 @@ msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
msgid "Collision Unsafe Fraction"
msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Bingkai Fizik %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -25842,13 +27395,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26112,6 +27665,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Dayakan Penapisan"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Versi"
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 23533fe909..e5b0dcc26f 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -91,11 +91,12 @@ msgstr "Maks Vindustørrelse"
msgid "Screen Orientation"
msgstr "Skjermretning"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "Vindu"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "Rammeløs"
@@ -103,7 +104,7 @@ msgstr "Rammeløs"
msgid "Per Pixel Transparency Enabled"
msgstr "Per Piksel Gjennomsiktighet Aktivert"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr "Fullskjerm"
@@ -115,7 +116,7 @@ msgstr "Maksimert"
msgid "Minimized"
msgstr "Minimert"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
#, fuzzy
msgid "Resizable"
@@ -125,14 +126,15 @@ msgstr "Kan Endre Størrelse"
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr "Posisjon"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -194,6 +196,7 @@ msgstr "Minne"
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr "Begrensninger"
@@ -213,20 +216,16 @@ msgstr "Flertråding Kø Størrelse (KB)"
msgid "Function"
msgstr "Funksjon"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "Data"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr "Nettverk"
@@ -333,7 +332,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ikke nok bytes til å dekode, eller ugyldig format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Ugyldig input %i (ikke bestått) i utrykket"
#: core/math/expression.cpp
@@ -377,36 +377,15 @@ msgstr "Melding Kø"
msgid "Max Size (KB)"
msgstr "Maks Størrelse (KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr "Tekst Editor"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr "Fullføring"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Mouse Mode"
+msgstr "Flytt Modus"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "Bruk Enkle Annførselstegn"
+msgid "Use Accumulated Input"
+msgstr "Slett Input"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -435,6 +414,7 @@ msgstr "Kommando"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Trykket"
@@ -580,13 +560,15 @@ msgid "Project Settings Override"
msgstr "Overstyr Prosjektinnstillinger"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Navn"
@@ -598,7 +580,8 @@ msgstr "Beskrivelse"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Kjør"
@@ -628,6 +611,43 @@ msgstr "Bruk Tilpasset Brukerkatalog"
msgid "Custom User Dir Name"
msgstr "Tilpasset Brukerkatalognavn"
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Vis alle"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Lys"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Venstrevisning"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Tester"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -650,6 +670,11 @@ msgid "Main Run Args"
msgstr "Hovedkjøringsargumenter"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Scene-Sti:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr "Søk I Filetternavn"
@@ -657,18 +682,15 @@ msgstr "Søk I Filetternavn"
msgid "Script Templates Search Path"
msgstr "Skriptmaler Søkesti"
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Versjonskontroll"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+#, fuzzy
+msgid "Version Control Autoload On Startup"
msgstr "Automatisk Lasting Ved Oppstart"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr "Navn På Programvareutvidelse"
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "Versjonskontroll"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -736,15 +758,18 @@ msgstr "UI Slutt"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr "Fysikk"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "3D"
@@ -774,8 +799,8 @@ msgstr "Rendrer"
msgid "Quality"
msgstr "Kvalitet"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr "Filter"
@@ -901,10 +926,6 @@ msgstr "Søkesti"
msgid "Source Code"
msgstr "Kildekode"
-#: core/translation.cpp
-msgid "Messages"
-msgstr "Meldinger"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Språk"
@@ -966,10 +987,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr "2D"
@@ -1022,13 +1046,14 @@ msgstr "Maks Lys Per Objekt"
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1054,6 +1079,7 @@ msgstr "Høy Kvalitet"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Fri"
@@ -1070,7 +1096,7 @@ msgstr "Speil"
msgid "Time:"
msgstr "Tid:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Verdi:"
@@ -1131,6 +1157,96 @@ msgstr "Anim Endre Nøkkelbildeverdi"
msgid "Anim Change Call"
msgstr "Anim Endre Kall"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Bilde %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Tid"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Lokalisering"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotasjon Steg:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Mengde:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Skriv"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Sett Handle"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Sett Handle"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Rutenett Offset:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Avstand:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animasjon"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
@@ -1235,7 +1351,7 @@ msgstr "Slå sporet av/på."
msgid "Update Mode (How this property is set)"
msgstr "Oppdateringsmodus (Hvordan denne egenskapen settes)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolasjonsmodus"
@@ -1248,10 +1364,75 @@ msgid "Remove this track."
msgstr "Fjern dette sporet."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tid (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posisjon"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotasjon Steg:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Type:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Håndter Eksportmaler"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Advarsel:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Sett Handle"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Sett Handle"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Legg til Element"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Omstart (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fade Inn (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animasjoner"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Veksl Aktivering Av Spor"
@@ -1329,7 +1510,6 @@ msgid "Remove Anim Track"
msgstr "Fjern Anim-Spor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1341,16 +1521,6 @@ msgid "Editors"
msgstr "Redaktør"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animasjon"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim Sett Inn Spor & Nøkkel"
@@ -1478,7 +1648,8 @@ msgid "Add Method Track Key"
msgstr "Legg til metode-spornøkkel"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metode ikke funnet i objekt: "
#: editor/animation_track_editor.cpp
@@ -1853,7 +2024,9 @@ msgid "Scene does not contain any script."
msgstr "Scenen inneholder ikke noen skript."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Legg til"
@@ -1918,6 +2091,7 @@ msgstr "Kobler Til Signal:"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Lukk"
@@ -2100,8 +2274,8 @@ msgid "Open"
msgstr "Åpne"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Eiere Av:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2419,7 +2593,7 @@ msgid "Bus Options"
msgstr "Bus valg"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliser"
@@ -2471,8 +2645,9 @@ msgstr "Åpne Audio Bus oppsett"
msgid "There is no '%s' file."
msgstr "Det finnes ingen «%s»-fil"
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Utforming"
#: editor/editor_audio_buses.cpp
@@ -2686,6 +2861,25 @@ msgid "Choose"
msgstr "Velg"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Kopier Node-bane"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Vellykket Installering av Pakke!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Feilet:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Lagrer Fil:"
@@ -2698,6 +2892,31 @@ msgid "Packing"
msgstr "Pakking"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Lagre som"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Kunne ikke opprette mappe."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Kunne ikke opprette mappe."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Kan ikke åpne fil for skriving:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Lagre som"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2822,11 +3041,33 @@ msgstr "Tilpasset feilsøkingsmal ble ikke funnet."
msgid "Custom release template not found."
msgstr "Fant ikke tilpasset utgivelsesmal."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Håndter Eksportmaler"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Fil eksisterer ikke."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Malfil ble ikke funnet:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Håndter Eksportmaler"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Fyll"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
@@ -2844,7 +3085,7 @@ msgid "Script Editor"
msgstr "Skript Redigeringsverktøy"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Ressursbibliotek"
@@ -3003,13 +3244,14 @@ msgstr "Gjeldende:"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importer"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Eksporter"
@@ -3144,11 +3386,11 @@ msgstr "Panorerings-Modus"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3288,7 +3530,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Topp"
@@ -3387,6 +3629,14 @@ msgstr ""
"Det finnes i øyeblikket ingen beskrivelse av denne metoden. Hjelp til ved å "
"[colour=$color][url=$url]bidra med en[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "Tekst Editor"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3486,15 +3736,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Metoder"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Låst"
@@ -3574,7 +3826,7 @@ msgstr "Fjern Utvalg"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Tøm"
@@ -3605,7 +3857,7 @@ msgid "Up"
msgstr "Opp"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Node"
@@ -3629,6 +3881,10 @@ msgstr ""
msgid "New Window"
msgstr "Nytt vindu"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4185,15 +4441,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scene"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Scene-Sti:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4235,15 +4482,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Ikke Lagre"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4332,6 +4570,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Versjonskontroll"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Gi nytt navn"
@@ -4360,6 +4602,10 @@ msgstr "Vis/skjul distraksjonsfri modus."
msgid "Add a new scene."
msgstr "Legg til ny scene."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scene"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Gå til forrige åpne scene."
@@ -4731,7 +4977,9 @@ msgstr "Forandre"
msgid "Hide Update Spinner"
msgstr "Deaktiver Oppdateringsspinner"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "FilSystem"
@@ -4817,6 +5065,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Oppdater"
@@ -4968,12 +5217,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Bilde #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Tid"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Samtaler"
@@ -4998,6 +5241,7 @@ msgid "Edit Text:"
msgstr "Medlemmer"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "På"
@@ -5050,11 +5294,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Størrelse: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Størrelse:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Side: "
#: editor/editor_properties_array_dict.cpp
@@ -5160,6 +5407,11 @@ msgstr ""
"Ingen kjørbar eksport-preset funnet for denne plattformen.\n"
"Vennligst legg til en kjørbar preset i eksportmenyen."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Prosjekt"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Skriv logikken din i _run() metoden."
@@ -5254,7 +5506,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5314,11 +5565,6 @@ msgstr "Medlemmer"
msgid "Show Script Button"
msgstr "Høyre knapp"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "FilSystem"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5394,8 +5640,8 @@ msgstr "Ressurs"
msgid "Color Theme"
msgstr "Medlemmer"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5422,20 +5668,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Innrykk Venstre"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Skriv"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatisk Innrykk"
@@ -5456,7 +5693,9 @@ msgid "Draw Spaces"
msgstr "Ring"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navigasjon"
@@ -5538,7 +5777,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Fil"
@@ -5556,6 +5794,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5563,7 +5809,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5575,11 +5821,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5588,6 +5834,12 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Høyreklikk: Fjern Punkt"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "Fullføring"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5620,6 +5872,11 @@ msgstr "Finn Node Type"
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Bruk Enkle Annførselstegn"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Help Index"
msgstr "Vis Hjelpere"
@@ -5635,8 +5892,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5645,6 +5901,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "Velg en HovedScene"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Forhåndvisning"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5658,6 +5919,37 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Kun Valgte"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Farger"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instans"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punkt"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5692,17 +5984,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Standard"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Standard"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Standard"
@@ -5943,6 +6235,15 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Ikke Lagre"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Frontvisning"
@@ -5973,19 +6274,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Prosjekthåndterer"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Ender mappenavn:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -6021,29 +6325,30 @@ msgstr "Lagrer Fil:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Ugyldig navn."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Ugyldig navn."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importer Scene"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6052,21 +6357,21 @@ msgstr ""
msgid "Text Color"
msgstr "Neste Koordinat"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Linjenummer:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Linjenummer:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Ugyldig navn."
@@ -6076,16 +6381,16 @@ msgstr "Ugyldig navn."
msgid "Text Selected Color"
msgstr "Slett valgt"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Kun Valgte"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Navn på gjeldende scene"
@@ -6094,44 +6399,44 @@ msgstr "Navn på gjeldende scene"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funksjoner"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Endre navn på variabelen"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Velg farge"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Bokmerker"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Stoppunkter"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6157,6 +6462,11 @@ msgstr ""
msgid "Flat"
msgstr "Flat0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Kollisjon Modus"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Velg node(r) som skal importeres"
@@ -6776,14 +7086,6 @@ msgid "Replace in Files"
msgstr "Erstatt Alle"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Finn: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Erstatt: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Erstatt Alle"
@@ -6898,14 +7200,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Fjern Funksjon"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6917,7 +7224,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Lim inn Noder"
@@ -7065,11 +7372,6 @@ msgstr ""
msgid "Materials"
msgstr "Forandre"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Lokalisering"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7126,17 +7428,18 @@ msgstr "Transformer"
msgid "Optimizer"
msgstr "Optimaliser"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktiver"
@@ -7187,7 +7490,8 @@ msgid "Generating Lightmaps"
msgstr "Genererer lyskart"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Genererer for Maske: "
#: editor/import/resource_importer_scene.cpp
@@ -7215,6 +7519,26 @@ msgstr ""
msgid "Saving..."
msgstr "Lagrer..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7228,7 +7552,8 @@ msgstr "Velg Modus"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7263,12 +7588,6 @@ msgid "Normal Map Invert Y"
msgstr "Tilfeldig Skala:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Begrensninger"
@@ -7984,10 +8303,6 @@ msgid "Load Animation"
msgstr "Last Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Ingen animasjon å kopiere!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Ingen animasjonsressurs på utklippstavlen!"
@@ -8000,10 +8315,6 @@ msgid "Paste Animation"
msgstr "Lim inn Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Ingen animasjon å redigere!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Spill av valgte animasjon baklengs fra gjeldende posisjon. (A)"
@@ -8042,6 +8353,11 @@ msgstr "Nye"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
+msgid "Paste As Reference"
+msgstr "%s-klassereferanse"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Edit Transitions..."
msgstr "Overganger"
@@ -8072,17 +8388,20 @@ msgstr "Løk-lag"
msgid "Directions"
msgstr "Retninger"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Fortid"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Fremtid"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Dybde"
@@ -8240,7 +8559,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Overgang: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8258,11 +8578,6 @@ msgid "New name:"
msgstr "Nytt navn:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade Inn (s):"
@@ -8271,16 +8586,11 @@ msgid "Fade Out (s):"
msgstr "Fade Ut (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Bland"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Miks"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Start Om Igjen Automatisk:"
@@ -8314,10 +8624,6 @@ msgid "X-Fade Time (s):"
msgstr "X-Fade Tid (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Aktiv:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8572,6 +8878,10 @@ msgid "License (Z-A)"
msgstr "Lisens"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Laster..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8641,8 +8951,8 @@ msgid "Testing"
msgstr "Tester"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Laster..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8697,7 +9007,7 @@ msgid "Select lightmap bake file:"
msgstr "Velg malfil"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Forhåndvisning"
@@ -9232,6 +9542,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "Fjern Ben"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9301,6 +9612,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Utforming"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9634,13 +9949,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Veksle Modus"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Tekst"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Ikon"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Nummereringer:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elementer"
@@ -9748,7 +10086,8 @@ msgstr "Lag Omriss"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9896,13 +10235,6 @@ msgstr "Anim Forandre Omforming"
msgid "Apply with Transforms"
msgstr "Anim Forandre Omforming"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Forhåndvisning"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -10069,8 +10401,9 @@ msgid "Volume"
msgstr "Volum"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Synlige kollisjons-former"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10220,19 +10553,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr "Split Segment (i kurve)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Farger"
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -10325,13 +10645,13 @@ msgstr ""
msgid "Points"
msgstr "Poeng"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Rediger Poly"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Bones"
msgstr "Lag Ben"
@@ -10416,8 +10736,7 @@ msgid "Grid Settings"
msgstr "Instillinger for rutenett"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10459,6 +10778,10 @@ msgstr "Rutenett Steg:"
msgid "Sync Bones to Polygon"
msgstr "Skaler Polygon"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "FEIL: Kunne ikke laste ressurs!"
@@ -10490,13 +10813,6 @@ msgid "Instance:"
msgstr "Instans:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Type:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Åpne i Redigeringsverktøy"
@@ -10505,11 +10821,6 @@ msgstr "Åpne i Redigeringsverktøy"
msgid "Load Resource"
msgstr "Last Ressurs"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "Ressurs"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10556,11 +10867,6 @@ msgid "Close and save changes?"
msgstr "Lukke og lagre endringer?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Feil ved lagring av TextFile:"
@@ -10642,10 +10948,6 @@ msgid "%s Class Reference"
msgstr "%s-klassereferanse"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Finn neste"
@@ -10696,8 +10998,7 @@ msgid "Previous Script"
msgstr "Forrige skript"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Fil"
@@ -10936,7 +11237,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Store bokstaver"
@@ -11250,12 +11552,16 @@ msgstr "Roter"
msgid "Translate"
msgstr "Oversett"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Skalerer: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Oversetter: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11280,10 +11586,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Størrelse:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11729,11 +12031,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Vis Informasjon"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instans"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11790,7 +12087,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr "Konverter til store versaler"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11824,15 +12121,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Applikasjon"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11960,6 +12258,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Nummereringer:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Avstand:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "Velg Alle"
@@ -11998,19 +12307,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Avstand:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Nummereringer:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -12214,6 +12514,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Fjern Mal"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12257,6 +12562,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Legg til Element"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Fjern Gjenstand"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Legg til Element"
@@ -12536,7 +12851,7 @@ msgstr "Museknapp"
msgid "Disabled Button"
msgstr "Deaktivert"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Oppføring"
@@ -12567,6 +12882,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Undermeny"
@@ -12746,8 +13062,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Slett valgte"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12834,8 +13151,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Region"
@@ -12865,12 +13181,6 @@ msgstr "Roter Modus"
msgid "Priority"
msgstr "Prioritet"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Ikon"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
#, fuzzy
msgid "Z Index"
@@ -13154,6 +13464,140 @@ msgstr "Denne operasjonen kan ikke gjøres uten en scene."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Snap Options"
+msgstr "Snapping innstillinger"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Avstand:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Steg"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Nummereringer:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Velg"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Tekst"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Rutenett Offset:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Forandre"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Veksle Modus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Bitmaske Modus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Miniatyrbilde..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animasjonsløkke"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Okklusjon Modus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Navigasjon Modus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Avstand:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transformer"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Animasjonsnode"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Kun Valgte"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Kollisjon Modus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Synlig navigasjon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Velg"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Lim inn Noder"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "TileSet"
msgstr "TileSet..."
@@ -14228,21 +14672,16 @@ msgid "Runnable"
msgstr "Kjørbar"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Slett forhåndsinnstillingen «%s»?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
+msgid "Delete preset '%s'?"
+msgstr "Slett forhåndsinnstillingen «%s»?"
#: editor/project_export.cpp
#, fuzzy
@@ -14250,14 +14689,6 @@ msgid "Exporting All"
msgstr "Eksporter"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "Eksporter Prosjekt"
@@ -14276,7 +14707,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Ressurser"
@@ -14333,12 +14764,6 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr "Eksporter Prosjekt"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Tekst"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14367,20 +14792,28 @@ msgid "More Info..."
msgstr "Flytt Til..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Eksporter"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Eksporter Prosjekt"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Eksportmodus?"
+#, fuzzy
+msgid "Export All"
+msgstr "Eksporter"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr "Velg en tom mappe."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Eksporter"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14388,8 +14821,9 @@ msgid "ZIP File"
msgstr "ZIP-fil"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Eksporter Prosjekt"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -14397,6 +14831,11 @@ msgstr ""
#: editor/project_export.cpp
#, fuzzy
+msgid "Project Export"
+msgstr "Prosjektgrunnleggere"
+
+#: editor/project_export.cpp
+#, fuzzy
msgid "Manage Export Templates"
msgstr "Håndter Eksportmaler"
@@ -14577,10 +15016,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "Rendrer kan endres senere, men scener må kanskje justeres."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "Importer Eksisterende Prosjekt"
@@ -14589,6 +15024,20 @@ msgstr "Importer Eksisterende Prosjekt"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Lokal"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Prosjekter"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Ressursbibliotek"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
@@ -14690,9 +15139,8 @@ msgid "Project Manager"
msgstr "Prosjekthåndterer"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Prosjekter"
+msgid "Last Modified"
+msgstr "Sist endret"
#: editor/project_manager.cpp
#, fuzzy
@@ -14700,10 +15148,6 @@ msgid "Loading, please wait..."
msgstr "Henter fillager, vennligst vent..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Sist endret"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Eksporter Prosjekt"
@@ -14750,11 +15194,6 @@ msgid "About"
msgstr "Om"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Ressursbibliotek"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Start på nytt nå"
@@ -14905,6 +15344,7 @@ msgid "Add Event"
msgstr "Legg til hendelse"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Knapp"
@@ -15099,7 +15539,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Plugins"
@@ -15231,12 +15672,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Steg"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -15285,7 +15720,7 @@ msgstr "Små bokstaver"
msgid "To Uppercase"
msgstr "Store versaler"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Tilbakestill"
@@ -15485,6 +15920,20 @@ msgstr ""
msgid "Make Local"
msgstr "Lag Ben"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nodenavn:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nodenavn:"
+
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
@@ -15562,6 +16011,10 @@ msgid "Sub-Resources"
msgstr "Ressurs"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15653,10 +16106,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Lokal"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15700,6 +16149,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15908,7 +16364,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
-msgid "Remote "
+msgid "Remote %s:"
msgstr "Fjern-funksjon "
#: editor/script_editor_debugger.cpp
@@ -16013,11 +16469,6 @@ msgid "Monitor"
msgstr "Skjerm"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Skjermer"
@@ -16116,6 +16567,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -16127,21 +16579,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Punkt"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16401,42 +16838,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Vis alle"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Lys"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Venstrevisning"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Tester"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16541,6 +16942,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolasjonsmodus"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Endre Anim Lengde"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16684,10 +17095,6 @@ msgstr "Feilsøkingsprogram"
msgid "Wait Timeout"
msgstr "Tid:"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16715,11 +17122,11 @@ msgstr "Inspektør"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Gå tilbake"
@@ -16795,12 +17202,6 @@ msgstr "Kollisjon Modus"
msgid "Invert Faces"
msgstr "Konverter Til %s"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Forandre"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16852,7 +17253,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Rediger Poly"
@@ -16944,6 +17345,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Bruk Snap"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -17022,8 +17431,9 @@ msgid "Disabled GDNative Singleton"
msgstr "Deaktiver Oppdateringsspinner"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
+#, fuzzy
+msgid "Libraries:"
+msgstr "Bibliotek"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -17272,7 +17682,7 @@ msgstr "Lys"
msgid "Instance Materials"
msgstr "Forandre"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Snap til foreldre"
@@ -17291,13 +17701,6 @@ msgstr ""
msgid "Translation"
msgstr "Oversettelser"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotasjon Steg:"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -17415,7 +17818,6 @@ msgstr "Endre navn"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Funksjoner"
@@ -17448,7 +17850,7 @@ msgstr "Skelett"
msgid "Skeleton To Node"
msgstr "Velg node"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animasjoner"
@@ -17474,7 +17876,6 @@ msgid "Use In Baked Light"
msgstr "Lys"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17504,6 +17905,19 @@ msgstr "I midten"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navigasjon"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Navigasjon Modus"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
@@ -17908,11 +18322,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Status"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Anim Forandre Verdi"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17934,7 +18343,7 @@ msgstr ""
"Fiks noden din vær så snill."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17942,7 +18351,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -18073,6 +18482,15 @@ msgid "Change Expression"
msgstr "Endre uttrykk"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Kan ikke kopiere funksjonsnoden."
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Paste VisualScript Nodes"
+msgstr "Lim inn Noder"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -18186,15 +18604,6 @@ msgid "Resize Comment"
msgstr "Endre CanvasItem"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Kan ikke kopiere funksjonsnoden."
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Paste VisualScript Nodes"
-msgstr "Lim inn Noder"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -18344,7 +18753,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Tilførseltype ikke itererbar: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18352,7 +18762,8 @@ msgid "Iterator became invalid"
msgstr "Iterator ble ugyldig"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator ble ugyldig: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18422,10 +18833,6 @@ msgid "Node Path"
msgstr "Kopier Node-bane"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Last Standard"
@@ -18486,11 +18893,6 @@ msgstr "Velg Modus"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Typer:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Knytt"
@@ -18509,7 +18911,8 @@ msgid "Base object is not a Node!"
msgstr "Baseobjekt er ikke en Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Sti leder ikke Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18525,17 +18928,19 @@ msgstr ""
msgid "Compose Array"
msgstr "Endre størrelsen på Array"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Ugyldig argument av type: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Ugyldige argumenter: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18548,12 +18953,14 @@ msgid "Var Name"
msgstr "Navn"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metode ikke funnet i objekt: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metode ikke funnet i objekt: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -18640,11 +19047,6 @@ msgstr "Konstanter"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Konstanter"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Lag Ben"
@@ -18662,10 +19064,6 @@ msgstr "Handling"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -18718,6 +19116,14 @@ msgstr "Instans"
msgid "Write Mode"
msgstr "Prioritet Modus"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18726,6 +19132,34 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Nettverkspeer"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max In Buffer (KB)"
+msgstr "Maks Størrelse (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max Out Buffer (KB)"
+msgstr "Maks Størrelse (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Nettverkspeer"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18781,6 +19215,11 @@ msgstr "Juster synlighet"
msgid "Bounds Geometry"
msgstr "Prøv på nytt"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Smart snapping"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18807,6 +19246,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18840,6 +19295,10 @@ msgstr "Bruk Tilpasset Brukerkatalog"
msgid "Export Format"
msgstr "Eksporter Prosjekt"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18873,7 +19332,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Forrige fane"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -19055,10 +19514,6 @@ msgid "Could not execute on device."
msgstr "Kunne ikke opprette mappe."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -19163,12 +19618,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Signal"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19188,6 +19647,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Kunne ikke opprette mappe."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Kunne ikke starta subprosess!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -19218,7 +19682,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19229,19 +19693,18 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "Klarte ikke eksportere prosjektfiler til gradle-prosjekt\n"
#: platform/android/export/export_plugin.cpp
@@ -19255,7 +19718,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -19271,7 +19734,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Animasjonsverktøy"
#: platform/android/export/export_plugin.cpp
@@ -19281,15 +19744,12 @@ msgstr "Lager konturer..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr "Kunne ikke opprette mappe."
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19301,7 +19761,7 @@ msgstr "Legger til %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Kunne ikke opprette mappe."
#: platform/android/export/export_plugin.cpp
@@ -19322,6 +19782,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Navn er ikke en gyldig identifikator:"
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19395,7 +19907,7 @@ msgstr "Suksess!"
msgid "Push Notifications"
msgstr "Tilfeldig Rotasjon:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Brukergrensesnitt"
@@ -19405,7 +19917,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19492,6 +20004,17 @@ msgstr "Klipp ut Noder"
msgid "Custom BG Color"
msgstr "Klipp ut Noder"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Håndter Eksportmaler"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Fant ikke tilpasset utgivelsesmal."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19515,25 +20038,34 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr "Kunne ikke opprette mappe."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Invalid export template:"
+msgid "Invalid export template: \"%s\"."
msgstr "Håndter Eksportmaler"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not write file:"
+msgid "Could not write file: \"%s\"."
msgstr "Kunne ikke opprette mappe."
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Sett Handle"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Kunne ikke opprette mappe."
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Nummereringer:"
@@ -19557,7 +20089,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19567,7 +20099,7 @@ msgstr "Utvid alle"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Klipp ut Noder"
#: platform/javascript/export/export.cpp
@@ -19609,17 +20141,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Kunne ikke opprette mappe."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Kunne ikke opprette mappe."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Feil ved lagring av TextFile:"
#: platform/javascript/export/export.cpp
@@ -19868,7 +20400,7 @@ msgstr "Nettverkspeer"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Enhet"
#: platform/osx/export/export.cpp
@@ -19918,9 +20450,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Kunne ikke opprette mappe."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Kunne ikke starta subprosess!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Lokalisering"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19936,21 +20487,76 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Ikke funnet!"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Feil ved lagring av filen: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Retninger"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Kunne ikke starta subprosess!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Lager Thumbnail"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr "Kunne ikke opprette mappe."
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Håndter Eksportmaler"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19958,7 +20564,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -20000,6 +20606,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Prosjekt"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Klarte ikke eksportere prosjektfiler til gradle-prosjekt\n"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Navn er ikke en gyldig identifikator:"
@@ -20134,12 +20750,13 @@ msgid "Publisher Display Name"
msgstr "Ugyldig navn."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Prosjektnavn:"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Fjern Pose"
#: platform/uwp/export/export.cpp
@@ -20315,6 +20932,11 @@ msgid "Debug Algorithm"
msgstr "Feilsøkingsprogram"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Kan ikke fjerne:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20329,6 +20951,11 @@ msgstr "Feilsøkingsprogram"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Kopier Ressurs"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versjon"
@@ -20357,6 +20984,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Tilfeldig Rotasjon:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Kunne ikke opprette mappe."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Kunne ikke opprette mappe."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Kunne ikke opprette mappe."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Kunne ikke opprette mappe."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Navn er ikke en gyldig identifikator:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Ugyldig navn."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Kan ikke fjerne:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20378,6 +21069,23 @@ msgid "Invalid product version:"
msgstr "Prosjektnavn:"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Må ha en gyldig filutvidelse."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Nytt vindu"
@@ -20394,6 +21102,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20406,11 +21118,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Bilde %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20429,19 +21136,6 @@ msgstr "Spill"
msgid "Centered"
msgstr "I midten"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Avstand:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20525,8 +21219,7 @@ msgid "Pitch Scale"
msgstr "Skala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Slå av/på Autoavspilling"
@@ -20538,7 +21231,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instans"
@@ -20573,7 +21267,8 @@ msgstr "Ikon Modus"
msgid "Rotating"
msgstr "Rotasjon Steg:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Aktiv:"
@@ -20600,19 +21295,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "UI Venstre"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Lys"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Nederst til venstre"
@@ -20670,8 +21366,8 @@ msgstr "Ring"
msgid "Draw Drag Margin"
msgstr "Sett Handle"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 Node"
@@ -20710,11 +21406,6 @@ msgstr "Juster synlighet"
msgid "Visible"
msgstr "Juster synlighet"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20739,10 +21430,6 @@ msgstr "Lys"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20780,6 +21467,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20788,7 +21480,7 @@ msgstr "Linjal Modus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Deaktivert"
@@ -20894,17 +21586,6 @@ msgstr "Prosjekter"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Tekst"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -21007,8 +21688,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -21144,7 +21826,7 @@ msgid "Node B"
msgstr "Node"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -21154,7 +21836,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Deaktivert"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -21192,7 +21874,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21261,7 +21944,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Lukk Kurve"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Standard"
@@ -21321,7 +22004,7 @@ msgstr "Store bokstaver"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21358,8 +22041,14 @@ msgstr "Hastighet (FPS):"
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Aktiver"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21373,16 +22062,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Egenskaper:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Lag Omriss"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21390,15 +22069,19 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Plasser Utvalg I Midten"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Reise"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21431,6 +22114,7 @@ msgid "Z As Relative"
msgstr "Snap Relativt"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21670,6 +22354,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21776,7 +22461,7 @@ msgstr "Fjern punkt"
msgid "Use Global Coordinates"
msgstr "Neste Koordinat"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Omstart"
@@ -22052,29 +22737,11 @@ msgid "Tracking"
msgstr "Pakking"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Nullstill Transformasjon"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Undertre"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -22192,7 +22859,7 @@ msgstr ""
msgid "Light Data"
msgstr "Lys"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Nodenavn:"
@@ -22234,9 +22901,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Sett Handle"
@@ -22370,22 +23038,6 @@ msgid "Autoplace Priority"
msgstr "Rediger Filtre"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -22410,6 +23062,86 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Forandre"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Double Sided"
+msgstr "Dobbelklikk"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Frontvisning"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Rediger Filtre"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Rediger Filtre"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Tving Hvit-Modulat"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Skrifttyper"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Vend horisontalt"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrer Signaler"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Slå av/på Autoavspilling"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22419,7 +23151,8 @@ msgstr "Innrykk Høyre"
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Linjal Modus"
@@ -22529,23 +23262,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22668,18 +23396,170 @@ msgstr "Handling"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Flytt Modus"
+msgid "Joint Constraints"
+msgstr "Konstanter"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Lagrer Scene"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Nummereringer:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Flytt Modus"
+msgid "Angular Limit Enabled"
+msgstr "Filtrer Signaler"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Flytt Modus"
+msgid "Angular Limit Upper"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Max. Vinklet Feilmelding:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animasjon"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animasjon"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animasjon"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animasjon"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Beskrivelse"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineær"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Beskrivelse"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animasjon"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrer Signaler"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22721,10 +23601,6 @@ msgid "Params"
msgstr "Forandre"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22738,11 +23614,6 @@ msgstr "Store bokstaver"
msgid "Lower"
msgstr "Små bokstaver"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Nummereringer:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22809,15 +23680,6 @@ msgstr "Max. Vinklet Feilmelding:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Lagrer Scene"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineær"
@@ -22845,10 +23707,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -23065,8 +23923,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23179,6 +24038,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Kopier Pose"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Ugyldig navn."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Flytt Punkt"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Innhold:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Panorerings-Modus"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23258,34 +24146,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transposer"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Forandre"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Double Sided"
-msgstr "Dobbelklikk"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23428,38 +24294,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Veksle AutoLoad Globals"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Veksle AutoLoad Globals"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23495,13 +24329,28 @@ msgid "Autorestart"
msgstr "Start Om Igjen Automatisk:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Start Om Igjen Automatisk:"
+msgid "Random Delay"
+msgstr "Tilfeldig Tilt:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Mengde:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Mengde:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Fjern Funksjon"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23514,11 +24363,6 @@ msgstr "Legg til Input"
msgid "Xfade Time"
msgstr "X-Fade Tid (s):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Rutenett Offset:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23590,11 +24434,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Koble '%s' fra '%s'"
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrer Signaler"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23840,6 +24679,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Overskriv"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23879,7 +24723,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Verktøy"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Fokuser Bane"
@@ -23949,11 +24793,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Slå av/på Autoavspilling"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -24007,6 +24846,7 @@ msgid "Show Zoom Label"
msgstr "Vis Ben"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -24021,11 +24861,12 @@ msgid "Show Close"
msgstr "Vis Ben"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Velg"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Sjekk inn"
@@ -24091,8 +24932,9 @@ msgid "Fixed Icon Size"
msgstr "Frontvisning"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Knytt"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24545,7 +25387,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24588,7 +25430,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Panorerings-Modus"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24716,6 +25558,12 @@ msgid "Timeout"
msgstr "Tid:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -24730,13 +25578,13 @@ msgstr "Beskrivelse"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Eksporter Prosjekt"
+msgid "Pause Mode"
+msgstr "Panorerings-Modus"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Panorerings-Modus"
+msgid "Physics Interpolation Mode"
+msgstr "Interpolasjonsmodus"
#: scene/main/node.cpp
#, fuzzy
@@ -24768,11 +25616,6 @@ msgstr "Sett mange:"
msgid "Process Priority"
msgstr "Rediger Filtre"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Interpolasjonsmodus"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24806,12 +25649,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Sett mange:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolasjonsmodus"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -25057,6 +25896,41 @@ msgid "Swap OK Cancel"
msgstr "UI Avbryt"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Navn"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Rendrer"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Rendrer"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fysikk"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fysikk"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navigasjon"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navigasjon"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -25093,6 +25967,794 @@ msgstr "Halver Oppløsning"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Velg farge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Fjern Gjenstand"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Fjern Gjenstand"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Fjern Gjenstand"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Avslått"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Nummereringer:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animasjonsløkke"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Sett Handle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Trykket"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Avslått"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Låst"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Deaktivert"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Låst"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "Avslått"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Deaktivert"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Avstand:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Deaktivert"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Fjern Gjenstand"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Tving Hvit-Modulat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Rutenett Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Rutenett Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Forrige fane"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Slett Valgte"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Klipp ut Noder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtrer Signaler"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtrer Signaler"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Fane 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Ring"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Mappe:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Mappe:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Fullføring"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Fullføring"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importer Scene"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Rutenett Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Retninger"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Trykket"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Instrument"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Innrykk Høyre"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Innrykk Høyre"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Kollisjon Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Deaktivert"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Skaler Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Legg til punkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Neste Koordinat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Tester"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Retninger"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Rutenett Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Rutenett Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Opprett mappe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Veksle Visning av Skjulte Filer"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Avslått"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Nummereringer:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Fjern Gjenstand"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Nummereringer:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Velg Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Standard"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Standard"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Sjekk inn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Stoppunkter"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Kan Endre Størrelse"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Farger"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Farger"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Rutenett Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Rutenett Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Rutenett Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Fokuser Bane"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Velg"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Trykket"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Museknapp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Museknapp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Museknapp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Klipp ut Noder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Bus valg"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Klipp ut Noder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Velg alle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Fold sammen alle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Museknapp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Kun Valgte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Velg farge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Dock-posisjon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Navn på gjeldende scene"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Sett Handle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Knappmaske"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Vis Veiledere"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Vend loddrett"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Rutenett Offset:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Sett Handle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Nummereringer:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Fane 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Fane 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Deaktivert"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Retninger"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Fjern Gjenstand"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Fjern Gjenstand"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Sett Handle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Sett Handle"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Mål"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Mappe:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Tving Hvit-Modulat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Ikon Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Avslått"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Venstrevisning"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Lys"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Venstrevisning"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Venstrevisning"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Åpne forhåndsinnstilling"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Medlemmer"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Farger"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Forhåndsinnstilling"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Forhåndsinnstilling"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Forhåndsinnstilling"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Format"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Legg til punkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Egenskaper"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Egenskaper"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Nummereringer:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Nummereringer:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Sett Handle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Sett Handle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Innrykk Høyre"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Velg Modus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Automatisk Innrykk"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Velg farge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Velg farge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Kun Valgte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Kun Valgte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Handling"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Flytt Bezier-punkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Instans"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -25131,17 +26793,6 @@ msgstr "Beskrivelse:"
msgid "Char"
msgstr "Gyldige karakterer:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Ring"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Skrifttyper"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25443,15 +27094,6 @@ msgid "Color Correction"
msgstr "Fjern Funksjon"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Advarsler"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Nylige:"
@@ -25463,6 +27105,11 @@ msgstr "Distraksjonsfri Modus"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Dybde"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Avstand:"
@@ -25486,11 +27133,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Rediger Filtre"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Neste fane"
@@ -25508,10 +27150,6 @@ msgid "Vertex Lighting"
msgstr "Retninger"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Frontvisning"
@@ -25521,11 +27159,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Frontvisning"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25544,6 +27177,10 @@ msgid "Ensure Correct Normals"
msgstr "Lag Poly"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -25609,10 +27246,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Partikler"
@@ -25636,26 +27269,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Fjern Mal"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Fjern Mal"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Linjal Modus"
#: scene/resources/material.cpp
#, fuzzy
@@ -25663,24 +27279,10 @@ msgid "Emission"
msgstr "Gjeldende Versjon:"
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Gjeldende Versjon:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Tekst"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -25690,35 +27292,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Tilfeldig Tilt:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Fjern Mal"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Tøm"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Fjern Posering"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Medlemmer"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25727,15 +27313,6 @@ msgid "Ambient Occlusion"
msgstr "Rediger Poly"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Linjal Modus"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25769,15 +27346,10 @@ msgstr "Overgang: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Overgang: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Nummereringer:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25820,15 +27392,20 @@ msgstr "Panorerings-Modus"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Blend2 Node"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transformer"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Nullstill Transformasjon"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25852,29 +27429,14 @@ msgstr "Instans"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Lag Poly"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Lag Poly"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Endre størrelsen på Array"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Endre størrelsen på Array"
+msgid "Sampling"
+msgstr "Skalerer: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Rediger Variabel:"
#: scene/resources/navigation_mesh.cpp
@@ -25891,10 +27453,15 @@ msgid "Source Group Name"
msgstr "Kilde"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Innhold:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25903,11 +27470,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Region"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25920,6 +27492,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Last Standard"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25936,7 +27513,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -26061,6 +27638,11 @@ msgstr "Øverst til høyre"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Lukk Kurve"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -26069,15 +27651,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Spill av Tilpasset Scene"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Legg til Input"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Lag Ben"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -26138,6 +27729,10 @@ msgid "Expand Margin"
msgstr "Utvid alle"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Endre Anker og Marginer"
@@ -26151,10 +27746,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26179,6 +27770,21 @@ msgstr "Side: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Vis Veiledere"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Frontvisning"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Gå tilbake"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skaler Modus"
@@ -26189,13 +27795,13 @@ msgstr "Fang"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Panorerings-Modus"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Panorerings-Modus"
+msgid "To"
+msgstr "Topp"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26232,8 +27838,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Store bokstaver"
+msgid "Depth Draw"
+msgstr "Interpolasjonsmodus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Linjal Modus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Panorerings-Modus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Panorerings-Modus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Panorerings-Modus"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26299,6 +27925,11 @@ msgid "Scenario"
msgstr "Scene"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navigasjon"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26316,6 +27947,26 @@ msgstr "Venstrelineær"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Standard"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Forhåndsvis"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Tester"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Tilkoblingsfeil"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26419,6 +28070,10 @@ msgid "Release (ms)"
msgstr "Slipp"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Miks"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26672,6 +28327,11 @@ msgstr "Kollisjon Modus"
msgid "Collision Unsafe Fraction"
msgstr "Kollisjon Modus"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fysikk-Frame %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26687,13 +28347,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26962,6 +28622,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Rediger Filtre"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Gjeldende Versjon:"
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 44d575ed4b..6d43002a17 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -134,12 +134,13 @@ msgstr "Omlijningsgrootte:"
msgid "Screen Orientation"
msgstr "Scherm operator."
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "Nieuw Venster"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Borderless"
msgstr "Randpixels"
@@ -148,7 +149,7 @@ msgstr "Randpixels"
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Volledig scherm"
@@ -162,7 +163,7 @@ msgstr ""
msgid "Minimized"
msgstr "Initialiseren"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -171,15 +172,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Tabbladpositie"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -250,6 +252,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -271,20 +274,16 @@ msgstr ""
msgid "Function"
msgstr "Functies"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Netwerk Profiler"
@@ -399,7 +398,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Niet genoeg bytes voor het decoderen van bytes, of ongeldig formaat."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Ongeldige invoer %i (niet doorgegeven) in expressie"
#: core/math/expression.cpp
@@ -446,38 +446,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Editor Openen"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Selectie kopiëren"
+msgid "Mouse Mode"
+msgstr "Verplaatsingsmodus"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "Nieuwe enkele tegel"
+msgid "Use Accumulated Input"
+msgstr "Invoer verwijderen"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -509,6 +486,7 @@ msgstr "Gemeenschap"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Voorinstellingen"
@@ -659,13 +637,15 @@ msgid "Project Settings Override"
msgstr "Projectinstellingen..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Naam"
@@ -677,7 +657,8 @@ msgstr "Beschrijving"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Uitvoeren"
@@ -708,6 +689,43 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Alles tonen"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Licht"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Linkerbreedte"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testen"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -731,6 +749,11 @@ msgid "Main Run Args"
msgstr "Startscène argumenten:"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Scènepad:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -738,19 +761,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Versiebeheer"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Versiebeheersysteem"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Pluginnaam:"
+msgid "Version Control Plugin Name"
+msgstr "Versiebeheer"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -825,16 +844,19 @@ msgstr "Aan het einde"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Physics Frame %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -866,8 +888,8 @@ msgstr "Renderer:"
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -996,11 +1018,6 @@ msgstr "Pad"
msgid "Source Code"
msgstr "Bron"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Commit veranderingen"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Localisatie"
@@ -1062,10 +1079,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1118,13 +1138,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1152,6 +1173,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Vrij"
@@ -1168,7 +1190,7 @@ msgstr "Spiegel"
msgid "Time:"
msgstr "Tijd:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Waarde:"
@@ -1220,6 +1242,97 @@ msgstr "Anim Keyframe-waarde wijzigen"
msgid "Anim Change Call"
msgstr "Anim Wijzig Aanroep"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Frame %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Tijd"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Lokalisatie"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotatie Stap:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Waarde"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Hoeveelheid:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Type"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Stel Handgreep In"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Stel Handgreep In"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Raster Verplaatsing:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Afstand:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animatie"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "In-uit vloeien"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim Multi Keyframe-tijd wijzigen"
@@ -1314,7 +1427,7 @@ msgstr "Schakel deze track aan/uit."
msgid "Update Mode (How this property is set)"
msgstr "Bijwerkmodus (hoe de eigenschap ingesteld wordt)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolatiemodus"
@@ -1327,10 +1440,75 @@ msgid "Remove this track."
msgstr "Verwijder deze track."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tijd (en): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Tabbladpositie"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotatie Stap:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Schaal:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Type:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Ongeldige export template:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "In-uit vloeien"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Stel Handgreep In"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Stel Handgreep In"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Radio Item"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Herstarten (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fade-In (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animaties:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Track in-/uit schakelen"
@@ -1406,7 +1584,6 @@ msgid "Remove Anim Track"
msgstr "Verwijder Anim Track"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1418,16 +1595,6 @@ msgid "Editors"
msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animatie"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim Track & Key Invoegen"
@@ -1554,7 +1721,8 @@ msgid "Add Method Track Key"
msgstr "Voeg Methode Track sleutel toe"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Methode niet gevonden in object: "
#: editor/animation_track_editor.cpp
@@ -1925,7 +2093,9 @@ msgid "Scene does not contain any script."
msgstr "Scene bevat geen script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Toevoegen"
@@ -1991,6 +2161,7 @@ msgstr "Kan signaal niet verbinden"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Sluiten"
@@ -2166,8 +2337,8 @@ msgid "Open"
msgstr "Openen"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Eigenaren van:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2473,7 +2644,7 @@ msgid "Bus Options"
msgstr "Audiobusopties"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliceren"
@@ -2525,8 +2696,9 @@ msgstr "Audiobusindeling openen"
msgid "There is no '%s' file."
msgstr "Het '%s' bestand bestaat niet."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Indeling"
#: editor/editor_audio_buses.cpp
@@ -2729,6 +2901,25 @@ msgid "Choose"
msgstr "Kies"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Knooppad kopiëren"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Pakket succesvol geïnstalleerd!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Mislukt:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Bestand Opslaan:"
@@ -2741,6 +2932,31 @@ msgid "Packing"
msgstr "Inpakken"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Opslaan Als"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Map kon niet gemaakt worden."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Kon bestand niet schrijven:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Kan bestand niet openen om te schrijven:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Opslaan Als"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2860,11 +3076,33 @@ msgstr "Aangepast debug pakket niet gevonden."
msgid "Custom release template not found."
msgstr "Aangepast release pakket niet gevonden."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Sjablonen beheren"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Het gegeven exportpad bestaat niet:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Template bestand niet gevonden:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Ongeldige export template:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Vulling"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Bij 32-bit export mag de ingebouwde PCK niet groter zijn dan 4 GiB."
@@ -2881,7 +3119,7 @@ msgid "Script Editor"
msgstr "Script Editor"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Materiaalbibliotheek"
@@ -3037,13 +3275,14 @@ msgstr "Aktualiseren"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importeren"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Exporteren"
@@ -3170,11 +3409,11 @@ msgstr "Afspeelmodus:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3310,7 +3549,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Boven"
@@ -3402,6 +3641,15 @@ msgstr ""
"Er is momenteel geen beschrijving voor deze methode. Help ons alstublieft "
"door [color=$color][url=$url]een bijdrage te leveren[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Editor Openen"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3494,16 +3742,18 @@ msgid "Label"
msgstr "Waarde"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Alleen Methoden"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Item Aanvinken"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Item Aangevinkt"
@@ -3580,7 +3830,7 @@ msgstr "Selectie kopiëren"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Wissen"
@@ -3611,7 +3861,7 @@ msgid "Up"
msgstr "Omhoog"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Node"
@@ -3635,6 +3885,10 @@ msgstr "Uitgaande RSET"
msgid "New Window"
msgstr "Nieuw Venster"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Naamloos Project"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4194,15 +4448,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scène"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Scènepad:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4244,16 +4489,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Automatisch Snijden"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Scène opslaan voor het afspelen..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4341,6 +4576,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Versiebeheer"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Naam wijzigen"
@@ -4369,6 +4608,10 @@ msgstr "Afleidingsvrijemodus omschakelen."
msgid "Add a new scene."
msgstr "Nieuwe scène toevoegen."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scène"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ga naar de eerder geopende scène."
@@ -4725,7 +4968,9 @@ msgstr "Materiaal Wijzigingen"
msgid "Hide Update Spinner"
msgstr "Update spinner verbergen"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Bestandssysteem"
@@ -4820,6 +5065,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Herladen"
@@ -4964,12 +5210,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Frame #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Tijd"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Aanroepen"
@@ -4993,6 +5233,7 @@ msgid "Edit Text:"
msgstr "Tekst bewerken:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Aan"
@@ -5049,11 +5290,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Geselecteerde knoop is geen Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Grootte: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Pagina: "
#: editor/editor_properties_array_dict.cpp
@@ -5153,6 +5398,11 @@ msgstr ""
"Geen uitvoerbare exporteer preset gevonden voor dit platform.\n"
"Voeg een uitvoerbare preset toe in het exportmenu."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Project"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Schrijf je logica in de _run() methode."
@@ -5247,7 +5497,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5308,11 +5557,6 @@ msgstr "Bewerk Thema"
msgid "Show Script Button"
msgstr "Rechter muiswielknop"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Bestandssysteem"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5389,8 +5633,8 @@ msgstr "Sub-Resource"
msgid "Color Theme"
msgstr "Bewerk Thema"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5417,20 +5661,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Links Inspringen"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Type"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatisch inspringen"
@@ -5451,7 +5686,9 @@ msgid "Draw Spaces"
msgstr "Teken Aanroepingen"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navigatie"
@@ -5533,7 +5770,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Bestand"
@@ -5552,6 +5788,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5559,7 +5803,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5571,11 +5815,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5584,6 +5828,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Klik rechts om Punt toe te voegen"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Selectie kopiëren"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5616,6 +5867,11 @@ msgstr "Type"
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Nieuwe enkele tegel"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Help Index"
msgstr "Toon helpers"
@@ -5631,8 +5887,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Grid Map"
@@ -5641,6 +5896,11 @@ msgstr "Grid Map"
msgid "Pick Distance"
msgstr "Selecteerafstand:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Voorbeeld"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5654,6 +5914,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Alleen selectie"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmos"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emissiekleuren"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instantie"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punt"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5691,17 +5983,17 @@ msgstr "GridMap tekenen"
msgid "Grid YZ Plane"
msgstr "GridMap tekenen"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Standaard"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Standaard"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Standaard"
@@ -5950,6 +6242,16 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Automatisch Snijden"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Scène opslaan voor het afspelen..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Vooraanzicht"
@@ -5980,19 +6282,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projectbeheer"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Mapnaam wijzigen:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -6028,29 +6333,30 @@ msgstr "Bestand Opslaan:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Ongeldige achtergrondkleur."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Ongeldige achtergrondkleur."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Scène importeren"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6059,21 +6365,21 @@ msgstr ""
msgid "Text Color"
msgstr "Volgende verdieping"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Regelnummer:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Regelnummer:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Ongeldige achtergrondkleur."
@@ -6083,16 +6389,16 @@ msgstr "Ongeldige achtergrondkleur."
msgid "Text Selected Color"
msgstr "Geselecteerde Verwijderen"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Alleen selectie"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Huidige scène"
@@ -6101,45 +6407,45 @@ msgstr "Huidige scène"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Syntax Markeren"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Functies"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Hernoem Variabele"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Kies Kleur"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Favorieten"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Breekpunten"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6165,6 +6471,11 @@ msgstr ""
msgid "Flat"
msgstr "Plat 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Botsingsmodus"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecteer een of meer knopen om te importeren"
@@ -6768,14 +7079,6 @@ msgid "Replace in Files"
msgstr "Alles vervangen"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Zoeken: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Vervangen: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Alles vervangen"
@@ -6881,14 +7184,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Kleur functie."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6900,7 +7208,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filters:"
@@ -7048,11 +7356,6 @@ msgstr ""
msgid "Materials"
msgstr "Materiaal Wijzigingen"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Lokalisatie"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7111,17 +7414,18 @@ msgstr "Transformatie"
msgid "Optimizer"
msgstr "Optimaliseren"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Inschakelen"
@@ -7172,7 +7476,8 @@ msgid "Generating Lightmaps"
msgstr "Bouw Lightmappen"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Bouw voor Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -7200,6 +7505,27 @@ msgstr ""
msgid "Saving..."
msgstr "Opslaan..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Vaste pixels"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7213,7 +7539,8 @@ msgstr "Selecteermodus"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7248,12 +7575,6 @@ msgid "Normal Map Invert Y"
msgstr "Willekeurige Schaal:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Grootte: "
@@ -7929,10 +8250,6 @@ msgid "Load Animation"
msgstr "Animatie laden"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Geen animatie om te kopiëren!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Geen animatiebron op klembord!"
@@ -7945,10 +8262,6 @@ msgid "Paste Animation"
msgstr "Plak Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Geen animatie om aan te passen!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Speel geselecteerde animatie achterwaarts vanaf huidige positie. (A)"
@@ -7986,6 +8299,11 @@ msgid "New"
msgstr "Nieuw"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "%s Klassereferentie"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Bewerk overgangen..."
@@ -8013,17 +8331,20 @@ msgstr "Onion Skinning Opties"
msgid "Directions"
msgstr "Richtingen"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Verleden"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Toekomst"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Diepte"
@@ -8175,7 +8496,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Stel eindanimatie in. Dit is handig voor sub-transities."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Overgang: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8192,11 +8514,6 @@ msgid "New name:"
msgstr "Nieuwe naam:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Schaal:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade-In (s):"
@@ -8205,16 +8522,11 @@ msgid "Fade Out (s):"
msgstr "Fade-Out (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Vochtigheid vermenging ruis"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Mengen"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatische herstart:"
@@ -8248,10 +8560,6 @@ msgid "X-Fade Time (s):"
msgstr "X-Fade Tijd (en):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Huidig:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8487,6 +8795,10 @@ msgid "License (Z-A)"
msgstr "Licentie (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Laden..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8555,8 +8867,8 @@ msgid "Testing"
msgstr "Testen"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Laden..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8622,7 +8934,7 @@ msgid "Select lightmap bake file:"
msgstr "Selecteer lightmap bake-bestand:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Voorbeeld"
@@ -9122,6 +9434,7 @@ msgstr "Stel bot(ten) op uit knoop/knopen"
msgid "Clear Custom Bones"
msgstr "Aangepaste Botten Wissen"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9189,6 +9502,10 @@ msgid "Preview Canvas Scale"
msgstr "Voorbeeld Canvas Schaal"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Indeling"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Translatiemasker voor sleutelinvoer."
@@ -9512,13 +9829,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Modus wisselen"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Tekst"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Icoon"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Afzondering:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Items"
@@ -9625,7 +9965,8 @@ msgstr "Creëer Omlijning"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -9783,13 +10124,6 @@ msgstr "Anim Wijzig Transform"
msgid "Apply with Transforms"
msgstr "Anim Wijzig Transform"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Voorbeeld"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Geen mesh bron aangegeven (en geen MultiMesh ingesteld in knoop)."
@@ -9954,7 +10288,8 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Emissiebron: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10099,20 +10434,6 @@ msgstr "Verwijder In-Controle Punt"
msgid "Split Segment (in curve)"
msgstr "Splits Segment (in curve)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Gizmos"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Emissiekleuren"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Beweeg Punt"
@@ -10203,12 +10524,12 @@ msgstr "UV"
msgid "Points"
msgstr "Punten"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygonen"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Botten"
@@ -10291,8 +10612,7 @@ msgid "Grid Settings"
msgstr "Raster Instellingen"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Uitlijnen"
@@ -10328,6 +10648,10 @@ msgstr "Raster Stap Y:"
msgid "Sync Bones to Polygon"
msgstr "Synchroniseer Botten aan Polygoon"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "FOUT: Laden van bron mislukt!"
@@ -10359,13 +10683,6 @@ msgid "Instance:"
msgstr "Instantie:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Type:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Openen in Editor"
@@ -10374,10 +10691,6 @@ msgstr "Openen in Editor"
msgid "Load Resource"
msgstr "Bron laden"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Bronnen-voorlader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portals"
@@ -10424,11 +10737,6 @@ msgid "Close and save changes?"
msgstr "Wijzigingen oplaan en sluiten?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Error schrijven TextFile:"
@@ -10508,10 +10816,6 @@ msgid "%s Class Reference"
msgstr "%s Klassereferentie"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Vind Volgende"
@@ -10560,8 +10864,7 @@ msgid "Previous Script"
msgstr "Vorig script"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Bestand"
@@ -10796,7 +11099,8 @@ msgid "Convert Case"
msgstr "Letters omzetten"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Hoofdletters"
@@ -11109,12 +11413,16 @@ msgstr "Rotatiemodus"
msgid "Translate"
msgstr "Verplaats:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Schaling: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Transitie: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11140,11 +11448,6 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Size:"
-msgstr "Grootte: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Objects Drawn:"
msgstr "Objecten Getekend"
@@ -11593,11 +11896,6 @@ msgstr "Beeldrotatie vergrendelen"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Instanced"
-msgstr "Instantie"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Naamloos Project"
@@ -11648,7 +11946,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Converteren naar Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11680,15 +11979,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Simplificatie: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Krimpen (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Vergroot (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11805,6 +12107,16 @@ msgid "Vertical:"
msgstr "Verticaal:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Afzondering:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Afstand:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Alle frames selecteren/wissen"
@@ -11841,18 +12153,10 @@ msgid "Auto Slice"
msgstr "Automatisch Snijden"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Afstand:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Stap:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Afzondering:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "TextureRegion"
@@ -12066,6 +12370,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Verwijder Tile"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12109,6 +12418,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Element toevoegen"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Verwijder Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Class Items Toevoegen"
@@ -12388,7 +12707,7 @@ msgstr "Toggel Knop"
msgid "Disabled Button"
msgstr "Knop Uitschakelen"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Item"
@@ -12418,6 +12737,7 @@ msgid "Named Separator"
msgstr "Genoemde Sep."
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Submenu"
@@ -12594,8 +12914,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Genoemde Sep."
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12678,8 +12999,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Selecteer de vorige shape, subtegel of Tegel."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Gebied"
@@ -12706,12 +13026,6 @@ msgstr "Bitmasker"
msgid "Priority"
msgstr "Prioriteit"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Icoon"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z Index"
@@ -12976,6 +13290,141 @@ msgid "This property can't be changed."
msgstr "Deze eigenschap kan niet worden veranderd."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Kleefinstellingen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Afstand:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Stap"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Afzondering:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Selecteer"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Tekst"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Raster Verplaatsing:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Materiaal Wijzigingen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Bevolken"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Modus wisselen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Bitmaskermodus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Omlijningsgrootte:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animatie herhalen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Creëer Occluder Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Navigatiemodus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Afstand:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transformatie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Botsing"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Alleen selectie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Botsingsmodus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navigatie zichtbaar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Selecteer"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filter scripts"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
@@ -14091,40 +14540,22 @@ msgid "Runnable"
msgstr "Uitvoerbaar"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Verwijder voorinstelling '%s'?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Exporteren van project voor platform '%s' is mislukt.\n"
-"Exportsjablonen zijn mogelijk niet aanwezig of ongeldig."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Exporteren van project voor platform '%s' is mislukt.\n"
-"Dit probleem wordt mogelijk veroorzaakt door een foutieve instelling in de "
-"vooraf ingestelde exportinstellingen of uw eigen exportinstellingen."
+msgid "Delete preset '%s'?"
+msgstr "Verwijder voorinstelling '%s'?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Exporteer alles"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Het gegeven exportpad bestaat niet:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Exportsjablonen voor dit platform zijn niet aanwezig of corrupt:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Export Pad"
@@ -14144,7 +14575,7 @@ msgstr ""
"Indien aangevinkt, zal deze preset beschikbaar zijn voor one-click deploy.\n"
"Per platform kan maar een preset als runnable gekozen worden."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Bronnen"
@@ -14205,12 +14636,6 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Script-exporteermodus:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Tekst"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14241,19 +14666,27 @@ msgid "More Info..."
msgstr "Verplaats Naar..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Exporteer PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Project Exporteren"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Exporteermodus?"
+msgid "Export All"
+msgstr "Exporteer alles"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Kies alstublieft een lege map."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Exporteer alles"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14261,7 +14694,8 @@ msgid "ZIP File"
msgstr "Zip-bestand"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Godot Game Pack"
#: editor/project_export.cpp
@@ -14269,6 +14703,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Vermiste Exportsjablonen voor dit platform:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Projectoprichters"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Beheer Export Templates"
@@ -14445,10 +14884,6 @@ msgstr ""
"bijgesteld."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Naamloos Project"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Bestanden ontbreken"
@@ -14456,6 +14891,20 @@ msgstr "Bestanden ontbreken"
msgid "Error: Project is missing on the filesystem."
msgstr "Error: Project ontbreekt in het bestandssysteem."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Lokaal"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Projecten"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Materiaalbibliotheek"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Kan project niet openen op '%s'."
@@ -14578,19 +15027,14 @@ msgid "Project Manager"
msgstr "Projectbeheer"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Projecten"
+msgid "Last Modified"
+msgstr "Laatst bewerkt"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Aan het laden, even wachten a.u.b..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Laatst bewerkt"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Project Exporteren"
@@ -14636,11 +15080,6 @@ msgid "About"
msgstr "Over"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Materiaalbibliotheek"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Nu herstarten"
@@ -14798,6 +15237,7 @@ msgid "Add Event"
msgstr "Event Toevoegen"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Button (Knop)"
@@ -14992,7 +15432,8 @@ msgstr "Lokalen:"
msgid "AutoLoad"
msgstr "Automatisch Laden"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Plugins"
@@ -15122,12 +15563,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Initiële waarde van teller"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Stap"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Hoeveelheid waarmee de teller voor iedere knoop opgehoogd wordt"
@@ -15176,7 +15611,7 @@ msgstr "Naar kleine letters"
msgid "To Uppercase"
msgstr "Naar hoofdletters"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Resetten"
@@ -15379,6 +15814,20 @@ msgstr ""
msgid "Make Local"
msgstr "Maak locaal"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Knoopnaam:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Knoopnaam:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nieuwe scènewortel"
@@ -15452,6 +15901,10 @@ msgid "Sub-Resources"
msgstr "Sub-Resource"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Erfenis wissen"
@@ -15540,10 +15993,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Lokaal"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Erfenis wissen? (Kan niet ongedaan worden gemaakt!)"
@@ -15583,6 +16032,13 @@ msgstr "Waarschuwing over knoopconfiguratie:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15788,7 +16244,8 @@ msgid "Attach Node Script"
msgstr "Verbind knoopscript"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remote "
#: editor/script_editor_debugger.cpp
@@ -15889,11 +16346,6 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Waarde"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitors"
@@ -15989,6 +16441,7 @@ msgstr "Uitvoerhoek AudioStreamPlayer3D veranderen"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -16000,21 +16453,6 @@ msgstr "Wijzig Camera FOV"
msgid "Change Camera Size"
msgstr "Verander Camera grootte"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Punt"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16276,42 +16714,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Alles tonen"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Licht"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Linkerbreedte"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Testen"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16417,6 +16819,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolatiemodus"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Activeer Filtering"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16562,10 +16974,6 @@ msgstr "Debugger"
msgid "Wait Timeout"
msgstr "Tijdslimiet."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16593,11 +17001,11 @@ msgstr "Inspecteur"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Ga Terug"
@@ -16670,12 +17078,6 @@ msgstr "Botsingsmodus"
msgid "Invert Faces"
msgstr "Letters omzetten"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Materiaal Wijzigingen"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16728,7 +17130,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Polygonen"
@@ -16821,6 +17223,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Kleven gebruiken"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16898,7 +17308,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Schakel GDNative Singleton uit"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotheken: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17150,7 +17561,7 @@ msgstr "Bak Lichtmappen"
msgid "Instance Materials"
msgstr "Materiaal Wijzigingen"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Ouder veranderen"
@@ -17169,13 +17580,6 @@ msgstr ""
msgid "Translation"
msgstr "Vertalingen"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotatie Stap:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17295,7 +17699,6 @@ msgstr "Wortelknoopnaam"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Functionaliteiten"
@@ -17328,7 +17731,7 @@ msgstr "Skelet"
msgid "Skeleton To Node"
msgstr "Knoop uitkiezen"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animaties:"
@@ -17353,7 +17756,6 @@ msgid "Use In Baked Light"
msgstr "Bak Lichtmappen"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17383,6 +17785,19 @@ msgstr "Center"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navigatie"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Navigatiemodus"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Volgend Blad"
@@ -17775,11 +18190,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Status"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Wijzig Invoer Waarde"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17805,7 +18215,8 @@ msgstr ""
"zijn werkgeheugen! Repareer de knoop."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Knoop gaf een ongeldige sequentie uitvoer: "
#: modules/visual_script/visual_script.cpp
@@ -17815,7 +18226,8 @@ msgstr ""
"een bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Stapeloverloop met stapeldiepte: "
#: modules/visual_script/visual_script.cpp
@@ -17934,6 +18346,14 @@ msgid "Change Expression"
msgstr "Verander Expressie"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Kan het functieknoop niet kopiëren."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Plak VisualScipt knoopen"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "VisualScript-knopen verwijderen"
@@ -18042,14 +18462,6 @@ msgid "Resize Comment"
msgstr "Formaat wijzigen van commentaar"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Kan het functieknoop niet kopiëren."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Plak VisualScipt knoopen"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Kan geen functie maken met een functie-knoop."
@@ -18192,7 +18604,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Invoer type is niet iterabel: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18200,7 +18613,8 @@ msgid "Iterator became invalid"
msgstr "Iterator werd ongeldig"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator werd ongeldig: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18271,11 +18685,6 @@ msgstr "Knooppad kopiëren"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Wijzig Argument naam"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Reset naar standaard waarden"
@@ -18336,11 +18745,6 @@ msgstr "Selecteermodus"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Type:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Toewijzen"
@@ -18359,7 +18763,8 @@ msgid "Base object is not a Node!"
msgstr "Basisobject is geen knoop!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Pad leidt niet naar een knoop!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18376,18 +18781,20 @@ msgstr "Zet %s"
msgid "Compose Array"
msgstr "Array Grootte Wijzigen"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Overlap operator."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Ongeldig argument van type: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Ongeldige argumenten: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18400,11 +18807,13 @@ msgid "Var Name"
msgstr "Naam"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet niet gevonden in script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet niet gevonden in script: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18496,11 +18905,6 @@ msgstr "Constanten"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Constanten"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Gebruik Lokale Ruimtemodus"
@@ -18518,10 +18922,6 @@ msgstr "Actie"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Zoek VisualScript"
@@ -18573,6 +18973,14 @@ msgstr "Instantie"
msgid "Write Mode"
msgstr "Prioriteitmodus"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18581,6 +18989,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Netwerk Profiler"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Netwerk Profiler"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18636,6 +19070,11 @@ msgstr "Toggle Zichtbaarheid"
msgid "Bounds Geometry"
msgstr "Probeer opnieuw"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Slim Kleven"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18662,6 +19101,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Package naam ontbreekt."
@@ -18696,6 +19151,11 @@ msgstr ""
msgid "Export Format"
msgstr "Export Pad"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Voeg een architectuur invoer toe"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18730,7 +19190,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Inspecteer vorige instantie"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18913,10 +19373,6 @@ msgid "Could not execute on device."
msgstr "Map kon niet gemaakt worden."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "Het hulpmiddel 'apksigner' kon niet gevonden worden."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -19031,12 +19487,16 @@ msgstr "\"Export AAB\" is alleen geldig als \"Use Custom Build\" aan staat."
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Signaal"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19056,6 +19516,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Kon template niet openen voor export:"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Kon het subproces niet opstarten!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -19087,7 +19552,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Bestandsnaam niet toegestaan! Android APK vereist een *.apk extensie."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19099,10 +19564,9 @@ msgstr ""
"Installeer alstublieft opnieuw vanuit het 'Project' menu."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Android buildversie onverenigbaar:\n"
@@ -19112,12 +19576,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr "Kan project.godot niet bewerken in projectpad."
#: platform/android/export/export_plugin.cpp
@@ -19130,8 +19594,9 @@ msgid "Building Android Project (gradle)"
msgstr "Bouwen van Android Project (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Bouwen van Androidproject mislukt, bekijk de foutmelding in de uitvoer.\n"
@@ -19151,7 +19616,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Animatie niet gevonden: '%s'"
#: platform/android/export/export_plugin.cpp
@@ -19161,15 +19626,12 @@ msgstr "Contouren aan het creëeren..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr "Kon template niet openen voor export:"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19181,7 +19643,7 @@ msgstr "%s aan het toevoegen..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Kon bestand niet schrijven:"
#: platform/android/export/export_plugin.cpp
@@ -19201,6 +19663,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Het karakter '%s' is geen geldige identifier."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19274,7 +19788,7 @@ msgstr "Gelukt!"
msgid "Push Notifications"
msgstr "Willekeurige Rotatie:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Gebruikersomgeving"
@@ -19284,7 +19798,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19371,6 +19885,17 @@ msgstr "Knopen knippen"
msgid "Custom BG Color"
msgstr "Knopen knippen"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Sjablonen beheren"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Aangepast release pakket niet gevonden."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19394,23 +19919,35 @@ msgstr ""
"Voer de geëxporteerde HTML uit in de standaard browser van het systeem."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Kon template niet openen voor export:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Ongeldige export template:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Kon bestand niet schrijven:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Stel Marge In"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Kon bestand niet schrijven:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Afzondering:"
@@ -19434,7 +19971,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19444,7 +19981,7 @@ msgstr "Alles uitklappen"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Knopen knippen"
#: platform/javascript/export/export.cpp
@@ -19486,17 +20023,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Kon de custom HTML shell niet lezen:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Map kon niet gemaakt worden."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Fout bij het opslaan van de scène."
#: platform/javascript/export/export.cpp
@@ -19746,7 +20283,7 @@ msgstr "Netwerk Profiler"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Apparaat"
#: platform/osx/export/export.cpp
@@ -19797,9 +20334,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Kon bestand niet schrijven:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Kon het subproces niet opstarten!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Lokalisatie"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19815,21 +20371,76 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Niet gevonden!"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Fout bij het opslaan van bestand: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Richtingen"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Kon het subproces niet opstarten!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Thumbnail Aan Het Maken"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr "Kon template niet openen voor export:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Ongeldige export template:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19837,7 +20448,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19879,6 +20490,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Project"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Kan project.godot niet bewerken in projectpad."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Ongeldige identifier:"
@@ -20014,12 +20635,13 @@ msgid "Publisher Display Name"
msgstr "Ongeldige pakket uitgevernaam."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Ongeldig product GUID."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Wis hulplijnen"
#: platform/uwp/export/export.cpp
@@ -20197,6 +20819,11 @@ msgid "Debug Algorithm"
msgstr "Debugger"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Kan het tijdelijke bestand niet verwijderen:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20211,6 +20838,11 @@ msgstr "Debugger"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Bron kopiëren"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versie"
@@ -20239,6 +20871,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Willekeurige Rotatie:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Kon template niet openen voor export:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Kon template niet openen voor export:"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Kon template niet openen voor export:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Kon template niet openen voor export:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Ongeldige identifier:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Ongeldige naam."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Kan het tijdelijke bestand niet verwijderen:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20260,6 +20956,23 @@ msgid "Invalid product version:"
msgstr "Ongeldig product GUID."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Ongeldige extentie."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Nieuw Venster"
@@ -20276,6 +20989,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20290,11 +21007,6 @@ msgstr ""
"Een SpriteFrames resource moet gemaakt of gekozen worden in de 'Frames' "
"eigenschap om AnimatedSprite frames te laten tonen."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Frame %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20313,19 +21025,6 @@ msgstr "Speel"
msgid "Centered"
msgstr "Center"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Afstand:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20409,8 +21108,7 @@ msgid "Pitch Scale"
msgstr "Schaal:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Schakel Automatisch Afspelen"
@@ -20422,7 +21120,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Selecteerafstand:"
@@ -20457,7 +21156,8 @@ msgstr "Icoonmodus"
msgid "Rotating"
msgstr "Rotatie Stap:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Huidig:"
@@ -20484,19 +21184,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Linksboven"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Licht"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Linksonder"
@@ -20555,8 +21256,8 @@ msgstr "Teken Aanroepingen"
msgid "Draw Drag Margin"
msgstr "Stel Marge In"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "2-Overgangsknoop"
@@ -20595,12 +21296,6 @@ msgstr "Toggle Zichtbaarheid"
msgid "Visible"
msgstr "Toggle Zichtbaarheid"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Bevolken"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20625,10 +21320,6 @@ msgstr "Licht"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20677,6 +21368,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20685,7 +21381,7 @@ msgstr "Meetlatmodus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Item Uitschakelen"
@@ -20800,17 +21496,6 @@ msgstr "Projecten"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Tekst"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20914,8 +21599,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -21051,7 +21737,7 @@ msgid "Node B"
msgstr "Node"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -21061,7 +21747,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Knop Uitschakelen"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -21102,7 +21788,8 @@ msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21176,7 +21863,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Split Curve"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Standaard"
@@ -21237,7 +21924,7 @@ msgstr "Initialiseren"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21275,8 +21962,15 @@ msgstr "Snelheid:"
msgid "Path Max Distance"
msgstr "Selecteerafstand:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Inschakelen"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+#, fuzzy
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr "De NavigationAgent2D kan alleen worden gebruikt als een Node2D Node."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21290,16 +21984,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Hoekpunten"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Omlijningsgrootte:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21309,17 +21993,19 @@ msgstr ""
"bron in de geschikte eigenschap in of teken een polygoon."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance moet een (klein)kind zijn van een Navigation2D-"
-"knoop om navigatiegegevens door te geven."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Center onder"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Verplaats"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21352,6 +22038,7 @@ msgid "Z As Relative"
msgstr "Relatief kleven"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21606,6 +22293,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21714,7 +22402,7 @@ msgstr "Punt verwijderen"
msgid "Use Global Coordinates"
msgstr "Volgend Coördinaat"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Herstart"
@@ -22003,29 +22691,11 @@ msgid "Tracking"
msgstr "Inpakken"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Transform wissen"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Subtree"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -22141,7 +22811,7 @@ msgstr ""
msgid "Light Data"
msgstr "Licht"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Knoopnaam:"
@@ -22183,9 +22853,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Stel Marge In"
@@ -22333,24 +23004,6 @@ msgid "Autoplace Priority"
msgstr "Prioriteit Inschakelen"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Dynamische Bibliotheek"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Dynamische Bibliotheek"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Plotten van Meshes"
@@ -22377,6 +23030,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Dynamische Bibliotheek"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Aan pixels kleven"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Vooraanzicht"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Prioriteit Inschakelen"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Prioriteit Inschakelen"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Forceer Witte Modulatie"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Lettertypes"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Horizontaal:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Signalen filteren"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Automatisch Laden"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22387,7 +23121,8 @@ msgstr "Emissiekleuren"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Meetlatmodus"
@@ -22499,25 +23234,20 @@ msgid "Ignore Y"
msgstr "[Negeren]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-"NavigationMeshInstance moet een (klein)kind zijn van een Navigation-knoop om "
-"navigatiegevens door te geven."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
+msgstr "De NavigationAgent2D kan alleen worden gebruikt als een Node2D Node."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Bak NavMesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22654,18 +23384,170 @@ msgstr "Actie"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Knoop verplaatsen"
+msgid "Joint Constraints"
+msgstr "Constanten"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Scène aan het opslaan"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Afzondering:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Knoop verplaatsen"
+msgid "Angular Limit Enabled"
+msgstr "Signalen filteren"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Knoop verplaatsen"
+msgid "Angular Limit Upper"
+msgstr "Lineair"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Max. Fout in hoek:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineair"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animatie"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animatie"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineair"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineair"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineair"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineair"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineair"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animatie"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animatie"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineair"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineair"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineair"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineair"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineair"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Beschrijving"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineair"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Beschrijving"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animatie"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Signalen filteren"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22707,10 +23589,6 @@ msgid "Params"
msgstr "Parameter veranderd:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22724,11 +23602,6 @@ msgstr "Hoofdletters"
msgid "Lower"
msgstr "Kleine letters"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Afzondering:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22795,15 +23668,6 @@ msgstr "Max. Fout in hoek:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Scène aan het opslaan"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineair"
@@ -22831,10 +23695,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -23054,8 +23914,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23168,6 +24029,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Kopieer Houding"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Bewerkbare kinderen"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Vastgezet %s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Gizmos"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Z Index"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23251,34 +24141,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Aan pixels kleven"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transponeren"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23433,40 +24301,6 @@ msgstr ""
"Deze WorldEnvironment wordt genegeerd. Voeg een Camera (voor 3D scènes) toe "
"of zet de \"Background Mode\" naar Canvas (voor 2D scènes)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Startscène"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Waarde"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Omschakelen Automatische Driehoeken"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Omschakelen Automatische Driehoeken"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "In BlendTree knoop '%s', animatie niet gevonden: '%s'"
@@ -23501,13 +24335,28 @@ msgid "Autorestart"
msgstr "Automatische herstart:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Automatische herstart:"
+msgid "Random Delay"
+msgstr "Willekeurige Tilt:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Hoeveelheid:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Hoeveelheid:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Zet Curve In Positie"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23520,11 +24369,6 @@ msgstr "Voeg invoerpoort toe"
msgid "Xfade Time"
msgstr "X-Fade Tijd (en):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Raster Verplaatsing:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23595,11 +24439,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Niets verbonden met invoer '%s' van knoop '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Signalen filteren"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Er is geen AnimationNode-wortelknoop voor dit diagram aangegeven."
@@ -23853,6 +24692,11 @@ msgstr ""
"gewone Control knoop."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Overschrijvers"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23895,7 +24739,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Hulpmiddelen"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Focus Pad"
@@ -23966,11 +24810,6 @@ msgstr "XForm Dialoog"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Automatisch Laden"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alarm!"
@@ -24024,6 +24863,7 @@ msgid "Show Zoom Label"
msgstr "Laat Botten Zien"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -24037,11 +24877,12 @@ msgid "Show Close"
msgstr "Laat Botten Zien"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Selecteer"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Commit"
@@ -24107,8 +24948,9 @@ msgid "Fixed Icon Size"
msgstr "Vooraanzicht"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Toewijzen"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24574,7 +25416,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24617,7 +25459,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Afspeelmodus:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24745,6 +25587,12 @@ msgid "Timeout"
msgstr "Tijdslimiet."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Genoemde Sep."
@@ -24760,13 +25608,13 @@ msgstr "Beschrijving"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Export Pad"
+msgid "Pause Mode"
+msgstr "Verschuifmodus"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Verschuifmodus"
+msgid "Physics Interpolation Mode"
+msgstr "Interpolatiemodus"
#: scene/main/node.cpp
#, fuzzy
@@ -24798,11 +25646,6 @@ msgstr "Zet Meerdere:"
msgid "Process Priority"
msgstr "Prioriteit Inschakelen"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Interpolatiemodus"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24836,12 +25679,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Zet Meerdere:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolatiemodus"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -25096,6 +25935,41 @@ msgid "Swap OK Cancel"
msgstr "Annuleer"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Naam"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Renderer:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Renderer:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Physics Frame %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Physics Frame %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navigatie"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navigatie"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -25133,6 +26007,799 @@ msgstr "Halve Resolutie"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Kies Kleur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Class Items Verwijderen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Class Items Verwijderen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Bevolk Oppervlakte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Clippen Uitgeschakeld"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Afzondering:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animatie herhalen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Stel Marge In"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Voorinstellingen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Item Aanvinken"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Item Aangevinkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Item Uitschakelen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Item Aangevinkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Editor uitgeschakeld)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Item Uitschakelen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Afstand:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Item Uitschakelen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Class Items Verwijderen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Forceer Witte Modulatie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Raster Verplaatsing X:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Raster Verplaatsing Y:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Vorig blad"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Geselecteerde Verwijderen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Knopen knippen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Signalen filteren"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Signalen filteren"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Startscène"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Tabblad 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Startscène"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Map:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Map:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Selectie kopiëren"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Selectie kopiëren"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Scène importeren"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Bevolk Oppervlakte"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Syntax Markeren"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Voorinstellingen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Bekijk Omgeving"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Syntax Markeren"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Syntax Markeren"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Botsingsmodus"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Item Uitschakelen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Randpixels"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Knooppunt toevoegen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Volgende verdieping"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Testen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Directe verlichting"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Raster Verplaatsing:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Raster Verplaatsing:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Map maken"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Verborgen Bestanden Omschakelen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Clippen Uitgeschakeld"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Genoemde Sep."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Genoemde Sep."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Color operator."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Class Items Verwijderen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Color operator."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Afzondering:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Frames selecteren"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Standaard"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Standaard"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Commit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Breekpunten"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Array Grootte Wijzigen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Kleuren"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Kleuren"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Raster Verplaatsing:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Raster Verplaatsing:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Raster Verplaatsing:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Focus Pad"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Selecteer"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Voorinstellingen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Toggel Knop"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Toggel Knop"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Toggel Knop"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Knopen knippen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Audiobusopties"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Knopen knippen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Alles selecteren"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Alles inklappen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Toggel Knop"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Alleen selectie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Kies Kleur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Tabbladpositie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Huidige scène"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Stel Marge In"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Button (Knop)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Toon gidsen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Verticaal:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Raster Verplaatsing:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Stel Marge In"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Afzondering:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Tabblad 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Tabblad 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Item Uitschakelen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Directe verlichting"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Class Items Verwijderen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Class Items Verwijderen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Stel Marge In"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Stel Marge In"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Doel"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Map:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Forceer Witte Modulatie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Icoonmodus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Clippen Uitgeschakeld"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Linkerbreedte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Licht"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Linkerbreedte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Linkerbreedte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Scherm operator."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Laad voorinstelling"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Bewerk Thema"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Kleuren"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Voorinstellingen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Voorinstellingen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Voorinstellingen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Formaat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Knooppunt toevoegen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Startscène"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Startscène"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Afzondering:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Afzondering:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Stel Marge In"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Stel Marge In"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Rechts Inspringen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Selecteermodus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Automatisch Snijden"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Kies Kleur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Grid Map"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Alleen selectie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Selecteer Eigenschap"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Actie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Beweeg Bézierpunten"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Instantie"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -25172,17 +26839,6 @@ msgstr "Extra Opties:"
msgid "Char"
msgstr "Geldige karakters:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Startscène"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Lettertypes"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25484,15 +27140,6 @@ msgid "Color Correction"
msgstr "Kleur functie."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Waarschuwingen"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Onlangs:"
@@ -25504,6 +27151,11 @@ msgstr "Afleidingsvrijemodus"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Diepte"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Afstand:"
@@ -25527,11 +27179,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Prioriteit Inschakelen"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Volgend Blad"
@@ -25550,10 +27197,6 @@ msgid "Vertex Lighting"
msgstr "Directe verlichting"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Vooraanzicht"
@@ -25563,11 +27206,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Vooraanzicht"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25586,6 +27224,10 @@ msgid "Ensure Correct Normals"
msgstr "Transformatie Afgebroken."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Vertex"
@@ -25652,10 +27294,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Partikels"
@@ -25679,26 +27317,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Emissiebron: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Verwijder Textuur"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
#, fuzzy
@@ -25706,24 +27327,8 @@ msgid "Emission"
msgstr "Emissiemasker"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Emissiekleuren"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Emissiekleuren"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Emissiemasker"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Emissiebron: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25735,35 +27340,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Willekeurige Tilt:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Verwijder Textuur"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Wissen"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Houding wissen"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Bewerk Thema"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25772,15 +27361,6 @@ msgid "Ambient Occlusion"
msgstr "Occlusie"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "TextureRegion"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25814,15 +27394,10 @@ msgstr "Overgang: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Overgang: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Afzondering:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25868,15 +27443,20 @@ msgstr "Verschuifmodus"
msgid "Lightmap Size Hint"
msgstr "Bak Lichtmappen"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "2-Overgangsknoop"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transformatie"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Transform wissen"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25900,29 +27480,14 @@ msgstr "Instantie"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformatie Afgebroken."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformeer UV-Map"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Array Grootte Wijzigen"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Array Grootte Wijzigen"
+msgid "Sampling"
+msgstr "Schaling: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Zet variabele type"
#: scene/resources/navigation_mesh.cpp
@@ -25940,10 +27505,15 @@ msgid "Source Group Name"
msgstr "Bron"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Startscène argumenten:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25953,11 +27523,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Gebied"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Vanuit scène samenvoegen"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25971,6 +27546,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Laad standaard"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Selecteerafstand:"
@@ -25988,7 +27568,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -26114,6 +27694,11 @@ msgstr "Rechtsboves"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Split Curve"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -26122,15 +27707,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Speel aangepaste scène af"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Voeg invoerpoort toe"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Binding"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Botten"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -26193,6 +27788,10 @@ msgid "Expand Margin"
msgstr "Alles uitklappen"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Wijzig Torus Binnenste Straal"
@@ -26206,10 +27805,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26234,6 +27829,21 @@ msgstr "Pagina: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Toon gidsen"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Vooraanzicht"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Ga Terug"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Schaalmodus"
@@ -26244,13 +27854,13 @@ msgstr "Vastleggen"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Afspeelmodus:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Afspeelmodus:"
+msgid "To"
+msgstr "Boven"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26287,8 +27897,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Initialiseren"
+msgid "Depth Draw"
+msgstr "Interpolatiemodus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Meetlatmodus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Verschuifmodus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Verschuifmodus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Verschuifmodus"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26353,6 +27983,11 @@ msgid "Scenario"
msgstr "Scène"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navigatie"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26370,6 +28005,26 @@ msgstr "Links Lineair"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Standaard"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Voorbeeld bijwerken"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Testen"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Verbinding bewerken:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26473,6 +28128,10 @@ msgid "Release (ms)"
msgstr "Release"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Mengen"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26728,6 +28387,11 @@ msgstr "Botsingsmodus"
msgid "Collision Unsafe Fraction"
msgstr "Botsingsmodus"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Physics Frame %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26744,13 +28408,13 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies."
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -27022,6 +28686,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Prioriteit Inschakelen"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Stel expressie in"
diff --git a/editor/translations/or.po b/editor/translations/or.po
deleted file mode 100644
index 32491ee3a4..0000000000
--- a/editor/translations/or.po
+++ /dev/null
@@ -1,24610 +0,0 @@
-# Odia translation of the Godot Engine editor
-# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
-# This file is distributed under the same license as the Godot source code.
-# Pro Neon <proneon267@gmail.com>, 2019.
-msgid ""
-msgstr ""
-"Project-Id-Version: Godot Engine editor\n"
-"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2019-08-11 10:23+0000\n"
-"Last-Translator: Pro Neon <proneon267@gmail.com>\n"
-"Language-Team: Odia <https://hosted.weblate.org/projects/godot-engine/godot/"
-"or/>\n"
-"Language: or\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8-bit\n"
-"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.8-dev\n"
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Tablet Driver"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Clipboard"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Current Screen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Exit Code"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "V-Sync Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Min Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Max Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Screen Orientation"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Window"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Per Pixel Transparency Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Maximized"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Minimized"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
-#: scene/gui/graph_node.cpp
-msgid "Resizable"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp
-msgid "Position"
-msgstr ""
-
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Endian Swap"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Editor Hint"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Print Error Messages"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Iterations Per Second"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Target FPS"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Time Scale"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error String"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error Line"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Result"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
-msgid "Memory"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp
-#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: servers/visual_server.cpp
-msgid "Limits"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Command Queue"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Multithreading Queue Size (KB)"
-msgstr ""
-
-#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-msgid "Data"
-msgstr ""
-
-#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Network"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Remote FS"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Size"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Read Ahead"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Blocking Mode Enabled"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Connection"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Read Chunk Size"
-msgstr ""
-
-#: core/io/marshalls.cpp
-msgid "Object ID"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-msgid "Allow Object Decoding"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Refuse New Network Connections"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Network Peer"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-msgid "Root Node"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Refuse New Connections"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Transfer Mode"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Encode Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Input Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Output Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Stream Peer"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Big Endian"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Data Array"
-msgstr ""
-
-#: core/io/stream_peer_ssl.cpp
-msgid "Blocking Handshake"
-msgstr ""
-
-#: core/io/udp_server.cpp
-msgid "Max Pending Connections"
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "convert() କୁ ଅବୈଧ ପ୍ରକାର ଯୁକ୍ତି, ବ୍ୟବହାର କର TYPE_* ସ୍ଥିରାଙ୍କ |"
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-msgid "Expected a string of length 1 (a character)."
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/mono/glue/gd_glue.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid index of type %s for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid named index '%s' for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid arguments to construct '%s'"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "On call to '%s':"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Seed"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-msgid "State"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Message Queue"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: servers/audio_server.cpp
-msgid "Device"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Alt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Shift"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Control"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Meta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Command"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
-#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-msgid "Pressed"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Physical Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Unicode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Echo"
-msgstr ""
-
-#: core/os/input_event.cpp scene/gui/base_button.cpp
-msgid "Button Mask"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-msgid "Global Position"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Factor"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Button Index"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Doubleclick"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Tilt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pressure"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Relative"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
-#: scene/animation/animation_player.cpp scene/resources/environment.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Axis Value"
-msgstr ""
-
-#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/touch_screen_button.cpp
-msgid "Action"
-msgstr ""
-
-#: core/os/input_event.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Strength"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Delta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Channel"
-msgstr ""
-
-#: core/os/input_event.cpp main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pitch"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-msgid "Velocity"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Instrument"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Number"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Value"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Application"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp
-msgid "Config"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Project Settings Override"
-msgstr ""
-
-#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
-msgid "Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_help.cpp
-#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Description"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
-msgid "Run"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/run_settings_dialog.cpp main/main.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stdout"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stderr"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Hidden Project Data Directory"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Custom User Dir"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Custom User Dir Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/animation_track_editor.cpp
-#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
-msgid "Audio"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Default Bus Layout"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp
-#: editor/editor_file_system.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/script_create_dialog.cpp
-#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
-msgid "Editor"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Main Run Args"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Search In File Extensions"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr ""
-
-#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
-#: scene/3d/collision_object.cpp scene/gui/control.cpp
-msgid "Input"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Accept"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Select"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Cancel"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Next"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Prev"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Left"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Right"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Home"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI End"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
-#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
-msgid "Physics"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_settings.cpp
-#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
-msgid "3D"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Smooth Trimesh Collision"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
-#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Rendering"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp scene/resources/environment.cpp
-#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Quality"
-msgstr ""
-
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
-#: servers/visual_server.cpp
-msgid "Filters"
-msgstr ""
-
-#: core/project_settings.cpp scene/main/viewport.cpp
-msgid "Sharpen Intensity"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#: servers/visual_server.cpp
-msgid "Debug"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-msgid "Settings"
-msgstr ""
-
-#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Profiler"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Max Functions"
-msgstr ""
-
-#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-msgid "Compression"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Formats"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zstd"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Long Distance Matching"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Compression Level"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Window Log Size"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zlib"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Gzip"
-msgstr ""
-
-#: core/project_settings.cpp platform/android/export/export.cpp
-msgid "Android"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Modules"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "TCP"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Connect Timeout Seconds"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Packet Peer Stream"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Max Buffer (Power of 2)"
-msgstr ""
-
-#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
-msgid "SSL"
-msgstr ""
-
-#: core/register_core_types.cpp main/main.cpp
-msgid "Certificates"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_resource_picker.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource"
-msgstr ""
-
-#: core/resource.cpp
-msgid "Local To Scene"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
-#: core/script_language.cpp
-msgid "Source Code"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
-#: core/translation.cpp editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Test"
-msgstr ""
-
-#: core/translation.cpp scene/resources/font.cpp
-msgid "Fallback"
-msgstr ""
-
-#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
-msgid "B"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "KiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "MiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "GiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "TiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "PiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "EiB"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
-msgid "Buffers"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
-#: servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
-msgid "2D"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Snapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Use GPU Pixel Snap"
-msgstr ""
-
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Immediate Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Lightmapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Use Bicubic Sampling"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Elements"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Lights"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Reflections"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Lights Per Object"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Subsurface Scattering"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-msgid "Scale"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Follow Surface"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Weight Samples"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Voxel Cone Tracing"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
-msgid "High Quality"
-msgstr ""
-
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Free"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Balanced"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Mirror"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
-msgid "Time:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Value:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Insert Key Here"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Duplicate Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Delete Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Add Bezier Point"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Move Bezier Points"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Delete Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Length"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Property Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "3D Transform Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Call Method Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier Curve Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (frames)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (seconds)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Looping"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Track Path"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle this track on/off."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Update Mode (How this property is set)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove this track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle Track Enabled"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Continuous"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Discrete"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Trigger"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
-msgid "Capture"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Nearest"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp
-msgid "Linear"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Cubic"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clamp Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Wrap Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add RESET Value(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Update Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Loop Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove Anim Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editors"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-msgid "Confirm Insert Track"
-msgstr ""
-
-#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
-#: editor/animation_track_editor.cpp
-msgid "Create NEW track for %s and insert key?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "node '%s'"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "property '%s'"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Create & Insert"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Track & Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Rearrange Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"Audio tracks can only point to nodes of type:\n"
-"-AudioStreamPlayer\n"
-"-AudioStreamPlayer2D\n"
-"-AudioStreamPlayer3D"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Not possible to add a new track without a root"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Bezier Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Transform Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a method key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Method Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Move Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
-#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
-#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Scale Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Add RESET Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This animation belongs to an imported scene, so changes to imported tracks "
-"will not be saved.\n"
-"\n"
-"To enable the ability to add custom tracks, navigate to the scene's import "
-"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
-"Tracks\", then re-import.\n"
-"Alternatively, use an import preset that imports animations to separate "
-"files."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Warning: Editing imported animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Only show tracks from nodes selected in tree."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Group tracks by node or display them as plain list."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Snap:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation step value."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Seconds"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
-#: scene/resources/texture.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation properties."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Copy Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale From Cursor"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Transposed"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Next Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Previous Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Apply Reset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Pick the node that will be animated:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Use Bezier Curves"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create RESET Track(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim. Optimizer"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Linear Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Angular Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max Optimizable Angle:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Optimize"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove invalid keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove unresolved and empty tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-up all animations"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Ratio:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select Tracks to Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_log.cpp
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select All/None"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Add Audio Track Clip"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip Start Offset"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip End Offset"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Resize Array"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value Type"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Go to Line"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line Number:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "%d replaced."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d match."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d matches."
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Match Case"
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Whole Words"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace All"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Selection Only"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Reset Zoom"
-msgstr ""
-
-#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
-msgid "Warnings"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line and column numbers."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method in target node must be specified."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method name must be a valid identifier."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Target method not found. Specify a valid method or attach a script to the "
-"target node."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Node:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Script:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "From Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Scene does not contain any script."
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-msgid "Add"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-msgid "Remove"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Add Extra Call Argument:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Extra Call Arguments:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Receiver Method:"
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Advanced"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Deferred"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/resources/texture.cpp
-msgid "Oneshot"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnects the signal after its first emission."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Cannot connect signal"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp editor/groups_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect '%s' to '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect all from signal: '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Disconnect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect a Signal to a Method"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit Connection:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
-msgid "Signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Filter signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect All"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Go to Method"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Change %s Type"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-msgid "Change"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Create New %s"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "No results for \"%s\"."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/property_selector.cpp
-msgid "No description available for %s."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Matches:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Description:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Scene '%s' is currently being edited.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Resource '%s' is in use.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Broken"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependency Editor"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement Resource:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Open"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Remove the selected files from the project? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"The files being removed are required by other resources in order for them to "
-"work.\n"
-"Remove them anyway? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Cannot remove:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Error loading:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Load failed due to missing dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_node.cpp
-msgid "Open Anyway"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Which action should be taken?"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Errors loading!"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Show Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Orphan Resource Explorer"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
-msgid "Delete"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owns"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Key"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Value"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Thanks from the Godot community!"
-msgstr ""
-
-#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
-msgid "Click to copy."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Godot Engine contributors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Project Founders"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Lead Developer"
-msgstr ""
-
-#. TRANSLATORS: This refers to a job title.
-#: editor/editor_about.cpp
-msgctxt "Job Title"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Developers"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Authors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Platinum Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Mini Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "License"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Third-party Licenses"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid ""
-"Godot Engine relies on a number of third-party free and open source "
-"libraries, all compatible with the terms of its MIT license. The following "
-"is an exhaustive list of all such third-party components with their "
-"respective copyright statements and license terms."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "All Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Licenses"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "%s (already exists)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - No files conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Uncompressing Assets"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "The following files failed extraction from asset \"%s\":"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "(and %s more files)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset \"%s\" installed successfully!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Success!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp editor/editor_node.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset Installer"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Speakers"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Rename Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Change Audio Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Select Audio Bus Send"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Drag & drop to rearrange."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bypass"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bus Options"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Master bus can't be deleted!"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Duplicate Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save Audio Bus Layout As..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Location for New Layout..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Open Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "There is no '%s' file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Invalid file, not an audio bus layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Error saving file: %s"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add a new Audio Bus to this layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Load"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load an existing Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save As"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save this Bus Layout to a file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/import_dock.cpp
-msgid "Load Default"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load the default Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Create a new Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Invalid name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Cannot begin with a digit."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Valid characters:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing engine class name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing built-in type name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing global constant name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Keyword cannot be used as an autoload name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Enable"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Can't add autoload:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. File does not exist."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Path:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Node Name:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Global Variable"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating Scene"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Storing local changes..."
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating scene..."
-msgstr ""
-
-#: editor/editor_data.cpp editor/editor_resource_picker.cpp
-msgid "[empty]"
-msgstr ""
-
-#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "[unsaved]"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Please select a base directory first."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose a Directory"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Create Folder"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
-msgid "Name:"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
-msgid "Could not create folder."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Storing File:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No export template found at the expected path:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Packing"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
-"Etc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' texture compression for GLES3. Enable "
-"'Import Etc 2' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
-"'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
-"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom Template"
-msgstr ""
-
-#: editor/editor_export.cpp editor/project_export.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Release"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Binary Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "64 Bits"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Embed PCK"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "Texture Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "BPTC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "S3TC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC2"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No BPTC Fallbacks"
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom debug template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom release template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Convert Text Resources To Binary On Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "3D Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Script Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Library"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Scene Tree Editing"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Node Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "FileSystem Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to view and edit 3D scenes."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to edit scripts using the integrated script editor."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Provides built-in access to the Asset Library."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to work with signals and groups of the node selected in the Scene "
-"dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to browse the local file system via a dedicated dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to configure import settings for individual assets. Requires the "
-"FileSystem dock to function."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(current)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(none)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove currently selected profile, '%s'? Cannot be undone."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile with this name already exists."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Enable Contextual Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Properties:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Main Features:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Nodes and Classes:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "File '%s' format is invalid, import aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Profile '%s' already exists. Remove it first before importing, import "
-"aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Error saving profile to path: '%s'."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Reset to Default"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Current Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Available Profiles:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Make Current"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/editor_node.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Configure Selected Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Extra Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create or import a profile to edit available classes and properties."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "New profile name:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Godot Feature Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Profile(s)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Export Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Manage Editor Feature Profiles"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Default Feature Profile"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select Current Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "File exists, overwrite?"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select This Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Open in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-msgid "Show in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "New Folder..."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
-msgid "Refresh"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Recognized"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Files (*)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open File(s)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File or Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "Save"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Save a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Access"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-msgid "Display Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
-#: scene/gui/control.cpp scene/gui/file_dialog.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Dir"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Disable Overwrite Warning"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Back"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Forward"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Favorite"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
-#: scene/gui/base_button.cpp
-msgid "Toggle Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Focus Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Down"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to previous folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to next folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Go to parent folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Refresh files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "(Un)favorite current folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Toggle the visibility of hidden files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a list."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Directories & Files:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
-#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
-msgid "Preview:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "File:"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "ScanSources"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid ""
-"There are multiple importers for different types pointing to file %s, import "
-"aborted"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "(Re)Importing Assets"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "Reimport Missing Imported Files"
-msgstr ""
-
-#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
-msgid "Top"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Class:"
-msgstr ""
-
-#: editor/editor_help.cpp editor/scene_tree_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Inherits:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Inherited by:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Online Tutorials"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Properties"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "overrides %s:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "default:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Theme Properties"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/gradient.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constants"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Styles"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Property Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "(value)"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this property. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Method Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this method. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Sort Functions Alphabetically"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Help"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Case Sensitive"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Show Hierarchy"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Display All"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Classes Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Methods Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Signals Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Constants Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Member Type"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Class"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Method"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Signal"
-msgstr ""
-
-#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Constant"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Property"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
-msgid "Property:"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Label"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Read Only"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Checkable"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Checked"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Draw Red"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Keying"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid ""
-"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Set %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Set Multiple:"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Unpinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Paste Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property Path"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Output:"
-msgstr ""
-
-#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Copy Selection"
-msgstr ""
-
-#: editor/editor_log.cpp editor/editor_network_profiler.cpp
-#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/property_editor.cpp editor/scene_tree_dock.cpp
-#: editor/script_editor_debugger.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
-msgid "Clear"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Clear Output"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: editor/editor_profiler.cpp
-msgid "Stop"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
-#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-msgid "Start"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "%s/s"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Down"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Up"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
-msgid "Node"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RSET"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RSET"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "New Window"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Spins when the editor window redraws.\n"
-"Update Continuously is enabled, which can increase power usage. Click to "
-"disable it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Spins when the editor window redraws."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Imported resources can't be saved."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Error saving resource!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource can't be saved because it does not belong to the edited scene. "
-"Make it unique first."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save Resource As..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't open file for writing:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Requested file format unknown:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while saving."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while parsing '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unexpected end of file '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Missing '%s' or its dependencies."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while loading '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Saving Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Analyzing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Creating Thumbnail"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a tree root."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene can't be saved because there is a cyclic instancing inclusion.\n"
-"Please resolve it and then attempt to save again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
-"be satisfied."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not save one or more scenes!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save All Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp editor/scene_tree_dock.cpp
-msgid "Can't overwrite scene that is still open!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load MeshLibrary for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving MeshLibrary!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load TileSet for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving TileSet!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"An error occurred while trying to save the editor layout.\n"
-"Make sure the editor's user data path is writable."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Default editor layout overridden.\n"
-"To restore the Default layout to its base settings, use the Delete Layout "
-"option and delete the Default layout."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Layout name not found!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restored the Default layout to its base settings."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was imported, so it's not editable.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it won't be kept when saving the current scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource was imported, so it's not editable. Change its settings in the "
-"import panel and then re-import."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene was imported, so changes to it won't be kept.\n"
-"Instancing it or inheriting will allow making changes to it.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This is a remote object, so changes to it won't be kept.\n"
-"Please read the documentation relevant to debugging to better understand "
-"this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "There is no defined scene to run."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save scene before running..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not start subprocess!"
-msgstr ""
-
-#: editor/editor_node.cpp editor/filesystem_dock.cpp
-msgid "Open Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Base Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Script..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Reload"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Close"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before closing?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%s no longer exists! Please specify a new save location."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has no root node, but %d modified external resource(s) "
-"were saved anyway."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"A root node is required to save the scene. You can add a root node using the "
-"Scene tree dock."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene As..."
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "This operation can't be done without a scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Mesh Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a root node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Tile Set"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a selected node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Current scene not saved. Open anyway?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't undo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to undo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't redo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to redo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Redo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't reload a scene that was never saved."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Saved Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has unsaved changes.\n"
-"Reload the saved scene anyway? This action cannot be undone."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Run Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Exit the editor?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before opening Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This option is deprecated. Situations where refresh must be forced are now "
-"considered a bug. Please report."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pick a Main Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reopen Closed Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s'. This might be due to a code "
-"error in that script.\n"
-"Disabling the addon at '%s' to prevent further errors."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Scene '%s' was automatically imported, so it can't be modified.\n"
-"To make changes to it, a new inherited scene can be created."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Error loading scene, it must be inside the project path. Use 'Import' to "
-"open the scene, then save it inside the project path."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene '%s' has broken dependencies:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Clear Recent Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Delete Layout"
-msgstr ""
-
-#: editor/editor_node.cpp editor/import_dock.cpp
-#: editor/script_create_dialog.cpp
-msgid "Default"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-msgid "Show in FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play This Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Close Other Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tabs to the Right"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close All Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Switch Scene Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files or folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to write to file '%s', file in use, locked or lacking permissions."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#: servers/arvr/arvr_interface.cpp
-msgid "Interface"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Scene Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Always Show Close Button"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Resize If Many Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Minimum Width"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Clear Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Open Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save On Focus Loss"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Each Scene On Quit"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Quit Confirmation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Show Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Only"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Localize Settings"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restore Scenes On Load"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Show Thumbnail On Hover"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Property Name Style"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Float Step"
-msgstr ""
-
-#: editor/editor_node.cpp scene/gui/tree.cpp
-msgid "Disable Folding"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Auto Unfold Foreign Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector2 Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector Types Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Resources In Current Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Resources To Open In New Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Color Picker Mode"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Dock Position"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_plugin.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle distraction-free mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Add a new scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to previously opened scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Text"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Next tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Previous tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Filter Files..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Operations with scene files."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Open Recent"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Convert To..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "MeshLibrary..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "TileSet..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Undo"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Redo"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
-msgid "Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Project Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Set Up Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Shut Down Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install Android Build Template..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open User Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tools"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Orphan Resource Explorer..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Current Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit to Project List"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Deploy with Remote Debug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy will make the executable "
-"attempt to connect to this computer's IP so the running project can be "
-"debugged.\n"
-"This option is intended to be used for remote debugging (typically with a "
-"mobile device).\n"
-"You don't need to enable it to use the GDScript debugger locally."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Small Deploy with Network Filesystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy for Android will only "
-"export an executable without the project data.\n"
-"The filesystem will be provided from the project by the editor over the "
-"network.\n"
-"On Android, deploying will use the USB cable for faster performance. This "
-"option speeds up testing for projects with large assets."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Collision Shapes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, collision shapes and raycast nodes (for 2D and "
-"3D) will be visible in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Navigation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, navigation meshes and polygons will be visible "
-"in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Force Shader Fallbacks"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, shaders will be used in their fallback form "
-"(either visible via an ubershader or hidden) during all the run time.\n"
-"This is useful for verifying the look and performance of fallbacks, which "
-"are normally displayed briefly.\n"
-"Asynchronous shader compilation must be enabled in the project settings for "
-"this option to make a difference."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Scene Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any changes made to the scene in the editor "
-"will be replicated in the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Script Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any script that is saved will be reloaded in "
-"the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Take Screenshot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle Fullscreen"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data/Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Editor Features..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Export Templates..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Online Documentation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Questions & Answers"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Report a Bug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Suggest a Feature"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Send Docs Feedback"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "Community"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "About Godot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Support Godot Development"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause the scene execution for debugging."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Stop the scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the edited scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play custom scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Custom Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changing the video driver requires restarting the editor."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_settings_editor.cpp
-#: editor/settings_config_dialog.cpp
-msgid "Save & Restart"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update All Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Hide Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Expand Bottom Panel"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Don't Save"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Android build template is missing, please install relevant templates."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Templates"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install from file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select android sources file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This will set up your project for custom Android builds by installing the "
-"source template to \"res://android/build\".\n"
-"You can then apply modifications and build your own custom APK on export "
-"(adding modules, changing the AndroidManifest.xml, etc.).\n"
-"Note that in order to make custom builds instead of using pre-built APKs, "
-"the \"Use Custom Build\" option should be enabled in the Android export "
-"preset."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The Android build template is already installed in this project and it won't "
-"be overwritten.\n"
-"Remove the \"res://android/build\" directory manually before attempting this "
-"operation again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Import Templates From ZIP File"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Template Package"
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Merge With Existing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Apply MeshInstance Transforms"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open & Run a Script"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Reload"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Resave"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load Errors"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Select"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select Current"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 2D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 3D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Script Editor"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Open Asset Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the next Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the previous Editor"
-msgstr ""
-
-#: editor/editor_node.h
-msgid "Warning!"
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "No sub-resources found."
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "Open a list of sub-resources."
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Creating Mesh Previews"
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Thumbnail..."
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Main Script:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Edit Plugin"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Update"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Version"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Author"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Status"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Measure:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Average Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Physics Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Inclusive"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Self"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid ""
-"Inclusive: Includes time from other functions called by this function.\n"
-"Use this to spot bottlenecks.\n"
-"\n"
-"Self: Only count the time spent in the function itself, not in other "
-"functions called by that function.\n"
-"Use this to find individual functions to optimize."
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame #:"
-msgstr ""
-
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Calls"
-msgstr ""
-
-#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame History Size"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame Max Functions"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Edit Text:"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/script_create_dialog.cpp
-msgid "On"
-msgstr ""
-
-#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Layer"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Bit %d, value %d"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign..."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Invalid RID"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on resources saved as a file.\n"
-"Resource needs to belong to a scene."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on this resource because it's not set as "
-"local to scene.\n"
-"Please switch on the 'local to scene' property on it (and all resources "
-"containing it up to a node)."
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Key:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Value:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Add Key/Value Pair"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid ""
-"The selected resource (%s) does not match any type expected for this "
-"property (%s)."
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Quick Load"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Make Unique"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Convert to %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Edited Resource"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
-#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-msgid "Editable"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
-msgid "Extend Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Script Owner"
-msgstr ""
-
-#: editor/editor_run_native.cpp
-msgid ""
-"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the Export menu or define an existing preset "
-"as runnable."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Write your logic in the _run() method."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "There is an edited scene already."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't instance script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the 'tool' keyword?"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't run script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the '_run' method?"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor Language"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Antialiased"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Hinting"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Bold"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Dim Editor On Dialog Popup"
-msgstr ""
-
-#: editor/editor_settings.cpp main/main.cpp
-msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Separate Distraction Mode"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Max Array Dictionary Items Per Page"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
-#: scene/register_scene_types.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Icon And Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Accent Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/environment.cpp
-msgid "Contrast"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Relationship Line Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Highlight Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Border Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Use Graph Node Headers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Additional Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Script Button"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Directories"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autoscan Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Compress Binary Resources"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Save On Backup Then Rename"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "File Dialog"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Thumbnail Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Docks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scene Tree"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Start Create Dialog Fully Expanded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Always Show Folders"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Property Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Refresh Interval"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Subresource Hue Tint"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Color Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Line Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Syntax Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight All Occurrences"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Highlight Type Safe Lines"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
-msgid "Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Convert Indent On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Spaces"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Smooth Scrolling"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "V Scroll Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Minimap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Appearance"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Show Line Numbers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Numbers Zero Padded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Bookmark Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Breakpoint Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Info Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Wrap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Line Length Guidelines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Soft Column"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Hard Column"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Script List"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Members Overview"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Trim Trailing Whitespace On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autosave Interval Secs"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Restore Scripts On Load"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Create Signal Callbacks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sort Members Outline Alphabetically"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Cursor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll Past End Of File"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Block Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Caret Blink"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Caret Blink Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Right Click Moves Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Idle Parse Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Brace Complete"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Complete Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Callhint Tooltip Offset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Complete File Paths"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-msgid "Add Type Hints"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Help Index"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Source Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Title Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Secondary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Selection Box Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Steps"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Max"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Min"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Bias"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XY Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid YZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default FOV"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default Z Near"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default Z Far"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert Y Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert X Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Style"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate Numpad"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate 3 Button Mouse"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Warped Mouse Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Feel"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Translation Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Base Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Activation Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Speed Zoom Link"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Guides Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Smart Snapping Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 1"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 2"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone IK Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Viewport Border Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Constrain Editor View"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Simple Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll To Pan"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Point Grab Radius"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Previous Outline"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-msgid "Autorename Animation Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Bezier Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Reset Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Past Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Future Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Visual Editors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Window Placement"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/control.cpp
-msgid "Rect"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Rect Custom Position"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
-msgid "Screen"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Host"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor SSL Certificates"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "HTTP Proxy"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Host"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sorting Order"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Symbol Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Control Flow Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Engine Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "User Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Comment Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "String Color"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Existing Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Scroll Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Selection Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Brace Mismatch Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Current Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Highlighted Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Function Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Member Variable Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bookmark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Breakpoint Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Executing Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Border Color"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-msgid "Hold %s to round to integers. Hold Shift for more precise changes."
-msgstr ""
-
-#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-msgid "Flat"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Select Node(s) to Import"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp editor/project_manager.cpp
-msgid "Browse"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Scene Path:"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Import From Node:"
-msgstr ""
-
-#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
-#: editor/editor_vcs_interface.cpp
-msgid "%s Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "There are no mirrors available."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Retrieving the mirror list..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Starting the download..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error requesting URL:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connecting to the mirror..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't resolve the requested address."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't connect to the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No response from the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request ended up in a redirect loop."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request failed:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download complete; extracting templates..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cannot remove temporary file:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Templates installation failed.\n"
-"The problematic templates archives can be found at '%s'."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error getting the list of mirrors."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Best available mirror"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"No download links found for this version. Direct download is only available "
-"for official releases."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Disconnected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Resolving"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Resolve"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connecting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Connect"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Requesting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Downloading"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connection Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "SSL Handshake Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't open the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No version.txt found inside the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error creating path for extracting templates:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Extracting Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Importing:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Remove templates for the version '%s'?"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uncompressing Android Build Sources"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export Template Manager"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Current Version:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are missing. Download them or install from a file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are installed and ready to be used."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open Folder"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing installed templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download from:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open in Web Browser"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Copy Mirror URL"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download and Install"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Download and install templates for the current version from the best "
-"possible mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Official export templates aren't available for development builds."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install from File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install templates from a local file."
-msgstr ""
-
-#: editor/export_template_manager.cpp editor/find_in_files.cpp
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cancel the download of the templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Other Installed Versions:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall Template"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Select Template File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Godot Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"The templates will continue to download.\n"
-"You may experience a short editor freeze when they finish."
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-msgid "File Server"
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Importing has been disabled for this file, so it can't be opened for editing."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move/rename resources root."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move a folder into itself."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error moving:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error duplicating:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Unable to update dependencies:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "A file or folder with this name already exists."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"This file extension is not recognized by the editor.\n"
-"If you want to rename it anyway, use your operating system's file manager.\n"
-"After renaming to an unknown extension, the file won't be shown in the "
-"editor anymore."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"The following files or folders conflict with items in the target location "
-"'%s':\n"
-"\n"
-"%s\n"
-"\n"
-"Do you wish to overwrite them?"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Inherited Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Set As Main Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Open Scenes"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Add to Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Remove from Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Edit Dependencies..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "View Owners..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move To..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Scene..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "New Script..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Resource..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Expand All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Collapse All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Last Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by First Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Focus the search box"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Previous Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Next Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Toggle Split Mode"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Search files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Scanning Files,\n"
-"Please Wait..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/project_manager.cpp editor/rename_dialog.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Rename"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Overwrite"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Create Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Find in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find:"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Folder:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Filters:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid ""
-"Include the files with the following extensions. Add or remove them in "
-"ProjectSettings."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Replace in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace All (NO UNDO)"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Searching..."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d match in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d files."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Add to Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Remove from Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group name already exists."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Invalid group name."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Rename Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Delete Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/node_dock.cpp
-msgid "Groups"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes Not in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Empty groups will be automatically removed."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group Editor"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Manage Groups"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Collada"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Use Ambient"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-msgid "Create From"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Threshold"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-msgid "Compress"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-msgid "Delimiter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "No BPTC If RGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
-msgid "Flags"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
-#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Filter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Mipmaps"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Anisotropic"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "sRGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "Slices"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Horizontal"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Vertical"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Generate Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Scale Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Offset Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-#: editor/import/resource_importer_scene.cpp
-msgid "Octahedral Compression"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Optimize Mesh Flags"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Single Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#: scene/3d/physics_joint.cpp
-msgid "Nodes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Type"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Name"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Scale"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Custom Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-msgid "Storage"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Legacy Names"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-msgid "Location"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep On Reimport"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Meshes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Ensure Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Light Baking"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Lightmap Texel Size"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Named Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "External Files"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Store In Subdir"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Filter Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep Custom Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Optimizer"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
-#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
-#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Enabled"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Linear Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angular Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angle"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Remove Unused Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Clips"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/particles.cpp scene/resources/environment.cpp
-msgid "Amount"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Importing Scene..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating Lightmaps"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Running Custom Script..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Couldn't load post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Error running post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Did you return a Node-derived object in the `post_import()` method?"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Saving..."
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
-msgid "Lossy Quality"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "HDR Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "BPTC LDR"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Process"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Fix Alpha Border"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Premult Alpha"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Hdr As Srgb"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Invert Color"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Normal Map Invert Y"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Size Limit"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "SVG"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid ""
-"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
-"texture will not display correctly on PC."
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Atlas File"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Import Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Crop To Region"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Trim Alpha Border From Region"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-msgid "Force"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "8 Bit"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Mono"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate Hz"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Trim"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Normalize"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Mode"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Begin"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop End"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Select Importer"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Importer:"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Reset to Defaults"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Keep File (No Import)"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "%d Files"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Reimport"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"You have pending changes that haven't been applied yet. Click Reimport to "
-"apply changes made to the import options.\n"
-"Selecting another resource in the FileSystem dock without clicking Reimport "
-"first will discard changes made in the Import dock."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Import As:"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Save Scenes, Re-Import, and Restart"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"WARNING: Assets exist that use this resource, they may stop loading properly."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"Select a resource file in the filesystem or in the inspector to adjust "
-"import settings."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Property Name Style"
-msgstr ""
-
-#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
-msgid "Raw"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Capitalized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localization not available for current language."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Paste Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Save As..."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Extra resource options."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Edit Resource from Clipboard"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Resource Built-In"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Open documentation for this object."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
-msgid "Open Documentation"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Filter properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Manage object properties."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
-#: editor/multi_node_edit.cpp
-msgid "MultiNode Set"
-msgstr ""
-
-#: editor/node_dock.cpp
-msgid "Select a single node to edit its signals and groups."
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Edit a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Create a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Plugin Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Subfolder:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Author:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
-msgid "Language:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Script Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Activate now?"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid ""
-"Edit points.\n"
-"LMB: Move Point\n"
-"RMB: Erase Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Erase points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Insert Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon (Remove Point)"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Remove Polygon And Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load..."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Move Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Animation Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Remove BlendSpace1D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Move BlendSpace1D Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"AnimationTree is inactive.\n"
-"Activate to enable playback, check node warnings if activation fails."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Set the blending position within the space"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Select and move points, create points with RMB."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Open Editor"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Open Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Triangle already exists."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "No triangles exist, so no blending can take place."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Toggle Auto Triangles"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create triangles by connecting points."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Erase points and triangles."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Parameter Changed:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Output node can't be added to the blend tree."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node to BlendTree"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Node Moved"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Connected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Disconnected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Set Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Delete Node(s)"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Toggle Filter On/Off"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Change Filter"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid ""
-"Animation player has no valid root node path, so unable to retrieve track "
-"names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Anim Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Audio Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Functions"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Renamed"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Edit Filtered Tracks:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Enable Filtering"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Toggle Autoplay"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Anim"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Animation?"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Remove Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Invalid animation name!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation name already exists!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation resource on clipboard!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pasted Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Stop animation playback. (S)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from current pos. (D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation position (in seconds)."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Scale animation playback globally for the node."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "New"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Transitions..."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Open in Inspector"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Enable Onion Skinning"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning Options"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Directions"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Past"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Future"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
-msgid "Depth"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "1 step"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "2 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "3 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Differences Only"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Force White Modulate"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Include Gizmos (3D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pin AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-msgid "Error!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Times:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Next (Auto Queue):"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Cross-Animation Blend Times"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Move Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition exists!"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Add Transition"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Immediate"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/animation/animation_blend_tree.cpp
-msgid "Sync"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "At End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/3d/vehicle_body.cpp
-msgid "Travel"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "No playback resource set at path: %s."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set Start Node (Autoplay)"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"Select and move nodes.\n"
-"RMB to add new nodes.\n"
-"Shift+LMB to create connections."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Create new nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Connect nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Play Mode:"
-msgstr ""
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "New name:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade In (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade Out (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
-msgid "Blend"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Auto Restart:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Random Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Start!"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Amount:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 0:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 1:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "X-Fade Time (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Clear Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Set Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Delete Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is valid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is invalid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "OneShot Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Mix Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend2 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend3 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend4 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeScale Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeSeek Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Transition Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Import Animations..."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Node Filters"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Filters..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
-msgid "Use Threads"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Contents:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "View Files"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connection error, please try again."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect to host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response from host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve hostname:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, return code:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Cannot save response to:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Write error."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, too many redirects"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Redirect loop."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, timeout"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Timeout."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Expected:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Got:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed SHA-256 hash check"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Download Error:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading (%s / %s)..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Resolving..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Error making request"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Idle"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Install..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Retry"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download Error"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Available URLs"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download for this asset is already in progress!"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Least Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "First"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Previous"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Next"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Last"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search templates, projects, and demos"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Import..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Plugins..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Sort:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Category:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Site:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Support"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Official"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Testing"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Assets ZIP File"
-msgstr ""
-
-#: editor/plugins/audio_stream_editor_plugin.cpp
-msgid "Audio Preview Play/Pause"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Can't determine a save path for lightmap images.\n"
-"Save your scene and try again."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
-"In Baked Light' and 'Generate Lightmap' flags are on."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed creating lightmap images, make sure path is writable."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Some mesh is invalid. Make sure the UV2 channel values are contained within "
-"the [0.0,1.0] square region."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Bake Lightmaps"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "LightMap Bake"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Select lightmap bake file:"
-msgstr ""
-
-#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Preview"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Configure Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Primary Line Every:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "steps"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal and Vertical Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Locked"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Grouped"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Children of containers have their anchors and margins values overridden by "
-"their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"When active, moving Control nodes changes their anchors instead of their "
-"margins."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Top"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Bottom"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Left Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Top Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Right Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Bottom Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "VCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "HCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Full Rect"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Keep Ratio"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Anchors only"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors and Margins"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"Overrides the running project's camera with the editor viewport camera."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"No project instance running. Run the project from the editor to use this "
-"feature."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Paste Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Warning: Children of a container get their position and size determined only "
-"by their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Reset"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/tree.cpp
-msgid "Select Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Drag: Rotate selected node around pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Move selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Scale selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "V: Set selected node's pivot position."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "RMB: Add node at position clicked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Shift: Scale proportionally."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Show a list of all objects at the position clicked\n"
-"(same as Alt+RMB in select mode)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Click to change object's rotation pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Ruler Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle smart snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Smart Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle grid snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Grid Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Rotation Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Scale Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap Relative"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Pixel Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Configure Snap..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Parent"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Sides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Other Nodes"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock the selected object (can be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Makes sure the object's children are not selectable."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Restores the object's children's ability to be selected."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Skeleton Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Custom Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show When Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Hide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Helpers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Rulers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Origin"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Viewport"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Group And Lock Icons"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Frame Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Preview Canvas Scale"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Translation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert keys (based on mask)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Auto insert keys when objects are translated, rotated or scaled (based on "
-"mask).\n"
-"Keys are only added to existing tracks, no new tracks will be created.\n"
-"Keys must be inserted manually for the first time."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Auto Insert Key"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation Key and Pose Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key (Existing Tracks)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Copy Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Add Node Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Instance Scene Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Multiply grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Divide grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 3.125%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 6.25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 12.5%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 50%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 100%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 200%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 400%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 800%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 1600%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Adding %s..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Create Node"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Error instancing scene from %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Default Type"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Drag & drop + Shift : Add node as sibling\n"
-"Drag & drop + Alt : Change node type"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Create Polygon3D"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly (Remove Point)"
-msgstr ""
-
-#: editor/plugins/collision_shape_2d_editor_plugin.cpp
-msgid "Set Handle"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Load Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Restart"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Clear Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-msgid "Particles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generated Point Count:"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Solid Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Directed Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Capture from Pixel"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Colors"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-msgid "CPUParticles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 0"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 1"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Smoothstep"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Curve Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Add Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Left Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Toggle Curve Linear Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Hold Shift to edit tangents individually"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right click to add point"
-msgstr ""
-
-#: editor/plugins/gi_probe_editor_plugin.cpp
-msgid "Bake GI Probe"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Gradient Edited"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap Gradient Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Toggle Grid Snap"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item %d"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
-msgid "Items"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item List Editor"
-msgstr ""
-
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-msgid "Create Occluder Polygon"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh is empty!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a Trimesh collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create a single convex collision shape for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a single convex collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create multiple convex collision shapes for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create any collision shapes."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Shapes"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Navigation Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "No mesh to debug."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has no UV in layer %d."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "MeshInstance lacks a Mesh!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has not surface to create outlines from!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Could not create outline!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
-#: scene/resources/texture.cpp
-msgid "Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a StaticBody and assigns a polygon-based collision shape to it "
-"automatically.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a single convex collision shape.\n"
-"This is the fastest (but least accurate) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a simplified convex collision shape.\n"
-"This is similar to single collision shape, but can result in a simpler "
-"geometry in some cases, at the cost of accuracy."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Collision Siblings"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is a performance middle-ground between a single convex collision and a "
-"polygon-based collision."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh..."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a static outline mesh. The outline mesh will have its normals "
-"flipped automatically.\n"
-"This can be used instead of the SpatialMaterial Grow property when using "
-"that property isn't possible."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV1"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV2"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Outline Size:"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Channel Debug"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid ""
-"Update from existing scene?:\n"
-"%s"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "MeshLibrary"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Ignore Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Apply Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply without Transforms"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply with Transforms"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No surface source specified."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no geometry)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no faces)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate Surface"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate MultiMesh"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "X-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Y-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Z-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh Up Axis:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Rotation:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Tilt:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Scale:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate"
-msgstr ""
-
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Convert to CPUParticles"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generating Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generate Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Convert to CPUParticles2D"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generation Time (sec):"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry's faces don't contain any area."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry doesn't contain any faces."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't inherit from Spatial."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain face geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
-msgid "Volume"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generating AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate Visibility AABB"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Point from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Out-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove In-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point to Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Split Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Point in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move In-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Out-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Select Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Shift+Drag: Select Control Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Click: Add Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Left Click: Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Right Click: Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Select Control Points (Shift+Drag)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point (in empty space)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Close Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/theme_editor_preview.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
-#: main/main.cpp servers/visual_server.cpp
-msgid "Options"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Angles"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Lengths"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Curve Point #"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Point Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve In Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Out Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Path"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Path Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Out-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove In-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
-#: editor/plugins/physical_bone_plugin.cpp
-msgid "Move Joint"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"No texture in this polygon.\n"
-"Set a texture to be able to edit UV."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Polygon 2D has internal vertices, so it can no longer be edited in the "
-"viewport."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon & UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint Bone Weights"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Open Polygon 2D UV editor."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon 2D UV Editor"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
-#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
-#: scene/resources/convex_polygon_shape_2d.cpp
-msgid "Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
-msgid "Polygons"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Command: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift: Move All"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Command: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Ctrl: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Rotate Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Scale Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Remove a custom polygon. If none remain, custom polygon rendering is "
-"disabled."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Unpaint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Radius:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy Polygon to UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy UV to Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Clear UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Settings"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Enable Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Configure Grid:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones to Polygon"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ERROR: Couldn't load resource!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Add Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Rename Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Resource clipboard is empty!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Load Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portals"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Room Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portal"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Occluder Set Transform"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Center Node"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Path to AnimationPlayer is invalid"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Files"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close and save changes?"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error writing TextFile:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Could not load file at:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving file!"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error importing theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Importing"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "New Text File..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save File As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Can't obtain the script for running."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script failed reloading, check console for errors."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"To run this script, it must inherit EditorScript and be set to tool mode."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "%s Class Reference"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter scripts"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter methods"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
-msgid "Sort"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Up"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Down"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Next Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Previous Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
-msgid "File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reopen Closed Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Copy Script Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reload Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Into"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Over"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Break"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Debug with External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Online Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Discard"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Dominant Script On Scene Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "External"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Use External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature Enabled"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Highlight Current Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature History Size"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Current Script Background Color"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Group Help Pages"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Sort Scripts By"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "List Script Names As"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Flags"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Scripts"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Connections to method:"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Source"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
-#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
-msgid "Target"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid ""
-"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "[Ignore]"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Only resources from filesystem can be dropped."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Lookup Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Convert Case"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
-msgid "Uppercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Lowercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Capitalize"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Syntax Highlighter"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Cut"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Select All"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Delete Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Left"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Right"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Comment"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold/Unfold Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Unfold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Complete Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Evaluate Selection"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Trim Trailing Whitespace"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Spaces"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Tabs"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Find in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Replace in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Contextual Help"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Line..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Toggle Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Breakpoint"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp
-msgid ""
-"This shader has been modified on on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
-msgid "Shader"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Set Rest Pose to Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Create Rest Pose from Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Skeleton2D"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Reset to Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Overwrite Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical bones"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
-msgid "Skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_ik_editor_plugin.cpp
-msgid "Play IK"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
-msgid "Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Perspective"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [auto]"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [portals active]"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Aborted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "X-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Y-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Z-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Plane Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
-msgid "None"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
-msgid "Rotate"
-msgstr ""
-
-#. TRANSLATORS: This refers to the movement that changes the position of an object.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotating %s degrees."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Keying is disabled (no key inserted)."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Animation Key Inserted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pitch:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Yaw:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Objects Drawn:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Material Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Shader Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Surface Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Draw Calls:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Vertices:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS: %d (%s ms)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Transform with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Rotation with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "No parent to instance a child at."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "This operation requires a single selected node."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Auto Orthogonal Enabled"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock View Rotation"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Normal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Wireframe"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Overdraw"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Unshaded"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Environment"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Information"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Half Resolution"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
-msgid "Audio Listener"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Enable Doppler"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Cinematic Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "(Not in GLES2)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Forward"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Backwards"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Speed Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Slow Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Camera Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"To zoom further, change the camera's clipping planes (View -> Settings...)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Convert Rooms"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "XForm Dialog"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Click to toggle between visibility states.\n"
-"\n"
-"Open eye: Gizmo is visible.\n"
-"Closed eye: Gizmo is hidden.\n"
-"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Nodes to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Couldn't find a solid floor to snap the selection to."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Local Space"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Use Snap"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Converts rooms for portal culling."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View 180"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Insert Animation Key"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Selection"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Freelook"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Decrease Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Increase Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Reset Field of View to Default"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Object to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Dialog..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "1 Viewport"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "4 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Grid"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Portal Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Occlusion Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Settings..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate Snap:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Snap (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Snap (%):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Viewport Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Perspective FOV (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Near:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Far:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Change"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale (ratio):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Type"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pre"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Post"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Size"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Opacity"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Show Viewport Rotation Gizmo"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unnamed Gizmo"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Mesh2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Polygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "CollisionPolygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "LightOccluder2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite is empty!"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Can't convert a sprite using animation frames to mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create light occluder."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Update Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Settings:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "No Frames Selected"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add %d Frame(s)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Unable to load images"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Paste Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Empty"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation FPS"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "(empty)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "New Animation"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
-#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
-msgid "Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add a Texture from File"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frames from a Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Horizontal:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Vertical:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select/Clear All Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Create Frames from Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "SpriteFrames"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Region Rect"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Margin"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Snap Mode:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Pixel Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Grid Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Auto Slice"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Step:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "TextureRegion"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Styleboxes"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} color(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No colors found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} constant(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No constants found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} font(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No fonts found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} icon(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No icons found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} stylebox(es)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No styleboxes found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} currently selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Nothing was selected for the import."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing items {n}/{n}"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Updating the editor"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Finalizing"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select by data type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Caution: Adding icon data may considerably increase the size of your Theme "
-"resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Collapse types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Expand types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items with item data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Import Items tab has some items selected. Selection will be lost upon "
-"closing this window.\n"
-"Close anyway?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Select a theme type from the list to edit its items.\n"
-"You can add a custom type or import a type with its items from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Color Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Constant Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Font Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Icon Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All StyleBox Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"This theme type is empty.\n"
-"Add more items to it manually or by importing from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, not a Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, same as the edited Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Edit Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add StyleBox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Items:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Class Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Custom Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Theme Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Old Name:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Editor Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select Another Theme Resource:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme Resource"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Another Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter the list of types or create a new custom type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Available Node-based types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Type name is empty!"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Are you sure you want to create an empty type?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Variation Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show Default"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show default type items alongside items that have been overridden."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override all default type items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select the variation base type from a list of available types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"A type associated with a built-in class cannot be marked as a variation of "
-"another type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Items..."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add, remove, organize and import Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select UI Scene:"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid ""
-"Toggle the control picker, allowing to visually select control types for "
-"edit."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Toggle Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Check Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Named Separator"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Submenu"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Many"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled LineEdit"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 3"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Editable Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subtree"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has,Many,Options"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid path, the PackedScene resource was probably moved or removed."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid PackedScene resource, must have a Control node at its root."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid file, not a PackedScene resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Reload the scene to reflect its most actual state."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Fix Invalid Tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cut Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Line Draw"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Transpose"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Disable Autotile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Enable Priority"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Filter tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Give a TileSet resource to this TileMap to use its tiles."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Command+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Ctrl+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Left"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Right"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Horizontally"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Vertically"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Clear Transform"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Tile Map"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Palette Min Width"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Names"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Ids"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Sort Tiles By Name"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill Preview"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editor Side"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Display Grid"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Axis Color"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Texture(s) to TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected Texture from TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Single Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Autotile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Atlas"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Next Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the next shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Previous Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
-msgid "Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Collision"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
-msgid "Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
-#: scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
-msgid "Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Region Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Collision Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Priority Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
-msgid "Icon Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Z Index Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Copy bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Erase bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new rectangle."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Rectangle"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete Selected Shape"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Keep polygon inside region Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Add or select a texture on the left panel to edit the tiles bound to it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "You haven't selected a texture to remove."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "%s file(s) were not added because was already on the list."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Drag handles to edit Rect.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete selected Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select current edited sub-tile.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"LMB: Set bit on.\n"
-"RMB: Set bit off.\n"
-"Shift+LMB: Set wildcard bit.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its priority.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its z index.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Clear Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "This property can't be changed."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "TileSet"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No VCS plugins are available."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid ""
-"Remote settings are empty. VCS features that use the network may not work."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No commit message was provided."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Staged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstaged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Date:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Subtitle:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s branch?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s remote?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Apply"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control System"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Initialize"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Login"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH public key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH private key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Passphrase"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Detect new changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Discard all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Stage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Message"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit List"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit list size"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branches"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branch Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remotes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote URL"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Fetch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Pull"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Force Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Modified"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Renamed"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Deleted"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Typechange"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unmerged"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "View:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Split"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unified"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Output"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sampler"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set expression"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Resize VisualShader node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Uniform Name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Input Default Port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node to Visual Shader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Node(s) Moved"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Duplicate Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Input Type Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "UniformRef Name Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/light.cpp
-msgid "Light"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Show resulted shader code."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Create Shader Node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Grayscale function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sepia function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Burn operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Darken operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Difference operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Dodge operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "HardLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Lighten operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Overlay operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Screen operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "SoftLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Equal (==)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than (>)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than or Equal (>=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided scalars are equal, greater or "
-"less."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between NaN and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than (<)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than or Equal (<=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Not Equal (!=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated scalar if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF (or NaN) and a "
-"scalar parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Input parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "E constant (2.718282). Represents the base of the natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sqrt2 constant (1.414214). Square root of 2."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the absolute value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Constrains a value to lie between two further values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in radians to degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-e Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Computes the fractional part of the argument."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse of the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the greater of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the lesser of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the opposite value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the value of the first parameter raised to the power of the second."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in degrees to radians."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest even integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Extracts the sign of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the truncated value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds scalar to scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts scalar from scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the cubic texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Cubic texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup with triplanar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Calculate the outer product of a pair of vectors.\n"
-"\n"
-"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
-"one column) and the second parameter 'r' as a row vector (matrix with one "
-"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
-"whose number of rows is the number of components in 'c' and whose number of "
-"columns is the number of components in 'r'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes transform from four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes transform to four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the determinant of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the inverse of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the transpose of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies transform by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes vector from three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes vector to three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the cross product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the distance between two points."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the dot product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the same direction as a reference vector. "
-"The function has three vector parameters : N, the vector to orient, I, the "
-"incident vector, and Nref, the reference vector. If the dot product of I and "
-"Nref is smaller than zero the return value is N. Otherwise -N is returned."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the length of a vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors using scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the normalize product of vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the direction of reflection ( a : incident "
-"vector, b : normal vector )."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the vector that points in the direction of refraction."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( vector(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds vector to vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts vector from vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, with custom amount of input and "
-"output ports. This is a direct injection of code into the vertex/fragment/"
-"light function, do not use it to write the function declarations inside."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns falloff based on the dot product of surface normal and view "
-"direction of camera (pass associated inputs to it)."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, which is placed on top of the "
-"resulted shader. You can place various function definitions inside and call "
-"it later in the Expressions. You can also declare varyings, uniforms and "
-"constants."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "A reference to an existing uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "VisualShader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Edit Visual Property:"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Mode Changed"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Runnable"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Exporting All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Presets"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-msgid "Add..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"If checked, the preset will be available for use in one-click deploy.\n"
-"Only one preset per platform may be marked as runnable."
-msgstr ""
-
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
-msgid "Resources"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export all resources in the project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected scenes (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected resources (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources to export:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to export non-resource files/folders\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to exclude files/folders from project\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Features"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Custom (comma-separated):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Feature List:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Script"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Compiled Bytecode (Faster Loading)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Encrypted (Provide Key Below)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Encryption Key (256-bits as hexadecimal):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Note: Encryption key needs to be stored in the binary,\n"
-"you need to build the export templates from source."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "More Info..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_manager.cpp
-msgid "ZIP File"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Manage Export Templates"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export With Debug"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The path specified doesn't exist."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file (it's not in ZIP format)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose an empty folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "This directory already contains a Godot project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Game Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Imported Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "There is already a folder in this path with the specified name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "It would be a good idea to name your project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project path (changed anything?)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file, not in ZIP format."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The following files failed extraction from package:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Package installed successfully!"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Rename Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Existing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install Project:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Name:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Installation Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 3.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Not supported by your GPU drivers."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Higher visual quality\n"
-"All features available\n"
-"Incompatible with older hardware\n"
-"Not recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 2.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Lower visual quality\n"
-"Some features not available\n"
-"Works on most hardware\n"
-"Recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Missing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't open project at '%s'."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to open more than one project?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file does not specify the version of Godot "
-"through which it was created.\n"
-"\n"
-"%s\n"
-"\n"
-"If you proceed with opening it, it will be converted to Godot's current "
-"configuration file format.\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file was generated by an older engine "
-"version, and needs to be converted for this version:\n"
-"\n"
-"%s\n"
-"\n"
-"Do you want to convert it?\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The project settings were created by a newer engine version, whose settings "
-"are not compatible with this version."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in the Project Settings under "
-"the \"Application\" category."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: Assets need to be imported.\n"
-"Please edit the project to trigger the initial import."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to run %d projects at once?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove %d projects from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove this project from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Remove all missing projects from the list?\n"
-"The project folders' contents won't be modified."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Language changed.\n"
-"The interface will update after restarting the editor or project manager."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Are you sure to scan %s folders for existing Godot projects?\n"
-"This could take a while."
-msgstr ""
-
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgctxt "Application"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Loading, please wait..."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Edit Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Run Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Select a Folder to Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Missing"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "About"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Restart Now"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove All"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Also delete project contents (no undo!)"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't run project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"You currently don't have any projects.\n"
-"Would you like to explore official example projects in the Asset Library?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Filter projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"This field filters projects by name and last path component.\n"
-"To filter projects by name and full path, the query must contain at least "
-"one `/` character."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Physical Key"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Key "
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Axis"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "An action with the name '%s' already exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Rename Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Action deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "All Devices"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid " (Physical)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Press a Key..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 1"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 2"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Axis Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Global Property"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Select a setting item first!"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "No property '%s' exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Delete Item"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Error saving settings."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Settings saved OK."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Moved Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override for Feature"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add %d Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Translation"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Path(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Remap(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Resource Remap Language"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap Option"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter Mode"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Project Settings (project.godot)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "General"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override For..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "The editor must be restarted for changes to take effect."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Input Map"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Action:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
-msgid "Deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Device:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Localization"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Resources:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps by Locale:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show All Locales"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show Selected Locales Only"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Filter mode:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "AutoLoad"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Plugins"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Import Defaults"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Preset..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Zero"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing In-Out"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing Out-In"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "File..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Dir..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Assign"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Select Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Pick a Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Property"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Method"
-msgstr ""
-
-#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Batch Rename"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Prefix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Suffix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Use Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Advanced Options"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Substitute"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node's parent name, if available"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node type"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Current scene name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Root node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Sequential integer counter.\n"
-"Compare counter options."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Per-level Counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "If set, the counter restarts for each group of child nodes."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Initial value for the counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Amount by which counter is incremented for each node"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Padding"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Minimum number of digits for the counter.\n"
-"Missing digits are padded with leading zeros."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Post-Process"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Style"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Keep"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "PascalCase to snake_case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "snake_case to PascalCase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Lowercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Uppercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Reset"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Regular Expression Error:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "At character %s"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent Node"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Reparent Location (Select new Parent):"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Keep Global Transform"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Run Mode:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
-msgid "Current Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Main Scene Arguments:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Scene Run Settings"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "No parent to instance the scenes at."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error loading scene from %s"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot instance the scene '%s' because the current scene exists within one "
-"of its nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Scene(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Replace with Branch Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Child Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't paste root node into the same scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Paste Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on the tree root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Node In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Nodes In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instantiated scenes can't become root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make node as Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes and any children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete the root node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\" and its children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires having a scene open in the editor."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires selecting only one node, but you have "
-"selected %d nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the root node branch as an instanced scene.\n"
-"To create an editable copy of the current scene, duplicate it using the "
-"FileSystem dock context menu\n"
-"or create an inherited scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the branch of an already instanced scene.\n"
-"To create a variation of a scene, you can make an inherited scene based on "
-"the instanced scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is a child of an already instantiated scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is part of an inherited scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Save New Scene As..."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Disabling \"editable_instance\" will cause all properties of the node to be "
-"reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
-"cause all properties of the node to be reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "New Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Create Root Node:"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "2D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "3D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "User Interface"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Other Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on instanced scenes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Cut Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remove Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change type of node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Couldn't save new scene. Likely dependencies (instances) couldn't be "
-"satisfied."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error saving scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error duplicating scene to save it."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Sub-Resources"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Editable Children"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Load As Placeholder"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot attach a script: there are no languages registered.\n"
-"This is probably because this editor was built with all language modules "
-"disabled."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add Child Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Expand/Collapse All"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change Type"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Reparent to New Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Merge From Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Save Branch as Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Copy Node Path"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete (No Confirm)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Instance a scene file as a Node. Creates an inherited scene if no root node "
-"exists."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach a new or existing script to the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach the script from the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remote"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"If selected, the Remote scene tree dock will cause the project to stutter "
-"every time it updates.\n"
-"Switch back to the Local scene tree dock to improve performance."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Show Scene Tree Root Selection"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Derive Script Globals By Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Use Favorites Root Selection"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Unlock Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Button Group"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "(Connecting From)"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node configuration warning:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s) and %s group(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is in %s group(s).\n"
-"Click to show groups dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Open Script:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is locked.\n"
-"Click to unlock it."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Children are not selectable.\n"
-"Click to make selectable."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visibility"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"AnimationPlayer is pinned.\n"
-"Click to unpin."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Rename Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Scene Tree (Nodes):"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node Configuration Warning!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Select a Node"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Filename is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is not local."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid base path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "A directory with the same name exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File does not exist."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid extension."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading template '%s'"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error - Could not create script in filesystem."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Overrides"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script / Choose Location"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File exists, it will be reused."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid class name."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid inherited parent name or path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script path/name is valid."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will create a new script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will load an existing script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script file already exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Note: Built-in scripts have some limitations and can't be edited using an "
-"external editor."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Warning: Having the script name be the same as a built-in type is usually "
-"not desired."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Class Name:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Template:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in Script:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Attach Node Script"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Bytes:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Warning:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Trace"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Errors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Child process connected."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Copy Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Open C++ Source on GitHub"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Video RAM"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Skip Breakpoints"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Previous Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Next Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Frames"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Filter stack variables"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Inspect Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Network Profiler"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitor"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Pick one or more items from the list to display the graph."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "List of Video Memory Usage by Resource:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Total:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export list to a CSV file"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_effect_record.cpp
-msgid "Format"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
-msgid "Usage"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp servers/visual_server.cpp
-msgid "Misc"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control Type:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Live Edit Root:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Set From Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export measures as CSV"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Erase Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Restore Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Change Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Editor Settings"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Shortcuts"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Binding"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Light Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Stream Player 3D"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: platform/osx/export/export.cpp
-msgid "Camera"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera FOV"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera Size"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Visibility Notifier"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Reflection Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "GI Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Baked Indirect Light"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Sphere Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Box Shape Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body A"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body B"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Overlap"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Room Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-msgid "Portal Margin"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Arrow"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Portal Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Occluder"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Polygon Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Hole Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Hole"
-msgstr ""
-
-#: main/main.cpp
-msgid "Godot Physics"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "Use BVH"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "BVH Collision Margin"
-msgstr ""
-
-#: main/main.cpp
-msgid "Crash Handler"
-msgstr ""
-
-#: main/main.cpp
-msgid "Multithreaded Server"
-msgstr ""
-
-#: main/main.cpp
-msgid "RID Pool Prealloc"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debugger stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Chars Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Messages Per Frame"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Errors Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Warnings Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Flush stdout On Print"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Log Path"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Log Files"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver Name"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fallback To GLES2"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "DPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allow hiDPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Per Pixel Transparency"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allowed"
-msgstr ""
-
-#: main/main.cpp
-msgid "Intended Usage"
-msgstr ""
-
-#: main/main.cpp
-msgid "Framebuffer Allocation"
-msgstr ""
-
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Energy Saving"
-msgstr ""
-
-#: main/main.cpp
-msgid "Threads"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-msgid "Thread Model"
-msgstr ""
-
-#: main/main.cpp
-msgid "Thread Safe BVH"
-msgstr ""
-
-#: main/main.cpp
-msgid "Handheld"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Orientation"
-msgstr ""
-
-#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
-#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-msgid "Common"
-msgstr ""
-
-#: main/main.cpp
-msgid "Physics FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Force FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable Pause Aware Picking"
-msgstr ""
-
-#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
-#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
-#: scene/main/viewport.cpp scene/register_scene_types.cpp
-msgid "GUI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
-
-#: main/main.cpp
-msgid "stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Print FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Verbose stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
-
-#: main/main.cpp
-msgid "Low Processor Mode"
-msgstr ""
-
-#: main/main.cpp
-msgid "Delta Sync After Draw"
-msgstr ""
-
-#: main/main.cpp
-msgid "iOS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Hide Home Indicator"
-msgstr ""
-
-#: main/main.cpp
-msgid "Input Devices"
-msgstr ""
-
-#: main/main.cpp
-msgid "Pointing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Touch Delay"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "GLES3"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Shaders"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debug Shader Fallbacks"
-msgstr ""
-
-#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
-#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
-#: scene/resources/world.cpp
-msgid "Environment"
-msgstr ""
-
-#: main/main.cpp
-msgid "Default Clear Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "Boot Splash"
-msgstr ""
-
-#: main/main.cpp
-msgid "Show Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullsize"
-msgstr ""
-
-#: main/main.cpp scene/resources/dynamic_font.cpp
-msgid "Use Filter"
-msgstr ""
-
-#: main/main.cpp scene/resources/style_box.cpp
-msgid "BG Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "macOS Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Windows Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Buffering"
-msgstr ""
-
-#: main/main.cpp
-msgid "Agile Event Flushing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Touch From Mouse"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Mouse From Touch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Mouse Cursor"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image Hotspot"
-msgstr ""
-
-#: main/main.cpp
-msgid "Tooltip Position Offset"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Debugger Agent"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait For Debugger"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait Timeout"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
-#: main/main.cpp
-msgid "Runtime"
-msgstr ""
-
-#: main/main.cpp
-msgid "Unhandled Exception Policy"
-msgstr ""
-
-#: main/main.cpp
-msgid "Main Loop Type"
-msgstr ""
-
-#: main/main.cpp scene/gui/texture_progress.cpp
-#: scene/gui/viewport_container.cpp
-msgid "Stretch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Aspect"
-msgstr ""
-
-#: main/main.cpp
-msgid "Shrink"
-msgstr ""
-
-#: main/main.cpp
-msgid "Auto Accept Quit"
-msgstr ""
-
-#: main/main.cpp
-msgid "Quit On Go Back"
-msgstr ""
-
-#: main/main.cpp scene/main/viewport.cpp
-msgid "Snap Controls To Pixels"
-msgstr ""
-
-#: main/main.cpp
-msgid "Dynamic Fonts"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Oversampling"
-msgstr ""
-
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-msgid "Active Soft World"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "CSG"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Height"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Operation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Calculate Tangents"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Use Collision"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-msgid "Collision Layer"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
-#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
-#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-msgid "Collision Mask"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Invert Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
-#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/sphere_shape.cpp
-msgid "Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Radial Segments"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Rings"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Smooth Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Cone"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Ring Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
-#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Degrees"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Node"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval Type"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Simplify Angle"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Rotation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Local"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Continuous U"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path U Distance"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Joined"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Compression Mode"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Transfer Channel"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Channel Count"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Always Ordered"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Server Relay"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Verify"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Hostname"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Use DTLS"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Config File"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Load Once"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Symbol Prefix"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Reloadable"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select the dynamic library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select dependencies of the library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Remove current entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Double click to create a new entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform:"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dynamic Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Add an architecture entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "GDNativeLibrary"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Enabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Disabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Class Name"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Icon Path"
-msgstr ""
-
-#: modules/gdnative/register_types.cpp
-msgid "GDNative"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript.cpp
-msgid "GDScript"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Function Definition Color"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Node Path Color"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
-msgid "Max Call Stack"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Treat Warnings As Errors"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Exclude Addons"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Autocomplete Setters And Getters"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Step argument is zero!"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not a script with an instance"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a script"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a resource file"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Object can't provide a length."
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Language Server"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Enable Smart Resolve"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Show Native Symbols In Editor"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Use Thread"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Mesh GLTF2"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export GLTF..."
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Normalized"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Min"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Max"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Buffer"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Length"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Stride"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Indices"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "FOV Size"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Zfar"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Znear"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
-#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp
-msgid "Color"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
-#: scene/resources/environment.cpp
-msgid "Intensity"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-msgid "Range"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Inner Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Outer Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Blend Weights"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Instance Materials"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Parent"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Xform"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
-msgid "Skin"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-msgid "Translation"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Children"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Roots"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
-msgid "Unique Names"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp
-msgid "Godot Bone Node"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Skin Root"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joints Original"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Inverse Binds"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Non Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Bone I"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Name"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Godot Skin"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Img"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Gloss Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Specular Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Spec Gloss Img"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Json"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Major Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Minor Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "GLB Data"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Use Named Skin Binds"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Buffer Views"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Accessors"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Scene Name"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Root Nodes"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
-msgid "Textures"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
-msgid "Images"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Cameras"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-msgid "Lights"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Unique Animation Names"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeletons"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeleton To Node"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-msgid "Animations"
-msgstr ""
-
-#: modules/gltf/gltf_texture.cpp
-msgid "Src Image"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Mesh Library"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Physics Material"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-msgid "Use In Baked Light"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
-msgid "Cell"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Octant Size"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center X"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Y"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Z"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/resources/material.cpp
-msgid "Mask"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Plane:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paste Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paint"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Disabled"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Above"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Below"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit X Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Y Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Z Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Clear Rotation"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Paste Selects"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clear Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Settings"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Filter meshes"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Begin Bake"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Preparing data structures"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Generate buffers"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Direct lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Indirect lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Post processing"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Plotting lightmaps"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "CPU Lightmapper"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Low Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Medium Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "High Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Ultra Quality Ray Count"
-msgstr ""
-
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-msgid "Loop Offset"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Eye Height"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "IOD"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display Width"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display To Lens"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Oversample"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K1"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K2"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Class name can't be a reserved keyword"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Build Solution"
-msgstr ""
-
-#: modules/mono/editor/csharp_project.cpp
-msgid "Auto Update Project"
-msgstr ""
-
-#: modules/mono/mono_gd/gd_mono_utils.cpp
-msgid "End of inner exception stack trace"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Bake NavMesh"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Seamless"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "As Normal Map"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Bump Strength"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise Offset"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Octaves"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Period"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Persistence"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Lacunarity"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Subject"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Names"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Strings"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Multicast If"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Local Port"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover IPv6"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Description URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Control URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Our Addr"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Status"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"A node yielded without working memory, please read the docs on how to yield "
-"properly!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Node yielded, but did not return a function state in the first working "
-"memory."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Return value must be assigned to first element of node working memory! Fix "
-"your node please."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Visual Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Signal Arguments"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Default Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Override an existing built-in function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Variables:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new variable."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Signals:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new signal."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name is not a valid identifier:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name already in use by another func/var/signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete input port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Duplicate VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Preload Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s) From Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid ""
-"Can't drop properties because script '%s' is not used in this scene.\n"
-"Drop holding 'Shift' to just copy the signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Getter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Setter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Move Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Disconnect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Data"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Script already has function '%s'"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Input Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Resize Comment"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function with a function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select at least one node with sequence port."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Try to only have one sequence input in selection."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Tool:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Members:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Nodes..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "function_name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit its graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete Selected"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Find Node Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Copy Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Cut Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Refresh Graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Member"
-msgstr ""
-
-#: modules/visual_script/visual_script_expression.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Enabled"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "if (cond) is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "while (cond):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "for (elem) in (input):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "in order:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Steps"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "'input' is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Type Cast"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Is %s?"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Node Path"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Use Default Args"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Validate"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "RPC Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Subtract %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Multiply %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Divide %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Mod %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftLeft %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftRight %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitAnd %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitOr %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitXor %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Set Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Assign Op"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Get %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base object is not a Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name '%s' in node %s."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Emit %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Operator"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "a if cond, else b"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Var Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Preload"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Global Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Class Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Math Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Engine Singleton"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "CustomNode"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ""
-"Invalid return value from _step(), must be integer (seq out), or string "
-"(error)."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "SubCall"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
-msgid "Title"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Construct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Action %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Deconstruct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search VisualScript"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Yield"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Wait"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Physics Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "%s sec(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitNodeSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitInstanceSignal"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.cpp
-msgid "Write Mode"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Verify SSL"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Trusted SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Bind IP"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Private Key"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
-msgid "SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "CA Chain"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Handshake Timeout"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Session Mode"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Required Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Optional Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Requested Reference Space Types"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Reference Space Type"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Visibility State"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Bounds Geometry"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Android SDK Path"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore Pass"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Force System User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Shutdown ADB On Exit"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package name is missing."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package segments must be of non-zero length."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A digit cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The package must have at least one '.' separator."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Use Custom Build"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Export Format"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Keystore"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Debug Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "One Click Deploy"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Clear Previous Install"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
-msgid "Code"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Min SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Target SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Package"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Unique Name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signed"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Classify As Game"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Retain Data On Uninstall"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exclude From Recents"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Graphics"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "OpenGL Debug"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Features"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking Frequency"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Passthrough"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Immersive Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Small"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Normal"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Large"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Xlarge"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "User Data Backup"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Allow"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Command Line"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Extra Args"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Salt"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Public Key"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Custom Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Select device from the list"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Uninstalling..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Installing to device, please wait..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not install to device: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on device..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not execute on device."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Debug Keystore, Debug User AND Debug Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Release Keystore, Release User AND Release Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release keystore incorrectly configured in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'platform-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'build-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid public key for APK expansion."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid package name:"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
-"project setting (changed in Godot 3.2.2).\n"
-"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
-"Note that the singleton was also renamed from \"GodotPayments\" to "
-"\"GodotGooglePlayBilling\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
-"or \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing debug %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing release %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not find keystore, unable to export."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' returned with error #%d"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Verifying %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' verification of %s failed."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting for Android"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Trying to build from a custom built template, but no version info for it "
-"exists. Please reinstall from the 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
-"Please reinstall Android build template from 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not write expansion package file!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Building Android Project (gradle)"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Building of Android project failed, check output for the error.\n"
-"Alternatively visit docs.godotengine.org for Android build documentation."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Moving output"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to copy and rename export file, check gradle project directory for "
-"outputs."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Creating APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
-"Please build a template with all required libraries, or uncheck the missing "
-"architectures in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adding files..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Aligning APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not unzip temporary unaligned APK."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier is missing."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "The character '%s' is not allowed in Identifier."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Targeted Device Family"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Info"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Signature"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Short Version"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Copyright"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Capabilities"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Access Wi-Fi"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Push Notifications"
-msgstr ""
-
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
-msgid "User Data"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Files App"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Privacy"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Camera Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Microphone Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Photolibrary Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 120 X 120"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 180 X 180"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 76 X 76"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 152 X 152"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 167 X 167"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store 1024 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 40 X 40"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 80 X 80"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Launch Screen Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Image Scale Mode"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @2x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @3x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Invalid Identifier:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Stop HTTP Server"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run in Browser"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run exported HTML in the system's default browser."
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Variant"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Type"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "VRAM Texture Compression"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Desktop"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Mobile"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Html"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Icon"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Custom Html Shell"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Head Include"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Canvas Resize Policy"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Focus Canvas On Start"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Experimental Virtual Keyboard"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Progressive Web App"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Offline Page"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 144 X 144"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 180 X 180"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 512 X 512"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Web"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Host"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Port"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Use SSL"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "SSL Key"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't get filesystem access."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get Info.plist hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no exe name."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no bundle id."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, can't load."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create \"%s\" subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to extract thin binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid binary format."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Already signed!"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to process nested resources."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get CodeResources hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-msgid "Invalid entitlements file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid executable file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't resize signature load command."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create fat binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown bundle type."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown object type."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Category"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "High Res"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Location Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendar Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Desktop Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Documents Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Downloads Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Removable Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Codesign"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Identity"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Timestamp"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Hardened Runtime"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Replace Existing Signature"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Entitlements"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Custom File"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow JIT Code Execution"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Unsigned Executable Memory"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Dyld Environment Variables"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Disable Library Validation"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Audio Input"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendars"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Events"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Debugging"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Sandbox"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Server"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Client"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Usb"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Bluetooth"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Downloads"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Pictures"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Music"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Movies"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Custom Options"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Name"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Password"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Team ID"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"You can check progress manually by opening a Terminal and running the "
-"following command:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Run the following command to staple the notarization ticket to the exported "
-"application (optional):"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "No identity found."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Creating app bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Relative symlinks are not supported on this OS, the exported project might "
-"be broken!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
-"template archive."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making PKG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Ad-hoc signed applications require the 'Disable Library Validation' "
-"entitlement to load dynamic libraries."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making ZIP"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Notarization requires the app to be archived first, select the DMG or ZIP "
-"export format instead."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Sending archive for notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Invalid bundle identifier:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
-"signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Xcode command line tools are not installed, using built-in "
-"\"codesign\". Code signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Code signing is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Hardened runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID name not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID password not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is disabled. The exported project will be blocked by "
-"Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Code signing is disabled. The exported project will not run on Macs with "
-"enabled Gatekeeper and Apple Silicon powered Macs."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Hardened Runtime is not compatible with ad-hoc signature, and will be "
-"disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is not supported from this OS. The exported project "
-"will be blocked by Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Microphone access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Camera access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Location information access is enabled, but usage description is "
-"not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Address book access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Calendar access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Photo library access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "macOS"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Force Builtin Codesign"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Architecture"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Short Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Signing"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Algorithm"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Major"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Minor"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Build"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Revision"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Store Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 44 X 44 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 71 X 71 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 150 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 310 X 310 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Wide 310 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Splash Screen"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Tiles"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 150 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Wide 310 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 310 X 310"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package short name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package unique name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package publisher display name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid product GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid publisher GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid background color."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "UWP"
-msgstr ""
-
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Signtool"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Identity Type"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Timestamp Server URL"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Digest Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Company Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Description"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Trademarks"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid ""
-"The rcedit tool must be configured in the Editor Settings (Export > Windows "
-"> Rcedit) to change the icon or app information data."
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid icon path:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid file version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid product version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Windows"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Rcedit"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Osslsigncode"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Wine"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/texture.cpp
-msgid "Frames"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite to display frames."
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Centered"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip V"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitoring"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitorable"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Physics Overrides"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Space Override"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Point"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Distance Scale"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Vec"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Gravity"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Linear Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Angular Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Override"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-msgid "Volume dB"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Pitch Scale"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Stream Paused"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-msgid "Max Distance"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
-msgid "Attenuation"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Bus"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-msgid "Area Mask"
-msgstr ""
-
-#: scene/2d/back_buffer_copy.cpp
-msgid "Copy Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Anchor Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Rotating"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-msgid "Current"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
-msgid "Zoom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
-msgid "Custom Viewport"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
-msgid "Process Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Limit"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-msgid "Left"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-msgid "Right"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
-msgid "Bottom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothed"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin H Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin V Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "H"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "V"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Screen"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Limits"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Drag Margin"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Blend Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Light Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Animation"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim H Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim V Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim Loop"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
-msgid "Visibility"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-msgid "Visible"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Self Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show Behind Parent"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show On Top"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Light Mask"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Use Parent Material"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
-#: scene/2d/canvas_modulate.cpp
-msgid ""
-"Only one visible CanvasModulate is allowed per scene (or set of instanced "
-"scenes). The first created one will work, while the rest will be ignored."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
-"define its shape."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid "Pickable"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid ""
-"CollisionPolygon2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Build Mode"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
-#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
-msgid "Disabled"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision Margin"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"CollisionShape2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"A shape must be provided for CollisionShape2D to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"Polygon-based shapes are not meant be used nor edited directly through the "
-"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid ""
-"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Emitting"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Lifetime"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
-msgid "One Shot"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Explosiveness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Lifetime Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fixed FPS"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fract Delta"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Drawing"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Local Coords"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Draw Order"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Emission Shape"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Sphere Radius"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Rect Extents"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Normals"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Align Y"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Direction"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Spread"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Initial Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Angular Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Orbit Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Linear Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Radial Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Tangential Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Damping"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Initial Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Hue Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Curve"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node B must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node A"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node B"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
-#: scene/resources/environment.cpp
-msgid "Bias"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Disable Collision"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Softness"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Initial Offset"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
-msgid "Rest Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Stiffness"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid ""
-"A texture with the shape of the light must be supplied to the \"Texture\" "
-"property."
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-msgid "Editor Only"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Texture Scale"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Energy"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Item Cull Mask"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-msgid "Shadow"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Gradient Length"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Filter Smooth"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "Closed"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
-msgid "Cull Mode"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid ""
-"An occluder polygon must be set (or drawn) for this occluder to take effect."
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Width Curve"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Default Color"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Fill"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Gradient"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Texture Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Capping"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Joint Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Begin Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "End Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-msgid "Border"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Sharp Limit"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Round Precision"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Antialiased"
-msgstr ""
-
-#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-msgid "Multimesh"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-msgid "Edge Connection Margin"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Target Desired Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Neighbor Dist"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Neighbors"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Time Horizon"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Speed"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Path Max Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-msgid "Estimate Radius"
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp
-msgid ""
-"The NavigationObstacle2D only serves to provide collision avoidance to a "
-"Node2D object."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"A NavigationPolygon resource must be set or created for this node to work. "
-"Please set a property or draw a polygon."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Scale"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Z As Relative"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
-msgid "Scroll"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Offset"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Scale"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit Begin"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit End"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Ignore Camera Zoom"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid ""
-"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid "Mirroring"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles2D node instead. You can use the \"Convert to "
-"CPUParticles2D\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles2D instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
-"purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid ""
-"A material to process the particles is not assigned, so no behavior is "
-"imprinted."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"Particles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid "Visibility Rect"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid "Process Material"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
-#: scene/resources/texture.cpp
-msgid "Curve"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Unit Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "H Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "V Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Cubic Interp"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "Lookahead"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-msgid "Layers"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Linear Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Angular Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Friction"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Bounce"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Physics Material Override"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid ""
-"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Mass"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Inertia"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Weight"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Gravity Scale"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Custom Integrator"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Continuous CD"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contacts Reported"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contact Monitor"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Sleeping"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Can Sleep"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Damp"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Angular"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Applied Forces"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Torque"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Safe Margin"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Sync To Physics"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Apply Velocity On Leave"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
-#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
-msgid "Normal"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Remainder"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Local Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider ID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider RID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Shape Index"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Invert"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Vertex Colors"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Internal Vertex Count"
-msgstr ""
-
-#: scene/2d/position_2d.cpp
-msgid "Gizmo Extents"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Exclude Parent"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Cast To"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Areas"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Bodies"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp
-msgid "Path property must point to a valid Node2D node to work."
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Remote Path"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Use Global Coordinates"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Rest"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Default Length"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid ""
-"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Hframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Vframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame Coords"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/resources/texture.cpp
-msgid "Filter Clip"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid ""
-"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
-"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
-"KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Set"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Quadrant Size"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Custom Transform"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Half Offset"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Origin"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Y Sort"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Show Collision"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Compatibility Mode"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Centered Textures"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Cell Clip UV"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Parent"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Kinematic"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Centered"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Visible"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Passby Press"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Visibility Mode"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid ""
-"VisibilityEnabler2D works best when used with the edited scene root directly "
-"as parent."
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Pause Animations"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Freeze Bodies"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Particles"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Animated Sprites"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Process Parent"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Physics Process Parent"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Uniformity"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Controller ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
-msgid "Rumble"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The controller ID must not be 0 or this controller won't be bound to an "
-"actual controller."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Anchor ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The anchor ID must not be 0 or this anchor won't be bound to an actual "
-"anchor."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-msgid "World Scale"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Model"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit Size"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Max dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Out Of Range Mode"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Degrees"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Filter Attenuation dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Doppler"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Tracking"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Space Transform"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp
-msgid "Interior"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Finding meshes and lights"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing geometry (%d/%d)"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing environment"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generating capture"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Saving lightmaps"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Done"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
-#: scene/resources/rectangle_shape_2d.cpp
-msgid "Extents"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Tweaks"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounces"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounce Indirect Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Denoiser"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Use HDR"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generate"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Max Size"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky Rotation Degrees"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-msgid "Custom Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Min Light"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Propagation"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Image Path"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Light Data"
-msgstr ""
-
-#: scene/3d/bone_attachment.cpp
-msgid "Bone Name"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Keep Aspect"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
-msgid "Cull Mask"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Doppler Tracking"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Projection"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "FOV"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Frustum Offset"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Near"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Far"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Margin"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Clip To"
-msgstr ""
-
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-msgid "Ray Pickable"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid "Capture On Drag"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape or CollisionPolygon as a child to define "
-"its shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid ""
-"CollisionPolygon only serves to provide a collision shape to a "
-"CollisionObject derived node. Please only use it as a child of Area, "
-"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"CollisionShape only serves to provide a collision shape to a CollisionObject "
-"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
-"KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"Plane shapes don't work well and will be removed in future versions. Please "
-"don't use them."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial whose "
-"Billboard Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Box Extents"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Inner Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Height"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Axis"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Rotate Y"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Disable Z"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Flatness"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-msgid "Portals"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Portal Mode"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Include In Bound"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Allow Merging"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Plotting Meshes"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"GIProbes are not supported by the GLES2 video driver.\n"
-"Use a BakedLightmap instead."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"The GIProbe Compress property has been deprecated due to known bugs and no "
-"longer has any effect.\n"
-"To remove this warning, disable the GIProbe's Compress property."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Subdiv"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Indirect Energy"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Negative"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Specular"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Contact"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Reverse Cull Face"
-msgstr ""
-
-#: scene/3d/light.cpp servers/visual_server.cpp
-msgid "Directional Shadow"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 1"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 2"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 3"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Blend Splits"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bias Split Scale"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Depth Range"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Omni"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Detail"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Spot"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Angle Attenuation"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Transform Normals"
-msgstr ""
-
-#: scene/3d/navigation.cpp scene/resources/curve.cpp
-msgid "Up Vector"
-msgstr ""
-
-#: scene/3d/navigation.cpp
-msgid "Cell Height"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Agent Height Offset"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Ignore Y"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
-
-#: scene/3d/navigation_obstacle.cpp
-msgid ""
-"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "No shape is set."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "Only uniform scales are supported."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to "
-"CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"On macOS, Particles rendering is much slower than CPUParticles due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Nothing is visible because meshes have not been assigned to draw passes."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Particles animation requires the usage of a SpatialMaterial whose Billboard "
-"Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Visibility AABB"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Draw Passes"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Passes"
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid ""
-"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
-"parent Path's Curve resource."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "Rotation Mode"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid ""
-"Size changes to RigidBody (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Axis Lock"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Body Offset"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node B must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Solver"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Exclude Nodes"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Params"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Relaxation"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Motor"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Target Velocity"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Max Impulse"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Restitution"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Force Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Z"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "The RoomManager should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A Room should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A RoomGroup should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Portal Active"
-msgstr ""
-
-#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
-msgid "Two Way"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Linked Room"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Use Default Margin"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Group Name"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Dispatch Mode"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Grid Radius"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-msgid "Update Mode"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Origin Offset"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Box Projection"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Enable Shadows"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Color"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Energy"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Contrib"
-msgstr ""
-
-#: scene/3d/remote_transform.cpp
-msgid ""
-"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
-"derived node to work."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A Room cannot have another Room as a child or grandchild."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "The RoomManager should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A RoomGroup should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid ""
-"Room convex hull contains a large number of planes.\n"
-"Consider simplifying the room bound in order to increase performance."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Use Default Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp scene/3d/room_manager.cpp
-msgid "Room Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Bound"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "Roomgroup Priority"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "The RoomManager should not be placed inside a RoomGroup."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList has not been assigned."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList node should be a Spatial (or derived from Spatial)."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal Depth Limit is set to Zero.\n"
-"Only the Room that the Camera is in will render."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "There should only be one RoomManager in the SceneTree."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Main"
-msgstr ""
-
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Active"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roomlist"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Mode"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Filename"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "Gameplay"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Gameplay Monitor"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Use Secondary PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Merge Meshes"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Show Margins"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Debug Sprawl"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Overlap Warning Threshold"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Preview Camera"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal Depth Limit"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Default Portal Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roaming Expansion Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"RoomList path is invalid.\n"
-"Please check the RoomList branch has been assigned in the RoomManager."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "RoomList contains no Rooms, aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Misnamed nodes detected, check output log for details. Aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal link room not found, check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal autolink failed, check output log for details.\n"
-"Check the portal is facing outwards from the source room."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
-"Check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Error calculating room bounds.\n"
-"Ensure all rooms contain geometry or manual bounds."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Physics Enabled"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Parent Collision Ignore"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Simulation Precision"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Total Mass"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Linear Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Areaangular Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Volume Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pressure Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Damping Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Drag Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pose Matching Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid ""
-"Size changes to SoftBody will be overridden by the physics engine when "
-"running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Matrix"
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Gizmo"
-msgstr ""
-
-#: scene/3d/spatial_velocity_tracker.cpp
-msgid "Track Physics Step"
-msgstr ""
-
-#: scene/3d/spring_arm.cpp
-msgid "Spring Length"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-msgid "Opacity"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Transparent"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite3D to display frames."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid ""
-"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
-"it as a child of a VehicleBody."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Per-Wheel Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Engine Force"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Brake"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "VehicleBody Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Traction"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Wheel"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Roll Influence"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Friction Slip"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Suspension"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Max Force"
-msgstr ""
-
-#: scene/3d/visibility_notifier.cpp
-msgid "AABB"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
-msgid "Geometry"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Override"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Overlay"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Cast Shadow"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Extra Cull Margin"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Baked Light"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Generate Lightmap"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
-#: scene/resources/material.cpp
-msgid "Min Distance"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Min Hysteresis"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Max Hysteresis"
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"WorldEnvironment requires its \"Environment\" property to contain an "
-"Environment to have a visible effect."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
-"this environment's Background Mode to Canvas (for 2D scenes)."
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Mix Mode"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadein Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadeout Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Auto Restart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Input Count"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Xfade Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Switch Mode"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Auto Advance"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Advance Condition"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Anim Apply Reset"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Assigned Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Reset On Save"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Length"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Position"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Options"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Method Call Mode"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Nothing connected to input '%s' of node '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "No root AnimationNode for the graph is set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "The AnimationPlayer root node is not a valid node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Tree Root"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Anim Player"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Root Motion"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Track"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Playback"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Master Player"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Base Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Animation Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Zero Y"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Root Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Tip Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Interpolation"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Override Tip Basis"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Use Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Target Node"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Max Iterations"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
-
-#: scene/audio/audio_stream_player.cpp
-msgid "Mix Target"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
-#: scene/gui/texture_rect.cpp
-msgid "Stretch Mode"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
-msgid "Alignment"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Shortcut In Tooltip"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Action Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Keep Pressed Outside"
-msgstr ""
-
-#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-msgid "Shortcut"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Group"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp
-msgid "Clip Text"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
-#: scene/gui/spin_box.cpp
-msgid "Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Icon Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Expand Icon"
-msgstr ""
-
-#: scene/gui/center_container.cpp
-msgid "Use Top Left"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid ""
-"Color: #%s\n"
-"LMB: Apply color\n"
-"RMB: Remove preset"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Edit Alpha"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Raw Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Deferred Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Enabled"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Visible"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Pick a color from the editor window."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Switch between hexadecimal and code values."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Add current color as a preset."
-msgstr ""
-
-#: scene/gui/container.cpp
-msgid ""
-"Container by itself serves no purpose unless a script configures its "
-"children placement behavior.\n"
-"If you don't intend to add a script, use a plain Control node instead."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid ""
-"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
-"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Anchor"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Grow Direction"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Min Size"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pivot Offset"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Clip Content"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Hint"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Tooltip"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Focus"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Left"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Top"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Right"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Bottom"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Next"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Previous"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Mouse"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Default Cursor Shape"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pass On Modal Close Click"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Stretch Ratio"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Theme Type Variation"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Window Title"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Dialog"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Hide On OK"
-msgstr ""
-
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Alert!"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Please Confirm..."
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Mode Overrides Title"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Right Disconnects"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Scroll Offset"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Snap Distance"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Min"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Max"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Step"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Show Zoom Label"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
-msgid "Minimap"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Enable grid minimap."
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Show Close"
-msgstr ""
-
-#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
-msgid "Selected"
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Comment"
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Overlay"
-msgstr ""
-
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
-#: scene/gui/tree.cpp scene/main/viewport.cpp
-msgid "Timers"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow Reselect"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow RMB Select"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Text Lines"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Auto Height"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Same Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Icon Scale"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Icon Size"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Visible Characters"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Percent Visible"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Lines Skipped"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Max Lines Visible"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
-msgid "Max Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret Character"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Expand To Text Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Context Menu Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Virtual Keyboard Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Clear Button Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Shortcut Keys Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Middle Mouse Paste Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Selecting Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/gui/text_edit.cpp
-msgid "Deselect On Focus Loss Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Right Icon"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Placeholder"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Alpha"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Caret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink Speed"
-msgstr ""
-
-#: scene/gui/link_button.cpp
-msgid "Underline"
-msgstr ""
-
-#: scene/gui/menu_button.cpp
-msgid "Switch On Hover"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Draw Center"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Region Rect"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid ""
-"The Tile and Tile Fit options for Axis Stretch properties are only effective "
-"when using the GLES3 rendering backend.\n"
-"The GLES2 backend is currently in use, so these modes will act like Stretch "
-"instead."
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Popup"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Exclusive"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid ""
-"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine, but they will hide upon "
-"running."
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Checkable Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On State Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Submenu Popup Delay"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Allow Search"
-msgstr ""
-
-#: scene/gui/progress_bar.cpp
-msgid "Percent"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Min Value"
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Max Value"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Page"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Exp Edit"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Rounded"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Greater"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Lesser"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp
-msgid "Border Color"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
-msgid "Border Width"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Relative Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Absolute Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Elapsed Time"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Env"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Character"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "BBCode"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Meta Underlined"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Tab Size"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Fit Content Height"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Active"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Following"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Selection Enabled"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Override Selected Font Color"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Custom Effects"
-msgstr ""
-
-#: scene/gui/scroll_bar.cpp
-msgid "Custom Step"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid ""
-"ScrollContainer is intended to work with a single child control.\n"
-"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
-"minimum size manually."
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Follow Focus"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Horizontal Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Vertical Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Default Scroll Deadzone"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Scrollable"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Tick Count"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Ticks On Borders"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Prefix"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Suffix"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Split Offset"
-msgstr ""
-
-#: scene/gui/split_container.cpp scene/gui/tree.cpp
-msgid "Collapsed"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Dragger Visibility"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Tab Align"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Current Tab"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Tabs Visible"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "All Tabs In Front"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Drag To Rearrange Enabled"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Use Hidden Tabs For Min Size"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Tab Close Display Policy"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Scrolling Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Readonly"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Bookmark Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Breakpoint Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Fold Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Hiding Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Wrap Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Vertical"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Horizontal"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Draw"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Block Mode"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Moving By Right Click"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect (sec)"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Hover"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Focused"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Click Mask"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-#: scene/gui/video_player.cpp
-msgid "Expand"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Under"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Over"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Mode"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Tint"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Radial Fill"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Initial Angle"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Degrees"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
-msgid "Center Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Nine Patch Stretch"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Left"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Top"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Right"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Bottom"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Custom Minimum Height"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "(Other)"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Column Titles Visible"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Folding"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Root"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Drop Mode Flags"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Audio Track"
-msgstr ""
-
-#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Stream Position"
-msgstr ""
-
-#: scene/gui/viewport_container.cpp
-msgid "Stretch Shrink"
-msgstr ""
-
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download File"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download Chunk Size"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Body Size Limit"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Max Redirects"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Timeout"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Num Separator"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Casing"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Editor Description"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Import Path"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Pause Mode"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Display Folded"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Filename"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Owner"
-msgstr ""
-
-#: scene/main/node.cpp scene/main/scene_tree.cpp
-msgid "Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Custom Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Process Priority"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Collisions Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Navigation Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Font Oversampling"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Edited Scene Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Multiplayer Poll"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Shapes"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Shape Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Contact Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Disabled Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Max Contacts Displayed"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Draw 2D Outlines"
-msgstr ""
-
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-msgid "Reflections"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Size"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Subdiv"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "MSAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use FXAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Debanding"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "HDR"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "Use 32 BPC Depth"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Default Environment"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid ""
-"Default Environment as specified in Project Settings (Rendering -> "
-"Environment -> Default Environment) could not be loaded."
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Enable Object Picking"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid ""
-"Very low timer wait times (< 0.05 seconds) may behave in significantly "
-"different ways depending on the rendered or physics frame rate.\n"
-"Consider using a script's process loop instead of relying on a Timer for "
-"very low wait times."
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Autostart"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Viewport Path"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"The Viewport size must be greater than or equal to 2 pixels on both "
-"dimensions to render anything."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "ARVR"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Size Override Stretch"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Own World"
-msgstr ""
-
-#: scene/main/viewport.cpp scene/resources/world_2d.cpp
-msgid "World"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "World 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Transparent BG"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Handle Input Locally"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "FXAA"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debanding"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Keep 3D Linear"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Direct To Screen"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debug Draw"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Target"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "V Flip"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Clear Mode"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Object Picking"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable Input"
-msgstr ""
-
-#: scene/main/viewport.cpp servers/visual_server.cpp
-msgid "Shadow Atlas"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 0"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 1"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 2"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 3"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Global Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Tooltip Delay (sec)"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Swap OK Cancel"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Use hiDPI"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom Font"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-msgid "Stereo"
-msgstr ""
-
-#: scene/resources/concave_polygon_shape_2d.cpp
-msgid "Segments"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Resolution"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Interval"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Override Oversampling"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Path"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Size"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Color"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Use Mipmaps"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Extra Spacing"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Char"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Data"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Background"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Custom FOV"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Orientation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation Degrees"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Canvas Max Layer"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/texture.cpp
-msgid "Camera Feed ID"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Contribution"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Color"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Min"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Max"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "White"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Min Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SS Reflections"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Radius 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "AO Channel Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Edge Sharpness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Far Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Near Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Levels"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "1"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "3"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "4"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "5"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "6"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "7"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bloom"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Luminance Cap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Scale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bicubic Upscale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Brightness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Saturation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Color Correction"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Ascent"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Distance Field"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Offsets"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Data"
-msgstr ""
-
-#: scene/resources/line_shape_2d.cpp
-msgid "D"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Next Pass"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Shadow To Opacity"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Unshaded"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Lighting"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "World Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex Force sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Do Not Receive Shadows"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Disable Ambient Light"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ensure Correct Normals"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Color"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use As Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Is sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Parameters"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Specular Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Depth Draw Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Line Width"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Keep Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow Amount"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Alpha Scissor"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "H Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "V Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "NormalMap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Anisotropy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ambient Occlusion"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Deep Parallax"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Min Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Max Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Tangent"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Binormal"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Transmission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Transmission Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction"
-msgstr ""
-
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
-msgid "Detail"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV Layer"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV1"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Proximity Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Async Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Lightmap Size Hint"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
-msgid "Custom AABB"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Visible Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Parsed Geometry Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Geometry Mode"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Group Name"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Merge Size"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Verts Per Poly"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Distance"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Low Hanging Obstacles"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Ledge Spans"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "OccluderShapeSphere Set Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Polygon Points"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Hole Points"
-msgstr ""
-
-#: scene/resources/packed_scene.cpp
-msgid "Bundled"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Trail"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Divisor"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Size Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Normal Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Count"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Random"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Curve"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Rough"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Absorbent"
-msgstr ""
-
-#: scene/resources/plane_shape.cpp
-msgid "Plane"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Flip Faces"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Mid Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Width"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Depth"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Top Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Bottom Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Left To Right"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Is Hemisphere"
-msgstr ""
-
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Slips On Slope"
-msgstr ""
-
-#: scene/resources/segment_shape_2d.cpp
-msgid "A"
-msgstr ""
-
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
-#: scene/resources/shape_2d.cpp
-msgid "Custom Solver Bias"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Radiance Size"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Panorama"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Top Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Horizon Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Bottom Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Max"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Content Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Expand Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Radius"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Detail"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow Begin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow End"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Load Path"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base Texture"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Image Size"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Storage Mode"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Lossy Storage Quality"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Fill From"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Fill To"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Current Frame"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Pause"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Which Feed"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Camera Is Active"
-msgstr ""
-
-#: scene/resources/theme.cpp
-msgid "Default Font"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Output Port For Preview"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Input Name"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Uniform Name"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid ""
-"The sampler port is connected but not used. Consider changing the source to "
-"'SamplerPort'."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for preview."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for shader."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture Type"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Cube Map"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Default Value Enabled"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Default Value"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Color Default"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid comparison function for that type."
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Fallback Environment"
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Scenario"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Direct Space State"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity Vector"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Linear Damp"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Angular Damp"
-msgstr ""
-
-#: scene/resources/world_2d.cpp
-msgid "Canvas"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Primary"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Initialized"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "AR"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Anchor Detection Enabled"
-msgstr ""
-
-#: servers/arvr_server.cpp
-msgid "Primary Interface"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Audio Stream"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Random Pitch"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_capture.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#: servers/audio/effects/audio_stream_generator.cpp
-msgid "Buffer Length"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice Count"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Dry"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Wet"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Rate Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Depth (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Level dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_panner.cpp
-msgid "Pan"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack (µs)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Sidechain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 1"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 2"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Feedback"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Low-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Pre Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Keep Hf Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Drive"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Post Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Resonance"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Ceiling dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Threshold dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip Ratio"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Min Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Max Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Oversampling"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "FFT Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Room Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "High-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Tap Back Pos"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Pan Pullout"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Surround"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Enable Audio Input"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Output Latency"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Threshold dB"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Time"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Video Delay Compensation (ms)"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Bus Count"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Capture Device"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Global Rate Scale"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Feed"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Is Active"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Linear"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Angular"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Time Before Sleep"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "BP Hash Table Size"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Large Object Surface Threshold In Cells"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Mass"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Inertia"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Angular Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Linear Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Gravity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Linear Velocity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Exclude"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Shape RID"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Bodies"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Areas"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion Remainder"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Point"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Normal"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Depth"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Safe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Unsafe Fraction"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Center Of Mass"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Principal Inertia Axes"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Varying may not be assigned in the '%s' function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
-"'fragment' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
-"'vertex' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to uniform."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Constants cannot be modified."
-msgstr ""
-
-#: servers/visual/visual_server_scene.cpp
-msgid "Spatial Partitioning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Render Loop Enabled"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "VRAM Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import BPTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import S3TC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import PVRTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Lossless Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force PNG"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "WebP Compression Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Time Rollover Secs"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Cubemap Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 0 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 1 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 2 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 3 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shadows"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Filter Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Texture Array Reflections"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "High Quality GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Irradiance Max Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Vertex Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Lambert Over Burley"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Blinn Over GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Mesh Storage"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Split Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Physical Light Attenuation"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Depth Prepass"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable For Vendors"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Anisotropic Filter Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Nearest Mipmap Filter"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Software Skinning Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Ninepatch Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "OpenGL"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Send Null"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Orphan Buffers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching In Editor"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Single Rect Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Item Commands"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Colored Vertex Format Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Scissor Area Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Items"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batch Buffer Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Item Reordering Lookahead"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flash Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Diagnose Frame"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "GLES2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Compatibility"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable Half Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Precision"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract Amount"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Simple PVS"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "PVS Logging"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Signals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Remove Danglers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flip Imported Portals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Occlusion Culling"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Spheres"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Polygons"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Compilation Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Simultaneous Compiles"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Log Active Async Compiles Count"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Cache Size (MB)"
-msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 909461a9c2..5960c6933e 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -58,13 +58,16 @@
# lewando54 <lewando54@gmail.com>, 2022.
# Katarzyna Twardowska <katarina.twardowska@gmail.com>, 2022.
# Mateusz Zdrzałek <matjozohd@gmail.com>, 2022.
+# Konrad <kobe-interactive@protonmail.com>, 2022.
+# Pixel Zone - Godot Engine Tutorials <karoltomaszewskimusic@gmail.com>, 2022.
+# DK0492 <doriankaczmarek28@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-21 22:23+0000\n"
-"Last-Translator: Mateusz Zdrzałek <matjozohd@gmail.com>\n"
+"PO-Revision-Date: 2022-05-30 16:17+0000\n"
+"Last-Translator: DK0492 <doriankaczmarek28@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@@ -73,7 +76,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -127,11 +130,12 @@ msgstr "Maks. rozmiar okna"
msgid "Screen Orientation"
msgstr "Orientacja ekranu"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "Okno"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "Bez obramowania"
@@ -139,7 +143,7 @@ msgstr "Bez obramowania"
msgid "Per Pixel Transparency Enabled"
msgstr "Włączona przezroczystość na piksel"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr "Pełny ekran"
@@ -151,7 +155,7 @@ msgstr "Zmaksymalizowane"
msgid "Minimized"
msgstr "Zminimalizowane"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr "Zmienny rozmiar"
@@ -160,14 +164,15 @@ msgstr "Zmienny rozmiar"
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr "Pozycja"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -177,7 +182,7 @@ msgstr "Rozmiar"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "Zamiana Endian"
#: core/bind/core_bind.cpp
msgid "Editor Hint"
@@ -229,6 +234,7 @@ msgstr "Pamięć"
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr "Limity"
@@ -248,20 +254,16 @@ msgstr "Rozmiar kolejki wielowątkowej (KB)"
msgid "Function"
msgstr "Funkcja"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "Dane"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr "Sieć"
@@ -275,7 +277,7 @@ msgstr "Rozmiar strony"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "Strona czytana z wyprzedzeniem"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
@@ -365,7 +367,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Niewystarczająca ilość bajtów dla bajtów dekodujących lub zły format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Niewłaściwe dane %i (nie przekazane) w wyrażeniu"
#: core/math/expression.cpp
@@ -396,7 +399,7 @@ msgstr "Przy wywołaniu \"%s\":"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr "Nasiono"
+msgstr "Ziarno"
#: core/math/random_number_generator.cpp
msgid "State"
@@ -410,35 +413,15 @@ msgstr "Kolejka komunikatów"
msgid "Max Size (KB)"
msgstr "Maks. rozmiar (KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr "Edytor tekstu"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr "Ukończenie"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Mouse Mode"
+msgstr "Tryb przesuwania"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr "Użyj pojedynczych cudzysłowów"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Use Accumulated Input"
+msgstr "Usuń Wejście"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -467,6 +450,7 @@ msgstr "Command"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr "Wciśnięty"
@@ -598,13 +582,15 @@ msgid "Project Settings Override"
msgstr "Nadpisanie ustawień projektu"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nazwa"
@@ -616,7 +602,8 @@ msgstr "Opis"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Uruchom"
@@ -645,6 +632,43 @@ msgstr "Użyj niestandardowego katalogu użytkownika"
msgid "Custom User Dir Name"
msgstr "Własna nazwa katalogu użytkownika"
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Pokaż wszystko"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "Szerokość"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Światło"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr "Zawsze na wierzchu"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Rozciągnij po lewej"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testowanie"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -666,6 +690,11 @@ msgid "Main Run Args"
msgstr "Główne argumenty włączania"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Ścieżka sceny:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr "Wyszukiwanie w rozszerzeniach plików"
@@ -673,18 +702,15 @@ msgstr "Wyszukiwanie w rozszerzeniach plików"
msgid "Script Templates Search Path"
msgstr "Ścieżka wyszukiwania szablonów skryptów"
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Kontrola wersji"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+#, fuzzy
+msgid "Version Control Autoload On Startup"
msgstr "Automatyczne ładowanie podczas uruchamiania"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr "Nazwa wtyczki"
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "Kontrola wersji"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -750,15 +776,18 @@ msgstr "UI Koniec"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr "Fizyka"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "3D"
@@ -788,8 +817,8 @@ msgstr "Renderowanie"
msgid "Quality"
msgstr "Jakość"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr "Filtry"
@@ -910,10 +939,6 @@ msgstr "Ścieżka"
msgid "Source Code"
msgstr "Kod źródłowy"
-#: core/translation.cpp
-msgid "Messages"
-msgstr "Wiadomości"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Ustawienia regionalne"
@@ -974,10 +999,13 @@ msgstr "Rozmiar bufora indeksu wielokąta płutna (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr "2D"
@@ -1026,13 +1054,14 @@ msgstr "Maksymalna liczba świateł na obiekt"
msgid "Subsurface Scattering"
msgstr "Rozpraszanie podpowierzchniowe"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1058,6 +1087,7 @@ msgstr "Wysoka jakość"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "Maksymalny rozmiar bufora mieszania kształtów (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Wolne"
@@ -1074,7 +1104,7 @@ msgstr "Odbij"
msgid "Time:"
msgstr "Czas:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Wartość:"
@@ -1126,6 +1156,97 @@ msgstr "Animacja Zmień wartość klatki kluczowej"
msgid "Anim Change Call"
msgstr "Animacja Wywołanie funkcji"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Klatka %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Czas"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Lokalizacja"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Krok obrotu:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Wartość"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Ilośc:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Typ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Ustaw uchwyt"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Ustaw uchwyt"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Offset siatki:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Przesunięcie:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animacja"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Łagodne wejście-wyjście"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Animacja Zmień czas wielu klatek"
@@ -1220,7 +1341,7 @@ msgstr "Włącz/wyłącz ścieżkę."
msgid "Update Mode (How this property is set)"
msgstr "Sposób odświeżania (jak ta właściwość jest ustawiana)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Sposób interpolacji"
@@ -1233,10 +1354,75 @@ msgid "Remove this track."
msgstr "Usuń tę ścieżkę."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Czas (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Pozycja"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Krok obrotu:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Typ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Szablon eksportu nieprawidłowy:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Łagodne wejście-wyjście"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Ustaw uchwyt"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Ustaw uchwyt"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Członek transmisji"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Restart(y):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Zanikanie w (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacje:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Przełącz aktywność ścieżki"
@@ -1312,31 +1498,18 @@ msgid "Remove Anim Track"
msgstr "Usuń ścieżkę animacji"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
-msgstr "Edytor"
+msgstr "Edytory"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animacja"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Confirm Insert Track"
-msgstr "Wstaw ścieżkę i klatkę kluczową"
+msgstr "Potwierdź wstawienie ścieżki"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
@@ -1461,7 +1634,8 @@ msgid "Add Method Track Key"
msgstr "Dodaj klucz ścieżki metody"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metoda nie znaleziona w obiekcie: "
#: editor/animation_track_editor.cpp
@@ -1482,7 +1656,7 @@ msgstr "Metody"
#: editor/animation_track_editor.cpp
msgid "Bezier"
-msgstr ""
+msgstr "Bezier"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -1829,7 +2003,9 @@ msgid "Scene does not contain any script."
msgstr "Scena nie posiada żadnego skryptu."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Dodaj"
@@ -1894,6 +2070,7 @@ msgstr "Nie można połączyć sygnału"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Zamknij"
@@ -2067,8 +2244,8 @@ msgid "Open"
msgstr "Otwórz"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Właściciele:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2179,10 +2356,9 @@ msgstr "Deweloper naczelny"
#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
-#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
-msgstr "Menedżer projektów"
+msgstr "Kierownik projektu"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2371,7 +2547,7 @@ msgid "Bus Options"
msgstr "Opcje magistrali"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikuj"
@@ -2423,8 +2599,9 @@ msgstr "Otwórz układ magistrali audio"
msgid "There is no '%s' file."
msgstr "Nie ma pliku \"%s\"."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Układ"
#: editor/editor_audio_buses.cpp
@@ -2474,9 +2651,8 @@ msgid "Create a new Bus Layout."
msgstr "Utwórz nowy układ magistral."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
-msgstr "Otwórz układ magistrali audio"
+msgstr "Układ magistrali audio"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -2628,6 +2804,25 @@ msgid "Choose"
msgstr "Wybierz"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Skopiuj ścieżkę węzła"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Pakiet zainstalowano poprawnie!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Nie powiodło się:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Zapisywanie pliku:"
@@ -2640,6 +2835,31 @@ msgid "Packing"
msgstr "Pakowanie"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Zapisz jako"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Nie można utworzyć katalogu."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Nie udało się eksportować plików projektu"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Nie można otworzyć pliku do zapisu:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Zapisz jako"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2699,9 +2919,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom Template"
-msgstr "Motyw edytora"
+msgstr "Własny szablon"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2717,11 +2936,11 @@ msgstr "Operator koloru."
#: editor/editor_export.cpp
msgid "64 Bits"
-msgstr ""
+msgstr "64 Bity"
#: editor/editor_export.cpp
msgid "Embed PCK"
-msgstr ""
+msgstr "Osadź PCK"
#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -2730,11 +2949,11 @@ msgstr "Obszar tekstury"
#: editor/editor_export.cpp
msgid "BPTC"
-msgstr ""
+msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
-msgstr ""
+msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -2742,8 +2961,9 @@ msgid "ETC"
msgstr "TCP"
#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
msgid "ETC2"
-msgstr ""
+msgstr "ETC2"
#: editor/editor_export.cpp
#, fuzzy
@@ -2762,17 +2982,39 @@ msgstr "Nie znaleziono własnego szablonu debugowania."
msgid "Custom release template not found."
msgstr "Nie znaleziono własnego szablonu wydania."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Zarządzaj szablonami"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Podana ścieżka eksportu nie istnieje:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Nie znaleziono pliku szablonu:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Szablon eksportu nieprawidłowy:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Wyrównanie"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "W eksportach 32-bitowych dołączony PCK nie może być większy niż 4 GiB."
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
-msgstr ""
+msgstr "Konwertuj Zasoby Tekstowe Na Binarne Przy Eksporcie"
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -2783,7 +3025,7 @@ msgid "Script Editor"
msgstr "Edytor skryptów"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Biblioteka zasobów"
@@ -2932,13 +3174,14 @@ msgstr "Ustaw na bieżący"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Zaimportuj"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Eksportuj"
@@ -3064,11 +3307,11 @@ msgstr "Tryb odtwarzania:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3097,7 +3340,7 @@ msgstr "Przełącz ukryte pliki"
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
-msgstr ""
+msgstr "Wyłącz ostrzeżenie o nadpisaniu"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
@@ -3197,12 +3440,13 @@ msgid "(Re)Importing Assets"
msgstr "(Ponowne) importowanie zasobów"
#: editor/editor_file_system.cpp
+#, fuzzy
msgid "Reimport Missing Imported Files"
-msgstr ""
+msgstr "Zaimportuj ponownie brakujące importowane pliki"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Góra"
@@ -3294,6 +3538,14 @@ msgstr ""
"Obecnie nie ma opisu dla tej metody. Pomóż nam, [color=$color]"
"[url=$url]wysyłając ją[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "Edytor tekstu"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3301,7 +3553,7 @@ msgstr "Pomoc"
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
-msgstr ""
+msgstr "Sortuj funkcje alfabetycznie"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3386,16 +3638,18 @@ msgid "Label"
msgstr "Wartość"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Tylko metody"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Element wyboru"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Zaznaczony element wyboru"
@@ -3471,7 +3725,7 @@ msgstr "Kopiuj zaznaczenie"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Wyczyść"
@@ -3502,7 +3756,7 @@ msgid "Up"
msgstr "Góra"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Węzeł"
@@ -3526,6 +3780,10 @@ msgstr "Wychodzące RSET"
msgid "New Window"
msgstr "Nowe okno"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Projekt bez nazwy"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4081,15 +4339,8 @@ msgstr "Pozostało %d plików"
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scena"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Ścieżka sceny:"
+"Nie można zapisać do pliku '%s', plik jest w użyciu, zablokowany lub nie ma "
+"wystarczających uprawnień."
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
@@ -4108,12 +4359,13 @@ msgid "Always Show Close Button"
msgstr "Zawsze pokazuj siatkę"
#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
msgid "Resize If Many Tabs"
-msgstr ""
+msgstr "Zmień rozmiar jeśli wyświetlonych jest wiele zakładek"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
-msgstr ""
+msgstr "Minimalna szerokość"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
@@ -4126,21 +4378,11 @@ msgstr "Wyczyść wyjście"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
-msgstr ""
+msgstr "Zawsze Otwieraj Wyjście Przy Uruchomieniu"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Tnij automatycznie"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Zapisz scenę przed uruchomieniem..."
+msgstr "Zawsze Zamykaj Wyjście Po Zatrzymaniu"
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
@@ -4181,8 +4423,9 @@ msgid "Restore Scenes On Load"
msgstr "Pozyskaj węzeł sceny"
#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
msgid "Show Thumbnail On Hover"
-msgstr ""
+msgstr "Pokaż miniaturę po najechaniu kursorem"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
@@ -4225,8 +4468,13 @@ msgid "Resources To Open In New Inspector"
msgstr "Otwórz w inspektorze"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Default Color Picker Mode"
-msgstr ""
+msgstr "Domyślny tryb pipety"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Kontrola wersji"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
@@ -4256,6 +4504,10 @@ msgstr "Tryb bez rozproszeń."
msgid "Add a new scene."
msgstr "Dodaj nową scenę."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scena"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Wróć do poprzednio otwartej sceny."
@@ -4616,7 +4868,9 @@ msgstr "Zaktualizuj istotne zmiany"
msgid "Hide Update Spinner"
msgstr "Ukryj wiatraczek aktualizacji"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "System plików"
@@ -4707,6 +4961,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Przeładuj"
@@ -4856,12 +5111,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Klatka #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Czas"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Wywołania"
@@ -4872,8 +5121,9 @@ msgid "Debugger"
msgstr "Debugger"
#: editor/editor_profiler.cpp
+#, fuzzy
msgid "Profiler Frame History Size"
-msgstr ""
+msgstr "Rozmiar historii klatek profilera"
#: editor/editor_profiler.cpp
#, fuzzy
@@ -4885,6 +5135,7 @@ msgid "Edit Text:"
msgstr "Edytuj tekst:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Włącz"
@@ -4940,11 +5191,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Wybrany węzeł to nie Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Rozmiar: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Rozmiar:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Strona: "
#: editor/editor_properties_array_dict.cpp
@@ -5045,6 +5299,11 @@ msgstr ""
"Dodaj uruchamialny profil w menu eksportu lub zdefiniuj istniejący profil "
"jako uruchamialny."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projekt"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Wpisz swoją logikę w metodzie _run()."
@@ -5085,7 +5344,7 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Main Font Size"
-msgstr ""
+msgstr "Rozmiar głównej czcionki"
#: editor/editor_settings.cpp
msgid "Code Font Size"
@@ -5106,7 +5365,7 @@ msgstr "Scena główna"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
-msgstr ""
+msgstr "Główna czcionka pogrubiona"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5114,8 +5373,9 @@ msgid "Code Font"
msgstr "Dodaj punkt węzła"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Dim Editor On Dialog Popup"
-msgstr ""
+msgstr "Przygaś edytor przy wyskakującym oknie"
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
@@ -5132,14 +5392,13 @@ msgstr "Tryb bez rozproszeń"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
-msgstr ""
+msgstr "Automatycznie otwieraj zrzuty ekranu"
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5165,7 +5424,7 @@ msgstr "Wybierz Kolor"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
-msgstr ""
+msgstr "Kontrast"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
@@ -5200,11 +5459,6 @@ msgstr "Motyw edytora"
msgid "Show Script Button"
msgstr "Kółko w prawo"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "System plików"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5269,7 +5523,7 @@ msgstr "Edytor grup"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
-msgstr ""
+msgstr "Czas między automatycznym odświeżaniem"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5281,10 +5535,10 @@ msgstr "Zasoby"
msgid "Color Theme"
msgstr "Motyw edytora"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
-msgstr ""
+msgstr "Odstępy między liniami"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
@@ -5299,30 +5553,21 @@ msgstr "Podświetlacz składni"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
-msgstr ""
+msgstr "Podświetl wszystkie wystąpienia"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
-msgstr ""
+msgstr "Podświetl obecną linię"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Wcięcie w lewo"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Typ"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatyczne wcięcie"
@@ -5343,13 +5588,15 @@ msgid "Draw Spaces"
msgstr "Wywołania rysowania:"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Nawigacja"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
-msgstr ""
+msgstr "Płynne przewijanie"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
@@ -5362,7 +5609,7 @@ msgstr "Pokaż pozycję początkową"
#: editor/editor_settings.cpp
msgid "Minimap Width"
-msgstr ""
+msgstr "Szerokość minimapy"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
@@ -5370,7 +5617,7 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
-msgstr ""
+msgstr "Wygląd"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
@@ -5425,7 +5672,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Plik"
@@ -5444,6 +5690,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Create Signal Callbacks"
msgstr "Opóźnienia wymuszania shaderów"
@@ -5452,9 +5706,9 @@ msgstr "Opóźnienia wymuszania shaderów"
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
-msgstr ""
+msgstr "Kursor"
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
@@ -5464,11 +5718,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5477,6 +5731,12 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Prawy klik, aby dodać punkt"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "Ukończenie"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5508,6 +5768,10 @@ msgid "Add Type Hints"
msgstr "Dodaj typ"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "Użyj pojedynczych cudzysłowów"
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Pokaż linie pomocnicze"
@@ -5524,8 +5788,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Siatka"
@@ -5534,19 +5797,56 @@ msgstr "Siatka"
msgid "Pick Distance"
msgstr "Wybierz odległość:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Podgląd"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
-msgstr ""
+msgstr "Główny kolor siatki"
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
-msgstr ""
+msgstr "Pomocniczy kolor siatki"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Selection Box Color"
msgstr "Tylko zaznaczenie"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Uchwyty"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Kolory emisji"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instancja"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punkt"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr "Kształt"
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5584,17 +5884,17 @@ msgstr "Malowanie GridMap"
msgid "Grid YZ Plane"
msgstr "Malowanie GridMap"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Domyślny"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Domyślny motyw"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Domyślny"
@@ -5624,12 +5924,14 @@ msgid "Zoom Style"
msgstr "Oddal"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Emulate Numpad"
-msgstr ""
+msgstr "Włącz emulację klawiatury numerycznej"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Emulate 3 Button Mouse"
-msgstr ""
+msgstr "Włącz emulację środkowego przycisku myszy"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5819,7 +6121,7 @@ msgstr "Edytor grup"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
-msgstr ""
+msgstr "Przezroczystość minimapy"
#: editor/editor_settings.cpp
msgid "Window Placement"
@@ -5843,6 +6145,16 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Tnij automatycznie"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Zapisz scenę przed uruchomieniem..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Widok z przodu"
@@ -5873,19 +6185,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Menedżer projektów"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "w kolejności:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5921,29 +6236,30 @@ msgstr "Zapisywanie pliku:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Kolor tła nieprawidłowy."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Kolor tła nieprawidłowy."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importuj zaznaczone"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5952,21 +6268,21 @@ msgstr ""
msgid "Text Color"
msgstr "Następny poziom"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Numer linii:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Numer linii:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Kolor tła nieprawidłowy."
@@ -5976,16 +6292,16 @@ msgstr "Kolor tła nieprawidłowy."
msgid "Text Selected Color"
msgstr "Usuń zaznaczone"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Tylko zaznaczenie"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Aktualna scena"
@@ -5994,45 +6310,45 @@ msgstr "Aktualna scena"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Podświetlacz składni"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funkcja"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Zmień nawę zmiennej"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Wybierz Kolor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Zakładki"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Punkty wstrzymania"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6057,6 +6373,11 @@ msgstr ""
msgid "Flat"
msgstr "Płaskie 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Tryb kolizji"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Wybierz węzły do importu"
@@ -6645,14 +6966,6 @@ msgid "Replace in Files"
msgstr "Zastąp w plikach"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Znajdź: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Zastąp: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Zastąp wszystkie (NIE MOŻNA COFNĄĆ)"
@@ -6757,14 +7070,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Funkcja koloru."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6776,7 +7094,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtry:"
@@ -6924,11 +7242,6 @@ msgstr ""
msgid "Materials"
msgstr "Zmiany materiału:"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Lokalizacja"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -6987,17 +7300,18 @@ msgstr "Przekształcanie"
msgid "Optimizer"
msgstr "Zoptymalizuj"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Włącz"
@@ -7048,7 +7362,8 @@ msgid "Generating Lightmaps"
msgstr "Generowanie Lightmapy"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generowanie dla siatki: "
#: editor/import/resource_importer_scene.cpp
@@ -7077,6 +7392,27 @@ msgstr "Czy zwracasz obiekt dziedziczący po Node w metodzie `post_import()`?"
msgid "Saving..."
msgstr "Zapisywanie..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Widoczne piksele"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7090,7 +7426,8 @@ msgstr "Tryb zaznaczenia"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7125,12 +7462,6 @@ msgid "Normal Map Invert Y"
msgstr "Losowa skala:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Limity"
@@ -7204,9 +7535,8 @@ msgstr "Format"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Mode"
-msgstr "Tryb przesuwania"
+msgstr "Tryb zapętlenia"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
@@ -7808,10 +8138,6 @@ msgid "Load Animation"
msgstr "Wczytaj animację"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Brak animacji do skopiowania!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Brak zasobu animacji w schowku!"
@@ -7824,10 +8150,6 @@ msgid "Paste Animation"
msgstr "Wklej animację"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Brak animacji do edycji!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Odtwórz zaznaczoną animację od tyłu z aktualnej pozycji. (A)"
@@ -7865,6 +8187,11 @@ msgid "New"
msgstr "Nowy"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "Referencja klasy %s"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Edytuj przejścia..."
@@ -7892,17 +8219,20 @@ msgstr "Opcje trybu warstw cebuli"
msgid "Directions"
msgstr "Kierunki"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Poprzedni"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Przyszłe"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Głębia"
@@ -8054,7 +8384,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Ustaw koniec animacji. To jest przydatne dla podprzejść."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Przejście: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8071,11 +8402,6 @@ msgid "New name:"
msgstr "Nowa nazwa:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Zanikanie w (s):"
@@ -8084,16 +8410,11 @@ msgid "Fade Out (s):"
msgstr "Zanikanie z (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Mieszanie"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Miks"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatyczny Restart:"
@@ -8127,10 +8448,6 @@ msgid "X-Fade Time (s):"
msgstr "Czas X-Fade (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Bieżący:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8367,6 +8684,10 @@ msgid "License (Z-A)"
msgstr "Licencja (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Wczytywanie..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8435,8 +8756,8 @@ msgid "Testing"
msgstr "Testowanie"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Wczytywanie..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8502,7 +8823,7 @@ msgid "Select lightmap bake file:"
msgstr "Wybierz plik wypalenia mapy światła:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Podgląd"
@@ -8864,7 +9185,7 @@ msgstr "Kliknij by zmienić środek obrotu obiektu."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
-msgstr "Tryb przesuwania"
+msgstr "Tryb przemieszczania"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
@@ -8995,6 +9316,7 @@ msgstr "Utwórz własne kości z węzłów"
msgid "Clear Custom Bones"
msgstr "Wyczyść własne kości"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9061,6 +9383,10 @@ msgid "Preview Canvas Scale"
msgstr "Podejrzyj skalę płótna"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Układ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Maska przesunięcia dla wstawiania kluczy."
@@ -9376,13 +9702,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Przełącz tryb"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Tekst"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Ikona"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Separacja:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elementy"
@@ -9488,7 +9837,8 @@ msgstr "Utwórz obrys"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Siatka"
@@ -9646,13 +9996,6 @@ msgstr "Zastosuj transformacje MeshInstance"
msgid "Apply with Transforms"
msgstr "Zastosuj transformacje MeshInstance"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Podgląd"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9819,7 +10162,8 @@ msgid "Volume"
msgstr "Głośność"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Źródła emisji: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -9964,20 +10308,6 @@ msgstr "Usuń punkt kontrolny wchodzący"
msgid "Split Segment (in curve)"
msgstr "Podziel Segment (na krzywej)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Uchwyty"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Kolory emisji"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Przesuń złącze"
@@ -10066,12 +10396,12 @@ msgstr "UV"
msgid "Points"
msgstr "Punkty"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Wielokąt"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Kości"
@@ -10152,8 +10482,7 @@ msgid "Grid Settings"
msgstr "Ustawienia siatki"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Przyciągaj"
@@ -10189,6 +10518,10 @@ msgstr "Krok Y siatki:"
msgid "Sync Bones to Polygon"
msgstr "Synchronizuj kości z wielokątem"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "BŁĄD: Nie można wczytać zasobu!"
@@ -10220,13 +10553,6 @@ msgid "Instance:"
msgstr "Instancja:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Typ:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Otwórz w edytorze"
@@ -10235,10 +10561,6 @@ msgstr "Otwórz w edytorze"
msgid "Load Resource"
msgstr "Wczytaj zasób"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Wstępny ładowacz zasobów"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Odbij portale"
@@ -10280,11 +10602,6 @@ msgid "Close and save changes?"
msgstr "Zamknąć i zapisać zmiany?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Błąd pisania pliku tekstowego:"
@@ -10364,10 +10681,6 @@ msgid "%s Class Reference"
msgstr "Referencja klasy %s"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Znajdź następny"
@@ -10414,8 +10727,7 @@ msgid "Previous Script"
msgstr "Poprzedni skrypt"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Plik"
@@ -10652,7 +10964,8 @@ msgid "Convert Case"
msgstr "Zmień wielkość liter"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Wielkie litery"
@@ -10948,12 +11261,16 @@ msgstr "Obróć"
msgid "Translate"
msgstr "Przesuń"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Skalowanie: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Przesuwanie: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10977,10 +11294,6 @@ msgid "Yaw:"
msgstr "Odchylenie:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Rozmiar:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Narysowane obiekty:"
@@ -11419,11 +11732,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Zablokuj obrót widoku"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instancja"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Nienazwany uchwyt"
@@ -11473,7 +11781,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Nieprawidłowa geometria, nie można zastąpić przez siatkę."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Zamień na Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11505,15 +11814,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Uproszczenie: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Zmniejsz (piksele): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Zwiększ (piksele): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11630,6 +11942,16 @@ msgid "Vertical:"
msgstr "Pionowo:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Separacja:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Przesunięcie:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Wybierz/wyczyść wszystkie klatki"
@@ -11666,18 +11988,10 @@ msgid "Auto Slice"
msgstr "Tnij automatycznie"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Przesunięcie:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Krok:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separacja:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Obszar tekstury"
@@ -11872,6 +12186,11 @@ msgstr ""
"Zamknąć tak czy inaczej?"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Usuń Kafelek"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11913,6 +12232,16 @@ msgstr ""
"Dodaj więcej elementów ręcznie albo importując z innego motywu."
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Dodaj typ elementu"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Usuń zdalne repozytorium"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Dodaj element koloru"
@@ -12157,7 +12486,7 @@ msgstr "Przełączany przycisk"
msgid "Disabled Button"
msgstr "Wyłączony przycisk"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Element"
@@ -12186,6 +12515,7 @@ msgid "Named Separator"
msgstr "Nazwany separator"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Podmenu"
@@ -12365,8 +12695,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Nazwany separator"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12449,8 +12780,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Wybierz poprzedni kształt, podkafelek lub Kafelek."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Obszar"
@@ -12477,12 +12807,6 @@ msgstr "Maska bitowa"
msgid "Priority"
msgstr "Priorytet"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Ikona"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Indeks Z"
@@ -12746,6 +13070,141 @@ msgid "This property can't be changed."
msgstr "Ta właściwość nie może zostać zmieniona."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Opcje przyciągania"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Przesunięcie:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Krok"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Separacja:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Zaznacz"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Tekst"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Offset siatki:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Zmiany materiału:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Zapełnij"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Przełącz tryb"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Tryb maski bitowej"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Rozmiar zarysu:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Odstępy między liniami"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Utwórz wielokąt przesłaniający"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Tryb nawigacji"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Przesunięcie:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Przekształcanie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Kolizja"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Tylko zaznaczenie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Tryb kolizji"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Widoczna nawigacja"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Zaznacz"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtruj skrypty"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
@@ -13832,40 +14291,22 @@ msgid "Runnable"
msgstr "Uruchamiany"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Usunąć profil \"%s\"?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Nie udało się wyeksportować projektu dla platformy \"%s\".\n"
-"Brak szablonów eksportu lub są nieprawidłowe."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Nie udało się wyeksportować projektu dla platformy \"%s\".\n"
-"Może to być przez problem z konfiguracją w profilu eksportu lub twoich "
-"ustawieniach eksportu."
+msgid "Delete preset '%s'?"
+msgstr "Usunąć profil \"%s\"?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Eksportowanie wszystkiego"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Podana ścieżka eksportu nie istnieje:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Brakuje szablonów eksportu dla tej platformy lub są uszkodzone:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Ścieżka eksportu"
@@ -13885,7 +14326,7 @@ msgstr ""
"Kiedy zaznaczone, profil będzie dostępny do szybkiego wdrażania.\n"
"Tylko jeden profil na platformę może być zaznaczony jako uruchamiany."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Zasoby"
@@ -13945,12 +14386,6 @@ msgstr "Skrypt"
msgid "GDScript Export Mode:"
msgstr "Tryb eksportu GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Tekst"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Skompilowany kod bajtowy (szybsze ładowanie)"
@@ -13980,19 +14415,27 @@ msgid "More Info..."
msgstr "Przenieś do..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Eksport PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Wyeksportuj projekt"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Tryb eksportu?"
+msgid "Export All"
+msgstr "Eksportuj wszystko"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Proszę wybrać pusty folder."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Eksportuj wszystko"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14000,7 +14443,8 @@ msgid "ZIP File"
msgstr "Plik ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Godotowa paczka gry"
#: editor/project_export.cpp
@@ -14008,6 +14452,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Brakuje eksportu szablonów dla tej platformy:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Założyciele projektu"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Zarządzaj szablonami eksportu"
@@ -14184,10 +14633,6 @@ msgstr ""
"dostosowania."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Projekt bez nazwy"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Brakujący projekt"
@@ -14195,6 +14640,18 @@ msgstr "Brakujący projekt"
msgid "Error: Project is missing on the filesystem."
msgstr "Błąd: Projekt nieobecny w systemie plików."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Lokalny"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Lokalne projekty"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Projekty Biblioteki Zasobów"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Nie można otworzyć projektu w \"%s\"."
@@ -14316,18 +14773,14 @@ msgid "Project Manager"
msgstr "Menedżer projektów"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Lokalne projekty"
+msgid "Last Modified"
+msgstr "Data modyfikacji"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Wczytywanie, proszę czekać..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Data modyfikacji"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Edytuj projekt"
@@ -14368,10 +14821,6 @@ msgid "About"
msgstr "O silniku"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Projekty Biblioteki Zasobów"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Uruchom ponownie"
@@ -14526,6 +14975,7 @@ msgid "Add Event"
msgstr "Dodaj zdarzenie"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Przycisk"
@@ -14717,7 +15167,8 @@ msgstr "Lokalizacje:"
msgid "AutoLoad"
msgstr "Autoładowanie"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Wtyczki"
@@ -14845,12 +15296,6 @@ msgstr "Gdy ustawione, licznik restartuje dla każdej grupy węzłów potomnych.
msgid "Initial value for the counter"
msgstr "Początkowa wartość dla licznika"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Krok"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Liczba, o którą licznik jest zwiększany dla każdego węzła"
@@ -14899,7 +15344,7 @@ msgstr "Na małe litery"
msgid "To Uppercase"
msgstr "Na wielkie litery"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Resetuj"
@@ -15117,6 +15562,20 @@ msgstr ""
msgid "Make Local"
msgstr "Uczyń lokalnym"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nazwa węzła:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nazwa węzła:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nowy korzeń sceny"
@@ -15190,6 +15649,10 @@ msgid "Sub-Resources"
msgstr "Zasoby"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Wyczyść dziedziczenie"
@@ -15282,10 +15745,6 @@ msgstr ""
"Zmień z powrotem na drzewo lokalne, by zwiększyć wydajność."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Lokalny"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Wyczyścić dziedziczenie? (Nie można cofnąć!)"
@@ -15325,6 +15784,13 @@ msgstr "Ostrzeżenie konfiguracji węzła:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15532,7 +15998,8 @@ msgid "Attach Node Script"
msgstr "Dołącz skrypt dla węzła"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Zdalny "
#: editor/script_editor_debugger.cpp
@@ -15633,11 +16100,6 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Wartość"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitory"
@@ -15733,6 +16195,7 @@ msgstr "Zmień kąt emisji węzła AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15744,21 +16207,6 @@ msgstr "Zmień Pole Widzenia Kamery"
msgid "Change Camera Size"
msgstr "Zmień rozmiar kamery"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Punkt"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15956,8 +16404,9 @@ msgid "Debugger stdout"
msgstr "Debugger"
#: main/main.cpp
+#, fuzzy
msgid "Max Chars Per Second"
-msgstr ""
+msgstr "Maks. ilość znaków na sekundę"
#: main/main.cpp
msgid "Max Messages Per Frame"
@@ -16014,45 +16463,10 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Pokaż wszystko"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Światło"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Rozciągnij po lewej"
-
#: main/main.cpp
#, fuzzy
-msgid "Test Height"
-msgstr "Testowanie"
-
-#: main/main.cpp
msgid "DPI"
-msgstr ""
+msgstr "Rozdzielczość (DPI)"
#: main/main.cpp
msgid "Allow hiDPI"
@@ -16155,6 +16569,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Sposób interpolacji"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Włącz filtrowanie"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16170,7 +16594,7 @@ msgstr ""
#: main/main.cpp
msgid "iOS"
-msgstr ""
+msgstr "iOS"
#: main/main.cpp
msgid "Hide Home Indicator"
@@ -16301,10 +16725,6 @@ msgstr "Debugger"
msgid "Wait Timeout"
msgstr "Przekroczenie czasu."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16333,11 +16753,11 @@ msgstr "Inspektor"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Wróć"
@@ -16410,12 +16830,6 @@ msgstr "Tryb kolizji"
msgid "Invert Faces"
msgstr "Zmień wielkość liter"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Zmiany materiału:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16468,7 +16882,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Wielokąt"
@@ -16561,6 +16975,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Użyj przyciągania"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16638,7 +17060,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Wyłączony singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Biblioteki: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16680,8 +17103,9 @@ msgid "Max Call Stack"
msgstr ""
#: modules/gdscript/gdscript.cpp
+#, fuzzy
msgid "Treat Warnings As Errors"
-msgstr ""
+msgstr "Traktuj ostrzeżenia jako błędy"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
@@ -16888,7 +17312,7 @@ msgstr "Stwórz Lightmaps"
msgid "Instance Materials"
msgstr "Zmiany materiału:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Zmień nadrzędny"
@@ -16907,13 +17331,6 @@ msgstr ""
msgid "Translation"
msgstr "Tłumaczenia"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Krok obrotu:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17033,7 +17450,6 @@ msgstr "Nazwa korzenia"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Funkcje"
@@ -17066,7 +17482,7 @@ msgstr "Szkielet"
msgid "Skeleton To Node"
msgstr "Wybierz węzeł"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animacje:"
@@ -17091,7 +17507,6 @@ msgid "Use In Baked Light"
msgstr "Stwórz Lightmaps"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17121,6 +17536,19 @@ msgstr "Wyśrodkowane"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Nawigacja"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Tryb nawigacji"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Następna płaszczyzna"
@@ -17514,11 +17942,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Status"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Zmień wartość wejściową"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17544,7 +17967,8 @@ msgstr ""
"roboczej! Proszę naprawić swój węzeł."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Węzeł zwrócił niewłaściwą sekwencję wyjściową: "
#: modules/visual_script/visual_script.cpp
@@ -17552,7 +17976,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Znaleziono bit sekwencji, ale nie węzeł na stosie, zgłoś błąd!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Przepełnienie stosu z głębokością stosu: "
#: modules/visual_script/visual_script.cpp
@@ -17669,6 +18094,14 @@ msgid "Change Expression"
msgstr "Zmień wyrażenie"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Nie można skopiować węzła funkcji."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Wklej węzeł VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Usuwanie węzłów VisualScript"
@@ -17774,14 +18207,6 @@ msgid "Resize Comment"
msgstr "Zmień rozmiar komentarza"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Nie można skopiować węzła funkcji."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Wklej węzeł VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Nie można utworzyć funkcji z węzłem funkcji."
@@ -17922,7 +18347,8 @@ msgid "for (elem) in (input):"
msgstr "for (element) in (wejście):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Typ danych wejściowych nie jest iterowalny: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17930,7 +18356,8 @@ msgid "Iterator became invalid"
msgstr "Iterator stał się nieprawidłowy"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator stał się nieprawidłowy: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17997,11 +18424,6 @@ msgstr "Skopiuj ścieżkę węzła"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Zmień nazwę argumentu"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Resetuj do domyślnych"
@@ -18058,11 +18480,6 @@ msgstr "Tryb zaznaczenia"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Narzucenie typu"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Przypisz"
@@ -18081,7 +18498,8 @@ msgid "Base object is not a Node!"
msgstr "Obiekt bazowy nie jest węzłem!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Ścieżka nie prowadzi do węzła!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18096,18 +18514,20 @@ msgstr "Emituj %s"
msgid "Compose Array"
msgstr "Utwórz Tablicę"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Iterator"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ":nieprawidłowy argument typu: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ":nieprawidłowe argumenty: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18120,11 +18540,13 @@ msgid "Var Name"
msgstr "Nazwa"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "Nie znaleziono VariableGet w skrypcie: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "Nie znaleziono VariableSet w skrypcie: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18201,11 +18623,6 @@ msgid "Construct %s"
msgstr "Zbuduj %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Zbuduj %s"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Użyj zmiennej lokalnej"
@@ -18221,10 +18638,6 @@ msgstr "Akcja %s"
msgid "Deconstruct %s"
msgstr "Dekonstruuj %s"
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Przeszukaj VisualScript"
@@ -18271,6 +18684,15 @@ msgstr "SygnałOczekiwaniaInstancji"
msgid "Write Mode"
msgstr "Tryb priorytetów"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+#, fuzzy
+msgid "Max Channel In Buffer (KB)"
+msgstr "Rozmiar bufora indeksu wielokąta płutna (KB)"
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18279,6 +18701,34 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Członek sieci"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max In Buffer (KB)"
+msgstr "Maks. rozmiar (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max Out Buffer (KB)"
+msgstr "Maks. rozmiar (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Członek sieci"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18335,6 +18785,11 @@ msgstr "Przełącz widoczność"
msgid "Bounds Geometry"
msgstr "Ponów Próbę"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Inteligentne przyciąganie"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18361,6 +18816,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Brakuje nazwy paczki."
@@ -18394,6 +18865,11 @@ msgstr "Użyj niestandardowego katalogu użytkownika"
msgid "Export Format"
msgstr "Ścieżka eksportu"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Dodaj pole architektury"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18428,7 +18904,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Sprawdź poprzednią instancję"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18605,10 +19081,6 @@ msgid "Could not execute on device."
msgstr "Nie udało się uruchomić na urządzeniu."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "Nie udało się znaleźć narzędzia \"apksigner\"."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18729,12 +19201,17 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr "Wersja \"Target Sdk\" musi być większa lub równa wersji \"Min Sdk\"."
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "DMG podpisywania kodu"
+
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"\"apksigner\" nie został znaleziony.\n"
"Sprawdź, czy komenda jest dostępna w folderze narzędzi SDK Androida.\n"
@@ -18753,6 +19230,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Nie udało się znaleźć keystore, nie można eksportować."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Nie można było uruchomić podprocesu!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "\"apksigner\" zwrócił błąd #%d"
@@ -18782,7 +19264,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Nieprawidłowa nazwa pliku! APK Androida wymaga rozszerzenia *.apk."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "Nieobsługiwany format eksportu!\n"
#: platform/android/export/export_plugin.cpp
@@ -18794,10 +19277,9 @@ msgstr ""
"informacja o wersji. Zainstaluj ponownie z menu \"Projekt\"."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Niezgodna wersja buildu Androida:\n"
@@ -18806,14 +19288,16 @@ msgstr ""
"Zainstaluj ponownie szablon z menu \"Projekt\"."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"Nie udało się nadpisać plików \"res://android/build/res/*.xml\" nazwą "
"projektu"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "Nie udało się eksportować plików projektu do projektu gradle\n"
#: platform/android/export/export_plugin.cpp
@@ -18825,8 +19309,9 @@ msgid "Building Android Project (gradle)"
msgstr "Budowanie projektu Androida (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Budowanie projektu Androida się nie powiodło, sprawdź wyjście błędu.\n"
@@ -18846,7 +19331,8 @@ msgstr ""
"projektu gradle po informacje."
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "Pakiet nie znaleziony: %s"
#: platform/android/export/export_plugin.cpp
@@ -18854,17 +19340,16 @@ msgid "Creating APK..."
msgstr "Tworzenie APK..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Nie udało się znaleźć szablonu APK do eksportu:\n"
"%s"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18877,7 +19362,8 @@ msgid "Adding files..."
msgstr "Dodawanie plików..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Nie udało się eksportować plików projektu"
#: platform/android/export/export_plugin.cpp
@@ -18897,6 +19383,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Znak \"%s\" nie jest dozwolony w identyfikatorze."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18970,7 +19508,7 @@ msgstr "Sukces!"
msgid "Push Notifications"
msgstr "Obrót losowy:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Interfejs użytkownika"
@@ -18980,7 +19518,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19068,6 +19606,17 @@ msgstr "NiestandardowyWęzeł"
msgid "Custom BG Color"
msgstr "NiestandardowyWęzeł"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Zarządzaj szablonami"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Nie znaleziono własnego szablonu wydania."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Team ID nie podany - nie można skonfigurować projektu."
@@ -19089,22 +19638,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Uruchom wyeksportowany dokument HTML w domyślnej przeglądarce."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Nie można otworzyć szablonu dla eksportu:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Szablon eksportu nieprawidłowy:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Nie można zapisać pliku:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Ustaw margines"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "Nie udało się odczytać pliku:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Separacja:"
@@ -19128,7 +19690,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19138,7 +19700,7 @@ msgstr "Rozwiń wszystko"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "NiestandardowyWęzeł"
#: platform/javascript/export/export.cpp
@@ -19179,15 +19741,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Nie udało się odczytać powłoki HTML:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Nie udało się utworzyć folderu serwera HTTP:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Błąd uruchamiania serwera HTTP:"
#: platform/javascript/export/export.cpp
@@ -19429,7 +19994,7 @@ msgstr "Członek sieci"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Urządzenie"
#: platform/osx/export/export.cpp
@@ -19480,9 +20045,29 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Nie udało się eksportować plików projektu"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Nie można było uruchomić podprocesu!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Lokalizacja"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
"Uwaga: Proces poświadczania trwa zazwyczaj mniej niż godzinę. Gdy proces "
"zostanie zakończony, otrzymasz wiadomość e-mail."
@@ -19504,18 +20089,82 @@ msgstr ""
"eksportowanej aplikacji (opcjonalnie):"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+"Timestamping nie jest kompatybilny z podpisem ad-hoc i będzie wyłączony!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+"Hardened Runtime nie jest kompatybilny z podpisem ad-hoc i zostanie "
+"wyłączony!"
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr "Nie znaleziono tożsamości."
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Błąd zapisywania pliku: %s"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+"Relatywne linki symboliczne nie są obsługiwane na tym systemie operacyjnym, "
+"wyeksportowany projekt może być uszkodzony!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Kierunki"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Nie można było uruchomić podprocesu!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr "Tworzenie pakietu aplikacji"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
msgstr "Nie udało się znaleźć szablonu aplikacji do eksportu:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Szablon eksportu nieprawidłowy:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19524,8 +20173,9 @@ msgstr ""
"wyeksportowany projekt może być uszkodzony!"
#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
"Nie znaleziono żądanego szablonu pliku binarnego '%s'. Być może brakuje go w "
@@ -19572,6 +20222,16 @@ msgid "Sending archive for notarization"
msgstr "Przesyłanie archiwum w celu poświadczenia"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projekt"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Nie udało się eksportować plików projektu do projektu gradle\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Nieprawidłowy identyfikator paczki:"
@@ -19735,12 +20395,13 @@ msgid "Publisher Display Name"
msgstr "Niepoprawna wyświetlana nazwa wydawcy paczki."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Nieprawidłowy GUID produktu."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Wyczyść prowadnice"
#: platform/uwp/export/export.cpp
@@ -19919,6 +20580,11 @@ msgid "Debug Algorithm"
msgstr "Debugger"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Nie można usunąć pliku tymczasowego:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19933,6 +20599,11 @@ msgstr "Debugger"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Kopiuj zasób"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Wersja"
@@ -19961,6 +20632,76 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Obrót losowy:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Nie udało się znaleźć keystore, nie można eksportować."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Nie udało się znaleźć keystore, nie można eksportować."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+"Narzędzie rcedit musi być skonfigurowane w Ustawieniach edytora (Eksport > "
+"Windows > Rcedit), aby zmienić ikonę lub dane informacji o aplikacji."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Nie udało się znaleźć keystore, nie można eksportować."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Nie udało się znaleźć keystore, nie można eksportować."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Niepoprawny identyfikator:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Niewłaściwa nazwa."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+"Narzędzie rcedit musi być skonfigurowane w Ustawieniach edytora (Eksport > "
+"Windows > Rcedit), aby zmienić ikonę lub dane informacji o aplikacji."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Nie można usunąć pliku tymczasowego:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19981,6 +20722,23 @@ msgid "Invalid product version:"
msgstr "Nieprawidłowa wersja produktu:"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Niepoprawny plik wykonywalny."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Nowe okno"
@@ -19997,6 +20755,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20011,11 +20773,6 @@ msgstr ""
"Właściwość \"Frames\" musi zawierać odpowiedni zasób SpriteFrames, aby "
"AnimatedSprite wyświetlał klatki."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Klatka %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20034,19 +20791,6 @@ msgstr "Uruchom"
msgid "Centered"
msgstr "Wyśrodkowane"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Przesunięcie:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20130,8 +20874,7 @@ msgid "Pitch Scale"
msgstr "Skaluj"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Ustaw automatycznie"
@@ -20143,7 +20886,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Wybierz odległość:"
@@ -20178,7 +20922,8 @@ msgstr "Tryb ikon"
msgid "Rotating"
msgstr "Krok obrotu:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Bieżący:"
@@ -20205,19 +20950,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "UI Lewo"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Światło"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Lewy dolny róg"
@@ -20276,8 +21022,8 @@ msgstr "Wywołania rysowania:"
msgid "Draw Drag Margin"
msgstr "Ustaw margines"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Węzeł Blend2"
@@ -20316,12 +21062,6 @@ msgstr "Przełącz widoczność"
msgid "Visible"
msgstr "Przełącz widoczność"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Zapełnij"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20346,10 +21086,6 @@ msgstr "Światło"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20402,6 +21138,11 @@ msgstr ""
"Nieprawidłowy wielokąt. Co najmniej 3 punkty są potrzebne do trybu budowania "
"\"Segments\"."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20410,7 +21151,7 @@ msgstr "Tryb linijki"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Wyłączony element"
@@ -20527,17 +21268,6 @@ msgstr "Lokalne projekty"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Tekst"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20642,8 +21372,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20779,7 +21510,7 @@ msgid "Node B"
msgstr "Węzeł"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20789,7 +21520,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Wyłączony przycisk"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20830,7 +21561,8 @@ msgid "Texture Scale"
msgstr "Obszar tekstury"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20903,7 +21635,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Podziel krzywą"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Domyślny"
@@ -20965,7 +21697,7 @@ msgstr "Inicjuj"
msgid "Multimesh"
msgstr "Pomnóż %s"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21003,8 +21735,15 @@ msgstr "Szybkość:"
msgid "Path Max Distance"
msgstr "Wybierz odległość:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Włącz"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+#, fuzzy
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr "NavigationAgent2D może zostać użyty tylko pod węzłem Node2D."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21020,16 +21759,6 @@ msgstr ""
"NavigationObstacle2D służy jedynie do zapewnienia unikania kolizji obiektowi "
"Node2D."
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Wierzchołki:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Rozmiar zarysu:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21039,17 +21768,19 @@ msgstr ""
"zadziałał."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance musi być dzieckiem lub wnukiem węzła Navigation2D. "
-"Udostępnia on potrzebne dane nawigacyjne."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Wyśrodkowane na dole"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Przejdź"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21082,6 +21813,7 @@ msgid "Z As Relative"
msgstr "Przyciągaj względnie"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21341,6 +22073,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21448,7 +22181,7 @@ msgstr "Usuń punkt"
msgid "Use Global Coordinates"
msgstr "Następny koordynat"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Uruchom ponownie"
@@ -21738,29 +22471,11 @@ msgid "Tracking"
msgstr "Pakowanie"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Wyczyść przekształcenie"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Poddrzewo"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Szukanie siatek i świateł"
@@ -21876,7 +22591,7 @@ msgstr ""
msgid "Light Data"
msgstr "z danymi"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Nazwa węzła:"
@@ -21918,9 +22633,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Ustaw margines"
@@ -22073,24 +22789,6 @@ msgid "Autoplace Priority"
msgstr "Włącz priorytety"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Biblioteka dynamiczna"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Biblioteka dynamiczna"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Kreślenie siatek"
@@ -22120,6 +22818,88 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Biblioteka dynamiczna"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Przyciągaj do pikseli"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Double Sided"
+msgstr "Podwójne kliknięcie"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Widok z przodu"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Włącz priorytety"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Włącz priorytety"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Wymuś białe cieniowanie"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fonty"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Poziomo:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtruj sygnały"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Autoładowanie"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22130,7 +22910,8 @@ msgstr "Kolory emisji"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Tryb linijki"
@@ -22241,25 +23022,21 @@ msgid "Ignore Y"
msgstr "[Ignoruj]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr "NavigationAgent może być stosowane wyłącznie pod węzłem przestrzennym."
-
-#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-"NavigationMeshInstance musi być dzieckiem lub wnukiem węzła typu Navigation. "
-"Udostępnia on tylko dane nawigacyjne."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
+msgstr "NavigationAgent może być stosowane wyłącznie pod węzłem przestrzennym."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Przygotuj NavMesh"
#: scene/3d/navigation_obstacle.cpp
+#, fuzzy
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
"NavigationObstacle służy jedynie do zapewnienia unikania kolizji dla obiektu "
"przestrzennego."
@@ -22401,18 +23178,170 @@ msgstr "Akcja"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Przesuń węzeł"
+msgid "Joint Constraints"
+msgstr "Stałe"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Zapisywanie sceny"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separacja:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Przesuń węzeł"
+msgid "Angular Limit Enabled"
+msgstr "Filtruj sygnały"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Przesuń węzeł"
+msgid "Angular Limit Upper"
+msgstr "Liniowy"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Maks. błąd kątowy:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Liniowy"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animacja"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animacja"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Liniowy"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Liniowy"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Liniowy"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Liniowy"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Liniowy"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animacja"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animacja"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Liniowy"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Liniowy"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Liniowy"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Liniowy"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Liniowy"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Opis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Liniowy"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Opis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animacja"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtruj sygnały"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22454,10 +23383,6 @@ msgid "Params"
msgstr "Parametr zmieniony:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22471,11 +23396,6 @@ msgstr "Wielkie litery"
msgid "Lower"
msgstr "Małe litery"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Separacja:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22542,15 +23462,6 @@ msgstr "Maks. błąd kątowy:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Zapisywanie sceny"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Liniowy"
@@ -22578,10 +23489,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22805,8 +23712,9 @@ msgstr "Powinien być tylko jeden RoomManager w drzewie sceny."
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22932,6 +23840,35 @@ msgstr ""
"Błąd liczenia granic pokoju.\n"
"Upewnij się, że wszystkie pokoje zawierają geometrię lub ręczne granice."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Skopiuj pozę"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Edytowalne dzieci"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Przypięto %s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Uchwyty"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Weź indeks"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23016,35 +23953,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Przyciągaj do pikseli"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transpozycja"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Double Sided"
-msgstr "Podwójne kliknięcie"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23199,40 +24113,6 @@ msgstr ""
"Ten WorldEnvironment jest ignorowany. Dodaj Camera (dla scen 3D) lub ustaw "
"Background Mode tego środowiska na Canvas (dla scen 2D)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Scena główna"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Wartość"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Przełącz automatyczne trójkąty"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Przełącz automatyczne trójkąty"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "W węźle BlendTree '%s', animacja nie znaleziona: '%s'"
@@ -23267,13 +24147,28 @@ msgid "Autorestart"
msgstr "Automatyczny Restart:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Automatyczny Restart:"
+msgid "Random Delay"
+msgstr "Losowe nachylenie:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Ilośc:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Ilośc:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Ustaw punkt kontrolny wchodzący z krzywej"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23286,11 +24181,6 @@ msgstr "Dodaj port wejściowy"
msgid "Xfade Time"
msgstr "Czas X-Fade (s):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Offset siatki:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23361,11 +24251,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nic nie podłączono do wejścia \"%s\" węzła \"%s\"."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtruj sygnały"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Nie ustawiono korzenia AnimationNode dla grafu."
@@ -23618,6 +24503,11 @@ msgstr ""
"Jeśli nie zamierzasz dodać skryptu, zamiast tego użyj zwykłego węzła Control."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Nadpisuje"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23659,7 +24549,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Narzędzia"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Przejdź do wprowadzania ścieżki"
@@ -23730,11 +24620,6 @@ msgstr "Okno dialogowe XForm"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Autoładowanie"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alarm!"
@@ -23788,6 +24673,7 @@ msgid "Show Zoom Label"
msgstr "Pokaż kości"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23801,11 +24687,12 @@ msgid "Show Close"
msgstr "Pokaż kości"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Zaznacz"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Commit"
@@ -23871,8 +24758,9 @@ msgid "Fixed Icon Size"
msgstr "Widok z przodu"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Przypisz"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24342,7 +25230,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24385,7 +25273,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Tryb odtwarzania:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24513,6 +25401,12 @@ msgid "Timeout"
msgstr "Przekroczenie czasu."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Nazwany separator"
@@ -24528,13 +25422,13 @@ msgstr "Opis"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Ścieżka eksportu"
+msgid "Pause Mode"
+msgstr "Tryb przesuwania"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Tryb przesuwania"
+msgid "Physics Interpolation Mode"
+msgstr "Sposób interpolacji"
#: scene/main/node.cpp
#, fuzzy
@@ -24566,11 +25460,6 @@ msgstr "Ustaw wiele:"
msgid "Process Priority"
msgstr "Włącz priorytety"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Sposób interpolacji"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24604,12 +25493,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Pomnóż %s"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Sposób interpolacji"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24868,6 +25753,41 @@ msgid "Swap OK Cancel"
msgstr "UI Anuluj"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nazwa"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Renderowanie"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Renderowanie"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fizyka"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fizyka"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Nawigacja"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Nawigacja"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24905,6 +25825,800 @@ msgstr "Połowa rozdzielczości"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Wybierz Kolor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Zmień nazwę elementu koloru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Zmień nazwę elementu koloru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Zapełnij powierzchnię"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Wyłącz przycinanie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Separacja:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Odstępy między liniami"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Ustaw margines"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Wciśnięty"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Element wyboru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Zaznaczony element wyboru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Wyłączony element"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Zaznaczony element wyboru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Edytor wyłączony)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Wyłączony element"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Przesunięcie:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Wyłączony element"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Zmień nazwę elementu koloru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Wymuś białe cieniowanie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Przesunięcie X siatki:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Przesunięcie Y siatki:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Poprzednia płaszczyzna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Odblokuj wybrane"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "NiestandardowyWęzeł"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtruj sygnały"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtruj sygnały"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Scena główna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Zakładka 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Scena główna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Folder:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Folder:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Ukończenie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Ukończenie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importuj zaznaczone"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Zapełnij powierzchnię"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Podświetlacz składni"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Wciśnięty"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Instrument"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Podświetlacz składni"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Podświetlacz składni"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Tryb kolizji"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Wyłączony element"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Brzegowe piksele"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Dodaj punkt węzła"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Następny poziom"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Testowanie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Oświetlenie bezpośrednie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Offset siatki:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Offset siatki:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Utwórz katalog"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Przełącz ukryte pliki"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Wyłącz przycinanie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Nazwany separator"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Nazwany separator"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Operator koloru."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Zmień nazwę elementu koloru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Operator koloru."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Separacja:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Zaznacz klatki"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Domyślny"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Domyślny"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Commit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Punkty wstrzymania"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Zmienny rozmiar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Kolory"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Kolory"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Offset siatki:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Offset siatki:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Offset siatki:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Przejdź do wprowadzania ścieżki"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Zaznacz"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Wciśnięty"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Przełączany przycisk"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Przełączany przycisk"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Przełączany przycisk"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "NiestandardowyWęzeł"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Opcje magistrali"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "NiestandardowyWęzeł"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Zaznacz wszystko"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Zwiń wszystko"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Przełączany przycisk"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Tylko zaznaczenie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Wybierz Kolor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Pozycja doku"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Aktualna scena"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Ustaw margines"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Maska przycisku"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Pokaż prowadnice"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Pionowo:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Offset siatki:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Ustaw margines"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Separacja:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Zakładka 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Zakładka 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Wyłączony element"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Oświetlenie bezpośrednie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Zmień nazwę elementu koloru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Zmień nazwę elementu koloru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Ustaw margines"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Ustaw margines"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Cel"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Folder:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Wymuś białe cieniowanie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Tryb ikon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Wyłącz przycinanie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Szerokość"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Światło"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Szerokość"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Rozciągnij po lewej"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Operator ekranu."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Wczytaj profil"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Motyw edytora"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Kolory"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Profil"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Profil"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Profil"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Format"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Dodaj punkt węzła"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Scena główna"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Scena główna"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Separacja:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Separacja:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Ustaw margines"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Ustaw margines"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Wcięcie w prawo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Tryb zaznaczenia"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Tnij automatycznie"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Wybierz Kolor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Siatka"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Tylko zaznaczenie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Wybierz właściwość"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Akcja"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Przesuń punkty krzywej Beziera"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Neg"
+msgstr "Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "SygnałOczekiwaniaInstancji"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24944,17 +26658,6 @@ msgstr "Opcje dodatkowe:"
msgid "Char"
msgstr "Dopuszczalne znaki:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Scena główna"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Fonty"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25258,15 +26961,6 @@ msgid "Color Correction"
msgstr "Funkcja koloru."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Ostrzeżenia"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Ostatnie:"
@@ -25278,6 +26972,11 @@ msgstr "Tryb bez rozproszeń"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Głębia"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Przesunięcie:"
@@ -25301,11 +27000,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Włącz priorytety"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Następna płaszczyzna"
@@ -25324,10 +27018,6 @@ msgid "Vertex Lighting"
msgstr "Oświetlenie bezpośrednie"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Widok z przodu"
@@ -25337,11 +27027,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Widok z przodu"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25360,6 +27045,10 @@ msgid "Ensure Correct Normals"
msgstr "Transformacja Zaniechana."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Wierzchołki"
@@ -25426,10 +27115,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Cząsteczki"
@@ -25453,26 +27138,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Źródła emisji: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Usuń teksturę"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Obszar tekstury"
#: scene/resources/material.cpp
#, fuzzy
@@ -25480,24 +27148,8 @@ msgid "Emission"
msgstr "Maska emisji"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Kolory emisji"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Kolory emisji"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Maska emisji"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Źródła emisji: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25509,35 +27161,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Losowe nachylenie:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Usuń teksturę"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Wyczyść"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Wyczyść pozę"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Motyw edytora"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25546,15 +27182,6 @@ msgid "Ambient Occlusion"
msgstr "Okluzja"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Obszar tekstury"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25588,15 +27215,10 @@ msgstr "Przejście: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Przejście: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Separacja:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25642,15 +27264,20 @@ msgstr "Tryb przesuwania"
msgid "Lightmap Size Hint"
msgstr "Stwórz Lightmaps"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Węzeł Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Przekształcanie"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Wyczyść przekształcenie"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25674,29 +27301,14 @@ msgstr "Instancja"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformacja Zaniechana."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Przekształć Mapę UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Utwórz Tablicę"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Utwórz Tablicę"
+msgid "Sampling"
+msgstr "Skalowanie: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Ustaw typ zmiennej"
#: scene/resources/navigation_mesh.cpp
@@ -25714,10 +27326,15 @@ msgid "Source Group Name"
msgstr "Źródło"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Argumenty głównej sceny:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25727,11 +27344,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Obszar"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Połącz ze sceny"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25745,6 +27367,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Pokaż domyślne"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Wybierz odległość:"
@@ -25762,7 +27389,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25889,6 +27516,11 @@ msgstr "Prawy górny róg"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Podziel krzywą"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25897,15 +27529,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Uruchom niestandardową scenę"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Dodaj port wejściowy"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Wiązanie"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Kości"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -25968,6 +27610,10 @@ msgid "Expand Margin"
msgstr "Rozwiń wszystko"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Zmień wewnętrzny promień torusa"
@@ -25981,10 +27627,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26009,6 +27651,21 @@ msgstr "Strona: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Pokaż prowadnice"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Widok z przodu"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Wróć"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Tryb skalowania"
@@ -26019,13 +27676,13 @@ msgstr "Przechwyć"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Tryb odtwarzania:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Tryb odtwarzania:"
+msgid "To"
+msgstr "Góra"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26062,8 +27719,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Inicjuj"
+msgid "Depth Draw"
+msgstr "Sposób interpolacji"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Tryb linijki"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Tryb przesuwania"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Tryb przesuwania"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Tryb przesuwania"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26130,6 +27807,11 @@ msgid "Scenario"
msgstr "Scena"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Nawigacja"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26147,6 +27829,26 @@ msgstr "Lewe liniowe"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Domyślny"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Domyślny podgląd"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Testowanie"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Edytuj połączenie:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26250,6 +27952,10 @@ msgid "Release (ms)"
msgstr "Wydanie"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Miks"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26505,6 +28211,11 @@ msgstr "Tryb kolizji"
msgid "Collision Unsafe Fraction"
msgstr "Tryb kolizji"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Klatka fizyki %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26519,16 +28230,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying nie może zostać przypisane w funkcji \"%s\"."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"Varyings przypisane w funkcji \"vertex\" nie mogą zostać przypisane ponownie "
"we \"fragment\" ani \"light\"."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"Varyings przypisane w funkcji \"fragment\" nie mogą zostać przypisane "
@@ -26715,9 +28428,8 @@ msgid "Ninepatch Mode"
msgstr "Sposób interpolacji"
#: servers/visual_server.cpp
-#, fuzzy
msgid "OpenGL"
-msgstr "Otwórz"
+msgstr "OpenGL"
#: servers/visual_server.cpp
msgid "Batching Send Null"
@@ -26790,11 +28502,11 @@ msgstr "Wklej klatkę"
#: servers/visual_server.cpp
msgid "GLES2"
-msgstr ""
+msgstr "GLES2"
#: servers/visual_server.cpp
msgid "Compatibility"
-msgstr ""
+msgstr "Kompatybilność"
#: servers/visual_server.cpp
msgid "Disable Half Float"
@@ -26802,8 +28514,12 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Włącz priorytety"
+
+#: servers/visual_server.cpp
msgid "Precision"
-msgstr "Wyrażenie"
+msgstr "Precyzja"
#: servers/visual_server.cpp
msgid "UV Contract"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index c5d38b84c2..139d252495 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -80,11 +80,12 @@ msgstr "Edit"
msgid "Screen Orientation"
msgstr "Yer functions:"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -92,7 +93,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -104,7 +105,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -113,15 +114,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Discharge ye' Signal"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -188,6 +190,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -208,20 +211,16 @@ msgstr ""
msgid "Function"
msgstr "Yer functions:"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Slit th' Node"
@@ -335,7 +334,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nah enough bytes fer decodin' bytes, or ye got th' wrong ship."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Shiver me timbers! Ye input %i (not passed) in ye expression!"
#: core/math/expression.cpp
@@ -379,36 +379,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Edit"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Yar, Blow th' Selected Down!"
+msgid "Mouse Mode"
+msgstr "Slit th' Node"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -438,6 +415,7 @@ msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -577,13 +555,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -596,7 +576,8 @@ msgstr "Yar, Blow th' Selected Down!"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -627,6 +608,40 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -650,24 +665,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -734,15 +748,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -772,8 +789,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -897,11 +914,6 @@ msgstr ""
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Change"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -962,10 +974,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1015,13 +1030,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1048,6 +1064,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "O'en"
@@ -1064,7 +1081,7 @@ msgstr "See'in Double"
msgid "Time:"
msgstr "Sundial:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Grub:"
@@ -1124,6 +1141,93 @@ msgstr "Change yer Anim Value"
msgid "Anim Change Call"
msgstr "Change yer Anim Call"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Slit th' Node"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Add Function"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Add Signal"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Slit th' Node"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Slit th' Node"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
@@ -1224,7 +1328,7 @@ msgstr ""
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr ""
@@ -1238,10 +1342,70 @@ msgid "Remove this track."
msgstr "Discharge ye' Signal"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
+msgstr "Sundial:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Discharge ye' Signal"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Slit th' Node"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Yer index property name be thrown overboard!"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Slit th' Node"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Yer functions:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1319,7 +1483,6 @@ msgid "Remove Anim Track"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1331,16 +1494,6 @@ msgid "Editors"
msgstr "Edit"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr ""
@@ -1466,7 +1619,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr "VariableGet be in davy jones locker! Not in th' script: "
#: editor/animation_track_editor.cpp
@@ -1830,7 +1983,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
@@ -1896,6 +2051,7 @@ msgstr "Slit th' Node"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Close"
@@ -2072,7 +2228,7 @@ msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2368,7 +2524,7 @@ msgid "Bus Options"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2421,8 +2577,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2628,6 +2784,23 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Forge yer Node!"
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2643,6 +2816,27 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Paste yer Node"
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2749,8 +2943,27 @@ msgstr "Yer fancy debug package be nowhere."
msgid "Custom release template not found."
msgstr "Yer fancy release package be nowhere."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Discharge ye' Variable"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Yer index property name be thrown overboard!"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2772,7 +2985,7 @@ msgid "Script Editor"
msgstr "Edit"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2927,13 +3140,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -3061,11 +3275,11 @@ msgstr "Slit th' Node"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3201,7 +3415,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3291,6 +3505,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Edit"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3386,14 +3609,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Yar, Blow th' Selected Down!"
@@ -3471,7 +3696,7 @@ msgstr "Yar, Blow th' Selected Down!"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3502,7 +3727,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3526,6 +3751,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4027,14 +4256,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4073,14 +4294,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4162,6 +4375,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Rename Function"
@@ -4190,6 +4407,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4530,7 +4751,9 @@ msgstr "Change"
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4613,6 +4836,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4759,12 +4983,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Calls"
@@ -4790,6 +5008,7 @@ msgid "Edit Text:"
msgstr "th' Members:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4840,11 +5059,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4941,6 +5162,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Yer functions:"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -5032,7 +5258,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5087,11 +5312,6 @@ msgstr "th' Members:"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Rename Variable"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5161,8 +5381,8 @@ msgstr ""
msgid "Color Theme"
msgstr "th' Members:"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5188,19 +5408,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5220,7 +5431,9 @@ msgid "Draw Spaces"
msgstr "Call"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Ye be fixin' Signal:"
@@ -5301,7 +5514,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Edit yer Variable:"
@@ -5319,6 +5531,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5326,7 +5546,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5338,11 +5558,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5350,6 +5570,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Yar, Blow th' Selected Down!"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5381,6 +5608,10 @@ msgid "Add Type Hints"
msgstr "Find ye Node Type"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5396,8 +5627,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5405,6 +5635,11 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Add Variable"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5417,6 +5652,35 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Discharge ye' Signal"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5449,17 +5713,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "th' Base Type:"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "th' Base Type:"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "th' Base Type:"
@@ -5689,6 +5953,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5718,18 +5990,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5764,29 +6039,30 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Yer background color be evil!"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Yer background color be evil!"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Yar, Blow th' Selected Down!"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5794,19 +6070,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Yer background color be evil!"
@@ -5816,16 +6092,16 @@ msgstr "Yer background color be evil!"
msgid "Text Selected Color"
msgstr "Yar, Blow th' Selected Down!"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Slit th' Node"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5833,42 +6109,42 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Yer functions:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Rename Variable"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Yar, Blow th' Selected Down!"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5893,6 +6169,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Ye be fixin' Signal:"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6482,14 +6763,6 @@ msgid "Replace in Files"
msgstr "Find ye Node Type"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6598,14 +6871,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Add Function"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6617,7 +6895,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Paste yer Node"
@@ -6761,11 +7039,6 @@ msgstr ""
msgid "Materials"
msgstr "Change"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Add Function"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6819,17 +7092,18 @@ msgstr "Change yer Anim Transform"
msgid "Optimizer"
msgstr ""
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6877,7 +7151,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6904,6 +7178,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6917,7 +7211,8 @@ msgstr "Slit th' Node"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6950,12 +7245,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Slit th' Node"
@@ -7640,10 +7929,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7656,10 +7941,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7697,6 +7978,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7725,17 +8010,20 @@ msgstr ""
msgid "Directions"
msgstr "Yer functions:"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7887,8 +8175,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Add Function"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -7905,11 +8194,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7918,16 +8202,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7961,10 +8240,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8200,6 +8475,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8266,7 +8545,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8322,7 +8601,7 @@ msgid "Select lightmap bake file:"
msgstr "Slit th' Node"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8829,6 +9108,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8893,6 +9173,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9208,13 +9492,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Toggle ye Breakpoint"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Yer functions:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9317,7 +9624,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9458,13 +9766,6 @@ msgstr "Change yer Anim Transform"
msgid "Apply with Transforms"
msgstr "Change yer Anim Transform"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Add Variable"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9630,8 +9931,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Swap yer Expression"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9779,18 +10081,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -9880,13 +10170,13 @@ msgstr ""
msgid "Points"
msgstr "Discharge ye' Signal"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Ye be fixin' Signal:"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9967,8 +10257,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10004,6 +10293,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10035,13 +10328,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10050,10 +10336,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10099,11 +10381,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -10186,10 +10463,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10240,8 +10513,7 @@ msgid "Previous Script"
msgstr "Slit th' Node"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10477,7 +10749,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10785,13 +11058,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Slit th' Node"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Add Function"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10815,10 +11092,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11253,10 +11526,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11311,8 +11580,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Discharge ye' Function"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11345,15 +11615,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Add Function"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11477,6 +11748,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Yer functions:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11513,19 +11795,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Yer functions:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11721,6 +11994,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Discharge ye' Variable"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11764,6 +12042,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Find ye Node Type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Discharge ye' Variable"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Add Node"
@@ -12029,7 +12317,7 @@ msgstr "Toggle ye Breakpoint"
msgid "Disabled Button"
msgstr "Cursed"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12059,6 +12347,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12236,8 +12525,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
@@ -12316,8 +12606,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -12347,12 +12636,6 @@ msgstr ""
msgid "Priority"
msgstr "Edit yer Variable:"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12628,6 +12911,139 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Yer functions:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Discharge ye' Variable"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Slit th' Node"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Change"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Paste yer Node"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Edit yer Variable:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Edit"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Discharge ye' Variable"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Change yer Anim Transform"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Paste yer Node"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13679,20 +14095,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13700,14 +14111,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13725,7 +14128,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13781,12 +14184,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13814,34 +14211,47 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Edit"
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "Rename Function"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Choose an export mode:"
msgstr ""
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Edit"
+
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Rename Function"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Yer functions:"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -14007,16 +14417,25 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+#, fuzzy
+msgid "Missing Project"
+msgstr "Rename Function"
+
+#: editor/project_manager.cpp
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
-msgid "Missing Project"
+msgid "Local Projects"
msgstr "Rename Function"
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -14109,16 +14528,11 @@ msgid "Project Manager"
msgstr "Yer functions:"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Rename Function"
-
-#: editor/project_manager.cpp
-msgid "Loading, please wait..."
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
+msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
@@ -14168,10 +14582,6 @@ msgid "About"
msgstr ""
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14321,6 +14731,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14514,7 +14925,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14644,12 +15056,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14696,7 +15102,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14896,6 +15302,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Discharge ye' Signal"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Discharge ye' Signal"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14969,6 +15389,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15057,10 +15481,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15102,6 +15522,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15305,7 +15732,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
-msgid "Remote "
+msgid "Remote %s:"
msgstr "Discharge ye' Signal"
#: editor/script_editor_debugger.cpp
@@ -15413,11 +15840,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15513,6 +15935,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15524,21 +15947,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Discharge ye' Signal"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15788,39 +16196,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Yar, Blow th' Selected Down!"
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15919,6 +16294,15 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Change"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16055,10 +16439,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16085,11 +16465,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -16160,12 +16540,6 @@ msgstr "Ye be fixin' Signal:"
msgid "Invert Faces"
msgstr "Discharge ye' Function"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Change"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16211,7 +16585,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Ye be fixin' Signal:"
@@ -16299,6 +16673,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16375,7 +16757,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16616,7 +16998,7 @@ msgstr "Slit th' Node"
msgid "Instance Materials"
msgstr "Change"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16633,12 +17015,6 @@ msgstr ""
msgid "Translation"
msgstr "Add Function"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16750,7 +17126,6 @@ msgstr "Slit th' Node"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Discharge ye' Variable"
@@ -16782,7 +17157,7 @@ msgstr "Yar, Blow th' Selected Down!"
msgid "Skeleton To Node"
msgstr "Slit th' Node"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Yer functions:"
@@ -16804,7 +17179,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16834,6 +17208,19 @@ msgstr "Slit th' Node"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Ye be fixin' Signal:"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Ye be fixin' Signal:"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17227,10 +17614,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17256,7 +17639,8 @@ msgstr ""
"workin' memry'! Swab the decks!"
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Blow the man down! Yer node's booty got ye n' a evil sequence output: "
#: modules/visual_script/visual_script.cpp
@@ -17266,7 +17650,8 @@ msgstr ""
"Captain!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Avast! Yer stack has burst! Her depth be: "
#: modules/visual_script/visual_script.cpp
@@ -17396,6 +17781,15 @@ msgid "Change Expression"
msgstr "Swap yer Expression"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Paste VisualScript Nodes"
+msgstr "Paste yer Node"
+
+#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Discharge ye' Variable"
@@ -17510,15 +17904,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Paste VisualScript Nodes"
-msgstr "Paste yer Node"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17669,7 +18054,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Yar! Yer input aint iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17677,7 +18063,8 @@ msgid "Iterator became invalid"
msgstr "Yer Iterator be no good"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Yer Iterator be no good: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17744,10 +18131,6 @@ msgid "Node Path"
msgstr "Forge yer Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "th' Base Type:"
@@ -17803,11 +18186,6 @@ msgid "Set Mode"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Type Cache"
-msgstr "th' Base Type:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17826,7 +18204,8 @@ msgid "Base object is not a Node!"
msgstr "Yer Base object aint' a Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "There be no Node at ye path's end!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17841,17 +18220,19 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Evil argument of th' type: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Evil arguments: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -17864,11 +18245,13 @@ msgid "Var Name"
msgstr "Change"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet be in davy jones locker! Not in th' script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet be in davy jones locker! Not in th' script: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -17951,10 +18334,6 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17971,10 +18350,6 @@ msgstr "Add Function"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -18024,6 +18399,14 @@ msgstr ""
msgid "Write Mode"
msgstr "Slit th' Node"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18032,6 +18415,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Slit th' Node"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Slit th' Node"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18081,6 +18490,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18106,6 +18519,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18138,6 +18567,10 @@ msgstr ""
msgid "Export Format"
msgstr "Change yer Anim Transform"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18169,7 +18602,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18339,10 +18772,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18447,12 +18876,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Yer signals:"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18468,6 +18901,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18496,7 +18933,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18507,19 +18944,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18532,7 +18967,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18547,7 +18982,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18555,15 +18990,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18574,8 +19006,9 @@ msgid "Adding files..."
msgstr "Find ye Node Type"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files."
+msgstr "Slit th' Node"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -18595,6 +19028,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Yer name's got no valid identifier:"
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18664,7 +19149,7 @@ msgstr ""
msgid "Push Notifications"
msgstr "Slit th' Node"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Slit th' Node"
@@ -18674,7 +19159,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18761,6 +19246,17 @@ msgstr "Slit th' Node"
msgid "Custom BG Color"
msgstr "Slit th' Node"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Discharge ye' Variable"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Yer fancy release package be nowhere."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18783,24 +19279,34 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Invalid export template:"
+msgid "Invalid export template: \"%s\"."
msgstr "Yer index property name be thrown overboard!"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Slit th' Node"
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Rename Variable"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Slit th' Node"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Yer functions:"
@@ -18824,7 +19330,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18834,7 +19340,7 @@ msgstr "Edit"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Slit th' Node"
#: platform/javascript/export/export.cpp
@@ -18875,16 +19381,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
+msgstr "Slit th' Node"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
+#, fuzzy
+msgid "Error starting HTTP server: %d."
+msgstr "Error loading yer Calligraphy Pen."
#: platform/javascript/export/export.cpp
msgid "Web"
@@ -19122,7 +19630,7 @@ msgid "Network Client"
msgstr "Slit th' Node"
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -19171,9 +19679,27 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Slit th' Node"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Ye be fixin' Signal:"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19189,18 +19715,72 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Error loading yer Calligraphy Pen."
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Yer functions:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Yer index property name be thrown overboard!"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19208,7 +19788,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19250,6 +19830,15 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Yer functions:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Yer name's got no valid identifier:"
@@ -19384,12 +19973,13 @@ msgid "Publisher Display Name"
msgstr "Yer unique name be evil."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Yer product GUID be evil."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Change yer Anim Transform"
#: platform/uwp/export/export.cpp
@@ -19560,6 +20150,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19573,6 +20167,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Paste yer Node"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Swap yer Expression"
@@ -19601,6 +20200,65 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Slit th' Node"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Yer name's got no valid identifier:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Yer Calligraphy be wrongly sized."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19622,6 +20280,23 @@ msgid "Invalid product version:"
msgstr "Yer product GUID be evil."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Yer Calligraphy be wrongly sized."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -19637,6 +20312,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19649,11 +20328,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Slit th' Node"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19671,18 +20345,6 @@ msgstr ""
msgid "Centered"
msgstr "Slit th' Node"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19757,8 +20419,7 @@ msgid "Pitch Scale"
msgstr "Slit th' Node"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19769,7 +20430,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19802,7 +20464,8 @@ msgstr "Slit th' Node"
msgid "Rotating"
msgstr "Slit th' Node"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Slit th' Node"
@@ -19827,18 +20490,19 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Yar, Blow th' Selected Down!"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Discharge ye' Variable"
@@ -19889,8 +20553,8 @@ msgstr "Call"
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Slit th' Node"
@@ -19927,11 +20591,6 @@ msgstr ""
msgid "Visible"
msgstr "Toggle ye Breakpoint"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -19954,10 +20613,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19995,6 +20650,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20003,7 +20663,7 @@ msgstr "Slit th' Node"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Cursed"
@@ -20106,17 +20766,6 @@ msgstr "Rename Function"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Discharge ye' Variable"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -20211,8 +20860,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20345,7 +20995,7 @@ msgid "Node B"
msgstr "Slit th' Node"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20355,7 +21005,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Cursed"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20392,7 +21042,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20457,7 +21108,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "th' Base Type:"
@@ -20513,7 +21164,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20548,8 +21199,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Paste yer Node"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20562,14 +21219,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20577,13 +21226,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Slit th' Node"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -20615,6 +21267,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20838,6 +21491,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20937,7 +21591,7 @@ msgstr "Discharge ye' Signal"
msgid "Use Global Coordinates"
msgstr ""
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -21202,28 +21856,11 @@ msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Change yer Anim Transform"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21334,7 +21971,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Discharge ye' Signal"
@@ -21373,9 +22010,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21500,22 +22138,6 @@ msgid "Autoplace Priority"
msgstr "Edit yer Variable:"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21540,6 +22162,83 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Change"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Edit"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Edit yer Variable:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Edit yer Variable:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Slit th' Node"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Paste yer Node"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Paste yer Node"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -21548,7 +22247,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Slit th' Node"
@@ -21651,23 +22351,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21789,18 +22484,167 @@ msgstr "Add Function"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Forge yer Node!"
+msgid "Joint Constraints"
+msgstr "Slit th' Node"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Yer functions:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Forge yer Node!"
+msgid "Angular Limit Enabled"
+msgstr "Paste yer Node"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Upper"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Forge yer Node!"
+msgid "Angular Limit Lower"
+msgstr "Yer functions:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Yer functions:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Yer functions:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Yer functions:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Yer functions:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Yer functions:"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Paste yer Node"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Yer functions:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Yer functions:"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Paste yer Node"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -21841,10 +22685,6 @@ msgid "Params"
msgstr "Change"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21856,11 +22696,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Yer functions:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21923,14 +22758,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Linear Limit X"
msgstr ""
@@ -21956,10 +22783,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22167,8 +22990,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22276,6 +23100,33 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Yer background color be evil!"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Discharge ye' Signal"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Edit"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22353,33 +23204,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Add Function"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Change"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22516,38 +23346,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Add Variable"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Add Variable"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22577,15 +23375,30 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "Add Signal"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Add Signal"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Discharge ye' Signal"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "Add Signal"
@@ -22594,10 +23407,6 @@ msgstr "Add Signal"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -22669,11 +23478,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Paste yer Node"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22902,6 +23706,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Paste yer Node"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22938,7 +23747,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -23005,10 +23814,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -23056,6 +23861,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23069,11 +23875,12 @@ msgid "Show Close"
msgstr "Close"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Yar, Blow th' Selected Down!"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr ""
@@ -23135,7 +23942,7 @@ msgid "Fixed Icon Size"
msgstr "Edit"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -23563,7 +24370,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23604,7 +24411,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Slit th' Node"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23725,6 +24532,12 @@ msgid "Timeout"
msgstr "Sundial:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23739,13 +24552,13 @@ msgstr "Yar, Blow th' Selected Down!"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Rename Function"
+msgid "Pause Mode"
+msgstr "Slit th' Node"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Slit th' Node"
+msgid "Physics Interpolation Mode"
+msgstr "Yer functions:"
#: scene/main/node.cpp
msgid "Display Folded"
@@ -23773,11 +24586,6 @@ msgstr ""
msgid "Process Priority"
msgstr "Edit yer Variable:"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Yer functions:"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -23808,11 +24616,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24045,6 +24850,37 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Change"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24080,6 +24916,769 @@ msgstr "Rename Function"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Yer functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Edit yer Variable:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Yer functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Rename Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Cursed"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Cursed"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "Edit yer Variable:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Cursed"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Cursed"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Change"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Change"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Change"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Paste yer Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Paste yer Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "' Barnacles"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Call"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Yer functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Cursed"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Add Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Yer functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Yer functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Cursed"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Yer functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Yer functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "th' Base Type:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "th' Base Type:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Paste yer Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Yer functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Rename Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Change yer Anim Transform"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Rename Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Yer functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Cursed"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Yer functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Rename Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Rename Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Cursed"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Yer functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Add Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "th' Members:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "th' Members:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Add Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Add Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Yer functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Yer functions:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Add Variable"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Slit th' Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Add Function"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Discharge ye' Signal"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24115,16 +25714,6 @@ msgstr "Yar, Blow th' Selected Down!"
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Call"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -24413,14 +26002,6 @@ msgid "Color Correction"
msgstr "Add Function"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
@@ -24429,6 +26010,10 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -24450,11 +26035,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Edit yer Variable:"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Forge yer Node!"
@@ -24472,10 +26052,6 @@ msgid "Vertex Lighting"
msgstr "Yer functions:"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Edit"
@@ -24485,11 +26061,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Edit"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24508,6 +26079,10 @@ msgid "Ensure Correct Normals"
msgstr "Slit th' Node"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -24573,10 +26148,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -24599,26 +26170,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Discharge ye' Variable"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Discharge ye' Variable"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Slit th' Node"
#: scene/resources/material.cpp
#, fuzzy
@@ -24626,24 +26180,10 @@ msgid "Emission"
msgstr "Swap yer Expression"
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Swap yer Expression"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Discharge ye' Variable"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -24652,35 +26192,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Discharge ye' Variable"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Change yer Anim Transform"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Change yer Anim Transform"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "th' Members:"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24689,15 +26214,6 @@ msgid "Ambient Occlusion"
msgstr "Ye be fixin' Signal:"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Slit th' Node"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24730,15 +26246,10 @@ msgstr "Add Function"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Add Function"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Yer functions:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24779,15 +26290,20 @@ msgstr "Slit th' Node"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Slit th' Node"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Change yer Anim Transform"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Change yer Anim Transform"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -24809,27 +26325,14 @@ msgstr ""
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Change yer Anim Transform"
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Color Array"
-msgstr "Change yer Anim Transform"
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
+msgid "Sampling"
+msgstr "Slit th' Node"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Edit yer Variable:"
#: scene/resources/navigation_mesh.cpp
@@ -24845,7 +26348,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24857,11 +26364,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Yer functions:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24874,6 +26386,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Change"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -24890,7 +26407,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25011,6 +26528,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Slit th' Node"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25019,14 +26541,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Add Signal"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Discharge ye' Signal"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -25084,19 +26616,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25122,6 +26654,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Slit th' Node"
@@ -25132,13 +26676,12 @@ msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Slit th' Node"
#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Fill To"
-msgstr "Slit th' Node"
+msgid "To"
+msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
@@ -25173,8 +26716,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Slit th' Node"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Slit th' Node"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Slit th' Node"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Slit th' Node"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
@@ -25239,6 +26803,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25255,6 +26824,26 @@ msgstr "Yar, Blow th' Selected Down!"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "th' Base Type:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "th' Base Type:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "th' Base Type:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Slit th' Node"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25353,6 +26942,10 @@ msgid "Release (ms)"
msgstr "just released"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25596,6 +27189,11 @@ msgstr "Ye be fixin' Signal:"
msgid "Collision Unsafe Fraction"
msgstr "Ye be fixin' Signal:"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Paste yer Node"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -25610,13 +27208,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -25875,6 +27473,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Edit yer Variable:"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Swap yer Expression"
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index 529e61c913..c0af7140fc 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -19,13 +19,17 @@
# Murilo Gama <murilovsky2030@gmail.com>, 2020.
# Ricardo Subtil <ricasubtil@gmail.com>, 2020.
# André Silva <andre.olivais@gmail.com>, 2021.
+# Danilo Conceição Rosa <danilorosa@protonmail.com>, 2022.
+# Kaycke <kaycke@ymail.com>, 2022.
+# Renu <ifpilucas@gmail.com>, 2022.
+# El_ExpertPlayer <xpertnathan37@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-19 22:07+0000\n"
-"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
+"PO-Revision-Date: 2022-06-13 03:39+0000\n"
+"Last-Translator: El_ExpertPlayer <xpertnathan37@gmail.com>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
"godot/pt/>\n"
"Language: pt\n"
@@ -33,177 +37,157 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Drivers de Mesa digitalizadora"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "Área de Transferência está vazia!"
+msgstr "Área de Transferência"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Cena Atual"
+msgstr "Tela Atual"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Código de saída"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Ativar"
+msgstr "V-Sync ativado"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync Via Compositor"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "Suavização Delta"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "Modo Mover"
+msgstr "Modo de Baixa Utilização do Processador"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Suspensão do Modo de Baixa Utilização do Processador (µsec)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Keep Screen On"
-msgstr "Manter Depurador Aberto"
+msgstr "Manter Tela Ligada"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "Tamanho do contorno:"
+msgstr "Tamanho mínimo da janela"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "Tamanho do contorno:"
+msgstr "Tamanho máximo da janela"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "Operador Ecrã."
+msgstr "Orientação da tela"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "Nova Janela"
+msgstr "Janela"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr "Pixeis da Margem"
+msgstr "Sem bordas"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Transparência por pixel ativada"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "Alternar Ecrã completo"
+msgstr "Tela cheia"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Maximizado"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Minimized"
-msgstr "Inicializar"
+msgstr "Minimizado"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "Redimensionável"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "Posição da Doca"
+msgstr "Posição"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "Tamanho:"
+msgstr "Tamanho"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "Troca Endiana"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "Editor"
+msgstr "Sugestão do Editor"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Visualizar mensagens de erro"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "Modo de Interpolação"
+msgstr "Iterações Por Segundo"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Target FPS"
-msgstr "Alvo"
+msgstr "Objeto FPS"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "Nó TimeScale"
+msgstr "Escala de Tempo"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "Frame de Física %"
+msgstr "Arranjar Tremores nas Fisicas"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erro"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "Erro Ao Gravar"
+msgstr "Erro String"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "Erro Ao Gravar"
+msgstr "Erro na linha"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "Resultados da Pesquisa"
+msgstr "Resultado"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Memória"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -211,18 +195,18 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Limites"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Comando: Rodar"
+msgstr "Fila de Comando"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Tamanho da Fila Multithreading (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -231,97 +215,82 @@ msgstr ""
msgid "Function"
msgstr "Função"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Data"
-msgstr "Com Dados"
+msgstr "Dados"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr "Analisador de Rede"
+msgstr "Rede"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Remoto "
+msgstr "SF Remoto"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "Página: "
+msgstr "Tamanho da Página"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "Leitura de página em frente"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "Modo de blocagem ativado"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "Ligar"
+msgstr "Conexão"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "Ler tamanho da parcela/pedaço"
#: core/io/marshalls.cpp
-#, fuzzy
msgid "Object ID"
-msgstr "Objetos Desenhados:"
+msgstr "ID do Objeto"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "Ativar Onion Skinning"
+msgstr "Permitir Decodificação do Objeto"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Recusar Novas Ligações de Rede"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Network Peer"
-msgstr "Analisador de Rede"
+msgstr "Par de Rede"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
-msgstr "Nome do nó raiz"
+msgstr "Nó Raiz"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "Ligar"
+msgstr "Recusar Novas Conexões"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "Tipo de Transformação"
+msgstr "Modo de Transferência"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "Tamanho Máximo do Amortecedor de Codificação"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "Tamanho máximo do Buffer de entrada"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "Tamanho Máximo do Amortecedor de OutPut"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
@@ -333,16 +302,15 @@ msgstr ""
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "Lista de dados"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
msgstr ""
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "Editar Conexão:"
+msgstr "Max Conexões Pendentes"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -361,7 +329,8 @@ msgstr ""
"Número de \"bytes\" insuficientes para descodificar, ou o formato é inválido."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Entrada inválida %i (não passada) na expressão"
#: core/math/expression.cpp
@@ -391,12 +360,11 @@ msgstr "Em chamada para '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr ""
+msgstr "Semente"
#: core/math/random_number_generator.cpp
-#, fuzzy
msgid "State"
-msgstr "Status"
+msgstr "Estado"
#: core/message_queue.cpp
msgid "Message Queue"
@@ -404,40 +372,17 @@ msgstr ""
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Abrir Editor"
+msgstr "Tamanho Máximo (KB)"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Copiar Seleção"
+msgid "Mouse Mode"
+msgstr "Modo Mover"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "Novo Tile Único"
+msgid "Use Accumulated Input"
+msgstr "Apagar entrada"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -445,9 +390,8 @@ msgid "Device"
msgstr "Aparelho"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Alt"
-msgstr "Todos"
+msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
@@ -469,6 +413,7 @@ msgstr "Comunidade"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Predefinições"
@@ -497,9 +442,8 @@ msgid "Button Mask"
msgstr "Botão"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Global Position"
-msgstr "Constante Global"
+msgstr "Posição Global"
#: core/os/input_event.cpp
#, fuzzy
@@ -507,13 +451,12 @@ msgid "Factor"
msgstr "Vetor"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Button Index"
-msgstr "Índice do botão do rato:"
+msgstr "Índice do Botão"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "Clique duplo"
#: core/os/input_event.cpp
msgid "Tilt"
@@ -525,17 +468,15 @@ msgid "Pressure"
msgstr "Predefinições"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Relative"
-msgstr "Ajuste Relativo"
+msgstr "Relativo"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed"
-msgstr "Velocidade:"
+msgstr "Velocidade"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
@@ -543,14 +484,12 @@ msgid "Axis"
msgstr "Eixo"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "Valor pin"
+msgstr "Valor do Eixo"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Index"
-msgstr "Índice:"
+msgstr "Índice"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -565,42 +504,37 @@ msgstr ""
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "Delta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "Mudar"
+msgstr "Canal"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "Gravar Mensagem"
+msgstr "Mensagem"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pitch"
-msgstr "Inclinação:"
+msgstr "Inclinação"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity"
-msgstr "Vista Órbita Direita"
+msgstr "Velocidade"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "Instrumento"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "Numero da linha:"
+msgstr "Número do Controlador"
#: core/os/input_event.cpp
msgid "Controller Value"
-msgstr ""
+msgstr "Valor do Controlador"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -615,18 +549,19 @@ msgid "Config"
msgstr "Configurar Ajuste"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
-msgstr "Configurações do Projeto..."
+msgstr "Sobreposição das Configurações do Projeto"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nome"
@@ -638,7 +573,8 @@ msgstr "Descrição"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Executar"
@@ -669,15 +605,51 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Mostrar Tudo"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Luz"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Esquerda Wide"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Em teste"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
msgstr "Áudio"
#: core/project_settings.cpp
-#, fuzzy
msgid "Default Bus Layout"
-msgstr "Carregar o Modelo predefinido de barramento."
+msgstr "Esquema de Barramento Predefinido"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
@@ -687,9 +659,12 @@ msgid "Editor"
msgstr "Editor"
#: core/project_settings.cpp
-#, fuzzy
msgid "Main Run Args"
-msgstr "Argumentos da Cena Principal:"
+msgstr "Argumentos da Execução Principal"
+
+#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr "Nomear a Cena"
#: core/project_settings.cpp
msgid "Search In File Extensions"
@@ -699,19 +674,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Controle de Versões"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Sistema de Controlo de Versões"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Nome do Plugin:"
+msgid "Version Control Plugin Name"
+msgstr "Controle de Versões"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -763,9 +734,8 @@ msgid "UI Down"
msgstr "Para baixo"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Up"
-msgstr "Página: "
+msgstr "UI Página Acima"
#: core/project_settings.cpp
msgid "UI Page Down"
@@ -786,16 +756,18 @@ msgstr "No Fim"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
-#, fuzzy
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
-msgstr " (Físico)"
+msgstr "Física"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -813,9 +785,8 @@ msgstr "Criar Irmão de Colisão Trimesh"
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Rendering"
-msgstr "Renderizador:"
+msgstr "Renderizar"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -827,12 +798,11 @@ msgstr "Renderizador:"
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
-msgstr "Filtros:"
+msgstr "Filtros"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
@@ -852,9 +822,8 @@ msgstr "Depurar"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "Configuração:"
+msgstr "Configurações"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -913,9 +882,8 @@ msgid "TCP"
msgstr ""
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "Conexões ao método:"
+msgstr "Segundos de Timeout da Conexão"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
@@ -930,9 +898,8 @@ msgid "SSL"
msgstr ""
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
-msgstr "Vértices:"
+msgstr "Certificados"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -957,11 +924,6 @@ msgstr "Caminho"
msgid "Source Code"
msgstr "Fonte"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Gravar Mensagem"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Localização"
@@ -1023,10 +985,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1079,13 +1044,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1112,6 +1078,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Livre"
@@ -1128,7 +1095,7 @@ msgstr "Espelho"
msgid "Time:"
msgstr "Tempo:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valor:"
@@ -1180,6 +1147,97 @@ msgstr "Anim Mudar Valor do Keyframe"
msgid "Anim Change Call"
msgstr "Anim Mudar Chamada"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Frame %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Tempo"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Localização"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Passo da rotação:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Valor"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Valor:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Definir Manipulador"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Definir Manipulador"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Compensação da grelha:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Compensação:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animação"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Easing In-Out"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim Multi Mudar Tempo do Keyframe"
@@ -1274,7 +1332,7 @@ msgstr "Alternar esta pista on/off."
msgid "Update Mode (How this property is set)"
msgstr "Modo Atualização (Como esta propriedade é definida)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Modo de Interpolação"
@@ -1287,10 +1345,75 @@ msgid "Remove this track."
msgstr "Remover esta Pista."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posição"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Passo da rotação:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Escala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Modelo de exportação inválido:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Easing In-Out"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Definir Manipulador"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Definir Manipulador"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Item Rádio"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Reinício (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Aparecer (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animações:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Alternar Pista Ativada"
@@ -1366,7 +1489,6 @@ msgid "Remove Anim Track"
msgstr "Remover Pista de Animação"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1378,16 +1500,6 @@ msgid "Editors"
msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animação"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim Inserir Pista & Chave"
@@ -1516,7 +1628,8 @@ msgid "Add Method Track Key"
msgstr "Adicionar Chave da Pista Método"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Método não encontrado no objeto: "
#: editor/animation_track_editor.cpp
@@ -1782,7 +1895,7 @@ msgstr "Vai para Linha"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr "Numero da linha:"
+msgstr "Número da Linha:"
#: editor/code_editor.cpp
msgid "%d replaced."
@@ -1884,7 +1997,9 @@ msgid "Scene does not contain any script."
msgstr "A cena não contém qualquer script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Adicionar"
@@ -1950,6 +2065,7 @@ msgstr "Incapaz de conectar sinal"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Fechar"
@@ -2123,8 +2239,8 @@ msgid "Open"
msgstr "Abrir"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Proprietários de:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2430,7 +2546,7 @@ msgid "Bus Options"
msgstr "Opções de Barramento"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
@@ -2482,8 +2598,9 @@ msgstr "Abrir Modelo de barramento de áudio"
msgid "There is no '%s' file."
msgstr "Não existe ficheiro '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Esquema"
#: editor/editor_audio_buses.cpp
@@ -2688,6 +2805,25 @@ msgid "Choose"
msgstr "Escolha"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Copiar Caminho do Nó"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Pacote Instalado com sucesso!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Falhou:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Armazenar o Ficheiro:"
@@ -2700,6 +2836,31 @@ msgid "Packing"
msgstr "Empacotamento"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Guardar Como"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Não consegui criar pasta."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Incapaz de exportar ficheiros do projeto"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Incapaz de abrir o ficheiro para escrita:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Guardar Como"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2770,9 +2931,8 @@ msgid "Release"
msgstr "Libertar"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "Operador de Cor."
+msgstr "Formato Binário"
#: editor/editor_export.cpp
msgid "64 Bits"
@@ -2820,11 +2980,33 @@ msgstr "Modelo de depuração personalizado não encontrado."
msgid "Custom release template not found."
msgstr "Modelo de lançamento personalizado não encontrado."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Gerir Modelos"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "O caminho de exportação não existe:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Ficheiro Modelo não encontrado:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Modelo de exportação inválido:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Preenchimento"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"Em exportações de 32 bits o PCK incorporado não pode ser maior do que 4 GiB."
@@ -2842,7 +3024,7 @@ msgid "Script Editor"
msgstr "Editor de Script"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Biblioteca de Recursos"
@@ -2991,13 +3173,14 @@ msgstr "Tornar Atual"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportar"
@@ -3109,44 +3292,39 @@ msgid "Save a File"
msgstr "Guardar um Ficheiro"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "Sucesso!"
+msgstr "Acesso"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Display Mode"
-msgstr "Modo Jogo:"
+msgstr "Modo de Visualização"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Modo deslocamento"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Dir"
-msgstr "Atual:"
+msgstr "Dir Atual"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current File"
-msgstr "Perfil atual:"
+msgstr "Ficheiro Atual"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Path"
-msgstr "Atual:"
+msgstr "Caminho Atual"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
@@ -3263,7 +3441,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Topo"
@@ -3355,6 +3533,14 @@ msgstr ""
"Atualmente não existe descrição para este Método. Por favor ajude-nos "
"[color=$color][url=$url]a contribuir com uma[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "Editor de Texto"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3447,24 +3633,25 @@ msgid "Label"
msgstr "Valor"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Apenas Métodos"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Marcar item"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Item Marcado"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Draw Red"
-msgstr "Chamadas de Desenho:"
+msgstr "Desenhar Vermelho"
#: editor/editor_inspector.cpp
#, fuzzy
@@ -3532,7 +3719,7 @@ msgstr "Copiar Seleção"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Limpar"
@@ -3563,7 +3750,7 @@ msgid "Up"
msgstr "Para cima"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Nó"
@@ -3587,6 +3774,10 @@ msgstr "RSET enviado"
msgid "New Window"
msgstr "Nova Janela"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Projeto sem nome"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4146,15 +4337,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Cena"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Caminho da Cena:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4196,16 +4378,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Corte automático"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Guardar cena antes de executar..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4230,9 +4402,8 @@ msgid "Update Continuously"
msgstr "Atualização Contínua"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Only"
-msgstr "Mudanças de Material:"
+msgstr "Só Atualizar Vital"
#: editor/editor_node.cpp
#, fuzzy
@@ -4253,9 +4424,8 @@ msgid "Inspector"
msgstr "Inspetor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Property Name Style"
-msgstr "Caminho do Projeto:"
+msgstr "Estilo de Nome da Propriedade Predefinida"
#: editor/editor_node.cpp
msgid "Default Float Step"
@@ -4293,6 +4463,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Controle de Versões"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "Nome de Utilizador"
@@ -4320,6 +4494,10 @@ msgstr "Alternar modo livre de distrações."
msgid "Add a new scene."
msgstr "Adicionar nova cena."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Cena"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ir para cena aberta anteriormente."
@@ -4675,15 +4853,16 @@ msgid "Update All Changes"
msgstr "Atualizar quando há Alterações"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Mudanças de Material:"
+msgstr "Atualizar Mudanças Vital"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Esconder Roleta de Atualização"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Sistema de Ficheiros"
@@ -4775,6 +4954,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Recarregar"
@@ -4924,12 +5104,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Frame #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Tempo"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Chamadas"
@@ -4953,6 +5127,7 @@ msgid "Edit Text:"
msgstr "Editar Texto:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "On"
@@ -5008,11 +5183,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Nó selecionado não é um Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Tamanho: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Tamanho:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Página: "
#: editor/editor_properties_array_dict.cpp
@@ -5099,9 +5277,8 @@ msgid "Extend Script"
msgstr "Estender Script"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Script Owner"
-msgstr "Nome do Script:"
+msgstr "Dono do Script"
#: editor/editor_run_native.cpp
msgid ""
@@ -5114,6 +5291,11 @@ msgstr ""
"Adicione um executável pré-definido no menu de exportação ou defina um pré-"
"definido existente como executável."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projeto"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Escreva a sua lógica no Método _run()."
@@ -5208,7 +5390,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5269,25 +5450,18 @@ msgstr "Editor de Tema"
msgid "Show Script Button"
msgstr "Roda Botão Direito"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Sistema de Ficheiros"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
msgstr "Direções"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Autoscan Project Path"
-msgstr "Caminho do Projeto:"
+msgstr "Autoscan Caminho do Projeto"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Project Path"
-msgstr "Caminho do Projeto:"
+msgstr "Caminho do Projeto Predefinido"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5309,9 +5483,8 @@ msgid "File Dialog"
msgstr "Diálogo XForm"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
-msgstr "Miniatura..."
+msgstr "Tamanho da Miniatura"
#: editor/editor_settings.cpp
msgid "Docks"
@@ -5350,8 +5523,8 @@ msgstr "Sub-recursos"
msgid "Color Theme"
msgstr "Editor de Tema"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5378,20 +5551,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Indentar à esquerda"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Tipo"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentação Automática"
@@ -5402,17 +5566,17 @@ msgid "Convert Indent On Save"
msgstr "Converter Indentação em Espaços"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Tabs"
-msgstr "Chamadas de Desenho:"
+msgstr "Desenhar Abas"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Spaces"
-msgstr "Chamadas de Desenho:"
+msgstr "Desenhar Espaços"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navegação"
@@ -5442,14 +5606,12 @@ msgid "Appearance"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Show Line Numbers"
-msgstr "Numero da linha:"
+msgstr "Mostrar Número da Linha"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Numbers Zero Padded"
-msgstr "Numero da linha:"
+msgstr "Números da Linha Preenchidos com Zeros"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
@@ -5494,7 +5656,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Ficheiro"
@@ -5513,6 +5674,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Create Signal Callbacks"
msgstr "Forçar Shader de Reserva"
@@ -5521,7 +5690,7 @@ msgstr "Forçar Shader de Reserva"
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5533,11 +5702,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5546,6 +5715,12 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Clique direito para adicionar ponto"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "Conclusão"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5577,6 +5752,10 @@ msgid "Add Type Hints"
msgstr "Adicionar Tipo"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "Use Citação Única"
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Mostrar Ajudantes"
@@ -5593,15 +5772,18 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mapa de grelha"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Pick Distance"
-msgstr "Distância de escolha:"
+msgstr "Escolher Distância"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Pré-visualização"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
@@ -5616,15 +5798,45 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Apenas seleção"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Bugigangas"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Cores de Emissão"
+
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Instanced"
+msgstr "Instância"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Ponto"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
-msgstr "Passo da grelha:"
+msgstr "Passos Primários da Grelha"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Size"
-msgstr "Passo da grelha:"
+msgstr "Tamanho da Grelha"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
@@ -5653,17 +5865,17 @@ msgstr "Pintura do GridMap"
msgid "Grid YZ Plane"
msgstr "Pintura do GridMap"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Predefinição"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Tema Predefinido"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Predefinição"
@@ -5807,9 +6019,8 @@ msgid "Bone Color 2"
msgstr "Renomear Item Cor"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Selected Color"
-msgstr "Configurar Perfil Selecionado:"
+msgstr "Cor dos Ossos Selecionados"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
@@ -5820,9 +6031,8 @@ msgid "Bone Outline Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Outline Size"
-msgstr "Tamanho do contorno:"
+msgstr "Tamanho do Contorno dos Ossos"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
@@ -5841,9 +6051,8 @@ msgid "Scroll To Pan"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Speed"
-msgstr "Velocidade:"
+msgstr "Velocidade de Rotação"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5912,14 +6121,22 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Corte automático"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr "Guardar Antes de Executar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Vista de Frente"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Host"
-msgstr "Remoto "
+msgstr "Hospedeiro Remoto"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
@@ -5942,19 +6159,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestor de Projetos"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Sorting Order"
-msgstr "em ordem:"
+msgstr "Ordem de Classificação"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5984,35 +6203,33 @@ msgid "Comment Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "String Color"
-msgstr "Armazenar o Ficheiro:"
+msgstr "Cor da Cadeia"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
-msgstr "Cor de fundo inválida."
+msgstr "Cor de Fundo"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
-msgstr "Cor de fundo inválida."
+msgstr "Conclusão da Cor de Fundo"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importar Selecionado"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6021,40 +6238,37 @@ msgstr ""
msgid "Text Color"
msgstr "Próximo Piso"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
-msgstr "Numero da linha:"
+msgstr "Cor do Número da Linha"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
-msgstr "Numero da linha:"
+msgstr "Cor do Número da Linha Segura"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
-msgstr "Cor de fundo inválida."
+msgstr "Cor de Fundo do Cursor"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Text Selected Color"
msgstr "Apagar Selecionado"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Apenas seleção"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Cena Atual"
@@ -6063,45 +6277,45 @@ msgstr "Cena Atual"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Destaque de Sintaxe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Função"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Mudar nome da Variável"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Escolher cor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Marcadores"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Pontos de paragem"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6126,6 +6340,11 @@ msgstr ""
msgid "Flat"
msgstr "Plano 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Modo Colisão"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecionar Nó(s) para Importar"
@@ -6714,14 +6933,6 @@ msgid "Replace in Files"
msgstr "Substituir em Ficheiros"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Localizar: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Substituir: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Substituir Tudo (DEFINITIVO)"
@@ -6826,14 +7037,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Função Cor."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6845,10 +7061,9 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
+#: scene/gui/control.cpp
msgid "Filter"
-msgstr "Filtros:"
+msgstr "Filtro"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
@@ -6875,17 +7090,15 @@ msgstr "Corte automático"
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Horizontal"
-msgstr "Horizontal:"
+msgstr "Horizontal"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Vertical"
-msgstr "Vertical:"
+msgstr "Vertical"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
@@ -6898,9 +7111,8 @@ msgid "Scale Mesh"
msgstr "Modo Escalar"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Offset Mesh"
-msgstr "Compensação:"
+msgstr "Malha de Compensação"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
@@ -6909,9 +7121,8 @@ msgid "Octahedral Compression"
msgstr "Expressão"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Optimize Mesh Flags"
-msgstr "Tamanho: "
+msgstr "Otimizar Flags da Malha"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -6980,23 +7191,16 @@ msgid "Custom Script"
msgstr "CustomNode"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
-msgstr "Armazenar o Ficheiro:"
+msgstr "Armazenamento"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
msgstr ""
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Materials"
-msgstr "Mudanças de Material:"
-
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Localização"
+msgstr "Materiais"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7056,30 +7260,29 @@ msgstr "Transformar"
msgid "Optimizer"
msgstr "Otimizar"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Ativar"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Linear Error"
-msgstr "Máximo de Erros Lineares:"
+msgstr "Máximo de Erros Lineares"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angular Error"
-msgstr "Máximo de Erros Angulares:"
+msgstr "Máximo de Erros Angulares"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7099,9 +7302,8 @@ msgstr "Clips Anim"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
-#, fuzzy
msgid "Amount"
-msgstr "Valor:"
+msgstr "Quantidade"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -7117,7 +7319,8 @@ msgid "Generating Lightmaps"
msgstr "A gerar Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "A gerar para Malha: "
#: editor/import/resource_importer_scene.cpp
@@ -7144,6 +7347,27 @@ msgstr "Devolveu um objeto derivado de Nó no método `post_import()`?"
msgid "Saving..."
msgstr "A guardar..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Pixeis Sólidos"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7157,7 +7381,8 @@ msgstr "Modo Seleção"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7187,20 +7412,12 @@ msgid "Invert Color"
msgstr "Vértice"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Normal Map Invert Y"
-msgstr "Escala aleatória:"
+msgstr "Mapa Normal Inverter Y"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Size Limit"
-msgstr "Tamanho: "
+msgstr "Limite do Tamanho"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
@@ -7218,14 +7435,12 @@ msgid ""
msgstr ""
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Atlas File"
-msgstr "Tamanho do contorno:"
+msgstr "Ficheiro Atlas"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Import Mode"
-msgstr "Modo exportação:"
+msgstr "Modo de Importação"
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
@@ -7363,9 +7578,8 @@ msgid "Failed to load resource."
msgstr "Falha ao carregar recurso."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Property Name Style"
-msgstr "Nome do Projeto:"
+msgstr "Estilo de Nome da Propriedade"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
@@ -7874,10 +8088,6 @@ msgid "Load Animation"
msgstr "Carregar Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Nenhuma animação para copiar!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Nenhum recurso de animação na Área de Transferência!"
@@ -7890,10 +8100,6 @@ msgid "Paste Animation"
msgstr "Colar Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Nenhuma animação para editar!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Reproduzir a Animação selecionada para trás a partir da presente posição. (A)"
@@ -7932,6 +8138,11 @@ msgid "New"
msgstr "Novo"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "Referência de classe %s"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Editar Transições..."
@@ -7959,17 +8170,20 @@ msgstr "Opções de Onion Skinning"
msgid "Directions"
msgstr "Direções"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Passado"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Futuro"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidade"
@@ -8120,7 +8334,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Definir a animação final. Útil para sub-transições."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transição: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8137,11 +8352,6 @@ msgid "New name:"
msgstr "Novo nome:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Escala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Aparecer (s):"
@@ -8150,16 +8360,11 @@ msgid "Fade Out (s):"
msgstr "Desvanecer (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Misturar"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Combinar"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Reinício automático:"
@@ -8193,10 +8398,6 @@ msgid "X-Fade Time (s):"
msgstr "Tempo X-Fade (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Atual:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8399,9 +8600,8 @@ msgid "Download Error"
msgstr "Erro na transferência"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Available URLs"
-msgstr "Perfis disponíveis:"
+msgstr "URLs Disponíveis"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
@@ -8432,6 +8632,10 @@ msgid "License (Z-A)"
msgstr "Licença (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "A Carregar..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8500,8 +8704,8 @@ msgid "Testing"
msgstr "Em teste"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "A Carregar..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8565,7 +8769,7 @@ msgid "Select lightmap bake file:"
msgstr "Selecionar ficheiro de consolidação de lightmap:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Pré-visualização"
@@ -9057,6 +9261,7 @@ msgstr "Fazer Osso(s) Personalizados a partis de Nó(s)"
msgid "Clear Custom Bones"
msgstr "Apagar Ossos Personalizados"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9123,6 +9328,10 @@ msgid "Preview Canvas Scale"
msgstr "Pré-visualizar Escala do Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Esquema"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Máscara de translação para inserir chaves."
@@ -9438,13 +9647,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Alternar Modo"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Texto"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Ícone"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Separação:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Itens"
@@ -9548,7 +9780,8 @@ msgstr "Criar contorno"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Malha"
@@ -9706,13 +9939,6 @@ msgstr "Aplicar Transformações do MeshInstance"
msgid "Apply with Transforms"
msgstr "Aplicar Transformações do MeshInstance"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Pré-visualização"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Fonte da malha não especificada (nem MultiMesh definido no nó)."
@@ -9877,7 +10103,8 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Fonte de emissão: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10022,20 +10249,6 @@ msgstr "Remover Ponto In-Control"
msgid "Split Segment (in curve)"
msgstr "Separar segmento (na curva)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Bugigangas"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Cores de Emissão"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Mover Junta"
@@ -10122,12 +10335,12 @@ msgstr "UV"
msgid "Points"
msgstr "Pontos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Ossos"
@@ -10210,8 +10423,7 @@ msgid "Grid Settings"
msgstr "Configurações da Grelha"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Ajustar"
@@ -10247,6 +10459,10 @@ msgstr "Passo Y da grelha:"
msgid "Sync Bones to Polygon"
msgstr "Sincronizar Ossos com Polígono"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERRO: Não consegui carregar recurso!"
@@ -10278,13 +10494,6 @@ msgid "Instance:"
msgstr "Instância:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir no Editor"
@@ -10293,10 +10502,6 @@ msgstr "Abrir no Editor"
msgid "Load Resource"
msgstr "Carregar recurso"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Inverter Portais"
@@ -10338,11 +10543,6 @@ msgid "Close and save changes?"
msgstr "Fechar e guardar alterações?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Erro ao escrever TextFile:"
@@ -10422,10 +10622,6 @@ msgid "%s Class Reference"
msgstr "Referência de classe %s"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Localizar Seguinte"
@@ -10472,8 +10668,7 @@ msgid "Previous Script"
msgstr "Script Anterior"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Ficheiro"
@@ -10627,9 +10822,8 @@ msgid "Script Temperature History Size"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Current Script Background Color"
-msgstr "Cor de fundo inválida."
+msgstr "Cor de Fundo Script Atual"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -10707,7 +10901,8 @@ msgid "Convert Case"
msgstr "Converter maiúsculas/minúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Maiúsculas"
@@ -11003,12 +11198,16 @@ msgstr "Rodar"
msgid "Translate"
msgstr "Translação"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "A escalar: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "A transladar: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11032,10 +11231,6 @@ msgid "Yaw:"
msgstr "Rotação:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Tamanho:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Objetos Desenhados:"
@@ -11474,11 +11669,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Bloquear Rotação da Vista"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instância"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Gizmo sem nome"
@@ -11527,7 +11717,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Geometria inválida, não substituível por malha."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Converter para Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11559,15 +11750,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Simplificação: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Encolher (Pixeis): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Aumentar (Pixeis): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11684,6 +11878,16 @@ msgid "Vertical:"
msgstr "Vertical:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Separação:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Compensação:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Selecionar/Apagar Todos os Frames"
@@ -11720,18 +11924,10 @@ msgid "Auto Slice"
msgstr "Corte automático"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Compensação:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Passo:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separação:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "TextureRegion"
@@ -11926,6 +12122,11 @@ msgstr ""
"Fechar na mesma?"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Remover Tile"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11967,6 +12168,16 @@ msgstr ""
"Adicione-lhe mais itens manualmente ou importando-os de outro tema."
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Adicionar Tipo de Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Remover Remoto"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Adicionar Item Cor"
@@ -12212,7 +12423,7 @@ msgstr "Alternar Botão"
msgid "Disabled Button"
msgstr "Desativar Botão"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Item"
@@ -12241,6 +12452,7 @@ msgid "Named Separator"
msgstr "Separador Nomeado"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Sub-menu"
@@ -12417,8 +12629,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Separador Nomeado"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12501,8 +12714,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Selecione a forma, subtile ou Tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Região"
@@ -12529,12 +12741,6 @@ msgstr "Bitmask"
msgid "Priority"
msgstr "Prioridade"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Ícone"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Índice Z"
@@ -12798,6 +13004,141 @@ msgid "This property can't be changed."
msgstr "Esta propriedade não pode ser alterada."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Opções de Ajuste"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Compensação:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Passo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Separação:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Selecionar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Texto"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Compensação da grelha:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Mudanças de Material:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Povoar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Alternar Modo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Modo Bitmask"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Tamanho do contorno:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Loop da Animação"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Criar Polígono Oclusor"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Modo Navegação"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Compensação:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transformar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Colisão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Apenas seleção"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Modo Colisão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navegação Visível"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Selecionar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Scripts de filtro"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
@@ -13877,41 +14218,22 @@ msgid "Runnable"
msgstr "Executável"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Apagar predefinição '%s'?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Falhou a exportação do projeto para a plataforma '%s'.\n"
-"O Modelo de exportação está ausente ou é inválido."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Falhou a exportação do projeto para a plataforma '%s'.\n"
-"Pode ser provocado por um problema na predefinição ou configuração da "
-"exportação."
+msgid "Delete preset '%s'?"
+msgstr "Apagar predefinição '%s'?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "A Exportar Tudo"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "O caminho de exportação não existe:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"Modelos de exportação para esta plataforma estão ausentes/corrompidos :"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Exportar Caminho"
@@ -13932,7 +14254,7 @@ msgstr ""
"clique.\n"
"Apenas uma predefinição por plataforma pode ser marcada como executável."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Recursos"
@@ -13992,12 +14314,6 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportação GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Texto"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Bytecode compilado (Carregamento mais Rápido)"
@@ -14026,19 +14342,27 @@ msgid "More Info..."
msgstr "Mover para..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Exportar PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Exportar Projeto"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Modo Exportação?"
+msgid "Export All"
+msgstr "Exportar Tudo"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Por favor escolha uma pasta vazia."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Exportar Tudo"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14046,7 +14370,8 @@ msgid "ZIP File"
msgstr "Ficheiro ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Pacote de Jogo Godot"
#: editor/project_export.cpp
@@ -14054,6 +14379,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Não existem Modelos de exportação para esta plataforma:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Fundadores do Projeto"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gerir Modelos de Exportação"
@@ -14231,10 +14561,6 @@ msgstr ""
"ajustadas."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Projeto sem nome"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Projeto Inexistente"
@@ -14242,6 +14568,18 @@ msgstr "Projeto Inexistente"
msgid "Error: Project is missing on the filesystem."
msgstr "Erro: Projeto inexistente no sistema de ficheiros."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Local"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Projetos Locais"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Projetos Biblioteca de Recursos"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Incapaz de abrir projeto em '%s'."
@@ -14363,18 +14701,14 @@ msgid "Project Manager"
msgstr "Gestor de Projetos"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Projetos Locais"
+msgid "Last Modified"
+msgstr "Última modificação"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "A carregar, espere por favor..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Última modificação"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Editar Projeto"
@@ -14415,10 +14749,6 @@ msgid "About"
msgstr "Sobre"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Projetos Biblioteca de Recursos"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Reiniciar agora"
@@ -14574,6 +14904,7 @@ msgid "Add Event"
msgstr "Adicionar evento"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Botão"
@@ -14765,7 +15096,8 @@ msgstr "Localizações:"
msgid "AutoLoad"
msgstr "Carregamento automático"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Plugins"
@@ -14893,12 +15225,6 @@ msgstr "Se definido, o contador reinicia para cada grupo de nós filhos."
msgid "Initial value for the counter"
msgstr "Valor inicial do contador"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Passo"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Valor pelo qual cada contador é incrementado para cada nó"
@@ -14947,7 +15273,7 @@ msgstr "Para Minúsculas"
msgid "To Uppercase"
msgstr "Para Maiúsculas"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Repor"
@@ -15165,6 +15491,20 @@ msgstr ""
msgid "Make Local"
msgstr "Tornar Local"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nome do Nó:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nome do Nó:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nova Raiz da Cena"
@@ -15238,6 +15578,10 @@ msgid "Sub-Resources"
msgstr "Sub-recursos"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Limpar herança"
@@ -15330,10 +15674,6 @@ msgstr ""
"Volte para a doca de árvore da cena Local para melhorar o desempenho."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Local"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpar herança? (Definitivo!)"
@@ -15373,6 +15713,13 @@ msgstr "Aviso de configuração do nó:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15580,7 +15927,8 @@ msgid "Attach Node Script"
msgstr "Anexar Script de Nó"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remoto "
#: editor/script_editor_debugger.cpp
@@ -15681,11 +16029,6 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Valor"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitores"
@@ -15781,6 +16124,7 @@ msgstr "Mudar ângulo de emissão de AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15792,21 +16136,6 @@ msgstr "Mudar FOV da Câmara"
msgid "Change Camera Size"
msgstr "Mudar tamanho da Câmara"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Ponto"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16064,42 +16393,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Mostrar Tudo"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Luz"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Esquerda Wide"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Em teste"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16205,6 +16498,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolação"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Ativar Filtragem"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16347,13 +16650,8 @@ msgid "Wait For Debugger"
msgstr "Depurador"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait Timeout"
-msgstr "Tempo expirado."
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
+msgstr "Timeout de Espera"
#: main/main.cpp
msgid "Runtime"
@@ -16383,11 +16681,11 @@ msgstr "Inspetor"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Voltar"
@@ -16460,12 +16758,6 @@ msgstr "Modo Colisão"
msgid "Invert Faces"
msgstr "Converter maiúsculas/minúsculas"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Mudanças de Material:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16518,7 +16810,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Polígonos"
@@ -16611,6 +16903,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Usar Ajuste"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16688,7 +16988,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Instância única GDNative desativada"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16785,13 +17086,12 @@ msgid "Language Server"
msgstr "Linguagem:"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Enable Smart Resolve"
-msgstr "Incapaz de Resolver"
+msgstr "Habilitar Resolução Inteligente"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
-msgstr ""
+msgstr "Mostrar Símbolos Nativos No Editor"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
@@ -16939,7 +17239,7 @@ msgstr "Consolidar Lightmaps"
msgid "Instance Materials"
msgstr "Mudanças de Material:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Reassociar"
@@ -16958,13 +17258,6 @@ msgstr ""
msgid "Translation"
msgstr "Traduções"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Passo da rotação:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17032,9 +17325,8 @@ msgid "Gloss Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
-#, fuzzy
msgid "Specular Factor"
-msgstr "Operador Escalar."
+msgstr "Fator Especular"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
@@ -17084,7 +17376,6 @@ msgstr "Nome do nó raiz"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Funcionalidades"
@@ -17117,7 +17408,7 @@ msgstr "Esqueleto"
msgid "Skeleton To Node"
msgstr "Selecione um Nó"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animações:"
@@ -17142,7 +17433,6 @@ msgid "Use In Baked Light"
msgstr "Consolidar Lightmaps"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17172,6 +17462,19 @@ msgstr "Centro"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navegação"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Modo Navegação"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Plano Seguinte"
@@ -17564,11 +17867,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Status"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Mudar valor de entrada"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17594,7 +17892,8 @@ msgstr ""
"trabalho de nós! Corrija o seu nó por favor."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "O nó retornou uma sequência de saída incorreta: "
#: modules/visual_script/visual_script.cpp
@@ -17603,7 +17902,8 @@ msgstr ""
"Foi encontrada o bit da sequência mas não o nó na pilha, denuncie o bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Pilha cheia com a profundidade da pilha: "
#: modules/visual_script/visual_script.cpp
@@ -17720,6 +18020,14 @@ msgid "Change Expression"
msgstr "Mudar Expressão"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Incapaz de copiar o nó função."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Colar Nós VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Remover Nós VisualScript"
@@ -17824,14 +18132,6 @@ msgid "Resize Comment"
msgstr "Redimensionar Comentário"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Incapaz de copiar o nó função."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Colar Nós VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Incapaz de criar função com um nó função."
@@ -17972,7 +18272,8 @@ msgid "for (elem) in (input):"
msgstr "para (elem) em (input):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Tipo de Input não iterável: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17980,7 +18281,8 @@ msgid "Iterator became invalid"
msgstr "O iterador tornou-se inválido"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "O iterador tornou-se inválido: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18047,11 +18349,6 @@ msgstr "Copiar Caminho do Nó"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Mudar nome do argumento"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Restaurar Predefinições"
@@ -18108,11 +18405,6 @@ msgstr "Modo Seleção"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Conversão de Tipo"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Atribuir"
@@ -18131,7 +18423,8 @@ msgid "Base object is not a Node!"
msgstr "Objeto de base não é um Nó!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Caminho não conduz Nó!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18146,18 +18439,20 @@ msgstr "Emitir %s"
msgid "Compose Array"
msgstr "Compor Array"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Iterador"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Argumento inválido de tipo: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Argumentos inválidos: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18170,11 +18465,13 @@ msgid "Var Name"
msgstr "Nome"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet não encontrado no script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet não encontrado no script: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18251,11 +18548,6 @@ msgid "Construct %s"
msgstr "Construir %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Construir %s"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Obter Var Local"
@@ -18271,10 +18563,6 @@ msgstr "Ação %s"
msgid "Deconstruct %s"
msgstr "Desconstruir %s"
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Procurar VisualScript"
@@ -18321,6 +18609,14 @@ msgstr "WaitInstanceSignal"
msgid "Write Mode"
msgstr "Modo Prioridade"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18329,6 +18625,34 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Analisador de Rede"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max In Buffer (KB)"
+msgstr "Tamanho Máximo (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max Out Buffer (KB)"
+msgstr "Tamanho Máximo (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Analisador de Rede"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18348,9 +18672,8 @@ msgid "CA Chain"
msgstr "Apagar corrente IK"
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "Handshake Timeout"
-msgstr "Tempo expirado."
+msgstr "Timeout de Handshake"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
@@ -18385,6 +18708,11 @@ msgstr "Alternar visibilidade"
msgid "Bounds Geometry"
msgstr "Repetir"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Ajuste Inteligente"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18411,6 +18739,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Falta o nome do pacote."
@@ -18445,6 +18789,11 @@ msgstr ""
msgid "Export Format"
msgstr "Exportar Caminho"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Adicionar uma entrada arquitetura"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18479,7 +18828,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Inspecionar instância anterior"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18656,10 +19005,6 @@ msgid "Could not execute on device."
msgstr "Incapaz de executar no dispositivo."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "Incapaz de localizar a ferramenta 'apksigner'."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18780,12 +19125,17 @@ msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
"Versão de \"Target Sdk\" tem de ser maior ou igual à versão de \"Min Sdk\"."
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Sinal"
+
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"'apksigner' não foi encontrado.\n"
"Verifique se o comando está disponível na diretoria Android SDK build-"
@@ -18805,6 +19155,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Incapaz de encontrar keystore e exportar."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Não consegui iniciar o subprocesso!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "'apksigner' devolvido com erro #%d"
@@ -18834,7 +19189,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Nome de ficheiro inválido! APK Android exige a extensão *.apk."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "Formato de exportação não suportado!\n"
#: platform/android/export/export_plugin.cpp
@@ -18846,10 +19202,9 @@ msgstr ""
"versão. Reinstale no menu 'Projeto'."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Incompatibilidade da versão Android:\n"
@@ -18858,14 +19213,16 @@ msgstr ""
"Reinstale o modelo de compilação Android no menu 'Projeto'."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"Incapaz de sobrescrever ficheiros res://android/build/res/*.xml com o nome "
"do projeto"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "Incapaz de exportar ficheiros do projeto para projeto gradle\n"
#: platform/android/export/export_plugin.cpp
@@ -18877,8 +19234,9 @@ msgid "Building Android Project (gradle)"
msgstr "A compilar Projeto Android (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Falhou a compilação do projeto Android, verifique o erro na saída.\n"
@@ -18898,7 +19256,8 @@ msgstr ""
"projeto gradle por resultados."
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "Pacote não encontrado: '%s'"
#: platform/android/export/export_plugin.cpp
@@ -18906,17 +19265,16 @@ msgid "Creating APK..."
msgstr "A criar APK..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Incapaz de encontrar modelo APK para exportar:\n"
"%s"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18930,7 +19288,8 @@ msgid "Adding files..."
msgstr "A adicionar ficheiros..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Incapaz de exportar ficheiros do projeto"
#: platform/android/export/export_plugin.cpp
@@ -18950,6 +19309,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "O carácter \"%s\" não é permitido no Identificador."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19014,16 +19425,15 @@ msgid "Capabilities"
msgstr "Colar Propriedades"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Access Wi-Fi"
-msgstr "Sucesso!"
+msgstr "Acesso Wi-Fi"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Push Notifications"
msgstr "Rotação aleatória:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Interface do Utilizador"
@@ -19033,7 +19443,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19121,6 +19531,17 @@ msgstr "CustomNode"
msgid "Custom BG Color"
msgstr "CustomNode"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Gerir Modelos"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Modelo de lançamento personalizado não encontrado."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19143,22 +19564,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Executar HTML exportado no navegador predefinido do sistema."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Incapaz de abrir modelo para exportação:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Modelo de exportação inválido:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Incapaz de escrever ficheiro:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Definir Margem"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "Incapaz de ler ficheiro:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Separação:"
@@ -19182,7 +19616,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19192,7 +19626,7 @@ msgstr "Expandir Tudo"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "CustomNode"
#: platform/javascript/export/export.cpp
@@ -19233,15 +19667,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Incapaz de ler shell HTML:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Incapaz de criar diretoria do servidor HTTP:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Erro ao iniciar servidor HTTP:"
#: platform/javascript/export/export.cpp
@@ -19491,7 +19928,7 @@ msgstr "Analisador de Rede"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Aparelho"
#: platform/osx/export/export.cpp
@@ -19542,9 +19979,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Incapaz de exportar ficheiros do projeto"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Não consegui iniciar o subprocesso!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Localização"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19560,21 +20016,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Ícones não encontrados."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Erro ao guardar ficheiro: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Direções"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Não consegui iniciar o subprocesso!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "A criar miniatura"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
-msgstr ""
-"Incapaz de encontrar modelo APK para exportar:\n"
-"%s"
+msgid "Could not find template app to export: \"%s\"."
+msgstr "Incapaz de encontrar modelo app para exportar:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Modelo de exportação inválido:"
#: platform/osx/export/export.cpp
msgid ""
@@ -19584,7 +20093,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19625,6 +20134,16 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projeto"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Incapaz de exportar ficheiros do projeto para projeto gradle\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Identificador de pacote inválido:"
@@ -19758,17 +20277,17 @@ msgid "Publisher"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Publisher Display Name"
-msgstr "Nome de autor de pacote inválido."
+msgstr "Nome de Exibição do Editor"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "GUID do produto inválido."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Limpar Guias"
#: platform/uwp/export/export.cpp
@@ -19945,6 +20464,11 @@ msgid "Debug Algorithm"
msgstr "Depurador"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Incapaz de remover ficheiro temporário:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19959,13 +20483,17 @@ msgstr "Depurador"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Copiar Recurso"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versão"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Version"
-msgstr "GUID do produto inválido."
+msgstr "Versão do Produto"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -19987,25 +20515,103 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Rotação aleatória:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Incapaz de encontrar keystore e exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Incapaz de encontrar keystore e exportar."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Incapaz de encontrar keystore e exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Incapaz de encontrar keystore e exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Identificador Inválido:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Nome inválido."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Incapaz de remover ficheiro temporário:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid icon path:"
-msgstr "Caminho inválido."
+msgstr "Caminho do ícone inválido:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid file version:"
-msgstr "Extensão inválida."
+msgstr "Versão de ficheiro inválida:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid product version:"
-msgstr "GUID do produto inválido."
+msgstr "Versão de produto inválida:"
+
+#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Extensão inválida."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20024,6 +20630,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20038,11 +20648,6 @@ msgstr ""
"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade "
"\"Frames\" para que AnimatedSprite mostre frames."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Frame %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20061,19 +20666,6 @@ msgstr "Executar"
msgid "Centered"
msgstr "Centro"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Compensação:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20157,8 +20749,7 @@ msgid "Pitch Scale"
msgstr "Escala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Alternar reprodução automática"
@@ -20170,7 +20761,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Distância de escolha:"
@@ -20205,7 +20797,8 @@ msgstr "Modo Ícone"
msgid "Rotating"
msgstr "Passo da rotação:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Atual:"
@@ -20232,19 +20825,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Topo Esquerda"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Luz"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Fundo Esquerda"
@@ -20303,8 +20897,8 @@ msgstr "Chamadas de Desenho:"
msgid "Draw Drag Margin"
msgstr "Definir Margem"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nó Blend2"
@@ -20343,12 +20937,6 @@ msgstr "Alternar visibilidade"
msgid "Visible"
msgstr "Alternar visibilidade"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Povoar"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20373,10 +20961,6 @@ msgstr "Luz"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20427,6 +21011,11 @@ msgstr ""
"Polígono inválido. São precisos pelo menos 2 pontos no modo de construção "
"'Segmentos'."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20435,7 +21024,7 @@ msgstr "Modo Régua"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Item Desativado"
@@ -20550,17 +21139,6 @@ msgstr "Projetos Locais"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Texto"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20569,9 +21147,8 @@ msgstr "Máscara de Emissão"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Sphere Radius"
-msgstr "Fonte de emissão: "
+msgstr "Raio da Esfera"
#: scene/2d/cpu_particles_2d.cpp
#, fuzzy
@@ -20639,9 +21216,8 @@ msgstr "Linear"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel"
-msgstr "Sucesso!"
+msgstr "Acel"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20665,8 +21241,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20802,7 +21379,7 @@ msgid "Node B"
msgstr "Nó"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20812,7 +21389,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Desativar Botão"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20853,7 +21430,8 @@ msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20925,7 +21503,7 @@ msgstr "O polígono oclusor deste oclusor está vazio. Desenhe um polígono."
msgid "Width Curve"
msgstr "Dividir Curva"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Predefinição"
@@ -20987,7 +21565,7 @@ msgstr "Inicializar"
msgid "Multimesh"
msgstr "Multiplicar %s"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21025,8 +21603,15 @@ msgstr "Velocidade:"
msgid "Path Max Distance"
msgstr "Distância de escolha:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Ativar"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+#, fuzzy
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr "O NavigationAgent2D pode ser apenas usado dentro de um nó Node2D."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21042,16 +21627,6 @@ msgstr ""
"NavigationObstacle2D serve apenas para fornecer prevenção de colisão a um "
"objeto Node2D."
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Vértices:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Tamanho do contorno:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21061,22 +21636,23 @@ msgstr ""
"funcionar. Defina a propriedade ou desenhe o polígono."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance tem de ser filho ou neto de um nó Navigation2D. "
-"Apenas fornece dados de navegação."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Centro Fundo"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Viagem"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Rotation Degrees"
-msgstr "A rodar %s graus."
+msgstr "Graus de Rotação"
#: scene/2d/node_2d.cpp
#, fuzzy
@@ -21084,9 +21660,8 @@ msgid "Global Rotation"
msgstr "Constante Global"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation Degrees"
-msgstr "A rodar %s graus."
+msgstr "Graus de Rotação Global"
#: scene/2d/node_2d.cpp
#, fuzzy
@@ -21104,6 +21679,7 @@ msgid "Z As Relative"
msgstr "Ajuste Relativo"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21349,9 +21925,8 @@ msgid "Safe Margin"
msgstr "Definir Margem"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Sync To Physics"
-msgstr " (Físico)"
+msgstr "Sincronizar com Física"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21364,6 +21939,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21473,7 +22049,7 @@ msgstr "Remover Ponto"
msgid "Use Global Coordinates"
msgstr "Próxima Coordenada"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Reiniciar"
@@ -21723,9 +22299,8 @@ msgid "Emission Angle"
msgstr "Cores de Emissão"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Degrees"
-msgstr "A rodar %s graus."
+msgstr "Graus"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -21759,29 +22334,11 @@ msgid "Tracking"
msgstr "Empacotamento"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Limpar Transformação"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Sub-árvore"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "A procurar malhas e luzes"
@@ -21864,9 +22421,8 @@ msgid "Custom Sky"
msgstr "CustomNode"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Sky Rotation Degrees"
-msgstr "A rodar %s graus."
+msgstr "Graus de Rotação do Céu Personalizado"
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
@@ -21897,7 +22453,7 @@ msgstr ""
msgid "Light Data"
msgstr "Com Dados"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Nome do Nó:"
@@ -21939,9 +22495,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Definir Margem"
@@ -22090,24 +22647,6 @@ msgid "Autoplace Priority"
msgstr "Ativar Prioridade"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Biblioteca Dinâmica"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Biblioteca Dinâmica"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "A Traçar Malhas"
@@ -22137,6 +22676,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Biblioteca Dinâmica"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Ajuste de Pixel"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Vista de Frente"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Ativar Prioridade"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Ativar Prioridade"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Forçar modulação branca"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fontes"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Horizontal:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrar sinais"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Carregamento automático"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22147,7 +22767,8 @@ msgstr "Cores de Emissão"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Modo Régua"
@@ -22234,9 +22855,8 @@ msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-#, fuzzy
msgid "Transform Normals"
-msgstr "Transformação Abortada."
+msgstr "Normais da Transformação"
#: scene/3d/navigation.cpp scene/resources/curve.cpp
#, fuzzy
@@ -22258,25 +22878,21 @@ msgid "Ignore Y"
msgstr "[Ignorar]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr "O NavigationAgent pode ser apenas usado dentro de um nó espacial."
-
-#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-"NavigationMeshInstance tem de ser filho ou neto de um nó Navigation. Apenas "
-"fornece dados de navegação."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
+msgstr "O NavigationAgent pode ser apenas usado dentro de um nó espacial."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Consolidar NavMesh"
#: scene/3d/navigation_obstacle.cpp
+#, fuzzy
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
"NavigationObstacle serve apenas para fornecer prevenção de colisão a um "
"objeto espacial."
@@ -22418,18 +23034,170 @@ msgstr "Ação"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Mover Nó"
+msgid "Joint Constraints"
+msgstr "Constantes"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "A guardar Cena"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separação:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Mover Nó"
+msgid "Angular Limit Enabled"
+msgstr "Filtrar sinais"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Mover Nó"
+msgid "Angular Limit Upper"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Máximo de Erros Angulares:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animação"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animação"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animação"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animação"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Descrição"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Descrição"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animação"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22471,10 +23239,6 @@ msgid "Params"
msgstr "Parâmetro Alterado:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22488,11 +23252,6 @@ msgstr "Maiúsculas"
msgid "Lower"
msgstr "Minúsculas"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Separação:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22559,15 +23318,6 @@ msgstr "Máximo de Erros Angulares:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "A guardar Cena"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Linear"
@@ -22595,10 +23345,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22673,9 +23419,8 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Um RoomGroup não deve ser filho ou neto de um Portal."
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Active"
-msgstr " [portais ativos]"
+msgstr "Portal Ativo"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
@@ -22822,8 +23567,9 @@ msgstr "Só deve existir um RoomManager na SceneTree."
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22948,6 +23694,35 @@ msgstr ""
"Erro ao calcular limites do room.\n"
"Garanta que todos os rooms contêm geometria ou limites manuais."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Copiar pose"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Filhos editáveis"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Fixado %s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Bugigangas"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Obter Índice"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22959,9 +23734,8 @@ msgid "Parent Collision Ignore"
msgstr "Criar Polígono de Colisão"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Simulation Precision"
-msgstr "Árvore de Animação inválida."
+msgstr "Precisão da Simulação"
#: scene/3d/soft_body.cpp
#, fuzzy
@@ -23032,34 +23806,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Ajuste de Pixel"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transpor"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23107,9 +23859,8 @@ msgid "Use As Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Wheel"
-msgstr "Roda para cima."
+msgstr "Roda"
#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
@@ -23214,40 +23965,6 @@ msgstr ""
"Este WorldEnvironment é ignorado. Pode adicionar uma Câmara (para cenas 3D) "
"ou definir o Modo Background deste ambiente como Canvas (para cenas 2D)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Cena Principal"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Valor"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Alternar Triângulos Auto"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Alternar Triângulos Auto"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "No nó BlendTree '%s', animação não encontrada: '%s'"
@@ -23282,13 +23999,28 @@ msgid "Autorestart"
msgstr "Reinício automático:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Reinício automático:"
+msgid "Random Delay"
+msgstr "Inclinação aleatória:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Quantidade"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Valor:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Definir curva na posição"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23301,11 +24033,6 @@ msgstr "Adicionar Porta de Entrada"
msgid "Xfade Time"
msgstr "Tempo X-Fade (s):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Compensação da grelha:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23376,11 +24103,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nada conectado à entrada '%s' do nó '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrar sinais"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Não foi definida uma raiz AnimationNode para o gráfico."
@@ -23634,6 +24356,11 @@ msgstr ""
"Se não pretende adicionar um script, use antes um simples nó Control."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Sobrepõe"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23676,7 +24403,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Ferramentas"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Caminho de Foco"
@@ -23711,18 +24438,16 @@ msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
msgid "Default Cursor Shape"
-msgstr "Carregar o Modelo predefinido de barramento."
+msgstr "Forma do Cursor Predefinida"
#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
msgid "Size Flags"
-msgstr "Tamanho: "
+msgstr "Flags de Tamanho"
#: scene/gui/control.cpp
#, fuzzy
@@ -23747,11 +24472,6 @@ msgstr "Diálogo XForm"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Carregamento automático"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerta!"
@@ -23805,6 +24525,7 @@ msgid "Show Zoom Label"
msgstr "Mostrar ossos"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23818,11 +24539,12 @@ msgid "Show Close"
msgstr "Mostrar ossos"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Selecionar"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Gravar"
@@ -23888,8 +24610,9 @@ msgid "Fixed Icon Size"
msgstr "Vista de Frente"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Atribuir"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24091,9 +24814,8 @@ msgid "Max Value"
msgstr "Valor"
#: scene/gui/range.cpp
-#, fuzzy
msgid "Page"
-msgstr "Página: "
+msgstr "Página"
#: scene/gui/range.cpp
#, fuzzy
@@ -24358,7 +25080,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24401,7 +25123,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Modo Jogo:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24529,6 +25251,12 @@ msgid "Timeout"
msgstr "Tempo expirado."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Separador Nomeado"
@@ -24544,13 +25272,13 @@ msgstr "Descrição"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Exportar Caminho"
+msgid "Pause Mode"
+msgstr "Modo deslocamento"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Modo deslocamento"
+msgid "Physics Interpolation Mode"
+msgstr "Modo de Interpolação"
#: scene/main/node.cpp
#, fuzzy
@@ -24582,11 +25310,6 @@ msgstr "Definir Múltiplo:"
msgid "Process Priority"
msgstr "Ativar Prioridade"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Modo de Interpolação"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24620,12 +25343,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Multiplicar %s"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolação"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24885,6 +25604,41 @@ msgid "Swap OK Cancel"
msgstr "Cancelar"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nome"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Renderizar"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Renderizar"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Física"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Física"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navegação"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navegação"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24922,6 +25676,799 @@ msgstr "Meia resolução"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Escolher cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Renomear Item Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Renomear Item Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Povoar superfície"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Recorte desativado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Separação:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Loop da Animação"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Definir Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Predefinições"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Marcar item"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Item Marcado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Item Desativado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Item Marcado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Editor Desativado)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Item Desativado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Compensação:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Item Desativado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Renomear Item Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Forçar modulação branca"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Deslocação X da grelha:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Deslocação Y da grelha:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Plano Anterior"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Desbloquear Seleção"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "CustomNode"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtrar sinais"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtrar sinais"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Cena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Aba 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Cena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Pasta:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Pasta:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Conclusão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Conclusão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importar Selecionado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Povoar superfície"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Destaque de Sintaxe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Predefinições"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Instrumento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Destaque de Sintaxe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Destaque de Sintaxe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Modo Colisão"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Item Desativado"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Pixeis da Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Adicionar Ponto Nó"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Próximo Piso"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Em teste"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Iluminação direta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Compensação da grelha:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Compensação da grelha:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Criar Pasta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Alternar Ficheiros Escondidos"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Recorte desativado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Separador Nomeado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Separador Nomeado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Operador de Cor."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Renomear Item Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Operador de Cor."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Separação:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Selecionar Frames"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Predefinição"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Predefinição"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Gravar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Pontos de paragem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Redimensionável"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Cores"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Cores"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Compensação da grelha:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Compensação da grelha:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Compensação da grelha:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Caminho de Foco"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Selecionar"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Predefinições"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Alternar Botão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Alternar Botão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Alternar Botão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "CustomNode"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Opções de Barramento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "CustomNode"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Selecionar Tudo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Colapsar Tudo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Alternar Botão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Apenas seleção"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Escolher cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Posição da Doca"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Cena Atual"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Definir Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Botão"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Mostrar Guias"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Vertical:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Compensação da grelha:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Definir Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Separação:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Aba 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Aba 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Item Desativado"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Iluminação direta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Renomear Item Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Renomear Item Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Definir Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Definir Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Alvo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Pasta:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Forçar modulação branca"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Modo Ícone"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Recorte desativado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Esquerda Wide"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Luz"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Esquerda Wide"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Esquerda Wide"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Operador Ecrã."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Carregar Predefinição"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Editor de Tema"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Cores"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Predefinições"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Predefinições"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Predefinições"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Formato"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Adicionar Ponto Nó"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Cena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Cena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Separação:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Separação:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Definir Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Definir Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Indentar à direita"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Modo Seleção"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Corte automático"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Escolher cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Mapa de grelha"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Apenas seleção"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Selecionar Propriedade"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Ação"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Mover Ponto Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "WaitInstanceSignal"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24961,17 +26508,6 @@ msgstr "Opções Extra:"
msgid "Char"
msgstr "Caracteres válidos:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Cena Principal"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Fontes"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25183,9 +26719,8 @@ msgid "Distance"
msgstr "Distância de escolha:"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Transition"
-msgstr "Transição: "
+msgstr "Transição"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
@@ -25273,15 +26808,6 @@ msgid "Color Correction"
msgstr "Função Cor."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Avisos"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Recente:"
@@ -25293,6 +26819,11 @@ msgstr "Modo Livre de Distrações"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Profundidade"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Compensação:"
@@ -25316,11 +26847,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Ativar Prioridade"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Plano Seguinte"
@@ -25339,10 +26865,6 @@ msgid "Vertex Lighting"
msgstr "Iluminação direta"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Vista de Frente"
@@ -25352,11 +26874,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Vista de Frente"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25375,6 +26892,10 @@ msgid "Ensure Correct Normals"
msgstr "Transformação Abortada."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Vértice"
@@ -25441,10 +26962,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Partículas"
@@ -25468,26 +26985,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Fonte de emissão: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Remover Textura"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
#, fuzzy
@@ -25495,24 +26995,8 @@ msgid "Emission"
msgstr "Máscara de Emissão"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Cores de Emissão"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Cores de Emissão"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Máscara de Emissão"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Fonte de emissão: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25524,35 +27008,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Inclinação aleatória:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Remover Textura"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Limpar"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Limpar Pose"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Editor de Tema"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25561,15 +27029,6 @@ msgid "Ambient Occlusion"
msgstr "Oclusão"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "TextureRegion"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25597,21 +27056,15 @@ msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Transmission"
-msgstr "Transição: "
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Transição: "
+msgstr "Transmissão"
#: scene/resources/material.cpp
#, fuzzy
msgid "Refraction"
msgstr "Separação:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25657,15 +27110,20 @@ msgstr "Modo deslocamento"
msgid "Lightmap Size Hint"
msgstr "Consolidar Lightmaps"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Nó Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transformar"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Limpar Transformação"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25689,29 +27147,14 @@ msgstr "Instância"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformação Abortada."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformar mapa UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Compor Array"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Compor Array"
+msgid "Sampling"
+msgstr "A escalar: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Definir tipo de variável"
#: scene/resources/navigation_mesh.cpp
@@ -25729,10 +27172,15 @@ msgid "Source Group Name"
msgstr "Fonte"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Argumentos da Cena Principal:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25742,11 +27190,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Região"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Mesclar a partir da Cena"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25760,6 +27213,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Mostrar Predefinição"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Distância de escolha:"
@@ -25777,7 +27235,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25827,9 +27285,8 @@ msgid "Point Texture"
msgstr "Pontos de emissão:"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Normal Texture"
-msgstr "Fonte de emissão: "
+msgstr "Textura Normal"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -25904,6 +27361,11 @@ msgstr "Topo Direita"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Dividir Curva"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25912,15 +27374,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Executar Cena Personalizada"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Adicionar Porta de Entrada"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Ligação"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Ossos"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -25983,6 +27455,10 @@ msgid "Expand Margin"
msgstr "Expandir Tudo"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Mudar Raio Interno do Toro"
@@ -25996,10 +27472,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26018,9 +27490,23 @@ msgid "Base Texture"
msgstr "Remover Textura"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Image Size"
-msgstr "Página: "
+msgstr "Tamanho da Imagem"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Side"
+msgstr "Mostrar Guias"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Vista de Frente"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Voltar"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26034,13 +27520,13 @@ msgstr "Capturar"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Modo Jogo:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Modo Jogo:"
+msgid "To"
+msgstr "Topo"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26077,8 +27563,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Inicializar"
+msgid "Depth Draw"
+msgstr "Modo de Interpolação"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Modo Régua"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Modo deslocamento"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Modo deslocamento"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Modo deslocamento"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26145,6 +27651,11 @@ msgid "Scenario"
msgstr "Cena"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navegação"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26162,6 +27673,26 @@ msgstr "Linear Esquerda"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Predefinição"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Pré-visualização Predefinida"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Em teste"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Editar Conexão:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26265,6 +27796,10 @@ msgid "Release (ms)"
msgstr "Libertar"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Combinar"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26520,6 +28055,11 @@ msgstr "Modo Colisão"
msgid "Collision Unsafe Fraction"
msgstr "Modo Colisão"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Frame de Física %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26534,16 +28074,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "Variações não podem ser atribuídas na função '%s'."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"Variantes atribuídas na função 'vertex' não podem ser reatribuídas em "
"'fragment' ou 'light'."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"Variantes atribuídas na função 'fragment' não podem ser reatribuídas em "
@@ -26817,6 +28359,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Ativar Prioridade"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Expressão"
@@ -26880,6 +28427,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Cache Size (MB)"
-msgstr "Mudar tamanho da Câmara"
+msgstr "Tamanho da Memória Compartilhada (MB)"
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index eb5c344f25..df7e56059b 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -129,19 +129,24 @@
# Henrique Darko <henridark00@gmail.com>, 2021.
# Cearaj <pmoraisleal@gmail.com>, 2021.
# Alefy San <alefyferreiradeoliveira@outlook.com>, 2021.
-# Joel Gomes da Silva <joelgomes1994@hotmail.com>, 2021.
+# Joel Gomes da Silva <joelgomes1994@hotmail.com>, 2021, 2022.
# Orangotango De tanga <luizinho0045@gmail.com>, 2021.
# Felipe SiFa <felipe@logus.digital>, 2022.
# Gabriel Gian <gabrielgian@live.com>, 2022.
# waleson azevedo pessoa de melo <walesonmelo23@gmail.com>, 2022.
# atomic <celobl12@gmail.com>, 2022.
+# Douglas S. Elias <douglassantoselias@gmail.com>, 2022.
+# Daniel Abrante <danielabrante@protonmail.com>, 2022.
+# blue wemes <bluewemes@gmail.com>, 2022.
+# José Miranda Neto <dodimi95@gmail.com>, 2022.
+# lucas rossy brasil coelho <lucasrossy270@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2022-03-28 23:08+0000\n"
-"Last-Translator: Douglas Leão <djlsplays@gmail.com>\n"
+"PO-Revision-Date: 2022-06-19 11:52+0000\n"
+"Last-Translator: lucas rossy brasil coelho <lucasrossy270@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -149,7 +154,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13.1-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -203,11 +208,12 @@ msgstr "Tamanho Máximo da Janela"
msgid "Screen Orientation"
msgstr "Orientação da Tela"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "Janela"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "Sem Bordas"
@@ -215,7 +221,7 @@ msgstr "Sem Bordas"
msgid "Per Pixel Transparency Enabled"
msgstr "Transparência Por Pixel Ativada"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr "Tela Cheia"
@@ -227,7 +233,7 @@ msgstr "Maximizado"
msgid "Minimized"
msgstr "Minimizado"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr "Redimensionável"
@@ -236,14 +242,15 @@ msgstr "Redimensionável"
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr "Posição"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -305,6 +312,7 @@ msgstr "Memória"
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr "Limites"
@@ -324,20 +332,16 @@ msgstr "Tamanho da Fila de Multithreading (KB)"
msgid "Function"
msgstr "Função"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "Dados"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr "Rede"
@@ -378,9 +382,8 @@ msgid "Refuse New Network Connections"
msgstr "Recusar Novas Conexões de Rede"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Network Peer"
-msgstr "Perfis de rede"
+msgstr "Par de Rede"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
@@ -396,11 +399,11 @@ msgstr "Modo de Transferência"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "Tamanho máximo do buffer de codificação"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "Tamanho máximo do buffer de entrada"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
@@ -408,11 +411,11 @@ msgstr "Tamanho máximo do buffer de saída"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
-msgstr ""
+msgstr "Par de stream"
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "Big Endian"
#: core/io/stream_peer.cpp
msgid "Data Array"
@@ -420,7 +423,7 @@ msgstr "Matriz de Dados"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "Handshake bloqueante"
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
@@ -442,8 +445,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Não há bytes suficientes para decodificar, ou o formato é inválido."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr "Entrada inválida %i (não passada) na expressão"
+msgid "Invalid input %d (not passed) in expression"
+msgstr "Entrada inválida %d (não passada) na expressão"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -472,7 +475,7 @@ msgstr "Na chamada para '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr ""
+msgstr "Semente"
#: core/math/random_number_generator.cpp
msgid "State"
@@ -486,35 +489,15 @@ msgstr "Fila de Mensagens"
msgid "Max Size (KB)"
msgstr "Tamanho Máximo (KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr "Editor de Texto"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr "Conclusão"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Mouse Mode"
+msgstr "Modo de Movimentação"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr "Usar Aspas Simples"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Use Accumulated Input"
+msgstr "Deletar Entrada"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -527,7 +510,7 @@ msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
msgid "Control"
@@ -539,10 +522,11 @@ msgstr "Meta"
#: core/os/input_event.cpp
msgid "Command"
-msgstr "Command"
+msgstr "Comando"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr "Pressionado"
@@ -560,7 +544,7 @@ msgstr "Unicode"
#: core/os/input_event.cpp
msgid "Echo"
-msgstr ""
+msgstr "Eco"
#: core/os/input_event.cpp scene/gui/base_button.cpp
msgid "Button Mask"
@@ -584,17 +568,15 @@ msgstr "Clique Duplo"
#: core/os/input_event.cpp
msgid "Tilt"
-msgstr ""
+msgstr "Inclinar"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "Predefinição"
+msgstr "Pressão"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Relative"
-msgstr "Encaixe Relativo"
+msgstr "Relativo"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
@@ -668,7 +650,6 @@ msgid "Application"
msgstr "Aplicação"
#: core/project_settings.cpp main/main.cpp
-#, fuzzy
msgid "Config"
msgstr "Configuração"
@@ -677,13 +658,15 @@ msgid "Project Settings Override"
msgstr "Substituição de Configurações do Projeto"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nome"
@@ -695,7 +678,8 @@ msgstr "Descrição"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Rodar"
@@ -724,6 +708,43 @@ msgstr "Usar Diretório de Usuário Personalizado"
msgid "Custom User Dir Name"
msgstr "Nome do Diretório de Usuário Personalizado"
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Exibir Tudo"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "Largura"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Luz"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr "Sempre no topo"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Largura Esquerda"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testando"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -745,6 +766,10 @@ msgid "Main Run Args"
msgstr "Argumentos de Execução Principais"
#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr "Nomeação de Cena"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr "Pesquisar em Extensões de Arquivo"
@@ -752,18 +777,15 @@ msgstr "Pesquisar em Extensões de Arquivo"
msgid "Script Templates Search Path"
msgstr "Caminho de Pesquisa de Modelos de Script"
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Controle de Versão"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+#, fuzzy
+msgid "Version Control Autoload On Startup"
msgstr "Carregamento Automático na Inicialização"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr "Nome do Plugin"
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "Controle de Versão"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -828,15 +850,18 @@ msgstr "End (UI)"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr "Física"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "3D"
@@ -864,17 +889,17 @@ msgstr "Renderização"
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "Qualidade"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr "Filtros"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
-msgstr ""
+msgstr "Intensidade de Nitidez"
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -899,55 +924,52 @@ msgid "Profiler"
msgstr "Profilador"
#: core/project_settings.cpp
-#, fuzzy
msgid "Max Functions"
-msgstr "Criar Função"
+msgstr "Funções máximas"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Compression"
-msgstr "Expressão"
+msgstr "Compressão"
#: core/project_settings.cpp
-#, fuzzy
msgid "Formats"
-msgstr "Formato"
+msgstr "Formatos"
#: core/project_settings.cpp
msgid "Zstd"
-msgstr ""
+msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "Correspondência de longa distância"
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "Nível de compressão"
#: core/project_settings.cpp
msgid "Window Log Size"
-msgstr ""
+msgstr "Tamanho do registro da janela"
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "Módulos"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
msgid "Connect Timeout Seconds"
@@ -955,15 +977,15 @@ msgstr "Segundos de Tempo Limite de Conexão"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
-msgstr ""
+msgstr "Fluxo de pares de pacotes"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
-msgstr ""
+msgstr "Buffer Máximo (Potência de 2)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
msgid "Certificates"
@@ -976,9 +998,8 @@ msgid "Resource"
msgstr "Recurso"
#: core/resource.cpp
-#, fuzzy
msgid "Local To Scene"
-msgstr "Fechar Cena"
+msgstr "Local para cena"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -988,27 +1009,20 @@ msgid "Path"
msgstr "Caminho"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "Origem"
-
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Mensagem de Commit"
+msgstr "Código fonte"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
-msgstr "Localizar"
+msgstr "Localidade"
#: core/translation.cpp
-#, fuzzy
msgid "Test"
-msgstr "Testando"
+msgstr "Teste"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
-msgstr ""
+msgstr "Fallback"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
@@ -1044,26 +1058,29 @@ msgstr "EiB"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "Buffers"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
+msgstr "Tamanho do buffer do polígono da tela (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
+msgstr "Tamanho do buffer do índice do polígono da tela (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1080,26 +1097,25 @@ msgstr "Usar Encaixe de Pixel"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "Tamanho imediato do Buffer (KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
-#, fuzzy
msgid "Lightmapping"
-msgstr "Faça mapas de luz"
+msgstr "Mapeamento de luz"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
-msgstr ""
+msgstr "Usar amostragem bicúbica"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
-msgstr ""
+msgstr "Máximo de elementos renderizáveis"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
-msgstr ""
+msgstr "Máximo de luzes renderizáveis"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#, fuzzy
@@ -1108,28 +1124,28 @@ msgstr "Seleção Central"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
-msgstr ""
+msgstr "Máximo de luzes por objeto"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Escala"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Follow Surface"
-msgstr "Popular Superfície"
+msgstr "Seguir Superfície"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
@@ -1141,12 +1157,13 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "Alta qualidade"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
+msgstr "Tamanho máximo do buffer da forma de mistura (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Gratuito"
@@ -1163,7 +1180,7 @@ msgstr "Espelhar"
msgid "Time:"
msgstr "Tempo:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valor:"
@@ -1215,6 +1232,96 @@ msgstr "Alterar Valor de Quadro-Chave da Anim"
msgid "Anim Change Call"
msgstr "Alterar Chamada da Animação"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Frame %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Tempo"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Localização"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "Rotação"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Valor"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Quantidade"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Definir Manipulador"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Definir Manipulador"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Deslocamento da Grade:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Deslocamento H"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animação"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Facilitar Entrada-Saída"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Alterar Tempo de Quadro-Chave da Anim Multi"
@@ -1309,7 +1416,7 @@ msgstr "Ligar/desligar esta faixa."
msgid "Update Mode (How this property is set)"
msgstr "Modo de Atualização (Como esta propriedade é setada)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Modo de Interpolação"
@@ -1322,8 +1429,72 @@ msgid "Remove this track."
msgstr "Remover esta faixa."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr "Tempo (s): "
+msgid "Time (s):"
+msgstr "Tempo (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posição"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotação"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Escala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Template de exportação inválido:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Facilitar Entrada-Saída"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Definir Manipulador"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Definir Manipulador"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Par de stream"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Reinício(s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "[i]Fade In[/i](s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animações:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1401,26 +1572,14 @@ msgid "Remove Anim Track"
msgstr "Remover Trilha da Anim"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
-msgstr "Editor"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animação"
+msgstr "Editores"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
@@ -1551,8 +1710,8 @@ msgid "Add Method Track Key"
msgstr "Adicionar Chave de Trilha de Método"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr "Método não encontrado no objeto: "
+msgid "Method not found in object:"
+msgstr "Método não encontrado no objeto:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -1834,7 +1993,7 @@ msgstr "%d correspondências."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
-msgstr "Caso de correspondência"
+msgstr "Diferenciar Maiúsculas e Minúsculas"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
@@ -1920,7 +2079,9 @@ msgid "Scene does not contain any script."
msgstr "A cena não contém nenhum script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Adicionar"
@@ -1985,6 +2146,7 @@ msgstr "Não foi possível conectar o sinal"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Fechar"
@@ -2158,8 +2320,8 @@ msgid "Open"
msgstr "Abrir"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Donos De:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2271,10 +2433,9 @@ msgstr "Desenvolvedor-chefe"
#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
-#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
-msgstr "Gerenciador de Projetos"
+msgstr "Gerenciador de Projeto"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2464,7 +2625,7 @@ msgid "Bus Options"
msgstr "Opções do canal"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
@@ -2516,8 +2677,9 @@ msgstr "Abrir Layout de Canais de Áudio"
msgid "There is no '%s' file."
msgstr "Não existe o arquivo '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Layout"
#: editor/editor_audio_buses.cpp
@@ -2721,6 +2883,25 @@ msgid "Choose"
msgstr "Escolher"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Copiar Caminho do Nó"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Pacote instalado com sucesso!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Falhou:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Armazenando Arquivo:"
@@ -2733,6 +2914,31 @@ msgid "Packing"
msgstr "Empacotando"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Salvar Como"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Não foi possível criar a pasta."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Não foi possível exportar os arquivos do projeto"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Não é possível abrir arquivo para escrita:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Salvar Como"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2792,9 +2998,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom Template"
-msgstr "Tema do Editor"
+msgstr "Modelo Customizado"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2804,9 +3009,8 @@ msgid "Release"
msgstr "Lançamento"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "Formato de Cor"
+msgstr "Formato Binário"
#: editor/editor_export.cpp
msgid "64 Bits"
@@ -2854,11 +3058,33 @@ msgstr "Modelo customizado de depuração não encontrado."
msgid "Custom release template not found."
msgstr "Template customizado de release não encontrado."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Gerenciar Templates"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "O caminho de exportação informado não existe:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Arquivo de modelo não encontrado:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Template de exportação inválido:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Preenchimento"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Em exportações de 32 bits, o PCK embutido não pode ser maior que 4GB."
@@ -2875,7 +3101,7 @@ msgid "Script Editor"
msgstr "Editor de Script"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Biblioteca de Assets"
@@ -3025,13 +3251,14 @@ msgstr "Definir como atual"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportação"
@@ -3156,15 +3383,14 @@ msgstr "Modo de Exibição"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
-#, fuzzy
msgid "Mode"
-msgstr "Modo Panorâmico"
+msgstr "Modo"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Current Dir"
@@ -3180,9 +3406,8 @@ msgstr "Caminho Atual"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Show Hidden Files"
-msgstr "Alternar Arquivos Ocultos"
+msgstr "Mostrar Arquivos Ocultos"
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
@@ -3293,7 +3518,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Início"
@@ -3304,7 +3529,7 @@ msgstr "Classe:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr "Herda de:"
+msgstr "Herda:"
#: editor/editor_help.cpp
msgid "Inherited by:"
@@ -3385,6 +3610,14 @@ msgstr ""
"Atualmente não existe descrição para este método. Por favor nos ajude "
"[color=$color][url=$url]contribuindo uma[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "Editor de Texto"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3477,28 +3710,26 @@ msgid "Label"
msgstr "Valor"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
-msgstr "Apenas Métodos"
+msgstr "Apenas Leitura"
-#: editor/editor_inspector.cpp
-#, fuzzy
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
-msgstr "Item Marcável"
+msgstr "Checável"
-#: editor/editor_inspector.cpp
-#, fuzzy
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
-msgstr "Item Checado"
+msgstr "Checado"
#: editor/editor_inspector.cpp
msgid "Draw Red"
msgstr "Desenhar Vermelho"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Keying"
-msgstr "Rodar"
+msgstr "Chaveamento"
#: editor/editor_inspector.cpp
msgid "Pin value"
@@ -3520,7 +3751,7 @@ msgstr "Fixar valor [Desativado porque '%s' é somente editor]"
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
-msgstr "Conjunto %s"
+msgstr "Definir %s"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
@@ -3560,7 +3791,7 @@ msgstr "Copiar Seleção"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Limpar"
@@ -3591,7 +3822,7 @@ msgid "Up"
msgstr "Acima"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Nó"
@@ -3615,6 +3846,10 @@ msgstr "RSET enviado"
msgid "New Window"
msgstr "Nova Janela"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Projeto Sem Nome"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3743,7 +3978,7 @@ msgstr "Erro ao salvar MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr "Não se pôde carregar TileSet para fusão!"
+msgstr "Não foi possível carregar o TileSet para mesclagem!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
@@ -3765,7 +4000,7 @@ msgid ""
msgstr ""
"Layout do editor padrão substituído.\n"
"Para restaurar o layout padrão para suas configurações básicas, use a opção "
-"Excluir layout e exclua o layout padrão."
+"Excluir Layout e exclua o layout padrão."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -4178,24 +4413,14 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Cena"
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr "Nomeação de Cena"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
-#, fuzzy
msgid "Interface"
-msgstr "Interface de Usuário"
+msgstr "Interface"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tabs"
-msgstr "Trocar Guia de Cena"
+msgstr "Abas de Cena"
#: editor/editor_node.cpp
#, fuzzy
@@ -4227,15 +4452,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Auto Fatiar"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr "Salvar Antes de Executar"
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4264,14 +4480,12 @@ msgid "Update Vital Only"
msgstr "Atualizar Apenas Vital"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Localize Settings"
-msgstr "Localização"
+msgstr "Configurações de Localização"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restore Scenes On Load"
-msgstr "Nó TimeSeek"
+msgstr "Restaurar Cenas ao Carregar"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
@@ -4322,6 +4536,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Controle de Versão"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "Nome do usuário"
@@ -4349,6 +4567,10 @@ msgstr "Alternar modo sem-distrações."
msgid "Add a new scene."
msgstr "Adicionar nova cena."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Cena"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ir para cena aberta anteriormente."
@@ -4700,9 +4922,8 @@ msgid "Save & Restart"
msgstr "Salvar e Reiniciar"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "Atualizar quando Alterado"
+msgstr "Atualizar Todas as Alterações"
#: editor/editor_node.cpp
msgid "Update Vital Changes"
@@ -4712,7 +4933,9 @@ msgstr "Atualizar Mudanças Vitais"
msgid "Hide Update Spinner"
msgstr "Ocultar Spinner de Atualização"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Arquivos"
@@ -4805,6 +5028,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Recarregar"
@@ -4954,12 +5178,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Frame nº:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Tempo"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Chamadas"
@@ -4983,6 +5201,7 @@ msgid "Edit Text:"
msgstr "Editar Texto:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Ativo"
@@ -5039,12 +5258,14 @@ msgid "Selected node is not a Viewport!"
msgstr "O nó selecionado não é uma Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Tamanho: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Tamanho:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr "Página: "
+msgid "Page:"
+msgstr "Página:"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -5144,6 +5365,11 @@ msgstr ""
"Adicione uma predefinição executável no menu Exportar ou defina uma "
"predefinição existente como executável."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projeto"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Escreva sua lógica no método _run()."
@@ -5238,7 +5464,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5299,11 +5524,6 @@ msgstr "Tema do Editor"
msgid "Show Script Button"
msgstr "Botão direito da roda"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Arquivos"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5377,8 +5597,8 @@ msgstr "Sub-Recursos"
msgid "Color Theme"
msgstr "Tema do Editor"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5405,20 +5625,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Recuar Esquerda"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Tipo"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Recuar"
@@ -5437,7 +5648,9 @@ msgid "Draw Spaces"
msgstr "Desenhar Espaços"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navegação"
@@ -5518,7 +5731,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Arquivo"
@@ -5537,6 +5749,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Create Signal Callbacks"
msgstr "Forçar Fallbacks do Shader"
@@ -5545,7 +5765,7 @@ msgstr "Forçar Fallbacks do Shader"
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5557,11 +5777,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5570,6 +5790,12 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Clique com o botão direito para adicionar o ponto"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "Conclusão"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5601,6 +5827,10 @@ msgid "Add Type Hints"
msgstr "Adicionar Modelo"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "Usar Aspas Simples"
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Mostrar auxiliadores"
@@ -5617,15 +5847,18 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mapa de Grade"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Pick Distance"
-msgstr "Escolha uma Distância:"
+msgstr "Escolha a Distância"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Visualização"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
@@ -5640,15 +5873,46 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Selecionar Apenas"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmos"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Cores de Emissão"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instância"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Ponto"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
msgstr "Passo de grade:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Size"
-msgstr "Passo de grade:"
+msgstr "Tamanho da Grade"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
@@ -5677,17 +5941,17 @@ msgstr "Pintura GridMap"
msgid "Grid YZ Plane"
msgstr "Pintura GridMap"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Padrão"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Tema Padrão"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Padrão"
@@ -5831,9 +6095,8 @@ msgid "Bone Color 2"
msgstr "Renomear Item de Cor"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Selected Color"
-msgstr "Configurar Perfil Selecionado:"
+msgstr "Cor Selecionada do Osso"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
@@ -5844,9 +6107,8 @@ msgid "Bone Outline Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Outline Size"
-msgstr "Tamanho do Contorno:"
+msgstr "Tamanho do Contorno do Osso"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
@@ -5936,6 +6198,15 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Auto Fatiar"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr "Salvar Antes de Executar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Visão Frontal"
@@ -5965,19 +6236,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gerenciador de Projetos"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Sorting Order"
-msgstr "Renomear pasta:"
+msgstr "Ordem de Classificação"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -6007,33 +6280,33 @@ msgid "Comment Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "String Color"
-msgstr "Armazenando Arquivo:"
+msgstr "Cor da String"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr "Cor de Fundo"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr "Cor de Fundo de Acabamento"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importar Selecionado"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6042,21 +6315,19 @@ msgstr ""
msgid "Text Color"
msgstr "Próximo Chão"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
-msgstr "Número da Linha:"
+msgstr "Cor do Número da Linha"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
-msgstr "Número da Linha:"
+msgstr "Cor do Número da Linha Segura"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr "Cor de Fundo de Acentuação"
@@ -6065,16 +6336,16 @@ msgstr "Cor de Fundo de Acentuação"
msgid "Text Selected Color"
msgstr "Excluir Selecionados"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Selecionar Apenas"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Cena Atual"
@@ -6083,45 +6354,45 @@ msgstr "Cena Atual"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Realce de sintaxe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funções"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Renomear Variável"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Escolher Cor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Marcadores"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Breakpoints"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6146,6 +6417,11 @@ msgstr ""
msgid "Flat"
msgstr "Plano 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Modo Colisão"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecione Nó(s) para Importar"
@@ -6738,14 +7014,6 @@ msgid "Replace in Files"
msgstr "Substituir em Arquivos"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Encontrar: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Substituir: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Substituir tudo (SEM DESFAZER)"
@@ -6850,14 +7118,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Correção de Cor"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6869,10 +7142,9 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
+#: scene/gui/control.cpp
msgid "Filter"
-msgstr "Filtros:"
+msgstr "Filtro"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
@@ -6899,17 +7171,15 @@ msgstr "Auto Fatiar"
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Horizontal"
-msgstr "Horizontal:"
+msgstr "Horizontal"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Vertical"
-msgstr "Vertical:"
+msgstr "Vertical"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
@@ -6922,9 +7192,8 @@ msgid "Scale Mesh"
msgstr "Modo de Escalonamento"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Offset Mesh"
-msgstr "Deslocamento:"
+msgstr "Malha de Deslocamento"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
@@ -7003,23 +7272,16 @@ msgid "Custom Script"
msgstr "Recortar Nós"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
-msgstr "Armazenando Arquivo:"
+msgstr "Armazenamento"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
msgstr ""
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Materials"
-msgstr "Alterações de Material:"
-
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Localização"
+msgstr "Materiais"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7079,30 +7341,29 @@ msgstr "Transformação"
msgid "Optimizer"
msgstr "Otimizar"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Habilitar"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Linear Error"
-msgstr "Erro Linear Max.:"
+msgstr "Erro Linear Máximo"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angular Error"
-msgstr "Erro Angular Max.:"
+msgstr "Erro Angular Máximo"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7122,9 +7383,8 @@ msgstr "Clipes de Animação"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
-#, fuzzy
msgid "Amount"
-msgstr "Quantidade:"
+msgstr "Quantidade"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -7140,8 +7400,8 @@ msgid "Generating Lightmaps"
msgstr "Generando Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr "Generando para a Malha: "
+msgid "Generating for Mesh:"
+msgstr "Gerando para malha:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -7167,6 +7427,27 @@ msgstr "Você retornou um objeto derivado de Nó no método `post_import()`?"
msgid "Saving..."
msgstr "Salvando..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Pixels Sólidos"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7180,7 +7461,8 @@ msgstr "Modo de Seleção"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7210,15 +7492,8 @@ msgid "Invert Color"
msgstr "Vértice"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Normal Map Invert Y"
-msgstr "Escala aleatória:"
-
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
+msgstr "Inverter Y do Mapa Normal"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
@@ -7241,14 +7516,12 @@ msgid ""
msgstr ""
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Atlas File"
-msgstr "Tamanho do Contorno:"
+msgstr "Arquivo do Atlas"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Import Mode"
-msgstr "Modo de Exportação:"
+msgstr "Modo de Importação"
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
@@ -7388,9 +7661,8 @@ msgid "Failed to load resource."
msgstr "Falha ao carregar recurso."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Property Name Style"
-msgstr "Nome do Projeto:"
+msgstr "Estilo do Nome da Propriedade"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
@@ -7901,10 +8173,6 @@ msgid "Load Animation"
msgstr "Carregar Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Nenhuma animação para copiar!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Nenhum recurso de animação na área de transferência!"
@@ -7917,10 +8185,6 @@ msgid "Paste Animation"
msgstr "Colar Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Nenhuma animação para editar!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Iniciar animação selecionada de trás pra frente a partir da posição atual. "
@@ -7961,6 +8225,11 @@ msgid "New"
msgstr "Novo"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "%s Referência de Classes"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Editar Conexões..."
@@ -7988,17 +8257,20 @@ msgstr "Opções do Onion Skinning"
msgid "Directions"
msgstr "Direções"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Passado"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Futuro"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidade"
@@ -8150,8 +8422,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Definir a animação final. Isso é útil para sub-transições."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr "Transição: "
+msgid "Transition:"
+msgstr "Transição:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -8160,18 +8432,13 @@ msgstr "Modo Panorâmico:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr "AnimationTree"
+msgstr "Árvore de Animação"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Novo nome:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Escala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "[i]Fade In[/i](s):"
@@ -8180,16 +8447,11 @@ msgid "Fade Out (s):"
msgstr "[i]Fade Out[/i](s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Misturar"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Misturar"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Reinício Automático:"
@@ -8223,10 +8485,6 @@ msgid "X-Fade Time (s):"
msgstr "Tempo do X-Fade (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Atual:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8429,9 +8687,8 @@ msgid "Download Error"
msgstr "Erro ao baixar"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Available URLs"
-msgstr "Perfis Disponíveis:"
+msgstr "URLs disponíveis"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
@@ -8462,6 +8719,10 @@ msgid "License (Z-A)"
msgstr "Licença (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Carregando..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8530,8 +8791,8 @@ msgid "Testing"
msgstr "Testando"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Carregando..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8598,7 +8859,7 @@ msgid "Select lightmap bake file:"
msgstr "Selecione o arquivo de lightmap bake:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Visualização"
@@ -9091,6 +9352,7 @@ msgstr "Criar esqueleto(s) customizado do(s) nó(s)"
msgid "Clear Custom Bones"
msgstr "Limpar os ossos personalizados"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9157,8 +9419,12 @@ msgid "Preview Canvas Scale"
msgstr "Pré-visualização da escala do Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr "Máscara de tradução para inserção de chaves."
+msgstr "Máscara de translação para inserção de chaves."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
@@ -9472,13 +9738,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Alternar Modo"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Texto"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Ícone"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Separação:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Itens"
@@ -9581,10 +9870,11 @@ msgstr "Criar Contorno"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
-msgstr "Malha"
+msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
@@ -9739,13 +10029,6 @@ msgstr "Aplicar transformações da MeshInstance"
msgid "Apply with Transforms"
msgstr "Aplicar transformações da MeshInstance"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Visualização"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9913,8 +10196,8 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr "Origem da Emissão: "
+msgid "Emission Source:"
+msgstr "Fonte de emissão:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10058,20 +10341,6 @@ msgstr "Remover Ponto de Controle de Entrada"
msgid "Split Segment (in curve)"
msgstr "Dividir Segmentos (na curva)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Gizmos"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Cores de Emissão"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Mover Junta"
@@ -10160,12 +10429,12 @@ msgstr "UV"
msgid "Points"
msgstr "Pontos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Ossos"
@@ -10248,8 +10517,7 @@ msgid "Grid Settings"
msgstr "Configurações da grade"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Snap"
@@ -10285,6 +10553,10 @@ msgstr "Passo Y da Grade:"
msgid "Sync Bones to Polygon"
msgstr "Sincronizar Ossos ao Polígono"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERRO: Não foi possível carregar recurso!"
@@ -10316,13 +10588,6 @@ msgid "Instance:"
msgstr "Instância:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir no Editor"
@@ -10331,10 +10596,6 @@ msgstr "Abrir no Editor"
msgid "Load Resource"
msgstr "Carregar Recurso"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Inverter Horizontalmente"
@@ -10376,11 +10637,6 @@ msgid "Close and save changes?"
msgstr "Fechar e salvar alterações?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Erro ao escrever arquivo:"
@@ -10460,10 +10716,6 @@ msgid "%s Class Reference"
msgstr "%s Referência de Classes"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Localizar próximo"
@@ -10510,8 +10762,7 @@ msgid "Previous Script"
msgstr "Script anterior"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Arquivo"
@@ -10679,9 +10930,8 @@ msgid "Sort Scripts By"
msgstr "Criar Script"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "List Script Names As"
-msgstr "Nome do Script:"
+msgstr "Listar Nomes de Script Como"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
@@ -10745,7 +10995,8 @@ msgid "Convert Case"
msgstr "Converter Maíusculas/Minúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Maiúscula"
@@ -11041,13 +11292,15 @@ msgstr "Rotacionar"
msgid "Translate"
msgstr "Translação"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr "Escalonando: "
+msgid "Scaling:"
+msgstr "Escala:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr "Transladando: "
+msgid "Translating:"
+msgstr "Traduzir:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11070,10 +11323,6 @@ msgid "Yaw:"
msgstr "Guinada:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Tamanho:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Objetos Desenhados:"
@@ -11512,11 +11761,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Bloquear Rotação da Visão"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instância"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Gizmo Sem Nome"
@@ -11566,7 +11810,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Geometria inválida, não é possível substituir por malha."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Converter para Malha2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11598,16 +11843,16 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr "Simplificação: "
+msgid "Simplification:"
+msgstr "Simplificação:"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr "Diminuir (Pixels): "
+msgid "Shrink (Pixels):"
+msgstr "Encolher (Pixels):"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr "Produzir (Pixels): "
+msgid "Grow (Pixels):"
+msgstr "Crescer (Pixels):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11723,6 +11968,16 @@ msgid "Vertical:"
msgstr "Vertical:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Separação:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Deslocamento:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Selecionar/Deselecionar Todos os Frames"
@@ -11759,18 +12014,10 @@ msgid "Auto Slice"
msgstr "Auto Fatiar"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Deslocamento:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Passo:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separação:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Região da Textura"
@@ -11965,6 +12212,11 @@ msgstr ""
"Fechar mesmo assim?"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Remover Telha"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12006,6 +12258,16 @@ msgstr ""
"Adicione mais itens manualmente ou importe de outro tema."
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Adicionar Tipo de Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Remover remoto"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Adicionar Itens de Cor"
@@ -12251,7 +12513,7 @@ msgstr "Alternar Botão"
msgid "Disabled Button"
msgstr "Botão Desativado"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Item"
@@ -12280,6 +12542,7 @@ msgid "Named Separator"
msgstr "Separador Nomeado"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Submenu"
@@ -12456,8 +12719,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Separador Nomeado"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12540,8 +12804,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Selecione a forma, subtile ou tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Região"
@@ -12568,12 +12831,6 @@ msgstr "Bitmask"
msgid "Priority"
msgstr "Prioridade"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Ícone"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Índice Z"
@@ -12836,6 +13093,139 @@ msgid "This property can't be changed."
msgstr "Esta propriedade não pode ser alterada."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Opções de encaixe"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr "Deslocamento"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Passo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Separação:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Selecionar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Texto"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Deslocamento do Byte"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr "Material"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Popular"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Alternar Modo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Modo Bitmask"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Tamanho do Contorno:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Loop da Animação"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Criar Polígono de Oclusão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Modo Navegação"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Deslocamento Base"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transformação"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Colisão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Selecionar Apenas"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Modo Colisão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navegação Visível"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Selecionar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtrar scripts"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "Conjunto de Telha"
@@ -13920,42 +14310,22 @@ msgid "Runnable"
msgstr "Executável"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Excluir definição '%s'?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Falha ao exportar o projeto para a plataforma '%s'.\n"
-"Os modelos de exportação parecem estar ausentes ou inválidos."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Falha ao exportar o projeto para a plataforma '%s'.\n"
-"Isto pode ser devido a um problema de configuração nas pré-configurações de "
-"exportação ou nas configurações de exportação."
+msgid "Delete preset '%s'?"
+msgstr "Excluir definição '%s'?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Exportando tudo"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "O caminho de exportação informado não existe:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"Modelos de exportação para esta plataforma não foram encontrados/estão "
-"corrompidos:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Caminho de Exportação"
@@ -13976,7 +14346,7 @@ msgstr ""
"clique.\n"
"Somente uma predefinição por plataforma pode ser marcada como executável."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Recursos"
@@ -14030,25 +14400,19 @@ msgstr "Lista de Funcionalidades:"
#: editor/project_export.cpp
msgid "Script"
-msgstr "Roteiro"
+msgstr "Script"
#: editor/project_export.cpp
msgid "GDScript Export Mode:"
msgstr "Modo de Exportação do GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Texto"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Bytecode Compilado (Carregamento Mais Rápido)"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
-msgstr "Criptografado (Forneça Chave Abaixo)"
+msgstr "Criptografado (Forneça a Chave Abaixo)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
@@ -14071,27 +14435,34 @@ msgid "More Info..."
msgstr "Mover Para..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr "Exportar PCK/Zip"
-
-#: editor/project_export.cpp
-msgid "Export Project"
-msgstr "Exportar Projeto"
+msgid "Export PCK/Zip..."
+msgstr "Exportar PCK/Zip..."
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Modo de exportação?"
+#, fuzzy
+msgid "Export Project..."
+msgstr "Exportar Projeto…"
#: editor/project_export.cpp
msgid "Export All"
msgstr "Exportar tudo"
+#: editor/project_export.cpp
+msgid "Choose an export mode:"
+msgstr "Escolha um modo de exportação:"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Exportar tudo…"
+
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "Arquivo ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Pacote de Jogos Godot"
#: editor/project_export.cpp
@@ -14099,6 +14470,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Modelos de exportação para esta plataforma não foram encontrados:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Fundadores do Projeto"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gerenciar Modelos de Exportação"
@@ -14274,10 +14650,6 @@ msgstr ""
"necessitar de ajustes."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Projeto Sem Nome"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Projeto ausente"
@@ -14285,6 +14657,18 @@ msgstr "Projeto ausente"
msgid "Error: Project is missing on the filesystem."
msgstr "Erro: Projeto não encontrado no sistema de arquivos."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Local"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Projetos Locais"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Projetos da Biblioteca de Recursos"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Não é possível abrir o projeto em '%s'."
@@ -14407,18 +14791,14 @@ msgid "Project Manager"
msgstr "Gerenciador de Projetos"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Projetos Locais"
+msgid "Last Modified"
+msgstr "Ultima Modificação"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Carregando, por favor aguarde."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Ultima Modificação"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Editar Projeto"
@@ -14459,10 +14839,6 @@ msgid "About"
msgstr "Sobre"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Projetos da Biblioteca de Recursos"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Reiniciar Agora"
@@ -14617,6 +14993,7 @@ msgid "Add Event"
msgstr "Adicionar VEvento"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Botão"
@@ -14808,7 +15185,8 @@ msgstr "Idiomas:"
msgid "AutoLoad"
msgstr "AutoLoad"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Plugins"
@@ -14936,12 +15314,6 @@ msgstr "Se definido, o contador será reiniciado para cada grupo de nós filhos.
msgid "Initial value for the counter"
msgstr "Valor inicial para o contador"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Passo"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Quantidade pela qual o contador é incrementado para cada nó"
@@ -14990,7 +15362,7 @@ msgstr "Para minúsculas"
msgid "To Uppercase"
msgstr "Para Maiúscula"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Recompor"
@@ -15211,6 +15583,20 @@ msgstr ""
msgid "Make Local"
msgstr "Tornar Local"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nome Único"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nome Único"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nova Raiz de Cena"
@@ -15284,6 +15670,10 @@ msgid "Sub-Resources"
msgstr "Sub-Recursos"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Limpar Herança"
@@ -15376,10 +15766,6 @@ msgstr ""
"Volte para o painel da árvore de cena Local para melhorar o desempenho."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Local"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpar Herança? (Irreversível!)"
@@ -15419,6 +15805,13 @@ msgstr "Aviso de configuração de nó:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15626,8 +16019,9 @@ msgid "Attach Node Script"
msgstr "Adicionar Script ao Nó"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr "Remoto "
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Remoto %s:"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15727,11 +16121,6 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Valor"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitores"
@@ -15827,6 +16216,7 @@ msgstr "Alterar o Ângulo de Emissão do AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15838,21 +16228,6 @@ msgstr "Alterar FOV da Câmera"
msgid "Change Camera Size"
msgstr "Alterar Tamanho da Câmera"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Ponto"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16098,9 +16473,8 @@ msgid "Driver"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Driver Name"
-msgstr "Nome do Script:"
+msgstr "Nome do Driver"
#: main/main.cpp
msgid "Fallback To GLES2"
@@ -16110,42 +16484,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Exibir Tudo"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Luz"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Largura Esquerda"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Testando"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16251,6 +16589,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolação"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Habilitar Filtragem"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16329,9 +16677,8 @@ msgid "Fullsize"
msgstr ""
#: main/main.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Use Filter"
-msgstr "Filtro:"
+msgstr "Usar Filtro"
#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
@@ -16378,9 +16725,8 @@ msgid "Custom Image Hotspot"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Tooltip Position Offset"
-msgstr "Deslocamento de Rotação:"
+msgstr "Deslocamento de Posição da Dica de Ferramenta"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
@@ -16396,10 +16742,6 @@ msgstr "Depurador"
msgid "Wait Timeout"
msgstr "Tempo Limite de Espera"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16428,11 +16770,11 @@ msgstr "Inspetor"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Voltar"
@@ -16505,12 +16847,6 @@ msgstr "Modo Colisão"
msgid "Invert Faces"
msgstr "Converter Maíusculas/Minúsculas"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Alterações de Material:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16519,14 +16855,12 @@ msgstr "Alterações de Material:"
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
-#, fuzzy
msgid "Radius"
-msgstr "Raio:"
+msgstr "Raio"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Radial Segments"
-msgstr "Argumentos da Cena Principal:"
+msgstr "Segmentos Radiais"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -16563,7 +16897,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Polígonos"
@@ -16595,9 +16929,8 @@ msgid "Path Simplify Angle"
msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Rotation"
-msgstr "Rotação aleatória:"
+msgstr "Rotação do Caminho"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16610,14 +16943,12 @@ msgid "Path Continuous U"
msgstr "Contínuo"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path U Distance"
-msgstr "Escolha uma Distância:"
+msgstr "Distância do Caminho U"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Joined"
-msgstr "Rotação aleatória:"
+msgstr "Caminho Unido"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
@@ -16656,10 +16987,17 @@ msgstr ""
msgid "Use DTLS"
msgstr "Use Encaixar"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Config File"
-msgstr "Armazenando Arquivo:"
+msgstr "Arquivo de Configuração"
#: modules/gdnative/gdnative.cpp
#, fuzzy
@@ -16673,9 +17011,8 @@ msgid "Singleton"
msgstr "Esqueleto"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Symbol Prefix"
-msgstr "Prefixo:"
+msgstr "Prefixo do Símbolo"
#: modules/gdnative/gdnative.cpp
#, fuzzy
@@ -16733,18 +17070,16 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative Singleton desativado"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr "Bibliotecas: "
+msgid "Libraries:"
+msgstr "Bibliotecas:"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Class Name"
-msgstr "Nome da Classe:"
+msgstr "Nome da Classe"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Script Class"
-msgstr "Nome do Script:"
+msgstr "Classe do Script"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -16757,9 +17092,8 @@ msgstr "GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
-msgstr "Roteiro"
+msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
@@ -16825,9 +17159,8 @@ msgid "Object can't provide a length."
msgstr "Objeto não pôde fornecer um comprimento."
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Language Server"
-msgstr "Idioma:"
+msgstr "Servidor de Idioma"
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
@@ -16856,9 +17189,8 @@ msgid "Buffer View"
msgstr "Visão Traseira"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Offset"
-msgstr "Deslocamento da Grade:"
+msgstr "Deslocamento do Byte"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
@@ -16871,9 +17203,8 @@ msgid "Normalized"
msgstr "Formato"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Count"
-msgstr "Quantidade:"
+msgstr "Quantidade"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
@@ -16930,9 +17261,8 @@ msgid "Indices"
msgstr "Todos os dispositivos"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "FOV Size"
-msgstr "Tamanho:"
+msgstr "Tamanho do FOV"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
@@ -16979,11 +17309,10 @@ msgid "Blend Weights"
msgstr "Faça mapas de luz"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Instance Materials"
-msgstr "Alterações de Material:"
+msgstr "Materiais da Instância"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Reparentar"
@@ -17002,13 +17331,6 @@ msgstr ""
msgid "Translation"
msgstr "Traduções"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Passo de Rotação:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17116,9 +17438,8 @@ msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Scene Name"
-msgstr "Caminho da Cena:"
+msgstr "Nome da Cena"
#: modules/gltf/gltf_state.cpp
#, fuzzy
@@ -17127,7 +17448,6 @@ msgstr "Nome do nó raiz"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Funcionalidades"
@@ -17146,24 +17466,21 @@ msgid "Lights"
msgstr "Luz"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
-msgstr "Novo Nome da Animação:"
+msgstr "Nomes de Animação Únicos"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeletons"
-msgstr "Esqueleto"
+msgstr "Esqueletos"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Skeleton To Node"
msgstr "Selecione um Nó"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-#, fuzzy
+#: modules/gltf/gltf_state.cpp
msgid "Animations"
-msgstr "Animações:"
+msgstr "Animações"
#: modules/gltf/gltf_texture.cpp
#, fuzzy
@@ -17185,7 +17502,6 @@ msgid "Use In Baked Light"
msgstr "Faça mapas de luz"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17215,6 +17531,19 @@ msgstr "Centro"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navegação"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Modo Navegação"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Próximo Plano"
@@ -17396,9 +17725,8 @@ msgstr ""
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-#, fuzzy
msgid "Loop Offset"
-msgstr "Deslocamento:"
+msgstr "Deslocamento do Loop"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
@@ -17519,9 +17847,8 @@ msgid "Seamless"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "As Normal Map"
-msgstr "Escala aleatória:"
+msgstr "Como Mapa Normal"
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
@@ -17532,9 +17859,8 @@ msgid "Noise"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "Noise Offset"
-msgstr "Deslocamento da Grade:"
+msgstr "Deslocamento do Ruído"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
@@ -17563,9 +17889,8 @@ msgid "Names"
msgstr "Nome"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Strings"
-msgstr "Configurações:"
+msgstr "Strings"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
@@ -17607,11 +17932,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Estado"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Alterar Valor da Entrada"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17637,16 +17957,16 @@ msgstr ""
"corrente do nó! Conserte seu nó, por favor."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr "O nó retornou uma saída de sequência inválida: "
+msgid "Node returned an invalid sequence output:"
+msgstr "O nó retornou uma saída de sequência inválida:"
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Sequência encontrada mas o nó não está na pilha, reporte um bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr "Sobrecarga da pilha com profundidade: "
+msgid "Stack overflow with stack depth:"
+msgstr "Sobrecarga da pilha com profundidade:"
#: modules/visual_script/visual_script.cpp
#, fuzzy
@@ -17762,6 +18082,14 @@ msgid "Change Expression"
msgstr "Alterar Expressão"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Não é possível copiar o nó de função."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Colar Nodes VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Remover Nodes VisualScript"
@@ -17867,14 +18195,6 @@ msgid "Resize Comment"
msgstr "Redimensionar Comentário"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Não é possível copiar o nó de função."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Colar Nodes VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Não é possível criar função com um nó de função."
@@ -18016,16 +18336,16 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr "Tipo de entrada não iterável: "
+msgid "Input type not iterable:"
+msgstr "Tipo de entrada não iterável:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iterador tornou-se inválido"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr "Iterador tornou-se inválido: "
+msgid "Iterator became invalid:"
+msgstr "Iterador tornou-se inválido:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
@@ -18093,18 +18413,12 @@ msgstr "Copiar Caminho do Nó"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Alterar Nome do Argumento"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Redefinir para o padrão"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Validate"
-msgstr "Caracteres válidos:"
+msgstr "Validar"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -18158,11 +18472,6 @@ msgstr "Modo de Seleção"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Tipo de Projeção"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Atribuir"
@@ -18181,7 +18490,8 @@ msgid "Base object is not a Node!"
msgstr "Objeto base não é um Nó!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Caminho não leva a um Nó!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18198,19 +18508,19 @@ msgstr "Conjunto %s"
msgid "Compose Array"
msgstr "Redimensionar Vetor"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Iterador"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ": Argumento inválido do tipo: "
+msgid "Invalid argument of type:"
+msgstr "Argumento inválido do tipo:"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ": Argumentos inválidos: "
+msgid "Invalid arguments:"
+msgstr "Argumentos inválidos:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18222,12 +18532,12 @@ msgid "Var Name"
msgstr "Nome"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr "VariableGet não encontrada no script: "
+msgid "VariableGet not found in script:"
+msgstr "VariableGet não encontrado no script:"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr "VariableSet não encontrada no script: "
+msgid "VariableSet not found in script:"
+msgstr "VariableSet não encontrado no script:"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -18319,11 +18629,6 @@ msgstr "Constantes"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Constantes"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Usar Espaço Local"
@@ -18341,10 +18646,6 @@ msgstr "Ação"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Buscar VisualScript"
@@ -18396,6 +18697,15 @@ msgstr "Instância"
msgid "Write Mode"
msgstr "Modo Prioridade"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+#, fuzzy
+msgid "Max Channel In Buffer (KB)"
+msgstr "Tamanho do buffer do índice do polígono da tela (KB)"
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18404,6 +18714,34 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Perfis de rede"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max In Buffer (KB)"
+msgstr "Tamanho Máximo (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max Out Buffer (KB)"
+msgstr "Tamanho Máximo (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Perfis de rede"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18432,14 +18770,12 @@ msgid "Session Mode"
msgstr "Modo Região"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Required Features"
-msgstr "Características Principais:"
+msgstr "Funcionalidades Necessárias"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Optional Features"
-msgstr "Características Principais:"
+msgstr "Funcionalidades Opcionais"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
@@ -18459,6 +18795,11 @@ msgstr "Alternar Visibilidade"
msgid "Bounds Geometry"
msgstr "Tentar Novamente"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Encaixe inteligente"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18485,6 +18826,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Nome do pacote está faltando."
@@ -18521,6 +18878,11 @@ msgstr "Usar Diretório de Usuário Personalizado"
msgid "Export Format"
msgstr "Caminho de Exportação"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Arquitetura"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18555,14 +18917,13 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Inspecionar a Instância Anterior"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Min SDK"
-msgstr "Tamanho do Contorno:"
+msgstr "SDK Mínimo"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18575,9 +18936,8 @@ msgid "Package"
msgstr "Empacotando"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Unique Name"
-msgstr "Nome do Nó:"
+msgstr "Nome Único"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18585,9 +18945,8 @@ msgid "Signed"
msgstr "Sinal"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Classify As Game"
-msgstr "Nome da Classe:"
+msgstr "Classificar como Jogo"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
@@ -18599,9 +18958,8 @@ msgid "Exclude From Recents"
msgstr "Excluir Nós"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Graphics"
-msgstr "Deslocamento da Grade:"
+msgstr "Gráficos"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18671,9 +19029,8 @@ msgid "Command Line"
msgstr "Command"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Extra Args"
-msgstr "Argumentos de Chamada Extras:"
+msgstr "Argumentos Extra"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18732,10 +19089,6 @@ msgid "Could not execute on device."
msgstr "Não foi possível executar no dispositivo."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "Não foi possível encontrar a ferramenta 'apksigner'."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18866,17 +19219,20 @@ msgstr ""
"Versão do \"Target Sdk\" precisa ser igual ou maior que a versão do \"Min "
"Sdk\"."
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Sinal"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
-"'apksigner' não foi encontrado.\n"
-"Verifique se o comando está disponível no diretório do Android SDK build-"
-"tools.\n"
-"O %s resultante está sem assinatura."
+"'apksigner' não foi encontrado. Verifique se o comando está disponível no "
+"diretório de ferramentas de compilação do Android SDK. O %s resultante não é "
+"assinado."
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
@@ -18891,6 +19247,11 @@ msgid "Could not find keystore, unable to export."
msgstr "O keystore não foi encontrado, não foi possível exportar."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Não se pôde iniciar sub-processo!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "'apksigner' retornou com o erro #%d"
@@ -18919,8 +19280,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Nome de arquivo inválido! Android APK requer a extensão *.apk."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr "Formato de Exportação Não Suportado\n"
+msgid "Unsupported export format!"
+msgstr "Formato de exportação não suportado!"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -18932,10 +19293,9 @@ msgstr ""
"'Projeto'."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Diferença na versão da build do Android:\n"
@@ -18944,14 +19304,16 @@ msgstr ""
"Por favor reinstale o modelo de compilação do Android pelo menu 'Projeto'."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"Incapaz de sobrescrever os arquivos res://android/build/res/*.xml com o nome "
"do projeto"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr ""
"Não foi possível exportar os arquivos do projeto ao projeto do gradle\n"
@@ -18964,8 +19326,9 @@ msgid "Building Android Project (gradle)"
msgstr "Construindo Projeto Android (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"A construção do projeto Android falhou, verifique a saída para detalhes.\n"
@@ -18985,7 +19348,8 @@ msgstr ""
"diretório do projeto gradle por saídas."
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "Pacote não encontrado: '%s'"
#: platform/android/export/export_plugin.cpp
@@ -18993,17 +19357,16 @@ msgid "Creating APK..."
msgstr "Criando APK..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Não foi possível encontrar o modelo de APK para exportar:\n"
"%s"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19017,7 +19380,8 @@ msgid "Adding files..."
msgstr "Adicionando arquivos..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Não foi possível exportar os arquivos do projeto"
#: platform/android/export/export_plugin.cpp
@@ -19037,6 +19401,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "O caractere '%s' não é permitido no identificador."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19062,9 +19478,8 @@ msgid "Code Sign Identity Release"
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Release"
-msgstr "Modo de Exportação:"
+msgstr "Modo de Exportação Lançamento"
#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
@@ -19075,9 +19490,8 @@ msgid "Info"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Identifier"
-msgstr "O nome não é um identificador válido:"
+msgstr "Identificador"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -19106,21 +19520,19 @@ msgid "Access Wi-Fi"
msgstr "Acesso"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Push Notifications"
-msgstr "Rotação aleatória:"
+msgstr "Notificações Push"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
-#, fuzzy
+#: platform/iphone/export/export.cpp
msgid "User Data"
-msgstr "Interface de Usuário"
+msgstr "Dados do Usuário"
#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19208,6 +19620,17 @@ msgstr "Recortar Nós"
msgid "Custom BG Color"
msgstr "Recortar Nós"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Gerenciar Templates"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Template customizado de release não encontrado."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19230,25 +19653,37 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Rodar HTML exportado no navegador padrão do sistema."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Não foi possível abrir o modelo para exportar:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Template de exportação inválido:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Não foi possível escrever o arquivo:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Definir Margem"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "Não foi possível ler o arquivo:"
#: platform/javascript/export/export.cpp
-#, fuzzy
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
msgid "Variant"
-msgstr "Separação:"
+msgstr "Variante"
#: platform/javascript/export/export.cpp
#, fuzzy
@@ -19269,7 +19704,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19279,7 +19714,7 @@ msgstr "Expandir Tudo"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Recortar Nós"
#: platform/javascript/export/export.cpp
@@ -19320,15 +19755,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Não foi possível ler o shell HTML:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Não foi possível criar o diretório do servidor HTTP:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Erro ao iniciar servidor HTTP:"
#: platform/javascript/export/export.cpp
@@ -19433,9 +19871,8 @@ msgid "Unknown object type."
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "App Category"
-msgstr "Categoria:"
+msgstr "Categoria do Aplicativo"
#: platform/osx/export/export.cpp
msgid "High Res"
@@ -19545,7 +19982,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "Calendars"
-msgstr ""
+msgstr "Calendários"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19578,7 +20015,7 @@ msgstr "Perfis de rede"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Dispositivo"
#: platform/osx/export/export.cpp
@@ -19629,9 +20066,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Não foi possível exportar os arquivos do projeto"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Não se pôde iniciar sub-processo!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Localização"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19647,20 +20103,76 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Ícones não encontrados."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Erro ao salvar o arquivo: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Direções"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Não se pôde iniciar sub-processo!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Criando Miniatura"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
msgstr "Não foi possível encontrar o aplicativo de modelo para exportar:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Template de exportação inválido:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19668,7 +20180,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19709,6 +20221,17 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projeção"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+"Não foi possível exportar os arquivos do projeto ao projeto do gradle\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Identificador de pacote inválido:"
@@ -19785,47 +20308,58 @@ msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privacidade: O acesso ao microfone está ativado, mas a descrição de uso não "
+"é especificada."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
+"Privacidade: O acesso à câmera está ativado, mas a descrição de uso não é "
+"especificada."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
+"Privacidade: O acesso à localização está ativado, mas a descrição de uso não "
+"é especificada."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privacidade: O acesso ao livro de endereços está ativado, mas a descrição de "
+"uso não é especificada."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
+"Privacidade: O acesso ao calendário está ativado, mas a descrição de uso não "
+"é especificada."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privacidade: O acesso à biblioteca de fotos está ativado, mas a descrição de "
+"uso não é especificada."
#: platform/osx/export/export.cpp
msgid "macOS"
-msgstr ""
+msgstr "macOS"
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Architecture"
-msgstr "Adicionar uma entrada de arquitetura"
+msgstr "Arquitetura"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -19833,26 +20367,24 @@ msgid "Display Name"
msgstr "Exibir Tudo"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Short Name"
-msgstr "Nome do Script:"
+msgstr "Nome Curto"
#: platform/uwp/export/export.cpp
msgid "Publisher"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Publisher Display Name"
-msgstr "Nome de distribuidor de pacote inválido."
+msgstr "Nome de Exibição da Publicadora"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+msgid "Product GUID"
+msgstr "GUID do produto"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Limpar Guias"
#: platform/uwp/export/export.cpp
@@ -19866,9 +20398,8 @@ msgid "Certificate"
msgstr "Certificados"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Algorithm"
-msgstr "Depurador"
+msgstr "Algoritmo"
#: platform/uwp/export/export.cpp
msgid "Major"
@@ -19884,9 +20415,8 @@ msgid "Build"
msgstr "Modo de Régua"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Revision"
-msgstr "Expressão"
+msgstr "Revisão"
#: platform/uwp/export/export.cpp
msgid "Landscape"
@@ -19931,9 +20461,8 @@ msgid "Wide 310 X 150 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Splash Screen"
-msgstr "Chamadas de Desenho:"
+msgstr "Tela de Abertura"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20023,6 +20552,11 @@ msgid "Debug Algorithm"
msgstr "Depurador"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Não é possível remover o arquivo temporário:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20037,23 +20571,25 @@ msgstr "Depurador"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Copiar Recurso"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versão"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Version"
-msgstr "Versão de produto inválida:"
+msgstr "Versão do Produto"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Company Name"
-msgstr "Nome do Nó:"
+msgstr "Nome da Empresa"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Name"
-msgstr "Nome do Projeto:"
+msgstr "Nome do Produto"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20065,6 +20601,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Notificações Push"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "O keystore não foi encontrado, não foi possível exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "O keystore não foi encontrado, não foi possível exportar."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "O keystore não foi encontrado, não foi possível exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "O keystore não foi encontrado, não foi possível exportar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "O nome não é um identificador válido:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Nome Inválido."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Não é possível remover o arquivo temporário:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20083,6 +20683,23 @@ msgid "Invalid product version:"
msgstr "Versão de produto inválida:"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Extensão inválida."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Nova Janela"
@@ -20099,6 +20716,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20113,11 +20734,6 @@ msgstr ""
"Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade "
"\"Frames\" para que o AnimatedSprite mostre quadros."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Frame %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20136,19 +20752,6 @@ msgstr "Rodar"
msgid "Centered"
msgstr "Centro"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Deslocamento:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20197,7 +20800,7 @@ msgstr "Prévia Padrão"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
-msgstr ""
+msgstr "Gravidade"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
@@ -20232,8 +20835,7 @@ msgid "Pitch Scale"
msgstr "Escala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Alternar Início Automático"
@@ -20245,10 +20847,10 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-#, fuzzy
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
-msgstr "Escolha uma Distância:"
+msgstr "Distância Máxima"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
#, fuzzy
@@ -20276,14 +20878,13 @@ msgid "Anchor Mode"
msgstr "Modo Ícone"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Rotating"
-msgstr "Passo de Rotação:"
+msgstr "Rotacionando"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#, fuzzy
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
-msgstr "Atual:"
+msgstr "Atual"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
#, fuzzy
@@ -20307,19 +20908,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Esquerda (UI)"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Luz"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Inferior Esquerda"
@@ -20364,22 +20966,20 @@ msgid "Drag Margin"
msgstr "Definir Margem"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Screen"
-msgstr "Chamadas de Desenho:"
+msgstr "Tela de Desenho"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Limits"
-msgstr "Chamadas de Desenho:"
+msgstr "Limites de Desenho"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Drag Margin"
msgstr "Definir Margem"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nó Blend2"
@@ -20418,12 +21018,6 @@ msgstr "Alternar Visibilidade"
msgid "Visible"
msgstr "Alternar Visibilidade"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Popular"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20448,10 +21042,6 @@ msgstr "Luz"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20503,6 +21093,11 @@ msgstr ""
"Polígono inválido. Pelo menos 2 pontos são necessários no modo de construção "
"\"Segmentos\"."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20511,7 +21106,7 @@ msgstr "Modo de Régua"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Item Desativado"
@@ -20562,9 +21157,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Emitting"
-msgstr "Configurações:"
+msgstr "Emitindo"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -20579,20 +21173,18 @@ msgstr "Nó OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Preprocess"
-msgstr "Pós-processamento"
+msgstr "Pré processamento"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
-msgstr ""
+msgstr "Explosividade"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Randomness"
-msgstr "Reinício(s) Aleatório(s):"
+msgstr "Aleatoriedade"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20626,17 +21218,6 @@ msgstr "Projetos Locais"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Texto"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20674,7 +21255,7 @@ msgstr "Direções"
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
-msgstr ""
+msgstr "Espalhar"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20740,8 +21321,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20774,9 +21356,8 @@ msgid "Angle Curve"
msgstr "Fechar Curva"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount"
-msgstr "Quantidade:"
+msgstr "Quantidade da Escala"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
@@ -20800,27 +21381,23 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Hue Variation"
-msgstr "Separação:"
+msgstr "Variação da Tonalidade"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation"
-msgstr "Separação:"
+msgstr "Variação"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Random"
-msgstr "Separação:"
+msgstr "Variação Aleatória"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Curve"
-msgstr "Separação:"
+msgstr "Curva de Variação"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20836,9 +21413,8 @@ msgstr "Dvidir Curva"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Random"
-msgstr "Deslocamento:"
+msgstr "Deslocamento Aleatório"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20875,7 +21451,7 @@ msgid "Node B"
msgstr "Nó B"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20885,7 +21461,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Botão Desativado"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20925,7 +21501,8 @@ msgid "Texture Scale"
msgstr "Região da Textura"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20998,7 +21575,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Dvidir Curva"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Padrão"
@@ -21032,14 +21609,12 @@ msgid "Begin Cap Mode"
msgstr "Modo Região"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "End Cap Mode"
-msgstr "Modo Snap:"
+msgstr "Modo de Limite Final"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Border"
-msgstr "Renomear pasta:"
+msgstr "Borda"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
@@ -21059,16 +21634,15 @@ msgstr "Inicializar"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-#, fuzzy
msgid "Edge Connection Margin"
-msgstr "Editar Conexão:"
+msgstr "Margem de Ligação da Borda"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
@@ -21088,23 +21662,26 @@ msgid "Time Horizon"
msgstr "Inverter Horizontalmente"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Max Speed"
-msgstr "Velocidade:"
+msgstr "Velocidade Máxima"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Path Max Distance"
-msgstr "Escolha uma Distância:"
+msgstr "Distância Máxima do Caminho"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Habilitar"
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-#, fuzzy
msgid "Estimate Radius"
-msgstr "Alterar Raio Externo do Toro"
+msgstr "Raio Estimado"
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
@@ -21112,16 +21689,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Vértices:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Tamanho do Contorno:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21131,35 +21698,35 @@ msgstr ""
"este nó funcione. Por favor defina a propriedade ou desenhe um polígono."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance deve ser filho ou neto de um nó Navigation2D. Ele "
-"apenas fornece dados de navegação."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Centro Inferior"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Viagem"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr "Graus de Rotação"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation"
-msgstr "Constante"
+msgstr "Rotação Global"
#: scene/2d/node_2d.cpp
msgid "Global Rotation Degrees"
msgstr "Graus de Rotação Global"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Scale"
-msgstr "Escala aleatória:"
+msgstr "Escala Global"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
@@ -21172,13 +21739,13 @@ msgid "Z As Relative"
msgstr "Encaixe Relativo"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
-msgstr ""
+msgstr "Rolagem"
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Base Offset"
-msgstr "Deslocamento:"
+msgstr "Deslocamento Base"
#: scene/2d/parallax_background.cpp
#, fuzzy
@@ -21187,16 +21754,15 @@ msgstr "Usar Encaixe Escalar"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
-msgstr ""
+msgstr "Início do Limite"
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Limit End"
-msgstr "No Fim"
+msgstr "Fim do limite"
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
-msgstr ""
+msgstr "Ignorar Zoom da Câmera"
#: scene/2d/parallax_layer.cpp
msgid ""
@@ -21274,23 +21840,20 @@ msgstr ""
"PathFollow2D apenas funciona quando definido como filho de um nó Path2D."
#: scene/2d/path_2d.cpp scene/3d/path.cpp
-#, fuzzy
msgid "Unit Offset"
-msgstr "Deslocamento da Grade:"
+msgstr "Deslocamento da Unidade"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-#, fuzzy
msgid "H Offset"
-msgstr "Deslocamento:"
+msgstr "Deslocamento H"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-#, fuzzy
msgid "V Offset"
-msgstr "Deslocamento:"
+msgstr "Deslocamento V"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
-msgstr ""
+msgstr "Interpolação Cúbica"
#: scene/2d/path_2d.cpp
msgid "Lookahead"
@@ -21302,14 +21865,12 @@ msgid "Layers"
msgstr "Camada"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Constant Linear Velocity"
-msgstr "Inicializar"
+msgstr "Velocidade Linear Constante"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Constant Angular Velocity"
-msgstr "Inicializar"
+msgstr "Velocidade Angular Constante"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
@@ -21347,9 +21908,8 @@ msgid "Mass"
msgstr ""
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Inertia"
-msgstr "Vertical:"
+msgstr "Inércia"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21361,9 +21921,8 @@ msgid "Gravity Scale"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Custom Integrator"
-msgstr "Recortar Nós"
+msgstr "Integrador Customizado"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21386,13 +21945,12 @@ msgid "Sleeping"
msgstr "Encaixe inteligente"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Can Sleep"
-msgstr "Velocidade:"
+msgstr "Pode Dormir"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
-msgstr ""
+msgstr "Úmido"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
@@ -21404,7 +21962,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Torque"
-msgstr ""
+msgstr "Torque"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21422,19 +21980,19 @@ msgstr "Movendo saída"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
-msgstr ""
+msgstr "Aplicar Velocidade ao Sair"
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
msgstr "Formato"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Remainder"
-msgstr "Renderizador:"
+msgstr "Restante"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21481,7 +22039,7 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
-msgstr ""
+msgstr "Inverter"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -21535,15 +22093,14 @@ msgstr "Remover Ponto"
msgid "Use Global Coordinates"
msgstr "Próxima Coordenada"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Reiniciar"
#: scene/2d/skeleton_2d.cpp
-#, fuzzy
msgid "Default Length"
-msgstr "Tema Padrão"
+msgstr "Comprimento Padrão"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
@@ -21619,42 +22176,36 @@ msgid "Y Sort"
msgstr "Ordenar"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Show Collision"
-msgstr "Colisão"
+msgstr "Mostrar Colisão"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Compatibility Mode"
-msgstr "Modo Prioridade"
+msgstr "Modo de Compatibilidade"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Centered Textures"
-msgstr "Características Principais:"
+msgstr "Texturas Centradas"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Use Parent"
-msgstr "Modo Colisão"
+msgstr ""
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Shape Centered"
-msgstr "Encaixar no Centro do Nó"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Shape Visible"
-msgstr "Alternar Visibilidade"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
@@ -21756,9 +22307,8 @@ msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin necessita um nó ARVRCamera como filho."
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-#, fuzzy
msgid "World Scale"
-msgstr "Escala aleatória:"
+msgstr "Escala do Mundo"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -21782,9 +22332,8 @@ msgid "Out Of Range Mode"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Emission Angle"
-msgstr "Cores de Emissão"
+msgstr "Ângulo de Emissão"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Degrees"
@@ -21797,7 +22346,7 @@ msgstr "Animação"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
-msgstr ""
+msgstr "Filtro de Atenuação"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
@@ -21822,29 +22371,11 @@ msgid "Tracking"
msgstr "Empacotando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Limpar Transformação"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Subárvore"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Encontrando malhas e luzes"
@@ -21877,7 +22408,7 @@ msgstr "Gizmos"
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
-msgstr ""
+msgstr "Ajustes"
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
@@ -21888,9 +22419,8 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Use Denoiser"
-msgstr "Filtro:"
+msgstr "Usar Redutor de Ruído"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
@@ -21907,9 +22437,8 @@ msgid "Default Texels Per Unit"
msgstr "Tema Padrão"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Atlas"
-msgstr "Novo Atlas"
+msgstr "Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -21917,9 +22446,8 @@ msgid "Generate"
msgstr "Geral"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Max Size"
-msgstr "Tamanho:"
+msgstr "Tamanho Máximo"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -21952,21 +22480,20 @@ msgstr "Navegação"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
-msgstr ""
+msgstr "Caminho da Imagem"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Light Data"
msgstr "Com Dados"
-#: scene/3d/bone_attachment.cpp
-#, fuzzy
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
-msgstr "Nome do Nó:"
+msgstr "Nome do Osso"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
-msgstr ""
+msgstr "Manter Aspecto"
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
@@ -21978,18 +22505,16 @@ msgid "Doppler Tracking"
msgstr "Trilha de Propriedade"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Projection"
-msgstr "Projeto"
+msgstr "Projeção"
#: scene/3d/camera.cpp
msgid "FOV"
-msgstr ""
+msgstr "FOV"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Frustum Offset"
-msgstr "Deslocamento da Grade:"
+msgstr "Deslocamento do Frustum"
#: scene/3d/camera.cpp
#, fuzzy
@@ -22001,12 +22526,12 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
-msgstr "Definir Margem"
+msgstr "Margem"
#: scene/3d/camera.cpp
#, fuzzy
@@ -22146,7 +22671,7 @@ msgstr ""
#: scene/3d/cull_instance.cpp
msgid "Allow Merging"
-msgstr ""
+msgstr "Permitir Junção"
#: scene/3d/cull_instance.cpp
#, fuzzy
@@ -22154,24 +22679,6 @@ msgid "Autoplace Priority"
msgstr "Ativar Prioridade"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Biblioteca Dinâmica"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Biblioteca Dinâmica"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Planejando Malhas"
@@ -22201,17 +22708,98 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr "Alcance Dinâmico"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Snap de Pixel"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Double Sided"
+msgstr "Clique Duplo"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Visão Frontal"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Ativar Prioridade"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Ativar Prioridade"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Forçar Módulo Branco"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fontes"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Horizontal:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrar sinais"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "AutoLoad"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
msgstr "Cores de Emissão"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Negative"
-msgstr "GDNative"
+msgstr "Negativo"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Modo de Régua"
@@ -22222,9 +22810,8 @@ msgid "Bake Mode"
msgstr "Modo Bitmask"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Contact"
-msgstr "Escolher Cor"
+msgstr "Contato"
#: scene/3d/light.cpp
#, fuzzy
@@ -22232,29 +22819,24 @@ msgid "Reverse Cull Face"
msgstr "Redefinir Volume do Canal"
#: scene/3d/light.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Directional Shadow"
-msgstr "Direções"
+msgstr "Sombra Direcional"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 1"
-msgstr "Dividir"
+msgstr "Dividir 1"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 2"
-msgstr "Dividir"
+msgstr "Dividir 2"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 3"
-msgstr "Dividir"
+msgstr "Dividir 3"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Blend Splits"
-msgstr "Tempos de Mistura:"
+msgstr "Divisões de Mistura"
#: scene/3d/light.cpp
#, fuzzy
@@ -22289,9 +22871,8 @@ msgid "Spot"
msgstr ""
#: scene/3d/light.cpp
-#, fuzzy
msgid "Angle Attenuation"
-msgstr "Animação"
+msgstr "Atenuação Angular"
#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
@@ -22321,25 +22902,19 @@ msgid "Ignore Y"
msgstr "(Ignore)"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance deve ser filho ou neto de um nó Navigation. Ele "
-"apenas fornece dados de navegação."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Bake NavMesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22389,14 +22964,12 @@ msgid "Visibility AABB"
msgstr "Alternar Visibilidade"
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Draw Passes"
-msgstr "Chamadas de Desenho:"
+msgstr "Passos de Desenho"
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Passes"
-msgstr "Chamadas de Desenho:"
+msgstr "Passos"
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
@@ -22474,23 +23047,173 @@ msgstr "Ação"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Mover Nó"
+msgid "Joint Constraints"
+msgstr "Constantes"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Salvando Cena"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr "Relaxamento"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Mover Nó"
+msgid "Angular Limit Enabled"
+msgstr "Filtrar sinais"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Mover Nó"
+msgid "Angular Limit Upper"
+msgstr "Linear"
#: scene/3d/physics_body.cpp
#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Orto Angular"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animação"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animação"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animação"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animação"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Descrição"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Descrição"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animação"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
msgid "Body Offset"
-msgstr "Deslocamento:"
+msgstr "Deslocamento do Corpo"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -22522,13 +23245,8 @@ msgid "Exclude Nodes"
msgstr "Excluir Nós"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Params"
-msgstr "Parâmetro Modificado:"
-
-#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
+msgstr "Parâmetros"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
@@ -22544,11 +23262,6 @@ msgstr "Maiúscula"
msgid "Lower"
msgstr "Minúscula"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Separação:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22559,9 +23272,8 @@ msgid "Target Velocity"
msgstr "Orbitar Visão para a Direita"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Max Impulse"
-msgstr "Velocidade:"
+msgstr "Impulso Máximo"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22569,14 +23281,12 @@ msgid "Linear Limit"
msgstr "Linear"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Distance"
-msgstr "Escolha uma Distância:"
+msgstr "Distância mais Alta"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Distance"
-msgstr "Escolha uma Distância:"
+msgstr "Distância mais Baixa"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22609,18 +23319,8 @@ msgid "Angular Motion"
msgstr "Animação"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Ortho"
-msgstr "Erro Angular Max.:"
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Swing Span"
-msgstr "Salvando Cena"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
+msgstr "Orto Angular"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22633,9 +23333,8 @@ msgid "Linear Motor X"
msgstr "Inicializar"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Force Limit"
-msgstr "Chamadas de Desenho:"
+msgstr "Limite de Força"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22651,10 +23350,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22737,9 +23432,8 @@ msgid "Two Way"
msgstr ""
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Linked Room"
-msgstr "Edição de Root em tempo real:"
+msgstr "Sala Vinculada"
#: scene/3d/portal.cpp
#, fuzzy
@@ -22756,9 +23450,8 @@ msgid "Dispatch Mode"
msgstr ""
#: scene/3d/proximity_group.cpp
-#, fuzzy
msgid "Grid Radius"
-msgstr "Raio:"
+msgstr "Raio da Grade"
#: scene/3d/ray_cast.cpp
#, fuzzy
@@ -22775,9 +23468,8 @@ msgid "Update Mode"
msgstr "Modo de Rotação"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Origin Offset"
-msgstr "Deslocamento da Grade:"
+msgstr "Deslocamento da Origem"
#: scene/3d/reflection_probe.cpp
#, fuzzy
@@ -22877,8 +23569,9 @@ msgstr "Só Deve existir um RoomManager na SceneTree."
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23004,6 +23697,35 @@ msgstr ""
"Erro ao calcular os limites da sala.\n"
"Certifique-se de que todos os quartos contenham geometria ou limites manuais."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Copiar Pose"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Filhos Editáveis"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "%s fixado"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Ajustamentos"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Índice Z"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23019,9 +23741,8 @@ msgid "Simulation Precision"
msgstr "Precisão de Simulação"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Total Mass"
-msgstr "Total:"
+msgstr "Massa Total"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
@@ -23087,33 +23808,9 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Snap de Pixel"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Transparent"
-msgstr "Transpor"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Double Sided"
-msgstr "Clique Duplo"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
+msgstr "Transparente"
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -23154,9 +23851,8 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Use As Traction"
-msgstr "Separação:"
+msgstr "Usar Como Tração"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
@@ -23200,9 +23896,8 @@ msgid "Material Override"
msgstr "Sobrescreve"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Overlay"
-msgstr "Alterações de Material:"
+msgstr "Sobreposição do Material"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -23269,40 +23964,6 @@ msgstr ""
"Este WorldEnvironment está sendo ignorado. Adicione uma Camera (para cenas "
"3D) ou defina o Background Mode deste ambiente para Canvas (para cenas 2D)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Cena Principal"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Valor"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Alternar Triângulos Automáticos"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Alternar Triângulos Automáticos"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "No nó do BlendTree '%s', animação não encontrada: '%s'"
@@ -23337,13 +23998,28 @@ msgid "Autorestart"
msgstr "Reinício Automático:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Reinício Automático:"
+msgid "Random Delay"
+msgstr "Inclinação aleatória:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Quantidade"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Quantidade da Escala"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Colocar a Curva na Posição"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23356,11 +24032,6 @@ msgstr "Adicionar porta de entrada"
msgid "Xfade Time"
msgstr "Tempo do X-Fade (s):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Deslocamento da Grade:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23431,11 +24102,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nada está ligado à entrada '%s' do nó '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrar sinais"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Nenhuma raiz AnimationNode para o gráfico está definida."
@@ -23513,9 +24179,8 @@ msgid "Tip Bone"
msgstr "Ossos"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Interpolation"
-msgstr "Modo de Interpolação"
+msgstr "Interpolação"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
@@ -23690,6 +24355,11 @@ msgstr ""
"Se você não pretende adicionar um script, use um nó de Controle simples."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Sobrescreve"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23732,7 +24402,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Ferramentas"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Habilitar"
@@ -23801,11 +24471,6 @@ msgstr "Diálogo XForm"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "AutoLoad"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerta!"
@@ -23859,6 +24524,7 @@ msgid "Show Zoom Label"
msgstr "Mostrar Ossos"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23872,11 +24538,12 @@ msgid "Show Close"
msgstr "Mostrar Ossos"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Selecionar"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Confirmação"
@@ -23942,8 +24609,9 @@ msgid "Fixed Icon Size"
msgstr "Visão Frontal"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Atribuir"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24412,7 +25080,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24455,7 +25123,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Modo Panorâmico:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24581,6 +25249,12 @@ msgid "Timeout"
msgstr "Tempo esgotado"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Separador Nomeado"
@@ -24596,13 +25270,13 @@ msgstr "Descrição"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Caminho de Exportação"
+msgid "Pause Mode"
+msgstr "Modo Panorâmico"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Modo Panorâmico"
+msgid "Physics Interpolation Mode"
+msgstr "Modo de Interpolação"
#: scene/main/node.cpp
#, fuzzy
@@ -24634,11 +25308,6 @@ msgstr "Definir Múltiplos:"
msgid "Process Priority"
msgstr "Ativar Prioridade"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Modo de Interpolação"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24672,12 +25341,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Definir Múltiplos:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolação"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24937,6 +25602,41 @@ msgid "Swap OK Cancel"
msgstr "Cancelar (UI)"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nome"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Renderização"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Renderização"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Física"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Física"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navegação"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navegação"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24974,6 +25674,797 @@ msgstr "Metade da Resolução"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Escolher Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Renomear Item de Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Renomear Item de Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Popular Superfície"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Corte Desabilitado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Separação:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Loop da Animação"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Definir Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Pressionado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Item Marcável"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Item Checado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Item Desativado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Item Checado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Editor Desativado)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Item Desativado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Deslocamento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Item Desativado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Renomear Item de Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Forçar Módulo Branco"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Deslocamento da Grade X:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Deslocamento da Grade Y:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Plano Anterior"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Destravar Selecionado"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Recortar Nós"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtrar sinais"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtrar sinais"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Cena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Guia 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Cena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Pasta:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Pasta:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Conclusão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Conclusão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importar Selecionado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Popular Superfície"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Realce de sintaxe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Pressionado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Instrumento"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Realce de sintaxe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Realce de sintaxe"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Modo Colisão"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Item Desativado"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Pixels de Borda"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Adicionar Ponto de Nó"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Próximo Chão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Testando"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Iluminação direta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Deslocamento do Ruído"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Deslocamento do Ruído"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Criar Pasta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Alternar Arquivos Ocultos"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Corte Desabilitado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Separador Nomeado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Separador Nomeado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Separador de Cor da Fonte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Renomear Item de Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr "Separador de Cor da Fonte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Separação:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Selecionar Frames"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Padrão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Padrão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Confirmação"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Breakpoints"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Redimensionável"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Cores"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Cores"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Deslocamento do Byte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Deslocamento do Ruído"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Deslocamento da Grade:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Habilitar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Selecionar"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Pressionado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Alternar Botão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Alternar Botão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Alternar Botão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Recortar Nós"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Opções do canal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Recortar Nós"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Selecionar tudo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Recolher Tudo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Alternar Botão"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Selecionar Apenas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Escolher Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Pos. do Painel"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Cena Atual"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Definir Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Máscara de Botão"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Mostrar Guias"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Vertical:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Deslocamento da Grade:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Definir Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Separação:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Guia 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Guia 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Item Desativado"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Iluminação direta"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Renomear Item de Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Renomear Item de Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Definir Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Definir Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Destino"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Pasta:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Forçar Módulo Branco"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Modo Ícone"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Corte Desabilitado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Largura Esquerda"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Luz"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Largura Esquerda"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Largura Esquerda"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr "Seletor de tela"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Carregar Predefinição"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Tema do Editor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Cores"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Predefinição"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Predefinição"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Predefinição"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Formato"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Adicionar Ponto de Nó"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Cena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Cena Principal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Separação:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Separação:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Definir Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Definir Margem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Recuar Direita"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Modo de Seleção"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Auto Fatiar"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Escolher Cor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Mapa de Grade"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Selecionar Apenas"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Selecionar Propriedade"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Ação"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Mover pontos Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Instância"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -25013,17 +26504,6 @@ msgstr "Opções Extra:"
msgid "Char"
msgstr "Caracteres válidos:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Cena Principal"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Fontes"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25076,7 +26556,7 @@ msgstr "Condição"
#: scene/resources/environment.cpp
msgid "Fog"
-msgstr ""
+msgstr "Névoa"
#: scene/resources/environment.cpp
#, fuzzy
@@ -25191,7 +26671,7 @@ msgstr "Profundidade"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Roughness"
-msgstr ""
+msgstr "Rugosidade"
#: scene/resources/environment.cpp
msgid "SSAO"
@@ -25243,7 +26723,7 @@ msgstr ""
#: scene/resources/environment.cpp
msgid "Glow"
-msgstr ""
+msgstr "Brilho"
#: scene/resources/environment.cpp
#, fuzzy
@@ -25306,7 +26786,7 @@ msgstr ""
#: scene/resources/environment.cpp
msgid "Adjustments"
-msgstr ""
+msgstr "Ajustamentos"
#: scene/resources/environment.cpp
#, fuzzy
@@ -25323,15 +26803,6 @@ msgid "Color Correction"
msgstr "Correção de Cor"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Avisos"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Recente:"
@@ -25343,6 +26814,11 @@ msgstr "Modo Sem Distrações"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Profundidade"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Deslocamento:"
@@ -25366,11 +26842,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Ativar Prioridade"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Próximo Plano"
@@ -25379,9 +26850,8 @@ msgid "Use Shadow To Opacity"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Unshaded"
-msgstr "Exibir Sem Sombreamento"
+msgstr "Sem sombra"
#: scene/resources/material.cpp
#, fuzzy
@@ -25389,10 +26859,6 @@ msgid "Vertex Lighting"
msgstr "Iluminação direta"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Visão Frontal"
@@ -25402,11 +26868,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Visão Frontal"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25425,6 +26886,10 @@ msgid "Ensure Correct Normals"
msgstr "Normais de Transformação"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Vértice"
@@ -25438,9 +26903,8 @@ msgid "Is sRGB"
msgstr ""
#: scene/resources/material.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Parameters"
-msgstr "Parâmetro Modificado:"
+msgstr "Parâmetros"
#: scene/resources/material.cpp
#, fuzzy
@@ -25479,7 +26943,7 @@ msgstr "Modo de Régua"
#: scene/resources/material.cpp
msgid "Grow"
-msgstr ""
+msgstr "Crescer"
#: scene/resources/material.cpp
#, fuzzy
@@ -25491,10 +26955,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Partículas"
@@ -25511,58 +26971,24 @@ msgstr "Frame %"
#: scene/resources/material.cpp
msgid "Albedo"
-msgstr ""
+msgstr "Albedo"
#: scene/resources/material.cpp
msgid "Metallic"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
+msgstr "Metálico"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Textura Normal"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Remover textura"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Região da Textura"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Emission"
-msgstr "Máscara de Emissão"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Cores de Emissão"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Cores de Emissão"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Máscara de Emissão"
+msgstr "Emissão"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Origem da Emissão: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25574,35 +27000,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Inclinação aleatória:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Remover textura"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Limpar"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Limpar Pose"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Tema do Editor"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
-msgstr ""
+msgstr "Anisotrópico"
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25611,15 +27021,6 @@ msgid "Ambient Occlusion"
msgstr "Oclusão"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Região da Textura"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25651,18 +27052,12 @@ msgid "Transmission"
msgstr "Transmissão"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Transmissão"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
-msgstr "Separação:"
+msgstr "Refração"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
-msgstr ""
+msgstr "Detalhe"
#: scene/resources/material.cpp
#, fuzzy
@@ -25706,15 +27101,20 @@ msgstr "Modo Panorâmico"
msgid "Lightmap Size Hint"
msgstr "Faça mapas de luz"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Nó Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transformação"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Limpar Transformação"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr "Formato de Cor"
@@ -25736,28 +27136,14 @@ msgstr "Instância"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr "Matriz de Transformação"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformar Mapa UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Redimensionar Vetor"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Redimensionar Vetor"
+msgid "Sampling"
+msgstr "Escala:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Definir o Tipo da Variável"
#: scene/resources/navigation_mesh.cpp
@@ -25774,10 +27160,15 @@ msgid "Source Group Name"
msgstr "Origem"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Argumentos da Cena Principal:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25787,11 +27178,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Região"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Fundir a partir de Cena"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25805,6 +27201,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Detalhe"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Escolha uma Distância:"
@@ -25822,7 +27223,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25947,6 +27348,11 @@ msgstr "Superior Direita"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Dvidir Curva"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25955,15 +27361,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Rodar Outra Cena"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Adicionar porta de entrada"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "VInculamento"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Ossos"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -26026,6 +27442,10 @@ msgid "Expand Margin"
msgstr "Expandir Tudo"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Alterar Raio Interno do Toro"
@@ -26039,10 +27459,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26066,6 +27482,21 @@ msgstr "Tamanho da Imagem"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Mostrar Guias"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Visão Frontal"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Voltar"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modo de Escalonamento"
@@ -26076,13 +27507,13 @@ msgstr "Capturar"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Modo Panorâmico:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Modo Panorâmico:"
+msgid "To"
+msgstr "Início"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26119,8 +27550,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Inicializar"
+msgid "Depth Draw"
+msgstr "Modo de Interpolação"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Modo de Régua"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Modo Panorâmico"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Modo Panorâmico"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Modo"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26187,6 +27638,11 @@ msgid "Scenario"
msgstr "Cena"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navegação"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26204,6 +27660,26 @@ msgstr "Linear Esquerda"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Padrão"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Prévia Padrão"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Testando"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Margem de Ligação da Borda"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26307,6 +27783,10 @@ msgid "Release (ms)"
msgstr "Lançamento"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Misturar"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26561,6 +28041,11 @@ msgstr "Modo Colisão"
msgid "Collision Unsafe Fraction"
msgstr "Modo Colisão"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Frame de Física %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26575,16 +28060,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "A variação não pode ser atribuída na função '%s'."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"As variações atribuídas na função 'vertex' não podem ser reatribuídas em "
"'fragment' ou 'light'."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"Variações atribuídas na função 'fragment' não podem ser reatribuídas em "
@@ -26855,6 +28342,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Ativar Prioridade"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Expressão"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 945f682131..b6b92325e4 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -15,15 +15,16 @@
# f0roots <f0rootss@gmail.com>, 2020.
# Gigel2 <mihalacher02@gmail.com>, 2020.
# R3ktGamerRO <bluegamermc1@gmail.com>, 2021.
-# FlooferLand <yunaflarf@gmail.com>, 2021.
+# FlooferLand <yunaflarf@gmail.com>, 2021, 2022.
# N3mEee <n3mebusiness@gmail.com>, 2021.
+# Psynt <nichita@cadvegra.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-14 15:28+0000\n"
-"Last-Translator: N3mEee <n3mebusiness@gmail.com>\n"
+"PO-Revision-Date: 2022-05-15 09:38+0000\n"
+"Last-Translator: Psynt <nichita@cadvegra.com>\n"
"Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ro/>\n"
"Language: ro\n"
@@ -32,34 +33,31 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < "
"20)) ? 1 : 2;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "Clipboardul este gol!"
+msgstr "Clipboard"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Numele scenei curente"
+msgstr "Ecran Actual"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Codul de Ieșire"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Activați"
+msgstr "V-Sync Activat"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync Prin Compozitor"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
@@ -79,47 +77,43 @@ msgid "Keep Screen On"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "Dimensiunea Conturului:"
+msgstr "Dimensiune Minima"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "Dimensiunea Conturului:"
+msgstr "Dimensiune Maxima"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "Deschide Recente"
+msgstr "Orientare Ecran"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "Fereastră Nouă"
+msgstr "Fereastră"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "Fara margini"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Transparenta per Pixel"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "Comutare ecran complet"
+msgstr "Fullscreen"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Maximizat"
#: core/bind/core_bind.cpp
msgid "Minimized"
-msgstr ""
+msgstr "Minimizat"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -128,45 +122,41 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "Poziția Dock-ului"
+msgstr "Poziție"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "Dimensiunea Conturului:"
+msgstr "Mărimea"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "Inversiune Endian"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "Editor"
+msgstr "Indiciu Editor"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "Mod Intercalare"
+msgstr "Iteratii pe Secunda"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Target FPS"
-msgstr "Suprafață Țintă:"
+msgstr "Frecvență Țintă"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -180,7 +170,7 @@ msgstr "Cadru Fizic %"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "Eroare"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -188,9 +178,8 @@ msgid "Error String"
msgstr "Eroare La Salvarea"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "Eroare La Salvarea"
+msgstr "Linia Erorii"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -207,9 +196,10 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Limite"
#: core/command_queue_mt.cpp
#, fuzzy
@@ -224,24 +214,19 @@ msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Funcții"
+msgstr "Funcție"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Analizator Network"
@@ -253,7 +238,7 @@ msgstr "Ștergeți"
#: core/io/file_access_network.cpp
msgid "Page Size"
-msgstr ""
+msgstr "Marime Pagina"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
@@ -264,9 +249,8 @@ msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "Conectați"
+msgstr "Conexie"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
@@ -274,7 +258,7 @@ msgstr ""
#: core/io/marshalls.cpp
msgid "Object ID"
-msgstr ""
+msgstr "ID Obiect"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
#, fuzzy
@@ -283,7 +267,7 @@ msgstr "Activează Onion Skinning"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Refuza Conexiuni noi pe retea"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
@@ -291,19 +275,16 @@ msgid "Network Peer"
msgstr "Analizator Network"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
-msgstr "Redenumește"
+msgstr "Radacina"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "Conectați"
+msgstr "Refuza Conexiuni noi"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "Mod În Jur"
+msgstr "Mod Transfer"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
@@ -354,7 +335,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Insuficienți bytes pentru decodare bytes, sau format invalid."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Intrare invalida %i (nu a fost transmisă) in expresie"
#: core/math/expression.cpp
@@ -400,56 +382,32 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "Deschidere în Editor"
+msgid "Mouse Mode"
+msgstr "Mod Mutare"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Copiază Selecția"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
+msgid "Use Accumulated Input"
+msgstr "Șterge Intrare(Input)"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
-msgstr ""
+msgstr "Dispozitiv"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Alt"
-msgstr "Toate"
+msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Control"
-msgstr "Control versiune"
+msgstr "Control"
#: core/os/input_event.cpp
msgid "Meta"
@@ -462,9 +420,9 @@ msgstr "Comunitate"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
-msgstr "Presetare"
+msgstr "Apăsat"
#: core/os/input_event.cpp
#, fuzzy
@@ -477,7 +435,7 @@ msgstr ""
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
#: core/os/input_event.cpp
msgid "Echo"
@@ -489,14 +447,12 @@ msgid "Button Mask"
msgstr "Adaugă în Grup"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Global Position"
-msgstr "Permanent"
+msgstr "Poziția Globală"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Factor"
-msgstr "Vector"
+msgstr "Factor"
#: core/os/input_event.cpp
#, fuzzy
@@ -505,39 +461,35 @@ msgstr "Mod În Jur"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "Dublu-click"
#: core/os/input_event.cpp
msgid "Tilt"
-msgstr ""
+msgstr "Înclinare"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "Presetare"
+msgstr "Presiune"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Relative"
-msgstr "Snap Relativ"
+msgstr "Relativ"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed"
-msgstr "Dimensiune:"
+msgstr "Viteză"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
-msgstr ""
+msgstr "Axă"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "(valoare)"
+msgstr "Valoarea Axei"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -553,11 +505,11 @@ msgstr "Acțiune"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "Putere"
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "Delta"
#: core/os/input_event.cpp
#, fuzzy
@@ -611,13 +563,15 @@ msgid "Project Settings Override"
msgstr "Setări proiect..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nume"
@@ -629,7 +583,8 @@ msgstr "Descriere"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Execută"
@@ -660,6 +615,42 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Afișează Tot"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Stânga liniară"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Se Testează"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -682,6 +673,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Calea Scenei:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -689,19 +685,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Control versiune"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Control versiune"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Nume plugin:"
+msgid "Version Control Plugin Name"
+msgstr "Control versiune"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -773,16 +765,19 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Cadru Fizic %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -813,8 +808,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -942,11 +937,6 @@ msgstr "Cale"
msgid "Source Code"
msgstr "Resursă"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Sincronizează Modificările Scriptului"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -1008,10 +998,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1064,13 +1057,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1098,6 +1092,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Gratis"
@@ -1114,7 +1109,7 @@ msgstr "Oglinda"
msgid "Time:"
msgstr "Timp:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valoare:"
@@ -1166,6 +1161,96 @@ msgstr "Anim Schimbare valoare Keyframe"
msgid "Anim Change Call"
msgstr "Anim Schimbare apelare"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Cadru %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Timp"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Pas Rotație:"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Pas Rotație:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Cantitate:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Setează Mâner"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Setează Mâner"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Compensare Grilă:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Compensare Grilă:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animație"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim Timpul multifuncțional pentru modificarea cheii"
@@ -1260,7 +1345,7 @@ msgstr "Comutează această pistă pornit/oprit."
msgid "Update Mode (How this property is set)"
msgstr "Modul Actualizare (Cum este setată această proprietate)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Mod Intercalare"
@@ -1274,10 +1359,74 @@ msgid "Remove this track."
msgstr "Ștergeți pista selectată."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Timp (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Poziție"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Pas Rotație:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Dimensiune:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Trebuie să utilizaţi o extensie valida."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Setează Mâner"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Setează Mâner"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Închidere curbă"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Restartare (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Estompează (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animaţii:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Comută Pista Activată"
@@ -1353,7 +1502,6 @@ msgid "Remove Anim Track"
msgstr "Elimină Pista Anim"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1365,16 +1513,6 @@ msgid "Editors"
msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animație"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim Inserați Pistă și Cheie"
@@ -1501,7 +1639,8 @@ msgid "Add Method Track Key"
msgstr "Inserați Pistă și Cheie"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metoda nu a fost găsită în obiect: "
#: editor/animation_track_editor.cpp
@@ -1872,7 +2011,9 @@ msgid "Scene does not contain any script."
msgstr "Scena nu conține niciun script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Adăugați"
@@ -1937,6 +2078,7 @@ msgstr "Nu se poate conecta semnalul"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Aproape"
@@ -2111,8 +2253,8 @@ msgid "Open"
msgstr "Deschide"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Stăpâni La:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2224,10 +2366,9 @@ msgstr "Dezvoltator Principal"
#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
-#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
-msgstr "Manager de Proiect "
+msgstr "Manager de Proiect"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2419,7 +2560,7 @@ msgid "Bus Options"
msgstr "Opțiuni Pistă Audio"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicat"
@@ -2471,8 +2612,9 @@ msgstr "Deschide Schema Pistei Audio"
msgid "There is no '%s' file."
msgstr "Nu este niciun '%s' în filă."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Schemă"
#: editor/editor_audio_buses.cpp
@@ -2680,6 +2822,24 @@ msgid "Choose"
msgstr "Alegeți"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Pachet instalat cu succes!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "A Eșuat:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Fişierul se Stochează:"
@@ -2692,6 +2852,31 @@ msgid "Packing"
msgstr "Ambalare"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Salvați Ca"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Directorul nu a putut fi creat."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Nu s-a putut porni subprocesul!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Nu pot deschide fişierul pentru scris:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Salvați Ca"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2814,11 +2999,32 @@ msgstr "Fișierul șablon de depanare personalizat nu a fost găsit."
msgid "Custom release template not found."
msgstr "Șablonul personalizat de lansare nu a fost găsit."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Gestionați șabloanele"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Fișierul nu există."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Fișierul șablon nu a fost găsit:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Nu se pot deschide șabloanele de export zip."
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"La exporturile pe 32 de biți PCK-ul încorporat nu poate fi mai mare de 4 GiB."
@@ -2836,7 +3042,7 @@ msgid "Script Editor"
msgstr "Editor de scripturi"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Librăria de Resurse"
@@ -2987,13 +3193,14 @@ msgstr "Faceți Curent"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importare"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportare"
@@ -3118,11 +3325,11 @@ msgstr "Mod redare:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3258,7 +3465,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Sus"
@@ -3269,7 +3476,7 @@ msgstr "Clasă:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr "Moștenește:"
+msgstr "Mosteneste:"
#: editor/editor_help.cpp
msgid "Inherited by:"
@@ -3352,6 +3559,15 @@ msgstr ""
"Nu există în prezent nici o descriere pentru această metodă. Te rog ajută-ne "
"de prin a [color = $color] [url = $url] contribui cu una [/ URL] [/ color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Deschidere în Editor"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3443,15 +3659,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Doar Metode"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Selectează"
@@ -3531,7 +3749,7 @@ msgstr "Copiază Selecția"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Curăță"
@@ -3562,7 +3780,7 @@ msgid "Up"
msgstr "Sus"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Nod"
@@ -3586,6 +3804,10 @@ msgstr "Ieșire RSET"
msgid "New Window"
msgstr "Fereastră Nouă"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4139,15 +4361,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scenă"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Calea Scenei:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4189,16 +4402,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Nu Salva"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Salvați scena înainte de a rula..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4286,6 +4489,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Control versiune"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Redenumește"
@@ -4314,6 +4521,10 @@ msgstr "Comutează modul fără distrageri."
msgid "Add a new scene."
msgstr "Adaugă o nouă scenă."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scenă"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Mergi la o scenă deschisă anterior."
@@ -4680,7 +4891,9 @@ msgstr "Modificări ale Actualizării"
msgid "Hide Update Spinner"
msgstr "Dezactivează Cercul de Actualizare"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Sistemul De Fișiere"
@@ -4765,6 +4978,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4914,12 +5128,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Cadru #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Timp"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Apeluri"
@@ -4943,6 +5151,7 @@ msgid "Edit Text:"
msgstr "Editare text:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4992,11 +5201,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
+msgstr "Dimensiunea Conturului:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5097,6 +5309,11 @@ msgstr ""
"platformă.\n"
"Te rog adaugă o presetare de rulare în meniul pentru export."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Proiect"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Scrie logica programului în metoda _run()."
@@ -5191,7 +5408,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5248,11 +5464,6 @@ msgstr "Membri"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Sistemul De Fișiere"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5328,8 +5539,8 @@ msgstr "Nu s-a găsit nici o sub-resursă."
msgid "Color Theme"
msgstr "Membri"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5355,20 +5566,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Mod În Jur"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5388,7 +5590,9 @@ msgid "Draw Spaces"
msgstr "Apeluri"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Creează un Mesh de Navigare"
@@ -5471,7 +5675,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Fișier:"
@@ -5489,6 +5692,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5496,7 +5707,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5508,11 +5719,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5521,6 +5732,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Click Drept: Ștergere punct"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Copiază Selecția"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5551,6 +5769,10 @@ msgid "Add Type Hints"
msgstr "Adaugă Obiect"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Afișare ajutoare"
@@ -5567,8 +5789,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5577,6 +5798,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "Alege o Scenă Principală"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Previzualizare"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5590,6 +5816,37 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Numai Selecția"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Culori de Emisie"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instanță"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Deplasare punct"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5624,17 +5881,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Implicit"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Implicit"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Implicit"
@@ -5871,6 +6128,16 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Nu Salva"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Salvați scena înainte de a rula..."
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5901,19 +6168,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Redenumind directorul:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5949,29 +6219,30 @@ msgstr "Fişierul se Stochează:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Nume nevalid."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Nume nevalid."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importă Scena"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5979,21 +6250,21 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Linia Numărul:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Linia Numărul:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Nume nevalid."
@@ -6003,16 +6274,16 @@ msgstr "Nume nevalid."
msgid "Text Selected Color"
msgstr "Ştergeți Cheile Selectate"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Numai Selecția"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Numele scenei curente"
@@ -6021,41 +6292,41 @@ msgstr "Numele scenei curente"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funcții"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Șterge puncte"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6078,6 +6349,11 @@ msgstr ""
msgid "Flat"
msgstr "Plat0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Nod de Animație"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selectează Nodul(rile) pentru Importare"
@@ -6670,14 +6946,6 @@ msgid "Replace in Files"
msgstr "Înlocuiți Tot"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Găsiți: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Înlocuiți: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Înlocuiți Tot"
@@ -6786,14 +7054,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Funcția de culoare."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6805,7 +7078,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtre:"
@@ -6951,11 +7224,6 @@ msgstr ""
msgid "Materials"
msgstr "Modificări ale Actualizării"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Pas Rotație:"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7014,17 +7282,18 @@ msgstr "Anim Schimbare transformare"
msgid "Optimizer"
msgstr "Optimizați"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activați"
@@ -7075,7 +7344,8 @@ msgid "Generating Lightmaps"
msgstr "Se Genereaza Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Se Generează pentru Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -7102,6 +7372,26 @@ msgstr ""
msgid "Saving..."
msgstr "Se Salvează..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7115,7 +7405,8 @@ msgstr "Selectare mod"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7150,12 +7441,6 @@ msgid "Normal Map Invert Y"
msgstr "Dimensiune Aleatorie:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Mod În Jur"
@@ -7847,11 +8132,6 @@ msgstr "Încarcă Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "No animation to copy!"
-msgstr "EROARE: Nicio copie a animației!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
msgstr "EROARE: Nicio resursă de animație în clipboard!"
@@ -7864,11 +8144,6 @@ msgid "Paste Animation"
msgstr "Lipește Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "No animation to edit!"
-msgstr "EROARE: Nicio animație pentru editare!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Rulează animația selectată în sens invers de la poziția curentă. (A)"
@@ -7906,6 +8181,11 @@ msgid "New"
msgstr "Nou"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "Lipiți Resursa"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Editare tranziții..."
@@ -7935,17 +8215,20 @@ msgstr "Onion Skinning"
msgid "Directions"
msgstr "Direcții"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Trecut"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Viitor"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Adâncime"
@@ -8099,7 +8382,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Tranziție: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8116,11 +8400,6 @@ msgid "New name:"
msgstr "Nume nou:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Dimensiune:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Estompează (s):"
@@ -8129,16 +8408,11 @@ msgid "Fade Out (s):"
msgstr "Reliefează (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Amestec"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Amestecare"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Restartare Automată:"
@@ -8172,10 +8446,6 @@ msgid "X-Fade Time (s):"
msgstr "Timp X-Decolorare (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Curent:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8416,6 +8686,10 @@ msgid "License (Z-A)"
msgstr "Licență"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Încărcare..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8483,8 +8757,8 @@ msgid "Testing"
msgstr "Se Testează"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Încărcare..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8547,7 +8821,7 @@ msgid "Select lightmap bake file:"
msgstr "Selectare fișier șablon pentru harta de lumină:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Previzualizare"
@@ -9085,6 +9359,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "Curăță Oasele"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9151,6 +9426,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Schemă"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9483,13 +9762,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Comutare mod"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Enumerări:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Obiect %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Obiecte"
@@ -9597,7 +9899,8 @@ msgstr "Creează Contur"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -9743,13 +10046,6 @@ msgstr "Anim Schimbare transformare"
msgid "Apply with Transforms"
msgstr "Anim Schimbare transformare"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Previzualizare"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Niciun mesh sursă specificată (și niciun MultiMesh setat în nod)."
@@ -9921,7 +10217,8 @@ msgid "Volume"
msgstr "Volum"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Sursă de Emisie: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10068,19 +10365,6 @@ msgstr "Ștergere punct de Control-Intrare"
msgid "Split Segment (in curve)"
msgstr "Divizare segment (pe curbă)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Culori de Emisie"
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -10174,13 +10458,13 @@ msgstr ""
msgid "Points"
msgstr "Deplasare punct"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Poligon->UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Bones"
msgstr "Creează Oase"
@@ -10266,8 +10550,7 @@ msgid "Grid Settings"
msgstr "Setări ale Editorului"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Aliniere"
@@ -10308,6 +10591,10 @@ msgstr "Pas Grilă:"
msgid "Sync Bones to Polygon"
msgstr "Redimensionează Poligon"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "EROARE: Resursă imposibil de încărcat !"
@@ -10339,13 +10626,6 @@ msgid "Instance:"
msgstr "Instanță :"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Deschidere în Editor"
@@ -10354,10 +10634,6 @@ msgstr "Deschidere în Editor"
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10403,11 +10679,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Eroare la scrierea TextFile:"
@@ -10490,10 +10761,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10542,8 +10809,7 @@ msgid "Previous Script"
msgstr "Fila anterioară"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10785,7 +11051,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -11099,13 +11366,17 @@ msgstr "Mod Rotație"
msgid "Translate"
msgstr "Tradu Snap:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Dimensiune:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Tradu Snap:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11128,11 +11399,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Dimensiunea Conturului:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11575,11 +11841,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Curăță Rotația Cursorului"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instanță"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11636,7 +11897,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Conversie în Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11671,15 +11933,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Acțiune"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11803,6 +12066,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Enumerări:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11840,19 +12114,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Enumerări:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -12058,6 +12323,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Elimină Șablon"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12101,6 +12371,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Adaugă Obiect"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Elimină Șablon"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Adaugă Obiect"
@@ -12380,7 +12660,7 @@ msgstr "Comutează Auto-Execuție"
msgid "Disabled Button"
msgstr "Dezactivat"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12410,6 +12690,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12591,8 +12872,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Șterge Selecția"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12677,8 +12959,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Regiunea"
@@ -12709,12 +12990,6 @@ msgstr "Mod Rotație"
msgid "Priority"
msgstr "Exportă Proiectul"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
#, fuzzy
msgid "Z Index"
@@ -12993,6 +13268,141 @@ msgid "This property can't be changed."
msgstr "Această operație nu se poate face fără o scenă."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Opțiuni Snapping"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Compensare Grilă:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Pas"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Enumerări:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Selectează"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Elimină Șablon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Compensare Grilă:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Modificări ale Actualizării"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Populare"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Comutare mod"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Mod Rotație"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Dimensiunea Conturului:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Zoom Animație"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Creează Poligon de Ocluziune"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Creează un Mesh de Navigare"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Compensare Grilă:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Anim Schimbare transformare"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Nod de Animație"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Numai Selecția"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Nod de Animație"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navigare Vizibilă"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Selectează"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtrare scripturi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "Set de dale"
@@ -14048,20 +14458,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -14070,14 +14475,6 @@ msgid "Exporting All"
msgstr "Exportare"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "Exportă Proiectul"
@@ -14096,7 +14493,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -14154,12 +14551,6 @@ msgstr "Execută Scriptul"
msgid "GDScript Export Mode:"
msgstr "Mod export script:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14188,20 +14579,28 @@ msgid "More Info..."
msgstr "Mută În..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Exportare"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Exportă Proiectul"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Exportă Proiectul?"
+#, fuzzy
+msgid "Export All"
+msgstr "Exportare"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr "Alegeţi un Director"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Exportare"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14209,14 +14608,20 @@ msgid "ZIP File"
msgstr "Fișiere ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Exportă Proiectul"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Fondatorii Proiectului"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Administrează Șabloanele de Export"
@@ -14383,10 +14788,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "Proiect"
@@ -14395,6 +14796,20 @@ msgstr "Proiect"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Proiect"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Librăria de Resurse"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
@@ -14489,15 +14904,13 @@ msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
-#, fuzzy
msgctxt "Application"
msgid "Project Manager"
-msgstr "Manager de Proiect "
+msgstr "Manager de Proiect"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Proiect"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -14505,10 +14918,6 @@ msgid "Loading, please wait..."
msgstr "Se recuperează oglinzile, te rog așteaptă..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Exportă Proiectul"
@@ -14555,11 +14964,6 @@ msgid "About"
msgstr "Despre"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Librăria de Resurse"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14712,6 +15116,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14905,7 +15310,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Plugin-uri"
@@ -15035,12 +15441,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Pas"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -15087,7 +15487,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "Resetați Zoom-area"
@@ -15287,6 +15687,20 @@ msgstr ""
msgid "Make Local"
msgstr "Creează Oase"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Nume Nod:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nume Nod:"
+
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
@@ -15364,6 +15778,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Curăță Derivarea"
@@ -15453,10 +15871,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Curăță Derivarea? (Fără Întoarcere)"
@@ -15500,6 +15914,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15701,8 +16122,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Ștergeți"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15804,11 +16226,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15907,6 +16324,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15918,21 +16336,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Deplasare punct"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16190,41 +16593,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Afișează Tot"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Stânga liniară"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Se Testează"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16329,6 +16697,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mod Intercalare"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Schimbați Lung Anim"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16470,10 +16848,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr "Pauză."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16501,11 +16875,11 @@ msgstr "Inspector"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Înapoi"
@@ -16581,12 +16955,6 @@ msgstr "Nod de Animație"
msgid "Invert Faces"
msgstr "Conversie în Mesh2D"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Modificări ale Actualizării"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16636,7 +17004,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Poligon->UV"
@@ -16728,6 +17096,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Utilizează Snap"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16804,7 +17180,7 @@ msgid "Disabled GDNative Singleton"
msgstr "Dezactivează Cercul de Actualizare"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17049,7 +17425,7 @@ msgstr "Procesează Lightmaps"
msgid "Instance Materials"
msgstr "Modificări ale Actualizării"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Snap către părinte"
@@ -17067,13 +17443,6 @@ msgstr ""
msgid "Translation"
msgstr "Tradu Snap:"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Pas Rotație:"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -17190,7 +17559,6 @@ msgstr "Redenumește"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Elimină Șablon"
@@ -17223,7 +17591,7 @@ msgstr "Singleton (Unicat)"
msgid "Skeleton To Node"
msgstr "Singleton (Unicat)"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animaţii:"
@@ -17248,7 +17616,6 @@ msgid "Use In Baked Light"
msgstr "Procesează Lightmaps"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17278,6 +17645,19 @@ msgstr "Centrează Selecția"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Creează un Mesh de Navigare"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Creează un Mesh de Navigare"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Planul următor"
@@ -17675,11 +18055,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Șterge Intrare(Input)"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17699,7 +18074,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17707,7 +18082,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17835,6 +18210,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17936,14 +18319,6 @@ msgid "Resize Comment"
msgstr "Editează ObiectulPânză"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -18091,7 +18466,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18099,7 +18474,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18167,10 +18542,6 @@ msgid "Node Path"
msgstr "Încarcă presetare"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Încărcați Implicit"
@@ -18231,11 +18602,6 @@ msgid "Set Mode"
msgstr "Selectare mod"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Type Cache"
-msgstr "Schimbați"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -18254,7 +18620,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18271,18 +18637,20 @@ msgstr "Setați %s"
msgid "Compose Array"
msgstr "Redimensionați Array-ul"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Argumente invalide pentru a construi '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Nume nevalid."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18294,12 +18662,14 @@ msgid "Var Name"
msgstr "Nume"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metoda nu a fost găsită în obiect: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metoda nu a fost găsită în obiect: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -18385,11 +18755,6 @@ msgstr "Constante"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Constante"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Creează Oase"
@@ -18407,10 +18772,6 @@ msgstr "Acțiune"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -18463,6 +18824,14 @@ msgstr "Instanță"
msgid "Write Mode"
msgstr "Exportă Proiectul"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18471,6 +18840,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Analizator Network"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Analizator Network"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18526,6 +18921,11 @@ msgstr "Generare Dreptunghi de Vizibilitate"
msgid "Bounds Geometry"
msgstr "Reîncearcă"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Snapping inteligent"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18551,6 +18951,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18583,6 +18999,10 @@ msgstr ""
msgid "Export Format"
msgstr "Exportă Proiectul"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18613,7 +19033,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Fila anterioară"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18796,10 +19216,6 @@ msgid "Could not execute on device."
msgstr "Directorul nu a putut fi creat."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18903,12 +19319,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Semnal"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18927,6 +19347,11 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Nu s-a putut porni subprocesul!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18957,7 +19382,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18968,20 +19393,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "Nu s-a putut porni subprocesul!"
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -18993,7 +19417,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -19009,7 +19433,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Unelte Animație"
#: platform/android/export/export_plugin.cpp
@@ -19018,15 +19442,13 @@ msgid "Creating APK..."
msgstr "Crearea conturilor..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "Nu s-a putut porni subprocesul!"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19038,7 +19460,7 @@ msgstr "Se adaugă %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Nu s-a putut porni subprocesul!"
#: platform/android/export/export_plugin.cpp
@@ -19058,6 +19480,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19131,7 +19605,7 @@ msgstr "Succes!"
msgid "Push Notifications"
msgstr "Rotație aleatorie:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Curăță Derivarea"
@@ -19141,7 +19615,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19228,6 +19702,17 @@ msgstr "Creează Nod"
msgid "Custom BG Color"
msgstr "Creează Nod"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Gestionați șabloanele"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Șablonul personalizat de lansare nu a fost găsit."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19249,23 +19734,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Execută HTML-ul exportat în browserul prestabilit al sistemului."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
+msgstr "Directorul nu a putut fi creat."
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Trebuie să utilizaţi o extensie valida."
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Nu s-a putut încărca fișierul la:"
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Setează Mâner"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Nu s-a putut încărca fișierul la:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Enumerări:"
@@ -19289,7 +19786,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19299,7 +19796,7 @@ msgstr "Extinde Toate"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Creează Nod"
#: platform/javascript/export/export.cpp
@@ -19341,17 +19838,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Nu s-a putut încărca fișierul la:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Directorul nu a putut fi creat."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Eroare la scrierea TextFile:"
#: platform/javascript/export/export.cpp
@@ -19599,8 +20096,8 @@ msgid "Network Client"
msgstr "Analizator Network"
#: platform/osx/export/export.cpp
-msgid "Device Usb"
-msgstr ""
+msgid "Device USB"
+msgstr "Dispozitiv USB"
#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
@@ -19649,9 +20146,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Nu s-a putut porni subprocesul!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Nu s-a putut porni subprocesul!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Creează un Mesh de Navigare"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19667,18 +20183,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Nu s-a găsit nici o sub-resursă."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Eroare la salvarea filei: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Direcții"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Nu s-a putut porni subprocesul!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Creând Thumbnail"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
+msgstr "Nu s-a putut porni subprocesul!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Cale nevalidă."
#: platform/osx/export/export.cpp
msgid ""
@@ -19688,7 +20260,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19730,6 +20302,15 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Proiect"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Identificator nevalid:"
@@ -19834,7 +20415,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "macOS"
-msgstr ""
+msgstr "macOS"
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
@@ -19864,12 +20445,13 @@ msgid "Publisher Display Name"
msgstr "Nume nevalid."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Nume de Proiect Nevalid."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Curăță Postura"
#: platform/uwp/export/export.cpp
@@ -20027,7 +20609,7 @@ msgstr ""
#: platform/uwp/export/export.cpp
msgid "UWP"
-msgstr ""
+msgstr "UWP"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
@@ -20043,6 +20625,11 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Nu pot sterge fișierul temporar:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20056,6 +20643,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Copiați Resursa"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versiune:"
@@ -20084,6 +20676,66 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Rotație aleatorie:"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Identificator nevalid:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Nume nevalid."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Nu pot sterge fișierul temporar:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20105,6 +20757,23 @@ msgid "Invalid product version:"
msgstr "Nume de Proiect Nevalid."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Trebuie să utilizaţi o extensie valida."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Fereastră Nouă"
@@ -20121,6 +20790,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20133,11 +20806,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Cadru %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20156,19 +20824,6 @@ msgstr "Rulează"
msgid "Centered"
msgstr "Centrează Selecția"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Compensare Grilă:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20238,9 +20893,8 @@ msgstr "extindere:"
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-#, fuzzy
msgid "Volume dB"
-msgstr "Volum"
+msgstr "Volumul dB"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -20250,8 +20904,7 @@ msgid "Pitch Scale"
msgstr "Dimensiune:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Comutează Auto-Execuție"
@@ -20263,7 +20916,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instanță"
@@ -20298,7 +20952,8 @@ msgstr "Mod În Jur"
msgid "Rotating"
msgstr "Pas Rotație:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Curent:"
@@ -20325,19 +20980,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Mod Rotație"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Rotație poligon"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Mod Rotație"
@@ -20395,8 +21051,8 @@ msgstr "Apeluri"
msgid "Draw Drag Margin"
msgstr "Setează Mâner"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nod Amestec2"
@@ -20426,7 +21082,7 @@ msgstr "Particule"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
-msgstr ""
+msgstr "Vizibilitate"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
@@ -20434,12 +21090,6 @@ msgstr ""
msgid "Visible"
msgstr "Comutați Fișiere Ascunse"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Populare"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20463,10 +21113,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20503,6 +21149,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20511,7 +21162,7 @@ msgstr "Mod riglă"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Dezactivat"
@@ -20616,17 +21267,6 @@ msgstr "Proiect"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Elimină Șablon"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20635,9 +21275,8 @@ msgstr "Mască de Emisie"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Sphere Radius"
-msgstr "Sursă de Emisie: "
+msgstr "Sursă de Emisie:"
#: scene/2d/cpu_particles_2d.cpp
msgid "Rect Extents"
@@ -20726,8 +21365,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20862,7 +21502,7 @@ msgid "Node B"
msgstr "Nod"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20872,7 +21512,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Dezactivat"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20910,7 +21550,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20977,7 +21618,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Închidere curbă"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Implicit"
@@ -21036,7 +21677,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21071,8 +21712,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Activați"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21086,16 +21733,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Particule"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Dimensiunea Conturului:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21103,13 +21740,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Centrează Selecția"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -21143,6 +21783,7 @@ msgid "Z As Relative"
msgstr "Snap Relativ"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21377,6 +22018,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -21480,7 +22122,7 @@ msgstr "Elimină punct"
msgid "Use Global Coordinates"
msgstr "Permanent"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Restart"
@@ -21742,9 +22384,8 @@ msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
msgid "dB"
-msgstr "B"
+msgstr "dB"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -21757,28 +22398,11 @@ msgid "Tracking"
msgstr "Ambalare"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Anim Schimbare transformare"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21894,7 +22518,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Nume Nod:"
@@ -21919,7 +22543,7 @@ msgstr "Proiect"
#: scene/3d/camera.cpp
msgid "FOV"
-msgstr ""
+msgstr "FOV"
#: scene/3d/camera.cpp
#, fuzzy
@@ -21936,9 +22560,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Setează Mâner"
@@ -22070,22 +22695,6 @@ msgid "Autoplace Priority"
msgstr "Editează Filtrele"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -22110,6 +22719,85 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Conectare prin pixeli"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Schimbați"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Conectare prin pixeli"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Editează Filtrele"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Editează Filtrele"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Forțează Modulare Albă"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Filtrare semne"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrare semne"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Comutează Auto-Execuție"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22119,7 +22807,8 @@ msgstr "Culori de Emisie"
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Mod riglă"
@@ -22229,23 +22918,19 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Mesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22367,18 +23052,170 @@ msgstr "Acțiune"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Mod Mutare"
+msgid "Joint Constraints"
+msgstr "Constante"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Salvând Scena"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Enumerări:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Mod Mutare"
+msgid "Angular Limit Enabled"
+msgstr "Filtrare semne"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Mod Mutare"
+msgid "Angular Limit Upper"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Eroare Angulară Max:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animație"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animație"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animație"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animație"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Descriere"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Linear"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Descriere"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animație"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrare semne"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22420,10 +23257,6 @@ msgid "Params"
msgstr "Modificări ale Actualizării"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22435,14 +23268,9 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Enumerări:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
-msgstr ""
+msgstr "Motor"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22504,15 +23332,6 @@ msgstr "Eroare Angulară Max:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Salvând Scena"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Linear"
@@ -22540,10 +23359,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22760,8 +23575,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22873,10 +23689,38 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Copiază Postura"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Nume nevalid."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Deplasare punct"
+
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Attachments"
+msgstr "Conținut:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Mod În Jur"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Physics Enabled"
-msgstr "Cadru Fizic %"
+msgstr "Fizicii Activate"
#: scene/3d/soft_body.cpp
#, fuzzy
@@ -22952,34 +23796,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Conectare prin pixeli"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Tradu Snap:"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Schimbați"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23023,7 +23845,7 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Wheel"
-msgstr ""
+msgstr "Roată"
#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
@@ -23035,9 +23857,8 @@ msgid "Friction Slip"
msgstr "Funcții"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Suspension"
-msgstr "Setare expresie"
+msgstr "Suspensie"
#: scene/3d/vehicle_body.cpp
#, fuzzy
@@ -23049,9 +23870,8 @@ msgid "AABB"
msgstr ""
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Geometry"
-msgstr "Reîncearcă"
+msgstr "Geometria"
#: scene/3d/visual_instance.cpp
msgid "Material Override"
@@ -23063,9 +23883,8 @@ msgid "Material Overlay"
msgstr "Modificări ale Actualizării"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Cast Shadow"
-msgstr "Creează Nod"
+msgstr "Creează Umbră"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -23088,7 +23907,7 @@ msgstr ""
#: scene/3d/visual_instance.cpp
msgid "LOD"
-msgstr ""
+msgstr "LOD"
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
@@ -23121,38 +23940,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Comutați Globale AutoLoad"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Comutați Globale AutoLoad"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23188,13 +23975,28 @@ msgid "Autorestart"
msgstr "Restartare Automată:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Restartare Automată:"
+msgid "Random Delay"
+msgstr "Înclinare aleatorie:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Cantitate:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Cantitate:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Setare Curbă În Poziție"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23207,11 +24009,6 @@ msgstr "Adaugă Intrare(Input)"
msgid "Xfade Time"
msgstr "Timp X-Decolorare (s):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Compensare Grilă:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23232,9 +24029,8 @@ msgid "Anim Apply Reset"
msgstr ""
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation"
-msgstr "Animație"
+msgstr "Animația Actuală"
#: scene/animation/animation_player.cpp
#, fuzzy
@@ -23282,11 +24078,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nimic conectat la intrarea '%s' a nodului '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrare semne"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23531,6 +24322,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Proprietățile Temei"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23570,7 +24366,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Unelte"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Cale focalizare"
@@ -23641,11 +24437,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Comutează Auto-Execuție"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -23699,6 +24490,7 @@ msgid "Show Zoom Label"
msgstr "Arată Oasele"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23712,11 +24504,12 @@ msgid "Show Close"
msgstr "Arată Oasele"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Selectează"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Comunitate"
@@ -23782,7 +24575,7 @@ msgid "Fixed Icon Size"
msgstr "Conectare prin pixeli"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -24232,7 +25025,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24274,7 +25067,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Mod redare:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24402,6 +25195,12 @@ msgid "Timeout"
msgstr "Pauză."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -24416,13 +25215,13 @@ msgstr "Descriere"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Exportă Proiectul"
+msgid "Pause Mode"
+msgstr "Mod În Jur"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Mod În Jur"
+msgid "Physics Interpolation Mode"
+msgstr "Mod Intercalare"
#: scene/main/node.cpp
#, fuzzy
@@ -24454,11 +25253,6 @@ msgstr "Seteaza Multiple:"
msgid "Process Priority"
msgstr "Editează Filtrele"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Mod Intercalare"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24492,12 +25286,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Seteaza Multiple:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mod Intercalare"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24740,6 +25530,39 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Nume"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Cadru Fizic %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Cadru Fizic %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Creează un Mesh de Navigare"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Creează un Mesh de Navigare"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24776,6 +25599,788 @@ msgstr "Faceți Funcția"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Funcții"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Redenumiţi Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Redenumiţi Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Populează Suprafața"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "(Editor Dezactivat)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Enumerări:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Zoom Animație"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Setează Mâner"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Presetare"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Dezactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Selectează"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Dezactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Selectează"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Editor Dezactivat)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Dezactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Compensare Grilă:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Dezactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Redenumiţi Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Forțează Modulare Albă"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Compensare Grilă:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Compensare Grilă:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Mergeți la Pasul Anterior"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Încadrează în Ecran Selecția"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Creează Nod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtrare semne"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtrare semne"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Apeluri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Folderul:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Folderul:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Copiază Selecția"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Copiază Selecția"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importă Scena"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Populează Suprafața"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Direcții"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Presetare"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Pregătim mediul de lucru"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Nod de Animație"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Dezactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Mod Redimensionare (R)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Adaugă punct"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Funcții"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Se Testează"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Direcții"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Creare folder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Comutați Fișiere Ascunse"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Dezactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Enumerări:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Redenumiţi Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Enumerări:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Mod Selectare"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Implicit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Implicit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Comunitate"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Șterge puncte"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Redimensionați Array-ul"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Culori de Emisie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Culori de Emisie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Cale focalizare"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Selectează"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Presetare"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Comutează Auto-Execuție"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Comutează Auto-Execuție"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Comutează Auto-Execuție"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Creează Nod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Opțiuni Pistă Audio"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Creează Nod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Selectare mod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Reduceți Toate"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Comutează Auto-Execuție"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Numai Selecția"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Funcții"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Poziția Dock-ului"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Numele scenei curente"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Setează Mâner"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Adaugă în Grup"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Afișare ghiduri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Mută ghidul vertical"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Compensare Grilă:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Setează Mâner"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Enumerări:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Dezactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Direcții"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Redenumiţi Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Redenumiţi Autoload"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Setează Mâner"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Setează Mâner"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Folderul:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Forțează Modulare Albă"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Mod În Jur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Dezactivat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Stânga liniară"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Se Testează"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Stânga liniară"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Stânga liniară"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Încarcă presetare"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Membri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Membri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Presetare"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Presetare"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Presetare"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Dimensiune Aleatorie:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Adaugă punct"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Caracteristici active:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Caracteristici active:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Enumerări:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Enumerări:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Setează Mâner"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Setează Mâner"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Rotație poligon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Selectare mod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Vizualizează Fișierele"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Pas Grilă:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Snap Grilă"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Numai Selecția"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Numai Selecția"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Acțiune"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Mută Punct Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Instanță"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24815,16 +26420,6 @@ msgstr "Opțiunii Extra:"
msgid "Char"
msgstr "Caractere valide:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Apeluri"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25034,9 +26629,8 @@ msgid "Distance"
msgstr "Instanță"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Transition"
-msgstr "Tranziție: "
+msgstr "Tranziție:"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
@@ -25124,15 +26718,6 @@ msgid "Color Correction"
msgstr "Funcția de culoare."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Avertismente"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Recent:"
@@ -25144,6 +26729,11 @@ msgstr "Modul Fără Distrageri"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Adâncime"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Compensare Grilă:"
@@ -25167,11 +26757,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Editează Filtrele"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Planul următor"
@@ -25189,10 +26774,6 @@ msgid "Vertex Lighting"
msgstr "Direcții"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Dimensiunea Conturului:"
@@ -25202,11 +26783,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Conectare prin pixeli"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25225,6 +26801,10 @@ msgid "Ensure Correct Normals"
msgstr "Transformare uniformă."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -25290,10 +26870,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Particule"
@@ -25317,26 +26893,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Sursă de Emisie: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Elimină Șablon"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Mod riglă"
#: scene/resources/material.cpp
#, fuzzy
@@ -25344,24 +26903,8 @@ msgid "Emission"
msgstr "Mască de Emisie"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Culori de Emisie"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Culori de Emisie"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Mască de Emisie"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Sursă de Emisie: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25373,35 +26916,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Înclinare aleatorie:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Elimină Șablon"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Curăță"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Curăță Postura"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Membri"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25410,15 +26937,6 @@ msgid "Ambient Occlusion"
msgstr "Editează Poligon"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Mod riglă"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25445,21 +26963,15 @@ msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Transmission"
-msgstr "Tranziție: "
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Tranziție: "
+msgstr "Transmisie"
#: scene/resources/material.cpp
#, fuzzy
msgid "Refraction"
msgstr "Enumerări:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25502,15 +27014,20 @@ msgstr "Mod În Jur"
msgid "Lightmap Size Hint"
msgstr "Procesează Lightmaps"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Nod Amestec2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Anim Schimbare transformare"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Anim Schimbare transformare"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25534,29 +27051,14 @@ msgstr "Instanță"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformare uniformă."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformare hartă UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Redimensionați Array-ul"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Redimensionați Array-ul"
+msgid "Sampling"
+msgstr "Dimensiune:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Modificare tip bază:"
#: scene/resources/navigation_mesh.cpp
@@ -25574,10 +27076,15 @@ msgid "Source Group Name"
msgstr "Resursă"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Conținut:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25586,11 +27093,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Regiunea"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25603,6 +27115,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Încărcați Implicit"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25619,7 +27136,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25668,9 +27185,8 @@ msgid "Point Texture"
msgstr "Puncte de Emisie:"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Normal Texture"
-msgstr "Sursă de Emisie: "
+msgstr "Textura Normala"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -25744,6 +27260,11 @@ msgstr "Rotație poligon"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Închidere curbă"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25752,15 +27273,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Rulează Scena Personalizată"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Adaugă Intrare(Input)"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Creează Oase"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -25822,6 +27352,10 @@ msgid "Expand Margin"
msgstr "Extinde Toate"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Modifică Ancorele și Limitele"
@@ -25835,10 +27369,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -25863,6 +27393,20 @@ msgstr "Dimensiunea Conturului:"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Afișare ghiduri"
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Înapoi"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mod Redimensionare (R)"
@@ -25873,13 +27417,13 @@ msgstr "Capturează"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Mod redare:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Mod redare:"
+msgid "To"
+msgstr "Sus"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25892,9 +27436,8 @@ msgid "Current Frame"
msgstr "Numele scenei curente"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Pause"
-msgstr "Mod În Jur"
+msgstr "Pauză"
#: scene/resources/texture.cpp
msgid "Which Feed"
@@ -25915,8 +27458,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Mod Intercalare"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Mod riglă"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Mod În Jur"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Mod În Jur"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Mod În Jur"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25980,6 +27544,11 @@ msgid "Scenario"
msgstr "Scenă"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Creează un Mesh de Navigare"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25997,6 +27566,26 @@ msgstr "Stânga liniară"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Implicit"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Previzualizare"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Se Testează"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Modifică Conexiunea:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26011,7 +27600,7 @@ msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "AR"
-msgstr ""
+msgstr "AR"
#: servers/arvr/arvr_interface.cpp
msgid "Is Anchor Detection Enabled"
@@ -26097,6 +27686,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Amestecare"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26349,6 +27942,11 @@ msgstr "Nod de Animație"
msgid "Collision Unsafe Fraction"
msgstr "Nod de Animație"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fizicii Activate"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26364,13 +27962,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26639,6 +28237,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Editează Filtrele"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Setare expresie"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 8878d28dac..b920136351 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -104,13 +104,24 @@
# Russkikh Michail <summersay415@gmail.com>, 2022.
# Alex_Faction <creeponedead@gmail.com>, 2022.
# Максим Легостаев <dstu1914346@gmail.com>, 2022.
+# dickus <dickie.dickus@yahoo.com>, 2022.
+# Limay <limay247@yandex.ru>, 2022.
+# Andrew Matsuk <andrew160576@gmail.com>, 2022.
+# Turok Chukchin <chukchinturok@gmail.com>, 2022.
+# Rish Alternative <ii4526668@gmail.com>, 2022.
+# MRSEEO <mr.seeo@mail.ru>, 2022.
+# Ortje <pappinenart@gmail.com>, 2022.
+# Павел <Humani.apparatus.1960@gmail.com>, 2022.
+# Deleted User <noreply+44465@weblate.org>, 2022.
+# Bozhko Artyom Dmitrievich <jek_sun@mail.ru>, 2022.
+# FuzzMix <fmwolfiechad@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-28 05:19+0000\n"
-"Last-Translator: Максим Легостаев <dstu1914346@gmail.com>\n"
+"PO-Revision-Date: 2022-06-12 13:19+0000\n"
+"Last-Translator: FuzzMix <fmwolfiechad@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -119,7 +130,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -173,11 +184,12 @@ msgstr "Максимальный размер окна"
msgid "Screen Orientation"
msgstr "Ориентация экрана"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "Окно"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "Без границ"
@@ -185,7 +197,7 @@ msgstr "Без границ"
msgid "Per Pixel Transparency Enabled"
msgstr "Попиксельная прозрачность включена"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr "Полноэкранный режим"
@@ -197,7 +209,7 @@ msgstr "Максимизировано"
msgid "Minimized"
msgstr "Свёрнуто"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr "Изменяемый размер"
@@ -206,14 +218,15 @@ msgstr "Изменяемый размер"
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr "Позиция"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -275,6 +288,7 @@ msgstr "Память"
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr "Лимиты"
@@ -294,20 +308,16 @@ msgstr "Размер многопоточной очереди (КБ)"
msgid "Function"
msgstr "Функция"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "Данные"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr "Сеть"
@@ -320,7 +330,6 @@ msgid "Page Size"
msgstr "Размер страницы"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Read Ahead"
msgstr "Кэширование страниц"
@@ -390,7 +399,7 @@ msgstr "Массив данных"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "Блокировать Handshake"
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
@@ -414,8 +423,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Недостаточно байтов для декодирования байтов или неверный формат."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr "Некорректный ввод %i (не подходит) в выражении"
+msgid "Invalid input %d (not passed) in expression"
+msgstr "Некорректный ввод %d (не подходит) в выражении"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -459,35 +468,15 @@ msgstr "Очередь сообщений"
msgid "Max Size (KB)"
msgstr "Максимальный размер (КБ)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr "Текстовый редактор"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr "Завершение"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Mouse Mode"
+msgstr "Режим перемещения"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr "Использовать одинарные кавычки"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Use Accumulated Input"
+msgstr "Удалить вход"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -516,6 +505,7 @@ msgstr "Command"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr "Нажато"
@@ -647,13 +637,15 @@ msgid "Project Settings Override"
msgstr "Переопределение Настроек проекта"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Название"
@@ -665,7 +657,8 @@ msgstr "Описание"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Запустить"
@@ -694,6 +687,39 @@ msgstr "Использовать собственную директорию д
msgid "Custom User Dir Name"
msgstr "Имя собственной директории данных пользователя"
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr "Дисплей"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "Ширина"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "Высота"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr "Всегда сверху"
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr "Тестовая ширина"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr "Тестовая высота"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -715,6 +741,10 @@ msgid "Main Run Args"
msgstr "Основные аргументы запуска"
#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr "Именование сцен"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr "Искать в расширениях файлов"
@@ -722,18 +752,15 @@ msgstr "Искать в расширениях файлов"
msgid "Script Templates Search Path"
msgstr "Путь поиска шаблонов скриптов"
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Контроль версий"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+#, fuzzy
+msgid "Version Control Autoload On Startup"
msgstr "Автозагрузка при запуске"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr "Название плагина"
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "Контроль версий"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -798,22 +825,24 @@ msgstr "UI В конец"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr "Физика"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "3D"
#: core/project_settings.cpp
-#, fuzzy
msgid "Smooth Trimesh Collision"
-msgstr "Создать вогнутую область столкновения"
+msgstr "Плавная коллизия треугольной сетки"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
@@ -837,15 +866,15 @@ msgstr "Рендеринг"
msgid "Quality"
msgstr "Качество"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr "Фильтры"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
-msgstr ""
+msgstr "Резкость"
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -887,7 +916,7 @@ msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "Сопоставление на большом расстоянии"
#: core/project_settings.cpp
msgid "Compression Level"
@@ -899,7 +928,7 @@ msgstr "Размер журнала окна"
#: core/project_settings.cpp
msgid "Zlib"
-msgstr "Zlib"
+msgstr "Зlib"
#: core/project_settings.cpp
msgid "Gzip"
@@ -958,10 +987,6 @@ msgstr "Путь"
msgid "Source Code"
msgstr "Исходный код"
-#: core/translation.cpp
-msgid "Messages"
-msgstr "Сообщения"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Локаль"
@@ -1022,10 +1047,13 @@ msgstr "Размер буфера индекса полигонов холста
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr "2D"
@@ -1042,7 +1070,7 @@ msgstr "Использовать попиксельную привязку GPU"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "Размер мгновенного буфера (KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1052,7 +1080,7 @@ msgstr "Карты освещения"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
-msgstr ""
+msgstr "Использование бикубической выборки"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
@@ -1074,13 +1102,14 @@ msgstr "Максимум источников света на объект"
msgid "Subsurface Scattering"
msgstr "Подповерхностное рассеяние"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1104,8 +1133,9 @@ msgstr "Высокое качество"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
+msgstr "Максимальный размер буфера смешивания форм (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Освободить"
@@ -1122,7 +1152,7 @@ msgstr "Отразить"
msgid "Time:"
msgstr "Время:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Значение:"
@@ -1174,6 +1204,92 @@ msgstr "Измененить значение ключевого кадра"
msgid "Anim Change Call"
msgstr "Изменить вызов анимации"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr "Кадр"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Время"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr "Расположение"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "Поворот"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Значение"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Количество"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr "Аргументы"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Тип"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Задать обработчик"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Задать обработчик"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr "Поток"
+
+#: editor/animation_track_editor.cpp
+msgid "Start Offset"
+msgstr "Начальное смещение"
+
+#: editor/animation_track_editor.cpp
+msgid "End Offset"
+msgstr "Конечное смещение"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Анимация"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Переход В-ИЗ"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Время смены ключевых кадров анимации"
@@ -1268,7 +1384,7 @@ msgstr "Включить/выключить этот трек."
msgid "Update Mode (How this property is set)"
msgstr "Режим обновления (как это свойство устанавливается)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Режим интерполяции"
@@ -1281,8 +1397,66 @@ msgid "Remove this track."
msgstr "Удалить эту дорожку."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr "Время (сек.): "
+msgid "Time (s):"
+msgstr "Время (сек.):"
+
+#: editor/animation_track_editor.cpp
+msgid "Position:"
+msgstr "Позиция:"
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr "Поворот:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Масштаб:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Тип:"
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr "(Неверный, ожидаемый тип: %s)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Переход В-ИЗ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Задать обработчик"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Задать обработчик"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Поток"
+
+#: editor/animation_track_editor.cpp
+msgid "Start (s):"
+msgstr "Начало (сек.):"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr "Конец (сек.):"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Clip:"
+msgstr "Клип Анимации:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1360,7 +1534,6 @@ msgid "Remove Anim Track"
msgstr "Удалить дорожку"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1371,16 +1544,6 @@ msgid "Editors"
msgstr "Редакторы"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Анимация"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr "Подтверждение вставки дорожки"
@@ -1507,8 +1670,8 @@ msgid "Add Method Track Key"
msgstr "Добавить ключ дорожки для метода"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr "В объекте нет такого метода: "
+msgid "Method not found in object:"
+msgstr "В объекте нет такого метода:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -1876,7 +2039,9 @@ msgid "Scene does not contain any script."
msgstr "Сцена не содержит каких-либо скриптов."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Добавить"
@@ -1942,6 +2107,7 @@ msgstr "Не удается присоединить сигнал"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Закрыть"
@@ -2115,8 +2281,8 @@ msgid "Open"
msgstr "Открыть"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Владельцы:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2417,7 +2583,7 @@ msgid "Bus Options"
msgstr "Параметры шины"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Дублировать"
@@ -2469,9 +2635,9 @@ msgstr "Открыть раскладку звуковой шины"
msgid "There is no '%s' file."
msgstr "Файла «%s» не существует."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr "Макет"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
+msgstr "Макет:"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2673,6 +2839,25 @@ msgid "Choose"
msgstr "Выбрать"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Завершать пути файлов"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Пакет успешно установлен!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Не удалось:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Сохранение файла:"
@@ -2685,6 +2870,31 @@ msgid "Packing"
msgstr "Упаковывание"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Сохранить как"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Невозможно создать папку."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Не удалось экспортировать файлы проекта"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Невозможно открыть файл для записи:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Сохранить как"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2742,9 +2952,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom Template"
-msgstr "Пользовательская тема"
+msgstr "Пользовательский шаблон"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2754,44 +2963,40 @@ msgid "Release"
msgstr "Релиз"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "Формат цвета"
+msgstr "Бинарный формат"
#: editor/editor_export.cpp
msgid "64 Bits"
-msgstr ""
+msgstr "64 бит"
#: editor/editor_export.cpp
msgid "Embed PCK"
-msgstr ""
+msgstr "Встроенный PCK"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Texture Format"
-msgstr "Режим текстуры"
+msgstr "Формат текстур"
#: editor/editor_export.cpp
msgid "BPTC"
-msgstr ""
+msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
-msgstr ""
+msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "ETC"
-msgstr "TCP"
+msgstr "ETC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
-msgstr ""
+msgstr "ETC2"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No BPTC Fallbacks"
-msgstr "Запасной вариант"
+msgstr "Запасной вариант BPTC"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -2805,11 +3010,33 @@ msgstr "Пользовательский отладочный шаблон не
msgid "Custom release template not found."
msgstr "Пользовательский релизный шаблон не найден."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Управление шаблонами"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Данный путь экспорта не существует:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Файл шаблона не найден:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Неверный шаблон экспорта:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Отступ"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"На 32-х битных системах встроенный PCK файл не может быть больше 4 Гбит."
@@ -2827,7 +3054,7 @@ msgid "Script Editor"
msgstr "Редактор скриптов"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Библиотека ресурсов"
@@ -2980,13 +3207,14 @@ msgstr "Сделать текущим"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Импорт"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Экспорт"
@@ -3110,11 +3338,11 @@ msgstr "Режим отображения"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr "Режим"
@@ -3245,7 +3473,7 @@ msgstr "Реимпорт недостающих импортированных
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Верх"
@@ -3337,6 +3565,14 @@ msgstr ""
"В настоящее время отсутствует описание этого метода. Пожалуйста "
"[color=$color][url=$url]помогите нам[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "Текстовый редактор"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3428,14 +3664,16 @@ msgid "Label"
msgstr "Надпись"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr "Только чтение"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr "Отмечаемый"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr "Отмеченный"
@@ -3510,7 +3748,7 @@ msgstr "Копировать выделенное"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Очистить"
@@ -3541,7 +3779,7 @@ msgid "Up"
msgstr "Вверх"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Узел"
@@ -3565,6 +3803,10 @@ msgstr "Исходящий RSET"
msgid "New Window"
msgstr "Новое окно"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Безымянный проект"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3807,14 +4049,12 @@ msgid "Quick Open Script..."
msgstr "Быстро открыть скрипт..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Reload"
-msgstr "Сохранить и перезапустить"
+msgstr "Сохранить & Перезагрузить"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr "Сохранить изменения в «%s» перед закрытием?"
+msgstr "Сохранить изменения в '%s' перед перезагрузкой?"
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -3934,9 +4174,8 @@ msgid "Open Project Manager?"
msgstr "Открыть менеджер проектов?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
-msgstr "Сохранить изменения в следующей сцене(ы) перед выходом?"
+msgstr "Сохранить изменения в следующей сцене(ах) перед выходом?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -4126,14 +4365,6 @@ msgstr ""
"Невозможно записать в файл «%s», файл используется, заблокирован или "
"отсутствуют разрешения."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Сцена"
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr "Именование сцен"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4171,14 +4402,6 @@ msgstr "Всегда открывать вывод при запуске"
msgid "Always Close Output On Stop"
msgstr "Всегда закрывать вывод при остановке"
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr "Автосохранение"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr "Сохранять перед запуском"
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr "Сохранять при потери фокуса"
@@ -4204,7 +4427,6 @@ msgid "Update Vital Only"
msgstr "Обновлять только важное"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Localize Settings"
msgstr "Локализация"
@@ -4221,9 +4443,8 @@ msgid "Inspector"
msgstr "Инспектор"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Property Name Style"
-msgstr "Путь проекта по умолчанию"
+msgstr "Стиль имени свойства по умолчанию"
#: editor/editor_node.cpp
msgid "Default Float Step"
@@ -4258,6 +4479,10 @@ msgid "Default Color Picker Mode"
msgstr "Режим выбора цвета по умолчанию"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Контроль версий"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "Имя пользователя"
@@ -4285,6 +4510,10 @@ msgstr "Переключить режим без отвлечения."
msgid "Add a new scene."
msgstr "Добавить новую сцену."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Сцена"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Перейти к предыдущей открытой сцене."
@@ -4646,7 +4875,9 @@ msgstr "Обновлять при важных изменениях"
msgid "Hide Update Spinner"
msgstr "Скрыть индикатор обновлений"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Файловая система"
@@ -4740,6 +4971,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Перезагрузить"
@@ -4889,12 +5121,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Кадр #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Время"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Вызовы"
@@ -4917,6 +5143,7 @@ msgid "Edit Text:"
msgstr "Редактировать текст:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Вкл"
@@ -4972,12 +5199,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Выбранный узел не Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Размер: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Размер:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr "Страница: "
+msgid "Page:"
+msgstr "Страница:"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -5073,6 +5302,11 @@ msgstr ""
"Пожалуйста, добавьте активный пресет в меню экспорта или пометьте "
"существующий пресет как активный."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Проект"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Пишите ваш код в методе _run()."
@@ -5162,7 +5396,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr "Максимальное количество элементов словаря массива на странице"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5216,10 +5449,6 @@ msgstr "Пользовательская тема"
msgid "Show Script Button"
msgstr "Показать кнопку скрипта"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr "Файловая система"
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr "Директории"
@@ -5285,8 +5514,8 @@ msgstr "Менять оттенок подресурсов"
msgid "Color Theme"
msgstr "Цветовая тема"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr "Межстрочный интервал"
@@ -5311,19 +5540,10 @@ msgstr "Подсвечивать текущую строку"
msgid "Highlight Type Safe Lines"
msgstr "Подсвечивать типобезопасные строки"
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr "Отступ"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Тип"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Автоотступ"
@@ -5341,7 +5561,9 @@ msgid "Draw Spaces"
msgstr "Рисовать пробелы"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Навигация"
@@ -5418,7 +5640,6 @@ msgid "Show Members Overview"
msgstr "Показывать обзор членов класса"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr "Файлы"
@@ -5435,6 +5656,14 @@ msgid "Restore Scripts On Load"
msgstr "Восстанавливать скрипты при загрузке"
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr "Автоматически перезагружать и разбирать скрипты при сохранении"
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr "Автоматически перезагружать скрипты при внешнем изменении"
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr "Создавать обратные вызовы сигналов"
@@ -5442,7 +5671,7 @@ msgstr "Создавать обратные вызовы сигналов"
msgid "Sort Members Outline Alphabetically"
msgstr "Сортировать список членов класса по алфавиту"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr "Курсор"
@@ -5454,11 +5683,11 @@ msgstr "Прокрутить до конца файла"
msgid "Block Caret"
msgstr "Блок"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr "Мигающий курсор"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr "Скорость мигания курсора"
@@ -5466,6 +5695,12 @@ msgstr "Скорость мигания курсора"
msgid "Right Click Moves Caret"
msgstr "Щелчок правой кнопкой мыши перемещает курсор"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "Завершение"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr "Задержка перед анализом синтаксиса"
@@ -5495,6 +5730,10 @@ msgid "Add Type Hints"
msgstr "Добавлять подсказки типов"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "Использовать одинарные кавычки"
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr "Показывать справочный указатель"
@@ -5510,8 +5749,7 @@ msgstr "Размер шрифта исходного кода в справке"
msgid "Help Title Font Size"
msgstr "Размер шрифта заголовков справки"
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Сеточная карта"
@@ -5519,6 +5757,10 @@ msgstr "Сеточная карта"
msgid "Pick Distance"
msgstr "Выбрать расстояние"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr "Размер превью"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr "Основной цвет сетки"
@@ -5531,6 +5773,34 @@ msgstr "Вторичный цвет сетки"
msgid "Selection Box Color"
msgstr "Цвет полосы выделения"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr "3D-гизмо"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr "Цвета гизмо"
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr "Инстанцирован"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr "Сустав"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr "Форма"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr "Основные шаги сетки"
@@ -5563,21 +5833,21 @@ msgstr "Плоскость XY сетки"
msgid "Grid YZ Plane"
msgstr "Плоскость YZ сетки"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr "Поле зрения по умолчанию"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr "Z Near по умолчанию"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr "Z Far по умолчанию"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
+msgstr "Кол-во CPU потоков для запекания карты освещения"
#: editor/editor_settings.cpp
msgid "Navigation Scheme"
@@ -5620,7 +5890,6 @@ msgid "Warped Mouse Panning"
msgstr "Зацикленное панорамирование мышью"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Feel"
msgstr "Чувствительность навигации"
@@ -5779,15 +6048,22 @@ msgid "Rect"
msgstr "Прямоугольник"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Rect Custom Position"
-msgstr "Установить позицию выхода кривой"
+msgstr "Пользовательская позиция прямоугольника"
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
msgstr "Экран"
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr "Автосохранение"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr "Сохранять перед запуском"
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr "Размер шрифта"
@@ -5815,18 +6091,21 @@ msgstr "Хост"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr "Порт"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Менеджер проектов"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Порядок сортировки"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr "Цвет символа"
@@ -5860,49 +6139,47 @@ msgstr "Цвет строки"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr "Цвет фона"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr "Цвет фона завершения"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr "Цвет фона выделенного завершения"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr "Цвет существующего завершения"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
-msgstr ""
+msgstr "Цвет прокрутки завершения"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
-msgstr ""
+msgstr "Цвет шрифта завершения"
#: editor/editor_settings.cpp
msgid "Text Color"
msgstr "Цвет текста"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr "Цвет номеров строк"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr "Цвет номеров безопасных строк"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr "Цвет каретки"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr "Фоновый цвет каретки"
@@ -5910,15 +6187,15 @@ msgstr "Фоновый цвет каретки"
msgid "Text Selected Color"
msgstr "Цвет выделенного текста"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr "Цвет выделения"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr "Цвет несовпадающей скобки"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr "Цвет текущей строки"
@@ -5926,39 +6203,39 @@ msgstr "Цвет текущей строки"
msgid "Line Length Guideline Color"
msgstr "Цвет лимита длины строки"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr "Цвет подсвеченного слова"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr "Цвет числа"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Function Color"
msgstr "Цвет функции"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr "Цвет переменной-члена"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr "Цвет отметки"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr "Цвет закладки"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr "Цвет точки останова"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr "Цвет выполняемой строки"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr "Цвет сворачивания кода"
@@ -5980,6 +6257,10 @@ msgstr ""
msgid "Flat"
msgstr "Плоская"
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr "Скрыть Slider"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Выберите узлы для импорта"
@@ -6569,14 +6850,6 @@ msgid "Replace in Files"
msgstr "Заменить в файлах"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Найти: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Заменить: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Заменить всё (НЕЛЬЗЯ ОТМЕНИТЬ)"
@@ -6651,44 +6924,46 @@ msgstr "Управление группами"
#: editor/import/editor_import_collada.cpp
msgid "Collada"
-msgstr "Collada"
+msgstr "ColladA"
#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
msgstr "Использовать Ambient"
#: editor/import/resource_importer_bitmask.cpp
-#, fuzzy
msgid "Create From"
-msgstr "Создать папку"
+msgstr "Сотворить из"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
-msgstr ""
+msgstr "Порог"
#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Compress"
-msgstr "Компоненты"
+msgstr "Сжатие"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
-msgstr ""
+msgstr "Разделитель"
+
+#: editor/import/resource_importer_layered_texture.cpp
+msgid "ColorCorrect"
+msgstr "Цветокоррекция"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
-msgstr ""
+msgstr "Без BPTC если RGB"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr "Флаги"
@@ -6696,74 +6971,67 @@ msgstr "Флаги"
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
-msgstr ""
+msgstr "Повторить"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
msgid "Filter"
msgstr "Фильтр"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Mipmaps"
-msgstr "Сигналы"
+msgstr "Мип-карты"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Anisotropic"
-msgstr ""
+msgstr "Анизотропный"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGВ"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "Slices"
-msgstr "Автоматически"
+msgstr "Нарезчик"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
msgid "Horizontal"
-msgstr "Горизонтальный"
+msgstr "Горизонталь"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
msgid "Vertical"
-msgstr "Вертикальный"
+msgstr "Вертикаль"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Generate Tangents"
-msgstr "Генерировать точки"
+msgstr "Генерация касательной"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Scale Mesh"
-msgstr "Режим масштабирования"
+msgstr "Масштаб сетки"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Offset Mesh"
-msgstr "Отступы"
+msgstr "Смещение сетки"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Octahedral Compression"
-msgstr "Сжатие"
+msgstr "Октаэдральный сжатие"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Optimize Mesh Flags"
-msgstr "Флаги размера"
+msgstr "Наилучший флаг сетки"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -6811,138 +7079,115 @@ msgid "Nodes"
msgstr "Узлы"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Type"
-msgstr "Тип возвращаемого значения"
+msgstr "Тип ветви"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Name"
-msgstr "Название внешнего репозитория"
+msgstr "Имя ветви"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Scale"
-msgstr "Масштабировать"
+msgstr "Расширение ветки"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Custom Script"
-msgstr "Пользовательский узел"
+msgstr "Пользовательский Скрипт"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
msgstr "Хранилище"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
-msgstr ""
+msgstr "Использовать унаследованные имена"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Materials"
msgstr "Материалы"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Локализация"
-
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep On Reimport"
-msgstr "Переимпортировать"
+msgstr "Продолжить пересылку"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Meshes"
-msgstr "Меши"
+msgstr "Сетка"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Ensure Tangents"
-msgstr "Вычислить касательные"
+msgstr "Проверить соприкосновение"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Light Baking"
-msgstr "Карты освещения"
+msgstr "запекание света"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Lightmap Texel Size"
-msgstr "Запекание LightMap"
+msgstr "Запекание Lightmap"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
-msgstr "Скины"
+msgstr "Обложки"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Use Named Skins"
-msgstr "Использовать привязку масштабирования"
+msgstr "Использование заданной обложки"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "External Files"
-msgstr "Внешний"
+msgstr "Внесение файлов"
#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
-msgstr ""
+msgstr "Хранить в поддиректории"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Filter Script"
-msgstr "Фильтр скриптов"
+msgstr "Фильтр сценариев"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep Custom Tracks"
-msgstr "Преобразование"
+msgstr "Использовать пользовательские дорожки"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Optimizer"
msgstr "Оптимизировать"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr "Включено"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Linear Error"
-msgstr "Макс. Линейные погрешности:"
+msgstr "Максимальная линейная погрешность"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angular Error"
-msgstr "Макс. Угловые погрешности:"
+msgstr "Максимальная угловая погрешность"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angle"
-msgstr "Угол"
+msgstr "Максимальный Угол"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Remove Unused Tracks"
-msgstr "Удалить дорожку"
+msgstr "Удалить неиспользуемые дорожки"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Clips"
-msgstr "Анимационные клипы"
+msgstr "Клипы"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
@@ -6964,8 +7209,8 @@ msgid "Generating Lightmaps"
msgstr "Создание карт освещения"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr "Создание для полисетки: "
+msgid "Generating for Mesh:"
+msgstr "Создание для полисетки:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -6991,72 +7236,80 @@ msgstr "Вы вернули производный от Node объект в м
msgid "Saving..."
msgstr "Сохранение..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr "2D, Обнаружение 3D"
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr "2D пиксели"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
-msgstr ""
+msgstr "Качество с потерями"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "HDR Mode"
-msgstr "Режим выделения"
+msgstr "Режим HDR"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
-msgstr ""
+msgstr "BPTC LDR"
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
msgstr "Карта нормалей"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Process"
-msgstr "Предобработка"
+msgstr "Процесс"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
-msgstr ""
+msgstr "Исправить альфа-границу"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Premult Alpha"
-msgstr "Редактировать полигон"
+msgstr "Предшествующая Альфа"
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
-msgstr ""
+msgstr "Hdr как Srgb"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Invert Color"
-msgstr "Вершины"
+msgstr "Обращенный цвет"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Normal Map Invert Y"
-msgstr "Карта нормалей"
-
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
+msgstr "Инвестирование карты нормалей по Y"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Size Limit"
-msgstr "Лимит"
+msgstr "Размер лимита"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
-msgstr ""
+msgstr "Обнаружить 3D"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "SVG"
-msgstr "CSG"
+msgstr "SVG"
#: editor/import/resource_importer_texture.cpp
msgid ""
@@ -7064,26 +7317,23 @@ msgid ""
"texture will not display correctly on PC."
msgstr ""
"Внимание, в Настройках проекта не включено подходящее сжатие видеопамяти для "
-"ПК. Эта текстура не будет корректно отображаться на ПК."
+"ПК. Эта текстура не будет корректно отображаться."
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Atlas File"
-msgstr "Размер атласа"
+msgstr "Файл атласа"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Import Mode"
-msgstr "Режим экспортирования:"
+msgstr "Режим импортирования"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Crop To Region"
-msgstr "Задать область тайла"
+msgstr "Обрезать края"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
-msgstr ""
+msgstr "Обрезать альфа-границу из области"
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
msgid "Force"
@@ -7091,7 +7341,7 @@ msgstr "Сила"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
-msgstr ""
+msgstr "8-бит"
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
@@ -7099,41 +7349,35 @@ msgid "Mono"
msgstr "Моно"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate"
-msgstr "Mix узел"
+msgstr "максимальная частота"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate Hz"
-msgstr "Mix узел"
+msgstr "Максимальная частота Hz"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
-msgstr ""
+msgstr "Обрезать"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Normalize"
-msgstr "Нормализованный"
+msgstr "Нормализация"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Mode"
-msgstr "Режим перемещения"
+msgstr "Режим цикла"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Begin"
-msgstr "Режим перемещения"
+msgstr "Начало цикла"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop End"
-msgstr "Режим перемещения"
+msgstr "Конец цикла"
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
@@ -7212,31 +7456,28 @@ msgid "Failed to load resource."
msgstr "Не удалось загрузить ресурс."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Property Name Style"
-msgstr "Название проекта:"
+msgstr "Стиль имени свойства"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
-msgstr "Raw"
+msgstr "Без обработки"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Capitalized"
-msgstr "С Заглавных Букв"
+msgstr "Капитализированный"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Localized"
-msgstr "Локаль"
+msgstr "Локализация"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
-msgstr ""
+msgstr "Локализация недоступна для данного языка."
#: editor/inspector_dock.cpp
msgid "Copy Properties"
-msgstr "Копировать свойства"
+msgstr "Копировать характеристики"
#: editor/inspector_dock.cpp
msgid "Paste Properties"
@@ -7721,10 +7962,6 @@ msgid "Load Animation"
msgstr "Загрузить анимацию"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Нет анимации для копирования!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Нет ресурса анимации в буфере обмена!"
@@ -7737,10 +7974,6 @@ msgid "Paste Animation"
msgstr "Вставить анимацию"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Нет анимации для редактирования!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Воспроизвести выбранную анимацию в обратном направлении с текущей позиции. "
@@ -7781,6 +8014,10 @@ msgid "New"
msgstr "Новый"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr "Вставить ссылку"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Редактировать переходы..."
@@ -7808,17 +8045,20 @@ msgstr "Параметры режима кальки"
msgid "Directions"
msgstr "Направления"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Прошлые"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Будущие"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Глубина"
@@ -7970,8 +8210,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Установите конец анимации. Полезно для вспомогательных переходов."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr "Переход: "
+msgid "Transition:"
+msgstr "Переход:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7987,11 +8227,6 @@ msgid "New name:"
msgstr "Новое имя:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Масштаб:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Проявление (сек.):"
@@ -8000,16 +8235,11 @@ msgid "Fade Out (s):"
msgstr "Исчезновение (сек.):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Смешивание"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Сочетание"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Автоперезапуск:"
@@ -8043,10 +8273,6 @@ msgid "X-Fade Time (s):"
msgstr "Время X-Fade (сек.):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Выбранный:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8281,25 +8507,25 @@ msgid "License (Z-A)"
msgstr "Лицензия (Я-А)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
+msgid "Loading..."
+msgstr "Загрузка..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr "Первая"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Previous"
msgstr "Предыдущая"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Next"
msgstr "Следующая"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Last"
msgstr "Последняя"
@@ -8349,16 +8575,16 @@ msgid "Testing"
msgstr "Тестируемые"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Загрузка..."
+msgid "Failed to get repository configuration."
+msgstr "Не удалось получить конфигурацию репозитория."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
-msgstr "ZIP файл ассетов"
+msgstr "ZIP файл набора"
#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
-msgstr "Аудио превью Старт/Пауза"
+msgstr "Аудио пред прослушивание Старт/Пауза"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -8415,7 +8641,7 @@ msgid "Select lightmap bake file:"
msgstr "Выберите файл запекания карты освещения:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Предпросмотр"
@@ -8905,6 +9131,7 @@ msgstr "Сделать пользовательские кость(и) от уз
msgid "Clear Custom Bones"
msgstr "Очистить пользовательские кости"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8968,6 +9195,10 @@ msgid "Preview Canvas Scale"
msgstr "Предпросмотр масштаба холста"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Макет"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Маска трансформации для вставки ключей."
@@ -9272,24 +9503,45 @@ msgstr "Градиент отредактирован"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
+msgstr "Поменять местами точки заливки GradientTexture2D"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
-msgstr ""
+msgstr "Поменять местами точки градиентной заливки"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid Snap"
-msgstr "Переключить сетку"
+msgstr "Переключить сетку привязки"
+
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Текстовый"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Иконка"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr "Разделитель"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Элемент %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Элементы"
@@ -9393,7 +9645,8 @@ msgstr "Создать контур"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Меш"
@@ -9517,9 +9770,8 @@ msgstr ""
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "MeshLibrary"
-msgstr "Библиотека полисеток"
+msgstr "Библиотека сеток"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
@@ -9549,12 +9801,6 @@ msgstr "Применить без преобразований"
msgid "Apply with Transforms"
msgstr "Применить с преобразованиями"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr "Размер превью"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Не указан источник полисетки (и MultiMesh не указана в узле)."
@@ -9719,8 +9965,8 @@ msgid "Volume"
msgstr "Объём"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr "Источник излучения: "
+msgid "Emission Source:"
+msgstr "Источник излучения:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9864,18 +10110,6 @@ msgstr "Удалить входную контрольную точку"
msgid "Split Segment (in curve)"
msgstr "Разделить сегмент (в кривой)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr "3D-гизмо"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr "Цвета гизмо"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Передвинуть сустав"
@@ -9964,12 +10198,12 @@ msgstr "UV"
msgid "Points"
msgstr "Точки"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Полигоны"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Кости"
@@ -10051,8 +10285,7 @@ msgid "Grid Settings"
msgstr "Параметры сетки"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Привязка"
@@ -10088,6 +10321,10 @@ msgstr "Шаг сетки по Y:"
msgid "Sync Bones to Polygon"
msgstr "Синхронизация костей с полигоном"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr "Задать cast_to"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ОШИБКА: Невозможно загрузить ресурс!"
@@ -10119,13 +10356,6 @@ msgid "Instance:"
msgstr "Экземпляр:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Тип:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Открыть в редакторе"
@@ -10134,10 +10364,6 @@ msgstr "Открыть в редакторе"
msgid "Load Resource"
msgstr "Загрузить ресурс"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Предзагрузчик ресурсов"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Перевернуть порталы"
@@ -10179,11 +10405,6 @@ msgid "Close and save changes?"
msgstr "Закрыть и сохранить изменения?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr "Автоматически перезагружать скрипты при внешнем изменении"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Ошибка при записи:"
@@ -10263,10 +10484,6 @@ msgid "%s Class Reference"
msgstr "Справка по классу %s"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr "Автоматически перезагружать и разбирать скрипты при сохранении"
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Найти следующее"
@@ -10313,8 +10530,7 @@ msgid "Previous Script"
msgstr "Предыдущий скрипт"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Файл"
@@ -10545,7 +10761,8 @@ msgid "Convert Case"
msgstr "Преобразовать регистр"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "ВЕРХНИЙ РЕГИСТР"
@@ -10841,13 +11058,15 @@ msgstr "Повернуть"
msgid "Translate"
msgstr "Сдвинуть"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr "Масштаб: "
+msgid "Scaling:"
+msgstr "Масштаб:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr "Перемещение: "
+msgid "Translating:"
+msgstr "Перемещение:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10870,10 +11089,6 @@ msgid "Yaw:"
msgstr "Рыскание:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Размер:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Отрисовано объектов:"
@@ -11313,10 +11528,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Показывать гизмо вращения Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr "Инстанцирован"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Безымянный гизмо"
@@ -11366,7 +11577,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Недопустимая геометрия, не может быть заменена полисеткой."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Преобразовать в Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11399,16 +11611,16 @@ msgid "Sprite"
msgstr "Спрайт"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr "Упрощение: "
+msgid "Simplification:"
+msgstr "Упрощение:"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr "Сжатие (пиксели): "
+msgid "Shrink (Pixels):"
+msgstr "Сжатие (пиксели):"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr "Рост (пиксели): "
+msgid "Grow (Pixels):"
+msgstr "Рост (пиксели):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11524,6 +11736,16 @@ msgid "Vertical:"
msgstr "Вертикальные:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Разделение:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Отступ:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Выбрать/очистить все кадры"
@@ -11560,18 +11782,10 @@ msgid "Auto Slice"
msgstr "Автоматически"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Отступ:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Шаг:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Разделение:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Область текстуры"
@@ -11766,6 +11980,10 @@ msgstr ""
"Всё равно закрыть?"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Type"
+msgstr "Удалить тип"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11807,6 +12025,14 @@ msgstr ""
"Добавьте в него элементы вручную или импортировав из другой темы."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr "Добавить тип Темы"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Theme Type"
+msgstr "Удалить тип Темы"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Добавить цвет"
@@ -12053,7 +12279,7 @@ msgstr "Кнопка-переключатель"
msgid "Disabled Button"
msgstr "Заблокированная кнопка"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Элемент"
@@ -12082,6 +12308,7 @@ msgid "Named Separator"
msgstr "Именованный разделитель"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Подменю"
@@ -12258,8 +12485,8 @@ msgid "Palette Min Width"
msgstr "Минимальная ширина палитры"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr "Горизонтальное разделение элементов палитры"
+msgid "Palette Item H Separation"
+msgstr "Разделение элементов в палитре H"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
@@ -12279,7 +12506,6 @@ msgstr "Предварительный просмотр заливки"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editor Side"
msgstr "Сторона редактора"
@@ -12336,8 +12562,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Выберите предыдущую форму, элемент тайла или тайл."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Регион"
@@ -12364,12 +12589,6 @@ msgstr "Битовая маска"
msgid "Priority"
msgstr "Приоритет"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Иконка"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z-индекс"
@@ -12633,6 +12852,133 @@ msgid "This property can't be changed."
msgstr "Это свойство не может быть изменено."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Snap Options"
+msgstr "Параметры привязки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr "Смещение"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Шаг"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separation"
+msgstr "Разделение"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Tile"
+msgstr "Выбранная плитка"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr "Текстура"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Смещение байтов"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr "Материал"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr "Модуляция"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Mode"
+msgstr "Режим плитки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Режим битовой маски"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Размер контура"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Межстрочный интервал"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Отверстие окклюдера"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Чувствительность навигации"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Базовое смещение"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Преобразование"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Использовать столкновение"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Только выделенное"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Отступ столкновения BVH"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Видимая навигация"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Выделение"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Фильтр сценариев"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "Набор тайлов"
@@ -13716,40 +14062,24 @@ msgid "Runnable"
msgstr "Активный"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Удалить пресет «%s»?"
+msgid "Export the project for all the presets defined."
+msgstr "Экспортируйте проект для всех заданных предустановок."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Не удалось экспортировать проект для платформы «%s».\n"
-"Шаблоны экспорта отсутствуют или недействительны."
+"Для работы функции \"Экспортировать все\" у всех предустановок должен быть "
+"определен путь экспорта."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Не удалось экспортировать проект для платформы «%s».\n"
-"Это может быть связано с проблемой конфигурации в предустановке экспорта или "
-"настройках экспорта."
+msgid "Delete preset '%s'?"
+msgstr "Удалить пресет «%s»?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Экспорт всех"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Данный путь экспорта не существует:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Шаблоны экспорта для этой платформы отсутствуют/повреждены:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Путь экспорта"
@@ -13770,7 +14100,7 @@ msgstr ""
"использования в развертывании одним щелчком мыши.\n"
"Только одна предустановка на платформу может быть помечена как работающая."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Ресурсы"
@@ -13830,12 +14160,6 @@ msgstr "Скрипт"
msgid "GDScript Export Mode:"
msgstr "Режим экспорта GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Текстовый"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Скомпилированный байткод (более быстрая загрузка)"
@@ -13866,19 +14190,27 @@ msgid "More Info..."
msgstr "Подробнее..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Экспортировать PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Экспортировать проект"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Режим экспорта?"
+msgid "Export All"
+msgstr "Экспортировать всё"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Пожалуйста, выберите пустую папку."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Экспортировать всё"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13886,7 +14218,8 @@ msgid "ZIP File"
msgstr "ZIP-файл"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Пакет игры Godot"
#: editor/project_export.cpp
@@ -13894,6 +14227,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Шаблоны экспорта для этой платформы отсутствуют:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Основатели проекта"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Управление шаблонами экспорта"
@@ -14028,7 +14366,7 @@ msgstr "Отрисовщик:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr "OpenGL ES 3.0"
+msgstr "ОткрытыйGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
@@ -14048,7 +14386,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr "OpenGL ES 2.0"
+msgstr "ОткрытыйGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
@@ -14069,10 +14407,6 @@ msgstr ""
"корректировки."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Безымянный проект"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Отсутствующий проект"
@@ -14080,6 +14414,18 @@ msgstr "Отсутствующий проект"
msgid "Error: Project is missing on the filesystem."
msgstr "Ошибка: Проект отсутствует в файловой системе."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Локальный"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Локальные проекты"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Проекты Библиотеки ресурсов"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Не удаётся открыть проект в «%s»."
@@ -14198,18 +14544,14 @@ msgid "Project Manager"
msgstr "Менеджер проектов"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Локальные проекты"
+msgid "Last Modified"
+msgstr "Последнее изменение"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Загрузка, пожалуйста, ждите..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Последнее изменение"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Редактировать проект"
@@ -14250,10 +14592,6 @@ msgid "About"
msgstr "О Godot Engine"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Проекты Библиотеки ресурсов"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Перезапустить сейчас"
@@ -14408,6 +14746,7 @@ msgid "Add Event"
msgstr "Добавить событие"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Кнопка"
@@ -14599,7 +14938,8 @@ msgstr "Локали:"
msgid "AutoLoad"
msgstr "Автозагрузка"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Плагины"
@@ -14728,12 +15068,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Начальное значение для счетчика"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Шаг"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14783,7 +15117,7 @@ msgstr "В нижний регистр"
msgid "To Uppercase"
msgstr "В верхний регистр"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Сбросить"
@@ -15009,6 +15343,18 @@ msgstr ""
msgid "Make Local"
msgstr "Сделать локальным"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr "Имя узла уже использовано в сцене"
+
+#: editor/scene_tree_dock.cpp
+msgid "Enable Scene Unique Name"
+msgstr "Добавить уникальное имя сцене"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr "Убрать уникальное имя в сцене"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Новый корень сцены"
@@ -15082,6 +15428,10 @@ msgid "Sub-Resources"
msgstr "Вложенные ресурсы"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr "Доступ к уникальному имени сцены"
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Очистить наследование"
@@ -15175,10 +15525,6 @@ msgstr ""
"дерева сцены."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Локальный"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Очистить наследование? (Нельзя отменить!)"
@@ -15188,7 +15534,7 @@ msgstr "Показывать выбор корня дерева сцены"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
-msgstr ""
+msgstr "Вывести скриптовые глобальные переменные по имени"
#: editor/scene_tree_dock.cpp
msgid "Use Favorites Root Selection"
@@ -15216,6 +15562,15 @@ msgstr "Предупреждение о конфигурации узла:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+"Доступ к узлу можно получить из любой точки сцены, предшествовав ему с "
+"префиксом «%s» на пути узла. Нажмите, чтобы отключить"
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15423,7 +15778,8 @@ msgid "Attach Node Script"
msgstr "Прикрепить скрипт"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Удаленный "
#: editor/script_editor_debugger.cpp
@@ -15523,11 +15879,6 @@ msgid "Monitor"
msgstr "Параметр"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Значение"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Мониторинг"
@@ -15624,6 +15975,7 @@ msgstr "Изменить угол AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr "Камера"
@@ -15635,20 +15987,6 @@ msgstr "Изменить FOV камеры"
msgid "Change Camera Size"
msgstr "Изменить размер камеры"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr "Сустав"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr "Форма"
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr "Уведомитель видимости"
@@ -15706,27 +16044,22 @@ msgid "Change Ray Shape Length"
msgstr "Изменить длину луча"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge"
msgstr "Край навигации"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge Disabled"
msgstr "Край навигации отключён"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid"
msgstr "Твёрдая навигация"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid Disabled"
msgstr "Твёрдая навигация отключена"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Joint Body A"
msgstr "Сустав тела A"
@@ -15735,12 +16068,10 @@ msgid "Joint Body B"
msgstr "Сустав тела B"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Room Edge"
msgstr "Край комнаты"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Room Overlap"
msgstr "Пересечение комнат"
@@ -15749,17 +16080,14 @@ msgid "Set Room Point Position"
msgstr "Задать положение точки комнаты"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Margin"
msgstr "Отступ портала"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Portal Edge"
msgstr "Край портала"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Portal Arrow"
msgstr "Стрела портала"
@@ -15894,38 +16222,6 @@ msgstr "Откат к GLES2"
msgid "Use Nvidia Rect Flicker Workaround"
msgstr "Обходить проблему Nvidia Rect Flicker"
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr "Дисплей"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr "Ширина"
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr "Высота"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr "Всегда сверху"
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr "Тестовая ширина"
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr "Тестовая высота"
-
#: main/main.cpp
msgid "DPI"
msgstr "DPI"
@@ -16008,7 +16304,7 @@ msgstr "GUI"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
+msgstr "Отключение курсора мыши в интерфейсе"
#: main/main.cpp
msgid "stdout"
@@ -16022,10 +16318,17 @@ msgstr "Печатать FPS"
msgid "Verbose stdout"
msgstr "Подробный стандартный вывод"
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr "физическая интерполяции"
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr "Включить предупреждения"
+
#: main/main.cpp
-#, fuzzy
msgid "Frame Delay Msec"
-msgstr "Задержка кадра (мс)"
+msgstr "Задержка кадра в Мс"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -16153,10 +16456,6 @@ msgstr "Ждать отладчик"
msgid "Wait Timeout"
msgstr "Ждать таймаут"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr "Аргументы"
-
#: main/main.cpp
msgid "Runtime"
msgstr "Среда выполнения"
@@ -16182,11 +16481,11 @@ msgstr "Соотношение"
msgid "Shrink"
msgstr "Сжатие"
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr "Автоподтверждение выхода"
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr "Выходить на Назад"
@@ -16200,10 +16499,9 @@ msgstr "Динамические шрифты"
#: main/main.cpp
msgid "Use Oversampling"
-msgstr ""
+msgstr "Использовать передискретизацию"
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-#, fuzzy
msgid "Active Soft World"
msgstr "Активный мягкий мир"
@@ -16253,11 +16551,6 @@ msgstr "Маска столкновения"
msgid "Invert Faces"
msgstr "Инвертировать грани"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr "Материал"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16303,59 +16596,51 @@ msgstr "Стороны кольца"
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr "Полигон"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Spin Degrees"
msgstr "Градусы вращения"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
-msgstr ""
+msgstr "Стороны вращения"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Node"
msgstr "Узел пути"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Interval Type"
-msgstr "Создать внутреннюю вершину"
+msgstr "Путь типа интервала"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
-msgstr ""
+msgstr "Интервал пути"
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
-msgstr ""
+msgstr "Угол упрощения пути"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Rotation"
msgstr "Вращение пути"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Local"
-msgstr "Сделать локальным"
+msgstr "Дополнить локально"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Continuous U"
-msgstr "Непрерывная"
+msgstr "Продолжать дополнть U"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path U Distance"
msgstr "Расстояние пути U"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Joined"
msgstr "Путь присоединен"
@@ -16376,22 +16661,29 @@ msgid "Always Ordered"
msgstr "Всегда по порядку"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Server Relay"
-msgstr "Релей сервера"
+msgstr "Переключение сервера"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
-msgstr ""
+msgstr "Уточнение DTLS"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
-msgstr ""
+msgstr "Хост имя DTLS"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Use DTLS"
msgstr "Использовать DTLS"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr "ФБХ"
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr "Использовать FBX"
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr "Файл конфигурации"
@@ -16464,7 +16756,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Выключен GDNative синглтон"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Библиотеки: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16481,12 +16774,12 @@ msgstr "Путь иконки"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr "GDNative"
+msgstr "GDNative Базовый"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
msgid "GDScript"
-msgstr "GDScript"
+msgstr "GDScript код"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
@@ -16497,9 +16790,8 @@ msgid "Node Path Color"
msgstr "Цвет пути узла"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Max Call Stack"
-msgstr "Максимальный стек вызовов"
+msgstr "Максимальное чисто вызовов"
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
@@ -16559,9 +16851,8 @@ msgid "Enable Smart Resolve"
msgstr "Включить интеллектуальное разрешение"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Show Native Symbols In Editor"
-msgstr "Показывать нативные символы в редакторе"
+msgstr "Показать базовые символы в редакторе"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
@@ -16580,9 +16871,8 @@ msgid "Buffer View"
msgstr "Просмотр буфера"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Offset"
-msgstr "Смещение байтов"
+msgstr "Смещение байта"
#: modules/gltf/gltf_accessor.cpp
msgid "Component Type"
@@ -16605,17 +16895,16 @@ msgid "Max"
msgstr "Максимум"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Sparse Count"
-msgstr "Добавить экземпляр"
+msgstr "разделенный подсчет"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
-msgstr ""
+msgstr "Посмотреть пересчет буфера"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
-msgstr ""
+msgstr "Посмотреть пересчет индекс байта"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
@@ -16623,12 +16912,13 @@ msgid "Sparse Indices Component Type"
msgstr "Тип компонента разреженных индексов"
#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
msgid "Sparse Values Buffer View"
-msgstr ""
+msgstr "Просмотр буфера разреженных значений"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
-msgstr ""
+msgstr "Смещение байтов разреженных значений"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Buffer"
@@ -16640,25 +16930,23 @@ msgstr "Длина байта"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
-msgstr ""
+msgstr "Шаг байта"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Indices"
msgstr "Индексы"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "FOV Size"
-msgstr "Размер FOV"
+msgstr "Область поля зрения"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
-msgstr ""
+msgstr "Отдаление по Z"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "Znear"
-msgstr "Линейный"
+msgstr "приближение по Z"
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
@@ -16681,17 +16969,14 @@ msgid "Range"
msgstr "Диапазон"
#: modules/gltf/gltf_light.cpp
-#, fuzzy
msgid "Inner Cone Angle"
msgstr "Угол внутреннего конуса"
#: modules/gltf/gltf_light.cpp
-#, fuzzy
msgid "Outer Cone Angle"
msgstr "Угол внешнего конуса"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Blend Weights"
msgstr "Веса смешивания"
@@ -16700,14 +16985,14 @@ msgstr "Веса смешивания"
msgid "Instance Materials"
msgstr "Материалы экземпляра"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr "Родитель"
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Xform"
-msgstr "Xform"
+msgstr "Трансформация"
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
@@ -16717,12 +17002,6 @@ msgstr "Скин"
msgid "Translation"
msgstr "Смещение"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr "Поворот"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr "Дети"
@@ -16772,7 +17051,7 @@ msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
-msgstr ""
+msgstr "Скин Godot"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
@@ -16780,7 +17059,7 @@ msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
-msgstr ""
+msgstr "Диффузный фактор"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
@@ -16835,7 +17114,6 @@ msgstr "Корневые узлы"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr "Текстуры"
@@ -16860,11 +17138,10 @@ msgid "Skeletons"
msgstr "Скелеты"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeleton To Node"
-msgstr "Выбрать узел"
+msgstr "Скелет в узел"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
msgid "Animations"
msgstr "Анимации"
@@ -16885,7 +17162,6 @@ msgid "Use In Baked Light"
msgstr "Использовать в запечённом свете"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr "Ячейка"
@@ -16914,6 +17190,19 @@ msgstr "По центру"
msgid "Mask"
msgstr "Маска"
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Навигация"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Чувствительность навигации"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Следующая поскость"
@@ -17267,7 +17556,7 @@ msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
-msgstr ""
+msgstr "Обнаружить локальный порт"
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
@@ -17299,10 +17588,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Статус"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr "Входные значения по умолчанию"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17327,7 +17612,8 @@ msgstr ""
"памяти! Исправьте узел пожалуйста."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Узел вернул ошибочную последовательность: "
#: modules/visual_script/visual_script.cpp
@@ -17336,7 +17622,8 @@ msgstr ""
"Найдена последовательность бит, но не узел в стеке, сообщение об ошибке!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Переполнение стека с глубиной стека: "
#: modules/visual_script/visual_script.cpp
@@ -17452,6 +17739,14 @@ msgid "Change Expression"
msgstr "Изменить выражение"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Не удаётся копировать узел функции."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Вставить узлы VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Удалить узлы VisualScript"
@@ -17557,14 +17852,6 @@ msgid "Resize Comment"
msgstr "Изменить размер комментария"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Не удаётся копировать узел функции."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Вставить узлы VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Не удаётся создать функцию с функциональным узлом."
@@ -17704,7 +17991,8 @@ msgid "for (elem) in (input):"
msgstr "для (элемент) в (вход):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Входной тип не итерируемый: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17712,7 +18000,8 @@ msgid "Iterator became invalid"
msgstr "Итератор стал недействительным"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Итератор стал недействительным: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17773,10 +18062,6 @@ msgid "Node Path"
msgstr "Путь узла"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr "Кэш аргументов"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr "Использовать аргументы по умолчанию"
@@ -17830,10 +18115,6 @@ msgid "Set Mode"
msgstr "Режим выделения"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr "Кеш типов"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Assign Op"
msgstr "Оператор присваивания"
@@ -17853,7 +18134,8 @@ msgid "Base object is not a Node!"
msgstr "Базовый объект не является узлом!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Путь не приводит к узлу!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17868,17 +18150,19 @@ msgstr "Излучить %s"
msgid "Compose Array"
msgstr "Создать массив"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr "Оператор"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Недопустимый аргумент типа: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Недопустимые аргументы: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -17890,11 +18174,13 @@ msgid "Var Name"
msgstr "Имя переменной"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet не найден в скрипте: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet не найден в скрипте: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -17971,10 +18257,6 @@ msgid "Construct %s"
msgstr "Составить %s"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr "Конструктор"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Получить локальную переменную"
@@ -17990,10 +18272,6 @@ msgstr "Действие %s"
msgid "Deconstruct %s"
msgstr "Разобрать %s"
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr "Кеш элемента"
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Искать VisualScript"
@@ -18038,14 +18316,51 @@ msgstr "Ждать сигнал объекта"
msgid "Write Mode"
msgstr "Режим записи"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+#, fuzzy
+msgid "Max Channel In Buffer (KB)"
+msgstr "Размер буфера индекса полигонов холста (КБ)"
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
-msgstr ""
+msgstr "Проверить SSL"
#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
+msgstr "Доверенный SSL-сертификат"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Сетевой узел"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max In Buffer (KB)"
+msgstr "Максимальный размер (КБ)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max Out Buffer (KB)"
+msgstr "Максимальный размер (КБ)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Сетевой узел"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18099,9 +18414,14 @@ msgstr "Переключить видимость"
msgid "Bounds Geometry"
msgstr "Повторить"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Интеллектуальная привязка"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
-msgstr ""
+msgstr "Путь к Android SDK"
#: platform/android/export/export.cpp
#, fuzzy
@@ -18122,6 +18442,22 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
+msgstr "Выключение ADB при выходе"
+
+#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18158,6 +18494,11 @@ msgstr "Использовать собственную директорию д
msgid "Export Format"
msgstr "Путь экспорта"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Добавить поле архитектуры"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18192,7 +18533,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Осмотреть предыдущий экземпляр"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr "Код"
@@ -18309,9 +18650,8 @@ msgid "Command Line"
msgstr "Command"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Extra Args"
-msgstr "Дополнительные параметры вызова:"
+msgstr "Дополнительные аргументы"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18370,10 +18710,6 @@ msgid "Could not execute on device."
msgstr "Не удалось выполнить на устройстве."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "Не удалось найти инструмент «apksigner»."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18502,12 +18838,17 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr "Версия «Target Sdk» должна быть больше или равна версии «Min Sdk»."
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Подпись кода DMG"
+
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"Не удалось найти команду «apksigner».\n"
"Пожалуйста, проверьте наличие программы в каталоге Android SDK build-tools.\n"
@@ -18526,6 +18867,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Не удалось найти хранилище ключей, невозможно экспортировать."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Не удаётся запустить подпроцесс!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "«apksigner» завершился с ошибкой #%d"
@@ -18554,7 +18900,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Неверное имя файла! Android APK требует расширения *.apk."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "Неподдерживаемый формат экспорта!\n"
#: platform/android/export/export_plugin.cpp
@@ -18566,10 +18913,9 @@ msgstr ""
"не существует. Пожалуйста, переустановите из меню «Проект»."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Несоответствие версии сборки Android:\n"
@@ -18578,13 +18924,15 @@ msgstr ""
"Пожалуйста, переустановите шаблон сборки Android из меню «Проект»."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"Невозможно перезаписать файлы res://android/build/res/*.xml с именем проекта"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "Не удалось экспортировать файлы проекта в проект gradle\n"
#: platform/android/export/export_plugin.cpp
@@ -18596,8 +18944,9 @@ msgid "Building Android Project (gradle)"
msgstr "Сборка проекта Android (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Сборка проекта Android не удалась, проверьте вывод на ошибки.\n"
@@ -18617,7 +18966,8 @@ msgstr ""
"проекта gradle на наличие выходных данных."
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "Пакет не найден: %s"
#: platform/android/export/export_plugin.cpp
@@ -18625,17 +18975,16 @@ msgid "Creating APK..."
msgstr "Создание APK..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Не удалось найти шаблон APK для экспорта:\n"
"%s"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18648,7 +18997,8 @@ msgid "Adding files..."
msgstr "Добавление файлов..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Не удалось экспортировать файлы проекта"
#: platform/android/export/export_plugin.cpp
@@ -18668,6 +19018,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Символ «%s» в идентификаторе не допускается."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18693,9 +19095,8 @@ msgid "Code Sign Identity Release"
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Release"
-msgstr "Режим экспортирования:"
+msgstr "Экспорт релиза"
#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
@@ -18703,12 +19104,11 @@ msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
-msgstr ""
+msgstr "Информация"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Identifier"
-msgstr "Неверный идентификатор:"
+msgstr "Индетификатор"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -18732,16 +19132,14 @@ msgid "Capabilities"
msgstr "Капитализировать свойства"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Access Wi-Fi"
-msgstr "Доступ"
+msgstr "Доступ к Wi-Fi"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Push Notifications"
-msgstr "Вращение пути"
+msgstr "Всплывающее уведомление"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Пользовательский интерфейс"
@@ -18751,7 +19149,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18839,6 +19237,17 @@ msgstr "Пользовательский цвет"
msgid "Custom BG Color"
msgstr "Пользовательский цвет"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Управление шаблонами"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Пользовательский релизный шаблон не найден."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Team ID не указан - невозможно настроить проект."
@@ -18860,22 +19269,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Запустить HTML в системном браузере по умолчанию."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Не удалось открыть шаблон для экспорта:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Неверный шаблон экспорта:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Не удалось записать файл:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Задать отступ"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "Не удалось прочитать файл:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Вариация оттенка"
@@ -18899,7 +19321,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18909,7 +19331,7 @@ msgstr "Развернуть все"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Пользовательский узел"
#: platform/javascript/export/export.cpp
@@ -18950,19 +19372,21 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Не удалось прочитать HTML-оболочку:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Не удалось создать каталог HTTP-сервера:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Ошибка запуска HTTP-сервера:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Web"
msgstr "Web"
@@ -19055,9 +19479,8 @@ msgid "Unknown object type."
msgstr "Неизвестный тип объекта."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "App Category"
-msgstr "Категория:"
+msgstr "Категория приложения"
#: platform/osx/export/export.cpp
msgid "High Res"
@@ -19201,7 +19624,7 @@ msgstr "Сетевой узел"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Устройство"
#: platform/osx/export/export.cpp
@@ -19252,9 +19675,29 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Не удалось экспортировать файлы проекта"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Не удаётся запустить подпроцесс!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Локализация"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
"Примечание: Процесс подтверждения обычно занимает менее часа. Когда процесс "
"завершится, вы получите электронное письмо."
@@ -19276,18 +19719,80 @@ msgstr ""
"экспортированному приложению (необязательно):"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr "Временные метки не совместимы с подписью ad-hoc и будут отключены!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+"Защищённая среда выполнения несовместима с подписью ad-hoc и будет отключена!"
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr "Identity не найдена."
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Ошибка при сохранении файла: %s"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+"Относительные символические ссылки не поддерживаются в этой ОС, "
+"экспортируемый проект может быть повреждён!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Направление"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Не удаётся запустить подпроцесс!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr "Создание пакета приложения"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
msgstr "Не удалось найти шаблон приложения для экспорта:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Неверный шаблон экспорта:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19296,8 +19801,9 @@ msgstr ""
"экспортируемый проект может быть повреждён!"
#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
"Запрошенный двоичный файл шаблона «%s» не найден. Он может отсутствовать в "
@@ -19344,6 +19850,16 @@ msgid "Sending archive for notarization"
msgstr "Отправка архива для подтверждения"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Проекция"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Не удалось экспортировать файлы проекта в проект gradle\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Неверный идентификатор пакета:"
@@ -19493,26 +20009,24 @@ msgid "Display Name"
msgstr "Масштаб отображения"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Short Name"
-msgstr "Имя скрипта:"
+msgstr "Короткое имя"
#: platform/uwp/export/export.cpp
msgid "Publisher"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Publisher Display Name"
-msgstr "Неверное имя издателя пакета."
+msgstr "Отображаемое имя издателя"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+msgid "Product GUID"
+msgstr "GUID Продукта"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Очистить направляющие"
#: platform/uwp/export/export.cpp
@@ -19675,7 +20189,7 @@ msgstr "Сигнал"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
-msgstr ""
+msgstr "Сертификат отладки"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -19683,6 +20197,11 @@ msgid "Debug Algorithm"
msgstr "Отладчик"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Невозможно удалить временный файл:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19697,13 +20216,17 @@ msgstr "Отладчик"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Копировать параметры"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Версия"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Version"
-msgstr "Недопустимая версия продукта:"
+msgstr "Версия продукта"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -19711,9 +20234,8 @@ msgid "Company Name"
msgstr "Имя кости"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Name"
-msgstr "Название проекта:"
+msgstr "Название продукта"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -19725,6 +20247,76 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Всплывающее уведомление"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Не удалось найти хранилище ключей, невозможно экспортировать."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Не удалось найти хранилище ключей, невозможно экспортировать."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+"Инструмент rcedit должен быть настроен в Настройках редактора (Export > "
+"Windows > Rcedit) для изменения значка или информационных данных приложения."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Не удалось найти хранилище ключей, невозможно экспортировать."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Не удалось найти хранилище ключей, невозможно экспортировать."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Неверный идентификатор:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Недопустимое имя."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+"Инструмент rcedit должен быть настроен в Настройках редактора (Export > "
+"Windows > Rcedit) для изменения значка или информационных данных приложения."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Невозможно удалить временный файл:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19745,12 +20337,29 @@ msgid "Invalid product version:"
msgstr "Недопустимая версия продукта:"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Недопустимый исполняемый файл."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr "Windows"
#: platform/windows/export/export.cpp
msgid "Rcedit"
-msgstr "Rcedit"
+msgstr ""
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
@@ -19758,7 +20367,11 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid "Wine"
-msgstr "Wine"
+msgstr ""
+
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
@@ -19773,10 +20386,6 @@ msgstr ""
"Чтобы AnimatedSprite отображал кадры, ресурс SpriteFrames должен быть создан "
"или задан в свойстве «Frames»."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr "Кадр"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -19792,18 +20401,6 @@ msgstr "Проигрывается"
msgid "Centered"
msgstr "Центрированный"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr "Смещение"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19852,7 +20449,7 @@ msgstr "Превью по умолчанию"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
-msgstr ""
+msgstr "Гравитация"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
@@ -19887,8 +20484,7 @@ msgid "Pitch Scale"
msgstr "Масштабировать"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Переключить автовоспроизведение"
@@ -19896,11 +20492,12 @@ msgstr "Переключить автовоспроизведение"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
-msgstr ""
+msgstr "Поток приостановлен"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr "Максимальное расстояние"
@@ -19931,7 +20528,8 @@ msgstr "Режим якорей"
msgid "Rotating"
msgstr "Вращающийся"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
msgstr "Текущая"
@@ -19957,19 +20555,20 @@ msgid "Limit"
msgstr "Лимит"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "UI Влево"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Свет"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Слева внизу"
@@ -20027,8 +20626,8 @@ msgstr "Рисовать лимиты"
msgid "Draw Drag Margin"
msgstr "Задать отступ"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 узел"
@@ -20065,11 +20664,6 @@ msgstr "Видимость"
msgid "Visible"
msgstr "Видимый"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr "Модуляция"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20093,10 +20687,6 @@ msgstr "Маска света"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr "Верхний уровень"
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20145,6 +20735,11 @@ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
"Недопустимый полигон. В режиме «Segments» необходимо по крайней мере 2 точки."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20153,7 +20748,7 @@ msgstr "Режим измерения"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr "Отключённый"
@@ -20264,16 +20859,6 @@ msgstr "Локальные проекты"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr "Текстура"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -20372,8 +20957,9 @@ msgid "Tangential Accel"
msgstr "Тангенциальное ускорение"
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20511,7 +21097,7 @@ msgid "Node B"
msgstr "Узел"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20521,14 +21107,14 @@ msgstr ""
msgid "Disable Collision"
msgstr "Заблокированная кнопка"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
-msgstr ""
+msgstr "Длина"
#: scene/2d/joints_2d.cpp
#, fuzzy
@@ -20560,7 +21146,8 @@ msgid "Texture Scale"
msgstr "Область текстуры"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr "Энергия"
@@ -20629,7 +21216,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Кривая ширины"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr "Цвет по умолчанию"
@@ -20686,7 +21273,7 @@ msgstr "Сглаженный"
msgid "Multimesh"
msgstr "Умножить %s"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20723,8 +21310,15 @@ msgstr "Макс скорость"
msgid "Path Max Distance"
msgstr "Максимальное расстояние пути"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Включить"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+#, fuzzy
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr "NavigationAgent2D можно использовать только под узлом Node2D."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20740,14 +21334,6 @@ msgstr ""
"NavigationObstacle2D служит только для предотвращения столкновений с "
"объектом Node2D."
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr "Вершины"
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr "Контуры"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20757,17 +21343,19 @@ msgstr ""
"Пожалуйста, установите свойство или нарисуйте многоугольник."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance должен быть ребёнком или внуком узла Navigation2D. "
-"Он предоставляет только навигационные данные."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Внизу посередине"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Переместится"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -20795,6 +21383,7 @@ msgid "Z As Relative"
msgstr "Относительный Z-индекс"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr "Прокрутка"
@@ -21039,6 +21628,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr "Нормаль"
@@ -21146,7 +21736,7 @@ msgstr "Удалить точку"
msgid "Use Global Coordinates"
msgstr "Следующая координата"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Перезапустить"
@@ -21385,11 +21975,11 @@ msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
-msgstr ""
+msgstr "Максимальное количество дБ"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
-msgstr ""
+msgstr "Режим Вне Зоны Действия"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -21431,29 +22021,11 @@ msgid "Tracking"
msgstr "Упаковывание"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Очистить преобразование"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Поддерево"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Поиск полисеток и источников света"
@@ -21485,8 +22057,9 @@ msgid "Extents"
msgstr "Гизмо"
#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Tweaks"
-msgstr ""
+msgstr "Подстройки"
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
@@ -21497,7 +22070,6 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Use Denoiser"
msgstr "Использовать шумоподавитель"
@@ -21531,9 +22103,8 @@ msgid "Custom Sky"
msgstr "Пользовательское небо"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Sky Rotation Degrees"
-msgstr "Пользовательские градусы вращения неба"
+msgstr "Пользовательские Градусы Вращения Неба"
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
msgid "Custom Color"
@@ -21544,9 +22115,8 @@ msgid "Custom Energy"
msgstr "Пользовательская энергия"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Min Light"
-msgstr "Отступ вправо"
+msgstr "Минимальный Свет"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#, fuzzy
@@ -21555,21 +22125,20 @@ msgstr "Навигация"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
-msgstr ""
+msgstr "Путь к изображению"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Light Data"
msgstr "С данными"
-#: scene/3d/bone_attachment.cpp
-#, fuzzy
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
-msgstr "Имя кости"
+msgstr "Имя Кости"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
-msgstr ""
+msgstr "Хранить Аспект"
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
@@ -21581,13 +22150,12 @@ msgid "Doppler Tracking"
msgstr "Трек параметра"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Projection"
-msgstr "Проект"
+msgstr "Проекция"
#: scene/3d/camera.cpp
msgid "FOV"
-msgstr ""
+msgstr "Поле зрения"
#: scene/3d/camera.cpp
#, fuzzy
@@ -21595,34 +22163,32 @@ msgid "Frustum Offset"
msgstr "Смещение усеченного конуса"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Near"
-msgstr "Ближайшие"
+msgstr "Близко"
#: scene/3d/camera.cpp
msgid "Far"
-msgstr ""
+msgstr "Далеко"
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr "Отступ"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Clip To"
-msgstr "Обрезать сверху"
+msgstr "Обрезать До"
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
-#, fuzzy
msgid "Capture On Drag"
-msgstr "Захват"
+msgstr "Захват При Перетаскивании"
#: scene/3d/collision_object.cpp
msgid ""
@@ -21698,24 +22264,20 @@ msgid "Box Extents"
msgstr "Гизмо"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Radius"
-msgstr "Маска излучения"
+msgstr "Радиус Кольца"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Inner Radius"
-msgstr "Изменение внутреннего радиуса полукруга"
+msgstr "Внутренний Радиус Кольца"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Height"
-msgstr "Повернуть вправо"
+msgstr "Высота Кольца"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Axis"
-msgstr "Предупреждения"
+msgstr "Ось Кольца"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -21729,7 +22291,7 @@ msgstr "Отключить 3D"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
-msgstr ""
+msgstr "Плоскостность"
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
#, fuzzy
@@ -21755,24 +22317,6 @@ msgid "Autoplace Priority"
msgstr "Включить приоритет"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Динамическая библиотека"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Динамическая библиотека"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Построение полисетки"
@@ -21802,6 +22346,85 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Динамическая библиотека"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Попиксельная привязка"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Шейдер"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Double Sided"
+msgstr "Двойной щелчок"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr "Фиксированный размер"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Приоритет рендеринга"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Приоритет рендеринга"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Принудительно раскрашивание белым"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr "Шрифт"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Горизонтальная включена"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Выравнивание"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr "Автоперенос"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -21812,7 +22435,8 @@ msgstr "Цвета излучения"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Режим измерения"
@@ -21923,25 +22547,21 @@ msgid "Ignore Y"
msgstr "[Игнорировать]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr "NavigationAgent можно использовать только под узлом Spatial."
-
-#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-"NavigationMeshInstance должен быть дочерним или под-дочерним узлом "
-"Navigation. Он предоставляет только навигационные данные."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
+msgstr "NavigationAgent можно использовать только под узлом Spatial."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Запечь NavMesh"
#: scene/3d/navigation_obstacle.cpp
+#, fuzzy
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
"NavigationObstacle служит только для предотвращения столкновений с объектом "
"Spatial."
@@ -22086,18 +22706,170 @@ msgstr "Движение"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Переместить узел"
+msgid "Joint Constraints"
+msgstr "Константы"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Сохранение сцены"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Расслабление"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Переместить узел"
+msgid "Angular Limit Enabled"
+msgstr "Фильтр сигналов"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Переместить узел"
+msgid "Angular Limit Upper"
+msgstr "Линейный"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Угловая скорость"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Линейный"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Угловая скорость"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Угловая скорость"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Линейный"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Линейный"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Линейный"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Линейный"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Линейный"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Угловая скорость"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Угловая скорость"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Линейный"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Межстрочный интервал"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Межстрочный интервал"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Межстрочный интервал"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Линейный"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Описание"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Линейный"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Описание"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Угловая скорость"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Фильтр сигналов"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22139,10 +22911,6 @@ msgid "Params"
msgstr "Параметры"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22156,11 +22924,6 @@ msgstr "ВЕРХНИЙ РЕГИСТР"
msgid "Lower"
msgstr "нижний регистр"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Расслабление"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22223,16 +22986,7 @@ msgstr "Угловая скорость"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Angular Ortho"
-msgstr "Макс. Угловые погрешности:"
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Swing Span"
-msgstr "Сохранение сцены"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
+msgstr "Угловая прямость"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22263,10 +23017,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Angular Motor X"
msgstr "Угловая скорость"
@@ -22456,7 +23206,7 @@ msgstr ""
#: scene/3d/room.cpp
msgid "Bound"
-msgstr ""
+msgstr "Граница"
#: scene/3d/room_group.cpp
#, fuzzy
@@ -22491,8 +23241,9 @@ msgstr "В SceneTree должен быть только один RoomManager."
msgid "Main"
msgstr "Главная"
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22619,6 +23370,35 @@ msgstr ""
"Ошибка при вычислении границ комнаты.\n"
"Убедитесь, что все комнаты содержат геометрию или границы заданы вручную."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Копировать позу"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Дети"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Закреплено %s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Гизмо"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Получить индекс"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22702,35 +23482,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Попиксельная привязка"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Транспонировать"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Шейдер"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Double Sided"
-msgstr "Двойной щелчок"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22884,40 +23641,6 @@ msgstr ""
"Этот WorldEnvironment игнорируется. Либо добавьте Camera (для 3D-сцен), либо "
"установите в Environment ресурсе Background режим в Canvas (для 2D сцен)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Главная сцена"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Значение"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Переключить автоматические треугольники"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Переключить автоматические треугольники"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "На узле BlendTree «%s» анимация не найдена: «%s»"
@@ -22932,7 +23655,6 @@ msgid "Mix Mode"
msgstr "Mix узел"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadein Time"
msgstr "Время появления"
@@ -22942,9 +23664,8 @@ msgid "Fadeout Time"
msgstr "Время затухания"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Auto Restart"
-msgstr "Автоперезапуск:"
+msgstr "автоматически перезапускать"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -22953,12 +23674,28 @@ msgstr "Автоперезапуск"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Задержка автозапуска"
+msgid "Delay"
+msgstr "Задержка (мс)"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Random Delay"
+msgstr "Случайная задержка автоперезапуска"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Add Amount"
+msgstr "Количество"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Количество солнц"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Установить позицию входа кривой"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -22971,11 +23708,6 @@ msgstr "Добавить входной порт"
msgid "Xfade Time"
msgstr "Время затухания"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Смещение графа"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23046,11 +23778,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Ничего не подключено к входу «%s» узла «%s»."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Фильтр сигналов"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Не задан корневой AnimationNode для графа."
@@ -23135,11 +23862,11 @@ msgstr "Переопределить"
#: scene/animation/skeleton_ik.cpp
msgid "Use Magnet"
-msgstr ""
+msgstr "Использовать магнит"
#: scene/animation/skeleton_ik.cpp
msgid "Magnet"
-msgstr ""
+msgstr "Магнит"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
@@ -23179,7 +23906,7 @@ msgstr "Режим выделения"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
-msgstr ""
+msgstr "Выравнивание"
#: scene/gui/base_button.cpp
#, fuzzy
@@ -23200,9 +23927,8 @@ msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-#, fuzzy
msgid "Shortcut"
-msgstr "Горячие клавиши"
+msgstr "Ярлык"
#: scene/gui/base_button.cpp
msgid "Group"
@@ -23299,6 +24025,11 @@ msgstr ""
"«Control»."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Переопределить"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23340,7 +24071,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Инструменты"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Переместить фокус на строку пути"
@@ -23372,7 +24103,7 @@ msgstr "Предыдущая"
#: scene/gui/control.cpp
msgid "Mouse"
-msgstr ""
+msgstr "Мышь"
#: scene/gui/control.cpp
msgid "Default Cursor Shape"
@@ -23401,19 +24132,13 @@ msgid "Window Title"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
msgid "Dialog"
-msgstr "XForm диалоговое окно"
+msgstr "Диалог"
#: scene/gui/dialogs.cpp
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Автозагрузка"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Внимание!"
@@ -23465,8 +24190,9 @@ msgid "Show Zoom Label"
msgstr "Показать кости"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
-msgstr ""
+msgstr "Миникарта"
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
@@ -23478,29 +24204,27 @@ msgid "Show Close"
msgstr "Показать кости"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Выделение"
-#: scene/gui/graph_node.cpp
-#, fuzzy
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
-msgstr "Коммит"
+msgstr "Комментарий"
#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Columns"
-msgstr "Объём"
+msgstr "Колонки"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Timers"
-msgstr "Время"
+msgstr "Таймеры"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Incremental Search Max Interval Msec"
@@ -23542,13 +24266,13 @@ msgid "Icon Scale"
msgstr "Масштаб иконки"
#: scene/gui/item_list.cpp
-#, fuzzy
msgid "Fixed Icon Size"
-msgstr "Вид спереди"
+msgstr "Фиксированный размер иконки"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Оператор присваивания"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Characters"
@@ -23569,7 +24293,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
-msgstr ""
+msgstr "Макс длина"
#: scene/gui/line_edit.cpp
msgid "Secret"
@@ -23631,7 +24355,7 @@ msgstr "Загрузить как заполнитель"
#: scene/gui/line_edit.cpp
msgid "Alpha"
-msgstr ""
+msgstr "Альфа"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
@@ -23738,14 +24462,12 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Если «Exp Edit» включён, «Min Value» должно быть больше 0."
#: scene/gui/range.cpp scene/resources/curve.cpp
-#, fuzzy
msgid "Min Value"
-msgstr "Закрепить значение"
+msgstr "Мин значение"
#: scene/gui/range.cpp scene/resources/curve.cpp
-#, fuzzy
msgid "Max Value"
-msgstr "Значение"
+msgstr "Макс значение"
#: scene/gui/range.cpp
msgid "Page"
@@ -23770,14 +24492,12 @@ msgid "Allow Lesser"
msgstr ""
#: scene/gui/reference_rect.cpp
-#, fuzzy
msgid "Border Color"
-msgstr "Переименовать цвет"
+msgstr "Цвет границы"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Border Width"
-msgstr "Граничные пиксели"
+msgstr "Ширина границы"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
@@ -23923,9 +24643,8 @@ msgid "Current Tab"
msgstr "Текущая вкладка"
#: scene/gui/tab_container.cpp
-#, fuzzy
msgid "Tabs Visible"
-msgstr "Переключить видимость"
+msgstr "Видимость вкладок"
#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
@@ -24005,7 +24724,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24047,7 +24766,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Режим заполнения"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24066,9 +24785,8 @@ msgid "Fill Degrees"
msgstr "Заполнить градусы"
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Center Offset"
-msgstr "Слева по центру"
+msgstr "Смещение центра"
#: scene/gui/texture_progress.cpp
#, fuzzy
@@ -24122,13 +24840,12 @@ msgid "Drop Mode Flags"
msgstr ""
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Audio Track"
-msgstr "Добавить трек"
+msgstr "Аудиотрек"
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
-msgstr ""
+msgstr "Остановлен"
#: scene/gui/video_player.cpp
#, fuzzy
@@ -24151,9 +24868,8 @@ msgid "Follow Viewport"
msgstr "Показать окно просмотра"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download File"
-msgstr "Загрузка"
+msgstr "Загрузить файл"
#: scene/main/http_request.cpp
#, fuzzy
@@ -24173,6 +24889,12 @@ msgid "Timeout"
msgstr "Таймаут"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Именованный разделитель"
@@ -24188,13 +24910,13 @@ msgstr "Описание"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Путь экспорта"
+msgid "Pause Mode"
+msgstr "Режим осмотра"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Режим осмотра"
+msgid "Physics Interpolation Mode"
+msgstr "физическая интерполяции"
#: scene/main/node.cpp
#, fuzzy
@@ -24225,11 +24947,6 @@ msgstr "Пользовательский мультиплеер"
msgid "Process Priority"
msgstr "Включить приоритет"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Режим интерполяции"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24263,12 +24980,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Умножить %s"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Режим интерполяции"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24283,7 +24996,7 @@ msgstr "Выбрать цвет"
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
-msgstr ""
+msgstr "Цвет геометрии"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -24317,7 +25030,7 @@ msgstr ""
#: scene/main/scene_tree.cpp
msgid "Use FXAA"
-msgstr ""
+msgstr "Использовать FXAA"
#: scene/main/scene_tree.cpp
msgid "Use Debanding"
@@ -24520,13 +25233,47 @@ msgid "Swap OK Cancel"
msgstr "UI Отменить"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Имя переменной"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Рендеринг"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Рендеринг"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Физика"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Физика"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Навигация"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Навигация"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Custom"
-msgstr "Пользовательский узел"
+msgstr "Пользовательский"
#: scene/register_scene_types.cpp
msgid "Custom Font"
@@ -24555,6 +25302,798 @@ msgstr "Половинное разрешение"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Цвет комментария"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Цвет кости 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Цвет кости 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Следовать за фокусом"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Отключить обрезку"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "H Разделение"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Межстрочный интервал"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Задать отступ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Нажато"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Отмечаемый"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Отмеченный"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Отключённый"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Отмеченный"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Редактор отключен)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Отключённый"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Смещение"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Отключённый"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Цвет кости 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Принудительно раскрашивание белым"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Отступ тени по X"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Отступ тени по Y"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Показывать предыдущий контур"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Разблокировать выделенное"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Пользовательский цвет"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Фильтр сигналов"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Фильтр сигналов"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Главная сцена"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "Б"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Вкладка 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Главная сцена"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr "Свёрнутый"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr "Свернуть"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Завершение"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Завершение"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Цвет прокрутки завершения"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Следовать за фокусом"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Подсветка синтаксиса"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Нажато"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Инструмент"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Подсветка синтаксиса"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Подсветка синтаксиса"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Коллайдер"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Отключённый"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Размер границы"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Размер шрифта заголовков справки"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Цвет текста"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Тестовая высота"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Подсветка"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Смещение шума"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Смещение шума"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Создать папку"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Переключение скрытых файлов"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Отключить обрезку"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Именованный разделитель"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Именованный разделитель"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Разделитель цветов шрифта"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Цвет кости 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Разделитель цветов шрифта"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "V Separation"
+msgstr "V Разделение"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Выбрать кадры"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Z Far по умолчанию"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Шрифт по умолчанию"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Комментарий"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Точки останова"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Изменяемый размер"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Использовать цвет"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Использовать цвет"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Смещение байтов"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Смещение шума"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Смещение поворота"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Переместить фокус на строку пути"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Выделение"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Нажато"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Кнопка-переключатель"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Кнопка-переключатель"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Кнопка-переключатель"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Пользовательский шрифт"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Параметры шины"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Пользовательский цвет"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Выделить всё"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Свернуть все"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Кнопка-переключатель"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Цвет выделения"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Цвет направляющих"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Позиция панели"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Непрозрачность линий отношений"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Задать отступ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Маска кнопок"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Relationship Lines"
+msgstr "Непрозрачность линий отношений"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Отображение направляющих"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Вертикальная прокрутка"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Скорость вертикальной прокрутки"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Задать отступ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Разделение линий"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Вкладка 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Вкладка 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Отключённый"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Подсветка"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Цвет кости 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Цвет кости 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Задать отступ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Отступ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Цель"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr "Папка"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Принудительно раскрашивание белым"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Режим иконки"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Отключить обрезку"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Ширина"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Высота"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Ширина"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Ширина линии"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Экран"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Загрузить пресет"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Тема редактора"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Цвета"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Пресет"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Overbright Indicator"
+msgstr "Орбитальная инерция"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Пресет"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Пресет"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Передняя часть портала"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Шрифт кода"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Основной шрифт"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Основной шрифт"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Разделение таблицы H"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Разделение таблицы V"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Задать отступ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Отступ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Отступ вправо"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Режим выделения"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Автоматически"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Цвет сетки"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Сеточная карта"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Только выделенное"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Проба отражения"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Действие"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Передвинуть точки Безье"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Neg"
+msgstr "Безье"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Ждать сигнал объекта"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24593,16 +26132,6 @@ msgstr "Дополнительный интервал"
msgid "Char"
msgstr "Символ"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Главная сцена"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr "Шрифт"
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr "Данные шрифта"
@@ -24621,9 +26150,8 @@ msgid "Sky Custom FOV"
msgstr "Пользовательский узел"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Orientation"
-msgstr "Онлайн-документация"
+msgstr "Ориентация неба"
#: scene/resources/environment.cpp
#, fuzzy
@@ -24631,7 +26159,6 @@ msgid "Sky Rotation"
msgstr "Вращение неба"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Rotation Degrees"
msgstr "Градусы поворота неба"
@@ -24655,7 +26182,7 @@ msgstr "Условие"
#: scene/resources/environment.cpp
msgid "Fog"
-msgstr ""
+msgstr "Туман"
#: scene/resources/environment.cpp
msgid "Sun Color"
@@ -24701,14 +26228,12 @@ msgid "Height Enabled"
msgstr "Фильтр сигналов"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Height Min"
-msgstr "Свет"
+msgstr "Мин высота"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Height Max"
-msgstr "Свет"
+msgstr "Макс высота"
#: scene/resources/environment.cpp
#, fuzzy
@@ -24727,7 +26252,7 @@ msgstr "Экспорт"
#: scene/resources/environment.cpp
msgid "White"
-msgstr ""
+msgstr "Белый"
#: scene/resources/environment.cpp
msgid "Auto Exposure"
@@ -24794,7 +26319,7 @@ msgstr "Отладка UV канала"
#: scene/resources/environment.cpp
msgid "Blur"
-msgstr ""
+msgstr "Размытие"
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
@@ -24819,12 +26344,11 @@ msgstr ""
#: scene/resources/environment.cpp
msgid "Glow"
-msgstr ""
+msgstr "Свечение"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Levels"
-msgstr "Разработчики"
+msgstr "Уровни"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
@@ -24833,9 +26357,8 @@ msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "2"
-msgstr "2D"
+msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
@@ -24901,18 +26424,8 @@ msgid "Color Correction"
msgstr "Цветовая коррекция"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Предупреждения"
-
-#: scene/resources/font.cpp
-#, fuzzy
msgid "Ascent"
-msgstr "Ascent"
+msgstr ""
#: scene/resources/font.cpp
#, fuzzy
@@ -24921,33 +26434,31 @@ msgstr "Режим без отвлечения"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Данные карты"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Отступы"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
-msgstr ""
+msgstr "Ширина карты"
#: scene/resources/height_map_shape.cpp
-#, fuzzy
msgid "Map Depth"
-msgstr "Глубина"
+msgstr "Глубина карты"
#: scene/resources/height_map_shape.cpp
-#, fuzzy
msgid "Map Data"
-msgstr "Глубина"
+msgstr "Данные карты"
#: scene/resources/line_shape_2d.cpp
msgid "D"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Render Priority"
-msgstr "Приоритет рендеринга"
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr "Следующий проход"
@@ -24966,24 +26477,14 @@ msgid "Vertex Lighting"
msgstr "Прямое освещение"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Use Point Size"
-msgstr "Вид спереди"
+msgstr "Использовать размер точки"
#: scene/resources/material.cpp
msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Вид спереди"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25002,6 +26503,10 @@ msgid "Ensure Correct Normals"
msgstr "Преобразование нормалей"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Вершины"
@@ -25034,14 +26539,12 @@ msgid "Depth Draw Mode"
msgstr "Режим интерполяции"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Line Width"
-msgstr "Слева по всей высоте"
+msgstr "Ширина линии"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Point Size"
-msgstr "Вид спереди"
+msgstr "Размер точки"
#: scene/resources/material.cpp
#, fuzzy
@@ -25067,10 +26570,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Частицы"
@@ -25094,26 +26593,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Обычная текстура"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Удалить текстуру"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Область текстуры"
#: scene/resources/material.cpp
#, fuzzy
@@ -25121,24 +26603,8 @@ msgid "Emission"
msgstr "Маска излучения"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Цвета излучения"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Цвета излучения"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Маска излучения"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Источник излучения: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25150,35 +26616,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Оттенок обода"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Удалить текстуру"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Очистить"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Очистить позу"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Тема редактора"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
-msgstr ""
+msgstr "Анизотропия"
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25187,27 +26637,16 @@ msgid "Ambient Occlusion"
msgstr "Перекрытие"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Область текстуры"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Min Layers"
-msgstr "Слой"
+msgstr "Минимальное количество слоёв"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Max Layers"
-msgstr "Слой"
+msgstr "Максимальное количество слоёв"
#: scene/resources/material.cpp
msgid "Flip Tangent"
@@ -25223,23 +26662,17 @@ msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Transmission"
msgstr "Пропускание света"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Пропускание света"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Преломление"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
-msgstr ""
+msgstr "Деталь"
#: scene/resources/material.cpp
#, fuzzy
@@ -25283,15 +26716,20 @@ msgstr "Режим осмотра"
msgid "Lightmap Size Hint"
msgstr "Запекание LightMap"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Blend2 узел"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Преобразование"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Очистить преобразование"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25315,29 +26753,14 @@ msgstr "Добавить экземпляр"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Массив преобразования"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Преобразовать UV карту"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Создать массив"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Создать массив"
+msgid "Sampling"
+msgstr "Масштаб:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Задать базовый тип вариации"
#: scene/resources/navigation_mesh.cpp
@@ -25350,13 +26773,18 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Source Group Name"
-msgstr "Источник"
+msgstr "Название группы-источника"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
-msgstr ""
+#, fuzzy
+msgid "Cells"
+msgstr "Ячейка"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Сегменты"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
@@ -25368,12 +26796,18 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Регион"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Слияние из Сцены"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
-msgstr ""
+#, fuzzy
+msgid "Edges"
+msgstr "Край"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -25386,6 +26820,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Деталь"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Расстояние образца"
@@ -25403,12 +26842,12 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
-msgstr ""
+msgstr "Сферы"
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
@@ -25430,7 +26869,7 @@ msgstr ""
#: scene/resources/particles_material.cpp
msgid "Trail"
-msgstr ""
+msgstr "След"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -25453,24 +26892,20 @@ msgid "Point Texture"
msgstr "Текстура точки"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Normal Texture"
-msgstr "Обычная текстура"
+msgstr "Нормаль Текстура"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Texture"
-msgstr "Тема редактора"
+msgstr "Текстура Цвета"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Point Count"
-msgstr "Добавить входной порт"
+msgstr "Количество Точек"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale Random"
-msgstr "Коэффициент масштабирования:"
+msgstr "Случайный Масштаб"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -25529,23 +26964,38 @@ msgstr "Справа вверху"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Кривая"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
#: scene/resources/segment_shape_2d.cpp
msgid "A"
-msgstr ""
-
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Запустить произвольную сцену"
+msgstr "А"
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Добавить входной порт"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Привязка"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Кости"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -25556,9 +27006,8 @@ msgid "Panorama"
msgstr "Панорама"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Top Color"
-msgstr "Следующий этаж"
+msgstr "Верхний цвет"
#: scene/resources/sky.cpp
msgid "Horizon Color"
@@ -25569,9 +27018,8 @@ msgid "Ground"
msgstr "Земля"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Bottom Color"
-msgstr "Закладки"
+msgstr "Нижний цвет"
#: scene/resources/sky.cpp
msgid "Sun"
@@ -25587,11 +27035,11 @@ msgstr "Долгота"
#: scene/resources/sky.cpp
msgid "Angle Min"
-msgstr ""
+msgstr "Мин угол"
#: scene/resources/sky.cpp
msgid "Angle Max"
-msgstr ""
+msgstr "Макс угол"
#: scene/resources/style_box.cpp
#, fuzzy
@@ -25604,6 +27052,10 @@ msgid "Expand Margin"
msgstr "Развернуть все"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Изменение внутреннего радиуса полукруга"
@@ -25614,11 +27066,7 @@ msgstr ""
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
+msgstr "Сглаживание"
#: scene/resources/style_box.cpp
msgid "Grow Begin"
@@ -25634,9 +27082,8 @@ msgid "Load Path"
msgstr "Загрузить пресет"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Base Texture"
-msgstr "Удалить текстуру"
+msgstr "Базовая текстура"
#: scene/resources/texture.cpp
msgid "Image Size"
@@ -25644,6 +27091,21 @@ msgstr "Размер изображения"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Стороны"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Вид спереди"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Назад"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Режим масштабирования"
@@ -25654,13 +27116,13 @@ msgstr "Захват"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Заполнить от"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Заполнить до"
+msgid "To"
+msgstr "Верх"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25668,28 +27130,24 @@ msgid "Base"
msgstr "Базовый тип"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Current Frame"
-msgstr "Название текущей сцены"
+msgstr "Текущий кадр"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Pause"
-msgstr "Режим осмотра"
+msgstr "Пауза"
#: scene/resources/texture.cpp
msgid "Which Feed"
msgstr ""
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Camera Is Active"
-msgstr "Чувствительность регистра"
+msgstr "Камера активна"
#: scene/resources/theme.cpp
-#, fuzzy
msgid "Default Font"
-msgstr "По умолчанию"
+msgstr "Шрифт по умолчанию"
#: scene/resources/visual_shader.cpp
msgid "Output Port For Preview"
@@ -25697,13 +27155,32 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Инициализировать"
+msgid "Depth Draw"
+msgstr "Режим интерполяции"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Режим измерения"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Режим осмотра"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Режим осмотра"
#: scene/resources/visual_shader.cpp
#, fuzzy
+msgid "Modes"
+msgstr "Режим"
+
+#: scene/resources/visual_shader.cpp
msgid "Input Name"
-msgstr "Список действий"
+msgstr "Название входа"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25727,28 +27204,24 @@ msgid "Invalid source for shader."
msgstr "Недействительный источник шейдера."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture Type"
-msgstr "Область текстуры"
+msgstr "Тип текстуры"
#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Default Value Enabled"
-msgstr "Профиль возможностей Godot"
+msgstr "Значение по умолчанию включено"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Default Value"
-msgstr "Изменить входное значение"
+msgstr "Значение по умолчанию"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Color Default"
-msgstr "Загрузить по умолчанию"
+msgstr "Цвет по умолчанию"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
@@ -25765,13 +27238,17 @@ msgid "Scenario"
msgstr "Сцена"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Навигация"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity Vector"
-msgstr "Превью по умолчанию"
+msgstr "Вектор гравитации по умолчанию"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
@@ -25782,36 +27259,53 @@ msgstr "Левый линейный"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Шаг по умолчанию плавающих чисел"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Размер ячейки"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Тестируемые"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Пограничное соединение"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
-msgstr ""
+msgstr "Холст"
#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
msgstr ""
#: servers/arvr/arvr_interface.cpp
-#, fuzzy
msgid "Is Initialized"
-msgstr "Инициализировать"
+msgstr "Инициализирован"
#: servers/arvr/arvr_interface.cpp
msgid "AR"
-msgstr ""
+msgstr "AR"
#: servers/arvr/arvr_interface.cpp
msgid "Is Anchor Detection Enabled"
msgstr ""
#: servers/arvr_server.cpp
-#, fuzzy
msgid "Primary Interface"
-msgstr "Пользовательский интерфейс"
+msgstr "Основной интерфейс"
#: servers/audio/audio_stream.cpp
-#, fuzzy
msgid "Audio Stream"
-msgstr "Переключатель"
+msgstr "Аудиопоток"
#: servers/audio/audio_stream.cpp
#, fuzzy
@@ -25841,12 +27335,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
-msgstr ""
+msgstr "Голос"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
-msgstr ""
+msgstr "Задержка (мс)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
@@ -25861,7 +27355,7 @@ msgstr "Глубина"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
-msgstr ""
+msgstr "Уровень дБ"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
@@ -25885,6 +27379,10 @@ msgid "Release (ms)"
msgstr "Релиз"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Сочетание"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25926,9 +27424,8 @@ msgid "Post Gain"
msgstr "После"
#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
msgid "Resonance"
-msgstr "Ресурс"
+msgstr "Резонанс"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
@@ -25936,7 +27433,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
-msgstr ""
+msgstr "Порог, дБ"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
@@ -25948,11 +27445,11 @@ msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
-msgstr ""
+msgstr "Минимальный Диапазон Hz"
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
-msgstr ""
+msgstr "Максимальный Диапазон Hz"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
@@ -25970,11 +27467,11 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
-msgstr ""
+msgstr "мс"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
-msgstr ""
+msgstr "Размер комнаты"
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
@@ -25999,18 +27496,16 @@ msgid "Surround"
msgstr ""
#: servers/audio_server.cpp
-#, fuzzy
msgid "Enable Audio Input"
-msgstr "Переименовать аудио шину"
+msgstr "Включить аудиовход"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Output Latency"
-msgstr "Вывод"
+msgstr "Выходная задержка"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
-msgstr ""
+msgstr "Порог Отключения Канала, дБ"
#: servers/audio_server.cpp
#, fuzzy
@@ -26019,7 +27514,7 @@ msgstr "Изменить время смешивания"
#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
-msgstr ""
+msgstr "Компенсация Задержки Видео (мс)"
#: servers/audio_server.cpp
#, fuzzy
@@ -26027,9 +27522,8 @@ msgid "Bus Count"
msgstr "Добавить входной порт"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Capture Device"
-msgstr "Из пикселя"
+msgstr "Устройство захвата"
#: servers/audio_server.cpp
#, fuzzy
@@ -26041,9 +27535,8 @@ msgid "Feed"
msgstr ""
#: servers/camera/camera_feed.cpp
-#, fuzzy
msgid "Is Active"
-msgstr "Перспективный"
+msgstr "Активен"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
@@ -26055,7 +27548,7 @@ msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
-msgstr ""
+msgstr "Время до ухода в сон"
#: servers/physics_2d/physics_2d_server_sw.cpp
#, fuzzy
@@ -26068,12 +27561,11 @@ msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
-msgstr ""
+msgstr "Инвертированная масса"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Inverse Inertia"
-msgstr "Свободный вид, лево"
+msgstr "Инвертированная инерция"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Angular Damp"
@@ -26085,50 +27577,44 @@ msgid "Total Linear Damp"
msgstr "Линейный"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Total Gravity"
-msgstr "Превью по умолчанию"
+msgstr "Суммарная гравитация"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Linear Velocity"
-msgstr "Инициализировать"
+msgstr "Линейная скорость"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
-msgstr ""
+msgstr "Исключать"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collide With Bodies"
-msgstr "Режим столкновения"
+msgstr "Сталкивать с телами"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
-msgstr ""
+msgstr "Сталкивать с областями"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Point"
-msgstr "Режим столкновения"
+msgstr "Точка столкновения"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Normal"
-msgstr "Режим столкновения"
+msgstr "Нормаль столкновения"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Depth"
-msgstr "Режим столкновения"
+msgstr "Глубина столкновения"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
@@ -26140,10 +27626,14 @@ msgstr "Режим столкновения"
msgid "Collision Unsafe Fraction"
msgstr "Режим столкновения"
-#: servers/physics_server.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
+msgid "Physics Engine"
+msgstr "Кадр физики %"
+
+#: servers/physics_server.cpp
msgid "Center Of Mass"
-msgstr "Слева по центру"
+msgstr "Центр масс"
#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
@@ -26154,16 +27644,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying не может быть задано в функции «%s»."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"Вариации, назначенные в функции 'vertex', не могут быть переназначены в "
"'fragment' или 'light'."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"Вариации, назначенные в функции 'fragment', не могут быть переназначены в "
@@ -26192,9 +27684,8 @@ msgid "Render Loop Enabled"
msgstr "Фильтр сигналов"
#: servers/visual_server.cpp
-#, fuzzy
msgid "VRAM Compression"
-msgstr "Выражение"
+msgstr "Сжатие VRAM"
#: servers/visual_server.cpp
#, fuzzy
@@ -26223,7 +27714,7 @@ msgstr "Импортировать тему"
#: servers/visual_server.cpp
msgid "Lossless Compression"
-msgstr ""
+msgstr "Сжатие без потерь"
#: servers/visual_server.cpp
#, fuzzy
@@ -26232,7 +27723,7 @@ msgstr "Принудительно отправить"
#: servers/visual_server.cpp
msgid "WebP Compression Level"
-msgstr ""
+msgstr "Уровень сжатия WebP"
#: servers/visual_server.cpp
msgid "Time Rollover Secs"
@@ -26260,14 +27751,12 @@ msgid "Quadrant 3 Subdiv"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shadows"
-msgstr "Шейдер"
+msgstr "Тени"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filter Mode"
-msgstr "Фильтр узлов"
+msgstr "Режим фильтра"
#: servers/visual_server.cpp
#, fuzzy
@@ -26276,7 +27765,7 @@ msgstr "Центрировать выбранное"
#: servers/visual_server.cpp
msgid "High Quality GGX"
-msgstr ""
+msgstr "Высокое Качество GGX"
#: servers/visual_server.cpp
msgid "Irradiance Max Size"
@@ -26301,7 +27790,7 @@ msgstr ""
#: servers/visual_server.cpp
msgid "Mesh Storage"
-msgstr ""
+msgstr "Хранилище Полисеток"
#: servers/visual_server.cpp
#, fuzzy
@@ -26322,7 +27811,7 @@ msgstr ""
#: servers/visual_server.cpp
msgid "Anisotropic Filter Level"
-msgstr ""
+msgstr "Уровень анизотропной фильтрации"
#: servers/visual_server.cpp
msgid "Use Nearest Mipmap Filter"
@@ -26350,9 +27839,8 @@ msgid "Ninepatch Mode"
msgstr "Режим интерполяции"
#: servers/visual_server.cpp
-#, fuzzy
msgid "OpenGL"
-msgstr "Открыть"
+msgstr "ОткрытыйGL"
#: servers/visual_server.cpp
msgid "Batching Send Null"
@@ -26369,21 +27857,19 @@ msgstr ""
#: servers/visual_server.cpp
msgid "Legacy Stream"
-msgstr ""
+msgstr "Устаревший Поток"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching"
-msgstr "Пакетирование"
+msgstr "Сборка пакета"
#: servers/visual_server.cpp
msgid "Use Batching"
-msgstr ""
+msgstr "Использовать пакетную обработку"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Batching In Editor"
-msgstr "Обновление редактора"
+msgstr "Использовать пакетную обработку в редакторе"
#: servers/visual_server.cpp
msgid "Single Rect Fallback"
@@ -26408,7 +27894,7 @@ msgstr "Максимальное количество присоединяемы
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
-msgstr ""
+msgstr "Размер пакетного буфера"
#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
@@ -26419,17 +27905,16 @@ msgid "Flash Batching"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Diagnose Frame"
-msgstr "Вставить кадр"
+msgstr "Диагностика кадров"
#: servers/visual_server.cpp
msgid "GLES2"
-msgstr ""
+msgstr "GLES2"
#: servers/visual_server.cpp
msgid "Compatibility"
-msgstr ""
+msgstr "Совместимость"
#: servers/visual_server.cpp
msgid "Disable Half Float"
@@ -26437,8 +27922,12 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Включить приоритет"
+
+#: servers/visual_server.cpp
msgid "Precision"
-msgstr "Выражение"
+msgstr "Точность"
#: servers/visual_server.cpp
msgid "UV Contract"
@@ -26458,9 +27947,8 @@ msgid "PVS Logging"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Signals"
-msgstr "Сигналы"
+msgstr "Использовать сигналы"
#: servers/visual_server.cpp
#, fuzzy
@@ -26479,12 +27967,11 @@ msgstr "Просмотр Occlusion Culling"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
-msgstr ""
+msgstr "Максимальное количество активных сфер"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Active Polygons"
-msgstr "Передвинуть полигон"
+msgstr "Максимальное количество активных полигонов"
#: servers/visual_server.cpp
#, fuzzy
@@ -26500,6 +27987,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Cache Size (MB)"
-msgstr "Изменить размер камеры"
+msgstr "Размер Кэша Шейдера (МБ)"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 3194255f3b..d28d0a4f81 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -73,11 +73,12 @@ msgstr ""
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -85,7 +86,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -97,7 +98,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -106,15 +107,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "ශ්‍රිත:"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -178,6 +180,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -198,20 +201,16 @@ msgstr ""
msgid "Function"
msgstr "ශ්‍රිත:"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -320,7 +319,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "විකේතන බිටු සදහා ප්‍රමාණවත් බිටු නොමැත, හෝ වැරදි ආකෘතියක්."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "වැරදි ආදානයක් %i (යැවිය නොහැත)"
#: core/math/expression.cpp
@@ -364,35 +364,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "ශ්‍රිත:"
+msgid "Mouse Mode"
+msgstr "නිවේශන මාදිලිය"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -422,6 +400,7 @@ msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -556,13 +535,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -574,7 +555,8 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -603,6 +585,40 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "රේඛීය"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -624,24 +640,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -708,15 +723,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -746,8 +764,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
@@ -869,10 +887,6 @@ msgstr ""
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -933,10 +947,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -985,13 +1002,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1017,6 +1035,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "නිදහස්"
@@ -1033,7 +1052,7 @@ msgstr "කැඩපත"
msgid "Time:"
msgstr "කාලය:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "වටිනාකම:"
@@ -1085,6 +1104,92 @@ msgstr "Anim කීෆ්‍රේම් අගය වෙනස් කරන්
msgid "Anim Change Call"
msgstr "Anim කැදවීම් වෙනස් කරන්න"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "ශ්‍රිත:"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "නිවේශන මාදිලිය"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "යතුරු මකා දමන්න"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
@@ -1187,7 +1292,7 @@ msgstr "ලුහුබදින්නා සක්‍රිය/අක්‍ර
msgid "Update Mode (How this property is set)"
msgstr "මාදිලිය යාවත් කරන්න (මෙම ගුණාංගය සකසා ඇත්තේ කෙසේද)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "නිවේශන මාදිලිය"
@@ -1200,10 +1305,70 @@ msgid "Remove this track."
msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "කාලය (තත්): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "ශ්‍රිත:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "නිවේශන මාදිලිය"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "%s වර්ගය %s මූල වර්ගය සදහා වැරදි සුචියක්"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "නිවේශන මාදිලිය"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "ශ්‍රිත:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1281,7 +1446,6 @@ msgid "Remove Anim Track"
msgstr "Anim ලුහුබදින්නා ඉවත් කරන්න"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1292,16 +1456,6 @@ msgid "Editors"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim ලුහුබදින්නෙක් හා යතුරක් ඇතුලත් කරන්න"
@@ -1435,7 +1589,7 @@ msgid "Add Method Track Key"
msgstr "ඇමතීම් ක්‍රමය ලුහුබදින්න"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1792,7 +1946,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
@@ -1857,6 +2013,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr ""
@@ -2027,7 +2184,7 @@ msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2319,7 +2476,7 @@ msgid "Bus Options"
msgstr "ශ්‍රිත:"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2371,8 +2528,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2575,6 +2732,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2587,6 +2760,26 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2690,8 +2883,25 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2711,7 +2921,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2858,13 +3068,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -2988,11 +3199,11 @@ msgstr "නිවේශන මාදිලිය"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3122,7 +3333,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3210,6 +3421,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3302,14 +3521,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3384,7 +3605,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3415,7 +3636,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3439,6 +3660,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3934,14 +4159,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -3979,14 +4196,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4068,6 +4277,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr ""
@@ -4095,6 +4308,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4426,7 +4643,9 @@ msgstr ""
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4506,6 +4725,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4650,12 +4870,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4679,6 +4893,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4728,11 +4943,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4824,6 +5041,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4914,7 +5136,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -4970,10 +5191,6 @@ msgstr "යතුරු පිටපත් කරන්න"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -5041,8 +5258,8 @@ msgstr ""
msgid "Color Theme"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5067,19 +5284,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5097,7 +5305,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "නිවේශන මාදිලිය"
@@ -5175,7 +5385,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr ""
@@ -5192,6 +5401,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5199,7 +5416,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5211,11 +5428,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5223,6 +5440,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "ශ්‍රිත:"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5253,6 +5477,10 @@ msgid "Add Type Hints"
msgstr "ලුහුබදින්නෙක් එක් කරන්න"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5268,8 +5496,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5277,6 +5504,11 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5289,6 +5521,34 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5321,15 +5581,15 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr ""
@@ -5552,6 +5812,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5581,18 +5849,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5626,27 +5897,28 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "තෝරාගත් යතුරු මකා දමන්න"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5654,19 +5926,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5675,15 +5947,15 @@ msgstr ""
msgid "Text Selected Color"
msgstr "තෝරාගත් යතුරු මකා දමන්න"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5691,40 +5963,40 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "ශ්‍රිත:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5744,6 +6016,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "නිවේශන මාදිලිය"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6305,14 +6582,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6417,14 +6686,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "ශ්‍රිත:"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6436,7 +6710,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "නිවේශන මාදිලිය"
@@ -6576,11 +6850,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "ශ්‍රිත:"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6632,17 +6901,18 @@ msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
msgid "Optimizer"
msgstr ""
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6691,7 +6961,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6718,6 +6988,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6731,7 +7021,8 @@ msgstr "නිවේශන මාදිලිය"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6763,12 +7054,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "නිවේශන මාදිලිය"
@@ -7430,10 +7715,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7446,10 +7727,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7487,6 +7764,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7514,17 +7795,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7673,8 +7957,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Anim සංක්රමණය වෙනස් කරන්න"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -7691,11 +7976,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7704,16 +7984,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7747,10 +8022,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -7985,6 +8256,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8049,7 +8324,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8104,7 +8379,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8594,6 +8869,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8657,6 +8933,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -8971,13 +9251,35 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr ""
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9080,7 +9382,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9218,13 +9521,6 @@ msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
msgid "Apply with Transforms"
msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "ලුහුබදින්නෙක් එක් කරන්න"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9389,7 +9685,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9534,18 +9830,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9630,12 +9914,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9714,8 +9998,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9751,6 +10034,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9782,13 +10069,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9797,10 +10077,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9844,11 +10120,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9926,10 +10197,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -9976,8 +10243,7 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10203,7 +10469,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10497,13 +10764,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Anim සංක්රමණය වෙනස් කරන්න"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10526,10 +10796,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -10956,10 +11222,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11011,7 +11273,7 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11043,15 +11305,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "ශ්‍රිත:"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11170,6 +11433,16 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11206,18 +11479,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11408,6 +11673,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11446,6 +11716,16 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11689,7 +11969,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11718,6 +11998,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11889,7 +12170,7 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
+msgid "Palette Item H Separation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -11966,8 +12247,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "නිවේශන මාදිලිය"
@@ -11996,12 +12276,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12253,6 +12527,136 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "ශ්‍රිත:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "ශ්‍රිත:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "තෝරාගත් යතුරු මකා දමන්න"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "යතුරු මකා දමන්න"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "නිවේශන මාදිලිය"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "යතුරු මකා දමන්න"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "නිවේශන මාදිලිය"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "නිවේශන මාදිලිය"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "නිවේශන මාදිලිය"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "නිවේශන මාදිලිය"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "නිවේශන මාදිලිය"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "නිවේශන මාදිලිය"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "තෝරාගත් යතුරු මකා දමන්න"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "නිවේශන මාදිලිය"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13281,20 +13685,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13302,14 +13701,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13327,7 +13718,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13383,12 +13774,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13416,19 +13801,24 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: editor/project_export.cpp
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Choose an export mode:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Export All..."
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13436,14 +13826,19 @@ msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "ලක්ෂණය ලුහුබදින්න"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13607,15 +14002,23 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13707,7 +14110,7 @@ msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -13715,10 +14118,6 @@ msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr ""
@@ -13760,10 +14159,6 @@ msgid "About"
msgstr ""
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -13911,6 +14306,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14101,7 +14497,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14227,12 +14624,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14279,7 +14670,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14477,6 +14868,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14550,6 +14955,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14634,10 +15043,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14675,6 +15080,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14866,8 +15278,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -14967,11 +15380,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15067,6 +15475,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15078,20 +15487,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15332,39 +15727,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "රේඛීය"
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15462,6 +15824,15 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "නිවේශන මාදිලිය"
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr ""
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -15594,10 +15965,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15624,11 +15991,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15699,11 +16066,6 @@ msgstr "නිවේශන මාදිලිය"
msgid "Invert Faces"
msgstr "යතුර ඇතුලත් කරන්න"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15749,7 +16111,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -15834,6 +16196,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -15906,7 +16276,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16137,7 +16507,7 @@ msgstr "නිවේශන මාදිලිය"
msgid "Instance Materials"
msgstr "මෙහි යතුර ඇතුලත් කරන්න"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16154,12 +16524,6 @@ msgstr ""
msgid "Translation"
msgstr "Anim සංක්රමණය වෙනස් කරන්න"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16270,7 +16634,6 @@ msgstr "යතුරු මකා දමන්න"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16300,7 +16663,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr "යතුරු මකා දමන්න"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "ශ්‍රිත:"
@@ -16322,7 +16685,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16351,6 +16713,19 @@ msgstr "යතුරු මකා දමන්න"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "නිවේශන මාදිලිය"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "නිවේශන මාදිලිය"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16730,10 +17105,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16753,7 +17124,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16761,7 +17132,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16885,6 +17256,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -16985,14 +17364,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17136,7 +17507,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17144,7 +17515,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17206,10 +17577,6 @@ msgid "Node Path"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr ""
@@ -17264,10 +17631,6 @@ msgid "Set Mode"
msgstr "නිවේශන මාදිලිය"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17286,7 +17649,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17301,18 +17664,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "'%s' ගොඩනැගීමට වැරදි තර්ක"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "'%s' ගොඩනැගීමට වැරදි තර්ක"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17323,11 +17688,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17404,10 +17769,6 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17424,10 +17785,6 @@ msgstr "ශ්‍රිත:"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17473,6 +17830,14 @@ msgstr ""
msgid "Write Mode"
msgstr "නිවේශන මාදිලිය"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17481,6 +17846,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17530,6 +17919,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17555,6 +17948,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17587,6 +17996,10 @@ msgstr ""
msgid "Export Format"
msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17615,7 +18028,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17777,10 +18190,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17884,12 +18293,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "යතුරු පිටපත් කරන්න"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17905,6 +18318,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -17933,7 +18350,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17944,19 +18361,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17969,7 +18384,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -17984,7 +18399,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17992,15 +18407,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18010,7 +18422,7 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18030,6 +18442,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18096,7 +18560,7 @@ msgstr ""
msgid "Push Notifications"
msgstr ""
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr ""
@@ -18105,7 +18569,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18188,6 +18652,15 @@ msgstr "යතුරු පිටපත් කරන්න"
msgid "Custom BG Color"
msgstr "යතුරු පිටපත් කරන්න"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18209,19 +18682,29 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "%s වර්ගය %s මූල වර්ගය සදහා වැරදි සුචියක්"
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file: \"%s\"."
msgstr ""
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "ශ්‍රිත:"
+
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18248,7 +18731,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18257,7 +18740,7 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "යතුරු පිටපත් කරන්න"
#: platform/javascript/export/export.cpp
@@ -18297,15 +18780,15 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18531,7 +19014,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18577,9 +19060,26 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "නිවේශන මාදිලිය"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18595,18 +19095,71 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "ශ්‍රිත:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -18614,7 +19167,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18655,6 +19208,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "ශ්‍රිත:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18788,12 +19350,12 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
+msgid "Product GUID"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
#: platform/uwp/export/export.cpp
@@ -18954,6 +19516,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -18966,6 +19532,10 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -18990,6 +19560,63 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Resources Modification"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "'%s' ගොඩනැගීමට වැරදි තර්ක"
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19008,6 +19635,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -19023,6 +19666,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -19034,10 +19681,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -19054,18 +19697,6 @@ msgstr ""
msgid "Centered"
msgstr "යතුරු මකා දමන්න"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19139,8 +19770,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19151,7 +19781,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19183,7 +19814,8 @@ msgstr ""
msgid "Rotating"
msgstr "නිවේශන මාදිලිය"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "ලක්ෂණය ලුහුබදින්න"
@@ -19207,19 +19839,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "රේඛීය"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "රේඛීය"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "ශ්‍රිත:"
@@ -19268,8 +19901,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "නිවේශන මාදිලිය"
@@ -19306,11 +19939,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -19333,10 +19961,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19373,6 +19997,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -19381,7 +20010,7 @@ msgstr "නිවේශන මාදිලිය"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr ""
@@ -19479,16 +20108,6 @@ msgstr ""
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19581,8 +20200,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19710,7 +20330,7 @@ msgid "Node B"
msgstr "යතුරු පිටපත් කරන්න"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19720,7 +20340,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "නිවේශන මාදිලිය"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19756,7 +20376,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -19819,7 +20440,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr ""
@@ -19875,7 +20496,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -19910,8 +20531,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -19924,14 +20551,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -19939,13 +20558,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -19975,6 +20597,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20196,6 +20819,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20293,7 +20917,7 @@ msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න
msgid "Use Global Coordinates"
msgstr ""
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20550,28 +21174,11 @@ msgid "Tracking"
msgstr "ලක්ෂණය ලුහුබදින්න"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20677,7 +21284,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr ""
@@ -20716,9 +21323,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -20843,22 +21451,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -20883,6 +21475,79 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/3d/label_3d.cpp
+msgid "Vertical Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -20891,7 +21556,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "නිවේශන මාදිලිය"
@@ -20989,23 +21655,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21123,15 +21784,169 @@ msgid "Motion Z"
msgstr "ශ්‍රිත:"
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+#, fuzzy
+msgid "Joint Constraints"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "ශ්‍රිත:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Enabled"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Upper"
+msgstr "රේඛීය"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "රේඛීය"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "රේඛීය"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "ශ්‍රිත:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "ශ්‍රිත:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "රේඛීය"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "රේඛීය"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "රේඛීය"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "රේඛීය"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "රේඛීය"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "ශ්‍රිත:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "ශ්‍රිත:"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "රේඛීය"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "රේඛීය"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "රේඛීය"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "රේඛීය"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "රේඛීය"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "ශ්‍රිත:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "රේඛීය"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "ශ්‍රිත:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "ශ්‍රිත:"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -21172,10 +21987,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21187,11 +21998,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "ශ්‍රිත:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21252,14 +22058,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit X"
msgstr "රේඛීය"
@@ -21287,10 +22085,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21497,8 +22291,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -21601,6 +22396,32 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
msgid "Physics Enabled"
msgstr ""
@@ -21677,32 +22498,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Anim සංක්රමණය වෙනස් කරන්න"
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -21835,38 +22636,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "ලුහුබදින්නෙක් එක් කරන්න"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "ලුහුබදින්නෙක් එක් කරන්න"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -21900,16 +22669,30 @@ msgid "Autorestart"
msgstr "Anim යතුරක් ඇතුලත් කරන්න"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Anim යතුරක් ඇතුලත් කරන්න"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "මෙහි යතුර ඇතුලත් කරන්න"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "ශ්‍රිත:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "සජීවීකරණ පුනරාවර්ථනය"
@@ -21918,10 +22701,6 @@ msgstr "සජීවීකරණ පුනරාවර්ථනය"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -21989,10 +22768,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22217,6 +22992,10 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr ""
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22250,7 +23029,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22316,10 +23095,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22369,6 +23144,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22381,11 +23157,12 @@ msgid "Show Close"
msgstr ""
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "තෝරාගත් යතුරු මකා දමන්න"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr ""
@@ -22444,7 +23221,7 @@ msgid "Fixed Icon Size"
msgstr ""
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -22853,7 +23630,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -22893,7 +23670,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "නිවේශන මාදිලිය"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23010,6 +23787,12 @@ msgid "Timeout"
msgstr "කාලය:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23023,12 +23806,12 @@ msgstr ""
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "තෝරාගත් යතුරු මකා දමන්න"
+msgid "Pause Mode"
+msgstr "නිවේශන මාදිලිය"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
+msgid "Physics Interpolation Mode"
msgstr "නිවේශන මාදිලිය"
#: scene/main/node.cpp
@@ -23055,11 +23838,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "නිවේශන මාදිලිය"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -23090,12 +23868,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "නිවේශන මාදිලිය"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23322,6 +24096,37 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23357,6 +24162,741 @@ msgstr "ශ්‍රිත:"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "තෝරාගත් යතුරු මකා දමන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "තෝරාගත් යතුරු මකා දමන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "ලුහුබදින්නා සක්‍රිය/අක්‍රිය."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "තෝරාගත් යතුරු මකා දමන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "වටිනාකම:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "වටිනාකම:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "තෝරාගත් යතුරු මකා දමන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "තෝරාගත් යතුරු මකා දමන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "රේඛීය"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "රේඛීය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "රේඛීය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "රේඛීය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "රේඛීය"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table H Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "සමතුලිතයි"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Stroke"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Pos"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23390,15 +24930,6 @@ msgstr ""
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23676,14 +25207,6 @@ msgid "Color Correction"
msgstr "ශ්‍රිත:"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
@@ -23692,6 +25215,10 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23712,10 +25239,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr ""
@@ -23732,10 +25255,6 @@ msgid "Vertex Lighting"
msgstr ""
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "ලුහුබදින්නෙක් එක් කරන්න"
@@ -23745,11 +25264,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "ලුහුබදින්නෙක් එක් කරන්න"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -23767,6 +25281,10 @@ msgid "Ensure Correct Normals"
msgstr "3D රූපාන්තරණය ලුහුබදින්න"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -23831,10 +25349,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -23855,49 +25369,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "ශ්‍රිත:"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "ශ්‍රිත:"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "ශ්‍රිත:"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -23906,35 +25390,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "ශ්‍රිත:"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "ශ්‍රිත:"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -23942,15 +25411,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "නිවේශන මාදිලිය"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -23982,15 +25442,10 @@ msgid "Transmission"
msgstr "Anim සංක්රමණය වෙනස් කරන්න"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Anim සංක්රමණය වෙනස් කරන්න"
-
-#: scene/resources/material.cpp
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24031,14 +25486,20 @@ msgstr "නිවේශන මාදිලිය"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -24062,28 +25523,14 @@ msgstr "මෙහි යතුර ඇතුලත් කරන්න"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "3D රූපාන්තරණය ලුහුබදින්න"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "3D රූපාන්තරණය ලුහුබදින්න"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
+#: scene/resources/navigation_mesh.cpp
+msgid "Sampling"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "ශ්‍රිත:"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -24098,7 +25545,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24110,11 +25561,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24127,6 +25583,10 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -24143,7 +25603,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -24259,6 +25719,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "යතුරු පිටපත් කරන්න"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24267,14 +25732,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "යතුරු මකා දමන්න"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -24331,19 +25806,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24367,6 +25842,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -24377,13 +25864,12 @@ msgstr "ග්‍රහණය"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "නිවේශන මාදිලිය"
#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Fill To"
-msgstr "නිවේශන මාදිලිය"
+msgid "To"
+msgstr ""
#: scene/resources/texture.cpp
msgid "Base"
@@ -24415,8 +25901,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "යතුරු පිටපත් කරන්න"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
@@ -24476,6 +25983,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24492,6 +26004,26 @@ msgstr "රේඛීය"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "වටිනාකම:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "වටිනාකම:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "වටිනාකම:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "ශ්‍රිත:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24588,6 +26120,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -24828,6 +26364,11 @@ msgstr "නිවේශන මාදිලිය"
msgid "Collision Unsafe Fraction"
msgstr "නිවේශන මාදිලිය"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "නිවේශන මාදිලිය"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -24842,13 +26383,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -25100,6 +26641,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 1f990dba4f..6615ae93a0 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -86,12 +86,13 @@ msgstr "Veľkosť: "
msgid "Screen Orientation"
msgstr "Popis:"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "Nové Okno"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Borderless"
msgstr "Ohraničené Pixely"
@@ -100,7 +101,7 @@ msgstr "Ohraničené Pixely"
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Prepnúť na Celú Obrazovku"
@@ -113,7 +114,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -122,15 +123,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Pozícia Dock-u"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -200,6 +202,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -221,20 +224,16 @@ msgstr ""
msgid "Function"
msgstr "Funkcie"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Vytvoriť adresár"
@@ -348,7 +347,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nedostatok bajtov na dekódovanie, alebo chybný formát."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Nesprávny vstup(input) %i (neschválený) v požiadavke"
#: core/math/expression.cpp
@@ -393,37 +393,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "Otvorit Editor"
+msgid "Mouse Mode"
+msgstr "Move Mode"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Skopírovať Výber"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
+msgid "Use Accumulated Input"
+msgstr "Zmazať Vstup"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -455,6 +433,7 @@ msgstr "Komunita"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Preset"
@@ -604,13 +583,15 @@ msgid "Project Settings Override"
msgstr "Nastavenia Projektu..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Meno"
@@ -622,7 +603,8 @@ msgstr "Popis"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -653,6 +635,42 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Zobraziť Všetko"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Ľavá Šírka"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testovanie"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -675,6 +693,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Cesta Scény:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -682,19 +705,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Kontrola Verzie"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Kontrola Verzie"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Meno Pluginu:"
+msgid "Version Control Plugin Name"
+msgstr "Kontrola Verzie"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -769,16 +788,19 @@ msgstr "Na Konci"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Fyzická Snímka %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -808,8 +830,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -937,11 +959,6 @@ msgstr "Cesta"
msgid "Source Code"
msgstr "Prostriedok"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Zmeniť"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -1003,10 +1020,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1059,13 +1079,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1092,6 +1113,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Voľný"
@@ -1108,7 +1130,7 @@ msgstr "Zrkadlový"
msgid "Time:"
msgstr "Čas:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Hodnota:"
@@ -1160,6 +1182,96 @@ msgstr "Anim Zmeniť Hodnotu Keyframe"
msgid "Anim Change Call"
msgstr "Anim Change Call"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Snímka %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Čas"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Krok Rotácie:"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Krok Rotácie:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Množstvo:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Nastaviť Rukoväť"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Nastaviť Rukoväť"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animácie"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim Zmeniť čas Keyframe-u"
@@ -1254,7 +1366,7 @@ msgstr "Zapnúť/Vypnúť tento track."
msgid "Update Mode (How this property is set)"
msgstr "Update Mode (Tak ako je táto možnosť nastavená)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Režim Interpolácie"
@@ -1267,10 +1379,73 @@ msgid "Remove this track."
msgstr "Vymazať tento track."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Čas (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Pozícia Dock-u"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Krok Rotácie:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Veľkosť:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Nesprávna veľkosť písma."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Nastaviť Rukoväť"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Nastaviť Rukoväť"
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Reštart (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Miznutie do (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Popis:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Zmena Tracku Povolená"
@@ -1346,7 +1521,6 @@ msgid "Remove Anim Track"
msgstr "Vymazať Track Animácie"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1358,16 +1532,6 @@ msgid "Editors"
msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animácie"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim Vložiť Track & kľúč"
@@ -1496,7 +1660,8 @@ msgid "Add Method Track Key"
msgstr "Pridať Method Track Key"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metóda nebola nájdená v objekte: "
#: editor/animation_track_editor.cpp
@@ -1865,7 +2030,9 @@ msgid "Scene does not contain any script."
msgstr "Scéna neobsahuje žiadny script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Pridať"
@@ -1929,6 +2096,7 @@ msgstr "Nedá sa pripojiť signál"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Zatvoriť"
@@ -2103,8 +2271,8 @@ msgid "Open"
msgstr "Otvoriť"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Majitelia:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2413,7 +2581,7 @@ msgid "Bus Options"
msgstr "Možnosti pre Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikovať"
@@ -2465,8 +2633,9 @@ msgstr "Otvoriť Audio Bus Layout"
msgid "There is no '%s' file."
msgstr "Není tu žiadny '%s' súbor."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Layout"
#: editor/editor_audio_buses.cpp
@@ -2671,6 +2840,24 @@ msgid "Choose"
msgstr "Vyberte"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Balík bol úspešne nainštalovaný!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Zlihalo:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Ukladanie súboru:"
@@ -2683,6 +2870,31 @@ msgid "Packing"
msgstr "Zabalovanie"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Uložiť Ako"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Priečinok sa nepodarilo vytvoriť."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Popis:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Nie je možné otvoriť súbor pre písanie:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Uložiť Ako"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2804,11 +3016,31 @@ msgstr "Vlastná debug šablóna sa nenašla."
msgid "Custom release template not found."
msgstr "Vlastná release šablóna sa nenašla."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Spravovať Šablóny"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Súbor Šablóny sa nenašiel:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Nedá sa otvoriť export templates zip."
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Pri 32-bitovom exporte nemôže byť vložená PCK väčšia ako 4 GiB."
@@ -2825,7 +3057,7 @@ msgid "Script Editor"
msgstr "Script Editor"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Asset Library"
@@ -2979,13 +3211,14 @@ msgstr "Spraviť Aktuálny"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Import"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Export"
@@ -3113,11 +3346,11 @@ msgstr "Prehrať Mód:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3253,7 +3486,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Top"
@@ -3346,6 +3579,15 @@ msgstr ""
"Zatiaľ tu není žiadny popisok pre túto metódu. Prosím pomôžte nám pomocou "
"[color=$color][url=$url]prispetím jedného[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Otvorit Editor"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3437,15 +3679,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Iba Metódy"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Zamknúť Označené"
@@ -3524,7 +3768,7 @@ msgstr "Skopírovať Výber"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Vyčistiť"
@@ -3555,7 +3799,7 @@ msgid "Up"
msgstr "Hore"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Node"
@@ -3579,6 +3823,10 @@ msgstr "Vychádzajúci RSET"
msgid "New Window"
msgstr "Nové Okno"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4129,15 +4377,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scéna"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Cesta Scény:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4178,16 +4417,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Neukladať"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Uložiť scénu pred spustením..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4275,6 +4504,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Kontrola Verzie"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Premenovať"
@@ -4303,6 +4536,10 @@ msgstr "Prepnúť režim bez rozptyľovania."
msgid "Add a new scene."
msgstr "Pridať novú scénu."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scéna"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ísť do naposledy otvorenej scény."
@@ -4663,7 +4900,9 @@ msgstr "Parameter sa Zmenil"
msgid "Hide Update Spinner"
msgstr "Skryť aktualizáciu Spinner"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "FileSystém"
@@ -4757,6 +4996,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Znovu načítať"
@@ -4906,12 +5146,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Snímka #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Čas"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Volania"
@@ -4935,6 +5169,7 @@ msgid "Edit Text:"
msgstr "Editovať Text:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Zapnúť"
@@ -4990,11 +5225,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Vybraný node není Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Veľkosť: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Strana: "
#: editor/editor_properties_array_dict.cpp
@@ -5095,6 +5334,11 @@ msgstr ""
"Prosím pridajte spustiteľný \"preset\" v export menu alebo definujte "
"existujúci \"preset\" ako spustiteľný."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projekt"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Napíšte svoju logiku v metóde _run()."
@@ -5189,7 +5433,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5247,11 +5490,6 @@ msgstr "Súbor:"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "FileSystém"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5327,8 +5565,8 @@ msgstr "Nenašli sa žiadne \"sub-resources\"."
msgid "Color Theme"
msgstr "Súbor:"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5354,19 +5592,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5386,7 +5615,9 @@ msgid "Draw Spaces"
msgstr "Volania"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Signály:"
@@ -5469,7 +5700,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Súbor:"
@@ -5487,6 +5717,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5494,7 +5732,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5506,11 +5744,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5519,6 +5757,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Pravým kliknutím pridáťe Bod"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Skopírovať Výber"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5549,6 +5794,10 @@ msgid "Add Type Hints"
msgstr "Pridať Node"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Zobraziť Pomocníkov"
@@ -5565,8 +5814,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5575,6 +5823,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "Vyberte hlavnú scénu"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Predzobraziť"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5588,6 +5841,37 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Iba Výber"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emisné Farby"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Inštancie"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Bod"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5622,17 +5906,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Predvolené"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Predvolené"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Predvolené"
@@ -5868,6 +6152,16 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Neukladať"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Uložiť scénu pred spustením..."
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5897,19 +6191,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Zostávajúce priečinky:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5945,29 +6242,30 @@ msgstr "Ukladanie súboru:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Nesprávna veľkosť písma."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Nesprávna veľkosť písma."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importovať Scénu"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5976,21 +6274,21 @@ msgstr ""
msgid "Text Color"
msgstr "Popis:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Číslo línie:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Číslo línie:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Nesprávna veľkosť písma."
@@ -6000,16 +6298,16 @@ msgstr "Nesprávna veľkosť písma."
msgid "Text Selected Color"
msgstr "Zmazať označené kľúč(e)"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Iba Výber"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -6017,41 +6315,41 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funkcie"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Všetky vybrané"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6077,6 +6375,11 @@ msgstr ""
msgid "Flat"
msgstr "Plochý 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Režim Interpolácie"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Vyberte Node(y) pre Importovanie"
@@ -6679,14 +6982,6 @@ msgid "Replace in Files"
msgstr "Nahradiť Všetko"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Nájsť: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Nahradiť: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Nahradiť Všetko"
@@ -6792,14 +7087,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Všetky vybrané"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6811,7 +7111,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtre:"
@@ -6959,11 +7259,6 @@ msgstr ""
msgid "Materials"
msgstr "Parameter sa Zmenil"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Krok Rotácie:"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7021,17 +7316,18 @@ msgstr "Súbor:"
msgid "Optimizer"
msgstr "Optimalizácia"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Povoliť"
@@ -7082,7 +7378,8 @@ msgid "Generating Lightmaps"
msgstr "Generovanie Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generovanie pre Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -7109,6 +7406,27 @@ msgstr "Vrátili ste Node-derived objekt v `post_import()` metóde?"
msgid "Saving..."
msgstr "Ukladám..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Pevné Pixely"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7122,7 +7440,8 @@ msgstr "Vybrať Režim"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7156,12 +7475,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Veľkosť: "
@@ -7837,10 +8150,6 @@ msgid "Load Animation"
msgstr "Načítať Animáciu"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Žiadne animácie na skopírovanie!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Žiadny zroj animácie v clipboard!"
@@ -7853,10 +8162,6 @@ msgid "Paste Animation"
msgstr "Prilepiť Animáciu"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Žiadna animácia na úpravu!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Spusťiť vybranú animáciu odzadu z aktuálnej pozície. (A)"
@@ -7894,6 +8199,10 @@ msgid "New"
msgstr "Nový"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Upraviť Prechody..."
@@ -7921,17 +8230,20 @@ msgstr "Onion Skinning Možnosti"
msgid "Directions"
msgstr "Smery"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Minulosť"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Budúcnosť"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Hĺbka"
@@ -8082,7 +8394,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Nastaviť koniec animácie. Toto je užitočné pre sub-prechody."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Prechody: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8099,11 +8412,6 @@ msgid "New name:"
msgstr "Nové Meno:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Veľkosť:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Miznutie do (s):"
@@ -8112,16 +8420,11 @@ msgid "Fade Out (s):"
msgstr "Miznutie Von (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Blend"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Mix"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Auto Reštart:"
@@ -8155,10 +8458,6 @@ msgid "X-Fade Time (s):"
msgstr "Čas X-Miznutia (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Aktuálny:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8394,6 +8693,10 @@ msgid "License (Z-A)"
msgstr "Licencia (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Načitávanie..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8462,8 +8765,8 @@ msgid "Testing"
msgstr "Testovanie"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Načitávanie..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8527,7 +8830,7 @@ msgid "Select lightmap bake file:"
msgstr "Vybrať Súbor Šablóny"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Predzobraziť"
@@ -9034,6 +9337,7 @@ msgstr "Vytvoriť Vlastnú Kosť(i) z Node-u(ou)"
msgid "Clear Custom Bones"
msgstr "Zmazať Vlastné Kosti"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9099,6 +9403,10 @@ msgid "Preview Canvas Scale"
msgstr "Predzobraziť Veľkosť Plátna"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Prekladová maska na vkladanie kľúčov."
@@ -9422,13 +9730,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Prepnúť Mode"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Popis:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Predmet %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Predmety"
@@ -9535,7 +9866,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9679,13 +10011,6 @@ msgstr "Anim Zmeniť Veľkosť"
msgid "Apply with Transforms"
msgstr "Anim Zmeniť Veľkosť"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Predzobraziť"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9851,8 +10176,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Emisná Maska"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10000,19 +10326,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Emisné Farby"
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -10104,13 +10417,13 @@ msgstr ""
msgid "Points"
msgstr "Všetky vybrané"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Signály:"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10192,8 +10505,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Prichytiť"
@@ -10229,6 +10541,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10260,13 +10576,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10275,10 +10584,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10323,11 +10628,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -10409,10 +10709,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10463,8 +10759,7 @@ msgid "Previous Script"
msgstr "Minulá karta"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10704,7 +10999,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -11013,13 +11309,17 @@ msgstr "Rotačný Režim"
msgid "Translate"
msgstr "Preložiť Preloženie:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Veľkosť:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Preložiť Preloženie:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11042,11 +11342,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Veľkosť: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11489,11 +11784,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Zobraziť Výrez"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Inštancie"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11546,8 +11836,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Všetky vybrané"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11580,16 +11871,19 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Všetky vybrané"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
+#, fuzzy
+msgid "Shrink (Pixels):"
+msgstr "Pevné Pixely"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
+#, fuzzy
+msgid "Grow (Pixels):"
+msgstr "Pevné Pixely"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11711,6 +12005,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Popis:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11747,19 +12052,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Popis:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11964,6 +12260,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12007,6 +12308,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Vymazať Predmet"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Vymazať Predmet"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Pridať do Obľúbených"
@@ -12285,7 +12596,7 @@ msgstr "Tlačidlo"
msgid "Disabled Button"
msgstr "Vypnuté"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12316,6 +12627,7 @@ msgid "Named Separator"
msgstr "Popis:"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12493,8 +12805,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Popis:"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12580,8 +12893,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Režim Interpolácie"
@@ -12612,12 +12924,6 @@ msgstr ""
msgid "Priority"
msgstr "Súbor:"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12903,6 +13209,140 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Snap Options"
+msgstr "Možnosti Prichytávania"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Popis:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Zvoliť"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Parameter sa Zmenil"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Prepnúť Mode"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Súbor:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "\"Thumbnail\"..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Opakovanie Animácie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Vytvoriť Occluder Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Signály:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Anim Zmeniť Veľkosť"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Režim Interpolácie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Iba Výber"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Režim Interpolácie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Viditeľná Navigácia"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Zvoliť"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filter:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "TileSet"
msgstr "Súbor:"
@@ -13965,20 +14405,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13986,14 +14421,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -14011,7 +14438,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -14068,12 +14495,6 @@ msgstr "Popis:"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14102,20 +14523,28 @@ msgid "More Info..."
msgstr "Presunúť Do..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Export..."
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "Importovať Dock"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Vyberte adresár"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Export..."
#: editor/project_export.cpp editor/project_manager.cpp
#, fuzzy
@@ -14123,14 +14552,20 @@ msgid "ZIP File"
msgstr "Súbor:"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Projekt"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Zakladatelia Projektu"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -14299,10 +14734,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "Všetky vybrané"
@@ -14311,6 +14742,20 @@ msgstr "Všetky vybrané"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Zakladatelia Projektu"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Asset Library"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""
@@ -14401,9 +14846,8 @@ msgid "Project Manager"
msgstr "Manažér Projektu "
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Zakladatelia Projektu"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -14411,10 +14855,6 @@ msgid "Loading, please wait..."
msgstr "Načítavanie zrkadiel, prosím čakajte..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Projekt"
@@ -14461,11 +14901,6 @@ msgid "About"
msgstr "O nás"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Asset Library"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14619,6 +15054,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Tlačidlo"
@@ -14811,7 +15247,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Pluginy"
@@ -14939,12 +15376,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14991,7 +15422,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -15187,6 +15618,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Meno Node-u:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Meno Node-u:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -15262,6 +15707,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15349,10 +15798,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15394,6 +15839,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15596,7 +16048,8 @@ msgid "Attach Node Script"
msgstr "Popis:"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Diaľkový "
#: editor/script_editor_debugger.cpp
@@ -15703,11 +16156,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15805,6 +16253,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15816,21 +16265,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Bod"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16088,41 +16522,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Zobraziť Všetko"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Ľavá Šírka"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Testovanie"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16226,6 +16625,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Režim Interpolácie"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Povoliť Filtrovanie"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16366,10 +16775,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr "Čas vypršal."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16397,11 +16802,11 @@ msgstr "Inšpektor"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Ísť Naspäť"
@@ -16474,12 +16879,6 @@ msgstr "Režim Interpolácie"
msgid "Invert Faces"
msgstr "Konvertovať Do %s"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Parameter sa Zmenil"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16528,7 +16927,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Signály:"
@@ -16620,6 +17019,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Použiť Prichytávanie"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16697,7 +17104,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16943,7 +17350,7 @@ msgstr "Bake Lightmaps"
msgid "Instance Materials"
msgstr "Parameter sa Zmenil"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Prichytiť na Rodiča"
@@ -16961,13 +17368,6 @@ msgstr ""
msgid "Translation"
msgstr "Preložiť Preloženie:"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Krok Rotácie:"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -17082,7 +17482,6 @@ msgstr "Vytvoriť adresár"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Všetky vybrané"
@@ -17115,7 +17514,7 @@ msgstr "Nastavenia Kostry"
msgid "Skeleton To Node"
msgstr "Zmazať Node"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Popis:"
@@ -17140,7 +17539,6 @@ msgid "Use In Baked Light"
msgstr "Bake Lightmaps"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17170,6 +17568,19 @@ msgstr "V Strede"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Signály:"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Signály:"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17567,11 +17978,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Zmazať Vstup"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17591,7 +17997,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17599,7 +18005,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17728,6 +18134,15 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Paste VisualScript Nodes"
+msgstr "Vložiť"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17829,15 +18244,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Paste VisualScript Nodes"
-msgstr "Vložiť"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17989,7 +18395,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17997,7 +18403,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18065,10 +18471,6 @@ msgid "Node Path"
msgstr "Načítať Predvoľbu"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Obnoviť na východzie"
@@ -18128,11 +18530,6 @@ msgstr "Vybrať Režim"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Zmeniť"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Priradiť..."
@@ -18151,7 +18548,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18167,18 +18564,20 @@ msgstr ""
msgid "Compose Array"
msgstr "Zmeniť veľkosť Array-u"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Neplatné argumenty pre vytvorenie '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Neplatný Názov."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18190,12 +18589,14 @@ msgid "Var Name"
msgstr "Meno"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metóda nebola nájdená v objekte: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metóda nebola nájdená v objekte: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -18280,11 +18681,6 @@ msgid "Construct %s"
msgstr "Konštanty"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Konštanty"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -18301,10 +18697,6 @@ msgstr "Všetky vybrané"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -18357,6 +18749,14 @@ msgstr "Inštancie"
msgid "Write Mode"
msgstr "Rotačný Režim"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18365,6 +18765,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Vytvoriť adresár"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Vytvoriť adresár"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18419,6 +18845,11 @@ msgstr ""
msgid "Bounds Geometry"
msgstr "Skúsiť znova"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Smart Prichytávanie"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18444,6 +18875,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18476,6 +18923,10 @@ msgstr ""
msgid "Export Format"
msgstr "Konštanty:"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18506,7 +18957,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Minulá karta"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18688,10 +19139,6 @@ msgid "Could not execute on device."
msgstr "Priečinok sa nepodarilo vytvoriť."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18796,12 +19243,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Signál"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18820,6 +19271,11 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Subprocess sa nedá spustiť!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18849,7 +19305,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18860,20 +19316,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "Popis:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18886,7 +19341,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18902,7 +19357,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Balíček Obsahu:"
#: platform/android/export/export_plugin.cpp
@@ -18911,15 +19366,13 @@ msgid "Creating APK..."
msgstr "Pripájanie..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "Subprocess sa nedá spustiť!"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18931,7 +19384,7 @@ msgstr "Pridávanie %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Popis:"
#: platform/android/export/export_plugin.cpp
@@ -18951,6 +19404,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19024,7 +19529,7 @@ msgstr "Úspech!"
msgid "Push Notifications"
msgstr "Prilepiť Animáciu"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Otvoriť priečinok Editor Data"
@@ -19034,7 +19539,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19121,6 +19626,17 @@ msgstr "Vložiť"
msgid "Custom BG Color"
msgstr "Vložiť"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Spravovať Šablóny"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Vlastná release šablóna sa nenašla."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19143,24 +19659,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
+msgstr "Priečinok sa nepodarilo vytvoriť."
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Nesprávna veľkosť písma."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not write file:"
+msgid "Could not write file: \"%s\"."
msgstr "Popis:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Obsah:"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Popis:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Popis:"
@@ -19184,7 +19711,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19194,7 +19721,7 @@ msgstr "Expandovať Všetky"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Vložiť"
#: platform/javascript/export/export.cpp
@@ -19236,17 +19763,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Popis:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Priečinok sa nepodarilo vytvoriť."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Error pri ukladaní TileSet-u!"
#: platform/javascript/export/export.cpp
@@ -19493,7 +20020,7 @@ msgstr "Vytvoriť adresár"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Zariadenie"
#: platform/osx/export/export.cpp
@@ -19543,9 +20070,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Popis:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Subprocess sa nedá spustiť!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Signály:"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19561,18 +20107,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Nenašli sa žiadne \"sub-resources\"."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Chyba uloženia súbora: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Smery"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Subprocess sa nedá spustiť!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Vytváranie Náhľadu"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
+msgstr "Subprocess sa nedá spustiť!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Neplatný Názov."
#: platform/osx/export/export.cpp
msgid ""
@@ -19582,7 +20184,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19624,6 +20226,15 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projekt"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Nesprávna veľkosť písma."
@@ -19758,12 +20369,13 @@ msgid "Publisher Display Name"
msgstr "Nesprávna veľkosť písma."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Nesprávna veľkosť písma."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Zmazať Návody"
#: platform/uwp/export/export.cpp
@@ -19936,6 +20548,11 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Nepodarilo sa vymazať dočasné súbory:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19949,6 +20566,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Skopírovať Prostriedok"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Verzia:"
@@ -19977,6 +20599,66 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Prilepiť Animáciu"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Neplatný Názov."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Nepodarilo sa vymazať dočasné súbory:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19998,6 +20680,23 @@ msgid "Invalid product version:"
msgstr "Nesprávna veľkosť písma."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Nové Okno"
@@ -20014,6 +20713,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20026,11 +20729,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Snímka %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20049,19 +20747,6 @@ msgstr "Spustiť"
msgid "Centered"
msgstr "V Strede"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Odchýlka Mriežky:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20142,8 +20827,7 @@ msgid "Pitch Scale"
msgstr "Veľkosť:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Prepnúť Autoplay"
@@ -20155,7 +20839,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Inštancie"
@@ -20190,7 +20875,8 @@ msgstr "Iba Kovadliny"
msgid "Rotating"
msgstr "Krok Rotácie:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Aktuálny:"
@@ -20217,19 +20903,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Vľavo Hore"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Vpravo Hore"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Vľavo Dole"
@@ -20283,8 +20970,8 @@ msgstr "Volania"
msgid "Draw Drag Margin"
msgstr "Extra Call Argumenty:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 Node"
@@ -20321,11 +21008,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20349,10 +21031,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20390,6 +21068,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20398,7 +21081,7 @@ msgstr "Pravítko"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Vypnuté"
@@ -20508,17 +21191,6 @@ msgstr "Zakladatelia Projektu"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Všetky vybrané"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20618,8 +21290,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20754,7 +21427,7 @@ msgid "Node B"
msgstr "Node"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20764,7 +21437,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Vypnuté"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20803,7 +21476,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20873,7 +21547,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Predvolené"
@@ -20933,7 +21607,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20968,8 +21642,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Povoliť"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20983,16 +21663,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Particly"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Online Dokumentácie"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21000,15 +21670,19 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Od Stredu Dole"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Cestovať"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21039,6 +21713,7 @@ msgid "Z As Relative"
msgstr "Prichytiť Relatívne"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21272,6 +21947,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -21374,7 +22050,7 @@ msgstr "Vymazať Bod"
msgid "Use Global Coordinates"
msgstr "Popis:"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Reštartovať"
@@ -21652,28 +22328,11 @@ msgid "Tracking"
msgstr "Zabalovanie"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Anim Zmeniť Veľkosť"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21789,7 +22448,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Meno Node-u:"
@@ -21831,9 +22490,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21966,22 +22626,6 @@ msgid "Autoplace Priority"
msgstr "Súbor:"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -22006,6 +22650,85 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Prichytenie Pixelov"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Zmeniť"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Prichytenie Pixelov"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Súbor:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Súbor:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Force White Modulate"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Signály Filtru"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Signály Filtru"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Prepnúť Autoplay"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22015,7 +22738,8 @@ msgstr "Emisné Farby"
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Pravítko"
@@ -22125,23 +22849,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22263,18 +22982,170 @@ msgstr "Všetky vybrané"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Premiestniť Node"
+msgid "Joint Constraints"
+msgstr "Konštanty"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Ukladanie Scény"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Popis:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Premiestniť Node"
+msgid "Angular Limit Enabled"
+msgstr "Signály Filtru"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Premiestniť Node"
+msgid "Angular Limit Upper"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Max. Angular Error:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animácie"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animácie"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animácie"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animácie"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Popis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Popis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animácie"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Signály Filtru"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22316,10 +23187,6 @@ msgid "Params"
msgstr "Parameter sa Zmenil"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22331,11 +23198,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Popis:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22400,15 +23262,6 @@ msgstr "Max. Angular Error:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Ukladanie Scény"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineárne"
@@ -22436,10 +23289,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22656,8 +23505,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22769,6 +23619,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Kopírovať Pozíciu"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Nesprávna veľkosť písma."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Všetky vybrané"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Obsah:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Nastaviť Rukoväť"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22848,34 +23727,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Prichytenie Pixelov"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Preložiť Preloženie:"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Zmeniť"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23016,38 +23873,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Prepnúť Automatické Trojuholníky"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Prepnúť Automatické Trojuholníky"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23082,13 +23907,28 @@ msgid "Autorestart"
msgstr "Auto Reštart:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Auto Reštart:"
+msgid "Random Delay"
+msgstr "Náhodný Reštart (s):"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Množstvo:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Množstvo:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Všetky vybrané"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23101,11 +23941,6 @@ msgstr "Signály:"
msgid "Xfade Time"
msgstr "Čas X-Miznutia (s):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Odchýlka Mriežky:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23177,11 +24012,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Signály Filtru"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23422,6 +24252,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Vlastnosti Témy"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23461,7 +24296,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Nástroje"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Zamerať Cestu"
@@ -23531,11 +24366,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Prepnúť Autoplay"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -23589,6 +24419,7 @@ msgid "Show Zoom Label"
msgstr "Zobraziť Kosti"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23603,11 +24434,12 @@ msgid "Show Close"
msgstr "Zobraziť Kosti"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Zvoliť"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Komunita"
@@ -23671,8 +24503,9 @@ msgid "Fixed Icon Size"
msgstr "Prichytenie Pixelov"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Priradiť..."
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24119,7 +24952,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24162,7 +24995,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Prehrať Mód:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24289,6 +25122,12 @@ msgid "Timeout"
msgstr "Čas vypršal."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Popis:"
@@ -24304,13 +25143,13 @@ msgstr "Popis"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Import"
+msgid "Pause Mode"
+msgstr "Pohyb Mód"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Pohyb Mód"
+msgid "Physics Interpolation Mode"
+msgstr "Režim Interpolácie"
#: scene/main/node.cpp
#, fuzzy
@@ -24342,11 +25181,6 @@ msgstr "Nastaviť Viac:"
msgid "Process Priority"
msgstr "Súbor:"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Režim Interpolácie"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24379,12 +25213,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Nastaviť Viac:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Režim Interpolácie"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24625,6 +25455,39 @@ msgid "Swap OK Cancel"
msgstr "Zrušiť"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Meno"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fyzická Snímka %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fyzická Snímka %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Signály:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Signály:"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24661,6 +25524,789 @@ msgstr "Všetky vybrané"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Funkcie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Všetky vybrané"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Všetky vybrané"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Všetky vybrané"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "(Editor je vypnutý)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Popis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Opakovanie Animácie"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Zobraziť Pôvod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Vypnuté"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Zamknúť Označené"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Vypnuté"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Zamknúť Označené"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Editor je vypnutý)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Vypnuté"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Vypnuté"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Všetky vybrané"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Force White Modulate"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Načítať predvolené"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Načítať predvolené"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Prejsť na predchádzajúci krok"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Odomknúť Označené"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Vložiť"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Signály Filtru"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Signály Filtru"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Volania"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Priečinok:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Priečinok:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Skopírovať Výber"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Skopírovať Výber"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importovať Scénu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Smery"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Režim Interpolácie"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Vypnuté"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Ohraničené Pixely"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Pridať Bod Node-u"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Popis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Testovanie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Smery"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Vytvoriť adresár"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Prepnúť Skryté Súbory"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Vypnuté"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Popis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Popis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Popis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Všetky vybrané"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Popis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Zvoliť"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Predvolené"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Predvolené"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Komunita"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Všetky vybrané"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Zmeniť veľkosť Array-u"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Popis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Popis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Zamerať Cestu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Zvoliť"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Tlačidlo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Tlačidlo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Tlačidlo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Vložiť"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Možnosti pre Bus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Vložiť"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Vybrať Režim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Collapse All"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Tlačidlo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Iba Výber"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Funkcie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Pozícia Dock-u"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Iba Výber"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Obsah:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Tlačidlo"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Zobraziť Návody"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Presunúť Vertikálny Návod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Obsah:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Popis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Vypnuté"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Smery"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Všetky vybrané"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Všetky vybrané"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Zobraziť Pôvod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Zobraziť Pôvod"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Priečinok:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Force White Modulate"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Vybrať Režim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Vypnuté"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Ľavá Šírka"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Testovanie"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Ľavá Šírka"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Ľavá Šírka"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Načítať Predvoľbu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Súbor:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Súbor:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Emisné Farby"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Pridať Bod Node-u"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Povolené Funkcie:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Povolené Funkcie:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Popis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Popis:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Vybrať Režim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Vybrať Režim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Od Stredu Vpravo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Vybrať Režim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Súbor:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Krok Mriežky:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Prichytenie Mriežky"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Iba Výber"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Iba Výber"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Všetky vybrané"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Presunúť Bazier Points"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Inštancie"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24699,16 +26345,6 @@ msgstr "Možnosti pre Class:"
msgid "Char"
msgstr "Platné písmená:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Volania"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -25006,15 +26642,6 @@ msgid "Color Correction"
msgstr "Všetky vybrané"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Varovania"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Nedávne:"
@@ -25026,6 +26653,11 @@ msgstr "Režim bez rozptyľovania"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Hĺbka"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Odchýlka Mriežky:"
@@ -25049,11 +26681,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Súbor:"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Ďalšia karta"
@@ -25071,10 +26698,6 @@ msgid "Vertex Lighting"
msgstr "Smery"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Veľkosť: "
@@ -25084,11 +26707,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Prichytenie Pixelov"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25107,6 +26725,10 @@ msgid "Ensure Correct Normals"
msgstr "Vytvoriť adresár"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -25172,10 +26794,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Particly"
@@ -25199,26 +26817,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Emisné Farby"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Všetky vybrané"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Pravítko"
#: scene/resources/material.cpp
#, fuzzy
@@ -25226,24 +26827,8 @@ msgid "Emission"
msgstr "Emisná Maska"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Emisné Farby"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Emisné Farby"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Emisná Maska"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Emisné Farby"
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25254,35 +26839,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Všetky vybrané"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Vyčistiť"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Zmazať Pozíciu"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Súbor:"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25291,15 +26861,6 @@ msgid "Ambient Occlusion"
msgstr "Signály:"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Pravítko"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25332,15 +26893,10 @@ msgstr "Prechody: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Prechody: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Popis:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25383,15 +26939,20 @@ msgstr "Pohyb Mód"
msgid "Lightmap Size Hint"
msgstr "Bake Lightmaps"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Blend2 Node"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Súbor:"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Anim Zmeniť Veľkosť"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25415,29 +26976,14 @@ msgstr "Inštancie"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Vytvoriť adresár"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Vytvoriť adresár"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Zmeniť veľkosť Array-u"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Zmeniť veľkosť Array-u"
+msgid "Sampling"
+msgstr "Veľkosť:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Zmeniť %s Typ"
#: scene/resources/navigation_mesh.cpp
@@ -25454,10 +27000,15 @@ msgid "Source Group Name"
msgstr "Prostriedok"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Obsah:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25466,11 +27017,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Režim Interpolácie"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25483,6 +27039,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Načítať predvolené"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25499,7 +27060,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25623,6 +27184,11 @@ msgstr "Vpravo Hore"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Vložiť"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25631,15 +27197,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Spustiť Vlastnú Scénu"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Signály:"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Meno Node-u:"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -25699,19 +27274,19 @@ msgid "Expand Margin"
msgstr "Expandovať Všetky"
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25739,6 +27314,20 @@ msgstr "Strana: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Zobraziť Návody"
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Ísť Naspäť"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Zmena Veľkosti"
@@ -25749,13 +27338,13 @@ msgstr "Zachytiť"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Prehrať Mód:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Prehrať Mód:"
+msgid "To"
+msgstr "Top"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25791,8 +27380,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Režim Interpolácie"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Pravítko"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Pohyb Mód"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Pohyb Mód"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Pohyb Mód"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25856,6 +27466,11 @@ msgid "Scenario"
msgstr "Scéna"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Signály:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25873,6 +27488,26 @@ msgstr "Lineárne Vľavo"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Predvolené"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Predzobraziť Vylepšenie"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Testovanie"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Upraviť Pripojenie:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25972,6 +27607,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Mix"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26224,6 +27863,11 @@ msgstr "Režim Interpolácie"
msgid "Collision Unsafe Fraction"
msgstr "Režim Interpolácie"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fyzická Snímka %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26239,13 +27883,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26509,6 +28153,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Súbor:"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Verzia:"
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 6eb405fd3f..acb24489bd 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -11,15 +11,15 @@
# Andrej Poženel <andrej.pozenel@outlook.com>, 2019.
# Arnold Marko <arnold.marko@gmail.com>, 2019.
# Alex <alexrixhardson@gmail.com>, 2019.
-# Andrew Poženel <andrej.pozenel@outlook.com>, 2020.
+# Andrew Poženel <andrej.pozenel@outlook.com>, 2020, 2022.
# Jakob Tadej Vrtačnik <minecraftalka2@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-01 20:54+0000\n"
-"Last-Translator: Jakob Tadej Vrtačnik <minecraftalka2@gmail.com>\n"
+"PO-Revision-Date: 2022-06-04 10:56+0000\n"
+"Last-Translator: Andrew Poženel <andrej.pozenel@outlook.com>\n"
"Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/"
"godot/sl/>\n"
"Language: sl\n"
@@ -28,170 +28,157 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || "
"n%100==4 ? 2 : 3;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Tablični gonilnik"
#: core/bind/core_bind.cpp
msgid "Clipboard"
-msgstr ""
+msgstr "Odložišče"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Trenutna scena ni shranjena. Vseeno odprem?"
+msgstr "Trenutno okno"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Izhodna koda"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Omogoči"
+msgstr "V-Sync Omogočen"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync preko sestavljalca"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "Delta glajenje"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "Način Premika"
+msgstr "Minimalna uporaba procesorja"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Minimalna uporaba procesorja spanje (µsec)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
-msgstr ""
+msgstr "Pusti prižgan zaslon"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "Zaženi Skripto"
+msgstr "Najmanjša velikost okna"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "Zaženi Skripto"
+msgstr "največja velikost okna"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "Odpri Nedavne"
+msgstr "Orientacija zaslona"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr ""
+msgstr "Okno"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "Brezstranično"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Prozornost na slikovno piko Omogočena"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "Preklopi na Celozaslonski Način"
+msgstr "Celozaslonski Način"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Maksimirano"
#: core/bind/core_bind.cpp
msgid "Minimized"
-msgstr ""
+msgstr "Minimirano"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "Spremenljiva velikost"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "Položaj Sidranja"
+msgstr "Pozicija"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
msgid "Size"
-msgstr ""
+msgstr "Velikost"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "Zamenjava Endian kodiranja"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "Urejevalnik"
+msgstr "Namig urejevalnika"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Izpiši sporočila napak"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "Animacijski Gradnik"
+msgstr "Ponovitev na sekundo"
#: core/bind/core_bind.cpp
msgid "Target FPS"
-msgstr ""
+msgstr "Ciljni FPS (sličic na sekundo)"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "Gradnik ČasovnoMerilo"
+msgstr "Časovna lestvica"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "Fizikalni Okvir %"
+msgstr "Popravek tresenja"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "Napaka"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "Napaka pri premikanju:"
+msgstr "Nit napake"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "Napaka pri premikanju:"
+msgstr "Vrstica napake"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "Išči Pomoč"
+msgstr "Rezultat"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Spomin"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -199,136 +186,122 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Omejitve"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Povleci: Vrtenje"
+msgstr "Čakalna vrsta ukazov"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Velikost čakalne vrste za več niti (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Funkcije:"
+msgstr "Funkcija"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
-msgstr ""
+msgstr "Podatki"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr "Izvozi Projekt"
+msgstr "Omrežje"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Upravljalnik "
+msgstr "Oddaljen datotečni sistem"
#: core/io/file_access_network.cpp
msgid "Page Size"
-msgstr ""
+msgstr "Velikost strani"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "Branje strani naprej"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "Način blokiranja je omogočen"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "Poveži"
+msgstr "Povezava"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "Velikost prebranega kosa"
#: core/io/marshalls.cpp
msgid "Object ID"
-msgstr ""
+msgstr "ID predmeta"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "Omogoči Lupljenje Čebule"
+msgstr "Dovoli dekodiranje predmetov"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Zavrni nove omrežne povezave"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Network Peer"
-msgstr "Izvozi Projekt"
+msgstr "Omrežni vrstnik"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
-msgstr "Preimenuj"
+msgstr "Korensko vozlišče"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "Poveži"
+msgstr "Zavrni nove povezave"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "Način Plošče"
+msgstr "Način prenosa"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "Največja velikost medpomnilnika za odkodiranje"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "Največja velikost vhodnega predpomnilnika"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "Največja velikost izhodnega predpomnilnika"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
-msgstr ""
+msgstr "Pretočni vrstnik"
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "Veliki Endian"
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "Podatkovni niz"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "Blokiranje tresenja rok"
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "Napaka Pri Povezavi"
+msgstr "Največje število čakajočih povezav"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -346,7 +319,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ni dovolj bajtov za dekodiranje, ali pa je neveljaven format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Napačen vnos %i(ni podan) v izrazu"
#: core/math/expression.cpp
@@ -391,37 +365,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "Odpri 2D Urejevalnik"
+msgid "Mouse Mode"
+msgstr "Način Premika"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Odstrani izbrano"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
+msgid "Use Accumulated Input"
+msgstr "Izbriši Vnos"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -453,6 +405,7 @@ msgstr "Skupnost"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Prednastavitev..."
@@ -603,13 +556,15 @@ msgid "Project Settings Override"
msgstr "Nastavitve Projekta"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Ime"
@@ -622,7 +577,8 @@ msgstr "Opis:"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Zaženi"
@@ -653,6 +609,42 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Zamenjaj Vse"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Linearno"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Preskušanje"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -675,6 +667,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Pot Prizora:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -682,20 +679,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
+#: core/project_settings.cpp
#, fuzzy
-msgid "Version Control"
+msgid "Version Control Autoload On Startup"
msgstr "Različica:"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Vtičniki"
+msgid "Version Control Plugin Name"
+msgstr "Različica:"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -768,16 +760,19 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Fizikalni Okvir %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -807,8 +802,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -936,11 +931,6 @@ msgstr "Pot"
msgid "Source Code"
msgstr "Viri"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Usklajuj Spremembe Skript"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -1002,10 +992,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1058,13 +1051,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1091,6 +1085,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Prosto"
@@ -1107,7 +1102,7 @@ msgstr "Zrcali"
msgid "Time:"
msgstr "Čas:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Vrednost:"
@@ -1159,6 +1154,94 @@ msgstr "Animacija Spremeni vrednost ključne slike"
msgid "Anim Change Call"
msgstr "Animacija Spremeni klic"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Okvir %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Čas"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Rotacijski Korak:"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotacijski Korak:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Količina:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Mrežni Zamik:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Mrežni Zamik:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animacija"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
@@ -1265,7 +1348,7 @@ msgstr "Preklop način pisanja brez motenj."
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
#, fuzzy
msgid "Interpolation Mode"
msgstr "Animacijski Gradnik"
@@ -1281,10 +1364,71 @@ msgstr "Odstrani izbrano sled."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Time (s): "
+msgid "Time (s):"
msgstr "Čas X-Bledenja (s):"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Pozicija"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotacijski Korak:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Prilagodi Velikost:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Neveljavna izvozna predloga:"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Pretočni vrstnik"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Znova Zaženi (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Postopno Prikazovanje (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacija"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1366,7 +1510,6 @@ msgid "Remove Anim Track"
msgstr "Odstrani animacijsko sled"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1378,16 +1521,6 @@ msgid "Editors"
msgstr "Urejevalnik"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animacija"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "V Animacijo Vstavi Sled & Ključ"
@@ -1524,7 +1657,7 @@ msgstr "V Animacijo Vstavi Sled & Ključ"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr "VariableGet ni najden v skripti: "
#: editor/animation_track_editor.cpp
@@ -1906,7 +2039,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Dodaj"
@@ -1973,6 +2108,7 @@ msgstr "Povezovanje Signala:"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Zapri"
@@ -2156,8 +2292,8 @@ msgid "Open"
msgstr "Odpri"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Lastniki:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2469,7 +2605,7 @@ msgid "Bus Options"
msgstr "Možnosti Vodila"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Podvoji"
@@ -2521,9 +2657,10 @@ msgstr "Odpri Zvočno Vodilo"
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr ""
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
+msgstr "Shrani Postavitev"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2736,6 +2873,24 @@ msgid "Choose"
msgstr "Izberi"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Paket je Uspešno Nameščen!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Spodletelo:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Shranjevanje Datoteke:"
@@ -2748,6 +2903,31 @@ msgid "Packing"
msgstr "Pakiranje"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Shrani Kot"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Mape ni mogoče ustvariti."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Nemorem začeti podprocesa!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Datoteke ni mogoče odpreti za pisanje:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Shrani Kot"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2852,11 +3032,32 @@ msgstr "Predloge ni mogoče najti:"
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Upravljaj Izvozne Predloge"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Datoteka ne obstaja."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Predloge ni mogoče najti:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Neveljavna izvozna predloga:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
@@ -2875,7 +3076,7 @@ msgid "Script Editor"
msgstr "Odpri Urejevalnik Skript"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Asset Library"
msgstr "Odpri Knjižnico Dodatkov"
@@ -3040,13 +3241,14 @@ msgstr "Trenutno:"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Uvozi"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Izvozi"
@@ -3182,11 +3384,11 @@ msgstr "Način Plošče"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3328,7 +3530,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Vrh"
@@ -3426,6 +3628,15 @@ msgstr ""
"Trenutno ni opisa za to metodo. Pomagajte nam s [color=$color]"
"[url=$url]prispevkom[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Odpri 2D Urejevalnik"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3532,15 +3743,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Metode"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Izbira Orodja"
@@ -3620,7 +3833,7 @@ msgstr "Odstrani izbrano"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Počisti"
@@ -3653,7 +3866,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Gradnik"
@@ -3677,6 +3890,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4229,15 +4446,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Prizor"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Pot Prizora:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4277,15 +4485,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Ne Shrani"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4375,6 +4574,11 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
+msgid "Version Control"
+msgstr "Različica:"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "Username"
msgstr "Preimenuj"
@@ -4402,6 +4606,10 @@ msgstr "Preklop način pisanja brez motenj."
msgid "Add a new scene."
msgstr "Dodaj nov Prizor."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Prizor"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Pojdi na predhodno odprti prizor."
@@ -4776,7 +4984,9 @@ msgstr "Spremebe v Shader"
msgid "Hide Update Spinner"
msgstr "Onemogoči Posodobitve Kolesca"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "DatotečniSistem"
@@ -4861,6 +5071,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -5011,12 +5222,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Okvir #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Čas"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Klici"
@@ -5041,6 +5246,7 @@ msgid "Edit Text:"
msgstr "Člani"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -5091,11 +5297,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5198,6 +5406,11 @@ msgstr ""
"Za to platformo ni mogoče najti obstoječih izvoznih nastavitev.\n"
"V izvoznem meniju dodajte svoje nastavitve."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projekt"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Napišite svojo logiko v metodi _run() ."
@@ -5292,7 +5505,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5350,11 +5562,6 @@ msgstr "Člani"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "DatotečniSistem"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5428,8 +5635,8 @@ msgstr ""
msgid "Color Theme"
msgstr "Člani"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5455,20 +5662,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Način Plošče"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5488,7 +5686,9 @@ msgid "Draw Spaces"
msgstr "Klici"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Animacijski Gradnik"
@@ -5571,7 +5771,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Datoteka:"
@@ -5589,6 +5788,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5596,7 +5803,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5608,11 +5815,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5620,6 +5827,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Odstrani izbrano"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5650,6 +5864,10 @@ msgid "Add Type Hints"
msgstr "Poišči tip vozlišča"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Način Plošče"
@@ -5666,8 +5884,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5676,6 +5893,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "Izberi Glavno Sceno"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Predogled"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5689,6 +5911,36 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Samo Izbira"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Primer"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Odstrani točko"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5723,17 +5975,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Prevzeto"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Prevzeto"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Prevzeto"
@@ -5968,6 +6220,15 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Ne Shrani"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5998,19 +6259,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Upravljalnik Projekta"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Preimenovanje mape:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -6046,29 +6310,30 @@ msgstr "Shranjevanje Datoteke:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Neveljavno ime."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Neveljavno ime."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Uvozi Prizor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6076,21 +6341,21 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Številka Vrste:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Številka Vrste:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Neveljavno ime."
@@ -6100,16 +6365,16 @@ msgstr "Neveljavno ime."
msgid "Text Selected Color"
msgstr "Izbriši Izbrano"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Samo Izbira"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Trenutna scena ni shranjena. Vseeno odprem?"
@@ -6118,42 +6383,42 @@ msgstr "Trenutna scena ni shranjena. Vseeno odprem?"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funkcije:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Preimenuj Spremenljivko"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Izbriši točke"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6175,6 +6440,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Animacijski Gradnik"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Izberi Gradnik(e) za Uvoz"
@@ -6791,16 +7061,6 @@ msgstr "Zamenjaj Vse"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find: "
-msgstr "Najdi"
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Replace: "
-msgstr "Zamenjaj"
-
-#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Zamenjaj Vse"
@@ -6917,14 +7177,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Dodaj Funkcijo"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6936,7 +7201,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtri..."
@@ -7082,11 +7347,6 @@ msgstr ""
msgid "Materials"
msgstr "Spremebe v Shader"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Rotacijski Korak:"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7143,17 +7403,18 @@ msgstr "Preoblikovanje"
msgid "Optimizer"
msgstr "Optimiziraj"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Omogoči"
@@ -7204,7 +7465,8 @@ msgid "Generating Lightmaps"
msgstr "Ustvarjanje Svetlobnih Kart"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Ustvarjanje za Model: "
#: editor/import/resource_importer_scene.cpp
@@ -7231,6 +7493,26 @@ msgstr ""
msgid "Saving..."
msgstr "Shranjevanje..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7244,7 +7526,8 @@ msgstr "Izberi Način"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7278,12 +7561,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Način Plošče"
@@ -8001,11 +8278,6 @@ msgstr "Naloži Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "No animation to copy!"
-msgstr "NAPAKA: Ni animacije za kopiranje!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
msgstr "NAPAKA: Ni animacije virov na odložišču!"
@@ -8018,11 +8290,6 @@ msgid "Paste Animation"
msgstr "Prilepi animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "No animation to edit!"
-msgstr "NAPAKA: Ni animacije za urejanje!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Predvajaj izbrano animacijo nazaj od trenutnega položaja. (A)"
@@ -8061,6 +8328,11 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
+msgid "Paste As Reference"
+msgstr "Prilepi Vir"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Edit Transitions..."
msgstr "Prehodi"
@@ -8090,17 +8362,20 @@ msgstr "Lupljenje Čebule"
msgid "Directions"
msgstr "Smeri"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Preteklost"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Prihodnost"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Globina"
@@ -8258,7 +8533,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "Prehod"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8276,11 +8551,6 @@ msgid "New name:"
msgstr "Novo ime:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Prilagodi Velikost:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Postopno Prikazovanje (s):"
@@ -8289,16 +8559,11 @@ msgid "Fade Out (s):"
msgstr "Postopno Izginevanje (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Zmešaj"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Mešaj"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Samodejni Ponovni Zagon:"
@@ -8332,10 +8597,6 @@ msgid "X-Fade Time (s):"
msgstr "Čas X-Bledenja (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Trenutno:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8582,6 +8843,11 @@ msgstr "Licenca"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
+msgid "Loading..."
+msgstr "Naloži"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgctxt "Pagination"
msgid "First"
msgstr "prvi"
@@ -8651,9 +8917,8 @@ msgid "Testing"
msgstr "Preskušanje"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Loading..."
-msgstr "Naloži"
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8716,7 +8981,7 @@ msgid "Select lightmap bake file:"
msgstr "Izberi datoteko predloge"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Predogled"
@@ -9258,6 +9523,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "Zaženi Prizor po Meri"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9323,6 +9589,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9652,13 +9922,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Preklopi Način"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Oštevilčenja:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9765,7 +10058,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9907,13 +10201,6 @@ msgstr "Animacija Spremeni transformacijo"
msgid "Apply with Transforms"
msgstr "Animacija Spremeni transformacijo"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Predogled"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -10079,8 +10366,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Vidne Oblike Trka"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10225,18 +10513,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -10330,13 +10606,13 @@ msgstr ""
msgid "Points"
msgstr "Odstrani točko"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Uredi Poligon"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10420,8 +10696,7 @@ msgid "Grid Settings"
msgstr "Nastavitve Urejevalnika"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10462,6 +10737,10 @@ msgstr "Mrežni Korak:"
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10493,13 +10772,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10508,10 +10780,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10558,11 +10826,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "Napaka pri shranjevanju PloščnegaNiza!"
@@ -10650,10 +10913,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10704,8 +10963,7 @@ msgid "Previous Script"
msgstr "Prejšnji zavihek"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10950,7 +11208,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -11265,13 +11524,17 @@ msgstr "Način Vrtenja"
msgid "Translate"
msgstr "Prestavi Zaskočenje:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Prilagodi Velikost:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Prestavi Zaskočenje:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11294,10 +11557,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11739,11 +11998,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Primer"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11801,7 +12055,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr "Pretvori V..."
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11835,15 +12089,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Premakni Dejanje"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11970,6 +12225,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Oštevilčenja:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -12006,19 +12272,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Oštevilčenja:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -12224,6 +12481,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Odstrani Predlogo"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12267,6 +12529,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Elementi GUI Teme"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Odstrani Predlogo"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Priljubljene:"
@@ -12544,7 +12816,7 @@ msgstr "Preklop funkcije Samodejno Predvajanje"
msgid "Disabled Button"
msgstr "Onemogočen"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12574,6 +12846,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12755,8 +13028,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Izbriši Izbrano"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12841,8 +13115,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Način Vrtenja"
@@ -12874,12 +13147,6 @@ msgstr "Način Vrtenja"
msgid "Priority"
msgstr "Izvozi Projekt"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
#, fuzzy
msgid "Z Index"
@@ -13166,6 +13433,141 @@ msgstr "Ta operacija ni mogoča brez scene."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Snap Options"
+msgstr "Možnosti pripenjanja"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Mrežni Zamik:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Korak (s):"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Oštevilčenja:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Izberi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Odstrani Predlogo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Mrežni Zamik:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Spremebe v Shader"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Preklopi Način"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Način Vrtenja"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Sličica..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Približaj animacijo."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Uredi Poligon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Animacijski Gradnik"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Mrežni Zamik:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Preoblikovanje"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Animacijski Gradnik"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Samo Izbira"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Animacijski Gradnik"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Vidna Navigacija"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Izberi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Lastnosti objekta."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "TileSet"
msgstr "Izvozi Ploščno Zbirko"
@@ -14238,20 +14640,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -14260,14 +14657,6 @@ msgid "Exporting All"
msgstr "Izvozi"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "Izvozi Projekt"
@@ -14286,7 +14675,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -14344,12 +14733,6 @@ msgstr "Zaženi Skripto"
msgid "GDScript Export Mode:"
msgstr "Izvozi Projekt"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14378,21 +14761,28 @@ msgid "More Info..."
msgstr "Premakni V..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Izvozi"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Izvozi Projekt"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export mode?"
-msgstr "Izvozi Projekt"
+msgid "Export All"
+msgstr "Izvozi"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr "Izberite prazno mapo."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Izvozi"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14401,14 +14791,20 @@ msgid "ZIP File"
msgstr " Datoteke"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Izvozi Projekt"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Ustanovitelji Projekta"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Upravljaj Izvozne Predloge"
@@ -14579,10 +14975,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "Uvoz Obstoječega Projekta"
@@ -14591,6 +14983,20 @@ msgstr "Uvoz Obstoječega Projekta"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Projekt"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Odpri Knjižnico Dodatkov"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
@@ -14688,9 +15094,8 @@ msgid "Project Manager"
msgstr "Upravljalnik Projekta"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Projekt"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -14698,10 +15103,6 @@ msgid "Loading, please wait..."
msgstr "Pridobivanje virov, počakajte..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Izvozi Projekt"
@@ -14748,11 +15149,6 @@ msgid "About"
msgstr "O Programu"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Odpri Knjižnico Dodatkov"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14906,6 +15302,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -15097,7 +15494,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Vtičniki"
@@ -15231,13 +15629,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-#, fuzzy
-msgid "Step"
-msgstr "Korak (s):"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -15284,7 +15675,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "Ponastavi Povečavo/Pomanjšavo"
@@ -15487,6 +15878,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Ime Gradnika:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Ime Gradnika:"
+
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
@@ -15564,6 +15969,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15654,10 +16063,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15700,6 +16105,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15911,7 +16323,8 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Upravljalnik "
#: editor/script_editor_debugger.cpp
@@ -16021,11 +16434,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -16123,6 +16531,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -16134,21 +16543,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Odstrani točko"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16404,41 +16798,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Zamenjaj Vse"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Linearno"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Preskušanje"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16541,6 +16900,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Animacijski Gradnik"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Spremeni Dolžino Animacije"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16681,10 +17050,6 @@ msgstr "Razhroščevalnik"
msgid "Wait Timeout"
msgstr "Čas"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16712,11 +17077,11 @@ msgstr "Nadzornik"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Pojdi Nazaj"
@@ -16792,12 +17157,6 @@ msgstr "Animacijski Gradnik"
msgid "Invert Faces"
msgstr "Pretvori V..."
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Spremebe v Shader"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16844,7 +17203,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Uredi Poligon"
@@ -16935,6 +17294,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Uporabi Pripenjanje"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -17012,7 +17379,7 @@ msgid "Disabled GDNative Singleton"
msgstr "Onemogoči Posodobitve Kolesca"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17257,7 +17624,7 @@ msgstr "Zapeči Svetlobne karte"
msgid "Instance Materials"
msgstr "Spremebe v Shader"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Pripni na Predhodnika"
@@ -17275,13 +17642,6 @@ msgstr ""
msgid "Translation"
msgstr "Prestavi Zaskočenje:"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotacijski Korak:"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -17396,7 +17756,6 @@ msgstr "Preimenuj"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Odstrani Predlogo"
@@ -17429,7 +17788,7 @@ msgstr "Posameznik"
msgid "Skeleton To Node"
msgstr "Izberi Gradnik"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animacija"
@@ -17454,7 +17813,6 @@ msgid "Use In Baked Light"
msgstr "Zapeči Svetlobne karte"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17484,6 +17842,19 @@ msgstr "Način Vrtenja"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Animacijski Gradnik"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Animacijski Gradnik"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17881,11 +18252,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Izbriši Vnos"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17911,7 +18277,8 @@ msgstr ""
"vozlišča! Prosimo popravite vozlišče."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Vozlišče je vrnilo napačno sekvenco na izhodu: "
#: modules/visual_script/visual_script.cpp
@@ -17920,7 +18287,8 @@ msgstr ""
"Sekvenčni bit je bil najden, vozlišče na skladu pa ne; prijavite napako!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Sklad prepoln z stack depth: "
#: modules/visual_script/visual_script.cpp
@@ -18049,6 +18417,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Odstrani Gradnike VizualnaSkripta"
@@ -18152,14 +18528,6 @@ msgid "Resize Comment"
msgstr "Uredi Platno Stvari"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -18311,7 +18679,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Vhodni tip ni spremenljiv: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18319,7 +18688,8 @@ msgid "Iterator became invalid"
msgstr "Iterator je bil neveljaven"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator je neveljaven: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18388,10 +18758,6 @@ msgid "Node Path"
msgstr "Napake pri Nalaganju"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Naložite Prevzeto"
@@ -18449,11 +18815,6 @@ msgid "Set Mode"
msgstr "Izberi Način"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Type Cache"
-msgstr "Osnovni Tip:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -18472,7 +18833,8 @@ msgid "Base object is not a Node!"
msgstr "Začetni objekt ni vozlišče!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Pot ne vodi do vozlišča!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18488,17 +18850,19 @@ msgstr ""
msgid "Compose Array"
msgstr "Povečaj Niz"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Neveljaven argument od tipa: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Neveljavni argumenti: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18511,11 +18875,13 @@ msgid "Var Name"
msgstr "Ime"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet ni najden v skripti: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet ni najden v skripti: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18605,11 +18971,6 @@ msgstr "Konstante"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Konstante"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Lokalno prostorski način (%s)"
@@ -18627,10 +18988,6 @@ msgstr "Premakni Dejanje"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -18683,6 +19040,14 @@ msgstr "Primer"
msgid "Write Mode"
msgstr "Izvozi Projekt"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18691,6 +19056,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Izvozi Projekt"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Izvozi Projekt"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18744,6 +19135,11 @@ msgstr ""
msgid "Bounds Geometry"
msgstr "Ponovi"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Pametno pripenjanje"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18770,6 +19166,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18802,6 +19214,10 @@ msgstr ""
msgid "Export Format"
msgstr "Izvozi Projekt"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18833,7 +19249,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Prejšnji zavihek"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -19016,10 +19432,6 @@ msgid "Could not execute on device."
msgstr "Mape ni mogoče ustvariti."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -19124,12 +19536,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Signali"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19148,6 +19564,11 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Nemorem začeti podprocesa!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -19178,7 +19599,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19189,20 +19610,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "Nemorem začeti podprocesa!"
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -19214,7 +19634,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -19230,7 +19650,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Animacijska Orodja"
#: platform/android/export/export_plugin.cpp
@@ -19239,15 +19659,13 @@ msgid "Creating APK..."
msgstr "Povezovanje..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "Nemorem začeti podprocesa!"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19259,7 +19677,7 @@ msgstr "Filtriraj datoteke..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Nemorem začeti podprocesa!"
#: platform/android/export/export_plugin.cpp
@@ -19280,6 +19698,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Ime ni pravilen identifikator:"
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19353,7 +19823,7 @@ msgstr "Uspelo je!"
msgid "Push Notifications"
msgstr "Prilepi animacijo"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Odprem Upravljalnik Projekta?"
@@ -19363,7 +19833,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19450,6 +19920,17 @@ msgstr "Gradnik Prehod"
msgid "Custom BG Color"
msgstr "Gradnik Prehod"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Upravljaj Izvozne Predloge"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Predloge ni mogoče najti:"
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19472,23 +19953,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
+msgstr "Mape ni mogoče ustvariti."
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Neveljavna izvozna predloga:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Mape ni mogoče ustvariti."
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Vsebina:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Mape ni mogoče ustvariti."
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Oštevilčenja:"
@@ -19512,7 +20005,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19522,7 +20015,7 @@ msgstr "Razširi vse"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Gradnik Prehod"
#: platform/javascript/export/export.cpp
@@ -19564,17 +20057,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Mape ni mogoče ustvariti."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Mape ni mogoče ustvariti."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Napaka pri shranjevanju PloščnegaNiza!"
#: platform/javascript/export/export.cpp
@@ -19822,7 +20315,7 @@ msgid "Network Client"
msgstr "Izvozi Projekt"
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -19872,9 +20365,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Nemorem začeti podprocesa!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Nemorem začeti podprocesa!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Animacijski Gradnik"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19890,18 +20402,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Ni Zadetka!"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Napaka pri shranjevanju PloščnegaNiza!"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Smeri"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Nemorem začeti podprocesa!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Ustvarjanje Sličic"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
+msgstr "Nemorem začeti podprocesa!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Neveljavna izvozna predloga:"
#: platform/osx/export/export.cpp
msgid ""
@@ -19911,7 +20479,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19953,6 +20521,15 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projekt"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Ime ni pravilen identifikator:"
@@ -20087,12 +20664,13 @@ msgid "Publisher Display Name"
msgstr "Neveljaven indeks lastnosti imena."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Neveljavno Ime Projekta."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Zaženi Prizor po Meri"
#: platform/uwp/export/export.cpp
@@ -20268,6 +20846,11 @@ msgid "Debug Algorithm"
msgstr "Razhroščevalnik"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Ni mogoče odstraniti:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20282,6 +20865,11 @@ msgstr "Razhroščevalnik"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Kopiraj Vir"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Različica:"
@@ -20310,6 +20898,66 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Prilepi animacijo"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Ime ni pravilen identifikator:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Neveljavno ime."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Ni mogoče odstraniti:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20331,6 +20979,23 @@ msgid "Invalid product version:"
msgstr "Neveljavno Ime Projekta."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Uporabiti moraš valjavno razširitev."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -20346,6 +21011,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20361,11 +21030,6 @@ msgstr ""
"Vir SpriteFrame mora biti ustvarjen ali nastavljen v 'Frames' lastnosti z "
"namenom, da AnimatedSprite prikaže sličice."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Okvir %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20384,19 +21048,6 @@ msgstr "Zaženi"
msgid "Centered"
msgstr "Način Vrtenja"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Mrežni Zamik:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20476,8 +21127,7 @@ msgid "Pitch Scale"
msgstr "Prilagodi Velikost:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Preklop funkcije Samodejno Predvajanje"
@@ -20489,7 +21139,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Primer"
@@ -20524,7 +21175,8 @@ msgstr "Način Plošče"
msgid "Rotating"
msgstr "Rotacijski Korak:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Trenutno:"
@@ -20550,19 +21202,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Način Vrtenja"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Način Vrtenja"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Način Vrtenja"
@@ -20614,8 +21267,8 @@ msgstr "Klici"
msgid "Draw Drag Margin"
msgstr "Dodatni Klicni Argumenti:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Gradnik Zmešaj2"
@@ -20653,11 +21306,6 @@ msgstr ""
msgid "Visible"
msgstr "Preklopi na Skrite Datoteke"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20680,10 +21328,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20726,6 +21370,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20734,7 +21383,7 @@ msgstr "Način Obsega (R)"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Onemogočen"
@@ -20843,17 +21492,6 @@ msgstr "Projekt"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Odstrani Predlogo"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20952,8 +21590,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -21088,7 +21727,7 @@ msgid "Node B"
msgstr "Gradnik"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -21098,7 +21737,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Onemogočen"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -21136,7 +21775,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21203,7 +21843,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Uredi krivuljo vozlišča"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Prevzeto"
@@ -21262,7 +21902,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21297,8 +21937,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Omogoči"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21312,16 +21958,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Lastnosti"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Spletna Dokumentacija"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21329,13 +21965,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Način Vrtenja"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -21369,6 +22008,7 @@ msgid "Z As Relative"
msgstr "Pripni Relativno"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21602,6 +22242,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -21704,7 +22345,7 @@ msgstr "Odstrani točko"
msgid "Use Global Coordinates"
msgstr "Konstanta"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Znova Zaženi (s):"
@@ -21983,28 +22624,11 @@ msgid "Tracking"
msgstr "Pakiranje"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Preoblikovanje"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -22120,7 +22744,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Ime Gradnika:"
@@ -22162,9 +22786,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -22294,22 +22919,6 @@ msgid "Autoplace Priority"
msgstr "Uredi Filtre"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -22334,6 +22943,84 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Spremebe v Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Zaženi Skripto"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Uredi Filtre"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Uredi Filtre"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Sile Bele Modulacije"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Filtriraj datoteke..."
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtriraj datoteke..."
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Preklop funkcije Samodejno Predvajanje"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22343,7 +23030,8 @@ msgstr "Način Vrtenja"
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Način Obsega (R)"
@@ -22453,23 +23141,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22591,18 +23274,170 @@ msgstr "Premakni Dejanje"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Način Premika"
+msgid "Joint Constraints"
+msgstr "Konstante"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Shranjevanje Scene"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Oštevilčenja:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Način Premika"
+msgid "Angular Limit Enabled"
+msgstr "Filtriraj datoteke..."
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Način Premika"
+msgid "Angular Limit Upper"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Opis:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Linearno"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Opis:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animacija"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22644,10 +23479,6 @@ msgid "Params"
msgstr "Spremebe v Shader"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22659,11 +23490,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Oštevilčenja:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22727,15 +23553,6 @@ msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Shranjevanje Scene"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Linearno"
@@ -22763,10 +23580,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22983,8 +23796,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23095,6 +23909,34 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Neveljavno ime."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Odstrani točko"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Vsebina:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Način Plošče"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23174,14 +24016,6 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
@@ -23189,19 +24023,6 @@ msgstr "Prestavi Zaskočenje:"
#: scene/3d/sprite_3d.cpp
#, fuzzy
-msgid "Shaded"
-msgstr "Spremebe v Shader"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23345,38 +24166,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Preklopi na Globalno SamodejnoNalaganje"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Preklopi na Globalno SamodejnoNalaganje"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23412,13 +24201,28 @@ msgid "Autorestart"
msgstr "Samodejni Ponovni Zagon:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Samodejni Ponovni Zagon:"
+msgid "Random Delay"
+msgstr "Naključno Zaženi (s):"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Količina:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Količina:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Nastavi Krivuljo na Položaj"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23431,11 +24235,6 @@ msgstr "Dodaj Vnos"
msgid "Xfade Time"
msgstr "Čas X-Bledenja (s):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Mrežni Zamik:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23508,11 +24307,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Odklopite '%s' iz '%s'"
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtriraj datoteke..."
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23756,6 +24550,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Lastnosti"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23795,7 +24594,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Orodja"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Poudari Pot"
@@ -23865,11 +24664,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Preklop funkcije Samodejno Predvajanje"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Opozorilo!"
@@ -23921,6 +24715,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23934,11 +24729,12 @@ msgid "Show Close"
msgstr "Zapri"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Izberi"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Skupnost"
@@ -24003,7 +24799,7 @@ msgid "Fixed Icon Size"
msgstr "Zaženi Skripto"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -24453,7 +25249,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24495,7 +25291,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Način Plošče"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24622,6 +25418,12 @@ msgid "Timeout"
msgstr "Čas"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -24636,13 +25438,13 @@ msgstr "Opis:"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Izvozi Projekt"
+msgid "Pause Mode"
+msgstr "Način Plošče"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Način Plošče"
+msgid "Physics Interpolation Mode"
+msgstr "Animacijski Gradnik"
#: scene/main/node.cpp
#, fuzzy
@@ -24672,11 +25474,6 @@ msgstr ""
msgid "Process Priority"
msgstr "Uredi Filtre"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Animacijski Gradnik"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24709,12 +25506,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Animacijski Gradnik"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24954,6 +25747,39 @@ msgid "Swap OK Cancel"
msgstr "Prekliči"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Ime"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fizikalni Okvir %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fizikalni Okvir %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Animacijski Gradnik"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Animacijski Gradnik"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24990,6 +25816,786 @@ msgstr "Preimenuj Funkcijo"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Funkcije:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Odstrani Vse Stvari"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Odstrani Vse Stvari"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Odstrani Vse Stvari"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Uredi Spremenljivko"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Oštevilčenja:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Približaj animacijo."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "DatotečniSistem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Prednastavitev..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Onemogočen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Izbira Orodja"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Onemogočen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Izbira Orodja"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "Uredi Spremenljivko"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Onemogočen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Mrežni Zamik:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Onemogočen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Odstrani Vse Stvari"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Sile Bele Modulacije"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Mrežni Zamik:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Mrežni Zamik:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Pojdi na prejšnji korak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Izbriši Izbrano"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Gradnik Prehod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtriraj datoteke..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtriraj datoteke..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Klici"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Ustvarite Mapo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Ustvarite Mapo"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Odstrani izbrano"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Odstrani izbrano"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Uvozi Prizor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Mrežni Zamik:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Smeri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Prednastavitev..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Animacijski Gradnik"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Onemogočen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Način Obsega (R)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Dodaj vozlišče"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Funkcije:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Preskušanje"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Smeri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Ustvarite Mapo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Onemogočen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Oštevilčenja:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Odstrani Vse Stvari"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Oštevilčenja:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Izberi Način"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Prevzeto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Prevzeto"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Skupnost"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Izbriši točke"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Povečaj Niz"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Odstrani Vse Stvari"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Odstrani Vse Stvari"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Poudari Pot"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Izberi"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Prednastavitev..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Preklop funkcije Samodejno Predvajanje"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Preklop funkcije Samodejno Predvajanje"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Preklop funkcije Samodejno Predvajanje"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Gradnik Prehod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Možnosti Vodila"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Gradnik Prehod"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Izberi Način"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Skrči vse"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Preklop funkcije Samodejno Predvajanje"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Samo Izbira"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Funkcije:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Položaj Sidranja"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Trenutna scena ni shranjena. Vseeno odprem?"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Vsebina:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Dodaj v Skupino"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Zaženi Prizor po Meri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Premakni navpični vodnik"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Mrežni Zamik:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Vsebina:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Oštevilčenja:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Onemogočen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Smeri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Odstrani Vse Stvari"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Odstrani Vse Stvari"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "DatotečniSistem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "DatotečniSistem"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Ustvarite Mapo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Sile Bele Modulacije"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Način Plošče"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Onemogočen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Linearno"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Preskušanje"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Linearno"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Linearno"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Napake pri Nalaganju"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Člani"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Člani"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Prednastavitev..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Prednastavitev..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Prednastavitev..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Odstrani Predlogo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Dodaj vozlišče"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Upravljaj Izvozne Predloge"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Upravljaj Izvozne Predloge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Oštevilčenja:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Oštevilčenja:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Izberi Način"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Izberi Način"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Način Vrtenja"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Izberi Način"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Ogled datotek"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Mrežni Korak:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Samo Izbira"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Izberi Lastnost"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Premakni Dejanje"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Premakni Bezierjevo točko"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Primer"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -25027,16 +26633,6 @@ msgstr "Opis:"
msgid "Char"
msgstr "Veljavni znaki:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Klici"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25336,15 +26932,6 @@ msgid "Color Correction"
msgstr "Dodaj Funkcijo"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Nastavitve Zaskočenja"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Nedavni:"
@@ -25356,6 +26943,11 @@ msgstr "Način Brez Motenj"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Globina"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Mrežni Zamik:"
@@ -25379,11 +26971,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Uredi Filtre"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Naslednji zavihek"
@@ -25401,10 +26988,6 @@ msgid "Vertex Lighting"
msgstr "Smeri"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Zaženi Skripto"
@@ -25414,11 +26997,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Zaženi Skripto"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25437,6 +27015,10 @@ msgid "Ensure Correct Normals"
msgstr "Preoblikovanje Dialoga..."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -25502,10 +27084,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Prilepi animacijo"
@@ -25529,26 +27107,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Odstrani Predlogo"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Odstrani Predlogo"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Način Obsega (R)"
#: scene/resources/material.cpp
#, fuzzy
@@ -25556,24 +27117,10 @@ msgid "Emission"
msgstr "Trenutna Različica:"
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Trenutna Različica:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Odstrani Predlogo"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -25582,35 +27129,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Odstrani Predlogo"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Počisti"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Zaženi Prizor po Meri"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Člani"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25619,15 +27151,6 @@ msgid "Ambient Occlusion"
msgstr "Uredi Poligon"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Način Obsega (R)"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25660,15 +27183,10 @@ msgstr "Prehod"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Prehod"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Oštevilčenja:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25711,15 +27229,20 @@ msgstr "Način Plošče"
msgid "Lightmap Size Hint"
msgstr "Zapeči Svetlobne karte"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Gradnik Zmešaj2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Preoblikovanje"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Preoblikovanje"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25743,29 +27266,14 @@ msgstr "Primer"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Preoblikovanje Dialoga..."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Preoblikovanje Dialoga..."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Povečaj Niz"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Povečaj Niz"
+msgid "Sampling"
+msgstr "Prilagodi Velikost:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Nastavite Tip Spremenljivke"
#: scene/resources/navigation_mesh.cpp
@@ -25782,10 +27290,15 @@ msgid "Source Group Name"
msgstr "Viri"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Vsebina:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25794,11 +27307,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Način Vrtenja"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25811,6 +27329,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Naložite Prevzeto"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25827,7 +27350,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25951,6 +27474,11 @@ msgstr "Način Vrtenja"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Uredi krivuljo vozlišča"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25959,15 +27487,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Zaženi Prizor po Meri"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Dodaj Vnos"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Ime Gradnika:"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -26028,6 +27565,10 @@ msgid "Expand Margin"
msgstr "Razširi vse"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Spremeni Sidrišča in Robove"
@@ -26041,10 +27582,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26067,6 +27604,19 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Pojdi Nazaj"
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Način Obsega (R)"
@@ -26078,13 +27628,13 @@ msgstr "Prihodnost"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Način Plošče"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Način Plošče"
+msgid "To"
+msgstr "Vrh"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26120,8 +27670,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Animacijski Gradnik"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Način Obsega (R)"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Način Plošče"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Način Plošče"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Način Plošče"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26187,6 +27758,11 @@ msgid "Scenario"
msgstr "Prizor"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Animacijski Gradnik"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26204,6 +27780,26 @@ msgstr "Linearno"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Prevzeto"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Predogled"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Preskušanje"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Napaka Pri Povezavi"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26302,6 +27898,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Mešaj"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26552,6 +28152,11 @@ msgstr "Animacijski Gradnik"
msgid "Collision Unsafe Fraction"
msgstr "Animacijski Gradnik"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fizikalni Okvir %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26567,13 +28172,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26839,6 +28444,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Uredi Filtre"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Trenutna Različica:"
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 4c9b09e48e..c97aac239a 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -76,11 +76,12 @@ msgstr "Madhësia: "
msgid "Screen Orientation"
msgstr "Hap të Fundit"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -88,7 +89,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Ndrysho Ekranin e Plotë"
@@ -101,7 +102,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -110,15 +111,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Pozicioni i Dokut"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -186,6 +188,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -206,20 +209,16 @@ msgstr ""
msgid "Function"
msgstr "Funksionet:"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Eksporto Projektin"
@@ -335,7 +334,8 @@ msgstr ""
"Bajte (byte) të pa mjaftueshem për çkodim të bajteve, ose format i gabuar."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Input i gabuar %i (nuk kaloi) në shprehje"
#: core/math/expression.cpp
@@ -379,36 +379,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Hap Editorin"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Animacionet:"
+msgid "Mouse Mode"
+msgstr "Luaj Skenën"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -440,6 +417,7 @@ msgstr "Komuniteti"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Ngarko Gabimet"
@@ -583,13 +561,15 @@ msgid "Project Settings Override"
msgstr "Opsionet e Projektit"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Emri"
@@ -602,7 +582,8 @@ msgstr "Përshkrimi:"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -632,6 +613,40 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Shfaqi të Gjitha"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -654,6 +669,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Rruga Skenës:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -661,20 +681,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
+#: core/project_settings.cpp
#, fuzzy
-msgid "Version Control"
+msgid "Version Control Autoload On Startup"
msgstr "Versioni:"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Emri i Shtojcës:"
+msgid "Version Control Plugin Name"
+msgstr "Versioni:"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -745,16 +760,19 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Hapi i Fizikës %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -784,8 +802,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -913,11 +931,6 @@ msgstr "Rrugë"
msgid "Source Code"
msgstr "Resursi"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Sinkronizo Ndryshimet e Shkrimit"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -978,10 +991,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1030,13 +1046,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1062,6 +1079,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Liro"
@@ -1078,7 +1096,7 @@ msgstr "Pasqyrë"
msgid "Time:"
msgstr "Koha:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
#, fuzzy
msgid "Value:"
msgstr "Vlerë e Re:"
@@ -1131,6 +1149,93 @@ msgstr ""
msgid "Anim Change Call"
msgstr ""
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Hapi %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Koha"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Animacionet:"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Shto te të preferuarat"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Ndrysho Mënyrën"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Fshi Nyjen"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr ""
@@ -1227,7 +1332,7 @@ msgstr ""
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr ""
@@ -1240,10 +1345,70 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Koha (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Pozicioni i Dokut"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Konstantet"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Duhet të perdorësh një shtesë të lejuar."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Fillo"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacionet:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1319,7 +1484,6 @@ msgid "Remove Anim Track"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1331,16 +1495,6 @@ msgid "Editors"
msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr ""
@@ -1464,7 +1618,8 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metoda nuk u gjet në objekt: "
#: editor/animation_track_editor.cpp
@@ -1826,7 +1981,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Shto"
@@ -1893,6 +2050,7 @@ msgstr "Lidh Sinjalin: "
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Mbyll"
@@ -2073,8 +2231,8 @@ msgid "Open"
msgstr "Hap"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Pronarët e:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2385,7 +2543,7 @@ msgid "Bus Options"
msgstr "Përshkrimi i Klasës"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dyfisho"
@@ -2437,9 +2595,10 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr ""
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
+msgstr "Ruaj Faqosjen"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2651,6 +2810,24 @@ msgid "Choose"
msgstr "Zgjidh"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Paketa u instalua me sukses!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Dështoi:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Duke Ruajtur Skedarin:"
@@ -2663,6 +2840,31 @@ msgid "Packing"
msgstr "Duke Paketuar"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Ruaje Si"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Nuk mund të krijoj folderin."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Nuk mund të fillojë subprocess-in!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Nuk mund të hapi skedarin për të shkruajtur:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Ruaje Si"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2785,11 +2987,32 @@ msgstr "Shablloni 'Custom debug' nuk u gjet."
msgid "Custom release template not found."
msgstr "Shablloni 'Custom release' nuk u gjet."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Menaxho Shabllonet e Eksportit"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Skedari nuk egziston."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Skedari shabllon nuk u gjet:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Nuk mund të hapi zip-in e shablloneve të eksportimit."
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
@@ -2808,7 +3031,7 @@ msgid "Script Editor"
msgstr "Hap Editorin e Shkrimit"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Asset Library"
msgstr "Hap Editorin e Aseteve"
@@ -2971,13 +3194,14 @@ msgstr "(Aktual)"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importo"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Eksporto"
@@ -3109,11 +3333,11 @@ msgstr "Luaj Skenën"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3251,7 +3475,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Siper"
@@ -3347,6 +3571,15 @@ msgstr ""
"Nuk ka për momentin një përshkrim për këtë metod. Të lutem na ndihmo duke "
"[color=$color][url=$url]contributing one[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Hap Editorin"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3444,15 +3677,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Vetëm Metodat"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Zgjidh"
@@ -3531,7 +3766,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Pastro"
@@ -3563,7 +3798,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Nyje"
@@ -3587,6 +3822,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4147,15 +4386,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Skenë"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Rruga Skenës:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4195,15 +4425,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Mos Ruaj"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4291,6 +4512,11 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
+msgid "Version Control"
+msgstr "Versioni:"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "Username"
msgstr "Riemërto"
@@ -4318,6 +4544,10 @@ msgstr "Ndrysho metodën pa shpërqëndrime."
msgid "Add a new scene."
msgstr "Shto një skenë të re."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Skenë"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Shko në skenën e hapur më parë."
@@ -4689,7 +4919,9 @@ msgstr "Përditëso Ndryshimet"
msgid "Hide Update Spinner"
msgstr "Çaktivizo Rrotulluesin e Përditësimit"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
#, fuzzy
msgid "FileSystem"
msgstr "FileSystem"
@@ -4772,6 +5004,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4921,12 +5154,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Nr i Hapit:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Koha"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Thërritjet"
@@ -4951,6 +5178,7 @@ msgid "Edit Text:"
msgstr "Modifiko:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Mbi"
@@ -5007,11 +5235,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Nyja e zgjedhur nuk është një 'Viewport'!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Madhësia: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Faqja: "
#: editor/editor_properties_array_dict.cpp
@@ -5113,6 +5345,11 @@ msgstr ""
"Nuk u gjet eksport paraprak i saktë për këtë platformë.\n"
"Ju lutem shtoni një eksport paraprak të saktë në menu."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projekti"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Shkruaj logjikën në metodën _run()."
@@ -5206,7 +5443,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5264,11 +5500,6 @@ msgstr "Editor"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "FileSystem"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5342,8 +5573,8 @@ msgstr ""
msgid "Color Theme"
msgstr "Editor"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5368,19 +5599,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5400,7 +5622,9 @@ msgid "Draw Spaces"
msgstr "Thërritjet"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Metoda Pa Shpërqëndrime"
@@ -5481,7 +5705,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Skedar:"
@@ -5499,6 +5722,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5506,7 +5737,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5518,11 +5749,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5530,6 +5761,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Animacionet:"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5560,6 +5798,10 @@ msgid "Add Type Hints"
msgstr "Shto Pikë në Animacion"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Varësitë"
@@ -5576,8 +5818,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5586,6 +5827,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "Zgjidh një Skenë Kryesore"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Shikim paraprak:"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5598,6 +5844,36 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instanco"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Lëviz të Preferuarën Lartë"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5630,17 +5906,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "E Parazgjedhur"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "E Parazgjedhur"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "E Parazgjedhur"
@@ -5869,6 +6145,15 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Mos Ruaj"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5899,19 +6184,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Duke riemërtuar folderin:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5947,27 +6235,28 @@ msgstr "Duke Ruajtur Skedarin:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importo Skenën"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5975,19 +6264,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5996,16 +6285,16 @@ msgstr ""
msgid "Text Selected Color"
msgstr "Fshi Çelësat e Zgjedhur"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Zgjidh Këtë Folder"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -6013,41 +6302,41 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funksionet:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Krijo pika."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6068,6 +6357,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Format e Përplasjes të Dukshme"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Zgjidh Nyjet Për ti Importuar"
@@ -6675,14 +6969,6 @@ msgid "Replace in Files"
msgstr "Hap Skedarët"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Gjej: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Zëvendëso: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Zëvendëso të gjitha (pa kthim pas)"
@@ -6795,14 +7081,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Konstantet"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6814,7 +7105,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtrat:"
@@ -6960,11 +7251,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Animacionet:"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7020,17 +7306,18 @@ msgstr "Binari i Transformimeve 3D"
msgid "Optimizer"
msgstr "Përmirëso"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Lejo"
@@ -7080,7 +7367,8 @@ msgid "Generating Lightmaps"
msgstr "Duke Gjeneruar Hartat e Dritës"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Duke Gjeneruar për 'Mesh'-in: "
#: editor/import/resource_importer_scene.cpp
@@ -7107,6 +7395,26 @@ msgstr ""
msgid "Saving..."
msgstr "Duke Ruajtur..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7120,7 +7428,8 @@ msgstr "Ndrysho Mënyrën"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7153,12 +7462,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Madhësia: "
@@ -7833,10 +8136,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7849,10 +8148,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7890,6 +8185,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7917,17 +8216,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -8074,8 +8376,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Animacionet:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -8092,11 +8395,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8105,16 +8403,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -8148,10 +8441,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8394,6 +8683,11 @@ msgid "License (Z-A)"
msgstr "Liçensa"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Loading..."
+msgstr "Ngarko…"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8462,9 +8756,8 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Loading..."
-msgstr "Ngarko…"
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8519,7 +8812,7 @@ msgid "Select lightmap bake file:"
msgstr "Zgjidh skedarin e shabllonit"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -9012,6 +9305,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9076,6 +9370,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9394,13 +9692,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Ndrysho Mënyrën"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Enumeracionet:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9504,7 +9825,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9645,13 +9967,6 @@ msgstr ""
msgid "Apply with Transforms"
msgstr "Binari i Transformimeve 3D"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Shikim paraprak:"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9817,8 +10132,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Format e Përplasjes të Dukshme"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9962,18 +10278,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -10059,12 +10363,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10144,8 +10448,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10181,6 +10484,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10212,13 +10519,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10227,10 +10527,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10276,11 +10572,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -10360,10 +10651,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10414,8 +10701,7 @@ msgid "Previous Script"
msgstr "Tabi i mëparshëm"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10650,7 +10936,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10953,13 +11240,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Shto Animacion"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10982,11 +11272,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Madhësia: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11423,11 +11708,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instanco"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11484,7 +11764,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr "Konverto në %s"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11517,15 +11797,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Animacionet:"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11645,6 +11926,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Enumeracionet:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11681,19 +11973,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Enumeracionet:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11894,6 +12177,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Fshi një Pllakë"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11937,6 +12225,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Hiq Artikullin"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Hiq Artikullin"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Shto te të preferuarat"
@@ -12206,7 +12504,7 @@ msgstr "Ndrysho Mënyrën"
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12235,6 +12533,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12408,8 +12707,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Fshi të Selektuarat"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12490,8 +12790,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -12518,12 +12817,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12776,6 +13069,135 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Përshkrimi i Klasës"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Enumeracionet:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Zgjidh"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Fshi Nyjen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Korniza..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Përsëritje Animacioni"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Fshi Nyjen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Ndrysho Tipin e %s"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Binari i Transformimeve 3D"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Krijo një Poligon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navigim i Dukshëm"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Zgjidh"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtro vetitë."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13828,20 +14250,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13849,14 +14266,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13874,7 +14283,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13930,12 +14339,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13964,20 +14367,28 @@ msgid "More Info..."
msgstr "Lëviz në..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Eksporto"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Eksporto Projektin"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Zgjidh një Direktori"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Eksporto"
#: editor/project_export.cpp editor/project_manager.cpp
#, fuzzy
@@ -13985,14 +14396,20 @@ msgid "ZIP File"
msgstr " Skedarët"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Eksporto Projektin"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Themeluesit e Projektit"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Menaxho Shabllonet e Eksportit"
@@ -14160,10 +14577,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "Projekti"
@@ -14172,6 +14585,20 @@ msgstr "Projekti"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Projekti"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Hap Editorin e Aseteve"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""
@@ -14268,9 +14695,8 @@ msgid "Project Manager"
msgstr "Menaxheri Projektit "
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Projekti"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -14278,10 +14704,6 @@ msgid "Loading, please wait..."
msgstr "Duke marrë pasqyrat, ju lutem prisni..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Eksporto Projektin"
@@ -14328,11 +14750,6 @@ msgid "About"
msgstr "Rreth"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Hap Editorin e Aseteve"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14482,6 +14899,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14672,7 +15090,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14800,12 +15219,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14852,7 +15265,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -15053,6 +15466,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Emri i Nyjes:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Emri i Nyjes:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -15126,6 +15553,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15213,10 +15644,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15256,6 +15683,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15461,8 +15895,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Hiq"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15570,11 +16005,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15671,6 +16101,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15682,21 +16113,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Lëviz të Preferuarën Lartë"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15939,39 +16355,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Shfaqi të Gjitha"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16072,6 +16455,15 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Lejo"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16208,10 +16600,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr "Koha"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16239,11 +16627,11 @@ msgstr "Inspektori"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Shko Pas"
@@ -16315,11 +16703,6 @@ msgstr "Format e Përplasjes të Dukshme"
msgid "Invert Faces"
msgstr "Konverto në %s"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16365,7 +16748,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Krijo një Poligon"
@@ -16454,6 +16837,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16529,7 +16920,7 @@ msgid "Disabled GDNative Singleton"
msgstr "Çaktivizo Rrotulluesin e Përditësimit"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16770,7 +17161,7 @@ msgstr "Ndrysho Mënyrën"
msgid "Instance Materials"
msgstr "Hapi i Fizikës %"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16787,12 +17178,6 @@ msgstr ""
msgid "Translation"
msgstr "Shto Animacion"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16906,7 +17291,6 @@ msgstr "Fshi Nyjen"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16936,7 +17320,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr "Fshi Nyjen"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animacionet:"
@@ -16960,7 +17344,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16990,6 +17373,19 @@ msgstr "Fshi Nyjen"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Metoda Pa Shpërqëndrime"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17380,10 +17776,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17403,7 +17795,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17411,7 +17803,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17539,6 +17931,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17639,14 +18039,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17795,7 +18187,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17803,7 +18195,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17870,10 +18262,6 @@ msgid "Node Path"
msgstr "Ngarko Gabimet"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Ngarko të Parazgjedhur"
@@ -17932,11 +18320,6 @@ msgstr "Ndrysho Mënyrën"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Ndrysho"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Cakto..."
@@ -17955,7 +18338,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17970,18 +18353,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Argumente të gabuar për të ndërtuar '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Emër i palejuar."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17993,12 +18378,14 @@ msgid "Var Name"
msgstr "Emri"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metoda nuk u gjet në objekt: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metoda nuk u gjet në objekt: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -18081,11 +18468,6 @@ msgid "Construct %s"
msgstr "Konstantet"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Konstantet"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -18102,10 +18484,6 @@ msgstr "Funksionet:"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -18157,6 +18535,14 @@ msgstr "Instanco"
msgid "Write Mode"
msgstr "Ndrysho Mënyrën"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18165,6 +18551,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Eksporto Projektin"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Eksporto Projektin"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18217,6 +18629,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18242,6 +18658,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18274,6 +18706,10 @@ msgstr ""
msgid "Export Format"
msgstr "Konstantet"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18304,7 +18740,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Tabi i mëparshëm"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18486,10 +18922,6 @@ msgid "Could not execute on device."
msgstr "Nuk mund të krijoj folderin."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18593,12 +19025,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Sinjalet"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18617,6 +19053,11 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Nuk mund të fillojë subprocess-in!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18646,7 +19087,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18657,20 +19098,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "Nuk mund të fillojë subprocess-in!"
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -18682,7 +19122,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18698,7 +19138,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Instaluesi Paketave"
#: platform/android/export/export_plugin.cpp
@@ -18707,15 +19147,13 @@ msgid "Creating APK..."
msgstr "Duke u lidhur..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "Nuk mund të fillojë subprocess-in!"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18727,7 +19165,7 @@ msgstr "Filtro Skedarët..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Nuk mund të fillojë subprocess-in!"
#: platform/android/export/export_plugin.cpp
@@ -18747,6 +19185,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18818,7 +19308,7 @@ msgstr "Sukses!"
msgid "Push Notifications"
msgstr "Konstantet"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Hap Folderin e të Dhënave të Editorit"
@@ -18828,7 +19318,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18915,6 +19405,17 @@ msgstr "Dyfisho Nyjet"
msgid "Custom BG Color"
msgstr "Dyfisho Nyjet"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Menaxho Shabllonet e Eksportit"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Shablloni 'Custom release' nuk u gjet."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18936,23 +19437,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
+msgstr "Nuk mund të krijoj folderin."
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Duhet të perdorësh një shtesë të lejuar."
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Nuk mund të krijoj folderin."
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Shfaqe në 'FileSystem'"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Nuk mund të krijoj folderin."
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Enumeracionet:"
@@ -18976,7 +19489,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18986,7 +19499,7 @@ msgstr "Zgjero të Gjitha"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Dyfisho Nyjet"
#: platform/javascript/export/export.cpp
@@ -19028,17 +19541,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Nuk mund të krijoj folderin."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Nuk mund të krijoj folderin."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Gabim gjatë ruajtjes së TileSet-it!"
#: platform/javascript/export/export.cpp
@@ -19281,7 +19794,7 @@ msgid "Network Client"
msgstr "Eksporto Projektin"
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -19331,9 +19844,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Nuk mund të fillojë subprocess-in!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Nuk mund të fillojë subprocess-in!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19349,18 +19881,74 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Konstantet"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Gabim gjatë ruajtjes së TileSet-it!"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Përshkrimi:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Nuk mund të fillojë subprocess-in!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Duke Krijuar Kornizat"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
+msgstr "Nuk mund të fillojë subprocess-in!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Rruga e pasaktë."
#: platform/osx/export/export.cpp
msgid ""
@@ -19370,7 +19958,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19411,6 +19999,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projekti"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -19545,12 +20142,13 @@ msgid "Publisher Display Name"
msgstr "Emër i palejuar."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Grupet"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Pastro"
#: platform/uwp/export/export.cpp
@@ -19720,6 +20318,11 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Nuk mund të heqësh:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19733,6 +20336,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Kopjo Resursin"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Versioni:"
@@ -19761,6 +20369,66 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Konstantet"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Argumente të gabuar për të ndërtuar '%s'"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Emër i palejuar."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Nuk mund të heqësh:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19782,6 +20450,23 @@ msgid "Invalid product version:"
msgstr "Emri i grupit i pasakt."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Duhet të perdorësh një shtesë të lejuar."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -19797,6 +20482,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19809,11 +20498,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Hapi %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -19831,18 +20515,6 @@ msgstr "Luaj"
msgid "Centered"
msgstr "Fshi Nyjen"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19921,8 +20593,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19933,7 +20604,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instanco"
@@ -19967,7 +20639,8 @@ msgstr "Ndrysho Mënyrën"
msgid "Rotating"
msgstr "Konstantet"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Versioni Aktual:"
@@ -19993,18 +20666,19 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Koha"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Hiq Artikullin"
@@ -20055,8 +20729,8 @@ msgstr "Thërritjet"
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Ndrysho Mënyrën"
@@ -20093,11 +20767,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20120,10 +20789,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20160,6 +20825,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20168,7 +20838,7 @@ msgstr "Ndrysho Mënyrën"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Çaktivizo Rrotulluesin e Përditësimit"
@@ -20269,16 +20939,6 @@ msgstr "Projekti"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20375,8 +21035,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20505,7 +21166,7 @@ msgid "Node B"
msgstr "Nyje"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20515,7 +21176,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Çaktivizo Rrotulluesin e Përditësimit"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20552,7 +21213,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20620,7 +21282,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "E Parazgjedhur"
@@ -20677,7 +21339,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20712,8 +21374,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Lejo"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20726,16 +21394,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Vetitë:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Dokumentimi Online"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20743,13 +21401,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Fshi Nyjen"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -20781,6 +21442,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21009,6 +21671,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -21108,7 +21771,7 @@ msgstr "Hiq Artikullin"
msgid "Use Global Coordinates"
msgstr "Konstantet"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Ruaj & Rifillo"
@@ -21372,28 +22035,11 @@ msgid "Tracking"
msgstr "Duke Paketuar"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Binari i Transformimeve 3D"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21507,7 +22153,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Emri i Nyjes:"
@@ -21547,9 +22193,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21673,22 +22320,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21713,6 +22344,81 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Ndrysho"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Madhësia: "
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Filtro Skedarët..."
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtro Skedarët..."
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -21721,7 +22427,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Ndrysho Mënyrën"
@@ -21824,23 +22531,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21957,15 +22659,168 @@ msgid "Motion Z"
msgstr "Animacionet:"
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+#, fuzzy
+msgid "Joint Constraints"
+msgstr "Konstantet"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Duke Ruajtur Skenën"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Enumeracionet:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Animacionet:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Animacionet:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animacionet:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animacionet:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Shfaqi të Gjitha"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Shfaqi të Gjitha"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Shfaqi të Gjitha"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Shfaqi të Gjitha"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Shfaqi të Gjitha"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animacionet:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animacionet:"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+msgid "Y"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Shfaqi të Gjitha"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lejo"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Enumeracionet:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Shfaqi të Gjitha"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Përshkrimi:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "E Parazgjedhur"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Përshkrimi:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animacionet:"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -22007,10 +22862,6 @@ msgid "Params"
msgstr "Ngjit Parametrat"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22022,11 +22873,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Enumeracionet:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22089,15 +22935,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Swing Span"
-msgstr "Duke Ruajtur Skenën"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Linear Limit X"
msgstr ""
@@ -22123,10 +22960,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22332,8 +23165,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22443,6 +23277,32 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Hiq Poligonin Dhe Pikën"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Shto te Grupi"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22521,33 +23381,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Shto Animacion"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Ndrysho"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22686,36 +23525,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22748,16 +23557,30 @@ msgid "Autorestart"
msgstr "Ruaj & Rifillo"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Vendos Key"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "Shto Pikë në Animacion"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Instanco"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Pozicioni i Dokut"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "Shto te të preferuarat"
@@ -22766,10 +23589,6 @@ msgstr "Shto te të preferuarat"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -22840,11 +23659,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtro Skedarët..."
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23077,6 +23891,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Mbishkruaj"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23113,7 +23932,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Veglat"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Fokuso Rrugën"
@@ -23182,10 +24001,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -23235,6 +24050,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23248,11 +24064,12 @@ msgid "Show Close"
msgstr "Mbyll"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Zgjidh"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Komuniteti"
@@ -23315,8 +24132,9 @@ msgid "Fixed Icon Size"
msgstr "Madhësia: "
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Cakto..."
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -23752,7 +24570,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23795,7 +24613,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Luaj Skenën"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23918,6 +24736,12 @@ msgid "Timeout"
msgstr "Koha"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23932,13 +24756,13 @@ msgstr "Përshkrimi:"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Importo"
+msgid "Pause Mode"
+msgstr "Luaj Skenën"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Luaj Skenën"
+msgid "Physics Interpolation Mode"
+msgstr "Hapi i Fizikës %"
#: scene/main/node.cpp
#, fuzzy
@@ -23970,11 +24794,6 @@ msgstr "Vendos të Shumëfishta:"
msgid "Process Priority"
msgstr "Ndrysho Mënyrën"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Hapi i Fizikës %"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24006,11 +24825,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Vendos të Shumëfishta:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24247,6 +25063,39 @@ msgid "Swap OK Cancel"
msgstr "Anullo"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Emri"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Hapi i Fizikës %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Hapi i Fizikës %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24282,6 +25131,777 @@ msgstr "Funksionet:"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Funksionet:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Hiq Artikullin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Hiq Artikullin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Hiq Artikullin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Enumeracionet:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Përsëritje Animacioni"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Shfaqe në 'FileSystem'"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Ngarko Gabimet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Zgjidh"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Zgjidh"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Hiq Artikullin"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Ngarko të Parazgjedhur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Ngarko të Parazgjedhur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Shko tek Hapi i Mëparshëm"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Importo Skenën"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Dyfisho Nyjet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtro Skedarët..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtro Skedarët..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Thërritjet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Folderi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Folderi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Animacionet:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Animacionet:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importo Skenën"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Ngarko Gabimet"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Menaxho Shabllonet e Eksportit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Funksionet:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Mos Ruaj"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Duke Gjeneruar Hartat e Dritës"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Ndrysho Tipin e %s"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Ndrysho Tipin e %s"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Krijo një Folder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Ndrysho Skedarët e Fshehur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Enumeracionet:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Hiq Artikullin"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Enumeracionet:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Zgjidh"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "E Parazgjedhur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "E Parazgjedhur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Komuniteti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Krijo pika."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Hiq Artikullin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Hiq Artikullin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Fshi Nyjen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Ndrysho Tipin e %s"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Fokuso Rrugën"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Zgjidh"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Ngarko Gabimet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Dyfisho Nyjet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Përshkrimi i Klasës"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Dyfisho Nyjet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Zgjidh Folderin Aktual"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Mbyll të Gjitha"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Zgjidh Këtë Folder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Funksionet:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Pozicioni i Dokut"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Zgjidh Këtë Folder"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Vendos Animacionin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Shto te Grupi"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Pastro"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Duke riemërtuar folderin:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Luaj Skenën"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Shfaqe në 'FileSystem'"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Enumeracionet:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Duke Gjeneruar Hartat e Dritës"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Hiq Artikullin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Hiq Artikullin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Shfaqe në 'FileSystem'"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Shfaqe në 'FileSystem'"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Folderi:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Shfaqi të Gjitha"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Mos Ruaj"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Shfaqi të Gjitha"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Shfaqi të Gjitha"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Ngarko Gabimet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Editor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Editor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Ngarko Gabimet"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Ngarko Gabimet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Ngarko Gabimet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Ndrysho Tipin e %s"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Dyfisho Nyjet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Menaxho Shabllonet e Eksportit"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Menaxho Shabllonet e Eksportit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Enumeracionet:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Enumeracionet:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Vendos Animacionin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Vendos Animacionin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Vendos Animacionin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Vendos Animacionin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "I Balancuar"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Zgjidh Këtë Folder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Zgjidh Këtë Folder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Aktivizo tani?"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Pos"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Instanco"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24320,16 +25940,6 @@ msgstr "Përshkrimi i Klasës:"
msgid "Char"
msgstr "Karakteret e lejuar:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Thërritjet"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -24616,15 +26226,6 @@ msgid "Color Correction"
msgstr "Konstantet"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Duke u lidhur..."
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Të fundit:"
@@ -24635,6 +26236,10 @@ msgid "Distance Field"
msgstr "Metoda Pa Shpërqëndrime"
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -24655,10 +26260,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Tabi tjetër"
@@ -24677,10 +26278,6 @@ msgid "Vertex Lighting"
msgstr "Duke Gjeneruar Hartat e Dritës"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Madhësia: "
@@ -24690,11 +26287,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Madhësia: "
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24713,6 +26305,10 @@ msgid "Ensure Correct Normals"
msgstr "Binari i Transformimeve 3D"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -24777,10 +26373,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -24803,26 +26395,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Ndrysho Tipin e %s"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Ndrysho Tipin e %s"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Ndrysho Mënyrën"
#: scene/resources/material.cpp
#, fuzzy
@@ -24830,24 +26405,10 @@ msgid "Emission"
msgstr "Versioni Aktual:"
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Versioni Aktual:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Ndrysho Tipin e %s"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -24856,35 +26417,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Ndrysho Tipin e %s"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Pastro"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Pastro"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Editor"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24892,15 +26438,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Ndrysho Mënyrën"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24932,15 +26469,10 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Ndrysho Tipin e %s"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Enumeracionet:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24982,15 +26514,20 @@ msgstr "Ndrysho Mënyrën"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Ndrysho metodën e ndarjes"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Binari i Transformimeve 3D"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25014,28 +26551,13 @@ msgstr "Instanco"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Binari i Transformimeve 3D"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Binari i Transformimeve 3D"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Konstantet"
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
+#: scene/resources/navigation_mesh.cpp
+msgid "Sampling"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Ndrysho Tipin e %s"
#: scene/resources/navigation_mesh.cpp
@@ -25052,7 +26574,11 @@ msgid "Source Group Name"
msgstr "Resursi"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25064,11 +26590,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Hap të Fundit"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25081,6 +26612,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Ngarko të Parazgjedhur"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25097,7 +26633,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25217,6 +26753,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Dyfisho Nyjet"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25225,15 +26766,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Luaj Skenë të Zgjedhur"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Shto te të preferuarat"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Emri i Nyjes:"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -25292,19 +26842,19 @@ msgid "Expand Margin"
msgstr "Zgjero të Gjitha"
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25331,6 +26881,19 @@ msgid "Image Size"
msgstr "Faqja: "
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Shko Pas"
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Ndrysho Mënyrën"
@@ -25341,13 +26904,13 @@ msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Luaj Skenën"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Luaj Skenën"
+msgid "To"
+msgstr "Siper"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25383,8 +26946,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Luaj Skenën"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Ndrysho Mënyrën"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25447,6 +27031,11 @@ msgid "Scenario"
msgstr "Skenë"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25464,6 +27053,26 @@ msgstr "E Parazgjedhur"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "E Parazgjedhur"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "E Parazgjedhur"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "E Parazgjedhur"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Modifiko Lidhjen: "
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25561,6 +27170,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25808,6 +27421,11 @@ msgstr "Format e Përplasjes të Dukshme"
msgid "Collision Unsafe Fraction"
msgstr "Format e Përplasjes të Dukshme"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Hapi i Fizikës %"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -25822,13 +27440,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26091,6 +27709,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
#, fuzzy
msgid "Precision"
msgstr "Versioni Aktual:"
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 6fbe0fe564..55387743e7 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -82,12 +82,13 @@ msgstr "Величина ивице:"
msgid "Screen Orientation"
msgstr "Заслон оператор."
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "Нов Прозор"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Borderless"
msgstr "Пиксели Оквира"
@@ -96,7 +97,7 @@ msgstr "Пиксели Оквира"
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Укљ./Искљ. режим целог екрана"
@@ -110,7 +111,7 @@ msgstr ""
msgid "Minimized"
msgstr "Велика слова"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -119,15 +120,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Позиција панела"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -198,6 +200,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -219,20 +222,16 @@ msgstr ""
msgid "Function"
msgstr "Промени векторску функцију"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Мрежни Осматрач"
@@ -347,7 +346,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Недовољно бајтова за дешифровање бајтова, или неважећи формат."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Неважећи унос %i (није прошао) у изразу"
#: core/math/expression.cpp
@@ -392,38 +392,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Отвори 2Д уредник"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Обриши одабрано"
+msgid "Mouse Mode"
+msgstr "Режим померања"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "Нова Једна Плочица"
+msgid "Use Accumulated Input"
+msgstr "Обриши улаз"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -456,6 +433,7 @@ msgstr "Заједница"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Поставке"
@@ -608,13 +586,15 @@ msgid "Project Settings Override"
msgstr "Поставке пројекта"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Име"
@@ -626,7 +606,8 @@ msgstr "Опис"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Покрени"
@@ -658,6 +639,43 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Прикажи нормалу"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "десно"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Поглед с лева"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Тестирање"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
#, fuzzy
@@ -682,6 +700,11 @@ msgid "Main Run Args"
msgstr "Аргументи Главне Сцене"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Пут сцене:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -689,20 +712,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Version Control"
-msgstr "Верзија:"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "VCS(Систем Контроле Верзије)"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Име Прикључка :"
+msgid "Version Control Plugin Name"
+msgstr "Верзија:"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -777,16 +795,19 @@ msgstr "На Крај"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Слика физике %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -818,8 +839,8 @@ msgstr "Цртач:"
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -949,11 +970,6 @@ msgstr "Пут"
msgid "Source Code"
msgstr "Извор"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Синхронизуј промене скриптица"
-
#: core/translation.cpp editor/project_settings_editor.cpp
#, fuzzy
msgid "Locale"
@@ -1016,10 +1032,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1072,13 +1091,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1106,6 +1126,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Слободно"
@@ -1122,7 +1143,7 @@ msgstr "Огледало"
msgid "Time:"
msgstr "Време:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Вредност:"
@@ -1178,6 +1199,100 @@ msgstr "Промени вредност"
msgid "Anim Change Call"
msgstr "Промени позив анимације"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Слика %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Time"
+msgstr "Време:"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Локализација"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Ротације корака:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+#, fuzzy
+msgid "Value"
+msgstr "Вредност"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Количина:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Type"
+msgstr "Врста"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Постави дршку"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Постави дршку"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Офсет мреже:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Офсет:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Анимација"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Ублажавање У-Од"
+
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
@@ -1293,7 +1408,7 @@ msgstr "Укљ./Искљ. режим без сметње."
msgid "Update Mode (How this property is set)"
msgstr "Режим ажурирања (Како је постављена ова особина)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
#, fuzzy
msgid "Interpolation Mode"
msgstr "Анимациони чвор"
@@ -1310,11 +1425,75 @@ msgstr "Обриши одабрану траку."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Time (s): "
+msgid "Time (s):"
msgstr "X-Fade време (сек.):"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Position:"
+msgstr "Позиција панела"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Ротације корака:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Скала:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Тип:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Неважећи извозни нацрт:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Ублажавање У-Од"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Постави дршку"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Постави дршку"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Додај ствар"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Рестартовање (сек.):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Појављивање (сек.):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Анимације"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle Track Enabled"
msgstr "„Doppler“ режим"
@@ -1401,7 +1580,6 @@ msgid "Remove Anim Track"
msgstr "Обриши траку анимације"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1413,16 +1591,6 @@ msgid "Editors"
msgstr "Уредник"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Анимација"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Уметни траку и кључ"
@@ -1567,7 +1735,7 @@ msgstr "Уметни траку и кључ"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr "Метода није нађена у објекту:"
#: editor/animation_track_editor.cpp
@@ -1972,7 +2140,9 @@ msgid "Scene does not contain any script."
msgstr "Чвор не садржи геометрију."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Додај"
@@ -2041,6 +2211,7 @@ msgstr "Везујући сигнал:"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Затвори"
@@ -2231,8 +2402,8 @@ msgid "Open"
msgstr "Отвори"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Власници:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2547,7 +2718,7 @@ msgid "Bus Options"
msgstr "Поставке баса"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Дуплирај"
@@ -2600,8 +2771,9 @@ msgstr "Отвори распоред звучног баса"
msgid "There is no '%s' file."
msgstr "Нема '%s' фајла."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Распоред"
#: editor/editor_audio_buses.cpp
@@ -2816,6 +2988,25 @@ msgid "Choose"
msgstr "Одабери"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Копирај Путању Чвора"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Пакет је инсталиран успешно!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Неуспех:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Складиштење датотеке:"
@@ -2830,6 +3021,31 @@ msgstr "Паковање"
#: editor/editor_export.cpp
#, fuzzy
+msgid "Save PCK"
+msgstr "Сачувај као"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Неуспех при прављењу директоријума."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Неуспело уписивање фајла:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Не могу отворити датотеку за писање:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Сачувај као"
+
+#: editor/editor_export.cpp
+#, fuzzy
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2957,13 +3173,34 @@ msgstr "Шаблонска датотека није пронађена:\n"
msgid "Custom release template not found."
msgstr "Прилагођени образци објаве нису пронађени."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Управљај извозним шаблонима"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Путања не постоји."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
msgstr "Шаблонска датотека није пронађена:\n"
#: editor/editor_export.cpp
#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Неважећи извозни нацрт:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr " Пуњење"
+
+#: editor/editor_export.cpp
+#, fuzzy
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "На 32-битним извозима уграђени PCK не може бити већи од 4 GiB."
@@ -2982,7 +3219,7 @@ msgid "Script Editor"
msgstr "Отвори уредник скриптица"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Asset Library"
msgstr "Отвори библиотеку средства"
@@ -3152,13 +3389,14 @@ msgstr "Тренутно:"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Увоз"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Извоз"
@@ -3294,11 +3532,11 @@ msgstr "Режим Игре:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3443,7 +3681,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Врх"
@@ -3547,6 +3785,15 @@ msgstr ""
"Тренутно нема описа ове методе. Молимо помозите нама тако што ћете "
"[color=$color][url=$url]написати једну[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Отвори 2Д уредник"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3654,16 +3901,18 @@ msgid "Label"
msgstr "Вредност"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Методе"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Провери Предмет"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Предмет проверен"
@@ -3745,7 +3994,7 @@ msgstr "Обриши одабрано"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Обриши"
@@ -3781,7 +4030,7 @@ msgid "Up"
msgstr "Горе"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Чвор"
@@ -3810,6 +4059,11 @@ msgstr "Одлазећи RSET"
msgid "New Window"
msgstr "Нов Прозор"
+#: editor/editor_node.cpp editor/project_manager.cpp
+#, fuzzy
+msgid "Unnamed Project"
+msgstr "Неименован Пројекат"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4375,15 +4629,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Сцена"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Пут сцене:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4425,15 +4670,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Аутоматски рез"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4523,6 +4759,11 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
+msgid "Version Control"
+msgstr "Верзија:"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "Username"
msgstr "Преименуј"
@@ -4550,6 +4791,10 @@ msgstr "Укљ./Искљ. режим без сметње."
msgid "Add a new scene."
msgstr "Додај нову сцену."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Сцена"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Отвори претходну сцену."
@@ -4933,7 +5178,9 @@ msgstr "Промене материјала"
msgid "Hide Update Spinner"
msgstr "Искључи индикатор ажурирања"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Датотечни систем"
@@ -5035,6 +5282,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Освежи"
@@ -5189,13 +5437,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Слика број:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Time"
-msgstr "Време:"
-
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Calls"
@@ -5221,6 +5462,7 @@ msgid "Edit Text:"
msgstr "Измени тему..."
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -5285,13 +5527,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Одабрани нод није Viewport!"
#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
-msgid "Size: "
+msgid "Size:"
msgstr "Величина:"
#: editor/editor_properties_array_dict.cpp
#, fuzzy
-msgid "Page: "
+msgid "Page:"
msgstr "Страна:"
#: editor/editor_properties_array_dict.cpp
@@ -5401,6 +5645,11 @@ msgstr ""
"Нису пронађене поставке извоза за ову платформу.\n"
"Молим, додајте поставке у менију за извоз."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Пројекат"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Пиши логику у _run() методи."
@@ -5495,7 +5744,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
#, fuzzy
@@ -5558,11 +5806,6 @@ msgstr "Измени тему..."
msgid "Show Script Button"
msgstr "Точкић Десно Дугме"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Датотечни систем"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5639,8 +5882,8 @@ msgstr "Под-Ресурси"
msgid "Color Theme"
msgstr "Измени тему..."
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5667,21 +5910,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Увучи лево"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Type"
-msgstr "Врста"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Аутоматско увлачење"
@@ -5702,7 +5935,9 @@ msgid "Draw Spaces"
msgstr "Позиви цртања"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Направи навигациону мрежу"
@@ -5785,7 +6020,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Датотека"
@@ -5804,6 +6038,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5811,7 +6053,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5823,11 +6065,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5836,6 +6078,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Десни клик: обриши тачку"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Обриши одабрано"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5868,6 +6117,11 @@ msgstr "Врста"
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Нова Једна Плочица"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Help Index"
msgstr "Покажи помагаче"
@@ -5883,8 +6137,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Мапа мреже"
@@ -5893,6 +6146,11 @@ msgstr "Мапа мреже"
msgid "Pick Distance"
msgstr "Одабери Одстојање:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Преглед"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5906,6 +6164,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Само одабрано"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Прикажи справице"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Боје емисије"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Додај инстанцу"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Помери тачку"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5943,17 +6233,17 @@ msgstr "МапаМреже Боји"
msgid "Grid YZ Plane"
msgstr "МапаМреже Боји"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Уобичајено"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Уобичајено"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Уобичајено"
@@ -6202,6 +6492,15 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Аутоматски рез"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Поглед испред"
@@ -6232,19 +6531,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Менаџер пројекта"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Преименовање директоријума:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -6280,29 +6582,30 @@ msgstr "Складиштење датотеке:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Неважећа боја позадине."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Неважећа боја позадине."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Увези сцену"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6311,21 +6614,21 @@ msgstr ""
msgid "Text Color"
msgstr "Следећи Спрат"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Број линије:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Број линије:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Неважећа боја позадине."
@@ -6335,16 +6638,16 @@ msgstr "Неважећа боја позадине."
msgid "Text Selected Color"
msgstr "Обриши одабрани Кључ/еве"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Само одабрано"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Тренутна Сцена"
@@ -6353,45 +6656,45 @@ msgstr "Тренутна Сцена"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Изтицање Синтаксе"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Промени векторску функцију"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Преименуј Променљиву"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Одабери боју"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Белешке"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Тачке прекида"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6415,6 +6718,11 @@ msgstr "Држи Ctrl да испустиш Узимача. Држи Shift да
msgid "Flat"
msgstr "Раван0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Анимациони чвор"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Одабери чвор/ове за увоз"
@@ -7060,16 +7368,6 @@ msgstr "Замени све"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find: "
-msgstr "Нађи"
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Replace: "
-msgstr "Замени"
-
-#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Замени све"
@@ -7188,14 +7486,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Иди на функцију..."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -7207,7 +7510,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Филтери..."
@@ -7355,11 +7658,6 @@ msgstr ""
msgid "Materials"
msgstr "Промене материјала"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Локализација"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7418,17 +7716,18 @@ msgstr "Трансформација"
msgid "Optimizer"
msgstr "Оптимизуј"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Укључи"
@@ -7481,7 +7780,7 @@ msgstr "Генерисање осног поравнаног граничнио
#: editor/import/resource_importer_scene.cpp
#, fuzzy
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr "Генерисање осног поравнаног граничниог оквира (AABB)"
#: editor/import/resource_importer_scene.cpp
@@ -7508,6 +7807,27 @@ msgstr ""
msgid "Saving..."
msgstr "Чување..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Пиксели Тела"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7521,7 +7841,8 @@ msgstr "Одабери режим"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7556,12 +7877,6 @@ msgid "Normal Map Invert Y"
msgstr "Насумична величина:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Величина:"
@@ -8315,11 +8630,6 @@ msgstr "Учитај анимацију"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "No animation to copy!"
-msgstr "Грешка: нема анимације за копирање!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
msgstr "Грешка: нема анимације у таблици за копирање!"
@@ -8332,11 +8642,6 @@ msgid "Paste Animation"
msgstr "Налепи анимацију"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "No animation to edit!"
-msgstr "Грешка: нема анимације за измену!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Пусти одабрану анимацију у назад од тренутне позиције. (А)"
@@ -8375,6 +8680,11 @@ msgstr "Нова"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
+msgid "Paste As Reference"
+msgstr " референца класе"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Edit Transitions..."
msgstr "Прелази"
@@ -8405,17 +8715,20 @@ msgstr "Опције Слојевитог Обмотавања"
msgid "Directions"
msgstr "Смерови"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Прошлост"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Будућност"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Дубина"
@@ -8589,7 +8902,7 @@ msgstr "Постави крај анимације. Ово је корисно
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "Прелаз:"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8608,11 +8921,6 @@ msgid "New name:"
msgstr "Ново име:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Скала:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Појављивање (сек.):"
@@ -8621,16 +8929,11 @@ msgid "Fade Out (s):"
msgstr "Нестанак (сек.):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Мешање"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Микс"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Аутоматско рестартовање:"
@@ -8664,10 +8967,6 @@ msgid "X-Fade Time (s):"
msgstr "X-Fade време (сек.):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Тренутно:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8919,6 +9218,11 @@ msgstr "Лиценса (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
+msgid "Loading..."
+msgstr "Учитај..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgctxt "Pagination"
msgid "First"
msgstr "Први"
@@ -8989,9 +9293,8 @@ msgid "Testing"
msgstr "Тестирање"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Loading..."
-msgstr "Учитај..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -9056,7 +9359,7 @@ msgid "Select lightmap bake file:"
msgstr "Одабери шаблонску датотеку"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Преглед"
@@ -9617,6 +9920,7 @@ msgstr "Направи Произвољне Кости од Чворова"
msgid "Clear Custom Bones"
msgstr "Обриши Кости"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9687,6 +9991,10 @@ msgid "Preview Canvas Scale"
msgstr "Преглед Величине Платна"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Распоред"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Translation mask for inserting keys."
msgstr "Преводна маска за убацивање кључева."
@@ -10036,13 +10344,37 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Промени режим"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Text"
+msgstr "Текст"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Икона"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Одвојеност:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Ствар %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Ствари"
@@ -10159,7 +10491,8 @@ msgstr "Направи ивице"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Мрежа"
@@ -10327,13 +10660,6 @@ msgstr "Промени положај"
msgid "Apply with Transforms"
msgstr "Промени положај"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Преглед"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Извор мреже није наведен (и MultiMesh није постављен у чвору)."
@@ -10506,7 +10832,8 @@ msgid "Volume"
msgstr "Запремина"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Извор емисије: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10655,20 +10982,6 @@ msgstr "Обриши тачку контроле улаза"
msgid "Split Segment (in curve)"
msgstr "Подели сегмент (у криви)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Прикажи справице"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Боје емисије"
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -10772,13 +11085,13 @@ msgstr "UV"
msgid "Points"
msgstr "Помери тачку"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Полигон->UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Bones"
msgstr "Направи кости"
@@ -10872,8 +11185,7 @@ msgid "Grid Settings"
msgstr "Поставке"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Залепи"
@@ -10915,6 +11227,10 @@ msgstr "Корак мреже:"
msgid "Sync Bones to Polygon"
msgstr "Скалирај полигон"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "Грешка: неуспех при учитавању ресурса!"
@@ -10947,13 +11263,6 @@ msgid "Instance:"
msgstr "Инстанца:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Тип:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open in Editor"
@@ -10963,11 +11272,6 @@ msgstr "Отвори у Уреднику"
msgid "Load Resource"
msgstr "Учитај ресурс"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "Ресурс"
-
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portals"
@@ -11020,11 +11324,6 @@ msgstr ""
"\""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "Грешка при чувању TileSet!"
@@ -11119,10 +11418,6 @@ msgid "%s Class Reference"
msgstr " референца класе"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Тражи следећи"
@@ -11174,8 +11469,7 @@ msgid "Previous Script"
msgstr "Претходна скриптица"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Датотека"
@@ -11427,7 +11721,8 @@ msgid "Convert Case"
msgstr "Конвертуј слова"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Велика слова"
@@ -11767,12 +12062,16 @@ msgstr "Режим ротације"
msgid "Translate"
msgstr "Померај:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Скала: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Померај: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11798,11 +12097,6 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Size:"
-msgstr "Величина:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Objects Drawn:"
msgstr "Нацртани објекти"
@@ -12262,11 +12556,6 @@ msgstr "Прикажи информације"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Instanced"
-msgstr "Додај инстанцу"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Неименован Пројекат"
@@ -12327,7 +12616,7 @@ msgstr "Неважећа геометрија, неуспеша замена с
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr "Претвори у велика слова"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -12367,17 +12656,17 @@ msgstr "Налепи оквир"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Simplification: "
+msgid "Simplification:"
msgstr "Поједностављено:"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr "Умањи (Пиксели):"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr "Увећај (Пиксели):"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -12510,6 +12799,16 @@ msgid "Vertical:"
msgstr "Вертикално:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Одвојеност:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Офсет:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "Одабери све"
@@ -12550,18 +12849,10 @@ msgid "Auto Slice"
msgstr "Аутоматски рез"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Офсет:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Корак:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Одвојеност:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "TextureRegion"
msgstr "Регион текстуре"
@@ -12775,6 +13066,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Обриши шаблон"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12818,6 +13114,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Додај ствар"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Обриши ставку"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Додај ставке класе"
@@ -13100,7 +13406,7 @@ msgstr "Укљ./Искљ. аутоматско покретање"
msgid "Disabled Button"
msgstr "Онемогућено"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Ставка"
@@ -13135,6 +13441,7 @@ msgid "Named Separator"
msgstr "Иманован Сеп."
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Submenu"
msgstr "Под-мени"
@@ -13336,8 +13643,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Иманован Сеп."
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -13430,8 +13738,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Одабери претходни облик, под-плочицу, или плочицу."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Режим ротације"
@@ -13463,12 +13770,6 @@ msgstr "Режим ротације"
msgid "Priority"
msgstr "Режим извоза:"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Икона"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
#, fuzzy
msgid "Z Index"
@@ -13780,6 +14081,142 @@ msgstr "Ова операција се не може обавити без сц
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Snap Options"
+msgstr "Поставке Залепљавања"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Офсет:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Корак:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Одвојеност:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Одабери"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Текст"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Офсет мреже:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Промене материјала"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Попуни"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Промени режим"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Режим ротације"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Величина ивице:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Скала анимације."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Направи осенчен полигон"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Направи навигациону мрежу"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Офсет:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Трансформација"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Анимациони чвор"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Само одабрано"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Анимациони чвор"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Видљива навигација"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Одабери"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Филтрирај скрипте"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "TileSet"
msgstr "TileSet..."
@@ -15073,29 +15510,17 @@ msgid "Runnable"
msgstr "Покретљива"
#: editor/project_export.cpp
-#, fuzzy
-msgid "Delete preset '%s'?"
-msgstr "Обриши поставку „%s“?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-#, fuzzy
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Неуспешан извоз пројекта за плазформу '%s'.\n"
-"Изгледа да недостају извозни нацрти или нису исправни."
#: editor/project_export.cpp
#, fuzzy
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Неуспешан извоз пројекта за платформу '%s'.\n"
-"Ово може бити због проблема са подешавањима у извозним поставкама или твојим "
-"извозним подешавањима."
+msgid "Delete preset '%s'?"
+msgstr "Обриши поставку „%s“?"
#: editor/project_export.cpp
#, fuzzy
@@ -15104,15 +15529,6 @@ msgstr "Извоз"
#: editor/project_export.cpp
#, fuzzy
-msgid "The given export path doesn't exist:"
-msgstr "Путања не постоји."
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Извозни шаблони за ову платформу или нису пронађени или су искварене:"
-
-#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
msgstr "Извези пројекат"
@@ -15133,7 +15549,7 @@ msgid ""
msgstr ""
"Ако је означено, поставке ће бити омогућене за коришћење у један-клик развој."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Ресурси"
@@ -15197,13 +15613,6 @@ msgstr "Покрени скриптицу"
msgid "GDScript Export Mode:"
msgstr "Режим извоза:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-#, fuzzy
-msgid "Text"
-msgstr "Текст"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -15235,21 +15644,28 @@ msgid "More Info..."
msgstr "Помери у..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Извоз PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Извези пројекат"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export mode?"
-msgstr "Режим извоза:"
+msgid "Export All"
+msgstr "Извоз"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr "Одабери празан фолдер."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Извоз"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -15259,7 +15675,7 @@ msgstr " Датотеке"
#: editor/project_export.cpp
#, fuzzy
-msgid "Godot Game Pack"
+msgid "Godot Project Pack"
msgstr "Годот Игра Паковање"
#: editor/project_export.cpp
@@ -15267,6 +15683,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Извозни шаблони за ову платформу нису пронађени:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Оснивачи пројекта"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Управљај извозним шаблонима"
@@ -15477,11 +15898,6 @@ msgstr "Цртач може бити промењен касније, али с
#: editor/project_manager.cpp
#, fuzzy
-msgid "Unnamed Project"
-msgstr "Неименован Пројекат"
-
-#: editor/project_manager.cpp
-#, fuzzy
msgid "Missing Project"
msgstr "Недостаје Пројекат"
@@ -15490,6 +15906,21 @@ msgstr "Недостаје Пројекат"
msgid "Error: Project is missing on the filesystem."
msgstr "Грешка: Пројекат недостаје у фајл систему."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Local"
+msgstr "Локално"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Пројекти"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Отвори библиотеку средства"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
@@ -15625,8 +16056,8 @@ msgstr "Менаџер пројекта"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Local Projects"
-msgstr "Пројекти"
+msgid "Last Modified"
+msgstr "Задњи Измењен"
#: editor/project_manager.cpp
#, fuzzy
@@ -15635,11 +16066,6 @@ msgstr "Прихватам одредишта, молим сачекајте..."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Last Modified"
-msgstr "Задњи Измењен"
-
-#: editor/project_manager.cpp
-#, fuzzy
msgid "Edit Project"
msgstr "Извези пројекат"
@@ -15689,11 +16115,6 @@ msgstr "О"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Отвори библиотеку средства"
-
-#: editor/project_manager.cpp
-#, fuzzy
msgid "Restart Now"
msgstr "Рестартуј Сада"
@@ -15878,6 +16299,7 @@ msgid "Add Event"
msgstr "Додај Догађај"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Button"
msgstr "Дугме"
@@ -16115,7 +16537,8 @@ msgstr "Локал:"
msgid "AutoLoad"
msgstr "Ауто-Учитавање"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Прикључци"
@@ -16270,13 +16693,6 @@ msgstr "Ако је постављен, бројач се рестартује
msgid "Initial value for the counter"
msgstr "Иницијална вредност бројача"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-#, fuzzy
-msgid "Step"
-msgstr "Корак:"
-
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Amount by which counter is incremented for each node"
@@ -16335,7 +16751,7 @@ msgstr "Мала слова"
msgid "To Uppercase"
msgstr "Велика слова"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "Ресетуј увеличање"
@@ -16574,6 +16990,20 @@ msgstr ""
msgid "Make Local"
msgstr "Направи кости"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Име чвора:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Име чвора:"
+
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
@@ -16663,6 +17093,10 @@ msgid "Sub-Resources"
msgstr "Под-Ресурси"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Clear Inheritance"
msgstr "Очисти Наслеђивања"
@@ -16766,11 +17200,6 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Local"
-msgstr "Локално"
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear Inheritance? (No Undo!)"
msgstr "Очисти Наследства? (Нема Назад!)"
@@ -16814,6 +17243,13 @@ msgid "Node configuration warning:"
msgstr "Подешавања чвора упозорење:"
#: editor/scene_tree_editor.cpp
+msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has %s connection(s) and %s group(s).\n"
@@ -17062,7 +17498,8 @@ msgid "Attach Node Script"
msgstr "Припој Чвор Скрипту"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Удаљени уређај "
#: editor/script_editor_debugger.cpp
@@ -17182,12 +17619,6 @@ msgid "Monitor"
msgstr "Монитор"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-#, fuzzy
-msgid "Value"
-msgstr "Вредност"
-
-#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Monitors"
msgstr "Монитори"
@@ -17304,6 +17735,7 @@ msgstr "Промени AudioStreamPlayer3D Угао Емитовања"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -17317,21 +17749,6 @@ msgstr "Промени FOV Камере"
msgid "Change Camera Size"
msgstr "Проемени Велићину Камере"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Помери тачку"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -17603,42 +18020,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Прикажи нормалу"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "десно"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Поглед с лева"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Тестирање"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -17744,6 +18125,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Анимациони чвор"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Измени дужину анимације"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -17889,10 +18280,6 @@ msgstr "Дебагер"
msgid "Wait Timeout"
msgstr "Време:"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -17920,11 +18307,11 @@ msgstr "Инспектор"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Натраг"
@@ -18001,12 +18388,6 @@ msgstr "Анимациони чвор"
msgid "Invert Faces"
msgstr "Конвертуј слова"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Промене материјала"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -18059,7 +18440,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Полигон->UV"
@@ -18152,6 +18533,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Користи лепљење"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -18242,7 +18631,7 @@ msgstr "Онемогућен GDNative Singleton"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
-msgid "Libraries: "
+msgid "Libraries:"
msgstr "Библиотеке:"
#: modules/gdnative/nativescript/nativescript.cpp
@@ -18504,7 +18893,7 @@ msgstr "Изпеци МапеСенчења"
msgid "Instance Materials"
msgstr "Промене материјала"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Промени оца"
@@ -18523,13 +18912,6 @@ msgstr ""
msgid "Translation"
msgstr "Превод"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Ротације корака:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -18649,7 +19031,6 @@ msgstr "Име кореног нода"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Карактеристике"
@@ -18682,7 +19063,7 @@ msgstr "Синглетон"
msgid "Skeleton To Node"
msgstr "Одабери Чвор"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Анимације"
@@ -18708,7 +19089,6 @@ msgid "Use In Baked Light"
msgstr "Изпеци МапеСенчења"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -18738,6 +19118,19 @@ msgstr "Средина"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Направи навигациону мрежу"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Направи навигациону мрежу"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
@@ -19170,11 +19563,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Статус"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Обриши улаз"
-
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
@@ -19202,7 +19590,7 @@ msgstr ""
#: modules/visual_script/visual_script.cpp
#, fuzzy
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr "Члан вратио неважећи излаз секвенце:"
#: modules/visual_script/visual_script.cpp
@@ -19212,7 +19600,7 @@ msgstr "Пронађена секвенца битова али не члан н
#: modules/visual_script/visual_script.cpp
#, fuzzy
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr "Преоптерећење наслаге са дубином наслаге:"
#: modules/visual_script/visual_script.cpp
@@ -19355,6 +19743,14 @@ msgid "Change Expression"
msgstr "Измени Израз"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Уклони ВизуелнаСкрипта Чланове"
@@ -19464,14 +19860,6 @@ msgid "Resize Comment"
msgstr "Уреди CanvasItem"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -19622,7 +20010,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -19630,7 +20018,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -19701,11 +20089,6 @@ msgstr "Копирај Путању Чвора"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Измени име Аргумента"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Учитај уобичајено"
@@ -19766,11 +20149,6 @@ msgstr "Одабери режим"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Тип:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Додели"
@@ -19790,7 +20168,8 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Путања не води ка чвору!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -19807,19 +20186,21 @@ msgstr "Постави %s"
msgid "Compose Array"
msgstr "Промени величину низа"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Прекриј оператор."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Неважећи аргументи ка конструкту '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Неважеће име."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -19831,12 +20212,13 @@ msgid "Var Name"
msgstr "Име"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "СкупПроменљивих није нађен у скрипти:"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr "СкупПроменљивих није нађен у скрипти:"
#: modules/visual_script/visual_script_nodes.cpp
@@ -19929,11 +20311,6 @@ msgstr "Непроменљиве"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Непроменљиве"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Режим скалирања (R)"
@@ -19951,10 +20328,6 @@ msgstr "Радња"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -20007,6 +20380,14 @@ msgstr "Додај инстанцу"
msgid "Write Mode"
msgstr "Режим извоза:"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -20015,6 +20396,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Мрежни Осматрач"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Мрежни Осматрач"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -20070,6 +20477,11 @@ msgstr "Укљ/Искљ Видљивост"
msgid "Bounds Geometry"
msgstr "Покушај поново"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Паметно Лепљење"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -20096,6 +20508,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Package name is missing."
msgstr "Недостаје име паковања."
@@ -20134,6 +20562,11 @@ msgstr ""
msgid "Export Format"
msgstr "Извези пројекат"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Додај архитектуру унос"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -20167,7 +20600,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Истражи Претходну Инстанцу"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -20350,10 +20783,6 @@ msgid "Could not execute on device."
msgstr "Неуспех при прављењу директоријума."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Android build template not installed in the project. Install it from the "
@@ -20474,12 +20903,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Сигнали"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -20499,6 +20932,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Неуспешно отварање нацрта за извоз:"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Не могу покренути подпроцес!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -20529,7 +20967,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -20544,9 +20982,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Верзија Android изградње се не подудара:\n"
@@ -20556,12 +20992,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr "Неуспешна измена project.godot-а у путањи пројекта."
#: platform/android/export/export_plugin.cpp
@@ -20577,7 +21013,7 @@ msgstr "Изградња Android Пројекта (gradle)"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Изградња Android пројекта неуспешна, провери излаз за грешке.\n"
@@ -20595,7 +21031,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Анимација није нађена: '%s'"
#: platform/android/export/export_plugin.cpp
@@ -20605,15 +21041,12 @@ msgstr "Прављење контура..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr "Неуспешно отварање нацрта за извоз:"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -20625,7 +21058,7 @@ msgstr "Додавање %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Неуспело уписивање фајла:"
#: platform/android/export/export_plugin.cpp
@@ -20647,6 +21080,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Карактер '%s' није дозвољен као идентификатор."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -20720,7 +21205,7 @@ msgstr "Успех!"
msgid "Push Notifications"
msgstr "Насумична ротација:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Кориснички Интерфејс"
@@ -20730,7 +21215,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -20817,6 +21302,17 @@ msgstr "Направи чвор"
msgid "Custom BG Color"
msgstr "Направи чвор"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Управљај извозним шаблонима"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Прилагођени образци објаве нису пронађени."
+
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "App Store Team ID not specified - cannot configure the project."
@@ -20845,25 +21341,34 @@ msgstr "Покрени извезени HTML у уобичајеном прет
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr "Неуспешно отварање нацрта за извоз:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Invalid export template:"
+msgid "Invalid export template: \"%s\"."
msgstr "Неважећи извозни нацрт:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not write file:"
+msgid "Could not write file: \"%s\"."
msgstr "Неуспело уписивање фајла:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Постави дршку"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Неуспело уписивање фајла:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Одвојеност:"
@@ -20887,7 +21392,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -20897,7 +21402,7 @@ msgstr "Прошири све"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Направи чвор"
#: platform/javascript/export/export.cpp
@@ -20939,17 +21444,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Неуспешно читаље произвољне HTML шкољке:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Неуспех при прављењу директоријума."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Грешка памћена сцена."
#: platform/javascript/export/export.cpp
@@ -21199,7 +21704,7 @@ msgstr "Мрежни Осматрач"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Уређаји"
#: platform/osx/export/export.cpp
@@ -21249,9 +21754,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Неуспело уписивање фајла:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Не могу покренути подпроцес!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Локализација"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -21267,21 +21791,76 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Није пронађено!"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Грешка при чувању TileSet!"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Смерови"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Не могу покренути подпроцес!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Прављење приказа"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr "Неуспешно отварање нацрта за извоз:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Неважећи извозни нацрт:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -21289,7 +21868,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -21331,6 +21910,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Пројекат"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Неуспешна измена project.godot-а у путањи пројекта."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Неважећи идентификатор:"
@@ -21466,12 +22055,13 @@ msgid "Publisher Display Name"
msgstr "Неважеће приказно име издавача паковања."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Неважећи GUID продукт."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Обриши позу"
#: platform/uwp/export/export.cpp
@@ -21655,6 +22245,11 @@ msgid "Debug Algorithm"
msgstr "Дебагер"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Неуспех при чувању теме:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -21669,6 +22264,11 @@ msgstr "Дебагер"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Копирај ресурсе"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Верзија:"
@@ -21697,6 +22297,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Насумична ротација:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Неуспешно отварање нацрта за извоз:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Неуспешно отварање нацрта за извоз:"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Неуспешно отварање нацрта за извоз:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Неуспешно отварање нацрта за извоз:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Неважећи идентификатор:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Неважеће име."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Неуспех при чувању теме:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -21718,6 +22382,23 @@ msgid "Invalid product version:"
msgstr "Неважећи GUID продукт."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Мора се користити важећа екстензија."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Нов Прозор"
@@ -21734,6 +22415,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -21749,11 +22434,6 @@ msgstr ""
"СпрајтРамови ресурс мора бити креиран или поставњен у \"Рамови\" особини да "
"би АнимациониСпрајт приказао фрејмове."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Слика %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -21772,19 +22452,6 @@ msgstr "Покрени"
msgid "Centered"
msgstr "Средина"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Офсет:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -21868,8 +22535,7 @@ msgid "Pitch Scale"
msgstr "Скала:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Укљ./Искљ. аутоматско покретање"
@@ -21881,7 +22547,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Одабери Одстојање:"
@@ -21916,7 +22583,8 @@ msgstr "Режим инспекције"
msgid "Rotating"
msgstr "Ротације корака:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Тренутно:"
@@ -21943,19 +22611,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Горе Лево"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "десно"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Доле Лево"
@@ -22014,8 +22683,8 @@ msgstr "Позиви цртања"
msgid "Draw Drag Margin"
msgstr "Постави дршку"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Мешање2 чвор"
@@ -22054,12 +22723,6 @@ msgstr "Укљ/Искљ Видљивост"
msgid "Visible"
msgstr "Укљ/Искљ Видљивост"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Попуни"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -22084,10 +22747,6 @@ msgstr "десно"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
#, fuzzy
msgid ""
@@ -22137,6 +22796,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -22145,7 +22809,7 @@ msgstr "Режим Мерења"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Онемогућено"
@@ -22261,17 +22925,6 @@ msgstr "Пројекти"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Текст"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -22375,8 +23028,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -22512,7 +23166,7 @@ msgid "Node B"
msgstr "Чвор"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -22522,7 +23176,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Онемогућено"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -22563,7 +23217,8 @@ msgid "Texture Scale"
msgstr "Регион текстуре"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -22638,7 +23293,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Подели Криву"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Уобичајено"
@@ -22699,7 +23354,7 @@ msgstr "Велика слова"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -22737,8 +23392,14 @@ msgstr "Брзина (FPS):"
msgid "Path Max Distance"
msgstr "Одабери Одстојање:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Укључи"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -22752,16 +23413,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Тачке"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Величина ивице:"
-
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid ""
@@ -22772,18 +23423,19 @@ msgstr ""
"радио. Молимо постави особину или нацртај многоугао."
#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"ИнстанцаНавигационогМногоугла мора бити дете или прадете Навигација2Д чвору. "
-"Само обезбеђује навигационе податке."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Средина Доле"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Путуј"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -22816,6 +23468,7 @@ msgid "Z As Relative"
msgstr "Залепи релативно"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -23073,6 +23726,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -23181,7 +23835,7 @@ msgstr "Обриши тачку"
msgid "Use Global Coordinates"
msgstr "Следећа скриптица"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Рестартовање (сек.):"
@@ -23480,29 +24134,11 @@ msgid "Tracking"
msgstr "Паковање"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Очисти Трансформацију"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Под-стабло"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -23623,7 +24259,7 @@ msgstr ""
msgid "Light Data"
msgstr "десно"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Име чвора:"
@@ -23665,9 +24301,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Постави дршку"
@@ -23827,24 +24464,6 @@ msgid "Autoplace Priority"
msgstr "Уреди филтере"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Динамичка Библиотека"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Динамичка Библиотека"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Plotting Meshes"
msgstr "Сковане Мреже"
@@ -23875,6 +24494,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Динамичка Библиотека"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Лепљење по пикселу"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Шејдер"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Поглед испред"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Уреди филтере"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Уреди филтере"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Принудно бојење белом"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Фонт"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Хоризонтално:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Филтрирај датотеке..."
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Ауто-Учитавање"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -23885,7 +24585,8 @@ msgstr "Боје емисије"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Режим Мерења"
@@ -23997,26 +24698,19 @@ msgid "Ignore Y"
msgstr "(игнориши)"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-#, fuzzy
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"НавМрежнаИнстанца мора бити дете или прадете Навигационог чвора. Само "
-"обезбећује навигационе податке."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Испеци НавМрежу"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -24151,18 +24845,170 @@ msgstr "Радња"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Помери Чвор"
+msgid "Joint Constraints"
+msgstr "Непроменљиве"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Чување сцене"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Одвојеност:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Помери Чвор"
+msgid "Angular Limit Enabled"
+msgstr "Филтрирај датотеке..."
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Помери Чвор"
+msgid "Angular Limit Upper"
+msgstr "Линеаран"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Максимална угаона грешка:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Линеаран"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Анимација"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Анимација"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Линеаран"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Линеаран"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Линеаран"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Линеаран"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Линеаран"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Анимација"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Анимација"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Линеаран"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Линеаран"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Линеаран"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Линеаран"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Линеаран"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Опис"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Линеаран"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Опис"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Анимација"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Филтрирај датотеке..."
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -24204,10 +25050,6 @@ msgid "Params"
msgstr "Промене материјала"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -24221,11 +25063,6 @@ msgstr "Велика слова"
msgid "Lower"
msgstr "Мала слова"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Одвојеност:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -24292,15 +25129,6 @@ msgstr "Максимална угаона грешка:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Чување сцене"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Линеаран"
@@ -24328,10 +25156,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -24552,8 +25376,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -24666,6 +25491,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Копирај позу"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Измењиа Деца"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Помери тачку"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Прикажи справице"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Режим инспекције"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -24751,15 +25605,6 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Лепљење по пикселу"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
@@ -24767,19 +25612,6 @@ msgstr "Преокрени"
#: scene/3d/sprite_3d.cpp
#, fuzzy
-msgid "Shaded"
-msgstr "Шејдер"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -24936,40 +25768,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr "СветскоОкружење је занемарено."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Главна Сцена"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Вредност"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Укљ./Искљ. Троуглове"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Укљ./Искљ. Троуглове"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "On BlendTree node '%s', animation not found: '%s'"
@@ -25006,13 +25804,28 @@ msgid "Autorestart"
msgstr "Аутоматско рестартовање:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Аутоматско рестартовање:"
+msgid "Random Delay"
+msgstr "Насумичан нагиб:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Количина:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Количина:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Постави почетну позицију криве"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -25025,11 +25838,6 @@ msgstr "Додај улазни порт"
msgid "Xfade Time"
msgstr "X-Fade време (сек.):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Офсет мреже:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -25104,11 +25912,6 @@ msgstr "Ништа није позевано са улазом '%s' од чво
#: scene/animation/animation_tree.cpp
#, fuzzy
-msgid "Filter Enabled"
-msgstr "Филтрирај датотеке..."
-
-#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "No root AnimationNode for the graph is set."
msgstr "AnimationNode без корена за графикон је постављено."
@@ -25370,6 +26173,11 @@ msgstr ""
#: scene/gui/control.cpp
#, fuzzy
+msgid "Theme Overrides"
+msgstr "Преписке"
+
+#: scene/gui/control.cpp
+#, fuzzy
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -25412,7 +26220,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Алати"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Фокусирај пут"
@@ -25484,11 +26292,6 @@ msgstr "XForm дијалог"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Ауто-Учитавање"
-
#: scene/gui/dialogs.cpp
#, fuzzy
msgid "Alert!"
@@ -25544,6 +26347,7 @@ msgid "Show Zoom Label"
msgstr "Покажи кости"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -25558,11 +26362,12 @@ msgid "Show Close"
msgstr "Покажи кости"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Одабери"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Заједница"
@@ -25628,8 +26433,9 @@ msgid "Fixed Icon Size"
msgstr "Поглед испред"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Додели"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -26099,7 +26905,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -26142,7 +26948,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Режим Игре:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -26271,6 +27077,12 @@ msgid "Timeout"
msgstr "Време:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Иманован Сеп."
@@ -26286,13 +27098,13 @@ msgstr "Опис"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Извези пројекат"
+msgid "Pause Mode"
+msgstr "Режим инспекције"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Режим инспекције"
+msgid "Physics Interpolation Mode"
+msgstr "Анимациони чвор"
#: scene/main/node.cpp
#, fuzzy
@@ -26324,11 +27136,6 @@ msgstr "Постави Више:"
msgid "Process Priority"
msgstr "Уреди филтере"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Анимациони чвор"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -26362,12 +27169,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Постави Више:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Анимациони чвор"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -26622,6 +27425,41 @@ msgid "Swap OK Cancel"
msgstr "Откажи"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Име"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Цртач:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Цртач:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Слика физике %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Слика физике %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Направи навигациону мрежу"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Направи навигациону мрежу"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -26659,6 +27497,799 @@ msgstr "Упола резолуције"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Одабери боју"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Обриши ставке класе"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Обриши ставке класе"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Попуни површину"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Клип Онемогућен"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Одвојеност:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Скала анимације."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Постави дршку"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Поставке"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Провери Предмет"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Предмет проверен"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Онемогућено"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Предмет проверен"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "Онемогућено"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Онемогућено"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Офсет:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Онемогућено"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Обриши ставке класе"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Принудно бојење белом"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Офсет мреже:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Офсет мреже:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Претходна Раван"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Откључај одабрано"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Направи чвор"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Филтрирај датотеке..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Филтрирај датотеке..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Главна Сцена"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "Б"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Главна Сцена"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Пресавији линију"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Пресавији линију"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Обриши одабрано"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Обриши одабрано"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Увези сцену"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Попуни површину"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Изтицање Синтаксе"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Поставке"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Прикажи околину"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Изтицање Синтаксе"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Изтицање Синтаксе"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Анимациони чвор"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Онемогућено"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Пиксели Оквира"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Додај тачку"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Следећи Спрат"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Тестирање"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Смерови"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Офсет мреже:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Офсет мреже:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Направи директоријум"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Прикажи сакривене датотеке"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Клип Онемогућен"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Иманован Сеп."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Иманован Сеп."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Операције боје."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Обриши ставке класе"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Операције боје."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Одвојеност:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Одабери режим"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Уобичајено"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Уобичајено"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Заједница"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Тачке прекида"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Промени величину низа"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Боја"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Боја"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Офсет мреже:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Офсет мреже:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Офсет мреже:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Фокусирај пут"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Одабери"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Поставке"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Укљ./Искљ. аутоматско покретање"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Укљ./Искљ. аутоматско покретање"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Укљ./Искљ. аутоматско покретање"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Направи чвор"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Поставке баса"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Направи чвор"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Одабери све"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Умањи све"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Укљ./Искљ. аутоматско покретање"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Само одабрано"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Одабери боју"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Позиција панела"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Тренутна Сцена"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Постави дршку"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Дугме"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Покажи водиче"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Вертикално:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Офсет мреже:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Постави дршку"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Одвојеност:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Tab 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Онемогућено"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Смерови"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Обриши ставке класе"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Обриши ставке класе"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Постави дршку"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Постави дршку"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Мета"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Пресавији линију"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Принудно бојење белом"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Режим инспекције"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Клип Онемогућен"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Поглед с лева"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "десно"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Поглед с лева"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Поглед с лева"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Заслон оператор."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Учитај подешавања"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Измени тему..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Боја"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Поставке"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Поставке"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Поставке"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Формат"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Додај тачку"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Главна Сцена"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Главна Сцена"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Одвојеност:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Одвојеност:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Постави дршку"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Постави дршку"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Увучи десно"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Одабери режим"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Аутоматски рез"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Одабери боју"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Мапа мреже"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Само одабрано"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Одабери Особину"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Радња"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Помери Безиер Тачку"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Додај инстанцу"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -26698,17 +28329,6 @@ msgstr "Опис:"
msgid "Char"
msgstr "Важећа слова:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Главна Сцена"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Фонт"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -27010,15 +28630,6 @@ msgid "Color Correction"
msgstr "Иди на функцију..."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Упозорење"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Честе:"
@@ -27030,6 +28641,11 @@ msgstr "Режим без сметње"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Дубина"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Офсет:"
@@ -27053,11 +28669,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Уреди филтере"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Следећа Раван"
@@ -27076,10 +28687,6 @@ msgid "Vertex Lighting"
msgstr "Смерови"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Поглед испред"
@@ -27089,11 +28696,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Поглед испред"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -27112,6 +28714,10 @@ msgid "Ensure Correct Normals"
msgstr "Трансформација прекинута."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Тачке"
@@ -27178,10 +28784,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Честице"
@@ -27205,26 +28807,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Извор емисије: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Обриши шаблон"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Регион текстуре"
#: scene/resources/material.cpp
#, fuzzy
@@ -27232,24 +28817,8 @@ msgid "Emission"
msgstr "Маска емисије"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Боје емисије"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Боје емисије"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Маска емисије"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Извор емисије: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -27261,35 +28830,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Насумичан нагиб:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Обриши шаблон"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Обриши"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Обриши позу"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Измени тему..."
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -27298,15 +28851,6 @@ msgid "Ambient Occlusion"
msgstr "Измени полигон"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Регион текстуре"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -27340,15 +28884,10 @@ msgstr "Прелаз:"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Прелаз:"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Одвојеност:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -27394,15 +28933,20 @@ msgstr "Режим инспекције"
msgid "Lightmap Size Hint"
msgstr "Изпеци МапеСенчења"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Мешање2 чвор"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Трансформација"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Очисти Трансформацију"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -27426,29 +28970,14 @@ msgstr "Додај инстанцу"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Трансформација прекинута."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Трансформиши UV мапу"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Промени величину низа"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Промени величину низа"
+msgid "Sampling"
+msgstr "Скала: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Постави Врсту Променљиве"
#: scene/resources/navigation_mesh.cpp
@@ -27466,10 +28995,15 @@ msgid "Source Group Name"
msgstr "Извор"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Аргументи Главне Сцене"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -27479,11 +29013,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Режим ротације"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Споји од сцене"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -27497,6 +29036,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Учитај уобичајено"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Одабери Одстојање:"
@@ -27514,7 +29058,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -27640,6 +29184,11 @@ msgstr "Горе Десно"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Подели Криву"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -27648,15 +29197,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Покрени специфичну сцену"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Додај улазни порт"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Спојеви"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Направи кости"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -27719,6 +29278,10 @@ msgid "Expand Margin"
msgstr "Прошири све"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Промени Унутрашњи Опсег Торуса"
@@ -27732,10 +29295,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -27760,6 +29319,21 @@ msgstr "Страна:"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Покажи водиче"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Поглед испред"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Натраг"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Режим Увећања"
@@ -27770,13 +29344,13 @@ msgstr "Карактеристике"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Режим Игре:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Режим Игре:"
+msgid "To"
+msgstr "Врх"
#: scene/resources/texture.cpp
#, fuzzy
@@ -27813,8 +29387,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Велика слова"
+msgid "Depth Draw"
+msgstr "Анимациони чвор"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Режим Мерења"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Режим инспекције"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Режим инспекције"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Режим инспекције"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -27882,6 +29476,11 @@ msgid "Scenario"
msgstr "Сцена"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Направи навигациону мрежу"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -27899,6 +29498,26 @@ msgstr "Леви линеарни"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Уобичајено"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Преглед"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Тестирање"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Повезивање не успешно"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -28002,6 +29621,10 @@ msgid "Release (ms)"
msgstr "Издање"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Микс"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -28257,6 +29880,11 @@ msgstr "Анимациони чвор"
msgid "Collision Unsafe Fraction"
msgstr "Анимациони чвор"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Слика физике %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -28273,13 +29901,13 @@ msgstr "Варијације могу само бити одређене у фу
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -28554,6 +30182,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Уреди филтере"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Постави правоугаони регион"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 167c560429..21d94999a2 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -77,11 +77,12 @@ msgstr ""
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -89,7 +90,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -101,7 +102,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -110,15 +111,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Napravi"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -185,6 +187,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -204,20 +207,16 @@ msgstr ""
msgid "Function"
msgstr "Funkcija"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -327,7 +326,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nema dovoljno bajtova za dekodiranje bajtova, ili nevažeći format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Nevažeći unos %i (nije prenesen) u izrazu"
#: core/math/expression.cpp
@@ -371,35 +371,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Kopiraj Označeno"
+msgid "Mouse Mode"
+msgstr "Napravi"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -430,6 +408,7 @@ msgstr "Zajednica"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -570,13 +549,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -588,7 +569,8 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -619,6 +601,40 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Leva Široka"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -640,24 +656,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -724,15 +739,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -762,8 +780,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -888,11 +906,6 @@ msgstr "Putanja"
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Zajednica"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -953,10 +966,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1006,13 +1022,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1038,6 +1055,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Slobodno"
@@ -1054,7 +1072,7 @@ msgstr "Ogledalo"
msgid "Time:"
msgstr "Vreme:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Vrednost:"
@@ -1106,6 +1124,92 @@ msgstr "Animacija Promeni Vrednost Ključnog Kadra"
msgid "Anim Change Call"
msgstr "Anim Promjeni Poziv"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Sve sekcije"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Optimizuj Animaciju"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Napravi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Centriraj Čvor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim Promeni Vremena Ključnih Kadrova"
@@ -1200,7 +1304,7 @@ msgstr "Uključi/isključi ovu traku."
msgid "Update Mode (How this property is set)"
msgstr "Način Ažuriranja (Kako je ova osobina postavljena)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Način Interpolacije"
@@ -1213,10 +1317,71 @@ msgid "Remove this track."
msgstr "Ukloni ovu traku."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Vreme (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Napravi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Kontanta"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Nedozvoljen indeks tipa %s za bazu tipa %s"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Razdeli Krivu"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Napravi"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacije:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Umogući/Onemogući Traku"
@@ -1292,7 +1457,6 @@ msgid "Remove Anim Track"
msgstr "Ukloni Anim Traku"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1304,16 +1468,6 @@ msgid "Editors"
msgstr "Uredi"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim Ubaci Traku i Ključ"
@@ -1441,7 +1595,8 @@ msgid "Add Method Track Key"
msgstr "Dodaj Ključ Metodne Trake"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metod nije nađen u objektu: "
#: editor/animation_track_editor.cpp
@@ -1808,7 +1963,9 @@ msgid "Scene does not contain any script."
msgstr "Scena ne sadrži ni jednu skriptu."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Dodaj"
@@ -1873,6 +2030,7 @@ msgstr "Nije moguće povezati signal"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Zatvori"
@@ -2046,8 +2204,8 @@ msgid "Open"
msgstr "Otvori"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Vlasnici Od:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2341,7 +2499,7 @@ msgid "Bus Options"
msgstr "Podešavanja Magistrale"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2393,8 +2551,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2597,6 +2755,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2609,6 +2783,26 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2712,8 +2906,25 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2733,7 +2944,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2878,13 +3089,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -3007,11 +3219,11 @@ msgstr ""
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3140,7 +3352,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3228,6 +3440,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3319,14 +3539,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3398,7 +3620,7 @@ msgstr "Kopiraj Označeno"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3429,7 +3651,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3453,6 +3675,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3947,14 +4173,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -3992,14 +4210,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4082,6 +4292,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Animacija Preimenuj Kanal"
@@ -4110,6 +4324,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4441,7 +4659,9 @@ msgstr "Ažuriraj Vitalne Promene"
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4520,6 +4740,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4663,12 +4884,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4692,6 +4907,7 @@ msgid "Edit Text:"
msgstr "Izmeni Tekst:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4741,11 +4957,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4840,6 +5058,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Izmjeni Selekciju Krivulje"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4930,7 +5153,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -4986,10 +5208,6 @@ msgstr "Izmjeni Selekciju Krivulje"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -5057,8 +5275,8 @@ msgstr ""
msgid "Color Theme"
msgstr "Izmjeni Selekciju Krivulje"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5083,19 +5301,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5113,7 +5322,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Napravi"
@@ -5195,7 +5406,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr ""
@@ -5212,6 +5422,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5219,7 +5437,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5231,11 +5449,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5243,6 +5461,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopiraj Označeno"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5273,6 +5498,10 @@ msgid "Add Type Hints"
msgstr "Animacija Dodaj Kanal"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5288,8 +5517,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5297,6 +5525,11 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Animacija Dodaj Kanal"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5310,6 +5543,34 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Samo Obeleženo"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5342,15 +5603,15 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr ""
@@ -5578,6 +5839,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5607,18 +5876,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5653,27 +5925,28 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Uvezi Obeleženo"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5681,21 +5954,21 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Broj Linije:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Broj Linije:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5704,16 +5977,16 @@ msgstr ""
msgid "Text Selected Color"
msgstr "Izbriši označeni ključ(eve)"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Samo Obeleženo"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5721,41 +5994,41 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funkcija"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Tačke Prekida"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5776,6 +6049,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Napravi"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6335,14 +6613,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6446,14 +6716,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Napravi"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6465,7 +6740,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtriraj signale"
@@ -6607,11 +6882,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Sve sekcije"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6665,17 +6935,18 @@ msgstr "Animacija Promjeni Transformaciju"
msgid "Optimizer"
msgstr "Optimizuj"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6724,7 +6995,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6751,6 +7022,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6764,7 +7055,8 @@ msgstr "Napravi"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6796,12 +7088,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr ""
@@ -7452,10 +7738,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7468,10 +7750,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7509,6 +7787,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Izmeni Tranzicije..."
@@ -7536,17 +7818,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7693,7 +7978,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Tranzicija: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7710,11 +7996,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7723,16 +8004,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7766,10 +8042,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8004,6 +8276,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8069,7 +8345,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8124,7 +8400,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8601,6 +8877,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8664,6 +8941,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -8973,13 +9254,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Umogući/Onemogući Traku"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Odvajanje:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9082,7 +9386,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9223,13 +9528,6 @@ msgstr "Primeni Transformacije MeshInstance a"
msgid "Apply with Transforms"
msgstr "Primeni Transformacije MeshInstance a"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Animacija Dodaj Kanal"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9394,7 +9692,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9539,18 +9837,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9635,12 +9921,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligoni"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9719,8 +10005,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9756,6 +10041,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9787,13 +10076,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9802,10 +10084,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9847,11 +10125,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9929,10 +10202,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -9979,8 +10248,7 @@ msgid "Previous Script"
msgstr "Prethodna Skripta"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10207,7 +10475,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10501,13 +10770,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Razmera"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Tranzicija: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10530,10 +10803,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -10961,10 +11230,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11013,8 +11278,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Konvertuj u CPUParticles2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11045,15 +11311,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Sve sekcije"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11170,6 +11437,16 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Odvajanje:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11206,18 +11483,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Odvajanje:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11407,6 +11676,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Obriši Selekciju"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11443,6 +11717,16 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Animacija Dodaj Kanal"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Obriši Selekciju"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11691,7 +11975,7 @@ msgstr ""
msgid "Disabled Button"
msgstr "Onemogućeno"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11721,6 +12005,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11894,8 +12179,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Ukloni oznaku"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
@@ -11972,8 +12258,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -12002,12 +12287,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12270,6 +12549,137 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Kačenje:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Odvajanje:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Grupiši Označeno"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Obriši Selekciju"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Razdeli Krivu"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Centriraj Čvor"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Animacija Dodaj Kanal"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Ponavljanje Animacije"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Napravi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Napravi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Obriši Selekciju"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Napravi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Samo Obeleženo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Napravi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Napravi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Grupiši Označeno"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtriraj signale"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13303,20 +13713,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13324,14 +13729,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13349,7 +13746,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13405,12 +13802,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13438,19 +13829,24 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
+msgstr "Izmjeni Selekciju Krivulje"
+
+#: editor/project_export.cpp
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Choose an export mode:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Export All..."
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13458,14 +13854,20 @@ msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Izmjeni Selekciju Krivulje"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Izmjeni Selekciju Krivulje"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13629,15 +14031,23 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13730,7 +14140,7 @@ msgid "Project Manager"
msgstr "Izmjeni Selekciju Krivulje"
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -13738,10 +14148,6 @@ msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Izmjeni Selekciju Krivulje"
@@ -13785,10 +14191,6 @@ msgid "About"
msgstr "O Godot-u"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -13937,6 +14339,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14127,7 +14530,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14254,12 +14658,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14306,7 +14704,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14501,6 +14899,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Obriši Selekciju"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Obriši Selekciju"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14574,6 +14986,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14659,10 +15075,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14700,6 +15112,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14891,8 +15310,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Obriši Selekciju"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -14993,11 +15413,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15093,6 +15508,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15104,20 +15520,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15362,39 +15764,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Leva Široka"
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15493,6 +15862,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Način Interpolacije"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Upozorenja"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -15627,10 +16006,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr "Istek vremena."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15657,11 +16032,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15732,11 +16107,6 @@ msgstr "Napravi"
msgid "Invert Faces"
msgstr "Konvertuj u %s"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15783,7 +16153,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Poligoni"
@@ -15872,6 +16242,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -15944,7 +16322,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16177,7 +16555,7 @@ msgstr ""
msgid "Instance Materials"
msgstr "Instanciraj Scenu Ovde"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16194,12 +16572,6 @@ msgstr ""
msgid "Translation"
msgstr "Tranzicija: "
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16310,7 +16682,6 @@ msgstr "Animacija Obriši Ključeve"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Obriši Selekciju"
@@ -16341,7 +16712,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr "Ukloni Čvor"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animacije:"
@@ -16363,7 +16734,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16392,6 +16762,19 @@ msgstr "Centriraj Čvor"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Napravi"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Napravi"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16779,10 +17162,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16802,7 +17181,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16810,7 +17189,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16934,6 +17313,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17034,14 +17421,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17184,7 +17563,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17192,7 +17571,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17257,10 +17636,6 @@ msgid "Node Path"
msgstr "Putanja"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr ""
@@ -17314,10 +17689,6 @@ msgid "Set Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17336,7 +17707,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17351,18 +17722,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Neispravni argumenti za konstrukciju '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Neispravni argumenti za konstrukciju '%s'"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17373,12 +17746,14 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metod nije nađen u objektu: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metod nije nađen u objektu: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -17459,11 +17834,6 @@ msgid "Construct %s"
msgstr "Kontanta"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Kontanta"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17480,10 +17850,6 @@ msgstr "Sve sekcije"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17528,6 +17894,14 @@ msgstr ""
msgid "Write Mode"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17536,6 +17910,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17586,6 +17984,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17611,6 +18013,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17643,6 +18061,10 @@ msgstr ""
msgid "Export Format"
msgstr "Homogenost Boje."
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17671,7 +18093,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17838,10 +18260,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17945,12 +18363,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Animacija Uduplaj Ključeve"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17966,6 +18388,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -17994,7 +18420,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18005,19 +18431,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18030,7 +18454,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18045,7 +18469,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18053,15 +18477,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18071,7 +18492,7 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18091,6 +18512,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18159,7 +18632,7 @@ msgstr ""
msgid "Push Notifications"
msgstr "Kontanta"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr ""
@@ -18168,7 +18641,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18255,6 +18728,15 @@ msgstr "Animacija Uduplaj Ključeve"
msgid "Custom BG Color"
msgstr "Animacija Uduplaj Ključeve"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18276,19 +18758,29 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Nedozvoljen indeks tipa %s za bazu tipa %s"
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file: \"%s\"."
msgstr ""
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Izmeni Konekciju:"
+
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18315,7 +18807,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18324,7 +18816,7 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Animacija Uduplaj Ključeve"
#: platform/javascript/export/export.cpp
@@ -18365,15 +18857,15 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18604,7 +19096,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18650,9 +19142,26 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Napravi"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18668,18 +19177,71 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr "Identitet nije pronađen."
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Sve sekcije"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Homogenost Boje."
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -18687,7 +19249,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18728,6 +19290,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Izmjeni Selekciju Krivulje"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18860,12 +19431,13 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Grupisane"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Očisti Vodiče"
#: platform/uwp/export/export.cpp
@@ -19026,6 +19598,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19038,6 +19614,11 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Modify Resources"
+msgstr "Resurs"
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -19065,6 +19646,64 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Kontanta"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Neispravni argumenti za konstrukciju '%s'"
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19083,6 +19722,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -19098,6 +19753,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -19109,10 +19768,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19130,18 +19785,6 @@ msgstr ""
msgid "Centered"
msgstr "Centriraj Čvor"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19217,8 +19860,7 @@ msgid "Pitch Scale"
msgstr "Razmera"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19229,7 +19871,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19261,7 +19904,8 @@ msgstr ""
msgid "Rotating"
msgstr "Kontanta"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Obeleži Trenutno"
@@ -19286,19 +19930,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Leva Široka"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Desna Široka"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Tačke Prekida"
@@ -19348,8 +19993,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr "Dodatni Argumenti Poziva:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -19385,11 +20030,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr ""
@@ -19411,10 +20051,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19451,6 +20087,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr ""
@@ -19458,7 +20099,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Onemogućeno"
@@ -19560,17 +20201,6 @@ msgstr "Cele Reči"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Obriši Selekciju"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19666,8 +20296,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19801,7 +20432,7 @@ msgid "Node B"
msgstr "Animacija Uduplaj Ključeve"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19811,7 +20442,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Onemogućeno"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19848,7 +20479,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -19913,7 +20545,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Razdeli Krivu"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Traži Zamenu za:"
@@ -19968,7 +20600,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20003,8 +20635,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Filtriraj signale"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20017,14 +20655,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20032,13 +20662,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Centriraj Čvor"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -20069,6 +20702,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20296,6 +20930,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20394,7 +21029,7 @@ msgstr "Ukloni Tačku"
msgid "Use Global Coordinates"
msgstr "Kontanta"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20654,28 +21289,11 @@ msgid "Tracking"
msgstr "Osobine Trake"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Animacija Promjeni Transformaciju"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20783,7 +21401,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Obriši Selekciju"
@@ -20824,9 +21442,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -20952,22 +21571,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -20992,6 +21595,80 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Animacija Dodaj Kanal"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Funkcija"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Filtriraj signale"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtriraj signale"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -21000,7 +21677,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Napravi"
@@ -21104,23 +21782,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21238,15 +21911,169 @@ msgid "Motion Z"
msgstr "Sve sekcije"
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+#, fuzzy
+msgid "Joint Constraints"
+msgstr "Kontanta"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Odvajanje:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Upper"
+msgstr "Linearna"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Max. Ugaona Greška:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Linearna"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animacije:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animacije:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Linearna"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Linearna"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Linearna"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Linearna"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Linearna"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animacije:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animacije:"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Linearna"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Linearna"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Linearna"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Linearna"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Linearna"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Animacije:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Linearna"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Animacije:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animacije:"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -21287,10 +22114,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21302,11 +22125,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Odvajanje:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21368,14 +22186,6 @@ msgid "Angular Ortho"
msgstr "Max. Ugaona Greška:"
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit X"
msgstr "Linearna"
@@ -21403,10 +22213,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21615,8 +22421,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -21721,6 +22528,32 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Poligoni"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Animacija Dodaj Kanal"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -21798,32 +22631,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Tranzicija: "
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -21958,38 +22771,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Dodaj Trougao"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Dodaj Trougao"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22022,16 +22803,30 @@ msgid "Autorestart"
msgstr "Automatski Ubaci Ključ"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Automatski Ubaci Ključ"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "Dodaj Tačku"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Instanciraj Scenu Ovde"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Napravi"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "Optimizuj Animaciju"
@@ -22040,10 +22835,6 @@ msgstr "Optimizuj Animaciju"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -22111,11 +22902,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtriraj signale"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22344,6 +23130,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Resurs"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22378,7 +23169,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22444,10 +23235,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22497,6 +23284,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22510,11 +23298,12 @@ msgid "Show Close"
msgstr "Zatvori"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Grupiši Označeno"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Zajednica"
@@ -22577,7 +23366,7 @@ msgid "Fixed Icon Size"
msgstr ""
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -23002,7 +23791,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23042,7 +23831,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Napravi"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23160,6 +23949,12 @@ msgid "Timeout"
msgstr "Istek vremena."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23173,15 +23968,15 @@ msgid "Editor Description"
msgstr "Opis:"
#: scene/main/node.cpp
-#, fuzzy
-msgid "Import Path"
-msgstr "Putanja"
-
-#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolation Mode"
+msgstr "Način Interpolacije"
+
+#: scene/main/node.cpp
msgid "Display Folded"
msgstr ""
@@ -23207,11 +24002,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Način Interpolacije"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -23242,12 +24032,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Način Interpolacije"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23478,6 +24264,37 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Obriši Selekciju"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Napravi"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Napravi"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23513,6 +24330,755 @@ msgstr "Napravi Funkciju"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Funkcija"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Funkcija"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Funkcija"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "(Uređivač Onemogućen)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Odvajanje:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Ponavljanje Animacije"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Dodatni Argumenti Poziva:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Onemogućeno"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Onemogućeno"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Uređivač Onemogućen)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Onemogućeno"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Onemogućeno"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Napravi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Napravi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Idi na Prethodni Korak"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Uvezi Obeleženo"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtriraj signale"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtriraj signale"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Kopiraj Označeno"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Kopiraj Označeno"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Uvezi Obeleženo"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Napravi"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Onemogućeno"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Funkcija"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Obriši Selekciju"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Obriši Selekciju"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Umogući/Onemogući Traku"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Onemogućeno"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Odvajanje:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Funkcija"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Odvajanje:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Grupiši Označeno"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Vrednost:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Traži Zamenu za:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Zajednica"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Tačke Prekida"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Promeni Veličinu Niza"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Promeni %s Tip"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Promeni %s Tip"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Razdeli Krivu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Obriši Selekciju"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Napravi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Napravi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Grupiši Označeno"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Filtriraj signale"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Filtriraj signale"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Onemogućeno"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Podešavanja Magistrale"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Obeleži Trenutno"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Onemogućeno"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Samo Obeleženo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Funkcija"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Tačke Prekida"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Samo Obeleženo"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Razmera:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Napravi"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Očisti Vodiče"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Ukloni Horizontalni Vodič"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Izmeni Konekciju:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Odvajanje:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Onemogućeno"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Funkcija"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Funkcija"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Razmera:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Centriraj Čvor"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Onemogućeno"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Leva Široka"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Desni Linearni"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Leva Široka"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Leva Široka"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Animacija Dodaj Kanal"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Izmjeni Selekciju Krivulje"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Izmjeni Selekciju Krivulje"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Obriši Selekciju"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Odvajanje:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Odvajanje:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Razmera:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Razmera:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Razmera:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Razmera:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Napredno"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Samo Obeleženo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Samo Obeleženo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Sve sekcije"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Pomeri Bezier Tačke"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23548,15 +25114,6 @@ msgstr ""
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23846,15 +25403,6 @@ msgid "Color Correction"
msgstr "Napravi"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Upozorenja"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Nedavno:"
@@ -23864,6 +25412,10 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23884,10 +25436,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr ""
@@ -23905,10 +25453,6 @@ msgid "Vertex Lighting"
msgstr "Generiši Tačke"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Animacija Dodaj Kanal"
@@ -23918,11 +25462,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Animacija Dodaj Kanal"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -23941,6 +25480,10 @@ msgid "Ensure Correct Normals"
msgstr "Transformacija homogenosti."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -24005,10 +25548,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -24029,49 +25568,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Obriši Selekciju"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Obriši Selekciju"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "(Uređivač Onemogućen)"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Obriši Selekciju"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -24080,35 +25589,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Obriši Selekciju"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Očisti Kosti"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Očisti Kosti"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Izmjeni Selekciju Krivulje"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24117,15 +25611,6 @@ msgid "Ambient Occlusion"
msgstr "Napravi"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "(Uređivač Onemogućen)"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24158,15 +25643,10 @@ msgstr "Tranzicija: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Tranzicija: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Odvajanje:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24206,14 +25686,20 @@ msgstr ""
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -24237,28 +25723,15 @@ msgstr "Instanciraj Scenu Ovde"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformacija homogenosti."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformacija homogenosti."
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Color Array"
-msgstr "Homogenost Boje."
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
+msgid "Sampling"
+msgstr "Razmera"
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "Odvajanje:"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -24273,7 +25746,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24285,11 +25762,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Uduplaj Selekciju"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24302,6 +25784,10 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -24318,7 +25804,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -24438,6 +25924,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Razdeli Krivu"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24446,14 +25937,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Optimizuj Animaciju"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Obriši Selekciju"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -24511,19 +26012,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24549,6 +26050,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -24559,13 +26072,12 @@ msgstr "Ulovi"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Napravi"
#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Fill To"
-msgstr "Napravi"
+msgid "To"
+msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
@@ -24597,10 +26109,30 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Način Interpolacije"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Napravi"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Napravi"
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
msgstr ""
#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr ""
@@ -24657,6 +26189,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Napravi"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24673,6 +26210,26 @@ msgstr "Levi Linearni"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Vrednost:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Traži Zamenu za:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Traži Zamenu za:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Izmeni Konekciju:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24770,6 +26327,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25013,6 +26574,11 @@ msgstr "Napravi"
msgid "Collision Unsafe Fraction"
msgstr "Napravi"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Filtriraj signale"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -25027,13 +26593,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -25290,6 +26856,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 5698ab68a2..54655bcecf 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -100,12 +100,13 @@ msgstr "Storlek:"
msgid "Screen Orientation"
msgstr "Öppna Senaste"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "Nytt Fönster"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -113,7 +114,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Växla Fullskärm"
@@ -126,7 +127,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -135,15 +136,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Dockposition"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -213,6 +215,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -234,20 +237,16 @@ msgstr ""
msgid "Function"
msgstr "Funktioner"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Nätverksprofilerare"
@@ -360,7 +359,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Inte nog med bytes för att avkoda, eller ogiltigt format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Ogiltig indata %i (ej överförd) i uttrycket"
#: core/math/expression.cpp
@@ -405,36 +405,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Öppna Skript-Redigerare"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Ta bort Urval"
+msgid "Mouse Mode"
+msgstr "Växla Läge"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -467,6 +444,7 @@ msgstr "Gemenskap"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Återställ Zoom"
@@ -615,13 +593,15 @@ msgid "Project Settings Override"
msgstr "Projektinställningar..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Namn"
@@ -633,7 +613,8 @@ msgstr "Beskrivning"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Kör"
@@ -664,6 +645,43 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Ersätt Alla"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Höger"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Vy från vänster"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Höger"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -686,6 +704,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Scen Filsökväg:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -693,19 +716,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Versionshantering"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Versionshantering"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Plugin Namn:"
+msgid "Version Control Plugin Name"
+msgstr "Versionshantering"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -778,16 +797,19 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Fysik Bildruta %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -818,8 +840,8 @@ msgstr "Renderare:"
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -947,11 +969,6 @@ msgstr "Sökväg"
msgid "Source Code"
msgstr "Källa"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Synkronisera Skript-ändringar"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -1012,10 +1029,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1065,13 +1085,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1097,6 +1118,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Gratis"
@@ -1113,7 +1135,7 @@ msgstr "Spegla"
msgid "Time:"
msgstr "Tid:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Värde:"
@@ -1165,6 +1187,94 @@ msgstr "Anim Ändra Värdet På Tidsnyckeln"
msgid "Anim Change Call"
msgstr "Anim Ändra Anrop"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Bildruta %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Tid"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Lokalisering"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Ctrl: Rotera"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Värde"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Välj Färg"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Typ"
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Icon Läge"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Skapa Node"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animation"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim Fler-Ändra Nyckelbildstid"
@@ -1259,7 +1369,7 @@ msgstr "Ändra spårets läge till på/av."
msgid "Update Mode (How this property is set)"
msgstr "Uppdateringsläge (Hur denna egenskap sätts)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolationsläge"
@@ -1272,10 +1382,72 @@ msgid "Remove this track."
msgstr "Ta bort detta spår."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tid (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Dockposition"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Ctrl: Rotera"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Typ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Måste använda en giltigt filändelse."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Varning:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Ljud-Lyssnare"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Starta"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animationer:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Växla Spår På"
@@ -1351,7 +1523,6 @@ msgid "Remove Anim Track"
msgstr "Ta bort Anim spår"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1363,16 +1534,6 @@ msgid "Editors"
msgstr "Öppna 3D-redigeraren"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animation"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim Infoga Spår & Nyckel"
@@ -1500,7 +1661,8 @@ msgid "Add Method Track Key"
msgstr "Lägg till metodspårnyckel"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metoden hittades inte i objektet: "
#: editor/animation_track_editor.cpp
@@ -1872,7 +2034,9 @@ msgid "Scene does not contain any script."
msgstr "Scenen innehåller inte något skript."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Lägg till"
@@ -1938,6 +2102,7 @@ msgstr "Kan ej ansluta signal"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Stäng"
@@ -2111,8 +2276,8 @@ msgid "Open"
msgstr "Öppna"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Ägare av:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2418,7 +2583,7 @@ msgid "Bus Options"
msgstr "Buss-alternativ"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicera"
@@ -2470,8 +2635,9 @@ msgstr "Öppna Ljud-Buss Layout"
msgid "There is no '%s' file."
msgstr "Det finns ingen '%s' fil."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Layout"
#: editor/editor_audio_buses.cpp
@@ -2675,6 +2841,25 @@ msgid "Choose"
msgstr "Välj"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Kopiera Nod-Sökväg"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Paketet installerades!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Misslyckades:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Lagrar Fil:"
@@ -2687,6 +2872,31 @@ msgid "Packing"
msgstr "Packar"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Spara Som"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Kunde inte skapa mapp."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Kunde inte exportera projektfiler"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Kan inte öppna fil för skrivande:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Spara Som"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2804,11 +3014,32 @@ msgstr "Mallfil hittades inte."
msgid "Custom release template not found."
msgstr "Anpassad release mall hittades inte."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Hantera Mallar"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Den angivna export vägen finns inte:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Mallfil hittades inte:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Hantera exportmallar..."
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Den inbäddade PCK får inte vara större än 4 GiB på 32 bitars exporter."
@@ -2825,7 +3056,7 @@ msgid "Script Editor"
msgstr "Öppna Skript-Redigeraren"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Tillgångsbibliotek"
@@ -2983,13 +3214,14 @@ msgstr "Gör till Nuvarande"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importera"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportera"
@@ -3122,11 +3354,11 @@ msgstr "Spel Läge:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3262,7 +3494,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Topp"
@@ -3361,6 +3593,15 @@ msgstr ""
"Det finns för närvarande ingen beskrivning för denna metod. Snälla hjälp oss "
"genom att [color=$color][url=$url]bidra med en[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Öppna Skript-Redigerare"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3467,15 +3708,17 @@ msgid "Label"
msgstr "Värde"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Metoder"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Välj"
@@ -3554,7 +3797,7 @@ msgstr "Ta bort Urval"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Rensa"
@@ -3586,7 +3829,7 @@ msgid "Up"
msgstr "Upp"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Nod"
@@ -3610,6 +3853,10 @@ msgstr "Utgående RSET"
msgid "New Window"
msgstr "Nytt Fönster"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Namnlöst Projekt"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4178,15 +4425,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scen"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Scen Filsökväg:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4226,16 +4464,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Spara Inte"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Spara scenen innan du kör..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4323,6 +4551,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Versionshantering"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Byt namn"
@@ -4351,6 +4583,10 @@ msgstr "Växla distraktionsfritt läge."
msgid "Add a new scene."
msgstr "Lägg till en ny scen."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scen"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Gå till föregående öppna scen."
@@ -4694,7 +4930,9 @@ msgstr "Materialförändringar:"
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "FilSystem"
@@ -4779,6 +5017,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Ladda om"
@@ -4929,12 +5168,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Bildruta #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Tid"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4958,6 +5191,7 @@ msgid "Edit Text:"
msgstr "Redigera Text:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "På"
@@ -5008,11 +5242,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Storlek: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Storlek:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Sida: "
#: editor/editor_properties_array_dict.cpp
@@ -5112,6 +5349,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projekt"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Skriv din logik i _run() metoden."
@@ -5206,7 +5448,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5266,11 +5507,6 @@ msgstr "Redigera Tema"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "FilSystem"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5345,8 +5581,8 @@ msgstr "Resurser"
msgid "Color Theme"
msgstr "Redigera Tema"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5372,20 +5608,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Automatisk Indentering"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Typ"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatisk Indentering"
@@ -5404,7 +5631,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Animations-Node"
@@ -5487,7 +5716,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Fil"
@@ -5505,6 +5733,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5512,7 +5748,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5524,11 +5760,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5536,6 +5772,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Ta bort Urval"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5567,6 +5810,10 @@ msgid "Add Type Hints"
msgstr "Typ"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Automatisk Indentering"
@@ -5583,8 +5830,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5593,6 +5839,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "Välj en Huvudscen"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Förhandsgranska"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5606,6 +5857,37 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Endast Urval"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Färg"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instans"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Flytta Ner"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5639,17 +5921,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Standard"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Standard"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Standard"
@@ -5888,6 +6170,16 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Spara Inte"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Spara scenen innan du kör..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Vy framifrån"
@@ -5917,19 +6209,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektledare"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Byter namn på mappen:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5965,29 +6260,30 @@ msgstr "Lagrar Fil:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Ogiltigt namn."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Ogiltigt namn."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importera Scen"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5996,21 +6292,21 @@ msgstr ""
msgid "Text Color"
msgstr "Nästa Skript"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Radnummer:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Radnummer:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Ogiltigt namn."
@@ -6020,16 +6316,16 @@ msgstr "Ogiltigt namn."
msgid "Text Selected Color"
msgstr "Ta bort valda nycklar"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Endast Urval"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Nuvarande Scen"
@@ -6038,43 +6334,43 @@ msgstr "Nuvarande Scen"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funktioner"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Byt namn på variabel"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Välj Färg"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Radera punkter"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6097,6 +6393,11 @@ msgstr ""
msgid "Flat"
msgstr "Platt 1"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Animations-Node"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Välj Nod(er) att Importera"
@@ -6707,14 +7008,6 @@ msgid "Replace in Files"
msgstr "Ersätt Alla"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Hitta: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Ersätt: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Ersätt Alla"
@@ -6831,14 +7124,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Färg funktion."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6850,7 +7148,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filter:"
@@ -6997,11 +7295,6 @@ msgstr ""
msgid "Materials"
msgstr "Materialförändringar:"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Lokalisering"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7057,17 +7350,18 @@ msgstr "Transformera"
msgid "Optimizer"
msgstr "Optimera"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktivera"
@@ -7118,7 +7412,8 @@ msgid "Generating Lightmaps"
msgstr "Genererar Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generera för mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -7145,6 +7440,26 @@ msgstr ""
msgid "Saving..."
msgstr "Sparar..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7158,7 +7473,8 @@ msgstr "Växla Läge"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7193,12 +7509,6 @@ msgid "Normal Map Invert Y"
msgstr "Slumpmässig Skala:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Storlek: "
@@ -7894,10 +8204,6 @@ msgid "Load Animation"
msgstr "Ladda Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Ingen animation finns att kopiera!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Ingen animationsresurs i urklipp!"
@@ -7910,10 +8216,6 @@ msgid "Paste Animation"
msgstr "Klistra in Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Ingen animation finns att redigera!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7951,6 +8253,11 @@ msgid "New"
msgstr "Ny"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "Klistra in Resurs"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Ändra Övergångar..."
@@ -7980,18 +8287,21 @@ msgstr "Alternativ"
msgid "Directions"
msgstr "Riktningar"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "Klistra in"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -8145,7 +8455,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Övergång: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8162,11 +8473,6 @@ msgid "New name:"
msgstr "Nytt namn:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8175,16 +8481,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -8218,10 +8519,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Nuvarande:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8460,6 +8757,10 @@ msgid "License (Z-A)"
msgstr "Licens (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Laddar..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8528,8 +8829,8 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Laddar..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8584,7 +8885,7 @@ msgid "Select lightmap bake file:"
msgstr "Välj mall-fil"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Förhandsgranska"
@@ -9097,6 +9398,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9161,6 +9463,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9491,13 +9797,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Växla Läge"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Ikon"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Sektioner:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9605,7 +9934,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9753,13 +10083,6 @@ msgstr "Anim Ändra Transformation"
msgid "Apply with Transforms"
msgstr "Anim Ändra Transformation"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Förhandsgranska"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9926,8 +10249,9 @@ msgid "Volume"
msgstr "Volym"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Synliga Kollisionsformer"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10072,19 +10396,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Färg"
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -10174,13 +10485,13 @@ msgstr ""
msgid "Points"
msgstr "Flytta Ner"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Redigera Polygon"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10264,8 +10575,7 @@ msgid "Grid Settings"
msgstr "Inställningar"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10301,6 +10611,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10332,13 +10646,6 @@ msgid "Instance:"
msgstr "Instans:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Typ:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10347,11 +10654,6 @@ msgstr ""
msgid "Load Resource"
msgstr "Ladda Resurs"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "Resurs"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10397,11 +10699,6 @@ msgid "Close and save changes?"
msgstr "Stäng och spara ändringar?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Fel vid sparande av TextFil:"
@@ -10487,10 +10784,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Hitta Nästa"
@@ -10541,8 +10834,7 @@ msgid "Previous Script"
msgstr "Föregående Skript"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Fil"
@@ -10781,7 +11073,8 @@ msgid "Convert Case"
msgstr "Konvertera gemener/versaler"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Versaler"
@@ -11101,13 +11394,17 @@ msgstr "Ctrl: Rotera"
msgid "Translate"
msgstr "Översättningar"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Skalning: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Översättningar:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11131,10 +11428,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Storlek:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11575,11 +11868,6 @@ msgstr "Visa Information"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Instanced"
-msgstr "Instans"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Namnlöst Projekt"
@@ -11636,7 +11924,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr "Konvertera till %s"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11670,15 +11958,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Åtgärd"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11801,6 +12090,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Sektioner:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "Välj Alla"
@@ -11839,19 +12139,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Sektioner:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -12057,6 +12348,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Ta Bort Mall"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12100,6 +12396,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Typ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Ta Bort Mall"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Lägg till i Favoriter"
@@ -12372,7 +12678,7 @@ msgstr "Musknapp"
msgid "Disabled Button"
msgstr "Avaktiverad"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12402,6 +12708,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12579,8 +12886,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Radera Markering"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12665,8 +12973,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Raw-Läge"
@@ -12698,12 +13005,6 @@ msgstr "Raw-Läge"
msgid "Priority"
msgstr "Exportera Projekt"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Ikon"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12983,6 +13284,139 @@ msgid "This property can't be changed."
msgstr "Åtgärden kan inte göras utan en scen."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Alternativ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Steg"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Sektioner:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Välj"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Ta Bort Mall"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Redigera Nodkurva"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Materialförändringar:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Växla Läge"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Bitmaskläge"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Miniatyr..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animationslooping"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Redigera Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Animations-Node"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Ta Bort Mall"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transformera"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Animations-Node"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Endast Urval"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Animations-Node"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Synlig Navigation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Välj"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtrera noder"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
@@ -14032,20 +14466,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -14054,14 +14483,6 @@ msgid "Exporting All"
msgstr "Exportera"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Den angivna export vägen finns inte:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "Exportera Projekt"
@@ -14080,7 +14501,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Resurser"
@@ -14138,12 +14559,6 @@ msgstr "Nytt Skript"
msgid "GDScript Export Mode:"
msgstr "Skript Exporterings Läge:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14172,20 +14587,28 @@ msgid "More Info..."
msgstr "Flytta Till..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Exportera PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Exportera Projekt"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Export läge?"
+#, fuzzy
+msgid "Export All"
+msgstr "Exportera"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr "Välj en tom mapp."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Exportera"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14194,14 +14617,20 @@ msgid "ZIP File"
msgstr "Fil"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Exportera Projekt"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Projektgrundare"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -14379,10 +14808,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "Rendrerare kan bytas senare men scener kan behöva ändras."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Namnlöst Projekt"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "Importera Befintligt Projekt"
@@ -14391,6 +14816,20 @@ msgstr "Importera Befintligt Projekt"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Projekt"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Tillgångsbibliotek"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Kan inte öppna projekt vid '%s'."
@@ -14485,9 +14924,8 @@ msgid "Project Manager"
msgstr "Projektledare"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Projekt"
+msgid "Last Modified"
+msgstr "Senast Ändrad"
#: editor/project_manager.cpp
#, fuzzy
@@ -14495,10 +14933,6 @@ msgid "Loading, please wait..."
msgstr "Laddar..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Senast Ändrad"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Exportera Projekt"
@@ -14545,11 +14979,6 @@ msgid "About"
msgstr "Om"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Tillgångsbibliotek"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Starta om nu"
@@ -14702,6 +15131,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Knapp"
@@ -14893,7 +15323,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -15024,12 +15455,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Steg"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -15078,7 +15503,7 @@ msgstr "Gemener"
msgid "To Uppercase"
msgstr "Versaler"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "Återställ Zoom"
@@ -15278,6 +15703,20 @@ msgstr ""
msgid "Make Local"
msgstr "Gör Patch"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Node Namn:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Node Namn:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Ny Scenrot"
@@ -15355,6 +15794,10 @@ msgid "Sub-Resources"
msgstr "Resurser"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15443,10 +15886,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15489,6 +15928,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15689,8 +16135,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Ta bort"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15796,11 +16243,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Värde"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15900,6 +16342,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15911,21 +16354,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Flytta Ner"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16174,42 +16602,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Ersätt Alla"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Höger"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Vy från vänster"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Höger"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16311,6 +16703,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolationsläge"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Redigerbara Barn"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16450,10 +16852,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr "Tidsgräns."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16481,11 +16879,11 @@ msgstr "Inspektör"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Gå Tillbaka"
@@ -16557,12 +16955,6 @@ msgstr "Animations-Node"
msgid "Invert Faces"
msgstr "Konvertera gemener/versaler"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Materialförändringar:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16609,7 +17001,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Redigera Polygon"
@@ -16698,6 +17090,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16776,7 +17176,8 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotek: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17024,7 +17425,7 @@ msgstr "Höger"
msgid "Instance Materials"
msgstr "Materialförändringar:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -17041,13 +17442,6 @@ msgstr ""
msgid "Translation"
msgstr "Översättningar"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Ctrl: Rotera"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17165,7 +17559,6 @@ msgstr "Byt namn"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Ta Bort Mall"
@@ -17198,7 +17591,7 @@ msgstr "Skelett"
msgid "Skeleton To Node"
msgstr "Välj en Node"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animationer:"
@@ -17222,7 +17615,6 @@ msgid "Use In Baked Light"
msgstr "Höger"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17252,6 +17644,19 @@ msgstr "Skapa Node"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Animations-Node"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Animations-Node"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
@@ -17649,10 +18054,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Status"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17672,7 +18073,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17680,7 +18081,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17803,6 +18204,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17906,14 +18315,6 @@ msgid "Resize Comment"
msgstr "Ändra Kommentar"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -18060,7 +18461,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18068,7 +18469,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18138,10 +18539,6 @@ msgid "Node Path"
msgstr "Kopiera Nod-Sökväg"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Återställ till standardvärden"
@@ -18202,11 +18599,6 @@ msgstr "Växla Läge"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Typ:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Tilldela"
@@ -18225,7 +18617,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18241,18 +18633,20 @@ msgstr ""
msgid "Compose Array"
msgstr "Ändra storlek på Array"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Ogiltiga argument för att bygga '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Ogiltigt namn."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18264,11 +18658,13 @@ msgid "Var Name"
msgstr "Namn"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet hittades inte i Skript: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet hittades inte i Skript: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18355,11 +18751,6 @@ msgstr "Begränsningar"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Begränsningar"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Gör Patch"
@@ -18377,10 +18768,6 @@ msgstr "Åtgärd"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -18433,6 +18820,14 @@ msgstr "Instans"
msgid "Write Mode"
msgstr "Exportera Projekt"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18441,6 +18836,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Nätverksprofilerare"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Nätverksprofilerare"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18494,6 +18915,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr "Försök igen"
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18519,6 +18944,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18551,6 +18992,10 @@ msgstr ""
msgid "Export Format"
msgstr "Exportera Projekt"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18581,7 +19026,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Föregående flik"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18763,10 +19208,6 @@ msgid "Could not execute on device."
msgstr "Kunde inte skapa mapp."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18870,12 +19311,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Signaler"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18894,6 +19339,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Det gick inte att hitta nyckellager, det gick inte att exportera."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Kunde inte starta underprocess!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18924,7 +19374,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18935,20 +19385,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "Kunde inte exportera projektfiler"
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -18960,7 +19409,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18976,7 +19425,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Animeringsverktyg"
#: platform/android/export/export_plugin.cpp
@@ -18986,15 +19435,12 @@ msgstr "Skapar konturer..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr "Kunde inte öppna mall för export:"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19005,7 +19451,8 @@ msgid "Adding files..."
msgstr "Lägger till %s..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Kunde inte exportera projektfiler"
#: platform/android/export/export_plugin.cpp
@@ -19025,6 +19472,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19098,7 +19597,7 @@ msgstr "Klart!"
msgid "Push Notifications"
msgstr "Slumpmässig Rotation:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Öppna Projekthanteraren"
@@ -19108,7 +19607,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19195,6 +19694,17 @@ msgstr "Klipp ut Noder"
msgid "Custom BG Color"
msgstr "Klipp ut Noder"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Hantera Mallar"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Anpassad release mall hittades inte."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19216,23 +19726,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Kör exporterad HTML i systemets standardwebbläsare."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Kunde inte öppna mall för export:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Måste använda en giltigt filändelse."
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Kunde inte skriva till filen:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Innehåll:"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Kunde inte skriva till filen:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Sektioner:"
@@ -19256,7 +19778,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19266,7 +19788,7 @@ msgstr "Expandera alla"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Klipp ut Noder"
#: platform/javascript/export/export.cpp
@@ -19308,15 +19830,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Kunde inte skriva till filen:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Kunde inte skapa HTTP-serverkatalog:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Fel vid start av HTTP-server:"
#: platform/javascript/export/export.cpp
@@ -19564,7 +20088,7 @@ msgstr "Nätverksprofilerare"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Enhet"
#: platform/osx/export/export.cpp
@@ -19614,9 +20138,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Kunde inte exportera projektfiler"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Kunde inte starta underprocess!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Lokalisering"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19632,21 +20175,76 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Hittades inte!"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Fel vid sparande av fil: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Riktningar"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Kunde inte starta underprocess!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Skapar Miniatyr"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr "Kunde inte öppna mall för export:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Ogiltig Sökväg."
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19654,7 +20252,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19696,6 +20294,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projekt"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Kunde inte öppna mall för export:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Ogiltig identifierare:"
@@ -19830,12 +20438,13 @@ msgid "Publisher Display Name"
msgstr "Ogiltigt namn."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Ogiltig produkt GUID."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Rensa"
#: platform/uwp/export/export.cpp
@@ -20007,6 +20616,11 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Kan inte spara tema till fil:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20020,6 +20634,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Kopiera Resurs"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Version"
@@ -20048,6 +20667,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Slumpmässig Rotation:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Det gick inte att hitta nyckellager, det gick inte att exportera."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Det gick inte att hitta nyckellager, det gick inte att exportera."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Det gick inte att hitta nyckellager, det gick inte att exportera."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Det gick inte att hitta nyckellager, det gick inte att exportera."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Ogiltig identifierare:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Ogiltigt namn."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Kan inte spara tema till fil:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20069,6 +20752,23 @@ msgid "Invalid product version:"
msgstr "Ogiltig produkt GUID."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Måste använda en giltigt filändelse."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Nytt Fönster"
@@ -20085,6 +20785,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20097,11 +20801,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Bildruta %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20120,18 +20819,6 @@ msgstr "Spela"
msgid "Centered"
msgstr "Skapa Node"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20213,8 +20900,7 @@ msgid "Pitch Scale"
msgstr "Skala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Slå på/av Autoplay"
@@ -20226,7 +20912,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instans"
@@ -20261,7 +20948,8 @@ msgstr "Icon Läge"
msgid "Rotating"
msgstr "Ctrl: Rotera"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Nuvarande:"
@@ -20288,19 +20976,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Vänster"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Höger"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Vy underifrån"
@@ -20351,8 +21040,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr "Extra Call Argument:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Växla Läge"
@@ -20390,11 +21079,6 @@ msgstr ""
msgid "Visible"
msgstr "Växla Dolda Filer"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20418,10 +21102,6 @@ msgstr "Höger"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20462,6 +21142,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20470,7 +21155,7 @@ msgstr "Växla Läge"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Avaktiverad"
@@ -20579,17 +21264,6 @@ msgstr "Projekt"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Ta Bort Mall"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20690,8 +21364,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20826,7 +21501,7 @@ msgid "Node B"
msgstr "Nod"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20836,7 +21511,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Avaktiverad"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20873,7 +21548,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20942,7 +21618,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Redigera Nodkurva"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Standard"
@@ -21000,7 +21676,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21035,8 +21711,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Aktivera"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21050,16 +21732,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Partiklar"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Dokumentation Online"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21067,15 +21739,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-"NavigationPolygonInstance måste vara ett barn eller barnbarn till en "
-"Navigation2D-Node. Den ger bara navigationsdata."
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Botten"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -21109,6 +21782,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21345,6 +22019,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -21449,7 +22124,7 @@ msgstr "Flytta Ner"
msgid "Use Global Coordinates"
msgstr "Nästa Skript"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Starta om nu"
@@ -21726,28 +22401,11 @@ msgid "Tracking"
msgstr "Packar"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Transformera"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21864,7 +22522,7 @@ msgstr ""
msgid "Light Data"
msgstr "Höger"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Node Namn:"
@@ -21905,9 +22563,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -22043,24 +22702,6 @@ msgid "Autoplace Priority"
msgstr "Redigera Filter"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Bibliotek"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Bibliotek"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -22085,6 +22726,86 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Bibliotek"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader Ändringar:"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Vy framifrån"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Redigera Filter"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Redigera Filter"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Växla Läge"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Font"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Filtrera signaler"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrera signaler"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Slå på/av Autoplay"
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -22094,7 +22815,8 @@ msgstr ""
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Växla Läge"
@@ -22203,23 +22925,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22342,18 +23059,170 @@ msgstr "Åtgärd"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Flytta Nod(er)"
+msgid "Joint Constraints"
+msgstr "Begränsningar"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Sparar Scen"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Sektioner:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Flytta Nod(er)"
+msgid "Angular Limit Enabled"
+msgstr "Filtrera signaler"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Flytta Nod(er)"
+msgid "Angular Limit Upper"
+msgstr "Linjär"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Max. Vinkel-fel:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Linjär"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Linjär"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Linjär"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Linjär"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Linjär"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Linjär"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Linjär"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Linjär"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Linjär"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Linjär"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Linjär"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Beskrivning"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Linjär"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Beskrivning"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrera signaler"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -22394,10 +23263,6 @@ msgid "Params"
msgstr "Parameter ändrad:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22411,11 +23276,6 @@ msgstr "Versaler"
msgid "Lower"
msgstr "Gemener"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Sektioner:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22482,15 +23342,6 @@ msgstr "Max. Vinkel-fel:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Sparar Scen"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Linjär"
@@ -22517,10 +23368,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22737,8 +23584,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22849,6 +23697,34 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Redigerbara Barn"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Flytta Ner"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Innehåll:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Automatisk Indentering"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22928,33 +23804,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Översättningar"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader Ändringar:"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23096,39 +23951,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Värde"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Växla AutoLoad Globals"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Växla AutoLoad Globals"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23163,13 +23985,28 @@ msgid "Autorestart"
msgstr "Starta om nu"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Anim Infoga Nyckel"
+msgid "Random Delay"
+msgstr "Slumpmässig Skala:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Lägg Till Node"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Instans"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Dockposition"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23181,10 +24018,6 @@ msgstr "Lägg till Ingångsport"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23255,11 +24088,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Inget anslutet till inmatning '%s' av nod '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrera signaler"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23502,6 +24330,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Tema Egenskaper"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23539,7 +24372,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Verktyg"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Fokusera på Sökväg"
@@ -23609,11 +24442,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Slå på/av Autoplay"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Varning!"
@@ -23665,6 +24493,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23678,11 +24507,12 @@ msgid "Show Close"
msgstr "Stäng"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Välj"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Community"
@@ -23748,8 +24578,9 @@ msgid "Fixed Icon Size"
msgstr "Vy framifrån"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Tilldela"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24196,7 +25027,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24239,7 +25070,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Spel Läge:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24365,6 +25196,12 @@ msgid "Timeout"
msgstr "Tidsgräns."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -24379,13 +25216,13 @@ msgstr "Beskrivning"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Exportera Projekt"
+msgid "Pause Mode"
+msgstr "Växla Läge"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Växla Läge"
+msgid "Physics Interpolation Mode"
+msgstr "Interpolationsläge"
#: scene/main/node.cpp
#, fuzzy
@@ -24417,11 +25254,6 @@ msgstr "Sätt Flera:"
msgid "Process Priority"
msgstr "Redigera Filter"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Interpolationsläge"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24455,12 +25287,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Sätt Flera:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolationsläge"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24701,6 +25529,41 @@ msgid "Swap OK Cancel"
msgstr "Avbryt"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Namn"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Renderare:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Renderare:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Fysik Bildruta %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Fysik Bildruta %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Animations-Node"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Animations-Node"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24737,6 +25600,783 @@ msgstr "Byt namn på funktion"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Välj Färg"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Byt namn på Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Byt namn på Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Byt namn på Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Redigera Variabel"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Sektioner:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animationslooping"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Visa i Filsystemet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Återställ Zoom"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Avaktiverad"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Välj"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Avaktiverad"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Välj"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "Redigera Variabel"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Avaktiverad"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Avaktiverad"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Byt namn på Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Ladda Standard"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Ladda Standard"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Föregående flik"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Ansluten"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Klipp ut Noder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Filtrera signaler"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Filtrera signaler"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Mapp:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Mapp:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Ta bort Urval"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Ta bort Urval"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Importera Scen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Direkt ljus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Återställ Zoom"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Animations-Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Avaktiverad"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Växla Läge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Lägg Till Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Nästa Skript"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Höger"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Direkt ljus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Ta Bort Mall"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Ta Bort Mall"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Skapa Mapp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Växla Dolda Filer"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Avaktiverad"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Sektioner:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Byt namn på Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Sektioner:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Välj en Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Standard"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Standard"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Community"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Radera punkter"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Ändra storlek på Array"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Färg"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Färg"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Redigera Nodkurva"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Ta Bort Mall"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Icon Läge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Fokusera på Sökväg"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Välj"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Återställ Zoom"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Musknapp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Musknapp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Musknapp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Klipp ut Noder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Buss-alternativ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Klipp ut Noder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Välj Alla"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Stäng Alla"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Musknapp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Endast Urval"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Välj Färg"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Dockposition"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Nuvarande Scen"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Innehåll:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Knapp"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Rensa"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Byter namn på mappen:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Spela Scen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Innehåll:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Sektioner:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Avaktiverad"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Direkt ljus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Byt namn på Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Byt namn på Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Visa i Filsystemet"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Visa i Filsystemet"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Mapp:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Icon Läge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Icon Läge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Avaktiverad"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Vy från vänster"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Höger"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Vy från vänster"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Vy från vänster"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Ladda Resurs"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Redigera Tema"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Färg"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Återställ Zoom"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Återställ Zoom"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Återställ Zoom"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Slumpmässig Skala:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Lägg Till Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Aktivera funktioner:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Aktivera funktioner:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Sektioner:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Sektioner:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Växla Läge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Växla Läge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Höger"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Växla Läge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Automatisk Indentering"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Välj Färg"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Välj Färg"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Endast Urval"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Endast Urval"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Åtgärd"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Flytta Bezierpunkt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Instans"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24775,16 +26415,6 @@ msgstr "Beskrivning:"
msgid "Char"
msgstr "Giltiga tecken:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Font"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25080,15 +26710,6 @@ msgid "Color Correction"
msgstr "Färg funktion."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Varningar"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Senaste:"
@@ -25099,6 +26720,11 @@ msgid "Distance Field"
msgstr "Distraktionsfritt Läge"
#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Raw Data"
+msgstr "Höger"
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -25120,11 +26746,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Redigera Filter"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Nästa flik"
@@ -25142,10 +26763,6 @@ msgid "Vertex Lighting"
msgstr "Direkt ljus"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Vy framifrån"
@@ -25155,11 +26772,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Vy framifrån"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25178,6 +26790,10 @@ msgid "Ensure Correct Normals"
msgstr "Transformera uniform."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -25243,10 +26859,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Partiklar"
@@ -25270,26 +26882,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Ta Bort Mall"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Ta Bort Mall"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Växla Läge"
#: scene/resources/material.cpp
#, fuzzy
@@ -25297,24 +26892,10 @@ msgid "Emission"
msgstr "Ställ in uttryck"
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Ställ in uttryck"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Ta Bort Mall"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -25323,35 +26904,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Ta Bort Mall"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Rensa"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Rensa"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Redigera Tema"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25360,15 +26926,6 @@ msgid "Ambient Occlusion"
msgstr "Redigera Polygon"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Växla Läge"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25401,15 +26958,10 @@ msgstr "Övergång: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Övergång: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Sektioner:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25452,15 +27004,20 @@ msgstr "Icon Läge"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Växla Läge"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transformera"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Transformera"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25484,29 +27041,14 @@ msgstr "Instans"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformera uniform."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformera uniform."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Ändra storlek på Array"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Ändra storlek på Array"
+msgid "Sampling"
+msgstr "Skalning: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Ändra Bas Typ:"
#: scene/resources/navigation_mesh.cpp
@@ -25523,10 +27065,15 @@ msgid "Source Group Name"
msgstr "Källa"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Innehåll:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25535,11 +27082,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Raw-Läge"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25552,6 +27104,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Ladda Standard"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25568,7 +27125,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25693,6 +27250,11 @@ msgstr "Höger"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Redigera Nodkurva"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25701,14 +27263,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Lägg till Ingångsport"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Node Namn:"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -25769,19 +27341,19 @@ msgid "Expand Margin"
msgstr "Expandera alla"
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25808,6 +27380,20 @@ msgid "Image Size"
msgstr "Sida: "
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Vy framifrån"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Gå Tillbaka"
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Växla Läge"
@@ -25819,13 +27405,13 @@ msgstr "Fånga"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Spel Läge:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Spel Läge:"
+msgid "To"
+msgstr "Topp"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25861,8 +27447,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Interpolationsläge"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Växla Läge"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Växla Läge"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Icon Läge"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Icon Läge"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25928,6 +27535,11 @@ msgid "Scenario"
msgstr "Scen"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Animations-Node"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25945,6 +27557,26 @@ msgstr "Linjär"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Standard"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Förhandsgranska"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Höger"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Redigera Koppling:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26045,6 +27677,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26298,6 +27934,11 @@ msgstr "Animations-Node"
msgid "Collision Unsafe Fraction"
msgstr "Animations-Node"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fysik Bildruta %"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -26312,13 +27953,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26586,6 +28227,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Redigera Filter"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Ställ in uttryck"
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
deleted file mode 100644
index ade38ffefa..0000000000
--- a/editor/translations/ta.po
+++ /dev/null
@@ -1,25090 +0,0 @@
-# Tamil translation of the Godot Engine editor
-# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
-# This file is distributed under the same license as the Godot source code.
-#
-# Senthil Kumar K <logickumar@gmail.com>, 2017.
-# Survesh VRL <123survesh@gmail.com>, 2020.
-# Sridhar <sreeafmarketing@gmail.com>, 2020.
-msgid ""
-msgstr ""
-"Project-Id-Version: Godot Engine editor\n"
-"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-09-01 10:38+0000\n"
-"Last-Translator: Sridhar <sreeafmarketing@gmail.com>\n"
-"Language-Team: Tamil <https://hosted.weblate.org/projects/godot-engine/godot/"
-"ta/>\n"
-"Language: ta\n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.2.1-dev\n"
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Tablet Driver"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Clipboard"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-#, fuzzy
-msgid "Current Screen"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: core/bind/core_bind.cpp
-msgid "Exit Code"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "V-Sync Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Min Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Max Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Screen Orientation"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Window"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Per Pixel Transparency Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Maximized"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Minimized"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
-#: scene/gui/graph_node.cpp
-msgid "Resizable"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Position"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Endian Swap"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-#, fuzzy
-msgid "Editor Hint"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: core/bind/core_bind.cpp
-msgid "Print Error Messages"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Iterations Per Second"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Target FPS"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Time Scale"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-#, fuzzy
-msgid "Error String"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: core/bind/core_bind.cpp
-msgid "Error Line"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Result"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
-msgid "Memory"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp
-#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: servers/visual_server.cpp
-msgid "Limits"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Command Queue"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Multithreading Queue Size (KB)"
-msgstr ""
-
-#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-msgid "Data"
-msgstr ""
-
-#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Network"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-#, fuzzy
-msgid "Remote FS"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: core/io/file_access_network.cpp
-msgid "Page Size"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Read Ahead"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Blocking Mode Enabled"
-msgstr ""
-
-#: core/io/http_client.cpp
-#, fuzzy
-msgid "Connection"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: core/io/http_client.cpp
-msgid "Read Chunk Size"
-msgstr ""
-
-#: core/io/marshalls.cpp
-msgid "Object ID"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-msgid "Allow Object Decoding"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Refuse New Network Connections"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Network Peer"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Root Node"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
-msgid "Refuse New Connections"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Transfer Mode"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Encode Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Input Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Output Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Stream Peer"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Big Endian"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Data Array"
-msgstr ""
-
-#: core/io/stream_peer_ssl.cpp
-msgid "Blocking Handshake"
-msgstr ""
-
-#: core/io/udp_server.cpp
-#, fuzzy
-msgid "Max Pending Connections"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "தவறான வகை வாதம் மாற்று(), TYPE_ * மாறிலிகளைப் பயன்படுத்தவும்."
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-msgid "Expected a string of length 1 (a character)."
-msgstr "நீளமுள்ள சொல் (ஒரு எழுத்து) எதிர்பார்க்கப்படுகிறது."
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/mono/glue/gd_glue.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "டிகோடிங் போதுமான பைட்டுகள் இல்லை, அல்லது தவறான வடிவத்தில் உள்ளது."
-
-#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr "தவறான உள்ளீடு% i (அனுப்பப்படவில்லை) இல் வெளிப்பாட்டில்"
-
-#: core/math/expression.cpp
-#, fuzzy
-msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-"சுயத்தை பயன்படுத்த முடியாது, ஏனெனில் உதாரணம்(instance) பூஜ்யமானது "
-"(நிறைவேற்றப்படவில்லை)"
-
-#: core/math/expression.cpp
-msgid "Invalid operands to operator %s, %s and %s."
-msgstr "ஆபரேட்டர்% s,% s மற்றும்% s க்கு தவறான செயல்பாடுகள் உள்ளது."
-
-#: core/math/expression.cpp
-msgid "Invalid index of type %s for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid named index '%s' for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid arguments to construct '%s'"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "On call to '%s':"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Seed"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-msgid "State"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Message Queue"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
-msgid "Completion"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: servers/audio_server.cpp
-msgid "Device"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Alt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Shift"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Control"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Meta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Command"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
-#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-msgid "Pressed"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Physical Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Unicode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Echo"
-msgstr ""
-
-#: core/os/input_event.cpp scene/gui/base_button.cpp
-msgid "Button Mask"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
-msgid "Global Position"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: core/os/input_event.cpp
-msgid "Factor"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Button Index"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Doubleclick"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Tilt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pressure"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Relative"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
-#: scene/animation/animation_player.cpp scene/resources/environment.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Axis Value"
-msgstr ""
-
-#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Action"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: core/os/input_event.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Strength"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Delta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Channel"
-msgstr ""
-
-#: core/os/input_event.cpp main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pitch"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-msgid "Velocity"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Instrument"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Number"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Value"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-#, fuzzy
-msgid "Application"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: core/project_settings.cpp main/main.cpp
-msgid "Config"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Project Settings Override"
-msgstr ""
-
-#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
-msgid "Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_help.cpp
-#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Description"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
-msgid "Run"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/run_settings_dialog.cpp main/main.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: core/project_settings.cpp
-#, fuzzy
-msgid "Disable stdout"
-msgstr "முடக்கப்பட்டது"
-
-#: core/project_settings.cpp
-#, fuzzy
-msgid "Disable stderr"
-msgstr "முடக்கப்பட்டது"
-
-#: core/project_settings.cpp
-msgid "Use Hidden Project Data Directory"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Custom User Dir"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Custom User Dir Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/animation_track_editor.cpp
-#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
-msgid "Audio"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Default Bus Layout"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp
-#: editor/editor_file_system.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/script_create_dialog.cpp
-#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
-msgid "Editor"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Main Run Args"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Search In File Extensions"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr ""
-
-#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
-#: scene/3d/collision_object.cpp scene/gui/control.cpp
-msgid "Input"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Accept"
-msgstr ""
-
-#: core/project_settings.cpp
-#, fuzzy
-msgid "UI Select"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: core/project_settings.cpp
-msgid "UI Cancel"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Next"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Prev"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Left"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Right"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Home"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI End"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
-#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
-msgid "Physics"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_settings.cpp
-#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
-msgid "3D"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Smooth Trimesh Collision"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
-#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Rendering"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp scene/resources/environment.cpp
-#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Quality"
-msgstr ""
-
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
-#: servers/visual_server.cpp
-msgid "Filters"
-msgstr ""
-
-#: core/project_settings.cpp scene/main/viewport.cpp
-msgid "Sharpen Intensity"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#: servers/visual_server.cpp
-msgid "Debug"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Settings"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Profiler"
-msgstr ""
-
-#: core/project_settings.cpp
-#, fuzzy
-msgid "Max Functions"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-msgid "Compression"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Formats"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zstd"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Long Distance Matching"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Compression Level"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Window Log Size"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zlib"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Gzip"
-msgstr ""
-
-#: core/project_settings.cpp platform/android/export/export.cpp
-msgid "Android"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Modules"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "TCP"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Connect Timeout Seconds"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Packet Peer Stream"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Max Buffer (Power of 2)"
-msgstr ""
-
-#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
-msgid "SSL"
-msgstr ""
-
-#: core/register_core_types.cpp main/main.cpp
-msgid "Certificates"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_resource_picker.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource"
-msgstr ""
-
-#: core/resource.cpp
-msgid "Local To Scene"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
-#: core/script_language.cpp
-msgid "Source Code"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
-#: core/translation.cpp editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Test"
-msgstr ""
-
-#: core/translation.cpp scene/resources/font.cpp
-msgid "Fallback"
-msgstr ""
-
-#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
-msgid "B"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "KiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "MiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "GiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "TiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "PiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "EiB"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
-msgid "Buffers"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
-#: servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
-msgid "2D"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Snapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Use GPU Pixel Snap"
-msgstr ""
-
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Immediate Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Lightmapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Use Bicubic Sampling"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Elements"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Lights"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Reflections"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Lights Per Object"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Subsurface Scattering"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-msgid "Scale"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Follow Surface"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Weight Samples"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Voxel Cone Tracing"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
-msgid "High Quality"
-msgstr ""
-
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Free"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Balanced"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Mirror"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
-msgid "Time:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Value:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Insert Key Here"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-#, fuzzy
-msgid "Duplicate Selected Key(s)"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/animation_bezier_editor.cpp
-msgid "Delete Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Add Bezier Point"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Move Bezier Points"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Delete Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Anim Change Keyframe Time"
-msgstr "மாற்ற மதிப்பு அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transition"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Anim Change Keyframe Value"
-msgstr "மாற்ற மதிப்பு அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Call"
-msgstr "மாற்ற அழைப்பு அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Anim Multi Change Keyframe Time"
-msgstr "மாற்ற மதிப்பு அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Anim Multi Change Transition"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Anim Multi Change Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Anim Multi Change Keyframe Value"
-msgstr "மாற்ற மதிப்பு அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Anim Multi Change Call"
-msgstr "மாற்ற அழைப்பு அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Length"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Property Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "3D Transform Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Call Method Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier Curve Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (frames)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (seconds)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Add Track"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Looping"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Track Path"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle this track on/off."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Update Mode (How this property is set)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Remove this track."
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle Track Enabled"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Continuous"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Discrete"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Trigger"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
-msgid "Capture"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Nearest"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp
-msgid "Linear"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Cubic"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clamp Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Wrap Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Duplicate Key(s)"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/animation_track_editor.cpp
-msgid "Add RESET Value(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Update Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Change Animation Interpolation Mode"
-msgstr "அசைவூட்டு பாதை [interpolation]யை மாற்று"
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Loop Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove Anim Track"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Editors"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-msgid "Confirm Insert Track"
-msgstr ""
-
-#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
-#: editor/animation_track_editor.cpp
-msgid "Create NEW track for %s and insert key?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "node '%s'"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "animation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/animation_track_editor.cpp
-msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "property '%s'"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Create & Insert"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Track & Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Change Animation Step"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-msgid "Rearrange Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"Audio tracks can only point to nodes of type:\n"
-"-AudioStreamPlayer\n"
-"-AudioStreamPlayer2D\n"
-"-AudioStreamPlayer3D"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Not possible to add a new track without a root"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Add Bezier Track"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Transform Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Add Track Key"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a method key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Add Method Track Key"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Move Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
-#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
-#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Scale Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Add RESET Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This animation belongs to an imported scene, so changes to imported tracks "
-"will not be saved.\n"
-"\n"
-"To enable the ability to add custom tracks, navigate to the scene's import "
-"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
-"Tracks\", then re-import.\n"
-"Alternatively, use an import preset that imports animations to separate "
-"files."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Warning: Editing imported animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Only show tracks from nodes selected in tree."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Group tracks by node or display them as plain list."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Snap:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation step value."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Seconds"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
-#: scene/resources/texture.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation properties."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Copy Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale From Cursor"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Transposed"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Delete Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Next Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Previous Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Apply Reset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Pick the node that will be animated:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Use Bezier Curves"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create RESET Track(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim. Optimizer"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Linear Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Angular Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max Optimizable Angle:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Optimize"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove invalid keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove unresolved and empty tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-up all animations"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Ratio:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select Tracks to Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_log.cpp
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Select All/None"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
-msgid "Add Audio Track Clip"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip Start Offset"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip End Offset"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Resize Array"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value Type"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Go to Line"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line Number:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "%d replaced."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d match."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d matches."
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Match Case"
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Whole Words"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace All"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Selection Only"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Reset Zoom"
-msgstr ""
-
-#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
-msgid "Warnings"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line and column numbers."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method in target node must be specified."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method name must be a valid identifier."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Target method not found. Specify a valid method or attach a script to the "
-"target node."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Node:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Script:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "From Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Scene does not contain any script."
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-msgid "Add"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-msgid "Remove"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Add Extra Call Argument:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Extra Call Arguments:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Receiver Method:"
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Advanced"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Deferred"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/resources/texture.cpp
-msgid "Oneshot"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnects the signal after its first emission."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Cannot connect signal"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp editor/groups_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect '%s' to '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect all from signal: '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Disconnect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect a Signal to a Method"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-#, fuzzy
-msgid "Edit Connection:"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
-msgid "Signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Filter signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect All"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Go to Method"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Change %s Type"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-msgid "Change"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Create New %s"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "No results for \"%s\"."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/property_selector.cpp
-msgid "No description available for %s."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Matches:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Description:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Scene '%s' is currently being edited.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Resource '%s' is in use.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Broken"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependency Editor"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement Resource:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Open"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Remove the selected files from the project? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"The files being removed are required by other resources in order for them to "
-"work.\n"
-"Remove them anyway? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Cannot remove:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Error loading:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Load failed due to missing dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_node.cpp
-msgid "Open Anyway"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Which action should be taken?"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Errors loading!"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Show Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Orphan Resource Explorer"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
-msgid "Delete"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owns"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Key"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Value"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Thanks from the Godot community!"
-msgstr ""
-
-#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
-msgid "Click to copy."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Godot Engine contributors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Project Founders"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Lead Developer"
-msgstr ""
-
-#. TRANSLATORS: This refers to a job title.
-#: editor/editor_about.cpp
-#, fuzzy
-msgctxt "Job Title"
-msgid "Project Manager"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/editor_about.cpp
-msgid "Developers"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Authors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Platinum Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Mini Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "License"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Third-party Licenses"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid ""
-"Godot Engine relies on a number of third-party free and open source "
-"libraries, all compatible with the terms of its MIT license. The following "
-"is an exhaustive list of all such third-party components with their "
-"respective copyright statements and license terms."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "All Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Licenses"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "%s (already exists)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - No files conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Uncompressing Assets"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "The following files failed extraction from asset \"%s\":"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "(and %s more files)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset \"%s\" installed successfully!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Success!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp editor/editor_node.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset Installer"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Speakers"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Rename Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Change Audio Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Select Audio Bus Send"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Drag & drop to rearrange."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bypass"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-#, fuzzy
-msgid "Bus Options"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Master bus can't be deleted!"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Duplicate Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save Audio Bus Layout As..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Location for New Layout..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Open Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "There is no '%s' file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Invalid file, not an audio bus layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Error saving file: %s"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add a new Audio Bus to this layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Load"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load an existing Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save As"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save this Bus Layout to a file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/import_dock.cpp
-msgid "Load Default"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load the default Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Create a new Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Invalid name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Cannot begin with a digit."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Valid characters:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing engine class name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing built-in type name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing global constant name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Keyword cannot be used as an autoload name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Enable"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Can't add autoload:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. File does not exist."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Path:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Node Name:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Global Variable"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating Scene"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Storing local changes..."
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating scene..."
-msgstr ""
-
-#: editor/editor_data.cpp editor/editor_resource_picker.cpp
-msgid "[empty]"
-msgstr ""
-
-#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "[unsaved]"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Please select a base directory first."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose a Directory"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Create Folder"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
-msgid "Name:"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
-msgid "Could not create folder."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Storing File:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No export template found at the expected path:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Packing"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
-"Etc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' texture compression for GLES3. Enable "
-"'Import Etc 2' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
-"'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
-"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Custom Template"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/editor_export.cpp editor/project_export.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Release"
-msgstr ""
-
-#: editor/editor_export.cpp
-#, fuzzy
-msgid "Binary Format"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/editor_export.cpp
-msgid "64 Bits"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Embed PCK"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Texture Format"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/editor_export.cpp
-msgid "BPTC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "S3TC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC2"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No BPTC Fallbacks"
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom debug template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom release template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Convert Text Resources To Binary On Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "3D Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Script Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Library"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Scene Tree Editing"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Node Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "FileSystem Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to view and edit 3D scenes."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to edit scripts using the integrated script editor."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Provides built-in access to the Asset Library."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to work with signals and groups of the node selected in the Scene "
-"dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to browse the local file system via a dedicated dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to configure import settings for individual assets. Requires the "
-"FileSystem dock to function."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(current)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(none)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove currently selected profile, '%s'? Cannot be undone."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile with this name already exists."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#, fuzzy
-msgid "(Editor Disabled)"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Enable Contextual Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Properties:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Main Features:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Nodes and Classes:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "File '%s' format is invalid, import aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Profile '%s' already exists. Remove it first before importing, import "
-"aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Error saving profile to path: '%s'."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Reset to Default"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Current Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#, fuzzy
-msgid "Create Profile"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_feature_profile.cpp
-#, fuzzy
-msgid "Remove Profile"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/editor_feature_profile.cpp
-msgid "Available Profiles:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Make Current"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/editor_node.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Configure Selected Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Extra Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create or import a profile to edit available classes and properties."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "New profile name:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Godot Feature Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Profile(s)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Export Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Manage Editor Feature Profiles"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#, fuzzy
-msgid "Default Feature Profile"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select Current Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "File exists, overwrite?"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select This Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Open in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-msgid "Show in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "New Folder..."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
-msgid "Refresh"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Recognized"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Files (*)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open File(s)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File or Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "Save"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Save a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Access"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-msgid "Display Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
-#: scene/gui/control.cpp scene/gui/file_dialog.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Dir"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Disable Overwrite Warning"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Back"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Forward"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Favorite"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
-#: scene/gui/base_button.cpp
-msgid "Toggle Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Focus Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Down"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to previous folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to next folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Go to parent folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Refresh files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "(Un)favorite current folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Toggle the visibility of hidden files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a list."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Directories & Files:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
-#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
-msgid "Preview:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "File:"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "ScanSources"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid ""
-"There are multiple importers for different types pointing to file %s, import "
-"aborted"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "(Re)Importing Assets"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "Reimport Missing Imported Files"
-msgstr ""
-
-#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
-msgid "Top"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Class:"
-msgstr ""
-
-#: editor/editor_help.cpp editor/scene_tree_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Inherits:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Inherited by:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Online Tutorials"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Properties"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "overrides %s:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "default:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Theme Properties"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/gradient.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constants"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Styles"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Property Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "(value)"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this property. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Method Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this method. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Sort Functions Alphabetically"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Help"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Case Sensitive"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Show Hierarchy"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Display All"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Classes Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Methods Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Signals Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Constants Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Member Type"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Class"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Method"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Signal"
-msgstr ""
-
-#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Constant"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Property"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
-msgid "Property:"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Label"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Read Only"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Checkable"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Checked"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Draw Red"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Keying"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid ""
-"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Set %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Set Multiple:"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Unpinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-#, fuzzy
-msgid "Copy Property"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_inspector.cpp
-#, fuzzy
-msgid "Paste Property"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property Path"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Output:"
-msgstr ""
-
-#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
-msgid "Copy Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_log.cpp editor/editor_network_profiler.cpp
-#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/property_editor.cpp editor/scene_tree_dock.cpp
-#: editor/script_editor_debugger.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
-msgid "Clear"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Clear Output"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: editor/editor_profiler.cpp
-msgid "Stop"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
-#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-msgid "Start"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "%s/s"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Down"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Up"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
-msgid "Node"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RSET"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RSET"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "New Window"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Spins when the editor window redraws.\n"
-"Update Continuously is enabled, which can increase power usage. Click to "
-"disable it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Spins when the editor window redraws."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Imported resources can't be saved."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Error saving resource!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource can't be saved because it does not belong to the edited scene. "
-"Make it unique first."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save Resource As..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't open file for writing:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Requested file format unknown:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while saving."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while parsing '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unexpected end of file '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Missing '%s' or its dependencies."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while loading '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Saving Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Analyzing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Creating Thumbnail"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a tree root."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene can't be saved because there is a cyclic instancing inclusion.\n"
-"Please resolve it and then attempt to save again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
-"be satisfied."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not save one or more scenes!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save All Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp editor/scene_tree_dock.cpp
-msgid "Can't overwrite scene that is still open!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load MeshLibrary for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving MeshLibrary!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load TileSet for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving TileSet!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"An error occurred while trying to save the editor layout.\n"
-"Make sure the editor's user data path is writable."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Default editor layout overridden.\n"
-"To restore the Default layout to its base settings, use the Delete Layout "
-"option and delete the Default layout."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Layout name not found!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restored the Default layout to its base settings."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was imported, so it's not editable.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it won't be kept when saving the current scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource was imported, so it's not editable. Change its settings in the "
-"import panel and then re-import."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene was imported, so changes to it won't be kept.\n"
-"Instancing it or inheriting will allow making changes to it.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This is a remote object, so changes to it won't be kept.\n"
-"Please read the documentation relevant to debugging to better understand "
-"this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "There is no defined scene to run."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save scene before running..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not start subprocess!"
-msgstr ""
-
-#: editor/editor_node.cpp editor/filesystem_dock.cpp
-msgid "Open Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Base Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Script..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Reload"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Close"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before closing?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%s no longer exists! Please specify a new save location."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has no root node, but %d modified external resource(s) "
-"were saved anyway."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"A root node is required to save the scene. You can add a root node using the "
-"Scene tree dock."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene As..."
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "This operation can't be done without a scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Mesh Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a root node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Tile Set"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a selected node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Current scene not saved. Open anyway?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't undo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to undo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't redo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to redo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Redo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't reload a scene that was never saved."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Saved Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has unsaved changes.\n"
-"Reload the saved scene anyway? This action cannot be undone."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Run Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Exit the editor?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before opening Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This option is deprecated. Situations where refresh must be forced are now "
-"considered a bug. Please report."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pick a Main Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reopen Closed Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s'. This might be due to a code "
-"error in that script.\n"
-"Disabling the addon at '%s' to prevent further errors."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Scene '%s' was automatically imported, so it can't be modified.\n"
-"To make changes to it, a new inherited scene can be created."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Error loading scene, it must be inside the project path. Use 'Import' to "
-"open the scene, then save it inside the project path."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene '%s' has broken dependencies:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Clear Recent Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Delete Layout"
-msgstr ""
-
-#: editor/editor_node.cpp editor/import_dock.cpp
-#: editor/script_create_dialog.cpp
-msgid "Default"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-msgid "Show in FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play This Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Close Other Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tabs to the Right"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close All Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Switch Scene Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files or folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to write to file '%s', file in use, locked or lacking permissions."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#: servers/arvr/arvr_interface.cpp
-msgid "Interface"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Scene Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Always Show Close Button"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Resize If Many Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Minimum Width"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Clear Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Open Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save On Focus Loss"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Each Scene On Quit"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Quit Confirmation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/editor_node.cpp
-msgid "Show Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Only"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Localize Settings"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Restore Scenes On Load"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Show Thumbnail On Hover"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Property Name Style"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Float Step"
-msgstr ""
-
-#: editor/editor_node.cpp scene/gui/tree.cpp
-#, fuzzy
-msgid "Disable Folding"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/editor_node.cpp
-msgid "Auto Unfold Foreign Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector2 Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector Types Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Resources In Current Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Resources To Open In New Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Color Picker Mode"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Dock Position"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_plugin.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle distraction-free mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Add a new scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to previously opened scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Copy Text"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_node.cpp
-msgid "Next tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Previous tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Filter Files..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Operations with scene files."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Open Recent"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Convert To..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "MeshLibrary..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "TileSet..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Undo"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Redo"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
-msgid "Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Project Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Set Up Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Shut Down Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install Android Build Template..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open User Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tools"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Orphan Resource Explorer..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Current Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit to Project List"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Deploy with Remote Debug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy will make the executable "
-"attempt to connect to this computer's IP so the running project can be "
-"debugged.\n"
-"This option is intended to be used for remote debugging (typically with a "
-"mobile device).\n"
-"You don't need to enable it to use the GDScript debugger locally."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Small Deploy with Network Filesystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy for Android will only "
-"export an executable without the project data.\n"
-"The filesystem will be provided from the project by the editor over the "
-"network.\n"
-"On Android, deploying will use the USB cable for faster performance. This "
-"option speeds up testing for projects with large assets."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Collision Shapes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, collision shapes and raycast nodes (for 2D and "
-"3D) will be visible in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Navigation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, navigation meshes and polygons will be visible "
-"in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Force Shader Fallbacks"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, shaders will be used in their fallback form "
-"(either visible via an ubershader or hidden) during all the run time.\n"
-"This is useful for verifying the look and performance of fallbacks, which "
-"are normally displayed briefly.\n"
-"Asynchronous shader compilation must be enabled in the project settings for "
-"this option to make a difference."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Scene Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any changes made to the scene in the editor "
-"will be replicated in the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Script Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any script that is saved will be reloaded in "
-"the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Editor Settings..."
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/editor_node.cpp
-msgid "Editor Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Take Screenshot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle Fullscreen"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data/Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Editor Features..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Export Templates..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Online Documentation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Questions & Answers"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Report a Bug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Suggest a Feature"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Send Docs Feedback"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "Community"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "About Godot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Support Godot Development"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause the scene execution for debugging."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Stop the scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the edited scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play custom scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Custom Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changing the video driver requires restarting the editor."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_settings_editor.cpp
-#: editor/settings_config_dialog.cpp
-msgid "Save & Restart"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update All Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Hide Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Expand Bottom Panel"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Don't Save"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Android build template is missing, please install relevant templates."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Templates"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install from file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select android sources file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This will set up your project for custom Android builds by installing the "
-"source template to \"res://android/build\".\n"
-"You can then apply modifications and build your own custom APK on export "
-"(adding modules, changing the AndroidManifest.xml, etc.).\n"
-"Note that in order to make custom builds instead of using pre-built APKs, "
-"the \"Use Custom Build\" option should be enabled in the Android export "
-"preset."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The Android build template is already installed in this project and it won't "
-"be overwritten.\n"
-"Remove the \"res://android/build\" directory manually before attempting this "
-"operation again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Import Templates From ZIP File"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Template Package"
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Merge With Existing"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Apply MeshInstance Transforms"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/editor_node.cpp
-msgid "Open & Run a Script"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Reload"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Resave"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load Errors"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Select"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Select Current"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: editor/editor_node.cpp
-msgid "Open 2D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 3D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Script Editor"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Open Asset Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the next Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the previous Editor"
-msgstr ""
-
-#: editor/editor_node.h
-msgid "Warning!"
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "No sub-resources found."
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "Open a list of sub-resources."
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Creating Mesh Previews"
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Thumbnail..."
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Main Script:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Edit Plugin"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Update"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Version"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Author"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Status"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Measure:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Average Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Physics Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Inclusive"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Self"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid ""
-"Inclusive: Includes time from other functions called by this function.\n"
-"Use this to spot bottlenecks.\n"
-"\n"
-"Self: Only count the time spent in the function itself, not in other "
-"functions called by that function.\n"
-"Use this to find individual functions to optimize."
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame #:"
-msgstr ""
-
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Calls"
-msgstr ""
-
-#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame History Size"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame Max Functions"
-msgstr ""
-
-#: editor/editor_properties.cpp
-#, fuzzy
-msgid "Edit Text:"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/editor_properties.cpp editor/script_create_dialog.cpp
-msgid "On"
-msgstr ""
-
-#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Layer"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Bit %d, value %d"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign..."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Invalid RID"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on resources saved as a file.\n"
-"Resource needs to belong to a scene."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on this resource because it's not set as "
-"local to scene.\n"
-"Please switch on the 'local to scene' property on it (and all resources "
-"containing it up to a node)."
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Key:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Value:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Add Key/Value Pair"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid ""
-"The selected resource (%s) does not match any type expected for this "
-"property (%s)."
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Quick Load"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Make Unique"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-#, fuzzy
-msgid "Convert to %s"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Edited Resource"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
-#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-#, fuzzy
-msgid "Editable"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
-msgid "Extend Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Script Owner"
-msgstr ""
-
-#: editor/editor_run_native.cpp
-msgid ""
-"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the Export menu or define an existing preset "
-"as runnable."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Write your logic in the _run() method."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "There is an edited scene already."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't instance script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the 'tool' keyword?"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't run script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the '_run' method?"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor Language"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Antialiased"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Hinting"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Bold"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Dim Editor On Dialog Popup"
-msgstr ""
-
-#: editor/editor_settings.cpp main/main.cpp
-msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Separate Distraction Mode"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Max Array Dictionary Items Per Page"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
-#: scene/register_scene_types.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Icon And Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Accent Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/environment.cpp
-msgid "Contrast"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Relationship Line Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Highlight Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Border Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Use Graph Node Headers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Additional Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Custom Theme"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/editor_settings.cpp
-msgid "Show Script Button"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Directories"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autoscan Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Compress Binary Resources"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Save On Backup Then Rename"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "File Dialog"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Thumbnail Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Docks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scene Tree"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Start Create Dialog Fully Expanded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Always Show Folders"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Property Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Refresh Interval"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Subresource Hue Tint"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Color Theme"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Line Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Syntax Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight All Occurrences"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Highlight Type Safe Lines"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
-msgid "Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Convert Indent On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Spaces"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Smooth Scrolling"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "V Scroll Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Minimap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Appearance"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Show Line Numbers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Numbers Zero Padded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Bookmark Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Breakpoint Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Info Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Wrap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Line Length Guidelines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Soft Column"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Hard Column"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Script List"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Members Overview"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Trim Trailing Whitespace On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autosave Interval Secs"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Restore Scripts On Load"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Create Signal Callbacks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sort Members Outline Alphabetically"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Cursor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll Past End Of File"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Block Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Caret Blink"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Caret Blink Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Right Click Moves Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Idle Parse Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Brace Complete"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Complete Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Callhint Tooltip Offset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Complete File Paths"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#, fuzzy
-msgid "Add Type Hints"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/editor_settings.cpp
-msgid "Show Help Index"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Source Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Title Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Secondary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Selection Box Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Steps"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Max"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Min"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Bias"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XY Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid YZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default FOV"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default Z Near"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default Z Far"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Invert Y Axis"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Invert X Axis"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/editor_settings.cpp
-msgid "Zoom Style"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate Numpad"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate 3 Button Mouse"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Warped Mouse Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Feel"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Translation Inertia"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/editor_settings.cpp
-msgid "Zoom Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Base Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Activation Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Speed Zoom Link"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Guides Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Smart Snapping Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 1"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 2"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Bone Selected Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_settings.cpp
-msgid "Bone IK Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Viewport Border Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Constrain Editor View"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Simple Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll To Pan"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Point Grab Radius"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Previous Outline"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Autorename Animation Tracks"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/editor_settings.cpp
-msgid "Default Create Bezier Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Reset Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Past Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Future Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Visual Editors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Window Placement"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/control.cpp
-msgid "Rect"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Rect Custom Position"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
-msgid "Screen"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
-msgid "Remote Host"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
-msgid "Remote Port"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/editor_settings.cpp
-msgid "Editor SSL Certificates"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "HTTP Proxy"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Host"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sorting Order"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Symbol Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Control Flow Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Engine Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "User Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Comment Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "String Color"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Completion Selected Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_settings.cpp
-msgid "Completion Existing Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Scroll Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Text Selected Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Selection Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_settings.cpp
-msgid "Brace Mismatch Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Current Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Highlighted Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Function Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_settings.cpp
-msgid "Member Variable Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bookmark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Breakpoint Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Executing Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Border Color"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-msgid "Hold %s to round to integers. Hold Shift for more precise changes."
-msgstr ""
-
-#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-msgid "Flat"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Select Node(s) to Import"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp editor/project_manager.cpp
-msgid "Browse"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Scene Path:"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Import From Node:"
-msgstr ""
-
-#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
-#: editor/editor_vcs_interface.cpp
-msgid "%s Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "There are no mirrors available."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Retrieving the mirror list..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Starting the download..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error requesting URL:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connecting to the mirror..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't resolve the requested address."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't connect to the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No response from the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request ended up in a redirect loop."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request failed:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download complete; extracting templates..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cannot remove temporary file:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Templates installation failed.\n"
-"The problematic templates archives can be found at '%s'."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error getting the list of mirrors."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Best available mirror"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"No download links found for this version. Direct download is only available "
-"for official releases."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Disconnected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Resolving"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Resolve"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connecting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Connect"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Requesting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Downloading"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connection Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "SSL Handshake Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't open the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No version.txt found inside the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error creating path for extracting templates:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Extracting Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Importing:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Remove templates for the version '%s'?"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uncompressing Android Build Sources"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export Template Manager"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Current Version:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are missing. Download them or install from a file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are installed and ready to be used."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open Folder"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing installed templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download from:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open in Web Browser"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Copy Mirror URL"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download and Install"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Download and install templates for the current version from the best "
-"possible mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Official export templates aren't available for development builds."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install from File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install templates from a local file."
-msgstr ""
-
-#: editor/export_template_manager.cpp editor/find_in_files.cpp
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cancel the download of the templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Other Installed Versions:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall Template"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Select Template File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Godot Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"The templates will continue to download.\n"
-"You may experience a short editor freeze when they finish."
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-msgid "File Server"
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Importing has been disabled for this file, so it can't be opened for editing."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move/rename resources root."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move a folder into itself."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error moving:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error duplicating:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Unable to update dependencies:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "A file or folder with this name already exists."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"This file extension is not recognized by the editor.\n"
-"If you want to rename it anyway, use your operating system's file manager.\n"
-"After renaming to an unknown extension, the file won't be shown in the "
-"editor anymore."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"The following files or folders conflict with items in the target location "
-"'%s':\n"
-"\n"
-"%s\n"
-"\n"
-"Do you wish to overwrite them?"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Inherited Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Set As Main Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Open Scenes"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Add to Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Remove from Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Edit Dependencies..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "View Owners..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move To..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Scene..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "New Script..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Resource..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Expand All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Collapse All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Last Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by First Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "Duplicate..."
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Focus the search box"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Previous Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Next Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Toggle Split Mode"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Search files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Scanning Files,\n"
-"Please Wait..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/project_manager.cpp editor/rename_dialog.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Rename"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Overwrite"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Create Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Find in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find:"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Folder:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Filters:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid ""
-"Include the files with the following extensions. Add or remove them in "
-"ProjectSettings."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Replace in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace All (NO UNDO)"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Searching..."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d match in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d files."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Add to Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Remove from Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group name already exists."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Invalid group name."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Rename Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-#, fuzzy
-msgid "Delete Group"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/groups_editor.cpp editor/node_dock.cpp
-msgid "Groups"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes Not in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Empty groups will be automatically removed."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group Editor"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Manage Groups"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Collada"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Use Ambient"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-#, fuzzy
-msgid "Create From"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/import/resource_importer_bitmask.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Threshold"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-msgid "Compress"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-msgid "Delimiter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "No BPTC If RGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
-msgid "Flags"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
-#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Filter"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Mipmaps"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Anisotropic"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "sRGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "Slices"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Horizontal"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Vertical"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Generate Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Scale Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Offset Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-#: editor/import/resource_importer_scene.cpp
-msgid "Octahedral Compression"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Optimize Mesh Flags"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Single Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Nodes"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Root Type"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Root Name"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Root Scale"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Custom Script"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-msgid "Storage"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Legacy Names"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep On Reimport"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Meshes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Ensure Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Light Baking"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Lightmap Texel Size"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Named Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "External Files"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Store In Subdir"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Filter Script"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Keep Custom Tracks"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Optimizer"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
-#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
-#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Enabled"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Linear Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angular Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angle"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Remove Unused Tracks"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Clips"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/particles.cpp scene/resources/environment.cpp
-msgid "Amount"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Importing Scene..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating Lightmaps"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Running Custom Script..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Couldn't load post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Error running post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Did you return a Node-derived object in the `post_import()` method?"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Saving..."
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
-msgid "Lossy Quality"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#, fuzzy
-msgid "HDR Mode"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/import/resource_importer_texture.cpp
-msgid "BPTC LDR"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Process"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Fix Alpha Border"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Premult Alpha"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Hdr As Srgb"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#, fuzzy
-msgid "Invert Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Normal Map Invert Y"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Size Limit"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "SVG"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid ""
-"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
-"texture will not display correctly on PC."
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Atlas File"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
-msgid "Import Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Crop To Region"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Trim Alpha Border From Region"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-msgid "Force"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "8 Bit"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Mono"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate Hz"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Trim"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Normalize"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Mode"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Begin"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop End"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-#, fuzzy
-msgid "Select Importer"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/import_defaults_editor.cpp
-msgid "Importer:"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Reset to Defaults"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Keep File (No Import)"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "%d Files"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Reimport"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"You have pending changes that haven't been applied yet. Click Reimport to "
-"apply changes made to the import options.\n"
-"Selecting another resource in the FileSystem dock without clicking Reimport "
-"first will discard changes made in the Import dock."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Import As:"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Save Scenes, Re-Import, and Restart"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"WARNING: Assets exist that use this resource, they may stop loading properly."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"Select a resource file in the filesystem or in the inspector to adjust "
-"import settings."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Property Name Style"
-msgstr ""
-
-#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
-msgid "Raw"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-#, fuzzy
-msgid "Capitalized"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/inspector_dock.cpp
-msgid "Localized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localization not available for current language."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-#, fuzzy
-msgid "Paste Properties"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/inspector_dock.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Save As..."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Extra resource options."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Edit Resource from Clipboard"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Resource Built-In"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Open documentation for this object."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
-msgid "Open Documentation"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Filter properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Manage object properties."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
-#: editor/multi_node_edit.cpp
-msgid "MultiNode Set"
-msgstr ""
-
-#: editor/node_dock.cpp
-msgid "Select a single node to edit its signals and groups."
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Edit a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Create a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Plugin Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Subfolder:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Author:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
-msgid "Language:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Script Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Activate now?"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid ""
-"Edit points.\n"
-"LMB: Move Point\n"
-"RMB: Erase Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Erase points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Insert Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon (Remove Point)"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Remove Polygon And Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load..."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Move Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
-msgid "Add Animation Point"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Remove BlendSpace1D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Move BlendSpace1D Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"AnimationTree is inactive.\n"
-"Activate to enable playback, check node warnings if activation fails."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Set the blending position within the space"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Select and move points, create points with RMB."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Open Editor"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Open Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Triangle already exists."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
-msgid "Add Triangle"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "No triangles exist, so no blending can take place."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Toggle Auto Triangles"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create triangles by connecting points."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Erase points and triangles."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Parameter Changed:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Output node can't be added to the blend tree."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node to BlendTree"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Node Moved"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Connected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Disconnected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
-msgid "Set Animation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Delete Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Delete Node(s)"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Toggle Filter On/Off"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Change Filter"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid ""
-"Animation player has no valid root node path, so unable to retrieve track "
-"names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Anim Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
-msgid "Audio Clips"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
-msgid "Functions"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Renamed"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Edit Filtered Tracks:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Enable Filtering"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Toggle Autoplay"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Anim"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Animation?"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Remove Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Invalid animation name!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation name already exists!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation resource on clipboard!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pasted Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Stop animation playback. (S)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from current pos. (D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation position (in seconds)."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Scale animation playback globally for the node."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "New"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "Edit Transitions..."
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Open in Inspector"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Enable Onion Skinning"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning Options"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Directions"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Past"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Future"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
-msgid "Depth"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "1 step"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "2 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "3 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Differences Only"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Force White Modulate"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Include Gizmos (3D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pin AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-msgid "Error!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Times:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Next (Auto Queue):"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Cross-Animation Blend Times"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
-msgid "Move Node"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
-msgid "Transition exists!"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
-msgid "Add Transition"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Immediate"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/animation/animation_blend_tree.cpp
-msgid "Sync"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "At End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/3d/vehicle_body.cpp
-msgid "Travel"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "No playback resource set at path: %s."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
-msgid "Transition Removed"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set Start Node (Autoplay)"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"Select and move nodes.\n"
-"RMB to add new nodes.\n"
-"Shift+LMB to create connections."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Create new nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Connect nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
-msgid "Transition: "
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Play Mode:"
-msgstr ""
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "New name:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade In (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade Out (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
-msgid "Blend"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Auto Restart:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Random Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Start!"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Amount:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 0:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 1:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "X-Fade Time (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Clear Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Set Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Delete Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is valid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is invalid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "OneShot Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Mix Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend2 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend3 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend4 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeScale Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeSeek Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Transition Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Import Animations..."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Node Filters"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Filters..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
-msgid "Use Threads"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Contents:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "View Files"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connection error, please try again."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect to host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response from host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve hostname:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, return code:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Cannot save response to:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Write error."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, too many redirects"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Redirect loop."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, timeout"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Timeout."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Expected:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Got:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed SHA-256 hash check"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Download Error:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading (%s / %s)..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Resolving..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Error making request"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Idle"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Install..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Retry"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download Error"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Available URLs"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download for this asset is already in progress!"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Least Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "First"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Previous"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
-msgctxt "Pagination"
-msgid "Next"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Last"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search templates, projects, and demos"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Import..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Plugins..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Sort:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Category:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Site:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Support"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Official"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Testing"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Assets ZIP File"
-msgstr ""
-
-#: editor/plugins/audio_stream_editor_plugin.cpp
-msgid "Audio Preview Play/Pause"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Can't determine a save path for lightmap images.\n"
-"Save your scene and try again."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
-"In Baked Light' and 'Generate Lightmap' flags are on."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed creating lightmap images, make sure path is writable."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Some mesh is invalid. Make sure the UV2 channel values are contained within "
-"the [0.0,1.0] square region."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Bake Lightmaps"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "LightMap Bake"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Select lightmap bake file:"
-msgstr ""
-
-#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Preview"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Configure Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Primary Line Every:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "steps"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Horizontal Guide"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal and Vertical Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Locked"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Grouped"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Children of containers have their anchors and margins values overridden by "
-"their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"When active, moving Control nodes changes their anchors instead of their "
-"margins."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Top"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Bottom"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Left Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Top Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Right Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Bottom Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "VCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "HCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Full Rect"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Keep Ratio"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Anchors only"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors and Margins"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"Overrides the running project's camera with the editor viewport camera."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"No project instance running. Run the project from the editor to use this "
-"feature."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Group Selected"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Ungroup Selected"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Paste Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Clear Guides"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Clear Bones"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Warning: Children of a container get their position and size determined only "
-"by their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Reset"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/tree.cpp
-msgid "Select Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Drag: Rotate selected node around pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Alt+Drag: Move selected node."
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Alt+Drag: Scale selected node."
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "V: Set selected node's pivot position."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "RMB: Add node at position clicked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Shift: Scale proportionally."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Show a list of all objects at the position clicked\n"
-"(same as Alt+RMB in select mode)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Click to change object's rotation pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Ruler Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle smart snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Smart Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle grid snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Grid Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Rotation Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Scale Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap Relative"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Pixel Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Configure Snap..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Parent"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Sides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Other Nodes"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Lock Selected Node(s)"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock the selected object (can be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Unlock Selected Node(s)"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Makes sure the object's children are not selectable."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Group Selected Node(s)"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Restores the object's children's ability to be selected."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Ungroup Selected Node(s)"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Skeleton Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Custom Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show When Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Hide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Helpers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Rulers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Origin"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Viewport"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Group And Lock Icons"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Frame Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Preview Canvas Scale"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Translation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert keys (based on mask)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Auto insert keys when objects are translated, rotated or scaled (based on "
-"mask).\n"
-"Keys are only added to existing tracks, no new tracks will be created.\n"
-"Keys must be inserted manually for the first time."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Auto Insert Key"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation Key and Pose Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key (Existing Tracks)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Copy Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Add Node Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Instance Scene Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Multiply grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Divide grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 3.125%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 6.25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 12.5%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 50%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 100%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 200%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 400%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 800%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 1600%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Adding %s..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Create Node"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Error instancing scene from %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Default Type"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Drag & drop + Shift : Add node as sibling\n"
-"Drag & drop + Alt : Change node type"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Create Polygon3D"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly (Remove Point)"
-msgstr ""
-
-#: editor/plugins/collision_shape_2d_editor_plugin.cpp
-msgid "Set Handle"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Load Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Restart"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Clear Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-msgid "Particles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generated Point Count:"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Solid Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Directed Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Capture from Pixel"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Colors"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-msgid "CPUParticles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 0"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 1"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Smoothstep"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Curve Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
-msgid "Add Point"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Point"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Left Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Toggle Curve Linear Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Hold Shift to edit tangents individually"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right click to add point"
-msgstr ""
-
-#: editor/plugins/gi_probe_editor_plugin.cpp
-msgid "Bake GI Probe"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Gradient Edited"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap Gradient Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Toggle Grid Snap"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item %d"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
-msgid "Items"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item List Editor"
-msgstr ""
-
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-msgid "Create Occluder Polygon"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh is empty!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a Trimesh collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create a single convex collision shape for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a single convex collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create multiple convex collision shapes for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create any collision shapes."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Shapes"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Navigation Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "No mesh to debug."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has no UV in layer %d."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "MeshInstance lacks a Mesh!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has not surface to create outlines from!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Could not create outline!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
-#: scene/resources/texture.cpp
-msgid "Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a StaticBody and assigns a polygon-based collision shape to it "
-"automatically.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a single convex collision shape.\n"
-"This is the fastest (but least accurate) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a simplified convex collision shape.\n"
-"This is similar to single collision shape, but can result in a simpler "
-"geometry in some cases, at the cost of accuracy."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Collision Siblings"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is a performance middle-ground between a single convex collision and a "
-"polygon-based collision."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh..."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a static outline mesh. The outline mesh will have its normals "
-"flipped automatically.\n"
-"This can be used instead of the SpatialMaterial Grow property when using "
-"that property isn't possible."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV1"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV2"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Outline Size:"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Channel Debug"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid ""
-"Update from existing scene?:\n"
-"%s"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "MeshLibrary"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Ignore Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Apply Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
-msgid "Apply without Transforms"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
-msgid "Apply with Transforms"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No surface source specified."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no geometry)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no faces)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate Surface"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate MultiMesh"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "X-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Y-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Z-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh Up Axis:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Rotation:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Tilt:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Scale:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate"
-msgstr ""
-
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Convert to CPUParticles"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generating Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generate Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Convert to CPUParticles2D"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generation Time (sec):"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry's faces don't contain any area."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry doesn't contain any faces."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't inherit from Spatial."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain face geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
-msgid "Volume"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generating AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate Visibility AABB"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Point from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Out-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove In-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point to Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Split Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Point in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move In-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Out-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Select Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Shift+Drag: Select Control Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Click: Add Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Left Click: Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Right Click: Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Select Control Points (Shift+Drag)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point (in empty space)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Close Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/theme_editor_preview.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
-#: main/main.cpp servers/visual_server.cpp
-msgid "Options"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Angles"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Lengths"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Curve Point #"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Point Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve In Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Out Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Path"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Path Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Out-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove In-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
-#: editor/plugins/physical_bone_plugin.cpp
-#, fuzzy
-msgid "Move Joint"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"No texture in this polygon.\n"
-"Set a texture to be able to edit UV."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Polygon 2D has internal vertices, so it can no longer be edited in the "
-"viewport."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon & UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint Bone Weights"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Open Polygon 2D UV editor."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon 2D UV Editor"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
-#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
-#: scene/resources/convex_polygon_shape_2d.cpp
-msgid "Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
-msgid "Polygons"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Command: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift: Move All"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Command: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Ctrl: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Rotate Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Scale Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Remove a custom polygon. If none remain, custom polygon rendering is "
-"disabled."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Unpaint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Radius:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy Polygon to UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy UV to Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Clear UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Settings"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Enable Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Configure Grid:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones to Polygon"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ERROR: Couldn't load resource!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Add Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Rename Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Resource clipboard is empty!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Load Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portals"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Room Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portal"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
-msgid "Occluder Set Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
-msgid "Center Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Path to AnimationPlayer is invalid"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Files"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close and save changes?"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error writing TextFile:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Could not load file at:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving file!"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error importing theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Importing"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "New Text File..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save File As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Can't obtain the script for running."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script failed reloading, check console for errors."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"To run this script, it must inherit EditorScript and be set to tool mode."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "%s Class Reference"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter scripts"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter methods"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
-msgid "Sort"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Up"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Down"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Next Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Previous Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
-msgid "File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reopen Closed Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Copy Script Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reload Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Into"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Over"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Break"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Debug with External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Online Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Discard"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Dominant Script On Scene Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "External"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Use External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature Enabled"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Highlight Current Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature History Size"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Current Script Background Color"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
-msgid "Group Help Pages"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Sort Scripts By"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "List Script Names As"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Flags"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Scripts"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Connections to method:"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Source"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
-#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
-msgid "Target"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid ""
-"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "[Ignore]"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Only resources from filesystem can be dropped."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Lookup Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Convert Case"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
-msgid "Uppercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Lowercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Capitalize"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Syntax Highlighter"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Cut"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Select All"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Delete Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Left"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Right"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Comment"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold/Unfold Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Unfold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Complete Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#, fuzzy
-msgid "Evaluate Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Trim Trailing Whitespace"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Spaces"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Tabs"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Find in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Replace in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Contextual Help"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Line..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Toggle Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Breakpoint"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp
-msgid ""
-"This shader has been modified on on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
-msgid "Shader"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Set Rest Pose to Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Create Rest Pose from Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Skeleton2D"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Reset to Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Overwrite Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical bones"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
-msgid "Skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_ik_editor_plugin.cpp
-msgid "Play IK"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
-msgid "Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Perspective"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [auto]"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [portals active]"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Aborted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "X-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Y-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Z-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Plane Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
-msgid "None"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
-msgid "Rotate"
-msgstr ""
-
-#. TRANSLATORS: This refers to the movement that changes the position of an object.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotating %s degrees."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Keying is disabled (no key inserted)."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Animation Key Inserted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pitch:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Yaw:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Objects Drawn:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Material Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Shader Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Surface Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Draw Calls:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Vertices:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS: %d (%s ms)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Transform with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Rotation with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "No parent to instance a child at."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "This operation requires a single selected node."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Auto Orthogonal Enabled"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock View Rotation"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Normal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Wireframe"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Overdraw"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Unshaded"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Environment"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Information"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Half Resolution"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
-msgid "Audio Listener"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Enable Doppler"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Cinematic Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "(Not in GLES2)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Forward"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Backwards"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Speed Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Slow Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Camera Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"To zoom further, change the camera's clipping planes (View -> Settings...)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Convert Rooms"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "XForm Dialog"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Click to toggle between visibility states.\n"
-"\n"
-"Open eye: Gizmo is visible.\n"
-"Closed eye: Gizmo is hidden.\n"
-"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Nodes to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Couldn't find a solid floor to snap the selection to."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Local Space"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Use Snap"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Converts rooms for portal culling."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View 180"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Insert Animation Key"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Selection"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Freelook"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Decrease Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Increase Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Reset Field of View to Default"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Object to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Dialog..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "1 Viewport"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "4 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Grid"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Portal Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Occlusion Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Settings..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate Snap:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Snap (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Snap (%):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Viewport Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Perspective FOV (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Near:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Far:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Change"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale (ratio):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Type"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pre"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Post"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Size"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Opacity"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Show Viewport Rotation Gizmo"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unnamed Gizmo"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Mesh2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
-msgid "Create Polygon2D"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Polygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "CollisionPolygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "LightOccluder2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite is empty!"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Can't convert a sprite using animation frames to mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create light occluder."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Update Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Settings:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "No Frames Selected"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add %d Frame(s)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Unable to load images"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Paste Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Empty"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation FPS"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "(empty)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Move Frame"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Animations:"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "New Animation"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
-#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
-msgid "Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add a Texture from File"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frames from a Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Horizontal:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Vertical:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select/Clear All Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Create Frames from Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "SpriteFrames"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Region Rect"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Margin"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Snap Mode:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Pixel Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Grid Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Auto Slice"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Step:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "TextureRegion"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Styleboxes"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} color(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No colors found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} constant(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No constants found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} font(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No fonts found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} icon(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No icons found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} stylebox(es)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No styleboxes found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} currently selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Nothing was selected for the import."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing items {n}/{n}"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Updating the editor"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Finalizing"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select by data type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Caution: Adding icon data may considerably increase the size of your Theme "
-"resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Collapse types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Expand types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items with item data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Deselect All"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Import Selected"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Import Items tab has some items selected. Selection will be lost upon "
-"closing this window.\n"
-"Close anyway?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Select a theme type from the list to edit its items.\n"
-"You can add a custom type or import a type with its items from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Color Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Rename Item"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Constant Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Remove All Font Items"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Remove All Icon Items"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All StyleBox Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"This theme type is empty.\n"
-"Add more items to it manually or by importing from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Font Item"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Icon Item"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, not a Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, same as the edited Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Edit Items"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add StyleBox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Items:"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Class Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Custom Items"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Theme Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Old Name:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Editor Theme"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select Another Theme Resource:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme Resource"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Another Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Type"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter the list of types or create a new custom type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Available Node-based types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Type name is empty!"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Are you sure you want to create an empty type?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Cancel Item Rename"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Variation Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show Default"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show default type items alongside items that have been overridden."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override all default type items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select the variation base type from a list of available types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"A type associated with a built-in class cannot be marked as a variation of "
-"another type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Items..."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add, remove, organize and import Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Preview"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select UI Scene:"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid ""
-"Toggle the control picker, allowing to visually select control types for "
-"edit."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Toggle Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-#, fuzzy
-msgid "Disabled Button"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-#, fuzzy
-msgid "Disabled Item"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Check Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Named Separator"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Submenu"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Many"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-#, fuzzy
-msgid "Disabled LineEdit"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 3"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Editable Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subtree"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has,Many,Options"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid path, the PackedScene resource was probably moved or removed."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid PackedScene resource, must have a Control node at its root."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid file, not a PackedScene resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Reload the scene to reflect its most actual state."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Fix Invalid Tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Cut Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Line Draw"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Transpose"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Disable Autotile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Enable Priority"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Filter tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Give a TileSet resource to this TileMap to use its tiles."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Command+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Ctrl+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Left"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Right"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Horizontally"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Vertically"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
-msgid "Clear Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Tile Map"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Palette Min Width"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Names"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Ids"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Sort Tiles By Name"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill Preview"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Editor Side"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Display Grid"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Axis Color"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Texture(s) to TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected Texture from TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Single Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Autotile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Atlas"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Next Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the next shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Previous Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
-msgid "Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Collision"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
-msgid "Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
-#: scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
-msgid "Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Region Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Collision Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Priority Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
-msgid "Icon Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Z Index Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Copy bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Erase bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new rectangle."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Rectangle"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "New Polygon"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Delete Selected Shape"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Keep polygon inside region Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Add or select a texture on the left panel to edit the tiles bound to it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "You haven't selected a texture to remove."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "%s file(s) were not added because was already on the list."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Drag handles to edit Rect.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Delete selected Rect."
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select current edited sub-tile.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Delete polygon."
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"LMB: Set bit on.\n"
-"RMB: Set bit off.\n"
-"Shift+LMB: Set wildcard bit.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its priority.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its z index.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Clear Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "This property can't be changed."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "TileSet"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No VCS plugins are available."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid ""
-"Remote settings are empty. VCS features that use the network may not work."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No commit message was provided."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Staged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstaged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Date:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Subtitle:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s branch?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s remote?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Apply"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control System"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Initialize"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Remote Login"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH public key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH private key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Passphrase"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Detect new changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Discard all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Stage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Message"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit List"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit list size"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branches"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Branch"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branch Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Remotes"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Remote"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote URL"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Fetch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Pull"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Force Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Modified"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Renamed"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Deleted"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Typechange"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unmerged"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "View:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Split"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unified"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Output"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sampler"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Change input port type"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set expression"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Resize VisualShader node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Uniform Name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Input Default Port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node to Visual Shader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Node(s) Moved"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Duplicate Nodes"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Delete Nodes"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Input Type Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "UniformRef Name Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/light.cpp
-msgid "Light"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Show resulted shader code."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Create Shader Node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Grayscale function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sepia function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Burn operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Darken operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Difference operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Dodge operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "HardLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Lighten operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Overlay operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Screen operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "SoftLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Color uniform."
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Equal (==)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than (>)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than or Equal (>=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided scalars are equal, greater or "
-"less."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between NaN and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than (<)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than or Equal (<=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Not Equal (!=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated scalar if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF (or NaN) and a "
-"scalar parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Input parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "E constant (2.718282). Represents the base of the natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sqrt2 constant (1.414214). Square root of 2."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the absolute value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Constrains a value to lie between two further values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in radians to degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-e Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Computes the fractional part of the argument."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse of the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the greater of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the lesser of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the opposite value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the value of the first parameter raised to the power of the second."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in degrees to radians."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest even integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Extracts the sign of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the truncated value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds scalar to scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts scalar from scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Scalar uniform."
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the cubic texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Cubic texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup with triplanar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Calculate the outer product of a pair of vectors.\n"
-"\n"
-"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
-"one column) and the second parameter 'r' as a row vector (matrix with one "
-"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
-"whose number of rows is the number of components in 'c' and whose number of "
-"columns is the number of components in 'r'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes transform from four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes transform to four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the determinant of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the inverse of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the transpose of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies transform by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes vector from three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes vector to three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the cross product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the distance between two points."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the dot product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the same direction as a reference vector. "
-"The function has three vector parameters : N, the vector to orient, I, the "
-"incident vector, and Nref, the reference vector. If the dot product of I and "
-"Nref is smaller than zero the return value is N. Otherwise -N is returned."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the length of a vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors using scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the normalize product of vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the direction of reflection ( a : incident "
-"vector, b : normal vector )."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the vector that points in the direction of refraction."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( vector(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds vector to vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts vector from vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, with custom amount of input and "
-"output ports. This is a direct injection of code into the vertex/fragment/"
-"light function, do not use it to write the function declarations inside."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns falloff based on the dot product of surface normal and view "
-"direction of camera (pass associated inputs to it)."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, which is placed on top of the "
-"resulted shader. You can place various function definitions inside and call "
-"it later in the Expressions. You can also declare varyings, uniforms and "
-"constants."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "A reference to an existing uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "VisualShader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Edit Visual Property:"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Mode Changed"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Runnable"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Exporting All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Presets"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-msgid "Add..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"If checked, the preset will be available for use in one-click deploy.\n"
-"Only one preset per platform may be marked as runnable."
-msgstr ""
-
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
-msgid "Resources"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export all resources in the project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected scenes (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected resources (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources to export:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to export non-resource files/folders\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to exclude files/folders from project\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Features"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Custom (comma-separated):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Feature List:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Script"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Compiled Bytecode (Faster Loading)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Encrypted (Provide Key Below)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Encryption Key (256-bits as hexadecimal):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Note: Encryption key needs to be stored in the binary,\n"
-"you need to build the export templates from source."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "More Info..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_manager.cpp
-msgid "ZIP File"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Manage Export Templates"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export With Debug"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The path specified doesn't exist."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file (it's not in ZIP format)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose an empty folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "This directory already contains a Godot project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Game Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Imported Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "There is already a folder in this path with the specified name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "It would be a good idea to name your project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project path (changed anything?)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file, not in ZIP format."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The following files failed extraction from package:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Package installed successfully!"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Rename Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Existing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install Project:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Name:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Installation Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 3.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Not supported by your GPU drivers."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Higher visual quality\n"
-"All features available\n"
-"Incompatible with older hardware\n"
-"Not recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 2.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Lower visual quality\n"
-"Some features not available\n"
-"Works on most hardware\n"
-"Recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Missing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't open project at '%s'."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to open more than one project?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file does not specify the version of Godot "
-"through which it was created.\n"
-"\n"
-"%s\n"
-"\n"
-"If you proceed with opening it, it will be converted to Godot's current "
-"configuration file format.\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file was generated by an older engine "
-"version, and needs to be converted for this version:\n"
-"\n"
-"%s\n"
-"\n"
-"Do you want to convert it?\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The project settings were created by a newer engine version, whose settings "
-"are not compatible with this version."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in the Project Settings under "
-"the \"Application\" category."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: Assets need to be imported.\n"
-"Please edit the project to trigger the initial import."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to run %d projects at once?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove %d projects from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove this project from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Remove all missing projects from the list?\n"
-"The project folders' contents won't be modified."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Language changed.\n"
-"The interface will update after restarting the editor or project manager."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Are you sure to scan %s folders for existing Godot projects?\n"
-"This could take a while."
-msgstr ""
-
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-#, fuzzy
-msgctxt "Application"
-msgid "Project Manager"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Loading, please wait..."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
-#, fuzzy
-msgid "Edit Project"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/project_manager.cpp
-msgid "Run Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Select a Folder to Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-#, fuzzy
-msgid "Remove Project"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/project_manager.cpp
-msgid "Remove Missing"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "About"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Restart Now"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove All"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Also delete project contents (no undo!)"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't run project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"You currently don't have any projects.\n"
-"Would you like to explore official example projects in the Asset Library?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Filter projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"This field filters projects by name and last path component.\n"
-"To filter projects by name and full path, the query must contain at least "
-"one `/` character."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Physical Key"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Key "
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Axis"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "An action with the name '%s' already exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Rename Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Action deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "All Devices"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid " (Physical)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Press a Key..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 1"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 2"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Axis Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Global Property"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Select a setting item first!"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "No property '%s' exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Delete Item"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Error saving settings."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Settings saved OK."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Moved Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override for Feature"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Add %d Translations"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Translation"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Path(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Remap(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Resource Remap Language"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap Option"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter Mode"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Project Settings (project.godot)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "General"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override For..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "The editor must be restarted for changes to take effect."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Input Map"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Action:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
-msgid "Deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Device:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Localization"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Resources:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps by Locale:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show All Locales"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show Selected Locales Only"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Filter mode:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "AutoLoad"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Plugins"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Import Defaults"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Preset..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Zero"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing In-Out"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing Out-In"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "File..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Dir..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Assign"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Select Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Pick a Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Property"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Method"
-msgstr ""
-
-#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Batch Rename"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: editor/rename_dialog.cpp
-msgid "Prefix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Suffix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Use Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Advanced Options"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Substitute"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node's parent name, if available"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node type"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Current scene name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Root node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Sequential integer counter.\n"
-"Compare counter options."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Per-level Counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "If set, the counter restarts for each group of child nodes."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Initial value for the counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Amount by which counter is incremented for each node"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Padding"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Minimum number of digits for the counter.\n"
-"Missing digits are padded with leading zeros."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Post-Process"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Style"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Keep"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "PascalCase to snake_case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "snake_case to PascalCase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Lowercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Uppercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Reset"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Regular Expression Error:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "At character %s"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent Node"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Reparent Location (Select new Parent):"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Keep Global Transform"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Run Mode:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
-msgid "Current Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Main Scene Arguments:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Scene Run Settings"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "No parent to instance the scenes at."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error loading scene from %s"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot instance the scene '%s' because the current scene exists within one "
-"of its nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Scene(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Replace with Branch Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Child Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't paste root node into the same scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Paste Node(s)"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on the tree root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Node In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Nodes In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instantiated scenes can't become root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make node as Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Delete %d nodes and any children?"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Delete %d nodes?"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete the root node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\" and its children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Delete node \"%s\"?"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires having a scene open in the editor."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires selecting only one node, but you have "
-"selected %d nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the root node branch as an instanced scene.\n"
-"To create an editable copy of the current scene, duplicate it using the "
-"FileSystem dock context menu\n"
-"or create an inherited scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the branch of an already instanced scene.\n"
-"To create a variation of a scene, you can make an inherited scene based on "
-"the instanced scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is a child of an already instantiated scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is part of an inherited scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Save New Scene As..."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Disabling \"editable_instance\" will cause all properties of the node to be "
-"reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
-"cause all properties of the node to be reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "New Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Create Root Node:"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "2D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "3D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "User Interface"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Other Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on instanced scenes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Cut Node(s)"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/scene_tree_dock.cpp
-msgid "Remove Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change type of node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Couldn't save new scene. Likely dependencies (instances) couldn't be "
-"satisfied."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error saving scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error duplicating scene to save it."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Sub-Resources"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Editable Children"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Load As Placeholder"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot attach a script: there are no languages registered.\n"
-"This is probably because this editor was built with all language modules "
-"disabled."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add Child Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Expand/Collapse All"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change Type"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Reparent to New Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Merge From Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Save Branch as Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Copy Node Path"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete (No Confirm)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Instance a scene file as a Node. Creates an inherited scene if no root node "
-"exists."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach a new or existing script to the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach the script from the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remote"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"If selected, the Remote scene tree dock will cause the project to stutter "
-"every time it updates.\n"
-"Switch back to the Local scene tree dock to improve performance."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Show Scene Tree Root Selection"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Derive Script Globals By Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Use Favorites Root Selection"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-#, fuzzy
-msgid "Unlock Node"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/scene_tree_editor.cpp
-msgid "Button Group"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "(Connecting From)"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node configuration warning:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s) and %s group(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is in %s group(s).\n"
-"Click to show groups dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Open Script:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is locked.\n"
-"Click to unlock it."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Children are not selectable.\n"
-"Click to make selectable."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visibility"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"AnimationPlayer is pinned.\n"
-"Click to unpin."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Rename Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Scene Tree (Nodes):"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node Configuration Warning!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Select a Node"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Filename is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is not local."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid base path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "A directory with the same name exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File does not exist."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid extension."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading template '%s'"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error - Could not create script in filesystem."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Overrides"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script / Choose Location"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File exists, it will be reused."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid class name."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid inherited parent name or path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script path/name is valid."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will create a new script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will load an existing script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script file already exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Note: Built-in scripts have some limitations and can't be edited using an "
-"external editor."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Warning: Having the script name be the same as a built-in type is usually "
-"not desired."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Class Name:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Template:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in Script:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Attach Node Script"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Bytes:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Warning:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Trace"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Errors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Child process connected."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Copy Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Open C++ Source on GitHub"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Video RAM"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Skip Breakpoints"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Previous Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Next Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Frames"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Filter stack variables"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Inspect Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Network Profiler"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitor"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Pick one or more items from the list to display the graph."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "List of Video Memory Usage by Resource:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Total:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export list to a CSV file"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_effect_record.cpp
-msgid "Format"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
-msgid "Usage"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp servers/visual_server.cpp
-msgid "Misc"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control Type:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Live Edit Root:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Set From Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export measures as CSV"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Erase Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Restore Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Change Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Editor Settings"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Shortcuts"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Binding"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Light Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Stream Player 3D"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: platform/osx/export/export.cpp
-msgid "Camera"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera FOV"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera Size"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Visibility Notifier"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Reflection Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "GI Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Baked Indirect Light"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Sphere Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Box Shape Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body A"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body B"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Overlap"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Room Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-msgid "Portal Margin"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Arrow"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Portal Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Occluder"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Polygon Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Hole Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Hole"
-msgstr ""
-
-#: main/main.cpp
-msgid "Godot Physics"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "Use BVH"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "BVH Collision Margin"
-msgstr ""
-
-#: main/main.cpp
-msgid "Crash Handler"
-msgstr ""
-
-#: main/main.cpp
-msgid "Multithreaded Server"
-msgstr ""
-
-#: main/main.cpp
-msgid "RID Pool Prealloc"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debugger stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Chars Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Messages Per Frame"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Errors Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Warnings Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Flush stdout On Print"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Log Path"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Log Files"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver Name"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fallback To GLES2"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "DPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allow hiDPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Per Pixel Transparency"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allowed"
-msgstr ""
-
-#: main/main.cpp
-msgid "Intended Usage"
-msgstr ""
-
-#: main/main.cpp
-msgid "Framebuffer Allocation"
-msgstr ""
-
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Energy Saving"
-msgstr ""
-
-#: main/main.cpp
-msgid "Threads"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-msgid "Thread Model"
-msgstr ""
-
-#: main/main.cpp
-msgid "Thread Safe BVH"
-msgstr ""
-
-#: main/main.cpp
-msgid "Handheld"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Orientation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
-#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-msgid "Common"
-msgstr ""
-
-#: main/main.cpp
-msgid "Physics FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Force FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable Pause Aware Picking"
-msgstr ""
-
-#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
-#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
-#: scene/main/viewport.cpp scene/register_scene_types.cpp
-msgid "GUI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
-
-#: main/main.cpp
-msgid "stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Print FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Verbose stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
-
-#: main/main.cpp
-msgid "Low Processor Mode"
-msgstr ""
-
-#: main/main.cpp
-msgid "Delta Sync After Draw"
-msgstr ""
-
-#: main/main.cpp
-msgid "iOS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Hide Home Indicator"
-msgstr ""
-
-#: main/main.cpp
-msgid "Input Devices"
-msgstr ""
-
-#: main/main.cpp
-msgid "Pointing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Touch Delay"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "GLES3"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Shaders"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debug Shader Fallbacks"
-msgstr ""
-
-#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
-#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
-#: scene/resources/world.cpp
-msgid "Environment"
-msgstr ""
-
-#: main/main.cpp
-msgid "Default Clear Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "Boot Splash"
-msgstr ""
-
-#: main/main.cpp
-msgid "Show Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullsize"
-msgstr ""
-
-#: main/main.cpp scene/resources/dynamic_font.cpp
-msgid "Use Filter"
-msgstr ""
-
-#: main/main.cpp scene/resources/style_box.cpp
-msgid "BG Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "macOS Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Windows Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Buffering"
-msgstr ""
-
-#: main/main.cpp
-msgid "Agile Event Flushing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Touch From Mouse"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Mouse From Touch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Mouse Cursor"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Custom Image"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: main/main.cpp
-msgid "Custom Image Hotspot"
-msgstr ""
-
-#: main/main.cpp
-msgid "Tooltip Position Offset"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Debugger Agent"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait For Debugger"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait Timeout"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
-#: main/main.cpp
-msgid "Runtime"
-msgstr ""
-
-#: main/main.cpp
-msgid "Unhandled Exception Policy"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Main Loop Type"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: main/main.cpp scene/gui/texture_progress.cpp
-#: scene/gui/viewport_container.cpp
-msgid "Stretch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Aspect"
-msgstr ""
-
-#: main/main.cpp
-msgid "Shrink"
-msgstr ""
-
-#: main/main.cpp
-msgid "Auto Accept Quit"
-msgstr ""
-
-#: main/main.cpp
-msgid "Quit On Go Back"
-msgstr ""
-
-#: main/main.cpp scene/main/viewport.cpp
-msgid "Snap Controls To Pixels"
-msgstr ""
-
-#: main/main.cpp
-msgid "Dynamic Fonts"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Oversampling"
-msgstr ""
-
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-msgid "Active Soft World"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "CSG"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Height"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-#, fuzzy
-msgid "Operation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/csg/csg_shape.cpp
-msgid "Calculate Tangents"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Use Collision"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-msgid "Collision Layer"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
-#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
-#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-msgid "Collision Mask"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-#, fuzzy
-msgid "Invert Faces"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
-#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/sphere_shape.cpp
-msgid "Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Radial Segments"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Rings"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Smooth Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Cone"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Ring Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
-#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Degrees"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-#, fuzzy
-msgid "Path Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval Type"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Simplify Angle"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Rotation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Local"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Continuous U"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path U Distance"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Joined"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Compression Mode"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Transfer Channel"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Channel Count"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Always Ordered"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Server Relay"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Verify"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Hostname"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Use DTLS"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Config File"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Load Once"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Symbol Prefix"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Reloadable"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select the dynamic library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select dependencies of the library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Remove current entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Double click to create a new entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform:"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dynamic Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Add an architecture entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "GDNativeLibrary"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Enabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Disabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Class Name"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Icon Path"
-msgstr ""
-
-#: modules/gdnative/register_types.cpp
-msgid "GDNative"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript.cpp
-msgid "GDScript"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Function Definition Color"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Node Path Color"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
-msgid "Max Call Stack"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Treat Warnings As Errors"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Exclude Addons"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Autocomplete Setters And Getters"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Step argument is zero!"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not a script with an instance"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a script"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a resource file"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Object can't provide a length."
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Language Server"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Enable Smart Resolve"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Show Native Symbols In Editor"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Use Thread"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Mesh GLTF2"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export GLTF..."
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
-msgid "Component Type"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Normalized"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
-msgid "Count"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Min"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Max"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
-msgid "Sparse Count"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Buffer"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Length"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Stride"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Indices"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "FOV Size"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Zfar"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Znear"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
-#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp
-msgid "Color"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
-#: scene/resources/environment.cpp
-msgid "Intensity"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-msgid "Range"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Inner Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Outer Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Blend Weights"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Instance Materials"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Parent"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Xform"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
-msgid "Skin"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-#, fuzzy
-msgid "Translation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Children"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-#, fuzzy
-msgid "Joints"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Roots"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
-msgid "Unique Names"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
-msgid "Godot Bone Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Skin Root"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joints Original"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Inverse Binds"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-#, fuzzy
-msgid "Non Joints"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Bone I"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Name"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Godot Skin"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Img"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Gloss Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Specular Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Spec Gloss Img"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Json"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Major Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Minor Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "GLB Data"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Use Named Skin Binds"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Buffer Views"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Accessors"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-#, fuzzy
-msgid "Scene Name"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gltf/gltf_state.cpp
-#, fuzzy
-msgid "Root Nodes"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
-msgid "Textures"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
-msgid "Images"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Cameras"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-msgid "Lights"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-#, fuzzy
-msgid "Unique Animation Names"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeletons"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-#, fuzzy
-msgid "Skeleton To Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-#, fuzzy
-msgid "Animations"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/gltf/gltf_texture.cpp
-msgid "Src Image"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Mesh Library"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Physics Material"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-msgid "Use In Baked Light"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
-msgid "Cell"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Octant Size"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-#, fuzzy
-msgid "Center X"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map.cpp
-#, fuzzy
-msgid "Center Y"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map.cpp
-#, fuzzy
-msgid "Center Z"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/resources/material.cpp
-msgid "Mask"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Plane:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "GridMap Fill Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "GridMap Paste Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paint"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "GridMap Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Disabled"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Above"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Below"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit X Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Y Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Z Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Clear Rotation"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Paste Selects"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clear Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Fill Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Settings"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Filter meshes"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Begin Bake"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Preparing data structures"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Generate buffers"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Direct lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Indirect lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Post processing"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Plotting lightmaps"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "CPU Lightmapper"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Low Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Medium Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "High Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Ultra Quality Ray Count"
-msgstr ""
-
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-msgid "Loop Offset"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Eye Height"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "IOD"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display Width"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display To Lens"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Oversample"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K1"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K2"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Class name can't be a reserved keyword"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-#, fuzzy
-msgid "Build Solution"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/mono/editor/csharp_project.cpp
-#, fuzzy
-msgid "Auto Update Project"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: modules/mono/mono_gd/gd_mono_utils.cpp
-msgid "End of inner exception stack trace"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Bake NavMesh"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Seamless"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "As Normal Map"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Bump Strength"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise Offset"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Octaves"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Period"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Persistence"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Lacunarity"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Subject"
-msgstr ""
-
-#: modules/regex/regex.cpp
-#, fuzzy
-msgid "Names"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: modules/regex/regex.cpp
-#, fuzzy
-msgid "Strings"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Multicast If"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Local Port"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover IPv6"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-#, fuzzy
-msgid "Description URL"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: modules/upnp/upnp_device.cpp
-msgid "Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Control URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Our Addr"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Status"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"A node yielded without working memory, please read the docs on how to yield "
-"properly!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Node yielded, but did not return a function state in the first working "
-"memory."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Return value must be assigned to first element of node working memory! Fix "
-"your node please."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Visual Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Signal Arguments"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Default Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Add Input Port"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Change Port Type"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Change Port Name"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Override an existing built-in function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Variables:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new variable."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Signals:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new signal."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name is not a valid identifier:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name already in use by another func/var/signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Delete input port"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Remove Input Port"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Remove Output Port"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Duplicate VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Preload Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Add Node(s)"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s) From Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid ""
-"Can't drop properties because script '%s' is not used in this scene.\n"
-"Drop holding 'Shift' to just copy the signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Getter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Setter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Move Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Disconnect Nodes"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Data"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Script already has function '%s'"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Input Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Resize Comment"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function with a function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select at least one node with sequence port."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Try to only have one sequence input in selection."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Tool:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Members:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Nodes..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Add Function..."
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "function_name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit its graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete Selected"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Find Node Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Copy Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Cut Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Refresh Graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Member"
-msgstr ""
-
-#: modules/visual_script/visual_script_expression.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
-msgid "Return Enabled"
-msgstr "முடக்கப்பட்டது"
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Condition"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "if (cond) is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "while (cond):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "for (elem) in (input):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "in order:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Steps"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "'input' is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Type Cast"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Is %s?"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Node Path"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Use Default Args"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Validate"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "RPC Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Subtract %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Multiply %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Divide %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Mod %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftLeft %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftRight %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitAnd %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitOr %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitXor %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Set Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Assign Op"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Get %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base object is not a Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name '%s' in node %s."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Emit %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Operator"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "a if cond, else b"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Var Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Preload"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Global Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Class Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Math Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Engine Singleton"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Get Scene Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "CustomNode"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ""
-"Invalid return value from _step(), must be integer (seq out), or string "
-"(error)."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "SubCall"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
-msgid "Title"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Construct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Action %s"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Deconstruct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search VisualScript"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Yield"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Wait"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Next Frame"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Physics Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "%s sec(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitNodeSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitInstanceSignal"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.cpp
-msgid "Write Mode"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Verify SSL"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Trusted SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Bind IP"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Private Key"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
-msgid "SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "CA Chain"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Handshake Timeout"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Session Mode"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Required Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Optional Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Requested Reference Space Types"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Reference Space Type"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Visibility State"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Bounds Geometry"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Android SDK Path"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore Pass"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Force System User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Shutdown ADB On Exit"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package name is missing."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package segments must be of non-zero length."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A digit cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The package must have at least one '.' separator."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Use Custom Build"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Export Format"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: platform/android/export/export_plugin.cpp
-msgid "Keystore"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Debug Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "One Click Deploy"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Clear Previous Install"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
-msgid "Code"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Min SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Target SDK"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Package"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Unique Name"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signed"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Classify As Game"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Retain Data On Uninstall"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Exclude From Recents"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: platform/android/export/export_plugin.cpp
-msgid "Graphics"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "OpenGL Debug"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Features"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "XR Mode"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Hand Tracking"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking Frequency"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Passthrough"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Immersive Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Small"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Normal"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Large"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Xlarge"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "User Data Backup"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Allow"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Command Line"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Extra Args"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Salt"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Public Key"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Permissions"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Custom Permissions"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/android/export/export_plugin.cpp
-msgid "Select device from the list"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Uninstalling..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Installing to device, please wait..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not install to device: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on device..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not execute on device."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Debug Keystore, Debug User AND Debug Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Release Keystore, Release User AND Release Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release keystore incorrectly configured in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'platform-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'build-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid public key for APK expansion."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid package name:"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
-"project setting (changed in Godot 3.2.2).\n"
-"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
-"Note that the singleton was also renamed from \"GodotPayments\" to "
-"\"GodotGooglePlayBilling\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
-"or \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing debug %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing release %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not find keystore, unable to export."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' returned with error #%d"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Verifying %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' verification of %s failed."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting for Android"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Trying to build from a custom built template, but no version info for it "
-"exists. Please reinstall from the 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
-"Please reinstall Android build template from 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not write expansion package file!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Building Android Project (gradle)"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Building of Android project failed, check output for the error.\n"
-"Alternatively visit docs.godotengine.org for Android build documentation."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Moving output"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to copy and rename export file, check gradle project directory for "
-"outputs."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Creating APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
-"Please build a template with all required libraries, or uncheck the missing "
-"architectures in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adding files..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Aligning APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not unzip temporary unaligned APK."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier is missing."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "The character '%s' is not allowed in Identifier."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Targeted Device Family"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Info"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Signature"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Short Version"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Copyright"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-#, fuzzy
-msgid "Capabilities"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/iphone/export/export.cpp
-msgid "Access Wi-Fi"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Push Notifications"
-msgstr ""
-
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
-msgid "User Data"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Files App"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Privacy"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Camera Usage Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Microphone Usage Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/iphone/export/export.cpp
-#, fuzzy
-msgid "Photolibrary Usage Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 120 X 120"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 180 X 180"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 76 X 76"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 152 X 152"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 167 X 167"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store 1024 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 40 X 40"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 80 X 80"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Launch Screen Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Image Scale Mode"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-#, fuzzy
-msgid "Custom Image @2x"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/iphone/export/export.cpp
-#, fuzzy
-msgid "Custom Image @3x"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/iphone/export/export.cpp
-#, fuzzy
-msgid "Use Custom BG Color"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/iphone/export/export.cpp
-#, fuzzy
-msgid "Custom BG Color"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Invalid Identifier:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Stop HTTP Server"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run in Browser"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run exported HTML in the system's default browser."
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-#, fuzzy
-msgid "Variant"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: platform/javascript/export/export.cpp
-#, fuzzy
-msgid "Export Type"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: platform/javascript/export/export.cpp
-msgid "VRAM Texture Compression"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Desktop"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Mobile"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Html"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Icon"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-#, fuzzy
-msgid "Custom Html Shell"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/javascript/export/export.cpp
-msgid "Head Include"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Canvas Resize Policy"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Focus Canvas On Start"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Experimental Virtual Keyboard"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Progressive Web App"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Offline Page"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 144 X 144"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 180 X 180"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 512 X 512"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Web"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Host"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Port"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Use SSL"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "SSL Key"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't get filesystem access."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get Info.plist hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no exe name."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no bundle id."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, can't load."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create \"%s\" subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to extract thin binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid binary format."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Already signed!"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to process nested resources."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get CodeResources hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-msgid "Invalid entitlements file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid executable file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't resize signature load command."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create fat binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown bundle type."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown object type."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Category"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "High Res"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location Usage Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/osx/export/export.cpp
-msgid "Address Book Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Calendar Usage Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Photos Library Usage Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Desktop Folder Usage Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/osx/export/export.cpp
-msgid "Documents Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Downloads Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Removable Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
-msgid "Codesign"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Identity"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Timestamp"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Hardened Runtime"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Replace Existing Signature"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Entitlements"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Custom File"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/osx/export/export.cpp
-msgid "Allow JIT Code Execution"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Unsigned Executable Memory"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Dyld Environment Variables"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Disable Library Validation"
-msgstr "முடக்கப்பட்டது"
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Audio Input"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: platform/osx/export/export.cpp
-msgid "Address Book"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendars"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Events"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Debugging"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Sandbox"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Server"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Client"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Usb"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Bluetooth"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Downloads"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Pictures"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Music"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Movies"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
-msgid "Custom Options"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Notarization"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Name"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Password"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Team ID"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"You can check progress manually by opening a Terminal and running the "
-"following command:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Run the following command to staple the notarization ticket to the exported "
-"application (optional):"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "No identity found."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Creating app bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Relative symlinks are not supported on this OS, the exported project might "
-"be broken!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
-"template archive."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making PKG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Ad-hoc signed applications require the 'Disable Library Validation' "
-"entitlement to load dynamic libraries."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making ZIP"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Notarization requires the app to be archived first, select the DMG or ZIP "
-"export format instead."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Sending archive for notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Invalid bundle identifier:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
-"signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Xcode command line tools are not installed, using built-in "
-"\"codesign\". Code signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Code signing is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Hardened runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID name not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID password not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is disabled. The exported project will be blocked by "
-"Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Code signing is disabled. The exported project will not run on Macs with "
-"enabled Gatekeeper and Apple Silicon powered Macs."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Hardened Runtime is not compatible with ad-hoc signature, and will be "
-"disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is not supported from this OS. The exported project "
-"will be blocked by Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Microphone access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Camera access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Location information access is enabled, but usage description is "
-"not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Address book access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Calendar access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Photo library access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "macOS"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Force Builtin Codesign"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Architecture"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Short Name"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Publisher Guid"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: platform/uwp/export/export.cpp
-msgid "Signing"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Algorithm"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Major"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Minor"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Build"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Revision"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Store Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 44 X 44 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 71 X 71 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 150 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 310 X 310 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Wide 310 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Splash Screen"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Tiles"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 150 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Wide 310 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 310 X 310"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package short name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package unique name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package publisher display name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid product GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid publisher GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid background color."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "UWP"
-msgstr ""
-
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Signtool"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Identity Type"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Timestamp Server URL"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Digest Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-#, fuzzy
-msgid "Company Name"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: platform/windows/export/export.cpp
-#, fuzzy
-msgid "Product Name"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: platform/windows/export/export.cpp
-#, fuzzy
-msgid "File Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/windows/export/export.cpp
-msgid "Trademarks"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid ""
-"The rcedit tool must be configured in the Editor Settings (Export > Windows "
-"> Rcedit) to change the icon or app information data."
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid icon path:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid file version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid product version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Windows"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Rcedit"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Osslsigncode"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Wine"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Frames"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/2d/animated_sprite.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite to display frames."
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Centered"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip V"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitoring"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitorable"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Physics Overrides"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Space Override"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Point"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Distance Scale"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Vec"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Gravity"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Linear Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Angular Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
-msgid "Audio Bus"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Override"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-msgid "Volume dB"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Pitch Scale"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Stream Paused"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-msgid "Max Distance"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
-#, fuzzy
-msgid "Attenuation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Bus"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-msgid "Area Mask"
-msgstr ""
-
-#: scene/2d/back_buffer_copy.cpp
-#, fuzzy
-msgid "Copy Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/camera_2d.cpp
-msgid "Anchor Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-#, fuzzy
-msgid "Rotating"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#, fuzzy
-msgid "Current"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
-msgid "Zoom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
-msgid "Custom Viewport"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
-msgid "Process Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Limit"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-msgid "Left"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-msgid "Right"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
-#, fuzzy
-msgid "Bottom"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothed"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin H Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin V Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "H"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "V"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Screen"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Limits"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Drag Margin"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Blend Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Light Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-#, fuzzy
-msgid "Particles Animation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim H Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim V Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim Loop"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
-msgid "Visibility"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-msgid "Visible"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Self Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show Behind Parent"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show On Top"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Light Mask"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Use Parent Material"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
-#: scene/2d/canvas_modulate.cpp
-msgid ""
-"Only one visible CanvasModulate is allowed per scene (or set of instanced "
-"scenes). The first created one will work, while the rest will be ignored."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
-"define its shape."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid "Pickable"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid ""
-"CollisionPolygon2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Build Mode"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
-#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
-#, fuzzy
-msgid "Disabled"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision Margin"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"CollisionShape2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"A shape must be provided for CollisionShape2D to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"Polygon-based shapes are not meant be used nor edited directly through the "
-"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid ""
-"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Emitting"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Lifetime"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
-msgid "One Shot"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Explosiveness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Lifetime Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fixed FPS"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fract Delta"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Drawing"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Local Coords"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Draw Order"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Emission Shape"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Sphere Radius"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Rect Extents"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Normals"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Align Y"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Direction"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Spread"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Initial Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Angular Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Velocity Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Orbit Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Linear Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Accel Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Radial Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Tangential Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Damping"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Damping Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Angle Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
-msgid "Scale Amount"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
-msgid "Scale Amount Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Initial Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Hue Variation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Variation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Variation Random"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Variation Curve"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Speed Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Offset Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node B must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Node A"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Node B"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
-#: scene/resources/environment.cpp
-msgid "Bias"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-#, fuzzy
-msgid "Disable Collision"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Softness"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Initial Offset"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
-msgid "Rest Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Stiffness"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid ""
-"A texture with the shape of the light must be supplied to the \"Texture\" "
-"property."
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-#, fuzzy
-msgid "Editor Only"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/2d/light_2d.cpp
-msgid "Texture Scale"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Energy"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Item Cull Mask"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-msgid "Shadow"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Gradient Length"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Filter Smooth"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "Closed"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
-msgid "Cull Mode"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid ""
-"An occluder polygon must be set (or drawn) for this occluder to take effect."
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-#, fuzzy
-msgid "Width Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/line_2d.cpp
-#, fuzzy
-msgid "Default Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Fill"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Gradient"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Texture Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Capping"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Joint Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Begin Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "End Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-msgid "Border"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Sharp Limit"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Round Precision"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Antialiased"
-msgstr ""
-
-#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-msgid "Multimesh"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-#, fuzzy
-msgid "Edge Connection Margin"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Target Desired Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Neighbor Dist"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Neighbors"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Time Horizon"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Speed"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Path Max Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-msgid "Estimate Radius"
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp
-msgid ""
-"The NavigationObstacle2D only serves to provide collision avoidance to a "
-"Node2D object."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"A NavigationPolygon resource must be set or created for this node to work. "
-"Please set a property or draw a polygon."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Scale"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/2d/node_2d.cpp
-msgid "Z As Relative"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
-msgid "Scroll"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Offset"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Scale"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit Begin"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit End"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Ignore Camera Zoom"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid ""
-"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
-msgid "Motion"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/parallax_layer.cpp
-msgid "Mirroring"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles2D node instead. You can use the \"Convert to "
-"CPUParticles2D\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles2D instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
-"purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid ""
-"A material to process the particles is not assigned, so no behavior is "
-"imprinted."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"Particles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid "Visibility Rect"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid "Process Material"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/path_2d.cpp
-msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Unit Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "H Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "V Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Cubic Interp"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "Lookahead"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-msgid "Layers"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Linear Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Angular Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-#, fuzzy
-msgid "Friction"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Bounce"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Physics Material Override"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid ""
-"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Mass"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Inertia"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Weight"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Gravity Scale"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Custom Integrator"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Continuous CD"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contacts Reported"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contact Monitor"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Sleeping"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Can Sleep"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Damp"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Angular"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Applied Forces"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Torque"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Safe Margin"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Sync To Physics"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Apply Velocity On Leave"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
-#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
-msgid "Normal"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Remainder"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Local Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider ID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider RID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Shape Index"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Invert"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Vertex Colors"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Internal Vertex Count"
-msgstr ""
-
-#: scene/2d/position_2d.cpp
-msgid "Gizmo Extents"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Exclude Parent"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Cast To"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Areas"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Bodies"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp
-msgid "Path property must point to a valid Node2D node to work."
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#, fuzzy
-msgid "Remote Path"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Use Global Coordinates"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Rest"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Default Length"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid ""
-"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Hframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Vframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame Coords"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/2d/sprite.cpp scene/resources/texture.cpp
-#, fuzzy
-msgid "Filter Clip"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/tile_map.cpp
-msgid ""
-"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
-"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
-"KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Set"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Quadrant Size"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Custom Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/2d/tile_map.cpp
-msgid "Half Offset"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Origin"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Y Sort"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Show Collision"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Compatibility Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/tile_map.cpp
-msgid "Centered Textures"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Cell Clip UV"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Parent"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Kinematic"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Centered"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Visible"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Passby Press"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Visibility Mode"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid ""
-"VisibilityEnabler2D works best when used with the edited scene root directly "
-"as parent."
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-#, fuzzy
-msgid "Pause Animations"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Freeze Bodies"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Particles"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
-msgid "Pause Animated Sprites"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Process Parent"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Physics Process Parent"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Uniformity"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Controller ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
-msgid "Rumble"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The controller ID must not be 0 or this controller won't be bound to an "
-"actual controller."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Anchor ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The anchor ID must not be 0 or this anchor won't be bound to an actual "
-"anchor."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-msgid "World Scale"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Model"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit Size"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Max dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Out Of Range Mode"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Degrees"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
-msgid "Filter Attenuation dB"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Doppler"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Tracking"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp
-msgid "Interior"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Finding meshes and lights"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing geometry (%d/%d)"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing environment"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generating capture"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Saving lightmaps"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Done"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
-#: scene/resources/rectangle_shape_2d.cpp
-msgid "Extents"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Tweaks"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounces"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounce Indirect Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Denoiser"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Use HDR"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generate"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Max Size"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Custom Sky"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky Rotation Degrees"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Custom Color"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Custom Energy"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Min Light"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Image Path"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Light Data"
-msgstr ""
-
-#: scene/3d/bone_attachment.cpp
-msgid "Bone Name"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Keep Aspect"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
-msgid "Cull Mask"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Doppler Tracking"
-msgstr ""
-
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Projection"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/3d/camera.cpp
-msgid "FOV"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Frustum Offset"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Near"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Far"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Margin"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Clip To"
-msgstr ""
-
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-msgid "Ray Pickable"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid "Capture On Drag"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape or CollisionPolygon as a child to define "
-"its shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid ""
-"CollisionPolygon only serves to provide a collision shape to a "
-"CollisionObject derived node. Please only use it as a child of Area, "
-"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"CollisionShape only serves to provide a collision shape to a CollisionObject "
-"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
-"KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"Plane shapes don't work well and will be removed in future versions. Please "
-"don't use them."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial whose "
-"Billboard Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Box Extents"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Inner Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Height"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Axis"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Rotate Y"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Disable Z"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Flatness"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-msgid "Portals"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Portal Mode"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Include In Bound"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Allow Merging"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Plotting Meshes"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"GIProbes are not supported by the GLES2 video driver.\n"
-"Use a BakedLightmap instead."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"The GIProbe Compress property has been deprecated due to known bugs and no "
-"longer has any effect.\n"
-"To remove this warning, disable the GIProbe's Compress property."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Subdiv"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Indirect Energy"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Negative"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Specular"
-msgstr ""
-
-#: scene/3d/light.cpp
-#, fuzzy
-msgid "Bake Mode"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/3d/light.cpp
-msgid "Contact"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Reverse Cull Face"
-msgstr ""
-
-#: scene/3d/light.cpp servers/visual_server.cpp
-msgid "Directional Shadow"
-msgstr ""
-
-#: scene/3d/light.cpp
-#, fuzzy
-msgid "Split 1"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/3d/light.cpp
-#, fuzzy
-msgid "Split 2"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/3d/light.cpp
-#, fuzzy
-msgid "Split 3"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/3d/light.cpp
-msgid "Blend Splits"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bias Split Scale"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Depth Range"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Omni"
-msgstr ""
-
-#: scene/3d/light.cpp
-#, fuzzy
-msgid "Shadow Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/light.cpp
-msgid "Shadow Detail"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Spot"
-msgstr ""
-
-#: scene/3d/light.cpp
-#, fuzzy
-msgid "Angle Attenuation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Transform Normals"
-msgstr ""
-
-#: scene/3d/navigation.cpp scene/resources/curve.cpp
-msgid "Up Vector"
-msgstr ""
-
-#: scene/3d/navigation.cpp
-msgid "Cell Height"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Agent Height Offset"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Ignore Y"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
-
-#: scene/3d/navigation_obstacle.cpp
-msgid ""
-"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "No shape is set."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "Only uniform scales are supported."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to "
-"CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"On macOS, Particles rendering is much slower than CPUParticles due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Nothing is visible because meshes have not been assigned to draw passes."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Particles animation requires the usage of a SpatialMaterial whose Billboard "
-"Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Visibility AABB"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Draw Passes"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Passes"
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid ""
-"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
-"parent Path's Curve resource."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "Rotation Mode"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid ""
-"Size changes to RigidBody (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Axis Lock"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Motion X"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Motion Y"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Motion Z"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Move Lock X"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Move Lock Y"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Move Lock Z"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/3d/physics_body.cpp
-msgid "Body Offset"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node B must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Solver"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Exclude Nodes"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/physics_joint.cpp
-msgid "Params"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_joint.cpp
-msgid "Motor"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Target Velocity"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/physics_joint.cpp
-msgid "Max Impulse"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Restitution"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Linear Motion"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Angular Motion"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Force Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Z"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "The RoomManager should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A Room should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A RoomGroup should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Portal Active"
-msgstr ""
-
-#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
-msgid "Two Way"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Linked Room"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Use Default Margin"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-#, fuzzy
-msgid "Group Name"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/proximity_group.cpp
-msgid "Dispatch Mode"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Grid Radius"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-#, fuzzy
-msgid "Update Mode"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/3d/reflection_probe.cpp
-msgid "Origin Offset"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-#, fuzzy
-msgid "Box Projection"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/3d/reflection_probe.cpp
-msgid "Enable Shadows"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Color"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Energy"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Contrib"
-msgstr ""
-
-#: scene/3d/remote_transform.cpp
-msgid ""
-"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
-"derived node to work."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A Room cannot have another Room as a child or grandchild."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "The RoomManager should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A RoomGroup should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid ""
-"Room convex hull contains a large number of planes.\n"
-"Consider simplifying the room bound in order to increase performance."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Use Default Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp scene/3d/room_manager.cpp
-msgid "Room Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Bound"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "Roomgroup Priority"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "The RoomManager should not be placed inside a RoomGroup."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList has not been assigned."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList node should be a Spatial (or derived from Spatial)."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal Depth Limit is set to Zero.\n"
-"Only the Room that the Camera is in will render."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "There should only be one RoomManager in the SceneTree."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Main"
-msgstr ""
-
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#, fuzzy
-msgid "Active"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/room_manager.cpp
-msgid "Roomlist"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Mode"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Filename"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "Gameplay"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Gameplay Monitor"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Use Secondary PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Merge Meshes"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Show Margins"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Debug Sprawl"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Overlap Warning Threshold"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-#, fuzzy
-msgid "Preview Camera"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/3d/room_manager.cpp
-msgid "Portal Depth Limit"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-#, fuzzy
-msgid "Default Portal Margin"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/room_manager.cpp
-msgid "Roaming Expansion Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"RoomList path is invalid.\n"
-"Please check the RoomList branch has been assigned in the RoomManager."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "RoomList contains no Rooms, aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Misnamed nodes detected, check output log for details. Aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal link room not found, check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal autolink failed, check output log for details.\n"
-"Check the portal is facing outwards from the source room."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
-"Check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Error calculating room bounds.\n"
-"Ensure all rooms contain geometry or manual bounds."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Physics Enabled"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Parent Collision Ignore"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Simulation Precision"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Total Mass"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Linear Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Areaangular Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Volume Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pressure Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Damping Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Drag Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pose Matching Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid ""
-"Size changes to SoftBody will be overridden by the physics engine when "
-"running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Matrix"
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Gizmo"
-msgstr ""
-
-#: scene/3d/spatial_velocity_tracker.cpp
-msgid "Track Physics Step"
-msgstr ""
-
-#: scene/3d/spring_arm.cpp
-msgid "Spring Length"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-msgid "Opacity"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
-msgid "Transparent"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite3D to display frames."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid ""
-"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
-"it as a child of a VehicleBody."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Per-Wheel Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Engine Force"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Brake"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "VehicleBody Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Use As Traction"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Wheel"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Roll Influence"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Friction Slip"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/vehicle_body.cpp
-msgid "Suspension"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Max Force"
-msgstr ""
-
-#: scene/3d/visibility_notifier.cpp
-msgid "AABB"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
-msgid "Geometry"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Override"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Overlay"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Cast Shadow"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Extra Cull Margin"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Baked Light"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Generate Lightmap"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
-#: scene/resources/material.cpp
-msgid "Min Distance"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Min Hysteresis"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Max Hysteresis"
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"WorldEnvironment requires its \"Environment\" property to contain an "
-"Environment to have a visible effect."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
-"this environment's Background Mode to Canvas (for 2D scenes)."
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Mix Mode"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadein Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadeout Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Auto Restart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Input Count"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Xfade Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Switch Mode"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
-msgid "Auto Advance"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
-msgid "Advance Condition"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_player.cpp
-msgid "Anim Apply Reset"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Current Animation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Assigned Animation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_player.cpp
-msgid "Reset On Save"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Current Animation Length"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Current Animation Position"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Options"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Method Call Mode"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Nothing connected to input '%s' of node '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "No root AnimationNode for the graph is set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "The AnimationPlayer root node is not a valid node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Tree Root"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Anim Player"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Root Motion"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Track"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/animation/animation_tree_player.cpp
-msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Playback"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Master Player"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Base Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-#, fuzzy
-msgid "Animation Path"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/root_motion_view.cpp
-msgid "Zero Y"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-#, fuzzy
-msgid "Root Bone"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Tip Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Interpolation"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Override Tip Basis"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Use Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-#, fuzzy
-msgid "Target Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/animation/skeleton_ik.cpp
-#, fuzzy
-msgid "Max Iterations"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
-
-#: scene/audio/audio_stream_player.cpp
-msgid "Mix Target"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
-#: scene/gui/texture_rect.cpp
-msgid "Stretch Mode"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
-msgid "Alignment"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Shortcut In Tooltip"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Action Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Keep Pressed Outside"
-msgstr ""
-
-#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-msgid "Shortcut"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Group"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/button.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Clip Text"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
-#: scene/gui/spin_box.cpp
-msgid "Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Icon Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Expand Icon"
-msgstr ""
-
-#: scene/gui/center_container.cpp
-msgid "Use Top Left"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid ""
-"Color: #%s\n"
-"LMB: Apply color\n"
-"RMB: Remove preset"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Edit Alpha"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-#, fuzzy
-msgid "Raw Mode"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/gui/color_picker.cpp
-msgid "Deferred Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Enabled"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Visible"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Pick a color from the editor window."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Switch between hexadecimal and code values."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Add current color as a preset."
-msgstr ""
-
-#: scene/gui/container.cpp
-msgid ""
-"Container by itself serves no purpose unless a script configures its "
-"children placement behavior.\n"
-"If you don't intend to add a script, use a plain Control node instead."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid ""
-"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
-"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Anchor"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Grow Direction"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Min Size"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pivot Offset"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Clip Content"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Hint"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Tooltip"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Focus"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Left"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Top"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Right"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Bottom"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Next"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Previous"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Mouse"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Default Cursor Shape"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pass On Modal Close Click"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags"
-msgstr ""
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Stretch Ratio"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/gui/control.cpp
-msgid "Theme Type Variation"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Window Title"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Dialog"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Hide On OK"
-msgstr ""
-
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Alert!"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Please Confirm..."
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Mode Overrides Title"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-#, fuzzy
-msgid "Right Disconnects"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/gui/graph_edit.cpp
-msgid "Scroll Offset"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Snap Distance"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Min"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Max"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-#, fuzzy
-msgid "Zoom Step"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/gui/graph_edit.cpp
-msgid "Show Zoom Label"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
-msgid "Minimap"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Enable grid minimap."
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Show Close"
-msgstr ""
-
-#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
-#, fuzzy
-msgid "Selected"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/graph_node.cpp
-msgid "Comment"
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Overlay"
-msgstr ""
-
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
-#: scene/gui/tree.cpp scene/main/viewport.cpp
-msgid "Timers"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow Reselect"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-#, fuzzy
-msgid "Allow RMB Select"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/item_list.cpp
-msgid "Max Text Lines"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Auto Height"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Same Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Icon Scale"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Icon Size"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Visible Characters"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Percent Visible"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Lines Skipped"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Max Lines Visible"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
-msgid "Max Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret Character"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Expand To Text Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Context Menu Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Virtual Keyboard Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Clear Button Enabled"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Shortcut Keys Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Middle Mouse Paste Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
-msgid "Selecting Enabled"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/gui/text_edit.cpp
-msgid "Deselect On Focus Loss Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Right Icon"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Placeholder"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Alpha"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Caret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink Speed"
-msgstr ""
-
-#: scene/gui/link_button.cpp
-msgid "Underline"
-msgstr ""
-
-#: scene/gui/menu_button.cpp
-msgid "Switch On Hover"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Draw Center"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Region Rect"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid ""
-"The Tile and Tile Fit options for Axis Stretch properties are only effective "
-"when using the GLES3 rendering backend.\n"
-"The GLES2 backend is currently in use, so these modes will act like Stretch "
-"instead."
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Popup"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Exclusive"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid ""
-"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine, but they will hide upon "
-"running."
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-#, fuzzy
-msgid "Hide On Item Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/popup_menu.cpp
-#, fuzzy
-msgid "Hide On Checkable Item Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/popup_menu.cpp
-#, fuzzy
-msgid "Hide On State Item Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/popup_menu.cpp
-msgid "Submenu Popup Delay"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Allow Search"
-msgstr ""
-
-#: scene/gui/progress_bar.cpp
-msgid "Percent"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Min Value"
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Max Value"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Page"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Exp Edit"
-msgstr ""
-
-#: scene/gui/range.cpp
-#, fuzzy
-msgid "Rounded"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/range.cpp
-msgid "Allow Greater"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Lesser"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp
-msgid "Border Color"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
-msgid "Border Width"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Relative Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Absolute Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Elapsed Time"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Env"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Character"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "BBCode"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Meta Underlined"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Tab Size"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Fit Content Height"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Active"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Following"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Selection Enabled"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-#, fuzzy
-msgid "Override Selected Font Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/rich_text_label.cpp
-msgid "Custom Effects"
-msgstr ""
-
-#: scene/gui/scroll_bar.cpp
-#, fuzzy
-msgid "Custom Step"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/gui/scroll_container.cpp
-msgid ""
-"ScrollContainer is intended to work with a single child control.\n"
-"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
-"minimum size manually."
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Follow Focus"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-#, fuzzy
-msgid "Horizontal Enabled"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: scene/gui/scroll_container.cpp
-msgid "Vertical Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Default Scroll Deadzone"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Scrollable"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Tick Count"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Ticks On Borders"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Prefix"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Suffix"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-#, fuzzy
-msgid "Split Offset"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/gui/split_container.cpp scene/gui/tree.cpp
-msgid "Collapsed"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Dragger Visibility"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Tab Align"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Current Tab"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Tabs Visible"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "All Tabs In Front"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Drag To Rearrange Enabled"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Use Hidden Tabs For Min Size"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Tab Close Display Policy"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Scrolling Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Readonly"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Bookmark Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Breakpoint Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Fold Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Hiding Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Wrap Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Vertical"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-#, fuzzy
-msgid "Scroll Horizontal"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: scene/gui/text_edit.cpp
-msgid "Draw"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-#, fuzzy
-msgid "Block Mode"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/gui/text_edit.cpp
-msgid "Moving By Right Click"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect (sec)"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Hover"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Focused"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Click Mask"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-#: scene/gui/video_player.cpp
-msgid "Expand"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Under"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Over"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Mode"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Tint"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Radial Fill"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Initial Angle"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Degrees"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Center Offset"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/texture_progress.cpp
-msgid "Nine Patch Stretch"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Stretch Margin Left"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Stretch Margin Top"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Stretch Margin Right"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Stretch Margin Bottom"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/gui/tree.cpp
-msgid "Custom Minimum Height"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "(Other)"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Column Titles Visible"
-msgstr ""
-
-#: scene/gui/tree.cpp
-#, fuzzy
-msgid "Hide Folding"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/gui/tree.cpp
-msgid "Hide Root"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Drop Mode Flags"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-#, fuzzy
-msgid "Audio Track"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Stream Position"
-msgstr ""
-
-#: scene/gui/viewport_container.cpp
-msgid "Stretch Shrink"
-msgstr ""
-
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download File"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download Chunk Size"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Body Size Limit"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Max Redirects"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Timeout"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Num Separator"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Casing"
-msgstr ""
-
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Editor Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Import Path"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/main/node.cpp
-msgid "Pause Mode"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Display Folded"
-msgstr ""
-
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Filename"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: scene/main/node.cpp
-msgid "Owner"
-msgstr ""
-
-#: scene/main/node.cpp scene/main/scene_tree.cpp
-msgid "Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Custom Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Process Priority"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Collisions Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Navigation Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Font Oversampling"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Edited Scene Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Multiplayer Poll"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Shapes"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Shape Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Contact Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-#, fuzzy
-msgid "Disabled Geometry Color"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/main/scene_tree.cpp
-msgid "Max Contacts Displayed"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Draw 2D Outlines"
-msgstr ""
-
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Reflections"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Size"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Subdiv"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "MSAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use FXAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Debanding"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "HDR"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "Use 32 BPC Depth"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Default Environment"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid ""
-"Default Environment as specified in Project Settings (Rendering -> "
-"Environment -> Default Environment) could not be loaded."
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Enable Object Picking"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid ""
-"Very low timer wait times (< 0.05 seconds) may behave in significantly "
-"different ways depending on the rendered or physics frame rate.\n"
-"Consider using a script's process loop instead of relying on a Timer for "
-"very low wait times."
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Autostart"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Viewport Path"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"The Viewport size must be greater than or equal to 2 pixels on both "
-"dimensions to render anything."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "ARVR"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Size Override Stretch"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Own World"
-msgstr ""
-
-#: scene/main/viewport.cpp scene/resources/world_2d.cpp
-msgid "World"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "World 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Transparent BG"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Handle Input Locally"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "FXAA"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debanding"
-msgstr ""
-
-#: scene/main/viewport.cpp
-#, fuzzy
-msgid "Disable 3D"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/main/viewport.cpp
-msgid "Keep 3D Linear"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Direct To Screen"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debug Draw"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Target"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "V Flip"
-msgstr ""
-
-#: scene/main/viewport.cpp
-#, fuzzy
-msgid "Clear Mode"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/main/viewport.cpp
-msgid "Enable 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Object Picking"
-msgstr ""
-
-#: scene/main/viewport.cpp
-#, fuzzy
-msgid "Disable Input"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/main/viewport.cpp servers/visual_server.cpp
-msgid "Shadow Atlas"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 0"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 1"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 2"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 3"
-msgstr ""
-
-#: scene/main/viewport.cpp
-#, fuzzy
-msgid "Canvas Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/main/viewport.cpp
-#, fuzzy
-msgid "Global Canvas Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/main/viewport.cpp
-msgid "Tooltip Delay (sec)"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Swap OK Cancel"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Use hiDPI"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-#, fuzzy
-msgid "Custom"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/register_scene_types.cpp
-#, fuzzy
-msgid "Custom Font"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-msgid "Stereo"
-msgstr ""
-
-#: scene/resources/concave_polygon_shape_2d.cpp
-msgid "Segments"
-msgstr ""
-
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Bake Resolution"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/curve.cpp
-msgid "Bake Interval"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Override Oversampling"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Path"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Size"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Outline Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Use Mipmaps"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Extra Spacing"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Char"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Data"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Background"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Sky Custom FOV"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Sky Orientation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Sky Rotation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation Degrees"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Canvas Max Layer"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/texture.cpp
-msgid "Camera Feed ID"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Sky Contribution"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Sun Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/environment.cpp
-msgid "Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Depth Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/environment.cpp
-msgid "Transmit Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Transmit Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/environment.cpp
-msgid "Height Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Min"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Max"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Height Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "White"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Min Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "SS Reflections"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/environment.cpp
-msgid "Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Radius 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "AO Channel Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Edge Sharpness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Far Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Transition"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/environment.cpp
-msgid "DOF Near Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Levels"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "1"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "3"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "4"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "5"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "6"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "7"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bloom"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Luminance Cap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Scale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bicubic Upscale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Brightness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Saturation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Color Correction"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/font.cpp
-msgid "Ascent"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Distance Field"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Offsets"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Data"
-msgstr ""
-
-#: scene/resources/line_shape_2d.cpp
-msgid "D"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Next Pass"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/resources/material.cpp
-msgid "Use Shadow To Opacity"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Unshaded"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Lighting"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Use Point Size"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/resources/material.cpp
-msgid "World Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex Force sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Do Not Receive Shadows"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Disable Ambient Light"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/material.cpp
-msgid "Ensure Correct Normals"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Color"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use As Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Is sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Parameters"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Diffuse Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/material.cpp
-msgid "Specular Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Depth Draw Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Line Width"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Point Size"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Billboard Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Billboard Keep Scale"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/material.cpp
-msgid "Grow"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Grow Amount"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: scene/resources/material.cpp
-msgid "Use Alpha Scissor"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "H Frames"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "V Frames"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/resources/material.cpp
-msgid "Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/resources/material.cpp
-msgid "NormalMap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/resources/material.cpp
-msgid "Anisotropy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ambient Occlusion"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/material.cpp
-msgid "Deep Parallax"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Min Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Max Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Tangent"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Binormal"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
-msgid "Detail"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV Layer"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV1"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Proximity Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Async Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Lightmap Size Hint"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
-msgid "Custom AABB"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Format"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/multimesh.cpp
-msgid "Transform Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Visible Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Parsed Geometry Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Geometry Mode"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Group Name"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Merge Size"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Verts Per Poly"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Distance"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Low Hanging Obstacles"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Ledge Spans"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "OccluderShapeSphere Set Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-#, fuzzy
-msgid "Polygon Points"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/occluder_shape_polygon.cpp
-#, fuzzy
-msgid "Hole Points"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: scene/resources/packed_scene.cpp
-msgid "Bundled"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Trail"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Divisor"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Size Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Color Modifier"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Point Texture"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/resources/particles_material.cpp
-msgid "Normal Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Color Texture"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Point Count"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Random"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Scale Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/physics_material.cpp
-msgid "Rough"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Absorbent"
-msgstr ""
-
-#: scene/resources/plane_shape.cpp
-msgid "Plane"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Flip Faces"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Mid Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Width"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Depth"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Top Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Bottom Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Left To Right"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Is Hemisphere"
-msgstr ""
-
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Slips On Slope"
-msgstr ""
-
-#: scene/resources/segment_shape_2d.cpp
-msgid "A"
-msgstr ""
-
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
-#: scene/resources/shape_2d.cpp
-msgid "Custom Solver Bias"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Radiance Size"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Panorama"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Top Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Horizon Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Ground"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Bottom Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/sky.cpp
-msgid "Sun"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Max"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Content Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Expand Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Radius"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Detail"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow Begin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow End"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Load Path"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base Texture"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Image Size"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Storage Mode"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Lossy Storage Quality"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Fill From"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Fill To"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base"
-msgstr ""
-
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Current Frame"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/resources/texture.cpp
-msgid "Pause"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Which Feed"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Camera Is Active"
-msgstr ""
-
-#: scene/resources/theme.cpp
-msgid "Default Font"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Output Port For Preview"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Input Name"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Uniform Name"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid ""
-"The sampler port is connected but not used. Consider changing the source to "
-"'SamplerPort'."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for preview."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for shader."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture Type"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Cube Map"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Default Value Enabled"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Default Value"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Color Default"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid comparison function for that type."
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Fallback Environment"
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Scenario"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Direct Space State"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity Vector"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Linear Damp"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Angular Damp"
-msgstr ""
-
-#: scene/resources/world_2d.cpp
-msgid "Canvas"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Primary"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Initialized"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "AR"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Anchor Detection Enabled"
-msgstr ""
-
-#: servers/arvr_server.cpp
-msgid "Primary Interface"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Audio Stream"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Random Pitch"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_capture.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#: servers/audio/effects/audio_stream_generator.cpp
-msgid "Buffer Length"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice Count"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Dry"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Wet"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Rate Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Depth (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Level dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_panner.cpp
-msgid "Pan"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack (µs)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Sidechain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 1"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 2"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Feedback"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Low-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Pre Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Keep Hf Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Drive"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Post Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Resonance"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Ceiling dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Threshold dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip Ratio"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Min Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Max Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Oversampling"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "FFT Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Room Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "High-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Tap Back Pos"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Pan Pullout"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Surround"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Enable Audio Input"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Output Latency"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Threshold dB"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Time"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Video Delay Compensation (ms)"
-msgstr ""
-
-#: servers/audio_server.cpp
-#, fuzzy
-msgid "Bus Count"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: servers/audio_server.cpp
-msgid "Capture Device"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Global Rate Scale"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Feed"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Is Active"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Linear"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Angular"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Time Before Sleep"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "BP Hash Table Size"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Large Object Surface Threshold In Cells"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Mass"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Inertia"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Angular Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Linear Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Gravity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Linear Velocity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Exclude"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Shape RID"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Bodies"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Areas"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion Remainder"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Point"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
-msgid "Collision Normal"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Depth"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Safe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Unsafe Fraction"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Center Of Mass"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Principal Inertia Axes"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Varying may not be assigned in the '%s' function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
-"'fragment' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
-"'vertex' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to uniform."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Constants cannot be modified."
-msgstr ""
-
-#: servers/visual/visual_server_scene.cpp
-msgid "Spatial Partitioning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Render Loop Enabled"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "VRAM Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import BPTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Import S3TC"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: servers/visual_server.cpp
-msgid "Import ETC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import PVRTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Lossless Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force PNG"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "WebP Compression Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Time Rollover Secs"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Cubemap Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 0 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 1 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 2 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 3 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shadows"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Filter Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: servers/visual_server.cpp
-msgid "Texture Array Reflections"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "High Quality GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Irradiance Max Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Vertex Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Lambert Over Burley"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Blinn Over GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Mesh Storage"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Split Stream"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: servers/visual_server.cpp
-msgid "Use Physical Light Attenuation"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Depth Prepass"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable For Vendors"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Anisotropic Filter Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Nearest Mipmap Filter"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Software Skinning Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Ninepatch Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "OpenGL"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Send Null"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Batching Stream"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: servers/visual_server.cpp
-msgid "Legacy Orphan Buffers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Batching"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: servers/visual_server.cpp
-msgid "Use Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching In Editor"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Single Rect Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Item Commands"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Colored Vertex Format Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Scissor Area Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Items"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batch Buffer Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Item Reordering Lookahead"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flash Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Diagnose Frame"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: servers/visual_server.cpp
-msgid "GLES2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Compatibility"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable Half Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Precision"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract Amount"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Simple PVS"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "PVS Logging"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Signals"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Remove Danglers"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: servers/visual_server.cpp
-msgid "Flip Imported Portals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Occlusion Culling"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Spheres"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Max Active Polygons"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: servers/visual_server.cpp
-msgid "Shader Compilation Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Simultaneous Compiles"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Log Active Async Compiles Count"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Cache Size (MB)"
-msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index e8b53c86b4..7e39aed20c 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -70,11 +70,12 @@ msgstr ""
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -82,7 +83,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -94,7 +95,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -103,14 +104,15 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr ""
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -172,6 +174,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -191,20 +194,16 @@ msgstr ""
msgid "Function"
msgstr ""
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -311,7 +310,7 @@ msgstr "డీకోడింగ్ బైట్లు కోసం తగిన
#: core/math/expression.cpp
#, fuzzy
-msgid "Invalid input %i (not passed) in expression"
+msgid "Invalid input %d (not passed) in expression"
msgstr "వ్యక్తీకరణలో చెల్లని ఇన్పుట్ %i (ఆమోదించబడలేదు)"
#: core/math/expression.cpp
@@ -355,34 +354,12 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
+#: core/os/input.cpp
+msgid "Mouse Mode"
msgstr ""
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -413,6 +390,7 @@ msgstr "సంఘం"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -546,13 +524,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -564,7 +544,8 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -593,6 +574,39 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -614,24 +628,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -697,15 +710,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -735,8 +751,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
@@ -856,11 +872,6 @@ msgstr ""
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "సంఘం"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -921,10 +932,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -973,13 +987,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1005,6 +1020,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -1021,7 +1037,7 @@ msgstr ""
msgid "Time:"
msgstr ""
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1073,6 +1089,89 @@ msgstr ""
msgid "Anim Change Call"
msgstr ""
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "స్థిరాంకాలు"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr ""
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "End Offset"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr ""
@@ -1167,7 +1266,7 @@ msgstr ""
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr ""
@@ -1180,10 +1279,67 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+msgid "Time (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "స్థిరాంకాలు"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "స్థిరాంకాలు"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
msgstr ""
#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Start (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "గణనలు"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1259,7 +1415,6 @@ msgid "Remove Anim Track"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1270,16 +1425,6 @@ msgid "Editors"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr ""
@@ -1401,7 +1546,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1757,7 +1902,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
@@ -1821,6 +1968,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr ""
@@ -1990,7 +2138,7 @@ msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2281,7 +2429,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2333,8 +2481,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2537,6 +2685,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2549,6 +2713,26 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2649,8 +2833,25 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2670,7 +2871,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2815,13 +3016,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "దిగుమతి"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -2943,11 +3145,11 @@ msgstr ""
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -3076,7 +3278,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3164,6 +3366,14 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3255,14 +3465,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
@@ -3334,7 +3546,7 @@ msgstr ""
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3365,7 +3577,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "నోడ్"
@@ -3389,6 +3601,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3883,14 +4099,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -3928,14 +4136,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4013,6 +4213,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr ""
@@ -4040,6 +4244,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4372,7 +4580,9 @@ msgstr ""
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4451,6 +4661,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4594,12 +4805,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4622,6 +4827,7 @@ msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4671,11 +4877,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4767,6 +4975,10 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+msgid "Project Run"
+msgstr ""
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4856,7 +5068,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -4910,10 +5121,6 @@ msgstr ""
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr ""
@@ -4978,8 +5185,8 @@ msgstr ""
msgid "Color Theme"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5004,19 +5211,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5034,7 +5232,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""
@@ -5112,7 +5312,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr ""
@@ -5129,6 +5328,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5136,7 +5343,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5148,11 +5355,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5160,6 +5367,12 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5189,6 +5402,10 @@ msgid "Add Type Hints"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5204,8 +5421,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5213,6 +5429,10 @@ msgstr ""
msgid "Pick Distance"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5225,6 +5445,34 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5257,15 +5505,15 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr ""
@@ -5480,6 +5728,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5507,18 +5763,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5552,26 +5811,27 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5579,19 +5839,19 @@ msgstr ""
msgid "Text Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5599,15 +5859,15 @@ msgstr ""
msgid "Text Selected Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5615,39 +5875,39 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Function Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5668,6 +5928,10 @@ msgstr ""
msgid "Flat"
msgstr "ఫ్లాట్ 1"
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6227,14 +6491,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6337,14 +6593,18 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+msgid "ColorCorrect"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6356,7 +6616,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
msgid "Filter"
msgstr ""
@@ -6492,11 +6752,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "స్థిరాంకాలు"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6546,17 +6801,18 @@ msgstr ""
msgid "Optimizer"
msgstr ""
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6600,7 +6856,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6627,6 +6883,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6639,7 +6915,8 @@ msgstr ""
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6670,12 +6947,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr ""
@@ -7318,10 +7589,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7334,10 +7601,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7375,6 +7638,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7402,17 +7669,20 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7559,8 +7829,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "గణనలు"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7576,11 +7847,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7589,16 +7855,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7632,10 +7893,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -7870,6 +8127,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -7934,7 +8195,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -7989,7 +8250,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8466,6 +8727,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8529,6 +8791,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -8836,13 +9102,35 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr ""
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -8945,7 +9233,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9081,12 +9370,6 @@ msgstr ""
msgid "Apply with Transforms"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9251,7 +9534,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9396,18 +9679,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9492,12 +9763,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9576,8 +9847,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9613,6 +9883,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9644,13 +9918,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9659,10 +9926,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -9704,11 +9967,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -9786,10 +10044,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -9836,8 +10090,7 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10062,7 +10315,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10356,13 +10610,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "గణనలు"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10385,10 +10642,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -10815,10 +11068,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -10867,7 +11116,7 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -10899,15 +11148,15 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+msgid "Simplification:"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11024,6 +11273,16 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11060,18 +11319,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11261,6 +11512,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "నోడ్"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11297,6 +11553,14 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
@@ -11534,7 +11798,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11563,6 +11827,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -11733,7 +11998,7 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
+msgid "Palette Item H Separation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -11810,8 +12075,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11838,12 +12102,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12089,6 +12347,121 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "గణనలు"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "గణనలు"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tex Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Spacing"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occluder Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tileset Script"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13106,20 +13479,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13127,14 +13495,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13152,7 +13512,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13208,12 +13568,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13241,19 +13595,23 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export Project"
+msgid "Export Project..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All..."
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13261,7 +13619,7 @@ msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+msgid "Godot Project Pack"
msgstr ""
#: editor/project_export.cpp
@@ -13269,6 +13627,10 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13432,15 +13794,23 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Missing Project"
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13532,7 +13902,7 @@ msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
-msgid "Local Projects"
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
@@ -13540,10 +13910,6 @@ msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr ""
@@ -13584,10 +13950,6 @@ msgid "About"
msgstr "గురించి"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -13735,6 +14097,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -13924,7 +14287,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14050,12 +14414,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14102,7 +14460,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14296,6 +14654,18 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Enable Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr ""
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14367,6 +14737,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14451,10 +14825,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14492,6 +14862,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -14683,7 +15060,7 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+msgid "Remote %s:"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -14783,11 +15160,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -14883,6 +15255,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -14894,20 +15267,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15143,38 +15502,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15272,6 +15599,14 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr ""
+
#: main/main.cpp
msgid "Frame Delay Msec"
msgstr ""
@@ -15402,10 +15737,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15431,11 +15762,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -15502,11 +15833,6 @@ msgstr ""
msgid "Invert Faces"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15552,7 +15878,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr ""
@@ -15637,6 +15963,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
@@ -15709,7 +16043,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -15933,7 +16267,7 @@ msgstr ""
msgid "Instance Materials"
msgstr ""
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -15950,12 +16284,6 @@ msgstr ""
msgid "Translation"
msgstr "గణనలు"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16063,7 +16391,6 @@ msgstr "నోడ్"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
@@ -16091,7 +16418,7 @@ msgstr ""
msgid "Skeleton To Node"
msgstr ""
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "గణనలు"
@@ -16113,7 +16440,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16139,6 +16465,18 @@ msgstr ""
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "గణనలు"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navigation Layers"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16515,10 +16853,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16538,7 +16872,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16546,7 +16880,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16662,6 +16996,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -16760,14 +17102,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -16906,7 +17240,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -16914,7 +17248,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -16976,10 +17310,6 @@ msgid "Node Path"
msgstr "నోడ్"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr ""
@@ -17032,10 +17362,6 @@ msgid "Set Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17054,7 +17380,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17069,17 +17395,17 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+msgid "Invalid argument of type:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+msgid "Invalid arguments:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17091,11 +17417,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17174,11 +17500,6 @@ msgid "Construct %s"
msgstr "స్థిరాంకాలు"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "స్థిరాంకాలు"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17194,10 +17515,6 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -17243,6 +17560,14 @@ msgstr ""
msgid "Write Mode"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17251,6 +17576,30 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17299,6 +17648,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17324,6 +17677,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17355,6 +17724,10 @@ msgstr ""
msgid "Export Format"
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17383,7 +17756,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -17539,10 +17912,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17646,12 +18015,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "నోడ్"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17667,6 +18040,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -17695,7 +18072,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17706,19 +18083,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17731,7 +18106,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -17746,7 +18121,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17754,15 +18129,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -17772,7 +18144,7 @@ msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -17792,6 +18164,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -17858,7 +18282,7 @@ msgstr ""
msgid "Push Notifications"
msgstr "స్థిరాంకాలు"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr ""
@@ -17867,7 +18291,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -17946,6 +18370,15 @@ msgstr ""
msgid "Custom BG Color"
msgstr ""
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -17967,19 +18400,28 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+msgid "Invalid export template: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+msgid "Could not write file: \"%s\"."
+msgstr ""
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "గణనలు"
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18004,7 +18446,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18012,7 +18454,7 @@ msgid "Export Icon"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18052,15 +18494,15 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18282,7 +18724,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18327,9 +18769,26 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "గణనలు"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18345,15 +18804,67 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "గణనలు"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Invalid export format."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18364,7 +18875,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18405,6 +18916,14 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+msgid "ZIP Creation"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -18536,11 +19055,11 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
+msgid "Product GUID"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ""
#: platform/uwp/export/export.cpp
@@ -18701,6 +19220,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -18713,6 +19236,10 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -18737,6 +19264,63 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "స్థిరాంకాలు"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid identity type."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -18755,6 +19339,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -18770,6 +19370,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -18781,10 +19385,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -18800,18 +19400,6 @@ msgstr ""
msgid "Centered"
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -18883,8 +19471,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -18895,7 +19482,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -18926,7 +19514,8 @@ msgstr ""
msgid "Rotating"
msgstr "స్థిరాంకాలు"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
msgstr ""
@@ -18949,17 +19538,18 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
msgid "Bottom"
msgstr ""
@@ -19007,8 +19597,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -19042,11 +19632,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr ""
@@ -19068,10 +19653,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19108,6 +19689,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr ""
@@ -19115,7 +19701,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr ""
@@ -19212,16 +19798,6 @@ msgstr ""
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19313,8 +19889,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -19441,7 +20018,7 @@ msgid "Node B"
msgstr "నోడ్"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -19450,7 +20027,7 @@ msgstr ""
msgid "Disable Collision"
msgstr ""
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -19486,7 +20063,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -19547,7 +20125,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr ""
@@ -19600,7 +20178,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -19634,8 +20212,13 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Avoidance Enabled"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -19648,14 +20231,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -19663,13 +20238,15 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Enter Cost"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -19699,6 +20276,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -19915,6 +20493,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20009,7 +20588,7 @@ msgstr ""
msgid "Use Global Coordinates"
msgstr "స్థిరాంకాలు"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20257,27 +20836,11 @@ msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Space Transform"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -20379,7 +20942,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr ""
@@ -20416,9 +20979,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -20540,22 +21104,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -20580,6 +21128,76 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Modulate"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+msgid "Horizontal Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Vertical Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -20588,7 +21206,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
msgid "Specular"
msgstr ""
@@ -20682,23 +21301,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -20809,15 +21423,159 @@ msgid "Motion Z"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
+#, fuzzy
+msgid "Joint Constraints"
+msgstr "స్థిరాంకాలు"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
msgstr ""
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "గణనలు"
+
#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
+msgid "Angular Limit Enabled"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
+msgid "Angular Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "గణనలు"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "గణనలు"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "గణనలు"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "గణనలు"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Lower"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Softness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "గణనలు"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "గణనలు"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "గణనలు"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "గణనలు"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "గణనలు"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "గణనలు"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "గణనలు"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "గణనలు"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "గణనలు"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
@@ -20857,10 +21615,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -20872,11 +21626,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "గణనలు"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -20934,14 +21683,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Linear Limit X"
msgstr ""
@@ -20966,10 +21707,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21167,8 +21904,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
@@ -21269,6 +22007,30 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pinned Points"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Point Index"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
msgid "Physics Enabled"
msgstr ""
@@ -21344,32 +22106,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "గణనలు"
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -21500,36 +22242,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -21559,14 +22271,27 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Add Amount"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Blend Amount"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "స్థిరాంకాలు"
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
msgstr ""
@@ -21575,10 +22300,6 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
@@ -21640,10 +22361,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -21862,6 +22579,10 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr ""
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -21896,7 +22617,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -21961,10 +22682,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22010,6 +22727,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22022,10 +22740,11 @@ msgid "Show Close"
msgstr ""
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Selected"
msgstr ""
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "సంఘం"
@@ -22084,7 +22803,7 @@ msgid "Fixed Icon Size"
msgstr ""
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -22482,7 +23201,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -22519,7 +23238,7 @@ msgstr ""
msgid "Fill Mode"
msgstr ""
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -22632,6 +23351,12 @@ msgid "Timeout"
msgstr ""
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -22644,15 +23369,15 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
-#, fuzzy
-msgid "Import Path"
-msgstr "దిగుమతి"
-
-#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolation Mode"
+msgstr "గణనలు"
+
+#: scene/main/node.cpp
msgid "Display Folded"
msgstr ""
@@ -22676,11 +23401,6 @@ msgstr ""
msgid "Process Priority"
msgstr ""
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "గణనలు"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -22709,11 +23429,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -22935,6 +23652,36 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+msgid "Layer Names"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "గణనలు"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "గణనలు"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -22967,6 +23714,677 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "గణనలు"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Underline Spacing"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "On Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset X"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset Y"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Selected"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "సంఘం"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Max Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Scroll Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close H Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close V Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Toggle Hidden"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "గణనలు"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Accel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "గణనలు"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Frame"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Default Frame"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Default Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "సంఘం"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Normal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Select Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Guide Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Drop Position Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "స్థిరాంకాలు"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Icon Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "గణనలు"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "స్థిరాంకాలు"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "File Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Files Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Add Preset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Hue"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Sample"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table H Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "గణనలు"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "స్థిరాంకాలు"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "స్థిరాంకాలు"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "స్థిరాంకాలు"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "స్థిరాంకాలు"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Fill"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Stroke"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Pos"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23000,15 +24418,6 @@ msgstr ""
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -23277,14 +24686,6 @@ msgid "Color Correction"
msgstr ""
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
@@ -23293,6 +24694,10 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -23313,10 +24718,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr ""
@@ -23333,10 +24734,6 @@ msgid "Vertex Lighting"
msgstr ""
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Use Point Size"
msgstr ""
@@ -23345,10 +24742,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -23365,6 +24758,10 @@ msgid "Ensure Correct Normals"
msgstr ""
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -23421,10 +24818,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -23445,23 +24838,7 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
@@ -23469,19 +24846,7 @@ msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
@@ -23493,23 +24858,11 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr ""
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Texture"
+msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
@@ -23517,7 +24870,7 @@ msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -23525,14 +24878,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -23562,15 +24907,10 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "గణనలు"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "గణనలు"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -23610,14 +24950,19 @@ msgstr ""
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+msgid "Mesh Transform"
+msgstr ""
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "స్థిరాంకాలు"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -23638,25 +24983,14 @@ msgstr ""
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
+#: scene/resources/navigation_mesh.cpp
+msgid "Sampling"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
+#, fuzzy
+msgid "Partition Type"
+msgstr "గణనలు"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -23671,7 +25005,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23683,11 +25021,15 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Regions"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -23699,6 +25041,10 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -23715,7 +25061,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -23826,6 +25172,10 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Curve Step"
+msgstr ""
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -23834,14 +25184,23 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+msgid "Bind Count"
+msgstr ""
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "నోడ్"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -23895,19 +25254,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -23931,6 +25290,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
@@ -23939,11 +25310,11 @@ msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill From"
+msgid "From"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Fill To"
+msgid "To"
msgstr ""
#: scene/resources/texture.cpp
@@ -23975,10 +25346,27 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
+msgid "Depth Draw"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Cull"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Diffuse"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
msgstr ""
#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "నోడ్"
+
+#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr ""
@@ -24033,6 +25421,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "గణనలు"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -24048,6 +25441,22 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+msgid "Default Map Up"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Cell Size"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Cell Height"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Edge Connection Margin"
+msgstr ""
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -24144,6 +25553,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -24375,6 +25788,11 @@ msgstr ""
msgid "Collision Unsafe Fraction"
msgstr ""
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "గణనలు"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -24389,13 +25807,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -24649,6 +26067,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 8a5f3f908b..cf482896d4 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -12,13 +12,14 @@
# Atirut Wattanamongkol <artjang301@gmail.com>, 2021.
# PT 07 <porton555@gmail.com>, 2021.
# SysError_ <ictsanook@hotmail.com>, 2021.
+# Kanda Ninthfish <akkhaporn@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-10 10:33+0000\n"
-"Last-Translator: SysError_ <ictsanook@hotmail.com>\n"
+"PO-Revision-Date: 2022-04-18 09:10+0000\n"
+"Last-Translator: Kanda Ninthfish <akkhaporn@gmail.com>\n"
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
"th/>\n"
"Language: th\n"
@@ -26,7 +27,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -88,12 +89,13 @@ msgstr "ขนาดเส้นรอบรูป:"
msgid "Screen Orientation"
msgstr "ดำเนินการ Screen"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "หน้าต่างใหม่"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Borderless"
msgstr "พิกเซลขอบ"
@@ -102,7 +104,7 @@ msgstr "พิกเซลขอบ"
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "เปิด/ปิด โหมดเต็มหน้าจอ"
@@ -116,7 +118,7 @@ msgstr ""
msgid "Minimized"
msgstr "เริ่มต้น"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -125,15 +127,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "ตำแหน่งแผง"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -204,6 +207,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -225,20 +229,16 @@ msgstr ""
msgid "Function"
msgstr "ฟังก์ชัน"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "โปรไฟล์เน็ตเวิร์ก"
@@ -353,7 +353,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "ไบต์ไม่เพียงพอหรือรูปแบบไม่ถูกต้องสำหรับการถอดรหัสไบต์"
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "อินพุต %i ใน expression ไม่ถูกต้อง (ไม่ส่งผ่าน)"
#: core/math/expression.cpp
@@ -399,38 +400,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "เปิดตัวแก้ไข"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "คัดลอกที่เลือก"
+msgid "Mouse Mode"
+msgstr "โหมดเคลื่อนย้าย"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "ไทล์เดี่ยวใหม่"
+msgid "Use Accumulated Input"
+msgstr "ลบอินพุต"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -462,6 +440,7 @@ msgstr "ชุมชน"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "พรีเซ็ต"
@@ -612,13 +591,15 @@ msgid "Project Settings Override"
msgstr "ตั้งค่าโปรเจกต์"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "ชื่อ"
@@ -630,7 +611,8 @@ msgstr "รายละเอียด"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "เริ่ม"
@@ -661,6 +643,43 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "แสดงทั้งหมด"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "แสง"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "ความกว้างซ้าย"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "กำลังทดสอบ"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -684,6 +703,11 @@ msgid "Main Run Args"
msgstr "ตัวแปรฉากหลัก:"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "ตำแหน่งที่อยู่ฉาก:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -691,19 +715,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "เวอร์ชันคอนโทรล"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "ระบบจัดการซอร์ส (Version Control)"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "ชื่อปลั๊กอิน:"
+msgid "Version Control Plugin Name"
+msgstr "เวอร์ชันคอนโทรล"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -778,16 +798,19 @@ msgstr "ในตอนท้าย"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "% ของเฟรมฟิสิกส์"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -819,8 +842,8 @@ msgstr "ตัวเรนเดอร์:"
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -949,11 +972,6 @@ msgstr "ตำแหน่ง"
msgid "Source Code"
msgstr "ต้นฉบับ"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "การเปลี่ยนแปลง commit"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "ภูมิภาค"
@@ -1015,10 +1033,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1071,13 +1092,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1105,6 +1127,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "อิสระ"
@@ -1123,7 +1146,7 @@ msgstr "สะท้อน"
msgid "Time:"
msgstr "เวลา:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "ค่า:"
@@ -1178,6 +1201,97 @@ msgstr "แก้ไขค่าคีย์เฟรมแอนิเมชั
msgid "Anim Change Call"
msgstr "แก้ไขการเรียกฟังก์ชันแอนิเมชัน"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "เฟรม %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "เวลา"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "การแปล"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "ช่วงองศา:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "ค่า"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "จำนวน:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "ประเภท"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "ปรับขนาดรูปร่าง"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "ปรับขนาดรูปร่าง"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "เลื่อน:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "แอนิเมชัน"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "เข้า-ออกนุ่มนวล"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "แก้ไขเวลาคีย์เฟรมแอนิเมชันแบบหลายครั้ง"
@@ -1272,7 +1386,7 @@ msgstr "เปิด/ปิดแทร็กนี้"
msgid "Update Mode (How this property is set)"
msgstr "โหมดอัพเดท (คุณสมบัตินี้ถูกตั้งค่าได้อย่างไร)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "โหมดการแก้ไข"
@@ -1285,10 +1399,75 @@ msgid "Remove this track."
msgstr "ลบแทร็กนี้"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "เวลา (วินาที): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "ตำแหน่งแผง"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "ช่วงองศา:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "อัตราส่วน:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "ประเภท:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "เทมเพลตส่งออกไม่ถูกต้อง:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "เข้า-ออกนุ่มนวล"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "ปรับขนาดรูปร่าง"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "ปรับขนาดรูปร่าง"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "ไอเทมเรดิโอ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "เริ่มใหม่ (วิ):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "เฟดเข้า (วิ):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "แอนิเมชัน:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "เปิดการใช้งานการติดตามแทร็ก"
@@ -1366,7 +1545,6 @@ msgid "Remove Anim Track"
msgstr "ลบแทร็กแอนิเมชัน"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1378,16 +1556,6 @@ msgid "Editors"
msgstr "ตัวแก้ไข"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "แอนิเมชัน"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "เพิ่มแทร็กและคีย์แอนิเมชัน"
@@ -1515,7 +1683,8 @@ msgid "Add Method Track Key"
msgstr "เพิ่มคีย์แทร็กเมธอด"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "ไม่พบเมธอดในออบเจกต์: "
#: editor/animation_track_editor.cpp
@@ -1532,7 +1701,7 @@ msgstr "การแปลง"
#: editor/animation_track_editor.cpp editor/editor_help.cpp
msgid "Methods"
-msgstr "เมธอด"
+msgstr "วิธีการ"
#: editor/animation_track_editor.cpp
msgid "Bezier"
@@ -1881,7 +2050,9 @@ msgid "Scene does not contain any script."
msgstr "ไม่มีสคริปต์ในฉาก"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "เพิ่ม"
@@ -1945,6 +2116,7 @@ msgstr "ไม่สามารถเชื่อมต่อสัญญาณ
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "ปิด"
@@ -2119,8 +2291,8 @@ msgid "Open"
msgstr "เปิด"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "เจ้าของของ:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2428,7 +2600,7 @@ msgid "Bus Options"
msgstr "ตัวเลือก Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "ทำซ้ำ"
@@ -2480,8 +2652,9 @@ msgstr "เปิดเลย์เอาต์ของบัสเสียง
msgid "There is no '%s' file."
msgstr "ไม่มีไฟล์ '%s'"
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "เลย์เอาต์"
#: editor/editor_audio_buses.cpp
@@ -2687,6 +2860,25 @@ msgid "Choose"
msgstr "เลือก"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "คัดลอกตำแหน่งโหนด"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "ติดตั้งแพคเกจเสร็จสมบูรณ์!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "ผิดพลาด:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "เก็บไฟล์:"
@@ -2699,6 +2891,31 @@ msgid "Packing"
msgstr "กำลังรวบรวม"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "บันทึกเป็น"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "ไม่สามารถสร้างโฟลเดอร์"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "เขียนไฟล์ไม่ได้:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "เปิดไฟล์เพื่อเขียนไม่ได้:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "บันทึกเป็น"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2814,11 +3031,33 @@ msgstr "ไม่พบเทมเพลตการดีบักแบบก
msgid "Custom release template not found."
msgstr "ไม่พบเทมเพลตการเผยแพร่ที่กำหนดเอง"
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "จัดการเทมเพลต"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "ไม่พบที่อยู่ส่งออก:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "ไม่พบไฟล์เทมเพลต:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "เทมเพลตส่งออกไม่ถูกต้อง:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "การเว้นช่อง"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "การส่งออกแบบ 32 bit PCK แบบฝังตัวไม่สามารถใหญ่ได้เกิน 4 GiB"
@@ -2835,7 +3074,7 @@ msgid "Script Editor"
msgstr "ตัวแก้ไขสคริปต์"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "ไลบรารีทรัพยากร"
@@ -2989,13 +3228,14 @@ msgstr "ทำให้เป็นปัจจุบัน"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "นำเข้า"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "ส่งออก"
@@ -3123,11 +3363,11 @@ msgstr "โหมดการเล่น:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3261,7 +3501,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "บนสุด"
@@ -3272,7 +3512,7 @@ msgstr "คลาส:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr "สืบทอดจาก:"
+msgstr "สืบทอด:"
#: editor/editor_help.cpp
msgid "Inherited by:"
@@ -3354,6 +3594,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr "เมท็อดนี้ยังไม่มีคำอธิบาย โปรดช่วย[color=$color][url=$url]แก้ไข[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "เปิดตัวแก้ไข"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3446,16 +3695,18 @@ msgid "Label"
msgstr "ค่า"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "เมท็อดเท่านั้น"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "ทำเครื่องหมายไอเทม"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "ไอเทมมีเครื่องหมาย"
@@ -3534,7 +3785,7 @@ msgstr "คัดลอกที่เลือก"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "เคลียร์"
@@ -3565,7 +3816,7 @@ msgid "Up"
msgstr "ขึ้น"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "โนด"
@@ -3589,6 +3840,10 @@ msgstr "RSET ขาออก"
msgid "New Window"
msgstr "หน้าต่างใหม่"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "โปรเจกต์ไม่มีชื่อ"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4122,15 +4377,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "ฉาก"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "ตำแหน่งที่อยู่ฉาก:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4172,16 +4418,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "แบ่งอัตโนมัติ"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "บันทึกฉากก่อนที่จะรัน..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4269,6 +4505,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "เวอร์ชันคอนโทรล"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "เปลี่ยนชื่อ"
@@ -4297,6 +4537,10 @@ msgstr "โหมดไร้สิ่งรบกวน"
msgid "Add a new scene."
msgstr "เพิ่มฉากใหม่"
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "ฉาก"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "ไปยังฉากที่เพิ่งเปิด"
@@ -4651,7 +4895,9 @@ msgstr "จำนวนครั้งที่เปลี่ยนวัสด
msgid "Hide Update Spinner"
msgstr "ซ่อนตัวหมุนการอัพเดท"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "ระบบไฟล์"
@@ -4743,6 +4989,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "โหลดใหม่"
@@ -4892,12 +5139,6 @@ msgstr ""
msgid "Frame #:"
msgstr "เฟรมที่:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "เวลา"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "จำนวนครั้ง"
@@ -4921,6 +5162,7 @@ msgid "Edit Text:"
msgstr "แก้ไขข้อความ:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "เปิด"
@@ -4974,11 +5216,15 @@ msgid "Selected node is not a Viewport!"
msgstr "โหนดที่เลือกไม่ใช่วิวพอร์ต!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "ขนาด: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "หน้า: "
#: editor/editor_properties_array_dict.cpp
@@ -5077,6 +5323,11 @@ msgstr ""
"ไม่มีพรีเซ็ตส่งออกที่สามารถรันเกมได้ของแพลตฟอร์มนี้\n"
"กรุณาเพิ่มพรีเซ็ตส่งออกที่รันเกมได้ในเมนูส่งออกหรือทำให้พรีเซ็ตเดิมสามารถรันได้"
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "โปรเจกต์"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "เขียนโปรแกรมในเมท็อด _run()"
@@ -5171,7 +5422,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5232,11 +5482,6 @@ msgstr "แก้ไขธีม"
msgid "Show Script Button"
msgstr "หมุนปุ่มขวา"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "ระบบไฟล์"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5313,8 +5558,8 @@ msgstr "รีซอร์สย่อย"
msgid "Color Theme"
msgstr "แก้ไขธีม"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5341,20 +5586,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "ย่อหน้าซ้าย"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "ประเภท"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "ย่อหน้าอัตโนมัติ"
@@ -5375,7 +5611,9 @@ msgid "Draw Spaces"
msgstr "จำนวนครั้งในการวาด"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "ตัวนำทาง"
@@ -5457,7 +5695,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "ไฟล์"
@@ -5476,6 +5713,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5483,7 +5728,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5495,11 +5740,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5508,6 +5753,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "คลิกขวาเพื่อเพิ่มจุด"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "คัดลอกที่เลือก"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5540,6 +5792,11 @@ msgstr "ชนิด"
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Use Single Quotes"
+msgstr "ไทล์เดี่ยวใหม่"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Help Index"
msgstr "แสดงตัวช่วย"
@@ -5555,8 +5812,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "จำกัดด้วยเส้นตาราง"
@@ -5565,6 +5821,11 @@ msgstr "จำกัดด้วยเส้นตาราง"
msgid "Pick Distance"
msgstr "ระยะการเลือก:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "ตัวอย่าง"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5578,6 +5839,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "เฉพาะที่กำลังเลือก"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "กิสโม"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "สีการปะทุ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "อินสแตนซ์"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "จุด"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5615,17 +5908,17 @@ msgstr "วาด GridMap"
msgid "Grid YZ Plane"
msgstr "วาด GridMap"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "ค่าเริ่มต้น"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "ค่าเริ่มต้น"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "ค่าเริ่มต้น"
@@ -5874,6 +6167,16 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "แบ่งอัตโนมัติ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "บันทึกฉากก่อนที่จะรัน..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "มุมหน้า"
@@ -5904,19 +6207,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "ตัวจัดการโปรเจกต์"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "เปลี่ยนชื่อโฟลเดอร์:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5952,29 +6258,30 @@ msgstr "เก็บไฟล์:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "สีพื้นหลังผิดพลาด"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "สีพื้นหลังผิดพลาด"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "นำเข้าฉาก"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5983,21 +6290,21 @@ msgstr ""
msgid "Text Color"
msgstr "ไปชั้นบน"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "บรรทัดที่:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "บรรทัดที่:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "สีพื้นหลังผิดพลาด"
@@ -6007,16 +6314,16 @@ msgstr "สีพื้นหลังผิดพลาด"
msgid "Text Selected Color"
msgstr "ลบสิ่งที่เลือก"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "เฉพาะที่กำลังเลือก"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "ฉากปัจจุบัน"
@@ -6025,45 +6332,45 @@ msgstr "ฉากปัจจุบัน"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "ไฮไลท์ไวยากรณ์"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "ฟังก์ชัน"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "เปลี่ยนชื่อตัวแปร"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "เลือกสี"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "บุ๊คมาร์ค"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "เบรกพอยต์"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6088,6 +6395,11 @@ msgstr ""
msgid "Flat"
msgstr "Flat 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "โหมดขอบเขตการชน"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "เลือกโหนดเพื่อนำเข้า"
@@ -6686,14 +6998,6 @@ msgid "Replace in Files"
msgstr "แทนที่ทั้งหมด"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "ค้นหา: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "แทนที่: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "แทนที่ทั้งหมด"
@@ -6799,14 +7103,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "ฟังก์ชันสี"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6818,7 +7127,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "ตัวกรอง:"
@@ -6966,11 +7275,6 @@ msgstr ""
msgid "Materials"
msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "การแปล"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7029,17 +7333,18 @@ msgstr "การแปลง"
msgid "Optimizer"
msgstr "เพิ่มประสิทธิภาพ"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "เปิด"
@@ -7090,7 +7395,8 @@ msgid "Generating Lightmaps"
msgstr "กำลังสร้าง Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "สร้างสำหรับพื้นผิว: "
#: editor/import/resource_importer_scene.cpp
@@ -7117,6 +7423,27 @@ msgstr "คุณส่งคืนออบเจกต์โหนดย่อ
msgid "Saving..."
msgstr "กำลังบันทึก..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "พิกเซลรวม"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7130,7 +7457,8 @@ msgstr "โหมดเลือก"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7165,12 +7493,6 @@ msgid "Normal Map Invert Y"
msgstr "สุ่มขนาด:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "ขนาด: "
@@ -7840,10 +8162,6 @@ msgid "Load Animation"
msgstr "โหลดแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "ไม่มีแอนิเมชันให้คัดลอก!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "ไม่มีทรัพยากรแอนิเมชันในคลิปบอร์ด!"
@@ -7856,10 +8174,6 @@ msgid "Paste Animation"
msgstr "วางแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "ไม่มีแอนิเมชันให้แก้ไข!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "เล่นแอนิเมชันที่เลือกย้อนหลังจากตำแหน่งปัจจุบัน (A)"
@@ -7897,6 +8211,11 @@ msgid "New"
msgstr "ใหม่"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "%s อ้างอิงคลาส"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "แก้ไขทรานสิชัน"
@@ -7924,17 +8243,20 @@ msgstr "ตั้งค่าโอเนี่ยนสกิน"
msgid "Directions"
msgstr "ทิศทาง"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "อดีต"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "อนาคต"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "ความลึก"
@@ -8084,7 +8406,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "ตั้งตอนจบของทรานสิชัน นี่จะมีประโยชน์สำหรับทรานสิชันย่อย"
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "ทรานสิชัน: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8101,11 +8424,6 @@ msgid "New name:"
msgstr "ชื่อใหม่:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "อัตราส่วน:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "เฟดเข้า (วิ):"
@@ -8114,16 +8432,11 @@ msgid "Fade Out (s):"
msgstr "เฟดออก (วิ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "ผสม"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "ร่วม"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "เริ่มใหม่อัตโนมัติ:"
@@ -8157,10 +8470,6 @@ msgid "X-Fade Time (s):"
msgstr "ระยะเวลาเฟด (วิ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "ปัจจุบัน:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8396,6 +8705,10 @@ msgid "License (Z-A)"
msgstr "สัญญาอนุญาต (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "กำลังโหลด..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8464,8 +8777,8 @@ msgid "Testing"
msgstr "กำลังทดสอบ"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "กำลังโหลด..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8525,7 +8838,7 @@ msgid "Select lightmap bake file:"
msgstr "เลือกไฟล์ bake ของ lightmap :"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "ตัวอย่าง"
@@ -9017,6 +9330,7 @@ msgstr "สร้างโครงจากโหนด"
msgid "Clear Custom Bones"
msgstr "ลบโครง"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9083,6 +9397,10 @@ msgid "Preview Canvas Scale"
msgstr "ดูตัวอย่างขนาดแคนวาส"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "เลย์เอาต์"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "การแปลง mask สำหรับการใส่คีย์"
@@ -9404,13 +9722,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "สลับโหมด"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "ตัวอักษร"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "รูปย่อ"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "เว้น:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "ไอเทม %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "ไอเทม"
@@ -9515,7 +9856,8 @@ msgstr "สร้างเส้นรอบรูป"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -9670,13 +10012,6 @@ msgstr "เคลื่อนย้ายแอนิเมชัน"
msgid "Apply with Transforms"
msgstr "เคลื่อนย้ายแอนิเมชัน"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "ตัวอย่าง"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "ไม่ได้ระบุ mesh ต้นฉบับ (และไม่ได้ระบุ MultiMesh ไว้ในโหนด)"
@@ -9841,7 +10176,8 @@ msgid "Volume"
msgstr "ระดับเสียง"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "แหล่งปะทุ: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -9986,20 +10322,6 @@ msgstr "ลบจุดควบคุมขาเข้า"
msgid "Split Segment (in curve)"
msgstr "แยกส่วน (ในเส้นโค้ง)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "กิสโม"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "สีการปะทุ"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "เลื่อนข้อต่อ"
@@ -10086,12 +10408,12 @@ msgstr "UV"
msgid "Points"
msgstr "จุด"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "โพลีกอน"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "โครง"
@@ -10172,8 +10494,7 @@ msgid "Grid Settings"
msgstr "ตั้งค่าเส้นกริด"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "จำกัดการเคลื่อนย้าย"
@@ -10209,6 +10530,10 @@ msgstr "ระยะห่างกริดแกน Y:"
msgid "Sync Bones to Polygon"
msgstr "ซิงค์โครงกับโพลีกอน"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ผิดพลาด: โหลดรีซอร์สไม่ได้!"
@@ -10240,13 +10565,6 @@ msgid "Instance:"
msgstr "อินสแตนซ์:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "ประเภท:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "เปิดในโปรแกรมแก้ไข"
@@ -10255,10 +10573,6 @@ msgstr "เปิดในโปรแกรมแก้ไข"
msgid "Load Resource"
msgstr "โหลดรีซอร์ส"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ตัวโหลดรีซอร์สล่วงหน้า"
-
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portals"
@@ -10306,11 +10620,6 @@ msgid "Close and save changes?"
msgstr "ปิดและบันทึก?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "ผิดพลาดขณะย้ายไฟล์:"
@@ -10389,10 +10698,6 @@ msgid "%s Class Reference"
msgstr "%s อ้างอิงคลาส"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "ค้นหาต่อไป"
@@ -10441,8 +10746,7 @@ msgid "Previous Script"
msgstr "สคริปต์ก่อนหน้า"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "ไฟล์"
@@ -10676,7 +10980,8 @@ msgid "Convert Case"
msgstr "แปลงตัวพิมพ์ใหญ่-เล็ก"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "ตัวพิมพ์ใหญ่"
@@ -10876,7 +11181,7 @@ msgstr "เล่น IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
-msgstr "ขนาน"
+msgstr "ภาพเชิงขนาน"
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
@@ -10989,12 +11294,16 @@ msgstr "รัฐ"
msgid "Translate"
msgstr "เคลื่อนย้าย:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "อัตราส่วน: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "การเลื่อน: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11020,11 +11329,6 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Size:"
-msgstr "ขนาด: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Objects Drawn:"
msgstr "ออบเจกต์ที่วาด"
@@ -11055,7 +11359,7 @@ msgstr "มุมรูปทรง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
-msgstr ""
+msgstr "FPS: %d (%s ms)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
@@ -11473,11 +11777,6 @@ msgstr "ล็อคการหมุนวิว"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Instanced"
-msgstr "อินสแตนซ์"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
msgstr "โปรเจกต์ไม่มีชื่อ"
@@ -11526,7 +11825,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "เรขาคณิตผิดพลาด ไม่สามารถแทนที่ด้วย mesh"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "แปลงเป็น Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11558,15 +11858,18 @@ msgid "Sprite"
msgstr "สไปรต์"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "ลดความซับซ้อน: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "หด (พิกเซล): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "ขยาย (พิกเซล): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11683,6 +11986,16 @@ msgid "Vertical:"
msgstr "แนวตั้ง:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "เว้น:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "เลื่อน:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "เลือก/เคลียร์เฟรมทั้งหมด"
@@ -11719,18 +12032,10 @@ msgid "Auto Slice"
msgstr "แบ่งอัตโนมัติ"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "เลื่อน:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "ขนาด:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "เว้น:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "ขอบเขตเทกเจอร์"
@@ -11944,6 +12249,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "ลบไทล์"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11987,6 +12297,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "เพิ่มไอเทม"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "ลบไอเทม"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "เพิ่มไอเทมคลาส"
@@ -12267,7 +12587,7 @@ msgstr "สลับปุ่ม"
msgid "Disabled Button"
msgstr "ปิดการทำงานปุ่ม"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "รายการ"
@@ -12297,6 +12617,7 @@ msgid "Named Separator"
msgstr "หมวดชื่อ"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "เมนูย่อย"
@@ -12473,8 +12794,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "หมวดชื่อ"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12557,8 +12879,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "เลือกรูปร่าง, ไทล์ย่อยหรือไทล์ก่อนหน้า"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "ขอบเขต"
@@ -12585,12 +12906,6 @@ msgstr "บิทมาร์ก"
msgid "Priority"
msgstr "การจัดลำดับความสำคัญ"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "รูปย่อ"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z Index"
@@ -12850,6 +13165,141 @@ msgid "This property can't be changed."
msgstr "ไม่สามารถเปลี่ยนแปลงคุณสมบัติได้"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "ตัวเลือกการสแนป"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "เลื่อน:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "ช่วง"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "เว้น:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "เลือก"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "ตัวอักษร"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "สร้าง"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "สลับโหมด"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "โหมดบิทมาร์ก"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "ขนาดเส้นรอบรูป:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "การวนซ้ำแอนิเมชัน"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "โหมด Navigation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "เลื่อน:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "การแปลง"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "ขอบเขตการชน"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "เฉพาะที่กำลังเลือก"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "โหมดขอบเขตการชน"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "แสดงการนำทาง"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "เลือก"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "ตัวกรองสคริปต์"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "ไทล์เซต"
@@ -13929,39 +14379,22 @@ msgid "Runnable"
msgstr "สามารถรันได้"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "ลบพรีเซ็ต '%s'?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"ล้มเหลวในการส่งออกโปรเจกต์สำหรับแพลตฟอร์ม '%s'\n"
-"เทมเพลตส่งออกสูญหายหรือผิดพลาด"
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"เกิดข้อผิดพลาดในการส่งออกโปรเจกต์ไปยังแพลตฟอร์ม '%s'\n"
-"ปัญหาอาจเกิดจากค่าที่ตั้งในพรีเซ็ตการส่งออกหรือการตั้งค่าการส่งออก"
+msgid "Delete preset '%s'?"
+msgstr "ลบพรีเซ็ต '%s'?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "ส่งออกทั้งหมด"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "ไม่พบที่อยู่ส่งออก:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "เทมเพลตส่งออกสำหรับแพลตฟอร์มนี้สูญหาย/เสียหาย:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "ไดเรกทอรีส่งออก"
@@ -13981,7 +14414,7 @@ msgstr ""
"ถ้าเลือก พรีเซ็ตจะสามารถใช้สำหรับ deploy ในหนึ่งคลิก\n"
"สามารถใช้พรีเซ็ตได้เพียงหนึ่งอันต่อแพลตฟอร์มเพื่อให้สามารถทำงานได้"
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "ทรัพยากร"
@@ -14042,12 +14475,6 @@ msgstr "สคริปต์"
msgid "GDScript Export Mode:"
msgstr "โหมดส่งออกสคริปต์:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "ตัวอักษร"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14078,19 +14505,27 @@ msgid "More Info..."
msgstr "ย้ายไป..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "ส่งออก PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "ส่งออกโปรเจกต์"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "ส่งออกโหมด?"
+msgid "Export All"
+msgstr "ส่งออกทั้งหมด"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "กรุณาเลือกโฟลเดอร์ว่างเปล่า"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Export All..."
msgstr "ส่งออกทั้งหมด"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14098,7 +14533,8 @@ msgid "ZIP File"
msgstr "ไฟล์ ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Godot เกมแพ็ค"
#: editor/project_export.cpp
@@ -14106,6 +14542,11 @@ msgid "Export templates for this platform are missing:"
msgstr "ไม่พบเทมเพลตส่งออกสำหรับแพลตฟอร์มนี้:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "ผู้ริเริ่มโครงการ"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "จัดการเทมเพลตส่งออก"
@@ -14279,10 +14720,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "ตัวเรนเดอร์สามารถเปลี่ยนทีหลังได้ แต่ฉากจำเป็นต้องปรับแต่ง"
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "โปรเจกต์ไม่มีชื่อ"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "โปรเจกต์หายไป"
@@ -14290,6 +14727,20 @@ msgstr "โปรเจกต์หายไป"
msgid "Error: Project is missing on the filesystem."
msgstr "Error:โปรเจกต์หายไปจากระบบไฟล์"
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "ระยะใกล้"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "โปรเจกต์"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "ไลบรารีทรัพยากร"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "ไม่สามารถเปิดโปรเจกต์ที่ '%s'"
@@ -14405,19 +14856,14 @@ msgid "Project Manager"
msgstr "ตัวจัดการโปรเจกต์"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "โปรเจกต์"
+msgid "Last Modified"
+msgstr "แก้ไขล่าสุด"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "กำลังโหลด โปรดรอ..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "แก้ไขล่าสุด"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "ส่งออกโปรเจกต์"
@@ -14463,11 +14909,6 @@ msgid "About"
msgstr "เกี่ยวกับ"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "ไลบรารีทรัพยากร"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "เริ่มใหม่ทันที"
@@ -14621,6 +15062,7 @@ msgid "Add Event"
msgstr "เพิ่มปุ่มกด"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "ปุ่ม"
@@ -14813,7 +15255,8 @@ msgstr "ภูมิภาค:"
msgid "AutoLoad"
msgstr "ออโต้โหลด"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "ปลั๊กอิน"
@@ -14941,12 +15384,6 @@ msgstr "หากตั้ง ตัวนับจะรีเริ่มใ
msgid "Initial value for the counter"
msgstr "ค่าเริ่มต้นในการนับ"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "ช่วง"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "ขนาดของการเพิ่มขึ้นในการนับของแต่ละโหนด"
@@ -14995,7 +15432,7 @@ msgstr "ไปตัวพิมพ์เล็ก"
msgid "To Uppercase"
msgstr "ไปตัวพิมพ์ใหญ่"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "รีเซ็ต"
@@ -15194,6 +15631,20 @@ msgstr ""
msgid "Make Local"
msgstr "ทำให้เป็นภายใน"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "ชื่อโนด:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "ชื่อโนด:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "ฉากแม่ใหม่"
@@ -15265,6 +15716,10 @@ msgid "Sub-Resources"
msgstr "รีซอร์สย่อย"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "ลบการสืบทอด"
@@ -15353,10 +15808,6 @@ msgstr ""
"สลับกลับไปยัง แผงผังฉากจากระยะใกล้เพื่อเพิ่มประสิทธิภาพในการใช้งาน"
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "ระยะใกล้"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "ลบการสืบทอด? (ย้อนกลับไม่ได้!)"
@@ -15396,6 +15847,13 @@ msgstr "คำเตือนการตั้งค่าโหนด:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15599,7 +16057,8 @@ msgid "Attach Node Script"
msgstr "เชื่อมสคริปต์ให้โหนด"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "ควบคุม "
#: editor/script_editor_debugger.cpp
@@ -15700,11 +16159,6 @@ msgid "Monitor"
msgstr "ข้อมูล"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "ค่า"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "มอนิเตอร์"
@@ -15800,6 +16254,7 @@ msgstr "แก้ไของศาการเปล่งเสียงขอ
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15811,21 +16266,6 @@ msgstr "ปรับกล้อง FOV"
msgid "Change Camera Size"
msgstr "เปลี่ยนขนาดกล้อง"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "จุด"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16087,42 +16527,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "แสดงทั้งหมด"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "แสง"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "ความกว้างซ้าย"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "กำลังทดสอบ"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16228,6 +16632,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "โหมดการแก้ไข"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "เปิดการใช้งานตัวกรอง"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16373,10 +16787,6 @@ msgstr "ตัวดีบัก"
msgid "Wait Timeout"
msgstr "หมดเวลา"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16404,11 +16814,11 @@ msgstr "คุณสมบัติ"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "ย้อนกลับ"
@@ -16481,12 +16891,6 @@ msgstr "โหมดขอบเขตการชน"
msgid "Invert Faces"
msgstr "แปลงตัวพิมพ์ใหญ่-เล็ก"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16539,7 +16943,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "โพลีกอน"
@@ -16632,6 +17036,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "ใช้สแนป"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16709,7 +17121,8 @@ msgid "Disabled GDNative Singleton"
msgstr "ปิดการทำงานซิงเกิลตัน GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "ไลบรารี: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16960,7 +17373,7 @@ msgstr "สร้าง Lightmaps"
msgid "Instance Materials"
msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "เลือกโหนดแม่ใหม่"
@@ -16979,13 +17392,6 @@ msgstr ""
msgid "Translation"
msgstr "การแปลง"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "ช่วงองศา:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17105,7 +17511,6 @@ msgstr "ชื่อโหนดแม่"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "ฟีเจอร์"
@@ -17138,7 +17543,7 @@ msgstr "โครงหลัก"
msgid "Skeleton To Node"
msgstr "เลือกโหนด"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "แอนิเมชัน:"
@@ -17163,7 +17568,6 @@ msgid "Use In Baked Light"
msgstr "สร้าง Lightmaps"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17193,6 +17597,19 @@ msgstr "กลาง"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "ตัวนำทาง"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "โหมด Navigation"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "ระนาบถัดไป"
@@ -17585,11 +18002,6 @@ msgstr ""
msgid "IGD Status"
msgstr "สถานะ"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "แก้ไขค่าอินพุต"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17610,7 +18022,8 @@ msgid ""
msgstr "ค่าที่คืนจะต้องกำหนดในหน่วยความจำทำงานแรก! กรุณาแก้ไขโหนด"
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "โหนดคืนค่าผิดลำดับ: "
#: modules/visual_script/visual_script.cpp
@@ -17618,7 +18031,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "พบบิตลำดับแต่ไม่พบโหนดในสแตค กรุณารายงานข้อผิดพลาด!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "สแตคล้น ความสูงสแตค: "
#: modules/visual_script/visual_script.cpp
@@ -17737,6 +18151,14 @@ msgid "Change Expression"
msgstr "แก้ไขสมการ"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "คัดลอกโหนดฟังก์ชันไม่ได้"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "วางโหนด VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "ลบโหนด VisualScript"
@@ -17838,14 +18260,6 @@ msgid "Resize Comment"
msgstr "แก้ขนาดคอมเม้นต์"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "คัดลอกโหนดฟังก์ชันไม่ได้"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "วางโหนด VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "ไม่สามารถสร้างฟังก์ชันได้จากโหนดฟังก์ชัน"
@@ -17988,7 +18402,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "ตัวแปรประเภทนี้ใช้วนซ้ำไม่ได้: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17996,7 +18411,8 @@ msgid "Iterator became invalid"
msgstr "ตัววนซ้ำใช้ไม่ได้อีกต่อไป"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "ตัววนซ้ำใช้ไม่ได้: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18067,11 +18483,6 @@ msgstr "คัดลอกตำแหน่งโหนด"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "เปลี่ยนชื่อตัวแปร"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "รีเซ็ตเป็นค่าเริ่มต้น"
@@ -18132,11 +18543,6 @@ msgstr "โหมดเลือก"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "ประเภท:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "ระบุ"
@@ -18155,7 +18561,8 @@ msgid "Base object is not a Node!"
msgstr "ออบเจกต์นี้ไม่ใช่โหนด!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "ตำแหน่งที่ระบุไม่ได้นำไปยังโหนด!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18172,18 +18579,20 @@ msgstr "ตั้ง %s"
msgid "Compose Array"
msgstr "ปรับขนาดอาร์เรย์"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "ดำเนินการ Overlay"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": ประเภทตัวแปรไม่ถูกต้อง: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": ตัวแปรไม่ถูกต้อง: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18196,11 +18605,13 @@ msgid "Var Name"
msgstr "ชื่อ"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "ไม่พบ VariableGet ในสคริปต์: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "ไม่พบ VariableSet ในสคริปต์: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18289,11 +18700,6 @@ msgstr "ค่าคงที่"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "ค่าคงที่"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "ใช้พื้นที่ภายใน"
@@ -18311,10 +18717,6 @@ msgstr "การกระทำ"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "ค้นหาโหนด VisualScript"
@@ -18366,6 +18768,14 @@ msgstr "อินสแตนซ์"
msgid "Write Mode"
msgstr "โหมดการจัดลำดับความสำคัญ"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18374,6 +18784,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "โปรไฟล์เน็ตเวิร์ก"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "โปรไฟล์เน็ตเวิร์ก"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18429,6 +18865,11 @@ msgstr "ซ่อน/แสดง"
msgid "Bounds Geometry"
msgstr "ลองใหม่"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "สแนปอัจฉริยะ"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18455,6 +18896,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "ชื่อแพ็คเกจหายไป"
@@ -18487,6 +18944,11 @@ msgstr ""
msgid "Export Format"
msgstr "ไดเรกทอรีส่งออก"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "เพิ่มรายการแพลตฟอร์ม"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18520,7 +18982,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "ตรวจสอบอินสแตนซ์ก่อนหน้า"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18703,10 +19165,6 @@ msgid "Could not execute on device."
msgstr "ไม่สามารถสร้างโฟลเดอร์"
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "ไม่สามารถหาเครื่องมือ 'apksigner'"
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18814,12 +19272,16 @@ msgstr "\"Export AAB\" จะใช้ได้เฉพาะเมื่อเ
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "สัญญาณ"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18837,6 +19299,11 @@ msgid "Could not find keystore, unable to export."
msgstr "เปิดเทมเพลตเพื่อส่งออกไม่ได้:"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "ไม่สามารถเริ่มขั้นตอนย่อย!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18867,7 +19334,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "ชื่อไฟล์ผิดพลาด! แอนดรอยด์ APK จำเป็นต้องมีนามสกุล *.apk"
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18878,10 +19345,9 @@ msgstr ""
"พยายามสร้างจากเทมเพลตที่สร้างขึ้นเอง แต่ไม่มีข้อมูลเวอร์ชัน โปรดติดตั้งใหม่จากเมนู \"โปรเจกต์\""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"เวอร์ชันบิวด์ Android ไม่ตรงกัน:\n"
@@ -18891,11 +19357,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "ไม่สามารถส่งออกไฟล์โปรเจคไปยังโปรเจค gradle ได้\n"
#: platform/android/export/export_plugin.cpp
@@ -18908,8 +19375,9 @@ msgid "Building Android Project (gradle)"
msgstr "กำลังสร้างโปรเจคแอนดรอยด์ (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"การสร้างโปรเจกต์แอนดรอยด์ล้มเหลว ตรวจสอบผลลัพธ์เพื่อหาข้อผิดพลาด\n"
@@ -18928,7 +19396,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "ไม่พบแอนิเมชัน: '%s'"
#: platform/android/export/export_plugin.cpp
@@ -18937,17 +19405,15 @@ msgid "Creating APK..."
msgstr "กำลังสร้างคอนทัวร์..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"ไม่พบเทมเพลต APK สำหรับการส่งออก:\n"
"%s"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18959,7 +19425,7 @@ msgstr "กำลังเพิ่ม %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "เขียนไฟล์ไม่ได้:"
#: platform/android/export/export_plugin.cpp
@@ -18979,6 +19445,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "ไม่อนุญาตให้ใช้อักขระ '% s' ในตัวระบุ"
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19052,7 +19570,7 @@ msgstr "สำเร็จ!"
msgid "Push Notifications"
msgstr "สุ่มการหมุน:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "อินเตอร์เฟส"
@@ -19062,7 +19580,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19149,6 +19667,17 @@ msgstr "ตัดโหนด"
msgid "Custom BG Color"
msgstr "ตัดโหนด"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "จัดการเทมเพลต"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "ไม่พบเทมเพลตการเผยแพร่ที่กำหนดเอง"
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Team ID ยังไม่ได้ระบุ - ไม่สามารถกำหนดค่าให้โปรเจกต์ได้"
@@ -19170,23 +19699,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "รันไฟล์ HTML ที่ส่งออกในเบราเซอร์"
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "เปิดเทมเพลตเพื่อส่งออกไม่ได้:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "เทมเพลตส่งออกไม่ถูกต้อง:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "เขียนไฟล์ไม่ได้:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "ตั้งระยะขอบ"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "เขียนไฟล์ไม่ได้:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "เว้น:"
@@ -19210,7 +19751,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19220,7 +19761,7 @@ msgstr "ขยายออก"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "ตัดโหนด"
#: platform/javascript/export/export.cpp
@@ -19262,17 +19803,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "ไม่สามารถอ่านโครงสร้าง HTML:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "ไม่สามารถสร้างโฟลเดอร์"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "ผิดพลาดขณะบันทึกฉาก"
#: platform/javascript/export/export.cpp
@@ -19522,7 +20063,7 @@ msgstr "โปรไฟล์เน็ตเวิร์ก"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "อุปกรณ์"
#: platform/osx/export/export.cpp
@@ -19572,9 +20113,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "เขียนไฟล์ไม่ได้:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "ไม่สามารถเริ่มขั้นตอนย่อย!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "การแปล"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19590,23 +20150,78 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "ไม่พบ!"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "ผิดพลาดขณะบันทึกไฟล์: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "ทิศทาง"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "ไม่สามารถเริ่มขั้นตอนย่อย!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "กำลังสร้างรูปตัวอย่าง"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
"ไม่พบเทมเพลต APK สำหรับการส่งออก:\n"
"%s"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "เทมเพลตส่งออกไม่ถูกต้อง:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19614,7 +20229,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19656,6 +20271,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "โปรเจกต์"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "ไม่สามารถส่งออกไฟล์โปรเจคไปยังโปรเจค gradle ได้\n"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "ระบุไม่ถูกต้อง:"
@@ -19791,12 +20416,13 @@ msgid "Publisher Display Name"
msgstr "ชื่อแสดงผู้จัดจำหน่ายแพคเกจไม่ถูกต้อง"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "GUID ของโปรแกรมไม่ถูกต้อง"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "ล้างเส้นไกด์"
#: platform/uwp/export/export.cpp
@@ -19967,6 +20593,11 @@ msgid "Debug Algorithm"
msgstr "ตัวดีบัก"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "ไม่สามารถลบไฟล์ชั่วคราวได้:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19981,6 +20612,11 @@ msgstr "ตัวดีบัก"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "คัดลอกรีซอร์ส"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "รุ่น:"
@@ -20009,6 +20645,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "สุ่มการหมุน:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "เปิดเทมเพลตเพื่อส่งออกไม่ได้:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "เปิดเทมเพลตเพื่อส่งออกไม่ได้:"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "เปิดเทมเพลตเพื่อส่งออกไม่ได้:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "เปิดเทมเพลตเพื่อส่งออกไม่ได้:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "ระบุไม่ถูกต้อง:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "ชื่อผิดพลาด"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "ไม่สามารถลบไฟล์ชั่วคราวได้:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20030,6 +20730,23 @@ msgid "Invalid product version:"
msgstr "GUID ของโปรแกรมไม่ถูกต้อง"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "นามสกุลไม่ถูกต้อง"
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "หน้าต่างใหม่"
@@ -20046,6 +20763,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20060,11 +20781,6 @@ msgstr ""
"ทรัพยากร SpriteFrames จำเป็นต้องสร้างหรือตั้งค่าคุณสมบัติ 'Frames' เพื่อให้ AnimatedSprite "
"แสดงผล"
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "เฟรม %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20083,19 +20799,6 @@ msgstr "เล่น"
msgid "Centered"
msgstr "กลาง"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "เลื่อน:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20179,8 +20882,7 @@ msgid "Pitch Scale"
msgstr "อัตราส่วน:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "เปิดปิดการเล่นอัตโนมัติ"
@@ -20192,7 +20894,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "ระยะการเลือก:"
@@ -20227,7 +20930,8 @@ msgstr "โหมดไอคอน"
msgid "Rotating"
msgstr "ช่วงองศา:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "ปัจจุบัน:"
@@ -20254,19 +20958,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "บนซ้าย"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "แสง"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "ซ้ายล่าง"
@@ -20325,8 +21030,8 @@ msgstr "จำนวนครั้งในการวาด"
msgid "Draw Drag Margin"
msgstr "ตั้งระยะขอบ"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "โหนด Blend2"
@@ -20365,12 +21070,6 @@ msgstr "ซ่อน/แสดง"
msgid "Visible"
msgstr "ซ่อน/แสดง"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "สร้าง"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20395,10 +21094,6 @@ msgstr "แสง"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20444,6 +21139,11 @@ msgstr "โพลีกอนไม่ถูกต้อง ต้องมี
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "โพลีกอนไม่ถูกต้อง ต้องมีอย่างน้อย 2 จุด ในโหมดการสร้างแบบ 'Segments'"
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20452,7 +21152,7 @@ msgstr "โหมดไม้บรรทัด"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "รายการที่ปิดใช้งาน"
@@ -20565,17 +21265,6 @@ msgstr "โปรเจกต์"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "ตัวอักษร"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20679,8 +21368,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20816,7 +21506,7 @@ msgid "Node B"
msgstr "โนด"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20826,7 +21516,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "ปิดการทำงานปุ่ม"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20865,7 +21555,8 @@ msgid "Texture Scale"
msgstr "ขอบเขตเทกเจอร์"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20935,7 +21626,7 @@ msgstr "รูปหลายเหลี่ยมของตัวบังแ
msgid "Width Curve"
msgstr "แยกเส้นโค้ง"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "ค่าเริ่มต้น"
@@ -20996,7 +21687,7 @@ msgstr "เริ่มต้น"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21034,8 +21725,14 @@ msgstr "ความเร็ว:"
msgid "Path Max Distance"
msgstr "ระยะการเลือก:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "เปิด"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21049,16 +21746,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "มุมรูปทรง"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "ขนาดเส้นรอบรูป:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21067,17 +21754,19 @@ msgstr ""
"ต้องมี NavigationPolygon เพื่อให้โหนดนี้ทำงานได้ กรุณาแก้ไขคุณสมบัติหรือวาดรูปหลายเหลี่ยม"
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance ต้องเป็นโหนดลูก/หลานของโหนด Navigation2D "
-"โดยจะให้ข้อมูลการนำทางเท่านั้น"
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "ล่าง"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "การเคลื่อนที่"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21110,6 +21799,7 @@ msgid "Z As Relative"
msgstr "จำกัดโดยใช้ตำแหน่งปัจจุบัน"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21359,6 +22049,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21466,7 +22157,7 @@ msgstr "ลบจุด"
msgid "Use Global Coordinates"
msgstr "พิกัดถัดไป"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "เริ่มใหม่"
@@ -21746,29 +22437,11 @@ msgid "Tracking"
msgstr "กำลังรวบรวม"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "เคลียร์การแปลง"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "ผังย่อย"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "กำลังหา meshes และ lights"
@@ -21884,7 +22557,7 @@ msgstr ""
msgid "Light Data"
msgstr "แสง"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "ชื่อโนด:"
@@ -21926,9 +22599,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "ตั้งระยะขอบ"
@@ -22070,24 +22744,6 @@ msgid "Autoplace Priority"
msgstr "เปิดการจัดลำดับความสำคัญ"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "ไดนามิกไลบรารี"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "ไดนามิกไลบรารี"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "วางแนว meshes"
@@ -22114,6 +22770,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "ไดนามิกไลบรารี"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "สแแนปพิกเซล"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "มุมหน้า"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "เปิดการจัดลำดับความสำคัญ"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "เปิดการจัดลำดับความสำคัญ"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "บังคับระดับสีขาว"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "ฟอนต์"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "แนวนอน:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "กรองสัญญาณ"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "ออโต้โหลด"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22124,7 +22861,8 @@ msgstr "สีการปะทุ"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "โหมดไม้บรรทัด"
@@ -22235,25 +22973,19 @@ msgid "Ignore Y"
msgstr "[ละเว้น]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance ต้องเป็นโหนดลูก/หลานของโหนด Navigation "
-"โดยจะให้ข้อมูลการนำทางเท่านั้น"
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Bake NavMesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22386,18 +23118,170 @@ msgstr "การกระทำ"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "เคลื่อนย้ายโหนด"
+msgid "Joint Constraints"
+msgstr "ค่าคงที่"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "บันทึกฉาก"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "เว้น:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "เคลื่อนย้ายโหนด"
+msgid "Angular Limit Enabled"
+msgstr "กรองสัญญาณ"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "เคลื่อนย้ายโหนด"
+msgid "Angular Limit Upper"
+msgstr "เส้นตรง"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "คลาดเคลื่อนเชิงมุมมากที่สุด:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "เส้นตรง"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "แอนิเมชัน"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "แอนิเมชัน"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "เส้นตรง"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "เส้นตรง"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "เส้นตรง"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "เส้นตรง"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "เส้นตรง"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "แอนิเมชัน"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "แอนิเมชัน"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "เส้นตรง"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "เส้นตรง"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "เส้นตรง"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "เส้นตรง"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "เส้นตรง"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "รายละเอียด"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "เส้นตรง"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "รายละเอียด"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "แอนิเมชัน"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "กรองสัญญาณ"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22439,10 +23323,6 @@ msgid "Params"
msgstr "เปลี่ยนพารามิเตอร์"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22456,11 +23336,6 @@ msgstr "ตัวพิมพ์ใหญ่"
msgid "Lower"
msgstr "ตัวพิมพ์เล็ก"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "เว้น:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22527,15 +23402,6 @@ msgstr "คลาดเคลื่อนเชิงมุมมากที่
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "บันทึกฉาก"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "เส้นตรง"
@@ -22563,10 +23429,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22786,8 +23648,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22900,6 +23763,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "คัดลอกท่าทาง"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "แก้ไขโหนดลูกได้"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "ย้ายจุด"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "กิสโม"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Z Index"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22983,34 +23875,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "สแแนปพิกเซล"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "สลับแกน"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23159,40 +24029,6 @@ msgstr ""
"WorldEnvironment นี้จะถูกละเว้น เพิ่มกล้อง (สำหรับฉาก 3 มิติ) หรือตั้งโหมด environment's "
"Background ไปยังแคนวาส (สำหรับฉาก 2 มิติ)"
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "ฉากหลัก"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "ค่า"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "เปิด/ปิดสามเหลี่ยมอัตโนมัติ"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "เปิด/ปิดสามเหลี่ยมอัตโนมัติ"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "ที่โหนด BlendTree '%s' ไม่พบแอนิเมชัน '%s'"
@@ -23227,13 +24063,28 @@ msgid "Autorestart"
msgstr "เริ่มใหม่อัตโนมัติ:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "เริ่มใหม่อัตโนมัติ:"
+msgid "Random Delay"
+msgstr "สุ่มการเอียง:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "จำนวน:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "จำนวน:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "กำหนดเส้นโค้งขาเข้า"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23246,11 +24097,6 @@ msgstr "เพิ่มพอร์ตอินพุต"
msgid "Xfade Time"
msgstr "ระยะเวลาเฟด (วิ):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "จุดกำเนิดตาราง:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23321,11 +24167,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "ไม่มีการเชื่อมต่อไปที่อินพุต '%s' ของโหนด '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "กรองสัญญาณ"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "ไม่มีรากสำหรับ AnimationNode สำหรับกราฟที่่ได้ถูกตั้งไว้"
@@ -23576,6 +24417,11 @@ msgstr ""
"หากคุณไม่ต้องการเพิ่มสคริปต์ให้ใช้โหนด Control ปกติแทน"
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "แทนที่"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23617,7 +24463,7 @@ msgstr ""
msgid "Tooltip"
msgstr "เครื่องมือ"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "ตำแหน่งที่สนใจ"
@@ -23688,11 +24534,6 @@ msgstr "เครื่องมือเคลื่อนย้าย"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "ออโต้โหลด"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "แจ้งเตือน!"
@@ -23746,6 +24587,7 @@ msgid "Show Zoom Label"
msgstr "แสดงโครง"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23759,11 +24601,12 @@ msgid "Show Close"
msgstr "แสดงโครง"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "เลือก"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Commit"
@@ -23829,8 +24672,9 @@ msgid "Fixed Icon Size"
msgstr "มุมหน้า"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "ระบุ"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24294,7 +25138,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24337,7 +25181,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "โหมดการเล่น:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24465,6 +25309,12 @@ msgid "Timeout"
msgstr "หมดเวลา"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "หมวดชื่อ"
@@ -24480,13 +25330,13 @@ msgstr "รายละเอียด"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "ไดเรกทอรีส่งออก"
+msgid "Pause Mode"
+msgstr "โหมดมุมมอง"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "โหมดมุมมอง"
+msgid "Physics Interpolation Mode"
+msgstr "โหมดการแก้ไข"
#: scene/main/node.cpp
#, fuzzy
@@ -24518,11 +25368,6 @@ msgstr "กำหนด หลายอย่าง:"
msgid "Process Priority"
msgstr "เปิดการจัดลำดับความสำคัญ"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "โหมดการแก้ไข"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24556,12 +25401,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "กำหนด หลายอย่าง:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "โหมดการแก้ไข"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24814,6 +25655,41 @@ msgid "Swap OK Cancel"
msgstr "ยกเลิก"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "ชื่อ"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "ตัวเรนเดอร์:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "ตัวเรนเดอร์:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "% ของเฟรมฟิสิกส์"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "% ของเฟรมฟิสิกส์"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "ตัวนำทาง"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "ตัวนำทาง"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24851,6 +25727,799 @@ msgstr "ความละเอียดครื่งหนึ่ง"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "เลือกสี"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "ลบไอเทมคลาส"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "ลบไอเทมคลาส"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "สร้างพื้นผิว"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "ปิดการตัด"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "เว้น:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "การวนซ้ำแอนิเมชัน"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "พรีเซ็ต"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "ทำเครื่องหมายไอเทม"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "ไอเทมมีเครื่องหมาย"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "รายการที่ปิดใช้งาน"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "ไอเทมมีเครื่องหมาย"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(ตัวแก้ไขถูกปิดการใช้งาน)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "รายการที่ปิดใช้งาน"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "เลื่อน:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "รายการที่ปิดใช้งาน"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "ลบไอเทมคลาส"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "บังคับระดับสีขาว"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "จุดเริ่มเส้นกริดแกน X:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "จุดเริ่มเส้นกริดแกน Y:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "ระนาบก่อนหน้า"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "ปลดล็อคที่เลือก"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "ตัดโหนด"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "กรองสัญญาณ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "กรองสัญญาณ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "ฉากหลัก"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "แท็บ 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "ฉากหลัก"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "โฟลเดอร์:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "โฟลเดอร์:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "คัดลอกที่เลือก"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "คัดลอกที่เลือก"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "นำเข้าฉาก"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "สร้างพื้นผิว"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "ไฮไลท์ไวยากรณ์"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "พรีเซ็ต"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "แสดงสภาพแวดล้อม"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "ไฮไลท์ไวยากรณ์"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "ไฮไลท์ไวยากรณ์"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "โหมดขอบเขตการชน"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "รายการที่ปิดใช้งาน"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "พิกเซลขอบ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "เพิ่มจุดโหนด"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "ไปชั้นบน"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "กำลังทดสอบ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "lighting แบบตรง"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "สร้างโฟลเดอร์"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "ปิดการตัด"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "หมวดชื่อ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "หมวดชื่อ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "การดำเนินการสี"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "ลบไอเทมคลาส"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "การดำเนินการสี"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "เว้น:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "เลือกเฟรม"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "ค่าเริ่มต้น"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "ค่าเริ่มต้น"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Commit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "เบรกพอยต์"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "ปรับขนาดอาร์เรย์"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "สี"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "สี"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "ตำแหน่งที่สนใจ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "เลือก"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "พรีเซ็ต"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "สลับปุ่ม"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "สลับปุ่ม"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "สลับปุ่ม"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "ตัดโหนด"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "ตัวเลือก Bus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "ตัดโหนด"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "เลือกทั้งหมด"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "ยุบเข้า"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "สลับปุ่ม"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "เฉพาะที่กำลังเลือก"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "เลือกสี"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "ตำแหน่งแผง"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "ฉากปัจจุบัน"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "ปุ่ม"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "แสดงเส้นไกด์"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "แนวตั้ง:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "จุดกำเนิดตาราง:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "เว้น:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "แท็บ 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "แท็บ 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "รายการที่ปิดใช้งาน"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "lighting แบบตรง"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "ลบไอเทมคลาส"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "ลบไอเทมคลาส"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "เป้าหมาย"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "โฟลเดอร์:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "บังคับระดับสีขาว"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "โหมดไอคอน"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "ปิดการตัด"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "ความกว้างซ้าย"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "แสง"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "ความกว้างซ้าย"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "ความกว้างซ้าย"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "ดำเนินการ Screen"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "โหลดพรีเซ็ต"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "แก้ไขธีม"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "สี"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "พรีเซ็ต"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "พรีเซ็ต"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "พรีเซ็ต"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "รูปแบบ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "เพิ่มจุดโหนด"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "ฉากหลัก"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "ฉากหลัก"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "เว้น:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "เว้น:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "ย่อหน้าขวา"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "โหมดเลือก"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "แบ่งอัตโนมัติ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "เลือกสี"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "จำกัดด้วยเส้นตาราง"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "เฉพาะที่กำลังเลือก"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "เลือกคุณสมบัติ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "การกระทำ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "ย้ายจุดเบซิเยร์"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "อินสแตนซ์"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24890,17 +26559,6 @@ msgstr "ตัวเลือก Texture"
msgid "Char"
msgstr "ตัวอักษรที่ใช้ได้:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "ฉากหลัก"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "ฟอนต์"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25202,15 +26860,6 @@ msgid "Color Correction"
msgstr "ฟังก์ชันสี"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "คำเตือน"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "ล่าสุด:"
@@ -25222,6 +26871,11 @@ msgstr "โหมดไร้สิ่งรบกวน"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "ความลึก"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "เลื่อน:"
@@ -25245,11 +26899,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "เปิดการจัดลำดับความสำคัญ"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "ระนาบถัดไป"
@@ -25268,10 +26917,6 @@ msgid "Vertex Lighting"
msgstr "lighting แบบตรง"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "มุมหน้า"
@@ -25281,11 +26926,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "มุมหน้า"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25304,6 +26944,10 @@ msgid "Ensure Correct Normals"
msgstr "ยกเลิกการเคลื่อนย้าย"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "เวอร์เทกซ์"
@@ -25370,10 +27014,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "อนุภาค"
@@ -25397,26 +27037,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "แหล่งปะทุ: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "ลบเทกเจอร์"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "ขอบเขตเทกเจอร์"
#: scene/resources/material.cpp
#, fuzzy
@@ -25424,24 +27047,8 @@ msgid "Emission"
msgstr "Mask การปะทุ"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "สีการปะทุ"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "สีการปะทุ"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Mask การปะทุ"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "แหล่งปะทุ: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25453,35 +27060,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "สุ่มการเอียง:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "ลบเทกเจอร์"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "เคลียร์"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "ลบท่าทาง"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "แก้ไขธีม"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25490,15 +27081,6 @@ msgid "Ambient Occlusion"
msgstr "ตัวบังแสง"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "ขอบเขตเทกเจอร์"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25532,15 +27114,10 @@ msgstr "ทรานสิชัน: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "ทรานสิชัน: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "เว้น:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25586,15 +27163,20 @@ msgstr "โหมดมุมมอง"
msgid "Lightmap Size Hint"
msgstr "สร้าง Lightmaps"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "โหนด Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "การแปลง"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "เคลียร์การแปลง"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25618,29 +27200,14 @@ msgstr "อินสแตนซ์"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "ยกเลิกการเคลื่อนย้าย"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "เคลื่อนย้าย UV Map"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "ปรับขนาดอาร์เรย์"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "ปรับขนาดอาร์เรย์"
+msgid "Sampling"
+msgstr "อัตราส่วน: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "แก้ไขประเภทตัวแปร"
#: scene/resources/navigation_mesh.cpp
@@ -25658,10 +27225,15 @@ msgid "Source Group Name"
msgstr "ต้นฉบับ"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "ตัวแปรฉากหลัก:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25671,11 +27243,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "ขอบเขต"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "รวมจากฉาก"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25689,6 +27266,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "โหลดค่าเริ่มต้น"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "ระยะการเลือก:"
@@ -25706,7 +27288,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25832,6 +27414,11 @@ msgstr "บนขวา"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "แยกเส้นโค้ง"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25840,15 +27427,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "เลือกเล่นฉาก"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "เพิ่มพอร์ตอินพุต"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "ปุ่มลัด"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "โครง"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -25911,6 +27508,10 @@ msgid "Expand Margin"
msgstr "ขยายออก"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "แก้ไขรัศมีภายในของวงแหวน"
@@ -25924,10 +27525,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -25952,6 +27549,21 @@ msgstr "หน้า: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "แสดงเส้นไกด์"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "มุมหน้า"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "ย้อนกลับ"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "โหมดปรับขนาด"
@@ -25962,13 +27574,13 @@ msgstr "จับ"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "โหมดการเล่น:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "โหมดการเล่น:"
+msgid "To"
+msgstr "บนสุด"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26005,8 +27617,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "เริ่มต้น"
+msgid "Depth Draw"
+msgstr "โหมดการแก้ไข"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "โหมดไม้บรรทัด"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "โหมดมุมมอง"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "โหมดมุมมอง"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "โหมดมุมมอง"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26071,6 +27703,11 @@ msgid "Scenario"
msgstr "ฉาก"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "ตัวนำทาง"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26088,6 +27725,26 @@ msgstr "เส้นตรงซ้าย"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "ค่าเริ่มต้น"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "อัพเดทการดูตัวอย่าง"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "กำลังทดสอบ"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "แก้ไขการเชื่อมต่อ:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26191,6 +27848,10 @@ msgid "Release (ms)"
msgstr "เผยแพร่"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "ร่วม"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26446,6 +28107,11 @@ msgstr "โหมดขอบเขตการชน"
msgid "Collision Unsafe Fraction"
msgstr "โหมดขอบเขตการชน"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "% ของเฟรมฟิสิกส์"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26462,13 +28128,13 @@ msgstr "Varyings สามารถกำหนดในังก์ชันเ
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26740,6 +28406,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "เปิดการจัดลำดับความสำคัญ"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "ตั้งค่านิพจน์"
diff --git a/editor/translations/tl.po b/editor/translations/tl.po
index 3aef105a66..963d542e6d 100644
--- a/editor/translations/tl.po
+++ b/editor/translations/tl.po
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-03-21 22:23+0000\n"
+"PO-Revision-Date: 2022-04-08 07:29+0000\n"
"Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n"
"Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/"
"godot/tl/>\n"
@@ -73,11 +73,12 @@ msgstr "Pinakamalaking Laki ng Window"
msgid "Screen Orientation"
msgstr "Pagkakatayo ng Screen"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "Walang Kuwadro"
@@ -85,7 +86,7 @@ msgstr "Walang Kuwadro"
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Pumalit sa Buong Tabing"
@@ -99,7 +100,7 @@ msgstr ""
msgid "Minimized"
msgstr "Simulan"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -108,15 +109,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Idaong Ang Posisyon"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -186,6 +188,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -206,20 +209,16 @@ msgstr ""
msgid "Function"
msgstr "Mga Punsyon:"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
@@ -331,7 +330,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Kulang na bytes para sa decoding bytes, o di-wastong format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Di-wastong input %i (di naipasa) sa ekspresyon"
#: core/math/expression.cpp
@@ -377,38 +377,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "Buksan ang Editor"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr "Kopyahin Ang Pinagpipilian"
+msgid "Mouse Mode"
+msgstr "Gumalaw"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "Bagong Single Tile"
+msgid "Use Accumulated Input"
+msgstr "Alisin ang Input"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -440,6 +417,7 @@ msgstr "Pamayanan"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Preset"
@@ -587,13 +565,15 @@ msgid "Project Settings Override"
msgstr "Kaayusan ng Proyekto..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Pangalan"
@@ -605,7 +585,8 @@ msgstr "Paglalarawan"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Patakbuhin"
@@ -634,6 +615,41 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Ipakita Lahat"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Sinusubukan"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -656,6 +672,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Kinalalagyan ng Eksena:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -663,19 +684,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Pagmamahala ng Bersyon"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Pagmamahala ng Bersyon"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Pangalan ng Plugin:"
+msgid "Version Control Plugin Name"
+msgstr "Pagmamahala ng Bersyon"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -747,15 +764,18 @@ msgstr "Sa Huli"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -785,8 +805,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -912,11 +932,6 @@ msgstr "Kinaroroonan"
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "I-commit Lahat ng Pagbabago"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -978,10 +993,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1032,13 +1050,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1064,6 +1083,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Walang Bayad"
@@ -1080,7 +1100,7 @@ msgstr "Salamin"
msgid "Time:"
msgstr "Oras:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Halaga:"
@@ -1132,6 +1152,94 @@ msgstr "Pagbago ng Nilalaman ng Keyframe ng Animation"
msgid "Anim Change Call"
msgstr "Pagbago ng Pagtawag sa Animation"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Susunod na tab"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Oras"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Mag-ikot"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Mag-ikot"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Bilang:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Usog:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Usog:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animasyon"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Pagbago ng Oras ng Maraming Keyframe ng Animation"
@@ -1226,7 +1334,7 @@ msgstr "Ipalit sa on/off ang track na ito."
msgid "Update Mode (How this property is set)"
msgstr "Paraan ng Pag-update (Kung papano inayos ang katangian na ito)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Paraang Interpolasyon"
@@ -1241,10 +1349,71 @@ msgid "Remove this track."
msgstr "Tanggalin ang track na ito."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Oras (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Idaong Ang Posisyon"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Mag-ikot"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Sukat:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Uri:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Di-wastong index ng uring %s para sa batayang uri %s"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "(Mga) Muling Pagumpisa:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "(Mga) Palabong Pagpasok:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Mga Kabahagi ng Anim:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Pinapagana ang Pagpalit ng Track"
@@ -1320,7 +1489,6 @@ msgid "Remove Anim Track"
msgstr "Alisin ang Anim Track"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1332,16 +1500,6 @@ msgid "Editors"
msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animasyon"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Maglagay ng Anim Track & Key"
@@ -1471,7 +1629,8 @@ msgid "Add Method Track Key"
msgstr "Magdagdag ng Method Track Key"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Hindi mahanap ang Method sa object: "
#: editor/animation_track_editor.cpp
@@ -1839,7 +1998,9 @@ msgid "Scene does not contain any script."
msgstr "Walang script ang eksena."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Maglagay"
@@ -1905,6 +2066,7 @@ msgstr "Hindi maikabit ang hudyat"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Isara"
@@ -2080,8 +2242,8 @@ msgid "Open"
msgstr "Buksan"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Mga May-ari ng:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2379,7 +2541,7 @@ msgid "Bus Options"
msgstr "Kaayusan ng Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "I-duplicate"
@@ -2431,8 +2593,9 @@ msgstr ""
msgid "There is no '%s' file."
msgstr "Walang file na '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Kaayusan"
#: editor/editor_audio_buses.cpp
@@ -2637,6 +2800,23 @@ msgid "Choose"
msgstr "Pumili"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Nabigo:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Inimpok ang File:"
@@ -2649,6 +2829,31 @@ msgid "Packing"
msgstr "Iniimpake"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "I-save Bilang"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Nabigong lumikha ng folder."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Hindi mai-luwas ang mga project file"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Hindi mabuksan ang file para sa pagsusulat:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "I-save Bilang"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2752,11 +2957,29 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Di-mahanap ang template file:"
#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
@@ -2773,9 +2996,9 @@ msgid "Script Editor"
msgstr "Editor ng Script"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
-msgstr "Silid-Assetan"
+msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
@@ -2921,13 +3144,14 @@ msgstr "Itutok"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Umangkat"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Magluwas"
@@ -3052,11 +3276,11 @@ msgstr "Paraan sa Pagpapalabas:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3190,7 +3414,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Nasaitaas"
@@ -3282,6 +3506,15 @@ msgstr ""
"Kasalukuyang walang paglalarawan sa method na ito. Maaring tulungan kami sa "
"pamamagitan ng [color=$color][url=$url]pag-kontribyut[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Buksan ang Editor"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3373,15 +3606,17 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Mga Method Lang"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Nakakandado"
@@ -3455,7 +3690,7 @@ msgstr "Kopyahin Ang Pinagpipilian"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Linisin"
@@ -3486,7 +3721,7 @@ msgid "Up"
msgstr "Taas"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Node"
@@ -3510,6 +3745,10 @@ msgstr "Paluwas na RSET"
msgid "New Window"
msgstr "Bagong Tabing"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4016,15 +4255,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Eksena"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Kinalalagyan ng Eksena:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4065,16 +4295,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Kusang Paghahati"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Isave muna ang eksena bago ito patakbuhin..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4158,6 +4378,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Pagmamahala ng Bersyon"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Inibang Pangalan"
@@ -4186,6 +4410,10 @@ msgstr ""
msgid "Add a new scene."
msgstr "Magdagdag ng panibagong eksena."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Eksena"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Bumalik sa dating binuksang eksena."
@@ -4520,7 +4748,9 @@ msgstr "Pansinin ang anumang pagbabago"
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "FileSystem"
@@ -4599,6 +4829,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4742,12 +4973,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Oras"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Mga Tawag"
@@ -4771,6 +4996,7 @@ msgid "Edit Text:"
msgstr "Baguhin ang Text:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Nakabukas"
@@ -4820,11 +5046,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Ang piniling node ay hindi Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Laki: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Pahina: "
#: editor/editor_properties_array_dict.cpp
@@ -4920,6 +5149,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Proyekto"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -5013,7 +5247,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5071,11 +5304,6 @@ msgstr "Kopyahin ang mga Node"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "FileSystem"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5149,8 +5377,8 @@ msgstr ""
msgid "Color Theme"
msgstr "Iangkat ang Tema"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5175,20 +5403,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "I-urong Pakaliwa"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5206,7 +5425,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Nabigasyon"
@@ -5287,7 +5508,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "File:"
@@ -5305,6 +5525,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5312,7 +5540,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5324,11 +5552,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5336,6 +5564,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopyahin Ang Pinagpipilian"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5367,6 +5602,11 @@ msgstr "Magdagdag ng Uri"
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Bagong Single Tile"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Help Index"
msgstr "Index ng Z"
@@ -5382,8 +5622,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5392,6 +5631,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "Pumili ng Pangunahing Eksena"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Pasilip"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5405,6 +5649,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Napili lang"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Mga Gizmo"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Mga Kulay"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instance:"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punto"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5438,17 +5714,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Karaniwan"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Karaniwan"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Karaniwan"
@@ -5686,6 +5962,16 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Kusang Paghahati"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Isave muna ang eksena bago ito patakbuhin..."
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5715,19 +6001,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Inimpok ang File:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5763,28 +6052,29 @@ msgstr "Inimpok ang File:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Pumili ng Kulay"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Ibura ang Nakapili"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5793,21 +6083,21 @@ msgstr ""
msgid "Text Color"
msgstr "Susunod na Koordinayt"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Bilang ng Linya:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Bilang ng Linya:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5816,16 +6106,16 @@ msgstr ""
msgid "Text Selected Color"
msgstr "Ibura ang Nakapili"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Napili lang"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5833,42 +6123,42 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Mga Punsyon:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Pangalanan muli ang Variable"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Pumili ng Kulay"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5890,6 +6180,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Nakikitang Collision Shapes"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pumili ng (mga) Node na Iaangkat"
@@ -6451,14 +6746,6 @@ msgid "Replace in Files"
msgstr "Palitan Lahat"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Palitan Lahat"
@@ -6564,14 +6851,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Ikabit"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6583,7 +6875,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Salain ang mga node"
@@ -6728,11 +7020,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Mag-ikot"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -6789,17 +7076,18 @@ msgstr "Kopyahin ang mga Node"
msgid "Optimizer"
msgstr "Pabilisin ang takbo"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Paganahin"
@@ -6850,8 +7138,9 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
+#, fuzzy
+msgid "Generating for Mesh:"
+msgstr "Pinapalitan ang pangalan ng folder:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -6877,6 +7166,26 @@ msgstr ""
msgid "Saving..."
msgstr "Nililigtas..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6890,7 +7199,8 @@ msgstr "Paraan ng Pagpili"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6924,12 +7234,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Laki: "
@@ -7587,10 +7891,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
@@ -7603,10 +7903,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Walang animasyong pinagtratrabauhan!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7644,6 +7940,10 @@ msgid "New"
msgstr "Bago"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Ayusin ang mga Transisyon..."
@@ -7671,17 +7971,20 @@ msgstr ""
msgid "Directions"
msgstr "Mga Direksyon"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Nakaraan"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Hinaharap"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Lalim"
@@ -7832,7 +8135,8 @@ msgstr ""
"Itakda ang hulihan ng animasyon. Magagamit to para sa mga sub-transisyon."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transisyon: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7849,11 +8153,6 @@ msgid "New name:"
msgstr "Bagong pangalan:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Sukat:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "(Mga) Palabong Pagpasok:"
@@ -7862,16 +8161,11 @@ msgid "Fade Out (s):"
msgstr "(Mga) Palabong Paglabas:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Halo"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Mix"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Kusa Muling Pagumpisa:"
@@ -7905,10 +8199,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8144,6 +8434,10 @@ msgid "License (Z-A)"
msgstr "Lisensya (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Nagloload..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8200,7 +8494,7 @@ msgstr "Site:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
-msgstr "Naka-alalay"
+msgstr "Suporta"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
@@ -8211,8 +8505,8 @@ msgid "Testing"
msgstr "Sinusubukan"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Nagloload..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8266,7 +8560,7 @@ msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Pasilip"
@@ -8755,6 +9049,7 @@ msgstr "Lumikha ng (Mga) Pasadyang Buto Galing sa (Mga) Node"
msgid "Clear Custom Bones"
msgstr "Alisin Ang Mga Pasadyang Buto"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8819,6 +9114,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Kaayusan"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9127,13 +9426,35 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Tignan ang Grid"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Icon"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9236,7 +9557,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9375,13 +9697,6 @@ msgstr "Applayan ng MeshInstance Transform"
msgid "Apply with Transforms"
msgstr "Applayan ng MeshInstance Transform"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Pasilip"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9546,8 +9861,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Nakikitang Collision Shapes"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9691,20 +10007,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Mga Gizmo"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Mga Kulay"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -9789,12 +10091,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9873,8 +10175,7 @@ msgid "Grid Settings"
msgstr "Kaayusan ng Grid"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9910,6 +10211,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9941,13 +10246,6 @@ msgid "Instance:"
msgstr "Instance:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Uri:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Buksan sa Editor"
@@ -9956,10 +10254,6 @@ msgstr "Buksan sa Editor"
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10001,11 +10295,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -10083,10 +10372,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Hanapin ang Susunod"
@@ -10133,8 +10418,7 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10363,7 +10647,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10658,13 +10943,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Sukat:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Transisyon: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10687,10 +10976,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11118,11 +11403,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instance:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11171,8 +11451,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Gawing %s"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11203,15 +11484,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Animasyon"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Palitiin (Pa-pixel): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Palakihin (pa-Pixel): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11328,6 +11612,16 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Usog:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11364,18 +11658,10 @@ msgid "Auto Slice"
msgstr "Kusang Paghahati"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Usog:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11567,6 +11853,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Alisin ang Tile"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11603,6 +11894,16 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Magdagdag ng Bagong Uri ng Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Alisin ang Gamit"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Magdagdag ng Color Item"
@@ -11846,7 +12147,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11875,6 +12176,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12045,8 +12347,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Alisin ang Nakapili"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12129,8 +12432,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Saklaw"
@@ -12157,12 +12459,6 @@ msgstr ""
msgid "Priority"
msgstr "Pagpapahalaga"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Icon"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Index ng Z"
@@ -12408,6 +12704,138 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Pagsasaayos ng Kalansay"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Usog:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Animasyon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Magpili"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Mga Tampok"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Usog:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Salain ang mga node"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Ayusin ang Bitmask ng Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Paguurong na Pa-pixel"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Paguulit ng Animation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Usog:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Nabigasyon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Usog:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Pagbago ng Transform ng Animation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Nakikitang Collision Shapes"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Napili lang"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Nabigasyon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Magpili"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Salain ang mga skrip"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13440,20 +13868,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13461,14 +13884,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13486,7 +13901,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13542,12 +13957,6 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13576,34 +13985,48 @@ msgid "More Info..."
msgstr "Ilipat sa..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Iniluluwas ang APK..."
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "Umangkat ng Proyekto"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Pumili ng Lalagyanan"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Magluwas..."
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Kinaroroonan ng Proyekto:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Mga Tagapagtatag ng Proyekto"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13767,10 +14190,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr ""
@@ -13778,6 +14197,18 @@ msgstr ""
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Mga Proyekto"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Mga Proyekto mula sa Asset Library"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""
@@ -13871,18 +14302,14 @@ msgid "Project Manager"
msgstr "Tagapangasiwa ng Proyekto "
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Mga Proyekto"
+msgid "Last Modified"
+msgstr "Huling Binago"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Huling Binago"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr ""
@@ -13923,10 +14350,6 @@ msgid "About"
msgstr "Tungkol dito"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Mga Proyekto mula sa Asset Library"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "I-restart"
@@ -14081,6 +14504,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14270,7 +14694,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Mga Plugin"
@@ -14396,12 +14821,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14448,7 +14867,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14642,6 +15061,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Pangalan ng Node:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Pangalan ng Node:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14713,6 +15146,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14797,10 +15234,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14839,6 +15272,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15032,8 +15472,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Alisin"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15133,11 +15574,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Mga Tagasubaybay"
@@ -15233,6 +15669,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15244,21 +15681,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Punto"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15501,40 +15923,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Ipakita Lahat"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Sinusubukan"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15636,6 +16024,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Paraang Interpolasyon"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Mga Babala"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -15773,10 +16171,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15804,11 +16198,11 @@ msgstr "Tagasuri"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Bumalik"
@@ -15880,11 +16274,6 @@ msgstr "Nakikitang Collision Shapes"
msgid "Invert Faces"
msgstr "Ayusin ang Y Axis"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15931,7 +16320,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Bagong Polygon"
@@ -16021,6 +16410,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16097,7 +16494,8 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Mga Sanggunianan: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16341,7 +16739,7 @@ msgstr "Magpalaki"
msgid "Instance Materials"
msgstr "Instance:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16358,13 +16756,6 @@ msgstr ""
msgid "Translation"
msgstr "Transisyon: "
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Mag-ikot"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -16480,7 +16871,6 @@ msgstr "Ilipat Ang Node"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Mga Tampok"
@@ -16512,7 +16902,7 @@ msgstr "Pagsasaayos ng Kalansay"
msgid "Skeleton To Node"
msgstr "Burahin ang Node"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animasyon"
@@ -16535,7 +16925,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16565,6 +16954,19 @@ msgstr "Gitna"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Nabigasyon"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Nabigasyon"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -16951,11 +17353,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Kalagayan"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Ibahin ang Halaga ng Input"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16975,7 +17372,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16983,7 +17380,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17100,6 +17497,14 @@ msgid "Change Expression"
msgstr "Ibahin ang Ekspresyon"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Hindi makopya ang punsyon ng node."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "I-pasta ang mga node ng VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17198,14 +17603,6 @@ msgid "Resize Comment"
msgstr "Ibahin ang Laki ng Puna"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Hindi makopya ang punsyon ng node."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "I-pasta ang mga node ng VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17346,7 +17743,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Hindi iterable ang uri ng input: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17354,8 +17752,9 @@ msgid "Iterator became invalid"
msgstr "Naging invalid ang Iterator"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
+#, fuzzy
+msgid "Iterator became invalid:"
+msgstr "Naging invalid ang Iterator"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
@@ -17422,10 +17821,6 @@ msgid "Node Path"
msgstr "I-load ang Karaniwan"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Ibalik sa Dati"
@@ -17483,11 +17878,6 @@ msgid "Set Mode"
msgstr "Paraan ng Pagpili"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Type Cache"
-msgstr "Mga Uri:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17506,7 +17896,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17523,18 +17913,20 @@ msgstr "Itakda ang %s"
msgid "Compose Array"
msgstr "Ibahin Ang Sukat ng Array"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Di-wastong mga argument para i-construct ang '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Di-wastong pangalan."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17546,12 +17938,14 @@ msgid "Var Name"
msgstr "Pangalan"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Hindi mahanap ang Method sa object: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Hindi mahanap ang Method sa object: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -17636,11 +18030,6 @@ msgid "Construct %s"
msgstr "Mga Konstant"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Mga Konstant"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17657,10 +18046,6 @@ msgstr "Mga Punsyon:"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Maghanap ng VisualScript"
@@ -17710,6 +18095,14 @@ msgstr ""
msgid "Write Mode"
msgstr "Mag-ikot"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17718,6 +18111,31 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Ihinto ang HTTP Server"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17771,6 +18189,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr "Subukan muli"
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17796,6 +18218,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Nawawala ang pangalan ng pakete."
@@ -17828,6 +18266,10 @@ msgstr ""
msgid "Export Format"
msgstr "Iluwas ang Library"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17858,7 +18300,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Nakaraang tab"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18007,7 +18449,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
-msgstr ""
+msgstr "Tumatakbo sa %s"
#: platform/android/export/export_plugin.cpp
msgid "Exporting APK..."
@@ -18023,7 +18465,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not install to device: %s"
-msgstr ""
+msgstr "Hindi mai-install sa device: %s"
#: platform/android/export/export_plugin.cpp
msgid "Running on device..."
@@ -18034,10 +18476,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18141,12 +18579,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Hudyat"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18162,6 +18604,11 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Hindi maumpisa ang subprocess!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "nagbalik ng may pagkakabigong #%d ang 'apksigner'"
@@ -18192,7 +18639,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18203,20 +18650,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "Hindi mai-luwas ang mga project file"
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -18228,7 +18674,7 @@ msgstr "Binibuild ang Android Project (gradle)"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18243,25 +18689,24 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
-msgstr ""
+#, fuzzy
+msgid "Package not found: \"%s\"."
+msgstr "Di-mahanap ang animation: '%s'"
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr "Nililikha ang APK..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Walang mahanap na template APK upang iluwas:\n"
"%s"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18271,7 +18716,8 @@ msgid "Adding files..."
msgstr "Dinadagdag ang mga file..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Hindi mai-luwas ang mga project file"
#: platform/android/export/export_plugin.cpp
@@ -18291,6 +18737,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18362,7 +18860,7 @@ msgstr "Tagumpay!"
msgid "Push Notifications"
msgstr "Constant"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Buksan ang User Data Folder ng Proyekto"
@@ -18372,7 +18870,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18459,6 +18957,17 @@ msgstr "Kopyahin ang mga Node"
msgid "Custom BG Color"
msgstr "Kopyahin ang mga Node"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Pangasiwaan ang mga Export Template..."
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Di-mahanap ang template file:"
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18480,19 +18989,34 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr ""
+"Walang mahanap na template APK upang iluwas:\n"
+"%s"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Di-wastong index ng uring %s para sa batayang uri %s"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Nabigong lumikha ng folder."
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Laman:"
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
+msgstr "Nabigong lumikha ng folder."
+
+#: platform/javascript/export/export.cpp
+msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18519,7 +19043,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18529,7 +19053,7 @@ msgstr "Palakihin lahat"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Kopyahin ang mga Node"
#: platform/javascript/export/export.cpp
@@ -18570,16 +19094,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
-msgstr ""
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
+msgstr "Nabigong lumikha ng folder."
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
+#, fuzzy
+msgid "Error starting HTTP server: %d."
+msgstr "Nabigong ang pagsave ang file: %s"
#: platform/javascript/export/export.cpp
msgid "Web"
@@ -18819,7 +19345,7 @@ msgid "Network Client"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18868,9 +19394,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Hindi mai-luwas ang mga project file"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Hindi maumpisa ang subprocess!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Nabigasyon"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -18886,17 +19431,75 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Nabigong ang pagsave ang file: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Mga Direksyon"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Hindi maumpisa ang subprocess!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Ginagawa ang Thumbnail"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
+"Walang mahanap na template APK upang iluwas:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Di-wastong binary format."
#: platform/osx/export/export.cpp
msgid ""
@@ -18906,7 +19509,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -18947,6 +19550,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Proyekto"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -19080,12 +19692,13 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Pangalan ng Proyekto:"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Alisin ang mga Patnubay"
#: platform/uwp/export/export.cpp
@@ -19253,6 +19866,11 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Nabigong lumikha ng folder."
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19266,6 +19884,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Baguhin ang Pangalan ng Resource"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Bersyon"
@@ -19294,6 +19917,65 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Constant"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Di-wastong mga argument para i-construct ang '%s'"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Di-wastong pangalan."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19313,6 +19995,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Bagong Tabing"
@@ -19329,6 +20027,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19341,11 +20043,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Susunod na tab"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -19363,19 +20060,6 @@ msgstr "Patakbuhin"
msgid "Centered"
msgstr "Gitna"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Usog:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19454,8 +20138,7 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "I-toggle ang Kusang Pagpapalabas"
@@ -19467,7 +20150,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19501,7 +20185,8 @@ msgstr "Mga angkla lang"
msgid "Rotating"
msgstr "Mag-ikot"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Nakatutok na Profile:"
@@ -19528,19 +20213,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "I-urong Pakaliwa"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "I-urong Pakanan"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Pumili ng Kulay"
@@ -19591,8 +20277,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr "Mga Dagdag na Argumento ng Tawag:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Magpalaki"
@@ -19629,11 +20315,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -19656,10 +20337,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19696,6 +20373,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -19704,7 +20386,7 @@ msgstr "Paraan ng Pag-sukat"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "(Hindi Pinapagana Ang Editor)"
@@ -19805,17 +20487,6 @@ msgstr "Mga Proyekto"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Mga Tampok"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -19916,8 +20587,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20052,7 +20724,7 @@ msgid "Node B"
msgstr "Node"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20062,7 +20734,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Nakikitang Collision Shapes"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20100,7 +20772,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20166,7 +20839,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Karaniwan"
@@ -20225,7 +20898,7 @@ msgstr "Simulan"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20261,8 +20934,14 @@ msgstr "Bilis:"
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Paganahin"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20275,16 +20954,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Mga Katangian"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Dokumentasyong Online"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20292,13 +20961,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Usog:"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -20329,6 +21001,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20561,6 +21234,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20661,7 +21335,7 @@ msgstr "Magalis ng Punto"
msgid "Use Global Coordinates"
msgstr "Susunod na Koordinayt"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Simulan muli"
@@ -20929,28 +21603,11 @@ msgid "Tracking"
msgstr "Iniimpake"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Pagbago ng Transform ng Animation"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21063,7 +21720,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Pangalan ng Node:"
@@ -21105,9 +21762,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21237,22 +21895,6 @@ msgid "Autoplace Priority"
msgstr "Pagpapahalaga"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21277,6 +21919,85 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Paguurong na Pa-pixel"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Paguurong na Pa-pixel"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Pagpapahalaga"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Pagpapahalaga"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Piliting Magmodulate ng Paputi"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Mga Font"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Salain ang mga hudyat"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Salain ang mga hudyat"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "I-toggle ang Kusang Pagpapalabas"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -21287,7 +22008,8 @@ msgstr "I-urong Pakanan"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Paraan ng Pag-sukat"
@@ -21396,23 +22118,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21531,18 +22248,170 @@ msgstr "Kondisyon"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Ilipat Ang Node"
+msgid "Joint Constraints"
+msgstr "Mga Konstant"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Sinasalba ang Eksena"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Ibahin ang Pangalan ng Punsyon"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Ilipat Ang Node"
+msgid "Angular Limit Enabled"
+msgstr "Salain ang mga hudyat"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Ilipat Ang Node"
+msgid "Angular Limit Upper"
+msgstr "Pahanay"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Pahanay"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Pahanay"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animasyon"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animasyon"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Pahanay"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Pahanay"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Pahanay"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Pahanay"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Pahanay"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animasyon"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animasyon"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Pahanay"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Pahanay"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Pahanay"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Pahanay"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Pahanay"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Paglalarawan"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Pahanay"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Paglalarawan"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animasyon"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -21583,10 +22452,6 @@ msgid "Params"
msgstr "I-pasta ang mga Params"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21598,11 +22463,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Ibahin ang Pangalan ng Punsyon"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21666,15 +22526,6 @@ msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Sinasalba ang Eksena"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Pahanay"
@@ -21701,10 +22552,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21921,8 +22768,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22034,6 +22882,34 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Mababagong mga Anak"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Alisin ang Polygon At Punto"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Mga Gizmo"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Index ng Z"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22112,33 +22988,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Paguurong na Pa-pixel"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transisyon: "
#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22277,38 +23132,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Magdagdag ng Tatsulok"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Magdagdag ng Tatsulok"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22342,13 +23165,28 @@ msgid "Autorestart"
msgstr "Kusa Muling Pagumpisa:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Kusa Muling Pagumpisa:"
+msgid "Random Delay"
+msgstr "Alinmang (Mga) Kusa Muling-Pagsisimula:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Bilang:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Bilang:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Idaong Ang Posisyon"
#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
@@ -22359,11 +23197,6 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Usog:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -22434,11 +23267,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Salain ang mga hudyat"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22680,6 +23508,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Mga Katangian ng Theme"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22719,7 +23552,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Mga Kagamitan"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22787,11 +23620,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "I-toggle ang Kusang Pagpapalabas"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22845,6 +23673,7 @@ msgid "Show Zoom Label"
msgstr "Ipakita Ang Mga Buto"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22858,11 +23687,12 @@ msgid "Show Close"
msgstr "Ipakita Ang Mga Buto"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Magpili"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Magcommit"
@@ -22926,7 +23756,7 @@ msgid "Fixed Icon Size"
msgstr "Paguurong na Pa-pixel"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -23368,7 +24198,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23411,7 +24241,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Paraan sa Pagpapalabas:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23535,6 +24365,12 @@ msgid "Timeout"
msgstr "Oras"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23549,13 +24385,13 @@ msgstr "Paglalarawan"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Umangkat"
+msgid "Pause Mode"
+msgstr "Paraan ng Pag-pan"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Paraan ng Pag-pan"
+msgid "Physics Interpolation Mode"
+msgstr "Paraang Interpolasyon"
#: scene/main/node.cpp
#, fuzzy
@@ -23587,11 +24423,6 @@ msgstr "Magtakda ng Marami:"
msgid "Process Priority"
msgstr "Pagpapahalaga"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Paraang Interpolasyon"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -23623,12 +24454,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Magtakda ng Marami:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Paraang Interpolasyon"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23869,6 +24696,37 @@ msgid "Swap OK Cancel"
msgstr "Kanselahin"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Pangalan"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Nabigasyon"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Nabigasyon"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23904,6 +24762,784 @@ msgstr "Gumawa ng Punsyon"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Pumili ng Kulay"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Pumili ng Kulay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Pumili ng Kulay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "(Hindi Pinapagana Ang Editor)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Animasyon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Paguulit ng Animation"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Ipakita sa FileSystem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "(Hindi Pinapagana Ang Editor)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Nakakandado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "(Hindi Pinapagana Ang Editor)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Nakakandado"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Hindi Pinapagana Ang Editor)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "(Hindi Pinapagana Ang Editor)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Usog:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "(Hindi Pinapagana Ang Editor)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Pumili ng Kulay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Piliting Magmodulate ng Paputi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Ipakita ang Karaniwan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Ipakita ang Karaniwan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Bumalik sa Nakaraang Hakbang"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "I-unlock ang nakapili"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Kopyahin ang mga Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Salain ang mga hudyat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Salain ang mga hudyat"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Folder:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Folder:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Kopyahin Ang Pinagpipilian"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Kopyahin Ang Pinagpipilian"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Ibura ang Nakapili"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Usog:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "I-urong Pakanan"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Nakikitang Collision Shapes"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "(Hindi Pinapagana Ang Editor)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Magpalaki"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Pangunahing Mga Tampok:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Susunod na Koordinayt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Sinusubukan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Sinusubukan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Usog:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Usog:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Gumawa ng Folder"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Tignan ang Grid"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "(Hindi Pinapagana Ang Editor)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Animasyon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Pumili ng Kulay"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Mga Enumerasyon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Magpili"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Karaniwan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Karaniwan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Magcommit"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Lumikha ng mga punto."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Ibahin Ang Sukat ng Array"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Mga Kulay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Mga Kulay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Usog:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Usog:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Usog:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Gumalaw"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Magpili"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Salain ang mga hudyat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Salain ang mga hudyat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Switch"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Kopyahin ang mga Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Kaayusan ng Bus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Kopyahin ang mga Node"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Piliin Lahat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Isara lahat"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Napili lang"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Pumili ng Kulay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Idaong Ang Posisyon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Napili lang"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Laman:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Laman:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Alisin ang mga Patnubay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Usog:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Usog:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Laman:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Simulan"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "(Hindi Pinapagana Ang Editor)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "I-urong Pakanan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Pumili ng Kulay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Pumili ng Kulay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Ipakita sa FileSystem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Ipakita sa FileSystem"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Pinagtututukan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Folder:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Piliting Magmodulate ng Paputi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Paraan ng Pagpili"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "(Hindi Pinapagana Ang Editor)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Ipakita Lahat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Sinusubukan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Ipakita Lahat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Ipakita Lahat"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Iangkat ang Tema"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Mga Kulay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Preset"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Ibahin ang Punong-Uri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Mga Font"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Pangunahing Mga Tampok:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Pangunahing Mga Tampok:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Ibahin Ang Sukat ng Napili"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Mga Enumerasyon"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Paraan ng Pagpili"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Paraan ng Pagpili"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "I-urong Pakanan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Paraan ng Pagpili"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Kusang Paghahati"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Pumili ng Kulay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Pumili ng Kulay"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Napili lang"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Napili lang"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Aktibahin na ngayon?"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Maglipat ng (mga) Bezier Point"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23941,16 +25577,6 @@ msgstr "Karagdagang Kaayusan:"
msgid "Char"
msgstr "Mga Pinapayagang Karakter:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Mga Font"
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -24247,15 +25873,6 @@ msgid "Color Correction"
msgstr "Ikabit"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Mga Babala"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Kamakailan:"
@@ -24267,6 +25884,11 @@ msgstr "Instance:"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Lalim"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Usog:"
@@ -24290,11 +25912,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Pagpapahalaga"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Susunod na tab"
@@ -24312,10 +25929,6 @@ msgid "Vertex Lighting"
msgstr "I-urong Pakanan"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Pangunahing Skrip:"
@@ -24325,11 +25938,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Paguurong na Pa-pixel"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24348,6 +25956,10 @@ msgid "Ensure Correct Normals"
msgstr "Track na Pang-3D Transform"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -24412,10 +26024,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -24438,26 +26046,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Ibahin ang Punong-Uri"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Mesh"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Paraan ng Pag-sukat"
#: scene/resources/material.cpp
#, fuzzy
@@ -24465,24 +26056,10 @@ msgid "Emission"
msgstr "Ekspresyon"
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Ekspresyon"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Mesh"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -24491,35 +26068,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Mga Tampok"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Linisin"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Alisin Ang Mga Buto"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Iangkat ang Tema"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24527,15 +26089,6 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Paraan ng Pag-sukat"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24568,15 +26121,10 @@ msgstr "Transisyon: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Transisyon: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Ibahin ang Pangalan ng Punsyon"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24617,15 +26165,20 @@ msgstr "Paraan ng Pag-pan"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Magpalaki"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Kopyahin ang mga Node"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Pagbago ng Transform ng Animation"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -24648,29 +26201,14 @@ msgstr "Instance:"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Track na Pang-3D Transform"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Track na Pang-3D Transform"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Ibahin Ang Sukat ng Array"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Ibahin Ang Sukat ng Array"
+msgid "Sampling"
+msgstr "Sukat:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Ibahin ang Punong-Uri"
#: scene/resources/navigation_mesh.cpp
@@ -24688,10 +26226,15 @@ msgid "Source Group Name"
msgstr "Pangalan ng Skript:"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Mga Gizmo"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -24701,11 +26244,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Saklaw"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Ipagsama galing sa Eksena"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24718,6 +26266,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Ipakita ang Karaniwan"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -24735,7 +26288,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -24857,6 +26410,11 @@ msgstr "I-urong Pakanan"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Kopyahin ang mga Node"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24865,15 +26423,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Patakbuhin ang Pinasadyang Eksena"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Mesh"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Pangalan ng Node:"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -24934,19 +26501,19 @@ msgid "Expand Margin"
msgstr "Palakihin lahat"
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24973,6 +26540,19 @@ msgid "Image Size"
msgstr "Pahina: "
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Bumalik"
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Magpalaki"
@@ -24984,13 +26564,13 @@ msgstr "Pagkuha"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Paraan sa Pagpapalabas:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Paraan sa Pagpapalabas:"
+msgid "To"
+msgstr "Nasaitaas"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25027,8 +26607,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Simulan"
+msgid "Depth Draw"
+msgstr "Paraang Interpolasyon"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Paraan ng Pag-sukat"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Paraan ng Pag-pan"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Paraan ng Pag-pan"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Paraan ng Pag-pan"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25091,6 +26691,11 @@ msgid "Scenario"
msgstr "Eksena"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Nabigasyon"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25107,6 +26712,26 @@ msgstr "Burahin ang Linya"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Karaniwan"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Karaniwan"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Sinusubukan"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Ayusin Ang Pagkakabit:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25206,6 +26831,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Mix"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25454,6 +27083,11 @@ msgstr "Nakikitang Collision Shapes"
msgid "Collision Unsafe Fraction"
msgstr "Nakikitang Collision Shapes"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Paganahin"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -25469,13 +27103,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -25737,6 +27371,10 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
#, fuzzy
msgid "Precision"
msgstr "Ekspresyon"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 506538b5fd..ea437aaf30 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -64,19 +64,21 @@
# Lucifer25x <umudyt2006@gmail.com>, 2021.
# Kadir Berk Yağar <ykadirberk2@gmail.com>, 2021.
# Aysu Toprak <moonwater99@hotmail.com>, 2021.
-# Yusuf Yavuzyigit <yusufyavuzyigit25@gmail.com>, 2021.
+# Yusuf Yavuzyigit <yusufyavuzyigit25@gmail.com>, 2021, 2022.
# seckiyn <kyofl6@gmail.com>, 2022.
# Amigos Sus <amigossus66@gmail.com>, 2022.
# Ferhat Geçdoğan <ferhatgectao@gmail.com>, 2022.
# Recep GUCLUER <rgucluer@gmail.com>, 2022.
# Emir Tunahan Alim <emrtnhalim@gmail.com>, 2022.
+# inci <incialien@gmail.com>, 2022.
+# Ramazan Aslan <legendraslan@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-21 22:23+0000\n"
-"Last-Translator: Emir Tunahan Alim <emrtnhalim@gmail.com>\n"
+"PO-Revision-Date: 2022-06-12 13:19+0000\n"
+"Last-Translator: Ramazan Aslan <legendraslan@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -84,30 +86,27 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Tablet Sürücüsü"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
msgstr "Pano"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Şu anki Sahne"
+msgstr "Şu anki ekran"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Çıkış Kodu"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "V-Sync Etkin"
+msgstr "V-Sync Etkinleştirildi"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
@@ -118,143 +117,126 @@ msgid "Delta Smoothing"
msgstr "Delta Yumuşatma"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "Düşük İşlemci Kullanımı Modu"
+msgstr "Düşük İşlemci Kullanım Modu"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Düşük İşlemci Kullanımı Uyku Modu (μsn)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Keep Screen On"
msgstr "Ekranı Açık Tut"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "En Düşük Ekran Boyutu"
+msgstr "Minimum Pencere Boyutu"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "Maksimum Ekran Boyutu"
+msgstr "Maksimum Pencere Boyutu"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "Ekran Oryantasyonu"
+msgstr "Ekran Yönü"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "Yeni Pencere"
+msgstr "Pencere"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr "Kenar Pikselleri"
+msgstr "Kenarlıksız"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Piksel Başına Saydamlık Etkin"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "Tam Ekranı Aç/Kapat"
+msgstr "Tam Ekran"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Maksimize edilmiş"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Minimized"
-msgstr "Etkinleştir"
+msgstr "Minimize edilmiş"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "Yeniden Boyutlandırılabilir"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "Dock Pozisyonu"
+msgstr "Pozisyon"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "Boyut:"
+msgstr "Boyut"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "Endian Değişimi"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "Düzenleyici"
+msgstr "Düzenleyici İpucusu"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Hata Mesajlarını Yazdır"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "Ara Değerleme Kipi"
+msgstr "Saniye Başına Yineleme"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Target FPS"
-msgstr "Hedef"
+msgstr "Hedef FPS"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "TimeScale Düğümü"
+msgstr "Zaman Ölçeği"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "Fizik Kare %"
+msgstr "Fizik Titreşim Düzeltmesi"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Hata"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "Kaydedilirken hata"
+msgstr "Hata yazısı"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "Kaydedilirken hata"
+msgstr "Hata Satırı"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "Arama Sonuçları"
+msgstr "Sonuç"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Hafıza"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -262,18 +244,18 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Limitler"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Ctrl: Döndür"
+msgstr "Komut Sırası"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Çoklu İş Parçacığı Sıra Boyutu (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -282,85 +264,70 @@ msgstr ""
msgid "Function"
msgstr "Fonksiyon"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Data"
-msgstr "Veri ile"
+msgstr "Veri"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr "Ağ Profilcisi"
+msgstr "Ağ"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Uzak "
+msgstr "Uzaktan Dosyalama Sistemi"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "Sayfa: "
+msgstr "Sayfa Boyutu"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "Sayfayı Önceden Okuma"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "Engelleme Modu Etkinleştirildi"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "Bağla"
+msgstr "Bağlantı"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "Okuma Yığın Boyutu"
#: core/io/marshalls.cpp
-#, fuzzy
msgid "Object ID"
-msgstr "Çizilmiş Nesneler:"
+msgstr "Nesne Kimliği"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "Araları Doldurmayı Etkinleştir"
+msgstr "Nesne Çözümlemelerine İzin Ver"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Yeni Bağlantılar Kurmayı Reddet"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Network Peer"
msgstr "Ağ Profilcisi"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
-msgstr "Kök düğüm adı"
+msgstr "Kök Düğüm Adı"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "Bağla"
+msgstr "Yeni Bağlantıları Reddet"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "Dönüştürme Türü"
+msgstr "Transfer Modu"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
@@ -391,9 +358,8 @@ msgid "Blocking Handshake"
msgstr ""
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "Bağlantıyı Düzenle:"
+msgstr "Bekletilebilecek Maks. Bağlantı Sayısı"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -411,14 +377,16 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Baytları çözümlemek için yetersiz miktarda bayt ya da geçersiz format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr "İfadede geçersiz giriş %i (geçersiz)"
+msgid "Invalid input %d (not passed) in expression"
+msgstr "İfadede geçersiz giriş %d"
#: core/math/expression.cpp
+#, fuzzy
msgid "self can't be used because instance is null (not passed)"
msgstr "self kullanılamaz çünkü örnek boş (geçilmedi)"
#: core/math/expression.cpp
+#, fuzzy
msgid "Invalid operands to operator %s, %s and %s."
msgstr "\"%s\" işlecinde geçersiz terimler, '%s' ve '%s'."
@@ -444,50 +412,26 @@ msgid "Seed"
msgstr ""
#: core/math/random_number_generator.cpp
-#, fuzzy
msgid "State"
msgstr "Durum"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "Mesaj Sırası"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "En Büyük Boyut (KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "Düzenleyiciyi Aç"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
-msgid "Completion"
-msgstr "Seçimi Kopyala"
+msgid "Mouse Mode"
+msgstr "Biçimi Taşı"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "Yeni Döşeme Parçacığı"
+msgid "Use Accumulated Input"
+msgstr "Girişi Sil"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -495,61 +439,58 @@ msgid "Device"
msgstr "Aygıt"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Alt"
-msgstr "Hepsi"
+msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
#, fuzzy
msgid "Control"
-msgstr "Sürüm Kontrol"
+msgstr "Ctrl"
#: core/os/input_event.cpp
+#, fuzzy
msgid "Meta"
-msgstr ""
+msgstr "Meta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "Topluluk"
+msgstr "Komut"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
-msgstr "Ön ayar"
+msgstr "Basılmış"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Scancode"
-msgstr "Tara"
+msgstr "Tuş Kodu"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical Scancode"
-msgstr "Fiziksel Anahtar"
+msgstr "Fiziksel Tuş Kodu"
#: core/os/input_event.cpp
+#, fuzzy
msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
#: core/os/input_event.cpp
+#, fuzzy
msgid "Echo"
-msgstr ""
+msgstr "Eko"
#: core/os/input_event.cpp scene/gui/base_button.cpp
-#, fuzzy
msgid "Button Mask"
-msgstr "Düğme"
+msgstr "Tuş Maskesi"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Global Position"
-msgstr "Genel Sabit"
+msgstr "Global Pozisyon"
#: core/os/input_event.cpp
#, fuzzy
@@ -557,35 +498,31 @@ msgid "Factor"
msgstr "Vektör"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Button Index"
-msgstr "Fare Düğmesi İndeksi:"
+msgstr "Tuş İndeksi"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "Çift Tıklama"
#: core/os/input_event.cpp
msgid "Tilt"
-msgstr ""
+msgstr "Eğim"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "Ön ayar"
+msgstr "Baskı"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Relative"
-msgstr "Göreceli Yapış"
+msgstr "Göreceli"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed"
-msgstr "Hız:"
+msgstr "Hız"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
@@ -593,14 +530,12 @@ msgid "Axis"
msgstr "Eksen"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "İğneleme değeri"
+msgstr "Eksen Değeri"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Index"
-msgstr "İndeks:"
+msgstr "İndeks"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -611,37 +546,35 @@ msgstr "Eylem"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "Güç"
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "Delta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "Değiştir"
+msgstr "Kanal"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "İşleme Mesajı"
+msgstr "Mesaj"
#: core/os/input_event.cpp
#, fuzzy
msgid "Pitch"
-msgstr "Perde:"
+msgstr "Perde"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity"
-msgstr "Yörünge Görünümü Sağ"
+msgstr "Hız"
#: core/os/input_event.cpp
+#, fuzzy
msgid "Instrument"
-msgstr ""
+msgstr "Alet"
#: core/os/input_event.cpp
#, fuzzy
@@ -655,28 +588,27 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "Eylem"
+msgstr "Uygulama"
#: core/project_settings.cpp main/main.cpp
-#, fuzzy
msgid "Config"
-msgstr "Yapışmayı Yapılandır"
+msgstr "Yapılandırma"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
-msgstr "Proje Ayarları..."
+msgstr "Proje Ayarlarını Bastır"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "İsim"
@@ -688,7 +620,8 @@ msgstr "Açıklama"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Çalıştır"
@@ -698,26 +631,57 @@ msgid "Main Scene"
msgstr "Ana Sahne"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
-msgstr "Oto-döşemeleri Pasifleştir"
+msgstr "Stdout'u devre dışı bırak"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
-msgstr "Pasif Öge"
+msgstr "Stderr'i devre dışı bırak"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "Gizlenmiş Proje Verileri Dizinini Kullan"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "Özelleştirilmiş Kullanıcı Dizinini Kullan"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
-msgstr ""
+msgstr "Özelleştirilmiş Kullanıcı Dizini Adı"
+
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr "Görüntüle"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "Genişlik"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "Yükseklik"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr "Her Zaman Üstte"
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr "Test Genişliği"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr "Test Yüksekliği"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -725,9 +689,8 @@ msgid "Audio"
msgstr "Ses"
#: core/project_settings.cpp
-#, fuzzy
msgid "Default Bus Layout"
-msgstr "Varsayılan Bus Yerleşim Düzenini Yükle."
+msgstr "Varsayılan Bus Yerleşim Düzeni"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
@@ -742,93 +705,84 @@ msgid "Main Run Args"
msgstr "Ana Sahne Değiştirgenleri:"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Sahne Yolu:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "Dosya Uzantılarında Ara"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Sürüm Kontrol"
+msgstr "Script Dosyalarını Aramak İçin Dosya Yolu"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Başlangıçta Otomatik Yükleme"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Eklentinin Adı:"
+msgid "Version Control Plugin Name"
+msgstr "Sürüm Kontrol"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Input"
-msgstr "Giriş Ekle"
+msgstr "Giriş"
#: core/project_settings.cpp
msgid "UI Accept"
-msgstr ""
+msgstr "Kullanıcı Arayüzü Kabul Et"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
-msgstr "Seç"
+msgstr "Kullanıcı Arayüzü Seç"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
-msgstr "Vazgeç"
+msgstr "Kullanıcı Arayüzünü İptal Et"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Next"
-msgstr "Yola Odaklan"
+msgstr "Kullanıcı Arayüzü Sonrakine Odaklan"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Prev"
-msgstr "Yola Odaklan"
+msgstr "Kullanıcı Arayüzü Öncekine Odaklan"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Left"
-msgstr "Sol Üst"
+msgstr "Kullanıcı Arayüzü Sol"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Right"
-msgstr "Sağ Üst"
+msgstr "Kullanıcı Arayüzü Sağ"
#: core/project_settings.cpp
msgid "UI Up"
-msgstr ""
+msgstr "Kullanıcı Arayüzü Yukarı"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Down"
-msgstr "Aşağı"
+msgstr "Kullanıcı Arayüzü Aşağı"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Up"
-msgstr "Sayfa: "
+msgstr "Kullanıcı Arayüzü Sayfa Yukarı"
#: core/project_settings.cpp
msgid "UI Page Down"
-msgstr ""
+msgstr "Kullanıcı Arayüzü Sayfa Aşağı"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "Kullanıcı Arayüzü Home"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI End"
-msgstr "Sonunda"
+msgstr "Kullanıcı Arayüzü End"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
@@ -836,23 +790,24 @@ msgstr "Sonunda"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
-#, fuzzy
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
-msgstr " (Fiziksel)"
+msgstr "Fizik"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
-msgstr ""
+msgstr "3D"
#: core/project_settings.cpp
-#, fuzzy
msgid "Smooth Trimesh Collision"
-msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur"
+msgstr "Akıcı Trimesh Çarpışması"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
@@ -863,9 +818,8 @@ msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur"
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Rendering"
-msgstr "Oluşturucu:"
+msgstr "Oluşturucu"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -875,18 +829,17 @@ msgstr "Oluşturucu:"
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "Kalite"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
-msgstr "Süzgeçler:"
+msgstr "Filtreler"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
-msgstr ""
+msgstr "Keskinleştirme Yoğunluğu"
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -902,70 +855,66 @@ msgstr "Hata Ayıklama"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "Ayarlar:"
+msgstr "Ayarlar"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
msgid "Profiler"
msgstr "Kesitçi"
#: core/project_settings.cpp
-#, fuzzy
msgid "Max Functions"
-msgstr "İşlev Yap"
+msgstr "Maks. Fonksiyon Sayısı"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Compression"
-msgstr "İfade"
+msgstr "Sıkıştırma"
#: core/project_settings.cpp
-#, fuzzy
msgid "Formats"
-msgstr "Biçem"
+msgstr "Biçim"
#: core/project_settings.cpp
msgid "Zstd"
-msgstr ""
+msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "Uzun Mesafe Eşleşme"
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "Sıkıştırma Seviyesi"
#: core/project_settings.cpp
msgid "Window Log Size"
-msgstr ""
+msgstr "Pencere Günlük Boyutu"
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "Modüller"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "Metotlara bağlantılar:"
+msgstr "Bağlanma Zaman Aşımı Süresi(Saniye)"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
@@ -973,16 +922,15 @@ msgstr ""
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
-msgstr ""
+msgstr "Maksimum Arabellek (2'nin üssü olacak şekilde)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
-msgstr "Köşenoktalar:"
+msgstr "Sertifikalar"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -991,9 +939,8 @@ msgid "Resource"
msgstr "Kaynak"
#: core/resource.cpp
-#, fuzzy
msgid "Local To Scene"
-msgstr "Sahneyi Kapat"
+msgstr "Sahneye Yerel"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -1003,14 +950,8 @@ msgid "Path"
msgstr "Yol"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "Kaynak"
-
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "İşleme Mesajı"
+msgstr "Kaynak Kodu"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
@@ -1031,27 +972,27 @@ msgstr "B"
#: core/ustring.cpp
msgid "KiB"
-msgstr "KiB"
+msgstr "KB"
#: core/ustring.cpp
msgid "MiB"
-msgstr "MiB"
+msgstr "MB"
#: core/ustring.cpp
msgid "GiB"
-msgstr "GiB"
+msgstr "GB"
#: core/ustring.cpp
msgid "TiB"
-msgstr "TiB"
+msgstr "TB"
#: core/ustring.cpp
msgid "PiB"
-msgstr "PiB"
+msgstr "PB"
#: core/ustring.cpp
msgid "EiB"
-msgstr "EiB"
+msgstr "EB"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
@@ -1059,7 +1000,7 @@ msgstr "EiB"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "Arabellek"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1073,12 +1014,15 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1109,42 +1053,42 @@ msgid "Use Bicubic Sampling"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
msgid "Max Renderable Elements"
-msgstr ""
+msgstr "Maks. Renderlanabilinecek Ögeler"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
-msgstr ""
+msgstr "Maks. İşlenebilinecek Işık Sayısı"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Max Renderable Reflections"
-msgstr "Merkez Seçimi"
+msgstr "Maks. İşlenebilinecek Yansıma Sayısı"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
-msgstr ""
+msgstr "Maks. Objeye düşen Işık Sayısı"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Ölçekle"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Follow Surface"
-msgstr "Yüzeyi Doldur"
+msgstr "Yüzeyi Takip Et"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
@@ -1156,12 +1100,13 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "Yüksek Kalite"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Ücretsiz"
@@ -1178,7 +1123,7 @@ msgstr "Ayna"
msgid "Time:"
msgstr "Süre:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Değer:"
@@ -1230,6 +1175,93 @@ msgstr "Anim Anahtar-kare Değerini Değiştir"
msgid "Anim Change Call"
msgstr "Animasyon Değişikliği Çağrısı"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kare %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Zaman"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr "Konum"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "Rotasyon"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Değer"
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr "Argüman Sayısı"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr "Argümanlar"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tür"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Tutamacı Ayarla"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Tutamacı Ayarla"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Kaydırma:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animasyon"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr "Yumuşatma"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Animasyon Anahtar-Çerçeve Zamanını Değiştir"
@@ -1285,7 +1317,7 @@ msgstr "Animasyon Oynatıcı İzi"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
-msgstr "Animasyon uzunluğu (çerçeve)"
+msgstr "Animasyon uzunluğu (kare)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
@@ -1302,7 +1334,7 @@ msgstr "Animasyon Döngüsü"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr "İşlevler:"
+msgstr "Fonksiyonlar:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
@@ -1324,7 +1356,7 @@ msgstr "Bu parçayı Aç/Kapat."
msgid "Update Mode (How this property is set)"
msgstr "Güncelleme Kipi (Bu özellik nasıl belirlenir)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Ara Değerleme Kipi"
@@ -1337,8 +1369,69 @@ msgid "Remove this track."
msgstr "Bu izi sil."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr "Süre (sn): "
+msgid "Time (s):"
+msgstr "Süre (sn):"
+
+#: editor/animation_track_editor.cpp
+msgid "Position:"
+msgstr "Pozisyon:"
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr "Rotasyon:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Ölçekle:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tür:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Geçersiz Dışa Aktarım Şablonu:"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr "Yumuşatma:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Tutamacı Ayarla"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Tutamacı Ayarla"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Radyo Ögesi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Yeniden Başlat (sn):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Açılma (sn):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animasyonlar:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1416,7 +1509,6 @@ msgid "Remove Anim Track"
msgstr "Animasyon İzini Kaldır"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1428,16 +1520,6 @@ msgid "Editors"
msgstr "Düzenleyici"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animasyon"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Animasyon İz & Anahtar Ekle"
@@ -1565,7 +1647,8 @@ msgid "Add Method Track Key"
msgstr "Yöntem İz Anahtarı Ekle"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metot, nesne içinde bulunamadı: "
#: editor/animation_track_editor.cpp
@@ -1934,7 +2017,9 @@ msgid "Scene does not contain any script."
msgstr "Sahne hiç komut içermiyor."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Ekle"
@@ -1998,6 +2083,7 @@ msgstr "Sinyale bağlanamıyor"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Kapat"
@@ -2172,8 +2258,8 @@ msgid "Open"
msgstr "Aç"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Şunların sahipleri:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2477,7 +2563,7 @@ msgid "Bus Options"
msgstr "Bus ayarları"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Çoğalt"
@@ -2529,8 +2615,9 @@ msgstr "Audio Bus Yerleşim Düzenini Aç"
msgid "There is no '%s' file."
msgstr "'%s' dosyası bulunamadı."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Yerleşim Düzeni"
#: editor/editor_audio_buses.cpp
@@ -2734,6 +2821,25 @@ msgid "Choose"
msgstr "Seç"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Düğüm Yolunu Kopyala"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Paket Başarı ile Kuruldu!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Başarısız:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Dosya Depolama:"
@@ -2746,6 +2852,31 @@ msgid "Packing"
msgstr "Çıkınla"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Farklı Kaydet"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Klasör oluşturulamadı."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Proje dosyaları dışa aktarılamadı"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Dosya yazmak için açılamıyor:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Farklı Kaydet"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2866,11 +2997,33 @@ msgstr "Özel hata ayıklama şablonu bulunmadı."
msgid "Custom release template not found."
msgstr "Özel yayınlama şablonu bulunamadı."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Şablonlarını Yönet"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Belirtilen Dışa aktarım yolu mevcut değil:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Şablon dosyası bulunamadı:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Geçersiz Dışa Aktarım Şablonu:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Dolgulama"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "32-bit dışa aktarımlarda gömülü PCK 4GiB'tan büyük olamaz."
@@ -2887,7 +3040,7 @@ msgid "Script Editor"
msgstr "Kod Düzenleyici"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Varlık Kütüphanesi"
@@ -3039,13 +3192,14 @@ msgstr "Geçerli Yap"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "İçe Aktar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Dışa Aktar"
@@ -3172,11 +3326,11 @@ msgstr "Oynatma Modu:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3312,7 +3466,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Üst"
@@ -3323,7 +3477,7 @@ msgstr "Sınıf:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr "Kalıtçılar:"
+msgstr "Miras:"
#: editor/editor_help.cpp
msgid "Inherited by:"
@@ -3405,6 +3559,15 @@ msgstr ""
"Bu metot için henüz bir açıklama yok. Bize [color=$color][url=$url]katkıda "
"bulunarak[/url][/color] yardım edebilirsiniz!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Düzenleyiciyi Aç"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3497,16 +3660,18 @@ msgid "Label"
msgstr "Değer"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Sadece Metotlar"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Öğeyi Denetle"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Denetlenen Öğe"
@@ -3583,7 +3748,7 @@ msgstr "Seçimi Kopyala"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Temizle"
@@ -3614,7 +3779,7 @@ msgid "Up"
msgstr "Yukarı"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Düğüm"
@@ -3638,6 +3803,10 @@ msgstr "Giden RSET"
msgid "New Window"
msgstr "Yeni Pencere"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Adsız Proje"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4194,15 +4363,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Sahne"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Sahne Yolu:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4244,16 +4404,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Otomatik Dilimle"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Çalıştırmadan önce sahneyi kaydedin..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4341,6 +4491,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Sürüm Kontrol"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "Kullanıcı adı"
@@ -4368,6 +4522,10 @@ msgstr "Dikkat-Dağıtmayan Kipine geç."
msgid "Add a new scene."
msgstr "Yeni bir sahne ekle."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Sahne"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Daha önce açılan sahneye git."
@@ -4734,7 +4892,9 @@ msgstr "Materyal Değişiklikleri:"
msgid "Hide Update Spinner"
msgstr "Güncelleme Topacını Gizle"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "DosyaSistemi"
@@ -4826,6 +4986,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Yeniden Yükle"
@@ -4975,12 +5136,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Kare #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Zaman"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Çağrılar"
@@ -5004,6 +5159,7 @@ msgid "Edit Text:"
msgstr "Metin Düzenle:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Açık"
@@ -5060,11 +5216,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Seçili düğüm bir Viewport değil!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Boyut: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Boyut:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Sayfa: "
#: editor/editor_properties_array_dict.cpp
@@ -5165,6 +5324,11 @@ msgstr ""
"Lütfen Dışa Aktar menüsüne çalıştırılabilir bir ön ayar ekleyin veya mevcut "
"bir ön ayarı çalıştırılabilir olarak tanımlayın."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Proje"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Mantığınızı _run() metoduna yazın."
@@ -5259,7 +5423,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5320,11 +5483,6 @@ msgstr "Editör Teması"
msgid "Show Script Button"
msgstr "Tekerlek Sağ Düğme"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "DosyaSistemi"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5401,8 +5559,8 @@ msgstr "Alt Kaynaklar"
msgid "Color Theme"
msgstr "Editör Teması"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5429,20 +5587,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Sola Girintile"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Tür"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Kendinden Girintili"
@@ -5463,7 +5612,9 @@ msgid "Draw Spaces"
msgstr "Çizim Çağrıları:"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Gezinim"
@@ -5545,7 +5696,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Dosya"
@@ -5564,6 +5714,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Create Signal Callbacks"
msgstr "Shader Yedeklerini Zorla"
@@ -5572,7 +5730,7 @@ msgstr "Shader Yedeklerini Zorla"
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5584,11 +5742,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5597,6 +5755,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Nokta eklemek için sağ tıkla"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Seçimi Kopyala"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5629,6 +5794,11 @@ msgstr "Tür Ekle"
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Yeni Döşeme Parçacığı"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Help Index"
msgstr "Yardımcıları Göster"
@@ -5644,8 +5814,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Izgara Haritası"
@@ -5654,6 +5823,11 @@ msgstr "Izgara Haritası"
msgid "Pick Distance"
msgstr "Uzaklık Seç:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Önizleme"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5667,6 +5841,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Yalnızca Seçim"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmolar"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emisyon Renkleri"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Örnek"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Nokta"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5704,17 +5910,17 @@ msgstr "IzgaraHaritası Boyama"
msgid "Grid YZ Plane"
msgstr "IzgaraHaritası Boyama"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Varsayılan"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Varsayılan tema"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Varsayılan"
@@ -5963,6 +6169,16 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Otomatik Dilimle"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Çalıştırmadan önce sahneyi kaydedin..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Önden Görünüm"
@@ -5993,19 +6209,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Proje Yöneticisi"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Klasör yeniden adlandırma:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -6041,29 +6260,30 @@ msgstr "Dosya Depolama:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Geçersiz arkaplan rengi."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Geçersiz arkaplan rengi."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Seçileni İçe Aktar"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6072,21 +6292,21 @@ msgstr ""
msgid "Text Color"
msgstr "Sonraki Zemin"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Satır Numarası:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Satır Numarası:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Geçersiz arkaplan rengi."
@@ -6096,16 +6316,16 @@ msgstr "Geçersiz arkaplan rengi."
msgid "Text Selected Color"
msgstr "Seçilenleri Sil"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Yalnızca Seçim"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Şu anki Sahne"
@@ -6114,45 +6334,45 @@ msgstr "Şu anki Sahne"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Yazım Vurgulama"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Fonksiyon"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Değişkeni Yeniden Adlandır"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Renk Seç"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Yer imleri"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Hata ayıklama noktaları"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6177,6 +6397,11 @@ msgstr ""
msgid "Flat"
msgstr "Sade 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Temas Kipi"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Düğüm(leri) içe Aktarmak için Seç"
@@ -6762,14 +6987,6 @@ msgid "Replace in Files"
msgstr "Dosyaiçlerinde Değiştir"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Bul: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Değiştir: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Tümünü Değiştir (GERİ ALMA YOK)"
@@ -6874,14 +7091,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Renk işlevi."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6893,7 +7115,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Süzgeçler:"
@@ -6912,7 +7134,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
@@ -7041,11 +7263,6 @@ msgstr ""
msgid "Materials"
msgstr "Materyal Değişiklikleri:"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Yerelleştirme"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7104,17 +7321,18 @@ msgstr "Dönüşüm"
msgid "Optimizer"
msgstr "İyileştir"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Etkin"
@@ -7165,7 +7383,8 @@ msgid "Generating Lightmaps"
msgstr "Işık-haritaları Üretiliyor"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Örüntü için Üretiliyor: "
#: editor/import/resource_importer_scene.cpp
@@ -7194,6 +7413,27 @@ msgstr "`Post_import ()` yönteminde Node türevi bir nesne döndürdünüz mü?
msgid "Saving..."
msgstr "Kaydediliyor..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Şekil Pikselleri"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7207,7 +7447,8 @@ msgstr "Kip Seç"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7242,12 +7483,6 @@ msgid "Normal Map Invert Y"
msgstr "Rastgele Ölçek:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Boyut: "
@@ -7923,10 +8158,6 @@ msgid "Load Animation"
msgstr "Animasyon Yükle"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Kopyalanacak animasyon yok!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Panoda animasyon kaynağı yok!"
@@ -7939,10 +8170,6 @@ msgid "Paste Animation"
msgstr "Animasyonu Yapıştır"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Düzenlenecek animasyon yok!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Seçilen animasyonu geçerli konumdan geriye doğru oynat. (A)"
@@ -7980,6 +8207,11 @@ msgid "New"
msgstr "Yeni"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "%s Class referansı"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Geçişleri Düzenle..."
@@ -8007,17 +8239,20 @@ msgstr "Araları Doldurma Seçenekleri"
msgid "Directions"
msgstr "Yönler"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Geçmiş"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Gelecek"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Derinlik"
@@ -8171,7 +8406,8 @@ msgstr ""
"olacaktır."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Geçiş: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8188,11 +8424,6 @@ msgid "New name:"
msgstr "Yeni ad:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Ölçekle:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Açılma (sn):"
@@ -8201,16 +8432,11 @@ msgid "Fade Out (s):"
msgstr "Karartma (sn):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Karıştır"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Çırp"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Kendiliğinden Yeniden Başlat:"
@@ -8244,10 +8470,6 @@ msgid "X-Fade Time (s):"
msgstr "X-Sönülme Süresi (sn):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Geçerli:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8483,6 +8705,10 @@ msgid "License (Z-A)"
msgstr "Lisans (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Yükle..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8551,8 +8777,8 @@ msgid "Testing"
msgstr "Deneme"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Yükle..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8617,7 +8843,7 @@ msgid "Select lightmap bake file:"
msgstr "Işık Haritası pişirme dosyası seçiniz:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Önizleme"
@@ -9109,6 +9335,7 @@ msgstr "Düğüm[ler]den istenilen şekilde kemik[ler] yarat"
msgid "Clear Custom Bones"
msgstr "İsteğe bağlı kemikleri temizle"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9175,6 +9402,10 @@ msgid "Preview Canvas Scale"
msgstr "Tuval Ölçeğini Önizle"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Yerleşim Düzeni"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Anahtar Ekleme Çevirim Maskesi."
@@ -9489,13 +9720,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Aç / Kapat Biçimi"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Yazı"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Simge"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Ayrım:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Öğe%d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Öğeler"
@@ -9598,7 +9852,8 @@ msgstr "Anahat Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Örgü"
@@ -9756,13 +10011,6 @@ msgstr "MeshInstance dönüşümlerini uygula"
msgid "Apply with Transforms"
msgstr "MeshInstance dönüşümlerini uygula"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Önizleme"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Örüntü kaynağı belirtilmedi (düğümde MultiMesh yok)."
@@ -9927,7 +10175,8 @@ msgid "Volume"
msgstr "Oylum"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Emisyon Kaynağı: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10072,20 +10321,6 @@ msgstr "Giriş-Kontrol Noktasını Kaldır"
msgid "Split Segment (in curve)"
msgstr "Parçayı Ayır (eğriye göre)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Gizmolar"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Emisyon Renkleri"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Kesişimi Taşı"
@@ -10174,12 +10409,12 @@ msgstr "UV"
msgid "Points"
msgstr "Noktalar"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Çokgenler"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Kemikler"
@@ -10260,8 +10495,7 @@ msgid "Grid Settings"
msgstr "Izgara Ayarları"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Tutunma"
@@ -10297,6 +10531,10 @@ msgstr "Izgara Adımı Y:"
msgid "Sync Bones to Polygon"
msgstr "Kemikleri Çokgene Eşleştir"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "HATA: Kaynak yüklenemedi!"
@@ -10328,13 +10566,6 @@ msgid "Instance:"
msgstr "Örnek:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tür:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Düzenleyicide Aç"
@@ -10343,10 +10574,6 @@ msgstr "Düzenleyicide Aç"
msgid "Load Resource"
msgstr "Kaynak Yükle"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "KaynakÖnyükleyici"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Portalları Çevir"
@@ -10388,11 +10615,6 @@ msgid "Close and save changes?"
msgstr "Kapa ve değişiklikleri kaydet?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Metin Dosyası kaydedilirken hata:"
@@ -10472,10 +10694,6 @@ msgid "%s Class Reference"
msgstr "%s Class referansı"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Sonraki Bul"
@@ -10522,8 +10740,7 @@ msgid "Previous Script"
msgstr "Önceki betik"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Dosya"
@@ -10759,7 +10976,8 @@ msgid "Convert Case"
msgstr "Büyük/Küçük Harf Dönüştür"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Büyük harf"
@@ -11055,12 +11273,16 @@ msgstr "Döndür"
msgid "Translate"
msgstr "Çevir"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Ölçekleniyor: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Çeviriliyor: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11084,10 +11306,6 @@ msgid "Yaw:"
msgstr "Sapma:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Boyut:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Çizilmiş Nesneler:"
@@ -11113,7 +11331,7 @@ msgstr "Köşenoktalar:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
-msgstr "Kare hızı: %d (%s ms)"
+msgstr "FPS: %d (%s ms)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
@@ -11525,11 +11743,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Dönüşü Görüntülemeyi kilitle"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Örnek"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Adsız Aygıt"
@@ -11579,7 +11792,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Geçersiz geometri, örüntü ile değiştirilemiyor."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Örüntü2D'ye döüştür"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11611,15 +11825,18 @@ msgid "Sprite"
msgstr "HayaliÇizimlik"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Sadeleştirme: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Sıkıştır (Pikselleri): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Büyüt (Pikselleri): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11736,6 +11953,16 @@ msgid "Vertical:"
msgstr "Dikey:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Ayrım:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Kaydırma:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Hepsini Seç / Temizle"
@@ -11772,18 +11999,10 @@ msgid "Auto Slice"
msgstr "Otomatik Dilimle"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Kaydırma:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Adım:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Ayrım:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "DokuBölgesi"
@@ -11978,6 +12197,11 @@ msgstr ""
"Yine de kapat?"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Döşemeyi Kaldır"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12019,6 +12243,16 @@ msgstr ""
"El ile veya başka bir temadan içe aktararak daha fazla öğe ekleyin."
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "Öğe Türü Ekle"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Uzak Depoyu Kaldır"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Renk Öğesi Ekle"
@@ -12263,7 +12497,7 @@ msgstr "Geçiş Düğmesi"
msgid "Disabled Button"
msgstr "Pasif Düğme"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Öğe"
@@ -12292,6 +12526,7 @@ msgid "Named Separator"
msgstr "İsimli Ayraç"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Altmenü"
@@ -12469,8 +12704,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "İsimli Ayraç"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12553,8 +12789,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Önceki şekil, altdöşeme ya da Döşemeyi Seç."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Bölge"
@@ -12581,12 +12816,6 @@ msgstr "Bitmaskesi"
msgid "Priority"
msgstr "Öncelik"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Simge"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Derinlik İndeksi"
@@ -12853,6 +13082,141 @@ msgid "This property can't be changed."
msgstr "Bu nitelik değiştirilemez."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Hizalama Ayarları"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Kaydırma:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Adım"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Ayrım:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Seç"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Yazı"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Materyal Değişiklikleri:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Doldur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Aç / Kapat Biçimi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Bitmask Kipi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Kontur Boyutu:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Animasyon Döngüsü"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Engelleyici Çokgeni Oluştur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Gezinim Kipi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Kaydırma:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Dönüşüm"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Temas"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Yalnızca Seçim"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Temas Kipi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Görünür Yönlendirici"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Seç"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Betikleri Süz"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "DöşemeTakımı"
@@ -13930,40 +14294,22 @@ msgid "Runnable"
msgstr "Koşturulabilir"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "'%s' önayarı silinsin mi?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"'%s' platformu için proje dışa aktarılamadı.\n"
-"Dışa aktarma şablonları eksik veya hatalı görünüyor."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"'%s' platformu için proje dışa aktarılamadı.\n"
-"Bu, dışa aktarma ön ayarlarındaki ya da dışa aktarma ayarlarınızdaki bir "
-"yapılandırma sorunundan kaynaklanıyor olabilir."
+msgid "Delete preset '%s'?"
+msgstr "'%s' önayarı silinsin mi?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Tümünü Dışa Aktarma"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Belirtilen Dışa aktarım yolu mevcut değil:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Bu platform için dışa aktarma şablonu eksik/bozuk:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Dışa aktarım Yolu"
@@ -13984,7 +14330,7 @@ msgstr ""
"Her platform için sadece tek bir önayar çalıştırılabilir olarak "
"işaretlenebilir."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Kaynaklar"
@@ -14044,12 +14390,6 @@ msgstr "Betik"
msgid "GDScript Export Mode:"
msgstr "GDScript Dışa Aktarım Modu:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Yazı"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Derlenmiş Bayt Kodu (Daha Hızlı Yükleme)"
@@ -14080,19 +14420,27 @@ msgid "More Info..."
msgstr "Şuraya Taşı..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "PCK/Zip Dışa Aktar"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Projeyi Dışa Aktar"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Dışa Aktarma Modu?"
+msgid "Export All"
+msgstr "Tümünü Dışa Aktar"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Lütfen boş bir klasör seçin."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Tümünü Dışa Aktar"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14100,7 +14448,8 @@ msgid "ZIP File"
msgstr "ZIP Dosyası"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Godot Oyun Paketi"
#: editor/project_export.cpp
@@ -14108,6 +14457,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Bu platform için dışa aktarma şablonu eksik:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Projenin Kurucuları"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Dışa Aktarım Şablonlarını Yönet"
@@ -14283,10 +14637,6 @@ msgstr ""
"gerekebilir."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Adsız Proje"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Eksik Proje"
@@ -14294,6 +14644,18 @@ msgstr "Eksik Proje"
msgid "Error: Project is missing on the filesystem."
msgstr "Hata: Proje dosya sisteminde mevcut değil.."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Yerel"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Yerel Projeler"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Kaynak Kütüphanesi Projeleri"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "'%s' adresindeki proje açılamıyor."
@@ -14414,18 +14776,14 @@ msgid "Project Manager"
msgstr "Proje Yöneticisi"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Yerel Projeler"
+msgid "Last Modified"
+msgstr "Son Değişiklik"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Yükleniyor, lütfen bekleyin..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Son Değişiklik"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Projjeyi Düzenle"
@@ -14466,10 +14824,6 @@ msgid "About"
msgstr "Hakkında"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Kaynak Kütüphanesi Projeleri"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Şimdi Yeniden Başlat"
@@ -14623,6 +14977,7 @@ msgid "Add Event"
msgstr "Olay Ekle"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Düğme"
@@ -14815,7 +15170,8 @@ msgstr "Yereller:"
msgid "AutoLoad"
msgstr "Otomatik Yükle"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Eklentiler"
@@ -14943,12 +15299,6 @@ msgstr "Ayarlanmış sa, her alt düğüm grubu için sayaç yeniden başlatıl
msgid "Initial value for the counter"
msgstr "Sayaç için başlangıç değeri"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Adım"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Her düğüm için sayacın artırılacağı miktar"
@@ -14997,7 +15347,7 @@ msgstr "Küçük Harfe Döndür"
msgid "To Uppercase"
msgstr "Büyük Harfe Döndür"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Sıfırla"
@@ -15213,6 +15563,20 @@ msgstr ""
msgid "Make Local"
msgstr "Yerelleştir"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Düğüm adı:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Düğüm adı:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Yeni Sahne Kökü"
@@ -15285,6 +15649,10 @@ msgid "Sub-Resources"
msgstr "Alt Kaynaklar"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Kalıtı Temizle"
@@ -15376,10 +15744,6 @@ msgstr ""
"Performansı artırmak için Yerel sahne ağacı dok-una geri dönün."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Yerel"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Miras Silinsin mi? (Geri Alınamaz!)"
@@ -15419,6 +15783,13 @@ msgstr "Düğüm yapılandırma uyarısı:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15625,7 +15996,8 @@ msgid "Attach Node Script"
msgstr "Düğüm Betiği İliştir"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Uzak "
#: editor/script_editor_debugger.cpp
@@ -15726,11 +16098,6 @@ msgid "Monitor"
msgstr "Görüntülük"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Değer"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitörler"
@@ -15826,6 +16193,7 @@ msgstr "AudioStreamPlayer3D Emisyon Açısı Değişimi"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15837,21 +16205,6 @@ msgstr "Kamera FOV'sunu Değiştir"
msgid "Change Camera Size"
msgstr "Kamera Boyutunu Değiştir"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Nokta"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16109,42 +16462,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Hepsini Görüntüle"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Işık"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Soldan Görünüm"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Deneme"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16250,6 +16567,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Ara Değerleme Kipi"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Süzgeçlemeyi Aç"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16396,10 +16723,6 @@ msgstr "Hata Ayıklayıcı"
msgid "Wait Timeout"
msgstr "Zaman aşımı."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16428,11 +16751,11 @@ msgstr "Denetçi"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Geri dön"
@@ -16505,12 +16828,6 @@ msgstr "Temas Kipi"
msgid "Invert Faces"
msgstr "Büyük/Küçük Harf Dönüştür"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Materyal Değişiklikleri:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16563,7 +16880,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Çokgenler"
@@ -16656,6 +16973,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Yapışma Kullan"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16733,7 +17058,8 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative İskeleti Pasifleştirildi"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Kütüphaneler: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16982,7 +17308,7 @@ msgstr "Işık-Haritalarını Pişir"
msgid "Instance Materials"
msgstr "Materyal Değişiklikleri:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Ebeveynlik Değiştir"
@@ -17001,13 +17327,6 @@ msgstr ""
msgid "Translation"
msgstr "Çeviriler"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Dönme Adımı:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17127,7 +17446,6 @@ msgstr "Kök düğüm adı"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Özellikler"
@@ -17160,7 +17478,7 @@ msgstr "İskelet"
msgid "Skeleton To Node"
msgstr "Bir Düğüm Seç"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animasyonlar:"
@@ -17185,7 +17503,6 @@ msgid "Use In Baked Light"
msgstr "Işık-Haritalarını Pişir"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17215,6 +17532,19 @@ msgstr "Merkez"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Gezinim"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Gezinim Kipi"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Sonraki sekme"
@@ -17607,11 +17937,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Durum"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Girdi Değerini Değiştir"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17637,7 +17962,8 @@ msgstr ""
"Lütfen düğümünüzü düzeltin."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Düğüm geçersiz bir dizi çıktısı döndürdü: "
#: modules/visual_script/visual_script.cpp
@@ -17645,7 +17971,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Bit dizisi bulundu fakat yığındaki düğüm değil, kusuru bildir!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Şu derinlikte yığın taşması: "
#: modules/visual_script/visual_script.cpp
@@ -17762,6 +18089,14 @@ msgid "Change Expression"
msgstr "İfadeyi Değiştir"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Fonksiyon düğümü kopyalanamıyor."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "GörselBetik Düğümleri Yapıştır"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "GörselBetik Düğümlerini Kaldır"
@@ -17867,14 +18202,6 @@ msgid "Resize Comment"
msgstr "Yorumu Boyutlandır"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Fonksiyon düğümü kopyalanamıyor."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "GörselBetik Düğümleri Yapıştır"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "İşlev düğümü ile işlev oluşturulamıyor."
@@ -18000,7 +18327,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "While"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -18015,7 +18342,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Girdi türü yinelenebilir değil: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18023,7 +18351,8 @@ msgid "Iterator became invalid"
msgstr "Yineleyici geçersiz durumda"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Yineleyici geçersiz durumda: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18092,11 +18421,6 @@ msgstr "Düğüm Yolunu Kopyala"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Argüman ismini değiştir"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Varsayılanlara dön"
@@ -18154,11 +18478,6 @@ msgstr "Kip Seç"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Tür Değişimi"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Ata"
@@ -18177,7 +18496,8 @@ msgid "Base object is not a Node!"
msgstr "Taban nesne bir Düğüm değil!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Yol bir düğüme çıkmıyor!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18194,18 +18514,20 @@ msgstr "Ayarla %s"
msgid "Compose Array"
msgstr "Diziyi Yeniden Boyutlandır"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Kaplama opeartörü."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Şu tür için geçersiz değiştirgen: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Geçersiz değiştirgenler: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18218,11 +18540,13 @@ msgid "Var Name"
msgstr "İsim"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet betikte bulunamadı: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet betikte bulunamadı: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18300,11 +18624,6 @@ msgid "Construct %s"
msgstr "%s'ı Oluştur"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "%s'ı Oluştur"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Yerel Değişkeni Al"
@@ -18321,17 +18640,13 @@ msgstr "Eylem"
msgid "Deconstruct %s"
msgstr "%s'ı Yapısını Ayır"
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Görsel Betikte Ara"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "Yield"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
@@ -18372,6 +18687,14 @@ msgstr "Örnek"
msgid "Write Mode"
msgstr "Öncelik Kipi"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18380,6 +18703,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Ağ Profilcisi"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Ağ Profilcisi"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18436,6 +18785,11 @@ msgstr "Görünebilirliği Aç/Kapa"
msgid "Bounds Geometry"
msgstr "Tekrarla"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Akıllı Hizalama"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18462,6 +18816,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Paket ismi eksik."
@@ -18494,6 +18864,11 @@ msgstr ""
msgid "Export Format"
msgstr "Dışa aktarım Yolu"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Bir yapı girdisi ekle"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18528,7 +18903,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Önceki Örneği İncele"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18705,10 +19080,6 @@ msgid "Could not execute on device."
msgstr "Cihazda yürütülemedi."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "'apksigner' aracı bulunamıyor."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18832,12 +19203,17 @@ msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
"\"Target Sdk\" sürümü \"Min Sdk\" sürümünden daha büyük veya eşit olmalıdır."
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Sinyal"
+
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"'apksigner' bulunamadı.\n"
"Lütfen komutun Android SDK build-tools dizininde bulunup bulunmadığını "
@@ -18857,6 +19233,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Anahtar deposu bulunamadı, dışa aktarılamadı."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Alt işlem başlatılamadı!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "'apksigner', #%d hatasıyla döndürüldü"
@@ -18885,7 +19266,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Geçersiz dosya adı! Android APK, * .apk uzantısını gerektirir."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "Desteklenmeyen dışa aktarma biçimi!\n"
#: platform/android/export/export_plugin.cpp
@@ -18897,10 +19279,9 @@ msgstr ""
"için sürüm bilgisi yok. Lütfen 'Proje' menüsünden yeniden yükleyin."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Android derlemesi sürüm uyumsuzluğu:\n"
@@ -18909,13 +19290,15 @@ msgstr ""
"Lütfen 'Proje' menüsünden Android derleme şablonunu yeniden yükleyin."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"Proje adıyla res://android/build/res/*.xml dosyalarının üzerine yazılamıyor"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "Proje dosyaları gradle projesine aktarılamadı\n"
#: platform/android/export/export_plugin.cpp
@@ -18927,8 +19310,9 @@ msgid "Building Android Project (gradle)"
msgstr "Android Projesi Oluşturma (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Android projesinin oluşturulması başarısız oldu, hatayı çıktı için kontrol "
@@ -18949,7 +19333,8 @@ msgstr ""
"için gradle proje dizinini kontrol edin."
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "Paket bulunamadı: %s"
#: platform/android/export/export_plugin.cpp
@@ -18957,17 +19342,16 @@ msgid "Creating APK..."
msgstr "APK oluşturuluyor..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Dışa aktarılacak şablon APK bulunamadı:\n"
"%s"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18980,7 +19364,8 @@ msgid "Adding files..."
msgstr "Dosyalar ekleniyor..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Proje dosyaları dışa aktarılamadı"
#: platform/android/export/export_plugin.cpp
@@ -19000,6 +19385,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Tanımlayıcı'da '%s' karakterine izin verilmiyor."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19073,7 +19510,7 @@ msgstr "Başarılı!"
msgid "Push Notifications"
msgstr "Rastgele Döndürme:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Kullanıcı Arayüzü"
@@ -19083,7 +19520,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19171,6 +19608,17 @@ msgstr "ÖzelSınıf"
msgid "Custom BG Color"
msgstr "ÖzelSınıf"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Şablonlarını Yönet"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Özel yayınlama şablonu bulunamadı."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Ekip Kimliği belirtilmedi - proje yapılandırılamıyor."
@@ -19192,22 +19640,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Dışa aktarılmış HTML'yi sistemin varsayılan tarayıcısında çalıştır."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Dışa aktarma için şablon açılamadı:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Geçersiz Dışa Aktarım Şablonu:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Dosya yazılamadı:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Kenar Boşluk Belirle"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "Dosya okunamadı:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Ayrım:"
@@ -19231,7 +19692,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19241,7 +19702,7 @@ msgstr "Hepsini Genişlet"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "ÖzelSınıf"
#: platform/javascript/export/export.cpp
@@ -19282,15 +19743,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "HTML kabuğu okunamadı:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "HTTP sunucu klasörü oluşturulamadı:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "HTTP sunucusu başlatılırken hata:"
#: platform/javascript/export/export.cpp
@@ -19540,7 +20004,7 @@ msgstr "Ağ Profilcisi"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Aygıt"
#: platform/osx/export/export.cpp
@@ -19591,9 +20055,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Proje dosyaları dışa aktarılamadı"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Alt işlem başlatılamadı!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Yerelleştirme"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19609,23 +20092,78 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Simge bulunamadı."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "%s dosyası kaydedilirken hata"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Yönler"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Alt işlem başlatılamadı!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Küçük Bediz Oluşturuluyor"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
"Dışa aktarılacak şablon APK bulunamadı:\n"
"%s"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Geçersiz Dışa Aktarım Şablonu:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19633,7 +20171,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19674,6 +20212,16 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Proje"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Proje dosyaları gradle projesine aktarılamadı\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Geçersiz paket tanımlayıcısı:"
@@ -19812,12 +20360,13 @@ msgid "Publisher Display Name"
msgstr "Geçersiz paket yayıncı görünen adı."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "Geçersiz ürün GUID'i."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Kılavuzları Temizle"
#: platform/uwp/export/export.cpp
@@ -19988,6 +20537,11 @@ msgid "Debug Algorithm"
msgstr "Hata Ayıklayıcı"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Geçici dosya kaldırılamıyor:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20002,6 +20556,11 @@ msgstr "Hata Ayıklayıcı"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Kaynağı Tıpkıla"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Sürüm"
@@ -20030,6 +20589,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Rastgele Döndürme:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Anahtar deposu bulunamadı, dışa aktarılamadı."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Anahtar deposu bulunamadı, dışa aktarılamadı."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Anahtar deposu bulunamadı, dışa aktarılamadı."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Anahtar deposu bulunamadı, dışa aktarılamadı."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Geçersiz Tanımlayıcı:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Geçersiz ad."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Geçici dosya kaldırılamıyor:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20051,6 +20674,23 @@ msgid "Invalid product version:"
msgstr "Geçersiz ürün GUID'i."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Geçersiz uzantı."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Yeni Pencere"
@@ -20067,6 +20707,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20081,11 +20725,6 @@ msgstr ""
"AnimatedSprite öğesinin çerçeveleri görüntülemesi için \"Çerçeveler\" "
"özelliğinde bir SpriteFrames kaynağı oluşturulmalı veya ayarlanmalıdır."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Kare %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20104,19 +20743,6 @@ msgstr "Oynat"
msgid "Centered"
msgstr "Merkez"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Kaydırma:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20200,8 +20826,7 @@ msgid "Pitch Scale"
msgstr "Ölçekle"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Otomatik Oynatmayı Aç/Kapat"
@@ -20213,7 +20838,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Uzaklık Seç:"
@@ -20248,7 +20874,8 @@ msgstr "Simge Kipi"
msgid "Rotating"
msgstr "Dönme Adımı:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Geçerli:"
@@ -20275,19 +20902,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Sol Üst"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Işık"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Alt Sol"
@@ -20346,8 +20974,8 @@ msgstr "Çizim Çağrıları:"
msgid "Draw Drag Margin"
msgstr "Kenar Boşluk Belirle"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Karıştır2 Düğümü"
@@ -20386,12 +21014,6 @@ msgstr "Görünebilirliği Aç/Kapa"
msgid "Visible"
msgstr "Görünebilirliği Aç/Kapa"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Doldur"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20416,10 +21038,6 @@ msgstr "Işık"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20469,6 +21087,11 @@ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
"Geçersiz çokgen. 'Segments' oluşturma modunda en az 2 nokta gereklidir."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20477,7 +21100,7 @@ msgstr "Cetvel Şekli"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Pasif Öge"
@@ -20594,17 +21217,6 @@ msgstr "Yerel Projeler"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Yazı"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20709,8 +21321,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20846,7 +21459,7 @@ msgid "Node B"
msgstr "Düğüm"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20856,7 +21469,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Pasif Düğme"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20895,7 +21508,8 @@ msgid "Texture Scale"
msgstr "DokuBölgesi"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20967,7 +21581,7 @@ msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çiz
msgid "Width Curve"
msgstr "Eğriyi Böl"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Varsayılan"
@@ -21029,7 +21643,7 @@ msgstr "Etkinleştir"
msgid "Multimesh"
msgstr "%s'ı Çarp"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21067,8 +21681,15 @@ msgstr "Hız:"
msgid "Path Max Distance"
msgstr "Uzaklık Seç:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Etkin"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+#, fuzzy
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr "NavigationAgent2D sadece Node2D düğümünün altında kullanılabilir."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21082,16 +21703,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Köşenoktalar:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Kontur Boyutu:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21102,17 +21713,19 @@ msgstr ""
"çokgen çizin."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance, bir Navigation2D çocuğu olmalı ya da Navigation2D "
-"düğümünün torunu olması gerekir. Bu nesne yalnızca yönlendirme verisi sağlar."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Merkez Alt"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Seyahat"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21145,6 +21758,7 @@ msgid "Z As Relative"
msgstr "Göreceli Yapış"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21399,6 +22013,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21507,7 +22122,7 @@ msgstr "Noktayı kaldır"
msgid "Use Global Coordinates"
msgstr "Sonraki Koordinat"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Yeniden Başlat"
@@ -21797,29 +22412,11 @@ msgid "Tracking"
msgstr "Çıkınla"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Dönüşümü Temizle"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Altağaç"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Örgü ve ışıkları bulmak"
@@ -21935,7 +22532,7 @@ msgstr ""
msgid "Light Data"
msgstr "Veri ile"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Düğüm adı:"
@@ -21977,9 +22574,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Kenar Boşluk Belirle"
@@ -22130,24 +22728,6 @@ msgid "Autoplace Priority"
msgstr "Önceliklemeyi Etkinleştir"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Dinamik Kütüphane"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Dinamik Kütüphane"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Örüntüler Haritalanıyor"
@@ -22178,6 +22758,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Dinamik Kütüphane"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Nokta Yapışması"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Gölgelendirici"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Önden Görünüm"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Önceliklemeyi Etkinleştir"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Önceliklemeyi Etkinleştir"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Beyaz Modüle Etme Kuvveti"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Yazı Tipleri"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Yatay:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Sinyalleri filtrele"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Otomatik Yükle"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22188,7 +22849,8 @@ msgstr "Emisyon Renkleri"
msgid "Negative"
msgstr "GDYerel"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Cetvel Şekli"
@@ -22299,25 +22961,20 @@ msgid "Ignore Y"
msgstr "[Gözardı et]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr "NavigationAgent sadece Spatial düğümünün altında kullanılabilir."
-
-#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-"NavigationMeshInstance, bir Navigation düğümünün çocuğu ya da torunu "
-"olmalıdır. O yalnızca yönlendirme verisi sağlar."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
+msgstr "NavigationAgent sadece Spatial düğümünün altında kullanılabilir."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "NavMesh'i Sabitle"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22453,18 +23110,170 @@ msgstr "Eylem"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Düğümü Taşı"
+msgid "Joint Constraints"
+msgstr "Sabitler"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Sahne Kaydediliyor"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Ayrım:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Düğümü Taşı"
+msgid "Angular Limit Enabled"
+msgstr "Sinyalleri filtrele"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Düğümü Taşı"
+msgid "Angular Limit Upper"
+msgstr "Doğrusal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Maks. Açısal Hata:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Doğrusal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animasyon"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animasyon"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Doğrusal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Doğrusal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Doğrusal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Doğrusal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Doğrusal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animasyon"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animasyon"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Doğrusal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Doğrusal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Doğrusal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Doğrusal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Doğrusal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Açıklama"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Doğrusal"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Açıklama"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animasyon"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Sinyalleri filtrele"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22506,10 +23315,6 @@ msgid "Params"
msgstr "Parametre Değiştirildi:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22523,11 +23328,6 @@ msgstr "Büyük harf"
msgid "Lower"
msgstr "Küçük harf"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Ayrım:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22594,15 +23394,6 @@ msgstr "Maks. Açısal Hata:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Sahne Kaydediliyor"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Doğrusal"
@@ -22630,10 +23421,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22857,8 +23644,9 @@ msgstr "SceneTree'de yalnızca bir RoomManager olmalıdır."
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22984,6 +23772,35 @@ msgstr ""
"Oda sınırları hesaplanırken hata oluştu.\n"
"Tüm odaların geometri veya manuel sınırlar içerdiğinden emin olun."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Duruşu Tıpkıla"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Düzenlenebilir Çocuklar"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "% Sabitlenmişler"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Gizmolar"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "İndeksi Al"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23068,34 +23885,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Nokta Yapışması"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Tersine Çevir"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Gölgelendirici"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23250,40 +24045,6 @@ msgstr ""
"Bu WorldEnvironment yoksayıldı. (3B sahneler için) Bir Kamera ekleyin veya "
"(2B sahneler için) bu ortamın Arkaplan Kipini Canvas olarak ayarlayın."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Ana Sahne"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Değer"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Otomatik Üçgenleri Aç / Kapat"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Otomatik Üçgenleri Aç / Kapat"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "'%s' BlendTree düğümünde, animasyon bulunamadı: '% s'"
@@ -23318,13 +24079,28 @@ msgid "Autorestart"
msgstr "Kendiliğinden Yeniden Başlat:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Kendiliğinden Yeniden Başlat:"
+msgid "Random Delay"
+msgstr "Rastgele Eğilme:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Değer:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Değer:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Eğriyi Konumda Ayarla"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23337,11 +24113,6 @@ msgstr "Giriş Portu Ekle"
msgid "Xfade Time"
msgstr "X-Sönülme Süresi (sn):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Izgarayı Kaydır:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23412,11 +24183,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "'%s' düğümünün '%s' girişine hiçbir şey bağlı değil."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Sinyalleri filtrele"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Grafik için hiçbir kök AnimationNode ayarlanmadı."
@@ -23671,6 +24437,11 @@ msgstr ""
"kullanın."
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Üzerine Yaz"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23713,7 +24484,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Araçlar"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Yola Odaklan"
@@ -23784,11 +24555,6 @@ msgstr "XForm İletişim Kutusu"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Otomatik Yükle"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Uyarı!"
@@ -23842,6 +24608,7 @@ msgid "Show Zoom Label"
msgstr "Kemikleri Göster"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23855,11 +24622,12 @@ msgid "Show Close"
msgstr "Kemikleri Göster"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Seç"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "İşle"
@@ -23925,8 +24693,9 @@ msgid "Fixed Icon Size"
msgstr "Önden Görünüm"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Ata"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24396,7 +25165,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24439,7 +25208,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Oynatma Modu:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24567,6 +25336,12 @@ msgid "Timeout"
msgstr "Zaman aşımı."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "İsimli Ayraç"
@@ -24582,13 +25357,13 @@ msgstr "Açıklama"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Dışa aktarım Yolu"
+msgid "Pause Mode"
+msgstr "Kaydırma Biçimi"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Kaydırma Biçimi"
+msgid "Physics Interpolation Mode"
+msgstr "Ara Değerleme Kipi"
#: scene/main/node.cpp
#, fuzzy
@@ -24620,11 +25395,6 @@ msgstr "Çoklu Ayarla:"
msgid "Process Priority"
msgstr "Önceliklemeyi Etkinleştir"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Ara Değerleme Kipi"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24658,12 +25428,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "%s'ı Çarp"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Ara Değerleme Kipi"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24922,6 +25688,41 @@ msgid "Swap OK Cancel"
msgstr "Vazgeç"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "İsim"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Oluşturucu:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Oluşturucu:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr " (Fiziksel)"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr " (Fiziksel)"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Gezinim"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Gezinim"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24959,6 +25760,799 @@ msgstr "Yarım Çözünürlük"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Renk Seç"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Renk Öğesini Yeniden Adlandır"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Renk Öğesini Yeniden Adlandır"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Yüzeyi Doldur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "Klip Devre dışı"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Ayrım:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Animasyon Döngüsü"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Kenar Boşluk Belirle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Ön ayar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Öğeyi Denetle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Denetlenen Öğe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Pasif Öge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Denetlenen Öğe"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "Editör Devre dışı"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Pasif Öge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Kaydırma:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Pasif Öge"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Renk Öğesini Yeniden Adlandır"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Beyaz Modüle Etme Kuvveti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Izgara Çıkıntı X:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Izgara Çıkıntı Y:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Önceki sekme"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Seçim Kilidini Aç"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "ÖzelSınıf"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Sinyalleri filtrele"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Sinyalleri filtrele"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Ana Sahne"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "Sekme 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Ana Sahne"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Dosya:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Dosya:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Seçimi Kopyala"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Seçimi Kopyala"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Seçileni İçe Aktar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Yüzeyi Doldur"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Yazım Vurgulama"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Ön ayar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Ortamı Göster"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Yazım Vurgulama"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Yazım Vurgulama"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Temas Kipi"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Pasif Öge"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Kenar Pikselleri"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Düğüm Noktası Ekle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Sonraki Zemin"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Deneme"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Doğrudan aydınlatma"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Klasör Oluştur"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Gizli Dosyalari Aç / Kapat"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Klip Devre dışı"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "İsimli Ayraç"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "İsimli Ayraç"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Renk operatörü."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Renk Öğesini Yeniden Adlandır"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "Renk operatörü."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Ayrım:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Çerçeveleri Seç"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Varsayılan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Varsayılan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "İşle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Hata ayıklama noktaları"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Diziyi Yeniden Boyutlandır"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Renkler"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Renkler"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Yola Odaklan"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Seç"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Ön ayar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Geçiş Düğmesi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Geçiş Düğmesi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Geçiş Düğmesi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "ÖzelSınıf"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Bus ayarları"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "ÖzelSınıf"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Hepsini Seç"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Hepsini Daralt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Geçiş Düğmesi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Yalnızca Seçim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Renk Seç"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Dock Pozisyonu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Şu anki Sahne"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Kenar Boşluk Belirle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Düğme"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Kılavuz çizgilerini göster"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Dikey:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Izgarayı Kaydır:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Kenar Boşluk Belirle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Ayrım:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "Sekme 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "Sekme 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Pasif Öge"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Doğrudan aydınlatma"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Renk Öğesini Yeniden Adlandır"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Renk Öğesini Yeniden Adlandır"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Kenar Boşluk Belirle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Kenar Boşluk Belirle"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Hedef"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Dosya:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Beyaz Modüle Etme Kuvveti"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Simge Kipi"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Klip Devre dışı"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Soldan Görünüm"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Işık"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Soldan Görünüm"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Soldan Görünüm"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Screen Etkisi operatörü."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Önayar yükle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Editör Teması"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Renkler"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Ön ayar"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Ön ayar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Ön ayar"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Biçem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Düğüm Noktası Ekle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Ana Sahne"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Ana Sahne"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Ayrım:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Ayrım:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Kenar Boşluk Belirle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Kenar Boşluk Belirle"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Sağa Girintile"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Kip Seç"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Otomatik Dilimle"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Renk Seç"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Izgara Haritası"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Yalnızca Seçim"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Özellik Seç"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Eylem"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Bezier Noktalarını Taşı"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Örnek"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24998,17 +26592,6 @@ msgstr "İlave Seçenekler:"
msgid "Char"
msgstr "Geçerli karakterler:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Ana Sahne"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Yazı Tipleri"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25310,15 +26893,6 @@ msgid "Color Correction"
msgstr "Renk işlevi."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Uyarılar"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Yakın zamanda:"
@@ -25330,6 +26904,11 @@ msgstr "Dikkat Dağıtmayan Kip"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Derinlik"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Kaydırma:"
@@ -25353,11 +26932,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Önceliklemeyi Etkinleştir"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Sonraki sekme"
@@ -25376,10 +26950,6 @@ msgid "Vertex Lighting"
msgstr "Doğrudan aydınlatma"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Önden Görünüm"
@@ -25389,11 +26959,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Önden Görünüm"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25412,6 +26977,10 @@ msgid "Ensure Correct Normals"
msgstr "Dönüşüm Durduruldu."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Köşe"
@@ -25478,10 +27047,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Parçacıklar"
@@ -25505,26 +27070,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Emisyon Kaynağı: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Dokuyu Kaldır"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "DokuBölgesi"
#: scene/resources/material.cpp
#, fuzzy
@@ -25532,24 +27080,8 @@ msgid "Emission"
msgstr "Emisyon Maskesi"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Emisyon Renkleri"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Emisyon Renkleri"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Emisyon Maskesi"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Emisyon Kaynağı: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25561,35 +27093,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Rastgele Eğilme:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Dokuyu Kaldır"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Temizle"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Duruşu Temizle"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Editör Teması"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25598,15 +27114,6 @@ msgid "Ambient Occlusion"
msgstr "Engel"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "DokuBölgesi"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25640,15 +27147,10 @@ msgstr "Geçiş: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Geçiş: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Ayrım:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25694,15 +27196,20 @@ msgstr "Kaydırma Biçimi"
msgid "Lightmap Size Hint"
msgstr "Işık-Haritalarını Pişir"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Karıştır2 Düğümü"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Dönüşüm"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Dönüşümü Temizle"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25726,29 +27233,14 @@ msgstr "Örnek"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Dönüşüm Durduruldu."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "UV Haritasını Dönüştür"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Diziyi Yeniden Boyutlandır"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Diziyi Yeniden Boyutlandır"
+msgid "Sampling"
+msgstr "Ölçekleniyor: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Değişken Tipini Ayarla"
#: scene/resources/navigation_mesh.cpp
@@ -25766,10 +27258,15 @@ msgid "Source Group Name"
msgstr "Kaynak"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Ana Sahne Değiştirgenleri:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25779,11 +27276,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Bölge"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Sahneden Birleştir"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25797,6 +27299,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Varsayılanı Göster"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Uzaklık Seç:"
@@ -25814,7 +27321,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25941,6 +27448,11 @@ msgstr "Sağ Üst"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Eğriyi Böl"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25949,15 +27461,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Özel Sahneyi Oynat"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Giriş Portu Ekle"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Bağlayıcı"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Kemikler"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -26020,6 +27542,10 @@ msgid "Expand Margin"
msgstr "Hepsini Genişlet"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Simit Şekli İç Yarıçapını Değiştir"
@@ -26033,10 +27559,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26061,6 +27583,21 @@ msgstr "Sayfa: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Kılavuz çizgilerini göster"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Önden Görünüm"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Geri dön"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Esnetme Şekli"
@@ -26071,13 +27608,13 @@ msgstr "Yakala"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Oynatma Modu:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Oynatma Modu:"
+msgid "To"
+msgstr "Üst"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26114,8 +27651,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Etkinleştir"
+msgid "Depth Draw"
+msgstr "Ara Değerleme Kipi"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Cetvel Şekli"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Kaydırma Biçimi"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Kaydırma Biçimi"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Kaydırma Biçimi"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26182,6 +27739,11 @@ msgid "Scenario"
msgstr "Sahne"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Gezinim"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26199,6 +27761,26 @@ msgstr "Sol Doğrusal"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Varsayılan"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Varsayılan Önizleme"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Deneme"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Bağlantıyı Düzenle:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26302,6 +27884,10 @@ msgid "Release (ms)"
msgstr "Yayınlamak"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Çırp"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26387,11 +27973,11 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
-msgstr ""
+msgstr "MiliSaniye"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
-msgstr ""
+msgstr "Oda Büyüklüğü"
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
@@ -26416,14 +28002,12 @@ msgid "Surround"
msgstr ""
#: servers/audio_server.cpp
-#, fuzzy
msgid "Enable Audio Input"
-msgstr "Audio Bus'ı Yeniden Adlandır"
+msgstr "Ses Girişini Aktifleştir"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Output Latency"
-msgstr "Çıktı"
+msgstr "Çıkış Gecikmesi"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
@@ -26444,9 +28028,8 @@ msgid "Bus Count"
msgstr "Giriş Portu Ekle"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Capture Device"
-msgstr "Pikselden Yakala"
+msgstr "Yakalama Cihazı"
#: servers/audio_server.cpp
#, fuzzy
@@ -26458,9 +28041,8 @@ msgid "Feed"
msgstr ""
#: servers/camera/camera_feed.cpp
-#, fuzzy
msgid "Is Active"
-msgstr "Derinlik"
+msgstr "Aktif mi"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
@@ -26502,50 +28084,46 @@ msgid "Total Linear Damp"
msgstr "Doğrusal"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Total Gravity"
-msgstr "Varsayılan Önizleme"
+msgstr "Toplam Yerçekimi"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Linear Velocity"
-msgstr "Etkinleştir"
+msgstr "Çizgisel hız"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
-msgstr ""
+msgstr "Hariç tut"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
-msgstr ""
+msgstr "Şekil RID"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collide With Bodies"
-msgstr "Temas Kipi"
+msgstr "Diğer Bedenlerle Çarpış"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
msgid "Collide With Areas"
-msgstr ""
+msgstr "Diğer Alanlarla Çarpış"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
-msgstr ""
+msgstr "Kalan Hareket"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Point"
-msgstr "Temas Kipi"
+msgstr "Çarpışma Noktası"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Normal"
-msgstr "Temas Kipi"
+msgstr "Çarpışma Normali"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Depth"
-msgstr "Temas Kipi"
+msgstr "Çarpışma Derinliği"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
@@ -26557,10 +28135,13 @@ msgstr "Temas Kipi"
msgid "Collision Unsafe Fraction"
msgstr "Temas Kipi"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Physics Engine"
+msgstr "Fizik Motoru"
+
#: servers/physics_server.cpp
-#, fuzzy
msgid "Center Of Mass"
-msgstr "Sol Merkez"
+msgstr "Kütle Merkezi"
#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
@@ -26571,16 +28152,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "'%s' işlevinde farklılıklar atanamayabilir."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"'Köşe' işlevinde atanan varyasyonlar, 'parça' veya 'ışık' olarak yeniden "
"atanamaz."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"'Parça' işlevinde atanan varyasyonlar, 'köşe' veya 'ışık'ta yeniden atanamaz."
@@ -26639,12 +28222,11 @@ msgstr "Kalıbı İçe Aktar"
#: servers/visual_server.cpp
msgid "Lossless Compression"
-msgstr ""
+msgstr "Kayıpsız Sıkıştırma"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Force PNG"
-msgstr "Zorla Gönder"
+msgstr "PNG Uzantısını Kullanmaya Zorla"
#: servers/visual_server.cpp
msgid "WebP Compression Level"
@@ -26676,14 +28258,12 @@ msgid "Quadrant 3 Subdiv"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shadows"
-msgstr "Gölgelendirici"
+msgstr "Gölgeler"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filter Mode"
-msgstr "Düğümleri Süzgeçden Geçir"
+msgstr "Filtre Modu"
#: servers/visual_server.cpp
#, fuzzy
@@ -26720,21 +28300,20 @@ msgid "Mesh Storage"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Split Stream"
-msgstr "Eğriyi Böl"
+msgstr "Akışı Böl"
#: servers/visual_server.cpp
msgid "Use Physical Light Attenuation"
-msgstr ""
+msgstr "Fiziksel Işık Zayıflatmayı Kullanın"
#: servers/visual_server.cpp
msgid "Depth Prepass"
-msgstr ""
+msgstr "Derinlik Ön Geçişi"
#: servers/visual_server.cpp
msgid "Disable For Vendors"
-msgstr ""
+msgstr "Bu Satıcılar İçin Devre Dışı Bırak"
#: servers/visual_server.cpp
msgid "Anisotropic Filter Level"
@@ -26785,12 +28364,11 @@ msgstr ""
#: servers/visual_server.cpp
msgid "Legacy Stream"
-msgstr ""
+msgstr "Eski Akış"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching"
-msgstr "Aranıyor..."
+msgstr "Yığınlama"
#: servers/visual_server.cpp
msgid "Use Batching"
@@ -26841,20 +28419,23 @@ msgstr "Çerçeveyi Yapıştır"
#: servers/visual_server.cpp
msgid "GLES2"
-msgstr ""
+msgstr "GLES2"
#: servers/visual_server.cpp
msgid "Compatibility"
-msgstr ""
+msgstr "Uyumluluk"
#: servers/visual_server.cpp
msgid "Disable Half Float"
-msgstr ""
+msgstr "Yarım Float'ı devre dışı bırak"
+
+#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr "Yüksek Float'ı Etkinleştir"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Precision"
-msgstr "İfade"
+msgstr "Hassasiyet"
#: servers/visual_server.cpp
msgid "UV Contract"
@@ -26874,9 +28455,8 @@ msgid "PVS Logging"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Signals"
-msgstr "sinyaller"
+msgstr "Sinyal Kullan"
#: servers/visual_server.cpp
#, fuzzy
@@ -26895,12 +28475,11 @@ msgstr "Emilme Ayırmayı Görüntüle"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
-msgstr ""
+msgstr "Maks. Aktif Küre Sayısı"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Active Polygons"
-msgstr "Çokgeni Taşı"
+msgstr "Maks. Aktif Çokgen Sayısı"
#: servers/visual_server.cpp
#, fuzzy
diff --git a/editor/translations/tt.po b/editor/translations/tt.po
deleted file mode 100644
index 34b9b825fa..0000000000
--- a/editor/translations/tt.po
+++ /dev/null
@@ -1,24622 +0,0 @@
-# Tatar translation of the Godot Engine editor.
-# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
-# This file is distributed under the same license as the Godot source code.
-#
-# Bualma Show <appleaidar6@gmail.com>, 2021.
-msgid ""
-msgstr ""
-"Project-Id-Version: Godot Engine editor\n"
-"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-06-07 23:43+0000\n"
-"Last-Translator: Bualma Show <appleaidar6@gmail.com>\n"
-"Language-Team: Tatar <https://hosted.weblate.org/projects/godot-engine/godot/"
-"tt/>\n"
-"Language: tt\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8-bit\n"
-"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.7-dev\n"
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Tablet Driver"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Clipboard"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Current Screen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Exit Code"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "V-Sync Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Min Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Max Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Screen Orientation"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Window"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Per Pixel Transparency Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Maximized"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Minimized"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
-#: scene/gui/graph_node.cpp
-msgid "Resizable"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp
-msgid "Position"
-msgstr ""
-
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Endian Swap"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Editor Hint"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Print Error Messages"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Iterations Per Second"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Target FPS"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Time Scale"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error String"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error Line"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Result"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
-msgid "Memory"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp
-#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: servers/visual_server.cpp
-msgid "Limits"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Command Queue"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Multithreading Queue Size (KB)"
-msgstr ""
-
-#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-msgid "Data"
-msgstr ""
-
-#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Network"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Remote FS"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Size"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Read Ahead"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Blocking Mode Enabled"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Connection"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Read Chunk Size"
-msgstr ""
-
-#: core/io/marshalls.cpp
-msgid "Object ID"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-msgid "Allow Object Decoding"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Refuse New Network Connections"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Network Peer"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-msgid "Root Node"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Refuse New Connections"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Transfer Mode"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Encode Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Input Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Output Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Stream Peer"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Big Endian"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Data Array"
-msgstr ""
-
-#: core/io/stream_peer_ssl.cpp
-msgid "Blocking Handshake"
-msgstr ""
-
-#: core/io/udp_server.cpp
-msgid "Max Pending Connections"
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "convert() өчен яраксыз аргумент төре, TYPE_ * тотрыклы кулланыгыз."
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-msgid "Expected a string of length 1 (a character)."
-msgstr "Озынлык сызык 1 (ягъни символ) көтелгән иде."
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/mono/glue/gd_glue.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-"Байтларны декодацияләү өчен байтлар җитәрлек түгел яки рөхсәт ителми торган "
-"формат."
-
-#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid index of type %s for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid named index '%s' for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid arguments to construct '%s'"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "On call to '%s':"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Seed"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-msgid "State"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Message Queue"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: servers/audio_server.cpp
-msgid "Device"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Alt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Shift"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Control"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Meta"
-msgstr ""
-
-#: core/os/input_event.cpp
-#, fuzzy
-msgid "Command"
-msgstr "Җәмәгать"
-
-#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
-#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-msgid "Pressed"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Physical Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Unicode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Echo"
-msgstr ""
-
-#: core/os/input_event.cpp scene/gui/base_button.cpp
-msgid "Button Mask"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-msgid "Global Position"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Factor"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Button Index"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Doubleclick"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Tilt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pressure"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Relative"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
-#: scene/animation/animation_player.cpp scene/resources/environment.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Axis Value"
-msgstr ""
-
-#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/touch_screen_button.cpp
-msgid "Action"
-msgstr ""
-
-#: core/os/input_event.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Strength"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Delta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Channel"
-msgstr ""
-
-#: core/os/input_event.cpp main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pitch"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-msgid "Velocity"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Instrument"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Number"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Value"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Application"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp
-msgid "Config"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Project Settings Override"
-msgstr ""
-
-#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
-msgid "Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_help.cpp
-#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Description"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
-msgid "Run"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/run_settings_dialog.cpp main/main.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stdout"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stderr"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Hidden Project Data Directory"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Custom User Dir"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Custom User Dir Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/animation_track_editor.cpp
-#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
-msgid "Audio"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Default Bus Layout"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp
-#: editor/editor_file_system.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/script_create_dialog.cpp
-#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
-msgid "Editor"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Main Run Args"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Search In File Extensions"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr ""
-
-#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
-#: scene/3d/collision_object.cpp scene/gui/control.cpp
-msgid "Input"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Accept"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Select"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Cancel"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Next"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Prev"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Left"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Right"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Home"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI End"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
-#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
-msgid "Physics"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_settings.cpp
-#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
-msgid "3D"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Smooth Trimesh Collision"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
-#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Rendering"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp scene/resources/environment.cpp
-#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Quality"
-msgstr ""
-
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
-#: servers/visual_server.cpp
-msgid "Filters"
-msgstr ""
-
-#: core/project_settings.cpp scene/main/viewport.cpp
-msgid "Sharpen Intensity"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#: servers/visual_server.cpp
-msgid "Debug"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-msgid "Settings"
-msgstr ""
-
-#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Profiler"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Max Functions"
-msgstr ""
-
-#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-msgid "Compression"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Formats"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zstd"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Long Distance Matching"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Compression Level"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Window Log Size"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zlib"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Gzip"
-msgstr ""
-
-#: core/project_settings.cpp platform/android/export/export.cpp
-msgid "Android"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Modules"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "TCP"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Connect Timeout Seconds"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Packet Peer Stream"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Max Buffer (Power of 2)"
-msgstr ""
-
-#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
-msgid "SSL"
-msgstr ""
-
-#: core/register_core_types.cpp main/main.cpp
-msgid "Certificates"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_resource_picker.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource"
-msgstr ""
-
-#: core/resource.cpp
-msgid "Local To Scene"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
-#: core/script_language.cpp
-msgid "Source Code"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
-#: core/translation.cpp editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Test"
-msgstr ""
-
-#: core/translation.cpp scene/resources/font.cpp
-msgid "Fallback"
-msgstr ""
-
-#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
-msgid "B"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "KiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "MiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "GiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "TiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "PiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "EiB"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
-msgid "Buffers"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
-#: servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
-msgid "2D"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Snapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Use GPU Pixel Snap"
-msgstr ""
-
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Immediate Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Lightmapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Use Bicubic Sampling"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Elements"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Lights"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Reflections"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Lights Per Object"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Subsurface Scattering"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-msgid "Scale"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Follow Surface"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Weight Samples"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Voxel Cone Tracing"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
-msgid "High Quality"
-msgstr ""
-
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Free"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Balanced"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Mirror"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
-msgid "Time:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Value:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Insert Key Here"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Duplicate Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Delete Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Add Bezier Point"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Move Bezier Points"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Delete Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Length"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Property Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "3D Transform Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Call Method Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier Curve Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (frames)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (seconds)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Looping"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Track Path"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle this track on/off."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Update Mode (How this property is set)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove this track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle Track Enabled"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Continuous"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Discrete"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Trigger"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
-msgid "Capture"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Nearest"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp
-msgid "Linear"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Cubic"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clamp Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Wrap Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add RESET Value(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Update Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Loop Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove Anim Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editors"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-msgid "Confirm Insert Track"
-msgstr ""
-
-#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
-#: editor/animation_track_editor.cpp
-msgid "Create NEW track for %s and insert key?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "node '%s'"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "property '%s'"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Create & Insert"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Track & Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Rearrange Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"Audio tracks can only point to nodes of type:\n"
-"-AudioStreamPlayer\n"
-"-AudioStreamPlayer2D\n"
-"-AudioStreamPlayer3D"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Not possible to add a new track without a root"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Bezier Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Transform Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a method key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Method Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Move Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
-#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
-#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Scale Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Add RESET Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This animation belongs to an imported scene, so changes to imported tracks "
-"will not be saved.\n"
-"\n"
-"To enable the ability to add custom tracks, navigate to the scene's import "
-"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
-"Tracks\", then re-import.\n"
-"Alternatively, use an import preset that imports animations to separate "
-"files."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Warning: Editing imported animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Only show tracks from nodes selected in tree."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Group tracks by node or display them as plain list."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Snap:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation step value."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Seconds"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
-#: scene/resources/texture.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation properties."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Copy Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale From Cursor"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Transposed"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Next Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Previous Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Apply Reset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Pick the node that will be animated:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Use Bezier Curves"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create RESET Track(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim. Optimizer"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Linear Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Angular Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max Optimizable Angle:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Optimize"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove invalid keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove unresolved and empty tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-up all animations"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Ratio:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select Tracks to Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_log.cpp
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select All/None"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Add Audio Track Clip"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip Start Offset"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip End Offset"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Resize Array"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value Type"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Go to Line"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line Number:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "%d replaced."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d match."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d matches."
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Match Case"
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Whole Words"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace All"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Selection Only"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Reset Zoom"
-msgstr ""
-
-#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
-msgid "Warnings"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line and column numbers."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method in target node must be specified."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method name must be a valid identifier."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Target method not found. Specify a valid method or attach a script to the "
-"target node."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Node:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Script:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "From Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Scene does not contain any script."
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-msgid "Add"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-msgid "Remove"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Add Extra Call Argument:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Extra Call Arguments:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Receiver Method:"
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Advanced"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Deferred"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/resources/texture.cpp
-msgid "Oneshot"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnects the signal after its first emission."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Cannot connect signal"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp editor/groups_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect '%s' to '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect all from signal: '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Disconnect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect a Signal to a Method"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit Connection:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
-msgid "Signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Filter signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect All"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Go to Method"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Change %s Type"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-msgid "Change"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Create New %s"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "No results for \"%s\"."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/property_selector.cpp
-msgid "No description available for %s."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Matches:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Description:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Scene '%s' is currently being edited.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Resource '%s' is in use.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Broken"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependency Editor"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement Resource:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Open"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Remove the selected files from the project? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"The files being removed are required by other resources in order for them to "
-"work.\n"
-"Remove them anyway? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Cannot remove:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Error loading:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Load failed due to missing dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_node.cpp
-msgid "Open Anyway"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Which action should be taken?"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Errors loading!"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Show Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Orphan Resource Explorer"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
-msgid "Delete"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owns"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Key"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Value"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Thanks from the Godot community!"
-msgstr ""
-
-#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
-msgid "Click to copy."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Godot Engine contributors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Project Founders"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Lead Developer"
-msgstr ""
-
-#. TRANSLATORS: This refers to a job title.
-#: editor/editor_about.cpp
-msgctxt "Job Title"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Developers"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Authors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Platinum Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Mini Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "License"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Third-party Licenses"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid ""
-"Godot Engine relies on a number of third-party free and open source "
-"libraries, all compatible with the terms of its MIT license. The following "
-"is an exhaustive list of all such third-party components with their "
-"respective copyright statements and license terms."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "All Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Licenses"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "%s (already exists)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - No files conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Uncompressing Assets"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "The following files failed extraction from asset \"%s\":"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "(and %s more files)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset \"%s\" installed successfully!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Success!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp editor/editor_node.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset Installer"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Speakers"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Rename Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Change Audio Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Select Audio Bus Send"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Drag & drop to rearrange."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bypass"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bus Options"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Master bus can't be deleted!"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Duplicate Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save Audio Bus Layout As..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Location for New Layout..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Open Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "There is no '%s' file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Invalid file, not an audio bus layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Error saving file: %s"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add a new Audio Bus to this layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Load"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load an existing Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save As"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save this Bus Layout to a file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/import_dock.cpp
-msgid "Load Default"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load the default Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Create a new Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Invalid name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Cannot begin with a digit."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Valid characters:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing engine class name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing built-in type name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing global constant name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Keyword cannot be used as an autoload name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Enable"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Can't add autoload:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. File does not exist."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Path:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Node Name:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Global Variable"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating Scene"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Storing local changes..."
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating scene..."
-msgstr ""
-
-#: editor/editor_data.cpp editor/editor_resource_picker.cpp
-msgid "[empty]"
-msgstr ""
-
-#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "[unsaved]"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Please select a base directory first."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose a Directory"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Create Folder"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
-msgid "Name:"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
-msgid "Could not create folder."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Storing File:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No export template found at the expected path:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Packing"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
-"Etc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' texture compression for GLES3. Enable "
-"'Import Etc 2' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
-"'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
-"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom Template"
-msgstr ""
-
-#: editor/editor_export.cpp editor/project_export.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Release"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Binary Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "64 Bits"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Embed PCK"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "Texture Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "BPTC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "S3TC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC2"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No BPTC Fallbacks"
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom debug template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom release template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Convert Text Resources To Binary On Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "3D Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Script Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Library"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Scene Tree Editing"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Node Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "FileSystem Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to view and edit 3D scenes."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to edit scripts using the integrated script editor."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Provides built-in access to the Asset Library."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to work with signals and groups of the node selected in the Scene "
-"dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to browse the local file system via a dedicated dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to configure import settings for individual assets. Requires the "
-"FileSystem dock to function."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(current)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(none)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove currently selected profile, '%s'? Cannot be undone."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile with this name already exists."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Enable Contextual Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Properties:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Main Features:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Nodes and Classes:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "File '%s' format is invalid, import aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Profile '%s' already exists. Remove it first before importing, import "
-"aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Error saving profile to path: '%s'."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Reset to Default"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Current Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Available Profiles:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Make Current"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/editor_node.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Configure Selected Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Extra Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create or import a profile to edit available classes and properties."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "New profile name:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Godot Feature Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Profile(s)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Export Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Manage Editor Feature Profiles"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Default Feature Profile"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select Current Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "File exists, overwrite?"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select This Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Open in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-msgid "Show in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "New Folder..."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
-msgid "Refresh"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Recognized"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Files (*)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open File(s)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File or Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "Save"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Save a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Access"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-msgid "Display Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
-#: scene/gui/control.cpp scene/gui/file_dialog.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Dir"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Disable Overwrite Warning"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Back"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Forward"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Favorite"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
-#: scene/gui/base_button.cpp
-msgid "Toggle Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Focus Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Down"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to previous folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to next folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Go to parent folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Refresh files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "(Un)favorite current folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Toggle the visibility of hidden files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a list."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Directories & Files:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
-#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
-msgid "Preview:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "File:"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "ScanSources"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid ""
-"There are multiple importers for different types pointing to file %s, import "
-"aborted"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "(Re)Importing Assets"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "Reimport Missing Imported Files"
-msgstr ""
-
-#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
-msgid "Top"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Class:"
-msgstr ""
-
-#: editor/editor_help.cpp editor/scene_tree_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Inherits:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Inherited by:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Online Tutorials"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Properties"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "overrides %s:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "default:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Theme Properties"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/gradient.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constants"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Styles"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Property Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "(value)"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this property. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Method Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this method. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Sort Functions Alphabetically"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Help"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Case Sensitive"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Show Hierarchy"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Display All"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Classes Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Methods Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Signals Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Constants Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Member Type"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Class"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Method"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Signal"
-msgstr ""
-
-#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Constant"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Property"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
-msgid "Property:"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Label"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Read Only"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Checkable"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Checked"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Draw Red"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Keying"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid ""
-"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Set %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Set Multiple:"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Unpinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Paste Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property Path"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Output:"
-msgstr ""
-
-#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Copy Selection"
-msgstr ""
-
-#: editor/editor_log.cpp editor/editor_network_profiler.cpp
-#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/property_editor.cpp editor/scene_tree_dock.cpp
-#: editor/script_editor_debugger.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
-msgid "Clear"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Clear Output"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: editor/editor_profiler.cpp
-msgid "Stop"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
-#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-msgid "Start"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "%s/s"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Down"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Up"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
-msgid "Node"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RSET"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RSET"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "New Window"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Spins when the editor window redraws.\n"
-"Update Continuously is enabled, which can increase power usage. Click to "
-"disable it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Spins when the editor window redraws."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Imported resources can't be saved."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Error saving resource!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource can't be saved because it does not belong to the edited scene. "
-"Make it unique first."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save Resource As..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't open file for writing:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Requested file format unknown:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while saving."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while parsing '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unexpected end of file '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Missing '%s' or its dependencies."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while loading '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Saving Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Analyzing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Creating Thumbnail"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a tree root."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene can't be saved because there is a cyclic instancing inclusion.\n"
-"Please resolve it and then attempt to save again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
-"be satisfied."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not save one or more scenes!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save All Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp editor/scene_tree_dock.cpp
-msgid "Can't overwrite scene that is still open!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load MeshLibrary for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving MeshLibrary!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load TileSet for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving TileSet!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"An error occurred while trying to save the editor layout.\n"
-"Make sure the editor's user data path is writable."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Default editor layout overridden.\n"
-"To restore the Default layout to its base settings, use the Delete Layout "
-"option and delete the Default layout."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Layout name not found!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restored the Default layout to its base settings."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was imported, so it's not editable.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it won't be kept when saving the current scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource was imported, so it's not editable. Change its settings in the "
-"import panel and then re-import."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene was imported, so changes to it won't be kept.\n"
-"Instancing it or inheriting will allow making changes to it.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This is a remote object, so changes to it won't be kept.\n"
-"Please read the documentation relevant to debugging to better understand "
-"this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "There is no defined scene to run."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save scene before running..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not start subprocess!"
-msgstr ""
-
-#: editor/editor_node.cpp editor/filesystem_dock.cpp
-msgid "Open Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Base Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Script..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Reload"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Close"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before closing?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%s no longer exists! Please specify a new save location."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has no root node, but %d modified external resource(s) "
-"were saved anyway."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"A root node is required to save the scene. You can add a root node using the "
-"Scene tree dock."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene As..."
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "This operation can't be done without a scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Mesh Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a root node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Tile Set"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a selected node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Current scene not saved. Open anyway?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't undo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to undo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't redo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to redo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Redo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't reload a scene that was never saved."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Saved Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has unsaved changes.\n"
-"Reload the saved scene anyway? This action cannot be undone."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Run Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Exit the editor?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before opening Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This option is deprecated. Situations where refresh must be forced are now "
-"considered a bug. Please report."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pick a Main Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reopen Closed Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s'. This might be due to a code "
-"error in that script.\n"
-"Disabling the addon at '%s' to prevent further errors."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Scene '%s' was automatically imported, so it can't be modified.\n"
-"To make changes to it, a new inherited scene can be created."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Error loading scene, it must be inside the project path. Use 'Import' to "
-"open the scene, then save it inside the project path."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene '%s' has broken dependencies:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Clear Recent Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Delete Layout"
-msgstr ""
-
-#: editor/editor_node.cpp editor/import_dock.cpp
-#: editor/script_create_dialog.cpp
-msgid "Default"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-msgid "Show in FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play This Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Close Other Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tabs to the Right"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close All Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Switch Scene Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files or folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to write to file '%s', file in use, locked or lacking permissions."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#: servers/arvr/arvr_interface.cpp
-msgid "Interface"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Scene Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Always Show Close Button"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Resize If Many Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Minimum Width"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Clear Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Open Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save On Focus Loss"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Each Scene On Quit"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Quit Confirmation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Show Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Only"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Localize Settings"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restore Scenes On Load"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Show Thumbnail On Hover"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Property Name Style"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Float Step"
-msgstr ""
-
-#: editor/editor_node.cpp scene/gui/tree.cpp
-msgid "Disable Folding"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Auto Unfold Foreign Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector2 Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector Types Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Resources In Current Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Resources To Open In New Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Color Picker Mode"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Dock Position"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_plugin.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle distraction-free mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Add a new scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to previously opened scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Text"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Next tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Previous tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Filter Files..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Operations with scene files."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Open Recent"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Convert To..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "MeshLibrary..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "TileSet..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Undo"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Redo"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
-msgid "Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Project Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Set Up Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Shut Down Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install Android Build Template..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open User Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tools"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Orphan Resource Explorer..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Current Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit to Project List"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Deploy with Remote Debug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy will make the executable "
-"attempt to connect to this computer's IP so the running project can be "
-"debugged.\n"
-"This option is intended to be used for remote debugging (typically with a "
-"mobile device).\n"
-"You don't need to enable it to use the GDScript debugger locally."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Small Deploy with Network Filesystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy for Android will only "
-"export an executable without the project data.\n"
-"The filesystem will be provided from the project by the editor over the "
-"network.\n"
-"On Android, deploying will use the USB cable for faster performance. This "
-"option speeds up testing for projects with large assets."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Collision Shapes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, collision shapes and raycast nodes (for 2D and "
-"3D) will be visible in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Navigation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, navigation meshes and polygons will be visible "
-"in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Force Shader Fallbacks"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, shaders will be used in their fallback form "
-"(either visible via an ubershader or hidden) during all the run time.\n"
-"This is useful for verifying the look and performance of fallbacks, which "
-"are normally displayed briefly.\n"
-"Asynchronous shader compilation must be enabled in the project settings for "
-"this option to make a difference."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Scene Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any changes made to the scene in the editor "
-"will be replicated in the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Script Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any script that is saved will be reloaded in "
-"the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Take Screenshot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle Fullscreen"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data/Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Editor Features..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Export Templates..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Online Documentation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Questions & Answers"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Report a Bug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Suggest a Feature"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Send Docs Feedback"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "Community"
-msgstr "Җәмәгать"
-
-#: editor/editor_node.cpp
-msgid "About Godot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Support Godot Development"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause the scene execution for debugging."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Stop the scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the edited scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play custom scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Custom Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changing the video driver requires restarting the editor."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_settings_editor.cpp
-#: editor/settings_config_dialog.cpp
-msgid "Save & Restart"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update All Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Hide Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Expand Bottom Panel"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Don't Save"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Android build template is missing, please install relevant templates."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Templates"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install from file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select android sources file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This will set up your project for custom Android builds by installing the "
-"source template to \"res://android/build\".\n"
-"You can then apply modifications and build your own custom APK on export "
-"(adding modules, changing the AndroidManifest.xml, etc.).\n"
-"Note that in order to make custom builds instead of using pre-built APKs, "
-"the \"Use Custom Build\" option should be enabled in the Android export "
-"preset."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The Android build template is already installed in this project and it won't "
-"be overwritten.\n"
-"Remove the \"res://android/build\" directory manually before attempting this "
-"operation again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Import Templates From ZIP File"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Template Package"
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Merge With Existing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Apply MeshInstance Transforms"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open & Run a Script"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Reload"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Resave"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load Errors"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Select"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select Current"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 2D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 3D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Script Editor"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Open Asset Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the next Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the previous Editor"
-msgstr ""
-
-#: editor/editor_node.h
-msgid "Warning!"
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "No sub-resources found."
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "Open a list of sub-resources."
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Creating Mesh Previews"
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Thumbnail..."
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Main Script:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Edit Plugin"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Update"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Version"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Author"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Status"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Measure:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Average Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Physics Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Inclusive"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Self"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid ""
-"Inclusive: Includes time from other functions called by this function.\n"
-"Use this to spot bottlenecks.\n"
-"\n"
-"Self: Only count the time spent in the function itself, not in other "
-"functions called by that function.\n"
-"Use this to find individual functions to optimize."
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame #:"
-msgstr ""
-
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Calls"
-msgstr ""
-
-#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame History Size"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame Max Functions"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Edit Text:"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/script_create_dialog.cpp
-msgid "On"
-msgstr ""
-
-#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Layer"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Bit %d, value %d"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign..."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Invalid RID"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on resources saved as a file.\n"
-"Resource needs to belong to a scene."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on this resource because it's not set as "
-"local to scene.\n"
-"Please switch on the 'local to scene' property on it (and all resources "
-"containing it up to a node)."
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Key:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Value:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Add Key/Value Pair"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid ""
-"The selected resource (%s) does not match any type expected for this "
-"property (%s)."
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Quick Load"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Make Unique"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Convert to %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Edited Resource"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
-#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-msgid "Editable"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
-msgid "Extend Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Script Owner"
-msgstr ""
-
-#: editor/editor_run_native.cpp
-msgid ""
-"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the Export menu or define an existing preset "
-"as runnable."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Write your logic in the _run() method."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "There is an edited scene already."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't instance script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the 'tool' keyword?"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't run script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the '_run' method?"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor Language"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Antialiased"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Hinting"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Bold"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Dim Editor On Dialog Popup"
-msgstr ""
-
-#: editor/editor_settings.cpp main/main.cpp
-msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Separate Distraction Mode"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Max Array Dictionary Items Per Page"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
-#: scene/register_scene_types.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Icon And Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Accent Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/environment.cpp
-msgid "Contrast"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Relationship Line Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Highlight Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Border Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Use Graph Node Headers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Additional Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Script Button"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Directories"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autoscan Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Compress Binary Resources"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Save On Backup Then Rename"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "File Dialog"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Thumbnail Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Docks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scene Tree"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Start Create Dialog Fully Expanded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Always Show Folders"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Property Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Refresh Interval"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Subresource Hue Tint"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Color Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Line Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Syntax Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight All Occurrences"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Highlight Type Safe Lines"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
-msgid "Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Convert Indent On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Spaces"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Smooth Scrolling"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "V Scroll Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Minimap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Appearance"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Show Line Numbers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Numbers Zero Padded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Bookmark Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Breakpoint Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Info Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Wrap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Line Length Guidelines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Soft Column"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Hard Column"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
-msgid "Script List"
-msgstr "Җәмәгать"
-
-#: editor/editor_settings.cpp
-msgid "Show Members Overview"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Trim Trailing Whitespace On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autosave Interval Secs"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Restore Scripts On Load"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Create Signal Callbacks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sort Members Outline Alphabetically"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Cursor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll Past End Of File"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Block Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Caret Blink"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Caret Blink Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Right Click Moves Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Idle Parse Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Brace Complete"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Complete Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Callhint Tooltip Offset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Complete File Paths"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-msgid "Add Type Hints"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Help Index"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Source Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Title Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Secondary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Selection Box Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Steps"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Max"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Min"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Bias"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XY Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid YZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default FOV"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default Z Near"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default Z Far"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert Y Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert X Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Style"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate Numpad"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate 3 Button Mouse"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Warped Mouse Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Feel"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Translation Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Base Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Activation Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Speed Zoom Link"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Guides Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Smart Snapping Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 1"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 2"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone IK Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Viewport Border Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Constrain Editor View"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Simple Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll To Pan"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Point Grab Radius"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Previous Outline"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-msgid "Autorename Animation Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Bezier Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Reset Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Past Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Future Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Visual Editors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Window Placement"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/control.cpp
-msgid "Rect"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Rect Custom Position"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
-msgid "Screen"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Host"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor SSL Certificates"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "HTTP Proxy"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Host"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sorting Order"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Symbol Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Control Flow Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Engine Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "User Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Comment Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "String Color"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Existing Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Scroll Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Selection Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Brace Mismatch Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Current Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Highlighted Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Function Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Member Variable Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bookmark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Breakpoint Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Executing Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Border Color"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-msgid "Hold %s to round to integers. Hold Shift for more precise changes."
-msgstr ""
-
-#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-msgid "Flat"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Select Node(s) to Import"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp editor/project_manager.cpp
-msgid "Browse"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Scene Path:"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Import From Node:"
-msgstr ""
-
-#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
-#: editor/editor_vcs_interface.cpp
-msgid "%s Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "There are no mirrors available."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Retrieving the mirror list..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Starting the download..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error requesting URL:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connecting to the mirror..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't resolve the requested address."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't connect to the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No response from the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request ended up in a redirect loop."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request failed:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download complete; extracting templates..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cannot remove temporary file:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Templates installation failed.\n"
-"The problematic templates archives can be found at '%s'."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error getting the list of mirrors."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Best available mirror"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"No download links found for this version. Direct download is only available "
-"for official releases."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Disconnected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Resolving"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Resolve"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connecting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Connect"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Requesting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Downloading"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connection Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "SSL Handshake Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't open the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No version.txt found inside the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error creating path for extracting templates:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Extracting Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Importing:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Remove templates for the version '%s'?"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uncompressing Android Build Sources"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export Template Manager"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Current Version:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are missing. Download them or install from a file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are installed and ready to be used."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open Folder"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing installed templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download from:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open in Web Browser"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Copy Mirror URL"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download and Install"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Download and install templates for the current version from the best "
-"possible mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Official export templates aren't available for development builds."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install from File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install templates from a local file."
-msgstr ""
-
-#: editor/export_template_manager.cpp editor/find_in_files.cpp
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cancel the download of the templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Other Installed Versions:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall Template"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Select Template File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Godot Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"The templates will continue to download.\n"
-"You may experience a short editor freeze when they finish."
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-msgid "File Server"
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Importing has been disabled for this file, so it can't be opened for editing."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move/rename resources root."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move a folder into itself."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error moving:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error duplicating:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Unable to update dependencies:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "A file or folder with this name already exists."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"This file extension is not recognized by the editor.\n"
-"If you want to rename it anyway, use your operating system's file manager.\n"
-"After renaming to an unknown extension, the file won't be shown in the "
-"editor anymore."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"The following files or folders conflict with items in the target location "
-"'%s':\n"
-"\n"
-"%s\n"
-"\n"
-"Do you wish to overwrite them?"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Inherited Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Set As Main Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Open Scenes"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Add to Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Remove from Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Edit Dependencies..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "View Owners..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move To..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Scene..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "New Script..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Resource..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Expand All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Collapse All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Last Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by First Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Focus the search box"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Previous Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Next Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Toggle Split Mode"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Search files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Scanning Files,\n"
-"Please Wait..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/project_manager.cpp editor/rename_dialog.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Rename"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Overwrite"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Create Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Find in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find:"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Folder:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Filters:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid ""
-"Include the files with the following extensions. Add or remove them in "
-"ProjectSettings."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Replace in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace All (NO UNDO)"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Searching..."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d match in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d files."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Add to Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Remove from Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group name already exists."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Invalid group name."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Rename Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Delete Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/node_dock.cpp
-msgid "Groups"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes Not in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Empty groups will be automatically removed."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group Editor"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Manage Groups"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Collada"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Use Ambient"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-msgid "Create From"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Threshold"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-msgid "Compress"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-msgid "Delimiter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "No BPTC If RGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
-msgid "Flags"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
-#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Filter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Mipmaps"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Anisotropic"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "sRGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "Slices"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Horizontal"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Vertical"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-#, fuzzy
-msgid "Generate Tangents"
-msgstr "Төп"
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Scale Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Offset Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-#: editor/import/resource_importer_scene.cpp
-msgid "Octahedral Compression"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Optimize Mesh Flags"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Single Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#: scene/3d/physics_joint.cpp
-msgid "Nodes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Type"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Name"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Scale"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Custom Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-msgid "Storage"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Legacy Names"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-msgid "Location"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep On Reimport"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Meshes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Ensure Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Light Baking"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Lightmap Texel Size"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Named Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "External Files"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Store In Subdir"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Filter Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep Custom Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Optimizer"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
-#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
-#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Enabled"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Linear Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angular Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angle"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Remove Unused Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Clips"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/particles.cpp scene/resources/environment.cpp
-msgid "Amount"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Importing Scene..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating Lightmaps"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Running Custom Script..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Couldn't load post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Error running post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Did you return a Node-derived object in the `post_import()` method?"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Saving..."
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
-msgid "Lossy Quality"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "HDR Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "BPTC LDR"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Process"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Fix Alpha Border"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Premult Alpha"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Hdr As Srgb"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Invert Color"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Normal Map Invert Y"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Size Limit"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "SVG"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid ""
-"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
-"texture will not display correctly on PC."
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Atlas File"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Import Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Crop To Region"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Trim Alpha Border From Region"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-msgid "Force"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "8 Bit"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Mono"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate Hz"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Trim"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Normalize"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Mode"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Begin"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop End"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Select Importer"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Importer:"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Reset to Defaults"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Keep File (No Import)"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "%d Files"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Reimport"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"You have pending changes that haven't been applied yet. Click Reimport to "
-"apply changes made to the import options.\n"
-"Selecting another resource in the FileSystem dock without clicking Reimport "
-"first will discard changes made in the Import dock."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Import As:"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Save Scenes, Re-Import, and Restart"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"WARNING: Assets exist that use this resource, they may stop loading properly."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"Select a resource file in the filesystem or in the inspector to adjust "
-"import settings."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Property Name Style"
-msgstr ""
-
-#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
-msgid "Raw"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Capitalized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localization not available for current language."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Paste Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Save As..."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Extra resource options."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Edit Resource from Clipboard"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Resource Built-In"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Open documentation for this object."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
-msgid "Open Documentation"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Filter properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Manage object properties."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
-#: editor/multi_node_edit.cpp
-msgid "MultiNode Set"
-msgstr ""
-
-#: editor/node_dock.cpp
-msgid "Select a single node to edit its signals and groups."
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Edit a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Create a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Plugin Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Subfolder:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Author:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
-msgid "Language:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Script Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Activate now?"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid ""
-"Edit points.\n"
-"LMB: Move Point\n"
-"RMB: Erase Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Erase points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Insert Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon (Remove Point)"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Remove Polygon And Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load..."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Move Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Animation Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Remove BlendSpace1D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Move BlendSpace1D Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"AnimationTree is inactive.\n"
-"Activate to enable playback, check node warnings if activation fails."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Set the blending position within the space"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Select and move points, create points with RMB."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Open Editor"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Open Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Triangle already exists."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "No triangles exist, so no blending can take place."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Toggle Auto Triangles"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create triangles by connecting points."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Erase points and triangles."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Parameter Changed:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Output node can't be added to the blend tree."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node to BlendTree"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Node Moved"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Connected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Disconnected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Set Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Delete Node(s)"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Toggle Filter On/Off"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Change Filter"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid ""
-"Animation player has no valid root node path, so unable to retrieve track "
-"names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Anim Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Audio Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Functions"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Renamed"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Edit Filtered Tracks:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Enable Filtering"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Toggle Autoplay"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Anim"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Animation?"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Remove Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Invalid animation name!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation name already exists!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation resource on clipboard!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pasted Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Stop animation playback. (S)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from current pos. (D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation position (in seconds)."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Scale animation playback globally for the node."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "New"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Transitions..."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Open in Inspector"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Enable Onion Skinning"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning Options"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Directions"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Past"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Future"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
-msgid "Depth"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "1 step"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "2 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "3 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Differences Only"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Force White Modulate"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Include Gizmos (3D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pin AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-msgid "Error!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Times:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Next (Auto Queue):"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Cross-Animation Blend Times"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Move Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition exists!"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Add Transition"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Immediate"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/animation/animation_blend_tree.cpp
-msgid "Sync"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "At End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/3d/vehicle_body.cpp
-msgid "Travel"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "No playback resource set at path: %s."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set Start Node (Autoplay)"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"Select and move nodes.\n"
-"RMB to add new nodes.\n"
-"Shift+LMB to create connections."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Create new nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Connect nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Play Mode:"
-msgstr ""
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "New name:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade In (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade Out (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
-msgid "Blend"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Auto Restart:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Random Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Start!"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Amount:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 0:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 1:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "X-Fade Time (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Clear Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Set Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Delete Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is valid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is invalid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "OneShot Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Mix Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend2 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend3 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend4 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeScale Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeSeek Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Transition Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Import Animations..."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Node Filters"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Filters..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
-msgid "Use Threads"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Contents:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "View Files"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connection error, please try again."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect to host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response from host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve hostname:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, return code:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Cannot save response to:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Write error."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, too many redirects"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Redirect loop."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, timeout"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Timeout."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Expected:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Got:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed SHA-256 hash check"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Download Error:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading (%s / %s)..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Resolving..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Error making request"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Idle"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Install..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Retry"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download Error"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Available URLs"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download for this asset is already in progress!"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Least Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "First"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Previous"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Next"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Last"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search templates, projects, and demos"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Import..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Plugins..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Sort:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Category:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Site:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Support"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Official"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Testing"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Assets ZIP File"
-msgstr ""
-
-#: editor/plugins/audio_stream_editor_plugin.cpp
-msgid "Audio Preview Play/Pause"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Can't determine a save path for lightmap images.\n"
-"Save your scene and try again."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
-"In Baked Light' and 'Generate Lightmap' flags are on."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed creating lightmap images, make sure path is writable."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Some mesh is invalid. Make sure the UV2 channel values are contained within "
-"the [0.0,1.0] square region."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Bake Lightmaps"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "LightMap Bake"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Select lightmap bake file:"
-msgstr ""
-
-#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Preview"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Configure Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Primary Line Every:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "steps"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal and Vertical Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Locked"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Grouped"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Children of containers have their anchors and margins values overridden by "
-"their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"When active, moving Control nodes changes their anchors instead of their "
-"margins."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Top"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Bottom"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Left Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Top Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Right Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Bottom Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "VCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "HCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Full Rect"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Keep Ratio"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Anchors only"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors and Margins"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"Overrides the running project's camera with the editor viewport camera."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"No project instance running. Run the project from the editor to use this "
-"feature."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Paste Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Warning: Children of a container get their position and size determined only "
-"by their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Reset"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/tree.cpp
-msgid "Select Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Drag: Rotate selected node around pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Move selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Scale selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "V: Set selected node's pivot position."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "RMB: Add node at position clicked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Shift: Scale proportionally."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Show a list of all objects at the position clicked\n"
-"(same as Alt+RMB in select mode)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Click to change object's rotation pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Ruler Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle smart snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Smart Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle grid snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Grid Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Rotation Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Scale Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap Relative"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Pixel Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Configure Snap..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Parent"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Sides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Other Nodes"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock the selected object (can be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Makes sure the object's children are not selectable."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Restores the object's children's ability to be selected."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Skeleton Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Custom Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show When Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Hide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Helpers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Rulers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Origin"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Viewport"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Group And Lock Icons"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Frame Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Preview Canvas Scale"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Translation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert keys (based on mask)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Auto insert keys when objects are translated, rotated or scaled (based on "
-"mask).\n"
-"Keys are only added to existing tracks, no new tracks will be created.\n"
-"Keys must be inserted manually for the first time."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Auto Insert Key"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation Key and Pose Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key (Existing Tracks)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Copy Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Add Node Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Instance Scene Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Multiply grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Divide grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 3.125%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 6.25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 12.5%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 50%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 100%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 200%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 400%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 800%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 1600%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Adding %s..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Create Node"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Error instancing scene from %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Default Type"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Drag & drop + Shift : Add node as sibling\n"
-"Drag & drop + Alt : Change node type"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Create Polygon3D"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly (Remove Point)"
-msgstr ""
-
-#: editor/plugins/collision_shape_2d_editor_plugin.cpp
-msgid "Set Handle"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Load Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Restart"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Clear Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-msgid "Particles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generated Point Count:"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Solid Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Directed Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Capture from Pixel"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Colors"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-msgid "CPUParticles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 0"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 1"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Smoothstep"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Curve Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Add Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Left Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Toggle Curve Linear Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Hold Shift to edit tangents individually"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right click to add point"
-msgstr ""
-
-#: editor/plugins/gi_probe_editor_plugin.cpp
-msgid "Bake GI Probe"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Gradient Edited"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap Gradient Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Toggle Grid Snap"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item %d"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
-msgid "Items"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item List Editor"
-msgstr ""
-
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-msgid "Create Occluder Polygon"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh is empty!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a Trimesh collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create a single convex collision shape for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a single convex collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create multiple convex collision shapes for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create any collision shapes."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Shapes"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Navigation Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "No mesh to debug."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has no UV in layer %d."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "MeshInstance lacks a Mesh!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has not surface to create outlines from!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Could not create outline!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
-#: scene/resources/texture.cpp
-msgid "Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a StaticBody and assigns a polygon-based collision shape to it "
-"automatically.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a single convex collision shape.\n"
-"This is the fastest (but least accurate) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a simplified convex collision shape.\n"
-"This is similar to single collision shape, but can result in a simpler "
-"geometry in some cases, at the cost of accuracy."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Collision Siblings"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is a performance middle-ground between a single convex collision and a "
-"polygon-based collision."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh..."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a static outline mesh. The outline mesh will have its normals "
-"flipped automatically.\n"
-"This can be used instead of the SpatialMaterial Grow property when using "
-"that property isn't possible."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV1"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV2"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Outline Size:"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Channel Debug"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid ""
-"Update from existing scene?:\n"
-"%s"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "MeshLibrary"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Ignore Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Apply Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply without Transforms"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply with Transforms"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No surface source specified."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no geometry)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no faces)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate Surface"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate MultiMesh"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "X-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Y-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Z-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh Up Axis:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Rotation:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Tilt:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Scale:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate"
-msgstr ""
-
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Convert to CPUParticles"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generating Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generate Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Convert to CPUParticles2D"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generation Time (sec):"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry's faces don't contain any area."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry doesn't contain any faces."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't inherit from Spatial."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain face geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
-msgid "Volume"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generating AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate Visibility AABB"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Point from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Out-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove In-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point to Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Split Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Point in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move In-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Out-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Select Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Shift+Drag: Select Control Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Click: Add Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Left Click: Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Right Click: Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Select Control Points (Shift+Drag)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point (in empty space)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Close Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/theme_editor_preview.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
-#: main/main.cpp servers/visual_server.cpp
-msgid "Options"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Angles"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Lengths"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Curve Point #"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Point Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve In Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Out Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Path"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Path Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Out-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove In-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
-#: editor/plugins/physical_bone_plugin.cpp
-msgid "Move Joint"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"No texture in this polygon.\n"
-"Set a texture to be able to edit UV."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Polygon 2D has internal vertices, so it can no longer be edited in the "
-"viewport."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon & UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint Bone Weights"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Open Polygon 2D UV editor."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon 2D UV Editor"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
-#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
-#: scene/resources/convex_polygon_shape_2d.cpp
-msgid "Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
-msgid "Polygons"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Command: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift: Move All"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Command: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Ctrl: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Rotate Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Scale Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Remove a custom polygon. If none remain, custom polygon rendering is "
-"disabled."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Unpaint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Radius:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy Polygon to UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy UV to Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Clear UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Settings"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Enable Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Configure Grid:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones to Polygon"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ERROR: Couldn't load resource!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Add Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Rename Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Resource clipboard is empty!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Load Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portals"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Room Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portal"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Occluder Set Transform"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Center Node"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Path to AnimationPlayer is invalid"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Files"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close and save changes?"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error writing TextFile:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Could not load file at:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving file!"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error importing theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Importing"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "New Text File..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save File As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Can't obtain the script for running."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script failed reloading, check console for errors."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"To run this script, it must inherit EditorScript and be set to tool mode."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "%s Class Reference"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter scripts"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter methods"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
-msgid "Sort"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Up"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Down"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Next Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Previous Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
-msgid "File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reopen Closed Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Copy Script Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reload Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Into"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Over"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Break"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Debug with External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Online Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Discard"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Dominant Script On Scene Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "External"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Use External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature Enabled"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Highlight Current Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature History Size"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Current Script Background Color"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Group Help Pages"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Sort Scripts By"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "List Script Names As"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Flags"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Scripts"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Connections to method:"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Source"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
-#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
-msgid "Target"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid ""
-"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "[Ignore]"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Only resources from filesystem can be dropped."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Lookup Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Convert Case"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
-msgid "Uppercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Lowercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Capitalize"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Syntax Highlighter"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Cut"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Select All"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Delete Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Left"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Right"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Comment"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold/Unfold Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Unfold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Complete Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Evaluate Selection"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Trim Trailing Whitespace"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Spaces"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Tabs"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Find in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Replace in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Contextual Help"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Line..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Toggle Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Breakpoint"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp
-msgid ""
-"This shader has been modified on on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
-msgid "Shader"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Set Rest Pose to Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Create Rest Pose from Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Skeleton2D"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Reset to Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Overwrite Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical bones"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
-msgid "Skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_ik_editor_plugin.cpp
-msgid "Play IK"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
-msgid "Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Perspective"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [auto]"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [portals active]"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Aborted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "X-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Y-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Z-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Plane Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
-msgid "None"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
-msgid "Rotate"
-msgstr ""
-
-#. TRANSLATORS: This refers to the movement that changes the position of an object.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotating %s degrees."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Keying is disabled (no key inserted)."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Animation Key Inserted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pitch:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Yaw:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Objects Drawn:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Material Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Shader Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Surface Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Draw Calls:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Vertices:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS: %d (%s ms)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Transform with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Rotation with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "No parent to instance a child at."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "This operation requires a single selected node."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Auto Orthogonal Enabled"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock View Rotation"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Normal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Wireframe"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Overdraw"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Unshaded"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Environment"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Information"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Half Resolution"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
-msgid "Audio Listener"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Enable Doppler"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Cinematic Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "(Not in GLES2)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Forward"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Backwards"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Speed Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Slow Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Camera Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"To zoom further, change the camera's clipping planes (View -> Settings...)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Convert Rooms"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "XForm Dialog"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Click to toggle between visibility states.\n"
-"\n"
-"Open eye: Gizmo is visible.\n"
-"Closed eye: Gizmo is hidden.\n"
-"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Nodes to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Couldn't find a solid floor to snap the selection to."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Local Space"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Use Snap"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Converts rooms for portal culling."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View 180"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Insert Animation Key"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Selection"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Freelook"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Decrease Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Increase Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Reset Field of View to Default"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Object to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Dialog..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "1 Viewport"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "4 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Grid"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Portal Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Occlusion Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Settings..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate Snap:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Snap (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Snap (%):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Viewport Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Perspective FOV (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Near:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Far:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Change"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale (ratio):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Type"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pre"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Post"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Size"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Opacity"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Show Viewport Rotation Gizmo"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unnamed Gizmo"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Mesh2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Polygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "CollisionPolygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "LightOccluder2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite is empty!"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Can't convert a sprite using animation frames to mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create light occluder."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Update Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Settings:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "No Frames Selected"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add %d Frame(s)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Unable to load images"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Paste Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Empty"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation FPS"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "(empty)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "New Animation"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
-#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
-msgid "Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add a Texture from File"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frames from a Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Horizontal:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Vertical:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select/Clear All Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Create Frames from Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "SpriteFrames"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Region Rect"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Margin"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Snap Mode:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Pixel Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Grid Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Auto Slice"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Step:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "TextureRegion"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Styleboxes"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} color(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No colors found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} constant(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No constants found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} font(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No fonts found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} icon(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No icons found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} stylebox(es)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No styleboxes found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} currently selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Nothing was selected for the import."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing items {n}/{n}"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Updating the editor"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Finalizing"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select by data type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Caution: Adding icon data may considerably increase the size of your Theme "
-"resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Collapse types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Expand types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items with item data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Import Items tab has some items selected. Selection will be lost upon "
-"closing this window.\n"
-"Close anyway?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Select a theme type from the list to edit its items.\n"
-"You can add a custom type or import a type with its items from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Color Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Constant Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Font Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Icon Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All StyleBox Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"This theme type is empty.\n"
-"Add more items to it manually or by importing from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, not a Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, same as the edited Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Edit Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add StyleBox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Items:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Class Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Custom Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Theme Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Old Name:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Editor Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select Another Theme Resource:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme Resource"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Another Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter the list of types or create a new custom type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Available Node-based types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Type name is empty!"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Are you sure you want to create an empty type?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Variation Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show Default"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show default type items alongside items that have been overridden."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override all default type items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select the variation base type from a list of available types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"A type associated with a built-in class cannot be marked as a variation of "
-"another type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Items..."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add, remove, organize and import Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select UI Scene:"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid ""
-"Toggle the control picker, allowing to visually select control types for "
-"edit."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Toggle Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Check Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Named Separator"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Submenu"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Many"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled LineEdit"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 3"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Editable Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subtree"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has,Many,Options"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid path, the PackedScene resource was probably moved or removed."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid PackedScene resource, must have a Control node at its root."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid file, not a PackedScene resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Reload the scene to reflect its most actual state."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Fix Invalid Tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cut Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Line Draw"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Transpose"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Disable Autotile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Enable Priority"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Filter tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Give a TileSet resource to this TileMap to use its tiles."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Command+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Ctrl+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Left"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Right"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Horizontally"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Vertically"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Clear Transform"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Tile Map"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Palette Min Width"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Names"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Ids"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Sort Tiles By Name"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill Preview"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editor Side"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Display Grid"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Axis Color"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Texture(s) to TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected Texture from TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Single Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Autotile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Atlas"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Next Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the next shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Previous Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
-msgid "Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Collision"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
-msgid "Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
-#: scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
-msgid "Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Region Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Collision Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Priority Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
-msgid "Icon Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Z Index Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Copy bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Erase bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new rectangle."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Rectangle"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete Selected Shape"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Keep polygon inside region Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Add or select a texture on the left panel to edit the tiles bound to it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "You haven't selected a texture to remove."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "%s file(s) were not added because was already on the list."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Drag handles to edit Rect.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete selected Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select current edited sub-tile.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"LMB: Set bit on.\n"
-"RMB: Set bit off.\n"
-"Shift+LMB: Set wildcard bit.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its priority.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its z index.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Clear Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "This property can't be changed."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "TileSet"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No VCS plugins are available."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid ""
-"Remote settings are empty. VCS features that use the network may not work."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No commit message was provided."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Staged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstaged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Commit:"
-msgstr "Җәмәгать"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Date:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Subtitle:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s branch?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s remote?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Apply"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control System"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Initialize"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Login"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH public key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH private key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Passphrase"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Detect new changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Discard all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Stage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Message"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Commit List"
-msgstr "Җәмәгать"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit list size"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branches"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branch Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remotes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote URL"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Fetch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Pull"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Force Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Modified"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Renamed"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Deleted"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Typechange"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unmerged"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "View:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Split"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unified"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Output"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sampler"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set expression"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Resize VisualShader node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Uniform Name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Input Default Port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node to Visual Shader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Node(s) Moved"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Duplicate Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Input Type Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "UniformRef Name Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/light.cpp
-msgid "Light"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Show resulted shader code."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Create Shader Node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Grayscale function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sepia function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Burn operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Darken operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Difference operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Dodge operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "HardLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Lighten operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Overlay operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Screen operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "SoftLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Equal (==)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than (>)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than or Equal (>=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided scalars are equal, greater or "
-"less."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between NaN and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than (<)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than or Equal (<=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Not Equal (!=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated scalar if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF (or NaN) and a "
-"scalar parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Input parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "E constant (2.718282). Represents the base of the natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sqrt2 constant (1.414214). Square root of 2."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the absolute value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Constrains a value to lie between two further values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in radians to degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-e Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Computes the fractional part of the argument."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse of the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the greater of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the lesser of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the opposite value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the value of the first parameter raised to the power of the second."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in degrees to radians."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest even integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Extracts the sign of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the truncated value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds scalar to scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts scalar from scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the cubic texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Cubic texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup with triplanar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Calculate the outer product of a pair of vectors.\n"
-"\n"
-"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
-"one column) and the second parameter 'r' as a row vector (matrix with one "
-"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
-"whose number of rows is the number of components in 'c' and whose number of "
-"columns is the number of components in 'r'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes transform from four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes transform to four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the determinant of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the inverse of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the transpose of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies transform by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes vector from three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes vector to three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the cross product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the distance between two points."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the dot product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the same direction as a reference vector. "
-"The function has three vector parameters : N, the vector to orient, I, the "
-"incident vector, and Nref, the reference vector. If the dot product of I and "
-"Nref is smaller than zero the return value is N. Otherwise -N is returned."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the length of a vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors using scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the normalize product of vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the direction of reflection ( a : incident "
-"vector, b : normal vector )."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the vector that points in the direction of refraction."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( vector(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds vector to vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts vector from vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, with custom amount of input and "
-"output ports. This is a direct injection of code into the vertex/fragment/"
-"light function, do not use it to write the function declarations inside."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns falloff based on the dot product of surface normal and view "
-"direction of camera (pass associated inputs to it)."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, which is placed on top of the "
-"resulted shader. You can place various function definitions inside and call "
-"it later in the Expressions. You can also declare varyings, uniforms and "
-"constants."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "A reference to an existing uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "VisualShader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Edit Visual Property:"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Mode Changed"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Runnable"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Exporting All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Presets"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-msgid "Add..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"If checked, the preset will be available for use in one-click deploy.\n"
-"Only one preset per platform may be marked as runnable."
-msgstr ""
-
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
-msgid "Resources"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export all resources in the project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected scenes (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected resources (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources to export:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to export non-resource files/folders\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to exclude files/folders from project\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Features"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Custom (comma-separated):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Feature List:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Script"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Compiled Bytecode (Faster Loading)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Encrypted (Provide Key Below)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Encryption Key (256-bits as hexadecimal):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Note: Encryption key needs to be stored in the binary,\n"
-"you need to build the export templates from source."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "More Info..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_manager.cpp
-msgid "ZIP File"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Manage Export Templates"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export With Debug"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The path specified doesn't exist."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file (it's not in ZIP format)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose an empty folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "This directory already contains a Godot project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Game Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Imported Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "There is already a folder in this path with the specified name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "It would be a good idea to name your project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project path (changed anything?)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file, not in ZIP format."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The following files failed extraction from package:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Package installed successfully!"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Rename Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Existing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install Project:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Name:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Installation Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 3.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Not supported by your GPU drivers."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Higher visual quality\n"
-"All features available\n"
-"Incompatible with older hardware\n"
-"Not recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 2.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Lower visual quality\n"
-"Some features not available\n"
-"Works on most hardware\n"
-"Recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Missing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't open project at '%s'."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to open more than one project?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file does not specify the version of Godot "
-"through which it was created.\n"
-"\n"
-"%s\n"
-"\n"
-"If you proceed with opening it, it will be converted to Godot's current "
-"configuration file format.\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file was generated by an older engine "
-"version, and needs to be converted for this version:\n"
-"\n"
-"%s\n"
-"\n"
-"Do you want to convert it?\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The project settings were created by a newer engine version, whose settings "
-"are not compatible with this version."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in the Project Settings under "
-"the \"Application\" category."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: Assets need to be imported.\n"
-"Please edit the project to trigger the initial import."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to run %d projects at once?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove %d projects from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove this project from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Remove all missing projects from the list?\n"
-"The project folders' contents won't be modified."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Language changed.\n"
-"The interface will update after restarting the editor or project manager."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Are you sure to scan %s folders for existing Godot projects?\n"
-"This could take a while."
-msgstr ""
-
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgctxt "Application"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Loading, please wait..."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Edit Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Run Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Select a Folder to Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Missing"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "About"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Restart Now"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove All"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Also delete project contents (no undo!)"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't run project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"You currently don't have any projects.\n"
-"Would you like to explore official example projects in the Asset Library?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Filter projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"This field filters projects by name and last path component.\n"
-"To filter projects by name and full path, the query must contain at least "
-"one `/` character."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Physical Key"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Key "
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Axis"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "An action with the name '%s' already exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Rename Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Action deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "All Devices"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid " (Physical)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Press a Key..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 1"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 2"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Axis Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Global Property"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Select a setting item first!"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "No property '%s' exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Delete Item"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Error saving settings."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Settings saved OK."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Moved Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override for Feature"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add %d Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Translation"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Path(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Remap(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Resource Remap Language"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap Option"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter Mode"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Project Settings (project.godot)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "General"
-msgstr "Төп"
-
-#: editor/project_settings_editor.cpp
-msgid "Override For..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "The editor must be restarted for changes to take effect."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Input Map"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Action:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
-msgid "Deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Device:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Localization"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Resources:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps by Locale:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show All Locales"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show Selected Locales Only"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Filter mode:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "AutoLoad"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Plugins"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Import Defaults"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Preset..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Zero"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing In-Out"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing Out-In"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "File..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Dir..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Assign"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Select Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Pick a Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Property"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Method"
-msgstr ""
-
-#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Batch Rename"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Prefix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Suffix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Use Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Advanced Options"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Substitute"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node's parent name, if available"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node type"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Current scene name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Root node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Sequential integer counter.\n"
-"Compare counter options."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Per-level Counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "If set, the counter restarts for each group of child nodes."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Initial value for the counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Amount by which counter is incremented for each node"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Padding"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Minimum number of digits for the counter.\n"
-"Missing digits are padded with leading zeros."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Post-Process"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Style"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Keep"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "PascalCase to snake_case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "snake_case to PascalCase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Lowercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Uppercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Reset"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Regular Expression Error:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "At character %s"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent Node"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Reparent Location (Select new Parent):"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Keep Global Transform"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Run Mode:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
-msgid "Current Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Main Scene Arguments:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Scene Run Settings"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "No parent to instance the scenes at."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error loading scene from %s"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot instance the scene '%s' because the current scene exists within one "
-"of its nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Scene(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Replace with Branch Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Child Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't paste root node into the same scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Paste Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on the tree root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Node In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Nodes In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instantiated scenes can't become root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make node as Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes and any children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete the root node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\" and its children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires having a scene open in the editor."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires selecting only one node, but you have "
-"selected %d nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the root node branch as an instanced scene.\n"
-"To create an editable copy of the current scene, duplicate it using the "
-"FileSystem dock context menu\n"
-"or create an inherited scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the branch of an already instanced scene.\n"
-"To create a variation of a scene, you can make an inherited scene based on "
-"the instanced scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is a child of an already instantiated scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is part of an inherited scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Save New Scene As..."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Disabling \"editable_instance\" will cause all properties of the node to be "
-"reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
-"cause all properties of the node to be reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "New Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Create Root Node:"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "2D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "3D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "User Interface"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Other Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on instanced scenes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Cut Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remove Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change type of node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Couldn't save new scene. Likely dependencies (instances) couldn't be "
-"satisfied."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error saving scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error duplicating scene to save it."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Sub-Resources"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Editable Children"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Load As Placeholder"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot attach a script: there are no languages registered.\n"
-"This is probably because this editor was built with all language modules "
-"disabled."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add Child Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Expand/Collapse All"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change Type"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Reparent to New Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Merge From Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Save Branch as Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Copy Node Path"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete (No Confirm)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Instance a scene file as a Node. Creates an inherited scene if no root node "
-"exists."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach a new or existing script to the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach the script from the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remote"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"If selected, the Remote scene tree dock will cause the project to stutter "
-"every time it updates.\n"
-"Switch back to the Local scene tree dock to improve performance."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Show Scene Tree Root Selection"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Derive Script Globals By Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Use Favorites Root Selection"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Unlock Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Button Group"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "(Connecting From)"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node configuration warning:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s) and %s group(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is in %s group(s).\n"
-"Click to show groups dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Open Script:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is locked.\n"
-"Click to unlock it."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Children are not selectable.\n"
-"Click to make selectable."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visibility"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"AnimationPlayer is pinned.\n"
-"Click to unpin."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Rename Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Scene Tree (Nodes):"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node Configuration Warning!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Select a Node"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Filename is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is not local."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid base path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "A directory with the same name exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File does not exist."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid extension."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading template '%s'"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error - Could not create script in filesystem."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Overrides"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script / Choose Location"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File exists, it will be reused."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid class name."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid inherited parent name or path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script path/name is valid."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will create a new script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will load an existing script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script file already exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Note: Built-in scripts have some limitations and can't be edited using an "
-"external editor."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Warning: Having the script name be the same as a built-in type is usually "
-"not desired."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Class Name:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Template:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in Script:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Attach Node Script"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Bytes:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Warning:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Trace"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Errors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Child process connected."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Copy Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Open C++ Source on GitHub"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Video RAM"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Skip Breakpoints"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Previous Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Next Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Frames"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Filter stack variables"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Inspect Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Network Profiler"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitor"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Pick one or more items from the list to display the graph."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "List of Video Memory Usage by Resource:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Total:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export list to a CSV file"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_effect_record.cpp
-msgid "Format"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
-msgid "Usage"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp servers/visual_server.cpp
-msgid "Misc"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control Type:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Live Edit Root:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Set From Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export measures as CSV"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Erase Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Restore Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Change Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Editor Settings"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Shortcuts"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Binding"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Light Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Stream Player 3D"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: platform/osx/export/export.cpp
-msgid "Camera"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera FOV"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera Size"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Visibility Notifier"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Reflection Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "GI Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Baked Indirect Light"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Sphere Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Box Shape Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body A"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body B"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Overlap"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Room Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-msgid "Portal Margin"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Arrow"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Portal Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Occluder"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Polygon Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Hole Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Hole"
-msgstr ""
-
-#: main/main.cpp
-msgid "Godot Physics"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "Use BVH"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "BVH Collision Margin"
-msgstr ""
-
-#: main/main.cpp
-msgid "Crash Handler"
-msgstr ""
-
-#: main/main.cpp
-msgid "Multithreaded Server"
-msgstr ""
-
-#: main/main.cpp
-msgid "RID Pool Prealloc"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debugger stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Chars Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Messages Per Frame"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Errors Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Warnings Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Flush stdout On Print"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Log Path"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Log Files"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver Name"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fallback To GLES2"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "DPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allow hiDPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Per Pixel Transparency"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allowed"
-msgstr ""
-
-#: main/main.cpp
-msgid "Intended Usage"
-msgstr ""
-
-#: main/main.cpp
-msgid "Framebuffer Allocation"
-msgstr ""
-
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Energy Saving"
-msgstr ""
-
-#: main/main.cpp
-msgid "Threads"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-msgid "Thread Model"
-msgstr ""
-
-#: main/main.cpp
-msgid "Thread Safe BVH"
-msgstr ""
-
-#: main/main.cpp
-msgid "Handheld"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Orientation"
-msgstr ""
-
-#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
-#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-#, fuzzy
-msgid "Common"
-msgstr "Җәмәгать"
-
-#: main/main.cpp
-msgid "Physics FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Force FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable Pause Aware Picking"
-msgstr ""
-
-#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
-#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
-#: scene/main/viewport.cpp scene/register_scene_types.cpp
-msgid "GUI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
-
-#: main/main.cpp
-msgid "stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Print FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Verbose stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
-
-#: main/main.cpp
-msgid "Low Processor Mode"
-msgstr ""
-
-#: main/main.cpp
-msgid "Delta Sync After Draw"
-msgstr ""
-
-#: main/main.cpp
-msgid "iOS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Hide Home Indicator"
-msgstr ""
-
-#: main/main.cpp
-msgid "Input Devices"
-msgstr ""
-
-#: main/main.cpp
-msgid "Pointing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Touch Delay"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "GLES3"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Shaders"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debug Shader Fallbacks"
-msgstr ""
-
-#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
-#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
-#: scene/resources/world.cpp
-msgid "Environment"
-msgstr ""
-
-#: main/main.cpp
-msgid "Default Clear Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "Boot Splash"
-msgstr ""
-
-#: main/main.cpp
-msgid "Show Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullsize"
-msgstr ""
-
-#: main/main.cpp scene/resources/dynamic_font.cpp
-msgid "Use Filter"
-msgstr ""
-
-#: main/main.cpp scene/resources/style_box.cpp
-msgid "BG Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "macOS Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Windows Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Buffering"
-msgstr ""
-
-#: main/main.cpp
-msgid "Agile Event Flushing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Touch From Mouse"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Mouse From Touch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Mouse Cursor"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image Hotspot"
-msgstr ""
-
-#: main/main.cpp
-msgid "Tooltip Position Offset"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Debugger Agent"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait For Debugger"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait Timeout"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
-#: main/main.cpp
-msgid "Runtime"
-msgstr ""
-
-#: main/main.cpp
-msgid "Unhandled Exception Policy"
-msgstr ""
-
-#: main/main.cpp
-msgid "Main Loop Type"
-msgstr ""
-
-#: main/main.cpp scene/gui/texture_progress.cpp
-#: scene/gui/viewport_container.cpp
-msgid "Stretch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Aspect"
-msgstr ""
-
-#: main/main.cpp
-msgid "Shrink"
-msgstr ""
-
-#: main/main.cpp
-msgid "Auto Accept Quit"
-msgstr ""
-
-#: main/main.cpp
-msgid "Quit On Go Back"
-msgstr ""
-
-#: main/main.cpp scene/main/viewport.cpp
-msgid "Snap Controls To Pixels"
-msgstr ""
-
-#: main/main.cpp
-msgid "Dynamic Fonts"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Oversampling"
-msgstr ""
-
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-msgid "Active Soft World"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "CSG"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Height"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Operation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Calculate Tangents"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Use Collision"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-msgid "Collision Layer"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
-#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
-#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-msgid "Collision Mask"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Invert Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
-#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/sphere_shape.cpp
-msgid "Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Radial Segments"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Rings"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Smooth Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Cone"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Ring Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
-#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Degrees"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Node"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval Type"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Simplify Angle"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Rotation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Local"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Continuous U"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path U Distance"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Joined"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Compression Mode"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Transfer Channel"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Channel Count"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Always Ordered"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Server Relay"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Verify"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Hostname"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Use DTLS"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Config File"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Load Once"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Symbol Prefix"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Reloadable"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select the dynamic library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select dependencies of the library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Remove current entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Double click to create a new entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform:"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dynamic Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Add an architecture entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "GDNativeLibrary"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Enabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Disabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Class Name"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Icon Path"
-msgstr ""
-
-#: modules/gdnative/register_types.cpp
-msgid "GDNative"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript.cpp
-msgid "GDScript"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Function Definition Color"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Node Path Color"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
-msgid "Max Call Stack"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Treat Warnings As Errors"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Exclude Addons"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Autocomplete Setters And Getters"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Step argument is zero!"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not a script with an instance"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a script"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a resource file"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Object can't provide a length."
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Language Server"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Enable Smart Resolve"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Show Native Symbols In Editor"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Use Thread"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Mesh GLTF2"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export GLTF..."
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Normalized"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Min"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Max"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Buffer"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Length"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Stride"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Indices"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "FOV Size"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Zfar"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Znear"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
-#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp
-msgid "Color"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
-#: scene/resources/environment.cpp
-msgid "Intensity"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-msgid "Range"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Inner Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Outer Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Blend Weights"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Instance Materials"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Parent"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Xform"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
-msgid "Skin"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-msgid "Translation"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Children"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Roots"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
-msgid "Unique Names"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp
-msgid "Godot Bone Node"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Skin Root"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joints Original"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Inverse Binds"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Non Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Bone I"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Name"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Godot Skin"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Img"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Gloss Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Specular Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Spec Gloss Img"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Json"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Major Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Minor Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "GLB Data"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Use Named Skin Binds"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Buffer Views"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Accessors"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Scene Name"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Root Nodes"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
-msgid "Textures"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
-msgid "Images"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Cameras"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-msgid "Lights"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Unique Animation Names"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeletons"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeleton To Node"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-msgid "Animations"
-msgstr ""
-
-#: modules/gltf/gltf_texture.cpp
-msgid "Src Image"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Mesh Library"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Physics Material"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-msgid "Use In Baked Light"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
-msgid "Cell"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Octant Size"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center X"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Y"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Z"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/resources/material.cpp
-msgid "Mask"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Plane:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paste Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paint"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Disabled"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Above"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Below"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit X Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Y Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Z Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Clear Rotation"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Paste Selects"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clear Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Settings"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Filter meshes"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Begin Bake"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Preparing data structures"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Generate buffers"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Direct lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Indirect lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Post processing"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Plotting lightmaps"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "CPU Lightmapper"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Low Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Medium Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "High Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Ultra Quality Ray Count"
-msgstr ""
-
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-msgid "Loop Offset"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Eye Height"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "IOD"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display Width"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display To Lens"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Oversample"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K1"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K2"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Class name can't be a reserved keyword"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Build Solution"
-msgstr ""
-
-#: modules/mono/editor/csharp_project.cpp
-msgid "Auto Update Project"
-msgstr ""
-
-#: modules/mono/mono_gd/gd_mono_utils.cpp
-msgid "End of inner exception stack trace"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Bake NavMesh"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Seamless"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "As Normal Map"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Bump Strength"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise Offset"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Octaves"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Period"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Persistence"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Lacunarity"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Subject"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Names"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Strings"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Multicast If"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Local Port"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover IPv6"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Description URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Control URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Our Addr"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Status"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"A node yielded without working memory, please read the docs on how to yield "
-"properly!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Node yielded, but did not return a function state in the first working "
-"memory."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Return value must be assigned to first element of node working memory! Fix "
-"your node please."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Visual Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Signal Arguments"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Default Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Override an existing built-in function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Variables:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new variable."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Signals:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new signal."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name is not a valid identifier:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name already in use by another func/var/signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete input port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Duplicate VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Preload Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s) From Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid ""
-"Can't drop properties because script '%s' is not used in this scene.\n"
-"Drop holding 'Shift' to just copy the signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Getter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Setter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Move Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Disconnect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Data"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Script already has function '%s'"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Input Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Resize Comment"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function with a function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select at least one node with sequence port."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Try to only have one sequence input in selection."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Tool:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Members:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Nodes..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "function_name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit its graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete Selected"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Find Node Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Copy Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Cut Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Refresh Graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Member"
-msgstr ""
-
-#: modules/visual_script/visual_script_expression.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Enabled"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "if (cond) is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "while (cond):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "for (elem) in (input):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "in order:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Steps"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "'input' is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Type Cast"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Is %s?"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Node Path"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Use Default Args"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Validate"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "RPC Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Subtract %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Multiply %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Divide %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Mod %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftLeft %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftRight %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitAnd %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitOr %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitXor %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Set Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Assign Op"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Get %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base object is not a Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name '%s' in node %s."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Emit %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Operator"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "a if cond, else b"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Var Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Preload"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Global Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Class Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Math Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Engine Singleton"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "CustomNode"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ""
-"Invalid return value from _step(), must be integer (seq out), or string "
-"(error)."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "SubCall"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
-msgid "Title"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Construct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Action %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Deconstruct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search VisualScript"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Yield"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Wait"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Physics Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "%s sec(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitNodeSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitInstanceSignal"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.cpp
-msgid "Write Mode"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Verify SSL"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Trusted SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Bind IP"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Private Key"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
-msgid "SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "CA Chain"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Handshake Timeout"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Session Mode"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Required Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Optional Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Requested Reference Space Types"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Reference Space Type"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Visibility State"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Bounds Geometry"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Android SDK Path"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore Pass"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Force System User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Shutdown ADB On Exit"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package name is missing."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package segments must be of non-zero length."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A digit cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The package must have at least one '.' separator."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Use Custom Build"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Export Format"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Keystore"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Debug Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "One Click Deploy"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Clear Previous Install"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
-msgid "Code"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Min SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Target SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Package"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Unique Name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signed"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Classify As Game"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Retain Data On Uninstall"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exclude From Recents"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Graphics"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "OpenGL Debug"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Features"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking Frequency"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Passthrough"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Immersive Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Small"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Normal"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Large"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Xlarge"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "User Data Backup"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Allow"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Command Line"
-msgstr "Җәмәгать"
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Extra Args"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Salt"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Public Key"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Custom Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Select device from the list"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Uninstalling..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Installing to device, please wait..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not install to device: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on device..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not execute on device."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Debug Keystore, Debug User AND Debug Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Release Keystore, Release User AND Release Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release keystore incorrectly configured in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'platform-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'build-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid public key for APK expansion."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid package name:"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
-"project setting (changed in Godot 3.2.2).\n"
-"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
-"Note that the singleton was also renamed from \"GodotPayments\" to "
-"\"GodotGooglePlayBilling\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
-"or \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing debug %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing release %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not find keystore, unable to export."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' returned with error #%d"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Verifying %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' verification of %s failed."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting for Android"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Trying to build from a custom built template, but no version info for it "
-"exists. Please reinstall from the 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
-"Please reinstall Android build template from 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not write expansion package file!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Building Android Project (gradle)"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Building of Android project failed, check output for the error.\n"
-"Alternatively visit docs.godotengine.org for Android build documentation."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Moving output"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to copy and rename export file, check gradle project directory for "
-"outputs."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Creating APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
-"Please build a template with all required libraries, or uncheck the missing "
-"architectures in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adding files..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Aligning APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not unzip temporary unaligned APK."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier is missing."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "The character '%s' is not allowed in Identifier."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Targeted Device Family"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Info"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Signature"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Short Version"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Copyright"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Capabilities"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Access Wi-Fi"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Push Notifications"
-msgstr ""
-
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
-msgid "User Data"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Files App"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Privacy"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Camera Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Microphone Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Photolibrary Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 120 X 120"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 180 X 180"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 76 X 76"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 152 X 152"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 167 X 167"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store 1024 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 40 X 40"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 80 X 80"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Launch Screen Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Image Scale Mode"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @2x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @3x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Invalid Identifier:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Stop HTTP Server"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run in Browser"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run exported HTML in the system's default browser."
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Variant"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Type"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "VRAM Texture Compression"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Desktop"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Mobile"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Html"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Icon"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Custom Html Shell"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Head Include"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Canvas Resize Policy"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Focus Canvas On Start"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Experimental Virtual Keyboard"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Progressive Web App"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Offline Page"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 144 X 144"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 180 X 180"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 512 X 512"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Web"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Host"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Port"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Use SSL"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "SSL Key"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't get filesystem access."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get Info.plist hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no exe name."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no bundle id."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, can't load."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create \"%s\" subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to extract thin binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid binary format."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Already signed!"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to process nested resources."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get CodeResources hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-msgid "Invalid entitlements file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid executable file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't resize signature load command."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create fat binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown bundle type."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown object type."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Category"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "High Res"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Location Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendar Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Desktop Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Documents Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Downloads Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Removable Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Codesign"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Identity"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Timestamp"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Hardened Runtime"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Replace Existing Signature"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Entitlements"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Custom File"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow JIT Code Execution"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Unsigned Executable Memory"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Dyld Environment Variables"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Disable Library Validation"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Audio Input"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendars"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Events"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Debugging"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Sandbox"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Server"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Client"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Usb"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Bluetooth"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Downloads"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Pictures"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Music"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Movies"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Custom Options"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Name"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Password"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Team ID"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"You can check progress manually by opening a Terminal and running the "
-"following command:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Run the following command to staple the notarization ticket to the exported "
-"application (optional):"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "No identity found."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Creating app bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Relative symlinks are not supported on this OS, the exported project might "
-"be broken!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
-"template archive."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making PKG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Ad-hoc signed applications require the 'Disable Library Validation' "
-"entitlement to load dynamic libraries."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making ZIP"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Notarization requires the app to be archived first, select the DMG or ZIP "
-"export format instead."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Sending archive for notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Invalid bundle identifier:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
-"signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Xcode command line tools are not installed, using built-in "
-"\"codesign\". Code signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Code signing is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Hardened runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID name not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID password not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is disabled. The exported project will be blocked by "
-"Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Code signing is disabled. The exported project will not run on Macs with "
-"enabled Gatekeeper and Apple Silicon powered Macs."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Hardened Runtime is not compatible with ad-hoc signature, and will be "
-"disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is not supported from this OS. The exported project "
-"will be blocked by Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Microphone access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Camera access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Location information access is enabled, but usage description is "
-"not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Address book access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Calendar access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Photo library access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "macOS"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Force Builtin Codesign"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Architecture"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Short Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Signing"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Algorithm"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Major"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Minor"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Build"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Revision"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Store Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 44 X 44 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 71 X 71 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 150 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 310 X 310 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Wide 310 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Splash Screen"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Tiles"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 150 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Wide 310 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 310 X 310"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package short name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package unique name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package publisher display name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid product GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid publisher GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid background color."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "UWP"
-msgstr ""
-
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Signtool"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Identity Type"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Timestamp Server URL"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Digest Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Company Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Description"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Trademarks"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid ""
-"The rcedit tool must be configured in the Editor Settings (Export > Windows "
-"> Rcedit) to change the icon or app information data."
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid icon path:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid file version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid product version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Windows"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Rcedit"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Osslsigncode"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Wine"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/texture.cpp
-msgid "Frames"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite to display frames."
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Centered"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip V"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitoring"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitorable"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Physics Overrides"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Space Override"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Point"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Distance Scale"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Vec"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Gravity"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Linear Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Angular Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Override"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-msgid "Volume dB"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Pitch Scale"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Stream Paused"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-msgid "Max Distance"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
-msgid "Attenuation"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Bus"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-msgid "Area Mask"
-msgstr ""
-
-#: scene/2d/back_buffer_copy.cpp
-msgid "Copy Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Anchor Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Rotating"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-msgid "Current"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
-msgid "Zoom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
-msgid "Custom Viewport"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
-msgid "Process Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Limit"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-msgid "Left"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-msgid "Right"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
-msgid "Bottom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothed"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin H Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin V Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "H"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "V"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Screen"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Limits"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Drag Margin"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Blend Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Light Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Animation"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim H Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim V Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim Loop"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
-msgid "Visibility"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-msgid "Visible"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Self Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show Behind Parent"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show On Top"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Light Mask"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Use Parent Material"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
-#: scene/2d/canvas_modulate.cpp
-msgid ""
-"Only one visible CanvasModulate is allowed per scene (or set of instanced "
-"scenes). The first created one will work, while the rest will be ignored."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
-"define its shape."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid "Pickable"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid ""
-"CollisionPolygon2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Build Mode"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
-#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
-msgid "Disabled"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision Margin"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"CollisionShape2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"A shape must be provided for CollisionShape2D to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"Polygon-based shapes are not meant be used nor edited directly through the "
-"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid ""
-"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Emitting"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Lifetime"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
-msgid "One Shot"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Explosiveness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Lifetime Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fixed FPS"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fract Delta"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Drawing"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Local Coords"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Draw Order"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Emission Shape"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Sphere Radius"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Rect Extents"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Normals"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Align Y"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Direction"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Spread"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Initial Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Angular Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Orbit Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Linear Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Radial Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Tangential Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Damping"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Initial Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Hue Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Curve"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node B must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node A"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node B"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
-#: scene/resources/environment.cpp
-msgid "Bias"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Disable Collision"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Softness"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Initial Offset"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
-msgid "Rest Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Stiffness"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid ""
-"A texture with the shape of the light must be supplied to the \"Texture\" "
-"property."
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-msgid "Editor Only"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Texture Scale"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Energy"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Item Cull Mask"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-msgid "Shadow"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Gradient Length"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Filter Smooth"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "Closed"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
-msgid "Cull Mode"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid ""
-"An occluder polygon must be set (or drawn) for this occluder to take effect."
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Width Curve"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Default Color"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Fill"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Gradient"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Texture Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Capping"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Joint Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Begin Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "End Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-msgid "Border"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Sharp Limit"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Round Precision"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Antialiased"
-msgstr ""
-
-#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-msgid "Multimesh"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-msgid "Edge Connection Margin"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Target Desired Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Neighbor Dist"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Neighbors"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Time Horizon"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Speed"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Path Max Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-msgid "Estimate Radius"
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp
-msgid ""
-"The NavigationObstacle2D only serves to provide collision avoidance to a "
-"Node2D object."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"A NavigationPolygon resource must be set or created for this node to work. "
-"Please set a property or draw a polygon."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Scale"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Z As Relative"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
-msgid "Scroll"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Offset"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Scale"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit Begin"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit End"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Ignore Camera Zoom"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid ""
-"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid "Mirroring"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles2D node instead. You can use the \"Convert to "
-"CPUParticles2D\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles2D instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
-"purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid ""
-"A material to process the particles is not assigned, so no behavior is "
-"imprinted."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"Particles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid "Visibility Rect"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid "Process Material"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
-#: scene/resources/texture.cpp
-msgid "Curve"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Unit Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "H Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "V Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Cubic Interp"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "Lookahead"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-msgid "Layers"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Linear Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Angular Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Friction"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Bounce"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Physics Material Override"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid ""
-"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Mass"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Inertia"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Weight"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Gravity Scale"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Custom Integrator"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Continuous CD"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contacts Reported"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contact Monitor"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Sleeping"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Can Sleep"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Damp"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Angular"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Applied Forces"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Torque"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Safe Margin"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Sync To Physics"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Apply Velocity On Leave"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
-#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
-msgid "Normal"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Remainder"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Local Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider ID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider RID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Shape Index"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Invert"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Vertex Colors"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Internal Vertex Count"
-msgstr ""
-
-#: scene/2d/position_2d.cpp
-msgid "Gizmo Extents"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Exclude Parent"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Cast To"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Areas"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Bodies"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp
-msgid "Path property must point to a valid Node2D node to work."
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Remote Path"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Use Global Coordinates"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Rest"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Default Length"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid ""
-"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Hframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Vframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame Coords"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/resources/texture.cpp
-msgid "Filter Clip"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid ""
-"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
-"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
-"KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Set"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Quadrant Size"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Custom Transform"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Half Offset"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Origin"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Y Sort"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Show Collision"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Compatibility Mode"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Centered Textures"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Cell Clip UV"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Parent"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Kinematic"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Centered"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Visible"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Passby Press"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Visibility Mode"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid ""
-"VisibilityEnabler2D works best when used with the edited scene root directly "
-"as parent."
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Pause Animations"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Freeze Bodies"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Particles"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Animated Sprites"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Process Parent"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Physics Process Parent"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Uniformity"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Controller ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
-msgid "Rumble"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The controller ID must not be 0 or this controller won't be bound to an "
-"actual controller."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Anchor ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The anchor ID must not be 0 or this anchor won't be bound to an actual "
-"anchor."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-msgid "World Scale"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Model"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit Size"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Max dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Out Of Range Mode"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Degrees"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Filter Attenuation dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Doppler"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Tracking"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Space Transform"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp
-msgid "Interior"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Finding meshes and lights"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing geometry (%d/%d)"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing environment"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generating capture"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Saving lightmaps"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Done"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
-#: scene/resources/rectangle_shape_2d.cpp
-msgid "Extents"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Tweaks"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounces"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounce Indirect Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Denoiser"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Use HDR"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Generate"
-msgstr "Төп"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Max Size"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky Rotation Degrees"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-msgid "Custom Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Min Light"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Propagation"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Image Path"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Light Data"
-msgstr ""
-
-#: scene/3d/bone_attachment.cpp
-msgid "Bone Name"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Keep Aspect"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
-msgid "Cull Mask"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Doppler Tracking"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Projection"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "FOV"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Frustum Offset"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Near"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Far"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Margin"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Clip To"
-msgstr ""
-
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-msgid "Ray Pickable"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid "Capture On Drag"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape or CollisionPolygon as a child to define "
-"its shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid ""
-"CollisionPolygon only serves to provide a collision shape to a "
-"CollisionObject derived node. Please only use it as a child of Area, "
-"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"CollisionShape only serves to provide a collision shape to a CollisionObject "
-"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
-"KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"Plane shapes don't work well and will be removed in future versions. Please "
-"don't use them."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial whose "
-"Billboard Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Box Extents"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Inner Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Height"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Axis"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Rotate Y"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Disable Z"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Flatness"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-msgid "Portals"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Portal Mode"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Include In Bound"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Allow Merging"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Plotting Meshes"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"GIProbes are not supported by the GLES2 video driver.\n"
-"Use a BakedLightmap instead."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"The GIProbe Compress property has been deprecated due to known bugs and no "
-"longer has any effect.\n"
-"To remove this warning, disable the GIProbe's Compress property."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Subdiv"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Indirect Energy"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Negative"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Specular"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Contact"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Reverse Cull Face"
-msgstr ""
-
-#: scene/3d/light.cpp servers/visual_server.cpp
-msgid "Directional Shadow"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 1"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 2"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 3"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Blend Splits"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bias Split Scale"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Depth Range"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Omni"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Detail"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Spot"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Angle Attenuation"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Transform Normals"
-msgstr ""
-
-#: scene/3d/navigation.cpp scene/resources/curve.cpp
-msgid "Up Vector"
-msgstr ""
-
-#: scene/3d/navigation.cpp
-msgid "Cell Height"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Agent Height Offset"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Ignore Y"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
-
-#: scene/3d/navigation_obstacle.cpp
-msgid ""
-"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "No shape is set."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "Only uniform scales are supported."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to "
-"CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"On macOS, Particles rendering is much slower than CPUParticles due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Nothing is visible because meshes have not been assigned to draw passes."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Particles animation requires the usage of a SpatialMaterial whose Billboard "
-"Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Visibility AABB"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Draw Passes"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Passes"
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid ""
-"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
-"parent Path's Curve resource."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "Rotation Mode"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid ""
-"Size changes to RigidBody (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Axis Lock"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Body Offset"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node B must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Solver"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Exclude Nodes"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Params"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Relaxation"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Motor"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Target Velocity"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Max Impulse"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Restitution"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Force Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Z"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "The RoomManager should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A Room should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A RoomGroup should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Portal Active"
-msgstr ""
-
-#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
-msgid "Two Way"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Linked Room"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Use Default Margin"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Group Name"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Dispatch Mode"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Grid Radius"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-msgid "Update Mode"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Origin Offset"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Box Projection"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Enable Shadows"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Color"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Energy"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Contrib"
-msgstr ""
-
-#: scene/3d/remote_transform.cpp
-msgid ""
-"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
-"derived node to work."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A Room cannot have another Room as a child or grandchild."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "The RoomManager should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A RoomGroup should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid ""
-"Room convex hull contains a large number of planes.\n"
-"Consider simplifying the room bound in order to increase performance."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Use Default Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp scene/3d/room_manager.cpp
-msgid "Room Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Bound"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "Roomgroup Priority"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "The RoomManager should not be placed inside a RoomGroup."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList has not been assigned."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList node should be a Spatial (or derived from Spatial)."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal Depth Limit is set to Zero.\n"
-"Only the Room that the Camera is in will render."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "There should only be one RoomManager in the SceneTree."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Main"
-msgstr ""
-
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Active"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roomlist"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Mode"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Filename"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "Gameplay"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Gameplay Monitor"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Use Secondary PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Merge Meshes"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Show Margins"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Debug Sprawl"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Overlap Warning Threshold"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Preview Camera"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal Depth Limit"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Default Portal Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roaming Expansion Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"RoomList path is invalid.\n"
-"Please check the RoomList branch has been assigned in the RoomManager."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "RoomList contains no Rooms, aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Misnamed nodes detected, check output log for details. Aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal link room not found, check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal autolink failed, check output log for details.\n"
-"Check the portal is facing outwards from the source room."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
-"Check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Error calculating room bounds.\n"
-"Ensure all rooms contain geometry or manual bounds."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Physics Enabled"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Parent Collision Ignore"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Simulation Precision"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Total Mass"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Linear Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Areaangular Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Volume Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pressure Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Damping Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Drag Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pose Matching Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid ""
-"Size changes to SoftBody will be overridden by the physics engine when "
-"running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Matrix"
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Gizmo"
-msgstr ""
-
-#: scene/3d/spatial_velocity_tracker.cpp
-msgid "Track Physics Step"
-msgstr ""
-
-#: scene/3d/spring_arm.cpp
-msgid "Spring Length"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-msgid "Opacity"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Transparent"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite3D to display frames."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid ""
-"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
-"it as a child of a VehicleBody."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Per-Wheel Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Engine Force"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Brake"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "VehicleBody Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Traction"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Wheel"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Roll Influence"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Friction Slip"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Suspension"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Max Force"
-msgstr ""
-
-#: scene/3d/visibility_notifier.cpp
-msgid "AABB"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
-msgid "Geometry"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Override"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Overlay"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Cast Shadow"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Extra Cull Margin"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Baked Light"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Generate Lightmap"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
-#: scene/resources/material.cpp
-msgid "Min Distance"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Min Hysteresis"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Max Hysteresis"
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"WorldEnvironment requires its \"Environment\" property to contain an "
-"Environment to have a visible effect."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
-"this environment's Background Mode to Canvas (for 2D scenes)."
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Mix Mode"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadein Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadeout Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Auto Restart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Input Count"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Xfade Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Switch Mode"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Auto Advance"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Advance Condition"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Anim Apply Reset"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Assigned Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Reset On Save"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Length"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Position"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Options"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Method Call Mode"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Nothing connected to input '%s' of node '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "No root AnimationNode for the graph is set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "The AnimationPlayer root node is not a valid node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Tree Root"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Anim Player"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Root Motion"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Track"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Playback"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Master Player"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Base Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Animation Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Zero Y"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Root Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Tip Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Interpolation"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Override Tip Basis"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Use Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Target Node"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Max Iterations"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
-
-#: scene/audio/audio_stream_player.cpp
-msgid "Mix Target"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
-#: scene/gui/texture_rect.cpp
-msgid "Stretch Mode"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
-msgid "Alignment"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Shortcut In Tooltip"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Action Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Keep Pressed Outside"
-msgstr ""
-
-#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-msgid "Shortcut"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Group"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp
-msgid "Clip Text"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
-#: scene/gui/spin_box.cpp
-msgid "Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Icon Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Expand Icon"
-msgstr ""
-
-#: scene/gui/center_container.cpp
-msgid "Use Top Left"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid ""
-"Color: #%s\n"
-"LMB: Apply color\n"
-"RMB: Remove preset"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Edit Alpha"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Raw Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Deferred Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Enabled"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Visible"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Pick a color from the editor window."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Switch between hexadecimal and code values."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Add current color as a preset."
-msgstr ""
-
-#: scene/gui/container.cpp
-msgid ""
-"Container by itself serves no purpose unless a script configures its "
-"children placement behavior.\n"
-"If you don't intend to add a script, use a plain Control node instead."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid ""
-"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
-"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Anchor"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Grow Direction"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Min Size"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pivot Offset"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Clip Content"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Hint"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Tooltip"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Focus"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Left"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Top"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Right"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Bottom"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Next"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Previous"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Mouse"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Default Cursor Shape"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pass On Modal Close Click"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Stretch Ratio"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Theme Type Variation"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Window Title"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Dialog"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Hide On OK"
-msgstr ""
-
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Alert!"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Please Confirm..."
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Mode Overrides Title"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Right Disconnects"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Scroll Offset"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Snap Distance"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Min"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Max"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Step"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Show Zoom Label"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
-msgid "Minimap"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Enable grid minimap."
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Show Close"
-msgstr ""
-
-#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
-msgid "Selected"
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-#, fuzzy
-msgid "Comment"
-msgstr "Җәмәгать"
-
-#: scene/gui/graph_node.cpp
-msgid "Overlay"
-msgstr ""
-
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
-#: scene/gui/tree.cpp scene/main/viewport.cpp
-msgid "Timers"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow Reselect"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow RMB Select"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Text Lines"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Auto Height"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Same Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Icon Scale"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Icon Size"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Visible Characters"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Percent Visible"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Lines Skipped"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Max Lines Visible"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
-msgid "Max Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret Character"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Expand To Text Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Context Menu Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Virtual Keyboard Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Clear Button Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Shortcut Keys Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Middle Mouse Paste Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Selecting Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/gui/text_edit.cpp
-msgid "Deselect On Focus Loss Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Right Icon"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Placeholder"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Alpha"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Caret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink Speed"
-msgstr ""
-
-#: scene/gui/link_button.cpp
-msgid "Underline"
-msgstr ""
-
-#: scene/gui/menu_button.cpp
-msgid "Switch On Hover"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Draw Center"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Region Rect"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid ""
-"The Tile and Tile Fit options for Axis Stretch properties are only effective "
-"when using the GLES3 rendering backend.\n"
-"The GLES2 backend is currently in use, so these modes will act like Stretch "
-"instead."
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Popup"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Exclusive"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid ""
-"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine, but they will hide upon "
-"running."
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Checkable Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On State Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Submenu Popup Delay"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Allow Search"
-msgstr ""
-
-#: scene/gui/progress_bar.cpp
-msgid "Percent"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Min Value"
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Max Value"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Page"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Exp Edit"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Rounded"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Greater"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Lesser"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp
-msgid "Border Color"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
-msgid "Border Width"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Relative Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Absolute Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Elapsed Time"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Env"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Character"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "BBCode"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Meta Underlined"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Tab Size"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Fit Content Height"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Active"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Following"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Selection Enabled"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Override Selected Font Color"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Custom Effects"
-msgstr ""
-
-#: scene/gui/scroll_bar.cpp
-msgid "Custom Step"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid ""
-"ScrollContainer is intended to work with a single child control.\n"
-"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
-"minimum size manually."
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Follow Focus"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Horizontal Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Vertical Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Default Scroll Deadzone"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Scrollable"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Tick Count"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Ticks On Borders"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Prefix"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Suffix"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Split Offset"
-msgstr ""
-
-#: scene/gui/split_container.cpp scene/gui/tree.cpp
-msgid "Collapsed"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Dragger Visibility"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Tab Align"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Current Tab"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Tabs Visible"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "All Tabs In Front"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Drag To Rearrange Enabled"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Use Hidden Tabs For Min Size"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Tab Close Display Policy"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Scrolling Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Readonly"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Bookmark Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Breakpoint Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Fold Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Hiding Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Wrap Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Vertical"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Horizontal"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Draw"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Block Mode"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Moving By Right Click"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect (sec)"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Hover"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Focused"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Click Mask"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-#: scene/gui/video_player.cpp
-msgid "Expand"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Under"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Over"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Mode"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Tint"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Radial Fill"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Initial Angle"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Degrees"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
-msgid "Center Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Nine Patch Stretch"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Left"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Top"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Right"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Bottom"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Custom Minimum Height"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "(Other)"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Column Titles Visible"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Folding"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Root"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Drop Mode Flags"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Audio Track"
-msgstr ""
-
-#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Stream Position"
-msgstr ""
-
-#: scene/gui/viewport_container.cpp
-msgid "Stretch Shrink"
-msgstr ""
-
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download File"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download Chunk Size"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Body Size Limit"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Max Redirects"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Timeout"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Num Separator"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Casing"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Editor Description"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Import Path"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Pause Mode"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Display Folded"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Filename"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Owner"
-msgstr ""
-
-#: scene/main/node.cpp scene/main/scene_tree.cpp
-msgid "Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Custom Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Process Priority"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Collisions Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Navigation Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Font Oversampling"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Edited Scene Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Multiplayer Poll"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Shapes"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Shape Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Contact Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Disabled Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Max Contacts Displayed"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Draw 2D Outlines"
-msgstr ""
-
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-msgid "Reflections"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Size"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Subdiv"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "MSAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use FXAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Debanding"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "HDR"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "Use 32 BPC Depth"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Default Environment"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid ""
-"Default Environment as specified in Project Settings (Rendering -> "
-"Environment -> Default Environment) could not be loaded."
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Enable Object Picking"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid ""
-"Very low timer wait times (< 0.05 seconds) may behave in significantly "
-"different ways depending on the rendered or physics frame rate.\n"
-"Consider using a script's process loop instead of relying on a Timer for "
-"very low wait times."
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Autostart"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Viewport Path"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"The Viewport size must be greater than or equal to 2 pixels on both "
-"dimensions to render anything."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "ARVR"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Size Override Stretch"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Own World"
-msgstr ""
-
-#: scene/main/viewport.cpp scene/resources/world_2d.cpp
-msgid "World"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "World 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Transparent BG"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Handle Input Locally"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "FXAA"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debanding"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Keep 3D Linear"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Direct To Screen"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debug Draw"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Target"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "V Flip"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Clear Mode"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Object Picking"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable Input"
-msgstr ""
-
-#: scene/main/viewport.cpp servers/visual_server.cpp
-msgid "Shadow Atlas"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 0"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 1"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 2"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 3"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Global Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Tooltip Delay (sec)"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Swap OK Cancel"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Use hiDPI"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom Font"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-msgid "Stereo"
-msgstr ""
-
-#: scene/resources/concave_polygon_shape_2d.cpp
-msgid "Segments"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Resolution"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Interval"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Override Oversampling"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Path"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Size"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Color"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Use Mipmaps"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Extra Spacing"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Char"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Data"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Background"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Custom FOV"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Orientation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation Degrees"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Canvas Max Layer"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/texture.cpp
-msgid "Camera Feed ID"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Contribution"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Color"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Min"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Max"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "White"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Min Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SS Reflections"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Radius 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "AO Channel Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Edge Sharpness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Far Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Near Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Levels"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "1"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "3"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "4"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "5"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "6"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "7"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bloom"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Luminance Cap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Scale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bicubic Upscale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Brightness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Saturation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Color Correction"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Ascent"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Distance Field"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Offsets"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Data"
-msgstr ""
-
-#: scene/resources/line_shape_2d.cpp
-msgid "D"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Next Pass"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Shadow To Opacity"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Unshaded"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Lighting"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "World Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex Force sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Do Not Receive Shadows"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Disable Ambient Light"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ensure Correct Normals"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Color"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use As Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Is sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Parameters"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Specular Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Depth Draw Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Line Width"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Keep Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow Amount"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Alpha Scissor"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "H Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "V Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "NormalMap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Anisotropy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ambient Occlusion"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Deep Parallax"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Min Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Max Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Tangent"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Binormal"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Transmission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Transmission Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction"
-msgstr ""
-
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
-msgid "Detail"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV Layer"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV1"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Proximity Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Async Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Lightmap Size Hint"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
-msgid "Custom AABB"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Visible Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Parsed Geometry Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Geometry Mode"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Group Name"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Merge Size"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Verts Per Poly"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Distance"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Low Hanging Obstacles"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Ledge Spans"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "OccluderShapeSphere Set Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Polygon Points"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Hole Points"
-msgstr ""
-
-#: scene/resources/packed_scene.cpp
-msgid "Bundled"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Trail"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Divisor"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Size Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Normal Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Count"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Random"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Curve"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Rough"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Absorbent"
-msgstr ""
-
-#: scene/resources/plane_shape.cpp
-msgid "Plane"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Flip Faces"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Mid Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Width"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Depth"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Top Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Bottom Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Left To Right"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Is Hemisphere"
-msgstr ""
-
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Slips On Slope"
-msgstr ""
-
-#: scene/resources/segment_shape_2d.cpp
-msgid "A"
-msgstr ""
-
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
-#: scene/resources/shape_2d.cpp
-msgid "Custom Solver Bias"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Radiance Size"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Panorama"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Top Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Horizon Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Bottom Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Max"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Content Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Expand Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Radius"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Detail"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow Begin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow End"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Load Path"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base Texture"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Image Size"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Storage Mode"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Lossy Storage Quality"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Fill From"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Fill To"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Current Frame"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Pause"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Which Feed"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Camera Is Active"
-msgstr ""
-
-#: scene/resources/theme.cpp
-msgid "Default Font"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Output Port For Preview"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Input Name"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Uniform Name"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid ""
-"The sampler port is connected but not used. Consider changing the source to "
-"'SamplerPort'."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for preview."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for shader."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture Type"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Cube Map"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Default Value Enabled"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Default Value"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Color Default"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid comparison function for that type."
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Fallback Environment"
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Scenario"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Direct Space State"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity Vector"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Linear Damp"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Angular Damp"
-msgstr ""
-
-#: scene/resources/world_2d.cpp
-msgid "Canvas"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Primary"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Initialized"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "AR"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Anchor Detection Enabled"
-msgstr ""
-
-#: servers/arvr_server.cpp
-msgid "Primary Interface"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Audio Stream"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Random Pitch"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_capture.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#: servers/audio/effects/audio_stream_generator.cpp
-msgid "Buffer Length"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice Count"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Dry"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Wet"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Rate Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Depth (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Level dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_panner.cpp
-msgid "Pan"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack (µs)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Sidechain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 1"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 2"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Feedback"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Low-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Pre Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Keep Hf Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Drive"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Post Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Resonance"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Ceiling dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Threshold dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip Ratio"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Min Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Max Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Oversampling"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "FFT Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Room Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "High-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Tap Back Pos"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Pan Pullout"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Surround"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Enable Audio Input"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Output Latency"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Threshold dB"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Time"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Video Delay Compensation (ms)"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Bus Count"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Capture Device"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Global Rate Scale"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Feed"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Is Active"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Linear"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Angular"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Time Before Sleep"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "BP Hash Table Size"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Large Object Surface Threshold In Cells"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Mass"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Inertia"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Angular Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Linear Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Gravity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Linear Velocity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Exclude"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Shape RID"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Bodies"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Areas"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion Remainder"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Point"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Normal"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Depth"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Safe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Unsafe Fraction"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Center Of Mass"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Principal Inertia Axes"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Varying may not be assigned in the '%s' function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
-"'fragment' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
-"'vertex' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to uniform."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Constants cannot be modified."
-msgstr ""
-
-#: servers/visual/visual_server_scene.cpp
-msgid "Spatial Partitioning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Render Loop Enabled"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "VRAM Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import BPTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import S3TC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import PVRTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Lossless Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force PNG"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "WebP Compression Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Time Rollover Secs"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Cubemap Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 0 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 1 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 2 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 3 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shadows"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Filter Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Texture Array Reflections"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "High Quality GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Irradiance Max Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Vertex Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Lambert Over Burley"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Blinn Over GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Mesh Storage"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Split Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Physical Light Attenuation"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Depth Prepass"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable For Vendors"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Anisotropic Filter Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Nearest Mipmap Filter"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Software Skinning Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Ninepatch Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "OpenGL"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Send Null"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Orphan Buffers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching In Editor"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Single Rect Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Item Commands"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Colored Vertex Format Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Scissor Area Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Items"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batch Buffer Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Item Reordering Lookahead"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flash Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Diagnose Frame"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "GLES2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Compatibility"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable Half Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Precision"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract Amount"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Simple PVS"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "PVS Logging"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Signals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Remove Danglers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flip Imported Portals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Occlusion Culling"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Spheres"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Polygons"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Compilation Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Simultaneous Compiles"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Log Active Async Compiles Count"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Cache Size (MB)"
-msgstr ""
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
deleted file mode 100644
index 7e2d7c8465..0000000000
--- a/editor/translations/tzm.po
+++ /dev/null
@@ -1,24629 +0,0 @@
-# Central Atlas Tamazight translation of the Godot Engine editor
-# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
-# This file is distributed under the same license as the Godot source code.
-#
-# Hakim Oubouali <hakim.oubouali.skr@gmail.com>, 2020.
-msgid ""
-msgstr ""
-"Project-Id-Version: Godot Engine editor\n"
-"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2020-10-18 14:21+0000\n"
-"Last-Translator: Hakim Oubouali <hakim.oubouali.skr@gmail.com>\n"
-"Language-Team: Central Atlas Tamazight <https://hosted.weblate.org/projects/"
-"godot-engine/godot/tzm/>\n"
-"Language: tzm\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8-bit\n"
-"Plural-Forms: nplurals=2; plural=n >= 2 && (n < 11 || n > 99);\n"
-"X-Generator: Weblate 4.3.1-dev\n"
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Tablet Driver"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Clipboard"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Current Screen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Exit Code"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "V-Sync Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Min Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Max Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Screen Orientation"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Window"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Per Pixel Transparency Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Maximized"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Minimized"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
-#: scene/gui/graph_node.cpp
-msgid "Resizable"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp
-msgid "Position"
-msgstr ""
-
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Endian Swap"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Editor Hint"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Print Error Messages"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Iterations Per Second"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Target FPS"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Time Scale"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error String"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error Line"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Result"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
-msgid "Memory"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp
-#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: servers/visual_server.cpp
-msgid "Limits"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Command Queue"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Multithreading Queue Size (KB)"
-msgstr ""
-
-#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-msgid "Data"
-msgstr ""
-
-#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Network"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Remote FS"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Size"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Read Ahead"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Blocking Mode Enabled"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Connection"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Read Chunk Size"
-msgstr ""
-
-#: core/io/marshalls.cpp
-msgid "Object ID"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-msgid "Allow Object Decoding"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Refuse New Network Connections"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Network Peer"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-msgid "Root Node"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Refuse New Connections"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Transfer Mode"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Encode Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Input Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Output Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Stream Peer"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Big Endian"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Data Array"
-msgstr ""
-
-#: core/io/stream_peer_ssl.cpp
-msgid "Blocking Handshake"
-msgstr ""
-
-#: core/io/udp_server.cpp
-msgid "Max Pending Connections"
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-msgid "Expected a string of length 1 (a character)."
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/mono/glue/gd_glue.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid index of type %s for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid named index '%s' for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid arguments to construct '%s'"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "On call to '%s':"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Seed"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-msgid "State"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Message Queue"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr ""
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: servers/audio_server.cpp
-msgid "Device"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Alt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Shift"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Control"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Meta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Command"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
-#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-msgid "Pressed"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Physical Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Unicode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Echo"
-msgstr ""
-
-#: core/os/input_event.cpp scene/gui/base_button.cpp
-msgid "Button Mask"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-msgid "Global Position"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Factor"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Button Index"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Doubleclick"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Tilt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pressure"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Relative"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
-#: scene/animation/animation_player.cpp scene/resources/environment.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
-#: core/os/input_event.cpp
-#, fuzzy
-msgid "Axis Value"
-msgstr "Azal:"
-
-#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/touch_screen_button.cpp
-msgid "Action"
-msgstr ""
-
-#: core/os/input_event.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Strength"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Delta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Channel"
-msgstr ""
-
-#: core/os/input_event.cpp main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pitch"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-msgid "Velocity"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Instrument"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Number"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Value"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Application"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp
-msgid "Config"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Project Settings Override"
-msgstr ""
-
-#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
-msgid "Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_help.cpp
-#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Description"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
-msgid "Run"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/run_settings_dialog.cpp main/main.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stdout"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stderr"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Hidden Project Data Directory"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Custom User Dir"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Custom User Dir Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/animation_track_editor.cpp
-#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
-msgid "Audio"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Default Bus Layout"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp
-#: editor/editor_file_system.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/script_create_dialog.cpp
-#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
-msgid "Editor"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Main Run Args"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Search In File Extensions"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr ""
-
-#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
-#: scene/3d/collision_object.cpp scene/gui/control.cpp
-msgid "Input"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Accept"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Select"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Cancel"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Next"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Prev"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Left"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Right"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Home"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI End"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
-#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
-msgid "Physics"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_settings.cpp
-#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
-msgid "3D"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Smooth Trimesh Collision"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
-#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Rendering"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp scene/resources/environment.cpp
-#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Quality"
-msgstr ""
-
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
-#: servers/visual_server.cpp
-msgid "Filters"
-msgstr ""
-
-#: core/project_settings.cpp scene/main/viewport.cpp
-msgid "Sharpen Intensity"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#: servers/visual_server.cpp
-msgid "Debug"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-msgid "Settings"
-msgstr ""
-
-#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Profiler"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Max Functions"
-msgstr ""
-
-#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-msgid "Compression"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Formats"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zstd"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Long Distance Matching"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Compression Level"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Window Log Size"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zlib"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Gzip"
-msgstr ""
-
-#: core/project_settings.cpp platform/android/export/export.cpp
-msgid "Android"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Modules"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "TCP"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Connect Timeout Seconds"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Packet Peer Stream"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Max Buffer (Power of 2)"
-msgstr ""
-
-#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
-msgid "SSL"
-msgstr ""
-
-#: core/register_core_types.cpp main/main.cpp
-msgid "Certificates"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_resource_picker.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource"
-msgstr ""
-
-#: core/resource.cpp
-msgid "Local To Scene"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
-#: core/script_language.cpp
-msgid "Source Code"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Messages"
-msgstr ""
-
-#: core/translation.cpp editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Test"
-msgstr ""
-
-#: core/translation.cpp scene/resources/font.cpp
-msgid "Fallback"
-msgstr ""
-
-#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
-msgid "B"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "KiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "MiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "GiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "TiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "PiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "EiB"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
-msgid "Buffers"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
-#: servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
-msgid "2D"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Snapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Use GPU Pixel Snap"
-msgstr ""
-
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Immediate Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Lightmapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Use Bicubic Sampling"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Elements"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Lights"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Reflections"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Lights Per Object"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Subsurface Scattering"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-msgid "Scale"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Follow Surface"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Weight Samples"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Voxel Cone Tracing"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
-msgid "High Quality"
-msgstr ""
-
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Free"
-msgstr "Amcix"
-
-#: editor/animation_bezier_editor.cpp
-msgid "Balanced"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Mirror"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
-msgid "Time:"
-msgstr "Akud:"
-
-#: editor/animation_bezier_editor.cpp
-msgid "Value:"
-msgstr "Azal:"
-
-#: editor/animation_bezier_editor.cpp
-msgid "Insert Key Here"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Duplicate Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Delete Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Add Bezier Point"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Move Bezier Points"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Delete Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Length"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Property Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "3D Transform Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Call Method Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier Curve Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (frames)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (seconds)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Looping"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Track Path"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle this track on/off."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Update Mode (How this property is set)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove this track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle Track Enabled"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Continuous"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Discrete"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Trigger"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
-msgid "Capture"
-msgstr "Amẓ"
-
-#: editor/animation_track_editor.cpp
-msgid "Nearest"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp
-msgid "Linear"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Cubic"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clamp Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Wrap Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add RESET Value(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Update Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Loop Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove Anim Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editors"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-msgid "Confirm Insert Track"
-msgstr ""
-
-#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
-#: editor/animation_track_editor.cpp
-msgid "Create NEW track for %s and insert key?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "node '%s'"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "property '%s'"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Create & Insert"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Track & Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Rearrange Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"Audio tracks can only point to nodes of type:\n"
-"-AudioStreamPlayer\n"
-"-AudioStreamPlayer2D\n"
-"-AudioStreamPlayer3D"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Not possible to add a new track without a root"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Bezier Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Transform Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a method key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Method Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Move Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
-#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
-#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Scale Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Add RESET Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This animation belongs to an imported scene, so changes to imported tracks "
-"will not be saved.\n"
-"\n"
-"To enable the ability to add custom tracks, navigate to the scene's import "
-"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
-"Tracks\", then re-import.\n"
-"Alternatively, use an import preset that imports animations to separate "
-"files."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Warning: Editing imported animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Only show tracks from nodes selected in tree."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Group tracks by node or display them as plain list."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Snap:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation step value."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Seconds"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
-#: scene/resources/texture.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation properties."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Copy Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale From Cursor"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Transposed"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Next Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Previous Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Apply Reset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Pick the node that will be animated:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Use Bezier Curves"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create RESET Track(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim. Optimizer"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Linear Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Angular Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max Optimizable Angle:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Optimize"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove invalid keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove unresolved and empty tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-up all animations"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Ratio:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select Tracks to Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_log.cpp
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select All/None"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Add Audio Track Clip"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip Start Offset"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip End Offset"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Resize Array"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value Type"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Go to Line"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line Number:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "%d replaced."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d match."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d matches."
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Match Case"
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Whole Words"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace All"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Selection Only"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Reset Zoom"
-msgstr ""
-
-#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
-msgid "Warnings"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line and column numbers."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method in target node must be specified."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method name must be a valid identifier."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Target method not found. Specify a valid method or attach a script to the "
-"target node."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Node:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Script:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "From Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Scene does not contain any script."
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-msgid "Add"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-msgid "Remove"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Add Extra Call Argument:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Extra Call Arguments:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Receiver Method:"
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Advanced"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Deferred"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/resources/texture.cpp
-msgid "Oneshot"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnects the signal after its first emission."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Cannot connect signal"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp editor/groups_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect '%s' to '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect all from signal: '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Disconnect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect a Signal to a Method"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit Connection:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
-msgid "Signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Filter signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect All"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Go to Method"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Change %s Type"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-msgid "Change"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Create New %s"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "No results for \"%s\"."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/property_selector.cpp
-msgid "No description available for %s."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Matches:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Description:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Scene '%s' is currently being edited.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Resource '%s' is in use.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Broken"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependency Editor"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement Resource:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Open"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Remove the selected files from the project? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"The files being removed are required by other resources in order for them to "
-"work.\n"
-"Remove them anyway? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Cannot remove:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Error loading:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Load failed due to missing dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_node.cpp
-msgid "Open Anyway"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Which action should be taken?"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Errors loading!"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Show Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Orphan Resource Explorer"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
-msgid "Delete"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owns"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Key"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Value"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Thanks from the Godot community!"
-msgstr ""
-
-#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
-msgid "Click to copy."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Godot Engine contributors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Project Founders"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Lead Developer"
-msgstr ""
-
-#. TRANSLATORS: This refers to a job title.
-#: editor/editor_about.cpp
-msgctxt "Job Title"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Developers"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Authors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Platinum Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Mini Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "License"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Third-party Licenses"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid ""
-"Godot Engine relies on a number of third-party free and open source "
-"libraries, all compatible with the terms of its MIT license. The following "
-"is an exhaustive list of all such third-party components with their "
-"respective copyright statements and license terms."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "All Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Licenses"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "%s (already exists)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - No files conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Uncompressing Assets"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "The following files failed extraction from asset \"%s\":"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "(and %s more files)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset \"%s\" installed successfully!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Success!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp editor/editor_node.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset Installer"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Speakers"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Rename Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Change Audio Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Select Audio Bus Send"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Drag & drop to rearrange."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bypass"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bus Options"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Master bus can't be deleted!"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Duplicate Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save Audio Bus Layout As..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Location for New Layout..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Open Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "There is no '%s' file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Invalid file, not an audio bus layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Error saving file: %s"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add a new Audio Bus to this layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Load"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load an existing Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save As"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save this Bus Layout to a file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/import_dock.cpp
-msgid "Load Default"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load the default Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Create a new Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Invalid name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Cannot begin with a digit."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Valid characters:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing engine class name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing built-in type name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing global constant name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Keyword cannot be used as an autoload name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Enable"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Can't add autoload:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. File does not exist."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Path:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Node Name:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Global Variable"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating Scene"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Storing local changes..."
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating scene..."
-msgstr ""
-
-#: editor/editor_data.cpp editor/editor_resource_picker.cpp
-msgid "[empty]"
-msgstr ""
-
-#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "[unsaved]"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Please select a base directory first."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose a Directory"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Create Folder"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
-msgid "Name:"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
-msgid "Could not create folder."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Storing File:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No export template found at the expected path:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Packing"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
-"Etc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' texture compression for GLES3. Enable "
-"'Import Etc 2' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
-"'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
-"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom Template"
-msgstr ""
-
-#: editor/editor_export.cpp editor/project_export.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Release"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Binary Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "64 Bits"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Embed PCK"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "Texture Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "BPTC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "S3TC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC2"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No BPTC Fallbacks"
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom debug template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom release template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Convert Text Resources To Binary On Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "3D Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Script Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Library"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Scene Tree Editing"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Node Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "FileSystem Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to view and edit 3D scenes."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to edit scripts using the integrated script editor."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Provides built-in access to the Asset Library."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to work with signals and groups of the node selected in the Scene "
-"dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to browse the local file system via a dedicated dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to configure import settings for individual assets. Requires the "
-"FileSystem dock to function."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(current)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(none)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove currently selected profile, '%s'? Cannot be undone."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile with this name already exists."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Enable Contextual Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Properties:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Main Features:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Nodes and Classes:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "File '%s' format is invalid, import aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Profile '%s' already exists. Remove it first before importing, import "
-"aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Error saving profile to path: '%s'."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Reset to Default"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Current Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Available Profiles:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Make Current"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/editor_node.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Configure Selected Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Extra Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create or import a profile to edit available classes and properties."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "New profile name:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Godot Feature Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Profile(s)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Export Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Manage Editor Feature Profiles"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Default Feature Profile"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select Current Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "File exists, overwrite?"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select This Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Open in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-msgid "Show in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "New Folder..."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
-msgid "Refresh"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Recognized"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Files (*)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open File(s)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File or Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "Save"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Save a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Access"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-msgid "Display Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
-#: scene/gui/control.cpp scene/gui/file_dialog.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Dir"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Disable Overwrite Warning"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Back"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Forward"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Favorite"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
-#: scene/gui/base_button.cpp
-msgid "Toggle Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Focus Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Down"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to previous folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to next folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Go to parent folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Refresh files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "(Un)favorite current folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Toggle the visibility of hidden files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a list."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Directories & Files:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
-#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
-msgid "Preview:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "File:"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "ScanSources"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid ""
-"There are multiple importers for different types pointing to file %s, import "
-"aborted"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "(Re)Importing Assets"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "Reimport Missing Imported Files"
-msgstr ""
-
-#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
-msgid "Top"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Class:"
-msgstr ""
-
-#: editor/editor_help.cpp editor/scene_tree_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Inherits:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Inherited by:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Online Tutorials"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Properties"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "overrides %s:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "default:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Theme Properties"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/gradient.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constants"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Styles"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Property Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "(value)"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this property. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Method Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this method. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Sort Functions Alphabetically"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Help"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Case Sensitive"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Show Hierarchy"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Display All"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Classes Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Methods Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Signals Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Constants Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Member Type"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Class"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Method"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Signal"
-msgstr ""
-
-#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Constant"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Property"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
-msgid "Property:"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Label"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Read Only"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Checkable"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Checked"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Draw Red"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Keying"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid ""
-"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Set %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Set Multiple:"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Unpinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Paste Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property Path"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Output:"
-msgstr ""
-
-#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Copy Selection"
-msgstr ""
-
-#: editor/editor_log.cpp editor/editor_network_profiler.cpp
-#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/property_editor.cpp editor/scene_tree_dock.cpp
-#: editor/script_editor_debugger.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
-msgid "Clear"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Clear Output"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: editor/editor_profiler.cpp
-msgid "Stop"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
-#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-msgid "Start"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "%s/s"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Down"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Up"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
-msgid "Node"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RSET"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RSET"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "New Window"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Spins when the editor window redraws.\n"
-"Update Continuously is enabled, which can increase power usage. Click to "
-"disable it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Spins when the editor window redraws."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Imported resources can't be saved."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Error saving resource!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource can't be saved because it does not belong to the edited scene. "
-"Make it unique first."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save Resource As..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't open file for writing:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Requested file format unknown:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while saving."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while parsing '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unexpected end of file '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Missing '%s' or its dependencies."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while loading '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Saving Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Analyzing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Creating Thumbnail"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a tree root."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene can't be saved because there is a cyclic instancing inclusion.\n"
-"Please resolve it and then attempt to save again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
-"be satisfied."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not save one or more scenes!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save All Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp editor/scene_tree_dock.cpp
-msgid "Can't overwrite scene that is still open!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load MeshLibrary for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving MeshLibrary!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load TileSet for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving TileSet!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"An error occurred while trying to save the editor layout.\n"
-"Make sure the editor's user data path is writable."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Default editor layout overridden.\n"
-"To restore the Default layout to its base settings, use the Delete Layout "
-"option and delete the Default layout."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Layout name not found!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restored the Default layout to its base settings."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was imported, so it's not editable.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it won't be kept when saving the current scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource was imported, so it's not editable. Change its settings in the "
-"import panel and then re-import."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene was imported, so changes to it won't be kept.\n"
-"Instancing it or inheriting will allow making changes to it.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This is a remote object, so changes to it won't be kept.\n"
-"Please read the documentation relevant to debugging to better understand "
-"this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "There is no defined scene to run."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save scene before running..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not start subprocess!"
-msgstr ""
-
-#: editor/editor_node.cpp editor/filesystem_dock.cpp
-msgid "Open Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Base Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Script..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Reload"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Close"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before closing?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%s no longer exists! Please specify a new save location."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has no root node, but %d modified external resource(s) "
-"were saved anyway."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"A root node is required to save the scene. You can add a root node using the "
-"Scene tree dock."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene As..."
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "This operation can't be done without a scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Mesh Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a root node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Tile Set"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a selected node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Current scene not saved. Open anyway?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't undo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to undo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't redo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to redo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Redo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't reload a scene that was never saved."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Saved Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has unsaved changes.\n"
-"Reload the saved scene anyway? This action cannot be undone."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Run Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Exit the editor?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before opening Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This option is deprecated. Situations where refresh must be forced are now "
-"considered a bug. Please report."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pick a Main Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reopen Closed Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s'. This might be due to a code "
-"error in that script.\n"
-"Disabling the addon at '%s' to prevent further errors."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Scene '%s' was automatically imported, so it can't be modified.\n"
-"To make changes to it, a new inherited scene can be created."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Error loading scene, it must be inside the project path. Use 'Import' to "
-"open the scene, then save it inside the project path."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene '%s' has broken dependencies:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Clear Recent Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Delete Layout"
-msgstr ""
-
-#: editor/editor_node.cpp editor/import_dock.cpp
-#: editor/script_create_dialog.cpp
-msgid "Default"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-msgid "Show in FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play This Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Close Other Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tabs to the Right"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close All Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Switch Scene Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files or folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to write to file '%s', file in use, locked or lacking permissions."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#: servers/arvr/arvr_interface.cpp
-msgid "Interface"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Scene Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Always Show Close Button"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Resize If Many Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Minimum Width"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Clear Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Open Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save On Focus Loss"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Each Scene On Quit"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Quit Confirmation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Show Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Only"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Localize Settings"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restore Scenes On Load"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Show Thumbnail On Hover"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Property Name Style"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Float Step"
-msgstr ""
-
-#: editor/editor_node.cpp scene/gui/tree.cpp
-msgid "Disable Folding"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Auto Unfold Foreign Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector2 Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector Types Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Resources In Current Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Resources To Open In New Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Color Picker Mode"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Dock Position"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_plugin.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle distraction-free mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Add a new scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to previously opened scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Text"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Next tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Previous tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Filter Files..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Operations with scene files."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Open Recent"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Convert To..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "MeshLibrary..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "TileSet..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Undo"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Redo"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
-msgid "Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Project Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Set Up Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Shut Down Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install Android Build Template..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open User Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tools"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Orphan Resource Explorer..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Current Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit to Project List"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Deploy with Remote Debug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy will make the executable "
-"attempt to connect to this computer's IP so the running project can be "
-"debugged.\n"
-"This option is intended to be used for remote debugging (typically with a "
-"mobile device).\n"
-"You don't need to enable it to use the GDScript debugger locally."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Small Deploy with Network Filesystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy for Android will only "
-"export an executable without the project data.\n"
-"The filesystem will be provided from the project by the editor over the "
-"network.\n"
-"On Android, deploying will use the USB cable for faster performance. This "
-"option speeds up testing for projects with large assets."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Collision Shapes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, collision shapes and raycast nodes (for 2D and "
-"3D) will be visible in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Navigation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, navigation meshes and polygons will be visible "
-"in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Force Shader Fallbacks"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, shaders will be used in their fallback form "
-"(either visible via an ubershader or hidden) during all the run time.\n"
-"This is useful for verifying the look and performance of fallbacks, which "
-"are normally displayed briefly.\n"
-"Asynchronous shader compilation must be enabled in the project settings for "
-"this option to make a difference."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Scene Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any changes made to the scene in the editor "
-"will be replicated in the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Script Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any script that is saved will be reloaded in "
-"the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Take Screenshot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle Fullscreen"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data/Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Editor Features..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Export Templates..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Online Documentation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Questions & Answers"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Report a Bug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Suggest a Feature"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Send Docs Feedback"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "Community"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "About Godot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Support Godot Development"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause the scene execution for debugging."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Stop the scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the edited scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play custom scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Custom Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changing the video driver requires restarting the editor."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_settings_editor.cpp
-#: editor/settings_config_dialog.cpp
-msgid "Save & Restart"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update All Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Hide Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Expand Bottom Panel"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Don't Save"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Android build template is missing, please install relevant templates."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Templates"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install from file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select android sources file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This will set up your project for custom Android builds by installing the "
-"source template to \"res://android/build\".\n"
-"You can then apply modifications and build your own custom APK on export "
-"(adding modules, changing the AndroidManifest.xml, etc.).\n"
-"Note that in order to make custom builds instead of using pre-built APKs, "
-"the \"Use Custom Build\" option should be enabled in the Android export "
-"preset."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The Android build template is already installed in this project and it won't "
-"be overwritten.\n"
-"Remove the \"res://android/build\" directory manually before attempting this "
-"operation again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Import Templates From ZIP File"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Template Package"
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Merge With Existing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Apply MeshInstance Transforms"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open & Run a Script"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Reload"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Resave"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load Errors"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Select"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select Current"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 2D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 3D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Script Editor"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Open Asset Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the next Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the previous Editor"
-msgstr ""
-
-#: editor/editor_node.h
-msgid "Warning!"
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "No sub-resources found."
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "Open a list of sub-resources."
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Creating Mesh Previews"
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Thumbnail..."
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Main Script:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Edit Plugin"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Update"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Version"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Author"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Status"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Measure:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Average Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Physics Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Inclusive"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Self"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid ""
-"Inclusive: Includes time from other functions called by this function.\n"
-"Use this to spot bottlenecks.\n"
-"\n"
-"Self: Only count the time spent in the function itself, not in other "
-"functions called by that function.\n"
-"Use this to find individual functions to optimize."
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame #:"
-msgstr ""
-
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Calls"
-msgstr ""
-
-#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame History Size"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame Max Functions"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Edit Text:"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/script_create_dialog.cpp
-msgid "On"
-msgstr ""
-
-#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Layer"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Bit %d, value %d"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign..."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Invalid RID"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on resources saved as a file.\n"
-"Resource needs to belong to a scene."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on this resource because it's not set as "
-"local to scene.\n"
-"Please switch on the 'local to scene' property on it (and all resources "
-"containing it up to a node)."
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Key:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Value:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Add Key/Value Pair"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid ""
-"The selected resource (%s) does not match any type expected for this "
-"property (%s)."
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Quick Load"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Make Unique"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Convert to %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Edited Resource"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
-#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-msgid "Editable"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
-msgid "Extend Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Script Owner"
-msgstr ""
-
-#: editor/editor_run_native.cpp
-msgid ""
-"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the Export menu or define an existing preset "
-"as runnable."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Write your logic in the _run() method."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "There is an edited scene already."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't instance script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the 'tool' keyword?"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't run script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the '_run' method?"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor Language"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Antialiased"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Hinting"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Bold"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Dim Editor On Dialog Popup"
-msgstr ""
-
-#: editor/editor_settings.cpp main/main.cpp
-msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Separate Distraction Mode"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Max Array Dictionary Items Per Page"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
-#: scene/register_scene_types.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Icon And Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Accent Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/environment.cpp
-msgid "Contrast"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Relationship Line Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Highlight Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Border Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Use Graph Node Headers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Additional Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Script Button"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Directories"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autoscan Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Compress Binary Resources"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Save On Backup Then Rename"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "File Dialog"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Thumbnail Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Docks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scene Tree"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Start Create Dialog Fully Expanded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Always Show Folders"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Property Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Refresh Interval"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Subresource Hue Tint"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Color Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Line Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Syntax Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight All Occurrences"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Highlight Type Safe Lines"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
-msgid "Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Convert Indent On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Spaces"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Smooth Scrolling"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "V Scroll Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Minimap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Appearance"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Show Line Numbers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Numbers Zero Padded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Bookmark Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Breakpoint Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Info Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Wrap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Line Length Guidelines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Soft Column"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Hard Column"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Script List"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Members Overview"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Trim Trailing Whitespace On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autosave Interval Secs"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Restore Scripts On Load"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Create Signal Callbacks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sort Members Outline Alphabetically"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Cursor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll Past End Of File"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Block Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Caret Blink"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-msgid "Caret Blink Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Right Click Moves Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Idle Parse Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Brace Complete"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Complete Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Callhint Tooltip Offset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Complete File Paths"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-msgid "Add Type Hints"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Help Index"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Source Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Title Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Secondary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Selection Box Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Steps"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Max"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Min"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Bias"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XY Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid YZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default FOV"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default Z Near"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Default Z Far"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert Y Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert X Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Style"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate Numpad"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate 3 Button Mouse"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Warped Mouse Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Feel"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Translation Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Freelook"
-msgstr "Amcix"
-
-#: editor/editor_settings.cpp
-msgid "Freelook Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Base Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Activation Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Speed Zoom Link"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Guides Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Smart Snapping Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 1"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 2"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone IK Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Viewport Border Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Constrain Editor View"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Simple Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll To Pan"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Point Grab Radius"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Previous Outline"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-msgid "Autorename Animation Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Bezier Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Reset Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Past Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Future Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Visual Editors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Window Placement"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/control.cpp
-msgid "Rect"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Rect Custom Position"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
-msgid "Screen"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Host"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor SSL Certificates"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "HTTP Proxy"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Host"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sorting Order"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Symbol Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Control Flow Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Engine Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "User Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Comment Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "String Color"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Existing Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Scroll Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Completion Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Selection Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Brace Mismatch Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Current Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Highlighted Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Function Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Member Variable Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bookmark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Breakpoint Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Executing Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Border Color"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-msgid "Hold %s to round to integers. Hold Shift for more precise changes."
-msgstr ""
-
-#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-msgid "Flat"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Select Node(s) to Import"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp editor/project_manager.cpp
-msgid "Browse"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Scene Path:"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Import From Node:"
-msgstr ""
-
-#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
-#: editor/editor_vcs_interface.cpp
-msgid "%s Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "There are no mirrors available."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Retrieving the mirror list..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Starting the download..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error requesting URL:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connecting to the mirror..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't resolve the requested address."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't connect to the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No response from the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request ended up in a redirect loop."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request failed:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download complete; extracting templates..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cannot remove temporary file:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Templates installation failed.\n"
-"The problematic templates archives can be found at '%s'."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error getting the list of mirrors."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Best available mirror"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"No download links found for this version. Direct download is only available "
-"for official releases."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Disconnected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Resolving"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Resolve"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connecting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Connect"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Requesting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Downloading"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connection Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "SSL Handshake Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't open the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No version.txt found inside the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error creating path for extracting templates:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Extracting Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Importing:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Remove templates for the version '%s'?"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uncompressing Android Build Sources"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export Template Manager"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Current Version:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are missing. Download them or install from a file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are installed and ready to be used."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open Folder"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing installed templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download from:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open in Web Browser"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Copy Mirror URL"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download and Install"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Download and install templates for the current version from the best "
-"possible mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Official export templates aren't available for development builds."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install from File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install templates from a local file."
-msgstr ""
-
-#: editor/export_template_manager.cpp editor/find_in_files.cpp
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cancel the download of the templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Other Installed Versions:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall Template"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Select Template File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Godot Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"The templates will continue to download.\n"
-"You may experience a short editor freeze when they finish."
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-msgid "File Server"
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Importing has been disabled for this file, so it can't be opened for editing."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move/rename resources root."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move a folder into itself."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error moving:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error duplicating:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Unable to update dependencies:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "A file or folder with this name already exists."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"This file extension is not recognized by the editor.\n"
-"If you want to rename it anyway, use your operating system's file manager.\n"
-"After renaming to an unknown extension, the file won't be shown in the "
-"editor anymore."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"The following files or folders conflict with items in the target location "
-"'%s':\n"
-"\n"
-"%s\n"
-"\n"
-"Do you wish to overwrite them?"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Inherited Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Set As Main Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Open Scenes"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Add to Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Remove from Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Edit Dependencies..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "View Owners..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move To..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Scene..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "New Script..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Resource..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Expand All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Collapse All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Last Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by First Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Focus the search box"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Previous Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Next Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Toggle Split Mode"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Search files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Scanning Files,\n"
-"Please Wait..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/project_manager.cpp editor/rename_dialog.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Rename"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Overwrite"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Create Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Find in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find:"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Folder:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Filters:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid ""
-"Include the files with the following extensions. Add or remove them in "
-"ProjectSettings."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Replace in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace All (NO UNDO)"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Searching..."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d match in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d files."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Add to Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Remove from Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group name already exists."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Invalid group name."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Rename Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Delete Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/node_dock.cpp
-msgid "Groups"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes Not in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Empty groups will be automatically removed."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group Editor"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Manage Groups"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Collada"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Use Ambient"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-msgid "Create From"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Threshold"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-msgid "Compress"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-msgid "Delimiter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "No BPTC If RGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
-msgid "Flags"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
-#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Filter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Mipmaps"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Anisotropic"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "sRGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "Slices"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Horizontal"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Vertical"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Generate Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Scale Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Offset Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-#: editor/import/resource_importer_scene.cpp
-msgid "Octahedral Compression"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Optimize Mesh Flags"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Single Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#: scene/3d/physics_joint.cpp
-msgid "Nodes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Type"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Name"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Scale"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Custom Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-msgid "Storage"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Legacy Names"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-msgid "Location"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep On Reimport"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Meshes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Ensure Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Light Baking"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Lightmap Texel Size"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Named Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "External Files"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Store In Subdir"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Filter Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep Custom Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Optimizer"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
-#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
-#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Enabled"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Linear Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angular Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Max Angle"
-msgstr "Azal:"
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Remove Unused Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Clips"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/particles.cpp scene/resources/environment.cpp
-msgid "Amount"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Importing Scene..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating Lightmaps"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Running Custom Script..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Couldn't load post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Error running post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Did you return a Node-derived object in the `post_import()` method?"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Saving..."
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
-msgid "Lossy Quality"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "HDR Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "BPTC LDR"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Process"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Fix Alpha Border"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Premult Alpha"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Hdr As Srgb"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Invert Color"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Normal Map Invert Y"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Size Limit"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "SVG"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid ""
-"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
-"texture will not display correctly on PC."
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Atlas File"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Import Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Crop To Region"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Trim Alpha Border From Region"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-msgid "Force"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "8 Bit"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Mono"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#, fuzzy
-msgid "Max Rate"
-msgstr "Azal:"
-
-#: editor/import/resource_importer_wav.cpp
-#, fuzzy
-msgid "Max Rate Hz"
-msgstr "Azal:"
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Trim"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Normalize"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Mode"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Begin"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop End"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Select Importer"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Importer:"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Reset to Defaults"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Keep File (No Import)"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "%d Files"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Reimport"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"You have pending changes that haven't been applied yet. Click Reimport to "
-"apply changes made to the import options.\n"
-"Selecting another resource in the FileSystem dock without clicking Reimport "
-"first will discard changes made in the Import dock."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Import As:"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Save Scenes, Re-Import, and Restart"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"WARNING: Assets exist that use this resource, they may stop loading properly."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"Select a resource file in the filesystem or in the inspector to adjust "
-"import settings."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Property Name Style"
-msgstr ""
-
-#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
-msgid "Raw"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Capitalized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localization not available for current language."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Paste Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Save As..."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Extra resource options."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Edit Resource from Clipboard"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Resource Built-In"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Open documentation for this object."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
-msgid "Open Documentation"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Filter properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Manage object properties."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
-#: editor/multi_node_edit.cpp
-msgid "MultiNode Set"
-msgstr ""
-
-#: editor/node_dock.cpp
-msgid "Select a single node to edit its signals and groups."
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Edit a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Create a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Plugin Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Subfolder:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Author:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
-msgid "Language:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Script Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Activate now?"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid ""
-"Edit points.\n"
-"LMB: Move Point\n"
-"RMB: Erase Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Erase points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Insert Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon (Remove Point)"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Remove Polygon And Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load..."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Move Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Animation Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Remove BlendSpace1D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Move BlendSpace1D Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"AnimationTree is inactive.\n"
-"Activate to enable playback, check node warnings if activation fails."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Set the blending position within the space"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Select and move points, create points with RMB."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Open Editor"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Open Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Triangle already exists."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "No triangles exist, so no blending can take place."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Toggle Auto Triangles"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create triangles by connecting points."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Erase points and triangles."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Parameter Changed:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Output node can't be added to the blend tree."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node to BlendTree"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Node Moved"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Connected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Disconnected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Set Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Delete Node(s)"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Toggle Filter On/Off"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Change Filter"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid ""
-"Animation player has no valid root node path, so unable to retrieve track "
-"names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Anim Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Audio Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Functions"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Renamed"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Edit Filtered Tracks:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Enable Filtering"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Toggle Autoplay"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Anim"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Animation?"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Remove Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Invalid animation name!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation name already exists!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation resource on clipboard!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pasted Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Stop animation playback. (S)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from current pos. (D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation position (in seconds)."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Scale animation playback globally for the node."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "New"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Transitions..."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Open in Inspector"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Enable Onion Skinning"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning Options"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Directions"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Past"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Future"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
-msgid "Depth"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "1 step"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "2 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "3 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Differences Only"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Force White Modulate"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Include Gizmos (3D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pin AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-msgid "Error!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Times:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Next (Auto Queue):"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Cross-Animation Blend Times"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Move Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition exists!"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Add Transition"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Immediate"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/animation/animation_blend_tree.cpp
-msgid "Sync"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "At End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/3d/vehicle_body.cpp
-msgid "Travel"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "No playback resource set at path: %s."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set Start Node (Autoplay)"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"Select and move nodes.\n"
-"RMB to add new nodes.\n"
-"Shift+LMB to create connections."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Create new nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Connect nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Play Mode:"
-msgstr ""
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "New name:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade In (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade Out (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
-msgid "Blend"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Auto Restart:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Random Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Start!"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Amount:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 0:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 1:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "X-Fade Time (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Clear Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Set Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Delete Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is valid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is invalid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "OneShot Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Mix Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend2 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend3 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend4 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeScale Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeSeek Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Transition Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Import Animations..."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Node Filters"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Filters..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
-msgid "Use Threads"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Contents:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "View Files"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connection error, please try again."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect to host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response from host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve hostname:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, return code:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Cannot save response to:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Write error."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, too many redirects"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Redirect loop."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, timeout"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Timeout."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Expected:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Got:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed SHA-256 hash check"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Download Error:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading (%s / %s)..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Resolving..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Error making request"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Idle"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Install..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Retry"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download Error"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Available URLs"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download for this asset is already in progress!"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Least Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "First"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Previous"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Next"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Last"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search templates, projects, and demos"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Import..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Plugins..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Sort:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Category:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Site:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Support"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Official"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Testing"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Assets ZIP File"
-msgstr ""
-
-#: editor/plugins/audio_stream_editor_plugin.cpp
-msgid "Audio Preview Play/Pause"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Can't determine a save path for lightmap images.\n"
-"Save your scene and try again."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
-"In Baked Light' and 'Generate Lightmap' flags are on."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed creating lightmap images, make sure path is writable."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Some mesh is invalid. Make sure the UV2 channel values are contained within "
-"the [0.0,1.0] square region."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Bake Lightmaps"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "LightMap Bake"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Select lightmap bake file:"
-msgstr ""
-
-#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Preview"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Configure Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Primary Line Every:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "steps"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal and Vertical Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Locked"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Grouped"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Children of containers have their anchors and margins values overridden by "
-"their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"When active, moving Control nodes changes their anchors instead of their "
-"margins."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Top"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Bottom"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Left Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Top Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Right Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Bottom Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "VCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "HCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Full Rect"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Keep Ratio"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Anchors only"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors and Margins"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"Overrides the running project's camera with the editor viewport camera."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"No project instance running. Run the project from the editor to use this "
-"feature."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Paste Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Warning: Children of a container get their position and size determined only "
-"by their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Reset"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/tree.cpp
-msgid "Select Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Drag: Rotate selected node around pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Move selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Scale selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "V: Set selected node's pivot position."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "RMB: Add node at position clicked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Shift: Scale proportionally."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Show a list of all objects at the position clicked\n"
-"(same as Alt+RMB in select mode)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Click to change object's rotation pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Ruler Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle smart snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Smart Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle grid snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Grid Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Rotation Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Scale Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap Relative"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Pixel Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Configure Snap..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Parent"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Sides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Other Nodes"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock the selected object (can be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Makes sure the object's children are not selectable."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Restores the object's children's ability to be selected."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Skeleton Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Custom Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show When Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Hide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Helpers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Rulers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Origin"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Viewport"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Group And Lock Icons"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Frame Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Preview Canvas Scale"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Translation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert keys (based on mask)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Auto insert keys when objects are translated, rotated or scaled (based on "
-"mask).\n"
-"Keys are only added to existing tracks, no new tracks will be created.\n"
-"Keys must be inserted manually for the first time."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Auto Insert Key"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation Key and Pose Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key (Existing Tracks)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Copy Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Add Node Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Instance Scene Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Multiply grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Divide grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 3.125%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 6.25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 12.5%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 50%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 100%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 200%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 400%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 800%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 1600%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Adding %s..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Create Node"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Error instancing scene from %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Default Type"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Drag & drop + Shift : Add node as sibling\n"
-"Drag & drop + Alt : Change node type"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Create Polygon3D"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly (Remove Point)"
-msgstr ""
-
-#: editor/plugins/collision_shape_2d_editor_plugin.cpp
-msgid "Set Handle"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Load Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Restart"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Clear Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-msgid "Particles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generated Point Count:"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Solid Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Directed Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Capture from Pixel"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Colors"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-msgid "CPUParticles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 0"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 1"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Smoothstep"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Curve Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Add Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Left Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Toggle Curve Linear Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Hold Shift to edit tangents individually"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right click to add point"
-msgstr ""
-
-#: editor/plugins/gi_probe_editor_plugin.cpp
-msgid "Bake GI Probe"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Gradient Edited"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap Gradient Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Toggle Grid Snap"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item %d"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
-msgid "Items"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item List Editor"
-msgstr ""
-
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-msgid "Create Occluder Polygon"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh is empty!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a Trimesh collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create a single convex collision shape for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a single convex collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create multiple convex collision shapes for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create any collision shapes."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Shapes"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Navigation Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "No mesh to debug."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has no UV in layer %d."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "MeshInstance lacks a Mesh!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has not surface to create outlines from!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Could not create outline!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
-#: scene/resources/texture.cpp
-msgid "Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a StaticBody and assigns a polygon-based collision shape to it "
-"automatically.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a single convex collision shape.\n"
-"This is the fastest (but least accurate) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a simplified convex collision shape.\n"
-"This is similar to single collision shape, but can result in a simpler "
-"geometry in some cases, at the cost of accuracy."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Collision Siblings"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is a performance middle-ground between a single convex collision and a "
-"polygon-based collision."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh..."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a static outline mesh. The outline mesh will have its normals "
-"flipped automatically.\n"
-"This can be used instead of the SpatialMaterial Grow property when using "
-"that property isn't possible."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV1"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV2"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Outline Size:"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Channel Debug"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid ""
-"Update from existing scene?:\n"
-"%s"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "MeshLibrary"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Ignore Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Apply Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply without Transforms"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply with Transforms"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No surface source specified."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no geometry)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no faces)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate Surface"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate MultiMesh"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "X-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Y-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Z-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh Up Axis:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Rotation:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Tilt:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Scale:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate"
-msgstr ""
-
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Convert to CPUParticles"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generating Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generate Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Convert to CPUParticles2D"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generation Time (sec):"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry's faces don't contain any area."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry doesn't contain any faces."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't inherit from Spatial."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain face geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
-msgid "Volume"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generating AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate Visibility AABB"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Point from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Out-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove In-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point to Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Split Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Point in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move In-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Out-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Select Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Shift+Drag: Select Control Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Click: Add Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Left Click: Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Right Click: Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Select Control Points (Shift+Drag)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point (in empty space)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Close Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/theme_editor_preview.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
-#: main/main.cpp servers/visual_server.cpp
-msgid "Options"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Angles"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Lengths"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Curve Point #"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Point Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve In Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Out Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Path"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Path Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Out-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove In-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
-#: editor/plugins/physical_bone_plugin.cpp
-msgid "Move Joint"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"No texture in this polygon.\n"
-"Set a texture to be able to edit UV."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Polygon 2D has internal vertices, so it can no longer be edited in the "
-"viewport."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon & UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint Bone Weights"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Open Polygon 2D UV editor."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon 2D UV Editor"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
-#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
-#: scene/resources/convex_polygon_shape_2d.cpp
-msgid "Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
-msgid "Polygons"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Command: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift: Move All"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Command: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Ctrl: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Rotate Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Scale Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Remove a custom polygon. If none remain, custom polygon rendering is "
-"disabled."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Unpaint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Radius:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy Polygon to UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy UV to Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Clear UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Settings"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Enable Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Configure Grid:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones to Polygon"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ERROR: Couldn't load resource!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Add Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Rename Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Resource clipboard is empty!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Load Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portals"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Room Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portal"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Occluder Set Transform"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Center Node"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Path to AnimationPlayer is invalid"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Files"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close and save changes?"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error writing TextFile:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Could not load file at:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving file!"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error importing theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Importing"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "New Text File..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save File As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Can't obtain the script for running."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script failed reloading, check console for errors."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"To run this script, it must inherit EditorScript and be set to tool mode."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "%s Class Reference"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter scripts"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter methods"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
-msgid "Sort"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Up"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Down"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Next Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Previous Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
-msgid "File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reopen Closed Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Copy Script Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reload Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Into"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Over"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Break"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Debug with External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Online Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Discard"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Dominant Script On Scene Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "External"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Use External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature Enabled"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Highlight Current Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature History Size"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Current Script Background Color"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Group Help Pages"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Sort Scripts By"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "List Script Names As"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Flags"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Scripts"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Connections to method:"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Source"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
-#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
-msgid "Target"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid ""
-"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "[Ignore]"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Only resources from filesystem can be dropped."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Lookup Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Convert Case"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
-msgid "Uppercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Lowercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Capitalize"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Syntax Highlighter"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Cut"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Select All"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Delete Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Left"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Right"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Comment"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold/Unfold Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Unfold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Complete Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Evaluate Selection"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Trim Trailing Whitespace"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Spaces"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Tabs"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Find in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Replace in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Contextual Help"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Line..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Toggle Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Breakpoint"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp
-msgid ""
-"This shader has been modified on on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
-msgid "Shader"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Set Rest Pose to Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Create Rest Pose from Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Skeleton2D"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Reset to Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Overwrite Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical bones"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
-msgid "Skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_ik_editor_plugin.cpp
-msgid "Play IK"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
-msgid "Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Perspective"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [auto]"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [portals active]"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Aborted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "X-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Y-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Z-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Plane Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
-msgid "None"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
-msgid "Rotate"
-msgstr ""
-
-#. TRANSLATORS: This refers to the movement that changes the position of an object.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotating %s degrees."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Keying is disabled (no key inserted)."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Animation Key Inserted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pitch:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Yaw:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Objects Drawn:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Material Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Shader Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Surface Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Draw Calls:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Vertices:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS: %d (%s ms)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Transform with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Rotation with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "No parent to instance a child at."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "This operation requires a single selected node."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Auto Orthogonal Enabled"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock View Rotation"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Normal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Wireframe"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Overdraw"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Unshaded"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Environment"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Information"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Half Resolution"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
-msgid "Audio Listener"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Enable Doppler"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Cinematic Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "(Not in GLES2)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Forward"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Backwards"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Speed Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Slow Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Camera Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"To zoom further, change the camera's clipping planes (View -> Settings...)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Convert Rooms"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "XForm Dialog"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Click to toggle between visibility states.\n"
-"\n"
-"Open eye: Gizmo is visible.\n"
-"Closed eye: Gizmo is hidden.\n"
-"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Nodes to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Couldn't find a solid floor to snap the selection to."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Local Space"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Use Snap"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Converts rooms for portal culling."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View 180"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Insert Animation Key"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Selection"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Freelook"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Decrease Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Increase Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Reset Field of View to Default"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Object to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Dialog..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "1 Viewport"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "4 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Grid"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Portal Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Occlusion Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Settings..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate Snap:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Snap (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Snap (%):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Viewport Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Perspective FOV (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Near:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Far:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Change"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale (ratio):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Type"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pre"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Post"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Size"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Opacity"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Show Viewport Rotation Gizmo"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unnamed Gizmo"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Mesh2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Polygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "CollisionPolygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "LightOccluder2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite is empty!"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Can't convert a sprite using animation frames to mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create light occluder."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Update Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Settings:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "No Frames Selected"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add %d Frame(s)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Unable to load images"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Paste Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Empty"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation FPS"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "(empty)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "New Animation"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
-#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
-msgid "Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add a Texture from File"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frames from a Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Horizontal:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Vertical:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select/Clear All Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Create Frames from Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "SpriteFrames"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Region Rect"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Margin"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Snap Mode:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Pixel Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Grid Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Auto Slice"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Step:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "TextureRegion"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Styleboxes"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} color(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No colors found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} constant(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No constants found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} font(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No fonts found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} icon(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No icons found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} stylebox(es)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No styleboxes found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} currently selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Nothing was selected for the import."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing items {n}/{n}"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Updating the editor"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Finalizing"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select by data type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Caution: Adding icon data may considerably increase the size of your Theme "
-"resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Collapse types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Expand types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items with item data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Import Items tab has some items selected. Selection will be lost upon "
-"closing this window.\n"
-"Close anyway?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Select a theme type from the list to edit its items.\n"
-"You can add a custom type or import a type with its items from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Color Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Constant Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Font Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Icon Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All StyleBox Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"This theme type is empty.\n"
-"Add more items to it manually or by importing from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, not a Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, same as the edited Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Edit Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add StyleBox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Items:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Class Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Custom Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Theme Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Old Name:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Editor Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select Another Theme Resource:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme Resource"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Another Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter the list of types or create a new custom type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Available Node-based types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Type name is empty!"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Are you sure you want to create an empty type?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Variation Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show Default"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show default type items alongside items that have been overridden."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override all default type items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select the variation base type from a list of available types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"A type associated with a built-in class cannot be marked as a variation of "
-"another type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Items..."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add, remove, organize and import Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select UI Scene:"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid ""
-"Toggle the control picker, allowing to visually select control types for "
-"edit."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Toggle Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Check Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Named Separator"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Submenu"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Many"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled LineEdit"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 3"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Editable Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subtree"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has,Many,Options"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid path, the PackedScene resource was probably moved or removed."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid PackedScene resource, must have a Control node at its root."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid file, not a PackedScene resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Reload the scene to reflect its most actual state."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Fix Invalid Tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cut Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Line Draw"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Transpose"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Disable Autotile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Enable Priority"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Filter tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Give a TileSet resource to this TileMap to use its tiles."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Command+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Ctrl+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Left"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Right"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Horizontally"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Vertically"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Clear Transform"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Tile Map"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Palette Min Width"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Names"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Ids"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Sort Tiles By Name"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill Preview"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editor Side"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Display Grid"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Axis Color"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Texture(s) to TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected Texture from TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Single Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Autotile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Atlas"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Next Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the next shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Previous Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
-msgid "Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Collision"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
-msgid "Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
-#: scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
-msgid "Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Region Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Collision Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Priority Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
-msgid "Icon Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Z Index Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Copy bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Erase bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new rectangle."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Rectangle"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete Selected Shape"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Keep polygon inside region Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Add or select a texture on the left panel to edit the tiles bound to it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "You haven't selected a texture to remove."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "%s file(s) were not added because was already on the list."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Drag handles to edit Rect.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete selected Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select current edited sub-tile.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"LMB: Set bit on.\n"
-"RMB: Set bit off.\n"
-"Shift+LMB: Set wildcard bit.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its priority.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its z index.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Clear Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "This property can't be changed."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "TileSet"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No VCS plugins are available."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid ""
-"Remote settings are empty. VCS features that use the network may not work."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No commit message was provided."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Staged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstaged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Date:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Subtitle:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s branch?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s remote?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Apply"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control System"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Initialize"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Login"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH public key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH private key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Passphrase"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Detect new changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Discard all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Stage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Message"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit List"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit list size"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branches"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branch Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remotes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote URL"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Fetch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Pull"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Force Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Modified"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Renamed"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Deleted"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Typechange"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unmerged"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "View:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Split"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unified"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Output"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sampler"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set expression"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Resize VisualShader node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Uniform Name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Input Default Port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node to Visual Shader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Node(s) Moved"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Duplicate Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Input Type Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "UniformRef Name Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/light.cpp
-msgid "Light"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Show resulted shader code."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Create Shader Node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Grayscale function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sepia function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Burn operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Darken operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Difference operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Dodge operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "HardLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Lighten operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Overlay operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Screen operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "SoftLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Equal (==)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than (>)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than or Equal (>=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided scalars are equal, greater or "
-"less."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between NaN and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than (<)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than or Equal (<=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Not Equal (!=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated scalar if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF (or NaN) and a "
-"scalar parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Input parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "E constant (2.718282). Represents the base of the natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sqrt2 constant (1.414214). Square root of 2."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the absolute value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Constrains a value to lie between two further values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in radians to degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-e Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Computes the fractional part of the argument."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse of the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the greater of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the lesser of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the opposite value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the value of the first parameter raised to the power of the second."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in degrees to radians."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest even integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Extracts the sign of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the truncated value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds scalar to scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts scalar from scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the cubic texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Cubic texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup with triplanar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Calculate the outer product of a pair of vectors.\n"
-"\n"
-"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
-"one column) and the second parameter 'r' as a row vector (matrix with one "
-"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
-"whose number of rows is the number of components in 'c' and whose number of "
-"columns is the number of components in 'r'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes transform from four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes transform to four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the determinant of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the inverse of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the transpose of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies transform by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes vector from three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes vector to three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the cross product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the distance between two points."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the dot product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the same direction as a reference vector. "
-"The function has three vector parameters : N, the vector to orient, I, the "
-"incident vector, and Nref, the reference vector. If the dot product of I and "
-"Nref is smaller than zero the return value is N. Otherwise -N is returned."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the length of a vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors using scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the normalize product of vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the direction of reflection ( a : incident "
-"vector, b : normal vector )."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the vector that points in the direction of refraction."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( vector(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds vector to vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts vector from vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, with custom amount of input and "
-"output ports. This is a direct injection of code into the vertex/fragment/"
-"light function, do not use it to write the function declarations inside."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns falloff based on the dot product of surface normal and view "
-"direction of camera (pass associated inputs to it)."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, which is placed on top of the "
-"resulted shader. You can place various function definitions inside and call "
-"it later in the Expressions. You can also declare varyings, uniforms and "
-"constants."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "A reference to an existing uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "VisualShader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Edit Visual Property:"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Mode Changed"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Runnable"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Exporting All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Presets"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-msgid "Add..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"If checked, the preset will be available for use in one-click deploy.\n"
-"Only one preset per platform may be marked as runnable."
-msgstr ""
-
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
-msgid "Resources"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export all resources in the project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected scenes (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected resources (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources to export:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to export non-resource files/folders\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to exclude files/folders from project\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Features"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Custom (comma-separated):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Feature List:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Script"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Compiled Bytecode (Faster Loading)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Encrypted (Provide Key Below)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Encryption Key (256-bits as hexadecimal):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Note: Encryption key needs to be stored in the binary,\n"
-"you need to build the export templates from source."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "More Info..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_manager.cpp
-msgid "ZIP File"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Manage Export Templates"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export With Debug"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The path specified doesn't exist."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file (it's not in ZIP format)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose an empty folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "This directory already contains a Godot project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Game Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Imported Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "There is already a folder in this path with the specified name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "It would be a good idea to name your project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project path (changed anything?)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file, not in ZIP format."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The following files failed extraction from package:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Package installed successfully!"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Rename Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Existing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install Project:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Name:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Installation Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 3.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Not supported by your GPU drivers."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Higher visual quality\n"
-"All features available\n"
-"Incompatible with older hardware\n"
-"Not recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 2.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Lower visual quality\n"
-"Some features not available\n"
-"Works on most hardware\n"
-"Recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Missing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't open project at '%s'."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to open more than one project?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file does not specify the version of Godot "
-"through which it was created.\n"
-"\n"
-"%s\n"
-"\n"
-"If you proceed with opening it, it will be converted to Godot's current "
-"configuration file format.\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file was generated by an older engine "
-"version, and needs to be converted for this version:\n"
-"\n"
-"%s\n"
-"\n"
-"Do you want to convert it?\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The project settings were created by a newer engine version, whose settings "
-"are not compatible with this version."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in the Project Settings under "
-"the \"Application\" category."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: Assets need to be imported.\n"
-"Please edit the project to trigger the initial import."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to run %d projects at once?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove %d projects from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove this project from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Remove all missing projects from the list?\n"
-"The project folders' contents won't be modified."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Language changed.\n"
-"The interface will update after restarting the editor or project manager."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Are you sure to scan %s folders for existing Godot projects?\n"
-"This could take a while."
-msgstr ""
-
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgctxt "Application"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Loading, please wait..."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Edit Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Run Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Select a Folder to Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Missing"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "About"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Restart Now"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove All"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Also delete project contents (no undo!)"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't run project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"You currently don't have any projects.\n"
-"Would you like to explore official example projects in the Asset Library?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Filter projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"This field filters projects by name and last path component.\n"
-"To filter projects by name and full path, the query must contain at least "
-"one `/` character."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Physical Key"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Key "
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Axis"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "An action with the name '%s' already exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Rename Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Action deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "All Devices"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid " (Physical)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Press a Key..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 1"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 2"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Axis Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Global Property"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Select a setting item first!"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "No property '%s' exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Delete Item"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Error saving settings."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Settings saved OK."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Moved Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override for Feature"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add %d Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Translation"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Path(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Remap(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Resource Remap Language"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap Option"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter Mode"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Project Settings (project.godot)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "General"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override For..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "The editor must be restarted for changes to take effect."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Input Map"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Action:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
-msgid "Deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Device:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Localization"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Resources:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps by Locale:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show All Locales"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show Selected Locales Only"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Filter mode:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "AutoLoad"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Plugins"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Import Defaults"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Preset..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Zero"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing In-Out"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing Out-In"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "File..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Dir..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Assign"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Select Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Pick a Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Property"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Method"
-msgstr ""
-
-#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Batch Rename"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Prefix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Suffix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Use Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Advanced Options"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Substitute"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node's parent name, if available"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node type"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Current scene name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Root node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Sequential integer counter.\n"
-"Compare counter options."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Per-level Counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "If set, the counter restarts for each group of child nodes."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Initial value for the counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Amount by which counter is incremented for each node"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Padding"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Minimum number of digits for the counter.\n"
-"Missing digits are padded with leading zeros."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Post-Process"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Style"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Keep"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "PascalCase to snake_case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "snake_case to PascalCase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Lowercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Uppercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Reset"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Regular Expression Error:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "At character %s"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent Node"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Reparent Location (Select new Parent):"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Keep Global Transform"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Run Mode:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
-msgid "Current Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Main Scene Arguments:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Scene Run Settings"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "No parent to instance the scenes at."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error loading scene from %s"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot instance the scene '%s' because the current scene exists within one "
-"of its nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Scene(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Replace with Branch Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Child Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't paste root node into the same scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Paste Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on the tree root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Node In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Nodes In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instantiated scenes can't become root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make node as Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes and any children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete the root node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\" and its children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires having a scene open in the editor."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires selecting only one node, but you have "
-"selected %d nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the root node branch as an instanced scene.\n"
-"To create an editable copy of the current scene, duplicate it using the "
-"FileSystem dock context menu\n"
-"or create an inherited scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the branch of an already instanced scene.\n"
-"To create a variation of a scene, you can make an inherited scene based on "
-"the instanced scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is a child of an already instantiated scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is part of an inherited scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Save New Scene As..."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Disabling \"editable_instance\" will cause all properties of the node to be "
-"reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
-"cause all properties of the node to be reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "New Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Create Root Node:"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "2D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "3D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "User Interface"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Other Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on instanced scenes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Cut Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remove Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change type of node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Couldn't save new scene. Likely dependencies (instances) couldn't be "
-"satisfied."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error saving scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error duplicating scene to save it."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Sub-Resources"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Editable Children"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Load As Placeholder"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot attach a script: there are no languages registered.\n"
-"This is probably because this editor was built with all language modules "
-"disabled."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add Child Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Expand/Collapse All"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change Type"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Reparent to New Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Merge From Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Save Branch as Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Copy Node Path"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete (No Confirm)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Instance a scene file as a Node. Creates an inherited scene if no root node "
-"exists."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach a new or existing script to the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach the script from the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remote"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"If selected, the Remote scene tree dock will cause the project to stutter "
-"every time it updates.\n"
-"Switch back to the Local scene tree dock to improve performance."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Show Scene Tree Root Selection"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Derive Script Globals By Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Use Favorites Root Selection"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Unlock Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Button Group"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "(Connecting From)"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node configuration warning:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s) and %s group(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is in %s group(s).\n"
-"Click to show groups dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Open Script:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is locked.\n"
-"Click to unlock it."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Children are not selectable.\n"
-"Click to make selectable."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visibility"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"AnimationPlayer is pinned.\n"
-"Click to unpin."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Rename Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Scene Tree (Nodes):"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node Configuration Warning!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Select a Node"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Filename is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is not local."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid base path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "A directory with the same name exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File does not exist."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid extension."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading template '%s'"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error - Could not create script in filesystem."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Overrides"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script / Choose Location"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File exists, it will be reused."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid class name."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid inherited parent name or path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script path/name is valid."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will create a new script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will load an existing script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script file already exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Note: Built-in scripts have some limitations and can't be edited using an "
-"external editor."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Warning: Having the script name be the same as a built-in type is usually "
-"not desired."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Class Name:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Template:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in Script:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Attach Node Script"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Bytes:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Warning:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Trace"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Errors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Child process connected."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Copy Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Open C++ Source on GitHub"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Video RAM"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Skip Breakpoints"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Previous Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Next Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Frames"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Filter stack variables"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Inspect Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Network Profiler"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitor"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Pick one or more items from the list to display the graph."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "List of Video Memory Usage by Resource:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Total:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export list to a CSV file"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_effect_record.cpp
-msgid "Format"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
-msgid "Usage"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp servers/visual_server.cpp
-msgid "Misc"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control Type:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Live Edit Root:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Set From Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export measures as CSV"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Erase Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Restore Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Change Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Editor Settings"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Shortcuts"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Binding"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Light Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Stream Player 3D"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: platform/osx/export/export.cpp
-msgid "Camera"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera FOV"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera Size"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Visibility Notifier"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Reflection Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "GI Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Baked Indirect Light"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Sphere Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Box Shape Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body A"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body B"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Overlap"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Room Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-msgid "Portal Margin"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Arrow"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Portal Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Occluder"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Polygon Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Hole Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Hole"
-msgstr ""
-
-#: main/main.cpp
-msgid "Godot Physics"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "Use BVH"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "BVH Collision Margin"
-msgstr ""
-
-#: main/main.cpp
-msgid "Crash Handler"
-msgstr ""
-
-#: main/main.cpp
-msgid "Multithreaded Server"
-msgstr ""
-
-#: main/main.cpp
-msgid "RID Pool Prealloc"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debugger stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Chars Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Messages Per Frame"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Errors Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Warnings Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Flush stdout On Print"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Log Path"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Log Files"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver Name"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fallback To GLES2"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "DPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allow hiDPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Per Pixel Transparency"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allowed"
-msgstr ""
-
-#: main/main.cpp
-msgid "Intended Usage"
-msgstr ""
-
-#: main/main.cpp
-msgid "Framebuffer Allocation"
-msgstr ""
-
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Energy Saving"
-msgstr ""
-
-#: main/main.cpp
-msgid "Threads"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-msgid "Thread Model"
-msgstr ""
-
-#: main/main.cpp
-msgid "Thread Safe BVH"
-msgstr ""
-
-#: main/main.cpp
-msgid "Handheld"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Orientation"
-msgstr ""
-
-#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
-#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-msgid "Common"
-msgstr ""
-
-#: main/main.cpp
-msgid "Physics FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Force FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable Pause Aware Picking"
-msgstr ""
-
-#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
-#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
-#: scene/main/viewport.cpp scene/register_scene_types.cpp
-msgid "GUI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
-
-#: main/main.cpp
-msgid "stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Print FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Verbose stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
-
-#: main/main.cpp
-msgid "Low Processor Mode"
-msgstr ""
-
-#: main/main.cpp
-msgid "Delta Sync After Draw"
-msgstr ""
-
-#: main/main.cpp
-msgid "iOS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Hide Home Indicator"
-msgstr ""
-
-#: main/main.cpp
-msgid "Input Devices"
-msgstr ""
-
-#: main/main.cpp
-msgid "Pointing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Touch Delay"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "GLES3"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Shaders"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debug Shader Fallbacks"
-msgstr ""
-
-#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
-#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
-#: scene/resources/world.cpp
-msgid "Environment"
-msgstr ""
-
-#: main/main.cpp
-msgid "Default Clear Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "Boot Splash"
-msgstr ""
-
-#: main/main.cpp
-msgid "Show Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullsize"
-msgstr ""
-
-#: main/main.cpp scene/resources/dynamic_font.cpp
-msgid "Use Filter"
-msgstr ""
-
-#: main/main.cpp scene/resources/style_box.cpp
-msgid "BG Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "macOS Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Windows Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Buffering"
-msgstr ""
-
-#: main/main.cpp
-msgid "Agile Event Flushing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Touch From Mouse"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Mouse From Touch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Mouse Cursor"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image Hotspot"
-msgstr ""
-
-#: main/main.cpp
-msgid "Tooltip Position Offset"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Debugger Agent"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait For Debugger"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait Timeout"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
-#: main/main.cpp
-msgid "Runtime"
-msgstr ""
-
-#: main/main.cpp
-msgid "Unhandled Exception Policy"
-msgstr ""
-
-#: main/main.cpp
-msgid "Main Loop Type"
-msgstr ""
-
-#: main/main.cpp scene/gui/texture_progress.cpp
-#: scene/gui/viewport_container.cpp
-msgid "Stretch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Aspect"
-msgstr ""
-
-#: main/main.cpp
-msgid "Shrink"
-msgstr ""
-
-#: main/main.cpp
-msgid "Auto Accept Quit"
-msgstr ""
-
-#: main/main.cpp
-msgid "Quit On Go Back"
-msgstr ""
-
-#: main/main.cpp scene/main/viewport.cpp
-msgid "Snap Controls To Pixels"
-msgstr ""
-
-#: main/main.cpp
-msgid "Dynamic Fonts"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Oversampling"
-msgstr ""
-
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-msgid "Active Soft World"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "CSG"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Height"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Operation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Calculate Tangents"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Use Collision"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-msgid "Collision Layer"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
-#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
-#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-msgid "Collision Mask"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Invert Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
-#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/sphere_shape.cpp
-msgid "Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Radial Segments"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Rings"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Smooth Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Cone"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Ring Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
-#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Degrees"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Node"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval Type"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Simplify Angle"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Rotation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Local"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Continuous U"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path U Distance"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Joined"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Compression Mode"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Transfer Channel"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Channel Count"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Always Ordered"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Server Relay"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Verify"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Hostname"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Use DTLS"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Config File"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Load Once"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Symbol Prefix"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Reloadable"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select the dynamic library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select dependencies of the library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Remove current entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Double click to create a new entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform:"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dynamic Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Add an architecture entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "GDNativeLibrary"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Enabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Disabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Class Name"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Icon Path"
-msgstr ""
-
-#: modules/gdnative/register_types.cpp
-msgid "GDNative"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript.cpp
-msgid "GDScript"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Function Definition Color"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Node Path Color"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
-msgid "Max Call Stack"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Treat Warnings As Errors"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Exclude Addons"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Autocomplete Setters And Getters"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Step argument is zero!"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not a script with an instance"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a script"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a resource file"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Object can't provide a length."
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Language Server"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Enable Smart Resolve"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Show Native Symbols In Editor"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Use Thread"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Mesh GLTF2"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export GLTF..."
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Normalized"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Min"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Max"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Buffer"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Length"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Stride"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Indices"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "FOV Size"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Zfar"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Znear"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
-#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp
-msgid "Color"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
-#: scene/resources/environment.cpp
-msgid "Intensity"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-msgid "Range"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Inner Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Outer Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Blend Weights"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Instance Materials"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Parent"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Xform"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
-msgid "Skin"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-msgid "Translation"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Children"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Roots"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
-msgid "Unique Names"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp
-msgid "Godot Bone Node"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Skin Root"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joints Original"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Inverse Binds"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Non Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Bone I"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Name"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Godot Skin"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Img"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Gloss Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Specular Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Spec Gloss Img"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Json"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Major Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Minor Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "GLB Data"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Use Named Skin Binds"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Buffer Views"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Accessors"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Scene Name"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Root Nodes"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
-msgid "Textures"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
-msgid "Images"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Cameras"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-msgid "Lights"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Unique Animation Names"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeletons"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeleton To Node"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-msgid "Animations"
-msgstr ""
-
-#: modules/gltf/gltf_texture.cpp
-msgid "Src Image"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Mesh Library"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Physics Material"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-msgid "Use In Baked Light"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
-msgid "Cell"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Octant Size"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center X"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Y"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Z"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/resources/material.cpp
-msgid "Mask"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Plane:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paste Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paint"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Disabled"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Above"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Below"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit X Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Y Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Z Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Clear Rotation"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Paste Selects"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clear Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Settings"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Filter meshes"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Begin Bake"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Preparing data structures"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Generate buffers"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Direct lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Indirect lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Post processing"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Plotting lightmaps"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "CPU Lightmapper"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Low Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Medium Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "High Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Ultra Quality Ray Count"
-msgstr ""
-
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-msgid "Loop Offset"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Eye Height"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "IOD"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display Width"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display To Lens"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Oversample"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K1"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K2"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Class name can't be a reserved keyword"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Build Solution"
-msgstr ""
-
-#: modules/mono/editor/csharp_project.cpp
-msgid "Auto Update Project"
-msgstr ""
-
-#: modules/mono/mono_gd/gd_mono_utils.cpp
-msgid "End of inner exception stack trace"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Bake NavMesh"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Seamless"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "As Normal Map"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Bump Strength"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise Offset"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Octaves"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Period"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Persistence"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Lacunarity"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Subject"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Names"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Strings"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Multicast If"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Local Port"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover IPv6"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Description URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Control URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Our Addr"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Status"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"A node yielded without working memory, please read the docs on how to yield "
-"properly!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Node yielded, but did not return a function state in the first working "
-"memory."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Return value must be assigned to first element of node working memory! Fix "
-"your node please."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Visual Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Signal Arguments"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Default Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Override an existing built-in function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Variables:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new variable."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Signals:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new signal."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name is not a valid identifier:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name already in use by another func/var/signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete input port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Duplicate VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Preload Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s) From Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid ""
-"Can't drop properties because script '%s' is not used in this scene.\n"
-"Drop holding 'Shift' to just copy the signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Getter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Setter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Move Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Disconnect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Data"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Script already has function '%s'"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Input Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Resize Comment"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function with a function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select at least one node with sequence port."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Try to only have one sequence input in selection."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Tool:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Members:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Nodes..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "function_name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit its graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete Selected"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Find Node Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Copy Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Cut Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Refresh Graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Member"
-msgstr ""
-
-#: modules/visual_script/visual_script_expression.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Enabled"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "if (cond) is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "while (cond):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "for (elem) in (input):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "in order:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Steps"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "'input' is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Type Cast"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Is %s?"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Node Path"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Use Default Args"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Validate"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "RPC Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Subtract %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Multiply %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Divide %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Mod %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftLeft %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftRight %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitAnd %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitOr %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitXor %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Set Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Assign Op"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Get %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base object is not a Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name '%s' in node %s."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Emit %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Operator"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "a if cond, else b"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Var Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Preload"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Global Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Class Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Math Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Engine Singleton"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "CustomNode"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ""
-"Invalid return value from _step(), must be integer (seq out), or string "
-"(error)."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "SubCall"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
-msgid "Title"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Construct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Action %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Deconstruct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search VisualScript"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Yield"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Wait"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Physics Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "%s sec(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitNodeSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitInstanceSignal"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.cpp
-msgid "Write Mode"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Verify SSL"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Trusted SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Bind IP"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Private Key"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
-msgid "SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "CA Chain"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Handshake Timeout"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Session Mode"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Required Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Optional Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Requested Reference Space Types"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Reference Space Type"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Visibility State"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Bounds Geometry"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Android SDK Path"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore Pass"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Force System User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Shutdown ADB On Exit"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package name is missing."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package segments must be of non-zero length."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A digit cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The package must have at least one '.' separator."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Use Custom Build"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Export Format"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Keystore"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Debug Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "One Click Deploy"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Clear Previous Install"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
-msgid "Code"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Min SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Target SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Package"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Unique Name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signed"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Classify As Game"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Retain Data On Uninstall"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exclude From Recents"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Graphics"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "OpenGL Debug"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Features"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking Frequency"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Passthrough"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Immersive Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Small"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Normal"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Large"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Xlarge"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "User Data Backup"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Allow"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Command Line"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Extra Args"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Salt"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Public Key"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Custom Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Select device from the list"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Uninstalling..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Installing to device, please wait..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not install to device: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on device..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not execute on device."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Debug Keystore, Debug User AND Debug Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Release Keystore, Release User AND Release Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release keystore incorrectly configured in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'platform-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'build-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid public key for APK expansion."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid package name:"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
-"project setting (changed in Godot 3.2.2).\n"
-"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
-"Note that the singleton was also renamed from \"GodotPayments\" to "
-"\"GodotGooglePlayBilling\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
-"or \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing debug %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing release %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not find keystore, unable to export."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' returned with error #%d"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Verifying %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' verification of %s failed."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting for Android"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Trying to build from a custom built template, but no version info for it "
-"exists. Please reinstall from the 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
-"Please reinstall Android build template from 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not write expansion package file!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Building Android Project (gradle)"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Building of Android project failed, check output for the error.\n"
-"Alternatively visit docs.godotengine.org for Android build documentation."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Moving output"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to copy and rename export file, check gradle project directory for "
-"outputs."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Creating APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
-"Please build a template with all required libraries, or uncheck the missing "
-"architectures in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adding files..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Aligning APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not unzip temporary unaligned APK."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier is missing."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "The character '%s' is not allowed in Identifier."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Targeted Device Family"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Info"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Signature"
-msgstr "Amẓ"
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Short Version"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Copyright"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Capabilities"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Access Wi-Fi"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Push Notifications"
-msgstr ""
-
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
-msgid "User Data"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Files App"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Privacy"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Camera Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Microphone Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Photolibrary Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 120 X 120"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 180 X 180"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 76 X 76"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 152 X 152"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 167 X 167"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store 1024 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 40 X 40"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 80 X 80"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Launch Screen Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Image Scale Mode"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @2x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @3x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Invalid Identifier:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Stop HTTP Server"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run in Browser"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run exported HTML in the system's default browser."
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Variant"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Type"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "VRAM Texture Compression"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Desktop"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Mobile"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Html"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Icon"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Custom Html Shell"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Head Include"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Canvas Resize Policy"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Focus Canvas On Start"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Experimental Virtual Keyboard"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Progressive Web App"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Offline Page"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 144 X 144"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 180 X 180"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 512 X 512"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Web"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Host"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Port"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Use SSL"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "SSL Key"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't get filesystem access."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get Info.plist hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no exe name."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no bundle id."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, can't load."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create \"%s\" subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to extract thin binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid binary format."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Already signed!"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to process nested resources."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get CodeResources hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-msgid "Invalid entitlements file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid executable file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't resize signature load command."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create fat binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown bundle type."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown object type."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Category"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "High Res"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Location Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendar Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Desktop Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Documents Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Downloads Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Removable Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Codesign"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Identity"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
-msgid "Timestamp"
-msgstr "Akud:"
-
-#: platform/osx/export/export.cpp
-msgid "Hardened Runtime"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Replace Existing Signature"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Entitlements"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Custom File"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow JIT Code Execution"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Unsigned Executable Memory"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Dyld Environment Variables"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Disable Library Validation"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Audio Input"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendars"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Events"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Debugging"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Sandbox"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Server"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Client"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Usb"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Bluetooth"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Downloads"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Pictures"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Music"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Movies"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Custom Options"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Name"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Password"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Team ID"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"You can check progress manually by opening a Terminal and running the "
-"following command:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Run the following command to staple the notarization ticket to the exported "
-"application (optional):"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "No identity found."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Creating app bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Relative symlinks are not supported on this OS, the exported project might "
-"be broken!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
-"template archive."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making PKG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Ad-hoc signed applications require the 'Disable Library Validation' "
-"entitlement to load dynamic libraries."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making ZIP"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Notarization requires the app to be archived first, select the DMG or ZIP "
-"export format instead."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Sending archive for notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Invalid bundle identifier:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
-"signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Xcode command line tools are not installed, using built-in "
-"\"codesign\". Code signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Code signing is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Hardened runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID name not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID password not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is disabled. The exported project will be blocked by "
-"Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Code signing is disabled. The exported project will not run on Macs with "
-"enabled Gatekeeper and Apple Silicon powered Macs."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Hardened Runtime is not compatible with ad-hoc signature, and will be "
-"disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is not supported from this OS. The exported project "
-"will be blocked by Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Microphone access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Camera access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Location information access is enabled, but usage description is "
-"not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Address book access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Calendar access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Photo library access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "macOS"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Force Builtin Codesign"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Architecture"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Short Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher Guid"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Signing"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Algorithm"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Major"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Minor"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Build"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Revision"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Store Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 44 X 44 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 71 X 71 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 150 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 310 X 310 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Wide 310 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Splash Screen"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Tiles"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 150 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Wide 310 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 310 X 310"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package short name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package unique name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package publisher display name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid product GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid publisher GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid background color."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "UWP"
-msgstr ""
-
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Signtool"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Identity Type"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Timestamp Server URL"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Digest Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Company Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Description"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Trademarks"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid ""
-"The rcedit tool must be configured in the Editor Settings (Export > Windows "
-"> Rcedit) to change the icon or app information data."
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid icon path:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid file version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid product version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Windows"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Rcedit"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Osslsigncode"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Wine"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/texture.cpp
-msgid "Frames"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite to display frames."
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Centered"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip V"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitoring"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitorable"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Physics Overrides"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Space Override"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Point"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Distance Scale"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Vec"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Gravity"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Linear Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Angular Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Override"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-msgid "Volume dB"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Pitch Scale"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Stream Paused"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-msgid "Max Distance"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
-msgid "Attenuation"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Bus"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-msgid "Area Mask"
-msgstr ""
-
-#: scene/2d/back_buffer_copy.cpp
-msgid "Copy Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Anchor Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Rotating"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-msgid "Current"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
-msgid "Zoom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
-msgid "Custom Viewport"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
-msgid "Process Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Limit"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-msgid "Left"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-msgid "Right"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
-msgid "Bottom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothed"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin H Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin V Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "H"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "V"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Screen"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Limits"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Drag Margin"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Blend Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Light Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Animation"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim H Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim V Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim Loop"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
-msgid "Visibility"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-msgid "Visible"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Self Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show Behind Parent"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show On Top"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Light Mask"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Use Parent Material"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
-#: scene/2d/canvas_modulate.cpp
-msgid ""
-"Only one visible CanvasModulate is allowed per scene (or set of instanced "
-"scenes). The first created one will work, while the rest will be ignored."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
-"define its shape."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid "Pickable"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid ""
-"CollisionPolygon2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Build Mode"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
-#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
-msgid "Disabled"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision Margin"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"CollisionShape2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"A shape must be provided for CollisionShape2D to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"Polygon-based shapes are not meant be used nor edited directly through the "
-"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid ""
-"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Emitting"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Lifetime"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
-msgid "One Shot"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Explosiveness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Lifetime Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fixed FPS"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fract Delta"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Drawing"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Local Coords"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Draw Order"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Emission Shape"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Sphere Radius"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Rect Extents"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Normals"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Align Y"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Direction"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Spread"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Initial Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Angular Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Orbit Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Linear Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Radial Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Tangential Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Damping"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Initial Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Hue Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Curve"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node B must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node A"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node B"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
-#: scene/resources/environment.cpp
-msgid "Bias"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Disable Collision"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Softness"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Initial Offset"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
-msgid "Rest Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Stiffness"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid ""
-"A texture with the shape of the light must be supplied to the \"Texture\" "
-"property."
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-msgid "Editor Only"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Texture Scale"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Energy"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Item Cull Mask"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-msgid "Shadow"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Gradient Length"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Filter Smooth"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "Closed"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
-msgid "Cull Mode"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid ""
-"An occluder polygon must be set (or drawn) for this occluder to take effect."
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Width Curve"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Default Color"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Fill"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Gradient"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Texture Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Capping"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Joint Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Begin Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "End Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-msgid "Border"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Sharp Limit"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Round Precision"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Antialiased"
-msgstr ""
-
-#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-msgid "Multimesh"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-msgid "Edge Connection Margin"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Target Desired Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Neighbor Dist"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Neighbors"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Time Horizon"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Speed"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Path Max Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-msgid "Estimate Radius"
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp
-msgid ""
-"The NavigationObstacle2D only serves to provide collision avoidance to a "
-"Node2D object."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"A NavigationPolygon resource must be set or created for this node to work. "
-"Please set a property or draw a polygon."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Scale"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Z As Relative"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
-msgid "Scroll"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Offset"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Scale"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit Begin"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit End"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Ignore Camera Zoom"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid ""
-"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid "Mirroring"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles2D node instead. You can use the \"Convert to "
-"CPUParticles2D\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles2D instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
-"purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid ""
-"A material to process the particles is not assigned, so no behavior is "
-"imprinted."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"Particles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid "Visibility Rect"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid "Process Material"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
-#: scene/resources/texture.cpp
-msgid "Curve"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Unit Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "H Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "V Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Cubic Interp"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "Lookahead"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-msgid "Layers"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Linear Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Angular Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Friction"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Bounce"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Physics Material Override"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid ""
-"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Mass"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Inertia"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Weight"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Gravity Scale"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Custom Integrator"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Continuous CD"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contacts Reported"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contact Monitor"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Sleeping"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Can Sleep"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Damp"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Angular"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Applied Forces"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Torque"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Safe Margin"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Sync To Physics"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Apply Velocity On Leave"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
-#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
-msgid "Normal"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Remainder"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Local Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider ID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider RID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Shape Index"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Invert"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Vertex Colors"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Internal Vertex Count"
-msgstr ""
-
-#: scene/2d/position_2d.cpp
-msgid "Gizmo Extents"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Exclude Parent"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Cast To"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Areas"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Bodies"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp
-msgid "Path property must point to a valid Node2D node to work."
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Remote Path"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Use Global Coordinates"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Rest"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Default Length"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid ""
-"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Hframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Vframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame Coords"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/resources/texture.cpp
-msgid "Filter Clip"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid ""
-"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
-"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
-"KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Set"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Quadrant Size"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Custom Transform"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Half Offset"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Origin"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Y Sort"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Show Collision"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Compatibility Mode"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Centered Textures"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Cell Clip UV"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Parent"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Kinematic"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Centered"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Visible"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Passby Press"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Visibility Mode"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid ""
-"VisibilityEnabler2D works best when used with the edited scene root directly "
-"as parent."
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Pause Animations"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Freeze Bodies"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Particles"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Animated Sprites"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Process Parent"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Physics Process Parent"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Uniformity"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Controller ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
-msgid "Rumble"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The controller ID must not be 0 or this controller won't be bound to an "
-"actual controller."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Anchor ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The anchor ID must not be 0 or this anchor won't be bound to an actual "
-"anchor."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-msgid "World Scale"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Model"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit Size"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Max dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Out Of Range Mode"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Degrees"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Filter Attenuation dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Doppler"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Tracking"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Space Transform"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp
-msgid "Interior"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Finding meshes and lights"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing geometry (%d/%d)"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing environment"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generating capture"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Saving lightmaps"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Done"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
-#: scene/resources/rectangle_shape_2d.cpp
-msgid "Extents"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Tweaks"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounces"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounce Indirect Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Denoiser"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Use HDR"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generate"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Max Size"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky Rotation Degrees"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-msgid "Custom Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Min Light"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Propagation"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Image Path"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Light Data"
-msgstr ""
-
-#: scene/3d/bone_attachment.cpp
-msgid "Bone Name"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Keep Aspect"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
-msgid "Cull Mask"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Doppler Tracking"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Projection"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "FOV"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Frustum Offset"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Near"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Far"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Margin"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Clip To"
-msgstr ""
-
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-msgid "Ray Pickable"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-#, fuzzy
-msgid "Capture On Drag"
-msgstr "Amẓ"
-
-#: scene/3d/collision_object.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape or CollisionPolygon as a child to define "
-"its shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid ""
-"CollisionPolygon only serves to provide a collision shape to a "
-"CollisionObject derived node. Please only use it as a child of Area, "
-"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"CollisionShape only serves to provide a collision shape to a CollisionObject "
-"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
-"KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"Plane shapes don't work well and will be removed in future versions. Please "
-"don't use them."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial whose "
-"Billboard Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Box Extents"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Inner Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Height"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Axis"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Rotate Y"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Disable Z"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Flatness"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-msgid "Portals"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Portal Mode"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Include In Bound"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Allow Merging"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Plotting Meshes"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"GIProbes are not supported by the GLES2 video driver.\n"
-"Use a BakedLightmap instead."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"The GIProbe Compress property has been deprecated due to known bugs and no "
-"longer has any effect.\n"
-"To remove this warning, disable the GIProbe's Compress property."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Subdiv"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Indirect Energy"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Negative"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Specular"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Contact"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Reverse Cull Face"
-msgstr ""
-
-#: scene/3d/light.cpp servers/visual_server.cpp
-msgid "Directional Shadow"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 1"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 2"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 3"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Blend Splits"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bias Split Scale"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Depth Range"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Omni"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Detail"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Spot"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Angle Attenuation"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Transform Normals"
-msgstr ""
-
-#: scene/3d/navigation.cpp scene/resources/curve.cpp
-msgid "Up Vector"
-msgstr ""
-
-#: scene/3d/navigation.cpp
-msgid "Cell Height"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Agent Height Offset"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Ignore Y"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
-
-#: scene/3d/navigation_obstacle.cpp
-msgid ""
-"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "No shape is set."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "Only uniform scales are supported."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to "
-"CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"On macOS, Particles rendering is much slower than CPUParticles due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Nothing is visible because meshes have not been assigned to draw passes."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Particles animation requires the usage of a SpatialMaterial whose Billboard "
-"Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Visibility AABB"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Draw Passes"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Passes"
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid ""
-"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
-"parent Path's Curve resource."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "Rotation Mode"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid ""
-"Size changes to RigidBody (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Axis Lock"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Move Lock X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Move Lock Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Move Lock Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Body Offset"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node B must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Solver"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Exclude Nodes"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Params"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Relaxation"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Motor"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Target Velocity"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Max Impulse"
-msgstr "Azal:"
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Restitution"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Force Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Z"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "The RoomManager should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A Room should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A RoomGroup should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Portal Active"
-msgstr ""
-
-#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
-msgid "Two Way"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Linked Room"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Use Default Margin"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Group Name"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Dispatch Mode"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Grid Radius"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-msgid "Update Mode"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Origin Offset"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Box Projection"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Enable Shadows"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Color"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Energy"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Contrib"
-msgstr ""
-
-#: scene/3d/remote_transform.cpp
-msgid ""
-"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
-"derived node to work."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A Room cannot have another Room as a child or grandchild."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "The RoomManager should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A RoomGroup should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid ""
-"Room convex hull contains a large number of planes.\n"
-"Consider simplifying the room bound in order to increase performance."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Use Default Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp scene/3d/room_manager.cpp
-msgid "Room Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Bound"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "Roomgroup Priority"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "The RoomManager should not be placed inside a RoomGroup."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList has not been assigned."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList node should be a Spatial (or derived from Spatial)."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal Depth Limit is set to Zero.\n"
-"Only the Room that the Camera is in will render."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "There should only be one RoomManager in the SceneTree."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Main"
-msgstr ""
-
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Active"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roomlist"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Mode"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Filename"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "Gameplay"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Gameplay Monitor"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Use Secondary PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Merge Meshes"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Show Margins"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Debug Sprawl"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Overlap Warning Threshold"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Preview Camera"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal Depth Limit"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Default Portal Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roaming Expansion Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"RoomList path is invalid.\n"
-"Please check the RoomList branch has been assigned in the RoomManager."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "RoomList contains no Rooms, aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Misnamed nodes detected, check output log for details. Aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal link room not found, check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal autolink failed, check output log for details.\n"
-"Check the portal is facing outwards from the source room."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
-"Check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Error calculating room bounds.\n"
-"Ensure all rooms contain geometry or manual bounds."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Physics Enabled"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Parent Collision Ignore"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Simulation Precision"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Total Mass"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Linear Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Areaangular Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Volume Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pressure Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Damping Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Drag Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pose Matching Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid ""
-"Size changes to SoftBody will be overridden by the physics engine when "
-"running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Matrix"
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Gizmo"
-msgstr ""
-
-#: scene/3d/spatial_velocity_tracker.cpp
-msgid "Track Physics Step"
-msgstr ""
-
-#: scene/3d/spring_arm.cpp
-msgid "Spring Length"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-msgid "Opacity"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Transparent"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite3D to display frames."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid ""
-"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
-"it as a child of a VehicleBody."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Per-Wheel Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Engine Force"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Brake"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "VehicleBody Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Traction"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Wheel"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Roll Influence"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Friction Slip"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Suspension"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Max Force"
-msgstr ""
-
-#: scene/3d/visibility_notifier.cpp
-msgid "AABB"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
-msgid "Geometry"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Override"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Overlay"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Cast Shadow"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Extra Cull Margin"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Baked Light"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Generate Lightmap"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
-#: scene/resources/material.cpp
-msgid "Min Distance"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Min Hysteresis"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Max Hysteresis"
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"WorldEnvironment requires its \"Environment\" property to contain an "
-"Environment to have a visible effect."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
-"this environment's Background Mode to Canvas (for 2D scenes)."
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Mix Mode"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadein Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadeout Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Auto Restart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Input Count"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Xfade Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Switch Mode"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Auto Advance"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Advance Condition"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Anim Apply Reset"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Assigned Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Reset On Save"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Length"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Position"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Options"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Method Call Mode"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Nothing connected to input '%s' of node '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "No root AnimationNode for the graph is set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "The AnimationPlayer root node is not a valid node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Tree Root"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Anim Player"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Root Motion"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Track"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Playback"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Master Player"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Base Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Animation Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Zero Y"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Root Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Tip Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Interpolation"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Override Tip Basis"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Use Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Target Node"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Max Iterations"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
-
-#: scene/audio/audio_stream_player.cpp
-msgid "Mix Target"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
-#: scene/gui/texture_rect.cpp
-msgid "Stretch Mode"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
-msgid "Alignment"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Shortcut In Tooltip"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Action Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Keep Pressed Outside"
-msgstr ""
-
-#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-msgid "Shortcut"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Group"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp
-msgid "Clip Text"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
-#: scene/gui/spin_box.cpp
-msgid "Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Icon Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Expand Icon"
-msgstr ""
-
-#: scene/gui/center_container.cpp
-msgid "Use Top Left"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid ""
-"Color: #%s\n"
-"LMB: Apply color\n"
-"RMB: Remove preset"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Edit Alpha"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Raw Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Deferred Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Enabled"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Visible"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Pick a color from the editor window."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Switch between hexadecimal and code values."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Add current color as a preset."
-msgstr ""
-
-#: scene/gui/container.cpp
-msgid ""
-"Container by itself serves no purpose unless a script configures its "
-"children placement behavior.\n"
-"If you don't intend to add a script, use a plain Control node instead."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid ""
-"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
-"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Anchor"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Grow Direction"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Min Size"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pivot Offset"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Clip Content"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Hint"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Tooltip"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Focus"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Left"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Top"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Right"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Bottom"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Next"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Previous"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Mouse"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Default Cursor Shape"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pass On Modal Close Click"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Stretch Ratio"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Theme Type Variation"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Window Title"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Dialog"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Hide On OK"
-msgstr ""
-
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Alert!"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Please Confirm..."
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Mode Overrides Title"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Right Disconnects"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Scroll Offset"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Snap Distance"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Min"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Max"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Step"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Show Zoom Label"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
-msgid "Minimap"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Enable grid minimap."
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Show Close"
-msgstr ""
-
-#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
-msgid "Selected"
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Comment"
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Overlay"
-msgstr ""
-
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
-#: scene/gui/tree.cpp scene/main/viewport.cpp
-#, fuzzy
-msgid "Timers"
-msgstr "Akud:"
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow Reselect"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow RMB Select"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Text Lines"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Auto Height"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Same Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Icon Scale"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Icon Size"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Visible Characters"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Percent Visible"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Lines Skipped"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Max Lines Visible"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
-msgid "Max Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret Character"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Expand To Text Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Context Menu Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Virtual Keyboard Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Clear Button Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Shortcut Keys Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Middle Mouse Paste Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Selecting Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/gui/text_edit.cpp
-msgid "Deselect On Focus Loss Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Right Icon"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Placeholder"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Alpha"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Caret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink Speed"
-msgstr ""
-
-#: scene/gui/link_button.cpp
-msgid "Underline"
-msgstr ""
-
-#: scene/gui/menu_button.cpp
-msgid "Switch On Hover"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Draw Center"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Region Rect"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid ""
-"The Tile and Tile Fit options for Axis Stretch properties are only effective "
-"when using the GLES3 rendering backend.\n"
-"The GLES2 backend is currently in use, so these modes will act like Stretch "
-"instead."
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Popup"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Exclusive"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid ""
-"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine, but they will hide upon "
-"running."
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Checkable Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On State Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Submenu Popup Delay"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Allow Search"
-msgstr ""
-
-#: scene/gui/progress_bar.cpp
-msgid "Percent"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "Azal:"
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "Azal:"
-
-#: scene/gui/range.cpp
-msgid "Page"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Exp Edit"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Rounded"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Greater"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Lesser"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp
-msgid "Border Color"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
-msgid "Border Width"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Relative Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Absolute Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Elapsed Time"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Env"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Character"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "BBCode"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Meta Underlined"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Tab Size"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Fit Content Height"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Active"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Following"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Selection Enabled"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Override Selected Font Color"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Custom Effects"
-msgstr ""
-
-#: scene/gui/scroll_bar.cpp
-msgid "Custom Step"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid ""
-"ScrollContainer is intended to work with a single child control.\n"
-"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
-"minimum size manually."
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Follow Focus"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Horizontal Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Vertical Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Default Scroll Deadzone"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Scrollable"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Tick Count"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Ticks On Borders"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Prefix"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Suffix"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Split Offset"
-msgstr ""
-
-#: scene/gui/split_container.cpp scene/gui/tree.cpp
-msgid "Collapsed"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Dragger Visibility"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Tab Align"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Current Tab"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Tabs Visible"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "All Tabs In Front"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Drag To Rearrange Enabled"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Use Hidden Tabs For Min Size"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Tab Close Display Policy"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Scrolling Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Readonly"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Bookmark Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Breakpoint Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Fold Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Hiding Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Wrap Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Vertical"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Horizontal"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Draw"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Block Mode"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Moving By Right Click"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect (sec)"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Hover"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Focused"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Click Mask"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-#: scene/gui/video_player.cpp
-msgid "Expand"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Under"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Over"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Mode"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Tint"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Radial Fill"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Initial Angle"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Degrees"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
-msgid "Center Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Nine Patch Stretch"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Left"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Top"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Right"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Bottom"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Custom Minimum Height"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "(Other)"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Column Titles Visible"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Folding"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Root"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Drop Mode Flags"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Audio Track"
-msgstr ""
-
-#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Stream Position"
-msgstr ""
-
-#: scene/gui/viewport_container.cpp
-msgid "Stretch Shrink"
-msgstr ""
-
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download File"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download Chunk Size"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Body Size Limit"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Max Redirects"
-msgstr ""
-
-#: scene/main/http_request.cpp
-#, fuzzy
-msgid "Timeout"
-msgstr "Akud:"
-
-#: scene/main/node.cpp
-msgid "Name Num Separator"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Casing"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Editor Description"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Import Path"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Pause Mode"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Display Folded"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Filename"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Owner"
-msgstr ""
-
-#: scene/main/node.cpp scene/main/scene_tree.cpp
-msgid "Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Custom Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Process Priority"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Collisions Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Navigation Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Font Oversampling"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Edited Scene Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Multiplayer Poll"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Shapes"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Shape Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Contact Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Disabled Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Max Contacts Displayed"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Draw 2D Outlines"
-msgstr ""
-
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-msgid "Reflections"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Size"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Subdiv"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "MSAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use FXAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Debanding"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "HDR"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "Use 32 BPC Depth"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Default Environment"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid ""
-"Default Environment as specified in Project Settings (Rendering -> "
-"Environment -> Default Environment) could not be loaded."
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Enable Object Picking"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid ""
-"Very low timer wait times (< 0.05 seconds) may behave in significantly "
-"different ways depending on the rendered or physics frame rate.\n"
-"Consider using a script's process loop instead of relying on a Timer for "
-"very low wait times."
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Autostart"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Viewport Path"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"The Viewport size must be greater than or equal to 2 pixels on both "
-"dimensions to render anything."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "ARVR"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Size Override Stretch"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Own World"
-msgstr ""
-
-#: scene/main/viewport.cpp scene/resources/world_2d.cpp
-msgid "World"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "World 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Transparent BG"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Handle Input Locally"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "FXAA"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debanding"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Keep 3D Linear"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Direct To Screen"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debug Draw"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Target"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "V Flip"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Clear Mode"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Object Picking"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable Input"
-msgstr ""
-
-#: scene/main/viewport.cpp servers/visual_server.cpp
-msgid "Shadow Atlas"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 0"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 1"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 2"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 3"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Global Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Tooltip Delay (sec)"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Swap OK Cancel"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Use hiDPI"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom Font"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-msgid "Stereo"
-msgstr ""
-
-#: scene/resources/concave_polygon_shape_2d.cpp
-msgid "Segments"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Resolution"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Interval"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Override Oversampling"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Path"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Size"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Color"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Use Mipmaps"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Extra Spacing"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Char"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Data"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Background"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Custom FOV"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Orientation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation Degrees"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Canvas Max Layer"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/texture.cpp
-msgid "Camera Feed ID"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Contribution"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Color"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Min"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Max"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "White"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Min Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SS Reflections"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Radius 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "AO Channel Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Edge Sharpness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Far Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Near Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Levels"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "1"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "3"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "4"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "5"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "6"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "7"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bloom"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Luminance Cap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Scale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bicubic Upscale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Brightness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Saturation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Color Correction"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Ascent"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Distance Field"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Offsets"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Data"
-msgstr ""
-
-#: scene/resources/line_shape_2d.cpp
-msgid "D"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Next Pass"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Shadow To Opacity"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Unshaded"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Lighting"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "World Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex Force sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Do Not Receive Shadows"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Disable Ambient Light"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ensure Correct Normals"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Color"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use As Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Is sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Parameters"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Specular Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Depth Draw Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Line Width"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Keep Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow Amount"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Alpha Scissor"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "H Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "V Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "NormalMap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Anisotropy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ambient Occlusion"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Deep Parallax"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Min Layers"
-msgstr "Azal:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Max Layers"
-msgstr "Azal:"
-
-#: scene/resources/material.cpp
-msgid "Flip Tangent"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Binormal"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Transmission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Transmission Texture"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction"
-msgstr ""
-
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
-msgid "Detail"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV Layer"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV1"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Proximity Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Async Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Lightmap Size Hint"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
-msgid "Custom AABB"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Visible Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Parsed Geometry Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Geometry Mode"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Group Name"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Merge Size"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Verts Per Poly"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Distance"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Low Hanging Obstacles"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Ledge Spans"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "OccluderShapeSphere Set Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Polygon Points"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Hole Points"
-msgstr ""
-
-#: scene/resources/packed_scene.cpp
-msgid "Bundled"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Trail"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Divisor"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Size Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Normal Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Count"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Random"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Curve"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Rough"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Absorbent"
-msgstr ""
-
-#: scene/resources/plane_shape.cpp
-msgid "Plane"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Flip Faces"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Mid Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Width"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Depth"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Top Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Bottom Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Left To Right"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Is Hemisphere"
-msgstr ""
-
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Slips On Slope"
-msgstr ""
-
-#: scene/resources/segment_shape_2d.cpp
-msgid "A"
-msgstr ""
-
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
-#: scene/resources/shape_2d.cpp
-msgid "Custom Solver Bias"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Radiance Size"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Panorama"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Top Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Horizon Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Bottom Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Max"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Content Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Expand Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Radius"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Detail"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow Begin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow End"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Load Path"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base Texture"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Image Size"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Storage Mode"
-msgstr ""
-
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Lossy Storage Quality"
-msgstr "Amẓ"
-
-#: scene/resources/texture.cpp
-msgid "Fill From"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Fill To"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Current Frame"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Pause"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Which Feed"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Camera Is Active"
-msgstr ""
-
-#: scene/resources/theme.cpp
-msgid "Default Font"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Output Port For Preview"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Input Name"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Uniform Name"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid ""
-"The sampler port is connected but not used. Consider changing the source to "
-"'SamplerPort'."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for preview."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for shader."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture Type"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Cube Map"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Default Value Enabled"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Default Value"
-msgstr "Azal:"
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Color Default"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid comparison function for that type."
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Fallback Environment"
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Scenario"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Direct Space State"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity Vector"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Linear Damp"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Angular Damp"
-msgstr ""
-
-#: scene/resources/world_2d.cpp
-msgid "Canvas"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Primary"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Initialized"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "AR"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Anchor Detection Enabled"
-msgstr ""
-
-#: servers/arvr_server.cpp
-msgid "Primary Interface"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Audio Stream"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Random Pitch"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_capture.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#: servers/audio/effects/audio_stream_generator.cpp
-msgid "Buffer Length"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice Count"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Dry"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Wet"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Rate Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Depth (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Level dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_panner.cpp
-msgid "Pan"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack (µs)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Sidechain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 1"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 2"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Feedback"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Low-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Pre Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Keep Hf Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Drive"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Post Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Resonance"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Ceiling dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Threshold dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip Ratio"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Min Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Max Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Oversampling"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "FFT Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Room Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "High-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Tap Back Pos"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Pan Pullout"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Surround"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Enable Audio Input"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Output Latency"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Threshold dB"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Time"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Video Delay Compensation (ms)"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Bus Count"
-msgstr ""
-
-#: servers/audio_server.cpp
-#, fuzzy
-msgid "Capture Device"
-msgstr "Amẓ"
-
-#: servers/audio_server.cpp
-msgid "Global Rate Scale"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Feed"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Is Active"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Linear"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Angular"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Time Before Sleep"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "BP Hash Table Size"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Large Object Surface Threshold In Cells"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Mass"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Inertia"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Angular Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Linear Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Gravity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Linear Velocity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Exclude"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Shape RID"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Bodies"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Areas"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion Remainder"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Point"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Normal"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Depth"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Safe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Unsafe Fraction"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Center Of Mass"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Principal Inertia Axes"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Varying may not be assigned in the '%s' function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
-"'fragment' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
-"'vertex' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to uniform."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Constants cannot be modified."
-msgstr ""
-
-#: servers/visual/visual_server_scene.cpp
-msgid "Spatial Partitioning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Render Loop Enabled"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "VRAM Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import BPTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import S3TC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import PVRTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Lossless Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force PNG"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "WebP Compression Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Time Rollover Secs"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Cubemap Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 0 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 1 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 2 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 3 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shadows"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Filter Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Texture Array Reflections"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "High Quality GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Irradiance Max Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Vertex Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Lambert Over Burley"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Blinn Over GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Mesh Storage"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Split Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Physical Light Attenuation"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Depth Prepass"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable For Vendors"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Anisotropic Filter Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Nearest Mipmap Filter"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Software Skinning Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Ninepatch Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "OpenGL"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Send Null"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Orphan Buffers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching In Editor"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Single Rect Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Item Commands"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Colored Vertex Format Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Scissor Area Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Items"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batch Buffer Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Item Reordering Lookahead"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flash Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Diagnose Frame"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "GLES2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Compatibility"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable Half Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Precision"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract Amount"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Simple PVS"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "PVS Logging"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Signals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Remove Danglers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flip Imported Portals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Occlusion Culling"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Spheres"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Polygons"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Compilation Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Simultaneous Compiles"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Log Active Async Compiles Count"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Cache Size (MB)"
-msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index e97b814379..6d96ccc30b 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -16,16 +16,19 @@
# Vladislav Glinsky <cl0ne@mithril.org.ua>, 2020.
# Микола Тимошенко <9081@ukr.net>, 2020.
# Miroslav <zinmirx@gmail.com>, 2020.
-# IllusiveMan196 <hamsterrv@gmail.com>, 2021.
+# IllusiveMan196 <hamsterrv@gmail.com>, 2021, 2022.
# KazanskiyMaks <kazanskiy.maks@gmail.com>, 2022.
# Мирослав <hlopukmyroslav@gmail.com>, 2022.
# Ostap <ostapbataj79@gmail.com>, 2022.
+# Wald Sin <naaveranos@gmail.com>, 2022.
+# Гліб Соколов <ramithes@i.ua>, 2022.
+# Max Donchenko <maxx.donchenko@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-23 04:18+0000\n"
+"PO-Revision-Date: 2022-06-12 13:19+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -35,7 +38,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -89,11 +92,12 @@ msgstr "Макс. розмір вікна"
msgid "Screen Orientation"
msgstr "Орієнтація екрана"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "Вікно"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "Без рамки"
@@ -101,7 +105,7 @@ msgstr "Без рамки"
msgid "Per Pixel Transparency Enabled"
msgstr "Увімкнено прозорість за пікселями"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr "На весь екран"
@@ -113,7 +117,7 @@ msgstr "Максимізовано"
msgid "Minimized"
msgstr "Мінімізовано"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr "Зі зміною розміру"
@@ -122,14 +126,15 @@ msgstr "Зі зміною розміру"
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr "Розташування"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -191,6 +196,7 @@ msgstr "Пам'ять"
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr "Обмеження"
@@ -210,20 +216,16 @@ msgstr "Розмір багатопотокової черги (кБ)"
msgid "Function"
msgstr "Функція"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "Дані"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr "Мережа"
@@ -329,8 +331,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Недостатньо байтів для їх декодування або вказано некоректний формат."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr "Некоректні вхідні дані %i (не передано) у виразі"
+msgid "Invalid input %d (not passed) in expression"
+msgstr "Некоректні вхідні дані %d (не передано) у виразі"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -375,35 +377,15 @@ msgstr "Черга повідомлень"
msgid "Max Size (KB)"
msgstr "Макс. розмір (кБ)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr "Текстовий редактор"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr "Завершення"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Mouse Mode"
+msgstr "Режим переміщення"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr "Одинарні лапки"
+#: core/os/input.cpp
+#, fuzzy
+msgid "Use Accumulated Input"
+msgstr "Видалити введення"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -432,6 +414,7 @@ msgstr "Команда"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr "Натиснута"
@@ -563,13 +546,15 @@ msgid "Project Settings Override"
msgstr "Перевизначення параметрів проєкту"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Назва"
@@ -581,7 +566,8 @@ msgstr "Опис"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Запустити"
@@ -610,6 +596,39 @@ msgstr "Нетиповий каталог користувача"
msgid "Custom User Dir Name"
msgstr "Нетипова назва каталогу користувача"
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr "Показ"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "Ширина"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "Висота"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr "Завжди згори"
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr "Перевірити ширину"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr "Перевірити висоту"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -631,6 +650,10 @@ msgid "Main Run Args"
msgstr "Аргументи основного запуску"
#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr "Іменування сцен"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr "Розширення пошуку у файлах"
@@ -638,18 +661,15 @@ msgstr "Розширення пошуку у файлах"
msgid "Script Templates Search Path"
msgstr "Шлях пошуку для шаблонів скриптів"
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Керування версіями"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+#, fuzzy
+msgid "Version Control Autoload On Startup"
msgstr "Автоматично завантажувати під час запуску"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr "Назва додатка"
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "Керування версіями"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -714,15 +734,18 @@ msgstr "Кінець"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr "Фізика"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "Просторова графіка"
@@ -752,8 +775,8 @@ msgstr "Обробка"
msgid "Quality"
msgstr "Якість"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr "Фільтри"
@@ -873,10 +896,6 @@ msgstr "Шлях"
msgid "Source Code"
msgstr "Початковий код"
-#: core/translation.cpp
-msgid "Messages"
-msgstr "Повідомлення"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Мова"
@@ -937,10 +956,13 @@ msgstr "Розмір буфера індексів багатокутника н
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr "Двовимірна графіка"
@@ -987,15 +1009,16 @@ msgstr "Макс. світла на об'єкт"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
-msgstr "Розсіювання підповерхонь"
+msgstr "Підповерхневе розсіювання"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1021,6 +1044,7 @@ msgstr "Висока якість"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "Макс. розмір буфера форми злиття (кБ)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Вільні"
@@ -1037,7 +1061,7 @@ msgstr "Віддзеркалені"
msgid "Time:"
msgstr "Час:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Значення:"
@@ -1089,6 +1113,88 @@ msgstr "Змінити значення ключового кадру аніма
msgid "Anim Change Call"
msgstr "Змінити виклик анімації"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr "Кадр"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Час"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr "Розташування"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "Обертання"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Значення"
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr "Кількість аргументів"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr "[АРГУМЕНТИ...]"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Тип"
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr "Дескриптор входу"
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr "Дескриптор виходу"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr "Потік"
+
+#: editor/animation_track_editor.cpp
+msgid "Start Offset"
+msgstr "Початковий відступ"
+
+#: editor/animation_track_editor.cpp
+msgid "End Offset"
+msgstr "Кінцевий відступ"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Анімація"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr "Пом'якшення"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Змінити час ключового кадру анімації"
@@ -1183,7 +1289,7 @@ msgstr "Увімкнути або вимкнути цю доріжку."
msgid "Update Mode (How this property is set)"
msgstr "Оновити режим (спосіб встановлення цієї властивості)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Режим інтерполяції"
@@ -1196,8 +1302,62 @@ msgid "Remove this track."
msgstr "Вилучити цю доріжку."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr "Час (с): "
+msgid "Time (s):"
+msgstr "Час (с):"
+
+#: editor/animation_track_editor.cpp
+msgid "Position:"
+msgstr "Розташування:"
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr "Обертання:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Масштаб:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Тип:"
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr "(Некоректний, очікуваний тип: %s)"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr "Пом'якшення:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr "Дескриптор входу:"
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr "Дескриптор виходу:"
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr "Потік:"
+
+#: editor/animation_track_editor.cpp
+msgid "Start (s):"
+msgstr "Початок (сек.):"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr "Кінець (сек.):"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Clip:"
+msgstr "Кліп анімації:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1275,7 +1435,6 @@ msgid "Remove Anim Track"
msgstr "Видалити доріжку"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1286,16 +1445,6 @@ msgid "Editors"
msgstr "Редактори"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Анімація"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr "Підтвердження вставлення доріжки"
@@ -1423,8 +1572,8 @@ msgid "Add Method Track Key"
msgstr "Додати ключ доріжки методів"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr "Не знайдено метод у об'єкті: "
+msgid "Method not found in object:"
+msgstr "Не знайдено метод у об'єкті:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -1794,7 +1943,9 @@ msgid "Scene does not contain any script."
msgstr "У сцені немає жодного скрипту."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Додати"
@@ -1860,6 +2011,7 @@ msgstr "Не вдалося з'єднати сигнал"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Закрити"
@@ -2033,8 +2185,8 @@ msgid "Open"
msgstr "Відкрити"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Власники:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2337,7 +2489,7 @@ msgid "Bus Options"
msgstr "Параметри шини"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Дублювати"
@@ -2389,9 +2541,9 @@ msgstr "Відкрити компонування аудіо шини"
msgid "There is no '%s' file."
msgstr "Немає файла «%s»."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr "Макет"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
+msgstr "Компонування:"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2593,6 +2745,25 @@ msgid "Choose"
msgstr "Оберіть"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Повні шляхи до файлів"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Пакунок успішно встановлено!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Не вдалося:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Збереження файлу:"
@@ -2605,6 +2776,31 @@ msgid "Packing"
msgstr "Пакування"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Зберегти як"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Неможливо створити теку."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Не вдалося експортувати файли проєкту"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Неможливо відкрити файл для запису:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Зберегти як"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2663,9 +2859,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom Template"
-msgstr "Нетипова тема"
+msgstr "Нетиповий шаблон"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2675,44 +2870,40 @@ msgid "Release"
msgstr "Випуск"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "Формат кольору"
+msgstr "Двійковий формат"
#: editor/editor_export.cpp
msgid "64 Bits"
-msgstr ""
+msgstr "64-бітовий"
#: editor/editor_export.cpp
msgid "Embed PCK"
-msgstr ""
+msgstr "Вбудувати PCK"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Texture Format"
-msgstr "TextureRegion"
+msgstr "Формат текстури"
#: editor/editor_export.cpp
msgid "BPTC"
-msgstr ""
+msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
-msgstr ""
+msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "ETC"
-msgstr "TCP"
+msgstr "ETC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
-msgstr ""
+msgstr "ETC2"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No BPTC Fallbacks"
-msgstr "Резерв"
+msgstr "Без резервного BPTC"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -2726,11 +2917,33 @@ msgstr "Нетипового шаблону діагностики не знай
msgid "Custom release template not found."
msgstr "Нетипового шаблону випуску не знайдено."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Керування шаблонами"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Вказаного шляху для експортування не існує:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Файл шаблону не знайдено:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Неправильний шаблон експорту:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Фаска"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"При експортуванні у 32-бітовому режимі вбудовані PCK не можуть перевищувати "
@@ -2749,7 +2962,7 @@ msgid "Script Editor"
msgstr "Редактор скриптів"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Бібліотека пакунків"
@@ -2904,13 +3117,14 @@ msgstr "Зробити поточним"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Імпорт"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Експортування"
@@ -3034,11 +3248,11 @@ msgstr "Режим показу"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr "Режим"
@@ -3169,7 +3383,7 @@ msgstr "Повторно імпортувати пропущені імпорт
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Верхівка"
@@ -3261,6 +3475,14 @@ msgstr ""
"У поточній версії немає опису цього методу. Будь ласка, [color=$color]"
"[url=$url]створіть його[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "Текстовий редактор"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3352,14 +3574,16 @@ msgid "Label"
msgstr "Мітка"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr "Лише для читання"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr "Можна позначати"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr "Позначено"
@@ -3434,7 +3658,7 @@ msgstr "Копіювати позначене"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Очистити"
@@ -3465,7 +3689,7 @@ msgid "Up"
msgstr "Вивантаження"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Вузол"
@@ -3489,6 +3713,10 @@ msgstr "Вихідний RSET"
msgid "New Window"
msgstr "Нове вікно"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Проєкт без назви"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3729,14 +3957,12 @@ msgid "Quick Open Script..."
msgstr "Швидке відкриття скрипту..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Reload"
-msgstr "Зберегти і перезапустити"
+msgstr "Зберегти і перезавантажити"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr "Зберегти зміни, внесені до '%s' перед закриттям?"
+msgstr "Зберегти зміни, внесені до «%s», перед перезавантаженням?"
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -3856,9 +4082,8 @@ msgid "Open Project Manager?"
msgstr "Відкрити менеджер проєктів?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
-msgstr "Зберегти зміни в наступній(их) сцені(ах) перед тим, як вийти?"
+msgstr "Зберегти зміни до вказаних нижче сцен перед перезавантаженням?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -4050,14 +4275,6 @@ msgstr ""
"Не вдалося записати до файла «%s», файл використовує інша програма, його "
"заблоковано або у вас немає відповідних прав доступу до нього."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Сцена"
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr "Іменування сцен"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4095,14 +4312,6 @@ msgstr "Завжди відкривати виведення при відтво
msgid "Always Close Output On Stop"
msgstr "Завжди закривати виведення при зупинці"
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr "Автозбереження"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr "Зберігати перед запуском"
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr "Зберігати при втраті фокусування"
@@ -4128,9 +4337,8 @@ msgid "Update Vital Only"
msgstr "Оновлювати лише критичні"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Localize Settings"
-msgstr "Локалізація"
+msgstr "Параметри локалізації"
#: editor/editor_node.cpp
msgid "Restore Scenes On Load"
@@ -4145,9 +4353,8 @@ msgid "Inspector"
msgstr "Інспектор"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Property Name Style"
-msgstr "Типовий шлях до проєкту"
+msgstr "Типовий стиль назв властивостей"
#: editor/editor_node.cpp
msgid "Default Float Step"
@@ -4182,6 +4389,10 @@ msgid "Default Color Picker Mode"
msgstr "Типовий режим піпетки кольорів"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Керування версіями"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "Користувач"
@@ -4209,6 +4420,10 @@ msgstr "Перемкнути режим без відволікання."
msgid "Add a new scene."
msgstr "Додати нову сцену."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Сцена"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Перейти до раніше відкритої сцени."
@@ -4572,7 +4787,9 @@ msgstr "Оновити критичні зміни"
msgid "Hide Update Spinner"
msgstr "Приховати оновлення лічильника"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Файлова система"
@@ -4665,6 +4882,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Перезавантажити"
@@ -4814,12 +5032,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Кадр #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Час"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Виклики"
@@ -4842,6 +5054,7 @@ msgid "Edit Text:"
msgstr "Редагувати текст:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Увімкнено"
@@ -4898,12 +5111,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Позначений вузол не є панеллю перегляду!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Розмір: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Розмір:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr "Сторінка: "
+msgid "Page:"
+msgstr "Сторінка:"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -5000,6 +5215,11 @@ msgstr ""
"Будь ласка, додайте придатний до використання набір параметрів за допомогою "
"меню «Експорт» або визначне наявний набір як придатний до використання."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Проєкт"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Напишіть свою логіку в методі _run ()."
@@ -5091,7 +5311,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr "Максимальна к-ть записів масиву словників на сторінку"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5145,10 +5364,6 @@ msgstr "Нетипова тема"
msgid "Show Script Button"
msgstr "Показувати кнопку скрипту"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr "Файлова система"
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr "Каталоги"
@@ -5213,8 +5428,8 @@ msgstr "Ухил відтінку підресурсів"
msgid "Color Theme"
msgstr "Тема кольорів"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr "Інтервал між рядками"
@@ -5239,19 +5454,10 @@ msgstr "Підсвічувати поточний рядок"
msgid "Highlight Type Safe Lines"
msgstr "Підсвічувати рядки із безпечними типами"
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr "Відступ"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Тип"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Автовідступ"
@@ -5269,7 +5475,9 @@ msgid "Draw Spaces"
msgstr "Візуалізація пробілів"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Навігація"
@@ -5346,7 +5554,6 @@ msgid "Show Members Overview"
msgstr "Показувати огляд елементів"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr "Файли"
@@ -5363,6 +5570,14 @@ msgid "Restore Scripts On Load"
msgstr "Відновлювати скрипти при завантаженні"
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr "Автоматично перезавантажувати і обробляти скрипти при збереженні"
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr "Автоматично перезавантажувати скрипти при зміні зовні"
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr "Створювати зворотні виклики сигналів"
@@ -5370,7 +5585,7 @@ msgstr "Створювати зворотні виклики сигналів"
msgid "Sort Members Outline Alphabetically"
msgstr "Упорядковувати огляд елементів за абеткою"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr "Курсор"
@@ -5382,11 +5597,11 @@ msgstr "Гортання за кінець файла"
msgid "Block Caret"
msgstr "Блокова каретка"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr "Блимання каретки"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr "Швидкість блимання каретки"
@@ -5394,6 +5609,12 @@ msgstr "Швидкість блимання каретки"
msgid "Right Click Moves Caret"
msgstr "Клацання правою кнопкою пересуває каретку"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "Завершення"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr "Затримка відкладеної обробки"
@@ -5423,6 +5644,10 @@ msgid "Add Type Hints"
msgstr "Додати підказки щодо типу"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "Одинарні лапки"
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr "Показати покажчик довідки"
@@ -5438,8 +5663,7 @@ msgstr "Розмір шрифту коду у довідці"
msgid "Help Title Font Size"
msgstr "Розмір шрифту заголовків у довідці"
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Карта сітки"
@@ -5447,6 +5671,10 @@ msgstr "Карта сітки"
msgid "Pick Distance"
msgstr "Відстань вибору"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr "Розмір перегляду"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr "Колір основної сітки"
@@ -5459,6 +5687,34 @@ msgstr "Колір вторинної сітки"
msgid "Selection Box Color"
msgstr "Колір прямокутника позначення"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr "Просторові гаджети"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr "Кольори випромінювання"
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr "Має екземпляр"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr "З’єднання"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr "Форма"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr "Кількість кроків основної сітки"
@@ -5491,15 +5747,15 @@ msgstr "Сітка площини XY"
msgid "Grid YZ Plane"
msgstr "Сітка площини YZ"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr "Типове поле зору"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr "Типове Z близьке"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr "Типове Z далеке"
@@ -5714,6 +5970,14 @@ msgid "Screen"
msgstr "Екран"
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr "Автозбереження"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr "Зберігати перед запуском"
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr "Розмір шрифту"
@@ -5741,18 +6005,21 @@ msgstr "Вузол"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr "Порт"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Керування проєктами"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Режим упорядковування"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr "Колір символу"
@@ -5786,26 +6053,27 @@ msgstr "Колір рядків"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr "Колір тла"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr "Колір тла доповнення"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr "Колір позначення доповнення"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr "Наявний колір доповнення"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr "Колір гортання доповнення"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr "Колір шрифту доповнення"
@@ -5813,19 +6081,19 @@ msgstr "Колір шрифту доповнення"
msgid "Text Color"
msgstr "Колір тексту"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr "Колір номерів рядків"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr "Безпечний колір номерів рядків"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr "Колір каретки"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr "Колір тла каретки"
@@ -5833,15 +6101,15 @@ msgstr "Колір тла каретки"
msgid "Text Selected Color"
msgstr "Колір позначеного тексту"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr "Колір позначення"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr "Колір дужок без відповідників"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr "Колір поточного рядка"
@@ -5849,39 +6117,39 @@ msgstr "Колір поточного рядка"
msgid "Line Length Guideline Color"
msgstr "Колір напрямної довжини рядка"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr "Колір підсвічених слів"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr "Колір номерів"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Function Color"
msgstr "Колір функцій"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr "Колір змінних-елементів"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr "Колір позначок"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr "Колір закладок"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr "Колір точок зупину"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr "Колір виконуваного рядка"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr "Колір згортання коду"
@@ -5903,6 +6171,10 @@ msgstr ""
msgid "Flat"
msgstr "Плоска"
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr "Приховати повзунок"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Виберіть вузол(вузли) для імпорту"
@@ -6493,14 +6765,6 @@ msgid "Replace in Files"
msgstr "Замінити у файлах"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Знайти: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Замінити: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Замінити всі (БЕЗ СКАСУВАННЯ)"
@@ -6582,9 +6846,8 @@ msgid "Use Ambient"
msgstr "Використовувати адаптивний"
#: editor/import/resource_importer_bitmask.cpp
-#, fuzzy
msgid "Create From"
-msgstr "Створити Теку"
+msgstr "Створити на основі"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -6601,17 +6864,21 @@ msgstr "Стиснути"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
-msgstr ""
+msgstr "Роздільник"
+
+#: editor/import/resource_importer_layered_texture.cpp
+msgid "ColorCorrect"
+msgstr "Кольорова компенсація"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
-msgstr ""
+msgstr "Без BPTC, якщо RGB"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr "Прапорці"
@@ -6623,31 +6890,28 @@ msgstr "Повторення"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
msgid "Filter"
msgstr "Фільтр"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Mipmaps"
msgstr "Множинне відтворення"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Anisotropic"
-msgstr "Анізотропія"
+msgstr "Анізотропний"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "Slices"
-msgstr "Автонарізання"
+msgstr "Зрізи"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
@@ -6664,30 +6928,25 @@ msgid "Vertical"
msgstr "Вертикальний"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Generate Tangents"
-msgstr "Створити точки"
+msgstr "Згенерувати точки"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Scale Mesh"
-msgstr "Режим масштабування"
+msgstr "Масштабувати сітку"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Offset Mesh"
-msgstr "Зміщення"
+msgstr "Зміщення сітки"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Octahedral Compression"
-msgstr "Стиснення"
+msgstr "Октаедричне стискання"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Optimize Mesh Flags"
-msgstr "Прапорці розміру"
+msgstr "Прапорці оптимізації сітки"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -6735,24 +6994,20 @@ msgid "Nodes"
msgstr "Вузли"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Type"
-msgstr "Тип результату"
+msgstr "Root Type (Тип кореня)"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Name"
-msgstr "Назва віддаленого сховища"
+msgstr "Root Name (Назва кореня)"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Scale"
-msgstr "Масштаб HDR"
+msgstr "Root Scale (Шкала кореня)"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Custom Script"
-msgstr "Нетиповий вузол"
+msgstr "Custom Script (Власний скрипт)"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
msgid "Storage"
@@ -6760,118 +7015,100 @@ msgstr "Сховище даних"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
-msgstr ""
+msgstr "Застарілі назви"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Materials"
msgstr "Матеріали"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Локалізація"
-
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep On Reimport"
-msgstr "Переімпортувати"
+msgstr "Зберігати при повторному імпортуванні"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Meshes"
msgstr "Сітка"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Ensure Tangents"
-msgstr "Змінити дотичну до кривої"
+msgstr "Забезпечити дотичність"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Light Baking"
-msgstr "Карта освітлення"
+msgstr "Light Baking (Запікання світла)"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Lightmap Texel Size"
-msgstr "Підказка розміру карти освітлення"
+msgstr "Розмір текселів карти освітлення"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
-msgstr ""
+msgstr "Оболонки"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Use Named Skins"
-msgstr "Використати прив'язування масштабу"
+msgstr "Використати іменовані оболонки"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "External Files"
-msgstr "Зовнішній"
+msgstr "External Files (Зовнішні файли)"
#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
-msgstr ""
+msgstr "Зберегти у підтеці"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Filter Script"
-msgstr "Фільтрувати скрипти"
+msgstr "Filter Script (Фільтрувальний скрипт)"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep Custom Tracks"
-msgstr "Нетипове перетворення"
+msgstr "Зберігати нетипові доріжки"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Optimizer"
-msgstr "Оптимізувати"
+msgstr "Optimizer (Оптимізатор)"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr "Увімкнено"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Linear Error"
-msgstr "Макс. лінійна похибка:"
+msgstr "Макс. лінійна похибка"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angular Error"
-msgstr "Макс. кутова похибка:"
+msgstr "Макс. кутова похибка"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angle"
-msgstr "Кут"
+msgstr "Макс. кут"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Remove Unused Tracks"
-msgstr "Видалити доріжку"
+msgstr "Вилучити невикористані доріжки"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Clips"
-msgstr "Кліпи анімації"
+msgstr "Кліпи"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
msgid "Amount"
-msgstr "Сума"
+msgstr "Кількість"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -6887,8 +7124,8 @@ msgid "Generating Lightmaps"
msgstr "Створення карт освітлення"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr "Створення для сітки: "
+msgid "Generating for Mesh:"
+msgstr "Створення для сітки:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -6914,72 +7151,80 @@ msgstr "Повернули об'єкт, що походить від Node, у м
msgid "Saving..."
msgstr "Збереження..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr "2D, виявити 3D"
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr "2D-піксель"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
-msgstr ""
+msgstr "Із втратою якості"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "HDR Mode"
-msgstr "Режим HSV"
+msgstr "Режим HDR"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
-msgstr ""
+msgstr "BPTC LDR"
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
msgstr "Нормальне картографування"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Process"
-msgstr "preprocess()"
+msgstr "Обробка"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
-msgstr ""
+msgstr "Виправити прозору рамку"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Premult Alpha"
-msgstr "Редагувати прозорість"
+msgstr "Попереднє множення альфи"
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
-msgstr ""
+msgstr "HDR як sRGB"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Invert Color"
-msgstr "Вершина"
+msgstr "Invert Color (Інвертувати колір)"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Normal Map Invert Y"
-msgstr "Нормальне картографування"
+msgstr "Інвертування Y нормальної карти"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr "Потік"
-
-#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Size Limit"
-msgstr "Обмеження розміру вмісту"
+msgstr "Обмеження розміру"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
-msgstr ""
+msgstr "Виявити 3D (Detect 3D)"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "SVG"
-msgstr "HSV"
+msgstr "SVG"
#: editor/import/resource_importer_texture.cpp
msgid ""
@@ -6990,23 +7235,20 @@ msgstr ""
"текстуру буде показано правильно на персональних комп'ютерах."
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Atlas File"
-msgstr "Розмір атласу"
+msgstr "Файл атласу"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Import Mode"
-msgstr "Режим експортування:"
+msgstr "Режим імпортування"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Crop To Region"
-msgstr "Встановити область плитки"
+msgstr "Обрізати до області"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
-msgstr ""
+msgstr "Обрізати прозору рамку з області"
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
msgid "Force"
@@ -7014,7 +7256,7 @@ msgstr "Сила"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
-msgstr ""
+msgstr "8-бітова"
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
@@ -7022,23 +7264,20 @@ msgid "Mono"
msgstr "Моно"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate"
-msgstr "Змішувати вузол"
+msgstr "Макс. частота"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate Hz"
-msgstr "Частота (Гц)"
+msgstr "Макс. частота (Гц)"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
-msgstr ""
+msgstr "Обрізати"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Normalize"
-msgstr "Нормалізовано"
+msgstr "Нормалізувати"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
@@ -7132,27 +7371,24 @@ msgid "Failed to load resource."
msgstr "Не вдалося завантажити ресурс."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Property Name Style"
-msgstr "Назва проєкту:"
+msgstr "Стиль назв властивостей"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
msgstr "Без обробки"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Capitalized"
msgstr "З Великої"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Localized"
-msgstr "Мова"
+msgstr "Рідною мовою"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
-msgstr ""
+msgstr "Локалізацію поточною мовою не реалізовано."
#: editor/inspector_dock.cpp
msgid "Copy Properties"
@@ -7326,7 +7562,7 @@ msgstr "Вилучити полігон та точку"
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr "Додавання анімації"
+msgstr "Додати анімацію"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -7648,10 +7884,6 @@ msgid "Load Animation"
msgstr "Завантажити анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Немає анімації для копіювання!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "У буфері обміну немає ресурсу анімації!"
@@ -7664,10 +7896,6 @@ msgid "Paste Animation"
msgstr "Вставити анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Немає анімації для редагування!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Відтворити обрану анімацію в зворотньому напрямку від поточної позиції. (A)"
@@ -7706,6 +7934,10 @@ msgid "New"
msgstr "Новий"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr "Вставити як посилання"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Редагувати переходи…"
@@ -7733,17 +7965,20 @@ msgstr "Параметри калькування"
msgid "Directions"
msgstr "Напрямки"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Минулі"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Майбутні"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Глибина"
@@ -7895,8 +8130,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Встановити кінець анімації. Корисно для допоміжних переходів."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr "Перехід: "
+msgid "Transition:"
+msgstr "Перехід:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7912,11 +8147,6 @@ msgid "New name:"
msgstr "Нова назва:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Масштаб:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Наростання (с):"
@@ -7925,16 +8155,11 @@ msgid "Fade Out (s):"
msgstr "Затухання (с):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Змішати"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Поєднання"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Автоматичний перезапуск:"
@@ -7968,10 +8193,6 @@ msgid "X-Fade Time (s):"
msgstr "Час X-Fade (с):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Поточний:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8206,28 +8427,28 @@ msgid "License (Z-A)"
msgstr "Ліцензування (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
+msgid "Loading..."
+msgstr "Завантаження…"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
-msgstr "Перший"
+msgstr "Перша"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Previous"
-msgstr "Назад"
+msgstr "Попередня"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Next"
-msgstr "Далі"
+msgstr "Наступна"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Last"
-msgstr "Останній"
+msgstr "Остання"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
@@ -8274,8 +8495,8 @@ msgid "Testing"
msgstr "Тестування"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Завантаження…"
+msgid "Failed to get repository configuration."
+msgstr "Не вдалося отримати налаштування сховища."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8342,7 +8563,7 @@ msgid "Select lightmap bake file:"
msgstr "Виберіть файл приготування карти освітлення:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Попередній перегляд"
@@ -8834,6 +9055,7 @@ msgstr "Створити нетипові кістки з вузлів"
msgid "Clear Custom Bones"
msgstr "Очистити нетипові кістки"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8897,6 +9119,10 @@ msgid "Preview Canvas Scale"
msgstr "Попередній перегляд масштабованого полотна"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Макет"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Маска перенесення для вставляння ключових кадрів."
@@ -9202,24 +9428,45 @@ msgstr "Змінено градієнт"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
+msgstr "Поміняти точки заповнення GradientTexture2D"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
-msgstr ""
+msgstr "Поміняти точки заповнення градієнта"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid Snap"
-msgstr "Режим Перемикання"
+msgstr "Перемкнути прилипання до ґратки"
+
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Текст"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Піктограма"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr "Ідентифікатор"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr "Роздільник"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Елемент %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Елементи"
@@ -9322,7 +9569,8 @@ msgstr "Створити контур"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Сітка"
@@ -9446,7 +9694,6 @@ msgstr ""
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "MeshLibrary"
msgstr "Бібліотека сітки"
@@ -9478,12 +9725,6 @@ msgstr "Змінити перетворення екземпляра сітки"
msgid "Apply with Transforms"
msgstr "Змінити перетворення екземпляра сітки"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr "Розмір перегляду"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Не вказане джерело сітки (й у вузлі не вказано MultiMesh)."
@@ -9649,8 +9890,8 @@ msgid "Volume"
msgstr "Об'єм"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr "Джерело випромінювання: "
+msgid "Emission Source:"
+msgstr "Джерело випромінювання:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9794,18 +10035,6 @@ msgstr "Вилучити вхідну керувальну точку"
msgid "Split Segment (in curve)"
msgstr "Розділити сегмент (кривої)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr "Просторові гаджети"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr "Кольори випромінювання"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Пересунути з'єднання"
@@ -9894,12 +10123,12 @@ msgstr "UV"
msgid "Points"
msgstr "Точки"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Полігони"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Кістки"
@@ -9981,8 +10210,7 @@ msgid "Grid Settings"
msgstr "Параметри сітки"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Прилипання"
@@ -10018,6 +10246,10 @@ msgstr "Крок сітки за Y:"
msgid "Sync Bones to Polygon"
msgstr "Синхронізувати кістки з полігоном"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr "Встановити cast_to"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ПОМИЛКА: Не вдалося завантажити ресурс!"
@@ -10049,13 +10281,6 @@ msgid "Instance:"
msgstr "Екземпляр:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Тип:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Відкрити в редакторі"
@@ -10064,10 +10289,6 @@ msgstr "Відкрити в редакторі"
msgid "Load Resource"
msgstr "Завантажити ресурс"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Передзавантажувач ресурсів"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Віддзеркалити портали"
@@ -10109,11 +10330,6 @@ msgid "Close and save changes?"
msgstr "Закрити та зберегти зміни?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr "Автоматично перезавантажувати скрипти при зміні зовні"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Помилка під час спроби записати TextFile:"
@@ -10195,10 +10411,6 @@ msgid "%s Class Reference"
msgstr "Довідник з класу %s"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr "Автоматично перезавантажувати і обробляти скрипти при збереженні"
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Знайти далі"
@@ -10245,8 +10457,7 @@ msgid "Previous Script"
msgstr "Попередній скрипт"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Файл"
@@ -10477,7 +10688,8 @@ msgid "Convert Case"
msgstr "Перемкнути регістр"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "ВЕРХНІЙ РЕГІСТР"
@@ -10773,13 +10985,15 @@ msgstr "Обертати"
msgid "Translate"
msgstr "Пересунути"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr "Масштаб: "
+msgid "Scaling:"
+msgstr "Масштаб:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr "Перенесення: "
+msgid "Translating:"
+msgstr "Перенесення:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10802,10 +11016,6 @@ msgid "Yaw:"
msgstr "Рискання:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "Розмір:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Намальовано об'єктів:"
@@ -11244,10 +11454,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Показувати гаджет обертання панелі перегляду"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr "Має екземпляр"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Гаджет без назви"
@@ -11298,7 +11504,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Некоректна геометрія, неможливо замінити сіткою."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Перетворити на Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11330,16 +11537,16 @@ msgid "Sprite"
msgstr "Спрайт"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr "Спрощення: "
+msgid "Simplification:"
+msgstr "Спрощення:"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr "Стискання (пікселі): "
+msgid "Shrink (Pixels):"
+msgstr "Стискання (пікселі):"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr "Зростання (пікселі): "
+msgid "Grow (Pixels):"
+msgstr "Зростання (пікселі):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11455,6 +11662,16 @@ msgid "Vertical:"
msgstr "Вертикально:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "Відокремлення:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Зсув:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Позначити або спорожнити усі кадри"
@@ -11491,18 +11708,10 @@ msgid "Auto Slice"
msgstr "Автонарізання"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Зсув:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Крок:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Відокремлення:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "TextureRegion"
@@ -11697,6 +11906,10 @@ msgstr ""
"Закрити вікно попри це?"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Type"
+msgstr "Вилучити тип"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11738,6 +11951,14 @@ msgstr ""
"Додайте до нього записи вручну або імпортуванням з іншої теми."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr "Додати тип теми"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Theme Type"
+msgstr "Вилучити тип теми"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Додати запис кольору"
@@ -11983,7 +12204,7 @@ msgstr "Кнопка-перемикач"
msgid "Disabled Button"
msgstr "Вимкнена кнопка"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Елемент"
@@ -12012,6 +12233,7 @@ msgid "Named Separator"
msgstr "Іменований роздільник"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Підменю"
@@ -12189,8 +12411,8 @@ msgid "Palette Min Width"
msgstr "Мінімальна ширина палітри"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr "Гор. роздільник елемента палітри"
+msgid "Palette Item H Separation"
+msgstr "Гор. розділення елемента палітри"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
@@ -12266,8 +12488,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Вибір попередньої форми, підплитки або плитки."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Область"
@@ -12294,12 +12515,6 @@ msgstr "Бітова маска"
msgid "Priority"
msgstr "Пріоритетність"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Піктограма"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z-індекс"
@@ -12567,6 +12782,121 @@ msgid "This property can't be changed."
msgstr "Значення цієї властивості не можна змінювати."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Snap Options"
+msgstr "Параметри прилипання"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr "Зміщення"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Крок"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separation"
+msgstr "Розділення"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Tile"
+msgstr "Позначена плитка"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr "Текстура"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tex Offset"
+msgstr "Відступ текстури"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr "Матеріал"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr "модуляція"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Mode"
+msgstr "Режим плитки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr "Режим бітової маски автоплитки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr "Розмір субтитрів"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Spacing"
+msgstr "Інтервал субтитрів"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occluder Offset"
+msgstr "Зсув покриття"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Offset"
+msgstr "Відступ навігації"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Offset"
+msgstr "Відступ форми"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Transform"
+msgstr "Перетворення форми"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision"
+msgstr "Позначене зіткнення"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Тільки виділити"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Поле зіткнення BVH"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Navigation"
+msgstr "Позначена навігація"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Occlusion"
+msgstr "Позначене зіткнення"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tileset Script"
+msgstr "Скрипт набору плиток"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "Набір плиток"
@@ -13653,41 +13983,24 @@ msgid "Runnable"
msgstr "Активний"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Вилучити набір «%s»?"
+msgid "Export the project for all the presets defined."
+msgstr "Експортувати проєкт для усіх визначених наборів."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Не вдалося експортувати проєкт для платформи «%s».\n"
-"Здається, шаблони експортування пропущено або вони є некоректними."
+"Щоб можна було скористатися пунктом «Експортувати усе», має бути визначено "
+"шлях для експортування для усіх наборів."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Не вдалося експортувати проєкт для платформи «%s».\n"
-"Причиною може бути помилка у налаштуваннях у наборі налаштувань для "
-"експортування або параметрах експортування."
+msgid "Delete preset '%s'?"
+msgstr "Вилучити набір «%s»?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Експортування усього"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Вказаного шляху для експортування не існує:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"Не вистачає шаблонів експортування для платформи або шаблони пошкоджено:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Шлях експорту"
@@ -13707,7 +14020,7 @@ msgstr ""
"Якщо позначено, набором можна буде скористатися в одне клацання.\n"
"Придатним до запуску можна визначати лише один набір на одну платформу."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Ресурси"
@@ -13767,12 +14080,6 @@ msgstr "Скрипт"
msgid "GDScript Export Mode:"
msgstr "Режим експортування GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Текст"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Зібраний байткод (швидше завантаження)"
@@ -13803,34 +14110,43 @@ msgid "More Info..."
msgstr "Додаткова інформація…"
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr "Експортувати PCK/Zip"
-
-#: editor/project_export.cpp
-msgid "Export Project"
-msgstr "Експортувати проєкт"
+msgid "Export PCK/Zip..."
+msgstr "Експортувати PCK/Zip…"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Режим експортування?"
+msgid "Export Project..."
+msgstr "Експортувати проєкт…"
#: editor/project_export.cpp
msgid "Export All"
msgstr "Експортувати усе"
+#: editor/project_export.cpp
+msgid "Choose an export mode:"
+msgstr "Виберіть режим експортування:"
+
+#: editor/project_export.cpp
+msgid "Export All..."
+msgstr "Експортувати усе…"
+
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "Файл ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr "Пакунок гри Godot"
+msgid "Godot Project Pack"
+msgstr "Пакунок проєкту Godot"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Немає шаблонів експортування для цієї платформи:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Засновники проєкту"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Управління шаблонами експорту"
@@ -14006,10 +14322,6 @@ msgstr ""
"сцен."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Проєкт без назви"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Не вистачає проєкту"
@@ -14017,6 +14329,18 @@ msgstr "Не вистачає проєкту"
msgid "Error: Project is missing on the filesystem."
msgstr "Помилка: у файловій системі немає проєкту."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Локальний"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Локальні проєкти"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Проєкти бібліотеки пакунків"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Не вдалося відкрити проєкт у «%s»."
@@ -14138,18 +14462,14 @@ msgid "Project Manager"
msgstr "Керування проєктами"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Локальні проєкти"
+msgid "Last Modified"
+msgstr "Востаннє змінено"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Завантаження. Будь ласка, зачекайте..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Востаннє змінено"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Редагувати проєкт"
@@ -14190,10 +14510,6 @@ msgid "About"
msgstr "Відомості"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Проєкти бібліотеки пакунків"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Перезавантажити зараз"
@@ -14348,6 +14664,7 @@ msgid "Add Event"
msgstr "Додати подію"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Кнопка"
@@ -14540,7 +14857,8 @@ msgstr "Мови:"
msgid "AutoLoad"
msgstr "Автозавантаження"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Плаґіни (додатки)"
@@ -14670,12 +14988,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Початкове значення для лічильника"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Крок"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Величина, на яку збільшується значення лічильника для кожного вузла"
@@ -14724,7 +15036,7 @@ msgstr "нижній регістр"
msgid "To Uppercase"
msgstr "ВЕРХНІЙ РЕГІСТР"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Скинути"
@@ -14947,6 +15259,18 @@ msgstr ""
msgid "Make Local"
msgstr "Зробити локальним"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr "Цю унікальну назву у сцені вже використано іншим вузлом."
+
+#: editor/scene_tree_dock.cpp
+msgid "Enable Scene Unique Name"
+msgstr "Увімкнути унікальну назву сцени"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr "Вимкнути унікальна назва сцени"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Новий корінь сцени"
@@ -15020,6 +15344,10 @@ msgid "Sub-Resources"
msgstr "Підресурси"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr "Отримати доступ як до унікальної назви сцени"
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Усунути успадкування"
@@ -15113,10 +15441,6 @@ msgstr ""
"роботу."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Локальний"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Вилучити успадковування? (Без можливості скасувати!)"
@@ -15154,6 +15478,16 @@ msgstr "Попередження щодо налаштовування вузл
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+"Доступ до цього вузла можна отримати з будь-якого місця сцени додаванням "
+"його з префіксом «%s» у шляху до вузла.\n"
+"Клацніть, щоб вимкнути."
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15361,8 +15695,8 @@ msgid "Attach Node Script"
msgstr "Долучити скрипт вузла"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr "Віддалений "
+msgid "Remote %s:"
+msgstr "Віддалений %s:"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15461,11 +15795,6 @@ msgid "Monitor"
msgstr "Монітор"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Значення"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Монітори"
@@ -15561,6 +15890,7 @@ msgstr "Змінити кут випромінювання AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr "Фотоапарат"
@@ -15572,20 +15902,6 @@ msgstr "Змінити поле зору камери"
msgid "Change Camera Size"
msgstr "Змінити розмір камери"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr "З’єднання"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr "Форма"
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr "Сповіщувач щодо видимості"
@@ -15821,38 +16137,6 @@ msgstr "Резервний GLES2"
msgid "Use Nvidia Rect Flicker Workaround"
msgstr "Обхідний шлях для усування блимання прямокутників на Nvidia"
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr "Показ"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr "Ширина"
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr "Висота"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr "Завжди згори"
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr "Перевірити ширину"
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr "Перевірити висоту"
-
#: main/main.cpp
msgid "DPI"
msgstr "Роздільність"
@@ -15935,7 +16219,7 @@ msgstr "Інтерфейс"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
+msgstr "Скидання мишею на вхід інтерфейсу вимкнено"
#: main/main.cpp
msgid "stdout"
@@ -15949,8 +16233,15 @@ msgstr "Виводити частоту кадрів"
msgid "Verbose stdout"
msgstr "Докладно до stdout"
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr "Режим інтерполяції"
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr "Увімкнути попередження"
+
#: main/main.cpp
-#, fuzzy
msgid "Frame Delay Msec"
msgstr "Затримка кадру (мс)"
@@ -16042,7 +16333,7 @@ msgstr "Буферизація"
#: main/main.cpp
msgid "Agile Event Flushing"
-msgstr ""
+msgstr "Зріле витирання подій"
#: main/main.cpp
msgid "Emulate Touch From Mouse"
@@ -16062,7 +16353,7 @@ msgstr "Нетиповий вузол"
#: main/main.cpp
msgid "Custom Image Hotspot"
-msgstr ""
+msgstr "Нетипова активна ділянка зображення"
#: main/main.cpp
msgid "Tooltip Position Offset"
@@ -16080,17 +16371,13 @@ msgstr "Зневаджувач"
msgid "Wait Timeout"
msgstr "Час очікування на відповідь"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr "[АРГУМЕНТИ...]"
-
#: main/main.cpp
msgid "Runtime"
msgstr "Середовище виконання"
#: main/main.cpp
msgid "Unhandled Exception Policy"
-msgstr ""
+msgstr "Правила для непридатних до обробки виключень"
#: main/main.cpp
msgid "Main Loop Type"
@@ -16109,11 +16396,11 @@ msgstr "Аспект"
msgid "Shrink"
msgstr "Зменшити"
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
-msgstr ""
+msgstr "Автоматично виходити"
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr "Повернутися назад"
@@ -16123,19 +16410,19 @@ msgstr "Прилипання до боків вузла"
#: main/main.cpp
msgid "Dynamic Fonts"
-msgstr ""
+msgstr "Динамічні шрифти"
#: main/main.cpp
msgid "Use Oversampling"
-msgstr ""
+msgstr "Передискретизація"
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
-msgstr ""
+msgstr "Активний м'який світ"
#: modules/csg/csg_gizmos.cpp
msgid "CSG"
-msgstr ""
+msgstr "CSG"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -16159,7 +16446,7 @@ msgstr "Дія"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
-msgstr ""
+msgstr "Обчислити дотичні"
#: modules/csg/csg_shape.cpp
msgid "Use Collision"
@@ -16179,11 +16466,6 @@ msgstr "Режим перешкоди"
msgid "Invert Faces"
msgstr "Інвертувати поверхні"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr "Матеріал"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16225,21 +16507,21 @@ msgstr "Зовнішній радіус"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
-msgstr ""
+msgstr "Сторони Кільця"
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr "Багатокутник"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
-msgstr ""
+msgstr "Градуси обертання"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
-msgstr ""
+msgstr "Сторони обертання"
#: modules/csg/csg_shape.cpp
msgid "Path Node"
@@ -16251,11 +16533,11 @@ msgstr "Створити внутрішню вершину"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
-msgstr ""
+msgstr "Інтервал контуру"
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
-msgstr ""
+msgstr "Кут спрощення контуру"
#: modules/csg/csg_shape.cpp
msgid "Path Rotation"
@@ -16295,11 +16577,11 @@ msgstr "Завжди упорядковані"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
-msgstr ""
+msgstr "Перемикання сервера"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
-msgstr ""
+msgstr "Перевірка DTLS"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
@@ -16309,6 +16591,14 @@ msgstr "Назва вузла DTLS"
msgid "Use DTLS"
msgstr "DTLS"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr "FBX"
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr "Використовувати FBX"
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr "Файл налаштувань"
@@ -16381,8 +16671,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Вимкнений одинак GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr "Бібліотеки: "
+msgid "Libraries:"
+msgstr "Бібліотеки:"
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Class Name"
@@ -16407,7 +16697,7 @@ msgstr "Скрипт"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
-msgstr ""
+msgstr "Колір визначення функції"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Node Path Color"
@@ -16423,11 +16713,11 @@ msgstr "вважати попередження помилками"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
-msgstr ""
+msgstr "Виключити додатки"
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
-msgstr ""
+msgstr "Автоматичне доповнення встановлювачів і отримувачів"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -16593,11 +16883,11 @@ msgstr "Діапазон"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
-msgstr ""
+msgstr "Внутрішній кут конуса"
#: modules/gltf/gltf_light.cpp
msgid "Outer Cone Angle"
-msgstr ""
+msgstr "Зовнішній кут конуса"
#: modules/gltf/gltf_mesh.cpp
msgid "Blend Weights"
@@ -16607,7 +16897,7 @@ msgstr "Ваги злиття"
msgid "Instance Materials"
msgstr "Матеріали екземпляра"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr "Батьківський"
@@ -16623,12 +16913,6 @@ msgstr "Оболонка"
msgid "Translation"
msgstr "Перенесення"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr "Обертання"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr "Дочірні"
@@ -16643,7 +16927,7 @@ msgstr "Корені"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
-msgstr ""
+msgstr "Унікальні імена"
#: modules/gltf/gltf_skeleton.cpp
msgid "Godot Bone Node"
@@ -16667,11 +16951,11 @@ msgstr "Без з'єднань"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
-msgstr ""
+msgstr "З'єднання I З Кісткою I"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
-msgstr ""
+msgstr "З'єднання I З Іменем"
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
@@ -16735,7 +17019,6 @@ msgstr "Кореневі вузли"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr "Текстури"
@@ -16757,13 +17040,13 @@ msgstr "Унікальні назви анімації"
#: modules/gltf/gltf_state.cpp
msgid "Skeletons"
-msgstr "Каркас"
+msgstr "Скелети"
#: modules/gltf/gltf_state.cpp
msgid "Skeleton To Node"
msgstr "Виберіть вузол"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
msgid "Animations"
msgstr "Анімації"
@@ -16784,7 +17067,6 @@ msgid "Use In Baked Light"
msgstr "Використовувати у запеченому світлі"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr "Мобільний"
@@ -16810,6 +17092,19 @@ msgstr "Центр за Z"
msgid "Mask"
msgstr "Маска"
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Навігація"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Поведінка навігації"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Наступна площина"
@@ -17189,10 +17484,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Стан IGD"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr "Зміна вхідного значення"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17217,8 +17508,8 @@ msgstr ""
"вузла! Будь ласка, виправте ваш вузол."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr "Вузлом повернуто некоректну послідовність даних: "
+msgid "Node returned an invalid sequence output:"
+msgstr "Вузлом повернуто некоректну послідовність даних:"
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
@@ -17226,8 +17517,8 @@ msgstr ""
"Виявлено біт послідовності, але не вузол у стеку. Повідомте про цю ваду!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr "Переповнення стека, глибина стека: "
+msgid "Stack overflow with stack depth:"
+msgstr "Переповнення стека, глибина стека:"
#: modules/visual_script/visual_script.cpp
msgid "Visual Script"
@@ -17342,6 +17633,14 @@ msgid "Change Expression"
msgstr "Змінити вираз"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Неможливо скопіювати вузол функції."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Вставити вузли (Візуального скриптингу) VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Вилучити вузли VisualScript"
@@ -17448,14 +17747,6 @@ msgid "Resize Comment"
msgstr "Змінити розміри коментаря"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Неможливо скопіювати вузол функції."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Вставити вузли (Візуального скриптингу) VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Неможливо створити функцію із вузлом функції."
@@ -17595,16 +17886,16 @@ msgid "for (elem) in (input):"
msgstr "для (elem) у (input):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr "Тип вводу не ітерабельний: "
+msgid "Input type not iterable:"
+msgstr "Ітерація за вхідним типом неможлива:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Ітератор став недійсним"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr "Ітератор став недійсним: "
+msgid "Iterator became invalid:"
+msgstr "Ітератор став некоректним:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
@@ -17664,10 +17955,6 @@ msgid "Node Path"
msgstr "Шлях до вузла"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr "Змінити назву аргументу"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr "Типові параметри"
@@ -17720,10 +18007,6 @@ msgid "Set Mode"
msgstr "Режим виділення"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr "Виклик типу"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr "Призначити"
@@ -17742,7 +18025,8 @@ msgid "Base object is not a Node!"
msgstr "Базовий об'єкт не є вузлом!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Шлях не веде до вузла!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17757,18 +18041,18 @@ msgstr "Надіслати %s"
msgid "Compose Array"
msgstr "Композитний масив"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr "Оператор"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ": Неправильний тип аргументу: "
+msgid "Invalid argument of type:"
+msgstr "Некоректний тип аргументу:"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ": Неприпустимі аргументи: "
+msgid "Invalid arguments:"
+msgstr "Некоректні аргументи:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17779,12 +18063,12 @@ msgid "Var Name"
msgstr "Назва змінної"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr "Не знайдено VariableGet у скрипті: "
+msgid "VariableGet not found in script:"
+msgstr "Не знайдено VariableGet у скрипті:"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr "Не знайдено VariableSet у скрипті: "
+msgid "VariableSet not found in script:"
+msgstr "Не знайдено VariableSet у скрипті:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -17859,10 +18143,6 @@ msgid "Construct %s"
msgstr "Побудувати %s"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr "Конструктор"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Отримати локальну змінну"
@@ -17878,10 +18158,6 @@ msgstr "Дія %s"
msgid "Deconstruct %s"
msgstr "Деконструювати %s"
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Шукати VisualScript"
@@ -17926,6 +18202,14 @@ msgstr "Очікування сигналу екземпляра"
msgid "Write Mode"
msgstr "Режим пріоритетності"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr "WebRTC"
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr "Макс. розмір каналу у буфері (кБ)"
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr "Перевірити SSL"
@@ -17934,6 +18218,30 @@ msgstr "Перевірити SSL"
msgid "Trusted SSL Certificate"
msgstr "Довірений сертифікат SSL"
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr "Клієнт WebSocket"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr "Макс. вхідний розмір у буфері (кБ)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr "Макс. к-ть вхідних пакетів"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr "Макс. вихідний розмір у буфері (кБ)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr "Макс. к-ть вихідних пакетів"
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr "Сервер WebSocket"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr "IP прив'язки"
@@ -17982,6 +18290,10 @@ msgstr "Перемкнути видимість"
msgid "Bounds Geometry"
msgstr "Геометрія рамок"
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr "Стандартна прив'язка XR"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18007,6 +18319,23 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Main 192 X 192"
+msgstr "iPhone 120 X 120"
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Не вказано назви пакунка."
@@ -18033,192 +18362,165 @@ msgid "The package must have at least one '.' separator."
msgstr "У назві пакунка має бути принаймні один роздільник «.»."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Use Custom Build"
-msgstr "Нетиповий каталог користувача"
+msgstr "Нетипова збірка"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Export Format"
-msgstr "Шлях експорту"
+msgstr "Формат експортування"
-#: platform/android/export/export_plugin.cpp
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
+msgid "Architectures"
+msgstr "Архітектура"
+
+#: platform/android/export/export_plugin.cpp
msgid "Keystore"
-msgstr "Зневаджувач"
+msgstr "Сховище ключів"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Debug User"
-msgstr "Засіб діагностики"
+msgstr "Користувач діагностики"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Debug Password"
-msgstr "Пароль"
+msgstr "Пароль діагностики"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release User"
-msgstr "Відпускання (мс)"
+msgstr "Користувач випуску"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release Password"
-msgstr "Пароль"
+msgstr "Пароль випуску"
#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Clear Previous Install"
-msgstr "Інспектувати попередній екземпляр"
+msgstr "Вилучити попередньо встановлене"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr "Код"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Min SDK"
-msgstr "Мін. розмір"
+msgstr "Мін. SDK"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Target SDK"
-msgstr "Частота кадрів призначення"
+msgstr "SDK призначення"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Package"
-msgstr "Пакування"
+msgstr "Пакунок"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Unique Name"
-msgstr "Назва кістки"
+msgstr "Унікальна назва"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Signed"
-msgstr "Сигнал"
+msgstr "Підписано"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Classify As Game"
-msgstr "Назва класу"
+msgstr "Класифікувати як гру"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
-msgstr ""
+msgstr "Зберігати дані після вилучення"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Exclude From Recents"
-msgstr "Виключити батьківський"
+msgstr "Виключити з нещодавніх"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Graphics"
-msgstr "Зсув графіки"
+msgstr "Графіка"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "OpenGL Debug"
-msgstr "OpenGL"
+msgstr "Діагностика OpenGL"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "XR Features"
-msgstr "Можливості"
+msgstr "Можливості XR"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "XR Mode"
-msgstr "Raw (сирий) режим"
+msgstr "Режим XR"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Hand Tracking"
-msgstr "Стеження"
+msgstr "Стеження за руками"
#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking Frequency"
-msgstr ""
+msgstr "Частота стеження за руками"
#: platform/android/export/export_plugin.cpp
msgid "Passthrough"
-msgstr ""
+msgstr "Трансляція"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Immersive Mode"
-msgstr "Режим пріоритетності"
+msgstr "Режим занурення"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Small"
-msgstr "Підтримка"
+msgstr "Підтримка малих"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Normal"
-msgstr "Підтримка"
+msgstr "Підтримка звичайних"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Large"
-msgstr "Підтримка"
+msgstr "Підтримка великих"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Xlarge"
-msgstr "Підтримка"
+msgstr "Підтримка дуже великих"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "User Data Backup"
-msgstr "Дані користувача"
+msgstr "Резервне копіювання даних користувача"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Allow"
-msgstr "Дозволено"
+msgstr "Дозволити"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Command Line"
-msgstr "Команда"
+msgstr "Командний рядок"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Extra Args"
-msgstr "Додаткові аргументи виклику:"
+msgstr "Додаткові аргументи"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "APK Expansion"
-msgstr "Вираз"
+msgstr "Розгортання APK"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
-msgstr ""
+msgstr "Сіль"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Public Key"
-msgstr "Шлях до відкритого ключа SSH"
+msgstr "Відкритий ключ"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Permissions"
-msgstr "Маска випромінювання"
+msgstr "Права доступу"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Permissions"
-msgstr "Відтворити вибіркову сцену"
+msgstr "Нетипові права доступу"
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
@@ -18253,10 +18555,6 @@ msgid "Could not execute on device."
msgstr "Не вдалося виконати на пристрої."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "Не вдалося знайти програму apksigner."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18391,12 +18689,17 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr "Версія «SDK цілі» має бути більшою або рівною за версію «Мін. SDK»."
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "DMG із підписуванням коду"
+
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"Не вдалося знайти «apksigner».\n"
"Будь ласка, перевірте, чи є програма доступною у каталозі build-tools набору "
@@ -18416,6 +18719,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Не вдалося знайти сховище ключів. Неможливо виконати експортування."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Не вдалося запустити підпроцес!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "«apksigner» повернуто повідомлення про помилку із номером %d"
@@ -18447,7 +18755,8 @@ msgstr ""
"Некоректна назва файла! Пакунок Android APK повинен мати суфікс назви *.apk."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "Непідтримуваний формат експортування!\n"
#: platform/android/export/export_plugin.cpp
@@ -18460,10 +18769,9 @@ msgstr ""
"допомогою меню «Проєкт»."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Невідповідність версія для збирання для Android:\n"
@@ -18473,13 +18781,15 @@ msgstr ""
"меню «Проєкт»."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"Не вдалося перезаписати файли res://android/build/res/*.xml із назвою проєкту"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "Не вдалося експортувати файли проєкту до проєкту gradle\n"
#: platform/android/export/export_plugin.cpp
@@ -18491,8 +18801,9 @@ msgid "Building Android Project (gradle)"
msgstr "Збирання проєкту Android (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Не вдалося виконати збирання проєкту Android. Ознайомтеся із виведеними "
@@ -18513,7 +18824,8 @@ msgstr ""
"дані можна знайти у каталозі проєкту gradle."
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "Пакунок не знайдено: %s"
#: platform/android/export/export_plugin.cpp
@@ -18521,17 +18833,16 @@ msgid "Creating APK..."
msgstr "Створення APK…"
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Не вдалося знайти шаблон APK для експортування:\n"
"%s"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18544,7 +18855,8 @@ msgid "Adding files..."
msgstr "Додавання файлів…"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Не вдалося експортувати файли проєкту"
#: platform/android/export/export_plugin.cpp
@@ -18564,6 +18876,69 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "У назві ідентифікатора не можна використовувати символи «%s»."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPhone 2436 X 1125"
+msgstr "iPhone 120 X 120"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPhone 2208 X 1242"
+msgstr "iPhone 120 X 120"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPad 1024 X 768"
+msgstr "iPad 76 X 76"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPad 2048 X 1536"
+msgstr "iPad 152 X 152"
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPhone 640 X 960"
+msgstr "iPhone 120 X 120"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPhone 640 X 1136"
+msgstr "iPhone 120 X 120"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPhone 750 X 1334"
+msgstr "iPhone 120 X 120"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPhone 1125 X 2436"
+msgstr "iPhone 120 X 120"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPad 768 X 1024"
+msgstr "iPad 76 X 76"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPad 1536 X 2048"
+msgstr "iPad 152 X 152"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "iPhone 1242 X 2208"
+msgstr "iPhone 120 X 120"
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18576,9 +18951,8 @@ msgid "Code Sign Identity Debug"
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Debug"
-msgstr "Експортувати із діагностикою"
+msgstr "Діагностика методу експортування"
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Release"
@@ -18589,9 +18963,8 @@ msgid "Code Sign Identity Release"
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Release"
-msgstr "Режим експортування:"
+msgstr "Випуск методу експортування"
#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
@@ -18599,45 +18972,38 @@ msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
-msgstr ""
+msgstr "Відомості"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Identifier"
-msgstr "Некоректний ідентифікатор:"
+msgstr "Ідентифікатор"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Signature"
-msgstr "Сигнал"
+msgstr "Підпис"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Short Version"
-msgstr "Основна версія"
+msgstr "Коротка версія"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Copyright"
-msgstr "Згори праворуч"
+msgstr "Авторські права"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Capabilities"
-msgstr "Сумісність"
+msgstr "Можливості"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Access Wi-Fi"
-msgstr "Доступ"
+msgstr "Доступ до Wi-Fi"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Push Notifications"
-msgstr "Обертання контуру"
+msgstr "Імпульсні сповіщення"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr "Дані користувача"
@@ -18646,52 +19012,48 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Privacy"
-msgstr "Закритий ключ"
+msgstr "Конфіденційність"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Camera Usage Description"
-msgstr "Опис"
+msgstr "Опис використання камери"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Microphone Usage Description"
-msgstr "Описи властивостей"
+msgstr "Опис використання мікрофона"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Photolibrary Usage Description"
-msgstr "Описи властивостей"
+msgstr "Опис використання бібліотеки фотографій"
#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
-msgstr ""
+msgstr "iPhone 120 X 120"
#: platform/iphone/export/export.cpp
msgid "iPhone 180 X 180"
-msgstr ""
+msgstr "iPhone 180 X 180"
#: platform/iphone/export/export.cpp
msgid "iPad 76 X 76"
-msgstr ""
+msgstr "iPad 76 X 76"
#: platform/iphone/export/export.cpp
msgid "iPad 152 X 152"
-msgstr ""
+msgstr "iPad 152 X 152"
#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
-msgstr ""
+msgstr "iPad 167 X 167"
#: platform/iphone/export/export.cpp
msgid "App Store 1024 X 1024"
-msgstr ""
+msgstr "App Store 1024 X 1024"
#: platform/iphone/export/export.cpp
msgid "Spotlight 40 X 40"
@@ -18703,36 +19065,42 @@ msgstr ""
#: platform/iphone/export/export.cpp
msgid "Storyboard"
-msgstr ""
+msgstr "Розкадрування"
#: platform/iphone/export/export.cpp
msgid "Use Launch Screen Storyboard"
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Image Scale Mode"
-msgstr "Режим масштабування"
+msgstr "Режим масштабування зображень"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom Image @2x"
-msgstr "Нетиповий вузол"
+msgstr "Нетипове зображення @2x"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom Image @3x"
-msgstr "Нетиповий вузол"
+msgstr "Нетипове зображення @3x"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Use Custom BG Color"
-msgstr "Нетиповий колір"
+msgstr "Нетиповий колір тла"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom BG Color"
-msgstr "Нетиповий колір"
+msgstr "Нетиповий колір тла"
+
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Керування шаблонами"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Нетипового шаблону випуску не знайдено."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
@@ -18756,57 +19124,65 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Виконати експортований HTML у браузері за умовчанням системи."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Не вдалося відкрити шаблон для експорту:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Неправильний шаблон експорту:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Не вдалося записати файл:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Поле піктограми"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "Не вдалося прочитати файл:"
#: platform/javascript/export/export.cpp
-#, fuzzy
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
msgid "Variant"
-msgstr "Дисперсія відтінків"
+msgstr "Варіант"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Type"
-msgstr "Експортування"
+msgstr "Тип експортування"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "VRAM Texture Compression"
-msgstr "Вираз"
+msgstr "Стискання текстур у VRAM"
#: platform/javascript/export/export.cpp
msgid "For Desktop"
-msgstr ""
+msgstr "Для комп'ютера"
#: platform/javascript/export/export.cpp
msgid "For Mobile"
-msgstr ""
+msgstr "Для мобільного пристрою"
#: platform/javascript/export/export.cpp
-msgid "Html"
-msgstr ""
+msgid "HTML"
+msgstr "HTML"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Icon"
-msgstr "Піктограма розгортання"
+msgstr "Експортування піктограми"
#: platform/javascript/export/export.cpp
-#, fuzzy
-msgid "Custom Html Shell"
-msgstr "Нетиповий вузол"
+msgid "Custom HTML Shell"
+msgstr "Нетипова HTML-оболонка"
#: platform/javascript/export/export.cpp
msgid "Head Include"
@@ -18821,9 +19197,8 @@ msgid "Focus Canvas On Start"
msgstr ""
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Experimental Virtual Keyboard"
-msgstr "Увімкнено віртуальну клавіатуру"
+msgstr "Експериментальна віртуальна клавіатура"
#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
@@ -18831,30 +19206,33 @@ msgstr ""
#: platform/javascript/export/export.cpp
msgid "Offline Page"
-msgstr ""
+msgstr "Позамережева сторінка"
#: platform/javascript/export/export.cpp
msgid "Icon 144 X 144"
-msgstr ""
+msgstr "Піктограма 144⨯144"
#: platform/javascript/export/export.cpp
msgid "Icon 180 X 180"
-msgstr ""
+msgstr "Піктограма 180⨯180"
#: platform/javascript/export/export.cpp
msgid "Icon 512 X 512"
-msgstr ""
+msgstr "Піктограма 512⨯12"
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Не вдалося прочитати оболонку HTML:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Не вдалося створити каталог на сервері HTTP:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Помилка під час спроби запуску сервера HTTP:"
#: platform/javascript/export/export.cpp
@@ -18863,7 +19241,7 @@ msgstr "Інтернет"
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
-msgstr ""
+msgstr "Вузол HTTP"
#: platform/javascript/export/export.cpp
msgid "HTTP Port"
@@ -18950,90 +19328,77 @@ msgid "Unknown object type."
msgstr "Невідомий тип об'єктів."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "App Category"
-msgstr "Категорія:"
+msgstr "Категорія програм"
#: platform/osx/export/export.cpp
msgid "High Res"
-msgstr ""
+msgstr "Висока роздільність"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Location Usage Description"
-msgstr "Опис"
+msgstr "Опис використання даних щодо розташування"
#: platform/osx/export/export.cpp
msgid "Address Book Usage Description"
-msgstr ""
+msgstr "Опис використання адресної книги"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Calendar Usage Description"
-msgstr "Опис"
+msgstr "Опис використання календаря"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Photos Library Usage Description"
-msgstr "Описи властивостей"
+msgstr "Опис використання бібліотеки фотографій"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Desktop Folder Usage Description"
-msgstr "Описи методів"
+msgstr "Опис використання теки стільниці"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Documents Folder Usage Description"
-msgstr "Описи методів"
+msgstr "Опис використання теки документів"
#: platform/osx/export/export.cpp
msgid "Downloads Folder Usage Description"
-msgstr ""
+msgstr "Опис використання теки отриманих даних"
#: platform/osx/export/export.cpp
msgid "Network Volumes Usage Description"
-msgstr ""
+msgstr "Опис використання томів у мережі"
#: platform/osx/export/export.cpp
msgid "Removable Volumes Usage Description"
-msgstr ""
+msgstr "Опис використання портативних томів"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Codesign"
-msgstr "DMG із підписуванням коду"
+msgstr "Codesign"
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Identity"
-msgstr "Відступ"
+msgstr "Профіль"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Timestamp"
-msgstr "Таймери"
+msgstr "Часова позначка"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Hardened Runtime"
-msgstr "Середовище виконання"
+msgstr "Стійке середовище виконання"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Replace Existing Signature"
-msgstr "Замінити у файлах"
+msgstr "Замінити наявний підпис"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Entitlements"
-msgstr "Розміри"
+msgstr "Права"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Custom File"
-msgstr "Нетиповий шрифт"
+msgstr "Нетиповий файл"
#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
@@ -19048,108 +19413,113 @@ msgid "Allow Dyld Environment Variables"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Disable Library Validation"
-msgstr "Вимкнути зіткнення"
+msgstr "Вимкнути перевірку бібліотеки"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Audio Input"
-msgstr "Додати вхід"
+msgstr "Звуковий вхід"
#: platform/osx/export/export.cpp
msgid "Address Book"
-msgstr ""
+msgstr "Адресна книга"
#: platform/osx/export/export.cpp
msgid "Calendars"
-msgstr ""
+msgstr "Календарі"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Photos Library"
-msgstr "Експортувати бібліотеку"
+msgstr "Бібліотека фотографій"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Apple Events"
-msgstr "Додати подію"
+msgstr "Події Apple"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Debugging"
msgstr "Діагностика"
#: platform/osx/export/export.cpp
msgid "App Sandbox"
-msgstr ""
+msgstr "Пісочниця програм"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Network Server"
-msgstr "Вузол мережі"
+msgstr "Мережевий сервер"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Network Client"
-msgstr "Вузол мережі"
+msgstr "Клієнт мережі"
#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Device Usb"
-msgstr "Пристрій"
+msgid "Device USB"
+msgstr "USB пристрою"
#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
-msgstr ""
+msgstr "Bluetooth пристрою"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Downloads"
-msgstr "Завантажити"
+msgstr "Отримання файлів"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Pictures"
-msgstr "Можливості"
+msgstr "Файлові зображення"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Music"
-msgstr "Файли"
+msgstr "Файлова музика"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Movies"
-msgstr "Фільтрувати плитки"
+msgstr "Файлове відео"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Custom Options"
-msgstr "Параметри шини"
+msgstr "Нетипові параметри"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization"
-msgstr "Локалізація"
+msgstr "Засвідчення"
#: platform/osx/export/export.cpp
msgid "Apple ID Name"
-msgstr ""
+msgstr "Ім'я Apple ID"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Apple ID Password"
-msgstr "Пароль"
+msgstr "Пароль до Apple ID"
#: platform/osx/export/export.cpp
msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Не вдалося експортувати файли проєкту"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Не вдалося запустити підпроцес!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Засвідчення"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
"Зауваження: процедура засвідчення, загалом, триває не більше години. Щойно "
"процедуру буде завершено, ви отримаєте повідомлення електронною поштою."
@@ -19171,18 +19541,83 @@ msgstr ""
"програми (необов'язкова процедура):"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+"Використання часових позначок є несумісним із одноразовим підписом — його "
+"буде вимкнено!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+"Стійке середовище запуску є несумісним із одноразовим підписом — його буде "
+"вимкнено!"
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr "Не знайдено профілю."
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Помилка під час збереження файла: %s"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+"У цій операційній системі не передбачено підтримки відносних символічних "
+"посилань. Експортований проєкт може виявитися непрацездатним!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Напрямок"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Не вдалося запустити підпроцес!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr "Створюємо комплект програми"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
msgstr "Не вдалося знайти програму-шаблон для експортування:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Неправильний шаблон експорту:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19191,8 +19626,9 @@ msgstr ""
"посилань. Експортований проєкт може виявитися непрацездатним!"
#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
"Не знайдено двійкового файла шаблона «%s». Ймовірно, його немає у вашому "
@@ -19239,6 +19675,16 @@ msgid "Sending archive for notarization"
msgstr "Надсилаємо архів для засвідчення"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "Проєкція"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Не вдалося експортувати файли проєкту до проєкту gradle\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Некоректний ідентифікатор пакунка:"
@@ -19381,92 +19827,80 @@ msgid "Force Builtin Codesign"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Architecture"
-msgstr "Додати запис архітектури"
+msgstr "Архітектура"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Display Name"
-msgstr "Масштаб показу"
+msgstr "Показана назва"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Short Name"
-msgstr "Назва скрипту:"
+msgstr "Коротка назва"
#: platform/uwp/export/export.cpp
msgid "Publisher"
-msgstr ""
+msgstr "Видавець"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Publisher Display Name"
-msgstr "Некоректна показана назва оприлюднювача пакунка."
+msgstr "Коротка назва видавця"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+msgid "Product GUID"
+msgstr "GUID продукту"
#: platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Publisher Guid"
-msgstr "Вилучити напрямні"
+msgid "Publisher GUID"
+msgstr "GUID видавця"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Signing"
-msgstr "Сигнал"
+msgstr "Підписування"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Certificate"
-msgstr "Сертифікати"
+msgstr "Сертифікат"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Algorithm"
-msgstr "Зневаджувач"
+msgstr "Алгоритм"
#: platform/uwp/export/export.cpp
msgid "Major"
-msgstr ""
+msgstr "Основна"
#: platform/uwp/export/export.cpp
msgid "Minor"
-msgstr ""
+msgstr "Проміжна"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Build"
-msgstr "Режим вимірювання"
+msgstr "Збірка"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Revision"
-msgstr "Точність"
+msgstr "Модифікація"
#: platform/uwp/export/export.cpp
msgid "Landscape"
-msgstr ""
+msgstr "Альбомна"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Portrait"
-msgstr "Порт"
+msgstr "Книжкова"
#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
-msgstr ""
+msgstr "Альбомна перевернута"
#: platform/uwp/export/export.cpp
msgid "Portrait Flipped"
-msgstr ""
+msgstr "Книжкова перевернута"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Store Logo"
-msgstr "Режим зберігання"
+msgstr "Логотип крамниці"
#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
@@ -19489,14 +19923,12 @@ msgid "Wide 310 X 150 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Splash Screen"
-msgstr "Намалювати екран"
+msgstr "Вікно вітання"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Tiles"
-msgstr "Файли"
+msgstr "Плитки"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
@@ -19578,57 +20010,132 @@ msgstr "**UWP**"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Signtool"
-msgstr "Сигнал"
+msgstr "Засіб підписування"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
-msgstr ""
+msgstr "Сертифікат діагностики"
#: platform/uwp/export/export.cpp
msgid "Debug Algorithm"
-msgstr "Зневаджувач"
+msgstr "Алгоритм діагностики"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Не вдалося вилучити тимчасовий файл:"
#: platform/windows/export/export.cpp
msgid "Identity Type"
-msgstr ""
+msgstr "Тип профілю"
#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
-msgstr ""
+msgstr "Адреса сервера часових позначок"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Digest Algorithm"
-msgstr "Зневаджувач"
+msgstr "Алгоритм контрольної суми"
+
+#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr "Змінити ресурси"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "File Version"
-msgstr "Версія"
+msgstr "Версія файла"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Version"
-msgstr "Некоректна версія продукту:"
+msgstr "Версія продукту"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Company Name"
-msgstr "Назва кістки"
+msgstr "Назва організації"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Name"
-msgstr "Назва проєкту:"
+msgstr "Назва продукту"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "File Description"
-msgstr "Опис"
+msgstr "Опис файла"
#: platform/windows/export/export.cpp
msgid "Trademarks"
+msgstr "Торгівельні марки"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Імпульсні сповіщення"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Не вдалося знайти сховище ключів. Неможливо виконати експортування."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Не вдалося знайти сховище ключів. Неможливо виконати експортування."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+"Щоб мати змогу змінювати піктограму або дані щодо програми, має бути "
+"налаштовано інструмент rcedit у параметрах редактора (Експорт > Windows > "
+"Rcedit)."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Не вдалося знайти сховище ключів. Неможливо виконати експортування."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Не вдалося знайти сховище ключів. Неможливо виконати експортування."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Тип профілю"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Некоректна назва."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
msgstr ""
+"Щоб мати змогу змінювати піктограму або дані щодо програми, має бути "
+"налаштовано інструмент rcedit у параметрах редактора (Експорт > Windows > "
+"Rcedit)."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Не вдалося вилучити тимчасовий файл:"
#: platform/windows/export/export.cpp
msgid ""
@@ -19652,6 +20159,23 @@ msgid "Invalid product version:"
msgstr "Некоректна версія продукту:"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Некоректний виконуваний файл."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr "Вікна"
@@ -19665,6 +20189,10 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid "Wine"
+msgstr "Вино"
+
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
msgstr ""
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
@@ -19680,10 +20208,6 @@ msgstr ""
"Щоб AnimatedSprite могла показувати кадри, має бути створено або встановлено "
"у властивості «Frames» ресурс SpriteFrames."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr "Кадр"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -19699,18 +20223,6 @@ msgstr "Відтворення"
msgid "Centered"
msgstr "За центром"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr "Зміщення"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19760,7 +20272,7 @@ msgstr "Лінійний"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
-msgstr ""
+msgstr "Кутове уповільнення"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Audio Bus"
@@ -19782,8 +20294,7 @@ msgid "Pitch Scale"
msgstr "Масштаб"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr "Перемкнути автовідтворення"
@@ -19794,7 +20305,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr "Макс. відстань"
@@ -19809,7 +20321,7 @@ msgstr "Автобус"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
-msgstr ""
+msgstr "Маска області"
#: scene/2d/back_buffer_copy.cpp
msgid "Copy Mode"
@@ -19823,7 +20335,8 @@ msgstr "Режим піктограм"
msgid "Rotating"
msgstr "Обертання"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
msgstr "Поточний"
@@ -19846,22 +20359,20 @@ msgid "Limit"
msgstr "Обмеження"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr "Ліворуч"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
-msgstr "Світло"
+msgstr "Праворуч"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
-#, fuzzy
+#: scene/resources/texture.cpp
msgid "Bottom"
-msgstr "Внизу ліворуч"
+msgstr "Внизу"
#: scene/2d/camera_2d.cpp
msgid "Smoothed"
@@ -19907,8 +20418,8 @@ msgstr "Обмеження малювання"
msgid "Draw Drag Margin"
msgstr "Малювати поле перетягування"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Blend Mode"
msgstr "Режим змішування"
@@ -19941,11 +20452,6 @@ msgstr "Видимість"
msgid "Visible"
msgstr "Видимий"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr "модуляція"
-
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr "Самомодуляція"
@@ -19965,11 +20471,7 @@ msgstr "Приготування карти освітлення"
#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr "TopLevel"
+msgstr "Батьківський матеріал"
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -20018,6 +20520,11 @@ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
"Некоректний полігон. У режимі збирання «Segments» потрібні принаймні 2 точки."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr "Режим вимірювання"
@@ -20025,7 +20532,7 @@ msgstr "Режим вимірювання"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr "Вимкнено"
@@ -20080,7 +20587,7 @@ msgstr "Надсилання"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
-msgstr ""
+msgstr "Строк служби"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
@@ -20095,7 +20602,7 @@ msgstr "preprocess()"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
-msgstr ""
+msgstr "Вибуховість"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -20110,12 +20617,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fixed FPS"
-msgstr "Перегляд частоти кадрів"
+msgstr "Фіксована частота кадрів"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fract Delta"
-msgstr ""
+msgstr "Фракт Дельта"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -20132,16 +20639,6 @@ msgstr "Локальні координати"
msgid "Draw Order"
msgstr "Порядок малювання"
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr "Текстура"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -20162,9 +20659,8 @@ msgstr "Нормалі"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Align Y"
-msgstr "Вирівнювання"
+msgstr "Вирівнювання за Y"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20184,21 +20680,19 @@ msgstr "Ініціалізувати"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity Random"
-msgstr "Швидкість"
+msgstr "Випадковість швидкості"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
-msgstr ""
+msgstr "Кутова швидкість"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity Curve"
-msgstr "Швидкість"
+msgstr "Крива швидкості"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20212,9 +20706,8 @@ msgstr "Лінійний"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel"
-msgstr "Доступ"
+msgstr "Прискорення"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20223,38 +20716,36 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel Curve"
-msgstr "Розділити криву"
+msgstr "Крива прискорення"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
-msgstr ""
+msgstr "Радіальне прискорення"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
-msgstr ""
+msgstr "Дотичне прискорення"
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr "В’язкість"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Damping Random"
-msgstr "В’язкість"
+msgstr "Випадкова в’язкість"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Damping Curve"
-msgstr "В’язкість"
+msgstr "Крива в’язкості"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
@@ -20263,34 +20754,30 @@ msgstr "Кут"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Angle Random"
-msgstr "Мін. кут"
+msgstr "Випадковий кут"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Angle Curve"
-msgstr "Закрити криву"
+msgstr "Крива кутів"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount"
-msgstr "Потужність сонця"
+msgstr "Величина масштабування"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount Curve"
-msgstr "Масштаб від курсору"
+msgstr "Крива величини масштабування"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Ramp"
-msgstr "Кольори"
+msgstr "Рампа кольорів"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20304,45 +20791,38 @@ msgstr "Дисперсія відтінків"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation"
-msgstr "Дисперсія відтінків"
+msgstr "Дисперсія"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Random"
-msgstr "Дисперсія відтінків"
+msgstr "Випадкова дисперсія"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Curve"
-msgstr "Дисперсія відтінків"
+msgstr "Крива дисперсії"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Random"
-msgstr "Масштаб"
+msgstr "Випадкова швидкість"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Curve"
-msgstr "Розділити криву"
+msgstr "Крива швидкості"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Random"
-msgstr "Зміщення"
+msgstr "Випадковий відступ"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Curve"
-msgstr "Закрити криву"
+msgstr "Крива відступів"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
@@ -20373,7 +20853,7 @@ msgid "Node B"
msgstr "Вузол B"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr "Нахил"
@@ -20382,7 +20862,7 @@ msgstr "Нахил"
msgid "Disable Collision"
msgstr "Вимкнути зіткнення"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr "М’якість"
@@ -20418,7 +20898,8 @@ msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr "Енергія"
@@ -20464,7 +20945,7 @@ msgstr "Замкнено"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
-msgstr "Режим вимірювання"
+msgstr "Режим вибракування"
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -20483,7 +20964,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Розділити криву"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr "Типовий колір"
@@ -20525,7 +21006,7 @@ msgstr "Обмеження різкості"
#: scene/2d/line_2d.cpp
msgid "Round Precision"
-msgstr ""
+msgstr "Точність округлення"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
@@ -20536,7 +21017,7 @@ msgstr "Згладжена"
msgid "Multimesh"
msgstr "Помножити на %s"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20570,8 +21051,15 @@ msgstr "Макс. швидкість"
msgid "Path Max Distance"
msgstr "Макс. відстань контуру"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Приховування увімкнено"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+#, fuzzy
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr "NavigationAgent2D можна використовувати лише під вузлом Node2D."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20586,14 +21074,6 @@ msgstr ""
"NavigationObstacle2D призначено лише для надання засобів уникнення зіткнення "
"для об'єкта Node2D."
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr "Вершини"
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr "Контури"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20604,17 +21084,19 @@ msgstr ""
"намалюйте багатокутник."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance має бути дочірнім елементом вузла Navigation2D або "
-"елементом ще нижчої підпорядкованості. Він надає лише навігаційні дані."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "За центром внизу"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Подорож"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
@@ -20641,6 +21123,7 @@ msgid "Z As Relative"
msgstr "Z як відносне"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr "Гортання"
@@ -20662,7 +21145,7 @@ msgstr "Кінець обмеження"
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
-msgstr ""
+msgstr "Ігнорувати масштабування камери"
#: scene/2d/parallax_layer.cpp
msgid ""
@@ -20729,7 +21212,7 @@ msgstr "Прямокутник видимості"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
-msgstr ""
+msgstr "Обробляти матеріал"
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
@@ -20867,16 +21350,16 @@ msgid "Sync To Physics"
msgstr "Синхронізація з фізикою"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Moving Platform"
-msgstr "Пересування виведених даних"
+msgstr "Рухома платформа"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
-msgstr ""
+msgstr "Застосувати швидкість при полишенні"
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr "Звичайний"
@@ -20920,7 +21403,7 @@ msgstr "Швидкість перешкоди"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
-msgstr ""
+msgstr "Метадані засобу зіткнення"
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -20948,7 +21431,7 @@ msgstr "Приведення"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
-msgstr ""
+msgstr "Об'єкт зіткнення"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
@@ -20956,7 +21439,7 @@ msgstr "Області"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
-msgstr ""
+msgstr "Тіла"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -20972,7 +21455,7 @@ msgstr "Віддалений шлях"
msgid "Use Global Coordinates"
msgstr "Глобальні координати"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr "Відпочинок"
@@ -21068,7 +21551,7 @@ msgstr "Батьківський"
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
-msgstr ""
+msgstr "Кінематика"
#: scene/2d/touch_screen_button.cpp
msgid "Shape Centered"
@@ -21095,28 +21578,24 @@ msgstr ""
"безпосереднім батьківським елементом — редагованим коренем сцени."
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-#, fuzzy
msgid "Pause Animations"
-msgstr "Вставити анімацію"
+msgstr "Призупинити анімацію"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
-msgstr ""
+msgstr "Заморозити тіла"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Pause Particles"
-msgstr "Частинки"
+msgstr "Призупинити частинки"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Pause Animated Sprites"
-msgstr "Вставити анімацію"
+msgstr "Призупинити спрайти анімації"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Process Parent"
-msgstr "Пріоритетність процесу"
+msgstr "Обробити батьківський"
#: scene/2d/visibility_notifier_2d.cpp
msgid "Physics Process Parent"
@@ -21234,25 +21713,9 @@ msgid "Tracking"
msgstr "Стеження"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ": межі"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Space Transform"
-msgstr "Зняти перетворення"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr "Дерево октантів"
+msgstr "Зсередини"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
@@ -21290,11 +21753,11 @@ msgstr "Коригування"
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
-msgstr ""
+msgstr "Відскоки"
#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
-msgstr ""
+msgstr "Опосередкована енергія відскоку"
#: scene/3d/baked_lightmap.cpp
msgid "Use Denoiser"
@@ -21302,7 +21765,7 @@ msgstr "Використати усування шуму"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
-msgstr ""
+msgstr "HDR"
#: scene/3d/baked_lightmap.cpp
msgid "Use Color"
@@ -21356,13 +21819,13 @@ msgstr "Адреса зображення"
msgid "Light Data"
msgstr "З даними"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr "Назва кістки"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
-msgstr ""
+msgstr "Зберегти пропорції"
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
@@ -21393,9 +21856,10 @@ msgid "Far"
msgstr "Далеко"
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr "Поле"
@@ -21502,14 +21966,12 @@ msgid "Ring Axis"
msgstr "Вісь кільця"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Rotate Y"
-msgstr "Обертати"
+msgstr "Обертання навколо Y"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Disable Z"
-msgstr "Вимкнути тривимірність"
+msgstr "Вимкнути Z"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -21517,7 +21979,7 @@ msgstr "Пласкість"
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
msgid "Portals"
-msgstr "Віддзеркалити портали"
+msgstr "Портали"
#: scene/3d/cull_instance.cpp
msgid "Portal Mode"
@@ -21525,7 +21987,7 @@ msgstr "Режим пріоритетності"
#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
-msgstr ""
+msgstr "Включити у межі"
#: scene/3d/cull_instance.cpp
msgid "Allow Merging"
@@ -21536,22 +21998,6 @@ msgid "Autoplace Priority"
msgstr "Увімкнути пріоритетність"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr "Динамічні дані"
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr "Динамічний діапазон"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Побудова сітки"
@@ -21579,30 +22025,102 @@ msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Subdiv"
+msgstr "Підподіл"
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr "Динамічний діапазон"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr "Нормальний ухил"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr "Розмір у пікселях"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr "Відтінено"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr "Двобічний"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr "Без перевірки глибини"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr "Незмінний розмір"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr "Обрізання альфи"
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr "Увімкнути пріоритетність"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Увімкнути пріоритетність"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Примусово розфарбовування білим"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr "Шрифт"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Увімкнено горизонтально"
+
+#: scene/3d/label_3d.cpp
#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Вирівнювання"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr "Автозацикленість"
+
+#: scene/3d/light.cpp
msgid "Indirect Energy"
-msgstr "Зовнішня енергія"
+msgstr "Опосередкована енергія"
#: scene/3d/light.cpp
msgid "Negative"
msgstr "Від'ємний"
-#: scene/3d/light.cpp
-#, fuzzy
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
msgid "Specular"
-msgstr "Режим віддзеркалення"
+msgstr "Відбите"
#: scene/3d/light.cpp
msgid "Bake Mode"
msgstr "Режим запікання"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Contact"
-msgstr "Контрастність"
+msgstr "Контакт"
#: scene/3d/light.cpp
msgid "Reverse Cull Face"
@@ -21610,22 +22128,19 @@ msgstr "Обернути поверхню відбраковування"
#: scene/3d/light.cpp servers/visual_server.cpp
msgid "Directional Shadow"
-msgstr "Напрямки"
+msgstr "Спрямована тінь"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 1"
-msgstr "Розділити"
+msgstr "Поділ 1"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 2"
-msgstr "Розділити"
+msgstr "Поділ 2"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 3"
-msgstr "Розділити"
+msgstr "Поділ 3"
#: scene/3d/light.cpp
msgid "Blend Splits"
@@ -21661,9 +22176,8 @@ msgid "Spot"
msgstr "Пляма"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Angle Attenuation"
-msgstr "Анімація"
+msgstr "Затримування кута"
#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
@@ -21690,28 +22204,22 @@ msgid "Ignore Y"
msgstr "Ігнорувати Y"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr "NavigationAgent можна використовувати лише під просторовим вузлом."
-
-#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-"NavigationMeshInstance має бути дочірнім елементом вузла Navigation або "
-"елементом ще нижчої підпорядкованості. Він надає лише навігаційні дані."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
+msgstr "NavigationAgent можна використовувати лише під просторовим вузлом."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
+msgstr "NavMesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
"NavigationObstacle призначено лише для забезпечення засобів уникнення "
-"зіткнення для просторового об'єкта."
+"зіткнення для просторового успадкованого батьківського об'єкта."
#: scene/3d/occluder.cpp
msgid "No shape is set."
@@ -21803,64 +22311,208 @@ msgid "Axis Lock"
msgstr "Вісь"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear X"
-msgstr "Лінійний"
+msgstr "Лінійний за X"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Y"
-msgstr "Лінійний"
+msgstr "Лінійний за Y"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Z"
-msgstr "Лінійний"
+msgstr "Лінійний за Z"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular X"
-msgstr "Кутовий"
+msgstr "Кутовий за X"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Y"
-msgstr "Кутовий"
+msgstr "Кутовий за Y"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Z"
-msgstr "Кутовий"
+msgstr "Кутовий за Z"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion X"
-msgstr "Рух"
+msgstr "Рух за X"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion Y"
-msgstr "Рух"
+msgstr "Рух за Y"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion Z"
-msgstr "Рух"
+msgstr "Рух за Z"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Пересунути вузол"
+msgid "Joint Constraints"
+msgstr "Константи"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr "Діапазон гойдання"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr "Діапазон обертання"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr "Релаксація"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Пересунути вузол"
+msgid "Angular Limit Enabled"
+msgstr "Кутове обмеження за X"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Пересунути вузол"
+msgid "Angular Limit Upper"
+msgstr "Кутове обмеження за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Кутове обмеження за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Кутове обмеження за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Кутове обмеження за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Кутове обмеження за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Лінійне обмеження за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Лінійне обмеження за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Лінійне обмеження за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Лінійне обмеження за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Лінійне обмеження за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Кутове обмеження за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Кутове обмеження за X"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Лінійне обмеження за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Лінійна пружина за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Лінійна пружина за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Лінійна пружина за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Точка рівноваги"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Відновлення"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Лінійний"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Відновлення"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Кутове уповільнення"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr "ERP"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Кутова пружина за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Stiffness"
+msgstr "Кутова пружина за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Damping"
+msgstr "Кутова пружина за X"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Equilibrium Point"
+msgstr "Точка рівноваги"
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -21895,17 +22547,12 @@ msgid "Exclude Nodes"
msgstr "Виключити вузли"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Params"
msgstr "Параметри"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
-msgstr ""
+msgstr "Кутове обмеження"
#: scene/3d/physics_joint.cpp
msgid "Upper"
@@ -21915,179 +22562,137 @@ msgstr "Верхня"
msgid "Lower"
msgstr "Опустити"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Relaxation"
-msgstr "Релаксація"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
-msgstr ""
+msgstr "Рушій"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Target Velocity"
-msgstr "Орбітальний вид праворуч"
+msgstr "Цільова швидкість"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Max Impulse"
-msgstr "Макс. швидкість"
+msgstr "Макс. імпульс"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit"
-msgstr "Лінійний"
+msgstr "Лінійне обмеження"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Distance"
-msgstr "Відстань дискретизації"
+msgstr "Верхня відстань"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Distance"
-msgstr "Відстань"
+msgstr "Нижня відстань"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Restitution"
-msgstr "Опис"
+msgstr "Відновлення"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motion"
-msgstr "Лінійна швидкість"
+msgstr "Лінійний рух"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Ortho"
-msgstr "Задній ортогональний"
+msgstr "Лінійне орто"
#: scene/3d/physics_joint.cpp
msgid "Upper Angle"
-msgstr "ВЕРХНІЙ РЕГІСТР"
+msgstr "Верхній кут"
#: scene/3d/physics_joint.cpp
msgid "Lower Angle"
-msgstr "нижній регістр"
+msgstr "Нижній кут"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Motion"
-msgstr "Кутовий"
+msgstr "Кутовий рух"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Ortho"
-msgstr "Кутовий"
-
-#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr "Збереження сцени"
+msgstr "Кутове орто"
#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
-msgstr "Лінійний"
+msgstr "Лінійне обмеження за X"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor X"
-msgstr "Лінійна швидкість"
+msgstr "Лінійний рушій за X"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Force Limit"
-msgstr "Обмеження малювання"
+msgstr "Примусове обмеження"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring X"
-msgstr "Інтервал між рядками"
+msgstr "Лінійна пружина за X"
#: scene/3d/physics_joint.cpp
msgid "Equilibrium Point"
-msgstr ""
+msgstr "Точка рівноваги"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
+msgstr "Кутове обмеження за X"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Motor X"
-msgstr "Кутовий"
+msgstr "Кутовий рушій за X"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Spring X"
-msgstr "Кутовий"
+msgstr "Кутова пружина за X"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit Y"
-msgstr "Лінійний"
+msgstr "Лінійне обмеження за Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor Y"
-msgstr "Лінійна швидкість"
+msgstr "Лінійний рушій за Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring Y"
-msgstr "Інтервал між рядками"
+msgstr "Лінійна пружина за Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
-msgstr ""
+msgstr "Кутове обмеження за Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Motor Y"
-msgstr "Кутовий"
+msgstr "Кутовий рушій за Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Spring Y"
-msgstr "Кутовий"
+msgstr "Кутова пружина за Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit Z"
-msgstr "Лінійний"
+msgstr "Лінійне обмеження за Z"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor Z"
-msgstr "Лінійна швидкість"
+msgstr "Лінійний рушій за Z"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring Z"
-msgstr "Інтервал між рядками"
+msgstr "Лінійна пружина за Z"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
-msgstr ""
+msgstr "Кутове обмеження за Z"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Motor Z"
-msgstr "Кутовий"
+msgstr "Кутовий рушій за Z"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Spring Z"
-msgstr "Кутовий"
+msgstr "Кутова пружина за Z"
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
@@ -22129,7 +22734,7 @@ msgstr "Назва групи"
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
-msgstr ""
+msgstr "Режим розподілу"
#: scene/3d/proximity_group.cpp
msgid "Grid Radius"
@@ -22211,7 +22816,7 @@ msgstr "Спрощення кімнати"
#: scene/3d/room.cpp
msgid "Bound"
-msgstr ""
+msgstr "Межа"
#: scene/3d/room_group.cpp
msgid "Roomgroup Priority"
@@ -22245,15 +22850,16 @@ msgstr "У SceneTree має бути лише один запис RoomManager."
msgid "Main"
msgstr "Основний"
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr "Активний"
#: scene/3d/room_manager.cpp
msgid "Roomlist"
-msgstr ""
+msgstr "Список кімнат"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
@@ -22269,50 +22875,43 @@ msgstr "Файл ZIP"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
-msgstr ""
+msgstr "Ігровий процес"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Gameplay Monitor"
-msgstr "Монітор"
+msgstr "Монітор ігрового процесу"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Use Secondary PVS"
-msgstr "Використати прив'язування масштабу"
+msgstr "Використати вторинний PVS"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Merge Meshes"
-msgstr "Сітка"
+msgstr "Об'єднати меші"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Show Margins"
-msgstr "Показати центр"
+msgstr "Показувати поля"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Debug Sprawl"
-msgstr "Діагностика"
+msgstr "Налагодження розлогих об'єктів"
#: scene/3d/room_manager.cpp
msgid "Overlap Warning Threshold"
msgstr ""
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Preview Camera"
-msgstr "Розмір перегляду"
+msgstr "Камера перегляду"
#: scene/3d/room_manager.cpp
msgid "Portal Depth Limit"
msgstr ""
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Default Portal Margin"
-msgstr "Поле порталу"
+msgstr "Типове поле порталу"
#: scene/3d/room_manager.cpp
#, fuzzy
@@ -22369,6 +22968,35 @@ msgstr ""
"Помилка під час спроби обчислити межі кімнат.\n"
"Переконайтеся, що для усіх кімнат вказано межі вручну або геометричні межі."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Копіювати позу"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Дочірні"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Пришпилено %s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Коригування"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Отримати індекс"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
msgid "Physics Enabled"
msgstr "Фізику увімкнено"
@@ -22446,32 +23074,9 @@ msgstr "Довжина пружини"
msgid "Opacity"
msgstr "Непрозорість"
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr "Розмір у пікселях"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Transparent"
-msgstr "Прозоре тло"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Шейдер"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Double Sided"
-msgstr "Подвійне клацання"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
+msgstr "Прозорість"
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -22491,19 +23096,19 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Per-Wheel Motion"
-msgstr "Кнопка коліщатка вниз"
+msgstr "Рух за окремими колесами"
#: scene/3d/vehicle_body.cpp
msgid "Engine Force"
-msgstr "Онлайн документація"
+msgstr "Сила рушія"
#: scene/3d/vehicle_body.cpp
msgid "Brake"
-msgstr ""
+msgstr "Гальма"
#: scene/3d/vehicle_body.cpp
msgid "Steering"
-msgstr ""
+msgstr "Керування"
#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
@@ -22614,36 +23219,6 @@ msgstr ""
"просторових сцен) або встановіть для Background Mode цього середовища "
"значення Canvas (для двовимірних сцен)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr "Головна сцена"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr "Мітка значення"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr "Увімкнути або вимкнути автоматичні трикутники"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr "Трикутники"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr "Мітка X"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr "Мітка Y"
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "У вузлі BlendTree «%s» не знайдено анімації: «%s»"
@@ -22665,21 +23240,36 @@ msgid "Fadeout Time"
msgstr "Час згасання"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Auto Restart"
-msgstr "Автоматичний перезапуск:"
+msgstr "Автоматичний перезапуск"
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart"
msgstr "Автоматичний перезапуск"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
-msgstr "Затримка автоматичного перезапуску"
+#, fuzzy
+msgid "Delay"
+msgstr "Затримка торкання"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+msgid "Random Delay"
+msgstr "Випадкова затримка"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Add Amount"
+msgstr "Кількість"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Величина масштабування"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Встановити криву в позиції"
#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
@@ -22690,10 +23280,6 @@ msgstr "Додати вхідний порт"
msgid "Xfade Time"
msgstr "Час X-Fade"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr "Зсув графіки"
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr "Перемкнути режим"
@@ -22755,10 +23341,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Нічого не з'єднано із входом «%s» вузла «%s»."
#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr "Фільтрувати сигнали"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Кореневий елемент AnimationNode для графу не встановлено."
@@ -22909,7 +23491,7 @@ msgstr "Вирівнювання"
#: scene/gui/button.cpp
msgid "Icon Align"
-msgstr ""
+msgstr "Вирівнювання піктограми"
#: scene/gui/button.cpp
msgid "Expand Icon"
@@ -22981,6 +23563,10 @@ msgstr ""
"контейнера звичайним вузлом «Control»."
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr "Пріоритет теми"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23017,26 +23603,25 @@ msgstr "Підказка"
msgid "Tooltip"
msgstr "Підказка"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr "Фокусування"
#: scene/gui/control.cpp
msgid "Neighbour Left"
-msgstr ""
+msgstr "Ліво сусіднього"
#: scene/gui/control.cpp
msgid "Neighbour Top"
-msgstr ""
+msgstr "Верх сусіднього"
#: scene/gui/control.cpp
msgid "Neighbour Right"
-msgstr ""
+msgstr "Право сусіднього"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Neighbour Bottom"
-msgstr "За центром внизу"
+msgstr "Низ сусіднього"
#: scene/gui/control.cpp
msgid "Next"
@@ -23056,7 +23641,7 @@ msgstr "Типова форма курсора"
#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
-msgstr ""
+msgstr "Передавати клацання при модальному закритті"
#: scene/gui/control.cpp
msgid "Size Flags"
@@ -23082,10 +23667,6 @@ msgstr "Діалогове вікно"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr "Автозацикленість"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Увага!"
@@ -23131,8 +23712,9 @@ msgid "Show Zoom Label"
msgstr "Показувати мітку масштабу"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
-msgstr ""
+msgstr "Мінікарта"
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
@@ -23143,10 +23725,11 @@ msgid "Show Close"
msgstr "Показувати замикання"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Selected"
msgstr "Позначено"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr "Коментар"
@@ -23177,7 +23760,7 @@ msgstr "Дозволити позначення правою кнопкою"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
-msgstr ""
+msgstr "Макс. к-то рядків тексту"
#: scene/gui/item_list.cpp
msgid "Auto Height"
@@ -23185,7 +23768,7 @@ msgstr "Автоматична висота"
#: scene/gui/item_list.cpp
msgid "Max Columns"
-msgstr ""
+msgstr "Макс. кількість стовпчиків"
#: scene/gui/item_list.cpp
msgid "Same Column Width"
@@ -23204,8 +23787,8 @@ msgid "Fixed Icon Size"
msgstr "Фіксований розмір піктограм"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+msgid "V Align"
+msgstr "Верт. вирівнювання"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Characters"
@@ -23217,11 +23800,11 @@ msgstr "Перемкнути видимість"
#: scene/gui/label.cpp
msgid "Lines Skipped"
-msgstr ""
+msgstr "Рядки пропущено"
#: scene/gui/label.cpp
msgid "Max Lines Visible"
-msgstr ""
+msgstr "Макс. к-то видимих рядків"
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
@@ -23237,7 +23820,7 @@ msgstr "Символ пароля"
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
-msgstr ""
+msgstr "Розширити до довжини тексту"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Context Menu Enabled"
@@ -23266,7 +23849,7 @@ msgstr "Увімкнено позначення"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect On Focus Loss Enabled"
-msgstr ""
+msgstr "Увімкнено зняття позначення при втраті фокусування"
#: scene/gui/line_edit.cpp
msgid "Right Icon"
@@ -23613,7 +24196,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr "Наведення"
@@ -23644,13 +24227,13 @@ msgstr "Поступ"
#: scene/gui/texture_progress.cpp
msgid "Progress Offset"
-msgstr ""
+msgstr "Відступ поступу"
#: scene/gui/texture_progress.cpp
msgid "Fill Mode"
msgstr "Режим заповнення"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr "Затінення"
@@ -23675,24 +24258,20 @@ msgid "Nine Patch Stretch"
msgstr "Розтягування за дев'ятьма позиціями"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Left"
-msgstr "Встановити поле"
+msgstr "Розтягнути поле ліворуч"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Top"
-msgstr "Встановити поле"
+msgstr "Розтягнути поле вгору"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Right"
-msgstr "Встановити поле"
+msgstr "Розтягнути поле праворуч"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Bottom"
-msgstr "Співвідношення розтягування"
+msgstr "Розтягнути поле вниз"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -23727,7 +24306,6 @@ msgid "Paused"
msgstr "Призупинено"
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Buffering Msec"
msgstr "Буферизація (мс)"
@@ -23764,6 +24342,12 @@ msgid "Timeout"
msgstr "Час очікування"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr "Іменований роздільник"
@@ -23776,14 +24360,14 @@ msgid "Editor Description"
msgstr "Опис"
#: scene/main/node.cpp
-msgid "Import Path"
-msgstr "Шлях імпорту"
-
-#: scene/main/node.cpp
msgid "Pause Mode"
msgstr "Режим панорамування"
#: scene/main/node.cpp
+msgid "Physics Interpolation Mode"
+msgstr "Режим інтерполяції фізики"
+
+#: scene/main/node.cpp
msgid "Display Folded"
msgstr "Перегляд без тіней"
@@ -23807,10 +24391,6 @@ msgstr "Нетипові параметри гри з багатьма грав
msgid "Process Priority"
msgstr "Пріоритетність процесу"
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr "Інтерпольована фізика"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr "Залишилось часу"
@@ -23839,11 +24419,8 @@ msgstr "Корінь"
msgid "Multiplayer Poll"
msgstr "Опитування щодо декількох гравців"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr "Режим інтерполяції"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr "Форми"
@@ -24073,9 +24650,38 @@ msgid "Tooltip Delay (sec)"
msgstr "Затримка підказки (с)"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Swap OK Cancel"
-msgstr "Скасувати"
+msgstr "Поміняти місцями «Гаразд» і «Скасувати»"
+
+#: scene/register_scene_types.cpp
+msgid "Layer Names"
+msgstr "Назви шарів"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr "Двовимірна обробка"
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr "Просторова обробка"
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr "Двовимірна фізика"
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr "Просторова фізика"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Навігація"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Навігація"
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
@@ -24110,6 +24716,699 @@ msgstr "Половина роздільності"
msgid "Bake Interval"
msgstr "Інтервал запікання"
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr "Панель"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color"
+msgstr "Колір шрифту"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr "Колір шрифту натискання"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover"
+msgstr "Колір шрифту наведення"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Focus"
+msgstr "Колір шрифту фокусування"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr "Колір шрифту вимкненого"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Separation"
+msgstr "Гор. відокремлення"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Underline Spacing"
+msgstr "Інтервал підкреслювання"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr "Стрілка"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr "Поле стрілки"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr "Наведення, натиснуто"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr "Позначено, вимкнено"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr "Не позначено"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr "Не позначено, вимкнено"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr "Варіант позначено"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr "Варіант позначено, вимкнено"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "On Disabled"
+msgstr "При вимкненні"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr "Вимкнено"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off Disabled"
+msgstr "Вимкнено, вимкнено"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr "Колір шрифту, тінь"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Примусово розфарбовування білим"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset X"
+msgstr "Зсув тіні за X"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset Y"
+msgstr "Зсув тіні за Y"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr "Тінь як контур"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Selected"
+msgstr "Колір шрифту позначеного"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr "Колір шрифту незмінного"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Color"
+msgstr "Колір курсора"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color"
+msgstr "Колір кнопки очищення"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Увімкнено кнопку очищення"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr "Мінімальний інтервал"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr "КТ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr "КП"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr "Табуляція"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr "Простір"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr "Згорнуто"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr "Згорнути"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr "Колір шрифту, лише для читання"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Lines"
+msgstr "Лінії завершення"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Max Width"
+msgstr "Макс. ширина завершення"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Колір гортання доповнення"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr "Фокус гортання"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr "Захоплення"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Засіб підсвічування синтаксису"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Натиснута"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr "Крок збільшення"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Засіб підсвічування синтаксису"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr "Зменшення"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Засіб підсвічування синтаксису"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr "Повзунок"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Вимкнено"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr "Галочка"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Розмір рамки"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr "Шрифт титрів"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Color"
+msgstr "Колір заголовка"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr "Висота заголовка"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Підсвічування"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Відступ шуму"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Відступ шуму"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr "Батьківська тека"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Перемкнути приховані файли"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel Disabled"
+msgstr "Панель вимкнено"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "Іменований роздільник"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "Іменований роздільник"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Separator"
+msgstr "Роздільник шрифтів"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Колір кісток 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr "Колір шрифту роздільника"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "V Separation"
+msgstr "Верт. відокремлення"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Frame"
+msgstr "Позначений кадр"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Default Frame"
+msgstr "Типова рамка"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Default Focus"
+msgstr "Типовий фокус"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr "Фокус коментування"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr "Точка зупинки"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr "Засіб зміни розміру"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Використати колір"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Використати колір"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Offset"
+msgstr "Відступ заголовка"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Відступ шуму"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Відступ точки обертання"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr "Фокус тла"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Focus"
+msgstr "Фокус позначення"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr "Кнопку натиснуто"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Normal"
+msgstr "Звичайна кнопка заголовка"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Pressed"
+msgstr "Кнопку заголовка натиснуто"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr "Наведення на кнопку заголовка"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button"
+msgstr "Нетипова кнопка"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Pressed"
+msgstr "Нетипову кнопку натиснуто"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Hover"
+msgstr "Наведення на нетипову кнопку"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Select Arrow"
+msgstr "Стрілка позначення"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr "Стрілку згорнуто"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr "Шрифт кнопки заголовка"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Color"
+msgstr "Колір кнопки заголовка"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Колір напрямних"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Положення панелей"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr "Колір лінії зв'язку"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr "Підсвічений шрифт нетипової кнопки"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Item Margin"
+msgstr "Поле пункту"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Margin"
+msgstr "Поле кнопки"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr "Малювати лінії зв'язку"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr "Малювати напрямні"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr "Рамка гортання"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr "Швидкість прокрутки"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Icon Margin"
+msgstr "Поле піктограми"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Line Separation"
+msgstr "Відокремлення рядків"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr "Передній план вкладки"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr "Задній план вкладки"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab Disabled"
+msgstr "Вкладку вимкнено"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr "Меню"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr "Підсвічування меню"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color FG"
+msgstr "Колір шрифту переднього плану"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color BG"
+msgstr "Колір шрифту заднього плану"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Side Margin"
+msgstr "Бічне поле"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr "Верхнє поле"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label V Align FG"
+msgstr "Вирівнювання вкладок"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label V Align BG"
+msgstr "Вирівнювання вкладок"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr "Великий"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr "Тека"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Примусово розфарбовування білим"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Режим піктограм"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Обрізання вимкнено"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Ширина"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Висота"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Ширина"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr "Ширина мітки"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "Екран"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Add Preset"
+msgstr "Додати набір"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Hue"
+msgstr "Відтінок кольору"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Sample"
+msgstr "Пробник кольору"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr "Тло набору"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr "Індикатор пересвічення"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr "Передній план набору"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Набір"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr "Звичайний шрифт"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr "Напівжирний шрифт"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr "Курсивний шрифт"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr "Напівжирний курсивний шрифт"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr "Моноширинний шрифт"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table H Separation"
+msgstr "Гор. відокремлення у таблиці"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table V Separation"
+msgstr "Верт. відокремлення у таблиці"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Left"
+msgstr "Ліва межа"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Top"
+msgstr "Верхня межа"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Right"
+msgstr "Права межа"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Bottom"
+msgstr "Нижня межа"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr "Автоприховування"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr "Мінус"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr "Додатково"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr "Проміжна ґратка"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr "Основна ґратка"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Fill"
+msgstr "Заповнення позначеного"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Stroke"
+msgstr "Штрих позначеного"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr "Діяльність"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Перемістити точки Безьє"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Neg"
+msgstr "Безьє"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Очікування сигналу екземпляра"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr "Уточнення"
@@ -24139,18 +25438,8 @@ msgid "Extra Spacing"
msgstr "Додатковий інтервал"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Char"
-msgstr "Символи"
-
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr "Простір"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr "Шрифт"
+msgstr "Символ"
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
@@ -24190,7 +25479,7 @@ msgstr "Ідентифікатор живлення камери"
#: scene/resources/environment.cpp
msgid "Ambient Light"
-msgstr "Збільшити відступ"
+msgstr "Навколишнє світло"
#: scene/resources/environment.cpp
msgid "Sky Contribution"
@@ -24345,44 +25634,40 @@ msgid "Glow"
msgstr "Сяйво"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Levels"
-msgstr "Рівень (дБ)"
+msgstr "Рівні"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "1"
-msgstr "K1"
+msgstr "1"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "2"
-msgstr "Двовимірна графіка"
+msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "3"
-msgstr "Просторова графіка"
+msgstr "3"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "4"
-msgstr ""
+msgstr "4"
#: scene/resources/environment.cpp
msgid "5"
-msgstr ""
+msgstr "5"
#: scene/resources/environment.cpp
msgid "6"
-msgstr ""
+msgstr "6"
#: scene/resources/environment.cpp
msgid "7"
-msgstr ""
+msgstr "7"
#: scene/resources/environment.cpp
msgid "Bloom"
@@ -24421,14 +25706,6 @@ msgid "Color Correction"
msgstr "Кольорова компенсація"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr "Символи"
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr "Кернінґи"
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr "Підйом"
@@ -24437,6 +25714,10 @@ msgid "Distance Field"
msgstr "Поле відстані"
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr "Необроблені дані"
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr "Зміщення"
@@ -24457,10 +25738,6 @@ msgid "D"
msgstr "D"
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr "Увімкнути пріоритетність"
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr "Наступна площина"
@@ -24469,9 +25746,8 @@ msgid "Use Shadow To Opacity"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Unshaded"
-msgstr "Перегляд без тіней"
+msgstr "Без тіней"
#: scene/resources/material.cpp
#, fuzzy
@@ -24479,11 +25755,6 @@ msgid "Vertex Lighting"
msgstr "Безпосереднє освітлення"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Use Point Size"
msgstr "Розмір крапки"
@@ -24493,11 +25764,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Fixed Size"
-msgstr "Фіксований розмір піктограм"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Albedo Tex Force sRGB"
msgstr "Застосовані сили"
@@ -24506,23 +25772,25 @@ msgid "Do Not Receive Shadows"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Disable Ambient Light"
-msgstr "Збільшити відступ"
+msgstr "Вимкнути розсіяне світло"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Ensure Correct Normals"
-msgstr "Перетворити нормалі"
+msgstr "Забезпечити коректні нормалі"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Albedo Tex MSDF"
+msgstr "Застосовані сили"
#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr "Вершина"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Use As Albedo"
-msgstr "Альбедо"
+msgstr "Використати як альбедо"
#: scene/resources/material.cpp
msgid "Is sRGB"
@@ -24557,9 +25825,8 @@ msgid "Billboard Mode"
msgstr "Режим афіші"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Billboard Keep Scale"
-msgstr "Режим афіші"
+msgstr "Зберегти масштаб афіші"
#: scene/resources/material.cpp
msgid "Grow"
@@ -24571,11 +25838,7 @@ msgstr "Величина росту"
#: scene/resources/material.cpp
msgid "Use Alpha Scissor"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
+msgstr "Використання альфа-ножиць"
#: scene/resources/material.cpp
msgid "Particles Anim"
@@ -24595,51 +25858,19 @@ msgstr "Альбедо"
#: scene/resources/material.cpp
msgid "Metallic"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
+msgstr "Метал"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Нормальна текстура"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Вилучити текстуру"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Канал текстур"
#: scene/resources/material.cpp
msgid "Emission"
-msgstr "Маска випромінювання"
-
-#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr "Кольори випромінювання"
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr "Кольори випромінювання"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Маска випромінювання"
+msgstr "Випромінювання"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Джерело випромінювання: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -24647,50 +25878,27 @@ msgstr ""
#: scene/resources/material.cpp
msgid "Rim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr "Нахил краю"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Вилучити текстуру"
+msgstr "Обідок"
#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr "Очистити"
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr "Очистити позу"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Кольорова текстура"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr "Анізотропія"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Anisotropy Flowmap"
-msgstr "Анізотропія"
-
-#: scene/resources/material.cpp
-msgid "Ambient Occlusion"
-msgstr "Перешкода"
-
-#: scene/resources/material.cpp
-msgid "On UV2"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr "Канал текстур"
+msgid "Ambient Occlusion"
+msgstr "Навколишня оклюзія"
#: scene/resources/material.cpp
msgid "Deep Parallax"
@@ -24721,15 +25929,10 @@ msgid "Transmission"
msgstr "Перехід"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Перехід"
-
-#: scene/resources/material.cpp
msgid "Refraction"
msgstr "Заломлення"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr "Подробиці"
@@ -24769,14 +25972,20 @@ msgstr "Режим панорамування"
msgid "Lightmap Size Hint"
msgstr "Підказка розміру карти освітлення"
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr "Вузол Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Перетворення"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Перетворення полотна"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr "Формат кольору"
@@ -24797,24 +26006,14 @@ msgstr "Екземпляр"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr "Масив перетворення"
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr "Двовимірний масив перетворення"
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr "Масив кольорів"
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr "Нетиповий масив даних"
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sampling"
+msgstr "Масштаб:"
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
+#, fuzzy
+msgid "Partition Type"
msgstr "Встановити базовий тип змінної"
#: scene/resources/navigation_mesh.cpp
@@ -24830,7 +26029,13 @@ msgid "Source Group Name"
msgstr "Назва групи джерел"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+#, fuzzy
+msgid "Cells"
+msgstr "Мобільний"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
msgstr "АГЕНТ"
#: scene/resources/navigation_mesh.cpp
@@ -24842,11 +26047,17 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Область"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr "Об'єднати зі сцени"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+#, fuzzy
+msgid "Edges"
msgstr "Край"
#: scene/resources/navigation_mesh.cpp
@@ -24858,6 +26069,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Подробиці"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr "Відстань дискретизації"
@@ -24874,7 +26090,7 @@ msgid "Ledge Spans"
msgstr "Розміри планки"
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -24930,14 +26146,12 @@ msgid "Point Count"
msgstr "Кількість точок"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale Random"
-msgstr "Співвідношення масштабу:"
+msgstr "Випадковий масштаб"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale Curve"
-msgstr "Закрити криву"
+msgstr "Крива масштабування"
#: scene/resources/physics_material.cpp
msgid "Rough"
@@ -24987,6 +26201,11 @@ msgstr "Зліва праворуч"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Крива"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24995,14 +26214,25 @@ msgstr ""
msgid "A"
msgstr "A"
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr "Відтворити вибіркову сцену"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr "Нетиповий нахил розв'язування"
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Кількість точок"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Палітурка"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Кістки"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr "Розмір сяйва"
@@ -25056,6 +26286,10 @@ msgid "Expand Margin"
msgstr "Розгорнути все"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr "Радіус кутового скруглення"
@@ -25068,10 +26302,6 @@ msgid "Anti Aliasing"
msgstr "Згладжування"
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -25092,6 +26322,21 @@ msgid "Image Size"
msgstr "Розмір зображення"
#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Side"
+msgstr "Сторони"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Вигляд спереду"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Перейти назад"
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr "Режим зберігання"
@@ -25100,12 +26345,14 @@ msgid "Lossy Storage Quality"
msgstr "Якість зберігання із втратами"
#: scene/resources/texture.cpp
-msgid "Fill From"
+#, fuzzy
+msgid "From"
msgstr "Джерело заповнення"
#: scene/resources/texture.cpp
-msgid "Fill To"
-msgstr "Призначення заповнення"
+#, fuzzy
+msgid "To"
+msgstr "Верхівка"
#: scene/resources/texture.cpp
msgid "Base"
@@ -25136,8 +26383,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr "Ініціалізувати"
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Режим малювання глибини"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Режим вибракування"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Режим розсіювання"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Режим панорамування"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Режим"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
@@ -25196,6 +26464,11 @@ msgid "Scenario"
msgstr "Сценарій"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Навігація"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25211,6 +26484,26 @@ msgstr "Лівий лінійний"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Типовий крок пересування"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Розмір комірки"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Висота комірки"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Поле з'єднання ребер"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr "Полотно"
@@ -25266,7 +26559,7 @@ msgstr "мокрий"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
-msgstr ""
+msgstr "Голос"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
@@ -25279,9 +26572,8 @@ msgid "Rate Hz"
msgstr "Частота (Гц)"
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "Depth (ms)"
-msgstr "Глибина"
+msgstr "Глибина (мс)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
@@ -25308,6 +26600,10 @@ msgid "Release (ms)"
msgstr "Відпускання (мс)"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Поєднання"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25388,7 +26684,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
-msgstr ""
+msgstr "мс"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -25538,6 +26834,11 @@ msgstr "Безпечна частка зіткнення"
msgid "Collision Unsafe Fraction"
msgstr "Небезпечна частка зіткнення"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Фізику увімкнено"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr "Центр мас"
@@ -25551,16 +26852,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "У функції «%s» не може бути надано змінне значення."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"Змінним, яким надано значення у функції «vertex», не можна повторно надавати "
"значення у «fragment» або «light»."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"Змінним, яким надано значення у функції «fragment», не можна повторно "
@@ -25811,6 +27114,11 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Enable High Float"
+msgstr "Увімкнути пріоритетність"
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr "Точність"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 85ea89e83e..79cb7b84e2 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -77,11 +77,12 @@ msgstr "سب سکریپشن بنائیں"
msgid "Screen Orientation"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -89,7 +90,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
@@ -101,7 +102,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -110,15 +111,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr ".تمام کا انتخاب"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -183,6 +185,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -203,20 +206,16 @@ msgstr ""
msgid "Function"
msgstr ".تمام کا انتخاب"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr ".تمام کا انتخاب"
@@ -330,7 +329,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "یا تو ڈیکوڈ کرنے کے لئے بائیٹس کم ہیں یا پھر ناقص فارمیٹ ھے."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+msgid "Invalid input %d (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
@@ -374,36 +373,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Text Editor"
-msgstr "سب سکریپشن بنائیں"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Completion"
-msgstr ".تمام کا انتخاب"
+msgid "Mouse Mode"
+msgstr "ایکشن منتقل کریں"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -434,6 +410,7 @@ msgstr "کمیونٹی"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
@@ -572,13 +549,15 @@ msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
@@ -591,7 +570,8 @@ msgstr "سب سکریپشن بنائیں"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -620,6 +600,39 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -642,24 +655,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -726,15 +738,18 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -764,8 +779,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -890,11 +905,6 @@ msgstr ""
msgid "Source Code"
msgstr ""
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "کمیونٹی"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -955,10 +965,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1008,13 +1021,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1041,6 +1055,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -1057,7 +1072,7 @@ msgstr ""
msgid "Time:"
msgstr ""
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1110,6 +1125,93 @@ msgstr ""
msgid "Anim Change Call"
msgstr ""
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr ".تمام کا انتخاب"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr ""
@@ -1204,7 +1306,7 @@ msgstr ""
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr ""
@@ -1218,10 +1320,68 @@ msgid "Remove this track."
msgstr ".تمام کا انتخاب"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+msgid "Time (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr ".تمام کا انتخاب"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "مستقل"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1298,7 +1458,6 @@ msgid "Remove Anim Track"
msgstr "انیم ٹریک ہٹائیں"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1310,16 +1469,6 @@ msgid "Editors"
msgstr "سب سکریپشن بنائیں"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr ""
@@ -1442,7 +1591,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1803,7 +1952,9 @@ msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
@@ -1868,6 +2019,7 @@ msgstr ".تمام کا انتخاب"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr ""
@@ -2043,7 +2195,7 @@ msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2339,7 +2491,7 @@ msgid "Bus Options"
msgstr "سب سکریپشن بنائیں"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2392,8 +2544,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2598,6 +2750,22 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2610,6 +2778,28 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2713,8 +2903,27 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2736,7 +2945,7 @@ msgid "Script Editor"
msgstr "سب سکریپشن بنائیں"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
@@ -2888,13 +3097,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "درآمد"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -3021,11 +3231,11 @@ msgstr "ایکشن منتقل کریں"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3163,7 +3373,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
@@ -3254,6 +3464,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "سب سکریپشن بنائیں"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3347,14 +3566,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr ".تمام کا انتخاب"
@@ -3431,7 +3652,7 @@ msgstr ".تمام کا انتخاب"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
@@ -3463,7 +3684,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "نوڈ"
@@ -3487,6 +3708,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3985,14 +4210,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4031,14 +4248,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4120,6 +4329,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr ".تمام کا انتخاب"
@@ -4148,6 +4361,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4486,7 +4703,9 @@ msgstr "سب سکریپشن بنائیں"
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
@@ -4568,6 +4787,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4714,12 +4934,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4744,6 +4958,7 @@ msgid "Edit Text:"
msgstr ".تمام کا انتخاب"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -4793,11 +5008,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -4895,6 +5112,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "سب سکریپشن بنائیں"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -4986,7 +5208,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5041,10 +5262,6 @@ msgstr ".تمام کا انتخاب"
msgid "Show Script Button"
msgstr ""
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr ""
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5114,8 +5331,8 @@ msgstr ""
msgid "Color Theme"
msgstr ".تمام کا انتخاب"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5141,19 +5358,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5171,7 +5379,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "سب سکریپشن بنائیں"
@@ -5251,7 +5461,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "اثاثہ کی زپ فائل"
@@ -5269,6 +5478,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5276,7 +5493,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5288,11 +5505,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5300,6 +5517,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr ".تمام کا انتخاب"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5330,6 +5554,10 @@ msgid "Add Type Hints"
msgstr ".تمام کا انتخاب"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5345,8 +5573,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5355,6 +5582,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "ایک مینو منظر چنیں"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr ".تمام کا انتخاب"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5367,6 +5599,35 @@ msgstr ""
msgid "Selection Box Color"
msgstr ""
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5399,17 +5660,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
@@ -5637,6 +5898,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5666,18 +5935,21 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5712,27 +5984,28 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr ".تمام کا انتخاب"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5741,19 +6014,19 @@ msgstr ""
msgid "Text Color"
msgstr "سب سکریپشن بنائیں"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr ""
@@ -5762,16 +6035,16 @@ msgstr ""
msgid "Text Selected Color"
msgstr ".تمام کا انتخاب"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr ".تمام کا انتخاب"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
@@ -5779,41 +6052,41 @@ msgstr ""
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr ".تمام کا انتخاب"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr ".تمام کا انتخاب"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -5836,6 +6109,11 @@ msgstr ""
msgid "Flat"
msgstr "فلیٹ 1"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "سب سکریپشن بنائیں"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6412,14 +6690,6 @@ msgid "Replace in Files"
msgstr "سب سکریپشن بنائیں"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6526,14 +6796,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr ".تمام کا انتخاب"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6545,7 +6820,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "سب سکریپشن بنائیں"
@@ -6688,11 +6963,6 @@ msgstr ""
msgid "Materials"
msgstr ""
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "ایکشن منتقل کریں"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
@@ -6746,17 +7016,18 @@ msgstr ".تمام کا انتخاب"
msgid "Optimizer"
msgstr ""
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
@@ -6801,7 +7072,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -6828,6 +7099,26 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -6841,7 +7132,8 @@ msgstr "ایکشن منتقل کریں"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -6874,12 +7166,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "ایکشن منتقل کریں"
@@ -7556,10 +7842,6 @@ msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "کلپ بورڈ پر کوئی حرکت پذیری وسیلہ نہیں!"
@@ -7572,10 +7854,6 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7613,6 +7891,10 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
@@ -7641,17 +7923,20 @@ msgstr ""
msgid "Directions"
msgstr "سب سکریپشن بنائیں"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7802,8 +8087,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "سب سکریپشن بنائیں"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -7820,11 +8106,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -7833,16 +8114,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -7876,10 +8152,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8115,6 +8387,10 @@ msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
@@ -8183,7 +8459,7 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
+msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -8239,7 +8515,7 @@ msgid "Select lightmap bake file:"
msgstr ".تمام کا انتخاب"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -8744,6 +9020,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8807,6 +9084,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9120,13 +9401,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr ""
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr ".تمام کا انتخاب"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9234,7 +9538,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9373,13 +9678,6 @@ msgstr ""
msgid "Apply with Transforms"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr ".تمام کا انتخاب"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9545,7 +9843,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9694,18 +9992,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -9796,13 +10082,13 @@ msgstr ""
msgid "Points"
msgstr ".تمام کا انتخاب"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "سب سکریپشن بنائیں"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -9883,8 +10169,7 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -9920,6 +10205,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -9951,13 +10240,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9966,10 +10248,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10014,11 +10292,6 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -10098,10 +10371,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10151,8 +10420,7 @@ msgid "Previous Script"
msgstr "سب سکریپشن بنائیں"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10385,7 +10653,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -10685,13 +10954,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "ایکشن منتقل کریں"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "سب سکریپشن بنائیں"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10714,10 +10987,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11152,10 +11421,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11210,8 +11475,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr ".تمام کا انتخاب"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11244,15 +11510,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "ایکشن منتقل کریں"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11374,6 +11641,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
@@ -11410,19 +11688,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr ".تمام کا انتخاب"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -11617,6 +11886,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11660,6 +11934,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "پسندیدہ اوپر منتقل کریں"
@@ -11919,7 +12203,7 @@ msgstr ""
msgid "Disabled Button"
msgstr ""
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -11948,6 +12232,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12121,8 +12406,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr ".تمام کا انتخاب"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
@@ -12201,8 +12487,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "ایکشن منتقل کریں"
@@ -12232,12 +12517,6 @@ msgstr ""
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12511,6 +12790,138 @@ msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
@@ -13557,20 +13968,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13578,14 +13984,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -13603,7 +14001,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -13660,12 +14058,6 @@ msgstr "سب سکریپشن بنائیں"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -13693,35 +14085,48 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr ".سپورٹ"
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr ".تمام کا انتخاب"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Choose an export mode:"
msgstr ""
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr ".سپورٹ"
+
#: editor/project_export.cpp editor/project_manager.cpp
#, fuzzy
msgid "ZIP File"
msgstr "اثاثہ کی زپ فائل"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr ".تمام کا انتخاب"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -13888,16 +14293,25 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+#, fuzzy
+msgid "Missing Project"
+msgstr ".تمام کا انتخاب"
+
+#: editor/project_manager.cpp
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
-msgid "Missing Project"
+msgid "Local Projects"
msgstr ".تمام کا انتخاب"
#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
+msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
@@ -13990,16 +14404,11 @@ msgid "Project Manager"
msgstr "سب سکریپشن بنائیں"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr ".تمام کا انتخاب"
-
-#: editor/project_manager.cpp
-msgid "Loading, please wait..."
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
+msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
@@ -14049,10 +14458,6 @@ msgid "About"
msgstr ""
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14203,6 +14608,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
@@ -14393,7 +14799,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
@@ -14519,12 +14926,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -14571,7 +14972,7 @@ msgstr ""
msgid "To Uppercase"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
@@ -14767,6 +15168,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "ریموٹ "
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "ریموٹ "
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
@@ -14842,6 +15257,10 @@ msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -14929,10 +15348,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -14973,6 +15388,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15171,7 +15593,8 @@ msgid "Attach Node Script"
msgstr "سب سکریپشن بنائیں"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "ریموٹ "
#: editor/script_editor_debugger.cpp
@@ -15274,11 +15697,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -15375,6 +15793,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15386,21 +15805,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr ".تمام کا انتخاب"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15652,38 +16056,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr ""
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr ""
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -15782,6 +16154,15 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -15918,10 +16299,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -15948,11 +16325,11 @@ msgstr ""
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
@@ -16023,11 +16400,6 @@ msgstr "سب سکریپشن بنائیں"
msgid "Invert Faces"
msgstr ".تمام کا انتخاب"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16073,7 +16445,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "سب سکریپشن بنائیں"
@@ -16162,6 +16534,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16237,7 +16617,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16472,7 +16852,7 @@ msgstr "ایکشن منتقل کریں"
msgid "Instance Materials"
msgstr ""
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -16489,12 +16869,6 @@ msgstr ""
msgid "Translation"
msgstr "سب سکریپشن بنائیں"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -16606,7 +16980,6 @@ msgstr "سب سکریپشن بنائیں"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr ".تمام کا انتخاب"
@@ -16637,7 +17010,7 @@ msgstr ".تمام کا انتخاب"
msgid "Skeleton To Node"
msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "سب سکریپشن بنائیں"
@@ -16659,7 +17032,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16689,6 +17061,19 @@ msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "سب سکریپشن بنائیں"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17080,10 +17465,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr ""
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17103,7 +17484,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17111,7 +17492,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17239,6 +17620,14 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -17340,14 +17729,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -17496,7 +17877,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17504,7 +17885,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17569,10 +17950,6 @@ msgid "Node Path"
msgstr "نوڈ"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
@@ -17628,10 +18005,6 @@ msgid "Set Mode"
msgstr "ایکشن منتقل کریں"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -17650,7 +18023,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17665,18 +18038,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "'%s' کی تعمیر کے لیے غلط دلائل"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "'%s' کی تعمیر کے لیے غلط دلائل"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17687,11 +18062,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17773,11 +18148,6 @@ msgid "Construct %s"
msgstr "مستقل"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "مستقل"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -17794,10 +18164,6 @@ msgstr "ایکشن منتقل کریں"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -17847,6 +18213,14 @@ msgstr ""
msgid "Write Mode"
msgstr "ایکشن منتقل کریں"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -17855,6 +18229,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr ".تمام کا انتخاب"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr ".تمام کا انتخاب"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -17904,6 +18304,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17929,6 +18333,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -17961,6 +18381,10 @@ msgstr ""
msgid "Export Format"
msgstr "سب سکریپشن بنائیں"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -17989,7 +18413,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr ""
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18163,10 +18587,6 @@ msgid "Could not execute on device."
msgstr "سب سکریپشن بنائیں"
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18270,12 +18690,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr ".تمام کا انتخاب"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18291,6 +18715,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18319,7 +18747,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18330,20 +18758,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "سب سکریپشن بنائیں"
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -18355,7 +18782,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18370,7 +18797,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18378,15 +18805,13 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "سب سکریپشن بنائیں"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18398,7 +18823,7 @@ msgstr ".تمام کا انتخاب"
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "سب سکریپشن بنائیں"
#: platform/android/export/export_plugin.cpp
@@ -18418,6 +18843,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18485,7 +18962,7 @@ msgstr ""
msgid "Push Notifications"
msgstr "مستقل"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "سب سکریپشن بنائیں"
@@ -18495,7 +18972,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18582,6 +19059,16 @@ msgstr "ایکشن منتقل کریں"
msgid "Custom BG Color"
msgstr "ایکشن منتقل کریں"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr ".تمام کا انتخاب"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -18603,24 +19090,34 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr ".تمام کا انتخاب"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not write file:"
+msgid "Could not write file: \"%s\"."
msgstr "سب سکریپشن بنائیں"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr ".تمام کا انتخاب"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "سب سکریپشن بنائیں"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr ".تمام کا انتخاب"
@@ -18644,7 +19141,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18654,7 +19151,7 @@ msgstr ".سپورٹ"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "ایکشن منتقل کریں"
#: platform/javascript/export/export.cpp
@@ -18696,15 +19193,15 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "سب سکریپشن بنائیں"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18939,7 +19436,7 @@ msgid "Network Client"
msgstr ".تمام کا انتخاب"
#: platform/osx/export/export.cpp
-msgid "Device Usb"
+msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
@@ -18988,9 +19485,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "سب سکریپشن بنائیں"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "سب سکریپشن بنائیں"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "سب سکریپشن بنائیں"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19006,18 +19522,72 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Creating app bundle"
+msgid "Cannot sign file %s."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "سب سکریپشن بنائیں"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
+msgstr "سب سکریپشن بنائیں"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "سب سکریپشن بنائیں"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19025,7 +19595,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19066,6 +19636,15 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "سب سکریپشن بنائیں"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
@@ -19199,12 +19778,13 @@ msgid "Publisher Display Name"
msgstr ""
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr ".تمام کا انتخاب"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr ".تمام کا انتخاب"
#: platform/uwp/export/export.cpp
@@ -19370,6 +19950,11 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "سب سکریپشن بنائیں"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19382,6 +19967,11 @@ msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Modify Resources"
+msgstr ".تمام کا انتخاب"
+
+#: platform/windows/export/export.cpp
msgid "File Version"
msgstr ""
@@ -19409,6 +19999,64 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "مستقل"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "'%s' کی تعمیر کے لیے غلط دلائل"
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19427,6 +20075,22 @@ msgid "Invalid product version:"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -19442,6 +20106,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19454,11 +20122,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "ایکشن منتقل کریں"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19476,18 +20139,6 @@ msgstr ""
msgid "Centered"
msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19562,8 +20213,7 @@ msgid "Pitch Scale"
msgstr "ایکشن منتقل کریں"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
@@ -19574,7 +20224,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -19607,7 +20258,8 @@ msgstr "ایکشن منتقل کریں"
msgid "Rotating"
msgstr "مستقل"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr ".تمام کا انتخاب"
@@ -19632,17 +20284,18 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr ".تمام کا انتخاب"
@@ -19691,8 +20344,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "ایکشن منتقل کریں"
@@ -19728,11 +20381,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -19755,10 +20403,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19795,6 +20439,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -19803,7 +20452,7 @@ msgstr "ایکشن منتقل کریں"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
@@ -19905,17 +20554,6 @@ msgstr ".تمام کا انتخاب"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr ".تمام کا انتخاب"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -20010,8 +20648,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20144,7 +20783,7 @@ msgid "Node B"
msgstr "نوڈ"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20154,7 +20793,7 @@ msgstr ""
msgid "Disable Collision"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20191,7 +20830,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20255,7 +20895,7 @@ msgstr ""
msgid "Width Curve"
msgstr ""
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
@@ -20312,7 +20952,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20347,8 +20987,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20361,14 +21007,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr ""
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20376,13 +21014,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -20412,6 +21053,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -20633,6 +21275,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -20734,7 +21377,7 @@ msgstr ".تمام کا انتخاب"
msgid "Use Global Coordinates"
msgstr "سب سکریپشن بنائیں"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
@@ -20995,27 +21638,11 @@ msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Space Transform"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21127,7 +21754,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "ریموٹ "
@@ -21166,9 +21793,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -21292,22 +21920,6 @@ msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -21332,6 +21944,81 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -21340,7 +22027,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "ایکشن منتقل کریں"
@@ -21443,23 +22131,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -21575,20 +22258,165 @@ msgstr "ایکشن منتقل کریں"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "ایکشن منتقل کریں"
+msgid "Joint Constraints"
+msgstr "مستقل"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr ".تمام کا انتخاب"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "ایکشن منتقل کریں"
+msgid "Angular Limit Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "گنتی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "گنتی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "گنتی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "گنتی"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Lower"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Softness"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
+msgid "Linear Limit Restitution"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
msgstr "ایکشن منتقل کریں"
#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "گنتی"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "گنتی"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr ".تمام کا انتخاب"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "گنتی"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
msgid "Body Offset"
msgstr ""
@@ -21626,10 +22454,6 @@ msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21641,11 +22465,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr ".تمام کا انتخاب"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -21706,14 +22525,6 @@ msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Linear Limit X"
msgstr ""
@@ -21738,10 +22549,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -21947,8 +22754,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22055,6 +22863,33 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr ".تمام کا انتخاب"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22132,33 +22967,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "سب سکریپشن بنائیں"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22293,36 +23107,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -22353,15 +23137,30 @@ msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
+msgid "Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr ".تمام کا انتخاب"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr ".تمام کا انتخاب"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr ".تمام کا انتخاب"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr ".تمام کا انتخاب"
@@ -22370,10 +23169,6 @@ msgstr ".تمام کا انتخاب"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -22441,11 +23236,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "سب سکریپشن بنائیں"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -22675,6 +23465,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22711,7 +23506,7 @@ msgstr ""
msgid "Tooltip"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -22778,10 +23573,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -22830,6 +23621,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -22842,11 +23634,12 @@ msgid "Show Close"
msgstr ""
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr ".تمام کا انتخاب"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "کمیونٹی"
@@ -22908,7 +23701,7 @@ msgid "Fixed Icon Size"
msgstr "سب سکریپشن بنائیں"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -23329,7 +24122,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -23370,7 +24163,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "ایکشن منتقل کریں"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -23490,6 +24283,12 @@ msgid "Timeout"
msgstr ""
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -23504,13 +24303,13 @@ msgstr "سب سکریپشن بنائیں"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "درآمد"
+msgid "Pause Mode"
+msgstr "ایکشن منتقل کریں"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "ایکشن منتقل کریں"
+msgid "Physics Interpolation Mode"
+msgstr "گنتی"
#: scene/main/node.cpp
msgid "Display Folded"
@@ -23538,11 +24337,6 @@ msgstr ""
msgid "Process Priority"
msgstr "ایکشن منتقل کریں"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "گنتی"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
@@ -23573,11 +24367,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -23806,6 +24597,37 @@ msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -23841,6 +24663,759 @@ msgstr ".تمام کا انتخاب"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Toggle Hidden"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "کمیونٹی"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -23876,15 +25451,6 @@ msgstr "سب سکریپشن بنائیں"
msgid "Char"
msgstr ""
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
@@ -24173,14 +25739,6 @@ msgid "Color Correction"
msgstr ".تمام کا انتخاب"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr ""
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
@@ -24189,6 +25747,10 @@ msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -24209,10 +25771,6 @@ msgid "D"
msgstr ""
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "ایکشن منتقل کریں"
@@ -24231,10 +25789,6 @@ msgid "Vertex Lighting"
msgstr "سب سکریپشن بنائیں"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "سب سکریپشن بنائیں"
@@ -24244,11 +25798,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "سب سکریپشن بنائیں"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -24267,6 +25816,10 @@ msgid "Ensure Correct Normals"
msgstr "سب سکریپشن بنائیں"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -24330,10 +25883,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
@@ -24356,49 +25905,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr ".تمام کا انتخاب"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr ".تمام کا انتخاب"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission On UV2"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr ".تمام کا انتخاب"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -24407,35 +25926,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr ".تمام کا انتخاب"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr ".تمام کا انتخاب"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr ".تمام کا انتخاب"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr ".تمام کا انتخاب"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -24444,15 +25948,6 @@ msgid "Ambient Occlusion"
msgstr "سب سکریپشن بنائیں"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "ایکشن منتقل کریں"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -24483,15 +25978,10 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr ".تمام کا انتخاب"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr ".تمام کا انتخاب"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -24532,15 +26022,20 @@ msgstr "ایکشن منتقل کریں"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "ایکشن منتقل کریں"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr ".تمام کا انتخاب"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
@@ -24562,27 +26057,14 @@ msgstr ""
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "سب سکریپشن بنائیں"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Transform 2D Array"
-msgstr "سب سکریپشن بنائیں"
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
+msgid "Sampling"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: scene/resources/navigation_mesh.cpp
@@ -24598,10 +26080,15 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -24610,11 +26097,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -24626,6 +26118,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -24643,7 +26140,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -24764,6 +26261,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "ایکشن منتقل کریں"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -24772,14 +26274,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr ""
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "ریموٹ "
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -24837,19 +26349,19 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -24874,6 +26386,18 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "ایکشن منتقل کریں"
@@ -24884,13 +26408,12 @@ msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "ایکشن منتقل کریں"
#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Fill To"
-msgstr "ایکشن منتقل کریں"
+msgid "To"
+msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
@@ -24925,8 +26448,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
@@ -24987,6 +26531,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25003,6 +26552,26 @@ msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr ".تمام کا انتخاب"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25100,6 +26669,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -25342,6 +26915,11 @@ msgstr "سب سکریپشن بنائیں"
msgid "Collision Unsafe Fraction"
msgstr "سب سکریپشن بنائیں"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "سب سکریپشن بنائیں"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -25356,13 +26934,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -25622,6 +27200,11 @@ msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Enable High Float"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 22375079c4..a16d75a4bc 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -20,13 +20,14 @@
# SyliawDeV <thanhlongstranger@gmail.com>, 2021.
# IoeCmcomc <hopdaigia2004@gmail.com>, 2021, 2022.
# Hung <hungthitkhia@gmail.com>, 2021.
+# Paweł Fertyk <pfertyk@pfertyk.me>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-26 10:27+0000\n"
-"Last-Translator: IoeCmcomc <hopdaigia2004@gmail.com>\n"
+"PO-Revision-Date: 2022-05-10 13:14+0000\n"
+"Last-Translator: Paweł Fertyk <pfertyk@pfertyk.me>\n"
"Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
"godot/vi/>\n"
"Language: vi\n"
@@ -34,30 +35,27 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12.1\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "Clipboard trống!"
+msgstr "Bảng tạm"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Cảnh Hiện tại"
+msgstr "Màn hình hiện tại"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Mã thoát"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Mở"
+msgstr "Sử dụng V-Sync"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
@@ -65,7 +63,7 @@ msgstr ""
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "Làm mượt delta"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -77,101 +75,90 @@ msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Keep Screen On"
-msgstr "Giữ Trình gỡ lỗi mở"
+msgstr "Giữ màn hình mở"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "Kích cỡ viền:"
+msgstr "Cỡ cửa sổ tối thiểu"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "Kích cỡ viền:"
+msgstr "Cỡ cửa sổ tối đa"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "Mở Hướng dẫn"
+msgstr "Hướng xoay màn hình"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "Cửa sổ mới"
+msgstr "Cửa sổ"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr "Điểm ảnh viền"
+msgstr "Tràn viền"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Bật độ trong suốt mỗi điểm ảnh"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "Chế độ Toàn màn hình"
+msgstr "Toàn màn hình"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Đã cực đại hoá"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Minimized"
-msgstr "Khởi tạo"
+msgstr "Đã cực tiểu hoá"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "Đổi kích cỡ được"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "Vị trí Khung"
+msgstr "Vị trí"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "Kích thước: "
+msgstr "Kích thước"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "Trình chỉnh sửa"
+msgstr "Gợi ý của trình chỉnh sửa"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "In thông điệp lỗi"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "Nội suy"
+msgstr "Số lần lặp mỗi giây"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Target FPS"
-msgstr "Bề mặt mục tiêu:"
+msgstr "FPS mục tiêu:"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -188,23 +175,20 @@ msgid "Error"
msgstr "Lỗi"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "Lỗi Khi Lưu"
+msgstr "Xâu lỗi"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "Lỗi Khi Lưu"
+msgstr "Dòng lỗi"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "Kết quả tìm kiếm"
+msgstr "Kết quả"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Bộ nhớ"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -212,54 +196,46 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Giới hạn"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Nút Command: Xoay"
+msgstr "Hàng chờ lệnh"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Kích cỡ hàng chờ đa luồng (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
msgstr "Hàm"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
-msgstr ""
+msgstr "Dữ liệu"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr "Xuất hồ sơ"
+msgstr "Mạng"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Xóa"
+msgstr "Hệ thống tệp từ xa"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "Trang: "
+msgstr "Cỡ trang"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
@@ -270,7 +246,6 @@ msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
msgstr "Kết nối"
@@ -280,16 +255,15 @@ msgstr ""
#: core/io/marshalls.cpp
msgid "Object ID"
-msgstr ""
+msgstr "ID đối tượng"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "Xem Khung hình Liên tiếp"
+msgstr "Cho phép giải mã đối tượng"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Từ chối những kết nối mạng mới"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
@@ -297,19 +271,16 @@ msgid "Network Peer"
msgstr "Xuất hồ sơ"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
-msgstr "Tên nút gốc"
+msgstr "Nút gốc"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "Kết nối"
+msgstr "Từ chối kết nối mới"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "Kiểu biến đổi"
+msgstr "Chế độ truyền"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
@@ -333,7 +304,7 @@ msgstr ""
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "Mảng dữ liệu"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
@@ -361,7 +332,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Không đủ byte để giải mã, hoặc định dạng không hợp lệ."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Đầu vào %i không hợp lệ (không được thông qua) trong biểu thức"
#: core/math/expression.cpp
@@ -391,53 +363,29 @@ msgstr "Khi gọi đến '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr ""
+msgstr "Số nguồn"
#: core/math/random_number_generator.cpp
-#, fuzzy
msgid "State"
msgstr "Trạng thái"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "Hàng chờ thông điệp"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "Kích cỡ tối đa (KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "Mở trình chỉnh sửa"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
-msgid "Completion"
-msgstr "Sao chép lựa chọn"
+msgid "Mouse Mode"
+msgstr "Chế độ Di chuyển"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "Tạo Ô mới"
+msgid "Use Accumulated Input"
+msgstr "Xoá Input"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -445,46 +393,42 @@ msgid "Device"
msgstr "Thiết bị"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Alt"
-msgstr "Tất cả"
+msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Control"
-msgstr "Theo dõi phiên bản"
+msgstr "Control"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "Meta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "Cộng đồng"
+msgstr "Command"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
-msgstr "Cài sẵn"
+msgstr "Được ấn"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Scancode"
-msgstr "Quét"
+msgstr "Mã quét"
#: core/os/input_event.cpp
msgid "Physical Scancode"
-msgstr ""
+msgstr "Mã quét vật lí"
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
#: core/os/input_event.cpp
msgid "Echo"
@@ -496,45 +440,40 @@ msgid "Button Mask"
msgstr "Button (nút, phím)"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Global Position"
-msgstr "Hằng số"
+msgstr "Vị trí toàn cục"
#: core/os/input_event.cpp
#, fuzzy
msgid "Factor"
-msgstr "Véc tơ"
+msgstr "Nhân tố"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Button Index"
-msgstr "Thụt lề Tự động"
+msgstr "Chỉ số của phím"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "Nháy đúp"
#: core/os/input_event.cpp
msgid "Tilt"
msgstr ""
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "Cài sẵn"
+msgstr "Áp lực"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Relative"
-msgstr "Dính tương đối"
+msgstr "Tương đối"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed"
-msgstr "Tốc độ:"
+msgstr "Tốc độ"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
@@ -542,40 +481,35 @@ msgid "Axis"
msgstr "Trục"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "(giá trị)"
+msgstr "Giá trị trục"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Index"
-msgstr "Chỉ mục:"
+msgstr "Chỉ mục"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Action"
-msgstr "Chọn tất cả"
+msgstr "Hành động"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "Độ mạnh"
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "Delta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "Đổi"
+msgstr "Kênh"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "Đổi"
+msgstr "Thông điệp"
#: core/os/input_event.cpp
#, fuzzy
@@ -585,9 +519,8 @@ msgstr "Tỷ lệ:"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity"
-msgstr "Khởi tạo"
+msgstr "Vận tốc"
#: core/os/input_event.cpp
msgid "Instrument"
@@ -605,28 +538,27 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "Chọn tất cả"
+msgstr "Ứng dụng"
#: core/project_settings.cpp main/main.cpp
-#, fuzzy
msgid "Config"
-msgstr "Cài đặt Dính"
+msgstr "Cấu hình"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
-msgstr "Cài đặt Dự Án..."
+msgstr "Ghi đè thiết đặt dự án"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Tên"
@@ -634,11 +566,12 @@ msgstr "Tên"
#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Description"
-msgstr "Nội dung"
+msgstr "Mô tả"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Chạy"
@@ -648,14 +581,12 @@ msgid "Main Scene"
msgstr "Cảnh chính"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
-msgstr "Tắt"
+msgstr "Tắt stdout"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
-msgstr "Các mục tắt"
+msgstr "Tắt stderr"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
@@ -669,6 +600,42 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Hiển thị tất cả"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "Chiều rộng"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "Chiều cao"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Rộng bên trái"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Kiểm tra"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -692,46 +659,44 @@ msgid "Main Run Args"
msgstr "Tham số Cảnh chính:"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Đường dẫn Cảnh:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Theo dõi phiên bản"
+msgstr "Đường dẫn tìm kiếm bản mẫu kịch bản"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Tự nạp khi khởi động"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Tên Tiện ích:"
+msgid "Version Control Plugin Name"
+msgstr "Theo dõi phiên bản"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Input"
-msgstr "Thêm Input"
+msgstr "Đầu vào"
#: core/project_settings.cpp
msgid "UI Accept"
-msgstr ""
+msgstr "UI Chấp nhận"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
-msgstr "Chọn"
+msgstr "UI Lựa chọn"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
-msgstr "Huỷ bỏ"
+msgstr "UI Huỷ"
#: core/project_settings.cpp
#, fuzzy
@@ -744,23 +709,20 @@ msgid "UI Focus Prev"
msgstr "Đường dẫn Tập trung"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Left"
-msgstr "Góc trên trái"
+msgstr "UI Trái"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Right"
-msgstr "Góc trên phải"
+msgstr "UI Phải"
#: core/project_settings.cpp
msgid "UI Up"
-msgstr ""
+msgstr "UI Lên"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Down"
-msgstr "Xuống"
+msgstr "UI Xuống"
#: core/project_settings.cpp
#, fuzzy
@@ -786,18 +748,20 @@ msgstr "Ở cuối"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
-#, fuzzy
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
-msgstr "Khung hình Vật lý %"
+msgstr "Vật lí"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
-msgstr ""
+msgstr "3D"
#: core/project_settings.cpp
msgid "Smooth Trimesh Collision"
@@ -812,9 +776,8 @@ msgstr ""
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Rendering"
-msgstr "Trình kết xuất hình ảnh:"
+msgstr "Kết xuất"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -824,14 +787,13 @@ msgstr "Trình kết xuất hình ảnh:"
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "Chất lượng"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
-msgstr "Lọc:"
+msgstr "Bộ lọc"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
@@ -851,14 +813,13 @@ msgstr "Gỡ lỗi"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "Cài đặt:"
+msgstr "Thiết đặt"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Profiler"
-msgstr ""
+msgstr "Bộ phân tích hiệu suất"
#: core/project_settings.cpp
#, fuzzy
@@ -866,12 +827,10 @@ msgid "Max Functions"
msgstr "Tạo Hàm"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Compression"
-msgstr "Đặt phép diễn đạt"
+msgstr "Nén"
#: core/project_settings.cpp
-#, fuzzy
msgid "Formats"
msgstr "Định dạng"
@@ -885,7 +844,7 @@ msgstr ""
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "Cấp độ nén"
#: core/project_settings.cpp
msgid "Window Log Size"
@@ -893,11 +852,11 @@ msgstr ""
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "G"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
@@ -905,7 +864,7 @@ msgstr ""
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "Mô đun"
#: core/register_core_types.cpp
msgid "TCP"
@@ -929,9 +888,8 @@ msgid "SSL"
msgstr ""
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
-msgstr "Đỉnh"
+msgstr "Chứng chỉ"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -940,9 +898,8 @@ msgid "Resource"
msgstr "Tài nguyên"
#: core/resource.cpp
-#, fuzzy
msgid "Local To Scene"
-msgstr "Đóng Cảnh"
+msgstr "Cục bộ sang cảnh"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -952,23 +909,16 @@ msgid "Path"
msgstr "Đường dẫn"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "Nguồn"
-
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Đổi"
+msgstr "Mã nguồn"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Vùng vị trí"
#: core/translation.cpp
-#, fuzzy
msgid "Test"
-msgstr "Kiểm tra"
+msgstr "Kiểm thử"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
@@ -1008,7 +958,7 @@ msgstr "EiB"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "Bộ đệm"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1022,24 +972,25 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Snapping"
-msgstr "Dính thông minh"
+msgstr "Dính"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Use GPU Pixel Snap"
-msgstr "Dính điểm ảnh"
+msgstr "Sử dụng dính điểm ảnh CPU"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1049,7 +1000,7 @@ msgstr ""
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Lightmapping"
-msgstr ""
+msgstr "Ánh xạ ánh sáng"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1077,18 +1028,18 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale"
-msgstr "Tỷ lệ:"
+msgstr "Tỷ lệ"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Follow Surface"
@@ -1104,12 +1055,13 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "Chất lượng cao"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Tự do"
@@ -1126,7 +1078,7 @@ msgstr "Phản chiếu"
msgid "Time:"
msgstr "Thời gian:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Giá trị:"
@@ -1178,6 +1130,96 @@ msgstr "Đổi giá trị khung hình Animation"
msgid "Anim Change Call"
msgstr "Đổi Function Gọi Animation"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Khung hình %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Thời gian"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Bản địa hoá"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Bước xoay:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Giá trị"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Số lượng:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Kiểu"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Đặt tay nắm"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Đặt tay nắm"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Độ lệch lưới:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Độ dời:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Hoạt hình"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr ""
@@ -1241,11 +1283,11 @@ msgstr "Độ dài hoạt ảnh (giây)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
-msgstr "Thêm Track Animation"
+msgstr "Thêm rãnh"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr "Vòng Lặp Hoạt Ảnh"
+msgstr "Lặp hoạt hình"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -1272,7 +1314,7 @@ msgstr "Bật/tắt kênh này."
msgid "Update Mode (How this property is set)"
msgstr "Cập nhật chế độ (Cách thuộc tính được thiết lập)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Nội suy"
@@ -1285,10 +1327,75 @@ msgid "Remove this track."
msgstr "Bỏ track này."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Thời gian (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Vị trí"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Bước xoay:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Tỷ lệ:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Kiểu:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Bản mẫu xuất không hợp lệ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Cảnh báo:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Đặt tay nắm"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Đặt tay nắm"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Trình nghe âm thanh"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Khởi động lại (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Mờ dần (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Các hoạt hình:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Bật tắt kích hoạt Track"
@@ -1365,31 +1472,18 @@ msgid "Remove Anim Track"
msgstr "Xóa Anim Track"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
msgstr "Trình chỉnh sửa"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Hoạt ảnh"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Confirm Insert Track"
-msgstr "Chèn Track & Key Anim"
+msgstr "Xác nhận chèn rãnh"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
@@ -1424,9 +1518,8 @@ msgstr "nút '%s'"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "animation"
-msgstr "Hoạt ảnh"
+msgstr "hoạt hình"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
@@ -1434,9 +1527,8 @@ msgstr "AnimationPlayer không thể tự tạo hoạt ảnh, phải nhờ các
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "property '%s'"
-msgstr "Thuộc tính '%s' không tồn tại."
+msgstr "thuộc tính '%s'"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -1515,7 +1607,8 @@ msgid "Add Method Track Key"
msgstr "Thêm khoá Method Track"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Không tìm thấy phương thức trong đối tượng: "
#: editor/animation_track_editor.cpp
@@ -1628,7 +1721,7 @@ msgstr "Chỉnh sửa"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
-msgstr "Thuộc tính hoạt cảnh."
+msgstr "Thuộc tính hoạt hình."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
@@ -1669,11 +1762,11 @@ msgstr "Áp dụng đặt lại"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
-msgstr "Tối ưu Hoạt ảnh"
+msgstr "Tối ưu hoá hoạt hình"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr "Dọn dẹp Hoạt ảnh"
+msgstr "Dọn dẹp hoạt hình"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
@@ -1690,7 +1783,7 @@ msgstr "Dán Tracks"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr "Tối ưu hóa Animation"
+msgstr "Bộ tối ưu hóa hoạt hình"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
@@ -1821,7 +1914,7 @@ msgstr "Chuẩn"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr "Hiện/Ẩn bảng Tệp lệnh"
+msgstr "Hiện/Ẩn bảng tập lệnh"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -1863,7 +1956,7 @@ msgid ""
"target node."
msgstr ""
"Phương thức không được tìm thấy. Chỉ định phương thức hợp lệ hoặc đính kèm "
-"tập lệnh vào nút."
+"tập lệnh vào nút mục tiêu."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
@@ -1871,7 +1964,7 @@ msgstr "Kết nối đến Nút:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
-msgstr "Kết nối Tệp lệnh:"
+msgstr "Kết nối Tập lệnh:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
@@ -1879,10 +1972,12 @@ msgstr "Từ tín hiệu:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr "Cảnh không chứa tệp lệnh."
+msgstr "Cảnh không chứa tập lệnh nào cả."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Thêm"
@@ -1947,6 +2042,7 @@ msgstr "Không thể kết nối tín hiệu"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Đóng"
@@ -2120,8 +2216,8 @@ msgid "Open"
msgstr "Mở"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Sở hữu của:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
@@ -2232,10 +2328,9 @@ msgstr "Phát triển chính"
#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
-#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
-msgstr "Trình quản lý Dự án"
+msgstr "Quán lí dự án"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2319,9 +2414,8 @@ msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr "Lỗi mở gói (không phải dạng ZIP)."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (already exists)"
-msgstr "%s (Đã tồn tại)"
+msgstr "%s (đã tồn tại)"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
@@ -2361,7 +2455,7 @@ msgstr "Cài đặt"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Asset Installer"
-msgstr "Gói cài đặt"
+msgstr "Trình cài"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
@@ -2429,7 +2523,7 @@ msgid "Bus Options"
msgstr "Tùy chọn Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Nhân đôi"
@@ -2481,8 +2575,9 @@ msgstr "Mở bố cục Bus âm thanh"
msgid "There is no '%s' file."
msgstr "Không có tệp tin '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Bố cục"
#: editor/editor_audio_buses.cpp
@@ -2542,7 +2637,7 @@ msgstr "Tên không hợp lệ."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "Không được bắt đầu bằng một chữ số."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -2574,7 +2669,7 @@ msgstr "Đổi tên Nạp tự động"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "Bật tắt các AutoLoad toàn cục"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
@@ -2602,13 +2697,13 @@ msgid "Can't add autoload:"
msgstr "Không thể thêm nạp tự động:"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "%s is an invalid path. File does not exist."
-msgstr "Tệp không tồn tại."
+msgstr "Đường dẫn %s không hợp lệ. Tệp không tồn tại."
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
msgstr ""
+"Đường dẫn %s không hợp lệ. Không nằm trong đường dẫn tài nguyên (res://)."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -2687,18 +2782,62 @@ msgid "Choose"
msgstr "Chọn"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Sao chép đường dẫn nút"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Cài đặt gói thành công!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Thất bại:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Lưu trữ tệp tin:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr "Không thấy mẫu xuất nào ở đường dẫn mong đợi:"
+msgstr "Không thấy bản mẫu xuất nào ở đường dẫn mong đợi:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Đóng gói"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Lưu thành"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Không thể tạo folder."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Không viết được file:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Không thể mở tệp để ghi:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Lưu thành"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2755,9 +2894,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom Template"
-msgstr "Chỉnh Tông màu"
+msgstr "Bản mẫu tuỳ chỉnh"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2767,22 +2905,20 @@ msgid "Release"
msgstr "Phát hành"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "Đổi Transform Animation"
+msgstr "Định dạng nhị phân"
#: editor/editor_export.cpp
msgid "64 Bits"
-msgstr ""
+msgstr "64 bit"
#: editor/editor_export.cpp
msgid "Embed PCK"
-msgstr ""
+msgstr "PCK nhúng"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Texture Format"
-msgstr "TextureRegion"
+msgstr "Định dạng hình kết cấu"
#: editor/editor_export.cpp
msgid "BPTC"
@@ -2808,17 +2944,39 @@ msgstr ""
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
-msgstr "Không tìm thấy mẫu gỡ lỗi tuỳ chỉnh."
+msgstr "Không tìm thấy bản mẫu gỡ lỗi tuỳ chỉnh."
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr "Không tìm thấy mẫu phát hành tùy chỉnh."
+msgstr "Không tìm thấy bản mẫu phát hành tùy chỉnh."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Quản lý bản mẫu"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Đường dẫn xuất không tồn tại:"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr "Không tìm thấy tệp tin mẫu:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
+msgstr "Không tìm thấy tệp bản mẫu:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Bản mẫu xuất không hợp lệ:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Đệm"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -2826,7 +2984,7 @@ msgstr "Ở các bản xuất 32-bit thì PCK được nhúng vào không thể
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
-msgstr ""
+msgstr "Chuyển đổi các tài nguyên văn bản sang nhị phân khi xuất"
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -2834,10 +2992,10 @@ msgstr "Trình chỉnh sửa 3D"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
-msgstr "Trình viết mã lệnh"
+msgstr "Trình soạn tập lệnh"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Thư viện tài nguyên"
@@ -2859,11 +3017,11 @@ msgstr "Khung Nhập"
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
-msgstr ""
+msgstr "Cho phép xem và sửa các cảnh 3D."
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
-msgstr ""
+msgstr "Cho phép sửa các tập lệnh bằng trình soạn tập lệnh được tích hợp sẵn."
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
@@ -2890,9 +3048,8 @@ msgid ""
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(current)"
-msgstr "(Hiện tại)"
+msgstr "(hiện tại)"
#: editor/editor_feature_profile.cpp
msgid "(none)"
@@ -2957,7 +3114,6 @@ msgid "Error saving profile to path: '%s'."
msgstr "Lỗi khi lưu hồ sơ đến đường dẫn: '%s'."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Reset to Default"
msgstr "Đặt lại thành mặc định"
@@ -2984,13 +3140,14 @@ msgstr "Đặt làm hiện tại"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Nhập"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Xuất ra"
@@ -3101,54 +3258,47 @@ msgid "Save a File"
msgstr "Lưu thành tệp tin"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "Thành công!"
+msgstr "Truy cập"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Display Mode"
-msgstr "Chế độ chơi:"
+msgstr "Chế độ hiển thị"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
-#, fuzzy
msgid "Mode"
-msgstr "Chế độ Xoay"
+msgstr "Chế đ"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Dir"
-msgstr "Hiện tại:"
+msgstr "Thư mục hiện tại"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current File"
-msgstr "Hồ sơ hiện tại:"
+msgstr "Tệp hiện tại"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Path"
-msgstr "Hiện tại:"
+msgstr "Đường dẫn hiện tại"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Show Hidden Files"
-msgstr "Bật tắt File ẩn"
+msgstr "Hiện các tệp ẩn"
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
-msgstr ""
+msgstr "Tắt cảnh báo ghi đè"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
@@ -3251,11 +3401,11 @@ msgstr "Nhập lại tài nguyên"
#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
-msgstr ""
+msgstr "Nhập lại các tệp đã được nhập bị thiếu"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Trên đầu"
@@ -3281,9 +3431,8 @@ msgid "Properties"
msgstr "Thuộc tính"
#: editor/editor_help.cpp
-#, fuzzy
msgid "overrides %s:"
-msgstr "Ghi đè:"
+msgstr "ghi đè %s:"
#: editor/editor_help.cpp
msgid "default:"
@@ -3296,7 +3445,6 @@ msgstr "Thuộc tính Chủ đề"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/gradient.cpp
-#, fuzzy
msgid "Colors"
msgstr "Màu"
@@ -3305,20 +3453,17 @@ msgid "Constants"
msgstr "Hằng"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Fonts"
msgstr "Phông chữ"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Icons"
msgstr "Biểu tượng"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Styles"
-msgstr "Kiểu"
+msgstr "Kiểu dáng"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -3326,7 +3471,7 @@ msgstr "Liệt kê"
#: editor/editor_help.cpp
msgid "Property Descriptions"
-msgstr "Nội dung Thuộc tính"
+msgstr "Mô tả huộc tính"
#: editor/editor_help.cpp
msgid "(value)"
@@ -3352,6 +3497,14 @@ msgstr ""
"Hiện phương thức này chưa được mô tả. Các bạn [color=$color][url=$url]đóng "
"góp[/url][/color] giúp chúng mình nha!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "Trình soạn thảo"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3359,7 +3512,7 @@ msgstr "Trợ giúp"
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
-msgstr ""
+msgstr "Sắp xếp các hàm theo bảng chữ cái"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3439,24 +3592,22 @@ msgid "Property:"
msgstr "Thuộc tính:"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Label"
-msgstr "Giá trị"
+msgstr "Nhãn"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
-msgstr "Chỉ tìm phương thức"
+msgstr "Chỉ đọc"
-#: editor/editor_inspector.cpp
-#, fuzzy
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
-msgstr "Đánh dấu mục"
+msgstr "Tích được"
-#: editor/editor_inspector.cpp
-#, fuzzy
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
-msgstr "Mục đã đánh dấu"
+msgstr "Đã được tích"
#: editor/editor_inspector.cpp
#, fuzzy
@@ -3469,14 +3620,13 @@ msgid "Keying"
msgstr "Chạy"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "(giá trị)"
+msgstr "Ghim giá trị"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
+msgstr "Ghim giá trị khiến nó phải được lưu dù nó bằng giá trị mặc định."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
@@ -3497,26 +3647,23 @@ msgstr "Gán nhiều:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
-msgstr ""
+msgstr "Đã ghim %s"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
-msgstr ""
+msgstr "Đã bỏ ghim %s"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
-msgstr "Thuộc tính"
+msgstr "Sao chép thuộc tính"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
-msgstr "Thuộc tính"
+msgstr "Dán thuộc tính"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "Sao chép đường dẫn tệp lệnh"
+msgstr "Sao chép đường dẫn thuộc tính"
#: editor/editor_log.cpp
msgid "Output:"
@@ -3532,7 +3679,7 @@ msgstr "Sao chép lựa chọn"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Xoá"
@@ -3563,7 +3710,7 @@ msgid "Up"
msgstr "Lên"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Nút"
@@ -3587,6 +3734,10 @@ msgstr "RSET đi"
msgid "New Window"
msgstr "Cửa sổ mới"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Dự án không tên"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3689,9 +3840,8 @@ msgstr ""
"mãn."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Could not save one or more scenes!"
-msgstr "Không thể bắt đầu quá trình phụ!"
+msgstr "Không thể lưu thêm một hay nhiều cảnh nữa!"
#: editor/editor_node.cpp
msgid "Save All Scenes"
@@ -3818,17 +3968,15 @@ msgstr "Mở Nhanh Cảnh..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr "Mở Nhanh Tệp lệnh..."
+msgstr "Mở Nhanh Tập lệnh..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Reload"
-msgstr "Lưu & Khởi động lại"
+msgstr "Lưu & tải lại"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr "Lưu thay đổi vào '%s' trước khi đóng?"
+msgstr "Lưu thay đổi vào '%s' trước khi tải lại không?"
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -3840,7 +3988,7 @@ msgstr "Lưu thay đổi vào '%s' trước khi đóng?"
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
-msgstr ""
+msgstr "%s không còn tồn tại nữa! Hãy chỉ rõ vị trí lưu mới."
#: editor/editor_node.cpp
msgid ""
@@ -3889,12 +4037,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to undo."
-msgstr ""
+msgstr "Không có gì để hoàn tác."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo: %s"
-msgstr "Hoàn tác"
+msgstr "Hoàn tác: %s"
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
@@ -3902,12 +4049,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to redo."
-msgstr ""
+msgstr "Không có gì để làm lại."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Redo: %s"
-msgstr "Làm lại"
+msgstr "Làm lại: %s"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
@@ -3946,9 +4092,8 @@ msgid "Open Project Manager?"
msgstr "Mở Quản lý Dự án?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
-msgstr "Lưu thay đổi trong các scene sau trước khi thoát?"
+msgstr "Lưu thay đổi trong các cảnh sau trước khi thoát không?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -3989,34 +4134,34 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "Không thể tìm trường tập lệnh của plugin addon tại: '%s'."
+msgstr "Không thể tìm trường tập lệnh của trình cắm bổ trợ tại: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "Không thể tải tệp addon từ đường dẫn: '%s'."
+msgstr "Không thể nạp tập lệnh bổ trợ từ đường dẫn: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"Không thể nạp tệp lệnh bổ trợ từ đường dẫn: '%s' Có vẻ có lỗi trong mã, hãy "
-"kiểm tra lại cú pháp."
+"Không thể nạp tập lệnh bổ trợ từ đường dẫn: '%s'. Có vẻ có lỗi trong tập "
+"lệnh đó.\n"
+"Vô hiệu hoá phần bổ trợ tại '%s' để ngăn những lỗi về sau."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
-"Không thể tải tập lệnh addon từ đường dẫn: '%s' Kiểu gốc không phải "
+"Không thể tải tập lệnh bổ trợ từ đường dẫn: '%s' Kiểu cơ sở không phải "
"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
-"Không thể tải script addon từ đường dẫn: '%s' Script không ở trong \"trạng "
-"thái công cụ\"."
+"Không thể tải tập lệnh bổ trợ từ đường dẫn: '%s' Tập lệnh không ở trong chế "
+"độ công cụ."
#: editor/editor_node.cpp
msgid ""
@@ -4132,30 +4277,18 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Cảnh"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Đường dẫn Cảnh:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
-#, fuzzy
msgid "Interface"
-msgstr "Giao diện người dùng"
+msgstr "Giao diễn"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tabs"
-msgstr "Chuyển Cửa sổ cảnh"
+msgstr "Thẻ cảnh"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Always Show Close Button"
-msgstr "Luôn hiện lưới"
+msgstr "Luôn hiện nút đóng"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
@@ -4163,7 +4296,7 @@ msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
-msgstr ""
+msgstr "Chiều rộng tối thiểu"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
@@ -4182,16 +4315,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Không Lưu"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Lưu cảnh trước khi chạy..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4202,9 +4325,8 @@ msgid "Save Each Scene On Quit"
msgstr "Lưu Nhánh thành Cảnh"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Quit Confirmation"
-msgstr "Xem thông tin"
+msgstr "Xác nhân thoát"
#: editor/editor_node.cpp
#, fuzzy
@@ -4221,9 +4343,8 @@ msgid "Update Vital Only"
msgstr "Đối số đã thay đổi"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Localize Settings"
-msgstr "Bản địa hoá"
+msgstr "Thiết đặt địa phương hoá"
#: editor/editor_node.cpp
#, fuzzy
@@ -4248,9 +4369,8 @@ msgid "Default Float Step"
msgstr ""
#: editor/editor_node.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Disable Folding"
-msgstr "Tắt"
+msgstr "Tắt gập"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
@@ -4279,17 +4399,20 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
+msgid "Version Control"
+msgstr "Theo dõi phiên bản"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
-msgstr "Đổi tên"
+msgstr "Tên người dùng"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "Đường dẫn khoá SSH công khai"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "Đường dẫn khoá SSH riêng tư"
#: editor/editor_node.cpp
msgid "Dock Position"
@@ -4307,6 +4430,10 @@ msgstr "Bật tắt chế độ tập trung."
msgid "Add a new scene."
msgstr "Thêm cảnh mới."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Cảnh"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Trở về cảnh đã mở trước đó."
@@ -4513,7 +4640,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
-msgstr "Đồng bộ hóa thay đổi trong Tệp lệnh"
+msgstr "Đồng bộ hóa thay đổi trong tập lệnh"
#: editor/editor_node.cpp
msgid ""
@@ -4562,12 +4689,11 @@ msgstr "Quản lý tính năng trình chỉnh sửa..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
-msgstr "Quản lý Các Mẫu Xuất Bản ..."
+msgstr "Quản lí các bản mẫu xuất..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Online Documentation"
-msgstr "Mở Hướng dẫn"
+msgstr "Tài liệu trực tuyến"
#: editor/editor_node.cpp
msgid "Questions & Answers"
@@ -4579,7 +4705,7 @@ msgstr "Báo lỗi"
#: editor/editor_node.cpp
msgid "Suggest a Feature"
-msgstr ""
+msgstr "Gợi ý một tính năng"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
@@ -4595,7 +4721,7 @@ msgstr "Về Godot"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Hỗ trợ phát triển Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -4644,20 +4770,20 @@ msgid "Save & Restart"
msgstr "Lưu & Khởi động lại"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "Cập nhật khi có thay đổi"
+msgstr "Cập nhật tất cả thay đổi"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Đối số đã thay đổi"
+msgstr "Cập nhật thay đổi quan trọng"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Ẩn cái xoay xoay cập nhật"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Hệ thống tệp tin"
@@ -4671,21 +4797,19 @@ msgstr "Không Lưu"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
-msgstr ""
-"Mẫu xuất bản cho Android bị thiếu, vui lòng cài các mẫu xuất bản liên quan."
+msgstr "Bản mẫu dựng cho Android bị thiếu, vui lòng cài các bản mẫu liên quan."
#: editor/editor_node.cpp
msgid "Manage Templates"
-msgstr "Quản lý Mẫu xuất bản"
+msgstr "Quản lý bản mẫu"
#: editor/editor_node.cpp
msgid "Install from file"
msgstr "Cài đặt từ tệp"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Select android sources file"
-msgstr "Chọn một lưới nguồn:"
+msgstr "Chọn tệp nguòn android"
#: editor/editor_node.cpp
msgid ""
@@ -4698,11 +4822,12 @@ msgid ""
"preset."
msgstr ""
"Việc này sẽ thiết lập dự án của bạn cho các bản dựng Android tùy chỉnh bằng "
-"cách cài đặt nguồn mẫu thành \"res://android/build\".\n"
-"Bạn có thể áp dụng các sửa đổi và xây dựng APK tùy chỉnh khi xuất (thêm các "
-"mô-đun, thay đổi AndroidManifest.xml, ...).\n"
-"Lưu ý rằng để tạo các bản dựng tùy chỉnh, tùy chọn \"Sử dụng Bản dựng Tùy "
-"chỉnh\" phải được BẬT trong Cài đặt xuất Android."
+"cách cài đặt bản mẫu nguồn vào \"res://android/build\".\n"
+"Bạn có thể áp dụng các sửa đổi và dựng tệp APK tùy chỉnh khi xuất (thêm các "
+"mô đun, thay đổi AndroidManifest.xml, v.v.).\n"
+"Lưu ý rằng để tạo các bản dựng tùy chỉnh thay cho tệp APK dựng sẵn, tùy chọn "
+"\"Sử dụng bản dựng tùy chỉnh\" phải được bật trong thiết lập sẵn xuất sang "
+"Android."
#: editor/editor_node.cpp
msgid ""
@@ -4711,17 +4836,17 @@ msgid ""
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
-"Mẫu bản dựng cho Android đã được cài đặt trong dự án này sẽ không bị ghi "
+"Bản mẫu dựng cho Android đã được cài đặt trong dự án này và sẽ không bị ghi "
"đè.\n"
"Xóa thủ công thư mục \"res://android/build\" trước khi thử lại thao tác này."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr "Nạp các mẫu xuất bản bằng tệp ZIP"
+msgstr "Nhập bản mẫu từ tệp ZIP"
#: editor/editor_node.cpp
msgid "Template Package"
-msgstr "Gói Ví Dụ"
+msgstr "Gói bản mẫu"
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Library"
@@ -4738,7 +4863,7 @@ msgstr "Đổi Transform Animation"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr "Mở & Chạy mã lệnh"
+msgstr "Mở & chạy tập lệnh"
#: editor/editor_node.cpp
msgid ""
@@ -4750,6 +4875,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Tải lại"
@@ -4786,7 +4912,7 @@ msgstr "Mở trình chỉnh sửa 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr "Mở trình chỉnh sửa tập lệnh"
+msgstr "Mở trình soạn tập lệnh"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
@@ -4809,9 +4935,8 @@ msgid "No sub-resources found."
msgstr "Không tìm thấy tài nguyên phụ."
#: editor/editor_path.cpp
-#, fuzzy
msgid "Open a list of sub-resources."
-msgstr "Không tìm thấy tài nguyên phụ."
+msgstr "Mở danh sách các tài nguyên con."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
@@ -4823,7 +4948,7 @@ msgstr "Ảnh thu nhỏ..."
#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
-msgstr "Mã lệnh chính:"
+msgstr "Tập lệnhchính:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
@@ -4845,7 +4970,6 @@ msgid "Version"
msgstr "Phiên bản"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Author"
msgstr "Tác giả"
@@ -4896,12 +5020,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Khung hình #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Thời gian"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Lượt gọi"
@@ -4925,6 +5043,7 @@ msgid "Edit Text:"
msgstr "Sửa văn bản:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Bật"
@@ -4976,11 +5095,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Nút được chọn không phải Cổng xem!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Kích thước: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Trang: "
#: editor/editor_properties_array_dict.cpp
@@ -5009,7 +5132,7 @@ msgstr ""
#: editor/editor_resource_picker.cpp
msgid "Quick Load"
-msgstr ""
+msgstr "Nạp nhanh"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
@@ -5030,9 +5153,8 @@ msgid "Paste"
msgstr "Dán"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Convert to %s"
-msgstr "Chuyển thành %s"
+msgstr "Chuyển đổi thành %s"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
@@ -5043,9 +5165,8 @@ msgstr "%s mới"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Base Type"
-msgstr "Thay đổi loại cơ sở"
+msgstr "loại cơ sở"
#: editor/editor_resource_picker.cpp
#, fuzzy
@@ -5054,22 +5175,20 @@ msgstr "Thêm tài nguyên"
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-#, fuzzy
msgid "Editable"
-msgstr "Mục có thể chỉnh sửa"
+msgstr "Sửa được"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
-msgstr "Mã lệnh mới"
+msgstr "Tập lệnh mới"
#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
-msgstr "Mở rộng Script"
+msgstr "Mở rộng tập lệnh"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Script Owner"
-msgstr "Tên Mã lệnh:"
+msgstr "Chủ tập lệnh:"
#: editor/editor_run_native.cpp
msgid ""
@@ -5078,6 +5197,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Dự Án"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Ghi logic của bạn trong hàm _run()."
@@ -5096,55 +5220,51 @@ msgstr "Bạn quên từ khóa 'tool' à?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr "Không thể chạy tệp lệnh:"
+msgstr "Không thể chạy tập lệnh:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Bạn quên phương thức '_run' à?"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor Language"
-msgstr "Cài đặt Bố cục"
+msgstr "Ngôn ngữ trình chỉnh sửa"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Display Scale"
-msgstr "Hiển thị tất cả"
+msgstr "Tỉ lệ hiển thị"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
-msgstr ""
+msgstr "Tỉ lệ hiển thị tuỳ chỉnh"
#: editor/editor_settings.cpp
msgid "Main Font Size"
-msgstr ""
+msgstr "Cỡ phông chính"
#: editor/editor_settings.cpp
msgid "Code Font Size"
-msgstr ""
+msgstr "Cỡ phông mã"
#: editor/editor_settings.cpp
msgid "Font Antialiased"
-msgstr ""
+msgstr "Khử rằng cưa cho phông"
#: editor/editor_settings.cpp
msgid "Font Hinting"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Main Font"
-msgstr "Cảnh chính"
+msgstr "Phông chính"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Code Font"
-msgstr "Thêm điểm Nút"
+msgstr "Phông mã"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
@@ -5172,7 +5292,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5187,18 +5306,16 @@ msgid "Icon And Font Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Color"
-msgstr "Màu"
+msgstr "Màu cơ sở"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Accent Color"
-msgstr "Chọn màu"
+msgstr "Màu đặc trưng"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
-msgstr ""
+msgstr "Tương phản"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
@@ -5206,41 +5323,32 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Highlight Tabs"
-msgstr ""
+msgstr "Tô sáng tab"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Border Size"
-msgstr "Điểm ảnh viền"
+msgstr "Cỡ viền"
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Additional Spacing"
-msgstr "Vòng Lặp Hoạt Ảnh"
+msgstr "Khoảng cách bổ sung"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Custom Theme"
-msgstr "Chỉnh Tông màu"
+msgstr "Chủ đề tuỳ chỉnh"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Script Button"
msgstr "Phím Lăn Phải"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Hệ thống tệp tin"
-
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Directories"
-msgstr "Hướng đi"
+msgstr "Thư mục"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5248,9 +5356,8 @@ msgid "Autoscan Project Path"
msgstr "Đường dẫn Dự án:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Project Path"
-msgstr "Đường dẫn Dự án:"
+msgstr "Đường dẫn dự án mặc định:"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5258,9 +5365,8 @@ msgid "On Save"
msgstr "Lưu"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Compress Binary Resources"
-msgstr "Sao chép Tài nguyên"
+msgstr "Nén tài nguyên nhị phân"
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
@@ -5268,35 +5374,31 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "File Dialog"
-msgstr ""
+msgstr "Hộp thoại tệp"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
-msgstr "Ảnh thu nhỏ..."
+msgstr "Cỡ ảnh thu nhỏ"
#: editor/editor_settings.cpp
msgid "Docks"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tree"
-msgstr "Chỉnh sửa cảnh"
+msgstr "Cây chứa cảnh"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Always Show Folders"
-msgstr "Luôn hiện lưới"
+msgstr "Luôn hiện thư mục"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Property Editor"
-msgstr "Trình chỉnh sửa Nhóm"
+msgstr "Trình chỉnh sửa thuộc tính"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
@@ -5312,21 +5414,19 @@ msgstr "Tài nguyên phụ"
msgid "Color Theme"
msgstr "Chỉnh Tông màu"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Highlighting"
-msgstr "Hướng đi"
+msgstr "Tô sáng"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Syntax Highlighting"
-msgstr "Nổi màu cú pháp"
+msgstr "Tô sáng cú pháp"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
@@ -5340,19 +5440,9 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
-#, fuzzy
+#: editor/editor_settings.cpp
msgid "Indent"
-msgstr "Thụt lề Trái"
-
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Kiểu"
+msgstr "Thụt lề"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
@@ -5374,7 +5464,9 @@ msgid "Draw Spaces"
msgstr "Lượt gọi"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Điều hướng"
@@ -5401,7 +5493,7 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
-msgstr ""
+msgstr "Ngoại hình"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
@@ -5428,11 +5520,11 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Code Folding"
-msgstr ""
+msgstr "Gập mã"
#: editor/editor_settings.cpp
msgid "Word Wrap"
-msgstr ""
+msgstr "Bọc văn bản"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
@@ -5447,16 +5539,14 @@ msgid "Line Length Guideline Hard Column"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script List"
-msgstr "Trình viết mã lệnh"
+msgstr "Danh sách tập lệnh"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Tệp"
@@ -5472,9 +5562,17 @@ msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
+msgstr "Phục hồi tập lệnh khi nạp"
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr "Tự động nạp lại"
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5482,9 +5580,9 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
-msgstr ""
+msgstr "Con trỏ"
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
@@ -5494,11 +5592,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5507,6 +5605,12 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Nhấp chuột phải để thêm điểm"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "Tự hoàn thành"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5538,6 +5642,10 @@ msgid "Add Type Hints"
msgstr "Kiểu"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "Dùng dấu nháy đơn"
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Hiển thị trợ giúp"
@@ -5554,8 +5662,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Bản đồ Lưới"
@@ -5564,6 +5671,11 @@ msgstr "Bản đồ Lưới"
msgid "Pick Distance"
msgstr "Chọn ô"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Xem thử"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5577,6 +5689,37 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Chỉ chọn"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Màu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Thêm vào Cảnh"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Điểm"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr "Hình dạng"
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5611,17 +5754,17 @@ msgstr ""
msgid "Grid YZ Plane"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Mặc định"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Mặc định"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Mặc định"
@@ -5701,9 +5844,8 @@ msgid "Zoom Inertia"
msgstr "Phóng to"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook"
-msgstr "Tự do"
+msgstr "Khoá tự do"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5864,6 +6006,14 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr "Tự động lưu"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr "Lưu trược khi chạy"
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Font Size"
msgstr "Góc nhìn trực diện"
@@ -5895,19 +6045,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
-msgstr ""
+msgstr "Cổng"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Trình quản lý Dự án"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Đổi tên thư mục:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5943,29 +6096,30 @@ msgstr "Lưu trữ tệp tin:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Màu nền không hợp lệ."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Màu nền không hợp lệ."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Nhập cảnh"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5974,21 +6128,21 @@ msgstr ""
msgid "Text Color"
msgstr "Tọa độ tiếp theo"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Dòng số:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Dòng số:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Màu nền không hợp lệ."
@@ -5998,16 +6152,16 @@ msgstr "Màu nền không hợp lệ."
msgid "Text Selected Color"
msgstr "Xoá lựa chọn"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Chỉ chọn"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Cảnh Hiện tại"
@@ -6016,45 +6170,45 @@ msgstr "Cảnh Hiện tại"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Nổi màu cú pháp"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Hàm"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Đổi tên Biến"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Chọn màu"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Dấu trang"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Điểm dừng"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6077,6 +6231,11 @@ msgstr "Giữ Ctrl để làm tròn về số nguyên. Giữ Shift để sửa t
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Chế độ va chạm"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Chọn Nút để Nhập"
@@ -6101,11 +6260,11 @@ msgstr "Lỗi"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
-msgstr ""
+msgstr "Mở thư mục chứa các bản mẫu này."
#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
-msgstr ""
+msgstr "Gỡ cài đặt các bản mẫu này."
#: editor/export_template_manager.cpp
#, fuzzy
@@ -6162,7 +6321,7 @@ msgstr "Yêu cầu thất bại."
#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
-msgstr ""
+msgstr "Đã tải xuống xong; đang trích xuất bản mẫu..."
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
@@ -6173,8 +6332,8 @@ msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
-"Cài đặt các mẫu xuất bản thất bại.\n"
-"Các lưu trữ mẫu xuất bản có vấn đề có thể được tìm thấy tại '%s'."
+"Cài đặt bản mẫu thất bại.\n"
+"Các bản lưu bản mẫu có vấn đề có thể được tìm thấy tại '%s'."
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
@@ -6241,37 +6400,32 @@ msgid "SSL Handshake Error"
msgstr "Lỗi SSL Handshake"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't open the export templates file."
-msgstr "Không thể mở tệp zip các mẫu xuất bản."
+msgstr "Không thể mở tệp bản mẫu xuất."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr "Định dạng version.txt không hợp lệ bên trong các mẫu xuất bản: %s."
+msgstr "Định dạng version.txt không hợp lệ bên trong các bản mẫu: %s."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "No version.txt found inside the export templates file."
-msgstr "Không thấy version.txt trong các mẫu xuất bản."
+msgstr "Không thấy tệp version.txt trong tệp bản mẫu xuất."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for extracting templates:"
-msgstr "Lỗi tạo đường dẫn đến các mẫu xuất bản:"
+msgstr "Lỗi tạo đường dẫn để trích xuất bản mẫu:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
-msgstr "Trích xuất các Mẫu xuất bản"
+msgstr "Đang trích xuất bản mẫu xuất"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Đang Nhập:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Remove templates for the version '%s'?"
-msgstr "Xóa template phiên bản '%s'?"
+msgstr "Xóa các bản mẫu của phiên bản '%s' không?"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
@@ -6279,7 +6433,7 @@ msgstr "Giải nén nguồn xây dựng Android"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
-msgstr "Trình quản lý Mẫu Xuất"
+msgstr "Trình quản lý bản mẫu xuất"
#: editor/export_template_manager.cpp
msgid "Current Version:"
@@ -6287,11 +6441,11 @@ msgstr "Phiên bản hiện tại:"
#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
-msgstr ""
+msgstr "Không thấy bản mẫu xuất nào cả. Tải bản mẫu xuống hoặc cài từ tệp."
#: editor/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
-msgstr ""
+msgstr "Bản mẫu xuất đã được cài đặt và sẵn sàng được sử dụng."
#: editor/export_template_manager.cpp
#, fuzzy
@@ -6300,16 +6454,15 @@ msgstr "Mở tệp"
#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
-msgstr ""
+msgstr "Mở thư mục chứa các bản mẫu được cài đặt cho phiên bản hiện tại."
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Gỡ cài đặt"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uninstall templates for the current version."
-msgstr "Giá trị đếm ban đầu"
+msgstr "Gỡ cài đặt các bản mẫu cho phiên bản hiện tại."
#: editor/export_template_manager.cpp
#, fuzzy
@@ -6335,10 +6488,12 @@ msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
msgstr ""
+"Tải xuống và cài đặt các bản mẫu cho phiên bản hiện tại từ nguồn dự phòng "
+"tốt nhất có thể."
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
-msgstr "Các mẫu xuất bản chính thức không có sẵn cho các bản dựng phát triển."
+msgstr "Các bản mẫu xuất chính thức không có sẵn cho các bản dựng phát triển."
#: editor/export_template_manager.cpp
#, fuzzy
@@ -6346,9 +6501,8 @@ msgid "Install from File"
msgstr "Cài đặt từ File"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Install templates from a local file."
-msgstr "Nạp các mẫu xuất bản bằng tệp ZIP"
+msgstr "Cài đặt bản mẫu từ một tệp trong máy."
#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
@@ -6366,9 +6520,8 @@ msgid "Other Installed Versions:"
msgstr "Phiên bản đã cài:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uninstall Template"
-msgstr "Gỡ cài đặt"
+msgstr "Gỡ cài đặt bản mẫu"
#: editor/export_template_manager.cpp
msgid "Select Template File"
@@ -6376,13 +6529,15 @@ msgstr "Chọn tệp bản mẫu"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
-msgstr "Các mẫu xuất bản Godot"
+msgstr "Các bản mẫu xuất Godot"
#: editor/export_template_manager.cpp
msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""
+"Bản mẫu sẽ tiếp tục được tải xuống.\n"
+"Bạn có thể thấy trình chỉnh sửa hơi bị đơ khi tải xong."
#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
@@ -6392,7 +6547,7 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Password"
-msgstr ""
+msgstr "Mật khẩu"
#: editor/filesystem_dock.cpp
msgid "Favorites"
@@ -6526,7 +6681,7 @@ msgstr "Tạo Cảnh Mới..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
-msgstr "Tạo Mã lệnh ..."
+msgstr "Tập lệnh mới..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
@@ -6636,7 +6791,7 @@ msgstr "Tạo Scene"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr "Tạo Mã lệnh"
+msgstr "Tạo tập lệnh"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
@@ -6681,14 +6836,6 @@ msgid "Replace in Files"
msgstr "Thay thế tất cả"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Tìm: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Thay thế: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Thay thế tất cả"
@@ -6794,14 +6941,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "hàm màu"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6813,7 +6965,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Lọc:"
@@ -6923,7 +7075,6 @@ msgstr "Nhập nhiều Scene + Vật liệu"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Nodes"
msgstr "Nút"
@@ -6943,9 +7094,8 @@ msgid "Root Scale"
msgstr "Tỷ lệ:"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Custom Script"
-msgstr "Cắt các nút"
+msgstr "Tập lệnh tuỳ chỉnh"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
#, fuzzy
@@ -6961,11 +7111,6 @@ msgstr ""
msgid "Materials"
msgstr "Đối số đã thay đổi"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Bản địa hoá"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7010,9 +7155,8 @@ msgid "Store In Subdir"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Filter Script"
-msgstr "Lọc tệp lệnh"
+msgstr "Lọc tập lệnh"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7024,20 +7168,20 @@ msgstr "Biến đổi"
msgid "Optimizer"
msgstr "Tối ưu"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-#, fuzzy
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
-msgstr "Mở"
+msgstr "Bật"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7085,20 +7229,21 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Tạo cho lưới: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
-msgstr "Chạy Tệp lệnh Tự chọn ..."
+msgstr "Chạy tập lệnh tuỳ chỉnh..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
-msgstr "Không thể tải tệp lệnh sau nhập:"
+msgstr "Không thể nạp tập lệnh sau khi nhập:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
-msgstr "Tập lệnh sau nhập không hợp lệ/hỏng (hãy xem bảng điều khiển):"
+msgstr "Tập lệnh sau khi nhập không hợp lệ/bị hỏng (hãy xem bảng điều khiển):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
@@ -7113,6 +7258,27 @@ msgstr ""
msgid "Saving..."
msgstr "Đang lưu ..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Điểm ảnh rắn"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7126,7 +7292,8 @@ msgstr "Chế độ chọn"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7161,12 +7328,6 @@ msgid "Normal Map Invert Y"
msgstr "Thu phóng ngẫu nhiên:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Kích thước: "
@@ -7470,7 +7631,7 @@ msgstr "Ngôn ngữ:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
-msgstr "Tên Mã lệnh:"
+msgstr "Tên tập lệnh:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
@@ -7524,7 +7685,7 @@ msgstr "Xóa đa giác và điểm"
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr "Thêm Hoạt ảnh"
+msgstr "Thêm hoạt hình"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -7798,12 +7959,12 @@ msgstr "Đổi tên Hoạt ảnh:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
-msgstr "Xoá Hoạt ảnh?"
+msgstr "Xoá hoạt hình?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr "Xoá Hoạt ảnh"
+msgstr "Loại bỏ hoạt hình"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
@@ -7816,11 +7977,11 @@ msgstr "Tên Hoạt ảnh đã tồn tại!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
-msgstr "Đổi tên Hoạt ảnh"
+msgstr "Đổi tên hoạt hình"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr "Nhân bản Hoạt ảnh"
+msgstr "Nhân đôi hoạt hình"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
@@ -7832,11 +7993,7 @@ msgstr "Đổi Thời gian Chuyển Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
-msgstr "Nạp Hoạt ảnh"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "Không có hoạt ảnh để sao chép!"
+msgstr "Nạp hoạt hình"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
@@ -7844,15 +8001,11 @@ msgstr "Không có hoạt ảnh trên Clipboard!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
-msgstr "Đã dán Hoạt ảnh"
+msgstr "Đã dán hoạt hình"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
-msgstr "Dán Hoạt ảnh"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "Không có hoạt ảnh để chỉnh sửa!"
+msgstr "Dán hoạt hình"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -7884,7 +8037,7 @@ msgstr "Quy mô trình phát hoạt ảnh toàn cầu cho các nút."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr "Công cụ Hoạt ảnh"
+msgstr "Công cụ hoạt hình"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
@@ -7892,6 +8045,11 @@ msgid "New"
msgstr "Mới"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "Tham khảo Lớp %s"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Chỉnh sửa Chuyển tiếp ..."
@@ -7920,17 +8078,20 @@ msgstr "Khung hình Liên tiếp"
msgid "Directions"
msgstr "Hướng đi"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Quá khứ"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Tương lai"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Chiều sâu"
@@ -7960,7 +8121,7 @@ msgstr "Kèm Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
-msgstr "Đính AnimationPlayer"
+msgstr "Ghim AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -7968,7 +8129,7 @@ msgstr "Tạo Hoạt ảnh mới"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr "Tên Hoạt ảnh:"
+msgstr "Tên hoạt hình:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
@@ -8082,7 +8243,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Đặt kết thúc hoạt ảnh. Hữu dụng cho sub-transitions."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Chuyển tiếp: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8092,18 +8254,13 @@ msgstr "Chế độ chơi:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr "Cây Hoạt ảnh"
+msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Tên mới:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Tỷ lệ:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Mờ dần (s):"
@@ -8112,16 +8269,11 @@ msgid "Fade Out (s):"
msgstr "Giảm dần (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Hoà"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "Trộn"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Tự khởi động lại:"
@@ -8155,10 +8307,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "Hiện tại:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8186,7 +8334,7 @@ msgstr "Animation tree vô hiệu."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
-msgstr "Nút Hoạt ảnh"
+msgstr "Nút hoạt hình"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
@@ -8222,7 +8370,7 @@ msgstr "Nút Transition"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
-msgstr "Nhập vào các hoạt ảnh ..."
+msgstr "Nhập hoạt hình..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
@@ -8394,6 +8542,10 @@ msgid "License (Z-A)"
msgstr "Giấy phép (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Đang tải..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8423,7 +8575,7 @@ msgstr "Tất cả"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
-msgstr ""
+msgstr "Tìm kiếm bản mẫu, dự án và bản diễn thử"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
@@ -8462,8 +8614,8 @@ msgid "Testing"
msgstr "Kiểm tra"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Đang tải..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8518,7 +8670,7 @@ msgid "Select lightmap bake file:"
msgstr "Chọn tệp bake lightmap:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Xem thử"
@@ -9016,6 +9168,7 @@ msgstr "Tạo xương tuỳ chọn từ các nút"
msgid "Clear Custom Bones"
msgstr "Xoá sạch các xương tuỳ chỉnh"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9082,6 +9235,10 @@ msgid "Preview Canvas Scale"
msgstr "Xem trước tỉ lệ bức vẽ"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Bố cục"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9402,13 +9559,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Bật tắt Chức năng"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Văn bản"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Biểu tượng"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Thu phóng (theo tỉ lệ):"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Mục %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Mục"
@@ -9514,7 +9694,8 @@ msgstr "Tạo đường viền"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Lưới"
@@ -9669,13 +9850,6 @@ msgstr "Đổi Transform Animation"
msgid "Apply with Transforms"
msgstr "Đổi Transform Animation"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Xem thử"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9842,7 +10016,8 @@ msgid "Volume"
msgstr "Âm lượng"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Nguồn phát ra: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -9989,19 +10164,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr "Phân tách đoạn (trong đường cong)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Màu"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Di chuyển Khớp"
@@ -10090,12 +10252,12 @@ msgstr "UV"
msgid "Points"
msgstr "Các Điểm"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Đa giác"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Xương"
@@ -10175,8 +10337,7 @@ msgid "Grid Settings"
msgstr "Thiết lập lưới"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Dính"
@@ -10212,6 +10373,10 @@ msgstr "Bước Lưới trục Y:"
msgid "Sync Bones to Polygon"
msgstr "Đồng bộ Xương với Đa giác"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "LỖI: Không thể nạp tài nguyên!"
@@ -10243,13 +10408,6 @@ msgid "Instance:"
msgstr "Thế:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Kiểu:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Mở trong Trình biên soạn"
@@ -10258,10 +10416,6 @@ msgstr "Mở trong Trình biên soạn"
msgid "Load Resource"
msgstr "Nạp tài nguyên"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portals"
@@ -10309,11 +10463,6 @@ msgid "Close and save changes?"
msgstr "Đóng và lưu thay đổi?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Lỗi viết TextFile:"
@@ -10391,10 +10540,6 @@ msgid "%s Class Reference"
msgstr "Tham khảo Lớp %s"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Tìm tiếp"
@@ -10443,8 +10588,7 @@ msgid "Previous Script"
msgstr "Tệp lệnh trước đó"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Tệp"
@@ -10573,7 +10717,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
-msgstr ""
+msgstr "Bên ngoài"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -10638,7 +10782,7 @@ msgstr "Nguồn"
#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
msgid "Target"
-msgstr ""
+msgstr "Mục tiêu"
#: editor/plugins/script_text_editor.cpp
msgid ""
@@ -10680,7 +10824,8 @@ msgid "Convert Case"
msgstr "Chuyển đổi Hoa thường"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Chữ hoa"
@@ -10995,13 +11140,17 @@ msgstr "Chế độ Xoay"
msgid "Translate"
msgstr "Bản dịch"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Tỷ lệ:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Bản dịch:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11024,11 +11173,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Kích thước: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11474,11 +11618,6 @@ msgstr "Khóa xoay ở chế độ xem"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Instanced"
-msgstr "Thêm vào Cảnh"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Dự án không tên"
@@ -11527,7 +11666,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Hình không hợp lệ, không thể thay thế bằng lưới."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Chuyển thành Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11559,15 +11699,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Đơn giản hóa: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Thu nhỏ (Điểm ảnh): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Phóng to (Điểm ảnh): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11624,11 +11767,11 @@ msgstr "Di chuyển Khung hình"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
-msgstr "Các hoạt ảnh:"
+msgstr "Các hoạt hình:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
-msgstr "Tạo Hoạt ảnh mới"
+msgstr "Hoạt hình mới"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
@@ -11645,7 +11788,7 @@ msgstr "Lặp"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
-msgstr "Khung hình Hoạt ảnh:"
+msgstr "Khung hình hoạt hình:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
@@ -11684,6 +11827,17 @@ msgid "Vertical:"
msgstr "Dọc:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "Thu phóng (theo tỉ lệ):"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "Độ dời:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Chọn/Xóa Tất cả Khung hình"
@@ -11720,19 +11874,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "Độ dời:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Bước:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Thu phóng (theo tỉ lệ):"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "TextureRegion"
@@ -11946,6 +12091,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "Xóa Ô"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11989,6 +12139,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "Thêm mục"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "Gõ bỏ Mục"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "Thêm mục Lớp"
@@ -12271,7 +12431,7 @@ msgstr "Bật tắt Chức năng"
msgid "Disabled Button"
msgstr "Tắt"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Mục"
@@ -12300,6 +12460,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Bảng chọn phụ"
@@ -12474,8 +12635,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "Xoá lựa chọn"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12558,10 +12720,9 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
-msgstr ""
+msgstr "Khu vực"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
@@ -12587,12 +12748,6 @@ msgstr "Bitmask"
msgid "Priority"
msgstr "Ưu tiên"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Biểu tượng"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Chỉ số Z"
@@ -12850,6 +13005,141 @@ msgid "This property can't be changed."
msgstr "Không thể thay đổi thuộc tính này."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Tùy chọn Dính"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Độ dời:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Bước"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Thu phóng (theo tỉ lệ):"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Chọn"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Văn bản"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Độ lệch lưới:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Đối số đã thay đổi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Điền"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Bật tắt Chức năng"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Chế độ Bitmask"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Kích cỡ viền:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Khoảng cách bổ sung"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Tạo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Chế độ di chuyển"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Độ dời:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Biến đổi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Va chạm"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Chỉ chọn"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Chế độ va chạm"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Điều hướng nhìn thấy được"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Chọn"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Lọc tập lệnh"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
@@ -12907,9 +13197,8 @@ msgid "Do you want to remove the %s remote?"
msgstr "Bạn chắc chắn mở nhiều hơn một dự án?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "Áp dụng đặt lại"
+msgstr "Áp dụng"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -12975,9 +13264,8 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Phù hợp:"
+msgstr "Nhánh"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -12994,9 +13282,8 @@ msgid "Branch Name"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
-msgstr "Xóa"
+msgstr "Từ xa"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -13024,11 +13311,11 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "Kéo"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "Đẩy"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -13062,9 +13349,8 @@ msgid "View:"
msgstr "Hiện thị"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "Tách đường"
+msgstr "Tách"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -13912,41 +14198,23 @@ msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
-msgstr ""
+msgstr "Chạy được"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Không thể xuất bản dự án cho nền tảng '%s'.\n"
-"Mẫu xuất bản dường như bị thiếu hoặc không hợp lệ."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
-"Không thể xuất dự án cho nền tảng '%s'.\n"
-"Có thể là do vấn đề cấu hình trong cài đặt xuất bản hoặc cài đặt xuất bản "
-"của bạn."
#: editor/project_export.cpp
msgid "Exporting All"
-msgstr "Xuất tất cả"
-
-#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Đường dẫn xuất không tồn tại:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Các mẫu xuất bản cho nền tảng này bị thiếu/hỏng:"
+msgstr "Đang xuất tất cả"
#: editor/project_export.cpp
msgid "Export Path"
@@ -13966,7 +14234,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Tài nguyên"
@@ -14027,12 +14295,6 @@ msgstr "Tệp lệnh"
msgid "GDScript Export Mode:"
msgstr "Chế độ xuất tệp lệnh:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Văn bản"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14063,19 +14325,27 @@ msgid "More Info..."
msgstr "Di chuyển đến..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Xuất PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Xuất bản Dự án"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Chế độ xuất?"
+msgid "Export All"
+msgstr "Xuất tất cả"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Hãy chọn một thư mục trống."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Xuất tất cả"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14083,7 +14353,8 @@ msgid "ZIP File"
msgstr "Tệp ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Gói trò chơi Godot"
#: editor/project_export.cpp
@@ -14091,8 +14362,13 @@ msgid "Export templates for this platform are missing:"
msgstr "Các mẫu xuất bản cho nền tảng này bị thiếu:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Các đồng sáng lập dự án"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
-msgstr "Quản Lý Các Mẫu Xuất Bản"
+msgstr "Quản lí bản mẫu xuất"
#: editor/project_export.cpp
msgid "Export With Debug"
@@ -14267,10 +14543,6 @@ msgstr ""
"Trình kết xuất có thể đổi sau, nhưng có thể sẽ phải chỉnh lại các Cảnh."
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "Dự án không tên"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Dự án bị lỗi"
@@ -14278,6 +14550,20 @@ msgstr "Dự án bị lỗi"
msgid "Error: Project is missing on the filesystem."
msgstr "Lỗi: Dự án bị thiếu trên hệ thống tệp tin."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Cục bộ"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Dự án"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Thư viện tài nguyên"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Không thể mở dự án tại '%s'."
@@ -14397,19 +14683,14 @@ msgid "Project Manager"
msgstr "Trình quản lý Dự án"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "Dự án"
+msgid "Last Modified"
+msgstr "Sửa đổi lần cuối"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Đang tải, đợi xíu..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Sửa đổi lần cuối"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Xuất bản Dự án"
@@ -14456,11 +14737,6 @@ msgid "About"
msgstr "Về chúng tôi"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Thư viện tài nguyên"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Restart ngay"
@@ -14616,6 +14892,7 @@ msgid "Add Event"
msgstr "Thêm Sự kiện"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Button (nút, phím)"
@@ -14748,7 +15025,7 @@ msgstr "Hành động:"
#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "Vùng chết"
#: editor/project_settings_editor.cpp
msgid "Device:"
@@ -14801,13 +15078,14 @@ msgstr "Chế độ lọc:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
-msgstr ""
+msgstr "Khu vực:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "Tự nạp"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Tiện ích"
@@ -14937,12 +15215,6 @@ msgstr "Nếu được đặt, bộ đếm sẽ khởi động lại với từn
msgid "Initial value for the counter"
msgstr "Giá trị đếm ban đầu"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Bước"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Giá trị mà bộ đếm tăng lên cho mỗi nút"
@@ -14991,10 +15263,9 @@ msgstr "Hoa thành Thường"
msgid "To Uppercase"
msgstr "Thường thành Hoa"
-#: editor/rename_dialog.cpp
-#, fuzzy
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
-msgstr "Đặt lại phóng"
+msgstr "Đặt lại"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -15075,9 +15346,8 @@ msgid "Paste Node(s)"
msgstr "Dán các nút"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Detach Script"
-msgstr "Đính kèm Script"
+msgstr "Tách tập lệnh ra"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
@@ -15197,6 +15467,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Tên Node:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Tên Node:"
+
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
@@ -15236,7 +15520,7 @@ msgstr "Không thể thực hiện thao tác này trên Cảnh được khởi t
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
-msgstr "Đính kèm Script"
+msgstr "Đính kèm tập lệnh"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -15271,6 +15555,10 @@ msgid "Sub-Resources"
msgstr "Tài nguyên phụ"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Xóa Kế thừa"
@@ -15288,8 +15576,8 @@ msgid ""
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
-"Không thể đính kèm tệp lệnh: Không ghi nhận thấy ngôn ngữ nào.\n"
-"Vấn đề có thể là do các module ngôn ngữ bị vô hiệu hóa khi trình biên tập "
+"Không thể đính kèm tập lệnh: Không ghi nhận thấy ngôn ngữ nào.\n"
+"Vấn đề có thể là do các mô đun ngôn ngữ bị vô hiệu hóa khi trình chỉnh sửa "
"này được xây dựng."
#: editor/scene_tree_dock.cpp
@@ -15341,9 +15629,8 @@ msgstr ""
"Tệp tin cảnh giống như một nút. Tạo một cảnh kế thừa nếu nó không có nút gốc."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script to the selected node."
-msgstr "Đính kèm một tệp lệnh cho nút đã chọn."
+msgstr "Đính kèm một tập lệnh cho nút đã chọn."
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -15352,7 +15639,7 @@ msgstr "Xoá tệp lệnh khỏi nút đã chọn."
#: editor/scene_tree_dock.cpp
msgid "Remote"
-msgstr ""
+msgstr "Từ xa"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -15362,10 +15649,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Cục bộ"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Xóa Kế thừa? (Mất tăm luôn đấy!)"
@@ -15407,6 +15690,13 @@ msgstr "Cảnh báo cấu hình nút:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15517,7 +15807,7 @@ msgstr "Sai đuôi mở rộng."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
-msgstr "Lỗi nạp mẫu '%s'"
+msgstr "Lỗi nạp bản mẫu '%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
@@ -15528,7 +15818,6 @@ msgid "Error loading script from %s"
msgstr "Lỗi nạp tệp lệnh từ %s"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Overrides"
msgstr "Ghi đè"
@@ -15618,11 +15907,12 @@ msgstr "Tệp lệnh có sẵn:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
-msgstr "Đính kèm lệnh cho nút"
+msgstr "Đính kèm tập lệnh của nút"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Từ xa"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15726,11 +16016,6 @@ msgid "Monitor"
msgstr "Màn hình"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Giá trị"
-
-#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Monitors"
msgstr "Màn hình"
@@ -15768,7 +16053,6 @@ msgid "Usage"
msgstr "Sử dụng"
#: editor/script_editor_debugger.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Misc"
msgstr "Khác"
@@ -15830,6 +16114,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15841,21 +16126,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Điểm"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16114,42 +16384,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Hiển thị tất cả"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Ánh sáng"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Rộng bên trái"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Kiểm tra"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16192,7 +16426,7 @@ msgstr "Lỗi Khi Lưu"
#: main/main.cpp
msgid "Threads"
-msgstr ""
+msgstr "Luồng"
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
#, fuzzy
@@ -16209,9 +16443,8 @@ msgstr ""
#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Orientation"
-msgstr "Mở Hướng dẫn"
+msgstr "Hướng xoay"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
@@ -16255,6 +16488,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Nội suy"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Kích hoạt lọc"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16306,9 +16549,8 @@ msgstr ""
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
-#, fuzzy
msgid "Environment"
-msgstr "Xử lí môi trường"
+msgstr "Môi trường"
#: main/main.cpp
msgid "Default Clear Color"
@@ -16325,7 +16567,7 @@ msgstr "Hiển thị Xương"
#: main/main.cpp
msgid "Image"
-msgstr ""
+msgstr "Ảnh"
#: main/main.cpp
msgid "Fullsize"
@@ -16399,10 +16641,6 @@ msgstr "Trình gỡ lỗi"
msgid "Wait Timeout"
msgstr "Quá giờ."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16419,22 +16657,21 @@ msgstr "Tìm loại Node"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
msgid "Stretch"
-msgstr ""
+msgstr "Kéo giãn"
#: main/main.cpp
-#, fuzzy
msgid "Aspect"
-msgstr "Quan Sát Viên"
+msgstr "Tỉ lệ"
#: main/main.cpp
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Trở lại"
@@ -16477,9 +16714,8 @@ msgid "Change Torus Outer Radius"
msgstr "Thay Đổi Bán Kính Ngoài Của Hình Xuyến"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Operation"
-msgstr "Tùy chọn"
+msgstr "Thao tác"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
@@ -16507,12 +16743,6 @@ msgstr "Chế độ va chạm"
msgid "Invert Faces"
msgstr "Chuyển đổi Hoa thường"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Đối số đã thay đổi"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16521,9 +16751,8 @@ msgstr "Đối số đã thay đổi"
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
-#, fuzzy
msgid "Radius"
-msgstr "Bán kính:"
+msgstr "Bán kính"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -16564,7 +16793,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Đa giác"
@@ -16655,6 +16884,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "Sử dụng Dính"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16733,7 +16970,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Tắt đơn nhất GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Thư viện: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16757,9 +16995,8 @@ msgstr "GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
-msgstr "Tệp lệnh"
+msgstr ""
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
@@ -16984,7 +17221,7 @@ msgstr "Ánh sáng"
msgid "Instance Materials"
msgstr "Đối số đã thay đổi"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Đổi nút mẹ"
@@ -17003,13 +17240,6 @@ msgstr ""
msgid "Translation"
msgstr "Bản dịch"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Bước xoay:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17129,21 +17359,18 @@ msgstr "Tên nút gốc"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
-#, fuzzy
msgid "Textures"
-msgstr "Tính năng"
+msgstr "Hình kết cấu"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
-msgstr ""
+msgstr "Ảnh"
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
msgstr ""
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Lights"
msgstr "Ánh sáng"
@@ -17153,7 +17380,6 @@ msgid "Unique Animation Names"
msgstr "Tên hoạt ảnh mới:"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeletons"
msgstr "Khung xương"
@@ -17162,10 +17388,9 @@ msgstr "Khung xương"
msgid "Skeleton To Node"
msgstr "Chọn một Nút"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-#, fuzzy
+#: modules/gltf/gltf_state.cpp
msgid "Animations"
-msgstr "Các hoạt ảnh:"
+msgstr "Hoạt hình"
#: modules/gltf/gltf_texture.cpp
#, fuzzy
@@ -17187,7 +17412,6 @@ msgid "Use In Baked Light"
msgstr "Ánh sáng"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17217,6 +17441,19 @@ msgstr "Giữa"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Điều hướng"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Chế độ di chuyển"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Mặt phẳng tiếp theo"
@@ -17545,11 +17782,11 @@ msgstr "Độ lệch lưới:"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
-msgstr ""
+msgstr "Quãng tám"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
-msgstr ""
+msgstr "Chu kì"
#: modules/opensimplex/open_simplex_noise.cpp
#, fuzzy
@@ -17614,11 +17851,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Trạng thái"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Thay đổi giá trị đầu vào"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17643,7 +17875,8 @@ msgstr ""
"nút! Sửa lại nút của bạn."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Nút trả về chuỗi không hợp lệ: "
#: modules/visual_script/visual_script.cpp
@@ -17652,7 +17885,8 @@ msgstr ""
"Tìm thấy chuỗi bit nhưng không phải là nút trong ngăn xếp, báo cáo lỗi!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Tràn ngăn xếp ở ngăn xếp tầng: "
#: modules/visual_script/visual_script.cpp
@@ -17728,7 +17962,7 @@ msgstr "Tên không phải định danh hợp lệ:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
-msgstr "Tên đã được sử dụng bởi func/var/singal khác:"
+msgstr "Tên đã được sử dụng bởi func/var/signal khác:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
@@ -17771,6 +18005,14 @@ msgid "Change Expression"
msgstr "Thay đổi biểu thức"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "Không thể sao chép nút chức năng."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "Dán các nút VisualScript"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Xóa các nút VisualScript"
@@ -17870,14 +18112,6 @@ msgid "Resize Comment"
msgstr "Thay đổi kích thước Nhận xét"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "Không thể sao chép nút chức năng."
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "Dán các nút VisualScript"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Không thể tạo hàm với một nút chức năng."
@@ -17975,13 +18209,12 @@ msgstr ""
#: modules/visual_script/visual_script_expression.cpp
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Expression"
-msgstr "Đặt phép diễn đạt"
+msgstr "Biểu thức"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "Trả lại"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
@@ -17995,9 +18228,8 @@ msgstr "Loại"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Condition"
-msgstr "Hoạt ảnh"
+msgstr "Điều kiện"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
@@ -18020,7 +18252,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Kiểu đầu vào không lặp được: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18028,7 +18261,8 @@ msgid "Iterator became invalid"
msgstr "Trỏ lặp không còn hợp lệ"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Trỏ lặp không còn hợp lệ: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18098,11 +18332,6 @@ msgstr "Sao chép đường dẫn nút"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Thay đổi tên đối số"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Đặt lại thành mặc định"
@@ -18163,11 +18392,6 @@ msgstr "Chế độ chọn"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Kiểu:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Gán"
@@ -18186,7 +18410,8 @@ msgid "Base object is not a Node!"
msgstr "Đối tượng cơ sở không phải một nút!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Đường dẫn không chỉ đến Nút!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18203,17 +18428,19 @@ msgstr "Gán %s"
msgid "Compose Array"
msgstr "Thay đổi kích thước mảng"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Tham số có loại không hợp lệ: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Tham số không hợp lệ: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18226,18 +18453,18 @@ msgid "Var Name"
msgstr "Tên"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "Không tìm thấy VariableGet trong tệp lệnh: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr "Không tìm thấy VariableSet trong tệp lệnh: "
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Preload"
-msgstr "Tải lại"
+msgstr "Tải trước"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -18323,11 +18550,6 @@ msgstr "Hằng số"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Hằng số"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Sử dụng Không gian Cục bộ"
@@ -18345,10 +18567,6 @@ msgstr "Chọn tất cả"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Tìm VisualScript"
@@ -18359,7 +18577,7 @@ msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "Chờ"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -18400,6 +18618,14 @@ msgstr "Thêm vào Cảnh"
msgid "Write Mode"
msgstr "Chế độ Ưu tiên"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18408,6 +18634,34 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "Xuất hồ sơ"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max In Buffer (KB)"
+msgstr "Kích cỡ tối đa (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max Out Buffer (KB)"
+msgstr "Kích cỡ tối đa (KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "Xuất hồ sơ"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18461,6 +18715,11 @@ msgstr ""
msgid "Bounds Geometry"
msgstr "Thử lại"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "Dính thông minh"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18487,6 +18746,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Thiếu tên gói."
@@ -18519,6 +18794,11 @@ msgstr ""
msgid "Export Format"
msgstr "Đường dẫn xuất"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Thêm mục kiến trúc máy"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18552,7 +18832,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Cửa sổ trước"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18705,19 +18985,16 @@ msgid "Running on %s"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Exporting APK..."
-msgstr "Xuất tất cả"
+msgstr "Đang xuất APK..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Uninstalling..."
-msgstr "Gỡ cài đặt"
+msgstr "Đang gỡ cài đặt..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Installing to device, please wait..."
-msgstr "Đang tải, đợi xíu..."
+msgstr "Đang cài vào thiết bị, xin vui lòng chờ..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18735,16 +19012,12 @@ msgid "Could not execute on device."
msgstr "Không thể tạo folder."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "Không tìm thấy công cụ 'apksigner'."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
"Bản mẫu dựng cho Android chưa được cài đặt trong dự án. Cài đặt nó từ bảng "
-"chọn Dự Án."
+"chọn Dự án."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -18856,12 +19129,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Tín hiệu"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18881,6 +19158,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Không thể mở bản mẫu để xuất:"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Không thể bắt đầu quá trình phụ!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18894,9 +19176,8 @@ msgid "'apksigner' verification of %s failed."
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Exporting for Android"
-msgstr "Xuất tất cả"
+msgstr "Đang xuất sang Android"
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
@@ -18912,7 +19193,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Tên tệp không hợp lệ! Android APK cần đuôi *.apk ở cuối."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18924,10 +19205,9 @@ msgstr ""
"phiên bản nào tồn tại. Vui lòng cài đặt lại từ bảng chọn'Dự án'."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Phiên bản dựng Android không khớp:\n"
@@ -18937,12 +19217,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr "Không thể chỉnh sửa 'project.godot' trong đường dẫn dự án."
#: platform/android/export/export_plugin.cpp
@@ -18955,8 +19235,9 @@ msgid "Building Android Project (gradle)"
msgstr "Đang dựng dự án Android (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Xây dựng dự án Android thất bại, hãy kiểm tra đầu ra để biết lỗi.\n"
@@ -18976,7 +19257,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Không tìm thấy Animation: '%s'"
#: platform/android/export/export_plugin.cpp
@@ -18986,18 +19267,19 @@ msgstr "Tạo đường viền ..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr "Không thể mở bản mẫu để xuất:"
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "Không thể tìm APK bản mẫu để xuất:"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
+"Thiếu thư viện trong bản mẫu xuất cho kiến trúc được lựa chọn: %s.\n"
+"Vui lòng dựng một bản mẫu với tất cả thư viện cần thiết, hoặc bỏ chọn những "
+"kiến trúc bị thiếu trong bộ thiết lập sẵn xuất ra."
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -19006,7 +19288,7 @@ msgstr "Đang thêm %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "Không viết được file:"
#: platform/android/export/export_plugin.cpp
@@ -19026,6 +19308,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Không được phép có kí tự '%s' trong Định danh."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19099,7 +19433,7 @@ msgstr "Thành công!"
msgid "Push Notifications"
msgstr "Xoay ngẫu nhiên:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Giao diện người dùng"
@@ -19109,7 +19443,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19196,6 +19530,17 @@ msgstr "Cắt các nút"
msgid "Custom BG Color"
msgstr "Cắt các nút"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Quản lý bản mẫu"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Không tìm thấy bản mẫu phát hành tùy chỉnh."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Team ID không được chỉ định - không thể cấu hình dự án."
@@ -19217,23 +19562,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Chạy HTML được xuất với trình duyệt mặc định của máy."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Không thể mở bản mẫu để xuất:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr "Bản xuất mẫu không hợp lệ:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
+msgstr "Bản mẫu xuất không hợp lệ:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Không viết được file:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Đặt Lề"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Không viết được file:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Thu phóng (theo tỉ lệ):"
@@ -19257,7 +19614,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19267,7 +19624,7 @@ msgstr "Mở rộng Tất cả"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "Cắt các nút"
#: platform/javascript/export/export.cpp
@@ -19309,17 +19666,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Không đọc được file hình khởi động:"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "Không thể tạo folder."
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "Lỗi khi lưu scene."
#: platform/javascript/export/export.cpp
@@ -19569,7 +19926,7 @@ msgstr "Xuất hồ sơ"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "Thiết bị"
#: platform/osx/export/export.cpp
@@ -19619,9 +19976,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Không viết được file:"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Không thể bắt đầu quá trình phụ!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Bản địa hoá"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19637,31 +20013,89 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Không tìm thấy tài nguyên phụ."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Lỗi lưu tệp: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Hướng đi"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Không thể bắt đầu quá trình phụ!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Tạo hình thu nhỏ"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr "Không thể mở bản mẫu để xuất:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Bản mẫu xuất không hợp lệ:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
+"Không thấy tệp nhị phân bản mẫu được yêu cầu '%s'. Nó có thể bị thiếu trong "
+"bản lưu bản mẫu của bạn."
#: platform/osx/export/export.cpp
msgid "Making PKG"
@@ -19701,6 +20135,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Dự Án"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Không thể chỉnh sửa 'project.godot' trong đường dẫn dự án."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Định danh không hợp lệ:"
@@ -19836,12 +20280,13 @@ msgid "Publisher Display Name"
msgstr "Gói có tên hiển thị của nhà phát hành không hợp lệ."
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "GUID sản phẩm không hợp lệ."
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "Xóa hết đường căn"
#: platform/uwp/export/export.cpp
@@ -20012,6 +20457,11 @@ msgid "Debug Algorithm"
msgstr "Trình gỡ lỗi"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Không thể gỡ bỏ tệp tạm thời:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20026,6 +20476,11 @@ msgstr "Trình gỡ lỗi"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Sao chép Tài nguyên"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Phiên bản"
@@ -20054,6 +20509,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Xoay ngẫu nhiên:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Không thể mở bản mẫu để xuất:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Không thể mở bản mẫu để xuất:"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Không thể mở bản mẫu để xuất:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Không thể mở bản mẫu để xuất:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Định danh không hợp lệ:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Tên không hợp lệ."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Không thể gỡ bỏ tệp tạm thời:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20075,6 +20594,23 @@ msgid "Invalid product version:"
msgstr "GUID sản phẩm không hợp lệ."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Tên đuôi không hợp lệ."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Cửa sổ mới"
@@ -20091,6 +20627,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20105,11 +20645,6 @@ msgstr ""
"Tài nguyên SpriteFrames phải được tạo hoặc đặt trong thuộc tính \"Khung "
"hình\" thì AnimatedSprite mới hiển thị các khung hình được."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Khung hình %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20128,19 +20663,6 @@ msgstr "Chạy"
msgid "Centered"
msgstr "Giữa"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Độ dời:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20224,8 +20746,7 @@ msgid "Pitch Scale"
msgstr "Tỷ lệ:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Chuyển đổi Tự động chạy"
@@ -20237,7 +20758,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Thêm vào Cảnh"
@@ -20272,7 +20794,8 @@ msgstr "Bật tắt Chức năng"
msgid "Rotating"
msgstr "Bước xoay:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Hiện tại:"
@@ -20299,19 +20822,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Góc trên trái"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Ánh sáng"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Góc dưới trái"
@@ -20368,8 +20892,8 @@ msgstr "Lượt gọi"
msgid "Draw Drag Margin"
msgstr "Đặt Lề"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nút Blend2"
@@ -20380,9 +20904,8 @@ msgid "Light Mode"
msgstr "Rộng bên phải"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Particles Animation"
-msgstr "Hạt"
+msgstr "Hoạt hình hạt hiệu ứng"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
@@ -20407,12 +20930,6 @@ msgstr ""
msgid "Visible"
msgstr "Xóa lịch sử Tệp gần đây"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Điền"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20437,10 +20954,6 @@ msgstr "Ánh sáng"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20487,6 +21000,11 @@ msgstr "Đa giác không hợp lệ. Cần ít nhất 3 điểm trong chế đ
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "Đa giác không hợp lệ. Cần ít nhất 2 điểm trong chế độ dựng 'Segments'."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20495,7 +21013,7 @@ msgstr "Chế độ thước"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Các mục tắt"
@@ -20609,17 +21127,6 @@ msgstr "Dự án"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Văn bản"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20722,8 +21229,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20859,7 +21367,7 @@ msgid "Node B"
msgstr "Nút"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20869,7 +21377,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Tắt"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20908,7 +21416,8 @@ msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20978,7 +21487,7 @@ msgstr ""
msgid "Width Curve"
msgstr "Chia đường Curve"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Mặc định"
@@ -21039,7 +21548,7 @@ msgstr "Khởi tạo"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21076,8 +21585,14 @@ msgstr "Tốc độ:"
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Mở"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21091,16 +21606,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Đỉnh"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Kích cỡ viền:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21110,17 +21615,19 @@ msgstr ""
"chạy được. Vui lòng đặt thuộc tính hoặc vẽ một đa giác."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance phải là nút con hoặc cháu của nút Navigation2D. Nó "
-"chỉ cung cấp dữ liệu điều hướng."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Dưới giữa"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Di chuyển"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -21153,6 +21660,7 @@ msgid "Z As Relative"
msgstr "Dính tương đối"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21403,6 +21911,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21511,7 +22020,7 @@ msgstr "Xoá điểm"
msgid "Use Global Coordinates"
msgstr "Tọa độ tiếp theo"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Khởi động lại"
@@ -21644,9 +22153,8 @@ msgid ""
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-#, fuzzy
msgid "Pause Animations"
-msgstr "Dán Hoạt ảnh"
+msgstr "Tạm dừng hoạt hình"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
@@ -21791,29 +22299,11 @@ msgid "Tracking"
msgstr "Đóng gói"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Xóa biến đổi"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Cây con"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21930,7 +22420,7 @@ msgstr ""
msgid "Light Data"
msgstr "Ánh sáng"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Tên Node:"
@@ -21972,9 +22462,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Đặt Lề"
@@ -22122,24 +22613,6 @@ msgid "Autoplace Priority"
msgstr "Chỉnh độ ưu tiên của ô"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Thư viện động"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Thư viện động"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -22164,6 +22637,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Thư viện động"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Dính Điểm ảnh"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Góc nhìn trực diện"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Ưu tiên"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Ưu tiên"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Bắt buộc Modulate trắng"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Phông chữ"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Ngang:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Lọc tín hiệu"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Tự nạp"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22174,7 +22728,8 @@ msgstr "Nguồn phát ra: "
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Chế độ thước"
@@ -22284,25 +22839,19 @@ msgid "Ignore Y"
msgstr "[Bỏ qua]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance phải là nút con hoặc cháu một nút Navigation. Nó chỉ "
-"cung cấp dữ liệu điều hướng."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Lưới"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22432,18 +22981,170 @@ msgstr "Chọn tất cả"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Di chuyển Nút"
+msgid "Joint Constraints"
+msgstr "Hằng"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Lưu cảnh"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Thu phóng (theo tỉ lệ):"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Di chuyển Nút"
+msgid "Angular Limit Enabled"
+msgstr "Lọc tín hiệu"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Di chuyển Nút"
+msgid "Angular Limit Upper"
+msgstr "Tịnh tuyến"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Sai lệch góc lớn nhất:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Tịnh tuyến"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Hoạt ảnh"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Hoạt ảnh"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Tịnh tuyến"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Tịnh tuyến"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Tịnh tuyến"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Tịnh tuyến"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Tịnh tuyến"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Hoạt ảnh"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Hoạt ảnh"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Tịnh tuyến"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Tịnh tuyến"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Tịnh tuyến"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Tịnh tuyến"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Tịnh tuyến"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Nội dung"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Tịnh tuyến"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Nội dung"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Hoạt ảnh"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Lọc tín hiệu"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22485,10 +23186,6 @@ msgid "Params"
msgstr "Đối số đã thay đổi"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22502,11 +23199,6 @@ msgstr "Chữ hoa"
msgid "Lower"
msgstr "Chữ thường"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Thu phóng (theo tỉ lệ):"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22573,15 +23265,6 @@ msgstr "Sai lệch góc lớn nhất:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Lưu cảnh"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Tịnh tuyến"
@@ -22609,10 +23292,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22829,8 +23508,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22943,6 +23623,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Sao chép Tư thế"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Các nút Con có thể sửa"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Đã ghim %s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Nội dung:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Chỉ số Z"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23025,34 +23734,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Dính Điểm ảnh"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Chuyển vị"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23197,40 +23884,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Cảnh chính"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Giá trị"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Bật tắt Tự động tạo tam giác"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Bật tắt Tự động tạo tam giác"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23264,13 +23917,28 @@ msgid "Autorestart"
msgstr "Tự khởi động lại:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Tự khởi động lại:"
+msgid "Random Delay"
+msgstr "Nghiêng ngẫu nhiên:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Số lượng:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Số lượng:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Đặt vị trí điểm uốn"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23282,11 +23950,6 @@ msgstr "Thêm cổng vào"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Độ lệch lưới:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23307,9 +23970,8 @@ msgid "Anim Apply Reset"
msgstr ""
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation"
-msgstr "Gán Hoạt ảnh"
+msgstr "Hoạt hình hiện tại"
#: scene/animation/animation_player.cpp
#, fuzzy
@@ -23357,11 +24019,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Không có kết nối đến input '%s' của node '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Lọc tín hiệu"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23394,9 +24051,8 @@ msgid "Root Motion"
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Track"
-msgstr "Thêm Track Animation"
+msgstr "Rãnh"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
@@ -23418,9 +24074,8 @@ msgid "Base Path"
msgstr "Đường dẫn xuất"
#: scene/animation/root_motion_view.cpp
-#, fuzzy
msgid "Animation Path"
-msgstr "Hoạt ảnh"
+msgstr "Đường dẫn hoạt hình"
#: scene/animation/root_motion_view.cpp
#, fuzzy
@@ -23607,6 +24262,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "Ghi đè"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23646,7 +24306,7 @@ msgstr ""
msgid "Tooltip"
msgstr "Công cụ"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Đường dẫn Tập trung"
@@ -23716,11 +24376,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Tự nạp"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Cảnh báo!"
@@ -23774,6 +24429,7 @@ msgid "Show Zoom Label"
msgstr "Hiển thị Xương"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23787,11 +24443,12 @@ msgid "Show Close"
msgstr "Hiển thị Xương"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Chọn"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Cộng đồng"
@@ -23857,8 +24514,9 @@ msgid "Fixed Icon Size"
msgstr "Góc nhìn trực diện"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "Gán"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24317,7 +24975,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24360,7 +25018,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Chế độ chơi:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24435,9 +25093,8 @@ msgid "Drop Mode Flags"
msgstr ""
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Audio Track"
-msgstr "Thêm Track Animation"
+msgstr "Rãnh âm thanh"
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
@@ -24487,6 +25144,12 @@ msgid "Timeout"
msgstr "Quá giờ."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -24501,13 +25164,13 @@ msgstr "Nội dung"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Đường dẫn xuất"
+msgid "Pause Mode"
+msgstr "Chế độ Xoay"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Chế độ Xoay"
+msgid "Physics Interpolation Mode"
+msgstr "Nội suy"
#: scene/main/node.cpp
#, fuzzy
@@ -24539,11 +25202,6 @@ msgstr "Gán nhiều:"
msgid "Process Priority"
msgstr "Chỉnh độ ưu tiên của ô"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Nội suy"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24577,12 +25235,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Gán nhiều:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Nội suy"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24831,6 +25485,41 @@ msgid "Swap OK Cancel"
msgstr "Huỷ bỏ"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "Tên"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "Kết xuất"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "Kết xuất"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "Vật lí"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "Vật lí"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Điều hướng"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Điều hướng"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24868,6 +25557,792 @@ msgstr "Nửa độ phân giải"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "Chọn màu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "Xóa mục Lớp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "Xóa mục Lớp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "Xóa mục Lớp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "(Đã tắt trình chỉnh sửa)"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "Thu phóng (theo tỉ lệ):"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "Khoảng cách bổ sung"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "Đặt Lề"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "Được ấn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "Tích được"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "Đã được tích"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "Các mục tắt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "Đã được tích"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(Đã tắt trình chỉnh sửa)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "Các mục tắt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "Độ dời:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "Các mục tắt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "Xóa mục Lớp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "Bắt buộc Modulate trắng"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "Độ lệch X của Lưới:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "Độ lệch Y của Lưới:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "Mặt phẳng trước đó"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "Mở khoá Lựa chọn"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "Cắt các nút"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "Lọc tín hiệu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "Lọc tín hiệu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "Cảnh chính"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Cảnh chính"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "Thư mục:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "Thư mục:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "Tự hoàn thành"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "Tự hoàn thành"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "Nhập cảnh"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "Độ lệch lưới:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "Nổi màu cú pháp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "Được ấn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "Môi trường"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "Nổi màu cú pháp"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "Nổi màu cú pháp"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "Chế độ va chạm"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "Các mục tắt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "Cỡ viền"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "Phông mã"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "Tọa độ tiếp theo"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "Kiểm tra"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "Tô sáng"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "Độ lệch lưới:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "Độ lệch lưới:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "Tạo thư mục"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "Bật tắt File ẩn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "Các mục tắt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "Thu phóng (theo tỉ lệ):"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "Xóa mục Lớp"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "Thu phóng (theo tỉ lệ):"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "Chọn Khung hình"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "Mặc định"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "Mặc định"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "Cộng đồng"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "Điểm dừng"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "Đổi kích cỡ được"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "Màu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "Màu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "Độ lệch lưới:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "Độ lệch lưới:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "Độ lệch lưới:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "Đường dẫn Tập trung"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "Chọn"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "Được ấn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "Bật tắt Chức năng"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "Bật tắt Chức năng"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "Bật tắt Chức năng"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "Cắt các nút"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "Tùy chọn Bus"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "Cắt các nút"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "Chọn Toàn Bộ"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "Thu gọn Tất cả"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "Bật tắt Chức năng"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "Chỉ chọn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "Chọn màu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "Vị trí Khung"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "Cảnh Hiện tại"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "Đặt Lề"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "Button (nút, phím)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "Hiện đường căn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "Dọc:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "Độ lệch lưới:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "Đặt Lề"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "Thu phóng (theo tỉ lệ):"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "Các mục tắt"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "Tô sáng"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "Xóa mục Lớp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "Xóa mục Lớp"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "Đặt Lề"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "Đặt Lề"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "Mục tiêu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "Thư mục:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "Bắt buộc Modulate trắng"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "Bật tắt Chức năng"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "Các mục tắt"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "Chiều rộng"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "Chiều cao"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "Chiều rộng"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "Rộng bên trái"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "Nạp cài đặt trước"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "Chỉnh Tông màu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "Màu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "Cài sẵn"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "Cài sẵn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "Cài sẵn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "Định dạng"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "Phông mã"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "Phông chính"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "Phông chính"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "Thu phóng (theo tỉ lệ):"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "Thu phóng (theo tỉ lệ):"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "Đặt Lề"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "Đặt Lề"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "Thụt lề phải"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "Chế độ chọn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "Thụt lề Tự động"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "Chọn màu"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "Bản đồ Lưới"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "Chỉ chọn"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "Chọn Thuộc tính"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "Chọn tất cả"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Di chuyển các điểm Bezier"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Thêm vào Cảnh"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24907,17 +26382,6 @@ msgstr "Tuỳ chọn bổ sung:"
msgid "Char"
msgstr "Ký tự hợp lệ:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "Cảnh chính"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Phông chữ"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25217,15 +26681,6 @@ msgid "Color Correction"
msgstr "hàm màu"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Cảnh báo"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Gần đây:"
@@ -25237,6 +26692,11 @@ msgstr "Chế độ tập trung"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Chiều sâu"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Độ dời:"
@@ -25260,11 +26720,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Ưu tiên"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Mặt phẳng tiếp theo"
@@ -25282,10 +26737,6 @@ msgid "Vertex Lighting"
msgstr "Hướng đi"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Góc nhìn trực diện"
@@ -25295,11 +26746,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Góc nhìn trực diện"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25318,6 +26764,10 @@ msgid "Ensure Correct Normals"
msgstr "Hủy Biến đổi."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Đỉnh"
@@ -25384,10 +26834,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Hạt"
@@ -25411,26 +26857,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Nguồn phát ra: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Xóa Họa tiết"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
#, fuzzy
@@ -25438,24 +26867,8 @@ msgid "Emission"
msgstr "Đặt phép diễn đạt"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Nguồn phát ra: "
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Nguồn phát ra: "
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Đặt phép diễn đạt"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Nguồn phát ra: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25467,35 +26880,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Nghiêng ngẫu nhiên:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Xóa Họa tiết"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Xoá"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Xoá sạch tư thế"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Chỉnh Tông màu"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25504,15 +26901,6 @@ msgid "Ambient Occlusion"
msgstr "Tạo"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "TextureRegion"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25546,15 +26934,10 @@ msgstr "Chuyển tiếp: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Chuyển tiếp: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Thu phóng (theo tỉ lệ):"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25599,19 +26982,23 @@ msgstr "Chế độ Xoay"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Nút Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
-#: scene/resources/multimesh.cpp
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Biến đổi"
+
+#: scene/resources/mesh_library.cpp
#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Xóa biến đổi"
+
+#: scene/resources/multimesh.cpp
msgid "Color Format"
-msgstr "Đổi Transform Animation"
+msgstr "Định dạng màu"
#: scene/resources/multimesh.cpp
#, fuzzy
@@ -25631,29 +27018,14 @@ msgstr "Thêm vào Cảnh"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Hủy Biến đổi."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Hủy Biến đổi."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Thay đổi kích thước mảng"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Thay đổi kích thước mảng"
+msgid "Sampling"
+msgstr "Tỷ lệ:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Đặt loại biến"
#: scene/resources/navigation_mesh.cpp
@@ -25670,10 +27042,15 @@ msgid "Source Group Name"
msgstr "Nguồn"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Tham số Cảnh chính:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25683,11 +27060,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Khu vực"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Gộp từ Scene"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25700,6 +27082,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Nạp mặc định"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25716,7 +27103,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25842,6 +27229,11 @@ msgstr "Góc trên phải"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Chia đường Curve"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25850,15 +27242,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Chạy Cảnh Tuỳ Chọn"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Thêm cổng vào"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Xương"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -25921,6 +27322,10 @@ msgid "Expand Margin"
msgstr "Mở rộng Tất cả"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Thay Đổi Bán Kính Trong Của Hình Xuyến"
@@ -25934,10 +27339,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -25962,6 +27363,21 @@ msgstr "Trang: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Hiện đường căn"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Góc nhìn trực diện"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Trở lại"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Chế độ căn Tỉ lệ"
@@ -25972,13 +27388,13 @@ msgstr "Chụp"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Chế độ chơi:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Chế độ chơi:"
+msgid "To"
+msgstr "Trên đầu"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26015,8 +27431,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Khởi tạo"
+msgid "Depth Draw"
+msgstr "Nội suy"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Chế độ thước"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Chế độ Xoay"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Chế độ Xoay"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Chế đ"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -26081,6 +27517,11 @@ msgid "Scenario"
msgstr "Cảnh"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Điều hướng"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26098,6 +27539,26 @@ msgstr "Tịnh tuyến trái"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Mặc định"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Cập nhật bản xem trước"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Kiểm tra"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Chỉnh sửa kết nối:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26201,6 +27662,10 @@ msgid "Release (ms)"
msgstr "Phát hành"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "Trộn"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26456,6 +27921,11 @@ msgstr "Chế độ va chạm"
msgid "Collision Unsafe Fraction"
msgstr "Chế độ va chạm"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Khung hình Vật lý %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26471,13 +27941,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26748,6 +28218,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "Kích hoạt lọc"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "Đặt phép diễn đạt"
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 9d822f7c6a..ea23349421 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -89,7 +89,7 @@ msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2022-03-26 23:26+0000\n"
+"PO-Revision-Date: 2022-06-19 11:52+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -98,7 +98,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13.1-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -122,7 +122,7 @@ msgstr "启用垂直同步"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr "通过混合器垂直同步"
+msgstr "通过合成器垂直同步"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
@@ -152,11 +152,12 @@ msgstr "窗口最大大小"
msgid "Screen Orientation"
msgstr "窗口朝向"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "窗口"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "无边框"
@@ -164,7 +165,7 @@ msgstr "无边框"
msgid "Per Pixel Transparency Enabled"
msgstr "启用像素级透明"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr "全屏"
@@ -176,7 +177,7 @@ msgstr "最大化"
msgid "Minimized"
msgstr "最小化"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr "可调整大小"
@@ -185,14 +186,15 @@ msgstr "可调整大小"
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr "位置"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -254,6 +256,7 @@ msgstr "内存"
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr "限制"
@@ -273,20 +276,16 @@ msgstr "多线程队列大小(KB)"
msgid "Function"
msgstr "函数"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "数据"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr "网络"
@@ -390,8 +389,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "解码字节数不够,或格式无效。"
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr "表达式的输入 %i 无效(未传递)"
+msgid "Invalid input %d (not passed) in expression"
+msgstr "表达式的输入 %d 无效(未传递)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -434,35 +433,13 @@ msgstr "消息队列"
msgid "Max Size (KB)"
msgstr "最大大小(KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
-msgid "Text Editor"
-msgstr "文本编辑器"
+#: core/os/input.cpp
+msgid "Mouse Mode"
+msgstr "鼠标模式"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Completion"
-msgstr "补全"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
-msgstr "使用单引号"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
+msgstr "使用累积输入"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -491,6 +468,7 @@ msgstr "Command"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr "按下"
@@ -622,13 +600,15 @@ msgid "Project Settings Override"
msgstr "项目设置覆盖"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "名称"
@@ -640,7 +620,8 @@ msgstr "描述"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "运行"
@@ -669,6 +650,39 @@ msgstr "使用自定义用户目录"
msgid "Custom User Dir Name"
msgstr "自定义用户目录名称"
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr "显示"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "宽度"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "高度"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr "置顶"
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr "测试宽度"
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr "测试高度"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -690,6 +704,10 @@ msgid "Main Run Args"
msgstr "主运行参数"
#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr "场景命名"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr "搜索文件扩展名"
@@ -697,18 +715,15 @@ msgstr "搜索文件扩展名"
msgid "Script Templates Search Path"
msgstr "脚本模板搜索路径"
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "版本控制"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+#, fuzzy
+msgid "Version Control Autoload On Startup"
msgstr "启动时自动加载"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr "插件名"
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "版本控制"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -773,15 +788,18 @@ msgstr "UI 行尾"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr "物理"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "3D"
@@ -811,8 +829,8 @@ msgstr "渲染"
msgid "Quality"
msgstr "质量"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr "过滤"
@@ -919,7 +937,7 @@ msgstr "资源"
#: core/resource.cpp
msgid "Local To Scene"
-msgstr "对场景本地化"
+msgstr "本地于场景"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -932,10 +950,6 @@ msgstr "路径"
msgid "Source Code"
msgstr "源代码"
-#: core/translation.cpp
-msgid "Messages"
-msgstr "消息"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "区域"
@@ -996,10 +1010,13 @@ msgstr "画布多边形索引缓冲大小(KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr "2D"
@@ -1048,13 +1065,14 @@ msgstr "单对象最大灯光数"
msgid "Subsurface Scattering"
msgstr "次表面散射"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1080,6 +1098,7 @@ msgstr "高质量"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "混合形状最大缓冲区大小(KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "自由"
@@ -1096,7 +1115,7 @@ msgstr "镜像"
msgid "Time:"
msgstr "时间:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "值:"
@@ -1148,6 +1167,88 @@ msgstr "修改动画关键帧的值"
msgid "Anim Change Call"
msgstr "修改动画回调"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr "帧号"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "时间"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr "位置"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "旋转"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "值"
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr "参数个数"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr "参数"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "类型"
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr "入点手柄"
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr "出点手柄"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr "流"
+
+#: editor/animation_track_editor.cpp
+msgid "Start Offset"
+msgstr "起点偏移"
+
+#: editor/animation_track_editor.cpp
+msgid "End Offset"
+msgstr "终点偏移"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "动画"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr "缓入缓出"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "修改多个动画关键帧的时间"
@@ -1242,7 +1343,7 @@ msgstr "切换该轨道的开关。"
msgid "Update Mode (How this property is set)"
msgstr "更新模式(设置属性的方式)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "插值模式"
@@ -1255,8 +1356,62 @@ msgid "Remove this track."
msgstr "移除该轨道。"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr "时间(秒): "
+msgid "Time (s):"
+msgstr "时间(秒):"
+
+#: editor/animation_track_editor.cpp
+msgid "Position:"
+msgstr "位置:"
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr "旋转:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "缩放:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "类型:"
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr "(无效,期望类型:%s)"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr "缓动:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr "入点手柄:"
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr "出点手柄:"
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr "流:"
+
+#: editor/animation_track_editor.cpp
+msgid "Start (s):"
+msgstr "开始(秒):"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr "结束(秒):"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Clip:"
+msgstr "动画剪辑:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1334,7 +1489,6 @@ msgid "Remove Anim Track"
msgstr "移除动画轨道"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1345,16 +1499,6 @@ msgid "Editors"
msgstr "各编辑器"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "动画"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr "确认插入轨道"
@@ -1480,8 +1624,8 @@ msgid "Add Method Track Key"
msgstr "添加方法轨道帧"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr "对象方法未找到: "
+msgid "Method not found in object:"
+msgstr "对象方法未找到:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -1842,7 +1986,9 @@ msgid "Scene does not contain any script."
msgstr "场景不包含脚本。"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "添加"
@@ -1906,6 +2052,7 @@ msgstr "无法连接信号"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "关闭"
@@ -2079,8 +2226,8 @@ msgid "Open"
msgstr "打开"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "拥有者:"
+msgid "Owners of: %s (Total: %d)"
+msgstr "%s 的所有者(总计:%d)"
#: editor/dependency_editor.cpp
msgid ""
@@ -2377,7 +2524,7 @@ msgid "Bus Options"
msgstr "总线选项"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "创建副本"
@@ -2429,9 +2576,9 @@ msgstr "打开音频总线布局"
msgid "There is no '%s' file."
msgstr "文件 “%s” 不存在。"
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr "布局"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
+msgstr "布局:"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2633,6 +2780,23 @@ msgid "Choose"
msgstr "选择"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr "针对平台导出项目:"
+
+#: editor/editor_export.cpp
+msgid "Completed with errors."
+msgstr "已完成,存在错误。"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "成功完成。"
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr "失败。"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "保存文件:"
@@ -2645,6 +2809,26 @@ msgid "Packing"
msgstr "打包中"
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr "保存 PCK"
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr "无法创建文件“%s”。"
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr "导出项目文件失败。"
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr "无法打开位于“%s”的文件用于读取。"
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr "保存 ZIP"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2695,9 +2879,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom Template"
-msgstr "自定义主题"
+msgstr "自定义模板"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2707,44 +2890,40 @@ msgid "Release"
msgstr "发布"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "颜色格式"
+msgstr "二进制格式"
#: editor/editor_export.cpp
msgid "64 Bits"
-msgstr ""
+msgstr "64 位"
#: editor/editor_export.cpp
msgid "Embed PCK"
-msgstr ""
+msgstr "内嵌 PCK"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Texture Format"
-msgstr "纹理模式"
+msgstr "纹理格式"
#: editor/editor_export.cpp
msgid "BPTC"
-msgstr ""
+msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
-msgstr ""
+msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "ETC"
-msgstr "TCP"
+msgstr "ETC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
-msgstr ""
+msgstr "ETC2"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No BPTC Fallbacks"
-msgstr "回退"
+msgstr "无 BPTC 回退"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -2758,9 +2937,26 @@ msgstr "找不到自定义调试模板。"
msgid "Custom release template not found."
msgstr "找不到自定义发布模板。"
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr "准备模板"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr "给定的导出路径不存在。"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr "找不到模板文件:"
+msgid "Template file not found: \"%s\"."
+msgstr "模板文件不存在:“%s”。"
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr "复制导出模板失败。"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr "PCK 内嵌"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -2779,7 +2975,7 @@ msgid "Script Editor"
msgstr "脚本编辑器"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "素材库"
@@ -2924,13 +3120,14 @@ msgstr "设为当前"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "导入"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "导出"
@@ -3052,11 +3249,11 @@ msgstr "显示模式"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr "模式"
@@ -3185,7 +3382,7 @@ msgstr "重新导入缺失的已导入文件"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "顶部"
@@ -3277,6 +3474,14 @@ msgstr ""
"当前没有此方法的说明。请帮我们[color=$color][url=$url]贡献一个[/url][/"
"color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "文本编辑器"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3368,14 +3573,16 @@ msgid "Label"
msgstr "标签"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr "只读"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr "可勾选"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr "已勾选"
@@ -3447,7 +3654,7 @@ msgstr "复制选中项"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "清除"
@@ -3478,7 +3685,7 @@ msgid "Up"
msgstr "上传"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "节点"
@@ -3502,6 +3709,10 @@ msgstr "传出 RSET"
msgid "New Window"
msgstr "新窗口"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "未命名项目"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -3730,14 +3941,12 @@ msgid "Quick Open Script..."
msgstr "快速打开脚本..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Reload"
-msgstr "保存并重启"
+msgstr "保存并重新加载"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr "是否在关闭前保存对 “%s” 的更改?"
+msgstr "是否在重新加载前保存对“%s”的更改?"
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -3745,7 +3954,7 @@ msgstr "保存并关闭"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
-msgstr "是否在关闭前保存对 “%s” 的更改?"
+msgstr "是否在关闭前保存对“%s”的更改?"
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
@@ -3852,13 +4061,12 @@ msgid "Open Project Manager?"
msgstr "打开项目管理器?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
-msgstr "退出前要保存以下场景更改吗?"
+msgstr "重新加载前要保存以下场景更改吗?"
#: editor/editor_node.cpp
msgid "Save & Quit"
-msgstr "保存后退出"
+msgstr "保存并退出"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
@@ -4030,14 +4238,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr "无法写入文件“%s”,文件被占用、已锁定、或权限不足。"
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "场景"
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr "场景命名"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4075,14 +4275,6 @@ msgstr "运行时打开输出"
msgid "Always Close Output On Stop"
msgstr "停止时关闭输出"
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr "自动保存"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr "运行前保存"
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr "焦点丢失时保存"
@@ -4108,9 +4300,8 @@ msgid "Update Vital Only"
msgstr "仅更新关键修改"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Localize Settings"
-msgstr "本地化"
+msgstr "设置本地化"
#: editor/editor_node.cpp
msgid "Restore Scenes On Load"
@@ -4125,9 +4316,8 @@ msgid "Inspector"
msgstr "检查器"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Property Name Style"
-msgstr "默认项目路径"
+msgstr "默认属性名称样式"
#: editor/editor_node.cpp
msgid "Default Float Step"
@@ -4162,6 +4352,10 @@ msgid "Default Color Picker Mode"
msgstr "默认取色器模式"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "版本控制"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "用户名"
@@ -4189,6 +4383,10 @@ msgstr "切换专注模式。"
msgid "Add a new scene."
msgstr "添加新场景。"
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "场景"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "转到上一个打开的场景。"
@@ -4536,7 +4734,9 @@ msgstr "更新关键修改"
msgid "Hide Update Spinner"
msgstr "隐藏更新旋转图"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "文件系统"
@@ -4625,6 +4825,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "重新加载"
@@ -4773,12 +4974,6 @@ msgstr ""
msgid "Frame #:"
msgstr "帧 #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "时间"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "调用"
@@ -4801,6 +4996,7 @@ msgid "Edit Text:"
msgstr "编辑文本:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "启用"
@@ -4854,12 +5050,14 @@ msgid "Selected node is not a Viewport!"
msgstr "选定节点不是 Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "大小: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "大小:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr "页: "
+msgid "Page:"
+msgstr "页:"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -4952,6 +5150,10 @@ msgstr ""
"没有对应该平台的可执行导出预设。\n"
"请在导出菜单中添加可执行预设,或将已有预设设为可执行。"
+#: editor/editor_run_native.cpp
+msgid "Project Run"
+msgstr "项目运行"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "在 _run() 方法中填写逻辑代码。"
@@ -5041,7 +5243,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr "每页最大数组字典条目数"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5095,10 +5296,6 @@ msgstr "自定义主题"
msgid "Show Script Button"
msgstr "显示脚本按钮"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-msgid "Filesystem"
-msgstr "文件系统"
-
#: editor/editor_settings.cpp
msgid "Directories"
msgstr "目录"
@@ -5163,8 +5360,8 @@ msgstr "子资源彩色显示"
msgid "Color Theme"
msgstr "颜色主题"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr "行间距"
@@ -5189,19 +5386,10 @@ msgstr "高亮当前行"
msgid "Highlight Type Safe Lines"
msgstr "高亮类型安全的行"
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr "缩进"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "类型"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自动缩进"
@@ -5219,7 +5407,9 @@ msgid "Draw Spaces"
msgstr "绘制空格"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "导航"
@@ -5296,7 +5486,6 @@ msgid "Show Members Overview"
msgstr "显示成员概览"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
msgid "Files"
msgstr "文件"
@@ -5313,6 +5502,14 @@ msgid "Restore Scripts On Load"
msgstr "加载时恢复脚本"
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr "保存时自动重新加载并解析脚本"
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr "外部修改时自动重新加载脚本"
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr "创建信号回调"
@@ -5320,7 +5517,7 @@ msgstr "创建信号回调"
msgid "Sort Members Outline Alphabetically"
msgstr "按字母序排列成员大纲"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr "光标"
@@ -5332,11 +5529,11 @@ msgstr "滚动超过文件末尾"
msgid "Block Caret"
msgstr "方形光标"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr "光标闪烁"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr "光标闪烁速度"
@@ -5344,6 +5541,12 @@ msgstr "光标闪烁速度"
msgid "Right Click Moves Caret"
msgstr "单击右键移动光标"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr "补全"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr "空闲解析延迟"
@@ -5373,6 +5576,10 @@ msgid "Add Type Hints"
msgstr "添加类型提示"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "使用单引号"
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr "显示帮助索引"
@@ -5388,8 +5595,7 @@ msgstr "帮助源码字体大小"
msgid "Help Title Font Size"
msgstr "帮助标题字体大小"
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "网格地图"
@@ -5397,6 +5603,10 @@ msgstr "网格地图"
msgid "Pick Distance"
msgstr "拾取距离"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr "预览大小"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr "主网格颜色"
@@ -5409,6 +5619,34 @@ msgstr "次网格颜色"
msgid "Selection Box Color"
msgstr "选择框颜色"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr "3D 控制器"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr "控制器颜色"
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr "实例"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr "关节"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr "形状"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr "主网格步长"
@@ -5441,15 +5679,15 @@ msgstr "网格 XY 平面"
msgid "Grid YZ Plane"
msgstr "网格 YZ 平面"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr "默认 FOV"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr "默认 Z Near"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr "默认 Z Far"
@@ -5664,6 +5902,14 @@ msgid "Screen"
msgstr "屏幕"
#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr "自动保存"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr "运行前保存"
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr "字体大小"
@@ -5691,18 +5937,21 @@ msgstr "主机"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr "端口"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "项目管理器"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "排序方式"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr "符号颜色"
@@ -5736,26 +5985,27 @@ msgstr "字符串颜色"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr "背景色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr "自动补全背景色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr "自动补全选中颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr "补全存在颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr "补全滚动条颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr "补全字体颜色"
@@ -5763,19 +6013,19 @@ msgstr "补全字体颜色"
msgid "Text Color"
msgstr "文本颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr "行号颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr "安全行号颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr "光标颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr "光标背景色"
@@ -5783,15 +6033,15 @@ msgstr "光标背景色"
msgid "Text Selected Color"
msgstr "文本选中颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr "选中颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr "括号不匹配颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr "当前行颜色"
@@ -5799,39 +6049,39 @@ msgstr "当前行颜色"
msgid "Line Length Guideline Color"
msgstr "行长度参考线颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr "单词高亮颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr "数字颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Function Color"
msgstr "函数颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr "成员变量颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr "标记颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr "书签颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr "断点颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr "运行行颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr "代码折叠颜色"
@@ -5851,6 +6101,10 @@ msgstr "按住 %s 取整。 按住 Shift 获取更精确的变化。"
msgid "Flat"
msgstr "扁平"
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr "隐藏滑动条"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "选择要导入的节点"
@@ -6424,14 +6678,6 @@ msgid "Replace in Files"
msgstr "在文件中替换"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "查找: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "替换: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "全部替换(无法撤销)"
@@ -6513,9 +6759,8 @@ msgid "Use Ambient"
msgstr "使用环境光"
#: editor/import/resource_importer_bitmask.cpp
-#, fuzzy
msgid "Create From"
-msgstr "创建文件夹"
+msgstr "创建自"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -6532,17 +6777,21 @@ msgstr "压缩"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
-msgstr ""
+msgstr "分隔符"
+
+#: editor/import/resource_importer_layered_texture.cpp
+msgid "ColorCorrect"
+msgstr "颜色校正"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
-msgstr ""
+msgstr "RGB 时不使用 BPTC"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr "标志"
@@ -6554,31 +6803,28 @@ msgstr "重复"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
msgid "Filter"
-msgstr "过滤器"
+msgstr "过滤"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Mipmaps"
-msgstr "使用 Mipmap"
+msgstr "Mipmap"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Anisotropic"
msgstr "各向异性"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "Slices"
-msgstr "自动裁剪"
+msgstr "切片"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
@@ -6595,30 +6841,25 @@ msgid "Vertical"
msgstr "垂直"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Generate Tangents"
-msgstr "生成顶点"
+msgstr "生成切线"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Scale Mesh"
-msgstr "缩放模式"
+msgstr "缩放网格"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Offset Mesh"
-msgstr "偏移"
+msgstr "偏移网格"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Octahedral Compression"
-msgstr "压缩"
+msgstr "八面体压缩"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Optimize Mesh Flags"
-msgstr "大小标志"
+msgstr "优化网格标志"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -6666,138 +6907,115 @@ msgid "Nodes"
msgstr "节点"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Type"
-msgstr "返回类型"
+msgstr "根类型"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Name"
-msgstr "远程仓库名称"
+msgstr "根名称"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Scale"
-msgstr "HDR 缩放"
+msgstr "根缩放"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Custom Script"
-msgstr "自定义步长"
+msgstr "自定义脚本"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
msgid "Storage"
msgstr "存储"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Use Legacy Names"
-msgstr "旧有流"
+msgstr "使用旧有名称"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Materials"
msgstr "材质"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "本地化"
-
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep On Reimport"
-msgstr "重新导入"
+msgstr "重新导入时保留"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Meshes"
msgstr "网格"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Ensure Tangents"
-msgstr "计算切线"
+msgstr "确保切线"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Light Baking"
-msgstr "光照贴图"
+msgstr "光照烘焙"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Lightmap Texel Size"
-msgstr "光照贴图大小提示"
+msgstr "光照贴图纹素大小"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr "蒙皮"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Use Named Skins"
-msgstr "使用具名蒙皮绑定"
+msgstr "使用具名蒙皮"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "External Files"
-msgstr "外部"
+msgstr "外部文件"
#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
-msgstr ""
+msgstr "子目录中存储"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Filter Script"
msgstr "筛选脚本"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep Custom Tracks"
-msgstr "自定义变换"
+msgstr "保留自定义轨道"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Optimizer"
-msgstr "优化"
+msgstr "优化器"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr "启用"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Linear Error"
-msgstr "最大线性误差:"
+msgstr "最大线性误差"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angular Error"
-msgstr "最大角度误差:"
+msgstr "最大角度误差"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angle"
-msgstr "角度"
+msgstr "最大角"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Remove Unused Tracks"
-msgstr "移除动画轨道"
+msgstr "移除未使用轨道"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Clips"
-msgstr "动画剪辑"
+msgstr "剪辑"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
@@ -6819,8 +7037,8 @@ msgid "Generating Lightmaps"
msgstr "正在生成光照贴图"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr "正在生成网格: "
+msgid "Generating for Mesh:"
+msgstr "正在生成网格:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -6846,72 +7064,83 @@ msgstr "有在 `post_import()` 方法中返回继承了 Node 的对象吗?"
msgid "Saving..."
msgstr "保存中..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+"%s:检测到纹理被用于 3D 法线贴图。正在启用红绿纹理压缩,降低内存使用(蓝通道"
+"被丢弃)。"
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+"%s:检测到纹理被用于 3D。正在启用过滤、重复、Mipmap 生成和 VRAM 纹理压缩。"
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr "2D、检测 3D"
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr "2D 像素"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr "有损质量"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "HDR Mode"
-msgstr "HSV 模式"
+msgstr "HDR 模式"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
-msgstr ""
+msgstr "BPTC LDR"
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
msgstr "法线贴图"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Process"
-msgstr "预处理"
+msgstr "处理"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
-msgstr ""
+msgstr "修复 Alpha 边框"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Premult Alpha"
-msgstr "编辑 Alpha"
+msgstr "预乘 Alpha"
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
-msgstr ""
+msgstr "HDR 作为 sRGB"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Invert Color"
-msgstr "顶点颜色"
+msgstr "反转颜色"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Normal Map Invert Y"
-msgstr "法线贴图"
-
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr "流"
+msgstr "法线贴图反转 Y"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Size Limit"
-msgstr "响应体大小限制"
+msgstr "大小限制"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
-msgstr ""
+msgstr "检测 3D"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "SVG"
-msgstr "CSG"
+msgstr "SVG"
#: editor/import/resource_importer_texture.cpp
msgid ""
@@ -6921,23 +7150,20 @@ msgstr ""
"警告,项目设置中未启用合适的 PC VRAM 压缩。这个纹理在 PC 上无法正确显示。"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Atlas File"
-msgstr "图集大小"
+msgstr "图集文件"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Import Mode"
-msgstr "导出模式:"
+msgstr "导入模式"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Crop To Region"
-msgstr "设置图块区域"
+msgstr "裁剪至区域"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
-msgstr ""
+msgstr "从区域修剪 Alpha 边框"
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
msgid "Force"
@@ -6945,7 +7171,7 @@ msgstr "力"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
-msgstr ""
+msgstr "8 位"
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
@@ -6953,21 +7179,18 @@ msgid "Mono"
msgstr "Mono"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate"
-msgstr "混音率"
+msgstr "最大频率"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate Hz"
-msgstr "频率 Hz"
+msgstr "最大频率 Hz"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
-msgstr ""
+msgstr "修剪"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Normalize"
msgstr "归一化"
@@ -7057,27 +7280,24 @@ msgid "Failed to load resource."
msgstr "加载资源失败。"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Property Name Style"
-msgstr "项目名称:"
+msgstr "属性名称样式"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
msgstr "原始"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Capitalized"
msgstr "首字母大写"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Localized"
-msgstr "区域"
+msgstr "本地化"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
-msgstr ""
+msgstr "无法为当前语言提供本地化。"
#: editor/inspector_dock.cpp
msgid "Copy Properties"
@@ -7561,10 +7781,6 @@ msgid "Load Animation"
msgstr "加载动画"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "没有需要复制的动画!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "剪贴板中不存在动画资源!"
@@ -7577,10 +7793,6 @@ msgid "Paste Animation"
msgstr "粘贴动画"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "没有动画能编辑!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "从当前位置倒放选中动画(A)"
@@ -7618,6 +7830,10 @@ msgid "New"
msgstr "新建"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr "粘贴为引用"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "编辑过渡方式..."
@@ -7645,17 +7861,20 @@ msgstr "洋葱皮选项"
msgid "Directions"
msgstr "方向"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "过去"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "未来"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "深度"
@@ -7805,8 +8024,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "设置终点结束动画。适用于子过渡动画。"
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr "过渡: "
+msgid "Transition:"
+msgstr "过渡:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7822,11 +8041,6 @@ msgid "New name:"
msgstr "新名称:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "缩放:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "淡入(秒):"
@@ -7835,14 +8049,9 @@ msgid "Fade Out (s):"
msgstr "淡出(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
-msgstr "混合 (Blend)"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "混合 (Mix)"
+msgstr "混合"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
@@ -7878,10 +8087,6 @@ msgid "X-Fade Time (s):"
msgstr "淡入淡出时间(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "当前:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8116,25 +8321,25 @@ msgid "License (Z-A)"
msgstr "许可证(Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
+msgid "Loading..."
+msgstr "载入中..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr "首页"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Previous"
msgstr "上一页"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Next"
msgstr "下一页"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Last"
msgstr "末页"
@@ -8184,8 +8389,8 @@ msgid "Testing"
msgstr "测试"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "载入中..."
+msgid "Failed to get repository configuration."
+msgstr "获取仓库配置失败。"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8244,7 +8449,7 @@ msgid "Select lightmap bake file:"
msgstr "选择光照贴图烘焙文件:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "预览"
@@ -8727,6 +8932,7 @@ msgstr "从节点制作自定义骨骼"
msgid "Clear Custom Bones"
msgstr "清除自定义骨骼"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8790,6 +8996,10 @@ msgid "Preview Canvas Scale"
msgstr "预览画布缩放"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "布局"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "用于插入键的转换掩码。"
@@ -9092,24 +9302,45 @@ msgstr "编辑渐变"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
+msgstr "交换 GradientTexture2D 填充点"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
-msgstr ""
+msgstr "交换 Gradient 填充点"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid Snap"
-msgstr "切换网格"
+msgstr "切换网格吸附"
+
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "文本"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "图标"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr "ID"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr "分隔线"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "第 %d 项"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "列表项"
@@ -9199,7 +9430,7 @@ msgstr "网格没有可用来创建轮廓的表面!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr "网格的原始类型不是 PRIMITIVE_TRIANGLES!"
+msgstr "网格的图元类型不是 PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
@@ -9212,7 +9443,8 @@ msgstr "创建轮廓"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "网格"
@@ -9331,7 +9563,6 @@ msgstr ""
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "MeshLibrary"
msgstr "网格库"
@@ -9363,12 +9594,6 @@ msgstr "不带变换应用"
msgid "Apply with Transforms"
msgstr "带变换应用"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr "预览大小"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "未指定网格源(且节点中没有设置 MultiMesh 集)。"
@@ -9533,8 +9758,8 @@ msgid "Volume"
msgstr "体积"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr "发射源: "
+msgid "Emission Source:"
+msgstr "发射源:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9678,18 +9903,6 @@ msgstr "移除内控点"
msgid "Split Segment (in curve)"
msgstr "拆分线段(在曲线中)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr "3D 控制器"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr "控制器颜色"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "移动关节"
@@ -9776,12 +9989,12 @@ msgstr "UV"
msgid "Points"
msgstr "点"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "多边形"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "骨骼"
@@ -9860,8 +10073,7 @@ msgid "Grid Settings"
msgstr "网格设置"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "吸附"
@@ -9897,6 +10109,10 @@ msgstr "网格 Y 步进:"
msgid "Sync Bones to Polygon"
msgstr "同步骨骼到多边形"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr "设置 cast_to"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "错误:无法加载资源!"
@@ -9928,13 +10144,6 @@ msgid "Instance:"
msgstr "实例:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "类型:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "在编辑器中打开"
@@ -9943,10 +10152,6 @@ msgstr "在编辑器中打开"
msgid "Load Resource"
msgstr "加载资源"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "预加载资源"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "翻转入口"
@@ -9988,11 +10193,6 @@ msgid "Close and save changes?"
msgstr "关闭并保存更改吗?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr "外部修改时自动重新加载脚本"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "写入文本文件时出错:"
@@ -10070,10 +10270,6 @@ msgid "%s Class Reference"
msgstr "%s 类参考"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr "保存时自动重新加载并解析脚本"
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "查找下一个"
@@ -10120,8 +10316,7 @@ msgid "Previous Script"
msgstr "上一个脚本"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "文件"
@@ -10348,7 +10543,8 @@ msgid "Convert Case"
msgstr "转换大小写"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "大写"
@@ -10644,13 +10840,15 @@ msgstr "旋转"
msgid "Translate"
msgstr "平移"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr "缩放: "
+msgid "Scaling:"
+msgstr "缩放:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr "移动: "
+msgid "Translating:"
+msgstr "移动:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10673,10 +10871,6 @@ msgid "Yaw:"
msgstr "偏航角:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "大小:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "绘制对象:"
@@ -11110,10 +11304,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "显示视区旋转控制器"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Instanced"
-msgstr "实例"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "未命名控制器"
@@ -11162,8 +11352,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "无效的几何体,无法使用网格替换。"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr "转换为 Mesh2D"
+msgid "Convert to MeshInstance2D"
+msgstr "转换为 MeshInstance2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11194,16 +11384,16 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr "简化: "
+msgid "Simplification:"
+msgstr "简化:"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr "收缩(像素): "
+msgid "Shrink (Pixels):"
+msgstr "收缩(像素):"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr "扩展(像素): "
+msgid "Grow (Pixels):"
+msgstr "扩展(像素):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11312,13 +11502,23 @@ msgstr "选择帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
-msgstr "水平:"
+msgstr "水平:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr "垂直:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "间距:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "偏移:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "选择/清除所有帧"
@@ -11355,18 +11555,10 @@ msgid "Auto Slice"
msgstr "自动裁剪"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "偏移:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "步长:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "分隔:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "纹理区域"
@@ -11558,6 +11750,10 @@ msgstr ""
"仍然关闭吗?"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Type"
+msgstr "移除类型"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11598,6 +11794,14 @@ msgstr ""
"请手动添加或者从其他主题导入更多项目。"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr "添加主题类型"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Theme Type"
+msgstr "移除主题类型"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "添加颜色项目"
@@ -11836,7 +12040,7 @@ msgstr "切换按钮"
msgid "Disabled Button"
msgstr "不可用的按钮"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "项目"
@@ -11865,6 +12069,7 @@ msgid "Named Separator"
msgstr "带名称的分隔线"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "子菜单"
@@ -12039,8 +12244,8 @@ msgid "Palette Min Width"
msgstr "调色板最小宽度"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr "调色器条目水平间距"
+msgid "Palette Item H Separation"
+msgstr "调色板项目水平间距"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
@@ -12116,8 +12321,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "选择上一个形状、子图块、图块。"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "区域"
@@ -12144,12 +12348,6 @@ msgstr "掩码"
msgid "Priority"
msgstr "优先级"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "图标"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z 索引"
@@ -12409,6 +12607,119 @@ msgid "This property can't be changed."
msgstr "不能修改该属性。"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Snap Options"
+msgstr "吸附选项"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr "偏移"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "步长"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separation"
+msgstr "间距"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Tile"
+msgstr "所选图块"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr "纹理"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tex Offset"
+msgstr "纹理偏移"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr "材质"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr "调制"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Mode"
+msgstr "图块模式"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr "自动图块位掩码模式"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr "子图块大小"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Spacing"
+msgstr "子图块间距"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occluder Offset"
+msgstr "遮挡器偏移"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Offset"
+msgstr "导航偏移"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Offset"
+msgstr "形状偏移"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Transform"
+msgstr "形状变换"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision"
+msgstr "所选碰撞"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr "所选碰撞单向"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr "所选碰撞单向边距"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Navigation"
+msgstr "所选导航"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Occlusion"
+msgstr "所选遮挡"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tileset Script"
+msgstr "图块集脚本"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "图块集"
@@ -13454,39 +13765,22 @@ msgid "Runnable"
msgstr "可执行的"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "是否删除预设 “%s”?"
+msgid "Export the project for all the presets defined."
+msgstr "为定义的每一个预设导出该项目。"
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
-msgstr ""
-"无法为平台 “%s” 导出项目。\n"
-"导出模板似乎缺失或无效。"
+msgid "All presets must have an export path defined for Export All to work."
+msgstr "所有预设必须都定义导出路径,才能进行“全部导出”。"
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"无法为平台 “%s” 导出项目。\n"
-"原因可能是导出预设或导出设置内的配置有问题。"
+msgid "Delete preset '%s'?"
+msgstr "是否删除预设 “%s”?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "全部导出"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "指定导出路径不存在:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "该平台的导出模板缺失或损坏:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "导出路径"
@@ -13506,7 +13800,7 @@ msgstr ""
"选中时,可以在一键部署中使用该预设。\n"
"每个平台只可以有一个可执行的预设。"
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "资源"
@@ -13566,12 +13860,6 @@ msgstr "脚本"
msgid "GDScript Export Mode:"
msgstr "GDScript 导出模式:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "文本"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "编译后的字节码(加载更快)"
@@ -13601,34 +13889,42 @@ msgid "More Info..."
msgstr "更多信息..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr "导出 PCK/ZIP"
+msgid "Export PCK/Zip..."
+msgstr "导出 PCK/Zip..."
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr "导出项目"
-
-#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "导出模式?"
+msgid "Export Project..."
+msgstr "导出项目..."
#: editor/project_export.cpp
msgid "Export All"
msgstr "全部导出"
+#: editor/project_export.cpp
+msgid "Choose an export mode:"
+msgstr "请选择导出模式:"
+
+#: editor/project_export.cpp
+msgid "Export All..."
+msgstr "全部导出..."
+
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "ZIP 文件"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr "Godot 游戏包"
+msgid "Godot Project Pack"
+msgstr "Godot 项目包"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "该平台的导出模板缺失:"
#: editor/project_export.cpp
+msgid "Project Export"
+msgstr "项目导出"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "管理导出模板"
@@ -13801,10 +14097,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "渲染器可以稍后更改,但可能需要调整场景。"
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "未命名项目"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "缺失项目"
@@ -13812,6 +14104,18 @@ msgstr "缺失项目"
msgid "Error: Project is missing on the filesystem."
msgstr "错误:文件系统上缺失项目。"
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "本地"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "本地项目"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "素材库项目"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "无法打开位于“%s”的项目。"
@@ -13923,18 +14227,14 @@ msgid "Project Manager"
msgstr "项目管理器"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "本地项目"
+msgid "Last Modified"
+msgstr "修改时间"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "正在加载,请稍候……"
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "修改时间"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "编辑项目"
@@ -13975,10 +14275,6 @@ msgid "About"
msgstr "关于"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "素材库项目"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "立即重启"
@@ -14130,6 +14426,7 @@ msgid "Add Event"
msgstr "添加事件"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "按钮"
@@ -14319,7 +14616,8 @@ msgstr "区域:"
msgid "AutoLoad"
msgstr "自动加载"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "插件"
@@ -14447,12 +14745,6 @@ msgstr "如果启用,计数器将为每组子节点重置。"
msgid "Initial value for the counter"
msgstr "计数器初始值"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "步长"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "由计数器增量得到的每个节点的总量"
@@ -14501,7 +14793,7 @@ msgstr "转为小写"
msgid "To Uppercase"
msgstr "转为大写"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "重置"
@@ -14709,6 +15001,18 @@ msgstr ""
msgid "Make Local"
msgstr "转为本地"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr "该场景中已有使用该唯一名称的节点。"
+
+#: editor/scene_tree_dock.cpp
+msgid "Enable Scene Unique Name"
+msgstr "启用场景唯一名称"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr "禁用场景唯一名称"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "新建场景根"
@@ -14780,6 +15084,10 @@ msgid "Sub-Resources"
msgstr "子资源"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr "作为场景唯一名称访问"
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "清除继承"
@@ -14868,10 +15176,6 @@ msgstr ""
"切回本地场景树面板可以提升性能。"
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "本地"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "是否清除继承?(无法撤销!)"
@@ -14909,6 +15213,15 @@ msgstr "节点配置警告:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+"这个节点可以在场景中的任意位置通过在节点路径中为其加上“%s”前缀来访问。\n"
+"点击禁用。"
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15112,8 +15425,8 @@ msgid "Attach Node Script"
msgstr "设置节点的脚本"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr "远程 "
+msgid "Remote %s:"
+msgstr "远程 %s:"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15212,11 +15525,6 @@ msgid "Monitor"
msgstr "监视"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "值"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "监视"
@@ -15312,6 +15620,7 @@ msgstr "修改 AudioStreamPlayer3D 发射角"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr "相机"
@@ -15323,20 +15632,6 @@ msgstr "修改摄像机视角"
msgid "Change Camera Size"
msgstr "修改摄像机尺寸"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr "关节"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr "形状"
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr "VisibilityNotifier"
@@ -15395,11 +15690,11 @@ msgstr "修改射线形状长度"
#: editor/spatial_editor_gizmos.cpp
msgid "Navigation Edge"
-msgstr "导航边缘"
+msgstr "导航边界"
#: editor/spatial_editor_gizmos.cpp
msgid "Navigation Edge Disabled"
-msgstr "禁用导航边缘"
+msgstr "禁用导航边界"
#: editor/spatial_editor_gizmos.cpp
msgid "Navigation Solid"
@@ -15572,38 +15867,6 @@ msgstr "回退至 GLES2"
msgid "Use Nvidia Rect Flicker Workaround"
msgstr "使用 Nvidia 矩形闪烁变通措施"
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr "显示"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr "宽度"
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr "高度"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr "置顶"
-
-#: main/main.cpp
-msgid "Test Width"
-msgstr "测试宽度"
-
-#: main/main.cpp
-msgid "Test Height"
-msgstr "测试高度"
-
#: main/main.cpp
msgid "DPI"
msgstr "DPI"
@@ -15700,10 +15963,17 @@ msgstr "打印 FPS"
msgid "Verbose stdout"
msgstr "冗长标准输出"
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr "物理插值"
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr "启用警告"
+
#: main/main.cpp
-#, fuzzy
msgid "Frame Delay Msec"
-msgstr "帧延迟(毫秒)"
+msgstr "帧延迟毫秒"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15719,7 +15989,7 @@ msgstr "iOS"
#: main/main.cpp
msgid "Hide Home Indicator"
-msgstr "隐藏主屏指示器"
+msgstr "隐藏 Home 指示条"
#: main/main.cpp
msgid "Input Devices"
@@ -15773,7 +16043,7 @@ msgstr "完整大小"
#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
-msgstr "使用过滤器"
+msgstr "使用过滤"
#: main/main.cpp scene/resources/style_box.cpp
msgid "BG Color"
@@ -15797,11 +16067,11 @@ msgstr "敏捷事件处理"
#: main/main.cpp
msgid "Emulate Touch From Mouse"
-msgstr "鼠标模拟触屏"
+msgstr "用鼠标模拟触摸"
#: main/main.cpp
msgid "Emulate Mouse From Touch"
-msgstr "触屏模拟鼠标"
+msgstr "用触摸模拟鼠标"
#: main/main.cpp
msgid "Mouse Cursor"
@@ -15831,10 +16101,6 @@ msgstr "等待调试器"
msgid "Wait Timeout"
msgstr "等待超时"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr "参数"
-
#: main/main.cpp
msgid "Runtime"
msgstr "运行时"
@@ -15860,11 +16126,11 @@ msgstr "比例"
msgid "Shrink"
msgstr "收缩"
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr "自动接受退出"
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr "返回时退出"
@@ -15930,11 +16196,6 @@ msgstr "碰撞遮罩"
msgid "Invert Faces"
msgstr "翻转表面"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr "材质"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -15980,7 +16241,7 @@ msgstr "环边数"
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr "多边形"
@@ -16060,6 +16321,14 @@ msgstr "DTLS 主机名"
msgid "Use DTLS"
msgstr "使用 DTLS"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr "FBX"
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr "使用 FBX"
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr "配置文件"
@@ -16132,8 +16401,8 @@ msgid "Disabled GDNative Singleton"
msgstr "禁用的 GDNative 单例"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr "库: "
+msgid "Libraries:"
+msgstr "库:"
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Class Name"
@@ -16356,7 +16625,7 @@ msgstr "混合权重"
msgid "Instance Materials"
msgstr "实例材质"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr "父节点"
@@ -16372,12 +16641,6 @@ msgstr "蒙皮"
msgid "Translation"
msgstr "平移"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr "旋转"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr "子节点"
@@ -16440,7 +16703,7 @@ msgstr "光泽系数"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Specular Factor"
-msgstr "高光系数"
+msgstr "镜面反射系数"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
@@ -16484,7 +16747,6 @@ msgstr "根节点"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
msgid "Textures"
msgstr "纹理"
@@ -16512,7 +16774,7 @@ msgstr "骨架"
msgid "Skeleton To Node"
msgstr "骨架至节点"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
msgid "Animations"
msgstr "动画"
@@ -16533,7 +16795,6 @@ msgid "Use In Baked Light"
msgstr "用于烘焙光照"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr "单元格"
@@ -16559,6 +16820,17 @@ msgstr "Z 轴居中"
msgid "Mask"
msgstr "遮罩"
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+msgid "Bake Navigation"
+msgstr "烘焙导航"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navigation Layers"
+msgstr "导航层"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "下一平面"
@@ -16935,10 +17207,6 @@ msgstr "IGD 我方地址"
msgid "IGD Status"
msgstr "IGD 状态"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-msgid "Default Input Values"
-msgstr "默认输入值"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -16960,16 +17228,16 @@ msgid ""
msgstr "节点工作内存的第一个节点的返回值必须被赋值!请修正节点。"
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr "节点返回了一个无效的连续输出: "
+msgid "Node returned an invalid sequence output:"
+msgstr "节点返回了一个无效的序列输出:"
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "在非堆栈中的节点中找到连续比特,请回报 Bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr "堆栈深度溢出: "
+msgid "Stack overflow with stack depth:"
+msgstr "堆栈深度溢出:"
#: modules/visual_script/visual_script.cpp
msgid "Visual Script"
@@ -17084,6 +17352,14 @@ msgid "Change Expression"
msgstr "修改表达式"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "无法复制函数节点。"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "粘贴 VisualScript 节点"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "移除 VisualScript 节点"
@@ -17184,14 +17460,6 @@ msgid "Resize Comment"
msgstr "调整注释尺寸"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "无法复制函数节点。"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "粘贴 VisualScript 节点"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "无法通过函数节点创建函数。"
@@ -17330,16 +17598,16 @@ msgid "for (elem) in (input):"
msgstr "对 input 中的每一个 elem:"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr "输入类型不可迭代: "
+msgid "Input type not iterable:"
+msgstr "输入类型不可迭代:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "迭代器失效"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr "迭代器失效: "
+msgid "Iterator became invalid:"
+msgstr "迭代器失效:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
@@ -17399,10 +17667,6 @@ msgid "Node Path"
msgstr "节点路径"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr "参数缓存"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr "使用默认参数"
@@ -17455,10 +17719,6 @@ msgid "Set Mode"
msgstr "设置模式"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Type Cache"
-msgstr "类型缓存"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr "赋值操作"
@@ -17477,7 +17737,7 @@ msgid "Base object is not a Node!"
msgstr "基础对象不是一个节点!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr "路径必须指向节点!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17492,18 +17752,18 @@ msgstr "触发 %s"
msgid "Compose Array"
msgstr "组成数组"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr "操作符"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ": 无效参数类型: "
+msgid "Invalid argument of type:"
+msgstr "无效参数类型:"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ": 无效参数: "
+msgid "Invalid arguments:"
+msgstr "无效参数:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17514,12 +17774,12 @@ msgid "Var Name"
msgstr "变量名称"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr "脚本中未找到 VariableGet: "
+msgid "VariableGet not found in script:"
+msgstr "脚本中未找到 VariableGet:"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr "脚本中未找到 VariableSet: "
+msgid "VariableSet not found in script:"
+msgstr "脚本中未找到 VariableSet:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -17592,10 +17852,6 @@ msgid "Construct %s"
msgstr "构造 %s"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Constructor"
-msgstr "构造函数"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "获取局部变量"
@@ -17611,10 +17867,6 @@ msgstr "动作 %s"
msgid "Deconstruct %s"
msgstr "解构 %s"
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr "元素缓冲"
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "搜索 VisualScript"
@@ -17659,6 +17911,14 @@ msgstr "等待实例信号"
msgid "Write Mode"
msgstr "写模式"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr "WebRTC"
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr "通道输入缓冲大小上限(KB)"
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr "验证 SSL"
@@ -17667,6 +17927,30 @@ msgstr "验证 SSL"
msgid "Trusted SSL Certificate"
msgstr "信任 SSL 证书"
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr "WebSocket 客户端"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr "输入缓冲上限(KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr "输入包上限"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr "输出缓冲上限(KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr "输出包上限"
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr "WebSocket 服务器"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr "绑定 IP"
@@ -17715,21 +17999,25 @@ msgstr "可见状态"
msgid "Bounds Geometry"
msgstr "界限几何体"
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr "XR 标准映射"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr "Android SDK 路径"
#: platform/android/export/export.cpp
msgid "Debug Keystore"
-msgstr "调试 Keystore"
+msgstr "调试密钥库"
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
-msgstr "调试 Keystore 用户"
+msgstr "调试密钥库用户"
#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
-msgstr "调试 Keystore 密码"
+msgstr "调试密钥库密码"
#: platform/android/export/export.cpp
msgid "Force System User"
@@ -17740,6 +18028,22 @@ msgid "Shutdown ADB On Exit"
msgstr "退出时关闭 ADB"
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr "启动器图标"
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr "主图标 192×192"
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr "自适应前景 432×432"
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr "自适应背景 432×432"
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "包名缺失。"
@@ -17764,192 +18068,164 @@ msgid "The package must have at least one '.' separator."
msgstr "包必须至少有一个 “.” 分隔符。"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Use Custom Build"
-msgstr "使用自定义用户目录"
+msgstr "使用自定义构建"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Export Format"
-msgstr "导出路径"
+msgstr "导出格式"
+
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr "架构"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Keystore"
-msgstr "调试 Keystore"
+msgstr "密钥库"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Debug User"
-msgstr "调试器"
+msgstr "调试用户"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Debug Password"
msgstr "调试密码"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release User"
-msgstr "释音(毫秒)"
+msgstr "发布用户"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release Password"
-msgstr "调试密码"
+msgstr "发布密码"
#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
-msgstr ""
+msgstr "一键部署"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Clear Previous Install"
-msgstr "查看上一个实例"
+msgstr "清除上次安装"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr "代码"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Min SDK"
-msgstr "最小大小"
+msgstr "最小 SDK"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Target SDK"
-msgstr "目标 FPS"
+msgstr "目标 SDK"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Package"
-msgstr "打包中"
+msgstr "包"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Unique Name"
msgstr "唯一名称"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Signed"
-msgstr "信号"
+msgstr "签名"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Classify As Game"
-msgstr "类名"
+msgstr "分类为游戏"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
-msgstr ""
+msgstr "卸载时保持数据"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Exclude From Recents"
-msgstr "排除父节点"
+msgstr "从最近列表中排除"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Graphics"
-msgstr "图表偏移"
+msgstr "图形"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "OpenGL Debug"
-msgstr "OpenGL"
+msgstr "OpenGL 调试"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "XR Features"
-msgstr "特性"
+msgstr "XR 特性"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "XR Mode"
-msgstr "原始模式"
+msgstr "XR 模式"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Hand Tracking"
-msgstr "跟踪"
+msgstr "手势跟踪"
#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking Frequency"
-msgstr ""
+msgstr "手势跟踪频率"
#: platform/android/export/export_plugin.cpp
msgid "Passthrough"
-msgstr ""
+msgstr "穿透"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Immersive Mode"
-msgstr "写模式"
+msgstr "沉浸模式"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Small"
-msgstr "支持"
+msgstr "支持 Small"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Normal"
-msgstr "支持"
+msgstr "支持 Normal"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Large"
-msgstr "支持"
+msgstr "支持 Large"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Xlarge"
-msgstr "支持"
+msgstr "支持 Xlarge"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "User Data Backup"
-msgstr "用户数据"
+msgstr "用户数据备份"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Allow"
msgstr "允许"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Command Line"
-msgstr "Command"
+msgstr "命令行"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Extra Args"
-msgstr "额外调用参数:"
+msgstr "额外参数"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "APK Expansion"
-msgstr "表达式"
+msgstr "APK 扩展"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
-msgstr ""
+msgstr "盐"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Public Key"
-msgstr "SSH 公钥路径"
+msgstr "公钥"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Permissions"
-msgstr "发射"
+msgstr "权限"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Permissions"
-msgstr "自定义定义"
+msgstr "自定义权限"
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
@@ -17984,10 +18260,6 @@ msgid "Could not execute on device."
msgstr "无法在设备上运行。"
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "找不到“apksigner”工具。"
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -17997,22 +18269,21 @@ msgstr "未在项目中安装 Android 构建模板。从项目菜单安装它。
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
-msgstr "Debug Keystore、Debug User、Debug Password 必须全部填写或者全部留空。"
+msgstr "“调试密钥库”“调试用户”“调试密码”必须全部填写或者全部留空。"
#: platform/android/export/export_plugin.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr "未在编辑器设置或预设中配置调试密钥库。"
+msgstr "未在“编辑器设置”或预设中配置调试密钥库。"
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
-msgstr ""
-"Release Keystore、Release User、Release Password 必须全部填写或者全部留空。"
+msgstr "“发布密钥库”“发布用户”“发布密码”必须全部填写或者全部留空。"
#: platform/android/export/export_plugin.cpp
msgid "Release keystore incorrectly configured in the export preset."
-msgstr "用于发布的密钥存储在导出预设中未被正确设置。"
+msgstr "未在导出预设中正确设置“发布密钥库”。"
#: platform/android/export/export_plugin.cpp
msgid "A valid Android SDK path is required in Editor Settings."
@@ -18097,16 +18368,18 @@ msgstr "修改“Target Sdk”只有在当启用“Use Custom Build”时才有
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr "“Target Sdk”版本必须大于等于“Min Sdk”版本。"
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+msgid "Code Signing"
+msgstr "代码签名"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
-"无法找到“apksigner”。\n"
-"请检查 Android SDK 的 build-tools 目录中是否有此命令。\n"
-"生成的 %s 未签名。"
+"无法找到“apksigner”。请检查 Android SDK 的 build-tools 目录中是否有此命令。生"
+"成的 %s 未签名。"
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
@@ -18121,6 +18394,10 @@ msgid "Could not find keystore, unable to export."
msgstr "找不到密钥库,无法导出。"
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr "无法启动 apksigner 可执行文件。"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "“apksigner”返回错误 #%d"
@@ -18149,8 +18426,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "无效文件名!Android APK 必须有 *.apk 扩展。"
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr "不支持的导出格式!\n"
+msgid "Unsupported export format!"
+msgstr "不支持的导出格式!"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -18161,24 +18438,20 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"Android 构建版本不匹配:\n"
-" 安装的模板:%s\n"
-" Godot 版本:%s\n"
-"请从“项目”菜单中重新安装 Android 构建模板。"
+"Android 构建版本不匹配:安装的模板:%s,Godot 版本:%s。请从“项目”菜单中重新"
+"安装 Android 构建模板。"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
-msgstr "无法使用项目名称覆盖 res://android/build/res/*.xml 文件"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
+msgstr "无法使用项目名称覆盖 res://android/build/res/*.xml 文件。"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr "无法将项目文件导出至 gradle 项目\n"
+msgid "Could not export project files to gradle project."
+msgstr "无法将项目文件导出至 gradle 项目。"
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -18190,11 +18463,11 @@ msgstr "构建 Android 项目 (Gradle)"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"Android 项目构建失败,请检查输出中显示的错误。\n"
-"也可以访问 docs.godotengine.org 查看 Android 构建文档。"
+"Android 项目构建失败,请检查输出中显示的错误。也可以访问 docs.godotengine."
+"org 查看 Android 构建文档。"
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
@@ -18207,38 +18480,33 @@ msgid ""
msgstr "无法复制与更名导出文件,请在 Gradle 项目文件夹内确认输出。"
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
-msgstr "包不存在:%s"
+msgid "Package not found: \"%s\"."
+msgstr "包不存在:“%s”。"
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr "正在创建 APK……"
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
-"找不到导出模板 APK:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
+msgstr "找不到导出模板 APK:“%s”。"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
-"导出模板缺失所选架构的库:%s。\n"
-"请使用全部所需的库构建模板,或者在导出预设中取消对缺失架构的选择。"
+"导出模板缺失所选架构的库:%s。请使用全部所需的库构建模板,或者在导出预设中取"
+"消对缺失架构的选择。"
#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
msgstr "正在添加文件……"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr "无法导出项目文件"
+msgid "Could not export project files."
+msgstr "无法导出项目文件。"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -18257,175 +18525,218 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "标识符中不允许使用字符“%s”。"
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr "横屏启动画面"
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr "iPhone 2436×1125"
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr "iPhone 2208×1242"
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr "iPad 1024×768"
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr "iPad 2048×1536"
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr "竖屏启动画面"
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr "iPhone 640×960"
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr "iPhone 640×1136"
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr "iPhone 750×1334"
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr "iPhone 1125×2436"
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr "iPad 768×1024"
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr "iPad 1536×2048"
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr "iPhone 1242×2208"
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
-msgstr ""
+msgstr "App Store 团队 ID"
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Debug"
-msgstr ""
+msgstr "调试配置文件 UUID"
#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Debug"
-msgstr ""
+msgstr "调试代码签名身份"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Debug"
-msgstr "使用调试导出"
+msgstr "调试导出方法"
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Release"
-msgstr ""
+msgstr "发布配置文件 UUID"
#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Release"
-msgstr ""
+msgstr "发布代码签名身份"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Release"
-msgstr "导出模式:"
+msgstr "发布导出方法"
#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
-msgstr ""
+msgstr "目标设备族"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
-msgstr ""
+msgstr "信息"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Identifier"
-msgstr "无效的标识符:"
+msgstr "标识符"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Signature"
-msgstr "信号"
+msgstr "签名"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Short Version"
-msgstr "主版本"
+msgstr "短版本"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Copyright"
-msgstr "右上"
+msgstr "版权"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Capabilities"
-msgstr "兼容性"
+msgstr "能力"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Access Wi-Fi"
-msgstr "访问"
+msgstr "访问 Wi-Fi"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Push Notifications"
-msgstr "路径旋转"
+msgstr "推送通知"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr "用户数据"
#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
-msgstr ""
+msgstr "可从文件 App 访问"
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
-msgstr ""
+msgid "Accessible From iTunes Sharing"
+msgstr "可从 iTunes 分享访问"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Privacy"
-msgstr "私钥"
+msgstr "隐私"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Camera Usage Description"
-msgstr "描述"
+msgstr "相机使用描述"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Microphone Usage Description"
-msgstr "属性说明"
+msgstr "麦克风使用描述"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Photolibrary Usage Description"
-msgstr "属性说明"
+msgstr "照片图库使用描述"
#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
-msgstr ""
+msgstr "iPhone 120×120"
#: platform/iphone/export/export.cpp
msgid "iPhone 180 X 180"
-msgstr ""
+msgstr "iPhone 180×180"
#: platform/iphone/export/export.cpp
msgid "iPad 76 X 76"
-msgstr ""
+msgstr "iPad 76×76"
#: platform/iphone/export/export.cpp
msgid "iPad 152 X 152"
-msgstr ""
+msgstr "iPad 152×152"
#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
-msgstr ""
+msgstr "iPad 167×167"
#: platform/iphone/export/export.cpp
msgid "App Store 1024 X 1024"
-msgstr ""
+msgstr "App Store 1024×1024"
#: platform/iphone/export/export.cpp
msgid "Spotlight 40 X 40"
-msgstr ""
+msgstr "Spotlight 40×40"
#: platform/iphone/export/export.cpp
msgid "Spotlight 80 X 80"
-msgstr ""
+msgstr "Spotlight 80×80"
#: platform/iphone/export/export.cpp
msgid "Storyboard"
-msgstr ""
+msgstr "Storyboard"
#: platform/iphone/export/export.cpp
msgid "Use Launch Screen Storyboard"
-msgstr ""
+msgstr "使用启动屏幕 Storyboard"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Image Scale Mode"
-msgstr "缩放模式"
+msgstr "图像缩放模式"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom Image @2x"
-msgstr "自定义图像"
+msgstr "自定义图像 @2x"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom Image @3x"
-msgstr "自定义图像"
+msgstr "自定义图像 @3x"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Use Custom BG Color"
-msgstr "自定义颜色"
+msgstr "使用自定义背景色"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom BG Color"
-msgstr "自定义颜色"
+msgstr "自定义背景色"
+
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr "准备模板"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr "找不到导出模板。"
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
@@ -18448,106 +18759,108 @@ msgid "Run exported HTML in the system's default browser."
msgstr "使用默认浏览器打开导出的 HTML 文件。"
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr "无法打开导出模板:"
+msgid "Could not open template for export: \"%s\"."
+msgstr "无法打开导出模板:“%s”。"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr "导出模板无效:"
+msgid "Invalid export template: \"%s\"."
+msgstr "导出模板无效:“%s”。"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr "无法写入文件:"
+msgid "Could not write file: \"%s\"."
+msgstr "无法写入文件:“%s”。"
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+msgid "Icon Creation"
+msgstr "图标创建"
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
-msgstr "无法读取文件:"
+msgid "Could not read file: \"%s\"."
+msgstr "无法读取文件:“%s”。"
+
+#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr "PWA"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Variant"
-msgstr "色相变化"
+msgstr "变体"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Type"
-msgstr "导出"
+msgstr "导出类型"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "VRAM Texture Compression"
-msgstr "VRAM 压缩"
+msgstr "VRAM 纹理压缩"
#: platform/javascript/export/export.cpp
msgid "For Desktop"
-msgstr ""
+msgstr "对桌面平台"
#: platform/javascript/export/export.cpp
msgid "For Mobile"
-msgstr ""
+msgstr "对移动平台"
#: platform/javascript/export/export.cpp
-msgid "Html"
-msgstr ""
+msgid "HTML"
+msgstr "HTML"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Icon"
-msgstr "扩展图标"
+msgstr "导出图标"
#: platform/javascript/export/export.cpp
-#, fuzzy
-msgid "Custom Html Shell"
-msgstr "自定义步长"
+msgid "Custom HTML Shell"
+msgstr "自定义 HTML Shell"
#: platform/javascript/export/export.cpp
msgid "Head Include"
-msgstr ""
+msgstr "头部包含"
#: platform/javascript/export/export.cpp
msgid "Canvas Resize Policy"
-msgstr ""
+msgstr "画布大小改变策略"
#: platform/javascript/export/export.cpp
msgid "Focus Canvas On Start"
-msgstr ""
+msgstr "启动时聚焦画布"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Experimental Virtual Keyboard"
-msgstr "虚拟键盘启用"
+msgstr "实验性虚拟键盘"
#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
-msgstr ""
+msgstr "渐进式网络应用程序"
#: platform/javascript/export/export.cpp
msgid "Offline Page"
-msgstr ""
+msgstr "离线页面"
#: platform/javascript/export/export.cpp
msgid "Icon 144 X 144"
-msgstr ""
+msgstr "图标 144×144"
#: platform/javascript/export/export.cpp
msgid "Icon 180 X 180"
-msgstr ""
+msgstr "图标 180×180"
#: platform/javascript/export/export.cpp
msgid "Icon 512 X 512"
-msgstr ""
+msgstr "图标 512×512"
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr "无法读取 HTML 壳:"
+msgid "Could not read HTML shell: \"%s\"."
+msgstr "无法读取 HTML 壳:“%s”。"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
-msgstr "无法创建 HTTP 服务器目录:"
+msgid "Could not create HTTP server directory: %s."
+msgstr "无法创建 HTTP 服务器目录:%s。"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr "启动 HTTP 服务器时出错:"
+msgid "Error starting HTTP server: %d."
+msgstr "启动 HTTP 服务器时出错:%d。"
#: platform/javascript/export/export.cpp
msgid "Web"
@@ -18642,207 +18955,195 @@ msgid "Unknown object type."
msgstr "未知对象类型。"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "App Category"
-msgstr "分类:"
+msgstr "App 分类"
#: platform/osx/export/export.cpp
msgid "High Res"
-msgstr ""
+msgstr "高分辨率"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Location Usage Description"
-msgstr "编辑器描述"
+msgstr "位置使用描述"
#: platform/osx/export/export.cpp
msgid "Address Book Usage Description"
-msgstr ""
+msgstr "地址簿使用描述"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Calendar Usage Description"
-msgstr "编辑器描述"
+msgstr "日历使用描述"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Photos Library Usage Description"
-msgstr "属性说明"
+msgstr "照片图库使用描述"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Desktop Folder Usage Description"
-msgstr "方法说明"
+msgstr "桌面文件夹使用描述"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Documents Folder Usage Description"
-msgstr "方法说明"
+msgstr "文档文件夹使用描述"
#: platform/osx/export/export.cpp
msgid "Downloads Folder Usage Description"
-msgstr ""
+msgstr "下载文件夹使用描述"
#: platform/osx/export/export.cpp
msgid "Network Volumes Usage Description"
-msgstr ""
+msgstr "网络卷使用描述"
#: platform/osx/export/export.cpp
msgid "Removable Volumes Usage Description"
-msgstr ""
+msgstr "可移动卷使用描述"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Codesign"
-msgstr "正在对 DMG 进行代码签名"
+msgstr "代码签名"
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Identity"
-msgstr "缩进"
+msgstr "身份"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Timestamp"
-msgstr "计时器"
+msgstr "时间戳"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Hardened Runtime"
-msgstr "运行时"
+msgstr "加固运行时"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Replace Existing Signature"
-msgstr "在文件中替换"
+msgstr "替换已有签名"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Entitlements"
-msgstr "范围"
+msgstr "授权"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Custom File"
-msgstr "自定字体"
+msgstr "自定义文件"
#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
-msgstr ""
+msgstr "允许 JIT 代码运行"
#: platform/osx/export/export.cpp
msgid "Allow Unsigned Executable Memory"
-msgstr ""
+msgstr "允许未签名可执行内存"
#: platform/osx/export/export.cpp
msgid "Allow Dyld Environment Variables"
-msgstr ""
+msgstr "允许 Dyld 环境变量"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Disable Library Validation"
-msgstr "禁用碰撞"
+msgstr "禁用库校验"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Audio Input"
-msgstr "添加输入"
+msgstr "音频输入"
#: platform/osx/export/export.cpp
msgid "Address Book"
-msgstr ""
+msgstr "地址簿"
#: platform/osx/export/export.cpp
msgid "Calendars"
-msgstr ""
+msgstr "日历"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Photos Library"
-msgstr "导出库"
+msgstr "照片图库"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Apple Events"
-msgstr "添加事件"
+msgstr "Apple 活动"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Debugging"
msgstr "调试"
#: platform/osx/export/export.cpp
msgid "App Sandbox"
-msgstr ""
+msgstr "App 沙盒"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Network Server"
-msgstr "网络对等体"
+msgstr "网络服务器"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Network Client"
-msgstr "网络对等体"
+msgstr "网络客户端"
#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Device Usb"
-msgstr "设备"
+msgid "Device USB"
+msgstr "设备 USB"
#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
-msgstr ""
+msgstr "设备蓝牙"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Downloads"
-msgstr "下载"
+msgstr "文件下载"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Pictures"
-msgstr "特性"
+msgstr "文件图片"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Music"
-msgstr "文件"
+msgstr "文件音乐"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Movies"
-msgstr "筛选图块"
+msgstr "文件影片"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Custom Options"
-msgstr "总线选项"
+msgstr "自定义选项"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization"
-msgstr "本地化"
+msgstr "公证"
#: platform/osx/export/export.cpp
msgid "Apple ID Name"
-msgstr ""
+msgstr "Apple ID 名称"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Apple ID Password"
-msgstr "调试密码"
+msgstr "Apple ID 密码"
#: platform/osx/export/export.cpp
msgid "Apple Team ID"
-msgstr ""
+msgstr "Apple 团队 ID"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr "无法打开图标文件“%s”。"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr "无法启动 xcrun 可执行文件。"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization failed."
+msgstr "公证失败。"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr "公证请求 UUID:“%s”"
#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
-msgstr "注意:公证过程通常少于一个小时。过程结束后,你会收到一封邮件。"
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
+msgstr "公证过程通常少于一个小时。过程结束后,你会收到一封邮件。"
#: platform/osx/export/export.cpp
msgid ""
@@ -18857,16 +19158,67 @@ msgid ""
msgstr "运行以下命令将公证票证装订到导出的应用中(可选):"
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr "添加时间戳与 Ad-hoc 签名不兼容,已被禁用!"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr "加固运行时环境与 Ad-hoc 签名不兼容,已被禁用!"
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr "内置 CodeSign 失败,错误为“%s”。"
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr "内置 CodeSign 需要 regex 模块。"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr "无法启动 codesign 可执行文件,请确保已安装 Xcode 命令行工具。"
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr "没有找到身份。"
#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr "无法签名文件 %s。"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr "不支持相对符号链接,导出的“%s”可能损坏!"
+
+#: platform/osx/export/export.cpp
+msgid "DMG Creation"
+msgstr "DMG 创建"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr "无法启动 hdiutil 可执行文件。"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr "`hdiutil create` 失败 - 文件已存在。"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr "`hdiutil create` 失败。"
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr "正在创建应用捆绑包"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr "无法找到导出的模板应用:"
+msgid "Could not find template app to export: \"%s\"."
+msgstr "无法找到导出的模板应用:“%s”。"
+
+#: platform/osx/export/export.cpp
+msgid "Invalid export format."
+msgstr "导出格式无效。"
#: platform/osx/export/export.cpp
msgid ""
@@ -18876,9 +19228,9 @@ msgstr "该操作系统上不支持相对符号链接,导出的项目可能损
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
-msgstr "未找到请求的二进制模板“%s”。你的模板归档中可能缺失该文件。"
+msgstr "未找到请求的模板二进制文件“%s”。你的模板归档中可能缺失该文件。"
#: platform/osx/export/export.cpp
msgid "Making PKG"
@@ -18917,6 +19269,14 @@ msgid "Sending archive for notarization"
msgstr "正在发送归档进行公证"
#: platform/osx/export/export.cpp
+msgid "ZIP Creation"
+msgstr "ZIP 创建"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr "无法打开位于“%s”的文件进行读取。"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "无效的包标识符:"
@@ -19037,135 +19397,120 @@ msgid "Force Builtin Codesign"
msgstr "强制内置 codesign"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Architecture"
-msgstr "添加架构项"
+msgstr "架构"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Display Name"
-msgstr "显示缩放"
+msgstr "显示名称"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Short Name"
-msgstr "脚本名:"
+msgstr "短名称"
#: platform/uwp/export/export.cpp
msgid "Publisher"
-msgstr ""
+msgstr "发行商"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Publisher Display Name"
-msgstr "发布者显示名称无效。"
+msgstr "发行商显示名称"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+msgid "Product GUID"
+msgstr "产品 GUID"
#: platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Publisher Guid"
-msgstr "清除参考线"
+msgid "Publisher GUID"
+msgstr "发行商 GUID"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Signing"
-msgstr "蒙皮"
+msgstr "签名"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Certificate"
msgstr "证书"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Algorithm"
-msgstr "调试算法"
+msgstr "算法"
#: platform/uwp/export/export.cpp
msgid "Major"
-msgstr ""
+msgstr "主"
#: platform/uwp/export/export.cpp
msgid "Minor"
-msgstr ""
+msgstr "次"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Build"
-msgstr "构建模式"
+msgstr "构建"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Revision"
-msgstr "精度"
+msgstr "修订"
#: platform/uwp/export/export.cpp
msgid "Landscape"
-msgstr ""
+msgstr "横屏"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Portrait"
-msgstr "端口"
+msgstr "竖屏"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Landscape Flipped"
-msgstr "跳过行数"
+msgstr "翻转横屏"
#: platform/uwp/export/export.cpp
msgid "Portrait Flipped"
-msgstr ""
+msgstr "翻转竖屏"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Store Logo"
-msgstr "存储模式"
+msgstr "商店徽标"
#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
-msgstr ""
+msgstr "正方形 44×44 徽标"
#: platform/uwp/export/export.cpp
msgid "Square 71 X 71 Logo"
-msgstr ""
+msgstr "正方形 71×71 徽标"
#: platform/uwp/export/export.cpp
msgid "Square 150 X 150 Logo"
-msgstr ""
+msgstr "正方形 150×150 徽标"
#: platform/uwp/export/export.cpp
msgid "Square 310 X 310 Logo"
-msgstr ""
+msgstr "正方形 310×310 徽标"
#: platform/uwp/export/export.cpp
msgid "Wide 310 X 150 Logo"
-msgstr ""
+msgstr "长方形 310×150 徽标"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Splash Screen"
-msgstr "绘制屏幕"
+msgstr "启动屏幕"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Tiles"
-msgstr "文件"
+msgstr "磁贴"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
-msgstr ""
+msgstr "在正方形 150×150 上显示名称"
#: platform/uwp/export/export.cpp
msgid "Show Name On Wide 310 X 150"
-msgstr ""
+msgstr "在长方形 310×150 上显示名称"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 310 X 310"
-msgstr ""
+msgstr "在正方形 310×310 上显示名称"
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -19177,7 +19522,7 @@ msgstr "包名唯一性无效。"
#: platform/uwp/export/export.cpp
msgid "Invalid package publisher display name."
-msgstr "发布者显示名称无效。"
+msgstr "发行商显示名称无效。"
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
@@ -19185,7 +19530,7 @@ msgstr "产品 GUID 无效。"
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
-msgstr "发布者 GUID 无效。"
+msgstr "发行商 GUID 无效。"
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
@@ -19236,46 +19581,112 @@ msgid "Debug Algorithm"
msgstr "调试算法"
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "重命名临时文件“%s”失败。"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
-msgstr ""
+msgstr "身份类型"
#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
-msgstr ""
+msgstr "时间戳服务器 URL"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Digest Algorithm"
-msgstr "调试算法"
+msgstr "摘要算法"
+
+#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr "修改资源"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "File Version"
-msgstr "版本"
+msgstr "文件版本"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Version"
-msgstr "产品版本无效:"
+msgstr "产品版本"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Company Name"
-msgstr "骨骼名称"
+msgstr "公司名称"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Name"
-msgstr "项目名称:"
+msgstr "产品名称"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "File Description"
-msgstr "描述"
+msgstr "文件描述"
#: platform/windows/export/export.cpp
msgid "Trademarks"
+msgstr "商标"
+
+#: platform/windows/export/export.cpp
+msgid "Resources Modification"
+msgstr "资源修改"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "无法在“%s”找到 rcedit 可执行文件。"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr "无法在“%s”找到 wine 可执行文件。"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+"无法启动 rcedit 可执行文件,请在编辑器设置中配置 rcedit 路径(导出 > Windows "
+"> Rcedit)。"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+"rcedit 修改可执行文件失败:\n"
+"%s"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "无法在“%s”找到 signtool 可执行文件。"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "无法在“%s”找到 osslsigncode 可执行文件。"
+
+#: platform/windows/export/export.cpp
+msgid "Invalid identity type."
+msgstr "身份类型无效。"
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr "时间戳服务器无效。"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+"无法启动 signtool 可执行文件,请在编辑器设置中配置 signtool 路径(导出 > "
+"Windows > Signtool)。"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
msgstr ""
+"Signtool 签名可执行文件失败:\n"
+"%s"
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "移除临时文件“%s”失败。"
#: platform/windows/export/export.cpp
msgid ""
@@ -19298,6 +19709,22 @@ msgid "Invalid product version:"
msgstr "产品版本无效:"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr "Windows 可执行文件不能 >= 4GiB。"
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr "打开可执行文件“%s”失败。"
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr "可执行文件头已损坏。"
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr "可执行文件“pck”区未找到。"
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr "Windows"
@@ -19313,6 +19740,10 @@ msgstr "Osslsigncode"
msgid "Wine"
msgstr "Wine"
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr "32 位可执行文件无法内嵌 >= 4 GiB 的数据。"
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
@@ -19326,10 +19757,6 @@ msgstr ""
"必须创建 SpriteFrames 资源,或在 “Frames” 属性中设置 SpriteFrames 资源,以便 "
"AnimatedSprite 显示帧。"
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame"
-msgstr "帧号"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
@@ -19345,18 +19772,6 @@ msgstr "正在播放"
msgid "Centered"
msgstr "居中"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr "偏移"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19428,8 +19843,7 @@ msgid "Pitch Scale"
msgstr "音高缩放"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr "自动播放"
@@ -19440,7 +19854,8 @@ msgstr "暂停流"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr "最大距离"
@@ -19469,7 +19884,8 @@ msgstr "锚点模式"
msgid "Rotating"
msgstr "旋转"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
msgstr "当前"
@@ -19492,22 +19908,20 @@ msgid "Limit"
msgstr "限制"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
-msgstr "UI 左"
+msgstr "左侧"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
-msgstr "灯光"
+msgstr "右侧"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
-#, fuzzy
+#: scene/resources/texture.cpp
msgid "Bottom"
-msgstr "左下"
+msgstr "底部"
#: scene/2d/camera_2d.cpp
msgid "Smoothed"
@@ -19553,8 +19967,8 @@ msgstr "绘制限制"
msgid "Draw Drag Margin"
msgstr "绘制拖拽边距"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Blend Mode"
msgstr "混合模式"
@@ -19587,11 +20001,6 @@ msgstr "可见性"
msgid "Visible"
msgstr "可见"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr "调制"
-
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr "自我调制"
@@ -19613,10 +20022,6 @@ msgstr "光线遮罩"
msgid "Use Parent Material"
msgstr "使用父级材质"
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr "顶级"
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -19660,6 +20065,11 @@ msgstr "多边形无效。“Solids”构建模式需要至少三个点。"
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "多边形无效。“Segments”构建模式需要至少两个点。"
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr "父节点为 Area2D 时将忽略 One Way Collision 属性。"
+
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr "构建模式"
@@ -19667,7 +20077,7 @@ msgstr "构建模式"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr "禁用"
@@ -19770,16 +20180,6 @@ msgstr "本地坐标"
msgid "Draw Order"
msgstr "绘制顺序"
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr "纹理"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
@@ -19800,9 +20200,8 @@ msgstr "法线"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Align Y"
-msgstr "对齐"
+msgstr "对齐 Y"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -19822,9 +20221,8 @@ msgstr "初速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity Random"
-msgstr "速度"
+msgstr "速度随机"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
@@ -19834,9 +20232,8 @@ msgstr "角速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity Curve"
-msgstr "速度"
+msgstr "速度曲线"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -19850,20 +20247,18 @@ msgstr "线性加速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel"
-msgstr "访问"
+msgstr "加速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel Random"
-msgstr ""
+msgstr "加速度随机"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel Curve"
-msgstr "拆分曲线"
+msgstr "加速度曲线"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -19876,23 +20271,22 @@ msgid "Tangential Accel"
msgstr "切向加速度"
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr "阻尼"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Damping Random"
-msgstr "阻尼"
+msgstr "阻尼随机"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Damping Curve"
-msgstr "阻尼"
+msgstr "阻尼曲线"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
@@ -19901,29 +20295,25 @@ msgstr "角度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Angle Random"
-msgstr "最小角度"
+msgstr "角度随机"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Angle Curve"
-msgstr "闭合曲线"
+msgstr "角度曲线"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount"
-msgstr "太阳量"
+msgstr "缩放量"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
-msgstr ""
+msgstr "缩放量随机"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount Curve"
-msgstr "通过光标缩放"
+msgstr "缩放量曲线"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -19942,45 +20332,38 @@ msgstr "色相变化"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation"
-msgstr "色相变化"
+msgstr "变化"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Random"
-msgstr "色相变化"
+msgstr "变化随机"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Curve"
-msgstr "色相变化"
+msgstr "变化曲线"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Random"
-msgstr "速度缩放"
+msgstr "速度随机"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Curve"
-msgstr "拆分曲线"
+msgstr "速度曲线"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Random"
-msgstr "偏移"
+msgstr "偏移随机"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Curve"
-msgstr "闭合曲线"
+msgstr "偏移曲线"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
@@ -20011,7 +20394,7 @@ msgid "Node B"
msgstr "节点 B"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr "偏倚"
@@ -20020,7 +20403,7 @@ msgstr "偏倚"
msgid "Disable Collision"
msgstr "禁用碰撞"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr "软度"
@@ -20056,7 +20439,8 @@ msgid "Texture Scale"
msgstr "纹理缩放"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr "能量"
@@ -20117,7 +20501,7 @@ msgstr "此遮光体的遮光多边形为空。请绘制一个多边形。"
msgid "Width Curve"
msgstr "宽度曲线"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr "默认颜色"
@@ -20127,7 +20511,7 @@ msgstr "填充"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Gradient"
-msgstr "过渡"
+msgstr "渐变"
#: scene/2d/line_2d.cpp
msgid "Texture Mode"
@@ -20170,7 +20554,7 @@ msgstr "抗锯齿"
msgid "Multimesh"
msgstr "MultiMesh"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20178,7 +20562,7 @@ msgstr "单元格大小"
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
msgid "Edge Connection Margin"
-msgstr "边缘连接边距"
+msgstr "边界连接边距"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
@@ -20204,9 +20588,14 @@ msgstr "最大速度"
msgid "Path Max Distance"
msgstr "路径最大距离"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Avoidance Enabled"
+msgstr "启用避障"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
-msgstr "NavigationAgent2D 只能在 Node2D 节点下使用。"
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
+msgstr "NavigationAgent2D 只能在继承 Node2D 的父节点下使用。"
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
msgid "Estimate Radius"
@@ -20218,14 +20607,6 @@ msgid ""
"Node2D object."
msgstr "NavigationObstacle2D 只能用于为 Node2D 对象避免碰撞。"
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Vertices"
-msgstr "顶点"
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Outlines"
-msgstr "轮廓"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20234,17 +20615,17 @@ msgstr ""
"请为此节点设置一个 NavigationPolygon 类型的资源作为形状,这样它才能正常工作。"
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance 类型的节点必须作为 Navigation2D 的子节点或子孙节点"
-"才能为其提供导航数据。"
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr "导航多边形"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Enter Cost"
+msgstr "进入消耗"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
+msgstr "移动消耗"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
@@ -20271,6 +20652,7 @@ msgid "Z As Relative"
msgstr "Z 为相对量"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr "滚动"
@@ -20490,9 +20872,8 @@ msgid "Sync To Physics"
msgstr "与物理同步"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Moving Platform"
-msgstr "移动平台"
+msgstr "可移动平台"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
@@ -20500,6 +20881,7 @@ msgstr "离开时应用速度"
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr "正常"
@@ -20571,7 +20953,7 @@ msgstr "投射至"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
-msgstr "碰撞对象"
+msgstr "参与碰撞"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
@@ -20593,7 +20975,7 @@ msgstr "远程路径"
msgid "Use Global Coordinates"
msgstr "使用全局坐标"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr "放松"
@@ -20603,17 +20985,17 @@ msgstr "默认长度"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr "该 Bone2D 链条应该以一个 Skeleton2D 节点结束。"
+msgstr "这条 Bone2D 链应该以 Skeleton2D 节点结束。"
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
-"Bone2D 节点仅适用于一个 Skeleton2D 节点或者另一个作为父节点的 Bone2D 节点。"
+"Bone2D 节点仅适用于 Skeleton2D 节点或者另一个作为父节点的 Bone2D 节点。"
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr "该骨骼没有合适的放松姿势。请到 Skeleton2D 节点中设置一个。"
+msgstr "这根骨骼没有合适的放松姿势。请到 Skeleton2D 节点中设置一个。"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
@@ -20712,34 +21094,28 @@ msgid ""
msgstr "当直接将已编辑的场景根作为父级使用时,VisibilityEnabler2D 效果最佳。"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-#, fuzzy
msgid "Pause Animations"
-msgstr "粘贴动画"
+msgstr "暂停动画"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-#, fuzzy
msgid "Freeze Bodies"
-msgstr "实体"
+msgstr "冻结实体"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Pause Particles"
-msgstr "粒子"
+msgstr "暂停粒子"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Pause Animated Sprites"
-msgstr "粘贴动画"
+msgstr "暂停 AnimatedSprite"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Process Parent"
-msgstr "处理优先级"
+msgstr "父级处理"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Physics Process Parent"
-msgstr "播放处理模式"
+msgstr "父级物理处理"
#: scene/3d/area.cpp
msgid "Reverb Bus"
@@ -20849,27 +21225,11 @@ msgid "Tracking"
msgstr "跟踪"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr "界限"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Space Transform"
-msgstr "单元格空间变换"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr "单元格细分"
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr "内部"
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr "八叉树"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "正在查找网格和灯光"
@@ -20971,7 +21331,7 @@ msgstr "图像路径"
msgid "Light Data"
msgstr "光照数据"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr "骨骼名称"
@@ -21008,9 +21368,10 @@ msgid "Far"
msgstr "Far"
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr "边距"
@@ -21108,14 +21469,12 @@ msgid "Ring Axis"
msgstr "环轴"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Rotate Y"
-msgstr "旋转"
+msgstr "旋转 Y"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Disable Z"
-msgstr "禁用 3D"
+msgstr "禁用 Z"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -21142,22 +21501,6 @@ msgid "Autoplace Priority"
msgstr "自动放置优先级"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr "至单元格变换"
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr "动态数据"
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr "动态范围"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr "法线偏倚"
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "正在绘制网格"
@@ -21186,28 +21529,96 @@ msgstr ""
msgid "Subdiv"
msgstr "细分"
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr "动态范围"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr "法线偏倚"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr "像素大小"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr "公告板"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr "着色"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr "双面"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr "无深度测试"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr "固定大小"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr "Alpha 切除"
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr "Alpha 裁剪阈值"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr "渲染优先级"
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr "轮廓渲染优先级"
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Modulate"
+msgstr "轮廓调制"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr "字体"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+msgid "Horizontal Alignment"
+msgstr "水平对齐"
+
+#: scene/3d/label_3d.cpp
+msgid "Vertical Alignment"
+msgstr "垂直对齐"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr "自动换行"
+
#: scene/3d/light.cpp
-#, fuzzy
msgid "Indirect Energy"
-msgstr "弹射间接能量"
+msgstr "间接能量"
#: scene/3d/light.cpp
msgid "Negative"
msgstr "逆转"
-#: scene/3d/light.cpp
-#, fuzzy
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
msgid "Specular"
-msgstr "高光模式"
+msgstr "镜面反射"
#: scene/3d/light.cpp
msgid "Bake Mode"
msgstr "烘焙模式"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Contact"
-msgstr "对比度"
+msgstr "接触"
#: scene/3d/light.cpp
msgid "Reverse Cull Face"
@@ -21218,28 +21629,24 @@ msgid "Directional Shadow"
msgstr "方向阴影"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 1"
-msgstr "拆分"
+msgstr "拆分 1"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 2"
-msgstr "拆分"
+msgstr "拆分 2"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 3"
-msgstr "拆分"
+msgstr "拆分 3"
#: scene/3d/light.cpp
msgid "Blend Splits"
msgstr "混合拆分"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Bias Split Scale"
-msgstr "基础缩放"
+msgstr "偏倚拆分缩放"
#: scene/3d/light.cpp
msgid "Depth Range"
@@ -21266,9 +21673,8 @@ msgid "Spot"
msgstr "聚光"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Angle Attenuation"
-msgstr "衰减"
+msgstr "角度衰减"
#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
@@ -21295,26 +21701,19 @@ msgid "Ignore Y"
msgstr "忽略 Y"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr "NavigationAgent 只能在 Spatial 节点下使用。"
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-"NavigationMeshInstance 类型节点必须作为 Navigation 节点的子节点或子孙节点才能"
-"提供导航数据。"
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
+msgstr "NavigationAgent 只能在继承 Spatial 的父节点下使用。"
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr "导航网格"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
-msgstr "NavigationObstacle 只能用于为 Spatial 对象避免碰撞。"
+"Spatial inheriting parent object."
+msgstr "NavigationObstacle 只能用于为继承自 Spatial 的父级对象避免碰撞。"
#: scene/3d/occluder.cpp
msgid "No shape is set."
@@ -21402,64 +21801,181 @@ msgid "Axis Lock"
msgstr "轴锁定"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear X"
-msgstr "线性"
+msgstr "线性 X"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Y"
-msgstr "线性"
+msgstr "线性 Y"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Z"
-msgstr "线性"
+msgstr "线性 Z"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular X"
-msgstr "角"
+msgstr "角 X"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Y"
-msgstr "角"
+msgstr "角 Y"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Z"
-msgstr "角"
+msgstr "角 Z"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion X"
-msgstr "运动"
+msgstr "运动 X"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion Y"
-msgstr "运动"
+msgstr "运动 Y"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion Z"
-msgstr "运动"
+msgstr "运动 Z"
#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Move Lock X"
-msgstr "移动节点"
+msgid "Joint Constraints"
+msgstr "关节约束"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr "冲量限制"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr "摆动范围"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr "扭转范围"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr "松驰"
#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Move Lock Y"
-msgstr "移动节点"
+msgid "Angular Limit Enabled"
+msgstr "角度限制启用"
#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Move Lock Z"
-msgstr "移动节点"
+msgid "Angular Limit Upper"
+msgstr "角度上限"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Lower"
+msgstr "角度下限"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Bias"
+msgstr "角度限制偏倚"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Softness"
+msgstr "角度限制软度"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Relaxation"
+msgstr "角度限制松弛"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Upper"
+msgstr "线性上限"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Lower"
+msgstr "线性下限"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Softness"
+msgstr "线性限制软度"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Restitution"
+msgstr "线性限制复原"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Damping"
+msgstr "线性限制阻尼"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Restitution"
+msgstr "角度限制复原"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Damping"
+msgstr "角度限制阻尼"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr "X"
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr "Y"
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr "Z"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Enabled"
+msgstr "线性限制启用"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Enabled"
+msgstr "线性弹簧启用"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Stiffness"
+msgstr "线性弹簧硬度"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Damping"
+msgstr "线性弹簧阻尼"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Equilibrium Point"
+msgstr "线性平衡点"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Restitution"
+msgstr "线性复原"
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Damping"
+msgstr "线性阻尼"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Restitution"
+msgstr "角度复原"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Damping"
+msgstr "角度阻尼"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr "ERP"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Enabled"
+msgstr "角度弹簧启用"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr "角度弹簧硬度"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr "角度弹簧阻尼"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr "角度平衡点"
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -21494,15 +22010,10 @@ msgid "Exclude Nodes"
msgstr "排除节点"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Params"
msgstr "参数"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr "角度限制"
@@ -21514,53 +22025,41 @@ msgstr "上端"
msgid "Lower"
msgstr "下端"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Relaxation"
-msgstr "松驰"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
-msgstr ""
+msgstr "电机"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Target Velocity"
-msgstr "环绕速度"
+msgstr "目标速度"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Max Impulse"
-msgstr "最大速度"
+msgstr "最大冲量"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit"
-msgstr "角度限制"
+msgstr "线性限制"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Distance"
-msgstr "采样距离"
+msgstr "距离上限"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Distance"
-msgstr "距离"
+msgstr "距离下限"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Restitution"
-msgstr "描述"
+msgstr "复原"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motion"
-msgstr "线性硬度"
+msgstr "线性运动"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Ortho"
-msgstr "正交后视图"
+msgstr "线性正交"
#: scene/3d/physics_joint.cpp
msgid "Upper Angle"
@@ -21571,122 +22070,92 @@ msgid "Lower Angle"
msgstr "下端角"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Motion"
-msgstr "角速度"
+msgstr "角度运动"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Ortho"
-msgstr "角"
+msgstr "角度正交"
#: scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr "摆动范围"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr "扭转范围"
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
-msgstr "角度限制 X"
+msgstr "线性限制 X"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor X"
-msgstr "线性速度"
+msgstr "线性电机 X"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Force Limit"
-msgstr "绘制限制"
+msgstr "力度限制"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring X"
-msgstr "行间距"
+msgstr "线性弹簧 X"
#: scene/3d/physics_joint.cpp
msgid "Equilibrium Point"
-msgstr ""
+msgstr "平衡点"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
msgstr "角度限制 X"
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Motor X"
-msgstr "角度限制 X"
+msgstr "角度电机 X"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Spring X"
-msgstr "角度限制 X"
+msgstr "角度弹簧 X"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit Y"
-msgstr "角度限制 Y"
+msgstr "线性限制 Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor Y"
-msgstr "线性速度"
+msgstr "线性电机 Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring Y"
-msgstr "行间距"
+msgstr "线性弹簧 Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
msgstr "角度限制 Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Motor Y"
-msgstr "角度限制 Y"
+msgstr "角度电机 Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Spring Y"
-msgstr "角度限制 Y"
+msgstr "角度弹簧 Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit Z"
-msgstr "角度限制 Z"
+msgstr "线性限制 Z"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor Z"
-msgstr "线性速度"
+msgstr "线性电机 Z"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring Z"
-msgstr "行间距"
+msgstr "线性弹簧 Z"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
msgstr "角度限制 Z"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Motor Z"
-msgstr "角度限制 Z"
+msgstr "角度电机 Z"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Spring Z"
-msgstr "角度限制 Z"
+msgstr "角度弹簧 Z"
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
@@ -21835,8 +22304,9 @@ msgstr "场景树中仅能存在一个 RoomManager。"
msgid "Main"
msgstr "主要"
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr "激活"
@@ -21862,52 +22332,44 @@ msgid "Gameplay"
msgstr "玩法"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Gameplay Monitor"
-msgstr "玩法"
+msgstr "玩法监视器"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Use Secondary PVS"
-msgstr "使用简单 PVS"
+msgstr "使用二级 PVS"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Merge Meshes"
-msgstr "网格"
+msgstr "合并网格"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Show Margins"
-msgstr "显示原点"
+msgstr "显示边距"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Debug Sprawl"
-msgstr "调试绘制"
+msgstr "调试蔓延"
#: scene/3d/room_manager.cpp
msgid "Overlap Warning Threshold"
-msgstr ""
+msgstr "重叠警告阈值"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Preview Camera"
-msgstr "预览大小"
+msgstr "预览相机"
#: scene/3d/room_manager.cpp
msgid "Portal Depth Limit"
-msgstr ""
+msgstr "入口深度限制"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Default Portal Margin"
-msgstr "入口边距"
+msgstr "默认入口边距"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Roaming Expansion Margin"
-msgstr "扩展边距"
+msgstr "漫游扩展边距"
#: scene/3d/room_manager.cpp
msgid ""
@@ -21953,6 +22415,30 @@ msgstr ""
"计算房间边界时出错。\n"
"请确保所有房间都包含几何结构,或者包含手动边界。"
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr "姿势"
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr "绑定子节点"
+
+#: scene/3d/soft_body.cpp
+msgid "Pinned Points"
+msgstr "固定点"
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr "附件"
+
+#: scene/3d/soft_body.cpp
+msgid "Point Index"
+msgstr "点索引"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr "空间附件路径"
+
#: scene/3d/soft_body.cpp
msgid "Physics Enabled"
msgstr "启用物理"
@@ -22030,32 +22516,9 @@ msgstr "弹簧长度"
msgid "Opacity"
msgstr "不透明度"
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr "像素大小"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr "公告板"
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Transparent"
-msgstr "透明背景"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "着色器"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Double Sided"
-msgstr "双击"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr "Alpha 切除"
+msgstr "透明"
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -22195,36 +22658,6 @@ msgstr ""
"这个 WorldEnvironment 被忽略。添加摄像头(用于 3D 场景)或将此环境的背景模式"
"设置为画布(用于 2D 场景)。"
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr "最小空间"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr "最大空间"
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr "值标签"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Auto Triangles"
-msgstr "自动三角形"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Triangles"
-msgstr "三角形"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr "X 标签"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr "Y 标签"
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "在 BlendTree 节点 “%s” 上没有发现动画: “%s”"
@@ -22246,21 +22679,32 @@ msgid "Fadeout Time"
msgstr "淡出时间"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Auto Restart"
-msgstr "自动重新开始:"
+msgstr "自动重启"
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart"
msgstr "自动重启"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
-msgstr "自动重启延迟"
+msgid "Delay"
+msgstr "延迟"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr "自动重启随机延迟"
+msgid "Random Delay"
+msgstr "随机延迟"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Add Amount"
+msgstr "叠加量"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Blend Amount"
+msgstr "混合量"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Seek Position"
+msgstr "寻道位置"
#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
@@ -22271,10 +22715,6 @@ msgstr "输入数量"
msgid "Xfade Time"
msgstr "淡入淡出时间"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr "图表偏移"
-
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr "切换模式"
@@ -22336,10 +22776,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "没有任何物体连接到节点 “%s” 的输入 “%s” 。"
#: scene/animation/animation_tree.cpp
-msgid "Filter Enabled"
-msgstr "启用筛选"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "没有为图设置根 AnimationNode。"
@@ -22558,6 +22994,10 @@ msgstr ""
"如果您不想添加脚本,请改用普通的 Control 节点。"
#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr "主题覆盖"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -22593,37 +23033,33 @@ msgstr "提示"
msgid "Tooltip"
msgstr "工具提示"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr "聚焦"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Neighbour Left"
-msgstr "邻接距离"
+msgstr "左邻"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Neighbour Top"
-msgstr "邻接距离"
+msgstr "上邻"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Neighbour Right"
-msgstr "邻接距离"
+msgstr "右邻"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Neighbour Bottom"
-msgstr "邻接距离"
+msgstr "下邻"
#: scene/gui/control.cpp
msgid "Next"
-msgstr "下一页"
+msgstr "下一个"
#: scene/gui/control.cpp
msgid "Previous"
-msgstr "上一页"
+msgstr "上一个"
#: scene/gui/control.cpp
msgid "Mouse"
@@ -22658,14 +23094,9 @@ msgid "Dialog"
msgstr "对话框"
#: scene/gui/dialogs.cpp
-#, fuzzy
msgid "Hide On OK"
msgstr "确定时隐藏"
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr "自动换行"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "警告!"
@@ -22711,6 +23142,7 @@ msgid "Show Zoom Label"
msgstr "显示缩放标签"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr "小地图"
@@ -22723,10 +23155,11 @@ msgid "Show Close"
msgstr "显示关闭"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Selected"
msgstr "选中"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr "注释"
@@ -22744,9 +23177,8 @@ msgid "Timers"
msgstr "计时器"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Incremental Search Max Interval Msec"
-msgstr "增量搜索最大间隔(毫秒)"
+msgstr "增量搜索最大间隔毫秒"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Allow Reselect"
@@ -22785,7 +23217,7 @@ msgid "Fixed Icon Size"
msgstr "固定图标大小"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr "垂直对齐"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -23168,7 +23600,7 @@ msgstr "垂直滚动"
#: scene/gui/text_edit.cpp
msgid "Scroll Horizontal"
-msgstr "水平桂东"
+msgstr "水平滚动"
#: scene/gui/text_edit.cpp
msgid "Draw"
@@ -23190,7 +23622,7 @@ msgstr "TextEdit 空闲检测(秒)"
msgid "Text Edit Undo Stack Max Size"
msgstr "TextEdit 撤销栈大小上限"
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr "悬停"
@@ -23227,7 +23659,7 @@ msgstr "进度偏移"
msgid "Fill Mode"
msgstr "填充模式"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr "染色"
@@ -23252,24 +23684,20 @@ msgid "Nine Patch Stretch"
msgstr "九宫格拉伸"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Left"
-msgstr "设置边距"
+msgstr "拉伸左边距"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Top"
-msgstr "设置边距"
+msgstr "拉伸顶边距"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Right"
-msgstr "设置边距"
+msgstr "拉伸右边距"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Bottom"
-msgstr "拉伸比例"
+msgstr "拉伸底边距"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -23304,9 +23732,8 @@ msgid "Paused"
msgstr "暂停"
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Buffering Msec"
-msgstr "缓冲(毫秒)"
+msgstr "缓冲毫秒"
#: scene/gui/video_player.cpp
msgid "Stream Position"
@@ -23341,6 +23768,14 @@ msgid "Timeout"
msgstr "超时"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+"正在将场景中的唯一节点名称“%s”设给“%s”,但该名称已被“%s”占用。这个节点不再唯"
+"一。"
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr "名称数字分隔"
@@ -23353,14 +23788,14 @@ msgid "Editor Description"
msgstr "编辑器描述"
#: scene/main/node.cpp
-msgid "Import Path"
-msgstr "导入路径"
-
-#: scene/main/node.cpp
msgid "Pause Mode"
msgstr "暂停模式"
#: scene/main/node.cpp
+msgid "Physics Interpolation Mode"
+msgstr "物理插值模式"
+
+#: scene/main/node.cpp
msgid "Display Folded"
msgstr "显示折叠"
@@ -23384,10 +23819,6 @@ msgstr "自定义多人"
msgid "Process Priority"
msgstr "处理优先级"
-#: scene/main/node.cpp
-msgid "Physics Interpolated"
-msgstr "物理插值"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr "剩余时间"
@@ -23416,11 +23847,8 @@ msgstr "根"
msgid "Multiplayer Poll"
msgstr "多人轮询"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr "物理插值"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr "形状"
@@ -23612,23 +24040,23 @@ msgstr "禁用输入"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
-msgstr "新建图集"
+msgstr "阴影图集"
#: scene/main/viewport.cpp
msgid "Quad 0"
-msgstr ""
+msgstr "四方形 0"
#: scene/main/viewport.cpp
msgid "Quad 1"
-msgstr ""
+msgstr "四方形 1"
#: scene/main/viewport.cpp
msgid "Quad 2"
-msgstr ""
+msgstr "四方形 2"
#: scene/main/viewport.cpp
msgid "Quad 3"
-msgstr ""
+msgstr "四方形 3"
#: scene/main/viewport.cpp
msgid "Canvas Transform"
@@ -23643,9 +24071,36 @@ msgid "Tooltip Delay (sec)"
msgstr "工具提示延迟(秒)"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Swap OK Cancel"
-msgstr "UI 取消"
+msgstr "交换确定取消"
+
+#: scene/register_scene_types.cpp
+msgid "Layer Names"
+msgstr "层名称"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr "2D 渲染"
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr "3D 渲染"
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr "2D 物理"
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr "3D 物理"
+
+#: scene/register_scene_types.cpp
+msgid "2D Navigation"
+msgstr "2D 导航"
+
+#: scene/register_scene_types.cpp
+msgid "3D Navigation"
+msgstr "3D 导航"
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
@@ -23680,6 +24135,664 @@ msgstr "烘焙分辨率"
msgid "Bake Interval"
msgstr "烘焙间隔"
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr "面板"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color"
+msgstr "字体颜色"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr "字体颜色按下"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover"
+msgstr "字体颜色悬停"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Focus"
+msgstr "字体颜色聚焦"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr "字体颜色禁用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Separation"
+msgstr "水平间距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Underline Spacing"
+msgstr "下划线间距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr "箭头"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr "箭头边距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr "悬停且按下"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr "已勾选且禁用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr "未勾选"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr "未勾选且禁用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr "单选选中"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr "单选选中且禁用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr "单选未选中"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr "单选未选中且禁用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr "字体颜色悬停且按下"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr "选框垂直调整"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "On Disabled"
+msgstr "启用且禁用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr "关闭"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off Disabled"
+msgstr "关闭且禁用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr "字体颜色阴影"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr "字体轮廓调制"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset X"
+msgstr "阴影 X 偏移"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset Y"
+msgstr "阴影 Y 偏移"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr "阴影作为轮廓"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Selected"
+msgstr "字体颜色选中"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr "字体颜色不可编辑"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Color"
+msgstr "光标颜色"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color"
+msgstr "清除按钮颜色"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color Pressed"
+msgstr "清除按钮颜色按下"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr "最小间距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr "背景"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr "前景"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr "选项卡"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr "空格"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr "已折叠"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr "折叠"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr "字体颜色只读"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Lines"
+msgstr "补全行数"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Max Width"
+msgstr "补全最大宽度"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Scroll Width"
+msgstr "补全滚动条宽度"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr "滚动条聚焦"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr "手柄"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr "手柄高亮"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr "手柄按下"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr "增加"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr "增加高亮"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr "增加按下"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr "减少"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr "减少高亮"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr "减少按下"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr "滑动条"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr "手柄区域"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr "手柄区域高亮"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr "手柄禁用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr "刻度"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr "上下"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr "缩放边框大小"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr "标题字体"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Color"
+msgstr "标题颜色"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr "标题高度"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr "关闭高亮"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close H Offset"
+msgstr "关闭水平偏移"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close V Offset"
+msgstr "关闭垂直偏移"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr "父文件夹"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Toggle Hidden"
+msgstr "切换隐藏"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel Disabled"
+msgstr "面板禁用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr "带名称分隔线左侧"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr "带名称分隔线右侧"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Separator"
+msgstr "分隔线字体"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Accel"
+msgstr "快捷键字体颜色"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr "分隔线字体颜色"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "V Separation"
+msgstr "垂直间距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Frame"
+msgstr "选中框架"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Default Frame"
+msgstr "默认框架"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Default Focus"
+msgstr "默认聚焦"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr "注释聚焦"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr "断点"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr "大小调整器"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Color"
+msgstr "关闭颜色"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer Color"
+msgstr "大小调整器颜色"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Offset"
+msgstr "标题偏移"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Offset"
+msgstr "关闭偏移"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Offset"
+msgstr "端口偏移"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr "背景聚焦"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Focus"
+msgstr "选中项聚焦"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr "光标未聚焦"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr "按钮按下"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Normal"
+msgstr "标题按钮正常"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Pressed"
+msgstr "标题按钮按下"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr "标题按钮悬停"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button"
+msgstr "自定义按钮"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Pressed"
+msgstr "自定义按钮按下"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Hover"
+msgstr "自定义按钮悬停"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Select Arrow"
+msgstr "选择箭头"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr "箭头折叠"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr "标题按钮字体"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Color"
+msgstr "标题按钮颜色"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Guide Color"
+msgstr "参考线颜色"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Drop Position Color"
+msgstr "放置位置颜色"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr "关系线颜色"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr "自定义按钮字体高亮"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Item Margin"
+msgstr "项目边距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Margin"
+msgstr "按钮边距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr "绘制关系线"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr "绘制参考线"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr "滚动边框"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr "滚动速度"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Icon Margin"
+msgstr "图标边距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Line Separation"
+msgstr "行间距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr "选项卡前景"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr "选项卡背景"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab Disabled"
+msgstr "选项卡禁用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr "菜单"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr "菜单高亮"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color FG"
+msgstr "字体颜色前景"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color BG"
+msgstr "字体颜色背景"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Side Margin"
+msgstr "侧边距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr "顶边距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr "标签垂直对齐前景"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr "标签垂直对齐背景"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr "大号"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr "文件夹"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr "文件夹图标调制"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "File Icon Modulate"
+msgstr "文件图标调制"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Files Disabled"
+msgstr "文件禁用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr "SV 宽度"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Height"
+msgstr "SV 高度"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr "H 宽度"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr "标签宽度"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr "屏幕取色器"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Add Preset"
+msgstr "添加预设"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Hue"
+msgstr "颜色色相"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Sample"
+msgstr "颜色样本"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr "预设背景"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr "过亮指示器"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr "预设前景"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr "预设背景图标"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr "正常字体"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr "加粗字体"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr "斜体字体"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr "加粗斜体字体"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr "等宽字体"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table H Separation"
+msgstr "表格水平间距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table V Separation"
+msgstr "表格垂直间距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Left"
+msgstr "左边距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Top"
+msgstr "上边距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Right"
+msgstr "右边距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Bottom"
+msgstr "下边距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr "自动隐藏"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr "减号"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr "更多"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr "次网格"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr "主网格"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Fill"
+msgstr "选中项填充"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Stroke"
+msgstr "选中项描边"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr "活动"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Pos"
+msgstr "贝塞尔长度位置"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr "贝塞尔长度负值"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr "端口抓取水平距离"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr "端口抓取垂直距离"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr "微调"
@@ -23709,19 +24822,9 @@ msgid "Extra Spacing"
msgstr "额外间距"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Char"
msgstr "字符"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr "空间"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr "字体"
-
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr "字体数据"
@@ -23912,51 +25015,47 @@ msgstr "DOF 近端模糊"
#: scene/resources/environment.cpp
msgid "Glow"
-msgstr "发光"
+msgstr "辉光"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Levels"
-msgstr "电平 dB"
+msgstr "等级"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "1"
-msgstr "K1"
+msgstr "1"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "2"
-msgstr "2D"
+msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "3"
-msgstr "3D"
+msgstr "3"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "4"
-msgstr ""
+msgstr "4"
#: scene/resources/environment.cpp
msgid "5"
-msgstr ""
+msgstr "5"
#: scene/resources/environment.cpp
msgid "6"
-msgstr ""
+msgstr "6"
#: scene/resources/environment.cpp
msgid "7"
-msgstr ""
+msgstr "7"
#: scene/resources/environment.cpp
msgid "Bloom"
-msgstr "光晕"
+msgstr "泛光"
#: scene/resources/environment.cpp
msgid "HDR Threshold"
@@ -23991,14 +25090,6 @@ msgid "Color Correction"
msgstr "颜色校正"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr "字符"
-
-#: scene/resources/font.cpp
-msgid "Kernings"
-msgstr "字偶对"
-
-#: scene/resources/font.cpp
msgid "Ascent"
msgstr "升部"
@@ -24007,6 +25098,10 @@ msgid "Distance Field"
msgstr "距离场"
#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr "原始数据"
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr "偏移"
@@ -24027,77 +25122,60 @@ msgid "D"
msgstr "距离"
#: scene/resources/material.cpp
-msgid "Render Priority"
-msgstr "渲染优先级"
-
-#: scene/resources/material.cpp
msgid "Next Pass"
msgstr "下一阶段"
#: scene/resources/material.cpp
msgid "Use Shadow To Opacity"
-msgstr ""
+msgstr "使用阴影至不透明度"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Unshaded"
-msgstr "显示无阴影"
+msgstr "不着色"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Vertex Lighting"
-msgstr "直接光照"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "No Depth Test"
-msgstr "深度前置阶段"
+msgstr "顶点光照"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Use Point Size"
-msgstr "点大小"
+msgstr "使用点大小"
#: scene/resources/material.cpp
msgid "World Triplanar"
-msgstr ""
+msgstr "世界三平面"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "固定图标大小"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Albedo Tex Force sRGB"
-msgstr "应用力"
+msgstr "反照率纹理强制 sRGB"
#: scene/resources/material.cpp
msgid "Do Not Receive Shadows"
-msgstr ""
+msgstr "不接收阴影"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Disable Ambient Light"
-msgstr "环境光"
+msgstr "禁用环境光"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Ensure Correct Normals"
-msgstr "变换法线"
+msgstr "确保正确法线"
+
+#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr "反照率纹理 MSDF"
#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr "顶点颜色"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Use As Albedo"
-msgstr "反照率"
+msgstr "用作反照率"
#: scene/resources/material.cpp
msgid "Is sRGB"
-msgstr ""
+msgstr "是 sRGB"
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Parameters"
@@ -24109,7 +25187,7 @@ msgstr "漫反射模式"
#: scene/resources/material.cpp
msgid "Specular Mode"
-msgstr "高光模式"
+msgstr "镜面反射模式"
#: scene/resources/material.cpp
msgid "Depth Draw Mode"
@@ -24128,9 +25206,8 @@ msgid "Billboard Mode"
msgstr "公告板模式"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Billboard Keep Scale"
-msgstr "公告板模式"
+msgstr "公告板保持缩放"
#: scene/resources/material.cpp
msgid "Grow"
@@ -24141,13 +25218,8 @@ msgid "Grow Amount"
msgstr "发光量"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Use Alpha Scissor"
-msgstr "Alpha 裁剪阈值"
-
-#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr "Alpha 裁剪阈值"
+msgstr "使用 Alpha 裁剪"
#: scene/resources/material.cpp
msgid "Particles Anim"
@@ -24170,48 +25242,16 @@ msgid "Metallic"
msgstr "金属性"
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr "金属性高光"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "金属性纹理通道"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr "金属性纹理通道"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "粗糙度纹理通道"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr "粗糙度纹理通道"
+msgid "Texture Channel"
+msgstr "纹理通道"
#: scene/resources/material.cpp
msgid "Emission"
-msgstr "发射"
-
-#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr "发射能量"
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
-msgstr "发射操作"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "发射"
+msgstr "自发光"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "发射源: "
+msgid "On UV2"
+msgstr "使用 UV2"
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -24222,49 +25262,26 @@ msgid "Rim"
msgstr "边缘"
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr "边缘染色"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "移除纹理"
-
-#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr "清漆"
#: scene/resources/material.cpp
-msgid "Clearcoat Gloss"
-msgstr "清漆光泽"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "颜色纹理"
+msgid "Gloss"
+msgstr "光泽"
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr "各向异性"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Anisotropy Flowmap"
-msgstr "各向异性"
+msgid "Flowmap"
+msgstr "流向图"
#: scene/resources/material.cpp
msgid "Ambient Occlusion"
msgstr "环境光遮蔽"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr "纹理通道"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr "深度视差"
@@ -24293,15 +25310,10 @@ msgid "Transmission"
msgstr "传递"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "传递"
-
-#: scene/resources/material.cpp
msgid "Refraction"
msgstr "折射"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr "细节"
@@ -24314,9 +25326,8 @@ msgid "UV1"
msgstr "UV1"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Triplanar"
-msgstr "三平面锐度"
+msgstr "三平面"
#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
@@ -24342,14 +25353,18 @@ msgstr "异步模式"
msgid "Lightmap Size Hint"
msgstr "光照贴图大小提示"
-#: scene/resources/mesh.cpp
-msgid "Blend Shape Mode"
-msgstr "形状混合模式"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr "自定义 AABB"
+#: scene/resources/mesh_library.cpp
+msgid "Mesh Transform"
+msgstr "网格变换"
+
+#: scene/resources/mesh_library.cpp
+msgid "NavMesh Transform"
+msgstr "导航网格变换"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr "颜色格式"
@@ -24370,25 +25385,13 @@ msgstr "实例数"
msgid "Visible Instance Count"
msgstr "可见实例数"
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr "Transform 数组"
-
-#: scene/resources/multimesh.cpp
-msgid "Transform 2D Array"
-msgstr "Transform2D 数组"
-
-#: scene/resources/multimesh.cpp
-msgid "Color Array"
-msgstr "Color 数组"
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr "自定义数据数组"
+#: scene/resources/navigation_mesh.cpp
+msgid "Sampling"
+msgstr "采样"
#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr "采样分区类型"
+msgid "Partition Type"
+msgstr "分区类型"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
@@ -24403,7 +25406,11 @@ msgid "Source Group Name"
msgstr "来源分组名称"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr "单元格"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr "代理"
#: scene/resources/navigation_mesh.cpp
@@ -24415,12 +25422,16 @@ msgid "Max Slope"
msgstr "最大斜坡"
#: scene/resources/navigation_mesh.cpp
+msgid "Regions"
+msgstr "地区"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr "合并大小"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
-msgstr "边缘"
+msgid "Edges"
+msgstr "边界"
#: scene/resources/navigation_mesh.cpp
msgid "Max Error"
@@ -24431,6 +25442,10 @@ msgid "Verts Per Poly"
msgstr "每多边形顶点数"
#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr "细节"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr "采样距离"
@@ -24447,8 +25462,8 @@ msgid "Ledge Spans"
msgstr "凸台范围"
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
-msgstr "过滤可行走低高度范围"
+msgid "Walkable Low Height Spans"
+msgstr "可行走低高度范围"
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
@@ -24503,14 +25518,12 @@ msgid "Point Count"
msgstr "点数"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale Random"
-msgstr "缩放比率:"
+msgstr "缩放随机"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale Curve"
-msgstr "闭合曲线"
+msgstr "缩放曲线"
#: scene/resources/physics_material.cpp
msgid "Rough"
@@ -24560,6 +25573,10 @@ msgstr "从左到右"
msgid "Is Hemisphere"
msgstr "是否半球"
+#: scene/resources/primitive_meshes.cpp
+msgid "Curve Step"
+msgstr "曲线步长"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr "斜坡滑动"
@@ -24568,14 +25585,22 @@ msgstr "斜坡滑动"
msgid "A"
msgstr "A"
-#: scene/resources/shader.cpp
-msgid "Custom Defines"
-msgstr "自定义定义"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr "自定义求解器偏倚"
+#: scene/resources/skin.cpp
+msgid "Bind Count"
+msgstr "绑定数"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr "绑定"
+
+#: scene/resources/skin.cpp
+msgid "Bone"
+msgstr "骨骼"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr "辐射大小"
@@ -24629,6 +25654,10 @@ msgid "Expand Margin"
msgstr "扩展边距"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr "偏斜"
+
+#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr "圆角半径"
@@ -24641,10 +25670,6 @@ msgid "Anti Aliasing"
msgstr "抗锯齿"
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr "抗锯齿大小"
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr "向前伸长"
@@ -24665,6 +25690,18 @@ msgid "Image Size"
msgstr "图像大小"
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr "面"
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr "正面"
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr "反面"
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr "存储模式"
@@ -24673,12 +25710,12 @@ msgid "Lossy Storage Quality"
msgstr "有损存储质量"
#: scene/resources/texture.cpp
-msgid "Fill From"
-msgstr "填充起点"
+msgid "From"
+msgstr "起点"
#: scene/resources/texture.cpp
-msgid "Fill To"
-msgstr "填充终点"
+msgid "To"
+msgstr "终点"
#: scene/resources/texture.cpp
msgid "Base"
@@ -24709,8 +25746,24 @@ msgid "Output Port For Preview"
msgstr "输出端口预览"
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr "已初始化"
+msgid "Depth Draw"
+msgstr "深度绘制"
+
+#: scene/resources/visual_shader.cpp
+msgid "Cull"
+msgstr "剔除"
+
+#: scene/resources/visual_shader.cpp
+msgid "Diffuse"
+msgstr "漫反射"
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
+msgstr "异步"
+
+#: scene/resources/visual_shader.cpp
+msgid "Modes"
+msgstr "模式"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
@@ -24767,6 +25820,10 @@ msgid "Scenario"
msgstr "场景"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Navigation Map"
+msgstr "导航地图"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr "DirectSpaceState"
@@ -24782,6 +25839,22 @@ msgstr "默认线性阻尼"
msgid "Default Angular Damp"
msgstr "默认角度阻尼"
+#: scene/resources/world.cpp
+msgid "Default Map Up"
+msgstr "默认地图上方"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Cell Size"
+msgstr "默认单元格大小"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Cell Height"
+msgstr "默认单元格高度"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Edge Connection Margin"
+msgstr "默认边界连接边距"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr "画布"
@@ -24836,9 +25909,8 @@ msgid "Wet"
msgstr "湿"
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "Voice"
-msgstr "语音数量"
+msgstr "语音"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
@@ -24851,9 +25923,8 @@ msgid "Rate Hz"
msgstr "频率 Hz"
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "Depth (ms)"
-msgstr "延迟(毫秒)"
+msgstr "深度(毫秒)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
@@ -24880,6 +25951,10 @@ msgid "Release (ms)"
msgstr "释音(毫秒)"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "混合"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr "支链"
@@ -24960,7 +26035,7 @@ msgstr "预延迟"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
-msgstr ""
+msgstr "毫秒"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -25028,11 +26103,11 @@ msgstr "是否激活"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
-msgstr "睡眠线阈值"
+msgstr "睡眠线速度阈值"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Angular"
-msgstr "睡眠角阈值"
+msgstr "睡眠角速度阈值"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
@@ -25110,6 +26185,10 @@ msgstr "碰撞安全小数"
msgid "Collision Unsafe Fraction"
msgstr "碰撞不安全小数"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Physics Engine"
+msgstr "物理引擎"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr "质量中心"
@@ -25124,13 +26203,13 @@ msgstr "Varying 不能在“%s”函数中赋值。"
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr "已在“vertex”函数中赋值的 varying 不能在“fragment”或“light”中重新赋值。"
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr "已在“fragment”函数中赋值的 varying 不能在“vertex”或“light”中重新赋值。"
@@ -25244,11 +26323,11 @@ msgstr "强制顶点着色"
#: servers/visual_server.cpp
msgid "Force Lambert Over Burley"
-msgstr "强制基于 Burley 的 Lambert"
+msgstr "强制 Lambert 而非 Burley"
#: servers/visual_server.cpp
msgid "Force Blinn Over GGX"
-msgstr "强制基于 GGX 的 Blinn"
+msgstr "强制 Blinn 而非 GGX"
#: servers/visual_server.cpp
msgid "Mesh Storage"
@@ -25379,6 +26458,10 @@ msgid "Disable Half Float"
msgstr "禁用半精度浮点数"
#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr "启用高精度浮点数"
+
+#: servers/visual_server.cpp
msgid "Precision"
msgstr "精度"
@@ -25396,7 +26479,7 @@ msgstr "使用简单 PVS"
#: servers/visual_server.cpp
msgid "PVS Logging"
-msgstr "PVS 日至"
+msgstr "PVS 日志"
#: servers/visual_server.cpp
msgid "Use Signals"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 3165ecb55b..01c72c6ee1 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -79,11 +79,12 @@ msgstr "下一個腳本"
msgid "Screen Orientation"
msgstr "開啓最近的"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -91,7 +92,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "全螢幕"
@@ -104,7 +105,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -113,15 +114,16 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "只限選中"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -191,6 +193,7 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
@@ -211,20 +214,16 @@ msgstr ""
msgid "Function"
msgstr "行為"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "匯出"
@@ -337,7 +336,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+msgid "Invalid input %d (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
@@ -381,36 +380,13 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "開啟資料夾"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
-msgid "Completion"
-msgstr "複製選項"
+msgid "Mouse Mode"
+msgstr "移動模式"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-msgid "Use Single Quotes"
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
@@ -443,6 +419,7 @@ msgstr "社群"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "重設縮放比例"
@@ -588,13 +565,15 @@ msgid "Project Settings Override"
msgstr "專案設定"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "名稱"
@@ -607,7 +586,8 @@ msgstr "描述:"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "運行"
@@ -638,6 +618,42 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "全部取代"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "線性"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "測試"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -660,6 +676,11 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "場景路徑:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -667,20 +688,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
+#: core/project_settings.cpp
#, fuzzy
-msgid "Version Control"
+msgid "Version Control Autoload On Startup"
msgstr "版本:"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "插件列表:"
+msgid "Version Control Plugin Name"
+msgstr "版本:"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -748,16 +764,19 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "物理幀 %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -787,8 +806,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -916,11 +935,6 @@ msgstr "路徑"
msgid "Source Code"
msgstr "來源:"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "同步更新腳本"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -982,10 +996,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1036,13 +1053,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1069,6 +1087,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "自由"
@@ -1085,7 +1104,7 @@ msgstr "對稱"
msgid "Time:"
msgstr "時間:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1140,6 +1159,95 @@ msgstr "動畫變化關鍵幀數值"
msgid "Anim Change Call"
msgstr ""
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "幀 %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Time"
+msgstr "時間:"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "本地化"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "本地化"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "新增訊號"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "移動模式"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "不選"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
@@ -1243,7 +1351,7 @@ msgstr ""
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "模式"
@@ -1258,11 +1366,72 @@ msgstr "移除被選取的軌迹。"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Time (s): "
+msgid "Time (s):"
msgstr "時間:"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Position:"
+msgstr "只限選中"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "本地化"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "管理輸出範本"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "翻譯:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "編輯Node Curve"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "移動模式"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "新增動畫"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle Track Enabled"
msgstr "啟用"
@@ -1345,7 +1514,6 @@ msgid "Remove Anim Track"
msgstr "移除動畫軌跡"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1357,16 +1525,6 @@ msgid "Editors"
msgstr "編輯器"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "插入軌跡和關鍵幀"
@@ -1504,7 +1662,7 @@ msgid "Add Method Track Key"
msgstr "插入軌跡和關鍵幀"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1886,7 +2044,9 @@ msgid "Scene does not contain any script."
msgstr "場景沒有含有任何腳本。"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "添加"
@@ -1950,6 +2110,7 @@ msgstr "無法連接訊號"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "關閉"
@@ -2130,7 +2291,7 @@ msgid "Open"
msgstr "開啟"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2440,7 +2601,7 @@ msgid "Bus Options"
msgstr "選項"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "再製"
@@ -2496,8 +2657,9 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "佈局"
#: editor/editor_audio_buses.cpp
@@ -2714,6 +2876,24 @@ msgid "Choose"
msgstr "選擇"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "複製路徑"
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "失敗:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2726,6 +2906,31 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "另存為"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "無法新增資料夾"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "無法新增資料夾"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "不能開啟檔案以供寫入:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "另存為"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2829,8 +3034,29 @@ msgstr ""
msgid "Custom release template not found."
msgstr ""
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "管理輸出範本"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "檔案不存在."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
+msgstr "時長(秒)。"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "管理輸出範本"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -2850,7 +3076,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Asset Library"
msgstr "MeshLibrary..."
@@ -3012,13 +3238,14 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "導入"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "匯出"
@@ -3153,11 +3380,11 @@ msgstr "匯出"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3300,7 +3527,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Top"
msgstr "最頂"
@@ -3396,6 +3623,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "開啟資料夾"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3492,14 +3728,16 @@ msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "所有選項"
@@ -3576,7 +3814,7 @@ msgstr "複製選項"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "清空"
@@ -3608,7 +3846,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
@@ -3632,6 +3870,10 @@ msgstr ""
msgid "New Window"
msgstr ""
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4166,15 +4408,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "場景"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "場景路徑:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4214,15 +4447,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "不要儲存"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4311,6 +4535,11 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
+msgid "Version Control"
+msgstr "版本:"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "Username"
msgstr "重新命名"
@@ -4340,6 +4569,10 @@ msgstr ""
msgid "Add a new scene."
msgstr "新增軌迹"
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "場景"
+
#: editor/editor_node.cpp
#, fuzzy
msgid "Go to previously opened scene."
@@ -4697,7 +4930,9 @@ msgstr "當改變時更新"
msgid "Hide Update Spinner"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "檔案系統"
@@ -4781,6 +5016,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
@@ -4937,13 +5173,6 @@ msgstr ""
msgid "Frame #:"
msgstr "幀 #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Time"
-msgstr "時間:"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -4968,6 +5197,7 @@ msgid "Edit Text:"
msgstr "檔案"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
@@ -5018,11 +5248,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5121,6 +5353,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "專案"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -5216,7 +5453,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5275,11 +5511,6 @@ msgstr "檔案"
msgid "Show Script Button"
msgstr "右𨫡"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "檔案系統"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5354,8 +5585,8 @@ msgstr "資源"
msgid "Color Theme"
msgstr "檔案"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5381,19 +5612,10 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5412,7 +5634,9 @@ msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "插件"
@@ -5495,7 +5719,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "檔案"
@@ -5513,6 +5736,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5520,7 +5751,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5532,11 +5763,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5544,6 +5775,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr ""
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "複製選項"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5575,6 +5813,10 @@ msgid "Add Type Hints"
msgstr "新增節點"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
@@ -5590,8 +5832,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -5600,6 +5841,11 @@ msgstr ""
msgid "Pick Distance"
msgstr "選擇主場景"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "預覽:"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5613,6 +5859,36 @@ msgstr ""
msgid "Selection Box Color"
msgstr "只限選中"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instance"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "下移"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
@@ -5649,17 +5925,17 @@ msgstr "設定"
msgid "Grid YZ Plane"
msgstr "設定"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "預設"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "預設"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "預設"
@@ -5898,6 +6174,15 @@ msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "不要儲存"
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
@@ -5928,19 +6213,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "重新命名資料夾:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5975,29 +6263,30 @@ msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "無效名稱"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "無效名稱"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "導入場景"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -6006,21 +6295,21 @@ msgstr ""
msgid "Text Color"
msgstr "下一個腳本"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "行數:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "行數:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "無效名稱"
@@ -6030,16 +6319,16 @@ msgstr "無效名稱"
msgid "Text Selected Color"
msgstr "刪除選中檔案"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "只限選中"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "未儲存當前場景。仍要開啟?"
@@ -6048,41 +6337,41 @@ msgstr "未儲存當前場景。仍要開啟?"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "行為"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "刪除"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6104,6 +6393,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "無干擾模式"
+
#: editor/editor_sub_scene.cpp
#, fuzzy
msgid "Select Node(s) to Import"
@@ -6730,14 +7024,6 @@ msgid "Replace in Files"
msgstr "全部取代"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "尋找: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "取代: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "全部取代"
@@ -6850,14 +7136,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "行為"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6869,7 +7160,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "篩選:"
@@ -7017,11 +7308,6 @@ msgstr ""
msgid "Materials"
msgstr "當改變時更新"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "本地化"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7077,17 +7363,18 @@ msgstr "檔案"
msgid "Optimizer"
msgstr "優化"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "啟用"
@@ -7136,7 +7423,8 @@ msgid "Generating Lightmaps"
msgstr "光照圖生成中"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "為Mesh生成中: "
#: editor/import/resource_importer_scene.cpp
@@ -7163,6 +7451,26 @@ msgstr ""
msgid "Saving..."
msgstr "儲存中..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7176,7 +7484,8 @@ msgstr "選擇模式"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7209,12 +7518,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "下滾"
@@ -7926,11 +8229,6 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "No animation to copy!"
-msgstr "錯誤:沒有可以複製的動畫!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
msgstr "錯誤:剪貼簿沒有動畫!"
@@ -7943,11 +8241,6 @@ msgid "Paste Animation"
msgstr "貼上動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "No animation to edit!"
-msgstr "錯誤:沒有可以編輯的動畫!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
@@ -7987,6 +8280,11 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
+msgid "Paste As Reference"
+msgstr "複製資源"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Edit Transitions..."
msgstr "編輯連接"
@@ -8017,18 +8315,21 @@ msgstr "選項"
msgid "Directions"
msgstr "描述:"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "貼上"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -8186,7 +8487,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "過渡"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8205,11 +8506,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8218,16 +8514,11 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
@@ -8261,10 +8552,6 @@ msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8513,6 +8800,11 @@ msgstr "授權條款"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
+msgid "Loading..."
+msgstr "載入"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgctxt "Pagination"
msgid "First"
msgstr "首頁"
@@ -8582,9 +8874,8 @@ msgid "Testing"
msgstr "測試"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Loading..."
-msgstr "載入"
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8639,7 +8930,7 @@ msgid "Select lightmap bake file:"
msgstr "選取Template檔案"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -9154,6 +9445,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "運行場景"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9218,6 +9510,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "佈局"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9547,13 +9843,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "(不)顯示最愛"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "文字"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "翻譯:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9661,7 +9980,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -9805,13 +10125,6 @@ msgstr "動畫變化過渡"
msgid "Apply with Transforms"
msgstr "動畫變化過渡"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "預覽:"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9978,8 +10291,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "可見碰撞圖形"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10128,18 +10442,6 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -10231,13 +10533,13 @@ msgstr ""
msgid "Points"
msgstr "下移"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "插件"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10319,8 +10621,7 @@ msgid "Grid Settings"
msgstr "設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10356,6 +10657,10 @@ msgstr ""
msgid "Sync Bones to Polygon"
msgstr ""
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -10387,13 +10692,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10402,11 +10700,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "資源"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10452,11 +10745,6 @@ msgid "Close and save changes?"
msgstr "要關閉場景嗎?(未儲存的更改將會消失)"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "儲存TileSet時出現錯誤!"
@@ -10544,10 +10832,6 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -10599,8 +10883,7 @@ msgid "Previous Script"
msgstr "上一個tab"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "檔案"
@@ -10851,7 +11134,8 @@ msgid "Convert Case"
msgstr "轉為..."
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -11168,13 +11452,16 @@ msgstr ""
msgid "Translate"
msgstr "翻譯"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "選擇模式"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Translating: "
+msgid "Translating:"
msgstr "翻譯:"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11198,10 +11485,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11648,11 +11931,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "本地化"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instance"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -11710,7 +11988,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Convert to Mesh2D"
+msgid "Convert to MeshInstance2D"
msgstr "轉為..."
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11744,15 +12022,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "行為"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11880,6 +12159,17 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
+msgid "Separation:"
+msgstr "翻譯:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "全選"
@@ -11917,19 +12207,10 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "翻譯:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
@@ -12135,6 +12416,11 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "移除選項"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -12178,6 +12464,16 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Theme Type"
+msgstr "新增節點"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "移除選項"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Add Color Item"
msgstr "加到最愛"
@@ -12453,7 +12749,7 @@ msgstr "開/關自動播放"
msgid "Disabled Button"
msgstr "已停用"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12483,6 +12779,7 @@ msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
@@ -12663,8 +12960,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "刪除選中檔案"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12749,8 +13047,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "無干擾模式"
@@ -12781,12 +13078,6 @@ msgstr ""
msgid "Priority"
msgstr "匯出"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -13070,6 +13361,139 @@ msgstr "不能執行這個動作,因為沒有tree root."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Snap Options"
+msgstr "選項"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "翻譯:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "選取"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "文字"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "編輯Node Curve"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "當改變時更新"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "篩選nodes:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "檔案"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "縮圖"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "動畫循環"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "插件"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "插件"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "移除選項"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "動畫變化過渡"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "無干擾模式"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "只限選中"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "無干擾模式"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "插件"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "選取"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "篩選:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "TileSet"
msgstr "TileSet..."
@@ -14138,36 +14562,22 @@ msgid "Runnable"
msgstr "啟用"
#: editor/project_export.cpp
-#, fuzzy
-msgid "Delete preset '%s'?"
-msgstr "要刪除選中檔案?"
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
-msgid "Exporting All"
-msgstr "匯出"
+msgid "Delete preset '%s'?"
+msgstr "要刪除選中檔案?"
#: editor/project_export.cpp
#, fuzzy
-msgid "The given export path doesn't exist:"
-msgstr "檔案不存在."
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
+msgid "Exporting All"
+msgstr "匯出"
#: editor/project_export.cpp
#, fuzzy
@@ -14188,7 +14598,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "資源"
@@ -14247,12 +14657,6 @@ msgstr "下一個腳本"
msgid "GDScript Export Mode:"
msgstr "匯出"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "文字"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14282,21 +14686,27 @@ msgstr "搬到..."
#: editor/project_export.cpp
#, fuzzy
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr "匯出"
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "導入"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export mode?"
+msgid "Export All"
msgstr "匯出"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr "選擇資料夾"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "匯出"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14305,14 +14715,20 @@ msgid "ZIP File"
msgstr "檔案"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "專案"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "專案開荒人"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "管理輸出範本"
@@ -14483,10 +14899,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "專案"
@@ -14495,6 +14907,20 @@ msgstr "專案"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "專案"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "MeshLibrary..."
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
@@ -14591,9 +15017,8 @@ msgid "Project Manager"
msgstr "開啟 Project Manager "
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "專案"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -14601,10 +15026,6 @@ msgid "Loading, please wait..."
msgstr "接收 mirrors中, 請稍侯..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "專案"
@@ -14651,11 +15072,6 @@ msgid "About"
msgstr "關於"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "MeshLibrary..."
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14814,6 +15230,7 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "按鍵"
@@ -15008,7 +15425,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "插件"
@@ -15145,12 +15563,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -15199,7 +15611,7 @@ msgstr "轉為..."
msgid "To Uppercase"
msgstr "轉為..."
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "重設縮放比例"
@@ -15404,6 +15816,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Node名稱"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Node名稱"
+
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
@@ -15484,6 +15910,10 @@ msgid "Sub-Resources"
msgstr "資源"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -15574,10 +16004,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15620,6 +16046,13 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15832,7 +16265,7 @@ msgstr "下一個腳本"
#: editor/script_editor_debugger.cpp
#, fuzzy
-msgid "Remote "
+msgid "Remote %s:"
msgstr "移除"
#: editor/script_editor_debugger.cpp
@@ -15942,11 +16375,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -16044,6 +16472,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -16055,21 +16484,6 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "下移"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16323,41 +16737,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "全部取代"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "線性"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "測試"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16458,6 +16837,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "模式"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "更改動畫長度"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16596,10 +16985,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr "時間:"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16627,11 +17012,11 @@ msgstr "監視器"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "向後"
@@ -16704,12 +17089,6 @@ msgstr "無干擾模式"
msgid "Invert Faces"
msgstr "轉為..."
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "當改變時更新"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16756,7 +17135,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "插件"
@@ -16846,6 +17225,14 @@ msgstr ""
msgid "Use DTLS"
msgstr ""
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16925,8 +17312,9 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
+#, fuzzy
+msgid "Libraries:"
+msgstr "MeshLibrary..."
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -17169,7 +17557,7 @@ msgstr "選擇模式"
msgid "Instance Materials"
msgstr "當改變時更新"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -17186,13 +17574,6 @@ msgstr ""
msgid "Translation"
msgstr "翻譯"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "本地化"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -17307,7 +17688,6 @@ msgstr "重新命名..."
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "文字"
@@ -17339,7 +17719,7 @@ msgstr "只限選中"
msgid "Skeleton To Node"
msgstr "不選"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "新增動畫"
@@ -17363,7 +17743,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17393,6 +17772,19 @@ msgstr "不選"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "插件"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "插件"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
@@ -17794,11 +18186,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "動畫變化數值"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17818,7 +18205,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17826,7 +18213,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17957,6 +18344,15 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Paste VisualScript Nodes"
+msgstr "貼上"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -18063,15 +18459,6 @@ msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Paste VisualScript Nodes"
-msgstr "貼上"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
@@ -18224,7 +18611,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18232,7 +18619,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18298,10 +18685,6 @@ msgid "Node Path"
msgstr "複製路徑"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "預設"
@@ -18359,11 +18742,6 @@ msgid "Set Mode"
msgstr "選擇模式"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Type Cache"
-msgstr "當改變時更新"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -18382,7 +18760,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18397,18 +18775,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "無效字型"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "無效名稱。"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18420,11 +18800,11 @@ msgid "Var Name"
msgstr "名稱"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -18507,11 +18887,6 @@ msgid "Construct %s"
msgstr "常數"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "常數"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -18528,10 +18903,6 @@ msgstr "行為"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -18584,6 +18955,14 @@ msgstr "Instance"
msgid "Write Mode"
msgstr "匯出"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18592,6 +18971,32 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "匯出"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "匯出"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18645,6 +19050,10 @@ msgstr ""
msgid "Bounds Geometry"
msgstr "重試"
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18670,6 +19079,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18702,6 +19127,10 @@ msgstr ""
msgid "Export Format"
msgstr "匯出"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18732,7 +19161,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "上一個tab"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18913,10 +19342,6 @@ msgid "Could not execute on device."
msgstr "無法新增資料夾"
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -19021,12 +19446,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "訊號"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19044,6 +19473,10 @@ msgid "Could not find keystore, unable to export."
msgstr "無法新增資料夾"
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -19074,7 +19507,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -19085,20 +19518,19 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files to gradle project."
+msgstr "無法新增資料夾"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -19111,7 +19543,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -19127,7 +19559,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "時長(秒)。"
#: platform/android/export/export_plugin.cpp
@@ -19137,15 +19569,12 @@ msgstr "連接中..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr "無法新增資料夾"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19157,7 +19586,7 @@ msgstr "篩選檔案..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Could not export project files"
+msgid "Could not export project files."
msgstr "無法新增資料夾"
#: platform/android/export/export_plugin.cpp
@@ -19177,6 +19606,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19250,7 +19731,7 @@ msgstr "成功!"
msgid "Push Notifications"
msgstr "貼上動畫"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "開啟 Project Manager?"
@@ -19260,7 +19741,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -19347,6 +19828,17 @@ msgstr "貼上"
msgid "Custom BG Color"
msgstr "貼上"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "管理輸出範本"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Export Template管理器"
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19371,25 +19863,34 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr "無法新增資料夾"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Invalid export template:"
+msgid "Invalid export template: \"%s\"."
msgstr "管理輸出範本"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not write file:"
+msgid "Could not write file: \"%s\"."
msgstr "無法新增資料夾"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "內容:"
+
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "無法新增資料夾"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "翻譯:"
@@ -19413,7 +19914,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -19423,7 +19924,7 @@ msgstr "全部展開"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "貼上"
#: platform/javascript/export/export.cpp
@@ -19465,17 +19966,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "無法新增資料夾"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr "無法新增資料夾"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Error starting HTTP server:"
+msgid "Error starting HTTP server: %d."
msgstr "儲存TileSet時出現錯誤!"
#: platform/javascript/export/export.cpp
@@ -19721,7 +20222,7 @@ msgstr "匯出"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "設備"
#: platform/osx/export/export.cpp
@@ -19771,9 +20272,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "無法新增資料夾"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "無法新增資料夾"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "本地化"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19789,21 +20309,75 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "找不到!"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "儲存TileSet時出現錯誤!"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "描述:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "正在建立縮圖"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr "無法新增資料夾"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "管理輸出範本"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19811,7 +20385,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19853,6 +20427,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "專案"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "無法新增資料夾"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "無效字型"
@@ -19987,12 +20571,13 @@ msgid "Publisher Display Name"
msgstr "無效名稱"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "無效字型"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "運行場景"
#: platform/uwp/export/export.cpp
@@ -20166,6 +20751,11 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "無法移除暫存檔:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20179,6 +20769,11 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "貼上資源"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "版本:"
@@ -20207,6 +20802,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "貼上動畫"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "無法新增資料夾"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "無法新增資料夾"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "無法新增資料夾"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "無法新增資料夾"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "無效字型"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "無效名稱。"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "無法移除暫存檔:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20228,6 +20887,23 @@ msgid "Invalid product version:"
msgstr "無效字型"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "無效副檔名"
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -20243,6 +20919,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20255,11 +20935,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "幀 %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20278,18 +20953,6 @@ msgstr "運行"
msgid "Centered"
msgstr "不選"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20370,8 +21033,7 @@ msgid "Pitch Scale"
msgstr "選擇模式"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "開/關自動播放"
@@ -20383,7 +21045,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instance"
@@ -20417,7 +21080,8 @@ msgstr "移動模式"
msgid "Rotating"
msgstr "本地化"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "當前版本:"
@@ -20443,19 +21107,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "線性"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "線性"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "移除選項"
@@ -20505,8 +21170,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "選擇模式"
@@ -20544,11 +21209,6 @@ msgstr ""
msgid "Visible"
msgstr "(不)顯示隱藏的文件"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20571,10 +21231,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20612,6 +21268,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20620,7 +21281,7 @@ msgstr "選擇模式"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "已停用"
@@ -20723,17 +21384,6 @@ msgstr "專案"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "文字"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20831,8 +21481,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20966,7 +21617,7 @@ msgid "Node B"
msgstr "貼上"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20976,7 +21627,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "已停用"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -21013,7 +21664,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21080,7 +21732,7 @@ msgstr ""
msgid "Width Curve"
msgstr "編輯Node Curve"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "預設"
@@ -21138,7 +21790,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21173,8 +21825,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "啟用"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21187,16 +21845,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "內客"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "關閉場景"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21204,13 +21852,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "不選"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -21241,6 +21892,7 @@ msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21471,6 +22123,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
@@ -21573,7 +22226,7 @@ msgstr "只限選中"
msgid "Use Global Coordinates"
msgstr "下一個腳本"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "儲存檔案"
@@ -21842,28 +22495,11 @@ msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "動畫變化過渡"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21977,7 +22613,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Node名稱"
@@ -22017,9 +22653,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -22149,24 +22786,6 @@ msgid "Autoplace Priority"
msgstr "檔案"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "MeshLibrary..."
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "MeshLibrary..."
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -22191,6 +22810,85 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "MeshLibrary..."
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "當改變時更新"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "下一個腳本"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "檔案"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "檔案"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "選擇模式"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "篩選檔案..."
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "篩選檔案..."
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "開/關自動播放"
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -22199,7 +22897,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "選擇模式"
@@ -22308,23 +23007,18 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22445,18 +23139,170 @@ msgstr "行為"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "移動模式"
+msgid "Joint Constraints"
+msgstr "常數"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "場景儲存中"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "翻譯:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "移動模式"
+msgid "Angular Limit Enabled"
+msgstr "篩選檔案..."
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "移動模式"
+msgid "Angular Limit Upper"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "最大的角度錯誤:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "描述:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "描述:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "篩選檔案..."
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -22497,10 +23343,6 @@ msgid "Params"
msgstr "當改變時更新"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22512,11 +23354,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "翻譯:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22581,15 +23418,6 @@ msgstr "最大的角度錯誤:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "場景儲存中"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "線性"
@@ -22616,10 +23444,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22833,8 +23657,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22944,6 +23769,34 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "無效名稱"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "下移"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "內容:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "按鍵"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23022,33 +23875,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "翻譯"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "當改變時更新"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23188,38 +24020,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "開/關自動播放"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "開/關自動播放"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23254,16 +24054,30 @@ msgid "Autorestart"
msgstr "儲存檔案"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "動晝插入關鍵幀?"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "新增訊號"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Instance"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "只限選中"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "新增訊號"
@@ -23272,10 +24086,6 @@ msgstr "新增訊號"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23348,11 +24158,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "由 '%s' 連到 '%s'"
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "篩選檔案..."
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23593,6 +24398,11 @@ msgid ""
msgstr ""
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "篩選:"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23630,7 +24440,7 @@ msgstr ""
msgid "Tooltip"
msgstr "工具"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
@@ -23698,11 +24508,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "開/關自動播放"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "警告!"
@@ -23754,6 +24559,7 @@ msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23767,11 +24573,12 @@ msgid "Show Close"
msgstr "關閉"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "選取"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "社群"
@@ -23836,7 +24643,7 @@ msgid "Fixed Icon Size"
msgstr "下一個腳本"
#: scene/gui/label.cpp
-msgid "Valign"
+msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
@@ -24275,7 +25082,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24318,7 +25125,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "匯出"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24444,6 +25251,12 @@ msgid "Timeout"
msgstr "時間:"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
@@ -24458,13 +25271,13 @@ msgstr "描述:"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "匯出"
+msgid "Pause Mode"
+msgstr "選擇模式"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "選擇模式"
+msgid "Physics Interpolation Mode"
+msgstr "模式"
#: scene/main/node.cpp
#, fuzzy
@@ -24493,11 +25306,6 @@ msgstr ""
msgid "Process Priority"
msgstr "檔案"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "模式"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24530,12 +25338,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "模式"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24777,6 +25581,39 @@ msgid "Swap OK Cancel"
msgstr "取消"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "名稱"
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "物理幀 %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "物理幀 %"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "插件"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "插件"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24812,6 +25649,781 @@ msgstr "縮放selection"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "行為"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "移除選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "移除選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "移除選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "已停用"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "翻譯:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "動畫循環"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "檔案系統"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "重設縮放比例"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "已停用"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "所有選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "已停用"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "所有選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "已停用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "已停用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "已停用"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "移除選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "預設"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "預設"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "上一個tab"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "刪除選中檔案"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "貼上"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "篩選檔案..."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "篩選檔案..."
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "資料夾:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "資料夾:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "複製選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "複製選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "導入場景"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "描述:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "重設縮放比例"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "無干擾模式"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "已停用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "選擇模式"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "新增節點"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "下一個腳本"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "測試"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "描述:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "移除選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "移除選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "新增資料夾"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "已停用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "翻譯:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "移除選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "翻譯:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "選擇模式"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "預設"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "預設"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "社群"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "刪除"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "下一個腳本"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "下一個腳本"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "編輯Node Curve"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "移除選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "移動模式"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "插件"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "選取"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "重設縮放比例"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "開/關自動播放"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "開/關自動播放"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "開/關自動播放"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "貼上"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "貼上"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "全選"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "全部折疊"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "開/關自動播放"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "只限選中"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "行為"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "刪除"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "未儲存當前場景。仍要開啟?"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "內容:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "按鍵"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "運行場景"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "新增"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "運行場景"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "內容:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "翻譯:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "已停用"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "描述:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "移除選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "移除選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "檔案系統"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "檔案系統"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "目標"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "資料夾:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "移動模式"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "移動模式"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "已停用"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "線性"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "測試"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "線性"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "線性"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "載入錯誤"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "檔案"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "檔案"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "重設縮放比例"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "重設縮放比例"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "重設縮放比例"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "移除選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "新增節點"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "管理輸出範本"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "管理輸出範本"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "翻譯:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "翻譯:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "選擇模式"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "選擇模式"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "選擇模式"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "選擇模式"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "檔案"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "設定"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "只限選中"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "選擇模式"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "行為"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "Bezier節點下移"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "Instance"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24850,15 +26462,6 @@ msgstr "描述:"
msgid "Char"
msgstr "有效字符:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -25152,15 +26755,6 @@ msgid "Color Correction"
msgstr "行為"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "警告"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "最近:"
@@ -25171,6 +26765,11 @@ msgid "Distance Field"
msgstr "無干擾模式"
#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Raw Data"
+msgstr "MeshLibrary..."
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -25192,11 +26791,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "檔案"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "下一個"
@@ -25214,10 +26808,6 @@ msgid "Vertex Lighting"
msgstr "描述:"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "下一個腳本"
@@ -25227,11 +26817,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "下一個腳本"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25250,6 +26835,10 @@ msgid "Ensure Correct Normals"
msgstr "縮放selection"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -25315,10 +26904,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "貼上動畫"
@@ -25342,50 +26927,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "移除選項"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "移除選項"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "選擇模式"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "可見碰撞圖形"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "文字"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -25394,35 +26948,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "移除選項"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "清空"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "運行場景"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "檔案"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25431,15 +26970,6 @@ msgid "Ambient Occlusion"
msgstr "插件"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "選擇模式"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25471,15 +27001,10 @@ msgstr "過渡"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "過渡"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "翻譯:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25521,15 +27046,20 @@ msgstr "移動模式"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "選擇模式"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "檔案"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "動畫變化過渡"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25553,28 +27083,14 @@ msgstr "Instance"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "縮放selection"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "縮放selection"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Color Array"
-msgstr "常數"
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
+msgid "Sampling"
+msgstr "選擇模式"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "更改動畫循環"
#: scene/resources/navigation_mesh.cpp
@@ -25591,10 +27107,15 @@ msgid "Source Group Name"
msgstr "來源:"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "內容:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25603,11 +27124,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "無干擾模式"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25620,6 +27146,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "預設"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -25636,7 +27167,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25758,6 +27289,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "編輯Node Curve"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25766,15 +27302,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "運行場景"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "新增訊號"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Node名稱"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -25835,19 +27380,19 @@ msgid "Expand Margin"
msgstr "全部展開"
#: scene/resources/style_box.cpp
-msgid "Corner Radius"
+msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Corner Detail"
+msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
+msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
+msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
@@ -25873,6 +27418,19 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "向後"
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "選擇模式"
@@ -25884,13 +27442,13 @@ msgstr "捕捉"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "匯出"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "匯出"
+msgid "To"
+msgstr "最頂"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25926,8 +27484,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "選擇模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "選擇模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "移動模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "移動模式"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25992,6 +27571,11 @@ msgid "Scenario"
msgstr "場景"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "插件"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26009,6 +27593,26 @@ msgstr "線性"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "預設"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "預覽:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "測試"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "編輯連接"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -26106,6 +27710,10 @@ msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26356,6 +27964,11 @@ msgstr "無干擾模式"
msgid "Collision Unsafe Fraction"
msgstr "無干擾模式"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "物理幀 %"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -26370,13 +27983,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
@@ -26641,6 +28254,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "檔案"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "版本:"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index ee2c22c535..be888529cc 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -27,15 +27,19 @@
# MintSoda <lionlxh@qq.com>, 2020.
# meowmeowmeowcat <meowmeowcat1211@gmail.com>, 2021.
# anthonychen <anton1554970211@126.com>, 2021.
-# Chia-Hsiang Cheng <cche0109@student.monash.edu>, 2021.
+# Chia-Hsiang Cheng <cche0109@student.monash.edu>, 2021, 2022.
# 曹恩逢 <nelson22768384@gmail.com>, 2022.
+# Number18 <secretemail7730@gmail.com>, 2022.
+# Haoyu Qiu <timothyqiu32@gmail.com>, 2022.
+# Otis Kao <momoslim@gmail.com>, 2022.
+# YuChiang Chang <chiang.c.tw@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-12 21:43+0000\n"
-"Last-Translator: 曹恩逢 <nelson22768384@gmail.com>\n"
+"PO-Revision-Date: 2022-05-30 16:17+0000\n"
+"Last-Translator: YuChiang Chang <chiang.c.tw@gmail.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -43,144 +47,135 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "繪圖板驅動程式"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "剪貼簿為空!"
+msgstr "剪貼簿"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "目前場景"
+msgstr "目前的畫面"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "退出代號"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "啟用"
+msgstr "啟用垂直同步"
#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "透過合成器垂直同步"
#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
msgid "Delta Smoothing"
-msgstr ""
+msgstr "變量平滑"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "移動模式"
+msgstr "低處理器使用率模式"
#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "低處理器使用率模式睡眠(微秒)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Keep Screen On"
-msgstr "保持開啟除錯工具"
+msgstr "保持螢幕開啟"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "輪廓尺寸:"
+msgstr "最小視窗大小"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "輪廓尺寸:"
+msgstr "最大視窗大小"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "濾色運算子。"
+msgstr "螢幕方向"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "新視窗"
+msgstr "視窗"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr "邊界像素"
+msgstr "無邊框"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "啟用單像素透明度"
-#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr "開啟/取消全螢幕顯示"
+msgstr "全螢幕"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "最大化"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Minimized"
-msgstr "初始化"
+msgstr "最小化"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "可調整大小的"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#, fuzzy
+#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
-msgstr "停駐列位置"
+msgstr "位置"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "大小:"
+msgstr "大小"
#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Endian Swap"
-msgstr ""
+msgstr "切換端序"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "編輯器"
+msgstr "編輯器提示"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "顯示錯誤訊息"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "插值模式"
+msgstr "每秒反覆(Iteration)次數"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Target FPS"
-msgstr "目標"
+msgstr "標準FPS"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -188,23 +183,20 @@ msgid "Time Scale"
msgstr "TimeScale 節點"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "物理影格 %"
+msgstr "物理抖動修正"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "錯誤"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "保存時發生錯誤"
+msgstr "錯誤訊息字串"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "保存時發生錯誤"
+msgstr "發生錯誤之行數"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -213,7 +205,7 @@ msgstr "搜尋結果"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "記憶體"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -221,18 +213,18 @@ msgstr ""
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "限制"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Command:旋轉"
+msgstr "指令佇列"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "多執行緒佇列大小(KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -242,42 +234,35 @@ msgstr ""
msgid "Function"
msgstr "函式"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Data"
-msgstr "包含數據"
+msgstr "資料"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr "網路分析工具"
+msgstr "網路"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "遠端 "
+msgstr "遠端檔案系統"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "頁: "
+msgstr "分頁大小"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "預先讀取頁數"
#: core/io/http_client.cpp
+#, fuzzy
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "啟用阻礙模式"
#: core/io/http_client.cpp
#, fuzzy
@@ -285,37 +270,35 @@ msgid "Connection"
msgstr "連接"
#: core/io/http_client.cpp
+#, fuzzy
msgid "Read Chunk Size"
-msgstr ""
+msgstr "讀取區塊大小"
#: core/io/marshalls.cpp
-#, fuzzy
msgid "Object ID"
-msgstr "繪製的物件:"
+msgstr "物件ID"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "啟用描圖紙"
+msgstr "允許物件解碼"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "拒絕新網路連接"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
-msgstr "網路分析工具"
+msgstr "對等網路使用者"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
-msgstr "根節點名稱"
+msgstr "根節點"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "連接"
+msgstr "拒絕新網路連接"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
@@ -324,36 +307,35 @@ msgstr "轉換類型"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "編碼緩衝區大小上限"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "輸入緩衝區大小上限"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "輸出緩衝區大小上限"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
-msgstr ""
+msgstr "串流使用者"
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "大端"
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "資料陣列"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "停用握手"
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "編輯連接內容:"
+msgstr "最大等待連接數"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -371,12 +353,13 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "位元組長度不足以進行解碼或或格式無效。"
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "運算式中的輸入 %i 無效 (未傳遞)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "該實體為 null,無法使用 self(未傳遞)"
+msgstr "由於實例為null或是未被傳遞,無法使用self"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -401,7 +384,7 @@ msgstr "呼叫「%s」時:"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr ""
+msgstr "種子"
#: core/math/random_number_generator.cpp
#, fuzzy
@@ -410,44 +393,21 @@ msgstr "狀態"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "訊息佇列"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "最大大小(KB)"
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "開啟編輯器"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
-msgid "Completion"
-msgstr "複製所選"
+msgid "Mouse Mode"
+msgstr "移動模式"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "新增單一圖塊"
+msgid "Use Accumulated Input"
+msgstr "刪除輸入"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -455,97 +415,92 @@ msgid "Device"
msgstr "裝置"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Alt"
-msgstr "全部"
+msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Control"
-msgstr "版本控制"
+msgstr "Control"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "Meta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "社群"
+msgstr "Command"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
-msgstr "預設設定"
+msgstr "按下"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Scancode"
-msgstr "掃描"
+msgstr "鍵盤掃描碼"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical Scancode"
-msgstr "實體按鍵"
+msgstr "實體鍵盤掃描碼"
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
#: core/os/input_event.cpp
+#, fuzzy
msgid "Echo"
-msgstr ""
+msgstr "Echo"
#: core/os/input_event.cpp scene/gui/base_button.cpp
#, fuzzy
msgid "Button Mask"
-msgstr "按鈕"
+msgstr "按鍵遮罩"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Global Position"
-msgstr "常數"
+msgstr "全域位置"
#: core/os/input_event.cpp
#, fuzzy
msgid "Factor"
-msgstr "向量 Vector"
+msgstr "因素"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Button Index"
-msgstr "滑鼠按鍵索引:"
+msgstr "按鍵索引"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "雙擊"
#: core/os/input_event.cpp
msgid "Tilt"
-msgstr ""
+msgstr "傾斜"
#: core/os/input_event.cpp
#, fuzzy
msgid "Pressure"
-msgstr "預設設定"
+msgstr "按壓"
#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
-msgstr "相對吸附"
+msgstr "相對"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed"
-msgstr "速度:"
+msgstr "速度"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
@@ -553,14 +508,12 @@ msgid "Axis"
msgstr "類比軸"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "(數值)"
+msgstr "軸數值"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Index"
-msgstr "索引:"
+msgstr "索引"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -571,72 +524,68 @@ msgstr "操作"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "強度"
#: core/os/input_event.cpp
+#, fuzzy
msgid "Delta"
-msgstr ""
+msgstr "變量"
#: core/os/input_event.cpp
#, fuzzy
msgid "Channel"
-msgstr "更改"
+msgstr "頻道"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "提交改動"
+msgstr "訊息"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pitch"
-msgstr "仰角:"
+msgstr "仰角"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity"
-msgstr "向右環視"
+msgstr "速度"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "樂器"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "行號:"
+msgstr "控制器編號"
#: core/os/input_event.cpp
msgid "Controller Value"
-msgstr ""
+msgstr "控制器值"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "操作"
+msgstr "應用"
#: core/project_settings.cpp main/main.cpp
-#, fuzzy
msgid "Config"
-msgstr "設定吸附"
+msgstr "設置"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
-msgstr "專案設定..."
+msgstr "覆寫專案設定"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "名稱"
@@ -648,7 +597,8 @@ msgstr "說明"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "執行"
@@ -669,25 +619,61 @@ msgstr "已停用的項目"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "使用隱藏的專案資料目錄"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "使用自訂使用者目錄"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
+msgstr "自訂使用者目錄名稱"
+
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "全部顯示"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "燈光"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
msgstr ""
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "左延展"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "測試"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
msgstr "音訊"
#: core/project_settings.cpp
-#, fuzzy
msgid "Default Bus Layout"
-msgstr "載入預設匯流排配置。"
+msgstr "預設匯流排配置"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
@@ -699,49 +685,49 @@ msgstr "編輯器"
#: core/project_settings.cpp
#, fuzzy
msgid "Main Run Args"
-msgstr "主場景引數:"
+msgstr "主執行引數"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "場景路徑:"
+
+#: core/project_settings.cpp
+#, fuzzy
msgid "Search In File Extensions"
-msgstr ""
+msgstr "以副檔名搜尋"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "版本控制"
+msgstr "腳本樣板搜尋路徑"
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "啟動時自動載入"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "外掛名稱:"
+msgid "Version Control Plugin Name"
+msgstr "版本控制"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Input"
-msgstr "新增輸入"
+msgstr "輸入"
#: core/project_settings.cpp
+#, fuzzy
msgid "UI Accept"
-msgstr ""
+msgstr "UI確定"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
-msgstr "選擇"
+msgstr "UI選擇"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
-msgstr "取消"
+msgstr "UI取消"
#: core/project_settings.cpp
#, fuzzy
@@ -765,30 +751,30 @@ msgstr "右上"
#: core/project_settings.cpp
msgid "UI Up"
-msgstr ""
+msgstr "UI上"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Down"
-msgstr "下行"
+msgstr "UI下"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Page Up"
-msgstr "頁: "
+msgstr "UI頁面向上滾動"
#: core/project_settings.cpp
+#, fuzzy
msgid "UI Page Down"
-msgstr ""
+msgstr "UI頁面向下滾動"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "UI首頁"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI End"
-msgstr "在結尾"
+msgstr "UI結尾"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
@@ -796,23 +782,25 @@ msgstr "在結尾"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
-#, fuzzy
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
-msgstr " (物理)"
+msgstr "物理"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
-msgstr ""
+msgstr "3D"
#: core/project_settings.cpp
#, fuzzy
msgid "Smooth Trimesh Collision"
-msgstr "建立三角網格碰撞同級"
+msgstr "平滑三角網格碰撞"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
@@ -823,9 +811,8 @@ msgstr "建立三角網格碰撞同級"
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Rendering"
-msgstr "算繪引擎:"
+msgstr "算繪"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -835,18 +822,19 @@ msgstr "算繪引擎:"
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "品質"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
-msgstr "篩選:"
+msgstr "篩選器"
#: core/project_settings.cpp scene/main/viewport.cpp
+#, fuzzy
msgid "Sharpen Intensity"
-msgstr ""
+msgstr "銳化強度"
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -862,9 +850,8 @@ msgstr "偵錯"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "設定:"
+msgstr "設定"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -874,75 +861,76 @@ msgstr "分析工具"
#: core/project_settings.cpp
#, fuzzy
msgid "Max Functions"
-msgstr "產生函式"
+msgstr "最大值函式"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Compression"
-msgstr "設定表示式"
+msgstr "壓縮"
#: core/project_settings.cpp
-#, fuzzy
msgid "Formats"
msgstr "格式"
#: core/project_settings.cpp
msgid "Zstd"
-msgstr ""
+msgstr "Zstd"
#: core/project_settings.cpp
+#, fuzzy
msgid "Long Distance Matching"
-msgstr ""
+msgstr "長距配對"
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "壓縮等級"
#: core/project_settings.cpp
+#, fuzzy
msgid "Window Log Size"
-msgstr ""
+msgstr "視窗日誌大小"
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "安卓"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "模組"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "連接至方法:"
+msgstr "連接逾時秒數"
#: core/register_core_types.cpp
+#, fuzzy
msgid "Packet Peer Stream"
-msgstr ""
+msgstr "封包對等串流"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
-msgstr ""
+msgstr "最大緩衝區(二次幂)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
#, fuzzy
msgid "Certificates"
-msgstr "頂點:"
+msgstr "憑證"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -963,14 +951,8 @@ msgid "Path"
msgstr "路徑"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "來源"
-
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "提交改動"
+msgstr "原始碼"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
@@ -982,8 +964,9 @@ msgid "Test"
msgstr "測試"
#: core/translation.cpp scene/resources/font.cpp
+#, fuzzy
msgid "Fallback"
-msgstr ""
+msgstr "遞補"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
@@ -1019,43 +1002,47 @@ msgstr "EiB"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "緩衝區"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
+msgstr "畫布多邊形緩衝區大小(KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
+msgstr "畫布多邊形索引緩衝區大小(KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#, fuzzy
msgid "Snapping"
-msgstr "智慧型吸附"
+msgstr "吸附"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#, fuzzy
msgid "Use GPU Pixel Snap"
-msgstr "使用像素吸附"
+msgstr "使用GPU像素吸附"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "即時緩衝區大小(KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1066,62 +1053,63 @@ msgstr "烘焙光照圖"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
-msgstr ""
+msgstr "使用雙三次採樣"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
-msgstr ""
+msgstr "最大可算繪元素數"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
-msgstr ""
+msgstr "最大可算繪燈光數"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Max Renderable Reflections"
-msgstr "置中所選"
+msgstr "最大可算繪反射數"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
-msgstr ""
+msgstr "單一物件最大燈光數"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
-msgstr ""
+msgstr "次表面散射"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "縮放"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Follow Surface"
-msgstr "填充表面"
+msgstr "跟隨表面"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
-msgstr ""
+msgstr "權重採樣"
#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
msgid "Voxel Cone Tracing"
-msgstr ""
+msgstr "體素椎體描摹"
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "高品質"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
+msgstr "混合形狀最大緩衝區大小(KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "不受限"
@@ -1138,7 +1126,7 @@ msgstr "鏡像"
msgid "Time:"
msgstr "時間:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "數值:"
@@ -1190,6 +1178,97 @@ msgstr "更改動畫關鍵畫格數值"
msgid "Anim Change Call"
msgstr "更改動畫呼叫"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "影格 %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "時間"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "本地化"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "旋轉步長:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "數值"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "數量:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "型別"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "設定處理程式"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "設定處理程式"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "網格偏移量:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "偏移:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "動畫"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "緩入緩出"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "更改多個動畫的關鍵畫格時間"
@@ -1284,7 +1363,7 @@ msgstr "打開/關閉此軌道。"
msgid "Update Mode (How this property is set)"
msgstr "更新模式(屬性設定方法)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "插值模式"
@@ -1297,10 +1376,75 @@ msgid "Remove this track."
msgstr "移除該動畫軌。"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "時間(秒) : "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "位置"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "旋轉步長:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "縮放:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "型別:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "無效的輸出樣板:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "緩入緩出"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "設定處理程式"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "設定處理程式"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "串流使用者"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "重新開始(秒):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "淡入(秒):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "動畫:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "啟用/禁用軌道"
@@ -1377,7 +1521,6 @@ msgid "Remove Anim Track"
msgstr "刪除動畫軌"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1389,16 +1532,6 @@ msgid "Editors"
msgstr "編輯器"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "動畫"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "新增動畫軌道與關鍵畫格"
@@ -1525,7 +1658,8 @@ msgid "Add Method Track Key"
msgstr "新增方法軌道關鍵畫格"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "在物件中找不到方法: "
#: editor/animation_track_editor.cpp
@@ -1546,7 +1680,7 @@ msgstr "方法"
#: editor/animation_track_editor.cpp
msgid "Bezier"
-msgstr ""
+msgstr "貝茲"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -1888,7 +2022,9 @@ msgid "Scene does not contain any script."
msgstr "場景中無任何腳本。"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "新增"
@@ -1952,6 +2088,7 @@ msgstr "無法連接訊號"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "關閉"
@@ -2125,8 +2262,8 @@ msgid "Open"
msgstr "開啟"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "為下列之擁有者:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2424,7 +2561,7 @@ msgid "Bus Options"
msgstr "匯流排選項"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "重複"
@@ -2476,8 +2613,9 @@ msgstr "開啟音訊匯流排配置"
msgid "There is no '%s' file."
msgstr "檔案「%s」不存在。"
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "畫面配置"
#: editor/editor_audio_buses.cpp
@@ -2681,6 +2819,25 @@ msgid "Choose"
msgstr "選擇"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "複製節點路徑"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "套件安裝成功!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "失敗:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "儲存檔案:"
@@ -2693,6 +2850,31 @@ msgid "Packing"
msgstr "正在打包"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "另存新檔"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "無法新增資料夾。"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "無法匯出專案檔案"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "無法開啟欲寫入的檔案:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "另存新檔"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2765,11 +2947,11 @@ msgstr "色彩運算子。"
#: editor/editor_export.cpp
msgid "64 Bits"
-msgstr ""
+msgstr "64位元"
#: editor/editor_export.cpp
msgid "Embed PCK"
-msgstr ""
+msgstr "內嵌PCK"
#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -2778,23 +2960,24 @@ msgstr "紋理貼圖區域"
#: editor/editor_export.cpp
msgid "BPTC"
-msgstr ""
+msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
-msgstr ""
+msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC"
-msgstr ""
+msgstr "ETC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
-msgstr ""
+msgstr "ETC2"
#: editor/editor_export.cpp
+#, fuzzy
msgid "No BPTC Fallbacks"
-msgstr ""
+msgstr "無BPTC回落"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -2808,17 +2991,39 @@ msgstr "找不到自定義偵錯樣板。"
msgid "Custom release template not found."
msgstr "找不到自定義發行樣板。"
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "管理樣板"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "給定的匯出路徑不存在:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "找不到樣板檔案:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "無效的輸出樣板:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "填充"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "匯出 32 位元檔時,內嵌 PCK 大小不得超過 4 GB。"
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
-msgstr ""
+msgstr "匯出時轉換文字資源至二進位"
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -2829,7 +3034,7 @@ msgid "Script Editor"
msgstr "腳本編輯器"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "素材庫"
@@ -2974,13 +3179,14 @@ msgstr "設為目前的"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "匯入"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "匯出"
@@ -3105,11 +3311,11 @@ msgstr "播放模式:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3138,7 +3344,7 @@ msgstr "顯示/取消顯示隱藏檔案"
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
-msgstr ""
+msgstr "停用覆寫警告"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
@@ -3239,11 +3445,11 @@ msgstr "(重新)匯入素材"
#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
-msgstr ""
+msgstr "重新匯入已匯入的遺失檔案"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "頂端"
@@ -3254,7 +3460,7 @@ msgstr "類別:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr "繼承:"
+msgstr "繼承:"
#: editor/editor_help.cpp
msgid "Inherited by:"
@@ -3306,7 +3512,7 @@ msgstr "樣式"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr "列舉類型"
+msgstr "列舉"
#: editor/editor_help.cpp
msgid "Property Descriptions"
@@ -3334,6 +3540,14 @@ msgid ""
msgstr ""
"該方法目前沒有說明。請幫我們[color=$color][url=$url]貢獻一個[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr "文字編輯器"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3341,7 +3555,7 @@ msgstr "說明"
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
-msgstr ""
+msgstr "按字母排序函式"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3426,16 +3640,18 @@ msgid "Label"
msgstr "數值"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "僅顯示方法"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "檢查項目"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "已檢查的項目"
@@ -3458,11 +3674,11 @@ msgstr "(數值)"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
+msgstr "釘選的數值將被迫保存,即使其值與預設值相同。"
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
+msgstr "釘選數值【已停用因'%s'僅適用於編輯器】"
#: editor/editor_inspector.cpp
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -3479,11 +3695,11 @@ msgstr "設定多個:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
-msgstr ""
+msgstr "已釘選%s"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
-msgstr ""
+msgstr "已解除釘選%s"
#: editor/editor_inspector.cpp
#, fuzzy
@@ -3514,7 +3730,7 @@ msgstr "複製所選"
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "清除"
@@ -3545,7 +3761,7 @@ msgid "Up"
msgstr "上行"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "節點"
@@ -3569,6 +3785,10 @@ msgstr "連出 RSET"
msgid "New Window"
msgstr "新視窗"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "未命名專案"
+
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
@@ -4095,16 +4315,7 @@ msgstr "其他 %d 個檔案"
#: editor/editor_node.cpp
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "場景"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "場景路徑:"
+msgstr "無法寫入檔案'%s',該檔案正被使用、鎖定或因權限不足。"
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
@@ -4124,11 +4335,11 @@ msgstr "永遠顯示網格"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
-msgstr ""
+msgstr "多項標籤時調整大小"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
-msgstr ""
+msgstr "最小寬度"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
@@ -4140,26 +4351,17 @@ msgid "Always Clear Output On Play"
msgstr "清除輸出"
#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
msgid "Always Open Output On Play"
-msgstr ""
+msgstr "播放時永遠開啟輸出"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "自動剪裁"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "執行前先保存場景..."
+msgstr "停止時永遠關閉輸出"
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
-msgstr ""
+msgstr "失去焦點時保存"
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
@@ -4197,7 +4399,7 @@ msgstr "TimeSeek 節點"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
-msgstr ""
+msgstr "遊標懸停時顯示縮圖"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
@@ -4210,7 +4412,7 @@ msgstr "專案路徑:"
#: editor/editor_node.cpp
msgid "Default Float Step"
-msgstr ""
+msgstr "預設浮點數間隔"
#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
@@ -4218,16 +4420,17 @@ msgid "Disable Folding"
msgstr "已停用的按鈕"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Auto Unfold Foreign Scenes"
-msgstr ""
+msgstr "自動展開對外場景"
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
-msgstr ""
+msgstr "水平Vector2編輯"
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
-msgstr ""
+msgstr "水平Vector類別編輯"
#: editor/editor_node.cpp
#, fuzzy
@@ -4241,7 +4444,11 @@ msgstr "在屬性面板中開啟"
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
-msgstr ""
+msgstr "預設顏色挑選器模式"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "版本控制"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -4250,11 +4457,11 @@ msgstr "重新命名"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "SSH公鑰路徑"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "SSH私鑰路徑"
#: editor/editor_node.cpp
msgid "Dock Position"
@@ -4272,6 +4479,10 @@ msgstr "切換/取消專注模式。"
msgid "Add a new scene."
msgstr "新增場景。"
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "場景"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "跳至上一個開啟的場景。"
@@ -4446,10 +4657,12 @@ msgid ""
msgstr "開啟該選項後,導航網格與多邊形將在專案執行時可見。"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Force Shader Fallbacks"
-msgstr ""
+msgstr "強制著色器回落"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
"When this option is enabled, shaders will be used in their fallback form "
"(either visible via an ubershader or hidden) during all the run time.\n"
@@ -4458,6 +4671,10 @@ msgid ""
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
+"當該選項啟用時,著色器將以回落的形式於執行時作用(透過Ubershader顯示或隱"
+"藏)。\n"
+"可用於驗證回落的外觀和效能,其在正常的情形下只會短暫地顯示。\n"
+"需啟用專案設定中的非同步著色器編譯以使該選項發揮效果。"
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -4618,7 +4835,9 @@ msgstr "材質變更:"
msgid "Hide Update Spinner"
msgstr "隱藏更新旋轉圖"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "檔案系統"
@@ -4707,6 +4926,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "重新載入"
@@ -4855,12 +5075,6 @@ msgstr ""
msgid "Frame #:"
msgstr "幀 #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "時間"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "呼叫"
@@ -4871,8 +5085,9 @@ msgid "Debugger"
msgstr "除錯工具"
#: editor/editor_profiler.cpp
+#, fuzzy
msgid "Profiler Frame History Size"
-msgstr ""
+msgstr "效能分析工具幀數歷史日誌大小"
#: editor/editor_profiler.cpp
#, fuzzy
@@ -4884,6 +5099,7 @@ msgid "Edit Text:"
msgstr "編輯文字:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "開啟"
@@ -4937,11 +5153,14 @@ msgid "Selected node is not a Viewport!"
msgstr "所選節點並非 Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "大小: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "大小:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "頁: "
#: editor/editor_properties_array_dict.cpp
@@ -5039,6 +5258,11 @@ msgstr ""
"為找到可執行於該平台的匯出預設設定。\n"
"請在 [匯出] 選單中新增一個可執行的預設設定,或將現有的預設設定設為可執行。"
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "專案"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "在 _run() 方法中填寫邏輯。"
@@ -5075,23 +5299,24 @@ msgstr "全部顯示"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
-msgstr ""
+msgstr "自訂顯示縮放"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Main Font Size"
-msgstr ""
+msgstr "主要字體大小"
#: editor/editor_settings.cpp
msgid "Code Font Size"
-msgstr ""
+msgstr "程式碼字體大小"
#: editor/editor_settings.cpp
msgid "Font Antialiased"
-msgstr ""
+msgstr "字體抗鋸齒"
#: editor/editor_settings.cpp
msgid "Font Hinting"
-msgstr ""
+msgstr "字體微調"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5100,7 +5325,7 @@ msgstr "主場景"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
-msgstr ""
+msgstr "主要字體粗體"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5109,15 +5334,17 @@ msgstr "新增節點頂點"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
-msgstr ""
+msgstr "對話框彈出時使編輯器變暗"
#: editor/editor_settings.cpp main/main.cpp
+#, fuzzy
msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "低處理器使用模式睡眠(微秒)"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "非聚焦低處理器使用模式睡眠(微秒)"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5126,14 +5353,14 @@ msgstr "專注模式"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
-msgstr ""
+msgstr "自動開啟截圖"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Max Array Dictionary Items Per Page"
-msgstr ""
+msgstr "每頁最大陣列字典項目數"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5145,7 +5372,7 @@ msgstr "預設設定"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
-msgstr ""
+msgstr "圖標及字體顏色"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5159,11 +5386,12 @@ msgstr "選擇顏色"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
-msgstr ""
+msgstr "對比"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Relationship Line Opacity"
-msgstr ""
+msgstr "關係線不透明度"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5177,7 +5405,7 @@ msgstr "邊界像素"
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
-msgstr ""
+msgstr "使用圖形節點標題"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5194,11 +5422,6 @@ msgstr "編輯器主題"
msgid "Show Script Button"
msgstr "滾輪向右按鍵"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "檔案系統"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5226,7 +5449,7 @@ msgstr "複製資源"
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
-msgstr ""
+msgstr "備份時安全保存後重新命名"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5239,8 +5462,9 @@ msgid "Thumbnail Size"
msgstr "縮圖…"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Docks"
-msgstr ""
+msgstr "功能介面"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5248,8 +5472,9 @@ msgid "Scene Tree"
msgstr "正在編輯場景樹"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Start Create Dialog Fully Expanded"
-msgstr ""
+msgstr "開始新建完全展開對話"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5262,8 +5487,9 @@ msgid "Property Editor"
msgstr "群組編輯器"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Auto Refresh Interval"
-msgstr ""
+msgstr "自動刷新間隔"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5275,10 +5501,10 @@ msgstr "子資源"
msgid "Color Theme"
msgstr "編輯器主題"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
-msgstr ""
+msgstr "行間距"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
@@ -5293,30 +5519,23 @@ msgstr "高亮顯示語法"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
-msgstr ""
+msgstr "凸顯所有符合項目"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+#, fuzzy
msgid "Highlight Current Line"
-msgstr ""
+msgstr "凸顯目前行"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#, fuzzy
msgid "Highlight Type Safe Lines"
-msgstr ""
+msgstr "凸顯型別安全的行"
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "向左縮排"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "型別"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自動縮排"
@@ -5337,17 +5556,19 @@ msgid "Draw Spaces"
msgstr "繪製呼叫:"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "導航"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
-msgstr ""
+msgstr "平滑滾動"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
-msgstr ""
+msgstr "垂直滾動速度"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5356,15 +5577,16 @@ msgstr "顯示原點"
#: editor/editor_settings.cpp
msgid "Minimap Width"
-msgstr ""
+msgstr "迷你地圖寬度"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
+msgstr "滑鼠額外按鍵操作歷史紀錄"
#: editor/editor_settings.cpp
msgid "Appearance"
-msgstr ""
+msgstr "外觀"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
@@ -5377,8 +5599,9 @@ msgid "Line Numbers Zero Padded"
msgstr "行號:"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Bookmark Gutter"
-msgstr ""
+msgstr "顯示書籤欄位"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5386,28 +5609,32 @@ msgid "Show Breakpoint Gutter"
msgstr "跳過中斷點"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Info Gutter"
-msgstr ""
+msgstr "顯示資訊欄位"
#: editor/editor_settings.cpp
msgid "Code Folding"
-msgstr ""
+msgstr "程式碼折疊"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Word Wrap"
-msgstr ""
+msgstr "換行"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
-msgstr ""
+msgstr "顯示行長度參考線"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Line Length Guideline Soft Column"
-msgstr ""
+msgstr "行長度參考線軟列"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Line Length Guideline Hard Column"
-msgstr ""
+msgstr "行長度參考線硬列"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -5416,10 +5643,9 @@ msgstr "腳本編輯器"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
-msgstr ""
+msgstr "顯示成員概要"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "檔案"
@@ -5431,56 +5657,75 @@ msgstr "移除後方空白字元"
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
-msgstr ""
+msgstr "自動保存間隔秒數"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
+msgstr "載入時恢復腳本"
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Create Signal Callbacks"
+msgid "Auto Reload Scripts On External Change"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr "新建訊號回呼函式"
+
+#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
-msgstr ""
+msgstr "依字母排序成員大綱"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
-msgstr ""
+msgstr "游標"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Scroll Past End Of File"
-msgstr ""
+msgstr "滾動超過檔案結尾"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Block Caret"
-msgstr ""
+msgstr "方形插入符"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
-msgstr ""
+msgstr "插入符閃爍"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
-msgstr ""
+msgstr "插入符閃爍速度"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Right Click Moves Caret"
msgstr "右鍵點擊以新增控制點"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "自動完成"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
-msgstr ""
+msgstr "閒置解析延遲"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Auto Brace Complete"
-msgstr ""
+msgstr "自動補齊括號"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Code Complete Delay"
-msgstr ""
+msgstr "程式碼完成延遲"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
@@ -5501,6 +5746,10 @@ msgid "Add Type Hints"
msgstr "新增類別"
#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr "使用單引號"
+
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "顯示輔助資訊"
@@ -5517,8 +5766,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "網格地圖"
@@ -5527,6 +5775,11 @@ msgstr "網格地圖"
msgid "Pick Distance"
msgstr "選擇距離:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "預覽"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5540,6 +5793,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "僅搜尋所選區域"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmo"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "發射色彩"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "實體"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "點"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5577,17 +5862,17 @@ msgstr "網格地圖繪圖"
msgid "Grid YZ Plane"
msgstr "網格地圖繪圖"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "預設"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "預設主題"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "預設"
@@ -5836,6 +6121,16 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "自動剪裁"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "執行前先保存場景..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "前視圖"
@@ -5866,19 +6161,22 @@ msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "專案管理員"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "重新命名資料夾:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
@@ -5914,29 +6212,30 @@ msgstr "儲存檔案:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "無效的背景顏色。"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "無效的背景顏色。"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "匯入所選"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
@@ -5945,21 +6244,21 @@ msgstr ""
msgid "Text Color"
msgstr "下一個地板"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "行號:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "行號:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "無效的背景顏色。"
@@ -5969,16 +6268,16 @@ msgstr "無效的背景顏色。"
msgid "Text Selected Color"
msgstr "刪除所選"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "僅搜尋所選區域"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "目前場景"
@@ -5987,45 +6286,45 @@ msgstr "目前場景"
msgid "Line Length Guideline Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "高亮顯示語法"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "函式"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "重新命名變數"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "選擇顏色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "書籤"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "中斷點"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
@@ -6048,6 +6347,11 @@ msgstr "按住 %s 以取整數。按住 Shift 以進行更精確的更動。"
msgid "Flat"
msgstr "平面0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "碰撞模式"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "選擇要匯入的節點"
@@ -6620,14 +6924,6 @@ msgid "Replace in Files"
msgstr "取代全部"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "搜尋: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "取代: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "取代全部"
@@ -6733,14 +7029,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "顏色函式。"
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6752,7 +7053,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "篩選:"
@@ -6900,11 +7201,6 @@ msgstr ""
msgid "Materials"
msgstr "材質變更:"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "本地化"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -6963,17 +7259,18 @@ msgstr "變換"
msgid "Optimizer"
msgstr "最佳化"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "啟用"
@@ -7024,7 +7321,8 @@ msgid "Generating Lightmaps"
msgstr "正在產生光照圖"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "正在產生網格: "
#: editor/import/resource_importer_scene.cpp
@@ -7051,6 +7349,27 @@ msgstr "是否有在 `post_import()` 方法內回傳繼承 Node 之物件?"
msgid "Saving..."
msgstr "正在保存..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "實體像素"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7064,7 +7383,8 @@ msgstr "選擇模式"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7099,12 +7419,6 @@ msgid "Normal Map Invert Y"
msgstr "隨機縮放:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "大小: "
@@ -7769,10 +8083,6 @@ msgid "Load Animation"
msgstr "載入動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to copy!"
-msgstr "無動畫可複製!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "剪貼簿中無動畫資源!"
@@ -7785,10 +8095,6 @@ msgid "Paste Animation"
msgstr "貼上動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation to edit!"
-msgstr "無動畫可編輯!"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "自目前位置開始倒放所選的動畫。 (A)"
@@ -7826,6 +8132,11 @@ msgid "New"
msgstr "新增"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Paste As Reference"
+msgstr "%s 類別參照"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "編輯轉場..."
@@ -7853,17 +8164,20 @@ msgstr "描圖紙選項"
msgid "Directions"
msgstr "方向"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "過去"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "未來"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "深度"
@@ -8013,7 +8327,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "設定結尾動畫。適用於子轉場。"
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "轉場: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8030,11 +8345,6 @@ msgid "New name:"
msgstr "新名稱:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "縮放:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "淡入(秒):"
@@ -8043,16 +8353,11 @@ msgid "Fade Out (s):"
msgstr "淡出(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "混合 (Blend)"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr "混合 (Mix)"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "自動重新開始:"
@@ -8086,10 +8391,6 @@ msgid "X-Fade Time (s):"
msgstr "淡入與淡出時間(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Current:"
-msgstr "目前:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
@@ -8325,6 +8626,10 @@ msgid "License (Z-A)"
msgstr "授權(Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "正在載入..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8393,8 +8698,8 @@ msgid "Testing"
msgstr "測試"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "正在載入..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8452,7 +8757,7 @@ msgid "Select lightmap bake file:"
msgstr "選擇光照圖烘焙檔案:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "預覽"
@@ -8940,6 +9245,7 @@ msgstr "自節點建立自定骨骼"
msgid "Clear Custom Bones"
msgstr "清除自定義骨骼"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9006,6 +9312,10 @@ msgid "Preview Canvas Scale"
msgstr "預覽畫布比例"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "畫面配置"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "轉換遮罩以插入關鍵影格。"
@@ -9236,7 +9546,7 @@ msgstr "平面0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
-msgstr "平面1"
+msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
@@ -9319,13 +9629,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "切換模式"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "純文字"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "圖示"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "分隔:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "第 %d 項"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "項目"
@@ -9428,7 +9761,8 @@ msgstr "建立輪廓"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "網格"
@@ -9581,13 +9915,6 @@ msgstr "套用MeshInstance變換"
msgid "Apply with Transforms"
msgstr "套用MeshInstance變換"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "預覽"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "未指定網格來源(且節點中沒有 MultiMesh 集)。"
@@ -9752,7 +10079,8 @@ msgid "Volume"
msgstr "體積"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "發射源: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -9897,20 +10225,6 @@ msgstr "移除內控制點"
msgid "Split Segment (in curve)"
msgstr "拆分線段(在曲線中)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Gizmo"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "發射色彩"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "移動關節"
@@ -9997,12 +10311,12 @@ msgstr "UV"
msgid "Points"
msgstr "點"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "多邊形"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "骨骼"
@@ -10081,8 +10395,7 @@ msgid "Grid Settings"
msgstr "網格設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "吸附"
@@ -10118,6 +10431,10 @@ msgstr "網格 Y 步進值:"
msgid "Sync Bones to Polygon"
msgstr "同步骨骼到多邊形"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "錯誤:無法載入資源!"
@@ -10149,13 +10466,6 @@ msgid "Instance:"
msgstr "實體:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "型別:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "在編輯器中開啟"
@@ -10164,10 +10474,6 @@ msgstr "在編輯器中開啟"
msgid "Load Resource"
msgstr "載入資源"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "資源預先載入器"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "翻轉入口"
@@ -10209,11 +10515,6 @@ msgid "Close and save changes?"
msgstr "關閉並保存修改嗎?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "寫入 TextFile 時發生錯誤:"
@@ -10291,10 +10592,6 @@ msgid "%s Class Reference"
msgstr "%s 類別參照"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "尋找下一個"
@@ -10341,8 +10638,7 @@ msgid "Previous Script"
msgstr "上一個腳本"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "檔案"
@@ -10576,7 +10872,8 @@ msgid "Convert Case"
msgstr "轉換大小寫"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "大寫"
@@ -10873,12 +11170,16 @@ msgstr "旋轉"
msgid "Translate"
msgstr "移動"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "縮放: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "移動: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10902,10 +11203,6 @@ msgid "Yaw:"
msgstr "偏擺:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Size:"
-msgstr "大小:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "繪製的物件:"
@@ -10931,7 +11228,7 @@ msgstr "頂點:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
-msgstr "FPS:%d(%s 毫秒)"
+msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
@@ -11342,11 +11639,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "鎖定視角旋轉"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "實體"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "未命名裝置"
@@ -11395,7 +11687,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "無效的幾何圖形,無法以網格取代。"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "轉換為 Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11427,15 +11720,18 @@ msgid "Sprite"
msgstr "拼合圖"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "簡化: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "收縮(像素): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "擴展(像素): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11552,6 +11848,16 @@ msgid "Vertical:"
msgstr "垂直:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr "分隔:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr "偏移:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "選擇/清除所有影格"
@@ -11588,18 +11894,10 @@ msgid "Auto Slice"
msgstr "自動剪裁"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr "偏移:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "步驟:"
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr "分隔:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "紋理貼圖區域"
@@ -11791,6 +12089,11 @@ msgstr ""
"確定要關閉嗎?"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Type"
+msgstr "移除圖塊"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
@@ -11831,6 +12134,16 @@ msgstr ""
"手動加入更多項目於其中或從另一個主題匯入。"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Theme Type"
+msgstr "新增項目類型"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Theme Type"
+msgstr "移除項目"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "新增顏色項目"
@@ -12075,7 +12388,7 @@ msgstr "開啟/關閉按鈕"
msgid "Disabled Button"
msgstr "已停用的按鈕"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "項目"
@@ -12104,6 +12417,7 @@ msgid "Named Separator"
msgstr "帶名稱的分隔線"
#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "子選單"
@@ -12279,8 +12593,9 @@ msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item Hseparation"
-msgstr ""
+#, fuzzy
+msgid "Palette Item H Separation"
+msgstr "帶名稱的分隔線"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12363,8 +12678,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "選擇前一個形狀、子圖塊、或圖塊。"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "區域"
@@ -12391,12 +12705,6 @@ msgstr "遮罩"
msgid "Priority"
msgstr "優先級"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "圖示"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z 索引"
@@ -12656,6 +12964,141 @@ msgid "This property can't be changed."
msgstr "該屬性無法修改。"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "吸附選項"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "偏移:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "步長"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "分隔:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "選擇"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "純文字"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "網格偏移量:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "材質變更:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "填充"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "切換模式"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "優先模式"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "輪廓尺寸:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "行間距"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "建立遮光多邊形"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "導航模式"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "偏移:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "變換"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "碰撞"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "僅搜尋所選區域"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "碰撞模式"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "顯示導航"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "選擇"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "篩選腳本"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "圖塊集"
@@ -13728,39 +14171,22 @@ msgid "Runnable"
msgstr "可執行"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "確定要刪除預設設定「%s」?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"為平台「%s」匯出專案失敗。\n"
-"匯出樣板似乎已遺失或無效。"
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"為平台「%s」匯出專案失敗。\n"
-"可能是由於匯出預設設定或匯出設定中的組態設定有問題導致。"
+msgid "Delete preset '%s'?"
+msgstr "確定要刪除預設設定「%s」?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "全部匯出"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "給定的匯出路徑不存在:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "該平台的匯出範本遺失/損毀:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "匯出路徑"
@@ -13780,7 +14206,7 @@ msgstr ""
"若選中,則預設設定將可使用單鍵部署。\n"
"每個平台只可將一個預設設定設為可執行。"
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "資源"
@@ -13840,12 +14266,6 @@ msgstr "腳本"
msgid "GDScript Export Mode:"
msgstr "GDScript匯出模式:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "純文字"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "已編譯的位元組碼(載入速度較快)"
@@ -13874,19 +14294,27 @@ msgid "More Info..."
msgstr "移動至..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "匯出 PCK/ZIP"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "匯出專案"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "匯出模式?"
+msgid "Export All"
+msgstr "全部匯出"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "請選擇一個空資料夾。"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "全部匯出"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -13894,7 +14322,8 @@ msgid "ZIP File"
msgstr "ZIP 檔案"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Godot 遊戲包"
#: editor/project_export.cpp
@@ -13902,6 +14331,11 @@ msgid "Export templates for this platform are missing:"
msgstr "缺少匯出該平台用的樣板:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "專案發起人"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "管理匯出樣板"
@@ -14073,10 +14507,6 @@ msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "稍後仍可更改算繪引擎,但可能需要對場景進行調整。"
#: editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr "未命名專案"
-
-#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "遺失專案"
@@ -14084,6 +14514,18 @@ msgstr "遺失專案"
msgid "Error: Project is missing on the filesystem."
msgstr "錯誤:專案在檔案系統上遺失。"
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "本機"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "本地專案"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "素材庫專案"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "無法於「%s」打開專案。"
@@ -14197,18 +14639,14 @@ msgid "Project Manager"
msgstr "專案管理員"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "本地專案"
+msgid "Last Modified"
+msgstr "最後修改時間"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "載入中,請稍後..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "最後修改時間"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "編輯專案"
@@ -14249,10 +14687,6 @@ msgid "About"
msgstr "關於"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "素材庫專案"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "立即重新啟動"
@@ -14404,6 +14838,7 @@ msgid "Add Event"
msgstr "新增事件"
#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "按鈕"
@@ -14593,7 +15028,8 @@ msgstr "地區:"
msgid "AutoLoad"
msgstr "Autoload"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "外掛"
@@ -14721,12 +15157,6 @@ msgstr "若啟用則計數器將依據每組子節點重新啟動。"
msgid "Initial value for the counter"
msgstr "計數器起始值"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "步長"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "各節點的計數器的增加量"
@@ -14775,7 +15205,7 @@ msgstr "轉為小寫"
msgid "To Uppercase"
msgstr "轉為大寫"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "重設"
@@ -14977,6 +15407,20 @@ msgstr ""
msgid "Make Local"
msgstr "轉為本地"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "節點名稱:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "節點名稱:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "新場景根"
@@ -15048,6 +15492,10 @@ msgid "Sub-Resources"
msgstr "子資源"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "清除繼承"
@@ -15136,10 +15584,6 @@ msgstr ""
"切換回本地場景樹狀停佇列以改善效能。"
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "本機"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "確定要清除繼承嗎?(無法復原!)"
@@ -15179,6 +15623,13 @@ msgstr "節點組態設定警告:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15382,7 +15833,8 @@ msgid "Attach Node Script"
msgstr "附加節點腳本"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "遠端 "
#: editor/script_editor_debugger.cpp
@@ -15483,11 +15935,6 @@ msgid "Monitor"
msgstr "檢視程式"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "數值"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "監視器"
@@ -15583,6 +16030,7 @@ msgstr "更改 AudioStreamPlayer3D 發射角"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
@@ -15594,21 +16042,6 @@ msgstr "更改相機視角"
msgid "Change Camera Size"
msgstr "更改相機尺寸"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "點"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -15866,42 +16299,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "全部顯示"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "燈光"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "左延展"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "測試"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16007,6 +16404,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "插值模式"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "啟用條件篩選"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16058,9 +16465,8 @@ msgstr ""
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
-#, fuzzy
msgid "Environment"
-msgstr "檢視環境"
+msgstr "環境"
#: main/main.cpp
msgid "Default Clear Color"
@@ -16152,10 +16558,6 @@ msgstr "除錯工具"
msgid "Wait Timeout"
msgstr "逾時。"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16183,11 +16585,11 @@ msgstr "屬性面板"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "上一頁"
@@ -16260,12 +16662,6 @@ msgstr "碰撞模式"
msgid "Invert Faces"
msgstr "轉換大小寫"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "材質變更:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16318,7 +16714,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "多邊形"
@@ -16411,6 +16807,14 @@ msgstr ""
msgid "Use DTLS"
msgstr "使用吸附"
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
@@ -16488,7 +16892,8 @@ msgid "Disabled GDNative Singleton"
msgstr "禁用 GDNative 單例"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "函式庫: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16737,7 +17142,7 @@ msgstr "烘焙光照圖"
msgid "Instance Materials"
msgstr "材質變更:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "重設母節點"
@@ -16756,13 +17161,6 @@ msgstr ""
msgid "Translation"
msgstr "翻譯"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "旋轉步長:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -16882,7 +17280,6 @@ msgstr "根節點名稱"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "功能"
@@ -16915,7 +17312,7 @@ msgstr "骨架"
msgid "Skeleton To Node"
msgstr "選擇一個節點"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "動畫:"
@@ -16940,7 +17337,6 @@ msgid "Use In Baked Light"
msgstr "烘焙光照圖"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -16970,6 +17366,19 @@ msgstr "中央"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "導航"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "導航模式"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "下一個平面"
@@ -17360,11 +17769,6 @@ msgstr ""
msgid "IGD Status"
msgstr "狀態"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "更改輸入值"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17384,7 +17788,8 @@ msgid ""
msgstr "回傳值需被指定為運算記憶體節點的第一個元素!請修正該節點。"
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "節點回傳了一個無效的連續輸出: "
#: modules/visual_script/visual_script.cpp
@@ -17392,7 +17797,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "發現了連續位元 (Sequance Bit) 但並非在堆疊中的節點,請回報該錯誤!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "堆疊深度的堆疊溢出: "
#: modules/visual_script/visual_script.cpp
@@ -17509,6 +17915,14 @@ msgid "Change Expression"
msgstr "更改表示式"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr "無法複製函式節點。"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr "貼上視覺腳本 (VisualScript) 節點"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "更改視覺腳本 (VisualScript) 節點"
@@ -17610,14 +18024,6 @@ msgid "Resize Comment"
msgstr "調整註解尺寸"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr "無法複製函式節點。"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr "貼上視覺腳本 (VisualScript) 節點"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "無法通過函式節點建立函式。"
@@ -17760,7 +18166,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "輸入型別非可迭代型別: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17768,7 +18175,8 @@ msgid "Iterator became invalid"
msgstr "迭代器已不可用"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "迭代器已不可用: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17839,11 +18247,6 @@ msgstr "複製節點路徑"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "更改引數名稱"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "重設為預設"
@@ -17904,11 +18307,6 @@ msgstr "選擇模式"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "類別:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "指派"
@@ -17927,7 +18325,8 @@ msgid "Base object is not a Node!"
msgstr "基礎物件並非節點!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "路徑未指向節點!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17944,18 +18343,20 @@ msgstr "設定 %s"
msgid "Compose Array"
msgstr "調整陣列大小"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "疊加運算子。"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": 無效的引數型別: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": 無效的引數: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -17968,11 +18369,13 @@ msgid "Var Name"
msgstr "名稱"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "腳本中未找到 VariableGet(取得變數): "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "腳本中未找到 VariableSet(設定變數): "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18061,11 +18464,6 @@ msgstr "常數"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "常數"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "使用本機空間"
@@ -18083,17 +18481,13 @@ msgstr "操作"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "搜尋視覺腳本 (VisualScript)"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "產生"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
@@ -18138,6 +18532,15 @@ msgstr "實體"
msgid "Write Mode"
msgstr "優先模式"
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+#, fuzzy
+msgid "Max Channel In Buffer (KB)"
+msgstr "畫布多邊形索引緩衝區大小(KB)"
+
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
@@ -18146,6 +18549,34 @@ msgstr ""
msgid "Trusted SSL Certificate"
msgstr ""
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Client"
+msgstr "網路分析工具"
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max In Buffer (KB)"
+msgstr "最大大小(KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "Max Out Buffer (KB)"
+msgstr "最大大小(KB)"
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+#, fuzzy
+msgid "WebSocket Server"
+msgstr "網路分析工具"
+
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
@@ -18202,6 +18633,11 @@ msgstr "切換可見/隱藏"
msgid "Bounds Geometry"
msgstr "重試"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "XR Standard Mapping"
+msgstr "智慧型吸附"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18228,6 +18664,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "缺少套件名稱。"
@@ -18260,6 +18712,11 @@ msgstr ""
msgid "Export Format"
msgstr "匯出路徑"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "新增一個架構項目"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18293,7 +18750,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "偵查前一個實體"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -18470,10 +18927,6 @@ msgid "Could not execute on device."
msgstr "無法於裝置上執行。"
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "找不到「apksigner」工具。"
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18580,12 +19033,17 @@ msgstr "對「Target Sdk」的修改僅於「Use Custom Build」啟用時有效
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr "「Target Sdk」版本必須高於或于「Min Sdk」版本一致。"
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "訊號"
+
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"找不到「apksigner'」。\n"
"請確認此命令可用於Android SDK build-tools的目錄。\n"
@@ -18604,6 +19062,11 @@ msgid "Could not find keystore, unable to export."
msgstr "找不到金鑰儲存區,無法匯出。"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "無法啟動子處理程序!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "「apksigner」回傳錯誤 #%d"
@@ -18632,7 +19095,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "無效的檔案名稱!Android APK 必須要有 *.apk 副檔名。"
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "不支援的匯出格式!\n"
#: platform/android/export/export_plugin.cpp
@@ -18643,10 +19107,9 @@ msgstr ""
"嘗試自自定建置樣板進行建置,但無版本資訊可用。請自「專案」選單中重新安裝。"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Android 建置版本不符合:\n"
@@ -18655,12 +19118,14 @@ msgstr ""
"請自「專案」目錄中重新安裝 Android 建置樣板。"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr "無法以專案名稱覆蓋檔案res://android/build/res/*.xml"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "無法匯出專案檔至Gradle專案。\n"
#: platform/android/export/export_plugin.cpp
@@ -18672,8 +19137,9 @@ msgid "Building Android Project (gradle)"
msgstr "建置 Android 專案(Gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"建置 Android 專案失敗,請檢查輸出以確認錯誤。\n"
@@ -18690,7 +19156,8 @@ msgid ""
msgstr "無法複製並更名匯出的檔案,請於 Gradle 專案資料夾內確認輸出。"
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+#, fuzzy
+msgid "Package not found: \"%s\"."
msgstr "未找到套件:「%s」"
#: platform/android/export/export_plugin.cpp
@@ -18698,17 +19165,16 @@ msgid "Creating APK..."
msgstr "正在建立APK……"
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"找不到樣板APK以匯出:\n"
"%s"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18720,7 +19186,8 @@ msgid "Adding files..."
msgstr "正在加入檔案 %s……"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "無法匯出專案檔案"
#: platform/android/export/export_plugin.cpp
@@ -18740,6 +19207,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "字元「%s」不可用於識別符中。"
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18813,7 +19332,7 @@ msgstr "成功!"
msgid "Push Notifications"
msgstr "隨機旋轉:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "使用者界面"
@@ -18823,7 +19342,7 @@ msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Accessible From Itunes Sharing"
+msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -18911,6 +19430,17 @@ msgstr "剪下節點"
msgid "Custom BG Color"
msgstr "剪下節點"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "管理樣板"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "找不到自定義發行樣板。"
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "尚未設定 App Store Team ID - 無法設定專案。"
@@ -18932,22 +19462,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "在系統的預設瀏覽器中執行已匯出的 HTML。"
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "無法開啟樣板以輸出:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "無效的輸出樣板:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "無法寫入檔案:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "設定外邊距"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "無法讀取檔案:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "分隔:"
@@ -18971,7 +19514,7 @@ msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Html"
+msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
@@ -18981,7 +19524,7 @@ msgstr "展開全部"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Custom Html Shell"
+msgid "Custom HTML Shell"
msgstr "剪下節點"
#: platform/javascript/export/export.cpp
@@ -19022,15 +19565,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
msgstr "無法讀取HTML殼層:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "無法建立HTTP伺服器目錄:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "啟動HTTP伺服器時發生錯誤:"
#: platform/javascript/export/export.cpp
@@ -19280,7 +19826,7 @@ msgstr "網路分析工具"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Device Usb"
+msgid "Device USB"
msgstr "裝置"
#: platform/osx/export/export.cpp
@@ -19330,9 +19876,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "無法匯出專案檔案"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "無法啟動子處理程序!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "本地化"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19348,23 +19913,78 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "未發現任何圖示。"
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "無法保存檔案:%s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "方向"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "無法啟動子處理程序!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "正在建立縮圖"
#: platform/osx/export/export.cpp
#, fuzzy
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
"找不到樣板APK以匯出:\n"
"%s"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "無效的輸出樣板:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19372,7 +19992,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19413,6 +20033,16 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "ZIP Creation"
+msgstr "專案"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "無法匯出專案檔至Gradle專案。\n"
+
+#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "無效的捆綁識別符:"
@@ -19551,12 +20181,13 @@ msgid "Publisher Display Name"
msgstr "無效的套件發佈者顯示名稱。"
#: platform/uwp/export/export.cpp
-msgid "Product Guid"
-msgstr ""
+#, fuzzy
+msgid "Product GUID"
+msgstr "無效的產品 GUID。"
#: platform/uwp/export/export.cpp
#, fuzzy
-msgid "Publisher Guid"
+msgid "Publisher GUID"
msgstr "清除參考線"
#: platform/uwp/export/export.cpp
@@ -19727,6 +20358,11 @@ msgid "Debug Algorithm"
msgstr "除錯工具"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "無法移除臨時檔案:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19741,6 +20377,11 @@ msgstr "除錯工具"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "複製資源"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "版本"
@@ -19769,6 +20410,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "隨機旋轉:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "找不到金鑰儲存區,無法匯出。"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "找不到金鑰儲存區,無法匯出。"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "找不到金鑰儲存區,無法匯出。"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "找不到金鑰儲存區,無法匯出。"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "無效的識別符:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "無效的名稱。"
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "無法移除臨時檔案:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19790,6 +20495,23 @@ msgid "Invalid product version:"
msgstr "無效的產品 GUID。"
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "無效的副檔名。"
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "新視窗"
@@ -19806,6 +20528,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -19820,11 +20546,6 @@ msgstr ""
"必須先為「Frames」屬性建立或設定 SpriteFrames 資源以令 AnimatedSprite 顯示影"
"格。"
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "影格 %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19843,19 +20564,6 @@ msgstr "執行"
msgid "Centered"
msgstr "中央"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "偏移:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -19939,8 +20647,7 @@ msgid "Pitch Scale"
msgstr "縮放"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "開啟/關閉自動播放"
@@ -19952,7 +20659,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "選擇距離:"
@@ -19987,7 +20695,8 @@ msgstr "圖示模式"
msgid "Rotating"
msgstr "旋轉步長:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "目前:"
@@ -20014,19 +20723,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "左上"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "燈光"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "左下"
@@ -20085,8 +20795,8 @@ msgstr "繪製呼叫:"
msgid "Draw Drag Margin"
msgstr "設定外邊距"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 節點"
@@ -20125,12 +20835,6 @@ msgstr "切換可見/隱藏"
msgid "Visible"
msgstr "切換可見/隱藏"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "填充"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20155,10 +20859,6 @@ msgstr "燈光"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20203,6 +20903,11 @@ msgstr "無效的多邊形。至少必須有三個點為「Solids」建構模式
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "無效的多邊形。至少必須有 2 個點為「Segments」建構模式。"
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20211,7 +20916,7 @@ msgstr "尺規模式"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "已停用的項目"
@@ -20324,17 +21029,6 @@ msgstr "本地專案"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "純文字"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20439,8 +21133,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20576,7 +21271,7 @@ msgid "Node B"
msgstr "節點"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20586,7 +21281,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "已停用的按鈕"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20625,7 +21320,8 @@ msgid "Texture Scale"
msgstr "紋理貼圖區域"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20695,7 +21391,7 @@ msgstr "遮光體無遮光體多邊形。請先繪製一個多邊形。"
msgid "Width Curve"
msgstr "拆分控制點"
-#: scene/2d/line_2d.cpp
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "預設"
@@ -20756,7 +21452,7 @@ msgstr "初始化"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20794,8 +21490,14 @@ msgstr "速度:"
msgid "Path Max Distance"
msgstr "選擇距離:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "啟用"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20809,16 +21511,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "頂點:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "輪廓尺寸:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -20828,17 +21520,19 @@ msgstr ""
"多邊形。"
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance 必須是 Navigation2D 節點的子級或次子級。其僅提供導"
-"航資料。"
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "中下"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "行程"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
@@ -20871,6 +21565,7 @@ msgid "Z As Relative"
msgstr "相對吸附"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
@@ -21120,6 +21815,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
@@ -21227,7 +21923,7 @@ msgstr "移除控制點"
msgid "Use Global Coordinates"
msgstr "下一個座標"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "重新啟動"
@@ -21506,29 +22202,11 @@ msgid "Tracking"
msgstr "正在打包"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "清除變換"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "子樹"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "正在尋找網格與光照"
@@ -21644,7 +22322,7 @@ msgstr ""
msgid "Light Data"
msgstr "包含數據"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "節點名稱:"
@@ -21686,9 +22364,10 @@ msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/shape.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "設定外邊距"
@@ -21830,24 +22509,6 @@ msgid "Autoplace Priority"
msgstr "啟用優先級"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "動態函式庫"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "動態函式庫"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "正在繪製網格"
@@ -21876,6 +22537,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "動態函式庫"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "像素吸附"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "著色器"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "前視圖"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "啟用優先級"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "啟用優先級"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "強制使用白色調變"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "字體"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "水平:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "篩選訊號"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Autoload"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -21886,7 +22628,8 @@ msgstr "發射色彩"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "尺規模式"
@@ -21997,25 +22740,19 @@ msgid "Ignore Y"
msgstr "[忽略]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance 必須為 Navigation 節點的子節點或次級子節點。其僅提供導"
-"航資料。"
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "製作 NavMesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22148,18 +22885,170 @@ msgstr "操作"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "移動節點"
+msgid "Joint Constraints"
+msgstr "常數"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "正在保存場景"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "分隔:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "移動節點"
+msgid "Angular Limit Enabled"
+msgstr "篩選訊號"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "移動節點"
+msgid "Angular Limit Upper"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "最大角度誤差:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "動畫"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "動畫"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "動畫"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "動畫"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "說明"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "說明"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "動畫"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "篩選訊號"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22201,10 +23090,6 @@ msgid "Params"
msgstr "已更改參數:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22218,11 +23103,6 @@ msgstr "大寫"
msgid "Lower"
msgstr "小寫"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "分隔:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22289,15 +23169,6 @@ msgstr "最大角度誤差:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "正在保存場景"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "線性"
@@ -22325,10 +23196,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "Erp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22403,9 +23270,8 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup不應是Portal的子或孫節點。"
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Active"
-msgstr " [入口生效]"
+msgstr "入口生效"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
@@ -22551,8 +23417,9 @@ msgstr "在SceneTree中僅能有一個RoomManager。"
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22673,6 +23540,35 @@ msgstr ""
"在計算空間邊界時發生錯誤。\n"
"請確保所有的空間都包含幾何體或手動邊界。"
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "複製姿勢"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "可編輯子節點"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "已釘選%s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Gizmo"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Z 索引"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22756,34 +23652,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "像素吸附"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "切換行列(縱橫)顯示"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "著色器"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -22936,40 +23810,6 @@ msgstr ""
"已忽略該 WorldEnvironment。請(為 3D 場景)新增一個相機或(為 2D 場景)將 "
"Environment 之 Background Mode 設為 Canvas。"
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "主場景"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "數值"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "開啟/取消自動三角形"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "開啟/取消自動三角形"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "於 BlendTree 節點「%s」上未找到動畫:「%s」"
@@ -23004,13 +23844,28 @@ msgid "Autorestart"
msgstr "自動重新開始:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "自動重新開始:"
+msgid "Random Delay"
+msgstr "隨機傾斜:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "數量:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "數量:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "設定曲線內控制點位置"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23023,11 +23878,6 @@ msgstr "新增輸入埠口"
msgid "Xfade Time"
msgstr "淡入與淡出時間(秒):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "網格偏移量:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23098,11 +23948,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "節點「%s」的輸入「%s」未有任何連接。"
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "篩選訊號"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "尚未為圖表設定根 AnimationNode。"
@@ -23354,6 +24199,11 @@ msgstr ""
"若您未計劃新增腳本,請改為使用普通的 Control 節點。"
#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Overrides"
+msgstr "複寫"
+
+#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -23395,7 +24245,7 @@ msgstr ""
msgid "Tooltip"
msgstr "工具"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "聚焦路徑"
@@ -23466,11 +24316,6 @@ msgstr "XForm 對話框"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Autoload"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "警告!"
@@ -23524,6 +24369,7 @@ msgid "Show Zoom Label"
msgstr "顯示骨骼"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
@@ -23537,11 +24383,12 @@ msgid "Show Close"
msgstr "顯示骨骼"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "選擇"
-#: scene/gui/graph_node.cpp
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "提交"
@@ -23607,8 +24454,9 @@ msgid "Fixed Icon Size"
msgstr "前視圖"
#: scene/gui/label.cpp
-msgid "Valign"
-msgstr ""
+#, fuzzy
+msgid "V Align"
+msgstr "指派"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24076,7 +24924,7 @@ msgstr ""
msgid "Text Edit Undo Stack Max Size"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
@@ -24119,7 +24967,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "播放模式:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24247,6 +25095,12 @@ msgid "Timeout"
msgstr "逾時。"
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "帶名稱的分隔線"
@@ -24262,13 +25116,13 @@ msgstr "說明"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "匯出路徑"
+msgid "Pause Mode"
+msgstr "平移模式"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "平移模式"
+msgid "Physics Interpolation Mode"
+msgstr "插值模式"
#: scene/main/node.cpp
#, fuzzy
@@ -24300,11 +25154,6 @@ msgstr "設定多個:"
msgid "Process Priority"
msgstr "啟用優先級"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "插值模式"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24338,12 +25187,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "設定多個:"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "插值模式"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24598,6 +25443,41 @@ msgid "Swap OK Cancel"
msgstr "取消"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Layer Names"
+msgstr "名稱"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Render"
+msgstr "算繪"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Render"
+msgstr "算繪"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Physics"
+msgstr "物理"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Physics"
+msgstr "物理"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "導航"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "導航"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -24635,6 +25515,801 @@ msgstr "半解析度"
msgid "Bake Interval"
msgstr ""
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color"
+msgstr "選擇顏色"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Pressed"
+msgstr "重新命名顏色項目"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Hover"
+msgstr "重新命名顏色項目"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Focus"
+msgstr "填充表面"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Disabled"
+msgstr "剪裁已禁用"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Separation"
+msgstr "分隔:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Underline Spacing"
+msgstr "行間距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Margin"
+msgstr "設定外邊距"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Hover Pressed"
+msgstr "按下"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Checked Disabled"
+msgstr "檢查項目"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked"
+msgstr "已檢查的項目"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Unchecked Disabled"
+msgstr "已停用的項目"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked"
+msgstr "已檢查的項目"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Radio Checked Disabled"
+msgstr "(已禁用編輯器)"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "On Disabled"
+msgstr "已停用的項目"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off"
+msgstr "偏移:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Off Disabled"
+msgstr "已停用的項目"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Shadow"
+msgstr "重新命名顏色項目"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Outline Modulate"
+msgstr "強制使用白色調變"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset X"
+msgstr "網格 X 偏移:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow Offset Y"
+msgstr "網格 Y 偏移:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Shadow As Outline"
+msgstr "上一個平面"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Selected"
+msgstr "取消鎖定所選"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Cursor Color"
+msgstr "剪下節點"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color"
+msgstr "篩選訊號"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Clear Button Color Pressed"
+msgstr "篩選訊號"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Minimum Spaces"
+msgstr "主場景"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG"
+msgstr "B"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab"
+msgstr "標籤 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "主場景"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folded"
+msgstr "資料夾:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Fold"
+msgstr "資料夾:"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Lines"
+msgstr "自動完成"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Max Width"
+msgstr "自動完成"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion Scroll Width"
+msgstr "匯入所選"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Focus"
+msgstr "填充表面"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Highlight"
+msgstr "高亮顯示語法"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Pressed"
+msgstr "按下"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment"
+msgstr "樂器"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Increment Highlight"
+msgstr "高亮顯示語法"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Decrement Highlight"
+msgstr "高亮顯示語法"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Slider"
+msgstr "碰撞模式"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grabber Disabled"
+msgstr "已停用的項目"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scaleborder Size"
+msgstr "邊界像素"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Font"
+msgstr "新增節點頂點"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Color"
+msgstr "下一個地板"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Height"
+msgstr "測試"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Highlight"
+msgstr "向性光照"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close H Offset"
+msgstr "網格偏移量:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close V Offset"
+msgstr "網格偏移量:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Parent Folder"
+msgstr "建立資料夾"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Toggle Hidden"
+msgstr "顯示/取消顯示隱藏檔案"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Panel Disabled"
+msgstr "剪裁已禁用"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Left"
+msgstr "帶名稱的分隔線"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Labeled Separator Right"
+msgstr "帶名稱的分隔線"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Separator"
+msgstr "色彩運算子。"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Accel"
+msgstr "重新命名顏色項目"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color Separator"
+msgstr "色彩運算子。"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "V Separation"
+msgstr "分隔:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Frame"
+msgstr "選擇影格"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Frame"
+msgstr "預設"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Default Focus"
+msgstr "預設"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Comment Focus"
+msgstr "提交"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Breakpoint"
+msgstr "中斷點"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer"
+msgstr "可調整大小的"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Color"
+msgstr "顏色"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Resizer Color"
+msgstr "顏色"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Offset"
+msgstr "網格偏移量:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Close Offset"
+msgstr "網格偏移量:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Offset"
+msgstr "網格偏移量:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "BG Focus"
+msgstr "聚焦路徑"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selected Focus"
+msgstr "選擇"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Pressed"
+msgstr "按下"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Normal"
+msgstr "開啟/關閉按鈕"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Pressed"
+msgstr "開啟/關閉按鈕"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Hover"
+msgstr "開啟/關閉按鈕"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button"
+msgstr "剪下節點"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Pressed"
+msgstr "匯流排選項"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Custom Button Hover"
+msgstr "剪下節點"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Select Arrow"
+msgstr "全部選擇"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Arrow Collapsed"
+msgstr "收合全部"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Font"
+msgstr "開啟/關閉按鈕"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Title Button Color"
+msgstr "僅搜尋所選區域"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Guide Color"
+msgstr "選擇顏色"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Drop Position Color"
+msgstr "停駐列位置"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Relationship Line Color"
+msgstr "關係線不透明度"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Item Margin"
+msgstr "設定外邊距"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Button Margin"
+msgstr "按鍵遮罩"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Relationship Lines"
+msgstr "關係線不透明度"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Draw Guides"
+msgstr "顯示參考線"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Border"
+msgstr "垂直:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Scroll Speed"
+msgstr "垂直滾動速度"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Icon Margin"
+msgstr "設定外邊距"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Line Separation"
+msgstr "分隔:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab FG"
+msgstr "標籤 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab BG"
+msgstr "標籤 1"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Tab Disabled"
+msgstr "已停用的項目"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Menu Highlight"
+msgstr "向性光照"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color FG"
+msgstr "重新命名顏色項目"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Font Color BG"
+msgstr "重新命名顏色項目"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Side Margin"
+msgstr "設定外邊距"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Top Margin"
+msgstr "設定外邊距"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Large"
+msgstr "目標"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder"
+msgstr "資料夾:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Folder Icon Modulate"
+msgstr "強制使用白色調變"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "File Icon Modulate"
+msgstr "圖示模式"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Files Disabled"
+msgstr "剪裁已禁用"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Width"
+msgstr "左延展"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "SV Height"
+msgstr "燈光"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "H Width"
+msgstr "左延展"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Label Width"
+msgstr "左延展"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Screen Picker"
+msgstr "濾色運算子。"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Add Preset"
+msgstr "載入預設設定"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Hue"
+msgstr "編輯器主題"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Color Sample"
+msgstr "顏色"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG"
+msgstr "預設設定"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset FG"
+msgstr "預設設定"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Preset BG Icon"
+msgstr "預設設定"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Normal Font"
+msgstr "格式"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bold Font"
+msgstr "新增節點頂點"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Italics Font"
+msgstr "主場景"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Mono Font"
+msgstr "主場景"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table H Separation"
+msgstr "分隔:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Table V Separation"
+msgstr "分隔:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Left"
+msgstr "設定外邊距"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Top"
+msgstr "設定外邊距"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Right"
+msgstr "向右縮排"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Margin Bottom"
+msgstr "選擇模式"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Autohide"
+msgstr "自動剪裁"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Minor"
+msgstr "選擇顏色"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Grid Major"
+msgstr "網格地圖"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Fill"
+msgstr "僅搜尋所選區域"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Selection Stroke"
+msgstr "選擇屬性"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Activity"
+msgstr "操作"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Pos"
+msgstr "移動貝茲曲線控制點"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Bezier Len Neg"
+msgstr "貝茲"
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Port Grab Distance Vertical"
+msgstr "實體"
+
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
@@ -24674,17 +26349,6 @@ msgstr "更多選項:"
msgid "Char"
msgstr "可使用的字元:"
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-#, fuzzy
-msgid "Space"
-msgstr "主場景"
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "字體"
-
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
@@ -24986,15 +26650,6 @@ msgid "Color Correction"
msgstr "顏色函式。"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "警告"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "最近存取:"
@@ -25006,6 +26661,11 @@ msgstr "專注模式"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "深度"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "偏移:"
@@ -25029,11 +26689,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "啟用優先級"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "下一個平面"
@@ -25052,10 +26707,6 @@ msgid "Vertex Lighting"
msgstr "向性光照"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "前視圖"
@@ -25065,11 +26716,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "前視圖"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -25088,6 +26734,10 @@ msgid "Ensure Correct Normals"
msgstr "已中止變換。"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "頂點"
@@ -25154,10 +26804,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "粒子"
@@ -25181,26 +26827,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "發射源: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "移除紋理"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "紋理貼圖區域"
#: scene/resources/material.cpp
#, fuzzy
@@ -25208,24 +26837,8 @@ msgid "Emission"
msgstr "發射遮罩"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "發射色彩"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "發射色彩"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "發射遮罩"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "發射源: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -25237,35 +26850,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "隨機傾斜:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "移除紋理"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "清除"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "清除姿勢"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "編輯器主題"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -25274,15 +26871,6 @@ msgid "Ambient Occlusion"
msgstr "遮擋"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "紋理貼圖區域"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -25316,15 +26904,10 @@ msgstr "轉場: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "轉場: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "分隔:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25370,15 +26953,20 @@ msgstr "平移模式"
msgid "Lightmap Size Hint"
msgstr "烘焙光照圖"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Blend2 節點"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "變換"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "清除變換"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -25402,29 +26990,14 @@ msgstr "實體"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "已中止變換。"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "轉換 UV Map"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "調整陣列大小"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "調整陣列大小"
+msgid "Sampling"
+msgstr "縮放: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "設定變數型別"
#: scene/resources/navigation_mesh.cpp
@@ -25442,10 +27015,15 @@ msgid "Source Group Name"
msgstr "來源"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "主場景引數:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -25455,11 +27033,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "區域"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "自場景合併"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -25473,6 +27056,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "顯示預設"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "選擇距離:"
@@ -25490,7 +27078,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -25616,6 +27204,11 @@ msgstr "右上"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "拆分控制點"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -25624,15 +27217,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "執行自定義場景"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "新增輸入埠口"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "綁定"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "骨骼"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -25695,6 +27298,10 @@ msgid "Expand Margin"
msgstr "展開全部"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "更改環面內半徑"
@@ -25708,10 +27315,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -25736,6 +27339,21 @@ msgstr "頁: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "顯示參考線"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "前視圖"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "上一頁"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "縮放模式"
@@ -25746,13 +27364,13 @@ msgstr "截取"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "播放模式:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "播放模式:"
+msgid "To"
+msgstr "頂端"
#: scene/resources/texture.cpp
#, fuzzy
@@ -25789,8 +27407,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "初始化"
+msgid "Depth Draw"
+msgstr "插值模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "尺規模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "平移模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "平移模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "平移模式"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -25855,6 +27493,11 @@ msgid "Scenario"
msgstr "場景"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "導航"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -25872,6 +27515,26 @@ msgstr "左線性"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "預設浮點數間隔"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "預設預覽"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "測試"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "編輯連接內容:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -25975,6 +27638,10 @@ msgid "Release (ms)"
msgstr "發行"
#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr "混合 (Mix)"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
@@ -26230,6 +27897,11 @@ msgstr "碰撞模式"
msgid "Collision Unsafe Fraction"
msgstr "碰撞模式"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "物理影格 %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -26244,16 +27916,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying 變數不可在函式「%s」中被指派。"
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"在「vertex」函數中已被指派的Varying變數不能在「fragment」或是「light」中再被"
"指派。"
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"在「fragment」函數中已被指派的Varying變數不能在「vertex」或是「light」中再被"
@@ -26527,6 +28201,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Enable High Float"
+msgstr "啟用優先級"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "Precision"
msgstr "設定表示式"